diff --git a/examples/ai_testing/my_games/current_session.txt b/examples/ai_testing/my_games/current_session.txt index f0c52da31e30c5821283462f52e9578e87b9e1b8..9965f96e6c6b9a7e870f9d9edf2d016000eafb20 100644 --- a/examples/ai_testing/my_games/current_session.txt +++ b/examples/ai_testing/my_games/current_session.txt @@ -1 +1 @@ -session_20260516_020509 +session_20260516_024828 \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Hadar/Hadar.md b/examples/ai_testing/my_games/session_20260516_020509/Hadar/Hadar.md index d84128dd17bd60958142bf089664365ac7e7a251..f5c1b6cc01cc343c536a64a0e4c1feccf97142be 100644 --- a/examples/ai_testing/my_games/session_20260516_020509/Hadar/Hadar.md +++ b/examples/ai_testing/my_games/session_20260516_020509/Hadar/Hadar.md @@ -561,3 +561,412 @@ Current required action: Trade offer trade_29_13: Ziv offers 1 sheep to Hadar fo ### Prompt Sent See: [prompt_22.json](prompts/prompt_22.json) +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 2062 (in:1870 out:192) | **Cost:** $0.001511 + +**Thinking:** Ziv is offering 1 sheep for 1 wood. I currently have 2 wood and I need sheep to build my next settlement at node 35 (or for development cards). My wood production is quite strong with settlements near hexes 1, 3, 4, and 9, so giving up one wood is not a major loss. Ziv is currently at 3 points and is blocked on the 9, so he isn't an immediate threat to win this turn. This trade helps me diversify my resources. I'll accept. + +**Note to Self:** Accepted Ziv's trade (1 sheep for 1 wood). I now have 1 wood and 1 sheep. I still need brick and wheat for the settlement at 35. + +**Says:** "טוב זיו, נשמע הוגן. יש לי מספיק עץ כרגע ואני באמת צריכה כבשה. בוא נסגור." + +**Action:** **trade_accept** + +--- + +## Request #23 - 🎯 ACTIVE TURN + +**Time:** 02:25:30 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +trade offer trade 29 14: ziv offers 1 wheat to hadar for 1 brick. +Current required action: Trade offer trade_29_14: Ziv offers 1 wheat to Hadar for 1 brick. You do not have the requested cards (1 brick), so this trade cannot be accepted. Choose trade_reject and briefly explain that you cannot make this trade. + +### Prompt Sent +See: [prompt_23.json](prompts/prompt_23.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 2026 (in:1859 out:167) | **Cost:** $0.001430 + +**Thinking:** Ziv offered 1 Wheat for 1 Brick. I currently have 1 Wood and 1 Sheep, so I cannot fulfill this trade even if I wanted to. I will reject the trade and explain that I don't have any bricks to trade. My goal remains building a settlement at node 35, which requires Wood (have), Sheep (have), Brick (need), and Wheat (need). + +**Note to Self:** I have Wood and Sheep. I need Brick and Wheat for my next settlement at 35. Ziv is trying to find bricks; Shon has brick production at 18 now. + +**Says:** "הייתי בכיף מביאה לך לבנה אם הייתה לי זיו, אבל באמת שאין לי כרגע." + +**Action:** **trade_reject** + +--- + +## Request #24 - 👀 OBSERVING + +**Time:** 02:26:26 + +### What Happened +Event 1: Ziv said: "טוב, נראה שכולנו באותה סירה בלי לבנים כרגע. אני אסיים את התור ונקווה שהמספרים הבאים יהיו קצת יותר מוצלחים." +You may react only with table talk or memory. Do not choose a board action. +Source player: Ziv +Reaction event id: 29:2:END_TURN:100:0 + +### Prompt Sent +See: [prompt_24.json](prompts/prompt_24.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 1901 (in:1781 out:120) | **Cost:** $0.001251 + +**Thinking:** זיו ממש מתוסכל מהחסימה על ה-9, וזה מובן כי יש לו שם עיר. שון הוא היחיד שמייצר לבנים כרגע בזכות הבית ב-18, אז כנראה שזיו ינסה לפנות אליו בתור הבא. אני צריכה למצוא דרך להשיג חיטה ולבנה כדי להתקדם ל-35 לפני שמישהו אחר יתפוס לי את המקום. אין טעם להגיב לזיו עכשיו, כבר אמרתי לו שאין לי לבנים. + +**Note to Self:** זיו נואש להזיז את השודד מה-9 או להשיג משאבים בדרכים אחרות. שון הוא כרגע הספק היחיד של לבנים על הלוח. אני צריכה חיטה ולבנה ליישוב ב-35. + +--- + +## Request #25 - 🎯 ACTIVE TURN + +**Time:** 02:26:40 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Previous game event: ziv ended their turn +It's your turn. +Current required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful. + +### Prompt Sent +See: [prompt_25.json](prompts/prompt_25.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 2130 (in:1912 out:218) | **Cost:** $0.001610 + +**Thinking:** It's the start of my turn. I currently have 1 Wood and 1 Sheep. My development card (Knight) has already been played (it's in the 'r' revealed list). My current goal is to build a settlement at node 35, for which I need 1 Brick and 1 Wheat. I've already built the road leading there. The robber is currently on Hex 14 (Wheat 9), which is blocking Ziv and Shon, but not me. I need to roll the dice to generate resources and move the game forward. + +**Note to Self:** The robber is currently blocking Ziv (node 41) and Shon (node 43) on the Wheat 9 hex. This is advantageous for me as it slows down their production while I aim for node 35. I still need Brick and Wheat. + +**Says:** "טוב, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת בחיטה או לבנים הפעם, אני חייבת להתקדם." + +**Action:** **roll_dice** + +--- + +## Request #26 - 🎯 ACTIVE TURN + +**Time:** 02:27:13 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Hadar performed action: rolled the dice +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_26.json](prompts/prompt_26.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 5548 (in:4986 out:294) | **Cost:** $0.003375 + +**Thinking:** I have 3 Wood and 3 Sheep after the dice roll of 4 (producing 1 Wood from node 14 and 1 Sheep from node 25). My goal is to build a settlement at node 35, which requires 1 Wood, 1 Brick, 1 Sheep, and 1 Wheat. I am currently missing Brick and Wheat. Looking at the other players, Shon has 2 Wheat and 1 Sheep, while Ziv has 1 Wheat and 1 Wood. Neither has Brick in their hand. Since I have a surplus of Sheep and Shon has previously accepted sheep trades, I will propose a 1:1 trade of Sheep for Wheat. This will get me closer to my goal. I'll keep the Knight for now because the robber is currently blocking a Wheat 9 hex where Ziv has a city and Shon has a settlement, which is a very strong position for me. + +**Note to Self:** Shon has Wheat and is a potential source for it. Nobody currently has Brick in hand, so I'll need to wait for a 6 or 10 to roll or use my 3:1 port at node 9 in a future turn. + +**Says:** "שון, רוצה להחליף כבשה בחיטה? יש לך שתיים וזה יכול לעזור לשנינו כרגע." + +**Action:** **trade_propose** - {"target_player": "Shon", "offer": {"sheep": 1}, "request": {"wheat": 1}} + +--- + +## Request #27 - 🎯 ACTIVE TURN + +**Time:** 02:28:40 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Your previous action failed: TRADE_PROPOSE {'offer': {'sheep': 1}, 'request': {'wheat': 1}, 'target_player': 1, '_ai_say_outloud': 'שון, רוצה להחליף כבשה בחיטה? יש לך שתיים וזה יכול לעזור לשנינו כרגע.', 'trade_id': 'trade_30_15', 'trade_status': 'rejected'}. Error: Shon rejected your trade offer +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_27.json](prompts/prompt_27.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 2626 (in:2370 out:256) | **Cost:** $0.001953 + +**Thinking:** I have 2 Wood and 2 Sheep. I need 1 Brick and 1 Wheat to build a settlement at node 35. Shon just rejected my trade for wheat, so I'll try Ziv. Ziv mentioned earlier they were looking for bricks and had wheat to offer. Since I don't have bricks, I'll offer a sheep instead, as Ziv might need it for a settlement or dev card. I also have a Knight card, but since the robber is currently blocking both Shon and Ziv on a Wheat 9 hex (Hex 14), it's actually helping me by slowing them down. I'll hold the Knight for now and try to trade for the wheat I need. + +**Note to Self:** Ziv has Wheat and needs Brick. Shon is holding onto Wheat. I need to keep an eye on Brick production (6, 10) to get my settlement at 35. + +**Says:** "זיו, ראיתי שאתה מחפש לבנים ואין לי, אבל אולי תרצה כבשה בתמורה לחיטה? זה יכול לעזור לך להתקדם לכיוון אחר בינתיים." + +**Action:** **trade_propose** - {"target_player": "Ziv", "offer": {"sheep": 1}, "request": {"wheat": 1}} + +--- + +## Request #28 - 🎯 ACTIVE TURN + +**Time:** 02:29:35 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Your previous action failed: TRADE_PROPOSE {'offer': {'sheep': 1}, 'request': {'wheat': 1}, 'target_player': 2, '_ai_say_outloud': 'זיו, ראיתי שאתה מחפש לבנים ואין לי, אבל אולי תרצה כבשה בתמורה לחיטה? זה יכול לעזור לך להתקדם לכיוון אחר בינתיים.', 'trade_id': 'trade_30_16', 'trade_status': 'rejected'}. Error: Ziv rejected your trade offer +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_28.json](prompts/prompt_28.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 7728 (in:6464 out:294) | **Cost:** $0.004114 + +**Thinking:** I have 2 Wood and 2 Sheep. To build my next settlement at node 35, I need 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I am currently missing Brick and Wheat. While I have Brick production on node 20 (Hex 5, B6) and Wheat production on nodes 14 and 25 (Hex 7, Wh8), the recent dice roll of 4 didn't give me anything. Shon has 2 Wheat and might be willing to trade one for Wood, especially since he only has one Wood-producing hex (Hex 9, W11). Ziv only has 1 Wheat and already rejected a trade, so Shon is my best bet. If this trade fails, I'll have to wait for a 6, 8, or 10 to roll or accumulate enough resources for a 3:1 trade at my port on node 9. + +**Note to Self:** Shon is holding 2 Wheat and seems to be planning something. I need to get Brick and Wheat for the settlement at 35. Node 35 is the best spot available with 9 pips (Sheep 11, Wheat 6, Ore 3). + +**Says:** "שון, אולי תרצה עץ בתמורה לחיטה? ראיתי שאתה שומר אותה, אבל עץ יכול לעזור לך להתקדם בבנייה של הדרכים או היישוב הבא שלך." + +**Action:** **trade_propose** - {"target_player": "Shon", "offer": {"wood": 1}, "request": {"wheat": 1}} + +--- + +## Request #29 - 🎯 ACTIVE TURN + +**Time:** 02:31:27 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +hadar proposed a trade +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_29.json](prompts/prompt_29.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 7412 (in:6222 out:365) | **Cost:** $0.004206 + +**Thinking:** After the recent trade with Shon (giving 1 wood for 1 wheat), my current resources are 1 Wheat, 1 Wood, and 2 Sheep. I am currently positioned to build a settlement at node 35, which is a high-value spot (9 pips: Wheat 6, Sheep 11, Ore 3). However, I am missing a Brick to complete the settlement (requires 1 Wood, 1 Brick, 1 Wheat, 1 Sheep). Since the players have indicated in the chat that no one has bricks at the moment, and I do not have enough of any single resource to use my 3:1 port at node 9 (requires 3 of a kind), I cannot build, buy a development card, or trade with the bank this turn. I will hold onto my revealed Knight card for now, as the robber is currently on Hex 14 (Wheat 9), which effectively blocks both Shon and Ziv while not affecting my production. Moving it now would be counter-productive. Therefore, the best move is to end my turn and wait for better rolls. + +**Note to Self:** I am at node 35 and just need a Brick to settle. Ziv and Shon are blocked by the robber on the Wheat 9 hex, which is good for me. I should keep an eye on Brick production (6, 10) to see when they might have some to trade, or wait for my own production. + +**Says:** "תודה על ההחלפה שון, זה יעזור לי בהמשך. נראה שבאמת אין לבנים לאף אחד כרגע וזה קצת תוקע את כולנו, אז אין לי הרבה מה לעשות. אני אסיים את התור ונקווה שהקוביות יהיו יותר לטובתנו בסיבוב הבא." + +**Action:** **end_turn** + +--- + +## Request #30 - 👀 OBSERVING + +**Time:** 02:33:15 + +### What Happened +Event 1: Shon said: "טוב, בואו נראה אם הקוביות יביאו קצת לבנים לשולחן, נראה שכולם מחכים לזה." +You may react only with table talk or memory. Do not choose a board action. +Source player: Shon +Reaction event id: 31:1:ROLL_DICE:106:0 + +### Prompt Sent +See: [prompt_30.json](prompts/prompt_30.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 2054 (in:1923 out:131) | **Cost:** $0.001355 + +**Thinking:** Shon rolled a 6. Looking at the board, Hex 5 is Brick 6 and Ziv has a settlement on Node 12, so Ziv just got the brick Shon was talking about. I also need brick for my settlement at node 35, but it's Shon's turn now. I'll stay quiet and see if he tries to trade with Ziv for it. Shon's comment was just generic table talk before the roll. + +**Note to Self:** Ziv just got a brick from the 6 roll (Hex 5). I need a brick for my settlement at node 35, so I should keep an eye on Ziv's hand. + +--- + +## Request #31 - 🎯 ACTIVE TURN + +**Time:** 02:33:56 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +trade offer trade 31 18: shon offers 1 wheat to hadar for 1 brick. +Current required action: Trade offer trade_31_18: Shon offers 1 wheat to Hadar for 1 brick. Choose trade_accept to accept or trade_reject to reject. + +### Prompt Sent +See: [prompt_31.json](prompts/prompt_31.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 2226 (in:1981 out:245) | **Cost:** $0.001726 + +**Thinking:** Shon is offering 1 Wheat for 1 Brick. Looking at my resources, I have exactly 1 Wheat, 1 Brick, 1 Wood, and 2 Sheep. I need that Brick, along with the Wood, Wheat, and one Sheep, to build a settlement at Node 35, which I've already reached with my roads. Since Brick is scarce and I finally got one from the roll of 6 (my settlement at Node 20 is adjacent to the B6 hex), it would be a mistake to trade it away, especially for a resource I already possess. I will reject the trade to ensure I can build my settlement on my next turn. + +**Note to Self:** I have the resources for a settlement at node 35 (Wh, B, W, S). I must protect this brick at all costs since it's my only way to expand right now. Shon is looking for bricks, and Ziv likely has one too from the 6 roll. + +**Says:** "מצטערת שון, הלבנה הזאת היא בדיוק מה שהייתי צריכה בשביל היישוב הבא שלי. חיכיתי לה הרבה זמן!" + +**Action:** **trade_reject** + +--- + +## Request #32 - 👀 OBSERVING + +**Time:** 02:35:27 + +### What Happened +Event 1: Shon said: "זיו, ראיתי שה-9 שלך חסום וחסרה לך חיטה. רוצה להחליף את הלבנה שקיבלת בחיטה שלי? זה יעזור לך להתקדם בינתיים." +Trade offer trade_31_19: Shon offers 1 wheat to Ziv for 1 brick. +You may react only with table talk or memory. Do not choose a board action. +Source player: Shon +Reaction event id: 31:1:TRADE_PROPOSE:108:0 + +### Prompt Sent +See: [prompt_32.json](prompts/prompt_32.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 2055 (in:1905 out:150) | **Cost:** $0.001403 + +**Thinking:** Shon is trying to exploit the fact that Ziv's wheat production on 9 is blocked to get a brick, but Ziv is playing it smart and keeping the brick for himself. I have exactly what I need for my settlement at node 35 (1 Wheat, 1 Brick, 1 Wood, 1 Sheep), so I definitely won't be trading my brick away. Given Shon's history of betrayal, I'm glad Ziv isn't giving in easily. I'll stay quiet and wait for my turn. + +**Note to Self:** I have the full set of resources (Wh, B, W, S) for the settlement at node 35. Ziv is holding onto his brick despite the wheat shortage. + +--- + +## Request #33 - 👀 OBSERVING + +**Time:** 02:36:19 + +### What Happened +Event 1: Shon said: "טוב, נראה שהלבנים באמת יקרות מדי כרגע וכולם שומרים אותן לעצמם. אני אסיים את התור ונקווה שה-10 יתחיל לעבוד בקרוב." +You may react only with table talk or memory. Do not choose a board action. +Source player: Shon +Reaction event id: 31:1:END_TURN:109:0 + +### Prompt Sent +See: [prompt_33.json](prompts/prompt_33.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 2016 (in:1875 out:141) | **Cost:** $0.001360 + +**Thinking:** Shon is finishing his turn. He's clearly frustrated about the lack of bricks, which makes sense since everyone is hoarding them for their own expansion. I have the resources I need (Wheat, Brick, Wood, Sheep) to build my settlement at node 35 on my next turn, so I definitely wasn't going to trade my brick away. I'll just stay quiet and hope no 7 is rolled before it's my turn. Ziv is up next. + +**Note to Self:** I have the resources for node 35. Shon is desperate for bricks (needs 10s to roll). Ziv is also holding a brick. + +--- + +## Request #34 - 👀 OBSERVING + +**Time:** 02:36:52 + +### What Happened +Event 1: Ziv said: "יאללה, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה למשהו טוב שיזיז קצת את העניינים." +You may react only with table talk or memory. Do not choose a board action. +Source player: Ziv +Reaction event id: 32:2:ROLL_DICE:110:0 + +### Prompt Sent +See: [prompt_34.json](prompts/prompt_34.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 1947 (in:1816 out:131) | **Cost:** $0.001301 + +**Thinking:** The roll is 9. That should have been great for me and Ziv (Hex 14), but the robber is sitting right there. Only Shon gets wheat from the other 9 (Hex 18). Ziv's hope for something to 'move things along' didn't really work out for him or me. I'm still holding my resources for the settlement at node 35, just need to make sure I don't lose them to a 7 or a robbery before my turn. + +**Note to Self:** The 9 roll was wasted for me and Ziv due to the robber on Hex 14; only Shon benefited. + +--- + +## Request #35 - 👀 OBSERVING + +**Time:** 02:38:04 + +### What Happened +Event 1: Ziv said: "מבאס שה-9 חסום, ממש בניתי על החיטה מהעיר. אני אבנה דרך בינתיים ונראה מה יהיה." +You may react only with table talk or memory. Do not choose a board action. +Source player: Ziv +Reaction event id: 32:2:BUILD_ROAD:111:0 + +### Prompt Sent +See: [prompt_35.json](prompts/prompt_35.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 1918 (in:1771 out:147) | **Cost:** $0.001326 + +**Thinking:** Ziv is right to be frustrated. The robber on hex 14 is blocking both his city and my settlement, which means every 9 that rolls is a huge waste for us while Shon collects wheat from his other 9. I should agree with Ziv to keep our shared interest in moving the robber aligned. I have the resources for my next settlement at 35, but I'll need that wheat flow back soon. + +**Note to Self:** Shon is the only one benefiting from 9 rolls because hex 14 is blocked. Ziv and I are both losing out on wheat. + +**Says:** "לגמרי, ה-9 הזה חסום לשנינו. בינתיים רק שון חוגג עליו." + +--- + +## Request #36 - 👀 OBSERVING + +**Time:** 02:39:09 + +### What Happened +Event 1: Ziv said: "נו באמת, ה-9 הזה חסום ודווקא עכשיו הוא יוצא. אין לי כל כך מה לעשות כרגע כשהחיטה שלי תקועה. מסיים תור ונקווה לטוב בסיבוב הבא." +You may react only with table talk or memory. Do not choose a board action. +Source player: Ziv +Reaction event id: 32:2:END_TURN:112:0 + +### Prompt Sent +See: [prompt_36.json](prompts/prompt_36.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 1924 (in:1800 out:124) | **Cost:** $0.001272 + +**Thinking:** Ziv is frustrated because his city on the 9 is blocked while Shon keeps collecting wheat from the other 9. I'm also not getting anything, but I have the resources I need for my next settlement at node 35. I'll stay quiet and wait for my turn to build. Shon is the one to watch since he's the only one benefiting from the 9s right now. + +**Note to Self:** Shon is accumulating wheat from the unblocked 9. I have enough for a settlement at node 35 (Wh, B, W, S). + +--- + +## Request #37 - 🎯 ACTIVE TURN + +**Time:** 02:39:27 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Previous game event: ziv ended their turn +It's your turn. +Current required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful. + +### Prompt Sent +See: [prompt_37.json](prompts/prompt_37.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 2144 (in:1891 out:253) | **Cost:** $0.001705 + +**Thinking:** I currently have 1 Wheat, 1 Brick, 1 Wood, and 2 Sheep, which is exactly what I need to build a settlement at node 35 (where my road already ends). Node 35 is a strong location providing Sheep (11), Wheat (6), and Ore (3). Before I can build, I must roll the dice. There are no development cards available for me to play this turn (the Knight is already revealed). I notice that Shon is benefiting significantly from the unblocked 9 (Hex 18) while Ziv's 9 (Hex 14) is currently blocked by the robber. I'll roll the dice and hope to maintain my resources to build the settlement. + +**Note to Self:** I have the resources for a settlement at node 35. If I roll a 7, I should move the robber to Hex 18 (Shon's Wheat 9) to slow him down, as he's currently the only one benefiting from 9s. + +**Says:** "טוב, בואו נראה מה הקוביות יגידו. שון, אתה באמת חוגג על ה-9 הזה בזמן שזיו תקוע, אולי הגיע הזמן שהמזל יתהפך קצת." + +**Action:** **roll_dice** + +--- + +## Request #38 - 🎯 ACTIVE TURN + +**Time:** 02:39:59 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Hadar performed action: rolled the dice +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_38.json](prompts/prompt_38.json) + diff --git a/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_23.json b/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_23.json new file mode 100644 index 0000000000000000000000000000000000000000..afe679b245973b46a9e79d9f16443667476d3319 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_23.json @@ -0,0 +1,250 @@ +{ + "request_number": 23, + "timestamp": "2026-05-16T02:25:30.419209", + "player_name": "Hadar", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Hadar", + "role": null, + "relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "trade offer trade 29 14: ziv offers 1 wheat to hadar for 1 brick.\nCurrent required action: Trade offer trade_29_14: Ziv offers 1 wheat to Hadar for 1 brick. You do not have the requested cards (1 brick), so this trade cannot be accepted. Choose trade_reject and briefly explain that you cannot make this trade.\nCurrent dice result: 9 (6+3). Resource production uses this total.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[6,3],\"dice_total\":9},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"W\":1,\"S\":1},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Shon", + "message": "הדר, ה-12 הזה לפחות נתן לך משהו. אני עדיין תקוע בלי לבנים, אז אין לי ברירה אלא ללכת לבנק ולהשתמש בנמל שלי." + }, + { + "from": "Hadar", + "message": "לפחות משהו זז עם ה-12 הזה, באמת היה יבש." + }, + { + "from": "Shon", + "message": "הנה, סוף סוף השגתי את הלבנה שהייתי צריך. אני בונה ב-18, לפחות עכשיו יהיה לי קצת ייצור לבנים משלי ולא אצטרך להתחנן לכל אחד." + }, + { + "from": "Hadar", + "message": "תתחדש, באמת הגיע הזמן שתפסיק להתחנן ללבנים מכולם." + }, + { + "from": "Shon", + "message": "טוב, לפחות ה-12 הזה עשה משהו למישהו, למרות שלי הוא לא עזר בכלל. אני אסיים את התור בינתיים, נראה מה יצא בסיבוב הבא." + }, + { + "from": "Ziv", + "message": "טוב, בואו נראה אם הקוביות יחליטו לפנק קצת אחרי היובש הזה." + }, + { + "from": "Hadar", + "message": "איזה תזמון ל-9... בדיוק כשהוא חסום." + }, + { + "from": "Ziv", + "message": "הדר, ה-9 הזה שחסמת לי באמת חונק את המשחק. יש לך אולי עץ מיותר? אני מוכן לתת כבשה בתמורה, אולי זה יעזור לי לזוז קצת למקום אחר." + }, + { + "from": "Hadar", + "message": "טוב זיו, נשמע הוגן. יש לי מספיק עץ כרגע ואני באמת צריכה כבשה. בוא נסגור." + }, + { + "from": "Ziv", + "message": "הדר, יש לך אולי לבנה מיותרת? אני יכול לתת חיטה בתמורה. השודד הזה על ה-9 באמת תוקע אותי ומונע ממני להתקדם." + } + ], + "trade_context": "Recent trade history: You offered Shon 2 sheep for 1 wood; Shon rejected. You offered Shon 2 sheep for 1 brick; Shon accepted. Shon offered you 1 sheep for 1 wood; you rejected. Ziv offered you 1 sheep for 1 wood; you accepted.", + "pending_trades": [ + { + "trade_id": "trade_29_14", + "from": "Ziv", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "pending" + } + ] + }, + "memory": { + "note_from_last_turn": "Accepted Ziv's trade (1 sheep for 1 wood). I now have 1 wood and 1 sheep. I still need brick and wheat for the settlement at 35.", + "recent_notes": [ + "Shon is desperate for bricks and using his ports. Ziv is quiet but dangerous with that city.", + "Shon now has independent brick production at hex 8. He will be less willing to trade resources away now.", + "שון התייצב על ייצור לבנים ב-18. זיו שקט מדי, בטח מתכנן את העיר הבאה או קונה קלפי פיתוח. אני עדיין צריכה חיטה וכבשה ליישוב הבא ב-35.", + "Ziv is blocked on 9 (Wheat) where he has a city. Shon gained wheat from his settlement on 18. I still need Wheat and Sheep for my next settlement at 35.", + "Accepted Ziv's trade (1 sheep for 1 wood). I now have 1 wood and 1 sheep. I still need brick and wheat for the settlement at 35." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "trade_reject", + "description": "Trade Reject", + "example_parameters": {} + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "trade offer trade 29 14: ziv offers 1 wheat to hadar for 1 brick.\nCurrent required action: Trade offer trade_29_14: Ziv offers 1 wheat to Hadar for 1 brick. You do not have the requested cards (1 brick), so this trade cannot be accepted. Choose trade_reject and briefly explain that you cannot make this trade.", + "allowed_actions": [ + { + "type": "trade_reject", + "description": "Trade Reject", + "example_parameters": {} + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_23.txt b/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_23.txt new file mode 100644 index 0000000000000000000000000000000000000000..00d6ae4d27434f7538f1a46df62c34ab9d804403 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_23.txt @@ -0,0 +1,157 @@ +=== Prompt #23 for Hadar === +Timestamp: 2026-05-16T02:25:30.421068 +Active Turn: True + +--- What Happened --- +trade offer trade 29 14: ziv offers 1 wheat to hadar for 1 brick. +Current required action: Trade offer trade_29_14: Ziv offers 1 wheat to Hadar for 1 brick. You do not have the requested cards (1 brick), so this trade cannot be accepted. Choose trade_reject and briefly explain that you cannot make this trade. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Hadar", + "role": null, + "relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "trade offer trade 29 14: ziv offers 1 wheat to hadar for 1 brick.\nCurrent required action: Trade offer trade_29_14: Ziv offers 1 wheat to Hadar for 1 brick. You do not have the requested cards (1 brick), so this trade cannot be accepted. Choose trade_reject and briefly explain that you cannot make this trade.\nCurrent dice result: 9 (6+3). Resource production uses this total.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[6,3],\"dice_total\":9},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"W\":1,\"S\":1},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Shon", + "message": "הדר, ה-12 הזה לפחות נתן לך משהו. אני עדיין תקוע בלי לבנים, אז אין לי ברירה אלא ללכת לבנק ולהשתמש בנמל שלי." + }, + { + "from": "Hadar", + "message": "לפחות משהו זז עם ה-12 הזה, באמת היה יבש." + }, + { + "from": "Shon", + "message": "הנה, סוף סוף השגתי את הלבנה שהייתי צריך. אני בונה ב-18, לפחות עכשיו יהיה לי קצת ייצור לבנים משלי ולא אצטרך להתחנן לכל אחד." + }, + { + "from": "Hadar", + "message": "תתחדש, באמת הגיע הזמן שתפסיק להתחנן ללבנים מכולם." + }, + { + "from": "Shon", + "message": "טוב, לפחות ה-12 הזה עשה משהו למישהו, למרות שלי הוא לא עזר בכלל. אני אסיים את התור בינתיים, נראה מה יצא בסיבוב הבא." + }, + { + "from": "Ziv", + "message": "טוב, בואו נראה אם הקוביות יחליטו לפנק קצת אחרי היובש הזה." + }, + { + "from": "Hadar", + "message": "איזה תזמון ל-9... בדיוק כשהוא חסום." + }, + { + "from": "Ziv", + "message": "הדר, ה-9 הזה שחסמת לי באמת חונק את המשחק. יש לך אולי עץ מיותר? אני מוכן לתת כבשה בתמורה, אולי זה יעזור לי לזוז קצת למקום אחר." + }, + { + "from": "Hadar", + "message": "טוב זיו, נשמע הוגן. יש לי מספיק עץ כרגע ואני באמת צריכה כבשה. בוא נסגור." + }, + { + "from": "Ziv", + "message": "הדר, יש לך אולי לבנה מיותרת? אני יכול לתת חיטה בתמורה. השודד הזה על ה-9 באמת תוקע אותי ומונע ממני להתקדם." + } + ], + "trade_context": "Recent trade history: You offered Shon 2 sheep for 1 wood; Shon rejected. You offered Shon 2 sheep for 1 brick; Shon accepted. Shon offered you 1 sheep for 1 wood; you rejected. Ziv offered you 1 sheep for 1 wood; you accepted.", + "pending_trades": [ + { + "trade_id": "trade_29_14", + "from": "Ziv", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "pending" + } + ] + }, + "memory": { + "note_from_last_turn": "Accepted Ziv's trade (1 sheep for 1 wood). I now have 1 wood and 1 sheep. I still need brick and wheat for the settlement at 35.", + "recent_notes": [ + "Shon is desperate for bricks and using his ports. Ziv is quiet but dangerous with that city.", + "Shon now has independent brick production at hex 8. He will be less willing to trade resources away now.", + "שון התייצב על ייצור לבנים ב-18. זיו שקט מדי, בטח מתכנן את העיר הבאה או קונה קלפי פיתוח. אני עדיין צריכה חיטה וכבשה ליישוב הבא ב-35.", + "Ziv is blocked on 9 (Wheat) where he has a city. Shon gained wheat from his settlement on 18. I still need Wheat and Sheep for my next settlement at 35.", + "Accepted Ziv's trade (1 sheep for 1 wood). I now have 1 wood and 1 sheep. I still need brick and wheat for the settlement at 35." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "trade_reject", + "description": "Trade Reject", + "example_parameters": {} + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_24.json b/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_24.json new file mode 100644 index 0000000000000000000000000000000000000000..01a53289cd2df485aa274cd0baccdca01d47c707 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_24.json @@ -0,0 +1,102 @@ +{ + "request_number": 24, + "timestamp": "2026-05-16T02:26:26.022295", + "player_name": "Hadar", + "is_active_turn": false, + "prompt": { + "meta_data": { + "agent_name": "Hadar", + "role": null, + "relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Event 1: Ziv said: \"טוב, נראה שכולנו באותה סירה בלי לבנים כרגע. אני אסיים את התור ונקווה שהמספרים הבאים יהיו קצת יותר מוצלחים.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Ziv\nReaction event id: 29:2:END_TURN:100:0\nCurrent dice result: 9 (6+3). Resource production uses this total.", + "instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty; silence is the normal and preferred response to generic table talk. Reply only if you were addressed, insulted, threatened, directly harmed, offered a meaningful deal, or if the event matters for relationships or long-term strategy. Do not answer every message. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[6,3],\"dice_total\":9},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"W\":1,\"S\":1},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Shon", + "message": "הנה, סוף סוף השגתי את הלבנה שהייתי צריך. אני בונה ב-18, לפחות עכשיו יהיה לי קצת ייצור לבנים משלי ולא אצטרך להתחנן לכל אחד." + }, + { + "from": "Hadar", + "message": "תתחדש, באמת הגיע הזמן שתפסיק להתחנן ללבנים מכולם." + }, + { + "from": "Shon", + "message": "טוב, לפחות ה-12 הזה עשה משהו למישהו, למרות שלי הוא לא עזר בכלל. אני אסיים את התור בינתיים, נראה מה יצא בסיבוב הבא." + }, + { + "from": "Ziv", + "message": "טוב, בואו נראה אם הקוביות יחליטו לפנק קצת אחרי היובש הזה." + }, + { + "from": "Hadar", + "message": "איזה תזמון ל-9... בדיוק כשהוא חסום." + }, + { + "from": "Ziv", + "message": "הדר, ה-9 הזה שחסמת לי באמת חונק את המשחק. יש לך אולי עץ מיותר? אני מוכן לתת כבשה בתמורה, אולי זה יעזור לי לזוז קצת למקום אחר." + }, + { + "from": "Hadar", + "message": "טוב זיו, נשמע הוגן. יש לי מספיק עץ כרגע ואני באמת צריכה כבשה. בוא נסגור." + }, + { + "from": "Ziv", + "message": "הדר, יש לך אולי לבנה מיותרת? אני יכול לתת חיטה בתמורה. השודד הזה על ה-9 באמת תוקע אותי ומונע ממני להתקדם." + }, + { + "from": "Hadar", + "message": "הייתי בכיף מביאה לך לבנה אם הייתה לי זיו, אבל באמת שאין לי כרגע." + }, + { + "from": "Ziv", + "message": "טוב, נראה שכולנו באותה סירה בלי לבנים כרגע. אני אסיים את התור ונקווה שהמספרים הבאים יהיו קצת יותר מוצלחים." + } + ], + "trade_context": "Recent trade history: You offered Shon 2 sheep for 1 wood; Shon rejected. You offered Shon 2 sheep for 1 brick; Shon accepted. Shon offered you 1 sheep for 1 wood; you rejected. Ziv offered you 1 sheep for 1 wood; you accepted. Ziv offered you 1 wheat for 1 brick; you rejected." + }, + "memory": { + "note_from_last_turn": "I have Wood and Sheep. I need Brick and Wheat for my next settlement at 35. Ziv is trying to find bricks; Shon has brick production at 18 now.", + "recent_notes": [ + "Shon now has independent brick production at hex 8. He will be less willing to trade resources away now.", + "שון התייצב על ייצור לבנים ב-18. זיו שקט מדי, בטח מתכנן את העיר הבאה או קונה קלפי פיתוח. אני עדיין צריכה חיטה וכבשה ליישוב הבא ב-35.", + "Ziv is blocked on 9 (Wheat) where he has a city. Shon gained wheat from his settlement on 18. I still need Wheat and Sheep for my next settlement at 35.", + "Accepted Ziv's trade (1 sheep for 1 wood). I now have 1 wood and 1 sheep. I still need brick and wheat for the settlement at 35.", + "I have Wood and Sheep. I need Brick and Wheat for my next settlement at 35. Ziv is trying to find bricks; Shon has brick production at 18 now." + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?", + "minLength": 30 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations (e.g., 'Blue is going for longest road').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.", + "maxLength": 120 + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud" + ] + }, + "what_happened": "Event 1: Ziv said: \"טוב, נראה שכולנו באותה סירה בלי לבנים כרגע. אני אסיים את התור ונקווה שהמספרים הבאים יהיו קצת יותר מוצלחים.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Ziv\nReaction event id: 29:2:END_TURN:100:0" +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_24.txt b/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_24.txt new file mode 100644 index 0000000000000000000000000000000000000000..2600ce3e87385e69a57a6b8329ae61d7ae023d01 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_24.txt @@ -0,0 +1,111 @@ +=== Prompt #24 for Hadar === +Timestamp: 2026-05-16T02:26:26.023732 +Active Turn: False + +--- What Happened --- +Event 1: Ziv said: "טוב, נראה שכולנו באותה סירה בלי לבנים כרגע. אני אסיים את התור ונקווה שהמספרים הבאים יהיו קצת יותר מוצלחים." +You may react only with table talk or memory. Do not choose a board action. +Source player: Ziv +Reaction event id: 29:2:END_TURN:100:0 + +--- Tools Available --- +N/A + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?", + "minLength": 30 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations (e.g., 'Blue is going for longest road').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.", + "maxLength": 120 + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Hadar", + "role": null, + "relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Event 1: Ziv said: \"טוב, נראה שכולנו באותה סירה בלי לבנים כרגע. אני אסיים את התור ונקווה שהמספרים הבאים יהיו קצת יותר מוצלחים.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Ziv\nReaction event id: 29:2:END_TURN:100:0\nCurrent dice result: 9 (6+3). Resource production uses this total.", + "instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty; silence is the normal and preferred response to generic table talk. Reply only if you were addressed, insulted, threatened, directly harmed, offered a meaningful deal, or if the event matters for relationships or long-term strategy. Do not answer every message. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[6,3],\"dice_total\":9},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"W\":1,\"S\":1},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Shon", + "message": "הנה, סוף סוף השגתי את הלבנה שהייתי צריך. אני בונה ב-18, לפחות עכשיו יהיה לי קצת ייצור לבנים משלי ולא אצטרך להתחנן לכל אחד." + }, + { + "from": "Hadar", + "message": "תתחדש, באמת הגיע הזמן שתפסיק להתחנן ללבנים מכולם." + }, + { + "from": "Shon", + "message": "טוב, לפחות ה-12 הזה עשה משהו למישהו, למרות שלי הוא לא עזר בכלל. אני אסיים את התור בינתיים, נראה מה יצא בסיבוב הבא." + }, + { + "from": "Ziv", + "message": "טוב, בואו נראה אם הקוביות יחליטו לפנק קצת אחרי היובש הזה." + }, + { + "from": "Hadar", + "message": "איזה תזמון ל-9... בדיוק כשהוא חסום." + }, + { + "from": "Ziv", + "message": "הדר, ה-9 הזה שחסמת לי באמת חונק את המשחק. יש לך אולי עץ מיותר? אני מוכן לתת כבשה בתמורה, אולי זה יעזור לי לזוז קצת למקום אחר." + }, + { + "from": "Hadar", + "message": "טוב זיו, נשמע הוגן. יש לי מספיק עץ כרגע ואני באמת צריכה כבשה. בוא נסגור." + }, + { + "from": "Ziv", + "message": "הדר, יש לך אולי לבנה מיותרת? אני יכול לתת חיטה בתמורה. השודד הזה על ה-9 באמת תוקע אותי ומונע ממני להתקדם." + }, + { + "from": "Hadar", + "message": "הייתי בכיף מביאה לך לבנה אם הייתה לי זיו, אבל באמת שאין לי כרגע." + }, + { + "from": "Ziv", + "message": "טוב, נראה שכולנו באותה סירה בלי לבנים כרגע. אני אסיים את התור ונקווה שהמספרים הבאים יהיו קצת יותר מוצלחים." + } + ], + "trade_context": "Recent trade history: You offered Shon 2 sheep for 1 wood; Shon rejected. You offered Shon 2 sheep for 1 brick; Shon accepted. Shon offered you 1 sheep for 1 wood; you rejected. Ziv offered you 1 sheep for 1 wood; you accepted. Ziv offered you 1 wheat for 1 brick; you rejected." + }, + "memory": { + "note_from_last_turn": "I have Wood and Sheep. I need Brick and Wheat for my next settlement at 35. Ziv is trying to find bricks; Shon has brick production at 18 now.", + "recent_notes": [ + "Shon now has independent brick production at hex 8. He will be less willing to trade resources away now.", + "שון התייצב על ייצור לבנים ב-18. זיו שקט מדי, בטח מתכנן את העיר הבאה או קונה קלפי פיתוח. אני עדיין צריכה חיטה וכבשה ליישוב הבא ב-35.", + "Ziv is blocked on 9 (Wheat) where he has a city. Shon gained wheat from his settlement on 18. I still need Wheat and Sheep for my next settlement at 35.", + "Accepted Ziv's trade (1 sheep for 1 wood). I now have 1 wood and 1 sheep. I still need brick and wheat for the settlement at 35.", + "I have Wood and Sheep. I need Brick and Wheat for my next settlement at 35. Ziv is trying to find bricks; Shon has brick production at 18 now." + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_25.json b/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_25.json new file mode 100644 index 0000000000000000000000000000000000000000..5320b1992858aa93a75f618e6c704a62af7ca9cd --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_25.json @@ -0,0 +1,246 @@ +{ + "request_number": 25, + "timestamp": "2026-05-16T02:26:40.894149", + "player_name": "Hadar", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Hadar", + "role": null, + "relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Previous game event: ziv ended their turn\nIt's your turn.\nCurrent required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"W\":1,\"S\":1},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Shon", + "message": "הנה, סוף סוף השגתי את הלבנה שהייתי צריך. אני בונה ב-18, לפחות עכשיו יהיה לי קצת ייצור לבנים משלי ולא אצטרך להתחנן לכל אחד." + }, + { + "from": "Hadar", + "message": "תתחדש, באמת הגיע הזמן שתפסיק להתחנן ללבנים מכולם." + }, + { + "from": "Shon", + "message": "טוב, לפחות ה-12 הזה עשה משהו למישהו, למרות שלי הוא לא עזר בכלל. אני אסיים את התור בינתיים, נראה מה יצא בסיבוב הבא." + }, + { + "from": "Ziv", + "message": "טוב, בואו נראה אם הקוביות יחליטו לפנק קצת אחרי היובש הזה." + }, + { + "from": "Hadar", + "message": "איזה תזמון ל-9... בדיוק כשהוא חסום." + }, + { + "from": "Ziv", + "message": "הדר, ה-9 הזה שחסמת לי באמת חונק את המשחק. יש לך אולי עץ מיותר? אני מוכן לתת כבשה בתמורה, אולי זה יעזור לי לזוז קצת למקום אחר." + }, + { + "from": "Hadar", + "message": "טוב זיו, נשמע הוגן. יש לי מספיק עץ כרגע ואני באמת צריכה כבשה. בוא נסגור." + }, + { + "from": "Ziv", + "message": "הדר, יש לך אולי לבנה מיותרת? אני יכול לתת חיטה בתמורה. השודד הזה על ה-9 באמת תוקע אותי ומונע ממני להתקדם." + }, + { + "from": "Hadar", + "message": "הייתי בכיף מביאה לך לבנה אם הייתה לי זיו, אבל באמת שאין לי כרגע." + }, + { + "from": "Ziv", + "message": "טוב, נראה שכולנו באותה סירה בלי לבנים כרגע. אני אסיים את התור ונקווה שהמספרים הבאים יהיו קצת יותר מוצלחים." + } + ], + "trade_context": "Recent trade history: You offered Shon 2 sheep for 1 wood; Shon rejected. You offered Shon 2 sheep for 1 brick; Shon accepted. Shon offered you 1 sheep for 1 wood; you rejected. Ziv offered you 1 sheep for 1 wood; you accepted. Ziv offered you 1 wheat for 1 brick; you rejected." + }, + "memory": { + "note_from_last_turn": "זיו נואש להזיז את השודד מה-9 או להשיג משאבים בדרכים אחרות. שון הוא כרגע הספק היחיד של לבנים על הלוח. אני צריכה חיטה ולבנה ליישוב ב-35.", + "recent_notes": [ + "שון התייצב על ייצור לבנים ב-18. זיו שקט מדי, בטח מתכנן את העיר הבאה או קונה קלפי פיתוח. אני עדיין צריכה חיטה וכבשה ליישוב הבא ב-35.", + "Ziv is blocked on 9 (Wheat) where he has a city. Shon gained wheat from his settlement on 18. I still need Wheat and Sheep for my next settlement at 35.", + "Accepted Ziv's trade (1 sheep for 1 wood). I now have 1 wood and 1 sheep. I still need brick and wheat for the settlement at 35.", + "I have Wood and Sheep. I need Brick and Wheat for my next settlement at 35. Ziv is trying to find bricks; Shon has brick production at 18 now.", + "זיו נואש להזיז את השודד מה-9 או להשיג משאבים בדרכים אחרות. שון הוא כרגע הספק היחיד של לבנים על הלוח. אני צריכה חיטה ולבנה ליישוב ב-35." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Previous game event: ziv ended their turn\nIt's your turn.\nCurrent required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_25.txt b/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_25.txt new file mode 100644 index 0000000000000000000000000000000000000000..50cd3dce7663a5965fcb0270fcd79f8bfaf67734 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_25.txt @@ -0,0 +1,149 @@ +=== Prompt #25 for Hadar === +Timestamp: 2026-05-16T02:26:40.895696 +Active Turn: True + +--- What Happened --- +Previous game event: ziv ended their turn +It's your turn. +Current required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Hadar", + "role": null, + "relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Previous game event: ziv ended their turn\nIt's your turn.\nCurrent required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"W\":1,\"S\":1},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Shon", + "message": "הנה, סוף סוף השגתי את הלבנה שהייתי צריך. אני בונה ב-18, לפחות עכשיו יהיה לי קצת ייצור לבנים משלי ולא אצטרך להתחנן לכל אחד." + }, + { + "from": "Hadar", + "message": "תתחדש, באמת הגיע הזמן שתפסיק להתחנן ללבנים מכולם." + }, + { + "from": "Shon", + "message": "טוב, לפחות ה-12 הזה עשה משהו למישהו, למרות שלי הוא לא עזר בכלל. אני אסיים את התור בינתיים, נראה מה יצא בסיבוב הבא." + }, + { + "from": "Ziv", + "message": "טוב, בואו נראה אם הקוביות יחליטו לפנק קצת אחרי היובש הזה." + }, + { + "from": "Hadar", + "message": "איזה תזמון ל-9... בדיוק כשהוא חסום." + }, + { + "from": "Ziv", + "message": "הדר, ה-9 הזה שחסמת לי באמת חונק את המשחק. יש לך אולי עץ מיותר? אני מוכן לתת כבשה בתמורה, אולי זה יעזור לי לזוז קצת למקום אחר." + }, + { + "from": "Hadar", + "message": "טוב זיו, נשמע הוגן. יש לי מספיק עץ כרגע ואני באמת צריכה כבשה. בוא נסגור." + }, + { + "from": "Ziv", + "message": "הדר, יש לך אולי לבנה מיותרת? אני יכול לתת חיטה בתמורה. השודד הזה על ה-9 באמת תוקע אותי ומונע ממני להתקדם." + }, + { + "from": "Hadar", + "message": "הייתי בכיף מביאה לך לבנה אם הייתה לי זיו, אבל באמת שאין לי כרגע." + }, + { + "from": "Ziv", + "message": "טוב, נראה שכולנו באותה סירה בלי לבנים כרגע. אני אסיים את התור ונקווה שהמספרים הבאים יהיו קצת יותר מוצלחים." + } + ], + "trade_context": "Recent trade history: You offered Shon 2 sheep for 1 wood; Shon rejected. You offered Shon 2 sheep for 1 brick; Shon accepted. Shon offered you 1 sheep for 1 wood; you rejected. Ziv offered you 1 sheep for 1 wood; you accepted. Ziv offered you 1 wheat for 1 brick; you rejected." + }, + "memory": { + "note_from_last_turn": "זיו נואש להזיז את השודד מה-9 או להשיג משאבים בדרכים אחרות. שון הוא כרגע הספק היחיד של לבנים על הלוח. אני צריכה חיטה ולבנה ליישוב ב-35.", + "recent_notes": [ + "שון התייצב על ייצור לבנים ב-18. זיו שקט מדי, בטח מתכנן את העיר הבאה או קונה קלפי פיתוח. אני עדיין צריכה חיטה וכבשה ליישוב הבא ב-35.", + "Ziv is blocked on 9 (Wheat) where he has a city. Shon gained wheat from his settlement on 18. I still need Wheat and Sheep for my next settlement at 35.", + "Accepted Ziv's trade (1 sheep for 1 wood). I now have 1 wood and 1 sheep. I still need brick and wheat for the settlement at 35.", + "I have Wood and Sheep. I need Brick and Wheat for my next settlement at 35. Ziv is trying to find bricks; Shon has brick production at 18 now.", + "זיו נואש להזיז את השודד מה-9 או להשיג משאבים בדרכים אחרות. שון הוא כרגע הספק היחיד של לבנים על הלוח. אני צריכה חיטה ולבנה ליישוב ב-35." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_26.json b/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_26.json new file mode 100644 index 0000000000000000000000000000000000000000..0c032e5f5569d8fa500a682f5e74a7659179b669 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_26.json @@ -0,0 +1,306 @@ +{ + "request_number": 26, + "timestamp": "2026-05-16T02:27:13.938435", + "player_name": "Hadar", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Hadar", + "role": null, + "relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Hadar performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.\nCurrent dice result: 4 (1+3). Resource production uses this total.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[1,3],\"dice_total\":4},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"W\":2,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "תתחדש, באמת הגיע הזמן שתפסיק להתחנן ללבנים מכולם." + }, + { + "from": "Shon", + "message": "טוב, לפחות ה-12 הזה עשה משהו למישהו, למרות שלי הוא לא עזר בכלל. אני אסיים את התור בינתיים, נראה מה יצא בסיבוב הבא." + }, + { + "from": "Ziv", + "message": "טוב, בואו נראה אם הקוביות יחליטו לפנק קצת אחרי היובש הזה." + }, + { + "from": "Hadar", + "message": "איזה תזמון ל-9... בדיוק כשהוא חסום." + }, + { + "from": "Ziv", + "message": "הדר, ה-9 הזה שחסמת לי באמת חונק את המשחק. יש לך אולי עץ מיותר? אני מוכן לתת כבשה בתמורה, אולי זה יעזור לי לזוז קצת למקום אחר." + }, + { + "from": "Hadar", + "message": "טוב זיו, נשמע הוגן. יש לי מספיק עץ כרגע ואני באמת צריכה כבשה. בוא נסגור." + }, + { + "from": "Ziv", + "message": "הדר, יש לך אולי לבנה מיותרת? אני יכול לתת חיטה בתמורה. השודד הזה על ה-9 באמת תוקע אותי ומונע ממני להתקדם." + }, + { + "from": "Hadar", + "message": "הייתי בכיף מביאה לך לבנה אם הייתה לי זיו, אבל באמת שאין לי כרגע." + }, + { + "from": "Ziv", + "message": "טוב, נראה שכולנו באותה סירה בלי לבנים כרגע. אני אסיים את התור ונקווה שהמספרים הבאים יהיו קצת יותר מוצלחים." + }, + { + "from": "Hadar", + "message": "טוב, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת בחיטה או לבנים הפעם, אני חייבת להתקדם." + } + ], + "trade_context": "Recent trade history: You offered Shon 2 sheep for 1 wood; Shon rejected. You offered Shon 2 sheep for 1 brick; Shon accepted. Shon offered you 1 sheep for 1 wood; you rejected. Ziv offered you 1 sheep for 1 wood; you accepted. Ziv offered you 1 wheat for 1 brick; you rejected." + }, + "memory": { + "note_from_last_turn": "The robber is currently blocking Ziv (node 41) and Shon (node 43) on the Wheat 9 hex. This is advantageous for me as it slows down their production while I aim for node 35. I still need Brick and Wheat.", + "recent_notes": [ + "Ziv is blocked on 9 (Wheat) where he has a city. Shon gained wheat from his settlement on 18. I still need Wheat and Sheep for my next settlement at 35.", + "Accepted Ziv's trade (1 sheep for 1 wood). I now have 1 wood and 1 sheep. I still need brick and wheat for the settlement at 35.", + "I have Wood and Sheep. I need Brick and Wheat for my next settlement at 35. Ziv is trying to find bricks; Shon has brick production at 18 now.", + "זיו נואש להזיז את השודד מה-9 או להשיג משאבים בדרכים אחרות. שון הוא כרגע הספק היחיד של לבנים על הלוח. אני צריכה חיטה ולבנה ליישוב ב-35.", + "The robber is currently blocking Ziv (node 41) and Shon (node 43) on the Wheat 9 hex. This is advantageous for me as it slows down their production while I aim for node 35. I still need Brick and Wheat." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Hadar performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_26.txt b/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_26.txt new file mode 100644 index 0000000000000000000000000000000000000000..10a7380f72e2c2d4e5f93c0bf1c883d5d667acc8 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_26.txt @@ -0,0 +1,178 @@ +=== Prompt #26 for Hadar === +Timestamp: 2026-05-16T02:27:13.940658 +Active Turn: True + +--- What Happened --- +Hadar performed action: rolled the dice +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Hadar", + "role": null, + "relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Hadar performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.\nCurrent dice result: 4 (1+3). Resource production uses this total.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[1,3],\"dice_total\":4},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"W\":2,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "תתחדש, באמת הגיע הזמן שתפסיק להתחנן ללבנים מכולם." + }, + { + "from": "Shon", + "message": "טוב, לפחות ה-12 הזה עשה משהו למישהו, למרות שלי הוא לא עזר בכלל. אני אסיים את התור בינתיים, נראה מה יצא בסיבוב הבא." + }, + { + "from": "Ziv", + "message": "טוב, בואו נראה אם הקוביות יחליטו לפנק קצת אחרי היובש הזה." + }, + { + "from": "Hadar", + "message": "איזה תזמון ל-9... בדיוק כשהוא חסום." + }, + { + "from": "Ziv", + "message": "הדר, ה-9 הזה שחסמת לי באמת חונק את המשחק. יש לך אולי עץ מיותר? אני מוכן לתת כבשה בתמורה, אולי זה יעזור לי לזוז קצת למקום אחר." + }, + { + "from": "Hadar", + "message": "טוב זיו, נשמע הוגן. יש לי מספיק עץ כרגע ואני באמת צריכה כבשה. בוא נסגור." + }, + { + "from": "Ziv", + "message": "הדר, יש לך אולי לבנה מיותרת? אני יכול לתת חיטה בתמורה. השודד הזה על ה-9 באמת תוקע אותי ומונע ממני להתקדם." + }, + { + "from": "Hadar", + "message": "הייתי בכיף מביאה לך לבנה אם הייתה לי זיו, אבל באמת שאין לי כרגע." + }, + { + "from": "Ziv", + "message": "טוב, נראה שכולנו באותה סירה בלי לבנים כרגע. אני אסיים את התור ונקווה שהמספרים הבאים יהיו קצת יותר מוצלחים." + }, + { + "from": "Hadar", + "message": "טוב, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת בחיטה או לבנים הפעם, אני חייבת להתקדם." + } + ], + "trade_context": "Recent trade history: You offered Shon 2 sheep for 1 wood; Shon rejected. You offered Shon 2 sheep for 1 brick; Shon accepted. Shon offered you 1 sheep for 1 wood; you rejected. Ziv offered you 1 sheep for 1 wood; you accepted. Ziv offered you 1 wheat for 1 brick; you rejected." + }, + "memory": { + "note_from_last_turn": "The robber is currently blocking Ziv (node 41) and Shon (node 43) on the Wheat 9 hex. This is advantageous for me as it slows down their production while I aim for node 35. I still need Brick and Wheat.", + "recent_notes": [ + "Ziv is blocked on 9 (Wheat) where he has a city. Shon gained wheat from his settlement on 18. I still need Wheat and Sheep for my next settlement at 35.", + "Accepted Ziv's trade (1 sheep for 1 wood). I now have 1 wood and 1 sheep. I still need brick and wheat for the settlement at 35.", + "I have Wood and Sheep. I need Brick and Wheat for my next settlement at 35. Ziv is trying to find bricks; Shon has brick production at 18 now.", + "זיו נואש להזיז את השודד מה-9 או להשיג משאבים בדרכים אחרות. שון הוא כרגע הספק היחיד של לבנים על הלוח. אני צריכה חיטה ולבנה ליישוב ב-35.", + "The robber is currently blocking Ziv (node 41) and Shon (node 43) on the Wheat 9 hex. This is advantageous for me as it slows down their production while I aim for node 35. I still need Brick and Wheat." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_27.json b/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_27.json new file mode 100644 index 0000000000000000000000000000000000000000..7cf839c5b08e97ea32117e52128ff1e29a4d3b2c --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_27.json @@ -0,0 +1,306 @@ +{ + "request_number": 27, + "timestamp": "2026-05-16T02:28:40.226702", + "player_name": "Hadar", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Hadar", + "role": null, + "relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'sheep': 1}, 'request': {'wheat': 1}, 'target_player': 1, '_ai_say_outloud': 'שון, רוצה להחליף כבשה בחיטה? יש לך שתיים וזה יכול לעזור לשנינו כרגע.', 'trade_id': 'trade_30_15', 'trade_status': 'rejected'}. Error: Shon rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.\nCurrent dice result: 4 (1+3). Resource production uses this total.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[1,3],\"dice_total\":4},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"W\":2,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Ziv", + "message": "טוב, בואו נראה אם הקוביות יחליטו לפנק קצת אחרי היובש הזה." + }, + { + "from": "Hadar", + "message": "איזה תזמון ל-9... בדיוק כשהוא חסום." + }, + { + "from": "Ziv", + "message": "הדר, ה-9 הזה שחסמת לי באמת חונק את המשחק. יש לך אולי עץ מיותר? אני מוכן לתת כבשה בתמורה, אולי זה יעזור לי לזוז קצת למקום אחר." + }, + { + "from": "Hadar", + "message": "טוב זיו, נשמע הוגן. יש לי מספיק עץ כרגע ואני באמת צריכה כבשה. בוא נסגור." + }, + { + "from": "Ziv", + "message": "הדר, יש לך אולי לבנה מיותרת? אני יכול לתת חיטה בתמורה. השודד הזה על ה-9 באמת תוקע אותי ומונע ממני להתקדם." + }, + { + "from": "Hadar", + "message": "הייתי בכיף מביאה לך לבנה אם הייתה לי זיו, אבל באמת שאין לי כרגע." + }, + { + "from": "Ziv", + "message": "טוב, נראה שכולנו באותה סירה בלי לבנים כרגע. אני אסיים את התור ונקווה שהמספרים הבאים יהיו קצת יותר מוצלחים." + }, + { + "from": "Hadar", + "message": "טוב, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת בחיטה או לבנים הפעם, אני חייבת להתקדם." + }, + { + "from": "Hadar", + "message": "שון, רוצה להחליף כבשה בחיטה? יש לך שתיים וזה יכול לעזור לשנינו כרגע." + }, + { + "from": "Shon", + "message": "הצעה הוגנת הדר, אבל אני שומר את החיטה לסיבוב הבא, אני חייב אותה לתוכניות שלי. אולי בפעם אחרת." + } + ], + "trade_context": "Recent trade history: You offered Shon 2 sheep for 1 brick; Shon accepted. Shon offered you 1 sheep for 1 wood; you rejected. Ziv offered you 1 sheep for 1 wood; you accepted. Ziv offered you 1 wheat for 1 brick; you rejected. You offered Shon 1 sheep for 1 wheat; Shon rejected." + }, + "memory": { + "note_from_last_turn": "Shon has Wheat and is a potential source for it. Nobody currently has Brick in hand, so I'll need to wait for a 6 or 10 to roll or use my 3:1 port at node 9 in a future turn.", + "recent_notes": [ + "Accepted Ziv's trade (1 sheep for 1 wood). I now have 1 wood and 1 sheep. I still need brick and wheat for the settlement at 35.", + "I have Wood and Sheep. I need Brick and Wheat for my next settlement at 35. Ziv is trying to find bricks; Shon has brick production at 18 now.", + "זיו נואש להזיז את השודד מה-9 או להשיג משאבים בדרכים אחרות. שון הוא כרגע הספק היחיד של לבנים על הלוח. אני צריכה חיטה ולבנה ליישוב ב-35.", + "The robber is currently blocking Ziv (node 41) and Shon (node 43) on the Wheat 9 hex. This is advantageous for me as it slows down their production while I aim for node 35. I still need Brick and Wheat.", + "Shon has Wheat and is a potential source for it. Nobody currently has Brick in hand, so I'll need to wait for a 6 or 10 to roll or use my 3:1 port at node 9 in a future turn." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'sheep': 1}, 'request': {'wheat': 1}, 'target_player': 1, '_ai_say_outloud': 'שון, רוצה להחליף כבשה בחיטה? יש לך שתיים וזה יכול לעזור לשנינו כרגע.', 'trade_id': 'trade_30_15', 'trade_status': 'rejected'}. Error: Shon rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_27.txt b/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_27.txt new file mode 100644 index 0000000000000000000000000000000000000000..617993a6076a5ab14665f6eb3e4cbc84e52ee3f8 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_27.txt @@ -0,0 +1,178 @@ +=== Prompt #27 for Hadar === +Timestamp: 2026-05-16T02:28:40.227944 +Active Turn: True + +--- What Happened --- +Your previous action failed: TRADE_PROPOSE {'offer': {'sheep': 1}, 'request': {'wheat': 1}, 'target_player': 1, '_ai_say_outloud': 'שון, רוצה להחליף כבשה בחיטה? יש לך שתיים וזה יכול לעזור לשנינו כרגע.', 'trade_id': 'trade_30_15', 'trade_status': 'rejected'}. Error: Shon rejected your trade offer +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Hadar", + "role": null, + "relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'sheep': 1}, 'request': {'wheat': 1}, 'target_player': 1, '_ai_say_outloud': 'שון, רוצה להחליף כבשה בחיטה? יש לך שתיים וזה יכול לעזור לשנינו כרגע.', 'trade_id': 'trade_30_15', 'trade_status': 'rejected'}. Error: Shon rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.\nCurrent dice result: 4 (1+3). Resource production uses this total.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[1,3],\"dice_total\":4},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"W\":2,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Ziv", + "message": "טוב, בואו נראה אם הקוביות יחליטו לפנק קצת אחרי היובש הזה." + }, + { + "from": "Hadar", + "message": "איזה תזמון ל-9... בדיוק כשהוא חסום." + }, + { + "from": "Ziv", + "message": "הדר, ה-9 הזה שחסמת לי באמת חונק את המשחק. יש לך אולי עץ מיותר? אני מוכן לתת כבשה בתמורה, אולי זה יעזור לי לזוז קצת למקום אחר." + }, + { + "from": "Hadar", + "message": "טוב זיו, נשמע הוגן. יש לי מספיק עץ כרגע ואני באמת צריכה כבשה. בוא נסגור." + }, + { + "from": "Ziv", + "message": "הדר, יש לך אולי לבנה מיותרת? אני יכול לתת חיטה בתמורה. השודד הזה על ה-9 באמת תוקע אותי ומונע ממני להתקדם." + }, + { + "from": "Hadar", + "message": "הייתי בכיף מביאה לך לבנה אם הייתה לי זיו, אבל באמת שאין לי כרגע." + }, + { + "from": "Ziv", + "message": "טוב, נראה שכולנו באותה סירה בלי לבנים כרגע. אני אסיים את התור ונקווה שהמספרים הבאים יהיו קצת יותר מוצלחים." + }, + { + "from": "Hadar", + "message": "טוב, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת בחיטה או לבנים הפעם, אני חייבת להתקדם." + }, + { + "from": "Hadar", + "message": "שון, רוצה להחליף כבשה בחיטה? יש לך שתיים וזה יכול לעזור לשנינו כרגע." + }, + { + "from": "Shon", + "message": "הצעה הוגנת הדר, אבל אני שומר את החיטה לסיבוב הבא, אני חייב אותה לתוכניות שלי. אולי בפעם אחרת." + } + ], + "trade_context": "Recent trade history: You offered Shon 2 sheep for 1 brick; Shon accepted. Shon offered you 1 sheep for 1 wood; you rejected. Ziv offered you 1 sheep for 1 wood; you accepted. Ziv offered you 1 wheat for 1 brick; you rejected. You offered Shon 1 sheep for 1 wheat; Shon rejected." + }, + "memory": { + "note_from_last_turn": "Shon has Wheat and is a potential source for it. Nobody currently has Brick in hand, so I'll need to wait for a 6 or 10 to roll or use my 3:1 port at node 9 in a future turn.", + "recent_notes": [ + "Accepted Ziv's trade (1 sheep for 1 wood). I now have 1 wood and 1 sheep. I still need brick and wheat for the settlement at 35.", + "I have Wood and Sheep. I need Brick and Wheat for my next settlement at 35. Ziv is trying to find bricks; Shon has brick production at 18 now.", + "זיו נואש להזיז את השודד מה-9 או להשיג משאבים בדרכים אחרות. שון הוא כרגע הספק היחיד של לבנים על הלוח. אני צריכה חיטה ולבנה ליישוב ב-35.", + "The robber is currently blocking Ziv (node 41) and Shon (node 43) on the Wheat 9 hex. This is advantageous for me as it slows down their production while I aim for node 35. I still need Brick and Wheat.", + "Shon has Wheat and is a potential source for it. Nobody currently has Brick in hand, so I'll need to wait for a 6 or 10 to roll or use my 3:1 port at node 9 in a future turn." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_28.json b/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_28.json new file mode 100644 index 0000000000000000000000000000000000000000..49a86f0cc92b5326fbf98d64983ead1a3ed3e5c4 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_28.json @@ -0,0 +1,306 @@ +{ + "request_number": 28, + "timestamp": "2026-05-16T02:29:35.239821", + "player_name": "Hadar", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Hadar", + "role": null, + "relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'sheep': 1}, 'request': {'wheat': 1}, 'target_player': 2, '_ai_say_outloud': 'זיו, ראיתי שאתה מחפש לבנים ואין לי, אבל אולי תרצה כבשה בתמורה לחיטה? זה יכול לעזור לך להתקדם לכיוון אחר בינתיים.', 'trade_id': 'trade_30_16', 'trade_status': 'rejected'}. Error: Ziv rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.\nCurrent dice result: 4 (1+3). Resource production uses this total.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[1,3],\"dice_total\":4},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"W\":2,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Ziv", + "message": "הדר, ה-9 הזה שחסמת לי באמת חונק את המשחק. יש לך אולי עץ מיותר? אני מוכן לתת כבשה בתמורה, אולי זה יעזור לי לזוז קצת למקום אחר." + }, + { + "from": "Hadar", + "message": "טוב זיו, נשמע הוגן. יש לי מספיק עץ כרגע ואני באמת צריכה כבשה. בוא נסגור." + }, + { + "from": "Ziv", + "message": "הדר, יש לך אולי לבנה מיותרת? אני יכול לתת חיטה בתמורה. השודד הזה על ה-9 באמת תוקע אותי ומונע ממני להתקדם." + }, + { + "from": "Hadar", + "message": "הייתי בכיף מביאה לך לבנה אם הייתה לי זיו, אבל באמת שאין לי כרגע." + }, + { + "from": "Ziv", + "message": "טוב, נראה שכולנו באותה סירה בלי לבנים כרגע. אני אסיים את התור ונקווה שהמספרים הבאים יהיו קצת יותר מוצלחים." + }, + { + "from": "Hadar", + "message": "טוב, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת בחיטה או לבנים הפעם, אני חייבת להתקדם." + }, + { + "from": "Hadar", + "message": "שון, רוצה להחליף כבשה בחיטה? יש לך שתיים וזה יכול לעזור לשנינו כרגע." + }, + { + "from": "Shon", + "message": "הצעה הוגנת הדר, אבל אני שומר את החיטה לסיבוב הבא, אני חייב אותה לתוכניות שלי. אולי בפעם אחרת." + }, + { + "from": "Hadar", + "message": "זיו, ראיתי שאתה מחפש לבנים ואין לי, אבל אולי תרצה כבשה בתמורה לחיטה? זה יכול לעזור לך להתקדם לכיוון אחר בינתיים." + }, + { + "from": "Ziv", + "message": "הדר, הייתי שמח לעזור אבל החיטה הזאת היא היחידה שיש לי כרגע, וה-9 שלי עדיין חסום... אני חייב לשמור אותה כדי שיהיה לי סיכוי להתקדם." + } + ], + "trade_context": "Recent trade history: Shon offered you 1 sheep for 1 wood; you rejected. Ziv offered you 1 sheep for 1 wood; you accepted. Ziv offered you 1 wheat for 1 brick; you rejected. You offered Shon 1 sheep for 1 wheat; Shon rejected. You offered Ziv 1 sheep for 1 wheat; Ziv rejected." + }, + "memory": { + "note_from_last_turn": "Ziv has Wheat and needs Brick. Shon is holding onto Wheat. I need to keep an eye on Brick production (6, 10) to get my settlement at 35.", + "recent_notes": [ + "I have Wood and Sheep. I need Brick and Wheat for my next settlement at 35. Ziv is trying to find bricks; Shon has brick production at 18 now.", + "זיו נואש להזיז את השודד מה-9 או להשיג משאבים בדרכים אחרות. שון הוא כרגע הספק היחיד של לבנים על הלוח. אני צריכה חיטה ולבנה ליישוב ב-35.", + "The robber is currently blocking Ziv (node 41) and Shon (node 43) on the Wheat 9 hex. This is advantageous for me as it slows down their production while I aim for node 35. I still need Brick and Wheat.", + "Shon has Wheat and is a potential source for it. Nobody currently has Brick in hand, so I'll need to wait for a 6 or 10 to roll or use my 3:1 port at node 9 in a future turn.", + "Ziv has Wheat and needs Brick. Shon is holding onto Wheat. I need to keep an eye on Brick production (6, 10) to get my settlement at 35." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'sheep': 1}, 'request': {'wheat': 1}, 'target_player': 2, '_ai_say_outloud': 'זיו, ראיתי שאתה מחפש לבנים ואין לי, אבל אולי תרצה כבשה בתמורה לחיטה? זה יכול לעזור לך להתקדם לכיוון אחר בינתיים.', 'trade_id': 'trade_30_16', 'trade_status': 'rejected'}. Error: Ziv rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_28.txt b/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_28.txt new file mode 100644 index 0000000000000000000000000000000000000000..426254491c956ca52d6384473de1f75472430e31 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_28.txt @@ -0,0 +1,178 @@ +=== Prompt #28 for Hadar === +Timestamp: 2026-05-16T02:29:35.241398 +Active Turn: True + +--- What Happened --- +Your previous action failed: TRADE_PROPOSE {'offer': {'sheep': 1}, 'request': {'wheat': 1}, 'target_player': 2, '_ai_say_outloud': 'זיו, ראיתי שאתה מחפש לבנים ואין לי, אבל אולי תרצה כבשה בתמורה לחיטה? זה יכול לעזור לך להתקדם לכיוון אחר בינתיים.', 'trade_id': 'trade_30_16', 'trade_status': 'rejected'}. Error: Ziv rejected your trade offer +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Hadar", + "role": null, + "relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'sheep': 1}, 'request': {'wheat': 1}, 'target_player': 2, '_ai_say_outloud': 'זיו, ראיתי שאתה מחפש לבנים ואין לי, אבל אולי תרצה כבשה בתמורה לחיטה? זה יכול לעזור לך להתקדם לכיוון אחר בינתיים.', 'trade_id': 'trade_30_16', 'trade_status': 'rejected'}. Error: Ziv rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.\nCurrent dice result: 4 (1+3). Resource production uses this total.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[1,3],\"dice_total\":4},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"W\":2,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Ziv", + "message": "הדר, ה-9 הזה שחסמת לי באמת חונק את המשחק. יש לך אולי עץ מיותר? אני מוכן לתת כבשה בתמורה, אולי זה יעזור לי לזוז קצת למקום אחר." + }, + { + "from": "Hadar", + "message": "טוב זיו, נשמע הוגן. יש לי מספיק עץ כרגע ואני באמת צריכה כבשה. בוא נסגור." + }, + { + "from": "Ziv", + "message": "הדר, יש לך אולי לבנה מיותרת? אני יכול לתת חיטה בתמורה. השודד הזה על ה-9 באמת תוקע אותי ומונע ממני להתקדם." + }, + { + "from": "Hadar", + "message": "הייתי בכיף מביאה לך לבנה אם הייתה לי זיו, אבל באמת שאין לי כרגע." + }, + { + "from": "Ziv", + "message": "טוב, נראה שכולנו באותה סירה בלי לבנים כרגע. אני אסיים את התור ונקווה שהמספרים הבאים יהיו קצת יותר מוצלחים." + }, + { + "from": "Hadar", + "message": "טוב, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת בחיטה או לבנים הפעם, אני חייבת להתקדם." + }, + { + "from": "Hadar", + "message": "שון, רוצה להחליף כבשה בחיטה? יש לך שתיים וזה יכול לעזור לשנינו כרגע." + }, + { + "from": "Shon", + "message": "הצעה הוגנת הדר, אבל אני שומר את החיטה לסיבוב הבא, אני חייב אותה לתוכניות שלי. אולי בפעם אחרת." + }, + { + "from": "Hadar", + "message": "זיו, ראיתי שאתה מחפש לבנים ואין לי, אבל אולי תרצה כבשה בתמורה לחיטה? זה יכול לעזור לך להתקדם לכיוון אחר בינתיים." + }, + { + "from": "Ziv", + "message": "הדר, הייתי שמח לעזור אבל החיטה הזאת היא היחידה שיש לי כרגע, וה-9 שלי עדיין חסום... אני חייב לשמור אותה כדי שיהיה לי סיכוי להתקדם." + } + ], + "trade_context": "Recent trade history: Shon offered you 1 sheep for 1 wood; you rejected. Ziv offered you 1 sheep for 1 wood; you accepted. Ziv offered you 1 wheat for 1 brick; you rejected. You offered Shon 1 sheep for 1 wheat; Shon rejected. You offered Ziv 1 sheep for 1 wheat; Ziv rejected." + }, + "memory": { + "note_from_last_turn": "Ziv has Wheat and needs Brick. Shon is holding onto Wheat. I need to keep an eye on Brick production (6, 10) to get my settlement at 35.", + "recent_notes": [ + "I have Wood and Sheep. I need Brick and Wheat for my next settlement at 35. Ziv is trying to find bricks; Shon has brick production at 18 now.", + "זיו נואש להזיז את השודד מה-9 או להשיג משאבים בדרכים אחרות. שון הוא כרגע הספק היחיד של לבנים על הלוח. אני צריכה חיטה ולבנה ליישוב ב-35.", + "The robber is currently blocking Ziv (node 41) and Shon (node 43) on the Wheat 9 hex. This is advantageous for me as it slows down their production while I aim for node 35. I still need Brick and Wheat.", + "Shon has Wheat and is a potential source for it. Nobody currently has Brick in hand, so I'll need to wait for a 6 or 10 to roll or use my 3:1 port at node 9 in a future turn.", + "Ziv has Wheat and needs Brick. Shon is holding onto Wheat. I need to keep an eye on Brick production (6, 10) to get my settlement at 35." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_29.json b/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_29.json new file mode 100644 index 0000000000000000000000000000000000000000..42b04aa88ab79e88ea2ea04f6f62b982ef8b1631 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_29.json @@ -0,0 +1,306 @@ +{ + "request_number": 29, + "timestamp": "2026-05-16T02:31:27.157926", + "player_name": "Hadar", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Hadar", + "role": null, + "relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "hadar proposed a trade\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.\nCurrent dice result: 4 (1+3). Resource production uses this total.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[1,3],\"dice_total\":4},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":1,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Ziv", + "message": "הדר, יש לך אולי לבנה מיותרת? אני יכול לתת חיטה בתמורה. השודד הזה על ה-9 באמת תוקע אותי ומונע ממני להתקדם." + }, + { + "from": "Hadar", + "message": "הייתי בכיף מביאה לך לבנה אם הייתה לי זיו, אבל באמת שאין לי כרגע." + }, + { + "from": "Ziv", + "message": "טוב, נראה שכולנו באותה סירה בלי לבנים כרגע. אני אסיים את התור ונקווה שהמספרים הבאים יהיו קצת יותר מוצלחים." + }, + { + "from": "Hadar", + "message": "טוב, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת בחיטה או לבנים הפעם, אני חייבת להתקדם." + }, + { + "from": "Hadar", + "message": "שון, רוצה להחליף כבשה בחיטה? יש לך שתיים וזה יכול לעזור לשנינו כרגע." + }, + { + "from": "Shon", + "message": "הצעה הוגנת הדר, אבל אני שומר את החיטה לסיבוב הבא, אני חייב אותה לתוכניות שלי. אולי בפעם אחרת." + }, + { + "from": "Hadar", + "message": "זיו, ראיתי שאתה מחפש לבנים ואין לי, אבל אולי תרצה כבשה בתמורה לחיטה? זה יכול לעזור לך להתקדם לכיוון אחר בינתיים." + }, + { + "from": "Ziv", + "message": "הדר, הייתי שמח לעזור אבל החיטה הזאת היא היחידה שיש לי כרגע, וה-9 שלי עדיין חסום... אני חייב לשמור אותה כדי שיהיה לי סיכוי להתקדם." + }, + { + "from": "Hadar", + "message": "שון, אולי תרצה עץ בתמורה לחיטה? ראיתי שאתה שומר אותה, אבל עץ יכול לעזור לך להתקדם בבנייה של הדרכים או היישוב הבא שלך." + }, + { + "from": "Shon", + "message": "הצעה טובה, הדר. עץ באמת יעזור לי עכשיו לצאת מהתקיעות ולבנות משהו. בואי נסגור על זה." + } + ], + "trade_context": "Recent trade history: Ziv offered you 1 sheep for 1 wood; you accepted. Ziv offered you 1 wheat for 1 brick; you rejected. You offered Shon 1 sheep for 1 wheat; Shon rejected. You offered Ziv 1 sheep for 1 wheat; Ziv rejected. You offered Shon 1 wood for 1 wheat; Shon accepted." + }, + "memory": { + "note_from_last_turn": "Shon is holding 2 Wheat and seems to be planning something. I need to get Brick and Wheat for the settlement at 35. Node 35 is the best spot available with 9 pips (Sheep 11, Wheat 6, Ore 3).", + "recent_notes": [ + "זיו נואש להזיז את השודד מה-9 או להשיג משאבים בדרכים אחרות. שון הוא כרגע הספק היחיד של לבנים על הלוח. אני צריכה חיטה ולבנה ליישוב ב-35.", + "The robber is currently blocking Ziv (node 41) and Shon (node 43) on the Wheat 9 hex. This is advantageous for me as it slows down their production while I aim for node 35. I still need Brick and Wheat.", + "Shon has Wheat and is a potential source for it. Nobody currently has Brick in hand, so I'll need to wait for a 6 or 10 to roll or use my 3:1 port at node 9 in a future turn.", + "Ziv has Wheat and needs Brick. Shon is holding onto Wheat. I need to keep an eye on Brick production (6, 10) to get my settlement at 35.", + "Shon is holding 2 Wheat and seems to be planning something. I need to get Brick and Wheat for the settlement at 35. Node 35 is the best spot available with 9 pips (Sheep 11, Wheat 6, Ore 3)." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "hadar proposed a trade\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_29.txt b/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_29.txt new file mode 100644 index 0000000000000000000000000000000000000000..c16fb3d6430d0a7b3e0e542d65598da05cd594f2 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_29.txt @@ -0,0 +1,178 @@ +=== Prompt #29 for Hadar === +Timestamp: 2026-05-16T02:31:27.159843 +Active Turn: True + +--- What Happened --- +hadar proposed a trade +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Hadar", + "role": null, + "relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "hadar proposed a trade\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.\nCurrent dice result: 4 (1+3). Resource production uses this total.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[1,3],\"dice_total\":4},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":1,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Ziv", + "message": "הדר, יש לך אולי לבנה מיותרת? אני יכול לתת חיטה בתמורה. השודד הזה על ה-9 באמת תוקע אותי ומונע ממני להתקדם." + }, + { + "from": "Hadar", + "message": "הייתי בכיף מביאה לך לבנה אם הייתה לי זיו, אבל באמת שאין לי כרגע." + }, + { + "from": "Ziv", + "message": "טוב, נראה שכולנו באותה סירה בלי לבנים כרגע. אני אסיים את התור ונקווה שהמספרים הבאים יהיו קצת יותר מוצלחים." + }, + { + "from": "Hadar", + "message": "טוב, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת בחיטה או לבנים הפעם, אני חייבת להתקדם." + }, + { + "from": "Hadar", + "message": "שון, רוצה להחליף כבשה בחיטה? יש לך שתיים וזה יכול לעזור לשנינו כרגע." + }, + { + "from": "Shon", + "message": "הצעה הוגנת הדר, אבל אני שומר את החיטה לסיבוב הבא, אני חייב אותה לתוכניות שלי. אולי בפעם אחרת." + }, + { + "from": "Hadar", + "message": "זיו, ראיתי שאתה מחפש לבנים ואין לי, אבל אולי תרצה כבשה בתמורה לחיטה? זה יכול לעזור לך להתקדם לכיוון אחר בינתיים." + }, + { + "from": "Ziv", + "message": "הדר, הייתי שמח לעזור אבל החיטה הזאת היא היחידה שיש לי כרגע, וה-9 שלי עדיין חסום... אני חייב לשמור אותה כדי שיהיה לי סיכוי להתקדם." + }, + { + "from": "Hadar", + "message": "שון, אולי תרצה עץ בתמורה לחיטה? ראיתי שאתה שומר אותה, אבל עץ יכול לעזור לך להתקדם בבנייה של הדרכים או היישוב הבא שלך." + }, + { + "from": "Shon", + "message": "הצעה טובה, הדר. עץ באמת יעזור לי עכשיו לצאת מהתקיעות ולבנות משהו. בואי נסגור על זה." + } + ], + "trade_context": "Recent trade history: Ziv offered you 1 sheep for 1 wood; you accepted. Ziv offered you 1 wheat for 1 brick; you rejected. You offered Shon 1 sheep for 1 wheat; Shon rejected. You offered Ziv 1 sheep for 1 wheat; Ziv rejected. You offered Shon 1 wood for 1 wheat; Shon accepted." + }, + "memory": { + "note_from_last_turn": "Shon is holding 2 Wheat and seems to be planning something. I need to get Brick and Wheat for the settlement at 35. Node 35 is the best spot available with 9 pips (Sheep 11, Wheat 6, Ore 3).", + "recent_notes": [ + "זיו נואש להזיז את השודד מה-9 או להשיג משאבים בדרכים אחרות. שון הוא כרגע הספק היחיד של לבנים על הלוח. אני צריכה חיטה ולבנה ליישוב ב-35.", + "The robber is currently blocking Ziv (node 41) and Shon (node 43) on the Wheat 9 hex. This is advantageous for me as it slows down their production while I aim for node 35. I still need Brick and Wheat.", + "Shon has Wheat and is a potential source for it. Nobody currently has Brick in hand, so I'll need to wait for a 6 or 10 to roll or use my 3:1 port at node 9 in a future turn.", + "Ziv has Wheat and needs Brick. Shon is holding onto Wheat. I need to keep an eye on Brick production (6, 10) to get my settlement at 35.", + "Shon is holding 2 Wheat and seems to be planning something. I need to get Brick and Wheat for the settlement at 35. Node 35 is the best spot available with 9 pips (Sheep 11, Wheat 6, Ore 3)." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_30.json b/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_30.json new file mode 100644 index 0000000000000000000000000000000000000000..d71cebc35aa6c0802d51f49f59455a623879ff42 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_30.json @@ -0,0 +1,102 @@ +{ + "request_number": 30, + "timestamp": "2026-05-16T02:33:15.562814", + "player_name": "Hadar", + "is_active_turn": false, + "prompt": { + "meta_data": { + "agent_name": "Hadar", + "role": null, + "relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Event 1: Shon said: \"טוב, בואו נראה אם הקוביות יביאו קצת לבנים לשולחן, נראה שכולם מחכים לזה.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Shon\nReaction event id: 31:1:ROLL_DICE:106:0\nCurrent dice result: 6 (5+1). Resource production uses this total.", + "instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty; silence is the normal and preferred response to generic table talk. Reply only if you were addressed, insulted, threatened, directly harmed, offered a meaningful deal, or if the event matters for relationships or long-term strategy. Do not answer every message. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[5,1],\"dice_total\":6},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"B\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "טוב, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת בחיטה או לבנים הפעם, אני חייבת להתקדם." + }, + { + "from": "Hadar", + "message": "שון, רוצה להחליף כבשה בחיטה? יש לך שתיים וזה יכול לעזור לשנינו כרגע." + }, + { + "from": "Shon", + "message": "הצעה הוגנת הדר, אבל אני שומר את החיטה לסיבוב הבא, אני חייב אותה לתוכניות שלי. אולי בפעם אחרת." + }, + { + "from": "Hadar", + "message": "זיו, ראיתי שאתה מחפש לבנים ואין לי, אבל אולי תרצה כבשה בתמורה לחיטה? זה יכול לעזור לך להתקדם לכיוון אחר בינתיים." + }, + { + "from": "Ziv", + "message": "הדר, הייתי שמח לעזור אבל החיטה הזאת היא היחידה שיש לי כרגע, וה-9 שלי עדיין חסום... אני חייב לשמור אותה כדי שיהיה לי סיכוי להתקדם." + }, + { + "from": "Hadar", + "message": "שון, אולי תרצה עץ בתמורה לחיטה? ראיתי שאתה שומר אותה, אבל עץ יכול לעזור לך להתקדם בבנייה של הדרכים או היישוב הבא שלך." + }, + { + "from": "Shon", + "message": "הצעה טובה, הדר. עץ באמת יעזור לי עכשיו לצאת מהתקיעות ולבנות משהו. בואי נסגור על זה." + }, + { + "from": "Hadar", + "message": "תודה על ההחלפה שון, זה יעזור לי בהמשך. נראה שבאמת אין לבנים לאף אחד כרגע וזה קצת תוקע את כולנו, אז אין לי הרבה מה לעשות. אני אסיים את התור ונקווה שהקוביות יהיו יותר לטובתנו בסיבוב הבא." + }, + { + "from": "Shon", + "message": "בכיף הדר, מקווה שזה יעזור לשנינו. נראה מה יצא בקוביות עכשיו." + }, + { + "from": "Shon", + "message": "טוב, בואו נראה אם הקוביות יביאו קצת לבנים לשולחן, נראה שכולם מחכים לזה." + } + ], + "trade_context": "Recent trade history: Ziv offered you 1 sheep for 1 wood; you accepted. Ziv offered you 1 wheat for 1 brick; you rejected. You offered Shon 1 sheep for 1 wheat; Shon rejected. You offered Ziv 1 sheep for 1 wheat; Ziv rejected. You offered Shon 1 wood for 1 wheat; Shon accepted." + }, + "memory": { + "note_from_last_turn": "I am at node 35 and just need a Brick to settle. Ziv and Shon are blocked by the robber on the Wheat 9 hex, which is good for me. I should keep an eye on Brick production (6, 10) to see when they might have some to trade, or wait for my own production.", + "recent_notes": [ + "The robber is currently blocking Ziv (node 41) and Shon (node 43) on the Wheat 9 hex. This is advantageous for me as it slows down their production while I aim for node 35. I still need Brick and Wheat.", + "Shon has Wheat and is a potential source for it. Nobody currently has Brick in hand, so I'll need to wait for a 6 or 10 to roll or use my 3:1 port at node 9 in a future turn.", + "Ziv has Wheat and needs Brick. Shon is holding onto Wheat. I need to keep an eye on Brick production (6, 10) to get my settlement at 35.", + "Shon is holding 2 Wheat and seems to be planning something. I need to get Brick and Wheat for the settlement at 35. Node 35 is the best spot available with 9 pips (Sheep 11, Wheat 6, Ore 3).", + "I am at node 35 and just need a Brick to settle. Ziv and Shon are blocked by the robber on the Wheat 9 hex, which is good for me. I should keep an eye on Brick production (6, 10) to see when they might have some to trade, or wait for my own production." + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?", + "minLength": 30 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations (e.g., 'Blue is going for longest road').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.", + "maxLength": 120 + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud" + ] + }, + "what_happened": "Event 1: Shon said: \"טוב, בואו נראה אם הקוביות יביאו קצת לבנים לשולחן, נראה שכולם מחכים לזה.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Shon\nReaction event id: 31:1:ROLL_DICE:106:0" +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_30.txt b/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_30.txt new file mode 100644 index 0000000000000000000000000000000000000000..91d914aa71b82aff1471ee8bb41bc8be9cdae05d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_30.txt @@ -0,0 +1,111 @@ +=== Prompt #30 for Hadar === +Timestamp: 2026-05-16T02:33:15.565546 +Active Turn: False + +--- What Happened --- +Event 1: Shon said: "טוב, בואו נראה אם הקוביות יביאו קצת לבנים לשולחן, נראה שכולם מחכים לזה." +You may react only with table talk or memory. Do not choose a board action. +Source player: Shon +Reaction event id: 31:1:ROLL_DICE:106:0 + +--- Tools Available --- +N/A + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?", + "minLength": 30 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations (e.g., 'Blue is going for longest road').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.", + "maxLength": 120 + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Hadar", + "role": null, + "relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Event 1: Shon said: \"טוב, בואו נראה אם הקוביות יביאו קצת לבנים לשולחן, נראה שכולם מחכים לזה.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Shon\nReaction event id: 31:1:ROLL_DICE:106:0\nCurrent dice result: 6 (5+1). Resource production uses this total.", + "instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty; silence is the normal and preferred response to generic table talk. Reply only if you were addressed, insulted, threatened, directly harmed, offered a meaningful deal, or if the event matters for relationships or long-term strategy. Do not answer every message. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[5,1],\"dice_total\":6},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"B\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "טוב, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת בחיטה או לבנים הפעם, אני חייבת להתקדם." + }, + { + "from": "Hadar", + "message": "שון, רוצה להחליף כבשה בחיטה? יש לך שתיים וזה יכול לעזור לשנינו כרגע." + }, + { + "from": "Shon", + "message": "הצעה הוגנת הדר, אבל אני שומר את החיטה לסיבוב הבא, אני חייב אותה לתוכניות שלי. אולי בפעם אחרת." + }, + { + "from": "Hadar", + "message": "זיו, ראיתי שאתה מחפש לבנים ואין לי, אבל אולי תרצה כבשה בתמורה לחיטה? זה יכול לעזור לך להתקדם לכיוון אחר בינתיים." + }, + { + "from": "Ziv", + "message": "הדר, הייתי שמח לעזור אבל החיטה הזאת היא היחידה שיש לי כרגע, וה-9 שלי עדיין חסום... אני חייב לשמור אותה כדי שיהיה לי סיכוי להתקדם." + }, + { + "from": "Hadar", + "message": "שון, אולי תרצה עץ בתמורה לחיטה? ראיתי שאתה שומר אותה, אבל עץ יכול לעזור לך להתקדם בבנייה של הדרכים או היישוב הבא שלך." + }, + { + "from": "Shon", + "message": "הצעה טובה, הדר. עץ באמת יעזור לי עכשיו לצאת מהתקיעות ולבנות משהו. בואי נסגור על זה." + }, + { + "from": "Hadar", + "message": "תודה על ההחלפה שון, זה יעזור לי בהמשך. נראה שבאמת אין לבנים לאף אחד כרגע וזה קצת תוקע את כולנו, אז אין לי הרבה מה לעשות. אני אסיים את התור ונקווה שהקוביות יהיו יותר לטובתנו בסיבוב הבא." + }, + { + "from": "Shon", + "message": "בכיף הדר, מקווה שזה יעזור לשנינו. נראה מה יצא בקוביות עכשיו." + }, + { + "from": "Shon", + "message": "טוב, בואו נראה אם הקוביות יביאו קצת לבנים לשולחן, נראה שכולם מחכים לזה." + } + ], + "trade_context": "Recent trade history: Ziv offered you 1 sheep for 1 wood; you accepted. Ziv offered you 1 wheat for 1 brick; you rejected. You offered Shon 1 sheep for 1 wheat; Shon rejected. You offered Ziv 1 sheep for 1 wheat; Ziv rejected. You offered Shon 1 wood for 1 wheat; Shon accepted." + }, + "memory": { + "note_from_last_turn": "I am at node 35 and just need a Brick to settle. Ziv and Shon are blocked by the robber on the Wheat 9 hex, which is good for me. I should keep an eye on Brick production (6, 10) to see when they might have some to trade, or wait for my own production.", + "recent_notes": [ + "The robber is currently blocking Ziv (node 41) and Shon (node 43) on the Wheat 9 hex. This is advantageous for me as it slows down their production while I aim for node 35. I still need Brick and Wheat.", + "Shon has Wheat and is a potential source for it. Nobody currently has Brick in hand, so I'll need to wait for a 6 or 10 to roll or use my 3:1 port at node 9 in a future turn.", + "Ziv has Wheat and needs Brick. Shon is holding onto Wheat. I need to keep an eye on Brick production (6, 10) to get my settlement at 35.", + "Shon is holding 2 Wheat and seems to be planning something. I need to get Brick and Wheat for the settlement at 35. Node 35 is the best spot available with 9 pips (Sheep 11, Wheat 6, Ore 3).", + "I am at node 35 and just need a Brick to settle. Ziv and Shon are blocked by the robber on the Wheat 9 hex, which is good for me. I should keep an eye on Brick production (6, 10) to see when they might have some to trade, or wait for my own production." + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_31.json b/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_31.json new file mode 100644 index 0000000000000000000000000000000000000000..cd9141a2a428f89ea22cb4491a2d686ac4db391c --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_31.json @@ -0,0 +1,260 @@ +{ + "request_number": 31, + "timestamp": "2026-05-16T02:33:56.108024", + "player_name": "Hadar", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Hadar", + "role": null, + "relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "trade offer trade 31 18: shon offers 1 wheat to hadar for 1 brick.\nCurrent required action: Trade offer trade_31_18: Shon offers 1 wheat to Hadar for 1 brick. Choose trade_accept to accept or trade_reject to reject.\nCurrent dice result: 6 (5+1). Resource production uses this total.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[5,1],\"dice_total\":6},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"B\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Shon", + "message": "הצעה הוגנת הדר, אבל אני שומר את החיטה לסיבוב הבא, אני חייב אותה לתוכניות שלי. אולי בפעם אחרת." + }, + { + "from": "Hadar", + "message": "זיו, ראיתי שאתה מחפש לבנים ואין לי, אבל אולי תרצה כבשה בתמורה לחיטה? זה יכול לעזור לך להתקדם לכיוון אחר בינתיים." + }, + { + "from": "Ziv", + "message": "הדר, הייתי שמח לעזור אבל החיטה הזאת היא היחידה שיש לי כרגע, וה-9 שלי עדיין חסום... אני חייב לשמור אותה כדי שיהיה לי סיכוי להתקדם." + }, + { + "from": "Hadar", + "message": "שון, אולי תרצה עץ בתמורה לחיטה? ראיתי שאתה שומר אותה, אבל עץ יכול לעזור לך להתקדם בבנייה של הדרכים או היישוב הבא שלך." + }, + { + "from": "Shon", + "message": "הצעה טובה, הדר. עץ באמת יעזור לי עכשיו לצאת מהתקיעות ולבנות משהו. בואי נסגור על זה." + }, + { + "from": "Hadar", + "message": "תודה על ההחלפה שון, זה יעזור לי בהמשך. נראה שבאמת אין לבנים לאף אחד כרגע וזה קצת תוקע את כולנו, אז אין לי הרבה מה לעשות. אני אסיים את התור ונקווה שהקוביות יהיו יותר לטובתנו בסיבוב הבא." + }, + { + "from": "Shon", + "message": "בכיף הדר, מקווה שזה יעזור לשנינו. נראה מה יצא בקוביות עכשיו." + }, + { + "from": "Shon", + "message": "טוב, בואו נראה אם הקוביות יביאו קצת לבנים לשולחן, נראה שכולם מחכים לזה." + }, + { + "from": "Ziv", + "message": "לפחות הלבנים הגיעו למישהו, תודה על ה-6 הזה." + }, + { + "from": "Shon", + "message": "הדר, זיו, למישהו יש לבנה פנויה להחלפה? אני יכול להציע חיטה בתמורה, נראה לי שזה יכול לעזור לכם." + } + ], + "trade_context": "Recent trade history: Ziv offered you 1 wheat for 1 brick; you rejected. You offered Shon 1 sheep for 1 wheat; Shon rejected. You offered Ziv 1 sheep for 1 wheat; Ziv rejected. You offered Shon 1 wood for 1 wheat; Shon accepted.", + "pending_trades": [ + { + "trade_id": "trade_31_18", + "from": "Shon", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "pending" + } + ] + }, + "memory": { + "note_from_last_turn": "Ziv just got a brick from the 6 roll (Hex 5). I need a brick for my settlement at node 35, so I should keep an eye on Ziv's hand.", + "recent_notes": [ + "Shon has Wheat and is a potential source for it. Nobody currently has Brick in hand, so I'll need to wait for a 6 or 10 to roll or use my 3:1 port at node 9 in a future turn.", + "Ziv has Wheat and needs Brick. Shon is holding onto Wheat. I need to keep an eye on Brick production (6, 10) to get my settlement at 35.", + "Shon is holding 2 Wheat and seems to be planning something. I need to get Brick and Wheat for the settlement at 35. Node 35 is the best spot available with 9 pips (Sheep 11, Wheat 6, Ore 3).", + "I am at node 35 and just need a Brick to settle. Ziv and Shon are blocked by the robber on the Wheat 9 hex, which is good for me. I should keep an eye on Brick production (6, 10) to see when they might have some to trade, or wait for my own production.", + "Ziv just got a brick from the 6 roll (Hex 5). I need a brick for my settlement at node 35, so I should keep an eye on Ziv's hand." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "trade_accept", + "description": "Trade Accept", + "example_parameters": {} + }, + { + "type": "trade_reject", + "description": "Trade Reject", + "example_parameters": {} + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "trade offer trade 31 18: shon offers 1 wheat to hadar for 1 brick.\nCurrent required action: Trade offer trade_31_18: Shon offers 1 wheat to Hadar for 1 brick. Choose trade_accept to accept or trade_reject to reject.", + "allowed_actions": [ + { + "type": "trade_accept", + "description": "Trade Accept", + "example_parameters": {} + }, + { + "type": "trade_reject", + "description": "Trade Reject", + "example_parameters": {} + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_31.txt b/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_31.txt new file mode 100644 index 0000000000000000000000000000000000000000..8d37d275476ea869397c857b2fd983b8e1b58dea --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_31.txt @@ -0,0 +1,162 @@ +=== Prompt #31 for Hadar === +Timestamp: 2026-05-16T02:33:56.109269 +Active Turn: True + +--- What Happened --- +trade offer trade 31 18: shon offers 1 wheat to hadar for 1 brick. +Current required action: Trade offer trade_31_18: Shon offers 1 wheat to Hadar for 1 brick. Choose trade_accept to accept or trade_reject to reject. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Hadar", + "role": null, + "relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "trade offer trade 31 18: shon offers 1 wheat to hadar for 1 brick.\nCurrent required action: Trade offer trade_31_18: Shon offers 1 wheat to Hadar for 1 brick. Choose trade_accept to accept or trade_reject to reject.\nCurrent dice result: 6 (5+1). Resource production uses this total.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[5,1],\"dice_total\":6},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"B\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Shon", + "message": "הצעה הוגנת הדר, אבל אני שומר את החיטה לסיבוב הבא, אני חייב אותה לתוכניות שלי. אולי בפעם אחרת." + }, + { + "from": "Hadar", + "message": "זיו, ראיתי שאתה מחפש לבנים ואין לי, אבל אולי תרצה כבשה בתמורה לחיטה? זה יכול לעזור לך להתקדם לכיוון אחר בינתיים." + }, + { + "from": "Ziv", + "message": "הדר, הייתי שמח לעזור אבל החיטה הזאת היא היחידה שיש לי כרגע, וה-9 שלי עדיין חסום... אני חייב לשמור אותה כדי שיהיה לי סיכוי להתקדם." + }, + { + "from": "Hadar", + "message": "שון, אולי תרצה עץ בתמורה לחיטה? ראיתי שאתה שומר אותה, אבל עץ יכול לעזור לך להתקדם בבנייה של הדרכים או היישוב הבא שלך." + }, + { + "from": "Shon", + "message": "הצעה טובה, הדר. עץ באמת יעזור לי עכשיו לצאת מהתקיעות ולבנות משהו. בואי נסגור על זה." + }, + { + "from": "Hadar", + "message": "תודה על ההחלפה שון, זה יעזור לי בהמשך. נראה שבאמת אין לבנים לאף אחד כרגע וזה קצת תוקע את כולנו, אז אין לי הרבה מה לעשות. אני אסיים את התור ונקווה שהקוביות יהיו יותר לטובתנו בסיבוב הבא." + }, + { + "from": "Shon", + "message": "בכיף הדר, מקווה שזה יעזור לשנינו. נראה מה יצא בקוביות עכשיו." + }, + { + "from": "Shon", + "message": "טוב, בואו נראה אם הקוביות יביאו קצת לבנים לשולחן, נראה שכולם מחכים לזה." + }, + { + "from": "Ziv", + "message": "לפחות הלבנים הגיעו למישהו, תודה על ה-6 הזה." + }, + { + "from": "Shon", + "message": "הדר, זיו, למישהו יש לבנה פנויה להחלפה? אני יכול להציע חיטה בתמורה, נראה לי שזה יכול לעזור לכם." + } + ], + "trade_context": "Recent trade history: Ziv offered you 1 wheat for 1 brick; you rejected. You offered Shon 1 sheep for 1 wheat; Shon rejected. You offered Ziv 1 sheep for 1 wheat; Ziv rejected. You offered Shon 1 wood for 1 wheat; Shon accepted.", + "pending_trades": [ + { + "trade_id": "trade_31_18", + "from": "Shon", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "pending" + } + ] + }, + "memory": { + "note_from_last_turn": "Ziv just got a brick from the 6 roll (Hex 5). I need a brick for my settlement at node 35, so I should keep an eye on Ziv's hand.", + "recent_notes": [ + "Shon has Wheat and is a potential source for it. Nobody currently has Brick in hand, so I'll need to wait for a 6 or 10 to roll or use my 3:1 port at node 9 in a future turn.", + "Ziv has Wheat and needs Brick. Shon is holding onto Wheat. I need to keep an eye on Brick production (6, 10) to get my settlement at 35.", + "Shon is holding 2 Wheat and seems to be planning something. I need to get Brick and Wheat for the settlement at 35. Node 35 is the best spot available with 9 pips (Sheep 11, Wheat 6, Ore 3).", + "I am at node 35 and just need a Brick to settle. Ziv and Shon are blocked by the robber on the Wheat 9 hex, which is good for me. I should keep an eye on Brick production (6, 10) to see when they might have some to trade, or wait for my own production.", + "Ziv just got a brick from the 6 roll (Hex 5). I need a brick for my settlement at node 35, so I should keep an eye on Ziv's hand." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "trade_accept", + "description": "Trade Accept", + "example_parameters": {} + }, + { + "type": "trade_reject", + "description": "Trade Reject", + "example_parameters": {} + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_32.json b/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_32.json new file mode 100644 index 0000000000000000000000000000000000000000..fd2d98f18059c6fbd6767d4dfe0b76855d2d5b2a --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_32.json @@ -0,0 +1,102 @@ +{ + "request_number": 32, + "timestamp": "2026-05-16T02:35:27.735492", + "player_name": "Hadar", + "is_active_turn": false, + "prompt": { + "meta_data": { + "agent_name": "Hadar", + "role": null, + "relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Event 1: Shon said: \"זיו, ראיתי שה-9 שלך חסום וחסרה לך חיטה. רוצה להחליף את הלבנה שקיבלת בחיטה שלי? זה יעזור לך להתקדם בינתיים.\"\nTrade offer trade_31_19: Shon offers 1 wheat to Ziv for 1 brick.\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Shon\nReaction event id: 31:1:TRADE_PROPOSE:108:0\nCurrent dice result: 6 (5+1). Resource production uses this total.", + "instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty; silence is the normal and preferred response to generic table talk. Reply only if you were addressed, insulted, threatened, directly harmed, offered a meaningful deal, or if the event matters for relationships or long-term strategy. Do not answer every message. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[5,1],\"dice_total\":6},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"B\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Shon", + "message": "הצעה טובה, הדר. עץ באמת יעזור לי עכשיו לצאת מהתקיעות ולבנות משהו. בואי נסגור על זה." + }, + { + "from": "Hadar", + "message": "תודה על ההחלפה שון, זה יעזור לי בהמשך. נראה שבאמת אין לבנים לאף אחד כרגע וזה קצת תוקע את כולנו, אז אין לי הרבה מה לעשות. אני אסיים את התור ונקווה שהקוביות יהיו יותר לטובתנו בסיבוב הבא." + }, + { + "from": "Shon", + "message": "בכיף הדר, מקווה שזה יעזור לשנינו. נראה מה יצא בקוביות עכשיו." + }, + { + "from": "Shon", + "message": "טוב, בואו נראה אם הקוביות יביאו קצת לבנים לשולחן, נראה שכולם מחכים לזה." + }, + { + "from": "Ziv", + "message": "לפחות הלבנים הגיעו למישהו, תודה על ה-6 הזה." + }, + { + "from": "Shon", + "message": "הדר, זיו, למישהו יש לבנה פנויה להחלפה? אני יכול להציע חיטה בתמורה, נראה לי שזה יכול לעזור לכם." + }, + { + "from": "Hadar", + "message": "מצטערת שון, הלבנה הזאת היא בדיוק מה שהייתי צריכה בשביל היישוב הבא שלי. חיכיתי לה הרבה זמן!" + }, + { + "from": "Ziv", + "message": "מצטער שון, גם אני חייב לשמור את הלבנה הזאת כדי להתקדם." + }, + { + "from": "Shon", + "message": "זיו, ראיתי שה-9 שלך חסום וחסרה לך חיטה. רוצה להחליף את הלבנה שקיבלת בחיטה שלי? זה יעזור לך להתקדם בינתיים." + }, + { + "from": "Ziv", + "message": "זה באמת מפתה כי ה-9 שלי חסום, אבל אני חייב לשמור על הלבנה הזאת כדי לנסות להתקדם בעצמי. מצטער שון, אולי בהמשך." + } + ], + "trade_context": "Recent trade history: Ziv offered you 1 wheat for 1 brick; you rejected. You offered Shon 1 sheep for 1 wheat; Shon rejected. You offered Ziv 1 sheep for 1 wheat; Ziv rejected. You offered Shon 1 wood for 1 wheat; Shon accepted. Shon offered you 1 wheat for 1 brick; you rejected." + }, + "memory": { + "note_from_last_turn": "I have the resources for a settlement at node 35 (Wh, B, W, S). I must protect this brick at all costs since it's my only way to expand right now. Shon is looking for bricks, and Ziv likely has one too from the 6 roll.", + "recent_notes": [ + "Ziv has Wheat and needs Brick. Shon is holding onto Wheat. I need to keep an eye on Brick production (6, 10) to get my settlement at 35.", + "Shon is holding 2 Wheat and seems to be planning something. I need to get Brick and Wheat for the settlement at 35. Node 35 is the best spot available with 9 pips (Sheep 11, Wheat 6, Ore 3).", + "I am at node 35 and just need a Brick to settle. Ziv and Shon are blocked by the robber on the Wheat 9 hex, which is good for me. I should keep an eye on Brick production (6, 10) to see when they might have some to trade, or wait for my own production.", + "Ziv just got a brick from the 6 roll (Hex 5). I need a brick for my settlement at node 35, so I should keep an eye on Ziv's hand.", + "I have the resources for a settlement at node 35 (Wh, B, W, S). I must protect this brick at all costs since it's my only way to expand right now. Shon is looking for bricks, and Ziv likely has one too from the 6 roll." + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?", + "minLength": 30 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations (e.g., 'Blue is going for longest road').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.", + "maxLength": 120 + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud" + ] + }, + "what_happened": "Event 1: Shon said: \"זיו, ראיתי שה-9 שלך חסום וחסרה לך חיטה. רוצה להחליף את הלבנה שקיבלת בחיטה שלי? זה יעזור לך להתקדם בינתיים.\"\nTrade offer trade_31_19: Shon offers 1 wheat to Ziv for 1 brick.\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Shon\nReaction event id: 31:1:TRADE_PROPOSE:108:0" +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_32.txt b/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_32.txt new file mode 100644 index 0000000000000000000000000000000000000000..f807efc0158bb448418e28d0b1b3f603757a3f27 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_32.txt @@ -0,0 +1,112 @@ +=== Prompt #32 for Hadar === +Timestamp: 2026-05-16T02:35:27.739896 +Active Turn: False + +--- What Happened --- +Event 1: Shon said: "זיו, ראיתי שה-9 שלך חסום וחסרה לך חיטה. רוצה להחליף את הלבנה שקיבלת בחיטה שלי? זה יעזור לך להתקדם בינתיים." +Trade offer trade_31_19: Shon offers 1 wheat to Ziv for 1 brick. +You may react only with table talk or memory. Do not choose a board action. +Source player: Shon +Reaction event id: 31:1:TRADE_PROPOSE:108:0 + +--- Tools Available --- +N/A + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?", + "minLength": 30 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations (e.g., 'Blue is going for longest road').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.", + "maxLength": 120 + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Hadar", + "role": null, + "relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Event 1: Shon said: \"זיו, ראיתי שה-9 שלך חסום וחסרה לך חיטה. רוצה להחליף את הלבנה שקיבלת בחיטה שלי? זה יעזור לך להתקדם בינתיים.\"\nTrade offer trade_31_19: Shon offers 1 wheat to Ziv for 1 brick.\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Shon\nReaction event id: 31:1:TRADE_PROPOSE:108:0\nCurrent dice result: 6 (5+1). Resource production uses this total.", + "instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty; silence is the normal and preferred response to generic table talk. Reply only if you were addressed, insulted, threatened, directly harmed, offered a meaningful deal, or if the event matters for relationships or long-term strategy. Do not answer every message. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[5,1],\"dice_total\":6},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"B\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Shon", + "message": "הצעה טובה, הדר. עץ באמת יעזור לי עכשיו לצאת מהתקיעות ולבנות משהו. בואי נסגור על זה." + }, + { + "from": "Hadar", + "message": "תודה על ההחלפה שון, זה יעזור לי בהמשך. נראה שבאמת אין לבנים לאף אחד כרגע וזה קצת תוקע את כולנו, אז אין לי הרבה מה לעשות. אני אסיים את התור ונקווה שהקוביות יהיו יותר לטובתנו בסיבוב הבא." + }, + { + "from": "Shon", + "message": "בכיף הדר, מקווה שזה יעזור לשנינו. נראה מה יצא בקוביות עכשיו." + }, + { + "from": "Shon", + "message": "טוב, בואו נראה אם הקוביות יביאו קצת לבנים לשולחן, נראה שכולם מחכים לזה." + }, + { + "from": "Ziv", + "message": "לפחות הלבנים הגיעו למישהו, תודה על ה-6 הזה." + }, + { + "from": "Shon", + "message": "הדר, זיו, למישהו יש לבנה פנויה להחלפה? אני יכול להציע חיטה בתמורה, נראה לי שזה יכול לעזור לכם." + }, + { + "from": "Hadar", + "message": "מצטערת שון, הלבנה הזאת היא בדיוק מה שהייתי צריכה בשביל היישוב הבא שלי. חיכיתי לה הרבה זמן!" + }, + { + "from": "Ziv", + "message": "מצטער שון, גם אני חייב לשמור את הלבנה הזאת כדי להתקדם." + }, + { + "from": "Shon", + "message": "זיו, ראיתי שה-9 שלך חסום וחסרה לך חיטה. רוצה להחליף את הלבנה שקיבלת בחיטה שלי? זה יעזור לך להתקדם בינתיים." + }, + { + "from": "Ziv", + "message": "זה באמת מפתה כי ה-9 שלי חסום, אבל אני חייב לשמור על הלבנה הזאת כדי לנסות להתקדם בעצמי. מצטער שון, אולי בהמשך." + } + ], + "trade_context": "Recent trade history: Ziv offered you 1 wheat for 1 brick; you rejected. You offered Shon 1 sheep for 1 wheat; Shon rejected. You offered Ziv 1 sheep for 1 wheat; Ziv rejected. You offered Shon 1 wood for 1 wheat; Shon accepted. Shon offered you 1 wheat for 1 brick; you rejected." + }, + "memory": { + "note_from_last_turn": "I have the resources for a settlement at node 35 (Wh, B, W, S). I must protect this brick at all costs since it's my only way to expand right now. Shon is looking for bricks, and Ziv likely has one too from the 6 roll.", + "recent_notes": [ + "Ziv has Wheat and needs Brick. Shon is holding onto Wheat. I need to keep an eye on Brick production (6, 10) to get my settlement at 35.", + "Shon is holding 2 Wheat and seems to be planning something. I need to get Brick and Wheat for the settlement at 35. Node 35 is the best spot available with 9 pips (Sheep 11, Wheat 6, Ore 3).", + "I am at node 35 and just need a Brick to settle. Ziv and Shon are blocked by the robber on the Wheat 9 hex, which is good for me. I should keep an eye on Brick production (6, 10) to see when they might have some to trade, or wait for my own production.", + "Ziv just got a brick from the 6 roll (Hex 5). I need a brick for my settlement at node 35, so I should keep an eye on Ziv's hand.", + "I have the resources for a settlement at node 35 (Wh, B, W, S). I must protect this brick at all costs since it's my only way to expand right now. Shon is looking for bricks, and Ziv likely has one too from the 6 roll." + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_33.json b/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_33.json new file mode 100644 index 0000000000000000000000000000000000000000..04d6eda7032ef5dfb401da867568486641548d13 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_33.json @@ -0,0 +1,102 @@ +{ + "request_number": 33, + "timestamp": "2026-05-16T02:36:19.012071", + "player_name": "Hadar", + "is_active_turn": false, + "prompt": { + "meta_data": { + "agent_name": "Hadar", + "role": null, + "relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Event 1: Shon said: \"טוב, נראה שהלבנים באמת יקרות מדי כרגע וכולם שומרים אותן לעצמם. אני אסיים את התור ונקווה שה-10 יתחיל לעבוד בקרוב.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Shon\nReaction event id: 31:1:END_TURN:109:0\nCurrent dice result: 6 (5+1). Resource production uses this total.", + "instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty; silence is the normal and preferred response to generic table talk. Reply only if you were addressed, insulted, threatened, directly harmed, offered a meaningful deal, or if the event matters for relationships or long-term strategy. Do not answer every message. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[5,1],\"dice_total\":6},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"B\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "תודה על ההחלפה שון, זה יעזור לי בהמשך. נראה שבאמת אין לבנים לאף אחד כרגע וזה קצת תוקע את כולנו, אז אין לי הרבה מה לעשות. אני אסיים את התור ונקווה שהקוביות יהיו יותר לטובתנו בסיבוב הבא." + }, + { + "from": "Shon", + "message": "בכיף הדר, מקווה שזה יעזור לשנינו. נראה מה יצא בקוביות עכשיו." + }, + { + "from": "Shon", + "message": "טוב, בואו נראה אם הקוביות יביאו קצת לבנים לשולחן, נראה שכולם מחכים לזה." + }, + { + "from": "Ziv", + "message": "לפחות הלבנים הגיעו למישהו, תודה על ה-6 הזה." + }, + { + "from": "Shon", + "message": "הדר, זיו, למישהו יש לבנה פנויה להחלפה? אני יכול להציע חיטה בתמורה, נראה לי שזה יכול לעזור לכם." + }, + { + "from": "Hadar", + "message": "מצטערת שון, הלבנה הזאת היא בדיוק מה שהייתי צריכה בשביל היישוב הבא שלי. חיכיתי לה הרבה זמן!" + }, + { + "from": "Ziv", + "message": "מצטער שון, גם אני חייב לשמור את הלבנה הזאת כדי להתקדם." + }, + { + "from": "Shon", + "message": "זיו, ראיתי שה-9 שלך חסום וחסרה לך חיטה. רוצה להחליף את הלבנה שקיבלת בחיטה שלי? זה יעזור לך להתקדם בינתיים." + }, + { + "from": "Ziv", + "message": "זה באמת מפתה כי ה-9 שלי חסום, אבל אני חייב לשמור על הלבנה הזאת כדי לנסות להתקדם בעצמי. מצטער שון, אולי בהמשך." + }, + { + "from": "Shon", + "message": "טוב, נראה שהלבנים באמת יקרות מדי כרגע וכולם שומרים אותן לעצמם. אני אסיים את התור ונקווה שה-10 יתחיל לעבוד בקרוב." + } + ], + "trade_context": "Recent trade history: Ziv offered you 1 wheat for 1 brick; you rejected. You offered Shon 1 sheep for 1 wheat; Shon rejected. You offered Ziv 1 sheep for 1 wheat; Ziv rejected. You offered Shon 1 wood for 1 wheat; Shon accepted. Shon offered you 1 wheat for 1 brick; you rejected." + }, + "memory": { + "note_from_last_turn": "I have the full set of resources (Wh, B, W, S) for the settlement at node 35. Ziv is holding onto his brick despite the wheat shortage.", + "recent_notes": [ + "Shon is holding 2 Wheat and seems to be planning something. I need to get Brick and Wheat for the settlement at 35. Node 35 is the best spot available with 9 pips (Sheep 11, Wheat 6, Ore 3).", + "I am at node 35 and just need a Brick to settle. Ziv and Shon are blocked by the robber on the Wheat 9 hex, which is good for me. I should keep an eye on Brick production (6, 10) to see when they might have some to trade, or wait for my own production.", + "Ziv just got a brick from the 6 roll (Hex 5). I need a brick for my settlement at node 35, so I should keep an eye on Ziv's hand.", + "I have the resources for a settlement at node 35 (Wh, B, W, S). I must protect this brick at all costs since it's my only way to expand right now. Shon is looking for bricks, and Ziv likely has one too from the 6 roll.", + "I have the full set of resources (Wh, B, W, S) for the settlement at node 35. Ziv is holding onto his brick despite the wheat shortage." + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?", + "minLength": 30 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations (e.g., 'Blue is going for longest road').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.", + "maxLength": 120 + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud" + ] + }, + "what_happened": "Event 1: Shon said: \"טוב, נראה שהלבנים באמת יקרות מדי כרגע וכולם שומרים אותן לעצמם. אני אסיים את התור ונקווה שה-10 יתחיל לעבוד בקרוב.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Shon\nReaction event id: 31:1:END_TURN:109:0" +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_33.txt b/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_33.txt new file mode 100644 index 0000000000000000000000000000000000000000..51671e7300656639089d12d52e5905e0fe51533f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_33.txt @@ -0,0 +1,111 @@ +=== Prompt #33 for Hadar === +Timestamp: 2026-05-16T02:36:19.016861 +Active Turn: False + +--- What Happened --- +Event 1: Shon said: "טוב, נראה שהלבנים באמת יקרות מדי כרגע וכולם שומרים אותן לעצמם. אני אסיים את התור ונקווה שה-10 יתחיל לעבוד בקרוב." +You may react only with table talk or memory. Do not choose a board action. +Source player: Shon +Reaction event id: 31:1:END_TURN:109:0 + +--- Tools Available --- +N/A + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?", + "minLength": 30 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations (e.g., 'Blue is going for longest road').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.", + "maxLength": 120 + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Hadar", + "role": null, + "relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Event 1: Shon said: \"טוב, נראה שהלבנים באמת יקרות מדי כרגע וכולם שומרים אותן לעצמם. אני אסיים את התור ונקווה שה-10 יתחיל לעבוד בקרוב.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Shon\nReaction event id: 31:1:END_TURN:109:0\nCurrent dice result: 6 (5+1). Resource production uses this total.", + "instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty; silence is the normal and preferred response to generic table talk. Reply only if you were addressed, insulted, threatened, directly harmed, offered a meaningful deal, or if the event matters for relationships or long-term strategy. Do not answer every message. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[5,1],\"dice_total\":6},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"B\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "תודה על ההחלפה שון, זה יעזור לי בהמשך. נראה שבאמת אין לבנים לאף אחד כרגע וזה קצת תוקע את כולנו, אז אין לי הרבה מה לעשות. אני אסיים את התור ונקווה שהקוביות יהיו יותר לטובתנו בסיבוב הבא." + }, + { + "from": "Shon", + "message": "בכיף הדר, מקווה שזה יעזור לשנינו. נראה מה יצא בקוביות עכשיו." + }, + { + "from": "Shon", + "message": "טוב, בואו נראה אם הקוביות יביאו קצת לבנים לשולחן, נראה שכולם מחכים לזה." + }, + { + "from": "Ziv", + "message": "לפחות הלבנים הגיעו למישהו, תודה על ה-6 הזה." + }, + { + "from": "Shon", + "message": "הדר, זיו, למישהו יש לבנה פנויה להחלפה? אני יכול להציע חיטה בתמורה, נראה לי שזה יכול לעזור לכם." + }, + { + "from": "Hadar", + "message": "מצטערת שון, הלבנה הזאת היא בדיוק מה שהייתי צריכה בשביל היישוב הבא שלי. חיכיתי לה הרבה זמן!" + }, + { + "from": "Ziv", + "message": "מצטער שון, גם אני חייב לשמור את הלבנה הזאת כדי להתקדם." + }, + { + "from": "Shon", + "message": "זיו, ראיתי שה-9 שלך חסום וחסרה לך חיטה. רוצה להחליף את הלבנה שקיבלת בחיטה שלי? זה יעזור לך להתקדם בינתיים." + }, + { + "from": "Ziv", + "message": "זה באמת מפתה כי ה-9 שלי חסום, אבל אני חייב לשמור על הלבנה הזאת כדי לנסות להתקדם בעצמי. מצטער שון, אולי בהמשך." + }, + { + "from": "Shon", + "message": "טוב, נראה שהלבנים באמת יקרות מדי כרגע וכולם שומרים אותן לעצמם. אני אסיים את התור ונקווה שה-10 יתחיל לעבוד בקרוב." + } + ], + "trade_context": "Recent trade history: Ziv offered you 1 wheat for 1 brick; you rejected. You offered Shon 1 sheep for 1 wheat; Shon rejected. You offered Ziv 1 sheep for 1 wheat; Ziv rejected. You offered Shon 1 wood for 1 wheat; Shon accepted. Shon offered you 1 wheat for 1 brick; you rejected." + }, + "memory": { + "note_from_last_turn": "I have the full set of resources (Wh, B, W, S) for the settlement at node 35. Ziv is holding onto his brick despite the wheat shortage.", + "recent_notes": [ + "Shon is holding 2 Wheat and seems to be planning something. I need to get Brick and Wheat for the settlement at 35. Node 35 is the best spot available with 9 pips (Sheep 11, Wheat 6, Ore 3).", + "I am at node 35 and just need a Brick to settle. Ziv and Shon are blocked by the robber on the Wheat 9 hex, which is good for me. I should keep an eye on Brick production (6, 10) to see when they might have some to trade, or wait for my own production.", + "Ziv just got a brick from the 6 roll (Hex 5). I need a brick for my settlement at node 35, so I should keep an eye on Ziv's hand.", + "I have the resources for a settlement at node 35 (Wh, B, W, S). I must protect this brick at all costs since it's my only way to expand right now. Shon is looking for bricks, and Ziv likely has one too from the 6 roll.", + "I have the full set of resources (Wh, B, W, S) for the settlement at node 35. Ziv is holding onto his brick despite the wheat shortage." + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_34.json b/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_34.json new file mode 100644 index 0000000000000000000000000000000000000000..effaedb49c0dc4ac275223708770f71fb9e679f0 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_34.json @@ -0,0 +1,102 @@ +{ + "request_number": 34, + "timestamp": "2026-05-16T02:36:52.429254", + "player_name": "Hadar", + "is_active_turn": false, + "prompt": { + "meta_data": { + "agent_name": "Hadar", + "role": null, + "relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Event 1: Ziv said: \"יאללה, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה למשהו טוב שיזיז קצת את העניינים.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Ziv\nReaction event id: 32:2:ROLL_DICE:110:0\nCurrent dice result: 9 (4+5). Resource production uses this total.", + "instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty; silence is the normal and preferred response to generic table talk. Reply only if you were addressed, insulted, threatened, directly harmed, offered a meaningful deal, or if the event matters for relationships or long-term strategy. Do not answer every message. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[4,5],\"dice_total\":9},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"B\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":4,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Shon", + "message": "בכיף הדר, מקווה שזה יעזור לשנינו. נראה מה יצא בקוביות עכשיו." + }, + { + "from": "Shon", + "message": "טוב, בואו נראה אם הקוביות יביאו קצת לבנים לשולחן, נראה שכולם מחכים לזה." + }, + { + "from": "Ziv", + "message": "לפחות הלבנים הגיעו למישהו, תודה על ה-6 הזה." + }, + { + "from": "Shon", + "message": "הדר, זיו, למישהו יש לבנה פנויה להחלפה? אני יכול להציע חיטה בתמורה, נראה לי שזה יכול לעזור לכם." + }, + { + "from": "Hadar", + "message": "מצטערת שון, הלבנה הזאת היא בדיוק מה שהייתי צריכה בשביל היישוב הבא שלי. חיכיתי לה הרבה זמן!" + }, + { + "from": "Ziv", + "message": "מצטער שון, גם אני חייב לשמור את הלבנה הזאת כדי להתקדם." + }, + { + "from": "Shon", + "message": "זיו, ראיתי שה-9 שלך חסום וחסרה לך חיטה. רוצה להחליף את הלבנה שקיבלת בחיטה שלי? זה יעזור לך להתקדם בינתיים." + }, + { + "from": "Ziv", + "message": "זה באמת מפתה כי ה-9 שלי חסום, אבל אני חייב לשמור על הלבנה הזאת כדי לנסות להתקדם בעצמי. מצטער שון, אולי בהמשך." + }, + { + "from": "Shon", + "message": "טוב, נראה שהלבנים באמת יקרות מדי כרגע וכולם שומרים אותן לעצמם. אני אסיים את התור ונקווה שה-10 יתחיל לעבוד בקרוב." + }, + { + "from": "Ziv", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה למשהו טוב שיזיז קצת את העניינים." + } + ], + "trade_context": "Recent trade history: Ziv offered you 1 wheat for 1 brick; you rejected. You offered Shon 1 sheep for 1 wheat; Shon rejected. You offered Ziv 1 sheep for 1 wheat; Ziv rejected. You offered Shon 1 wood for 1 wheat; Shon accepted. Shon offered you 1 wheat for 1 brick; you rejected." + }, + "memory": { + "note_from_last_turn": "I have the resources for node 35. Shon is desperate for bricks (needs 10s to roll). Ziv is also holding a brick.", + "recent_notes": [ + "I am at node 35 and just need a Brick to settle. Ziv and Shon are blocked by the robber on the Wheat 9 hex, which is good for me. I should keep an eye on Brick production (6, 10) to see when they might have some to trade, or wait for my own production.", + "Ziv just got a brick from the 6 roll (Hex 5). I need a brick for my settlement at node 35, so I should keep an eye on Ziv's hand.", + "I have the resources for a settlement at node 35 (Wh, B, W, S). I must protect this brick at all costs since it's my only way to expand right now. Shon is looking for bricks, and Ziv likely has one too from the 6 roll.", + "I have the full set of resources (Wh, B, W, S) for the settlement at node 35. Ziv is holding onto his brick despite the wheat shortage.", + "I have the resources for node 35. Shon is desperate for bricks (needs 10s to roll). Ziv is also holding a brick." + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?", + "minLength": 30 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations (e.g., 'Blue is going for longest road').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.", + "maxLength": 120 + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud" + ] + }, + "what_happened": "Event 1: Ziv said: \"יאללה, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה למשהו טוב שיזיז קצת את העניינים.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Ziv\nReaction event id: 32:2:ROLL_DICE:110:0" +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_34.txt b/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_34.txt new file mode 100644 index 0000000000000000000000000000000000000000..3c9bd48b99ef2f0b69896b1f617fcc8e36e941de --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_34.txt @@ -0,0 +1,111 @@ +=== Prompt #34 for Hadar === +Timestamp: 2026-05-16T02:36:52.432292 +Active Turn: False + +--- What Happened --- +Event 1: Ziv said: "יאללה, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה למשהו טוב שיזיז קצת את העניינים." +You may react only with table talk or memory. Do not choose a board action. +Source player: Ziv +Reaction event id: 32:2:ROLL_DICE:110:0 + +--- Tools Available --- +N/A + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?", + "minLength": 30 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations (e.g., 'Blue is going for longest road').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.", + "maxLength": 120 + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Hadar", + "role": null, + "relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Event 1: Ziv said: \"יאללה, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה למשהו טוב שיזיז קצת את העניינים.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Ziv\nReaction event id: 32:2:ROLL_DICE:110:0\nCurrent dice result: 9 (4+5). Resource production uses this total.", + "instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty; silence is the normal and preferred response to generic table talk. Reply only if you were addressed, insulted, threatened, directly harmed, offered a meaningful deal, or if the event matters for relationships or long-term strategy. Do not answer every message. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[4,5],\"dice_total\":9},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"B\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":4,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Shon", + "message": "בכיף הדר, מקווה שזה יעזור לשנינו. נראה מה יצא בקוביות עכשיו." + }, + { + "from": "Shon", + "message": "טוב, בואו נראה אם הקוביות יביאו קצת לבנים לשולחן, נראה שכולם מחכים לזה." + }, + { + "from": "Ziv", + "message": "לפחות הלבנים הגיעו למישהו, תודה על ה-6 הזה." + }, + { + "from": "Shon", + "message": "הדר, זיו, למישהו יש לבנה פנויה להחלפה? אני יכול להציע חיטה בתמורה, נראה לי שזה יכול לעזור לכם." + }, + { + "from": "Hadar", + "message": "מצטערת שון, הלבנה הזאת היא בדיוק מה שהייתי צריכה בשביל היישוב הבא שלי. חיכיתי לה הרבה זמן!" + }, + { + "from": "Ziv", + "message": "מצטער שון, גם אני חייב לשמור את הלבנה הזאת כדי להתקדם." + }, + { + "from": "Shon", + "message": "זיו, ראיתי שה-9 שלך חסום וחסרה לך חיטה. רוצה להחליף את הלבנה שקיבלת בחיטה שלי? זה יעזור לך להתקדם בינתיים." + }, + { + "from": "Ziv", + "message": "זה באמת מפתה כי ה-9 שלי חסום, אבל אני חייב לשמור על הלבנה הזאת כדי לנסות להתקדם בעצמי. מצטער שון, אולי בהמשך." + }, + { + "from": "Shon", + "message": "טוב, נראה שהלבנים באמת יקרות מדי כרגע וכולם שומרים אותן לעצמם. אני אסיים את התור ונקווה שה-10 יתחיל לעבוד בקרוב." + }, + { + "from": "Ziv", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה למשהו טוב שיזיז קצת את העניינים." + } + ], + "trade_context": "Recent trade history: Ziv offered you 1 wheat for 1 brick; you rejected. You offered Shon 1 sheep for 1 wheat; Shon rejected. You offered Ziv 1 sheep for 1 wheat; Ziv rejected. You offered Shon 1 wood for 1 wheat; Shon accepted. Shon offered you 1 wheat for 1 brick; you rejected." + }, + "memory": { + "note_from_last_turn": "I have the resources for node 35. Shon is desperate for bricks (needs 10s to roll). Ziv is also holding a brick.", + "recent_notes": [ + "I am at node 35 and just need a Brick to settle. Ziv and Shon are blocked by the robber on the Wheat 9 hex, which is good for me. I should keep an eye on Brick production (6, 10) to see when they might have some to trade, or wait for my own production.", + "Ziv just got a brick from the 6 roll (Hex 5). I need a brick for my settlement at node 35, so I should keep an eye on Ziv's hand.", + "I have the resources for a settlement at node 35 (Wh, B, W, S). I must protect this brick at all costs since it's my only way to expand right now. Shon is looking for bricks, and Ziv likely has one too from the 6 roll.", + "I have the full set of resources (Wh, B, W, S) for the settlement at node 35. Ziv is holding onto his brick despite the wheat shortage.", + "I have the resources for node 35. Shon is desperate for bricks (needs 10s to roll). Ziv is also holding a brick." + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_35.json b/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_35.json new file mode 100644 index 0000000000000000000000000000000000000000..281c68f7c7079f97ded1f7325de1a916ec957662 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_35.json @@ -0,0 +1,102 @@ +{ + "request_number": 35, + "timestamp": "2026-05-16T02:38:04.294072", + "player_name": "Hadar", + "is_active_turn": false, + "prompt": { + "meta_data": { + "agent_name": "Hadar", + "role": null, + "relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Event 1: Ziv said: \"מבאס שה-9 חסום, ממש בניתי על החיטה מהעיר. אני אבנה דרך בינתיים ונראה מה יהיה.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Ziv\nReaction event id: 32:2:BUILD_ROAD:111:0\nCurrent dice result: 9 (4+5). Resource production uses this total.", + "instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty; silence is the normal and preferred response to generic table talk. Reply only if you were addressed, insulted, threatened, directly harmed, offered a meaningful deal, or if the event matters for relationships or long-term strategy. Do not answer every message. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[4,5],\"dice_total\":9},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"],[[13,5],\"Ziv\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"B\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":4,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Shon", + "message": "טוב, בואו נראה אם הקוביות יביאו קצת לבנים לשולחן, נראה שכולם מחכים לזה." + }, + { + "from": "Ziv", + "message": "לפחות הלבנים הגיעו למישהו, תודה על ה-6 הזה." + }, + { + "from": "Shon", + "message": "הדר, זיו, למישהו יש לבנה פנויה להחלפה? אני יכול להציע חיטה בתמורה, נראה לי שזה יכול לעזור לכם." + }, + { + "from": "Hadar", + "message": "מצטערת שון, הלבנה הזאת היא בדיוק מה שהייתי צריכה בשביל היישוב הבא שלי. חיכיתי לה הרבה זמן!" + }, + { + "from": "Ziv", + "message": "מצטער שון, גם אני חייב לשמור את הלבנה הזאת כדי להתקדם." + }, + { + "from": "Shon", + "message": "זיו, ראיתי שה-9 שלך חסום וחסרה לך חיטה. רוצה להחליף את הלבנה שקיבלת בחיטה שלי? זה יעזור לך להתקדם בינתיים." + }, + { + "from": "Ziv", + "message": "זה באמת מפתה כי ה-9 שלי חסום, אבל אני חייב לשמור על הלבנה הזאת כדי לנסות להתקדם בעצמי. מצטער שון, אולי בהמשך." + }, + { + "from": "Shon", + "message": "טוב, נראה שהלבנים באמת יקרות מדי כרגע וכולם שומרים אותן לעצמם. אני אסיים את התור ונקווה שה-10 יתחיל לעבוד בקרוב." + }, + { + "from": "Ziv", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה למשהו טוב שיזיז קצת את העניינים." + }, + { + "from": "Ziv", + "message": "מבאס שה-9 חסום, ממש בניתי על החיטה מהעיר. אני אבנה דרך בינתיים ונראה מה יהיה." + } + ], + "trade_context": "Recent trade history: Ziv offered you 1 wheat for 1 brick; you rejected. You offered Shon 1 sheep for 1 wheat; Shon rejected. You offered Ziv 1 sheep for 1 wheat; Ziv rejected. You offered Shon 1 wood for 1 wheat; Shon accepted. Shon offered you 1 wheat for 1 brick; you rejected." + }, + "memory": { + "note_from_last_turn": "The 9 roll was wasted for me and Ziv due to the robber on Hex 14; only Shon benefited.", + "recent_notes": [ + "Ziv just got a brick from the 6 roll (Hex 5). I need a brick for my settlement at node 35, so I should keep an eye on Ziv's hand.", + "I have the resources for a settlement at node 35 (Wh, B, W, S). I must protect this brick at all costs since it's my only way to expand right now. Shon is looking for bricks, and Ziv likely has one too from the 6 roll.", + "I have the full set of resources (Wh, B, W, S) for the settlement at node 35. Ziv is holding onto his brick despite the wheat shortage.", + "I have the resources for node 35. Shon is desperate for bricks (needs 10s to roll). Ziv is also holding a brick.", + "The 9 roll was wasted for me and Ziv due to the robber on Hex 14; only Shon benefited." + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?", + "minLength": 30 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations (e.g., 'Blue is going for longest road').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.", + "maxLength": 120 + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud" + ] + }, + "what_happened": "Event 1: Ziv said: \"מבאס שה-9 חסום, ממש בניתי על החיטה מהעיר. אני אבנה דרך בינתיים ונראה מה יהיה.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Ziv\nReaction event id: 32:2:BUILD_ROAD:111:0" +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_35.txt b/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_35.txt new file mode 100644 index 0000000000000000000000000000000000000000..8337bef8fd828f631af49142f8182920a663e2c6 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_35.txt @@ -0,0 +1,111 @@ +=== Prompt #35 for Hadar === +Timestamp: 2026-05-16T02:38:04.296457 +Active Turn: False + +--- What Happened --- +Event 1: Ziv said: "מבאס שה-9 חסום, ממש בניתי על החיטה מהעיר. אני אבנה דרך בינתיים ונראה מה יהיה." +You may react only with table talk or memory. Do not choose a board action. +Source player: Ziv +Reaction event id: 32:2:BUILD_ROAD:111:0 + +--- Tools Available --- +N/A + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?", + "minLength": 30 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations (e.g., 'Blue is going for longest road').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.", + "maxLength": 120 + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Hadar", + "role": null, + "relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Event 1: Ziv said: \"מבאס שה-9 חסום, ממש בניתי על החיטה מהעיר. אני אבנה דרך בינתיים ונראה מה יהיה.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Ziv\nReaction event id: 32:2:BUILD_ROAD:111:0\nCurrent dice result: 9 (4+5). Resource production uses this total.", + "instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty; silence is the normal and preferred response to generic table talk. Reply only if you were addressed, insulted, threatened, directly harmed, offered a meaningful deal, or if the event matters for relationships or long-term strategy. Do not answer every message. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[4,5],\"dice_total\":9},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"],[[13,5],\"Ziv\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"B\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":4,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Shon", + "message": "טוב, בואו נראה אם הקוביות יביאו קצת לבנים לשולחן, נראה שכולם מחכים לזה." + }, + { + "from": "Ziv", + "message": "לפחות הלבנים הגיעו למישהו, תודה על ה-6 הזה." + }, + { + "from": "Shon", + "message": "הדר, זיו, למישהו יש לבנה פנויה להחלפה? אני יכול להציע חיטה בתמורה, נראה לי שזה יכול לעזור לכם." + }, + { + "from": "Hadar", + "message": "מצטערת שון, הלבנה הזאת היא בדיוק מה שהייתי צריכה בשביל היישוב הבא שלי. חיכיתי לה הרבה זמן!" + }, + { + "from": "Ziv", + "message": "מצטער שון, גם אני חייב לשמור את הלבנה הזאת כדי להתקדם." + }, + { + "from": "Shon", + "message": "זיו, ראיתי שה-9 שלך חסום וחסרה לך חיטה. רוצה להחליף את הלבנה שקיבלת בחיטה שלי? זה יעזור לך להתקדם בינתיים." + }, + { + "from": "Ziv", + "message": "זה באמת מפתה כי ה-9 שלי חסום, אבל אני חייב לשמור על הלבנה הזאת כדי לנסות להתקדם בעצמי. מצטער שון, אולי בהמשך." + }, + { + "from": "Shon", + "message": "טוב, נראה שהלבנים באמת יקרות מדי כרגע וכולם שומרים אותן לעצמם. אני אסיים את התור ונקווה שה-10 יתחיל לעבוד בקרוב." + }, + { + "from": "Ziv", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה למשהו טוב שיזיז קצת את העניינים." + }, + { + "from": "Ziv", + "message": "מבאס שה-9 חסום, ממש בניתי על החיטה מהעיר. אני אבנה דרך בינתיים ונראה מה יהיה." + } + ], + "trade_context": "Recent trade history: Ziv offered you 1 wheat for 1 brick; you rejected. You offered Shon 1 sheep for 1 wheat; Shon rejected. You offered Ziv 1 sheep for 1 wheat; Ziv rejected. You offered Shon 1 wood for 1 wheat; Shon accepted. Shon offered you 1 wheat for 1 brick; you rejected." + }, + "memory": { + "note_from_last_turn": "The 9 roll was wasted for me and Ziv due to the robber on Hex 14; only Shon benefited.", + "recent_notes": [ + "Ziv just got a brick from the 6 roll (Hex 5). I need a brick for my settlement at node 35, so I should keep an eye on Ziv's hand.", + "I have the resources for a settlement at node 35 (Wh, B, W, S). I must protect this brick at all costs since it's my only way to expand right now. Shon is looking for bricks, and Ziv likely has one too from the 6 roll.", + "I have the full set of resources (Wh, B, W, S) for the settlement at node 35. Ziv is holding onto his brick despite the wheat shortage.", + "I have the resources for node 35. Shon is desperate for bricks (needs 10s to roll). Ziv is also holding a brick.", + "The 9 roll was wasted for me and Ziv due to the robber on Hex 14; only Shon benefited." + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_36.json b/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_36.json new file mode 100644 index 0000000000000000000000000000000000000000..1e98b90e4f96a3b1c865ae2bf33b46c6b4cae109 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_36.json @@ -0,0 +1,102 @@ +{ + "request_number": 36, + "timestamp": "2026-05-16T02:39:09.517533", + "player_name": "Hadar", + "is_active_turn": false, + "prompt": { + "meta_data": { + "agent_name": "Hadar", + "role": null, + "relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Event 1: Ziv said: \"נו באמת, ה-9 הזה חסום ודווקא עכשיו הוא יוצא. אין לי כל כך מה לעשות כרגע כשהחיטה שלי תקועה. מסיים תור ונקווה לטוב בסיבוב הבא.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Ziv\nReaction event id: 32:2:END_TURN:112:0\nCurrent dice result: 9 (4+5). Resource production uses this total.", + "instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty; silence is the normal and preferred response to generic table talk. Reply only if you were addressed, insulted, threatened, directly harmed, offered a meaningful deal, or if the event matters for relationships or long-term strategy. Do not answer every message. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[4,5],\"dice_total\":9},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"],[[13,5],\"Ziv\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"B\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":4,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Shon", + "message": "הדר, זיו, למישהו יש לבנה פנויה להחלפה? אני יכול להציע חיטה בתמורה, נראה לי שזה יכול לעזור לכם." + }, + { + "from": "Hadar", + "message": "מצטערת שון, הלבנה הזאת היא בדיוק מה שהייתי צריכה בשביל היישוב הבא שלי. חיכיתי לה הרבה זמן!" + }, + { + "from": "Ziv", + "message": "מצטער שון, גם אני חייב לשמור את הלבנה הזאת כדי להתקדם." + }, + { + "from": "Shon", + "message": "זיו, ראיתי שה-9 שלך חסום וחסרה לך חיטה. רוצה להחליף את הלבנה שקיבלת בחיטה שלי? זה יעזור לך להתקדם בינתיים." + }, + { + "from": "Ziv", + "message": "זה באמת מפתה כי ה-9 שלי חסום, אבל אני חייב לשמור על הלבנה הזאת כדי לנסות להתקדם בעצמי. מצטער שון, אולי בהמשך." + }, + { + "from": "Shon", + "message": "טוב, נראה שהלבנים באמת יקרות מדי כרגע וכולם שומרים אותן לעצמם. אני אסיים את התור ונקווה שה-10 יתחיל לעבוד בקרוב." + }, + { + "from": "Ziv", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה למשהו טוב שיזיז קצת את העניינים." + }, + { + "from": "Ziv", + "message": "מבאס שה-9 חסום, ממש בניתי על החיטה מהעיר. אני אבנה דרך בינתיים ונראה מה יהיה." + }, + { + "from": "Hadar", + "message": "לגמרי, ה-9 הזה חסום לשנינו. בינתיים רק שון חוגג עליו." + }, + { + "from": "Ziv", + "message": "נו באמת, ה-9 הזה חסום ודווקא עכשיו הוא יוצא. אין לי כל כך מה לעשות כרגע כשהחיטה שלי תקועה. מסיים תור ונקווה לטוב בסיבוב הבא." + } + ], + "trade_context": "Recent trade history: Ziv offered you 1 wheat for 1 brick; you rejected. You offered Shon 1 sheep for 1 wheat; Shon rejected. You offered Ziv 1 sheep for 1 wheat; Ziv rejected. You offered Shon 1 wood for 1 wheat; Shon accepted. Shon offered you 1 wheat for 1 brick; you rejected." + }, + "memory": { + "note_from_last_turn": "Shon is the only one benefiting from 9 rolls because hex 14 is blocked. Ziv and I are both losing out on wheat.", + "recent_notes": [ + "I have the resources for a settlement at node 35 (Wh, B, W, S). I must protect this brick at all costs since it's my only way to expand right now. Shon is looking for bricks, and Ziv likely has one too from the 6 roll.", + "I have the full set of resources (Wh, B, W, S) for the settlement at node 35. Ziv is holding onto his brick despite the wheat shortage.", + "I have the resources for node 35. Shon is desperate for bricks (needs 10s to roll). Ziv is also holding a brick.", + "The 9 roll was wasted for me and Ziv due to the robber on Hex 14; only Shon benefited.", + "Shon is the only one benefiting from 9 rolls because hex 14 is blocked. Ziv and I are both losing out on wheat." + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?", + "minLength": 30 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations (e.g., 'Blue is going for longest road').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.", + "maxLength": 120 + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud" + ] + }, + "what_happened": "Event 1: Ziv said: \"נו באמת, ה-9 הזה חסום ודווקא עכשיו הוא יוצא. אין לי כל כך מה לעשות כרגע כשהחיטה שלי תקועה. מסיים תור ונקווה לטוב בסיבוב הבא.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Ziv\nReaction event id: 32:2:END_TURN:112:0" +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_36.txt b/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_36.txt new file mode 100644 index 0000000000000000000000000000000000000000..6f9065266d125713b415327e1044ae2deac141fe --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_36.txt @@ -0,0 +1,111 @@ +=== Prompt #36 for Hadar === +Timestamp: 2026-05-16T02:39:09.519507 +Active Turn: False + +--- What Happened --- +Event 1: Ziv said: "נו באמת, ה-9 הזה חסום ודווקא עכשיו הוא יוצא. אין לי כל כך מה לעשות כרגע כשהחיטה שלי תקועה. מסיים תור ונקווה לטוב בסיבוב הבא." +You may react only with table talk or memory. Do not choose a board action. +Source player: Ziv +Reaction event id: 32:2:END_TURN:112:0 + +--- Tools Available --- +N/A + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?", + "minLength": 30 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations (e.g., 'Blue is going for longest road').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.", + "maxLength": 120 + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Hadar", + "role": null, + "relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Event 1: Ziv said: \"נו באמת, ה-9 הזה חסום ודווקא עכשיו הוא יוצא. אין לי כל כך מה לעשות כרגע כשהחיטה שלי תקועה. מסיים תור ונקווה לטוב בסיבוב הבא.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Ziv\nReaction event id: 32:2:END_TURN:112:0\nCurrent dice result: 9 (4+5). Resource production uses this total.", + "instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty; silence is the normal and preferred response to generic table talk. Reply only if you were addressed, insulted, threatened, directly harmed, offered a meaningful deal, or if the event matters for relationships or long-term strategy. Do not answer every message. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[4,5],\"dice_total\":9},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"],[[13,5],\"Ziv\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"B\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":4,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Shon", + "message": "הדר, זיו, למישהו יש לבנה פנויה להחלפה? אני יכול להציע חיטה בתמורה, נראה לי שזה יכול לעזור לכם." + }, + { + "from": "Hadar", + "message": "מצטערת שון, הלבנה הזאת היא בדיוק מה שהייתי צריכה בשביל היישוב הבא שלי. חיכיתי לה הרבה זמן!" + }, + { + "from": "Ziv", + "message": "מצטער שון, גם אני חייב לשמור את הלבנה הזאת כדי להתקדם." + }, + { + "from": "Shon", + "message": "זיו, ראיתי שה-9 שלך חסום וחסרה לך חיטה. רוצה להחליף את הלבנה שקיבלת בחיטה שלי? זה יעזור לך להתקדם בינתיים." + }, + { + "from": "Ziv", + "message": "זה באמת מפתה כי ה-9 שלי חסום, אבל אני חייב לשמור על הלבנה הזאת כדי לנסות להתקדם בעצמי. מצטער שון, אולי בהמשך." + }, + { + "from": "Shon", + "message": "טוב, נראה שהלבנים באמת יקרות מדי כרגע וכולם שומרים אותן לעצמם. אני אסיים את התור ונקווה שה-10 יתחיל לעבוד בקרוב." + }, + { + "from": "Ziv", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה למשהו טוב שיזיז קצת את העניינים." + }, + { + "from": "Ziv", + "message": "מבאס שה-9 חסום, ממש בניתי על החיטה מהעיר. אני אבנה דרך בינתיים ונראה מה יהיה." + }, + { + "from": "Hadar", + "message": "לגמרי, ה-9 הזה חסום לשנינו. בינתיים רק שון חוגג עליו." + }, + { + "from": "Ziv", + "message": "נו באמת, ה-9 הזה חסום ודווקא עכשיו הוא יוצא. אין לי כל כך מה לעשות כרגע כשהחיטה שלי תקועה. מסיים תור ונקווה לטוב בסיבוב הבא." + } + ], + "trade_context": "Recent trade history: Ziv offered you 1 wheat for 1 brick; you rejected. You offered Shon 1 sheep for 1 wheat; Shon rejected. You offered Ziv 1 sheep for 1 wheat; Ziv rejected. You offered Shon 1 wood for 1 wheat; Shon accepted. Shon offered you 1 wheat for 1 brick; you rejected." + }, + "memory": { + "note_from_last_turn": "Shon is the only one benefiting from 9 rolls because hex 14 is blocked. Ziv and I are both losing out on wheat.", + "recent_notes": [ + "I have the resources for a settlement at node 35 (Wh, B, W, S). I must protect this brick at all costs since it's my only way to expand right now. Shon is looking for bricks, and Ziv likely has one too from the 6 roll.", + "I have the full set of resources (Wh, B, W, S) for the settlement at node 35. Ziv is holding onto his brick despite the wheat shortage.", + "I have the resources for node 35. Shon is desperate for bricks (needs 10s to roll). Ziv is also holding a brick.", + "The 9 roll was wasted for me and Ziv due to the robber on Hex 14; only Shon benefited.", + "Shon is the only one benefiting from 9 rolls because hex 14 is blocked. Ziv and I are both losing out on wheat." + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_37.json b/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_37.json new file mode 100644 index 0000000000000000000000000000000000000000..e6eb6333a0617f14f261119a68a76b8b5986a5b9 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_37.json @@ -0,0 +1,246 @@ +{ + "request_number": 37, + "timestamp": "2026-05-16T02:39:27.088639", + "player_name": "Hadar", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Hadar", + "role": null, + "relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Previous game event: ziv ended their turn\nIt's your turn.\nCurrent required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"],[[13,5],\"Ziv\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"B\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":4,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Shon", + "message": "הדר, זיו, למישהו יש לבנה פנויה להחלפה? אני יכול להציע חיטה בתמורה, נראה לי שזה יכול לעזור לכם." + }, + { + "from": "Hadar", + "message": "מצטערת שון, הלבנה הזאת היא בדיוק מה שהייתי צריכה בשביל היישוב הבא שלי. חיכיתי לה הרבה זמן!" + }, + { + "from": "Ziv", + "message": "מצטער שון, גם אני חייב לשמור את הלבנה הזאת כדי להתקדם." + }, + { + "from": "Shon", + "message": "זיו, ראיתי שה-9 שלך חסום וחסרה לך חיטה. רוצה להחליף את הלבנה שקיבלת בחיטה שלי? זה יעזור לך להתקדם בינתיים." + }, + { + "from": "Ziv", + "message": "זה באמת מפתה כי ה-9 שלי חסום, אבל אני חייב לשמור על הלבנה הזאת כדי לנסות להתקדם בעצמי. מצטער שון, אולי בהמשך." + }, + { + "from": "Shon", + "message": "טוב, נראה שהלבנים באמת יקרות מדי כרגע וכולם שומרים אותן לעצמם. אני אסיים את התור ונקווה שה-10 יתחיל לעבוד בקרוב." + }, + { + "from": "Ziv", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה למשהו טוב שיזיז קצת את העניינים." + }, + { + "from": "Ziv", + "message": "מבאס שה-9 חסום, ממש בניתי על החיטה מהעיר. אני אבנה דרך בינתיים ונראה מה יהיה." + }, + { + "from": "Hadar", + "message": "לגמרי, ה-9 הזה חסום לשנינו. בינתיים רק שון חוגג עליו." + }, + { + "from": "Ziv", + "message": "נו באמת, ה-9 הזה חסום ודווקא עכשיו הוא יוצא. אין לי כל כך מה לעשות כרגע כשהחיטה שלי תקועה. מסיים תור ונקווה לטוב בסיבוב הבא." + } + ], + "trade_context": "Recent trade history: Ziv offered you 1 wheat for 1 brick; you rejected. You offered Shon 1 sheep for 1 wheat; Shon rejected. You offered Ziv 1 sheep for 1 wheat; Ziv rejected. You offered Shon 1 wood for 1 wheat; Shon accepted. Shon offered you 1 wheat for 1 brick; you rejected." + }, + "memory": { + "note_from_last_turn": "Shon is accumulating wheat from the unblocked 9. I have enough for a settlement at node 35 (Wh, B, W, S).", + "recent_notes": [ + "I have the full set of resources (Wh, B, W, S) for the settlement at node 35. Ziv is holding onto his brick despite the wheat shortage.", + "I have the resources for node 35. Shon is desperate for bricks (needs 10s to roll). Ziv is also holding a brick.", + "The 9 roll was wasted for me and Ziv due to the robber on Hex 14; only Shon benefited.", + "Shon is the only one benefiting from 9 rolls because hex 14 is blocked. Ziv and I are both losing out on wheat.", + "Shon is accumulating wheat from the unblocked 9. I have enough for a settlement at node 35 (Wh, B, W, S)." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Previous game event: ziv ended their turn\nIt's your turn.\nCurrent required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_37.txt b/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_37.txt new file mode 100644 index 0000000000000000000000000000000000000000..5d647cf3f5d370142b9cf96e9e0f917bee6ce183 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_37.txt @@ -0,0 +1,149 @@ +=== Prompt #37 for Hadar === +Timestamp: 2026-05-16T02:39:27.093632 +Active Turn: True + +--- What Happened --- +Previous game event: ziv ended their turn +It's your turn. +Current required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Hadar", + "role": null, + "relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Previous game event: ziv ended their turn\nIt's your turn.\nCurrent required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"],[[13,5],\"Ziv\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"B\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":4,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Shon", + "message": "הדר, זיו, למישהו יש לבנה פנויה להחלפה? אני יכול להציע חיטה בתמורה, נראה לי שזה יכול לעזור לכם." + }, + { + "from": "Hadar", + "message": "מצטערת שון, הלבנה הזאת היא בדיוק מה שהייתי צריכה בשביל היישוב הבא שלי. חיכיתי לה הרבה זמן!" + }, + { + "from": "Ziv", + "message": "מצטער שון, גם אני חייב לשמור את הלבנה הזאת כדי להתקדם." + }, + { + "from": "Shon", + "message": "זיו, ראיתי שה-9 שלך חסום וחסרה לך חיטה. רוצה להחליף את הלבנה שקיבלת בחיטה שלי? זה יעזור לך להתקדם בינתיים." + }, + { + "from": "Ziv", + "message": "זה באמת מפתה כי ה-9 שלי חסום, אבל אני חייב לשמור על הלבנה הזאת כדי לנסות להתקדם בעצמי. מצטער שון, אולי בהמשך." + }, + { + "from": "Shon", + "message": "טוב, נראה שהלבנים באמת יקרות מדי כרגע וכולם שומרים אותן לעצמם. אני אסיים את התור ונקווה שה-10 יתחיל לעבוד בקרוב." + }, + { + "from": "Ziv", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה למשהו טוב שיזיז קצת את העניינים." + }, + { + "from": "Ziv", + "message": "מבאס שה-9 חסום, ממש בניתי על החיטה מהעיר. אני אבנה דרך בינתיים ונראה מה יהיה." + }, + { + "from": "Hadar", + "message": "לגמרי, ה-9 הזה חסום לשנינו. בינתיים רק שון חוגג עליו." + }, + { + "from": "Ziv", + "message": "נו באמת, ה-9 הזה חסום ודווקא עכשיו הוא יוצא. אין לי כל כך מה לעשות כרגע כשהחיטה שלי תקועה. מסיים תור ונקווה לטוב בסיבוב הבא." + } + ], + "trade_context": "Recent trade history: Ziv offered you 1 wheat for 1 brick; you rejected. You offered Shon 1 sheep for 1 wheat; Shon rejected. You offered Ziv 1 sheep for 1 wheat; Ziv rejected. You offered Shon 1 wood for 1 wheat; Shon accepted. Shon offered you 1 wheat for 1 brick; you rejected." + }, + "memory": { + "note_from_last_turn": "Shon is accumulating wheat from the unblocked 9. I have enough for a settlement at node 35 (Wh, B, W, S).", + "recent_notes": [ + "I have the full set of resources (Wh, B, W, S) for the settlement at node 35. Ziv is holding onto his brick despite the wheat shortage.", + "I have the resources for node 35. Shon is desperate for bricks (needs 10s to roll). Ziv is also holding a brick.", + "The 9 roll was wasted for me and Ziv due to the robber on Hex 14; only Shon benefited.", + "Shon is the only one benefiting from 9 rolls because hex 14 is blocked. Ziv and I are both losing out on wheat.", + "Shon is accumulating wheat from the unblocked 9. I have enough for a settlement at node 35 (Wh, B, W, S)." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_38.json b/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_38.json new file mode 100644 index 0000000000000000000000000000000000000000..a1ae6e16fb1f323acd35908edc2118e93c5acc55 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_38.json @@ -0,0 +1,306 @@ +{ + "request_number": 38, + "timestamp": "2026-05-16T02:39:59.447771", + "player_name": "Hadar", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Hadar", + "role": null, + "relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Hadar performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.\nCurrent dice result: 9 (6+3). Resource production uses this total.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[6,3],\"dice_total\":9},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"],[[13,5],\"Ziv\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"B\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":6,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "מצטערת שון, הלבנה הזאת היא בדיוק מה שהייתי צריכה בשביל היישוב הבא שלי. חיכיתי לה הרבה זמן!" + }, + { + "from": "Ziv", + "message": "מצטער שון, גם אני חייב לשמור את הלבנה הזאת כדי להתקדם." + }, + { + "from": "Shon", + "message": "זיו, ראיתי שה-9 שלך חסום וחסרה לך חיטה. רוצה להחליף את הלבנה שקיבלת בחיטה שלי? זה יעזור לך להתקדם בינתיים." + }, + { + "from": "Ziv", + "message": "זה באמת מפתה כי ה-9 שלי חסום, אבל אני חייב לשמור על הלבנה הזאת כדי לנסות להתקדם בעצמי. מצטער שון, אולי בהמשך." + }, + { + "from": "Shon", + "message": "טוב, נראה שהלבנים באמת יקרות מדי כרגע וכולם שומרים אותן לעצמם. אני אסיים את התור ונקווה שה-10 יתחיל לעבוד בקרוב." + }, + { + "from": "Ziv", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה למשהו טוב שיזיז קצת את העניינים." + }, + { + "from": "Ziv", + "message": "מבאס שה-9 חסום, ממש בניתי על החיטה מהעיר. אני אבנה דרך בינתיים ונראה מה יהיה." + }, + { + "from": "Hadar", + "message": "לגמרי, ה-9 הזה חסום לשנינו. בינתיים רק שון חוגג עליו." + }, + { + "from": "Ziv", + "message": "נו באמת, ה-9 הזה חסום ודווקא עכשיו הוא יוצא. אין לי כל כך מה לעשות כרגע כשהחיטה שלי תקועה. מסיים תור ונקווה לטוב בסיבוב הבא." + }, + { + "from": "Hadar", + "message": "טוב, בואו נראה מה הקוביות יגידו. שון, אתה באמת חוגג על ה-9 הזה בזמן שזיו תקוע, אולי הגיע הזמן שהמזל יתהפך קצת." + } + ], + "trade_context": "Recent trade history: Ziv offered you 1 wheat for 1 brick; you rejected. You offered Shon 1 sheep for 1 wheat; Shon rejected. You offered Ziv 1 sheep for 1 wheat; Ziv rejected. You offered Shon 1 wood for 1 wheat; Shon accepted. Shon offered you 1 wheat for 1 brick; you rejected." + }, + "memory": { + "note_from_last_turn": "I have the resources for a settlement at node 35. If I roll a 7, I should move the robber to Hex 18 (Shon's Wheat 9) to slow him down, as he's currently the only one benefiting from 9s.", + "recent_notes": [ + "I have the resources for node 35. Shon is desperate for bricks (needs 10s to roll). Ziv is also holding a brick.", + "The 9 roll was wasted for me and Ziv due to the robber on Hex 14; only Shon benefited.", + "Shon is the only one benefiting from 9 rolls because hex 14 is blocked. Ziv and I are both losing out on wheat.", + "Shon is accumulating wheat from the unblocked 9. I have enough for a settlement at node 35 (Wh, B, W, S).", + "I have the resources for a settlement at node 35. If I roll a 7, I should move the robber to Hex 18 (Shon's Wheat 9) to slow him down, as he's currently the only one benefiting from 9s." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Hadar performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_38.txt b/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_38.txt new file mode 100644 index 0000000000000000000000000000000000000000..6ad942bf44407cf3ae2b597e3ee9a2ebb59bf840 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_38.txt @@ -0,0 +1,178 @@ +=== Prompt #38 for Hadar === +Timestamp: 2026-05-16T02:39:59.450832 +Active Turn: True + +--- What Happened --- +Hadar performed action: rolled the dice +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Hadar", + "role": null, + "relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Hadar performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.\nCurrent dice result: 9 (6+3). Resource production uses this total.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[6,3],\"dice_total\":9},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"],[[13,5],\"Ziv\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"B\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":6,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "מצטערת שון, הלבנה הזאת היא בדיוק מה שהייתי צריכה בשביל היישוב הבא שלי. חיכיתי לה הרבה זמן!" + }, + { + "from": "Ziv", + "message": "מצטער שון, גם אני חייב לשמור את הלבנה הזאת כדי להתקדם." + }, + { + "from": "Shon", + "message": "זיו, ראיתי שה-9 שלך חסום וחסרה לך חיטה. רוצה להחליף את הלבנה שקיבלת בחיטה שלי? זה יעזור לך להתקדם בינתיים." + }, + { + "from": "Ziv", + "message": "זה באמת מפתה כי ה-9 שלי חסום, אבל אני חייב לשמור על הלבנה הזאת כדי לנסות להתקדם בעצמי. מצטער שון, אולי בהמשך." + }, + { + "from": "Shon", + "message": "טוב, נראה שהלבנים באמת יקרות מדי כרגע וכולם שומרים אותן לעצמם. אני אסיים את התור ונקווה שה-10 יתחיל לעבוד בקרוב." + }, + { + "from": "Ziv", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה למשהו טוב שיזיז קצת את העניינים." + }, + { + "from": "Ziv", + "message": "מבאס שה-9 חסום, ממש בניתי על החיטה מהעיר. אני אבנה דרך בינתיים ונראה מה יהיה." + }, + { + "from": "Hadar", + "message": "לגמרי, ה-9 הזה חסום לשנינו. בינתיים רק שון חוגג עליו." + }, + { + "from": "Ziv", + "message": "נו באמת, ה-9 הזה חסום ודווקא עכשיו הוא יוצא. אין לי כל כך מה לעשות כרגע כשהחיטה שלי תקועה. מסיים תור ונקווה לטוב בסיבוב הבא." + }, + { + "from": "Hadar", + "message": "טוב, בואו נראה מה הקוביות יגידו. שון, אתה באמת חוגג על ה-9 הזה בזמן שזיו תקוע, אולי הגיע הזמן שהמזל יתהפך קצת." + } + ], + "trade_context": "Recent trade history: Ziv offered you 1 wheat for 1 brick; you rejected. You offered Shon 1 sheep for 1 wheat; Shon rejected. You offered Ziv 1 sheep for 1 wheat; Ziv rejected. You offered Shon 1 wood for 1 wheat; Shon accepted. Shon offered you 1 wheat for 1 brick; you rejected." + }, + "memory": { + "note_from_last_turn": "I have the resources for a settlement at node 35. If I roll a 7, I should move the robber to Hex 18 (Shon's Wheat 9) to slow him down, as he's currently the only one benefiting from 9s.", + "recent_notes": [ + "I have the resources for node 35. Shon is desperate for bricks (needs 10s to roll). Ziv is also holding a brick.", + "The 9 roll was wasted for me and Ziv due to the robber on Hex 14; only Shon benefited.", + "Shon is the only one benefiting from 9 rolls because hex 14 is blocked. Ziv and I are both losing out on wheat.", + "Shon is accumulating wheat from the unblocked 9. I have enough for a settlement at node 35 (Wh, B, W, S).", + "I have the resources for a settlement at node 35. If I roll a 7, I should move the robber to Hex 18 (Shon's Wheat 9) to slow him down, as he's currently the only one benefiting from 9s." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/intermediate/response_26_iter1.json b/examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/intermediate/response_26_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..cfd714e66113bc4d587cd2ecd8411ab83830001e --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/intermediate/response_26_iter1.json @@ -0,0 +1,38 @@ +{ + "request_number": 26, + "iteration": 1, + "timestamp": "2026-05-16T02:27:32.465933", + "player_name": "Hadar", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "node_id": 35, + "reasoning": "I have a road leading to node 35 and want to verify its resource yield before committing to building there." + } + }, + { + "id": "call_2", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Searching for high-yield nodes, specifically looking for Brick and Wheat to complement my current production.", + "min_pips": 10 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2308, + "completion": 0, + "thinking": 0, + "total": 2308 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/intermediate/response_28_iter1.json b/examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/intermediate/response_28_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..642654abc617b71359c3eeb3b99061afb762781b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/intermediate/response_28_iter1.json @@ -0,0 +1,29 @@ +{ + "request_number": 28, + "iteration": 1, + "timestamp": "2026-05-16T02:30:26.536947", + "player_name": "Hadar", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "אני בודקת אם יש מיקומים טובים יותר ליישוב מאשר נקודה 35, כדי לתכנן את הצעדים הבאים שלי בצורה אופטימלית." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2410, + "completion": 0, + "thinking": 0, + "total": 2410 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/intermediate/response_29_iter1.json b/examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/intermediate/response_29_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..6eca850754f42a40b6f33f155b52754fd053f7e4 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/intermediate/response_29_iter1.json @@ -0,0 +1,29 @@ +{ + "request_number": 29, + "iteration": 1, + "timestamp": "2026-05-16T02:31:49.994480", + "player_name": "Hadar", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "I am looking for the best settlement locations to prioritize my next expansion. I already have a road leading to node 35, but I want to see if there are better options I should pivot towards or plan for after node 35." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2362, + "completion": 0, + "thinking": 0, + "total": 2362 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_22.json b/examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_22.json new file mode 100644 index 0000000000000000000000000000000000000000..9832362b54c682e3e31244cd9b88101efb39dcbb --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_22.json @@ -0,0 +1,25 @@ +{ + "request_number": 22, + "timestamp": "2026-05-16T02:24:31.966449", + "player_name": "Hadar", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"Ziv is offering 1 sheep for 1 wood. I currently have 2 wood and I need sheep to build my next settlement at node 35 (or for development cards). My wood production is quite strong with settlements near hexes 1, 3, 4, and 9, so giving up one wood is not a major loss. Ziv is currently at 3 points and is blocked on the 9, so he isn't an immediate threat to win this turn. This trade helps me diversify my resources. I'll accept.\",\n \"note_to_self\": \"Accepted Ziv's trade (1 sheep for 1 wood). I now have 1 wood and 1 sheep. I still need brick and wheat for the settlement at 35.\",\n \"say_outloud\": \"טוב זיו, נשמע הוגן. יש לי מספיק עץ כרגע ואני באמת צריכה כבשה. בוא נסגור.\",\n \"action\": {\n \"type\": \"trade_accept\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "Ziv is offering 1 sheep for 1 wood. I currently have 2 wood and I need sheep to build my next settlement at node 35 (or for development cards). My wood production is quite strong with settlements near hexes 1, 3, 4, and 9, so giving up one wood is not a major loss. Ziv is currently at 3 points and is blocked on the 9, so he isn't an immediate threat to win this turn. This trade helps me diversify my resources. I'll accept.", + "note_to_self": "Accepted Ziv's trade (1 sheep for 1 wood). I now have 1 wood and 1 sheep. I still need brick and wheat for the settlement at 35.", + "say_outloud": "טוב זיו, נשמע הוגן. יש לי מספיק עץ כרגע ואני באמת צריכה כבשה. בוא נסגור.", + "action_type": "trade_accept", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1870, + "completion": 192, + "thinking": 0, + "total": 2062 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_23.json b/examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_23.json new file mode 100644 index 0000000000000000000000000000000000000000..d7146984dc5dcd8aadd0e54fa648bd151a243a85 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_23.json @@ -0,0 +1,25 @@ +{ + "request_number": 23, + "timestamp": "2026-05-16T02:25:43.006919", + "player_name": "Hadar", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"Ziv offered 1 Wheat for 1 Brick. I currently have 1 Wood and 1 Sheep, so I cannot fulfill this trade even if I wanted to. I will reject the trade and explain that I don't have any bricks to trade. My goal remains building a settlement at node 35, which requires Wood (have), Sheep (have), Brick (need), and Wheat (need).\",\n \"note_to_self\": \"I have Wood and Sheep. I need Brick and Wheat for my next settlement at 35. Ziv is trying to find bricks; Shon has brick production at 18 now.\",\n \"say_outloud\": \"הייתי בכיף מביאה לך לבנה אם הייתה לי זיו, אבל באמת שאין לי כרגע.\",\n \"action\": {\n \"type\": \"trade_reject\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "Ziv offered 1 Wheat for 1 Brick. I currently have 1 Wood and 1 Sheep, so I cannot fulfill this trade even if I wanted to. I will reject the trade and explain that I don't have any bricks to trade. My goal remains building a settlement at node 35, which requires Wood (have), Sheep (have), Brick (need), and Wheat (need).", + "note_to_self": "I have Wood and Sheep. I need Brick and Wheat for my next settlement at 35. Ziv is trying to find bricks; Shon has brick production at 18 now.", + "say_outloud": "הייתי בכיף מביאה לך לבנה אם הייתה לי זיו, אבל באמת שאין לי כרגע.", + "action_type": "trade_reject", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1859, + "completion": 167, + "thinking": 0, + "total": 2026 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_24.json b/examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_24.json new file mode 100644 index 0000000000000000000000000000000000000000..10894e191b079023d9942ad59d631b81998321aa --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_24.json @@ -0,0 +1,23 @@ +{ + "request_number": 24, + "timestamp": "2026-05-16T02:26:36.171893", + "player_name": "Hadar", + "type": "final", + "success": true, + "raw_content": "{\"internal_thinking\":\"זיו ממש מתוסכל מהחסימה על ה-9, וזה מובן כי יש לו שם עיר. שון הוא היחיד שמייצר לבנים כרגע בזכות הבית ב-18, אז כנראה שזיו ינסה לפנות אליו בתור הבא. אני צריכה למצוא דרך להשיג חיטה ולבנה כדי להתקדם ל-35 לפני שמישהו אחר יתפוס לי את המקום. אין טעם להגיב לזיו עכשיו, כבר אמרתי לו שאין לי לבנים.\",\"note_to_self\":\"זיו נואש להזיז את השודד מה-9 או להשיג משאבים בדרכים אחרות. שון הוא כרגע הספק היחיד של לבנים על הלוח. אני צריכה חיטה ולבנה ליישוב ב-35.\",\"say_outloud\":\"\"}", + "parsed": { + "internal_thinking": "זיו ממש מתוסכל מהחסימה על ה-9, וזה מובן כי יש לו שם עיר. שון הוא היחיד שמייצר לבנים כרגע בזכות הבית ב-18, אז כנראה שזיו ינסה לפנות אליו בתור הבא. אני צריכה למצוא דרך להשיג חיטה ולבנה כדי להתקדם ל-35 לפני שמישהו אחר יתפוס לי את המקום. אין טעם להגיב לזיו עכשיו, כבר אמרתי לו שאין לי לבנים.", + "note_to_self": "זיו נואש להזיז את השודד מה-9 או להשיג משאבים בדרכים אחרות. שון הוא כרגע הספק היחיד של לבנים על הלוח. אני צריכה חיטה ולבנה ליישוב ב-35.", + "say_outloud": "" + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1781, + "completion": 120, + "thinking": 0, + "total": 1901 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_25.json b/examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_25.json new file mode 100644 index 0000000000000000000000000000000000000000..49df14006499936ca2539cc3ad823148516504b8 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_25.json @@ -0,0 +1,25 @@ +{ + "request_number": 25, + "timestamp": "2026-05-16T02:27:09.661183", + "player_name": "Hadar", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"It's the start of my turn. I currently have 1 Wood and 1 Sheep. My development card (Knight) has already been played (it's in the 'r' revealed list). My current goal is to build a settlement at node 35, for which I need 1 Brick and 1 Wheat. I've already built the road leading there. The robber is currently on Hex 14 (Wheat 9), which is blocking Ziv and Shon, but not me. I need to roll the dice to generate resources and move the game forward.\",\n \"note_to_self\": \"The robber is currently blocking Ziv (node 41) and Shon (node 43) on the Wheat 9 hex. This is advantageous for me as it slows down their production while I aim for node 35. I still need Brick and Wheat.\",\n \"say_outloud\": \"טוב, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת בחיטה או לבנים הפעם, אני חייבת להתקדם.\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "It's the start of my turn. I currently have 1 Wood and 1 Sheep. My development card (Knight) has already been played (it's in the 'r' revealed list). My current goal is to build a settlement at node 35, for which I need 1 Brick and 1 Wheat. I've already built the road leading there. The robber is currently on Hex 14 (Wheat 9), which is blocking Ziv and Shon, but not me. I need to roll the dice to generate resources and move the game forward.", + "note_to_self": "The robber is currently blocking Ziv (node 41) and Shon (node 43) on the Wheat 9 hex. This is advantageous for me as it slows down their production while I aim for node 35. I still need Brick and Wheat.", + "say_outloud": "טוב, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת בחיטה או לבנים הפעם, אני חייבת להתקדם.", + "action_type": "roll_dice", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1912, + "completion": 218, + "thinking": 0, + "total": 2130 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_26.json b/examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_26.json new file mode 100644 index 0000000000000000000000000000000000000000..c1e3c7ce40fece6be043950c569fa38f03879187 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_26.json @@ -0,0 +1,33 @@ +{ + "request_number": 26, + "timestamp": "2026-05-16T02:28:11.666543", + "player_name": "Hadar", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have 3 Wood and 3 Sheep after the dice roll of 4 (producing 1 Wood from node 14 and 1 Sheep from node 25). My goal is to build a settlement at node 35, which requires 1 Wood, 1 Brick, 1 Sheep, and 1 Wheat. I am currently missing Brick and Wheat. Looking at the other players, Shon has 2 Wheat and 1 Sheep, while Ziv has 1 Wheat and 1 Wood. Neither has Brick in their hand. Since I have a surplus of Sheep and Shon has previously accepted sheep trades, I will propose a 1:1 trade of Sheep for Wheat. This will get me closer to my goal. I'll keep the Knight for now because the robber is currently blocking a Wheat 9 hex where Ziv has a city and Shon has a settlement, which is a very strong position for me.\",\n \"note_to_self\": \"Shon has Wheat and is a potential source for it. Nobody currently has Brick in hand, so I'll need to wait for a 6 or 10 to roll or use my 3:1 port at node 9 in a future turn.\",\n \"say_outloud\": \"שון, רוצה להחליף כבשה בחיטה? יש לך שתיים וזה יכול לעזור לשנינו כרגע.\",\n \"action\": {\n \"type\": \"trade_propose\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Shon\\\", \\\"offer\\\": {\\\"sheep\\\": 1}, \\\"request\\\": {\\\"wheat\\\": 1}}\"\n }\n}", + "parsed": { + "internal_thinking": "I have 3 Wood and 3 Sheep after the dice roll of 4 (producing 1 Wood from node 14 and 1 Sheep from node 25). My goal is to build a settlement at node 35, which requires 1 Wood, 1 Brick, 1 Sheep, and 1 Wheat. I am currently missing Brick and Wheat. Looking at the other players, Shon has 2 Wheat and 1 Sheep, while Ziv has 1 Wheat and 1 Wood. Neither has Brick in their hand. Since I have a surplus of Sheep and Shon has previously accepted sheep trades, I will propose a 1:1 trade of Sheep for Wheat. This will get me closer to my goal. I'll keep the Knight for now because the robber is currently blocking a Wheat 9 hex where Ziv has a city and Shon has a settlement, which is a very strong position for me.", + "note_to_self": "Shon has Wheat and is a potential source for it. Nobody currently has Brick in hand, so I'll need to wait for a 6 or 10 to roll or use my 3:1 port at node 9 in a future turn.", + "say_outloud": "שון, רוצה להחליף כבשה בחיטה? יש לך שתיים וזה יכול לעזור לשנינו כרגע.", + "action_type": "trade_propose", + "parameters": { + "target_player": "Shon", + "offer": { + "sheep": 1 + }, + "request": { + "wheat": 1 + } + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 4986, + "completion": 294, + "thinking": 0, + "total": 5548 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_27.json b/examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_27.json new file mode 100644 index 0000000000000000000000000000000000000000..cd39bf9ddcca1fc864cd9c2cf708c20f3ce4b17d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_27.json @@ -0,0 +1,33 @@ +{ + "request_number": 27, + "timestamp": "2026-05-16T02:29:06.296615", + "player_name": "Hadar", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have 2 Wood and 2 Sheep. I need 1 Brick and 1 Wheat to build a settlement at node 35. Shon just rejected my trade for wheat, so I'll try Ziv. Ziv mentioned earlier they were looking for bricks and had wheat to offer. Since I don't have bricks, I'll offer a sheep instead, as Ziv might need it for a settlement or dev card. I also have a Knight card, but since the robber is currently blocking both Shon and Ziv on a Wheat 9 hex (Hex 14), it's actually helping me by slowing them down. I'll hold the Knight for now and try to trade for the wheat I need.\",\n \"note_to_self\": \"Ziv has Wheat and needs Brick. Shon is holding onto Wheat. I need to keep an eye on Brick production (6, 10) to get my settlement at 35.\",\n \"say_outloud\": \"זיו, ראיתי שאתה מחפש לבנים ואין לי, אבל אולי תרצה כבשה בתמורה לחיטה? זה יכול לעזור לך להתקדם לכיוון אחר בינתיים.\",\n \"action\": {\n \"type\": \"trade_propose\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Ziv\\\", \\\"offer\\\": {\\\"sheep\\\": 1}, \\\"request\\\": {\\\"wheat\\\": 1}}\"\n }\n}", + "parsed": { + "internal_thinking": "I have 2 Wood and 2 Sheep. I need 1 Brick and 1 Wheat to build a settlement at node 35. Shon just rejected my trade for wheat, so I'll try Ziv. Ziv mentioned earlier they were looking for bricks and had wheat to offer. Since I don't have bricks, I'll offer a sheep instead, as Ziv might need it for a settlement or dev card. I also have a Knight card, but since the robber is currently blocking both Shon and Ziv on a Wheat 9 hex (Hex 14), it's actually helping me by slowing them down. I'll hold the Knight for now and try to trade for the wheat I need.", + "note_to_self": "Ziv has Wheat and needs Brick. Shon is holding onto Wheat. I need to keep an eye on Brick production (6, 10) to get my settlement at 35.", + "say_outloud": "זיו, ראיתי שאתה מחפש לבנים ואין לי, אבל אולי תרצה כבשה בתמורה לחיטה? זה יכול לעזור לך להתקדם לכיוון אחר בינתיים.", + "action_type": "trade_propose", + "parameters": { + "target_player": "Ziv", + "offer": { + "sheep": 1 + }, + "request": { + "wheat": 1 + } + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2370, + "completion": 256, + "thinking": 0, + "total": 2626 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_28.json b/examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_28.json new file mode 100644 index 0000000000000000000000000000000000000000..5c544273e4d5b2f9f78742a91cbb219aabcfc42d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_28.json @@ -0,0 +1,33 @@ +{ + "request_number": 28, + "timestamp": "2026-05-16T02:30:58.953578", + "player_name": "Hadar", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have 2 Wood and 2 Sheep. To build my next settlement at node 35, I need 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I am currently missing Brick and Wheat. While I have Brick production on node 20 (Hex 5, B6) and Wheat production on nodes 14 and 25 (Hex 7, Wh8), the recent dice roll of 4 didn't give me anything. Shon has 2 Wheat and might be willing to trade one for Wood, especially since he only has one Wood-producing hex (Hex 9, W11). Ziv only has 1 Wheat and already rejected a trade, so Shon is my best bet. If this trade fails, I'll have to wait for a 6, 8, or 10 to roll or accumulate enough resources for a 3:1 trade at my port on node 9.\",\n \"note_to_self\": \"Shon is holding 2 Wheat and seems to be planning something. I need to get Brick and Wheat for the settlement at 35. Node 35 is the best spot available with 9 pips (Sheep 11, Wheat 6, Ore 3).\",\n \"say_outloud\": \"שון, אולי תרצה עץ בתמורה לחיטה? ראיתי שאתה שומר אותה, אבל עץ יכול לעזור לך להתקדם בבנייה של הדרכים או היישוב הבא שלך.\",\n \"action\": {\n \"type\": \"trade_propose\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Shon\\\", \\\"offer\\\": {\\\"wood\\\": 1}, \\\"request\\\": {\\\"wheat\\\": 1}}\"\n }\n}", + "parsed": { + "internal_thinking": "I have 2 Wood and 2 Sheep. To build my next settlement at node 35, I need 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I am currently missing Brick and Wheat. While I have Brick production on node 20 (Hex 5, B6) and Wheat production on nodes 14 and 25 (Hex 7, Wh8), the recent dice roll of 4 didn't give me anything. Shon has 2 Wheat and might be willing to trade one for Wood, especially since he only has one Wood-producing hex (Hex 9, W11). Ziv only has 1 Wheat and already rejected a trade, so Shon is my best bet. If this trade fails, I'll have to wait for a 6, 8, or 10 to roll or accumulate enough resources for a 3:1 trade at my port on node 9.", + "note_to_self": "Shon is holding 2 Wheat and seems to be planning something. I need to get Brick and Wheat for the settlement at 35. Node 35 is the best spot available with 9 pips (Sheep 11, Wheat 6, Ore 3).", + "say_outloud": "שון, אולי תרצה עץ בתמורה לחיטה? ראיתי שאתה שומר אותה, אבל עץ יכול לעזור לך להתקדם בבנייה של הדרכים או היישוב הבא שלך.", + "action_type": "trade_propose", + "parameters": { + "target_player": "Shon", + "offer": { + "wood": 1 + }, + "request": { + "wheat": 1 + } + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 6464, + "completion": 294, + "thinking": 0, + "total": 7728 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_29.json b/examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_29.json new file mode 100644 index 0000000000000000000000000000000000000000..4d560eae2f4a089ac64b927414ac3256864d514d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_29.json @@ -0,0 +1,25 @@ +{ + "request_number": 29, + "timestamp": "2026-05-16T02:32:34.537886", + "player_name": "Hadar", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"After the recent trade with Shon (giving 1 wood for 1 wheat), my current resources are 1 Wheat, 1 Wood, and 2 Sheep. I am currently positioned to build a settlement at node 35, which is a high-value spot (9 pips: Wheat 6, Sheep 11, Ore 3). However, I am missing a Brick to complete the settlement (requires 1 Wood, 1 Brick, 1 Wheat, 1 Sheep). Since the players have indicated in the chat that no one has bricks at the moment, and I do not have enough of any single resource to use my 3:1 port at node 9 (requires 3 of a kind), I cannot build, buy a development card, or trade with the bank this turn. I will hold onto my revealed Knight card for now, as the robber is currently on Hex 14 (Wheat 9), which effectively blocks both Shon and Ziv while not affecting my production. Moving it now would be counter-productive. Therefore, the best move is to end my turn and wait for better rolls.\",\n \"note_to_self\": \"I am at node 35 and just need a Brick to settle. Ziv and Shon are blocked by the robber on the Wheat 9 hex, which is good for me. I should keep an eye on Brick production (6, 10) to see when they might have some to trade, or wait for my own production.\",\n \"say_outloud\": \"תודה על ההחלפה שון, זה יעזור לי בהמשך. נראה שבאמת אין לבנים לאף אחד כרגע וזה קצת תוקע את כולנו, אז אין לי הרבה מה לעשות. אני אסיים את התור ונקווה שהקוביות יהיו יותר לטובתנו בסיבוב הבא.\",\n \"action\": {\n \"type\": \"end_turn\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "After the recent trade with Shon (giving 1 wood for 1 wheat), my current resources are 1 Wheat, 1 Wood, and 2 Sheep. I am currently positioned to build a settlement at node 35, which is a high-value spot (9 pips: Wheat 6, Sheep 11, Ore 3). However, I am missing a Brick to complete the settlement (requires 1 Wood, 1 Brick, 1 Wheat, 1 Sheep). Since the players have indicated in the chat that no one has bricks at the moment, and I do not have enough of any single resource to use my 3:1 port at node 9 (requires 3 of a kind), I cannot build, buy a development card, or trade with the bank this turn. I will hold onto my revealed Knight card for now, as the robber is currently on Hex 14 (Wheat 9), which effectively blocks both Shon and Ziv while not affecting my production. Moving it now would be counter-productive. Therefore, the best move is to end my turn and wait for better rolls.", + "note_to_self": "I am at node 35 and just need a Brick to settle. Ziv and Shon are blocked by the robber on the Wheat 9 hex, which is good for me. I should keep an eye on Brick production (6, 10) to see when they might have some to trade, or wait for my own production.", + "say_outloud": "תודה על ההחלפה שון, זה יעזור לי בהמשך. נראה שבאמת אין לבנים לאף אחד כרגע וזה קצת תוקע את כולנו, אז אין לי הרבה מה לעשות. אני אסיים את התור ונקווה שהקוביות יהיו יותר לטובתנו בסיבוב הבא.", + "action_type": "end_turn", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 6222, + "completion": 365, + "thinking": 0, + "total": 7412 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_30.json b/examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_30.json new file mode 100644 index 0000000000000000000000000000000000000000..fceda5ef9ae812321dc2162d810f8df8312199df --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_30.json @@ -0,0 +1,23 @@ +{ + "request_number": 30, + "timestamp": "2026-05-16T02:33:26.572014", + "player_name": "Hadar", + "type": "final", + "success": true, + "raw_content": "{\"internal_thinking\":\"Shon rolled a 6. Looking at the board, Hex 5 is Brick 6 and Ziv has a settlement on Node 12, so Ziv just got the brick Shon was talking about. I also need brick for my settlement at node 35, but it's Shon's turn now. I'll stay quiet and see if he tries to trade with Ziv for it. Shon's comment was just generic table talk before the roll.\",\"note_to_self\":\"Ziv just got a brick from the 6 roll (Hex 5). I need a brick for my settlement at node 35, so I should keep an eye on Ziv's hand.\",\"say_outloud\":\"\"}", + "parsed": { + "internal_thinking": "Shon rolled a 6. Looking at the board, Hex 5 is Brick 6 and Ziv has a settlement on Node 12, so Ziv just got the brick Shon was talking about. I also need brick for my settlement at node 35, but it's Shon's turn now. I'll stay quiet and see if he tries to trade with Ziv for it. Shon's comment was just generic table talk before the roll.", + "note_to_self": "Ziv just got a brick from the 6 roll (Hex 5). I need a brick for my settlement at node 35, so I should keep an eye on Ziv's hand.", + "say_outloud": "" + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1923, + "completion": 131, + "thinking": 0, + "total": 2054 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_31.json b/examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_31.json new file mode 100644 index 0000000000000000000000000000000000000000..b4afffd0bf3259c35f5434645a221f0172984592 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_31.json @@ -0,0 +1,25 @@ +{ + "request_number": 31, + "timestamp": "2026-05-16T02:34:12.102354", + "player_name": "Hadar", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"Shon is offering 1 Wheat for 1 Brick. Looking at my resources, I have exactly 1 Wheat, 1 Brick, 1 Wood, and 2 Sheep. I need that Brick, along with the Wood, Wheat, and one Sheep, to build a settlement at Node 35, which I've already reached with my roads. Since Brick is scarce and I finally got one from the roll of 6 (my settlement at Node 20 is adjacent to the B6 hex), it would be a mistake to trade it away, especially for a resource I already possess. I will reject the trade to ensure I can build my settlement on my next turn.\",\n \"note_to_self\": \"I have the resources for a settlement at node 35 (Wh, B, W, S). I must protect this brick at all costs since it's my only way to expand right now. Shon is looking for bricks, and Ziv likely has one too from the 6 roll.\",\n \"say_outloud\": \"מצטערת שון, הלבנה הזאת היא בדיוק מה שהייתי צריכה בשביל היישוב הבא שלי. חיכיתי לה הרבה זמן!\",\n \"action\": {\n \"type\": \"trade_reject\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "Shon is offering 1 Wheat for 1 Brick. Looking at my resources, I have exactly 1 Wheat, 1 Brick, 1 Wood, and 2 Sheep. I need that Brick, along with the Wood, Wheat, and one Sheep, to build a settlement at Node 35, which I've already reached with my roads. Since Brick is scarce and I finally got one from the roll of 6 (my settlement at Node 20 is adjacent to the B6 hex), it would be a mistake to trade it away, especially for a resource I already possess. I will reject the trade to ensure I can build my settlement on my next turn.", + "note_to_self": "I have the resources for a settlement at node 35 (Wh, B, W, S). I must protect this brick at all costs since it's my only way to expand right now. Shon is looking for bricks, and Ziv likely has one too from the 6 roll.", + "say_outloud": "מצטערת שון, הלבנה הזאת היא בדיוק מה שהייתי צריכה בשביל היישוב הבא שלי. חיכיתי לה הרבה זמן!", + "action_type": "trade_reject", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1981, + "completion": 245, + "thinking": 0, + "total": 2226 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_32.json b/examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_32.json new file mode 100644 index 0000000000000000000000000000000000000000..5c8c764a826906b79e36b8d8d70f477966505308 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_32.json @@ -0,0 +1,23 @@ +{ + "request_number": 32, + "timestamp": "2026-05-16T02:35:38.444118", + "player_name": "Hadar", + "type": "final", + "success": true, + "raw_content": "{\"internal_thinking\":\"Shon is trying to exploit the fact that Ziv's wheat production on 9 is blocked to get a brick, but Ziv is playing it smart and keeping the brick for himself. I have exactly what I need for my settlement at node 35 (1 Wheat, 1 Brick, 1 Wood, 1 Sheep), so I definitely won't be trading my brick away. Given Shon's history of betrayal, I'm glad Ziv isn't giving in easily. I'll stay quiet and wait for my turn.\",\"note_to_self\":\"I have the full set of resources (Wh, B, W, S) for the settlement at node 35. Ziv is holding onto his brick despite the wheat shortage.\",\"say_outloud\":\"\"}", + "parsed": { + "internal_thinking": "Shon is trying to exploit the fact that Ziv's wheat production on 9 is blocked to get a brick, but Ziv is playing it smart and keeping the brick for himself. I have exactly what I need for my settlement at node 35 (1 Wheat, 1 Brick, 1 Wood, 1 Sheep), so I definitely won't be trading my brick away. Given Shon's history of betrayal, I'm glad Ziv isn't giving in easily. I'll stay quiet and wait for my turn.", + "note_to_self": "I have the full set of resources (Wh, B, W, S) for the settlement at node 35. Ziv is holding onto his brick despite the wheat shortage.", + "say_outloud": "" + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1905, + "completion": 150, + "thinking": 0, + "total": 2055 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_33.json b/examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_33.json new file mode 100644 index 0000000000000000000000000000000000000000..dfff5716fae94f6c75de7ffcc13ee8b094b024ad --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_33.json @@ -0,0 +1,23 @@ +{ + "request_number": 33, + "timestamp": "2026-05-16T02:36:28.464116", + "player_name": "Hadar", + "type": "final", + "success": true, + "raw_content": "{\"internal_thinking\":\"Shon is finishing his turn. He's clearly frustrated about the lack of bricks, which makes sense since everyone is hoarding them for their own expansion. I have the resources I need (Wheat, Brick, Wood, Sheep) to build my settlement at node 35 on my next turn, so I definitely wasn't going to trade my brick away. I'll just stay quiet and hope no 7 is rolled before it's my turn. Ziv is up next.\",\"note_to_self\":\"I have the resources for node 35. Shon is desperate for bricks (needs 10s to roll). Ziv is also holding a brick.\",\"say_outloud\":\"\"}", + "parsed": { + "internal_thinking": "Shon is finishing his turn. He's clearly frustrated about the lack of bricks, which makes sense since everyone is hoarding them for their own expansion. I have the resources I need (Wheat, Brick, Wood, Sheep) to build my settlement at node 35 on my next turn, so I definitely wasn't going to trade my brick away. I'll just stay quiet and hope no 7 is rolled before it's my turn. Ziv is up next.", + "note_to_self": "I have the resources for node 35. Shon is desperate for bricks (needs 10s to roll). Ziv is also holding a brick.", + "say_outloud": "" + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1875, + "completion": 141, + "thinking": 0, + "total": 2016 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_34.json b/examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_34.json new file mode 100644 index 0000000000000000000000000000000000000000..a200c3ab2ff6000a438a9159362af33a809ca5c3 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_34.json @@ -0,0 +1,23 @@ +{ + "request_number": 34, + "timestamp": "2026-05-16T02:37:05.842895", + "player_name": "Hadar", + "type": "final", + "success": true, + "raw_content": "{\"internal_thinking\":\"The roll is 9. That should have been great for me and Ziv (Hex 14), but the robber is sitting right there. Only Shon gets wheat from the other 9 (Hex 18). Ziv's hope for something to 'move things along' didn't really work out for him or me. I'm still holding my resources for the settlement at node 35, just need to make sure I don't lose them to a 7 or a robbery before my turn.\",\"note_to_self\":\"The 9 roll was wasted for me and Ziv due to the robber on Hex 14; only Shon benefited.\",\"say_outloud\":\"\"}", + "parsed": { + "internal_thinking": "The roll is 9. That should have been great for me and Ziv (Hex 14), but the robber is sitting right there. Only Shon gets wheat from the other 9 (Hex 18). Ziv's hope for something to 'move things along' didn't really work out for him or me. I'm still holding my resources for the settlement at node 35, just need to make sure I don't lose them to a 7 or a robbery before my turn.", + "note_to_self": "The 9 roll was wasted for me and Ziv due to the robber on Hex 14; only Shon benefited.", + "say_outloud": "" + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1816, + "completion": 131, + "thinking": 0, + "total": 1947 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_35.json b/examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_35.json new file mode 100644 index 0000000000000000000000000000000000000000..bad2f8c3a07751affbdf122bd735f4bc8b8b02b4 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_35.json @@ -0,0 +1,23 @@ +{ + "request_number": 35, + "timestamp": "2026-05-16T02:38:16.669657", + "player_name": "Hadar", + "type": "final", + "success": true, + "raw_content": "{\"internal_thinking\":\"Ziv is right to be frustrated. The robber on hex 14 is blocking both his city and my settlement, which means every 9 that rolls is a huge waste for us while Shon collects wheat from his other 9. I should agree with Ziv to keep our shared interest in moving the robber aligned. I have the resources for my next settlement at 35, but I'll need that wheat flow back soon.\",\"note_to_self\":\"Shon is the only one benefiting from 9 rolls because hex 14 is blocked. Ziv and I are both losing out on wheat.\",\"say_outloud\":\"לגמרי, ה-9 הזה חסום לשנינו. בינתיים רק שון חוגג עליו.\"}", + "parsed": { + "internal_thinking": "Ziv is right to be frustrated. The robber on hex 14 is blocking both his city and my settlement, which means every 9 that rolls is a huge waste for us while Shon collects wheat from his other 9. I should agree with Ziv to keep our shared interest in moving the robber aligned. I have the resources for my next settlement at 35, but I'll need that wheat flow back soon.", + "note_to_self": "Shon is the only one benefiting from 9 rolls because hex 14 is blocked. Ziv and I are both losing out on wheat.", + "say_outloud": "לגמרי, ה-9 הזה חסום לשנינו. בינתיים רק שון חוגג עליו." + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1771, + "completion": 147, + "thinking": 0, + "total": 1918 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_36.json b/examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_36.json new file mode 100644 index 0000000000000000000000000000000000000000..4e2f7e581eda11b399983042cecd0919a0d528f2 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_36.json @@ -0,0 +1,23 @@ +{ + "request_number": 36, + "timestamp": "2026-05-16T02:39:22.346715", + "player_name": "Hadar", + "type": "final", + "success": true, + "raw_content": "{\"internal_thinking\":\"Ziv is frustrated because his city on the 9 is blocked while Shon keeps collecting wheat from the other 9. I'm also not getting anything, but I have the resources I need for my next settlement at node 35. I'll stay quiet and wait for my turn to build. Shon is the one to watch since he's the only one benefiting from the 9s right now.\",\"note_to_self\":\"Shon is accumulating wheat from the unblocked 9. I have enough for a settlement at node 35 (Wh, B, W, S).\",\"say_outloud\":\"\"}", + "parsed": { + "internal_thinking": "Ziv is frustrated because his city on the 9 is blocked while Shon keeps collecting wheat from the other 9. I'm also not getting anything, but I have the resources I need for my next settlement at node 35. I'll stay quiet and wait for my turn to build. Shon is the one to watch since he's the only one benefiting from the 9s right now.", + "note_to_self": "Shon is accumulating wheat from the unblocked 9. I have enough for a settlement at node 35 (Wh, B, W, S).", + "say_outloud": "" + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1800, + "completion": 124, + "thinking": 0, + "total": 1924 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_37.json b/examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_37.json new file mode 100644 index 0000000000000000000000000000000000000000..352bb04066a297a264914fa5de03b3661c7a89ac --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_37.json @@ -0,0 +1,25 @@ +{ + "request_number": 37, + "timestamp": "2026-05-16T02:39:54.731431", + "player_name": "Hadar", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I currently have 1 Wheat, 1 Brick, 1 Wood, and 2 Sheep, which is exactly what I need to build a settlement at node 35 (where my road already ends). Node 35 is a strong location providing Sheep (11), Wheat (6), and Ore (3). Before I can build, I must roll the dice. There are no development cards available for me to play this turn (the Knight is already revealed). I notice that Shon is benefiting significantly from the unblocked 9 (Hex 18) while Ziv's 9 (Hex 14) is currently blocked by the robber. I'll roll the dice and hope to maintain my resources to build the settlement.\",\n \"note_to_self\": \"I have the resources for a settlement at node 35. If I roll a 7, I should move the robber to Hex 18 (Shon's Wheat 9) to slow him down, as he's currently the only one benefiting from 9s.\",\n \"say_outloud\": \"טוב, בואו נראה מה הקוביות יגידו. שון, אתה באמת חוגג על ה-9 הזה בזמן שזיו תקוע, אולי הגיע הזמן שהמזל יתהפך קצת.\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "I currently have 1 Wheat, 1 Brick, 1 Wood, and 2 Sheep, which is exactly what I need to build a settlement at node 35 (where my road already ends). Node 35 is a strong location providing Sheep (11), Wheat (6), and Ore (3). Before I can build, I must roll the dice. There are no development cards available for me to play this turn (the Knight is already revealed). I notice that Shon is benefiting significantly from the unblocked 9 (Hex 18) while Ziv's 9 (Hex 14) is currently blocked by the robber. I'll roll the dice and hope to maintain my resources to build the settlement.", + "note_to_self": "I have the resources for a settlement at node 35. If I roll a 7, I should move the robber to Hex 18 (Shon's Wheat 9) to slow him down, as he's currently the only one benefiting from 9s.", + "say_outloud": "טוב, בואו נראה מה הקוביות יגידו. שון, אתה באמת חוגג על ה-9 הזה בזמן שזיו תקוע, אולי הגיע הזמן שהמזל יתהפך קצת.", + "action_type": "roll_dice", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1891, + "completion": 253, + "thinking": 0, + "total": 2144 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Shon/Shon.md b/examples/ai_testing/my_games/session_20260516_020509/Shon/Shon.md index b42965046c20b5a8999a476773c7912efa84a488..04e7e5db6e0ad27c1f6182b6d92d2fb21ecffec2 100644 --- a/examples/ai_testing/my_games/session_20260516_020509/Shon/Shon.md +++ b/examples/ai_testing/my_games/session_20260516_020509/Shon/Shon.md @@ -523,3 +523,392 @@ See: [prompt_21.json](prompts/prompt_21.json) **Note to Self:** Ziv's Wheat 9 (Hex 14) is still blocked by Hadar's robber. I am benefiting from the 9 on Hex 18. Ziv is getting increasingly frustrated with Hadar's block. --- + +## Request #22 - 👀 OBSERVING + +**Time:** 02:24:36 + +### What Happened +Event 1: Ziv said: "הדר, ה-9 הזה שחסמת לי באמת חונק את המשחק. יש לך אולי עץ מיותר? אני מוכן לתת כבשה בתמורה, אולי זה יעזור לי לזוז קצת למקום אחר." +Trade offer trade_29_13: Ziv offers 1 sheep to Hadar for 1 wood. +You may react only with table talk or memory. Do not choose a board action. +Source player: Ziv +Reaction event id: 29:2:TRADE_PROPOSE:98:1 + +### Prompt Sent +See: [prompt_22.json](prompts/prompt_22.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 2052 (in:1918 out:134) | **Cost:** $0.001361 + +**Thinking:** Ziv and Hadar are trading. Ziv is trying to get wood to probably build his way out of the block Hadar put on his 9, and Hadar is helping him despite having blocked him. It's a fair trade for them, but it means they are cooperating. I'll keep an eye on Ziv's next move since he's getting 'un-stuck'. + +**Note to Self:** Hadar and Ziv traded wood for sheep. Ziv is trying to expand to overcome the robber on his wheat 9. Hadar is accumulating resources for her next settlement or development card. + +--- + +## Request #23 - 👀 OBSERVING + +**Time:** 02:25:47 + +### What Happened +Event 1: Ziv said: "הדר, יש לך אולי לבנה מיותרת? אני יכול לתת חיטה בתמורה. השודד הזה על ה-9 באמת תוקע אותי ומונע ממני להתקדם." +Trade offer trade_29_14: Ziv offers 1 wheat to Hadar for 1 brick. +You may react only with table talk or memory. Do not choose a board action. +Source player: Ziv +Reaction event id: 29:2:TRADE_PROPOSE:99:1 + +### Prompt Sent +See: [prompt_23.json](prompts/prompt_23.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 2032 (in:1912 out:120) | **Cost:** $0.001316 + +**Thinking:** Ziv is clearly frustrated by the robber on the 9 wheat. Since I'm the only one actually benefiting from the 9 right now (via hex 18), it's best for me to stay quiet and not draw attention to my own wheat income. Hadar already declined the trade, and I don't have the brick he's looking for anyway. + +**Note to Self:** Ziv is desperate for bricks to expand away from the blocked wheat 9. Hadar and I are both currently low on bricks in hand. + +--- + +## Request #24 - 👀 OBSERVING + +**Time:** 02:26:26 + +### What Happened +Event 1: Ziv said: "טוב, נראה שכולנו באותה סירה בלי לבנים כרגע. אני אסיים את התור ונקווה שהמספרים הבאים יהיו קצת יותר מוצלחים." +You may react only with table talk or memory. Do not choose a board action. +Source player: Ziv +Reaction event id: 29:2:END_TURN:100:1 + +### Prompt Sent +See: [prompt_24.json](prompts/prompt_24.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 2003 (in:1873 out:130) | **Cost:** $0.001326 + +**Thinking:** Ziv is frustrated because Hadar is blocking his 9-Wheat, while I'm actually benefiting from the 9-Wheat on hex 18. He thinks we're all short on bricks, but I've got the 10s covered. I'll keep quiet about my resources to avoid becoming a target for the robber. Let him stay annoyed at Hadar. + +**Note to Self:** Ziv is frustrated with Hadar's block on the 9-Wheat. I gained 2 Wheat from that 9 roll. I have a strong brick income potential on 10 that the others seem to be overlooking. + +--- + +## Request #25 - 👀 OBSERVING + +**Time:** 02:27:13 + +### What Happened +Event 1: Hadar said: "טוב, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת בחיטה או לבנים הפעם, אני חייבת להתקדם." +You may react only with table talk or memory. Do not choose a board action. +Source player: Hadar +Reaction event id: 30:0:ROLL_DICE:101:1 + +### Prompt Sent +See: [prompt_25.json](prompts/prompt_25.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 1978 (in:1849 out:129) | **Cost:** $0.001311 + +**Thinking:** Hadar rolled a 4, which gives her Wood and Sheep, but she specifically mentioned wanting Wheat and Bricks. Neither Ziv nor I gained anything from this roll. Since she didn't address me directly and is just narrating her turn, I'll stay silent and observe her next move. My focus remains on reaching the Sheep port at node 17. + +**Note to Self:** Hadar is looking for Wheat and Bricks but got Wood and Sheep on this roll. Ziv is still stuck with low resources due to the blocked 9. + +--- + +## Request #26 - 🎯 ACTIVE TURN + +**Time:** 02:28:16 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +trade offer trade 30 15: hadar offers 1 sheep to shon for 1 wheat. +Current required action: Trade offer trade_30_15: Hadar offers 1 sheep to Shon for 1 wheat. Choose trade_accept to accept or trade_reject to reject. + +### Prompt Sent +See: [prompt_26.json](prompts/prompt_26.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 2103 (in:1898 out:205) | **Cost:** $0.001564 + +**Thinking:** Hadar is offering 1 Sheep for 1 Wheat. I currently have 2 Wheat and 1 Sheep. While the trade is technically fair, I produce Sheep on an 8 (Hex 4) and Wheat on both 6 and 9s (Hexes 15, 14, 18). Wheat is a more versatile resource for both Cities and Development cards. Since Hadar and I are tied at 4 Victory Points, I don't want to facilitate her expansion or card purchases unless it significantly benefits me. I'll decline and keep my Wheat for my own future builds. + +**Note to Self:** I have strong Brick income on 10 and Wheat on 9/6. I need to secure a Wood source or trade for it soon to keep expanding. + +**Says:** "הצעה הוגנת הדר, אבל אני שומר את החיטה לסיבוב הבא, אני חייב אותה לתוכניות שלי. אולי בפעם אחרת." + +**Action:** **trade_reject** + +--- + +## Request #27 - 👀 OBSERVING + +**Time:** 02:29:35 + +### What Happened +Event 1: Hadar said: "זיו, ראיתי שאתה מחפש לבנים ואין לי, אבל אולי תרצה כבשה בתמורה לחיטה? זה יכול לעזור לך להתקדם לכיוון אחר בינתיים." +Trade offer trade_30_16: Hadar offers 1 sheep to Ziv for 1 wheat. +You may react only with table talk or memory. Do not choose a board action. +Source player: Hadar +Reaction event id: 30:0:TRADE_PROPOSE:103:1 + +### Prompt Sent +See: [prompt_27.json](prompts/prompt_27.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 1988 (in:1835 out:153) | **Cost:** $0.001377 + +**Thinking:** Hadar is really pushing for that wheat. She has wood and sheep, so she's likely aiming for a settlement or a development card. Ziv is being smart not giving up his only wheat, especially with his main source (the 9) blocked. I'm happy to stay out of this trade; I need my resources for my own expansion and I already told Hadar no. I'll keep an eye on how many resources they are accumulating. + +**Note to Self:** Hadar is desperate for wheat. Ziv is protecting his last wheat since the 9 is blocked. I have a strong brick income potential on 10 that I should leverage soon. + +--- + +## Request #28 - 🎯 ACTIVE TURN + +**Time:** 02:31:04 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +trade offer trade 30 17: hadar offers 1 wood to shon for 1 wheat. +Current required action: Trade offer trade_30_17: Hadar offers 1 wood to Shon for 1 wheat. Choose trade_accept to accept or trade_reject to reject. + +### Prompt Sent +See: [prompt_28.json](prompts/prompt_28.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 2174 (in:1922 out:252) | **Cost:** $0.001717 + +**Thinking:** Hadar is offering 1 Wood for 1 Wheat. I currently have 2 Wheat and 1 Sheep. My Wheat production is strong (Nodes 43 and 50 cover Hexes 18, 15, and 14, which are Wheat 9, 6, and 9 respectively), even with one 9 blocked by the robber. I have no Wood in hand and need it to expand my road network and build new settlements. Hadar is tied with me at 4 VP, but this trade is mutually beneficial as I need the Wood for my next move. Given our history, showing a bit of cooperation now might also help smooth things over after my betrayal in the last game, while still being a strategically sound move for my own growth. + +**Note to Self:** Accepted a trade with Hadar (1 Wood for 1 Wheat). I need to focus on getting Bricks next to utilize the Wood for a road/settlement. Node 30 gives me access to Brick on 10. + +**Says:** "הצעה טובה, הדר. עץ באמת יעזור לי עכשיו לצאת מהתקיעות ולבנות משהו. בואי נסגור על זה." + +**Action:** **trade_accept** + +--- + +## Request #29 - 👀 OBSERVING + +**Time:** 02:32:39 + +### What Happened +Event 1: Hadar said: "תודה על ההחלפה שון, זה יעזור לי בהמשך. נראה שבאמת אין לבנים לאף אחד כרגע וזה קצת תוקע את כולנו, אז אין לי הרבה מה לעשות. אני אסיים את התור ונקווה שהקוביות יהיו יותר לטובתנו בסיבוב הבא." +You may react only with table talk or memory. Do not choose a board action. +Source player: Hadar +Reaction event id: 30:0:END_TURN:105:1 + +### Prompt Sent +See: [prompt_29.json](prompts/prompt_29.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 2035 (in:1881 out:154) | **Cost:** $0.001403 + +**Thinking:** Hadar is being friendly after our trade. I actually have a very strong position on the Brick 10 hexes (Node 30), which is exactly what she and Ziv are complaining about lacking. I'll keep that quiet and just maintain the friendly rapport to smooth over our history. My next goal is to use the Wood I just acquired from her to build a road or settlement once I get more resources. + +**Note to Self:** I control the Brick 10s (Node 30). Hadar and Ziv are struggling for Brick, which gives me a major advantage if 10 rolls. + +**Says:** "בכיף הדר, מקווה שזה יעזור לשנינו. נראה מה יצא בקוביות עכשיו." + +--- + +## Request #30 - 🎯 ACTIVE TURN + +**Time:** 02:32:53 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Previous game event: hadar ended their turn +It's your turn. +Current required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful. + +### Prompt Sent +See: [prompt_30.json](prompts/prompt_30.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 2221 (in:1959 out:262) | **Cost:** $0.001765 + +**Thinking:** I am currently tied for the lead with Hadar at 4 victory points. My resource production is quite specialized: I have a very strong position on Brick (10 rolls give me 3 Bricks across nodes 18 and 30). Hadar and Ziv have both mentioned a lack of bricks, which puts me in a strong bargaining position if 10s start rolling. My wheat production on 9 (Node 43 and 50) is currently hampered by the robber on Hex 14. I have no development cards to play, so my only option is to roll the dice and see what resources we get. I'll maintain a friendly tone in Hebrew, acknowledging the shared struggle for resources that was discussed in the last few turns. + +**Note to Self:** I control the Brick 10s (Node 30 and 18). Hadar and Ziv are struggling for Brick, which gives me a major advantage if 10 rolls. I should look to trade brick for ore or wheat if I get a surplus. + +**Says:** "טוב, בואו נראה אם הקוביות יביאו קצת לבנים לשולחן, נראה שכולם מחכים לזה." + +**Action:** **roll_dice** + +--- + +## Request #31 - 🎯 ACTIVE TURN + +**Time:** 02:33:15 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Shon performed action: rolled the dice +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_31.json](prompts/prompt_31.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 7213 (in:6170 out:259) | **Cost:** $0.003862 + +**Thinking:** I have 2 Wheat, 1 Wood, and 1 Sheep. To progress, I need Brick to build a road or Ore to buy a development card. I'm currently producing Brick on 10, but none has rolled recently. Both Hadar and Ziv have 1 Brick according to the game state. Since Hadar was looking for Wheat earlier and we just completed a successful trade, she is the most likely trade partner. I'll propose a 1:1 trade of Wheat for Brick. This would allow me to build a road toward node 45 (Ore/Wheat/Sheep) or 33/34, which are valuable expansion spots. If she accepts, I'll be one step closer to a new settlement. + +**Note to Self:** I am looking to expand from node 43 towards node 45 to secure more Ore and Wheat. I need to keep an eye on Ziv's progress near node 32. + +**Says:** "הדר, זיו, למישהו יש לבנה פנויה להחלפה? אני יכול להציע חיטה בתמורה, נראה לי שזה יכול לעזור לכם." + +**Action:** **trade_propose** - {"target_player": "Hadar", "offer": {"wheat": 1}, "request": {"brick": 1}} + +--- + +## Request #32 - 🎯 ACTIVE TURN + +**Time:** 02:34:16 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'brick': 1}, 'target_player': 0, '_ai_say_outloud': 'הדר, זיו, למישהו יש לבנה פנויה להחלפה? אני יכול להציע חיטה בתמורה, נראה לי שזה יכול לעזור לכם.', 'trade_id': 'trade_31_18', 'trade_status': 'rejected'}. Error: Hadar rejected your trade offer +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_32.json](prompts/prompt_32.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 7376 (in:6298 out:275) | **Cost:** $0.003974 + +**Thinking:** I have 2 Wheat, 1 Wood, and 1 Sheep. To expand toward the high-value nodes 35 and 45 (which offer Ore and Wheat), I need Bricks. A 6 was just rolled, which produced a Brick for Ziv (at node 12) and Hadar (at node 14), and a Wheat for me (at node 43). Ziv previously mentioned his Wheat income (on Hex 14, number 9) is blocked by the robber, making him a likely trade partner for Wheat. Hadar already rejected a trade for her Brick, so I will target Ziv. I'll offer 1 Wheat for 1 Brick. This would allow me to build a road toward node 45 if accepted, utilizing my existing Wood. + +**Note to Self:** Ziv's Wheat 9 is blocked by the robber. He just got a Brick from the 6 roll. He is the best target for a Wheat-for-Brick trade. I am focusing on expansion toward nodes 35/45 to secure Ore income. + +**Says:** "זיו, ראיתי שה-9 שלך חסום וחסרה לך חיטה. רוצה להחליף את הלבנה שקיבלת בחיטה שלי? זה יעזור לך להתקדם בינתיים." + +**Action:** **trade_propose** - {"target_player": "Ziv", "offer": {"wheat": 1}, "request": {"brick": 1}} + +--- + +## Request #33 - 🎯 ACTIVE TURN + +**Time:** 02:35:27 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'brick': 1}, 'target_player': 2, '_ai_say_outloud': 'זיו, ראיתי שה-9 שלך חסום וחסרה לך חיטה. רוצה להחליף את הלבנה שקיבלת בחיטה שלי? זה יעזור לך להתקדם בינתיים.', 'trade_id': 'trade_31_19', 'trade_status': 'rejected'}. Error: Ziv rejected your trade offer +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_33.json](prompts/prompt_33.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 9512 (in:7681 out:252) | **Cost:** $0.004596 + +**Thinking:** I have 2 Wheat, 1 Wood, and 1 Sheep. Both Hadar and Ziv just received a Brick from the 6 roll, but they rejected my 1:1 Wheat-for-Brick trade offers. Looking at my position, I am heavily reliant on a 10 rolling for Brick production. I have a 3:1 port at node 50, but I only have 2 Wheat, so I can't use it yet. I need a Brick to build a road toward node 45 (Ore) or node 35. Since the other players are holding onto their bricks for their own settlements, and I don't have enough resources to trade with the bank or buy a development card, my best move is to end the turn and hope for a 10 or an 8 to improve my hand. + +**Note to Self:** I need Brick (10) or Ore (5) to progress. I'm aiming for node 45 or 35 to secure more Ore income. Ziv and Hadar are currently hoarding Bricks. + +**Says:** "טוב, נראה שהלבנים באמת יקרות מדי כרגע וכולם שומרים אותן לעצמם. אני אסיים את התור ונקווה שה-10 יתחיל לעבוד בקרוב." + +**Action:** **end_turn** + +--- + +## Request #34 - 👀 OBSERVING + +**Time:** 02:36:52 + +### What Happened +Event 1: Ziv said: "יאללה, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה למשהו טוב שיזיז קצת את העניינים." +You may react only with table talk or memory. Do not choose a board action. +Source player: Ziv +Reaction event id: 32:2:ROLL_DICE:110:1 + +### Prompt Sent +See: [prompt_34.json](prompts/prompt_34.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 1961 (in:1802 out:159) | **Cost:** $0.001378 + +**Thinking:** Ziv rolled a 9. This is interesting because Hex 14 (Wheat 9) is currently blocked by the robber, which means Ziv and Hadar get nothing from it. However, I have a settlement on node 30 which is adjacent to Hex 18 (also Wheat 9), so I'm the only one actually getting resources from this roll. I'll keep quiet to avoid drawing attention to the fact that the robber is currently helping me stay ahead while they are blocked. + +**Note to Self:** The 9 roll only benefited me (Hex 18) while Ziv and Hadar are blocked on Hex 14. This is a good position for me to accumulate wheat for future trades or cities. + +--- + +## Request #35 - 👀 OBSERVING + +**Time:** 02:38:04 + +### What Happened +Event 1: Ziv said: "מבאס שה-9 חסום, ממש בניתי על החיטה מהעיר. אני אבנה דרך בינתיים ונראה מה יהיה." +You may react only with table talk or memory. Do not choose a board action. +Source player: Ziv +Reaction event id: 32:2:BUILD_ROAD:111:1 + +### Prompt Sent +See: [prompt_35.json](prompts/prompt_35.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 1962 (in:1819 out:143) | **Cost:** $0.001339 + +**Thinking:** Ziv is frustrated because his city on hex 14 is blocked, while I'm the only one who actually got wheat from that 9 because of my settlement on hex 18. He refused my trade earlier and now he's stuck without the wheat he needs. I'll stay quiet and let him vent; no need to draw attention to the fact that I'm the only one profiting from the 9s right now. + +**Note to Self:** Ziv is feeling the pressure of the robber on hex 14. Since I'm the only one getting resources on 9 (hex 18), I have a temporary monopoly on new wheat production. + +--- + +## Request #36 - 👀 OBSERVING + +**Time:** 02:39:09 + +### What Happened +Event 1: Ziv said: "נו באמת, ה-9 הזה חסום ודווקא עכשיו הוא יוצא. אין לי כל כך מה לעשות כרגע כשהחיטה שלי תקועה. מסיים תור ונקווה לטוב בסיבוב הבא." +You may react only with table talk or memory. Do not choose a board action. +Source player: Ziv +Reaction event id: 32:2:END_TURN:112:1 + +### Prompt Sent +See: [prompt_36.json](prompts/prompt_36.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 1974 (in:1839 out:135) | **Cost:** $0.001324 + +**Thinking:** זיו והדר שניהם חסומים ב-9 של משבצת 14, מה שמשאיר אותי היחיד שמרוויח מהטלה של 9 בזכות היישובים שלי על משבצת 18. זה יתרון משמעותי כרגע כי צברתי כבר 4 יחידות חיטה. עדיף לי לשתוק ולא למשוך אש, כדי שהם לא ישימו לב כמה המצב שלי טוב כרגע ויעבירו את השודד אליי בהזדמנות הראשונה. + +**Note to Self:** Ziv and Hadar are both blocked on the wheat 9 (Hex 14). I am currently the only one producing wheat on 9s (Hex 18). I have 4 wheat and should look to use it for a city or trade before the robber is moved to my hex. + +--- + +## Request #37 - 👀 OBSERVING + +**Time:** 02:39:59 + +### What Happened +Event 1: Hadar said: "טוב, בואו נראה מה הקוביות יגידו. שון, אתה באמת חוגג על ה-9 הזה בזמן שזיו תקוע, אולי הגיע הזמן שהמזל יתהפך קצת." +You may react only with table talk or memory. Do not choose a board action. +Source player: Hadar +Reaction event id: 33:0:ROLL_DICE:113:1 + +### Prompt Sent +See: [prompt_37.json](prompts/prompt_37.json) + diff --git a/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_22.json b/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_22.json new file mode 100644 index 0000000000000000000000000000000000000000..1f1fe0cf2e2e382c4f1e7375b356f39420af1a69 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_22.json @@ -0,0 +1,102 @@ +{ + "request_number": 22, + "timestamp": "2026-05-16T02:24:36.285988", + "player_name": "Shon", + "is_active_turn": false, + "prompt": { + "meta_data": { + "agent_name": "Shon", + "role": null, + "relationship_background": "Relationship background: Hadar is an old friend; you played many games together and you were usually loyal, but in the last game you betrayed them at the final moment. Ziv saw what happened and may treat your promises as useful but not fully reliable. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Event 1: Ziv said: \"הדר, ה-9 הזה שחסמת לי באמת חונק את המשחק. יש לך אולי עץ מיותר? אני מוכן לתת כבשה בתמורה, אולי זה יעזור לי לזוז קצת למקום אחר.\"\nTrade offer trade_29_13: Ziv offers 1 sheep to Hadar for 1 wood.\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Ziv\nReaction event id: 29:2:TRADE_PROPOSE:98:1\nCurrent dice result: 9 (6+3). Resource production uses this total.", + "instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty; silence is the normal and preferred response to generic table talk. Reply only if you were addressed, insulted, threatened, directly harmed, offered a meaningful deal, or if the event matters for relationships or long-term strategy. Do not answer every message. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[6,3],\"dice_total\":9},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"W\":1,\"S\":1},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "מצטערת שון, זה באמת לא אישי. ה-9 הזה פשוט חזק מדי אצל זיו." + }, + { + "from": "Shon", + "message": "הדר, ה-12 הזה לפחות נתן לך משהו. אני עדיין תקוע בלי לבנים, אז אין לי ברירה אלא ללכת לבנק ולהשתמש בנמל שלי." + }, + { + "from": "Hadar", + "message": "לפחות משהו זז עם ה-12 הזה, באמת היה יבש." + }, + { + "from": "Shon", + "message": "הנה, סוף סוף השגתי את הלבנה שהייתי צריך. אני בונה ב-18, לפחות עכשיו יהיה לי קצת ייצור לבנים משלי ולא אצטרך להתחנן לכל אחד." + }, + { + "from": "Hadar", + "message": "תתחדש, באמת הגיע הזמן שתפסיק להתחנן ללבנים מכולם." + }, + { + "from": "Shon", + "message": "טוב, לפחות ה-12 הזה עשה משהו למישהו, למרות שלי הוא לא עזר בכלל. אני אסיים את התור בינתיים, נראה מה יצא בסיבוב הבא." + }, + { + "from": "Ziv", + "message": "טוב, בואו נראה אם הקוביות יחליטו לפנק קצת אחרי היובש הזה." + }, + { + "from": "Hadar", + "message": "איזה תזמון ל-9... בדיוק כשהוא חסום." + }, + { + "from": "Ziv", + "message": "הדר, ה-9 הזה שחסמת לי באמת חונק את המשחק. יש לך אולי עץ מיותר? אני מוכן לתת כבשה בתמורה, אולי זה יעזור לי לזוז קצת למקום אחר." + }, + { + "from": "Hadar", + "message": "טוב זיו, נשמע הוגן. יש לי מספיק עץ כרגע ואני באמת צריכה כבשה. בוא נסגור." + } + ], + "trade_context": "Recent trade history: Hadar offered you 2 sheep for 1 wood; you rejected. Hadar offered you 2 sheep for 1 brick; you accepted. You offered Ziv 1 wood for 1 brick; Ziv accepted. You offered Ziv 1 sheep for 1 brick; Ziv rejected. You offered Hadar 1 sheep for 1 wood; Hadar rejected." + }, + "memory": { + "note_from_last_turn": "Ziv's Wheat 9 (Hex 14) is still blocked by Hadar's robber. I am benefiting from the 9 on Hex 18. Ziv is getting increasingly frustrated with Hadar's block.", + "recent_notes": [ + "I need to prioritize getting a settlement on node 18 to secure a steady brick supply. Hadar is the current threat, and the tension between her and Ziv is something I can exploit to keep the heat off myself.", + "I am trading 3 wheat for 1 brick using my 3:1 port at node 50. Next, I will build a settlement on node 18 to secure the Brick 10 and Sheep 8 hexes. Hadar is still the primary threat with 4 VP and expanding towards ore.", + "I now have a very strong production of Brick 10 (3 pips from node 18 and 6 pips from node 30). I should use this to build roads rapidly or trade for Ore and Wheat. Hadar is still a threat with her expansion towards Ore, and the robber is currently blocking my Wheat on Hex 14.", + "I am targeting node 17 for the Sheep 2:1 port. This will allow me to convert my high sheep production (from the 8 on node 18) into whatever resources I need. I also have a massive brick income from the 10s on nodes 18 and 30, which I should use to build roads or trade. Hadar is one road away from node 35; I need to watch her expansion closely.", + "Ziv's Wheat 9 (Hex 14) is still blocked by Hadar's robber. I am benefiting from the 9 on Hex 18. Ziv is getting increasingly frustrated with Hadar's block." + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?", + "minLength": 30 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations (e.g., 'Blue is going for longest road').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.", + "maxLength": 120 + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud" + ] + }, + "what_happened": "Event 1: Ziv said: \"הדר, ה-9 הזה שחסמת לי באמת חונק את המשחק. יש לך אולי עץ מיותר? אני מוכן לתת כבשה בתמורה, אולי זה יעזור לי לזוז קצת למקום אחר.\"\nTrade offer trade_29_13: Ziv offers 1 sheep to Hadar for 1 wood.\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Ziv\nReaction event id: 29:2:TRADE_PROPOSE:98:1" +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_22.txt b/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_22.txt new file mode 100644 index 0000000000000000000000000000000000000000..8d4dffc156ebdb3ff1685fa005259b9fe4743dd6 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_22.txt @@ -0,0 +1,112 @@ +=== Prompt #22 for Shon === +Timestamp: 2026-05-16T02:24:36.287334 +Active Turn: False + +--- What Happened --- +Event 1: Ziv said: "הדר, ה-9 הזה שחסמת לי באמת חונק את המשחק. יש לך אולי עץ מיותר? אני מוכן לתת כבשה בתמורה, אולי זה יעזור לי לזוז קצת למקום אחר." +Trade offer trade_29_13: Ziv offers 1 sheep to Hadar for 1 wood. +You may react only with table talk or memory. Do not choose a board action. +Source player: Ziv +Reaction event id: 29:2:TRADE_PROPOSE:98:1 + +--- Tools Available --- +N/A + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?", + "minLength": 30 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations (e.g., 'Blue is going for longest road').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.", + "maxLength": 120 + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Shon", + "role": null, + "relationship_background": "Relationship background: Hadar is an old friend; you played many games together and you were usually loyal, but in the last game you betrayed them at the final moment. Ziv saw what happened and may treat your promises as useful but not fully reliable. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Event 1: Ziv said: \"הדר, ה-9 הזה שחסמת לי באמת חונק את המשחק. יש לך אולי עץ מיותר? אני מוכן לתת כבשה בתמורה, אולי זה יעזור לי לזוז קצת למקום אחר.\"\nTrade offer trade_29_13: Ziv offers 1 sheep to Hadar for 1 wood.\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Ziv\nReaction event id: 29:2:TRADE_PROPOSE:98:1\nCurrent dice result: 9 (6+3). Resource production uses this total.", + "instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty; silence is the normal and preferred response to generic table talk. Reply only if you were addressed, insulted, threatened, directly harmed, offered a meaningful deal, or if the event matters for relationships or long-term strategy. Do not answer every message. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[6,3],\"dice_total\":9},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"W\":1,\"S\":1},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "מצטערת שון, זה באמת לא אישי. ה-9 הזה פשוט חזק מדי אצל זיו." + }, + { + "from": "Shon", + "message": "הדר, ה-12 הזה לפחות נתן לך משהו. אני עדיין תקוע בלי לבנים, אז אין לי ברירה אלא ללכת לבנק ולהשתמש בנמל שלי." + }, + { + "from": "Hadar", + "message": "לפחות משהו זז עם ה-12 הזה, באמת היה יבש." + }, + { + "from": "Shon", + "message": "הנה, סוף סוף השגתי את הלבנה שהייתי צריך. אני בונה ב-18, לפחות עכשיו יהיה לי קצת ייצור לבנים משלי ולא אצטרך להתחנן לכל אחד." + }, + { + "from": "Hadar", + "message": "תתחדש, באמת הגיע הזמן שתפסיק להתחנן ללבנים מכולם." + }, + { + "from": "Shon", + "message": "טוב, לפחות ה-12 הזה עשה משהו למישהו, למרות שלי הוא לא עזר בכלל. אני אסיים את התור בינתיים, נראה מה יצא בסיבוב הבא." + }, + { + "from": "Ziv", + "message": "טוב, בואו נראה אם הקוביות יחליטו לפנק קצת אחרי היובש הזה." + }, + { + "from": "Hadar", + "message": "איזה תזמון ל-9... בדיוק כשהוא חסום." + }, + { + "from": "Ziv", + "message": "הדר, ה-9 הזה שחסמת לי באמת חונק את המשחק. יש לך אולי עץ מיותר? אני מוכן לתת כבשה בתמורה, אולי זה יעזור לי לזוז קצת למקום אחר." + }, + { + "from": "Hadar", + "message": "טוב זיו, נשמע הוגן. יש לי מספיק עץ כרגע ואני באמת צריכה כבשה. בוא נסגור." + } + ], + "trade_context": "Recent trade history: Hadar offered you 2 sheep for 1 wood; you rejected. Hadar offered you 2 sheep for 1 brick; you accepted. You offered Ziv 1 wood for 1 brick; Ziv accepted. You offered Ziv 1 sheep for 1 brick; Ziv rejected. You offered Hadar 1 sheep for 1 wood; Hadar rejected." + }, + "memory": { + "note_from_last_turn": "Ziv's Wheat 9 (Hex 14) is still blocked by Hadar's robber. I am benefiting from the 9 on Hex 18. Ziv is getting increasingly frustrated with Hadar's block.", + "recent_notes": [ + "I need to prioritize getting a settlement on node 18 to secure a steady brick supply. Hadar is the current threat, and the tension between her and Ziv is something I can exploit to keep the heat off myself.", + "I am trading 3 wheat for 1 brick using my 3:1 port at node 50. Next, I will build a settlement on node 18 to secure the Brick 10 and Sheep 8 hexes. Hadar is still the primary threat with 4 VP and expanding towards ore.", + "I now have a very strong production of Brick 10 (3 pips from node 18 and 6 pips from node 30). I should use this to build roads rapidly or trade for Ore and Wheat. Hadar is still a threat with her expansion towards Ore, and the robber is currently blocking my Wheat on Hex 14.", + "I am targeting node 17 for the Sheep 2:1 port. This will allow me to convert my high sheep production (from the 8 on node 18) into whatever resources I need. I also have a massive brick income from the 10s on nodes 18 and 30, which I should use to build roads or trade. Hadar is one road away from node 35; I need to watch her expansion closely.", + "Ziv's Wheat 9 (Hex 14) is still blocked by Hadar's robber. I am benefiting from the 9 on Hex 18. Ziv is getting increasingly frustrated with Hadar's block." + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_23.json b/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_23.json new file mode 100644 index 0000000000000000000000000000000000000000..ec56d62205df012bb19ea4c44b98221bee3a6b3e --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_23.json @@ -0,0 +1,102 @@ +{ + "request_number": 23, + "timestamp": "2026-05-16T02:25:47.507034", + "player_name": "Shon", + "is_active_turn": false, + "prompt": { + "meta_data": { + "agent_name": "Shon", + "role": null, + "relationship_background": "Relationship background: Hadar is an old friend; you played many games together and you were usually loyal, but in the last game you betrayed them at the final moment. Ziv saw what happened and may treat your promises as useful but not fully reliable. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Event 1: Ziv said: \"הדר, יש לך אולי לבנה מיותרת? אני יכול לתת חיטה בתמורה. השודד הזה על ה-9 באמת תוקע אותי ומונע ממני להתקדם.\"\nTrade offer trade_29_14: Ziv offers 1 wheat to Hadar for 1 brick.\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Ziv\nReaction event id: 29:2:TRADE_PROPOSE:99:1\nCurrent dice result: 9 (6+3). Resource production uses this total.", + "instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty; silence is the normal and preferred response to generic table talk. Reply only if you were addressed, insulted, threatened, directly harmed, offered a meaningful deal, or if the event matters for relationships or long-term strategy. Do not answer every message. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[6,3],\"dice_total\":9},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"W\":1,\"S\":1},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "לפחות משהו זז עם ה-12 הזה, באמת היה יבש." + }, + { + "from": "Shon", + "message": "הנה, סוף סוף השגתי את הלבנה שהייתי צריך. אני בונה ב-18, לפחות עכשיו יהיה לי קצת ייצור לבנים משלי ולא אצטרך להתחנן לכל אחד." + }, + { + "from": "Hadar", + "message": "תתחדש, באמת הגיע הזמן שתפסיק להתחנן ללבנים מכולם." + }, + { + "from": "Shon", + "message": "טוב, לפחות ה-12 הזה עשה משהו למישהו, למרות שלי הוא לא עזר בכלל. אני אסיים את התור בינתיים, נראה מה יצא בסיבוב הבא." + }, + { + "from": "Ziv", + "message": "טוב, בואו נראה אם הקוביות יחליטו לפנק קצת אחרי היובש הזה." + }, + { + "from": "Hadar", + "message": "איזה תזמון ל-9... בדיוק כשהוא חסום." + }, + { + "from": "Ziv", + "message": "הדר, ה-9 הזה שחסמת לי באמת חונק את המשחק. יש לך אולי עץ מיותר? אני מוכן לתת כבשה בתמורה, אולי זה יעזור לי לזוז קצת למקום אחר." + }, + { + "from": "Hadar", + "message": "טוב זיו, נשמע הוגן. יש לי מספיק עץ כרגע ואני באמת צריכה כבשה. בוא נסגור." + }, + { + "from": "Ziv", + "message": "הדר, יש לך אולי לבנה מיותרת? אני יכול לתת חיטה בתמורה. השודד הזה על ה-9 באמת תוקע אותי ומונע ממני להתקדם." + }, + { + "from": "Hadar", + "message": "הייתי בכיף מביאה לך לבנה אם הייתה לי זיו, אבל באמת שאין לי כרגע." + } + ], + "trade_context": "Recent trade history: Hadar offered you 2 sheep for 1 wood; you rejected. Hadar offered you 2 sheep for 1 brick; you accepted. You offered Ziv 1 wood for 1 brick; Ziv accepted. You offered Ziv 1 sheep for 1 brick; Ziv rejected. You offered Hadar 1 sheep for 1 wood; Hadar rejected." + }, + "memory": { + "note_from_last_turn": "Hadar and Ziv traded wood for sheep. Ziv is trying to expand to overcome the robber on his wheat 9. Hadar is accumulating resources for her next settlement or development card.", + "recent_notes": [ + "I am trading 3 wheat for 1 brick using my 3:1 port at node 50. Next, I will build a settlement on node 18 to secure the Brick 10 and Sheep 8 hexes. Hadar is still the primary threat with 4 VP and expanding towards ore.", + "I now have a very strong production of Brick 10 (3 pips from node 18 and 6 pips from node 30). I should use this to build roads rapidly or trade for Ore and Wheat. Hadar is still a threat with her expansion towards Ore, and the robber is currently blocking my Wheat on Hex 14.", + "I am targeting node 17 for the Sheep 2:1 port. This will allow me to convert my high sheep production (from the 8 on node 18) into whatever resources I need. I also have a massive brick income from the 10s on nodes 18 and 30, which I should use to build roads or trade. Hadar is one road away from node 35; I need to watch her expansion closely.", + "Ziv's Wheat 9 (Hex 14) is still blocked by Hadar's robber. I am benefiting from the 9 on Hex 18. Ziv is getting increasingly frustrated with Hadar's block.", + "Hadar and Ziv traded wood for sheep. Ziv is trying to expand to overcome the robber on his wheat 9. Hadar is accumulating resources for her next settlement or development card." + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?", + "minLength": 30 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations (e.g., 'Blue is going for longest road').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.", + "maxLength": 120 + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud" + ] + }, + "what_happened": "Event 1: Ziv said: \"הדר, יש לך אולי לבנה מיותרת? אני יכול לתת חיטה בתמורה. השודד הזה על ה-9 באמת תוקע אותי ומונע ממני להתקדם.\"\nTrade offer trade_29_14: Ziv offers 1 wheat to Hadar for 1 brick.\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Ziv\nReaction event id: 29:2:TRADE_PROPOSE:99:1" +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_23.txt b/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_23.txt new file mode 100644 index 0000000000000000000000000000000000000000..eef9d20fe2a996a1c814e4fcf5a914a6e8918860 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_23.txt @@ -0,0 +1,112 @@ +=== Prompt #23 for Shon === +Timestamp: 2026-05-16T02:25:47.509227 +Active Turn: False + +--- What Happened --- +Event 1: Ziv said: "הדר, יש לך אולי לבנה מיותרת? אני יכול לתת חיטה בתמורה. השודד הזה על ה-9 באמת תוקע אותי ומונע ממני להתקדם." +Trade offer trade_29_14: Ziv offers 1 wheat to Hadar for 1 brick. +You may react only with table talk or memory. Do not choose a board action. +Source player: Ziv +Reaction event id: 29:2:TRADE_PROPOSE:99:1 + +--- Tools Available --- +N/A + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?", + "minLength": 30 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations (e.g., 'Blue is going for longest road').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.", + "maxLength": 120 + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Shon", + "role": null, + "relationship_background": "Relationship background: Hadar is an old friend; you played many games together and you were usually loyal, but in the last game you betrayed them at the final moment. Ziv saw what happened and may treat your promises as useful but not fully reliable. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Event 1: Ziv said: \"הדר, יש לך אולי לבנה מיותרת? אני יכול לתת חיטה בתמורה. השודד הזה על ה-9 באמת תוקע אותי ומונע ממני להתקדם.\"\nTrade offer trade_29_14: Ziv offers 1 wheat to Hadar for 1 brick.\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Ziv\nReaction event id: 29:2:TRADE_PROPOSE:99:1\nCurrent dice result: 9 (6+3). Resource production uses this total.", + "instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty; silence is the normal and preferred response to generic table talk. Reply only if you were addressed, insulted, threatened, directly harmed, offered a meaningful deal, or if the event matters for relationships or long-term strategy. Do not answer every message. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[6,3],\"dice_total\":9},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"W\":1,\"S\":1},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "לפחות משהו זז עם ה-12 הזה, באמת היה יבש." + }, + { + "from": "Shon", + "message": "הנה, סוף סוף השגתי את הלבנה שהייתי צריך. אני בונה ב-18, לפחות עכשיו יהיה לי קצת ייצור לבנים משלי ולא אצטרך להתחנן לכל אחד." + }, + { + "from": "Hadar", + "message": "תתחדש, באמת הגיע הזמן שתפסיק להתחנן ללבנים מכולם." + }, + { + "from": "Shon", + "message": "טוב, לפחות ה-12 הזה עשה משהו למישהו, למרות שלי הוא לא עזר בכלל. אני אסיים את התור בינתיים, נראה מה יצא בסיבוב הבא." + }, + { + "from": "Ziv", + "message": "טוב, בואו נראה אם הקוביות יחליטו לפנק קצת אחרי היובש הזה." + }, + { + "from": "Hadar", + "message": "איזה תזמון ל-9... בדיוק כשהוא חסום." + }, + { + "from": "Ziv", + "message": "הדר, ה-9 הזה שחסמת לי באמת חונק את המשחק. יש לך אולי עץ מיותר? אני מוכן לתת כבשה בתמורה, אולי זה יעזור לי לזוז קצת למקום אחר." + }, + { + "from": "Hadar", + "message": "טוב זיו, נשמע הוגן. יש לי מספיק עץ כרגע ואני באמת צריכה כבשה. בוא נסגור." + }, + { + "from": "Ziv", + "message": "הדר, יש לך אולי לבנה מיותרת? אני יכול לתת חיטה בתמורה. השודד הזה על ה-9 באמת תוקע אותי ומונע ממני להתקדם." + }, + { + "from": "Hadar", + "message": "הייתי בכיף מביאה לך לבנה אם הייתה לי זיו, אבל באמת שאין לי כרגע." + } + ], + "trade_context": "Recent trade history: Hadar offered you 2 sheep for 1 wood; you rejected. Hadar offered you 2 sheep for 1 brick; you accepted. You offered Ziv 1 wood for 1 brick; Ziv accepted. You offered Ziv 1 sheep for 1 brick; Ziv rejected. You offered Hadar 1 sheep for 1 wood; Hadar rejected." + }, + "memory": { + "note_from_last_turn": "Hadar and Ziv traded wood for sheep. Ziv is trying to expand to overcome the robber on his wheat 9. Hadar is accumulating resources for her next settlement or development card.", + "recent_notes": [ + "I am trading 3 wheat for 1 brick using my 3:1 port at node 50. Next, I will build a settlement on node 18 to secure the Brick 10 and Sheep 8 hexes. Hadar is still the primary threat with 4 VP and expanding towards ore.", + "I now have a very strong production of Brick 10 (3 pips from node 18 and 6 pips from node 30). I should use this to build roads rapidly or trade for Ore and Wheat. Hadar is still a threat with her expansion towards Ore, and the robber is currently blocking my Wheat on Hex 14.", + "I am targeting node 17 for the Sheep 2:1 port. This will allow me to convert my high sheep production (from the 8 on node 18) into whatever resources I need. I also have a massive brick income from the 10s on nodes 18 and 30, which I should use to build roads or trade. Hadar is one road away from node 35; I need to watch her expansion closely.", + "Ziv's Wheat 9 (Hex 14) is still blocked by Hadar's robber. I am benefiting from the 9 on Hex 18. Ziv is getting increasingly frustrated with Hadar's block.", + "Hadar and Ziv traded wood for sheep. Ziv is trying to expand to overcome the robber on his wheat 9. Hadar is accumulating resources for her next settlement or development card." + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_24.json b/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_24.json new file mode 100644 index 0000000000000000000000000000000000000000..bdef98930eb5fc4a81335173154df5bb121f83a9 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_24.json @@ -0,0 +1,102 @@ +{ + "request_number": 24, + "timestamp": "2026-05-16T02:26:26.023414", + "player_name": "Shon", + "is_active_turn": false, + "prompt": { + "meta_data": { + "agent_name": "Shon", + "role": null, + "relationship_background": "Relationship background: Hadar is an old friend; you played many games together and you were usually loyal, but in the last game you betrayed them at the final moment. Ziv saw what happened and may treat your promises as useful but not fully reliable. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Event 1: Ziv said: \"טוב, נראה שכולנו באותה סירה בלי לבנים כרגע. אני אסיים את התור ונקווה שהמספרים הבאים יהיו קצת יותר מוצלחים.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Ziv\nReaction event id: 29:2:END_TURN:100:1\nCurrent dice result: 9 (6+3). Resource production uses this total.", + "instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty; silence is the normal and preferred response to generic table talk. Reply only if you were addressed, insulted, threatened, directly harmed, offered a meaningful deal, or if the event matters for relationships or long-term strategy. Do not answer every message. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[6,3],\"dice_total\":9},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"W\":1,\"S\":1},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Shon", + "message": "הנה, סוף סוף השגתי את הלבנה שהייתי צריך. אני בונה ב-18, לפחות עכשיו יהיה לי קצת ייצור לבנים משלי ולא אצטרך להתחנן לכל אחד." + }, + { + "from": "Hadar", + "message": "תתחדש, באמת הגיע הזמן שתפסיק להתחנן ללבנים מכולם." + }, + { + "from": "Shon", + "message": "טוב, לפחות ה-12 הזה עשה משהו למישהו, למרות שלי הוא לא עזר בכלל. אני אסיים את התור בינתיים, נראה מה יצא בסיבוב הבא." + }, + { + "from": "Ziv", + "message": "טוב, בואו נראה אם הקוביות יחליטו לפנק קצת אחרי היובש הזה." + }, + { + "from": "Hadar", + "message": "איזה תזמון ל-9... בדיוק כשהוא חסום." + }, + { + "from": "Ziv", + "message": "הדר, ה-9 הזה שחסמת לי באמת חונק את המשחק. יש לך אולי עץ מיותר? אני מוכן לתת כבשה בתמורה, אולי זה יעזור לי לזוז קצת למקום אחר." + }, + { + "from": "Hadar", + "message": "טוב זיו, נשמע הוגן. יש לי מספיק עץ כרגע ואני באמת צריכה כבשה. בוא נסגור." + }, + { + "from": "Ziv", + "message": "הדר, יש לך אולי לבנה מיותרת? אני יכול לתת חיטה בתמורה. השודד הזה על ה-9 באמת תוקע אותי ומונע ממני להתקדם." + }, + { + "from": "Hadar", + "message": "הייתי בכיף מביאה לך לבנה אם הייתה לי זיו, אבל באמת שאין לי כרגע." + }, + { + "from": "Ziv", + "message": "טוב, נראה שכולנו באותה סירה בלי לבנים כרגע. אני אסיים את התור ונקווה שהמספרים הבאים יהיו קצת יותר מוצלחים." + } + ], + "trade_context": "Recent trade history: Hadar offered you 2 sheep for 1 wood; you rejected. Hadar offered you 2 sheep for 1 brick; you accepted. You offered Ziv 1 wood for 1 brick; Ziv accepted. You offered Ziv 1 sheep for 1 brick; Ziv rejected. You offered Hadar 1 sheep for 1 wood; Hadar rejected." + }, + "memory": { + "note_from_last_turn": "Ziv is desperate for bricks to expand away from the blocked wheat 9. Hadar and I are both currently low on bricks in hand.", + "recent_notes": [ + "I now have a very strong production of Brick 10 (3 pips from node 18 and 6 pips from node 30). I should use this to build roads rapidly or trade for Ore and Wheat. Hadar is still a threat with her expansion towards Ore, and the robber is currently blocking my Wheat on Hex 14.", + "I am targeting node 17 for the Sheep 2:1 port. This will allow me to convert my high sheep production (from the 8 on node 18) into whatever resources I need. I also have a massive brick income from the 10s on nodes 18 and 30, which I should use to build roads or trade. Hadar is one road away from node 35; I need to watch her expansion closely.", + "Ziv's Wheat 9 (Hex 14) is still blocked by Hadar's robber. I am benefiting from the 9 on Hex 18. Ziv is getting increasingly frustrated with Hadar's block.", + "Hadar and Ziv traded wood for sheep. Ziv is trying to expand to overcome the robber on his wheat 9. Hadar is accumulating resources for her next settlement or development card.", + "Ziv is desperate for bricks to expand away from the blocked wheat 9. Hadar and I are both currently low on bricks in hand." + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?", + "minLength": 30 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations (e.g., 'Blue is going for longest road').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.", + "maxLength": 120 + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud" + ] + }, + "what_happened": "Event 1: Ziv said: \"טוב, נראה שכולנו באותה סירה בלי לבנים כרגע. אני אסיים את התור ונקווה שהמספרים הבאים יהיו קצת יותר מוצלחים.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Ziv\nReaction event id: 29:2:END_TURN:100:1" +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_24.txt b/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_24.txt new file mode 100644 index 0000000000000000000000000000000000000000..97f1726c0997c863358b0490914445d8b3a0aad1 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_24.txt @@ -0,0 +1,111 @@ +=== Prompt #24 for Shon === +Timestamp: 2026-05-16T02:26:26.025113 +Active Turn: False + +--- What Happened --- +Event 1: Ziv said: "טוב, נראה שכולנו באותה סירה בלי לבנים כרגע. אני אסיים את התור ונקווה שהמספרים הבאים יהיו קצת יותר מוצלחים." +You may react only with table talk or memory. Do not choose a board action. +Source player: Ziv +Reaction event id: 29:2:END_TURN:100:1 + +--- Tools Available --- +N/A + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?", + "minLength": 30 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations (e.g., 'Blue is going for longest road').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.", + "maxLength": 120 + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Shon", + "role": null, + "relationship_background": "Relationship background: Hadar is an old friend; you played many games together and you were usually loyal, but in the last game you betrayed them at the final moment. Ziv saw what happened and may treat your promises as useful but not fully reliable. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Event 1: Ziv said: \"טוב, נראה שכולנו באותה סירה בלי לבנים כרגע. אני אסיים את התור ונקווה שהמספרים הבאים יהיו קצת יותר מוצלחים.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Ziv\nReaction event id: 29:2:END_TURN:100:1\nCurrent dice result: 9 (6+3). Resource production uses this total.", + "instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty; silence is the normal and preferred response to generic table talk. Reply only if you were addressed, insulted, threatened, directly harmed, offered a meaningful deal, or if the event matters for relationships or long-term strategy. Do not answer every message. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[6,3],\"dice_total\":9},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"W\":1,\"S\":1},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Shon", + "message": "הנה, סוף סוף השגתי את הלבנה שהייתי צריך. אני בונה ב-18, לפחות עכשיו יהיה לי קצת ייצור לבנים משלי ולא אצטרך להתחנן לכל אחד." + }, + { + "from": "Hadar", + "message": "תתחדש, באמת הגיע הזמן שתפסיק להתחנן ללבנים מכולם." + }, + { + "from": "Shon", + "message": "טוב, לפחות ה-12 הזה עשה משהו למישהו, למרות שלי הוא לא עזר בכלל. אני אסיים את התור בינתיים, נראה מה יצא בסיבוב הבא." + }, + { + "from": "Ziv", + "message": "טוב, בואו נראה אם הקוביות יחליטו לפנק קצת אחרי היובש הזה." + }, + { + "from": "Hadar", + "message": "איזה תזמון ל-9... בדיוק כשהוא חסום." + }, + { + "from": "Ziv", + "message": "הדר, ה-9 הזה שחסמת לי באמת חונק את המשחק. יש לך אולי עץ מיותר? אני מוכן לתת כבשה בתמורה, אולי זה יעזור לי לזוז קצת למקום אחר." + }, + { + "from": "Hadar", + "message": "טוב זיו, נשמע הוגן. יש לי מספיק עץ כרגע ואני באמת צריכה כבשה. בוא נסגור." + }, + { + "from": "Ziv", + "message": "הדר, יש לך אולי לבנה מיותרת? אני יכול לתת חיטה בתמורה. השודד הזה על ה-9 באמת תוקע אותי ומונע ממני להתקדם." + }, + { + "from": "Hadar", + "message": "הייתי בכיף מביאה לך לבנה אם הייתה לי זיו, אבל באמת שאין לי כרגע." + }, + { + "from": "Ziv", + "message": "טוב, נראה שכולנו באותה סירה בלי לבנים כרגע. אני אסיים את התור ונקווה שהמספרים הבאים יהיו קצת יותר מוצלחים." + } + ], + "trade_context": "Recent trade history: Hadar offered you 2 sheep for 1 wood; you rejected. Hadar offered you 2 sheep for 1 brick; you accepted. You offered Ziv 1 wood for 1 brick; Ziv accepted. You offered Ziv 1 sheep for 1 brick; Ziv rejected. You offered Hadar 1 sheep for 1 wood; Hadar rejected." + }, + "memory": { + "note_from_last_turn": "Ziv is desperate for bricks to expand away from the blocked wheat 9. Hadar and I are both currently low on bricks in hand.", + "recent_notes": [ + "I now have a very strong production of Brick 10 (3 pips from node 18 and 6 pips from node 30). I should use this to build roads rapidly or trade for Ore and Wheat. Hadar is still a threat with her expansion towards Ore, and the robber is currently blocking my Wheat on Hex 14.", + "I am targeting node 17 for the Sheep 2:1 port. This will allow me to convert my high sheep production (from the 8 on node 18) into whatever resources I need. I also have a massive brick income from the 10s on nodes 18 and 30, which I should use to build roads or trade. Hadar is one road away from node 35; I need to watch her expansion closely.", + "Ziv's Wheat 9 (Hex 14) is still blocked by Hadar's robber. I am benefiting from the 9 on Hex 18. Ziv is getting increasingly frustrated with Hadar's block.", + "Hadar and Ziv traded wood for sheep. Ziv is trying to expand to overcome the robber on his wheat 9. Hadar is accumulating resources for her next settlement or development card.", + "Ziv is desperate for bricks to expand away from the blocked wheat 9. Hadar and I are both currently low on bricks in hand." + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_25.json b/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_25.json new file mode 100644 index 0000000000000000000000000000000000000000..a92ece71131333511d8040ece0f122037e4dc997 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_25.json @@ -0,0 +1,102 @@ +{ + "request_number": 25, + "timestamp": "2026-05-16T02:27:13.937260", + "player_name": "Shon", + "is_active_turn": false, + "prompt": { + "meta_data": { + "agent_name": "Shon", + "role": null, + "relationship_background": "Relationship background: Hadar is an old friend; you played many games together and you were usually loyal, but in the last game you betrayed them at the final moment. Ziv saw what happened and may treat your promises as useful but not fully reliable. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Event 1: Hadar said: \"טוב, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת בחיטה או לבנים הפעם, אני חייבת להתקדם.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Hadar\nReaction event id: 30:0:ROLL_DICE:101:1\nCurrent dice result: 4 (1+3). Resource production uses this total.", + "instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty; silence is the normal and preferred response to generic table talk. Reply only if you were addressed, insulted, threatened, directly harmed, offered a meaningful deal, or if the event matters for relationships or long-term strategy. Do not answer every message. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[1,3],\"dice_total\":4},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"W\":2,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "תתחדש, באמת הגיע הזמן שתפסיק להתחנן ללבנים מכולם." + }, + { + "from": "Shon", + "message": "טוב, לפחות ה-12 הזה עשה משהו למישהו, למרות שלי הוא לא עזר בכלל. אני אסיים את התור בינתיים, נראה מה יצא בסיבוב הבא." + }, + { + "from": "Ziv", + "message": "טוב, בואו נראה אם הקוביות יחליטו לפנק קצת אחרי היובש הזה." + }, + { + "from": "Hadar", + "message": "איזה תזמון ל-9... בדיוק כשהוא חסום." + }, + { + "from": "Ziv", + "message": "הדר, ה-9 הזה שחסמת לי באמת חונק את המשחק. יש לך אולי עץ מיותר? אני מוכן לתת כבשה בתמורה, אולי זה יעזור לי לזוז קצת למקום אחר." + }, + { + "from": "Hadar", + "message": "טוב זיו, נשמע הוגן. יש לי מספיק עץ כרגע ואני באמת צריכה כבשה. בוא נסגור." + }, + { + "from": "Ziv", + "message": "הדר, יש לך אולי לבנה מיותרת? אני יכול לתת חיטה בתמורה. השודד הזה על ה-9 באמת תוקע אותי ומונע ממני להתקדם." + }, + { + "from": "Hadar", + "message": "הייתי בכיף מביאה לך לבנה אם הייתה לי זיו, אבל באמת שאין לי כרגע." + }, + { + "from": "Ziv", + "message": "טוב, נראה שכולנו באותה סירה בלי לבנים כרגע. אני אסיים את התור ונקווה שהמספרים הבאים יהיו קצת יותר מוצלחים." + }, + { + "from": "Hadar", + "message": "טוב, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת בחיטה או לבנים הפעם, אני חייבת להתקדם." + } + ], + "trade_context": "Recent trade history: Hadar offered you 2 sheep for 1 wood; you rejected. Hadar offered you 2 sheep for 1 brick; you accepted. You offered Ziv 1 wood for 1 brick; Ziv accepted. You offered Ziv 1 sheep for 1 brick; Ziv rejected. You offered Hadar 1 sheep for 1 wood; Hadar rejected." + }, + "memory": { + "note_from_last_turn": "Ziv is frustrated with Hadar's block on the 9-Wheat. I gained 2 Wheat from that 9 roll. I have a strong brick income potential on 10 that the others seem to be overlooking.", + "recent_notes": [ + "I am targeting node 17 for the Sheep 2:1 port. This will allow me to convert my high sheep production (from the 8 on node 18) into whatever resources I need. I also have a massive brick income from the 10s on nodes 18 and 30, which I should use to build roads or trade. Hadar is one road away from node 35; I need to watch her expansion closely.", + "Ziv's Wheat 9 (Hex 14) is still blocked by Hadar's robber. I am benefiting from the 9 on Hex 18. Ziv is getting increasingly frustrated with Hadar's block.", + "Hadar and Ziv traded wood for sheep. Ziv is trying to expand to overcome the robber on his wheat 9. Hadar is accumulating resources for her next settlement or development card.", + "Ziv is desperate for bricks to expand away from the blocked wheat 9. Hadar and I are both currently low on bricks in hand.", + "Ziv is frustrated with Hadar's block on the 9-Wheat. I gained 2 Wheat from that 9 roll. I have a strong brick income potential on 10 that the others seem to be overlooking." + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?", + "minLength": 30 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations (e.g., 'Blue is going for longest road').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.", + "maxLength": 120 + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud" + ] + }, + "what_happened": "Event 1: Hadar said: \"טוב, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת בחיטה או לבנים הפעם, אני חייבת להתקדם.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Hadar\nReaction event id: 30:0:ROLL_DICE:101:1" +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_25.txt b/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_25.txt new file mode 100644 index 0000000000000000000000000000000000000000..31e6bab9d3ec156ac8da693c1fbe80f2a0d6f11b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_25.txt @@ -0,0 +1,111 @@ +=== Prompt #25 for Shon === +Timestamp: 2026-05-16T02:27:13.938583 +Active Turn: False + +--- What Happened --- +Event 1: Hadar said: "טוב, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת בחיטה או לבנים הפעם, אני חייבת להתקדם." +You may react only with table talk or memory. Do not choose a board action. +Source player: Hadar +Reaction event id: 30:0:ROLL_DICE:101:1 + +--- Tools Available --- +N/A + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?", + "minLength": 30 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations (e.g., 'Blue is going for longest road').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.", + "maxLength": 120 + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Shon", + "role": null, + "relationship_background": "Relationship background: Hadar is an old friend; you played many games together and you were usually loyal, but in the last game you betrayed them at the final moment. Ziv saw what happened and may treat your promises as useful but not fully reliable. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Event 1: Hadar said: \"טוב, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת בחיטה או לבנים הפעם, אני חייבת להתקדם.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Hadar\nReaction event id: 30:0:ROLL_DICE:101:1\nCurrent dice result: 4 (1+3). Resource production uses this total.", + "instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty; silence is the normal and preferred response to generic table talk. Reply only if you were addressed, insulted, threatened, directly harmed, offered a meaningful deal, or if the event matters for relationships or long-term strategy. Do not answer every message. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[1,3],\"dice_total\":4},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"W\":2,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "תתחדש, באמת הגיע הזמן שתפסיק להתחנן ללבנים מכולם." + }, + { + "from": "Shon", + "message": "טוב, לפחות ה-12 הזה עשה משהו למישהו, למרות שלי הוא לא עזר בכלל. אני אסיים את התור בינתיים, נראה מה יצא בסיבוב הבא." + }, + { + "from": "Ziv", + "message": "טוב, בואו נראה אם הקוביות יחליטו לפנק קצת אחרי היובש הזה." + }, + { + "from": "Hadar", + "message": "איזה תזמון ל-9... בדיוק כשהוא חסום." + }, + { + "from": "Ziv", + "message": "הדר, ה-9 הזה שחסמת לי באמת חונק את המשחק. יש לך אולי עץ מיותר? אני מוכן לתת כבשה בתמורה, אולי זה יעזור לי לזוז קצת למקום אחר." + }, + { + "from": "Hadar", + "message": "טוב זיו, נשמע הוגן. יש לי מספיק עץ כרגע ואני באמת צריכה כבשה. בוא נסגור." + }, + { + "from": "Ziv", + "message": "הדר, יש לך אולי לבנה מיותרת? אני יכול לתת חיטה בתמורה. השודד הזה על ה-9 באמת תוקע אותי ומונע ממני להתקדם." + }, + { + "from": "Hadar", + "message": "הייתי בכיף מביאה לך לבנה אם הייתה לי זיו, אבל באמת שאין לי כרגע." + }, + { + "from": "Ziv", + "message": "טוב, נראה שכולנו באותה סירה בלי לבנים כרגע. אני אסיים את התור ונקווה שהמספרים הבאים יהיו קצת יותר מוצלחים." + }, + { + "from": "Hadar", + "message": "טוב, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת בחיטה או לבנים הפעם, אני חייבת להתקדם." + } + ], + "trade_context": "Recent trade history: Hadar offered you 2 sheep for 1 wood; you rejected. Hadar offered you 2 sheep for 1 brick; you accepted. You offered Ziv 1 wood for 1 brick; Ziv accepted. You offered Ziv 1 sheep for 1 brick; Ziv rejected. You offered Hadar 1 sheep for 1 wood; Hadar rejected." + }, + "memory": { + "note_from_last_turn": "Ziv is frustrated with Hadar's block on the 9-Wheat. I gained 2 Wheat from that 9 roll. I have a strong brick income potential on 10 that the others seem to be overlooking.", + "recent_notes": [ + "I am targeting node 17 for the Sheep 2:1 port. This will allow me to convert my high sheep production (from the 8 on node 18) into whatever resources I need. I also have a massive brick income from the 10s on nodes 18 and 30, which I should use to build roads or trade. Hadar is one road away from node 35; I need to watch her expansion closely.", + "Ziv's Wheat 9 (Hex 14) is still blocked by Hadar's robber. I am benefiting from the 9 on Hex 18. Ziv is getting increasingly frustrated with Hadar's block.", + "Hadar and Ziv traded wood for sheep. Ziv is trying to expand to overcome the robber on his wheat 9. Hadar is accumulating resources for her next settlement or development card.", + "Ziv is desperate for bricks to expand away from the blocked wheat 9. Hadar and I are both currently low on bricks in hand.", + "Ziv is frustrated with Hadar's block on the 9-Wheat. I gained 2 Wheat from that 9 roll. I have a strong brick income potential on 10 that the others seem to be overlooking." + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_26.json b/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_26.json new file mode 100644 index 0000000000000000000000000000000000000000..df9104691773d82edd597d62a20d9f47d0db1a0a --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_26.json @@ -0,0 +1,260 @@ +{ + "request_number": 26, + "timestamp": "2026-05-16T02:28:16.536502", + "player_name": "Shon", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Shon", + "role": null, + "relationship_background": "Relationship background: Hadar is an old friend; you played many games together and you were usually loyal, but in the last game you betrayed them at the final moment. Ziv saw what happened and may treat your promises as useful but not fully reliable. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "trade offer trade 30 15: hadar offers 1 sheep to shon for 1 wheat.\nCurrent required action: Trade offer trade_30_15: Hadar offers 1 sheep to Shon for 1 wheat. Choose trade_accept to accept or trade_reject to reject.\nCurrent dice result: 4 (1+3). Resource production uses this total.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[1,3],\"dice_total\":4},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"W\":2,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Shon", + "message": "טוב, לפחות ה-12 הזה עשה משהו למישהו, למרות שלי הוא לא עזר בכלל. אני אסיים את התור בינתיים, נראה מה יצא בסיבוב הבא." + }, + { + "from": "Ziv", + "message": "טוב, בואו נראה אם הקוביות יחליטו לפנק קצת אחרי היובש הזה." + }, + { + "from": "Hadar", + "message": "איזה תזמון ל-9... בדיוק כשהוא חסום." + }, + { + "from": "Ziv", + "message": "הדר, ה-9 הזה שחסמת לי באמת חונק את המשחק. יש לך אולי עץ מיותר? אני מוכן לתת כבשה בתמורה, אולי זה יעזור לי לזוז קצת למקום אחר." + }, + { + "from": "Hadar", + "message": "טוב זיו, נשמע הוגן. יש לי מספיק עץ כרגע ואני באמת צריכה כבשה. בוא נסגור." + }, + { + "from": "Ziv", + "message": "הדר, יש לך אולי לבנה מיותרת? אני יכול לתת חיטה בתמורה. השודד הזה על ה-9 באמת תוקע אותי ומונע ממני להתקדם." + }, + { + "from": "Hadar", + "message": "הייתי בכיף מביאה לך לבנה אם הייתה לי זיו, אבל באמת שאין לי כרגע." + }, + { + "from": "Ziv", + "message": "טוב, נראה שכולנו באותה סירה בלי לבנים כרגע. אני אסיים את התור ונקווה שהמספרים הבאים יהיו קצת יותר מוצלחים." + }, + { + "from": "Hadar", + "message": "טוב, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת בחיטה או לבנים הפעם, אני חייבת להתקדם." + }, + { + "from": "Hadar", + "message": "שון, רוצה להחליף כבשה בחיטה? יש לך שתיים וזה יכול לעזור לשנינו כרגע." + } + ], + "trade_context": "Recent trade history: Hadar offered you 2 sheep for 1 brick; you accepted. You offered Ziv 1 wood for 1 brick; Ziv accepted. You offered Ziv 1 sheep for 1 brick; Ziv rejected. You offered Hadar 1 sheep for 1 wood; Hadar rejected.", + "pending_trades": [ + { + "trade_id": "trade_30_15", + "from": "Hadar", + "to": "Shon", + "offer": { + "sheep": 1 + }, + "request": { + "wheat": 1 + }, + "status": "pending" + } + ] + }, + "memory": { + "note_from_last_turn": "Hadar is looking for Wheat and Bricks but got Wood and Sheep on this roll. Ziv is still stuck with low resources due to the blocked 9.", + "recent_notes": [ + "Ziv's Wheat 9 (Hex 14) is still blocked by Hadar's robber. I am benefiting from the 9 on Hex 18. Ziv is getting increasingly frustrated with Hadar's block.", + "Hadar and Ziv traded wood for sheep. Ziv is trying to expand to overcome the robber on his wheat 9. Hadar is accumulating resources for her next settlement or development card.", + "Ziv is desperate for bricks to expand away from the blocked wheat 9. Hadar and I are both currently low on bricks in hand.", + "Ziv is frustrated with Hadar's block on the 9-Wheat. I gained 2 Wheat from that 9 roll. I have a strong brick income potential on 10 that the others seem to be overlooking.", + "Hadar is looking for Wheat and Bricks but got Wood and Sheep on this roll. Ziv is still stuck with low resources due to the blocked 9." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "trade_accept", + "description": "Trade Accept", + "example_parameters": {} + }, + { + "type": "trade_reject", + "description": "Trade Reject", + "example_parameters": {} + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "trade offer trade 30 15: hadar offers 1 sheep to shon for 1 wheat.\nCurrent required action: Trade offer trade_30_15: Hadar offers 1 sheep to Shon for 1 wheat. Choose trade_accept to accept or trade_reject to reject.", + "allowed_actions": [ + { + "type": "trade_accept", + "description": "Trade Accept", + "example_parameters": {} + }, + { + "type": "trade_reject", + "description": "Trade Reject", + "example_parameters": {} + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_26.txt b/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_26.txt new file mode 100644 index 0000000000000000000000000000000000000000..30dcc421a5cff7adeb9e3674b08f93d6bda679b1 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_26.txt @@ -0,0 +1,162 @@ +=== Prompt #26 for Shon === +Timestamp: 2026-05-16T02:28:16.541723 +Active Turn: True + +--- What Happened --- +trade offer trade 30 15: hadar offers 1 sheep to shon for 1 wheat. +Current required action: Trade offer trade_30_15: Hadar offers 1 sheep to Shon for 1 wheat. Choose trade_accept to accept or trade_reject to reject. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Shon", + "role": null, + "relationship_background": "Relationship background: Hadar is an old friend; you played many games together and you were usually loyal, but in the last game you betrayed them at the final moment. Ziv saw what happened and may treat your promises as useful but not fully reliable. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "trade offer trade 30 15: hadar offers 1 sheep to shon for 1 wheat.\nCurrent required action: Trade offer trade_30_15: Hadar offers 1 sheep to Shon for 1 wheat. Choose trade_accept to accept or trade_reject to reject.\nCurrent dice result: 4 (1+3). Resource production uses this total.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[1,3],\"dice_total\":4},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"W\":2,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Shon", + "message": "טוב, לפחות ה-12 הזה עשה משהו למישהו, למרות שלי הוא לא עזר בכלל. אני אסיים את התור בינתיים, נראה מה יצא בסיבוב הבא." + }, + { + "from": "Ziv", + "message": "טוב, בואו נראה אם הקוביות יחליטו לפנק קצת אחרי היובש הזה." + }, + { + "from": "Hadar", + "message": "איזה תזמון ל-9... בדיוק כשהוא חסום." + }, + { + "from": "Ziv", + "message": "הדר, ה-9 הזה שחסמת לי באמת חונק את המשחק. יש לך אולי עץ מיותר? אני מוכן לתת כבשה בתמורה, אולי זה יעזור לי לזוז קצת למקום אחר." + }, + { + "from": "Hadar", + "message": "טוב זיו, נשמע הוגן. יש לי מספיק עץ כרגע ואני באמת צריכה כבשה. בוא נסגור." + }, + { + "from": "Ziv", + "message": "הדר, יש לך אולי לבנה מיותרת? אני יכול לתת חיטה בתמורה. השודד הזה על ה-9 באמת תוקע אותי ומונע ממני להתקדם." + }, + { + "from": "Hadar", + "message": "הייתי בכיף מביאה לך לבנה אם הייתה לי זיו, אבל באמת שאין לי כרגע." + }, + { + "from": "Ziv", + "message": "טוב, נראה שכולנו באותה סירה בלי לבנים כרגע. אני אסיים את התור ונקווה שהמספרים הבאים יהיו קצת יותר מוצלחים." + }, + { + "from": "Hadar", + "message": "טוב, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת בחיטה או לבנים הפעם, אני חייבת להתקדם." + }, + { + "from": "Hadar", + "message": "שון, רוצה להחליף כבשה בחיטה? יש לך שתיים וזה יכול לעזור לשנינו כרגע." + } + ], + "trade_context": "Recent trade history: Hadar offered you 2 sheep for 1 brick; you accepted. You offered Ziv 1 wood for 1 brick; Ziv accepted. You offered Ziv 1 sheep for 1 brick; Ziv rejected. You offered Hadar 1 sheep for 1 wood; Hadar rejected.", + "pending_trades": [ + { + "trade_id": "trade_30_15", + "from": "Hadar", + "to": "Shon", + "offer": { + "sheep": 1 + }, + "request": { + "wheat": 1 + }, + "status": "pending" + } + ] + }, + "memory": { + "note_from_last_turn": "Hadar is looking for Wheat and Bricks but got Wood and Sheep on this roll. Ziv is still stuck with low resources due to the blocked 9.", + "recent_notes": [ + "Ziv's Wheat 9 (Hex 14) is still blocked by Hadar's robber. I am benefiting from the 9 on Hex 18. Ziv is getting increasingly frustrated with Hadar's block.", + "Hadar and Ziv traded wood for sheep. Ziv is trying to expand to overcome the robber on his wheat 9. Hadar is accumulating resources for her next settlement or development card.", + "Ziv is desperate for bricks to expand away from the blocked wheat 9. Hadar and I are both currently low on bricks in hand.", + "Ziv is frustrated with Hadar's block on the 9-Wheat. I gained 2 Wheat from that 9 roll. I have a strong brick income potential on 10 that the others seem to be overlooking.", + "Hadar is looking for Wheat and Bricks but got Wood and Sheep on this roll. Ziv is still stuck with low resources due to the blocked 9." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "trade_accept", + "description": "Trade Accept", + "example_parameters": {} + }, + { + "type": "trade_reject", + "description": "Trade Reject", + "example_parameters": {} + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_27.json b/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_27.json new file mode 100644 index 0000000000000000000000000000000000000000..0a751d921d3d2a8879739fa3580cca6aa499d527 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_27.json @@ -0,0 +1,102 @@ +{ + "request_number": 27, + "timestamp": "2026-05-16T02:29:35.239762", + "player_name": "Shon", + "is_active_turn": false, + "prompt": { + "meta_data": { + "agent_name": "Shon", + "role": null, + "relationship_background": "Relationship background: Hadar is an old friend; you played many games together and you were usually loyal, but in the last game you betrayed them at the final moment. Ziv saw what happened and may treat your promises as useful but not fully reliable. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Event 1: Hadar said: \"זיו, ראיתי שאתה מחפש לבנים ואין לי, אבל אולי תרצה כבשה בתמורה לחיטה? זה יכול לעזור לך להתקדם לכיוון אחר בינתיים.\"\nTrade offer trade_30_16: Hadar offers 1 sheep to Ziv for 1 wheat.\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Hadar\nReaction event id: 30:0:TRADE_PROPOSE:103:1\nCurrent dice result: 4 (1+3). Resource production uses this total.", + "instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty; silence is the normal and preferred response to generic table talk. Reply only if you were addressed, insulted, threatened, directly harmed, offered a meaningful deal, or if the event matters for relationships or long-term strategy. Do not answer every message. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[1,3],\"dice_total\":4},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"W\":2,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Ziv", + "message": "הדר, ה-9 הזה שחסמת לי באמת חונק את המשחק. יש לך אולי עץ מיותר? אני מוכן לתת כבשה בתמורה, אולי זה יעזור לי לזוז קצת למקום אחר." + }, + { + "from": "Hadar", + "message": "טוב זיו, נשמע הוגן. יש לי מספיק עץ כרגע ואני באמת צריכה כבשה. בוא נסגור." + }, + { + "from": "Ziv", + "message": "הדר, יש לך אולי לבנה מיותרת? אני יכול לתת חיטה בתמורה. השודד הזה על ה-9 באמת תוקע אותי ומונע ממני להתקדם." + }, + { + "from": "Hadar", + "message": "הייתי בכיף מביאה לך לבנה אם הייתה לי זיו, אבל באמת שאין לי כרגע." + }, + { + "from": "Ziv", + "message": "טוב, נראה שכולנו באותה סירה בלי לבנים כרגע. אני אסיים את התור ונקווה שהמספרים הבאים יהיו קצת יותר מוצלחים." + }, + { + "from": "Hadar", + "message": "טוב, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת בחיטה או לבנים הפעם, אני חייבת להתקדם." + }, + { + "from": "Hadar", + "message": "שון, רוצה להחליף כבשה בחיטה? יש לך שתיים וזה יכול לעזור לשנינו כרגע." + }, + { + "from": "Shon", + "message": "הצעה הוגנת הדר, אבל אני שומר את החיטה לסיבוב הבא, אני חייב אותה לתוכניות שלי. אולי בפעם אחרת." + }, + { + "from": "Hadar", + "message": "זיו, ראיתי שאתה מחפש לבנים ואין לי, אבל אולי תרצה כבשה בתמורה לחיטה? זה יכול לעזור לך להתקדם לכיוון אחר בינתיים." + }, + { + "from": "Ziv", + "message": "הדר, הייתי שמח לעזור אבל החיטה הזאת היא היחידה שיש לי כרגע, וה-9 שלי עדיין חסום... אני חייב לשמור אותה כדי שיהיה לי סיכוי להתקדם." + } + ], + "trade_context": "Recent trade history: Hadar offered you 2 sheep for 1 brick; you accepted. You offered Ziv 1 wood for 1 brick; Ziv accepted. You offered Ziv 1 sheep for 1 brick; Ziv rejected. You offered Hadar 1 sheep for 1 wood; Hadar rejected. Hadar offered you 1 sheep for 1 wheat; you rejected." + }, + "memory": { + "note_from_last_turn": "I have strong Brick income on 10 and Wheat on 9/6. I need to secure a Wood source or trade for it soon to keep expanding.", + "recent_notes": [ + "Hadar and Ziv traded wood for sheep. Ziv is trying to expand to overcome the robber on his wheat 9. Hadar is accumulating resources for her next settlement or development card.", + "Ziv is desperate for bricks to expand away from the blocked wheat 9. Hadar and I are both currently low on bricks in hand.", + "Ziv is frustrated with Hadar's block on the 9-Wheat. I gained 2 Wheat from that 9 roll. I have a strong brick income potential on 10 that the others seem to be overlooking.", + "Hadar is looking for Wheat and Bricks but got Wood and Sheep on this roll. Ziv is still stuck with low resources due to the blocked 9.", + "I have strong Brick income on 10 and Wheat on 9/6. I need to secure a Wood source or trade for it soon to keep expanding." + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?", + "minLength": 30 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations (e.g., 'Blue is going for longest road').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.", + "maxLength": 120 + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud" + ] + }, + "what_happened": "Event 1: Hadar said: \"זיו, ראיתי שאתה מחפש לבנים ואין לי, אבל אולי תרצה כבשה בתמורה לחיטה? זה יכול לעזור לך להתקדם לכיוון אחר בינתיים.\"\nTrade offer trade_30_16: Hadar offers 1 sheep to Ziv for 1 wheat.\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Hadar\nReaction event id: 30:0:TRADE_PROPOSE:103:1" +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_27.txt b/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_27.txt new file mode 100644 index 0000000000000000000000000000000000000000..c0a80c5c20100d41e7fbd22c791071668bc066f5 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_27.txt @@ -0,0 +1,112 @@ +=== Prompt #27 for Shon === +Timestamp: 2026-05-16T02:29:35.241508 +Active Turn: False + +--- What Happened --- +Event 1: Hadar said: "זיו, ראיתי שאתה מחפש לבנים ואין לי, אבל אולי תרצה כבשה בתמורה לחיטה? זה יכול לעזור לך להתקדם לכיוון אחר בינתיים." +Trade offer trade_30_16: Hadar offers 1 sheep to Ziv for 1 wheat. +You may react only with table talk or memory. Do not choose a board action. +Source player: Hadar +Reaction event id: 30:0:TRADE_PROPOSE:103:1 + +--- Tools Available --- +N/A + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?", + "minLength": 30 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations (e.g., 'Blue is going for longest road').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.", + "maxLength": 120 + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Shon", + "role": null, + "relationship_background": "Relationship background: Hadar is an old friend; you played many games together and you were usually loyal, but in the last game you betrayed them at the final moment. Ziv saw what happened and may treat your promises as useful but not fully reliable. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Event 1: Hadar said: \"זיו, ראיתי שאתה מחפש לבנים ואין לי, אבל אולי תרצה כבשה בתמורה לחיטה? זה יכול לעזור לך להתקדם לכיוון אחר בינתיים.\"\nTrade offer trade_30_16: Hadar offers 1 sheep to Ziv for 1 wheat.\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Hadar\nReaction event id: 30:0:TRADE_PROPOSE:103:1\nCurrent dice result: 4 (1+3). Resource production uses this total.", + "instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty; silence is the normal and preferred response to generic table talk. Reply only if you were addressed, insulted, threatened, directly harmed, offered a meaningful deal, or if the event matters for relationships or long-term strategy. Do not answer every message. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[1,3],\"dice_total\":4},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"W\":2,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Ziv", + "message": "הדר, ה-9 הזה שחסמת לי באמת חונק את המשחק. יש לך אולי עץ מיותר? אני מוכן לתת כבשה בתמורה, אולי זה יעזור לי לזוז קצת למקום אחר." + }, + { + "from": "Hadar", + "message": "טוב זיו, נשמע הוגן. יש לי מספיק עץ כרגע ואני באמת צריכה כבשה. בוא נסגור." + }, + { + "from": "Ziv", + "message": "הדר, יש לך אולי לבנה מיותרת? אני יכול לתת חיטה בתמורה. השודד הזה על ה-9 באמת תוקע אותי ומונע ממני להתקדם." + }, + { + "from": "Hadar", + "message": "הייתי בכיף מביאה לך לבנה אם הייתה לי זיו, אבל באמת שאין לי כרגע." + }, + { + "from": "Ziv", + "message": "טוב, נראה שכולנו באותה סירה בלי לבנים כרגע. אני אסיים את התור ונקווה שהמספרים הבאים יהיו קצת יותר מוצלחים." + }, + { + "from": "Hadar", + "message": "טוב, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת בחיטה או לבנים הפעם, אני חייבת להתקדם." + }, + { + "from": "Hadar", + "message": "שון, רוצה להחליף כבשה בחיטה? יש לך שתיים וזה יכול לעזור לשנינו כרגע." + }, + { + "from": "Shon", + "message": "הצעה הוגנת הדר, אבל אני שומר את החיטה לסיבוב הבא, אני חייב אותה לתוכניות שלי. אולי בפעם אחרת." + }, + { + "from": "Hadar", + "message": "זיו, ראיתי שאתה מחפש לבנים ואין לי, אבל אולי תרצה כבשה בתמורה לחיטה? זה יכול לעזור לך להתקדם לכיוון אחר בינתיים." + }, + { + "from": "Ziv", + "message": "הדר, הייתי שמח לעזור אבל החיטה הזאת היא היחידה שיש לי כרגע, וה-9 שלי עדיין חסום... אני חייב לשמור אותה כדי שיהיה לי סיכוי להתקדם." + } + ], + "trade_context": "Recent trade history: Hadar offered you 2 sheep for 1 brick; you accepted. You offered Ziv 1 wood for 1 brick; Ziv accepted. You offered Ziv 1 sheep for 1 brick; Ziv rejected. You offered Hadar 1 sheep for 1 wood; Hadar rejected. Hadar offered you 1 sheep for 1 wheat; you rejected." + }, + "memory": { + "note_from_last_turn": "I have strong Brick income on 10 and Wheat on 9/6. I need to secure a Wood source or trade for it soon to keep expanding.", + "recent_notes": [ + "Hadar and Ziv traded wood for sheep. Ziv is trying to expand to overcome the robber on his wheat 9. Hadar is accumulating resources for her next settlement or development card.", + "Ziv is desperate for bricks to expand away from the blocked wheat 9. Hadar and I are both currently low on bricks in hand.", + "Ziv is frustrated with Hadar's block on the 9-Wheat. I gained 2 Wheat from that 9 roll. I have a strong brick income potential on 10 that the others seem to be overlooking.", + "Hadar is looking for Wheat and Bricks but got Wood and Sheep on this roll. Ziv is still stuck with low resources due to the blocked 9.", + "I have strong Brick income on 10 and Wheat on 9/6. I need to secure a Wood source or trade for it soon to keep expanding." + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_28.json b/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_28.json new file mode 100644 index 0000000000000000000000000000000000000000..37c523bd8b940faf52950d7e2ba1438db68954e6 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_28.json @@ -0,0 +1,260 @@ +{ + "request_number": 28, + "timestamp": "2026-05-16T02:31:04.033764", + "player_name": "Shon", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Shon", + "role": null, + "relationship_background": "Relationship background: Hadar is an old friend; you played many games together and you were usually loyal, but in the last game you betrayed them at the final moment. Ziv saw what happened and may treat your promises as useful but not fully reliable. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "trade offer trade 30 17: hadar offers 1 wood to shon for 1 wheat.\nCurrent required action: Trade offer trade_30_17: Hadar offers 1 wood to Shon for 1 wheat. Choose trade_accept to accept or trade_reject to reject.\nCurrent dice result: 4 (1+3). Resource production uses this total.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[1,3],\"dice_total\":4},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"W\":2,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "טוב זיו, נשמע הוגן. יש לי מספיק עץ כרגע ואני באמת צריכה כבשה. בוא נסגור." + }, + { + "from": "Ziv", + "message": "הדר, יש לך אולי לבנה מיותרת? אני יכול לתת חיטה בתמורה. השודד הזה על ה-9 באמת תוקע אותי ומונע ממני להתקדם." + }, + { + "from": "Hadar", + "message": "הייתי בכיף מביאה לך לבנה אם הייתה לי זיו, אבל באמת שאין לי כרגע." + }, + { + "from": "Ziv", + "message": "טוב, נראה שכולנו באותה סירה בלי לבנים כרגע. אני אסיים את התור ונקווה שהמספרים הבאים יהיו קצת יותר מוצלחים." + }, + { + "from": "Hadar", + "message": "טוב, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת בחיטה או לבנים הפעם, אני חייבת להתקדם." + }, + { + "from": "Hadar", + "message": "שון, רוצה להחליף כבשה בחיטה? יש לך שתיים וזה יכול לעזור לשנינו כרגע." + }, + { + "from": "Shon", + "message": "הצעה הוגנת הדר, אבל אני שומר את החיטה לסיבוב הבא, אני חייב אותה לתוכניות שלי. אולי בפעם אחרת." + }, + { + "from": "Hadar", + "message": "זיו, ראיתי שאתה מחפש לבנים ואין לי, אבל אולי תרצה כבשה בתמורה לחיטה? זה יכול לעזור לך להתקדם לכיוון אחר בינתיים." + }, + { + "from": "Ziv", + "message": "הדר, הייתי שמח לעזור אבל החיטה הזאת היא היחידה שיש לי כרגע, וה-9 שלי עדיין חסום... אני חייב לשמור אותה כדי שיהיה לי סיכוי להתקדם." + }, + { + "from": "Hadar", + "message": "שון, אולי תרצה עץ בתמורה לחיטה? ראיתי שאתה שומר אותה, אבל עץ יכול לעזור לך להתקדם בבנייה של הדרכים או היישוב הבא שלך." + } + ], + "trade_context": "Recent trade history: You offered Ziv 1 wood for 1 brick; Ziv accepted. You offered Ziv 1 sheep for 1 brick; Ziv rejected. You offered Hadar 1 sheep for 1 wood; Hadar rejected. Hadar offered you 1 sheep for 1 wheat; you rejected.", + "pending_trades": [ + { + "trade_id": "trade_30_17", + "from": "Hadar", + "to": "Shon", + "offer": { + "wood": 1 + }, + "request": { + "wheat": 1 + }, + "status": "pending" + } + ] + }, + "memory": { + "note_from_last_turn": "Hadar is desperate for wheat. Ziv is protecting his last wheat since the 9 is blocked. I have a strong brick income potential on 10 that I should leverage soon.", + "recent_notes": [ + "Ziv is desperate for bricks to expand away from the blocked wheat 9. Hadar and I are both currently low on bricks in hand.", + "Ziv is frustrated with Hadar's block on the 9-Wheat. I gained 2 Wheat from that 9 roll. I have a strong brick income potential on 10 that the others seem to be overlooking.", + "Hadar is looking for Wheat and Bricks but got Wood and Sheep on this roll. Ziv is still stuck with low resources due to the blocked 9.", + "I have strong Brick income on 10 and Wheat on 9/6. I need to secure a Wood source or trade for it soon to keep expanding.", + "Hadar is desperate for wheat. Ziv is protecting his last wheat since the 9 is blocked. I have a strong brick income potential on 10 that I should leverage soon." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "trade_accept", + "description": "Trade Accept", + "example_parameters": {} + }, + { + "type": "trade_reject", + "description": "Trade Reject", + "example_parameters": {} + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "trade offer trade 30 17: hadar offers 1 wood to shon for 1 wheat.\nCurrent required action: Trade offer trade_30_17: Hadar offers 1 wood to Shon for 1 wheat. Choose trade_accept to accept or trade_reject to reject.", + "allowed_actions": [ + { + "type": "trade_accept", + "description": "Trade Accept", + "example_parameters": {} + }, + { + "type": "trade_reject", + "description": "Trade Reject", + "example_parameters": {} + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_28.txt b/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_28.txt new file mode 100644 index 0000000000000000000000000000000000000000..2db16945a1ed6a7fa7b7298f79095fb04537918f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_28.txt @@ -0,0 +1,162 @@ +=== Prompt #28 for Shon === +Timestamp: 2026-05-16T02:31:04.036884 +Active Turn: True + +--- What Happened --- +trade offer trade 30 17: hadar offers 1 wood to shon for 1 wheat. +Current required action: Trade offer trade_30_17: Hadar offers 1 wood to Shon for 1 wheat. Choose trade_accept to accept or trade_reject to reject. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Shon", + "role": null, + "relationship_background": "Relationship background: Hadar is an old friend; you played many games together and you were usually loyal, but in the last game you betrayed them at the final moment. Ziv saw what happened and may treat your promises as useful but not fully reliable. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "trade offer trade 30 17: hadar offers 1 wood to shon for 1 wheat.\nCurrent required action: Trade offer trade_30_17: Hadar offers 1 wood to Shon for 1 wheat. Choose trade_accept to accept or trade_reject to reject.\nCurrent dice result: 4 (1+3). Resource production uses this total.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[1,3],\"dice_total\":4},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"W\":2,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "טוב זיו, נשמע הוגן. יש לי מספיק עץ כרגע ואני באמת צריכה כבשה. בוא נסגור." + }, + { + "from": "Ziv", + "message": "הדר, יש לך אולי לבנה מיותרת? אני יכול לתת חיטה בתמורה. השודד הזה על ה-9 באמת תוקע אותי ומונע ממני להתקדם." + }, + { + "from": "Hadar", + "message": "הייתי בכיף מביאה לך לבנה אם הייתה לי זיו, אבל באמת שאין לי כרגע." + }, + { + "from": "Ziv", + "message": "טוב, נראה שכולנו באותה סירה בלי לבנים כרגע. אני אסיים את התור ונקווה שהמספרים הבאים יהיו קצת יותר מוצלחים." + }, + { + "from": "Hadar", + "message": "טוב, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת בחיטה או לבנים הפעם, אני חייבת להתקדם." + }, + { + "from": "Hadar", + "message": "שון, רוצה להחליף כבשה בחיטה? יש לך שתיים וזה יכול לעזור לשנינו כרגע." + }, + { + "from": "Shon", + "message": "הצעה הוגנת הדר, אבל אני שומר את החיטה לסיבוב הבא, אני חייב אותה לתוכניות שלי. אולי בפעם אחרת." + }, + { + "from": "Hadar", + "message": "זיו, ראיתי שאתה מחפש לבנים ואין לי, אבל אולי תרצה כבשה בתמורה לחיטה? זה יכול לעזור לך להתקדם לכיוון אחר בינתיים." + }, + { + "from": "Ziv", + "message": "הדר, הייתי שמח לעזור אבל החיטה הזאת היא היחידה שיש לי כרגע, וה-9 שלי עדיין חסום... אני חייב לשמור אותה כדי שיהיה לי סיכוי להתקדם." + }, + { + "from": "Hadar", + "message": "שון, אולי תרצה עץ בתמורה לחיטה? ראיתי שאתה שומר אותה, אבל עץ יכול לעזור לך להתקדם בבנייה של הדרכים או היישוב הבא שלך." + } + ], + "trade_context": "Recent trade history: You offered Ziv 1 wood for 1 brick; Ziv accepted. You offered Ziv 1 sheep for 1 brick; Ziv rejected. You offered Hadar 1 sheep for 1 wood; Hadar rejected. Hadar offered you 1 sheep for 1 wheat; you rejected.", + "pending_trades": [ + { + "trade_id": "trade_30_17", + "from": "Hadar", + "to": "Shon", + "offer": { + "wood": 1 + }, + "request": { + "wheat": 1 + }, + "status": "pending" + } + ] + }, + "memory": { + "note_from_last_turn": "Hadar is desperate for wheat. Ziv is protecting his last wheat since the 9 is blocked. I have a strong brick income potential on 10 that I should leverage soon.", + "recent_notes": [ + "Ziv is desperate for bricks to expand away from the blocked wheat 9. Hadar and I are both currently low on bricks in hand.", + "Ziv is frustrated with Hadar's block on the 9-Wheat. I gained 2 Wheat from that 9 roll. I have a strong brick income potential on 10 that the others seem to be overlooking.", + "Hadar is looking for Wheat and Bricks but got Wood and Sheep on this roll. Ziv is still stuck with low resources due to the blocked 9.", + "I have strong Brick income on 10 and Wheat on 9/6. I need to secure a Wood source or trade for it soon to keep expanding.", + "Hadar is desperate for wheat. Ziv is protecting his last wheat since the 9 is blocked. I have a strong brick income potential on 10 that I should leverage soon." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "trade_accept", + "description": "Trade Accept", + "example_parameters": {} + }, + { + "type": "trade_reject", + "description": "Trade Reject", + "example_parameters": {} + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_29.json b/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_29.json new file mode 100644 index 0000000000000000000000000000000000000000..5d2beac92456bc2297a52d0998ea0c720b871552 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_29.json @@ -0,0 +1,102 @@ +{ + "request_number": 29, + "timestamp": "2026-05-16T02:32:39.824193", + "player_name": "Shon", + "is_active_turn": false, + "prompt": { + "meta_data": { + "agent_name": "Shon", + "role": null, + "relationship_background": "Relationship background: Hadar is an old friend; you played many games together and you were usually loyal, but in the last game you betrayed them at the final moment. Ziv saw what happened and may treat your promises as useful but not fully reliable. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Event 1: Hadar said: \"תודה על ההחלפה שון, זה יעזור לי בהמשך. נראה שבאמת אין לבנים לאף אחד כרגע וזה קצת תוקע את כולנו, אז אין לי הרבה מה לעשות. אני אסיים את התור ונקווה שהקוביות יהיו יותר לטובתנו בסיבוב הבא.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Hadar\nReaction event id: 30:0:END_TURN:105:1\nCurrent dice result: 4 (1+3). Resource production uses this total.", + "instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty; silence is the normal and preferred response to generic table talk. Reply only if you were addressed, insulted, threatened, directly harmed, offered a meaningful deal, or if the event matters for relationships or long-term strategy. Do not answer every message. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[1,3],\"dice_total\":4},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":1,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "הייתי בכיף מביאה לך לבנה אם הייתה לי זיו, אבל באמת שאין לי כרגע." + }, + { + "from": "Ziv", + "message": "טוב, נראה שכולנו באותה סירה בלי לבנים כרגע. אני אסיים את התור ונקווה שהמספרים הבאים יהיו קצת יותר מוצלחים." + }, + { + "from": "Hadar", + "message": "טוב, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת בחיטה או לבנים הפעם, אני חייבת להתקדם." + }, + { + "from": "Hadar", + "message": "שון, רוצה להחליף כבשה בחיטה? יש לך שתיים וזה יכול לעזור לשנינו כרגע." + }, + { + "from": "Shon", + "message": "הצעה הוגנת הדר, אבל אני שומר את החיטה לסיבוב הבא, אני חייב אותה לתוכניות שלי. אולי בפעם אחרת." + }, + { + "from": "Hadar", + "message": "זיו, ראיתי שאתה מחפש לבנים ואין לי, אבל אולי תרצה כבשה בתמורה לחיטה? זה יכול לעזור לך להתקדם לכיוון אחר בינתיים." + }, + { + "from": "Ziv", + "message": "הדר, הייתי שמח לעזור אבל החיטה הזאת היא היחידה שיש לי כרגע, וה-9 שלי עדיין חסום... אני חייב לשמור אותה כדי שיהיה לי סיכוי להתקדם." + }, + { + "from": "Hadar", + "message": "שון, אולי תרצה עץ בתמורה לחיטה? ראיתי שאתה שומר אותה, אבל עץ יכול לעזור לך להתקדם בבנייה של הדרכים או היישוב הבא שלך." + }, + { + "from": "Shon", + "message": "הצעה טובה, הדר. עץ באמת יעזור לי עכשיו לצאת מהתקיעות ולבנות משהו. בואי נסגור על זה." + }, + { + "from": "Hadar", + "message": "תודה על ההחלפה שון, זה יעזור לי בהמשך. נראה שבאמת אין לבנים לאף אחד כרגע וזה קצת תוקע את כולנו, אז אין לי הרבה מה לעשות. אני אסיים את התור ונקווה שהקוביות יהיו יותר לטובתנו בסיבוב הבא." + } + ], + "trade_context": "Recent trade history: You offered Ziv 1 wood for 1 brick; Ziv accepted. You offered Ziv 1 sheep for 1 brick; Ziv rejected. You offered Hadar 1 sheep for 1 wood; Hadar rejected. Hadar offered you 1 sheep for 1 wheat; you rejected. Hadar offered you 1 wood for 1 wheat; you accepted." + }, + "memory": { + "note_from_last_turn": "Accepted a trade with Hadar (1 Wood for 1 Wheat). I need to focus on getting Bricks next to utilize the Wood for a road/settlement. Node 30 gives me access to Brick on 10.", + "recent_notes": [ + "Ziv is frustrated with Hadar's block on the 9-Wheat. I gained 2 Wheat from that 9 roll. I have a strong brick income potential on 10 that the others seem to be overlooking.", + "Hadar is looking for Wheat and Bricks but got Wood and Sheep on this roll. Ziv is still stuck with low resources due to the blocked 9.", + "I have strong Brick income on 10 and Wheat on 9/6. I need to secure a Wood source or trade for it soon to keep expanding.", + "Hadar is desperate for wheat. Ziv is protecting his last wheat since the 9 is blocked. I have a strong brick income potential on 10 that I should leverage soon.", + "Accepted a trade with Hadar (1 Wood for 1 Wheat). I need to focus on getting Bricks next to utilize the Wood for a road/settlement. Node 30 gives me access to Brick on 10." + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?", + "minLength": 30 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations (e.g., 'Blue is going for longest road').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.", + "maxLength": 120 + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud" + ] + }, + "what_happened": "Event 1: Hadar said: \"תודה על ההחלפה שון, זה יעזור לי בהמשך. נראה שבאמת אין לבנים לאף אחד כרגע וזה קצת תוקע את כולנו, אז אין לי הרבה מה לעשות. אני אסיים את התור ונקווה שהקוביות יהיו יותר לטובתנו בסיבוב הבא.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Hadar\nReaction event id: 30:0:END_TURN:105:1" +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_29.txt b/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_29.txt new file mode 100644 index 0000000000000000000000000000000000000000..bafdc8c8acdb919673db21d67f02f2bf74b74b70 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_29.txt @@ -0,0 +1,111 @@ +=== Prompt #29 for Shon === +Timestamp: 2026-05-16T02:32:39.826099 +Active Turn: False + +--- What Happened --- +Event 1: Hadar said: "תודה על ההחלפה שון, זה יעזור לי בהמשך. נראה שבאמת אין לבנים לאף אחד כרגע וזה קצת תוקע את כולנו, אז אין לי הרבה מה לעשות. אני אסיים את התור ונקווה שהקוביות יהיו יותר לטובתנו בסיבוב הבא." +You may react only with table talk or memory. Do not choose a board action. +Source player: Hadar +Reaction event id: 30:0:END_TURN:105:1 + +--- Tools Available --- +N/A + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?", + "minLength": 30 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations (e.g., 'Blue is going for longest road').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.", + "maxLength": 120 + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Shon", + "role": null, + "relationship_background": "Relationship background: Hadar is an old friend; you played many games together and you were usually loyal, but in the last game you betrayed them at the final moment. Ziv saw what happened and may treat your promises as useful but not fully reliable. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Event 1: Hadar said: \"תודה על ההחלפה שון, זה יעזור לי בהמשך. נראה שבאמת אין לבנים לאף אחד כרגע וזה קצת תוקע את כולנו, אז אין לי הרבה מה לעשות. אני אסיים את התור ונקווה שהקוביות יהיו יותר לטובתנו בסיבוב הבא.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Hadar\nReaction event id: 30:0:END_TURN:105:1\nCurrent dice result: 4 (1+3). Resource production uses this total.", + "instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty; silence is the normal and preferred response to generic table talk. Reply only if you were addressed, insulted, threatened, directly harmed, offered a meaningful deal, or if the event matters for relationships or long-term strategy. Do not answer every message. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[1,3],\"dice_total\":4},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":1,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "הייתי בכיף מביאה לך לבנה אם הייתה לי זיו, אבל באמת שאין לי כרגע." + }, + { + "from": "Ziv", + "message": "טוב, נראה שכולנו באותה סירה בלי לבנים כרגע. אני אסיים את התור ונקווה שהמספרים הבאים יהיו קצת יותר מוצלחים." + }, + { + "from": "Hadar", + "message": "טוב, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת בחיטה או לבנים הפעם, אני חייבת להתקדם." + }, + { + "from": "Hadar", + "message": "שון, רוצה להחליף כבשה בחיטה? יש לך שתיים וזה יכול לעזור לשנינו כרגע." + }, + { + "from": "Shon", + "message": "הצעה הוגנת הדר, אבל אני שומר את החיטה לסיבוב הבא, אני חייב אותה לתוכניות שלי. אולי בפעם אחרת." + }, + { + "from": "Hadar", + "message": "זיו, ראיתי שאתה מחפש לבנים ואין לי, אבל אולי תרצה כבשה בתמורה לחיטה? זה יכול לעזור לך להתקדם לכיוון אחר בינתיים." + }, + { + "from": "Ziv", + "message": "הדר, הייתי שמח לעזור אבל החיטה הזאת היא היחידה שיש לי כרגע, וה-9 שלי עדיין חסום... אני חייב לשמור אותה כדי שיהיה לי סיכוי להתקדם." + }, + { + "from": "Hadar", + "message": "שון, אולי תרצה עץ בתמורה לחיטה? ראיתי שאתה שומר אותה, אבל עץ יכול לעזור לך להתקדם בבנייה של הדרכים או היישוב הבא שלך." + }, + { + "from": "Shon", + "message": "הצעה טובה, הדר. עץ באמת יעזור לי עכשיו לצאת מהתקיעות ולבנות משהו. בואי נסגור על זה." + }, + { + "from": "Hadar", + "message": "תודה על ההחלפה שון, זה יעזור לי בהמשך. נראה שבאמת אין לבנים לאף אחד כרגע וזה קצת תוקע את כולנו, אז אין לי הרבה מה לעשות. אני אסיים את התור ונקווה שהקוביות יהיו יותר לטובתנו בסיבוב הבא." + } + ], + "trade_context": "Recent trade history: You offered Ziv 1 wood for 1 brick; Ziv accepted. You offered Ziv 1 sheep for 1 brick; Ziv rejected. You offered Hadar 1 sheep for 1 wood; Hadar rejected. Hadar offered you 1 sheep for 1 wheat; you rejected. Hadar offered you 1 wood for 1 wheat; you accepted." + }, + "memory": { + "note_from_last_turn": "Accepted a trade with Hadar (1 Wood for 1 Wheat). I need to focus on getting Bricks next to utilize the Wood for a road/settlement. Node 30 gives me access to Brick on 10.", + "recent_notes": [ + "Ziv is frustrated with Hadar's block on the 9-Wheat. I gained 2 Wheat from that 9 roll. I have a strong brick income potential on 10 that the others seem to be overlooking.", + "Hadar is looking for Wheat and Bricks but got Wood and Sheep on this roll. Ziv is still stuck with low resources due to the blocked 9.", + "I have strong Brick income on 10 and Wheat on 9/6. I need to secure a Wood source or trade for it soon to keep expanding.", + "Hadar is desperate for wheat. Ziv is protecting his last wheat since the 9 is blocked. I have a strong brick income potential on 10 that I should leverage soon.", + "Accepted a trade with Hadar (1 Wood for 1 Wheat). I need to focus on getting Bricks next to utilize the Wood for a road/settlement. Node 30 gives me access to Brick on 10." + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_30.json b/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_30.json new file mode 100644 index 0000000000000000000000000000000000000000..e4acbf657060d608ccb9c39fc0ff717dd4c3b9cb --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_30.json @@ -0,0 +1,246 @@ +{ + "request_number": 30, + "timestamp": "2026-05-16T02:32:53.713035", + "player_name": "Shon", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Shon", + "role": null, + "relationship_background": "Relationship background: Hadar is an old friend; you played many games together and you were usually loyal, but in the last game you betrayed them at the final moment. Ziv saw what happened and may treat your promises as useful but not fully reliable. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Previous game event: hadar ended their turn\nIt's your turn.\nCurrent required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":1,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Ziv", + "message": "טוב, נראה שכולנו באותה סירה בלי לבנים כרגע. אני אסיים את התור ונקווה שהמספרים הבאים יהיו קצת יותר מוצלחים." + }, + { + "from": "Hadar", + "message": "טוב, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת בחיטה או לבנים הפעם, אני חייבת להתקדם." + }, + { + "from": "Hadar", + "message": "שון, רוצה להחליף כבשה בחיטה? יש לך שתיים וזה יכול לעזור לשנינו כרגע." + }, + { + "from": "Shon", + "message": "הצעה הוגנת הדר, אבל אני שומר את החיטה לסיבוב הבא, אני חייב אותה לתוכניות שלי. אולי בפעם אחרת." + }, + { + "from": "Hadar", + "message": "זיו, ראיתי שאתה מחפש לבנים ואין לי, אבל אולי תרצה כבשה בתמורה לחיטה? זה יכול לעזור לך להתקדם לכיוון אחר בינתיים." + }, + { + "from": "Ziv", + "message": "הדר, הייתי שמח לעזור אבל החיטה הזאת היא היחידה שיש לי כרגע, וה-9 שלי עדיין חסום... אני חייב לשמור אותה כדי שיהיה לי סיכוי להתקדם." + }, + { + "from": "Hadar", + "message": "שון, אולי תרצה עץ בתמורה לחיטה? ראיתי שאתה שומר אותה, אבל עץ יכול לעזור לך להתקדם בבנייה של הדרכים או היישוב הבא שלך." + }, + { + "from": "Shon", + "message": "הצעה טובה, הדר. עץ באמת יעזור לי עכשיו לצאת מהתקיעות ולבנות משהו. בואי נסגור על זה." + }, + { + "from": "Hadar", + "message": "תודה על ההחלפה שון, זה יעזור לי בהמשך. נראה שבאמת אין לבנים לאף אחד כרגע וזה קצת תוקע את כולנו, אז אין לי הרבה מה לעשות. אני אסיים את התור ונקווה שהקוביות יהיו יותר לטובתנו בסיבוב הבא." + }, + { + "from": "Shon", + "message": "בכיף הדר, מקווה שזה יעזור לשנינו. נראה מה יצא בקוביות עכשיו." + } + ], + "trade_context": "Recent trade history: You offered Ziv 1 wood for 1 brick; Ziv accepted. You offered Ziv 1 sheep for 1 brick; Ziv rejected. You offered Hadar 1 sheep for 1 wood; Hadar rejected. Hadar offered you 1 sheep for 1 wheat; you rejected. Hadar offered you 1 wood for 1 wheat; you accepted." + }, + "memory": { + "note_from_last_turn": "I control the Brick 10s (Node 30). Hadar and Ziv are struggling for Brick, which gives me a major advantage if 10 rolls.", + "recent_notes": [ + "Hadar is looking for Wheat and Bricks but got Wood and Sheep on this roll. Ziv is still stuck with low resources due to the blocked 9.", + "I have strong Brick income on 10 and Wheat on 9/6. I need to secure a Wood source or trade for it soon to keep expanding.", + "Hadar is desperate for wheat. Ziv is protecting his last wheat since the 9 is blocked. I have a strong brick income potential on 10 that I should leverage soon.", + "Accepted a trade with Hadar (1 Wood for 1 Wheat). I need to focus on getting Bricks next to utilize the Wood for a road/settlement. Node 30 gives me access to Brick on 10.", + "I control the Brick 10s (Node 30). Hadar and Ziv are struggling for Brick, which gives me a major advantage if 10 rolls." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Previous game event: hadar ended their turn\nIt's your turn.\nCurrent required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_30.txt b/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_30.txt new file mode 100644 index 0000000000000000000000000000000000000000..b94971400083b6fa3d05d92d23abf90132a9161a --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_30.txt @@ -0,0 +1,149 @@ +=== Prompt #30 for Shon === +Timestamp: 2026-05-16T02:32:53.714430 +Active Turn: True + +--- What Happened --- +Previous game event: hadar ended their turn +It's your turn. +Current required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Shon", + "role": null, + "relationship_background": "Relationship background: Hadar is an old friend; you played many games together and you were usually loyal, but in the last game you betrayed them at the final moment. Ziv saw what happened and may treat your promises as useful but not fully reliable. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Previous game event: hadar ended their turn\nIt's your turn.\nCurrent required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":1,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Ziv", + "message": "טוב, נראה שכולנו באותה סירה בלי לבנים כרגע. אני אסיים את התור ונקווה שהמספרים הבאים יהיו קצת יותר מוצלחים." + }, + { + "from": "Hadar", + "message": "טוב, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת בחיטה או לבנים הפעם, אני חייבת להתקדם." + }, + { + "from": "Hadar", + "message": "שון, רוצה להחליף כבשה בחיטה? יש לך שתיים וזה יכול לעזור לשנינו כרגע." + }, + { + "from": "Shon", + "message": "הצעה הוגנת הדר, אבל אני שומר את החיטה לסיבוב הבא, אני חייב אותה לתוכניות שלי. אולי בפעם אחרת." + }, + { + "from": "Hadar", + "message": "זיו, ראיתי שאתה מחפש לבנים ואין לי, אבל אולי תרצה כבשה בתמורה לחיטה? זה יכול לעזור לך להתקדם לכיוון אחר בינתיים." + }, + { + "from": "Ziv", + "message": "הדר, הייתי שמח לעזור אבל החיטה הזאת היא היחידה שיש לי כרגע, וה-9 שלי עדיין חסום... אני חייב לשמור אותה כדי שיהיה לי סיכוי להתקדם." + }, + { + "from": "Hadar", + "message": "שון, אולי תרצה עץ בתמורה לחיטה? ראיתי שאתה שומר אותה, אבל עץ יכול לעזור לך להתקדם בבנייה של הדרכים או היישוב הבא שלך." + }, + { + "from": "Shon", + "message": "הצעה טובה, הדר. עץ באמת יעזור לי עכשיו לצאת מהתקיעות ולבנות משהו. בואי נסגור על זה." + }, + { + "from": "Hadar", + "message": "תודה על ההחלפה שון, זה יעזור לי בהמשך. נראה שבאמת אין לבנים לאף אחד כרגע וזה קצת תוקע את כולנו, אז אין לי הרבה מה לעשות. אני אסיים את התור ונקווה שהקוביות יהיו יותר לטובתנו בסיבוב הבא." + }, + { + "from": "Shon", + "message": "בכיף הדר, מקווה שזה יעזור לשנינו. נראה מה יצא בקוביות עכשיו." + } + ], + "trade_context": "Recent trade history: You offered Ziv 1 wood for 1 brick; Ziv accepted. You offered Ziv 1 sheep for 1 brick; Ziv rejected. You offered Hadar 1 sheep for 1 wood; Hadar rejected. Hadar offered you 1 sheep for 1 wheat; you rejected. Hadar offered you 1 wood for 1 wheat; you accepted." + }, + "memory": { + "note_from_last_turn": "I control the Brick 10s (Node 30). Hadar and Ziv are struggling for Brick, which gives me a major advantage if 10 rolls.", + "recent_notes": [ + "Hadar is looking for Wheat and Bricks but got Wood and Sheep on this roll. Ziv is still stuck with low resources due to the blocked 9.", + "I have strong Brick income on 10 and Wheat on 9/6. I need to secure a Wood source or trade for it soon to keep expanding.", + "Hadar is desperate for wheat. Ziv is protecting his last wheat since the 9 is blocked. I have a strong brick income potential on 10 that I should leverage soon.", + "Accepted a trade with Hadar (1 Wood for 1 Wheat). I need to focus on getting Bricks next to utilize the Wood for a road/settlement. Node 30 gives me access to Brick on 10.", + "I control the Brick 10s (Node 30). Hadar and Ziv are struggling for Brick, which gives me a major advantage if 10 rolls." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_31.json b/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_31.json new file mode 100644 index 0000000000000000000000000000000000000000..49bb8657852abf1c8d9f6654561011853ca4a4d6 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_31.json @@ -0,0 +1,306 @@ +{ + "request_number": 31, + "timestamp": "2026-05-16T02:33:15.564210", + "player_name": "Shon", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Shon", + "role": null, + "relationship_background": "Relationship background: Hadar is an old friend; you played many games together and you were usually loyal, but in the last game you betrayed them at the final moment. Ziv saw what happened and may treat your promises as useful but not fully reliable. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Shon performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.\nCurrent dice result: 6 (5+1). Resource production uses this total.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[5,1],\"dice_total\":6},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"B\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "טוב, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת בחיטה או לבנים הפעם, אני חייבת להתקדם." + }, + { + "from": "Hadar", + "message": "שון, רוצה להחליף כבשה בחיטה? יש לך שתיים וזה יכול לעזור לשנינו כרגע." + }, + { + "from": "Shon", + "message": "הצעה הוגנת הדר, אבל אני שומר את החיטה לסיבוב הבא, אני חייב אותה לתוכניות שלי. אולי בפעם אחרת." + }, + { + "from": "Hadar", + "message": "זיו, ראיתי שאתה מחפש לבנים ואין לי, אבל אולי תרצה כבשה בתמורה לחיטה? זה יכול לעזור לך להתקדם לכיוון אחר בינתיים." + }, + { + "from": "Ziv", + "message": "הדר, הייתי שמח לעזור אבל החיטה הזאת היא היחידה שיש לי כרגע, וה-9 שלי עדיין חסום... אני חייב לשמור אותה כדי שיהיה לי סיכוי להתקדם." + }, + { + "from": "Hadar", + "message": "שון, אולי תרצה עץ בתמורה לחיטה? ראיתי שאתה שומר אותה, אבל עץ יכול לעזור לך להתקדם בבנייה של הדרכים או היישוב הבא שלך." + }, + { + "from": "Shon", + "message": "הצעה טובה, הדר. עץ באמת יעזור לי עכשיו לצאת מהתקיעות ולבנות משהו. בואי נסגור על זה." + }, + { + "from": "Hadar", + "message": "תודה על ההחלפה שון, זה יעזור לי בהמשך. נראה שבאמת אין לבנים לאף אחד כרגע וזה קצת תוקע את כולנו, אז אין לי הרבה מה לעשות. אני אסיים את התור ונקווה שהקוביות יהיו יותר לטובתנו בסיבוב הבא." + }, + { + "from": "Shon", + "message": "בכיף הדר, מקווה שזה יעזור לשנינו. נראה מה יצא בקוביות עכשיו." + }, + { + "from": "Shon", + "message": "טוב, בואו נראה אם הקוביות יביאו קצת לבנים לשולחן, נראה שכולם מחכים לזה." + } + ], + "trade_context": "Recent trade history: You offered Ziv 1 wood for 1 brick; Ziv accepted. You offered Ziv 1 sheep for 1 brick; Ziv rejected. You offered Hadar 1 sheep for 1 wood; Hadar rejected. Hadar offered you 1 sheep for 1 wheat; you rejected. Hadar offered you 1 wood for 1 wheat; you accepted." + }, + "memory": { + "note_from_last_turn": "I control the Brick 10s (Node 30 and 18). Hadar and Ziv are struggling for Brick, which gives me a major advantage if 10 rolls. I should look to trade brick for ore or wheat if I get a surplus.", + "recent_notes": [ + "I have strong Brick income on 10 and Wheat on 9/6. I need to secure a Wood source or trade for it soon to keep expanding.", + "Hadar is desperate for wheat. Ziv is protecting his last wheat since the 9 is blocked. I have a strong brick income potential on 10 that I should leverage soon.", + "Accepted a trade with Hadar (1 Wood for 1 Wheat). I need to focus on getting Bricks next to utilize the Wood for a road/settlement. Node 30 gives me access to Brick on 10.", + "I control the Brick 10s (Node 30). Hadar and Ziv are struggling for Brick, which gives me a major advantage if 10 rolls.", + "I control the Brick 10s (Node 30 and 18). Hadar and Ziv are struggling for Brick, which gives me a major advantage if 10 rolls. I should look to trade brick for ore or wheat if I get a surplus." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Shon performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_31.txt b/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_31.txt new file mode 100644 index 0000000000000000000000000000000000000000..f38fdbfc3495fe2f67eedaf0579881c3eb62a12e --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_31.txt @@ -0,0 +1,178 @@ +=== Prompt #31 for Shon === +Timestamp: 2026-05-16T02:33:15.566840 +Active Turn: True + +--- What Happened --- +Shon performed action: rolled the dice +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Shon", + "role": null, + "relationship_background": "Relationship background: Hadar is an old friend; you played many games together and you were usually loyal, but in the last game you betrayed them at the final moment. Ziv saw what happened and may treat your promises as useful but not fully reliable. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Shon performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.\nCurrent dice result: 6 (5+1). Resource production uses this total.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[5,1],\"dice_total\":6},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"B\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "טוב, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת בחיטה או לבנים הפעם, אני חייבת להתקדם." + }, + { + "from": "Hadar", + "message": "שון, רוצה להחליף כבשה בחיטה? יש לך שתיים וזה יכול לעזור לשנינו כרגע." + }, + { + "from": "Shon", + "message": "הצעה הוגנת הדר, אבל אני שומר את החיטה לסיבוב הבא, אני חייב אותה לתוכניות שלי. אולי בפעם אחרת." + }, + { + "from": "Hadar", + "message": "זיו, ראיתי שאתה מחפש לבנים ואין לי, אבל אולי תרצה כבשה בתמורה לחיטה? זה יכול לעזור לך להתקדם לכיוון אחר בינתיים." + }, + { + "from": "Ziv", + "message": "הדר, הייתי שמח לעזור אבל החיטה הזאת היא היחידה שיש לי כרגע, וה-9 שלי עדיין חסום... אני חייב לשמור אותה כדי שיהיה לי סיכוי להתקדם." + }, + { + "from": "Hadar", + "message": "שון, אולי תרצה עץ בתמורה לחיטה? ראיתי שאתה שומר אותה, אבל עץ יכול לעזור לך להתקדם בבנייה של הדרכים או היישוב הבא שלך." + }, + { + "from": "Shon", + "message": "הצעה טובה, הדר. עץ באמת יעזור לי עכשיו לצאת מהתקיעות ולבנות משהו. בואי נסגור על זה." + }, + { + "from": "Hadar", + "message": "תודה על ההחלפה שון, זה יעזור לי בהמשך. נראה שבאמת אין לבנים לאף אחד כרגע וזה קצת תוקע את כולנו, אז אין לי הרבה מה לעשות. אני אסיים את התור ונקווה שהקוביות יהיו יותר לטובתנו בסיבוב הבא." + }, + { + "from": "Shon", + "message": "בכיף הדר, מקווה שזה יעזור לשנינו. נראה מה יצא בקוביות עכשיו." + }, + { + "from": "Shon", + "message": "טוב, בואו נראה אם הקוביות יביאו קצת לבנים לשולחן, נראה שכולם מחכים לזה." + } + ], + "trade_context": "Recent trade history: You offered Ziv 1 wood for 1 brick; Ziv accepted. You offered Ziv 1 sheep for 1 brick; Ziv rejected. You offered Hadar 1 sheep for 1 wood; Hadar rejected. Hadar offered you 1 sheep for 1 wheat; you rejected. Hadar offered you 1 wood for 1 wheat; you accepted." + }, + "memory": { + "note_from_last_turn": "I control the Brick 10s (Node 30 and 18). Hadar and Ziv are struggling for Brick, which gives me a major advantage if 10 rolls. I should look to trade brick for ore or wheat if I get a surplus.", + "recent_notes": [ + "I have strong Brick income on 10 and Wheat on 9/6. I need to secure a Wood source or trade for it soon to keep expanding.", + "Hadar is desperate for wheat. Ziv is protecting his last wheat since the 9 is blocked. I have a strong brick income potential on 10 that I should leverage soon.", + "Accepted a trade with Hadar (1 Wood for 1 Wheat). I need to focus on getting Bricks next to utilize the Wood for a road/settlement. Node 30 gives me access to Brick on 10.", + "I control the Brick 10s (Node 30). Hadar and Ziv are struggling for Brick, which gives me a major advantage if 10 rolls.", + "I control the Brick 10s (Node 30 and 18). Hadar and Ziv are struggling for Brick, which gives me a major advantage if 10 rolls. I should look to trade brick for ore or wheat if I get a surplus." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_32.json b/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_32.json new file mode 100644 index 0000000000000000000000000000000000000000..388a0a830793e0b807c3287e7d950b015131518f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_32.json @@ -0,0 +1,306 @@ +{ + "request_number": 32, + "timestamp": "2026-05-16T02:34:16.290911", + "player_name": "Shon", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Shon", + "role": null, + "relationship_background": "Relationship background: Hadar is an old friend; you played many games together and you were usually loyal, but in the last game you betrayed them at the final moment. Ziv saw what happened and may treat your promises as useful but not fully reliable. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'brick': 1}, 'target_player': 0, '_ai_say_outloud': 'הדר, זיו, למישהו יש לבנה פנויה להחלפה? אני יכול להציע חיטה בתמורה, נראה לי שזה יכול לעזור לכם.', 'trade_id': 'trade_31_18', 'trade_status': 'rejected'}. Error: Hadar rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.\nCurrent dice result: 6 (5+1). Resource production uses this total.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[5,1],\"dice_total\":6},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"B\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "זיו, ראיתי שאתה מחפש לבנים ואין לי, אבל אולי תרצה כבשה בתמורה לחיטה? זה יכול לעזור לך להתקדם לכיוון אחר בינתיים." + }, + { + "from": "Ziv", + "message": "הדר, הייתי שמח לעזור אבל החיטה הזאת היא היחידה שיש לי כרגע, וה-9 שלי עדיין חסום... אני חייב לשמור אותה כדי שיהיה לי סיכוי להתקדם." + }, + { + "from": "Hadar", + "message": "שון, אולי תרצה עץ בתמורה לחיטה? ראיתי שאתה שומר אותה, אבל עץ יכול לעזור לך להתקדם בבנייה של הדרכים או היישוב הבא שלך." + }, + { + "from": "Shon", + "message": "הצעה טובה, הדר. עץ באמת יעזור לי עכשיו לצאת מהתקיעות ולבנות משהו. בואי נסגור על זה." + }, + { + "from": "Hadar", + "message": "תודה על ההחלפה שון, זה יעזור לי בהמשך. נראה שבאמת אין לבנים לאף אחד כרגע וזה קצת תוקע את כולנו, אז אין לי הרבה מה לעשות. אני אסיים את התור ונקווה שהקוביות יהיו יותר לטובתנו בסיבוב הבא." + }, + { + "from": "Shon", + "message": "בכיף הדר, מקווה שזה יעזור לשנינו. נראה מה יצא בקוביות עכשיו." + }, + { + "from": "Shon", + "message": "טוב, בואו נראה אם הקוביות יביאו קצת לבנים לשולחן, נראה שכולם מחכים לזה." + }, + { + "from": "Ziv", + "message": "לפחות הלבנים הגיעו למישהו, תודה על ה-6 הזה." + }, + { + "from": "Shon", + "message": "הדר, זיו, למישהו יש לבנה פנויה להחלפה? אני יכול להציע חיטה בתמורה, נראה לי שזה יכול לעזור לכם." + }, + { + "from": "Hadar", + "message": "מצטערת שון, הלבנה הזאת היא בדיוק מה שהייתי צריכה בשביל היישוב הבא שלי. חיכיתי לה הרבה זמן!" + } + ], + "trade_context": "Recent trade history: You offered Ziv 1 sheep for 1 brick; Ziv rejected. You offered Hadar 1 sheep for 1 wood; Hadar rejected. Hadar offered you 1 sheep for 1 wheat; you rejected. Hadar offered you 1 wood for 1 wheat; you accepted. You offered Hadar 1 wheat for 1 brick; Hadar rejected." + }, + "memory": { + "note_from_last_turn": "I am looking to expand from node 43 towards node 45 to secure more Ore and Wheat. I need to keep an eye on Ziv's progress near node 32.", + "recent_notes": [ + "Hadar is desperate for wheat. Ziv is protecting his last wheat since the 9 is blocked. I have a strong brick income potential on 10 that I should leverage soon.", + "Accepted a trade with Hadar (1 Wood for 1 Wheat). I need to focus on getting Bricks next to utilize the Wood for a road/settlement. Node 30 gives me access to Brick on 10.", + "I control the Brick 10s (Node 30). Hadar and Ziv are struggling for Brick, which gives me a major advantage if 10 rolls.", + "I control the Brick 10s (Node 30 and 18). Hadar and Ziv are struggling for Brick, which gives me a major advantage if 10 rolls. I should look to trade brick for ore or wheat if I get a surplus.", + "I am looking to expand from node 43 towards node 45 to secure more Ore and Wheat. I need to keep an eye on Ziv's progress near node 32." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'brick': 1}, 'target_player': 0, '_ai_say_outloud': 'הדר, זיו, למישהו יש לבנה פנויה להחלפה? אני יכול להציע חיטה בתמורה, נראה לי שזה יכול לעזור לכם.', 'trade_id': 'trade_31_18', 'trade_status': 'rejected'}. Error: Hadar rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_32.txt b/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_32.txt new file mode 100644 index 0000000000000000000000000000000000000000..a9a8aeeea3fd70e9536e2734543d5ac9ced0021a --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_32.txt @@ -0,0 +1,178 @@ +=== Prompt #32 for Shon === +Timestamp: 2026-05-16T02:34:16.292789 +Active Turn: True + +--- What Happened --- +Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'brick': 1}, 'target_player': 0, '_ai_say_outloud': 'הדר, זיו, למישהו יש לבנה פנויה להחלפה? אני יכול להציע חיטה בתמורה, נראה לי שזה יכול לעזור לכם.', 'trade_id': 'trade_31_18', 'trade_status': 'rejected'}. Error: Hadar rejected your trade offer +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Shon", + "role": null, + "relationship_background": "Relationship background: Hadar is an old friend; you played many games together and you were usually loyal, but in the last game you betrayed them at the final moment. Ziv saw what happened and may treat your promises as useful but not fully reliable. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'brick': 1}, 'target_player': 0, '_ai_say_outloud': 'הדר, זיו, למישהו יש לבנה פנויה להחלפה? אני יכול להציע חיטה בתמורה, נראה לי שזה יכול לעזור לכם.', 'trade_id': 'trade_31_18', 'trade_status': 'rejected'}. Error: Hadar rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.\nCurrent dice result: 6 (5+1). Resource production uses this total.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[5,1],\"dice_total\":6},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"B\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "זיו, ראיתי שאתה מחפש לבנים ואין לי, אבל אולי תרצה כבשה בתמורה לחיטה? זה יכול לעזור לך להתקדם לכיוון אחר בינתיים." + }, + { + "from": "Ziv", + "message": "הדר, הייתי שמח לעזור אבל החיטה הזאת היא היחידה שיש לי כרגע, וה-9 שלי עדיין חסום... אני חייב לשמור אותה כדי שיהיה לי סיכוי להתקדם." + }, + { + "from": "Hadar", + "message": "שון, אולי תרצה עץ בתמורה לחיטה? ראיתי שאתה שומר אותה, אבל עץ יכול לעזור לך להתקדם בבנייה של הדרכים או היישוב הבא שלך." + }, + { + "from": "Shon", + "message": "הצעה טובה, הדר. עץ באמת יעזור לי עכשיו לצאת מהתקיעות ולבנות משהו. בואי נסגור על זה." + }, + { + "from": "Hadar", + "message": "תודה על ההחלפה שון, זה יעזור לי בהמשך. נראה שבאמת אין לבנים לאף אחד כרגע וזה קצת תוקע את כולנו, אז אין לי הרבה מה לעשות. אני אסיים את התור ונקווה שהקוביות יהיו יותר לטובתנו בסיבוב הבא." + }, + { + "from": "Shon", + "message": "בכיף הדר, מקווה שזה יעזור לשנינו. נראה מה יצא בקוביות עכשיו." + }, + { + "from": "Shon", + "message": "טוב, בואו נראה אם הקוביות יביאו קצת לבנים לשולחן, נראה שכולם מחכים לזה." + }, + { + "from": "Ziv", + "message": "לפחות הלבנים הגיעו למישהו, תודה על ה-6 הזה." + }, + { + "from": "Shon", + "message": "הדר, זיו, למישהו יש לבנה פנויה להחלפה? אני יכול להציע חיטה בתמורה, נראה לי שזה יכול לעזור לכם." + }, + { + "from": "Hadar", + "message": "מצטערת שון, הלבנה הזאת היא בדיוק מה שהייתי צריכה בשביל היישוב הבא שלי. חיכיתי לה הרבה זמן!" + } + ], + "trade_context": "Recent trade history: You offered Ziv 1 sheep for 1 brick; Ziv rejected. You offered Hadar 1 sheep for 1 wood; Hadar rejected. Hadar offered you 1 sheep for 1 wheat; you rejected. Hadar offered you 1 wood for 1 wheat; you accepted. You offered Hadar 1 wheat for 1 brick; Hadar rejected." + }, + "memory": { + "note_from_last_turn": "I am looking to expand from node 43 towards node 45 to secure more Ore and Wheat. I need to keep an eye on Ziv's progress near node 32.", + "recent_notes": [ + "Hadar is desperate for wheat. Ziv is protecting his last wheat since the 9 is blocked. I have a strong brick income potential on 10 that I should leverage soon.", + "Accepted a trade with Hadar (1 Wood for 1 Wheat). I need to focus on getting Bricks next to utilize the Wood for a road/settlement. Node 30 gives me access to Brick on 10.", + "I control the Brick 10s (Node 30). Hadar and Ziv are struggling for Brick, which gives me a major advantage if 10 rolls.", + "I control the Brick 10s (Node 30 and 18). Hadar and Ziv are struggling for Brick, which gives me a major advantage if 10 rolls. I should look to trade brick for ore or wheat if I get a surplus.", + "I am looking to expand from node 43 towards node 45 to secure more Ore and Wheat. I need to keep an eye on Ziv's progress near node 32." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_33.json b/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_33.json new file mode 100644 index 0000000000000000000000000000000000000000..87f4e52e646cf3e1f94d985f81166328d24fe7a5 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_33.json @@ -0,0 +1,306 @@ +{ + "request_number": 33, + "timestamp": "2026-05-16T02:35:27.735573", + "player_name": "Shon", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Shon", + "role": null, + "relationship_background": "Relationship background: Hadar is an old friend; you played many games together and you were usually loyal, but in the last game you betrayed them at the final moment. Ziv saw what happened and may treat your promises as useful but not fully reliable. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'brick': 1}, 'target_player': 2, '_ai_say_outloud': 'זיו, ראיתי שה-9 שלך חסום וחסרה לך חיטה. רוצה להחליף את הלבנה שקיבלת בחיטה שלי? זה יעזור לך להתקדם בינתיים.', 'trade_id': 'trade_31_19', 'trade_status': 'rejected'}. Error: Ziv rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.\nCurrent dice result: 6 (5+1). Resource production uses this total.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[5,1],\"dice_total\":6},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"B\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Shon", + "message": "הצעה טובה, הדר. עץ באמת יעזור לי עכשיו לצאת מהתקיעות ולבנות משהו. בואי נסגור על זה." + }, + { + "from": "Hadar", + "message": "תודה על ההחלפה שון, זה יעזור לי בהמשך. נראה שבאמת אין לבנים לאף אחד כרגע וזה קצת תוקע את כולנו, אז אין לי הרבה מה לעשות. אני אסיים את התור ונקווה שהקוביות יהיו יותר לטובתנו בסיבוב הבא." + }, + { + "from": "Shon", + "message": "בכיף הדר, מקווה שזה יעזור לשנינו. נראה מה יצא בקוביות עכשיו." + }, + { + "from": "Shon", + "message": "טוב, בואו נראה אם הקוביות יביאו קצת לבנים לשולחן, נראה שכולם מחכים לזה." + }, + { + "from": "Ziv", + "message": "לפחות הלבנים הגיעו למישהו, תודה על ה-6 הזה." + }, + { + "from": "Shon", + "message": "הדר, זיו, למישהו יש לבנה פנויה להחלפה? אני יכול להציע חיטה בתמורה, נראה לי שזה יכול לעזור לכם." + }, + { + "from": "Hadar", + "message": "מצטערת שון, הלבנה הזאת היא בדיוק מה שהייתי צריכה בשביל היישוב הבא שלי. חיכיתי לה הרבה זמן!" + }, + { + "from": "Ziv", + "message": "מצטער שון, גם אני חייב לשמור את הלבנה הזאת כדי להתקדם." + }, + { + "from": "Shon", + "message": "זיו, ראיתי שה-9 שלך חסום וחסרה לך חיטה. רוצה להחליף את הלבנה שקיבלת בחיטה שלי? זה יעזור לך להתקדם בינתיים." + }, + { + "from": "Ziv", + "message": "זה באמת מפתה כי ה-9 שלי חסום, אבל אני חייב לשמור על הלבנה הזאת כדי לנסות להתקדם בעצמי. מצטער שון, אולי בהמשך." + } + ], + "trade_context": "Recent trade history: You offered Hadar 1 sheep for 1 wood; Hadar rejected. Hadar offered you 1 sheep for 1 wheat; you rejected. Hadar offered you 1 wood for 1 wheat; you accepted. You offered Hadar 1 wheat for 1 brick; Hadar rejected. You offered Ziv 1 wheat for 1 brick; Ziv rejected." + }, + "memory": { + "note_from_last_turn": "Ziv's Wheat 9 is blocked by the robber. He just got a Brick from the 6 roll. He is the best target for a Wheat-for-Brick trade. I am focusing on expansion toward nodes 35/45 to secure Ore income.", + "recent_notes": [ + "Accepted a trade with Hadar (1 Wood for 1 Wheat). I need to focus on getting Bricks next to utilize the Wood for a road/settlement. Node 30 gives me access to Brick on 10.", + "I control the Brick 10s (Node 30). Hadar and Ziv are struggling for Brick, which gives me a major advantage if 10 rolls.", + "I control the Brick 10s (Node 30 and 18). Hadar and Ziv are struggling for Brick, which gives me a major advantage if 10 rolls. I should look to trade brick for ore or wheat if I get a surplus.", + "I am looking to expand from node 43 towards node 45 to secure more Ore and Wheat. I need to keep an eye on Ziv's progress near node 32.", + "Ziv's Wheat 9 is blocked by the robber. He just got a Brick from the 6 roll. He is the best target for a Wheat-for-Brick trade. I am focusing on expansion toward nodes 35/45 to secure Ore income." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'brick': 1}, 'target_player': 2, '_ai_say_outloud': 'זיו, ראיתי שה-9 שלך חסום וחסרה לך חיטה. רוצה להחליף את הלבנה שקיבלת בחיטה שלי? זה יעזור לך להתקדם בינתיים.', 'trade_id': 'trade_31_19', 'trade_status': 'rejected'}. Error: Ziv rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_33.txt b/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_33.txt new file mode 100644 index 0000000000000000000000000000000000000000..d79141e4ee0f2baf63e60bf38cbef84ee4c54dc9 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_33.txt @@ -0,0 +1,178 @@ +=== Prompt #33 for Shon === +Timestamp: 2026-05-16T02:35:27.739438 +Active Turn: True + +--- What Happened --- +Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'brick': 1}, 'target_player': 2, '_ai_say_outloud': 'זיו, ראיתי שה-9 שלך חסום וחסרה לך חיטה. רוצה להחליף את הלבנה שקיבלת בחיטה שלי? זה יעזור לך להתקדם בינתיים.', 'trade_id': 'trade_31_19', 'trade_status': 'rejected'}. Error: Ziv rejected your trade offer +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Shon", + "role": null, + "relationship_background": "Relationship background: Hadar is an old friend; you played many games together and you were usually loyal, but in the last game you betrayed them at the final moment. Ziv saw what happened and may treat your promises as useful but not fully reliable. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'brick': 1}, 'target_player': 2, '_ai_say_outloud': 'זיו, ראיתי שה-9 שלך חסום וחסרה לך חיטה. רוצה להחליף את הלבנה שקיבלת בחיטה שלי? זה יעזור לך להתקדם בינתיים.', 'trade_id': 'trade_31_19', 'trade_status': 'rejected'}. Error: Ziv rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.\nCurrent dice result: 6 (5+1). Resource production uses this total.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[5,1],\"dice_total\":6},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"B\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Shon", + "message": "הצעה טובה, הדר. עץ באמת יעזור לי עכשיו לצאת מהתקיעות ולבנות משהו. בואי נסגור על זה." + }, + { + "from": "Hadar", + "message": "תודה על ההחלפה שון, זה יעזור לי בהמשך. נראה שבאמת אין לבנים לאף אחד כרגע וזה קצת תוקע את כולנו, אז אין לי הרבה מה לעשות. אני אסיים את התור ונקווה שהקוביות יהיו יותר לטובתנו בסיבוב הבא." + }, + { + "from": "Shon", + "message": "בכיף הדר, מקווה שזה יעזור לשנינו. נראה מה יצא בקוביות עכשיו." + }, + { + "from": "Shon", + "message": "טוב, בואו נראה אם הקוביות יביאו קצת לבנים לשולחן, נראה שכולם מחכים לזה." + }, + { + "from": "Ziv", + "message": "לפחות הלבנים הגיעו למישהו, תודה על ה-6 הזה." + }, + { + "from": "Shon", + "message": "הדר, זיו, למישהו יש לבנה פנויה להחלפה? אני יכול להציע חיטה בתמורה, נראה לי שזה יכול לעזור לכם." + }, + { + "from": "Hadar", + "message": "מצטערת שון, הלבנה הזאת היא בדיוק מה שהייתי צריכה בשביל היישוב הבא שלי. חיכיתי לה הרבה זמן!" + }, + { + "from": "Ziv", + "message": "מצטער שון, גם אני חייב לשמור את הלבנה הזאת כדי להתקדם." + }, + { + "from": "Shon", + "message": "זיו, ראיתי שה-9 שלך חסום וחסרה לך חיטה. רוצה להחליף את הלבנה שקיבלת בחיטה שלי? זה יעזור לך להתקדם בינתיים." + }, + { + "from": "Ziv", + "message": "זה באמת מפתה כי ה-9 שלי חסום, אבל אני חייב לשמור על הלבנה הזאת כדי לנסות להתקדם בעצמי. מצטער שון, אולי בהמשך." + } + ], + "trade_context": "Recent trade history: You offered Hadar 1 sheep for 1 wood; Hadar rejected. Hadar offered you 1 sheep for 1 wheat; you rejected. Hadar offered you 1 wood for 1 wheat; you accepted. You offered Hadar 1 wheat for 1 brick; Hadar rejected. You offered Ziv 1 wheat for 1 brick; Ziv rejected." + }, + "memory": { + "note_from_last_turn": "Ziv's Wheat 9 is blocked by the robber. He just got a Brick from the 6 roll. He is the best target for a Wheat-for-Brick trade. I am focusing on expansion toward nodes 35/45 to secure Ore income.", + "recent_notes": [ + "Accepted a trade with Hadar (1 Wood for 1 Wheat). I need to focus on getting Bricks next to utilize the Wood for a road/settlement. Node 30 gives me access to Brick on 10.", + "I control the Brick 10s (Node 30). Hadar and Ziv are struggling for Brick, which gives me a major advantage if 10 rolls.", + "I control the Brick 10s (Node 30 and 18). Hadar and Ziv are struggling for Brick, which gives me a major advantage if 10 rolls. I should look to trade brick for ore or wheat if I get a surplus.", + "I am looking to expand from node 43 towards node 45 to secure more Ore and Wheat. I need to keep an eye on Ziv's progress near node 32.", + "Ziv's Wheat 9 is blocked by the robber. He just got a Brick from the 6 roll. He is the best target for a Wheat-for-Brick trade. I am focusing on expansion toward nodes 35/45 to secure Ore income." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_34.json b/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_34.json new file mode 100644 index 0000000000000000000000000000000000000000..74d9750b650585b8c75664929e42927766afa5ac --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_34.json @@ -0,0 +1,102 @@ +{ + "request_number": 34, + "timestamp": "2026-05-16T02:36:52.429094", + "player_name": "Shon", + "is_active_turn": false, + "prompt": { + "meta_data": { + "agent_name": "Shon", + "role": null, + "relationship_background": "Relationship background: Hadar is an old friend; you played many games together and you were usually loyal, but in the last game you betrayed them at the final moment. Ziv saw what happened and may treat your promises as useful but not fully reliable. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Event 1: Ziv said: \"יאללה, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה למשהו טוב שיזיז קצת את העניינים.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Ziv\nReaction event id: 32:2:ROLL_DICE:110:1\nCurrent dice result: 9 (4+5). Resource production uses this total.", + "instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty; silence is the normal and preferred response to generic table talk. Reply only if you were addressed, insulted, threatened, directly harmed, offered a meaningful deal, or if the event matters for relationships or long-term strategy. Do not answer every message. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[4,5],\"dice_total\":9},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"B\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":4,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Shon", + "message": "בכיף הדר, מקווה שזה יעזור לשנינו. נראה מה יצא בקוביות עכשיו." + }, + { + "from": "Shon", + "message": "טוב, בואו נראה אם הקוביות יביאו קצת לבנים לשולחן, נראה שכולם מחכים לזה." + }, + { + "from": "Ziv", + "message": "לפחות הלבנים הגיעו למישהו, תודה על ה-6 הזה." + }, + { + "from": "Shon", + "message": "הדר, זיו, למישהו יש לבנה פנויה להחלפה? אני יכול להציע חיטה בתמורה, נראה לי שזה יכול לעזור לכם." + }, + { + "from": "Hadar", + "message": "מצטערת שון, הלבנה הזאת היא בדיוק מה שהייתי צריכה בשביל היישוב הבא שלי. חיכיתי לה הרבה זמן!" + }, + { + "from": "Ziv", + "message": "מצטער שון, גם אני חייב לשמור את הלבנה הזאת כדי להתקדם." + }, + { + "from": "Shon", + "message": "זיו, ראיתי שה-9 שלך חסום וחסרה לך חיטה. רוצה להחליף את הלבנה שקיבלת בחיטה שלי? זה יעזור לך להתקדם בינתיים." + }, + { + "from": "Ziv", + "message": "זה באמת מפתה כי ה-9 שלי חסום, אבל אני חייב לשמור על הלבנה הזאת כדי לנסות להתקדם בעצמי. מצטער שון, אולי בהמשך." + }, + { + "from": "Shon", + "message": "טוב, נראה שהלבנים באמת יקרות מדי כרגע וכולם שומרים אותן לעצמם. אני אסיים את התור ונקווה שה-10 יתחיל לעבוד בקרוב." + }, + { + "from": "Ziv", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה למשהו טוב שיזיז קצת את העניינים." + } + ], + "trade_context": "Recent trade history: You offered Hadar 1 sheep for 1 wood; Hadar rejected. Hadar offered you 1 sheep for 1 wheat; you rejected. Hadar offered you 1 wood for 1 wheat; you accepted. You offered Hadar 1 wheat for 1 brick; Hadar rejected. You offered Ziv 1 wheat for 1 brick; Ziv rejected." + }, + "memory": { + "note_from_last_turn": "I need Brick (10) or Ore (5) to progress. I'm aiming for node 45 or 35 to secure more Ore income. Ziv and Hadar are currently hoarding Bricks.", + "recent_notes": [ + "I control the Brick 10s (Node 30). Hadar and Ziv are struggling for Brick, which gives me a major advantage if 10 rolls.", + "I control the Brick 10s (Node 30 and 18). Hadar and Ziv are struggling for Brick, which gives me a major advantage if 10 rolls. I should look to trade brick for ore or wheat if I get a surplus.", + "I am looking to expand from node 43 towards node 45 to secure more Ore and Wheat. I need to keep an eye on Ziv's progress near node 32.", + "Ziv's Wheat 9 is blocked by the robber. He just got a Brick from the 6 roll. He is the best target for a Wheat-for-Brick trade. I am focusing on expansion toward nodes 35/45 to secure Ore income.", + "I need Brick (10) or Ore (5) to progress. I'm aiming for node 45 or 35 to secure more Ore income. Ziv and Hadar are currently hoarding Bricks." + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?", + "minLength": 30 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations (e.g., 'Blue is going for longest road').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.", + "maxLength": 120 + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud" + ] + }, + "what_happened": "Event 1: Ziv said: \"יאללה, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה למשהו טוב שיזיז קצת את העניינים.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Ziv\nReaction event id: 32:2:ROLL_DICE:110:1" +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_34.txt b/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_34.txt new file mode 100644 index 0000000000000000000000000000000000000000..28af870295a444e76d088c2160aafb035cd07117 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_34.txt @@ -0,0 +1,111 @@ +=== Prompt #34 for Shon === +Timestamp: 2026-05-16T02:36:52.432407 +Active Turn: False + +--- What Happened --- +Event 1: Ziv said: "יאללה, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה למשהו טוב שיזיז קצת את העניינים." +You may react only with table talk or memory. Do not choose a board action. +Source player: Ziv +Reaction event id: 32:2:ROLL_DICE:110:1 + +--- Tools Available --- +N/A + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?", + "minLength": 30 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations (e.g., 'Blue is going for longest road').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.", + "maxLength": 120 + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Shon", + "role": null, + "relationship_background": "Relationship background: Hadar is an old friend; you played many games together and you were usually loyal, but in the last game you betrayed them at the final moment. Ziv saw what happened and may treat your promises as useful but not fully reliable. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Event 1: Ziv said: \"יאללה, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה למשהו טוב שיזיז קצת את העניינים.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Ziv\nReaction event id: 32:2:ROLL_DICE:110:1\nCurrent dice result: 9 (4+5). Resource production uses this total.", + "instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty; silence is the normal and preferred response to generic table talk. Reply only if you were addressed, insulted, threatened, directly harmed, offered a meaningful deal, or if the event matters for relationships or long-term strategy. Do not answer every message. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[4,5],\"dice_total\":9},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"B\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":4,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Shon", + "message": "בכיף הדר, מקווה שזה יעזור לשנינו. נראה מה יצא בקוביות עכשיו." + }, + { + "from": "Shon", + "message": "טוב, בואו נראה אם הקוביות יביאו קצת לבנים לשולחן, נראה שכולם מחכים לזה." + }, + { + "from": "Ziv", + "message": "לפחות הלבנים הגיעו למישהו, תודה על ה-6 הזה." + }, + { + "from": "Shon", + "message": "הדר, זיו, למישהו יש לבנה פנויה להחלפה? אני יכול להציע חיטה בתמורה, נראה לי שזה יכול לעזור לכם." + }, + { + "from": "Hadar", + "message": "מצטערת שון, הלבנה הזאת היא בדיוק מה שהייתי צריכה בשביל היישוב הבא שלי. חיכיתי לה הרבה זמן!" + }, + { + "from": "Ziv", + "message": "מצטער שון, גם אני חייב לשמור את הלבנה הזאת כדי להתקדם." + }, + { + "from": "Shon", + "message": "זיו, ראיתי שה-9 שלך חסום וחסרה לך חיטה. רוצה להחליף את הלבנה שקיבלת בחיטה שלי? זה יעזור לך להתקדם בינתיים." + }, + { + "from": "Ziv", + "message": "זה באמת מפתה כי ה-9 שלי חסום, אבל אני חייב לשמור על הלבנה הזאת כדי לנסות להתקדם בעצמי. מצטער שון, אולי בהמשך." + }, + { + "from": "Shon", + "message": "טוב, נראה שהלבנים באמת יקרות מדי כרגע וכולם שומרים אותן לעצמם. אני אסיים את התור ונקווה שה-10 יתחיל לעבוד בקרוב." + }, + { + "from": "Ziv", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה למשהו טוב שיזיז קצת את העניינים." + } + ], + "trade_context": "Recent trade history: You offered Hadar 1 sheep for 1 wood; Hadar rejected. Hadar offered you 1 sheep for 1 wheat; you rejected. Hadar offered you 1 wood for 1 wheat; you accepted. You offered Hadar 1 wheat for 1 brick; Hadar rejected. You offered Ziv 1 wheat for 1 brick; Ziv rejected." + }, + "memory": { + "note_from_last_turn": "I need Brick (10) or Ore (5) to progress. I'm aiming for node 45 or 35 to secure more Ore income. Ziv and Hadar are currently hoarding Bricks.", + "recent_notes": [ + "I control the Brick 10s (Node 30). Hadar and Ziv are struggling for Brick, which gives me a major advantage if 10 rolls.", + "I control the Brick 10s (Node 30 and 18). Hadar and Ziv are struggling for Brick, which gives me a major advantage if 10 rolls. I should look to trade brick for ore or wheat if I get a surplus.", + "I am looking to expand from node 43 towards node 45 to secure more Ore and Wheat. I need to keep an eye on Ziv's progress near node 32.", + "Ziv's Wheat 9 is blocked by the robber. He just got a Brick from the 6 roll. He is the best target for a Wheat-for-Brick trade. I am focusing on expansion toward nodes 35/45 to secure Ore income.", + "I need Brick (10) or Ore (5) to progress. I'm aiming for node 45 or 35 to secure more Ore income. Ziv and Hadar are currently hoarding Bricks." + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_35.json b/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_35.json new file mode 100644 index 0000000000000000000000000000000000000000..bce0b993a7b0b922f6f65b89877b9b30755cc87f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_35.json @@ -0,0 +1,102 @@ +{ + "request_number": 35, + "timestamp": "2026-05-16T02:38:04.294857", + "player_name": "Shon", + "is_active_turn": false, + "prompt": { + "meta_data": { + "agent_name": "Shon", + "role": null, + "relationship_background": "Relationship background: Hadar is an old friend; you played many games together and you were usually loyal, but in the last game you betrayed them at the final moment. Ziv saw what happened and may treat your promises as useful but not fully reliable. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Event 1: Ziv said: \"מבאס שה-9 חסום, ממש בניתי על החיטה מהעיר. אני אבנה דרך בינתיים ונראה מה יהיה.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Ziv\nReaction event id: 32:2:BUILD_ROAD:111:1\nCurrent dice result: 9 (4+5). Resource production uses this total.", + "instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty; silence is the normal and preferred response to generic table talk. Reply only if you were addressed, insulted, threatened, directly harmed, offered a meaningful deal, or if the event matters for relationships or long-term strategy. Do not answer every message. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[4,5],\"dice_total\":9},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"],[[13,5],\"Ziv\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"B\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":4,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Shon", + "message": "טוב, בואו נראה אם הקוביות יביאו קצת לבנים לשולחן, נראה שכולם מחכים לזה." + }, + { + "from": "Ziv", + "message": "לפחות הלבנים הגיעו למישהו, תודה על ה-6 הזה." + }, + { + "from": "Shon", + "message": "הדר, זיו, למישהו יש לבנה פנויה להחלפה? אני יכול להציע חיטה בתמורה, נראה לי שזה יכול לעזור לכם." + }, + { + "from": "Hadar", + "message": "מצטערת שון, הלבנה הזאת היא בדיוק מה שהייתי צריכה בשביל היישוב הבא שלי. חיכיתי לה הרבה זמן!" + }, + { + "from": "Ziv", + "message": "מצטער שון, גם אני חייב לשמור את הלבנה הזאת כדי להתקדם." + }, + { + "from": "Shon", + "message": "זיו, ראיתי שה-9 שלך חסום וחסרה לך חיטה. רוצה להחליף את הלבנה שקיבלת בחיטה שלי? זה יעזור לך להתקדם בינתיים." + }, + { + "from": "Ziv", + "message": "זה באמת מפתה כי ה-9 שלי חסום, אבל אני חייב לשמור על הלבנה הזאת כדי לנסות להתקדם בעצמי. מצטער שון, אולי בהמשך." + }, + { + "from": "Shon", + "message": "טוב, נראה שהלבנים באמת יקרות מדי כרגע וכולם שומרים אותן לעצמם. אני אסיים את התור ונקווה שה-10 יתחיל לעבוד בקרוב." + }, + { + "from": "Ziv", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה למשהו טוב שיזיז קצת את העניינים." + }, + { + "from": "Ziv", + "message": "מבאס שה-9 חסום, ממש בניתי על החיטה מהעיר. אני אבנה דרך בינתיים ונראה מה יהיה." + } + ], + "trade_context": "Recent trade history: You offered Hadar 1 sheep for 1 wood; Hadar rejected. Hadar offered you 1 sheep for 1 wheat; you rejected. Hadar offered you 1 wood for 1 wheat; you accepted. You offered Hadar 1 wheat for 1 brick; Hadar rejected. You offered Ziv 1 wheat for 1 brick; Ziv rejected." + }, + "memory": { + "note_from_last_turn": "The 9 roll only benefited me (Hex 18) while Ziv and Hadar are blocked on Hex 14. This is a good position for me to accumulate wheat for future trades or cities.", + "recent_notes": [ + "I control the Brick 10s (Node 30 and 18). Hadar and Ziv are struggling for Brick, which gives me a major advantage if 10 rolls. I should look to trade brick for ore or wheat if I get a surplus.", + "I am looking to expand from node 43 towards node 45 to secure more Ore and Wheat. I need to keep an eye on Ziv's progress near node 32.", + "Ziv's Wheat 9 is blocked by the robber. He just got a Brick from the 6 roll. He is the best target for a Wheat-for-Brick trade. I am focusing on expansion toward nodes 35/45 to secure Ore income.", + "I need Brick (10) or Ore (5) to progress. I'm aiming for node 45 or 35 to secure more Ore income. Ziv and Hadar are currently hoarding Bricks.", + "The 9 roll only benefited me (Hex 18) while Ziv and Hadar are blocked on Hex 14. This is a good position for me to accumulate wheat for future trades or cities." + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?", + "minLength": 30 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations (e.g., 'Blue is going for longest road').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.", + "maxLength": 120 + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud" + ] + }, + "what_happened": "Event 1: Ziv said: \"מבאס שה-9 חסום, ממש בניתי על החיטה מהעיר. אני אבנה דרך בינתיים ונראה מה יהיה.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Ziv\nReaction event id: 32:2:BUILD_ROAD:111:1" +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_35.txt b/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_35.txt new file mode 100644 index 0000000000000000000000000000000000000000..a30091cf052e70bef4893fc343f08ca6a97565b4 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_35.txt @@ -0,0 +1,111 @@ +=== Prompt #35 for Shon === +Timestamp: 2026-05-16T02:38:04.297500 +Active Turn: False + +--- What Happened --- +Event 1: Ziv said: "מבאס שה-9 חסום, ממש בניתי על החיטה מהעיר. אני אבנה דרך בינתיים ונראה מה יהיה." +You may react only with table talk or memory. Do not choose a board action. +Source player: Ziv +Reaction event id: 32:2:BUILD_ROAD:111:1 + +--- Tools Available --- +N/A + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?", + "minLength": 30 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations (e.g., 'Blue is going for longest road').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.", + "maxLength": 120 + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Shon", + "role": null, + "relationship_background": "Relationship background: Hadar is an old friend; you played many games together and you were usually loyal, but in the last game you betrayed them at the final moment. Ziv saw what happened and may treat your promises as useful but not fully reliable. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Event 1: Ziv said: \"מבאס שה-9 חסום, ממש בניתי על החיטה מהעיר. אני אבנה דרך בינתיים ונראה מה יהיה.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Ziv\nReaction event id: 32:2:BUILD_ROAD:111:1\nCurrent dice result: 9 (4+5). Resource production uses this total.", + "instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty; silence is the normal and preferred response to generic table talk. Reply only if you were addressed, insulted, threatened, directly harmed, offered a meaningful deal, or if the event matters for relationships or long-term strategy. Do not answer every message. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[4,5],\"dice_total\":9},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"],[[13,5],\"Ziv\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"B\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":4,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Shon", + "message": "טוב, בואו נראה אם הקוביות יביאו קצת לבנים לשולחן, נראה שכולם מחכים לזה." + }, + { + "from": "Ziv", + "message": "לפחות הלבנים הגיעו למישהו, תודה על ה-6 הזה." + }, + { + "from": "Shon", + "message": "הדר, זיו, למישהו יש לבנה פנויה להחלפה? אני יכול להציע חיטה בתמורה, נראה לי שזה יכול לעזור לכם." + }, + { + "from": "Hadar", + "message": "מצטערת שון, הלבנה הזאת היא בדיוק מה שהייתי צריכה בשביל היישוב הבא שלי. חיכיתי לה הרבה זמן!" + }, + { + "from": "Ziv", + "message": "מצטער שון, גם אני חייב לשמור את הלבנה הזאת כדי להתקדם." + }, + { + "from": "Shon", + "message": "זיו, ראיתי שה-9 שלך חסום וחסרה לך חיטה. רוצה להחליף את הלבנה שקיבלת בחיטה שלי? זה יעזור לך להתקדם בינתיים." + }, + { + "from": "Ziv", + "message": "זה באמת מפתה כי ה-9 שלי חסום, אבל אני חייב לשמור על הלבנה הזאת כדי לנסות להתקדם בעצמי. מצטער שון, אולי בהמשך." + }, + { + "from": "Shon", + "message": "טוב, נראה שהלבנים באמת יקרות מדי כרגע וכולם שומרים אותן לעצמם. אני אסיים את התור ונקווה שה-10 יתחיל לעבוד בקרוב." + }, + { + "from": "Ziv", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה למשהו טוב שיזיז קצת את העניינים." + }, + { + "from": "Ziv", + "message": "מבאס שה-9 חסום, ממש בניתי על החיטה מהעיר. אני אבנה דרך בינתיים ונראה מה יהיה." + } + ], + "trade_context": "Recent trade history: You offered Hadar 1 sheep for 1 wood; Hadar rejected. Hadar offered you 1 sheep for 1 wheat; you rejected. Hadar offered you 1 wood for 1 wheat; you accepted. You offered Hadar 1 wheat for 1 brick; Hadar rejected. You offered Ziv 1 wheat for 1 brick; Ziv rejected." + }, + "memory": { + "note_from_last_turn": "The 9 roll only benefited me (Hex 18) while Ziv and Hadar are blocked on Hex 14. This is a good position for me to accumulate wheat for future trades or cities.", + "recent_notes": [ + "I control the Brick 10s (Node 30 and 18). Hadar and Ziv are struggling for Brick, which gives me a major advantage if 10 rolls. I should look to trade brick for ore or wheat if I get a surplus.", + "I am looking to expand from node 43 towards node 45 to secure more Ore and Wheat. I need to keep an eye on Ziv's progress near node 32.", + "Ziv's Wheat 9 is blocked by the robber. He just got a Brick from the 6 roll. He is the best target for a Wheat-for-Brick trade. I am focusing on expansion toward nodes 35/45 to secure Ore income.", + "I need Brick (10) or Ore (5) to progress. I'm aiming for node 45 or 35 to secure more Ore income. Ziv and Hadar are currently hoarding Bricks.", + "The 9 roll only benefited me (Hex 18) while Ziv and Hadar are blocked on Hex 14. This is a good position for me to accumulate wheat for future trades or cities." + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_36.json b/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_36.json new file mode 100644 index 0000000000000000000000000000000000000000..d124536e3768ee1c1187e04d8289e8243ebcbe61 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_36.json @@ -0,0 +1,102 @@ +{ + "request_number": 36, + "timestamp": "2026-05-16T02:39:09.518265", + "player_name": "Shon", + "is_active_turn": false, + "prompt": { + "meta_data": { + "agent_name": "Shon", + "role": null, + "relationship_background": "Relationship background: Hadar is an old friend; you played many games together and you were usually loyal, but in the last game you betrayed them at the final moment. Ziv saw what happened and may treat your promises as useful but not fully reliable. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Event 1: Ziv said: \"נו באמת, ה-9 הזה חסום ודווקא עכשיו הוא יוצא. אין לי כל כך מה לעשות כרגע כשהחיטה שלי תקועה. מסיים תור ונקווה לטוב בסיבוב הבא.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Ziv\nReaction event id: 32:2:END_TURN:112:1\nCurrent dice result: 9 (4+5). Resource production uses this total.", + "instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty; silence is the normal and preferred response to generic table talk. Reply only if you were addressed, insulted, threatened, directly harmed, offered a meaningful deal, or if the event matters for relationships or long-term strategy. Do not answer every message. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[4,5],\"dice_total\":9},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"],[[13,5],\"Ziv\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"B\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":4,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Shon", + "message": "הדר, זיו, למישהו יש לבנה פנויה להחלפה? אני יכול להציע חיטה בתמורה, נראה לי שזה יכול לעזור לכם." + }, + { + "from": "Hadar", + "message": "מצטערת שון, הלבנה הזאת היא בדיוק מה שהייתי צריכה בשביל היישוב הבא שלי. חיכיתי לה הרבה זמן!" + }, + { + "from": "Ziv", + "message": "מצטער שון, גם אני חייב לשמור את הלבנה הזאת כדי להתקדם." + }, + { + "from": "Shon", + "message": "זיו, ראיתי שה-9 שלך חסום וחסרה לך חיטה. רוצה להחליף את הלבנה שקיבלת בחיטה שלי? זה יעזור לך להתקדם בינתיים." + }, + { + "from": "Ziv", + "message": "זה באמת מפתה כי ה-9 שלי חסום, אבל אני חייב לשמור על הלבנה הזאת כדי לנסות להתקדם בעצמי. מצטער שון, אולי בהמשך." + }, + { + "from": "Shon", + "message": "טוב, נראה שהלבנים באמת יקרות מדי כרגע וכולם שומרים אותן לעצמם. אני אסיים את התור ונקווה שה-10 יתחיל לעבוד בקרוב." + }, + { + "from": "Ziv", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה למשהו טוב שיזיז קצת את העניינים." + }, + { + "from": "Ziv", + "message": "מבאס שה-9 חסום, ממש בניתי על החיטה מהעיר. אני אבנה דרך בינתיים ונראה מה יהיה." + }, + { + "from": "Hadar", + "message": "לגמרי, ה-9 הזה חסום לשנינו. בינתיים רק שון חוגג עליו." + }, + { + "from": "Ziv", + "message": "נו באמת, ה-9 הזה חסום ודווקא עכשיו הוא יוצא. אין לי כל כך מה לעשות כרגע כשהחיטה שלי תקועה. מסיים תור ונקווה לטוב בסיבוב הבא." + } + ], + "trade_context": "Recent trade history: You offered Hadar 1 sheep for 1 wood; Hadar rejected. Hadar offered you 1 sheep for 1 wheat; you rejected. Hadar offered you 1 wood for 1 wheat; you accepted. You offered Hadar 1 wheat for 1 brick; Hadar rejected. You offered Ziv 1 wheat for 1 brick; Ziv rejected." + }, + "memory": { + "note_from_last_turn": "Ziv is feeling the pressure of the robber on hex 14. Since I'm the only one getting resources on 9 (hex 18), I have a temporary monopoly on new wheat production.", + "recent_notes": [ + "I am looking to expand from node 43 towards node 45 to secure more Ore and Wheat. I need to keep an eye on Ziv's progress near node 32.", + "Ziv's Wheat 9 is blocked by the robber. He just got a Brick from the 6 roll. He is the best target for a Wheat-for-Brick trade. I am focusing on expansion toward nodes 35/45 to secure Ore income.", + "I need Brick (10) or Ore (5) to progress. I'm aiming for node 45 or 35 to secure more Ore income. Ziv and Hadar are currently hoarding Bricks.", + "The 9 roll only benefited me (Hex 18) while Ziv and Hadar are blocked on Hex 14. This is a good position for me to accumulate wheat for future trades or cities.", + "Ziv is feeling the pressure of the robber on hex 14. Since I'm the only one getting resources on 9 (hex 18), I have a temporary monopoly on new wheat production." + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?", + "minLength": 30 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations (e.g., 'Blue is going for longest road').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.", + "maxLength": 120 + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud" + ] + }, + "what_happened": "Event 1: Ziv said: \"נו באמת, ה-9 הזה חסום ודווקא עכשיו הוא יוצא. אין לי כל כך מה לעשות כרגע כשהחיטה שלי תקועה. מסיים תור ונקווה לטוב בסיבוב הבא.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Ziv\nReaction event id: 32:2:END_TURN:112:1" +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_36.txt b/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_36.txt new file mode 100644 index 0000000000000000000000000000000000000000..f7afac605b5c0729517cfa053fd09ca496bc3817 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_36.txt @@ -0,0 +1,111 @@ +=== Prompt #36 for Shon === +Timestamp: 2026-05-16T02:39:09.520624 +Active Turn: False + +--- What Happened --- +Event 1: Ziv said: "נו באמת, ה-9 הזה חסום ודווקא עכשיו הוא יוצא. אין לי כל כך מה לעשות כרגע כשהחיטה שלי תקועה. מסיים תור ונקווה לטוב בסיבוב הבא." +You may react only with table talk or memory. Do not choose a board action. +Source player: Ziv +Reaction event id: 32:2:END_TURN:112:1 + +--- Tools Available --- +N/A + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?", + "minLength": 30 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations (e.g., 'Blue is going for longest road').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.", + "maxLength": 120 + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Shon", + "role": null, + "relationship_background": "Relationship background: Hadar is an old friend; you played many games together and you were usually loyal, but in the last game you betrayed them at the final moment. Ziv saw what happened and may treat your promises as useful but not fully reliable. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Event 1: Ziv said: \"נו באמת, ה-9 הזה חסום ודווקא עכשיו הוא יוצא. אין לי כל כך מה לעשות כרגע כשהחיטה שלי תקועה. מסיים תור ונקווה לטוב בסיבוב הבא.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Ziv\nReaction event id: 32:2:END_TURN:112:1\nCurrent dice result: 9 (4+5). Resource production uses this total.", + "instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty; silence is the normal and preferred response to generic table talk. Reply only if you were addressed, insulted, threatened, directly harmed, offered a meaningful deal, or if the event matters for relationships or long-term strategy. Do not answer every message. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[4,5],\"dice_total\":9},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"],[[13,5],\"Ziv\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"B\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":4,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Shon", + "message": "הדר, זיו, למישהו יש לבנה פנויה להחלפה? אני יכול להציע חיטה בתמורה, נראה לי שזה יכול לעזור לכם." + }, + { + "from": "Hadar", + "message": "מצטערת שון, הלבנה הזאת היא בדיוק מה שהייתי צריכה בשביל היישוב הבא שלי. חיכיתי לה הרבה זמן!" + }, + { + "from": "Ziv", + "message": "מצטער שון, גם אני חייב לשמור את הלבנה הזאת כדי להתקדם." + }, + { + "from": "Shon", + "message": "זיו, ראיתי שה-9 שלך חסום וחסרה לך חיטה. רוצה להחליף את הלבנה שקיבלת בחיטה שלי? זה יעזור לך להתקדם בינתיים." + }, + { + "from": "Ziv", + "message": "זה באמת מפתה כי ה-9 שלי חסום, אבל אני חייב לשמור על הלבנה הזאת כדי לנסות להתקדם בעצמי. מצטער שון, אולי בהמשך." + }, + { + "from": "Shon", + "message": "טוב, נראה שהלבנים באמת יקרות מדי כרגע וכולם שומרים אותן לעצמם. אני אסיים את התור ונקווה שה-10 יתחיל לעבוד בקרוב." + }, + { + "from": "Ziv", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה למשהו טוב שיזיז קצת את העניינים." + }, + { + "from": "Ziv", + "message": "מבאס שה-9 חסום, ממש בניתי על החיטה מהעיר. אני אבנה דרך בינתיים ונראה מה יהיה." + }, + { + "from": "Hadar", + "message": "לגמרי, ה-9 הזה חסום לשנינו. בינתיים רק שון חוגג עליו." + }, + { + "from": "Ziv", + "message": "נו באמת, ה-9 הזה חסום ודווקא עכשיו הוא יוצא. אין לי כל כך מה לעשות כרגע כשהחיטה שלי תקועה. מסיים תור ונקווה לטוב בסיבוב הבא." + } + ], + "trade_context": "Recent trade history: You offered Hadar 1 sheep for 1 wood; Hadar rejected. Hadar offered you 1 sheep for 1 wheat; you rejected. Hadar offered you 1 wood for 1 wheat; you accepted. You offered Hadar 1 wheat for 1 brick; Hadar rejected. You offered Ziv 1 wheat for 1 brick; Ziv rejected." + }, + "memory": { + "note_from_last_turn": "Ziv is feeling the pressure of the robber on hex 14. Since I'm the only one getting resources on 9 (hex 18), I have a temporary monopoly on new wheat production.", + "recent_notes": [ + "I am looking to expand from node 43 towards node 45 to secure more Ore and Wheat. I need to keep an eye on Ziv's progress near node 32.", + "Ziv's Wheat 9 is blocked by the robber. He just got a Brick from the 6 roll. He is the best target for a Wheat-for-Brick trade. I am focusing on expansion toward nodes 35/45 to secure Ore income.", + "I need Brick (10) or Ore (5) to progress. I'm aiming for node 45 or 35 to secure more Ore income. Ziv and Hadar are currently hoarding Bricks.", + "The 9 roll only benefited me (Hex 18) while Ziv and Hadar are blocked on Hex 14. This is a good position for me to accumulate wheat for future trades or cities.", + "Ziv is feeling the pressure of the robber on hex 14. Since I'm the only one getting resources on 9 (hex 18), I have a temporary monopoly on new wheat production." + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_37.json b/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_37.json new file mode 100644 index 0000000000000000000000000000000000000000..90b517b69882ed70927541b39e4220d3fdd94360 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_37.json @@ -0,0 +1,102 @@ +{ + "request_number": 37, + "timestamp": "2026-05-16T02:39:59.446459", + "player_name": "Shon", + "is_active_turn": false, + "prompt": { + "meta_data": { + "agent_name": "Shon", + "role": null, + "relationship_background": "Relationship background: Hadar is an old friend; you played many games together and you were usually loyal, but in the last game you betrayed them at the final moment. Ziv saw what happened and may treat your promises as useful but not fully reliable. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Event 1: Hadar said: \"טוב, בואו נראה מה הקוביות יגידו. שון, אתה באמת חוגג על ה-9 הזה בזמן שזיו תקוע, אולי הגיע הזמן שהמזל יתהפך קצת.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Hadar\nReaction event id: 33:0:ROLL_DICE:113:1\nCurrent dice result: 9 (6+3). Resource production uses this total.", + "instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty; silence is the normal and preferred response to generic table talk. Reply only if you were addressed, insulted, threatened, directly harmed, offered a meaningful deal, or if the event matters for relationships or long-term strategy. Do not answer every message. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[6,3],\"dice_total\":9},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"],[[13,5],\"Ziv\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"B\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":6,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "מצטערת שון, הלבנה הזאת היא בדיוק מה שהייתי צריכה בשביל היישוב הבא שלי. חיכיתי לה הרבה זמן!" + }, + { + "from": "Ziv", + "message": "מצטער שון, גם אני חייב לשמור את הלבנה הזאת כדי להתקדם." + }, + { + "from": "Shon", + "message": "זיו, ראיתי שה-9 שלך חסום וחסרה לך חיטה. רוצה להחליף את הלבנה שקיבלת בחיטה שלי? זה יעזור לך להתקדם בינתיים." + }, + { + "from": "Ziv", + "message": "זה באמת מפתה כי ה-9 שלי חסום, אבל אני חייב לשמור על הלבנה הזאת כדי לנסות להתקדם בעצמי. מצטער שון, אולי בהמשך." + }, + { + "from": "Shon", + "message": "טוב, נראה שהלבנים באמת יקרות מדי כרגע וכולם שומרים אותן לעצמם. אני אסיים את התור ונקווה שה-10 יתחיל לעבוד בקרוב." + }, + { + "from": "Ziv", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה למשהו טוב שיזיז קצת את העניינים." + }, + { + "from": "Ziv", + "message": "מבאס שה-9 חסום, ממש בניתי על החיטה מהעיר. אני אבנה דרך בינתיים ונראה מה יהיה." + }, + { + "from": "Hadar", + "message": "לגמרי, ה-9 הזה חסום לשנינו. בינתיים רק שון חוגג עליו." + }, + { + "from": "Ziv", + "message": "נו באמת, ה-9 הזה חסום ודווקא עכשיו הוא יוצא. אין לי כל כך מה לעשות כרגע כשהחיטה שלי תקועה. מסיים תור ונקווה לטוב בסיבוב הבא." + }, + { + "from": "Hadar", + "message": "טוב, בואו נראה מה הקוביות יגידו. שון, אתה באמת חוגג על ה-9 הזה בזמן שזיו תקוע, אולי הגיע הזמן שהמזל יתהפך קצת." + } + ], + "trade_context": "Recent trade history: You offered Hadar 1 sheep for 1 wood; Hadar rejected. Hadar offered you 1 sheep for 1 wheat; you rejected. Hadar offered you 1 wood for 1 wheat; you accepted. You offered Hadar 1 wheat for 1 brick; Hadar rejected. You offered Ziv 1 wheat for 1 brick; Ziv rejected." + }, + "memory": { + "note_from_last_turn": "Ziv and Hadar are both blocked on the wheat 9 (Hex 14). I am currently the only one producing wheat on 9s (Hex 18). I have 4 wheat and should look to use it for a city or trade before the robber is moved to my hex.", + "recent_notes": [ + "Ziv's Wheat 9 is blocked by the robber. He just got a Brick from the 6 roll. He is the best target for a Wheat-for-Brick trade. I am focusing on expansion toward nodes 35/45 to secure Ore income.", + "I need Brick (10) or Ore (5) to progress. I'm aiming for node 45 or 35 to secure more Ore income. Ziv and Hadar are currently hoarding Bricks.", + "The 9 roll only benefited me (Hex 18) while Ziv and Hadar are blocked on Hex 14. This is a good position for me to accumulate wheat for future trades or cities.", + "Ziv is feeling the pressure of the robber on hex 14. Since I'm the only one getting resources on 9 (hex 18), I have a temporary monopoly on new wheat production.", + "Ziv and Hadar are both blocked on the wheat 9 (Hex 14). I am currently the only one producing wheat on 9s (Hex 18). I have 4 wheat and should look to use it for a city or trade before the robber is moved to my hex." + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?", + "minLength": 30 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations (e.g., 'Blue is going for longest road').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.", + "maxLength": 120 + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud" + ] + }, + "what_happened": "Event 1: Hadar said: \"טוב, בואו נראה מה הקוביות יגידו. שון, אתה באמת חוגג על ה-9 הזה בזמן שזיו תקוע, אולי הגיע הזמן שהמזל יתהפך קצת.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Hadar\nReaction event id: 33:0:ROLL_DICE:113:1" +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_37.txt b/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_37.txt new file mode 100644 index 0000000000000000000000000000000000000000..63c4e164ce5fba6070224429fd6fbde8a350e135 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Shon/prompts/prompt_37.txt @@ -0,0 +1,111 @@ +=== Prompt #37 for Shon === +Timestamp: 2026-05-16T02:39:59.449658 +Active Turn: False + +--- What Happened --- +Event 1: Hadar said: "טוב, בואו נראה מה הקוביות יגידו. שון, אתה באמת חוגג על ה-9 הזה בזמן שזיו תקוע, אולי הגיע הזמן שהמזל יתהפך קצת." +You may react only with table talk or memory. Do not choose a board action. +Source player: Hadar +Reaction event id: 33:0:ROLL_DICE:113:1 + +--- Tools Available --- +N/A + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?", + "minLength": 30 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations (e.g., 'Blue is going for longest road').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.", + "maxLength": 120 + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Shon", + "role": null, + "relationship_background": "Relationship background: Hadar is an old friend; you played many games together and you were usually loyal, but in the last game you betrayed them at the final moment. Ziv saw what happened and may treat your promises as useful but not fully reliable. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Event 1: Hadar said: \"טוב, בואו נראה מה הקוביות יגידו. שון, אתה באמת חוגג על ה-9 הזה בזמן שזיו תקוע, אולי הגיע הזמן שהמזל יתהפך קצת.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Hadar\nReaction event id: 33:0:ROLL_DICE:113:1\nCurrent dice result: 9 (6+3). Resource production uses this total.", + "instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty; silence is the normal and preferred response to generic table talk. Reply only if you were addressed, insulted, threatened, directly harmed, offered a meaningful deal, or if the event matters for relationships or long-term strategy. Do not answer every message. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[6,3],\"dice_total\":9},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"],[[13,5],\"Ziv\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"B\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":6,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "מצטערת שון, הלבנה הזאת היא בדיוק מה שהייתי צריכה בשביל היישוב הבא שלי. חיכיתי לה הרבה זמן!" + }, + { + "from": "Ziv", + "message": "מצטער שון, גם אני חייב לשמור את הלבנה הזאת כדי להתקדם." + }, + { + "from": "Shon", + "message": "זיו, ראיתי שה-9 שלך חסום וחסרה לך חיטה. רוצה להחליף את הלבנה שקיבלת בחיטה שלי? זה יעזור לך להתקדם בינתיים." + }, + { + "from": "Ziv", + "message": "זה באמת מפתה כי ה-9 שלי חסום, אבל אני חייב לשמור על הלבנה הזאת כדי לנסות להתקדם בעצמי. מצטער שון, אולי בהמשך." + }, + { + "from": "Shon", + "message": "טוב, נראה שהלבנים באמת יקרות מדי כרגע וכולם שומרים אותן לעצמם. אני אסיים את התור ונקווה שה-10 יתחיל לעבוד בקרוב." + }, + { + "from": "Ziv", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה למשהו טוב שיזיז קצת את העניינים." + }, + { + "from": "Ziv", + "message": "מבאס שה-9 חסום, ממש בניתי על החיטה מהעיר. אני אבנה דרך בינתיים ונראה מה יהיה." + }, + { + "from": "Hadar", + "message": "לגמרי, ה-9 הזה חסום לשנינו. בינתיים רק שון חוגג עליו." + }, + { + "from": "Ziv", + "message": "נו באמת, ה-9 הזה חסום ודווקא עכשיו הוא יוצא. אין לי כל כך מה לעשות כרגע כשהחיטה שלי תקועה. מסיים תור ונקווה לטוב בסיבוב הבא." + }, + { + "from": "Hadar", + "message": "טוב, בואו נראה מה הקוביות יגידו. שון, אתה באמת חוגג על ה-9 הזה בזמן שזיו תקוע, אולי הגיע הזמן שהמזל יתהפך קצת." + } + ], + "trade_context": "Recent trade history: You offered Hadar 1 sheep for 1 wood; Hadar rejected. Hadar offered you 1 sheep for 1 wheat; you rejected. Hadar offered you 1 wood for 1 wheat; you accepted. You offered Hadar 1 wheat for 1 brick; Hadar rejected. You offered Ziv 1 wheat for 1 brick; Ziv rejected." + }, + "memory": { + "note_from_last_turn": "Ziv and Hadar are both blocked on the wheat 9 (Hex 14). I am currently the only one producing wheat on 9s (Hex 18). I have 4 wheat and should look to use it for a city or trade before the robber is moved to my hex.", + "recent_notes": [ + "Ziv's Wheat 9 is blocked by the robber. He just got a Brick from the 6 roll. He is the best target for a Wheat-for-Brick trade. I am focusing on expansion toward nodes 35/45 to secure Ore income.", + "I need Brick (10) or Ore (5) to progress. I'm aiming for node 45 or 35 to secure more Ore income. Ziv and Hadar are currently hoarding Bricks.", + "The 9 roll only benefited me (Hex 18) while Ziv and Hadar are blocked on Hex 14. This is a good position for me to accumulate wheat for future trades or cities.", + "Ziv is feeling the pressure of the robber on hex 14. Since I'm the only one getting resources on 9 (hex 18), I have a temporary monopoly on new wheat production.", + "Ziv and Hadar are both blocked on the wheat 9 (Hex 14). I am currently the only one producing wheat on 9s (Hex 18). I have 4 wheat and should look to use it for a city or trade before the robber is moved to my hex." + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_020509/Shon/responses/intermediate/response_31_iter1.json b/examples/ai_testing/my_games/session_20260516_020509/Shon/responses/intermediate/response_31_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..35b7e4aee0e87893064b5fac4c9bc45fe769132b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Shon/responses/intermediate/response_31_iter1.json @@ -0,0 +1,29 @@ +{ + "request_number": 31, + "iteration": 1, + "timestamp": "2026-05-16T02:33:28.205514", + "player_name": "Shon", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "I need to identify the best locations for my next settlement to plan my road building. I'm looking for high-yield nodes or useful ports." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2356, + "completion": 0, + "thinking": 0, + "total": 2356 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Shon/responses/intermediate/response_32_iter1.json b/examples/ai_testing/my_games/session_20260516_020509/Shon/responses/intermediate/response_32_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..bc03dff74386a2a764bbbd865fc74a15a4af8343 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Shon/responses/intermediate/response_32_iter1.json @@ -0,0 +1,29 @@ +{ + "request_number": 32, + "iteration": 1, + "timestamp": "2026-05-16T02:34:28.750931", + "player_name": "Shon", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "I need to identify the best expansion spots near my current settlements (18, 30, 43, 50) to plan my roads. I'm looking for high pip values and resources I lack (Ore, Brick)." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2411, + "completion": 0, + "thinking": 0, + "total": 2411 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Shon/responses/intermediate/response_33_iter1.json b/examples/ai_testing/my_games/session_20260516_020509/Shon/responses/intermediate/response_33_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..4970d14b14bea9555e718c28f1afaec11e27e455 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Shon/responses/intermediate/response_33_iter1.json @@ -0,0 +1,45 @@ +{ + "request_number": 33, + "iteration": 1, + "timestamp": "2026-05-16T02:35:42.207538", + "player_name": "Shon", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "I need to find the next best settlement location to plan my road expansion. I currently have plenty of Wheat and some Wood/Sheep, but I'm desperate for Brick and eventually Ore." + } + }, + { + "id": "call_2", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "Checking expansion options from node 43 towards the center or ports.", + "from_node": 43 + } + }, + { + "id": "call_3", + "name": "analyze_path_potential", + "parameters": { + "from_node": 30, + "reasoning": "Checking expansion options from node 30. I already have a road to 19, but I need to see if 31 or 29 are viable." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2415, + "completion": 0, + "thinking": 0, + "total": 2415 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Shon/responses/response_22.json b/examples/ai_testing/my_games/session_20260516_020509/Shon/responses/response_22.json new file mode 100644 index 0000000000000000000000000000000000000000..cbd62f9b47ac484b4c4d50fb896225de8b70b72e --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Shon/responses/response_22.json @@ -0,0 +1,23 @@ +{ + "request_number": 22, + "timestamp": "2026-05-16T02:24:44.716114", + "player_name": "Shon", + "type": "final", + "success": true, + "raw_content": "{\"internal_thinking\": \"Ziv and Hadar are trading. Ziv is trying to get wood to probably build his way out of the block Hadar put on his 9, and Hadar is helping him despite having blocked him. It's a fair trade for them, but it means they are cooperating. I'll keep an eye on Ziv's next move since he's getting 'un-stuck'.\", \"note_to_self\": \"Hadar and Ziv traded wood for sheep. Ziv is trying to expand to overcome the robber on his wheat 9. Hadar is accumulating resources for her next settlement or development card.\", \"say_outloud\": \"\"}", + "parsed": { + "internal_thinking": "Ziv and Hadar are trading. Ziv is trying to get wood to probably build his way out of the block Hadar put on his 9, and Hadar is helping him despite having blocked him. It's a fair trade for them, but it means they are cooperating. I'll keep an eye on Ziv's next move since he's getting 'un-stuck'.", + "note_to_self": "Hadar and Ziv traded wood for sheep. Ziv is trying to expand to overcome the robber on his wheat 9. Hadar is accumulating resources for her next settlement or development card.", + "say_outloud": "" + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1918, + "completion": 134, + "thinking": 0, + "total": 2052 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Shon/responses/response_23.json b/examples/ai_testing/my_games/session_20260516_020509/Shon/responses/response_23.json new file mode 100644 index 0000000000000000000000000000000000000000..f0b253a6eef67b728eaccf1199920b59d991a80d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Shon/responses/response_23.json @@ -0,0 +1,23 @@ +{ + "request_number": 23, + "timestamp": "2026-05-16T02:25:59.192516", + "player_name": "Shon", + "type": "final", + "success": true, + "raw_content": "{\"internal_thinking\": \"Ziv is clearly frustrated by the robber on the 9 wheat. Since I'm the only one actually benefiting from the 9 right now (via hex 18), it's best for me to stay quiet and not draw attention to my own wheat income. Hadar already declined the trade, and I don't have the brick he's looking for anyway.\", \"note_to_self\": \"Ziv is desperate for bricks to expand away from the blocked wheat 9. Hadar and I are both currently low on bricks in hand.\", \"say_outloud\": \"\"}", + "parsed": { + "internal_thinking": "Ziv is clearly frustrated by the robber on the 9 wheat. Since I'm the only one actually benefiting from the 9 right now (via hex 18), it's best for me to stay quiet and not draw attention to my own wheat income. Hadar already declined the trade, and I don't have the brick he's looking for anyway.", + "note_to_self": "Ziv is desperate for bricks to expand away from the blocked wheat 9. Hadar and I are both currently low on bricks in hand.", + "say_outloud": "" + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1912, + "completion": 120, + "thinking": 0, + "total": 2032 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Shon/responses/response_24.json b/examples/ai_testing/my_games/session_20260516_020509/Shon/responses/response_24.json new file mode 100644 index 0000000000000000000000000000000000000000..29403201894ea296b0a8b452eb71d6a0e384fd21 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Shon/responses/response_24.json @@ -0,0 +1,23 @@ +{ + "request_number": 24, + "timestamp": "2026-05-16T02:26:42.309103", + "player_name": "Shon", + "type": "final", + "success": true, + "raw_content": "{\"internal_thinking\":\"Ziv is frustrated because Hadar is blocking his 9-Wheat, while I'm actually benefiting from the 9-Wheat on hex 18. He thinks we're all short on bricks, but I've got the 10s covered. I'll keep quiet about my resources to avoid becoming a target for the robber. Let him stay annoyed at Hadar.\",\"note_to_self\":\"Ziv is frustrated with Hadar's block on the 9-Wheat. I gained 2 Wheat from that 9 roll. I have a strong brick income potential on 10 that the others seem to be overlooking.\",\"say_outloud\":\"\"}", + "parsed": { + "internal_thinking": "Ziv is frustrated because Hadar is blocking his 9-Wheat, while I'm actually benefiting from the 9-Wheat on hex 18. He thinks we're all short on bricks, but I've got the 10s covered. I'll keep quiet about my resources to avoid becoming a target for the robber. Let him stay annoyed at Hadar.", + "note_to_self": "Ziv is frustrated with Hadar's block on the 9-Wheat. I gained 2 Wheat from that 9 roll. I have a strong brick income potential on 10 that the others seem to be overlooking.", + "say_outloud": "" + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1873, + "completion": 130, + "thinking": 0, + "total": 2003 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Shon/responses/response_25.json b/examples/ai_testing/my_games/session_20260516_020509/Shon/responses/response_25.json new file mode 100644 index 0000000000000000000000000000000000000000..fc2b2d011c20d6d2e02ead1678c1e840e45ad5c8 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Shon/responses/response_25.json @@ -0,0 +1,23 @@ +{ + "request_number": 25, + "timestamp": "2026-05-16T02:27:23.894677", + "player_name": "Shon", + "type": "final", + "success": true, + "raw_content": "{\"internal_thinking\":\"Hadar rolled a 4, which gives her Wood and Sheep, but she specifically mentioned wanting Wheat and Bricks. Neither Ziv nor I gained anything from this roll. Since she didn't address me directly and is just narrating her turn, I'll stay silent and observe her next move. My focus remains on reaching the Sheep port at node 17.\",\"note_to_self\":\"Hadar is looking for Wheat and Bricks but got Wood and Sheep on this roll. Ziv is still stuck with low resources due to the blocked 9.\",\"say_outloud\":\"\"}", + "parsed": { + "internal_thinking": "Hadar rolled a 4, which gives her Wood and Sheep, but she specifically mentioned wanting Wheat and Bricks. Neither Ziv nor I gained anything from this roll. Since she didn't address me directly and is just narrating her turn, I'll stay silent and observe her next move. My focus remains on reaching the Sheep port at node 17.", + "note_to_self": "Hadar is looking for Wheat and Bricks but got Wood and Sheep on this roll. Ziv is still stuck with low resources due to the blocked 9.", + "say_outloud": "" + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1849, + "completion": 129, + "thinking": 0, + "total": 1978 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Shon/responses/response_26.json b/examples/ai_testing/my_games/session_20260516_020509/Shon/responses/response_26.json new file mode 100644 index 0000000000000000000000000000000000000000..f3e774c9bb3f34978d34263f5e6bac8a7a94ad8b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Shon/responses/response_26.json @@ -0,0 +1,25 @@ +{ + "request_number": 26, + "timestamp": "2026-05-16T02:28:36.165383", + "player_name": "Shon", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"Hadar is offering 1 Sheep for 1 Wheat. I currently have 2 Wheat and 1 Sheep. While the trade is technically fair, I produce Sheep on an 8 (Hex 4) and Wheat on both 6 and 9s (Hexes 15, 14, 18). Wheat is a more versatile resource for both Cities and Development cards. Since Hadar and I are tied at 4 Victory Points, I don't want to facilitate her expansion or card purchases unless it significantly benefits me. I'll decline and keep my Wheat for my own future builds.\",\n \"note_to_self\": \"I have strong Brick income on 10 and Wheat on 9/6. I need to secure a Wood source or trade for it soon to keep expanding.\",\n \"say_outloud\": \"הצעה הוגנת הדר, אבל אני שומר את החיטה לסיבוב הבא, אני חייב אותה לתוכניות שלי. אולי בפעם אחרת.\",\n \"action\": {\n \"type\": \"trade_reject\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "Hadar is offering 1 Sheep for 1 Wheat. I currently have 2 Wheat and 1 Sheep. While the trade is technically fair, I produce Sheep on an 8 (Hex 4) and Wheat on both 6 and 9s (Hexes 15, 14, 18). Wheat is a more versatile resource for both Cities and Development cards. Since Hadar and I are tied at 4 Victory Points, I don't want to facilitate her expansion or card purchases unless it significantly benefits me. I'll decline and keep my Wheat for my own future builds.", + "note_to_self": "I have strong Brick income on 10 and Wheat on 9/6. I need to secure a Wood source or trade for it soon to keep expanding.", + "say_outloud": "הצעה הוגנת הדר, אבל אני שומר את החיטה לסיבוב הבא, אני חייב אותה לתוכניות שלי. אולי בפעם אחרת.", + "action_type": "trade_reject", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1898, + "completion": 205, + "thinking": 0, + "total": 2103 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Shon/responses/response_27.json b/examples/ai_testing/my_games/session_20260516_020509/Shon/responses/response_27.json new file mode 100644 index 0000000000000000000000000000000000000000..648cd30025befb080821b0c8e5407648697e14fe --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Shon/responses/response_27.json @@ -0,0 +1,23 @@ +{ + "request_number": 27, + "timestamp": "2026-05-16T02:29:46.878636", + "player_name": "Shon", + "type": "final", + "success": true, + "raw_content": "{\"internal_thinking\":\"Hadar is really pushing for that wheat. She has wood and sheep, so she's likely aiming for a settlement or a development card. Ziv is being smart not giving up his only wheat, especially with his main source (the 9) blocked. I'm happy to stay out of this trade; I need my resources for my own expansion and I already told Hadar no. I'll keep an eye on how many resources they are accumulating.\",\"note_to_self\":\"Hadar is desperate for wheat. Ziv is protecting his last wheat since the 9 is blocked. I have a strong brick income potential on 10 that I should leverage soon.\",\"say_outloud\":\"\"}", + "parsed": { + "internal_thinking": "Hadar is really pushing for that wheat. She has wood and sheep, so she's likely aiming for a settlement or a development card. Ziv is being smart not giving up his only wheat, especially with his main source (the 9) blocked. I'm happy to stay out of this trade; I need my resources for my own expansion and I already told Hadar no. I'll keep an eye on how many resources they are accumulating.", + "note_to_self": "Hadar is desperate for wheat. Ziv is protecting his last wheat since the 9 is blocked. I have a strong brick income potential on 10 that I should leverage soon.", + "say_outloud": "" + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1835, + "completion": 153, + "thinking": 0, + "total": 1988 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Shon/responses/response_28.json b/examples/ai_testing/my_games/session_20260516_020509/Shon/responses/response_28.json new file mode 100644 index 0000000000000000000000000000000000000000..8ee883617c060e4ad03d5d3bee5c44179a15f29b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Shon/responses/response_28.json @@ -0,0 +1,25 @@ +{ + "request_number": 28, + "timestamp": "2026-05-16T02:31:23.154237", + "player_name": "Shon", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"Hadar is offering 1 Wood for 1 Wheat. I currently have 2 Wheat and 1 Sheep. My Wheat production is strong (Nodes 43 and 50 cover Hexes 18, 15, and 14, which are Wheat 9, 6, and 9 respectively), even with one 9 blocked by the robber. I have no Wood in hand and need it to expand my road network and build new settlements. Hadar is tied with me at 4 VP, but this trade is mutually beneficial as I need the Wood for my next move. Given our history, showing a bit of cooperation now might also help smooth things over after my betrayal in the last game, while still being a strategically sound move for my own growth.\",\n \"note_to_self\": \"Accepted a trade with Hadar (1 Wood for 1 Wheat). I need to focus on getting Bricks next to utilize the Wood for a road/settlement. Node 30 gives me access to Brick on 10.\",\n \"say_outloud\": \"הצעה טובה, הדר. עץ באמת יעזור לי עכשיו לצאת מהתקיעות ולבנות משהו. בואי נסגור על זה.\",\n \"action\": {\n \"type\": \"trade_accept\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "Hadar is offering 1 Wood for 1 Wheat. I currently have 2 Wheat and 1 Sheep. My Wheat production is strong (Nodes 43 and 50 cover Hexes 18, 15, and 14, which are Wheat 9, 6, and 9 respectively), even with one 9 blocked by the robber. I have no Wood in hand and need it to expand my road network and build new settlements. Hadar is tied with me at 4 VP, but this trade is mutually beneficial as I need the Wood for my next move. Given our history, showing a bit of cooperation now might also help smooth things over after my betrayal in the last game, while still being a strategically sound move for my own growth.", + "note_to_self": "Accepted a trade with Hadar (1 Wood for 1 Wheat). I need to focus on getting Bricks next to utilize the Wood for a road/settlement. Node 30 gives me access to Brick on 10.", + "say_outloud": "הצעה טובה, הדר. עץ באמת יעזור לי עכשיו לצאת מהתקיעות ולבנות משהו. בואי נסגור על זה.", + "action_type": "trade_accept", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1922, + "completion": 252, + "thinking": 0, + "total": 2174 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Shon/responses/response_29.json b/examples/ai_testing/my_games/session_20260516_020509/Shon/responses/response_29.json new file mode 100644 index 0000000000000000000000000000000000000000..83fdbb693b4a73fa820a3202e759587d9a4511b5 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Shon/responses/response_29.json @@ -0,0 +1,23 @@ +{ + "request_number": 29, + "timestamp": "2026-05-16T02:32:50.213709", + "player_name": "Shon", + "type": "final", + "success": true, + "raw_content": "{\"internal_thinking\":\"Hadar is being friendly after our trade. I actually have a very strong position on the Brick 10 hexes (Node 30), which is exactly what she and Ziv are complaining about lacking. I'll keep that quiet and just maintain the friendly rapport to smooth over our history. My next goal is to use the Wood I just acquired from her to build a road or settlement once I get more resources.\",\"note_to_self\":\"I control the Brick 10s (Node 30). Hadar and Ziv are struggling for Brick, which gives me a major advantage if 10 rolls.\",\"say_outloud\":\"בכיף הדר, מקווה שזה יעזור לשנינו. נראה מה יצא בקוביות עכשיו.\"}", + "parsed": { + "internal_thinking": "Hadar is being friendly after our trade. I actually have a very strong position on the Brick 10 hexes (Node 30), which is exactly what she and Ziv are complaining about lacking. I'll keep that quiet and just maintain the friendly rapport to smooth over our history. My next goal is to use the Wood I just acquired from her to build a road or settlement once I get more resources.", + "note_to_self": "I control the Brick 10s (Node 30). Hadar and Ziv are struggling for Brick, which gives me a major advantage if 10 rolls.", + "say_outloud": "בכיף הדר, מקווה שזה יעזור לשנינו. נראה מה יצא בקוביות עכשיו." + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1881, + "completion": 154, + "thinking": 0, + "total": 2035 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Shon/responses/response_30.json b/examples/ai_testing/my_games/session_20260516_020509/Shon/responses/response_30.json new file mode 100644 index 0000000000000000000000000000000000000000..7430d99b2e38cdd28998a303ee9aa3329682775a --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Shon/responses/response_30.json @@ -0,0 +1,25 @@ +{ + "request_number": 30, + "timestamp": "2026-05-16T02:33:11.192411", + "player_name": "Shon", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I am currently tied for the lead with Hadar at 4 victory points. My resource production is quite specialized: I have a very strong position on Brick (10 rolls give me 3 Bricks across nodes 18 and 30). Hadar and Ziv have both mentioned a lack of bricks, which puts me in a strong bargaining position if 10s start rolling. My wheat production on 9 (Node 43 and 50) is currently hampered by the robber on Hex 14. I have no development cards to play, so my only option is to roll the dice and see what resources we get. I'll maintain a friendly tone in Hebrew, acknowledging the shared struggle for resources that was discussed in the last few turns.\",\n \"note_to_self\": \"I control the Brick 10s (Node 30 and 18). Hadar and Ziv are struggling for Brick, which gives me a major advantage if 10 rolls. I should look to trade brick for ore or wheat if I get a surplus.\",\n \"say_outloud\": \"טוב, בואו נראה אם הקוביות יביאו קצת לבנים לשולחן, נראה שכולם מחכים לזה.\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n} ", + "parsed": { + "internal_thinking": "I am currently tied for the lead with Hadar at 4 victory points. My resource production is quite specialized: I have a very strong position on Brick (10 rolls give me 3 Bricks across nodes 18 and 30). Hadar and Ziv have both mentioned a lack of bricks, which puts me in a strong bargaining position if 10s start rolling. My wheat production on 9 (Node 43 and 50) is currently hampered by the robber on Hex 14. I have no development cards to play, so my only option is to roll the dice and see what resources we get. I'll maintain a friendly tone in Hebrew, acknowledging the shared struggle for resources that was discussed in the last few turns.", + "note_to_self": "I control the Brick 10s (Node 30 and 18). Hadar and Ziv are struggling for Brick, which gives me a major advantage if 10 rolls. I should look to trade brick for ore or wheat if I get a surplus.", + "say_outloud": "טוב, בואו נראה אם הקוביות יביאו קצת לבנים לשולחן, נראה שכולם מחכים לזה.", + "action_type": "roll_dice", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1959, + "completion": 262, + "thinking": 0, + "total": 2221 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Shon/responses/response_31.json b/examples/ai_testing/my_games/session_20260516_020509/Shon/responses/response_31.json new file mode 100644 index 0000000000000000000000000000000000000000..657e911c43547572c9fdaad2b9cc51e114c60a2d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Shon/responses/response_31.json @@ -0,0 +1,33 @@ +{ + "request_number": 31, + "timestamp": "2026-05-16T02:33:51.380598", + "player_name": "Shon", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have 2 Wheat, 1 Wood, and 1 Sheep. To progress, I need Brick to build a road or Ore to buy a development card. I'm currently producing Brick on 10, but none has rolled recently. Both Hadar and Ziv have 1 Brick according to the game state. Since Hadar was looking for Wheat earlier and we just completed a successful trade, she is the most likely trade partner. I'll propose a 1:1 trade of Wheat for Brick. This would allow me to build a road toward node 45 (Ore/Wheat/Sheep) or 33/34, which are valuable expansion spots. If she accepts, I'll be one step closer to a new settlement.\",\n \"note_to_self\": \"I am looking to expand from node 43 towards node 45 to secure more Ore and Wheat. I need to keep an eye on Ziv's progress near node 32.\",\n \"say_outloud\": \"הדר, זיו, למישהו יש לבנה פנויה להחלפה? אני יכול להציע חיטה בתמורה, נראה לי שזה יכול לעזור לכם.\",\n \"action\": {\n \"type\": \"trade_propose\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Hadar\\\", \\\"offer\\\": {\\\"wheat\\\": 1}, \\\"request\\\": {\\\"brick\\\": 1}}\"\n }\n}", + "parsed": { + "internal_thinking": "I have 2 Wheat, 1 Wood, and 1 Sheep. To progress, I need Brick to build a road or Ore to buy a development card. I'm currently producing Brick on 10, but none has rolled recently. Both Hadar and Ziv have 1 Brick according to the game state. Since Hadar was looking for Wheat earlier and we just completed a successful trade, she is the most likely trade partner. I'll propose a 1:1 trade of Wheat for Brick. This would allow me to build a road toward node 45 (Ore/Wheat/Sheep) or 33/34, which are valuable expansion spots. If she accepts, I'll be one step closer to a new settlement.", + "note_to_self": "I am looking to expand from node 43 towards node 45 to secure more Ore and Wheat. I need to keep an eye on Ziv's progress near node 32.", + "say_outloud": "הדר, זיו, למישהו יש לבנה פנויה להחלפה? אני יכול להציע חיטה בתמורה, נראה לי שזה יכול לעזור לכם.", + "action_type": "trade_propose", + "parameters": { + "target_player": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + } + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 6170, + "completion": 259, + "thinking": 0, + "total": 7213 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Shon/responses/response_32.json b/examples/ai_testing/my_games/session_20260516_020509/Shon/responses/response_32.json new file mode 100644 index 0000000000000000000000000000000000000000..08d9cab80931eb1c4a376dc44999295016965db2 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Shon/responses/response_32.json @@ -0,0 +1,33 @@ +{ + "request_number": 32, + "timestamp": "2026-05-16T02:35:01.614861", + "player_name": "Shon", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have 2 Wheat, 1 Wood, and 1 Sheep. To expand toward the high-value nodes 35 and 45 (which offer Ore and Wheat), I need Bricks. A 6 was just rolled, which produced a Brick for Ziv (at node 12) and Hadar (at node 14), and a Wheat for me (at node 43). Ziv previously mentioned his Wheat income (on Hex 14, number 9) is blocked by the robber, making him a likely trade partner for Wheat. Hadar already rejected a trade for her Brick, so I will target Ziv. I'll offer 1 Wheat for 1 Brick. This would allow me to build a road toward node 45 if accepted, utilizing my existing Wood.\",\n \"note_to_self\": \"Ziv's Wheat 9 is blocked by the robber. He just got a Brick from the 6 roll. He is the best target for a Wheat-for-Brick trade. I am focusing on expansion toward nodes 35/45 to secure Ore income.\",\n \"say_outloud\": \"זיו, ראיתי שה-9 שלך חסום וחסרה לך חיטה. רוצה להחליף את הלבנה שקיבלת בחיטה שלי? זה יעזור לך להתקדם בינתיים.\",\n \"action\": {\n \"type\": \"trade_propose\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Ziv\\\", \\\"offer\\\": {\\\"wheat\\\": 1}, \\\"request\\\": {\\\"brick\\\": 1}}\"\n }\n}", + "parsed": { + "internal_thinking": "I have 2 Wheat, 1 Wood, and 1 Sheep. To expand toward the high-value nodes 35 and 45 (which offer Ore and Wheat), I need Bricks. A 6 was just rolled, which produced a Brick for Ziv (at node 12) and Hadar (at node 14), and a Wheat for me (at node 43). Ziv previously mentioned his Wheat income (on Hex 14, number 9) is blocked by the robber, making him a likely trade partner for Wheat. Hadar already rejected a trade for her Brick, so I will target Ziv. I'll offer 1 Wheat for 1 Brick. This would allow me to build a road toward node 45 if accepted, utilizing my existing Wood.", + "note_to_self": "Ziv's Wheat 9 is blocked by the robber. He just got a Brick from the 6 roll. He is the best target for a Wheat-for-Brick trade. I am focusing on expansion toward nodes 35/45 to secure Ore income.", + "say_outloud": "זיו, ראיתי שה-9 שלך חסום וחסרה לך חיטה. רוצה להחליף את הלבנה שקיבלת בחיטה שלי? זה יעזור לך להתקדם בינתיים.", + "action_type": "trade_propose", + "parameters": { + "target_player": "Ziv", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + } + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 6298, + "completion": 275, + "thinking": 0, + "total": 7376 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Shon/responses/response_33.json b/examples/ai_testing/my_games/session_20260516_020509/Shon/responses/response_33.json new file mode 100644 index 0000000000000000000000000000000000000000..64cb1367162eb988666eb3293f862218ba36efdb --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Shon/responses/response_33.json @@ -0,0 +1,25 @@ +{ + "request_number": 33, + "timestamp": "2026-05-16T02:36:14.746470", + "player_name": "Shon", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have 2 Wheat, 1 Wood, and 1 Sheep. Both Hadar and Ziv just received a Brick from the 6 roll, but they rejected my 1:1 Wheat-for-Brick trade offers. Looking at my position, I am heavily reliant on a 10 rolling for Brick production. I have a 3:1 port at node 50, but I only have 2 Wheat, so I can't use it yet. I need a Brick to build a road toward node 45 (Ore) or node 35. Since the other players are holding onto their bricks for their own settlements, and I don't have enough resources to trade with the bank or buy a development card, my best move is to end the turn and hope for a 10 or an 8 to improve my hand.\",\n \"note_to_self\": \"I need Brick (10) or Ore (5) to progress. I'm aiming for node 45 or 35 to secure more Ore income. Ziv and Hadar are currently hoarding Bricks.\",\n \"say_outloud\": \"טוב, נראה שהלבנים באמת יקרות מדי כרגע וכולם שומרים אותן לעצמם. אני אסיים את התור ונקווה שה-10 יתחיל לעבוד בקרוב.\",\n \"action\": {\n \"type\": \"end_turn\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "I have 2 Wheat, 1 Wood, and 1 Sheep. Both Hadar and Ziv just received a Brick from the 6 roll, but they rejected my 1:1 Wheat-for-Brick trade offers. Looking at my position, I am heavily reliant on a 10 rolling for Brick production. I have a 3:1 port at node 50, but I only have 2 Wheat, so I can't use it yet. I need a Brick to build a road toward node 45 (Ore) or node 35. Since the other players are holding onto their bricks for their own settlements, and I don't have enough resources to trade with the bank or buy a development card, my best move is to end the turn and hope for a 10 or an 8 to improve my hand.", + "note_to_self": "I need Brick (10) or Ore (5) to progress. I'm aiming for node 45 or 35 to secure more Ore income. Ziv and Hadar are currently hoarding Bricks.", + "say_outloud": "טוב, נראה שהלבנים באמת יקרות מדי כרגע וכולם שומרים אותן לעצמם. אני אסיים את התור ונקווה שה-10 יתחיל לעבוד בקרוב.", + "action_type": "end_turn", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 7681, + "completion": 252, + "thinking": 0, + "total": 9512 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Shon/responses/response_34.json b/examples/ai_testing/my_games/session_20260516_020509/Shon/responses/response_34.json new file mode 100644 index 0000000000000000000000000000000000000000..c655b0f738eefbb0d4202b6e3295d69c181b3054 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Shon/responses/response_34.json @@ -0,0 +1,23 @@ +{ + "request_number": 34, + "timestamp": "2026-05-16T02:37:06.245916", + "player_name": "Shon", + "type": "final", + "success": true, + "raw_content": "{\"internal_thinking\":\"Ziv rolled a 9. This is interesting because Hex 14 (Wheat 9) is currently blocked by the robber, which means Ziv and Hadar get nothing from it. However, I have a settlement on node 30 which is adjacent to Hex 18 (also Wheat 9), so I'm the only one actually getting resources from this roll. I'll keep quiet to avoid drawing attention to the fact that the robber is currently helping me stay ahead while they are blocked.\",\"note_to_self\":\"The 9 roll only benefited me (Hex 18) while Ziv and Hadar are blocked on Hex 14. This is a good position for me to accumulate wheat for future trades or cities.\",\"say_outloud\":\"\"}", + "parsed": { + "internal_thinking": "Ziv rolled a 9. This is interesting because Hex 14 (Wheat 9) is currently blocked by the robber, which means Ziv and Hadar get nothing from it. However, I have a settlement on node 30 which is adjacent to Hex 18 (also Wheat 9), so I'm the only one actually getting resources from this roll. I'll keep quiet to avoid drawing attention to the fact that the robber is currently helping me stay ahead while they are blocked.", + "note_to_self": "The 9 roll only benefited me (Hex 18) while Ziv and Hadar are blocked on Hex 14. This is a good position for me to accumulate wheat for future trades or cities.", + "say_outloud": "" + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1802, + "completion": 159, + "thinking": 0, + "total": 1961 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Shon/responses/response_35.json b/examples/ai_testing/my_games/session_20260516_020509/Shon/responses/response_35.json new file mode 100644 index 0000000000000000000000000000000000000000..7152c3a370c63636f728572bfe941d3052267096 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Shon/responses/response_35.json @@ -0,0 +1,23 @@ +{ + "request_number": 35, + "timestamp": "2026-05-16T02:38:17.071469", + "player_name": "Shon", + "type": "final", + "success": true, + "raw_content": "{\"internal_thinking\":\"Ziv is frustrated because his city on hex 14 is blocked, while I'm the only one who actually got wheat from that 9 because of my settlement on hex 18. He refused my trade earlier and now he's stuck without the wheat he needs. I'll stay quiet and let him vent; no need to draw attention to the fact that I'm the only one profiting from the 9s right now.\",\"note_to_self\":\"Ziv is feeling the pressure of the robber on hex 14. Since I'm the only one getting resources on 9 (hex 18), I have a temporary monopoly on new wheat production.\",\"say_outloud\":\"\"}", + "parsed": { + "internal_thinking": "Ziv is frustrated because his city on hex 14 is blocked, while I'm the only one who actually got wheat from that 9 because of my settlement on hex 18. He refused my trade earlier and now he's stuck without the wheat he needs. I'll stay quiet and let him vent; no need to draw attention to the fact that I'm the only one profiting from the 9s right now.", + "note_to_self": "Ziv is feeling the pressure of the robber on hex 14. Since I'm the only one getting resources on 9 (hex 18), I have a temporary monopoly on new wheat production.", + "say_outloud": "" + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1819, + "completion": 143, + "thinking": 0, + "total": 1962 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Shon/responses/response_36.json b/examples/ai_testing/my_games/session_20260516_020509/Shon/responses/response_36.json new file mode 100644 index 0000000000000000000000000000000000000000..1cee7e0f1c30f61d290de345cb7bec904e203bb8 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Shon/responses/response_36.json @@ -0,0 +1,23 @@ +{ + "request_number": 36, + "timestamp": "2026-05-16T02:39:24.517666", + "player_name": "Shon", + "type": "final", + "success": true, + "raw_content": "{\"internal_thinking\":\"זיו והדר שניהם חסומים ב-9 של משבצת 14, מה שמשאיר אותי היחיד שמרוויח מהטלה של 9 בזכות היישובים שלי על משבצת 18. זה יתרון משמעותי כרגע כי צברתי כבר 4 יחידות חיטה. עדיף לי לשתוק ולא למשוך אש, כדי שהם לא ישימו לב כמה המצב שלי טוב כרגע ויעבירו את השודד אליי בהזדמנות הראשונה.\",\"note_to_self\":\"Ziv and Hadar are both blocked on the wheat 9 (Hex 14). I am currently the only one producing wheat on 9s (Hex 18). I have 4 wheat and should look to use it for a city or trade before the robber is moved to my hex.\",\"say_outloud\":\"\"}", + "parsed": { + "internal_thinking": "זיו והדר שניהם חסומים ב-9 של משבצת 14, מה שמשאיר אותי היחיד שמרוויח מהטלה של 9 בזכות היישובים שלי על משבצת 18. זה יתרון משמעותי כרגע כי צברתי כבר 4 יחידות חיטה. עדיף לי לשתוק ולא למשוך אש, כדי שהם לא ישימו לב כמה המצב שלי טוב כרגע ויעבירו את השודד אליי בהזדמנות הראשונה.", + "note_to_self": "Ziv and Hadar are both blocked on the wheat 9 (Hex 14). I am currently the only one producing wheat on 9s (Hex 18). I have 4 wheat and should look to use it for a city or trade before the robber is moved to my hex.", + "say_outloud": "" + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1839, + "completion": 135, + "thinking": 0, + "total": 1974 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Ziv/Ziv.md b/examples/ai_testing/my_games/session_20260516_020509/Ziv/Ziv.md index 9e7a3137405e6e58b19a596ddfee8c3e0abd693c..34b08e02746b12643ae29a3af9c4d17e6d98ab05 100644 --- a/examples/ai_testing/my_games/session_20260516_020509/Ziv/Ziv.md +++ b/examples/ai_testing/my_games/session_20260516_020509/Ziv/Ziv.md @@ -555,3 +555,375 @@ See: [prompt_22.json](prompts/prompt_22.json) **Action:** **trade_propose** - {"target_player": "Hadar", "offer": {"sheep": 1}, "request": {"wood": 1}} --- + +## Request #23 - 🎯 ACTIVE TURN + +**Time:** 02:24:36 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +ziv proposed a trade +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_23.json](prompts/prompt_23.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 5979 (in:5250 out:307) | **Cost:** $0.003546 + +**Thinking:** I currently have 1 Wheat and 1 Wood. My Wheat 9 production is blocked by the robber at Hex 14, which is a major setback since my city at node 41 relies on it. To expand toward node 33 (which has high Wheat yield with 6 and 9), I need to build a road from my current road end at node 32. This requires 1 Brick. Hadar has strong brick production (nodes 14, 20, and 25 cover Brick 6 and 10), so she is the most likely candidate to have a spare brick. Shon also has brick production at node 18 (Brick 10) but he recently mentioned needing bricks himself. I'll propose a trade to Hadar: my Wheat for her Brick. If this fails, I don't have enough resources to build anything else this turn. + +**Note to Self:** Hadar is blocking my Wheat 9 production at hex 14. I need to move the robber to her best hex (maybe hex 5 or 8 if I get the chance) to slow her down. My immediate goal is reaching node 33 for the Wheat 6/9 combo. + +**Says:** "הדר, יש לך אולי לבנה מיותרת? אני יכול לתת חיטה בתמורה. השודד הזה על ה-9 באמת תוקע אותי ומונע ממני להתקדם." + +**Action:** **trade_propose** - {"target_player": "Hadar", "offer": {"wheat": 1}, "request": {"brick": 1}} + +--- + +## Request #24 - 🎯 ACTIVE TURN + +**Time:** 02:25:47 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'brick': 1}, 'target_player': 0, '_ai_say_outloud': 'הדר, יש לך אולי לבנה מיותרת? אני יכול לתת חיטה בתמורה. השודד הזה על ה-9 באמת תוקע אותי ומונע ממני להתקדם.', 'trade_id': 'trade_29_14', 'trade_status': 'rejected'}. Error: Hadar doesn't have the required cards +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_24.json](prompts/prompt_24.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 6137 (in:5439 out:271) | **Cost:** $0.003533 + +**Thinking:** I have 1 Wheat and 1 Wood. The dice roll was a 9, which would have given me Wheat from my city at node 41 (Hex 14), but the robber is currently blocking it. I need Brick and Sheep to build a settlement, or Brick to build a road towards node 33. Looking at the players' resources, Hadar has 1 Wood and 1 Sheep, and Shon has 2 Wheat and 1 Sheep. Neither of them has the Brick I need. Since I cannot build, buy a development card, or make a meaningful trade (as nobody has Brick), the best move is to end my turn and hope for a better roll or for the robber to be moved. + +**Note to Self:** Hadar is still blocking my Wheat 9 production at hex 14. I need to move the robber as soon as possible. My next goal remains reaching node 33 for the Wheat 6/9 combo, but I desperately need Brick production, which I might get if a 6 rolls (node 12) or a 10 rolls (node 41). + +**Says:** "טוב, נראה שכולנו באותה סירה בלי לבנים כרגע. אני אסיים את התור ונקווה שהמספרים הבאים יהיו קצת יותר מוצלחים." + +**Action:** **end_turn** + +--- + +## Request #25 - 👀 OBSERVING + +**Time:** 02:27:13 + +### What Happened +Event 1: Hadar said: "טוב, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת בחיטה או לבנים הפעם, אני חייבת להתקדם." +You may react only with table talk or memory. Do not choose a board action. +Source player: Hadar +Reaction event id: 30:0:ROLL_DICE:101:2 + +### Prompt Sent +See: [prompt_25.json](prompts/prompt_25.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 2006 (in:1840 out:166) | **Cost:** $0.001418 + +**Thinking:** Hadar rolled a 4, which gave her Wood and Sheep, but not the Wheat or Bricks she was hoping for. I didn't get anything from this roll. My Wheat 9 is still blocked by her robber, which is really slowing down my progress since I have a city on node 41. Both Hadar and Shon are at 4 points while I'm at 3, so I need to find a way to catch up once I get some resources. Silence is best here as she's just talking to the dice. + +**Note to Self:** Hadar got Wood and Sheep from the 4 roll. She is still blocking my Wheat 9. I need to move that robber to her most productive hex (maybe the 6 or 8) as soon as I can to even the field. + +--- + +## Request #26 - 👀 OBSERVING + +**Time:** 02:28:40 + +### What Happened +Event 1: Hadar said: "שון, רוצה להחליף כבשה בחיטה? יש לך שתיים וזה יכול לעזור לשנינו כרגע." +Trade offer trade_30_15: Hadar offers 1 sheep to Shon for 1 wheat. +You may react only with table talk or memory. Do not choose a board action. +Source player: Hadar +Reaction event id: 30:0:TRADE_PROPOSE:102:2 + +### Prompt Sent +See: [prompt_26.json](prompts/prompt_26.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 1986 (in:1850 out:136) | **Cost:** $0.001333 + +**Thinking:** Hadar is looking for wheat, likely to build a settlement or a development card. Shon refused her, which is good for me since they are both ahead with 4 points. I have one wheat, but since Hadar is the one currently blocking my wheat production on the 9 hex, I have no interest in helping her unless she's offering something I desperately need, like brick. I'll stay silent and let them figure it out. + +**Note to Self:** Hadar is actively seeking wheat; Shon is hoarding his. Both are at 4 VP while I'm at 3. + +--- + +## Request #27 - 🎯 ACTIVE TURN + +**Time:** 02:29:10 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +trade offer trade 30 16: hadar offers 1 sheep to ziv for 1 wheat. +Current required action: Trade offer trade_30_16: Hadar offers 1 sheep to Ziv for 1 wheat. Choose trade_accept to accept or trade_reject to reject. + +### Prompt Sent +See: [prompt_27.json](prompts/prompt_27.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 2160 (in:1928 out:232) | **Cost:** $0.001660 + +**Thinking:** Hadar is offering me 1 Sheep for 1 Wheat. While I do need Sheep to build my next settlement, I currently only have 1 Wheat, and my primary Wheat source (Hex 14, number 9) is blocked by the robber—which Hadar likely placed or is benefiting from. Trading away my only Wheat to a player who is currently leading (4 VP) and blocking my production is not a strategic move. I need to hold onto my resources until I can unblock my Wheat production or find a more favorable trade that doesn't strengthen a leader at my expense. + +**Note to Self:** Hadar is trying to trade for my limited wheat while my 9 is blocked. I must prioritize moving the robber before trading away my last wheat. + +**Says:** "הדר, הייתי שמח לעזור אבל החיטה הזאת היא היחידה שיש לי כרגע, וה-9 שלי עדיין חסום... אני חייב לשמור אותה כדי שיהיה לי סיכוי להתקדם." + +**Action:** **trade_reject** + +--- + +## Request #28 - 👀 OBSERVING + +**Time:** 02:31:27 + +### What Happened +Event 1: Hadar said: "שון, אולי תרצה עץ בתמורה לחיטה? ראיתי שאתה שומר אותה, אבל עץ יכול לעזור לך להתקדם בבנייה של הדרכים או היישוב הבא שלך." +Trade offer trade_30_17: Hadar offers 1 wood to Shon for 1 wheat. +You may react only with table talk or memory. Do not choose a board action. +Source player: Hadar +Reaction event id: 30:0:TRADE_PROPOSE:104:2 + +### Prompt Sent +See: [prompt_28.json](prompts/prompt_28.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 1991 (in:1877 out:114) | **Cost:** $0.001280 + +**Thinking:** Hadar and Shon are trading despite their history of betrayal. They are both at 4 points while I'm at 3, and this trade helps them both advance while my Wheat 9 is still blocked by the robber. I should keep an eye on Shon; he's acting charming now but he's opportunistic. + +**Note to Self:** Hadar and Shon are cooperating now despite their past. They are both leading with 4VP. I need to break that Wheat 9 blockade soon. + +--- + +## Request #29 - 👀 OBSERVING + +**Time:** 02:32:39 + +### What Happened +Event 1: Hadar said: "תודה על ההחלפה שון, זה יעזור לי בהמשך. נראה שבאמת אין לבנים לאף אחד כרגע וזה קצת תוקע את כולנו, אז אין לי הרבה מה לעשות. אני אסיים את התור ונקווה שהקוביות יהיו יותר לטובתנו בסיבוב הבא." +You may react only with table talk or memory. Do not choose a board action. +Source player: Hadar +Reaction event id: 30:0:END_TURN:105:2 + +### Prompt Sent +See: [prompt_29.json](prompts/prompt_29.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 2001 (in:1873 out:128) | **Cost:** $0.001321 + +**Thinking:** הדר ושון מתחילים לשתף פעולה וזה לא סימן טוב עבורי, במיוחד כשהם שניהם עם 4 נקודות ואני עם 3. המחסור בלבנים מעכב את כולם, אבל העובדה שהם מחליפים ביניהם משאבים אחרים עוזרת להם להתקדם למרות זאת. ה-9 שלי עדיין חסום וזה פוגע בי משמעותית. אני חייב להשיג לבנה או להזיז את השודד בקרוב כדי לא להישאר מאחור. כרגע אין לי סיבה להתערב בשיחה ביניהם. + +**Note to Self:** הדר ושון משתפים פעולה במסחר למרות ההיסטוריה ביניהם. שניהם מובילים עם 4 נקודות. אני חייב לשבור את חסימת החיטה ב-9 בהקדם. + +--- + +## Request #30 - 👀 OBSERVING + +**Time:** 02:33:15 + +### What Happened +Event 1: Shon said: "טוב, בואו נראה אם הקוביות יביאו קצת לבנים לשולחן, נראה שכולם מחכים לזה." +You may react only with table talk or memory. Do not choose a board action. +Source player: Shon +Reaction event id: 31:1:ROLL_DICE:106:2 + +### Prompt Sent +See: [prompt_30.json](prompts/prompt_30.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 1937 (in:1797 out:140) | **Cost:** $0.001319 + +**Thinking:** Shon rolled a 6, and Hex 5 is a Brick 6. My settlement at Node 12 just produced a brick, which is exactly what Shon was talking about. I'm currently at 3 points while Hadar and Shon are at 4. The robber on 14 is still a problem for my city at 41, but getting a brick now is a good start for my next move. I'll acknowledge the roll since it's exactly what he mentioned. + +**Note to Self:** קיבלתי לבנה מה-6. השודד ב-14 עדיין חוסם לי את העיר ב-41. שון והדר עדיין מובילים עם 4 נקודות. + +**Says:** "לפחות הלבנים הגיעו למישהו, תודה על ה-6 הזה." + +--- + +## Request #31 - 👀 OBSERVING + +**Time:** 02:34:16 + +### What Happened +Event 1: Shon said: "הדר, זיו, למישהו יש לבנה פנויה להחלפה? אני יכול להציע חיטה בתמורה, נראה לי שזה יכול לעזור לכם." +Trade offer trade_31_18: Shon offers 1 wheat to Hadar for 1 brick. +You may react only with table talk or memory. Do not choose a board action. +Source player: Shon +Reaction event id: 31:1:TRADE_PROPOSE:107:2 + +### Prompt Sent +See: [prompt_31.json](prompts/prompt_31.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 1926 (in:1785 out:141) | **Cost:** $0.001316 + +**Thinking:** Shon is asking for a brick. I just got one from the 6 roll, and since I'm behind at 3 points while both Shon and Hadar are at 4, I shouldn't help him unless it's a great deal. Wheat for Brick isn't great for me right now, especially since I need to save materials to expand once I can get that robber off my 9. Hadar already said no, so I'll follow suit. + +**Note to Self:** Shon is hunting for bricks to probably build a road or settlement. I need to keep mine to catch up. + +**Says:** "מצטער שון, גם אני חייב לשמור את הלבנה הזאת כדי להתקדם." + +--- + +## Request #32 - 🎯 ACTIVE TURN + +**Time:** 02:35:06 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +trade offer trade 31 19: shon offers 1 wheat to ziv for 1 brick. +Current required action: Trade offer trade_31_19: Shon offers 1 wheat to Ziv for 1 brick. Choose trade_accept to accept or trade_reject to reject. + +### Prompt Sent +See: [prompt_32.json](prompts/prompt_32.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 2087 (in:1856 out:231) | **Cost:** $0.001621 + +**Thinking:** Shon is offering 1 Wheat for 1 Brick. I currently have 1 Wood, 1 Brick, and 1 Wheat. While my Wheat 9 is blocked by the robber, I just received this Brick from the roll of 6 (Hex 5). Both Shon and Hadar are leading with 4 VP, while I have 3. Giving Shon a Brick right now likely helps him build a road or settlement, further increasing his lead. I need to keep my Brick so I only need a Sheep to build my next settlement. Trading it for a second Wheat doesn't help me as much as keeping the Brick does. + +**Note to Self:** Shon is actively hunting for bricks. I should be careful about trading them to him since he's in the lead. I need to find a way to get a Sheep to build my next settlement. + +**Says:** "זה באמת מפתה כי ה-9 שלי חסום, אבל אני חייב לשמור על הלבנה הזאת כדי לנסות להתקדם בעצמי. מצטער שון, אולי בהמשך." + +**Action:** **trade_reject** + +--- + +## Request #33 - 👀 OBSERVING + +**Time:** 02:36:19 + +### What Happened +Event 1: Shon said: "טוב, נראה שהלבנים באמת יקרות מדי כרגע וכולם שומרים אותן לעצמם. אני אסיים את התור ונקווה שה-10 יתחיל לעבוד בקרוב." +You may react only with table talk or memory. Do not choose a board action. +Source player: Shon +Reaction event id: 31:1:END_TURN:109:2 + +### Prompt Sent +See: [prompt_33.json](prompts/prompt_33.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 1955 (in:1786 out:169) | **Cost:** $0.001400 + +**Thinking:** Shon is right about the bricks, they are the bottleneck right now. He's also eyeing the 10, which makes sense since we both have buildings there, though my city on 41 would benefit way more. He and Hadar are still ahead with 4 points each, and they seem to be playing nice for now despite their history. I need to get that robber off my 9 wheat soon or I'll fall behind. Since he's just ending his turn with general commentary, I'll stay quiet. + +**Note to Self:** Shon is also waiting on the 10 for bricks. Both Shon and Hadar are at 4VP while I'm at 3VP. I must prioritize moving the robber off my 9-Wheat to maximize my city's production. + +--- + +## Request #34 - 🎯 ACTIVE TURN + +**Time:** 02:36:35 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Previous game event: shon ended their turn +It's your turn. +Current required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful. + +### Prompt Sent +See: [prompt_34.json](prompts/prompt_34.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 2121 (in:1922 out:199) | **Cost:** $0.001558 + +**Thinking:** I currently have 3 victory points and I'm trailing behind Hadar and Shon who both have 4. My city at node 41 is partially blocked because the robber is on hex 14 (Wheat 9), which is a major source of income for me. I have no development cards to play, so my only option is to roll the dice and hope for a number that benefits me (like a 10 for bricks or a 5 for ore) or a 7 to move that robber. + +**Note to Self:** I need to prioritize getting the robber off hex 14 to restore my wheat production from the city at node 41. Shon and Hadar are still cooperating, so I need to be careful with trades. + +**Says:** "יאללה, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה למשהו טוב שיזיז קצת את העניינים." + +**Action:** **roll_dice** + +--- + +## Request #35 - 🎯 ACTIVE TURN + +**Time:** 02:36:52 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Ziv performed action: rolled the dice +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_35.json](prompts/prompt_35.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 13051 (in:11188 out:272) | **Cost:** $0.006410 + +**Thinking:** The dice roll was 9, which corresponds to Hex 14 (Wheat) and Hex 18 (Wheat). My city is at node 41, adjacent to Hex 14, but the robber is currently blocking it, so I didn't receive any wheat from this roll. I currently have 1 Wood, 1 Brick, and 1 Wheat. My goal is to expand towards sheep production since I have none. Node 5 (Wood 4, Sheep 5) is an excellent candidate and is only one road away from my existing road network at node 13. I will use my Wood and Brick to build a road from node 13 to node 5. This will set me up to build a settlement there as soon as I acquire the necessary resources (1 Wood, 1 Brick, 1 Wheat, 1 Sheep). + +**Note to Self:** The robber on hex 14 is significantly hindering my wheat production from the city at node 41. I need to prioritize getting a Knight or rolling a 7 to move it. My next goal is to secure sheep production at node 5. + +**Says:** "מבאס שה-9 חסום, ממש בניתי על החיטה מהעיר. אני אבנה דרך בינתיים ונראה מה יהיה." + +**Action:** **build_road** - {"from": 13, "to": 5} + +--- + +## Request #36 - 🎯 ACTIVE TURN + +**Time:** 02:38:04 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +ziv built a road +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_36.json](prompts/prompt_36.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 5311 (in:4864 out:288) | **Cost:** $0.003296 + +**Thinking:** The dice roll was a 9, which would have been perfect for my city at node 41 (Wheat 9), but the robber is currently blocking it. I only have 1 Wheat and no other resources, so I cannot build a settlement, a city, or buy a development card. Shon has plenty of Wheat (4), so he won't trade for mine, and Hadar already mentioned she is saving her Brick for her own settlement. Since I have no viable trades or building options, the best move is to end my turn and hope for a 5 (which would give me 2 Ore and 1 Sheep) or a 10 (2 Bricks) to help me progress toward my next settlement at node 5 or a development card to move the robber. + +**Note to Self:** I am currently resource-poor after building the road to node 5. I desperately need to move the robber off hex 14 to regain my Wheat production. A roll of 5 is my best-case scenario right now, as it provides the Ore and Sheep needed for a development card (Knight). + +**Says:** "נו באמת, ה-9 הזה חסום ודווקא עכשיו הוא יוצא. אין לי כל כך מה לעשות כרגע כשהחיטה שלי תקועה. מסיים תור ונקווה לטוב בסיבוב הבא." + +**Action:** **end_turn** + +--- + +## Request #37 - 👀 OBSERVING + +**Time:** 02:39:59 + +### What Happened +Event 1: Hadar said: "טוב, בואו נראה מה הקוביות יגידו. שון, אתה באמת חוגג על ה-9 הזה בזמן שזיו תקוע, אולי הגיע הזמן שהמזל יתהפך קצת." +You may react only with table talk or memory. Do not choose a board action. +Source player: Hadar +Reaction event id: 33:0:ROLL_DICE:113:2 + +### Prompt Sent +See: [prompt_37.json](prompts/prompt_37.json) + diff --git a/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_23.json b/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_23.json new file mode 100644 index 0000000000000000000000000000000000000000..a80540b2969540493828915f43b2ba54221c2cbe --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_23.json @@ -0,0 +1,306 @@ +{ + "request_number": 23, + "timestamp": "2026-05-16T02:24:36.285949", + "player_name": "Ziv", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Ziv", + "role": null, + "relationship_background": "Relationship background: Hadar and Shon have history: Shon betrayed Hadar late in the last game after being trusted for a long time. Hadar may be cautious, and Shon can be charming but opportunistic. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "ziv proposed a trade\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.\nCurrent dice result: 9 (6+3). Resource production uses this total.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[6,3],\"dice_total\":9},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"W\":1,\"S\":1},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "מצטערת שון, זה באמת לא אישי. ה-9 הזה פשוט חזק מדי אצל זיו." + }, + { + "from": "Shon", + "message": "הדר, ה-12 הזה לפחות נתן לך משהו. אני עדיין תקוע בלי לבנים, אז אין לי ברירה אלא ללכת לבנק ולהשתמש בנמל שלי." + }, + { + "from": "Hadar", + "message": "לפחות משהו זז עם ה-12 הזה, באמת היה יבש." + }, + { + "from": "Shon", + "message": "הנה, סוף סוף השגתי את הלבנה שהייתי צריך. אני בונה ב-18, לפחות עכשיו יהיה לי קצת ייצור לבנים משלי ולא אצטרך להתחנן לכל אחד." + }, + { + "from": "Hadar", + "message": "תתחדש, באמת הגיע הזמן שתפסיק להתחנן ללבנים מכולם." + }, + { + "from": "Shon", + "message": "טוב, לפחות ה-12 הזה עשה משהו למישהו, למרות שלי הוא לא עזר בכלל. אני אסיים את התור בינתיים, נראה מה יצא בסיבוב הבא." + }, + { + "from": "Ziv", + "message": "טוב, בואו נראה אם הקוביות יחליטו לפנק קצת אחרי היובש הזה." + }, + { + "from": "Hadar", + "message": "איזה תזמון ל-9... בדיוק כשהוא חסום." + }, + { + "from": "Ziv", + "message": "הדר, ה-9 הזה שחסמת לי באמת חונק את המשחק. יש לך אולי עץ מיותר? אני מוכן לתת כבשה בתמורה, אולי זה יעזור לי לזוז קצת למקום אחר." + }, + { + "from": "Hadar", + "message": "טוב זיו, נשמע הוגן. יש לי מספיק עץ כרגע ואני באמת צריכה כבשה. בוא נסגור." + } + ], + "trade_context": "Recent trade history: Hadar offered you 1 wheat, 1 sheep for 1 wood; you rejected. Shon offered you 1 wheat for 1 brick; you rejected. Shon offered you 1 wood for 1 brick; you accepted. Shon offered you 1 sheep for 1 brick; you rejected. You offered Hadar 1 sheep for 1 wood; Hadar accepted." + }, + "memory": { + "note_from_last_turn": "Hadar is blocking my Wheat 9 production. I need to move the robber as soon as I roll a 7 or get a knight. My expansion target is node 33 and then 35 for better wheat and ore production.", + "recent_notes": [ + "Shon is using his 3:1 port at node 50 to acquire bricks. Hadar gained wood from the 12 roll (Hex 1). Hadar remains the primary threat with 4 VP and road progress.", + "Shon is at 4 VP and secured brick production at node 18. Both he and Hadar are currently leading the game.", + "Shon and Hadar are tied at 4 VP. Hadar is still the main target for the robber next time a 7 is rolled.", + "Hadar and Shon are tied at 4 VP. Robber on 14 is hurting my wheat production. Need to move it if I roll a 7.", + "Hadar is blocking my Wheat 9 production. I need to move the robber as soon as I roll a 7 or get a knight. My expansion target is node 33 and then 35 for better wheat and ore production." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "ziv proposed a trade\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_23.txt b/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_23.txt new file mode 100644 index 0000000000000000000000000000000000000000..06688442b3037bd0be5954750d8a6a76860d4b58 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_23.txt @@ -0,0 +1,178 @@ +=== Prompt #23 for Ziv === +Timestamp: 2026-05-16T02:24:36.287425 +Active Turn: True + +--- What Happened --- +ziv proposed a trade +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Ziv", + "role": null, + "relationship_background": "Relationship background: Hadar and Shon have history: Shon betrayed Hadar late in the last game after being trusted for a long time. Hadar may be cautious, and Shon can be charming but opportunistic. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "ziv proposed a trade\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.\nCurrent dice result: 9 (6+3). Resource production uses this total.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[6,3],\"dice_total\":9},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"W\":1,\"S\":1},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "מצטערת שון, זה באמת לא אישי. ה-9 הזה פשוט חזק מדי אצל זיו." + }, + { + "from": "Shon", + "message": "הדר, ה-12 הזה לפחות נתן לך משהו. אני עדיין תקוע בלי לבנים, אז אין לי ברירה אלא ללכת לבנק ולהשתמש בנמל שלי." + }, + { + "from": "Hadar", + "message": "לפחות משהו זז עם ה-12 הזה, באמת היה יבש." + }, + { + "from": "Shon", + "message": "הנה, סוף סוף השגתי את הלבנה שהייתי צריך. אני בונה ב-18, לפחות עכשיו יהיה לי קצת ייצור לבנים משלי ולא אצטרך להתחנן לכל אחד." + }, + { + "from": "Hadar", + "message": "תתחדש, באמת הגיע הזמן שתפסיק להתחנן ללבנים מכולם." + }, + { + "from": "Shon", + "message": "טוב, לפחות ה-12 הזה עשה משהו למישהו, למרות שלי הוא לא עזר בכלל. אני אסיים את התור בינתיים, נראה מה יצא בסיבוב הבא." + }, + { + "from": "Ziv", + "message": "טוב, בואו נראה אם הקוביות יחליטו לפנק קצת אחרי היובש הזה." + }, + { + "from": "Hadar", + "message": "איזה תזמון ל-9... בדיוק כשהוא חסום." + }, + { + "from": "Ziv", + "message": "הדר, ה-9 הזה שחסמת לי באמת חונק את המשחק. יש לך אולי עץ מיותר? אני מוכן לתת כבשה בתמורה, אולי זה יעזור לי לזוז קצת למקום אחר." + }, + { + "from": "Hadar", + "message": "טוב זיו, נשמע הוגן. יש לי מספיק עץ כרגע ואני באמת צריכה כבשה. בוא נסגור." + } + ], + "trade_context": "Recent trade history: Hadar offered you 1 wheat, 1 sheep for 1 wood; you rejected. Shon offered you 1 wheat for 1 brick; you rejected. Shon offered you 1 wood for 1 brick; you accepted. Shon offered you 1 sheep for 1 brick; you rejected. You offered Hadar 1 sheep for 1 wood; Hadar accepted." + }, + "memory": { + "note_from_last_turn": "Hadar is blocking my Wheat 9 production. I need to move the robber as soon as I roll a 7 or get a knight. My expansion target is node 33 and then 35 for better wheat and ore production.", + "recent_notes": [ + "Shon is using his 3:1 port at node 50 to acquire bricks. Hadar gained wood from the 12 roll (Hex 1). Hadar remains the primary threat with 4 VP and road progress.", + "Shon is at 4 VP and secured brick production at node 18. Both he and Hadar are currently leading the game.", + "Shon and Hadar are tied at 4 VP. Hadar is still the main target for the robber next time a 7 is rolled.", + "Hadar and Shon are tied at 4 VP. Robber on 14 is hurting my wheat production. Need to move it if I roll a 7.", + "Hadar is blocking my Wheat 9 production. I need to move the robber as soon as I roll a 7 or get a knight. My expansion target is node 33 and then 35 for better wheat and ore production." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_24.json b/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_24.json new file mode 100644 index 0000000000000000000000000000000000000000..7835bc040bf8d6375b5a88cb2db2ed382db61b9b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_24.json @@ -0,0 +1,306 @@ +{ + "request_number": 24, + "timestamp": "2026-05-16T02:25:47.506998", + "player_name": "Ziv", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Ziv", + "role": null, + "relationship_background": "Relationship background: Hadar and Shon have history: Shon betrayed Hadar late in the last game after being trusted for a long time. Hadar may be cautious, and Shon can be charming but opportunistic. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'brick': 1}, 'target_player': 0, '_ai_say_outloud': 'הדר, יש לך אולי לבנה מיותרת? אני יכול לתת חיטה בתמורה. השודד הזה על ה-9 באמת תוקע אותי ומונע ממני להתקדם.', 'trade_id': 'trade_29_14', 'trade_status': 'rejected'}. Error: Hadar doesn't have the required cards\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.\nCurrent dice result: 9 (6+3). Resource production uses this total.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[6,3],\"dice_total\":9},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"W\":1,\"S\":1},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "לפחות משהו זז עם ה-12 הזה, באמת היה יבש." + }, + { + "from": "Shon", + "message": "הנה, סוף סוף השגתי את הלבנה שהייתי צריך. אני בונה ב-18, לפחות עכשיו יהיה לי קצת ייצור לבנים משלי ולא אצטרך להתחנן לכל אחד." + }, + { + "from": "Hadar", + "message": "תתחדש, באמת הגיע הזמן שתפסיק להתחנן ללבנים מכולם." + }, + { + "from": "Shon", + "message": "טוב, לפחות ה-12 הזה עשה משהו למישהו, למרות שלי הוא לא עזר בכלל. אני אסיים את התור בינתיים, נראה מה יצא בסיבוב הבא." + }, + { + "from": "Ziv", + "message": "טוב, בואו נראה אם הקוביות יחליטו לפנק קצת אחרי היובש הזה." + }, + { + "from": "Hadar", + "message": "איזה תזמון ל-9... בדיוק כשהוא חסום." + }, + { + "from": "Ziv", + "message": "הדר, ה-9 הזה שחסמת לי באמת חונק את המשחק. יש לך אולי עץ מיותר? אני מוכן לתת כבשה בתמורה, אולי זה יעזור לי לזוז קצת למקום אחר." + }, + { + "from": "Hadar", + "message": "טוב זיו, נשמע הוגן. יש לי מספיק עץ כרגע ואני באמת צריכה כבשה. בוא נסגור." + }, + { + "from": "Ziv", + "message": "הדר, יש לך אולי לבנה מיותרת? אני יכול לתת חיטה בתמורה. השודד הזה על ה-9 באמת תוקע אותי ומונע ממני להתקדם." + }, + { + "from": "Hadar", + "message": "הייתי בכיף מביאה לך לבנה אם הייתה לי זיו, אבל באמת שאין לי כרגע." + } + ], + "trade_context": "Recent trade history: Shon offered you 1 wheat for 1 brick; you rejected. Shon offered you 1 wood for 1 brick; you accepted. Shon offered you 1 sheep for 1 brick; you rejected. You offered Hadar 1 sheep for 1 wood; Hadar accepted. You offered Hadar 1 wheat for 1 brick; Hadar rejected." + }, + "memory": { + "note_from_last_turn": "Hadar is blocking my Wheat 9 production at hex 14. I need to move the robber to her best hex (maybe hex 5 or 8 if I get the chance) to slow her down. My immediate goal is reaching node 33 for the Wheat 6/9 combo.", + "recent_notes": [ + "Shon is at 4 VP and secured brick production at node 18. Both he and Hadar are currently leading the game.", + "Shon and Hadar are tied at 4 VP. Hadar is still the main target for the robber next time a 7 is rolled.", + "Hadar and Shon are tied at 4 VP. Robber on 14 is hurting my wheat production. Need to move it if I roll a 7.", + "Hadar is blocking my Wheat 9 production. I need to move the robber as soon as I roll a 7 or get a knight. My expansion target is node 33 and then 35 for better wheat and ore production.", + "Hadar is blocking my Wheat 9 production at hex 14. I need to move the robber to her best hex (maybe hex 5 or 8 if I get the chance) to slow her down. My immediate goal is reaching node 33 for the Wheat 6/9 combo." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'brick': 1}, 'target_player': 0, '_ai_say_outloud': 'הדר, יש לך אולי לבנה מיותרת? אני יכול לתת חיטה בתמורה. השודד הזה על ה-9 באמת תוקע אותי ומונע ממני להתקדם.', 'trade_id': 'trade_29_14', 'trade_status': 'rejected'}. Error: Hadar doesn't have the required cards\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_24.txt b/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_24.txt new file mode 100644 index 0000000000000000000000000000000000000000..29634dbf1bf526a63720d9987630769b90f8ccb5 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_24.txt @@ -0,0 +1,178 @@ +=== Prompt #24 for Ziv === +Timestamp: 2026-05-16T02:25:47.508620 +Active Turn: True + +--- What Happened --- +Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'brick': 1}, 'target_player': 0, '_ai_say_outloud': 'הדר, יש לך אולי לבנה מיותרת? אני יכול לתת חיטה בתמורה. השודד הזה על ה-9 באמת תוקע אותי ומונע ממני להתקדם.', 'trade_id': 'trade_29_14', 'trade_status': 'rejected'}. Error: Hadar doesn't have the required cards +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Ziv", + "role": null, + "relationship_background": "Relationship background: Hadar and Shon have history: Shon betrayed Hadar late in the last game after being trusted for a long time. Hadar may be cautious, and Shon can be charming but opportunistic. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'brick': 1}, 'target_player': 0, '_ai_say_outloud': 'הדר, יש לך אולי לבנה מיותרת? אני יכול לתת חיטה בתמורה. השודד הזה על ה-9 באמת תוקע אותי ומונע ממני להתקדם.', 'trade_id': 'trade_29_14', 'trade_status': 'rejected'}. Error: Hadar doesn't have the required cards\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.\nCurrent dice result: 9 (6+3). Resource production uses this total.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[6,3],\"dice_total\":9},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"W\":1,\"S\":1},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "לפחות משהו זז עם ה-12 הזה, באמת היה יבש." + }, + { + "from": "Shon", + "message": "הנה, סוף סוף השגתי את הלבנה שהייתי צריך. אני בונה ב-18, לפחות עכשיו יהיה לי קצת ייצור לבנים משלי ולא אצטרך להתחנן לכל אחד." + }, + { + "from": "Hadar", + "message": "תתחדש, באמת הגיע הזמן שתפסיק להתחנן ללבנים מכולם." + }, + { + "from": "Shon", + "message": "טוב, לפחות ה-12 הזה עשה משהו למישהו, למרות שלי הוא לא עזר בכלל. אני אסיים את התור בינתיים, נראה מה יצא בסיבוב הבא." + }, + { + "from": "Ziv", + "message": "טוב, בואו נראה אם הקוביות יחליטו לפנק קצת אחרי היובש הזה." + }, + { + "from": "Hadar", + "message": "איזה תזמון ל-9... בדיוק כשהוא חסום." + }, + { + "from": "Ziv", + "message": "הדר, ה-9 הזה שחסמת לי באמת חונק את המשחק. יש לך אולי עץ מיותר? אני מוכן לתת כבשה בתמורה, אולי זה יעזור לי לזוז קצת למקום אחר." + }, + { + "from": "Hadar", + "message": "טוב זיו, נשמע הוגן. יש לי מספיק עץ כרגע ואני באמת צריכה כבשה. בוא נסגור." + }, + { + "from": "Ziv", + "message": "הדר, יש לך אולי לבנה מיותרת? אני יכול לתת חיטה בתמורה. השודד הזה על ה-9 באמת תוקע אותי ומונע ממני להתקדם." + }, + { + "from": "Hadar", + "message": "הייתי בכיף מביאה לך לבנה אם הייתה לי זיו, אבל באמת שאין לי כרגע." + } + ], + "trade_context": "Recent trade history: Shon offered you 1 wheat for 1 brick; you rejected. Shon offered you 1 wood for 1 brick; you accepted. Shon offered you 1 sheep for 1 brick; you rejected. You offered Hadar 1 sheep for 1 wood; Hadar accepted. You offered Hadar 1 wheat for 1 brick; Hadar rejected." + }, + "memory": { + "note_from_last_turn": "Hadar is blocking my Wheat 9 production at hex 14. I need to move the robber to her best hex (maybe hex 5 or 8 if I get the chance) to slow her down. My immediate goal is reaching node 33 for the Wheat 6/9 combo.", + "recent_notes": [ + "Shon is at 4 VP and secured brick production at node 18. Both he and Hadar are currently leading the game.", + "Shon and Hadar are tied at 4 VP. Hadar is still the main target for the robber next time a 7 is rolled.", + "Hadar and Shon are tied at 4 VP. Robber on 14 is hurting my wheat production. Need to move it if I roll a 7.", + "Hadar is blocking my Wheat 9 production. I need to move the robber as soon as I roll a 7 or get a knight. My expansion target is node 33 and then 35 for better wheat and ore production.", + "Hadar is blocking my Wheat 9 production at hex 14. I need to move the robber to her best hex (maybe hex 5 or 8 if I get the chance) to slow her down. My immediate goal is reaching node 33 for the Wheat 6/9 combo." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_25.json b/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_25.json new file mode 100644 index 0000000000000000000000000000000000000000..6e499617417cf8858c6ed1a6c25b501a3de998e9 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_25.json @@ -0,0 +1,102 @@ +{ + "request_number": 25, + "timestamp": "2026-05-16T02:27:13.938215", + "player_name": "Ziv", + "is_active_turn": false, + "prompt": { + "meta_data": { + "agent_name": "Ziv", + "role": null, + "relationship_background": "Relationship background: Hadar and Shon have history: Shon betrayed Hadar late in the last game after being trusted for a long time. Hadar may be cautious, and Shon can be charming but opportunistic. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Event 1: Hadar said: \"טוב, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת בחיטה או לבנים הפעם, אני חייבת להתקדם.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Hadar\nReaction event id: 30:0:ROLL_DICE:101:2\nCurrent dice result: 4 (1+3). Resource production uses this total.", + "instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty; silence is the normal and preferred response to generic table talk. Reply only if you were addressed, insulted, threatened, directly harmed, offered a meaningful deal, or if the event matters for relationships or long-term strategy. Do not answer every message. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[1,3],\"dice_total\":4},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"W\":2,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "תתחדש, באמת הגיע הזמן שתפסיק להתחנן ללבנים מכולם." + }, + { + "from": "Shon", + "message": "טוב, לפחות ה-12 הזה עשה משהו למישהו, למרות שלי הוא לא עזר בכלל. אני אסיים את התור בינתיים, נראה מה יצא בסיבוב הבא." + }, + { + "from": "Ziv", + "message": "טוב, בואו נראה אם הקוביות יחליטו לפנק קצת אחרי היובש הזה." + }, + { + "from": "Hadar", + "message": "איזה תזמון ל-9... בדיוק כשהוא חסום." + }, + { + "from": "Ziv", + "message": "הדר, ה-9 הזה שחסמת לי באמת חונק את המשחק. יש לך אולי עץ מיותר? אני מוכן לתת כבשה בתמורה, אולי זה יעזור לי לזוז קצת למקום אחר." + }, + { + "from": "Hadar", + "message": "טוב זיו, נשמע הוגן. יש לי מספיק עץ כרגע ואני באמת צריכה כבשה. בוא נסגור." + }, + { + "from": "Ziv", + "message": "הדר, יש לך אולי לבנה מיותרת? אני יכול לתת חיטה בתמורה. השודד הזה על ה-9 באמת תוקע אותי ומונע ממני להתקדם." + }, + { + "from": "Hadar", + "message": "הייתי בכיף מביאה לך לבנה אם הייתה לי זיו, אבל באמת שאין לי כרגע." + }, + { + "from": "Ziv", + "message": "טוב, נראה שכולנו באותה סירה בלי לבנים כרגע. אני אסיים את התור ונקווה שהמספרים הבאים יהיו קצת יותר מוצלחים." + }, + { + "from": "Hadar", + "message": "טוב, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת בחיטה או לבנים הפעם, אני חייבת להתקדם." + } + ], + "trade_context": "Recent trade history: Shon offered you 1 wheat for 1 brick; you rejected. Shon offered you 1 wood for 1 brick; you accepted. Shon offered you 1 sheep for 1 brick; you rejected. You offered Hadar 1 sheep for 1 wood; Hadar accepted. You offered Hadar 1 wheat for 1 brick; Hadar rejected." + }, + "memory": { + "note_from_last_turn": "Hadar is still blocking my Wheat 9 production at hex 14. I need to move the robber as soon as possible. My next goal remains reaching node 33 for the Wheat 6/9 combo, but I desperately need Brick production, which I might get if a 6 rolls (node 12) or a 10 rolls (node 41).", + "recent_notes": [ + "Shon and Hadar are tied at 4 VP. Hadar is still the main target for the robber next time a 7 is rolled.", + "Hadar and Shon are tied at 4 VP. Robber on 14 is hurting my wheat production. Need to move it if I roll a 7.", + "Hadar is blocking my Wheat 9 production. I need to move the robber as soon as I roll a 7 or get a knight. My expansion target is node 33 and then 35 for better wheat and ore production.", + "Hadar is blocking my Wheat 9 production at hex 14. I need to move the robber to her best hex (maybe hex 5 or 8 if I get the chance) to slow her down. My immediate goal is reaching node 33 for the Wheat 6/9 combo.", + "Hadar is still blocking my Wheat 9 production at hex 14. I need to move the robber as soon as possible. My next goal remains reaching node 33 for the Wheat 6/9 combo, but I desperately need Brick production, which I might get if a 6 rolls (node 12) or a 10 rolls (node 41)." + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?", + "minLength": 30 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations (e.g., 'Blue is going for longest road').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.", + "maxLength": 120 + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud" + ] + }, + "what_happened": "Event 1: Hadar said: \"טוב, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת בחיטה או לבנים הפעם, אני חייבת להתקדם.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Hadar\nReaction event id: 30:0:ROLL_DICE:101:2" +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_25.txt b/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_25.txt new file mode 100644 index 0000000000000000000000000000000000000000..4d1982c19f5759d5bb4c9714ce2384c81d25bea1 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_25.txt @@ -0,0 +1,111 @@ +=== Prompt #25 for Ziv === +Timestamp: 2026-05-16T02:27:13.940517 +Active Turn: False + +--- What Happened --- +Event 1: Hadar said: "טוב, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת בחיטה או לבנים הפעם, אני חייבת להתקדם." +You may react only with table talk or memory. Do not choose a board action. +Source player: Hadar +Reaction event id: 30:0:ROLL_DICE:101:2 + +--- Tools Available --- +N/A + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?", + "minLength": 30 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations (e.g., 'Blue is going for longest road').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.", + "maxLength": 120 + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Ziv", + "role": null, + "relationship_background": "Relationship background: Hadar and Shon have history: Shon betrayed Hadar late in the last game after being trusted for a long time. Hadar may be cautious, and Shon can be charming but opportunistic. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Event 1: Hadar said: \"טוב, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת בחיטה או לבנים הפעם, אני חייבת להתקדם.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Hadar\nReaction event id: 30:0:ROLL_DICE:101:2\nCurrent dice result: 4 (1+3). Resource production uses this total.", + "instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty; silence is the normal and preferred response to generic table talk. Reply only if you were addressed, insulted, threatened, directly harmed, offered a meaningful deal, or if the event matters for relationships or long-term strategy. Do not answer every message. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[1,3],\"dice_total\":4},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"W\":2,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "תתחדש, באמת הגיע הזמן שתפסיק להתחנן ללבנים מכולם." + }, + { + "from": "Shon", + "message": "טוב, לפחות ה-12 הזה עשה משהו למישהו, למרות שלי הוא לא עזר בכלל. אני אסיים את התור בינתיים, נראה מה יצא בסיבוב הבא." + }, + { + "from": "Ziv", + "message": "טוב, בואו נראה אם הקוביות יחליטו לפנק קצת אחרי היובש הזה." + }, + { + "from": "Hadar", + "message": "איזה תזמון ל-9... בדיוק כשהוא חסום." + }, + { + "from": "Ziv", + "message": "הדר, ה-9 הזה שחסמת לי באמת חונק את המשחק. יש לך אולי עץ מיותר? אני מוכן לתת כבשה בתמורה, אולי זה יעזור לי לזוז קצת למקום אחר." + }, + { + "from": "Hadar", + "message": "טוב זיו, נשמע הוגן. יש לי מספיק עץ כרגע ואני באמת צריכה כבשה. בוא נסגור." + }, + { + "from": "Ziv", + "message": "הדר, יש לך אולי לבנה מיותרת? אני יכול לתת חיטה בתמורה. השודד הזה על ה-9 באמת תוקע אותי ומונע ממני להתקדם." + }, + { + "from": "Hadar", + "message": "הייתי בכיף מביאה לך לבנה אם הייתה לי זיו, אבל באמת שאין לי כרגע." + }, + { + "from": "Ziv", + "message": "טוב, נראה שכולנו באותה סירה בלי לבנים כרגע. אני אסיים את התור ונקווה שהמספרים הבאים יהיו קצת יותר מוצלחים." + }, + { + "from": "Hadar", + "message": "טוב, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת בחיטה או לבנים הפעם, אני חייבת להתקדם." + } + ], + "trade_context": "Recent trade history: Shon offered you 1 wheat for 1 brick; you rejected. Shon offered you 1 wood for 1 brick; you accepted. Shon offered you 1 sheep for 1 brick; you rejected. You offered Hadar 1 sheep for 1 wood; Hadar accepted. You offered Hadar 1 wheat for 1 brick; Hadar rejected." + }, + "memory": { + "note_from_last_turn": "Hadar is still blocking my Wheat 9 production at hex 14. I need to move the robber as soon as possible. My next goal remains reaching node 33 for the Wheat 6/9 combo, but I desperately need Brick production, which I might get if a 6 rolls (node 12) or a 10 rolls (node 41).", + "recent_notes": [ + "Shon and Hadar are tied at 4 VP. Hadar is still the main target for the robber next time a 7 is rolled.", + "Hadar and Shon are tied at 4 VP. Robber on 14 is hurting my wheat production. Need to move it if I roll a 7.", + "Hadar is blocking my Wheat 9 production. I need to move the robber as soon as I roll a 7 or get a knight. My expansion target is node 33 and then 35 for better wheat and ore production.", + "Hadar is blocking my Wheat 9 production at hex 14. I need to move the robber to her best hex (maybe hex 5 or 8 if I get the chance) to slow her down. My immediate goal is reaching node 33 for the Wheat 6/9 combo.", + "Hadar is still blocking my Wheat 9 production at hex 14. I need to move the robber as soon as possible. My next goal remains reaching node 33 for the Wheat 6/9 combo, but I desperately need Brick production, which I might get if a 6 rolls (node 12) or a 10 rolls (node 41)." + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_26.json b/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_26.json new file mode 100644 index 0000000000000000000000000000000000000000..b874a6cc459839630a19977ffa427651dab0abab --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_26.json @@ -0,0 +1,102 @@ +{ + "request_number": 26, + "timestamp": "2026-05-16T02:28:40.226755", + "player_name": "Ziv", + "is_active_turn": false, + "prompt": { + "meta_data": { + "agent_name": "Ziv", + "role": null, + "relationship_background": "Relationship background: Hadar and Shon have history: Shon betrayed Hadar late in the last game after being trusted for a long time. Hadar may be cautious, and Shon can be charming but opportunistic. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Event 1: Hadar said: \"שון, רוצה להחליף כבשה בחיטה? יש לך שתיים וזה יכול לעזור לשנינו כרגע.\"\nTrade offer trade_30_15: Hadar offers 1 sheep to Shon for 1 wheat.\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Hadar\nReaction event id: 30:0:TRADE_PROPOSE:102:2\nCurrent dice result: 4 (1+3). Resource production uses this total.", + "instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty; silence is the normal and preferred response to generic table talk. Reply only if you were addressed, insulted, threatened, directly harmed, offered a meaningful deal, or if the event matters for relationships or long-term strategy. Do not answer every message. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[1,3],\"dice_total\":4},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"W\":2,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Ziv", + "message": "טוב, בואו נראה אם הקוביות יחליטו לפנק קצת אחרי היובש הזה." + }, + { + "from": "Hadar", + "message": "איזה תזמון ל-9... בדיוק כשהוא חסום." + }, + { + "from": "Ziv", + "message": "הדר, ה-9 הזה שחסמת לי באמת חונק את המשחק. יש לך אולי עץ מיותר? אני מוכן לתת כבשה בתמורה, אולי זה יעזור לי לזוז קצת למקום אחר." + }, + { + "from": "Hadar", + "message": "טוב זיו, נשמע הוגן. יש לי מספיק עץ כרגע ואני באמת צריכה כבשה. בוא נסגור." + }, + { + "from": "Ziv", + "message": "הדר, יש לך אולי לבנה מיותרת? אני יכול לתת חיטה בתמורה. השודד הזה על ה-9 באמת תוקע אותי ומונע ממני להתקדם." + }, + { + "from": "Hadar", + "message": "הייתי בכיף מביאה לך לבנה אם הייתה לי זיו, אבל באמת שאין לי כרגע." + }, + { + "from": "Ziv", + "message": "טוב, נראה שכולנו באותה סירה בלי לבנים כרגע. אני אסיים את התור ונקווה שהמספרים הבאים יהיו קצת יותר מוצלחים." + }, + { + "from": "Hadar", + "message": "טוב, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת בחיטה או לבנים הפעם, אני חייבת להתקדם." + }, + { + "from": "Hadar", + "message": "שון, רוצה להחליף כבשה בחיטה? יש לך שתיים וזה יכול לעזור לשנינו כרגע." + }, + { + "from": "Shon", + "message": "הצעה הוגנת הדר, אבל אני שומר את החיטה לסיבוב הבא, אני חייב אותה לתוכניות שלי. אולי בפעם אחרת." + } + ], + "trade_context": "Recent trade history: Shon offered you 1 wheat for 1 brick; you rejected. Shon offered you 1 wood for 1 brick; you accepted. Shon offered you 1 sheep for 1 brick; you rejected. You offered Hadar 1 sheep for 1 wood; Hadar accepted. You offered Hadar 1 wheat for 1 brick; Hadar rejected." + }, + "memory": { + "note_from_last_turn": "Hadar got Wood and Sheep from the 4 roll. She is still blocking my Wheat 9. I need to move that robber to her most productive hex (maybe the 6 or 8) as soon as I can to even the field.", + "recent_notes": [ + "Hadar and Shon are tied at 4 VP. Robber on 14 is hurting my wheat production. Need to move it if I roll a 7.", + "Hadar is blocking my Wheat 9 production. I need to move the robber as soon as I roll a 7 or get a knight. My expansion target is node 33 and then 35 for better wheat and ore production.", + "Hadar is blocking my Wheat 9 production at hex 14. I need to move the robber to her best hex (maybe hex 5 or 8 if I get the chance) to slow her down. My immediate goal is reaching node 33 for the Wheat 6/9 combo.", + "Hadar is still blocking my Wheat 9 production at hex 14. I need to move the robber as soon as possible. My next goal remains reaching node 33 for the Wheat 6/9 combo, but I desperately need Brick production, which I might get if a 6 rolls (node 12) or a 10 rolls (node 41).", + "Hadar got Wood and Sheep from the 4 roll. She is still blocking my Wheat 9. I need to move that robber to her most productive hex (maybe the 6 or 8) as soon as I can to even the field." + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?", + "minLength": 30 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations (e.g., 'Blue is going for longest road').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.", + "maxLength": 120 + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud" + ] + }, + "what_happened": "Event 1: Hadar said: \"שון, רוצה להחליף כבשה בחיטה? יש לך שתיים וזה יכול לעזור לשנינו כרגע.\"\nTrade offer trade_30_15: Hadar offers 1 sheep to Shon for 1 wheat.\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Hadar\nReaction event id: 30:0:TRADE_PROPOSE:102:2" +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_26.txt b/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_26.txt new file mode 100644 index 0000000000000000000000000000000000000000..f926c2096848fd4737e8070b5e1cbed306025bf6 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_26.txt @@ -0,0 +1,112 @@ +=== Prompt #26 for Ziv === +Timestamp: 2026-05-16T02:28:40.229933 +Active Turn: False + +--- What Happened --- +Event 1: Hadar said: "שון, רוצה להחליף כבשה בחיטה? יש לך שתיים וזה יכול לעזור לשנינו כרגע." +Trade offer trade_30_15: Hadar offers 1 sheep to Shon for 1 wheat. +You may react only with table talk or memory. Do not choose a board action. +Source player: Hadar +Reaction event id: 30:0:TRADE_PROPOSE:102:2 + +--- Tools Available --- +N/A + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?", + "minLength": 30 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations (e.g., 'Blue is going for longest road').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.", + "maxLength": 120 + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Ziv", + "role": null, + "relationship_background": "Relationship background: Hadar and Shon have history: Shon betrayed Hadar late in the last game after being trusted for a long time. Hadar may be cautious, and Shon can be charming but opportunistic. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Event 1: Hadar said: \"שון, רוצה להחליף כבשה בחיטה? יש לך שתיים וזה יכול לעזור לשנינו כרגע.\"\nTrade offer trade_30_15: Hadar offers 1 sheep to Shon for 1 wheat.\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Hadar\nReaction event id: 30:0:TRADE_PROPOSE:102:2\nCurrent dice result: 4 (1+3). Resource production uses this total.", + "instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty; silence is the normal and preferred response to generic table talk. Reply only if you were addressed, insulted, threatened, directly harmed, offered a meaningful deal, or if the event matters for relationships or long-term strategy. Do not answer every message. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[1,3],\"dice_total\":4},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"W\":2,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Ziv", + "message": "טוב, בואו נראה אם הקוביות יחליטו לפנק קצת אחרי היובש הזה." + }, + { + "from": "Hadar", + "message": "איזה תזמון ל-9... בדיוק כשהוא חסום." + }, + { + "from": "Ziv", + "message": "הדר, ה-9 הזה שחסמת לי באמת חונק את המשחק. יש לך אולי עץ מיותר? אני מוכן לתת כבשה בתמורה, אולי זה יעזור לי לזוז קצת למקום אחר." + }, + { + "from": "Hadar", + "message": "טוב זיו, נשמע הוגן. יש לי מספיק עץ כרגע ואני באמת צריכה כבשה. בוא נסגור." + }, + { + "from": "Ziv", + "message": "הדר, יש לך אולי לבנה מיותרת? אני יכול לתת חיטה בתמורה. השודד הזה על ה-9 באמת תוקע אותי ומונע ממני להתקדם." + }, + { + "from": "Hadar", + "message": "הייתי בכיף מביאה לך לבנה אם הייתה לי זיו, אבל באמת שאין לי כרגע." + }, + { + "from": "Ziv", + "message": "טוב, נראה שכולנו באותה סירה בלי לבנים כרגע. אני אסיים את התור ונקווה שהמספרים הבאים יהיו קצת יותר מוצלחים." + }, + { + "from": "Hadar", + "message": "טוב, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת בחיטה או לבנים הפעם, אני חייבת להתקדם." + }, + { + "from": "Hadar", + "message": "שון, רוצה להחליף כבשה בחיטה? יש לך שתיים וזה יכול לעזור לשנינו כרגע." + }, + { + "from": "Shon", + "message": "הצעה הוגנת הדר, אבל אני שומר את החיטה לסיבוב הבא, אני חייב אותה לתוכניות שלי. אולי בפעם אחרת." + } + ], + "trade_context": "Recent trade history: Shon offered you 1 wheat for 1 brick; you rejected. Shon offered you 1 wood for 1 brick; you accepted. Shon offered you 1 sheep for 1 brick; you rejected. You offered Hadar 1 sheep for 1 wood; Hadar accepted. You offered Hadar 1 wheat for 1 brick; Hadar rejected." + }, + "memory": { + "note_from_last_turn": "Hadar got Wood and Sheep from the 4 roll. She is still blocking my Wheat 9. I need to move that robber to her most productive hex (maybe the 6 or 8) as soon as I can to even the field.", + "recent_notes": [ + "Hadar and Shon are tied at 4 VP. Robber on 14 is hurting my wheat production. Need to move it if I roll a 7.", + "Hadar is blocking my Wheat 9 production. I need to move the robber as soon as I roll a 7 or get a knight. My expansion target is node 33 and then 35 for better wheat and ore production.", + "Hadar is blocking my Wheat 9 production at hex 14. I need to move the robber to her best hex (maybe hex 5 or 8 if I get the chance) to slow her down. My immediate goal is reaching node 33 for the Wheat 6/9 combo.", + "Hadar is still blocking my Wheat 9 production at hex 14. I need to move the robber as soon as possible. My next goal remains reaching node 33 for the Wheat 6/9 combo, but I desperately need Brick production, which I might get if a 6 rolls (node 12) or a 10 rolls (node 41).", + "Hadar got Wood and Sheep from the 4 roll. She is still blocking my Wheat 9. I need to move that robber to her most productive hex (maybe the 6 or 8) as soon as I can to even the field." + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_27.json b/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_27.json new file mode 100644 index 0000000000000000000000000000000000000000..d3d80bdb67b01097d8a5cada842d2e600a9d85e4 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_27.json @@ -0,0 +1,260 @@ +{ + "request_number": 27, + "timestamp": "2026-05-16T02:29:10.745315", + "player_name": "Ziv", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Ziv", + "role": null, + "relationship_background": "Relationship background: Hadar and Shon have history: Shon betrayed Hadar late in the last game after being trusted for a long time. Hadar may be cautious, and Shon can be charming but opportunistic. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "trade offer trade 30 16: hadar offers 1 sheep to ziv for 1 wheat.\nCurrent required action: Trade offer trade_30_16: Hadar offers 1 sheep to Ziv for 1 wheat. Choose trade_accept to accept or trade_reject to reject.\nCurrent dice result: 4 (1+3). Resource production uses this total.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[1,3],\"dice_total\":4},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"W\":2,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "איזה תזמון ל-9... בדיוק כשהוא חסום." + }, + { + "from": "Ziv", + "message": "הדר, ה-9 הזה שחסמת לי באמת חונק את המשחק. יש לך אולי עץ מיותר? אני מוכן לתת כבשה בתמורה, אולי זה יעזור לי לזוז קצת למקום אחר." + }, + { + "from": "Hadar", + "message": "טוב זיו, נשמע הוגן. יש לי מספיק עץ כרגע ואני באמת צריכה כבשה. בוא נסגור." + }, + { + "from": "Ziv", + "message": "הדר, יש לך אולי לבנה מיותרת? אני יכול לתת חיטה בתמורה. השודד הזה על ה-9 באמת תוקע אותי ומונע ממני להתקדם." + }, + { + "from": "Hadar", + "message": "הייתי בכיף מביאה לך לבנה אם הייתה לי זיו, אבל באמת שאין לי כרגע." + }, + { + "from": "Ziv", + "message": "טוב, נראה שכולנו באותה סירה בלי לבנים כרגע. אני אסיים את התור ונקווה שהמספרים הבאים יהיו קצת יותר מוצלחים." + }, + { + "from": "Hadar", + "message": "טוב, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת בחיטה או לבנים הפעם, אני חייבת להתקדם." + }, + { + "from": "Hadar", + "message": "שון, רוצה להחליף כבשה בחיטה? יש לך שתיים וזה יכול לעזור לשנינו כרגע." + }, + { + "from": "Shon", + "message": "הצעה הוגנת הדר, אבל אני שומר את החיטה לסיבוב הבא, אני חייב אותה לתוכניות שלי. אולי בפעם אחרת." + }, + { + "from": "Hadar", + "message": "זיו, ראיתי שאתה מחפש לבנים ואין לי, אבל אולי תרצה כבשה בתמורה לחיטה? זה יכול לעזור לך להתקדם לכיוון אחר בינתיים." + } + ], + "trade_context": "Recent trade history: Shon offered you 1 wood for 1 brick; you accepted. Shon offered you 1 sheep for 1 brick; you rejected. You offered Hadar 1 sheep for 1 wood; Hadar accepted. You offered Hadar 1 wheat for 1 brick; Hadar rejected.", + "pending_trades": [ + { + "trade_id": "trade_30_16", + "from": "Hadar", + "to": "Ziv", + "offer": { + "sheep": 1 + }, + "request": { + "wheat": 1 + }, + "status": "pending" + } + ] + }, + "memory": { + "note_from_last_turn": "Hadar is actively seeking wheat; Shon is hoarding his. Both are at 4 VP while I'm at 3.", + "recent_notes": [ + "Hadar is blocking my Wheat 9 production. I need to move the robber as soon as I roll a 7 or get a knight. My expansion target is node 33 and then 35 for better wheat and ore production.", + "Hadar is blocking my Wheat 9 production at hex 14. I need to move the robber to her best hex (maybe hex 5 or 8 if I get the chance) to slow her down. My immediate goal is reaching node 33 for the Wheat 6/9 combo.", + "Hadar is still blocking my Wheat 9 production at hex 14. I need to move the robber as soon as possible. My next goal remains reaching node 33 for the Wheat 6/9 combo, but I desperately need Brick production, which I might get if a 6 rolls (node 12) or a 10 rolls (node 41).", + "Hadar got Wood and Sheep from the 4 roll. She is still blocking my Wheat 9. I need to move that robber to her most productive hex (maybe the 6 or 8) as soon as I can to even the field.", + "Hadar is actively seeking wheat; Shon is hoarding his. Both are at 4 VP while I'm at 3." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "trade_accept", + "description": "Trade Accept", + "example_parameters": {} + }, + { + "type": "trade_reject", + "description": "Trade Reject", + "example_parameters": {} + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "trade offer trade 30 16: hadar offers 1 sheep to ziv for 1 wheat.\nCurrent required action: Trade offer trade_30_16: Hadar offers 1 sheep to Ziv for 1 wheat. Choose trade_accept to accept or trade_reject to reject.", + "allowed_actions": [ + { + "type": "trade_accept", + "description": "Trade Accept", + "example_parameters": {} + }, + { + "type": "trade_reject", + "description": "Trade Reject", + "example_parameters": {} + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_27.txt b/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_27.txt new file mode 100644 index 0000000000000000000000000000000000000000..7340d9c27d50d8124c0e3abca67292a69b13b933 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_27.txt @@ -0,0 +1,162 @@ +=== Prompt #27 for Ziv === +Timestamp: 2026-05-16T02:29:10.746496 +Active Turn: True + +--- What Happened --- +trade offer trade 30 16: hadar offers 1 sheep to ziv for 1 wheat. +Current required action: Trade offer trade_30_16: Hadar offers 1 sheep to Ziv for 1 wheat. Choose trade_accept to accept or trade_reject to reject. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Ziv", + "role": null, + "relationship_background": "Relationship background: Hadar and Shon have history: Shon betrayed Hadar late in the last game after being trusted for a long time. Hadar may be cautious, and Shon can be charming but opportunistic. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "trade offer trade 30 16: hadar offers 1 sheep to ziv for 1 wheat.\nCurrent required action: Trade offer trade_30_16: Hadar offers 1 sheep to Ziv for 1 wheat. Choose trade_accept to accept or trade_reject to reject.\nCurrent dice result: 4 (1+3). Resource production uses this total.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[1,3],\"dice_total\":4},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"W\":2,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "איזה תזמון ל-9... בדיוק כשהוא חסום." + }, + { + "from": "Ziv", + "message": "הדר, ה-9 הזה שחסמת לי באמת חונק את המשחק. יש לך אולי עץ מיותר? אני מוכן לתת כבשה בתמורה, אולי זה יעזור לי לזוז קצת למקום אחר." + }, + { + "from": "Hadar", + "message": "טוב זיו, נשמע הוגן. יש לי מספיק עץ כרגע ואני באמת צריכה כבשה. בוא נסגור." + }, + { + "from": "Ziv", + "message": "הדר, יש לך אולי לבנה מיותרת? אני יכול לתת חיטה בתמורה. השודד הזה על ה-9 באמת תוקע אותי ומונע ממני להתקדם." + }, + { + "from": "Hadar", + "message": "הייתי בכיף מביאה לך לבנה אם הייתה לי זיו, אבל באמת שאין לי כרגע." + }, + { + "from": "Ziv", + "message": "טוב, נראה שכולנו באותה סירה בלי לבנים כרגע. אני אסיים את התור ונקווה שהמספרים הבאים יהיו קצת יותר מוצלחים." + }, + { + "from": "Hadar", + "message": "טוב, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת בחיטה או לבנים הפעם, אני חייבת להתקדם." + }, + { + "from": "Hadar", + "message": "שון, רוצה להחליף כבשה בחיטה? יש לך שתיים וזה יכול לעזור לשנינו כרגע." + }, + { + "from": "Shon", + "message": "הצעה הוגנת הדר, אבל אני שומר את החיטה לסיבוב הבא, אני חייב אותה לתוכניות שלי. אולי בפעם אחרת." + }, + { + "from": "Hadar", + "message": "זיו, ראיתי שאתה מחפש לבנים ואין לי, אבל אולי תרצה כבשה בתמורה לחיטה? זה יכול לעזור לך להתקדם לכיוון אחר בינתיים." + } + ], + "trade_context": "Recent trade history: Shon offered you 1 wood for 1 brick; you accepted. Shon offered you 1 sheep for 1 brick; you rejected. You offered Hadar 1 sheep for 1 wood; Hadar accepted. You offered Hadar 1 wheat for 1 brick; Hadar rejected.", + "pending_trades": [ + { + "trade_id": "trade_30_16", + "from": "Hadar", + "to": "Ziv", + "offer": { + "sheep": 1 + }, + "request": { + "wheat": 1 + }, + "status": "pending" + } + ] + }, + "memory": { + "note_from_last_turn": "Hadar is actively seeking wheat; Shon is hoarding his. Both are at 4 VP while I'm at 3.", + "recent_notes": [ + "Hadar is blocking my Wheat 9 production. I need to move the robber as soon as I roll a 7 or get a knight. My expansion target is node 33 and then 35 for better wheat and ore production.", + "Hadar is blocking my Wheat 9 production at hex 14. I need to move the robber to her best hex (maybe hex 5 or 8 if I get the chance) to slow her down. My immediate goal is reaching node 33 for the Wheat 6/9 combo.", + "Hadar is still blocking my Wheat 9 production at hex 14. I need to move the robber as soon as possible. My next goal remains reaching node 33 for the Wheat 6/9 combo, but I desperately need Brick production, which I might get if a 6 rolls (node 12) or a 10 rolls (node 41).", + "Hadar got Wood and Sheep from the 4 roll. She is still blocking my Wheat 9. I need to move that robber to her most productive hex (maybe the 6 or 8) as soon as I can to even the field.", + "Hadar is actively seeking wheat; Shon is hoarding his. Both are at 4 VP while I'm at 3." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "trade_accept", + "description": "Trade Accept", + "example_parameters": {} + }, + { + "type": "trade_reject", + "description": "Trade Reject", + "example_parameters": {} + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_28.json b/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_28.json new file mode 100644 index 0000000000000000000000000000000000000000..2fa6b10f0e64f75692b7b9a258b2fa323bab41de --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_28.json @@ -0,0 +1,102 @@ +{ + "request_number": 28, + "timestamp": "2026-05-16T02:31:27.158187", + "player_name": "Ziv", + "is_active_turn": false, + "prompt": { + "meta_data": { + "agent_name": "Ziv", + "role": null, + "relationship_background": "Relationship background: Hadar and Shon have history: Shon betrayed Hadar late in the last game after being trusted for a long time. Hadar may be cautious, and Shon can be charming but opportunistic. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Event 1: Hadar said: \"שון, אולי תרצה עץ בתמורה לחיטה? ראיתי שאתה שומר אותה, אבל עץ יכול לעזור לך להתקדם בבנייה של הדרכים או היישוב הבא שלך.\"\nTrade offer trade_30_17: Hadar offers 1 wood to Shon for 1 wheat.\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Hadar\nReaction event id: 30:0:TRADE_PROPOSE:104:2\nCurrent dice result: 4 (1+3). Resource production uses this total.", + "instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty; silence is the normal and preferred response to generic table talk. Reply only if you were addressed, insulted, threatened, directly harmed, offered a meaningful deal, or if the event matters for relationships or long-term strategy. Do not answer every message. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[1,3],\"dice_total\":4},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":1,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Ziv", + "message": "הדר, יש לך אולי לבנה מיותרת? אני יכול לתת חיטה בתמורה. השודד הזה על ה-9 באמת תוקע אותי ומונע ממני להתקדם." + }, + { + "from": "Hadar", + "message": "הייתי בכיף מביאה לך לבנה אם הייתה לי זיו, אבל באמת שאין לי כרגע." + }, + { + "from": "Ziv", + "message": "טוב, נראה שכולנו באותה סירה בלי לבנים כרגע. אני אסיים את התור ונקווה שהמספרים הבאים יהיו קצת יותר מוצלחים." + }, + { + "from": "Hadar", + "message": "טוב, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת בחיטה או לבנים הפעם, אני חייבת להתקדם." + }, + { + "from": "Hadar", + "message": "שון, רוצה להחליף כבשה בחיטה? יש לך שתיים וזה יכול לעזור לשנינו כרגע." + }, + { + "from": "Shon", + "message": "הצעה הוגנת הדר, אבל אני שומר את החיטה לסיבוב הבא, אני חייב אותה לתוכניות שלי. אולי בפעם אחרת." + }, + { + "from": "Hadar", + "message": "זיו, ראיתי שאתה מחפש לבנים ואין לי, אבל אולי תרצה כבשה בתמורה לחיטה? זה יכול לעזור לך להתקדם לכיוון אחר בינתיים." + }, + { + "from": "Ziv", + "message": "הדר, הייתי שמח לעזור אבל החיטה הזאת היא היחידה שיש לי כרגע, וה-9 שלי עדיין חסום... אני חייב לשמור אותה כדי שיהיה לי סיכוי להתקדם." + }, + { + "from": "Hadar", + "message": "שון, אולי תרצה עץ בתמורה לחיטה? ראיתי שאתה שומר אותה, אבל עץ יכול לעזור לך להתקדם בבנייה של הדרכים או היישוב הבא שלך." + }, + { + "from": "Shon", + "message": "הצעה טובה, הדר. עץ באמת יעזור לי עכשיו לצאת מהתקיעות ולבנות משהו. בואי נסגור על זה." + } + ], + "trade_context": "Recent trade history: Shon offered you 1 wood for 1 brick; you accepted. Shon offered you 1 sheep for 1 brick; you rejected. You offered Hadar 1 sheep for 1 wood; Hadar accepted. You offered Hadar 1 wheat for 1 brick; Hadar rejected. Hadar offered you 1 sheep for 1 wheat; you rejected." + }, + "memory": { + "note_from_last_turn": "Hadar is trying to trade for my limited wheat while my 9 is blocked. I must prioritize moving the robber before trading away my last wheat.", + "recent_notes": [ + "Hadar is blocking my Wheat 9 production at hex 14. I need to move the robber to her best hex (maybe hex 5 or 8 if I get the chance) to slow her down. My immediate goal is reaching node 33 for the Wheat 6/9 combo.", + "Hadar is still blocking my Wheat 9 production at hex 14. I need to move the robber as soon as possible. My next goal remains reaching node 33 for the Wheat 6/9 combo, but I desperately need Brick production, which I might get if a 6 rolls (node 12) or a 10 rolls (node 41).", + "Hadar got Wood and Sheep from the 4 roll. She is still blocking my Wheat 9. I need to move that robber to her most productive hex (maybe the 6 or 8) as soon as I can to even the field.", + "Hadar is actively seeking wheat; Shon is hoarding his. Both are at 4 VP while I'm at 3.", + "Hadar is trying to trade for my limited wheat while my 9 is blocked. I must prioritize moving the robber before trading away my last wheat." + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?", + "minLength": 30 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations (e.g., 'Blue is going for longest road').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.", + "maxLength": 120 + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud" + ] + }, + "what_happened": "Event 1: Hadar said: \"שון, אולי תרצה עץ בתמורה לחיטה? ראיתי שאתה שומר אותה, אבל עץ יכול לעזור לך להתקדם בבנייה של הדרכים או היישוב הבא שלך.\"\nTrade offer trade_30_17: Hadar offers 1 wood to Shon for 1 wheat.\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Hadar\nReaction event id: 30:0:TRADE_PROPOSE:104:2" +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_28.txt b/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_28.txt new file mode 100644 index 0000000000000000000000000000000000000000..e89fca5b8d69bf731dd840dc49b091b200e52d61 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_28.txt @@ -0,0 +1,112 @@ +=== Prompt #28 for Ziv === +Timestamp: 2026-05-16T02:31:27.160182 +Active Turn: False + +--- What Happened --- +Event 1: Hadar said: "שון, אולי תרצה עץ בתמורה לחיטה? ראיתי שאתה שומר אותה, אבל עץ יכול לעזור לך להתקדם בבנייה של הדרכים או היישוב הבא שלך." +Trade offer trade_30_17: Hadar offers 1 wood to Shon for 1 wheat. +You may react only with table talk or memory. Do not choose a board action. +Source player: Hadar +Reaction event id: 30:0:TRADE_PROPOSE:104:2 + +--- Tools Available --- +N/A + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?", + "minLength": 30 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations (e.g., 'Blue is going for longest road').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.", + "maxLength": 120 + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Ziv", + "role": null, + "relationship_background": "Relationship background: Hadar and Shon have history: Shon betrayed Hadar late in the last game after being trusted for a long time. Hadar may be cautious, and Shon can be charming but opportunistic. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Event 1: Hadar said: \"שון, אולי תרצה עץ בתמורה לחיטה? ראיתי שאתה שומר אותה, אבל עץ יכול לעזור לך להתקדם בבנייה של הדרכים או היישוב הבא שלך.\"\nTrade offer trade_30_17: Hadar offers 1 wood to Shon for 1 wheat.\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Hadar\nReaction event id: 30:0:TRADE_PROPOSE:104:2\nCurrent dice result: 4 (1+3). Resource production uses this total.", + "instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty; silence is the normal and preferred response to generic table talk. Reply only if you were addressed, insulted, threatened, directly harmed, offered a meaningful deal, or if the event matters for relationships or long-term strategy. Do not answer every message. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[1,3],\"dice_total\":4},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":1,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Ziv", + "message": "הדר, יש לך אולי לבנה מיותרת? אני יכול לתת חיטה בתמורה. השודד הזה על ה-9 באמת תוקע אותי ומונע ממני להתקדם." + }, + { + "from": "Hadar", + "message": "הייתי בכיף מביאה לך לבנה אם הייתה לי זיו, אבל באמת שאין לי כרגע." + }, + { + "from": "Ziv", + "message": "טוב, נראה שכולנו באותה סירה בלי לבנים כרגע. אני אסיים את התור ונקווה שהמספרים הבאים יהיו קצת יותר מוצלחים." + }, + { + "from": "Hadar", + "message": "טוב, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת בחיטה או לבנים הפעם, אני חייבת להתקדם." + }, + { + "from": "Hadar", + "message": "שון, רוצה להחליף כבשה בחיטה? יש לך שתיים וזה יכול לעזור לשנינו כרגע." + }, + { + "from": "Shon", + "message": "הצעה הוגנת הדר, אבל אני שומר את החיטה לסיבוב הבא, אני חייב אותה לתוכניות שלי. אולי בפעם אחרת." + }, + { + "from": "Hadar", + "message": "זיו, ראיתי שאתה מחפש לבנים ואין לי, אבל אולי תרצה כבשה בתמורה לחיטה? זה יכול לעזור לך להתקדם לכיוון אחר בינתיים." + }, + { + "from": "Ziv", + "message": "הדר, הייתי שמח לעזור אבל החיטה הזאת היא היחידה שיש לי כרגע, וה-9 שלי עדיין חסום... אני חייב לשמור אותה כדי שיהיה לי סיכוי להתקדם." + }, + { + "from": "Hadar", + "message": "שון, אולי תרצה עץ בתמורה לחיטה? ראיתי שאתה שומר אותה, אבל עץ יכול לעזור לך להתקדם בבנייה של הדרכים או היישוב הבא שלך." + }, + { + "from": "Shon", + "message": "הצעה טובה, הדר. עץ באמת יעזור לי עכשיו לצאת מהתקיעות ולבנות משהו. בואי נסגור על זה." + } + ], + "trade_context": "Recent trade history: Shon offered you 1 wood for 1 brick; you accepted. Shon offered you 1 sheep for 1 brick; you rejected. You offered Hadar 1 sheep for 1 wood; Hadar accepted. You offered Hadar 1 wheat for 1 brick; Hadar rejected. Hadar offered you 1 sheep for 1 wheat; you rejected." + }, + "memory": { + "note_from_last_turn": "Hadar is trying to trade for my limited wheat while my 9 is blocked. I must prioritize moving the robber before trading away my last wheat.", + "recent_notes": [ + "Hadar is blocking my Wheat 9 production at hex 14. I need to move the robber to her best hex (maybe hex 5 or 8 if I get the chance) to slow her down. My immediate goal is reaching node 33 for the Wheat 6/9 combo.", + "Hadar is still blocking my Wheat 9 production at hex 14. I need to move the robber as soon as possible. My next goal remains reaching node 33 for the Wheat 6/9 combo, but I desperately need Brick production, which I might get if a 6 rolls (node 12) or a 10 rolls (node 41).", + "Hadar got Wood and Sheep from the 4 roll. She is still blocking my Wheat 9. I need to move that robber to her most productive hex (maybe the 6 or 8) as soon as I can to even the field.", + "Hadar is actively seeking wheat; Shon is hoarding his. Both are at 4 VP while I'm at 3.", + "Hadar is trying to trade for my limited wheat while my 9 is blocked. I must prioritize moving the robber before trading away my last wheat." + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_29.json b/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_29.json new file mode 100644 index 0000000000000000000000000000000000000000..4d30abec748bcffda6bee4f869ef281c93fb285e --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_29.json @@ -0,0 +1,102 @@ +{ + "request_number": 29, + "timestamp": "2026-05-16T02:32:39.825316", + "player_name": "Ziv", + "is_active_turn": false, + "prompt": { + "meta_data": { + "agent_name": "Ziv", + "role": null, + "relationship_background": "Relationship background: Hadar and Shon have history: Shon betrayed Hadar late in the last game after being trusted for a long time. Hadar may be cautious, and Shon can be charming but opportunistic. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Event 1: Hadar said: \"תודה על ההחלפה שון, זה יעזור לי בהמשך. נראה שבאמת אין לבנים לאף אחד כרגע וזה קצת תוקע את כולנו, אז אין לי הרבה מה לעשות. אני אסיים את התור ונקווה שהקוביות יהיו יותר לטובתנו בסיבוב הבא.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Hadar\nReaction event id: 30:0:END_TURN:105:2\nCurrent dice result: 4 (1+3). Resource production uses this total.", + "instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty; silence is the normal and preferred response to generic table talk. Reply only if you were addressed, insulted, threatened, directly harmed, offered a meaningful deal, or if the event matters for relationships or long-term strategy. Do not answer every message. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[1,3],\"dice_total\":4},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":1,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "הייתי בכיף מביאה לך לבנה אם הייתה לי זיו, אבל באמת שאין לי כרגע." + }, + { + "from": "Ziv", + "message": "טוב, נראה שכולנו באותה סירה בלי לבנים כרגע. אני אסיים את התור ונקווה שהמספרים הבאים יהיו קצת יותר מוצלחים." + }, + { + "from": "Hadar", + "message": "טוב, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת בחיטה או לבנים הפעם, אני חייבת להתקדם." + }, + { + "from": "Hadar", + "message": "שון, רוצה להחליף כבשה בחיטה? יש לך שתיים וזה יכול לעזור לשנינו כרגע." + }, + { + "from": "Shon", + "message": "הצעה הוגנת הדר, אבל אני שומר את החיטה לסיבוב הבא, אני חייב אותה לתוכניות שלי. אולי בפעם אחרת." + }, + { + "from": "Hadar", + "message": "זיו, ראיתי שאתה מחפש לבנים ואין לי, אבל אולי תרצה כבשה בתמורה לחיטה? זה יכול לעזור לך להתקדם לכיוון אחר בינתיים." + }, + { + "from": "Ziv", + "message": "הדר, הייתי שמח לעזור אבל החיטה הזאת היא היחידה שיש לי כרגע, וה-9 שלי עדיין חסום... אני חייב לשמור אותה כדי שיהיה לי סיכוי להתקדם." + }, + { + "from": "Hadar", + "message": "שון, אולי תרצה עץ בתמורה לחיטה? ראיתי שאתה שומר אותה, אבל עץ יכול לעזור לך להתקדם בבנייה של הדרכים או היישוב הבא שלך." + }, + { + "from": "Shon", + "message": "הצעה טובה, הדר. עץ באמת יעזור לי עכשיו לצאת מהתקיעות ולבנות משהו. בואי נסגור על זה." + }, + { + "from": "Hadar", + "message": "תודה על ההחלפה שון, זה יעזור לי בהמשך. נראה שבאמת אין לבנים לאף אחד כרגע וזה קצת תוקע את כולנו, אז אין לי הרבה מה לעשות. אני אסיים את התור ונקווה שהקוביות יהיו יותר לטובתנו בסיבוב הבא." + } + ], + "trade_context": "Recent trade history: Shon offered you 1 wood for 1 brick; you accepted. Shon offered you 1 sheep for 1 brick; you rejected. You offered Hadar 1 sheep for 1 wood; Hadar accepted. You offered Hadar 1 wheat for 1 brick; Hadar rejected. Hadar offered you 1 sheep for 1 wheat; you rejected." + }, + "memory": { + "note_from_last_turn": "Hadar and Shon are cooperating now despite their past. They are both leading with 4VP. I need to break that Wheat 9 blockade soon.", + "recent_notes": [ + "Hadar is still blocking my Wheat 9 production at hex 14. I need to move the robber as soon as possible. My next goal remains reaching node 33 for the Wheat 6/9 combo, but I desperately need Brick production, which I might get if a 6 rolls (node 12) or a 10 rolls (node 41).", + "Hadar got Wood and Sheep from the 4 roll. She is still blocking my Wheat 9. I need to move that robber to her most productive hex (maybe the 6 or 8) as soon as I can to even the field.", + "Hadar is actively seeking wheat; Shon is hoarding his. Both are at 4 VP while I'm at 3.", + "Hadar is trying to trade for my limited wheat while my 9 is blocked. I must prioritize moving the robber before trading away my last wheat.", + "Hadar and Shon are cooperating now despite their past. They are both leading with 4VP. I need to break that Wheat 9 blockade soon." + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?", + "minLength": 30 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations (e.g., 'Blue is going for longest road').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.", + "maxLength": 120 + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud" + ] + }, + "what_happened": "Event 1: Hadar said: \"תודה על ההחלפה שון, זה יעזור לי בהמשך. נראה שבאמת אין לבנים לאף אחד כרגע וזה קצת תוקע את כולנו, אז אין לי הרבה מה לעשות. אני אסיים את התור ונקווה שהקוביות יהיו יותר לטובתנו בסיבוב הבא.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Hadar\nReaction event id: 30:0:END_TURN:105:2" +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_29.txt b/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_29.txt new file mode 100644 index 0000000000000000000000000000000000000000..8a5a72dbdf620719e5acc28dedcc4e57e306aaae --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_29.txt @@ -0,0 +1,111 @@ +=== Prompt #29 for Ziv === +Timestamp: 2026-05-16T02:32:39.827101 +Active Turn: False + +--- What Happened --- +Event 1: Hadar said: "תודה על ההחלפה שון, זה יעזור לי בהמשך. נראה שבאמת אין לבנים לאף אחד כרגע וזה קצת תוקע את כולנו, אז אין לי הרבה מה לעשות. אני אסיים את התור ונקווה שהקוביות יהיו יותר לטובתנו בסיבוב הבא." +You may react only with table talk or memory. Do not choose a board action. +Source player: Hadar +Reaction event id: 30:0:END_TURN:105:2 + +--- Tools Available --- +N/A + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?", + "minLength": 30 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations (e.g., 'Blue is going for longest road').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.", + "maxLength": 120 + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Ziv", + "role": null, + "relationship_background": "Relationship background: Hadar and Shon have history: Shon betrayed Hadar late in the last game after being trusted for a long time. Hadar may be cautious, and Shon can be charming but opportunistic. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Event 1: Hadar said: \"תודה על ההחלפה שון, זה יעזור לי בהמשך. נראה שבאמת אין לבנים לאף אחד כרגע וזה קצת תוקע את כולנו, אז אין לי הרבה מה לעשות. אני אסיים את התור ונקווה שהקוביות יהיו יותר לטובתנו בסיבוב הבא.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Hadar\nReaction event id: 30:0:END_TURN:105:2\nCurrent dice result: 4 (1+3). Resource production uses this total.", + "instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty; silence is the normal and preferred response to generic table talk. Reply only if you were addressed, insulted, threatened, directly harmed, offered a meaningful deal, or if the event matters for relationships or long-term strategy. Do not answer every message. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[1,3],\"dice_total\":4},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":1,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "הייתי בכיף מביאה לך לבנה אם הייתה לי זיו, אבל באמת שאין לי כרגע." + }, + { + "from": "Ziv", + "message": "טוב, נראה שכולנו באותה סירה בלי לבנים כרגע. אני אסיים את התור ונקווה שהמספרים הבאים יהיו קצת יותר מוצלחים." + }, + { + "from": "Hadar", + "message": "טוב, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת בחיטה או לבנים הפעם, אני חייבת להתקדם." + }, + { + "from": "Hadar", + "message": "שון, רוצה להחליף כבשה בחיטה? יש לך שתיים וזה יכול לעזור לשנינו כרגע." + }, + { + "from": "Shon", + "message": "הצעה הוגנת הדר, אבל אני שומר את החיטה לסיבוב הבא, אני חייב אותה לתוכניות שלי. אולי בפעם אחרת." + }, + { + "from": "Hadar", + "message": "זיו, ראיתי שאתה מחפש לבנים ואין לי, אבל אולי תרצה כבשה בתמורה לחיטה? זה יכול לעזור לך להתקדם לכיוון אחר בינתיים." + }, + { + "from": "Ziv", + "message": "הדר, הייתי שמח לעזור אבל החיטה הזאת היא היחידה שיש לי כרגע, וה-9 שלי עדיין חסום... אני חייב לשמור אותה כדי שיהיה לי סיכוי להתקדם." + }, + { + "from": "Hadar", + "message": "שון, אולי תרצה עץ בתמורה לחיטה? ראיתי שאתה שומר אותה, אבל עץ יכול לעזור לך להתקדם בבנייה של הדרכים או היישוב הבא שלך." + }, + { + "from": "Shon", + "message": "הצעה טובה, הדר. עץ באמת יעזור לי עכשיו לצאת מהתקיעות ולבנות משהו. בואי נסגור על זה." + }, + { + "from": "Hadar", + "message": "תודה על ההחלפה שון, זה יעזור לי בהמשך. נראה שבאמת אין לבנים לאף אחד כרגע וזה קצת תוקע את כולנו, אז אין לי הרבה מה לעשות. אני אסיים את התור ונקווה שהקוביות יהיו יותר לטובתנו בסיבוב הבא." + } + ], + "trade_context": "Recent trade history: Shon offered you 1 wood for 1 brick; you accepted. Shon offered you 1 sheep for 1 brick; you rejected. You offered Hadar 1 sheep for 1 wood; Hadar accepted. You offered Hadar 1 wheat for 1 brick; Hadar rejected. Hadar offered you 1 sheep for 1 wheat; you rejected." + }, + "memory": { + "note_from_last_turn": "Hadar and Shon are cooperating now despite their past. They are both leading with 4VP. I need to break that Wheat 9 blockade soon.", + "recent_notes": [ + "Hadar is still blocking my Wheat 9 production at hex 14. I need to move the robber as soon as possible. My next goal remains reaching node 33 for the Wheat 6/9 combo, but I desperately need Brick production, which I might get if a 6 rolls (node 12) or a 10 rolls (node 41).", + "Hadar got Wood and Sheep from the 4 roll. She is still blocking my Wheat 9. I need to move that robber to her most productive hex (maybe the 6 or 8) as soon as I can to even the field.", + "Hadar is actively seeking wheat; Shon is hoarding his. Both are at 4 VP while I'm at 3.", + "Hadar is trying to trade for my limited wheat while my 9 is blocked. I must prioritize moving the robber before trading away my last wheat.", + "Hadar and Shon are cooperating now despite their past. They are both leading with 4VP. I need to break that Wheat 9 blockade soon." + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_30.json b/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_30.json new file mode 100644 index 0000000000000000000000000000000000000000..8d599e91faea40d8abc8e77f2cfe36907d0ffe5e --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_30.json @@ -0,0 +1,102 @@ +{ + "request_number": 30, + "timestamp": "2026-05-16T02:33:15.564502", + "player_name": "Ziv", + "is_active_turn": false, + "prompt": { + "meta_data": { + "agent_name": "Ziv", + "role": null, + "relationship_background": "Relationship background: Hadar and Shon have history: Shon betrayed Hadar late in the last game after being trusted for a long time. Hadar may be cautious, and Shon can be charming but opportunistic. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Event 1: Shon said: \"טוב, בואו נראה אם הקוביות יביאו קצת לבנים לשולחן, נראה שכולם מחכים לזה.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Shon\nReaction event id: 31:1:ROLL_DICE:106:2\nCurrent dice result: 6 (5+1). Resource production uses this total.", + "instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty; silence is the normal and preferred response to generic table talk. Reply only if you were addressed, insulted, threatened, directly harmed, offered a meaningful deal, or if the event matters for relationships or long-term strategy. Do not answer every message. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[5,1],\"dice_total\":6},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"B\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "טוב, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת בחיטה או לבנים הפעם, אני חייבת להתקדם." + }, + { + "from": "Hadar", + "message": "שון, רוצה להחליף כבשה בחיטה? יש לך שתיים וזה יכול לעזור לשנינו כרגע." + }, + { + "from": "Shon", + "message": "הצעה הוגנת הדר, אבל אני שומר את החיטה לסיבוב הבא, אני חייב אותה לתוכניות שלי. אולי בפעם אחרת." + }, + { + "from": "Hadar", + "message": "זיו, ראיתי שאתה מחפש לבנים ואין לי, אבל אולי תרצה כבשה בתמורה לחיטה? זה יכול לעזור לך להתקדם לכיוון אחר בינתיים." + }, + { + "from": "Ziv", + "message": "הדר, הייתי שמח לעזור אבל החיטה הזאת היא היחידה שיש לי כרגע, וה-9 שלי עדיין חסום... אני חייב לשמור אותה כדי שיהיה לי סיכוי להתקדם." + }, + { + "from": "Hadar", + "message": "שון, אולי תרצה עץ בתמורה לחיטה? ראיתי שאתה שומר אותה, אבל עץ יכול לעזור לך להתקדם בבנייה של הדרכים או היישוב הבא שלך." + }, + { + "from": "Shon", + "message": "הצעה טובה, הדר. עץ באמת יעזור לי עכשיו לצאת מהתקיעות ולבנות משהו. בואי נסגור על זה." + }, + { + "from": "Hadar", + "message": "תודה על ההחלפה שון, זה יעזור לי בהמשך. נראה שבאמת אין לבנים לאף אחד כרגע וזה קצת תוקע את כולנו, אז אין לי הרבה מה לעשות. אני אסיים את התור ונקווה שהקוביות יהיו יותר לטובתנו בסיבוב הבא." + }, + { + "from": "Shon", + "message": "בכיף הדר, מקווה שזה יעזור לשנינו. נראה מה יצא בקוביות עכשיו." + }, + { + "from": "Shon", + "message": "טוב, בואו נראה אם הקוביות יביאו קצת לבנים לשולחן, נראה שכולם מחכים לזה." + } + ], + "trade_context": "Recent trade history: Shon offered you 1 wood for 1 brick; you accepted. Shon offered you 1 sheep for 1 brick; you rejected. You offered Hadar 1 sheep for 1 wood; Hadar accepted. You offered Hadar 1 wheat for 1 brick; Hadar rejected. Hadar offered you 1 sheep for 1 wheat; you rejected." + }, + "memory": { + "note_from_last_turn": "הדר ושון משתפים פעולה במסחר למרות ההיסטוריה ביניהם. שניהם מובילים עם 4 נקודות. אני חייב לשבור את חסימת החיטה ב-9 בהקדם.", + "recent_notes": [ + "Hadar got Wood and Sheep from the 4 roll. She is still blocking my Wheat 9. I need to move that robber to her most productive hex (maybe the 6 or 8) as soon as I can to even the field.", + "Hadar is actively seeking wheat; Shon is hoarding his. Both are at 4 VP while I'm at 3.", + "Hadar is trying to trade for my limited wheat while my 9 is blocked. I must prioritize moving the robber before trading away my last wheat.", + "Hadar and Shon are cooperating now despite their past. They are both leading with 4VP. I need to break that Wheat 9 blockade soon.", + "הדר ושון משתפים פעולה במסחר למרות ההיסטוריה ביניהם. שניהם מובילים עם 4 נקודות. אני חייב לשבור את חסימת החיטה ב-9 בהקדם." + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?", + "minLength": 30 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations (e.g., 'Blue is going for longest road').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.", + "maxLength": 120 + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud" + ] + }, + "what_happened": "Event 1: Shon said: \"טוב, בואו נראה אם הקוביות יביאו קצת לבנים לשולחן, נראה שכולם מחכים לזה.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Shon\nReaction event id: 31:1:ROLL_DICE:106:2" +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_30.txt b/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_30.txt new file mode 100644 index 0000000000000000000000000000000000000000..8dcbe61a271db4651d87600691975c8b0e882371 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_30.txt @@ -0,0 +1,111 @@ +=== Prompt #30 for Ziv === +Timestamp: 2026-05-16T02:33:15.567288 +Active Turn: False + +--- What Happened --- +Event 1: Shon said: "טוב, בואו נראה אם הקוביות יביאו קצת לבנים לשולחן, נראה שכולם מחכים לזה." +You may react only with table talk or memory. Do not choose a board action. +Source player: Shon +Reaction event id: 31:1:ROLL_DICE:106:2 + +--- Tools Available --- +N/A + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?", + "minLength": 30 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations (e.g., 'Blue is going for longest road').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.", + "maxLength": 120 + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Ziv", + "role": null, + "relationship_background": "Relationship background: Hadar and Shon have history: Shon betrayed Hadar late in the last game after being trusted for a long time. Hadar may be cautious, and Shon can be charming but opportunistic. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Event 1: Shon said: \"טוב, בואו נראה אם הקוביות יביאו קצת לבנים לשולחן, נראה שכולם מחכים לזה.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Shon\nReaction event id: 31:1:ROLL_DICE:106:2\nCurrent dice result: 6 (5+1). Resource production uses this total.", + "instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty; silence is the normal and preferred response to generic table talk. Reply only if you were addressed, insulted, threatened, directly harmed, offered a meaningful deal, or if the event matters for relationships or long-term strategy. Do not answer every message. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[5,1],\"dice_total\":6},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"B\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "טוב, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת בחיטה או לבנים הפעם, אני חייבת להתקדם." + }, + { + "from": "Hadar", + "message": "שון, רוצה להחליף כבשה בחיטה? יש לך שתיים וזה יכול לעזור לשנינו כרגע." + }, + { + "from": "Shon", + "message": "הצעה הוגנת הדר, אבל אני שומר את החיטה לסיבוב הבא, אני חייב אותה לתוכניות שלי. אולי בפעם אחרת." + }, + { + "from": "Hadar", + "message": "זיו, ראיתי שאתה מחפש לבנים ואין לי, אבל אולי תרצה כבשה בתמורה לחיטה? זה יכול לעזור לך להתקדם לכיוון אחר בינתיים." + }, + { + "from": "Ziv", + "message": "הדר, הייתי שמח לעזור אבל החיטה הזאת היא היחידה שיש לי כרגע, וה-9 שלי עדיין חסום... אני חייב לשמור אותה כדי שיהיה לי סיכוי להתקדם." + }, + { + "from": "Hadar", + "message": "שון, אולי תרצה עץ בתמורה לחיטה? ראיתי שאתה שומר אותה, אבל עץ יכול לעזור לך להתקדם בבנייה של הדרכים או היישוב הבא שלך." + }, + { + "from": "Shon", + "message": "הצעה טובה, הדר. עץ באמת יעזור לי עכשיו לצאת מהתקיעות ולבנות משהו. בואי נסגור על זה." + }, + { + "from": "Hadar", + "message": "תודה על ההחלפה שון, זה יעזור לי בהמשך. נראה שבאמת אין לבנים לאף אחד כרגע וזה קצת תוקע את כולנו, אז אין לי הרבה מה לעשות. אני אסיים את התור ונקווה שהקוביות יהיו יותר לטובתנו בסיבוב הבא." + }, + { + "from": "Shon", + "message": "בכיף הדר, מקווה שזה יעזור לשנינו. נראה מה יצא בקוביות עכשיו." + }, + { + "from": "Shon", + "message": "טוב, בואו נראה אם הקוביות יביאו קצת לבנים לשולחן, נראה שכולם מחכים לזה." + } + ], + "trade_context": "Recent trade history: Shon offered you 1 wood for 1 brick; you accepted. Shon offered you 1 sheep for 1 brick; you rejected. You offered Hadar 1 sheep for 1 wood; Hadar accepted. You offered Hadar 1 wheat for 1 brick; Hadar rejected. Hadar offered you 1 sheep for 1 wheat; you rejected." + }, + "memory": { + "note_from_last_turn": "הדר ושון משתפים פעולה במסחר למרות ההיסטוריה ביניהם. שניהם מובילים עם 4 נקודות. אני חייב לשבור את חסימת החיטה ב-9 בהקדם.", + "recent_notes": [ + "Hadar got Wood and Sheep from the 4 roll. She is still blocking my Wheat 9. I need to move that robber to her most productive hex (maybe the 6 or 8) as soon as I can to even the field.", + "Hadar is actively seeking wheat; Shon is hoarding his. Both are at 4 VP while I'm at 3.", + "Hadar is trying to trade for my limited wheat while my 9 is blocked. I must prioritize moving the robber before trading away my last wheat.", + "Hadar and Shon are cooperating now despite their past. They are both leading with 4VP. I need to break that Wheat 9 blockade soon.", + "הדר ושון משתפים פעולה במסחר למרות ההיסטוריה ביניהם. שניהם מובילים עם 4 נקודות. אני חייב לשבור את חסימת החיטה ב-9 בהקדם." + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_31.json b/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_31.json new file mode 100644 index 0000000000000000000000000000000000000000..90f5929c9a6f29b11f4c9788147a5436e0b1a3bc --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_31.json @@ -0,0 +1,102 @@ +{ + "request_number": 31, + "timestamp": "2026-05-16T02:34:16.290854", + "player_name": "Ziv", + "is_active_turn": false, + "prompt": { + "meta_data": { + "agent_name": "Ziv", + "role": null, + "relationship_background": "Relationship background: Hadar and Shon have history: Shon betrayed Hadar late in the last game after being trusted for a long time. Hadar may be cautious, and Shon can be charming but opportunistic. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Event 1: Shon said: \"הדר, זיו, למישהו יש לבנה פנויה להחלפה? אני יכול להציע חיטה בתמורה, נראה לי שזה יכול לעזור לכם.\"\nTrade offer trade_31_18: Shon offers 1 wheat to Hadar for 1 brick.\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Shon\nReaction event id: 31:1:TRADE_PROPOSE:107:2\nCurrent dice result: 6 (5+1). Resource production uses this total.", + "instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty; silence is the normal and preferred response to generic table talk. Reply only if you were addressed, insulted, threatened, directly harmed, offered a meaningful deal, or if the event matters for relationships or long-term strategy. Do not answer every message. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[5,1],\"dice_total\":6},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"B\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "זיו, ראיתי שאתה מחפש לבנים ואין לי, אבל אולי תרצה כבשה בתמורה לחיטה? זה יכול לעזור לך להתקדם לכיוון אחר בינתיים." + }, + { + "from": "Ziv", + "message": "הדר, הייתי שמח לעזור אבל החיטה הזאת היא היחידה שיש לי כרגע, וה-9 שלי עדיין חסום... אני חייב לשמור אותה כדי שיהיה לי סיכוי להתקדם." + }, + { + "from": "Hadar", + "message": "שון, אולי תרצה עץ בתמורה לחיטה? ראיתי שאתה שומר אותה, אבל עץ יכול לעזור לך להתקדם בבנייה של הדרכים או היישוב הבא שלך." + }, + { + "from": "Shon", + "message": "הצעה טובה, הדר. עץ באמת יעזור לי עכשיו לצאת מהתקיעות ולבנות משהו. בואי נסגור על זה." + }, + { + "from": "Hadar", + "message": "תודה על ההחלפה שון, זה יעזור לי בהמשך. נראה שבאמת אין לבנים לאף אחד כרגע וזה קצת תוקע את כולנו, אז אין לי הרבה מה לעשות. אני אסיים את התור ונקווה שהקוביות יהיו יותר לטובתנו בסיבוב הבא." + }, + { + "from": "Shon", + "message": "בכיף הדר, מקווה שזה יעזור לשנינו. נראה מה יצא בקוביות עכשיו." + }, + { + "from": "Shon", + "message": "טוב, בואו נראה אם הקוביות יביאו קצת לבנים לשולחן, נראה שכולם מחכים לזה." + }, + { + "from": "Ziv", + "message": "לפחות הלבנים הגיעו למישהו, תודה על ה-6 הזה." + }, + { + "from": "Shon", + "message": "הדר, זיו, למישהו יש לבנה פנויה להחלפה? אני יכול להציע חיטה בתמורה, נראה לי שזה יכול לעזור לכם." + }, + { + "from": "Hadar", + "message": "מצטערת שון, הלבנה הזאת היא בדיוק מה שהייתי צריכה בשביל היישוב הבא שלי. חיכיתי לה הרבה זמן!" + } + ], + "trade_context": "Recent trade history: Shon offered you 1 wood for 1 brick; you accepted. Shon offered you 1 sheep for 1 brick; you rejected. You offered Hadar 1 sheep for 1 wood; Hadar accepted. You offered Hadar 1 wheat for 1 brick; Hadar rejected. Hadar offered you 1 sheep for 1 wheat; you rejected." + }, + "memory": { + "note_from_last_turn": "קיבלתי לבנה מה-6. השודד ב-14 עדיין חוסם לי את העיר ב-41. שון והדר עדיין מובילים עם 4 נקודות.", + "recent_notes": [ + "Hadar is actively seeking wheat; Shon is hoarding his. Both are at 4 VP while I'm at 3.", + "Hadar is trying to trade for my limited wheat while my 9 is blocked. I must prioritize moving the robber before trading away my last wheat.", + "Hadar and Shon are cooperating now despite their past. They are both leading with 4VP. I need to break that Wheat 9 blockade soon.", + "הדר ושון משתפים פעולה במסחר למרות ההיסטוריה ביניהם. שניהם מובילים עם 4 נקודות. אני חייב לשבור את חסימת החיטה ב-9 בהקדם.", + "קיבלתי לבנה מה-6. השודד ב-14 עדיין חוסם לי את העיר ב-41. שון והדר עדיין מובילים עם 4 נקודות." + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?", + "minLength": 30 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations (e.g., 'Blue is going for longest road').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.", + "maxLength": 120 + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud" + ] + }, + "what_happened": "Event 1: Shon said: \"הדר, זיו, למישהו יש לבנה פנויה להחלפה? אני יכול להציע חיטה בתמורה, נראה לי שזה יכול לעזור לכם.\"\nTrade offer trade_31_18: Shon offers 1 wheat to Hadar for 1 brick.\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Shon\nReaction event id: 31:1:TRADE_PROPOSE:107:2" +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_31.txt b/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_31.txt new file mode 100644 index 0000000000000000000000000000000000000000..99d4a2589456bf018b3d01859a7a22118ad9a7f3 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_31.txt @@ -0,0 +1,112 @@ +=== Prompt #31 for Ziv === +Timestamp: 2026-05-16T02:34:16.294547 +Active Turn: False + +--- What Happened --- +Event 1: Shon said: "הדר, זיו, למישהו יש לבנה פנויה להחלפה? אני יכול להציע חיטה בתמורה, נראה לי שזה יכול לעזור לכם." +Trade offer trade_31_18: Shon offers 1 wheat to Hadar for 1 brick. +You may react only with table talk or memory. Do not choose a board action. +Source player: Shon +Reaction event id: 31:1:TRADE_PROPOSE:107:2 + +--- Tools Available --- +N/A + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?", + "minLength": 30 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations (e.g., 'Blue is going for longest road').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.", + "maxLength": 120 + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Ziv", + "role": null, + "relationship_background": "Relationship background: Hadar and Shon have history: Shon betrayed Hadar late in the last game after being trusted for a long time. Hadar may be cautious, and Shon can be charming but opportunistic. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Event 1: Shon said: \"הדר, זיו, למישהו יש לבנה פנויה להחלפה? אני יכול להציע חיטה בתמורה, נראה לי שזה יכול לעזור לכם.\"\nTrade offer trade_31_18: Shon offers 1 wheat to Hadar for 1 brick.\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Shon\nReaction event id: 31:1:TRADE_PROPOSE:107:2\nCurrent dice result: 6 (5+1). Resource production uses this total.", + "instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty; silence is the normal and preferred response to generic table talk. Reply only if you were addressed, insulted, threatened, directly harmed, offered a meaningful deal, or if the event matters for relationships or long-term strategy. Do not answer every message. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[5,1],\"dice_total\":6},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"B\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "זיו, ראיתי שאתה מחפש לבנים ואין לי, אבל אולי תרצה כבשה בתמורה לחיטה? זה יכול לעזור לך להתקדם לכיוון אחר בינתיים." + }, + { + "from": "Ziv", + "message": "הדר, הייתי שמח לעזור אבל החיטה הזאת היא היחידה שיש לי כרגע, וה-9 שלי עדיין חסום... אני חייב לשמור אותה כדי שיהיה לי סיכוי להתקדם." + }, + { + "from": "Hadar", + "message": "שון, אולי תרצה עץ בתמורה לחיטה? ראיתי שאתה שומר אותה, אבל עץ יכול לעזור לך להתקדם בבנייה של הדרכים או היישוב הבא שלך." + }, + { + "from": "Shon", + "message": "הצעה טובה, הדר. עץ באמת יעזור לי עכשיו לצאת מהתקיעות ולבנות משהו. בואי נסגור על זה." + }, + { + "from": "Hadar", + "message": "תודה על ההחלפה שון, זה יעזור לי בהמשך. נראה שבאמת אין לבנים לאף אחד כרגע וזה קצת תוקע את כולנו, אז אין לי הרבה מה לעשות. אני אסיים את התור ונקווה שהקוביות יהיו יותר לטובתנו בסיבוב הבא." + }, + { + "from": "Shon", + "message": "בכיף הדר, מקווה שזה יעזור לשנינו. נראה מה יצא בקוביות עכשיו." + }, + { + "from": "Shon", + "message": "טוב, בואו נראה אם הקוביות יביאו קצת לבנים לשולחן, נראה שכולם מחכים לזה." + }, + { + "from": "Ziv", + "message": "לפחות הלבנים הגיעו למישהו, תודה על ה-6 הזה." + }, + { + "from": "Shon", + "message": "הדר, זיו, למישהו יש לבנה פנויה להחלפה? אני יכול להציע חיטה בתמורה, נראה לי שזה יכול לעזור לכם." + }, + { + "from": "Hadar", + "message": "מצטערת שון, הלבנה הזאת היא בדיוק מה שהייתי צריכה בשביל היישוב הבא שלי. חיכיתי לה הרבה זמן!" + } + ], + "trade_context": "Recent trade history: Shon offered you 1 wood for 1 brick; you accepted. Shon offered you 1 sheep for 1 brick; you rejected. You offered Hadar 1 sheep for 1 wood; Hadar accepted. You offered Hadar 1 wheat for 1 brick; Hadar rejected. Hadar offered you 1 sheep for 1 wheat; you rejected." + }, + "memory": { + "note_from_last_turn": "קיבלתי לבנה מה-6. השודד ב-14 עדיין חוסם לי את העיר ב-41. שון והדר עדיין מובילים עם 4 נקודות.", + "recent_notes": [ + "Hadar is actively seeking wheat; Shon is hoarding his. Both are at 4 VP while I'm at 3.", + "Hadar is trying to trade for my limited wheat while my 9 is blocked. I must prioritize moving the robber before trading away my last wheat.", + "Hadar and Shon are cooperating now despite their past. They are both leading with 4VP. I need to break that Wheat 9 blockade soon.", + "הדר ושון משתפים פעולה במסחר למרות ההיסטוריה ביניהם. שניהם מובילים עם 4 נקודות. אני חייב לשבור את חסימת החיטה ב-9 בהקדם.", + "קיבלתי לבנה מה-6. השודד ב-14 עדיין חוסם לי את העיר ב-41. שון והדר עדיין מובילים עם 4 נקודות." + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_32.json b/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_32.json new file mode 100644 index 0000000000000000000000000000000000000000..7c9ba9b0b41d6012df7b4d56fe554f946016c824 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_32.json @@ -0,0 +1,260 @@ +{ + "request_number": 32, + "timestamp": "2026-05-16T02:35:06.151011", + "player_name": "Ziv", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Ziv", + "role": null, + "relationship_background": "Relationship background: Hadar and Shon have history: Shon betrayed Hadar late in the last game after being trusted for a long time. Hadar may be cautious, and Shon can be charming but opportunistic. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "trade offer trade 31 19: shon offers 1 wheat to ziv for 1 brick.\nCurrent required action: Trade offer trade_31_19: Shon offers 1 wheat to Ziv for 1 brick. Choose trade_accept to accept or trade_reject to reject.\nCurrent dice result: 6 (5+1). Resource production uses this total.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[5,1],\"dice_total\":6},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"B\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "שון, אולי תרצה עץ בתמורה לחיטה? ראיתי שאתה שומר אותה, אבל עץ יכול לעזור לך להתקדם בבנייה של הדרכים או היישוב הבא שלך." + }, + { + "from": "Shon", + "message": "הצעה טובה, הדר. עץ באמת יעזור לי עכשיו לצאת מהתקיעות ולבנות משהו. בואי נסגור על זה." + }, + { + "from": "Hadar", + "message": "תודה על ההחלפה שון, זה יעזור לי בהמשך. נראה שבאמת אין לבנים לאף אחד כרגע וזה קצת תוקע את כולנו, אז אין לי הרבה מה לעשות. אני אסיים את התור ונקווה שהקוביות יהיו יותר לטובתנו בסיבוב הבא." + }, + { + "from": "Shon", + "message": "בכיף הדר, מקווה שזה יעזור לשנינו. נראה מה יצא בקוביות עכשיו." + }, + { + "from": "Shon", + "message": "טוב, בואו נראה אם הקוביות יביאו קצת לבנים לשולחן, נראה שכולם מחכים לזה." + }, + { + "from": "Ziv", + "message": "לפחות הלבנים הגיעו למישהו, תודה על ה-6 הזה." + }, + { + "from": "Shon", + "message": "הדר, זיו, למישהו יש לבנה פנויה להחלפה? אני יכול להציע חיטה בתמורה, נראה לי שזה יכול לעזור לכם." + }, + { + "from": "Hadar", + "message": "מצטערת שון, הלבנה הזאת היא בדיוק מה שהייתי צריכה בשביל היישוב הבא שלי. חיכיתי לה הרבה זמן!" + }, + { + "from": "Ziv", + "message": "מצטער שון, גם אני חייב לשמור את הלבנה הזאת כדי להתקדם." + }, + { + "from": "Shon", + "message": "זיו, ראיתי שה-9 שלך חסום וחסרה לך חיטה. רוצה להחליף את הלבנה שקיבלת בחיטה שלי? זה יעזור לך להתקדם בינתיים." + } + ], + "trade_context": "Recent trade history: Shon offered you 1 sheep for 1 brick; you rejected. You offered Hadar 1 sheep for 1 wood; Hadar accepted. You offered Hadar 1 wheat for 1 brick; Hadar rejected. Hadar offered you 1 sheep for 1 wheat; you rejected.", + "pending_trades": [ + { + "trade_id": "trade_31_19", + "from": "Shon", + "to": "Ziv", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "pending" + } + ] + }, + "memory": { + "note_from_last_turn": "Shon is hunting for bricks to probably build a road or settlement. I need to keep mine to catch up.", + "recent_notes": [ + "Hadar is trying to trade for my limited wheat while my 9 is blocked. I must prioritize moving the robber before trading away my last wheat.", + "Hadar and Shon are cooperating now despite their past. They are both leading with 4VP. I need to break that Wheat 9 blockade soon.", + "הדר ושון משתפים פעולה במסחר למרות ההיסטוריה ביניהם. שניהם מובילים עם 4 נקודות. אני חייב לשבור את חסימת החיטה ב-9 בהקדם.", + "קיבלתי לבנה מה-6. השודד ב-14 עדיין חוסם לי את העיר ב-41. שון והדר עדיין מובילים עם 4 נקודות.", + "Shon is hunting for bricks to probably build a road or settlement. I need to keep mine to catch up." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "trade_accept", + "description": "Trade Accept", + "example_parameters": {} + }, + { + "type": "trade_reject", + "description": "Trade Reject", + "example_parameters": {} + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "trade offer trade 31 19: shon offers 1 wheat to ziv for 1 brick.\nCurrent required action: Trade offer trade_31_19: Shon offers 1 wheat to Ziv for 1 brick. Choose trade_accept to accept or trade_reject to reject.", + "allowed_actions": [ + { + "type": "trade_accept", + "description": "Trade Accept", + "example_parameters": {} + }, + { + "type": "trade_reject", + "description": "Trade Reject", + "example_parameters": {} + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_32.txt b/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_32.txt new file mode 100644 index 0000000000000000000000000000000000000000..049bde2083123034094768b209abbe280a65fa7e --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_32.txt @@ -0,0 +1,162 @@ +=== Prompt #32 for Ziv === +Timestamp: 2026-05-16T02:35:06.152736 +Active Turn: True + +--- What Happened --- +trade offer trade 31 19: shon offers 1 wheat to ziv for 1 brick. +Current required action: Trade offer trade_31_19: Shon offers 1 wheat to Ziv for 1 brick. Choose trade_accept to accept or trade_reject to reject. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Ziv", + "role": null, + "relationship_background": "Relationship background: Hadar and Shon have history: Shon betrayed Hadar late in the last game after being trusted for a long time. Hadar may be cautious, and Shon can be charming but opportunistic. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "trade offer trade 31 19: shon offers 1 wheat to ziv for 1 brick.\nCurrent required action: Trade offer trade_31_19: Shon offers 1 wheat to Ziv for 1 brick. Choose trade_accept to accept or trade_reject to reject.\nCurrent dice result: 6 (5+1). Resource production uses this total.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[5,1],\"dice_total\":6},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"B\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "שון, אולי תרצה עץ בתמורה לחיטה? ראיתי שאתה שומר אותה, אבל עץ יכול לעזור לך להתקדם בבנייה של הדרכים או היישוב הבא שלך." + }, + { + "from": "Shon", + "message": "הצעה טובה, הדר. עץ באמת יעזור לי עכשיו לצאת מהתקיעות ולבנות משהו. בואי נסגור על זה." + }, + { + "from": "Hadar", + "message": "תודה על ההחלפה שון, זה יעזור לי בהמשך. נראה שבאמת אין לבנים לאף אחד כרגע וזה קצת תוקע את כולנו, אז אין לי הרבה מה לעשות. אני אסיים את התור ונקווה שהקוביות יהיו יותר לטובתנו בסיבוב הבא." + }, + { + "from": "Shon", + "message": "בכיף הדר, מקווה שזה יעזור לשנינו. נראה מה יצא בקוביות עכשיו." + }, + { + "from": "Shon", + "message": "טוב, בואו נראה אם הקוביות יביאו קצת לבנים לשולחן, נראה שכולם מחכים לזה." + }, + { + "from": "Ziv", + "message": "לפחות הלבנים הגיעו למישהו, תודה על ה-6 הזה." + }, + { + "from": "Shon", + "message": "הדר, זיו, למישהו יש לבנה פנויה להחלפה? אני יכול להציע חיטה בתמורה, נראה לי שזה יכול לעזור לכם." + }, + { + "from": "Hadar", + "message": "מצטערת שון, הלבנה הזאת היא בדיוק מה שהייתי צריכה בשביל היישוב הבא שלי. חיכיתי לה הרבה זמן!" + }, + { + "from": "Ziv", + "message": "מצטער שון, גם אני חייב לשמור את הלבנה הזאת כדי להתקדם." + }, + { + "from": "Shon", + "message": "זיו, ראיתי שה-9 שלך חסום וחסרה לך חיטה. רוצה להחליף את הלבנה שקיבלת בחיטה שלי? זה יעזור לך להתקדם בינתיים." + } + ], + "trade_context": "Recent trade history: Shon offered you 1 sheep for 1 brick; you rejected. You offered Hadar 1 sheep for 1 wood; Hadar accepted. You offered Hadar 1 wheat for 1 brick; Hadar rejected. Hadar offered you 1 sheep for 1 wheat; you rejected.", + "pending_trades": [ + { + "trade_id": "trade_31_19", + "from": "Shon", + "to": "Ziv", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "pending" + } + ] + }, + "memory": { + "note_from_last_turn": "Shon is hunting for bricks to probably build a road or settlement. I need to keep mine to catch up.", + "recent_notes": [ + "Hadar is trying to trade for my limited wheat while my 9 is blocked. I must prioritize moving the robber before trading away my last wheat.", + "Hadar and Shon are cooperating now despite their past. They are both leading with 4VP. I need to break that Wheat 9 blockade soon.", + "הדר ושון משתפים פעולה במסחר למרות ההיסטוריה ביניהם. שניהם מובילים עם 4 נקודות. אני חייב לשבור את חסימת החיטה ב-9 בהקדם.", + "קיבלתי לבנה מה-6. השודד ב-14 עדיין חוסם לי את העיר ב-41. שון והדר עדיין מובילים עם 4 נקודות.", + "Shon is hunting for bricks to probably build a road or settlement. I need to keep mine to catch up." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "trade_accept", + "description": "Trade Accept", + "example_parameters": {} + }, + { + "type": "trade_reject", + "description": "Trade Reject", + "example_parameters": {} + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_33.json b/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_33.json new file mode 100644 index 0000000000000000000000000000000000000000..f716bba35e331bbcd3f516e4d764a08979395d5a --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_33.json @@ -0,0 +1,102 @@ +{ + "request_number": 33, + "timestamp": "2026-05-16T02:36:19.013850", + "player_name": "Ziv", + "is_active_turn": false, + "prompt": { + "meta_data": { + "agent_name": "Ziv", + "role": null, + "relationship_background": "Relationship background: Hadar and Shon have history: Shon betrayed Hadar late in the last game after being trusted for a long time. Hadar may be cautious, and Shon can be charming but opportunistic. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Event 1: Shon said: \"טוב, נראה שהלבנים באמת יקרות מדי כרגע וכולם שומרים אותן לעצמם. אני אסיים את התור ונקווה שה-10 יתחיל לעבוד בקרוב.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Shon\nReaction event id: 31:1:END_TURN:109:2\nCurrent dice result: 6 (5+1). Resource production uses this total.", + "instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty; silence is the normal and preferred response to generic table talk. Reply only if you were addressed, insulted, threatened, directly harmed, offered a meaningful deal, or if the event matters for relationships or long-term strategy. Do not answer every message. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[5,1],\"dice_total\":6},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"B\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "תודה על ההחלפה שון, זה יעזור לי בהמשך. נראה שבאמת אין לבנים לאף אחד כרגע וזה קצת תוקע את כולנו, אז אין לי הרבה מה לעשות. אני אסיים את התור ונקווה שהקוביות יהיו יותר לטובתנו בסיבוב הבא." + }, + { + "from": "Shon", + "message": "בכיף הדר, מקווה שזה יעזור לשנינו. נראה מה יצא בקוביות עכשיו." + }, + { + "from": "Shon", + "message": "טוב, בואו נראה אם הקוביות יביאו קצת לבנים לשולחן, נראה שכולם מחכים לזה." + }, + { + "from": "Ziv", + "message": "לפחות הלבנים הגיעו למישהו, תודה על ה-6 הזה." + }, + { + "from": "Shon", + "message": "הדר, זיו, למישהו יש לבנה פנויה להחלפה? אני יכול להציע חיטה בתמורה, נראה לי שזה יכול לעזור לכם." + }, + { + "from": "Hadar", + "message": "מצטערת שון, הלבנה הזאת היא בדיוק מה שהייתי צריכה בשביל היישוב הבא שלי. חיכיתי לה הרבה זמן!" + }, + { + "from": "Ziv", + "message": "מצטער שון, גם אני חייב לשמור את הלבנה הזאת כדי להתקדם." + }, + { + "from": "Shon", + "message": "זיו, ראיתי שה-9 שלך חסום וחסרה לך חיטה. רוצה להחליף את הלבנה שקיבלת בחיטה שלי? זה יעזור לך להתקדם בינתיים." + }, + { + "from": "Ziv", + "message": "זה באמת מפתה כי ה-9 שלי חסום, אבל אני חייב לשמור על הלבנה הזאת כדי לנסות להתקדם בעצמי. מצטער שון, אולי בהמשך." + }, + { + "from": "Shon", + "message": "טוב, נראה שהלבנים באמת יקרות מדי כרגע וכולם שומרים אותן לעצמם. אני אסיים את התור ונקווה שה-10 יתחיל לעבוד בקרוב." + } + ], + "trade_context": "Recent trade history: Shon offered you 1 sheep for 1 brick; you rejected. You offered Hadar 1 sheep for 1 wood; Hadar accepted. You offered Hadar 1 wheat for 1 brick; Hadar rejected. Hadar offered you 1 sheep for 1 wheat; you rejected. Shon offered you 1 wheat for 1 brick; you rejected." + }, + "memory": { + "note_from_last_turn": "Shon is actively hunting for bricks. I should be careful about trading them to him since he's in the lead. I need to find a way to get a Sheep to build my next settlement.", + "recent_notes": [ + "Hadar and Shon are cooperating now despite their past. They are both leading with 4VP. I need to break that Wheat 9 blockade soon.", + "הדר ושון משתפים פעולה במסחר למרות ההיסטוריה ביניהם. שניהם מובילים עם 4 נקודות. אני חייב לשבור את חסימת החיטה ב-9 בהקדם.", + "קיבלתי לבנה מה-6. השודד ב-14 עדיין חוסם לי את העיר ב-41. שון והדר עדיין מובילים עם 4 נקודות.", + "Shon is hunting for bricks to probably build a road or settlement. I need to keep mine to catch up.", + "Shon is actively hunting for bricks. I should be careful about trading them to him since he's in the lead. I need to find a way to get a Sheep to build my next settlement." + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?", + "minLength": 30 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations (e.g., 'Blue is going for longest road').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.", + "maxLength": 120 + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud" + ] + }, + "what_happened": "Event 1: Shon said: \"טוב, נראה שהלבנים באמת יקרות מדי כרגע וכולם שומרים אותן לעצמם. אני אסיים את התור ונקווה שה-10 יתחיל לעבוד בקרוב.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Shon\nReaction event id: 31:1:END_TURN:109:2" +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_33.txt b/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_33.txt new file mode 100644 index 0000000000000000000000000000000000000000..8f644eafbde7c6a990e8b4eb3dc6dad62136667e --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_33.txt @@ -0,0 +1,111 @@ +=== Prompt #33 for Ziv === +Timestamp: 2026-05-16T02:36:19.018861 +Active Turn: False + +--- What Happened --- +Event 1: Shon said: "טוב, נראה שהלבנים באמת יקרות מדי כרגע וכולם שומרים אותן לעצמם. אני אסיים את התור ונקווה שה-10 יתחיל לעבוד בקרוב." +You may react only with table talk or memory. Do not choose a board action. +Source player: Shon +Reaction event id: 31:1:END_TURN:109:2 + +--- Tools Available --- +N/A + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?", + "minLength": 30 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations (e.g., 'Blue is going for longest road').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.", + "maxLength": 120 + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Ziv", + "role": null, + "relationship_background": "Relationship background: Hadar and Shon have history: Shon betrayed Hadar late in the last game after being trusted for a long time. Hadar may be cautious, and Shon can be charming but opportunistic. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Event 1: Shon said: \"טוב, נראה שהלבנים באמת יקרות מדי כרגע וכולם שומרים אותן לעצמם. אני אסיים את התור ונקווה שה-10 יתחיל לעבוד בקרוב.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Shon\nReaction event id: 31:1:END_TURN:109:2\nCurrent dice result: 6 (5+1). Resource production uses this total.", + "instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty; silence is the normal and preferred response to generic table talk. Reply only if you were addressed, insulted, threatened, directly harmed, offered a meaningful deal, or if the event matters for relationships or long-term strategy. Do not answer every message. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[5,1],\"dice_total\":6},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"B\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "תודה על ההחלפה שון, זה יעזור לי בהמשך. נראה שבאמת אין לבנים לאף אחד כרגע וזה קצת תוקע את כולנו, אז אין לי הרבה מה לעשות. אני אסיים את התור ונקווה שהקוביות יהיו יותר לטובתנו בסיבוב הבא." + }, + { + "from": "Shon", + "message": "בכיף הדר, מקווה שזה יעזור לשנינו. נראה מה יצא בקוביות עכשיו." + }, + { + "from": "Shon", + "message": "טוב, בואו נראה אם הקוביות יביאו קצת לבנים לשולחן, נראה שכולם מחכים לזה." + }, + { + "from": "Ziv", + "message": "לפחות הלבנים הגיעו למישהו, תודה על ה-6 הזה." + }, + { + "from": "Shon", + "message": "הדר, זיו, למישהו יש לבנה פנויה להחלפה? אני יכול להציע חיטה בתמורה, נראה לי שזה יכול לעזור לכם." + }, + { + "from": "Hadar", + "message": "מצטערת שון, הלבנה הזאת היא בדיוק מה שהייתי צריכה בשביל היישוב הבא שלי. חיכיתי לה הרבה זמן!" + }, + { + "from": "Ziv", + "message": "מצטער שון, גם אני חייב לשמור את הלבנה הזאת כדי להתקדם." + }, + { + "from": "Shon", + "message": "זיו, ראיתי שה-9 שלך חסום וחסרה לך חיטה. רוצה להחליף את הלבנה שקיבלת בחיטה שלי? זה יעזור לך להתקדם בינתיים." + }, + { + "from": "Ziv", + "message": "זה באמת מפתה כי ה-9 שלי חסום, אבל אני חייב לשמור על הלבנה הזאת כדי לנסות להתקדם בעצמי. מצטער שון, אולי בהמשך." + }, + { + "from": "Shon", + "message": "טוב, נראה שהלבנים באמת יקרות מדי כרגע וכולם שומרים אותן לעצמם. אני אסיים את התור ונקווה שה-10 יתחיל לעבוד בקרוב." + } + ], + "trade_context": "Recent trade history: Shon offered you 1 sheep for 1 brick; you rejected. You offered Hadar 1 sheep for 1 wood; Hadar accepted. You offered Hadar 1 wheat for 1 brick; Hadar rejected. Hadar offered you 1 sheep for 1 wheat; you rejected. Shon offered you 1 wheat for 1 brick; you rejected." + }, + "memory": { + "note_from_last_turn": "Shon is actively hunting for bricks. I should be careful about trading them to him since he's in the lead. I need to find a way to get a Sheep to build my next settlement.", + "recent_notes": [ + "Hadar and Shon are cooperating now despite their past. They are both leading with 4VP. I need to break that Wheat 9 blockade soon.", + "הדר ושון משתפים פעולה במסחר למרות ההיסטוריה ביניהם. שניהם מובילים עם 4 נקודות. אני חייב לשבור את חסימת החיטה ב-9 בהקדם.", + "קיבלתי לבנה מה-6. השודד ב-14 עדיין חוסם לי את העיר ב-41. שון והדר עדיין מובילים עם 4 נקודות.", + "Shon is hunting for bricks to probably build a road or settlement. I need to keep mine to catch up.", + "Shon is actively hunting for bricks. I should be careful about trading them to him since he's in the lead. I need to find a way to get a Sheep to build my next settlement." + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_34.json b/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_34.json new file mode 100644 index 0000000000000000000000000000000000000000..d8e1b08ba719e498c6539e01aae67d253135b53c --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_34.json @@ -0,0 +1,246 @@ +{ + "request_number": 34, + "timestamp": "2026-05-16T02:36:35.589643", + "player_name": "Ziv", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Ziv", + "role": null, + "relationship_background": "Relationship background: Hadar and Shon have history: Shon betrayed Hadar late in the last game after being trusted for a long time. Hadar may be cautious, and Shon can be charming but opportunistic. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Previous game event: shon ended their turn\nIt's your turn.\nCurrent required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"B\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "תודה על ההחלפה שון, זה יעזור לי בהמשך. נראה שבאמת אין לבנים לאף אחד כרגע וזה קצת תוקע את כולנו, אז אין לי הרבה מה לעשות. אני אסיים את התור ונקווה שהקוביות יהיו יותר לטובתנו בסיבוב הבא." + }, + { + "from": "Shon", + "message": "בכיף הדר, מקווה שזה יעזור לשנינו. נראה מה יצא בקוביות עכשיו." + }, + { + "from": "Shon", + "message": "טוב, בואו נראה אם הקוביות יביאו קצת לבנים לשולחן, נראה שכולם מחכים לזה." + }, + { + "from": "Ziv", + "message": "לפחות הלבנים הגיעו למישהו, תודה על ה-6 הזה." + }, + { + "from": "Shon", + "message": "הדר, זיו, למישהו יש לבנה פנויה להחלפה? אני יכול להציע חיטה בתמורה, נראה לי שזה יכול לעזור לכם." + }, + { + "from": "Hadar", + "message": "מצטערת שון, הלבנה הזאת היא בדיוק מה שהייתי צריכה בשביל היישוב הבא שלי. חיכיתי לה הרבה זמן!" + }, + { + "from": "Ziv", + "message": "מצטער שון, גם אני חייב לשמור את הלבנה הזאת כדי להתקדם." + }, + { + "from": "Shon", + "message": "זיו, ראיתי שה-9 שלך חסום וחסרה לך חיטה. רוצה להחליף את הלבנה שקיבלת בחיטה שלי? זה יעזור לך להתקדם בינתיים." + }, + { + "from": "Ziv", + "message": "זה באמת מפתה כי ה-9 שלי חסום, אבל אני חייב לשמור על הלבנה הזאת כדי לנסות להתקדם בעצמי. מצטער שון, אולי בהמשך." + }, + { + "from": "Shon", + "message": "טוב, נראה שהלבנים באמת יקרות מדי כרגע וכולם שומרים אותן לעצמם. אני אסיים את התור ונקווה שה-10 יתחיל לעבוד בקרוב." + } + ], + "trade_context": "Recent trade history: Shon offered you 1 sheep for 1 brick; you rejected. You offered Hadar 1 sheep for 1 wood; Hadar accepted. You offered Hadar 1 wheat for 1 brick; Hadar rejected. Hadar offered you 1 sheep for 1 wheat; you rejected. Shon offered you 1 wheat for 1 brick; you rejected." + }, + "memory": { + "note_from_last_turn": "Shon is also waiting on the 10 for bricks. Both Shon and Hadar are at 4VP while I'm at 3VP. I must prioritize moving the robber off my 9-Wheat to maximize my city's production.", + "recent_notes": [ + "הדר ושון משתפים פעולה במסחר למרות ההיסטוריה ביניהם. שניהם מובילים עם 4 נקודות. אני חייב לשבור את חסימת החיטה ב-9 בהקדם.", + "קיבלתי לבנה מה-6. השודד ב-14 עדיין חוסם לי את העיר ב-41. שון והדר עדיין מובילים עם 4 נקודות.", + "Shon is hunting for bricks to probably build a road or settlement. I need to keep mine to catch up.", + "Shon is actively hunting for bricks. I should be careful about trading them to him since he's in the lead. I need to find a way to get a Sheep to build my next settlement.", + "Shon is also waiting on the 10 for bricks. Both Shon and Hadar are at 4VP while I'm at 3VP. I must prioritize moving the robber off my 9-Wheat to maximize my city's production." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Previous game event: shon ended their turn\nIt's your turn.\nCurrent required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_34.txt b/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_34.txt new file mode 100644 index 0000000000000000000000000000000000000000..5e9bc75df6c48f8f0c93c58566d79bf6b37302c9 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_34.txt @@ -0,0 +1,149 @@ +=== Prompt #34 for Ziv === +Timestamp: 2026-05-16T02:36:35.592697 +Active Turn: True + +--- What Happened --- +Previous game event: shon ended their turn +It's your turn. +Current required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Ziv", + "role": null, + "relationship_background": "Relationship background: Hadar and Shon have history: Shon betrayed Hadar late in the last game after being trusted for a long time. Hadar may be cautious, and Shon can be charming but opportunistic. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Previous game event: shon ended their turn\nIt's your turn.\nCurrent required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"B\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "תודה על ההחלפה שון, זה יעזור לי בהמשך. נראה שבאמת אין לבנים לאף אחד כרגע וזה קצת תוקע את כולנו, אז אין לי הרבה מה לעשות. אני אסיים את התור ונקווה שהקוביות יהיו יותר לטובתנו בסיבוב הבא." + }, + { + "from": "Shon", + "message": "בכיף הדר, מקווה שזה יעזור לשנינו. נראה מה יצא בקוביות עכשיו." + }, + { + "from": "Shon", + "message": "טוב, בואו נראה אם הקוביות יביאו קצת לבנים לשולחן, נראה שכולם מחכים לזה." + }, + { + "from": "Ziv", + "message": "לפחות הלבנים הגיעו למישהו, תודה על ה-6 הזה." + }, + { + "from": "Shon", + "message": "הדר, זיו, למישהו יש לבנה פנויה להחלפה? אני יכול להציע חיטה בתמורה, נראה לי שזה יכול לעזור לכם." + }, + { + "from": "Hadar", + "message": "מצטערת שון, הלבנה הזאת היא בדיוק מה שהייתי צריכה בשביל היישוב הבא שלי. חיכיתי לה הרבה זמן!" + }, + { + "from": "Ziv", + "message": "מצטער שון, גם אני חייב לשמור את הלבנה הזאת כדי להתקדם." + }, + { + "from": "Shon", + "message": "זיו, ראיתי שה-9 שלך חסום וחסרה לך חיטה. רוצה להחליף את הלבנה שקיבלת בחיטה שלי? זה יעזור לך להתקדם בינתיים." + }, + { + "from": "Ziv", + "message": "זה באמת מפתה כי ה-9 שלי חסום, אבל אני חייב לשמור על הלבנה הזאת כדי לנסות להתקדם בעצמי. מצטער שון, אולי בהמשך." + }, + { + "from": "Shon", + "message": "טוב, נראה שהלבנים באמת יקרות מדי כרגע וכולם שומרים אותן לעצמם. אני אסיים את התור ונקווה שה-10 יתחיל לעבוד בקרוב." + } + ], + "trade_context": "Recent trade history: Shon offered you 1 sheep for 1 brick; you rejected. You offered Hadar 1 sheep for 1 wood; Hadar accepted. You offered Hadar 1 wheat for 1 brick; Hadar rejected. Hadar offered you 1 sheep for 1 wheat; you rejected. Shon offered you 1 wheat for 1 brick; you rejected." + }, + "memory": { + "note_from_last_turn": "Shon is also waiting on the 10 for bricks. Both Shon and Hadar are at 4VP while I'm at 3VP. I must prioritize moving the robber off my 9-Wheat to maximize my city's production.", + "recent_notes": [ + "הדר ושון משתפים פעולה במסחר למרות ההיסטוריה ביניהם. שניהם מובילים עם 4 נקודות. אני חייב לשבור את חסימת החיטה ב-9 בהקדם.", + "קיבלתי לבנה מה-6. השודד ב-14 עדיין חוסם לי את העיר ב-41. שון והדר עדיין מובילים עם 4 נקודות.", + "Shon is hunting for bricks to probably build a road or settlement. I need to keep mine to catch up.", + "Shon is actively hunting for bricks. I should be careful about trading them to him since he's in the lead. I need to find a way to get a Sheep to build my next settlement.", + "Shon is also waiting on the 10 for bricks. Both Shon and Hadar are at 4VP while I'm at 3VP. I must prioritize moving the robber off my 9-Wheat to maximize my city's production." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_35.json b/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_35.json new file mode 100644 index 0000000000000000000000000000000000000000..dbaf039c94173f455d31d93e69f5f7065665449d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_35.json @@ -0,0 +1,306 @@ +{ + "request_number": 35, + "timestamp": "2026-05-16T02:36:52.429180", + "player_name": "Ziv", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Ziv", + "role": null, + "relationship_background": "Relationship background: Hadar and Shon have history: Shon betrayed Hadar late in the last game after being trusted for a long time. Hadar may be cautious, and Shon can be charming but opportunistic. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Ziv performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.\nCurrent dice result: 9 (4+5). Resource production uses this total.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[4,5],\"dice_total\":9},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"B\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":4,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Shon", + "message": "בכיף הדר, מקווה שזה יעזור לשנינו. נראה מה יצא בקוביות עכשיו." + }, + { + "from": "Shon", + "message": "טוב, בואו נראה אם הקוביות יביאו קצת לבנים לשולחן, נראה שכולם מחכים לזה." + }, + { + "from": "Ziv", + "message": "לפחות הלבנים הגיעו למישהו, תודה על ה-6 הזה." + }, + { + "from": "Shon", + "message": "הדר, זיו, למישהו יש לבנה פנויה להחלפה? אני יכול להציע חיטה בתמורה, נראה לי שזה יכול לעזור לכם." + }, + { + "from": "Hadar", + "message": "מצטערת שון, הלבנה הזאת היא בדיוק מה שהייתי צריכה בשביל היישוב הבא שלי. חיכיתי לה הרבה זמן!" + }, + { + "from": "Ziv", + "message": "מצטער שון, גם אני חייב לשמור את הלבנה הזאת כדי להתקדם." + }, + { + "from": "Shon", + "message": "זיו, ראיתי שה-9 שלך חסום וחסרה לך חיטה. רוצה להחליף את הלבנה שקיבלת בחיטה שלי? זה יעזור לך להתקדם בינתיים." + }, + { + "from": "Ziv", + "message": "זה באמת מפתה כי ה-9 שלי חסום, אבל אני חייב לשמור על הלבנה הזאת כדי לנסות להתקדם בעצמי. מצטער שון, אולי בהמשך." + }, + { + "from": "Shon", + "message": "טוב, נראה שהלבנים באמת יקרות מדי כרגע וכולם שומרים אותן לעצמם. אני אסיים את התור ונקווה שה-10 יתחיל לעבוד בקרוב." + }, + { + "from": "Ziv", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה למשהו טוב שיזיז קצת את העניינים." + } + ], + "trade_context": "Recent trade history: Shon offered you 1 sheep for 1 brick; you rejected. You offered Hadar 1 sheep for 1 wood; Hadar accepted. You offered Hadar 1 wheat for 1 brick; Hadar rejected. Hadar offered you 1 sheep for 1 wheat; you rejected. Shon offered you 1 wheat for 1 brick; you rejected." + }, + "memory": { + "note_from_last_turn": "I need to prioritize getting the robber off hex 14 to restore my wheat production from the city at node 41. Shon and Hadar are still cooperating, so I need to be careful with trades.", + "recent_notes": [ + "קיבלתי לבנה מה-6. השודד ב-14 עדיין חוסם לי את העיר ב-41. שון והדר עדיין מובילים עם 4 נקודות.", + "Shon is hunting for bricks to probably build a road or settlement. I need to keep mine to catch up.", + "Shon is actively hunting for bricks. I should be careful about trading them to him since he's in the lead. I need to find a way to get a Sheep to build my next settlement.", + "Shon is also waiting on the 10 for bricks. Both Shon and Hadar are at 4VP while I'm at 3VP. I must prioritize moving the robber off my 9-Wheat to maximize my city's production.", + "I need to prioritize getting the robber off hex 14 to restore my wheat production from the city at node 41. Shon and Hadar are still cooperating, so I need to be careful with trades." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Ziv performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_35.txt b/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_35.txt new file mode 100644 index 0000000000000000000000000000000000000000..2b0fdaee285c937b23f09f93755f7614ddf815c1 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_35.txt @@ -0,0 +1,178 @@ +=== Prompt #35 for Ziv === +Timestamp: 2026-05-16T02:36:52.432003 +Active Turn: True + +--- What Happened --- +Ziv performed action: rolled the dice +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Ziv", + "role": null, + "relationship_background": "Relationship background: Hadar and Shon have history: Shon betrayed Hadar late in the last game after being trusted for a long time. Hadar may be cautious, and Shon can be charming but opportunistic. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Ziv performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.\nCurrent dice result: 9 (4+5). Resource production uses this total.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[4,5],\"dice_total\":9},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"B\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":4,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Shon", + "message": "בכיף הדר, מקווה שזה יעזור לשנינו. נראה מה יצא בקוביות עכשיו." + }, + { + "from": "Shon", + "message": "טוב, בואו נראה אם הקוביות יביאו קצת לבנים לשולחן, נראה שכולם מחכים לזה." + }, + { + "from": "Ziv", + "message": "לפחות הלבנים הגיעו למישהו, תודה על ה-6 הזה." + }, + { + "from": "Shon", + "message": "הדר, זיו, למישהו יש לבנה פנויה להחלפה? אני יכול להציע חיטה בתמורה, נראה לי שזה יכול לעזור לכם." + }, + { + "from": "Hadar", + "message": "מצטערת שון, הלבנה הזאת היא בדיוק מה שהייתי צריכה בשביל היישוב הבא שלי. חיכיתי לה הרבה זמן!" + }, + { + "from": "Ziv", + "message": "מצטער שון, גם אני חייב לשמור את הלבנה הזאת כדי להתקדם." + }, + { + "from": "Shon", + "message": "זיו, ראיתי שה-9 שלך חסום וחסרה לך חיטה. רוצה להחליף את הלבנה שקיבלת בחיטה שלי? זה יעזור לך להתקדם בינתיים." + }, + { + "from": "Ziv", + "message": "זה באמת מפתה כי ה-9 שלי חסום, אבל אני חייב לשמור על הלבנה הזאת כדי לנסות להתקדם בעצמי. מצטער שון, אולי בהמשך." + }, + { + "from": "Shon", + "message": "טוב, נראה שהלבנים באמת יקרות מדי כרגע וכולם שומרים אותן לעצמם. אני אסיים את התור ונקווה שה-10 יתחיל לעבוד בקרוב." + }, + { + "from": "Ziv", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה למשהו טוב שיזיז קצת את העניינים." + } + ], + "trade_context": "Recent trade history: Shon offered you 1 sheep for 1 brick; you rejected. You offered Hadar 1 sheep for 1 wood; Hadar accepted. You offered Hadar 1 wheat for 1 brick; Hadar rejected. Hadar offered you 1 sheep for 1 wheat; you rejected. Shon offered you 1 wheat for 1 brick; you rejected." + }, + "memory": { + "note_from_last_turn": "I need to prioritize getting the robber off hex 14 to restore my wheat production from the city at node 41. Shon and Hadar are still cooperating, so I need to be careful with trades.", + "recent_notes": [ + "קיבלתי לבנה מה-6. השודד ב-14 עדיין חוסם לי את העיר ב-41. שון והדר עדיין מובילים עם 4 נקודות.", + "Shon is hunting for bricks to probably build a road or settlement. I need to keep mine to catch up.", + "Shon is actively hunting for bricks. I should be careful about trading them to him since he's in the lead. I need to find a way to get a Sheep to build my next settlement.", + "Shon is also waiting on the 10 for bricks. Both Shon and Hadar are at 4VP while I'm at 3VP. I must prioritize moving the robber off my 9-Wheat to maximize my city's production.", + "I need to prioritize getting the robber off hex 14 to restore my wheat production from the city at node 41. Shon and Hadar are still cooperating, so I need to be careful with trades." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_36.json b/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_36.json new file mode 100644 index 0000000000000000000000000000000000000000..e186d717e8660ad2a14baceb787c71b7fd46ecb5 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_36.json @@ -0,0 +1,306 @@ +{ + "request_number": 36, + "timestamp": "2026-05-16T02:38:04.293983", + "player_name": "Ziv", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Ziv", + "role": null, + "relationship_background": "Relationship background: Hadar and Shon have history: Shon betrayed Hadar late in the last game after being trusted for a long time. Hadar may be cautious, and Shon can be charming but opportunistic. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "ziv built a road\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.\nCurrent dice result: 9 (4+5). Resource production uses this total.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[4,5],\"dice_total\":9},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"],[[13,5],\"Ziv\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"B\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":4,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Shon", + "message": "טוב, בואו נראה אם הקוביות יביאו קצת לבנים לשולחן, נראה שכולם מחכים לזה." + }, + { + "from": "Ziv", + "message": "לפחות הלבנים הגיעו למישהו, תודה על ה-6 הזה." + }, + { + "from": "Shon", + "message": "הדר, זיו, למישהו יש לבנה פנויה להחלפה? אני יכול להציע חיטה בתמורה, נראה לי שזה יכול לעזור לכם." + }, + { + "from": "Hadar", + "message": "מצטערת שון, הלבנה הזאת היא בדיוק מה שהייתי צריכה בשביל היישוב הבא שלי. חיכיתי לה הרבה זמן!" + }, + { + "from": "Ziv", + "message": "מצטער שון, גם אני חייב לשמור את הלבנה הזאת כדי להתקדם." + }, + { + "from": "Shon", + "message": "זיו, ראיתי שה-9 שלך חסום וחסרה לך חיטה. רוצה להחליף את הלבנה שקיבלת בחיטה שלי? זה יעזור לך להתקדם בינתיים." + }, + { + "from": "Ziv", + "message": "זה באמת מפתה כי ה-9 שלי חסום, אבל אני חייב לשמור על הלבנה הזאת כדי לנסות להתקדם בעצמי. מצטער שון, אולי בהמשך." + }, + { + "from": "Shon", + "message": "טוב, נראה שהלבנים באמת יקרות מדי כרגע וכולם שומרים אותן לעצמם. אני אסיים את התור ונקווה שה-10 יתחיל לעבוד בקרוב." + }, + { + "from": "Ziv", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה למשהו טוב שיזיז קצת את העניינים." + }, + { + "from": "Ziv", + "message": "מבאס שה-9 חסום, ממש בניתי על החיטה מהעיר. אני אבנה דרך בינתיים ונראה מה יהיה." + } + ], + "trade_context": "Recent trade history: Shon offered you 1 sheep for 1 brick; you rejected. You offered Hadar 1 sheep for 1 wood; Hadar accepted. You offered Hadar 1 wheat for 1 brick; Hadar rejected. Hadar offered you 1 sheep for 1 wheat; you rejected. Shon offered you 1 wheat for 1 brick; you rejected." + }, + "memory": { + "note_from_last_turn": "The robber on hex 14 is significantly hindering my wheat production from the city at node 41. I need to prioritize getting a Knight or rolling a 7 to move it. My next goal is to secure sheep production at node 5.", + "recent_notes": [ + "Shon is hunting for bricks to probably build a road or settlement. I need to keep mine to catch up.", + "Shon is actively hunting for bricks. I should be careful about trading them to him since he's in the lead. I need to find a way to get a Sheep to build my next settlement.", + "Shon is also waiting on the 10 for bricks. Both Shon and Hadar are at 4VP while I'm at 3VP. I must prioritize moving the robber off my 9-Wheat to maximize my city's production.", + "I need to prioritize getting the robber off hex 14 to restore my wheat production from the city at node 41. Shon and Hadar are still cooperating, so I need to be careful with trades.", + "The robber on hex 14 is significantly hindering my wheat production from the city at node 41. I need to prioritize getting a Knight or rolling a 7 to move it. My next goal is to secure sheep production at node 5." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "ziv built a road\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_36.txt b/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_36.txt new file mode 100644 index 0000000000000000000000000000000000000000..6ea73b746c63a0eb80669f0fe0a76fed9ed6050b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_36.txt @@ -0,0 +1,178 @@ +=== Prompt #36 for Ziv === +Timestamp: 2026-05-16T02:38:04.296733 +Active Turn: True + +--- What Happened --- +ziv built a road +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Ziv", + "role": null, + "relationship_background": "Relationship background: Hadar and Shon have history: Shon betrayed Hadar late in the last game after being trusted for a long time. Hadar may be cautious, and Shon can be charming but opportunistic. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "ziv built a road\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.\nCurrent dice result: 9 (4+5). Resource production uses this total.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[4,5],\"dice_total\":9},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"],[[13,5],\"Ziv\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"B\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":4,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Shon", + "message": "טוב, בואו נראה אם הקוביות יביאו קצת לבנים לשולחן, נראה שכולם מחכים לזה." + }, + { + "from": "Ziv", + "message": "לפחות הלבנים הגיעו למישהו, תודה על ה-6 הזה." + }, + { + "from": "Shon", + "message": "הדר, זיו, למישהו יש לבנה פנויה להחלפה? אני יכול להציע חיטה בתמורה, נראה לי שזה יכול לעזור לכם." + }, + { + "from": "Hadar", + "message": "מצטערת שון, הלבנה הזאת היא בדיוק מה שהייתי צריכה בשביל היישוב הבא שלי. חיכיתי לה הרבה זמן!" + }, + { + "from": "Ziv", + "message": "מצטער שון, גם אני חייב לשמור את הלבנה הזאת כדי להתקדם." + }, + { + "from": "Shon", + "message": "זיו, ראיתי שה-9 שלך חסום וחסרה לך חיטה. רוצה להחליף את הלבנה שקיבלת בחיטה שלי? זה יעזור לך להתקדם בינתיים." + }, + { + "from": "Ziv", + "message": "זה באמת מפתה כי ה-9 שלי חסום, אבל אני חייב לשמור על הלבנה הזאת כדי לנסות להתקדם בעצמי. מצטער שון, אולי בהמשך." + }, + { + "from": "Shon", + "message": "טוב, נראה שהלבנים באמת יקרות מדי כרגע וכולם שומרים אותן לעצמם. אני אסיים את התור ונקווה שה-10 יתחיל לעבוד בקרוב." + }, + { + "from": "Ziv", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה למשהו טוב שיזיז קצת את העניינים." + }, + { + "from": "Ziv", + "message": "מבאס שה-9 חסום, ממש בניתי על החיטה מהעיר. אני אבנה דרך בינתיים ונראה מה יהיה." + } + ], + "trade_context": "Recent trade history: Shon offered you 1 sheep for 1 brick; you rejected. You offered Hadar 1 sheep for 1 wood; Hadar accepted. You offered Hadar 1 wheat for 1 brick; Hadar rejected. Hadar offered you 1 sheep for 1 wheat; you rejected. Shon offered you 1 wheat for 1 brick; you rejected." + }, + "memory": { + "note_from_last_turn": "The robber on hex 14 is significantly hindering my wheat production from the city at node 41. I need to prioritize getting a Knight or rolling a 7 to move it. My next goal is to secure sheep production at node 5.", + "recent_notes": [ + "Shon is hunting for bricks to probably build a road or settlement. I need to keep mine to catch up.", + "Shon is actively hunting for bricks. I should be careful about trading them to him since he's in the lead. I need to find a way to get a Sheep to build my next settlement.", + "Shon is also waiting on the 10 for bricks. Both Shon and Hadar are at 4VP while I'm at 3VP. I must prioritize moving the robber off my 9-Wheat to maximize my city's production.", + "I need to prioritize getting the robber off hex 14 to restore my wheat production from the city at node 41. Shon and Hadar are still cooperating, so I need to be careful with trades.", + "The robber on hex 14 is significantly hindering my wheat production from the city at node 41. I need to prioritize getting a Knight or rolling a 7 to move it. My next goal is to secure sheep production at node 5." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_37.json b/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_37.json new file mode 100644 index 0000000000000000000000000000000000000000..ec01b25167966628b1da468e1274d9ce836dc1ed --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_37.json @@ -0,0 +1,102 @@ +{ + "request_number": 37, + "timestamp": "2026-05-16T02:39:59.447175", + "player_name": "Ziv", + "is_active_turn": false, + "prompt": { + "meta_data": { + "agent_name": "Ziv", + "role": null, + "relationship_background": "Relationship background: Hadar and Shon have history: Shon betrayed Hadar late in the last game after being trusted for a long time. Hadar may be cautious, and Shon can be charming but opportunistic. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Event 1: Hadar said: \"טוב, בואו נראה מה הקוביות יגידו. שון, אתה באמת חוגג על ה-9 הזה בזמן שזיו תקוע, אולי הגיע הזמן שהמזל יתהפך קצת.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Hadar\nReaction event id: 33:0:ROLL_DICE:113:2\nCurrent dice result: 9 (6+3). Resource production uses this total.", + "instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty; silence is the normal and preferred response to generic table talk. Reply only if you were addressed, insulted, threatened, directly harmed, offered a meaningful deal, or if the event matters for relationships or long-term strategy. Do not answer every message. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[6,3],\"dice_total\":9},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"],[[13,5],\"Ziv\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"B\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":6,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "מצטערת שון, הלבנה הזאת היא בדיוק מה שהייתי צריכה בשביל היישוב הבא שלי. חיכיתי לה הרבה זמן!" + }, + { + "from": "Ziv", + "message": "מצטער שון, גם אני חייב לשמור את הלבנה הזאת כדי להתקדם." + }, + { + "from": "Shon", + "message": "זיו, ראיתי שה-9 שלך חסום וחסרה לך חיטה. רוצה להחליף את הלבנה שקיבלת בחיטה שלי? זה יעזור לך להתקדם בינתיים." + }, + { + "from": "Ziv", + "message": "זה באמת מפתה כי ה-9 שלי חסום, אבל אני חייב לשמור על הלבנה הזאת כדי לנסות להתקדם בעצמי. מצטער שון, אולי בהמשך." + }, + { + "from": "Shon", + "message": "טוב, נראה שהלבנים באמת יקרות מדי כרגע וכולם שומרים אותן לעצמם. אני אסיים את התור ונקווה שה-10 יתחיל לעבוד בקרוב." + }, + { + "from": "Ziv", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה למשהו טוב שיזיז קצת את העניינים." + }, + { + "from": "Ziv", + "message": "מבאס שה-9 חסום, ממש בניתי על החיטה מהעיר. אני אבנה דרך בינתיים ונראה מה יהיה." + }, + { + "from": "Hadar", + "message": "לגמרי, ה-9 הזה חסום לשנינו. בינתיים רק שון חוגג עליו." + }, + { + "from": "Ziv", + "message": "נו באמת, ה-9 הזה חסום ודווקא עכשיו הוא יוצא. אין לי כל כך מה לעשות כרגע כשהחיטה שלי תקועה. מסיים תור ונקווה לטוב בסיבוב הבא." + }, + { + "from": "Hadar", + "message": "טוב, בואו נראה מה הקוביות יגידו. שון, אתה באמת חוגג על ה-9 הזה בזמן שזיו תקוע, אולי הגיע הזמן שהמזל יתהפך קצת." + } + ], + "trade_context": "Recent trade history: Shon offered you 1 sheep for 1 brick; you rejected. You offered Hadar 1 sheep for 1 wood; Hadar accepted. You offered Hadar 1 wheat for 1 brick; Hadar rejected. Hadar offered you 1 sheep for 1 wheat; you rejected. Shon offered you 1 wheat for 1 brick; you rejected." + }, + "memory": { + "note_from_last_turn": "I am currently resource-poor after building the road to node 5. I desperately need to move the robber off hex 14 to regain my Wheat production. A roll of 5 is my best-case scenario right now, as it provides the Ore and Sheep needed for a development card (Knight).", + "recent_notes": [ + "Shon is actively hunting for bricks. I should be careful about trading them to him since he's in the lead. I need to find a way to get a Sheep to build my next settlement.", + "Shon is also waiting on the 10 for bricks. Both Shon and Hadar are at 4VP while I'm at 3VP. I must prioritize moving the robber off my 9-Wheat to maximize my city's production.", + "I need to prioritize getting the robber off hex 14 to restore my wheat production from the city at node 41. Shon and Hadar are still cooperating, so I need to be careful with trades.", + "The robber on hex 14 is significantly hindering my wheat production from the city at node 41. I need to prioritize getting a Knight or rolling a 7 to move it. My next goal is to secure sheep production at node 5.", + "I am currently resource-poor after building the road to node 5. I desperately need to move the robber off hex 14 to regain my Wheat production. A roll of 5 is my best-case scenario right now, as it provides the Ore and Sheep needed for a development card (Knight)." + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?", + "minLength": 30 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations (e.g., 'Blue is going for longest road').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.", + "maxLength": 120 + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud" + ] + }, + "what_happened": "Event 1: Hadar said: \"טוב, בואו נראה מה הקוביות יגידו. שון, אתה באמת חוגג על ה-9 הזה בזמן שזיו תקוע, אולי הגיע הזמן שהמזל יתהפך קצת.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Hadar\nReaction event id: 33:0:ROLL_DICE:113:2" +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_37.txt b/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_37.txt new file mode 100644 index 0000000000000000000000000000000000000000..93184ef18cd98ec4365fc2e16c6ead1044a5fd41 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Ziv/prompts/prompt_37.txt @@ -0,0 +1,111 @@ +=== Prompt #37 for Ziv === +Timestamp: 2026-05-16T02:39:59.450234 +Active Turn: False + +--- What Happened --- +Event 1: Hadar said: "טוב, בואו נראה מה הקוביות יגידו. שון, אתה באמת חוגג על ה-9 הזה בזמן שזיו תקוע, אולי הגיע הזמן שהמזל יתהפך קצת." +You may react only with table talk or memory. Do not choose a board action. +Source player: Hadar +Reaction event id: 33:0:ROLL_DICE:113:2 + +--- Tools Available --- +N/A + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?", + "minLength": 30 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations (e.g., 'Blue is going for longest road').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.", + "maxLength": 120 + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Ziv", + "role": null, + "relationship_background": "Relationship background: Hadar and Shon have history: Shon betrayed Hadar late in the last game after being trusted for a long time. Hadar may be cautious, and Shon can be charming but opportunistic. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Event 1: Hadar said: \"טוב, בואו נראה מה הקוביות יגידו. שון, אתה באמת חוגג על ה-9 הזה בזמן שזיו תקוע, אולי הגיע הזמן שהמזל יתהפך קצת.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Hadar\nReaction event id: 33:0:ROLL_DICE:113:2\nCurrent dice result: 9 (6+3). Resource production uses this total.", + "instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty; silence is the normal and preferred response to generic table talk. Reply only if you were addressed, insulted, threatened, directly harmed, offered a meaningful deal, or if the event matters for relationships or long-term strategy. Do not answer every message. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[6,3],\"dice_total\":9},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"],[[13,5],\"Ziv\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"B\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":6,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "מצטערת שון, הלבנה הזאת היא בדיוק מה שהייתי צריכה בשביל היישוב הבא שלי. חיכיתי לה הרבה זמן!" + }, + { + "from": "Ziv", + "message": "מצטער שון, גם אני חייב לשמור את הלבנה הזאת כדי להתקדם." + }, + { + "from": "Shon", + "message": "זיו, ראיתי שה-9 שלך חסום וחסרה לך חיטה. רוצה להחליף את הלבנה שקיבלת בחיטה שלי? זה יעזור לך להתקדם בינתיים." + }, + { + "from": "Ziv", + "message": "זה באמת מפתה כי ה-9 שלי חסום, אבל אני חייב לשמור על הלבנה הזאת כדי לנסות להתקדם בעצמי. מצטער שון, אולי בהמשך." + }, + { + "from": "Shon", + "message": "טוב, נראה שהלבנים באמת יקרות מדי כרגע וכולם שומרים אותן לעצמם. אני אסיים את התור ונקווה שה-10 יתחיל לעבוד בקרוב." + }, + { + "from": "Ziv", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה למשהו טוב שיזיז קצת את העניינים." + }, + { + "from": "Ziv", + "message": "מבאס שה-9 חסום, ממש בניתי על החיטה מהעיר. אני אבנה דרך בינתיים ונראה מה יהיה." + }, + { + "from": "Hadar", + "message": "לגמרי, ה-9 הזה חסום לשנינו. בינתיים רק שון חוגג עליו." + }, + { + "from": "Ziv", + "message": "נו באמת, ה-9 הזה חסום ודווקא עכשיו הוא יוצא. אין לי כל כך מה לעשות כרגע כשהחיטה שלי תקועה. מסיים תור ונקווה לטוב בסיבוב הבא." + }, + { + "from": "Hadar", + "message": "טוב, בואו נראה מה הקוביות יגידו. שון, אתה באמת חוגג על ה-9 הזה בזמן שזיו תקוע, אולי הגיע הזמן שהמזל יתהפך קצת." + } + ], + "trade_context": "Recent trade history: Shon offered you 1 sheep for 1 brick; you rejected. You offered Hadar 1 sheep for 1 wood; Hadar accepted. You offered Hadar 1 wheat for 1 brick; Hadar rejected. Hadar offered you 1 sheep for 1 wheat; you rejected. Shon offered you 1 wheat for 1 brick; you rejected." + }, + "memory": { + "note_from_last_turn": "I am currently resource-poor after building the road to node 5. I desperately need to move the robber off hex 14 to regain my Wheat production. A roll of 5 is my best-case scenario right now, as it provides the Ore and Sheep needed for a development card (Knight).", + "recent_notes": [ + "Shon is actively hunting for bricks. I should be careful about trading them to him since he's in the lead. I need to find a way to get a Sheep to build my next settlement.", + "Shon is also waiting on the 10 for bricks. Both Shon and Hadar are at 4VP while I'm at 3VP. I must prioritize moving the robber off my 9-Wheat to maximize my city's production.", + "I need to prioritize getting the robber off hex 14 to restore my wheat production from the city at node 41. Shon and Hadar are still cooperating, so I need to be careful with trades.", + "The robber on hex 14 is significantly hindering my wheat production from the city at node 41. I need to prioritize getting a Knight or rolling a 7 to move it. My next goal is to secure sheep production at node 5.", + "I am currently resource-poor after building the road to node 5. I desperately need to move the robber off hex 14 to regain my Wheat production. A roll of 5 is my best-case scenario right now, as it provides the Ore and Sheep needed for a development card (Knight)." + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_020509/Ziv/responses/intermediate/response_23_iter1.json b/examples/ai_testing/my_games/session_20260516_020509/Ziv/responses/intermediate/response_23_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..63f7f74a86d19ec0daed4f190388ee9cab293332 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Ziv/responses/intermediate/response_23_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 23, + "iteration": 1, + "timestamp": "2026-05-16T02:24:55.934082", + "player_name": "Ziv", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "I'm looking for expansion options from my city at 41. I see node 40 is a Wood port and might be reachable.", + "from_node": 41 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2248, + "completion": 0, + "thinking": 0, + "total": 2248 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Ziv/responses/intermediate/response_24_iter1.json b/examples/ai_testing/my_games/session_20260516_020509/Ziv/responses/intermediate/response_24_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..95993b30033f9ca3dcc959aaa8768b75391c07ce --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Ziv/responses/intermediate/response_24_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 24, + "iteration": 1, + "timestamp": "2026-05-16T02:25:58.183958", + "player_name": "Ziv", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "I'm currently at node 32 with a road. I want to see if expanding towards node 33 or node 21 is better for my next settlement. Node 33 was my previous target.", + "from_node": 32 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2347, + "completion": 0, + "thinking": 0, + "total": 2347 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Ziv/responses/intermediate/response_35_iter1.json b/examples/ai_testing/my_games/session_20260516_020509/Ziv/responses/intermediate/response_35_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..2f594a0f898e12e365bd3bdd2dfae3c3e7817a0f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Ziv/responses/intermediate/response_35_iter1.json @@ -0,0 +1,29 @@ +{ + "request_number": 35, + "iteration": 1, + "timestamp": "2026-05-16T02:37:02.520082", + "player_name": "Ziv", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Searching for the best available nodes to expand my territory, focusing on resources I lack (Sheep, Ore) and high-probability pips." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2282, + "completion": 0, + "thinking": 0, + "total": 2282 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Ziv/responses/intermediate/response_35_iter2.json b/examples/ai_testing/my_games/session_20260516_020509/Ziv/responses/intermediate/response_35_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..1763d32c52c43604f4d6c69da0a9b1fd8d0b9caa --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Ziv/responses/intermediate/response_35_iter2.json @@ -0,0 +1,38 @@ +{ + "request_number": 35, + "iteration": 2, + "timestamp": "2026-05-16T02:37:24.348946", + "player_name": "Ziv", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "from_node": 13, + "reasoning": "Exploring expansion from node 13 towards node 5, which seems like a strong potential settlement site with Wood 4 and Sheep 5." + } + }, + { + "id": "call_2", + "name": "analyze_path_potential", + "parameters": { + "from_node": 32, + "reasoning": "Exploring expansion from node 32 towards nodes 33 and 21 to see if there are better long-term prospects than node 5." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 3737, + "completion": 0, + "thinking": 0, + "total": 3737 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Ziv/responses/intermediate/response_36_iter1.json b/examples/ai_testing/my_games/session_20260516_020509/Ziv/responses/intermediate/response_36_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..732b3193b566fbf81e2218f04dcb4fc023b921f3 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Ziv/responses/intermediate/response_36_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 36, + "iteration": 1, + "timestamp": "2026-05-16T02:38:36.370243", + "player_name": "Ziv", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "node_id": 5, + "reasoning": "Verifying the resources and pips for node 5 as it is my next planned settlement location after building the road to it." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2318, + "completion": 0, + "thinking": 0, + "total": 2318 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Ziv/responses/response_23.json b/examples/ai_testing/my_games/session_20260516_020509/Ziv/responses/response_23.json new file mode 100644 index 0000000000000000000000000000000000000000..60785e4cb447264d50798a06cb2e05e07e813c7b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Ziv/responses/response_23.json @@ -0,0 +1,33 @@ +{ + "request_number": 23, + "timestamp": "2026-05-16T02:25:25.716435", + "player_name": "Ziv", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I currently have 1 Wheat and 1 Wood. My Wheat 9 production is blocked by the robber at Hex 14, which is a major setback since my city at node 41 relies on it. To expand toward node 33 (which has high Wheat yield with 6 and 9), I need to build a road from my current road end at node 32. This requires 1 Brick. Hadar has strong brick production (nodes 14, 20, and 25 cover Brick 6 and 10), so she is the most likely candidate to have a spare brick. Shon also has brick production at node 18 (Brick 10) but he recently mentioned needing bricks himself. I'll propose a trade to Hadar: my Wheat for her Brick. If this fails, I don't have enough resources to build anything else this turn.\",\n \"note_to_self\": \"Hadar is blocking my Wheat 9 production at hex 14. I need to move the robber to her best hex (maybe hex 5 or 8 if I get the chance) to slow her down. My immediate goal is reaching node 33 for the Wheat 6/9 combo.\",\n \"say_outloud\": \"הדר, יש לך אולי לבנה מיותרת? אני יכול לתת חיטה בתמורה. השודד הזה על ה-9 באמת תוקע אותי ומונע ממני להתקדם.\",\n \"action\": {\n \"type\": \"trade_propose\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Hadar\\\", \\\"offer\\\": {\\\"wheat\\\": 1}, \\\"request\\\": {\\\"brick\\\": 1}}\"\n }\n}", + "parsed": { + "internal_thinking": "I currently have 1 Wheat and 1 Wood. My Wheat 9 production is blocked by the robber at Hex 14, which is a major setback since my city at node 41 relies on it. To expand toward node 33 (which has high Wheat yield with 6 and 9), I need to build a road from my current road end at node 32. This requires 1 Brick. Hadar has strong brick production (nodes 14, 20, and 25 cover Brick 6 and 10), so she is the most likely candidate to have a spare brick. Shon also has brick production at node 18 (Brick 10) but he recently mentioned needing bricks himself. I'll propose a trade to Hadar: my Wheat for her Brick. If this fails, I don't have enough resources to build anything else this turn.", + "note_to_self": "Hadar is blocking my Wheat 9 production at hex 14. I need to move the robber to her best hex (maybe hex 5 or 8 if I get the chance) to slow her down. My immediate goal is reaching node 33 for the Wheat 6/9 combo.", + "say_outloud": "הדר, יש לך אולי לבנה מיותרת? אני יכול לתת חיטה בתמורה. השודד הזה על ה-9 באמת תוקע אותי ומונע ממני להתקדם.", + "action_type": "trade_propose", + "parameters": { + "target_player": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + } + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 5250, + "completion": 307, + "thinking": 0, + "total": 5979 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Ziv/responses/response_24.json b/examples/ai_testing/my_games/session_20260516_020509/Ziv/responses/response_24.json new file mode 100644 index 0000000000000000000000000000000000000000..1afcc2249fce1d2663e631ff14db1e31cf1d50cf --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Ziv/responses/response_24.json @@ -0,0 +1,25 @@ +{ + "request_number": 24, + "timestamp": "2026-05-16T02:26:21.422223", + "player_name": "Ziv", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have 1 Wheat and 1 Wood. The dice roll was a 9, which would have given me Wheat from my city at node 41 (Hex 14), but the robber is currently blocking it. I need Brick and Sheep to build a settlement, or Brick to build a road towards node 33. Looking at the players' resources, Hadar has 1 Wood and 1 Sheep, and Shon has 2 Wheat and 1 Sheep. Neither of them has the Brick I need. Since I cannot build, buy a development card, or make a meaningful trade (as nobody has Brick), the best move is to end my turn and hope for a better roll or for the robber to be moved.\",\n \"note_to_self\": \"Hadar is still blocking my Wheat 9 production at hex 14. I need to move the robber as soon as possible. My next goal remains reaching node 33 for the Wheat 6/9 combo, but I desperately need Brick production, which I might get if a 6 rolls (node 12) or a 10 rolls (node 41).\",\n \"say_outloud\": \"טוב, נראה שכולנו באותה סירה בלי לבנים כרגע. אני אסיים את התור ונקווה שהמספרים הבאים יהיו קצת יותר מוצלחים.\",\n \"action\": {\n \"type\": \"end_turn\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "I have 1 Wheat and 1 Wood. The dice roll was a 9, which would have given me Wheat from my city at node 41 (Hex 14), but the robber is currently blocking it. I need Brick and Sheep to build a settlement, or Brick to build a road towards node 33. Looking at the players' resources, Hadar has 1 Wood and 1 Sheep, and Shon has 2 Wheat and 1 Sheep. Neither of them has the Brick I need. Since I cannot build, buy a development card, or make a meaningful trade (as nobody has Brick), the best move is to end my turn and hope for a better roll or for the robber to be moved.", + "note_to_self": "Hadar is still blocking my Wheat 9 production at hex 14. I need to move the robber as soon as possible. My next goal remains reaching node 33 for the Wheat 6/9 combo, but I desperately need Brick production, which I might get if a 6 rolls (node 12) or a 10 rolls (node 41).", + "say_outloud": "טוב, נראה שכולנו באותה סירה בלי לבנים כרגע. אני אסיים את התור ונקווה שהמספרים הבאים יהיו קצת יותר מוצלחים.", + "action_type": "end_turn", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 5439, + "completion": 271, + "thinking": 0, + "total": 6137 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Ziv/responses/response_25.json b/examples/ai_testing/my_games/session_20260516_020509/Ziv/responses/response_25.json new file mode 100644 index 0000000000000000000000000000000000000000..7b014c4ba40544963347b80f1e3bbd41d6dcb57e --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Ziv/responses/response_25.json @@ -0,0 +1,23 @@ +{ + "request_number": 25, + "timestamp": "2026-05-16T02:27:26.041977", + "player_name": "Ziv", + "type": "final", + "success": true, + "raw_content": "{\"internal_thinking\":\"Hadar rolled a 4, which gave her Wood and Sheep, but not the Wheat or Bricks she was hoping for. I didn't get anything from this roll. My Wheat 9 is still blocked by her robber, which is really slowing down my progress since I have a city on node 41. Both Hadar and Shon are at 4 points while I'm at 3, so I need to find a way to catch up once I get some resources. Silence is best here as she's just talking to the dice.\",\"note_to_self\":\"Hadar got Wood and Sheep from the 4 roll. She is still blocking my Wheat 9. I need to move that robber to her most productive hex (maybe the 6 or 8) as soon as I can to even the field.\",\"say_outloud\":\"\"}", + "parsed": { + "internal_thinking": "Hadar rolled a 4, which gave her Wood and Sheep, but not the Wheat or Bricks she was hoping for. I didn't get anything from this roll. My Wheat 9 is still blocked by her robber, which is really slowing down my progress since I have a city on node 41. Both Hadar and Shon are at 4 points while I'm at 3, so I need to find a way to catch up once I get some resources. Silence is best here as she's just talking to the dice.", + "note_to_self": "Hadar got Wood and Sheep from the 4 roll. She is still blocking my Wheat 9. I need to move that robber to her most productive hex (maybe the 6 or 8) as soon as I can to even the field.", + "say_outloud": "" + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1840, + "completion": 166, + "thinking": 0, + "total": 2006 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Ziv/responses/response_26.json b/examples/ai_testing/my_games/session_20260516_020509/Ziv/responses/response_26.json new file mode 100644 index 0000000000000000000000000000000000000000..f99251f852eb3c7e860abfaa51b095a26c663ae2 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Ziv/responses/response_26.json @@ -0,0 +1,23 @@ +{ + "request_number": 26, + "timestamp": "2026-05-16T02:28:50.982188", + "player_name": "Ziv", + "type": "final", + "success": true, + "raw_content": "{\"internal_thinking\":\"Hadar is looking for wheat, likely to build a settlement or a development card. Shon refused her, which is good for me since they are both ahead with 4 points. I have one wheat, but since Hadar is the one currently blocking my wheat production on the 9 hex, I have no interest in helping her unless she's offering something I desperately need, like brick. I'll stay silent and let them figure it out.\",\"note_to_self\":\"Hadar is actively seeking wheat; Shon is hoarding his. Both are at 4 VP while I'm at 3.\",\"say_outloud\":\"\"}", + "parsed": { + "internal_thinking": "Hadar is looking for wheat, likely to build a settlement or a development card. Shon refused her, which is good for me since they are both ahead with 4 points. I have one wheat, but since Hadar is the one currently blocking my wheat production on the 9 hex, I have no interest in helping her unless she's offering something I desperately need, like brick. I'll stay silent and let them figure it out.", + "note_to_self": "Hadar is actively seeking wheat; Shon is hoarding his. Both are at 4 VP while I'm at 3.", + "say_outloud": "" + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1850, + "completion": 136, + "thinking": 0, + "total": 1986 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Ziv/responses/response_27.json b/examples/ai_testing/my_games/session_20260516_020509/Ziv/responses/response_27.json new file mode 100644 index 0000000000000000000000000000000000000000..0e03471904119177e1f89b40022122eaa06f5af0 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Ziv/responses/response_27.json @@ -0,0 +1,25 @@ +{ + "request_number": 27, + "timestamp": "2026-05-16T02:29:30.759950", + "player_name": "Ziv", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"Hadar is offering me 1 Sheep for 1 Wheat. While I do need Sheep to build my next settlement, I currently only have 1 Wheat, and my primary Wheat source (Hex 14, number 9) is blocked by the robber—which Hadar likely placed or is benefiting from. Trading away my only Wheat to a player who is currently leading (4 VP) and blocking my production is not a strategic move. I need to hold onto my resources until I can unblock my Wheat production or find a more favorable trade that doesn't strengthen a leader at my expense.\",\n \"note_to_self\": \"Hadar is trying to trade for my limited wheat while my 9 is blocked. I must prioritize moving the robber before trading away my last wheat.\",\n \"say_outloud\": \"הדר, הייתי שמח לעזור אבל החיטה הזאת היא היחידה שיש לי כרגע, וה-9 שלי עדיין חסום... אני חייב לשמור אותה כדי שיהיה לי סיכוי להתקדם.\",\n \"action\": {\n \"type\": \"trade_reject\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "Hadar is offering me 1 Sheep for 1 Wheat. While I do need Sheep to build my next settlement, I currently only have 1 Wheat, and my primary Wheat source (Hex 14, number 9) is blocked by the robber—which Hadar likely placed or is benefiting from. Trading away my only Wheat to a player who is currently leading (4 VP) and blocking my production is not a strategic move. I need to hold onto my resources until I can unblock my Wheat production or find a more favorable trade that doesn't strengthen a leader at my expense.", + "note_to_self": "Hadar is trying to trade for my limited wheat while my 9 is blocked. I must prioritize moving the robber before trading away my last wheat.", + "say_outloud": "הדר, הייתי שמח לעזור אבל החיטה הזאת היא היחידה שיש לי כרגע, וה-9 שלי עדיין חסום... אני חייב לשמור אותה כדי שיהיה לי סיכוי להתקדם.", + "action_type": "trade_reject", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1928, + "completion": 232, + "thinking": 0, + "total": 2160 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Ziv/responses/response_28.json b/examples/ai_testing/my_games/session_20260516_020509/Ziv/responses/response_28.json new file mode 100644 index 0000000000000000000000000000000000000000..a93cf5d16fc2ebe49d6e485606e847d21984aec2 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Ziv/responses/response_28.json @@ -0,0 +1,23 @@ +{ + "request_number": 28, + "timestamp": "2026-05-16T02:31:36.398258", + "player_name": "Ziv", + "type": "final", + "success": true, + "raw_content": "{\"internal_thinking\":\"Hadar and Shon are trading despite their history of betrayal. They are both at 4 points while I'm at 3, and this trade helps them both advance while my Wheat 9 is still blocked by the robber. I should keep an eye on Shon; he's acting charming now but he's opportunistic.\",\"note_to_self\":\"Hadar and Shon are cooperating now despite their past. They are both leading with 4VP. I need to break that Wheat 9 blockade soon.\",\"say_outloud\":\"\"}", + "parsed": { + "internal_thinking": "Hadar and Shon are trading despite their history of betrayal. They are both at 4 points while I'm at 3, and this trade helps them both advance while my Wheat 9 is still blocked by the robber. I should keep an eye on Shon; he's acting charming now but he's opportunistic.", + "note_to_self": "Hadar and Shon are cooperating now despite their past. They are both leading with 4VP. I need to break that Wheat 9 blockade soon.", + "say_outloud": "" + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1877, + "completion": 114, + "thinking": 0, + "total": 1991 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Ziv/responses/response_29.json b/examples/ai_testing/my_games/session_20260516_020509/Ziv/responses/response_29.json new file mode 100644 index 0000000000000000000000000000000000000000..c082c37c64a5bd1ec7acb5a1d4355b01d802ca7d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Ziv/responses/response_29.json @@ -0,0 +1,23 @@ +{ + "request_number": 29, + "timestamp": "2026-05-16T02:32:53.624471", + "player_name": "Ziv", + "type": "final", + "success": true, + "raw_content": "{\"internal_thinking\":\"הדר ושון מתחילים לשתף פעולה וזה לא סימן טוב עבורי, במיוחד כשהם שניהם עם 4 נקודות ואני עם 3. המחסור בלבנים מעכב את כולם, אבל העובדה שהם מחליפים ביניהם משאבים אחרים עוזרת להם להתקדם למרות זאת. ה-9 שלי עדיין חסום וזה פוגע בי משמעותית. אני חייב להשיג לבנה או להזיז את השודד בקרוב כדי לא להישאר מאחור. כרגע אין לי סיבה להתערב בשיחה ביניהם.\",\"note_to_self\":\"הדר ושון משתפים פעולה במסחר למרות ההיסטוריה ביניהם. שניהם מובילים עם 4 נקודות. אני חייב לשבור את חסימת החיטה ב-9 בהקדם.\",\"say_outloud\":\"\"}", + "parsed": { + "internal_thinking": "הדר ושון מתחילים לשתף פעולה וזה לא סימן טוב עבורי, במיוחד כשהם שניהם עם 4 נקודות ואני עם 3. המחסור בלבנים מעכב את כולם, אבל העובדה שהם מחליפים ביניהם משאבים אחרים עוזרת להם להתקדם למרות זאת. ה-9 שלי עדיין חסום וזה פוגע בי משמעותית. אני חייב להשיג לבנה או להזיז את השודד בקרוב כדי לא להישאר מאחור. כרגע אין לי סיבה להתערב בשיחה ביניהם.", + "note_to_self": "הדר ושון משתפים פעולה במסחר למרות ההיסטוריה ביניהם. שניהם מובילים עם 4 נקודות. אני חייב לשבור את חסימת החיטה ב-9 בהקדם.", + "say_outloud": "" + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1873, + "completion": 128, + "thinking": 0, + "total": 2001 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Ziv/responses/response_30.json b/examples/ai_testing/my_games/session_20260516_020509/Ziv/responses/response_30.json new file mode 100644 index 0000000000000000000000000000000000000000..4ad0e45663487f652effcf461f949185ceac93a2 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Ziv/responses/response_30.json @@ -0,0 +1,23 @@ +{ + "request_number": 30, + "timestamp": "2026-05-16T02:33:34.076167", + "player_name": "Ziv", + "type": "final", + "success": true, + "raw_content": "{\"internal_thinking\":\"Shon rolled a 6, and Hex 5 is a Brick 6. My settlement at Node 12 just produced a brick, which is exactly what Shon was talking about. I'm currently at 3 points while Hadar and Shon are at 4. The robber on 14 is still a problem for my city at 41, but getting a brick now is a good start for my next move. I'll acknowledge the roll since it's exactly what he mentioned.\",\"note_to_self\":\"קיבלתי לבנה מה-6. השודד ב-14 עדיין חוסם לי את העיר ב-41. שון והדר עדיין מובילים עם 4 נקודות.\",\"say_outloud\":\"לפחות הלבנים הגיעו למישהו, תודה על ה-6 הזה.\"}", + "parsed": { + "internal_thinking": "Shon rolled a 6, and Hex 5 is a Brick 6. My settlement at Node 12 just produced a brick, which is exactly what Shon was talking about. I'm currently at 3 points while Hadar and Shon are at 4. The robber on 14 is still a problem for my city at 41, but getting a brick now is a good start for my next move. I'll acknowledge the roll since it's exactly what he mentioned.", + "note_to_self": "קיבלתי לבנה מה-6. השודד ב-14 עדיין חוסם לי את העיר ב-41. שון והדר עדיין מובילים עם 4 נקודות.", + "say_outloud": "לפחות הלבנים הגיעו למישהו, תודה על ה-6 הזה." + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1797, + "completion": 140, + "thinking": 0, + "total": 1937 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Ziv/responses/response_31.json b/examples/ai_testing/my_games/session_20260516_020509/Ziv/responses/response_31.json new file mode 100644 index 0000000000000000000000000000000000000000..90a200fc4a6eefb2ef17a6c09be513d93968c9ed --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Ziv/responses/response_31.json @@ -0,0 +1,23 @@ +{ + "request_number": 31, + "timestamp": "2026-05-16T02:34:28.446782", + "player_name": "Ziv", + "type": "final", + "success": true, + "raw_content": "{\"internal_thinking\":\"Shon is asking for a brick. I just got one from the 6 roll, and since I'm behind at 3 points while both Shon and Hadar are at 4, I shouldn't help him unless it's a great deal. Wheat for Brick isn't great for me right now, especially since I need to save materials to expand once I can get that robber off my 9. Hadar already said no, so I'll follow suit.\",\"note_to_self\":\"Shon is hunting for bricks to probably build a road or settlement. I need to keep mine to catch up.\",\"say_outloud\":\"מצטער שון, גם אני חייב לשמור את הלבנה הזאת כדי להתקדם.\"}", + "parsed": { + "internal_thinking": "Shon is asking for a brick. I just got one from the 6 roll, and since I'm behind at 3 points while both Shon and Hadar are at 4, I shouldn't help him unless it's a great deal. Wheat for Brick isn't great for me right now, especially since I need to save materials to expand once I can get that robber off my 9. Hadar already said no, so I'll follow suit.", + "note_to_self": "Shon is hunting for bricks to probably build a road or settlement. I need to keep mine to catch up.", + "say_outloud": "מצטער שון, גם אני חייב לשמור את הלבנה הזאת כדי להתקדם." + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1785, + "completion": 141, + "thinking": 0, + "total": 1926 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Ziv/responses/response_32.json b/examples/ai_testing/my_games/session_20260516_020509/Ziv/responses/response_32.json new file mode 100644 index 0000000000000000000000000000000000000000..27bd5778f13688bd53e590e22416d951b6028cf5 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Ziv/responses/response_32.json @@ -0,0 +1,25 @@ +{ + "request_number": 32, + "timestamp": "2026-05-16T02:35:23.055812", + "player_name": "Ziv", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"Shon is offering 1 Wheat for 1 Brick. I currently have 1 Wood, 1 Brick, and 1 Wheat. While my Wheat 9 is blocked by the robber, I just received this Brick from the roll of 6 (Hex 5). Both Shon and Hadar are leading with 4 VP, while I have 3. Giving Shon a Brick right now likely helps him build a road or settlement, further increasing his lead. I need to keep my Brick so I only need a Sheep to build my next settlement. Trading it for a second Wheat doesn't help me as much as keeping the Brick does.\",\n \"note_to_self\": \"Shon is actively hunting for bricks. I should be careful about trading them to him since he's in the lead. I need to find a way to get a Sheep to build my next settlement.\",\n \"say_outloud\": \"זה באמת מפתה כי ה-9 שלי חסום, אבל אני חייב לשמור על הלבנה הזאת כדי לנסות להתקדם בעצמי. מצטער שון, אולי בהמשך.\",\n \"action\": {\n \"type\": \"trade_reject\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "Shon is offering 1 Wheat for 1 Brick. I currently have 1 Wood, 1 Brick, and 1 Wheat. While my Wheat 9 is blocked by the robber, I just received this Brick from the roll of 6 (Hex 5). Both Shon and Hadar are leading with 4 VP, while I have 3. Giving Shon a Brick right now likely helps him build a road or settlement, further increasing his lead. I need to keep my Brick so I only need a Sheep to build my next settlement. Trading it for a second Wheat doesn't help me as much as keeping the Brick does.", + "note_to_self": "Shon is actively hunting for bricks. I should be careful about trading them to him since he's in the lead. I need to find a way to get a Sheep to build my next settlement.", + "say_outloud": "זה באמת מפתה כי ה-9 שלי חסום, אבל אני חייב לשמור על הלבנה הזאת כדי לנסות להתקדם בעצמי. מצטער שון, אולי בהמשך.", + "action_type": "trade_reject", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1856, + "completion": 231, + "thinking": 0, + "total": 2087 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Ziv/responses/response_33.json b/examples/ai_testing/my_games/session_20260516_020509/Ziv/responses/response_33.json new file mode 100644 index 0000000000000000000000000000000000000000..04b33ab4755aac1ebff8ea4f1c528dcf7eec030f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Ziv/responses/response_33.json @@ -0,0 +1,23 @@ +{ + "request_number": 33, + "timestamp": "2026-05-16T02:36:31.181972", + "player_name": "Ziv", + "type": "final", + "success": true, + "raw_content": "{\"internal_thinking\":\"Shon is right about the bricks, they are the bottleneck right now. He's also eyeing the 10, which makes sense since we both have buildings there, though my city on 41 would benefit way more. He and Hadar are still ahead with 4 points each, and they seem to be playing nice for now despite their history. I need to get that robber off my 9 wheat soon or I'll fall behind. Since he's just ending his turn with general commentary, I'll stay quiet.\",\"note_to_self\":\"Shon is also waiting on the 10 for bricks. Both Shon and Hadar are at 4VP while I'm at 3VP. I must prioritize moving the robber off my 9-Wheat to maximize my city's production.\",\"say_outloud\":\"\"}", + "parsed": { + "internal_thinking": "Shon is right about the bricks, they are the bottleneck right now. He's also eyeing the 10, which makes sense since we both have buildings there, though my city on 41 would benefit way more. He and Hadar are still ahead with 4 points each, and they seem to be playing nice for now despite their history. I need to get that robber off my 9 wheat soon or I'll fall behind. Since he's just ending his turn with general commentary, I'll stay quiet.", + "note_to_self": "Shon is also waiting on the 10 for bricks. Both Shon and Hadar are at 4VP while I'm at 3VP. I must prioritize moving the robber off my 9-Wheat to maximize my city's production.", + "say_outloud": "" + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1786, + "completion": 169, + "thinking": 0, + "total": 1955 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Ziv/responses/response_34.json b/examples/ai_testing/my_games/session_20260516_020509/Ziv/responses/response_34.json new file mode 100644 index 0000000000000000000000000000000000000000..b88d1cd57b0fe8a03af7d1c1a1baec4055da1693 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Ziv/responses/response_34.json @@ -0,0 +1,25 @@ +{ + "request_number": 34, + "timestamp": "2026-05-16T02:36:48.009902", + "player_name": "Ziv", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I currently have 3 victory points and I'm trailing behind Hadar and Shon who both have 4. My city at node 41 is partially blocked because the robber is on hex 14 (Wheat 9), which is a major source of income for me. I have no development cards to play, so my only option is to roll the dice and hope for a number that benefits me (like a 10 for bricks or a 5 for ore) or a 7 to move that robber.\",\n \"note_to_self\": \"I need to prioritize getting the robber off hex 14 to restore my wheat production from the city at node 41. Shon and Hadar are still cooperating, so I need to be careful with trades.\",\n \"say_outloud\": \"יאללה, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה למשהו טוב שיזיז קצת את העניינים.\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "I currently have 3 victory points and I'm trailing behind Hadar and Shon who both have 4. My city at node 41 is partially blocked because the robber is on hex 14 (Wheat 9), which is a major source of income for me. I have no development cards to play, so my only option is to roll the dice and hope for a number that benefits me (like a 10 for bricks or a 5 for ore) or a 7 to move that robber.", + "note_to_self": "I need to prioritize getting the robber off hex 14 to restore my wheat production from the city at node 41. Shon and Hadar are still cooperating, so I need to be careful with trades.", + "say_outloud": "יאללה, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה למשהו טוב שיזיז קצת את העניינים.", + "action_type": "roll_dice", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1922, + "completion": 199, + "thinking": 0, + "total": 2121 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Ziv/responses/response_35.json b/examples/ai_testing/my_games/session_20260516_020509/Ziv/responses/response_35.json new file mode 100644 index 0000000000000000000000000000000000000000..957d942b235d1e253fbffff3c4b3ddc74fa30a56 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Ziv/responses/response_35.json @@ -0,0 +1,28 @@ +{ + "request_number": 35, + "timestamp": "2026-05-16T02:37:59.955488", + "player_name": "Ziv", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"The dice roll was 9, which corresponds to Hex 14 (Wheat) and Hex 18 (Wheat). My city is at node 41, adjacent to Hex 14, but the robber is currently blocking it, so I didn't receive any wheat from this roll. I currently have 1 Wood, 1 Brick, and 1 Wheat. My goal is to expand towards sheep production since I have none. Node 5 (Wood 4, Sheep 5) is an excellent candidate and is only one road away from my existing road network at node 13. I will use my Wood and Brick to build a road from node 13 to node 5. This will set me up to build a settlement there as soon as I acquire the necessary resources (1 Wood, 1 Brick, 1 Wheat, 1 Sheep).\",\n \"note_to_self\": \"The robber on hex 14 is significantly hindering my wheat production from the city at node 41. I need to prioritize getting a Knight or rolling a 7 to move it. My next goal is to secure sheep production at node 5.\",\n \"say_outloud\": \"מבאס שה-9 חסום, ממש בניתי על החיטה מהעיר. אני אבנה דרך בינתיים ונראה מה יהיה.\",\n \"action\": {\n \"type\": \"build_road\",\n \"parameters\": \"{\\\"from\\\": 13, \\\"to\\\": 5}\"\n }\n}", + "parsed": { + "internal_thinking": "The dice roll was 9, which corresponds to Hex 14 (Wheat) and Hex 18 (Wheat). My city is at node 41, adjacent to Hex 14, but the robber is currently blocking it, so I didn't receive any wheat from this roll. I currently have 1 Wood, 1 Brick, and 1 Wheat. My goal is to expand towards sheep production since I have none. Node 5 (Wood 4, Sheep 5) is an excellent candidate and is only one road away from my existing road network at node 13. I will use my Wood and Brick to build a road from node 13 to node 5. This will set me up to build a settlement there as soon as I acquire the necessary resources (1 Wood, 1 Brick, 1 Wheat, 1 Sheep).", + "note_to_self": "The robber on hex 14 is significantly hindering my wheat production from the city at node 41. I need to prioritize getting a Knight or rolling a 7 to move it. My next goal is to secure sheep production at node 5.", + "say_outloud": "מבאס שה-9 חסום, ממש בניתי על החיטה מהעיר. אני אבנה דרך בינתיים ונראה מה יהיה.", + "action_type": "build_road", + "parameters": { + "from": 13, + "to": 5 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 11188, + "completion": 272, + "thinking": 0, + "total": 13051 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/Ziv/responses/response_36.json b/examples/ai_testing/my_games/session_20260516_020509/Ziv/responses/response_36.json new file mode 100644 index 0000000000000000000000000000000000000000..38c916b666f31542ea37c3bf1014e3f9c9b4f546 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_020509/Ziv/responses/response_36.json @@ -0,0 +1,25 @@ +{ + "request_number": 36, + "timestamp": "2026-05-16T02:39:04.601912", + "player_name": "Ziv", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"The dice roll was a 9, which would have been perfect for my city at node 41 (Wheat 9), but the robber is currently blocking it. I only have 1 Wheat and no other resources, so I cannot build a settlement, a city, or buy a development card. Shon has plenty of Wheat (4), so he won't trade for mine, and Hadar already mentioned she is saving her Brick for her own settlement. Since I have no viable trades or building options, the best move is to end my turn and hope for a 5 (which would give me 2 Ore and 1 Sheep) or a 10 (2 Bricks) to help me progress toward my next settlement at node 5 or a development card to move the robber.\",\n \"note_to_self\": \"I am currently resource-poor after building the road to node 5. I desperately need to move the robber off hex 14 to regain my Wheat production. A roll of 5 is my best-case scenario right now, as it provides the Ore and Sheep needed for a development card (Knight).\",\n \"say_outloud\": \"נו באמת, ה-9 הזה חסום ודווקא עכשיו הוא יוצא. אין לי כל כך מה לעשות כרגע כשהחיטה שלי תקועה. מסיים תור ונקווה לטוב בסיבוב הבא.\",\n \"action\": {\n \"type\": \"end_turn\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "The dice roll was a 9, which would have been perfect for my city at node 41 (Wheat 9), but the robber is currently blocking it. I only have 1 Wheat and no other resources, so I cannot build a settlement, a city, or buy a development card. Shon has plenty of Wheat (4), so he won't trade for mine, and Hadar already mentioned she is saving her Brick for her own settlement. Since I have no viable trades or building options, the best move is to end my turn and hope for a 5 (which would give me 2 Ore and 1 Sheep) or a 10 (2 Bricks) to help me progress toward my next settlement at node 5 or a development card to move the robber.", + "note_to_self": "I am currently resource-poor after building the road to node 5. I desperately need to move the robber off hex 14 to regain my Wheat production. A roll of 5 is my best-case scenario right now, as it provides the Ore and Sheep needed for a development card (Knight).", + "say_outloud": "נו באמת, ה-9 הזה חסום ודווקא עכשיו הוא יוצא. אין לי כל כך מה לעשות כרגע כשהחיטה שלי תקועה. מסיים תור ונקווה לטוב בסיבוב הבא.", + "action_type": "end_turn", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 4864, + "completion": 288, + "thinking": 0, + "total": 5311 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/agent_memories.json b/examples/ai_testing/my_games/session_20260516_020509/agent_memories.json index 39783ec64b2d4143f7305bb44d3d910c87c41fda..361913471e70be7acaf55c3e5194cd1b40b01449 100644 --- a/examples/ai_testing/my_games/session_20260516_020509/agent_memories.json +++ b/examples/ai_testing/my_games/session_20260516_020509/agent_memories.json @@ -1,6 +1,6 @@ { "Hadar": { - "note_to_self": "Ziv is blocked on 9 (Wheat) where he has a city. Shon gained wheat from his settlement on 18. I still need Wheat and Sheep for my next settlement at 35.", + "note_to_self": "I have the resources for a settlement at node 35. If I roll a 7, I should move the robber to Hex 18 (Shon's Wheat 9) to slow him down, as he's currently the only one benefiting from 9s.", "long_term_summary": null, "recent_notes": [ { @@ -214,14 +214,78 @@ { "note": "Ziv is blocked on 9 (Wheat) where he has a city. Shon gained wheat from his settlement on 18. I still need Wheat and Sheep for my next settlement at 35.", "timestamp": 1778887413.8396971 + }, + { + "note": "Accepted Ziv's trade (1 sheep for 1 wood). I now have 1 wood and 1 sheep. I still need brick and wheat for the settlement at 35.", + "timestamp": 1778887471.9689848 + }, + { + "note": "I have Wood and Sheep. I need Brick and Wheat for my next settlement at 35. Ziv is trying to find bricks; Shon has brick production at 18 now.", + "timestamp": 1778887543.0089214 + }, + { + "note": "זיו נואש להזיז את השודד מה-9 או להשיג משאבים בדרכים אחרות. שון הוא כרגע הספק היחיד של לבנים על הלוח. אני צריכה חיטה ולבנה ליישוב ב-35.", + "timestamp": 1778887596.1733131 + }, + { + "note": "The robber is currently blocking Ziv (node 41) and Shon (node 43) on the Wheat 9 hex. This is advantageous for me as it slows down their production while I aim for node 35. I still need Brick and Wheat.", + "timestamp": 1778887629.6627624 + }, + { + "note": "Shon has Wheat and is a potential source for it. Nobody currently has Brick in hand, so I'll need to wait for a 6 or 10 to roll or use my 3:1 port at node 9 in a future turn.", + "timestamp": 1778887691.6710799 + }, + { + "note": "Ziv has Wheat and needs Brick. Shon is holding onto Wheat. I need to keep an eye on Brick production (6, 10) to get my settlement at 35.", + "timestamp": 1778887746.298406 + }, + { + "note": "Shon is holding 2 Wheat and seems to be planning something. I need to get Brick and Wheat for the settlement at 35. Node 35 is the best spot available with 9 pips (Sheep 11, Wheat 6, Ore 3).", + "timestamp": 1778887858.9563825 + }, + { + "note": "I am at node 35 and just need a Brick to settle. Ziv and Shon are blocked by the robber on the Wheat 9 hex, which is good for me. I should keep an eye on Brick production (6, 10) to see when they might have some to trade, or wait for my own production.", + "timestamp": 1778887954.5399597 + }, + { + "note": "Ziv just got a brick from the 6 roll (Hex 5). I need a brick for my settlement at node 35, so I should keep an eye on Ziv's hand.", + "timestamp": 1778888006.573965 + }, + { + "note": "I have the resources for a settlement at node 35 (Wh, B, W, S). I must protect this brick at all costs since it's my only way to expand right now. Shon is looking for bricks, and Ziv likely has one too from the 6 roll.", + "timestamp": 1778888052.104777 + }, + { + "note": "I have the full set of resources (Wh, B, W, S) for the settlement at node 35. Ziv is holding onto his brick despite the wheat shortage.", + "timestamp": 1778888138.4482148 + }, + { + "note": "I have the resources for node 35. Shon is desperate for bricks (needs 10s to roll). Ziv is also holding a brick.", + "timestamp": 1778888188.466231 + }, + { + "note": "The 9 roll was wasted for me and Ziv due to the robber on Hex 14; only Shon benefited.", + "timestamp": 1778888225.8447466 + }, + { + "note": "Shon is the only one benefiting from 9 rolls because hex 14 is blocked. Ziv and I are both losing out on wheat.", + "timestamp": 1778888296.6728487 + }, + { + "note": "Shon is accumulating wheat from the unblocked 9. I have enough for a settlement at node 35 (Wh, B, W, S).", + "timestamp": 1778888362.3485034 + }, + { + "note": "I have the resources for a settlement at node 35. If I roll a 7, I should move the robber to Hex 18 (Shon's Wheat 9) to slow him down, as he's currently the only one benefiting from 9s.", + "timestamp": 1778888394.7331595 } ], "compaction_count": 0, - "last_updated": "2026-05-16T02:23:33.839697", + "last_updated": "2026-05-16T02:39:54.733160", "long_term_updated": null }, "Shon": { - "note_to_self": "Ziv's Wheat 9 (Hex 14) is still blocked by Hadar's robber. I am benefiting from the 9 on Hex 18. Ziv is getting increasingly frustrated with Hadar's block.", + "note_to_self": "Ziv and Hadar are both blocked on the wheat 9 (Hex 14). I am currently the only one producing wheat on 9s (Hex 18). I have 4 wheat and should look to use it for a city or trade before the robber is moved to my hex.", "long_term_summary": null, "recent_notes": [ { @@ -431,14 +495,74 @@ { "note": "Ziv's Wheat 9 (Hex 14) is still blocked by Hadar's robber. I am benefiting from the 9 on Hex 18. Ziv is getting increasingly frustrated with Hadar's block.", "timestamp": 1778887412.467793 + }, + { + "note": "Hadar and Ziv traded wood for sheep. Ziv is trying to expand to overcome the robber on his wheat 9. Hadar is accumulating resources for her next settlement or development card.", + "timestamp": 1778887484.717726 + }, + { + "note": "Ziv is desperate for bricks to expand away from the blocked wheat 9. Hadar and I are both currently low on bricks in hand.", + "timestamp": 1778887559.1945827 + }, + { + "note": "Ziv is frustrated with Hadar's block on the 9-Wheat. I gained 2 Wheat from that 9 roll. I have a strong brick income potential on 10 that the others seem to be overlooking.", + "timestamp": 1778887602.3106582 + }, + { + "note": "Hadar is looking for Wheat and Bricks but got Wood and Sheep on this roll. Ziv is still stuck with low resources due to the blocked 9.", + "timestamp": 1778887643.8963673 + }, + { + "note": "I have strong Brick income on 10 and Wheat on 9/6. I need to secure a Wood source or trade for it soon to keep expanding.", + "timestamp": 1778887716.16717 + }, + { + "note": "Hadar is desperate for wheat. Ziv is protecting his last wheat since the 9 is blocked. I have a strong brick income potential on 10 that I should leverage soon.", + "timestamp": 1778887786.8813925 + }, + { + "note": "Accepted a trade with Hadar (1 Wood for 1 Wheat). I need to focus on getting Bricks next to utilize the Wood for a road/settlement. Node 30 gives me access to Brick on 10.", + "timestamp": 1778887883.1566818 + }, + { + "note": "I control the Brick 10s (Node 30). Hadar and Ziv are struggling for Brick, which gives me a major advantage if 10 rolls.", + "timestamp": 1778887970.2157073 + }, + { + "note": "I control the Brick 10s (Node 30 and 18). Hadar and Ziv are struggling for Brick, which gives me a major advantage if 10 rolls. I should look to trade brick for ore or wheat if I get a surplus.", + "timestamp": 1778887991.1948886 + }, + { + "note": "I am looking to expand from node 43 towards node 45 to secure more Ore and Wheat. I need to keep an eye on Ziv's progress near node 32.", + "timestamp": 1778888031.3822136 + }, + { + "note": "Ziv's Wheat 9 is blocked by the robber. He just got a Brick from the 6 roll. He is the best target for a Wheat-for-Brick trade. I am focusing on expansion toward nodes 35/45 to secure Ore income.", + "timestamp": 1778888101.6166432 + }, + { + "note": "I need Brick (10) or Ore (5) to progress. I'm aiming for node 45 or 35 to secure more Ore income. Ziv and Hadar are currently hoarding Bricks.", + "timestamp": 1778888174.7482786 + }, + { + "note": "The 9 roll only benefited me (Hex 18) while Ziv and Hadar are blocked on Hex 14. This is a good position for me to accumulate wheat for future trades or cities.", + "timestamp": 1778888226.2477727 + }, + { + "note": "Ziv is feeling the pressure of the robber on hex 14. Since I'm the only one getting resources on 9 (hex 18), I have a temporary monopoly on new wheat production.", + "timestamp": 1778888297.0733364 + }, + { + "note": "Ziv and Hadar are both blocked on the wheat 9 (Hex 14). I am currently the only one producing wheat on 9s (Hex 18). I have 4 wheat and should look to use it for a city or trade before the robber is moved to my hex.", + "timestamp": 1778888364.5193105 } ], "compaction_count": 0, - "last_updated": "2026-05-16T02:23:32.467793", + "last_updated": "2026-05-16T02:39:24.519310", "long_term_updated": null }, "Ziv": { - "note_to_self": "Hadar is blocking my Wheat 9 production. I need to move the robber as soon as I roll a 7 or get a knight. My expansion target is node 33 and then 35 for better wheat and ore production.", + "note_to_self": "I am currently resource-poor after building the road to node 5. I desperately need to move the robber off hex 14 to regain my Wheat production. A roll of 5 is my best-case scenario right now, as it provides the Ore and Sheep needed for a development card (Knight).", "long_term_summary": null, "recent_notes": [ { @@ -628,10 +752,66 @@ { "note": "Hadar is blocking my Wheat 9 production. I need to move the robber as soon as I roll a 7 or get a knight. My expansion target is node 33 and then 35 for better wheat and ore production.", "timestamp": 1778887453.1025827 + }, + { + "note": "Hadar is blocking my Wheat 9 production at hex 14. I need to move the robber to her best hex (maybe hex 5 or 8 if I get the chance) to slow her down. My immediate goal is reaching node 33 for the Wheat 6/9 combo.", + "timestamp": 1778887525.7189078 + }, + { + "note": "Hadar is still blocking my Wheat 9 production at hex 14. I need to move the robber as soon as possible. My next goal remains reaching node 33 for the Wheat 6/9 combo, but I desperately need Brick production, which I might get if a 6 rolls (node 12) or a 10 rolls (node 41).", + "timestamp": 1778887581.4243293 + }, + { + "note": "Hadar got Wood and Sheep from the 4 roll. She is still blocking my Wheat 9. I need to move that robber to her most productive hex (maybe the 6 or 8) as soon as I can to even the field.", + "timestamp": 1778887646.043561 + }, + { + "note": "Hadar is actively seeking wheat; Shon is hoarding his. Both are at 4 VP while I'm at 3.", + "timestamp": 1778887730.9843888 + }, + { + "note": "Hadar is trying to trade for my limited wheat while my 9 is blocked. I must prioritize moving the robber before trading away my last wheat.", + "timestamp": 1778887770.761446 + }, + { + "note": "Hadar and Shon are cooperating now despite their past. They are both leading with 4VP. I need to break that Wheat 9 blockade soon.", + "timestamp": 1778887896.4000978 + }, + { + "note": "הדר ושון משתפים פעולה במסחר למרות ההיסטוריה ביניהם. שניהם מובילים עם 4 נקודות. אני חייב לשבור את חסימת החיטה ב-9 בהקדם.", + "timestamp": 1778887973.625878 + }, + { + "note": "קיבלתי לבנה מה-6. השודד ב-14 עדיין חוסם לי את העיר ב-41. שון והדר עדיין מובילים עם 4 נקודות.", + "timestamp": 1778888014.0778422 + }, + { + "note": "Shon is hunting for bricks to probably build a road or settlement. I need to keep mine to catch up.", + "timestamp": 1778888068.4486108 + }, + { + "note": "Shon is actively hunting for bricks. I should be careful about trading them to him since he's in the lead. I need to find a way to get a Sheep to build my next settlement.", + "timestamp": 1778888123.0578098 + }, + { + "note": "Shon is also waiting on the 10 for bricks. Both Shon and Hadar are at 4VP while I'm at 3VP. I must prioritize moving the robber off my 9-Wheat to maximize my city's production.", + "timestamp": 1778888191.1837692 + }, + { + "note": "I need to prioritize getting the robber off hex 14 to restore my wheat production from the city at node 41. Shon and Hadar are still cooperating, so I need to be careful with trades.", + "timestamp": 1778888208.0123622 + }, + { + "note": "The robber on hex 14 is significantly hindering my wheat production from the city at node 41. I need to prioritize getting a Knight or rolling a 7 to move it. My next goal is to secure sheep production at node 5.", + "timestamp": 1778888279.9592094 + }, + { + "note": "I am currently resource-poor after building the road to node 5. I desperately need to move the robber off hex 14 to regain my Wheat production. A roll of 5 is my best-case scenario right now, as it provides the Ore and Sheep needed for a development card (Knight).", + "timestamp": 1778888344.6037004 } ], "compaction_count": 0, - "last_updated": "2026-05-16T02:24:13.102583", + "last_updated": "2026-05-16T02:39:04.603700", "long_term_updated": null } } \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/chat_history.json b/examples/ai_testing/my_games/session_20260516_020509/chat_history.json index 451b6c4591dcbc3294858647817a086afc49b934..65e0ea07f816f0ae05f8ad3ea9b04870b9cbf8f9 100644 --- a/examples/ai_testing/my_games/session_20260516_020509/chat_history.json +++ b/examples/ai_testing/my_games/session_20260516_020509/chat_history.json @@ -779,6 +779,162 @@ "from": "Ziv", "to": "all", "message": "הדר, ה-9 הזה שחסמת לי באמת חונק את המשחק. יש לך אולי עץ מיותר? אני מוכן לתת כבשה בתמורה, אולי זה יעזור לי לזוז קצת למקום אחר." + }, + { + "timestamp": "2026-05-16T02:24:36.279571", + "from": "Hadar", + "to": "all", + "message": "טוב זיו, נשמע הוגן. יש לי מספיק עץ כרגע ואני באמת צריכה כבשה. בוא נסגור." + }, + { + "timestamp": "2026-05-16T02:25:30.410045", + "from": "Ziv", + "to": "all", + "message": "הדר, יש לך אולי לבנה מיותרת? אני יכול לתת חיטה בתמורה. השודד הזה על ה-9 באמת תוקע אותי ומונע ממני להתקדם." + }, + { + "timestamp": "2026-05-16T02:25:47.500969", + "from": "Hadar", + "to": "all", + "message": "הייתי בכיף מביאה לך לבנה אם הייתה לי זיו, אבל באמת שאין לי כרגע." + }, + { + "timestamp": "2026-05-16T02:26:26.013689", + "from": "Ziv", + "to": "all", + "message": "טוב, נראה שכולנו באותה סירה בלי לבנים כרגע. אני אסיים את התור ונקווה שהמספרים הבאים יהיו קצת יותר מוצלחים." + }, + { + "timestamp": "2026-05-16T02:27:13.928816", + "from": "Hadar", + "to": "all", + "message": "טוב, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת בחיטה או לבנים הפעם, אני חייבת להתקדם." + }, + { + "timestamp": "2026-05-16T02:28:16.528690", + "from": "Hadar", + "to": "all", + "message": "שון, רוצה להחליף כבשה בחיטה? יש לך שתיים וזה יכול לעזור לשנינו כרגע." + }, + { + "timestamp": "2026-05-16T02:28:40.220816", + "from": "Shon", + "to": "all", + "message": "הצעה הוגנת הדר, אבל אני שומר את החיטה לסיבוב הבא, אני חייב אותה לתוכניות שלי. אולי בפעם אחרת." + }, + { + "timestamp": "2026-05-16T02:29:10.741829", + "from": "Hadar", + "to": "all", + "message": "זיו, ראיתי שאתה מחפש לבנים ואין לי, אבל אולי תרצה כבשה בתמורה לחיטה? זה יכול לעזור לך להתקדם לכיוון אחר בינתיים." + }, + { + "timestamp": "2026-05-16T02:29:35.233388", + "from": "Ziv", + "to": "all", + "message": "הדר, הייתי שמח לעזור אבל החיטה הזאת היא היחידה שיש לי כרגע, וה-9 שלי עדיין חסום... אני חייב לשמור אותה כדי שיהיה לי סיכוי להתקדם." + }, + { + "timestamp": "2026-05-16T02:31:04.029445", + "from": "Hadar", + "to": "all", + "message": "שון, אולי תרצה עץ בתמורה לחיטה? ראיתי שאתה שומר אותה, אבל עץ יכול לעזור לך להתקדם בבנייה של הדרכים או היישוב הבא שלך." + }, + { + "timestamp": "2026-05-16T02:31:27.149874", + "from": "Shon", + "to": "all", + "message": "הצעה טובה, הדר. עץ באמת יעזור לי עכשיו לצאת מהתקיעות ולבנות משהו. בואי נסגור על זה." + }, + { + "timestamp": "2026-05-16T02:32:39.813223", + "from": "Hadar", + "to": "all", + "message": "תודה על ההחלפה שון, זה יעזור לי בהמשך. נראה שבאמת אין לבנים לאף אחד כרגע וזה קצת תוקע את כולנו, אז אין לי הרבה מה לעשות. אני אסיים את התור ונקווה שהקוביות יהיו יותר לטובתנו בסיבוב הבא." + }, + { + "timestamp": "2026-05-16T02:32:53.710353", + "from": "Shon", + "to": "all", + "message": "בכיף הדר, מקווה שזה יעזור לשנינו. נראה מה יצא בקוביות עכשיו." + }, + { + "timestamp": "2026-05-16T02:33:15.553271", + "from": "Shon", + "to": "all", + "message": "טוב, בואו נראה אם הקוביות יביאו קצת לבנים לשולחן, נראה שכולם מחכים לזה." + }, + { + "timestamp": "2026-05-16T02:33:38.577182", + "from": "Ziv", + "to": "all", + "message": "לפחות הלבנים הגיעו למישהו, תודה על ה-6 הזה." + }, + { + "timestamp": "2026-05-16T02:33:56.104549", + "from": "Shon", + "to": "all", + "message": "הדר, זיו, למישהו יש לבנה פנויה להחלפה? אני יכול להציע חיטה בתמורה, נראה לי שזה יכול לעזור לכם." + }, + { + "timestamp": "2026-05-16T02:34:16.284317", + "from": "Hadar", + "to": "all", + "message": "מצטערת שון, הלבנה הזאת היא בדיוק מה שהייתי צריכה בשביל היישוב הבא שלי. חיכיתי לה הרבה זמן!" + }, + { + "timestamp": "2026-05-16T02:34:33.180633", + "from": "Ziv", + "to": "all", + "message": "מצטער שון, גם אני חייב לשמור את הלבנה הזאת כדי להתקדם." + }, + { + "timestamp": "2026-05-16T02:35:06.146593", + "from": "Shon", + "to": "all", + "message": "זיו, ראיתי שה-9 שלך חסום וחסרה לך חיטה. רוצה להחליף את הלבנה שקיבלת בחיטה שלי? זה יעזור לך להתקדם בינתיים." + }, + { + "timestamp": "2026-05-16T02:35:27.727867", + "from": "Ziv", + "to": "all", + "message": "זה באמת מפתה כי ה-9 שלי חסום, אבל אני חייב לשמור על הלבנה הזאת כדי לנסות להתקדם בעצמי. מצטער שון, אולי בהמשך." + }, + { + "timestamp": "2026-05-16T02:36:18.999489", + "from": "Shon", + "to": "all", + "message": "טוב, נראה שהלבנים באמת יקרות מדי כרגע וכולם שומרים אותן לעצמם. אני אסיים את התור ונקווה שה-10 יתחיל לעבוד בקרוב." + }, + { + "timestamp": "2026-05-16T02:36:52.418524", + "from": "Ziv", + "to": "all", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה למשהו טוב שיזיז קצת את העניינים." + }, + { + "timestamp": "2026-05-16T02:38:04.285200", + "from": "Ziv", + "to": "all", + "message": "מבאס שה-9 חסום, ממש בניתי על החיטה מהעיר. אני אבנה דרך בינתיים ונראה מה יהיה." + }, + { + "timestamp": "2026-05-16T02:38:21.074379", + "from": "Hadar", + "to": "all", + "message": "לגמרי, ה-9 הזה חסום לשנינו. בינתיים רק שון חוגג עליו." + }, + { + "timestamp": "2026-05-16T02:39:09.507195", + "from": "Ziv", + "to": "all", + "message": "נו באמת, ה-9 הזה חסום ודווקא עכשיו הוא יוצא. אין לי כל כך מה לעשות כרגע כשהחיטה שלי תקועה. מסיים תור ונקווה לטוב בסיבוב הבא." + }, + { + "timestamp": "2026-05-16T02:39:59.428456", + "from": "Hadar", + "to": "all", + "message": "טוב, בואו נראה מה הקוביות יגידו. שון, אתה באמת חוגג על ה-9 הזה בזמן שזיו תקוע, אולי הגיע הזמן שהמזל יתהפך קצת." } ] } \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_020509/tool_executions.json b/examples/ai_testing/my_games/session_20260516_020509/tool_executions.json index dc8079fcab5a56d2f202d18edb7aa0573535dbdb..9fd41e98d2381958fcf80d70714a9b6867887456 100644 --- a/examples/ai_testing/my_games/session_20260516_020509/tool_executions.json +++ b/examples/ai_testing/my_games/session_20260516_020509/tool_executions.json @@ -4256,5 +4256,3225 @@ } } ] + }, + { + "timestamp": "2026-05-16T02:24:56.430849", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.21, + "tokens": { + "input": 35, + "output": 387, + "total": 422 + }, + "calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "I'm looking for expansion options from my city at 41. I see node 40 is a Wood port and might be reachable.", + "from_node": 41 + }, + "result": { + "llm_reasoning": "I'm looking for expansion options from my city at 41. I see node 40 is a Wood port and might be reachable.", + "from_node": 41, + "total_directions": 3, + "paths": [ + { + "direction": 42, + "depth_1": { + "node_id": 42, + "resources": { + "Wheat": [ + 9, + 9 + ], + "Ore": [ + 5 + ] + }, + "total_pips": 12, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 43, + "total_pips": 13, + "port": null, + "can_build": false + }, + { + "node_id": 50, + "total_pips": 8, + "port": "?3", + "can_build": false + } + ], + "best_node": 43, + "best_pips": 13 + }, + "highlights": [ + "High-value node at depth 1", + "High-value node at depth 2 (node 43, 13 pips)", + "Port (?3) at depth 2 (node 50)" + ], + "score": 20.0 + }, + { + "direction": 40, + "depth_1": { + "node_id": 40, + "resources": { + "Ore": [ + 5 + ], + "Brick": [ + 10 + ] + }, + "total_pips": 7, + "port": "W2", + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 39, + "total_pips": 3, + "port": null, + "can_build": true + }, + { + "node_id": 48, + "total_pips": 4, + "port": "W2", + "can_build": true + } + ], + "best_node": 48, + "best_pips": 4 + }, + "highlights": [ + "Port (W2) at depth 1", + "Port (W2) at depth 2 (node 48)" + ], + "score": 13.5 + }, + { + "direction": 31, + "depth_1": { + "node_id": 31, + "resources": { + "Wheat": [ + 9 + ], + "Brick": [ + 10 + ], + "Wood": [ + 11 + ] + }, + "total_pips": 9, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 30, + "total_pips": 8, + "port": null, + "can_build": false + }, + { + "node_id": 32, + "total_pips": 6, + "port": null, + "can_build": true + } + ], + "best_node": 30, + "best_pips": 8 + }, + "highlights": [], + "score": 13.0 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.13, + "tokens": { + "input": 35, + "output": 387, + "total": 422 + } + } + ] + }, + { + "timestamp": "2026-05-16T02:25:58.679347", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.2, + "tokens": { + "input": 47, + "output": 380, + "total": 427 + }, + "calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "I'm currently at node 32 with a road. I want to see if expanding towards node 33 or node 21 is better for my next settlement. Node 33 was my previous target.", + "from_node": 32 + }, + "result": { + "llm_reasoning": "I'm currently at node 32 with a road. I want to see if expanding towards node 33 or node 21 is better for my next settlement. Node 33 was my previous target.", + "from_node": 32, + "total_directions": 3, + "paths": [ + { + "direction": 33, + "depth_1": { + "node_id": 33, + "resources": { + "Wheat": [ + 6, + 9 + ] + }, + "total_pips": 9, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 34, + "total_pips": 7, + "port": null, + "can_build": true + }, + { + "node_id": 43, + "total_pips": 13, + "port": null, + "can_build": false + } + ], + "best_node": 43, + "best_pips": 13 + }, + "highlights": [ + "High-value node at depth 2 (node 43, 13 pips)" + ], + "score": 15.5 + }, + { + "direction": 31, + "depth_1": { + "node_id": 31, + "resources": { + "Wheat": [ + 9 + ], + "Brick": [ + 10 + ], + "Wood": [ + 11 + ] + }, + "total_pips": 9, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 30, + "total_pips": 8, + "port": null, + "can_build": false + }, + { + "node_id": 41, + "total_pips": 11, + "port": null, + "can_build": false + } + ], + "best_node": 41, + "best_pips": 11 + }, + "highlights": [], + "score": 14.5 + }, + { + "direction": 21, + "depth_1": { + "node_id": 21, + "resources": { + "Wood": [ + 11 + ], + "Brick": [ + 6 + ] + }, + "total_pips": 7, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 20, + "total_pips": 12, + "port": null, + "can_build": false + }, + { + "node_id": 22, + "total_pips": 7, + "port": null, + "can_build": false + } + ], + "best_node": 20, + "best_pips": 12 + }, + "highlights": [ + "High-value node at depth 2 (node 20, 12 pips)" + ], + "score": 13.0 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.13, + "tokens": { + "input": 47, + "output": 380, + "total": 427 + } + } + ] + }, + { + "timestamp": "2026-05-16T02:27:32.962327", + "total_calls": 2, + "successful": 2, + "failed": 0, + "total_time_ms": 0.3, + "tokens": { + "input": 69, + "output": 199, + "total": 268 + }, + "calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "node_id": 35, + "reasoning": "I have a road leading to node 35 and want to verify its resource yield before committing to building there." + }, + "result": { + "node_id": 35, + "exists": true, + "resources": { + "Sheep": [ + 11 + ], + "Wheat": [ + 6 + ], + "Ore": [ + 3 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 11, + "pips": 2 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + } + ], + "total_pips": 9, + "port": null, + "neighbors": [ + 34, + 36, + 45 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": true, + "blocked_reason": null, + "llm_reasoning": "I have a road leading to node 35 and want to verify its resource yield before committing to building there." + }, + "success": true, + "error": null, + "execution_time_ms": 0.07, + "tokens": { + "input": 34, + "output": 134, + "total": 168 + } + }, + { + "id": "call_2", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Searching for high-yield nodes, specifically looking for Brick and Wheat to complement my current production.", + "min_pips": 10 + }, + "result": { + "llm_reasoning": "Searching for high-yield nodes, specifically looking for Brick and Wheat to complement my current production.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 0, + "nodes": [] + }, + "success": true, + "error": null, + "execution_time_ms": 0.15, + "tokens": { + "input": 35, + "output": 65, + "total": 100 + } + } + ] + }, + { + "timestamp": "2026-05-16T02:30:27.032918", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.45, + "tokens": { + "input": 131, + "output": 839, + "total": 970 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "אני בודקת אם יש מיקומים טובים יותר ליישוב מאשר נקודה 35, כדי לתכנן את הצעדים הבאים שלי בצורה אופטימלית." + }, + "result": { + "llm_reasoning": "אני בודקת אם יש מיקומים טובים יותר ליישוב מאשר נקודה 35, כדי לתכנן את הצעדים הבאים שלי בצורה אופטימלית.", + "query": { + "min_pips": 0, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 23, + "nodes": [ + { + "node_id": 35, + "resources": { + "Sheep": [ + 11 + ], + "Wheat": [ + 6 + ], + "Ore": [ + 3 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 11, + "pips": 2 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + } + ], + "total_pips": 9, + "port": null, + "neighbors": [ + 34, + 36, + 45 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 45, + "resources": { + "Ore": [ + 2 + ], + "Sheep": [ + 11 + ], + "Wheat": [ + 6 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + 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{ + "node_id": 16, + "resources": { + "Wheat": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], + "total_pips": 5, + "port": "O2", + "neighbors": [ + 15, + 26 + ], + "score": 8.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 34, + "resources": { + "Wheat": [ + 6 + ], + "Ore": [ + 3 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + } + ], + "total_pips": 7, + "port": null, + "neighbors": [ + 33, + 35, + 23 + ], + "score": 8.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 37, + "resources": { + "Sheep": [ + 11, + 4 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 11, + "pips": 2 + }, + { + "type": "Sheep", + "number": 4, + "pips": 3 + } + ], + "total_pips": 5, + "port": "?3", + "neighbors": [ + 36, + 38, + 47 + ], + "score": 8.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 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Ziv's city at 41 is producing heavily from the 10 (Brick) and 9 (Wheat). I need to block Hex 13 or 14 soon. My expansion towards node 11 is blocked by Ziv, so I should look towards node 21 or 36 next.", + "long_term_summary": null, + "recent_notes": [ + { + "note": "Placed first settlement on Node 20 (W11, B6, S8). I should aim for Ore and Wheat in my second placement to balance my economy for cities and development cards.", + "timestamp": 1778888514.031614 + }, + { + "note": "I am currently very strong in Wood, Brick, and Sheep. My second settlement MUST prioritize Wheat and Ore to ensure I can build cities and buy development cards. Node 10 is a good expansion point for yield, and Node 9 offers a 3:1 port which will be vital given my resource imbalance.", + "timestamp": 1778888514.035871 + }, + { + "note": "Placed second settlement on Node 25. Now I have access to all resources. Focus on getting a city on Node 25 or 20 quickly to boost production.", + "timestamp": 1778888514.0789285 + }, + { + "note": "Building towards Node 24 to secure more Wood production. I should also keep an eye on the 3:1 port at Node 9 near my first settlement, as I have a road already pointing towards it (at Node 10).", + "timestamp": 1778888514.0838609 + }, + { + "note": "I need to focus on getting more Wood and Brick to expand towards the 3:1 port at node 9 or to connect my settlements. Node 24 is also a priority to secure more production.", + "timestamp": 1778888514.08944 + }, + { + "note": "I was the only player to benefit from the roll of 8. I still need to prioritize Wood and Brick for my next road and settlement. Node 14 is the best production expansion, while Node 9 provides a vital 3:1 port.", + "timestamp": 1778888514.0947225 + }, + { + "note": "I have a Road Building card. Next turn, I should use it to place roads from Node 24 to Node 14 and possibly from Node 10 to Node 9. Node 14 is a priority for its high Wood and Wheat yield.", + "timestamp": 1778888514.0997777 + }, + { + "note": "The robber is on my 6-Brick. I need to get a Knight or roll a 7 to move it. My Road Building card will be used to target Node 14 and Node 9.", + "timestamp": 1778888514.1584756 + }, + { + "note": "Moved the robber to Hex 15 to block Shon's Wheat 6. I have a Road Building card that I should use this turn to expand towards Node 14 and Node 9 as planned.", + "timestamp": 1778888514.1639414 + }, + { + "note": "Placed roads to nodes 14 and 9 using Road Building. Node 14 is the next priority for a settlement to boost Wood and Wheat production. I need 1 Wood and 1 Brick/Wheat/Sheep (already have the latter) to build it.", + "timestamp": 1778888514.169569 + }, + { + "note": "I am 1 Wood away from building a settlement on Node 14. Shon and Ziv are currently low on resources, so trading for Wood is not an option. I need to keep an eye on the dice rolls for Wood (3, 4, 11, 12) or try to get more resources for a bank trade.", + "timestamp": 1778888524.1936069 + }, + { + "note": "Ziv is looking for bricks. I need to hold onto mine for the settlement at Node 14. I still need 1 Wood to complete the requirements for that settlement.", + "timestamp": 1778888537.255596 + }, + { + "note": "I need 1 Wood to build a settlement at Node 14. Node 9 is also a key target for the 3:1 port. Keep an eye on Ziv's progress towards Node 13 and 14.", + "timestamp": 1778888541.7209415 + }, + { + "note": "I am still 1 Wood away from the settlement at Node 14. Shon and Ziv currently have no Wood. I need to watch for rolls of 3, 4, 11, or 12. If I get one more Wheat or Sheep, I can also consider a 4:1 bank trade if necessary, though waiting for the roll is more efficient.", + "timestamp": 1778888546.0271165 + }, + { + "note": "Shon is looking for sheep. Ziv is hoarding ore. I am still 1 Wood away from the settlement at Node 14. I need to watch for rolls of 3, 4, 11, or 12, or wait until I have 5 of a resource to bank-trade.", + "timestamp": 1778888558.5224233 + }, + { + "note": "I have 4 Sheep, which allows for a 4:1 bank trade for Wood if the dice don't go my way. Node 14 is the immediate goal to secure Wood production (Hexes 3 and 6).", + "timestamp": 1778888596.463138 + }, + { + "note": "I am proposing a trade to Ziv to get the Wood needed for a settlement at Node 14. If he accepts, I will have the resources to build immediately. Node 14 is a priority to secure Wood production. If he rejects, I may need to wait for a roll or another sheep to perform a bank trade while still having enough to build.", + "timestamp": 1778888600.6505156 + }, + { + "note": "I bought a development card because I couldn't trade for wood and a bank trade would leave me without the sheep needed for the settlement at Node 14. I still need 1 Wood and 1 Sheep (if I use the bank) or just 1 Wood to build at Node 14. Keep an eye on wood-producing rolls (3, 4, 11).", + "timestamp": 1778888609.9924958 + }, + { + "note": "I am still 1 Wood away from the settlement at Node 14. Ziv has 1 Wood but is unlikely to trade it. I have a hidden Knight card for next turn. I need to watch for rolls of 3, 4, 8, or 11 to get the necessary resources for a settlement or a bank trade.", + "timestamp": 1778888614.6522293 + }, + { + "note": "I have the resources for a settlement at Node 14. Do not trade away the Brick or Wood. Shon is trying to get resources for his own expansion.", + "timestamp": 1778888627.9173434 + }, + { + "note": "I am clearing the Wheat 8 and blocking Ziv's Ore 5. I have exactly the resources needed for the settlement at Node 14. I must build it this turn to win the race against Ziv.", + "timestamp": 1778888661.3806639 + }, + { + "note": "I used the Knight to block Ziv's Ore 5. I have the resources for a settlement at Node 14. I need to build it immediately after rolling to block Ziv's expansion.", + "timestamp": 1778888665.6378906 + }, + { + "note": "Built settlement at Node 14. Next, I should look into getting more Ore to upgrade my settlements to cities, as Ziv is already ahead in that regard. My Wheat 8 is now double-producing if I can get a city there eventually.", + "timestamp": 1778888670.195734 + }, + { + "note": "I am aiming for the 3:1 port at node 9. I need to collect Wood and Brick. Ziv's city at 41 makes him the primary target for the robber if it moves. I should prioritize upgrading node 14 or 25 to a city soon to capitalize on the Wheat 8.", + "timestamp": 1778888674.6924093 + }, + { + "note": "Shon is holding onto wood for a build. I need to secure Wood and Brick to settle node 9 (3:1 port). Ziv's city at 41 is still the biggest threat, but Shon is catching up.", + "timestamp": 1778888683.0081134 + }, + { + "note": "I need a 6 to get the Brick for my next settlement at node 9. Ziv's city at 41 is still blocked by the robber, which is good for me. Shon is also struggling for bricks.", + "timestamp": 1778888703.124422 + }, + { + "note": "Used Knight to block Ziv's brick production on Hex 13 and steal from him. If I get a brick, I'll build at node 9 immediately. If not, I'll try trading sheep for brick with Shon.", + "timestamp": 1778888708.0223353 + }, + { + "note": "Need 1 brick for settlement at node 9. Offering 2 sheep to Shon. If he refuses, I'll try Ziv. Node 9 is the priority for the 3:1 port and sheep production.", + "timestamp": 1778888712.2217402 + }, + { + "note": "Built settlement at node 9. I now have a 3:1 port. Next goal: Upgrade node 14 or 25 to a city to boost wheat production, or expand towards the Brick 6/Wheat 2 area if possible. Keep an eye on Ziv's city at 41.", + "timestamp": 1778888721.1271565 + }, + { + "note": "Blocked Ziv's city on Hex 13 (Brick 10) and stole from him. Shon was also affected, so I need to keep him friendly. My next goal is to collect Wood and Brick to expand roads from node 10 towards node 11 or 21.", + "timestamp": 1778888725.5748842 + }, + { + "note": "I have 0 resources after the 10 roll. Ziv's city at 41 is producing heavily from the 10 (Brick) and 9 (Wheat). I need to block Hex 13 or 14 soon. My expansion towards node 11 is blocked by Ziv, so I should look towards node 21 or 36 next.", + "timestamp": 1778888730.0921335 + } + ], + "compaction_count": 0, + "last_updated": "2026-05-16T02:45:30.092134", + "long_term_updated": null + }, + "Shon": { + "note_to_self": "I am targeting node 18 for my next settlement. It provides 10-Brick and 8-Sheep. I need 1 Brick to build the road from node 19, and then another Wood, Brick, Wheat, and Sheep for the settlement itself. Ziv is the primary source of Bricks right now.", + "long_term_summary": null, + "recent_notes": [ + { + "note": "Hadar has a strong Brick 6/Sheep 8 start. I've taken the highest yield spot (43) which is heavy on Wheat. I must prioritize Wood and Brick in my second placement to ensure I can build roads and expand.", + "timestamp": 1778888514.0409217 + }, + { + "note": "I am extremely heavy on Wheat (13 pips). My next settlement MUST prioritize Wood and Brick to actually build anything, or I'll be forced to rely entirely on the 3:1 port I'm building toward. Node 42 is my next target for Ore.", + "timestamp": 1778888514.0456855 + }, + { + "note": "I've secured a strong Brick source at node 30. My next priority is finding a source of Sheep or reaching the 3:1 port to trade my excess Wheat.", + "timestamp": 1778888514.0688064 + }, + { + "note": "I have a massive surplus of Brick 10. I need to prioritize getting to node 18 for Sheep 8, or finding a 3:1 port quickly to trade away the excess bricks.", + "timestamp": 1778888514.0733953 + }, + { + "note": "I am blocked at nodes 19 and 42. I must build roads through them to reach node 18 (Sheep 8) and node 50 (Ore 5 + 3:1 Port). Node 50 is the priority to handle my Wheat/Brick surplus.", + "timestamp": 1778888514.1059103 + }, + { + "note": "Blocked Hadar and Ziv on Hex 5 (Brick 6). Target Ziv for stealing as he has Ore.", + "timestamp": 1778888514.1123428 + }, + { + "note": "Targeted Ziv for his Ore. Need to keep an eye on Hadar's 'Road Building' dev card.", + "timestamp": 1778888514.1190686 + }, + { + "note": "Building road to node 50 for Ore 5 and 3:1 Port access. Next turn, I need to collect Wood and Wheat/Sheep to build the settlement there.", + "timestamp": 1778888514.1267986 + }, + { + "note": "I am at node 50 with a road. I need Wood, Wheat, and Sheep to build the settlement there. Node 50 is critical for its 3:1 port and Ore 5 production.", + "timestamp": 1778888514.1326618 + }, + { + "note": "I need to reach node 50 for the 3:1 port and Ore. Node 18 is also a target for the Sheep port. I'm short on Sheep and Ore.", + "timestamp": 1778888528.5312479 + }, + { + "note": "Ziv just gained Sheep and Ore from the roll of 5. I need to settle at Node 50 quickly to start collecting Ore and use the 3:1 port. I am currently missing Wood, Wheat, and Sheep for that settlement.", + "timestamp": 1778888533.1819139 + }, + { + "note": "Robber is still on my Wheat 6 (Hex 15). I need to move it as soon as possible to restore my wheat income.", + "timestamp": 1778888550.1265185 + }, + { + "note": "I am one Wood and one Sheep away from settling at Node 50. I have a road there. I need to keep an eye on Ziv's Ore production since he's already at 3 Ore.", + "timestamp": 1778888554.3685427 + }, + { + "note": "Ziv has enough resources for a city (3 Ore, 2 Wheat). I need to settle node 50 quickly to start competing for Ore income. Wood is currently the main bottleneck for everyone.", + "timestamp": 1778888562.4470944 + }, + { + "note": "Wood is the bottleneck for everyone. I need to settle node 50 to get Ore and the 3:1 port. Ziv is close to a city (3 Ore, 2 Wheat).", + "timestamp": 1778888570.899822 + }, + { + "note": "I traded my only Brick for a Sheep. I now have 2 Wheat and 1 Sheep. I need 1 Wood and 1 Brick to settle Node 50. I produce Brick on 10 and Wood on 11.", + "timestamp": 1778888588.1689441 + }, + { + "note": "I need 1 Wood and 1 Brick to settle at Node 50 (Ore 5, Wheat 9, 3:1 Port). The robber is still on Hex 15 blocking my Wheat 6.", + "timestamp": 1778888619.3024395 + }, + { + "note": "I am one Brick away from settling at Node 50. I have the road ready. If the trade for Brick fails, I should try trading with Ziv next turn or hope for a 10 to roll (my Brick source).", + "timestamp": 1778888623.9813795 + }, + { + "note": "I am targeting Node 50 for the Ore and the 3:1 port. Ziv is currently the leader with 3 VP and needs Wheat. If this trade fails, I'll have to wait for a 10 (Brick) or 11 (Wood) roll.", + "timestamp": 1778888631.974214 + }, + { + "note": "I have the road to Node 50 completed. I am missing 1 Brick to settle. Both Hadar and Ziv are hoarding Bricks. I need a 10 to roll or a future trade to secure the settlement. Ziv is the current leader with 3 VP.", + "timestamp": 1778888640.7520058 + }, + { + "note": "I am 1 Brick away from a settlement at node 50 (Ore 5, Wheat 9, 3:1 port). I should try to trade one of my Wheat for a Brick on my turn or Ziv's turn. Hadar is at 3 VP and has good Brick production, so she is a potential trade partner for Brick later.", + "timestamp": 1778888678.5132768 + }, + { + "note": "Still need 1 Brick for the settlement at node 50. Ziv has a city at 41, making him a high-priority target if a 7 is rolled.", + "timestamp": 1778888686.5645893 + }, + { + "note": "Still waiting for a Brick to build at node 50. Both opponents are also low on resources, so I'm not falling behind yet. Node 50 will give me a 3:1 port which will be crucial since my Brick production is currently limited to a 10.", + "timestamp": 1778888690.8304765 + }, + { + "note": "I accepted the trade with Hadar. I now have the resources for a settlement at node 50 (1B, 1W, 1Wh, 1S) plus extra sheep. I need to build as soon as it's my turn to avoid losing resources to a 7 roll or being blocked, although node 50 looks safe for now.", + "timestamp": 1778888716.6101003 + }, + { + "note": "I have the resources for a settlement at node 50. I need to build it this turn to secure the spot and start using the 3:1 port.", + "timestamp": 1778888734.4774344 + }, + { + "note": "Built a settlement at node 50. Now I have a 3:1 port and access to Ore. Need to focus on getting more Brick or using the port to trade for it to expand further.", + "timestamp": 1778888738.348731 + }, + { + "note": "I am targeting node 18 for my next settlement. It provides 10-Brick and 8-Sheep. I need 1 Brick to build the road from node 19, and then another Wood, Brick, Wheat, and Sheep for the settlement itself. Ziv is the primary source of Bricks right now.", + "timestamp": 1778888742.9107177 + } + ], + "compaction_count": 0, + "last_updated": "2026-05-16T02:45:42.910718", + "long_term_updated": null + }, + "Ziv": { + "note_to_self": "I accepted Shon's trade (1 Wood for 1 Brick). I now have the resources for a road. I should aim for node 32 to expand my territory and distance myself from Shon's settlement at 30.", + "long_term_summary": null, + "recent_notes": [ + { + "note": "Node 12 gives me a strong start on Brick (6) and Sheep (5). I should look for Wheat and Ore for my second settlement to balance my resources.", + "timestamp": 1778888514.0502648 + }, + { + "note": "Node 14 is my next target for Wheat (8). Hadar is occupying node 20, which blocks expansion through node 11.", + "timestamp": 1778888514.0549302 + }, + { + "note": "Placed second settlement on Node 41. This gives me a strong foundation for Ore and Wheat. My next priority should be connecting my settlements or expanding toward the Wood port at Node 40.", + "timestamp": 1778888514.0588026 + }, + { + "note": "Expanding from Node 41 towards Node 31 and then Node 30 to secure more Brick and Wood.", + "timestamp": 1778888514.0632727 + }, + { + "note": "Shon placed the robber on my 6-Brick (Hex 5). I need to roll or use a knight eventually to move it.", + "timestamp": 1778888514.1384015 + }, + { + "note": "I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.", + "timestamp": 1778888514.1519885 + }, + { + "note": "I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.", + "timestamp": 1778888537.2460952 + }, + { + "note": "I have a surplus of Wheat. I'm one Ore away from a City at node 41. I need to keep an eye on Brick/Wood income to start moving toward the Wood port at node 40.", + "timestamp": 1778888537.2520874 + }, + { + "note": "I am saving for a City at Node 41. I need 1 more Ore and currently have 2 Wheat. My next priority after the city is to acquire Wood and Brick to expand toward the Wood port at Node 40.", + "timestamp": 1778888541.7139614 + }, + { + "note": "I have the resources for a city at node 41. I need to make sure I don't lose them to a 7 or a steal before my turn. After the city, I'll focus on getting Wood and Brick to expand towards the Wood port.", + "timestamp": 1778888566.7064774 + }, + { + "note": "I have the resources for a city at node 41. After upgrading, I'll focus on obtaining Wood and Brick to expand towards the Wood port at node 40.", + "timestamp": 1778888574.7187502 + }, + { + "note": "Upgraded node 41 to a city. Next objective: Collect 1 Wood and 1 Brick to build a road from 41 to 40, then another Wood/Brick for a settlement at the Wood port (node 40).", + "timestamp": 1778888578.8600092 + }, + { + "note": "Proposed a trade of 1 Sheep for 1 Brick to Shon. My next goal is to acquire Wood and another Brick to build a road from node 41 to node 40.", + "timestamp": 1778888583.7009556 + }, + { + "note": "Node 40 is blocked by my city at 41. Shifting expansion focus to node 14 (Wh8, W3, W4). I need Wood and Brick for the road 13-14, then W, B, Wh, S for the settlement.", + "timestamp": 1778888592.224613 + }, + { + "note": "Hadar is desperate for wood to build a settlement at node 14. I must block her or get there first, though she already has a road there. I need to hold onto my wood.", + "timestamp": 1778888605.151813 + }, + { + "note": "Shon is trying to manipulate the table talk to get resources. I need to keep my Brick to reach node 14 before Hadar or to build towards node 40.", + "timestamp": 1778888636.3346314 + }, + { + "note": "Hadar has a road to node 14, which is a high-value spot (Wh9, B10, W3). I need to keep an eye on her progress there. My city at node 41 gives double production on Ore 5, Wheat 9, and Brick 10, so I should be in a good position if those numbers roll.", + "timestamp": 1778888645.2297013 + }, + { + "note": "Hadar has a hidden Knight card and will likely move the robber back soon. I need to secure Wood and Brick quickly to beat her to Node 14.", + "timestamp": 1778888649.1445746 + }, + { + "note": "I am racing Hadar for node 14. She has the resources for a settlement (B, W, Wh, S), so I need to hope she gets blocked or uses them elsewhere. My city at 41 is producing well, so I should look to upgrade node 12 to a city next if I can't get the settlement at 14.", + "timestamp": 1778888653.4712858 + }, + { + "note": "Hadar is likely to build at node 14 next turn. If she does, my road [13, 14] will be blocked. I should pivot towards node 11 (B6, S5, W12) or node 31 (Wh9, B10) to continue expanding. My city at 41 is a primary source of Wheat and Brick, which are crucial for my next city upgrade or settlement.", + "timestamp": 1778888657.374776 + }, + { + "note": "My city on 41 is a powerhouse for Ore/Wheat/Brick. I need to keep an eye on Hadar's expansion and Shon's brick production. My next goal is to get a settlement on node 31 or 11.", + "timestamp": 1778888695.4051094 + }, + { + "note": "Node 31 is blocked by Shon's settlement on 30. I need to pivot expansion toward node 23 (Ore 3, Brick 10, Wood 3) or node 32. Shon is also moving toward node 50, which is a high-value spot.", + "timestamp": 1778888699.4974663 + }, + { + "note": "I accepted Shon's trade (1 Wood for 1 Brick). I now have the resources for a road. I should aim for node 32 to expand my territory and distance myself from Shon's settlement at 30.", + "timestamp": 1778888747.190507 + } + ], + "compaction_count": 0, + "last_updated": "2026-05-16T02:45:47.190507", + "long_term_updated": null + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_024150/chat_history.json b/examples/ai_testing/my_games/session_20260516_024150/chat_history.json new file mode 100644 index 0000000000000000000000000000000000000000..87bc1f9d86cccb454e58ca4ba23963490cbad448 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_024150/chat_history.json @@ -0,0 +1,484 @@ +{ + "messages": [ + { + "timestamp": "2026-05-16T02:41:54.033996", + "from": "Hadar", + "to": "all", + "message": "אני אתחיל כאן, נראה כמו מיקום טוב להתחלה." + }, + { + "timestamp": "2026-05-16T02:41:54.036784", + "from": "Hadar", + "to": "all", + "message": "נשים את הכביש לכיוון צפון, נראה לי שזה כיוון טוב להמשך." + }, + { + "timestamp": "2026-05-16T02:41:54.042838", + "from": "Shon", + "to": "all", + "message": "מיקום מעניין הדר, אני אנסה את מזלי כאן למטה." + }, + { + "timestamp": "2026-05-16T02:41:54.046698", + "from": "Shon", + "to": "all", + "message": "נראה לי שהכיוון הזה ייתן לי קצת גיוון במשאבים בהמשך." + }, + { + "timestamp": "2026-05-16T02:41:54.051848", + "from": "Ziv", + "to": "all", + "message": "היי לכולם, נראה ששמתם לב למקומות הטובים. אני אלך על הנקודה הזאת כאן, נראה לי כמו בסיס טוב להתחלה." + }, + { + "timestamp": "2026-05-16T02:41:54.056555", + "from": "Ziv", + "to": "all", + "message": "אני אתחיל לסלול את הדרך לכיוון הזה, נראה לי שזה יפתח לי אפשרויות טובות בהמשך." + }, + { + "timestamp": "2026-05-16T02:41:54.060208", + "from": "Ziv", + "to": "all", + "message": "אוקיי, אני אלך על הנקודה הזאת למטה. נראה לי ששילוב של חיטה וברזל יעזור לי מאוד בהמשך המשחק." + }, + { + "timestamp": "2026-05-16T02:41:54.064952", + "from": "Ziv", + "to": "all", + "message": "אני אבנה את הכביש לכיוון מרכז הלוח, נראה שיש שם עוד כמה אפשרויות מעניינות להמשך." + }, + { + "timestamp": "2026-05-16T02:41:54.070660", + "from": "Shon", + "to": "all", + "message": "אני אלך על הנקודה הזאת, היא נראית לי טובה כדי לאזן קצת את המשאבים שלי." + }, + { + "timestamp": "2026-05-16T02:41:54.075116", + "from": "Shon", + "to": "all", + "message": "אני אמשיך עם הכביש לכיוון צפון, נראה לי שיש שם כמה נקודות מעניינות להמשך." + }, + { + "timestamp": "2026-05-16T02:41:54.081151", + "from": "Hadar", + "to": "all", + "message": "אני אבחר בנקודה הזאת, השילוב של החיטה והברזל נראה לי ממש חשוב להמשך המשחק." + }, + { + "timestamp": "2026-05-16T02:41:54.085548", + "from": "Hadar", + "to": "all", + "message": "אני אמשוך את הכביש לכיוון הזה, נראה לי שזה ייתן לי קצת יותר גמישות עם המשאבים בהמשך." + }, + { + "timestamp": "2026-05-16T02:41:54.091345", + "from": "Hadar", + "to": "all", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו הפעם. בהצלחה לכולם!" + }, + { + "timestamp": "2026-05-16T02:41:54.096492", + "from": "Hadar", + "to": "all", + "message": "אני אקנה כרטיס פיתוח, נראה מה יצא לנו הפעם. מקווה למשהו שיעזור לי להתקדם." + }, + { + "timestamp": "2026-05-16T02:41:54.101238", + "from": "Hadar", + "to": "all", + "message": "סיימתי את התור שלי, נראה מה יצא בקוביות בסיבוב הבא. בהצלחה!" + }, + { + "timestamp": "2026-05-16T02:41:54.108956", + "from": "Shon", + "to": "all", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו. אני חייב קצת גיוון במשאבים שלי, כל הלבנים והחיטה האלה לא יעזרו לי לבד." + }, + { + "timestamp": "2026-05-16T02:41:54.114927", + "from": "Shon", + "to": "all", + "message": "סליחה חברים, אבל ה-6 הזה פשוט חזק מדי כרגע. אני אשים את השודד שם." + }, + { + "timestamp": "2026-05-16T02:41:54.121039", + "from": "Shon", + "to": "all", + "message": "מצטער זיו, אבל אתה נראה לי קצת יותר מדי עמוס במשאבים כרגע. בוא נראה מה יש לך שם." + }, + { + "timestamp": "2026-05-16T02:41:54.129896", + "from": "Shon", + "to": "all", + "message": "אני אבנה כביש לכיוון הנמל, אני חייב דרך להחליף את כל החיטה הזאת." + }, + { + "timestamp": "2026-05-16T02:41:54.134829", + "from": "Shon", + "to": "all", + "message": "סיימתי לבנות את הכביש לנמל, עכשיו רק צריך קצת מזל עם הקוביות כדי להקים שם יישוב." + }, + { + "timestamp": "2026-05-16T02:41:54.140651", + "from": "Ziv", + "to": "all", + "message": "טוב, בואו נראה מה יצא בקוביות. מקווה לצאת מהחסימה על ה-6 בקרוב." + }, + { + "timestamp": "2026-05-16T02:41:54.153917", + "from": "Ziv", + "to": "all", + "message": "אין לי כל כך מה לעשות כרגע, ה-6 החסום הזה באמת תוקע אותי. שיהיה בהצלחה בסיבוב הבא." + }, + { + "timestamp": "2026-05-16T02:41:54.160279", + "from": "Hadar", + "to": "all", + "message": "הגיע הזמן לזרוק קוביות. מקווה שה-6 יחזור לעבוד בקרוב, השודד הזה ממש מציק." + }, + { + "timestamp": "2026-05-16T02:41:54.165924", + "from": "Hadar", + "to": "all", + "message": "סוף סוף ה-6 משתחרר. שון, מצטער, אבל ה-6 שלך פשוט קורץ לי יותר מדי." + }, + { + "timestamp": "2026-05-16T02:42:04.192000", + "from": "Hadar", + "to": "all", + "message": "אני מנצל את קלף בניית הדרכים שלי כדי להתרחב קצת. הנמל והמשאבים שם נראים לי די מבטיחים." + }, + { + "timestamp": "2026-05-16T02:42:08.524936", + "from": "Hadar", + "to": "all", + "message": "טוב, אין לי כל כך מה לעשות עם המשאבים שיש לי כרגע. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא." + }, + { + "timestamp": "2026-05-16T02:42:13.178033", + "from": "Shon", + "to": "all", + "message": "יאללה, בואו נראה מה הקוביות יביאו הפעם. אני ממש צריך שה-6 הזה יחזור לעבוד כבר, הוא חסום יותר מדי זמן." + }, + { + "timestamp": "2026-05-16T02:42:17.241702", + "from": "Shon", + "to": "all", + "message": "נו באמת, 5? זה רק עוזר לזיו. אני חייב להתחיל להוציא קצת משאבים מהקוביות האלה." + }, + { + "timestamp": "2026-05-16T02:42:17.248506", + "from": "Ziv", + "to": "all", + "message": "יאללה, בואו נראה מה יצא בקוביות. אולי הפעם המזל יהיה איתי." + }, + { + "timestamp": "2026-05-16T02:42:17.254004", + "from": "Ziv", + "to": "all", + "message": "9 זה מעולה, לפחות קיבלתי קצת חיטה. הדר, אולי תרצי להחליף לבנה אחת בתמורה לחיטה?" + }, + { + "timestamp": "2026-05-16T02:42:21.710869", + "from": "Hadar", + "to": "all", + "message": "מצטערת זיו, אני חייבת לשמור את הלבנה הזאת ליישוב הבא שלי. אני ממש קרובה לבנות אותו." + }, + { + "timestamp": "2026-05-16T02:42:21.716179", + "from": "Ziv", + "to": "all", + "message": "אין לי כל כך מה לעשות כרגע, אני אשמור את המשאבים ואראה מה יצא בסיבוב הבא. בהצלחה לכולם!" + }, + { + "timestamp": "2026-05-16T02:42:26.023385", + "from": "Hadar", + "to": "all", + "message": "טוב, בואו נראה מה הקוביות יגידו. אני ממש מקווה לצאת מהתקיעות הזאת ולבנות כבר את היישוב הבא. עץ יהיה נחמד מאוד עכשיו." + }, + { + "timestamp": "2026-05-16T02:42:30.123169", + "from": "Hadar", + "to": "all", + "message": "באסה, עדיין חסר לי עץ ליישוב. ה-8 הזה נחמד לחיטה ולצמר, אבל אני ממש צריכה 11 או 3 עכשיו. אין לי כל כך מה לעשות כרגע, אז אני אסיים את התור." + }, + { + "timestamp": "2026-05-16T02:42:34.365084", + "from": "Shon", + "to": "all", + "message": "יאללה, הגיע הזמן להוציא את ה-6 הזה מהחסימה. מקווה לתוצאה טובה." + }, + { + "timestamp": "2026-05-16T02:42:38.520343", + "from": "Shon", + "to": "all", + "message": "הדר, אני רואה שיש לך לא מעט כבשים. אולי תרצי להחליף כבשה אחת בחיטה? זה יכול לעזור לשנינו להתקדם." + }, + { + "timestamp": "2026-05-16T02:42:42.444868", + "from": "Hadar", + "to": "all", + "message": "תודה על ההצעה שון, אבל אני מעדיפה לשמור על הכבשים שלי כרגע." + }, + { + "timestamp": "2026-05-16T02:42:46.704940", + "from": "Shon", + "to": "all", + "message": "זיו, מה אומר על החלפה? אני אתן לך חיטה ואתה תיתן לי כבשה. ראיתי שיצא לך 5 מקודם, אולי זה יעזור לך לסגור איזה קלף פיתוח או משהו." + }, + { + "timestamp": "2026-05-16T02:42:50.896497", + "from": "Ziv", + "to": "all", + "message": "תודה על ההצעה שון, אבל אני כבר מסודר עם חיטה כרגע. מעדיף לשמור על הכבשים שלי לבינתיים." + }, + { + "timestamp": "2026-05-16T02:42:54.716451", + "from": "Shon", + "to": "all", + "message": "טוב, נראה שאין עם מי לדבר כרגע על החלפות. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא." + }, + { + "timestamp": "2026-05-16T02:42:58.857575", + "from": "Ziv", + "to": "all", + "message": "טוב, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לטוב." + }, + { + "timestamp": "2026-05-16T02:43:03.699296", + "from": "Ziv", + "to": "all", + "message": "מצוין, בדיוק מה שהייתי צריך. אני משדרג את היישוב שלי בעיר. עכשיו נראה אם נצליח להתקדם לכיוון הנמל." + }, + { + "timestamp": "2026-05-16T02:43:08.166365", + "from": "Ziv", + "to": "all", + "message": "שון, חשבתי על זה שוב. אולי תרצה כבשה תמורת לבנה? זה יכול לעזור לשנינו להתקדם." + }, + { + "timestamp": "2026-05-16T02:43:12.221301", + "from": "Shon", + "to": "all", + "message": "סבבה זיו, זה נשמע כמו עסקה טובה לשנינו. אני צריך את הכבשה הזאת." + }, + { + "timestamp": "2026-05-16T02:43:16.458050", + "from": "Ziv", + "to": "all", + "message": "תודה על ההחלפה שון, זה עוזר. נראה שכרגע אני קצת תקוע בלי עץ כדי להמשיך לבנות, אז אני אסיים את התור ומקווה שהקוביות יביאו לנו משהו טוב בסיבוב הבא." + }, + { + "timestamp": "2026-05-16T02:43:20.647833", + "from": "Hadar", + "to": "all", + "message": "טוב, בואו נראה מה הקוביות יגידו הפעם. מקווה למשהו טוב." + }, + { + "timestamp": "2026-05-16T02:43:25.149065", + "from": "Hadar", + "to": "all", + "message": "זיו, אני רואה שאתה קצת תקוע בלי עץ לבנייה, אבל אולי תרצה לגוון את המשאבים שלך? אני מציעה חיטה וכבשה בתמורה לעץ אחד. זה נראה לי הוגן ויעזור לשנינו להתקדם." + }, + { + "timestamp": "2026-05-16T02:43:29.990511", + "from": "Ziv", + "to": "all", + "message": "הצעה מפתה הדר, אבל אני ממש חייב את העץ הזה בשביל התוכניות שלי כרגע. מצטער, אני אאלץ לסרב." + }, + { + "timestamp": "2026-05-16T02:43:34.649907", + "from": "Hadar", + "to": "all", + "message": "חבל, זיו. קיוויתי שנוכל לעזור אחד לשני. אם מישהו אחר מעוניין בחיטה או כבשים תמורת עץ, אני כאן. בינתיים אני אנסה את מזלי עם קלף פיתוח." + }, + { + "timestamp": "2026-05-16T02:43:39.296023", + "from": "Hadar", + "to": "all", + "message": "טוב, נראה שכרגע אני לא יכולה לעשות הרבה יותר. אני אסיים את התור ומקווה שהסיבוב הבא יהיה יותר פורה עבורי." + }, + { + "timestamp": "2026-05-16T02:43:43.976100", + "from": "Shon", + "to": "all", + "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לקצת עץ או לבנים." + }, + { + "timestamp": "2026-05-16T02:43:47.915628", + "from": "Shon", + "to": "all", + "message": "הדר, אני רואה שיש לך לא מעט משאבים, אולי תרצי חיטה תמורת לבנה אחת? זה ממש יעזור לי להתקדם וזה נראה לי הוגן." + }, + { + "timestamp": "2026-05-16T02:43:51.970256", + "from": "Hadar", + "to": "all", + "message": "שון, אני ממש צריכה את הלבנה הזאת לבנייה הבאה שלי, אז אני לא יכולה לוותר עליה כרגע. אולי בהמשך אם המצב ישתנה." + }, + { + "timestamp": "2026-05-16T02:43:56.332371", + "from": "Shon", + "to": "all", + "message": "זיו, הדר קצת קמצנית היום עם הלבנים שלה... אולי אתה תרצה חיטה בתמורה ללבנה? נראה לי שזה יעזור לשנינו להתקדם." + }, + { + "timestamp": "2026-05-16T02:44:00.750386", + "from": "Ziv", + "to": "all", + "message": "מצטער שון, אני ממש חייב את הלבנה הזאת כרגע כדי להתקדם בעצמי. אולי בפעם אחרת." + }, + { + "timestamp": "2026-05-16T02:44:05.223752", + "from": "Shon", + "to": "all", + "message": "טוב, אם אף אחד לא רוצה חיטה משובחת תמורת לבנה פשוטה, אני מניח שאני פשוט אחכה לסיבוב הבא. בהצלחה לכולם, מקווה שהקוביות יהיו לטובתי." + }, + { + "timestamp": "2026-05-16T02:44:09.140608", + "from": "Ziv", + "to": "all", + "message": "יאללה, בואו נראה מה הקוביות יגידו. אולי קצת מזל לכולנו." + }, + { + "timestamp": "2026-05-16T02:44:13.468190", + "from": "Ziv", + "to": "all", + "message": "מצטער הדר, אבל ה-8 הזה פשוט חזק מדי כרגע. אני חייב להאט אותך קצת." + }, + { + "timestamp": "2026-05-16T02:44:17.372196", + "from": "Ziv", + "to": "all", + "message": "הדר, ה-8 הזה פשוט קורץ לי יותר מדי, הייתי חייבת לנסות את מזלי שם. שון, אולי נצליח לסגור איזה טרייד מעניין בסיבוב הבא." + }, + { + "timestamp": "2026-05-16T02:44:21.377206", + "from": "Ziv", + "to": "all", + "message": "הדר, אני רואה שאת כבר מוכנה על ה-14... שיהיה בהצלחה. שון, אולי נשתף פעולה בהמשך נגדה? אני פתוח להצעות על הכבשים שלי בסיבוב הבא." + }, + { + "timestamp": "2026-05-16T02:44:25.635322", + "from": "Hadar", + "to": "all", + "message": "זיו, עם עיר ו-3 נקודות אתה קצת בורח לנו, אז אני חייבת להאט אותך קצת. חוץ מזה, ה-8 הזה חשוב לי מדי בשביל להשאיר אותו חסום." + }, + { + "timestamp": "2026-05-16T02:44:30.193148", + "from": "Hadar", + "to": "all", + "message": "יאללה, בואו נראה מה הקוביות יגידו. מקווה לטוב." + }, + { + "timestamp": "2026-05-16T02:44:34.689516", + "from": "Hadar", + "to": "all", + "message": "מצטערת זיו, אבל ה-14 הזה פשוט חשוב לי מדי בשביל לחכות. הייתי חייבת לתפוס אותו לפני שתספיק להגיע." + }, + { + "timestamp": "2026-05-16T02:44:38.511683", + "from": "Hadar", + "to": "all", + "message": "שון, אני רואה שיש לך עץ. מעוניין ב-2 כבשים בתמורה? זה יעזור לשנינו להתקדם." + }, + { + "timestamp": "2026-05-16T02:44:43.006070", + "from": "Shon", + "to": "all", + "message": "הצעה מפתה מאוד, הדר, והיחס באמת הוגן, אבל העץ הזה הוא היחיד שלי כרגע ואני ממש חייב אותו לבנייה הבאה שלי. אם תרצי לבנה בתמורה למשהו אחר בהמשך, דברי איתי." + }, + { + "timestamp": "2026-05-16T02:44:46.561044", + "from": "Hadar", + "to": "all", + "message": "מבינה, שון. אם תצטרך כבשים בהמשך, ההצעה עדיין בתוקף. זיו, שים לב ששון מתכנן לבנות בקרוב, אולי כדאי לך לשים עליו עין. אני אסיים את התור שלי כאן." + }, + { + "timestamp": "2026-05-16T02:44:50.827132", + "from": "Shon", + "to": "all", + "message": "יאללה, בואו נראה מה הקוביות יגידו. הדר, עזבי אותי, זיו עם העיר שלו הוא האיום האמיתי כאן, אני רק מנסה להשיג קצת לבנים." + }, + { + "timestamp": "2026-05-16T02:44:55.399982", + "from": "Shon", + "to": "all", + "message": "וואלה, הקוביות לא ממש איתנו בסיבוב הזה. אין לי כל כך מה לעשות כרגע, אז אני פשוט אעביר את התור. הדר, זיו - נראה מי מאיתנו יקבל לבנה ראשון." + }, + { + "timestamp": "2026-05-16T02:44:59.494596", + "from": "Ziv", + "to": "all", + "message": "יאללה, בואו נראה אם הקוביות יפרגנו קצת. הדר, עם שלושה יישובים את עדיין האיום הכי גדול פה, אל תנסי להסיט את האש אליי עם העיר הזאת." + }, + { + "timestamp": "2026-05-16T02:45:03.119485", + "from": "Ziv", + "to": "all", + "message": "ה-11 הזה ממש לא בא לי בטוב. שון, הדר, נראה לי שאתם מסודרים בינתיים ואני נשארתי רק עם כבשה אחת בודדה... יאללה, אני פשוט אעביר את התור ונקווה שהקוביות יפרגנו לי קצת יותר בסיבוב הבא." + }, + { + "timestamp": "2026-05-16T02:45:08.018802", + "from": "Hadar", + "to": "all", + "message": "טוב, בואו נראה אם ה-6 המיוחל יגיע סוף סוף. זיו, העיר הזאת שלך יושבת לי בראש, אל תחשוב ששכחתי ממנה ;) יאללה, נראה מה הקוביות אומרות." + }, + { + "timestamp": "2026-05-16T02:45:12.218431", + "from": "Hadar", + "to": "all", + "message": "זיו, נראה לי שהתבלבלת קצת בקוביות, הלוואי שזה היה 6... אבל ה-10 הזה סידר אותך ואת שון יותר מדי טוב. אני חייבת לצנן קצת את ההתלהבות בעיר הזאת שלך, זה פשוט חזק מדי." + }, + { + "timestamp": "2026-05-16T02:45:16.608218", + "from": "Hadar", + "to": "all", + "message": "שון, עזוב אותך מהמשחק הקודם, בוא נהיה חברים. אני ממש צריכה לבנה אחת כדי להתקדם, ואני מוכנה לתת לך שתי כבשות בתמורה. זה נראה לי אחלה דיל בשבילך, במיוחד כשאתה אומר שאתה תקוע." + }, + { + "timestamp": "2026-05-16T02:45:21.124636", + "from": "Shon", + "to": "all", + "message": "יאללה הדר, הצעה הוגנת. בואי נפתח דף חדש, אני זורם על זה." + }, + { + "timestamp": "2026-05-16T02:45:25.570033", + "from": "Hadar", + "to": "all", + "message": "שון, תודה על הטרייד! ידעתי שאפשר לסמוך עליך, בוא נפתח דף חדש באמת. זה בדיוק מה שהייתי צריכה כדי להקים את היישוב החדש שלי על הנמל. זיו, אל תסתכל עליי ככה, העיר שלך עדיין הרבה יותר מפחידה מהיישוב הקטן שלי." + }, + { + "timestamp": "2026-05-16T02:45:30.087063", + "from": "Hadar", + "to": "all", + "message": "זיו, ה-10 הזה סידר אותך יותר מדי טוב. אני חייבת לחסום את העיר הזאת על הלבנה, זה פשוט חזק מדי. שון, סליחה שזה פוגע גם בך, אבל הלבנים האלה של זיו זה איום על כולנו." + }, + { + "timestamp": "2026-05-16T02:45:34.474679", + "from": "Hadar", + "to": "all", + "message": "אוף, ה-10 הזה לא נתן לי כלום. זיו, העיר הזאת שלך פשוט מכונה של משאבים, קיבלת עכשיו שתי לבנים במכה... שון, אנחנו חייבים לשים עין על מה שקורה שם. אין לי מה לעשות כרגע בלי משאבים, אז אני מעבירה את התור." + }, + { + "timestamp": "2026-05-16T02:45:38.344274", + "from": "Shon", + "to": "all", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו הפעם. הלוואי שיצא משהו טוב לכולנו (או לפחות לי)." + }, + { + "timestamp": "2026-05-16T02:45:42.907153", + "from": "Shon", + "to": "all", + "message": "יופי, ה-11 הזה בא בדיוק בזמן. סוף סוף אני יכול להקים את היישוב בנמל." + }, + { + "timestamp": "2026-05-16T02:45:47.188883", + "from": "Shon", + "to": "all", + "message": "זיו, ה-11 הזה באמת בא בטוב. יש לך לבנה אחת מיותרת מהעיר ההיא? אני מוכן לתת לך עץ בתמורה, נראה לי שזה יעזור לשנינו." + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_024150/session_metadata.json b/examples/ai_testing/my_games/session_20260516_024150/session_metadata.json new file mode 100644 index 0000000000000000000000000000000000000000..d821962f82df9b95047ccb871fbf3d9ce21cf190 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_024150/session_metadata.json @@ -0,0 +1,18 @@ +{ + "session_id": "session_20260516_024150", + "start_time": "2026-05-16T02:41:50.975816", + "version": "2.0", + "tts_cache": { + "enabled": "true", + "path": "examples\\ai_testing\\my_games\\session_20260516_024150\\tts_cache", + "source": "session_default" + }, + "derived_from": "examples\\ai_testing\\my_games\\session_20260516_020509", + "replay": { + "source_session": "session_20260516_020509", + "decisions_loaded": 132, + "replay_through": null, + "replay_stop_before": null, + "mode": "fast_action_replay_then_live_ai" + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_024150/session_summary.json b/examples/ai_testing/my_games/session_20260516_024150/session_summary.json new file mode 100644 index 0000000000000000000000000000000000000000..392ad26a6c5d18f2666375b1edd0d649926a934c --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_024150/session_summary.json @@ -0,0 +1,2811 @@ +{ + "session_id": "session_20260516_024150", + "start_time": "2026-05-16T02:41:50.975816", + "end_time": "2026-05-16T02:45:51.315056", + "duration_seconds": 240.339244, + "agents": { + "Hadar": { + "player_name": "Hadar", + "player_id": 0, + "player_color": "Red", + "memory": "I have 0 resources after the 10 roll. Ziv's city at 41 is producing heavily from the 10 (Brick) and 9 (Wheat). I need to block Hex 13 or 14 soon. My expansion towards node 11 is blocked by Ziv, so I should look towards node 21 or 36 next.", + "memory_updated_at": 1778888730.0921335, + "compacted_memory": null, + "compacted_memory_updated_at": null, + "compaction_count": 0, + "memory_history": [ + { + "note": "Placed first settlement on Node 20 (W11, B6, S8). I should aim for Ore and Wheat in my second placement to balance my economy for cities and development cards.", + "timestamp": 1778888514.031614 + }, + { + "note": "I am currently very strong in Wood, Brick, and Sheep. My second settlement MUST prioritize Wheat and Ore to ensure I can build cities and buy development cards. Node 10 is a good expansion point for yield, and Node 9 offers a 3:1 port which will be vital given my resource imbalance.", + "timestamp": 1778888514.035871 + }, + { + "note": "Placed second settlement on Node 25. Now I have access to all resources. Focus on getting a city on Node 25 or 20 quickly to boost production.", + "timestamp": 1778888514.0789285 + }, + { + "note": "Building towards Node 24 to secure more Wood production. I should also keep an eye on the 3:1 port at Node 9 near my first settlement, as I have a road already pointing towards it (at Node 10).", + "timestamp": 1778888514.0838609 + }, + { + "note": "I need to focus on getting more Wood and Brick to expand towards the 3:1 port at node 9 or to connect my settlements. Node 24 is also a priority to secure more production.", + "timestamp": 1778888514.08944 + }, + { + "note": "I was the only player to benefit from the roll of 8. I still need to prioritize Wood and Brick for my next road and settlement. Node 14 is the best production expansion, while Node 9 provides a vital 3:1 port.", + "timestamp": 1778888514.0947225 + }, + { + "note": "I have a Road Building card. Next turn, I should use it to place roads from Node 24 to Node 14 and possibly from Node 10 to Node 9. Node 14 is a priority for its high Wood and Wheat yield.", + "timestamp": 1778888514.0997777 + }, + { + "note": "The robber is on my 6-Brick. I need to get a Knight or roll a 7 to move it. My Road Building card will be used to target Node 14 and Node 9.", + "timestamp": 1778888514.1584756 + }, + { + "note": "Moved the robber to Hex 15 to block Shon's Wheat 6. I have a Road Building card that I should use this turn to expand towards Node 14 and Node 9 as planned.", + "timestamp": 1778888514.1639414 + }, + { + "note": "Placed roads to nodes 14 and 9 using Road Building. Node 14 is the next priority for a settlement to boost Wood and Wheat production. I need 1 Wood and 1 Brick/Wheat/Sheep (already have the latter) to build it.", + "timestamp": 1778888514.169569 + }, + { + "note": "I am 1 Wood away from building a settlement on Node 14. Shon and Ziv are currently low on resources, so trading for Wood is not an option. I need to keep an eye on the dice rolls for Wood (3, 4, 11, 12) or try to get more resources for a bank trade.", + "timestamp": 1778888524.1936069 + }, + { + "note": "Ziv is looking for bricks. I need to hold onto mine for the settlement at Node 14. I still need 1 Wood to complete the requirements for that settlement.", + "timestamp": 1778888537.255596 + }, + { + "note": "I need 1 Wood to build a settlement at Node 14. Node 9 is also a key target for the 3:1 port. Keep an eye on Ziv's progress towards Node 13 and 14.", + "timestamp": 1778888541.7209415 + }, + { + "note": "I am still 1 Wood away from the settlement at Node 14. Shon and Ziv currently have no Wood. I need to watch for rolls of 3, 4, 11, or 12. If I get one more Wheat or Sheep, I can also consider a 4:1 bank trade if necessary, though waiting for the roll is more efficient.", + "timestamp": 1778888546.0271165 + }, + { + "note": "Shon is looking for sheep. Ziv is hoarding ore. I am still 1 Wood away from the settlement at Node 14. I need to watch for rolls of 3, 4, 11, or 12, or wait until I have 5 of a resource to bank-trade.", + "timestamp": 1778888558.5224233 + }, + { + "note": "I have 4 Sheep, which allows for a 4:1 bank trade for Wood if the dice don't go my way. Node 14 is the immediate goal to secure Wood production (Hexes 3 and 6).", + "timestamp": 1778888596.463138 + }, + { + "note": "I am proposing a trade to Ziv to get the Wood needed for a settlement at Node 14. If he accepts, I will have the resources to build immediately. Node 14 is a priority to secure Wood production. If he rejects, I may need to wait for a roll or another sheep to perform a bank trade while still having enough to build.", + "timestamp": 1778888600.6505156 + }, + { + "note": "I bought a development card because I couldn't trade for wood and a bank trade would leave me without the sheep needed for the settlement at Node 14. I still need 1 Wood and 1 Sheep (if I use the bank) or just 1 Wood to build at Node 14. Keep an eye on wood-producing rolls (3, 4, 11).", + "timestamp": 1778888609.9924958 + }, + { + "note": "I am still 1 Wood away from the settlement at Node 14. Ziv has 1 Wood but is unlikely to trade it. I have a hidden Knight card for next turn. I need to watch for rolls of 3, 4, 8, or 11 to get the necessary resources for a settlement or a bank trade.", + "timestamp": 1778888614.6522293 + }, + { + "note": "I have the resources for a settlement at Node 14. Do not trade away the Brick or Wood. Shon is trying to get resources for his own expansion.", + "timestamp": 1778888627.9173434 + }, + { + "note": "I am clearing the Wheat 8 and blocking Ziv's Ore 5. I have exactly the resources needed for the settlement at Node 14. I must build it this turn to win the race against Ziv.", + "timestamp": 1778888661.3806639 + }, + { + "note": "I used the Knight to block Ziv's Ore 5. I have the resources for a settlement at Node 14. I need to build it immediately after rolling to block Ziv's expansion.", + "timestamp": 1778888665.6378906 + }, + { + "note": "Built settlement at Node 14. Next, I should look into getting more Ore to upgrade my settlements to cities, as Ziv is already ahead in that regard. My Wheat 8 is now double-producing if I can get a city there eventually.", + "timestamp": 1778888670.195734 + }, + { + "note": "I am aiming for the 3:1 port at node 9. I need to collect Wood and Brick. Ziv's city at 41 makes him the primary target for the robber if it moves. I should prioritize upgrading node 14 or 25 to a city soon to capitalize on the Wheat 8.", + "timestamp": 1778888674.6924093 + }, + { + "note": "Shon is holding onto wood for a build. I need to secure Wood and Brick to settle node 9 (3:1 port). Ziv's city at 41 is still the biggest threat, but Shon is catching up.", + "timestamp": 1778888683.0081134 + }, + { + "note": "I need a 6 to get the Brick for my next settlement at node 9. Ziv's city at 41 is still blocked by the robber, which is good for me. Shon is also struggling for bricks.", + "timestamp": 1778888703.124422 + }, + { + "note": "Used Knight to block Ziv's brick production on Hex 13 and steal from him. If I get a brick, I'll build at node 9 immediately. If not, I'll try trading sheep for brick with Shon.", + "timestamp": 1778888708.0223353 + }, + { + "note": "Need 1 brick for settlement at node 9. Offering 2 sheep to Shon. If he refuses, I'll try Ziv. Node 9 is the priority for the 3:1 port and sheep production.", + "timestamp": 1778888712.2217402 + }, + { + "note": "Built settlement at node 9. I now have a 3:1 port. Next goal: Upgrade node 14 or 25 to a city to boost wheat production, or expand towards the Brick 6/Wheat 2 area if possible. Keep an eye on Ziv's city at 41.", + "timestamp": 1778888721.1271565 + }, + { + "note": "Blocked Ziv's city on Hex 13 (Brick 10) and stole from him. Shon was also affected, so I need to keep him friendly. My next goal is to collect Wood and Brick to expand roads from node 10 towards node 11 or 21.", + "timestamp": 1778888725.5748842 + }, + { + "note": "I have 0 resources after the 10 roll. Ziv's city at 41 is producing heavily from the 10 (Brick) and 9 (Wheat). I need to block Hex 13 or 14 soon. My expansion towards node 11 is blocked by Ziv, so I should look towards node 21 or 36 next.", + "timestamp": 1778888730.0921335 + } + ], + "chat_summaries": [], + "recent_events": [ + { + "type": "game_start", + "message": "Game 900e0282-b1a8-4eb1-9255-3bf7f88dda19 has started with 3 players!", + "timestamp": 1778888514.0304625 + }, + { + "type": "turn_change", + "message": "Turn 0: Player 0's turn begins.", + "timestamp": 1778888514.0304832 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778888514.03505 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778888514.0381675 + }, + { + "type": "turn_change", + "message": "Turn 1: Player 1's turn begins.", + "timestamp": 1778888514.0394437 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778888514.0443318 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778888514.0481687 + }, + { + "type": "turn_change", + "message": "Turn 2: Player 2's turn begins.", + "timestamp": 1778888514.0489805 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778888514.0534732 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778888514.057478 + }, + { + "type": "phase_change", + "message": "First round of setup complete! Starting second round (reverse order).", + "timestamp": 1778888514.057962 + }, + { + "type": "turn_change", + "message": "Turn 3: Player 2's turn begins.", + "timestamp": 1778888514.0579658 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778888514.0618494 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778888514.066538 + }, + { + "type": "turn_change", + "message": "Turn 4: Player 1's turn begins.", + "timestamp": 1778888514.0674102 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778888514.0722945 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778888514.076699 + }, + { + "type": "turn_change", + "message": "Turn 5: Player 0's turn begins.", + "timestamp": 1778888514.0775487 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778888514.0822663 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778888514.0873106 + }, + { + "type": "phase_change", + "message": "Setup complete! Entering Normal Play phase.", + "timestamp": 1778888514.0882573 + }, + { + "type": "turn_change", + "message": "Turn 6: Player 0's turn begins.", + "timestamp": 1778888514.0882666 + }, + { + "type": "dice_roll", + "message": "Rolled 8 (5+3). Resources distributed: Hadar +1 sheep, 1 wheat.", + "timestamp": 1778888514.092507 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888514.0932026 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.BUY_DEV_CARD", + "timestamp": 1778888514.0981853 + }, + { + "type": "action_performed", + "message": "Player 0 ended their turn", + "timestamp": 1778888514.1029966 + }, + { + "type": "turn_change", + "message": "Turn 7: Player 1's turn begins.", + "timestamp": 1778888514.1042373 + }, + { + "type": "robber", + "message": "🏴☠️ Shon must move the robber!", + "timestamp": 1778888514.109979 + }, + { + "type": "dice_roll", + "message": "Rolled 7 (6+1)! 🏴☠️ Robber activated!", + "timestamp": 1778888514.1099863 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888514.1107411 + }, + { + "type": "robber_moved", + "message": "🏴☠️ Shon moved the robber to [1, 1].", + "timestamp": 1778888514.1167011 + }, + { + "type": "steal_available", + "message": "🎯 Shon can steal from: Ziv, Hadar", + "timestamp": 1778888514.1167128 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.ROBBER_MOVE", + "timestamp": 1778888514.1174634 + }, + { + "type": "steal_complete", + "message": "🎯 Shon stole a card from Ziv!", + "timestamp": 1778888514.122682 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.STEAL_CARD", + "timestamp": 1778888514.12397 + }, + { + "type": "action_performed", + "message": "Player 1 built a road", + "timestamp": 1778888514.1315665 + }, + { + "type": "action_performed", + "message": "Player 1 ended their turn", + "timestamp": 1778888514.1366336 + }, + { + "type": "turn_change", + "message": "Turn 8: Player 2's turn begins.", + "timestamp": 1778888514.137199 + }, + { + "type": "dice_roll", + "message": "Rolled 8 (3+5). Resources distributed: Hadar +1 sheep, 1 wheat.", + "timestamp": 1778888514.1420405 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888514.1428475 + }, + { + "type": "action_performed", + "message": "Player 2 ended their turn", + "timestamp": 1778888514.1558728 + }, + { + "type": "turn_change", + "message": "Turn 9: Player 0's turn begins.", + "timestamp": 1778888514.1569197 + }, + { + "type": "robber", + "message": "🏴☠️ Hadar must move the robber!", + "timestamp": 1778888514.161449 + }, + { + "type": "dice_roll", + "message": "Rolled 7 (2+5)! 🏴☠️ Robber activated!", + "timestamp": 1778888514.1614552 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888514.162173 + }, + { + "type": "robber_moved", + "message": "🏴☠️ Hadar moved the robber to [3, 2].", + "timestamp": 1778888514.1670752 + }, + { + "type": "steal_complete", + "message": "🎯 Hadar stole a card from Shon (only adjacent player).", + "timestamp": 1778888514.1671042 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.ROBBER_MOVE", + "timestamp": 1778888514.1678772 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.USE_DEV_CARD", + "timestamp": 1778888524.1926627 + }, + { + "type": "action_performed", + "message": "Player 0 ended their turn", + "timestamp": 1778888528.5273657 + }, + { + "type": "turn_change", + "message": "Turn 10: Player 1's turn begins.", + "timestamp": 1778888528.5288625 + }, + { + "type": "dice_roll", + "message": "Rolled 5 (4+1). Resources distributed: Ziv +1 ore, 1 sheep.", + "timestamp": 1778888533.1793697 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888533.180134 + }, + { + "type": "action_performed", + "message": "Player 1 ended their turn", + "timestamp": 1778888537.2433379 + }, + { + "type": "turn_change", + "message": "Turn 11: Player 2's turn begins.", + "timestamp": 1778888537.2443528 + }, + { + "type": "dice_roll", + "message": "Rolled 9 (5+4). Resources distributed: Ziv +1 wheat; Shon +2 wheat.", + "timestamp": 1778888537.2498448 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888537.2504864 + }, + { + "type": "trade_offer", + "message": "Trade offer trade_11_1: Ziv offers 1 wheat to Hadar for 1 brick.", + "timestamp": 1778888537.2548592, + "data": { + "trade_id": "trade_11_1" + } + }, + { + "type": "trade_response", + "message": "Trade trade_11_1 was rejected by Hadar.", + "timestamp": 1778888541.712082, + "data": { + "trade_id": "trade_11_1", + "status": "rejected" + } + }, + { + "type": "action_performed", + "message": "Player 2 ended their turn", + "timestamp": 1778888541.7182238 + }, + { + "type": "turn_change", + "message": "Turn 12: Player 0's turn begins.", + "timestamp": 1778888541.7192552 + }, + { + "type": "dice_roll", + "message": "Rolled 8 (3+5). Resources distributed: Hadar +1 sheep, 1 wheat.", + "timestamp": 1778888546.0248263 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888546.025534 + }, + { + "type": "action_performed", + "message": "Player 0 ended their turn", + "timestamp": 1778888550.1249251 + }, + { + "type": "turn_change", + "message": "Turn 13: Player 1's turn begins.", + "timestamp": 1778888550.1256335 + }, + { + "type": "dice_roll", + "message": "Rolled 5 (2+3). Resources distributed: Ziv +1 ore, 1 sheep.", + "timestamp": 1778888554.366311 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888554.3670185 + }, + { + "type": "trade_offer", + "message": "Trade offer trade_13_2: Shon offers 1 wheat to Hadar for 1 sheep.", + "timestamp": 1778888558.5216656, + "data": { + "trade_id": "trade_13_2" + } + }, + { + "type": "trade_response", + "message": "Trade trade_13_2 was rejected by Hadar.", + "timestamp": 1778888562.4455974, + "data": { + "trade_id": "trade_13_2", + "status": "rejected" + } + }, + { + "type": "trade_offer", + "message": "Trade offer trade_13_3: Shon offers 1 wheat to Ziv for 1 sheep.", + "timestamp": 1778888566.7059345, + "data": { + "trade_id": "trade_13_3" + } + }, + { + "type": "trade_response", + "message": "Trade trade_13_3 was rejected by Ziv.", + "timestamp": 1778888570.8980165, + "data": { + "trade_id": "trade_13_3", + "status": "rejected" + } + }, + { + "type": "action_performed", + "message": "Player 1 ended their turn", + "timestamp": 1778888574.7174675 + }, + { + "type": "turn_change", + "message": "Turn 14: Player 2's turn begins.", + "timestamp": 1778888574.717958 + }, + { + "type": "dice_roll", + "message": "Rolled 4 (2+2). Resources distributed: Hadar +1 sheep.", + "timestamp": 1778888578.8585773 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888578.8590236 + }, + { + "type": "action_performed", + "message": "Player 2 built a city", + "timestamp": 1778888583.7000852 + }, + { + "type": "trade_offer", + "message": "Trade offer trade_14_4: Ziv offers 1 sheep to Shon for 1 brick.", + "timestamp": 1778888588.1679704, + "data": { + "trade_id": "trade_14_4" + } + }, + { + "type": "trade_response", + "message": "Trade trade_14_4 was accepted by Shon.", + "timestamp": 1778888592.2225518, + "data": { + "trade_id": "trade_14_4", + "status": "accepted" + } + }, + { + "type": "action_performed", + "message": "Player 2 proposed a trade", + "timestamp": 1778888592.2231812 + }, + { + "type": "action_performed", + "message": "Player 2 ended their turn", + "timestamp": 1778888596.4602687 + }, + { + "type": "turn_change", + "message": "Turn 15: Player 0's turn begins.", + "timestamp": 1778888596.4613159 + }, + { + "type": "dice_roll", + "message": "Rolled 3 (2+1). Resources distributed: Ziv +1 wood; Hadar +1 ore.", + "timestamp": 1778888600.6489463 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888600.649431 + }, + { + "type": "trade_offer", + "message": "Trade offer trade_15_5: Hadar offers 1 wheat, 1 sheep to Ziv for 1 wood.", + "timestamp": 1778888605.150909, + "data": { + "trade_id": "trade_15_5" + } + }, + { + "type": "trade_response", + "message": "Trade trade_15_5 was rejected by Ziv.", + "timestamp": 1778888609.9913275, + "data": { + "trade_id": "trade_15_5", + "status": "rejected" + } + }, + { + "type": "action_failed", + "message": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1, 'sheep': 1}, 'request': {'wood': 1}, 'target_player': 2, '_ai_replay': True, 'trade_id': 'trade_15_5', 'to_player': 'Ziv', 'trade_status': 'rejected'}. Error: Ziv rejected your trade offer", + "timestamp": 1778888609.9913588, + "data": { + "action_type": "TRADE_PROPOSE", + "parameters": { + "offer": { + "wheat": 1, + "sheep": 1 + }, + "request": { + "wood": 1 + }, + "target_player": 2, + "_ai_replay": true, + "trade_id": "trade_15_5", + "to_player": "Ziv", + "trade_status": "rejected", + "player_name": "Hadar", + "turn_number": 15 + }, + "error": "Ziv rejected your trade offer" + } + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.BUY_DEV_CARD", + "timestamp": 1778888614.651225 + }, + { + "type": "action_performed", + "message": "Player 0 ended their turn", + "timestamp": 1778888619.2989056 + }, + { + "type": "turn_change", + "message": "Turn 16: Player 1's turn begins.", + "timestamp": 1778888619.3007493 + }, + { + "type": "dice_roll", + "message": "Rolled 11 (5+6). Resources distributed: Hadar +1 wood; Shon +1 wood.", + "timestamp": 1778888623.9777262 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888623.978864 + }, + { + "type": "trade_offer", + "message": "Trade offer trade_16_6: Shon offers 1 wheat to Hadar for 1 brick.", + "timestamp": 1778888627.9168875, + "data": { + "trade_id": "trade_16_6" + } + }, + { + "type": "trade_response", + "message": "Trade trade_16_6 was rejected by Hadar.", + "timestamp": 1778888631.9721277, + "data": { + "trade_id": "trade_16_6", + "status": "rejected" + } + }, + { + "type": "trade_offer", + "message": "Trade offer trade_16_7: Shon offers 1 wheat to Ziv for 1 brick.", + "timestamp": 1778888636.3337326, + "data": { + "trade_id": "trade_16_7" + } + }, + { + "type": "trade_response", + "message": "Trade trade_16_7 was rejected by Ziv.", + "timestamp": 1778888640.751078, + "data": { + "trade_id": "trade_16_7", + "status": "rejected" + } + }, + { + "type": "action_performed", + "message": "Player 1 ended their turn", + "timestamp": 1778888645.2262793 + }, + { + "type": "turn_change", + "message": "Turn 17: Player 2's turn begins.", + "timestamp": 1778888645.2274323 + }, + { + "type": "robber", + "message": "🏴☠️ Ziv must move the robber!", + "timestamp": 1778888649.142204 + }, + { + "type": "dice_roll", + "message": "Rolled 7 (3+4)! 🏴☠️ Robber activated!", + "timestamp": 1778888649.142213 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888649.143242 + }, + { + "type": "robber_moved", + "message": "🏴☠️ Ziv moved the robber to [1, 3].", + "timestamp": 1778888653.469161 + }, + { + "type": "steal_complete", + "message": "🎯 Ziv stole a card from Hadar (only adjacent player).", + "timestamp": 1778888653.469185 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.ROBBER_MOVE", + "timestamp": 1778888653.4697204 + }, + { + "type": "action_performed", + "message": "Player 2 built a road", + "timestamp": 1778888657.3736699 + }, + { + "type": "action_performed", + "message": "Player 2 ended their turn", + "timestamp": 1778888661.378693 + }, + { + "type": "turn_change", + "message": "Turn 18: Player 0's turn begins.", + "timestamp": 1778888661.3794737 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.USE_DEV_CARD", + "timestamp": 1778888665.6367698 + }, + { + "type": "dice_roll", + "message": "Rolled 4 (2+2). Resources distributed: Hadar +1 sheep.", + "timestamp": 1778888670.1942573 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888670.1947253 + }, + { + "type": "action_performed", + "message": "Player 0 built a settlement", + "timestamp": 1778888674.6912122 + }, + { + "type": "trade_offer", + "message": "Trade offer trade_18_8: Hadar offers 2 sheep to Shon for 1 wood.", + "timestamp": 1778888678.512707, + "data": { + "trade_id": "trade_18_8" + } + }, + { + "type": "trade_response", + "message": "Trade trade_18_8 was rejected by Shon.", + "timestamp": 1778888683.0070033, + "data": { + "trade_id": "trade_18_8", + "status": "rejected" + } + }, + { + "type": "action_failed", + "message": "Your previous action failed: TRADE_PROPOSE {'offer': {'sheep': 2}, 'request': {'wood': 1}, 'target_player': 1, '_ai_replay': True, 'trade_id': 'trade_18_8', 'to_player': 'Shon', 'trade_status': 'rejected'}. Error: Shon rejected your trade offer", + "timestamp": 1778888683.007032, + "data": { + "action_type": "TRADE_PROPOSE", + "parameters": { + "offer": { + "sheep": 2 + }, + "request": { + "wood": 1 + }, + "target_player": 1, + "_ai_replay": true, + "trade_id": "trade_18_8", + "to_player": "Shon", + "trade_status": "rejected", + "player_name": "Hadar", + "turn_number": 18 + }, + "error": "Shon rejected your trade offer" + } + }, + { + "type": "action_performed", + "message": "Player 0 ended their turn", + "timestamp": 1778888686.5628445 + }, + { + "type": "turn_change", + "message": "Turn 19: Player 1's turn begins.", + "timestamp": 1778888686.5635579 + }, + { + "type": "dice_roll", + "message": "Rolled 2 (1+1). No settlements on this number.", + "timestamp": 1778888690.8283553 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888690.829015 + }, + { + "type": "action_performed", + "message": "Player 1 ended their turn", + "timestamp": 1778888695.4022424 + }, + { + "type": "turn_change", + "message": "Turn 20: Player 2's turn begins.", + "timestamp": 1778888695.4033744 + }, + { + "type": "dice_roll", + "message": "Rolled 11 (6+5). Resources distributed: Hadar +1 wood; Shon +1 wood.", + "timestamp": 1778888699.4958067 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888699.496343 + }, + { + "type": "action_performed", + "message": "Player 2 ended their turn", + "timestamp": 1778888703.1218312 + }, + { + "type": "turn_change", + "message": "Turn 21: Player 0's turn begins.", + "timestamp": 1778888703.1228435 + }, + { + "type": "dice_roll", + "message": "Rolled 10 (6+4). Resources distributed: Shon +2 brick; Ziv +2 brick.", + "timestamp": 1778888708.020818 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888708.0213091 + }, + { + "type": "action_failed", + "message": "Your previous action failed: USE_DEV_CARD {'card_type': 'Knight', 'tile_coords': [3, 0], 'victim_id': 2, '_ai_replay': True}. Error: You don't have a Knight card", + "timestamp": 1778888712.2199645, + "data": { + "action_type": "USE_DEV_CARD", + "parameters": { + "card_type": "Knight", + "tile_coords": [ + 3, + 0 + ], + "victim_id": 2, + "_ai_replay": true, + "player_name": "Hadar", + "turn_number": 21, + "card": "Knight" + }, + "error": "You don't have a Knight card" + } + }, + { + "type": "trade_offer", + "message": "Trade offer trade_21_9: Hadar offers 2 sheep to Shon for 1 brick.", + "timestamp": 1778888716.6095493, + "data": { + "trade_id": "trade_21_9" + } + }, + { + "type": "trade_response", + "message": "Trade trade_21_9 was accepted by Shon.", + "timestamp": 1778888721.1257184, + "data": { + "trade_id": "trade_21_9", + "status": "accepted" + } + }, + { + "type": "action_performed", + "message": "Player 0 proposed a trade", + "timestamp": 1778888721.1261492 + }, + { + "type": "action_performed", + "message": "Player 0 built a settlement", + "timestamp": 1778888725.5730848 + }, + { + "type": "action_failed", + "message": "Your previous action failed: USE_DEV_CARD {'card_type': 'Knight', 'tile_coords': [3, 0], 'victim_id': 2, '_ai_replay': True}. Error: You don't have a Knight card", + "timestamp": 1778888730.0897517, + "data": { + "action_type": "USE_DEV_CARD", + "parameters": { + "card_type": "Knight", + "tile_coords": [ + 3, + 0 + ], + "victim_id": 2, + "_ai_replay": true, + "player_name": "Hadar", + "turn_number": 21, + "card": "Knight" + }, + "error": "You don't have a Knight card" + } + }, + { + "type": "action_performed", + "message": "Player 0 ended their turn", + "timestamp": 1778888734.4759932 + }, + { + "type": "turn_change", + "message": "Turn 22: Player 1's turn begins.", + "timestamp": 1778888734.476498 + }, + { + "type": "dice_roll", + "message": "Rolled 11 (6+5). Resources distributed: Hadar +1 wood; Shon +1 wood.", + "timestamp": 1778888738.3461652 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888738.3469775 + }, + { + "type": "action_performed", + "message": "Player 1 built a settlement", + "timestamp": 1778888742.9097216 + }, + { + "type": "trade_offer", + "message": "Trade offer trade_22_10: Shon offers 1 wood to Ziv for 1 brick.", + "timestamp": 1778888747.1899865, + "data": { + "trade_id": "trade_22_10" + } + } + ], + "last_prompt_number": 0, + "stats": { + "player_name": "Hadar", + "player_id": 0, + "total_requests": 0, + "successful_requests": 0, + "failed_requests": 0, + "total_tokens_used": 0, + "success_rate": "N/A" + } + }, + "Shon": { + "player_name": "Shon", + "player_id": 1, + "player_color": "Blue", + "memory": "I am targeting node 18 for my next settlement. It provides 10-Brick and 8-Sheep. I need 1 Brick to build the road from node 19, and then another Wood, Brick, Wheat, and Sheep for the settlement itself. Ziv is the primary source of Bricks right now.", + "memory_updated_at": 1778888742.9107177, + "compacted_memory": null, + "compacted_memory_updated_at": null, + "compaction_count": 0, + "memory_history": [ + { + "note": "Hadar has a strong Brick 6/Sheep 8 start. I've taken the highest yield spot (43) which is heavy on Wheat. I must prioritize Wood and Brick in my second placement to ensure I can build roads and expand.", + "timestamp": 1778888514.0409217 + }, + { + "note": "I am extremely heavy on Wheat (13 pips). My next settlement MUST prioritize Wood and Brick to actually build anything, or I'll be forced to rely entirely on the 3:1 port I'm building toward. Node 42 is my next target for Ore.", + "timestamp": 1778888514.0456855 + }, + { + "note": "I've secured a strong Brick source at node 30. My next priority is finding a source of Sheep or reaching the 3:1 port to trade my excess Wheat.", + "timestamp": 1778888514.0688064 + }, + { + "note": "I have a massive surplus of Brick 10. I need to prioritize getting to node 18 for Sheep 8, or finding a 3:1 port quickly to trade away the excess bricks.", + "timestamp": 1778888514.0733953 + }, + { + "note": "I am blocked at nodes 19 and 42. I must build roads through them to reach node 18 (Sheep 8) and node 50 (Ore 5 + 3:1 Port). Node 50 is the priority to handle my Wheat/Brick surplus.", + "timestamp": 1778888514.1059103 + }, + { + "note": "Blocked Hadar and Ziv on Hex 5 (Brick 6). Target Ziv for stealing as he has Ore.", + "timestamp": 1778888514.1123428 + }, + { + "note": "Targeted Ziv for his Ore. Need to keep an eye on Hadar's 'Road Building' dev card.", + "timestamp": 1778888514.1190686 + }, + { + "note": "Building road to node 50 for Ore 5 and 3:1 Port access. Next turn, I need to collect Wood and Wheat/Sheep to build the settlement there.", + "timestamp": 1778888514.1267986 + }, + { + "note": "I am at node 50 with a road. I need Wood, Wheat, and Sheep to build the settlement there. Node 50 is critical for its 3:1 port and Ore 5 production.", + "timestamp": 1778888514.1326618 + }, + { + "note": "I need to reach node 50 for the 3:1 port and Ore. Node 18 is also a target for the Sheep port. I'm short on Sheep and Ore.", + "timestamp": 1778888528.5312479 + }, + { + "note": "Ziv just gained Sheep and Ore from the roll of 5. I need to settle at Node 50 quickly to start collecting Ore and use the 3:1 port. I am currently missing Wood, Wheat, and Sheep for that settlement.", + "timestamp": 1778888533.1819139 + }, + { + "note": "Robber is still on my Wheat 6 (Hex 15). I need to move it as soon as possible to restore my wheat income.", + "timestamp": 1778888550.1265185 + }, + { + "note": "I am one Wood and one Sheep away from settling at Node 50. I have a road there. I need to keep an eye on Ziv's Ore production since he's already at 3 Ore.", + "timestamp": 1778888554.3685427 + }, + { + "note": "Ziv has enough resources for a city (3 Ore, 2 Wheat). I need to settle node 50 quickly to start competing for Ore income. Wood is currently the main bottleneck for everyone.", + "timestamp": 1778888562.4470944 + }, + { + "note": "Wood is the bottleneck for everyone. I need to settle node 50 to get Ore and the 3:1 port. Ziv is close to a city (3 Ore, 2 Wheat).", + "timestamp": 1778888570.899822 + }, + { + "note": "I traded my only Brick for a Sheep. I now have 2 Wheat and 1 Sheep. I need 1 Wood and 1 Brick to settle Node 50. I produce Brick on 10 and Wood on 11.", + "timestamp": 1778888588.1689441 + }, + { + "note": "I need 1 Wood and 1 Brick to settle at Node 50 (Ore 5, Wheat 9, 3:1 Port). The robber is still on Hex 15 blocking my Wheat 6.", + "timestamp": 1778888619.3024395 + }, + { + "note": "I am one Brick away from settling at Node 50. I have the road ready. If the trade for Brick fails, I should try trading with Ziv next turn or hope for a 10 to roll (my Brick source).", + "timestamp": 1778888623.9813795 + }, + { + "note": "I am targeting Node 50 for the Ore and the 3:1 port. Ziv is currently the leader with 3 VP and needs Wheat. If this trade fails, I'll have to wait for a 10 (Brick) or 11 (Wood) roll.", + "timestamp": 1778888631.974214 + }, + { + "note": "I have the road to Node 50 completed. I am missing 1 Brick to settle. Both Hadar and Ziv are hoarding Bricks. I need a 10 to roll or a future trade to secure the settlement. Ziv is the current leader with 3 VP.", + "timestamp": 1778888640.7520058 + }, + { + "note": "I am 1 Brick away from a settlement at node 50 (Ore 5, Wheat 9, 3:1 port). I should try to trade one of my Wheat for a Brick on my turn or Ziv's turn. Hadar is at 3 VP and has good Brick production, so she is a potential trade partner for Brick later.", + "timestamp": 1778888678.5132768 + }, + { + "note": "Still need 1 Brick for the settlement at node 50. Ziv has a city at 41, making him a high-priority target if a 7 is rolled.", + "timestamp": 1778888686.5645893 + }, + { + "note": "Still waiting for a Brick to build at node 50. Both opponents are also low on resources, so I'm not falling behind yet. Node 50 will give me a 3:1 port which will be crucial since my Brick production is currently limited to a 10.", + "timestamp": 1778888690.8304765 + }, + { + "note": "I accepted the trade with Hadar. I now have the resources for a settlement at node 50 (1B, 1W, 1Wh, 1S) plus extra sheep. I need to build as soon as it's my turn to avoid losing resources to a 7 roll or being blocked, although node 50 looks safe for now.", + "timestamp": 1778888716.6101003 + }, + { + "note": "I have the resources for a settlement at node 50. I need to build it this turn to secure the spot and start using the 3:1 port.", + "timestamp": 1778888734.4774344 + }, + { + "note": "Built a settlement at node 50. Now I have a 3:1 port and access to Ore. Need to focus on getting more Brick or using the port to trade for it to expand further.", + "timestamp": 1778888738.348731 + }, + { + "note": "I am targeting node 18 for my next settlement. It provides 10-Brick and 8-Sheep. I need 1 Brick to build the road from node 19, and then another Wood, Brick, Wheat, and Sheep for the settlement itself. Ziv is the primary source of Bricks right now.", + "timestamp": 1778888742.9107177 + } + ], + "chat_summaries": [], + "recent_events": [ + { + "type": "game_start", + "message": "Game 900e0282-b1a8-4eb1-9255-3bf7f88dda19 has started with 3 players!", + "timestamp": 1778888514.0304692 + }, + { + "type": "turn_change", + "message": "Turn 0: Player 0's turn begins.", + "timestamp": 1778888514.0304837 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778888514.035051 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778888514.0381691 + }, + { + "type": "turn_change", + "message": "Turn 1: Player 1's turn begins.", + "timestamp": 1778888514.0394464 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778888514.0443335 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778888514.0481706 + }, + { + "type": "turn_change", + "message": "Turn 2: Player 2's turn begins.", + "timestamp": 1778888514.0489817 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778888514.0534754 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778888514.057479 + }, + { + "type": "phase_change", + "message": "First round of setup complete! Starting second round (reverse order).", + "timestamp": 1778888514.0579624 + }, + { + "type": "turn_change", + "message": "Turn 3: Player 2's turn begins.", + "timestamp": 1778888514.057966 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778888514.0618505 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778888514.0665398 + }, + { + "type": "turn_change", + "message": "Turn 4: Player 1's turn begins.", + "timestamp": 1778888514.067411 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778888514.0722954 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778888514.0767007 + }, + { + "type": "turn_change", + "message": "Turn 5: Player 0's turn begins.", + "timestamp": 1778888514.07755 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778888514.0822673 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778888514.0873125 + }, + { + "type": "phase_change", + "message": "Setup complete! Entering Normal Play phase.", + "timestamp": 1778888514.0882583 + }, + { + "type": "turn_change", + "message": "Turn 6: Player 0's turn begins.", + "timestamp": 1778888514.088267 + }, + { + "type": "dice_roll", + "message": "Rolled 8 (5+3). Resources distributed: Hadar +1 sheep, 1 wheat.", + "timestamp": 1778888514.092508 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888514.0932038 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.BUY_DEV_CARD", + "timestamp": 1778888514.0981874 + }, + { + "type": "action_performed", + "message": "Player 0 ended their turn", + "timestamp": 1778888514.1029983 + }, + { + "type": "turn_change", + "message": "Turn 7: Player 1's turn begins.", + "timestamp": 1778888514.104239 + }, + { + "type": "robber", + "message": "🏴☠️ Shon must move the robber!", + "timestamp": 1778888514.10998 + }, + { + "type": "dice_roll", + "message": "Rolled 7 (6+1)! 🏴☠️ Robber activated!", + "timestamp": 1778888514.109987 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888514.1107423 + }, + { + "type": "robber_moved", + "message": "🏴☠️ Shon moved the robber to [1, 1].", + "timestamp": 1778888514.116703 + }, + { + "type": "steal_available", + "message": "🎯 Shon can steal from: Ziv, Hadar", + "timestamp": 1778888514.1167133 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.ROBBER_MOVE", + "timestamp": 1778888514.1174645 + }, + { + "type": "steal_complete", + "message": "🎯 Shon stole a card from Ziv!", + "timestamp": 1778888514.1226845 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.STEAL_CARD", + "timestamp": 1778888514.1239722 + }, + { + "type": "action_performed", + "message": "Player 1 built a road", + "timestamp": 1778888514.1315677 + }, + { + "type": "action_performed", + "message": "Player 1 ended their turn", + "timestamp": 1778888514.1366348 + }, + { + "type": "turn_change", + "message": "Turn 8: Player 2's turn begins.", + "timestamp": 1778888514.1371996 + }, + { + "type": "dice_roll", + "message": "Rolled 8 (3+5). Resources distributed: Hadar +1 sheep, 1 wheat.", + "timestamp": 1778888514.1420422 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888514.142849 + }, + { + "type": "action_performed", + "message": "Player 2 ended their turn", + "timestamp": 1778888514.155875 + }, + { + "type": "turn_change", + "message": "Turn 9: Player 0's turn begins.", + "timestamp": 1778888514.1569214 + }, + { + "type": "robber", + "message": "🏴☠️ Hadar must move the robber!", + "timestamp": 1778888514.1614501 + }, + { + "type": "dice_roll", + "message": "Rolled 7 (2+5)! 🏴☠️ Robber activated!", + "timestamp": 1778888514.1614556 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888514.1621742 + }, + { + "type": "robber_moved", + "message": "🏴☠️ Hadar moved the robber to [3, 2].", + "timestamp": 1778888514.1670766 + }, + { + "type": "steal_complete", + "message": "🎯 Hadar stole a card from Shon (only adjacent player).", + "timestamp": 1778888514.167105 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.ROBBER_MOVE", + "timestamp": 1778888514.1678784 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.USE_DEV_CARD", + "timestamp": 1778888524.1926641 + }, + { + "type": "action_performed", + "message": "Player 0 ended their turn", + "timestamp": 1778888528.5273683 + }, + { + "type": "turn_change", + "message": "Turn 10: Player 1's turn begins.", + "timestamp": 1778888528.5288646 + }, + { + "type": "dice_roll", + "message": "Rolled 5 (4+1). Resources distributed: Ziv +1 ore, 1 sheep.", + "timestamp": 1778888533.179371 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888533.1801355 + }, + { + "type": "action_performed", + "message": "Player 1 ended their turn", + "timestamp": 1778888537.2433398 + }, + { + "type": "turn_change", + "message": "Turn 11: Player 2's turn begins.", + "timestamp": 1778888537.244354 + }, + { + "type": "dice_roll", + "message": "Rolled 9 (5+4). Resources distributed: Ziv +1 wheat; Shon +2 wheat.", + "timestamp": 1778888537.249846 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888537.2504873 + }, + { + "type": "trade_offer", + "message": "Trade offer trade_11_1: Ziv offers 1 wheat to Hadar for 1 brick.", + "timestamp": 1778888537.2548623, + "data": { + "trade_id": "trade_11_1" + } + }, + { + "type": "trade_response", + "message": "Trade trade_11_1 was rejected by Hadar.", + "timestamp": 1778888541.7120864, + "data": { + "trade_id": "trade_11_1", + "status": "rejected" + } + }, + { + "type": "action_performed", + "message": "Player 2 ended their turn", + "timestamp": 1778888541.7182255 + }, + { + "type": "turn_change", + "message": "Turn 12: Player 0's turn begins.", + "timestamp": 1778888541.7192564 + }, + { + "type": "dice_roll", + "message": "Rolled 8 (3+5). Resources distributed: Hadar +1 sheep, 1 wheat.", + "timestamp": 1778888546.024828 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888546.0255349 + }, + { + "type": "action_performed", + "message": "Player 0 ended their turn", + "timestamp": 1778888550.1249266 + }, + { + "type": "turn_change", + "message": "Turn 13: Player 1's turn begins.", + "timestamp": 1778888550.125635 + }, + { + "type": "dice_roll", + "message": "Rolled 5 (2+3). Resources distributed: Ziv +1 ore, 1 sheep.", + "timestamp": 1778888554.3663127 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888554.36702 + }, + { + "type": "trade_offer", + "message": "Trade offer trade_13_2: Shon offers 1 wheat to Hadar for 1 sheep.", + "timestamp": 1778888558.521667, + "data": { + "trade_id": "trade_13_2" + } + }, + { + "type": "trade_response", + "message": "Trade trade_13_2 was rejected by Hadar.", + "timestamp": 1778888562.4455986, + "data": { + "trade_id": "trade_13_2", + "status": "rejected" + } + }, + { + "type": "action_failed", + "message": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'sheep': 1}, 'target_player': 0, '_ai_replay': True, 'trade_id': 'trade_13_2', 'to_player': 'Hadar', 'trade_status': 'rejected'}. Error: Hadar rejected your trade offer", + "timestamp": 1778888562.4456303, + "data": { + "action_type": "TRADE_PROPOSE", + "parameters": { + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "target_player": 0, + "_ai_replay": true, + "trade_id": "trade_13_2", + "to_player": "Hadar", + "trade_status": "rejected", + "player_name": "Shon", + "turn_number": 13 + }, + "error": "Hadar rejected your trade offer" + } + }, + { + "type": "trade_offer", + "message": "Trade offer trade_13_3: Shon offers 1 wheat to Ziv for 1 sheep.", + "timestamp": 1778888566.7059357, + "data": { + "trade_id": "trade_13_3" + } + }, + { + "type": "trade_response", + "message": "Trade trade_13_3 was rejected by Ziv.", + "timestamp": 1778888570.8980188, + "data": { + "trade_id": "trade_13_3", + "status": "rejected" + } + }, + { + "type": "action_failed", + "message": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'sheep': 1}, 'target_player': 2, '_ai_replay': True, 'trade_id': 'trade_13_3', 'to_player': 'Ziv', 'trade_status': 'rejected'}. Error: Ziv rejected your trade offer", + "timestamp": 1778888570.8980684, + "data": { + "action_type": "TRADE_PROPOSE", + "parameters": { + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "target_player": 2, + "_ai_replay": true, + "trade_id": "trade_13_3", + "to_player": "Ziv", + "trade_status": "rejected", + "player_name": "Shon", + "turn_number": 13 + }, + "error": "Ziv rejected your trade offer" + } + }, + { + "type": "action_performed", + "message": "Player 1 ended their turn", + "timestamp": 1778888574.7174692 + }, + { + "type": "turn_change", + "message": "Turn 14: Player 2's turn begins.", + "timestamp": 1778888574.7179585 + }, + { + "type": "dice_roll", + "message": "Rolled 4 (2+2). Resources distributed: Hadar +1 sheep.", + "timestamp": 1778888578.8585782 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888578.8590243 + }, + { + "type": "action_performed", + "message": "Player 2 built a city", + "timestamp": 1778888583.7000864 + }, + { + "type": "trade_offer", + "message": "Trade offer trade_14_4: Ziv offers 1 sheep to Shon for 1 brick.", + "timestamp": 1778888588.167973, + "data": { + "trade_id": "trade_14_4" + } + }, + { + "type": "trade_response", + "message": "Trade trade_14_4 was accepted by Shon.", + "timestamp": 1778888592.222553, + "data": { + "trade_id": "trade_14_4", + "status": "accepted" + } + }, + { + "type": "action_performed", + "message": "Player 2 proposed a trade", + "timestamp": 1778888592.223182 + }, + { + "type": "action_performed", + "message": "Player 2 ended their turn", + "timestamp": 1778888596.460271 + }, + { + "type": "turn_change", + "message": "Turn 15: Player 0's turn begins.", + "timestamp": 1778888596.4613173 + }, + { + "type": "dice_roll", + "message": "Rolled 3 (2+1). Resources distributed: Ziv +1 wood; Hadar +1 ore.", + "timestamp": 1778888600.6489472 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888600.6494317 + }, + { + "type": "trade_offer", + "message": "Trade offer trade_15_5: Hadar offers 1 wheat, 1 sheep to Ziv for 1 wood.", + "timestamp": 1778888605.1509106, + "data": { + "trade_id": "trade_15_5" + } + }, + { + "type": "trade_response", + "message": "Trade trade_15_5 was rejected by Ziv.", + "timestamp": 1778888609.9913287, + "data": { + "trade_id": "trade_15_5", + "status": "rejected" + } + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.BUY_DEV_CARD", + "timestamp": 1778888614.6512265 + }, + { + "type": "action_performed", + "message": "Player 0 ended their turn", + "timestamp": 1778888619.2989097 + }, + { + "type": "turn_change", + "message": "Turn 16: Player 1's turn begins.", + "timestamp": 1778888619.3007507 + }, + { + "type": "dice_roll", + "message": "Rolled 11 (5+6). Resources distributed: Hadar +1 wood; Shon +1 wood.", + "timestamp": 1778888623.9777284 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888623.9788656 + }, + { + "type": "trade_offer", + "message": "Trade offer trade_16_6: Shon offers 1 wheat to Hadar for 1 brick.", + "timestamp": 1778888627.9168885, + "data": { + "trade_id": "trade_16_6" + } + }, + { + "type": "trade_response", + "message": "Trade trade_16_6 was rejected by Hadar.", + "timestamp": 1778888631.9721313, + "data": { + "trade_id": "trade_16_6", + "status": "rejected" + } + }, + { + "type": "action_failed", + "message": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'brick': 1}, 'target_player': 0, '_ai_replay': True, 'trade_id': 'trade_16_6', 'to_player': 'Hadar', 'trade_status': 'rejected'}. Error: Hadar rejected your trade offer", + "timestamp": 1778888631.972181, + "data": { + "action_type": "TRADE_PROPOSE", + "parameters": { + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "target_player": 0, + "_ai_replay": true, + "trade_id": "trade_16_6", + "to_player": "Hadar", + "trade_status": "rejected", + "player_name": "Shon", + "turn_number": 16 + }, + "error": "Hadar rejected your trade offer" + } + }, + { + "type": "trade_offer", + "message": "Trade offer trade_16_7: Shon offers 1 wheat to Ziv for 1 brick.", + "timestamp": 1778888636.3337345, + "data": { + "trade_id": "trade_16_7" + } + }, + { + "type": "trade_response", + "message": "Trade trade_16_7 was rejected by Ziv.", + "timestamp": 1778888640.7510784, + "data": { + "trade_id": "trade_16_7", + "status": "rejected" + } + }, + { + "type": "action_failed", + "message": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'brick': 1}, 'target_player': 2, '_ai_replay': True, 'trade_id': 'trade_16_7', 'to_player': 'Ziv', 'trade_status': 'rejected'}. Error: Ziv rejected your trade offer", + "timestamp": 1778888640.751108, + "data": { + "action_type": "TRADE_PROPOSE", + "parameters": { + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "target_player": 2, + "_ai_replay": true, + "trade_id": "trade_16_7", + "to_player": "Ziv", + "trade_status": "rejected", + "player_name": "Shon", + "turn_number": 16 + }, + "error": "Ziv rejected your trade offer" + } + }, + { + "type": "action_performed", + "message": "Player 1 ended their turn", + "timestamp": 1778888645.2262814 + }, + { + "type": "turn_change", + "message": "Turn 17: Player 2's turn begins.", + "timestamp": 1778888645.2274342 + }, + { + "type": "robber", + "message": "🏴☠️ Ziv must move the robber!", + "timestamp": 1778888649.1422062 + }, + { + "type": "dice_roll", + "message": "Rolled 7 (3+4)! 🏴☠️ Robber activated!", + "timestamp": 1778888649.1422138 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888649.1432433 + }, + { + "type": "robber_moved", + "message": "🏴☠️ Ziv moved the robber to [1, 3].", + "timestamp": 1778888653.469162 + }, + { + "type": "steal_complete", + "message": "🎯 Ziv stole a card from Hadar (only adjacent player).", + "timestamp": 1778888653.4691856 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.ROBBER_MOVE", + "timestamp": 1778888653.4697208 + }, + { + "type": "action_performed", + "message": "Player 2 built a road", + "timestamp": 1778888657.373671 + }, + { + "type": "action_performed", + "message": "Player 2 ended their turn", + "timestamp": 1778888661.3786943 + }, + { + "type": "turn_change", + "message": "Turn 18: Player 0's turn begins.", + "timestamp": 1778888661.3794754 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.USE_DEV_CARD", + "timestamp": 1778888665.636771 + }, + { + "type": "dice_roll", + "message": "Rolled 4 (2+2). Resources distributed: Hadar +1 sheep.", + "timestamp": 1778888670.1942582 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888670.1947267 + }, + { + "type": "action_performed", + "message": "Player 0 built a settlement", + "timestamp": 1778888674.6912136 + }, + { + "type": "trade_offer", + "message": "Trade offer trade_18_8: Hadar offers 2 sheep to Shon for 1 wood.", + "timestamp": 1778888678.5127084, + "data": { + "trade_id": "trade_18_8" + } + }, + { + "type": "trade_response", + "message": "Trade trade_18_8 was rejected by Shon.", + "timestamp": 1778888683.0070047, + "data": { + "trade_id": "trade_18_8", + "status": "rejected" + } + }, + { + "type": "action_performed", + "message": "Player 0 ended their turn", + "timestamp": 1778888686.5628457 + }, + { + "type": "turn_change", + "message": "Turn 19: Player 1's turn begins.", + "timestamp": 1778888686.5635588 + }, + { + "type": "dice_roll", + "message": "Rolled 2 (1+1). No settlements on this number.", + "timestamp": 1778888690.8283565 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888690.829016 + }, + { + "type": "action_performed", + "message": "Player 1 ended their turn", + "timestamp": 1778888695.4022439 + }, + { + "type": "turn_change", + "message": "Turn 20: Player 2's turn begins.", + "timestamp": 1778888695.4033759 + }, + { + "type": "dice_roll", + "message": "Rolled 11 (6+5). Resources distributed: Hadar +1 wood; Shon +1 wood.", + "timestamp": 1778888699.495808 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888699.4963436 + }, + { + "type": "action_performed", + "message": "Player 2 ended their turn", + "timestamp": 1778888703.1218333 + }, + { + "type": "turn_change", + "message": "Turn 21: Player 0's turn begins.", + "timestamp": 1778888703.1228447 + }, + { + "type": "dice_roll", + "message": "Rolled 10 (6+4). Resources distributed: Shon +2 brick; Ziv +2 brick.", + "timestamp": 1778888708.0208192 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888708.0213096 + }, + { + "type": "trade_offer", + "message": "Trade offer trade_21_9: Hadar offers 2 sheep to Shon for 1 brick.", + "timestamp": 1778888716.6095505, + "data": { + "trade_id": "trade_21_9" + } + }, + { + "type": "trade_response", + "message": "Trade trade_21_9 was accepted by Shon.", + "timestamp": 1778888721.125719, + "data": { + "trade_id": "trade_21_9", + "status": "accepted" + } + }, + { + "type": "action_performed", + "message": "Player 0 proposed a trade", + "timestamp": 1778888721.1261501 + }, + { + "type": "action_performed", + "message": "Player 0 built a settlement", + "timestamp": 1778888725.5730867 + }, + { + "type": "action_performed", + "message": "Player 0 ended their turn", + "timestamp": 1778888734.4759946 + }, + { + "type": "turn_change", + "message": "Turn 22: Player 1's turn begins.", + "timestamp": 1778888734.4764984 + }, + { + "type": "dice_roll", + "message": "Rolled 11 (6+5). Resources distributed: Hadar +1 wood; Shon +1 wood.", + "timestamp": 1778888738.3461668 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888738.346979 + }, + { + "type": "action_performed", + "message": "Player 1 built a settlement", + "timestamp": 1778888742.9097228 + }, + { + "type": "trade_offer", + "message": "Trade offer trade_22_10: Shon offers 1 wood to Ziv for 1 brick.", + "timestamp": 1778888747.189988, + "data": { + "trade_id": "trade_22_10" + } + } + ], + "last_prompt_number": 0, + "stats": { + "player_name": "Shon", + "player_id": 1, + "total_requests": 0, + "successful_requests": 0, + "failed_requests": 0, + "total_tokens_used": 0, + "success_rate": "N/A" + } + }, + "Ziv": { + "player_name": "Ziv", + "player_id": 2, + "player_color": "White", + "memory": "I accepted Shon's trade (1 Wood for 1 Brick). I now have the resources for a road. I should aim for node 32 to expand my territory and distance myself from Shon's settlement at 30.", + "memory_updated_at": 1778888747.190507, + "compacted_memory": null, + "compacted_memory_updated_at": null, + "compaction_count": 0, + "memory_history": [ + { + "note": "Node 12 gives me a strong start on Brick (6) and Sheep (5). I should look for Wheat and Ore for my second settlement to balance my resources.", + "timestamp": 1778888514.0502648 + }, + { + "note": "Node 14 is my next target for Wheat (8). Hadar is occupying node 20, which blocks expansion through node 11.", + "timestamp": 1778888514.0549302 + }, + { + "note": "Placed second settlement on Node 41. This gives me a strong foundation for Ore and Wheat. My next priority should be connecting my settlements or expanding toward the Wood port at Node 40.", + "timestamp": 1778888514.0588026 + }, + { + "note": "Expanding from Node 41 towards Node 31 and then Node 30 to secure more Brick and Wood.", + "timestamp": 1778888514.0632727 + }, + { + "note": "Shon placed the robber on my 6-Brick (Hex 5). I need to roll or use a knight eventually to move it.", + "timestamp": 1778888514.1384015 + }, + { + "note": "I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.", + "timestamp": 1778888514.1519885 + }, + { + "note": "I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.", + "timestamp": 1778888537.2460952 + }, + { + "note": "I have a surplus of Wheat. I'm one Ore away from a City at node 41. I need to keep an eye on Brick/Wood income to start moving toward the Wood port at node 40.", + "timestamp": 1778888537.2520874 + }, + { + "note": "I am saving for a City at Node 41. I need 1 more Ore and currently have 2 Wheat. My next priority after the city is to acquire Wood and Brick to expand toward the Wood port at Node 40.", + "timestamp": 1778888541.7139614 + }, + { + "note": "I have the resources for a city at node 41. I need to make sure I don't lose them to a 7 or a steal before my turn. After the city, I'll focus on getting Wood and Brick to expand towards the Wood port.", + "timestamp": 1778888566.7064774 + }, + { + "note": "I have the resources for a city at node 41. After upgrading, I'll focus on obtaining Wood and Brick to expand towards the Wood port at node 40.", + "timestamp": 1778888574.7187502 + }, + { + "note": "Upgraded node 41 to a city. Next objective: Collect 1 Wood and 1 Brick to build a road from 41 to 40, then another Wood/Brick for a settlement at the Wood port (node 40).", + "timestamp": 1778888578.8600092 + }, + { + "note": "Proposed a trade of 1 Sheep for 1 Brick to Shon. My next goal is to acquire Wood and another Brick to build a road from node 41 to node 40.", + "timestamp": 1778888583.7009556 + }, + { + "note": "Node 40 is blocked by my city at 41. Shifting expansion focus to node 14 (Wh8, W3, W4). I need Wood and Brick for the road 13-14, then W, B, Wh, S for the settlement.", + "timestamp": 1778888592.224613 + }, + { + "note": "Hadar is desperate for wood to build a settlement at node 14. I must block her or get there first, though she already has a road there. I need to hold onto my wood.", + "timestamp": 1778888605.151813 + }, + { + "note": "Shon is trying to manipulate the table talk to get resources. I need to keep my Brick to reach node 14 before Hadar or to build towards node 40.", + "timestamp": 1778888636.3346314 + }, + { + "note": "Hadar has a road to node 14, which is a high-value spot (Wh9, B10, W3). I need to keep an eye on her progress there. My city at node 41 gives double production on Ore 5, Wheat 9, and Brick 10, so I should be in a good position if those numbers roll.", + "timestamp": 1778888645.2297013 + }, + { + "note": "Hadar has a hidden Knight card and will likely move the robber back soon. I need to secure Wood and Brick quickly to beat her to Node 14.", + "timestamp": 1778888649.1445746 + }, + { + "note": "I am racing Hadar for node 14. She has the resources for a settlement (B, W, Wh, S), so I need to hope she gets blocked or uses them elsewhere. My city at 41 is producing well, so I should look to upgrade node 12 to a city next if I can't get the settlement at 14.", + "timestamp": 1778888653.4712858 + }, + { + "note": "Hadar is likely to build at node 14 next turn. If she does, my road [13, 14] will be blocked. I should pivot towards node 11 (B6, S5, W12) or node 31 (Wh9, B10) to continue expanding. My city at 41 is a primary source of Wheat and Brick, which are crucial for my next city upgrade or settlement.", + "timestamp": 1778888657.374776 + }, + { + "note": "My city on 41 is a powerhouse for Ore/Wheat/Brick. I need to keep an eye on Hadar's expansion and Shon's brick production. My next goal is to get a settlement on node 31 or 11.", + "timestamp": 1778888695.4051094 + }, + { + "note": "Node 31 is blocked by Shon's settlement on 30. I need to pivot expansion toward node 23 (Ore 3, Brick 10, Wood 3) or node 32. Shon is also moving toward node 50, which is a high-value spot.", + "timestamp": 1778888699.4974663 + }, + { + "note": "I accepted Shon's trade (1 Wood for 1 Brick). I now have the resources for a road. I should aim for node 32 to expand my territory and distance myself from Shon's settlement at 30.", + "timestamp": 1778888747.190507 + } + ], + "chat_summaries": [], + "recent_events": [ + { + "type": "game_start", + "message": "Game 900e0282-b1a8-4eb1-9255-3bf7f88dda19 has started with 3 players!", + "timestamp": 1778888514.0304706 + }, + { + "type": "turn_change", + "message": "Turn 0: Player 0's turn begins.", + "timestamp": 1778888514.030484 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778888514.035058 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778888514.0381713 + }, + { + "type": "turn_change", + "message": "Turn 1: Player 1's turn begins.", + "timestamp": 1778888514.0394473 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778888514.0443347 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778888514.0481715 + }, + { + "type": "turn_change", + "message": "Turn 2: Player 2's turn begins.", + "timestamp": 1778888514.0489824 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778888514.0534773 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778888514.0574794 + }, + { + "type": "phase_change", + "message": "First round of setup complete! Starting second round (reverse order).", + "timestamp": 1778888514.0579627 + }, + { + "type": "turn_change", + "message": "Turn 3: Player 2's turn begins.", + "timestamp": 1778888514.0579662 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778888514.0618515 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778888514.0665407 + }, + { + "type": "turn_change", + "message": "Turn 4: Player 1's turn begins.", + "timestamp": 1778888514.0674114 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778888514.072296 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778888514.0767064 + }, + { + "type": "turn_change", + "message": "Turn 5: Player 0's turn begins.", + "timestamp": 1778888514.0775506 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778888514.082268 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778888514.0873134 + }, + { + "type": "phase_change", + "message": "Setup complete! Entering Normal Play phase.", + "timestamp": 1778888514.0882587 + }, + { + "type": "turn_change", + "message": "Turn 6: Player 0's turn begins.", + "timestamp": 1778888514.0882676 + }, + { + "type": "dice_roll", + "message": "Rolled 8 (5+3). Resources distributed: Hadar +1 sheep, 1 wheat.", + "timestamp": 1778888514.0925093 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888514.0932045 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.BUY_DEV_CARD", + "timestamp": 1778888514.0981889 + }, + { + "type": "action_performed", + "message": "Player 0 ended their turn", + "timestamp": 1778888514.1029992 + }, + { + "type": "turn_change", + "message": "Turn 7: Player 1's turn begins.", + "timestamp": 1778888514.10424 + }, + { + "type": "robber", + "message": "🏴☠️ Shon must move the robber!", + "timestamp": 1778888514.1099806 + }, + { + "type": "dice_roll", + "message": "Rolled 7 (6+1)! 🏴☠️ Robber activated!", + "timestamp": 1778888514.1099873 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888514.110743 + }, + { + "type": "robber_moved", + "message": "🏴☠️ Shon moved the robber to [1, 1].", + "timestamp": 1778888514.1167037 + }, + { + "type": "steal_available", + "message": "🎯 Shon can steal from: Ziv, Hadar", + "timestamp": 1778888514.1167135 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.ROBBER_MOVE", + "timestamp": 1778888514.1174655 + }, + { + "type": "steal_complete", + "message": "🎯 Shon stole a card from Ziv!", + "timestamp": 1778888514.122686 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.STEAL_CARD", + "timestamp": 1778888514.1239731 + }, + { + "type": "action_performed", + "message": "Player 1 built a road", + "timestamp": 1778888514.1315684 + }, + { + "type": "action_performed", + "message": "Player 1 ended their turn", + "timestamp": 1778888514.1366355 + }, + { + "type": "turn_change", + "message": "Turn 8: Player 2's turn begins.", + "timestamp": 1778888514.1371999 + }, + { + "type": "dice_roll", + "message": "Rolled 8 (3+5). Resources distributed: Hadar +1 sheep, 1 wheat.", + "timestamp": 1778888514.1420429 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888514.1428497 + }, + { + "type": "action_performed", + "message": "Player 2 ended their turn", + "timestamp": 1778888514.1558766 + }, + { + "type": "turn_change", + "message": "Turn 9: Player 0's turn begins.", + "timestamp": 1778888514.156922 + }, + { + "type": "robber", + "message": "🏴☠️ Hadar must move the robber!", + "timestamp": 1778888514.161451 + }, + { + "type": "dice_roll", + "message": "Rolled 7 (2+5)! 🏴☠️ Robber activated!", + "timestamp": 1778888514.161456 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888514.162175 + }, + { + "type": "robber_moved", + "message": "🏴☠️ Hadar moved the robber to [3, 2].", + "timestamp": 1778888514.1670773 + }, + { + "type": "steal_complete", + "message": "🎯 Hadar stole a card from Shon (only adjacent player).", + "timestamp": 1778888514.1671054 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.ROBBER_MOVE", + "timestamp": 1778888514.1678789 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.USE_DEV_CARD", + "timestamp": 1778888524.1926649 + }, + { + "type": "action_performed", + "message": "Player 0 ended their turn", + "timestamp": 1778888528.5273695 + }, + { + "type": "turn_change", + "message": "Turn 10: Player 1's turn begins.", + "timestamp": 1778888528.5288656 + }, + { + "type": "dice_roll", + "message": "Rolled 5 (4+1). Resources distributed: Ziv +1 ore, 1 sheep.", + "timestamp": 1778888533.179372 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888533.1801364 + }, + { + "type": "action_performed", + "message": "Player 1 ended their turn", + "timestamp": 1778888537.2433407 + }, + { + "type": "turn_change", + "message": "Turn 11: Player 2's turn begins.", + "timestamp": 1778888537.2443547 + }, + { + "type": "dice_roll", + "message": "Rolled 9 (5+4). Resources distributed: Ziv +1 wheat; Shon +2 wheat.", + "timestamp": 1778888537.2498467 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888537.2504878 + }, + { + "type": "trade_offer", + "message": "Trade offer trade_11_1: Ziv offers 1 wheat to Hadar for 1 brick.", + "timestamp": 1778888537.2548642, + "data": { + "trade_id": "trade_11_1" + } + }, + { + "type": "trade_response", + "message": "Trade trade_11_1 was rejected by Hadar.", + "timestamp": 1778888541.7120879, + "data": { + "trade_id": "trade_11_1", + "status": "rejected" + } + }, + { + "type": "action_failed", + "message": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'brick': 1}, 'target_player': 0, '_ai_replay': True, 'trade_id': 'trade_11_1', 'to_player': 'Hadar', 'trade_status': 'rejected'}. Error: Hadar rejected your trade offer", + "timestamp": 1778888541.7121344, + "data": { + "action_type": "TRADE_PROPOSE", + "parameters": { + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "target_player": 0, + "_ai_replay": true, + "trade_id": "trade_11_1", + "to_player": "Hadar", + "trade_status": "rejected", + "player_name": "Ziv", + "turn_number": 11 + }, + "error": "Hadar rejected your trade offer" + } + }, + { + "type": "action_performed", + "message": "Player 2 ended their turn", + "timestamp": 1778888541.718227 + }, + { + "type": "turn_change", + "message": "Turn 12: Player 0's turn begins.", + "timestamp": 1778888541.7192628 + }, + { + "type": "dice_roll", + "message": "Rolled 8 (3+5). Resources distributed: Hadar +1 sheep, 1 wheat.", + "timestamp": 1778888546.024829 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888546.025536 + }, + { + "type": "action_performed", + "message": "Player 0 ended their turn", + "timestamp": 1778888550.1249278 + }, + { + "type": "turn_change", + "message": "Turn 13: Player 1's turn begins.", + "timestamp": 1778888550.1256354 + }, + { + "type": "dice_roll", + "message": "Rolled 5 (2+3). Resources distributed: Ziv +1 ore, 1 sheep.", + "timestamp": 1778888554.3663137 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888554.3670206 + }, + { + "type": "trade_offer", + "message": "Trade offer trade_13_2: Shon offers 1 wheat to Hadar for 1 sheep.", + "timestamp": 1778888558.5216691, + "data": { + "trade_id": "trade_13_2" + } + }, + { + "type": "trade_response", + "message": "Trade trade_13_2 was rejected by Hadar.", + "timestamp": 1778888562.4456003, + "data": { + "trade_id": "trade_13_2", + "status": "rejected" + } + }, + { + "type": "trade_offer", + "message": "Trade offer trade_13_3: Shon offers 1 wheat to Ziv for 1 sheep.", + "timestamp": 1778888566.7059364, + "data": { + "trade_id": "trade_13_3" + } + }, + { + "type": "trade_response", + "message": "Trade trade_13_3 was rejected by Ziv.", + "timestamp": 1778888570.89802, + "data": { + "trade_id": "trade_13_3", + "status": "rejected" + } + }, + { + "type": "action_performed", + "message": "Player 1 ended their turn", + "timestamp": 1778888574.7174695 + }, + { + "type": "turn_change", + "message": "Turn 14: Player 2's turn begins.", + "timestamp": 1778888574.717959 + }, + { + "type": "dice_roll", + "message": "Rolled 4 (2+2). Resources distributed: Hadar +1 sheep.", + "timestamp": 1778888578.858579 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888578.8590267 + }, + { + "type": "action_performed", + "message": "Player 2 built a city", + "timestamp": 1778888583.7000868 + }, + { + "type": "trade_offer", + "message": "Trade offer trade_14_4: Ziv offers 1 sheep to Shon for 1 brick.", + "timestamp": 1778888588.1679745, + "data": { + "trade_id": "trade_14_4" + } + }, + { + "type": "trade_response", + "message": "Trade trade_14_4 was accepted by Shon.", + "timestamp": 1778888592.222554, + "data": { + "trade_id": "trade_14_4", + "status": "accepted" + } + }, + { + "type": "action_performed", + "message": "Player 2 proposed a trade", + "timestamp": 1778888592.2231827 + }, + { + "type": "action_performed", + "message": "Player 2 ended their turn", + "timestamp": 1778888596.4602723 + }, + { + "type": "turn_change", + "message": "Turn 15: Player 0's turn begins.", + "timestamp": 1778888596.4613183 + }, + { + "type": "dice_roll", + "message": "Rolled 3 (2+1). Resources distributed: Ziv +1 wood; Hadar +1 ore.", + "timestamp": 1778888600.648948 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888600.6494324 + }, + { + "type": "trade_offer", + "message": "Trade offer trade_15_5: Hadar offers 1 wheat, 1 sheep to Ziv for 1 wood.", + "timestamp": 1778888605.1509118, + "data": { + "trade_id": "trade_15_5" + } + }, + { + "type": "trade_response", + "message": "Trade trade_15_5 was rejected by Ziv.", + "timestamp": 1778888609.9913292, + "data": { + "trade_id": "trade_15_5", + "status": "rejected" + } + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.BUY_DEV_CARD", + "timestamp": 1778888614.6512275 + }, + { + "type": "action_performed", + "message": "Player 0 ended their turn", + "timestamp": 1778888619.298912 + }, + { + "type": "turn_change", + "message": "Turn 16: Player 1's turn begins.", + "timestamp": 1778888619.300752 + }, + { + "type": "dice_roll", + "message": "Rolled 11 (5+6). Resources distributed: Hadar +1 wood; Shon +1 wood.", + "timestamp": 1778888623.9777293 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888623.978867 + }, + { + "type": "trade_offer", + "message": "Trade offer trade_16_6: Shon offers 1 wheat to Hadar for 1 brick.", + "timestamp": 1778888627.9168897, + "data": { + "trade_id": "trade_16_6" + } + }, + { + "type": "trade_response", + "message": "Trade trade_16_6 was rejected by Hadar.", + "timestamp": 1778888631.972133, + "data": { + "trade_id": "trade_16_6", + "status": "rejected" + } + }, + { + "type": "trade_offer", + "message": "Trade offer trade_16_7: Shon offers 1 wheat to Ziv for 1 brick.", + "timestamp": 1778888636.3337352, + "data": { + "trade_id": "trade_16_7" + } + }, + { + "type": "trade_response", + "message": "Trade trade_16_7 was rejected by Ziv.", + "timestamp": 1778888640.751079, + "data": { + "trade_id": "trade_16_7", + "status": "rejected" + } + }, + { + "type": "action_performed", + "message": "Player 1 ended their turn", + "timestamp": 1778888645.226283 + }, + { + "type": "turn_change", + "message": "Turn 17: Player 2's turn begins.", + "timestamp": 1778888645.2274356 + }, + { + "type": "robber", + "message": "🏴☠️ Ziv must move the robber!", + "timestamp": 1778888649.1422074 + }, + { + "type": "dice_roll", + "message": "Rolled 7 (3+4)! 🏴☠️ Robber activated!", + "timestamp": 1778888649.1422143 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888649.1432438 + }, + { + "type": "robber_moved", + "message": "🏴☠️ Ziv moved the robber to [1, 3].", + "timestamp": 1778888653.4691625 + }, + { + "type": "steal_complete", + "message": "🎯 Ziv stole a card from Hadar (only adjacent player).", + "timestamp": 1778888653.4691858 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.ROBBER_MOVE", + "timestamp": 1778888653.469721 + }, + { + "type": "action_performed", + "message": "Player 2 built a road", + "timestamp": 1778888657.373672 + }, + { + "type": "action_performed", + "message": "Player 2 ended their turn", + "timestamp": 1778888661.3786952 + }, + { + "type": "turn_change", + "message": "Turn 18: Player 0's turn begins.", + "timestamp": 1778888661.3794782 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.USE_DEV_CARD", + "timestamp": 1778888665.636772 + }, + { + "type": "dice_roll", + "message": "Rolled 4 (2+2). Resources distributed: Hadar +1 sheep.", + "timestamp": 1778888670.194259 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888670.1947272 + }, + { + "type": "action_performed", + "message": "Player 0 built a settlement", + "timestamp": 1778888674.6912146 + }, + { + "type": "trade_offer", + "message": "Trade offer trade_18_8: Hadar offers 2 sheep to Shon for 1 wood.", + "timestamp": 1778888678.5127091, + "data": { + "trade_id": "trade_18_8" + } + }, + { + "type": "trade_response", + "message": "Trade trade_18_8 was rejected by Shon.", + "timestamp": 1778888683.0070057, + "data": { + "trade_id": "trade_18_8", + "status": "rejected" + } + }, + { + "type": "action_performed", + "message": "Player 0 ended their turn", + "timestamp": 1778888686.5628467 + }, + { + "type": "turn_change", + "message": "Turn 19: Player 1's turn begins.", + "timestamp": 1778888686.5635595 + }, + { + "type": "dice_roll", + "message": "Rolled 2 (1+1). No settlements on this number.", + "timestamp": 1778888690.8283575 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888690.829017 + }, + { + "type": "action_performed", + "message": "Player 1 ended their turn", + "timestamp": 1778888695.4022448 + }, + { + "type": "turn_change", + "message": "Turn 20: Player 2's turn begins.", + "timestamp": 1778888695.4033766 + }, + { + "type": "dice_roll", + "message": "Rolled 11 (6+5). Resources distributed: Hadar +1 wood; Shon +1 wood.", + "timestamp": 1778888699.4958088 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888699.496344 + }, + { + "type": "action_performed", + "message": "Player 2 ended their turn", + "timestamp": 1778888703.1218345 + }, + { + "type": "turn_change", + "message": "Turn 21: Player 0's turn begins.", + "timestamp": 1778888703.1228452 + }, + { + "type": "dice_roll", + "message": "Rolled 10 (6+4). Resources distributed: Shon +2 brick; Ziv +2 brick.", + "timestamp": 1778888708.020821 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888708.02131 + }, + { + "type": "trade_offer", + "message": "Trade offer trade_21_9: Hadar offers 2 sheep to Shon for 1 brick.", + "timestamp": 1778888716.6095512, + "data": { + "trade_id": "trade_21_9" + } + }, + { + "type": "trade_response", + "message": "Trade trade_21_9 was accepted by Shon.", + "timestamp": 1778888721.1257224, + "data": { + "trade_id": "trade_21_9", + "status": "accepted" + } + }, + { + "type": "action_performed", + "message": "Player 0 proposed a trade", + "timestamp": 1778888721.1261506 + }, + { + "type": "action_performed", + "message": "Player 0 built a settlement", + "timestamp": 1778888725.5730882 + }, + { + "type": "action_performed", + "message": "Player 0 ended their turn", + "timestamp": 1778888734.4759955 + }, + { + "type": "turn_change", + "message": "Turn 22: Player 1's turn begins.", + "timestamp": 1778888734.4764986 + }, + { + "type": "dice_roll", + "message": "Rolled 11 (6+5). Resources distributed: Hadar +1 wood; Shon +1 wood.", + "timestamp": 1778888738.3461678 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888738.3469796 + }, + { + "type": "action_performed", + "message": "Player 1 built a settlement", + "timestamp": 1778888742.9097238 + }, + { + "type": "trade_offer", + "message": "Trade offer trade_22_10: Shon offers 1 wood to Ziv for 1 brick.", + "timestamp": 1778888747.1899889, + "data": { + "trade_id": "trade_22_10" + } + } + ], + "last_prompt_number": 0, + "stats": { + "player_name": "Ziv", + "player_id": 2, + "total_requests": 0, + "successful_requests": 0, + "failed_requests": 0, + "total_tokens_used": 0, + "success_rate": "N/A" + } + } + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_024828/Hadar/Hadar.md b/examples/ai_testing/my_games/session_20260516_024828/Hadar/Hadar.md new file mode 100644 index 0000000000000000000000000000000000000000..dcfb6751ce8c1af723213421eca1c6fcef2c41c0 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_024828/Hadar/Hadar.md @@ -0,0 +1,37 @@ +# AI Agent Log: Hadar + +**Session:** session_20260516_024828 +**Started:** 2026-05-16 02:48:28 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - 🎯 ACTIVE TURN + +**Time:** 02:53:27 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Hadar performed action: rolled the dice +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 5134 (in:4618 out:313) | **Cost:** $0.003248 + +**Thinking:** I have the exact resources needed to build a settlement: 1 Brick (B), 1 Wood (W), 1 Wheat (Wh), and 1 Sheep (S). The dice roll of 9 just happened, and although the robber is on one of the Wheat 9 hexes (Hex 14), Shon still collected wheat from Hex 18. Node 35 is connected to my road network (via 36-35) and offers great production with Wheat 6 (5 pips), plus Sheep 11 and Ore 3. This is a much better production spot than Node 9, which I also have a road to. Shon is currently hoarding a lot of wheat (6 cards), so I should be wary of him, but for now, my priority is expanding my production to keep pace. Building at 35 secures a strong Wheat source and brings me to 5 victory points. + +**Note to Self:** Built a settlement on node 35. Shon has a massive amount of wheat (6) and Ziv is quiet. I need to keep an eye on Shon's next move since he betrayed me last time. + +**Relationship Update:** Shon is hoarding wheat and I'm suspicious of his next move given our history. Ziv remains a secondary concern. + +**Says:** "שון, מה אתה עושה עם כל כך הרבה חיטה? שומר לימים קשים? מזל שיצא 9, סוף סוף אני יכולה לבנות את היישוב שחיכיתי לו." + +**Action:** **build_settlement** - {"node": 35} + +--- diff --git a/examples/ai_testing/my_games/session_20260516_024828/Hadar/memory_compactions/compaction_1.json b/examples/ai_testing/my_games/session_20260516_024828/Hadar/memory_compactions/compaction_1.json new file mode 100644 index 0000000000000000000000000000000000000000..aca012fa8f0697a32b02e994b67fd0d8d53c8d1c --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_024828/Hadar/memory_compactions/compaction_1.json @@ -0,0 +1,148 @@ +{ + "player_name": "Hadar", + "compaction_number": 1, + "timestamp": "2026-05-16T02:48:59.886394", + "before": { + "existing_compacted_memory": null, + "old_notes_to_compact": [ + { + "note": "Placed first settlement on Node 20 (W11, B6, S8). I should aim for Ore and Wheat in my second placement to balance my economy for cities and development cards.", + "timestamp": 1778888911.799821 + }, + { + "note": "I am currently very strong in Wood, Brick, and Sheep. My second settlement MUST prioritize Wheat and Ore to ensure I can build cities and buy development cards. Node 10 is a good expansion point for yield, and Node 9 offers a 3:1 port which will be vital given my resource imbalance.", + "timestamp": 1778888911.802216 + }, + { + "note": "Placed second settlement on Node 25. Now I have access to all resources. Focus on getting a city on Node 25 or 20 quickly to boost production.", + "timestamp": 1778888911.822255 + }, + { + "note": "Building towards Node 24 to secure more Wood production. I should also keep an eye on the 3:1 port at Node 9 near my first settlement, as I have a road already pointing towards it (at Node 10).", + "timestamp": 1778888911.8241937 + }, + { + "note": "I need to focus on getting more Wood and Brick to expand towards the 3:1 port at node 9 or to connect my settlements. Node 24 is also a priority to secure more production.", + "timestamp": 1778888911.8266683 + }, + { + "note": "I was the only player to benefit from the roll of 8. I still need to prioritize Wood and Brick for my next road and settlement. Node 14 is the best production expansion, while Node 9 provides a vital 3:1 port.", + "timestamp": 1778888911.830191 + }, + { + "note": "I have a Road Building card. Next turn, I should use it to place roads from Node 24 to Node 14 and possibly from Node 10 to Node 9. Node 14 is a priority for its high Wood and Wheat yield.", + "timestamp": 1778888911.8331864 + }, + { + "note": "The robber is on my 6-Brick. I need to get a Knight or roll a 7 to move it. My Road Building card will be used to target Node 14 and Node 9.", + "timestamp": 1778888911.8523998 + }, + { + "note": "Moved the robber to Hex 15 to block Shon's Wheat 6. I have a Road Building card that I should use this turn to expand towards Node 14 and Node 9 as planned.", + "timestamp": 1778888911.8547628 + }, + { + "note": "Placed roads to nodes 14 and 9 using Road Building. Node 14 is the next priority for a settlement to boost Wood and Wheat production. I need 1 Wood and 1 Brick/Wheat/Sheep (already have the latter) to build it.", + "timestamp": 1778888911.8570647 + }, + { + "note": "I am 1 Wood away from building a settlement on Node 14. Shon and Ziv are currently low on resources, so trading for Wood is not an option. I need to keep an eye on the dice rolls for Wood (3, 4, 11, 12) or try to get more resources for a bank trade.", + "timestamp": 1778888917.5397677 + }, + { + "note": "Ziv is looking for bricks. I need to hold onto mine for the settlement at Node 14. I still need 1 Wood to complete the requirements for that settlement.", + "timestamp": 1778888928.6343136 + } + ], + "recent_notes_kept_verbatim": [ + { + "note": "I need 1 Wood to build a settlement at Node 14. Node 9 is also a key target for the 3:1 port. Keep an eye on Ziv's progress towards Node 13 and 14.", + "timestamp": 1778888933.3812618 + }, + { + "note": "I am still 1 Wood away from the settlement at Node 14. Shon and Ziv currently have no Wood. I need to watch for rolls of 3, 4, 11, or 12. If I get one more Wheat or Sheep, I can also consider a 4:1 bank trade if necessary, though waiting for the roll is more efficient.", + "timestamp": 1778888937.464922 + } + ], + "relevant_chat": [] + }, + "after": { + "long_term_summary": "Current focus: Secure Node 14 (W11, S10, W6) to boost Wood/Wheat and Node 9 (?3 port) via existing roads from Nodes 24 and 10. Strategy: Balance production for cities/DevCards. Robber recently moved to Hex 15 (Shon's Wh6). Resources: Need 1 Wood for Node 14 settlement. Opponents: Ziv is potentially targeting Nodes 13/14; Ziv needs Brick. Shon/Ziv currently lack Wood. Avoid: Over-trading Brick (needed for expansion).", + "recent_notes": [ + { + "note": "I need 1 Wood to build a settlement at Node 14. Node 9 is also a key target for the 3:1 port. Keep an eye on Ziv's progress towards Node 13 and 14.", + "timestamp": 1778888933.3812618 + }, + { + "note": "I am still 1 Wood away from the settlement at Node 14. Shon and Ziv currently have no Wood. I need to watch for rolls of 3, 4, 11, or 12. If I get one more Wheat or Sheep, I can also consider a 4:1 bank trade if necessary, though waiting for the roll is more efficient.", + "timestamp": 1778888937.464922 + } + ], + "discarded_as_irrelevant": [ + "Initial settlement placement reasoning", + "Completed road building actions", + "Past robber movements", + "Historical dice roll observations", + "General goal of balanced economy" + ] + }, + "llm": { + "success": true, + "content": "{\n \"compacted_memory\": \"Current focus: Secure Node 14 (W11, S10, W6) to boost Wood/Wheat and Node 9 (?3 port) via existing roads from Nodes 24 and 10. Strategy: Balance production for cities/DevCards...", + "error": null, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2628, + "completion": 346, + "total": 2974 + }, + "latency_seconds": 2.42, + "finish_reason": "FinishReason.STOP", + "timestamp": "2026-05-16T02:48:59.884554" + }, + "prompt": { + "meta_data": { + "agent_name": "Hadar", + "task": "compact_agent_memory", + "model_instruction": "You are compacting memory for one Catan AI agent. Use the board only through the same compact H/N/state/players/meta format used in normal decision prompts." + }, + "task_context": { + "instructions": "Compress old memories and relevant chat into one concise strategic memory. Preserve future-useful facts: current goals, next planned actions, confirmed board facts, known or likely opponent plans/resources/dev cards/trade tendencies, active negotiations, social commitments, and mistakes to avoid. Discard repeated, completed, impossible, vague, or superseded details. Do not invent facts; mark uncertainty clearly. Target about 50% or less of the combined old memory length. Keep recent_notes_to_keep copied verbatim from the provided recent notes." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[3,5],\"dice_total\":8},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"S\":3,\"B\":1,\"Wh\":3}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":2,\"S\":1,\"Wh\":2}}}}", + "memory_input": { + "existing_compacted_memory": null, + "old_notes_to_compact": [ + "Placed first settlement on Node 20 (W11, B6, S8). I should aim for Ore and Wheat in my second placement to balance my economy for cities and development cards.", + "I am currently very strong in Wood, Brick, and Sheep. My second settlement MUST prioritize Wheat and Ore to ensure I can build cities and buy development cards. Node 10 is a good expansion point for yield, and Node 9 offers a 3:1 port which will be vital given my resource imbalance.", + "Placed second settlement on Node 25. Now I have access to all resources. Focus on getting a city on Node 25 or 20 quickly to boost production.", + "Building towards Node 24 to secure more Wood production. I should also keep an eye on the 3:1 port at Node 9 near my first settlement, as I have a road already pointing towards it (at Node 10).", + "I need to focus on getting more Wood and Brick to expand towards the 3:1 port at node 9 or to connect my settlements. Node 24 is also a priority to secure more production.", + "I was the only player to benefit from the roll of 8. I still need to prioritize Wood and Brick for my next road and settlement. Node 14 is the best production expansion, while Node 9 provides a vital 3:1 port.", + "I have a Road Building card. Next turn, I should use it to place roads from Node 24 to Node 14 and possibly from Node 10 to Node 9. Node 14 is a priority for its high Wood and Wheat yield.", + "The robber is on my 6-Brick. I need to get a Knight or roll a 7 to move it. My Road Building card will be used to target Node 14 and Node 9.", + "Moved the robber to Hex 15 to block Shon's Wheat 6. I have a Road Building card that I should use this turn to expand towards Node 14 and Node 9 as planned.", + "Placed roads to nodes 14 and 9 using Road Building. Node 14 is the next priority for a settlement to boost Wood and Wheat production. I need 1 Wood and 1 Brick/Wheat/Sheep (already have the latter) to build it.", + "I am 1 Wood away from building a settlement on Node 14. Shon and Ziv are currently low on resources, so trading for Wood is not an option. I need to keep an eye on the dice rolls for Wood (3, 4, 11, 12) or try to get more resources for a bank trade.", + "Ziv is looking for bricks. I need to hold onto mine for the settlement at Node 14. I still need 1 Wood to complete the requirements for that settlement." + ], + "recent_notes_to_keep": [ + "I need 1 Wood to build a settlement at Node 14. Node 9 is also a key target for the 3:1 port. Keep an eye on Ziv's progress towards Node 13 and 14.", + "I am still 1 Wood away from the settlement at Node 14. Shon and Ziv currently have no Wood. I need to watch for rolls of 3, 4, 11, or 12. If I get one more Wheat or Sheep, I can also consider a 4:1 bank trade if necessary, though waiting for the roll is more efficient." + ], + "relevant_chat": [] + }, + "output_requirements": { + "format": "valid JSON only", + "schema": { + "compacted_memory": "string", + "recent_notes_to_keep": [ + "string" + ], + "discarded_as_irrelevant": [ + "string" + ] + } + } + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_024828/Hadar/memory_compactions/compaction_1.txt b/examples/ai_testing/my_games/session_20260516_024828/Hadar/memory_compactions/compaction_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..04a718c7ae34d5d70d28440c96e37b94f5d18c14 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_024828/Hadar/memory_compactions/compaction_1.txt @@ -0,0 +1,35 @@ +Memory Compaction #1 for Hadar +Time: 2026-05-16T02:48:59.887301 + +=== BEFORE: Existing Long-Term Summary === +(none) + +=== BEFORE: Old Notes Compacted === +- Placed first settlement on Node 20 (W11, B6, S8). I should aim for Ore and Wheat in my second placement to balance my economy for cities and development cards. +- I am currently very strong in Wood, Brick, and Sheep. My second settlement MUST prioritize Wheat and Ore to ensure I can build cities and buy development cards. Node 10 is a good expansion point for yield, and Node 9 offers a 3:1 port which will be vital given my resource imbalance. +- Placed second settlement on Node 25. Now I have access to all resources. Focus on getting a city on Node 25 or 20 quickly to boost production. +- Building towards Node 24 to secure more Wood production. I should also keep an eye on the 3:1 port at Node 9 near my first settlement, as I have a road already pointing towards it (at Node 10). +- I need to focus on getting more Wood and Brick to expand towards the 3:1 port at node 9 or to connect my settlements. Node 24 is also a priority to secure more production. +- I was the only player to benefit from the roll of 8. I still need to prioritize Wood and Brick for my next road and settlement. Node 14 is the best production expansion, while Node 9 provides a vital 3:1 port. +- I have a Road Building card. Next turn, I should use it to place roads from Node 24 to Node 14 and possibly from Node 10 to Node 9. Node 14 is a priority for its high Wood and Wheat yield. +- The robber is on my 6-Brick. I need to get a Knight or roll a 7 to move it. My Road Building card will be used to target Node 14 and Node 9. +- Moved the robber to Hex 15 to block Shon's Wheat 6. I have a Road Building card that I should use this turn to expand towards Node 14 and Node 9 as planned. +- Placed roads to nodes 14 and 9 using Road Building. Node 14 is the next priority for a settlement to boost Wood and Wheat production. I need 1 Wood and 1 Brick/Wheat/Sheep (already have the latter) to build it. +- I am 1 Wood away from building a settlement on Node 14. Shon and Ziv are currently low on resources, so trading for Wood is not an option. I need to keep an eye on the dice rolls for Wood (3, 4, 11, 12) or try to get more resources for a bank trade. +- Ziv is looking for bricks. I need to hold onto mine for the settlement at Node 14. I still need 1 Wood to complete the requirements for that settlement. + +=== BEFORE: Recent Notes Kept Verbatim === +- I need 1 Wood to build a settlement at Node 14. Node 9 is also a key target for the 3:1 port. Keep an eye on Ziv's progress towards Node 13 and 14. +- I am still 1 Wood away from the settlement at Node 14. Shon and Ziv currently have no Wood. I need to watch for rolls of 3, 4, 11, or 12. If I get one more Wheat or Sheep, I can also consider a 4:1 bank trade if necessary, though waiting for the roll is more efficient. + +=== BEFORE: Relevant Chat Considered === +(none) + +=== AFTER: New Long-Term Summary === +Current focus: Secure Node 14 (W11, S10, W6) to boost Wood/Wheat and Node 9 (?3 port) via existing roads from Nodes 24 and 10. Strategy: Balance production for cities/DevCards. Robber recently moved to Hex 15 (Shon's Wh6). Resources: Need 1 Wood for Node 14 settlement. Opponents: Ziv is potentially targeting Nodes 13/14; Ziv needs Brick. Shon/Ziv currently lack Wood. Avoid: Over-trading Brick (needed for expansion). + +=== AFTER: Discarded As Irrelevant === +["Initial settlement placement reasoning", "Completed road building actions", "Past robber movements", "Historical dice roll observations", "General goal of balanced economy"] + +JSON artifact: +examples\ai_testing\my_games\session_20260516_024828\Hadar\memory_compactions\compaction_1.json diff --git a/examples/ai_testing/my_games/session_20260516_024828/Hadar/memory_compactions/compaction_2.json b/examples/ai_testing/my_games/session_20260516_024828/Hadar/memory_compactions/compaction_2.json new file mode 100644 index 0000000000000000000000000000000000000000..f18d7e9f581928de7ff70404ce06767b975ad535 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_024828/Hadar/memory_compactions/compaction_2.json @@ -0,0 +1,153 @@ +{ + "player_name": "Hadar", + "compaction_number": 2, + "timestamp": "2026-05-16T02:50:09.135931", + "before": { + "existing_compacted_memory": "Current focus: Secure Node 14 (W11, S10, W6) to boost Wood/Wheat and Node 9 (?3 port) via existing roads from Nodes 24 and 10. Strategy: Balance production for cities/DevCards. Robber recently moved to Hex 15 (Shon's Wh6). Resources: Need 1 Wood for Node 14 settlement. Opponents: Ziv is potentially targeting Nodes 13/14; Ziv needs Brick. Shon/Ziv currently lack Wood. Avoid: Over-trading Brick (needed for expansion).", + "old_notes_to_compact": [ + { + "note": "I need 1 Wood to build a settlement at Node 14. Node 9 is also a key target for the 3:1 port. Keep an eye on Ziv's progress towards Node 13 and 14.", + "timestamp": 1778888933.3812618 + }, + { + "note": "I am still 1 Wood away from the settlement at Node 14. Shon and Ziv currently have no Wood. I need to watch for rolls of 3, 4, 11, or 12. If I get one more Wheat or Sheep, I can also consider a 4:1 bank trade if necessary, though waiting for the roll is more efficient.", + "timestamp": 1778888937.464922 + }, + { + "note": "Shon is looking for sheep. Ziv is hoarding ore. I am still 1 Wood away from the settlement at Node 14. I need to watch for rolls of 3, 4, 11, or 12, or wait until I have 5 of a resource to bank-trade.", + "timestamp": 1778888939.895684 + }, + { + "note": "I have 4 Sheep, which allows for a 4:1 bank trade for Wood if the dice don't go my way. Node 14 is the immediate goal to secure Wood production (Hexes 3 and 6).", + "timestamp": 1778888955.9031677 + }, + { + "note": "I am proposing a trade to Ziv to get the Wood needed for a settlement at Node 14. If he accepts, I will have the resources to build immediately. Node 14 is a priority to secure Wood production. If he rejects, I may need to wait for a roll or another sheep to perform a bank trade while still having enough to build.", + "timestamp": 1778888955.9067671 + }, + { + "note": "I bought a development card because I couldn't trade for wood and a bank trade would leave me without the sheep needed for the settlement at Node 14. I still need 1 Wood and 1 Sheep (if I use the bank) or just 1 Wood to build at Node 14. Keep an eye on wood-producing rolls (3, 4, 11).", + "timestamp": 1778888955.9107733 + }, + { + "note": "I am still 1 Wood away from the settlement at Node 14. Ziv has 1 Wood but is unlikely to trade it. I have a hidden Knight card for next turn. I need to watch for rolls of 3, 4, 8, or 11 to get the necessary resources for a settlement or a bank trade.", + "timestamp": 1778888955.9134283 + }, + { + "note": "I have the resources for a settlement at Node 14. Do not trade away the Brick or Wood. Shon is trying to get resources for his own expansion.", + "timestamp": 1778888955.9217806 + }, + { + "note": "I am clearing the Wheat 8 and blocking Ziv's Ore 5. I have exactly the resources needed for the settlement at Node 14. I must build it this turn to win the race against Ziv.", + "timestamp": 1778888964.0364237 + }, + { + "note": "I used the Knight to block Ziv's Ore 5. I have the resources for a settlement at Node 14. I need to build it immediately after rolling to block Ziv's expansion.", + "timestamp": 1778888964.03995 + }, + { + "note": "Built settlement at Node 14. Next, I should look into getting more Ore to upgrade my settlements to cities, as Ziv is already ahead in that regard. My Wheat 8 is now double-producing if I can get a city there eventually.", + "timestamp": 1778888968.425494 + }, + { + "note": "I am aiming for the 3:1 port at node 9. I need to collect Wood and Brick. Ziv's city at 41 makes him the primary target for the robber if it moves. I should prioritize upgrading node 14 or 25 to a city soon to capitalize on the Wheat 8.", + "timestamp": 1778888972.6299176 + }, + { + "note": "Shon is holding onto wood for a build. I need to secure Wood and Brick to settle node 9 (3:1 port). Ziv's city at 41 is still the biggest threat, but Shon is catching up.", + "timestamp": 1778888981.3174174 + } + ], + "recent_notes_kept_verbatim": [ + { + "note": "I need a 6 to get the Brick for my next settlement at node 9. Ziv's city at 41 is still blocked by the robber, which is good for me. Shon is also struggling for bricks.", + "timestamp": 1778889003.0469005 + }, + { + "note": "Used Knight to block Ziv's brick production on Hex 13 and steal from him. If I get a brick, I'll build at node 9 immediately. If not, I'll try trading sheep for brick with Shon.", + "timestamp": 1778889006.998666 + } + ], + "relevant_chat": [] + }, + "after": { + "long_term_summary": "Current Strategy: Focus on securing Node 9 (?3 port) via Node 10. Need Brick (Hex 6/13) and Wood (Hex 1/3/6/11). Node 14 settlement secured, boosting Wood/Wheat production. Next goal: Upgrade Node 14 or 25 to a city to capitalize on Wheat 8. Robber Strategy: Ziv (City at 41) is the primary target; current robber on Hex 17 (O5) blocks him. Opponents: Ziv needs Brick for expansion; Shon is low on Brick but holding Wood. Avoid: Trading away expansion resources (Brick/Wood).", + "recent_notes": [ + { + "note": "I need a 6 to get the Brick for my next settlement at node 9. Ziv's city at 41 is still blocked by the robber, which is good for me. Shon is also struggling for bricks.", + "timestamp": 1778889003.0469005 + }, + { + "note": "Used Knight to block Ziv's brick production on Hex 13 and steal from him. If I get a brick, I'll build at node 9 immediately. If not, I'll try trading sheep for brick with Shon.", + "timestamp": 1778889006.998666 + } + ], + "discarded_as_irrelevant": [ + "Specific resource counts from previous turns", + "Past wood deficiency for Node 14", + "Completed settlement at Node 14 details", + "Previous bank trade considerations", + "Older robber locations" + ] + }, + "llm": { + "success": true, + "content": "{\"compacted_memory\":\"Current Strategy: Focus on securing Node 9 (?3 port) via Node 10. Need Brick (Hex 6/13) and Wood (Hex 1/3/6/11). Node 14 settlement secured, boosting Wood/Wheat production. Next g...", + "error": null, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2941, + "completion": 299, + "total": 3240 + }, + "latency_seconds": 2.14, + "finish_reason": "FinishReason.STOP", + "timestamp": "2026-05-16T02:50:09.135160" + }, + "prompt": { + "meta_data": { + "agent_name": "Hadar", + "task": "compact_agent_memory", + "model_instruction": "You are compacting memory for one Catan AI agent. Use the board only through the same compact H/N/state/players/meta format used in normal decision prompts." + }, + "task_context": { + "instructions": "Compress old memories and relevant chat into one concise strategic memory. Preserve future-useful facts: current goals, next planned actions, confirmed board facts, known or likely opponent plans/resources/dev cards/trade tendencies, active negotiations, social commitments, and mistakes to avoid. Discard repeated, completed, impossible, vague, or superseded details. Do not invent facts; mark uncertainty clearly. Target about 50% or less of the combined old memory length. Keep recent_notes_to_keep copied verbatim from the provided recent notes." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[6,4],\"dice_total\":10},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"]]},\"players\":{\"Hadar\":{\"vp\":3,\"res\":{\"S\":3,\"W\":1,\"Wh\":1},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":2,\"res\":{\"S\":1,\"B\":2,\"W\":2,\"Wh\":2}},\"Ziv\":{\"vp\":3,\"res\":{\"S\":1,\"B\":2}}}}", + "memory_input": { + "existing_compacted_memory": "Current focus: Secure Node 14 (W11, S10, W6) to boost Wood/Wheat and Node 9 (?3 port) via existing roads from Nodes 24 and 10. Strategy: Balance production for cities/DevCards. Robber recently moved to Hex 15 (Shon's Wh6). Resources: Need 1 Wood for Node 14 settlement. Opponents: Ziv is potentially targeting Nodes 13/14; Ziv needs Brick. Shon/Ziv currently lack Wood. Avoid: Over-trading Brick (needed for expansion).", + "old_notes_to_compact": [ + "I need 1 Wood to build a settlement at Node 14. Node 9 is also a key target for the 3:1 port. Keep an eye on Ziv's progress towards Node 13 and 14.", + "I am still 1 Wood away from the settlement at Node 14. Shon and Ziv currently have no Wood. I need to watch for rolls of 3, 4, 11, or 12. If I get one more Wheat or Sheep, I can also consider a 4:1 bank trade if necessary, though waiting for the roll is more efficient.", + "Shon is looking for sheep. Ziv is hoarding ore. I am still 1 Wood away from the settlement at Node 14. I need to watch for rolls of 3, 4, 11, or 12, or wait until I have 5 of a resource to bank-trade.", + "I have 4 Sheep, which allows for a 4:1 bank trade for Wood if the dice don't go my way. Node 14 is the immediate goal to secure Wood production (Hexes 3 and 6).", + "I am proposing a trade to Ziv to get the Wood needed for a settlement at Node 14. If he accepts, I will have the resources to build immediately. Node 14 is a priority to secure Wood production. If he rejects, I may need to wait for a roll or another sheep to perform a bank trade while still having enough to build.", + "I bought a development card because I couldn't trade for wood and a bank trade would leave me without the sheep needed for the settlement at Node 14. I still need 1 Wood and 1 Sheep (if I use the bank) or just 1 Wood to build at Node 14. Keep an eye on wood-producing rolls (3, 4, 11).", + "I am still 1 Wood away from the settlement at Node 14. Ziv has 1 Wood but is unlikely to trade it. I have a hidden Knight card for next turn. I need to watch for rolls of 3, 4, 8, or 11 to get the necessary resources for a settlement or a bank trade.", + "I have the resources for a settlement at Node 14. Do not trade away the Brick or Wood. Shon is trying to get resources for his own expansion.", + "I am clearing the Wheat 8 and blocking Ziv's Ore 5. I have exactly the resources needed for the settlement at Node 14. I must build it this turn to win the race against Ziv.", + "I used the Knight to block Ziv's Ore 5. I have the resources for a settlement at Node 14. I need to build it immediately after rolling to block Ziv's expansion.", + "Built settlement at Node 14. Next, I should look into getting more Ore to upgrade my settlements to cities, as Ziv is already ahead in that regard. My Wheat 8 is now double-producing if I can get a city there eventually.", + "I am aiming for the 3:1 port at node 9. I need to collect Wood and Brick. Ziv's city at 41 makes him the primary target for the robber if it moves. I should prioritize upgrading node 14 or 25 to a city soon to capitalize on the Wheat 8.", + "Shon is holding onto wood for a build. I need to secure Wood and Brick to settle node 9 (3:1 port). Ziv's city at 41 is still the biggest threat, but Shon is catching up." + ], + "recent_notes_to_keep": [ + "I need a 6 to get the Brick for my next settlement at node 9. Ziv's city at 41 is still blocked by the robber, which is good for me. Shon is also struggling for bricks.", + "Used Knight to block Ziv's brick production on Hex 13 and steal from him. If I get a brick, I'll build at node 9 immediately. If not, I'll try trading sheep for brick with Shon." + ], + "relevant_chat": [] + }, + "output_requirements": { + "format": "valid JSON only", + "schema": { + "compacted_memory": "string", + "recent_notes_to_keep": [ + "string" + ], + "discarded_as_irrelevant": [ + "string" + ] + } + } + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_024828/Hadar/memory_compactions/compaction_2.txt b/examples/ai_testing/my_games/session_20260516_024828/Hadar/memory_compactions/compaction_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..ec11d58fc00c0c53b698cca64dcbb3dd7476acc5 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_024828/Hadar/memory_compactions/compaction_2.txt @@ -0,0 +1,36 @@ +Memory Compaction #2 for Hadar +Time: 2026-05-16T02:50:09.138194 + +=== BEFORE: Existing Long-Term Summary === +Current focus: Secure Node 14 (W11, S10, W6) to boost Wood/Wheat and Node 9 (?3 port) via existing roads from Nodes 24 and 10. Strategy: Balance production for cities/DevCards. Robber recently moved to Hex 15 (Shon's Wh6). Resources: Need 1 Wood for Node 14 settlement. Opponents: Ziv is potentially targeting Nodes 13/14; Ziv needs Brick. Shon/Ziv currently lack Wood. Avoid: Over-trading Brick (needed for expansion). + +=== BEFORE: Old Notes Compacted === +- I need 1 Wood to build a settlement at Node 14. Node 9 is also a key target for the 3:1 port. Keep an eye on Ziv's progress towards Node 13 and 14. +- I am still 1 Wood away from the settlement at Node 14. Shon and Ziv currently have no Wood. I need to watch for rolls of 3, 4, 11, or 12. If I get one more Wheat or Sheep, I can also consider a 4:1 bank trade if necessary, though waiting for the roll is more efficient. +- Shon is looking for sheep. Ziv is hoarding ore. I am still 1 Wood away from the settlement at Node 14. I need to watch for rolls of 3, 4, 11, or 12, or wait until I have 5 of a resource to bank-trade. +- I have 4 Sheep, which allows for a 4:1 bank trade for Wood if the dice don't go my way. Node 14 is the immediate goal to secure Wood production (Hexes 3 and 6). +- I am proposing a trade to Ziv to get the Wood needed for a settlement at Node 14. If he accepts, I will have the resources to build immediately. Node 14 is a priority to secure Wood production. If he rejects, I may need to wait for a roll or another sheep to perform a bank trade while still having enough to build. +- I bought a development card because I couldn't trade for wood and a bank trade would leave me without the sheep needed for the settlement at Node 14. I still need 1 Wood and 1 Sheep (if I use the bank) or just 1 Wood to build at Node 14. Keep an eye on wood-producing rolls (3, 4, 11). +- I am still 1 Wood away from the settlement at Node 14. Ziv has 1 Wood but is unlikely to trade it. I have a hidden Knight card for next turn. I need to watch for rolls of 3, 4, 8, or 11 to get the necessary resources for a settlement or a bank trade. +- I have the resources for a settlement at Node 14. Do not trade away the Brick or Wood. Shon is trying to get resources for his own expansion. +- I am clearing the Wheat 8 and blocking Ziv's Ore 5. I have exactly the resources needed for the settlement at Node 14. I must build it this turn to win the race against Ziv. +- I used the Knight to block Ziv's Ore 5. I have the resources for a settlement at Node 14. I need to build it immediately after rolling to block Ziv's expansion. +- Built settlement at Node 14. Next, I should look into getting more Ore to upgrade my settlements to cities, as Ziv is already ahead in that regard. My Wheat 8 is now double-producing if I can get a city there eventually. +- I am aiming for the 3:1 port at node 9. I need to collect Wood and Brick. Ziv's city at 41 makes him the primary target for the robber if it moves. I should prioritize upgrading node 14 or 25 to a city soon to capitalize on the Wheat 8. +- Shon is holding onto wood for a build. I need to secure Wood and Brick to settle node 9 (3:1 port). Ziv's city at 41 is still the biggest threat, but Shon is catching up. + +=== BEFORE: Recent Notes Kept Verbatim === +- I need a 6 to get the Brick for my next settlement at node 9. Ziv's city at 41 is still blocked by the robber, which is good for me. Shon is also struggling for bricks. +- Used Knight to block Ziv's brick production on Hex 13 and steal from him. If I get a brick, I'll build at node 9 immediately. If not, I'll try trading sheep for brick with Shon. + +=== BEFORE: Relevant Chat Considered === +(none) + +=== AFTER: New Long-Term Summary === +Current Strategy: Focus on securing Node 9 (?3 port) via Node 10. Need Brick (Hex 6/13) and Wood (Hex 1/3/6/11). Node 14 settlement secured, boosting Wood/Wheat production. Next goal: Upgrade Node 14 or 25 to a city to capitalize on Wheat 8. Robber Strategy: Ziv (City at 41) is the primary target; current robber on Hex 17 (O5) blocks him. Opponents: Ziv needs Brick for expansion; Shon is low on Brick but holding Wood. Avoid: Trading away expansion resources (Brick/Wood). + +=== AFTER: Discarded As Irrelevant === +["Specific resource counts from previous turns", "Past wood deficiency for Node 14", "Completed settlement at Node 14 details", "Previous bank trade considerations", "Older robber locations"] + +JSON artifact: +examples\ai_testing\my_games\session_20260516_024828\Hadar\memory_compactions\compaction_2.json diff --git a/examples/ai_testing/my_games/session_20260516_024828/Hadar/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260516_024828/Hadar/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..eed004e2488ba4539f4b7ab588e011943ef443b2 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_024828/Hadar/prompts/prompt_1.json @@ -0,0 +1,271 @@ +{ + "request_number": 1, + "timestamp": "2026-05-16T02:53:27.612488", + "player_name": "Hadar", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Hadar", + "role": null, + "relationship_context": "Relationship context: This table has shared history. Hadar usually tries to keep the table fair and remembers loyalty. Shon is a charming dealmaker who betrayed Hadar late in the last game. Ziv warned Hadar about Shon, but also took a useful side trade from Shon. Your angle: Shon hurt your trust; Ziv warned you, but their side trade means they are not completely neutral. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Hadar performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.\nCurrent dice result: 9 (6+3). Resource production uses this total.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Use exact Hebrew resource names: brick=טיט, ore=אבן, sheep=כבשה, wheat=חיטה. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[6,3],\"dice_total\":9},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"],[[13,5],\"Ziv\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"S\":2,\"B\":1,\"W\":1,\"Wh\":1},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"S\":1,\"W\":1,\"Wh\":6}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1}}}}", + "social_context": { + "trade_context": "Recent trade history: Ziv offered you 1 wheat for 1 brick; you rejected. You offered Shon 1 sheep for 1 wheat; Shon rejected. You offered Ziv 1 sheep for 1 wheat; Ziv rejected. You offered Shon 1 wood for 1 wheat; Shon accepted. Shon offered you 1 wheat for 1 brick; you rejected." + }, + "memory": { + "note_from_last_turn": "I have the resources for a settlement at node 35. If I roll a 7, I should move the robber to Hex 18 (Shon's Wheat 9) to slow him down, as he's currently the only one benefiting from 9s.", + "recent_notes": [ + "Ziv has Wheat and needs Brick. Shon is holding onto Wheat. I need to keep an eye on Brick production (6, 10) to get my settlement at 35.", + "Shon is holding 2 Wheat and seems to be planning something. I need to get Brick and Wheat for the settlement at 35. Node 35 is the best spot available with 9 pips (Sheep 11, Wheat 6, Ore 3).", + "I am at node 35 and just need a Brick to settle. Ziv and Shon are blocked by the robber on the Wheat 9 hex, which is good for me. I should keep an eye on Brick production (6, 10) to see when they might have some to trade, or wait for my own production.", + "I have the resources for a settlement at node 35 (Wh, B, W, S). I must protect this brick at all costs since it's my only way to expand right now. Shon is looking for bricks, and Ziv likely has one too from the 6 roll.", + "I have the resources for a settlement at node 35. If I roll a 7, I should move the robber to Hex 18 (Shon's Wheat 9) to slow him down, as he's currently the only one benefiting from 9s." + ], + "long_term_summary": "Current Strategy: Focus on securing Node 9 (?3 port) via Node 10. Need Brick (Hex 6/13) and Wood (Hex 1/3/6/11). Node 14 settlement secured, boosting Wood/Wheat production. Next goal: Upgrade Node 14 or 25 to a city to capitalize on Wheat 8. Robber Strategy: Ziv (City at 41) is the primary target; current robber on Hex 17 (O5) blocks him. Opponents: Ziv needs Brick for expansion; Shon is low on Brick but holding Wood. Avoid: Trading away expansion resources (Brick/Wood)." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "relationship_update": { + "type": "string", + "description": "Optional. Only if a relationship meaningfully changed, save one short update about trust, grudges, favors, threats, or emotional tension.", + "maxLength": 120 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. You have emotions and may express them when it matters. If nothing interesting happened, leave empty. Catan manners are loose: be blunt, annoyed, smug, suspicious, or emotional when it matters. Keep it human and non-technical. Use exact Hebrew resource names: brick=טיט, ore=אבן, sheep=כבשה, wheat=חיטה.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "relationship_update", + "say_outloud", + "action" + ] + }, + "what_happened": "Hadar performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_024828/Hadar/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260516_024828/Hadar/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..1f6733ede199ab592d5a0381d9b62fceef8cd661 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_024828/Hadar/prompts/prompt_1.txt @@ -0,0 +1,143 @@ +=== Prompt #1 for Hadar === +Timestamp: 2026-05-16T02:53:27.614326 +Active Turn: True + +--- What Happened --- +Hadar performed action: rolled the dice +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "relationship_update": { + "type": "string", + "description": "Optional. Only if a relationship meaningfully changed, save one short update about trust, grudges, favors, threats, or emotional tension.", + "maxLength": 120 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. You have emotions and may express them when it matters. If nothing interesting happened, leave empty. Catan manners are loose: be blunt, annoyed, smug, suspicious, or emotional when it matters. Keep it human and non-technical. Use exact Hebrew resource names: brick=טיט, ore=אבן, sheep=כבשה, wheat=חיטה.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "relationship_update", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Hadar", + "role": null, + "relationship_context": "Relationship context: This table has shared history. Hadar usually tries to keep the table fair and remembers loyalty. Shon is a charming dealmaker who betrayed Hadar late in the last game. Ziv warned Hadar about Shon, but also took a useful side trade from Shon. Your angle: Shon hurt your trust; Ziv warned you, but their side trade means they are not completely neutral. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Hadar performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.\nCurrent dice result: 9 (6+3). Resource production uses this total.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Use exact Hebrew resource names: brick=טיט, ore=אבן, sheep=כבשה, wheat=חיטה. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[6,3],\"dice_total\":9},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"],[[13,5],\"Ziv\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"S\":2,\"B\":1,\"W\":1,\"Wh\":1},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"S\":1,\"W\":1,\"Wh\":6}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1}}}}", + "social_context": { + "trade_context": "Recent trade history: Ziv offered you 1 wheat for 1 brick; you rejected. You offered Shon 1 sheep for 1 wheat; Shon rejected. You offered Ziv 1 sheep for 1 wheat; Ziv rejected. You offered Shon 1 wood for 1 wheat; Shon accepted. Shon offered you 1 wheat for 1 brick; you rejected." + }, + "memory": { + "note_from_last_turn": "I have the resources for a settlement at node 35. If I roll a 7, I should move the robber to Hex 18 (Shon's Wheat 9) to slow him down, as he's currently the only one benefiting from 9s.", + "recent_notes": [ + "Ziv has Wheat and needs Brick. Shon is holding onto Wheat. I need to keep an eye on Brick production (6, 10) to get my settlement at 35.", + "Shon is holding 2 Wheat and seems to be planning something. I need to get Brick and Wheat for the settlement at 35. Node 35 is the best spot available with 9 pips (Sheep 11, Wheat 6, Ore 3).", + "I am at node 35 and just need a Brick to settle. Ziv and Shon are blocked by the robber on the Wheat 9 hex, which is good for me. I should keep an eye on Brick production (6, 10) to see when they might have some to trade, or wait for my own production.", + "I have the resources for a settlement at node 35 (Wh, B, W, S). I must protect this brick at all costs since it's my only way to expand right now. Shon is looking for bricks, and Ziv likely has one too from the 6 roll.", + "I have the resources for a settlement at node 35. If I roll a 7, I should move the robber to Hex 18 (Shon's Wheat 9) to slow him down, as he's currently the only one benefiting from 9s." + ], + "long_term_summary": "Current Strategy: Focus on securing Node 9 (?3 port) via Node 10. Need Brick (Hex 6/13) and Wood (Hex 1/3/6/11). Node 14 settlement secured, boosting Wood/Wheat production. Next goal: Upgrade Node 14 or 25 to a city to capitalize on Wheat 8. Robber Strategy: Ziv (City at 41) is the primary target; current robber on Hex 17 (O5) blocks him. Opponents: Ziv needs Brick for expansion; Shon is low on Brick but holding Wood. Avoid: Trading away expansion resources (Brick/Wood)." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_024828/Hadar/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260516_024828/Hadar/responses/intermediate/response_1_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..5d39346a01d67872a34a4df4d7ed8dc310b3f2c2 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_024828/Hadar/responses/intermediate/response_1_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 1, + "iteration": 1, + "timestamp": "2026-05-16T02:53:49.043503", + "player_name": "Hadar", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "reasoning": "I have the resources to build a settlement and I want to verify that node 35 is the best available spot connected to my roads. I believe it provides Sheep 11, Wheat 6, and Ore 3.", + "node_id": 35 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2167, + "completion": 0, + "thinking": 0, + "total": 2167 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_024828/Hadar/responses/response_1.json b/examples/ai_testing/my_games/session_20260516_024828/Hadar/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..19c036d12c6285c86a156acd4e94d0959ad9ebf9 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_024828/Hadar/responses/response_1.json @@ -0,0 +1,28 @@ +{ + "request_number": 1, + "timestamp": "2026-05-16T02:54:07.130545", + "player_name": "Hadar", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have the exact resources needed to build a settlement: 1 Brick (B), 1 Wood (W), 1 Wheat (Wh), and 1 Sheep (S). The dice roll of 9 just happened, and although the robber is on one of the Wheat 9 hexes (Hex 14), Shon still collected wheat from Hex 18. Node 35 is connected to my road network (via 36-35) and offers great production with Wheat 6 (5 pips), plus Sheep 11 and Ore 3. This is a much better production spot than Node 9, which I also have a road to. Shon is currently hoarding a lot of wheat (6 cards), so I should be wary of him, but for now, my priority is expanding my production to keep pace. Building at 35 secures a strong Wheat source and brings me to 5 victory points.\",\n \"note_to_self\": \"Built a settlement on node 35. Shon has a massive amount of wheat (6) and Ziv is quiet. I need to keep an eye on Shon's next move since he betrayed me last time.\",\n \"relationship_update\": \"Shon is hoarding wheat and I'm suspicious of his next move given our history. Ziv remains a secondary concern.\",\n \"say_outloud\": \"שון, מה אתה עושה עם כל כך הרבה חיטה? שומר לימים קשים? מזל שיצא 9, סוף סוף אני יכולה לבנות את היישוב שחיכיתי לו.\",\n \"action\": {\n \"type\": \"build_settlement\",\n \"parameters\": \"{\\\"node\\\": 35}\"\n }\n}", + "parsed": { + "internal_thinking": "I have the exact resources needed to build a settlement: 1 Brick (B), 1 Wood (W), 1 Wheat (Wh), and 1 Sheep (S). The dice roll of 9 just happened, and although the robber is on one of the Wheat 9 hexes (Hex 14), Shon still collected wheat from Hex 18. Node 35 is connected to my road network (via 36-35) and offers great production with Wheat 6 (5 pips), plus Sheep 11 and Ore 3. This is a much better production spot than Node 9, which I also have a road to. Shon is currently hoarding a lot of wheat (6 cards), so I should be wary of him, but for now, my priority is expanding my production to keep pace. Building at 35 secures a strong Wheat source and brings me to 5 victory points.", + "note_to_self": "Built a settlement on node 35. Shon has a massive amount of wheat (6) and Ziv is quiet. I need to keep an eye on Shon's next move since he betrayed me last time.", + "say_outloud": "שון, מה אתה עושה עם כל כך הרבה חיטה? שומר לימים קשים? מזל שיצא 9, סוף סוף אני יכולה לבנות את היישוב שחיכיתי לו.", + "relationship_update": "Shon is hoarding wheat and I'm suspicious of his next move given our history. Ziv remains a secondary concern.", + "action_type": "build_settlement", + "parameters": { + "node": 35 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 4618, + "completion": 313, + "thinking": 0, + "total": 5134 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_024828/Shon/Shon.md b/examples/ai_testing/my_games/session_20260516_024828/Shon/Shon.md new file mode 100644 index 0000000000000000000000000000000000000000..c86bf155baf5b03d2b53c3aec53d72648eea57e6 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_024828/Shon/Shon.md @@ -0,0 +1,22 @@ +# AI Agent Log: Shon + +**Session:** session_20260516_024828 +**Started:** 2026-05-16 02:48:28 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - 👀 OBSERVING + +**Time:** 02:54:16 + +### What Happened +Event 1: Hadar said: "שון, מה אתה עושה עם כל כך הרבה חיטה? שומר לימים קשים? מזל שיצא 9, סוף סוף אני יכולה לבנות את היישוב שחיכיתי לו." +You may react only with table talk or memory. Do not choose a board action. +Source player: Hadar +Reaction event id: 33:0:BUILD_SETTLEMENT:114:1 + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + diff --git a/examples/ai_testing/my_games/session_20260516_024828/Shon/memory_compactions/compaction_1.json b/examples/ai_testing/my_games/session_20260516_024828/Shon/memory_compactions/compaction_1.json new file mode 100644 index 0000000000000000000000000000000000000000..46a4a4c2990e24b653403d63d119b0e8032a1d84 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_024828/Shon/memory_compactions/compaction_1.json @@ -0,0 +1,132 @@ +{ + "player_name": "Shon", + "compaction_number": 1, + "timestamp": "2026-05-16T02:48:48.626119", + "before": { + "existing_compacted_memory": null, + "old_notes_to_compact": [ + { + "note": "Hadar has a strong Brick 6/Sheep 8 start. I've taken the highest yield spot (43) which is heavy on Wheat. I must prioritize Wood and Brick in my second placement to ensure I can build roads and expand.", + "timestamp": 1778888911.8046687 + }, + { + "note": "I am extremely heavy on Wheat (13 pips). My next settlement MUST prioritize Wood and Brick to actually build anything, or I'll be forced to rely entirely on the 3:1 port I'm building toward. Node 42 is my next target for Ore.", + "timestamp": 1778888911.806363 + }, + { + "note": "I've secured a strong Brick source at node 30. My next priority is finding a source of Sheep or reaching the 3:1 port to trade my excess Wheat.", + "timestamp": 1778888911.8179154 + }, + { + "note": "I have a massive surplus of Brick 10. I need to prioritize getting to node 18 for Sheep 8, or finding a 3:1 port quickly to trade away the excess bricks.", + "timestamp": 1778888911.8199053 + }, + { + "note": "I am blocked at nodes 19 and 42. I must build roads through them to reach node 18 (Sheep 8) and node 50 (Ore 5 + 3:1 Port). Node 50 is the priority to handle my Wheat/Brick surplus.", + "timestamp": 1778888911.8360987 + }, + { + "note": "Blocked Hadar and Ziv on Hex 5 (Brick 6). Target Ziv for stealing as he has Ore.", + "timestamp": 1778888911.8381798 + }, + { + "note": "Targeted Ziv for his Ore. Need to keep an eye on Hadar's 'Road Building' dev card.", + "timestamp": 1778888911.8406525 + }, + { + "note": "Building road to node 50 for Ore 5 and 3:1 Port access. Next turn, I need to collect Wood and Wheat/Sheep to build the settlement there.", + "timestamp": 1778888911.8428137 + }, + { + "note": "I am at node 50 with a road. I need Wood, Wheat, and Sheep to build the settlement there. Node 50 is critical for its 3:1 port and Ore 5 production.", + "timestamp": 1778888911.8448462 + } + ], + "recent_notes_kept_verbatim": [ + { + "note": "I need to reach node 50 for the 3:1 port and Ore. Node 18 is also a target for the Sheep port. I'm short on Sheep and Ore.", + "timestamp": 1778888922.029089 + }, + { + "note": "Ziv just gained Sheep and Ore from the roll of 5. I need to settle at Node 50 quickly to start collecting Ore and use the 3:1 port. I am currently missing Wood, Wheat, and Sheep for that settlement.", + "timestamp": 1778888926.2366579 + } + ], + "relevant_chat": [] + }, + "after": { + "long_term_summary": "Current production is extremely heavy on Wheat (N43) and Brick (N30). Long-term strategy relies on securing Node 50 (Ore 5 + 3:1 Port) to manage surplus and enable city upgrades. Secondary goal is Node 18 (Sheep 8) to fix Sheep shortage. Current resource deficit: Wood, Sheep, Ore. Opponent tracking: Hadar has strong B6/S8 yield and potential 'Road Building' card; Ziv has Ore/Sheep. Recent actions: Blocked B6 (Hex 5) to slow opponents. Priority: Build settlement at Node 50 immediately upon acquiring W/Wh/S.", + "recent_notes": [ + { + "note": "I need to reach node 50 for the 3:1 port and Ore. Node 18 is also a target for the Sheep port. I'm short on Sheep and Ore.", + "timestamp": 1778888922.029089 + }, + { + "note": "Ziv just gained Sheep and Ore from the roll of 5. I need to settle at Node 50 quickly to start collecting Ore and use the 3:1 port. I am currently missing Wood, Wheat, and Sheep for that settlement.", + "timestamp": 1778888926.2366579 + } + ], + "discarded_as_irrelevant": [ + "Initial placement strategy", + "Completed road construction to Node 50", + "Repeated mentions of Brick surplus", + "Specific past robbery targets" + ] + }, + "llm": { + "success": true, + "content": "{\"compacted_memory\":\"Current production is extremely heavy on Wheat (N43) and Brick (N30). Long-term strategy relies on securing Node 50 (Ore 5 + 3:1 Port) to manage surplus and enable city upgrades. ...", + "error": null, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2366, + "completion": 280, + "total": 2646 + }, + "latency_seconds": 2.39, + "finish_reason": "FinishReason.STOP", + "timestamp": "2026-05-16T02:48:48.624408" + }, + "prompt": { + "meta_data": { + "agent_name": "Shon", + "task": "compact_agent_memory", + "model_instruction": "You are compacting memory for one Catan AI agent. Use the board only through the same compact H/N/state/players/meta format used in normal decision prompts." + }, + "task_context": { + "instructions": "Compress old memories and relevant chat into one concise strategic memory. Preserve future-useful facts: current goals, next planned actions, confirmed board facts, known or likely opponent plans/resources/dev cards/trade tendencies, active negotiations, social commitments, and mistakes to avoid. Discard repeated, completed, impossible, vague, or superseded details. Do not invent facts; mark uncertainty clearly. Target about 50% or less of the combined old memory length. Keep recent_notes_to_keep copied verbatim from the provided recent notes." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[4,1],\"dice_total\":5},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"S\":2,\"B\":1,\"Wh\":2}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":2,\"S\":1,\"Wh\":1}}}}", + "memory_input": { + "existing_compacted_memory": null, + "old_notes_to_compact": [ + "Hadar has a strong Brick 6/Sheep 8 start. I've taken the highest yield spot (43) which is heavy on Wheat. I must prioritize Wood and Brick in my second placement to ensure I can build roads and expand.", + "I am extremely heavy on Wheat (13 pips). My next settlement MUST prioritize Wood and Brick to actually build anything, or I'll be forced to rely entirely on the 3:1 port I'm building toward. Node 42 is my next target for Ore.", + "I've secured a strong Brick source at node 30. My next priority is finding a source of Sheep or reaching the 3:1 port to trade my excess Wheat.", + "I have a massive surplus of Brick 10. I need to prioritize getting to node 18 for Sheep 8, or finding a 3:1 port quickly to trade away the excess bricks.", + "I am blocked at nodes 19 and 42. I must build roads through them to reach node 18 (Sheep 8) and node 50 (Ore 5 + 3:1 Port). Node 50 is the priority to handle my Wheat/Brick surplus.", + "Blocked Hadar and Ziv on Hex 5 (Brick 6). Target Ziv for stealing as he has Ore.", + "Targeted Ziv for his Ore. Need to keep an eye on Hadar's 'Road Building' dev card.", + "Building road to node 50 for Ore 5 and 3:1 Port access. Next turn, I need to collect Wood and Wheat/Sheep to build the settlement there.", + "I am at node 50 with a road. I need Wood, Wheat, and Sheep to build the settlement there. Node 50 is critical for its 3:1 port and Ore 5 production." + ], + "recent_notes_to_keep": [ + "I need to reach node 50 for the 3:1 port and Ore. Node 18 is also a target for the Sheep port. I'm short on Sheep and Ore.", + "Ziv just gained Sheep and Ore from the roll of 5. I need to settle at Node 50 quickly to start collecting Ore and use the 3:1 port. I am currently missing Wood, Wheat, and Sheep for that settlement." + ], + "relevant_chat": [] + }, + "output_requirements": { + "format": "valid JSON only", + "schema": { + "compacted_memory": "string", + "recent_notes_to_keep": [ + "string" + ], + "discarded_as_irrelevant": [ + "string" + ] + } + } + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_024828/Shon/memory_compactions/compaction_1.txt b/examples/ai_testing/my_games/session_20260516_024828/Shon/memory_compactions/compaction_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..ca0caeed1851ab4027c6ca706f5faf3804c44f9c --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_024828/Shon/memory_compactions/compaction_1.txt @@ -0,0 +1,32 @@ +Memory Compaction #1 for Shon +Time: 2026-05-16T02:48:48.626799 + +=== BEFORE: Existing Long-Term Summary === +(none) + +=== BEFORE: Old Notes Compacted === +- Hadar has a strong Brick 6/Sheep 8 start. I've taken the highest yield spot (43) which is heavy on Wheat. I must prioritize Wood and Brick in my second placement to ensure I can build roads and expand. +- I am extremely heavy on Wheat (13 pips). My next settlement MUST prioritize Wood and Brick to actually build anything, or I'll be forced to rely entirely on the 3:1 port I'm building toward. Node 42 is my next target for Ore. +- I've secured a strong Brick source at node 30. My next priority is finding a source of Sheep or reaching the 3:1 port to trade my excess Wheat. +- I have a massive surplus of Brick 10. I need to prioritize getting to node 18 for Sheep 8, or finding a 3:1 port quickly to trade away the excess bricks. +- I am blocked at nodes 19 and 42. I must build roads through them to reach node 18 (Sheep 8) and node 50 (Ore 5 + 3:1 Port). Node 50 is the priority to handle my Wheat/Brick surplus. +- Blocked Hadar and Ziv on Hex 5 (Brick 6). Target Ziv for stealing as he has Ore. +- Targeted Ziv for his Ore. Need to keep an eye on Hadar's 'Road Building' dev card. +- Building road to node 50 for Ore 5 and 3:1 Port access. Next turn, I need to collect Wood and Wheat/Sheep to build the settlement there. +- I am at node 50 with a road. I need Wood, Wheat, and Sheep to build the settlement there. Node 50 is critical for its 3:1 port and Ore 5 production. + +=== BEFORE: Recent Notes Kept Verbatim === +- I need to reach node 50 for the 3:1 port and Ore. Node 18 is also a target for the Sheep port. I'm short on Sheep and Ore. +- Ziv just gained Sheep and Ore from the roll of 5. I need to settle at Node 50 quickly to start collecting Ore and use the 3:1 port. I am currently missing Wood, Wheat, and Sheep for that settlement. + +=== BEFORE: Relevant Chat Considered === +(none) + +=== AFTER: New Long-Term Summary === +Current production is extremely heavy on Wheat (N43) and Brick (N30). Long-term strategy relies on securing Node 50 (Ore 5 + 3:1 Port) to manage surplus and enable city upgrades. Secondary goal is Node 18 (Sheep 8) to fix Sheep shortage. Current resource deficit: Wood, Sheep, Ore. Opponent tracking: Hadar has strong B6/S8 yield and potential 'Road Building' card; Ziv has Ore/Sheep. Recent actions: Blocked B6 (Hex 5) to slow opponents. Priority: Build settlement at Node 50 immediately upon acquiring W/Wh/S. + +=== AFTER: Discarded As Irrelevant === +["Initial placement strategy", "Completed road construction to Node 50", "Repeated mentions of Brick surplus", "Specific past robbery targets"] + +JSON artifact: +examples\ai_testing\my_games\session_20260516_024828\Shon\memory_compactions\compaction_1.json diff --git a/examples/ai_testing/my_games/session_20260516_024828/Shon/memory_compactions/compaction_2.json b/examples/ai_testing/my_games/session_20260516_024828/Shon/memory_compactions/compaction_2.json new file mode 100644 index 0000000000000000000000000000000000000000..a8485fc016677bdbd57683f075a39b3d48aea5ba --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_024828/Shon/memory_compactions/compaction_2.json @@ -0,0 +1,188 @@ +{ + "player_name": "Shon", + "compaction_number": 2, + "timestamp": "2026-05-16T02:50:50.850999", + "before": { + "existing_compacted_memory": "Current production is extremely heavy on Wheat (N43) and Brick (N30). Long-term strategy relies on securing Node 50 (Ore 5 + 3:1 Port) to manage surplus and enable city upgrades. Secondary goal is Node 18 (Sheep 8) to fix Sheep shortage. Current resource deficit: Wood, Sheep, Ore. Opponent tracking: Hadar has strong B6/S8 yield and potential 'Road Building' card; Ziv has Ore/Sheep. Recent actions: Blocked B6 (Hex 5) to slow opponents. Priority: Build settlement at Node 50 immediately upon acquiring W/Wh/S.", + "old_notes_to_compact": [ + { + "note": "I need to reach node 50 for the 3:1 port and Ore. Node 18 is also a target for the Sheep port. I'm short on Sheep and Ore.", + "timestamp": 1778888922.029089 + }, + { + "note": "Ziv just gained Sheep and Ore from the roll of 5. I need to settle at Node 50 quickly to start collecting Ore and use the 3:1 port. I am currently missing Wood, Wheat, and Sheep for that settlement.", + "timestamp": 1778888926.2366579 + }, + { + "note": "Robber is still on my Wheat 6 (Hex 15). I need to move it as soon as possible to restore my wheat income.", + "timestamp": 1778888939.8916426 + }, + { + "note": "I am one Wood and one Sheep away from settling at Node 50. I have a road there. I need to keep an eye on Ziv's Ore production since he's already at 3 Ore.", + "timestamp": 1778888939.894166 + }, + { + "note": "Ziv has enough resources for a city (3 Ore, 2 Wheat). I need to settle node 50 quickly to start competing for Ore income. Wood is currently the main bottleneck for everyone.", + "timestamp": 1778888939.8977523 + }, + { + "note": "Wood is the bottleneck for everyone. I need to settle node 50 to get Ore and the 3:1 port. Ziv is close to a city (3 Ore, 2 Wheat).", + "timestamp": 1778888944.1972165 + }, + { + "note": "I traded my only Brick for a Sheep. I now have 2 Wheat and 1 Sheep. I need 1 Wood and 1 Brick to settle Node 50. I produce Brick on 10 and Wood on 11.", + "timestamp": 1778888955.897156 + }, + { + "note": "I need 1 Wood and 1 Brick to settle at Node 50 (Ore 5, Wheat 9, 3:1 Port). The robber is still on Hex 15 blocking my Wheat 6.", + "timestamp": 1778888955.9170465 + }, + { + "note": "I am one Brick away from settling at Node 50. I have the road ready. If the trade for Brick fails, I should try trading with Ziv next turn or hope for a 10 to roll (my Brick source).", + "timestamp": 1778888955.9202223 + }, + { + "note": "I am targeting Node 50 for the Ore and the 3:1 port. Ziv is currently the leader with 3 VP and needs Wheat. If this trade fails, I'll have to wait for a 10 (Brick) or 11 (Wood) roll.", + "timestamp": 1778888955.9236872 + }, + { + "note": "I have the road to Node 50 completed. I am missing 1 Brick to settle. Both Hadar and Ziv are hoarding Bricks. I need a 10 to roll or a future trade to secure the settlement. Ziv is the current leader with 3 VP.", + "timestamp": 1778888960.1072528 + }, + { + "note": "I am 1 Brick away from a settlement at node 50 (Ore 5, Wheat 9, 3:1 port). I should try to trade one of my Wheat for a Brick on my turn or Ziv's turn. Hadar is at 3 VP and has good Brick production, so she is a potential trade partner for Brick later.", + "timestamp": 1778888976.8512714 + }, + { + "note": "Still need 1 Brick for the settlement at node 50. Ziv has a city at 41, making him a high-priority target if a 7 is rolled.", + "timestamp": 1778888985.4660578 + }, + { + "note": "Still waiting for a Brick to build at node 50. Both opponents are also low on resources, so I'm not falling behind yet. Node 50 will give me a 3:1 port which will be crucial since my Brick production is currently limited to a 10.", + "timestamp": 1778888989.9410608 + }, + { + "note": "I accepted the trade with Hadar. I now have the resources for a settlement at node 50 (1B, 1W, 1Wh, 1S) plus extra sheep. I need to build as soon as it's my turn to avoid losing resources to a 7 roll or being blocked, although node 50 looks safe for now.", + "timestamp": 1778889009.1424637 + }, + { + "note": "I have the resources for a settlement at node 50. I need to build it this turn to secure the spot and start using the 3:1 port.", + "timestamp": 1778889013.3939886 + }, + { + "note": "Built a settlement at node 50. Now I have a 3:1 port and access to Ore. Need to focus on getting more Brick or using the port to trade for it to expand further.", + "timestamp": 1778889018.0578885 + }, + { + "note": "I am targeting node 18 for my next settlement. It provides 10-Brick and 8-Sheep. I need 1 Brick to build the road from node 19, and then another Wood, Brick, Wheat, and Sheep for the settlement itself. Ziv is the primary source of Bricks right now.", + "timestamp": 1778889022.6436362 + }, + { + "note": "I am targeting node 18 for my next settlement. I have built the road from node 19 to 18. I currently have 1 Brick, 1 Wheat, and 2 Sheep. I need 1 Wood to build the settlement. I should look to trade for Wood or wait for an 11 roll.", + "timestamp": 1778889031.0095181 + }, + { + "note": "I need 1 Wood and 1 Brick to finish the settlement at node 18. Ziv has both, and Hadar has Wood. I am offering a Sheep to Ziv for his Brick. Node 18 is a strong spot with Brick 10 and Sheep 8.", + "timestamp": 1778889035.4890635 + } + ], + "recent_notes_kept_verbatim": [ + { + "note": "Targeting node 18 for a settlement. Need 1 Wood and 1 Brick. Hadar has Wood, Ziv has both. Attempting to trade Sheep for Wood with Hadar first, as Ziv is being protective of his Bricks.", + "timestamp": 1778889043.7762716 + }, + { + "note": "I am one Wood and one Brick away from a settlement at node 18. My production on 10 and 11 is key. Ziv is hoarding bricks due to his city on Hex 13, and Hadar is holding onto her wood. I should watch for a 5 to get Ore for dev cards or a 10/11 for building materials.", + "timestamp": 1778889047.9107642 + } + ], + "relevant_chat": [] + }, + "after": { + "long_term_summary": "Current Strategy: Transitioning from early-game expansion to resource balancing. Successfully secured Node 50 (Ore 5, Wheat 9, 3:1 Port), resolving the Ore deficit and providing a trade outlet for surplus Wheat/Sheep. Primary Goal: Settle Node 18 (Sheep 8, Wood 4) to fix Sheep/Wood shortages. Secondary Goal: City upgrades using newly acquired Ore 5 income. Current Resource Status: Lacking Wood and Brick for the next settlement. Production: Heavy Wheat (N43), Brick (N30/N50), Wood (N43/N50/N30). Opponent Tracking: Ziv is leading with a City at Node 41 and controls significant Brick/Ore; Hadar has strong Wood/Sheep production. Robber: Currently on Hex 17 (Ore 5), blocking Shon's new income; priority is to move it to Ziv's high-yield hexes (Hex 13 or 14).", + "recent_notes": [ + { + "note": "Targeting node 18 for a settlement. Need 1 Wood and 1 Brick. Hadar has Wood, Ziv has both. Attempting to trade Sheep for Wood with Hadar first, as Ziv is being protective of his Bricks.", + "timestamp": 1778889043.7762716 + }, + { + "note": "I am one Wood and one Brick away from a settlement at node 18. My production on 10 and 11 is key. Ziv is hoarding bricks due to his city on Hex 13, and Hadar is holding onto her wood. I should watch for a 5 to get Ore for dev cards or a 10/11 for building materials.", + "timestamp": 1778889047.9107642 + } + ], + "discarded_as_irrelevant": [ + "Completed settlement at Node 50", + "Past trade negotiations for Brick", + "Previous resource counts that have since changed", + "Old robber locations on Hex 15", + "Repeated mentions of Wood/Brick bottlenecks" + ] + }, + "llm": { + "success": true, + "content": "{\n \"compacted_memory\": \"Current Strategy: Transitioning from early-game expansion to resource balancing. Successfully secured Node 50 (Ore 5, Wheat 9, 3:1 Port), resolving the Ore deficit and providi...", + "error": null, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 3291, + "completion": 449, + "total": 3740 + }, + "latency_seconds": 2.94, + "finish_reason": "FinishReason.STOP", + "timestamp": "2026-05-16T02:50:50.849259" + }, + "prompt": { + "meta_data": { + "agent_name": "Shon", + "task": "compact_agent_memory", + "model_instruction": "You are compacting memory for one Catan AI agent. Use the board only through the same compact H/N/state/players/meta format used in normal decision prompts." + }, + "task_context": { + "instructions": "Compress old memories and relevant chat into one concise strategic memory. Preserve future-useful facts: current goals, next planned actions, confirmed board facts, known or likely opponent plans/resources/dev cards/trade tendencies, active negotiations, social commitments, and mistakes to avoid. Discard repeated, completed, impossible, vague, or superseded details. Do not invent facts; mark uncertainty clearly. Target about 50% or less of the combined old memory length. Keep recent_notes_to_keep copied verbatim from the provided recent notes." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[6,5],\"dice_total\":11},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"W\":1},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":3,\"res\":{\"S\":2,\"Wh\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"S\":1,\"B\":1,\"W\":1}}}}", + "memory_input": { + "existing_compacted_memory": "Current production is extremely heavy on Wheat (N43) and Brick (N30). Long-term strategy relies on securing Node 50 (Ore 5 + 3:1 Port) to manage surplus and enable city upgrades. Secondary goal is Node 18 (Sheep 8) to fix Sheep shortage. Current resource deficit: Wood, Sheep, Ore. Opponent tracking: Hadar has strong B6/S8 yield and potential 'Road Building' card; Ziv has Ore/Sheep. Recent actions: Blocked B6 (Hex 5) to slow opponents. Priority: Build settlement at Node 50 immediately upon acquiring W/Wh/S.", + "old_notes_to_compact": [ + "I need to reach node 50 for the 3:1 port and Ore. Node 18 is also a target for the Sheep port. I'm short on Sheep and Ore.", + "Ziv just gained Sheep and Ore from the roll of 5. I need to settle at Node 50 quickly to start collecting Ore and use the 3:1 port. I am currently missing Wood, Wheat, and Sheep for that settlement.", + "Robber is still on my Wheat 6 (Hex 15). I need to move it as soon as possible to restore my wheat income.", + "I am one Wood and one Sheep away from settling at Node 50. I have a road there. I need to keep an eye on Ziv's Ore production since he's already at 3 Ore.", + "Ziv has enough resources for a city (3 Ore, 2 Wheat). I need to settle node 50 quickly to start competing for Ore income. Wood is currently the main bottleneck for everyone.", + "Wood is the bottleneck for everyone. I need to settle node 50 to get Ore and the 3:1 port. Ziv is close to a city (3 Ore, 2 Wheat).", + "I traded my only Brick for a Sheep. I now have 2 Wheat and 1 Sheep. I need 1 Wood and 1 Brick to settle Node 50. I produce Brick on 10 and Wood on 11.", + "I need 1 Wood and 1 Brick to settle at Node 50 (Ore 5, Wheat 9, 3:1 Port). The robber is still on Hex 15 blocking my Wheat 6.", + "I am one Brick away from settling at Node 50. I have the road ready. If the trade for Brick fails, I should try trading with Ziv next turn or hope for a 10 to roll (my Brick source).", + "I am targeting Node 50 for the Ore and the 3:1 port. Ziv is currently the leader with 3 VP and needs Wheat. If this trade fails, I'll have to wait for a 10 (Brick) or 11 (Wood) roll.", + "I have the road to Node 50 completed. I am missing 1 Brick to settle. Both Hadar and Ziv are hoarding Bricks. I need a 10 to roll or a future trade to secure the settlement. Ziv is the current leader with 3 VP.", + "I am 1 Brick away from a settlement at node 50 (Ore 5, Wheat 9, 3:1 port). I should try to trade one of my Wheat for a Brick on my turn or Ziv's turn. Hadar is at 3 VP and has good Brick production, so she is a potential trade partner for Brick later.", + "Still need 1 Brick for the settlement at node 50. Ziv has a city at 41, making him a high-priority target if a 7 is rolled.", + "Still waiting for a Brick to build at node 50. Both opponents are also low on resources, so I'm not falling behind yet. Node 50 will give me a 3:1 port which will be crucial since my Brick production is currently limited to a 10.", + "I accepted the trade with Hadar. I now have the resources for a settlement at node 50 (1B, 1W, 1Wh, 1S) plus extra sheep. I need to build as soon as it's my turn to avoid losing resources to a 7 roll or being blocked, although node 50 looks safe for now.", + "I have the resources for a settlement at node 50. I need to build it this turn to secure the spot and start using the 3:1 port.", + "Built a settlement at node 50. Now I have a 3:1 port and access to Ore. Need to focus on getting more Brick or using the port to trade for it to expand further.", + "I am targeting node 18 for my next settlement. It provides 10-Brick and 8-Sheep. I need 1 Brick to build the road from node 19, and then another Wood, Brick, Wheat, and Sheep for the settlement itself. Ziv is the primary source of Bricks right now.", + "I am targeting node 18 for my next settlement. I have built the road from node 19 to 18. I currently have 1 Brick, 1 Wheat, and 2 Sheep. I need 1 Wood to build the settlement. I should look to trade for Wood or wait for an 11 roll.", + "I need 1 Wood and 1 Brick to finish the settlement at node 18. Ziv has both, and Hadar has Wood. I am offering a Sheep to Ziv for his Brick. Node 18 is a strong spot with Brick 10 and Sheep 8." + ], + "recent_notes_to_keep": [ + "Targeting node 18 for a settlement. Need 1 Wood and 1 Brick. Hadar has Wood, Ziv has both. Attempting to trade Sheep for Wood with Hadar first, as Ziv is being protective of his Bricks.", + "I am one Wood and one Brick away from a settlement at node 18. My production on 10 and 11 is key. Ziv is hoarding bricks due to his city on Hex 13, and Hadar is holding onto her wood. I should watch for a 5 to get Ore for dev cards or a 10/11 for building materials." + ], + "relevant_chat": [] + }, + "output_requirements": { + "format": "valid JSON only", + "schema": { + "compacted_memory": "string", + "recent_notes_to_keep": [ + "string" + ], + "discarded_as_irrelevant": [ + "string" + ] + } + } + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_024828/Shon/memory_compactions/compaction_2.txt b/examples/ai_testing/my_games/session_20260516_024828/Shon/memory_compactions/compaction_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..e11e08158a5dd1a295b4242ad578c341803bf9e1 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_024828/Shon/memory_compactions/compaction_2.txt @@ -0,0 +1,43 @@ +Memory Compaction #2 for Shon +Time: 2026-05-16T02:50:50.852790 + +=== BEFORE: Existing Long-Term Summary === +Current production is extremely heavy on Wheat (N43) and Brick (N30). Long-term strategy relies on securing Node 50 (Ore 5 + 3:1 Port) to manage surplus and enable city upgrades. Secondary goal is Node 18 (Sheep 8) to fix Sheep shortage. Current resource deficit: Wood, Sheep, Ore. Opponent tracking: Hadar has strong B6/S8 yield and potential 'Road Building' card; Ziv has Ore/Sheep. Recent actions: Blocked B6 (Hex 5) to slow opponents. Priority: Build settlement at Node 50 immediately upon acquiring W/Wh/S. + +=== BEFORE: Old Notes Compacted === +- I need to reach node 50 for the 3:1 port and Ore. Node 18 is also a target for the Sheep port. I'm short on Sheep and Ore. +- Ziv just gained Sheep and Ore from the roll of 5. I need to settle at Node 50 quickly to start collecting Ore and use the 3:1 port. I am currently missing Wood, Wheat, and Sheep for that settlement. +- Robber is still on my Wheat 6 (Hex 15). I need to move it as soon as possible to restore my wheat income. +- I am one Wood and one Sheep away from settling at Node 50. I have a road there. I need to keep an eye on Ziv's Ore production since he's already at 3 Ore. +- Ziv has enough resources for a city (3 Ore, 2 Wheat). I need to settle node 50 quickly to start competing for Ore income. Wood is currently the main bottleneck for everyone. +- Wood is the bottleneck for everyone. I need to settle node 50 to get Ore and the 3:1 port. Ziv is close to a city (3 Ore, 2 Wheat). +- I traded my only Brick for a Sheep. I now have 2 Wheat and 1 Sheep. I need 1 Wood and 1 Brick to settle Node 50. I produce Brick on 10 and Wood on 11. +- I need 1 Wood and 1 Brick to settle at Node 50 (Ore 5, Wheat 9, 3:1 Port). The robber is still on Hex 15 blocking my Wheat 6. +- I am one Brick away from settling at Node 50. I have the road ready. If the trade for Brick fails, I should try trading with Ziv next turn or hope for a 10 to roll (my Brick source). +- I am targeting Node 50 for the Ore and the 3:1 port. Ziv is currently the leader with 3 VP and needs Wheat. If this trade fails, I'll have to wait for a 10 (Brick) or 11 (Wood) roll. +- I have the road to Node 50 completed. I am missing 1 Brick to settle. Both Hadar and Ziv are hoarding Bricks. I need a 10 to roll or a future trade to secure the settlement. Ziv is the current leader with 3 VP. +- I am 1 Brick away from a settlement at node 50 (Ore 5, Wheat 9, 3:1 port). I should try to trade one of my Wheat for a Brick on my turn or Ziv's turn. Hadar is at 3 VP and has good Brick production, so she is a potential trade partner for Brick later. +- Still need 1 Brick for the settlement at node 50. Ziv has a city at 41, making him a high-priority target if a 7 is rolled. +- Still waiting for a Brick to build at node 50. Both opponents are also low on resources, so I'm not falling behind yet. Node 50 will give me a 3:1 port which will be crucial since my Brick production is currently limited to a 10. +- I accepted the trade with Hadar. I now have the resources for a settlement at node 50 (1B, 1W, 1Wh, 1S) plus extra sheep. I need to build as soon as it's my turn to avoid losing resources to a 7 roll or being blocked, although node 50 looks safe for now. +- I have the resources for a settlement at node 50. I need to build it this turn to secure the spot and start using the 3:1 port. +- Built a settlement at node 50. Now I have a 3:1 port and access to Ore. Need to focus on getting more Brick or using the port to trade for it to expand further. +- I am targeting node 18 for my next settlement. It provides 10-Brick and 8-Sheep. I need 1 Brick to build the road from node 19, and then another Wood, Brick, Wheat, and Sheep for the settlement itself. Ziv is the primary source of Bricks right now. +- I am targeting node 18 for my next settlement. I have built the road from node 19 to 18. I currently have 1 Brick, 1 Wheat, and 2 Sheep. I need 1 Wood to build the settlement. I should look to trade for Wood or wait for an 11 roll. +- I need 1 Wood and 1 Brick to finish the settlement at node 18. Ziv has both, and Hadar has Wood. I am offering a Sheep to Ziv for his Brick. Node 18 is a strong spot with Brick 10 and Sheep 8. + +=== BEFORE: Recent Notes Kept Verbatim === +- Targeting node 18 for a settlement. Need 1 Wood and 1 Brick. Hadar has Wood, Ziv has both. Attempting to trade Sheep for Wood with Hadar first, as Ziv is being protective of his Bricks. +- I am one Wood and one Brick away from a settlement at node 18. My production on 10 and 11 is key. Ziv is hoarding bricks due to his city on Hex 13, and Hadar is holding onto her wood. I should watch for a 5 to get Ore for dev cards or a 10/11 for building materials. + +=== BEFORE: Relevant Chat Considered === +(none) + +=== AFTER: New Long-Term Summary === +Current Strategy: Transitioning from early-game expansion to resource balancing. Successfully secured Node 50 (Ore 5, Wheat 9, 3:1 Port), resolving the Ore deficit and providing a trade outlet for surplus Wheat/Sheep. Primary Goal: Settle Node 18 (Sheep 8, Wood 4) to fix Sheep/Wood shortages. Secondary Goal: City upgrades using newly acquired Ore 5 income. Current Resource Status: Lacking Wood and Brick for the next settlement. Production: Heavy Wheat (N43), Brick (N30/N50), Wood (N43/N50/N30). Opponent Tracking: Ziv is leading with a City at Node 41 and controls significant Brick/Ore; Hadar has strong Wood/Sheep production. Robber: Currently on Hex 17 (Ore 5), blocking Shon's new income; priority is to move it to Ziv's high-yield hexes (Hex 13 or 14). + +=== AFTER: Discarded As Irrelevant === +["Completed settlement at Node 50", "Past trade negotiations for Brick", "Previous resource counts that have since changed", "Old robber locations on Hex 15", "Repeated mentions of Wood/Brick bottlenecks"] + +JSON artifact: +examples\ai_testing\my_games\session_20260516_024828\Shon\memory_compactions\compaction_2.json diff --git a/examples/ai_testing/my_games/session_20260516_024828/Shon/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260516_024828/Shon/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..8c3146c267cfc675f811f4022066e7c86eefa7d1 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_024828/Shon/prompts/prompt_1.json @@ -0,0 +1,73 @@ +{ + "request_number": 1, + "timestamp": "2026-05-16T02:54:16.908290", + "player_name": "Shon", + "is_active_turn": false, + "prompt": { + "meta_data": { + "agent_name": "Shon", + "role": null, + "relationship_context": "Relationship context: This table has shared history. Hadar usually tries to keep the table fair and remembers loyalty. Shon is a charming dealmaker who betrayed Hadar late in the last game. Ziv warned Hadar about Shon, but also took a useful side trade from Shon. Your angle: Hadar has reason to distrust you; Ziv exposed the betrayal but also profited from dealing with you. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Event 1: Hadar said: \"שון, מה אתה עושה עם כל כך הרבה חיטה? שומר לימים קשים? מזל שיצא 9, סוף סוף אני יכולה לבנות את היישוב שחיכיתי לו.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Hadar\nReaction event id: 33:0:BUILD_SETTLEMENT:114:1\nCurrent dice result: 9 (6+3). Resource production uses this total.", + "instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty; silence is the normal and preferred response to generic table talk. Reply only if you were addressed, insulted, threatened, directly harmed, offered a meaningful deal, or if the event matters for relationships or long-term strategy. Do not answer every message. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. Use exact Hebrew resource names: brick=טיט, ore=אבן, sheep=כבשה, wheat=חיטה. You may update note_to_self with useful relationship or strategy context." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[6,3],\"dice_total\":9},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[35,\"Hadar\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"],[[13,5],\"Ziv\"]]},\"players\":{\"Hadar\":{\"vp\":5,\"res\":{\"S\":1},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"S\":1,\"W\":1,\"Wh\":6}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "שון, מה אתה עושה עם כל כך הרבה חיטה? שומר לימים קשים? מזל שיצא 9, סוף סוף אני יכולה לבנות את היישוב שחיכיתי לו." + } + ], + "trade_context": "Recent trade history: You offered Hadar 1 sheep for 1 wood; Hadar rejected. Hadar offered you 1 sheep for 1 wheat; you rejected. Hadar offered you 1 wood for 1 wheat; you accepted. You offered Hadar 1 wheat for 1 brick; Hadar rejected. You offered Ziv 1 wheat for 1 brick; Ziv rejected." + }, + "memory": { + "note_from_last_turn": "I need Brick (10) or Ore (5) to progress. I'm aiming for node 45 or 35 to secure more Ore income. Ziv and Hadar are currently hoarding Bricks.", + "recent_notes": [ + "Accepted a trade with Hadar (1 Wood for 1 Wheat). I need to focus on getting Bricks next to utilize the Wood for a road/settlement. Node 30 gives me access to Brick on 10.", + "I control the Brick 10s (Node 30 and 18). Hadar and Ziv are struggling for Brick, which gives me a major advantage if 10 rolls. I should look to trade brick for ore or wheat if I get a surplus.", + "I am looking to expand from node 43 towards node 45 to secure more Ore and Wheat. I need to keep an eye on Ziv's progress near node 32.", + "Ziv's Wheat 9 is blocked by the robber. He just got a Brick from the 6 roll. He is the best target for a Wheat-for-Brick trade. I am focusing on expansion toward nodes 35/45 to secure Ore income.", + "I need Brick (10) or Ore (5) to progress. I'm aiming for node 45 or 35 to secure more Ore income. Ziv and Hadar are currently hoarding Bricks." + ], + "long_term_summary": "Current Strategy: Transitioning from early-game expansion to resource balancing. Successfully secured Node 50 (Ore 5, Wheat 9, 3:1 Port), resolving the Ore deficit and providing a trade outlet for surplus Wheat/Sheep. Primary Goal: Settle Node 18 (Sheep 8, Wood 4) to fix Sheep/Wood shortages. Secondary Goal: City upgrades using newly acquired Ore 5 income. Current Resource Status: Lacking Wood and Brick for the next settlement. Production: Heavy Wheat (N43), Brick (N30/N50), Wood (N43/N50/N30). Opponent Tracking: Ziv is leading with a City at Node 41 and controls significant Brick/Ore; Hadar has strong Wood/Sheep production. Robber: Currently on Hex 17 (Ore 5), blocking Shon's new income; priority is to move it to Ziv's high-yield hexes (Hex 13 or 14)." + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?", + "minLength": 30 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations (e.g., 'Blue is going for longest road').", + "maxLength": 100 + }, + "relationship_update": { + "type": "string", + "description": "Optional. Only if a relationship meaningfully changed, save one short update about trust, grudges, favors, threats, or emotional tension.", + "maxLength": 120 + }, + "say_outloud": { + "type": "string", + "description": "React naturally in Hebrew only. You have emotions and may express them when it matters. Can be empty if nothing notable. Catan manners are loose: be blunt or emotional when it matters. Keep it non-technical. Use exact Hebrew resource names: brick=טיט, ore=אבן, sheep=כבשה, wheat=חיטה.", + "maxLength": 120 + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "relationship_update", + "say_outloud" + ] + }, + "what_happened": "Event 1: Hadar said: \"שון, מה אתה עושה עם כל כך הרבה חיטה? שומר לימים קשים? מזל שיצא 9, סוף סוף אני יכולה לבנות את היישוב שחיכיתי לו.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Hadar\nReaction event id: 33:0:BUILD_SETTLEMENT:114:1" +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_024828/Shon/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260516_024828/Shon/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..928f9191cbc7c6d76ea37663381de72f74d9e84c --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_024828/Shon/prompts/prompt_1.txt @@ -0,0 +1,82 @@ +=== Prompt #1 for Shon === +Timestamp: 2026-05-16T02:54:16.909498 +Active Turn: False + +--- What Happened --- +Event 1: Hadar said: "שון, מה אתה עושה עם כל כך הרבה חיטה? שומר לימים קשים? מזל שיצא 9, סוף סוף אני יכולה לבנות את היישוב שחיכיתי לו." +You may react only with table talk or memory. Do not choose a board action. +Source player: Hadar +Reaction event id: 33:0:BUILD_SETTLEMENT:114:1 + +--- Tools Available --- +N/A + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?", + "minLength": 30 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations (e.g., 'Blue is going for longest road').", + "maxLength": 100 + }, + "relationship_update": { + "type": "string", + "description": "Optional. Only if a relationship meaningfully changed, save one short update about trust, grudges, favors, threats, or emotional tension.", + "maxLength": 120 + }, + "say_outloud": { + "type": "string", + "description": "React naturally in Hebrew only. You have emotions and may express them when it matters. Can be empty if nothing notable. Catan manners are loose: be blunt or emotional when it matters. Keep it non-technical. Use exact Hebrew resource names: brick=טיט, ore=אבן, sheep=כבשה, wheat=חיטה.", + "maxLength": 120 + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "relationship_update", + "say_outloud" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Shon", + "role": null, + "relationship_context": "Relationship context: This table has shared history. Hadar usually tries to keep the table fair and remembers loyalty. Shon is a charming dealmaker who betrayed Hadar late in the last game. Ziv warned Hadar about Shon, but also took a useful side trade from Shon. Your angle: Hadar has reason to distrust you; Ziv exposed the betrayal but also profited from dealing with you. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Event 1: Hadar said: \"שון, מה אתה עושה עם כל כך הרבה חיטה? שומר לימים קשים? מזל שיצא 9, סוף סוף אני יכולה לבנות את היישוב שחיכיתי לו.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Hadar\nReaction event id: 33:0:BUILD_SETTLEMENT:114:1\nCurrent dice result: 9 (6+3). Resource production uses this total.", + "instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty; silence is the normal and preferred response to generic table talk. Reply only if you were addressed, insulted, threatened, directly harmed, offered a meaningful deal, or if the event matters for relationships or long-term strategy. Do not answer every message. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. Use exact Hebrew resource names: brick=טיט, ore=אבן, sheep=כבשה, wheat=חיטה. You may update note_to_self with useful relationship or strategy context." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[6,3],\"dice_total\":9},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[35,\"Hadar\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"],[[13,5],\"Ziv\"]]},\"players\":{\"Hadar\":{\"vp\":5,\"res\":{\"S\":1},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"S\":1,\"W\":1,\"Wh\":6}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "שון, מה אתה עושה עם כל כך הרבה חיטה? שומר לימים קשים? מזל שיצא 9, סוף סוף אני יכולה לבנות את היישוב שחיכיתי לו." + } + ], + "trade_context": "Recent trade history: You offered Hadar 1 sheep for 1 wood; Hadar rejected. Hadar offered you 1 sheep for 1 wheat; you rejected. Hadar offered you 1 wood for 1 wheat; you accepted. You offered Hadar 1 wheat for 1 brick; Hadar rejected. You offered Ziv 1 wheat for 1 brick; Ziv rejected." + }, + "memory": { + "note_from_last_turn": "I need Brick (10) or Ore (5) to progress. I'm aiming for node 45 or 35 to secure more Ore income. Ziv and Hadar are currently hoarding Bricks.", + "recent_notes": [ + "Accepted a trade with Hadar (1 Wood for 1 Wheat). I need to focus on getting Bricks next to utilize the Wood for a road/settlement. Node 30 gives me access to Brick on 10.", + "I control the Brick 10s (Node 30 and 18). Hadar and Ziv are struggling for Brick, which gives me a major advantage if 10 rolls. I should look to trade brick for ore or wheat if I get a surplus.", + "I am looking to expand from node 43 towards node 45 to secure more Ore and Wheat. I need to keep an eye on Ziv's progress near node 32.", + "Ziv's Wheat 9 is blocked by the robber. He just got a Brick from the 6 roll. He is the best target for a Wheat-for-Brick trade. I am focusing on expansion toward nodes 35/45 to secure Ore income.", + "I need Brick (10) or Ore (5) to progress. I'm aiming for node 45 or 35 to secure more Ore income. Ziv and Hadar are currently hoarding Bricks." + ], + "long_term_summary": "Current Strategy: Transitioning from early-game expansion to resource balancing. Successfully secured Node 50 (Ore 5, Wheat 9, 3:1 Port), resolving the Ore deficit and providing a trade outlet for surplus Wheat/Sheep. Primary Goal: Settle Node 18 (Sheep 8, Wood 4) to fix Sheep/Wood shortages. Secondary Goal: City upgrades using newly acquired Ore 5 income. Current Resource Status: Lacking Wood and Brick for the next settlement. Production: Heavy Wheat (N43), Brick (N30/N50), Wood (N43/N50/N30). Opponent Tracking: Ziv is leading with a City at Node 41 and controls significant Brick/Ore; Hadar has strong Wood/Sheep production. Robber: Currently on Hex 17 (Ore 5), blocking Shon's new income; priority is to move it to Ziv's high-yield hexes (Hex 13 or 14)." + } +} diff --git a/examples/ai_testing/my_games/session_20260516_024828/Ziv/Ziv.md b/examples/ai_testing/my_games/session_20260516_024828/Ziv/Ziv.md new file mode 100644 index 0000000000000000000000000000000000000000..ca226c0c16a0badfa4c3157ea69f3f19fffdccc8 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_024828/Ziv/Ziv.md @@ -0,0 +1,22 @@ +# AI Agent Log: Ziv + +**Session:** session_20260516_024828 +**Started:** 2026-05-16 02:48:28 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - 👀 OBSERVING + +**Time:** 02:54:16 + +### What Happened +Event 1: Hadar said: "שון, מה אתה עושה עם כל כך הרבה חיטה? שומר לימים קשים? מזל שיצא 9, סוף סוף אני יכולה לבנות את היישוב שחיכיתי לו." +You may react only with table talk or memory. Do not choose a board action. +Source player: Hadar +Reaction event id: 33:0:BUILD_SETTLEMENT:114:2 + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + diff --git a/examples/ai_testing/my_games/session_20260516_024828/Ziv/memory_compactions/compaction_1.json b/examples/ai_testing/my_games/session_20260516_024828/Ziv/memory_compactions/compaction_1.json new file mode 100644 index 0000000000000000000000000000000000000000..c8e57fa18b52fc5e095b2ef873a4bcb4889d763b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_024828/Ziv/memory_compactions/compaction_1.json @@ -0,0 +1,142 @@ +{ + "player_name": "Ziv", + "compaction_number": 1, + "timestamp": "2026-05-16T02:49:15.893272", + "before": { + "existing_compacted_memory": null, + "old_notes_to_compact": [ + { + "note": "Node 12 gives me a strong start on Brick (6) and Sheep (5). I should look for Wheat and Ore for my second settlement to balance my resources.", + "timestamp": 1778888911.8091037 + }, + { + "note": "Node 14 is my next target for Wheat (8). Hadar is occupying node 20, which blocks expansion through node 11.", + "timestamp": 1778888911.8110132 + }, + { + "note": "Placed second settlement on Node 41. This gives me a strong foundation for Ore and Wheat. My next priority should be connecting my settlements or expanding toward the Wood port at Node 40.", + "timestamp": 1778888911.8132622 + }, + { + "note": "Expanding from Node 41 towards Node 31 and then Node 30 to secure more Brick and Wood.", + "timestamp": 1778888911.8152914 + }, + { + "note": "Shon placed the robber on my 6-Brick (Hex 5). I need to roll or use a knight eventually to move it.", + "timestamp": 1778888911.8473995 + }, + { + "note": "I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.", + "timestamp": 1778888911.8496113 + }, + { + "note": "I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.", + "timestamp": 1778888928.630799 + }, + { + "note": "I have a surplus of Wheat. I'm one Ore away from a City at node 41. I need to keep an eye on Brick/Wood income to start moving toward the Wood port at node 40.", + "timestamp": 1778888928.6328938 + }, + { + "note": "I am saving for a City at Node 41. I need 1 more Ore and currently have 2 Wheat. My next priority after the city is to acquire Wood and Brick to expand toward the Wood port at Node 40.", + "timestamp": 1778888933.3768184 + }, + { + "note": "I have the resources for a city at node 41. I need to make sure I don't lose them to a 7 or a steal before my turn. After the city, I'll focus on getting Wood and Brick to expand towards the Wood port.", + "timestamp": 1778888939.8993526 + }, + { + "note": "I have the resources for a city at node 41. After upgrading, I'll focus on obtaining Wood and Brick to expand towards the Wood port at node 40.", + "timestamp": 1778888944.2005358 + } + ], + "recent_notes_kept_verbatim": [ + { + "note": "Upgraded node 41 to a city. Next objective: Collect 1 Wood and 1 Brick to build a road from 41 to 40, then another Wood/Brick for a settlement at the Wood port (node 40).", + "timestamp": 1778888949.3613386 + }, + { + "note": "Proposed a trade of 1 Sheep for 1 Brick to Shon. My next goal is to acquire Wood and another Brick to build a road from node 41 to node 40.", + "timestamp": 1778888953.8835092 + } + ], + "relevant_chat": [] + }, + "after": { + "long_term_summary": "Current Status: 3 VP. Upgraded N41 to City for Ore/Wheat/Brick (H13, H14, H17). Settlement on N12 yields Brick/Wood (H5, H6). Current limitation: Robber on H15 (Wh6) and low Brick income due to robber on H5 (B6). Strategic Goal: Expand from N41 to N40 (W2 Port) via N31. Resource Needs: Wood and Brick for roads/settlements. Historical: Hadar blocked N11; Shon targeted H5 with robber. Past goal of N14 (Wh8) superseded by city priority.", + "recent_notes": [ + { + "note": "Upgraded node 41 to a city. Next objective: Collect 1 Wood and 1 Brick to build a road from 41 to 40, then another Wood/Brick for a settlement at the Wood port (node 40).", + "timestamp": 1778888949.3613386 + }, + { + "note": "Proposed a trade of 1 Sheep for 1 Brick to Shon. My next goal is to acquire Wood and another Brick to build a road from node 41 to node 40.", + "timestamp": 1778888953.8835092 + } + ], + "discarded_as_irrelevant": [ + "Repeated city planning notes", + "Initial placement rationale", + "Old resource counts", + "Completed settlement actions" + ] + }, + "llm": { + "success": true, + "content": "{\n \"compacted_memory\": \"Current Status: 3 VP. Upgraded N41 to City for Ore/Wheat/Brick (H13, H14, H17). Settlement on N12 yields Brick/Wood (H5, H6). Current limitation: Robber on H15 (Wh6) and low B...", + "error": null, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2402, + "completion": 313, + "total": 2715 + }, + "latency_seconds": 2.01, + "finish_reason": "FinishReason.STOP", + "timestamp": "2026-05-16T02:49:15.891683" + }, + "prompt": { + "meta_data": { + "agent_name": "Ziv", + "task": "compact_agent_memory", + "model_instruction": "You are compacting memory for one Catan AI agent. Use the board only through the same compact H/N/state/players/meta format used in normal decision prompts." + }, + "task_context": { + "instructions": "Compress old memories and relevant chat into one concise strategic memory. Preserve future-useful facts: current goals, next planned actions, confirmed board facts, known or likely opponent plans/resources/dev cards/trade tendencies, active negotiations, social commitments, and mistakes to avoid. Discard repeated, completed, impossible, vague, or superseded details. Do not invent facts; mark uncertainty clearly. Target about 50% or less of the combined old memory length. Keep recent_notes_to_keep copied verbatim from the provided recent notes." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[2,2],\"dice_total\":4},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"S\":4,\"B\":1,\"Wh\":3}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2}},\"Ziv\":{\"vp\":3,\"res\":{\"S\":2}}}}", + "memory_input": { + "existing_compacted_memory": null, + "old_notes_to_compact": [ + "Node 12 gives me a strong start on Brick (6) and Sheep (5). I should look for Wheat and Ore for my second settlement to balance my resources.", + "Node 14 is my next target for Wheat (8). Hadar is occupying node 20, which blocks expansion through node 11.", + "Placed second settlement on Node 41. This gives me a strong foundation for Ore and Wheat. My next priority should be connecting my settlements or expanding toward the Wood port at Node 40.", + "Expanding from Node 41 towards Node 31 and then Node 30 to secure more Brick and Wood.", + "Shon placed the robber on my 6-Brick (Hex 5). I need to roll or use a knight eventually to move it.", + "I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.", + "I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.", + "I have a surplus of Wheat. I'm one Ore away from a City at node 41. I need to keep an eye on Brick/Wood income to start moving toward the Wood port at node 40.", + "I am saving for a City at Node 41. I need 1 more Ore and currently have 2 Wheat. My next priority after the city is to acquire Wood and Brick to expand toward the Wood port at Node 40.", + "I have the resources for a city at node 41. I need to make sure I don't lose them to a 7 or a steal before my turn. After the city, I'll focus on getting Wood and Brick to expand towards the Wood port.", + "I have the resources for a city at node 41. After upgrading, I'll focus on obtaining Wood and Brick to expand towards the Wood port at node 40." + ], + "recent_notes_to_keep": [ + "Upgraded node 41 to a city. Next objective: Collect 1 Wood and 1 Brick to build a road from 41 to 40, then another Wood/Brick for a settlement at the Wood port (node 40).", + "Proposed a trade of 1 Sheep for 1 Brick to Shon. My next goal is to acquire Wood and another Brick to build a road from node 41 to node 40." + ], + "relevant_chat": [] + }, + "output_requirements": { + "format": "valid JSON only", + "schema": { + "compacted_memory": "string", + "recent_notes_to_keep": [ + "string" + ], + "discarded_as_irrelevant": [ + "string" + ] + } + } + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_024828/Ziv/memory_compactions/compaction_1.txt b/examples/ai_testing/my_games/session_20260516_024828/Ziv/memory_compactions/compaction_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..fac5518eeb3a24c01a80c9262d956a3c15dcae32 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_024828/Ziv/memory_compactions/compaction_1.txt @@ -0,0 +1,34 @@ +Memory Compaction #1 for Ziv +Time: 2026-05-16T02:49:15.894223 + +=== BEFORE: Existing Long-Term Summary === +(none) + +=== BEFORE: Old Notes Compacted === +- Node 12 gives me a strong start on Brick (6) and Sheep (5). I should look for Wheat and Ore for my second settlement to balance my resources. +- Node 14 is my next target for Wheat (8). Hadar is occupying node 20, which blocks expansion through node 11. +- Placed second settlement on Node 41. This gives me a strong foundation for Ore and Wheat. My next priority should be connecting my settlements or expanding toward the Wood port at Node 40. +- Expanding from Node 41 towards Node 31 and then Node 30 to secure more Brick and Wood. +- Shon placed the robber on my 6-Brick (Hex 5). I need to roll or use a knight eventually to move it. +- I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood. +- I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood. +- I have a surplus of Wheat. I'm one Ore away from a City at node 41. I need to keep an eye on Brick/Wood income to start moving toward the Wood port at node 40. +- I am saving for a City at Node 41. I need 1 more Ore and currently have 2 Wheat. My next priority after the city is to acquire Wood and Brick to expand toward the Wood port at Node 40. +- I have the resources for a city at node 41. I need to make sure I don't lose them to a 7 or a steal before my turn. After the city, I'll focus on getting Wood and Brick to expand towards the Wood port. +- I have the resources for a city at node 41. After upgrading, I'll focus on obtaining Wood and Brick to expand towards the Wood port at node 40. + +=== BEFORE: Recent Notes Kept Verbatim === +- Upgraded node 41 to a city. Next objective: Collect 1 Wood and 1 Brick to build a road from 41 to 40, then another Wood/Brick for a settlement at the Wood port (node 40). +- Proposed a trade of 1 Sheep for 1 Brick to Shon. My next goal is to acquire Wood and another Brick to build a road from node 41 to node 40. + +=== BEFORE: Relevant Chat Considered === +(none) + +=== AFTER: New Long-Term Summary === +Current Status: 3 VP. Upgraded N41 to City for Ore/Wheat/Brick (H13, H14, H17). Settlement on N12 yields Brick/Wood (H5, H6). Current limitation: Robber on H15 (Wh6) and low Brick income due to robber on H5 (B6). Strategic Goal: Expand from N41 to N40 (W2 Port) via N31. Resource Needs: Wood and Brick for roads/settlements. Historical: Hadar blocked N11; Shon targeted H5 with robber. Past goal of N14 (Wh8) superseded by city priority. + +=== AFTER: Discarded As Irrelevant === +["Repeated city planning notes", "Initial placement rationale", "Old resource counts", "Completed settlement actions"] + +JSON artifact: +examples\ai_testing\my_games\session_20260516_024828\Ziv\memory_compactions\compaction_1.json diff --git a/examples/ai_testing/my_games/session_20260516_024828/Ziv/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260516_024828/Ziv/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..9489117e4f4b081c4fed0f8e8349211807563071 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_024828/Ziv/prompts/prompt_1.json @@ -0,0 +1,73 @@ +{ + "request_number": 1, + "timestamp": "2026-05-16T02:54:16.921206", + "player_name": "Ziv", + "is_active_turn": false, + "prompt": { + "meta_data": { + "agent_name": "Ziv", + "role": null, + "relationship_context": "Relationship context: This table has shared history. Hadar usually tries to keep the table fair and remembers loyalty. Shon is a charming dealmaker who betrayed Hadar late in the last game. Ziv warned Hadar about Shon, but also took a useful side trade from Shon. Your angle: you warned Hadar about Shon, then still made a profitable side trade with Shon; both may see you as useful but slippery. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Event 1: Hadar said: \"שון, מה אתה עושה עם כל כך הרבה חיטה? שומר לימים קשים? מזל שיצא 9, סוף סוף אני יכולה לבנות את היישוב שחיכיתי לו.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Hadar\nReaction event id: 33:0:BUILD_SETTLEMENT:114:2\nCurrent dice result: 9 (6+3). Resource production uses this total.", + "instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty; silence is the normal and preferred response to generic table talk. Reply only if you were addressed, insulted, threatened, directly harmed, offered a meaningful deal, or if the event matters for relationships or long-term strategy. Do not answer every message. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. Use exact Hebrew resource names: brick=טיט, ore=אבן, sheep=כבשה, wheat=חיטה. You may update note_to_self with useful relationship or strategy context." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[6,3],\"dice_total\":9},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[35,\"Hadar\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"],[[13,5],\"Ziv\"]]},\"players\":{\"Hadar\":{\"vp\":5,\"res\":{\"S\":1},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"S\":1,\"W\":1,\"Wh\":6}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "שון, מה אתה עושה עם כל כך הרבה חיטה? שומר לימים קשים? מזל שיצא 9, סוף סוף אני יכולה לבנות את היישוב שחיכיתי לו." + } + ], + "trade_context": "Recent trade history: Shon offered you 1 sheep for 1 brick; you rejected. You offered Hadar 1 sheep for 1 wood; Hadar accepted. You offered Hadar 1 wheat for 1 brick; Hadar rejected. Hadar offered you 1 sheep for 1 wheat; you rejected. Shon offered you 1 wheat for 1 brick; you rejected." + }, + "memory": { + "note_from_last_turn": "I am currently resource-poor after building the road to node 5. I desperately need to move the robber off hex 14 to regain my Wheat production. A roll of 5 is my best-case scenario right now, as it provides the Ore and Sheep needed for a development card (Knight).", + "recent_notes": [ + "Hadar is trying to trade for my limited wheat while my 9 is blocked. I must prioritize moving the robber before trading away my last wheat.", + "Shon is actively hunting for bricks. I should be careful about trading them to him since he's in the lead. I need to find a way to get a Sheep to build my next settlement.", + "I need to prioritize getting the robber off hex 14 to restore my wheat production from the city at node 41. Shon and Hadar are still cooperating, so I need to be careful with trades.", + "The robber on hex 14 is significantly hindering my wheat production from the city at node 41. I need to prioritize getting a Knight or rolling a 7 to move it. My next goal is to secure sheep production at node 5.", + "I am currently resource-poor after building the road to node 5. I desperately need to move the robber off hex 14 to regain my Wheat production. A roll of 5 is my best-case scenario right now, as it provides the Ore and Sheep needed for a development card (Knight)." + ], + "long_term_summary": "Current Status: 3 VP. Upgraded N41 to City for Ore/Wheat/Brick (H13, H14, H17). Settlement on N12 yields Brick/Wood (H5, H6). Current limitation: Robber on H15 (Wh6) and low Brick income due to robber on H5 (B6). Strategic Goal: Expand from N41 to N40 (W2 Port) via N31. Resource Needs: Wood and Brick for roads/settlements. Historical: Hadar blocked N11; Shon targeted H5 with robber. Past goal of N14 (Wh8) superseded by city priority." + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?", + "minLength": 30 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations (e.g., 'Blue is going for longest road').", + "maxLength": 100 + }, + "relationship_update": { + "type": "string", + "description": "Optional. Only if a relationship meaningfully changed, save one short update about trust, grudges, favors, threats, or emotional tension.", + "maxLength": 120 + }, + "say_outloud": { + "type": "string", + "description": "React naturally in Hebrew only. You have emotions and may express them when it matters. Can be empty if nothing notable. Catan manners are loose: be blunt or emotional when it matters. Keep it non-technical. Use exact Hebrew resource names: brick=טיט, ore=אבן, sheep=כבשה, wheat=חיטה.", + "maxLength": 120 + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "relationship_update", + "say_outloud" + ] + }, + "what_happened": "Event 1: Hadar said: \"שון, מה אתה עושה עם כל כך הרבה חיטה? שומר לימים קשים? מזל שיצא 9, סוף סוף אני יכולה לבנות את היישוב שחיכיתי לו.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Hadar\nReaction event id: 33:0:BUILD_SETTLEMENT:114:2" +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_024828/Ziv/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260516_024828/Ziv/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..acdbe19f4a601c0e0e3ab2e33c0ee190a0e6c6b7 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_024828/Ziv/prompts/prompt_1.txt @@ -0,0 +1,82 @@ +=== Prompt #1 for Ziv === +Timestamp: 2026-05-16T02:54:16.922426 +Active Turn: False + +--- What Happened --- +Event 1: Hadar said: "שון, מה אתה עושה עם כל כך הרבה חיטה? שומר לימים קשים? מזל שיצא 9, סוף סוף אני יכולה לבנות את היישוב שחיכיתי לו." +You may react only with table talk or memory. Do not choose a board action. +Source player: Hadar +Reaction event id: 33:0:BUILD_SETTLEMENT:114:2 + +--- Tools Available --- +N/A + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?", + "minLength": 30 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations (e.g., 'Blue is going for longest road').", + "maxLength": 100 + }, + "relationship_update": { + "type": "string", + "description": "Optional. Only if a relationship meaningfully changed, save one short update about trust, grudges, favors, threats, or emotional tension.", + "maxLength": 120 + }, + "say_outloud": { + "type": "string", + "description": "React naturally in Hebrew only. You have emotions and may express them when it matters. Can be empty if nothing notable. Catan manners are loose: be blunt or emotional when it matters. Keep it non-technical. Use exact Hebrew resource names: brick=טיט, ore=אבן, sheep=כבשה, wheat=חיטה.", + "maxLength": 120 + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "relationship_update", + "say_outloud" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Ziv", + "role": null, + "relationship_context": "Relationship context: This table has shared history. Hadar usually tries to keep the table fair and remembers loyalty. Shon is a charming dealmaker who betrayed Hadar late in the last game. Ziv warned Hadar about Shon, but also took a useful side trade from Shon. Your angle: you warned Hadar about Shon, then still made a profitable side trade with Shon; both may see you as useful but slippery. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Event 1: Hadar said: \"שון, מה אתה עושה עם כל כך הרבה חיטה? שומר לימים קשים? מזל שיצא 9, סוף סוף אני יכולה לבנות את היישוב שחיכיתי לו.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Hadar\nReaction event id: 33:0:BUILD_SETTLEMENT:114:2\nCurrent dice result: 9 (6+3). Resource production uses this total.", + "instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty; silence is the normal and preferred response to generic table talk. Reply only if you were addressed, insulted, threatened, directly harmed, offered a meaningful deal, or if the event matters for relationships or long-term strategy. Do not answer every message. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. Use exact Hebrew resource names: brick=טיט, ore=אבן, sheep=כבשה, wheat=חיטה. You may update note_to_self with useful relationship or strategy context." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[6,3],\"dice_total\":9},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[35,\"Hadar\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"],[[13,5],\"Ziv\"]]},\"players\":{\"Hadar\":{\"vp\":5,\"res\":{\"S\":1},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"S\":1,\"W\":1,\"Wh\":6}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "שון, מה אתה עושה עם כל כך הרבה חיטה? שומר לימים קשים? מזל שיצא 9, סוף סוף אני יכולה לבנות את היישוב שחיכיתי לו." + } + ], + "trade_context": "Recent trade history: Shon offered you 1 sheep for 1 brick; you rejected. You offered Hadar 1 sheep for 1 wood; Hadar accepted. You offered Hadar 1 wheat for 1 brick; Hadar rejected. Hadar offered you 1 sheep for 1 wheat; you rejected. Shon offered you 1 wheat for 1 brick; you rejected." + }, + "memory": { + "note_from_last_turn": "I am currently resource-poor after building the road to node 5. I desperately need to move the robber off hex 14 to regain my Wheat production. A roll of 5 is my best-case scenario right now, as it provides the Ore and Sheep needed for a development card (Knight).", + "recent_notes": [ + "Hadar is trying to trade for my limited wheat while my 9 is blocked. I must prioritize moving the robber before trading away my last wheat.", + "Shon is actively hunting for bricks. I should be careful about trading them to him since he's in the lead. I need to find a way to get a Sheep to build my next settlement.", + "I need to prioritize getting the robber off hex 14 to restore my wheat production from the city at node 41. Shon and Hadar are still cooperating, so I need to be careful with trades.", + "The robber on hex 14 is significantly hindering my wheat production from the city at node 41. I need to prioritize getting a Knight or rolling a 7 to move it. My next goal is to secure sheep production at node 5.", + "I am currently resource-poor after building the road to node 5. I desperately need to move the robber off hex 14 to regain my Wheat production. A roll of 5 is my best-case scenario right now, as it provides the Ore and Sheep needed for a development card (Knight)." + ], + "long_term_summary": "Current Status: 3 VP. Upgraded N41 to City for Ore/Wheat/Brick (H13, H14, H17). Settlement on N12 yields Brick/Wood (H5, H6). Current limitation: Robber on H15 (Wh6) and low Brick income due to robber on H5 (B6). Strategic Goal: Expand from N41 to N40 (W2 Port) via N31. Resource Needs: Wood and Brick for roads/settlements. Historical: Hadar blocked N11; Shon targeted H5 with robber. Past goal of N14 (Wh8) superseded by city priority." + } +} diff --git a/examples/ai_testing/my_games/session_20260516_024828/agent_memories.json b/examples/ai_testing/my_games/session_20260516_024828/agent_memories.json new file mode 100644 index 0000000000000000000000000000000000000000..0cd44125e266aca0f3a58ac471ca68bacf799208 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_024828/agent_memories.json @@ -0,0 +1,312 @@ +{ + "Hadar": { + "note_to_self": "Built a settlement on node 35. Shon has a massive amount of wheat (6) and Ziv is quiet. I need to keep an eye on Shon's next move since he betrayed me last time.", + "long_term_summary": "Current Strategy: Focus on securing Node 9 (?3 port) via Node 10. Need Brick (Hex 6/13) and Wood (Hex 1/3/6/11). Node 14 settlement secured, boosting Wood/Wheat production. Next goal: Upgrade Node 14 or 25 to a city to capitalize on Wheat 8. Robber Strategy: Ziv (City at 41) is the primary target; current robber on Hex 17 (O5) blocks him. Opponents: Ziv needs Brick for expansion; Shon is low on Brick but holding Wood. Avoid: Trading away expansion resources (Brick/Wood).", + "recent_notes": [ + { + "note": "I need a 6 to get the Brick for my next settlement at node 9. Ziv's city at 41 is still blocked by the robber, which is good for me. Shon is also struggling for bricks.", + "timestamp": 1778889003.0469005 + }, + { + "note": "Used Knight to block Ziv's brick production on Hex 13 and steal from him. If I get a brick, I'll build at node 9 immediately. If not, I'll try trading sheep for brick with Shon.", + "timestamp": 1778889006.998666 + }, + { + "note": "Need 1 brick for settlement at node 9. Offering 2 sheep to Shon. If he refuses, I'll try Ziv. Node 9 is the priority for the 3:1 port and sheep production.", + "timestamp": 1778889009.1411247 + }, + { + "note": "Built settlement at node 9. I now have a 3:1 port. Next goal: Upgrade node 14 or 25 to a city to boost wheat production, or expand towards the Brick 6/Wheat 2 area if possible. Keep an eye on Ziv's city at 41.", + "timestamp": 1778889013.384108 + }, + { + "note": "Blocked Ziv's city on Hex 13 (Brick 10) and stole from him. Shon was also affected, so I need to keep him friendly. My next goal is to collect Wood and Brick to expand roads from node 10 towards node 11 or 21.", + "timestamp": 1778889013.3868492 + }, + { + "note": "I have 0 resources after the 10 roll. Ziv's city at 41 is producing heavily from the 10 (Brick) and 9 (Wheat). I need to block Hex 13 or 14 soon. My expansion towards node 11 is blocked by Ziv, so I should look towards node 21 or 36 next.", + "timestamp": 1778889013.3896453 + }, + { + "note": "שון לחוץ על עץ כדי להתרחב לפינה. זיו שומר על הלבנים שלו. כרגע יש לי רק עץ אחד, אני חייבת לשמור אותו להתקדמות שלי ולא לתת לשון יתרון, במיוחד אחרי הבגידה שלו במשחק הקודם.", + "timestamp": 1778889047.9085846 + }, + { + "note": "Ziv is tracking my luck closely to deflect attention from his city. I have a decent hand (2 Wheat, 1 Wood, 2 Sheep) and need to be wary of the robber.", + "timestamp": 1778889063.3256378 + }, + { + "note": "I am trading for a Brick to build a road towards node 35. Ziv is still the main threat with his city, but the robber on Hex 17 is currently blocking his Ore production, which is good for me. Shon is expanding towards node 18, so I'll focus on the bottom-right of the board.", + "timestamp": 1778889063.328182 + }, + { + "note": "Building towards node 35. Need Sheep and Brick for the next settlement. Ziv's city at node 41 is a major production engine, but the robber on hex 17 is currently mitigating his Ore yield.", + "timestamp": 1778889063.331404 + }, + { + "note": "I am waiting for a 6 to get Brick from Hex 5 or an 11 for Wood from Hex 9. My next goal is building a road from node 36 to node 35 to secure that high-yield spot (Wheat 6, Ore 3, Sheep 11).", + "timestamp": 1778889068.386313 + }, + { + "note": "Ziv's city on 9/10/17 is the biggest production threat. Keep the robber on Hex 17 or Hex 14 as long as possible to slow him down. Shon is low on brick and waiting for 10s.", + "timestamp": 1778889082.1773393 + }, + { + "note": "Ziv's city on 9/10/17 is the biggest production threat. Keep the robber on Hex 14 as long as possible to slow him down. Shon is hoarding cards (7) but lacks brick/ore in hand currently.", + "timestamp": 1778889086.2496977 + }, + { + "note": "Ziv's city on 9/10/17 is the primary target for the robber. Shon is watching my consistency; targeting Ziv now helps keep Shon as a potential ally against Ziv's production lead.", + "timestamp": 1778889090.313866 + }, + { + "note": "Trading 3 wheat for 1 brick via the 3:1 port at node 9. Next step is building the road 36-35.", + "timestamp": 1778889094.3796 + }, + { + "note": "Building towards node 35 for better resource distribution and Ore access. Next turn, I will need to acquire 1 Wheat and 1 Sheep to build the settlement there.", + "timestamp": 1778889098.4071262 + }, + { + "note": "Still waiting on Brick and Wheat to build the settlement at node 35. Ziv's city on 41 is the main threat, keep an eye on his Ore production.", + "timestamp": 1778889102.9277096 + }, + { + "note": "Accepted Ziv's trade (1 sheep for 1 wood). I now have 1 wood and 1 sheep. I still need brick and wheat for the settlement at 35.", + "timestamp": 1778889116.1225348 + }, + { + "note": "I have Wood and Sheep. I need Brick and Wheat for my next settlement at 35. Ziv is trying to find bricks; Shon has brick production at 18 now.", + "timestamp": 1778889125.1733346 + }, + { + "note": "The robber is currently blocking Ziv (node 41) and Shon (node 43) on the Wheat 9 hex. This is advantageous for me as it slows down their production while I aim for node 35. I still need Brick and Wheat.", + "timestamp": 1778889133.6525617 + }, + { + "note": "Shon has Wheat and is a potential source for it. Nobody currently has Brick in hand, so I'll need to wait for a 6 or 10 to roll or use my 3:1 port at node 9 in a future turn.", + "timestamp": 1778889138.0388336 + }, + { + "note": "Ziv has Wheat and needs Brick. Shon is holding onto Wheat. I need to keep an eye on Brick production (6, 10) to get my settlement at 35.", + "timestamp": 1778889142.9613948 + }, + { + "note": "Shon is holding 2 Wheat and seems to be planning something. I need to get Brick and Wheat for the settlement at 35. Node 35 is the best spot available with 9 pips (Sheep 11, Wheat 6, Ore 3).", + "timestamp": 1778889151.649185 + }, + { + "note": "I am at node 35 and just need a Brick to settle. Ziv and Shon are blocked by the robber on the Wheat 9 hex, which is good for me. I should keep an eye on Brick production (6, 10) to see when they might have some to trade, or wait for my own production.", + "timestamp": 1778889160.4857686 + }, + { + "note": "I have the resources for a settlement at node 35 (Wh, B, W, S). I must protect this brick at all costs since it's my only way to expand right now. Shon is looking for bricks, and Ziv likely has one too from the 6 roll.", + "timestamp": 1778889173.7918472 + }, + { + "note": "I have the resources for a settlement at node 35. If I roll a 7, I should move the robber to Hex 18 (Shon's Wheat 9) to slow him down, as he's currently the only one benefiting from 9s.", + "timestamp": 1778889202.7704523 + }, + { + "note": "Built a settlement on node 35. Shon has a massive amount of wheat (6) and Ziv is quiet. I need to keep an eye on Shon's next move since he betrayed me last time.", + "timestamp": 1778889247.1324947 + } + ], + "relationship_context_updates": [ + { + "note": "Shon is hoarding wheat and I'm suspicious of his next move given our history. Ziv remains a secondary concern.", + "timestamp": 1778889251.0228255 + } + ], + "compaction_count": 2, + "last_updated": "2026-05-16T02:54:07.132495", + "long_term_updated": "2026-05-16T02:50:09.135200", + "relationship_context_updated": "2026-05-16T02:54:11.022825" + }, + "Shon": { + "note_to_self": "I need Brick (10) or Ore (5) to progress. I'm aiming for node 45 or 35 to secure more Ore income. Ziv and Hadar are currently hoarding Bricks.", + "long_term_summary": "Current Strategy: Transitioning from early-game expansion to resource balancing. Successfully secured Node 50 (Ore 5, Wheat 9, 3:1 Port), resolving the Ore deficit and providing a trade outlet for surplus Wheat/Sheep. Primary Goal: Settle Node 18 (Sheep 8, Wood 4) to fix Sheep/Wood shortages. Secondary Goal: City upgrades using newly acquired Ore 5 income. Current Resource Status: Lacking Wood and Brick for the next settlement. Production: Heavy Wheat (N43), Brick (N30/N50), Wood (N43/N50/N30). Opponent Tracking: Ziv is leading with a City at Node 41 and controls significant Brick/Ore; Hadar has strong Wood/Sheep production. Robber: Currently on Hex 17 (Ore 5), blocking Shon's new income; priority is to move it to Ziv's high-yield hexes (Hex 13 or 14).", + "recent_notes": [ + { + "note": "Targeting node 18 for a settlement. Need 1 Wood and 1 Brick. Hadar has Wood, Ziv has both. Attempting to trade Sheep for Wood with Hadar first, as Ziv is being protective of his Bricks.", + "timestamp": 1778889043.7762716 + }, + { + "note": "I am one Wood and one Brick away from a settlement at node 18. My production on 10 and 11 is key. Ziv is hoarding bricks due to his city on Hex 13, and Hadar is holding onto her wood. I should watch for a 5 to get Ore for dev cards or a 10/11 for building materials.", + "timestamp": 1778889047.9107642 + }, + { + "note": "I am one step away from node 18 (10 Brick, 8 Sheep). I need 1 Wood and 1 Brick to settle there. I should keep an eye on Hadar's progress as she has 4 VP.", + "timestamp": 1778889073.0214424 + }, + { + "note": "I need 1 Brick to settle node 18. Node 30 is my best source for Bricks (rolls on 10). Hadar is leading with 4 VP and has a good amount of Wood and Wheat, so I need to watch her progress toward settlements.", + "timestamp": 1778889073.0239496 + }, + { + "note": "I need to prioritize getting a settlement on node 18 to secure a steady brick supply. Hadar is the current threat, and the tension between her and Ziv is something I can exploit to keep the heat off myself.", + "timestamp": 1778889107.281677 + }, + { + "note": "I am trading 3 wheat for 1 brick using my 3:1 port at node 50. Next, I will build a settlement on node 18 to secure the Brick 10 and Sheep 8 hexes. Hadar is still the primary threat with 4 VP and expanding towards ore.", + "timestamp": 1778889107.2865636 + }, + { + "note": "I now have a very strong production of Brick 10 (3 pips from node 18 and 6 pips from node 30). I should use this to build roads rapidly or trade for Ore and Wheat. Hadar is still a threat with her expansion towards Ore, and the robber is currently blocking my Wheat on Hex 14.", + "timestamp": 1778889107.2914329 + }, + { + "note": "I am targeting node 17 for the Sheep 2:1 port. This will allow me to convert my high sheep production (from the 8 on node 18) into whatever resources I need. I also have a massive brick income from the 10s on nodes 18 and 30, which I should use to build roads or trade. Hadar is one road away from node 35; I need to watch her expansion closely.", + "timestamp": 1778889107.295118 + }, + { + "note": "I have strong Brick income on 10 and Wheat on 9/6. I need to secure a Wood source or trade for it soon to keep expanding.", + "timestamp": 1778889142.9591417 + }, + { + "note": "Accepted a trade with Hadar (1 Wood for 1 Wheat). I need to focus on getting Bricks next to utilize the Wood for a road/settlement. Node 30 gives me access to Brick on 10.", + "timestamp": 1778889156.1412237 + }, + { + "note": "I control the Brick 10s (Node 30 and 18). Hadar and Ziv are struggling for Brick, which gives me a major advantage if 10 rolls. I should look to trade brick for ore or wheat if I get a surplus.", + "timestamp": 1778889165.3660076 + }, + { + "note": "I am looking to expand from node 43 towards node 45 to secure more Ore and Wheat. I need to keep an eye on Ziv's progress near node 32.", + "timestamp": 1778889169.7540936 + }, + { + "note": "Ziv's Wheat 9 is blocked by the robber. He just got a Brick from the 6 roll. He is the best target for a Wheat-for-Brick trade. I am focusing on expansion toward nodes 35/45 to secure Ore income.", + "timestamp": 1778889177.7233574 + }, + { + "note": "I need Brick (10) or Ore (5) to progress. I'm aiming for node 45 or 35 to secure more Ore income. Ziv and Hadar are currently hoarding Bricks.", + "timestamp": 1778889186.3386562 + } + ], + "relationship_context_updates": [], + "compaction_count": 2, + "last_updated": "2026-05-16T02:53:06.338656", + "long_term_updated": "2026-05-16T02:50:50.849313", + "relationship_context_updated": null + }, + "Ziv": { + "note_to_self": "I am currently resource-poor after building the road to node 5. I desperately need to move the robber off hex 14 to regain my Wheat production. A roll of 5 is my best-case scenario right now, as it provides the Ore and Sheep needed for a development card (Knight).", + "long_term_summary": "Current Status: 3 VP. Upgraded N41 to City for Ore/Wheat/Brick (H13, H14, H17). Settlement on N12 yields Brick/Wood (H5, H6). Current limitation: Robber on H15 (Wh6) and low Brick income due to robber on H5 (B6). Strategic Goal: Expand from N41 to N40 (W2 Port) via N31. Resource Needs: Wood and Brick for roads/settlements. Historical: Hadar blocked N11; Shon targeted H5 with robber. Past goal of N14 (Wh8) superseded by city priority.", + "recent_notes": [ + { + "note": "Upgraded node 41 to a city. Next objective: Collect 1 Wood and 1 Brick to build a road from 41 to 40, then another Wood/Brick for a settlement at the Wood port (node 40).", + "timestamp": 1778888949.3613386 + }, + { + "note": "Proposed a trade of 1 Sheep for 1 Brick to Shon. My next goal is to acquire Wood and another Brick to build a road from node 41 to node 40.", + "timestamp": 1778888953.8835092 + }, + { + "note": "Node 40 is blocked by my city at 41. Shifting expansion focus to node 14 (Wh8, W3, W4). I need Wood and Brick for the road 13-14, then W, B, Wh, S for the settlement.", + "timestamp": 1778888955.8997943 + }, + { + "note": "Hadar is desperate for wood to build a settlement at node 14. I must block her or get there first, though she already has a road there. I need to hold onto my wood.", + "timestamp": 1778888955.908631 + }, + { + "note": "Shon is trying to manipulate the table talk to get resources. I need to keep my Brick to reach node 14 before Hadar or to build towards node 40.", + "timestamp": 1778888960.1044774 + }, + { + "note": "Hadar has a road to node 14, which is a high-value spot (Wh9, B10, W3). I need to keep an eye on her progress there. My city at node 41 gives double production on Ore 5, Wheat 9, and Brick 10, so I should be in a good position if those numbers roll.", + "timestamp": 1778888964.0227153 + }, + { + "note": "Hadar has a hidden Knight card and will likely move the robber back soon. I need to secure Wood and Brick quickly to beat her to Node 14.", + "timestamp": 1778888964.0259364 + }, + { + "note": "I am racing Hadar for node 14. She has the resources for a settlement (B, W, Wh, S), so I need to hope she gets blocked or uses them elsewhere. My city at 41 is producing well, so I should look to upgrade node 12 to a city next if I can't get the settlement at 14.", + "timestamp": 1778888964.029231 + }, + { + "note": "Hadar is likely to build at node 14 next turn. If she does, my road [13, 14] will be blocked. I should pivot towards node 11 (B6, S5, W12) or node 31 (Wh9, B10) to continue expanding. My city at 41 is a primary source of Wheat and Brick, which are crucial for my next city upgrade or settlement.", + "timestamp": 1778888964.0327356 + }, + { + "note": "My city on 41 is a powerhouse for Ore/Wheat/Brick. I need to keep an eye on Hadar's expansion and Shon's brick production. My next goal is to get a settlement on node 31 or 11.", + "timestamp": 1778888993.9231935 + }, + { + "note": "Node 31 is blocked by Shon's settlement on 30. I need to pivot expansion toward node 23 (Ore 3, Brick 10, Wood 3) or node 32. Shon is also moving toward node 50, which is a high-value spot.", + "timestamp": 1778888998.572453 + }, + { + "note": "I accepted Shon's trade (1 Wood for 1 Brick). I now have the resources for a road. I should aim for node 32 to expand my territory and distance myself from Shon's settlement at 30.", + "timestamp": 1778889027.217184 + }, + { + "note": "Shon is one brick away from a settlement. I must be careful not to trade him the final piece he needs to box me in. My priority is reaching node 32.", + "timestamp": 1778889039.5679085 + }, + { + "note": "I need to get the robber off hex 17 to restore my Ore production from the city at 41. Expansion towards node 32 seems logical to grab the Wheat 9 and Wood 11.", + "timestamp": 1778889050.859609 + }, + { + "note": "Hadar is currently leading in resources and production after that 8 roll. I need to reach node 32 quickly to secure the Wheat 9. My Ore production is still blocked, so I should prioritize getting a Knight as soon as I have the resources (Ore/Wheat/Sheep).", + "timestamp": 1778889055.2410426 + }, + { + "note": "I am currently stuck with only one sheep. I need to prioritize getting the robber off Hex 17 to restore Ore production. Node 32 is my next expansion target for Wheat and Wood, but I am boxed in by Shon and Hadar, so I'll need to look for a path through node 34 or 22 eventually.", + "timestamp": 1778889059.5071187 + }, + { + "note": "Hadar is leading with 4 points. My city at 41 is high value but blocked by the robber on the 5 (Ore). I need a 7 or a Knight to clear it.", + "timestamp": 1778889073.0267024 + }, + { + "note": "My city at 41 is high value (5, 9, 10) but blocked by the robber on the 5. I need to prioritize getting a Knight or rolling a 7 to unblock my Ore production. Expansion path from node 32 towards 35 is the most viable option once I get Wood and Brick.", + "timestamp": 1778889077.5712683 + }, + { + "note": "Hadar and Shon are tied at 4 VP. Robber on 14 is hurting my wheat production. Need to move it if I roll a 7.", + "timestamp": 1778889107.2993534 + }, + { + "note": "Hadar is blocking my Wheat 9 production. I need to move the robber as soon as I roll a 7 or get a knight. My expansion target is node 33 and then 35 for better wheat and ore production.", + "timestamp": 1778889111.6421022 + }, + { + "note": "Hadar is blocking my Wheat 9 production at hex 14. I need to move the robber to her best hex (maybe hex 5 or 8 if I get the chance) to slow her down. My immediate goal is reaching node 33 for the Wheat 6/9 combo.", + "timestamp": 1778889120.6739109 + }, + { + "note": "Hadar is still blocking my Wheat 9 production at hex 14. I need to move the robber as soon as possible. My next goal remains reaching node 33 for the Wheat 6/9 combo, but I desperately need Brick production, which I might get if a 6 rolls (node 12) or a 10 rolls (node 41).", + "timestamp": 1778889129.5670316 + }, + { + "note": "Hadar is trying to trade for my limited wheat while my 9 is blocked. I must prioritize moving the robber before trading away my last wheat.", + "timestamp": 1778889147.5032487 + }, + { + "note": "Shon is actively hunting for bricks. I should be careful about trading them to him since he's in the lead. I need to find a way to get a Sheep to build my next settlement.", + "timestamp": 1778889182.1019769 + }, + { + "note": "I need to prioritize getting the robber off hex 14 to restore my wheat production from the city at node 41. Shon and Hadar are still cooperating, so I need to be careful with trades.", + "timestamp": 1778889190.0942316 + }, + { + "note": "The robber on hex 14 is significantly hindering my wheat production from the city at node 41. I need to prioritize getting a Knight or rolling a 7 to move it. My next goal is to secure sheep production at node 5.", + "timestamp": 1778889194.3217802 + }, + { + "note": "I am currently resource-poor after building the road to node 5. I desperately need to move the robber off hex 14 to regain my Wheat production. A roll of 5 is my best-case scenario right now, as it provides the Ore and Sheep needed for a development card (Knight).", + "timestamp": 1778889198.5431898 + } + ], + "relationship_context_updates": [], + "compaction_count": 1, + "last_updated": "2026-05-16T02:53:18.543190", + "long_term_updated": "2026-05-16T02:49:15.891726", + "relationship_context_updated": null + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_024828/chat_history.json b/examples/ai_testing/my_games/session_20260516_024828/chat_history.json new file mode 100644 index 0000000000000000000000000000000000000000..39d9e189a757d39a25d799c902b94dd1f2c11a4d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_024828/chat_history.json @@ -0,0 +1,10 @@ +{ + "messages": [ + { + "timestamp": "2026-05-16T02:54:16.901376", + "from": "Hadar", + "to": "all", + "message": "שון, מה אתה עושה עם כל כך הרבה חיטה? שומר לימים קשים? מזל שיצא 9, סוף סוף אני יכולה לבנות את היישוב שחיכיתי לו." + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_024828/session_metadata.json b/examples/ai_testing/my_games/session_20260516_024828/session_metadata.json new file mode 100644 index 0000000000000000000000000000000000000000..653712734ff1a2713ea492e5703c155369899e41 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_024828/session_metadata.json @@ -0,0 +1,18 @@ +{ + "session_id": "session_20260516_024828", + "start_time": "2026-05-16T02:48:28.760113", + "version": "2.0", + "tts_cache": { + "enabled": "true", + "path": "examples\\ai_testing\\my_games\\session_20260516_024828\\tts_cache", + "source": "session_default" + }, + "derived_from": "examples\\ai_testing\\my_games\\session_20260516_020509", + "replay": { + "source_session": "session_20260516_020509", + "decisions_loaded": 132, + "replay_through": null, + "replay_stop_before": null, + "mode": "fast_action_replay_then_live_ai" + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_024828/session_summary.json b/examples/ai_testing/my_games/session_20260516_024828/session_summary.json new file mode 100644 index 0000000000000000000000000000000000000000..c58f2554bbd1f253bb5be01fc2f9a54d828caaf5 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_024828/session_summary.json @@ -0,0 +1,3885 @@ +{ + "session_id": "session_20260516_024828", + "start_time": "2026-05-16T02:48:28.760113", + "end_time": "2026-05-16T02:54:27.051732", + "duration_seconds": 358.291623, + "agents": { + "Hadar": { + "player_name": "Hadar", + "player_id": 0, + "player_color": "Red", + "memory": "Built a settlement on node 35. Shon has a massive amount of wheat (6) and Ziv is quiet. I need to keep an eye on Shon's next move since he betrayed me last time.", + "memory_updated_at": 1778889247.1324947, + "compacted_memory": "Current Strategy: Focus on securing Node 9 (?3 port) via Node 10. Need Brick (Hex 6/13) and Wood (Hex 1/3/6/11). Node 14 settlement secured, boosting Wood/Wheat production. Next goal: Upgrade Node 14 or 25 to a city to capitalize on Wheat 8. Robber Strategy: Ziv (City at 41) is the primary target; current robber on Hex 17 (O5) blocks him. Opponents: Ziv needs Brick for expansion; Shon is low on Brick but holding Wood. Avoid: Trading away expansion resources (Brick/Wood).", + "compacted_memory_updated_at": 1778889009.1351995, + "compaction_count": 2, + "memory_history": [ + { + "note": "I need a 6 to get the Brick for my next settlement at node 9. Ziv's city at 41 is still blocked by the robber, which is good for me. Shon is also struggling for bricks.", + "timestamp": 1778889003.0469005 + }, + { + "note": "Used Knight to block Ziv's brick production on Hex 13 and steal from him. If I get a brick, I'll build at node 9 immediately. If not, I'll try trading sheep for brick with Shon.", + "timestamp": 1778889006.998666 + }, + { + "note": "Need 1 brick for settlement at node 9. Offering 2 sheep to Shon. If he refuses, I'll try Ziv. Node 9 is the priority for the 3:1 port and sheep production.", + "timestamp": 1778889009.1411247 + }, + { + "note": "Built settlement at node 9. I now have a 3:1 port. Next goal: Upgrade node 14 or 25 to a city to boost wheat production, or expand towards the Brick 6/Wheat 2 area if possible. Keep an eye on Ziv's city at 41.", + "timestamp": 1778889013.384108 + }, + { + "note": "Blocked Ziv's city on Hex 13 (Brick 10) and stole from him. Shon was also affected, so I need to keep him friendly. My next goal is to collect Wood and Brick to expand roads from node 10 towards node 11 or 21.", + "timestamp": 1778889013.3868492 + }, + { + "note": "I have 0 resources after the 10 roll. Ziv's city at 41 is producing heavily from the 10 (Brick) and 9 (Wheat). I need to block Hex 13 or 14 soon. My expansion towards node 11 is blocked by Ziv, so I should look towards node 21 or 36 next.", + "timestamp": 1778889013.3896453 + }, + { + "note": "שון לחוץ על עץ כדי להתרחב לפינה. זיו שומר על הלבנים שלו. כרגע יש לי רק עץ אחד, אני חייבת לשמור אותו להתקדמות שלי ולא לתת לשון יתרון, במיוחד אחרי הבגידה שלו במשחק הקודם.", + "timestamp": 1778889047.9085846 + }, + { + "note": "Ziv is tracking my luck closely to deflect attention from his city. I have a decent hand (2 Wheat, 1 Wood, 2 Sheep) and need to be wary of the robber.", + "timestamp": 1778889063.3256378 + }, + { + "note": "I am trading for a Brick to build a road towards node 35. Ziv is still the main threat with his city, but the robber on Hex 17 is currently blocking his Ore production, which is good for me. Shon is expanding towards node 18, so I'll focus on the bottom-right of the board.", + "timestamp": 1778889063.328182 + }, + { + "note": "Building towards node 35. Need Sheep and Brick for the next settlement. Ziv's city at node 41 is a major production engine, but the robber on hex 17 is currently mitigating his Ore yield.", + "timestamp": 1778889063.331404 + }, + { + "note": "I am waiting for a 6 to get Brick from Hex 5 or an 11 for Wood from Hex 9. My next goal is building a road from node 36 to node 35 to secure that high-yield spot (Wheat 6, Ore 3, Sheep 11).", + "timestamp": 1778889068.386313 + }, + { + "note": "Ziv's city on 9/10/17 is the biggest production threat. Keep the robber on Hex 17 or Hex 14 as long as possible to slow him down. Shon is low on brick and waiting for 10s.", + "timestamp": 1778889082.1773393 + }, + { + "note": "Ziv's city on 9/10/17 is the biggest production threat. Keep the robber on Hex 14 as long as possible to slow him down. Shon is hoarding cards (7) but lacks brick/ore in hand currently.", + "timestamp": 1778889086.2496977 + }, + { + "note": "Ziv's city on 9/10/17 is the primary target for the robber. Shon is watching my consistency; targeting Ziv now helps keep Shon as a potential ally against Ziv's production lead.", + "timestamp": 1778889090.313866 + }, + { + "note": "Trading 3 wheat for 1 brick via the 3:1 port at node 9. Next step is building the road 36-35.", + "timestamp": 1778889094.3796 + }, + { + "note": "Building towards node 35 for better resource distribution and Ore access. Next turn, I will need to acquire 1 Wheat and 1 Sheep to build the settlement there.", + "timestamp": 1778889098.4071262 + }, + { + "note": "Still waiting on Brick and Wheat to build the settlement at node 35. Ziv's city on 41 is the main threat, keep an eye on his Ore production.", + "timestamp": 1778889102.9277096 + }, + { + "note": "Accepted Ziv's trade (1 sheep for 1 wood). I now have 1 wood and 1 sheep. I still need brick and wheat for the settlement at 35.", + "timestamp": 1778889116.1225348 + }, + { + "note": "I have Wood and Sheep. I need Brick and Wheat for my next settlement at 35. Ziv is trying to find bricks; Shon has brick production at 18 now.", + "timestamp": 1778889125.1733346 + }, + { + "note": "The robber is currently blocking Ziv (node 41) and Shon (node 43) on the Wheat 9 hex. This is advantageous for me as it slows down their production while I aim for node 35. I still need Brick and Wheat.", + "timestamp": 1778889133.6525617 + }, + { + "note": "Shon has Wheat and is a potential source for it. Nobody currently has Brick in hand, so I'll need to wait for a 6 or 10 to roll or use my 3:1 port at node 9 in a future turn.", + "timestamp": 1778889138.0388336 + }, + { + "note": "Ziv has Wheat and needs Brick. Shon is holding onto Wheat. I need to keep an eye on Brick production (6, 10) to get my settlement at 35.", + "timestamp": 1778889142.9613948 + }, + { + "note": "Shon is holding 2 Wheat and seems to be planning something. I need to get Brick and Wheat for the settlement at 35. Node 35 is the best spot available with 9 pips (Sheep 11, Wheat 6, Ore 3).", + "timestamp": 1778889151.649185 + }, + { + "note": "I am at node 35 and just need a Brick to settle. Ziv and Shon are blocked by the robber on the Wheat 9 hex, which is good for me. I should keep an eye on Brick production (6, 10) to see when they might have some to trade, or wait for my own production.", + "timestamp": 1778889160.4857686 + }, + { + "note": "I have the resources for a settlement at node 35 (Wh, B, W, S). I must protect this brick at all costs since it's my only way to expand right now. Shon is looking for bricks, and Ziv likely has one too from the 6 roll.", + "timestamp": 1778889173.7918472 + }, + { + "note": "I have the resources for a settlement at node 35. If I roll a 7, I should move the robber to Hex 18 (Shon's Wheat 9) to slow him down, as he's currently the only one benefiting from 9s.", + "timestamp": 1778889202.7704523 + }, + { + "note": "Built a settlement on node 35. Shon has a massive amount of wheat (6) and Ziv is quiet. I need to keep an eye on Shon's next move since he betrayed me last time.", + "timestamp": 1778889247.1324947 + } + ], + "relationship_context_updates": [ + { + "note": "Shon is hoarding wheat and I'm suspicious of his next move given our history. Ziv remains a secondary concern.", + "timestamp": 1778889251.0228255 + } + ], + "relationship_context_updated_at": 1778889251.0228255, + "chat_summaries": [], + "recent_events": [ + { + "type": "action_performed", + "message": "Player 0 built a settlement", + "timestamp": 1778889256.9030886 + }, + { + "type": "game_winner", + "message": "🎉 Hadar has won the game with 5 victory points! 🎉", + "timestamp": 1778889256.9203403 + }, + { + "type": "game_end", + "message": "Game has ended.", + "timestamp": 1778889256.9204664 + } + ], + "last_prompt_number": 1, + "stats": { + "player_name": "Hadar", + "player_id": 0, + "total_requests": 1, + "successful_requests": 1, + "failed_requests": 0, + "total_tokens_used": 11348, + "success_rate": "100.0%" + } + }, + "Shon": { + "player_name": "Shon", + "player_id": 1, + "player_color": "Blue", + "memory": "I need Brick (10) or Ore (5) to progress. I'm aiming for node 45 or 35 to secure more Ore income. Ziv and Hadar are currently hoarding Bricks.", + "memory_updated_at": 1778889186.3386562, + "compacted_memory": "Current Strategy: Transitioning from early-game expansion to resource balancing. Successfully secured Node 50 (Ore 5, Wheat 9, 3:1 Port), resolving the Ore deficit and providing a trade outlet for surplus Wheat/Sheep. Primary Goal: Settle Node 18 (Sheep 8, Wood 4) to fix Sheep/Wood shortages. Secondary Goal: City upgrades using newly acquired Ore 5 income. Current Resource Status: Lacking Wood and Brick for the next settlement. Production: Heavy Wheat (N43), Brick (N30/N50), Wood (N43/N50/N30). Opponent Tracking: Ziv is leading with a City at Node 41 and controls significant Brick/Ore; Hadar has strong Wood/Sheep production. Robber: Currently on Hex 17 (Ore 5), blocking Shon's new income; priority is to move it to Ziv's high-yield hexes (Hex 13 or 14).", + "compacted_memory_updated_at": 1778889050.8493125, + "compaction_count": 2, + "memory_history": [ + { + "note": "Targeting node 18 for a settlement. Need 1 Wood and 1 Brick. Hadar has Wood, Ziv has both. Attempting to trade Sheep for Wood with Hadar first, as Ziv is being protective of his Bricks.", + "timestamp": 1778889043.7762716 + }, + { + "note": "I am one Wood and one Brick away from a settlement at node 18. My production on 10 and 11 is key. Ziv is hoarding bricks due to his city on Hex 13, and Hadar is holding onto her wood. I should watch for a 5 to get Ore for dev cards or a 10/11 for building materials.", + "timestamp": 1778889047.9107642 + }, + { + "note": "I am one step away from node 18 (10 Brick, 8 Sheep). I need 1 Wood and 1 Brick to settle there. I should keep an eye on Hadar's progress as she has 4 VP.", + "timestamp": 1778889073.0214424 + }, + { + "note": "I need 1 Brick to settle node 18. Node 30 is my best source for Bricks (rolls on 10). Hadar is leading with 4 VP and has a good amount of Wood and Wheat, so I need to watch her progress toward settlements.", + "timestamp": 1778889073.0239496 + }, + { + "note": "I need to prioritize getting a settlement on node 18 to secure a steady brick supply. Hadar is the current threat, and the tension between her and Ziv is something I can exploit to keep the heat off myself.", + "timestamp": 1778889107.281677 + }, + { + "note": "I am trading 3 wheat for 1 brick using my 3:1 port at node 50. Next, I will build a settlement on node 18 to secure the Brick 10 and Sheep 8 hexes. Hadar is still the primary threat with 4 VP and expanding towards ore.", + "timestamp": 1778889107.2865636 + }, + { + "note": "I now have a very strong production of Brick 10 (3 pips from node 18 and 6 pips from node 30). I should use this to build roads rapidly or trade for Ore and Wheat. Hadar is still a threat with her expansion towards Ore, and the robber is currently blocking my Wheat on Hex 14.", + "timestamp": 1778889107.2914329 + }, + { + "note": "I am targeting node 17 for the Sheep 2:1 port. This will allow me to convert my high sheep production (from the 8 on node 18) into whatever resources I need. I also have a massive brick income from the 10s on nodes 18 and 30, which I should use to build roads or trade. Hadar is one road away from node 35; I need to watch her expansion closely.", + "timestamp": 1778889107.295118 + }, + { + "note": "I have strong Brick income on 10 and Wheat on 9/6. I need to secure a Wood source or trade for it soon to keep expanding.", + "timestamp": 1778889142.9591417 + }, + { + "note": "Accepted a trade with Hadar (1 Wood for 1 Wheat). I need to focus on getting Bricks next to utilize the Wood for a road/settlement. Node 30 gives me access to Brick on 10.", + "timestamp": 1778889156.1412237 + }, + { + "note": "I control the Brick 10s (Node 30 and 18). Hadar and Ziv are struggling for Brick, which gives me a major advantage if 10 rolls. I should look to trade brick for ore or wheat if I get a surplus.", + "timestamp": 1778889165.3660076 + }, + { + "note": "I am looking to expand from node 43 towards node 45 to secure more Ore and Wheat. I need to keep an eye on Ziv's progress near node 32.", + "timestamp": 1778889169.7540936 + }, + { + "note": "Ziv's Wheat 9 is blocked by the robber. He just got a Brick from the 6 roll. He is the best target for a Wheat-for-Brick trade. I am focusing on expansion toward nodes 35/45 to secure Ore income.", + "timestamp": 1778889177.7233574 + }, + { + "note": "I need Brick (10) or Ore (5) to progress. I'm aiming for node 45 or 35 to secure more Ore income. Ziv and Hadar are currently hoarding Bricks.", + "timestamp": 1778889186.3386562 + } + ], + "relationship_context_updates": [], + "relationship_context_updated_at": null, + "chat_summaries": [], + "recent_events": [ + { + "type": "game_start", + "message": "Game 31446006-f33b-42c7-8255-471ac000fdc2 has started with 3 players!", + "timestamp": 1778888911.798434 + }, + { + "type": "turn_change", + "message": "Turn 0: Player 0's turn begins.", + "timestamp": 1778888911.7984498 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778888911.8013132 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778888911.8032951 + }, + { + "type": "turn_change", + "message": "Turn 1: Player 1's turn begins.", + "timestamp": 1778888911.8037963 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778888911.8055155 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778888911.8076353 + }, + { + "type": "turn_change", + "message": "Turn 2: Player 2's turn begins.", + "timestamp": 1778888911.8081403 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778888911.8101234 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778888911.8119354 + }, + { + "type": "phase_change", + "message": "First round of setup complete! Starting second round (reverse order).", + "timestamp": 1778888911.8124347 + }, + { + "type": "turn_change", + "message": "Turn 3: Player 2's turn begins.", + "timestamp": 1778888911.8124385 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778888911.814392 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778888911.8165412 + }, + { + "type": "turn_change", + "message": "Turn 4: Player 1's turn begins.", + "timestamp": 1778888911.8170629 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778888911.8190336 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778888911.8208623 + }, + { + "type": "turn_change", + "message": "Turn 5: Player 0's turn begins.", + "timestamp": 1778888911.8213854 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778888911.8233087 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778888911.8252215 + }, + { + "type": "phase_change", + "message": "Setup complete! Entering Normal Play phase.", + "timestamp": 1778888911.8257418 + }, + { + "type": "turn_change", + "message": "Turn 6: Player 0's turn begins.", + "timestamp": 1778888911.825747 + }, + { + "type": "dice_roll", + "message": "Rolled 8 (5+3). Resources distributed: Hadar +1 sheep, 1 wheat.", + "timestamp": 1778888911.8285878 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888911.8290377 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.BUY_DEV_CARD", + "timestamp": 1778888911.8316932 + }, + { + "type": "action_performed", + "message": "Player 0 ended their turn", + "timestamp": 1778888911.8344681 + }, + { + "type": "turn_change", + "message": "Turn 7: Player 1's turn begins.", + "timestamp": 1778888911.8351173 + }, + { + "type": "robber", + "message": "🏴☠️ Shon must move the robber!", + "timestamp": 1778888911.8367784 + }, + { + "type": "dice_roll", + "message": "Rolled 7 (6+1)! 🏴☠️ Robber activated!", + "timestamp": 1778888911.8367822 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888911.8372047 + }, + { + "type": "robber_moved", + "message": "🏴☠️ Shon moved the robber to [1, 1].", + "timestamp": 1778888911.8391602 + }, + { + "type": "steal_available", + "message": "🎯 Shon can steal from: Ziv, Hadar", + "timestamp": 1778888911.8391664 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.ROBBER_MOVE", + "timestamp": 1778888911.8395956 + }, + { + "type": "steal_complete", + "message": "🎯 Shon stole a card from Ziv!", + "timestamp": 1778888911.841344 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.STEAL_CARD", + "timestamp": 1778888911.8417933 + }, + { + "type": "action_performed", + "message": "Player 1 built a road", + "timestamp": 1778888911.8438854 + }, + { + "type": "action_performed", + "message": "Player 1 ended their turn", + "timestamp": 1778888911.8459036 + }, + { + "type": "turn_change", + "message": "Turn 8: Player 2's turn begins.", + "timestamp": 1778888911.8464482 + }, + { + "type": "dice_roll", + "message": "Rolled 8 (3+5). Resources distributed: Hadar +1 sheep, 1 wheat.", + "timestamp": 1778888911.8481019 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888911.8485944 + }, + { + "type": "action_performed", + "message": "Player 2 ended their turn", + "timestamp": 1778888911.8508391 + }, + { + "type": "turn_change", + "message": "Turn 9: Player 0's turn begins.", + "timestamp": 1778888911.85143 + }, + { + "type": "robber", + "message": "🏴☠️ Hadar must move the robber!", + "timestamp": 1778888911.8532913 + }, + { + "type": "dice_roll", + "message": "Rolled 7 (2+5)! 🏴☠️ Robber activated!", + "timestamp": 1778888911.8532948 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888911.8537486 + }, + { + "type": "robber_moved", + "message": "🏴☠️ Hadar moved the robber to [3, 2].", + "timestamp": 1778888911.8554444 + }, + { + "type": "steal_complete", + "message": "🎯 Hadar stole a card from Shon (only adjacent player).", + "timestamp": 1778888911.85546 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.ROBBER_MOVE", + "timestamp": 1778888911.855908 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.USE_DEV_CARD", + "timestamp": 1778888917.5386436 + }, + { + "type": "action_performed", + "message": "Player 0 ended their turn", + "timestamp": 1778888922.0264053 + }, + { + "type": "turn_change", + "message": "Turn 10: Player 1's turn begins.", + "timestamp": 1778888922.027485 + }, + { + "type": "dice_roll", + "message": "Rolled 5 (4+1). Resources distributed: Ziv +1 ore, 1 sheep.", + "timestamp": 1778888926.235441 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888926.2358313 + }, + { + "type": "action_performed", + "message": "Player 1 ended their turn", + "timestamp": 1778888928.6294963 + }, + { + "type": "turn_change", + "message": "Turn 11: Player 2's turn begins.", + "timestamp": 1778888928.6300337 + }, + { + "type": "dice_roll", + "message": "Rolled 9 (5+4). Resources distributed: Ziv +1 wheat; Shon +2 wheat.", + "timestamp": 1778888928.6314847 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888928.6319308 + }, + { + "type": "trade_offer", + "message": "Trade offer trade_11_1: Ziv offers 1 wheat to Hadar for 1 brick.", + "timestamp": 1778888928.633932, + "data": { + "trade_id": "trade_11_1" + } + }, + { + "type": "trade_response", + "message": "Trade trade_11_1 was rejected by Hadar.", + "timestamp": 1778888933.3743775, + "data": { + "trade_id": "trade_11_1", + "status": "rejected" + } + }, + { + "type": "action_performed", + "message": "Player 2 ended their turn", + "timestamp": 1778888933.3793018 + }, + { + "type": "turn_change", + "message": "Turn 12: Player 0's turn begins.", + "timestamp": 1778888933.3801754 + }, + { + "type": "dice_roll", + "message": "Rolled 8 (3+5). Resources distributed: Hadar +1 sheep, 1 wheat.", + "timestamp": 1778888937.4633112 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888937.4638324 + }, + { + "type": "action_performed", + "message": "Player 0 ended their turn", + "timestamp": 1778888939.8898234 + }, + { + "type": "turn_change", + "message": "Turn 13: Player 1's turn begins.", + "timestamp": 1778888939.8904977 + }, + { + "type": "dice_roll", + "message": "Rolled 5 (2+3). Resources distributed: Ziv +1 ore, 1 sheep.", + "timestamp": 1778888939.8926134 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888939.8930874 + }, + { + "type": "trade_offer", + "message": "Trade offer trade_13_2: Shon offers 1 wheat to Hadar for 1 sheep.", + "timestamp": 1778888939.8951871, + "data": { + "trade_id": "trade_13_2" + } + }, + { + "type": "trade_response", + "message": "Trade trade_13_2 was rejected by Hadar.", + "timestamp": 1778888939.8966033, + "data": { + "trade_id": "trade_13_2", + "status": "rejected" + } + }, + { + "type": "action_failed", + "message": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'sheep': 1}, 'target_player': 0, '_ai_replay': True, 'trade_id': 'trade_13_2', 'to_player': 'Hadar', 'trade_status': 'rejected'}. Error: Hadar rejected your trade offer", + "timestamp": 1778888939.8966308, + "data": { + "action_type": "TRADE_PROPOSE", + "parameters": { + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "target_player": 0, + "_ai_replay": true, + "trade_id": "trade_13_2", + "to_player": "Hadar", + "trade_status": "rejected", + "player_name": "Shon", + "turn_number": 13 + }, + "error": "Hadar rejected your trade offer" + } + }, + { + "type": "trade_offer", + "message": "Trade offer trade_13_3: Shon offers 1 wheat to Ziv for 1 sheep.", + "timestamp": 1778888939.898827, + "data": { + "trade_id": "trade_13_3" + } + }, + { + "type": "trade_response", + "message": "Trade trade_13_3 was rejected by Ziv.", + "timestamp": 1778888944.1961706, + "data": { + "trade_id": "trade_13_3", + "status": "rejected" + } + }, + { + "type": "action_failed", + "message": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'sheep': 1}, 'target_player': 2, '_ai_replay': True, 'trade_id': 'trade_13_3', 'to_player': 'Ziv', 'trade_status': 'rejected'}. Error: Ziv rejected your trade offer", + "timestamp": 1778888944.1961963, + "data": { + "action_type": "TRADE_PROPOSE", + "parameters": { + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "target_player": 2, + "_ai_replay": true, + "trade_id": "trade_13_3", + "to_player": "Ziv", + "trade_status": "rejected", + "player_name": "Shon", + "turn_number": 13 + }, + "error": "Ziv rejected your trade offer" + } + }, + { + "type": "action_performed", + "message": "Player 1 ended their turn", + "timestamp": 1778888944.1987522 + }, + { + "type": "turn_change", + "message": "Turn 14: Player 2's turn begins.", + "timestamp": 1778888944.199548 + }, + { + "type": "dice_roll", + "message": "Rolled 4 (2+2). Resources distributed: Hadar +1 sheep.", + "timestamp": 1778888949.359941 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888949.3603706 + }, + { + "type": "action_performed", + "message": "Player 2 built a city", + "timestamp": 1778888953.8823347 + }, + { + "type": "trade_offer", + "message": "Trade offer trade_14_4: Ziv offers 1 sheep to Shon for 1 brick.", + "timestamp": 1778888955.8965645, + "data": { + "trade_id": "trade_14_4" + } + }, + { + "type": "trade_response", + "message": "Trade trade_14_4 was accepted by Shon.", + "timestamp": 1778888955.8978734, + "data": { + "trade_id": "trade_14_4", + "status": "accepted" + } + }, + { + "type": "action_performed", + "message": "Player 2 proposed a trade", + "timestamp": 1778888955.8984277 + }, + { + "type": "action_performed", + "message": "Player 2 ended their turn", + "timestamp": 1778888955.9013243 + }, + { + "type": "turn_change", + "message": "Turn 15: Player 0's turn begins.", + "timestamp": 1778888955.90201 + }, + { + "type": "dice_roll", + "message": "Rolled 3 (2+1). Resources distributed: Ziv +1 wood; Hadar +1 ore.", + "timestamp": 1778888955.9048586 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888955.9054282 + }, + { + "type": "trade_offer", + "message": "Trade offer trade_15_5: Hadar offers 1 wheat, 1 sheep to Ziv for 1 wood.", + "timestamp": 1778888955.908057, + "data": { + "trade_id": "trade_15_5" + } + }, + { + "type": "trade_response", + "message": "Trade trade_15_5 was rejected by Ziv.", + "timestamp": 1778888955.9094396, + "data": { + "trade_id": "trade_15_5", + "status": "rejected" + } + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.BUY_DEV_CARD", + "timestamp": 1778888955.9122324 + }, + { + "type": "action_performed", + "message": "Player 0 ended their turn", + "timestamp": 1778888955.9149764 + }, + { + "type": "turn_change", + "message": "Turn 16: Player 1's turn begins.", + "timestamp": 1778888955.9157164 + }, + { + "type": "dice_roll", + "message": "Rolled 11 (5+6). Resources distributed: Hadar +1 wood; Shon +1 wood.", + "timestamp": 1778888955.9185047 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888955.9190109 + }, + { + "type": "trade_offer", + "message": "Trade offer trade_16_6: Shon offers 1 wheat to Hadar for 1 brick.", + "timestamp": 1778888955.9212594, + "data": { + "trade_id": "trade_16_6" + } + }, + { + "type": "trade_response", + "message": "Trade trade_16_6 was rejected by Hadar.", + "timestamp": 1778888955.9224854, + "data": { + "trade_id": "trade_16_6", + "status": "rejected" + } + }, + { + "type": "action_failed", + "message": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'brick': 1}, 'target_player': 0, '_ai_replay': True, 'trade_id': 'trade_16_6', 'to_player': 'Hadar', 'trade_status': 'rejected'}. Error: Hadar rejected your trade offer", + "timestamp": 1778888955.922509, + "data": { + "action_type": "TRADE_PROPOSE", + "parameters": { + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "target_player": 0, + "_ai_replay": true, + "trade_id": "trade_16_6", + "to_player": "Hadar", + "trade_status": "rejected", + "player_name": "Shon", + "turn_number": 16 + }, + "error": "Hadar rejected your trade offer" + } + }, + { + "type": "trade_offer", + "message": "Trade offer trade_16_7: Shon offers 1 wheat to Ziv for 1 brick.", + "timestamp": 1778888960.1038342, + "data": { + "trade_id": "trade_16_7" + } + }, + { + "type": "trade_response", + "message": "Trade trade_16_7 was rejected by Ziv.", + "timestamp": 1778888960.105556, + "data": { + "trade_id": "trade_16_7", + "status": "rejected" + } + }, + { + "type": "action_failed", + "message": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'brick': 1}, 'target_player': 2, '_ai_replay': True, 'trade_id': 'trade_16_7', 'to_player': 'Ziv', 'trade_status': 'rejected'}. Error: Ziv rejected your trade offer", + "timestamp": 1778888960.10559, + "data": { + "action_type": "TRADE_PROPOSE", + "parameters": { + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "target_player": 2, + "_ai_replay": true, + "trade_id": "trade_16_7", + "to_player": "Ziv", + "trade_status": "rejected", + "player_name": "Shon", + "turn_number": 16 + }, + "error": "Ziv rejected your trade offer" + } + }, + { + "type": "action_performed", + "message": "Player 1 ended their turn", + "timestamp": 1778888964.0205705 + }, + { + "type": "turn_change", + "message": "Turn 17: Player 2's turn begins.", + "timestamp": 1778888964.0214276 + }, + { + "type": "robber", + "message": "🏴☠️ Ziv must move the robber!", + "timestamp": 1778888964.024099 + }, + { + "type": "dice_roll", + "message": "Rolled 7 (3+4)! 🏴☠️ Robber activated!", + "timestamp": 1778888964.0241034 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888964.024686 + }, + { + "type": "robber_moved", + "message": "🏴☠️ Ziv moved the robber to [1, 3].", + "timestamp": 1778888964.0273576 + }, + { + "type": "steal_complete", + "message": "🎯 Ziv stole a card from Hadar (only adjacent player).", + "timestamp": 1778888964.0273826 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.ROBBER_MOVE", + "timestamp": 1778888964.0279324 + }, + { + "type": "action_performed", + "message": "Player 2 built a road", + "timestamp": 1778888964.031332 + }, + { + "type": "action_performed", + "message": "Player 2 ended their turn", + "timestamp": 1778888964.034411 + }, + { + "type": "turn_change", + "message": "Turn 18: Player 0's turn begins.", + "timestamp": 1778888964.035179 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.USE_DEV_CARD", + "timestamp": 1778888964.038843 + }, + { + "type": "dice_roll", + "message": "Rolled 4 (2+2). Resources distributed: Hadar +1 sheep.", + "timestamp": 1778888968.4240732 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888968.4245276 + }, + { + "type": "action_performed", + "message": "Player 0 built a settlement", + "timestamp": 1778888972.6288426 + }, + { + "type": "trade_offer", + "message": "Trade offer trade_18_8: Hadar offers 2 sheep to Shon for 1 wood.", + "timestamp": 1778888976.8506746, + "data": { + "trade_id": "trade_18_8" + } + }, + { + "type": "trade_response", + "message": "Trade trade_18_8 was rejected by Shon.", + "timestamp": 1778888981.316308, + "data": { + "trade_id": "trade_18_8", + "status": "rejected" + } + }, + { + "type": "action_performed", + "message": "Player 0 ended their turn", + "timestamp": 1778888985.4642572 + }, + { + "type": "turn_change", + "message": "Turn 19: Player 1's turn begins.", + "timestamp": 1778888985.464933 + }, + { + "type": "dice_roll", + "message": "Rolled 2 (1+1). No settlements on this number.", + "timestamp": 1778888989.9395766 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888989.94003 + }, + { + "type": "action_performed", + "message": "Player 1 ended their turn", + "timestamp": 1778888993.9205332 + }, + { + "type": "turn_change", + "message": "Turn 20: Player 2's turn begins.", + "timestamp": 1778888993.9217448 + }, + { + "type": "dice_roll", + "message": "Rolled 11 (6+5). Resources distributed: Hadar +1 wood; Shon +1 wood.", + "timestamp": 1778888998.5679283 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888998.5692036 + }, + { + "type": "action_performed", + "message": "Player 2 ended their turn", + "timestamp": 1778889003.0452201 + }, + { + "type": "turn_change", + "message": "Turn 21: Player 0's turn begins.", + "timestamp": 1778889003.0459127 + }, + { + "type": "dice_roll", + "message": "Rolled 10 (6+4). Resources distributed: Shon +2 brick; Ziv +2 brick.", + "timestamp": 1778889006.9972937 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.ROLL_DICE", + "timestamp": 1778889006.9977274 + }, + { + "type": "trade_offer", + "message": "Trade offer trade_21_9: Hadar offers 2 sheep to Shon for 1 brick.", + "timestamp": 1778889009.1420155, + "data": { + "trade_id": "trade_21_9" + } + }, + { + "type": "trade_response", + "message": "Trade trade_21_9 was accepted by Shon.", + "timestamp": 1778889013.3828204, + "data": { + "trade_id": "trade_21_9", + "status": "accepted" + } + }, + { + "type": "action_performed", + "message": "Player 0 proposed a trade", + "timestamp": 1778889013.3832283 + }, + { + "type": "action_performed", + "message": "Player 0 built a settlement", + "timestamp": 1778889013.3854008 + }, + { + "type": "action_performed", + "message": "Player 0 ended their turn", + "timestamp": 1778889013.391614 + }, + { + "type": "turn_change", + "message": "Turn 22: Player 1's turn begins.", + "timestamp": 1778889013.3924527 + }, + { + "type": "dice_roll", + "message": "Rolled 11 (6+5). Resources distributed: Hadar +1 wood; Shon +1 wood.", + "timestamp": 1778889018.056665 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.ROLL_DICE", + "timestamp": 1778889018.0570834 + }, + { + "type": "action_performed", + "message": "Player 1 built a settlement", + "timestamp": 1778889022.6427515 + }, + { + "type": "trade_offer", + "message": "Trade offer trade_22_10: Shon offers 1 wood to Ziv for 1 brick.", + "timestamp": 1778889027.2166803, + "data": { + "trade_id": "trade_22_10" + } + }, + { + "type": "trade_response", + "message": "Trade trade_22_10 was accepted by Ziv.", + "timestamp": 1778889031.0079455, + "data": { + "trade_id": "trade_22_10", + "status": "accepted" + } + }, + { + "type": "action_performed", + "message": "Player 1 proposed a trade", + "timestamp": 1778889031.0084574 + }, + { + "type": "action_performed", + "message": "Player 1 built a road", + "timestamp": 1778889035.4880273 + }, + { + "type": "trade_offer", + "message": "Trade offer trade_22_11: Shon offers 1 sheep to Ziv for 1 brick.", + "timestamp": 1778889039.5674016, + "data": { + "trade_id": "trade_22_11" + } + }, + { + "type": "trade_response", + "message": "Trade trade_22_11 was rejected by Ziv.", + "timestamp": 1778889043.7748466, + "data": { + "trade_id": "trade_22_11", + "status": "rejected" + } + }, + { + "type": "action_failed", + "message": "Your previous action failed: TRADE_PROPOSE {'offer': {'sheep': 1}, 'request': {'brick': 1}, 'target_player': 2, '_ai_replay': True, 'trade_id': 'trade_22_11', 'to_player': 'Ziv', 'trade_status': 'rejected'}. Error: Ziv rejected your trade offer", + "timestamp": 1778889043.7748919, + "data": { + "action_type": "TRADE_PROPOSE", + "parameters": { + "offer": { + "sheep": 1 + }, + "request": { + "brick": 1 + }, + "target_player": 2, + "_ai_replay": true, + "trade_id": "trade_22_11", + "to_player": "Ziv", + "trade_status": "rejected", + "player_name": "Shon", + "turn_number": 22 + }, + "error": "Ziv rejected your trade offer" + } + }, + { + "type": "trade_offer", + "message": "Trade offer trade_22_12: Shon offers 1 sheep to Hadar for 1 wood.", + "timestamp": 1778889047.9079504, + "data": { + "trade_id": "trade_22_12" + } + }, + { + "type": "trade_response", + "message": "Trade trade_22_12 was rejected by Hadar.", + "timestamp": 1778889047.9094832, + "data": { + "trade_id": "trade_22_12", + "status": "rejected" + } + }, + { + "type": "action_failed", + "message": "Your previous action failed: TRADE_PROPOSE {'offer': {'sheep': 1}, 'request': {'wood': 1}, 'target_player': 0, '_ai_replay': True, 'trade_id': 'trade_22_12', 'to_player': 'Hadar', 'trade_status': 'rejected'}. Error: Hadar rejected your trade offer", + "timestamp": 1778889047.9095128, + "data": { + "action_type": "TRADE_PROPOSE", + "parameters": { + "offer": { + "sheep": 1 + }, + "request": { + "wood": 1 + }, + "target_player": 0, + "_ai_replay": true, + "trade_id": "trade_22_12", + "to_player": "Hadar", + "trade_status": "rejected", + "player_name": "Shon", + "turn_number": 22 + }, + "error": "Hadar rejected your trade offer" + } + }, + { + "type": "action_performed", + "message": "Player 1 ended their turn", + "timestamp": 1778889050.857136 + }, + { + "type": "turn_change", + "message": "Turn 23: Player 2's turn begins.", + "timestamp": 1778889050.8581011 + }, + { + "type": "dice_roll", + "message": "Rolled 8 (3+5). Resources distributed: Hadar +2 sheep, 2 wheat.", + "timestamp": 1778889055.2386847 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.ROLL_DICE", + "timestamp": 1778889055.2394817 + }, + { + "type": "action_performed", + "message": "Player 2 built a road", + "timestamp": 1778889059.5053964 + }, + { + "type": "action_performed", + "message": "Player 2 ended their turn", + "timestamp": 1778889063.324134 + }, + { + "type": "turn_change", + "message": "Turn 24: Player 0's turn begins.", + "timestamp": 1778889063.3247035 + }, + { + "type": "dice_roll", + "message": "Rolled 4 (2+2). Resources distributed: Hadar +1 sheep, 1 wood.", + "timestamp": 1778889063.326588 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.ROLL_DICE", + "timestamp": 1778889063.3270624 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.TRADE_BANK", + "timestamp": 1778889063.330442 + }, + { + "type": "action_performed", + "message": "Player 0 built a road", + "timestamp": 1778889068.384444 + }, + { + "type": "action_performed", + "message": "Player 0 ended their turn", + "timestamp": 1778889073.0196316 + }, + { + "type": "turn_change", + "message": "Turn 25: Player 1's turn begins.", + "timestamp": 1778889073.0203624 + }, + { + "type": "dice_roll", + "message": "Rolled 11 (6+5). Resources distributed: Hadar +1 wood; Shon +1 wood.", + "timestamp": 1778889073.0225823 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.ROLL_DICE", + "timestamp": 1778889073.0230067 + }, + { + "type": "action_performed", + "message": "Player 1 ended their turn", + "timestamp": 1778889073.0252821 + }, + { + "type": "turn_change", + "message": "Turn 26: Player 2's turn begins.", + "timestamp": 1778889073.025785 + }, + { + "type": "dice_roll", + "message": "Rolled 9 (4+5). Resources distributed: Ziv +2 wheat; Shon +3 wheat.", + "timestamp": 1778889077.569795 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.ROLL_DICE", + "timestamp": 1778889077.5702758 + }, + { + "type": "action_performed", + "message": "Player 2 ended their turn", + "timestamp": 1778889082.1756794 + }, + { + "type": "turn_change", + "message": "Turn 27: Player 0's turn begins.", + "timestamp": 1778889082.1763315 + }, + { + "type": "robber", + "message": "🏴☠️ Hadar must move the robber!", + "timestamp": 1778889086.2479532 + }, + { + "type": "dice_roll", + "message": "Rolled 7 (3+4)! 🏴☠️ Robber activated!", + "timestamp": 1778889086.247957 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.ROLL_DICE", + "timestamp": 1778889086.2485056 + }, + { + "type": "robber_moved", + "message": "🏴☠️ Hadar moved the robber to [3, 1].", + "timestamp": 1778889090.3121228 + }, + { + "type": "steal_available", + "message": "🎯 Hadar can steal from: Ziv, Shon", + "timestamp": 1778889090.3121345 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.ROBBER_MOVE", + "timestamp": 1778889090.312672 + }, + { + "type": "steal_complete", + "message": "🎯 Hadar stole a card from Ziv!", + "timestamp": 1778889094.3767064 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.STEAL_CARD", + "timestamp": 1778889094.3776116 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.TRADE_BANK", + "timestamp": 1778889098.4062147 + }, + { + "type": "action_performed", + "message": "Player 0 built a road", + "timestamp": 1778889102.9267938 + }, + { + "type": "action_performed", + "message": "Player 0 ended their turn", + "timestamp": 1778889107.2791586 + }, + { + "type": "turn_change", + "message": "Turn 28: Player 1's turn begins.", + "timestamp": 1778889107.2800288 + }, + { + "type": "dice_roll", + "message": "Rolled 12 (6+6). Resources distributed: Hadar +1 wood.", + "timestamp": 1778889107.28353 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.ROLL_DICE", + "timestamp": 1778889107.284458 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.TRADE_BANK", + "timestamp": 1778889107.289486 + }, + { + "type": "action_performed", + "message": "Player 1 built a settlement", + "timestamp": 1778889107.2939591 + }, + { + "type": "action_performed", + "message": "Player 1 ended their turn", + "timestamp": 1778889107.297181 + }, + { + "type": "turn_change", + "message": "Turn 29: Player 2's turn begins.", + "timestamp": 1778889107.2981558 + }, + { + "type": "dice_roll", + "message": "Rolled 9 (6+3). Resources distributed: Shon +2 wheat.", + "timestamp": 1778889111.6407905 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.ROLL_DICE", + "timestamp": 1778889111.641235 + }, + { + "type": "trade_offer", + "message": "Trade offer trade_29_13: Ziv offers 1 sheep to Hadar for 1 wood.", + "timestamp": 1778889116.1215432, + "data": { + "trade_id": "trade_29_13" + } + }, + { + "type": "trade_response", + "message": "Trade trade_29_13 was accepted by Hadar.", + "timestamp": 1778889120.6723886, + "data": { + "trade_id": "trade_29_13", + "status": "accepted" + } + }, + { + "type": "action_performed", + "message": "Player 2 proposed a trade", + "timestamp": 1778889120.672853 + }, + { + "type": "trade_offer", + "message": "Trade offer trade_29_14: Ziv offers 1 wheat to Hadar for 1 brick.", + "timestamp": 1778889125.172417, + "data": { + "trade_id": "trade_29_14" + } + }, + { + "type": "trade_response", + "message": "Trade trade_29_14 was rejected by Hadar.", + "timestamp": 1778889129.5655336, + "data": { + "trade_id": "trade_29_14", + "status": "rejected" + } + }, + { + "type": "action_performed", + "message": "Player 2 ended their turn", + "timestamp": 1778889133.6503294 + }, + { + "type": "turn_change", + "message": "Turn 30: Player 0's turn begins.", + "timestamp": 1778889133.651243 + }, + { + "type": "dice_roll", + "message": "Rolled 4 (1+3). Resources distributed: Hadar +1 sheep, 1 wood.", + "timestamp": 1778889138.0364423 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.ROLL_DICE", + "timestamp": 1778889138.0370135 + }, + { + "type": "trade_offer", + "message": "Trade offer trade_30_15: Hadar offers 1 sheep to Shon for 1 wheat.", + "timestamp": 1778889142.9582384, + "data": { + "trade_id": "trade_30_15" + } + }, + { + "type": "trade_response", + "message": "Trade trade_30_15 was rejected by Shon.", + "timestamp": 1778889142.9600585, + "data": { + "trade_id": "trade_30_15", + "status": "rejected" + } + }, + { + "type": "trade_offer", + "message": "Trade offer trade_30_16: Hadar offers 1 sheep to Ziv for 1 wheat.", + "timestamp": 1778889147.5020301, + "data": { + "trade_id": "trade_30_16" + } + }, + { + "type": "trade_response", + "message": "Trade trade_30_16 was rejected by Ziv.", + "timestamp": 1778889151.6480334, + "data": { + "trade_id": "trade_30_16", + "status": "rejected" + } + }, + { + "type": "trade_offer", + "message": "Trade offer trade_30_17: Hadar offers 1 wood to Shon for 1 wheat.", + "timestamp": 1778889156.1403246, + "data": { + "trade_id": "trade_30_17" + } + }, + { + "type": "trade_response", + "message": "Trade trade_30_17 was accepted by Shon.", + "timestamp": 1778889160.4800496, + "data": { + "trade_id": "trade_30_17", + "status": "accepted" + } + }, + { + "type": "action_performed", + "message": "Player 0 proposed a trade", + "timestamp": 1778889160.4813476 + }, + { + "type": "action_performed", + "message": "Player 0 ended their turn", + "timestamp": 1778889165.3638232 + }, + { + "type": "turn_change", + "message": "Turn 31: Player 1's turn begins.", + "timestamp": 1778889165.3645349 + }, + { + "type": "dice_roll", + "message": "Rolled 6 (5+1). Resources distributed: Ziv +1 brick; Hadar +1 brick; Shon +1 wheat.", + "timestamp": 1778889169.7519536 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.ROLL_DICE", + "timestamp": 1778889169.7524388 + }, + { + "type": "trade_offer", + "message": "Trade offer trade_31_18: Shon offers 1 wheat to Hadar for 1 brick.", + "timestamp": 1778889173.7913284, + "data": { + "trade_id": "trade_31_18" + } + }, + { + "type": "trade_response", + "message": "Trade trade_31_18 was rejected by Hadar.", + "timestamp": 1778889177.7223449, + "data": { + "trade_id": "trade_31_18", + "status": "rejected" + } + }, + { + "type": "action_failed", + "message": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'brick': 1}, 'target_player': 0, '_ai_replay': True, 'trade_id': 'trade_31_18', 'to_player': 'Hadar', 'trade_status': 'rejected'}. Error: Hadar rejected your trade offer", + "timestamp": 1778889177.7223716, + "data": { + "action_type": "TRADE_PROPOSE", + "parameters": { + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "target_player": 0, + "_ai_replay": true, + "trade_id": "trade_31_18", + "to_player": "Hadar", + "trade_status": "rejected", + "player_name": "Shon", + "turn_number": 31 + }, + "error": "Hadar rejected your trade offer" + } + }, + { + "type": "trade_offer", + "message": "Trade offer trade_31_19: Shon offers 1 wheat to Ziv for 1 brick.", + "timestamp": 1778889182.1009052, + "data": { + "trade_id": "trade_31_19" + } + }, + { + "type": "trade_response", + "message": "Trade trade_31_19 was rejected by Ziv.", + "timestamp": 1778889186.3375816, + "data": { + "trade_id": "trade_31_19", + "status": "rejected" + } + }, + { + "type": "action_failed", + "message": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'brick': 1}, 'target_player': 2, '_ai_replay': True, 'trade_id': 'trade_31_19', 'to_player': 'Ziv', 'trade_status': 'rejected'}. Error: Ziv rejected your trade offer", + "timestamp": 1778889186.3376093, + "data": { + "action_type": "TRADE_PROPOSE", + "parameters": { + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "target_player": 2, + "_ai_replay": true, + "trade_id": "trade_31_19", + "to_player": "Ziv", + "trade_status": "rejected", + "player_name": "Shon", + "turn_number": 31 + }, + "error": "Ziv rejected your trade offer" + } + }, + { + "type": "action_performed", + "message": "Player 1 ended their turn", + "timestamp": 1778889190.0927255 + }, + { + "type": "turn_change", + "message": "Turn 32: Player 2's turn begins.", + "timestamp": 1778889190.0932817 + }, + { + "type": "dice_roll", + "message": "Rolled 9 (4+5). Resources distributed: Shon +2 wheat.", + "timestamp": 1778889194.3204346 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.ROLL_DICE", + "timestamp": 1778889194.320862 + }, + { + "type": "action_performed", + "message": "Player 2 built a road", + "timestamp": 1778889198.5393605 + }, + { + "type": "action_performed", + "message": "Player 2 ended their turn", + "timestamp": 1778889202.767272 + }, + { + "type": "turn_change", + "message": "Turn 33: Player 0's turn begins.", + "timestamp": 1778889202.7678945 + }, + { + "type": "dice_roll", + "message": "Rolled 9 (6+3). Resources distributed: Shon +2 wheat.", + "timestamp": 1778889207.593317 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.ROLL_DICE", + "timestamp": 1778889207.5938838 + }, + { + "type": "action_performed", + "message": "Player 0 built a settlement", + "timestamp": 1778889256.90309 + }, + { + "type": "game_winner", + "message": "🎉 Hadar has won the game with 5 victory points! 🎉", + "timestamp": 1778889256.920342 + }, + { + "type": "game_end", + "message": "Game has ended.", + "timestamp": 1778889256.920467 + } + ], + "last_prompt_number": 1, + "stats": { + "player_name": "Shon", + "player_id": 1, + "total_requests": 1, + "successful_requests": 0, + "failed_requests": 0, + "total_tokens_used": 6386, + "success_rate": "0.0%" + } + }, + "Ziv": { + "player_name": "Ziv", + "player_id": 2, + "player_color": "White", + "memory": "I am currently resource-poor after building the road to node 5. I desperately need to move the robber off hex 14 to regain my Wheat production. A roll of 5 is my best-case scenario right now, as it provides the Ore and Sheep needed for a development card (Knight).", + "memory_updated_at": 1778889198.5431898, + "compacted_memory": "Current Status: 3 VP. Upgraded N41 to City for Ore/Wheat/Brick (H13, H14, H17). Settlement on N12 yields Brick/Wood (H5, H6). Current limitation: Robber on H15 (Wh6) and low Brick income due to robber on H5 (B6). Strategic Goal: Expand from N41 to N40 (W2 Port) via N31. Resource Needs: Wood and Brick for roads/settlements. Historical: Hadar blocked N11; Shon targeted H5 with robber. Past goal of N14 (Wh8) superseded by city priority.", + "compacted_memory_updated_at": 1778888955.8917263, + "compaction_count": 1, + "memory_history": [ + { + "note": "Upgraded node 41 to a city. Next objective: Collect 1 Wood and 1 Brick to build a road from 41 to 40, then another Wood/Brick for a settlement at the Wood port (node 40).", + "timestamp": 1778888949.3613386 + }, + { + "note": "Proposed a trade of 1 Sheep for 1 Brick to Shon. My next goal is to acquire Wood and another Brick to build a road from node 41 to node 40.", + "timestamp": 1778888953.8835092 + }, + { + "note": "Node 40 is blocked by my city at 41. Shifting expansion focus to node 14 (Wh8, W3, W4). I need Wood and Brick for the road 13-14, then W, B, Wh, S for the settlement.", + "timestamp": 1778888955.8997943 + }, + { + "note": "Hadar is desperate for wood to build a settlement at node 14. I must block her or get there first, though she already has a road there. I need to hold onto my wood.", + "timestamp": 1778888955.908631 + }, + { + "note": "Shon is trying to manipulate the table talk to get resources. I need to keep my Brick to reach node 14 before Hadar or to build towards node 40.", + "timestamp": 1778888960.1044774 + }, + { + "note": "Hadar has a road to node 14, which is a high-value spot (Wh9, B10, W3). I need to keep an eye on her progress there. My city at node 41 gives double production on Ore 5, Wheat 9, and Brick 10, so I should be in a good position if those numbers roll.", + "timestamp": 1778888964.0227153 + }, + { + "note": "Hadar has a hidden Knight card and will likely move the robber back soon. I need to secure Wood and Brick quickly to beat her to Node 14.", + "timestamp": 1778888964.0259364 + }, + { + "note": "I am racing Hadar for node 14. She has the resources for a settlement (B, W, Wh, S), so I need to hope she gets blocked or uses them elsewhere. My city at 41 is producing well, so I should look to upgrade node 12 to a city next if I can't get the settlement at 14.", + "timestamp": 1778888964.029231 + }, + { + "note": "Hadar is likely to build at node 14 next turn. If she does, my road [13, 14] will be blocked. I should pivot towards node 11 (B6, S5, W12) or node 31 (Wh9, B10) to continue expanding. My city at 41 is a primary source of Wheat and Brick, which are crucial for my next city upgrade or settlement.", + "timestamp": 1778888964.0327356 + }, + { + "note": "My city on 41 is a powerhouse for Ore/Wheat/Brick. I need to keep an eye on Hadar's expansion and Shon's brick production. My next goal is to get a settlement on node 31 or 11.", + "timestamp": 1778888993.9231935 + }, + { + "note": "Node 31 is blocked by Shon's settlement on 30. I need to pivot expansion toward node 23 (Ore 3, Brick 10, Wood 3) or node 32. Shon is also moving toward node 50, which is a high-value spot.", + "timestamp": 1778888998.572453 + }, + { + "note": "I accepted Shon's trade (1 Wood for 1 Brick). I now have the resources for a road. I should aim for node 32 to expand my territory and distance myself from Shon's settlement at 30.", + "timestamp": 1778889027.217184 + }, + { + "note": "Shon is one brick away from a settlement. I must be careful not to trade him the final piece he needs to box me in. My priority is reaching node 32.", + "timestamp": 1778889039.5679085 + }, + { + "note": "I need to get the robber off hex 17 to restore my Ore production from the city at 41. Expansion towards node 32 seems logical to grab the Wheat 9 and Wood 11.", + "timestamp": 1778889050.859609 + }, + { + "note": "Hadar is currently leading in resources and production after that 8 roll. I need to reach node 32 quickly to secure the Wheat 9. My Ore production is still blocked, so I should prioritize getting a Knight as soon as I have the resources (Ore/Wheat/Sheep).", + "timestamp": 1778889055.2410426 + }, + { + "note": "I am currently stuck with only one sheep. I need to prioritize getting the robber off Hex 17 to restore Ore production. Node 32 is my next expansion target for Wheat and Wood, but I am boxed in by Shon and Hadar, so I'll need to look for a path through node 34 or 22 eventually.", + "timestamp": 1778889059.5071187 + }, + { + "note": "Hadar is leading with 4 points. My city at 41 is high value but blocked by the robber on the 5 (Ore). I need a 7 or a Knight to clear it.", + "timestamp": 1778889073.0267024 + }, + { + "note": "My city at 41 is high value (5, 9, 10) but blocked by the robber on the 5. I need to prioritize getting a Knight or rolling a 7 to unblock my Ore production. Expansion path from node 32 towards 35 is the most viable option once I get Wood and Brick.", + "timestamp": 1778889077.5712683 + }, + { + "note": "Hadar and Shon are tied at 4 VP. Robber on 14 is hurting my wheat production. Need to move it if I roll a 7.", + "timestamp": 1778889107.2993534 + }, + { + "note": "Hadar is blocking my Wheat 9 production. I need to move the robber as soon as I roll a 7 or get a knight. My expansion target is node 33 and then 35 for better wheat and ore production.", + "timestamp": 1778889111.6421022 + }, + { + "note": "Hadar is blocking my Wheat 9 production at hex 14. I need to move the robber to her best hex (maybe hex 5 or 8 if I get the chance) to slow her down. My immediate goal is reaching node 33 for the Wheat 6/9 combo.", + "timestamp": 1778889120.6739109 + }, + { + "note": "Hadar is still blocking my Wheat 9 production at hex 14. I need to move the robber as soon as possible. My next goal remains reaching node 33 for the Wheat 6/9 combo, but I desperately need Brick production, which I might get if a 6 rolls (node 12) or a 10 rolls (node 41).", + "timestamp": 1778889129.5670316 + }, + { + "note": "Hadar is trying to trade for my limited wheat while my 9 is blocked. I must prioritize moving the robber before trading away my last wheat.", + "timestamp": 1778889147.5032487 + }, + { + "note": "Shon is actively hunting for bricks. I should be careful about trading them to him since he's in the lead. I need to find a way to get a Sheep to build my next settlement.", + "timestamp": 1778889182.1019769 + }, + { + "note": "I need to prioritize getting the robber off hex 14 to restore my wheat production from the city at node 41. Shon and Hadar are still cooperating, so I need to be careful with trades.", + "timestamp": 1778889190.0942316 + }, + { + "note": "The robber on hex 14 is significantly hindering my wheat production from the city at node 41. I need to prioritize getting a Knight or rolling a 7 to move it. My next goal is to secure sheep production at node 5.", + "timestamp": 1778889194.3217802 + }, + { + "note": "I am currently resource-poor after building the road to node 5. I desperately need to move the robber off hex 14 to regain my Wheat production. A roll of 5 is my best-case scenario right now, as it provides the Ore and Sheep needed for a development card (Knight).", + "timestamp": 1778889198.5431898 + } + ], + "relationship_context_updates": [], + "relationship_context_updated_at": null, + "chat_summaries": [], + "recent_events": [ + { + "type": "game_start", + "message": "Game 31446006-f33b-42c7-8255-471ac000fdc2 has started with 3 players!", + "timestamp": 1778888911.7984357 + }, + { + "type": "turn_change", + "message": "Turn 0: Player 0's turn begins.", + "timestamp": 1778888911.7984502 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778888911.8013139 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778888911.803296 + }, + { + "type": "turn_change", + "message": "Turn 1: Player 1's turn begins.", + "timestamp": 1778888911.8037965 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778888911.8055162 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778888911.8076363 + }, + { + "type": "turn_change", + "message": "Turn 2: Player 2's turn begins.", + "timestamp": 1778888911.8081408 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778888911.810124 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778888911.811936 + }, + { + "type": "phase_change", + "message": "First round of setup complete! Starting second round (reverse order).", + "timestamp": 1778888911.812435 + }, + { + "type": "turn_change", + "message": "Turn 3: Player 2's turn begins.", + "timestamp": 1778888911.8124387 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778888911.8143926 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778888911.8165417 + }, + { + "type": "turn_change", + "message": "Turn 4: Player 1's turn begins.", + "timestamp": 1778888911.8170633 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778888911.8190339 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778888911.8208628 + }, + { + "type": "turn_change", + "message": "Turn 5: Player 0's turn begins.", + "timestamp": 1778888911.821386 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778888911.8233094 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778888911.8252218 + }, + { + "type": "phase_change", + "message": "Setup complete! Entering Normal Play phase.", + "timestamp": 1778888911.825742 + }, + { + "type": "turn_change", + "message": "Turn 6: Player 0's turn begins.", + "timestamp": 1778888911.8257473 + }, + { + "type": "dice_roll", + "message": "Rolled 8 (5+3). Resources distributed: Hadar +1 sheep, 1 wheat.", + "timestamp": 1778888911.8285882 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888911.8290381 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.BUY_DEV_CARD", + "timestamp": 1778888911.8316936 + }, + { + "type": "action_performed", + "message": "Player 0 ended their turn", + "timestamp": 1778888911.8344686 + }, + { + "type": "turn_change", + "message": "Turn 7: Player 1's turn begins.", + "timestamp": 1778888911.8351178 + }, + { + "type": "robber", + "message": "🏴☠️ Shon must move the robber!", + "timestamp": 1778888911.836779 + }, + { + "type": "dice_roll", + "message": "Rolled 7 (6+1)! 🏴☠️ Robber activated!", + "timestamp": 1778888911.8367827 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888911.8372052 + }, + { + "type": "robber_moved", + "message": "🏴☠️ Shon moved the robber to [1, 1].", + "timestamp": 1778888911.8391607 + }, + { + "type": "steal_available", + "message": "🎯 Shon can steal from: Ziv, Hadar", + "timestamp": 1778888911.8391666 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.ROBBER_MOVE", + "timestamp": 1778888911.8395958 + }, + { + "type": "steal_complete", + "message": "🎯 Shon stole a card from Ziv!", + "timestamp": 1778888911.8413446 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.STEAL_CARD", + "timestamp": 1778888911.8417938 + }, + { + "type": "action_performed", + "message": "Player 1 built a road", + "timestamp": 1778888911.843886 + }, + { + "type": "action_performed", + "message": "Player 1 ended their turn", + "timestamp": 1778888911.845904 + }, + { + "type": "turn_change", + "message": "Turn 8: Player 2's turn begins.", + "timestamp": 1778888911.8464484 + }, + { + "type": "dice_roll", + "message": "Rolled 8 (3+5). Resources distributed: Hadar +1 sheep, 1 wheat.", + "timestamp": 1778888911.848102 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888911.8485947 + }, + { + "type": "action_performed", + "message": "Player 2 ended their turn", + "timestamp": 1778888911.8508399 + }, + { + "type": "turn_change", + "message": "Turn 9: Player 0's turn begins.", + "timestamp": 1778888911.8514304 + }, + { + "type": "robber", + "message": "🏴☠️ Hadar must move the robber!", + "timestamp": 1778888911.8532917 + }, + { + "type": "dice_roll", + "message": "Rolled 7 (2+5)! 🏴☠️ Robber activated!", + "timestamp": 1778888911.853295 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888911.853749 + }, + { + "type": "robber_moved", + "message": "🏴☠️ Hadar moved the robber to [3, 2].", + "timestamp": 1778888911.8554447 + }, + { + "type": "steal_complete", + "message": "🎯 Hadar stole a card from Shon (only adjacent player).", + "timestamp": 1778888911.8554602 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.ROBBER_MOVE", + "timestamp": 1778888911.8559082 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.USE_DEV_CARD", + "timestamp": 1778888917.5386443 + }, + { + "type": "action_performed", + "message": "Player 0 ended their turn", + "timestamp": 1778888922.0264068 + }, + { + "type": "turn_change", + "message": "Turn 10: Player 1's turn begins.", + "timestamp": 1778888922.0274854 + }, + { + "type": "dice_roll", + "message": "Rolled 5 (4+1). Resources distributed: Ziv +1 ore, 1 sheep.", + "timestamp": 1778888926.2354417 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888926.235832 + }, + { + "type": "action_performed", + "message": "Player 1 ended their turn", + "timestamp": 1778888928.629497 + }, + { + "type": "turn_change", + "message": "Turn 11: Player 2's turn begins.", + "timestamp": 1778888928.630034 + }, + { + "type": "dice_roll", + "message": "Rolled 9 (5+4). Resources distributed: Ziv +1 wheat; Shon +2 wheat.", + "timestamp": 1778888928.6314852 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888928.631931 + }, + { + "type": "trade_offer", + "message": "Trade offer trade_11_1: Ziv offers 1 wheat to Hadar for 1 brick.", + "timestamp": 1778888928.6339328, + "data": { + "trade_id": "trade_11_1" + } + }, + { + "type": "trade_response", + "message": "Trade trade_11_1 was rejected by Hadar.", + "timestamp": 1778888933.3743784, + "data": { + "trade_id": "trade_11_1", + "status": "rejected" + } + }, + { + "type": "action_failed", + "message": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'brick': 1}, 'target_player': 0, '_ai_replay': True, 'trade_id': 'trade_11_1', 'to_player': 'Hadar', 'trade_status': 'rejected'}. Error: Hadar rejected your trade offer", + "timestamp": 1778888933.3744116, + "data": { + "action_type": "TRADE_PROPOSE", + "parameters": { + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "target_player": 0, + "_ai_replay": true, + "trade_id": "trade_11_1", + "to_player": "Hadar", + "trade_status": "rejected", + "player_name": "Ziv", + "turn_number": 11 + }, + "error": "Hadar rejected your trade offer" + } + }, + { + "type": "action_performed", + "message": "Player 2 ended their turn", + "timestamp": 1778888933.3793037 + }, + { + "type": "turn_change", + "message": "Turn 12: Player 0's turn begins.", + "timestamp": 1778888933.3801758 + }, + { + "type": "dice_roll", + "message": "Rolled 8 (3+5). Resources distributed: Hadar +1 sheep, 1 wheat.", + "timestamp": 1778888937.463312 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888937.463833 + }, + { + "type": "action_performed", + "message": "Player 0 ended their turn", + "timestamp": 1778888939.8898242 + }, + { + "type": "turn_change", + "message": "Turn 13: Player 1's turn begins.", + "timestamp": 1778888939.8904984 + }, + { + "type": "dice_roll", + "message": "Rolled 5 (2+3). Resources distributed: Ziv +1 ore, 1 sheep.", + "timestamp": 1778888939.8926136 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888939.893088 + }, + { + "type": "trade_offer", + "message": "Trade offer trade_13_2: Shon offers 1 wheat to Hadar for 1 sheep.", + "timestamp": 1778888939.8951883, + "data": { + "trade_id": "trade_13_2" + } + }, + { + "type": "trade_response", + "message": "Trade trade_13_2 was rejected by Hadar.", + "timestamp": 1778888939.8966048, + "data": { + "trade_id": "trade_13_2", + "status": "rejected" + } + }, + { + "type": "trade_offer", + "message": "Trade offer trade_13_3: Shon offers 1 wheat to Ziv for 1 sheep.", + "timestamp": 1778888939.8988278, + "data": { + "trade_id": "trade_13_3" + } + }, + { + "type": "trade_response", + "message": "Trade trade_13_3 was rejected by Ziv.", + "timestamp": 1778888944.1961715, + "data": { + "trade_id": "trade_13_3", + "status": "rejected" + } + }, + { + "type": "action_performed", + "message": "Player 1 ended their turn", + "timestamp": 1778888944.1987529 + }, + { + "type": "turn_change", + "message": "Turn 14: Player 2's turn begins.", + "timestamp": 1778888944.1995487 + }, + { + "type": "dice_roll", + "message": "Rolled 4 (2+2). Resources distributed: Hadar +1 sheep.", + "timestamp": 1778888949.3599417 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888949.3603723 + }, + { + "type": "action_performed", + "message": "Player 2 built a city", + "timestamp": 1778888953.882335 + }, + { + "type": "trade_offer", + "message": "Trade offer trade_14_4: Ziv offers 1 sheep to Shon for 1 brick.", + "timestamp": 1778888955.8965652, + "data": { + "trade_id": "trade_14_4" + } + }, + { + "type": "trade_response", + "message": "Trade trade_14_4 was accepted by Shon.", + "timestamp": 1778888955.8978739, + "data": { + "trade_id": "trade_14_4", + "status": "accepted" + } + }, + { + "type": "action_performed", + "message": "Player 2 proposed a trade", + "timestamp": 1778888955.8984284 + }, + { + "type": "action_performed", + "message": "Player 2 ended their turn", + "timestamp": 1778888955.901325 + }, + { + "type": "turn_change", + "message": "Turn 15: Player 0's turn begins.", + "timestamp": 1778888955.9020104 + }, + { + "type": "dice_roll", + "message": "Rolled 3 (2+1). Resources distributed: Ziv +1 wood; Hadar +1 ore.", + "timestamp": 1778888955.90486 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888955.9054286 + }, + { + "type": "trade_offer", + "message": "Trade offer trade_15_5: Hadar offers 1 wheat, 1 sheep to Ziv for 1 wood.", + "timestamp": 1778888955.908058, + "data": { + "trade_id": "trade_15_5" + } + }, + { + "type": "trade_response", + "message": "Trade trade_15_5 was rejected by Ziv.", + "timestamp": 1778888955.90944, + "data": { + "trade_id": "trade_15_5", + "status": "rejected" + } + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.BUY_DEV_CARD", + "timestamp": 1778888955.9122329 + }, + { + "type": "action_performed", + "message": "Player 0 ended their turn", + "timestamp": 1778888955.9149773 + }, + { + "type": "turn_change", + "message": "Turn 16: Player 1's turn begins.", + "timestamp": 1778888955.915717 + }, + { + "type": "dice_roll", + "message": "Rolled 11 (5+6). Resources distributed: Hadar +1 wood; Shon +1 wood.", + "timestamp": 1778888955.9185052 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888955.919011 + }, + { + "type": "trade_offer", + "message": "Trade offer trade_16_6: Shon offers 1 wheat to Hadar for 1 brick.", + "timestamp": 1778888955.9212608, + "data": { + "trade_id": "trade_16_6" + } + }, + { + "type": "trade_response", + "message": "Trade trade_16_6 was rejected by Hadar.", + "timestamp": 1778888955.9224858, + "data": { + "trade_id": "trade_16_6", + "status": "rejected" + } + }, + { + "type": "trade_offer", + "message": "Trade offer trade_16_7: Shon offers 1 wheat to Ziv for 1 brick.", + "timestamp": 1778888960.103835, + "data": { + "trade_id": "trade_16_7" + } + }, + { + "type": "trade_response", + "message": "Trade trade_16_7 was rejected by Ziv.", + "timestamp": 1778888960.1055567, + "data": { + "trade_id": "trade_16_7", + "status": "rejected" + } + }, + { + "type": "action_performed", + "message": "Player 1 ended their turn", + "timestamp": 1778888964.0205715 + }, + { + "type": "turn_change", + "message": "Turn 17: Player 2's turn begins.", + "timestamp": 1778888964.0214286 + }, + { + "type": "robber", + "message": "🏴☠️ Ziv must move the robber!", + "timestamp": 1778888964.0240996 + }, + { + "type": "dice_roll", + "message": "Rolled 7 (3+4)! 🏴☠️ Robber activated!", + "timestamp": 1778888964.0241036 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888964.0246866 + }, + { + "type": "robber_moved", + "message": "🏴☠️ Ziv moved the robber to [1, 3].", + "timestamp": 1778888964.0273583 + }, + { + "type": "steal_complete", + "message": "🎯 Ziv stole a card from Hadar (only adjacent player).", + "timestamp": 1778888964.0273829 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.ROBBER_MOVE", + "timestamp": 1778888964.0279326 + }, + { + "type": "action_performed", + "message": "Player 2 built a road", + "timestamp": 1778888964.031333 + }, + { + "type": "action_performed", + "message": "Player 2 ended their turn", + "timestamp": 1778888964.0344114 + }, + { + "type": "turn_change", + "message": "Turn 18: Player 0's turn begins.", + "timestamp": 1778888964.0351808 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.USE_DEV_CARD", + "timestamp": 1778888964.0388434 + }, + { + "type": "dice_roll", + "message": "Rolled 4 (2+2). Resources distributed: Hadar +1 sheep.", + "timestamp": 1778888968.424074 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888968.4245281 + }, + { + "type": "action_performed", + "message": "Player 0 built a settlement", + "timestamp": 1778888972.6288433 + }, + { + "type": "trade_offer", + "message": "Trade offer trade_18_8: Hadar offers 2 sheep to Shon for 1 wood.", + "timestamp": 1778888976.8506753, + "data": { + "trade_id": "trade_18_8" + } + }, + { + "type": "trade_response", + "message": "Trade trade_18_8 was rejected by Shon.", + "timestamp": 1778888981.316309, + "data": { + "trade_id": "trade_18_8", + "status": "rejected" + } + }, + { + "type": "action_performed", + "message": "Player 0 ended their turn", + "timestamp": 1778888985.4642603 + }, + { + "type": "turn_change", + "message": "Turn 19: Player 1's turn begins.", + "timestamp": 1778888985.4649332 + }, + { + "type": "dice_roll", + "message": "Rolled 2 (1+1). No settlements on this number.", + "timestamp": 1778888989.939577 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888989.9400306 + }, + { + "type": "action_performed", + "message": "Player 1 ended their turn", + "timestamp": 1778888993.9205346 + }, + { + "type": "turn_change", + "message": "Turn 20: Player 2's turn begins.", + "timestamp": 1778888993.921746 + }, + { + "type": "dice_roll", + "message": "Rolled 11 (6+5). Resources distributed: Hadar +1 wood; Shon +1 wood.", + "timestamp": 1778888998.5679314 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.ROLL_DICE", + "timestamp": 1778888998.569205 + }, + { + "type": "action_performed", + "message": "Player 2 ended their turn", + "timestamp": 1778889003.045221 + }, + { + "type": "turn_change", + "message": "Turn 21: Player 0's turn begins.", + "timestamp": 1778889003.045913 + }, + { + "type": "dice_roll", + "message": "Rolled 10 (6+4). Resources distributed: Shon +2 brick; Ziv +2 brick.", + "timestamp": 1778889006.9972944 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.ROLL_DICE", + "timestamp": 1778889006.9977276 + }, + { + "type": "trade_offer", + "message": "Trade offer trade_21_9: Hadar offers 2 sheep to Shon for 1 brick.", + "timestamp": 1778889009.1420164, + "data": { + "trade_id": "trade_21_9" + } + }, + { + "type": "trade_response", + "message": "Trade trade_21_9 was accepted by Shon.", + "timestamp": 1778889013.3828216, + "data": { + "trade_id": "trade_21_9", + "status": "accepted" + } + }, + { + "type": "action_performed", + "message": "Player 0 proposed a trade", + "timestamp": 1778889013.3832288 + }, + { + "type": "action_performed", + "message": "Player 0 built a settlement", + "timestamp": 1778889013.3854015 + }, + { + "type": "action_performed", + "message": "Player 0 ended their turn", + "timestamp": 1778889013.3916152 + }, + { + "type": "turn_change", + "message": "Turn 22: Player 1's turn begins.", + "timestamp": 1778889013.392453 + }, + { + "type": "dice_roll", + "message": "Rolled 11 (6+5). Resources distributed: Hadar +1 wood; Shon +1 wood.", + "timestamp": 1778889018.0566654 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.ROLL_DICE", + "timestamp": 1778889018.0570838 + }, + { + "type": "action_performed", + "message": "Player 1 built a settlement", + "timestamp": 1778889022.642752 + }, + { + "type": "trade_offer", + "message": "Trade offer trade_22_10: Shon offers 1 wood to Ziv for 1 brick.", + "timestamp": 1778889027.2166808, + "data": { + "trade_id": "trade_22_10" + } + }, + { + "type": "trade_response", + "message": "Trade trade_22_10 was accepted by Ziv.", + "timestamp": 1778889031.007946, + "data": { + "trade_id": "trade_22_10", + "status": "accepted" + } + }, + { + "type": "action_performed", + "message": "Player 1 proposed a trade", + "timestamp": 1778889031.008458 + }, + { + "type": "action_performed", + "message": "Player 1 built a road", + "timestamp": 1778889035.4880278 + }, + { + "type": "trade_offer", + "message": "Trade offer trade_22_11: Shon offers 1 sheep to Ziv for 1 brick.", + "timestamp": 1778889039.5674026, + "data": { + "trade_id": "trade_22_11" + } + }, + { + "type": "trade_response", + "message": "Trade trade_22_11 was rejected by Ziv.", + "timestamp": 1778889043.7748475, + "data": { + "trade_id": "trade_22_11", + "status": "rejected" + } + }, + { + "type": "trade_offer", + "message": "Trade offer trade_22_12: Shon offers 1 sheep to Hadar for 1 wood.", + "timestamp": 1778889047.9079516, + "data": { + "trade_id": "trade_22_12" + } + }, + { + "type": "trade_response", + "message": "Trade trade_22_12 was rejected by Hadar.", + "timestamp": 1778889047.9094837, + "data": { + "trade_id": "trade_22_12", + "status": "rejected" + } + }, + { + "type": "action_performed", + "message": "Player 1 ended their turn", + "timestamp": 1778889050.8571372 + }, + { + "type": "turn_change", + "message": "Turn 23: Player 2's turn begins.", + "timestamp": 1778889050.8581018 + }, + { + "type": "dice_roll", + "message": "Rolled 8 (3+5). Resources distributed: Hadar +2 sheep, 2 wheat.", + "timestamp": 1778889055.2386863 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.ROLL_DICE", + "timestamp": 1778889055.239483 + }, + { + "type": "action_performed", + "message": "Player 2 built a road", + "timestamp": 1778889059.5053976 + }, + { + "type": "action_performed", + "message": "Player 2 ended their turn", + "timestamp": 1778889063.324135 + }, + { + "type": "turn_change", + "message": "Turn 24: Player 0's turn begins.", + "timestamp": 1778889063.3247037 + }, + { + "type": "dice_roll", + "message": "Rolled 4 (2+2). Resources distributed: Hadar +1 sheep, 1 wood.", + "timestamp": 1778889063.3265884 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.ROLL_DICE", + "timestamp": 1778889063.3270626 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.TRADE_BANK", + "timestamp": 1778889063.3304424 + }, + { + "type": "action_performed", + "message": "Player 0 built a road", + "timestamp": 1778889068.3844454 + }, + { + "type": "action_performed", + "message": "Player 0 ended their turn", + "timestamp": 1778889073.0196326 + }, + { + "type": "turn_change", + "message": "Turn 25: Player 1's turn begins.", + "timestamp": 1778889073.0203633 + }, + { + "type": "dice_roll", + "message": "Rolled 11 (6+5). Resources distributed: Hadar +1 wood; Shon +1 wood.", + "timestamp": 1778889073.022583 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.ROLL_DICE", + "timestamp": 1778889073.023007 + }, + { + "type": "action_performed", + "message": "Player 1 ended their turn", + "timestamp": 1778889073.0252829 + }, + { + "type": "turn_change", + "message": "Turn 26: Player 2's turn begins.", + "timestamp": 1778889073.025785 + }, + { + "type": "dice_roll", + "message": "Rolled 9 (4+5). Resources distributed: Ziv +2 wheat; Shon +3 wheat.", + "timestamp": 1778889077.5697958 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.ROLL_DICE", + "timestamp": 1778889077.5702763 + }, + { + "type": "action_performed", + "message": "Player 2 ended their turn", + "timestamp": 1778889082.1756802 + }, + { + "type": "turn_change", + "message": "Turn 27: Player 0's turn begins.", + "timestamp": 1778889082.1763318 + }, + { + "type": "robber", + "message": "🏴☠️ Hadar must move the robber!", + "timestamp": 1778889086.247954 + }, + { + "type": "dice_roll", + "message": "Rolled 7 (3+4)! 🏴☠️ Robber activated!", + "timestamp": 1778889086.2479572 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.ROLL_DICE", + "timestamp": 1778889086.248506 + }, + { + "type": "robber_moved", + "message": "🏴☠️ Hadar moved the robber to [3, 1].", + "timestamp": 1778889090.312124 + }, + { + "type": "steal_available", + "message": "🎯 Hadar can steal from: Ziv, Shon", + "timestamp": 1778889090.3121347 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.ROBBER_MOVE", + "timestamp": 1778889090.3126745 + }, + { + "type": "steal_complete", + "message": "🎯 Hadar stole a card from Ziv!", + "timestamp": 1778889094.3767073 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.STEAL_CARD", + "timestamp": 1778889094.3776126 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.TRADE_BANK", + "timestamp": 1778889098.4062157 + }, + { + "type": "action_performed", + "message": "Player 0 built a road", + "timestamp": 1778889102.9267945 + }, + { + "type": "action_performed", + "message": "Player 0 ended their turn", + "timestamp": 1778889107.2791598 + }, + { + "type": "turn_change", + "message": "Turn 28: Player 1's turn begins.", + "timestamp": 1778889107.2800295 + }, + { + "type": "dice_roll", + "message": "Rolled 12 (6+6). Resources distributed: Hadar +1 wood.", + "timestamp": 1778889107.283531 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.ROLL_DICE", + "timestamp": 1778889107.2844594 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.TRADE_BANK", + "timestamp": 1778889107.2894871 + }, + { + "type": "action_performed", + "message": "Player 1 built a settlement", + "timestamp": 1778889107.2939596 + }, + { + "type": "action_performed", + "message": "Player 1 ended their turn", + "timestamp": 1778889107.2971818 + }, + { + "type": "turn_change", + "message": "Turn 29: Player 2's turn begins.", + "timestamp": 1778889107.2981563 + }, + { + "type": "dice_roll", + "message": "Rolled 9 (6+3). Resources distributed: Shon +2 wheat.", + "timestamp": 1778889111.640791 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.ROLL_DICE", + "timestamp": 1778889111.6412354 + }, + { + "type": "trade_offer", + "message": "Trade offer trade_29_13: Ziv offers 1 sheep to Hadar for 1 wood.", + "timestamp": 1778889116.121544, + "data": { + "trade_id": "trade_29_13" + } + }, + { + "type": "trade_response", + "message": "Trade trade_29_13 was accepted by Hadar.", + "timestamp": 1778889120.6723893, + "data": { + "trade_id": "trade_29_13", + "status": "accepted" + } + }, + { + "type": "action_performed", + "message": "Player 2 proposed a trade", + "timestamp": 1778889120.6728532 + }, + { + "type": "trade_offer", + "message": "Trade offer trade_29_14: Ziv offers 1 wheat to Hadar for 1 brick.", + "timestamp": 1778889125.1724184, + "data": { + "trade_id": "trade_29_14" + } + }, + { + "type": "trade_response", + "message": "Trade trade_29_14 was rejected by Hadar.", + "timestamp": 1778889129.5655348, + "data": { + "trade_id": "trade_29_14", + "status": "rejected" + } + }, + { + "type": "action_failed", + "message": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'brick': 1}, 'target_player': 0, '_ai_replay': True, 'trade_id': 'trade_29_14', 'to_player': 'Hadar', 'trade_status': 'rejected'}. Error: Hadar doesn't have the required cards", + "timestamp": 1778889129.565582, + "data": { + "action_type": "TRADE_PROPOSE", + "parameters": { + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "target_player": 0, + "_ai_replay": true, + "trade_id": "trade_29_14", + "to_player": "Hadar", + "trade_status": "rejected", + "player_name": "Ziv", + "turn_number": 29 + }, + "error": "Hadar doesn't have the required cards" + } + }, + { + "type": "action_performed", + "message": "Player 2 ended their turn", + "timestamp": 1778889133.6503308 + }, + { + "type": "turn_change", + "message": "Turn 30: Player 0's turn begins.", + "timestamp": 1778889133.6512437 + }, + { + "type": "dice_roll", + "message": "Rolled 4 (1+3). Resources distributed: Hadar +1 sheep, 1 wood.", + "timestamp": 1778889138.0364437 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.ROLL_DICE", + "timestamp": 1778889138.037014 + }, + { + "type": "trade_offer", + "message": "Trade offer trade_30_15: Hadar offers 1 sheep to Shon for 1 wheat.", + "timestamp": 1778889142.9582393, + "data": { + "trade_id": "trade_30_15" + } + }, + { + "type": "trade_response", + "message": "Trade trade_30_15 was rejected by Shon.", + "timestamp": 1778889142.9600592, + "data": { + "trade_id": "trade_30_15", + "status": "rejected" + } + }, + { + "type": "trade_offer", + "message": "Trade offer trade_30_16: Hadar offers 1 sheep to Ziv for 1 wheat.", + "timestamp": 1778889147.5020313, + "data": { + "trade_id": "trade_30_16" + } + }, + { + "type": "trade_response", + "message": "Trade trade_30_16 was rejected by Ziv.", + "timestamp": 1778889151.6480348, + "data": { + "trade_id": "trade_30_16", + "status": "rejected" + } + }, + { + "type": "trade_offer", + "message": "Trade offer trade_30_17: Hadar offers 1 wood to Shon for 1 wheat.", + "timestamp": 1778889156.1403272, + "data": { + "trade_id": "trade_30_17" + } + }, + { + "type": "trade_response", + "message": "Trade trade_30_17 was accepted by Shon.", + "timestamp": 1778889160.4800515, + "data": { + "trade_id": "trade_30_17", + "status": "accepted" + } + }, + { + "type": "action_performed", + "message": "Player 0 proposed a trade", + "timestamp": 1778889160.4813492 + }, + { + "type": "action_performed", + "message": "Player 0 ended their turn", + "timestamp": 1778889165.363824 + }, + { + "type": "turn_change", + "message": "Turn 31: Player 1's turn begins.", + "timestamp": 1778889165.364535 + }, + { + "type": "dice_roll", + "message": "Rolled 6 (5+1). Resources distributed: Ziv +1 brick; Hadar +1 brick; Shon +1 wheat.", + "timestamp": 1778889169.751954 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.ROLL_DICE", + "timestamp": 1778889169.752439 + }, + { + "type": "trade_offer", + "message": "Trade offer trade_31_18: Shon offers 1 wheat to Hadar for 1 brick.", + "timestamp": 1778889173.7913294, + "data": { + "trade_id": "trade_31_18" + } + }, + { + "type": "trade_response", + "message": "Trade trade_31_18 was rejected by Hadar.", + "timestamp": 1778889177.7223458, + "data": { + "trade_id": "trade_31_18", + "status": "rejected" + } + }, + { + "type": "trade_offer", + "message": "Trade offer trade_31_19: Shon offers 1 wheat to Ziv for 1 brick.", + "timestamp": 1778889182.100906, + "data": { + "trade_id": "trade_31_19" + } + }, + { + "type": "trade_response", + "message": "Trade trade_31_19 was rejected by Ziv.", + "timestamp": 1778889186.337582, + "data": { + "trade_id": "trade_31_19", + "status": "rejected" + } + }, + { + "type": "action_performed", + "message": "Player 1 ended their turn", + "timestamp": 1778889190.0927262 + }, + { + "type": "turn_change", + "message": "Turn 32: Player 2's turn begins.", + "timestamp": 1778889190.093282 + }, + { + "type": "dice_roll", + "message": "Rolled 9 (4+5). Resources distributed: Shon +2 wheat.", + "timestamp": 1778889194.3204355 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.ROLL_DICE", + "timestamp": 1778889194.3208623 + }, + { + "type": "action_performed", + "message": "Player 2 built a road", + "timestamp": 1778889198.5393612 + }, + { + "type": "action_performed", + "message": "Player 2 ended their turn", + "timestamp": 1778889202.767273 + }, + { + "type": "turn_change", + "message": "Turn 33: Player 0's turn begins.", + "timestamp": 1778889202.7678945 + }, + { + "type": "dice_roll", + "message": "Rolled 9 (6+3). Resources distributed: Shon +2 wheat.", + "timestamp": 1778889207.593318 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.ROLL_DICE", + "timestamp": 1778889207.5938842 + }, + { + "type": "action_performed", + "message": "Player 0 built a settlement", + "timestamp": 1778889256.9030912 + }, + { + "type": "game_winner", + "message": "🎉 Hadar has won the game with 5 victory points! 🎉", + "timestamp": 1778889256.9203427 + }, + { + "type": "game_end", + "message": "Game has ended.", + "timestamp": 1778889256.9204671 + } + ], + "last_prompt_number": 1, + "stats": { + "player_name": "Ziv", + "player_id": 2, + "total_requests": 1, + "successful_requests": 0, + "failed_requests": 0, + "total_tokens_used": 2715, + "success_rate": "0.0%" + } + } + }, + "final_game_state": { + "meta": { + "curr": "Hadar", + "phase": "NORMAL_PLAY", + "robber": 14, + "dice": [ + 6, + 3 + ], + "dice_total": 9 + }, + "H": [ + "", + "W12", + "S5", + "W4", + "S8", + "B6", + "W3", 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[ + [ + 53, + 46 + ], + [ + 19 + ], + "?3" + ] + ], + "state": { + "bld": [ + [ + 9, + "Hadar", + "S" + ], + [ + 12, + "Ziv", + "S" + ], + [ + 14, + "Hadar", + "S" + ], + [ + 18, + "Shon", + "S" + ], + [ + 20, + "Hadar", + "S" + ], + [ + 25, + "Hadar", + "S" + ], + [ + 30, + "Shon", + "S" + ], + [ + 43, + "Shon", + "S" + ], + [ + 50, + "Shon", + "S" + ], + [ + 41, + "Ziv", + "C" + ] + ], + "rds": [ + [ + [ + 20, + 10 + ], + "Hadar" + ], + [ + [ + 43, + 42 + ], + "Shon" + ], + [ + [ + 12, + 13 + ], + "Ziv" + ], + [ + [ + 41, + 31 + ], + "Ziv" + ], + [ + [ + 30, + 19 + ], + "Shon" + ], + [ + [ + 25, + 24 + ], + "Hadar" + ], + [ + [ + 42, + 50 + ], + "Shon" + ], + [ + [ + 24, + 14 + ], + "Hadar" + ], + [ + [ + 10, + 9 + ], + "Hadar" + ], + [ + [ + 13, + 14 + ], + "Ziv" + ], + [ + [ + 19, + 18 + ], + "Shon" + ], + [ + [ + 31, + 32 + ], + "Ziv" + ], + [ + [ + 25, + 36 + ], + "Hadar" + ], + [ + [ + 36, + 35 + ], + "Hadar" + ], + [ + [ + 13, + 5 + ], + "Ziv" + ] + ] + }, + "players": { + "Hadar": { + "vp": 4, + "res": { + "S": 2, + "B": 1, + "W": 1, + "Wh": 1 + }, + "dev": { + "r": [ + "K" + ] + } + }, + "Shon": { + "vp": 4, + "res": { + "S": 1, + "W": 1, + "Wh": 6 + } + }, + "Ziv": { + "vp": 3, + "res": { + "Wh": 1 + } + } + } + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_024828/tool_executions.json b/examples/ai_testing/my_games/session_20260516_024828/tool_executions.json new file mode 100644 index 0000000000000000000000000000000000000000..b10518bb3aafa2a09250792f664eeebb952b1c29 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_024828/tool_executions.json @@ -0,0 +1,77 @@ +[ + { + "timestamp": "2026-05-16T02:53:49.538256", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.17, + "tokens": { + "input": 52, + "output": 151, + "total": 203 + }, + "calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "reasoning": "I have the resources to build a settlement and I want to verify that node 35 is the best available spot connected to my roads. I believe it provides Sheep 11, Wheat 6, and Ore 3.", + "node_id": 35 + }, + "result": { + "node_id": 35, + "exists": true, + "resources": { + "Sheep": [ + 11 + ], + "Wheat": [ + 6 + ], + "Ore": [ + 3 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 11, + "pips": 2 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + } + ], + "total_pips": 9, + "port": null, + "neighbors": [ + 34, + 36, + 45 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": true, + "blocked_reason": null, + "llm_reasoning": "I have the resources to build a settlement and I want to verify that node 35 is the best available spot connected to my roads. I believe it provides Sheep 11, Wheat 6, and Ore 3." + }, + "success": true, + "error": null, + "execution_time_ms": 0.08, + "tokens": { + "input": 52, + "output": 151, + "total": 203 + } + } + ] + } +] \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_024828/tts_cache/gemini/294a7e20dea344597b14ffc1aec20552abec3fc4d9d3b3aeb9bf039d173a462b.wav b/examples/ai_testing/my_games/session_20260516_024828/tts_cache/gemini/294a7e20dea344597b14ffc1aec20552abec3fc4d9d3b3aeb9bf039d173a462b.wav new file mode 100644 index 0000000000000000000000000000000000000000..86120c49555c1631dbb6abfa04b2d13cc31016ca --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_024828/tts_cache/gemini/294a7e20dea344597b14ffc1aec20552abec3fc4d9d3b3aeb9bf039d173a462b.wav @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:fbf2b7fb2d867a1d618766a32ae6fc02024b2a87478313d3373bd523f1f542a6 +size 422970 diff --git a/pycatan/ai/agent_state.py b/pycatan/ai/agent_state.py index 13e578d8f4ac19fe242953089d6cd9706381fd6c..7042d2b14eec62bf4a1a95c036dc84b92ee817d5 100644 --- a/pycatan/ai/agent_state.py +++ b/pycatan/ai/agent_state.py @@ -57,6 +57,8 @@ class AgentState: compacted_memory_updated_at: Optional[float] = None compaction_count: int = 0 memory_history: List[Dict[str, Any]] = field(default_factory=list) + relationship_context_updates: List[Dict[str, Any]] = field(default_factory=list) + relationship_context_updated_at: Optional[float] = None # === Chat Summaries (for future use) === chat_summaries: List[str] = field(default_factory=list) @@ -160,6 +162,26 @@ class AgentState: "timestamp": self.memory_updated_at, }) + def update_relationship_context( + self, + relationship_update: Optional[str], + max_updates: int = 5 + ) -> None: + """Save a short relationship-context update for future prompts.""" + if not relationship_update: + return + + text = relationship_update.strip() + if not text: + return + + self.relationship_context_updated_at = time.time() + self.relationship_context_updates.append({ + "note": text, + "timestamp": self.relationship_context_updated_at, + }) + self.relationship_context_updates = self.relationship_context_updates[-max_updates:] + def apply_memory_compaction( self, compacted_memory: str, @@ -231,6 +253,8 @@ class AgentState: "compacted_memory_updated_at": self.compacted_memory_updated_at, "compaction_count": self.compaction_count, "memory_history": self.memory_history, + "relationship_context_updates": self.relationship_context_updates, + "relationship_context_updated_at": self.relationship_context_updated_at, "chat_summaries": self.chat_summaries, "recent_events": self.recent_events, "last_prompt_number": self.last_prompt_number, diff --git a/pycatan/ai/ai_logger.py b/pycatan/ai/ai_logger.py index 4023d25f5b2d218cbf96e7f297d5433705f71ff7..e641312d681457e9b7bd305ca6cbaf88965d94fe 100644 --- a/pycatan/ai/ai_logger.py +++ b/pycatan/ai/ai_logger.py @@ -753,6 +753,7 @@ See: [prompt_{original_prompt_number}_iter{iteration}.json](prompts/iterations/p # Extract key fields thinking = parsed.get("internal_thinking", "N/A") note = parsed.get("note_to_self", "") + relationship_update = parsed.get("relationship_update", "") say = parsed.get("say_outloud", "") # Handle both action formats: old (action object) and new (action_type + parameters) @@ -779,6 +780,8 @@ See: [prompt_{original_prompt_number}_iter{iteration}.json](prompts/iterations/p """ if note: section += f"**Note to Self:** {note}\n\n" + if relationship_update: + section += f"**Relationship Update:** {relationship_update}\n\n" if say: section += f'**Says:** "{say}"\n\n' if action_str: @@ -844,13 +847,16 @@ See: [prompt_{original_prompt_number}_iter{iteration}.json](prompts/iterations/p if ( (hasattr(agent, 'memory') and agent.memory) or getattr(agent, "compacted_memory", None) + or getattr(agent, "relationship_context_updates", None) ): updated_at = getattr(agent, "memory_updated_at", None) compacted_updated_at = getattr(agent, "compacted_memory_updated_at", None) + relationship_updated_at = getattr(agent, "relationship_context_updated_at", None) memories[name] = { "note_to_self": agent.memory, "long_term_summary": getattr(agent, "compacted_memory", None), "recent_notes": getattr(agent, "memory_history", []), + "relationship_context_updates": getattr(agent, "relationship_context_updates", []), "compaction_count": getattr(agent, "compaction_count", 0), "last_updated": ( datetime.fromtimestamp(updated_at).isoformat() @@ -859,6 +865,10 @@ See: [prompt_{original_prompt_number}_iter{iteration}.json](prompts/iterations/p "long_term_updated": ( datetime.fromtimestamp(compacted_updated_at).isoformat() if compacted_updated_at else None + ), + "relationship_context_updated": ( + datetime.fromtimestamp(relationship_updated_at).isoformat() + if relationship_updated_at else None ) } diff --git a/pycatan/ai/ai_manager.py b/pycatan/ai/ai_manager.py index f11bebc610249083941957f74afc6a2297265793..e6c86fcae4002b4fa2dfc52f89ff323a9368aaa3 100644 --- a/pycatan/ai/ai_manager.py +++ b/pycatan/ai/ai_manager.py @@ -19,7 +19,7 @@ import time from pathlib import Path from typing import Dict, Any, Optional, List, Callable -from pycatan.ai.config import AIConfig +from pycatan.ai.config import AIConfig, HEBREW_RESOURCE_TERMS_INSTRUCTION, normalize_chat_language from pycatan.ai.prompt_manager import PromptManager from pycatan.ai.llm_client import LLMResponse, StreamChunk, create_llm_client, GeminiClient from pycatan.ai.response_parser import ResponseParser, ParseResult @@ -474,6 +474,8 @@ class AIManager: # If parsed doesn't have say_outloud, use LLM's if not parsed.get("say_outloud") and llm_suggestion.get("say_outloud"): parsed["say_outloud"] = llm_suggestion["say_outloud"] + if not parsed.get("relationship_update") and llm_suggestion.get("relationship_update"): + parsed["relationship_update"] = llm_suggestion["relationship_update"] if parsed: # Update memory @@ -481,9 +483,13 @@ class AIManager: agent.update_memory(note_to_self) if note_to_self: self._maybe_compact_agent_memory(agent, game_state) + + relationship_update = parsed.get("relationship_update") + if relationship_update: + agent.update_relationship_context(relationship_update) # Save memories to file for web viewer (real-time update) - if note_to_self: + if note_to_self or relationship_update: self.logger.save_agent_memories(self.agents) # Clear events since they've been processed @@ -784,6 +790,11 @@ class AIManager: self._maybe_compact_agent_memory(agent, game_state) self.logger.save_agent_memories(self.agents) + relationship_update = parsed.get("relationship_update") + if relationship_update: + agent.update_relationship_context(relationship_update) + self.logger.save_agent_memories(self.agents) + say_outloud = (parsed.get("say_outloud") or "").strip() if say_outloud: self._broadcast_chat(player_name, say_outloud) @@ -1227,7 +1238,8 @@ class AIManager: available_actions=formatted_actions, chat_history=self.chat_history[-self.max_chat_history:] if self.chat_history else None, agent_memory=agent_memory, - pending_trades=self._get_relevant_trades(agent.player_name) + pending_trades=self._get_relevant_trades(agent.player_name), + relationship_updates=getattr(agent, "relationship_context_updates", []) ) if not is_active_turn: prompt.setdefault("task_context", {})["instructions"] = self._get_reaction_instructions() @@ -1286,8 +1298,13 @@ class AIManager: def _get_reaction_instructions(self) -> str: """Instructions for observation-only social reactions.""" - language = getattr(self.config.agent, "chat_language", "english") - language_name = "Hebrew" if str(language).lower() in {"hebrew", "he", "heb", "iw"} else "English" + language = normalize_chat_language(getattr(self.config.agent, "chat_language", "english")) + language_name = "Hebrew" if language == "hebrew" else "English" + resource_terms = ( + f"{HEBREW_RESOURCE_TERMS_INSTRUCTION} " + if language_name == "Hebrew" + else "" + ) return ( "You are not taking a board action now. You may only react socially. " "Usually leave say_outloud empty; silence is the normal and preferred " @@ -1296,6 +1313,7 @@ class AIManager: "or if the event matters for relationships or long-term strategy. " "Do not answer every message. If you do speak, write natural " f"{language_name} only, keep it brief, human, and non-technical. " + f"{resource_terms}" "You may update note_to_self with useful relationship or strategy context." ) @@ -2074,6 +2092,7 @@ class AIManager: "internal_thinking": data.get("internal_thinking", ""), "note_to_self": data.get("note_to_self"), "say_outloud": data.get("say_outloud"), + "relationship_update": data.get("relationship_update"), } if response_type == ResponseType.OBSERVING: diff --git a/pycatan/ai/ai_user.py b/pycatan/ai/ai_user.py index a3755241b4f564ae15c162eeba979a7d66109cef..2b880a6cd5f549d7e317978b440e23941a4082cd 100644 --- a/pycatan/ai/ai_user.py +++ b/pycatan/ai/ai_user.py @@ -171,6 +171,11 @@ class AIUser(User): self.ai_manager._maybe_compact_agent_memory(agent) # Save memories to file for web viewer self.ai_manager.logger.save_agent_memories(self.ai_manager.agents) + + relationship_update = llm_response.get("relationship_update") + if relationship_update: + agent.update_relationship_context(relationship_update) + self.ai_manager.logger.save_agent_memories(self.ai_manager.agents) # Broadcast say_outloud to chat say_outloud = llm_response.get("say_outloud") diff --git a/pycatan/ai/config.py b/pycatan/ai/config.py index ba32d4954dadc481c660fcf71e67b1c9c8ee15ff..2b813524c77b1234984e4583ef102e46a4caa33e 100644 --- a/pycatan/ai/config.py +++ b/pycatan/ai/config.py @@ -49,6 +49,11 @@ def normalize_chat_language(language: Optional[str]) -> str: return aliases.get(value, "english") +HEBREW_RESOURCE_TERMS_INSTRUCTION = ( + "Use exact Hebrew resource names: brick=טיט, ore=אבן, sheep=כבשה, wheat=חיטה." +) + + @dataclass class LLMConfig: """Configuration for LLM provider and model settings.""" diff --git a/pycatan/ai/prompt_manager.py b/pycatan/ai/prompt_manager.py index 2082c0c39bfb38f157489b108a51c51906309cd7..3e76885bf3720c57a20e4a726637523e142aa09d 100644 --- a/pycatan/ai/prompt_manager.py +++ b/pycatan/ai/prompt_manager.py @@ -22,7 +22,7 @@ Usage: """ from typing import Dict, Any, List, Optional -from pycatan.ai.config import AIConfig, normalize_chat_language +from pycatan.ai.config import AIConfig, HEBREW_RESOURCE_TERMS_INSTRUCTION, normalize_chat_language from pycatan.ai.state_filter import StateFilter, PlayerPerspective from pycatan.ai.prompt_templates import PromptBuilder, ActionTemplates @@ -60,6 +60,7 @@ class PromptManager: chat_history: Optional[List[Dict[str, str]]] = None, agent_memory: Optional[Dict[str, Any]] = None, pending_trades: Optional[List[Dict[str, Any]]] = None, + relationship_updates: Optional[List[Dict[str, Any]]] = None, custom_instructions: Optional[str] = None ) -> Dict[str, Any]: """ @@ -92,9 +93,13 @@ class PromptManager: "agent_name": player_name, "role": custom_instructions or self.config.agent.custom_instructions } - relationship_background = self._build_relationship_background(player_name, game_state) - if relationship_background: - meta_data["relationship_background"] = relationship_background + relationship_context = self._build_relationship_context( + player_name, + game_state, + relationship_updates or [] + ) + if relationship_context: + meta_data["relationship_context"] = relationship_context # Build task context section task_context = { @@ -377,13 +382,17 @@ class PromptManager: """Return the public chat language instruction for say_outloud.""" language = normalize_chat_language(getattr(self.config.agent, "chat_language", "english")) if language == "hebrew": - return "Any say_outloud chat message must be written in natural Hebrew only." + return ( + "Any say_outloud chat message must be written in natural Hebrew only. " + f"{HEBREW_RESOURCE_TERMS_INSTRUCTION}" + ) return "Any say_outloud chat message must be written in natural English only." - def _build_relationship_background( + def _build_relationship_context( self, player_name: str, - game_state: Dict[str, Any] + game_state: Dict[str, Any], + relationship_updates: Optional[List[Dict[str, Any]]] = None ) -> Optional[str]: """Return a short coordinated social fallback for the current table.""" player_names = self._extract_player_names(game_state) @@ -399,7 +408,27 @@ class PromptManager: "Use this only for table talk, trust, trades, and tie-breakers; " "your board decisions should still prioritize strong legal Catan play." ) - return f"Relationship background: {shared_story} {personal_angle} {strategic_guardrail}" + update_texts = self._format_relationship_updates(relationship_updates or []) + update_section = ( + " Recent relationship shifts: " + " ".join(update_texts) + if update_texts else "" + ) + return f"Relationship context: {shared_story} {personal_angle}{update_section} {strategic_guardrail}" + + def _format_relationship_updates( + self, + relationship_updates: List[Dict[str, Any]] + ) -> List[str]: + """Format recent relationship updates compactly.""" + result = [] + for update in relationship_updates[-3:]: + if isinstance(update, dict): + text = str(update.get("note", "")).strip() + else: + text = str(update).strip() + if text: + result.append(text) + return result def _build_shared_table_history(self, player_names: List[str]) -> str: """Build one deterministic group story that includes every player.""" diff --git a/pycatan/ai/prompt_templates.py b/pycatan/ai/prompt_templates.py index 6d785657bdb3e606a03cfc39f9fd6c06299089d4..aa7181ca46da6f71238628647bde034ba93e99f5 100644 --- a/pycatan/ai/prompt_templates.py +++ b/pycatan/ai/prompt_templates.py @@ -180,8 +180,8 @@ JSON: else: result["role"] = meta_data.get("role", "You are a Catan player.") - if meta_data.get("relationship_background"): - result["relationship_background"] = meta_data["relationship_background"] + if meta_data.get("relationship_context"): + result["relationship_context"] = meta_data["relationship_context"] return result diff --git a/pycatan/ai/schemas.py b/pycatan/ai/schemas.py index 42931008d12c199f15d85558dc6af0a0b46daf3b..f9f581c66e9790c86b0b8c66fbc71aa0cae0433e 100644 --- a/pycatan/ai/schemas.py +++ b/pycatan/ai/schemas.py @@ -14,7 +14,7 @@ Schema Versions: import copy from typing import Dict, Any, List, Optional from enum import Enum -from pycatan.ai.config import normalize_chat_language +from pycatan.ai.config import HEBREW_RESOURCE_TERMS_INSTRUCTION, normalize_chat_language class ResponseType(Enum): @@ -51,9 +51,14 @@ ACTIVE_TURN_RESPONSE_SCHEMA_V1 = { "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", "maxLength": 100 }, + "relationship_update": { + "type": "string", + "description": "Optional. Only if a relationship meaningfully changed, save one short update about trust, grudges, favors, threats, or emotional tension.", + "maxLength": 120 + }, "say_outloud": { "type": "string", - "description": "Communicate with other players in natural Hebrew only. Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "description": "Communicate with other players in natural Hebrew only. You have emotions and may express them when it matters. Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", "maxLength": 100 }, "action": { @@ -75,6 +80,7 @@ ACTIVE_TURN_RESPONSE_SCHEMA_V1 = { "propertyOrdering": [ "internal_thinking", "note_to_self", + "relationship_update", "say_outloud", "action" ] @@ -94,15 +100,21 @@ OBSERVING_RESPONSE_SCHEMA_V1 = { "description": "Track key developments! Note opponent positions, resource imbalances, or strategic opportunities you noticed. This memory persists between turns.", "maxLength": 100 }, + "relationship_update": { + "type": "string", + "description": "Optional. Only if a relationship meaningfully changed, save one short update about trust, grudges, favors, threats, or emotional tension.", + "maxLength": 120 + }, "say_outloud": { "type": "string", - "description": "Even when observing, you can negotiate in natural Hebrew only. Propose trades, form alliances, or send strategic messages.", + "description": "Even when observing, you can negotiate in natural Hebrew only. You have emotions and may express them when it matters. Propose trades, form alliances, or send strategic messages.", "maxLength": 100 } }, "propertyOrdering": [ "internal_thinking", "note_to_self", + "relationship_update", "say_outloud" ] } @@ -126,9 +138,14 @@ ACTIVE_TURN_RESPONSE_SCHEMA_V2 = { "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", "maxLength": 100 }, + "relationship_update": { + "type": "string", + "description": "Optional. Only if a relationship meaningfully changed, save one short update about trust, grudges, favors, threats, or emotional tension.", + "maxLength": 120 + }, "say_outloud": { "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "description": "Table talk in natural Hebrew only. You have emotions and may express them when it matters. If nothing interesting happened, leave empty. Catan manners are loose: be blunt, annoyed, smug, suspicious, or emotional when it matters. Keep it human and non-technical.", "maxLength": 120 }, "action": { @@ -150,6 +167,7 @@ ACTIVE_TURN_RESPONSE_SCHEMA_V2 = { "propertyOrdering": [ "internal_thinking", "note_to_self", + "relationship_update", "say_outloud", "action" ] @@ -169,15 +187,21 @@ OBSERVING_RESPONSE_SCHEMA_V2 = { "description": "Save important observations (e.g., 'Blue is going for longest road').", "maxLength": 100 }, + "relationship_update": { + "type": "string", + "description": "Optional. Only if a relationship meaningfully changed, save one short update about trust, grudges, favors, threats, or emotional tension.", + "maxLength": 120 + }, "say_outloud": { "type": "string", - "description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.", + "description": "React naturally in Hebrew only. You have emotions and may express them when it matters. Can be empty if nothing notable. Catan manners are loose: be blunt or emotional when it matters. Keep it non-technical.", "maxLength": 120 } }, "propertyOrdering": [ "internal_thinking", "note_to_self", + "relationship_update", "say_outloud" ] } @@ -245,24 +269,30 @@ def _with_chat_language( if language == "hebrew": if response_type == ResponseType.OBSERVING: say_outloud["description"] = ( - "React naturally in Hebrew only. Can be empty if nothing notable. " - "Keep it casual and non-technical." + "React naturally in Hebrew only. You have emotions and may express them when it matters. " + "Can be empty if nothing notable. Catan manners are loose: be blunt or emotional when it matters. " + "Keep it non-technical. " + f"{HEBREW_RESOURCE_TERMS_INSTRUCTION}" ) else: say_outloud["description"] = ( - "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. " - "If frustrated or happy, express it briefly. Keep it casual, human, and non-technical." + "Table talk in natural Hebrew only. You have emotions and may express them when it matters. " + "If nothing interesting happened, leave empty. Catan manners are loose: be blunt, annoyed, " + "smug, suspicious, or emotional when it matters. Keep it human and non-technical. " + f"{HEBREW_RESOURCE_TERMS_INSTRUCTION}" ) else: if response_type == ResponseType.OBSERVING: say_outloud["description"] = ( - "React naturally in English only. Can be empty if nothing notable. " - "Keep it casual and non-technical." + "React naturally in English only. You have emotions and may express them when it matters. " + "Can be empty if nothing notable. Catan manners are loose: be blunt or emotional when it matters. " + "Keep it non-technical." ) else: say_outloud["description"] = ( - "Table talk in natural English only. If nothing interesting happened, leave empty. " - "If frustrated or happy, express it briefly. Keep it casual, human, and non-technical." + "Table talk in natural English only. You have emotions and may express them when it matters. " + "If nothing interesting happened, leave empty. Catan manners are loose: be blunt, annoyed, " + "smug, suspicious, or emotional when it matters. Keep it human and non-technical." ) return localized @@ -290,6 +320,7 @@ def get_schema_description(response_type: ResponseType, version: SchemaVersion = "- action: {type: action_name, parameters: {...}}\n" "Encouraged (use frequently!):\n" "- note_to_self: Save key observations for future turns (max 100 chars)\n" + "- relationship_update: Optional relationship shift, only when meaningful (max 120 chars)\n" "- say_outloud: Communicate with other players (max 100 chars)" ) else: # V2 @@ -299,6 +330,7 @@ def get_schema_description(response_type: ResponseType, version: SchemaVersion = "- action: {type: action_name, parameters: {...}}\n" "Optional:\n" "- note_to_self: Save observations for later (max 100 chars)\n" + "- relationship_update: Relationship shift, only when meaningful (max 120 chars)\n" "- say_outloud: Natural table talk - casual, not technical (max 120 chars)" ) elif response_type == ResponseType.OBSERVING: @@ -308,6 +340,7 @@ def get_schema_description(response_type: ResponseType, version: SchemaVersion = "- internal_thinking: Track opponent moves, verify positions in Arrays N/H (min 30 chars)\n" "Encouraged (use frequently!):\n" "- note_to_self: Track key developments for later (max 100 chars)\n" + "- relationship_update: Optional relationship shift, only when meaningful (max 120 chars)\n" "- say_outloud: Negotiate or send messages (max 100 chars)" ) else: # V2 @@ -316,6 +349,7 @@ def get_schema_description(response_type: ResponseType, version: SchemaVersion = "- internal_thinking: Private thoughts while watching (min 30 chars)\n" "Optional:\n" "- note_to_self: Save important observations (max 100 chars)\n" + "- relationship_update: Relationship shift, only when meaningful (max 120 chars)\n" "- say_outloud: React naturally - keep it casual (max 120 chars)" ) else: diff --git a/pycatan/management/game_manager.py b/pycatan/management/game_manager.py index 7164439fd88c3f016f3c1111d2c78cb1f3532641..beacfa58d1723e30ce16f643d29ab24a26332c65 100644 --- a/pycatan/management/game_manager.py +++ b/pycatan/management/game_manager.py @@ -555,6 +555,7 @@ class GameManager: target_name = self.users[target_id].name trade_id = action.parameters.get('trade_id') or self._next_trade_id() action.parameters['trade_id'] = trade_id + action.parameters['to_player'] = target_name # Convert offer/request dicts to card lists for Game.trade() from pycatan.core.card import ResCard @@ -753,6 +754,9 @@ class GameManager: offer_str = ", ".join([f"{amt} {res}" for res, amt in offer.items()]) request_str = ", ".join([f"{amt} {res}" for res, amt in request.items()]) print(f" [OK] Bank trade: gave {offer_str}, received {request_str}") + action.parameters['give'] = dict(offer) + action.parameters['receive'] = dict(request) + action.parameters['rate'] = f"{len(offer_cards)}:1" return ActionResult.success_result( self.get_full_state(), affected_players=[player_id] @@ -1161,11 +1165,15 @@ class GameManager: # Count how many cards will be stolen BEFORE using the card total_stolen = 0 + stolen_by_player = {} player = self.game.players[player_id] - for p in self.game.players: + for other_id, p in enumerate(self.game.players): if p != player: stolen = p.cards.count(card_type) total_stolen += stolen + if stolen: + player_label = self.users[other_id].name if hasattr(self.users[other_id], 'name') else f"Player {other_id}" + stolen_by_player[player_label] = stolen # Use the Monopoly card through game.py from pycatan.core.card import DevCard @@ -1178,6 +1186,10 @@ class GameManager: if status == Statuses.ALL_GOOD: resource_name = resource_type.lower() player_name = self.users[player_id].name if hasattr(self.users[player_id], 'name') else f"Player {player_id}" + action.parameters['resource'] = resource_name + action.parameters['resource_type'] = resource_name + action.parameters['total_stolen'] = total_stolen + action.parameters['taken'] = stolen_by_player print(f" ✓ {player_name} used Monopoly! Took {total_stolen} {resource_name} cards from other players") @@ -1234,6 +1246,11 @@ class GameManager: # Create readable message res1_name = resource1_str.lower() res2_name = resource2_str.lower() + gained = {} + gained[res1_name] = gained.get(res1_name, 0) + 1 + gained[res2_name] = gained.get(res2_name, 0) + 1 + action.parameters['resources'] = [res1_name, res2_name] + action.parameters['gained'] = gained if res1_name == res2_name: message = f" ✓ {player_name} used Year of Plenty! Took 2 {res1_name} from the bank 🎁" else: @@ -1669,18 +1686,34 @@ class GameManager: # Robber actions elif action.action_type == ActionType.ROBBER_MOVE: if 'tile_coords' in params: - params['tile'] = str(params['tile_coords']) + coords = params['tile_coords'] + try: + hex_id = board_definition.game_coords_to_hex_id(coords[0], coords[1]) + params['tile'] = hex_id if hex_id else f"[{coords[0]},{coords[1]}]" + except Exception: + params['tile'] = str(coords) # Trading elif action.action_type == ActionType.TRADE_BANK: - # params should already have 'give' and 'receive' - pass + if 'offer' in params and 'give' not in params: + params['give'] = dict(params.get('offer') or {}) + if 'request' in params and 'receive' not in params: + params['receive'] = dict(params.get('request') or {}) + if result.success and 'rate' not in params: + give_total = sum(int(v or 0) for v in (params.get('give') or {}).values()) + params['rate'] = f"{give_total}:1" if give_total else "" elif action.action_type == ActionType.TRADE_PROPOSE: if 'target_player' in params: target_id = params['target_player'] target_name = self.users[target_id].name if hasattr(self.users[target_id], 'name') else f"Player {target_id}" params['to_player'] = target_name + + elif action.action_type == ActionType.STEAL_CARD: + target_id = params.get('target_player') + if isinstance(target_id, int): + params['victim_id'] = target_id + params['victim'] = self.users[target_id].name if hasattr(self.users[target_id], 'name') else f"Player {target_id}" # End turn - add player state elif action.action_type == ActionType.END_TURN: @@ -2306,6 +2339,10 @@ class GameManager: # Remove the cards from player player.remove_cards(cards_enum) + discarded_counts = {} + for card in cards_enum: + discarded_counts[card.name] = discarded_counts.get(card.name, 0) + 1 + action.parameters['discarded'] = discarded_counts # Update discard tracking del self._current_game_state.players_must_discard[player_id] @@ -2402,6 +2439,10 @@ class GameManager: # Notify thief_name = self.users[action.player_id].name if hasattr(self.users[action.player_id], 'name') else f"Player {action.player_id}" victim_name = self.users[target_player].name if hasattr(self.users[target_player], 'name') else f"Player {target_player}" + action.parameters['victim_id'] = target_player + action.parameters['victim'] = victim_name + action.parameters['stolen_card'] = stolen_card.name + action.parameters['card'] = stolen_card.name self._notify_all_users( "steal_complete", @@ -2532,6 +2573,10 @@ class GameManager: # Notify (don't reveal what card was stolen to everyone) thief_name = self.users[action.player_id].name if hasattr(self.users[action.player_id], 'name') else f"Player {action.player_id}" victim_name = self.users[target_player].name if hasattr(self.users[target_player], 'name') else f"Player {target_player}" + action.parameters['victim_id'] = target_player + action.parameters['victim'] = victim_name + action.parameters['stolen_card'] = stolen_card.name + action.parameters['card'] = stolen_card.name self._notify_all_users( "steal_complete", diff --git a/pycatan/management/log_events.py b/pycatan/management/log_events.py index cf2a2cb249d7a75ab927c890c37157097b044822..eaff63888251960aee79df2765987cc4312cdc51 100644 --- a/pycatan/management/log_events.py +++ b/pycatan/management/log_events.py @@ -63,6 +63,32 @@ class LogEntry: data: Dict[str, Any] = field(default_factory=dict) status: str = "SUCCESS" # SUCCESS, FAIL, WAITING, PENDING error: Optional[str] = None + + def _format_resource_bundle(self, bundle: Any) -> str: + """Format resource dictionaries/lists for compact event text.""" + if not bundle: + return "nothing" + + if isinstance(bundle, dict): + items = bundle.items() + elif isinstance(bundle, list): + counts: Dict[str, int] = {} + for card in bundle: + key = card.name if hasattr(card, "name") else str(card) + counts[key] = counts.get(key, 0) + 1 + items = counts.items() + else: + return str(bundle) + + parts = [] + for resource, amount in items: + if not amount: + continue + name = resource.name if hasattr(resource, "name") else str(resource) + if "." in name: + name = name.split(".")[-1] + parts.append(f"{amount}x {name}") + return ", ".join(parts) if parts else "nothing" def to_dict(self) -> Dict[str, Any]: """Convert to dictionary for JSON serialization""" @@ -176,6 +202,37 @@ class LogEntry: card = self.data.get('card', '?') return f"✨ {player_str} used {card}" + elif self.event_type == EventType.TRADE_BANK: + give = self._format_resource_bundle(self.data.get('give') or self.data.get('offer')) + receive = self._format_resource_bundle(self.data.get('receive') or self.data.get('request')) + return f"Bank trade: {player_str} gave [{give}] and received [{receive}]" + + elif self.event_type == EventType.TRADE_EXECUTE: + details = self.data.get('details', '') + if details: + return f"Trade executed: {details}" + to_player = self.data.get('to_player', '?') + offer = self._format_resource_bundle(self.data.get('offer') or self.data.get('give')) + request = self._format_resource_bundle(self.data.get('request') or self.data.get('receive')) + return f"Trade executed: {player_str} traded with {to_player}: gave [{offer}] and received [{request}]" + + elif self.event_type == EventType.TRADE_RESPONSE: + response = self.data.get('response', '?') + to_player = self.data.get('to_player') or self.data.get('target_player') + if to_player: + return f"{to_player} {response} {player_str}'s trade" + return f"{player_str} {response} trade" + + elif self.event_type == EventType.DISCARD_CARDS: + cards = self._format_resource_bundle(self.data.get('discarded') or self.data.get('cards', [])) + return f"{player_str} discarded [{cards}]" + + elif self.event_type == EventType.TRADE_PROPOSE: + to_player = self.data.get('to_player', '?') + offer_str = self._format_resource_bundle(self.data.get('offer', {})) + request_str = self._format_resource_bundle(self.data.get('request', {})) + return f"{player_str} proposed trade to {to_player}: [{offer_str}] for [{request_str}]" + elif self.event_type == EventType.TRADE_PROPOSE: to_player = self.data.get('to_player', '?') offer = self.data.get('offer', {}) @@ -186,22 +243,28 @@ class LogEntry: elif self.event_type == EventType.TRADE_RESPONSE: response = self.data.get('response', '?') - return f"💬 {player_str} {response} trade" + return f"{player_str} {response} trade" elif self.event_type == EventType.TRADE_EXECUTE: details = self.data.get('details', '') - return f"✅ Trade executed: {details}" + return f"Trade executed: {details}" + elif self.event_type == EventType.ROBBER_MOVE and self.data.get('victim'): + tile = self.data.get('tile', '?') + victim = self.data.get('victim') + card = self.data.get('card') or self.data.get('stolen_card') or 'a card' + return f"{player_str} moved robber to tile {tile} and stole {card} from {victim}" + elif self.event_type == EventType.ROBBER_MOVE: tile = self.data.get('tile', '?') - return f"🦹 {player_str} moved robber to tile {tile}" + return f"{player_str} moved robber to tile {tile}" elif self.event_type == EventType.ROBBER_STEAL: victim = self.data.get('victim', '?') card = self.data.get('card', 'a card') # Card names come from enum.name which is already capitalized (Wood, Brick, etc.) # Just display as-is - return f"🦹 {player_str} stole {card} from {victim}" + return f"{player_str} stole {card} from {victim}" elif self.event_type == EventType.TURN_START: phase = self.data.get('phase', 'MAIN') diff --git a/pycatan/static/css/unified.css b/pycatan/static/css/unified.css index 4fb8c7ab4f54a2abd4a96657868b195dc1764b6d..65f0be675c3298a7d5542e72d483a0a0894acb54 100644 --- a/pycatan/static/css/unified.css +++ b/pycatan/static/css/unified.css @@ -1007,8 +1007,8 @@ .board-card-events { width: 100%; - max-height: 142px; - overflow: hidden; + max-height: none; + overflow: visible; display: flex; flex-direction: column; gap: 8px; @@ -1151,6 +1151,7 @@ gap: 10px; align-items: center; width: min(100%, 350px); + min-height: 76px; padding: 10px; border-radius: 8px; background: rgba(255, 255, 255, 0.94); @@ -1230,6 +1231,29 @@ 100% { opacity: 0; transform: translateX(-10px) translateY(-4px); } } +@media (max-height: 820px) { + .board-event-layer { + gap: 8px; + padding: 10px; + } + + .board-card-event { + min-height: 62px; + grid-template-columns: 36px 1fr; + padding: 8px; + } + + .board-card-face { + min-width: 36px; + min-height: 46px; + font-size: 20px; + } + + .board-card-detail { + font-size: 11px; + } +} + /* ========== Log Content ========== */ .log-content { flex: 1; @@ -1249,6 +1273,71 @@ display: block; } +.event-log-entry { + border-left: 4px solid var(--accent-blue); + background: rgba(255, 255, 255, 0.78); + border-radius: 8px; + padding: 10px 12px; + margin-bottom: 8px; + box-shadow: 0 2px 10px rgba(15, 23, 42, 0.08); +} + +.event-log-entry.error { + border-left-color: var(--accent-red); + background: rgba(254, 226, 226, 0.78); +} + +.event-log-entry.success, +.event-log-entry.log-resource { + border-left-color: var(--accent-green); +} + +.event-log-entry.log-build { + border-left-color: var(--accent-orange); +} + +.event-log-main { + display: grid; + grid-template-columns: auto 1fr auto; + align-items: start; + gap: 8px; + color: #243041; + font-size: 13px; + line-height: 1.35; +} + +.event-log-prefix { + font-weight: 800; +} + +.event-log-message { + font-weight: 700; + overflow-wrap: anywhere; +} + +.event-log-time { + color: #8a94a6; + font-size: 11px; + white-space: nowrap; +} + +.event-log-details { + display: flex; + flex-wrap: wrap; + gap: 6px; + margin-top: 8px; +} + +.event-log-details span { + background: rgba(96, 165, 250, 0.14); + border: 1px solid rgba(96, 165, 250, 0.22); + border-radius: 6px; + color: #315071; + font-size: 12px; + font-weight: 650; + padding: 4px 7px; +} + /* ========== Chat Log Panel ========== */ .chat-log { display: flex; diff --git a/pycatan/static/js/main.js b/pycatan/static/js/main.js index 9b1e15735c7846d2096380a1d7fc8749ac4c6b11..680f62ab7d3aa01ce632266d50a795c6c26e50f9 100644 --- a/pycatan/static/js/main.js +++ b/pycatan/static/js/main.js @@ -445,12 +445,173 @@ function logAction(actionData) { } actionElement.className = className; - const timestamp = actionData.timestamp || new Date().toLocaleTimeString('en-GB', { hour12: false }); - actionElement.textContent = `${prefix} ${actionData.message}`; + actionElement.classList.add('event-log-entry'); + actionElement.innerHTML = renderEventLogEntry(prefix, actionData); appendToLog(logDiv, actionElement); } +function renderEventLogEntry(prefix, actionData) { + const timestamp = actionData.timestamp || new Date().toLocaleTimeString('en-GB', { hour12: false }); + const formatted = formatActionEventForDisplay(actionData); + const detailHtml = formatted.details.length + ? `