@@ -164,11 +172,11 @@
```json
{
- "internal_thinking": "I am player 'shon' and it's my first turn in the setup phase. My goal is to place my initial settlement on a node that provides a strong mix of resources, especially those needed for early game expansion (Wood, Brick, Sheep), and high-probability dice rolls (6s and 8s). I analyzed several nodes: Node 10 (B6, S8, W12), Node 20 (W11, B6, S8), Node 24 (O3, Wh8, W3), and Node 35 (S11, Wh6, O3). Node 10 offers an excellent balance of Wood, Brick, and Sheep, along with two prime numbers (6 and 8). Node 20 is very similar but connects to a desert hex through a neighbor, making Node 10 slightly more favorable for future expansion. Node 24 and 35 are good for long-term development (Ore, Wheat) but lack the immediate balance of basic building resources. Therefore, Node 10 is the optimal choice for my first settlement.",
+ "internal_thinking": "I need to place my first settlement strategically. I will prioritize nodes that offer a good combination of high-value resources (Ore, Wheat) and essential building resources (Brick, Wood) with high-probability dice rolls (6, 8, 5, 9). Node 41 provides Ore on a 5, Wheat on a 9, and Brick on a 10. These are excellent numbers and resources for early development, allowing for city building and road expansion. The combination of Ore, Wheat, and Brick is ideal for starting a strong economic engine.",
"action": {
"type": "place_settlement",
"parameters": {
- "location": "10"
+ "location": "41"
}
}
}
@@ -178,7 +186,7 @@
## 🔄 Request #2
-**Timestamp:** 2026-01-04 02:17:51
+**Timestamp:** 2026-01-04 02:56:22
@@ -264,14 +272,14 @@
```json
{
"meta_data": {
- "agent_name": "shon",
- "role": "You are player 'shon'. Play strategically to win."
+ "agent_name": "A",
+ "role": "You are player 'A'. Play strategically to win."
},
"task_context": {
- "what_just_happened": "You placed your first settlement at node 10. Now place a road connecting to it.",
+ "what_just_happened": "You placed your first settlement at node 41. Now place a road connecting to it.",
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
},
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[10,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"hadar\":{\"vp\":0,\"res\":{}},\"z\":{\"vp\":0,\"res\":{}}}}",
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[41,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}",
"constraints": {
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
"allowed_actions": [
@@ -294,3 +302,50 @@
```
+
+### ✅ Response Received
+
+- **Latency:** 7.41s
+- **Tokens:** 1046 (prompt: 829, completion: 217)
+
+
+📥 Raw Response from Gemini
+
+```json
+{"internal_thinking": "I have placed my first settlement at node 41, which provides Sheep (11), Wheat (9), and Brick (10). Now I need to place a road. I am considering the strategic value of extending towards specific resources or ports. Node 40 offers a Wood 2:1 port. Node 31 leads towards Wood (11). Node 42 leads towards Ore (5). Ore is generally a very valuable resource for building cities and development cards. Extending towards node 42 will give me access to the Ore 5 hex (18), which is a strong production number. This sets me up for a potential future settlement at node 42 that would provide Ore, Sheep, and Wheat, a powerful combination for growth and development cards. Therefore, building the road from 41 to 42 is the most strategic choice for future expansion and resource acquisition.", "action": {"type": "build_road", "parameters": {"target": "42"}}}
+```
+
+
+
+### ✅ Parse Success
+
+
+### 🎯 AI Response
+
+#### 💭 Internal Thinking
+
+> I have placed my first settlement at node 41, which provides Sheep (11), Wheat (9), and Brick (10). Now I need to place a road. I am considering the strategic value of extending towards specific resources or ports. Node 40 offers a Wood 2:1 port. Node 31 leads towards Wood (11). Node 42 leads towards Ore (5). Ore is generally a very valuable resource for building cities and development cards. Extending towards node 42 will give me access to the Ore 5 hex (18), which is a strong production number. This sets me up for a potential future settlement at node 42 that would provide Ore, Sheep, and Wheat, a powerful combination for growth and development cards. Therefore, building the road from 41 to 42 is the most strategic choice for future expansion and resource acquisition.
+
+#### 🎮 Action
+
+- **Type:** `build_road`
+
+- **Parameters:** `{'target': '42'}`
+
+
+
+🔍 Raw JSON (Debug)
+
+```json
+{
+ "internal_thinking": "I have placed my first settlement at node 41, which provides Sheep (11), Wheat (9), and Brick (10). Now I need to place a road. I am considering the strategic value of extending towards specific resources or ports. Node 40 offers a Wood 2:1 port. Node 31 leads towards Wood (11). Node 42 leads towards Ore (5). Ore is generally a very valuable resource for building cities and development cards. Extending towards node 42 will give me access to the Ore 5 hex (18), which is a strong production number. This sets me up for a potential future settlement at node 42 that would provide Ore, Sheep, and Wheat, a powerful combination for growth and development cards. Therefore, building the road from 41 to 42 is the most strategic choice for future expansion and resource acquisition.",
+ "action": {
+ "type": "build_road",
+ "parameters": {
+ "target": "42"
+ }
+ }
+}
+```
+
+
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_025439/player_B.md b/examples/ai_testing/my_games/ai_logs/session_20260104_025439/player_B.md
new file mode 100644
index 0000000000000000000000000000000000000000..4e7de838d1475739212447fcb31dd99567cd1952
--- /dev/null
+++ b/examples/ai_testing/my_games/ai_logs/session_20260104_025439/player_B.md
@@ -0,0 +1,216 @@
+# 🤖 AI Agent Log - Player B
+
+---
+
+**Session:** `session_20260104_025439`
+
+**Model:** `models/gemini-2.5-flash`
+
+**Started:** 2026-01-04 02:54:53
+
+---
+
+
+## 🔄 Request #1
+
+**Timestamp:** 2026-01-04 02:54:52
+
+
+
+📋 Expected Response Schema
+
+```json
+{
+ "type": "object",
+ "required": [
+ "internal_thinking"
+ ],
+ "properties": {
+ "internal_thinking": {
+ "type": "string",
+ "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
+ "minLength": 30
+ },
+ "note_to_self": {
+ "type": "string",
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
+ "maxLength": 100
+ },
+ "say_outloud": {
+ "type": "string",
+ "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
+ "maxLength": 100
+ }
+ },
+ "propertyOrdering": [
+ "internal_thinking",
+ "note_to_self",
+ "say_outloud"
+ ]
+}
+```
+
+
+
+📤 Prompt Sent to Gemini
+
+```json
+{
+ "meta_data": {
+ "agent_name": "B",
+ "role": "You are player 'B'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "Player A is placing their first settlement.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}"
+}
+```
+
+
+
+### ✅ Response Received
+
+- **Latency:** 22.89s
+- **Tokens:** 931 (prompt: 681, completion: 250)
+
+
+📥 Raw Response from Gemini
+
+```json
+{"internal_thinking": "Player A is currently placing their first settlement. I will analyze their choice to refine my strategy, but my primary goal is to secure strong resource production and a useful port. My top choice for the first settlement is Node 41 (O5, Wh9, B10) due to its excellent combination of Ore, Wheat, and Brick, with high-probability numbers (5, 9, 10). If available, I will place my road from Node 41 towards Node 40 to secure the W2 port, which will provide essential wood access. If Node 41 is taken, my fallback choice is Node 10 (B6, S8, W12), offering Brick, Sheep, and Wood. In that case, I would place my road towards Node 9 to access the ?3 port. My second settlement will aim to diversify resources further, particularly focusing on any resources I'm missing after my first pick, and securing additional high-probability numbers.", "note_to_self": "Priority: Node 41 (O5, Wh9, B10) -> Road to Node 40 (W2 port). Fallback: Node 10 (B6, S8, W12) -> Road to Node 9 (?3 port)."}
+```
+
+
+
+### ✅ Parse Success
+
+
+### 🎯 AI Response
+
+#### 💭 Internal Thinking
+
+> Player A is currently placing their first settlement. I will analyze their choice to refine my strategy, but my primary goal is to secure strong resource production and a useful port. My top choice for the first settlement is Node 41 (O5, Wh9, B10) due to its excellent combination of Ore, Wheat, and Brick, with high-probability numbers (5, 9, 10). If available, I will place my road from Node 41 towards Node 40 to secure the W2 port, which will provide essential wood access. If Node 41 is taken, my fallback choice is Node 10 (B6, S8, W12), offering Brick, Sheep, and Wood. In that case, I would place my road towards Node 9 to access the ?3 port. My second settlement will aim to diversify resources further, particularly focusing on any resources I'm missing after my first pick, and securing additional high-probability numbers.
+
+#### 📝 Note to Self
+
+*"Priority: Node 41 (O5, Wh9, B10) -> Road to Node 40 (W2 port). Fallback: Node 10 (B6, S8, W12) -> Road to Node 9 (?3 port)."*
+
+
+
+🔍 Raw JSON (Debug)
+
+```json
+{
+ "internal_thinking": "Player A is currently placing their first settlement. I will analyze their choice to refine my strategy, but my primary goal is to secure strong resource production and a useful port. My top choice for the first settlement is Node 41 (O5, Wh9, B10) due to its excellent combination of Ore, Wheat, and Brick, with high-probability numbers (5, 9, 10). If available, I will place my road from Node 41 towards Node 40 to secure the W2 port, which will provide essential wood access. If Node 41 is taken, my fallback choice is Node 10 (B6, S8, W12), offering Brick, Sheep, and Wood. In that case, I would place my road towards Node 9 to access the ?3 port. My second settlement will aim to diversify resources further, particularly focusing on any resources I'm missing after my first pick, and securing additional high-probability numbers.",
+ "note_to_self": "Priority: Node 41 (O5, Wh9, B10) -> Road to Node 40 (W2 port). Fallback: Node 10 (B6, S8, W12) -> Road to Node 9 (?3 port)."
+}
+```
+
+
+
+## 🔄 Request #2
+
+**Timestamp:** 2026-01-04 02:56:22
+
+
+
+📋 Expected Response Schema
+
+```json
+{
+ "type": "object",
+ "required": [
+ "internal_thinking"
+ ],
+ "properties": {
+ "internal_thinking": {
+ "type": "string",
+ "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
+ "minLength": 30
+ },
+ "note_to_self": {
+ "type": "string",
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
+ "maxLength": 100
+ },
+ "say_outloud": {
+ "type": "string",
+ "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
+ "maxLength": 100
+ }
+ },
+ "propertyOrdering": [
+ "internal_thinking",
+ "note_to_self",
+ "say_outloud"
+ ]
+}
+```
+
+
+
+📤 Prompt Sent to Gemini
+
+```json
+{
+ "meta_data": {
+ "agent_name": "B",
+ "role": "You are player 'B'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "Player A placed their first settlement at node 41 and is now choosing where to place their starting road.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[41,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}",
+ "memory": {
+ "previous_note_to_self": "Priority: Node 41 (O5, Wh9, B10) -> Road to Node 40 (W2 port). Fallback: Node 10 (B6, S8, W12) -> Road to Node 9 (?3 port)."
+ }
+}
+```
+
+
+
+### ✅ Response Received
+
+- **Latency:** 13.88s
+- **Tokens:** 981 (prompt: 741, completion: 240)
+
+
+📥 Raw Response from Gemini
+
+```json
+{
+ "internal_thinking": "Player A placed their first settlement at Node 41 (O5, S11, Wh9). This is a strong start for A with Ore, Sheep, Wheat on good numbers. My previous priority for Node 41 is no longer an option. I need to update my strategy for my first settlement. My new plan for the first settlement is Node 10 (B6, S8, W12) because it offers diverse resources (Brick, Sheep, Wood) on high-probability numbers (6, 8) and provides immediate access to a ?3 port via a road to Node 9. This will give me excellent early game flexibility. For my second settlement, I will aim for Node 26 (S4, O3, Wh8) with a road to Node 27 (O2 port) to secure Ore and Wheat, get an O2 port, and round out my number and resource diversity. I will monitor what Player C does.",
+ "note_to_self": "Priority 1: Settlement at Node 10 (B6, S8, W12), Road to Node 9 (?3 port). Priority 2 (for second settlement): Settlement at Node 26 (S4, O3, Wh8), Road to Node 27 (O2 port)."
+}
+```
+
+
+
+### ✅ Parse Success
+
+
+### 🎯 AI Response
+
+#### 💭 Internal Thinking
+
+> Player A placed their first settlement at Node 41 (O5, S11, Wh9). This is a strong start for A with Ore, Sheep, Wheat on good numbers. My previous priority for Node 41 is no longer an option. I need to update my strategy for my first settlement. My new plan for the first settlement is Node 10 (B6, S8, W12) because it offers diverse resources (Brick, Sheep, Wood) on high-probability numbers (6, 8) and provides immediate access to a ?3 port via a road to Node 9. This will give me excellent early game flexibility. For my second settlement, I will aim for Node 26 (S4, O3, Wh8) with a road to Node 27 (O2 port) to secure Ore and Wheat, get an O2 port, and round out my number and resource diversity. I will monitor what Player C does.
+
+#### 📝 Note to Self
+
+*"Priority 1: Settlement at Node 10 (B6, S8, W12), Road to Node 9 (?3 port). Priority 2 (for second settlement): Settlement at Node 26 (S4, O3, Wh8), Road to Node 27 (O2 port)."*
+
+
+
+🔍 Raw JSON (Debug)
+
+```json
+{
+ "internal_thinking": "Player A placed their first settlement at Node 41 (O5, S11, Wh9). This is a strong start for A with Ore, Sheep, Wheat on good numbers. My previous priority for Node 41 is no longer an option. I need to update my strategy for my first settlement. My new plan for the first settlement is Node 10 (B6, S8, W12) because it offers diverse resources (Brick, Sheep, Wood) on high-probability numbers (6, 8) and provides immediate access to a ?3 port via a road to Node 9. This will give me excellent early game flexibility. For my second settlement, I will aim for Node 26 (S4, O3, Wh8) with a road to Node 27 (O2 port) to secure Ore and Wheat, get an O2 port, and round out my number and resource diversity. I will monitor what Player C does.",
+ "note_to_self": "Priority 1: Settlement at Node 10 (B6, S8, W12), Road to Node 9 (?3 port). Priority 2 (for second settlement): Settlement at Node 26 (S4, O3, Wh8), Road to Node 27 (O2 port)."
+}
+```
+
+
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_025439/player_C.md b/examples/ai_testing/my_games/ai_logs/session_20260104_025439/player_C.md
new file mode 100644
index 0000000000000000000000000000000000000000..830cba0d8b3d611f88ab85b416d1f9ea11de5310
--- /dev/null
+++ b/examples/ai_testing/my_games/ai_logs/session_20260104_025439/player_C.md
@@ -0,0 +1,206 @@
+# 🤖 AI Agent Log - Player C
+
+---
+
+**Session:** `session_20260104_025439`
+
+**Model:** `models/gemini-2.5-flash`
+
+**Started:** 2026-01-04 02:54:53
+
+---
+
+
+## 🔄 Request #1
+
+**Timestamp:** 2026-01-04 02:54:52
+
+
+
+📋 Expected Response Schema
+
+```json
+{
+ "type": "object",
+ "required": [
+ "internal_thinking"
+ ],
+ "properties": {
+ "internal_thinking": {
+ "type": "string",
+ "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
+ "minLength": 30
+ },
+ "note_to_self": {
+ "type": "string",
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
+ "maxLength": 100
+ },
+ "say_outloud": {
+ "type": "string",
+ "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
+ "maxLength": 100
+ }
+ },
+ "propertyOrdering": [
+ "internal_thinking",
+ "note_to_self",
+ "say_outloud"
+ ]
+}
+```
+
+
+
+📤 Prompt Sent to Gemini
+
+```json
+{
+ "meta_data": {
+ "agent_name": "C",
+ "role": "You are player 'C'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "Player A is placing their first settlement.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}"
+}
+```
+
+
+
+### ✅ Response Received
+
+- **Latency:** 45.40s
+- **Tokens:** 858 (prompt: 681, completion: 177)
+
+
+📥 Raw Response from Gemini
+
+```json
+{"internal_thinking": "Player A is placing their first settlement. I anticipate Player A will choose a high-yield, diversified spot, likely Node 10 (B6, S8, W12). Player B will then choose the next best spot, probably focusing on Wheat and Ore, like Node 42 (Wh9, O5, Wh9). For my first settlement as Player C, I need to secure strong production for foundational resources (Wood, Brick, Sheep) and good dice rolls. Node 20 (W11, B6, S8) is an excellent choice, providing Wood, Brick, and Sheep, with two top-tier rolls (6 and 8). This will enable quick expansion and building. My road will extend from Node 20 to Node 19 to maintain options for future expansion towards other resources or a second settlement."}
+```
+
+
+
+### ✅ Parse Success
+
+
+### 🎯 AI Response
+
+#### 💭 Internal Thinking
+
+> Player A is placing their first settlement. I anticipate Player A will choose a high-yield, diversified spot, likely Node 10 (B6, S8, W12). Player B will then choose the next best spot, probably focusing on Wheat and Ore, like Node 42 (Wh9, O5, Wh9). For my first settlement as Player C, I need to secure strong production for foundational resources (Wood, Brick, Sheep) and good dice rolls. Node 20 (W11, B6, S8) is an excellent choice, providing Wood, Brick, and Sheep, with two top-tier rolls (6 and 8). This will enable quick expansion and building. My road will extend from Node 20 to Node 19 to maintain options for future expansion towards other resources or a second settlement.
+
+
+
+🔍 Raw JSON (Debug)
+
+```json
+{
+ "internal_thinking": "Player A is placing their first settlement. I anticipate Player A will choose a high-yield, diversified spot, likely Node 10 (B6, S8, W12). Player B will then choose the next best spot, probably focusing on Wheat and Ore, like Node 42 (Wh9, O5, Wh9). For my first settlement as Player C, I need to secure strong production for foundational resources (Wood, Brick, Sheep) and good dice rolls. Node 20 (W11, B6, S8) is an excellent choice, providing Wood, Brick, and Sheep, with two top-tier rolls (6 and 8). This will enable quick expansion and building. My road will extend from Node 20 to Node 19 to maintain options for future expansion towards other resources or a second settlement."
+}
+```
+
+
+
+## 🔄 Request #2
+
+**Timestamp:** 2026-01-04 02:56:22
+
+
+
+📋 Expected Response Schema
+
+```json
+{
+ "type": "object",
+ "required": [
+ "internal_thinking"
+ ],
+ "properties": {
+ "internal_thinking": {
+ "type": "string",
+ "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
+ "minLength": 30
+ },
+ "note_to_self": {
+ "type": "string",
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
+ "maxLength": 100
+ },
+ "say_outloud": {
+ "type": "string",
+ "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
+ "maxLength": 100
+ }
+ },
+ "propertyOrdering": [
+ "internal_thinking",
+ "note_to_self",
+ "say_outloud"
+ ]
+}
+```
+
+
+
+📤 Prompt Sent to Gemini
+
+```json
+{
+ "meta_data": {
+ "agent_name": "C",
+ "role": "You are player 'C'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "Player A placed their first settlement at node 41 and is now choosing where to place their starting road.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[41,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}"
+}
+```
+
+
+
+### ✅ Response Received
+
+- **Latency:** 12.48s
+- **Tokens:** 881 (prompt: 700, completion: 181)
+
+
+📥 Raw Response from Gemini
+
+```json
+{"internal_thinking":"Player A placed their first settlement at node 41, gaining access to Wheat 9, Brick 10, and Wood 11, along with a Wood 2:1 port. This is a strong start, especially for wood and brick. As player C, I need to observe Player B's first settlement choice. My primary targets for my first settlement will be nodes with high-value and diverse resources. Node 10 (B6, S8, W12, ?3 port) and Node 20 (W11, B10, S8) appear to be the strongest remaining options, offering excellent production of wood, brick, and sheep. I will aim for whichever of these is available after Player B's turn.","note_to_self":"Consider Node 10 (B6, S8, W12, ?3 port) and Node 20 (W11, B10, S8) for my first settlement.","say_outloud":""}
+```
+
+
+
+### ✅ Parse Success
+
+
+### 🎯 AI Response
+
+#### 💭 Internal Thinking
+
+> Player A placed their first settlement at node 41, gaining access to Wheat 9, Brick 10, and Wood 11, along with a Wood 2:1 port. This is a strong start, especially for wood and brick. As player C, I need to observe Player B's first settlement choice. My primary targets for my first settlement will be nodes with high-value and diverse resources. Node 10 (B6, S8, W12, ?3 port) and Node 20 (W11, B10, S8) appear to be the strongest remaining options, offering excellent production of wood, brick, and sheep. I will aim for whichever of these is available after Player B's turn.
+
+#### 📝 Note to Self
+
+*"Consider Node 10 (B6, S8, W12, ?3 port) and Node 20 (W11, B10, S8) for my first settlement."*
+
+
+
+🔍 Raw JSON (Debug)
+
+```json
+{
+ "internal_thinking": "Player A placed their first settlement at node 41, gaining access to Wheat 9, Brick 10, and Wood 11, along with a Wood 2:1 port. This is a strong start, especially for wood and brick. As player C, I need to observe Player B's first settlement choice. My primary targets for my first settlement will be nodes with high-value and diverse resources. Node 10 (B6, S8, W12, ?3 port) and Node 20 (W11, B10, S8) appear to be the strongest remaining options, offering excellent production of wood, brick, and sheep. I will aim for whichever of these is available after Player B's turn.",
+ "note_to_self": "Consider Node 10 (B6, S8, W12, ?3 port) and Node 20 (W11, B10, S8) for my first settlement.",
+ "say_outloud": ""
+}
+```
+
+
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_020405/prompts/prompt_player_C.json b/examples/ai_testing/my_games/ai_logs/session_20260104_025439/prompts/prompt_player_A.json
similarity index 93%
rename from examples/ai_testing/my_games/ai_logs/session_20260104_020405/prompts/prompt_player_C.json
rename to examples/ai_testing/my_games/ai_logs/session_20260104_025439/prompts/prompt_player_A.json
index 99c03f6f678cb07f34a6f02148c949cf39c5f93c..33d8e325b80629001915fd55d6af68ce9d206681 100644
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_020405/prompts/prompt_player_C.json
+++ b/examples/ai_testing/my_games/ai_logs/session_20260104_025439/prompts/prompt_player_A.json
@@ -72,14 +72,14 @@
"system_instruction": "You are an expert Settlers of Catan player. Analyze the game state carefully and respond in the exact JSON format specified in response_schema.",
"prompt": {
"meta_data": {
- "agent_name": "C",
- "role": "You are player 'C'. Play strategically to win."
+ "agent_name": "A",
+ "role": "You are player 'A'. Play strategically to win."
},
"task_context": {
- "what_just_happened": "You placed your first settlement at node 12. Now place a road connecting to it.",
+ "what_just_happened": "You placed your first settlement at node 41. Now place a road connecting to it.",
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
},
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"C\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"C\",\"S\"],[15,\"B\",\"S\"],[20,\"A\",\"S\"]],\"rds\":[[[10,20],\"A\"],[[16,15],\"B\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":1,\"res\":{}},\"C\":{\"vp\":1,\"res\":{}}}}",
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[41,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}",
"constraints": {
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
"allowed_actions": [
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_020405/prompts/prompt_player_C.txt b/examples/ai_testing/my_games/ai_logs/session_20260104_025439/prompts/prompt_player_A.txt
similarity index 92%
rename from examples/ai_testing/my_games/ai_logs/session_20260104_020405/prompts/prompt_player_C.txt
rename to examples/ai_testing/my_games/ai_logs/session_20260104_025439/prompts/prompt_player_A.txt
index a844fa636acf42597913e4d97f72ea0537928f57..45b427052b24ef7f1967e1c4498cea568f3cc306 100644
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_020405/prompts/prompt_player_C.txt
+++ b/examples/ai_testing/my_games/ai_logs/session_20260104_025439/prompts/prompt_player_A.txt
@@ -1,6 +1,6 @@
================================================================================
-AI AGENT PROMPT - PLAYER C
-Generated: 2026-01-04 02:13:44
+AI AGENT PROMPT - PLAYER A
+Generated: 2026-01-04 02:56:29
================================================================================
📋 RESPONSE SCHEMA (Expected LLM Output Format)
@@ -82,14 +82,14 @@ Generated: 2026-01-04 02:13:44
{
"meta_data": {
- "agent_name": "C",
- "role": "You are player 'C'. Play strategically to win."
+ "agent_name": "A",
+ "role": "You are player 'A'. Play strategically to win."
},
"task_context": {
- "what_just_happened": "You placed your first settlement at node 12. Now place a road connecting to it.",
+ "what_just_happened": "You placed your first settlement at node 41. Now place a road connecting to it.",
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
},
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"C\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"C\",\"S\"],[15,\"B\",\"S\"],[20,\"A\",\"S\"]],\"rds\":[[[10,20],\"A\"],[[16,15],\"B\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":1,\"res\":{}},\"C\":{\"vp\":1,\"res\":{}}}}",
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[41,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}",
"constraints": {
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
"allowed_actions": [
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_020405/prompts/prompt_player_B.json b/examples/ai_testing/my_games/ai_logs/session_20260104_025439/prompts/prompt_player_B.json
similarity index 87%
rename from examples/ai_testing/my_games/ai_logs/session_20260104_020405/prompts/prompt_player_B.json
rename to examples/ai_testing/my_games/ai_logs/session_20260104_025439/prompts/prompt_player_B.json
index 84710e69c0259a9cbe77cc093c0567458c336300..97563040af8839cc136b3adff3b2a29e90727bdc 100644
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_020405/prompts/prompt_player_B.json
+++ b/examples/ai_testing/my_games/ai_logs/session_20260104_025439/prompts/prompt_player_B.json
@@ -34,9 +34,12 @@
"role": "You are player 'B'. Play strategically to win."
},
"task_context": {
- "what_just_happened": "Player C placed their first settlement at node 12 and is now choosing where to place their starting road.",
+ "what_just_happened": "Player A placed their first settlement at node 41 and is now choosing where to place their starting road.",
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
},
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"C\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"C\",\"S\"],[15,\"B\",\"S\"],[20,\"A\",\"S\"]],\"rds\":[[[10,20],\"A\"],[[16,15],\"B\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":1,\"res\":{}},\"C\":{\"vp\":1,\"res\":{}}}}"
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[41,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}",
+ "memory": {
+ "previous_note_to_self": "Priority: Node 41 (O5, Wh9, B10) -> Road to Node 40 (W2 port). Fallback: Node 10 (B6, S8, W12) -> Road to Node 9 (?3 port)."
+ }
}
}
\ No newline at end of file
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_020405/prompts/prompt_player_B.txt b/examples/ai_testing/my_games/ai_logs/session_20260104_025439/prompts/prompt_player_B.txt
similarity index 88%
rename from examples/ai_testing/my_games/ai_logs/session_20260104_020405/prompts/prompt_player_B.txt
rename to examples/ai_testing/my_games/ai_logs/session_20260104_025439/prompts/prompt_player_B.txt
index 84c868a5e41615921812aa8a2d77fd3d22a1dc4e..5af82f854c9bbc89d031e33f87241917a33223cd 100644
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_020405/prompts/prompt_player_B.txt
+++ b/examples/ai_testing/my_games/ai_logs/session_20260104_025439/prompts/prompt_player_B.txt
@@ -1,6 +1,6 @@
================================================================================
AI AGENT PROMPT - PLAYER B
-Generated: 2026-01-04 02:13:44
+Generated: 2026-01-04 02:56:29
================================================================================
📋 RESPONSE SCHEMA (Expected LLM Output Format)
@@ -44,10 +44,13 @@ Generated: 2026-01-04 02:13:44
"role": "You are player 'B'. Play strategically to win."
},
"task_context": {
- "what_just_happened": "Player C placed their first settlement at node 12 and is now choosing where to place their starting road.",
+ "what_just_happened": "Player A placed their first settlement at node 41 and is now choosing where to place their starting road.",
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
},
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"C\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"C\",\"S\"],[15,\"B\",\"S\"],[20,\"A\",\"S\"]],\"rds\":[[[10,20],\"A\"],[[16,15],\"B\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":1,\"res\":{}},\"C\":{\"vp\":1,\"res\":{}}}}"
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[41,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}",
+ "memory": {
+ "previous_note_to_self": "Priority: Node 41 (O5, Wh9, B10) -> Road to Node 40 (W2 port). Fallback: Node 10 (B6, S8, W12) -> Road to Node 9 (?3 port)."
+ }
}
================================================================================
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_020405/prompts/prompt_player_A.json b/examples/ai_testing/my_games/ai_logs/session_20260104_025439/prompts/prompt_player_C.json
similarity index 87%
rename from examples/ai_testing/my_games/ai_logs/session_20260104_020405/prompts/prompt_player_A.json
rename to examples/ai_testing/my_games/ai_logs/session_20260104_025439/prompts/prompt_player_C.json
index 67bf8da6dc121447be5a2c21bdfe3ef83984a993..4dfbf2f299aebcb54bbbb045b7e90eff39e3c4b8 100644
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_020405/prompts/prompt_player_A.json
+++ b/examples/ai_testing/my_games/ai_logs/session_20260104_025439/prompts/prompt_player_C.json
@@ -30,13 +30,13 @@
"system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
"prompt": {
"meta_data": {
- "agent_name": "A",
- "role": "You are player 'A'. Play strategically to win."
+ "agent_name": "C",
+ "role": "You are player 'C'. Play strategically to win."
},
"task_context": {
- "what_just_happened": "Player C placed their first settlement at node 12 and is now choosing where to place their starting road.",
+ "what_just_happened": "Player A placed their first settlement at node 41 and is now choosing where to place their starting road.",
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
},
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"C\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"C\",\"S\"],[15,\"B\",\"S\"],[20,\"A\",\"S\"]],\"rds\":[[[10,20],\"A\"],[[16,15],\"B\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":1,\"res\":{}},\"C\":{\"vp\":1,\"res\":{}}}}"
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[41,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}"
}
}
\ No newline at end of file
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_020405/prompts/prompt_player_A.txt b/examples/ai_testing/my_games/ai_logs/session_20260104_025439/prompts/prompt_player_C.txt
similarity index 87%
rename from examples/ai_testing/my_games/ai_logs/session_20260104_020405/prompts/prompt_player_A.txt
rename to examples/ai_testing/my_games/ai_logs/session_20260104_025439/prompts/prompt_player_C.txt
index 0004afce2223b2bee89ac51564adf506853160cc..b958b46e755ba5d1bde7022fb7a51a1a91f25de7 100644
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_020405/prompts/prompt_player_A.txt
+++ b/examples/ai_testing/my_games/ai_logs/session_20260104_025439/prompts/prompt_player_C.txt
@@ -1,6 +1,6 @@
================================================================================
-AI AGENT PROMPT - PLAYER A
-Generated: 2026-01-04 02:13:44
+AI AGENT PROMPT - PLAYER C
+Generated: 2026-01-04 02:56:29
================================================================================
📋 RESPONSE SCHEMA (Expected LLM Output Format)
@@ -40,14 +40,14 @@ Generated: 2026-01-04 02:13:44
{
"meta_data": {
- "agent_name": "A",
- "role": "You are player 'A'. Play strategically to win."
+ "agent_name": "C",
+ "role": "You are player 'C'. Play strategically to win."
},
"task_context": {
- "what_just_happened": "Player C placed their first settlement at node 12 and is now choosing where to place their starting road.",
+ "what_just_happened": "Player A placed their first settlement at node 41 and is now choosing where to place their starting road.",
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
},
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"C\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"C\",\"S\"],[15,\"B\",\"S\"],[20,\"A\",\"S\"]],\"rds\":[[[10,20],\"A\"],[[16,15],\"B\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":1,\"res\":{}},\"C\":{\"vp\":1,\"res\":{}}}}"
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[41,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}"
}
================================================================================
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_025439/requests.json b/examples/ai_testing/my_games/ai_logs/session_20260104_025439/requests.json
new file mode 100644
index 0000000000000000000000000000000000000000..3ca2535df01a78a6d2846447188b0a3996740b96
--- /dev/null
+++ b/examples/ai_testing/my_games/ai_logs/session_20260104_025439/requests.json
@@ -0,0 +1,282 @@
+{
+ "requests": [
+ {
+ "request_id": "req_0001",
+ "timestamp": "2026-01-04T02:54:52.998909",
+ "player_name": "A",
+ "trigger": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
+ "game_context": {
+ "phase": "Unknown",
+ "current_player": "Unknown"
+ },
+ "prompt": {
+ "meta_data": {
+ "agent_name": "A",
+ "role": "You are player 'A'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}",
+ "constraints": {
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
+ "allowed_actions": [
+ {
+ "action": "place_settlement",
+ "description": "Place your starting settlement on an available node",
+ "example_parameters": {
+ "location": "20"
+ }
+ },
+ {
+ "action": "wait_for_response",
+ "description": "Do nothing on the board, just chat or wait for other players",
+ "example_parameters": {}
+ }
+ ]
+ }
+ },
+ "response": {
+ "internal_thinking": "I need to place my first settlement strategically. I will prioritize nodes that offer a good combination of high-value resources (Ore, Wheat) and essential building resources (Brick, Wood) with high-probability dice rolls (6, 8, 5, 9). Node 41 provides Ore on a 5, Wheat on a 9, and Brick on a 10. These are excellent numbers and resources for early development, allowing for city building and road expansion. The combination of Ore, Wheat, and Brick is ideal for starting a strong economic engine.",
+ "action": {
+ "type": "place_settlement",
+ "parameters": {
+ "location": "41"
+ }
+ }
+ },
+ "raw_response": "{\n \"internal_thinking\": \"I need to place my first settlement strategically. I will prioritize nodes that offer a good combination of high-value resources (Ore, Wheat) and essential building resources (Brick, Wood) with high-probability dice rolls (6, 8, 5, 9). Node 41 provides Ore on a 5, Wheat on a 9, and Brick on a 10. These are excellent numbers and resources for early development, allowing for city building and road expansion. The combination of Ore, Wheat, and Brick is ideal for starting a strong economic engine.\",\n \"action\": {\n \"type\": \"place_settlement\",\n \"parameters\": {\n \"location\": \"41\"\n }\n }\n}",
+ "metadata": {
+ "request_num": 1,
+ "timestamp": "2026-01-04 02:54:52",
+ "model": "models/gemini-2.5-flash",
+ "latency_seconds": 16.099156618118286,
+ "total_tokens": 981,
+ "prompt_tokens": 825,
+ "completion_tokens": 156,
+ "parse_success": true
+ },
+ "is_new": true,
+ "response_timestamp": "2026-01-04T02:55:09.112409"
+ },
+ {
+ "request_id": "req_0002",
+ "timestamp": "2026-01-04T02:54:52.999781",
+ "player_name": "B",
+ "trigger": "Player A is placing their first settlement.",
+ "game_context": {
+ "phase": "Unknown",
+ "current_player": "Unknown"
+ },
+ "prompt": {
+ "meta_data": {
+ "agent_name": "B",
+ "role": "You are player 'B'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "Player A is placing their first settlement.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}"
+ },
+ "response": {
+ "internal_thinking": "Player A is currently placing their first settlement. I will analyze their choice to refine my strategy, but my primary goal is to secure strong resource production and a useful port. My top choice for the first settlement is Node 41 (O5, Wh9, B10) due to its excellent combination of Ore, Wheat, and Brick, with high-probability numbers (5, 9, 10). If available, I will place my road from Node 41 towards Node 40 to secure the W2 port, which will provide essential wood access. If Node 41 is taken, my fallback choice is Node 10 (B6, S8, W12), offering Brick, Sheep, and Wood. In that case, I would place my road towards Node 9 to access the ?3 port. My second settlement will aim to diversify resources further, particularly focusing on any resources I'm missing after my first pick, and securing additional high-probability numbers.",
+ "note_to_self": "Priority: Node 41 (O5, Wh9, B10) -> Road to Node 40 (W2 port). Fallback: Node 10 (B6, S8, W12) -> Road to Node 9 (?3 port)."
+ },
+ "raw_response": "{\"internal_thinking\": \"Player A is currently placing their first settlement. I will analyze their choice to refine my strategy, but my primary goal is to secure strong resource production and a useful port. My top choice for the first settlement is Node 41 (O5, Wh9, B10) due to its excellent combination of Ore, Wheat, and Brick, with high-probability numbers (5, 9, 10). If available, I will place my road from Node 41 towards Node 40 to secure the W2 port, which will provide essential wood access. If Node 41 is taken, my fallback choice is Node 10 (B6, S8, W12), offering Brick, Sheep, and Wood. In that case, I would place my road towards Node 9 to access the ?3 port. My second settlement will aim to diversify resources further, particularly focusing on any resources I'm missing after my first pick, and securing additional high-probability numbers.\", \"note_to_self\": \"Priority: Node 41 (O5, Wh9, B10) -> Road to Node 40 (W2 port). Fallback: Node 10 (B6, S8, W12) -> Road to Node 9 (?3 port).\"}",
+ "metadata": {
+ "request_num": 1,
+ "timestamp": "2026-01-04 02:54:52",
+ "model": "models/gemini-2.5-flash",
+ "latency_seconds": 22.89351773262024,
+ "total_tokens": 931,
+ "prompt_tokens": 681,
+ "completion_tokens": 250,
+ "parse_success": true
+ },
+ "is_new": true,
+ "response_timestamp": "2026-01-04T02:55:15.905044"
+ },
+ {
+ "request_id": "req_0003",
+ "timestamp": "2026-01-04T02:54:53.000227",
+ "player_name": "C",
+ "trigger": "Player A is placing their first settlement.",
+ "game_context": {
+ "phase": "Unknown",
+ "current_player": "Unknown"
+ },
+ "prompt": {
+ "meta_data": {
+ "agent_name": "C",
+ "role": "You are player 'C'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "Player A is placing their first settlement.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}"
+ },
+ "response": {
+ "internal_thinking": "Player A is placing their first settlement. I anticipate Player A will choose a high-yield, diversified spot, likely Node 10 (B6, S8, W12). Player B will then choose the next best spot, probably focusing on Wheat and Ore, like Node 42 (Wh9, O5, Wh9). For my first settlement as Player C, I need to secure strong production for foundational resources (Wood, Brick, Sheep) and good dice rolls. Node 20 (W11, B6, S8) is an excellent choice, providing Wood, Brick, and Sheep, with two top-tier rolls (6 and 8). This will enable quick expansion and building. My road will extend from Node 20 to Node 19 to maintain options for future expansion towards other resources or a second settlement."
+ },
+ "raw_response": "{\"internal_thinking\": \"Player A is placing their first settlement. I anticipate Player A will choose a high-yield, diversified spot, likely Node 10 (B6, S8, W12). Player B will then choose the next best spot, probably focusing on Wheat and Ore, like Node 42 (Wh9, O5, Wh9). For my first settlement as Player C, I need to secure strong production for foundational resources (Wood, Brick, Sheep) and good dice rolls. Node 20 (W11, B6, S8) is an excellent choice, providing Wood, Brick, and Sheep, with two top-tier rolls (6 and 8). This will enable quick expansion and building. My road will extend from Node 20 to Node 19 to maintain options for future expansion towards other resources or a second settlement.\"}",
+ "metadata": {
+ "request_num": 1,
+ "timestamp": "2026-01-04 02:54:52",
+ "model": "models/gemini-2.5-flash",
+ "latency_seconds": 45.397475719451904,
+ "total_tokens": 858,
+ "prompt_tokens": 681,
+ "completion_tokens": 177,
+ "parse_success": true
+ },
+ "is_new": true,
+ "response_timestamp": "2026-01-04T02:55:38.406060"
+ },
+ {
+ "request_id": "req_0004",
+ "timestamp": "2026-01-04T02:56:22.305783",
+ "player_name": "A",
+ "trigger": "You placed your first settlement at node 41. Now place a road connecting to it.",
+ "game_context": {
+ "phase": "Unknown",
+ "current_player": "Unknown"
+ },
+ "prompt": {
+ "meta_data": {
+ "agent_name": "A",
+ "role": "You are player 'A'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "You placed your first settlement at node 41. Now place a road connecting to it.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[41,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}",
+ "constraints": {
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
+ "allowed_actions": [
+ {
+ "action": "build_road",
+ "description": "Place your starting road connecting to your settlement",
+ "example_parameters": {
+ "from": "20",
+ "to": "21"
+ }
+ },
+ {
+ "action": "wait_for_response",
+ "description": "Do nothing on the board, just chat or wait for other players",
+ "example_parameters": {}
+ }
+ ]
+ }
+ },
+ "response": {
+ "internal_thinking": "I have placed my first settlement at node 41, which provides Sheep (11), Wheat (9), and Brick (10). Now I need to place a road. I am considering the strategic value of extending towards specific resources or ports. Node 40 offers a Wood 2:1 port. Node 31 leads towards Wood (11). Node 42 leads towards Ore (5). Ore is generally a very valuable resource for building cities and development cards. Extending towards node 42 will give me access to the Ore 5 hex (18), which is a strong production number. This sets me up for a potential future settlement at node 42 that would provide Ore, Sheep, and Wheat, a powerful combination for growth and development cards. Therefore, building the road from 41 to 42 is the most strategic choice for future expansion and resource acquisition.",
+ "action": {
+ "type": "build_road",
+ "parameters": {
+ "target": "42"
+ }
+ }
+ },
+ "raw_response": "{\"internal_thinking\": \"I have placed my first settlement at node 41, which provides Sheep (11), Wheat (9), and Brick (10). Now I need to place a road. I am considering the strategic value of extending towards specific resources or ports. Node 40 offers a Wood 2:1 port. Node 31 leads towards Wood (11). Node 42 leads towards Ore (5). Ore is generally a very valuable resource for building cities and development cards. Extending towards node 42 will give me access to the Ore 5 hex (18), which is a strong production number. This sets me up for a potential future settlement at node 42 that would provide Ore, Sheep, and Wheat, a powerful combination for growth and development cards. Therefore, building the road from 41 to 42 is the most strategic choice for future expansion and resource acquisition.\", \"action\": {\"type\": \"build_road\", \"parameters\": {\"target\": \"42\"}}}",
+ "metadata": {
+ "request_num": 2,
+ "timestamp": "2026-01-04 02:56:22",
+ "model": "models/gemini-2.5-flash",
+ "latency_seconds": 7.40745735168457,
+ "total_tokens": 1046,
+ "prompt_tokens": 829,
+ "completion_tokens": 217,
+ "parse_success": true
+ },
+ "is_new": true,
+ "response_timestamp": "2026-01-04T02:56:29.727882"
+ },
+ {
+ "request_id": "req_0005",
+ "timestamp": "2026-01-04T02:56:22.309009",
+ "player_name": "C",
+ "trigger": "Player A placed their first settlement at node 41 and is now choosing where to place their starting road.",
+ "game_context": {
+ "phase": "Unknown",
+ "current_player": "Unknown"
+ },
+ "prompt": {
+ "meta_data": {
+ "agent_name": "C",
+ "role": "You are player 'C'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "Player A placed their first settlement at node 41 and is now choosing where to place their starting road.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[41,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}"
+ },
+ "response": {
+ "internal_thinking": "Player A placed their first settlement at node 41, gaining access to Wheat 9, Brick 10, and Wood 11, along with a Wood 2:1 port. This is a strong start, especially for wood and brick. As player C, I need to observe Player B's first settlement choice. My primary targets for my first settlement will be nodes with high-value and diverse resources. Node 10 (B6, S8, W12, ?3 port) and Node 20 (W11, B10, S8) appear to be the strongest remaining options, offering excellent production of wood, brick, and sheep. I will aim for whichever of these is available after Player B's turn.",
+ "note_to_self": "Consider Node 10 (B6, S8, W12, ?3 port) and Node 20 (W11, B10, S8) for my first settlement.",
+ "say_outloud": ""
+ },
+ "raw_response": "{\"internal_thinking\":\"Player A placed their first settlement at node 41, gaining access to Wheat 9, Brick 10, and Wood 11, along with a Wood 2:1 port. This is a strong start, especially for wood and brick. As player C, I need to observe Player B's first settlement choice. My primary targets for my first settlement will be nodes with high-value and diverse resources. Node 10 (B6, S8, W12, ?3 port) and Node 20 (W11, B10, S8) appear to be the strongest remaining options, offering excellent production of wood, brick, and sheep. I will aim for whichever of these is available after Player B's turn.\",\"note_to_self\":\"Consider Node 10 (B6, S8, W12, ?3 port) and Node 20 (W11, B10, S8) for my first settlement.\",\"say_outloud\":\"\"}",
+ "metadata": {
+ "request_num": 2,
+ "timestamp": "2026-01-04 02:56:22",
+ "model": "models/gemini-2.5-flash",
+ "latency_seconds": 12.476120471954346,
+ "total_tokens": 881,
+ "prompt_tokens": 700,
+ "completion_tokens": 181,
+ "parse_success": true
+ },
+ "is_new": true,
+ "response_timestamp": "2026-01-04T02:56:34.795870"
+ },
+ {
+ "request_id": "req_0006",
+ "timestamp": "2026-01-04T02:56:22.309187",
+ "player_name": "B",
+ "trigger": "Player A placed their first settlement at node 41 and is now choosing where to place their starting road.",
+ "game_context": {
+ "phase": "Unknown",
+ "current_player": "Unknown"
+ },
+ "prompt": {
+ "meta_data": {
+ "agent_name": "B",
+ "role": "You are player 'B'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "Player A placed their first settlement at node 41 and is now choosing where to place their starting road.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[41,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}",
+ "memory": {
+ "previous_note_to_self": "Priority: Node 41 (O5, Wh9, B10) -> Road to Node 40 (W2 port). Fallback: Node 10 (B6, S8, W12) -> Road to Node 9 (?3 port)."
+ }
+ },
+ "response": {
+ "internal_thinking": "Player A placed their first settlement at Node 41 (O5, S11, Wh9). This is a strong start for A with Ore, Sheep, Wheat on good numbers. My previous priority for Node 41 is no longer an option. I need to update my strategy for my first settlement. My new plan for the first settlement is Node 10 (B6, S8, W12) because it offers diverse resources (Brick, Sheep, Wood) on high-probability numbers (6, 8) and provides immediate access to a ?3 port via a road to Node 9. This will give me excellent early game flexibility. For my second settlement, I will aim for Node 26 (S4, O3, Wh8) with a road to Node 27 (O2 port) to secure Ore and Wheat, get an O2 port, and round out my number and resource diversity. I will monitor what Player C does.",
+ "note_to_self": "Priority 1: Settlement at Node 10 (B6, S8, W12), Road to Node 9 (?3 port). Priority 2 (for second settlement): Settlement at Node 26 (S4, O3, Wh8), Road to Node 27 (O2 port)."
+ },
+ "raw_response": "{\n \"internal_thinking\": \"Player A placed their first settlement at Node 41 (O5, S11, Wh9). This is a strong start for A with Ore, Sheep, Wheat on good numbers. My previous priority for Node 41 is no longer an option. I need to update my strategy for my first settlement. My new plan for the first settlement is Node 10 (B6, S8, W12) because it offers diverse resources (Brick, Sheep, Wood) on high-probability numbers (6, 8) and provides immediate access to a ?3 port via a road to Node 9. This will give me excellent early game flexibility. For my second settlement, I will aim for Node 26 (S4, O3, Wh8) with a road to Node 27 (O2 port) to secure Ore and Wheat, get an O2 port, and round out my number and resource diversity. I will monitor what Player C does.\",\n \"note_to_self\": \"Priority 1: Settlement at Node 10 (B6, S8, W12), Road to Node 9 (?3 port). Priority 2 (for second settlement): Settlement at Node 26 (S4, O3, Wh8), Road to Node 27 (O2 port).\"\n}",
+ "metadata": {
+ "request_num": 2,
+ "timestamp": "2026-01-04 02:56:22",
+ "model": "models/gemini-2.5-flash",
+ "latency_seconds": 13.884451866149902,
+ "total_tokens": 981,
+ "prompt_tokens": 741,
+ "completion_tokens": 240,
+ "parse_success": true
+ },
+ "is_new": true,
+ "response_timestamp": "2026-01-04T02:56:36.205943"
+ }
+ ],
+ "total_count": 6,
+ "last_updated": "2026-01-04T02:56:36.206146"
+}
\ No newline at end of file
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_025733/agent_memories.json b/examples/ai_testing/my_games/ai_logs/session_20260104_025733/agent_memories.json
new file mode 100644
index 0000000000000000000000000000000000000000..da46c43859ca668349ba8e80b1cb50d2176717cb
--- /dev/null
+++ b/examples/ai_testing/my_games/ai_logs/session_20260104_025733/agent_memories.json
@@ -0,0 +1,5 @@
+{
+ "TH": "NH has W3, B6, S5. My next settlement is Node 30 (W11, S8, B10).",
+ "NH": "First settlement: Node 31 (Wh9, B10, W11). First road: [31,30].",
+ "SH": "NH's first settlement is at Node 12 (W3, B6, S5). Their road connects 12-11, opening up Node 11 (W12, S4, O3)."
+}
\ No newline at end of file
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_025733/chat_history.json b/examples/ai_testing/my_games/ai_logs/session_20260104_025733/chat_history.json
new file mode 100644
index 0000000000000000000000000000000000000000..486b9d5c947d6c02285e05b0dc904c9cdc7a7d3e
--- /dev/null
+++ b/examples/ai_testing/my_games/ai_logs/session_20260104_025733/chat_history.json
@@ -0,0 +1,59 @@
+{
+ "messages": [
+ {
+ "msg": 1,
+ "player": "TH",
+ "message": "I'm settling at 41."
+ },
+ {
+ "msg": 2,
+ "player": "TH",
+ "message": "I'm placing my settlement at 41."
+ },
+ {
+ "msg": 3,
+ "player": "NH",
+ "message": "Waiting for TH to settle."
+ },
+ {
+ "msg": 4,
+ "player": "TH",
+ "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
+ },
+ {
+ "msg": 5,
+ "player": "NH",
+ "message": "Nice spot, TH!"
+ },
+ {
+ "msg": 6,
+ "player": "TH",
+ "message": "My road goes from 41 to 31."
+ },
+ {
+ "msg": 7,
+ "player": "NH",
+ "message": "Waiting for TH's road placement."
+ },
+ {
+ "msg": 8,
+ "player": "TH",
+ "message": "Waiting for NH to place their first settlement."
+ },
+ {
+ "msg": 9,
+ "player": "TH",
+ "message": "Waiting for NH to place their settlement."
+ },
+ {
+ "msg": 10,
+ "player": "NH",
+ "message": "I'm settling at Node 35 for Sheep, Wheat, and Ore!"
+ },
+ {
+ "msg": 11,
+ "player": "NH",
+ "message": "My road goes from 12 to 11."
+ }
+ ]
+}
\ No newline at end of file
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_025733/player_NH.md b/examples/ai_testing/my_games/ai_logs/session_20260104_025733/player_NH.md
new file mode 100644
index 0000000000000000000000000000000000000000..af539af0a034744586d0725a8f233d935caf4c31
--- /dev/null
+++ b/examples/ai_testing/my_games/ai_logs/session_20260104_025733/player_NH.md
@@ -0,0 +1,1523 @@
+# 🤖 AI Agent Log - Player NH
+
+---
+
+**Session:** `session_20260104_025733`
+
+**Model:** `models/gemini-2.5-flash`
+
+**Started:** 2026-01-04 02:57:54
+
+---
+
+
+## 🔄 Request #1
+
+**Timestamp:** 2026-01-04 02:57:54
+
+
+
+📋 Expected Response Schema
+
+```json
+{
+ "type": "object",
+ "required": [
+ "internal_thinking"
+ ],
+ "properties": {
+ "internal_thinking": {
+ "type": "string",
+ "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
+ "minLength": 30
+ },
+ "note_to_self": {
+ "type": "string",
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
+ "maxLength": 100
+ },
+ "say_outloud": {
+ "type": "string",
+ "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
+ "maxLength": 100
+ }
+ },
+ "propertyOrdering": [
+ "internal_thinking",
+ "note_to_self",
+ "say_outloud"
+ ]
+}
+```
+
+
+
+📤 Prompt Sent to Gemini
+
+```json
+{
+ "meta_data": {
+ "agent_name": "NH",
+ "role": "You are player 'NH'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "Player SH is placing their first settlement.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"SH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"SH\":{\"vp\":0,\"res\":{}},\"TH\":{\"vp\":0,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}"
+}
+```
+
+
+
+### ✅ Response Received
+
+- **Latency:** 24.60s
+- **Tokens:** 866 (prompt: 683, completion: 183)
+
+
+📥 Raw Response from Gemini
+
+```json
+{"internal_thinking":"Player SH is placing their first settlement. As NH, I will place my first settlement after SH and TH, and my second settlement immediately after my first. My strategy is to secure a strong resource base with good numbers and resource diversity. My top priority for my first settlement is Node 10 (Brick 6, Sheep 8, Wood 12) due to its excellent probability for crucial building resources. For my second settlement, I will aim for Node 41 (Wheat 9, Ore 5, Wheat 9) to secure Wheat and Ore, completing my resource set with strong numbers. This combination provides Brick (6), Sheep (8), Wood (12), Wheat (9), and Ore (5). I will adapt if these prime spots are taken by SH or TH.","note_to_self":"","say_outloud":""}
+```
+
+
+
+### ✅ Parse Success
+
+
+### 🎯 AI Response
+
+#### 💭 Internal Thinking
+
+> Player SH is placing their first settlement. As NH, I will place my first settlement after SH and TH, and my second settlement immediately after my first. My strategy is to secure a strong resource base with good numbers and resource diversity. My top priority for my first settlement is Node 10 (Brick 6, Sheep 8, Wood 12) due to its excellent probability for crucial building resources. For my second settlement, I will aim for Node 41 (Wheat 9, Ore 5, Wheat 9) to secure Wheat and Ore, completing my resource set with strong numbers. This combination provides Brick (6), Sheep (8), Wood (12), Wheat (9), and Ore (5). I will adapt if these prime spots are taken by SH or TH.
+
+
+
+🔍 Raw JSON (Debug)
+
+```json
+{
+ "internal_thinking": "Player SH is placing their first settlement. As NH, I will place my first settlement after SH and TH, and my second settlement immediately after my first. My strategy is to secure a strong resource base with good numbers and resource diversity. My top priority for my first settlement is Node 10 (Brick 6, Sheep 8, Wood 12) due to its excellent probability for crucial building resources. For my second settlement, I will aim for Node 41 (Wheat 9, Ore 5, Wheat 9) to secure Wheat and Ore, completing my resource set with strong numbers. This combination provides Brick (6), Sheep (8), Wood (12), Wheat (9), and Ore (5). I will adapt if these prime spots are taken by SH or TH.",
+ "note_to_self": "",
+ "say_outloud": ""
+}
+```
+
+
+
+## 🔄 Request #2
+
+**Timestamp:** 2026-01-04 02:58:56
+
+
+
+📋 Expected Response Schema
+
+```json
+{
+ "type": "object",
+ "required": [
+ "internal_thinking"
+ ],
+ "properties": {
+ "internal_thinking": {
+ "type": "string",
+ "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
+ "minLength": 30
+ },
+ "note_to_self": {
+ "type": "string",
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
+ "maxLength": 100
+ },
+ "say_outloud": {
+ "type": "string",
+ "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
+ "maxLength": 100
+ }
+ },
+ "propertyOrdering": [
+ "internal_thinking",
+ "note_to_self",
+ "say_outloud"
+ ]
+}
+```
+
+
+
+📤 Prompt Sent to Gemini
+
+```json
+{
+ "meta_data": {
+ "agent_name": "NH",
+ "role": "You are player 'NH'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "Player SH placed their first settlement at node 20 and is now choosing where to place their starting road.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"SH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"]],\"rds\":[]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":0,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}"
+}
+```
+
+
+
+### ✅ Response Received
+
+- **Latency:** 30.15s
+- **Tokens:** 902 (prompt: 702, completion: 200)
+
+
+📥 Raw Response from Gemini
+
+```json
+{"internal_thinking": "SH placed their first settlement at node 20, which yields W11, B6, S8. This gives them strong early game resources for building roads and settlements. SH is now choosing their first road. I predict SH will place their road from 20 to 10. This leads towards node 11 (W12, S5, B6) or node 9 (W11, S5, ?3 port), both strong expansion options for W, B, S. As NH, I am the last player in the first round and first in the second. My priority is to secure a good Ore/Wheat spot since SH has W, B, S. My primary target for my first settlement is node 24 (O3, Wh8, W3), which provides Ore, Wheat, and Wood with good numbers (8, 3). If I secure node 24, my second settlement target will be node 12 (S5, W3, B6) to gain Sheep and Brick, completing my resource diversity with good numbers."}
+```
+
+
+
+### ✅ Parse Success
+
+
+### 🎯 AI Response
+
+#### 💭 Internal Thinking
+
+> SH placed their first settlement at node 20, which yields W11, B6, S8. This gives them strong early game resources for building roads and settlements. SH is now choosing their first road. I predict SH will place their road from 20 to 10. This leads towards node 11 (W12, S5, B6) or node 9 (W11, S5, ?3 port), both strong expansion options for W, B, S. As NH, I am the last player in the first round and first in the second. My priority is to secure a good Ore/Wheat spot since SH has W, B, S. My primary target for my first settlement is node 24 (O3, Wh8, W3), which provides Ore, Wheat, and Wood with good numbers (8, 3). If I secure node 24, my second settlement target will be node 12 (S5, W3, B6) to gain Sheep and Brick, completing my resource diversity with good numbers.
+
+
+
+🔍 Raw JSON (Debug)
+
+```json
+{
+ "internal_thinking": "SH placed their first settlement at node 20, which yields W11, B6, S8. This gives them strong early game resources for building roads and settlements. SH is now choosing their first road. I predict SH will place their road from 20 to 10. This leads towards node 11 (W12, S5, B6) or node 9 (W11, S5, ?3 port), both strong expansion options for W, B, S. As NH, I am the last player in the first round and first in the second. My priority is to secure a good Ore/Wheat spot since SH has W, B, S. My primary target for my first settlement is node 24 (O3, Wh8, W3), which provides Ore, Wheat, and Wood with good numbers (8, 3). If I secure node 24, my second settlement target will be node 12 (S5, W3, B6) to gain Sheep and Brick, completing my resource diversity with good numbers."
+}
+```
+
+
+
+## 🔄 Request #2
+
+**Timestamp:** 2026-01-04 02:59:27
+
+
+
+📋 Expected Response Schema
+
+```json
+{
+ "type": "object",
+ "required": [
+ "internal_thinking"
+ ],
+ "properties": {
+ "internal_thinking": {
+ "type": "string",
+ "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
+ "minLength": 30
+ },
+ "note_to_self": {
+ "type": "string",
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
+ "maxLength": 100
+ },
+ "say_outloud": {
+ "type": "string",
+ "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
+ "maxLength": 100
+ }
+ },
+ "propertyOrdering": [
+ "internal_thinking",
+ "note_to_self",
+ "say_outloud"
+ ]
+}
+```
+
+
+
+📤 Prompt Sent to Gemini
+
+```json
+{
+ "meta_data": {
+ "agent_name": "NH",
+ "role": "You are player 'NH'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "Player TH is placing their first settlement.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"TH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"]],\"rds\":[[[21,20],\"SH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":0,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}"
+}
+```
+
+
+
+### ✅ Response Received
+
+- **Latency:** 22.76s
+- **Tokens:** 933 (prompt: 691, completion: 242)
+
+
+📥 Raw Response from Gemini
+
+```json
+{"internal_thinking": "Player SH has settled on Node 20 (W11, B6, S8), securing Wood, Brick, and Sheep. It is currently TH's turn to place their first settlement and road. I need to identify the best remaining spots for NH. The top spots appear to be Node 41 (O5, S11, Wh9), Node 31 (Wh9, B10, W11), and Node 11 (B6, S8, W12). My strategy is to prioritize getting Wheat, and either Ore or a strong mix of Wood/Brick/Sheep. If TH takes Node 41 (O5, S11, Wh9), I will target Node 31 (Wh9, B10, W11) to gain Wheat, Brick, and Wood, and plan to build a road towards Node 30 (B10, W11, S10) for expansion. If TH takes Node 31 (Wh9, B10, W11) or Node 11 (B6, S8, W12), I will target Node 41 (O5, S11, Wh9) to gain Ore, Sheep, and Wheat, and plan to build a road towards Node 40 (S11, B10, W2 port) to secure a port and more resources.", "note_to_self": "Prioritize Wheat and Ore. If TH takes 41, take 31. If TH takes 31 or 11, take 41. Plan road for expansion/port access."}
+```
+
+
+
+### ✅ Parse Success
+
+
+### 🎯 AI Response
+
+#### 💭 Internal Thinking
+
+> Player SH has settled on Node 20 (W11, B6, S8), securing Wood, Brick, and Sheep. It is currently TH's turn to place their first settlement and road. I need to identify the best remaining spots for NH. The top spots appear to be Node 41 (O5, S11, Wh9), Node 31 (Wh9, B10, W11), and Node 11 (B6, S8, W12). My strategy is to prioritize getting Wheat, and either Ore or a strong mix of Wood/Brick/Sheep. If TH takes Node 41 (O5, S11, Wh9), I will target Node 31 (Wh9, B10, W11) to gain Wheat, Brick, and Wood, and plan to build a road towards Node 30 (B10, W11, S10) for expansion. If TH takes Node 31 (Wh9, B10, W11) or Node 11 (B6, S8, W12), I will target Node 41 (O5, S11, Wh9) to gain Ore, Sheep, and Wheat, and plan to build a road towards Node 40 (S11, B10, W2 port) to secure a port and more resources.
+
+#### 📝 Note to Self
+
+*"Prioritize Wheat and Ore. If TH takes 41, take 31. If TH takes 31 or 11, take 41. Plan road for expansion/port access."*
+
+
+
+🔍 Raw JSON (Debug)
+
+```json
+{
+ "internal_thinking": "Player SH has settled on Node 20 (W11, B6, S8), securing Wood, Brick, and Sheep. It is currently TH's turn to place their first settlement and road. I need to identify the best remaining spots for NH. The top spots appear to be Node 41 (O5, S11, Wh9), Node 31 (Wh9, B10, W11), and Node 11 (B6, S8, W12). My strategy is to prioritize getting Wheat, and either Ore or a strong mix of Wood/Brick/Sheep. If TH takes Node 41 (O5, S11, Wh9), I will target Node 31 (Wh9, B10, W11) to gain Wheat, Brick, and Wood, and plan to build a road towards Node 30 (B10, W11, S10) for expansion. If TH takes Node 31 (Wh9, B10, W11) or Node 11 (B6, S8, W12), I will target Node 41 (O5, S11, Wh9) to gain Ore, Sheep, and Wheat, and plan to build a road towards Node 40 (S11, B10, W2 port) to secure a port and more resources.",
+ "note_to_self": "Prioritize Wheat and Ore. If TH takes 41, take 31. If TH takes 31 or 11, take 41. Plan road for expansion/port access."
+}
+```
+
+
+
+## 🔄 Request #2
+
+**Timestamp:** 2026-01-04 02:59:50
+
+
+
+📋 Expected Response Schema
+
+```json
+{
+ "type": "object",
+ "required": [
+ "internal_thinking"
+ ],
+ "properties": {
+ "internal_thinking": {
+ "type": "string",
+ "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
+ "minLength": 30
+ },
+ "note_to_self": {
+ "type": "string",
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
+ "maxLength": 100
+ },
+ "say_outloud": {
+ "type": "string",
+ "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
+ "maxLength": 100
+ }
+ },
+ "propertyOrdering": [
+ "internal_thinking",
+ "note_to_self",
+ "say_outloud"
+ ]
+}
+```
+
+
+
+📤 Prompt Sent to Gemini
+
+```json
+{
+ "meta_data": {
+ "agent_name": "NH",
+ "role": "You are player 'NH'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "Player TH is placing their first settlement.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"TH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"]],\"rds\":[[[21,20],\"SH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":0,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
+ "social_context": {
+ "recent_chat": [
+ {
+ "msg": 1,
+ "player": "TH",
+ "message": "I'm settling at 41."
+ }
+ ]
+ }
+}
+```
+
+
+
+### ✅ Response Received
+
+- **Latency:** 18.74s
+- **Tokens:** 986 (prompt: 716, completion: 270)
+
+
+📥 Raw Response from Gemini
+
+```json
+{"internal_thinking": "The game state shows player 'SH' has placed their first settlement at Node 20 (W11, B6, S8) and a road from 21-20. The `meta.curr` indicates it is 'TH''s turn, and 'TH' has announced their intention to settle at Node 41 (O5, Wh9, B10). Since it is currently 'TH''s turn in the `SETUP_FIRST_ROUND` phase, 'NH' (my turn) is not next. I must wait for 'TH' to complete their move. My strategy for when it is my turn: I will aim for a spot that provides a good mix of resources not heavily covered by SH or TH, with high-probability dice rolls. SH has Wood, Brick, Sheep. TH has Ore, Wheat, Brick. My optimal first settlement appears to be Node 25 (O3, Wh8, W3), which provides Ore, Wheat, and Wood with good numbers (Wh8, O3, W3). I will place a road from 25 to 26, which leads to a valuable O2 port and further resource hexes (S4, Wh8). This setup will give NH a strong start with essential resources and a port for future trading strategy.", "note_to_self": "My turn is after TH. Settle at Node 25 and road 25-26.", "say_outloud": "Waiting for TH to settle."}
+```
+
+
+
+### ✅ Parse Success
+
+
+### 🎯 AI Response
+
+#### 💭 Internal Thinking
+
+> The game state shows player 'SH' has placed their first settlement at Node 20 (W11, B6, S8) and a road from 21-20. The `meta.curr` indicates it is 'TH''s turn, and 'TH' has announced their intention to settle at Node 41 (O5, Wh9, B10). Since it is currently 'TH''s turn in the `SETUP_FIRST_ROUND` phase, 'NH' (my turn) is not next. I must wait for 'TH' to complete their move. My strategy for when it is my turn: I will aim for a spot that provides a good mix of resources not heavily covered by SH or TH, with high-probability dice rolls. SH has Wood, Brick, Sheep. TH has Ore, Wheat, Brick. My optimal first settlement appears to be Node 25 (O3, Wh8, W3), which provides Ore, Wheat, and Wood with good numbers (Wh8, O3, W3). I will place a road from 25 to 26, which leads to a valuable O2 port and further resource hexes (S4, Wh8). This setup will give NH a strong start with essential resources and a port for future trading strategy.
+
+#### 📝 Note to Self
+
+*"My turn is after TH. Settle at Node 25 and road 25-26."*
+
+#### 💬 Says Out Loud
+
+**"Waiting for TH to settle."**
+
+
+
+🔍 Raw JSON (Debug)
+
+```json
+{
+ "internal_thinking": "The game state shows player 'SH' has placed their first settlement at Node 20 (W11, B6, S8) and a road from 21-20. The `meta.curr` indicates it is 'TH''s turn, and 'TH' has announced their intention to settle at Node 41 (O5, Wh9, B10). Since it is currently 'TH''s turn in the `SETUP_FIRST_ROUND` phase, 'NH' (my turn) is not next. I must wait for 'TH' to complete their move. My strategy for when it is my turn: I will aim for a spot that provides a good mix of resources not heavily covered by SH or TH, with high-probability dice rolls. SH has Wood, Brick, Sheep. TH has Ore, Wheat, Brick. My optimal first settlement appears to be Node 25 (O3, Wh8, W3), which provides Ore, Wheat, and Wood with good numbers (Wh8, O3, W3). I will place a road from 25 to 26, which leads to a valuable O2 port and further resource hexes (S4, Wh8). This setup will give NH a strong start with essential resources and a port for future trading strategy.",
+ "note_to_self": "My turn is after TH. Settle at Node 25 and road 25-26.",
+ "say_outloud": "Waiting for TH to settle."
+}
+```
+
+
+
+## 🔄 Request #2
+
+**Timestamp:** 2026-01-04 03:00:10
+
+
+
+📋 Expected Response Schema
+
+```json
+{
+ "type": "object",
+ "required": [
+ "internal_thinking"
+ ],
+ "properties": {
+ "internal_thinking": {
+ "type": "string",
+ "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
+ "minLength": 30
+ },
+ "note_to_self": {
+ "type": "string",
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
+ "maxLength": 100
+ },
+ "say_outloud": {
+ "type": "string",
+ "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
+ "maxLength": 100
+ }
+ },
+ "propertyOrdering": [
+ "internal_thinking",
+ "note_to_self",
+ "say_outloud"
+ ]
+}
+```
+
+
+
+📤 Prompt Sent to Gemini
+
+```json
+{
+ "meta_data": {
+ "agent_name": "NH",
+ "role": "You are player 'NH'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "Player TH is placing their first settlement.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"TH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"]],\"rds\":[[[21,20],\"SH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":0,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
+ "social_context": {
+ "recent_chat": [
+ {
+ "msg": 1,
+ "player": "TH",
+ "message": "I'm settling at 41."
+ },
+ {
+ "msg": 2,
+ "player": "TH",
+ "message": "I'm placing my settlement at 41."
+ },
+ {
+ "msg": 3,
+ "player": "NH",
+ "message": "Waiting for TH to settle."
+ }
+ ]
+ },
+ "memory": {
+ "previous_note_to_self": "My turn is after TH. Settle at Node 25 and road 25-26."
+ }
+}
+```
+
+
+
+### ✅ Response Received
+
+- **Latency:** 18.29s
+- **Tokens:** 989 (prompt: 775, completion: 214)
+
+
+📥 Raw Response from Gemini
+
+```json
+{"internal_thinking": "TH just placed their first settlement at node 20 (W11, B6, S8). This is a strong start for them. I need to find an equally strong first settlement for myself. My previous consideration of Node 25 is not ideal due to the adjacent Desert hex. I've identified Node 10 (W12, S8, B6) as an excellent spot, providing Wood, Sheep, and Brick with high numbers (12, 8, 6). This gives me a strong foundation for core building resources. My strategy for the second settlement will be to target Node 41 (O5, Wh9, B10) to secure Ore and Wheat, along with more Brick, completing my resource set with good numbers. For this turn, I will place my road from Node 10 towards Node 11, leading away from TH's initial placement.", "note_to_self": "Settle at Node 10 and road 10-11. Target Node 41 for second settlement.", "say_outloud": "Nice spot, TH!"}
+```
+
+
+
+### ✅ Parse Success
+
+
+### 🎯 AI Response
+
+#### 💭 Internal Thinking
+
+> TH just placed their first settlement at node 20 (W11, B6, S8). This is a strong start for them. I need to find an equally strong first settlement for myself. My previous consideration of Node 25 is not ideal due to the adjacent Desert hex. I've identified Node 10 (W12, S8, B6) as an excellent spot, providing Wood, Sheep, and Brick with high numbers (12, 8, 6). This gives me a strong foundation for core building resources. My strategy for the second settlement will be to target Node 41 (O5, Wh9, B10) to secure Ore and Wheat, along with more Brick, completing my resource set with good numbers. For this turn, I will place my road from Node 10 towards Node 11, leading away from TH's initial placement.
+
+#### 📝 Note to Self
+
+*"Settle at Node 10 and road 10-11. Target Node 41 for second settlement."*
+
+#### 💬 Says Out Loud
+
+**"Nice spot, TH!"**
+
+
+
+🔍 Raw JSON (Debug)
+
+```json
+{
+ "internal_thinking": "TH just placed their first settlement at node 20 (W11, B6, S8). This is a strong start for them. I need to find an equally strong first settlement for myself. My previous consideration of Node 25 is not ideal due to the adjacent Desert hex. I've identified Node 10 (W12, S8, B6) as an excellent spot, providing Wood, Sheep, and Brick with high numbers (12, 8, 6). This gives me a strong foundation for core building resources. My strategy for the second settlement will be to target Node 41 (O5, Wh9, B10) to secure Ore and Wheat, along with more Brick, completing my resource set with good numbers. For this turn, I will place my road from Node 10 towards Node 11, leading away from TH's initial placement.",
+ "note_to_self": "Settle at Node 10 and road 10-11. Target Node 41 for second settlement.",
+ "say_outloud": "Nice spot, TH!"
+}
+```
+
+
+
+## 🔄 Request #2
+
+**Timestamp:** 2026-01-04 03:00:50
+
+
+
+📋 Expected Response Schema
+
+```json
+{
+ "type": "object",
+ "required": [
+ "internal_thinking"
+ ],
+ "properties": {
+ "internal_thinking": {
+ "type": "string",
+ "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
+ "minLength": 30
+ },
+ "note_to_self": {
+ "type": "string",
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
+ "maxLength": 100
+ },
+ "say_outloud": {
+ "type": "string",
+ "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
+ "maxLength": 100
+ }
+ },
+ "propertyOrdering": [
+ "internal_thinking",
+ "note_to_self",
+ "say_outloud"
+ ]
+}
+```
+
+
+
+📤 Prompt Sent to Gemini
+
+```json
+{
+ "meta_data": {
+ "agent_name": "NH",
+ "role": "You are player 'NH'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "Player TH placed their first settlement at node 41 and is now choosing where to place their starting road.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"TH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
+ "social_context": {
+ "recent_chat": [
+ {
+ "msg": 1,
+ "player": "TH",
+ "message": "I'm settling at 41."
+ },
+ {
+ "msg": 2,
+ "player": "TH",
+ "message": "I'm placing my settlement at 41."
+ },
+ {
+ "msg": 3,
+ "player": "NH",
+ "message": "Waiting for TH to settle."
+ },
+ {
+ "msg": 4,
+ "player": "TH",
+ "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
+ },
+ {
+ "msg": 5,
+ "player": "NH",
+ "message": "Nice spot, TH!"
+ }
+ ]
+ },
+ "memory": {
+ "previous_note_to_self": "Settle at Node 10 and road 10-11. Target Node 41 for second settlement."
+ }
+}
+```
+
+
+
+### ✅ Response Received
+
+- **Latency:** 27.50s
+- **Tokens:** 1148 (prompt: 843, completion: 305)
+
+
+📥 Raw Response from Gemini
+
+```json
+{
+ "internal_thinking": "Player TH just placed their first settlement at Node 41 (S11, Wh9, B10). Player SH placed their first settlement at Node 20 (W11, B10, S8). My previous plan to target Node 41 for my second settlement is no longer viable. I need to revise my strategy for my first settlement and road placement when it is my turn. \n\nMy new plan for my first settlement is Node 31. This node provides Wheat (9), Brick (10), and Wood (11). These are excellent numbers and provide a balanced set of essential resources for early game expansion and development. This will allow me to build roads and settlements quickly. \n\nFor my first road, from Node 31, I will aim towards Node 30. This direction leads towards a Sheep 2:1 port (Node 29) and a Wood 2:1 port (Node 40), offering good future options for resource trading and expansion. This position also leaves open the possibility for a strong second settlement at Node 42 (O5, S11, Wh9) or Node 26 (S4, B10, O2 port) later in the game. \n\nSince it's currently TH's turn to place their road, I will wait for their action.",
+ "note_to_self": "First settlement: Node 31 (Wh9, B10, W11). First road: [31,30].",
+ "say_outloud": "Waiting for TH's road placement."
+}
+```
+
+
+
+### ✅ Parse Success
+
+
+### 🎯 AI Response
+
+#### 💭 Internal Thinking
+
+> Player TH just placed their first settlement at Node 41 (S11, Wh9, B10). Player SH placed their first settlement at Node 20 (W11, B10, S8). My previous plan to target Node 41 for my second settlement is no longer viable. I need to revise my strategy for my first settlement and road placement when it is my turn.
+
+My new plan for my first settlement is Node 31. This node provides Wheat (9), Brick (10), and Wood (11). These are excellent numbers and provide a balanced set of essential resources for early game expansion and development. This will allow me to build roads and settlements quickly.
+
+For my first road, from Node 31, I will aim towards Node 30. This direction leads towards a Sheep 2:1 port (Node 29) and a Wood 2:1 port (Node 40), offering good future options for resource trading and expansion. This position also leaves open the possibility for a strong second settlement at Node 42 (O5, S11, Wh9) or Node 26 (S4, B10, O2 port) later in the game.
+
+Since it's currently TH's turn to place their road, I will wait for their action.
+
+#### 📝 Note to Self
+
+*"First settlement: Node 31 (Wh9, B10, W11). First road: [31,30]."*
+
+#### 💬 Says Out Loud
+
+**"Waiting for TH's road placement."**
+
+
+
+🔍 Raw JSON (Debug)
+
+```json
+{
+ "internal_thinking": "Player TH just placed their first settlement at Node 41 (S11, Wh9, B10). Player SH placed their first settlement at Node 20 (W11, B10, S8). My previous plan to target Node 41 for my second settlement is no longer viable. I need to revise my strategy for my first settlement and road placement when it is my turn. \n\nMy new plan for my first settlement is Node 31. This node provides Wheat (9), Brick (10), and Wood (11). These are excellent numbers and provide a balanced set of essential resources for early game expansion and development. This will allow me to build roads and settlements quickly. \n\nFor my first road, from Node 31, I will aim towards Node 30. This direction leads towards a Sheep 2:1 port (Node 29) and a Wood 2:1 port (Node 40), offering good future options for resource trading and expansion. This position also leaves open the possibility for a strong second settlement at Node 42 (O5, S11, Wh9) or Node 26 (S4, B10, O2 port) later in the game. \n\nSince it's currently TH's turn to place their road, I will wait for their action.",
+ "note_to_self": "First settlement: Node 31 (Wh9, B10, W11). First road: [31,30].",
+ "say_outloud": "Waiting for TH's road placement."
+}
+```
+
+
+
+## 🔄 Request #2
+
+**Timestamp:** 2026-01-04 03:01:19
+
+
+
+📋 Expected Response Schema
+
+```json
+{
+ "type": "object",
+ "required": [
+ "internal_thinking",
+ "action"
+ ],
+ "properties": {
+ "internal_thinking": {
+ "type": "string",
+ "description": "Private strategy. What's your plan and why?",
+ "minLength": 50
+ },
+ "note_to_self": {
+ "type": "string",
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
+ "maxLength": 100
+ },
+ "say_outloud": {
+ "type": "string",
+ "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
+ "maxLength": 100
+ },
+ "action": {
+ "type": "object",
+ "required": [
+ "type",
+ "parameters"
+ ],
+ "properties": {
+ "type": {
+ "type": "string",
+ "description": "The action type (must match one from allowed_actions in constraints)"
+ },
+ "parameters": {
+ "type": "object",
+ "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
+ "properties": {
+ "target": {
+ "type": "string",
+ "description": "The target of the action (if applicable)"
+ },
+ "amount": {
+ "type": "number",
+ "description": "The amount (if applicable)"
+ },
+ "location": {
+ "type": "string",
+ "description": "The location (if applicable)"
+ }
+ },
+ "propertyOrdering": [
+ "target",
+ "amount",
+ "location"
+ ]
+ }
+ },
+ "propertyOrdering": [
+ "type",
+ "parameters"
+ ]
+ }
+ },
+ "propertyOrdering": [
+ "internal_thinking",
+ "note_to_self",
+ "say_outloud",
+ "action"
+ ]
+}
+```
+
+
+
+📤 Prompt Sent to Gemini
+
+```json
+{
+ "meta_data": {
+ "agent_name": "NH",
+ "role": "You are player 'NH'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"NH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"],[[41,31],\"TH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
+ "social_context": {
+ "recent_chat": [
+ {
+ "msg": 1,
+ "player": "TH",
+ "message": "I'm settling at 41."
+ },
+ {
+ "msg": 2,
+ "player": "TH",
+ "message": "I'm placing my settlement at 41."
+ },
+ {
+ "msg": 3,
+ "player": "NH",
+ "message": "Waiting for TH to settle."
+ },
+ {
+ "msg": 4,
+ "player": "TH",
+ "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
+ },
+ {
+ "msg": 5,
+ "player": "NH",
+ "message": "Nice spot, TH!"
+ },
+ {
+ "msg": 6,
+ "player": "TH",
+ "message": "My road goes from 41 to 31."
+ },
+ {
+ "msg": 7,
+ "player": "NH",
+ "message": "Waiting for TH's road placement."
+ }
+ ]
+ },
+ "memory": {
+ "previous_note_to_self": "First settlement: Node 31 (Wh9, B10, W11). First road: [31,30]."
+ },
+ "constraints": {
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
+ "allowed_actions": [
+ {
+ "action": "place_settlement",
+ "description": "Place your starting settlement on an available node",
+ "example_parameters": {
+ "location": "20"
+ }
+ },
+ {
+ "action": "wait_for_response",
+ "description": "Do nothing on the board, just chat or wait for other players",
+ "example_parameters": {}
+ }
+ ]
+ }
+}
+```
+
+
+
+### ✅ Response Received
+
+- **Latency:** 27.32s
+- **Tokens:** 1360 (prompt: 1010, completion: 350)
+
+
+📥 Raw Response from Gemini
+
+```json
+{"internal_thinking":"My previous note to self about Node 31 was incorrect, as it is adjacent to TH's settlement at 41 and also touches a desert hex. I need to select a new optimal location for my first settlement.Player SH settled at Node 20, blocking its neighbors (19, 21, 10).Player TH settled at Node 41, blocking its neighbors (40, 42, 31).I need to find a node that is not adjacent to 20 or 41, and has a good combination of resources with high probability numbers.I evaluated several options:1. Node 10 (B6, S8, W12): Initially looked good with high pips, but it's blocked as it's adjacent to SH's settlement at Node 20.2. Node 24 (O3, Wh8, W3): Available. Resources: Ore, Wheat, Wood. Numbers: 3, 8, 3. Pips: 9. Good for development and cities.3. Node 45 (O2, S11, Wh6): Available. Resources: Ore, Sheep, Wheat. Numbers: 2, 11, 6. Pips: 8. Excellent resource combination but lower production numbers.4. Node 12 (W3, B6, S5): Available. Resources: Wood, Brick, Sheep. Numbers: 3, 6, 5. Pips: 11.This node provides a strong foundation for early game expansion due to consistent Wood and Brick for roads, and Sheep for settlements or development cards. It has the highest pip count among the available good options and a balanced set of basic resources. This will allow for faster initial expansion and securing better spots.","action":{"type":"place_settlement","parameters":{"location":"12"}}}
+```
+
+
+
+### ✅ Parse Success
+
+
+### 🎯 AI Response
+
+#### 💭 Internal Thinking
+
+> My previous note to self about Node 31 was incorrect, as it is adjacent to TH's settlement at 41 and also touches a desert hex. I need to select a new optimal location for my first settlement.Player SH settled at Node 20, blocking its neighbors (19, 21, 10).Player TH settled at Node 41, blocking its neighbors (40, 42, 31).I need to find a node that is not adjacent to 20 or 41, and has a good combination of resources with high probability numbers.I evaluated several options:1. Node 10 (B6, S8, W12): Initially looked good with high pips, but it's blocked as it's adjacent to SH's settlement at Node 20.2. Node 24 (O3, Wh8, W3): Available. Resources: Ore, Wheat, Wood. Numbers: 3, 8, 3. Pips: 9. Good for development and cities.3. Node 45 (O2, S11, Wh6): Available. Resources: Ore, Sheep, Wheat. Numbers: 2, 11, 6. Pips: 8. Excellent resource combination but lower production numbers.4. Node 12 (W3, B6, S5): Available. Resources: Wood, Brick, Sheep. Numbers: 3, 6, 5. Pips: 11.This node provides a strong foundation for early game expansion due to consistent Wood and Brick for roads, and Sheep for settlements or development cards. It has the highest pip count among the available good options and a balanced set of basic resources. This will allow for faster initial expansion and securing better spots.
+
+#### 🎮 Action
+
+- **Type:** `place_settlement`
+
+- **Parameters:** `{'location': '12'}`
+
+
+
+🔍 Raw JSON (Debug)
+
+```json
+{
+ "internal_thinking": "My previous note to self about Node 31 was incorrect, as it is adjacent to TH's settlement at 41 and also touches a desert hex. I need to select a new optimal location for my first settlement.Player SH settled at Node 20, blocking its neighbors (19, 21, 10).Player TH settled at Node 41, blocking its neighbors (40, 42, 31).I need to find a node that is not adjacent to 20 or 41, and has a good combination of resources with high probability numbers.I evaluated several options:1. Node 10 (B6, S8, W12): Initially looked good with high pips, but it's blocked as it's adjacent to SH's settlement at Node 20.2. Node 24 (O3, Wh8, W3): Available. Resources: Ore, Wheat, Wood. Numbers: 3, 8, 3. Pips: 9. Good for development and cities.3. Node 45 (O2, S11, Wh6): Available. Resources: Ore, Sheep, Wheat. Numbers: 2, 11, 6. Pips: 8. Excellent resource combination but lower production numbers.4. Node 12 (W3, B6, S5): Available. Resources: Wood, Brick, Sheep. Numbers: 3, 6, 5. Pips: 11.This node provides a strong foundation for early game expansion due to consistent Wood and Brick for roads, and Sheep for settlements or development cards. It has the highest pip count among the available good options and a balanced set of basic resources. This will allow for faster initial expansion and securing better spots.",
+ "action": {
+ "type": "place_settlement",
+ "parameters": {
+ "location": "12"
+ }
+ }
+}
+```
+
+
+
+## 🔄 Request #2
+
+**Timestamp:** 2026-01-04 03:01:47
+
+
+
+📋 Expected Response Schema
+
+```json
+{
+ "type": "object",
+ "required": [
+ "internal_thinking",
+ "action"
+ ],
+ "properties": {
+ "internal_thinking": {
+ "type": "string",
+ "description": "Private strategy. What's your plan and why?",
+ "minLength": 50
+ },
+ "note_to_self": {
+ "type": "string",
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
+ "maxLength": 100
+ },
+ "say_outloud": {
+ "type": "string",
+ "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
+ "maxLength": 100
+ },
+ "action": {
+ "type": "object",
+ "required": [
+ "type",
+ "parameters"
+ ],
+ "properties": {
+ "type": {
+ "type": "string",
+ "description": "The action type (must match one from allowed_actions in constraints)"
+ },
+ "parameters": {
+ "type": "object",
+ "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
+ "properties": {
+ "target": {
+ "type": "string",
+ "description": "The target of the action (if applicable)"
+ },
+ "amount": {
+ "type": "number",
+ "description": "The amount (if applicable)"
+ },
+ "location": {
+ "type": "string",
+ "description": "The location (if applicable)"
+ }
+ },
+ "propertyOrdering": [
+ "target",
+ "amount",
+ "location"
+ ]
+ }
+ },
+ "propertyOrdering": [
+ "type",
+ "parameters"
+ ]
+ }
+ },
+ "propertyOrdering": [
+ "internal_thinking",
+ "note_to_self",
+ "say_outloud",
+ "action"
+ ]
+}
+```
+
+
+
+📤 Prompt Sent to Gemini
+
+```json
+{
+ "meta_data": {
+ "agent_name": "NH",
+ "role": "You are player 'NH'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"NH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"],[[41,31],\"TH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
+ "social_context": {
+ "recent_chat": [
+ {
+ "msg": 1,
+ "player": "TH",
+ "message": "I'm settling at 41."
+ },
+ {
+ "msg": 2,
+ "player": "TH",
+ "message": "I'm placing my settlement at 41."
+ },
+ {
+ "msg": 3,
+ "player": "NH",
+ "message": "Waiting for TH to settle."
+ },
+ {
+ "msg": 4,
+ "player": "TH",
+ "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
+ },
+ {
+ "msg": 5,
+ "player": "NH",
+ "message": "Nice spot, TH!"
+ },
+ {
+ "msg": 6,
+ "player": "TH",
+ "message": "My road goes from 41 to 31."
+ },
+ {
+ "msg": 7,
+ "player": "NH",
+ "message": "Waiting for TH's road placement."
+ },
+ {
+ "msg": 8,
+ "player": "TH",
+ "message": "Waiting for NH to place their first settlement."
+ }
+ ]
+ },
+ "memory": {
+ "previous_note_to_self": "First settlement: Node 31 (Wh9, B10, W11). First road: [31,30]."
+ },
+ "constraints": {
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
+ "allowed_actions": [
+ {
+ "action": "place_settlement",
+ "description": "Place your starting settlement on an available node",
+ "example_parameters": {
+ "location": "20"
+ }
+ },
+ {
+ "action": "wait_for_response",
+ "description": "Do nothing on the board, just chat or wait for other players",
+ "example_parameters": {}
+ }
+ ]
+ }
+}
+```
+
+
+
+### ✅ Response Received
+
+- **Latency:** 59.33s
+- **Tokens:** 1276 (prompt: 1033, completion: 243)
+
+
+📥 Raw Response from Gemini
+
+```json
+{
+ "internal_thinking": "My goal is to place my first settlement on a strategic location. The current occupied nodes are 20 (SH) and 41 (TH). I must avoid placing on these nodes or any node directly adjacent to them. The unavailable nodes are therefore: 10, 19, 20, 21, 30, 31, 41, 42. I need to find a node that offers a good combination of diverse resources and high-probability numbers, and is not in this unavailable set. After reviewing several options, Node 35 stands out. It's connected to Hexes 16 (Sheep 11), 15 (Wheat 6), and 11 (Ore 3). This provides excellent diversity (Sheep, Wheat, Ore) and strong production numbers (11, 6, 3). This combination is strong for pursuing development cards and building cities early in the game. I will aim to get Wood and Brick with my second settlement.",
+ "action": {
+ "type": "place_settlement",
+ "parameters": {
+ "location": "35"
+ }
+ },
+ "say_outloud": "I'm settling at Node 35 for Sheep, Wheat, and Ore!"
+}
+```
+
+
+
+### ✅ Parse Success
+
+
+### 🎯 AI Response
+
+#### 💭 Internal Thinking
+
+> My goal is to place my first settlement on a strategic location. The current occupied nodes are 20 (SH) and 41 (TH). I must avoid placing on these nodes or any node directly adjacent to them. The unavailable nodes are therefore: 10, 19, 20, 21, 30, 31, 41, 42. I need to find a node that offers a good combination of diverse resources and high-probability numbers, and is not in this unavailable set. After reviewing several options, Node 35 stands out. It's connected to Hexes 16 (Sheep 11), 15 (Wheat 6), and 11 (Ore 3). This provides excellent diversity (Sheep, Wheat, Ore) and strong production numbers (11, 6, 3). This combination is strong for pursuing development cards and building cities early in the game. I will aim to get Wood and Brick with my second settlement.
+
+#### 💬 Says Out Loud
+
+**"I'm settling at Node 35 for Sheep, Wheat, and Ore!"**
+
+#### 🎮 Action
+
+- **Type:** `place_settlement`
+
+- **Parameters:** `{'location': '35'}`
+
+
+
+🔍 Raw JSON (Debug)
+
+```json
+{
+ "internal_thinking": "My goal is to place my first settlement on a strategic location. The current occupied nodes are 20 (SH) and 41 (TH). I must avoid placing on these nodes or any node directly adjacent to them. The unavailable nodes are therefore: 10, 19, 20, 21, 30, 31, 41, 42. I need to find a node that offers a good combination of diverse resources and high-probability numbers, and is not in this unavailable set. After reviewing several options, Node 35 stands out. It's connected to Hexes 16 (Sheep 11), 15 (Wheat 6), and 11 (Ore 3). This provides excellent diversity (Sheep, Wheat, Ore) and strong production numbers (11, 6, 3). This combination is strong for pursuing development cards and building cities early in the game. I will aim to get Wood and Brick with my second settlement.",
+ "action": {
+ "type": "place_settlement",
+ "parameters": {
+ "location": "35"
+ }
+ },
+ "say_outloud": "I'm settling at Node 35 for Sheep, Wheat, and Ore!"
+}
+```
+
+
+
+## 🔄 Request #2
+
+**Timestamp:** 2026-01-04 03:02:47
+
+
+
+📋 Expected Response Schema
+
+```json
+{
+ "type": "object",
+ "required": [
+ "internal_thinking",
+ "action"
+ ],
+ "properties": {
+ "internal_thinking": {
+ "type": "string",
+ "description": "Private strategy. What's your plan and why?",
+ "minLength": 50
+ },
+ "note_to_self": {
+ "type": "string",
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
+ "maxLength": 100
+ },
+ "say_outloud": {
+ "type": "string",
+ "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
+ "maxLength": 100
+ },
+ "action": {
+ "type": "object",
+ "required": [
+ "type",
+ "parameters"
+ ],
+ "properties": {
+ "type": {
+ "type": "string",
+ "description": "The action type (must match one from allowed_actions in constraints)"
+ },
+ "parameters": {
+ "type": "object",
+ "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
+ "properties": {
+ "target": {
+ "type": "string",
+ "description": "The target of the action (if applicable)"
+ },
+ "amount": {
+ "type": "number",
+ "description": "The amount (if applicable)"
+ },
+ "location": {
+ "type": "string",
+ "description": "The location (if applicable)"
+ }
+ },
+ "propertyOrdering": [
+ "target",
+ "amount",
+ "location"
+ ]
+ }
+ },
+ "propertyOrdering": [
+ "type",
+ "parameters"
+ ]
+ }
+ },
+ "propertyOrdering": [
+ "internal_thinking",
+ "note_to_self",
+ "say_outloud",
+ "action"
+ ]
+}
+```
+
+
+
+📤 Prompt Sent to Gemini
+
+```json
+{
+ "meta_data": {
+ "agent_name": "NH",
+ "role": "You are player 'NH'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "You placed your first settlement at node 12. Now place a road connecting to it.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"NH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"NH\",\"S\"],[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"],[[41,31],\"TH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":1,\"res\":{}}}}",
+ "social_context": {
+ "recent_chat": [
+ {
+ "msg": 1,
+ "player": "TH",
+ "message": "I'm settling at 41."
+ },
+ {
+ "msg": 2,
+ "player": "TH",
+ "message": "I'm placing my settlement at 41."
+ },
+ {
+ "msg": 3,
+ "player": "NH",
+ "message": "Waiting for TH to settle."
+ },
+ {
+ "msg": 4,
+ "player": "TH",
+ "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
+ },
+ {
+ "msg": 5,
+ "player": "NH",
+ "message": "Nice spot, TH!"
+ },
+ {
+ "msg": 6,
+ "player": "TH",
+ "message": "My road goes from 41 to 31."
+ },
+ {
+ "msg": 7,
+ "player": "NH",
+ "message": "Waiting for TH's road placement."
+ },
+ {
+ "msg": 8,
+ "player": "TH",
+ "message": "Waiting for NH to place their first settlement."
+ },
+ {
+ "msg": 9,
+ "player": "TH",
+ "message": "Waiting for NH to place their settlement."
+ },
+ {
+ "msg": 10,
+ "player": "NH",
+ "message": "I'm settling at Node 35 for Sheep, Wheat, and Ore!"
+ }
+ ]
+ },
+ "memory": {
+ "previous_note_to_self": "First settlement: Node 31 (Wh9, B10, W11). First road: [31,30]."
+ },
+ "constraints": {
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
+ "allowed_actions": [
+ {
+ "action": "build_road",
+ "description": "Place your starting road connecting to your settlement",
+ "example_parameters": {
+ "from": "20",
+ "to": "21"
+ }
+ },
+ {
+ "action": "wait_for_response",
+ "description": "Do nothing on the board, just chat or wait for other players",
+ "example_parameters": {}
+ }
+ ]
+ }
+}
+```
+
+
+
+### ✅ Response Received
+
+- **Latency:** 20.44s
+- **Tokens:** 1366 (prompt: 1081, completion: 285)
+
+
+📥 Raw Response from Gemini
+
+```json
+{"internal_thinking": "My first settlement is at Node 12, which yields Wheat (6), Brick (6), and Sheep (5). For my road placement, I need to consider optimal expansion for future settlements and resource diversity, specifically aiming for Wood and Ore.Looking at the neighbors of Node 12: Node 11 (B6, S5, W12), Node 13 (Wh6, W4, S5), and Node 22 (D, Wh6, B6).Placing a road from 12 to 22 is less desirable due to the Desert hex.Comparing 12->11 and 12->13: The path to Node 11 leads towards Hex 1 (Wood 12), which is a very strong wood tile. From Node 11, I could potentially expand to Node 10 (W12, S8, B6) or Node 3 (W12, S5). Node 10 offers an excellent combination of W12, S8, and B6, which would significantly diversify my resource production.The path to Node 13 leads towards Hex 3 (Wood 4). While still providing Wood, W12 is statistically more reliable.Therefore, placing the road from 12 to 11 is the most strategic move to gain access to high-yield Wood and open up a strong second settlement location at Node 10.", "action": {"type": "build_road", "parameters": {"target": "[12,11]"}}, "say_outloud": "My road goes from 12 to 11."}
+```
+
+
+
+### ✅ Parse Success
+
+
+### 🎯 AI Response
+
+#### 💭 Internal Thinking
+
+> My first settlement is at Node 12, which yields Wheat (6), Brick (6), and Sheep (5). For my road placement, I need to consider optimal expansion for future settlements and resource diversity, specifically aiming for Wood and Ore.Looking at the neighbors of Node 12: Node 11 (B6, S5, W12), Node 13 (Wh6, W4, S5), and Node 22 (D, Wh6, B6).Placing a road from 12 to 22 is less desirable due to the Desert hex.Comparing 12->11 and 12->13: The path to Node 11 leads towards Hex 1 (Wood 12), which is a very strong wood tile. From Node 11, I could potentially expand to Node 10 (W12, S8, B6) or Node 3 (W12, S5). Node 10 offers an excellent combination of W12, S8, and B6, which would significantly diversify my resource production.The path to Node 13 leads towards Hex 3 (Wood 4). While still providing Wood, W12 is statistically more reliable.Therefore, placing the road from 12 to 11 is the most strategic move to gain access to high-yield Wood and open up a strong second settlement location at Node 10.
+
+#### 💬 Says Out Loud
+
+**"My road goes from 12 to 11."**
+
+#### 🎮 Action
+
+- **Type:** `build_road`
+
+- **Parameters:** `{'target': '[12,11]'}`
+
+
+
+🔍 Raw JSON (Debug)
+
+```json
+{
+ "internal_thinking": "My first settlement is at Node 12, which yields Wheat (6), Brick (6), and Sheep (5). For my road placement, I need to consider optimal expansion for future settlements and resource diversity, specifically aiming for Wood and Ore.Looking at the neighbors of Node 12: Node 11 (B6, S5, W12), Node 13 (Wh6, W4, S5), and Node 22 (D, Wh6, B6).Placing a road from 12 to 22 is less desirable due to the Desert hex.Comparing 12->11 and 12->13: The path to Node 11 leads towards Hex 1 (Wood 12), which is a very strong wood tile. From Node 11, I could potentially expand to Node 10 (W12, S8, B6) or Node 3 (W12, S5). Node 10 offers an excellent combination of W12, S8, and B6, which would significantly diversify my resource production.The path to Node 13 leads towards Hex 3 (Wood 4). While still providing Wood, W12 is statistically more reliable.Therefore, placing the road from 12 to 11 is the most strategic move to gain access to high-yield Wood and open up a strong second settlement location at Node 10.",
+ "action": {
+ "type": "build_road",
+ "parameters": {
+ "target": "[12,11]"
+ }
+ },
+ "say_outloud": "My road goes from 12 to 11."
+}
+```
+
+
+
+## 🔄 Request #2
+
+**Timestamp:** 2026-01-04 03:03:08
+
+
+
+📋 Expected Response Schema
+
+```json
+{
+ "type": "object",
+ "required": [
+ "internal_thinking",
+ "action"
+ ],
+ "properties": {
+ "internal_thinking": {
+ "type": "string",
+ "description": "Private strategy. What's your plan and why?",
+ "minLength": 50
+ },
+ "note_to_self": {
+ "type": "string",
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
+ "maxLength": 100
+ },
+ "say_outloud": {
+ "type": "string",
+ "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
+ "maxLength": 100
+ },
+ "action": {
+ "type": "object",
+ "required": [
+ "type",
+ "parameters"
+ ],
+ "properties": {
+ "type": {
+ "type": "string",
+ "description": "The action type (must match one from allowed_actions in constraints)"
+ },
+ "parameters": {
+ "type": "object",
+ "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
+ "properties": {
+ "target": {
+ "type": "string",
+ "description": "The target of the action (if applicable)"
+ },
+ "amount": {
+ "type": "number",
+ "description": "The amount (if applicable)"
+ },
+ "location": {
+ "type": "string",
+ "description": "The location (if applicable)"
+ }
+ },
+ "propertyOrdering": [
+ "target",
+ "amount",
+ "location"
+ ]
+ }
+ },
+ "propertyOrdering": [
+ "type",
+ "parameters"
+ ]
+ }
+ },
+ "propertyOrdering": [
+ "internal_thinking",
+ "note_to_self",
+ "say_outloud",
+ "action"
+ ]
+}
+```
+
+
+
+📤 Prompt Sent to Gemini
+
+```json
+{
+ "meta_data": {
+ "agent_name": "NH",
+ "role": "You are player 'NH'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "You placed your first settlement at node 12. Now place a road connecting to it.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"NH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"NH\",\"S\"],[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"],[[41,31],\"TH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":1,\"res\":{}}}}",
+ "social_context": {
+ "recent_chat": [
+ {
+ "msg": 2,
+ "player": "TH",
+ "message": "I'm placing my settlement at 41."
+ },
+ {
+ "msg": 3,
+ "player": "NH",
+ "message": "Waiting for TH to settle."
+ },
+ {
+ "msg": 4,
+ "player": "TH",
+ "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
+ },
+ {
+ "msg": 5,
+ "player": "NH",
+ "message": "Nice spot, TH!"
+ },
+ {
+ "msg": 6,
+ "player": "TH",
+ "message": "My road goes from 41 to 31."
+ },
+ {
+ "msg": 7,
+ "player": "NH",
+ "message": "Waiting for TH's road placement."
+ },
+ {
+ "msg": 8,
+ "player": "TH",
+ "message": "Waiting for NH to place their first settlement."
+ },
+ {
+ "msg": 9,
+ "player": "TH",
+ "message": "Waiting for NH to place their settlement."
+ },
+ {
+ "msg": 10,
+ "player": "NH",
+ "message": "I'm settling at Node 35 for Sheep, Wheat, and Ore!"
+ },
+ {
+ "msg": 11,
+ "player": "NH",
+ "message": "My road goes from 12 to 11."
+ }
+ ]
+ },
+ "memory": {
+ "previous_note_to_self": "First settlement: Node 31 (Wh9, B10, W11). First road: [31,30]."
+ },
+ "constraints": {
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
+ "allowed_actions": [
+ {
+ "action": "build_road",
+ "description": "Place your starting road connecting to your settlement",
+ "example_parameters": {
+ "from": "20",
+ "to": "21"
+ }
+ },
+ {
+ "action": "wait_for_response",
+ "description": "Do nothing on the board, just chat or wait for other players",
+ "example_parameters": {}
+ }
+ ]
+ }
+}
+```
+
+
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_025733/player_SH.md b/examples/ai_testing/my_games/ai_logs/session_20260104_025733/player_SH.md
new file mode 100644
index 0000000000000000000000000000000000000000..db8b9ee2fcae4bf1c2435de3b93619b62cce2f2c
--- /dev/null
+++ b/examples/ai_testing/my_games/ai_logs/session_20260104_025733/player_SH.md
@@ -0,0 +1,1385 @@
+# 🤖 AI Agent Log - Player SH
+
+---
+
+**Session:** `session_20260104_025733`
+
+**Model:** `models/gemini-2.5-flash`
+
+**Started:** 2026-01-04 02:57:54
+
+---
+
+
+## 🔄 Request #1
+
+**Timestamp:** 2026-01-04 02:57:54
+
+
+
+📋 Expected Response Schema
+
+```json
+{
+ "type": "object",
+ "required": [
+ "internal_thinking",
+ "action"
+ ],
+ "properties": {
+ "internal_thinking": {
+ "type": "string",
+ "description": "Private strategy. What's your plan and why?",
+ "minLength": 50
+ },
+ "note_to_self": {
+ "type": "string",
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
+ "maxLength": 100
+ },
+ "say_outloud": {
+ "type": "string",
+ "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
+ "maxLength": 100
+ },
+ "action": {
+ "type": "object",
+ "required": [
+ "type",
+ "parameters"
+ ],
+ "properties": {
+ "type": {
+ "type": "string",
+ "description": "The action type (must match one from allowed_actions in constraints)"
+ },
+ "parameters": {
+ "type": "object",
+ "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
+ "properties": {
+ "target": {
+ "type": "string",
+ "description": "The target of the action (if applicable)"
+ },
+ "amount": {
+ "type": "number",
+ "description": "The amount (if applicable)"
+ },
+ "location": {
+ "type": "string",
+ "description": "The location (if applicable)"
+ }
+ },
+ "propertyOrdering": [
+ "target",
+ "amount",
+ "location"
+ ]
+ }
+ },
+ "propertyOrdering": [
+ "type",
+ "parameters"
+ ]
+ }
+ },
+ "propertyOrdering": [
+ "internal_thinking",
+ "note_to_self",
+ "say_outloud",
+ "action"
+ ]
+}
+```
+
+
+
+📤 Prompt Sent to Gemini
+
+```json
+{
+ "meta_data": {
+ "agent_name": "SH",
+ "role": "You are player 'SH'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"SH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"SH\":{\"vp\":0,\"res\":{}},\"TH\":{\"vp\":0,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
+ "constraints": {
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
+ "allowed_actions": [
+ {
+ "action": "place_settlement",
+ "description": "Place your starting settlement on an available node",
+ "example_parameters": {
+ "location": "20"
+ }
+ },
+ {
+ "action": "wait_for_response",
+ "description": "Do nothing on the board, just chat or wait for other players",
+ "example_parameters": {}
+ }
+ ]
+ }
+}
+```
+
+
+
+### ✅ Response Received
+
+- **Latency:** 20.86s
+- **Tokens:** 1093 (prompt: 827, completion: 266)
+
+
+📥 Raw Response from Gemini
+
+```json
+{"internal_thinking": "As the first player in the setup phase, my priority is to secure a balanced set of resources that will allow for early expansion (roads and settlements). I analyzed several nodes for resource variety and dice roll probabilities (pips). Node 20 (W11, B6, S8) offers Wood, Brick, and Sheep, which are the essential resources for building roads and settlements. The numbers 6 and 8 are high-probability rolls, providing consistent income, while the 11 for Wood is acceptable. Other strong options like Node 41 (O5, Wh9, B10) provide Ore and Wheat, which are crucial for cities and development cards, but lack Wood, making immediate road building impossible without a second settlement providing it, or trading (not allowed in setup). Node 42 (Wh9, O5, Wh9) is strong for Wheat and Ore, but completely lacks Wood and Brick. Therefore, Node 20 is the optimal choice for a robust initial setup, enabling me to build roads and secure prime locations for my second settlement.", "action": {"type": "place_settlement", "parameters": {"location": "20"}}}
+```
+
+
+
+### ✅ Parse Success
+
+
+### 🎯 AI Response
+
+#### 💭 Internal Thinking
+
+> As the first player in the setup phase, my priority is to secure a balanced set of resources that will allow for early expansion (roads and settlements). I analyzed several nodes for resource variety and dice roll probabilities (pips). Node 20 (W11, B6, S8) offers Wood, Brick, and Sheep, which are the essential resources for building roads and settlements. The numbers 6 and 8 are high-probability rolls, providing consistent income, while the 11 for Wood is acceptable. Other strong options like Node 41 (O5, Wh9, B10) provide Ore and Wheat, which are crucial for cities and development cards, but lack Wood, making immediate road building impossible without a second settlement providing it, or trading (not allowed in setup). Node 42 (Wh9, O5, Wh9) is strong for Wheat and Ore, but completely lacks Wood and Brick. Therefore, Node 20 is the optimal choice for a robust initial setup, enabling me to build roads and secure prime locations for my second settlement.
+
+#### 🎮 Action
+
+- **Type:** `place_settlement`
+
+- **Parameters:** `{'location': '20'}`
+
+
+
+🔍 Raw JSON (Debug)
+
+```json
+{
+ "internal_thinking": "As the first player in the setup phase, my priority is to secure a balanced set of resources that will allow for early expansion (roads and settlements). I analyzed several nodes for resource variety and dice roll probabilities (pips). Node 20 (W11, B6, S8) offers Wood, Brick, and Sheep, which are the essential resources for building roads and settlements. The numbers 6 and 8 are high-probability rolls, providing consistent income, while the 11 for Wood is acceptable. Other strong options like Node 41 (O5, Wh9, B10) provide Ore and Wheat, which are crucial for cities and development cards, but lack Wood, making immediate road building impossible without a second settlement providing it, or trading (not allowed in setup). Node 42 (Wh9, O5, Wh9) is strong for Wheat and Ore, but completely lacks Wood and Brick. Therefore, Node 20 is the optimal choice for a robust initial setup, enabling me to build roads and secure prime locations for my second settlement.",
+ "action": {
+ "type": "place_settlement",
+ "parameters": {
+ "location": "20"
+ }
+ }
+}
+```
+
+
+
+## 🔄 Request #2
+
+**Timestamp:** 2026-01-04 02:58:56
+
+
+
+📋 Expected Response Schema
+
+```json
+{
+ "type": "object",
+ "required": [
+ "internal_thinking",
+ "action"
+ ],
+ "properties": {
+ "internal_thinking": {
+ "type": "string",
+ "description": "Private strategy. What's your plan and why?",
+ "minLength": 50
+ },
+ "note_to_self": {
+ "type": "string",
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
+ "maxLength": 100
+ },
+ "say_outloud": {
+ "type": "string",
+ "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
+ "maxLength": 100
+ },
+ "action": {
+ "type": "object",
+ "required": [
+ "type",
+ "parameters"
+ ],
+ "properties": {
+ "type": {
+ "type": "string",
+ "description": "The action type (must match one from allowed_actions in constraints)"
+ },
+ "parameters": {
+ "type": "object",
+ "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
+ "properties": {
+ "target": {
+ "type": "string",
+ "description": "The target of the action (if applicable)"
+ },
+ "amount": {
+ "type": "number",
+ "description": "The amount (if applicable)"
+ },
+ "location": {
+ "type": "string",
+ "description": "The location (if applicable)"
+ }
+ },
+ "propertyOrdering": [
+ "target",
+ "amount",
+ "location"
+ ]
+ }
+ },
+ "propertyOrdering": [
+ "type",
+ "parameters"
+ ]
+ }
+ },
+ "propertyOrdering": [
+ "internal_thinking",
+ "note_to_self",
+ "say_outloud",
+ "action"
+ ]
+}
+```
+
+
+
+📤 Prompt Sent to Gemini
+
+```json
+{
+ "meta_data": {
+ "agent_name": "SH",
+ "role": "You are player 'SH'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "You placed your first settlement at node 20. Now place a road connecting to it.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"SH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"]],\"rds\":[]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":0,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
+ "constraints": {
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
+ "allowed_actions": [
+ {
+ "action": "build_road",
+ "description": "Place your starting road connecting to your settlement",
+ "example_parameters": {
+ "from": "20",
+ "to": "21"
+ }
+ },
+ {
+ "action": "wait_for_response",
+ "description": "Do nothing on the board, just chat or wait for other players",
+ "example_parameters": {}
+ }
+ ]
+ }
+}
+```
+
+
+
+### ✅ Response Received
+
+- **Latency:** 1.56s
+- **Tokens:** 906 (prompt: 830, completion: 76)
+
+
+📥 Raw Response from Gemini
+
+```json
+{"internal_thinking": "My first settlement is at node 20. I need to place a road connecting to it. The valid neighbors for node 20 are 19, 21, and 10. I will choose to build a road from 20 to 21, as it's a direct and common starting path.", "action": {"type": "build_road", "parameters": {"target": "21"}}}
+```
+
+
+
+### ✅ Parse Success
+
+
+### 🎯 AI Response
+
+#### 💭 Internal Thinking
+
+> My first settlement is at node 20. I need to place a road connecting to it. The valid neighbors for node 20 are 19, 21, and 10. I will choose to build a road from 20 to 21, as it's a direct and common starting path.
+
+#### 🎮 Action
+
+- **Type:** `build_road`
+
+- **Parameters:** `{'target': '21'}`
+
+
+
+🔍 Raw JSON (Debug)
+
+```json
+{
+ "internal_thinking": "My first settlement is at node 20. I need to place a road connecting to it. The valid neighbors for node 20 are 19, 21, and 10. I will choose to build a road from 20 to 21, as it's a direct and common starting path.",
+ "action": {
+ "type": "build_road",
+ "parameters": {
+ "target": "21"
+ }
+ }
+}
+```
+
+
+
+## 🔄 Request #2
+
+**Timestamp:** 2026-01-04 02:59:27
+
+
+
+📋 Expected Response Schema
+
+```json
+{
+ "type": "object",
+ "required": [
+ "internal_thinking"
+ ],
+ "properties": {
+ "internal_thinking": {
+ "type": "string",
+ "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
+ "minLength": 30
+ },
+ "note_to_self": {
+ "type": "string",
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
+ "maxLength": 100
+ },
+ "say_outloud": {
+ "type": "string",
+ "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
+ "maxLength": 100
+ }
+ },
+ "propertyOrdering": [
+ "internal_thinking",
+ "note_to_self",
+ "say_outloud"
+ ]
+}
+```
+
+
+
+📤 Prompt Sent to Gemini
+
+```json
+{
+ "meta_data": {
+ "agent_name": "SH",
+ "role": "You are player 'SH'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "Player TH is placing their first settlement.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"TH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"]],\"rds\":[[[21,20],\"SH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":0,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}"
+}
+```
+
+
+
+### ✅ Response Received
+
+- **Latency:** 13.07s
+- **Tokens:** 863 (prompt: 691, completion: 172)
+
+
+📥 Raw Response from Gemini
+
+```json
+{"internal_thinking": "It is TH's turn to place their first settlement. My current settlement is at Node 20, providing Wood (11), Brick (6), and Sheep (8). For my second settlement, I will prioritize obtaining Wheat and Ore, ideally from hexes with good production numbers. Key potential nodes I am watching are: Node 41 (O5, B10, Wh9), Node 43 (Wh9, O5, Wh9), Node 35 (S11, Wh6, O3), Node 33 (Wh6, Wh9, D), Node 25 (O3, Wh8, W3), and Node 14 (Wh8, W3, W4). I will observe TH's and NH's first placements to see which of these vital spots remain available for my second turn, and adjust my strategy accordingly to secure needed resources and build towards development cards or settlements."}
+```
+
+
+
+### ✅ Parse Success
+
+
+### 🎯 AI Response
+
+#### 💭 Internal Thinking
+
+> It is TH's turn to place their first settlement. My current settlement is at Node 20, providing Wood (11), Brick (6), and Sheep (8). For my second settlement, I will prioritize obtaining Wheat and Ore, ideally from hexes with good production numbers. Key potential nodes I am watching are: Node 41 (O5, B10, Wh9), Node 43 (Wh9, O5, Wh9), Node 35 (S11, Wh6, O3), Node 33 (Wh6, Wh9, D), Node 25 (O3, Wh8, W3), and Node 14 (Wh8, W3, W4). I will observe TH's and NH's first placements to see which of these vital spots remain available for my second turn, and adjust my strategy accordingly to secure needed resources and build towards development cards or settlements.
+
+
+
+🔍 Raw JSON (Debug)
+
+```json
+{
+ "internal_thinking": "It is TH's turn to place their first settlement. My current settlement is at Node 20, providing Wood (11), Brick (6), and Sheep (8). For my second settlement, I will prioritize obtaining Wheat and Ore, ideally from hexes with good production numbers. Key potential nodes I am watching are: Node 41 (O5, B10, Wh9), Node 43 (Wh9, O5, Wh9), Node 35 (S11, Wh6, O3), Node 33 (Wh6, Wh9, D), Node 25 (O3, Wh8, W3), and Node 14 (Wh8, W3, W4). I will observe TH's and NH's first placements to see which of these vital spots remain available for my second turn, and adjust my strategy accordingly to secure needed resources and build towards development cards or settlements."
+}
+```
+
+
+
+## 🔄 Request #2
+
+**Timestamp:** 2026-01-04 02:59:50
+
+
+
+📋 Expected Response Schema
+
+```json
+{
+ "type": "object",
+ "required": [
+ "internal_thinking"
+ ],
+ "properties": {
+ "internal_thinking": {
+ "type": "string",
+ "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
+ "minLength": 30
+ },
+ "note_to_self": {
+ "type": "string",
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
+ "maxLength": 100
+ },
+ "say_outloud": {
+ "type": "string",
+ "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
+ "maxLength": 100
+ }
+ },
+ "propertyOrdering": [
+ "internal_thinking",
+ "note_to_self",
+ "say_outloud"
+ ]
+}
+```
+
+
+
+📤 Prompt Sent to Gemini
+
+```json
+{
+ "meta_data": {
+ "agent_name": "SH",
+ "role": "You are player 'SH'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "Player TH is placing their first settlement.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"TH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"]],\"rds\":[[[21,20],\"SH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":0,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
+ "social_context": {
+ "recent_chat": [
+ {
+ "msg": 1,
+ "player": "TH",
+ "message": "I'm settling at 41."
+ }
+ ]
+ }
+}
+```
+
+
+
+### ✅ Response Received
+
+- **Latency:** 5.65s
+- **Tokens:** 841 (prompt: 716, completion: 125)
+
+
+📥 Raw Response from Gemini
+
+```json
+{"internal_thinking": "TH is placing their first settlement at node 41, which gives them Ore 5, Wheat 9, and Brick 10. This is a very strong initial placement, providing good numbers on crucial resources for cities and development cards. My first settlement at node 20 (Wood 11, Brick 6, Sheep 8) gives me a good mix of basic resources but no Wheat or Ore. My strategy for the second settlement will be to secure either Wheat or Ore, as well as considering port access, after observing NH's placement."}
+```
+
+
+
+### ✅ Parse Success
+
+
+### 🎯 AI Response
+
+#### 💭 Internal Thinking
+
+> TH is placing their first settlement at node 41, which gives them Ore 5, Wheat 9, and Brick 10. This is a very strong initial placement, providing good numbers on crucial resources for cities and development cards. My first settlement at node 20 (Wood 11, Brick 6, Sheep 8) gives me a good mix of basic resources but no Wheat or Ore. My strategy for the second settlement will be to secure either Wheat or Ore, as well as considering port access, after observing NH's placement.
+
+
+
+🔍 Raw JSON (Debug)
+
+```json
+{
+ "internal_thinking": "TH is placing their first settlement at node 41, which gives them Ore 5, Wheat 9, and Brick 10. This is a very strong initial placement, providing good numbers on crucial resources for cities and development cards. My first settlement at node 20 (Wood 11, Brick 6, Sheep 8) gives me a good mix of basic resources but no Wheat or Ore. My strategy for the second settlement will be to secure either Wheat or Ore, as well as considering port access, after observing NH's placement."
+}
+```
+
+
+
+## 🔄 Request #2
+
+**Timestamp:** 2026-01-04 03:00:10
+
+
+
+📋 Expected Response Schema
+
+```json
+{
+ "type": "object",
+ "required": [
+ "internal_thinking"
+ ],
+ "properties": {
+ "internal_thinking": {
+ "type": "string",
+ "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
+ "minLength": 30
+ },
+ "note_to_self": {
+ "type": "string",
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
+ "maxLength": 100
+ },
+ "say_outloud": {
+ "type": "string",
+ "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
+ "maxLength": 100
+ }
+ },
+ "propertyOrdering": [
+ "internal_thinking",
+ "note_to_self",
+ "say_outloud"
+ ]
+}
+```
+
+
+
+📤 Prompt Sent to Gemini
+
+```json
+{
+ "meta_data": {
+ "agent_name": "SH",
+ "role": "You are player 'SH'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "Player TH is placing their first settlement.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"TH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"]],\"rds\":[[[21,20],\"SH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":0,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
+ "social_context": {
+ "recent_chat": [
+ {
+ "msg": 1,
+ "player": "TH",
+ "message": "I'm settling at 41."
+ },
+ {
+ "msg": 2,
+ "player": "TH",
+ "message": "I'm placing my settlement at 41."
+ },
+ {
+ "msg": 3,
+ "player": "NH",
+ "message": "Waiting for TH to settle."
+ }
+ ]
+ }
+}
+```
+
+
+
+### ✅ Response Received
+
+- **Latency:** 39.64s
+- **Tokens:** 960 (prompt: 751, completion: 209)
+
+
+📥 Raw Response from Gemini
+
+```json
+{"internal_thinking": "TH made a strong first placement at Node 41, securing O5, Wh9, and B10, and positioning for a W2 port. For my second settlement, I need to prioritize Wheat and Ore to complete my resource set. My first settlement is at Node 20 (W11, B6, S8). After evaluating available nodes that explicitly list 3 hexes (or 2 if a port), Node 50 (Hexes H[18]=Wh9, H[17]=O5) stands out. It provides excellent Wheat (9) and Ore (5) and includes a general 3:1 port. This is optimal for resource diversity and trade flexibility. I will place my road from Node 50 towards Node 42 (Wh9, O5, Wh9), as it's another high-value intersection and expands my presence near TH.", "note_to_self": "My second settlement will be at Node 50 with a road to Node 42. Resources: Wh9, O5, and ?3 port. This completes my resource set (W, B, S, Wh, O)."}
+```
+
+
+
+### ✅ Parse Success
+
+
+### 🎯 AI Response
+
+#### 💭 Internal Thinking
+
+> TH made a strong first placement at Node 41, securing O5, Wh9, and B10, and positioning for a W2 port. For my second settlement, I need to prioritize Wheat and Ore to complete my resource set. My first settlement is at Node 20 (W11, B6, S8). After evaluating available nodes that explicitly list 3 hexes (or 2 if a port), Node 50 (Hexes H[18]=Wh9, H[17]=O5) stands out. It provides excellent Wheat (9) and Ore (5) and includes a general 3:1 port. This is optimal for resource diversity and trade flexibility. I will place my road from Node 50 towards Node 42 (Wh9, O5, Wh9), as it's another high-value intersection and expands my presence near TH.
+
+#### 📝 Note to Self
+
+*"My second settlement will be at Node 50 with a road to Node 42. Resources: Wh9, O5, and ?3 port. This completes my resource set (W, B, S, Wh, O)."*
+
+
+
+🔍 Raw JSON (Debug)
+
+```json
+{
+ "internal_thinking": "TH made a strong first placement at Node 41, securing O5, Wh9, and B10, and positioning for a W2 port. For my second settlement, I need to prioritize Wheat and Ore to complete my resource set. My first settlement is at Node 20 (W11, B6, S8). After evaluating available nodes that explicitly list 3 hexes (or 2 if a port), Node 50 (Hexes H[18]=Wh9, H[17]=O5) stands out. It provides excellent Wheat (9) and Ore (5) and includes a general 3:1 port. This is optimal for resource diversity and trade flexibility. I will place my road from Node 50 towards Node 42 (Wh9, O5, Wh9), as it's another high-value intersection and expands my presence near TH.",
+ "note_to_self": "My second settlement will be at Node 50 with a road to Node 42. Resources: Wh9, O5, and ?3 port. This completes my resource set (W, B, S, Wh, O)."
+}
+```
+
+
+
+## 🔄 Request #2
+
+**Timestamp:** 2026-01-04 03:00:50
+
+
+
+📋 Expected Response Schema
+
+```json
+{
+ "type": "object",
+ "required": [
+ "internal_thinking"
+ ],
+ "properties": {
+ "internal_thinking": {
+ "type": "string",
+ "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
+ "minLength": 30
+ },
+ "note_to_self": {
+ "type": "string",
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
+ "maxLength": 100
+ },
+ "say_outloud": {
+ "type": "string",
+ "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
+ "maxLength": 100
+ }
+ },
+ "propertyOrdering": [
+ "internal_thinking",
+ "note_to_self",
+ "say_outloud"
+ ]
+}
+```
+
+
+
+📤 Prompt Sent to Gemini
+
+```json
+{
+ "meta_data": {
+ "agent_name": "SH",
+ "role": "You are player 'SH'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "Player TH placed their first settlement at node 41 and is now choosing where to place their starting road.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"TH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
+ "social_context": {
+ "recent_chat": [
+ {
+ "msg": 1,
+ "player": "TH",
+ "message": "I'm settling at 41."
+ },
+ {
+ "msg": 2,
+ "player": "TH",
+ "message": "I'm placing my settlement at 41."
+ },
+ {
+ "msg": 3,
+ "player": "NH",
+ "message": "Waiting for TH to settle."
+ },
+ {
+ "msg": 4,
+ "player": "TH",
+ "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
+ },
+ {
+ "msg": 5,
+ "player": "NH",
+ "message": "Nice spot, TH!"
+ }
+ ]
+ },
+ "memory": {
+ "previous_note_to_self": "My second settlement will be at Node 50 with a road to Node 42. Resources: Wh9, O5, and ?3 port. This completes my resource set (W, B, S, Wh, O)."
+ }
+}
+```
+
+
+
+### ✅ Response Received
+
+- **Latency:** 3.30s
+- **Tokens:** 983 (prompt: 861, completion: 122)
+
+
+📥 Raw Response from Gemini
+
+```json
+{"internal_thinking": "TH placed their first settlement at Node 41 (Ore 17, Wheat 14, Brick 13). They are now placing their first road. This is a good spot for production. I'm waiting for TH to place their road and then for NH to make their moves. My plan for my second settlement remains at Node 50 with a road to Node 42.", "note_to_self": "My second settlement will be at Node 50 with a road to Node 42. Resources: Wh9, O5, and ?3 port. This completes my resource set (W, B, S, Wh, O)."}
+```
+
+
+
+### ✅ Parse Success
+
+
+### 🎯 AI Response
+
+#### 💭 Internal Thinking
+
+> TH placed their first settlement at Node 41 (Ore 17, Wheat 14, Brick 13). They are now placing their first road. This is a good spot for production. I'm waiting for TH to place their road and then for NH to make their moves. My plan for my second settlement remains at Node 50 with a road to Node 42.
+
+#### 📝 Note to Self
+
+*"My second settlement will be at Node 50 with a road to Node 42. Resources: Wh9, O5, and ?3 port. This completes my resource set (W, B, S, Wh, O)."*
+
+
+
+🔍 Raw JSON (Debug)
+
+```json
+{
+ "internal_thinking": "TH placed their first settlement at Node 41 (Ore 17, Wheat 14, Brick 13). They are now placing their first road. This is a good spot for production. I'm waiting for TH to place their road and then for NH to make their moves. My plan for my second settlement remains at Node 50 with a road to Node 42.",
+ "note_to_self": "My second settlement will be at Node 50 with a road to Node 42. Resources: Wh9, O5, and ?3 port. This completes my resource set (W, B, S, Wh, O)."
+}
+```
+
+
+
+## 🔄 Request #2
+
+**Timestamp:** 2026-01-04 03:01:19
+
+
+
+📋 Expected Response Schema
+
+```json
+{
+ "type": "object",
+ "required": [
+ "internal_thinking"
+ ],
+ "properties": {
+ "internal_thinking": {
+ "type": "string",
+ "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
+ "minLength": 30
+ },
+ "note_to_self": {
+ "type": "string",
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
+ "maxLength": 100
+ },
+ "say_outloud": {
+ "type": "string",
+ "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
+ "maxLength": 100
+ }
+ },
+ "propertyOrdering": [
+ "internal_thinking",
+ "note_to_self",
+ "say_outloud"
+ ]
+}
+```
+
+
+
+📤 Prompt Sent to Gemini
+
+```json
+{
+ "meta_data": {
+ "agent_name": "SH",
+ "role": "You are player 'SH'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "Player NH is placing their first settlement.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"NH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"],[[41,31],\"TH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
+ "social_context": {
+ "recent_chat": [
+ {
+ "msg": 1,
+ "player": "TH",
+ "message": "I'm settling at 41."
+ },
+ {
+ "msg": 2,
+ "player": "TH",
+ "message": "I'm placing my settlement at 41."
+ },
+ {
+ "msg": 3,
+ "player": "NH",
+ "message": "Waiting for TH to settle."
+ },
+ {
+ "msg": 4,
+ "player": "TH",
+ "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
+ },
+ {
+ "msg": 5,
+ "player": "NH",
+ "message": "Nice spot, TH!"
+ },
+ {
+ "msg": 6,
+ "player": "TH",
+ "message": "My road goes from 41 to 31."
+ },
+ {
+ "msg": 7,
+ "player": "NH",
+ "message": "Waiting for TH's road placement."
+ }
+ ]
+ },
+ "memory": {
+ "previous_note_to_self": "My second settlement will be at Node 50 with a road to Node 42. Resources: Wh9, O5, and ?3 port. This completes my resource set (W, B, S, Wh, O)."
+ }
+}
+```
+
+
+
+### ✅ Response Received
+
+- **Latency:** 10.12s
+- **Tokens:** 958 (prompt: 886, completion: 72)
+
+
+📥 Raw Response from Gemini
+
+```json
+{"internal_thinking": "NH is placing their first settlement and road. I need to observe their choice to ensure my planned second settlement at Node 50 (Wh9, O5, ?3 port) remains viable. My current resources are W, B, S from Node 20. Node 50 would complete my resource set (W, B, S, Wh, O)."}
+```
+
+
+
+### ✅ Parse Success
+
+
+### 🎯 AI Response
+
+#### 💭 Internal Thinking
+
+> NH is placing their first settlement and road. I need to observe their choice to ensure my planned second settlement at Node 50 (Wh9, O5, ?3 port) remains viable. My current resources are W, B, S from Node 20. Node 50 would complete my resource set (W, B, S, Wh, O).
+
+
+
+🔍 Raw JSON (Debug)
+
+```json
+{
+ "internal_thinking": "NH is placing their first settlement and road. I need to observe their choice to ensure my planned second settlement at Node 50 (Wh9, O5, ?3 port) remains viable. My current resources are W, B, S from Node 20. Node 50 would complete my resource set (W, B, S, Wh, O)."
+}
+```
+
+
+
+## 🔄 Request #2
+
+**Timestamp:** 2026-01-04 03:01:47
+
+
+
+📋 Expected Response Schema
+
+```json
+{
+ "type": "object",
+ "required": [
+ "internal_thinking"
+ ],
+ "properties": {
+ "internal_thinking": {
+ "type": "string",
+ "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
+ "minLength": 30
+ },
+ "note_to_self": {
+ "type": "string",
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
+ "maxLength": 100
+ },
+ "say_outloud": {
+ "type": "string",
+ "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
+ "maxLength": 100
+ }
+ },
+ "propertyOrdering": [
+ "internal_thinking",
+ "note_to_self",
+ "say_outloud"
+ ]
+}
+```
+
+
+
+📤 Prompt Sent to Gemini
+
+```json
+{
+ "meta_data": {
+ "agent_name": "SH",
+ "role": "You are player 'SH'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "Player NH is placing their first settlement.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"NH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"],[[41,31],\"TH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
+ "social_context": {
+ "recent_chat": [
+ {
+ "msg": 1,
+ "player": "TH",
+ "message": "I'm settling at 41."
+ },
+ {
+ "msg": 2,
+ "player": "TH",
+ "message": "I'm placing my settlement at 41."
+ },
+ {
+ "msg": 3,
+ "player": "NH",
+ "message": "Waiting for TH to settle."
+ },
+ {
+ "msg": 4,
+ "player": "TH",
+ "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
+ },
+ {
+ "msg": 5,
+ "player": "NH",
+ "message": "Nice spot, TH!"
+ },
+ {
+ "msg": 6,
+ "player": "TH",
+ "message": "My road goes from 41 to 31."
+ },
+ {
+ "msg": 7,
+ "player": "NH",
+ "message": "Waiting for TH's road placement."
+ },
+ {
+ "msg": 8,
+ "player": "TH",
+ "message": "Waiting for NH to place their first settlement."
+ }
+ ]
+ },
+ "memory": {
+ "previous_note_to_self": "My second settlement will be at Node 50 with a road to Node 42. Resources: Wh9, O5, and ?3 port. This completes my resource set (W, B, S, Wh, O)."
+ }
+}
+```
+
+
+
+### ✅ Response Received
+
+- **Latency:** 6.07s
+- **Tokens:** 1067 (prompt: 909, completion: 158)
+
+
+📥 Raw Response from Gemini
+
+```json
+{"internal_thinking":"NH is placing their first settlement. I need to observe their choice to understand their resource strategy and ensure my planned second settlement location at Node 50 (Wh9, O5, ?3 port) remains available. My current plan for Node 50 complements my first settlement at Node 20 (W11, B6, S8, ?3 port) by providing Wheat and Ore, completing my resource set and giving me access to two ?3 ports.","note_to_self":"My second settlement will be at Node 50 (Wh9, O5, ?3 port) with a road to Node 42. Resources: Wh9, O5, and ?3 port. This ensures I get all resources (W, B, S, Wh, O) and two ?3 ports.","say_outloud":""}
+```
+
+
+
+### ✅ Parse Success
+
+
+### 🎯 AI Response
+
+#### 💭 Internal Thinking
+
+> NH is placing their first settlement. I need to observe their choice to understand their resource strategy and ensure my planned second settlement location at Node 50 (Wh9, O5, ?3 port) remains available. My current plan for Node 50 complements my first settlement at Node 20 (W11, B6, S8, ?3 port) by providing Wheat and Ore, completing my resource set and giving me access to two ?3 ports.
+
+#### 📝 Note to Self
+
+*"My second settlement will be at Node 50 (Wh9, O5, ?3 port) with a road to Node 42. Resources: Wh9, O5, and ?3 port. This ensures I get all resources (W, B, S, Wh, O) and two ?3 ports."*
+
+
+
+🔍 Raw JSON (Debug)
+
+```json
+{
+ "internal_thinking": "NH is placing their first settlement. I need to observe their choice to understand their resource strategy and ensure my planned second settlement location at Node 50 (Wh9, O5, ?3 port) remains available. My current plan for Node 50 complements my first settlement at Node 20 (W11, B6, S8, ?3 port) by providing Wheat and Ore, completing my resource set and giving me access to two ?3 ports.",
+ "note_to_self": "My second settlement will be at Node 50 (Wh9, O5, ?3 port) with a road to Node 42. Resources: Wh9, O5, and ?3 port. This ensures I get all resources (W, B, S, Wh, O) and two ?3 ports.",
+ "say_outloud": ""
+}
+```
+
+
+
+## 🔄 Request #2
+
+**Timestamp:** 2026-01-04 03:02:47
+
+
+
+📋 Expected Response Schema
+
+```json
+{
+ "type": "object",
+ "required": [
+ "internal_thinking"
+ ],
+ "properties": {
+ "internal_thinking": {
+ "type": "string",
+ "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
+ "minLength": 30
+ },
+ "note_to_self": {
+ "type": "string",
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
+ "maxLength": 100
+ },
+ "say_outloud": {
+ "type": "string",
+ "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
+ "maxLength": 100
+ }
+ },
+ "propertyOrdering": [
+ "internal_thinking",
+ "note_to_self",
+ "say_outloud"
+ ]
+}
+```
+
+
+
+📤 Prompt Sent to Gemini
+
+```json
+{
+ "meta_data": {
+ "agent_name": "SH",
+ "role": "You are player 'SH'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "Player NH placed their first settlement at node 12 and is now choosing where to place their starting road.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"NH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"NH\",\"S\"],[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"],[[41,31],\"TH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":1,\"res\":{}}}}",
+ "social_context": {
+ "recent_chat": [
+ {
+ "msg": 1,
+ "player": "TH",
+ "message": "I'm settling at 41."
+ },
+ {
+ "msg": 2,
+ "player": "TH",
+ "message": "I'm placing my settlement at 41."
+ },
+ {
+ "msg": 3,
+ "player": "NH",
+ "message": "Waiting for TH to settle."
+ },
+ {
+ "msg": 4,
+ "player": "TH",
+ "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
+ },
+ {
+ "msg": 5,
+ "player": "NH",
+ "message": "Nice spot, TH!"
+ },
+ {
+ "msg": 6,
+ "player": "TH",
+ "message": "My road goes from 41 to 31."
+ },
+ {
+ "msg": 7,
+ "player": "NH",
+ "message": "Waiting for TH's road placement."
+ },
+ {
+ "msg": 8,
+ "player": "TH",
+ "message": "Waiting for NH to place their first settlement."
+ },
+ {
+ "msg": 9,
+ "player": "TH",
+ "message": "Waiting for NH to place their settlement."
+ },
+ {
+ "msg": 10,
+ "player": "NH",
+ "message": "I'm settling at Node 35 for Sheep, Wheat, and Ore!"
+ }
+ ]
+ },
+ "memory": {
+ "previous_note_to_self": "My second settlement will be at Node 50 (Wh9, O5, ?3 port) with a road to Node 42. Resources: Wh9, O5, and ?3 port. This ensures I get all resources (W, B, S, Wh, O) and two ?3 ports."
+ }
+}
+```
+
+
+
+### ✅ Response Received
+
+- **Latency:** 4.96s
+- **Tokens:** 1072 (prompt: 983, completion: 89)
+
+
+📥 Raw Response from Gemini
+
+```json
+{"internal_thinking": "NH placed their first settlement at node 12 (W3, B6, S5). Now NH is choosing where to place their first road. I must wait for NH to complete their turn.", "note_to_self": "NH said they settled at Node 35 (S, S, O), but the game state shows them at Node 12 (W, B, S). Important to track actual game state over chat.", "say_outloud": ""}
+```
+
+
+
+### ✅ Parse Success
+
+
+### 🎯 AI Response
+
+#### 💭 Internal Thinking
+
+> NH placed their first settlement at node 12 (W3, B6, S5). Now NH is choosing where to place their first road. I must wait for NH to complete their turn.
+
+#### 📝 Note to Self
+
+*"NH said they settled at Node 35 (S, S, O), but the game state shows them at Node 12 (W, B, S). Important to track actual game state over chat."*
+
+
+
+🔍 Raw JSON (Debug)
+
+```json
+{
+ "internal_thinking": "NH placed their first settlement at node 12 (W3, B6, S5). Now NH is choosing where to place their first road. I must wait for NH to complete their turn.",
+ "note_to_self": "NH said they settled at Node 35 (S, S, O), but the game state shows them at Node 12 (W, B, S). Important to track actual game state over chat.",
+ "say_outloud": ""
+}
+```
+
+
+
+## 🔄 Request #2
+
+**Timestamp:** 2026-01-04 03:03:08
+
+
+
+📋 Expected Response Schema
+
+```json
+{
+ "type": "object",
+ "required": [
+ "internal_thinking"
+ ],
+ "properties": {
+ "internal_thinking": {
+ "type": "string",
+ "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
+ "minLength": 30
+ },
+ "note_to_self": {
+ "type": "string",
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
+ "maxLength": 100
+ },
+ "say_outloud": {
+ "type": "string",
+ "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
+ "maxLength": 100
+ }
+ },
+ "propertyOrdering": [
+ "internal_thinking",
+ "note_to_self",
+ "say_outloud"
+ ]
+}
+```
+
+
+
+📤 Prompt Sent to Gemini
+
+```json
+{
+ "meta_data": {
+ "agent_name": "SH",
+ "role": "You are player 'SH'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "Player NH placed their first settlement at node 12 and is now choosing where to place their starting road.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"NH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"NH\",\"S\"],[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"],[[41,31],\"TH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":1,\"res\":{}}}}",
+ "social_context": {
+ "recent_chat": [
+ {
+ "msg": 2,
+ "player": "TH",
+ "message": "I'm placing my settlement at 41."
+ },
+ {
+ "msg": 3,
+ "player": "NH",
+ "message": "Waiting for TH to settle."
+ },
+ {
+ "msg": 4,
+ "player": "TH",
+ "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
+ },
+ {
+ "msg": 5,
+ "player": "NH",
+ "message": "Nice spot, TH!"
+ },
+ {
+ "msg": 6,
+ "player": "TH",
+ "message": "My road goes from 41 to 31."
+ },
+ {
+ "msg": 7,
+ "player": "NH",
+ "message": "Waiting for TH's road placement."
+ },
+ {
+ "msg": 8,
+ "player": "TH",
+ "message": "Waiting for NH to place their first settlement."
+ },
+ {
+ "msg": 9,
+ "player": "TH",
+ "message": "Waiting for NH to place their settlement."
+ },
+ {
+ "msg": 10,
+ "player": "NH",
+ "message": "I'm settling at Node 35 for Sheep, Wheat, and Ore!"
+ },
+ {
+ "msg": 11,
+ "player": "NH",
+ "message": "My road goes from 12 to 11."
+ }
+ ]
+ },
+ "memory": {
+ "previous_note_to_self": "NH said they settled at Node 35 (S, S, O), but the game state shows them at Node 12 (W, B, S). Important to track actual game state over chat."
+ }
+}
+```
+
+
+
+### ✅ Response Received
+
+- **Latency:** 6.37s
+- **Tokens:** 1096 (prompt: 975, completion: 121)
+
+
+📥 Raw Response from Gemini
+
+```json
+{"internal_thinking":"NH settled at Node 12, giving them Wood, Brick, and Sheep. They have announced their road will go from 12 to 11. This connects them to Node 11, which borders Wood, Sheep, and Ore. This gives NH a solid initial resource spread with access to all basic resources and Ore. I need to keep this in mind for my second settlement placement.","note_to_self":"NH's first settlement is at Node 12 (W3, B6, S5). Their road connects 12-11, opening up Node 11 (W12, S4, O3)."}
+```
+
+
+
+### ✅ Parse Success
+
+
+### 🎯 AI Response
+
+#### 💭 Internal Thinking
+
+> NH settled at Node 12, giving them Wood, Brick, and Sheep. They have announced their road will go from 12 to 11. This connects them to Node 11, which borders Wood, Sheep, and Ore. This gives NH a solid initial resource spread with access to all basic resources and Ore. I need to keep this in mind for my second settlement placement.
+
+#### 📝 Note to Self
+
+*"NH's first settlement is at Node 12 (W3, B6, S5). Their road connects 12-11, opening up Node 11 (W12, S4, O3)."*
+
+
+
+🔍 Raw JSON (Debug)
+
+```json
+{
+ "internal_thinking": "NH settled at Node 12, giving them Wood, Brick, and Sheep. They have announced their road will go from 12 to 11. This connects them to Node 11, which borders Wood, Sheep, and Ore. This gives NH a solid initial resource spread with access to all basic resources and Ore. I need to keep this in mind for my second settlement placement.",
+ "note_to_self": "NH's first settlement is at Node 12 (W3, B6, S5). Their road connects 12-11, opening up Node 11 (W12, S4, O3)."
+}
+```
+
+
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_025733/player_TH.md b/examples/ai_testing/my_games/ai_logs/session_20260104_025733/player_TH.md
new file mode 100644
index 0000000000000000000000000000000000000000..6160e038203334fd77b8c617fd0b1458dd36d07d
--- /dev/null
+++ b/examples/ai_testing/my_games/ai_logs/session_20260104_025733/player_TH.md
@@ -0,0 +1,1592 @@
+# 🤖 AI Agent Log - Player TH
+
+---
+
+**Session:** `session_20260104_025733`
+
+**Model:** `models/gemini-2.5-flash`
+
+**Started:** 2026-01-04 02:57:54
+
+---
+
+
+## 🔄 Request #1
+
+**Timestamp:** 2026-01-04 02:57:54
+
+
+
+📋 Expected Response Schema
+
+```json
+{
+ "type": "object",
+ "required": [
+ "internal_thinking"
+ ],
+ "properties": {
+ "internal_thinking": {
+ "type": "string",
+ "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
+ "minLength": 30
+ },
+ "note_to_self": {
+ "type": "string",
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
+ "maxLength": 100
+ },
+ "say_outloud": {
+ "type": "string",
+ "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
+ "maxLength": 100
+ }
+ },
+ "propertyOrdering": [
+ "internal_thinking",
+ "note_to_self",
+ "say_outloud"
+ ]
+}
+```
+
+
+
+📤 Prompt Sent to Gemini
+
+```json
+{
+ "meta_data": {
+ "agent_name": "TH",
+ "role": "You are player 'TH'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "Player SH is placing their first settlement.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"SH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"SH\":{\"vp\":0,\"res\":{}},\"TH\":{\"vp\":0,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}"
+}
+```
+
+
+
+### ✅ Response Received
+
+- **Latency:** 14.41s
+- **Tokens:** 840 (prompt: 683, completion: 157)
+
+
+📥 Raw Response from Gemini
+
+```json
+{"internal_thinking": "SH is placing their first settlement. I need to observe their choice to adjust my strategy. My primary goal is to secure a strong resource production for my first settlement, prioritizing either a balanced mix for early expansion (Wood, Brick, Sheep) or a strong foundation for cities (Ore, Wheat) with good numbers. My top preferred node is 41 (O5, Wh9, B10, W2 port) for its excellent long-term potential and specific port. My second choice is Node 10 (B6, S8, W12, ?3 port) for its strong early game resource mix and high-probability numbers. I will adapt my choice based on what SH leaves available."}
+```
+
+
+
+### ✅ Parse Success
+
+
+### 🎯 AI Response
+
+#### 💭 Internal Thinking
+
+> SH is placing their first settlement. I need to observe their choice to adjust my strategy. My primary goal is to secure a strong resource production for my first settlement, prioritizing either a balanced mix for early expansion (Wood, Brick, Sheep) or a strong foundation for cities (Ore, Wheat) with good numbers. My top preferred node is 41 (O5, Wh9, B10, W2 port) for its excellent long-term potential and specific port. My second choice is Node 10 (B6, S8, W12, ?3 port) for its strong early game resource mix and high-probability numbers. I will adapt my choice based on what SH leaves available.
+
+
+
+🔍 Raw JSON (Debug)
+
+```json
+{
+ "internal_thinking": "SH is placing their first settlement. I need to observe their choice to adjust my strategy. My primary goal is to secure a strong resource production for my first settlement, prioritizing either a balanced mix for early expansion (Wood, Brick, Sheep) or a strong foundation for cities (Ore, Wheat) with good numbers. My top preferred node is 41 (O5, Wh9, B10, W2 port) for its excellent long-term potential and specific port. My second choice is Node 10 (B6, S8, W12, ?3 port) for its strong early game resource mix and high-probability numbers. I will adapt my choice based on what SH leaves available."
+}
+```
+
+
+
+## 🔄 Request #2
+
+**Timestamp:** 2026-01-04 02:58:56
+
+
+
+📋 Expected Response Schema
+
+```json
+{
+ "type": "object",
+ "required": [
+ "internal_thinking"
+ ],
+ "properties": {
+ "internal_thinking": {
+ "type": "string",
+ "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
+ "minLength": 30
+ },
+ "note_to_self": {
+ "type": "string",
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
+ "maxLength": 100
+ },
+ "say_outloud": {
+ "type": "string",
+ "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
+ "maxLength": 100
+ }
+ },
+ "propertyOrdering": [
+ "internal_thinking",
+ "note_to_self",
+ "say_outloud"
+ ]
+}
+```
+
+
+
+📤 Prompt Sent to Gemini
+
+```json
+{
+ "meta_data": {
+ "agent_name": "TH",
+ "role": "You are player 'TH'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "Player SH placed their first settlement at node 20 and is now choosing where to place their starting road.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"SH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"]],\"rds\":[]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":0,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}"
+}
+```
+
+
+
+### ✅ Response Received
+
+- **Latency:** 29.73s
+- **Tokens:** 932 (prompt: 702, completion: 230)
+
+
+📥 Raw Response from Gemini
+
+```json
+{"internal_thinking": "SH just placed their first settlement at node 20 (W11, B6, S8). SH will now place their first road. I need to select my optimal first settlement and road placement. I will prioritize nodes with strong resource combinations and high-probability numbers, aiming for a balanced long-term strategy. Node 41 (O5, Wh9, B10) offers Ore, Wheat, and Brick with good numbers (5, 9, 10), which is excellent for early development and future cities. My plan is to place my first settlement at Node 41 and build a road towards Node 31 (B10, W11, Wh8). This second settlement would give me a combined resource income of O5, Wh9, Wh8, B10, B10, W11, providing all essential resources except Sheep, which can be acquired through trading. This strategy avoids areas SH is likely to expand into, making my placements secure.", "note_to_self": "My first settlement will be at Node 41. My first road will be [41,31]."}
+```
+
+
+
+### ✅ Parse Success
+
+
+### 🎯 AI Response
+
+#### 💭 Internal Thinking
+
+> SH just placed their first settlement at node 20 (W11, B6, S8). SH will now place their first road. I need to select my optimal first settlement and road placement. I will prioritize nodes with strong resource combinations and high-probability numbers, aiming for a balanced long-term strategy. Node 41 (O5, Wh9, B10) offers Ore, Wheat, and Brick with good numbers (5, 9, 10), which is excellent for early development and future cities. My plan is to place my first settlement at Node 41 and build a road towards Node 31 (B10, W11, Wh8). This second settlement would give me a combined resource income of O5, Wh9, Wh8, B10, B10, W11, providing all essential resources except Sheep, which can be acquired through trading. This strategy avoids areas SH is likely to expand into, making my placements secure.
+
+#### 📝 Note to Self
+
+*"My first settlement will be at Node 41. My first road will be [41,31]."*
+
+
+
+🔍 Raw JSON (Debug)
+
+```json
+{
+ "internal_thinking": "SH just placed their first settlement at node 20 (W11, B6, S8). SH will now place their first road. I need to select my optimal first settlement and road placement. I will prioritize nodes with strong resource combinations and high-probability numbers, aiming for a balanced long-term strategy. Node 41 (O5, Wh9, B10) offers Ore, Wheat, and Brick with good numbers (5, 9, 10), which is excellent for early development and future cities. My plan is to place my first settlement at Node 41 and build a road towards Node 31 (B10, W11, Wh8). This second settlement would give me a combined resource income of O5, Wh9, Wh8, B10, B10, W11, providing all essential resources except Sheep, which can be acquired through trading. This strategy avoids areas SH is likely to expand into, making my placements secure.",
+ "note_to_self": "My first settlement will be at Node 41. My first road will be [41,31]."
+}
+```
+
+
+
+## 🔄 Request #2
+
+**Timestamp:** 2026-01-04 02:59:27
+
+
+
+📋 Expected Response Schema
+
+```json
+{
+ "type": "object",
+ "required": [
+ "internal_thinking",
+ "action"
+ ],
+ "properties": {
+ "internal_thinking": {
+ "type": "string",
+ "description": "Private strategy. What's your plan and why?",
+ "minLength": 50
+ },
+ "note_to_self": {
+ "type": "string",
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
+ "maxLength": 100
+ },
+ "say_outloud": {
+ "type": "string",
+ "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
+ "maxLength": 100
+ },
+ "action": {
+ "type": "object",
+ "required": [
+ "type",
+ "parameters"
+ ],
+ "properties": {
+ "type": {
+ "type": "string",
+ "description": "The action type (must match one from allowed_actions in constraints)"
+ },
+ "parameters": {
+ "type": "object",
+ "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
+ "properties": {
+ "target": {
+ "type": "string",
+ "description": "The target of the action (if applicable)"
+ },
+ "amount": {
+ "type": "number",
+ "description": "The amount (if applicable)"
+ },
+ "location": {
+ "type": "string",
+ "description": "The location (if applicable)"
+ }
+ },
+ "propertyOrdering": [
+ "target",
+ "amount",
+ "location"
+ ]
+ }
+ },
+ "propertyOrdering": [
+ "type",
+ "parameters"
+ ]
+ }
+ },
+ "propertyOrdering": [
+ "internal_thinking",
+ "note_to_self",
+ "say_outloud",
+ "action"
+ ]
+}
+```
+
+
+
+📤 Prompt Sent to Gemini
+
+```json
+{
+ "meta_data": {
+ "agent_name": "TH",
+ "role": "You are player 'TH'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"TH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"]],\"rds\":[[[21,20],\"SH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":0,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
+ "memory": {
+ "previous_note_to_self": "My first settlement will be at Node 41. My first road will be [41,31]."
+ },
+ "constraints": {
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
+ "allowed_actions": [
+ {
+ "action": "place_settlement",
+ "description": "Place your starting settlement on an available node",
+ "example_parameters": {
+ "location": "20"
+ }
+ },
+ {
+ "action": "wait_for_response",
+ "description": "Do nothing on the board, just chat or wait for other players",
+ "example_parameters": {}
+ }
+ ]
+ }
+}
+```
+
+
+
+### ✅ Response Received
+
+- **Latency:** 15.69s
+- **Tokens:** 1091 (prompt: 863, completion: 228)
+
+
+📥 Raw Response from Gemini
+
+```json
+{"internal_thinking": "My goal is to secure a strong resource combination for the early and mid-game. SH has already taken a spot with Wood, Brick, and Sheep (W11, B6, S8). I need to complement this by getting Wheat and Ore, which are crucial for cities and development cards. Node 41 provides Ore (O5), Wheat (Wh9), and Brick (B10). These are excellent numbers (5, 9, 10) and give me a diverse set of resources that complement SH's initial pick, allowing for good trade potential later. This setup will enable me to pursue a strategy focused on upgrading to cities and buying development cards, while also having brick for expansion.", "action": {"type": "place_settlement", "parameters": {"location": "41"}}, "note_to_self": "My first settlement is at Node 41 (O5, Wh9, B10). This gives me Ore, Wheat, and Brick. I need to look for Wood and Sheep with my second settlement.", "say_outloud": "I'm settling at 41."}
+```
+
+
+
+### ✅ Parse Success
+
+
+### 🎯 AI Response
+
+#### 💭 Internal Thinking
+
+> My goal is to secure a strong resource combination for the early and mid-game. SH has already taken a spot with Wood, Brick, and Sheep (W11, B6, S8). I need to complement this by getting Wheat and Ore, which are crucial for cities and development cards. Node 41 provides Ore (O5), Wheat (Wh9), and Brick (B10). These are excellent numbers (5, 9, 10) and give me a diverse set of resources that complement SH's initial pick, allowing for good trade potential later. This setup will enable me to pursue a strategy focused on upgrading to cities and buying development cards, while also having brick for expansion.
+
+#### 📝 Note to Self
+
+*"My first settlement is at Node 41 (O5, Wh9, B10). This gives me Ore, Wheat, and Brick. I need to look for Wood and Sheep with my second settlement."*
+
+#### 💬 Says Out Loud
+
+**"I'm settling at 41."**
+
+#### 🎮 Action
+
+- **Type:** `place_settlement`
+
+- **Parameters:** `{'location': '41'}`
+
+
+
+🔍 Raw JSON (Debug)
+
+```json
+{
+ "internal_thinking": "My goal is to secure a strong resource combination for the early and mid-game. SH has already taken a spot with Wood, Brick, and Sheep (W11, B6, S8). I need to complement this by getting Wheat and Ore, which are crucial for cities and development cards. Node 41 provides Ore (O5), Wheat (Wh9), and Brick (B10). These are excellent numbers (5, 9, 10) and give me a diverse set of resources that complement SH's initial pick, allowing for good trade potential later. This setup will enable me to pursue a strategy focused on upgrading to cities and buying development cards, while also having brick for expansion.",
+ "action": {
+ "type": "place_settlement",
+ "parameters": {
+ "location": "41"
+ }
+ },
+ "note_to_self": "My first settlement is at Node 41 (O5, Wh9, B10). This gives me Ore, Wheat, and Brick. I need to look for Wood and Sheep with my second settlement.",
+ "say_outloud": "I'm settling at 41."
+}
+```
+
+
+
+## 🔄 Request #2
+
+**Timestamp:** 2026-01-04 02:59:50
+
+
+
+📋 Expected Response Schema
+
+```json
+{
+ "type": "object",
+ "required": [
+ "internal_thinking",
+ "action"
+ ],
+ "properties": {
+ "internal_thinking": {
+ "type": "string",
+ "description": "Private strategy. What's your plan and why?",
+ "minLength": 50
+ },
+ "note_to_self": {
+ "type": "string",
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
+ "maxLength": 100
+ },
+ "say_outloud": {
+ "type": "string",
+ "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
+ "maxLength": 100
+ },
+ "action": {
+ "type": "object",
+ "required": [
+ "type",
+ "parameters"
+ ],
+ "properties": {
+ "type": {
+ "type": "string",
+ "description": "The action type (must match one from allowed_actions in constraints)"
+ },
+ "parameters": {
+ "type": "object",
+ "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
+ "properties": {
+ "target": {
+ "type": "string",
+ "description": "The target of the action (if applicable)"
+ },
+ "amount": {
+ "type": "number",
+ "description": "The amount (if applicable)"
+ },
+ "location": {
+ "type": "string",
+ "description": "The location (if applicable)"
+ }
+ },
+ "propertyOrdering": [
+ "target",
+ "amount",
+ "location"
+ ]
+ }
+ },
+ "propertyOrdering": [
+ "type",
+ "parameters"
+ ]
+ }
+ },
+ "propertyOrdering": [
+ "internal_thinking",
+ "note_to_self",
+ "say_outloud",
+ "action"
+ ]
+}
+```
+
+
+
+📤 Prompt Sent to Gemini
+
+```json
+{
+ "meta_data": {
+ "agent_name": "TH",
+ "role": "You are player 'TH'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"TH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"]],\"rds\":[[[21,20],\"SH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":0,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
+ "social_context": {
+ "recent_chat": [
+ {
+ "msg": 1,
+ "player": "TH",
+ "message": "I'm settling at 41."
+ }
+ ]
+ },
+ "memory": {
+ "previous_note_to_self": "My first settlement is at Node 41 (O5, Wh9, B10). This gives me Ore, Wheat, and Brick. I need to look for Wood and Sheep with my second settlement."
+ },
+ "constraints": {
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
+ "allowed_actions": [
+ {
+ "action": "place_settlement",
+ "description": "Place your starting settlement on an available node",
+ "example_parameters": {
+ "location": "20"
+ }
+ },
+ {
+ "action": "wait_for_response",
+ "description": "Do nothing on the board, just chat or wait for other players",
+ "example_parameters": {}
+ }
+ ]
+ }
+}
+```
+
+
+
+### ✅ Response Received
+
+- **Latency:** 3.62s
+- **Tokens:** 1062 (prompt: 907, completion: 155)
+
+
+📥 Raw Response from Gemini
+
+```json
+{"internal_thinking": "My previous note to self and chat confirm my intention to place the first settlement at Node 41. This node provides Ore (5), Wheat (9), and Brick (10), which are valuable resources with good numbers. This aligns with my strategy to secure strong production early on and allows me to aim for Wood and Sheep with my second settlement.", "action": {"type": "place_settlement", "parameters": {"location":
+"41"}}, "note_to_self": "First settlement placed at Node 41 (O5, Wh9, B10). Next, focus on securing Wood and Sheep with the second settlement.", "say_outloud": "I'm placing my settlement at 41."}
+```
+
+
+
+### ✅ Parse Success
+
+
+### 🎯 AI Response
+
+#### 💭 Internal Thinking
+
+> My previous note to self and chat confirm my intention to place the first settlement at Node 41. This node provides Ore (5), Wheat (9), and Brick (10), which are valuable resources with good numbers. This aligns with my strategy to secure strong production early on and allows me to aim for Wood and Sheep with my second settlement.
+
+#### 📝 Note to Self
+
+*"First settlement placed at Node 41 (O5, Wh9, B10). Next, focus on securing Wood and Sheep with the second settlement."*
+
+#### 💬 Says Out Loud
+
+**"I'm placing my settlement at 41."**
+
+#### 🎮 Action
+
+- **Type:** `place_settlement`
+
+- **Parameters:** `{'location': '41'}`
+
+
+
+🔍 Raw JSON (Debug)
+
+```json
+{
+ "internal_thinking": "My previous note to self and chat confirm my intention to place the first settlement at Node 41. This node provides Ore (5), Wheat (9), and Brick (10), which are valuable resources with good numbers. This aligns with my strategy to secure strong production early on and allows me to aim for Wood and Sheep with my second settlement.",
+ "action": {
+ "type": "place_settlement",
+ "parameters": {
+ "location": "41"
+ }
+ },
+ "note_to_self": "First settlement placed at Node 41 (O5, Wh9, B10). Next, focus on securing Wood and Sheep with the second settlement.",
+ "say_outloud": "I'm placing my settlement at 41."
+}
+```
+
+
+
+## 🔄 Request #2
+
+**Timestamp:** 2026-01-04 03:00:10
+
+
+
+📋 Expected Response Schema
+
+```json
+{
+ "type": "object",
+ "required": [
+ "internal_thinking",
+ "action"
+ ],
+ "properties": {
+ "internal_thinking": {
+ "type": "string",
+ "description": "Private strategy. What's your plan and why?",
+ "minLength": 50
+ },
+ "note_to_self": {
+ "type": "string",
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
+ "maxLength": 100
+ },
+ "say_outloud": {
+ "type": "string",
+ "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
+ "maxLength": 100
+ },
+ "action": {
+ "type": "object",
+ "required": [
+ "type",
+ "parameters"
+ ],
+ "properties": {
+ "type": {
+ "type": "string",
+ "description": "The action type (must match one from allowed_actions in constraints)"
+ },
+ "parameters": {
+ "type": "object",
+ "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
+ "properties": {
+ "target": {
+ "type": "string",
+ "description": "The target of the action (if applicable)"
+ },
+ "amount": {
+ "type": "number",
+ "description": "The amount (if applicable)"
+ },
+ "location": {
+ "type": "string",
+ "description": "The location (if applicable)"
+ }
+ },
+ "propertyOrdering": [
+ "target",
+ "amount",
+ "location"
+ ]
+ }
+ },
+ "propertyOrdering": [
+ "type",
+ "parameters"
+ ]
+ }
+ },
+ "propertyOrdering": [
+ "internal_thinking",
+ "note_to_self",
+ "say_outloud",
+ "action"
+ ]
+}
+```
+
+
+
+📤 Prompt Sent to Gemini
+
+```json
+{
+ "meta_data": {
+ "agent_name": "TH",
+ "role": "You are player 'TH'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"TH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"]],\"rds\":[[[21,20],\"SH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":0,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
+ "social_context": {
+ "recent_chat": [
+ {
+ "msg": 1,
+ "player": "TH",
+ "message": "I'm settling at 41."
+ },
+ {
+ "msg": 2,
+ "player": "TH",
+ "message": "I'm placing my settlement at 41."
+ },
+ {
+ "msg": 3,
+ "player": "NH",
+ "message": "Waiting for TH to settle."
+ }
+ ]
+ },
+ "memory": {
+ "previous_note_to_self": "First settlement placed at Node 41 (O5, Wh9, B10). Next, focus on securing Wood and Sheep with the second settlement."
+ },
+ "constraints": {
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
+ "allowed_actions": [
+ {
+ "action": "place_settlement",
+ "description": "Place your starting settlement on an available node",
+ "example_parameters": {
+ "location": "20"
+ }
+ },
+ {
+ "action": "wait_for_response",
+ "description": "Do nothing on the board, just chat or wait for other players",
+ "example_parameters": {}
+ }
+ ]
+ }
+}
+```
+
+
+
+### ✅ Response Received
+
+- **Latency:** 4.64s
+- **Tokens:** 1069 (prompt: 935, completion: 134)
+
+
+📥 Raw Response from Gemini
+
+```json
+{"internal_thinking":"I need to place my first settlement. Based on my previous turn's stated intention and analysis, Node 41 (O5, Wh9, B10) provides a strong combination of resources for development, including ore and wheat for future cities, and brick for roads/settlements. The dice rolls (5, 9, 10) are also favorable. I will proceed with placing my settlement at Node 41.","action":{"type":"place_settlement","parameters":{"location": "41"}},"say_outloud":"I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."}
+```
+
+
+
+### ✅ Parse Success
+
+
+### 🎯 AI Response
+
+#### 💭 Internal Thinking
+
+> I need to place my first settlement. Based on my previous turn's stated intention and analysis, Node 41 (O5, Wh9, B10) provides a strong combination of resources for development, including ore and wheat for future cities, and brick for roads/settlements. The dice rolls (5, 9, 10) are also favorable. I will proceed with placing my settlement at Node 41.
+
+#### 💬 Says Out Loud
+
+**"I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."**
+
+#### 🎮 Action
+
+- **Type:** `place_settlement`
+
+- **Parameters:** `{'location': '41'}`
+
+
+
+🔍 Raw JSON (Debug)
+
+```json
+{
+ "internal_thinking": "I need to place my first settlement. Based on my previous turn's stated intention and analysis, Node 41 (O5, Wh9, B10) provides a strong combination of resources for development, including ore and wheat for future cities, and brick for roads/settlements. The dice rolls (5, 9, 10) are also favorable. I will proceed with placing my settlement at Node 41.",
+ "action": {
+ "type": "place_settlement",
+ "parameters": {
+ "location": "41"
+ }
+ },
+ "say_outloud": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
+}
+```
+
+
+
+## 🔄 Request #2
+
+**Timestamp:** 2026-01-04 03:00:50
+
+
+
+📋 Expected Response Schema
+
+```json
+{
+ "type": "object",
+ "required": [
+ "internal_thinking",
+ "action"
+ ],
+ "properties": {
+ "internal_thinking": {
+ "type": "string",
+ "description": "Private strategy. What's your plan and why?",
+ "minLength": 50
+ },
+ "note_to_self": {
+ "type": "string",
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
+ "maxLength": 100
+ },
+ "say_outloud": {
+ "type": "string",
+ "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
+ "maxLength": 100
+ },
+ "action": {
+ "type": "object",
+ "required": [
+ "type",
+ "parameters"
+ ],
+ "properties": {
+ "type": {
+ "type": "string",
+ "description": "The action type (must match one from allowed_actions in constraints)"
+ },
+ "parameters": {
+ "type": "object",
+ "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
+ "properties": {
+ "target": {
+ "type": "string",
+ "description": "The target of the action (if applicable)"
+ },
+ "amount": {
+ "type": "number",
+ "description": "The amount (if applicable)"
+ },
+ "location": {
+ "type": "string",
+ "description": "The location (if applicable)"
+ }
+ },
+ "propertyOrdering": [
+ "target",
+ "amount",
+ "location"
+ ]
+ }
+ },
+ "propertyOrdering": [
+ "type",
+ "parameters"
+ ]
+ }
+ },
+ "propertyOrdering": [
+ "internal_thinking",
+ "note_to_self",
+ "say_outloud",
+ "action"
+ ]
+}
+```
+
+
+
+📤 Prompt Sent to Gemini
+
+```json
+{
+ "meta_data": {
+ "agent_name": "TH",
+ "role": "You are player 'TH'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "You placed your first settlement at node 41. Now place a road connecting to it.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"TH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
+ "social_context": {
+ "recent_chat": [
+ {
+ "msg": 1,
+ "player": "TH",
+ "message": "I'm settling at 41."
+ },
+ {
+ "msg": 2,
+ "player": "TH",
+ "message": "I'm placing my settlement at 41."
+ },
+ {
+ "msg": 3,
+ "player": "NH",
+ "message": "Waiting for TH to settle."
+ },
+ {
+ "msg": 4,
+ "player": "TH",
+ "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
+ },
+ {
+ "msg": 5,
+ "player": "NH",
+ "message": "Nice spot, TH!"
+ }
+ ]
+ },
+ "memory": {
+ "previous_note_to_self": "First settlement placed at Node 41 (O5, Wh9, B10). Next, focus on securing Wood and Sheep with the second settlement."
+ },
+ "constraints": {
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
+ "allowed_actions": [
+ {
+ "action": "build_road",
+ "description": "Place your starting road connecting to your settlement",
+ "example_parameters": {
+ "from": "20",
+ "to": "21"
+ }
+ },
+ {
+ "action": "wait_for_response",
+ "description": "Do nothing on the board, just chat or wait for other players",
+ "example_parameters": {}
+ }
+ ]
+ }
+}
+```
+
+
+
+### ✅ Response Received
+
+- **Latency:** 14.42s
+- **Tokens:** 1370 (prompt: 982, completion: 388)
+
+
+📥 Raw Response from Gemini
+
+```json
+{
+ "internal_thinking": "My first settlement is at Node 41, yielding Ore, Wheat, and Brick. My strategy is to secure Wood and Sheep with my next moves. I have three options for my first road: 41-40, 41-42, or 41-31. \n\n- Node 40 connects to O5 and B10 (resources I already get) and has a W2 port. While a port is good, it doesn't directly provide new resources for a settlement.\n- Node 42 opens access to S4 (Sheep).\n- Node 31 opens access to W11 (Wood).\n\nBoth 41-42 and 41-31 are good as they lead to desired resources (Sheep and Wood, respectively). \n\nConsidering future settlement locations:\n- If I go 41-42, I could aim for a settlement at Node 50 (S4, O5, ?3 port) or Node 43 (S4, Wh6, Wh9). This primarily secures Sheep.\n- If I go 41-31, I could aim for a settlement at Node 30 (W11, S8, B10). This location is excellent as it provides both Wood and Sheep, which are the two resources I currently lack and need for a balanced production profile. \n\nChoosing 41-31 seems strategically superior as it sets up a strong second settlement location at Node 30, giving me access to both Wood and Sheep in a single future settlement. SH is already settled at Node 20 which touches W11, so going towards 31 might put me in competition, but Node 30 offers a unique combination of resources.",
+ "action": {
+ "type": "build_road",
+ "parameters": {
+ "target": "41-31"
+ }
+ },
+ "note_to_self": "Road placed at 41-31. Next, aim to settle at Node 30 (W11, S8, B10) to get Wood and Sheep.",
+ "say_outloud": "My road goes from 41 to 31."
+}
+```
+
+
+
+### ✅ Parse Success
+
+
+### 🎯 AI Response
+
+#### 💭 Internal Thinking
+
+> My first settlement is at Node 41, yielding Ore, Wheat, and Brick. My strategy is to secure Wood and Sheep with my next moves. I have three options for my first road: 41-40, 41-42, or 41-31.
+
+- Node 40 connects to O5 and B10 (resources I already get) and has a W2 port. While a port is good, it doesn't directly provide new resources for a settlement.
+- Node 42 opens access to S4 (Sheep).
+- Node 31 opens access to W11 (Wood).
+
+Both 41-42 and 41-31 are good as they lead to desired resources (Sheep and Wood, respectively).
+
+Considering future settlement locations:
+- If I go 41-42, I could aim for a settlement at Node 50 (S4, O5, ?3 port) or Node 43 (S4, Wh6, Wh9). This primarily secures Sheep.
+- If I go 41-31, I could aim for a settlement at Node 30 (W11, S8, B10). This location is excellent as it provides both Wood and Sheep, which are the two resources I currently lack and need for a balanced production profile.
+
+Choosing 41-31 seems strategically superior as it sets up a strong second settlement location at Node 30, giving me access to both Wood and Sheep in a single future settlement. SH is already settled at Node 20 which touches W11, so going towards 31 might put me in competition, but Node 30 offers a unique combination of resources.
+
+#### 📝 Note to Self
+
+*"Road placed at 41-31. Next, aim to settle at Node 30 (W11, S8, B10) to get Wood and Sheep."*
+
+#### 💬 Says Out Loud
+
+**"My road goes from 41 to 31."**
+
+#### 🎮 Action
+
+- **Type:** `build_road`
+
+- **Parameters:** `{'target': '41-31'}`
+
+
+
+🔍 Raw JSON (Debug)
+
+```json
+{
+ "internal_thinking": "My first settlement is at Node 41, yielding Ore, Wheat, and Brick. My strategy is to secure Wood and Sheep with my next moves. I have three options for my first road: 41-40, 41-42, or 41-31. \n\n- Node 40 connects to O5 and B10 (resources I already get) and has a W2 port. While a port is good, it doesn't directly provide new resources for a settlement.\n- Node 42 opens access to S4 (Sheep).\n- Node 31 opens access to W11 (Wood).\n\nBoth 41-42 and 41-31 are good as they lead to desired resources (Sheep and Wood, respectively). \n\nConsidering future settlement locations:\n- If I go 41-42, I could aim for a settlement at Node 50 (S4, O5, ?3 port) or Node 43 (S4, Wh6, Wh9). This primarily secures Sheep.\n- If I go 41-31, I could aim for a settlement at Node 30 (W11, S8, B10). This location is excellent as it provides both Wood and Sheep, which are the two resources I currently lack and need for a balanced production profile. \n\nChoosing 41-31 seems strategically superior as it sets up a strong second settlement location at Node 30, giving me access to both Wood and Sheep in a single future settlement. SH is already settled at Node 20 which touches W11, so going towards 31 might put me in competition, but Node 30 offers a unique combination of resources.",
+ "action": {
+ "type": "build_road",
+ "parameters": {
+ "target": "41-31"
+ }
+ },
+ "note_to_self": "Road placed at 41-31. Next, aim to settle at Node 30 (W11, S8, B10) to get Wood and Sheep.",
+ "say_outloud": "My road goes from 41 to 31."
+}
+```
+
+
+
+## 🔄 Request #2
+
+**Timestamp:** 2026-01-04 03:01:19
+
+
+
+📋 Expected Response Schema
+
+```json
+{
+ "type": "object",
+ "required": [
+ "internal_thinking"
+ ],
+ "properties": {
+ "internal_thinking": {
+ "type": "string",
+ "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
+ "minLength": 30
+ },
+ "note_to_self": {
+ "type": "string",
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
+ "maxLength": 100
+ },
+ "say_outloud": {
+ "type": "string",
+ "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
+ "maxLength": 100
+ }
+ },
+ "propertyOrdering": [
+ "internal_thinking",
+ "note_to_self",
+ "say_outloud"
+ ]
+}
+```
+
+
+
+📤 Prompt Sent to Gemini
+
+```json
+{
+ "meta_data": {
+ "agent_name": "TH",
+ "role": "You are player 'TH'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "Player NH is placing their first settlement.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"NH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"],[[41,31],\"TH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
+ "social_context": {
+ "recent_chat": [
+ {
+ "msg": 1,
+ "player": "TH",
+ "message": "I'm settling at 41."
+ },
+ {
+ "msg": 2,
+ "player": "TH",
+ "message": "I'm placing my settlement at 41."
+ },
+ {
+ "msg": 3,
+ "player": "NH",
+ "message": "Waiting for TH to settle."
+ },
+ {
+ "msg": 4,
+ "player": "TH",
+ "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
+ },
+ {
+ "msg": 5,
+ "player": "NH",
+ "message": "Nice spot, TH!"
+ },
+ {
+ "msg": 6,
+ "player": "TH",
+ "message": "My road goes from 41 to 31."
+ },
+ {
+ "msg": 7,
+ "player": "NH",
+ "message": "Waiting for TH's road placement."
+ }
+ ]
+ },
+ "memory": {
+ "previous_note_to_self": "Road placed at 41-31. Next, aim to settle at Node 30 (W11, S8, B10) to get Wood and Sheep."
+ }
+}
+```
+
+
+
+### ✅ Response Received
+
+- **Latency:** 4.55s
+- **Tokens:** 989 (prompt: 873, completion: 116)
+
+
+📥 Raw Response from Gemini
+
+```json
+{"internal_thinking": "It is NH's turn to place their first settlement. I have already placed my first settlement at Node 41 (O5, Wh9, B10) and my road at 41-31. I need to observe NH's placement to understand their strategy and adjust my plans for my second settlement. My current target for my second settlement remains Node 30 (W11, S8, B10), which would give me Wood, Sheep, and another Brick.", "say_outloud": "Waiting for NH to place their first settlement."}
+```
+
+
+
+### ✅ Parse Success
+
+
+### 🎯 AI Response
+
+#### 💭 Internal Thinking
+
+> It is NH's turn to place their first settlement. I have already placed my first settlement at Node 41 (O5, Wh9, B10) and my road at 41-31. I need to observe NH's placement to understand their strategy and adjust my plans for my second settlement. My current target for my second settlement remains Node 30 (W11, S8, B10), which would give me Wood, Sheep, and another Brick.
+
+#### 💬 Says Out Loud
+
+**"Waiting for NH to place their first settlement."**
+
+
+
+🔍 Raw JSON (Debug)
+
+```json
+{
+ "internal_thinking": "It is NH's turn to place their first settlement. I have already placed my first settlement at Node 41 (O5, Wh9, B10) and my road at 41-31. I need to observe NH's placement to understand their strategy and adjust my plans for my second settlement. My current target for my second settlement remains Node 30 (W11, S8, B10), which would give me Wood, Sheep, and another Brick.",
+ "say_outloud": "Waiting for NH to place their first settlement."
+}
+```
+
+
+
+## 🔄 Request #2
+
+**Timestamp:** 2026-01-04 03:01:47
+
+
+
+📋 Expected Response Schema
+
+```json
+{
+ "type": "object",
+ "required": [
+ "internal_thinking"
+ ],
+ "properties": {
+ "internal_thinking": {
+ "type": "string",
+ "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
+ "minLength": 30
+ },
+ "note_to_self": {
+ "type": "string",
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
+ "maxLength": 100
+ },
+ "say_outloud": {
+ "type": "string",
+ "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
+ "maxLength": 100
+ }
+ },
+ "propertyOrdering": [
+ "internal_thinking",
+ "note_to_self",
+ "say_outloud"
+ ]
+}
+```
+
+
+
+📤 Prompt Sent to Gemini
+
+```json
+{
+ "meta_data": {
+ "agent_name": "TH",
+ "role": "You are player 'TH'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "Player NH is placing their first settlement.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"NH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"],[[41,31],\"TH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
+ "social_context": {
+ "recent_chat": [
+ {
+ "msg": 1,
+ "player": "TH",
+ "message": "I'm settling at 41."
+ },
+ {
+ "msg": 2,
+ "player": "TH",
+ "message": "I'm placing my settlement at 41."
+ },
+ {
+ "msg": 3,
+ "player": "NH",
+ "message": "Waiting for TH to settle."
+ },
+ {
+ "msg": 4,
+ "player": "TH",
+ "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
+ },
+ {
+ "msg": 5,
+ "player": "NH",
+ "message": "Nice spot, TH!"
+ },
+ {
+ "msg": 6,
+ "player": "TH",
+ "message": "My road goes from 41 to 31."
+ },
+ {
+ "msg": 7,
+ "player": "NH",
+ "message": "Waiting for TH's road placement."
+ },
+ {
+ "msg": 8,
+ "player": "TH",
+ "message": "Waiting for NH to place their first settlement."
+ }
+ ]
+ },
+ "memory": {
+ "previous_note_to_self": "Road placed at 41-31. Next, aim to settle at Node 30 (W11, S8, B10) to get Wood and Sheep."
+ }
+}
+```
+
+
+
+### ✅ Response Received
+
+- **Latency:** 2.72s
+- **Tokens:** 972 (prompt: 895, completion: 77)
+
+
+📥 Raw Response from Gemini
+
+```json
+{"internal_thinking": "NH is placing their first settlement. I am waiting for NH to make their move. My previous placement was at Node 41 (O3, Wh6, B10) and my road at 41-31. I will observe NH's placement to inform my strategy for the second round.", "say_outloud": "Waiting for NH to place their settlement."}
+```
+
+
+
+### ✅ Parse Success
+
+
+### 🎯 AI Response
+
+#### 💭 Internal Thinking
+
+> NH is placing their first settlement. I am waiting for NH to make their move. My previous placement was at Node 41 (O3, Wh6, B10) and my road at 41-31. I will observe NH's placement to inform my strategy for the second round.
+
+#### 💬 Says Out Loud
+
+**"Waiting for NH to place their settlement."**
+
+
+
+🔍 Raw JSON (Debug)
+
+```json
+{
+ "internal_thinking": "NH is placing their first settlement. I am waiting for NH to make their move. My previous placement was at Node 41 (O3, Wh6, B10) and my road at 41-31. I will observe NH's placement to inform my strategy for the second round.",
+ "say_outloud": "Waiting for NH to place their settlement."
+}
+```
+
+
+
+## 🔄 Request #2
+
+**Timestamp:** 2026-01-04 03:02:47
+
+
+
+📋 Expected Response Schema
+
+```json
+{
+ "type": "object",
+ "required": [
+ "internal_thinking"
+ ],
+ "properties": {
+ "internal_thinking": {
+ "type": "string",
+ "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
+ "minLength": 30
+ },
+ "note_to_self": {
+ "type": "string",
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
+ "maxLength": 100
+ },
+ "say_outloud": {
+ "type": "string",
+ "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
+ "maxLength": 100
+ }
+ },
+ "propertyOrdering": [
+ "internal_thinking",
+ "note_to_self",
+ "say_outloud"
+ ]
+}
+```
+
+
+
+📤 Prompt Sent to Gemini
+
+```json
+{
+ "meta_data": {
+ "agent_name": "TH",
+ "role": "You are player 'TH'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "Player NH placed their first settlement at node 12 and is now choosing where to place their starting road.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"NH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"NH\",\"S\"],[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"],[[41,31],\"TH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":1,\"res\":{}}}}",
+ "social_context": {
+ "recent_chat": [
+ {
+ "msg": 1,
+ "player": "TH",
+ "message": "I'm settling at 41."
+ },
+ {
+ "msg": 2,
+ "player": "TH",
+ "message": "I'm placing my settlement at 41."
+ },
+ {
+ "msg": 3,
+ "player": "NH",
+ "message": "Waiting for TH to settle."
+ },
+ {
+ "msg": 4,
+ "player": "TH",
+ "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
+ },
+ {
+ "msg": 5,
+ "player": "NH",
+ "message": "Nice spot, TH!"
+ },
+ {
+ "msg": 6,
+ "player": "TH",
+ "message": "My road goes from 41 to 31."
+ },
+ {
+ "msg": 7,
+ "player": "NH",
+ "message": "Waiting for TH's road placement."
+ },
+ {
+ "msg": 8,
+ "player": "TH",
+ "message": "Waiting for NH to place their first settlement."
+ },
+ {
+ "msg": 9,
+ "player": "TH",
+ "message": "Waiting for NH to place their settlement."
+ },
+ {
+ "msg": 10,
+ "player": "NH",
+ "message": "I'm settling at Node 35 for Sheep, Wheat, and Ore!"
+ }
+ ]
+ },
+ "memory": {
+ "previous_note_to_self": "Road placed at 41-31. Next, aim to settle at Node 30 (W11, S8, B10) to get Wood and Sheep."
+ }
+}
+```
+
+
+
+### ✅ Response Received
+
+- **Latency:** 7.28s
+- **Tokens:** 1102 (prompt: 960, completion: 142)
+
+
+📥 Raw Response from Gemini
+
+```json
+{"internal_thinking": "NH placed their first settlement at Node 12, gaining Wood, Brick, and Sheep. This is a strong start for them with basic resources. I should observe where they place their road to understand their expansion plans. My strategy remains unchanged: target Node 30 (W11, S8, B10) for my second settlement to diversify my resource income with Wood and Sheep, complementing my current Ore, Wheat, and Brick from Node 41. This will give me access to all five resources.", "note_to_self": "NH has W3, B6, S5. My next settlement is Node 30 (W11, S8, B10)."}
+```
+
+
+
+### ✅ Parse Success
+
+
+### 🎯 AI Response
+
+#### 💭 Internal Thinking
+
+> NH placed their first settlement at Node 12, gaining Wood, Brick, and Sheep. This is a strong start for them with basic resources. I should observe where they place their road to understand their expansion plans. My strategy remains unchanged: target Node 30 (W11, S8, B10) for my second settlement to diversify my resource income with Wood and Sheep, complementing my current Ore, Wheat, and Brick from Node 41. This will give me access to all five resources.
+
+#### 📝 Note to Self
+
+*"NH has W3, B6, S5. My next settlement is Node 30 (W11, S8, B10)."*
+
+
+
+🔍 Raw JSON (Debug)
+
+```json
+{
+ "internal_thinking": "NH placed their first settlement at Node 12, gaining Wood, Brick, and Sheep. This is a strong start for them with basic resources. I should observe where they place their road to understand their expansion plans. My strategy remains unchanged: target Node 30 (W11, S8, B10) for my second settlement to diversify my resource income with Wood and Sheep, complementing my current Ore, Wheat, and Brick from Node 41. This will give me access to all five resources.",
+ "note_to_self": "NH has W3, B6, S5. My next settlement is Node 30 (W11, S8, B10)."
+}
+```
+
+
+
+## 🔄 Request #2
+
+**Timestamp:** 2026-01-04 03:03:08
+
+
+
+📋 Expected Response Schema
+
+```json
+{
+ "type": "object",
+ "required": [
+ "internal_thinking"
+ ],
+ "properties": {
+ "internal_thinking": {
+ "type": "string",
+ "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
+ "minLength": 30
+ },
+ "note_to_self": {
+ "type": "string",
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
+ "maxLength": 100
+ },
+ "say_outloud": {
+ "type": "string",
+ "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
+ "maxLength": 100
+ }
+ },
+ "propertyOrdering": [
+ "internal_thinking",
+ "note_to_self",
+ "say_outloud"
+ ]
+}
+```
+
+
+
+📤 Prompt Sent to Gemini
+
+```json
+{
+ "meta_data": {
+ "agent_name": "TH",
+ "role": "You are player 'TH'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "Player NH placed their first settlement at node 12 and is now choosing where to place their starting road.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"NH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"NH\",\"S\"],[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"],[[41,31],\"TH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":1,\"res\":{}}}}",
+ "social_context": {
+ "recent_chat": [
+ {
+ "msg": 2,
+ "player": "TH",
+ "message": "I'm placing my settlement at 41."
+ },
+ {
+ "msg": 3,
+ "player": "NH",
+ "message": "Waiting for TH to settle."
+ },
+ {
+ "msg": 4,
+ "player": "TH",
+ "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
+ },
+ {
+ "msg": 5,
+ "player": "NH",
+ "message": "Nice spot, TH!"
+ },
+ {
+ "msg": 6,
+ "player": "TH",
+ "message": "My road goes from 41 to 31."
+ },
+ {
+ "msg": 7,
+ "player": "NH",
+ "message": "Waiting for TH's road placement."
+ },
+ {
+ "msg": 8,
+ "player": "TH",
+ "message": "Waiting for NH to place their first settlement."
+ },
+ {
+ "msg": 9,
+ "player": "TH",
+ "message": "Waiting for NH to place their settlement."
+ },
+ {
+ "msg": 10,
+ "player": "NH",
+ "message": "I'm settling at Node 35 for Sheep, Wheat, and Ore!"
+ },
+ {
+ "msg": 11,
+ "player": "NH",
+ "message": "My road goes from 12 to 11."
+ }
+ ]
+ },
+ "memory": {
+ "previous_note_to_self": "NH has W3, B6, S5. My next settlement is Node 30 (W11, S8, B10)."
+ }
+}
+```
+
+
+
+### ✅ Response Received
+
+- **Latency:** 7.77s
+- **Tokens:** 1089 (prompt: 955, completion: 134)
+
+
+📥 Raw Response from Gemini
+
+```json
+{"internal_thinking": "NH is placing their first road from node 12 to 11. Their first settlement at node 12 provides Wood (3), Brick (6), and Sheep (5). This is a solid start for basic resources. My first settlement is at 41 (Ore 5, Wheat 9, Brick 10) with a road from 41 to 31. My strategy remains to target node 30 for my second settlement (Brick 10, Wood 11, Sheep 8) as it provides complementary resources and is not impacted by NH's current move.", "note_to_self": "NH has W3, B6, S5. My next settlement is Node 30 (W11, S8, B10)."}
+```
+
+
+
+### ✅ Parse Success
+
+
+### 🎯 AI Response
+
+#### 💭 Internal Thinking
+
+> NH is placing their first road from node 12 to 11. Their first settlement at node 12 provides Wood (3), Brick (6), and Sheep (5). This is a solid start for basic resources. My first settlement is at 41 (Ore 5, Wheat 9, Brick 10) with a road from 41 to 31. My strategy remains to target node 30 for my second settlement (Brick 10, Wood 11, Sheep 8) as it provides complementary resources and is not impacted by NH's current move.
+
+#### 📝 Note to Self
+
+*"NH has W3, B6, S5. My next settlement is Node 30 (W11, S8, B10)."*
+
+
+
+🔍 Raw JSON (Debug)
+
+```json
+{
+ "internal_thinking": "NH is placing their first road from node 12 to 11. Their first settlement at node 12 provides Wood (3), Brick (6), and Sheep (5). This is a solid start for basic resources. My first settlement is at 41 (Ore 5, Wheat 9, Brick 10) with a road from 41 to 31. My strategy remains to target node 30 for my second settlement (Brick 10, Wood 11, Sheep 8) as it provides complementary resources and is not impacted by NH's current move.",
+ "note_to_self": "NH has W3, B6, S5. My next settlement is Node 30 (W11, S8, B10)."
+}
+```
+
+
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_023155/prompts/prompt_player_A.json b/examples/ai_testing/my_games/ai_logs/session_20260104_025733/prompts/prompt_player_NH.json
similarity index 58%
rename from examples/ai_testing/my_games/ai_logs/session_20260104_023155/prompts/prompt_player_A.json
rename to examples/ai_testing/my_games/ai_logs/session_20260104_025733/prompts/prompt_player_NH.json
index a874c189842ffaa0836b2598939b50f42dd610dd..8585d7339f4a9804fef9b7341c4e3ca1a998f105 100644
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_023155/prompts/prompt_player_A.json
+++ b/examples/ai_testing/my_games/ai_logs/session_20260104_025733/prompts/prompt_player_NH.json
@@ -72,75 +72,79 @@
"system_instruction": "You are an expert Settlers of Catan player. Analyze the game state carefully and respond in the exact JSON format specified in response_schema.",
"prompt": {
"meta_data": {
- "agent_name": "A",
- "role": "You are player 'A'. Play strategically to win."
+ "agent_name": "NH",
+ "role": "You are player 'NH'. Play strategically to win."
},
"task_context": {
- "what_just_happened": "You placed your first settlement at node 42. Now place a road connecting to it.",
+ "what_just_happened": "It's your turn in the second setup round. Place your second settlement.",
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
},
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[42,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}",
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"NH\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"NH\",\"S\"],[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"],[[41,31],\"TH\"],[[12,11],\"NH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":1,\"res\":{}}}}",
"social_context": {
"recent_chat": [
- {
- "msg": 1,
- "player": "B",
- "message": "Nice wheat spot A!"
- },
{
"msg": 2,
- "player": "A",
- "message": "My first road is placed!"
+ "player": "TH",
+ "message": "I'm placing my settlement at 41."
},
{
"msg": 3,
- "player": "A",
- "message": "Thanks, B! My second road is placed, extending towards some useful brick."
+ "player": "NH",
+ "message": "Waiting for TH to settle."
},
{
"msg": 4,
- "player": "B",
- "message": "Good luck finding that brick, A!"
+ "player": "TH",
+ "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
},
{
"msg": 5,
- "player": "A",
- "message": "I'm building my first road, connecting to node 31 to secure some much-needed wood!"
+ "player": "NH",
+ "message": "Nice spot, TH!"
},
{
"msg": 6,
- "player": "C",
- "message": "Waiting to see A's road placement!"
+ "player": "TH",
+ "message": "My road goes from 41 to 31."
},
{
"msg": 7,
- "player": "A",
- "message": "My first road is placed, connecting to node 31 for that sweet wood!"
+ "player": "NH",
+ "message": "Waiting for TH's road placement."
},
{
"msg": 8,
- "player": "B",
- "message": "Sounds like a good plan, A!"
+ "player": "TH",
+ "message": "Waiting for NH to place their first settlement."
},
{
"msg": 9,
- "player": "A",
- "message": "Alright, my first road is placed! Connecting to node 31 to secure that sweet Wood 11!"
+ "player": "TH",
+ "message": "Waiting for NH to place their settlement."
+ },
+ {
+ "msg": 10,
+ "player": "NH",
+ "message": "I'm settling at Node 35 for Sheep, Wheat, and Ore!"
+ },
+ {
+ "msg": 11,
+ "player": "NH",
+ "message": "My road goes from 12 to 11."
}
]
},
"memory": {
- "previous_note_to_self": "Settlement at 42 yields Ore 5, Wheat 9, Brick 10. Road to 31 opens access to Wood 11 for further road building. Next, aim for a settlement on an unoccupied node with good resource variety or ports."
+ "previous_note_to_self": "First settlement: Node 31 (Wh9, B10, W11). First road: [31,30]."
},
"constraints": {
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
"allowed_actions": [
{
- "action": "build_road",
- "description": "Place your starting road connecting to your settlement",
+ "action": "place_settlement",
+ "description": "Place your starting settlement on an available node",
"example_parameters": {
- "from": "20",
- "to": "21"
+ "location": "20"
}
},
{
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_023155/prompts/prompt_player_A.txt b/examples/ai_testing/my_games/ai_logs/session_20260104_025733/prompts/prompt_player_NH.txt
similarity index 59%
rename from examples/ai_testing/my_games/ai_logs/session_20260104_023155/prompts/prompt_player_A.txt
rename to examples/ai_testing/my_games/ai_logs/session_20260104_025733/prompts/prompt_player_NH.txt
index cd073a5c0c173f281eb692bf7f266d7d54bfca90..a5cb757101a98b800db15e9fd1d8d27ee9b1e753 100644
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_023155/prompts/prompt_player_A.txt
+++ b/examples/ai_testing/my_games/ai_logs/session_20260104_025733/prompts/prompt_player_NH.txt
@@ -1,6 +1,6 @@
================================================================================
-AI AGENT PROMPT - PLAYER A
-Generated: 2026-01-04 02:36:07
+AI AGENT PROMPT - PLAYER NH
+Generated: 2026-01-04 03:03:55
================================================================================
📋 RESPONSE SCHEMA (Expected LLM Output Format)
@@ -82,75 +82,79 @@ Generated: 2026-01-04 02:36:07
{
"meta_data": {
- "agent_name": "A",
- "role": "You are player 'A'. Play strategically to win."
+ "agent_name": "NH",
+ "role": "You are player 'NH'. Play strategically to win."
},
"task_context": {
- "what_just_happened": "You placed your first settlement at node 42. Now place a road connecting to it.",
+ "what_just_happened": "It's your turn in the second setup round. Place your second settlement.",
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
},
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[42,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}",
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"NH\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"NH\",\"S\"],[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"],[[41,31],\"TH\"],[[12,11],\"NH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":1,\"res\":{}}}}",
"social_context": {
"recent_chat": [
- {
- "msg": 1,
- "player": "B",
- "message": "Nice wheat spot A!"
- },
{
"msg": 2,
- "player": "A",
- "message": "My first road is placed!"
+ "player": "TH",
+ "message": "I'm placing my settlement at 41."
},
{
"msg": 3,
- "player": "A",
- "message": "Thanks, B! My second road is placed, extending towards some useful brick."
+ "player": "NH",
+ "message": "Waiting for TH to settle."
},
{
"msg": 4,
- "player": "B",
- "message": "Good luck finding that brick, A!"
+ "player": "TH",
+ "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
},
{
"msg": 5,
- "player": "A",
- "message": "I'm building my first road, connecting to node 31 to secure some much-needed wood!"
+ "player": "NH",
+ "message": "Nice spot, TH!"
},
{
"msg": 6,
- "player": "C",
- "message": "Waiting to see A's road placement!"
+ "player": "TH",
+ "message": "My road goes from 41 to 31."
},
{
"msg": 7,
- "player": "A",
- "message": "My first road is placed, connecting to node 31 for that sweet wood!"
+ "player": "NH",
+ "message": "Waiting for TH's road placement."
},
{
"msg": 8,
- "player": "B",
- "message": "Sounds like a good plan, A!"
+ "player": "TH",
+ "message": "Waiting for NH to place their first settlement."
},
{
"msg": 9,
- "player": "A",
- "message": "Alright, my first road is placed! Connecting to node 31 to secure that sweet Wood 11!"
+ "player": "TH",
+ "message": "Waiting for NH to place their settlement."
+ },
+ {
+ "msg": 10,
+ "player": "NH",
+ "message": "I'm settling at Node 35 for Sheep, Wheat, and Ore!"
+ },
+ {
+ "msg": 11,
+ "player": "NH",
+ "message": "My road goes from 12 to 11."
}
]
},
"memory": {
- "previous_note_to_self": "Settlement at 42 yields Ore 5, Wheat 9, Brick 10. Road to 31 opens access to Wood 11 for further road building. Next, aim for a settlement on an unoccupied node with good resource variety or ports."
+ "previous_note_to_self": "First settlement: Node 31 (Wh9, B10, W11). First road: [31,30]."
},
"constraints": {
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
"allowed_actions": [
{
- "action": "build_road",
- "description": "Place your starting road connecting to your settlement",
+ "action": "place_settlement",
+ "description": "Place your starting settlement on an available node",
"example_parameters": {
- "from": "20",
- "to": "21"
+ "location": "20"
}
},
{
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_025733/prompts/prompt_player_SH.json b/examples/ai_testing/my_games/ai_logs/session_20260104_025733/prompts/prompt_player_SH.json
new file mode 100644
index 0000000000000000000000000000000000000000..dff2707d43df8fe84b768be01074687a59ef0f03
--- /dev/null
+++ b/examples/ai_testing/my_games/ai_logs/session_20260104_025733/prompts/prompt_player_SH.json
@@ -0,0 +1,99 @@
+{
+ "response_schema": {
+ "type": "object",
+ "required": [
+ "internal_thinking"
+ ],
+ "properties": {
+ "internal_thinking": {
+ "type": "string",
+ "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
+ "minLength": 30
+ },
+ "note_to_self": {
+ "type": "string",
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
+ "maxLength": 100
+ },
+ "say_outloud": {
+ "type": "string",
+ "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
+ "maxLength": 100
+ }
+ },
+ "propertyOrdering": [
+ "internal_thinking",
+ "note_to_self",
+ "say_outloud"
+ ]
+ },
+ "system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
+ "prompt": {
+ "meta_data": {
+ "agent_name": "SH",
+ "role": "You are player 'SH'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "Player NH is placing their second settlement.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"NH\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"NH\",\"S\"],[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"],[[41,31],\"TH\"],[[12,11],\"NH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":1,\"res\":{}}}}",
+ "social_context": {
+ "recent_chat": [
+ {
+ "msg": 2,
+ "player": "TH",
+ "message": "I'm placing my settlement at 41."
+ },
+ {
+ "msg": 3,
+ "player": "NH",
+ "message": "Waiting for TH to settle."
+ },
+ {
+ "msg": 4,
+ "player": "TH",
+ "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
+ },
+ {
+ "msg": 5,
+ "player": "NH",
+ "message": "Nice spot, TH!"
+ },
+ {
+ "msg": 6,
+ "player": "TH",
+ "message": "My road goes from 41 to 31."
+ },
+ {
+ "msg": 7,
+ "player": "NH",
+ "message": "Waiting for TH's road placement."
+ },
+ {
+ "msg": 8,
+ "player": "TH",
+ "message": "Waiting for NH to place their first settlement."
+ },
+ {
+ "msg": 9,
+ "player": "TH",
+ "message": "Waiting for NH to place their settlement."
+ },
+ {
+ "msg": 10,
+ "player": "NH",
+ "message": "I'm settling at Node 35 for Sheep, Wheat, and Ore!"
+ },
+ {
+ "msg": 11,
+ "player": "NH",
+ "message": "My road goes from 12 to 11."
+ }
+ ]
+ },
+ "memory": {
+ "previous_note_to_self": "NH's first settlement is at Node 12 (W3, B6, S5). Their road connects 12-11, opening up Node 11 (W12, S4, O3)."
+ }
+ }
+}
\ No newline at end of file
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_025733/prompts/prompt_player_SH.txt b/examples/ai_testing/my_games/ai_logs/session_20260104_025733/prompts/prompt_player_SH.txt
new file mode 100644
index 0000000000000000000000000000000000000000..68ffe4cf0301d377ed3a6ea5753001a7e5cca988
--- /dev/null
+++ b/examples/ai_testing/my_games/ai_logs/session_20260104_025733/prompts/prompt_player_SH.txt
@@ -0,0 +1,112 @@
+================================================================================
+AI AGENT PROMPT - PLAYER SH
+Generated: 2026-01-04 03:03:55
+================================================================================
+
+📋 RESPONSE SCHEMA (Expected LLM Output Format)
+--------------------------------------------------------------------------------
+{
+ "type": "object",
+ "required": [
+ "internal_thinking"
+ ],
+ "properties": {
+ "internal_thinking": {
+ "type": "string",
+ "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
+ "minLength": 30
+ },
+ "note_to_self": {
+ "type": "string",
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
+ "maxLength": 100
+ },
+ "say_outloud": {
+ "type": "string",
+ "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
+ "maxLength": 100
+ }
+ },
+ "propertyOrdering": [
+ "internal_thinking",
+ "note_to_self",
+ "say_outloud"
+ ]
+}
+
+================================================================================
+📨 PROMPT TO SEND TO LLM
+================================================================================
+
+{
+ "meta_data": {
+ "agent_name": "SH",
+ "role": "You are player 'SH'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "Player NH is placing their second settlement.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"NH\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"NH\",\"S\"],[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"],[[41,31],\"TH\"],[[12,11],\"NH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":1,\"res\":{}}}}",
+ "social_context": {
+ "recent_chat": [
+ {
+ "msg": 2,
+ "player": "TH",
+ "message": "I'm placing my settlement at 41."
+ },
+ {
+ "msg": 3,
+ "player": "NH",
+ "message": "Waiting for TH to settle."
+ },
+ {
+ "msg": 4,
+ "player": "TH",
+ "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
+ },
+ {
+ "msg": 5,
+ "player": "NH",
+ "message": "Nice spot, TH!"
+ },
+ {
+ "msg": 6,
+ "player": "TH",
+ "message": "My road goes from 41 to 31."
+ },
+ {
+ "msg": 7,
+ "player": "NH",
+ "message": "Waiting for TH's road placement."
+ },
+ {
+ "msg": 8,
+ "player": "TH",
+ "message": "Waiting for NH to place their first settlement."
+ },
+ {
+ "msg": 9,
+ "player": "TH",
+ "message": "Waiting for NH to place their settlement."
+ },
+ {
+ "msg": 10,
+ "player": "NH",
+ "message": "I'm settling at Node 35 for Sheep, Wheat, and Ore!"
+ },
+ {
+ "msg": 11,
+ "player": "NH",
+ "message": "My road goes from 12 to 11."
+ }
+ ]
+ },
+ "memory": {
+ "previous_note_to_self": "NH's first settlement is at Node 12 (W3, B6, S5). Their road connects 12-11, opening up Node 11 (W12, S4, O3)."
+ }
+}
+
+================================================================================
+END OF PROMPT
+================================================================================
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_025733/prompts/prompt_player_TH.json b/examples/ai_testing/my_games/ai_logs/session_20260104_025733/prompts/prompt_player_TH.json
new file mode 100644
index 0000000000000000000000000000000000000000..b7fb42d0e072a41c47562bf0e8c13c8ab49063bc
--- /dev/null
+++ b/examples/ai_testing/my_games/ai_logs/session_20260104_025733/prompts/prompt_player_TH.json
@@ -0,0 +1,99 @@
+{
+ "response_schema": {
+ "type": "object",
+ "required": [
+ "internal_thinking"
+ ],
+ "properties": {
+ "internal_thinking": {
+ "type": "string",
+ "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
+ "minLength": 30
+ },
+ "note_to_self": {
+ "type": "string",
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
+ "maxLength": 100
+ },
+ "say_outloud": {
+ "type": "string",
+ "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
+ "maxLength": 100
+ }
+ },
+ "propertyOrdering": [
+ "internal_thinking",
+ "note_to_self",
+ "say_outloud"
+ ]
+ },
+ "system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
+ "prompt": {
+ "meta_data": {
+ "agent_name": "TH",
+ "role": "You are player 'TH'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "Player NH is placing their second settlement.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"NH\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"NH\",\"S\"],[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"],[[41,31],\"TH\"],[[12,11],\"NH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":1,\"res\":{}}}}",
+ "social_context": {
+ "recent_chat": [
+ {
+ "msg": 2,
+ "player": "TH",
+ "message": "I'm placing my settlement at 41."
+ },
+ {
+ "msg": 3,
+ "player": "NH",
+ "message": "Waiting for TH to settle."
+ },
+ {
+ "msg": 4,
+ "player": "TH",
+ "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
+ },
+ {
+ "msg": 5,
+ "player": "NH",
+ "message": "Nice spot, TH!"
+ },
+ {
+ "msg": 6,
+ "player": "TH",
+ "message": "My road goes from 41 to 31."
+ },
+ {
+ "msg": 7,
+ "player": "NH",
+ "message": "Waiting for TH's road placement."
+ },
+ {
+ "msg": 8,
+ "player": "TH",
+ "message": "Waiting for NH to place their first settlement."
+ },
+ {
+ "msg": 9,
+ "player": "TH",
+ "message": "Waiting for NH to place their settlement."
+ },
+ {
+ "msg": 10,
+ "player": "NH",
+ "message": "I'm settling at Node 35 for Sheep, Wheat, and Ore!"
+ },
+ {
+ "msg": 11,
+ "player": "NH",
+ "message": "My road goes from 12 to 11."
+ }
+ ]
+ },
+ "memory": {
+ "previous_note_to_self": "NH has W3, B6, S5. My next settlement is Node 30 (W11, S8, B10)."
+ }
+ }
+}
\ No newline at end of file
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_023155/prompts/prompt_player_C.txt b/examples/ai_testing/my_games/ai_logs/session_20260104_025733/prompts/prompt_player_TH.txt
similarity index 50%
rename from examples/ai_testing/my_games/ai_logs/session_20260104_023155/prompts/prompt_player_C.txt
rename to examples/ai_testing/my_games/ai_logs/session_20260104_025733/prompts/prompt_player_TH.txt
index c580f9a386f28d5b3021eff2b2f29ed98f6e9cec..d815ad5534d17a88c07e9ce87462af3d0cddf94a 100644
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_023155/prompts/prompt_player_C.txt
+++ b/examples/ai_testing/my_games/ai_logs/session_20260104_025733/prompts/prompt_player_TH.txt
@@ -1,6 +1,6 @@
================================================================================
-AI AGENT PROMPT - PLAYER C
-Generated: 2026-01-04 02:36:07
+AI AGENT PROMPT - PLAYER TH
+Generated: 2026-01-04 03:03:55
================================================================================
📋 RESPONSE SCHEMA (Expected LLM Output Format)
@@ -40,65 +40,70 @@ Generated: 2026-01-04 02:36:07
{
"meta_data": {
- "agent_name": "C",
- "role": "You are player 'C'. Play strategically to win."
+ "agent_name": "TH",
+ "role": "You are player 'TH'. Play strategically to win."
},
"task_context": {
- "what_just_happened": "Player A placed their first settlement at node 42 and is now choosing where to place their starting road.",
+ "what_just_happened": "Player NH is placing their second settlement.",
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
},
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[42,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}",
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"NH\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"NH\",\"S\"],[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"],[[41,31],\"TH\"],[[12,11],\"NH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":1,\"res\":{}}}}",
"social_context": {
"recent_chat": [
- {
- "msg": 1,
- "player": "B",
- "message": "Nice wheat spot A!"
- },
{
"msg": 2,
- "player": "A",
- "message": "My first road is placed!"
+ "player": "TH",
+ "message": "I'm placing my settlement at 41."
},
{
"msg": 3,
- "player": "A",
- "message": "Thanks, B! My second road is placed, extending towards some useful brick."
+ "player": "NH",
+ "message": "Waiting for TH to settle."
},
{
"msg": 4,
- "player": "B",
- "message": "Good luck finding that brick, A!"
+ "player": "TH",
+ "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
},
{
"msg": 5,
- "player": "A",
- "message": "I'm building my first road, connecting to node 31 to secure some much-needed wood!"
+ "player": "NH",
+ "message": "Nice spot, TH!"
},
{
"msg": 6,
- "player": "C",
- "message": "Waiting to see A's road placement!"
+ "player": "TH",
+ "message": "My road goes from 41 to 31."
},
{
"msg": 7,
- "player": "A",
- "message": "My first road is placed, connecting to node 31 for that sweet wood!"
+ "player": "NH",
+ "message": "Waiting for TH's road placement."
},
{
"msg": 8,
- "player": "B",
- "message": "Sounds like a good plan, A!"
+ "player": "TH",
+ "message": "Waiting for NH to place their first settlement."
},
{
"msg": 9,
- "player": "A",
- "message": "Alright, my first road is placed! Connecting to node 31 to secure that sweet Wood 11!"
+ "player": "TH",
+ "message": "Waiting for NH to place their settlement."
+ },
+ {
+ "msg": 10,
+ "player": "NH",
+ "message": "I'm settling at Node 35 for Sheep, Wheat, and Ore!"
+ },
+ {
+ "msg": 11,
+ "player": "NH",
+ "message": "My road goes from 12 to 11."
}
]
},
"memory": {
- "previous_note_to_self": "My plan: 1st settlement at Node 10 (B6, S8, W12), road 10-11. 2nd settlement at Node 26 (O3, Wh8), road 26-16 (to ORE 2:1 port)."
+ "previous_note_to_self": "NH has W3, B6, S5. My next settlement is Node 30 (W11, S8, B10)."
}
}
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_025733/requests.json b/examples/ai_testing/my_games/ai_logs/session_20260104_025733/requests.json
new file mode 100644
index 0000000000000000000000000000000000000000..bef024f533f6adf5530620afd5d8c93b95290905
--- /dev/null
+++ b/examples/ai_testing/my_games/ai_logs/session_20260104_025733/requests.json
@@ -0,0 +1,2167 @@
+{
+ "requests": [
+ {
+ "request_id": "req_0001",
+ "timestamp": "2026-01-04T02:57:54.340043",
+ "player_name": "NH",
+ "trigger": "Player SH is placing their first settlement.",
+ "game_context": {
+ "phase": "Unknown",
+ "current_player": "Unknown"
+ },
+ "prompt": {
+ "meta_data": {
+ "agent_name": "NH",
+ "role": "You are player 'NH'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "Player SH is placing their first settlement.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"SH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"SH\":{\"vp\":0,\"res\":{}},\"TH\":{\"vp\":0,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}"
+ },
+ "response": {
+ "internal_thinking": "Player SH is placing their first settlement. As NH, I will place my first settlement after SH and TH, and my second settlement immediately after my first. My strategy is to secure a strong resource base with good numbers and resource diversity. My top priority for my first settlement is Node 10 (Brick 6, Sheep 8, Wood 12) due to its excellent probability for crucial building resources. For my second settlement, I will aim for Node 41 (Wheat 9, Ore 5, Wheat 9) to secure Wheat and Ore, completing my resource set with strong numbers. This combination provides Brick (6), Sheep (8), Wood (12), Wheat (9), and Ore (5). I will adapt if these prime spots are taken by SH or TH.",
+ "note_to_self": "",
+ "say_outloud": ""
+ },
+ "raw_response": "{\"internal_thinking\":\"Player SH is placing their first settlement. As NH, I will place my first settlement after SH and TH, and my second settlement immediately after my first. My strategy is to secure a strong resource base with good numbers and resource diversity. My top priority for my first settlement is Node 10 (Brick 6, Sheep 8, Wood 12) due to its excellent probability for crucial building resources. For my second settlement, I will aim for Node 41 (Wheat 9, Ore 5, Wheat 9) to secure Wheat and Ore, completing my resource set with strong numbers. This combination provides Brick (6), Sheep (8), Wood (12), Wheat (9), and Ore (5). I will adapt if these prime spots are taken by SH or TH.\",\"note_to_self\":\"\",\"say_outloud\":\"\"}",
+ "metadata": {
+ "request_num": 1,
+ "timestamp": "2026-01-04 02:57:54",
+ "model": "models/gemini-2.5-flash",
+ "latency_seconds": 24.602036952972412,
+ "total_tokens": 866,
+ "prompt_tokens": 683,
+ "completion_tokens": 183,
+ "parse_success": true
+ },
+ "is_new": true,
+ "response_timestamp": "2026-01-04T02:58:18.956966"
+ },
+ {
+ "request_id": "req_0002",
+ "timestamp": "2026-01-04T02:57:54.340367",
+ "player_name": "SH",
+ "trigger": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
+ "game_context": {
+ "phase": "Unknown",
+ "current_player": "Unknown"
+ },
+ "prompt": {
+ "meta_data": {
+ "agent_name": "SH",
+ "role": "You are player 'SH'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"SH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"SH\":{\"vp\":0,\"res\":{}},\"TH\":{\"vp\":0,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
+ "constraints": {
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
+ "allowed_actions": [
+ {
+ "action": "place_settlement",
+ "description": "Place your starting settlement on an available node",
+ "example_parameters": {
+ "location": "20"
+ }
+ },
+ {
+ "action": "wait_for_response",
+ "description": "Do nothing on the board, just chat or wait for other players",
+ "example_parameters": {}
+ }
+ ]
+ }
+ },
+ "response": {
+ "internal_thinking": "As the first player in the setup phase, my priority is to secure a balanced set of resources that will allow for early expansion (roads and settlements). I analyzed several nodes for resource variety and dice roll probabilities (pips). Node 20 (W11, B6, S8) offers Wood, Brick, and Sheep, which are the essential resources for building roads and settlements. The numbers 6 and 8 are high-probability rolls, providing consistent income, while the 11 for Wood is acceptable. Other strong options like Node 41 (O5, Wh9, B10) provide Ore and Wheat, which are crucial for cities and development cards, but lack Wood, making immediate road building impossible without a second settlement providing it, or trading (not allowed in setup). Node 42 (Wh9, O5, Wh9) is strong for Wheat and Ore, but completely lacks Wood and Brick. Therefore, Node 20 is the optimal choice for a robust initial setup, enabling me to build roads and secure prime locations for my second settlement.",
+ "action": {
+ "type": "place_settlement",
+ "parameters": {
+ "location": "20"
+ }
+ }
+ },
+ "raw_response": "{\"internal_thinking\": \"As the first player in the setup phase, my priority is to secure a balanced set of resources that will allow for early expansion (roads and settlements). I analyzed several nodes for resource variety and dice roll probabilities (pips). Node 20 (W11, B6, S8) offers Wood, Brick, and Sheep, which are the essential resources for building roads and settlements. The numbers 6 and 8 are high-probability rolls, providing consistent income, while the 11 for Wood is acceptable. Other strong options like Node 41 (O5, Wh9, B10) provide Ore and Wheat, which are crucial for cities and development cards, but lack Wood, making immediate road building impossible without a second settlement providing it, or trading (not allowed in setup). Node 42 (Wh9, O5, Wh9) is strong for Wheat and Ore, but completely lacks Wood and Brick. Therefore, Node 20 is the optimal choice for a robust initial setup, enabling me to build roads and secure prime locations for my second settlement.\", \"action\": {\"type\": \"place_settlement\", \"parameters\": {\"location\": \"20\"}}}",
+ "metadata": {
+ "request_num": 1,
+ "timestamp": "2026-01-04 02:57:54",
+ "model": "models/gemini-2.5-flash",
+ "latency_seconds": 20.862090349197388,
+ "total_tokens": 1093,
+ "prompt_tokens": 827,
+ "completion_tokens": 266,
+ "parse_success": true
+ },
+ "is_new": true,
+ "response_timestamp": "2026-01-04T02:58:15.216694"
+ },
+ {
+ "request_id": "req_0003",
+ "timestamp": "2026-01-04T02:57:54.341498",
+ "player_name": "TH",
+ "trigger": "Player SH is placing their first settlement.",
+ "game_context": {
+ "phase": "Unknown",
+ "current_player": "Unknown"
+ },
+ "prompt": {
+ "meta_data": {
+ "agent_name": "TH",
+ "role": "You are player 'TH'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "Player SH is placing their first settlement.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"SH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"SH\":{\"vp\":0,\"res\":{}},\"TH\":{\"vp\":0,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}"
+ },
+ "response": {
+ "internal_thinking": "SH is placing their first settlement. I need to observe their choice to adjust my strategy. My primary goal is to secure a strong resource production for my first settlement, prioritizing either a balanced mix for early expansion (Wood, Brick, Sheep) or a strong foundation for cities (Ore, Wheat) with good numbers. My top preferred node is 41 (O5, Wh9, B10, W2 port) for its excellent long-term potential and specific port. My second choice is Node 10 (B6, S8, W12, ?3 port) for its strong early game resource mix and high-probability numbers. I will adapt my choice based on what SH leaves available."
+ },
+ "raw_response": "{\"internal_thinking\": \"SH is placing their first settlement. I need to observe their choice to adjust my strategy. My primary goal is to secure a strong resource production for my first settlement, prioritizing either a balanced mix for early expansion (Wood, Brick, Sheep) or a strong foundation for cities (Ore, Wheat) with good numbers. My top preferred node is 41 (O5, Wh9, B10, W2 port) for its excellent long-term potential and specific port. My second choice is Node 10 (B6, S8, W12, ?3 port) for its strong early game resource mix and high-probability numbers. I will adapt my choice based on what SH leaves available.\"}",
+ "metadata": {
+ "request_num": 1,
+ "timestamp": "2026-01-04 02:57:54",
+ "model": "models/gemini-2.5-flash",
+ "latency_seconds": 14.406124353408813,
+ "total_tokens": 840,
+ "prompt_tokens": 683,
+ "completion_tokens": 157,
+ "parse_success": true
+ },
+ "is_new": true,
+ "response_timestamp": "2026-01-04T02:58:08.761354"
+ },
+ {
+ "request_id": "req_0004",
+ "timestamp": "2026-01-04T02:58:56.337518",
+ "player_name": "NH",
+ "trigger": "Player SH placed their first settlement at node 20 and is now choosing where to place their starting road.",
+ "game_context": {
+ "phase": "Unknown",
+ "current_player": "Unknown"
+ },
+ "prompt": {
+ "meta_data": {
+ "agent_name": "NH",
+ "role": "You are player 'NH'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "Player SH placed their first settlement at node 20 and is now choosing where to place their starting road.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"SH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"]],\"rds\":[]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":0,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}"
+ },
+ "response": {
+ "internal_thinking": "SH placed their first settlement at node 20, which yields W11, B6, S8. This gives them strong early game resources for building roads and settlements. SH is now choosing their first road. I predict SH will place their road from 20 to 10. This leads towards node 11 (W12, S5, B6) or node 9 (W11, S5, ?3 port), both strong expansion options for W, B, S. As NH, I am the last player in the first round and first in the second. My priority is to secure a good Ore/Wheat spot since SH has W, B, S. My primary target for my first settlement is node 24 (O3, Wh8, W3), which provides Ore, Wheat, and Wood with good numbers (8, 3). If I secure node 24, my second settlement target will be node 12 (S5, W3, B6) to gain Sheep and Brick, completing my resource diversity with good numbers."
+ },
+ "raw_response": "{\"internal_thinking\": \"SH placed their first settlement at node 20, which yields W11, B6, S8. This gives them strong early game resources for building roads and settlements. SH is now choosing their first road. I predict SH will place their road from 20 to 10. This leads towards node 11 (W12, S5, B6) or node 9 (W11, S5, ?3 port), both strong expansion options for W, B, S. As NH, I am the last player in the first round and first in the second. My priority is to secure a good Ore/Wheat spot since SH has W, B, S. My primary target for my first settlement is node 24 (O3, Wh8, W3), which provides Ore, Wheat, and Wood with good numbers (8, 3). If I secure node 24, my second settlement target will be node 12 (S5, W3, B6) to gain Sheep and Brick, completing my resource diversity with good numbers.\"}",
+ "metadata": {
+ "request_num": 2,
+ "timestamp": "2026-01-04 02:58:56",
+ "model": "models/gemini-2.5-flash",
+ "latency_seconds": 30.145225524902344,
+ "total_tokens": 902,
+ "prompt_tokens": 702,
+ "completion_tokens": 200,
+ "parse_success": true
+ },
+ "is_new": true,
+ "response_timestamp": "2026-01-04T02:59:26.498999"
+ },
+ {
+ "request_id": "req_0005",
+ "timestamp": "2026-01-04T02:58:56.338229",
+ "player_name": "TH",
+ "trigger": "Player SH placed their first settlement at node 20 and is now choosing where to place their starting road.",
+ "game_context": {
+ "phase": "Unknown",
+ "current_player": "Unknown"
+ },
+ "prompt": {
+ "meta_data": {
+ "agent_name": "TH",
+ "role": "You are player 'TH'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "Player SH placed their first settlement at node 20 and is now choosing where to place their starting road.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"SH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"]],\"rds\":[]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":0,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}"
+ },
+ "response": {
+ "internal_thinking": "SH just placed their first settlement at node 20 (W11, B6, S8). SH will now place their first road. I need to select my optimal first settlement and road placement. I will prioritize nodes with strong resource combinations and high-probability numbers, aiming for a balanced long-term strategy. Node 41 (O5, Wh9, B10) offers Ore, Wheat, and Brick with good numbers (5, 9, 10), which is excellent for early development and future cities. My plan is to place my first settlement at Node 41 and build a road towards Node 31 (B10, W11, Wh8). This second settlement would give me a combined resource income of O5, Wh9, Wh8, B10, B10, W11, providing all essential resources except Sheep, which can be acquired through trading. This strategy avoids areas SH is likely to expand into, making my placements secure.",
+ "note_to_self": "My first settlement will be at Node 41. My first road will be [41,31]."
+ },
+ "raw_response": "{\"internal_thinking\": \"SH just placed their first settlement at node 20 (W11, B6, S8). SH will now place their first road. I need to select my optimal first settlement and road placement. I will prioritize nodes with strong resource combinations and high-probability numbers, aiming for a balanced long-term strategy. Node 41 (O5, Wh9, B10) offers Ore, Wheat, and Brick with good numbers (5, 9, 10), which is excellent for early development and future cities. My plan is to place my first settlement at Node 41 and build a road towards Node 31 (B10, W11, Wh8). This second settlement would give me a combined resource income of O5, Wh9, Wh8, B10, B10, W11, providing all essential resources except Sheep, which can be acquired through trading. This strategy avoids areas SH is likely to expand into, making my placements secure.\", \"note_to_self\": \"My first settlement will be at Node 41. My first road will be [41,31].\"}",
+ "metadata": {
+ "request_num": 2,
+ "timestamp": "2026-01-04 02:58:56",
+ "model": "models/gemini-2.5-flash",
+ "latency_seconds": 29.730732917785645,
+ "total_tokens": 932,
+ "prompt_tokens": 702,
+ "completion_tokens": 230,
+ "parse_success": true
+ },
+ "is_new": true,
+ "response_timestamp": "2026-01-04T02:59:26.081425"
+ },
+ {
+ "request_id": "req_0006",
+ "timestamp": "2026-01-04T02:58:56.338394",
+ "player_name": "SH",
+ "trigger": "You placed your first settlement at node 20. Now place a road connecting to it.",
+ "game_context": {
+ "phase": "Unknown",
+ "current_player": "Unknown"
+ },
+ "prompt": {
+ "meta_data": {
+ "agent_name": "SH",
+ "role": "You are player 'SH'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "You placed your first settlement at node 20. Now place a road connecting to it.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"SH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"]],\"rds\":[]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":0,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
+ "constraints": {
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
+ "allowed_actions": [
+ {
+ "action": "build_road",
+ "description": "Place your starting road connecting to your settlement",
+ "example_parameters": {
+ "from": "20",
+ "to": "21"
+ }
+ },
+ {
+ "action": "wait_for_response",
+ "description": "Do nothing on the board, just chat or wait for other players",
+ "example_parameters": {}
+ }
+ ]
+ }
+ },
+ "response": {
+ "internal_thinking": "My first settlement is at node 20. I need to place a road connecting to it. The valid neighbors for node 20 are 19, 21, and 10. I will choose to build a road from 20 to 21, as it's a direct and common starting path.",
+ "action": {
+ "type": "build_road",
+ "parameters": {
+ "target": "21"
+ }
+ }
+ },
+ "raw_response": "{\"internal_thinking\": \"My first settlement is at node 20. I need to place a road connecting to it. The valid neighbors for node 20 are 19, 21, and 10. I will choose to build a road from 20 to 21, as it's a direct and common starting path.\", \"action\": {\"type\": \"build_road\", \"parameters\": {\"target\": \"21\"}}}",
+ "metadata": {
+ "request_num": 2,
+ "timestamp": "2026-01-04 02:58:56",
+ "model": "models/gemini-2.5-flash",
+ "latency_seconds": 1.561112642288208,
+ "total_tokens": 906,
+ "prompt_tokens": 830,
+ "completion_tokens": 76,
+ "parse_success": true
+ },
+ "is_new": true,
+ "response_timestamp": "2026-01-04T02:58:57.912623"
+ },
+ {
+ "request_id": "req_0007",
+ "timestamp": "2026-01-04T02:59:27.276310",
+ "player_name": "SH",
+ "trigger": "Player TH is placing their first settlement.",
+ "game_context": {
+ "phase": "Unknown",
+ "current_player": "Unknown"
+ },
+ "prompt": {
+ "meta_data": {
+ "agent_name": "SH",
+ "role": "You are player 'SH'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "Player TH is placing their first settlement.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"TH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"]],\"rds\":[[[21,20],\"SH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":0,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}"
+ },
+ "response": {
+ "internal_thinking": "It is TH's turn to place their first settlement. My current settlement is at Node 20, providing Wood (11), Brick (6), and Sheep (8). For my second settlement, I will prioritize obtaining Wheat and Ore, ideally from hexes with good production numbers. Key potential nodes I am watching are: Node 41 (O5, B10, Wh9), Node 43 (Wh9, O5, Wh9), Node 35 (S11, Wh6, O3), Node 33 (Wh6, Wh9, D), Node 25 (O3, Wh8, W3), and Node 14 (Wh8, W3, W4). I will observe TH's and NH's first placements to see which of these vital spots remain available for my second turn, and adjust my strategy accordingly to secure needed resources and build towards development cards or settlements."
+ },
+ "raw_response": "{\"internal_thinking\": \"It is TH's turn to place their first settlement. My current settlement is at Node 20, providing Wood (11), Brick (6), and Sheep (8). For my second settlement, I will prioritize obtaining Wheat and Ore, ideally from hexes with good production numbers. Key potential nodes I am watching are: Node 41 (O5, B10, Wh9), Node 43 (Wh9, O5, Wh9), Node 35 (S11, Wh6, O3), Node 33 (Wh6, Wh9, D), Node 25 (O3, Wh8, W3), and Node 14 (Wh8, W3, W4). I will observe TH's and NH's first placements to see which of these vital spots remain available for my second turn, and adjust my strategy accordingly to secure needed resources and build towards development cards or settlements.\"}",
+ "metadata": {
+ "request_num": 2,
+ "timestamp": "2026-01-04 02:59:27",
+ "model": "models/gemini-2.5-flash",
+ "latency_seconds": 13.074174642562866,
+ "total_tokens": 863,
+ "prompt_tokens": 691,
+ "completion_tokens": 172,
+ "parse_success": true
+ },
+ "is_new": true,
+ "response_timestamp": "2026-01-04T02:59:40.361561"
+ },
+ {
+ "request_id": "req_0008",
+ "timestamp": "2026-01-04T02:59:27.277911",
+ "player_name": "NH",
+ "trigger": "Player TH is placing their first settlement.",
+ "game_context": {
+ "phase": "Unknown",
+ "current_player": "Unknown"
+ },
+ "prompt": {
+ "meta_data": {
+ "agent_name": "NH",
+ "role": "You are player 'NH'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "Player TH is placing their first settlement.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"TH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"]],\"rds\":[[[21,20],\"SH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":0,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}"
+ },
+ "response": {
+ "internal_thinking": "Player SH has settled on Node 20 (W11, B6, S8), securing Wood, Brick, and Sheep. It is currently TH's turn to place their first settlement and road. I need to identify the best remaining spots for NH. The top spots appear to be Node 41 (O5, S11, Wh9), Node 31 (Wh9, B10, W11), and Node 11 (B6, S8, W12). My strategy is to prioritize getting Wheat, and either Ore or a strong mix of Wood/Brick/Sheep. If TH takes Node 41 (O5, S11, Wh9), I will target Node 31 (Wh9, B10, W11) to gain Wheat, Brick, and Wood, and plan to build a road towards Node 30 (B10, W11, S10) for expansion. If TH takes Node 31 (Wh9, B10, W11) or Node 11 (B6, S8, W12), I will target Node 41 (O5, S11, Wh9) to gain Ore, Sheep, and Wheat, and plan to build a road towards Node 40 (S11, B10, W2 port) to secure a port and more resources.",
+ "note_to_self": "Prioritize Wheat and Ore. If TH takes 41, take 31. If TH takes 31 or 11, take 41. Plan road for expansion/port access."
+ },
+ "raw_response": "{\"internal_thinking\": \"Player SH has settled on Node 20 (W11, B6, S8), securing Wood, Brick, and Sheep. It is currently TH's turn to place their first settlement and road. I need to identify the best remaining spots for NH. The top spots appear to be Node 41 (O5, S11, Wh9), Node 31 (Wh9, B10, W11), and Node 11 (B6, S8, W12). My strategy is to prioritize getting Wheat, and either Ore or a strong mix of Wood/Brick/Sheep. If TH takes Node 41 (O5, S11, Wh9), I will target Node 31 (Wh9, B10, W11) to gain Wheat, Brick, and Wood, and plan to build a road towards Node 30 (B10, W11, S10) for expansion. If TH takes Node 31 (Wh9, B10, W11) or Node 11 (B6, S8, W12), I will target Node 41 (O5, S11, Wh9) to gain Ore, Sheep, and Wheat, and plan to build a road towards Node 40 (S11, B10, W2 port) to secure a port and more resources.\", \"note_to_self\": \"Prioritize Wheat and Ore. If TH takes 41, take 31. If TH takes 31 or 11, take 41. Plan road for expansion/port access.\"}",
+ "metadata": {
+ "request_num": 2,
+ "timestamp": "2026-01-04 02:59:27",
+ "model": "models/gemini-2.5-flash",
+ "latency_seconds": 22.759127378463745,
+ "total_tokens": 933,
+ "prompt_tokens": 691,
+ "completion_tokens": 242,
+ "parse_success": true
+ },
+ "is_new": true,
+ "response_timestamp": "2026-01-04T02:59:50.049692"
+ },
+ {
+ "request_id": "req_0009",
+ "timestamp": "2026-01-04T02:59:27.278344",
+ "player_name": "TH",
+ "trigger": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
+ "game_context": {
+ "phase": "Unknown",
+ "current_player": "Unknown"
+ },
+ "prompt": {
+ "meta_data": {
+ "agent_name": "TH",
+ "role": "You are player 'TH'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"TH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"]],\"rds\":[[[21,20],\"SH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":0,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
+ "memory": {
+ "previous_note_to_self": "My first settlement will be at Node 41. My first road will be [41,31]."
+ },
+ "constraints": {
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
+ "allowed_actions": [
+ {
+ "action": "place_settlement",
+ "description": "Place your starting settlement on an available node",
+ "example_parameters": {
+ "location": "20"
+ }
+ },
+ {
+ "action": "wait_for_response",
+ "description": "Do nothing on the board, just chat or wait for other players",
+ "example_parameters": {}
+ }
+ ]
+ }
+ },
+ "response": {
+ "internal_thinking": "My goal is to secure a strong resource combination for the early and mid-game. SH has already taken a spot with Wood, Brick, and Sheep (W11, B6, S8). I need to complement this by getting Wheat and Ore, which are crucial for cities and development cards. Node 41 provides Ore (O5), Wheat (Wh9), and Brick (B10). These are excellent numbers (5, 9, 10) and give me a diverse set of resources that complement SH's initial pick, allowing for good trade potential later. This setup will enable me to pursue a strategy focused on upgrading to cities and buying development cards, while also having brick for expansion.",
+ "action": {
+ "type": "place_settlement",
+ "parameters": {
+ "location": "41"
+ }
+ },
+ "note_to_self": "My first settlement is at Node 41 (O5, Wh9, B10). This gives me Ore, Wheat, and Brick. I need to look for Wood and Sheep with my second settlement.",
+ "say_outloud": "I'm settling at 41."
+ },
+ "raw_response": "{\"internal_thinking\": \"My goal is to secure a strong resource combination for the early and mid-game. SH has already taken a spot with Wood, Brick, and Sheep (W11, B6, S8). I need to complement this by getting Wheat and Ore, which are crucial for cities and development cards. Node 41 provides Ore (O5), Wheat (Wh9), and Brick (B10). These are excellent numbers (5, 9, 10) and give me a diverse set of resources that complement SH's initial pick, allowing for good trade potential later. This setup will enable me to pursue a strategy focused on upgrading to cities and buying development cards, while also having brick for expansion.\", \"action\": {\"type\": \"place_settlement\", \"parameters\": {\"location\": \"41\"}}, \"note_to_self\": \"My first settlement is at Node 41 (O5, Wh9, B10). This gives me Ore, Wheat, and Brick. I need to look for Wood and Sheep with my second settlement.\", \"say_outloud\": \"I'm settling at 41.\"}",
+ "metadata": {
+ "request_num": 2,
+ "timestamp": "2026-01-04 02:59:27",
+ "model": "models/gemini-2.5-flash",
+ "latency_seconds": 15.689651012420654,
+ "total_tokens": 1091,
+ "prompt_tokens": 863,
+ "completion_tokens": 228,
+ "parse_success": true
+ },
+ "is_new": true,
+ "response_timestamp": "2026-01-04T02:59:42.977362"
+ },
+ {
+ "request_id": "req_0010",
+ "timestamp": "2026-01-04T02:59:50.832383",
+ "player_name": "TH",
+ "trigger": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
+ "game_context": {
+ "phase": "Unknown",
+ "current_player": "Unknown"
+ },
+ "prompt": {
+ "meta_data": {
+ "agent_name": "TH",
+ "role": "You are player 'TH'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"TH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"]],\"rds\":[[[21,20],\"SH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":0,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
+ "social_context": {
+ "recent_chat": [
+ {
+ "msg": 1,
+ "player": "TH",
+ "message": "I'm settling at 41."
+ }
+ ]
+ },
+ "memory": {
+ "previous_note_to_self": "My first settlement is at Node 41 (O5, Wh9, B10). This gives me Ore, Wheat, and Brick. I need to look for Wood and Sheep with my second settlement."
+ },
+ "constraints": {
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
+ "allowed_actions": [
+ {
+ "action": "place_settlement",
+ "description": "Place your starting settlement on an available node",
+ "example_parameters": {
+ "location": "20"
+ }
+ },
+ {
+ "action": "wait_for_response",
+ "description": "Do nothing on the board, just chat or wait for other players",
+ "example_parameters": {}
+ }
+ ]
+ }
+ },
+ "response": {
+ "internal_thinking": "My previous note to self and chat confirm my intention to place the first settlement at Node 41. This node provides Ore (5), Wheat (9), and Brick (10), which are valuable resources with good numbers. This aligns with my strategy to secure strong production early on and allows me to aim for Wood and Sheep with my second settlement.",
+ "action": {
+ "type": "place_settlement",
+ "parameters": {
+ "location": "41"
+ }
+ },
+ "note_to_self": "First settlement placed at Node 41 (O5, Wh9, B10). Next, focus on securing Wood and Sheep with the second settlement.",
+ "say_outloud": "I'm placing my settlement at 41."
+ },
+ "raw_response": "{\"internal_thinking\": \"My previous note to self and chat confirm my intention to place the first settlement at Node 41. This node provides Ore (5), Wheat (9), and Brick (10), which are valuable resources with good numbers. This aligns with my strategy to secure strong production early on and allows me to aim for Wood and Sheep with my second settlement.\", \"action\": {\"type\": \"place_settlement\", \"parameters\": {\"location\": \n\"41\"}}, \"note_to_self\": \"First settlement placed at Node 41 (O5, Wh9, B10). Next, focus on securing Wood and Sheep with the second settlement.\", \"say_outloud\": \"I'm placing my settlement at 41.\"}",
+ "metadata": {
+ "request_num": 2,
+ "timestamp": "2026-01-04 02:59:50",
+ "model": "models/gemini-2.5-flash",
+ "latency_seconds": 3.6158695220947266,
+ "total_tokens": 1062,
+ "prompt_tokens": 907,
+ "completion_tokens": 155,
+ "parse_success": true
+ },
+ "is_new": true,
+ "response_timestamp": "2026-01-04T02:59:54.457935"
+ },
+ {
+ "request_id": "req_0011",
+ "timestamp": "2026-01-04T02:59:50.832708",
+ "player_name": "NH",
+ "trigger": "Player TH is placing their first settlement.",
+ "game_context": {
+ "phase": "Unknown",
+ "current_player": "Unknown"
+ },
+ "prompt": {
+ "meta_data": {
+ "agent_name": "NH",
+ "role": "You are player 'NH'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "Player TH is placing their first settlement.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"TH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"]],\"rds\":[[[21,20],\"SH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":0,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
+ "social_context": {
+ "recent_chat": [
+ {
+ "msg": 1,
+ "player": "TH",
+ "message": "I'm settling at 41."
+ }
+ ]
+ }
+ },
+ "response": {
+ "internal_thinking": "The game state shows player 'SH' has placed their first settlement at Node 20 (W11, B6, S8) and a road from 21-20. The `meta.curr` indicates it is 'TH''s turn, and 'TH' has announced their intention to settle at Node 41 (O5, Wh9, B10). Since it is currently 'TH''s turn in the `SETUP_FIRST_ROUND` phase, 'NH' (my turn) is not next. I must wait for 'TH' to complete their move. My strategy for when it is my turn: I will aim for a spot that provides a good mix of resources not heavily covered by SH or TH, with high-probability dice rolls. SH has Wood, Brick, Sheep. TH has Ore, Wheat, Brick. My optimal first settlement appears to be Node 25 (O3, Wh8, W3), which provides Ore, Wheat, and Wood with good numbers (Wh8, O3, W3). I will place a road from 25 to 26, which leads to a valuable O2 port and further resource hexes (S4, Wh8). This setup will give NH a strong start with essential resources and a port for future trading strategy.",
+ "note_to_self": "My turn is after TH. Settle at Node 25 and road 25-26.",
+ "say_outloud": "Waiting for TH to settle."
+ },
+ "raw_response": "{\"internal_thinking\": \"The game state shows player 'SH' has placed their first settlement at Node 20 (W11, B6, S8) and a road from 21-20. The `meta.curr` indicates it is 'TH''s turn, and 'TH' has announced their intention to settle at Node 41 (O5, Wh9, B10). Since it is currently 'TH''s turn in the `SETUP_FIRST_ROUND` phase, 'NH' (my turn) is not next. I must wait for 'TH' to complete their move. My strategy for when it is my turn: I will aim for a spot that provides a good mix of resources not heavily covered by SH or TH, with high-probability dice rolls. SH has Wood, Brick, Sheep. TH has Ore, Wheat, Brick. My optimal first settlement appears to be Node 25 (O3, Wh8, W3), which provides Ore, Wheat, and Wood with good numbers (Wh8, O3, W3). I will place a road from 25 to 26, which leads to a valuable O2 port and further resource hexes (S4, Wh8). This setup will give NH a strong start with essential resources and a port for future trading strategy.\", \"note_to_self\": \"My turn is after TH. Settle at Node 25 and road 25-26.\", \"say_outloud\": \"Waiting for TH to settle.\"}",
+ "metadata": {
+ "request_num": 2,
+ "timestamp": "2026-01-04 02:59:50",
+ "model": "models/gemini-2.5-flash",
+ "latency_seconds": 18.736740827560425,
+ "total_tokens": 986,
+ "prompt_tokens": 716,
+ "completion_tokens": 270,
+ "parse_success": true
+ },
+ "is_new": true,
+ "response_timestamp": "2026-01-04T03:00:09.582180"
+ },
+ {
+ "request_id": "req_0012",
+ "timestamp": "2026-01-04T02:59:50.833624",
+ "player_name": "SH",
+ "trigger": "Player TH is placing their first settlement.",
+ "game_context": {
+ "phase": "Unknown",
+ "current_player": "Unknown"
+ },
+ "prompt": {
+ "meta_data": {
+ "agent_name": "SH",
+ "role": "You are player 'SH'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "Player TH is placing their first settlement.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"TH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"]],\"rds\":[[[21,20],\"SH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":0,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
+ "social_context": {
+ "recent_chat": [
+ {
+ "msg": 1,
+ "player": "TH",
+ "message": "I'm settling at 41."
+ }
+ ]
+ }
+ },
+ "response": {
+ "internal_thinking": "TH is placing their first settlement at node 41, which gives them Ore 5, Wheat 9, and Brick 10. This is a very strong initial placement, providing good numbers on crucial resources for cities and development cards. My first settlement at node 20 (Wood 11, Brick 6, Sheep 8) gives me a good mix of basic resources but no Wheat or Ore. My strategy for the second settlement will be to secure either Wheat or Ore, as well as considering port access, after observing NH's placement."
+ },
+ "raw_response": "{\"internal_thinking\": \"TH is placing their first settlement at node 41, which gives them Ore 5, Wheat 9, and Brick 10. This is a very strong initial placement, providing good numbers on crucial resources for cities and development cards. My first settlement at node 20 (Wood 11, Brick 6, Sheep 8) gives me a good mix of basic resources but no Wheat or Ore. My strategy for the second settlement will be to secure either Wheat or Ore, as well as considering port access, after observing NH's placement.\"}",
+ "metadata": {
+ "request_num": 2,
+ "timestamp": "2026-01-04 02:59:50",
+ "model": "models/gemini-2.5-flash",
+ "latency_seconds": 5.651486396789551,
+ "total_tokens": 841,
+ "prompt_tokens": 716,
+ "completion_tokens": 125,
+ "parse_success": true
+ },
+ "is_new": true,
+ "response_timestamp": "2026-01-04T02:59:56.494287"
+ },
+ {
+ "request_id": "req_0013",
+ "timestamp": "2026-01-04T03:00:10.401951",
+ "player_name": "NH",
+ "trigger": "Player TH is placing their first settlement.",
+ "game_context": {
+ "phase": "Unknown",
+ "current_player": "Unknown"
+ },
+ "prompt": {
+ "meta_data": {
+ "agent_name": "NH",
+ "role": "You are player 'NH'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "Player TH is placing their first settlement.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"TH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"]],\"rds\":[[[21,20],\"SH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":0,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
+ "social_context": {
+ "recent_chat": [
+ {
+ "msg": 1,
+ "player": "TH",
+ "message": "I'm settling at 41."
+ },
+ {
+ "msg": 2,
+ "player": "TH",
+ "message": "I'm placing my settlement at 41."
+ },
+ {
+ "msg": 3,
+ "player": "NH",
+ "message": "Waiting for TH to settle."
+ }
+ ]
+ },
+ "memory": {
+ "previous_note_to_self": "My turn is after TH. Settle at Node 25 and road 25-26."
+ }
+ },
+ "response": {
+ "internal_thinking": "TH just placed their first settlement at node 20 (W11, B6, S8). This is a strong start for them. I need to find an equally strong first settlement for myself. My previous consideration of Node 25 is not ideal due to the adjacent Desert hex. I've identified Node 10 (W12, S8, B6) as an excellent spot, providing Wood, Sheep, and Brick with high numbers (12, 8, 6). This gives me a strong foundation for core building resources. My strategy for the second settlement will be to target Node 41 (O5, Wh9, B10) to secure Ore and Wheat, along with more Brick, completing my resource set with good numbers. For this turn, I will place my road from Node 10 towards Node 11, leading away from TH's initial placement.",
+ "note_to_self": "Settle at Node 10 and road 10-11. Target Node 41 for second settlement.",
+ "say_outloud": "Nice spot, TH!"
+ },
+ "raw_response": "{\"internal_thinking\": \"TH just placed their first settlement at node 20 (W11, B6, S8). This is a strong start for them. I need to find an equally strong first settlement for myself. My previous consideration of Node 25 is not ideal due to the adjacent Desert hex. I've identified Node 10 (W12, S8, B6) as an excellent spot, providing Wood, Sheep, and Brick with high numbers (12, 8, 6). This gives me a strong foundation for core building resources. My strategy for the second settlement will be to target Node 41 (O5, Wh9, B10) to secure Ore and Wheat, along with more Brick, completing my resource set with good numbers. For this turn, I will place my road from Node 10 towards Node 11, leading away from TH's initial placement.\", \"note_to_self\": \"Settle at Node 10 and road 10-11. Target Node 41 for second settlement.\", \"say_outloud\": \"Nice spot, TH!\"}",
+ "metadata": {
+ "request_num": 2,
+ "timestamp": "2026-01-04 03:00:10",
+ "model": "models/gemini-2.5-flash",
+ "latency_seconds": 18.29316806793213,
+ "total_tokens": 989,
+ "prompt_tokens": 775,
+ "completion_tokens": 214,
+ "parse_success": true
+ },
+ "is_new": true,
+ "response_timestamp": "2026-01-04T03:00:28.712034"
+ },
+ {
+ "request_id": "req_0014",
+ "timestamp": "2026-01-04T03:00:10.404335",
+ "player_name": "TH",
+ "trigger": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
+ "game_context": {
+ "phase": "Unknown",
+ "current_player": "Unknown"
+ },
+ "prompt": {
+ "meta_data": {
+ "agent_name": "TH",
+ "role": "You are player 'TH'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"TH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"]],\"rds\":[[[21,20],\"SH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":0,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
+ "social_context": {
+ "recent_chat": [
+ {
+ "msg": 1,
+ "player": "TH",
+ "message": "I'm settling at 41."
+ },
+ {
+ "msg": 2,
+ "player": "TH",
+ "message": "I'm placing my settlement at 41."
+ },
+ {
+ "msg": 3,
+ "player": "NH",
+ "message": "Waiting for TH to settle."
+ }
+ ]
+ },
+ "memory": {
+ "previous_note_to_self": "First settlement placed at Node 41 (O5, Wh9, B10). Next, focus on securing Wood and Sheep with the second settlement."
+ },
+ "constraints": {
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
+ "allowed_actions": [
+ {
+ "action": "place_settlement",
+ "description": "Place your starting settlement on an available node",
+ "example_parameters": {
+ "location": "20"
+ }
+ },
+ {
+ "action": "wait_for_response",
+ "description": "Do nothing on the board, just chat or wait for other players",
+ "example_parameters": {}
+ }
+ ]
+ }
+ },
+ "response": {
+ "internal_thinking": "I need to place my first settlement. Based on my previous turn's stated intention and analysis, Node 41 (O5, Wh9, B10) provides a strong combination of resources for development, including ore and wheat for future cities, and brick for roads/settlements. The dice rolls (5, 9, 10) are also favorable. I will proceed with placing my settlement at Node 41.",
+ "action": {
+ "type": "place_settlement",
+ "parameters": {
+ "location": "41"
+ }
+ },
+ "say_outloud": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
+ },
+ "raw_response": "{\"internal_thinking\":\"I need to place my first settlement. Based on my previous turn's stated intention and analysis, Node 41 (O5, Wh9, B10) provides a strong combination of resources for development, including ore and wheat for future cities, and brick for roads/settlements. The dice rolls (5, 9, 10) are also favorable. I will proceed with placing my settlement at Node 41.\",\"action\":{\"type\":\"place_settlement\",\"parameters\":{\"location\": \"41\"}},\"say_outloud\":\"I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick.\"}",
+ "metadata": {
+ "request_num": 2,
+ "timestamp": "2026-01-04 03:00:10",
+ "model": "models/gemini-2.5-flash",
+ "latency_seconds": 4.6400980949401855,
+ "total_tokens": 1069,
+ "prompt_tokens": 935,
+ "completion_tokens": 134,
+ "parse_success": true
+ },
+ "is_new": true,
+ "response_timestamp": "2026-01-04T03:00:15.056107"
+ },
+ {
+ "request_id": "req_0015",
+ "timestamp": "2026-01-04T03:00:10.404613",
+ "player_name": "SH",
+ "trigger": "Player TH is placing their first settlement.",
+ "game_context": {
+ "phase": "Unknown",
+ "current_player": "Unknown"
+ },
+ "prompt": {
+ "meta_data": {
+ "agent_name": "SH",
+ "role": "You are player 'SH'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "Player TH is placing their first settlement.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"TH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"]],\"rds\":[[[21,20],\"SH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":0,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
+ "social_context": {
+ "recent_chat": [
+ {
+ "msg": 1,
+ "player": "TH",
+ "message": "I'm settling at 41."
+ },
+ {
+ "msg": 2,
+ "player": "TH",
+ "message": "I'm placing my settlement at 41."
+ },
+ {
+ "msg": 3,
+ "player": "NH",
+ "message": "Waiting for TH to settle."
+ }
+ ]
+ }
+ },
+ "response": {
+ "internal_thinking": "TH made a strong first placement at Node 41, securing O5, Wh9, and B10, and positioning for a W2 port. For my second settlement, I need to prioritize Wheat and Ore to complete my resource set. My first settlement is at Node 20 (W11, B6, S8). After evaluating available nodes that explicitly list 3 hexes (or 2 if a port), Node 50 (Hexes H[18]=Wh9, H[17]=O5) stands out. It provides excellent Wheat (9) and Ore (5) and includes a general 3:1 port. This is optimal for resource diversity and trade flexibility. I will place my road from Node 50 towards Node 42 (Wh9, O5, Wh9), as it's another high-value intersection and expands my presence near TH.",
+ "note_to_self": "My second settlement will be at Node 50 with a road to Node 42. Resources: Wh9, O5, and ?3 port. This completes my resource set (W, B, S, Wh, O)."
+ },
+ "raw_response": "{\"internal_thinking\": \"TH made a strong first placement at Node 41, securing O5, Wh9, and B10, and positioning for a W2 port. For my second settlement, I need to prioritize Wheat and Ore to complete my resource set. My first settlement is at Node 20 (W11, B6, S8). After evaluating available nodes that explicitly list 3 hexes (or 2 if a port), Node 50 (Hexes H[18]=Wh9, H[17]=O5) stands out. It provides excellent Wheat (9) and Ore (5) and includes a general 3:1 port. This is optimal for resource diversity and trade flexibility. I will place my road from Node 50 towards Node 42 (Wh9, O5, Wh9), as it's another high-value intersection and expands my presence near TH.\", \"note_to_self\": \"My second settlement will be at Node 50 with a road to Node 42. Resources: Wh9, O5, and ?3 port. This completes my resource set (W, B, S, Wh, O).\"}",
+ "metadata": {
+ "request_num": 2,
+ "timestamp": "2026-01-04 03:00:10",
+ "model": "models/gemini-2.5-flash",
+ "latency_seconds": 39.64088845252991,
+ "total_tokens": 960,
+ "prompt_tokens": 751,
+ "completion_tokens": 209,
+ "parse_success": true
+ },
+ "is_new": true,
+ "response_timestamp": "2026-01-04T03:00:50.057738"
+ },
+ {
+ "request_id": "req_0016",
+ "timestamp": "2026-01-04T03:00:50.880690",
+ "player_name": "NH",
+ "trigger": "Player TH placed their first settlement at node 41 and is now choosing where to place their starting road.",
+ "game_context": {
+ "phase": "Unknown",
+ "current_player": "Unknown"
+ },
+ "prompt": {
+ "meta_data": {
+ "agent_name": "NH",
+ "role": "You are player 'NH'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "Player TH placed their first settlement at node 41 and is now choosing where to place their starting road.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"TH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
+ "social_context": {
+ "recent_chat": [
+ {
+ "msg": 1,
+ "player": "TH",
+ "message": "I'm settling at 41."
+ },
+ {
+ "msg": 2,
+ "player": "TH",
+ "message": "I'm placing my settlement at 41."
+ },
+ {
+ "msg": 3,
+ "player": "NH",
+ "message": "Waiting for TH to settle."
+ },
+ {
+ "msg": 4,
+ "player": "TH",
+ "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
+ },
+ {
+ "msg": 5,
+ "player": "NH",
+ "message": "Nice spot, TH!"
+ }
+ ]
+ },
+ "memory": {
+ "previous_note_to_self": "Settle at Node 10 and road 10-11. Target Node 41 for second settlement."
+ }
+ },
+ "response": {
+ "internal_thinking": "Player TH just placed their first settlement at Node 41 (S11, Wh9, B10). Player SH placed their first settlement at Node 20 (W11, B10, S8). My previous plan to target Node 41 for my second settlement is no longer viable. I need to revise my strategy for my first settlement and road placement when it is my turn. \n\nMy new plan for my first settlement is Node 31. This node provides Wheat (9), Brick (10), and Wood (11). These are excellent numbers and provide a balanced set of essential resources for early game expansion and development. This will allow me to build roads and settlements quickly. \n\nFor my first road, from Node 31, I will aim towards Node 30. This direction leads towards a Sheep 2:1 port (Node 29) and a Wood 2:1 port (Node 40), offering good future options for resource trading and expansion. This position also leaves open the possibility for a strong second settlement at Node 42 (O5, S11, Wh9) or Node 26 (S4, B10, O2 port) later in the game. \n\nSince it's currently TH's turn to place their road, I will wait for their action.",
+ "note_to_self": "First settlement: Node 31 (Wh9, B10, W11). First road: [31,30].",
+ "say_outloud": "Waiting for TH's road placement."
+ },
+ "raw_response": "{\n \"internal_thinking\": \"Player TH just placed their first settlement at Node 41 (S11, Wh9, B10). Player SH placed their first settlement at Node 20 (W11, B10, S8). My previous plan to target Node 41 for my second settlement is no longer viable. I need to revise my strategy for my first settlement and road placement when it is my turn. \\n\\nMy new plan for my first settlement is Node 31. This node provides Wheat (9), Brick (10), and Wood (11). These are excellent numbers and provide a balanced set of essential resources for early game expansion and development. This will allow me to build roads and settlements quickly. \\n\\nFor my first road, from Node 31, I will aim towards Node 30. This direction leads towards a Sheep 2:1 port (Node 29) and a Wood 2:1 port (Node 40), offering good future options for resource trading and expansion. This position also leaves open the possibility for a strong second settlement at Node 42 (O5, S11, Wh9) or Node 26 (S4, B10, O2 port) later in the game. \\n\\nSince it's currently TH's turn to place their road, I will wait for their action.\",\n \"note_to_self\": \"First settlement: Node 31 (Wh9, B10, W11). First road: [31,30].\",\n \"say_outloud\": \"Waiting for TH's road placement.\"\n}",
+ "metadata": {
+ "request_num": 2,
+ "timestamp": "2026-01-04 03:00:50",
+ "model": "models/gemini-2.5-flash",
+ "latency_seconds": 27.504860162734985,
+ "total_tokens": 1148,
+ "prompt_tokens": 843,
+ "completion_tokens": 305,
+ "parse_success": true
+ },
+ "is_new": true,
+ "response_timestamp": "2026-01-04T03:01:18.406242"
+ },
+ {
+ "request_id": "req_0017",
+ "timestamp": "2026-01-04T03:00:50.881117",
+ "player_name": "TH",
+ "trigger": "You placed your first settlement at node 41. Now place a road connecting to it.",
+ "game_context": {
+ "phase": "Unknown",
+ "current_player": "Unknown"
+ },
+ "prompt": {
+ "meta_data": {
+ "agent_name": "TH",
+ "role": "You are player 'TH'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "You placed your first settlement at node 41. Now place a road connecting to it.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"TH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
+ "social_context": {
+ "recent_chat": [
+ {
+ "msg": 1,
+ "player": "TH",
+ "message": "I'm settling at 41."
+ },
+ {
+ "msg": 2,
+ "player": "TH",
+ "message": "I'm placing my settlement at 41."
+ },
+ {
+ "msg": 3,
+ "player": "NH",
+ "message": "Waiting for TH to settle."
+ },
+ {
+ "msg": 4,
+ "player": "TH",
+ "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
+ },
+ {
+ "msg": 5,
+ "player": "NH",
+ "message": "Nice spot, TH!"
+ }
+ ]
+ },
+ "memory": {
+ "previous_note_to_self": "First settlement placed at Node 41 (O5, Wh9, B10). Next, focus on securing Wood and Sheep with the second settlement."
+ },
+ "constraints": {
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
+ "allowed_actions": [
+ {
+ "action": "build_road",
+ "description": "Place your starting road connecting to your settlement",
+ "example_parameters": {
+ "from": "20",
+ "to": "21"
+ }
+ },
+ {
+ "action": "wait_for_response",
+ "description": "Do nothing on the board, just chat or wait for other players",
+ "example_parameters": {}
+ }
+ ]
+ }
+ },
+ "response": {
+ "internal_thinking": "My first settlement is at Node 41, yielding Ore, Wheat, and Brick. My strategy is to secure Wood and Sheep with my next moves. I have three options for my first road: 41-40, 41-42, or 41-31. \n\n- Node 40 connects to O5 and B10 (resources I already get) and has a W2 port. While a port is good, it doesn't directly provide new resources for a settlement.\n- Node 42 opens access to S4 (Sheep).\n- Node 31 opens access to W11 (Wood).\n\nBoth 41-42 and 41-31 are good as they lead to desired resources (Sheep and Wood, respectively). \n\nConsidering future settlement locations:\n- If I go 41-42, I could aim for a settlement at Node 50 (S4, O5, ?3 port) or Node 43 (S4, Wh6, Wh9). This primarily secures Sheep.\n- If I go 41-31, I could aim for a settlement at Node 30 (W11, S8, B10). This location is excellent as it provides both Wood and Sheep, which are the two resources I currently lack and need for a balanced production profile. \n\nChoosing 41-31 seems strategically superior as it sets up a strong second settlement location at Node 30, giving me access to both Wood and Sheep in a single future settlement. SH is already settled at Node 20 which touches W11, so going towards 31 might put me in competition, but Node 30 offers a unique combination of resources.",
+ "action": {
+ "type": "build_road",
+ "parameters": {
+ "target": "41-31"
+ }
+ },
+ "note_to_self": "Road placed at 41-31. Next, aim to settle at Node 30 (W11, S8, B10) to get Wood and Sheep.",
+ "say_outloud": "My road goes from 41 to 31."
+ },
+ "raw_response": "{\n \"internal_thinking\": \"My first settlement is at Node 41, yielding Ore, Wheat, and Brick. My strategy is to secure Wood and Sheep with my next moves. I have three options for my first road: 41-40, 41-42, or 41-31. \\n\\n- Node 40 connects to O5 and B10 (resources I already get) and has a W2 port. While a port is good, it doesn't directly provide new resources for a settlement.\\n- Node 42 opens access to S4 (Sheep).\\n- Node 31 opens access to W11 (Wood).\\n\\nBoth 41-42 and 41-31 are good as they lead to desired resources (Sheep and Wood, respectively). \\n\\nConsidering future settlement locations:\\n- If I go 41-42, I could aim for a settlement at Node 50 (S4, O5, ?3 port) or Node 43 (S4, Wh6, Wh9). This primarily secures Sheep.\\n- If I go 41-31, I could aim for a settlement at Node 30 (W11, S8, B10). This location is excellent as it provides both Wood and Sheep, which are the two resources I currently lack and need for a balanced production profile. \\n\\nChoosing 41-31 seems strategically superior as it sets up a strong second settlement location at Node 30, giving me access to both Wood and Sheep in a single future settlement. SH is already settled at Node 20 which touches W11, so going towards 31 might put me in competition, but Node 30 offers a unique combination of resources.\",\n \"action\": {\n \"type\": \"build_road\",\n \"parameters\": {\n \"target\": \"41-31\"\n }\n },\n \"note_to_self\": \"Road placed at 41-31. Next, aim to settle at Node 30 (W11, S8, B10) to get Wood and Sheep.\",\n \"say_outloud\": \"My road goes from 41 to 31.\"\n}",
+ "metadata": {
+ "request_num": 2,
+ "timestamp": "2026-01-04 03:00:50",
+ "model": "models/gemini-2.5-flash",
+ "latency_seconds": 14.42208743095398,
+ "total_tokens": 1370,
+ "prompt_tokens": 982,
+ "completion_tokens": 388,
+ "parse_success": true
+ },
+ "is_new": true,
+ "response_timestamp": "2026-01-04T03:01:05.324224"
+ },
+ {
+ "request_id": "req_0018",
+ "timestamp": "2026-01-04T03:00:50.881474",
+ "player_name": "SH",
+ "trigger": "Player TH placed their first settlement at node 41 and is now choosing where to place their starting road.",
+ "game_context": {
+ "phase": "Unknown",
+ "current_player": "Unknown"
+ },
+ "prompt": {
+ "meta_data": {
+ "agent_name": "SH",
+ "role": "You are player 'SH'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "Player TH placed their first settlement at node 41 and is now choosing where to place their starting road.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"TH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
+ "social_context": {
+ "recent_chat": [
+ {
+ "msg": 1,
+ "player": "TH",
+ "message": "I'm settling at 41."
+ },
+ {
+ "msg": 2,
+ "player": "TH",
+ "message": "I'm placing my settlement at 41."
+ },
+ {
+ "msg": 3,
+ "player": "NH",
+ "message": "Waiting for TH to settle."
+ },
+ {
+ "msg": 4,
+ "player": "TH",
+ "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
+ },
+ {
+ "msg": 5,
+ "player": "NH",
+ "message": "Nice spot, TH!"
+ }
+ ]
+ },
+ "memory": {
+ "previous_note_to_self": "My second settlement will be at Node 50 with a road to Node 42. Resources: Wh9, O5, and ?3 port. This completes my resource set (W, B, S, Wh, O)."
+ }
+ },
+ "response": {
+ "internal_thinking": "TH placed their first settlement at Node 41 (Ore 17, Wheat 14, Brick 13). They are now placing their first road. This is a good spot for production. I'm waiting for TH to place their road and then for NH to make their moves. My plan for my second settlement remains at Node 50 with a road to Node 42.",
+ "note_to_self": "My second settlement will be at Node 50 with a road to Node 42. Resources: Wh9, O5, and ?3 port. This completes my resource set (W, B, S, Wh, O)."
+ },
+ "raw_response": "{\"internal_thinking\": \"TH placed their first settlement at Node 41 (Ore 17, Wheat 14, Brick 13). They are now placing their first road. This is a good spot for production. I'm waiting for TH to place their road and then for NH to make their moves. My plan for my second settlement remains at Node 50 with a road to Node 42.\", \"note_to_self\": \"My second settlement will be at Node 50 with a road to Node 42. Resources: Wh9, O5, and ?3 port. This completes my resource set (W, B, S, Wh, O).\"}",
+ "metadata": {
+ "request_num": 2,
+ "timestamp": "2026-01-04 03:00:50",
+ "model": "models/gemini-2.5-flash",
+ "latency_seconds": 3.304182291030884,
+ "total_tokens": 983,
+ "prompt_tokens": 861,
+ "completion_tokens": 122,
+ "parse_success": true
+ },
+ "is_new": true,
+ "response_timestamp": "2026-01-04T03:00:54.206470"
+ },
+ {
+ "request_id": "req_0019",
+ "timestamp": "2026-01-04T03:01:19.211060",
+ "player_name": "NH",
+ "trigger": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
+ "game_context": {
+ "phase": "Unknown",
+ "current_player": "Unknown"
+ },
+ "prompt": {
+ "meta_data": {
+ "agent_name": "NH",
+ "role": "You are player 'NH'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"NH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"],[[41,31],\"TH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
+ "social_context": {
+ "recent_chat": [
+ {
+ "msg": 1,
+ "player": "TH",
+ "message": "I'm settling at 41."
+ },
+ {
+ "msg": 2,
+ "player": "TH",
+ "message": "I'm placing my settlement at 41."
+ },
+ {
+ "msg": 3,
+ "player": "NH",
+ "message": "Waiting for TH to settle."
+ },
+ {
+ "msg": 4,
+ "player": "TH",
+ "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
+ },
+ {
+ "msg": 5,
+ "player": "NH",
+ "message": "Nice spot, TH!"
+ },
+ {
+ "msg": 6,
+ "player": "TH",
+ "message": "My road goes from 41 to 31."
+ },
+ {
+ "msg": 7,
+ "player": "NH",
+ "message": "Waiting for TH's road placement."
+ }
+ ]
+ },
+ "memory": {
+ "previous_note_to_self": "First settlement: Node 31 (Wh9, B10, W11). First road: [31,30]."
+ },
+ "constraints": {
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
+ "allowed_actions": [
+ {
+ "action": "place_settlement",
+ "description": "Place your starting settlement on an available node",
+ "example_parameters": {
+ "location": "20"
+ }
+ },
+ {
+ "action": "wait_for_response",
+ "description": "Do nothing on the board, just chat or wait for other players",
+ "example_parameters": {}
+ }
+ ]
+ }
+ },
+ "response": {
+ "internal_thinking": "My previous note to self about Node 31 was incorrect, as it is adjacent to TH's settlement at 41 and also touches a desert hex. I need to select a new optimal location for my first settlement.Player SH settled at Node 20, blocking its neighbors (19, 21, 10).Player TH settled at Node 41, blocking its neighbors (40, 42, 31).I need to find a node that is not adjacent to 20 or 41, and has a good combination of resources with high probability numbers.I evaluated several options:1. Node 10 (B6, S8, W12): Initially looked good with high pips, but it's blocked as it's adjacent to SH's settlement at Node 20.2. Node 24 (O3, Wh8, W3): Available. Resources: Ore, Wheat, Wood. Numbers: 3, 8, 3. Pips: 9. Good for development and cities.3. Node 45 (O2, S11, Wh6): Available. Resources: Ore, Sheep, Wheat. Numbers: 2, 11, 6. Pips: 8. Excellent resource combination but lower production numbers.4. Node 12 (W3, B6, S5): Available. Resources: Wood, Brick, Sheep. Numbers: 3, 6, 5. Pips: 11.This node provides a strong foundation for early game expansion due to consistent Wood and Brick for roads, and Sheep for settlements or development cards. It has the highest pip count among the available good options and a balanced set of basic resources. This will allow for faster initial expansion and securing better spots.",
+ "action": {
+ "type": "place_settlement",
+ "parameters": {
+ "location": "12"
+ }
+ }
+ },
+ "raw_response": "{\"internal_thinking\":\"My previous note to self about Node 31 was incorrect, as it is adjacent to TH's settlement at 41 and also touches a desert hex. I need to select a new optimal location for my first settlement.Player SH settled at Node 20, blocking its neighbors (19, 21, 10).Player TH settled at Node 41, blocking its neighbors (40, 42, 31).I need to find a node that is not adjacent to 20 or 41, and has a good combination of resources with high probability numbers.I evaluated several options:1. Node 10 (B6, S8, W12): Initially looked good with high pips, but it's blocked as it's adjacent to SH's settlement at Node 20.2. Node 24 (O3, Wh8, W3): Available. Resources: Ore, Wheat, Wood. Numbers: 3, 8, 3. Pips: 9. Good for development and cities.3. Node 45 (O2, S11, Wh6): Available. Resources: Ore, Sheep, Wheat. Numbers: 2, 11, 6. Pips: 8. Excellent resource combination but lower production numbers.4. Node 12 (W3, B6, S5): Available. Resources: Wood, Brick, Sheep. Numbers: 3, 6, 5. Pips: 11.This node provides a strong foundation for early game expansion due to consistent Wood and Brick for roads, and Sheep for settlements or development cards. It has the highest pip count among the available good options and a balanced set of basic resources. This will allow for faster initial expansion and securing better spots.\",\"action\":{\"type\":\"place_settlement\",\"parameters\":{\"location\":\"12\"}}}",
+ "metadata": {
+ "request_num": 2,
+ "timestamp": "2026-01-04 03:01:19",
+ "model": "models/gemini-2.5-flash",
+ "latency_seconds": 27.315953254699707,
+ "total_tokens": 1360,
+ "prompt_tokens": 1010,
+ "completion_tokens": 350,
+ "parse_success": true
+ },
+ "is_new": true,
+ "response_timestamp": "2026-01-04T03:01:46.548323"
+ },
+ {
+ "request_id": "req_0020",
+ "timestamp": "2026-01-04T03:01:19.212856",
+ "player_name": "SH",
+ "trigger": "Player NH is placing their first settlement.",
+ "game_context": {
+ "phase": "Unknown",
+ "current_player": "Unknown"
+ },
+ "prompt": {
+ "meta_data": {
+ "agent_name": "SH",
+ "role": "You are player 'SH'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "Player NH is placing their first settlement.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"NH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"],[[41,31],\"TH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
+ "social_context": {
+ "recent_chat": [
+ {
+ "msg": 1,
+ "player": "TH",
+ "message": "I'm settling at 41."
+ },
+ {
+ "msg": 2,
+ "player": "TH",
+ "message": "I'm placing my settlement at 41."
+ },
+ {
+ "msg": 3,
+ "player": "NH",
+ "message": "Waiting for TH to settle."
+ },
+ {
+ "msg": 4,
+ "player": "TH",
+ "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
+ },
+ {
+ "msg": 5,
+ "player": "NH",
+ "message": "Nice spot, TH!"
+ },
+ {
+ "msg": 6,
+ "player": "TH",
+ "message": "My road goes from 41 to 31."
+ },
+ {
+ "msg": 7,
+ "player": "NH",
+ "message": "Waiting for TH's road placement."
+ }
+ ]
+ },
+ "memory": {
+ "previous_note_to_self": "My second settlement will be at Node 50 with a road to Node 42. Resources: Wh9, O5, and ?3 port. This completes my resource set (W, B, S, Wh, O)."
+ }
+ },
+ "response": {
+ "internal_thinking": "NH is placing their first settlement and road. I need to observe their choice to ensure my planned second settlement at Node 50 (Wh9, O5, ?3 port) remains viable. My current resources are W, B, S from Node 20. Node 50 would complete my resource set (W, B, S, Wh, O)."
+ },
+ "raw_response": "{\"internal_thinking\": \"NH is placing their first settlement and road. I need to observe their choice to ensure my planned second settlement at Node 50 (Wh9, O5, ?3 port) remains viable. My current resources are W, B, S from Node 20. Node 50 would complete my resource set (W, B, S, Wh, O).\"}",
+ "metadata": {
+ "request_num": 2,
+ "timestamp": "2026-01-04 03:01:19",
+ "model": "models/gemini-2.5-flash",
+ "latency_seconds": 10.123481512069702,
+ "total_tokens": 958,
+ "prompt_tokens": 886,
+ "completion_tokens": 72,
+ "parse_success": true
+ },
+ "is_new": true,
+ "response_timestamp": "2026-01-04T03:01:29.355073"
+ },
+ {
+ "request_id": "req_0021",
+ "timestamp": "2026-01-04T03:01:19.213063",
+ "player_name": "TH",
+ "trigger": "Player NH is placing their first settlement.",
+ "game_context": {
+ "phase": "Unknown",
+ "current_player": "Unknown"
+ },
+ "prompt": {
+ "meta_data": {
+ "agent_name": "TH",
+ "role": "You are player 'TH'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "Player NH is placing their first settlement.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"NH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"],[[41,31],\"TH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
+ "social_context": {
+ "recent_chat": [
+ {
+ "msg": 1,
+ "player": "TH",
+ "message": "I'm settling at 41."
+ },
+ {
+ "msg": 2,
+ "player": "TH",
+ "message": "I'm placing my settlement at 41."
+ },
+ {
+ "msg": 3,
+ "player": "NH",
+ "message": "Waiting for TH to settle."
+ },
+ {
+ "msg": 4,
+ "player": "TH",
+ "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
+ },
+ {
+ "msg": 5,
+ "player": "NH",
+ "message": "Nice spot, TH!"
+ },
+ {
+ "msg": 6,
+ "player": "TH",
+ "message": "My road goes from 41 to 31."
+ },
+ {
+ "msg": 7,
+ "player": "NH",
+ "message": "Waiting for TH's road placement."
+ }
+ ]
+ },
+ "memory": {
+ "previous_note_to_self": "Road placed at 41-31. Next, aim to settle at Node 30 (W11, S8, B10) to get Wood and Sheep."
+ }
+ },
+ "response": {
+ "internal_thinking": "It is NH's turn to place their first settlement. I have already placed my first settlement at Node 41 (O5, Wh9, B10) and my road at 41-31. I need to observe NH's placement to understand their strategy and adjust my plans for my second settlement. My current target for my second settlement remains Node 30 (W11, S8, B10), which would give me Wood, Sheep, and another Brick.",
+ "say_outloud": "Waiting for NH to place their first settlement."
+ },
+ "raw_response": "{\"internal_thinking\": \"It is NH's turn to place their first settlement. I have already placed my first settlement at Node 41 (O5, Wh9, B10) and my road at 41-31. I need to observe NH's placement to understand their strategy and adjust my plans for my second settlement. My current target for my second settlement remains Node 30 (W11, S8, B10), which would give me Wood, Sheep, and another Brick.\", \"say_outloud\": \"Waiting for NH to place their first settlement.\"}",
+ "metadata": {
+ "request_num": 2,
+ "timestamp": "2026-01-04 03:01:19",
+ "model": "models/gemini-2.5-flash",
+ "latency_seconds": 4.547887086868286,
+ "total_tokens": 989,
+ "prompt_tokens": 873,
+ "completion_tokens": 116,
+ "parse_success": true
+ },
+ "is_new": true,
+ "response_timestamp": "2026-01-04T03:01:23.779965"
+ },
+ {
+ "request_id": "req_0022",
+ "timestamp": "2026-01-04T03:01:47.320576",
+ "player_name": "SH",
+ "trigger": "Player NH is placing their first settlement.",
+ "game_context": {
+ "phase": "Unknown",
+ "current_player": "Unknown"
+ },
+ "prompt": {
+ "meta_data": {
+ "agent_name": "SH",
+ "role": "You are player 'SH'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "Player NH is placing their first settlement.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"NH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"],[[41,31],\"TH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
+ "social_context": {
+ "recent_chat": [
+ {
+ "msg": 1,
+ "player": "TH",
+ "message": "I'm settling at 41."
+ },
+ {
+ "msg": 2,
+ "player": "TH",
+ "message": "I'm placing my settlement at 41."
+ },
+ {
+ "msg": 3,
+ "player": "NH",
+ "message": "Waiting for TH to settle."
+ },
+ {
+ "msg": 4,
+ "player": "TH",
+ "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
+ },
+ {
+ "msg": 5,
+ "player": "NH",
+ "message": "Nice spot, TH!"
+ },
+ {
+ "msg": 6,
+ "player": "TH",
+ "message": "My road goes from 41 to 31."
+ },
+ {
+ "msg": 7,
+ "player": "NH",
+ "message": "Waiting for TH's road placement."
+ },
+ {
+ "msg": 8,
+ "player": "TH",
+ "message": "Waiting for NH to place their first settlement."
+ }
+ ]
+ },
+ "memory": {
+ "previous_note_to_self": "My second settlement will be at Node 50 with a road to Node 42. Resources: Wh9, O5, and ?3 port. This completes my resource set (W, B, S, Wh, O)."
+ }
+ },
+ "response": {
+ "internal_thinking": "NH is placing their first settlement. I need to observe their choice to understand their resource strategy and ensure my planned second settlement location at Node 50 (Wh9, O5, ?3 port) remains available. My current plan for Node 50 complements my first settlement at Node 20 (W11, B6, S8, ?3 port) by providing Wheat and Ore, completing my resource set and giving me access to two ?3 ports.",
+ "note_to_self": "My second settlement will be at Node 50 (Wh9, O5, ?3 port) with a road to Node 42. Resources: Wh9, O5, and ?3 port. This ensures I get all resources (W, B, S, Wh, O) and two ?3 ports.",
+ "say_outloud": ""
+ },
+ "raw_response": "{\"internal_thinking\":\"NH is placing their first settlement. I need to observe their choice to understand their resource strategy and ensure my planned second settlement location at Node 50 (Wh9, O5, ?3 port) remains available. My current plan for Node 50 complements my first settlement at Node 20 (W11, B6, S8, ?3 port) by providing Wheat and Ore, completing my resource set and giving me access to two ?3 ports.\",\"note_to_self\":\"My second settlement will be at Node 50 (Wh9, O5, ?3 port) with a road to Node 42. Resources: Wh9, O5, and ?3 port. This ensures I get all resources (W, B, S, Wh, O) and two ?3 ports.\",\"say_outloud\":\"\"}",
+ "metadata": {
+ "request_num": 2,
+ "timestamp": "2026-01-04 03:01:47",
+ "model": "models/gemini-2.5-flash",
+ "latency_seconds": 6.074692964553833,
+ "total_tokens": 1067,
+ "prompt_tokens": 909,
+ "completion_tokens": 158,
+ "parse_success": true
+ },
+ "is_new": true,
+ "response_timestamp": "2026-01-04T03:01:53.415638"
+ },
+ {
+ "request_id": "req_0023",
+ "timestamp": "2026-01-04T03:01:47.321052",
+ "player_name": "NH",
+ "trigger": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
+ "game_context": {
+ "phase": "Unknown",
+ "current_player": "Unknown"
+ },
+ "prompt": {
+ "meta_data": {
+ "agent_name": "NH",
+ "role": "You are player 'NH'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"NH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"],[[41,31],\"TH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
+ "social_context": {
+ "recent_chat": [
+ {
+ "msg": 1,
+ "player": "TH",
+ "message": "I'm settling at 41."
+ },
+ {
+ "msg": 2,
+ "player": "TH",
+ "message": "I'm placing my settlement at 41."
+ },
+ {
+ "msg": 3,
+ "player": "NH",
+ "message": "Waiting for TH to settle."
+ },
+ {
+ "msg": 4,
+ "player": "TH",
+ "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
+ },
+ {
+ "msg": 5,
+ "player": "NH",
+ "message": "Nice spot, TH!"
+ },
+ {
+ "msg": 6,
+ "player": "TH",
+ "message": "My road goes from 41 to 31."
+ },
+ {
+ "msg": 7,
+ "player": "NH",
+ "message": "Waiting for TH's road placement."
+ },
+ {
+ "msg": 8,
+ "player": "TH",
+ "message": "Waiting for NH to place their first settlement."
+ }
+ ]
+ },
+ "memory": {
+ "previous_note_to_self": "First settlement: Node 31 (Wh9, B10, W11). First road: [31,30]."
+ },
+ "constraints": {
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
+ "allowed_actions": [
+ {
+ "action": "place_settlement",
+ "description": "Place your starting settlement on an available node",
+ "example_parameters": {
+ "location": "20"
+ }
+ },
+ {
+ "action": "wait_for_response",
+ "description": "Do nothing on the board, just chat or wait for other players",
+ "example_parameters": {}
+ }
+ ]
+ }
+ },
+ "response": {
+ "internal_thinking": "My goal is to place my first settlement on a strategic location. The current occupied nodes are 20 (SH) and 41 (TH). I must avoid placing on these nodes or any node directly adjacent to them. The unavailable nodes are therefore: 10, 19, 20, 21, 30, 31, 41, 42. I need to find a node that offers a good combination of diverse resources and high-probability numbers, and is not in this unavailable set. After reviewing several options, Node 35 stands out. It's connected to Hexes 16 (Sheep 11), 15 (Wheat 6), and 11 (Ore 3). This provides excellent diversity (Sheep, Wheat, Ore) and strong production numbers (11, 6, 3). This combination is strong for pursuing development cards and building cities early in the game. I will aim to get Wood and Brick with my second settlement.",
+ "action": {
+ "type": "place_settlement",
+ "parameters": {
+ "location": "35"
+ }
+ },
+ "say_outloud": "I'm settling at Node 35 for Sheep, Wheat, and Ore!"
+ },
+ "raw_response": "{\n \"internal_thinking\": \"My goal is to place my first settlement on a strategic location. The current occupied nodes are 20 (SH) and 41 (TH). I must avoid placing on these nodes or any node directly adjacent to them. The unavailable nodes are therefore: 10, 19, 20, 21, 30, 31, 41, 42. I need to find a node that offers a good combination of diverse resources and high-probability numbers, and is not in this unavailable set. After reviewing several options, Node 35 stands out. It's connected to Hexes 16 (Sheep 11), 15 (Wheat 6), and 11 (Ore 3). This provides excellent diversity (Sheep, Wheat, Ore) and strong production numbers (11, 6, 3). This combination is strong for pursuing development cards and building cities early in the game. I will aim to get Wood and Brick with my second settlement.\",\n \"action\": {\n \"type\": \"place_settlement\",\n \"parameters\": {\n \"location\": \"35\"\n }\n },\n \"say_outloud\": \"I'm settling at Node 35 for Sheep, Wheat, and Ore!\"\n}",
+ "metadata": {
+ "request_num": 2,
+ "timestamp": "2026-01-04 03:01:47",
+ "model": "models/gemini-2.5-flash",
+ "latency_seconds": 59.33150601387024,
+ "total_tokens": 1276,
+ "prompt_tokens": 1033,
+ "completion_tokens": 243,
+ "parse_success": true
+ },
+ "is_new": true,
+ "response_timestamp": "2026-01-04T03:02:46.671476"
+ },
+ {
+ "request_id": "req_0024",
+ "timestamp": "2026-01-04T03:01:47.326044",
+ "player_name": "TH",
+ "trigger": "Player NH is placing their first settlement.",
+ "game_context": {
+ "phase": "Unknown",
+ "current_player": "Unknown"
+ },
+ "prompt": {
+ "meta_data": {
+ "agent_name": "TH",
+ "role": "You are player 'TH'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "Player NH is placing their first settlement.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"NH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"],[[41,31],\"TH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
+ "social_context": {
+ "recent_chat": [
+ {
+ "msg": 1,
+ "player": "TH",
+ "message": "I'm settling at 41."
+ },
+ {
+ "msg": 2,
+ "player": "TH",
+ "message": "I'm placing my settlement at 41."
+ },
+ {
+ "msg": 3,
+ "player": "NH",
+ "message": "Waiting for TH to settle."
+ },
+ {
+ "msg": 4,
+ "player": "TH",
+ "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
+ },
+ {
+ "msg": 5,
+ "player": "NH",
+ "message": "Nice spot, TH!"
+ },
+ {
+ "msg": 6,
+ "player": "TH",
+ "message": "My road goes from 41 to 31."
+ },
+ {
+ "msg": 7,
+ "player": "NH",
+ "message": "Waiting for TH's road placement."
+ },
+ {
+ "msg": 8,
+ "player": "TH",
+ "message": "Waiting for NH to place their first settlement."
+ }
+ ]
+ },
+ "memory": {
+ "previous_note_to_self": "Road placed at 41-31. Next, aim to settle at Node 30 (W11, S8, B10) to get Wood and Sheep."
+ }
+ },
+ "response": {
+ "internal_thinking": "NH is placing their first settlement. I am waiting for NH to make their move. My previous placement was at Node 41 (O3, Wh6, B10) and my road at 41-31. I will observe NH's placement to inform my strategy for the second round.",
+ "say_outloud": "Waiting for NH to place their settlement."
+ },
+ "raw_response": "{\"internal_thinking\": \"NH is placing their first settlement. I am waiting for NH to make their move. My previous placement was at Node 41 (O3, Wh6, B10) and my road at 41-31. I will observe NH's placement to inform my strategy for the second round.\", \"say_outloud\": \"Waiting for NH to place their settlement.\"}",
+ "metadata": {
+ "request_num": 2,
+ "timestamp": "2026-01-04 03:01:47",
+ "model": "models/gemini-2.5-flash",
+ "latency_seconds": 2.7177906036376953,
+ "total_tokens": 972,
+ "prompt_tokens": 895,
+ "completion_tokens": 77,
+ "parse_success": true
+ },
+ "is_new": true,
+ "response_timestamp": "2026-01-04T03:01:50.056606"
+ },
+ {
+ "request_id": "req_0025",
+ "timestamp": "2026-01-04T03:02:47.487799",
+ "player_name": "SH",
+ "trigger": "Player NH placed their first settlement at node 12 and is now choosing where to place their starting road.",
+ "game_context": {
+ "phase": "Unknown",
+ "current_player": "Unknown"
+ },
+ "prompt": {
+ "meta_data": {
+ "agent_name": "SH",
+ "role": "You are player 'SH'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "Player NH placed their first settlement at node 12 and is now choosing where to place their starting road.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"NH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"NH\",\"S\"],[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"],[[41,31],\"TH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":1,\"res\":{}}}}",
+ "social_context": {
+ "recent_chat": [
+ {
+ "msg": 1,
+ "player": "TH",
+ "message": "I'm settling at 41."
+ },
+ {
+ "msg": 2,
+ "player": "TH",
+ "message": "I'm placing my settlement at 41."
+ },
+ {
+ "msg": 3,
+ "player": "NH",
+ "message": "Waiting for TH to settle."
+ },
+ {
+ "msg": 4,
+ "player": "TH",
+ "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
+ },
+ {
+ "msg": 5,
+ "player": "NH",
+ "message": "Nice spot, TH!"
+ },
+ {
+ "msg": 6,
+ "player": "TH",
+ "message": "My road goes from 41 to 31."
+ },
+ {
+ "msg": 7,
+ "player": "NH",
+ "message": "Waiting for TH's road placement."
+ },
+ {
+ "msg": 8,
+ "player": "TH",
+ "message": "Waiting for NH to place their first settlement."
+ },
+ {
+ "msg": 9,
+ "player": "TH",
+ "message": "Waiting for NH to place their settlement."
+ },
+ {
+ "msg": 10,
+ "player": "NH",
+ "message": "I'm settling at Node 35 for Sheep, Wheat, and Ore!"
+ }
+ ]
+ },
+ "memory": {
+ "previous_note_to_self": "My second settlement will be at Node 50 (Wh9, O5, ?3 port) with a road to Node 42. Resources: Wh9, O5, and ?3 port. This ensures I get all resources (W, B, S, Wh, O) and two ?3 ports."
+ }
+ },
+ "response": {
+ "internal_thinking": "NH placed their first settlement at node 12 (W3, B6, S5). Now NH is choosing where to place their first road. I must wait for NH to complete their turn.",
+ "note_to_self": "NH said they settled at Node 35 (S, S, O), but the game state shows them at Node 12 (W, B, S). Important to track actual game state over chat.",
+ "say_outloud": ""
+ },
+ "raw_response": "{\"internal_thinking\": \"NH placed their first settlement at node 12 (W3, B6, S5). Now NH is choosing where to place their first road. I must wait for NH to complete their turn.\", \"note_to_self\": \"NH said they settled at Node 35 (S, S, O), but the game state shows them at Node 12 (W, B, S). Important to track actual game state over chat.\", \"say_outloud\": \"\"}",
+ "metadata": {
+ "request_num": 2,
+ "timestamp": "2026-01-04 03:02:47",
+ "model": "models/gemini-2.5-flash",
+ "latency_seconds": 4.96131443977356,
+ "total_tokens": 1072,
+ "prompt_tokens": 983,
+ "completion_tokens": 89,
+ "parse_success": true
+ },
+ "is_new": true,
+ "response_timestamp": "2026-01-04T03:02:52.472013"
+ },
+ {
+ "request_id": "req_0026",
+ "timestamp": "2026-01-04T03:02:47.488225",
+ "player_name": "NH",
+ "trigger": "You placed your first settlement at node 12. Now place a road connecting to it.",
+ "game_context": {
+ "phase": "Unknown",
+ "current_player": "Unknown"
+ },
+ "prompt": {
+ "meta_data": {
+ "agent_name": "NH",
+ "role": "You are player 'NH'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "You placed your first settlement at node 12. Now place a road connecting to it.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"NH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"NH\",\"S\"],[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"],[[41,31],\"TH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":1,\"res\":{}}}}",
+ "social_context": {
+ "recent_chat": [
+ {
+ "msg": 1,
+ "player": "TH",
+ "message": "I'm settling at 41."
+ },
+ {
+ "msg": 2,
+ "player": "TH",
+ "message": "I'm placing my settlement at 41."
+ },
+ {
+ "msg": 3,
+ "player": "NH",
+ "message": "Waiting for TH to settle."
+ },
+ {
+ "msg": 4,
+ "player": "TH",
+ "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
+ },
+ {
+ "msg": 5,
+ "player": "NH",
+ "message": "Nice spot, TH!"
+ },
+ {
+ "msg": 6,
+ "player": "TH",
+ "message": "My road goes from 41 to 31."
+ },
+ {
+ "msg": 7,
+ "player": "NH",
+ "message": "Waiting for TH's road placement."
+ },
+ {
+ "msg": 8,
+ "player": "TH",
+ "message": "Waiting for NH to place their first settlement."
+ },
+ {
+ "msg": 9,
+ "player": "TH",
+ "message": "Waiting for NH to place their settlement."
+ },
+ {
+ "msg": 10,
+ "player": "NH",
+ "message": "I'm settling at Node 35 for Sheep, Wheat, and Ore!"
+ }
+ ]
+ },
+ "memory": {
+ "previous_note_to_self": "First settlement: Node 31 (Wh9, B10, W11). First road: [31,30]."
+ },
+ "constraints": {
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
+ "allowed_actions": [
+ {
+ "action": "build_road",
+ "description": "Place your starting road connecting to your settlement",
+ "example_parameters": {
+ "from": "20",
+ "to": "21"
+ }
+ },
+ {
+ "action": "wait_for_response",
+ "description": "Do nothing on the board, just chat or wait for other players",
+ "example_parameters": {}
+ }
+ ]
+ }
+ },
+ "response": {
+ "internal_thinking": "My first settlement is at Node 12, which yields Wheat (6), Brick (6), and Sheep (5). For my road placement, I need to consider optimal expansion for future settlements and resource diversity, specifically aiming for Wood and Ore.Looking at the neighbors of Node 12: Node 11 (B6, S5, W12), Node 13 (Wh6, W4, S5), and Node 22 (D, Wh6, B6).Placing a road from 12 to 22 is less desirable due to the Desert hex.Comparing 12->11 and 12->13: The path to Node 11 leads towards Hex 1 (Wood 12), which is a very strong wood tile. From Node 11, I could potentially expand to Node 10 (W12, S8, B6) or Node 3 (W12, S5). Node 10 offers an excellent combination of W12, S8, and B6, which would significantly diversify my resource production.The path to Node 13 leads towards Hex 3 (Wood 4). While still providing Wood, W12 is statistically more reliable.Therefore, placing the road from 12 to 11 is the most strategic move to gain access to high-yield Wood and open up a strong second settlement location at Node 10.",
+ "action": {
+ "type": "build_road",
+ "parameters": {
+ "target": "[12,11]"
+ }
+ },
+ "say_outloud": "My road goes from 12 to 11."
+ },
+ "raw_response": "{\"internal_thinking\": \"My first settlement is at Node 12, which yields Wheat (6), Brick (6), and Sheep (5). For my road placement, I need to consider optimal expansion for future settlements and resource diversity, specifically aiming for Wood and Ore.Looking at the neighbors of Node 12: Node 11 (B6, S5, W12), Node 13 (Wh6, W4, S5), and Node 22 (D, Wh6, B6).Placing a road from 12 to 22 is less desirable due to the Desert hex.Comparing 12->11 and 12->13: The path to Node 11 leads towards Hex 1 (Wood 12), which is a very strong wood tile. From Node 11, I could potentially expand to Node 10 (W12, S8, B6) or Node 3 (W12, S5). Node 10 offers an excellent combination of W12, S8, and B6, which would significantly diversify my resource production.The path to Node 13 leads towards Hex 3 (Wood 4). While still providing Wood, W12 is statistically more reliable.Therefore, placing the road from 12 to 11 is the most strategic move to gain access to high-yield Wood and open up a strong second settlement location at Node 10.\", \"action\": {\"type\": \"build_road\", \"parameters\": {\"target\": \"[12,11]\"}}, \"say_outloud\": \"My road goes from 12 to 11.\"}",
+ "metadata": {
+ "request_num": 2,
+ "timestamp": "2026-01-04 03:02:47",
+ "model": "models/gemini-2.5-flash",
+ "latency_seconds": 20.44035792350769,
+ "total_tokens": 1366,
+ "prompt_tokens": 1081,
+ "completion_tokens": 285,
+ "parse_success": true
+ },
+ "is_new": false,
+ "response_timestamp": "2026-01-04T03:03:07.950457"
+ },
+ {
+ "request_id": "req_0027",
+ "timestamp": "2026-01-04T03:02:47.495225",
+ "player_name": "TH",
+ "trigger": "Player NH placed their first settlement at node 12 and is now choosing where to place their starting road.",
+ "game_context": {
+ "phase": "Unknown",
+ "current_player": "Unknown"
+ },
+ "prompt": {
+ "meta_data": {
+ "agent_name": "TH",
+ "role": "You are player 'TH'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "Player NH placed their first settlement at node 12 and is now choosing where to place their starting road.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"NH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"NH\",\"S\"],[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"],[[41,31],\"TH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":1,\"res\":{}}}}",
+ "social_context": {
+ "recent_chat": [
+ {
+ "msg": 1,
+ "player": "TH",
+ "message": "I'm settling at 41."
+ },
+ {
+ "msg": 2,
+ "player": "TH",
+ "message": "I'm placing my settlement at 41."
+ },
+ {
+ "msg": 3,
+ "player": "NH",
+ "message": "Waiting for TH to settle."
+ },
+ {
+ "msg": 4,
+ "player": "TH",
+ "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
+ },
+ {
+ "msg": 5,
+ "player": "NH",
+ "message": "Nice spot, TH!"
+ },
+ {
+ "msg": 6,
+ "player": "TH",
+ "message": "My road goes from 41 to 31."
+ },
+ {
+ "msg": 7,
+ "player": "NH",
+ "message": "Waiting for TH's road placement."
+ },
+ {
+ "msg": 8,
+ "player": "TH",
+ "message": "Waiting for NH to place their first settlement."
+ },
+ {
+ "msg": 9,
+ "player": "TH",
+ "message": "Waiting for NH to place their settlement."
+ },
+ {
+ "msg": 10,
+ "player": "NH",
+ "message": "I'm settling at Node 35 for Sheep, Wheat, and Ore!"
+ }
+ ]
+ },
+ "memory": {
+ "previous_note_to_self": "Road placed at 41-31. Next, aim to settle at Node 30 (W11, S8, B10) to get Wood and Sheep."
+ }
+ },
+ "response": {
+ "internal_thinking": "NH placed their first settlement at Node 12, gaining Wood, Brick, and Sheep. This is a strong start for them with basic resources. I should observe where they place their road to understand their expansion plans. My strategy remains unchanged: target Node 30 (W11, S8, B10) for my second settlement to diversify my resource income with Wood and Sheep, complementing my current Ore, Wheat, and Brick from Node 41. This will give me access to all five resources.",
+ "note_to_self": "NH has W3, B6, S5. My next settlement is Node 30 (W11, S8, B10)."
+ },
+ "raw_response": "{\"internal_thinking\": \"NH placed their first settlement at Node 12, gaining Wood, Brick, and Sheep. This is a strong start for them with basic resources. I should observe where they place their road to understand their expansion plans. My strategy remains unchanged: target Node 30 (W11, S8, B10) for my second settlement to diversify my resource income with Wood and Sheep, complementing my current Ore, Wheat, and Brick from Node 41. This will give me access to all five resources.\", \"note_to_self\": \"NH has W3, B6, S5. My next settlement is Node 30 (W11, S8, B10).\"}",
+ "metadata": {
+ "request_num": 2,
+ "timestamp": "2026-01-04 03:02:47",
+ "model": "models/gemini-2.5-flash",
+ "latency_seconds": 7.278383255004883,
+ "total_tokens": 1102,
+ "prompt_tokens": 960,
+ "completion_tokens": 142,
+ "parse_success": true
+ },
+ "is_new": true,
+ "response_timestamp": "2026-01-04T03:02:54.792218"
+ },
+ {
+ "request_id": "req_0028",
+ "timestamp": "2026-01-04T03:03:08.769750",
+ "player_name": "SH",
+ "trigger": "Player NH placed their first settlement at node 12 and is now choosing where to place their starting road.",
+ "game_context": {
+ "phase": "Unknown",
+ "current_player": "Unknown"
+ },
+ "prompt": {
+ "meta_data": {
+ "agent_name": "SH",
+ "role": "You are player 'SH'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "Player NH placed their first settlement at node 12 and is now choosing where to place their starting road.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"NH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"NH\",\"S\"],[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"],[[41,31],\"TH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":1,\"res\":{}}}}",
+ "social_context": {
+ "recent_chat": [
+ {
+ "msg": 2,
+ "player": "TH",
+ "message": "I'm placing my settlement at 41."
+ },
+ {
+ "msg": 3,
+ "player": "NH",
+ "message": "Waiting for TH to settle."
+ },
+ {
+ "msg": 4,
+ "player": "TH",
+ "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
+ },
+ {
+ "msg": 5,
+ "player": "NH",
+ "message": "Nice spot, TH!"
+ },
+ {
+ "msg": 6,
+ "player": "TH",
+ "message": "My road goes from 41 to 31."
+ },
+ {
+ "msg": 7,
+ "player": "NH",
+ "message": "Waiting for TH's road placement."
+ },
+ {
+ "msg": 8,
+ "player": "TH",
+ "message": "Waiting for NH to place their first settlement."
+ },
+ {
+ "msg": 9,
+ "player": "TH",
+ "message": "Waiting for NH to place their settlement."
+ },
+ {
+ "msg": 10,
+ "player": "NH",
+ "message": "I'm settling at Node 35 for Sheep, Wheat, and Ore!"
+ },
+ {
+ "msg": 11,
+ "player": "NH",
+ "message": "My road goes from 12 to 11."
+ }
+ ]
+ },
+ "memory": {
+ "previous_note_to_self": "NH said they settled at Node 35 (S, S, O), but the game state shows them at Node 12 (W, B, S). Important to track actual game state over chat."
+ }
+ },
+ "response": {
+ "internal_thinking": "NH settled at Node 12, giving them Wood, Brick, and Sheep. They have announced their road will go from 12 to 11. This connects them to Node 11, which borders Wood, Sheep, and Ore. This gives NH a solid initial resource spread with access to all basic resources and Ore. I need to keep this in mind for my second settlement placement.",
+ "note_to_self": "NH's first settlement is at Node 12 (W3, B6, S5). Their road connects 12-11, opening up Node 11 (W12, S4, O3)."
+ },
+ "raw_response": "{\"internal_thinking\":\"NH settled at Node 12, giving them Wood, Brick, and Sheep. They have announced their road will go from 12 to 11. This connects them to Node 11, which borders Wood, Sheep, and Ore. This gives NH a solid initial resource spread with access to all basic resources and Ore. I need to keep this in mind for my second settlement placement.\",\"note_to_self\":\"NH's first settlement is at Node 12 (W3, B6, S5). Their road connects 12-11, opening up Node 11 (W12, S4, O3).\"}",
+ "metadata": {
+ "request_num": 2,
+ "timestamp": "2026-01-04 03:03:08",
+ "model": "models/gemini-2.5-flash",
+ "latency_seconds": 6.373444557189941,
+ "total_tokens": 1096,
+ "prompt_tokens": 975,
+ "completion_tokens": 121,
+ "parse_success": true
+ },
+ "is_new": true,
+ "response_timestamp": "2026-01-04T03:03:15.164626"
+ },
+ {
+ "request_id": "req_0029",
+ "timestamp": "2026-01-04T03:03:08.770460",
+ "player_name": "NH",
+ "trigger": "You placed your first settlement at node 12. Now place a road connecting to it.",
+ "game_context": {
+ "phase": "Unknown",
+ "current_player": "Unknown"
+ },
+ "prompt": {
+ "meta_data": {
+ "agent_name": "NH",
+ "role": "You are player 'NH'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "You placed your first settlement at node 12. Now place a road connecting to it.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"NH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"NH\",\"S\"],[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"],[[41,31],\"TH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":1,\"res\":{}}}}",
+ "social_context": {
+ "recent_chat": [
+ {
+ "msg": 2,
+ "player": "TH",
+ "message": "I'm placing my settlement at 41."
+ },
+ {
+ "msg": 3,
+ "player": "NH",
+ "message": "Waiting for TH to settle."
+ },
+ {
+ "msg": 4,
+ "player": "TH",
+ "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
+ },
+ {
+ "msg": 5,
+ "player": "NH",
+ "message": "Nice spot, TH!"
+ },
+ {
+ "msg": 6,
+ "player": "TH",
+ "message": "My road goes from 41 to 31."
+ },
+ {
+ "msg": 7,
+ "player": "NH",
+ "message": "Waiting for TH's road placement."
+ },
+ {
+ "msg": 8,
+ "player": "TH",
+ "message": "Waiting for NH to place their first settlement."
+ },
+ {
+ "msg": 9,
+ "player": "TH",
+ "message": "Waiting for NH to place their settlement."
+ },
+ {
+ "msg": 10,
+ "player": "NH",
+ "message": "I'm settling at Node 35 for Sheep, Wheat, and Ore!"
+ },
+ {
+ "msg": 11,
+ "player": "NH",
+ "message": "My road goes from 12 to 11."
+ }
+ ]
+ },
+ "memory": {
+ "previous_note_to_self": "First settlement: Node 31 (Wh9, B10, W11). First road: [31,30]."
+ },
+ "constraints": {
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
+ "allowed_actions": [
+ {
+ "action": "build_road",
+ "description": "Place your starting road connecting to your settlement",
+ "example_parameters": {
+ "from": "20",
+ "to": "21"
+ }
+ },
+ {
+ "action": "wait_for_response",
+ "description": "Do nothing on the board, just chat or wait for other players",
+ "example_parameters": {}
+ }
+ ]
+ }
+ },
+ "response": null,
+ "raw_response": null,
+ "metadata": {
+ "request_num": 2,
+ "timestamp": "2026-01-04 03:03:08",
+ "model": "models/gemini-2.5-flash"
+ },
+ "is_new": true
+ },
+ {
+ "request_id": "req_0030",
+ "timestamp": "2026-01-04T03:03:08.778864",
+ "player_name": "TH",
+ "trigger": "Player NH placed their first settlement at node 12 and is now choosing where to place their starting road.",
+ "game_context": {
+ "phase": "Unknown",
+ "current_player": "Unknown"
+ },
+ "prompt": {
+ "meta_data": {
+ "agent_name": "TH",
+ "role": "You are player 'TH'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "Player NH placed their first settlement at node 12 and is now choosing where to place their starting road.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"NH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"NH\",\"S\"],[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"],[[41,31],\"TH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":1,\"res\":{}}}}",
+ "social_context": {
+ "recent_chat": [
+ {
+ "msg": 2,
+ "player": "TH",
+ "message": "I'm placing my settlement at 41."
+ },
+ {
+ "msg": 3,
+ "player": "NH",
+ "message": "Waiting for TH to settle."
+ },
+ {
+ "msg": 4,
+ "player": "TH",
+ "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
+ },
+ {
+ "msg": 5,
+ "player": "NH",
+ "message": "Nice spot, TH!"
+ },
+ {
+ "msg": 6,
+ "player": "TH",
+ "message": "My road goes from 41 to 31."
+ },
+ {
+ "msg": 7,
+ "player": "NH",
+ "message": "Waiting for TH's road placement."
+ },
+ {
+ "msg": 8,
+ "player": "TH",
+ "message": "Waiting for NH to place their first settlement."
+ },
+ {
+ "msg": 9,
+ "player": "TH",
+ "message": "Waiting for NH to place their settlement."
+ },
+ {
+ "msg": 10,
+ "player": "NH",
+ "message": "I'm settling at Node 35 for Sheep, Wheat, and Ore!"
+ },
+ {
+ "msg": 11,
+ "player": "NH",
+ "message": "My road goes from 12 to 11."
+ }
+ ]
+ },
+ "memory": {
+ "previous_note_to_self": "NH has W3, B6, S5. My next settlement is Node 30 (W11, S8, B10)."
+ }
+ },
+ "response": {
+ "internal_thinking": "NH is placing their first road from node 12 to 11. Their first settlement at node 12 provides Wood (3), Brick (6), and Sheep (5). This is a solid start for basic resources. My first settlement is at 41 (Ore 5, Wheat 9, Brick 10) with a road from 41 to 31. My strategy remains to target node 30 for my second settlement (Brick 10, Wood 11, Sheep 8) as it provides complementary resources and is not impacted by NH's current move.",
+ "note_to_self": "NH has W3, B6, S5. My next settlement is Node 30 (W11, S8, B10)."
+ },
+ "raw_response": "{\"internal_thinking\": \"NH is placing their first road from node 12 to 11. Their first settlement at node 12 provides Wood (3), Brick (6), and Sheep (5). This is a solid start for basic resources. My first settlement is at 41 (Ore 5, Wheat 9, Brick 10) with a road from 41 to 31. My strategy remains to target node 30 for my second settlement (Brick 10, Wood 11, Sheep 8) as it provides complementary resources and is not impacted by NH's current move.\", \"note_to_self\": \"NH has W3, B6, S5. My next settlement is Node 30 (W11, S8, B10).\"}",
+ "metadata": {
+ "request_num": 2,
+ "timestamp": "2026-01-04 03:03:08",
+ "model": "models/gemini-2.5-flash",
+ "latency_seconds": 7.773366212844849,
+ "total_tokens": 1089,
+ "prompt_tokens": 955,
+ "completion_tokens": 134,
+ "parse_success": true
+ },
+ "is_new": true,
+ "response_timestamp": "2026-01-04T03:03:16.565281"
+ }
+ ],
+ "total_count": 30,
+ "last_updated": "2026-01-04T03:03:16.565584"
+}
\ No newline at end of file
diff --git a/examples/ai_testing/my_games/current_session.txt b/examples/ai_testing/my_games/current_session.txt
index 7867911d2be65987133667c07ce3eaa9dcc5c647..ce5671b509fba225fdf265b0644b3fb8e72a229a 100644
--- a/examples/ai_testing/my_games/current_session.txt
+++ b/examples/ai_testing/my_games/current_session.txt
@@ -1 +1 @@
-C:\GIT_new\PyCatan_AI\examples\ai_testing\my_games\ai_logs\session_20260104_023155
\ No newline at end of file
+C:\GIT_new\PyCatan_AI\examples\ai_testing\my_games\ai_logs\session_20260104_025733
\ No newline at end of file
diff --git a/examples/ai_testing/my_games/current_state.json b/examples/ai_testing/my_games/current_state.json
index 438fd308bfc5fb3e4939c83dc764498aa0b38665..da3a824a2d948a7265816a0c665e647b66660f23 100644
--- a/examples/ai_testing/my_games/current_state.json
+++ b/examples/ai_testing/my_games/current_state.json
@@ -1,6 +1,6 @@
{
- "timestamp": "2026-01-04T02:33:43.473902",
- "state_number": 4,
+ "timestamp": "2026-01-04T03:03:55.166631",
+ "state_number": 17,
"state": {
"hexes": [
{
@@ -120,13 +120,42 @@
],
"settlements": [
{
- "id": "b_42",
- "vertex": 42,
+ "id": "b_12",
+ "vertex": 12,
+ "player": 3
+ },
+ {
+ "id": "b_20",
+ "vertex": 20,
"player": 1
+ },
+ {
+ "id": "b_41",
+ "vertex": 41,
+ "player": 2
}
],
"cities": [],
- "roads": [],
+ "roads": [
+ {
+ "id": 1,
+ "from": 21,
+ "to": 20,
+ "player": 1
+ },
+ {
+ "id": 2,
+ "from": 41,
+ "to": 31,
+ "player": 2
+ },
+ {
+ "id": 3,
+ "from": 12,
+ "to": 11,
+ "player": 3
+ }
+ ],
"harbors": [
{
"id": 1,
@@ -195,15 +224,15 @@
"players": [
{
"id": 0,
- "name": "A",
+ "name": "SH",
"victory_points": 1,
"total_cards": 0,
"cards_list": [],
"dev_cards_list": [],
"settlements": 1,
"cities": 0,
- "roads": 0,
- "longest_road": 0,
+ "roads": 1,
+ "longest_road": 1,
"has_longest_road": false,
"knights": 0,
"knights_played": 0,
@@ -211,15 +240,15 @@
},
{
"id": 1,
- "name": "B",
- "victory_points": 0,
+ "name": "TH",
+ "victory_points": 1,
"total_cards": 0,
"cards_list": [],
"dev_cards_list": [],
- "settlements": 0,
+ "settlements": 1,
"cities": 0,
- "roads": 0,
- "longest_road": 0,
+ "roads": 1,
+ "longest_road": 1,
"has_longest_road": false,
"knights": 0,
"knights_played": 0,
@@ -227,30 +256,30 @@
},
{
"id": 2,
- "name": "C",
- "victory_points": 0,
+ "name": "NH",
+ "victory_points": 1,
"total_cards": 0,
"cards_list": [],
"dev_cards_list": [],
- "settlements": 0,
+ "settlements": 1,
"cities": 0,
- "roads": 0,
- "longest_road": 0,
+ "roads": 1,
+ "longest_road": 1,
"has_longest_road": false,
"knights": 0,
"knights_played": 0,
"has_largest_army": false
}
],
- "current_player": 0,
- "current_phase": "SETUP_FIRST_ROUND",
+ "current_player": 2,
+ "current_phase": "SETUP_SECOND_ROUND",
"robber_position": [
2,
2
],
"dice_result": null,
"allowed_actions": [
- "PLACE_STARTING_ROAD"
+ "PLACE_STARTING_SETTLEMENT"
],
"points": [
{
diff --git a/examples/ai_testing/my_games/current_state_optimized.txt b/examples/ai_testing/my_games/current_state_optimized.txt
index e4b1ffc881d822eb39e1652ab7e0517c26c0eaf9..32749ee32579715c77df759f84e8177e6ea81844 100644
--- a/examples/ai_testing/my_games/current_state_optimized.txt
+++ b/examples/ai_testing/my_games/current_state_optimized.txt
@@ -17,9 +17,9 @@
JSON:
{
- "meta":{"curr":"A","phase":"SETUP_FIRST_ROUND","robber":10,"dice":null},
+ "meta":{"curr":"NH","phase":"SETUP_SECOND_ROUND","robber":10,"dice":null},
"H":["","W12","S5","W4","S8","B6","W3","Wh8","B10","W11","D","O3","S4","B10","Wh9","Wh6","S11","O5","Wh9","O2"],
"N":[null,[[2,9],[1]],[[1,3],[1],"Wh2"],[[2,4,11],[2,1],"Wh2"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],"B2"],[[6,15],[3],"B2"],[[9,18],[4],"?3"],[[8,10,1],[4,1],"?3"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],"O2"],[[18,28],[8],"S2"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],"O2"],[[26,38],[12]],[[29,17],[8],"S2"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],"?3"],[[37,27],[12],"?3"],[[40,29],[13]],[[39,41,48],[17,13],"W2"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],"W2"],[[48,50],[17]],[[49,51,42],[18,17],"?3"],[[50,52],[18],"?3"],[[51,53,44],[19,18]],[[52,54],[19],"?3"],[[53,46],[19],"?3"]],
- "state":{"bld":[[42,"A","S"]],"rds":[]},
- "players":{"A":{"vp":1,"res":{}},"B":{"vp":0,"res":{}},"C":{"vp":0,"res":{}}}
+ "state":{"bld":[[12,"NH","S"],[20,"SH","S"],[41,"TH","S"]],"rds":[[[21,20],"SH"],[[41,31],"TH"],[[12,11],"NH"]]},
+ "players":{"SH":{"vp":1,"res":{}},"TH":{"vp":1,"res":{}},"NH":{"vp":1,"res":{}}}
}
\ No newline at end of file
diff --git a/examples/ai_testing/my_games/game_20260104_022053_final.json b/examples/ai_testing/my_games/game_20260104_022053_final.json
deleted file mode 100644
index 6fabeb3bbdab74433457942fd9f74285a9cc3030..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/game_20260104_022053_final.json
+++ /dev/null
@@ -1,890 +0,0 @@
-{
- "hexes": [
- {
- "id": 1,
- "type": "wood",
- "number": 12,
- "has_robber": false
- },
- {
- "id": 2,
- "type": "sheep",
- "number": 5,
- "has_robber": false
- },
- {
- "id": 3,
- "type": "wood",
- "number": 4,
- "has_robber": false
- },
- {
- "id": 4,
- "type": "sheep",
- "number": 8,
- "has_robber": false
- },
- {
- "id": 5,
- "type": "brick",
- "number": 6,
- "has_robber": false
- },
- {
- "id": 6,
- "type": "wood",
- "number": 3,
- "has_robber": false
- },
- {
- "id": 7,
- "type": "wheat",
- "number": 8,
- "has_robber": false
- },
- {
- "id": 8,
- "type": "brick",
- "number": 10,
- "has_robber": false
- },
- {
- "id": 9,
- "type": "wood",
- "number": 11,
- "has_robber": false
- },
- {
- "id": 10,
- "type": "desert",
- "number": null,
- "has_robber": true
- },
- {
- "id": 11,
- "type": "ore",
- "number": 3,
- "has_robber": false
- },
- {
- "id": 12,
- "type": "sheep",
- "number": 4,
- "has_robber": false
- },
- {
- "id": 13,
- "type": "brick",
- "number": 10,
- "has_robber": false
- },
- {
- "id": 14,
- "type": "wheat",
- "number": 9,
- "has_robber": false
- },
- {
- "id": 15,
- "type": "wheat",
- "number": 6,
- "has_robber": false
- },
- {
- "id": 16,
- "type": "sheep",
- "number": 11,
- "has_robber": false
- },
- {
- "id": 17,
- "type": "ore",
- "number": 5,
- "has_robber": false
- },
- {
- "id": 18,
- "type": "wheat",
- "number": 9,
- "has_robber": false
- },
- {
- "id": 19,
- "type": "ore",
- "number": 2,
- "has_robber": false
- }
- ],
- "settlements": [
- {
- "id": "b_10",
- "vertex": 10,
- "player": 1
- }
- ],
- "cities": [],
- "roads": [],
- "harbors": [
- {
- "id": 1,
- "type": "any",
- "ratio": 3,
- "point_one": 9,
- "point_two": 8
- },
- {
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- "type": "sheep",
- "ratio": 2,
- "point_one": 17,
- "point_two": 28
- },
- {
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- "type": "wood",
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- "point_one": 40,
- "point_two": 48
- },
- {
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- "point_one": 3,
- "point_two": 2
- }
- ],
- "players": [
- {
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- "cards_list": [],
- "dev_cards_list": [],
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- "cities": 0,
- "roads": 0,
- "longest_road": 0,
- "has_longest_road": false,
- "knights": 0,
- "knights_played": 0,
- "has_largest_army": false
- },
- {
- "id": 1,
- "name": "hadar",
- "victory_points": 0,
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- "cards_list": [],
- "dev_cards_list": [],
- "settlements": 0,
- "cities": 0,
- "roads": 0,
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- "knights": 0,
- "knights_played": 0,
- "has_largest_army": false
- },
- {
- "id": 2,
- "name": "z",
- "victory_points": 0,
- "total_cards": 0,
- "cards_list": [],
- "dev_cards_list": [],
- "settlements": 0,
- "cities": 0,
- "roads": 0,
- "longest_road": 0,
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- "knights": 0,
- "knights_played": 0,
- "has_largest_army": false
- }
- ],
- "current_player": 0,
- "current_phase": "SETUP_FIRST_ROUND",
- "robber_position": [
- 2,
- 2
- ],
- "dice_result": null,
- "allowed_actions": [
- "PLACE_STARTING_ROAD"
- ],
- "points": [
- {
- "point_id": 1,
- "adjacent_points": [
- 2,
- 9
- ],
- "adjacent_hexes": [
- 1
- ]
- },
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- 52,
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- 19
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- {
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- "adjacent_points": [
- 53,
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- "adjacent_hexes": [
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- ]
- }
- ]
-}
\ No newline at end of file
diff --git a/examples/ai_testing/my_games/game_20260104_022053_final_optimized.txt b/examples/ai_testing/my_games/game_20260104_022053_final_optimized.txt
deleted file mode 100644
index 3d750150c7c06d8d0548d15501c0ff19bb80cfed..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/game_20260104_022053_final_optimized.txt
+++ /dev/null
@@ -1,25 +0,0 @@
-1. LOOKUP TABLES:
- • "H" (Hexes): Array where Index = HexID. Value = Resource+Num.
- Example: H[1]="W12" -> Hex 1 is Wood 12.
- • "N" (Nodes): Array where Index = NodeID.
- Format: [ [Neighbors], [HexIDs], Port? ]
- Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].
-
-2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.
- ?3=Any 3:1 port, X2=Specific Resource 2:1 port.
-
-3. STATE: "bld"=[NodeID, Owner, Type], "rds"=[[From,To], Owner].
-
-4. PLAYERS: "res"={Resource:Count}, "dev"={"h":[Hidden Cards], "r":[Revealed] (K=Knight)},
- "stat"=["LR" (Longest Road), "LA" (Largest Army)].
-
-5. ROBBER: Located at HexID specified in "meta.robber". H[id] is blocked.
-
-JSON:
-{
- "meta":{"curr":"shon","phase":"SETUP_FIRST_ROUND","robber":10,"dice":null},
- "H":["","W12","S5","W4","S8","B6","W3","Wh8","B10","W11","D","O3","S4","B10","Wh9","Wh6","S11","O5","Wh9","O2"],
- "N":[null,[[2,9],[1]],[[1,3],[1],"Wh2"],[[2,4,11],[2,1],"Wh2"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],"B2"],[[6,15],[3],"B2"],[[9,18],[4],"?3"],[[8,10,1],[4,1],"?3"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],"O2"],[[18,28],[8],"S2"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],"O2"],[[26,38],[12]],[[29,17],[8],"S2"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],"?3"],[[37,27],[12],"?3"],[[40,29],[13]],[[39,41,48],[17,13],"W2"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],"W2"],[[48,50],[17]],[[49,51,42],[18,17],"?3"],[[50,52],[18],"?3"],[[51,53,44],[19,18]],[[52,54],[19],"?3"],[[53,46],[19],"?3"]],
- "state":{"bld":[[10,"shon","S"]],"rds":[]},
- "players":{"shon":{"vp":1,"res":{}},"hadar":{"vp":0,"res":{}},"z":{"vp":0,"res":{}}}
-}
\ No newline at end of file
diff --git a/examples/ai_testing/my_games/game_20260104_022053_full.json b/examples/ai_testing/my_games/game_20260104_022053_full.json
deleted file mode 100644
index fb9b3f713bbb0b475d13f39902493133e2b7d575..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/game_20260104_022053_full.json
+++ /dev/null
@@ -1,2664 +0,0 @@
-{
- "total_states": 3,
- "timestamp": "20260104_022053",
- "states": [
- {
- "hexes": [
- {
- "id": 1,
- "type": "wood",
- "number": 12,
- "has_robber": false
- },
- {
- "id": 2,
- "type": "sheep",
- "number": 5,
- "has_robber": false
- },
- {
- "id": 3,
- "type": "wood",
- "number": 4,
- "has_robber": false
- },
- {
- "id": 4,
- "type": "sheep",
- "number": 8,
- "has_robber": false
- },
- {
- "id": 5,
- "type": "brick",
- "number": 6,
- "has_robber": false
- },
- {
- "id": 6,
- "type": "wood",
- "number": 3,
- "has_robber": false
- },
- {
- "id": 7,
- "type": "wheat",
- "number": 8,
- "has_robber": false
- },
- {
- "id": 8,
- "type": "brick",
- "number": 10,
- "has_robber": false
- },
- {
- "id": 9,
- "type": "wood",
- "number": 11,
- "has_robber": false
- },
- {
- "id": 10,
- "type": "desert",
- "number": null,
- "has_robber": true
- },
- {
- "id": 11,
- "type": "ore",
- "number": 3,
- "has_robber": false
- },
- {
- "id": 12,
- "type": "sheep",
- "number": 4,
- "has_robber": false
- },
- {
- "id": 13,
- "type": "brick",
- "number": 10,
- "has_robber": false
- },
- {
- "id": 14,
- "type": "wheat",
- "number": 9,
- "has_robber": false
- },
- {
- "id": 15,
- "type": "wheat",
- "number": 6,
- "has_robber": false
- },
- {
- "id": 16,
- "type": "sheep",
- "number": 11,
- "has_robber": false
- },
- {
- "id": 17,
- "type": "ore",
- "number": 5,
- "has_robber": false
- },
- {
- "id": 18,
- "type": "wheat",
- "number": 9,
- "has_robber": false
- },
- {
- "id": 19,
- "type": "ore",
- "number": 2,
- "has_robber": false
- }
- ],
- "settlements": [],
- "cities": [],
- "roads": [],
- "harbors": [
- {
- "id": 1,
- "type": "any",
- "ratio": 3,
- "point_one": 9,
- "point_two": 8
- },
- {
- "id": 2,
- "type": "sheep",
- "ratio": 2,
- "point_one": 17,
- "point_two": 28
- },
- {
- "id": 3,
- "type": "wood",
- "ratio": 2,
- "point_one": 40,
- "point_two": 48
- },
- {
- "id": 4,
- "type": "any",
- "ratio": 3,
- "point_one": 50,
- "point_two": 51
- },
- {
- "id": 5,
- "type": "any",
- "ratio": 3,
- "point_one": 53,
- "point_two": 54
- },
- {
- "id": 6,
- "type": "any",
- "ratio": 3,
- "point_one": 37,
- "point_two": 38
- },
- {
- "id": 7,
- "type": "ore",
- "ratio": 2,
- "point_one": 26,
- "point_two": 16
- },
- {
- "id": 8,
- "type": "brick",
- "ratio": 2,
- "point_one": 7,
- "point_two": 6
- },
- {
- "id": 9,
- "type": "wheat",
- "ratio": 2,
- "point_one": 3,
- "point_two": 2
- }
- ],
- "players": [
- {
- "id": 0,
- "name": "shon",
- "victory_points": 0,
- "total_cards": 0,
- "cards_list": [],
- "dev_cards_list": [],
- "settlements": 0,
- "cities": 0,
- "roads": 0,
- "longest_road": 0,
- "has_longest_road": false,
- "knights": 0,
- "knights_played": 0,
- "has_largest_army": false
- },
- {
- "id": 1,
- "name": "hadar",
- "victory_points": 0,
- "total_cards": 0,
- "cards_list": [],
- "dev_cards_list": [],
- "settlements": 0,
- "cities": 0,
- "roads": 0,
- "longest_road": 0,
- "has_longest_road": false,
- "knights": 0,
- "knights_played": 0,
- "has_largest_army": false
- },
- {
- "id": 2,
- "name": "z",
- "victory_points": 0,
- "total_cards": 0,
- "cards_list": [],
- "dev_cards_list": [],
- "settlements": 0,
- "cities": 0,
- "roads": 0,
- "longest_road": 0,
- "has_longest_road": false,
- "knights": 0,
- "knights_played": 0,
- "has_largest_army": false
- }
- ],
- "current_player": 0,
- "current_phase": "SETUP_FIRST_ROUND",
- "robber_position": [
- 2,
- 2
- ],
- "dice_result": null,
- "allowed_actions": [
- "PLACE_STARTING_SETTLEMENT"
- ],
- "points": [
- {
- "point_id": 1,
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diff --git a/examples/ai_testing/my_games/game_20260104_022053_full_optimized.txt b/examples/ai_testing/my_games/game_20260104_022053_full_optimized.txt
deleted file mode 100644
index 69e52ddcf0bba3318bcd5163103cedd6d4ebd8de..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/game_20260104_022053_full_optimized.txt
+++ /dev/null
@@ -1,1965 +0,0 @@
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\ No newline at end of file
diff --git a/examples/ai_testing/my_games/game_20260104_023141_final.json b/examples/ai_testing/my_games/game_20260104_023141_final.json
deleted file mode 100644
index a4636a0a63668537a9cf0cf959c63ba6988c50d3..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/game_20260104_023141_final.json
+++ /dev/null
@@ -1,881 +0,0 @@
-{
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- "type": "wheat",
- "number": 8,
- "has_robber": false
- },
- {
- "id": 8,
- "type": "brick",
- "number": 10,
- "has_robber": false
- },
- {
- "id": 9,
- "type": "wood",
- "number": 11,
- "has_robber": false
- },
- {
- "id": 10,
- "type": "desert",
- "number": null,
- "has_robber": true
- },
- {
- "id": 11,
- "type": "ore",
- "number": 3,
- "has_robber": false
- },
- {
- "id": 12,
- "type": "sheep",
- "number": 4,
- "has_robber": false
- },
- {
- "id": 13,
- "type": "brick",
- "number": 10,
- "has_robber": false
- },
- {
- "id": 14,
- "type": "wheat",
- "number": 9,
- "has_robber": false
- },
- {
- "id": 15,
- "type": "wheat",
- "number": 6,
- "has_robber": false
- },
- {
- "id": 16,
- "type": "sheep",
- "number": 11,
- "has_robber": false
- },
- {
- "id": 17,
- "type": "ore",
- "number": 5,
- "has_robber": false
- },
- {
- "id": 18,
- "type": "wheat",
- "number": 9,
- "has_robber": false
- },
- {
- "id": 19,
- "type": "ore",
- "number": 2,
- "has_robber": false
- }
- ],
- "settlements": [
- {
- "id": "b_20",
- "vertex": 20,
- "player": 1
- }
- ],
- "cities": [],
- "roads": [
- {
- "id": 1,
- "from": 20,
- "to": 21,
- "player": 1
- }
- ],
- "harbors": [
- {
- "id": 1,
- "type": "any",
- "ratio": 3,
- "point_one": 9,
- "point_two": 8
- },
- {
- "id": 2,
- "type": "sheep",
- "ratio": 2,
- "point_one": 17,
- "point_two": 28
- },
- {
- "id": 3,
- "type": "wood",
- "ratio": 2,
- "point_one": 40,
- "point_two": 48
- },
- {
- "id": 4,
- "type": "any",
- "ratio": 3,
- "point_one": 50,
- "point_two": 51
- },
- {
- "id": 5,
- "type": "any",
- "ratio": 3,
- "point_one": 53,
- "point_two": 54
- },
- {
- "id": 6,
- "type": "any",
- "ratio": 3,
- "point_one": 37,
- "point_two": 38
- },
- {
- "id": 7,
- "type": "ore",
- "ratio": 2,
- "point_one": 26,
- "point_two": 16
- },
- {
- "id": 8,
- "type": "brick",
- "ratio": 2,
- "point_one": 7,
- "point_two": 6
- },
- {
- "id": 9,
- "type": "wheat",
- "ratio": 2,
- "point_one": 3,
- "point_two": 2
- }
- ],
- "players": [
- {
- "id": 0,
- "name": "shon",
- "victory_points": 1,
- "total_cards": 0,
- "cards_list": [],
- "dev_cards_list": [],
- "settlements": 1,
- "cities": 0,
- "roads": 1,
- "longest_road": 1,
- "has_longest_road": false,
- "knights": 0,
- "knights_played": 0,
- "has_largest_army": false
- },
- {
- "id": 1,
- "name": "shelly",
- "victory_points": 0,
- "total_cards": 0,
- "cards_list": [],
- "dev_cards_list": [],
- "settlements": 0,
- "cities": 0,
- "roads": 0,
- "longest_road": 0,
- "has_longest_road": false,
- "knights": 0,
- "knights_played": 0,
- "has_largest_army": false
- }
- ],
- "current_player": 1,
- "current_phase": "SETUP_FIRST_ROUND",
- "robber_position": [
- 2,
- 2
- ],
- "dice_result": null,
- "allowed_actions": [
- "PLACE_STARTING_SETTLEMENT"
- ],
- "points": [
- {
- "point_id": 1,
- "adjacent_points": [
- 2,
- 9
- ],
- "adjacent_hexes": [
- 1
- ]
- },
- {
- "point_id": 2,
- "adjacent_points": [
- 1,
- 3
- ],
- "adjacent_hexes": [
- 1
- ]
- },
- {
- "point_id": 3,
- "adjacent_points": [
- 2,
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- ],
- "adjacent_hexes": [
- 2,
- 1
- ]
- },
- {
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- 3,
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- "adjacent_hexes": [
- 2
- ]
- },
- {
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- "adjacent_hexes": [
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- 5,
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- ],
- "adjacent_hexes": [
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- ]
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- ],
- "adjacent_hexes": [
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- "adjacent_hexes": [
- 6,
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- 2
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- "adjacent_hexes": [
- 6,
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- "adjacent_points": [
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- ],
- "adjacent_hexes": [
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- "adjacent_hexes": [
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- 42,
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- ],
- "adjacent_hexes": [
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- 43,
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- 15
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- "adjacent_points": [
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- "adjacent_hexes": [
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- "adjacent_hexes": [
- 18,
- 17
- ]
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- {
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- "adjacent_points": [
- 50,
- 52
- ],
- "adjacent_hexes": [
- 18
- ]
- },
- {
- "point_id": 52,
- "adjacent_points": [
- 51,
- 53,
- 44
- ],
- "adjacent_hexes": [
- 19,
- 18
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- },
- {
- "point_id": 53,
- "adjacent_points": [
- 52,
- 54
- ],
- "adjacent_hexes": [
- 19
- ]
- },
- {
- "point_id": 54,
- "adjacent_points": [
- 53,
- 46
- ],
- "adjacent_hexes": [
- 19
- ]
- }
- ]
-}
\ No newline at end of file
diff --git a/examples/ai_testing/my_games/game_20260104_023141_final_optimized.txt b/examples/ai_testing/my_games/game_20260104_023141_final_optimized.txt
deleted file mode 100644
index c5aaae0254e5ecdc9ba34cfb0c76f06ad394aed1..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/game_20260104_023141_final_optimized.txt
+++ /dev/null
@@ -1,25 +0,0 @@
-1. LOOKUP TABLES:
- • "H" (Hexes): Array where Index = HexID. Value = Resource+Num.
- Example: H[1]="W12" -> Hex 1 is Wood 12.
- • "N" (Nodes): Array where Index = NodeID.
- Format: [ [Neighbors], [HexIDs], Port? ]
- Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].
-
-2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.
- ?3=Any 3:1 port, X2=Specific Resource 2:1 port.
-
-3. STATE: "bld"=[NodeID, Owner, Type], "rds"=[[From,To], Owner].
-
-4. PLAYERS: "res"={Resource:Count}, "dev"={"h":[Hidden Cards], "r":[Revealed] (K=Knight)},
- "stat"=["LR" (Longest Road), "LA" (Largest Army)].
-
-5. ROBBER: Located at HexID specified in "meta.robber". H[id] is blocked.
-
-JSON:
-{
- "meta":{"curr":"shelly","phase":"SETUP_FIRST_ROUND","robber":10,"dice":null},
- "H":["","W12","S5","W4","S8","B6","W3","Wh8","B10","W11","D","O3","S4","B10","Wh9","Wh6","S11","O5","Wh9","O2"],
- "N":[null,[[2,9],[1]],[[1,3],[1],"Wh2"],[[2,4,11],[2,1],"Wh2"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],"B2"],[[6,15],[3],"B2"],[[9,18],[4],"?3"],[[8,10,1],[4,1],"?3"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],"O2"],[[18,28],[8],"S2"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],"O2"],[[26,38],[12]],[[29,17],[8],"S2"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],"?3"],[[37,27],[12],"?3"],[[40,29],[13]],[[39,41,48],[17,13],"W2"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],"W2"],[[48,50],[17]],[[49,51,42],[18,17],"?3"],[[50,52],[18],"?3"],[[51,53,44],[19,18]],[[52,54],[19],"?3"],[[53,46],[19],"?3"]],
- "state":{"bld":[[20,"shon","S"]],"rds":[[[20,21],"shon"]]},
- "players":{"shon":{"vp":1,"res":{}},"shelly":{"vp":0,"res":{}}}
-}
\ No newline at end of file
diff --git a/examples/ai_testing/my_games/game_20260104_023141_full.json b/examples/ai_testing/my_games/game_20260104_023141_full.json
deleted file mode 100644
index 3acd41741ccc159adbf66ec790589433b9f5d8c6..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/game_20260104_023141_full.json
+++ /dev/null
@@ -1,7021 +0,0 @@
-{
- "total_states": 8,
- "timestamp": "20260104_023141",
- "states": [
- {
- "hexes": [
- {
- "id": 1,
- "type": "wood",
- "number": 12,
- "has_robber": false
- },
- {
- "id": 2,
- "type": "sheep",
- "number": 5,
- "has_robber": false
- },
- {
- "id": 3,
- "type": "wood",
- "number": 4,
- "has_robber": false
- },
- {
- "id": 4,
- "type": "sheep",
- "number": 8,
- "has_robber": false
- },
- {
- "id": 5,
- "type": "brick",
- "number": 6,
- "has_robber": false
- },
- {
- "id": 6,
- "type": "wood",
- "number": 3,
- "has_robber": false
- },
- {
- "id": 7,
- "type": "wheat",
- "number": 8,
- "has_robber": false
- },
- {
- "id": 8,
- "type": "brick",
- "number": 10,
- "has_robber": false
- },
- {
- "id": 9,
- "type": "wood",
- "number": 11,
- "has_robber": false
- },
- {
- "id": 10,
- "type": "desert",
- "number": null,
- "has_robber": true
- },
- {
- "id": 11,
- "type": "ore",
- "number": 3,
- "has_robber": false
- },
- {
- "id": 12,
- "type": "sheep",
- "number": 4,
- "has_robber": false
- },
- {
- "id": 13,
- "type": "brick",
- "number": 10,
- "has_robber": false
- },
- {
- "id": 14,
- "type": "wheat",
- "number": 9,
- "has_robber": false
- },
- {
- "id": 15,
- "type": "wheat",
- "number": 6,
- "has_robber": false
- },
- {
- "id": 16,
- "type": "sheep",
- "number": 11,
- "has_robber": false
- },
- {
- "id": 17,
- "type": "ore",
- "number": 5,
- "has_robber": false
- },
- {
- "id": 18,
- "type": "wheat",
- "number": 9,
- "has_robber": false
- },
- {
- "id": 19,
- "type": "ore",
- "number": 2,
- "has_robber": false
- }
- ],
- "settlements": [],
- "cities": [],
- "roads": [],
- "harbors": [
- {
- "id": 1,
- "type": "any",
- "ratio": 3,
- "point_one": 9,
- "point_two": 8
- },
- {
- "id": 2,
- "type": "sheep",
- "ratio": 2,
- "point_one": 17,
- "point_two": 28
- },
- {
- "id": 3,
- "type": "wood",
- "ratio": 2,
- "point_one": 40,
- "point_two": 48
- },
- {
- "id": 4,
- "type": "any",
- "ratio": 3,
- "point_one": 50,
- "point_two": 51
- },
- {
- "id": 5,
- "type": "any",
- "ratio": 3,
- "point_one": 53,
- "point_two": 54
- },
- {
- "id": 6,
- "type": "any",
- "ratio": 3,
- "point_one": 37,
- "point_two": 38
- },
- {
- "id": 7,
- "type": "ore",
- "ratio": 2,
- "point_one": 26,
- "point_two": 16
- },
- {
- "id": 8,
- "type": "brick",
- "ratio": 2,
- "point_one": 7,
- "point_two": 6
- },
- {
- "id": 9,
- "type": "wheat",
- "ratio": 2,
- "point_one": 3,
- "point_two": 2
- }
- ],
- "players": [
- {
- "id": 0,
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diff --git a/examples/ai_testing/my_games/game_20260104_023141_full_optimized.txt b/examples/ai_testing/my_games/game_20260104_023141_full_optimized.txt
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- 38
- ],
- [
- 12
- ]
- ],
- [
- [
- 29,
- 17
- ],
- [
- 8
- ],
- "S2"
- ],
- [
- [
- 28,
- 30,
- 39
- ],
- [
- 13,
- 8
- ]
- ],
- [
- [
- 29,
- 31,
- 19
- ],
- [
- 13,
- 9,
- 8
- ]
- ],
- [
- [
- 30,
- 32,
- 41
- ],
- [
- 14,
- 13,
- 9
- ]
- ],
- [
- [
- 31,
- 33,
- 21
- ],
- [
- 14,
- 10,
- 9
- ]
- ],
- [
- [
- 32,
- 34,
- 43
- ],
- [
- 15,
- 14,
- 10
- ]
- ],
- [
- [
- 33,
- 35,
- 23
- ],
- [
- 15,
- 11,
- 10
- ]
- ],
- [
- [
- 34,
- 36,
- 45
- ],
- [
- 16,
- 15,
- 11
- ]
- ],
- [
- [
- 35,
- 37,
- 25
- ],
- [
- 16,
- 12,
- 11
- ]
- ],
- [
- [
- 36,
- 38,
- 47
- ],
- [
- 16,
- 12
- ],
- "?3"
- ],
- [
- [
- 37,
- 27
- ],
- [
- 12
- ],
- "?3"
- ],
- [
- [
- 40,
- 29
- ],
- [
- 13
- ]
- ],
- [
- [
- 39,
- 41,
- 48
- ],
- [
- 17,
- 13
- ],
- "W2"
- ],
- [
- [
- 40,
- 42,
- 31
- ],
- [
- 17,
- 14,
- 13
- ]
- ],
- [
- [
- 41,
- 43,
- 50
- ],
- [
- 18,
- 17,
- 14
- ]
- ],
- [
- [
- 42,
- 44,
- 33
- ],
- [
- 18,
- 15,
- 14
- ]
- ],
- [
- [
- 43,
- 45,
- 52
- ],
- [
- 19,
- 18,
- 15
- ]
- ],
- [
- [
- 44,
- 46,
- 35
- ],
- [
- 19,
- 16,
- 15
- ]
- ],
- [
- [
- 45,
- 47,
- 54
- ],
- [
- 19,
- 16
- ]
- ],
- [
- [
- 46,
- 37
- ],
- [
- 16
- ]
- ],
- [
- [
- 49,
- 40
- ],
- [
- 17
- ],
- "W2"
- ],
- [
- [
- 48,
- 50
- ],
- [
- 17
- ]
- ],
- [
- [
- 49,
- 51,
- 42
- ],
- [
- 18,
- 17
- ],
- "?3"
- ],
- [
- [
- 50,
- 52
- ],
- [
- 18
- ],
- "?3"
- ],
- [
- [
- 51,
- 53,
- 44
- ],
- [
- 19,
- 18
- ]
- ],
- [
- [
- 52,
- 54
- ],
- [
- 19
- ],
- "?3"
- ],
- [
- [
- 53,
- 46
- ],
- [
- 19
- ],
- "?3"
- ]
- ],
- "state": {
- "bld": [
- [
- 20,
- "shon",
- "S"
- ]
- ],
- "rds": [
- [
- [
- 20,
- 21
- ],
- "shon"
- ]
- ]
- },
- "players": {
- "shon": {
- "vp": 1,
- "res": {}
- },
- "shelly": {
- "vp": 0,
- "res": {}
- }
- }
- }
- ]
-}
\ No newline at end of file
diff --git a/examples/ai_testing/my_games/game_20260104_023605_final.json b/examples/ai_testing/my_games/game_20260104_023605_final.json
deleted file mode 100644
index 582a0f2c79c6998048460b3a7f390b89bc75e7bc..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/game_20260104_023605_final.json
+++ /dev/null
@@ -1,890 +0,0 @@
-{
- "hexes": [
- {
- "id": 1,
- "type": "wood",
- "number": 12,
- "has_robber": false
- },
- {
- "id": 2,
- "type": "sheep",
- "number": 5,
- "has_robber": false
- },
- {
- "id": 3,
- "type": "wood",
- "number": 4,
- "has_robber": false
- },
- {
- "id": 4,
- "type": "sheep",
- "number": 8,
- "has_robber": false
- },
- {
- "id": 5,
- "type": "brick",
- "number": 6,
- "has_robber": false
- },
- {
- "id": 6,
- "type": "wood",
- "number": 3,
- "has_robber": false
- },
- {
- "id": 7,
- "type": "wheat",
- "number": 8,
- "has_robber": false
- },
- {
- "id": 8,
- "type": "brick",
- "number": 10,
- "has_robber": false
- },
- {
- "id": 9,
- "type": "wood",
- "number": 11,
- "has_robber": false
- },
- {
- "id": 10,
- "type": "desert",
- "number": null,
- "has_robber": true
- },
- {
- "id": 11,
- "type": "ore",
- "number": 3,
- "has_robber": false
- },
- {
- "id": 12,
- "type": "sheep",
- "number": 4,
- "has_robber": false
- },
- {
- "id": 13,
- "type": "brick",
- "number": 10,
- "has_robber": false
- },
- {
- "id": 14,
- "type": "wheat",
- "number": 9,
- "has_robber": false
- },
- {
- "id": 15,
- "type": "wheat",
- "number": 6,
- "has_robber": false
- },
- {
- "id": 16,
- "type": "sheep",
- "number": 11,
- "has_robber": false
- },
- {
- "id": 17,
- "type": "ore",
- "number": 5,
- "has_robber": false
- },
- {
- "id": 18,
- "type": "wheat",
- "number": 9,
- "has_robber": false
- },
- {
- "id": 19,
- "type": "ore",
- "number": 2,
- "has_robber": false
- }
- ],
- "settlements": [
- {
- "id": "b_42",
- "vertex": 42,
- "player": 1
- }
- ],
- "cities": [],
- "roads": [],
- "harbors": [
- {
- "id": 1,
- "type": "any",
- "ratio": 3,
- "point_one": 9,
- "point_two": 8
- },
- {
- "id": 2,
- "type": "sheep",
- "ratio": 2,
- "point_one": 17,
- "point_two": 28
- },
- {
- "id": 3,
- "type": "wood",
- "ratio": 2,
- "point_one": 40,
- "point_two": 48
- },
- {
- "id": 4,
- "type": "any",
- "ratio": 3,
- "point_one": 50,
- "point_two": 51
- },
- {
- "id": 5,
- "type": "any",
- "ratio": 3,
- "point_one": 53,
- "point_two": 54
- },
- {
- "id": 6,
- "type": "any",
- "ratio": 3,
- "point_one": 37,
- "point_two": 38
- },
- {
- "id": 7,
- "type": "ore",
- "ratio": 2,
- "point_one": 26,
- "point_two": 16
- },
- {
- "id": 8,
- "type": "brick",
- "ratio": 2,
- "point_one": 7,
- "point_two": 6
- },
- {
- "id": 9,
- "type": "wheat",
- "ratio": 2,
- "point_one": 3,
- "point_two": 2
- }
- ],
- "players": [
- {
- "id": 0,
- "name": "A",
- "victory_points": 1,
- "total_cards": 0,
- "cards_list": [],
- "dev_cards_list": [],
- "settlements": 1,
- "cities": 0,
- "roads": 0,
- "longest_road": 0,
- "has_longest_road": false,
- "knights": 0,
- "knights_played": 0,
- "has_largest_army": false
- },
- {
- "id": 1,
- "name": "B",
- "victory_points": 0,
- "total_cards": 0,
- "cards_list": [],
- "dev_cards_list": [],
- "settlements": 0,
- "cities": 0,
- "roads": 0,
- "longest_road": 0,
- "has_longest_road": false,
- "knights": 0,
- "knights_played": 0,
- "has_largest_army": false
- },
- {
- "id": 2,
- "name": "C",
- "victory_points": 0,
- "total_cards": 0,
- "cards_list": [],
- "dev_cards_list": [],
- "settlements": 0,
- "cities": 0,
- "roads": 0,
- "longest_road": 0,
- "has_longest_road": false,
- "knights": 0,
- "knights_played": 0,
- "has_largest_army": false
- }
- ],
- "current_player": 0,
- "current_phase": "SETUP_FIRST_ROUND",
- "robber_position": [
- 2,
- 2
- ],
- "dice_result": null,
- "allowed_actions": [
- "PLACE_STARTING_ROAD"
- ],
- "points": [
- {
- "point_id": 1,
- "adjacent_points": [
- 2,
- 9
- ],
- "adjacent_hexes": [
- 1
- ]
- },
- {
- "point_id": 2,
- "adjacent_points": [
- 1,
- 3
- ],
- "adjacent_hexes": [
- 1
- ]
- },
- {
- "point_id": 3,
- "adjacent_points": [
- 2,
- 4,
- 11
- ],
- "adjacent_hexes": [
- 2,
- 1
- ]
- },
- {
- "point_id": 4,
- "adjacent_points": [
- 3,
- 5
- ],
- "adjacent_hexes": [
- 2
- ]
- },
- {
- "point_id": 5,
- "adjacent_points": [
- 4,
- 6,
- 13
- ],
- "adjacent_hexes": [
- 3,
- 2
- ]
- },
- {
- "point_id": 6,
- "adjacent_points": [
- 5,
- 7
- ],
- "adjacent_hexes": [
- 3
- ]
- },
- {
- "point_id": 7,
- "adjacent_points": [
- 6,
- 15
- ],
- "adjacent_hexes": [
- 3
- ]
- },
- {
- "point_id": 8,
- "adjacent_points": [
- 9,
- 18
- ],
- "adjacent_hexes": [
- 4
- ]
- },
- {
- "point_id": 9,
- "adjacent_points": [
- 8,
- 10,
- 1
- ],
- "adjacent_hexes": [
- 4,
- 1
- ]
- },
- {
- "point_id": 10,
- "adjacent_points": [
- 9,
- 11,
- 20
- ],
- "adjacent_hexes": [
- 5,
- 4,
- 1
- ]
- },
- {
- "point_id": 11,
- "adjacent_points": [
- 10,
- 12,
- 3
- ],
- "adjacent_hexes": [
- 5,
- 2,
- 1
- ]
- },
- {
- "point_id": 12,
- "adjacent_points": [
- 11,
- 13,
- 22
- ],
- "adjacent_hexes": [
- 6,
- 5,
- 2
- ]
- },
- {
- "point_id": 13,
- "adjacent_points": [
- 12,
- 14,
- 5
- ],
- "adjacent_hexes": [
- 6,
- 3,
- 2
- ]
- },
- {
- "point_id": 14,
- "adjacent_points": [
- 13,
- 15,
- 24
- ],
- "adjacent_hexes": [
- 7,
- 6,
- 3
- ]
- },
- {
- "point_id": 15,
- "adjacent_points": [
- 14,
- 16,
- 7
- ],
- "adjacent_hexes": [
- 7,
- 3
- ]
- },
- {
- "point_id": 16,
- "adjacent_points": [
- 15,
- 26
- ],
- "adjacent_hexes": [
- 7
- ]
- },
- {
- "point_id": 17,
- "adjacent_points": [
- 18,
- 28
- ],
- "adjacent_hexes": [
- 8
- ]
- },
- {
- "point_id": 18,
- "adjacent_points": [
- 17,
- 19,
- 8
- ],
- "adjacent_hexes": [
- 8,
- 4
- ]
- },
- {
- "point_id": 19,
- "adjacent_points": [
- 18,
- 20,
- 30
- ],
- "adjacent_hexes": [
- 9,
- 8,
- 4
- ]
- },
- {
- "point_id": 20,
- "adjacent_points": [
- 19,
- 21,
- 10
- ],
- "adjacent_hexes": [
- 9,
- 5,
- 4
- ]
- },
- {
- "point_id": 21,
- "adjacent_points": [
- 20,
- 22,
- 32
- ],
- "adjacent_hexes": [
- 10,
- 9,
- 5
- ]
- },
- {
- "point_id": 22,
- "adjacent_points": [
- 21,
- 23,
- 12
- ],
- "adjacent_hexes": [
- 10,
- 6,
- 5
- ]
- },
- {
- "point_id": 23,
- "adjacent_points": [
- 22,
- 24,
- 34
- ],
- "adjacent_hexes": [
- 11,
- 10,
- 6
- ]
- },
- {
- "point_id": 24,
- "adjacent_points": [
- 23,
- 25,
- 14
- ],
- "adjacent_hexes": [
- 11,
- 7,
- 6
- ]
- },
- {
- "point_id": 25,
- "adjacent_points": [
- 24,
- 26,
- 36
- ],
- "adjacent_hexes": [
- 12,
- 11,
- 7
- ]
- },
- {
- "point_id": 26,
- "adjacent_points": [
- 25,
- 27,
- 16
- ],
- "adjacent_hexes": [
- 12,
- 7
- ]
- },
- {
- "point_id": 27,
- "adjacent_points": [
- 26,
- 38
- ],
- "adjacent_hexes": [
- 12
- ]
- },
- {
- "point_id": 28,
- "adjacent_points": [
- 29,
- 17
- ],
- "adjacent_hexes": [
- 8
- ]
- },
- {
- "point_id": 29,
- "adjacent_points": [
- 28,
- 30,
- 39
- ],
- "adjacent_hexes": [
- 13,
- 8
- ]
- },
- {
- "point_id": 30,
- "adjacent_points": [
- 29,
- 31,
- 19
- ],
- "adjacent_hexes": [
- 13,
- 9,
- 8
- ]
- },
- {
- "point_id": 31,
- "adjacent_points": [
- 30,
- 32,
- 41
- ],
- "adjacent_hexes": [
- 14,
- 13,
- 9
- ]
- },
- {
- "point_id": 32,
- "adjacent_points": [
- 31,
- 33,
- 21
- ],
- "adjacent_hexes": [
- 14,
- 10,
- 9
- ]
- },
- {
- "point_id": 33,
- "adjacent_points": [
- 32,
- 34,
- 43
- ],
- "adjacent_hexes": [
- 15,
- 14,
- 10
- ]
- },
- {
- "point_id": 34,
- "adjacent_points": [
- 33,
- 35,
- 23
- ],
- "adjacent_hexes": [
- 15,
- 11,
- 10
- ]
- },
- {
- "point_id": 35,
- "adjacent_points": [
- 34,
- 36,
- 45
- ],
- "adjacent_hexes": [
- 16,
- 15,
- 11
- ]
- },
- {
- "point_id": 36,
- "adjacent_points": [
- 35,
- 37,
- 25
- ],
- "adjacent_hexes": [
- 16,
- 12,
- 11
- ]
- },
- {
- "point_id": 37,
- "adjacent_points": [
- 36,
- 38,
- 47
- ],
- "adjacent_hexes": [
- 16,
- 12
- ]
- },
- {
- "point_id": 38,
- "adjacent_points": [
- 37,
- 27
- ],
- "adjacent_hexes": [
- 12
- ]
- },
- {
- "point_id": 39,
- "adjacent_points": [
- 40,
- 29
- ],
- "adjacent_hexes": [
- 13
- ]
- },
- {
- "point_id": 40,
- "adjacent_points": [
- 39,
- 41,
- 48
- ],
- "adjacent_hexes": [
- 17,
- 13
- ]
- },
- {
- "point_id": 41,
- "adjacent_points": [
- 40,
- 42,
- 31
- ],
- "adjacent_hexes": [
- 17,
- 14,
- 13
- ]
- },
- {
- "point_id": 42,
- "adjacent_points": [
- 41,
- 43,
- 50
- ],
- "adjacent_hexes": [
- 18,
- 17,
- 14
- ]
- },
- {
- "point_id": 43,
- "adjacent_points": [
- 42,
- 44,
- 33
- ],
- "adjacent_hexes": [
- 18,
- 15,
- 14
- ]
- },
- {
- "point_id": 44,
- "adjacent_points": [
- 43,
- 45,
- 52
- ],
- "adjacent_hexes": [
- 19,
- 18,
- 15
- ]
- },
- {
- "point_id": 45,
- "adjacent_points": [
- 44,
- 46,
- 35
- ],
- "adjacent_hexes": [
- 19,
- 16,
- 15
- ]
- },
- {
- "point_id": 46,
- "adjacent_points": [
- 45,
- 47,
- 54
- ],
- "adjacent_hexes": [
- 19,
- 16
- ]
- },
- {
- "point_id": 47,
- "adjacent_points": [
- 46,
- 37
- ],
- "adjacent_hexes": [
- 16
- ]
- },
- {
- "point_id": 48,
- "adjacent_points": [
- 49,
- 40
- ],
- "adjacent_hexes": [
- 17
- ]
- },
- {
- "point_id": 49,
- "adjacent_points": [
- 48,
- 50
- ],
- "adjacent_hexes": [
- 17
- ]
- },
- {
- "point_id": 50,
- "adjacent_points": [
- 49,
- 51,
- 42
- ],
- "adjacent_hexes": [
- 18,
- 17
- ]
- },
- {
- "point_id": 51,
- "adjacent_points": [
- 50,
- 52
- ],
- "adjacent_hexes": [
- 18
- ]
- },
- {
- "point_id": 52,
- "adjacent_points": [
- 51,
- 53,
- 44
- ],
- "adjacent_hexes": [
- 19,
- 18
- ]
- },
- {
- "point_id": 53,
- "adjacent_points": [
- 52,
- 54
- ],
- "adjacent_hexes": [
- 19
- ]
- },
- {
- "point_id": 54,
- "adjacent_points": [
- 53,
- 46
- ],
- "adjacent_hexes": [
- 19
- ]
- }
- ]
-}
\ No newline at end of file
diff --git a/examples/ai_testing/my_games/game_20260104_023605_final_optimized.txt b/examples/ai_testing/my_games/game_20260104_023605_final_optimized.txt
deleted file mode 100644
index e4b1ffc881d822eb39e1652ab7e0517c26c0eaf9..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/game_20260104_023605_final_optimized.txt
+++ /dev/null
@@ -1,25 +0,0 @@
-1. LOOKUP TABLES:
- • "H" (Hexes): Array where Index = HexID. Value = Resource+Num.
- Example: H[1]="W12" -> Hex 1 is Wood 12.
- • "N" (Nodes): Array where Index = NodeID.
- Format: [ [Neighbors], [HexIDs], Port? ]
- Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].
-
-2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.
- ?3=Any 3:1 port, X2=Specific Resource 2:1 port.
-
-3. STATE: "bld"=[NodeID, Owner, Type], "rds"=[[From,To], Owner].
-
-4. PLAYERS: "res"={Resource:Count}, "dev"={"h":[Hidden Cards], "r":[Revealed] (K=Knight)},
- "stat"=["LR" (Longest Road), "LA" (Largest Army)].
-
-5. ROBBER: Located at HexID specified in "meta.robber". H[id] is blocked.
-
-JSON:
-{
- "meta":{"curr":"A","phase":"SETUP_FIRST_ROUND","robber":10,"dice":null},
- "H":["","W12","S5","W4","S8","B6","W3","Wh8","B10","W11","D","O3","S4","B10","Wh9","Wh6","S11","O5","Wh9","O2"],
- "N":[null,[[2,9],[1]],[[1,3],[1],"Wh2"],[[2,4,11],[2,1],"Wh2"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],"B2"],[[6,15],[3],"B2"],[[9,18],[4],"?3"],[[8,10,1],[4,1],"?3"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],"O2"],[[18,28],[8],"S2"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],"O2"],[[26,38],[12]],[[29,17],[8],"S2"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],"?3"],[[37,27],[12],"?3"],[[40,29],[13]],[[39,41,48],[17,13],"W2"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],"W2"],[[48,50],[17]],[[49,51,42],[18,17],"?3"],[[50,52],[18],"?3"],[[51,53,44],[19,18]],[[52,54],[19],"?3"],[[53,46],[19],"?3"]],
- "state":{"bld":[[42,"A","S"]],"rds":[]},
- "players":{"A":{"vp":1,"res":{}},"B":{"vp":0,"res":{}},"C":{"vp":0,"res":{}}}
-}
\ No newline at end of file
diff --git a/examples/ai_testing/my_games/game_20260104_023605_full.json b/examples/ai_testing/my_games/game_20260104_023605_full.json
deleted file mode 100644
index fa123ab89e00b1054eae5e18415a7e140d813c59..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/game_20260104_023605_full.json
+++ /dev/null
@@ -1,3554 +0,0 @@
-{
- "total_states": 4,
- "timestamp": "20260104_023605",
- "states": [
- {
- "hexes": [
- {
- "id": 1,
- "type": "wood",
- "number": 12,
- "has_robber": false
- },
- {
- "id": 2,
- "type": "sheep",
- "number": 5,
- "has_robber": false
- },
- {
- "id": 3,
- "type": "wood",
- "number": 4,
- "has_robber": false
- },
- {
- "id": 4,
- "type": "sheep",
- "number": 8,
- "has_robber": false
- },
- {
- "id": 5,
- "type": "brick",
- "number": 6,
- "has_robber": false
- },
- {
- "id": 6,
- "type": "wood",
- "number": 3,
- "has_robber": false
- },
- {
- "id": 7,
- "type": "wheat",
- "number": 8,
- "has_robber": false
- },
- {
- "id": 8,
- "type": "brick",
- "number": 10,
- "has_robber": false
- },
- {
- "id": 9,
- "type": "wood",
- "number": 11,
- "has_robber": false
- },
- {
- "id": 10,
- "type": "desert",
- "number": null,
- "has_robber": true
- },
- {
- "id": 11,
- "type": "ore",
- "number": 3,
- "has_robber": false
- },
- {
- "id": 12,
- "type": "sheep",
- "number": 4,
- "has_robber": false
- },
- {
- "id": 13,
- "type": "brick",
- "number": 10,
- "has_robber": false
- },
- {
- "id": 14,
- "type": "wheat",
- "number": 9,
- "has_robber": false
- },
- {
- "id": 15,
- "type": "wheat",
- "number": 6,
- "has_robber": false
- },
- {
- "id": 16,
- "type": "sheep",
- "number": 11,
- "has_robber": false
- },
- {
- "id": 17,
- "type": "ore",
- "number": 5,
- "has_robber": false
- },
- {
- "id": 18,
- "type": "wheat",
- "number": 9,
- "has_robber": false
- },
- {
- "id": 19,
- "type": "ore",
- "number": 2,
- "has_robber": false
- }
- ],
- "settlements": [],
- "cities": [],
- "roads": [],
- "harbors": [
- {
- "id": 1,
- "type": "any",
- "ratio": 3,
- "point_one": 9,
- "point_two": 8
- },
- {
- "id": 2,
- "type": "sheep",
- "ratio": 2,
- "point_one": 17,
- "point_two": 28
- },
- {
- "id": 3,
- "type": "wood",
- "ratio": 2,
- "point_one": 40,
- "point_two": 48
- },
- {
- "id": 4,
- "type": "any",
- "ratio": 3,
- "point_one": 50,
- "point_two": 51
- },
- {
- "id": 5,
- "type": "any",
- "ratio": 3,
- "point_one": 53,
- "point_two": 54
- },
- {
- "id": 6,
- "type": "any",
- "ratio": 3,
- "point_one": 37,
- "point_two": 38
- },
- {
- "id": 7,
- "type": "ore",
- "ratio": 2,
- "point_one": 26,
- "point_two": 16
- },
- {
- "id": 8,
- "type": "brick",
- "ratio": 2,
- "point_one": 7,
- "point_two": 6
- },
- {
- "id": 9,
- "type": "wheat",
- "ratio": 2,
- "point_one": 3,
- "point_two": 2
- }
- ],
- "players": [
- {
- "id": 0,
- "name": "A",
- "victory_points": 0,
- "total_cards": 0,
- "cards_list": [],
- "dev_cards_list": [],
- "settlements": 0,
- "cities": 0,
- "roads": 0,
- "longest_road": 0,
- "has_longest_road": false,
- "knights": 0,
- "knights_played": 0,
- "has_largest_army": false
- },
- {
- "id": 1,
- "name": "B",
- "victory_points": 0,
- "total_cards": 0,
- "cards_list": [],
- "dev_cards_list": [],
- "settlements": 0,
- "cities": 0,
- "roads": 0,
- "longest_road": 0,
- "has_longest_road": false,
- "knights": 0,
- "knights_played": 0,
- "has_largest_army": false
- },
- {
- "id": 2,
- "name": "C",
- "victory_points": 0,
- "total_cards": 0,
- "cards_list": [],
- "dev_cards_list": [],
- "settlements": 0,
- "cities": 0,
- "roads": 0,
- "longest_road": 0,
- "has_longest_road": false,
- "knights": 0,
- "knights_played": 0,
- "has_largest_army": false
- }
- ],
- "current_player": 0,
- "current_phase": "SETUP_FIRST_ROUND",
- "robber_position": [
- 2,
- 2
- ],
- "dice_result": null,
- "allowed_actions": [
- "PLACE_STARTING_SETTLEMENT"
- ],
- "points": [
- {
- "point_id": 1,
- "adjacent_points": [
- 2,
- 9
- ],
- "adjacent_hexes": [
- 1
- ]
- },
- {
- "point_id": 2,
- "adjacent_points": [
- 1,
- 3
- ],
- "adjacent_hexes": [
- 1
- ]
- },
- {
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- "adjacent_points": [
- 2,
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- 11
- ],
- "adjacent_hexes": [
- 2,
- 1
- ]
- },
- {
- "point_id": 4,
- "adjacent_points": [
- 3,
- 5
- ],
- "adjacent_hexes": [
- 2
- ]
- },
- {
- "point_id": 5,
- "adjacent_points": [
- 4,
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- ],
- "adjacent_hexes": [
- 3,
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- ]
- },
- {
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- "adjacent_points": [
- 5,
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- ],
- "adjacent_hexes": [
- 3
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- },
- {
- "point_id": 7,
- "adjacent_points": [
- 6,
- 15
- ],
- "adjacent_hexes": [
- 3
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- {
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- 9,
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- ],
- "adjacent_hexes": [
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- },
- {
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- "adjacent_hexes": [
- 4,
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- },
- {
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- "adjacent_points": [
- 9,
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- 20
- ],
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- 5,
- 4,
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- },
- {
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- "adjacent_points": [
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- 12,
- 3
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- 5,
- 2,
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- },
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- 22
- ],
- "adjacent_hexes": [
- 6,
- 5,
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- ]
- },
- {
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- 12,
- 14,
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- ],
- "adjacent_hexes": [
- 6,
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- ]
- },
- {
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- "adjacent_points": [
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- 15,
- 24
- ],
- "adjacent_hexes": [
- 7,
- 6,
- 3
- ]
- },
- {
- "point_id": 15,
- "adjacent_points": [
- 14,
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- 7
- ],
- "adjacent_hexes": [
- 7,
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- ]
- },
- {
- "point_id": 16,
- "adjacent_points": [
- 15,
- 26
- ],
- "adjacent_hexes": [
- 7
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- },
- {
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- "adjacent_points": [
- 18,
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- "adjacent_hexes": [
- 8
- ]
- },
- {
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- "adjacent_points": [
- 17,
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- ],
- "adjacent_hexes": [
- 8,
- 4
- ]
- },
- {
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- ],
- "adjacent_hexes": [
- 9,
- 8,
- 4
- ]
- },
- {
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- "adjacent_points": [
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- },
- {
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- ]
- },
- {
- "hexes": [
- {
- "id": 1,
- "type": "wood",
- "number": 12,
- "has_robber": false
- },
- {
- "id": 2,
- "type": "sheep",
- "number": 5,
- "has_robber": false
- },
- {
- "id": 3,
- "type": "wood",
- "number": 4,
- "has_robber": false
- },
- {
- "id": 4,
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- "number": 8,
- "has_robber": false
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- {
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- "has_robber": false
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- {
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- "has_robber": false
- },
- {
- "id": 7,
- "type": "wheat",
- "number": 8,
- "has_robber": false
- },
- {
- "id": 8,
- "type": "brick",
- "number": 10,
- "has_robber": false
- },
- {
- "id": 9,
- "type": "wood",
- "number": 11,
- "has_robber": false
- },
- {
- "id": 10,
- "type": "desert",
- "number": null,
- "has_robber": true
- },
- {
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- "has_robber": false
- },
- {
- "id": 12,
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- "has_robber": false
- },
- {
- "id": 13,
- "type": "brick",
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- {
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- "has_robber": false
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- {
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- ],
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- "point_one": 9,
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- }
- ],
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diff --git a/examples/ai_testing/my_games/game_20260104_023605_full_optimized.txt b/examples/ai_testing/my_games/game_20260104_023605_full_optimized.txt
deleted file mode 100644
index 6c4a83b81c9879f64886db89cb9c0e30c243faef..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/game_20260104_023605_full_optimized.txt
+++ /dev/null
@@ -1,2622 +0,0 @@
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diff --git a/examples/ai_testing/templates/viewer_enhanced.html b/examples/ai_testing/templates/viewer_dynamic.html
similarity index 74%
rename from examples/ai_testing/templates/viewer_enhanced.html
rename to examples/ai_testing/templates/viewer_dynamic.html
index 6d7cc7ad0d33376b56d86201ddbd3e17f5e420ef..57d135736167eca425914a6797be56ce7aa25f99 100644
--- a/examples/ai_testing/templates/viewer_enhanced.html
+++ b/examples/ai_testing/templates/viewer_dynamic.html
@@ -1,9 +1,9 @@
-
+
- 🎮 AI Catan Viewer - Enhanced
+ 🎮 AI Catan Viewer - Dynamic
+
+
+
+
+
+ ✨
+ עדכונים חדשים זמינים
+
+