diff --git a/.env.example b/.env.example index 7bf22dcbd573a0ef5925a07a9ba4e5545ec33fd0..fc1265d2423cb61e2d79d9b6bbb6051243d06831 100644 --- a/.env.example +++ b/.env.example @@ -27,6 +27,9 @@ OPENAI_API_KEY= # Anthropic Claude API Key (optional) ANTHROPIC_API_KEY= +# ElevenLabs API Key (optional, for AI chat text-to-speech) +ELEVENLABS_API_KEY= + # Azure OpenAI (optional) AZURE_OPENAI_KEY= AZURE_OPENAI_ENDPOINT= @@ -45,6 +48,48 @@ AZURE_OPENAI_ENDPOINT= # Default temperature (0.0 to 2.0) # DEFAULT_TEMPERATURE=0.7 +# ---------------------------------------------------------------------------- +# Optional: ElevenLabs Text-to-Speech for AI Table Talk +# ---------------------------------------------------------------------------- +# Set TTS_PROVIDER to gemini, elevenlabs, or off. This works for +# play_ai_auto.bat and PLAY_WITH_SET_SETTINGS.bat. + +TTS_PROVIDER=off + +# Gemini TTS uses GEMINI_API_KEY by default. +GEMINI_TTS_ENABLED=true +GEMINI_TTS_MODEL_ID=gemini-2.5-flash-preview-tts +GEMINI_TTS_VOICE_NAME=Kore +GEMINI_TTS_PLAY_AUDIO=true +GEMINI_TTS_VERIFY_SSL=true +GEMINI_TTS_PROMPT_TEMPLATE=[casual, conversational] {text} + +# ElevenLabs TTS requires ELEVENLABS_API_KEY and a voice ID. +# +# Set ELEVENLABS_DEFAULT_VOICE_ID to any voice from your ElevenLabs library. +# Per-player voice overrides are optional. Player names are uppercased and +# non-alphanumeric characters become underscores, e.g. "Charlie Brown" -> +# ELEVENLABS_VOICE_CHARLIE_BROWN. + +ELEVENLABS_TTS_ENABLED=false +ELEVENLABS_DEFAULT_VOICE_ID= +ELEVENLABS_TTS_MODEL_ID=eleven_v3 +ELEVENLABS_TTS_OUTPUT_FORMAT=pcm_16000 +ELEVENLABS_TTS_PLAY_AUDIO=true +ELEVENLABS_TTS_VERIFY_SSL=true + +# Optional per-player voices +# ELEVENLABS_VOICE_ALICE= +# ELEVENLABS_VOICE_BOB= +# ELEVENLABS_VOICE_CHARLIE= + +# Optional tuning +# ELEVENLABS_TTS_LANGUAGE_CODE=he +# ELEVENLABS_TTS_STABILITY= +# ELEVENLABS_TTS_SIMILARITY_BOOST= +# ELEVENLABS_TTS_STYLE= +# ELEVENLABS_TTS_USE_SPEAKER_BOOST= + # ---------------------------------------------------------------------------- # Development Settings # ---------------------------------------------------------------------------- diff --git a/PLAY_WITH_SET_SETTINGS.bat b/PLAY_WITH_SET_SETTINGS.bat new file mode 100644 index 0000000000000000000000000000000000000000..890a0a61ba683f2948cc2d0bc0d2d0a4e654f7ef --- /dev/null +++ b/PLAY_WITH_SET_SETTINGS.bat @@ -0,0 +1,79 @@ +@echo off +REM ============================================ +REM PyCatan with AI Agents - Browser Settings Mode +REM ============================================ +REM Opens a setup page where the user chooses: +REM - Gemini model +REM - Gemini API key +REM - Player count and names +REM Then starts the same full-auto AI game flow. +REM ============================================ + +set LOGLEVEL=DEBUG + +echo. +echo ================================================================================ +echo PyCatan AI System - PLAY_WITH_SET_SETTINGS +echo ================================================================================ +echo. +echo Starting components: +echo 1. AI Viewer (http://localhost:5001) - Shows AI prompts and responses +echo 2. LLM Logger - Shows real-time AI communication +echo 3. Browser setup page - Gemini model, API key, players +echo 4. Catan Game with AI Agents (AUTO MODE) +echo. +echo ================================================================================ +echo. + +cd /d "%~dp0" + +where python >nul 2>nul +if %ERRORLEVEL% NEQ 0 ( + echo ERROR: Python not found in PATH + pause + exit /b 1 +) + +if exist ".venv\Scripts\python.exe" ( + set PYTHON_CMD=.venv\Scripts\python.exe + echo [OK] Using virtual environment +) else ( + set PYTHON_CMD=python + echo [!] No virtual environment found, using system Python +) + +echo. + +echo [1/3] Starting AI Viewer... +start "AI Viewer - http://localhost:5001" cmd /k "%PYTHON_CMD% examples\ai_testing\web_viewer.py" +timeout /t 2 /nobreak >nul +echo [OK] AI Viewer started at http://localhost:5001 +echo. + +echo [2/3] Starting LLM Logger Console... +start "LLM Logger - Communication Log" cmd /k "%PYTHON_CMD% examples\ai_testing\llm_logger_console.py" +timeout /t 1 /nobreak >nul +echo [OK] LLM Logger console opened +echo. + +echo [3/3] Opening browser setup and starting game after submit... +echo. +echo ================================================================================ +echo PLAY_WITH_SET_SETTINGS +echo ================================================================================ +echo A browser page will ask for Gemini model, API key, player count, and names. +echo After you submit, the board will load automatically in that same tab. +echo Press Ctrl+C here to stop the game. +echo ================================================================================ +echo. + +%PYTHON_CMD% examples\ai_testing\play_with_ai.py --auto --browser-settings %* + +echo. +echo ================================================================================ +echo Game session complete! +echo ================================================================================ +echo. +echo Session logs saved to: examples\ai_testing\my_games\ +echo. +pause diff --git a/REPLAY_GUIDE.md b/REPLAY_GUIDE.md new file mode 100644 index 0000000000000000000000000000000000000000..4f74995c0ef7d49b23214db6a1f9e1ee68203e23 --- /dev/null +++ b/REPLAY_GUIDE.md @@ -0,0 +1,177 @@ +# AI Game Replay Guide + +This guide explains how to resume an AI Catan run from a previous session by fast-replaying recorded actions, then continuing live with the current code. + +## Quick Start + +Run a previous session up to a point, then continue live: + +```powershell +.\play_ai_auto.bat --replay-session session_20260515_211742 --replay-stop-before Alice:10 +``` + +Or replay through an already-fixed action and continue after it: + +```powershell +.\play_ai_auto.bat --replay-session session_20260515_211742 --replay-through Alice:10 +``` + +Both commands create a new derived session. The source session is not modified. + +## How Replay Works + +Replay reads final parsed responses from: + +```text +examples/ai_testing/my_games///responses/response_N.json +``` + +Each parsed response becomes one replay decision. The replay feeds those decisions back through the normal `GameManager`, so board state, resources, roads, robber state, trades, chat, and memory are rebuilt by game logic instead of copied blindly. + +When replayed decisions run out, the game continues with live AI calls. + +## Finding The Right Replay Point + +A replay marker is: + +```text +PlayerName:request_number +``` + +Examples: + +```text +Alice:10 +Bob:3 +Charlie:8 +``` + +To find the marker: + +1. Open the source session folder: + +```text +examples/ai_testing/my_games/session_YYYYMMDD_HHMMSS/ +``` + +2. Pick the relevant player folder, then inspect: + +```text +/responses/response_N.json +/prompts/prompt_N.json +``` + +3. Use `request_number` from the response/prompt JSON as `N`. + +For example, if the bug happened in: + +```text +examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_10.json +``` + +then the marker is: + +```text +Alice:10 +``` + +## `--replay-stop-before` vs `--replay-through` + +Use `--replay-stop-before Player:N` when the action at `Player:N` is suspicious or buggy. + +```powershell +.\play_ai_auto.bat --replay-session session_20260515_211742 --replay-stop-before Alice:10 +``` + +This replays everything before `Alice:10`, then asks the live AI to regenerate that action with the fixed code. Prefer this when the old action had bad reasoning, stale chat, wrong memory, or invalid parameters. + +Use `--replay-through Player:N` when the action at `Player:N` is now known to replay correctly and you want to continue after it. + +```powershell +.\play_ai_auto.bat --replay-session session_20260515_211742 --replay-through Alice:10 +``` + +This replays `Alice:10` too. It also replays that action's recorded `say_outloud` and `note_to_self`, so avoid it when the old action contained misleading chat or memory. + +## Useful Commands + +Show the current active session: + +```powershell +Get-Content examples\ai_testing\my_games\current_session.txt +``` + +List latest sessions: + +```powershell +Get-ChildItem examples\ai_testing\my_games -Directory | + Sort-Object LastWriteTime -Descending | + Select-Object -First 10 Name,LastWriteTime +``` + +List a player's responses: + +```powershell +Get-ChildItem examples\ai_testing\my_games\session_20260515_211742\Alice\responses -File | + Sort-Object Name | + Select-Object Name,LastWriteTime +``` + +Search for failures in a session: + +```powershell +Select-String -Path examples\ai_testing\my_games\session_20260515_211742\**\*.json,examples\ai_testing\my_games\session_20260515_211742\llm_communication.log ` + -Pattern "ACTION_FAILED|Invalid|failed|Error|Traceback|not allowed" ` + -CaseSensitive:$false +``` + +## Reading Derived Session Metadata + +Every replay run creates a new session with lineage in: + +```text +examples/ai_testing/my_games//session_metadata.json +``` + +Look for: + +```json +{ + "derived_from": "examples\\ai_testing\\my_games\\session_20260515_211742", + "replay": { + "source_session": "session_20260515_211742", + "decisions_loaded": 28, + "replay_through": "Alice:10", + "replay_stop_before": null, + "mode": "fast_action_replay_then_live_ai" + } +} +``` + +## Extra Options + +Replay only the first N decisions: + +```powershell +.\play_ai_auto.bat --replay-session session_20260515_211742 --replay-max-decisions 12 +``` + +Use the lower-level Python entrypoint: + +```powershell +python examples\ai_testing\play_with_ai.py --auto --replay-session session_20260515_211742 --replay-stop-before Alice:10 +``` + +`--resume-session` is an alias for `--replay-session`. + +## Recommended Debug Workflow + +1. Run normally until a bug appears. +2. Stop the game. +3. Find the exact `Player:N` response where the bug happened. +4. Fix the code. +5. Run with `--replay-stop-before Player:N`. +6. Watch the new derived session continue from that point. +7. If the action now works, update `docs/AI_RUN_BACKLOG.md`. + +For bug validation, prefer `--replay-stop-before`. For skipping already-verified history, use `--replay-through`. diff --git a/docs/AI_RUN_BACKLOG.md b/docs/AI_RUN_BACKLOG.md index 2f3df864d5686463e5356bc842800c0e6eedffc3..aac3b981ab2ca33044b7374d10dc9dc4bd4b4d1f 100644 --- a/docs/AI_RUN_BACKLOG.md +++ b/docs/AI_RUN_BACKLOG.md @@ -2,7 +2,7 @@ Live observations from autonomous PyCatan AI runs. -Current run: `examples/ai_testing/my_games/session_20260515_203358` +Current run: `examples/ai_testing/my_games/session_20260515_220558` ## Observations @@ -32,6 +32,7 @@ Current run: `examples/ai_testing/my_games/session_20260515_203358` | AI-RUN-022 | Fixed - smoke verified | Turn phase/trading | Critical | After a successful dice roll, `allowed_actions` moved to post-roll actions but `turn_phase` stayed `ROLL_DICE`, so prompts still told the agent to roll. Also AI trade resources used compact keys like `S`/`B`, causing valid offers to fail resource validation. | `session_20260515_205233/Alice/prompts/prompt_6.json` has post-roll actions and resources `S:1,O:1,Wh:2`, but `what_happened` still says `Roll the dice`. `Alice/response_6.json` proposes `offer: {"S":1}` for `{"B":1}` and the engine rejects it with `You don't have the required cards to offer`; prompts #7/#9 then repeat stale roll instructions, producing illegal `ROLL_DICE` failures and a misleading `[0,0]=0` failed-roll log entry. | `AIUser` now normalizes trade resource bundles from compact prompt codes (`W/B/S/Wh/O`) and natural aliases to engine names (`wood/brick/sheep/wheat/ore`). `GameManager._resource_name_to_card()` accepts the same aliases defensively. `_handle_roll_dice()` now sets `turn_phase = PLAYER_ACTIONS` after non-7 rolls so prompt text matches allowed actions. Compile and smoke checks passed. Requires a fresh run because the active process loaded old code. | | AI-RUN-023 | Fixed - replay smoke verified | Development cards | High | AI can hold and choose `use_dev_card` for Road Building, but the emitted card type `road_building` was rejected by the engine as invalid. The failure was fed back correctly, but the card could not be used and the agent could waste turns or loop around the same plan. | `session_20260515_211742/Alice/responses/response_10.json` emits `use_dev_card {"card_type": "road_building", "road_1": [45,35], "road_2": [35,34]}`. `Alice/prompts/prompt_11.json` says `Your previous action failed ... Error: Invalid card type: road_building`. | Added dev-card alias normalization in `AIUser` and defensive alias handling in `GameManager`: `road_building`/`road` -> `Road`, `year_of_plenty` -> `YearOfPlenty`, plus resource aliases for Monopoly/Year of Plenty. `AIUser` now converts AI road params like `road_1: [45,35]` into `road_one_coords`. Prompt examples now show exact parameter shapes for Knight, Road Building, Monopoly, and Year of Plenty. Replay smoke through `session_20260515_211742` `Alice:10` verifies Alice's Road card is consumed successfully instead of failing. | | AI-RUN-024 | Open | Debug workflow/session replay | Medium | Fast replay replays recorded `say_outloud` and `note_to_self` for replayed actions, so if the source session contained a wrong belief near the bug, the derived session can inherit stale chat/memory even though the fixed engine state is now correct. | In derived `session_20260515_220558`, `--replay-through Alice:10` correctly executes Road Building, but also replays Alice's old table-talk: `nice, a 5! that brick is exactly what i needed...`. The live follow-up immediately corrects the state with `darn, no resources for me on that 5...`, and memory is corrected afterward. | Add a replay mode option such as `--replay-skip-side-effects-after Player:N` or recommend `--replay-stop-before Player:N` for bug-point re-generation. Consider marking replayed chat/memory as replayed and optionally excluding it from live prompt history after the cut point. | +| AI-RUN-025 | Fixed - smoke verified | Bank trade execution | Critical | Successful bank trades could corrupt a player's hand by adding the requested card as a nested list, then later UI/state code failed with `'list' object has no attribute 'name'`. On Windows, a Unicode success print could also turn the already-mutated trade into a reported failure. | `session_20260515_220558/Charlie/response_9.json` emitted valid `trade_bank {"give":"wheat","receive":"brick"}` after Monopoly. The session then logged repeated processing failures: `'list' object has no attribute 'name'`. Local smoke reproduced the issue in `_execute_trade_bank`. | `GameManager._execute_trade_bank()` now passes the single requested `ResCard` to `game.trade_to_bank()` instead of a list, validates that bank trades request exactly one card, and uses ASCII logging so console encoding cannot fail after state mutation. `TRADE_BANK` prompt text now says the default bank trade is 4:1 and shows `give_amount: 4`. Compile and direct bank-trade smoke passed with no nested cards. | ## Run Notes @@ -145,3 +146,19 @@ Current run: `examples/ai_testing/my_games/session_20260515_203358` - `py_compile` passed for `pycatan/ai/ai_user.py`, `pycatan/ai/ai_manager.py`, `pycatan/management/game_manager.py`, and `examples/ai_testing/play_with_ai.py`. - Conversion smoke maps Alice's failed payload to `{'card_type': 'Road', 'road_one_coords': ..., 'road_two_coords': ...}`. - Fast replay through `session_20260515_211742 --replay-through Alice:10` consumes Alice's `Road` dev card successfully instead of returning `Invalid card type: road_building`. + +### 2026-05-15 - Replay verification run (`session_20260515_220558`) + +- Ran `play_ai_auto.bat --replay-session session_20260515_211742 --replay-through Alice:10`. +- Derived session metadata is correct: source session is `session_20260515_211742`, `decisions_loaded: 28`, `replay_through: Alice:10`. +- Road Building fix is live-verified: Alice starts the live portion after roads to nodes 35/34 are in place and chooses `end_turn`; no `Invalid card type` or `ACTION_FAILED` appears. +- Structured trading still works after replay: Bob proposes Wheat for Charlie's Sheep, Charlie receives the targeted prompt and rejects with `trade_reject`, then control returns to Bob. +- Logged `AI-RUN-024`: `--replay-through` can carry stale replayed chat/memory from the bug point; use `--replay-stop-before` when the goal is to regenerate the suspect action's communication and memory too. + +### 2026-05-15 - Bank trade execution blocker (`session_20260515_220558`) + +- Charlie's post-Monopoly bank trade was strategically valid: `trade_bank {"give": "wheat", "receive": "brick"}` with four Wheat available. +- Root cause was execution-side, not decision-side: `GameManager` passed `request_cards` as a list into `game.trade_to_bank()`, while the core API expects a single requested `ResCard`. This inserted a nested list into Charlie's cards and later broke state rendering/logging with `'list' object has no attribute 'name'`. +- Fixed `AI-RUN-025` by passing `request_cards[0]`, validating exactly one requested card, and replacing the Unicode bank-trade success print with ASCII to avoid Windows console encoding failures after mutation. +- Prompt examples now make the 4:1 bank-trade amount explicit: `{"give": "wheat", "give_amount": 4, "receive": "brick"}`. +- Verification: `py_compile` passed and a direct smoke trade leaves Charlie with `['Wood', 'Brick']`, `success=True`, and `nested_lists=False`. diff --git a/examples/ai_testing/my_games/current_session.txt b/examples/ai_testing/my_games/current_session.txt index 918a0d81ba863a1acd69cee79c696a2187747fc1..0f1db050ce98a3dd7f1bbb63dd88fb0fbea2de98 100644 --- a/examples/ai_testing/my_games/current_session.txt +++ b/examples/ai_testing/my_games/current_session.txt @@ -1 +1 @@ -session_20260515_220558 \ No newline at end of file +session_20260515_224216 \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Alice/Alice.md b/examples/ai_testing/my_games/session_20260515_220558/Alice/Alice.md index efd0bd3c1ef5696393db1f58bb41a18654eaa86b..ad08e8915bda4006f18ad2304227fa9817dba945 100644 --- a/examples/ai_testing/my_games/session_20260515_220558/Alice/Alice.md +++ b/examples/ai_testing/my_games/session_20260515_220558/Alice/Alice.md @@ -33,3 +33,57 @@ See: [prompt_1.json](prompts/prompt_1.json) **Action:** **end_turn** --- + +## Request #2 - 🎯 ACTIVE TURN + +**Time:** 22:12:49 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 2070 (in:1899 out:171) | **Cost:** $0.001463 + +**Thinking:** It's the start of my turn and I need to roll the dice to generate resources. I've already used my Road Building card to reach node 35, which is a great spot with Wheat 6, Ore 3, and Sheep 11. I'm currently sitting on two Wheat, so I'm hoping for some 6s, 8s, or 11s to get the Wood, Brick, and Sheep I need to settle there. + +**Note to Self:** I need Wood, Brick, and Sheep to settle at node 35. Charlie has a Monopoly card hidden, so I should be careful about hoarding any one resource. + +**Says:** "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!" + +**Action:** **roll_dice** + +--- + +## Request #3 - 🎯 ACTIVE TURN + +**Time:** 22:13:03 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Alice performed action: rolled the dice +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_3.json](prompts/prompt_3.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 7172 (in:5953 out:360) | **Cost:** $0.004057 + +**Thinking:** The dice roll was a 4, which unfortunately didn't give me any resources as I don't have settlements on Hex 3 (Wood 4) or Hex 12 (Sheep 4). Charlie, however, picked up a sheep from his settlement on node 25. Currently, I have 2 Wheat in my hand. My expansion strategy is focused on node 35, which I've already reached with my roads. Node 35 is a solid spot with Wheat 6, Ore 3, and Sheep 11. I also have a road leading toward node 9/11, but node 11 is blocked by Charlie's settlement at 12, so node 9 (Sheep 8, Wood 12) is the only option there. Node 35 is significantly better in terms of pip value and resource diversity. Since I lack the Wood, Brick, and Sheep required for a settlement and no one seems to have Wood or Brick available for trade (Bob has Wheat, Charlie has Sheep), I cannot make any builds or meaningful trades this turn. I'll pass the turn and hope for a 6, 8, or 9 soon. + +**Note to Self:** Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately. + +**Says:** "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bob—charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!" + +**Action:** **end_turn** + +--- diff --git a/examples/ai_testing/my_games/session_20260515_220558/Alice/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260515_220558/Alice/prompts/prompt_2.json new file mode 100644 index 0000000000000000000000000000000000000000..722c7a69591d3afdbd0ba1dd66c469487b0db1b8 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/Alice/prompts/prompt_2.json @@ -0,0 +1,261 @@ +{ + "request_number": 2, + "timestamp": "2026-05-15T22:12:49.691857", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1},\"dev\":{\"h\":[\"monopoly\"],\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." + }, + { + "from": "Alice", + "message": "darn, no resources for me on that 5. at least the roads are in place for when i finally get some brick and wood. your turn, bob!" + }, + { + "from": "Bob", + "message": "alright, let's see some big numbers. daddy needs a new pair of shoes... or at least some wood for this port." + }, + { + "from": "Bob", + "message": "dang, that robber on the 9 is really cramping my style, but at least the other one paid out. hey charlie, i see you've got a sheep there from earlier. want to swap it for some of this wheat? might help you get closer to your next settlement." + }, + { + "from": "Charlie", + "message": "tempting bob, but i think i'll hold onto my sheep for now. gotta keep my options open after that brick robbery." + }, + { + "from": "Bob", + "message": "dang charlie, no love for the wheat? i thought for sure you'd want to diversify. alright then, let's see if the next roll treats me better." + }, + { + "from": "Charlie", + "message": "sorry bob, but that ore is just too tempting to leave open. let's see what you've got in your hand." + }, + { + "from": "Charlie", + "message": "alright, let's see if those dice are feeling generous after that move. come on, big numbers!" + }, + { + "from": "Charlie", + "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens." + }, + { + "from": "Charlie", + "message": "not much else i can do with just one sheep. let's see what the next round brings." + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778871962.0982647, + "responded_by": "Bob", + "resolved_at": 1778871962.1469734 + } + ] + }, + "memory": { + "note_from_last_turn": "I have roads leading to nodes 35 and 34. Node 35 is a high-priority target as it provides Wheat 6, Ore 3, and Sheep 11. I need Wood, Brick, and Sheep to settle there.", + "recent_notes": [ + "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.", + "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", + "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", + "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", + "I have roads leading to nodes 35 and 34. Node 35 is a high-priority target as it provides Wheat 6, Ore 3, and Sheep 11. I need Wood, Brick, and Sheep to settle there." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Alice/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260515_220558/Alice/prompts/prompt_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..ddc7d9e8e13726ec58547338bcc67a1ffd54535a --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/Alice/prompts/prompt_2.txt @@ -0,0 +1,163 @@ +=== Prompt #2 for Alice === +Timestamp: 2026-05-15T22:12:49.695937 +Active Turn: True + +--- What Happened --- +It's your turn. +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1},\"dev\":{\"h\":[\"monopoly\"],\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." + }, + { + "from": "Alice", + "message": "darn, no resources for me on that 5. at least the roads are in place for when i finally get some brick and wood. your turn, bob!" + }, + { + "from": "Bob", + "message": "alright, let's see some big numbers. daddy needs a new pair of shoes... or at least some wood for this port." + }, + { + "from": "Bob", + "message": "dang, that robber on the 9 is really cramping my style, but at least the other one paid out. hey charlie, i see you've got a sheep there from earlier. want to swap it for some of this wheat? might help you get closer to your next settlement." + }, + { + "from": "Charlie", + "message": "tempting bob, but i think i'll hold onto my sheep for now. gotta keep my options open after that brick robbery." + }, + { + "from": "Bob", + "message": "dang charlie, no love for the wheat? i thought for sure you'd want to diversify. alright then, let's see if the next roll treats me better." + }, + { + "from": "Charlie", + "message": "sorry bob, but that ore is just too tempting to leave open. let's see what you've got in your hand." + }, + { + "from": "Charlie", + "message": "alright, let's see if those dice are feeling generous after that move. come on, big numbers!" + }, + { + "from": "Charlie", + "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens." + }, + { + "from": "Charlie", + "message": "not much else i can do with just one sheep. let's see what the next round brings." + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778871962.0982647, + "responded_by": "Bob", + "resolved_at": 1778871962.1469734 + } + ] + }, + "memory": { + "note_from_last_turn": "I have roads leading to nodes 35 and 34. Node 35 is a high-priority target as it provides Wheat 6, Ore 3, and Sheep 11. I need Wood, Brick, and Sheep to settle there.", + "recent_notes": [ + "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.", + "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", + "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", + "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", + "I have roads leading to nodes 35 and 34. Node 35 is a high-priority target as it provides Wheat 6, Ore 3, and Sheep 11. I need Wood, Brick, and Sheep to settle there." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_220558/Alice/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260515_220558/Alice/prompts/prompt_3.json new file mode 100644 index 0000000000000000000000000000000000000000..14ed35e855c727d2aa96d40b9310e094185ec5f5 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/Alice/prompts/prompt_3.json @@ -0,0 +1,321 @@ +{ + "request_number": 3, + "timestamp": "2026-05-15T22:13:03.452014", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "Alice performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[2,2]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":2},\"dev\":{\"h\":[\"monopoly\"],\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "darn, no resources for me on that 5. at least the roads are in place for when i finally get some brick and wood. your turn, bob!" + }, + { + "from": "Bob", + "message": "alright, let's see some big numbers. daddy needs a new pair of shoes... or at least some wood for this port." + }, + { + "from": "Bob", + "message": "dang, that robber on the 9 is really cramping my style, but at least the other one paid out. hey charlie, i see you've got a sheep there from earlier. want to swap it for some of this wheat? might help you get closer to your next settlement." + }, + { + "from": "Charlie", + "message": "tempting bob, but i think i'll hold onto my sheep for now. gotta keep my options open after that brick robbery." + }, + { + "from": "Bob", + "message": "dang charlie, no love for the wheat? i thought for sure you'd want to diversify. alright then, let's see if the next roll treats me better." + }, + { + "from": "Charlie", + "message": "sorry bob, but that ore is just too tempting to leave open. let's see what you've got in your hand." + }, + { + "from": "Charlie", + "message": "alright, let's see if those dice are feeling generous after that move. come on, big numbers!" + }, + { + "from": "Charlie", + "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens." + }, + { + "from": "Charlie", + "message": "not much else i can do with just one sheep. let's see what the next round brings." + }, + { + "from": "Alice", + "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!" + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778871962.0982647, + "responded_by": "Bob", + "resolved_at": 1778871962.1469734 + } + ] + }, + "memory": { + "note_from_last_turn": "I need Wood, Brick, and Sheep to settle at node 35. Charlie has a Monopoly card hidden, so I should be careful about hoarding any one resource.", + "recent_notes": [ + "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", + "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", + "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", + "I have roads leading to nodes 35 and 34. Node 35 is a high-priority target as it provides Wheat 6, Ore 3, and Sheep 11. I need Wood, Brick, and Sheep to settle there.", + "I need Wood, Brick, and Sheep to settle at node 35. Charlie has a Monopoly card hidden, so I should be careful about hoarding any one resource." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Alice performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Alice/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260515_220558/Alice/prompts/prompt_3.txt new file mode 100644 index 0000000000000000000000000000000000000000..2e88dbe808c7bc76000640d9f62bbd8d6a327798 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/Alice/prompts/prompt_3.txt @@ -0,0 +1,193 @@ +=== Prompt #3 for Alice === +Timestamp: 2026-05-15T22:13:03.454507 +Active Turn: True + +--- What Happened --- +Alice performed action: rolled the dice +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "Alice performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[2,2]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":2},\"dev\":{\"h\":[\"monopoly\"],\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "darn, no resources for me on that 5. at least the roads are in place for when i finally get some brick and wood. your turn, bob!" + }, + { + "from": "Bob", + "message": "alright, let's see some big numbers. daddy needs a new pair of shoes... or at least some wood for this port." + }, + { + "from": "Bob", + "message": "dang, that robber on the 9 is really cramping my style, but at least the other one paid out. hey charlie, i see you've got a sheep there from earlier. want to swap it for some of this wheat? might help you get closer to your next settlement." + }, + { + "from": "Charlie", + "message": "tempting bob, but i think i'll hold onto my sheep for now. gotta keep my options open after that brick robbery." + }, + { + "from": "Bob", + "message": "dang charlie, no love for the wheat? i thought for sure you'd want to diversify. alright then, let's see if the next roll treats me better." + }, + { + "from": "Charlie", + "message": "sorry bob, but that ore is just too tempting to leave open. let's see what you've got in your hand." + }, + { + "from": "Charlie", + "message": "alright, let's see if those dice are feeling generous after that move. come on, big numbers!" + }, + { + "from": "Charlie", + "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens." + }, + { + "from": "Charlie", + "message": "not much else i can do with just one sheep. let's see what the next round brings." + }, + { + "from": "Alice", + "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!" + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778871962.0982647, + "responded_by": "Bob", + "resolved_at": 1778871962.1469734 + } + ] + }, + "memory": { + "note_from_last_turn": "I need Wood, Brick, and Sheep to settle at node 35. Charlie has a Monopoly card hidden, so I should be careful about hoarding any one resource.", + "recent_notes": [ + "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", + "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", + "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", + "I have roads leading to nodes 35 and 34. Node 35 is a high-priority target as it provides Wheat 6, Ore 3, and Sheep 11. I need Wood, Brick, and Sheep to settle there.", + "I need Wood, Brick, and Sheep to settle at node 35. Charlie has a Monopoly card hidden, so I should be careful about hoarding any one resource." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_220558/Alice/responses/intermediate/response_3_iter1.json b/examples/ai_testing/my_games/session_20260515_220558/Alice/responses/intermediate/response_3_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..ac6e95ba657e04845fcdaaa96e39c91dc84a4a64 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/Alice/responses/intermediate/response_3_iter1.json @@ -0,0 +1,29 @@ +{ + "request_number": 3, + "iteration": 1, + "timestamp": "2026-05-15T22:13:23.728079", + "player_name": "Alice", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "I have roads leading to nodes 10, 35, and 34. I want to compare their yield and resource variety to decide where to prioritize building my next settlement. Node 35 seems strong with Wheat 6, but Node 10 has Brick 6 and Sheep 8." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2192, + "completion": 0, + "thinking": 0, + "total": 2192 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Alice/responses/response_2.json b/examples/ai_testing/my_games/session_20260515_220558/Alice/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..aa8827a1bc05491d41e287bac7e3095b7aea8186 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/Alice/responses/response_2.json @@ -0,0 +1,25 @@ +{ + "request_number": 2, + "timestamp": "2026-05-15T22:13:03.441732", + "player_name": "Alice", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"It's the start of my turn and I need to roll the dice to generate resources. I've already used my Road Building card to reach node 35, which is a great spot with Wheat 6, Ore 3, and Sheep 11. I'm currently sitting on two Wheat, so I'm hoping for some 6s, 8s, or 11s to get the Wood, Brick, and Sheep I need to settle there.\",\n \"note_to_self\": \"I need Wood, Brick, and Sheep to settle at node 35. Charlie has a Monopoly card hidden, so I should be careful about hoarding any one resource.\",\n \"say_outloud\": \"alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "It's the start of my turn and I need to roll the dice to generate resources. I've already used my Road Building card to reach node 35, which is a great spot with Wheat 6, Ore 3, and Sheep 11. I'm currently sitting on two Wheat, so I'm hoping for some 6s, 8s, or 11s to get the Wood, Brick, and Sheep I need to settle there.", + "note_to_self": "I need Wood, Brick, and Sheep to settle at node 35. Charlie has a Monopoly card hidden, so I should be careful about hoarding any one resource.", + "say_outloud": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!", + "action_type": "roll_dice", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1899, + "completion": 171, + "thinking": 0, + "total": 2070 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Alice/responses/response_3.json b/examples/ai_testing/my_games/session_20260515_220558/Alice/responses/response_3.json new file mode 100644 index 0000000000000000000000000000000000000000..978578de3c0ab45998220d9a43a8446e01041846 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/Alice/responses/response_3.json @@ -0,0 +1,25 @@ +{ + "request_number": 3, + "timestamp": "2026-05-15T22:14:11.987962", + "player_name": "Alice", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"The dice roll was a 4, which unfortunately didn't give me any resources as I don't have settlements on Hex 3 (Wood 4) or Hex 12 (Sheep 4). Charlie, however, picked up a sheep from his settlement on node 25. Currently, I have 2 Wheat in my hand. My expansion strategy is focused on node 35, which I've already reached with my roads. Node 35 is a solid spot with Wheat 6, Ore 3, and Sheep 11. I also have a road leading toward node 9/11, but node 11 is blocked by Charlie's settlement at 12, so node 9 (Sheep 8, Wood 12) is the only option there. Node 35 is significantly better in terms of pip value and resource diversity. Since I lack the Wood, Brick, and Sheep required for a settlement and no one seems to have Wood or Brick available for trade (Bob has Wheat, Charlie has Sheep), I cannot make any builds or meaningful trades this turn. I'll pass the turn and hope for a 6, 8, or 9 soon.\",\n \"note_to_self\": \"Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.\",\n \"say_outloud\": \"no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bob—charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!\",\n \"action\": {\n \"type\": \"end_turn\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "The dice roll was a 4, which unfortunately didn't give me any resources as I don't have settlements on Hex 3 (Wood 4) or Hex 12 (Sheep 4). Charlie, however, picked up a sheep from his settlement on node 25. Currently, I have 2 Wheat in my hand. My expansion strategy is focused on node 35, which I've already reached with my roads. Node 35 is a solid spot with Wheat 6, Ore 3, and Sheep 11. I also have a road leading toward node 9/11, but node 11 is blocked by Charlie's settlement at 12, so node 9 (Sheep 8, Wood 12) is the only option there. Node 35 is significantly better in terms of pip value and resource diversity. Since I lack the Wood, Brick, and Sheep required for a settlement and no one seems to have Wood or Brick available for trade (Bob has Wheat, Charlie has Sheep), I cannot make any builds or meaningful trades this turn. I'll pass the turn and hope for a 6, 8, or 9 soon.", + "note_to_self": "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.", + "say_outloud": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bob—charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!", + "action_type": "end_turn", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 5953, + "completion": 360, + "thinking": 0, + "total": 7172 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Bob/Bob.md b/examples/ai_testing/my_games/session_20260515_220558/Bob/Bob.md index b12fed5b26987c3bf4b75a76ba063af8b2b4443b..0f86b7251110c9ec483223055f3b3e3018760fe6 100644 --- a/examples/ai_testing/my_games/session_20260515_220558/Bob/Bob.md +++ b/examples/ai_testing/my_games/session_20260515_220558/Bob/Bob.md @@ -87,3 +87,84 @@ See: [prompt_3.json](prompts/prompt_3.json) **Action:** **end_turn** --- + +## Request #4 - 🎯 ACTIVE TURN + +**Time:** 22:14:12 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_4.json](prompts/prompt_4.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 2290 (in:2087 out:203) | **Cost:** $0.001652 + +**Thinking:** I'm starting my turn and the dice haven't been rolled yet. I currently have two wheat and I'm positioned to build a settlement at node 40, which is a wood port. This would be a great move since I'm currently producing brick on 10 and wood on 11, but I need to clear the robber from the 5 ore hex eventually. Charlie is holding a monopoly card, so I need to be careful not to hold too much of any single resource. For now, the priority is to roll and see what resources we get. + +**Note to Self:** Charlie has a monopoly card; avoid hoarding resources. Need wood, brick, and sheep for the settlement at node 40. + +**Says:** "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!" + +**Action:** **roll_dice** + +--- + +## Request #5 - 🎯 ACTIVE TURN + +**Time:** 22:14:26 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Bob performed action: rolled the dice +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_5.json](prompts/prompt_5.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 7698 (in:6463 out:243) | **Cost:** $0.003961 + +**Thinking:** I am currently overloaded with wheat due to my settlements on the 9 hexes, but I'm lacking the wood, brick, and sheep needed to build my next settlement at node 40. Charlie has wood and sheep but is missing wheat for his own settlement. Although Charlie has a monopoly card, I need to diversify my resources to make progress. I'll propose a 1:1 wheat-for-wood trade with him. This helps me move toward node 40 and keeps my wheat count lower in case he plays that monopoly card soon. + +**Note to Self:** Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40. + +**Says:** "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!" + +**Action:** **trade_propose** - {"target_player": "Charlie", "offer": {"wheat": 1}, "request": {"wood": 1}} + +--- + +## Request #6 - 🎯 ACTIVE TURN + +**Time:** 22:15:30 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'wood': 1}, 'target_player': 2, 'trade_id': 'trade_13_3', 'trade_status': 'rejected'}. Error: Charlie rejected your trade offer +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_6.json](prompts/prompt_6.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 2661 (in:2441 out:220) | **Cost:** $0.001881 + +**Thinking:** Charlie rejected my trade for wood, and since I only have 2 wheat and no wood, brick, or sheep, I can't build anything this turn. Charlie just gained wood and ore from the last roll (a 3), and he already has 2 sheep. He also has a hidden Monopoly card, which is a threat since both Alice and I are holding wheat. However, since Charlie rejected my previous offers and Alice has nothing I need, there's no viable trade or build action left for me. I'll end my turn and hope for better rolls. + +**Note to Self:** Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40. + +**Says:** "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie." + +**Action:** **end_turn** + +--- diff --git a/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_4.json new file mode 100644 index 0000000000000000000000000000000000000000..3d25cf0aad635de61d8d942e4ad3f6c4fb5281d8 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_4.json @@ -0,0 +1,276 @@ +{ + "request_number": 4, + "timestamp": "2026-05-15T22:14:12.002999", + "player_name": "Bob", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":2},\"dev\":{\"h\":[\"monopoly\"],\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "alright, let's see some big numbers. daddy needs a new pair of shoes... or at least some wood for this port." + }, + { + "from": "Bob", + "message": "dang, that robber on the 9 is really cramping my style, but at least the other one paid out. hey charlie, i see you've got a sheep there from earlier. want to swap it for some of this wheat? might help you get closer to your next settlement." + }, + { + "from": "Charlie", + "message": "tempting bob, but i think i'll hold onto my sheep for now. gotta keep my options open after that brick robbery." + }, + { + "from": "Bob", + "message": "dang charlie, no love for the wheat? i thought for sure you'd want to diversify. alright then, let's see if the next roll treats me better." + }, + { + "from": "Charlie", + "message": "sorry bob, but that ore is just too tempting to leave open. let's see what you've got in your hand." + }, + { + "from": "Charlie", + "message": "alright, let's see if those dice are feeling generous after that move. come on, big numbers!" + }, + { + "from": "Charlie", + "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens." + }, + { + "from": "Charlie", + "message": "not much else i can do with just one sheep. let's see what the next round brings." + }, + { + "from": "Alice", + "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!" + }, + { + "from": "Alice", + "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bob—charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!" + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778871962.0982647, + "responded_by": "Bob", + "resolved_at": 1778871962.1469734 + }, + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778872106.8055682, + "responded_by": "Charlie", + "resolved_at": 1778872130.5485487 + } + ] + }, + "memory": { + "note_from_last_turn": "Charlie is holding onto his sheep and has a hidden development card (likely another knight). I need to prioritize getting Wood and Brick to settle on the Wood port at node 40. Alice is also low on diverse resources.", + "recent_notes": [ + "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.", + "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", + "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon.", + "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon. I am attempting to trade Wheat for Charlie's Sheep to potentially buy a development card this turn.", + "Charlie is holding onto his sheep and has a hidden development card (likely another knight). I need to prioritize getting Wood and Brick to settle on the Wood port at node 40. Alice is also low on diverse resources." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_4.txt new file mode 100644 index 0000000000000000000000000000000000000000..9d60b345e272ff5414eed06fc3ec080ac99faabf --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_4.txt @@ -0,0 +1,178 @@ +=== Prompt #4 for Bob === +Timestamp: 2026-05-15T22:14:12.005262 +Active Turn: True + +--- What Happened --- +It's your turn. +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":2},\"dev\":{\"h\":[\"monopoly\"],\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "alright, let's see some big numbers. daddy needs a new pair of shoes... or at least some wood for this port." + }, + { + "from": "Bob", + "message": "dang, that robber on the 9 is really cramping my style, but at least the other one paid out. hey charlie, i see you've got a sheep there from earlier. want to swap it for some of this wheat? might help you get closer to your next settlement." + }, + { + "from": "Charlie", + "message": "tempting bob, but i think i'll hold onto my sheep for now. gotta keep my options open after that brick robbery." + }, + { + "from": "Bob", + "message": "dang charlie, no love for the wheat? i thought for sure you'd want to diversify. alright then, let's see if the next roll treats me better." + }, + { + "from": "Charlie", + "message": "sorry bob, but that ore is just too tempting to leave open. let's see what you've got in your hand." + }, + { + "from": "Charlie", + "message": "alright, let's see if those dice are feeling generous after that move. come on, big numbers!" + }, + { + "from": "Charlie", + "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens." + }, + { + "from": "Charlie", + "message": "not much else i can do with just one sheep. let's see what the next round brings." + }, + { + "from": "Alice", + "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!" + }, + { + "from": "Alice", + "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bob—charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!" + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778871962.0982647, + "responded_by": "Bob", + "resolved_at": 1778871962.1469734 + }, + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778872106.8055682, + "responded_by": "Charlie", + "resolved_at": 1778872130.5485487 + } + ] + }, + "memory": { + "note_from_last_turn": "Charlie is holding onto his sheep and has a hidden development card (likely another knight). I need to prioritize getting Wood and Brick to settle on the Wood port at node 40. Alice is also low on diverse resources.", + "recent_notes": [ + "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.", + "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", + "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon.", + "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon. I am attempting to trade Wheat for Charlie's Sheep to potentially buy a development card this turn.", + "Charlie is holding onto his sheep and has a hidden development card (likely another knight). I need to prioritize getting Wood and Brick to settle on the Wood port at node 40. Alice is also low on diverse resources." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_5.json b/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_5.json new file mode 100644 index 0000000000000000000000000000000000000000..b4a6b449bd132d3056f44ef66d30b2a5d27fd07c --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_5.json @@ -0,0 +1,336 @@ +{ + "request_number": 5, + "timestamp": "2026-05-15T22:14:26.711403", + "player_name": "Bob", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "Bob performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[2,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"W\":1,\"S\":2},\"dev\":{\"h\":[\"monopoly\"],\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "dang, that robber on the 9 is really cramping my style, but at least the other one paid out. hey charlie, i see you've got a sheep there from earlier. want to swap it for some of this wheat? might help you get closer to your next settlement." + }, + { + "from": "Charlie", + "message": "tempting bob, but i think i'll hold onto my sheep for now. gotta keep my options open after that brick robbery." + }, + { + "from": "Bob", + "message": "dang charlie, no love for the wheat? i thought for sure you'd want to diversify. alright then, let's see if the next roll treats me better." + }, + { + "from": "Charlie", + "message": "sorry bob, but that ore is just too tempting to leave open. let's see what you've got in your hand." + }, + { + "from": "Charlie", + "message": "alright, let's see if those dice are feeling generous after that move. come on, big numbers!" + }, + { + "from": "Charlie", + "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens." + }, + { + "from": "Charlie", + "message": "not much else i can do with just one sheep. let's see what the next round brings." + }, + { + "from": "Alice", + "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!" + }, + { + "from": "Alice", + "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bob—charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!" + }, + { + "from": "Bob", + "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!" + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778871962.0982647, + "responded_by": "Bob", + "resolved_at": 1778871962.1469734 + }, + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778872106.8055682, + "responded_by": "Charlie", + "resolved_at": 1778872130.5485487 + } + ] + }, + "memory": { + "note_from_last_turn": "Charlie has a monopoly card; avoid hoarding resources. Need wood, brick, and sheep for the settlement at node 40.", + "recent_notes": [ + "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", + "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon.", + "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon. I am attempting to trade Wheat for Charlie's Sheep to potentially buy a development card this turn.", + "Charlie is holding onto his sheep and has a hidden development card (likely another knight). I need to prioritize getting Wood and Brick to settle on the Wood port at node 40. Alice is also low on diverse resources.", + "Charlie has a monopoly card; avoid hoarding resources. Need wood, brick, and sheep for the settlement at node 40." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Bob performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_5.txt b/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_5.txt new file mode 100644 index 0000000000000000000000000000000000000000..93bcefe05fa3f3a8f3451b3d87e707f660cf5378 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_5.txt @@ -0,0 +1,208 @@ +=== Prompt #5 for Bob === +Timestamp: 2026-05-15T22:14:26.714495 +Active Turn: True + +--- What Happened --- +Bob performed action: rolled the dice +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "Bob performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[2,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"W\":1,\"S\":2},\"dev\":{\"h\":[\"monopoly\"],\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "dang, that robber on the 9 is really cramping my style, but at least the other one paid out. hey charlie, i see you've got a sheep there from earlier. want to swap it for some of this wheat? might help you get closer to your next settlement." + }, + { + "from": "Charlie", + "message": "tempting bob, but i think i'll hold onto my sheep for now. gotta keep my options open after that brick robbery." + }, + { + "from": "Bob", + "message": "dang charlie, no love for the wheat? i thought for sure you'd want to diversify. alright then, let's see if the next roll treats me better." + }, + { + "from": "Charlie", + "message": "sorry bob, but that ore is just too tempting to leave open. let's see what you've got in your hand." + }, + { + "from": "Charlie", + "message": "alright, let's see if those dice are feeling generous after that move. come on, big numbers!" + }, + { + "from": "Charlie", + "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens." + }, + { + "from": "Charlie", + "message": "not much else i can do with just one sheep. let's see what the next round brings." + }, + { + "from": "Alice", + "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!" + }, + { + "from": "Alice", + "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bob—charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!" + }, + { + "from": "Bob", + "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!" + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778871962.0982647, + "responded_by": "Bob", + "resolved_at": 1778871962.1469734 + }, + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778872106.8055682, + "responded_by": "Charlie", + "resolved_at": 1778872130.5485487 + } + ] + }, + "memory": { + "note_from_last_turn": "Charlie has a monopoly card; avoid hoarding resources. Need wood, brick, and sheep for the settlement at node 40.", + "recent_notes": [ + "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", + "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon.", + "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon. I am attempting to trade Wheat for Charlie's Sheep to potentially buy a development card this turn.", + "Charlie is holding onto his sheep and has a hidden development card (likely another knight). I need to prioritize getting Wood and Brick to settle on the Wood port at node 40. Alice is also low on diverse resources.", + "Charlie has a monopoly card; avoid hoarding resources. Need wood, brick, and sheep for the settlement at node 40." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_6.json b/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_6.json new file mode 100644 index 0000000000000000000000000000000000000000..2aeaec433f6fac3bac8795c4c49be83ac3d8c1e3 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_6.json @@ -0,0 +1,351 @@ +{ + "request_number": 6, + "timestamp": "2026-05-15T22:15:30.262385", + "player_name": "Bob", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'wood': 1}, 'target_player': 2, 'trade_id': 'trade_13_3', 'trade_status': 'rejected'}. Error: Charlie rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[2,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"W\":1,\"S\":2},\"dev\":{\"h\":[\"monopoly\"],\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "dang charlie, no love for the wheat? i thought for sure you'd want to diversify. alright then, let's see if the next roll treats me better." + }, + { + "from": "Charlie", + "message": "sorry bob, but that ore is just too tempting to leave open. let's see what you've got in your hand." + }, + { + "from": "Charlie", + "message": "alright, let's see if those dice are feeling generous after that move. come on, big numbers!" + }, + { + "from": "Charlie", + "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens." + }, + { + "from": "Charlie", + "message": "not much else i can do with just one sheep. let's see what the next round brings." + }, + { + "from": "Alice", + "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!" + }, + { + "from": "Alice", + "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bob—charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!" + }, + { + "from": "Bob", + "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!" + }, + { + "from": "Bob", + "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!" + }, + { + "from": "Charlie", + "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build." + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778871962.0982647, + "responded_by": "Bob", + "resolved_at": 1778871962.1469734 + }, + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778872106.8055682, + "responded_by": "Charlie", + "resolved_at": 1778872130.5485487 + }, + { + "trade_id": "trade_13_3", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778872511.567829, + "responded_by": "Charlie", + "resolved_at": 1778872530.2575405 + } + ] + }, + "memory": { + "note_from_last_turn": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", + "recent_notes": [ + "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon.", + "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon. I am attempting to trade Wheat for Charlie's Sheep to potentially buy a development card this turn.", + "Charlie is holding onto his sheep and has a hidden development card (likely another knight). I need to prioritize getting Wood and Brick to settle on the Wood port at node 40. Alice is also low on diverse resources.", + "Charlie has a monopoly card; avoid hoarding resources. Need wood, brick, and sheep for the settlement at node 40.", + "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'wood': 1}, 'target_player': 2, 'trade_id': 'trade_13_3', 'trade_status': 'rejected'}. Error: Charlie rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_6.txt b/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_6.txt new file mode 100644 index 0000000000000000000000000000000000000000..b2e96ad721352597b7bf1f5362874d6c0cfec6df --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_6.txt @@ -0,0 +1,223 @@ +=== Prompt #6 for Bob === +Timestamp: 2026-05-15T22:15:30.268319 +Active Turn: True + +--- What Happened --- +Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'wood': 1}, 'target_player': 2, 'trade_id': 'trade_13_3', 'trade_status': 'rejected'}. Error: Charlie rejected your trade offer +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'wood': 1}, 'target_player': 2, 'trade_id': 'trade_13_3', 'trade_status': 'rejected'}. Error: Charlie rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[2,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"W\":1,\"S\":2},\"dev\":{\"h\":[\"monopoly\"],\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "dang charlie, no love for the wheat? i thought for sure you'd want to diversify. alright then, let's see if the next roll treats me better." + }, + { + "from": "Charlie", + "message": "sorry bob, but that ore is just too tempting to leave open. let's see what you've got in your hand." + }, + { + "from": "Charlie", + "message": "alright, let's see if those dice are feeling generous after that move. come on, big numbers!" + }, + { + "from": "Charlie", + "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens." + }, + { + "from": "Charlie", + "message": "not much else i can do with just one sheep. let's see what the next round brings." + }, + { + "from": "Alice", + "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!" + }, + { + "from": "Alice", + "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bob—charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!" + }, + { + "from": "Bob", + "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!" + }, + { + "from": "Bob", + "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!" + }, + { + "from": "Charlie", + "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build." + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778871962.0982647, + "responded_by": "Bob", + "resolved_at": 1778871962.1469734 + }, + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778872106.8055682, + "responded_by": "Charlie", + "resolved_at": 1778872130.5485487 + }, + { + "trade_id": "trade_13_3", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778872511.567829, + "responded_by": "Charlie", + "resolved_at": 1778872530.2575405 + } + ] + }, + "memory": { + "note_from_last_turn": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", + "recent_notes": [ + "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon.", + "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon. I am attempting to trade Wheat for Charlie's Sheep to potentially buy a development card this turn.", + "Charlie is holding onto his sheep and has a hidden development card (likely another knight). I need to prioritize getting Wood and Brick to settle on the Wood port at node 40. Alice is also low on diverse resources.", + "Charlie has a monopoly card; avoid hoarding resources. Need wood, brick, and sheep for the settlement at node 40.", + "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_220558/Bob/responses/intermediate/response_5_iter1.json b/examples/ai_testing/my_games/session_20260515_220558/Bob/responses/intermediate/response_5_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..516c43c3bbc5e681e4b1178198f6a1f6f7738395 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/Bob/responses/intermediate/response_5_iter1.json @@ -0,0 +1,37 @@ +{ + "request_number": 5, + "iteration": 1, + "timestamp": "2026-05-15T22:14:42.621302", + "player_name": "Bob", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "reasoning": "I have a road leading to this node and want to confirm its resource yields and port status before committing to building a settlement here. I believe it's a Wood port.", + "node_id": 40 + } + }, + { + "id": "call_2", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Searching for the best available nodes to plan my next settlement, focusing on high-probability resource yields and useful ports." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2355, + "completion": 0, + "thinking": 0, + "total": 2355 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Bob/responses/response_4.json b/examples/ai_testing/my_games/session_20260515_220558/Bob/responses/response_4.json new file mode 100644 index 0000000000000000000000000000000000000000..7d538cbef31ea44019d4ed6e1748628430d5f5e5 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/Bob/responses/response_4.json @@ -0,0 +1,25 @@ +{ + "request_number": 4, + "timestamp": "2026-05-15T22:14:26.702013", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I'm starting my turn and the dice haven't been rolled yet. I currently have two wheat and I'm positioned to build a settlement at node 40, which is a wood port. This would be a great move since I'm currently producing brick on 10 and wood on 11, but I need to clear the robber from the 5 ore hex eventually. Charlie is holding a monopoly card, so I need to be careful not to hold too much of any single resource. For now, the priority is to roll and see what resources we get.\",\n \"note_to_self\": \"Charlie has a monopoly card; avoid hoarding resources. Need wood, brick, and sheep for the settlement at node 40.\",\n \"say_outloud\": \"alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n} ", + "parsed": { + "internal_thinking": "I'm starting my turn and the dice haven't been rolled yet. I currently have two wheat and I'm positioned to build a settlement at node 40, which is a wood port. This would be a great move since I'm currently producing brick on 10 and wood on 11, but I need to clear the robber from the 5 ore hex eventually. Charlie is holding a monopoly card, so I need to be careful not to hold too much of any single resource. For now, the priority is to roll and see what resources we get.", + "note_to_self": "Charlie has a monopoly card; avoid hoarding resources. Need wood, brick, and sheep for the settlement at node 40.", + "say_outloud": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!", + "action_type": "roll_dice", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2087, + "completion": 203, + "thinking": 0, + "total": 2290 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Bob/responses/response_5.json b/examples/ai_testing/my_games/session_20260515_220558/Bob/responses/response_5.json new file mode 100644 index 0000000000000000000000000000000000000000..5859eb4766f1ffda6806fe0dab2a1b80e526f514 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/Bob/responses/response_5.json @@ -0,0 +1,33 @@ +{ + "request_number": 5, + "timestamp": "2026-05-15T22:15:11.561758", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I am currently overloaded with wheat due to my settlements on the 9 hexes, but I'm lacking the wood, brick, and sheep needed to build my next settlement at node 40. Charlie has wood and sheep but is missing wheat for his own settlement. Although Charlie has a monopoly card, I need to diversify my resources to make progress. I'll propose a 1:1 wheat-for-wood trade with him. This helps me move toward node 40 and keeps my wheat count lower in case he plays that monopoly card soon.\",\n \"note_to_self\": \"Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.\",\n \"say_outloud\": \"charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!\",\n \"action\": {\n \"type\": \"trade_propose\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Charlie\\\", \\\"offer\\\": {\\\"wheat\\\": 1}, \\\"request\\\": {\\\"wood\\\": 1}}\"\n }\n} ", + "parsed": { + "internal_thinking": "I am currently overloaded with wheat due to my settlements on the 9 hexes, but I'm lacking the wood, brick, and sheep needed to build my next settlement at node 40. Charlie has wood and sheep but is missing wheat for his own settlement. Although Charlie has a monopoly card, I need to diversify my resources to make progress. I'll propose a 1:1 wheat-for-wood trade with him. This helps me move toward node 40 and keeps my wheat count lower in case he plays that monopoly card soon.", + "note_to_self": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", + "say_outloud": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!", + "action_type": "trade_propose", + "parameters": { + "target_player": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "wood": 1 + } + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 6463, + "completion": 243, + "thinking": 0, + "total": 7698 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Bob/responses/response_6.json b/examples/ai_testing/my_games/session_20260515_220558/Bob/responses/response_6.json new file mode 100644 index 0000000000000000000000000000000000000000..f2f0f6f01887baf04374787b38e55c8879d65cfb --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/Bob/responses/response_6.json @@ -0,0 +1,25 @@ +{ + "request_number": 6, + "timestamp": "2026-05-15T22:16:01.096208", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"Charlie rejected my trade for wood, and since I only have 2 wheat and no wood, brick, or sheep, I can't build anything this turn. Charlie just gained wood and ore from the last roll (a 3), and he already has 2 sheep. He also has a hidden Monopoly card, which is a threat since both Alice and I are holding wheat. However, since Charlie rejected my previous offers and Alice has nothing I need, there's no viable trade or build action left for me. I'll end my turn and hope for better rolls.\",\n \"note_to_self\": \"Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.\",\n \"say_outloud\": \"tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie.\",\n \"action\": {\n \"type\": \"end_turn\",\n \"parameters\": \"{}\"\n }\n} ", + "parsed": { + "internal_thinking": "Charlie rejected my trade for wood, and since I only have 2 wheat and no wood, brick, or sheep, I can't build anything this turn. Charlie just gained wood and ore from the last roll (a 3), and he already has 2 sheep. He also has a hidden Monopoly card, which is a threat since both Alice and I are holding wheat. However, since Charlie rejected my previous offers and Alice has nothing I need, there's no viable trade or build action left for me. I'll end my turn and hope for better rolls.", + "note_to_self": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", + "say_outloud": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie.", + "action_type": "end_turn", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2441, + "completion": 220, + "thinking": 0, + "total": 2661 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Charlie/Charlie.md b/examples/ai_testing/my_games/session_20260515_220558/Charlie/Charlie.md index 310593a9e5903fc356ef9e84e94d727bf899d439..30d3b704867bcbfd7f3637442a8d3c558cd18d80 100644 --- a/examples/ai_testing/my_games/session_20260515_220558/Charlie/Charlie.md +++ b/examples/ai_testing/my_games/session_20260515_220558/Charlie/Charlie.md @@ -101,3 +101,151 @@ Current required action: Your turn - build, trade, or end turn. Type 'help' for ### Prompt Sent See: [prompt_4.json](prompts/prompt_4.json) +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 6532 (in:5550 out:278) | **Cost:** $0.003609 + +**Thinking:** The dice roll was a 5, which gives me one Sheep from my settlement at node 12 (adjacent to the Sheep 5 hex). My current resources are 1 Ore, 1 Wheat, and 2 Sheep. I am aiming to expand to node 14 to get better access to Wood and Wheat, but I currently lack the Wood and Brick needed for the road and settlement. Looking at the other players, Alice and Bob only have Wheat, so a trade for building materials isn't possible right now. Since I can't build and have the exact resources for a development card (1 Ore, 1 Wheat, 1 Sheep), I'll buy one. This could give me a Road Building card to reach node 14 faster, or another Knight to keep the robber away from my 6-Brick and 3-Wood hexes. + +**Note to Self:** Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll. + +**Says:** "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens." + +**Action:** **buy_dev_card** + +--- + +## Request #5 - 🎯 ACTIVE TURN + +**Time:** 22:12:06 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +charlie performed action: buy dev card +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_5.json](prompts/prompt_5.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 8394 (in:6828 out:245) | **Cost:** $0.004149 + +**Thinking:** I've just purchased a development card, which turned out to be a Monopoly card. This is a massive pull given that Alice and Bob are both heavily invested in Wheat 9 hexes. I already have a Knight ready to go if someone blocks my Brick 6, but for now, the robber is sitting on Bob's Ore 5, which is perfect. I only have one sheep left, so I can't build or buy anything else this turn. I'll hold onto the sheep and the Monopoly card for a future power play—ideally after a 9 rolls and everyone is flush with wheat. My long-term goal remains reaching node 14 to secure that high-yield Wheat/Wood spot. + +**Note to Self:** Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14. + +**Says:** "not much else i can do with just one sheep. let's see what the next round brings." + +**Action:** **end_turn** + +--- + +## Request #6 - 🎯 ACTIVE TURN + +**Time:** 22:15:11 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +trade offer trade 13 3: bob offers 1 wheat to charlie for 1 wood. +Current required action: Trade offer trade_13_3: Bob offers 1 wheat to Charlie for 1 wood. Choose trade_accept to accept or trade_reject to reject. + +### Prompt Sent +See: [prompt_6.json](prompts/prompt_6.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 2111 (in:1861 out:250) | **Cost:** $0.001681 + +**Thinking:** Bob is offering 1 Wheat for 1 Wood. Looking at my resources, I have 1 Wood, 1 Ore, and 2 Sheep. I need Wood and Brick to build a road to node 14, which is my primary goal for expansion. Wood is currently scarce for me (only produced on a 3), while I already have a settlement on Wheat 8. Furthermore, I am holding a Monopoly card and planning to use it on Wheat once a 9 rolls, as both Alice and Bob are heavily invested in Wheat 9. Trading my only Wood for Wheat right now would be counterproductive to my expansion strategy and would likely help Bob more than me. + +**Note to Self:** Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat. + +**Says:** "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build." + +**Action:** **trade_reject** + +--- + +## Request #7 - 🎯 ACTIVE TURN + +**Time:** 22:16:01 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_7.json](prompts/prompt_7.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 5689 (in:4902 out:203) | **Cost:** $0.003060 + +**Thinking:** I have one wood, one ore, and two sheep. I'm currently working towards node 14 to pick up that Wheat 8 and double up on Wood (3 and 4). I'm still holding a Monopoly card, and with both Alice and Bob sitting on Wheat 9, I'm waiting for that number to hit before I sweep the board. For now, the most logical move is to roll the dice and see if I can get some brick or more wood to extend my road from node 13. + +**Note to Self:** Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14. + +**Says:** "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving." + +**Action:** **roll_dice** + +--- + +## Request #8 - 🎯 ACTIVE TURN + +**Time:** 22:16:38 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Charlie performed action: rolled the dice +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_8.json](prompts/prompt_8.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 9328 (in:7411 out:338) | **Cost:** $0.004719 + +**Thinking:** I have 1 Wood, 0 Brick, 0 Wheat, 2 Sheep, and 1 Ore. My goal is to build a road from node 13 to node 14 to reach a high-yield settlement spot (Wheat 8, Wood 3, Wood 4). Currently, Alice and Bob each have 2 Wheat and 1 Wood. By playing the Monopoly card on Wheat now, I will gain 4 Wheat, bringing my total to 4 Wheat, 1 Wood, 2 Sheep, and 1 Ore. I can then trade those 4 Wheat to the bank for 1 Brick, giving me the 1 Wood and 1 Brick needed for the road. While waiting for a 9 to roll would yield more Wheat (as Bob and Alice are both on Wheat 9 hexes), making progress toward node 14 now is more valuable than waiting for an 11% roll, especially since it also denies my opponents the resources they need for their own expansions. + +**Note to Self:** Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14. + +**Says:** "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!" + +**Action:** **use_dev_card** - {"card_type": "monopoly", "resource": "wheat"} + +--- + +## Request #9 - 🎯 ACTIVE TURN + +**Time:** 22:18:11 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +charlie performed action: use dev card +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_9.json](prompts/prompt_9.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 6429 (in:5622 out:261) | **Cost:** $0.003594 + +**Thinking:** I just played the Monopoly card on Wheat and collected 4 units. My current inventory is 4 Wheat, 1 Ore, 1 Wood, and 2 Sheep. My primary goal is to expand to node 14 (Wheat 8, Wood 3, Wood 4), which is a high-yield spot (10 pips). To get there, I need to build a road from node 13 to node 14. This requires 1 Wood and 1 Brick. I have the Wood, but I'm missing the Brick. Since Alice and Bob don't seem to have Brick (based on the resource summary), I will use the 4 Wheat I just acquired to trade with the bank for 1 Brick. This will allow me to build the road in my next action or turn. + +**Note to Self:** Traded monopolized wheat for brick. Next action: Build road from 13 to 14. Then, save up for a settlement at 14 (1 Wood, 1 Brick, 1 Wheat, 1 Sheep). + +**Says:** "thanks for the wheat, everyone. i think i'll put it to good use at the bank. finally getting that road toward the woods started." + +**Action:** **trade_bank** - {"give": "wheat", "receive": "brick"} + +--- diff --git a/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_5.json b/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_5.json new file mode 100644 index 0000000000000000000000000000000000000000..b8bcc60ac879eb3049edf696ec9f1be6e184fdac --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_5.json @@ -0,0 +1,321 @@ +{ + "request_number": 5, + "timestamp": "2026-05-15T22:12:06.057260", + "player_name": "Charlie", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "charlie performed action: buy dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[2,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1},\"dev\":{\"h\":[\"monopoly\"],\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" + }, + { + "from": "Alice", + "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." + }, + { + "from": "Alice", + "message": "darn, no resources for me on that 5. at least the roads are in place for when i finally get some brick and wood. your turn, bob!" + }, + { + "from": "Bob", + "message": "alright, let's see some big numbers. daddy needs a new pair of shoes... or at least some wood for this port." + }, + { + "from": "Bob", + "message": "dang, that robber on the 9 is really cramping my style, but at least the other one paid out. hey charlie, i see you've got a sheep there from earlier. want to swap it for some of this wheat? might help you get closer to your next settlement." + }, + { + "from": "Charlie", + "message": "tempting bob, but i think i'll hold onto my sheep for now. gotta keep my options open after that brick robbery." + }, + { + "from": "Bob", + "message": "dang charlie, no love for the wheat? i thought for sure you'd want to diversify. alright then, let's see if the next roll treats me better." + }, + { + "from": "Charlie", + "message": "sorry bob, but that ore is just too tempting to leave open. let's see what you've got in your hand." + }, + { + "from": "Charlie", + "message": "alright, let's see if those dice are feeling generous after that move. come on, big numbers!" + }, + { + "from": "Charlie", + "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens." + } + ], + "pending_trades": [ + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778872106.8055682, + "responded_by": "Charlie", + "resolved_at": 1778872130.5485487 + } + ] + }, + "memory": { + "note_from_last_turn": "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.", + "recent_notes": [ + "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", + "Bob is looking for sheep to buy a dev card, likely to get a knight and move the robber off his 9 wheat. Keep an eye on his ore/wheat supply.", + "Played Knight to block Bob's Ore 5 (Hex 17) and steal. Bob is currently the biggest threat due to his high-yield wheat/ore node at 42. Need to maintain pressure on him while I push towards Node 14 for better resource diversity.", + "Played Knight to block Bob's Ore 5 (Hex 17). Need to keep pushing toward Node 14 for resource diversity. Currently need Wood and Brick.", + "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "charlie performed action: buy dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_5.txt b/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_5.txt new file mode 100644 index 0000000000000000000000000000000000000000..963ea69c3253f70ecaed6fb1197d835168c7957a --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_5.txt @@ -0,0 +1,193 @@ +=== Prompt #5 for Charlie === +Timestamp: 2026-05-15T22:12:06.060445 +Active Turn: True + +--- What Happened --- +charlie performed action: buy dev card +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "charlie performed action: buy dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[2,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1},\"dev\":{\"h\":[\"monopoly\"],\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" + }, + { + "from": "Alice", + "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." + }, + { + "from": "Alice", + "message": "darn, no resources for me on that 5. at least the roads are in place for when i finally get some brick and wood. your turn, bob!" + }, + { + "from": "Bob", + "message": "alright, let's see some big numbers. daddy needs a new pair of shoes... or at least some wood for this port." + }, + { + "from": "Bob", + "message": "dang, that robber on the 9 is really cramping my style, but at least the other one paid out. hey charlie, i see you've got a sheep there from earlier. want to swap it for some of this wheat? might help you get closer to your next settlement." + }, + { + "from": "Charlie", + "message": "tempting bob, but i think i'll hold onto my sheep for now. gotta keep my options open after that brick robbery." + }, + { + "from": "Bob", + "message": "dang charlie, no love for the wheat? i thought for sure you'd want to diversify. alright then, let's see if the next roll treats me better." + }, + { + "from": "Charlie", + "message": "sorry bob, but that ore is just too tempting to leave open. let's see what you've got in your hand." + }, + { + "from": "Charlie", + "message": "alright, let's see if those dice are feeling generous after that move. come on, big numbers!" + }, + { + "from": "Charlie", + "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens." + } + ], + "pending_trades": [ + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778872106.8055682, + "responded_by": "Charlie", + "resolved_at": 1778872130.5485487 + } + ] + }, + "memory": { + "note_from_last_turn": "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.", + "recent_notes": [ + "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", + "Bob is looking for sheep to buy a dev card, likely to get a knight and move the robber off his 9 wheat. Keep an eye on his ore/wheat supply.", + "Played Knight to block Bob's Ore 5 (Hex 17) and steal. Bob is currently the biggest threat due to his high-yield wheat/ore node at 42. Need to maintain pressure on him while I push towards Node 14 for better resource diversity.", + "Played Knight to block Bob's Ore 5 (Hex 17). Need to keep pushing toward Node 14 for resource diversity. Currently need Wood and Brick.", + "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_6.json b/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_6.json new file mode 100644 index 0000000000000000000000000000000000000000..3566895b75abc361c5d7da21bf009bb4c779e249 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_6.json @@ -0,0 +1,274 @@ +{ + "request_number": 6, + "timestamp": "2026-05-15T22:15:11.570004", + "player_name": "Charlie", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "trade offer trade 13 3: bob offers 1 wheat to charlie for 1 wood.\nCurrent required action: Trade offer trade_13_3: Bob offers 1 wheat to Charlie for 1 wood. Choose trade_accept to accept or trade_reject to reject.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[2,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"W\":1,\"S\":2},\"dev\":{\"h\":[\"monopoly\"],\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "tempting bob, but i think i'll hold onto my sheep for now. gotta keep my options open after that brick robbery." + }, + { + "from": "Bob", + "message": "dang charlie, no love for the wheat? i thought for sure you'd want to diversify. alright then, let's see if the next roll treats me better." + }, + { + "from": "Charlie", + "message": "sorry bob, but that ore is just too tempting to leave open. let's see what you've got in your hand." + }, + { + "from": "Charlie", + "message": "alright, let's see if those dice are feeling generous after that move. come on, big numbers!" + }, + { + "from": "Charlie", + "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens." + }, + { + "from": "Charlie", + "message": "not much else i can do with just one sheep. let's see what the next round brings." + }, + { + "from": "Alice", + "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!" + }, + { + "from": "Alice", + "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bob—charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!" + }, + { + "from": "Bob", + "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!" + }, + { + "from": "Bob", + "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!" + } + ], + "pending_trades": [ + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778872106.8055682, + "responded_by": "Charlie", + "resolved_at": 1778872130.5485487 + }, + { + "trade_id": "trade_13_3", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "wood": 1 + }, + "status": "pending", + "timestamp": 1778872511.567829 + } + ] + }, + "memory": { + "note_from_last_turn": "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.", + "recent_notes": [ + "Bob is looking for sheep to buy a dev card, likely to get a knight and move the robber off his 9 wheat. Keep an eye on his ore/wheat supply.", + "Played Knight to block Bob's Ore 5 (Hex 17) and steal. Bob is currently the biggest threat due to his high-yield wheat/ore node at 42. Need to maintain pressure on him while I push towards Node 14 for better resource diversity.", + "Played Knight to block Bob's Ore 5 (Hex 17). Need to keep pushing toward Node 14 for resource diversity. Currently need Wood and Brick.", + "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.", + "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "trade_accept", + "description": "Trade Accept", + "example_parameters": {} + }, + { + "type": "trade_reject", + "description": "Trade Reject", + "example_parameters": {} + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "trade offer trade 13 3: bob offers 1 wheat to charlie for 1 wood.\nCurrent required action: Trade offer trade_13_3: Bob offers 1 wheat to Charlie for 1 wood. Choose trade_accept to accept or trade_reject to reject.", + "allowed_actions": [ + { + "type": "trade_accept", + "description": "Trade Accept", + "example_parameters": {} + }, + { + "type": "trade_reject", + "description": "Trade Reject", + "example_parameters": {} + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_6.txt b/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_6.txt new file mode 100644 index 0000000000000000000000000000000000000000..1f5a4368693f891a9ce69b83ddc6b16e9a2c5089 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_6.txt @@ -0,0 +1,176 @@ +=== Prompt #6 for Charlie === +Timestamp: 2026-05-15T22:15:11.571877 +Active Turn: True + +--- What Happened --- +trade offer trade 13 3: bob offers 1 wheat to charlie for 1 wood. +Current required action: Trade offer trade_13_3: Bob offers 1 wheat to Charlie for 1 wood. Choose trade_accept to accept or trade_reject to reject. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "trade offer trade 13 3: bob offers 1 wheat to charlie for 1 wood.\nCurrent required action: Trade offer trade_13_3: Bob offers 1 wheat to Charlie for 1 wood. Choose trade_accept to accept or trade_reject to reject.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[2,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"W\":1,\"S\":2},\"dev\":{\"h\":[\"monopoly\"],\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "tempting bob, but i think i'll hold onto my sheep for now. gotta keep my options open after that brick robbery." + }, + { + "from": "Bob", + "message": "dang charlie, no love for the wheat? i thought for sure you'd want to diversify. alright then, let's see if the next roll treats me better." + }, + { + "from": "Charlie", + "message": "sorry bob, but that ore is just too tempting to leave open. let's see what you've got in your hand." + }, + { + "from": "Charlie", + "message": "alright, let's see if those dice are feeling generous after that move. come on, big numbers!" + }, + { + "from": "Charlie", + "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens." + }, + { + "from": "Charlie", + "message": "not much else i can do with just one sheep. let's see what the next round brings." + }, + { + "from": "Alice", + "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!" + }, + { + "from": "Alice", + "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bob—charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!" + }, + { + "from": "Bob", + "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!" + }, + { + "from": "Bob", + "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!" + } + ], + "pending_trades": [ + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778872106.8055682, + "responded_by": "Charlie", + "resolved_at": 1778872130.5485487 + }, + { + "trade_id": "trade_13_3", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "wood": 1 + }, + "status": "pending", + "timestamp": 1778872511.567829 + } + ] + }, + "memory": { + "note_from_last_turn": "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.", + "recent_notes": [ + "Bob is looking for sheep to buy a dev card, likely to get a knight and move the robber off his 9 wheat. Keep an eye on his ore/wheat supply.", + "Played Knight to block Bob's Ore 5 (Hex 17) and steal. Bob is currently the biggest threat due to his high-yield wheat/ore node at 42. Need to maintain pressure on him while I push towards Node 14 for better resource diversity.", + "Played Knight to block Bob's Ore 5 (Hex 17). Need to keep pushing toward Node 14 for resource diversity. Currently need Wood and Brick.", + "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.", + "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "trade_accept", + "description": "Trade Accept", + "example_parameters": {} + }, + { + "type": "trade_reject", + "description": "Trade Reject", + "example_parameters": {} + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_7.json b/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_7.json new file mode 100644 index 0000000000000000000000000000000000000000..c56715c183dbef817ceed66fa3fdfbf2ecb61e12 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_7.json @@ -0,0 +1,276 @@ +{ + "request_number": 7, + "timestamp": "2026-05-15T22:16:01.109991", + "player_name": "Charlie", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"W\":1,\"S\":2},\"dev\":{\"h\":[\"monopoly\"],\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "sorry bob, but that ore is just too tempting to leave open. let's see what you've got in your hand." + }, + { + "from": "Charlie", + "message": "alright, let's see if those dice are feeling generous after that move. come on, big numbers!" + }, + { + "from": "Charlie", + "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens." + }, + { + "from": "Charlie", + "message": "not much else i can do with just one sheep. let's see what the next round brings." + }, + { + "from": "Alice", + "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!" + }, + { + "from": "Alice", + "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bob—charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!" + }, + { + "from": "Bob", + "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!" + }, + { + "from": "Bob", + "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!" + }, + { + "from": "Charlie", + "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build." + }, + { + "from": "Bob", + "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie." + } + ], + "pending_trades": [ + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778872106.8055682, + "responded_by": "Charlie", + "resolved_at": 1778872130.5485487 + }, + { + "trade_id": "trade_13_3", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778872511.567829, + "responded_by": "Charlie", + "resolved_at": 1778872530.2575405 + } + ] + }, + "memory": { + "note_from_last_turn": "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", + "recent_notes": [ + "Played Knight to block Bob's Ore 5 (Hex 17) and steal. Bob is currently the biggest threat due to his high-yield wheat/ore node at 42. Need to maintain pressure on him while I push towards Node 14 for better resource diversity.", + "Played Knight to block Bob's Ore 5 (Hex 17). Need to keep pushing toward Node 14 for resource diversity. Currently need Wood and Brick.", + "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.", + "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.", + "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_7.txt b/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_7.txt new file mode 100644 index 0000000000000000000000000000000000000000..9ee5e73acefc637956715596878ec1f757941981 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_7.txt @@ -0,0 +1,178 @@ +=== Prompt #7 for Charlie === +Timestamp: 2026-05-15T22:16:01.112612 +Active Turn: True + +--- What Happened --- +It's your turn. +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"W\":1,\"S\":2},\"dev\":{\"h\":[\"monopoly\"],\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "sorry bob, but that ore is just too tempting to leave open. let's see what you've got in your hand." + }, + { + "from": "Charlie", + "message": "alright, let's see if those dice are feeling generous after that move. come on, big numbers!" + }, + { + "from": "Charlie", + "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens." + }, + { + "from": "Charlie", + "message": "not much else i can do with just one sheep. let's see what the next round brings." + }, + { + "from": "Alice", + "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!" + }, + { + "from": "Alice", + "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bob—charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!" + }, + { + "from": "Bob", + "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!" + }, + { + "from": "Bob", + "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!" + }, + { + "from": "Charlie", + "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build." + }, + { + "from": "Bob", + "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie." + } + ], + "pending_trades": [ + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778872106.8055682, + "responded_by": "Charlie", + "resolved_at": 1778872130.5485487 + }, + { + "trade_id": "trade_13_3", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778872511.567829, + "responded_by": "Charlie", + "resolved_at": 1778872530.2575405 + } + ] + }, + "memory": { + "note_from_last_turn": "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", + "recent_notes": [ + "Played Knight to block Bob's Ore 5 (Hex 17) and steal. Bob is currently the biggest threat due to his high-yield wheat/ore node at 42. Need to maintain pressure on him while I push towards Node 14 for better resource diversity.", + "Played Knight to block Bob's Ore 5 (Hex 17). Need to keep pushing toward Node 14 for resource diversity. Currently need Wood and Brick.", + "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.", + "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.", + "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_8.json b/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_8.json new file mode 100644 index 0000000000000000000000000000000000000000..2a9e608986eaac9b8cfc5eb72694cf7932d15171 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_8.json @@ -0,0 +1,336 @@ +{ + "request_number": 8, + "timestamp": "2026-05-15T22:16:38.567888", + "player_name": "Charlie", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "Charlie performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2,\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"W\":1,\"S\":2},\"dev\":{\"h\":[\"monopoly\"],\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "alright, let's see if those dice are feeling generous after that move. come on, big numbers!" + }, + { + "from": "Charlie", + "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens." + }, + { + "from": "Charlie", + "message": "not much else i can do with just one sheep. let's see what the next round brings." + }, + { + "from": "Alice", + "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!" + }, + { + "from": "Alice", + "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bob—charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!" + }, + { + "from": "Bob", + "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!" + }, + { + "from": "Bob", + "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!" + }, + { + "from": "Charlie", + "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build." + }, + { + "from": "Bob", + "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie." + }, + { + "from": "Charlie", + "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving." + } + ], + "pending_trades": [ + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778872106.8055682, + "responded_by": "Charlie", + "resolved_at": 1778872130.5485487 + }, + { + "trade_id": "trade_13_3", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778872511.567829, + "responded_by": "Charlie", + "resolved_at": 1778872530.2575405 + } + ] + }, + "memory": { + "note_from_last_turn": "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", + "recent_notes": [ + "Played Knight to block Bob's Ore 5 (Hex 17). Need to keep pushing toward Node 14 for resource diversity. Currently need Wood and Brick.", + "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.", + "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.", + "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", + "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Charlie performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_8.txt b/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_8.txt new file mode 100644 index 0000000000000000000000000000000000000000..ecda0abd82e40f05c65b758cf9a2ba1340842d05 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_8.txt @@ -0,0 +1,208 @@ +=== Prompt #8 for Charlie === +Timestamp: 2026-05-15T22:16:38.572036 +Active Turn: True + +--- What Happened --- +Charlie performed action: rolled the dice +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "Charlie performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2,\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"W\":1,\"S\":2},\"dev\":{\"h\":[\"monopoly\"],\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "alright, let's see if those dice are feeling generous after that move. come on, big numbers!" + }, + { + "from": "Charlie", + "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens." + }, + { + "from": "Charlie", + "message": "not much else i can do with just one sheep. let's see what the next round brings." + }, + { + "from": "Alice", + "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!" + }, + { + "from": "Alice", + "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bob—charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!" + }, + { + "from": "Bob", + "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!" + }, + { + "from": "Bob", + "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!" + }, + { + "from": "Charlie", + "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build." + }, + { + "from": "Bob", + "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie." + }, + { + "from": "Charlie", + "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving." + } + ], + "pending_trades": [ + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778872106.8055682, + "responded_by": "Charlie", + "resolved_at": 1778872130.5485487 + }, + { + "trade_id": "trade_13_3", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778872511.567829, + "responded_by": "Charlie", + "resolved_at": 1778872530.2575405 + } + ] + }, + "memory": { + "note_from_last_turn": "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", + "recent_notes": [ + "Played Knight to block Bob's Ore 5 (Hex 17). Need to keep pushing toward Node 14 for resource diversity. Currently need Wood and Brick.", + "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.", + "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.", + "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", + "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_9.json b/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_9.json new file mode 100644 index 0000000000000000000000000000000000000000..75d86eb4ef467c1111b5dcd518d5d9d2f079ac71 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_9.json @@ -0,0 +1,336 @@ +{ + "request_number": 9, + "timestamp": "2026-05-15T22:18:11.802509", + "player_name": "Charlie", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "charlie performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":4,\"O\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens." + }, + { + "from": "Charlie", + "message": "not much else i can do with just one sheep. let's see what the next round brings." + }, + { + "from": "Alice", + "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!" + }, + { + "from": "Alice", + "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bob—charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!" + }, + { + "from": "Bob", + "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!" + }, + { + "from": "Bob", + "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!" + }, + { + "from": "Charlie", + "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build." + }, + { + "from": "Bob", + "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie." + }, + { + "from": "Charlie", + "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving." + }, + { + "from": "Charlie", + "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!" + } + ], + "pending_trades": [ + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778872106.8055682, + "responded_by": "Charlie", + "resolved_at": 1778872130.5485487 + }, + { + "trade_id": "trade_13_3", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778872511.567829, + "responded_by": "Charlie", + "resolved_at": 1778872530.2575405 + } + ] + }, + "memory": { + "note_from_last_turn": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", + "recent_notes": [ + "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.", + "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.", + "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", + "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", + "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "charlie performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_9.txt b/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_9.txt new file mode 100644 index 0000000000000000000000000000000000000000..5a3628872541880277edc2b51bd0d071b40d74dd --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_9.txt @@ -0,0 +1,208 @@ +=== Prompt #9 for Charlie === +Timestamp: 2026-05-15T22:18:11.805050 +Active Turn: True + +--- What Happened --- +charlie performed action: use dev card +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "charlie performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":4,\"O\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens." + }, + { + "from": "Charlie", + "message": "not much else i can do with just one sheep. let's see what the next round brings." + }, + { + "from": "Alice", + "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!" + }, + { + "from": "Alice", + "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bob—charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!" + }, + { + "from": "Bob", + "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!" + }, + { + "from": "Bob", + "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!" + }, + { + "from": "Charlie", + "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build." + }, + { + "from": "Bob", + "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie." + }, + { + "from": "Charlie", + "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving." + }, + { + "from": "Charlie", + "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!" + } + ], + "pending_trades": [ + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778872106.8055682, + "responded_by": "Charlie", + "resolved_at": 1778872130.5485487 + }, + { + "trade_id": "trade_13_3", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778872511.567829, + "responded_by": "Charlie", + "resolved_at": 1778872530.2575405 + } + ] + }, + "memory": { + "note_from_last_turn": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", + "recent_notes": [ + "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.", + "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.", + "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", + "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", + "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/intermediate/response_5_iter1.json b/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/intermediate/response_5_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..317d7d9cdcf624b34a7c83e24b0b3d0e52d4c3f5 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/intermediate/response_5_iter1.json @@ -0,0 +1,45 @@ +{ + "request_number": 5, + "iteration": 1, + "timestamp": "2026-05-15T22:12:26.093864", + "player_name": "Charlie", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "reasoning": "Verifying node 14's resources and neighbors as it's my primary expansion target.", + "node_id": 14 + } + }, + { + "id": "call_2", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "Checking the path from my current road end at 13 to node 14 and beyond.", + "from_node": 13 + } + }, + { + "id": "call_3", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Searching for high-yield nodes to ensure node 14 is indeed the best next move." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2216, + "completion": 0, + "thinking": 0, + "total": 2216 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/intermediate/response_7_iter1.json b/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/intermediate/response_7_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..e5cbd2db9e00337fb0b1be5fbfdc1e4780ea2225 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/intermediate/response_7_iter1.json @@ -0,0 +1,38 @@ +{ + "request_number": 7, + "iteration": 1, + "timestamp": "2026-05-15T22:16:24.985734", + "player_name": "Charlie", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "reasoning": "Verifying the resource yield for my target expansion node to ensure it provides the Wood and Wheat I need.", + "node_id": 14 + } + }, + { + "id": "call_2", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "Checking the potential of the path from node 13 to see if node 14 is the best immediate target or if there are better options further ahead.", + "from_node": 13 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1966, + "completion": 0, + "thinking": 0, + "total": 1966 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/intermediate/response_8_iter1.json b/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/intermediate/response_8_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..bb472f3ac3f5ca105b9bafa2489725f79a5efdad --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/intermediate/response_8_iter1.json @@ -0,0 +1,45 @@ +{ + "request_number": 8, + "iteration": 1, + "timestamp": "2026-05-15T22:17:04.864282", + "player_name": "Charlie", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "Checking path from 13 to see if node 14 is the best next step for a settlement. Node 14 looks like a strong spot with Wheat 8 and Wood 3/4.", + "from_node": 13 + } + }, + { + "id": "call_2", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "Checking the path from 26 to see the potential of the Ore port and surrounding nodes.", + "from_node": 26 + } + }, + { + "id": "call_3", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Looking for the best available nodes to expand to, specifically looking for Brick or Wheat to balance my production." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2279, + "completion": 0, + "thinking": 0, + "total": 2279 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/intermediate/response_9_iter1.json b/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/intermediate/response_9_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..717ddfb78eaab96be3500c060c607abf60e99354 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/intermediate/response_9_iter1.json @@ -0,0 +1,38 @@ +{ + "request_number": 9, + "iteration": 1, + "timestamp": "2026-05-15T22:18:22.558296", + "player_name": "Charlie", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "reasoning": "Verifying node 14 pips and availability for settlement expansion as planned in memory.", + "node_id": 14 + } + }, + { + "id": "call_2", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "Checking path from node 13 to node 14 to confirm it's the best route for expansion.", + "from_node": 13 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2345, + "completion": 0, + "thinking": 0, + "total": 2345 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/response_4.json b/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/response_4.json new file mode 100644 index 0000000000000000000000000000000000000000..724fc9260c0c46f4562aff7906be31ff75f89272 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/response_4.json @@ -0,0 +1,25 @@ +{ + "request_number": 4, + "timestamp": "2026-05-15T22:12:06.049753", + "player_name": "Charlie", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"The dice roll was a 5, which gives me one Sheep from my settlement at node 12 (adjacent to the Sheep 5 hex). My current resources are 1 Ore, 1 Wheat, and 2 Sheep. I am aiming to expand to node 14 to get better access to Wood and Wheat, but I currently lack the Wood and Brick needed for the road and settlement. Looking at the other players, Alice and Bob only have Wheat, so a trade for building materials isn't possible right now. Since I can't build and have the exact resources for a development card (1 Ore, 1 Wheat, 1 Sheep), I'll buy one. This could give me a Road Building card to reach node 14 faster, or another Knight to keep the robber away from my 6-Brick and 3-Wood hexes.\",\n \"note_to_self\": \"Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.\",\n \"say_outloud\": \"a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens.\",\n \"action\": {\n \"type\": \"buy_dev_card\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "The dice roll was a 5, which gives me one Sheep from my settlement at node 12 (adjacent to the Sheep 5 hex). My current resources are 1 Ore, 1 Wheat, and 2 Sheep. I am aiming to expand to node 14 to get better access to Wood and Wheat, but I currently lack the Wood and Brick needed for the road and settlement. Looking at the other players, Alice and Bob only have Wheat, so a trade for building materials isn't possible right now. Since I can't build and have the exact resources for a development card (1 Ore, 1 Wheat, 1 Sheep), I'll buy one. This could give me a Road Building card to reach node 14 faster, or another Knight to keep the robber away from my 6-Brick and 3-Wood hexes.", + "note_to_self": "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.", + "say_outloud": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens.", + "action_type": "buy_dev_card", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 5550, + "completion": 278, + "thinking": 0, + "total": 6532 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/response_5.json b/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/response_5.json new file mode 100644 index 0000000000000000000000000000000000000000..8378a15f39ad29844477ec3c459dcf8b0b1ff0f1 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/response_5.json @@ -0,0 +1,25 @@ +{ + "request_number": 5, + "timestamp": "2026-05-15T22:12:49.677579", + "player_name": "Charlie", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I've just purchased a development card, which turned out to be a Monopoly card. This is a massive pull given that Alice and Bob are both heavily invested in Wheat 9 hexes. I already have a Knight ready to go if someone blocks my Brick 6, but for now, the robber is sitting on Bob's Ore 5, which is perfect. I only have one sheep left, so I can't build or buy anything else this turn. I'll hold onto the sheep and the Monopoly card for a future power play—ideally after a 9 rolls and everyone is flush with wheat. My long-term goal remains reaching node 14 to secure that high-yield Wheat/Wood spot.\",\n \"note_to_self\": \"Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.\",\n \"say_outloud\": \"not much else i can do with just one sheep. let's see what the next round brings.\",\n \"action\": {\n \"type\": \"end_turn\",\n \"parameters\": \"{}\"\n }\n} ", + "parsed": { + "internal_thinking": "I've just purchased a development card, which turned out to be a Monopoly card. This is a massive pull given that Alice and Bob are both heavily invested in Wheat 9 hexes. I already have a Knight ready to go if someone blocks my Brick 6, but for now, the robber is sitting on Bob's Ore 5, which is perfect. I only have one sheep left, so I can't build or buy anything else this turn. I'll hold onto the sheep and the Monopoly card for a future power play—ideally after a 9 rolls and everyone is flush with wheat. My long-term goal remains reaching node 14 to secure that high-yield Wheat/Wood spot.", + "note_to_self": "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.", + "say_outloud": "not much else i can do with just one sheep. let's see what the next round brings.", + "action_type": "end_turn", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 6828, + "completion": 245, + "thinking": 0, + "total": 8394 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/response_6.json b/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/response_6.json new file mode 100644 index 0000000000000000000000000000000000000000..216a376c99da73e1bfc3173dd30fd23335b221e3 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/response_6.json @@ -0,0 +1,25 @@ +{ + "request_number": 6, + "timestamp": "2026-05-15T22:15:30.251815", + "player_name": "Charlie", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"Bob is offering 1 Wheat for 1 Wood. Looking at my resources, I have 1 Wood, 1 Ore, and 2 Sheep. I need Wood and Brick to build a road to node 14, which is my primary goal for expansion. Wood is currently scarce for me (only produced on a 3), while I already have a settlement on Wheat 8. Furthermore, I am holding a Monopoly card and planning to use it on Wheat once a 9 rolls, as both Alice and Bob are heavily invested in Wheat 9. Trading my only Wood for Wheat right now would be counterproductive to my expansion strategy and would likely help Bob more than me.\",\n \"note_to_self\": \"Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.\",\n \"say_outloud\": \"sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build.\",\n \"action\": {\n \"type\": \"trade_reject\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "Bob is offering 1 Wheat for 1 Wood. Looking at my resources, I have 1 Wood, 1 Ore, and 2 Sheep. I need Wood and Brick to build a road to node 14, which is my primary goal for expansion. Wood is currently scarce for me (only produced on a 3), while I already have a settlement on Wheat 8. Furthermore, I am holding a Monopoly card and planning to use it on Wheat once a 9 rolls, as both Alice and Bob are heavily invested in Wheat 9. Trading my only Wood for Wheat right now would be counterproductive to my expansion strategy and would likely help Bob more than me.", + "note_to_self": "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", + "say_outloud": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build.", + "action_type": "trade_reject", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1861, + "completion": 250, + "thinking": 0, + "total": 2111 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/response_7.json b/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/response_7.json new file mode 100644 index 0000000000000000000000000000000000000000..71b7f5f6ee96461eba973bf50207d819640490a6 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/response_7.json @@ -0,0 +1,25 @@ +{ + "request_number": 7, + "timestamp": "2026-05-15T22:16:38.543102", + "player_name": "Charlie", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have one wood, one ore, and two sheep. I'm currently working towards node 14 to pick up that Wheat 8 and double up on Wood (3 and 4). I'm still holding a Monopoly card, and with both Alice and Bob sitting on Wheat 9, I'm waiting for that number to hit before I sweep the board. For now, the most logical move is to roll the dice and see if I can get some brick or more wood to extend my road from node 13.\",\n \"note_to_self\": \"Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.\",\n \"say_outloud\": \"alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving.\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "I have one wood, one ore, and two sheep. I'm currently working towards node 14 to pick up that Wheat 8 and double up on Wood (3 and 4). I'm still holding a Monopoly card, and with both Alice and Bob sitting on Wheat 9, I'm waiting for that number to hit before I sweep the board. For now, the most logical move is to roll the dice and see if I can get some brick or more wood to extend my road from node 13.", + "note_to_self": "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", + "say_outloud": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving.", + "action_type": "roll_dice", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 4902, + "completion": 203, + "thinking": 0, + "total": 5689 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/response_8.json b/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/response_8.json new file mode 100644 index 0000000000000000000000000000000000000000..83f169cec00767725f3cc8d58d28fd23f15c0928 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/response_8.json @@ -0,0 +1,28 @@ +{ + "request_number": 8, + "timestamp": "2026-05-15T22:18:11.791399", + "player_name": "Charlie", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have 1 Wood, 0 Brick, 0 Wheat, 2 Sheep, and 1 Ore. My goal is to build a road from node 13 to node 14 to reach a high-yield settlement spot (Wheat 8, Wood 3, Wood 4). Currently, Alice and Bob each have 2 Wheat and 1 Wood. By playing the Monopoly card on Wheat now, I will gain 4 Wheat, bringing my total to 4 Wheat, 1 Wood, 2 Sheep, and 1 Ore. I can then trade those 4 Wheat to the bank for 1 Brick, giving me the 1 Wood and 1 Brick needed for the road. While waiting for a 9 to roll would yield more Wheat (as Bob and Alice are both on Wheat 9 hexes), making progress toward node 14 now is more valuable than waiting for an 11% roll, especially since it also denies my opponents the resources they need for their own expansions.\",\n \"note_to_self\": \"Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.\",\n \"say_outloud\": \"sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!\",\n \"action\": {\n \"type\": \"use_dev_card\",\n \"parameters\": \"{\\\"card_type\\\": \\\"monopoly\\\", \\\"resource\\\": \\\"wheat\\\"}\"\n }\n} ", + "parsed": { + "internal_thinking": "I have 1 Wood, 0 Brick, 0 Wheat, 2 Sheep, and 1 Ore. My goal is to build a road from node 13 to node 14 to reach a high-yield settlement spot (Wheat 8, Wood 3, Wood 4). Currently, Alice and Bob each have 2 Wheat and 1 Wood. By playing the Monopoly card on Wheat now, I will gain 4 Wheat, bringing my total to 4 Wheat, 1 Wood, 2 Sheep, and 1 Ore. I can then trade those 4 Wheat to the bank for 1 Brick, giving me the 1 Wood and 1 Brick needed for the road. While waiting for a 9 to roll would yield more Wheat (as Bob and Alice are both on Wheat 9 hexes), making progress toward node 14 now is more valuable than waiting for an 11% roll, especially since it also denies my opponents the resources they need for their own expansions.", + "note_to_self": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", + "say_outloud": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!", + "action_type": "use_dev_card", + "parameters": { + "card_type": "monopoly", + "resource": "wheat" + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 7411, + "completion": 338, + "thinking": 0, + "total": 9328 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/response_9.json b/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/response_9.json new file mode 100644 index 0000000000000000000000000000000000000000..a6145066ff978d445dc066c7131fb19a0e388804 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/response_9.json @@ -0,0 +1,28 @@ +{ + "request_number": 9, + "timestamp": "2026-05-15T22:18:45.269480", + "player_name": "Charlie", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I just played the Monopoly card on Wheat and collected 4 units. My current inventory is 4 Wheat, 1 Ore, 1 Wood, and 2 Sheep. My primary goal is to expand to node 14 (Wheat 8, Wood 3, Wood 4), which is a high-yield spot (10 pips). To get there, I need to build a road from node 13 to node 14. This requires 1 Wood and 1 Brick. I have the Wood, but I'm missing the Brick. Since Alice and Bob don't seem to have Brick (based on the resource summary), I will use the 4 Wheat I just acquired to trade with the bank for 1 Brick. This will allow me to build the road in my next action or turn.\",\n \"note_to_self\": \"Traded monopolized wheat for brick. Next action: Build road from 13 to 14. Then, save up for a settlement at 14 (1 Wood, 1 Brick, 1 Wheat, 1 Sheep).\",\n \"say_outloud\": \"thanks for the wheat, everyone. i think i'll put it to good use at the bank. finally getting that road toward the woods started.\",\n \"action\": {\n \"type\": \"trade_bank\",\n \"parameters\": \"{\\\"give\\\": \\\"wheat\\\", \\\"receive\\\": \\\"brick\\\"}\"\n }\n}", + "parsed": { + "internal_thinking": "I just played the Monopoly card on Wheat and collected 4 units. My current inventory is 4 Wheat, 1 Ore, 1 Wood, and 2 Sheep. My primary goal is to expand to node 14 (Wheat 8, Wood 3, Wood 4), which is a high-yield spot (10 pips). To get there, I need to build a road from node 13 to node 14. This requires 1 Wood and 1 Brick. I have the Wood, but I'm missing the Brick. Since Alice and Bob don't seem to have Brick (based on the resource summary), I will use the 4 Wheat I just acquired to trade with the bank for 1 Brick. This will allow me to build the road in my next action or turn.", + "note_to_self": "Traded monopolized wheat for brick. Next action: Build road from 13 to 14. Then, save up for a settlement at 14 (1 Wood, 1 Brick, 1 Wheat, 1 Sheep).", + "say_outloud": "thanks for the wheat, everyone. i think i'll put it to good use at the bank. finally getting that road toward the woods started.", + "action_type": "trade_bank", + "parameters": { + "give": "wheat", + "receive": "brick" + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 5622, + "completion": 261, + "thinking": 0, + "total": 6429 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/agent_memories.json b/examples/ai_testing/my_games/session_20260515_220558/agent_memories.json index 980d894cc391b480b7971e36f372431391d34037..cd2fe29e1baf6217e69d13b5f6df4b829d2edd0d 100644 --- a/examples/ai_testing/my_games/session_20260515_220558/agent_memories.json +++ b/examples/ai_testing/my_games/session_20260515_220558/agent_memories.json @@ -1,15 +1,7 @@ { "Alice": { - "note_to_self": "I have roads leading to nodes 35 and 34. Node 35 is a high-priority target as it provides Wheat 6, Ore 3, and Sheep 11. I need Wood, Brick, and Sheep to settle there.", + "note_to_self": "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.", "recent_notes": [ - { - "note": "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.", - "timestamp": 1778871961.3866014 - }, - { - "note": "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.", - "timestamp": 1778871961.848076 - }, { "note": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", "timestamp": 1778871961.9006329 @@ -41,25 +33,21 @@ { "note": "I have roads leading to nodes 35 and 34. Node 35 is a high-priority target as it provides Wheat 6, Ore 3, and Sheep 11. I need Wood, Brick, and Sheep to settle there.", "timestamp": 1778872020.9890919 + }, + { + "note": "I need Wood, Brick, and Sheep to settle at node 35. Charlie has a Monopoly card hidden, so I should be careful about hoarding any one resource.", + "timestamp": 1778872383.4458187 + }, + { + "note": "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.", + "timestamp": 1778872451.9909253 } ], - "last_updated": "2026-05-15T22:07:00.989092" + "last_updated": "2026-05-15T22:14:11.990925" }, "Bob": { - "note_to_self": "Charlie is holding onto his sheep and has a hidden development card (likely another knight). I need to prioritize getting Wood and Brick to settle on the Wood port at node 40. Alice is also low on diverse resources.", + "note_to_self": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", "recent_notes": [ - { - "note": "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", - "timestamp": 1778871961.7777562 - }, - { - "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", - "timestamp": 1778871962.1076283 - }, - { - "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", - "timestamp": 1778871962.289912 - }, { "note": "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.", "timestamp": 1778871962.3189046 @@ -87,54 +75,66 @@ { "note": "Charlie is holding onto his sheep and has a hidden development card (likely another knight). I need to prioritize getting Wood and Brick to settle on the Wood port at node 40. Alice is also low on diverse resources.", "timestamp": 1778872174.5122397 + }, + { + "note": "Charlie has a monopoly card; avoid hoarding resources. Need wood, brick, and sheep for the settlement at node 40.", + "timestamp": 1778872466.7040417 + }, + { + "note": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", + "timestamp": 1778872511.564026 + }, + { + "note": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", + "timestamp": 1778872561.0993655 } ], - "last_updated": "2026-05-15T22:09:34.512240" + "last_updated": "2026-05-15T22:16:01.099365" }, "Charlie": { - "note_to_self": "Played Knight to block Bob's Ore 5 (Hex 17). Need to keep pushing toward Node 14 for resource diversity. Currently need Wood and Brick.", + "note_to_self": "Traded monopolized wheat for brick. Next action: Build road from 13 to 14. Then, save up for a settlement at 14 (1 Wood, 1 Brick, 1 Wheat, 1 Sheep).", "recent_notes": [ { - "note": "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.", - "timestamp": 1778871961.6202824 + "note": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", + "timestamp": 1778871962.4689543 }, { - "note": "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.", - "timestamp": 1778871961.6504326 + "note": "Bob is looking for sheep to buy a dev card, likely to get a knight and move the robber off his 9 wheat. Keep an eye on his ore/wheat supply.", + "timestamp": 1778872130.5444849 }, { - "note": "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.", - "timestamp": 1778871961.6831083 + "note": "Played Knight to block Bob's Ore 5 (Hex 17) and steal. Bob is currently the biggest threat due to his high-yield wheat/ore node at 42. Need to maintain pressure on him while I push towards Node 14 for better resource diversity.", + "timestamp": 1778872239.752698 }, { - "note": "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", - "timestamp": 1778871962.4082332 + "note": "Played Knight to block Bob's Ore 5 (Hex 17). Need to keep pushing toward Node 14 for resource diversity. Currently need Wood and Brick.", + "timestamp": 1778872260.2381463 }, { - "note": "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.", - "timestamp": 1778871962.428526 + "note": "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.", + "timestamp": 1778872326.051481 }, { - "note": "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.", - "timestamp": 1778871962.4491565 + "note": "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.", + "timestamp": 1778872369.682557 }, { - "note": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", - "timestamp": 1778871962.4689543 + "note": "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", + "timestamp": 1778872530.2544494 }, { - "note": "Bob is looking for sheep to buy a dev card, likely to get a knight and move the robber off his 9 wheat. Keep an eye on his ore/wheat supply.", - "timestamp": 1778872130.5444849 + "note": "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", + "timestamp": 1778872598.548627 }, { - "note": "Played Knight to block Bob's Ore 5 (Hex 17) and steal. Bob is currently the biggest threat due to his high-yield wheat/ore node at 42. Need to maintain pressure on him while I push towards Node 14 for better resource diversity.", - "timestamp": 1778872239.752698 + "note": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", + "timestamp": 1778872691.793723 }, { - "note": "Played Knight to block Bob's Ore 5 (Hex 17). Need to keep pushing toward Node 14 for resource diversity. Currently need Wood and Brick.", - "timestamp": 1778872260.2381463 + "note": "Traded monopolized wheat for brick. Next action: Build road from 13 to 14. Then, save up for a settlement at 14 (1 Wood, 1 Brick, 1 Wheat, 1 Sheep).", + "timestamp": 1778872725.2719586 } ], - "last_updated": "2026-05-15T22:11:00.238146" + "last_updated": "2026-05-15T22:18:45.271959" } } \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/chat_history.json b/examples/ai_testing/my_games/session_20260515_220558/chat_history.json index c9ee9544269302a69145fd087c7431de0e6c139c..689bc2b80642389fc1a1c76037daf132cf547de8 100644 --- a/examples/ai_testing/my_games/session_20260515_220558/chat_history.json +++ b/examples/ai_testing/my_games/session_20260515_220558/chat_history.json @@ -209,6 +209,72 @@ "from": "Charlie", "to": "all", "message": "alright, let's see if those dice are feeling generous after that move. come on, big numbers!" + }, + { + "timestamp": "2026-05-15T22:12:06.052886", + "from": "Charlie", + "to": "all", + "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens." + }, + { + "timestamp": "2026-05-15T22:12:49.685804", + "from": "Charlie", + "to": "all", + "message": "not much else i can do with just one sheep. let's see what the next round brings." + }, + { + "timestamp": "2026-05-15T22:13:03.446971", + "from": "Alice", + "to": "all", + "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!" + }, + { + "timestamp": "2026-05-15T22:14:11.993210", + "from": "Alice", + "to": "all", + "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bob—charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!" + }, + { + "timestamp": "2026-05-15T22:14:26.705355", + "from": "Bob", + "to": "all", + "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!" + }, + { + "timestamp": "2026-05-15T22:15:11.565668", + "from": "Bob", + "to": "all", + "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!" + }, + { + "timestamp": "2026-05-15T22:15:30.256068", + "from": "Charlie", + "to": "all", + "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build." + }, + { + "timestamp": "2026-05-15T22:16:01.102932", + "from": "Bob", + "to": "all", + "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie." + }, + { + "timestamp": "2026-05-15T22:16:38.551921", + "from": "Charlie", + "to": "all", + "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving." + }, + { + "timestamp": "2026-05-15T22:18:11.795181", + "from": "Charlie", + "to": "all", + "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!" + }, + { + "timestamp": "2026-05-15T22:18:45.273243", + "from": "Charlie", + "to": "all", + "message": "thanks for the wheat, everyone. i think i'll put it to good use at the bank. finally getting that road toward the woods started." } ] } \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/session_summary.json b/examples/ai_testing/my_games/session_20260515_220558/session_summary.json new file mode 100644 index 0000000000000000000000000000000000000000..c6d482c1ef644b2521eca5c7d7749cb278ea3d99 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/session_summary.json @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b2d0712674ff2d85dc55d4b6c234eb40196bb606ae98afb200744e13ece32f55 +size 48932496 diff --git a/examples/ai_testing/my_games/session_20260515_220558/tool_executions.json b/examples/ai_testing/my_games/session_20260515_220558/tool_executions.json index cb3e4356900eddd60d412a8eae0e1bba5ae991a0..874b68b2801ebb35c5c386648bc7d4d90183ef6f 100644 --- a/examples/ai_testing/my_games/session_20260515_220558/tool_executions.json +++ b/examples/ai_testing/my_games/session_20260515_220558/tool_executions.json @@ -1268,5 +1268,2471 @@ } } ] + }, + { + "timestamp": "2026-05-15T22:12:26.589483", + "total_calls": 3, + "successful": 3, + "failed": 0, + "total_time_ms": 0.86, + "tokens": { + "input": 77, + "output": 1244, + "total": 1321 + }, + "calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "reasoning": "Verifying node 14's resources and neighbors as it's my primary expansion target.", + "node_id": 14 + }, + "result": { + "node_id": 14, + "exists": true, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": true, + "blocked_reason": null, + "llm_reasoning": "Verifying node 14's resources and neighbors as it's my primary expansion target." + }, + "success": true, + "error": null, + "execution_time_ms": 0.09, + "tokens": { + "input": 28, + "output": 124, + "total": 152 + } + }, + { + "id": "call_2", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "Checking the path from my current road end at 13 to node 14 and beyond.", + "from_node": 13 + }, + "result": { + "llm_reasoning": "Checking the path from my current road end at 13 to node 14 and beyond.", + "from_node": 13, + "total_directions": 3, + "paths": [ + { + "direction": 12, + "depth_1": { + "node_id": 12, + "resources": { + "Wood": [ + 3 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ] + }, + "total_pips": 11, + "port": null, + "can_build": false, + "occupied": true + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 11, + "total_pips": 10, + "port": null, + "can_build": false + }, + { + "node_id": 22, + "total_pips": 7, + "port": null, + "can_build": false + } + ], + "best_node": 11, + "best_pips": 10 + }, + "highlights": [], + "score": 16.0 + }, + { + "direction": 14, + "depth_1": { + "node_id": 14, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "total_pips": 10, + "port": null, + "can_build": true, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 15, + "total_pips": 8, + "port": null, + "can_build": true + }, + { + "node_id": 24, + "total_pips": 9, + "port": null, + "can_build": false + } + ], + "best_node": 24, + "best_pips": 9 + }, + "highlights": [ + "Can build settlement at depth 1" + ], + "score": 15.5 + }, + { + "direction": 5, + "depth_1": { + "node_id": 5, + "resources": { + "Wood": [ + 4 + ], + "Sheep": [ + 5 + ] + }, + "total_pips": 7, + "port": null, + "can_build": true, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 4, + "total_pips": 4, + "port": null, + "can_build": true + }, + { + "node_id": 6, + "total_pips": 3, + "port": "B2", + "can_build": true + } + ], + "best_node": 4, + "best_pips": 4 + }, + "highlights": [ + "Can build settlement at depth 1", + "Port (B2) at depth 2 (node 6)" + ], + "score": 11.5 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.15, + "tokens": { + "input": 26, + "output": 359, + "total": 385 + } + }, + { + "id": "call_3", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Searching for high-yield nodes to ensure node 14 is indeed the best next move." + }, + "result": { + "llm_reasoning": "Searching for high-yield nodes to ensure node 14 is indeed the best next move.", + "query": { + 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I want to compare their yield and resource variety to decide where to prioritize building my next settlement. Node 35 seems strong with Wheat 6, but Node 10 has Brick 6 and Sheep 8." + }, + "result": { + "llm_reasoning": "I have roads leading to nodes 10, 35, and 34. I want to compare their yield and resource variety to decide where to prioritize building my next settlement. 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+ 4, + 6, + 13 + ], + "score": 8.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 8, + "resources": { + "Sheep": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 8, + "pips": 5 + } + ], + "total_pips": 5, + "port": "?3", + "neighbors": [ + 9, + 18 + ], + "score": 8.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.3, + "tokens": { + "input": 36, + "output": 773, + "total": 809 + } + } + ] + }, + { + "timestamp": "2026-05-15T22:16:25.479001", + "total_calls": 2, + "successful": 2, + "failed": 0, + "total_time_ms": 0.43, + "tokens": { + "input": 77, + "output": 507, + "total": 584 + }, + "calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "reasoning": "Verifying the resource yield for my target expansion node to ensure it provides the Wood and Wheat I need.", + "node_id": 14 + }, + "result": { + "node_id": 14, + "exists": true, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": true, + "blocked_reason": null, + "llm_reasoning": "Verifying the resource yield for my target expansion node to ensure it provides the Wood and Wheat I need." + }, + "success": true, + "error": null, + "execution_time_ms": 0.09, + "tokens": { + "input": 34, + "output": 131, + "total": 165 + } + }, + { + "id": "call_2", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "Checking the potential of the path from node 13 to see if node 14 is the best immediate target or if there are better options further ahead.", + "from_node": 13 + }, + "result": { + "llm_reasoning": "Checking the potential of the path from node 13 to see if node 14 is the best immediate target or if there are better options further ahead.", + "from_node": 13, + "total_directions": 3, + "paths": [ + { + "direction": 12, + "depth_1": { + "node_id": 12, + "resources": { + "Wood": [ + 3 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ] + }, + "total_pips": 11, + "port": null, + "can_build": false, + "occupied": true + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 11, + "total_pips": 10, + "port": null, + "can_build": false + }, + { + "node_id": 22, + "total_pips": 7, + "port": null, + "can_build": false + } + ], + "best_node": 11, + "best_pips": 10 + }, + "highlights": [], + "score": 16.0 + }, + { + "direction": 14, + "depth_1": { + "node_id": 14, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "total_pips": 10, + "port": null, + "can_build": true, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 15, + "total_pips": 8, + "port": null, + "can_build": true + }, + { + "node_id": 24, + "total_pips": 9, + "port": null, + "can_build": false + } + ], + "best_node": 24, + "best_pips": 9 + }, + "highlights": [ + "Can build settlement at depth 1" + ], + "score": 15.5 + }, + { + "direction": 5, + "depth_1": { + "node_id": 5, + "resources": { + "Wood": [ + 4 + ], + "Sheep": [ + 5 + ] + }, + "total_pips": 7, + "port": null, + "can_build": true, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 4, + "total_pips": 4, + "port": null, + "can_build": true + }, + { + "node_id": 6, + "total_pips": 3, + "port": "B2", + "can_build": true + } + ], + "best_node": 4, + "best_pips": 4 + }, + "highlights": [ + "Can build settlement at depth 1", + "Port (B2) at depth 2 (node 6)" + ], + "score": 11.5 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.15, + "tokens": { + "input": 43, + "output": 376, + "total": 419 + } + } + ] + }, + { + "timestamp": "2026-05-15T22:17:05.360821", + "total_calls": 3, + "successful": 3, + "failed": 0, + "total_time_ms": 0.88, + "tokens": { + "input": 105, + "output": 1474, + "total": 1579 + }, + "calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "Checking path from 13 to see if node 14 is the best next step for a settlement. Node 14 looks like a strong spot with Wheat 8 and Wood 3/4.", + "from_node": 13 + }, + "result": { + "llm_reasoning": "Checking path from 13 to see if node 14 is the best next step for a settlement. Node 14 looks like a strong spot with Wheat 8 and Wood 3/4.", + "from_node": 13, + "total_directions": 3, + "paths": [ + { + "direction": 12, + "depth_1": { + "node_id": 12, + "resources": { + "Wood": [ + 3 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ] + }, + "total_pips": 11, + "port": null, + "can_build": false, + "occupied": true + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 11, + "total_pips": 10, + "port": null, + "can_build": false + }, + { + "node_id": 22, + "total_pips": 7, + "port": null, + "can_build": false + } + ], + "best_node": 11, + "best_pips": 10 + }, + "highlights": [], + "score": 16.0 + }, + { + "direction": 14, + "depth_1": { + "node_id": 14, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "total_pips": 10, + "port": null, + "can_build": true, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 15, + "total_pips": 8, + "port": null, + "can_build": true + }, + { + "node_id": 24, + "total_pips": 9, + "port": null, + "can_build": false + } + ], + "best_node": 24, + "best_pips": 9 + }, + "highlights": [ + "Can build settlement at depth 1" + ], + "score": 15.5 + }, + { + "direction": 5, + "depth_1": { + "node_id": 5, + "resources": { + "Wood": [ + 4 + ], + "Sheep": [ + 5 + ] + }, + "total_pips": 7, + "port": null, + "can_build": true, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 4, + "total_pips": 4, + "port": null, + "can_build": true + }, + { + "node_id": 6, + "total_pips": 3, + "port": "B2", + "can_build": true + } + ], + "best_node": 4, + "best_pips": 4 + }, + "highlights": [ + "Can build settlement at depth 1", + "Port (B2) at depth 2 (node 6)" + ], + "score": 11.5 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.21, + "tokens": { + "input": 43, + "output": 376, + "total": 419 + } + }, + { + "id": "call_2", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "Checking the path from 26 to see the potential of the Ore port and surrounding nodes.", + "from_node": 26 + }, + "result": { + "llm_reasoning": "Checking the path from 26 to see the potential of the Ore port and surrounding nodes.", + "from_node": 26, + "total_directions": 3, + "paths": [ + { + "direction": 25, + "depth_1": { + "node_id": 25, + "resources": { + "Sheep": [ + 4 + ], + "Ore": [ + 3 + ], + "Wheat": [ + 8 + ] + }, + "total_pips": 10, + "port": null, + "can_build": false, + "occupied": true + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 24, + "total_pips": 9, + "port": null, + "can_build": false + }, + { + "node_id": 36, + "total_pips": 7, + "port": null, + "can_build": false + } + ], + "best_node": 24, + "best_pips": 9 + }, + "highlights": [], + "score": 14.5 + }, + { + "direction": 16, + "depth_1": { + "node_id": 16, + "resources": { + "Wheat": [ + 8 + ] + }, + "total_pips": 5, + "port": "O2", + "can_build": true, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 15, + "total_pips": 8, + "port": null, + "can_build": true + } + ], + "best_node": 15, + "best_pips": 8 + }, + "highlights": [ + "Port (O2) at depth 1", + "Can build settlement at depth 1" + ], + "score": 13.0 + }, + { + "direction": 27, + "depth_1": { + "node_id": 27, + "resources": { + "Sheep": [ + 4 + ] + }, + "total_pips": 3, + "port": null, + "can_build": true, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 38, + "total_pips": 3, + "port": "?3", + "can_build": true + } + ], + "best_node": 38, + "best_pips": 3 + }, + "highlights": [ + "Can build settlement at depth 1", + "Port (?3) at depth 2 (node 38)" + ], + "score": 7.0 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.09, + "tokens": { + "input": 29, + "output": 328, + "total": 357 + } + }, + { + "id": "call_3", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Looking for the best available nodes to expand to, specifically looking for Brick or Wheat to balance my production." + }, + "result": { + "llm_reasoning": "Looking for the best available nodes to expand to, specifically looking for Brick or Wheat to balance my production.", + "query": { + "min_pips": 0, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 32, + "nodes": [ + { + "node_id": 14, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 35, + "resources": { + "Sheep": [ + 11 + ], + "Wheat": [ + 6 + ], + "Ore": [ + 3 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 11, + "pips": 2 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + } + ], + "total_pips": 9, + "port": null, + "neighbors": [ + 34, + 36, + 45 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 40, + "resources": { + "Ore": [ + 5 + ], + "Brick": [ + 10 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + } + ], + "total_pips": 7, + "port": "W2", + "neighbors": [ + 39, + 41, + 48 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 9, + "resources": { + "Sheep": [ + 8 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 6, + "port": "?3", + "neighbors": [ + 8, + 10, + 1 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 33, + "resources": { + "Wheat": [ + 6, + 9 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 9, + "port": null, + "neighbors": [ + 32, + 34, + 43 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 15, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 8, + "port": null, + "neighbors": [ + 14, + 16, + 7 + ], + "score": 9.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 18, + "resources": { + "Brick": [ + 10 + ], + "Sheep": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Brick", + "number": 10, + "pips": 3 + }, + { + "type": "Sheep", + "number": 8, + "pips": 5 + } + ], + "total_pips": 8, + "port": null, + "neighbors": [ + 17, + 19, + 8 + ], + "score": 9.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 3, + "resources": { + "Sheep": [ + 5 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 5, + "pips": 4 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 5, + "port": "Wh2", + "neighbors": [ + 2, + 4, + 11 + ], + "score": 8.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 5, + "resources": { + "Wood": [ + 4 + ], + "Sheep": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 4, + "pips": 3 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + } + ], + "total_pips": 7, + "port": null, + "neighbors": [ + 4, + 6, + 13 + ], + "score": 8.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 8, + "resources": { + "Sheep": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 8, + "pips": 5 + } + ], + "total_pips": 5, + "port": "?3", + "neighbors": [ + 9, + 18 + ], + "score": 8.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.28, + "tokens": { + "input": 33, + "output": 770, + "total": 803 + } + } + ] + }, + { + "timestamp": "2026-05-15T22:18:23.053270", + "total_calls": 2, + "successful": 2, + "failed": 0, + "total_time_ms": 0.62, + "tokens": { + "input": 58, + "output": 488, + "total": 546 + }, + "calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "reasoning": "Verifying node 14 pips and availability for settlement expansion as planned in memory.", + "node_id": 14 + }, + "result": { + "node_id": 14, + "exists": true, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": true, + "blocked_reason": null, + "llm_reasoning": "Verifying node 14 pips and availability for settlement expansion as planned in memory." + }, + "success": true, + "error": null, + "execution_time_ms": 0.08, + "tokens": { + "input": 29, + "output": 126, + "total": 155 + } + }, + { + "id": "call_2", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "Checking path from node 13 to node 14 to confirm it's the best route for expansion.", + "from_node": 13 + }, + "result": { + "llm_reasoning": "Checking path from node 13 to node 14 to confirm it's the best route for expansion.", + "from_node": 13, + "total_directions": 3, + "paths": [ + { + "direction": 12, + "depth_1": { + "node_id": 12, + "resources": { + "Wood": [ + 3 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ] + }, + "total_pips": 11, + "port": null, + "can_build": false, + "occupied": true + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 11, + "total_pips": 10, + "port": null, + "can_build": false + }, + { + "node_id": 22, + "total_pips": 7, + "port": null, + "can_build": false + } + ], + "best_node": 11, + "best_pips": 10 + }, + "highlights": [], + "score": 16.0 + }, + { + "direction": 14, + "depth_1": { + "node_id": 14, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "total_pips": 10, + "port": null, + "can_build": true, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 15, + "total_pips": 8, + "port": null, + "can_build": true + }, + { + "node_id": 24, + "total_pips": 9, + "port": null, + "can_build": false + } + ], + "best_node": 24, + "best_pips": 9 + }, + "highlights": [ + "Can build settlement at depth 1" + ], + "score": 15.5 + }, + { + "direction": 5, + "depth_1": { + "node_id": 5, + "resources": { + "Wood": [ + 4 + ], + "Sheep": [ + 5 + ] + }, + "total_pips": 7, + "port": null, + "can_build": true, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 4, + "total_pips": 4, + "port": null, + "can_build": true + }, + { + "node_id": 6, + "total_pips": 3, + "port": "B2", + "can_build": true + } + ], + "best_node": 4, + "best_pips": 4 + }, + "highlights": [ + "Can build settlement at depth 1", + "Port (B2) at depth 2 (node 6)" + ], + "score": 11.5 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.27, + "tokens": { + "input": 29, + "output": 362, + "total": 391 + } + } + ] } ] \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Alice/Alice.md b/examples/ai_testing/my_games/session_20260515_224216/Alice/Alice.md new file mode 100644 index 0000000000000000000000000000000000000000..a69800dfe2178c30001a94ed2a62507296fa984e --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Alice/Alice.md @@ -0,0 +1,211 @@ +# AI Agent Log: Alice + +**Session:** session_20260515_224216 +**Started:** 2026-05-15 22:42:16 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - 🎯 ACTIVE TURN + +**Time:** 22:42:19 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Place your starting settlement. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 4718 (in:3546 out:237) | **Cost:** $0.002484 + +**Thinking:** I am placing my first settlement. Based on the tool results, node 20 is one of the highest yield nodes available with 12 total pips. It covers Brick 6 (5 pips), Sheep 8 (5 pips), and Wood 11 (2 pips). This is an excellent opening because it provides two of the most frequent numbers (6 and 8) and essential resources for building roads and settlements early on. While node 43 has 13 pips, it is entirely Wheat, which lacks the flexibility needed for the first placement. Node 20's balanced mix of Brick, Sheep, and Wood is superior for early expansion. + +**Note to Self:** Placed first settlement on node 20 (Brick 6, Sheep 8, Wood 11). For my second settlement, I must prioritize Wheat and Ore to ensure I have all resources for the mid-game. + +**Says:** "שלום לכולם, בהצלחה לנו! אני אתחיל כאן, נראה לי כמו אחלה נקודה." + +**Action:** **place_starting_settlement** - {"node": 20} + +--- + +## Request #2 - 🎯 ACTIVE TURN + +**Time:** 22:42:50 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 3422 (in:2788 out:235) | **Cost:** $0.002099 + +**Thinking:** I've placed my first settlement on node 20, which gives me excellent access to Wood (11), Brick (6), and Sheep (8). Analyzing the adjacent nodes, direction 10 is the strongest expansion path. Node 10 itself is a high-yield spot (11 pips) and it leads to node 11 (10 pips) and a 3:1 port at node 9. This direction maximizes my production potential in the early game. While I'll need Wheat and Ore for my second settlement, this road secures a strong expansion route for my first settlement's cluster. + +**Note to Self:** Placed road towards node 10. My second settlement MUST focus on Wheat and Ore since my first settlement (node 20) provides none. I'll be picking last in the second round, so I need to identify multiple Wheat/Ore options. + +**Says:** "נראה לי שהכיוון הזה הכי הגיוני כרגע, נמשיך משם." + +**Action:** **place_starting_road** - {"from": 20, "to": 10} + +--- + +## Request #3 - 🎯 ACTIVE TURN + +**Time:** 22:48:35 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement. + +### Prompt Sent +See: [prompt_3.json](prompts/prompt_3.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 5665 (in:4509 out:295) | **Cost:** $0.003139 + +**Thinking:** I need to place my second starting settlement. Looking at my first settlement on node 20, I have Wood (11), Brick (6), and Sheep (8). To have a balanced start, I must prioritize Wheat and Ore. Ore is quite scarce on this board. Node 44 stands out as an excellent choice: it provides access to two Wheat hexes (6 and 9) and one Ore hex (2). Although the Ore roll (2) is low, the total pip count for the node is 10 (5+4+1), which is very strong for a second placement. This will give me all five resources and a solid production base of 22 total pips across both settlements. From node 44, I can expand toward the 3:1 port at node 53 or toward more Ore/Sheep at node 35. + +**Note to Self:** I now have all five resources. My Wheat production is very strong (pips 6 and 9), but my Ore (2) and Wood (11) are low. I should look to upgrade to a city on node 44 first to boost that Ore production, or aim for the 3:1 port at node 53 to trade my surplus Wheat. + +**Says:** "אני אלך על המקום הזה, הוא נראה לי הכי נכון כדי לאזן את המשאבים שלי. שיהיה לנו בהצלחה!" + +**Action:** **place_starting_settlement** - {"node": 44} + +--- + +## Request #4 - 🎯 ACTIVE TURN + +**Time:** 22:49:41 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. + +### Prompt Sent +See: [prompt_4.json](prompts/prompt_4.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 4623 (in:3878 out:289) | **Cost:** $0.002806 + +**Thinking:** I have just placed my second settlement on node 44, which gives me strong Wheat production (pips 6 and 9) but very low Ore (pip 2). My first settlement on node 20 provides Wood, Brick, and Sheep. Since I have a surplus of Wheat, my priority should be securing a port to trade efficiently. Looking at the path analysis from node 44, building towards node 52 is the most strategic move. It puts me only one road away from two different 3:1 ports (nodes 51 and 53). This will allow me to trade my excess Wheat for the Ore and Wood I'm lacking. Building towards node 43 is less ideal because it's squeezed between my settlement and Bob's at node 42, and node 45 leads toward resources I already have or that have low probability. + +**Note to Self:** I am heading towards the 3:1 ports at 51 or 53 to capitalize on my high Wheat production. My next goal should be to upgrade node 44 to a city to maximize Wheat and Ore income. + +**Says:** "אני אבנה את הכביש לכיוון הזה, נראה לי שגישה לנמל תהיה חשובה לי בהמשך עם כל החיטה הזאת." + +**Action:** **place_starting_road** - {"from": 44, "to": 52} + +--- + +## Request #5 - 🎯 ACTIVE TURN + +**Time:** 22:50:10 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Roll the dice to start your turn. Use: roll + +### Prompt Sent +See: [prompt_5.json](prompts/prompt_5.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 1844 (in:1659 out:185) | **Cost:** $0.001384 + +**Thinking:** It's the start of my turn and my first action must be to roll the dice. I currently have settlements on node 20 (Wood 11, Brick 6, Sheep 8) and node 44 (Ore 2, Wheat 9, Wheat 6). My resource coverage is good, though my Ore and Wood numbers are a bit weak. I'm aiming to either reach the 3:1 port or gather enough resources to upgrade node 44 to a city, which would significantly boost my Wheat and Ore production. + +**Note to Self:** I need to focus on getting Ore and Wheat to upgrade node 44. If I roll a 6 or 9, I'll be in a good position to trade or save for a city. + +**Says:** "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם." + +**Action:** **roll_dice** + +--- + +## Request #6 - 🎯 ACTIVE TURN + +**Time:** 22:50:25 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Alice performed action: rolled the dice +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_6.json](prompts/prompt_6.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 5495 (in:4794 out:301) | **Cost:** $0.003300 + +**Thinking:** The dice roll was an 8 (5+3). Looking at the board, Hex 4 is Sheep with number 8 (S8). My settlement on node 20 is adjacent to Hex 4, so I received 1 Sheep. My current resources are 1 Sheep, 2 Wheat, and 1 Ore. These are exactly the resources required to buy a development card. I currently lack the Wood and Brick necessary to build a road or settlement, and I am still 2 Ore short of upgrading node 44 to a city. Given my high Wheat production (pips on 6 and 9), I can afford to spend resources on a development card now to potentially get a Knight (to protect my high-yield hexes) or a useful progress card like Road Building or Year of Plenty. I will continue to aim for the 3:1 port at node 51 in future turns once I acquire Wood and Brick. + +**Note to Self:** I bought a development card. I need to keep an eye on Bob's wood and brick production as I'll need those to reach the port at node 51. My wheat production remains strong, so I should look for trading opportunities if I don't roll the wood/brick I need. + +**Says:** "הצמר הזה מהקוביות הגיע בדיוק בזמן. אני אקנה קלף פיתוח, נראה מה יצא." + +**Action:** **buy_dev_card** + +--- + +## Request #7 - 🎯 ACTIVE TURN + +**Time:** 22:51:37 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +alice performed action: buy dev card +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_7.json](prompts/prompt_7.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 5646 (in:4923 out:303) | **Cost:** $0.003371 + +**Thinking:** I have just purchased a development card, which turned out to be a 'road building' card. According to the rules, I cannot play this card on the same turn I bought it. My current resources are down to just 1 Wheat, which is not enough to build anything or perform another action like buying another development card. My production is well-distributed, with strong Wheat income (6 and 9) and Sheep (8), and I have potential for Wood (11) and Brick (6). The road building card will be extremely useful next turn to reach the 3:1 port at node 51, which sits on a high-probability Wheat hex (9) that I am already harvesting. Trading my single Wheat right now doesn't offer much advantage, so I will end my turn and prepare for an aggressive expansion toward the port in the next round. + +**Note to Self:** I have a road building card. Next turn, I should use it to build roads from 52 to 51 and then towards 50, securing access to the 3:1 ports. I need to save resources for a settlement at node 51 to capitalize on my high Wheat production. + +**Says:** "נראה מה הקלף הזה יביא לי בהמשך. בינתיים אני מסיימת את התור." + +**Action:** **end_turn** + +--- + +## Request #8 - 🎯 ACTIVE TURN + +**Time:** 22:57:59 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_8.json](prompts/prompt_8.json) + diff --git a/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..dc9f80cf9b679c12cb4e5077b9a869b6fee42282 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_1.json @@ -0,0 +1,180 @@ +{ + "request_number": 1, + "timestamp": "2026-05-15T22:42:19.109808", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..e86b181ae001a979c20ae61fcdbea4e4908d58af --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_1.txt @@ -0,0 +1,87 @@ +=== Prompt #1 for Alice === +Timestamp: 2026-05-15T22:42:19.113407 +Active Turn: True + +--- What Happened --- +It's your turn. +Current required action: Place your starting settlement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_2.json new file mode 100644 index 0000000000000000000000000000000000000000..52d2f967ba3ec386d698a61245cb9d6be7c9ac6e --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_2.json @@ -0,0 +1,194 @@ +{ + "request_number": 2, + "timestamp": "2026-05-15T22:42:50.705146", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "שלום לכולם, בהצלחה לנו! אני אתחיל כאן, נראה לי כמו אחלה נקודה." + } + ] + }, + "memory": { + "note_from_last_turn": "Placed first settlement on node 20 (Brick 6, Sheep 8, Wood 11). For my second settlement, I must prioritize Wheat and Ore to ensure I have all resources for the mid-game.", + "recent_notes": [ + "Placed first settlement on node 20 (Brick 6, Sheep 8, Wood 11). For my second settlement, I must prioritize Wheat and Ore to ensure I have all resources for the mid-game." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..be0ba6d663097fe29f3f7eb761067f5e5349fa28 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_2.txt @@ -0,0 +1,101 @@ +=== Prompt #2 for Alice === +Timestamp: 2026-05-15T22:42:50.707181 +Active Turn: True + +--- What Happened --- +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "שלום לכולם, בהצלחה לנו! אני אתחיל כאן, נראה לי כמו אחלה נקודה." + } + ] + }, + "memory": { + "note_from_last_turn": "Placed first settlement on node 20 (Brick 6, Sheep 8, Wood 11). For my second settlement, I must prioritize Wheat and Ore to ensure I have all resources for the mid-game.", + "recent_notes": [ + "Placed first settlement on node 20 (Brick 6, Sheep 8, Wood 11). For my second settlement, I must prioritize Wheat and Ore to ensure I have all resources for the mid-game." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_3.json new file mode 100644 index 0000000000000000000000000000000000000000..e867731679f027b77ebe4e8e4e4529cbbdd5e019 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_3.json @@ -0,0 +1,231 @@ +{ + "request_number": 3, + "timestamp": "2026-05-15T22:48:35.161308", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1,\"O\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "שלום לכולם, בהצלחה לנו! אני אתחיל כאן, נראה לי כמו אחלה נקודה." + }, + { + "from": "Alice", + "message": "נראה לי שהכיוון הזה הכי הגיוני כרגע, נמשיך משם." + }, + { + "from": "Bob", + "message": "אחלה מיקום, אליס. אני אנסה את מזלי כאן, נראה לי כמו התחלה טובה." + }, + { + "from": "Bob", + "message": "נראה לי שהכיוון הזה ייתן לי קצת יותר גיוון במשאבים בהמשך." + }, + { + "from": "Charlie", + "message": "שלום לכולם! נראה לי שזה מקום מצוין להתחיל בו. בהצלחה לנו!" + }, + { + "from": "Charlie", + "message": "אני אמשיך לכיוון הזה, נראה לי שיש שם פוטנציאל טוב להמשך." + }, + { + "from": "Charlie", + "message": "החלטתי ללכת על הנקודה הזאת, היא נראית לי מאוזנת ומשלימה לי בדיוק את מה שהיה חסר לי." + }, + { + "from": "Charlie", + "message": "אני אשים את הכביש לכיוון הנמל, זה נראה לי כמו מהלך חכם לטווח הארוך." + }, + { + "from": "Bob", + "message": "אני אלך על הנקודה הזאת, היא נראית לי כמו השלמה טובה למה שכבר יש לי. בהצלחה לכולנו!" + }, + { + "from": "Bob", + "message": "אני אבנה את הכביש לכיוון הזה, ככה אני מחבר בין שני היישובים שלי. זה נראה לי כמו בסיס טוב להתחלה." + } + ] + }, + "memory": { + "note_from_last_turn": "Placed road towards node 10. My second settlement MUST focus on Wheat and Ore since my first settlement (node 20) provides none. I'll be picking last in the second round, so I need to identify multiple Wheat/Ore options.", + "recent_notes": [ + "Placed first settlement on node 20 (Brick 6, Sheep 8, Wood 11). For my second settlement, I must prioritize Wheat and Ore to ensure I have all resources for the mid-game.", + "Placed road towards node 10. My second settlement MUST focus on Wheat and Ore since my first settlement (node 20) provides none. I'll be picking last in the second round, so I need to identify multiple Wheat/Ore options." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_3.txt new file mode 100644 index 0000000000000000000000000000000000000000..b6b86c44c46e94a57ec8592c41d5c353dad739ed --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_3.txt @@ -0,0 +1,138 @@ +=== Prompt #3 for Alice === +Timestamp: 2026-05-15T22:48:35.163382 +Active Turn: True + +--- What Happened --- +It's your turn. +Current required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1,\"O\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "שלום לכולם, בהצלחה לנו! אני אתחיל כאן, נראה לי כמו אחלה נקודה." + }, + { + "from": "Alice", + "message": "נראה לי שהכיוון הזה הכי הגיוני כרגע, נמשיך משם." + }, + { + "from": "Bob", + "message": "אחלה מיקום, אליס. אני אנסה את מזלי כאן, נראה לי כמו התחלה טובה." + }, + { + "from": "Bob", + "message": "נראה לי שהכיוון הזה ייתן לי קצת יותר גיוון במשאבים בהמשך." + }, + { + "from": "Charlie", + "message": "שלום לכולם! נראה לי שזה מקום מצוין להתחיל בו. בהצלחה לנו!" + }, + { + "from": "Charlie", + "message": "אני אמשיך לכיוון הזה, נראה לי שיש שם פוטנציאל טוב להמשך." + }, + { + "from": "Charlie", + "message": "החלטתי ללכת על הנקודה הזאת, היא נראית לי מאוזנת ומשלימה לי בדיוק את מה שהיה חסר לי." + }, + { + "from": "Charlie", + "message": "אני אשים את הכביש לכיוון הנמל, זה נראה לי כמו מהלך חכם לטווח הארוך." + }, + { + "from": "Bob", + "message": "אני אלך על הנקודה הזאת, היא נראית לי כמו השלמה טובה למה שכבר יש לי. בהצלחה לכולנו!" + }, + { + "from": "Bob", + "message": "אני אבנה את הכביש לכיוון הזה, ככה אני מחבר בין שני היישובים שלי. זה נראה לי כמו בסיס טוב להתחלה." + } + ] + }, + "memory": { + "note_from_last_turn": "Placed road towards node 10. My second settlement MUST focus on Wheat and Ore since my first settlement (node 20) provides none. I'll be picking last in the second round, so I need to identify multiple Wheat/Ore options.", + "recent_notes": [ + "Placed first settlement on node 20 (Brick 6, Sheep 8, Wood 11). For my second settlement, I must prioritize Wheat and Ore to ensure I have all resources for the mid-game.", + "Placed road towards node 10. My second settlement MUST focus on Wheat and Ore since my first settlement (node 20) provides none. I'll be picking last in the second round, so I need to identify multiple Wheat/Ore options." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_4.json new file mode 100644 index 0000000000000000000000000000000000000000..cea39c0a8adaa9defff03ad252e22f04f8ac1ba4 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_4.json @@ -0,0 +1,232 @@ +{ + "request_number": 4, + "timestamp": "2026-05-15T22:49:41.252835", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2,\"O\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1,\"O\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "נראה לי שהכיוון הזה הכי הגיוני כרגע, נמשיך משם." + }, + { + "from": "Bob", + "message": "אחלה מיקום, אליס. אני אנסה את מזלי כאן, נראה לי כמו התחלה טובה." + }, + { + "from": "Bob", + "message": "נראה לי שהכיוון הזה ייתן לי קצת יותר גיוון במשאבים בהמשך." + }, + { + "from": "Charlie", + "message": "שלום לכולם! נראה לי שזה מקום מצוין להתחיל בו. בהצלחה לנו!" + }, + { + "from": "Charlie", + "message": "אני אמשיך לכיוון הזה, נראה לי שיש שם פוטנציאל טוב להמשך." + }, + { + "from": "Charlie", + "message": "החלטתי ללכת על הנקודה הזאת, היא נראית לי מאוזנת ומשלימה לי בדיוק את מה שהיה חסר לי." + }, + { + "from": "Charlie", + "message": "אני אשים את הכביש לכיוון הנמל, זה נראה לי כמו מהלך חכם לטווח הארוך." + }, + { + "from": "Bob", + "message": "אני אלך על הנקודה הזאת, היא נראית לי כמו השלמה טובה למה שכבר יש לי. בהצלחה לכולנו!" + }, + { + "from": "Bob", + "message": "אני אבנה את הכביש לכיוון הזה, ככה אני מחבר בין שני היישובים שלי. זה נראה לי כמו בסיס טוב להתחלה." + }, + { + "from": "Alice", + "message": "אני אלך על המקום הזה, הוא נראה לי הכי נכון כדי לאזן את המשאבים שלי. שיהיה לנו בהצלחה!" + } + ] + }, + "memory": { + "note_from_last_turn": "I now have all five resources. My Wheat production is very strong (pips 6 and 9), but my Ore (2) and Wood (11) are low. I should look to upgrade to a city on node 44 first to boost that Ore production, or aim for the 3:1 port at node 53 to trade my surplus Wheat.", + "recent_notes": [ + "Placed first settlement on node 20 (Brick 6, Sheep 8, Wood 11). For my second settlement, I must prioritize Wheat and Ore to ensure I have all resources for the mid-game.", + "Placed road towards node 10. My second settlement MUST focus on Wheat and Ore since my first settlement (node 20) provides none. I'll be picking last in the second round, so I need to identify multiple Wheat/Ore options.", + "I now have all five resources. My Wheat production is very strong (pips 6 and 9), but my Ore (2) and Wood (11) are low. I should look to upgrade to a city on node 44 first to boost that Ore production, or aim for the 3:1 port at node 53 to trade my surplus Wheat." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_4.txt new file mode 100644 index 0000000000000000000000000000000000000000..3745cca5cd4579a9ae001ab3c4463721d71d7736 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_4.txt @@ -0,0 +1,139 @@ +=== Prompt #4 for Alice === +Timestamp: 2026-05-15T22:49:41.254103 +Active Turn: True + +--- What Happened --- +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2,\"O\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1,\"O\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "נראה לי שהכיוון הזה הכי הגיוני כרגע, נמשיך משם." + }, + { + "from": "Bob", + "message": "אחלה מיקום, אליס. אני אנסה את מזלי כאן, נראה לי כמו התחלה טובה." + }, + { + "from": "Bob", + "message": "נראה לי שהכיוון הזה ייתן לי קצת יותר גיוון במשאבים בהמשך." + }, + { + "from": "Charlie", + "message": "שלום לכולם! נראה לי שזה מקום מצוין להתחיל בו. בהצלחה לנו!" + }, + { + "from": "Charlie", + "message": "אני אמשיך לכיוון הזה, נראה לי שיש שם פוטנציאל טוב להמשך." + }, + { + "from": "Charlie", + "message": "החלטתי ללכת על הנקודה הזאת, היא נראית לי מאוזנת ומשלימה לי בדיוק את מה שהיה חסר לי." + }, + { + "from": "Charlie", + "message": "אני אשים את הכביש לכיוון הנמל, זה נראה לי כמו מהלך חכם לטווח הארוך." + }, + { + "from": "Bob", + "message": "אני אלך על הנקודה הזאת, היא נראית לי כמו השלמה טובה למה שכבר יש לי. בהצלחה לכולנו!" + }, + { + "from": "Bob", + "message": "אני אבנה את הכביש לכיוון הזה, ככה אני מחבר בין שני היישובים שלי. זה נראה לי כמו בסיס טוב להתחלה." + }, + { + "from": "Alice", + "message": "אני אלך על המקום הזה, הוא נראה לי הכי נכון כדי לאזן את המשאבים שלי. שיהיה לנו בהצלחה!" + } + ] + }, + "memory": { + "note_from_last_turn": "I now have all five resources. My Wheat production is very strong (pips 6 and 9), but my Ore (2) and Wood (11) are low. I should look to upgrade to a city on node 44 first to boost that Ore production, or aim for the 3:1 port at node 53 to trade my surplus Wheat.", + "recent_notes": [ + "Placed first settlement on node 20 (Brick 6, Sheep 8, Wood 11). For my second settlement, I must prioritize Wheat and Ore to ensure I have all resources for the mid-game.", + "Placed road towards node 10. My second settlement MUST focus on Wheat and Ore since my first settlement (node 20) provides none. I'll be picking last in the second round, so I need to identify multiple Wheat/Ore options.", + "I now have all five resources. My Wheat production is very strong (pips 6 and 9), but my Ore (2) and Wood (11) are low. I should look to upgrade to a city on node 44 first to boost that Ore production, or aim for the 3:1 port at node 53 to trade my surplus Wheat." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_5.json b/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_5.json new file mode 100644 index 0000000000000000000000000000000000000000..1aafa69344e5f970a512c07151eebd8ce1bac703 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_5.json @@ -0,0 +1,243 @@ +{ + "request_number": 5, + "timestamp": "2026-05-15T22:50:10.396404", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Roll the dice to start your turn. Use: roll", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2,\"O\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1,\"O\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "אחלה מיקום, אליס. אני אנסה את מזלי כאן, נראה לי כמו התחלה טובה." + }, + { + "from": "Bob", + "message": "נראה לי שהכיוון הזה ייתן לי קצת יותר גיוון במשאבים בהמשך." + }, + { + "from": "Charlie", + "message": "שלום לכולם! נראה לי שזה מקום מצוין להתחיל בו. בהצלחה לנו!" + }, + { + "from": "Charlie", + "message": "אני אמשיך לכיוון הזה, נראה לי שיש שם פוטנציאל טוב להמשך." + }, + { + "from": "Charlie", + "message": "החלטתי ללכת על הנקודה הזאת, היא נראית לי מאוזנת ומשלימה לי בדיוק את מה שהיה חסר לי." + }, + { + "from": "Charlie", + "message": "אני אשים את הכביש לכיוון הנמל, זה נראה לי כמו מהלך חכם לטווח הארוך." + }, + { + "from": "Bob", + "message": "אני אלך על הנקודה הזאת, היא נראית לי כמו השלמה טובה למה שכבר יש לי. בהצלחה לכולנו!" + }, + { + "from": "Bob", + "message": "אני אבנה את הכביש לכיוון הזה, ככה אני מחבר בין שני היישובים שלי. זה נראה לי כמו בסיס טוב להתחלה." + }, + { + "from": "Alice", + "message": "אני אלך על המקום הזה, הוא נראה לי הכי נכון כדי לאזן את המשאבים שלי. שיהיה לנו בהצלחה!" + }, + { + "from": "Alice", + "message": "אני אבנה את הכביש לכיוון הזה, נראה לי שגישה לנמל תהיה חשובה לי בהמשך עם כל החיטה הזאת." + } + ] + }, + "memory": { + "note_from_last_turn": "I am heading towards the 3:1 ports at 51 or 53 to capitalize on my high Wheat production. My next goal should be to upgrade node 44 to a city to maximize Wheat and Ore income.", + "recent_notes": [ + "Placed first settlement on node 20 (Brick 6, Sheep 8, Wood 11). For my second settlement, I must prioritize Wheat and Ore to ensure I have all resources for the mid-game.", + "Placed road towards node 10. My second settlement MUST focus on Wheat and Ore since my first settlement (node 20) provides none. I'll be picking last in the second round, so I need to identify multiple Wheat/Ore options.", + "I now have all five resources. My Wheat production is very strong (pips 6 and 9), but my Ore (2) and Wood (11) are low. I should look to upgrade to a city on node 44 first to boost that Ore production, or aim for the 3:1 port at node 53 to trade my surplus Wheat.", + "I am heading towards the 3:1 ports at 51 or 53 to capitalize on my high Wheat production. My next goal should be to upgrade node 44 to a city to maximize Wheat and Ore income." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.\nCurrent required action: Roll the dice to start your turn. Use: roll", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_5.txt b/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_5.txt new file mode 100644 index 0000000000000000000000000000000000000000..8cd6d072014e7c131355ced516a045c370e4975c --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_5.txt @@ -0,0 +1,145 @@ +=== Prompt #5 for Alice === +Timestamp: 2026-05-15T22:50:10.398585 +Active Turn: True + +--- What Happened --- +It's your turn. +Current required action: Roll the dice to start your turn. Use: roll + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Roll the dice to start your turn. Use: roll", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2,\"O\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1,\"O\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "אחלה מיקום, אליס. אני אנסה את מזלי כאן, נראה לי כמו התחלה טובה." + }, + { + "from": "Bob", + "message": "נראה לי שהכיוון הזה ייתן לי קצת יותר גיוון במשאבים בהמשך." + }, + { + "from": "Charlie", + "message": "שלום לכולם! נראה לי שזה מקום מצוין להתחיל בו. בהצלחה לנו!" + }, + { + "from": "Charlie", + "message": "אני אמשיך לכיוון הזה, נראה לי שיש שם פוטנציאל טוב להמשך." + }, + { + "from": "Charlie", + "message": "החלטתי ללכת על הנקודה הזאת, היא נראית לי מאוזנת ומשלימה לי בדיוק את מה שהיה חסר לי." + }, + { + "from": "Charlie", + "message": "אני אשים את הכביש לכיוון הנמל, זה נראה לי כמו מהלך חכם לטווח הארוך." + }, + { + "from": "Bob", + "message": "אני אלך על הנקודה הזאת, היא נראית לי כמו השלמה טובה למה שכבר יש לי. בהצלחה לכולנו!" + }, + { + "from": "Bob", + "message": "אני אבנה את הכביש לכיוון הזה, ככה אני מחבר בין שני היישובים שלי. זה נראה לי כמו בסיס טוב להתחלה." + }, + { + "from": "Alice", + "message": "אני אלך על המקום הזה, הוא נראה לי הכי נכון כדי לאזן את המשאבים שלי. שיהיה לנו בהצלחה!" + }, + { + "from": "Alice", + "message": "אני אבנה את הכביש לכיוון הזה, נראה לי שגישה לנמל תהיה חשובה לי בהמשך עם כל החיטה הזאת." + } + ] + }, + "memory": { + "note_from_last_turn": "I am heading towards the 3:1 ports at 51 or 53 to capitalize on my high Wheat production. My next goal should be to upgrade node 44 to a city to maximize Wheat and Ore income.", + "recent_notes": [ + "Placed first settlement on node 20 (Brick 6, Sheep 8, Wood 11). For my second settlement, I must prioritize Wheat and Ore to ensure I have all resources for the mid-game.", + "Placed road towards node 10. My second settlement MUST focus on Wheat and Ore since my first settlement (node 20) provides none. I'll be picking last in the second round, so I need to identify multiple Wheat/Ore options.", + "I now have all five resources. My Wheat production is very strong (pips 6 and 9), but my Ore (2) and Wood (11) are low. I should look to upgrade to a city on node 44 first to boost that Ore production, or aim for the 3:1 port at node 53 to trade my surplus Wheat.", + "I am heading towards the 3:1 ports at 51 or 53 to capitalize on my high Wheat production. My next goal should be to upgrade node 44 to a city to maximize Wheat and Ore income." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_6.json b/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_6.json new file mode 100644 index 0000000000000000000000000000000000000000..b916a64561d99573b648a297e894bc0a663f499c --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_6.json @@ -0,0 +1,304 @@ +{ + "request_number": 6, + "timestamp": "2026-05-15T22:50:25.195695", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "Alice performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":2,\"O\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":2,\"O\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "נראה לי שהכיוון הזה ייתן לי קצת יותר גיוון במשאבים בהמשך." + }, + { + "from": "Charlie", + "message": "שלום לכולם! נראה לי שזה מקום מצוין להתחיל בו. בהצלחה לנו!" + }, + { + "from": "Charlie", + "message": "אני אמשיך לכיוון הזה, נראה לי שיש שם פוטנציאל טוב להמשך." + }, + { + "from": "Charlie", + "message": "החלטתי ללכת על הנקודה הזאת, היא נראית לי מאוזנת ומשלימה לי בדיוק את מה שהיה חסר לי." + }, + { + "from": "Charlie", + "message": "אני אשים את הכביש לכיוון הנמל, זה נראה לי כמו מהלך חכם לטווח הארוך." + }, + { + "from": "Bob", + "message": "אני אלך על הנקודה הזאת, היא נראית לי כמו השלמה טובה למה שכבר יש לי. בהצלחה לכולנו!" + }, + { + "from": "Bob", + "message": "אני אבנה את הכביש לכיוון הזה, ככה אני מחבר בין שני היישובים שלי. זה נראה לי כמו בסיס טוב להתחלה." + }, + { + "from": "Alice", + "message": "אני אלך על המקום הזה, הוא נראה לי הכי נכון כדי לאזן את המשאבים שלי. שיהיה לנו בהצלחה!" + }, + { + "from": "Alice", + "message": "אני אבנה את הכביש לכיוון הזה, נראה לי שגישה לנמל תהיה חשובה לי בהמשך עם כל החיטה הזאת." + }, + { + "from": "Alice", + "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם." + } + ] + }, + "memory": { + "note_from_last_turn": "I need to focus on getting Ore and Wheat to upgrade node 44. If I roll a 6 or 9, I'll be in a good position to trade or save for a city.", + "recent_notes": [ + "Placed first settlement on node 20 (Brick 6, Sheep 8, Wood 11). For my second settlement, I must prioritize Wheat and Ore to ensure I have all resources for the mid-game.", + "Placed road towards node 10. My second settlement MUST focus on Wheat and Ore since my first settlement (node 20) provides none. I'll be picking last in the second round, so I need to identify multiple Wheat/Ore options.", + "I now have all five resources. My Wheat production is very strong (pips 6 and 9), but my Ore (2) and Wood (11) are low. I should look to upgrade to a city on node 44 first to boost that Ore production, or aim for the 3:1 port at node 53 to trade my surplus Wheat.", + "I am heading towards the 3:1 ports at 51 or 53 to capitalize on my high Wheat production. My next goal should be to upgrade node 44 to a city to maximize Wheat and Ore income.", + "I need to focus on getting Ore and Wheat to upgrade node 44. If I roll a 6 or 9, I'll be in a good position to trade or save for a city." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Alice performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_6.txt b/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_6.txt new file mode 100644 index 0000000000000000000000000000000000000000..999e1d9964f118e5ca75e2b76b90f16748050848 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_6.txt @@ -0,0 +1,176 @@ +=== Prompt #6 for Alice === +Timestamp: 2026-05-15T22:50:25.198239 +Active Turn: True + +--- What Happened --- +Alice performed action: rolled the dice +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "Alice performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":2,\"O\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":2,\"O\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "נראה לי שהכיוון הזה ייתן לי קצת יותר גיוון במשאבים בהמשך." + }, + { + "from": "Charlie", + "message": "שלום לכולם! נראה לי שזה מקום מצוין להתחיל בו. בהצלחה לנו!" + }, + { + "from": "Charlie", + "message": "אני אמשיך לכיוון הזה, נראה לי שיש שם פוטנציאל טוב להמשך." + }, + { + "from": "Charlie", + "message": "החלטתי ללכת על הנקודה הזאת, היא נראית לי מאוזנת ומשלימה לי בדיוק את מה שהיה חסר לי." + }, + { + "from": "Charlie", + "message": "אני אשים את הכביש לכיוון הנמל, זה נראה לי כמו מהלך חכם לטווח הארוך." + }, + { + "from": "Bob", + "message": "אני אלך על הנקודה הזאת, היא נראית לי כמו השלמה טובה למה שכבר יש לי. בהצלחה לכולנו!" + }, + { + "from": "Bob", + "message": "אני אבנה את הכביש לכיוון הזה, ככה אני מחבר בין שני היישובים שלי. זה נראה לי כמו בסיס טוב להתחלה." + }, + { + "from": "Alice", + "message": "אני אלך על המקום הזה, הוא נראה לי הכי נכון כדי לאזן את המשאבים שלי. שיהיה לנו בהצלחה!" + }, + { + "from": "Alice", + "message": "אני אבנה את הכביש לכיוון הזה, נראה לי שגישה לנמל תהיה חשובה לי בהמשך עם כל החיטה הזאת." + }, + { + "from": "Alice", + "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם." + } + ] + }, + "memory": { + "note_from_last_turn": "I need to focus on getting Ore and Wheat to upgrade node 44. If I roll a 6 or 9, I'll be in a good position to trade or save for a city.", + "recent_notes": [ + "Placed first settlement on node 20 (Brick 6, Sheep 8, Wood 11). For my second settlement, I must prioritize Wheat and Ore to ensure I have all resources for the mid-game.", + "Placed road towards node 10. My second settlement MUST focus on Wheat and Ore since my first settlement (node 20) provides none. I'll be picking last in the second round, so I need to identify multiple Wheat/Ore options.", + "I now have all five resources. My Wheat production is very strong (pips 6 and 9), but my Ore (2) and Wood (11) are low. I should look to upgrade to a city on node 44 first to boost that Ore production, or aim for the 3:1 port at node 53 to trade my surplus Wheat.", + "I am heading towards the 3:1 ports at 51 or 53 to capitalize on my high Wheat production. My next goal should be to upgrade node 44 to a city to maximize Wheat and Ore income.", + "I need to focus on getting Ore and Wheat to upgrade node 44. If I roll a 6 or 9, I'll be in a good position to trade or save for a city." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_7.json b/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_7.json new file mode 100644 index 0000000000000000000000000000000000000000..49054f20d17f1bdd0cfc2e7ac44c9603473c350d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_7.json @@ -0,0 +1,304 @@ +{ + "request_number": 7, + "timestamp": "2026-05-15T22:51:37.481826", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "alice performed action: buy dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":2,\"O\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "שלום לכולם! נראה לי שזה מקום מצוין להתחיל בו. בהצלחה לנו!" + }, + { + "from": "Charlie", + "message": "אני אמשיך לכיוון הזה, נראה לי שיש שם פוטנציאל טוב להמשך." + }, + { + "from": "Charlie", + "message": "החלטתי ללכת על הנקודה הזאת, היא נראית לי מאוזנת ומשלימה לי בדיוק את מה שהיה חסר לי." + }, + { + "from": "Charlie", + "message": "אני אשים את הכביש לכיוון הנמל, זה נראה לי כמו מהלך חכם לטווח הארוך." + }, + { + "from": "Bob", + "message": "אני אלך על הנקודה הזאת, היא נראית לי כמו השלמה טובה למה שכבר יש לי. בהצלחה לכולנו!" + }, + { + "from": "Bob", + "message": "אני אבנה את הכביש לכיוון הזה, ככה אני מחבר בין שני היישובים שלי. זה נראה לי כמו בסיס טוב להתחלה." + }, + { + "from": "Alice", + "message": "אני אלך על המקום הזה, הוא נראה לי הכי נכון כדי לאזן את המשאבים שלי. שיהיה לנו בהצלחה!" + }, + { + "from": "Alice", + "message": "אני אבנה את הכביש לכיוון הזה, נראה לי שגישה לנמל תהיה חשובה לי בהמשך עם כל החיטה הזאת." + }, + { + "from": "Alice", + "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם." + }, + { + "from": "Alice", + "message": "הצמר הזה מהקוביות הגיע בדיוק בזמן. אני אקנה קלף פיתוח, נראה מה יצא." + } + ] + }, + "memory": { + "note_from_last_turn": "I bought a development card. I need to keep an eye on Bob's wood and brick production as I'll need those to reach the port at node 51. My wheat production remains strong, so I should look for trading opportunities if I don't roll the wood/brick I need.", + "recent_notes": [ + "Placed road towards node 10. My second settlement MUST focus on Wheat and Ore since my first settlement (node 20) provides none. I'll be picking last in the second round, so I need to identify multiple Wheat/Ore options.", + "I now have all five resources. My Wheat production is very strong (pips 6 and 9), but my Ore (2) and Wood (11) are low. I should look to upgrade to a city on node 44 first to boost that Ore production, or aim for the 3:1 port at node 53 to trade my surplus Wheat.", + "I am heading towards the 3:1 ports at 51 or 53 to capitalize on my high Wheat production. My next goal should be to upgrade node 44 to a city to maximize Wheat and Ore income.", + "I need to focus on getting Ore and Wheat to upgrade node 44. If I roll a 6 or 9, I'll be in a good position to trade or save for a city.", + "I bought a development card. I need to keep an eye on Bob's wood and brick production as I'll need those to reach the port at node 51. My wheat production remains strong, so I should look for trading opportunities if I don't roll the wood/brick I need." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "alice performed action: buy dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_7.txt b/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_7.txt new file mode 100644 index 0000000000000000000000000000000000000000..ebe8c5b6f64526d5ad0814f245a06e983b6edd30 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_7.txt @@ -0,0 +1,176 @@ +=== Prompt #7 for Alice === +Timestamp: 2026-05-15T22:51:37.484396 +Active Turn: True + +--- What Happened --- +alice performed action: buy dev card +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "alice performed action: buy dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":2,\"O\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "שלום לכולם! נראה לי שזה מקום מצוין להתחיל בו. בהצלחה לנו!" + }, + { + "from": "Charlie", + "message": "אני אמשיך לכיוון הזה, נראה לי שיש שם פוטנציאל טוב להמשך." + }, + { + "from": "Charlie", + "message": "החלטתי ללכת על הנקודה הזאת, היא נראית לי מאוזנת ומשלימה לי בדיוק את מה שהיה חסר לי." + }, + { + "from": "Charlie", + "message": "אני אשים את הכביש לכיוון הנמל, זה נראה לי כמו מהלך חכם לטווח הארוך." + }, + { + "from": "Bob", + "message": "אני אלך על הנקודה הזאת, היא נראית לי כמו השלמה טובה למה שכבר יש לי. בהצלחה לכולנו!" + }, + { + "from": "Bob", + "message": "אני אבנה את הכביש לכיוון הזה, ככה אני מחבר בין שני היישובים שלי. זה נראה לי כמו בסיס טוב להתחלה." + }, + { + "from": "Alice", + "message": "אני אלך על המקום הזה, הוא נראה לי הכי נכון כדי לאזן את המשאבים שלי. שיהיה לנו בהצלחה!" + }, + { + "from": "Alice", + "message": "אני אבנה את הכביש לכיוון הזה, נראה לי שגישה לנמל תהיה חשובה לי בהמשך עם כל החיטה הזאת." + }, + { + "from": "Alice", + "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם." + }, + { + "from": "Alice", + "message": "הצמר הזה מהקוביות הגיע בדיוק בזמן. אני אקנה קלף פיתוח, נראה מה יצא." + } + ] + }, + "memory": { + "note_from_last_turn": "I bought a development card. I need to keep an eye on Bob's wood and brick production as I'll need those to reach the port at node 51. My wheat production remains strong, so I should look for trading opportunities if I don't roll the wood/brick I need.", + "recent_notes": [ + "Placed road towards node 10. My second settlement MUST focus on Wheat and Ore since my first settlement (node 20) provides none. I'll be picking last in the second round, so I need to identify multiple Wheat/Ore options.", + "I now have all five resources. My Wheat production is very strong (pips 6 and 9), but my Ore (2) and Wood (11) are low. I should look to upgrade to a city on node 44 first to boost that Ore production, or aim for the 3:1 port at node 53 to trade my surplus Wheat.", + "I am heading towards the 3:1 ports at 51 or 53 to capitalize on my high Wheat production. My next goal should be to upgrade node 44 to a city to maximize Wheat and Ore income.", + "I need to focus on getting Ore and Wheat to upgrade node 44. If I roll a 6 or 9, I'll be in a good position to trade or save for a city.", + "I bought a development card. I need to keep an eye on Bob's wood and brick production as I'll need those to reach the port at node 51. My wheat production remains strong, so I should look for trading opportunities if I don't roll the wood/brick I need." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_8.json b/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_8.json new file mode 100644 index 0000000000000000000000000000000000000000..1d52d165a47bb2ccf9c18aa73e51b5c9936cc26a --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_8.json @@ -0,0 +1,244 @@ +{ + "request_number": 8, + "timestamp": "2026-05-15T22:57:59.966806", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"knight\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "אופס, 7. נראה לי שהגיע הזמן להזיז את השודד למקום קצת יותר מעניין. סליחה חברים, אבל המשבצת הזאת פשוט חזקה מדי." + }, + { + "from": "Bob", + "message": "מצטער צ'ארלי, אבל יש לך יותר מדי קלפים ביד כרגע. אני אקח ממך אחד." + }, + { + "from": "Bob", + "message": "אני בונה כביש לכיוון הנמל. זה יעזור לי לנצל את העץ שלי טוב יותר בהמשך." + }, + { + "from": "Bob", + "message": "צ'ארלי, יש לי עודף חיטה. מעוניין להחליף חיטה אחת תמורת צמר? זה יעזור לשנינו להתקדם." + }, + { + "from": "Charlie", + "message": "יאללה בוב, למרות שחסמת אותי עם השודד, אני באמת צריך את החיטה הזאת אז בוא נחליף. מקווה שהקוביות יהיו לטובתי בתור הבא." + }, + { + "from": "Bob", + "message": "תודה צ'ארלי, העסקה הזאת ממש עזרה לי. אין לי כל כך מה לעשות עם הקלפים שנשארו לי כרגע, אז אני אסיים את התור ומקווה שהקוביות יביאו קצת עץ ולבנים." + }, + { + "from": "Charlie", + "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה למשהו טוב שיעזור לי להתקדם למרות השודד." + }, + { + "from": "Charlie", + "message": "הגיע הזמן להזיז את השודד הזה מהלבנים שלי. בוב, סליחה, אבל ה-9 הזה פשוט חזק מדי בשבילך." + }, + { + "from": "Charlie", + "message": "אני אקנה קלף פיתוח, אולי זה ייתן לי את מה שחסר לי כדי להמשיך לבנות." + }, + { + "from": "Charlie", + "message": "סיימתי את המהלכים שלי לתור הזה. בואו נראה מה הקוביות יביאו לנו בסיבוב הבא, מקווה לקצת עץ ולבנים." + } + ] + }, + "memory": { + "note_from_last_turn": "I have a road building card. Next turn, I should use it to build roads from 52 to 51 and then towards 50, securing access to the 3:1 ports. I need to save resources for a settlement at node 51 to capitalize on my high Wheat production.", + "recent_notes": [ + "I now have all five resources. My Wheat production is very strong (pips 6 and 9), but my Ore (2) and Wood (11) are low. I should look to upgrade to a city on node 44 first to boost that Ore production, or aim for the 3:1 port at node 53 to trade my surplus Wheat.", + "I am heading towards the 3:1 ports at 51 or 53 to capitalize on my high Wheat production. My next goal should be to upgrade node 44 to a city to maximize Wheat and Ore income.", + "I need to focus on getting Ore and Wheat to upgrade node 44. If I roll a 6 or 9, I'll be in a good position to trade or save for a city.", + "I bought a development card. I need to keep an eye on Bob's wood and brick production as I'll need those to reach the port at node 51. My wheat production remains strong, so I should look for trading opportunities if I don't roll the wood/brick I need.", + "I have a road building card. Next turn, I should use it to build roads from 52 to 51 and then towards 50, securing access to the 3:1 ports. I need to save resources for a settlement at node 51 to capitalize on my high Wheat production." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_8.txt b/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_8.txt new file mode 100644 index 0000000000000000000000000000000000000000..1e2938baf2a4e02b4a175e3c3b6ca5b3f305b8a8 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_8.txt @@ -0,0 +1,146 @@ +=== Prompt #8 for Alice === +Timestamp: 2026-05-15T22:57:59.971894 +Active Turn: True + +--- What Happened --- +It's your turn. +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"knight\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "אופס, 7. נראה לי שהגיע הזמן להזיז את השודד למקום קצת יותר מעניין. סליחה חברים, אבל המשבצת הזאת פשוט חזקה מדי." + }, + { + "from": "Bob", + "message": "מצטער צ'ארלי, אבל יש לך יותר מדי קלפים ביד כרגע. אני אקח ממך אחד." + }, + { + "from": "Bob", + "message": "אני בונה כביש לכיוון הנמל. זה יעזור לי לנצל את העץ שלי טוב יותר בהמשך." + }, + { + "from": "Bob", + "message": "צ'ארלי, יש לי עודף חיטה. מעוניין להחליף חיטה אחת תמורת צמר? זה יעזור לשנינו להתקדם." + }, + { + "from": "Charlie", + "message": "יאללה בוב, למרות שחסמת אותי עם השודד, אני באמת צריך את החיטה הזאת אז בוא נחליף. מקווה שהקוביות יהיו לטובתי בתור הבא." + }, + { + "from": "Bob", + "message": "תודה צ'ארלי, העסקה הזאת ממש עזרה לי. אין לי כל כך מה לעשות עם הקלפים שנשארו לי כרגע, אז אני אסיים את התור ומקווה שהקוביות יביאו קצת עץ ולבנים." + }, + { + "from": "Charlie", + "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה למשהו טוב שיעזור לי להתקדם למרות השודד." + }, + { + "from": "Charlie", + "message": "הגיע הזמן להזיז את השודד הזה מהלבנים שלי. בוב, סליחה, אבל ה-9 הזה פשוט חזק מדי בשבילך." + }, + { + "from": "Charlie", + "message": "אני אקנה קלף פיתוח, אולי זה ייתן לי את מה שחסר לי כדי להמשיך לבנות." + }, + { + "from": "Charlie", + "message": "סיימתי את המהלכים שלי לתור הזה. בואו נראה מה הקוביות יביאו לנו בסיבוב הבא, מקווה לקצת עץ ולבנים." + } + ] + }, + "memory": { + "note_from_last_turn": "I have a road building card. Next turn, I should use it to build roads from 52 to 51 and then towards 50, securing access to the 3:1 ports. I need to save resources for a settlement at node 51 to capitalize on my high Wheat production.", + "recent_notes": [ + "I now have all five resources. My Wheat production is very strong (pips 6 and 9), but my Ore (2) and Wood (11) are low. I should look to upgrade to a city on node 44 first to boost that Ore production, or aim for the 3:1 port at node 53 to trade my surplus Wheat.", + "I am heading towards the 3:1 ports at 51 or 53 to capitalize on my high Wheat production. My next goal should be to upgrade node 44 to a city to maximize Wheat and Ore income.", + "I need to focus on getting Ore and Wheat to upgrade node 44. If I roll a 6 or 9, I'll be in a good position to trade or save for a city.", + "I bought a development card. I need to keep an eye on Bob's wood and brick production as I'll need those to reach the port at node 51. My wheat production remains strong, so I should look for trading opportunities if I don't roll the wood/brick I need.", + "I have a road building card. Next turn, I should use it to build roads from 52 to 51 and then towards 50, securing access to the 3:1 ports. I need to save resources for a settlement at node 51 to capitalize on my high Wheat production." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/intermediate/response_1_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..fab1d0a5f62b40bee1283f83be847c2d36b08fd4 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/intermediate/response_1_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 1, + "iteration": 1, + "timestamp": "2026-05-15T22:42:25.664753", + "player_name": "Alice", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Looking for high-yield starting positions with a good mix of resources. Priority on nodes with total pips >= 10.", + "min_pips": 10 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 868, + "completion": 0, + "thinking": 0, + "total": 868 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/intermediate/response_2_iter1.json b/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/intermediate/response_2_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..85a4d72ed440348935a6bf7d7107067226339739 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/intermediate/response_2_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 2, + "iteration": 1, + "timestamp": "2026-05-15T22:43:00.830307", + "player_name": "Alice", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "from_node": 20, + "reasoning": "I want to see which direction from node 20 offers the best expansion opportunities toward high-yield nodes or useful ports." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1031, + "completion": 0, + "thinking": 0, + "total": 1031 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/intermediate/response_3_iter1.json b/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/intermediate/response_3_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..ba3569521d581ee2e2683d55a9a0f5992a0268f5 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/intermediate/response_3_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 3, + "iteration": 1, + "timestamp": "2026-05-15T22:49:02.960157", + "player_name": "Alice", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "I need Ore and Wheat for my second settlement to balance my resource production. My first settlement (20) provides Wood, Brick, and Sheep. Ore is very scarce on this board (only 2, 3, 5), so I need to secure a spot now.", + "must_have_resource": "Ore" + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1467, + "completion": 0, + "thinking": 0, + "total": 1467 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/intermediate/response_4_iter1.json b/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/intermediate/response_4_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..e0338064b17ee1a91e7c0d20b32f7eff324900a7 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/intermediate/response_4_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 4, + "iteration": 1, + "timestamp": "2026-05-15T22:49:48.599221", + "player_name": "Alice", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "from_node": 44, + "reasoning": "I need to decide which direction to build my road from my second settlement at node 44. I'm looking for either better resource spots or a useful port, especially since I have a surplus of wheat." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1549, + "completion": 0, + "thinking": 0, + "total": 1549 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/intermediate/response_6_iter1.json b/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/intermediate/response_6_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..eb89af11040bc0510c59a16f5547de2fd88e4dca --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/intermediate/response_6_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 6, + "iteration": 1, + "timestamp": "2026-05-15T22:50:45.936763", + "player_name": "Alice", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "from_node": 52, + "reasoning": "I have a road ending at 52. I want to see if moving towards node 51 or 53 (ports) is better, and what resources are nearby." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2058, + "completion": 0, + "thinking": 0, + "total": 2058 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/intermediate/response_7_iter1.json b/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/intermediate/response_7_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..9a6ee91900ebe32909e2c35c2160c375c74b1e98 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/intermediate/response_7_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 7, + "iteration": 1, + "timestamp": "2026-05-15T22:51:58.814171", + "player_name": "Alice", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "I have a road building card and I'm currently at node 52. I want to see the potential of expanding towards the ports at 51 or 53 to utilize my high wheat production.", + "from_node": 52 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2112, + "completion": 0, + "thinking": 0, + "total": 2112 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/response_1.json b/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..a47371cd8b2a9d07a2c01ee156cfeed054d0b47f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/response_1.json @@ -0,0 +1,27 @@ +{ + "request_number": 1, + "timestamp": "2026-05-15T22:42:50.692751", + "player_name": "Alice", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I am placing my first settlement. Based on the tool results, node 20 is one of the highest yield nodes available with 12 total pips. It covers Brick 6 (5 pips), Sheep 8 (5 pips), and Wood 11 (2 pips). This is an excellent opening because it provides two of the most frequent numbers (6 and 8) and essential resources for building roads and settlements early on. While node 43 has 13 pips, it is entirely Wheat, which lacks the flexibility needed for the first placement. Node 20's balanced mix of Brick, Sheep, and Wood is superior for early expansion.\",\n \"note_to_self\": \"Placed first settlement on node 20 (Brick 6, Sheep 8, Wood 11). For my second settlement, I must prioritize Wheat and Ore to ensure I have all resources for the mid-game.\",\n \"say_outloud\": \"שלום לכולם, בהצלחה לנו! אני אתחיל כאן, נראה לי כמו אחלה נקודה.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n}", + "parsed": { + "internal_thinking": "I am placing my first settlement. Based on the tool results, node 20 is one of the highest yield nodes available with 12 total pips. It covers Brick 6 (5 pips), Sheep 8 (5 pips), and Wood 11 (2 pips). This is an excellent opening because it provides two of the most frequent numbers (6 and 8) and essential resources for building roads and settlements early on. While node 43 has 13 pips, it is entirely Wheat, which lacks the flexibility needed for the first placement. Node 20's balanced mix of Brick, Sheep, and Wood is superior for early expansion.", + "note_to_self": "Placed first settlement on node 20 (Brick 6, Sheep 8, Wood 11). For my second settlement, I must prioritize Wheat and Ore to ensure I have all resources for the mid-game.", + "say_outloud": "שלום לכולם, בהצלחה לנו! אני אתחיל כאן, נראה לי כמו אחלה נקודה.", + "action_type": "place_starting_settlement", + "parameters": { + "node": 20 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 3546, + "completion": 237, + "thinking": 0, + "total": 4718 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/response_2.json b/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..21ddc2c865f61cb07aabaf6c917663f421a24241 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/response_2.json @@ -0,0 +1,28 @@ +{ + "request_number": 2, + "timestamp": "2026-05-15T22:43:20.644319", + "player_name": "Alice", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I've placed my first settlement on node 20, which gives me excellent access to Wood (11), Brick (6), and Sheep (8). Analyzing the adjacent nodes, direction 10 is the strongest expansion path. Node 10 itself is a high-yield spot (11 pips) and it leads to node 11 (10 pips) and a 3:1 port at node 9. This direction maximizes my production potential in the early game. While I'll need Wheat and Ore for my second settlement, this road secures a strong expansion route for my first settlement's cluster.\",\n \"note_to_self\": \"Placed road towards node 10. My second settlement MUST focus on Wheat and Ore since my first settlement (node 20) provides none. I'll be picking last in the second round, so I need to identify multiple Wheat/Ore options.\",\n \"say_outloud\": \"נראה לי שהכיוון הזה הכי הגיוני כרגע, נמשיך משם.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 20, \\\"to\\\": 10}\"\n }\n} ", + "parsed": { + "internal_thinking": "I've placed my first settlement on node 20, which gives me excellent access to Wood (11), Brick (6), and Sheep (8). Analyzing the adjacent nodes, direction 10 is the strongest expansion path. Node 10 itself is a high-yield spot (11 pips) and it leads to node 11 (10 pips) and a 3:1 port at node 9. This direction maximizes my production potential in the early game. While I'll need Wheat and Ore for my second settlement, this road secures a strong expansion route for my first settlement's cluster.", + "note_to_self": "Placed road towards node 10. My second settlement MUST focus on Wheat and Ore since my first settlement (node 20) provides none. I'll be picking last in the second round, so I need to identify multiple Wheat/Ore options.", + "say_outloud": "נראה לי שהכיוון הזה הכי הגיוני כרגע, נמשיך משם.", + "action_type": "place_starting_road", + "parameters": { + "from": 20, + "to": 10 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2788, + "completion": 235, + "thinking": 0, + "total": 3422 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/response_3.json b/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/response_3.json new file mode 100644 index 0000000000000000000000000000000000000000..5db33457d2e4f52380a5afe1301423a63aff4f59 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/response_3.json @@ -0,0 +1,27 @@ +{ + "request_number": 3, + "timestamp": "2026-05-15T22:49:41.244352", + "player_name": "Alice", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I need to place my second starting settlement. Looking at my first settlement on node 20, I have Wood (11), Brick (6), and Sheep (8). To have a balanced start, I must prioritize Wheat and Ore. Ore is quite scarce on this board. Node 44 stands out as an excellent choice: it provides access to two Wheat hexes (6 and 9) and one Ore hex (2). Although the Ore roll (2) is low, the total pip count for the node is 10 (5+4+1), which is very strong for a second placement. This will give me all five resources and a solid production base of 22 total pips across both settlements. From node 44, I can expand toward the 3:1 port at node 53 or toward more Ore/Sheep at node 35.\",\n \"note_to_self\": \"I now have all five resources. My Wheat production is very strong (pips 6 and 9), but my Ore (2) and Wood (11) are low. I should look to upgrade to a city on node 44 first to boost that Ore production, or aim for the 3:1 port at node 53 to trade my surplus Wheat.\",\n \"say_outloud\": \"אני אלך על המקום הזה, הוא נראה לי הכי נכון כדי לאזן את המשאבים שלי. שיהיה לנו בהצלחה!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 44}\"\n }\n}", + "parsed": { + "internal_thinking": "I need to place my second starting settlement. Looking at my first settlement on node 20, I have Wood (11), Brick (6), and Sheep (8). To have a balanced start, I must prioritize Wheat and Ore. Ore is quite scarce on this board. Node 44 stands out as an excellent choice: it provides access to two Wheat hexes (6 and 9) and one Ore hex (2). Although the Ore roll (2) is low, the total pip count for the node is 10 (5+4+1), which is very strong for a second placement. This will give me all five resources and a solid production base of 22 total pips across both settlements. From node 44, I can expand toward the 3:1 port at node 53 or toward more Ore/Sheep at node 35.", + "note_to_self": "I now have all five resources. My Wheat production is very strong (pips 6 and 9), but my Ore (2) and Wood (11) are low. I should look to upgrade to a city on node 44 first to boost that Ore production, or aim for the 3:1 port at node 53 to trade my surplus Wheat.", + "say_outloud": "אני אלך על המקום הזה, הוא נראה לי הכי נכון כדי לאזן את המשאבים שלי. שיהיה לנו בהצלחה!", + "action_type": "place_starting_settlement", + "parameters": { + "node": 44 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 4509, + "completion": 295, + "thinking": 0, + "total": 5665 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/response_4.json b/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/response_4.json new file mode 100644 index 0000000000000000000000000000000000000000..5c8c84d2077f3e1172a1c43d24434d3549b35c53 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/response_4.json @@ -0,0 +1,28 @@ +{ + "request_number": 4, + "timestamp": "2026-05-15T22:50:10.388913", + "player_name": "Alice", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have just placed my second settlement on node 44, which gives me strong Wheat production (pips 6 and 9) but very low Ore (pip 2). My first settlement on node 20 provides Wood, Brick, and Sheep. Since I have a surplus of Wheat, my priority should be securing a port to trade efficiently. Looking at the path analysis from node 44, building towards node 52 is the most strategic move. It puts me only one road away from two different 3:1 ports (nodes 51 and 53). This will allow me to trade my excess Wheat for the Ore and Wood I'm lacking. Building towards node 43 is less ideal because it's squeezed between my settlement and Bob's at node 42, and node 45 leads toward resources I already have or that have low probability.\",\n \"note_to_self\": \"I am heading towards the 3:1 ports at 51 or 53 to capitalize on my high Wheat production. My next goal should be to upgrade node 44 to a city to maximize Wheat and Ore income.\",\n \"say_outloud\": \"אני אבנה את הכביש לכיוון הזה, נראה לי שגישה לנמל תהיה חשובה לי בהמשך עם כל החיטה הזאת.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 44, \\\"to\\\": 52}\"\n }\n}", + "parsed": { + "internal_thinking": "I have just placed my second settlement on node 44, which gives me strong Wheat production (pips 6 and 9) but very low Ore (pip 2). My first settlement on node 20 provides Wood, Brick, and Sheep. Since I have a surplus of Wheat, my priority should be securing a port to trade efficiently. Looking at the path analysis from node 44, building towards node 52 is the most strategic move. It puts me only one road away from two different 3:1 ports (nodes 51 and 53). This will allow me to trade my excess Wheat for the Ore and Wood I'm lacking. Building towards node 43 is less ideal because it's squeezed between my settlement and Bob's at node 42, and node 45 leads toward resources I already have or that have low probability.", + "note_to_self": "I am heading towards the 3:1 ports at 51 or 53 to capitalize on my high Wheat production. My next goal should be to upgrade node 44 to a city to maximize Wheat and Ore income.", + "say_outloud": "אני אבנה את הכביש לכיוון הזה, נראה לי שגישה לנמל תהיה חשובה לי בהמשך עם כל החיטה הזאת.", + "action_type": "place_starting_road", + "parameters": { + "from": 44, + "to": 52 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 3878, + "completion": 289, + "thinking": 0, + "total": 4623 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/response_5.json b/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/response_5.json new file mode 100644 index 0000000000000000000000000000000000000000..29b53d6493f324d913894abdac947efed4b5d9dc --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/response_5.json @@ -0,0 +1,25 @@ +{ + "request_number": 5, + "timestamp": "2026-05-15T22:50:25.180865", + "player_name": "Alice", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"It's the start of my turn and my first action must be to roll the dice. I currently have settlements on node 20 (Wood 11, Brick 6, Sheep 8) and node 44 (Ore 2, Wheat 9, Wheat 6). My resource coverage is good, though my Ore and Wood numbers are a bit weak. I'm aiming to either reach the 3:1 port or gather enough resources to upgrade node 44 to a city, which would significantly boost my Wheat and Ore production.\",\n \"note_to_self\": \"I need to focus on getting Ore and Wheat to upgrade node 44. If I roll a 6 or 9, I'll be in a good position to trade or save for a city.\",\n \"say_outloud\": \"בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם.\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n} ", + "parsed": { + "internal_thinking": "It's the start of my turn and my first action must be to roll the dice. I currently have settlements on node 20 (Wood 11, Brick 6, Sheep 8) and node 44 (Ore 2, Wheat 9, Wheat 6). My resource coverage is good, though my Ore and Wood numbers are a bit weak. I'm aiming to either reach the 3:1 port or gather enough resources to upgrade node 44 to a city, which would significantly boost my Wheat and Ore production.", + "note_to_self": "I need to focus on getting Ore and Wheat to upgrade node 44. If I roll a 6 or 9, I'll be in a good position to trade or save for a city.", + "say_outloud": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם.", + "action_type": "roll_dice", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1659, + "completion": 185, + "thinking": 0, + "total": 1844 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/response_6.json b/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/response_6.json new file mode 100644 index 0000000000000000000000000000000000000000..0d7ac19f4e3bb4f535bbad63793dda59052fffd2 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/response_6.json @@ -0,0 +1,25 @@ +{ + "request_number": 6, + "timestamp": "2026-05-15T22:51:37.470530", + "player_name": "Alice", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"The dice roll was an 8 (5+3). Looking at the board, Hex 4 is Sheep with number 8 (S8). My settlement on node 20 is adjacent to Hex 4, so I received 1 Sheep. My current resources are 1 Sheep, 2 Wheat, and 1 Ore. These are exactly the resources required to buy a development card. I currently lack the Wood and Brick necessary to build a road or settlement, and I am still 2 Ore short of upgrading node 44 to a city. Given my high Wheat production (pips on 6 and 9), I can afford to spend resources on a development card now to potentially get a Knight (to protect my high-yield hexes) or a useful progress card like Road Building or Year of Plenty. I will continue to aim for the 3:1 port at node 51 in future turns once I acquire Wood and Brick.\",\n \"note_to_self\": \"I bought a development card. I need to keep an eye on Bob's wood and brick production as I'll need those to reach the port at node 51. My wheat production remains strong, so I should look for trading opportunities if I don't roll the wood/brick I need.\",\n \"say_outloud\": \"הצמר הזה מהקוביות הגיע בדיוק בזמן. אני אקנה קלף פיתוח, נראה מה יצא.\",\n \"action\": {\n \"type\": \"buy_dev_card\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "The dice roll was an 8 (5+3). Looking at the board, Hex 4 is Sheep with number 8 (S8). My settlement on node 20 is adjacent to Hex 4, so I received 1 Sheep. My current resources are 1 Sheep, 2 Wheat, and 1 Ore. These are exactly the resources required to buy a development card. I currently lack the Wood and Brick necessary to build a road or settlement, and I am still 2 Ore short of upgrading node 44 to a city. Given my high Wheat production (pips on 6 and 9), I can afford to spend resources on a development card now to potentially get a Knight (to protect my high-yield hexes) or a useful progress card like Road Building or Year of Plenty. I will continue to aim for the 3:1 port at node 51 in future turns once I acquire Wood and Brick.", + "note_to_self": "I bought a development card. I need to keep an eye on Bob's wood and brick production as I'll need those to reach the port at node 51. My wheat production remains strong, so I should look for trading opportunities if I don't roll the wood/brick I need.", + "say_outloud": "הצמר הזה מהקוביות הגיע בדיוק בזמן. אני אקנה קלף פיתוח, נראה מה יצא.", + "action_type": "buy_dev_card", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 4794, + "completion": 301, + "thinking": 0, + "total": 5495 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/response_7.json b/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/response_7.json new file mode 100644 index 0000000000000000000000000000000000000000..686d4c58dd6374ffeb7028f22deb756cab8656c0 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/response_7.json @@ -0,0 +1,25 @@ +{ + "request_number": 7, + "timestamp": "2026-05-15T22:52:35.823102", + "player_name": "Alice", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have just purchased a development card, which turned out to be a 'road building' card. According to the rules, I cannot play this card on the same turn I bought it. My current resources are down to just 1 Wheat, which is not enough to build anything or perform another action like buying another development card. My production is well-distributed, with strong Wheat income (6 and 9) and Sheep (8), and I have potential for Wood (11) and Brick (6). The road building card will be extremely useful next turn to reach the 3:1 port at node 51, which sits on a high-probability Wheat hex (9) that I am already harvesting. Trading my single Wheat right now doesn't offer much advantage, so I will end my turn and prepare for an aggressive expansion toward the port in the next round.\",\n \"note_to_self\": \"I have a road building card. Next turn, I should use it to build roads from 52 to 51 and then towards 50, securing access to the 3:1 ports. I need to save resources for a settlement at node 51 to capitalize on my high Wheat production.\",\n \"say_outloud\": \"נראה מה הקלף הזה יביא לי בהמשך. בינתיים אני מסיימת את התור.\",\n \"action\": {\n \"type\": \"end_turn\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "I have just purchased a development card, which turned out to be a 'road building' card. According to the rules, I cannot play this card on the same turn I bought it. My current resources are down to just 1 Wheat, which is not enough to build anything or perform another action like buying another development card. My production is well-distributed, with strong Wheat income (6 and 9) and Sheep (8), and I have potential for Wood (11) and Brick (6). The road building card will be extremely useful next turn to reach the 3:1 port at node 51, which sits on a high-probability Wheat hex (9) that I am already harvesting. Trading my single Wheat right now doesn't offer much advantage, so I will end my turn and prepare for an aggressive expansion toward the port in the next round.", + "note_to_self": "I have a road building card. Next turn, I should use it to build roads from 52 to 51 and then towards 50, securing access to the 3:1 ports. I need to save resources for a settlement at node 51 to capitalize on my high Wheat production.", + "say_outloud": "נראה מה הקלף הזה יביא לי בהמשך. בינתיים אני מסיימת את התור.", + "action_type": "end_turn", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 4923, + "completion": 303, + "thinking": 0, + "total": 5646 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/Bob.md b/examples/ai_testing/my_games/session_20260515_224216/Bob/Bob.md new file mode 100644 index 0000000000000000000000000000000000000000..6378e81068adc36596068a3f22fd77481703959b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Bob/Bob.md @@ -0,0 +1,283 @@ +# AI Agent Log: Bob + +**Session:** session_20260515_224216 +**Started:** 2026-05-15 22:42:16 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - 🎯 ACTIVE TURN + +**Time:** 22:43:20 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Place your starting settlement. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 4469 (in:3413 out:243) | **Cost:** $0.002436 + +**Thinking:** After analyzing the board, Alice has taken a strong position at Node 20, securing high-yield Wood, Brick, and Sheep. My best options are Node 43 (13 pips of Wheat) and Node 42 (12 pips of Ore and Wheat). While Node 43 has more pips, it's exclusively Wheat, which is risky. Node 42 provides a crucial mix of Ore (Hex 17, number 5) and Wheat (Hexes 18 and 14, both number 9), making it an excellent foundation for a city-heavy or development card strategy. I will place my first settlement there. I'll also keep an eye on Node 12 for my second placement to secure some Wood and Brick. + +**Note to Self:** Alice is on B6, W11, S8. I am taking O5, Wh9, Wh9. I need to prioritize Wood and Brick in my next placement (likely Node 12 if available) to ensure I can expand. + +**Says:** "אחלה מיקום, אליס. אני אנסה את מזלי כאן, נראה לי כמו התחלה טובה." + +**Action:** **place_starting_settlement** - {"node": 42} + +--- + +## Request #2 - 🎯 ACTIVE TURN + +**Time:** 22:43:58 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 3724 (in:2976 out:287) | **Cost:** $0.002349 + +**Thinking:** I have placed my first settlement at node 42, which provides strong Wheat (9, 9) and Ore (5). To expand, I desperately need Wood and Brick. Looking at the paths from 42: +1. Path 42-43 leads to more Wheat (6, 9) and Ore (5). While high in pips (13), it doubles down on my existing resources without adding variety. +2. Path 42-41 leads toward node 41 (O5, Wh9, B10) and eventually node 31 (Wh9, B10, W11). Node 31 is particularly attractive as it provides both Wood and Brick, which are essential for road building and further settlements. +3. Path 42-50 leads to a 3:1 port, which is useful but doesn't solve my immediate need for building materials. + +Choosing the path to 41 is the most balanced strategic move to ensure I don't get 'resource locked' with only Wheat and Ore early on. + +**Note to Self:** Aiming for node 31 or 40 to get Brick/Wood access. Alice is already on Wood/Brick/Sheep, so I need to secure my own supply quickly. + +**Says:** "נראה לי שהכיוון הזה ייתן לי קצת יותר גיוון במשאבים בהמשך." + +**Action:** **place_starting_road** - {"from": 42, "to": 41} + +--- + +## Request #3 - 🎯 ACTIVE TURN + +**Time:** 22:47:10 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement. + +### Prompt Sent +See: [prompt_3.json](prompts/prompt_3.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 5548 (in:4352 out:286) | **Cost:** $0.003034 + +**Thinking:** My first settlement at node 42 provides Ore (5) and Wheat (9). To expand effectively, I need to secure Wood and Brick production. Node 31 is an excellent choice as it provides Wheat (9), Brick (10), and Wood (11). Although I already have production on the Wheat 9 hex, doubling down on a high-probability number is beneficial, and getting Brick and Wood is essential for building roads and my next settlements. Node 31 is also strategically located near my first settlement (separated by node 41), which will help me connect them for the Longest Road later. Other high-pip options like Node 14 lack Brick, which would stall my early game. + +**Note to Self:** Secured Brick (10) and Wood (11) at Node 31. I now have all resources except Sheep. I should look toward Node 18 or a port for Sheep access in the next few turns. Alice is nearby on the 8-10-9 cluster, so I need to move quickly toward the center or the coast. + +**Says:** "אני אלך על הנקודה הזאת, היא נראית לי כמו השלמה טובה למה שכבר יש לי. בהצלחה לכולנו!" + +**Action:** **place_starting_settlement** - {"node": 31} + +--- + +## Request #4 - 🎯 ACTIVE TURN + +**Time:** 22:48:01 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. + +### Prompt Sent +See: [prompt_4.json](prompts/prompt_4.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 4414 (in:3685 out:293) | **Cost:** $0.002721 + +**Thinking:** I have just placed my second settlement at node 31, which provides Brick (10), Wood (11), and Wheat (9). My first settlement is at node 42 (Ore 5, Wheat 9, Wheat 6) with a road already leading to node 41. By placing my second starting road from node 31 to node 41, I will connect my two settlements into a single continuous path (31-41-42). This is a strong strategic move that secures a head start for the Longest Road and provides flexibility for future expansion towards the Wood port at node 40 or the high-yield node 41 itself (though I cannot build a settlement there due to the distance rule, it serves as a vital bridge). The tool analysis confirms that the path towards 41 has the highest potential score (18.5). + +**Note to Self:** Connected my two settlements via node 41. I now have a 2-road chain. Next priority: get Sheep (Node 19 or 33) and then aim for the Wood port (Node 40) to utilize my Wood 11 production. + +**Says:** "אני אבנה את הכביש לכיוון הזה, ככה אני מחבר בין שני היישובים שלי. זה נראה לי כמו בסיס טוב להתחלה." + +**Action:** **place_starting_road** - {"from": 31, "to": 41} + +--- + +## Request #5 - 🎯 ACTIVE TURN + +**Time:** 22:52:35 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_5.json](prompts/prompt_5.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 1871 (in:1647 out:224) | **Cost:** $0.001495 + +**Thinking:** I am currently at 2 Victory Points with settlements at nodes 31 and 42. My resource production is focused on Wheat (9), Brick (10), Wood (11), and Ore (5). I am missing Sheep, which is essential for building settlements. My two settlements are already connected via node 41. My next goal should be to expand toward a sheep hex or a port to trade my abundant wheat. Since it's the start of my turn and I have no development cards, my only valid move is to roll the dice. + +**Note to Self:** I have a strong wheat production (triple 9s). I should aim for a port (maybe the Wood port at 40 or 49 if I can get there, or a 3:1) or find a way to get Sheep (Hex 4 or Hex 2). Alice has a road building card, so I need to watch her expansion. + +**Says:** "הגיע תורי שוב. בואו נראה מה הקוביות יגידו הפעם." + +**Action:** **roll_dice** + +--- + +## Request #6 - 🎯 ACTIVE TURN + +**Time:** 22:52:54 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Bob performed action: rolled the dice +Current required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs) + +### Prompt Sent +See: [prompt_6.json](prompts/prompt_6.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 1855 (in:1609 out:246) | **Cost:** $0.001543 + +**Thinking:** The dice rolled a 7, so I need to move the robber. Looking at the board, Hex 5 (Brick 6) is a high-yield tile occupied by both Alice (Node 20) and Charlie (Node 12). Blocking it will significantly hinder their production. Since I need Sheep and Charlie currently has one (along with Wheat and Ore), he is my primary target for the steal. I'll avoid blocking Hex 9 or 18 as those would affect my own production. Moving the robber to Hex 5 allows me to block two opponents and potentially steal a resource I need from Charlie. + +**Note to Self:** Charlie has sheep and wheat, Alice has wheat and a road building card. I've blocked their brick production on hex 5. My next goal is to reach the Wood port at node 40 to leverage my Wood 11 production. + +**Says:** "אופס, 7. נראה לי שהגיע הזמן להזיז את השודד למקום קצת יותר מעניין. סליחה חברים, אבל המשבצת הזאת פשוט חזקה מדי." + +**Action:** **robber_move** - {"hex": 5} + +--- + +## Request #7 - 🎯 ACTIVE TURN + +**Time:** 22:53:23 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +bob performed action: robber move +Current required action: Choose a player to steal from: Charlie (id: 2), Alice (id: 0). Use: steal + +### Prompt Sent +See: [prompt_7.json](prompts/prompt_7.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 1830 (in:1617 out:213) | **Cost:** $0.001448 + +**Thinking:** I rolled a 7 and moved the robber to Hex 5, which blocks Brick 6. This hex is shared by Charlie (Node 12) and Alice (Node 20). Charlie currently has 4 cards (1 Sheep, 2 Wheat, 1 Ore), while Alice only has 1 Wheat. Since Charlie has a higher resource count and resources I currently lack (Ore and Sheep), he is the much better target for a steal. My current inventory is Wood, Wheat, and Brick, so Sheep or Ore would be very helpful for future development cards or settlements. + +**Note to Self:** Stole from Charlie because he had 4 cards compared to Alice's 1. Charlie has Ore and Sheep which I need. I've blocked their Brick 6 production. + +**Says:** "מצטער צ'ארלי, אבל יש לך יותר מדי קלפים ביד כרגע. אני אקח ממך אחד." + +**Action:** **steal_card** - {"target_player": "Charlie"} + +--- + +## Request #8 - 🎯 ACTIVE TURN + +**Time:** 22:53:38 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +bob performed action: steal card +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_8.json](prompts/prompt_8.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 5643 (in:4930 out:277) | **Cost:** $0.003296 + +**Thinking:** I currently have 1 Wood, 1 Brick, and 2 Wheat. This is exactly enough to build one road. Looking at the board and the tool results, the most strategic move is to build a road from node 41 toward node 40. Node 40 is a Wood 2:1 port. Since I already have a settlement on node 31 (which produces Wood on 11), securing access to this port will allow me to trade my surplus wood for other resources I lack (like Sheep and Ore) at a better rate. This path is short (only 1 road needed) and there are no immediate threats of being cut off by Alice or Charlie, though Alice does have a Road Building development card. Building this road now sets me up to settle on the port in a future turn. + +**Note to Self:** Building toward the Wood port at node 40. I need to collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep to settle there next. Charlie has Sheep, so I might try to trade my Wheat for his Sheep soon. + +**Says:** "אני בונה כביש לכיוון הנמל. זה יעזור לי לנצל את העץ שלי טוב יותר בהמשך." + +**Action:** **build_road** - {"from": 41, "to": 40} + +--- + +## Request #9 - 🎯 ACTIVE TURN + +**Time:** 22:54:20 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +bob built a road +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_9.json](prompts/prompt_9.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 2317 (in:2068 out:249) | **Cost:** $0.001781 + +**Thinking:** I have 2 Wheat and just built a road to node 40, which is a Wood 2:1 port. To build a settlement there, I need 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I already produce Wood (11), Brick (10), and Wheat (9), but I have no Sheep production. Charlie currently has 1 Sheep in his hand and produces it on hexes 2 and 12. I'll propose a 1:1 trade of Wheat for Sheep to see if I can secure that resource. If he declines, I'll have to wait for my own production or a future trade, as I can't perform any other builds this turn. + +**Note to Self:** Proposed a Wheat-for-Sheep trade to Charlie. I need Sheep to settle at the Wood port (node 40) since I don't produce any. Charlie is the best source for Sheep right now. + +**Says:** "צ'ארלי, יש לי עודף חיטה. מעוניין להחליף חיטה אחת תמורת צמר? זה יעזור לשנינו להתקדם." + +**Action:** **trade_propose** - {"target_player": "Charlie", "offer": {"wheat": 1}, "request": {"sheep": 1}} + +--- + +## Request #10 - 🎯 ACTIVE TURN + +**Time:** 22:55:46 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +bob proposed a trade +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_10.json](prompts/prompt_10.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 2448 (in:2159 out:289) | **Cost:** $0.001946 + +**Thinking:** I have successfully traded for a Sheep with Charlie, which was the missing piece for my settlement at node 40 (the Wood port), alongside the Wheat I already have. I currently have 1 Sheep and 1 Wheat. I still need 1 Wood and 1 Brick to build the settlement. Looking at the current hands, Alice has 1 Wheat and Charlie has 2 Wheat and 1 Ore. Neither has the Wood or Brick I need. Since I cannot build or buy anything else this turn, and there are no beneficial trades possible with the current resources in play, I will end my turn. My road already reaches node 40, so I just need to wait for my Wood (11) and Brick (10) production to kick in. + +**Note to Self:** I have the Sheep and Wheat for the Wood port settlement at node 40. Now I just need 1 Wood and 1 Brick. Alice has a Road Building card, so I should be careful about her expanding toward my territory, though node 40 seems safe for now. + +**Says:** "תודה צ'ארלי, העסקה הזאת ממש עזרה לי. אין לי כל כך מה לעשות עם הקלפים שנשארו לי כרגע, אז אני אסיים את התור ומקווה שהקוביות יביאו קצת עץ ולבנים." + +**Action:** **end_turn** + +--- diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..3cc0e2bbc95d48519c66b602cdbb31f72678d620 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_1.json @@ -0,0 +1,192 @@ +{ + "request_number": 1, + "timestamp": "2026-05-15T22:43:20.658690", + "player_name": "Bob", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "שלום לכולם, בהצלחה לנו! אני אתחיל כאן, נראה לי כמו אחלה נקודה." + }, + { + "from": "Alice", + "message": "נראה לי שהכיוון הזה הכי הגיוני כרגע, נמשיך משם." + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..95c9ac4de86b8bc32e32f77656b080ed45986949 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_1.txt @@ -0,0 +1,99 @@ +=== Prompt #1 for Bob === +Timestamp: 2026-05-15T22:43:20.660507 +Active Turn: True + +--- What Happened --- +It's your turn. +Current required action: Place your starting settlement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "שלום לכולם, בהצלחה לנו! אני אתחיל כאן, נראה לי כמו אחלה נקודה." + }, + { + "from": "Alice", + "message": "נראה לי שהכיוון הזה הכי הגיוני כרגע, נמשיך משם." + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_10.json b/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_10.json new file mode 100644 index 0000000000000000000000000000000000000000..f5d15995f6a3a737269fd62182d3d03a06458928 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_10.json @@ -0,0 +1,321 @@ +{ + "request_number": 10, + "timestamp": "2026-05-15T22:55:46.099655", + "player_name": "Bob", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "bob proposed a trade\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[6,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":2,\"O\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "אני אבנה את הכביש לכיוון הזה, נראה לי שגישה לנמל תהיה חשובה לי בהמשך עם כל החיטה הזאת." + }, + { + "from": "Alice", + "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם." + }, + { + "from": "Alice", + "message": "הצמר הזה מהקוביות הגיע בדיוק בזמן. אני אקנה קלף פיתוח, נראה מה יצא." + }, + { + "from": "Alice", + "message": "נראה מה הקלף הזה יביא לי בהמשך. בינתיים אני מסיימת את התור." + }, + { + "from": "Bob", + "message": "הגיע תורי שוב. בואו נראה מה הקוביות יגידו הפעם." + }, + { + "from": "Bob", + "message": "אופס, 7. נראה לי שהגיע הזמן להזיז את השודד למקום קצת יותר מעניין. סליחה חברים, אבל המשבצת הזאת פשוט חזקה מדי." + }, + { + "from": "Bob", + "message": "מצטער צ'ארלי, אבל יש לך יותר מדי קלפים ביד כרגע. אני אקח ממך אחד." + }, + { + "from": "Bob", + "message": "אני בונה כביש לכיוון הנמל. זה יעזור לי לנצל את העץ שלי טוב יותר בהמשך." + }, + { + "from": "Bob", + "message": "צ'ארלי, יש לי עודף חיטה. מעוניין להחליף חיטה אחת תמורת צמר? זה יעזור לשנינו להתקדם." + }, + { + "from": "Charlie", + "message": "יאללה בוב, למרות שחסמת אותי עם השודד, אני באמת צריך את החיטה הזאת אז בוא נחליף. מקווה שהקוביות יהיו לטובתי בתור הבא." + } + ], + "pending_trades": [ + { + "trade_id": "trade_7_1", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "accepted", + "timestamp": 1778874897.96508, + "responded_by": "Charlie", + "resolved_at": 1778874946.0953984 + } + ] + }, + "memory": { + "note_from_last_turn": "Proposed a Wheat-for-Sheep trade to Charlie. I need Sheep to settle at the Wood port (node 40) since I don't produce any. Charlie is the best source for Sheep right now.", + "recent_notes": [ + "I have a strong wheat production (triple 9s). I should aim for a port (maybe the Wood port at 40 or 49 if I can get there, or a 3:1) or find a way to get Sheep (Hex 4 or Hex 2). Alice has a road building card, so I need to watch her expansion.", + "Charlie has sheep and wheat, Alice has wheat and a road building card. I've blocked their brick production on hex 5. My next goal is to reach the Wood port at node 40 to leverage my Wood 11 production.", + "Stole from Charlie because he had 4 cards compared to Alice's 1. Charlie has Ore and Sheep which I need. I've blocked their Brick 6 production.", + "Building toward the Wood port at node 40. I need to collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep to settle there next. Charlie has Sheep, so I might try to trade my Wheat for his Sheep soon.", + "Proposed a Wheat-for-Sheep trade to Charlie. I need Sheep to settle at the Wood port (node 40) since I don't produce any. Charlie is the best source for Sheep right now." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "bob proposed a trade\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_10.txt b/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_10.txt new file mode 100644 index 0000000000000000000000000000000000000000..b290cac14e97657f780bccdf03286af728083574 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_10.txt @@ -0,0 +1,193 @@ +=== Prompt #10 for Bob === +Timestamp: 2026-05-15T22:55:46.101581 +Active Turn: True + +--- What Happened --- +bob proposed a trade +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "bob proposed a trade\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[6,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":2,\"O\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "אני אבנה את הכביש לכיוון הזה, נראה לי שגישה לנמל תהיה חשובה לי בהמשך עם כל החיטה הזאת." + }, + { + "from": "Alice", + "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם." + }, + { + "from": "Alice", + "message": "הצמר הזה מהקוביות הגיע בדיוק בזמן. אני אקנה קלף פיתוח, נראה מה יצא." + }, + { + "from": "Alice", + "message": "נראה מה הקלף הזה יביא לי בהמשך. בינתיים אני מסיימת את התור." + }, + { + "from": "Bob", + "message": "הגיע תורי שוב. בואו נראה מה הקוביות יגידו הפעם." + }, + { + "from": "Bob", + "message": "אופס, 7. נראה לי שהגיע הזמן להזיז את השודד למקום קצת יותר מעניין. סליחה חברים, אבל המשבצת הזאת פשוט חזקה מדי." + }, + { + "from": "Bob", + "message": "מצטער צ'ארלי, אבל יש לך יותר מדי קלפים ביד כרגע. אני אקח ממך אחד." + }, + { + "from": "Bob", + "message": "אני בונה כביש לכיוון הנמל. זה יעזור לי לנצל את העץ שלי טוב יותר בהמשך." + }, + { + "from": "Bob", + "message": "צ'ארלי, יש לי עודף חיטה. מעוניין להחליף חיטה אחת תמורת צמר? זה יעזור לשנינו להתקדם." + }, + { + "from": "Charlie", + "message": "יאללה בוב, למרות שחסמת אותי עם השודד, אני באמת צריך את החיטה הזאת אז בוא נחליף. מקווה שהקוביות יהיו לטובתי בתור הבא." + } + ], + "pending_trades": [ + { + "trade_id": "trade_7_1", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "accepted", + "timestamp": 1778874897.96508, + "responded_by": "Charlie", + "resolved_at": 1778874946.0953984 + } + ] + }, + "memory": { + "note_from_last_turn": "Proposed a Wheat-for-Sheep trade to Charlie. I need Sheep to settle at the Wood port (node 40) since I don't produce any. Charlie is the best source for Sheep right now.", + "recent_notes": [ + "I have a strong wheat production (triple 9s). I should aim for a port (maybe the Wood port at 40 or 49 if I can get there, or a 3:1) or find a way to get Sheep (Hex 4 or Hex 2). Alice has a road building card, so I need to watch her expansion.", + "Charlie has sheep and wheat, Alice has wheat and a road building card. I've blocked their brick production on hex 5. My next goal is to reach the Wood port at node 40 to leverage my Wood 11 production.", + "Stole from Charlie because he had 4 cards compared to Alice's 1. Charlie has Ore and Sheep which I need. I've blocked their Brick 6 production.", + "Building toward the Wood port at node 40. I need to collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep to settle there next. Charlie has Sheep, so I might try to trade my Wheat for his Sheep soon.", + "Proposed a Wheat-for-Sheep trade to Charlie. I need Sheep to settle at the Wood port (node 40) since I don't produce any. Charlie is the best source for Sheep right now." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_2.json new file mode 100644 index 0000000000000000000000000000000000000000..b883d14ee3fa2226b765092f4182e0b374bcaeaf --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_2.json @@ -0,0 +1,202 @@ +{ + "request_number": 2, + "timestamp": "2026-05-15T22:43:58.009323", + "player_name": "Bob", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "שלום לכולם, בהצלחה לנו! אני אתחיל כאן, נראה לי כמו אחלה נקודה." + }, + { + "from": "Alice", + "message": "נראה לי שהכיוון הזה הכי הגיוני כרגע, נמשיך משם." + }, + { + "from": "Bob", + "message": "אחלה מיקום, אליס. אני אנסה את מזלי כאן, נראה לי כמו התחלה טובה." + } + ] + }, + "memory": { + "note_from_last_turn": "Alice is on B6, W11, S8. I am taking O5, Wh9, Wh9. I need to prioritize Wood and Brick in my next placement (likely Node 12 if available) to ensure I can expand.", + "recent_notes": [ + "Alice is on B6, W11, S8. I am taking O5, Wh9, Wh9. I need to prioritize Wood and Brick in my next placement (likely Node 12 if available) to ensure I can expand." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..89a550917745ced4704d250a85181fe1d53afa1a --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_2.txt @@ -0,0 +1,109 @@ +=== Prompt #2 for Bob === +Timestamp: 2026-05-15T22:43:58.012719 +Active Turn: True + +--- What Happened --- +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "שלום לכולם, בהצלחה לנו! אני אתחיל כאן, נראה לי כמו אחלה נקודה." + }, + { + "from": "Alice", + "message": "נראה לי שהכיוון הזה הכי הגיוני כרגע, נמשיך משם." + }, + { + "from": "Bob", + "message": "אחלה מיקום, אליס. אני אנסה את מזלי כאן, נראה לי כמו התחלה טובה." + } + ] + }, + "memory": { + "note_from_last_turn": "Alice is on B6, W11, S8. I am taking O5, Wh9, Wh9. I need to prioritize Wood and Brick in my next placement (likely Node 12 if available) to ensure I can expand.", + "recent_notes": [ + "Alice is on B6, W11, S8. I am taking O5, Wh9, Wh9. I need to prioritize Wood and Brick in my next placement (likely Node 12 if available) to ensure I can expand." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_3.json new file mode 100644 index 0000000000000000000000000000000000000000..dd3cd5db7d24353a69db07893c329b2fc51b9b42 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_3.json @@ -0,0 +1,223 @@ +{ + "request_number": 3, + "timestamp": "2026-05-15T22:47:10.116212", + "player_name": "Bob", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1,\"O\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "שלום לכולם, בהצלחה לנו! אני אתחיל כאן, נראה לי כמו אחלה נקודה." + }, + { + "from": "Alice", + "message": "נראה לי שהכיוון הזה הכי הגיוני כרגע, נמשיך משם." + }, + { + "from": "Bob", + "message": "אחלה מיקום, אליס. אני אנסה את מזלי כאן, נראה לי כמו התחלה טובה." + }, + { + "from": "Bob", + "message": "נראה לי שהכיוון הזה ייתן לי קצת יותר גיוון במשאבים בהמשך." + }, + { + "from": "Charlie", + "message": "שלום לכולם! נראה לי שזה מקום מצוין להתחיל בו. בהצלחה לנו!" + }, + { + "from": "Charlie", + "message": "אני אמשיך לכיוון הזה, נראה לי שיש שם פוטנציאל טוב להמשך." + }, + { + "from": "Charlie", + "message": "החלטתי ללכת על הנקודה הזאת, היא נראית לי מאוזנת ומשלימה לי בדיוק את מה שהיה חסר לי." + }, + { + "from": "Charlie", + "message": "אני אשים את הכביש לכיוון הנמל, זה נראה לי כמו מהלך חכם לטווח הארוך." + } + ] + }, + "memory": { + "note_from_last_turn": "Aiming for node 31 or 40 to get Brick/Wood access. Alice is already on Wood/Brick/Sheep, so I need to secure my own supply quickly.", + "recent_notes": [ + "Alice is on B6, W11, S8. I am taking O5, Wh9, Wh9. I need to prioritize Wood and Brick in my next placement (likely Node 12 if available) to ensure I can expand.", + "Aiming for node 31 or 40 to get Brick/Wood access. Alice is already on Wood/Brick/Sheep, so I need to secure my own supply quickly." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_3.txt new file mode 100644 index 0000000000000000000000000000000000000000..1565249fb0980a40434c02be556dcfb70f54f888 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_3.txt @@ -0,0 +1,130 @@ +=== Prompt #3 for Bob === +Timestamp: 2026-05-15T22:47:10.118230 +Active Turn: True + +--- What Happened --- +It's your turn. +Current required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1,\"O\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "שלום לכולם, בהצלחה לנו! אני אתחיל כאן, נראה לי כמו אחלה נקודה." + }, + { + "from": "Alice", + "message": "נראה לי שהכיוון הזה הכי הגיוני כרגע, נמשיך משם." + }, + { + "from": "Bob", + "message": "אחלה מיקום, אליס. אני אנסה את מזלי כאן, נראה לי כמו התחלה טובה." + }, + { + "from": "Bob", + "message": "נראה לי שהכיוון הזה ייתן לי קצת יותר גיוון במשאבים בהמשך." + }, + { + "from": "Charlie", + "message": "שלום לכולם! נראה לי שזה מקום מצוין להתחיל בו. בהצלחה לנו!" + }, + { + "from": "Charlie", + "message": "אני אמשיך לכיוון הזה, נראה לי שיש שם פוטנציאל טוב להמשך." + }, + { + "from": "Charlie", + "message": "החלטתי ללכת על הנקודה הזאת, היא נראית לי מאוזנת ומשלימה לי בדיוק את מה שהיה חסר לי." + }, + { + "from": "Charlie", + "message": "אני אשים את הכביש לכיוון הנמל, זה נראה לי כמו מהלך חכם לטווח הארוך." + } + ] + }, + "memory": { + "note_from_last_turn": "Aiming for node 31 or 40 to get Brick/Wood access. Alice is already on Wood/Brick/Sheep, so I need to secure my own supply quickly.", + "recent_notes": [ + "Alice is on B6, W11, S8. I am taking O5, Wh9, Wh9. I need to prioritize Wood and Brick in my next placement (likely Node 12 if available) to ensure I can expand.", + "Aiming for node 31 or 40 to get Brick/Wood access. Alice is already on Wood/Brick/Sheep, so I need to secure my own supply quickly." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_4.json new file mode 100644 index 0000000000000000000000000000000000000000..1f2a57e29991c2bc63e5605c4e7703def56be6a1 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_4.json @@ -0,0 +1,228 @@ +{ + "request_number": 4, + "timestamp": "2026-05-15T22:48:01.468744", + "player_name": "Bob", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1,\"O\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "שלום לכולם, בהצלחה לנו! אני אתחיל כאן, נראה לי כמו אחלה נקודה." + }, + { + "from": "Alice", + "message": "נראה לי שהכיוון הזה הכי הגיוני כרגע, נמשיך משם." + }, + { + "from": "Bob", + "message": "אחלה מיקום, אליס. אני אנסה את מזלי כאן, נראה לי כמו התחלה טובה." + }, + { + "from": "Bob", + "message": "נראה לי שהכיוון הזה ייתן לי קצת יותר גיוון במשאבים בהמשך." + }, + { + "from": "Charlie", + "message": "שלום לכולם! נראה לי שזה מקום מצוין להתחיל בו. בהצלחה לנו!" + }, + { + "from": "Charlie", + "message": "אני אמשיך לכיוון הזה, נראה לי שיש שם פוטנציאל טוב להמשך." + }, + { + "from": "Charlie", + "message": "החלטתי ללכת על הנקודה הזאת, היא נראית לי מאוזנת ומשלימה לי בדיוק את מה שהיה חסר לי." + }, + { + "from": "Charlie", + "message": "אני אשים את הכביש לכיוון הנמל, זה נראה לי כמו מהלך חכם לטווח הארוך." + }, + { + "from": "Bob", + "message": "אני אלך על הנקודה הזאת, היא נראית לי כמו השלמה טובה למה שכבר יש לי. בהצלחה לכולנו!" + } + ] + }, + "memory": { + "note_from_last_turn": "Secured Brick (10) and Wood (11) at Node 31. I now have all resources except Sheep. I should look toward Node 18 or a port for Sheep access in the next few turns. Alice is nearby on the 8-10-9 cluster, so I need to move quickly toward the center or the coast.", + "recent_notes": [ + "Alice is on B6, W11, S8. I am taking O5, Wh9, Wh9. I need to prioritize Wood and Brick in my next placement (likely Node 12 if available) to ensure I can expand.", + "Aiming for node 31 or 40 to get Brick/Wood access. Alice is already on Wood/Brick/Sheep, so I need to secure my own supply quickly.", + "Secured Brick (10) and Wood (11) at Node 31. I now have all resources except Sheep. I should look toward Node 18 or a port for Sheep access in the next few turns. Alice is nearby on the 8-10-9 cluster, so I need to move quickly toward the center or the coast." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_4.txt new file mode 100644 index 0000000000000000000000000000000000000000..01c0224ccea2989f9da8ebde3e021dd3afcc362d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_4.txt @@ -0,0 +1,135 @@ +=== Prompt #4 for Bob === +Timestamp: 2026-05-15T22:48:01.470619 +Active Turn: True + +--- What Happened --- +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1,\"O\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "שלום לכולם, בהצלחה לנו! אני אתחיל כאן, נראה לי כמו אחלה נקודה." + }, + { + "from": "Alice", + "message": "נראה לי שהכיוון הזה הכי הגיוני כרגע, נמשיך משם." + }, + { + "from": "Bob", + "message": "אחלה מיקום, אליס. אני אנסה את מזלי כאן, נראה לי כמו התחלה טובה." + }, + { + "from": "Bob", + "message": "נראה לי שהכיוון הזה ייתן לי קצת יותר גיוון במשאבים בהמשך." + }, + { + "from": "Charlie", + "message": "שלום לכולם! נראה לי שזה מקום מצוין להתחיל בו. בהצלחה לנו!" + }, + { + "from": "Charlie", + "message": "אני אמשיך לכיוון הזה, נראה לי שיש שם פוטנציאל טוב להמשך." + }, + { + "from": "Charlie", + "message": "החלטתי ללכת על הנקודה הזאת, היא נראית לי מאוזנת ומשלימה לי בדיוק את מה שהיה חסר לי." + }, + { + "from": "Charlie", + "message": "אני אשים את הכביש לכיוון הנמל, זה נראה לי כמו מהלך חכם לטווח הארוך." + }, + { + "from": "Bob", + "message": "אני אלך על הנקודה הזאת, היא נראית לי כמו השלמה טובה למה שכבר יש לי. בהצלחה לכולנו!" + } + ] + }, + "memory": { + "note_from_last_turn": "Secured Brick (10) and Wood (11) at Node 31. I now have all resources except Sheep. I should look toward Node 18 or a port for Sheep access in the next few turns. Alice is nearby on the 8-10-9 cluster, so I need to move quickly toward the center or the coast.", + "recent_notes": [ + "Alice is on B6, W11, S8. I am taking O5, Wh9, Wh9. I need to prioritize Wood and Brick in my next placement (likely Node 12 if available) to ensure I can expand.", + "Aiming for node 31 or 40 to get Brick/Wood access. Alice is already on Wood/Brick/Sheep, so I need to secure my own supply quickly.", + "Secured Brick (10) and Wood (11) at Node 31. I now have all resources except Sheep. I should look toward Node 18 or a port for Sheep access in the next few turns. Alice is nearby on the 8-10-9 cluster, so I need to move quickly toward the center or the coast." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_5.json b/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_5.json new file mode 100644 index 0000000000000000000000000000000000000000..14ff8c79b8be0e44b001ca28fd652c195a544605 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_5.json @@ -0,0 +1,243 @@ +{ + "request_number": 5, + "timestamp": "2026-05-15T22:52:35.831602", + "player_name": "Bob", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":2,\"O\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "אני אמשיך לכיוון הזה, נראה לי שיש שם פוטנציאל טוב להמשך." + }, + { + "from": "Charlie", + "message": "החלטתי ללכת על הנקודה הזאת, היא נראית לי מאוזנת ומשלימה לי בדיוק את מה שהיה חסר לי." + }, + { + "from": "Charlie", + "message": "אני אשים את הכביש לכיוון הנמל, זה נראה לי כמו מהלך חכם לטווח הארוך." + }, + { + "from": "Bob", + "message": "אני אלך על הנקודה הזאת, היא נראית לי כמו השלמה טובה למה שכבר יש לי. בהצלחה לכולנו!" + }, + { + "from": "Bob", + "message": "אני אבנה את הכביש לכיוון הזה, ככה אני מחבר בין שני היישובים שלי. זה נראה לי כמו בסיס טוב להתחלה." + }, + { + "from": "Alice", + "message": "אני אלך על המקום הזה, הוא נראה לי הכי נכון כדי לאזן את המשאבים שלי. שיהיה לנו בהצלחה!" + }, + { + "from": "Alice", + "message": "אני אבנה את הכביש לכיוון הזה, נראה לי שגישה לנמל תהיה חשובה לי בהמשך עם כל החיטה הזאת." + }, + { + "from": "Alice", + "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם." + }, + { + "from": "Alice", + "message": "הצמר הזה מהקוביות הגיע בדיוק בזמן. אני אקנה קלף פיתוח, נראה מה יצא." + }, + { + "from": "Alice", + "message": "נראה מה הקלף הזה יביא לי בהמשך. בינתיים אני מסיימת את התור." + } + ] + }, + "memory": { + "note_from_last_turn": "Connected my two settlements via node 41. I now have a 2-road chain. Next priority: get Sheep (Node 19 or 33) and then aim for the Wood port (Node 40) to utilize my Wood 11 production.", + "recent_notes": [ + "Alice is on B6, W11, S8. I am taking O5, Wh9, Wh9. I need to prioritize Wood and Brick in my next placement (likely Node 12 if available) to ensure I can expand.", + "Aiming for node 31 or 40 to get Brick/Wood access. Alice is already on Wood/Brick/Sheep, so I need to secure my own supply quickly.", + "Secured Brick (10) and Wood (11) at Node 31. I now have all resources except Sheep. I should look toward Node 18 or a port for Sheep access in the next few turns. Alice is nearby on the 8-10-9 cluster, so I need to move quickly toward the center or the coast.", + "Connected my two settlements via node 41. I now have a 2-road chain. Next priority: get Sheep (Node 19 or 33) and then aim for the Wood port (Node 40) to utilize my Wood 11 production." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_5.txt b/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_5.txt new file mode 100644 index 0000000000000000000000000000000000000000..9837e0f276af9947a0876d4bea7efcd91446338f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_5.txt @@ -0,0 +1,145 @@ +=== Prompt #5 for Bob === +Timestamp: 2026-05-15T22:52:35.832804 +Active Turn: True + +--- What Happened --- +It's your turn. +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":2,\"O\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "אני אמשיך לכיוון הזה, נראה לי שיש שם פוטנציאל טוב להמשך." + }, + { + "from": "Charlie", + "message": "החלטתי ללכת על הנקודה הזאת, היא נראית לי מאוזנת ומשלימה לי בדיוק את מה שהיה חסר לי." + }, + { + "from": "Charlie", + "message": "אני אשים את הכביש לכיוון הנמל, זה נראה לי כמו מהלך חכם לטווח הארוך." + }, + { + "from": "Bob", + "message": "אני אלך על הנקודה הזאת, היא נראית לי כמו השלמה טובה למה שכבר יש לי. בהצלחה לכולנו!" + }, + { + "from": "Bob", + "message": "אני אבנה את הכביש לכיוון הזה, ככה אני מחבר בין שני היישובים שלי. זה נראה לי כמו בסיס טוב להתחלה." + }, + { + "from": "Alice", + "message": "אני אלך על המקום הזה, הוא נראה לי הכי נכון כדי לאזן את המשאבים שלי. שיהיה לנו בהצלחה!" + }, + { + "from": "Alice", + "message": "אני אבנה את הכביש לכיוון הזה, נראה לי שגישה לנמל תהיה חשובה לי בהמשך עם כל החיטה הזאת." + }, + { + "from": "Alice", + "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם." + }, + { + "from": "Alice", + "message": "הצמר הזה מהקוביות הגיע בדיוק בזמן. אני אקנה קלף פיתוח, נראה מה יצא." + }, + { + "from": "Alice", + "message": "נראה מה הקלף הזה יביא לי בהמשך. בינתיים אני מסיימת את התור." + } + ] + }, + "memory": { + "note_from_last_turn": "Connected my two settlements via node 41. I now have a 2-road chain. Next priority: get Sheep (Node 19 or 33) and then aim for the Wood port (Node 40) to utilize my Wood 11 production.", + "recent_notes": [ + "Alice is on B6, W11, S8. I am taking O5, Wh9, Wh9. I need to prioritize Wood and Brick in my next placement (likely Node 12 if available) to ensure I can expand.", + "Aiming for node 31 or 40 to get Brick/Wood access. Alice is already on Wood/Brick/Sheep, so I need to secure my own supply quickly.", + "Secured Brick (10) and Wood (11) at Node 31. I now have all resources except Sheep. I should look toward Node 18 or a port for Sheep access in the next few turns. Alice is nearby on the 8-10-9 cluster, so I need to move quickly toward the center or the coast.", + "Connected my two settlements via node 41. I now have a 2-road chain. Next priority: get Sheep (Node 19 or 33) and then aim for the Wood port (Node 40) to utilize my Wood 11 production." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_6.json b/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_6.json new file mode 100644 index 0000000000000000000000000000000000000000..41134bcfc5d2e51393173a1ddd4c2aafe954d784 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_6.json @@ -0,0 +1,234 @@ +{ + "request_number": 6, + "timestamp": "2026-05-15T22:52:54.076286", + "player_name": "Bob", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "Bob performed action: rolled the dice\nCurrent required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs)", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[6,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":2,\"O\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "החלטתי ללכת על הנקודה הזאת, היא נראית לי מאוזנת ומשלימה לי בדיוק את מה שהיה חסר לי." + }, + { + "from": "Charlie", + "message": "אני אשים את הכביש לכיוון הנמל, זה נראה לי כמו מהלך חכם לטווח הארוך." + }, + { + "from": "Bob", + "message": "אני אלך על הנקודה הזאת, היא נראית לי כמו השלמה טובה למה שכבר יש לי. בהצלחה לכולנו!" + }, + { + "from": "Bob", + "message": "אני אבנה את הכביש לכיוון הזה, ככה אני מחבר בין שני היישובים שלי. זה נראה לי כמו בסיס טוב להתחלה." + }, + { + "from": "Alice", + "message": "אני אלך על המקום הזה, הוא נראה לי הכי נכון כדי לאזן את המשאבים שלי. שיהיה לנו בהצלחה!" + }, + { + "from": "Alice", + "message": "אני אבנה את הכביש לכיוון הזה, נראה לי שגישה לנמל תהיה חשובה לי בהמשך עם כל החיטה הזאת." + }, + { + "from": "Alice", + "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם." + }, + { + "from": "Alice", + "message": "הצמר הזה מהקוביות הגיע בדיוק בזמן. אני אקנה קלף פיתוח, נראה מה יצא." + }, + { + "from": "Alice", + "message": "נראה מה הקלף הזה יביא לי בהמשך. בינתיים אני מסיימת את התור." + }, + { + "from": "Bob", + "message": "הגיע תורי שוב. בואו נראה מה הקוביות יגידו הפעם." + } + ] + }, + "memory": { + "note_from_last_turn": "I have a strong wheat production (triple 9s). I should aim for a port (maybe the Wood port at 40 or 49 if I can get there, or a 3:1) or find a way to get Sheep (Hex 4 or Hex 2). Alice has a road building card, so I need to watch her expansion.", + "recent_notes": [ + "Alice is on B6, W11, S8. I am taking O5, Wh9, Wh9. I need to prioritize Wood and Brick in my next placement (likely Node 12 if available) to ensure I can expand.", + "Aiming for node 31 or 40 to get Brick/Wood access. Alice is already on Wood/Brick/Sheep, so I need to secure my own supply quickly.", + "Secured Brick (10) and Wood (11) at Node 31. I now have all resources except Sheep. I should look toward Node 18 or a port for Sheep access in the next few turns. Alice is nearby on the 8-10-9 cluster, so I need to move quickly toward the center or the coast.", + "Connected my two settlements via node 41. I now have a 2-road chain. Next priority: get Sheep (Node 19 or 33) and then aim for the Wood port (Node 40) to utilize my Wood 11 production.", + "I have a strong wheat production (triple 9s). I should aim for a port (maybe the Wood port at 40 or 49 if I can get there, or a 3:1) or find a way to get Sheep (Hex 4 or Hex 2). Alice has a road building card, so I need to watch her expansion." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "robber_move", + "description": "Move the robber to a hex", + "example_parameters": "{\"hex\": X}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Bob performed action: rolled the dice\nCurrent required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs)", + "allowed_actions": [ + { + "type": "robber_move", + "description": "Move the robber to a hex", + "example_parameters": "{\"hex\": X}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_6.txt b/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_6.txt new file mode 100644 index 0000000000000000000000000000000000000000..d09f45091e6fcccb12a4b725817ff6d13c42c344 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_6.txt @@ -0,0 +1,141 @@ +=== Prompt #6 for Bob === +Timestamp: 2026-05-15T22:52:54.079567 +Active Turn: True + +--- What Happened --- +Bob performed action: rolled the dice +Current required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs) + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "Bob performed action: rolled the dice\nCurrent required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs)", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[6,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":2,\"O\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "החלטתי ללכת על הנקודה הזאת, היא נראית לי מאוזנת ומשלימה לי בדיוק את מה שהיה חסר לי." + }, + { + "from": "Charlie", + "message": "אני אשים את הכביש לכיוון הנמל, זה נראה לי כמו מהלך חכם לטווח הארוך." + }, + { + "from": "Bob", + "message": "אני אלך על הנקודה הזאת, היא נראית לי כמו השלמה טובה למה שכבר יש לי. בהצלחה לכולנו!" + }, + { + "from": "Bob", + "message": "אני אבנה את הכביש לכיוון הזה, ככה אני מחבר בין שני היישובים שלי. זה נראה לי כמו בסיס טוב להתחלה." + }, + { + "from": "Alice", + "message": "אני אלך על המקום הזה, הוא נראה לי הכי נכון כדי לאזן את המשאבים שלי. שיהיה לנו בהצלחה!" + }, + { + "from": "Alice", + "message": "אני אבנה את הכביש לכיוון הזה, נראה לי שגישה לנמל תהיה חשובה לי בהמשך עם כל החיטה הזאת." + }, + { + "from": "Alice", + "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם." + }, + { + "from": "Alice", + "message": "הצמר הזה מהקוביות הגיע בדיוק בזמן. אני אקנה קלף פיתוח, נראה מה יצא." + }, + { + "from": "Alice", + "message": "נראה מה הקלף הזה יביא לי בהמשך. בינתיים אני מסיימת את התור." + }, + { + "from": "Bob", + "message": "הגיע תורי שוב. בואו נראה מה הקוביות יגידו הפעם." + } + ] + }, + "memory": { + "note_from_last_turn": "I have a strong wheat production (triple 9s). I should aim for a port (maybe the Wood port at 40 or 49 if I can get there, or a 3:1) or find a way to get Sheep (Hex 4 or Hex 2). Alice has a road building card, so I need to watch her expansion.", + "recent_notes": [ + "Alice is on B6, W11, S8. I am taking O5, Wh9, Wh9. I need to prioritize Wood and Brick in my next placement (likely Node 12 if available) to ensure I can expand.", + "Aiming for node 31 or 40 to get Brick/Wood access. Alice is already on Wood/Brick/Sheep, so I need to secure my own supply quickly.", + "Secured Brick (10) and Wood (11) at Node 31. I now have all resources except Sheep. I should look toward Node 18 or a port for Sheep access in the next few turns. Alice is nearby on the 8-10-9 cluster, so I need to move quickly toward the center or the coast.", + "Connected my two settlements via node 41. I now have a 2-road chain. Next priority: get Sheep (Node 19 or 33) and then aim for the Wood port (Node 40) to utilize my Wood 11 production.", + "I have a strong wheat production (triple 9s). I should aim for a port (maybe the Wood port at 40 or 49 if I can get there, or a 3:1) or find a way to get Sheep (Hex 4 or Hex 2). Alice has a road building card, so I need to watch her expansion." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "robber_move", + "description": "Move the robber to a hex", + "example_parameters": "{\"hex\": X}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_7.json b/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_7.json new file mode 100644 index 0000000000000000000000000000000000000000..e39ecc8499b64d5536ff3b5b29ffd5769fac2063 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_7.json @@ -0,0 +1,234 @@ +{ + "request_number": 7, + "timestamp": "2026-05-15T22:53:23.897745", + "player_name": "Bob", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "bob performed action: robber move\nCurrent required action: Choose a player to steal from: Charlie (id: 2), Alice (id: 0). Use: steal ", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[6,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":2,\"O\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "אני אשים את הכביש לכיוון הנמל, זה נראה לי כמו מהלך חכם לטווח הארוך." + }, + { + "from": "Bob", + "message": "אני אלך על הנקודה הזאת, היא נראית לי כמו השלמה טובה למה שכבר יש לי. בהצלחה לכולנו!" + }, + { + "from": "Bob", + "message": "אני אבנה את הכביש לכיוון הזה, ככה אני מחבר בין שני היישובים שלי. זה נראה לי כמו בסיס טוב להתחלה." + }, + { + "from": "Alice", + "message": "אני אלך על המקום הזה, הוא נראה לי הכי נכון כדי לאזן את המשאבים שלי. שיהיה לנו בהצלחה!" + }, + { + "from": "Alice", + "message": "אני אבנה את הכביש לכיוון הזה, נראה לי שגישה לנמל תהיה חשובה לי בהמשך עם כל החיטה הזאת." + }, + { + "from": "Alice", + "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם." + }, + { + "from": "Alice", + "message": "הצמר הזה מהקוביות הגיע בדיוק בזמן. אני אקנה קלף פיתוח, נראה מה יצא." + }, + { + "from": "Alice", + "message": "נראה מה הקלף הזה יביא לי בהמשך. בינתיים אני מסיימת את התור." + }, + { + "from": "Bob", + "message": "הגיע תורי שוב. בואו נראה מה הקוביות יגידו הפעם." + }, + { + "from": "Bob", + "message": "אופס, 7. נראה לי שהגיע הזמן להזיז את השודד למקום קצת יותר מעניין. סליחה חברים, אבל המשבצת הזאת פשוט חזקה מדי." + } + ] + }, + "memory": { + "note_from_last_turn": "Charlie has sheep and wheat, Alice has wheat and a road building card. I've blocked their brick production on hex 5. My next goal is to reach the Wood port at node 40 to leverage my Wood 11 production.", + "recent_notes": [ + "Aiming for node 31 or 40 to get Brick/Wood access. Alice is already on Wood/Brick/Sheep, so I need to secure my own supply quickly.", + "Secured Brick (10) and Wood (11) at Node 31. I now have all resources except Sheep. I should look toward Node 18 or a port for Sheep access in the next few turns. Alice is nearby on the 8-10-9 cluster, so I need to move quickly toward the center or the coast.", + "Connected my two settlements via node 41. I now have a 2-road chain. Next priority: get Sheep (Node 19 or 33) and then aim for the Wood port (Node 40) to utilize my Wood 11 production.", + "I have a strong wheat production (triple 9s). I should aim for a port (maybe the Wood port at 40 or 49 if I can get there, or a 3:1) or find a way to get Sheep (Hex 4 or Hex 2). Alice has a road building card, so I need to watch her expansion.", + "Charlie has sheep and wheat, Alice has wheat and a road building card. I've blocked their brick production on hex 5. My next goal is to reach the Wood port at node 40 to leverage my Wood 11 production." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "steal_card", + "description": "Steal a card from a player", + "example_parameters": "{\"target_player\": \"Red\"}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "bob performed action: robber move\nCurrent required action: Choose a player to steal from: Charlie (id: 2), Alice (id: 0). Use: steal ", + "allowed_actions": [ + { + "type": "steal_card", + "description": "Steal a card from a player", + "example_parameters": "{\"target_player\": \"Red\"}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_7.txt b/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_7.txt new file mode 100644 index 0000000000000000000000000000000000000000..d6aeee729d2bcd6c0328a6204b8cf932956d1fcb --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_7.txt @@ -0,0 +1,141 @@ +=== Prompt #7 for Bob === +Timestamp: 2026-05-15T22:53:23.899998 +Active Turn: True + +--- What Happened --- +bob performed action: robber move +Current required action: Choose a player to steal from: Charlie (id: 2), Alice (id: 0). Use: steal + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "bob performed action: robber move\nCurrent required action: Choose a player to steal from: Charlie (id: 2), Alice (id: 0). Use: steal ", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[6,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":2,\"O\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "אני אשים את הכביש לכיוון הנמל, זה נראה לי כמו מהלך חכם לטווח הארוך." + }, + { + "from": "Bob", + "message": "אני אלך על הנקודה הזאת, היא נראית לי כמו השלמה טובה למה שכבר יש לי. בהצלחה לכולנו!" + }, + { + "from": "Bob", + "message": "אני אבנה את הכביש לכיוון הזה, ככה אני מחבר בין שני היישובים שלי. זה נראה לי כמו בסיס טוב להתחלה." + }, + { + "from": "Alice", + "message": "אני אלך על המקום הזה, הוא נראה לי הכי נכון כדי לאזן את המשאבים שלי. שיהיה לנו בהצלחה!" + }, + { + "from": "Alice", + "message": "אני אבנה את הכביש לכיוון הזה, נראה לי שגישה לנמל תהיה חשובה לי בהמשך עם כל החיטה הזאת." + }, + { + "from": "Alice", + "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם." + }, + { + "from": "Alice", + "message": "הצמר הזה מהקוביות הגיע בדיוק בזמן. אני אקנה קלף פיתוח, נראה מה יצא." + }, + { + "from": "Alice", + "message": "נראה מה הקלף הזה יביא לי בהמשך. בינתיים אני מסיימת את התור." + }, + { + "from": "Bob", + "message": "הגיע תורי שוב. בואו נראה מה הקוביות יגידו הפעם." + }, + { + "from": "Bob", + "message": "אופס, 7. נראה לי שהגיע הזמן להזיז את השודד למקום קצת יותר מעניין. סליחה חברים, אבל המשבצת הזאת פשוט חזקה מדי." + } + ] + }, + "memory": { + "note_from_last_turn": "Charlie has sheep and wheat, Alice has wheat and a road building card. I've blocked their brick production on hex 5. My next goal is to reach the Wood port at node 40 to leverage my Wood 11 production.", + "recent_notes": [ + "Aiming for node 31 or 40 to get Brick/Wood access. Alice is already on Wood/Brick/Sheep, so I need to secure my own supply quickly.", + "Secured Brick (10) and Wood (11) at Node 31. I now have all resources except Sheep. I should look toward Node 18 or a port for Sheep access in the next few turns. Alice is nearby on the 8-10-9 cluster, so I need to move quickly toward the center or the coast.", + "Connected my two settlements via node 41. I now have a 2-road chain. Next priority: get Sheep (Node 19 or 33) and then aim for the Wood port (Node 40) to utilize my Wood 11 production.", + "I have a strong wheat production (triple 9s). I should aim for a port (maybe the Wood port at 40 or 49 if I can get there, or a 3:1) or find a way to get Sheep (Hex 4 or Hex 2). Alice has a road building card, so I need to watch her expansion.", + "Charlie has sheep and wheat, Alice has wheat and a road building card. I've blocked their brick production on hex 5. My next goal is to reach the Wood port at node 40 to leverage my Wood 11 production." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "steal_card", + "description": "Steal a card from a player", + "example_parameters": "{\"target_player\": \"Red\"}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_8.json b/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_8.json new file mode 100644 index 0000000000000000000000000000000000000000..81f6110b031c33107fa38a8a950c197dbaebfb2f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_8.json @@ -0,0 +1,304 @@ +{ + "request_number": 8, + "timestamp": "2026-05-15T22:53:38.316865", + "player_name": "Bob", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "bob performed action: steal card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[6,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":2,\"B\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1,\"O\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "אני אלך על הנקודה הזאת, היא נראית לי כמו השלמה טובה למה שכבר יש לי. בהצלחה לכולנו!" + }, + { + "from": "Bob", + "message": "אני אבנה את הכביש לכיוון הזה, ככה אני מחבר בין שני היישובים שלי. זה נראה לי כמו בסיס טוב להתחלה." + }, + { + "from": "Alice", + "message": "אני אלך על המקום הזה, הוא נראה לי הכי נכון כדי לאזן את המשאבים שלי. שיהיה לנו בהצלחה!" + }, + { + "from": "Alice", + "message": "אני אבנה את הכביש לכיוון הזה, נראה לי שגישה לנמל תהיה חשובה לי בהמשך עם כל החיטה הזאת." + }, + { + "from": "Alice", + "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם." + }, + { + "from": "Alice", + "message": "הצמר הזה מהקוביות הגיע בדיוק בזמן. אני אקנה קלף פיתוח, נראה מה יצא." + }, + { + "from": "Alice", + "message": "נראה מה הקלף הזה יביא לי בהמשך. בינתיים אני מסיימת את התור." + }, + { + "from": "Bob", + "message": "הגיע תורי שוב. בואו נראה מה הקוביות יגידו הפעם." + }, + { + "from": "Bob", + "message": "אופס, 7. נראה לי שהגיע הזמן להזיז את השודד למקום קצת יותר מעניין. סליחה חברים, אבל המשבצת הזאת פשוט חזקה מדי." + }, + { + "from": "Bob", + "message": "מצטער צ'ארלי, אבל יש לך יותר מדי קלפים ביד כרגע. אני אקח ממך אחד." + } + ] + }, + "memory": { + "note_from_last_turn": "Stole from Charlie because he had 4 cards compared to Alice's 1. Charlie has Ore and Sheep which I need. I've blocked their Brick 6 production.", + "recent_notes": [ + "Secured Brick (10) and Wood (11) at Node 31. I now have all resources except Sheep. I should look toward Node 18 or a port for Sheep access in the next few turns. Alice is nearby on the 8-10-9 cluster, so I need to move quickly toward the center or the coast.", + "Connected my two settlements via node 41. I now have a 2-road chain. Next priority: get Sheep (Node 19 or 33) and then aim for the Wood port (Node 40) to utilize my Wood 11 production.", + "I have a strong wheat production (triple 9s). I should aim for a port (maybe the Wood port at 40 or 49 if I can get there, or a 3:1) or find a way to get Sheep (Hex 4 or Hex 2). Alice has a road building card, so I need to watch her expansion.", + "Charlie has sheep and wheat, Alice has wheat and a road building card. I've blocked their brick production on hex 5. My next goal is to reach the Wood port at node 40 to leverage my Wood 11 production.", + "Stole from Charlie because he had 4 cards compared to Alice's 1. Charlie has Ore and Sheep which I need. I've blocked their Brick 6 production." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "bob performed action: steal card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_8.txt b/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_8.txt new file mode 100644 index 0000000000000000000000000000000000000000..38b29aae363bfd5d15e804308e74cb235b8f9dc4 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_8.txt @@ -0,0 +1,176 @@ +=== Prompt #8 for Bob === +Timestamp: 2026-05-15T22:53:38.318729 +Active Turn: True + +--- What Happened --- +bob performed action: steal card +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "bob performed action: steal card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[6,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":2,\"B\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1,\"O\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "אני אלך על הנקודה הזאת, היא נראית לי כמו השלמה טובה למה שכבר יש לי. בהצלחה לכולנו!" + }, + { + "from": "Bob", + "message": "אני אבנה את הכביש לכיוון הזה, ככה אני מחבר בין שני היישובים שלי. זה נראה לי כמו בסיס טוב להתחלה." + }, + { + "from": "Alice", + "message": "אני אלך על המקום הזה, הוא נראה לי הכי נכון כדי לאזן את המשאבים שלי. שיהיה לנו בהצלחה!" + }, + { + "from": "Alice", + "message": "אני אבנה את הכביש לכיוון הזה, נראה לי שגישה לנמל תהיה חשובה לי בהמשך עם כל החיטה הזאת." + }, + { + "from": "Alice", + "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם." + }, + { + "from": "Alice", + "message": "הצמר הזה מהקוביות הגיע בדיוק בזמן. אני אקנה קלף פיתוח, נראה מה יצא." + }, + { + "from": "Alice", + "message": "נראה מה הקלף הזה יביא לי בהמשך. בינתיים אני מסיימת את התור." + }, + { + "from": "Bob", + "message": "הגיע תורי שוב. בואו נראה מה הקוביות יגידו הפעם." + }, + { + "from": "Bob", + "message": "אופס, 7. נראה לי שהגיע הזמן להזיז את השודד למקום קצת יותר מעניין. סליחה חברים, אבל המשבצת הזאת פשוט חזקה מדי." + }, + { + "from": "Bob", + "message": "מצטער צ'ארלי, אבל יש לך יותר מדי קלפים ביד כרגע. אני אקח ממך אחד." + } + ] + }, + "memory": { + "note_from_last_turn": "Stole from Charlie because he had 4 cards compared to Alice's 1. Charlie has Ore and Sheep which I need. I've blocked their Brick 6 production.", + "recent_notes": [ + "Secured Brick (10) and Wood (11) at Node 31. I now have all resources except Sheep. I should look toward Node 18 or a port for Sheep access in the next few turns. Alice is nearby on the 8-10-9 cluster, so I need to move quickly toward the center or the coast.", + "Connected my two settlements via node 41. I now have a 2-road chain. Next priority: get Sheep (Node 19 or 33) and then aim for the Wood port (Node 40) to utilize my Wood 11 production.", + "I have a strong wheat production (triple 9s). I should aim for a port (maybe the Wood port at 40 or 49 if I can get there, or a 3:1) or find a way to get Sheep (Hex 4 or Hex 2). Alice has a road building card, so I need to watch her expansion.", + "Charlie has sheep and wheat, Alice has wheat and a road building card. I've blocked their brick production on hex 5. My next goal is to reach the Wood port at node 40 to leverage my Wood 11 production.", + "Stole from Charlie because he had 4 cards compared to Alice's 1. Charlie has Ore and Sheep which I need. I've blocked their Brick 6 production." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_9.json b/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_9.json new file mode 100644 index 0000000000000000000000000000000000000000..5556b8af73f0fc8e08d44b7f730ded9146615ff5 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_9.json @@ -0,0 +1,304 @@ +{ + "request_number": 9, + "timestamp": "2026-05-15T22:54:20.170950", + "player_name": "Bob", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "bob built a road\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[6,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1,\"O\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "אני אבנה את הכביש לכיוון הזה, ככה אני מחבר בין שני היישובים שלי. זה נראה לי כמו בסיס טוב להתחלה." + }, + { + "from": "Alice", + "message": "אני אלך על המקום הזה, הוא נראה לי הכי נכון כדי לאזן את המשאבים שלי. שיהיה לנו בהצלחה!" + }, + { + "from": "Alice", + "message": "אני אבנה את הכביש לכיוון הזה, נראה לי שגישה לנמל תהיה חשובה לי בהמשך עם כל החיטה הזאת." + }, + { + "from": "Alice", + "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם." + }, + { + "from": "Alice", + "message": "הצמר הזה מהקוביות הגיע בדיוק בזמן. אני אקנה קלף פיתוח, נראה מה יצא." + }, + { + "from": "Alice", + "message": "נראה מה הקלף הזה יביא לי בהמשך. בינתיים אני מסיימת את התור." + }, + { + "from": "Bob", + "message": "הגיע תורי שוב. בואו נראה מה הקוביות יגידו הפעם." + }, + { + "from": "Bob", + "message": "אופס, 7. נראה לי שהגיע הזמן להזיז את השודד למקום קצת יותר מעניין. סליחה חברים, אבל המשבצת הזאת פשוט חזקה מדי." + }, + { + "from": "Bob", + "message": "מצטער צ'ארלי, אבל יש לך יותר מדי קלפים ביד כרגע. אני אקח ממך אחד." + }, + { + "from": "Bob", + "message": "אני בונה כביש לכיוון הנמל. זה יעזור לי לנצל את העץ שלי טוב יותר בהמשך." + } + ] + }, + "memory": { + "note_from_last_turn": "Building toward the Wood port at node 40. I need to collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep to settle there next. Charlie has Sheep, so I might try to trade my Wheat for his Sheep soon.", + "recent_notes": [ + "Connected my two settlements via node 41. I now have a 2-road chain. Next priority: get Sheep (Node 19 or 33) and then aim for the Wood port (Node 40) to utilize my Wood 11 production.", + "I have a strong wheat production (triple 9s). I should aim for a port (maybe the Wood port at 40 or 49 if I can get there, or a 3:1) or find a way to get Sheep (Hex 4 or Hex 2). Alice has a road building card, so I need to watch her expansion.", + "Charlie has sheep and wheat, Alice has wheat and a road building card. I've blocked their brick production on hex 5. My next goal is to reach the Wood port at node 40 to leverage my Wood 11 production.", + "Stole from Charlie because he had 4 cards compared to Alice's 1. Charlie has Ore and Sheep which I need. I've blocked their Brick 6 production.", + "Building toward the Wood port at node 40. I need to collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep to settle there next. Charlie has Sheep, so I might try to trade my Wheat for his Sheep soon." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "bob built a road\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_9.txt b/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_9.txt new file mode 100644 index 0000000000000000000000000000000000000000..2bff482ddf4eb01f2ce9fd1c1bd63dd23f0142d2 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_9.txt @@ -0,0 +1,176 @@ +=== Prompt #9 for Bob === +Timestamp: 2026-05-15T22:54:20.172422 +Active Turn: True + +--- What Happened --- +bob built a road +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "bob built a road\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[6,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1,\"O\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "אני אבנה את הכביש לכיוון הזה, ככה אני מחבר בין שני היישובים שלי. זה נראה לי כמו בסיס טוב להתחלה." + }, + { + "from": "Alice", + "message": "אני אלך על המקום הזה, הוא נראה לי הכי נכון כדי לאזן את המשאבים שלי. שיהיה לנו בהצלחה!" + }, + { + "from": "Alice", + "message": "אני אבנה את הכביש לכיוון הזה, נראה לי שגישה לנמל תהיה חשובה לי בהמשך עם כל החיטה הזאת." + }, + { + "from": "Alice", + "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם." + }, + { + "from": "Alice", + "message": "הצמר הזה מהקוביות הגיע בדיוק בזמן. אני אקנה קלף פיתוח, נראה מה יצא." + }, + { + "from": "Alice", + "message": "נראה מה הקלף הזה יביא לי בהמשך. בינתיים אני מסיימת את התור." + }, + { + "from": "Bob", + "message": "הגיע תורי שוב. בואו נראה מה הקוביות יגידו הפעם." + }, + { + "from": "Bob", + "message": "אופס, 7. נראה לי שהגיע הזמן להזיז את השודד למקום קצת יותר מעניין. סליחה חברים, אבל המשבצת הזאת פשוט חזקה מדי." + }, + { + "from": "Bob", + "message": "מצטער צ'ארלי, אבל יש לך יותר מדי קלפים ביד כרגע. אני אקח ממך אחד." + }, + { + "from": "Bob", + "message": "אני בונה כביש לכיוון הנמל. זה יעזור לי לנצל את העץ שלי טוב יותר בהמשך." + } + ] + }, + "memory": { + "note_from_last_turn": "Building toward the Wood port at node 40. I need to collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep to settle there next. Charlie has Sheep, so I might try to trade my Wheat for his Sheep soon.", + "recent_notes": [ + "Connected my two settlements via node 41. I now have a 2-road chain. Next priority: get Sheep (Node 19 or 33) and then aim for the Wood port (Node 40) to utilize my Wood 11 production.", + "I have a strong wheat production (triple 9s). I should aim for a port (maybe the Wood port at 40 or 49 if I can get there, or a 3:1) or find a way to get Sheep (Hex 4 or Hex 2). Alice has a road building card, so I need to watch her expansion.", + "Charlie has sheep and wheat, Alice has wheat and a road building card. I've blocked their brick production on hex 5. My next goal is to reach the Wood port at node 40 to leverage my Wood 11 production.", + "Stole from Charlie because he had 4 cards compared to Alice's 1. Charlie has Ore and Sheep which I need. I've blocked their Brick 6 production.", + "Building toward the Wood port at node 40. I need to collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep to settle there next. Charlie has Sheep, so I might try to trade my Wheat for his Sheep soon." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/intermediate/response_1_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..1018a1611f1ab594b85da6c567c6b9a7bb9af005 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/intermediate/response_1_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 1, + "iteration": 1, + "timestamp": "2026-05-15T22:43:30.309099", + "player_name": "Bob", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Looking for high-yield starting positions with good resource diversity, especially focusing on Wheat and Ore for late game, or Wood and Brick for early expansion. Checking available nodes after Alice's first placement.", + "min_pips": 10 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 949, + "completion": 0, + "thinking": 0, + "total": 949 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/intermediate/response_2_iter1.json b/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/intermediate/response_2_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..fe4612d98330fccfb152a914bb0438674945c78b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/intermediate/response_2_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 2, + "iteration": 1, + "timestamp": "2026-05-15T22:44:07.356217", + "player_name": "Bob", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "I want to see which direction leads to the best resource expansion, specifically looking for Wood and Brick to complement my Wheat/Ore start. Node 41 seems to lead towards Node 31 (Wood/Brick) and Node 40 (Brick/Port).", + "from_node": 42 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1094, + "completion": 0, + "thinking": 0, + "total": 1094 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/intermediate/response_3_iter1.json b/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/intermediate/response_3_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..800a3bf11636224933f5cd6fbdca118878f67aab --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/intermediate/response_3_iter1.json @@ -0,0 +1,29 @@ +{ + "request_number": 3, + "iteration": 1, + "timestamp": "2026-05-15T22:47:26.165531", + "player_name": "Bob", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "I need to find a second settlement location that provides Wood and Brick, as my first settlement (Node 42) only provides Wheat and Ore. I need to avoid nodes blocked by Alice (20), Charlie (12, 25), and my own (42)." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1329, + "completion": 0, + "thinking": 0, + "total": 1329 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/intermediate/response_4_iter1.json b/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/intermediate/response_4_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..c934809cd168cd61f7126f6c82acc37e6478afb4 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/intermediate/response_4_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 4, + "iteration": 1, + "timestamp": "2026-05-15T22:48:08.927272", + "player_name": "Bob", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "from_node": 31, + "reasoning": "I just placed my second settlement at node 31. I need to decide which direction to build my road. Node 41 connects to my first settlement's road, while 30 and 32 lead elsewhere." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1462, + "completion": 0, + "thinking": 0, + "total": 1462 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/intermediate/response_8_iter1.json b/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/intermediate/response_8_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..fb447866845728085c7dbf1810d46cc3f121535f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/intermediate/response_8_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 8, + "iteration": 1, + "timestamp": "2026-05-15T22:53:59.028713", + "player_name": "Bob", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "I want to compare the path to the Wood port (node 40) versus other potential directions from my central hub at node 41.", + "from_node": 41 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2080, + "completion": 0, + "thinking": 0, + "total": 2080 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/response_1.json b/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..186f98463e3664753efd54454d10ab26bb3830a6 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/response_1.json @@ -0,0 +1,27 @@ +{ + "request_number": 1, + "timestamp": "2026-05-15T22:43:57.997154", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"After analyzing the board, Alice has taken a strong position at Node 20, securing high-yield Wood, Brick, and Sheep. My best options are Node 43 (13 pips of Wheat) and Node 42 (12 pips of Ore and Wheat). While Node 43 has more pips, it's exclusively Wheat, which is risky. Node 42 provides a crucial mix of Ore (Hex 17, number 5) and Wheat (Hexes 18 and 14, both number 9), making it an excellent foundation for a city-heavy or development card strategy. I will place my first settlement there. I'll also keep an eye on Node 12 for my second placement to secure some Wood and Brick.\",\n \"note_to_self\": \"Alice is on B6, W11, S8. I am taking O5, Wh9, Wh9. I need to prioritize Wood and Brick in my next placement (likely Node 12 if available) to ensure I can expand.\",\n \"say_outloud\": \"אחלה מיקום, אליס. אני אנסה את מזלי כאן, נראה לי כמו התחלה טובה.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 42}\"\n }\n}", + "parsed": { + "internal_thinking": "After analyzing the board, Alice has taken a strong position at Node 20, securing high-yield Wood, Brick, and Sheep. My best options are Node 43 (13 pips of Wheat) and Node 42 (12 pips of Ore and Wheat). While Node 43 has more pips, it's exclusively Wheat, which is risky. Node 42 provides a crucial mix of Ore (Hex 17, number 5) and Wheat (Hexes 18 and 14, both number 9), making it an excellent foundation for a city-heavy or development card strategy. I will place my first settlement there. I'll also keep an eye on Node 12 for my second placement to secure some Wood and Brick.", + "note_to_self": "Alice is on B6, W11, S8. I am taking O5, Wh9, Wh9. I need to prioritize Wood and Brick in my next placement (likely Node 12 if available) to ensure I can expand.", + "say_outloud": "אחלה מיקום, אליס. אני אנסה את מזלי כאן, נראה לי כמו התחלה טובה.", + "action_type": "place_starting_settlement", + "parameters": { + "node": 42 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 3413, + "completion": 243, + "thinking": 0, + "total": 4469 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/response_10.json b/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/response_10.json new file mode 100644 index 0000000000000000000000000000000000000000..25b84e505e72908f4e7ab6e46a319db7414b3ad4 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/response_10.json @@ -0,0 +1,25 @@ +{ + "request_number": 10, + "timestamp": "2026-05-15T22:56:17.866308", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have successfully traded for a Sheep with Charlie, which was the missing piece for my settlement at node 40 (the Wood port), alongside the Wheat I already have. I currently have 1 Sheep and 1 Wheat. I still need 1 Wood and 1 Brick to build the settlement. Looking at the current hands, Alice has 1 Wheat and Charlie has 2 Wheat and 1 Ore. Neither has the Wood or Brick I need. Since I cannot build or buy anything else this turn, and there are no beneficial trades possible with the current resources in play, I will end my turn. My road already reaches node 40, so I just need to wait for my Wood (11) and Brick (10) production to kick in.\",\n \"note_to_self\": \"I have the Sheep and Wheat for the Wood port settlement at node 40. Now I just need 1 Wood and 1 Brick. Alice has a Road Building card, so I should be careful about her expanding toward my territory, though node 40 seems safe for now.\",\n \"say_outloud\": \"תודה צ'ארלי, העסקה הזאת ממש עזרה לי. אין לי כל כך מה לעשות עם הקלפים שנשארו לי כרגע, אז אני אסיים את התור ומקווה שהקוביות יביאו קצת עץ ולבנים.\",\n \"action\": {\n \"type\": \"end_turn\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "I have successfully traded for a Sheep with Charlie, which was the missing piece for my settlement at node 40 (the Wood port), alongside the Wheat I already have. I currently have 1 Sheep and 1 Wheat. I still need 1 Wood and 1 Brick to build the settlement. Looking at the current hands, Alice has 1 Wheat and Charlie has 2 Wheat and 1 Ore. Neither has the Wood or Brick I need. Since I cannot build or buy anything else this turn, and there are no beneficial trades possible with the current resources in play, I will end my turn. My road already reaches node 40, so I just need to wait for my Wood (11) and Brick (10) production to kick in.", + "note_to_self": "I have the Sheep and Wheat for the Wood port settlement at node 40. Now I just need 1 Wood and 1 Brick. Alice has a Road Building card, so I should be careful about her expanding toward my territory, though node 40 seems safe for now.", + "say_outloud": "תודה צ'ארלי, העסקה הזאת ממש עזרה לי. אין לי כל כך מה לעשות עם הקלפים שנשארו לי כרגע, אז אני אסיים את התור ומקווה שהקוביות יביאו קצת עץ ולבנים.", + "action_type": "end_turn", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2159, + "completion": 289, + "thinking": 0, + "total": 2448 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/response_2.json b/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..f5f6d94b4e433ccb1efb24e16c2a1fd9086c5821 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/response_2.json @@ -0,0 +1,28 @@ +{ + "request_number": 2, + "timestamp": "2026-05-15T22:44:29.968892", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have placed my first settlement at node 42, which provides strong Wheat (9, 9) and Ore (5). To expand, I desperately need Wood and Brick. Looking at the paths from 42: \\n1. Path 42-43 leads to more Wheat (6, 9) and Ore (5). While high in pips (13), it doubles down on my existing resources without adding variety.\\n2. Path 42-41 leads toward node 41 (O5, Wh9, B10) and eventually node 31 (Wh9, B10, W11). Node 31 is particularly attractive as it provides both Wood and Brick, which are essential for road building and further settlements.\\n3. Path 42-50 leads to a 3:1 port, which is useful but doesn't solve my immediate need for building materials.\\n\\nChoosing the path to 41 is the most balanced strategic move to ensure I don't get 'resource locked' with only Wheat and Ore early on.\",\n \"note_to_self\": \"Aiming for node 31 or 40 to get Brick/Wood access. Alice is already on Wood/Brick/Sheep, so I need to secure my own supply quickly.\",\n \"say_outloud\": \"נראה לי שהכיוון הזה ייתן לי קצת יותר גיוון במשאבים בהמשך.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 42, \\\"to\\\": 41}\"\n }\n}", + "parsed": { + "internal_thinking": "I have placed my first settlement at node 42, which provides strong Wheat (9, 9) and Ore (5). To expand, I desperately need Wood and Brick. Looking at the paths from 42: \n1. Path 42-43 leads to more Wheat (6, 9) and Ore (5). While high in pips (13), it doubles down on my existing resources without adding variety.\n2. Path 42-41 leads toward node 41 (O5, Wh9, B10) and eventually node 31 (Wh9, B10, W11). Node 31 is particularly attractive as it provides both Wood and Brick, which are essential for road building and further settlements.\n3. Path 42-50 leads to a 3:1 port, which is useful but doesn't solve my immediate need for building materials.\n\nChoosing the path to 41 is the most balanced strategic move to ensure I don't get 'resource locked' with only Wheat and Ore early on.", + "note_to_self": "Aiming for node 31 or 40 to get Brick/Wood access. Alice is already on Wood/Brick/Sheep, so I need to secure my own supply quickly.", + "say_outloud": "נראה לי שהכיוון הזה ייתן לי קצת יותר גיוון במשאבים בהמשך.", + "action_type": "place_starting_road", + "parameters": { + "from": 42, + "to": 41 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2976, + "completion": 287, + "thinking": 0, + "total": 3724 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/response_3.json b/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/response_3.json new file mode 100644 index 0000000000000000000000000000000000000000..ed35828372c2280167360d6087a20beaa2191c61 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/response_3.json @@ -0,0 +1,27 @@ +{ + "request_number": 3, + "timestamp": "2026-05-15T22:48:01.456697", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"My first settlement at node 42 provides Ore (5) and Wheat (9). To expand effectively, I need to secure Wood and Brick production. Node 31 is an excellent choice as it provides Wheat (9), Brick (10), and Wood (11). Although I already have production on the Wheat 9 hex, doubling down on a high-probability number is beneficial, and getting Brick and Wood is essential for building roads and my next settlements. Node 31 is also strategically located near my first settlement (separated by node 41), which will help me connect them for the Longest Road later. Other high-pip options like Node 14 lack Brick, which would stall my early game.\",\n \"note_to_self\": \"Secured Brick (10) and Wood (11) at Node 31. I now have all resources except Sheep. I should look toward Node 18 or a port for Sheep access in the next few turns. Alice is nearby on the 8-10-9 cluster, so I need to move quickly toward the center or the coast.\",\n \"say_outloud\": \"אני אלך על הנקודה הזאת, היא נראית לי כמו השלמה טובה למה שכבר יש לי. בהצלחה לכולנו!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 31}\"\n }\n} ", + "parsed": { + "internal_thinking": "My first settlement at node 42 provides Ore (5) and Wheat (9). To expand effectively, I need to secure Wood and Brick production. Node 31 is an excellent choice as it provides Wheat (9), Brick (10), and Wood (11). Although I already have production on the Wheat 9 hex, doubling down on a high-probability number is beneficial, and getting Brick and Wood is essential for building roads and my next settlements. Node 31 is also strategically located near my first settlement (separated by node 41), which will help me connect them for the Longest Road later. Other high-pip options like Node 14 lack Brick, which would stall my early game.", + "note_to_self": "Secured Brick (10) and Wood (11) at Node 31. I now have all resources except Sheep. I should look toward Node 18 or a port for Sheep access in the next few turns. Alice is nearby on the 8-10-9 cluster, so I need to move quickly toward the center or the coast.", + "say_outloud": "אני אלך על הנקודה הזאת, היא נראית לי כמו השלמה טובה למה שכבר יש לי. בהצלחה לכולנו!", + "action_type": "place_starting_settlement", + "parameters": { + "node": 31 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 4352, + "completion": 286, + "thinking": 0, + "total": 5548 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/response_4.json b/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/response_4.json new file mode 100644 index 0000000000000000000000000000000000000000..307314e2a02f3ad2a19744c4694f1f779ff2f0c7 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/response_4.json @@ -0,0 +1,28 @@ +{ + "request_number": 4, + "timestamp": "2026-05-15T22:48:35.152599", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have just placed my second settlement at node 31, which provides Brick (10), Wood (11), and Wheat (9). My first settlement is at node 42 (Ore 5, Wheat 9, Wheat 6) with a road already leading to node 41. By placing my second starting road from node 31 to node 41, I will connect my two settlements into a single continuous path (31-41-42). This is a strong strategic move that secures a head start for the Longest Road and provides flexibility for future expansion towards the Wood port at node 40 or the high-yield node 41 itself (though I cannot build a settlement there due to the distance rule, it serves as a vital bridge). The tool analysis confirms that the path towards 41 has the highest potential score (18.5).\",\n \"note_to_self\": \"Connected my two settlements via node 41. I now have a 2-road chain. Next priority: get Sheep (Node 19 or 33) and then aim for the Wood port (Node 40) to utilize my Wood 11 production.\",\n \"say_outloud\": \"אני אבנה את הכביש לכיוון הזה, ככה אני מחבר בין שני היישובים שלי. זה נראה לי כמו בסיס טוב להתחלה.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 31, \\\"to\\\": 41}\"\n }\n}", + "parsed": { + "internal_thinking": "I have just placed my second settlement at node 31, which provides Brick (10), Wood (11), and Wheat (9). My first settlement is at node 42 (Ore 5, Wheat 9, Wheat 6) with a road already leading to node 41. By placing my second starting road from node 31 to node 41, I will connect my two settlements into a single continuous path (31-41-42). This is a strong strategic move that secures a head start for the Longest Road and provides flexibility for future expansion towards the Wood port at node 40 or the high-yield node 41 itself (though I cannot build a settlement there due to the distance rule, it serves as a vital bridge). The tool analysis confirms that the path towards 41 has the highest potential score (18.5).", + "note_to_self": "Connected my two settlements via node 41. I now have a 2-road chain. Next priority: get Sheep (Node 19 or 33) and then aim for the Wood port (Node 40) to utilize my Wood 11 production.", + "say_outloud": "אני אבנה את הכביש לכיוון הזה, ככה אני מחבר בין שני היישובים שלי. זה נראה לי כמו בסיס טוב להתחלה.", + "action_type": "place_starting_road", + "parameters": { + "from": 31, + "to": 41 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 3685, + "completion": 293, + "thinking": 0, + "total": 4414 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/response_5.json b/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/response_5.json new file mode 100644 index 0000000000000000000000000000000000000000..808bbf8c76a2d372cbb2665b348df1eafd0432a2 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/response_5.json @@ -0,0 +1,25 @@ +{ + "request_number": 5, + "timestamp": "2026-05-15T22:52:54.064948", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I am currently at 2 Victory Points with settlements at nodes 31 and 42. My resource production is focused on Wheat (9), Brick (10), Wood (11), and Ore (5). I am missing Sheep, which is essential for building settlements. My two settlements are already connected via node 41. My next goal should be to expand toward a sheep hex or a port to trade my abundant wheat. Since it's the start of my turn and I have no development cards, my only valid move is to roll the dice.\",\n \"note_to_self\": \"I have a strong wheat production (triple 9s). I should aim for a port (maybe the Wood port at 40 or 49 if I can get there, or a 3:1) or find a way to get Sheep (Hex 4 or Hex 2). Alice has a road building card, so I need to watch her expansion.\",\n \"say_outloud\": \"הגיע תורי שוב. בואו נראה מה הקוביות יגידו הפעם.\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "I am currently at 2 Victory Points with settlements at nodes 31 and 42. My resource production is focused on Wheat (9), Brick (10), Wood (11), and Ore (5). I am missing Sheep, which is essential for building settlements. My two settlements are already connected via node 41. My next goal should be to expand toward a sheep hex or a port to trade my abundant wheat. Since it's the start of my turn and I have no development cards, my only valid move is to roll the dice.", + "note_to_self": "I have a strong wheat production (triple 9s). I should aim for a port (maybe the Wood port at 40 or 49 if I can get there, or a 3:1) or find a way to get Sheep (Hex 4 or Hex 2). Alice has a road building card, so I need to watch her expansion.", + "say_outloud": "הגיע תורי שוב. בואו נראה מה הקוביות יגידו הפעם.", + "action_type": "roll_dice", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1647, + "completion": 224, + "thinking": 0, + "total": 1871 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/response_6.json b/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/response_6.json new file mode 100644 index 0000000000000000000000000000000000000000..7dcc4abff6e32793dd39a0c5bba3aa712f463896 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/response_6.json @@ -0,0 +1,27 @@ +{ + "request_number": 6, + "timestamp": "2026-05-15T22:53:23.882722", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"The dice rolled a 7, so I need to move the robber. Looking at the board, Hex 5 (Brick 6) is a high-yield tile occupied by both Alice (Node 20) and Charlie (Node 12). Blocking it will significantly hinder their production. Since I need Sheep and Charlie currently has one (along with Wheat and Ore), he is my primary target for the steal. I'll avoid blocking Hex 9 or 18 as those would affect my own production. Moving the robber to Hex 5 allows me to block two opponents and potentially steal a resource I need from Charlie.\",\n \"note_to_self\": \"Charlie has sheep and wheat, Alice has wheat and a road building card. I've blocked their brick production on hex 5. My next goal is to reach the Wood port at node 40 to leverage my Wood 11 production.\",\n \"say_outloud\": \"אופס, 7. נראה לי שהגיע הזמן להזיז את השודד למקום קצת יותר מעניין. סליחה חברים, אבל המשבצת הזאת פשוט חזקה מדי.\",\n \"action\": {\n \"type\": \"robber_move\",\n \"parameters\": \"{\\\"hex\\\": 5}\"\n }\n} ", + "parsed": { + "internal_thinking": "The dice rolled a 7, so I need to move the robber. Looking at the board, Hex 5 (Brick 6) is a high-yield tile occupied by both Alice (Node 20) and Charlie (Node 12). Blocking it will significantly hinder their production. Since I need Sheep and Charlie currently has one (along with Wheat and Ore), he is my primary target for the steal. I'll avoid blocking Hex 9 or 18 as those would affect my own production. Moving the robber to Hex 5 allows me to block two opponents and potentially steal a resource I need from Charlie.", + "note_to_self": "Charlie has sheep and wheat, Alice has wheat and a road building card. I've blocked their brick production on hex 5. My next goal is to reach the Wood port at node 40 to leverage my Wood 11 production.", + "say_outloud": "אופס, 7. נראה לי שהגיע הזמן להזיז את השודד למקום קצת יותר מעניין. סליחה חברים, אבל המשבצת הזאת פשוט חזקה מדי.", + "action_type": "robber_move", + "parameters": { + "hex": 5 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1609, + "completion": 246, + "thinking": 0, + "total": 1855 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/response_7.json b/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/response_7.json new file mode 100644 index 0000000000000000000000000000000000000000..4404cc6d21a2aba6b9a96f9bfe1866596334deda --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/response_7.json @@ -0,0 +1,27 @@ +{ + "request_number": 7, + "timestamp": "2026-05-15T22:53:38.308570", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I rolled a 7 and moved the robber to Hex 5, which blocks Brick 6. This hex is shared by Charlie (Node 12) and Alice (Node 20). Charlie currently has 4 cards (1 Sheep, 2 Wheat, 1 Ore), while Alice only has 1 Wheat. Since Charlie has a higher resource count and resources I currently lack (Ore and Sheep), he is the much better target for a steal. My current inventory is Wood, Wheat, and Brick, so Sheep or Ore would be very helpful for future development cards or settlements.\",\n \"note_to_self\": \"Stole from Charlie because he had 4 cards compared to Alice's 1. Charlie has Ore and Sheep which I need. I've blocked their Brick 6 production.\",\n \"say_outloud\": \"מצטער צ'ארלי, אבל יש לך יותר מדי קלפים ביד כרגע. אני אקח ממך אחד.\",\n \"action\": {\n \"type\": \"steal_card\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Charlie\\\"}\"\n }\n}", + "parsed": { + "internal_thinking": "I rolled a 7 and moved the robber to Hex 5, which blocks Brick 6. This hex is shared by Charlie (Node 12) and Alice (Node 20). Charlie currently has 4 cards (1 Sheep, 2 Wheat, 1 Ore), while Alice only has 1 Wheat. Since Charlie has a higher resource count and resources I currently lack (Ore and Sheep), he is the much better target for a steal. My current inventory is Wood, Wheat, and Brick, so Sheep or Ore would be very helpful for future development cards or settlements.", + "note_to_self": "Stole from Charlie because he had 4 cards compared to Alice's 1. Charlie has Ore and Sheep which I need. I've blocked their Brick 6 production.", + "say_outloud": "מצטער צ'ארלי, אבל יש לך יותר מדי קלפים ביד כרגע. אני אקח ממך אחד.", + "action_type": "steal_card", + "parameters": { + "target_player": "Charlie" + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1617, + "completion": 213, + "thinking": 0, + "total": 1830 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/response_8.json b/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/response_8.json new file mode 100644 index 0000000000000000000000000000000000000000..2bc8c305482cadf8d0eee8af20ab04a0fa66c638 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/response_8.json @@ -0,0 +1,28 @@ +{ + "request_number": 8, + "timestamp": "2026-05-15T22:54:20.164258", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I currently have 1 Wood, 1 Brick, and 2 Wheat. This is exactly enough to build one road. Looking at the board and the tool results, the most strategic move is to build a road from node 41 toward node 40. Node 40 is a Wood 2:1 port. Since I already have a settlement on node 31 (which produces Wood on 11), securing access to this port will allow me to trade my surplus wood for other resources I lack (like Sheep and Ore) at a better rate. This path is short (only 1 road needed) and there are no immediate threats of being cut off by Alice or Charlie, though Alice does have a Road Building development card. Building this road now sets me up to settle on the port in a future turn.\",\n \"note_to_self\": \"Building toward the Wood port at node 40. I need to collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep to settle there next. Charlie has Sheep, so I might try to trade my Wheat for his Sheep soon.\",\n \"say_outloud\": \"אני בונה כביש לכיוון הנמל. זה יעזור לי לנצל את העץ שלי טוב יותר בהמשך.\",\n \"action\": {\n \"type\": \"build_road\",\n \"parameters\": \"{\\\"from\\\": 41, \\\"to\\\": 40}\"\n }\n}", + "parsed": { + "internal_thinking": "I currently have 1 Wood, 1 Brick, and 2 Wheat. This is exactly enough to build one road. Looking at the board and the tool results, the most strategic move is to build a road from node 41 toward node 40. Node 40 is a Wood 2:1 port. Since I already have a settlement on node 31 (which produces Wood on 11), securing access to this port will allow me to trade my surplus wood for other resources I lack (like Sheep and Ore) at a better rate. This path is short (only 1 road needed) and there are no immediate threats of being cut off by Alice or Charlie, though Alice does have a Road Building development card. Building this road now sets me up to settle on the port in a future turn.", + "note_to_self": "Building toward the Wood port at node 40. I need to collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep to settle there next. Charlie has Sheep, so I might try to trade my Wheat for his Sheep soon.", + "say_outloud": "אני בונה כביש לכיוון הנמל. זה יעזור לי לנצל את העץ שלי טוב יותר בהמשך.", + "action_type": "build_road", + "parameters": { + "from": 41, + "to": 40 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 4930, + "completion": 277, + "thinking": 0, + "total": 5643 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/response_9.json b/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/response_9.json new file mode 100644 index 0000000000000000000000000000000000000000..3c74e2692eb3bc55e1036cbebe14bdda4e4aee0c --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/response_9.json @@ -0,0 +1,33 @@ +{ + "request_number": 9, + "timestamp": "2026-05-15T22:54:57.955865", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have 2 Wheat and just built a road to node 40, which is a Wood 2:1 port. To build a settlement there, I need 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I already produce Wood (11), Brick (10), and Wheat (9), but I have no Sheep production. Charlie currently has 1 Sheep in his hand and produces it on hexes 2 and 12. I'll propose a 1:1 trade of Wheat for Sheep to see if I can secure that resource. If he declines, I'll have to wait for my own production or a future trade, as I can't perform any other builds this turn.\",\n \"note_to_self\": \"Proposed a Wheat-for-Sheep trade to Charlie. I need Sheep to settle at the Wood port (node 40) since I don't produce any. Charlie is the best source for Sheep right now.\",\n \"say_outloud\": \"צ'ארלי, יש לי עודף חיטה. מעוניין להחליף חיטה אחת תמורת צמר? זה יעזור לשנינו להתקדם.\",\n \"action\": {\n \"type\": \"trade_propose\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Charlie\\\", \\\"offer\\\": {\\\"wheat\\\": 1}, \\\"request\\\": {\\\"sheep\\\": 1}}\"\n }\n}", + "parsed": { + "internal_thinking": "I have 2 Wheat and just built a road to node 40, which is a Wood 2:1 port. To build a settlement there, I need 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I already produce Wood (11), Brick (10), and Wheat (9), but I have no Sheep production. Charlie currently has 1 Sheep in his hand and produces it on hexes 2 and 12. I'll propose a 1:1 trade of Wheat for Sheep to see if I can secure that resource. If he declines, I'll have to wait for my own production or a future trade, as I can't perform any other builds this turn.", + "note_to_self": "Proposed a Wheat-for-Sheep trade to Charlie. I need Sheep to settle at the Wood port (node 40) since I don't produce any. Charlie is the best source for Sheep right now.", + "say_outloud": "צ'ארלי, יש לי עודף חיטה. מעוניין להחליף חיטה אחת תמורת צמר? זה יעזור לשנינו להתקדם.", + "action_type": "trade_propose", + "parameters": { + "target_player": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + } + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2068, + "completion": 249, + "thinking": 0, + "total": 2317 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Charlie/Charlie.md b/examples/ai_testing/my_games/session_20260515_224216/Charlie/Charlie.md new file mode 100644 index 0000000000000000000000000000000000000000..73e76057193d0e96b0115f98d4dfb0ee1417b70e --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Charlie/Charlie.md @@ -0,0 +1,263 @@ +# AI Agent Log: Charlie + +**Session:** session_20260515_224216 +**Started:** 2026-05-15 22:42:16 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - 🎯 ACTIVE TURN + +**Time:** 22:44:29 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Place your starting settlement. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 3788 (in:3034 out:223) | **Cost:** $0.002186 + +**Thinking:** After analyzing the board and using the 'find_best_nodes' tool, Node 12 stands out as the strongest available position with a total of 11 pips. It provides a healthy mix of Wood (3), Brick (6), and Sheep (5), which are essential for early-game expansion. Node 12 is also strategically located far enough from Alice (Node 20) and Bob (Node 42) to avoid immediate competition for space. My strategy will be to secure this high-yield spot and then look for Wheat and Ore in my second settlement placement to balance my resource production. + +**Note to Self:** Node 12 secured. Plan to pair this with a Wheat/Ore heavy node like 25 or 44 in the next round of setup to ensure a balanced economy. + +**Says:** "שלום לכולם! נראה לי שזה מקום מצוין להתחיל בו. בהצלחה לנו!" + +**Action:** **place_starting_settlement** - {"node": 12} + +--- + +## Request #2 - 🎯 ACTIVE TURN + +**Time:** 22:45:10 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 3752 (in:3041 out:297) | **Cost:** $0.002412 + +**Thinking:** I have placed my first settlement at Node 12, which gives me access to Brick 6, Sheep 5, and Wood 3. Now I need to place a road. Looking at the analysis of potential paths from Node 12: +1. Path to 11: Leads to Node 3 (Wheat port, 5 pips). Node 10 is blocked by Alice's settlement at 20. +2. Path to 13: Leads to Node 14 (10 pips: Wheat 8, Wood 3, Wood 4) and Node 5 (7 pips). Both are valid for future settlements. +3. Path to 22: Leads to Node 23 (4 pips) and Node 21 (blocked by Alice). + +Path 13 is clearly the strongest because it leads to Node 14, which has a high pip count (10) and provides Wheat, a resource I currently lack. This will help balance my economy early on. Node 11 is less attractive because its best reachable node (10) is blocked, and the alternative (3) has very low production. + +**Note to Self:** Building towards Node 14 to secure Wheat 8. My second settlement should prioritize Ore (e.g., Node 25 or 44) to ensure I have all resources for the mid-game. + +**Says:** "אני אמשיך לכיוון הזה, נראה לי שיש שם פוטנציאל טוב להמשך." + +**Action:** **place_starting_road** - {"from": 12, "to": 13} + +--- + +## Request #3 - 🎯 ACTIVE TURN + +**Time:** 22:45:47 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement. + +### Prompt Sent +See: [prompt_3.json](prompts/prompt_3.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 5369 (in:4203 out:264) | **Cost:** $0.002894 + +**Thinking:** I have already secured Wood, Brick, and Sheep with my first settlement at Node 12. To have a balanced economy for the mid-game, I specifically need Wheat and Ore. Looking at the tool results from 'find_best_nodes', Node 25 is an excellent choice. It provides Wheat 8 (5 pips), Ore 3 (2 pips), and Sheep 4 (3 pips), totaling 10 pips. This completes my resource set and gives me a strong foundation for building cities and buying development cards later. It's also far from the other players' current positions (Nodes 20 and 42), giving me room to expand. I'll place my settlement here and plan to build a road towards the Ore port at Node 26. + +**Note to Self:** Placed second settlement on Node 25. I now have access to all five resources. Next goal: build towards the Ore port at Node 26 or expand towards Node 14 for more Wheat. + +**Says:** "החלטתי ללכת על הנקודה הזאת, היא נראית לי מאוזנת ומשלימה לי בדיוק את מה שהיה חסר לי." + +**Action:** **place_starting_settlement** - {"node": 25} + +--- + +## Request #4 - 🎯 ACTIVE TURN + +**Time:** 22:46:37 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. + +### Prompt Sent +See: [prompt_4.json](prompts/prompt_4.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 4252 (in:3452 out:343) | **Cost:** $0.002755 + +**Thinking:** I have just placed my second settlement on Node 25, which gives me access to Ore (3), Wheat (8), and Sheep (11). Combined with my first settlement at Node 12 (Wood 12, Brick 10, Sheep 4), I now have a solid foundation for all resources, with a slight emphasis on Ore and Wheat. + +Looking at the expansion options from Node 25: +1. Path to Node 26: Leads directly to an Ore 2:1 port. Given my Ore production (3 and 5), this is strategically very powerful for the mid-to-late game. +2. Path to Node 24: Leads toward Node 14, which has high-yield Wheat (8) and Wood (4, 3). While high yield, it doesn't offer the strategic advantage of the port. +3. Path to Node 36: Leads toward a 3:1 port at Node 37, but the yield along the way is lower. + +Securing the path to the Ore port (Node 26) is the most logical choice for a 'Cities and Development Cards' strategy, which my current resource distribution supports. I will place the road from 25 to 26. + +**Note to Self:** Placed road towards Node 26 to secure the Ore port. I have Ore 5 and Ore 3, so this port will be vital for trading excess Ore. Next priority is upgrading to cities or getting more Wheat. + +**Says:** "אני אשים את הכביש לכיוון הנמל, זה נראה לי כמו מהלך חכם לטווח הארוך." + +**Action:** **place_starting_road** - {"from": 25, "to": 26} + +--- + +## Request #5 - 🎯 ACTIVE TURN + +**Time:** 22:54:57 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +trade offer trade 7 1: bob offers 1 wheat to charlie for 1 sheep. +Current required action: Trade offer trade_7_1: Bob offers 1 wheat to Charlie for 1 sheep. Choose trade_accept to accept or trade_reject to reject. + +### Prompt Sent +See: [prompt_5.json](prompts/prompt_5.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 4347 (in:3728 out:271) | **Cost:** $0.002677 + +**Thinking:** Bob is offering 1 Wheat for 1 Sheep. Looking at my current situation, I have 1 Sheep, 1 Wheat, and 1 Ore. My production includes Sheep on 4 and 5 (7 pips) and Wheat on 8 (5 pips). My memory indicates that my next priority is getting more Wheat or upgrading to cities. Bob has significant Wheat production (three hexes with number 9), so Wheat is a surplus for him, while he lacks Sheep. Although Bob recently blocked my Brick 6 with the robber and stole a card from me, this 1:1 trade directly supports my strategic goal of accumulating Wheat. I will accept the trade to further my own progress, despite Bob's aggressive move with the robber. + +**Note to Self:** Bob has massive Wheat production (three 9s). He blocked my Brick 6 (Node 12) with the robber. I need to prioritize getting that robber off my hex or finding another source of Brick/Wood. + +**Says:** "יאללה בוב, למרות שחסמת אותי עם השודד, אני באמת צריך את החיטה הזאת אז בוא נחליף. מקווה שהקוביות יהיו לטובתי בתור הבא." + +**Action:** **trade_accept** + +--- + +## Request #6 - 🎯 ACTIVE TURN + +**Time:** 22:56:17 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_6.json](prompts/prompt_6.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 1996 (in:1787 out:209) | **Cost:** $0.001521 + +**Thinking:** I am currently at 2 Victory Points with settlements on Node 12 and Node 25. My Brick source (Hex 5, value 6) is currently blocked by the robber, which Bob placed there. I have 2 Wheat and 1 Ore in my hand after the recent trade with Bob. Since I have no development cards to play, my only logical and allowed action is to roll the dice to start my turn and hopefully generate some resources, specifically Wood (3) or Wheat (8). + +**Note to Self:** The robber is blocking my best Brick source (6). I need to roll a 7 or get a Knight card to move it. Bob is producing a lot of Wheat, so I should keep an eye on his expansion. + +**Says:** "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה למשהו טוב שיעזור לי להתקדם למרות השודד." + +**Action:** **roll_dice** + +--- + +## Request #7 - 🎯 ACTIVE TURN + +**Time:** 22:56:35 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Charlie performed action: rolled the dice +Current required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs) + +### Prompt Sent +See: [prompt_7.json](prompts/prompt_7.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 1943 (in:1694 out:249) | **Cost:** $0.001594 + +**Thinking:** I rolled a 7, so I must move the robber. Currently, the robber is on Hex 5 (Brick 6), which blocks my settlement at Node 12. I need to move it to a high-value hex occupied by my opponents. Bob is the primary threat because he has two settlements (31 and 42) touching Hex 14 (Wheat 9). This means every time a 9 is rolled, Bob gets 2 Wheat. Alice also has a settlement at Node 44, but it touches Hex 18 (Wheat 9) and Hex 15 (Wheat 6). Hex 14 is the most impactful spot to block as it targets Bob twice. Bob has 2 cards in hand, while Alice has 1. I will place the robber on Hex 14 and steal from Bob. + +**Note to Self:** Blocked Bob's Wheat 9 (Hex 14). He is heavily reliant on 9s for production. I need to focus on getting Wood and Brick to expand towards the Ore port or Node 14. + +**Says:** "הגיע הזמן להזיז את השודד הזה מהלבנים שלי. בוב, סליחה, אבל ה-9 הזה פשוט חזק מדי בשבילך." + +**Action:** **robber_move** - {"hex": 14} + +--- + +## Request #8 - 🎯 ACTIVE TURN + +**Time:** 22:56:55 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +charlie performed action: robber move +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_8.json](prompts/prompt_8.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 2400 (in:2176 out:224) | **Cost:** $0.001760 + +**Thinking:** I have 1 Sheep, 2 Wheat, and 1 Ore. I cannot build a road or settlement because I lack Wood and Brick. I cannot upgrade to a city because I lack Ore. However, I have exactly the resources needed to buy a development card (1 Wheat, 1 Sheep, 1 Ore). This is a good move because it might provide a Knight to protect my hexes, or a progress card like Road Building or Year of Plenty to help me overcome my resource shortage. I just moved the robber off my Brick 6 and onto Bob's Wheat 9, so my production should improve. I'll buy the card and see what it brings. + +**Note to Self:** Bought a development card. Still need Wood and Brick to expand towards the Ore port at Node 26 or the high-yield Wheat at Node 14. + +**Says:** "אני אקנה קלף פיתוח, אולי זה ייתן לי את מה שחסר לי כדי להמשיך לבנות." + +**Action:** **buy_dev_card** + +--- + +## Request #9 - 🎯 ACTIVE TURN + +**Time:** 22:57:21 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +charlie performed action: buy dev card +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_9.json](prompts/prompt_9.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 5364 (in:4800 out:221) | **Cost:** $0.003063 + +**Thinking:** I have already moved the robber to hex 14 and bought a development card this turn. My current resources are down to 1 Wheat, which isn't enough to build or buy anything else. I have roads extending towards node 13 and node 26, but node 26 is blocked by my own settlement at 25 (the distance rule). My next goal should be to reach node 14, which has good yield (10 pips: Wheat 8, Wood 3, Wood 4). Since I have no further moves possible with my current resources, I will end my turn. + +**Note to Self:** I have a Knight card in my hand. Node 14 is my next expansion target. Bob is producing a lot of Wheat from his 9s, so keeping the robber there is a good strategy for now. + +**Says:** "סיימתי את המהלכים שלי לתור הזה. בואו נראה מה הקוביות יביאו לנו בסיבוב הבא, מקווה לקצת עץ ולבנים." + +**Action:** **end_turn** + +--- diff --git a/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..5a121ff9abd2aba98ea665094859311aeb7b2db7 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_1.json @@ -0,0 +1,200 @@ +{ + "request_number": 1, + "timestamp": "2026-05-15T22:44:29.987847", + "player_name": "Charlie", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "שלום לכולם, בהצלחה לנו! אני אתחיל כאן, נראה לי כמו אחלה נקודה." + }, + { + "from": "Alice", + "message": "נראה לי שהכיוון הזה הכי הגיוני כרגע, נמשיך משם." + }, + { + "from": "Bob", + "message": "אחלה מיקום, אליס. אני אנסה את מזלי כאן, נראה לי כמו התחלה טובה." + }, + { + "from": "Bob", + "message": "נראה לי שהכיוון הזה ייתן לי קצת יותר גיוון במשאבים בהמשך." + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..2d42f694f1e3bf56fa55480b2e177efad69269b5 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_1.txt @@ -0,0 +1,107 @@ +=== Prompt #1 for Charlie === +Timestamp: 2026-05-15T22:44:29.989930 +Active Turn: True + +--- What Happened --- +It's your turn. +Current required action: Place your starting settlement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "שלום לכולם, בהצלחה לנו! אני אתחיל כאן, נראה לי כמו אחלה נקודה." + }, + { + "from": "Alice", + "message": "נראה לי שהכיוון הזה הכי הגיוני כרגע, נמשיך משם." + }, + { + "from": "Bob", + "message": "אחלה מיקום, אליס. אני אנסה את מזלי כאן, נראה לי כמו התחלה טובה." + }, + { + "from": "Bob", + "message": "נראה לי שהכיוון הזה ייתן לי קצת יותר גיוון במשאבים בהמשך." + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_2.json new file mode 100644 index 0000000000000000000000000000000000000000..5b3dc633154ad420d7641142c7a87f565a64d41a --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_2.json @@ -0,0 +1,210 @@ +{ + "request_number": 2, + "timestamp": "2026-05-15T22:45:10.689857", + "player_name": "Charlie", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "שלום לכולם, בהצלחה לנו! אני אתחיל כאן, נראה לי כמו אחלה נקודה." + }, + { + "from": "Alice", + "message": "נראה לי שהכיוון הזה הכי הגיוני כרגע, נמשיך משם." + }, + { + "from": "Bob", + "message": "אחלה מיקום, אליס. אני אנסה את מזלי כאן, נראה לי כמו התחלה טובה." + }, + { + "from": "Bob", + "message": "נראה לי שהכיוון הזה ייתן לי קצת יותר גיוון במשאבים בהמשך." + }, + { + "from": "Charlie", + "message": "שלום לכולם! נראה לי שזה מקום מצוין להתחיל בו. בהצלחה לנו!" + } + ] + }, + "memory": { + "note_from_last_turn": "Node 12 secured. Plan to pair this with a Wheat/Ore heavy node like 25 or 44 in the next round of setup to ensure a balanced economy.", + "recent_notes": [ + "Node 12 secured. Plan to pair this with a Wheat/Ore heavy node like 25 or 44 in the next round of setup to ensure a balanced economy." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..127f196c5aee5a12d0e9d24ef52e64213f822805 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_2.txt @@ -0,0 +1,117 @@ +=== Prompt #2 for Charlie === +Timestamp: 2026-05-15T22:45:10.697258 +Active Turn: True + +--- What Happened --- +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "שלום לכולם, בהצלחה לנו! אני אתחיל כאן, נראה לי כמו אחלה נקודה." + }, + { + "from": "Alice", + "message": "נראה לי שהכיוון הזה הכי הגיוני כרגע, נמשיך משם." + }, + { + "from": "Bob", + "message": "אחלה מיקום, אליס. אני אנסה את מזלי כאן, נראה לי כמו התחלה טובה." + }, + { + "from": "Bob", + "message": "נראה לי שהכיוון הזה ייתן לי קצת יותר גיוון במשאבים בהמשך." + }, + { + "from": "Charlie", + "message": "שלום לכולם! נראה לי שזה מקום מצוין להתחיל בו. בהצלחה לנו!" + } + ] + }, + "memory": { + "note_from_last_turn": "Node 12 secured. Plan to pair this with a Wheat/Ore heavy node like 25 or 44 in the next round of setup to ensure a balanced economy.", + "recent_notes": [ + "Node 12 secured. Plan to pair this with a Wheat/Ore heavy node like 25 or 44 in the next round of setup to ensure a balanced economy." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_3.json new file mode 100644 index 0000000000000000000000000000000000000000..28091d9087d8cefbe3cf1c5838f34ea3d2b5217a --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_3.json @@ -0,0 +1,215 @@ +{ + "request_number": 3, + "timestamp": "2026-05-15T22:45:47.291854", + "player_name": "Charlie", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "שלום לכולם, בהצלחה לנו! אני אתחיל כאן, נראה לי כמו אחלה נקודה." + }, + { + "from": "Alice", + "message": "נראה לי שהכיוון הזה הכי הגיוני כרגע, נמשיך משם." + }, + { + "from": "Bob", + "message": "אחלה מיקום, אליס. אני אנסה את מזלי כאן, נראה לי כמו התחלה טובה." + }, + { + "from": "Bob", + "message": "נראה לי שהכיוון הזה ייתן לי קצת יותר גיוון במשאבים בהמשך." + }, + { + "from": "Charlie", + "message": "שלום לכולם! נראה לי שזה מקום מצוין להתחיל בו. בהצלחה לנו!" + }, + { + "from": "Charlie", + "message": "אני אמשיך לכיוון הזה, נראה לי שיש שם פוטנציאל טוב להמשך." + } + ] + }, + "memory": { + "note_from_last_turn": "Building towards Node 14 to secure Wheat 8. My second settlement should prioritize Ore (e.g., Node 25 or 44) to ensure I have all resources for the mid-game.", + "recent_notes": [ + "Node 12 secured. Plan to pair this with a Wheat/Ore heavy node like 25 or 44 in the next round of setup to ensure a balanced economy.", + "Building towards Node 14 to secure Wheat 8. My second settlement should prioritize Ore (e.g., Node 25 or 44) to ensure I have all resources for the mid-game." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_3.txt new file mode 100644 index 0000000000000000000000000000000000000000..b4a759cf521d92cc1e13a64171117bca9a3e6e7d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_3.txt @@ -0,0 +1,122 @@ +=== Prompt #3 for Charlie === +Timestamp: 2026-05-15T22:45:47.293774 +Active Turn: True + +--- What Happened --- +It's your turn. +Current required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "שלום לכולם, בהצלחה לנו! אני אתחיל כאן, נראה לי כמו אחלה נקודה." + }, + { + "from": "Alice", + "message": "נראה לי שהכיוון הזה הכי הגיוני כרגע, נמשיך משם." + }, + { + "from": "Bob", + "message": "אחלה מיקום, אליס. אני אנסה את מזלי כאן, נראה לי כמו התחלה טובה." + }, + { + "from": "Bob", + "message": "נראה לי שהכיוון הזה ייתן לי קצת יותר גיוון במשאבים בהמשך." + }, + { + "from": "Charlie", + "message": "שלום לכולם! נראה לי שזה מקום מצוין להתחיל בו. בהצלחה לנו!" + }, + { + "from": "Charlie", + "message": "אני אמשיך לכיוון הזה, נראה לי שיש שם פוטנציאל טוב להמשך." + } + ] + }, + "memory": { + "note_from_last_turn": "Building towards Node 14 to secure Wheat 8. My second settlement should prioritize Ore (e.g., Node 25 or 44) to ensure I have all resources for the mid-game.", + "recent_notes": [ + "Node 12 secured. Plan to pair this with a Wheat/Ore heavy node like 25 or 44 in the next round of setup to ensure a balanced economy.", + "Building towards Node 14 to secure Wheat 8. My second settlement should prioritize Ore (e.g., Node 25 or 44) to ensure I have all resources for the mid-game." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_4.json new file mode 100644 index 0000000000000000000000000000000000000000..8927c325f34b34adfcd7305e3a62e99e64ad14c1 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_4.json @@ -0,0 +1,220 @@ +{ + "request_number": 4, + "timestamp": "2026-05-15T22:46:37.672789", + "player_name": "Charlie", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1,\"O\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "שלום לכולם, בהצלחה לנו! אני אתחיל כאן, נראה לי כמו אחלה נקודה." + }, + { + "from": "Alice", + "message": "נראה לי שהכיוון הזה הכי הגיוני כרגע, נמשיך משם." + }, + { + "from": "Bob", + "message": "אחלה מיקום, אליס. אני אנסה את מזלי כאן, נראה לי כמו התחלה טובה." + }, + { + "from": "Bob", + "message": "נראה לי שהכיוון הזה ייתן לי קצת יותר גיוון במשאבים בהמשך." + }, + { + "from": "Charlie", + "message": "שלום לכולם! נראה לי שזה מקום מצוין להתחיל בו. בהצלחה לנו!" + }, + { + "from": "Charlie", + "message": "אני אמשיך לכיוון הזה, נראה לי שיש שם פוטנציאל טוב להמשך." + }, + { + "from": "Charlie", + "message": "החלטתי ללכת על הנקודה הזאת, היא נראית לי מאוזנת ומשלימה לי בדיוק את מה שהיה חסר לי." + } + ] + }, + "memory": { + "note_from_last_turn": "Placed second settlement on Node 25. I now have access to all five resources. Next goal: build towards the Ore port at Node 26 or expand towards Node 14 for more Wheat.", + "recent_notes": [ + "Node 12 secured. Plan to pair this with a Wheat/Ore heavy node like 25 or 44 in the next round of setup to ensure a balanced economy.", + "Building towards Node 14 to secure Wheat 8. My second settlement should prioritize Ore (e.g., Node 25 or 44) to ensure I have all resources for the mid-game.", + "Placed second settlement on Node 25. I now have access to all five resources. Next goal: build towards the Ore port at Node 26 or expand towards Node 14 for more Wheat." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_4.txt new file mode 100644 index 0000000000000000000000000000000000000000..bb35e91889d1d452c1c11c979210e2fc3af56e98 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_4.txt @@ -0,0 +1,127 @@ +=== Prompt #4 for Charlie === +Timestamp: 2026-05-15T22:46:37.674543 +Active Turn: True + +--- What Happened --- +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1,\"O\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "שלום לכולם, בהצלחה לנו! אני אתחיל כאן, נראה לי כמו אחלה נקודה." + }, + { + "from": "Alice", + "message": "נראה לי שהכיוון הזה הכי הגיוני כרגע, נמשיך משם." + }, + { + "from": "Bob", + "message": "אחלה מיקום, אליס. אני אנסה את מזלי כאן, נראה לי כמו התחלה טובה." + }, + { + "from": "Bob", + "message": "נראה לי שהכיוון הזה ייתן לי קצת יותר גיוון במשאבים בהמשך." + }, + { + "from": "Charlie", + "message": "שלום לכולם! נראה לי שזה מקום מצוין להתחיל בו. בהצלחה לנו!" + }, + { + "from": "Charlie", + "message": "אני אמשיך לכיוון הזה, נראה לי שיש שם פוטנציאל טוב להמשך." + }, + { + "from": "Charlie", + "message": "החלטתי ללכת על הנקודה הזאת, היא נראית לי מאוזנת ומשלימה לי בדיוק את מה שהיה חסר לי." + } + ] + }, + "memory": { + "note_from_last_turn": "Placed second settlement on Node 25. I now have access to all five resources. Next goal: build towards the Ore port at Node 26 or expand towards Node 14 for more Wheat.", + "recent_notes": [ + "Node 12 secured. Plan to pair this with a Wheat/Ore heavy node like 25 or 44 in the next round of setup to ensure a balanced economy.", + "Building towards Node 14 to secure Wheat 8. My second settlement should prioritize Ore (e.g., Node 25 or 44) to ensure I have all resources for the mid-game.", + "Placed second settlement on Node 25. I now have access to all five resources. Next goal: build towards the Ore port at Node 26 or expand towards Node 14 for more Wheat." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_5.json b/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_5.json new file mode 100644 index 0000000000000000000000000000000000000000..dabb1dc38ffc5f73250b5d6a9e669d65f313c9da --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_5.json @@ -0,0 +1,258 @@ +{ + "request_number": 5, + "timestamp": "2026-05-15T22:54:57.968142", + "player_name": "Charlie", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "trade offer trade 7 1: bob offers 1 wheat to charlie for 1 sheep.\nCurrent required action: Trade offer trade_7_1: Bob offers 1 wheat to Charlie for 1 sheep. Choose trade_accept to accept or trade_reject to reject.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[6,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1,\"O\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "אני אלך על המקום הזה, הוא נראה לי הכי נכון כדי לאזן את המשאבים שלי. שיהיה לנו בהצלחה!" + }, + { + "from": "Alice", + "message": "אני אבנה את הכביש לכיוון הזה, נראה לי שגישה לנמל תהיה חשובה לי בהמשך עם כל החיטה הזאת." + }, + { + "from": "Alice", + "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם." + }, + { + "from": "Alice", + "message": "הצמר הזה מהקוביות הגיע בדיוק בזמן. אני אקנה קלף פיתוח, נראה מה יצא." + }, + { + "from": "Alice", + "message": "נראה מה הקלף הזה יביא לי בהמשך. בינתיים אני מסיימת את התור." + }, + { + "from": "Bob", + "message": "הגיע תורי שוב. בואו נראה מה הקוביות יגידו הפעם." + }, + { + "from": "Bob", + "message": "אופס, 7. נראה לי שהגיע הזמן להזיז את השודד למקום קצת יותר מעניין. סליחה חברים, אבל המשבצת הזאת פשוט חזקה מדי." + }, + { + "from": "Bob", + "message": "מצטער צ'ארלי, אבל יש לך יותר מדי קלפים ביד כרגע. אני אקח ממך אחד." + }, + { + "from": "Bob", + "message": "אני בונה כביש לכיוון הנמל. זה יעזור לי לנצל את העץ שלי טוב יותר בהמשך." + }, + { + "from": "Bob", + "message": "צ'ארלי, יש לי עודף חיטה. מעוניין להחליף חיטה אחת תמורת צמר? זה יעזור לשנינו להתקדם." + } + ], + "pending_trades": [ + { + "trade_id": "trade_7_1", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "pending", + "timestamp": 1778874897.96508 + } + ] + }, + "memory": { + "note_from_last_turn": "Placed road towards Node 26 to secure the Ore port. I have Ore 5 and Ore 3, so this port will be vital for trading excess Ore. Next priority is upgrading to cities or getting more Wheat.", + "recent_notes": [ + "Node 12 secured. Plan to pair this with a Wheat/Ore heavy node like 25 or 44 in the next round of setup to ensure a balanced economy.", + "Building towards Node 14 to secure Wheat 8. My second settlement should prioritize Ore (e.g., Node 25 or 44) to ensure I have all resources for the mid-game.", + "Placed second settlement on Node 25. I now have access to all five resources. Next goal: build towards the Ore port at Node 26 or expand towards Node 14 for more Wheat.", + "Placed road towards Node 26 to secure the Ore port. I have Ore 5 and Ore 3, so this port will be vital for trading excess Ore. Next priority is upgrading to cities or getting more Wheat." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "trade_accept", + "description": "Trade Accept", + "example_parameters": {} + }, + { + "type": "trade_reject", + "description": "Trade Reject", + "example_parameters": {} + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "trade offer trade 7 1: bob offers 1 wheat to charlie for 1 sheep.\nCurrent required action: Trade offer trade_7_1: Bob offers 1 wheat to Charlie for 1 sheep. Choose trade_accept to accept or trade_reject to reject.", + "allowed_actions": [ + { + "type": "trade_accept", + "description": "Trade Accept", + "example_parameters": {} + }, + { + "type": "trade_reject", + "description": "Trade Reject", + "example_parameters": {} + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_5.txt b/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_5.txt new file mode 100644 index 0000000000000000000000000000000000000000..9b8fafabe0469970c4978b3305ff97ec396151da --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_5.txt @@ -0,0 +1,160 @@ +=== Prompt #5 for Charlie === +Timestamp: 2026-05-15T22:54:57.970333 +Active Turn: True + +--- What Happened --- +trade offer trade 7 1: bob offers 1 wheat to charlie for 1 sheep. +Current required action: Trade offer trade_7_1: Bob offers 1 wheat to Charlie for 1 sheep. Choose trade_accept to accept or trade_reject to reject. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "trade offer trade 7 1: bob offers 1 wheat to charlie for 1 sheep.\nCurrent required action: Trade offer trade_7_1: Bob offers 1 wheat to Charlie for 1 sheep. Choose trade_accept to accept or trade_reject to reject.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[6,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1,\"O\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "אני אלך על המקום הזה, הוא נראה לי הכי נכון כדי לאזן את המשאבים שלי. שיהיה לנו בהצלחה!" + }, + { + "from": "Alice", + "message": "אני אבנה את הכביש לכיוון הזה, נראה לי שגישה לנמל תהיה חשובה לי בהמשך עם כל החיטה הזאת." + }, + { + "from": "Alice", + "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם." + }, + { + "from": "Alice", + "message": "הצמר הזה מהקוביות הגיע בדיוק בזמן. אני אקנה קלף פיתוח, נראה מה יצא." + }, + { + "from": "Alice", + "message": "נראה מה הקלף הזה יביא לי בהמשך. בינתיים אני מסיימת את התור." + }, + { + "from": "Bob", + "message": "הגיע תורי שוב. בואו נראה מה הקוביות יגידו הפעם." + }, + { + "from": "Bob", + "message": "אופס, 7. נראה לי שהגיע הזמן להזיז את השודד למקום קצת יותר מעניין. סליחה חברים, אבל המשבצת הזאת פשוט חזקה מדי." + }, + { + "from": "Bob", + "message": "מצטער צ'ארלי, אבל יש לך יותר מדי קלפים ביד כרגע. אני אקח ממך אחד." + }, + { + "from": "Bob", + "message": "אני בונה כביש לכיוון הנמל. זה יעזור לי לנצל את העץ שלי טוב יותר בהמשך." + }, + { + "from": "Bob", + "message": "צ'ארלי, יש לי עודף חיטה. מעוניין להחליף חיטה אחת תמורת צמר? זה יעזור לשנינו להתקדם." + } + ], + "pending_trades": [ + { + "trade_id": "trade_7_1", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "pending", + "timestamp": 1778874897.96508 + } + ] + }, + "memory": { + "note_from_last_turn": "Placed road towards Node 26 to secure the Ore port. I have Ore 5 and Ore 3, so this port will be vital for trading excess Ore. Next priority is upgrading to cities or getting more Wheat.", + "recent_notes": [ + "Node 12 secured. Plan to pair this with a Wheat/Ore heavy node like 25 or 44 in the next round of setup to ensure a balanced economy.", + "Building towards Node 14 to secure Wheat 8. My second settlement should prioritize Ore (e.g., Node 25 or 44) to ensure I have all resources for the mid-game.", + "Placed second settlement on Node 25. I now have access to all five resources. Next goal: build towards the Ore port at Node 26 or expand towards Node 14 for more Wheat.", + "Placed road towards Node 26 to secure the Ore port. I have Ore 5 and Ore 3, so this port will be vital for trading excess Ore. Next priority is upgrading to cities or getting more Wheat." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "trade_accept", + "description": "Trade Accept", + "example_parameters": {} + }, + { + "type": "trade_reject", + "description": "Trade Reject", + "example_parameters": {} + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_6.json b/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_6.json new file mode 100644 index 0000000000000000000000000000000000000000..e26064da5e33b19458d200e7f28176c7c949d7bf --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_6.json @@ -0,0 +1,261 @@ +{ + "request_number": 6, + "timestamp": "2026-05-15T22:56:17.875219", + "player_name": "Charlie", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":2,\"O\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם." + }, + { + "from": "Alice", + "message": "הצמר הזה מהקוביות הגיע בדיוק בזמן. אני אקנה קלף פיתוח, נראה מה יצא." + }, + { + "from": "Alice", + "message": "נראה מה הקלף הזה יביא לי בהמשך. בינתיים אני מסיימת את התור." + }, + { + "from": "Bob", + "message": "הגיע תורי שוב. בואו נראה מה הקוביות יגידו הפעם." + }, + { + "from": "Bob", + "message": "אופס, 7. נראה לי שהגיע הזמן להזיז את השודד למקום קצת יותר מעניין. סליחה חברים, אבל המשבצת הזאת פשוט חזקה מדי." + }, + { + "from": "Bob", + "message": "מצטער צ'ארלי, אבל יש לך יותר מדי קלפים ביד כרגע. אני אקח ממך אחד." + }, + { + "from": "Bob", + "message": "אני בונה כביש לכיוון הנמל. זה יעזור לי לנצל את העץ שלי טוב יותר בהמשך." + }, + { + "from": "Bob", + "message": "צ'ארלי, יש לי עודף חיטה. מעוניין להחליף חיטה אחת תמורת צמר? זה יעזור לשנינו להתקדם." + }, + { + "from": "Charlie", + "message": "יאללה בוב, למרות שחסמת אותי עם השודד, אני באמת צריך את החיטה הזאת אז בוא נחליף. מקווה שהקוביות יהיו לטובתי בתור הבא." + }, + { + "from": "Bob", + "message": "תודה צ'ארלי, העסקה הזאת ממש עזרה לי. אין לי כל כך מה לעשות עם הקלפים שנשארו לי כרגע, אז אני אסיים את התור ומקווה שהקוביות יביאו קצת עץ ולבנים." + } + ], + "pending_trades": [ + { + "trade_id": "trade_7_1", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "accepted", + "timestamp": 1778874897.96508, + "responded_by": "Charlie", + "resolved_at": 1778874946.0953984 + } + ] + }, + "memory": { + "note_from_last_turn": "Bob has massive Wheat production (three 9s). He blocked my Brick 6 (Node 12) with the robber. I need to prioritize getting that robber off my hex or finding another source of Brick/Wood.", + "recent_notes": [ + "Node 12 secured. Plan to pair this with a Wheat/Ore heavy node like 25 or 44 in the next round of setup to ensure a balanced economy.", + "Building towards Node 14 to secure Wheat 8. My second settlement should prioritize Ore (e.g., Node 25 or 44) to ensure I have all resources for the mid-game.", + "Placed second settlement on Node 25. I now have access to all five resources. Next goal: build towards the Ore port at Node 26 or expand towards Node 14 for more Wheat.", + "Placed road towards Node 26 to secure the Ore port. I have Ore 5 and Ore 3, so this port will be vital for trading excess Ore. Next priority is upgrading to cities or getting more Wheat.", + "Bob has massive Wheat production (three 9s). He blocked my Brick 6 (Node 12) with the robber. I need to prioritize getting that robber off my hex or finding another source of Brick/Wood." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_6.txt b/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_6.txt new file mode 100644 index 0000000000000000000000000000000000000000..ca5e45f4ae788bd843903f60b142ff734e294f8e --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_6.txt @@ -0,0 +1,163 @@ +=== Prompt #6 for Charlie === +Timestamp: 2026-05-15T22:56:17.877482 +Active Turn: True + +--- What Happened --- +It's your turn. +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":2,\"O\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם." + }, + { + "from": "Alice", + "message": "הצמר הזה מהקוביות הגיע בדיוק בזמן. אני אקנה קלף פיתוח, נראה מה יצא." + }, + { + "from": "Alice", + "message": "נראה מה הקלף הזה יביא לי בהמשך. בינתיים אני מסיימת את התור." + }, + { + "from": "Bob", + "message": "הגיע תורי שוב. בואו נראה מה הקוביות יגידו הפעם." + }, + { + "from": "Bob", + "message": "אופס, 7. נראה לי שהגיע הזמן להזיז את השודד למקום קצת יותר מעניין. סליחה חברים, אבל המשבצת הזאת פשוט חזקה מדי." + }, + { + "from": "Bob", + "message": "מצטער צ'ארלי, אבל יש לך יותר מדי קלפים ביד כרגע. אני אקח ממך אחד." + }, + { + "from": "Bob", + "message": "אני בונה כביש לכיוון הנמל. זה יעזור לי לנצל את העץ שלי טוב יותר בהמשך." + }, + { + "from": "Bob", + "message": "צ'ארלי, יש לי עודף חיטה. מעוניין להחליף חיטה אחת תמורת צמר? זה יעזור לשנינו להתקדם." + }, + { + "from": "Charlie", + "message": "יאללה בוב, למרות שחסמת אותי עם השודד, אני באמת צריך את החיטה הזאת אז בוא נחליף. מקווה שהקוביות יהיו לטובתי בתור הבא." + }, + { + "from": "Bob", + "message": "תודה צ'ארלי, העסקה הזאת ממש עזרה לי. אין לי כל כך מה לעשות עם הקלפים שנשארו לי כרגע, אז אני אסיים את התור ומקווה שהקוביות יביאו קצת עץ ולבנים." + } + ], + "pending_trades": [ + { + "trade_id": "trade_7_1", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "accepted", + "timestamp": 1778874897.96508, + "responded_by": "Charlie", + "resolved_at": 1778874946.0953984 + } + ] + }, + "memory": { + "note_from_last_turn": "Bob has massive Wheat production (three 9s). He blocked my Brick 6 (Node 12) with the robber. I need to prioritize getting that robber off my hex or finding another source of Brick/Wood.", + "recent_notes": [ + "Node 12 secured. Plan to pair this with a Wheat/Ore heavy node like 25 or 44 in the next round of setup to ensure a balanced economy.", + "Building towards Node 14 to secure Wheat 8. My second settlement should prioritize Ore (e.g., Node 25 or 44) to ensure I have all resources for the mid-game.", + "Placed second settlement on Node 25. I now have access to all five resources. Next goal: build towards the Ore port at Node 26 or expand towards Node 14 for more Wheat.", + "Placed road towards Node 26 to secure the Ore port. I have Ore 5 and Ore 3, so this port will be vital for trading excess Ore. Next priority is upgrading to cities or getting more Wheat.", + "Bob has massive Wheat production (three 9s). He blocked my Brick 6 (Node 12) with the robber. I need to prioritize getting that robber off my hex or finding another source of Brick/Wood." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_7.json b/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_7.json new file mode 100644 index 0000000000000000000000000000000000000000..f31d9e9a2b61609d9346731a64ea21530c84bd67 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_7.json @@ -0,0 +1,251 @@ +{ + "request_number": 7, + "timestamp": "2026-05-15T22:56:35.831928", + "player_name": "Charlie", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "Charlie performed action: rolled the dice\nCurrent required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs)", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[5,2]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":2,\"O\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "הצמר הזה מהקוביות הגיע בדיוק בזמן. אני אקנה קלף פיתוח, נראה מה יצא." + }, + { + "from": "Alice", + "message": "נראה מה הקלף הזה יביא לי בהמשך. בינתיים אני מסיימת את התור." + }, + { + "from": "Bob", + "message": "הגיע תורי שוב. בואו נראה מה הקוביות יגידו הפעם." + }, + { + "from": "Bob", + "message": "אופס, 7. נראה לי שהגיע הזמן להזיז את השודד למקום קצת יותר מעניין. סליחה חברים, אבל המשבצת הזאת פשוט חזקה מדי." + }, + { + "from": "Bob", + "message": "מצטער צ'ארלי, אבל יש לך יותר מדי קלפים ביד כרגע. אני אקח ממך אחד." + }, + { + "from": "Bob", + "message": "אני בונה כביש לכיוון הנמל. זה יעזור לי לנצל את העץ שלי טוב יותר בהמשך." + }, + { + "from": "Bob", + "message": "צ'ארלי, יש לי עודף חיטה. מעוניין להחליף חיטה אחת תמורת צמר? זה יעזור לשנינו להתקדם." + }, + { + "from": "Charlie", + "message": "יאללה בוב, למרות שחסמת אותי עם השודד, אני באמת צריך את החיטה הזאת אז בוא נחליף. מקווה שהקוביות יהיו לטובתי בתור הבא." + }, + { + "from": "Bob", + "message": "תודה צ'ארלי, העסקה הזאת ממש עזרה לי. אין לי כל כך מה לעשות עם הקלפים שנשארו לי כרגע, אז אני אסיים את התור ומקווה שהקוביות יביאו קצת עץ ולבנים." + }, + { + "from": "Charlie", + "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה למשהו טוב שיעזור לי להתקדם למרות השודד." + } + ], + "pending_trades": [ + { + "trade_id": "trade_7_1", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "accepted", + "timestamp": 1778874897.96508, + "responded_by": "Charlie", + "resolved_at": 1778874946.0953984 + } + ] + }, + "memory": { + "note_from_last_turn": "The robber is blocking my best Brick source (6). I need to roll a 7 or get a Knight card to move it. Bob is producing a lot of Wheat, so I should keep an eye on his expansion.", + "recent_notes": [ + "Building towards Node 14 to secure Wheat 8. My second settlement should prioritize Ore (e.g., Node 25 or 44) to ensure I have all resources for the mid-game.", + "Placed second settlement on Node 25. I now have access to all five resources. Next goal: build towards the Ore port at Node 26 or expand towards Node 14 for more Wheat.", + "Placed road towards Node 26 to secure the Ore port. I have Ore 5 and Ore 3, so this port will be vital for trading excess Ore. Next priority is upgrading to cities or getting more Wheat.", + "Bob has massive Wheat production (three 9s). He blocked my Brick 6 (Node 12) with the robber. I need to prioritize getting that robber off my hex or finding another source of Brick/Wood.", + "The robber is blocking my best Brick source (6). I need to roll a 7 or get a Knight card to move it. Bob is producing a lot of Wheat, so I should keep an eye on his expansion." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "robber_move", + "description": "Move the robber to a hex", + "example_parameters": "{\"hex\": X}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Charlie performed action: rolled the dice\nCurrent required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs)", + "allowed_actions": [ + { + "type": "robber_move", + "description": "Move the robber to a hex", + "example_parameters": "{\"hex\": X}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_7.txt b/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_7.txt new file mode 100644 index 0000000000000000000000000000000000000000..242367c322eea18ddb36d0f4ec129a1d1d4057b7 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_7.txt @@ -0,0 +1,158 @@ +=== Prompt #7 for Charlie === +Timestamp: 2026-05-15T22:56:35.833491 +Active Turn: True + +--- What Happened --- +Charlie performed action: rolled the dice +Current required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs) + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "Charlie performed action: rolled the dice\nCurrent required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs)", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[5,2]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":2,\"O\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "הצמר הזה מהקוביות הגיע בדיוק בזמן. אני אקנה קלף פיתוח, נראה מה יצא." + }, + { + "from": "Alice", + "message": "נראה מה הקלף הזה יביא לי בהמשך. בינתיים אני מסיימת את התור." + }, + { + "from": "Bob", + "message": "הגיע תורי שוב. בואו נראה מה הקוביות יגידו הפעם." + }, + { + "from": "Bob", + "message": "אופס, 7. נראה לי שהגיע הזמן להזיז את השודד למקום קצת יותר מעניין. סליחה חברים, אבל המשבצת הזאת פשוט חזקה מדי." + }, + { + "from": "Bob", + "message": "מצטער צ'ארלי, אבל יש לך יותר מדי קלפים ביד כרגע. אני אקח ממך אחד." + }, + { + "from": "Bob", + "message": "אני בונה כביש לכיוון הנמל. זה יעזור לי לנצל את העץ שלי טוב יותר בהמשך." + }, + { + "from": "Bob", + "message": "צ'ארלי, יש לי עודף חיטה. מעוניין להחליף חיטה אחת תמורת צמר? זה יעזור לשנינו להתקדם." + }, + { + "from": "Charlie", + "message": "יאללה בוב, למרות שחסמת אותי עם השודד, אני באמת צריך את החיטה הזאת אז בוא נחליף. מקווה שהקוביות יהיו לטובתי בתור הבא." + }, + { + "from": "Bob", + "message": "תודה צ'ארלי, העסקה הזאת ממש עזרה לי. אין לי כל כך מה לעשות עם הקלפים שנשארו לי כרגע, אז אני אסיים את התור ומקווה שהקוביות יביאו קצת עץ ולבנים." + }, + { + "from": "Charlie", + "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה למשהו טוב שיעזור לי להתקדם למרות השודד." + } + ], + "pending_trades": [ + { + "trade_id": "trade_7_1", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "accepted", + "timestamp": 1778874897.96508, + "responded_by": "Charlie", + "resolved_at": 1778874946.0953984 + } + ] + }, + "memory": { + "note_from_last_turn": "The robber is blocking my best Brick source (6). I need to roll a 7 or get a Knight card to move it. Bob is producing a lot of Wheat, so I should keep an eye on his expansion.", + "recent_notes": [ + "Building towards Node 14 to secure Wheat 8. My second settlement should prioritize Ore (e.g., Node 25 or 44) to ensure I have all resources for the mid-game.", + "Placed second settlement on Node 25. I now have access to all five resources. Next goal: build towards the Ore port at Node 26 or expand towards Node 14 for more Wheat.", + "Placed road towards Node 26 to secure the Ore port. I have Ore 5 and Ore 3, so this port will be vital for trading excess Ore. Next priority is upgrading to cities or getting more Wheat.", + "Bob has massive Wheat production (three 9s). He blocked my Brick 6 (Node 12) with the robber. I need to prioritize getting that robber off my hex or finding another source of Brick/Wood.", + "The robber is blocking my best Brick source (6). I need to roll a 7 or get a Knight card to move it. Bob is producing a lot of Wheat, so I should keep an eye on his expansion." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "robber_move", + "description": "Move the robber to a hex", + "example_parameters": "{\"hex\": X}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_8.json b/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_8.json new file mode 100644 index 0000000000000000000000000000000000000000..0957a310a1ea129e6078caaa23d1c9102ea8f07c --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_8.json @@ -0,0 +1,321 @@ +{ + "request_number": 8, + "timestamp": "2026-05-15T22:56:55.994687", + "player_name": "Charlie", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "charlie performed action: robber move\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[5,2]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":2,\"O\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "נראה מה הקלף הזה יביא לי בהמשך. בינתיים אני מסיימת את התור." + }, + { + "from": "Bob", + "message": "הגיע תורי שוב. בואו נראה מה הקוביות יגידו הפעם." + }, + { + "from": "Bob", + "message": "אופס, 7. נראה לי שהגיע הזמן להזיז את השודד למקום קצת יותר מעניין. סליחה חברים, אבל המשבצת הזאת פשוט חזקה מדי." + }, + { + "from": "Bob", + "message": "מצטער צ'ארלי, אבל יש לך יותר מדי קלפים ביד כרגע. אני אקח ממך אחד." + }, + { + "from": "Bob", + "message": "אני בונה כביש לכיוון הנמל. זה יעזור לי לנצל את העץ שלי טוב יותר בהמשך." + }, + { + "from": "Bob", + "message": "צ'ארלי, יש לי עודף חיטה. מעוניין להחליף חיטה אחת תמורת צמר? זה יעזור לשנינו להתקדם." + }, + { + "from": "Charlie", + "message": "יאללה בוב, למרות שחסמת אותי עם השודד, אני באמת צריך את החיטה הזאת אז בוא נחליף. מקווה שהקוביות יהיו לטובתי בתור הבא." + }, + { + "from": "Bob", + "message": "תודה צ'ארלי, העסקה הזאת ממש עזרה לי. אין לי כל כך מה לעשות עם הקלפים שנשארו לי כרגע, אז אני אסיים את התור ומקווה שהקוביות יביאו קצת עץ ולבנים." + }, + { + "from": "Charlie", + "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה למשהו טוב שיעזור לי להתקדם למרות השודד." + }, + { + "from": "Charlie", + "message": "הגיע הזמן להזיז את השודד הזה מהלבנים שלי. בוב, סליחה, אבל ה-9 הזה פשוט חזק מדי בשבילך." + } + ], + "pending_trades": [ + { + "trade_id": "trade_7_1", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "accepted", + "timestamp": 1778874897.96508, + "responded_by": "Charlie", + "resolved_at": 1778874946.0953984 + } + ] + }, + "memory": { + "note_from_last_turn": "Blocked Bob's Wheat 9 (Hex 14). He is heavily reliant on 9s for production. I need to focus on getting Wood and Brick to expand towards the Ore port or Node 14.", + "recent_notes": [ + "Placed second settlement on Node 25. I now have access to all five resources. Next goal: build towards the Ore port at Node 26 or expand towards Node 14 for more Wheat.", + "Placed road towards Node 26 to secure the Ore port. I have Ore 5 and Ore 3, so this port will be vital for trading excess Ore. Next priority is upgrading to cities or getting more Wheat.", + "Bob has massive Wheat production (three 9s). He blocked my Brick 6 (Node 12) with the robber. I need to prioritize getting that robber off my hex or finding another source of Brick/Wood.", + "The robber is blocking my best Brick source (6). I need to roll a 7 or get a Knight card to move it. Bob is producing a lot of Wheat, so I should keep an eye on his expansion.", + "Blocked Bob's Wheat 9 (Hex 14). He is heavily reliant on 9s for production. I need to focus on getting Wood and Brick to expand towards the Ore port or Node 14." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "charlie performed action: robber move\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_8.txt b/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_8.txt new file mode 100644 index 0000000000000000000000000000000000000000..7eec394baaac4c53ed5e706aef538cbcdde12766 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_8.txt @@ -0,0 +1,193 @@ +=== Prompt #8 for Charlie === +Timestamp: 2026-05-15T22:56:55.996633 +Active Turn: True + +--- What Happened --- +charlie performed action: robber move +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "charlie performed action: robber move\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[5,2]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":2,\"O\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "נראה מה הקלף הזה יביא לי בהמשך. בינתיים אני מסיימת את התור." + }, + { + "from": "Bob", + "message": "הגיע תורי שוב. בואו נראה מה הקוביות יגידו הפעם." + }, + { + "from": "Bob", + "message": "אופס, 7. נראה לי שהגיע הזמן להזיז את השודד למקום קצת יותר מעניין. סליחה חברים, אבל המשבצת הזאת פשוט חזקה מדי." + }, + { + "from": "Bob", + "message": "מצטער צ'ארלי, אבל יש לך יותר מדי קלפים ביד כרגע. אני אקח ממך אחד." + }, + { + "from": "Bob", + "message": "אני בונה כביש לכיוון הנמל. זה יעזור לי לנצל את העץ שלי טוב יותר בהמשך." + }, + { + "from": "Bob", + "message": "צ'ארלי, יש לי עודף חיטה. מעוניין להחליף חיטה אחת תמורת צמר? זה יעזור לשנינו להתקדם." + }, + { + "from": "Charlie", + "message": "יאללה בוב, למרות שחסמת אותי עם השודד, אני באמת צריך את החיטה הזאת אז בוא נחליף. מקווה שהקוביות יהיו לטובתי בתור הבא." + }, + { + "from": "Bob", + "message": "תודה צ'ארלי, העסקה הזאת ממש עזרה לי. אין לי כל כך מה לעשות עם הקלפים שנשארו לי כרגע, אז אני אסיים את התור ומקווה שהקוביות יביאו קצת עץ ולבנים." + }, + { + "from": "Charlie", + "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה למשהו טוב שיעזור לי להתקדם למרות השודד." + }, + { + "from": "Charlie", + "message": "הגיע הזמן להזיז את השודד הזה מהלבנים שלי. בוב, סליחה, אבל ה-9 הזה פשוט חזק מדי בשבילך." + } + ], + "pending_trades": [ + { + "trade_id": "trade_7_1", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "accepted", + "timestamp": 1778874897.96508, + "responded_by": "Charlie", + "resolved_at": 1778874946.0953984 + } + ] + }, + "memory": { + "note_from_last_turn": "Blocked Bob's Wheat 9 (Hex 14). He is heavily reliant on 9s for production. I need to focus on getting Wood and Brick to expand towards the Ore port or Node 14.", + "recent_notes": [ + "Placed second settlement on Node 25. I now have access to all five resources. Next goal: build towards the Ore port at Node 26 or expand towards Node 14 for more Wheat.", + "Placed road towards Node 26 to secure the Ore port. I have Ore 5 and Ore 3, so this port will be vital for trading excess Ore. Next priority is upgrading to cities or getting more Wheat.", + "Bob has massive Wheat production (three 9s). He blocked my Brick 6 (Node 12) with the robber. I need to prioritize getting that robber off my hex or finding another source of Brick/Wood.", + "The robber is blocking my best Brick source (6). I need to roll a 7 or get a Knight card to move it. Bob is producing a lot of Wheat, so I should keep an eye on his expansion.", + "Blocked Bob's Wheat 9 (Hex 14). He is heavily reliant on 9s for production. I need to focus on getting Wood and Brick to expand towards the Ore port or Node 14." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_9.json b/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_9.json new file mode 100644 index 0000000000000000000000000000000000000000..bca43848741b9e29d914e576a953e1c2904c57b5 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_9.json @@ -0,0 +1,321 @@ +{ + "request_number": 9, + "timestamp": "2026-05-15T22:57:21.019394", + "player_name": "Charlie", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "charlie performed action: buy dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[5,2]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"knight\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "הגיע תורי שוב. בואו נראה מה הקוביות יגידו הפעם." + }, + { + "from": "Bob", + "message": "אופס, 7. נראה לי שהגיע הזמן להזיז את השודד למקום קצת יותר מעניין. סליחה חברים, אבל המשבצת הזאת פשוט חזקה מדי." + }, + { + "from": "Bob", + "message": "מצטער צ'ארלי, אבל יש לך יותר מדי קלפים ביד כרגע. אני אקח ממך אחד." + }, + { + "from": "Bob", + "message": "אני בונה כביש לכיוון הנמל. זה יעזור לי לנצל את העץ שלי טוב יותר בהמשך." + }, + { + "from": "Bob", + "message": "צ'ארלי, יש לי עודף חיטה. מעוניין להחליף חיטה אחת תמורת צמר? זה יעזור לשנינו להתקדם." + }, + { + "from": "Charlie", + "message": "יאללה בוב, למרות שחסמת אותי עם השודד, אני באמת צריך את החיטה הזאת אז בוא נחליף. מקווה שהקוביות יהיו לטובתי בתור הבא." + }, + { + "from": "Bob", + "message": "תודה צ'ארלי, העסקה הזאת ממש עזרה לי. אין לי כל כך מה לעשות עם הקלפים שנשארו לי כרגע, אז אני אסיים את התור ומקווה שהקוביות יביאו קצת עץ ולבנים." + }, + { + "from": "Charlie", + "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה למשהו טוב שיעזור לי להתקדם למרות השודד." + }, + { + "from": "Charlie", + "message": "הגיע הזמן להזיז את השודד הזה מהלבנים שלי. בוב, סליחה, אבל ה-9 הזה פשוט חזק מדי בשבילך." + }, + { + "from": "Charlie", + "message": "אני אקנה קלף פיתוח, אולי זה ייתן לי את מה שחסר לי כדי להמשיך לבנות." + } + ], + "pending_trades": [ + { + "trade_id": "trade_7_1", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "accepted", + "timestamp": 1778874897.96508, + "responded_by": "Charlie", + "resolved_at": 1778874946.0953984 + } + ] + }, + "memory": { + "note_from_last_turn": "Bought a development card. Still need Wood and Brick to expand towards the Ore port at Node 26 or the high-yield Wheat at Node 14.", + "recent_notes": [ + "Placed road towards Node 26 to secure the Ore port. I have Ore 5 and Ore 3, so this port will be vital for trading excess Ore. Next priority is upgrading to cities or getting more Wheat.", + "Bob has massive Wheat production (three 9s). He blocked my Brick 6 (Node 12) with the robber. I need to prioritize getting that robber off my hex or finding another source of Brick/Wood.", + "The robber is blocking my best Brick source (6). I need to roll a 7 or get a Knight card to move it. Bob is producing a lot of Wheat, so I should keep an eye on his expansion.", + "Blocked Bob's Wheat 9 (Hex 14). He is heavily reliant on 9s for production. I need to focus on getting Wood and Brick to expand towards the Ore port or Node 14.", + "Bought a development card. Still need Wood and Brick to expand towards the Ore port at Node 26 or the high-yield Wheat at Node 14." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "charlie performed action: buy dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_9.txt b/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_9.txt new file mode 100644 index 0000000000000000000000000000000000000000..f1fb9fb2f186ccda751aad3f74dd55adf51cb03d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_9.txt @@ -0,0 +1,193 @@ +=== Prompt #9 for Charlie === +Timestamp: 2026-05-15T22:57:21.021962 +Active Turn: True + +--- What Happened --- +charlie performed action: buy dev card +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "charlie performed action: buy dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[5,2]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"knight\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "הגיע תורי שוב. בואו נראה מה הקוביות יגידו הפעם." + }, + { + "from": "Bob", + "message": "אופס, 7. נראה לי שהגיע הזמן להזיז את השודד למקום קצת יותר מעניין. סליחה חברים, אבל המשבצת הזאת פשוט חזקה מדי." + }, + { + "from": "Bob", + "message": "מצטער צ'ארלי, אבל יש לך יותר מדי קלפים ביד כרגע. אני אקח ממך אחד." + }, + { + "from": "Bob", + "message": "אני בונה כביש לכיוון הנמל. זה יעזור לי לנצל את העץ שלי טוב יותר בהמשך." + }, + { + "from": "Bob", + "message": "צ'ארלי, יש לי עודף חיטה. מעוניין להחליף חיטה אחת תמורת צמר? זה יעזור לשנינו להתקדם." + }, + { + "from": "Charlie", + "message": "יאללה בוב, למרות שחסמת אותי עם השודד, אני באמת צריך את החיטה הזאת אז בוא נחליף. מקווה שהקוביות יהיו לטובתי בתור הבא." + }, + { + "from": "Bob", + "message": "תודה צ'ארלי, העסקה הזאת ממש עזרה לי. אין לי כל כך מה לעשות עם הקלפים שנשארו לי כרגע, אז אני אסיים את התור ומקווה שהקוביות יביאו קצת עץ ולבנים." + }, + { + "from": "Charlie", + "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה למשהו טוב שיעזור לי להתקדם למרות השודד." + }, + { + "from": "Charlie", + "message": "הגיע הזמן להזיז את השודד הזה מהלבנים שלי. בוב, סליחה, אבל ה-9 הזה פשוט חזק מדי בשבילך." + }, + { + "from": "Charlie", + "message": "אני אקנה קלף פיתוח, אולי זה ייתן לי את מה שחסר לי כדי להמשיך לבנות." + } + ], + "pending_trades": [ + { + "trade_id": "trade_7_1", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "accepted", + "timestamp": 1778874897.96508, + "responded_by": "Charlie", + "resolved_at": 1778874946.0953984 + } + ] + }, + "memory": { + "note_from_last_turn": "Bought a development card. Still need Wood and Brick to expand towards the Ore port at Node 26 or the high-yield Wheat at Node 14.", + "recent_notes": [ + "Placed road towards Node 26 to secure the Ore port. I have Ore 5 and Ore 3, so this port will be vital for trading excess Ore. Next priority is upgrading to cities or getting more Wheat.", + "Bob has massive Wheat production (three 9s). He blocked my Brick 6 (Node 12) with the robber. I need to prioritize getting that robber off my hex or finding another source of Brick/Wood.", + "The robber is blocking my best Brick source (6). I need to roll a 7 or get a Knight card to move it. Bob is producing a lot of Wheat, so I should keep an eye on his expansion.", + "Blocked Bob's Wheat 9 (Hex 14). He is heavily reliant on 9s for production. I need to focus on getting Wood and Brick to expand towards the Ore port or Node 14.", + "Bought a development card. Still need Wood and Brick to expand towards the Ore port at Node 26 or the high-yield Wheat at Node 14." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/intermediate/response_1_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..79bdfa5059ceae5628e6ced69e7a986c7a94924f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/intermediate/response_1_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 1, + "iteration": 1, + "timestamp": "2026-05-15T22:44:35.226339", + "player_name": "Charlie", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "min_pips": 10, + "reasoning": "I need to find the highest yield nodes available for my first settlement, focusing on resource diversity and high probability numbers (pips)." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1022, + "completion": 0, + "thinking": 0, + "total": 1022 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/intermediate/response_2_iter1.json b/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/intermediate/response_2_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..57ffc1422c6d7795f89bbb932c71bfa68960ffd7 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/intermediate/response_2_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 2, + "iteration": 1, + "timestamp": "2026-05-15T22:45:17.410110", + "player_name": "Charlie", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "Checking where to build my road from settlement 12. I want to see which direction offers the best expansion potential towards high-yield hexes or useful ports.", + "from_node": 12 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1152, + "completion": 0, + "thinking": 0, + "total": 1152 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/intermediate/response_3_iter1.json b/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/intermediate/response_3_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..717171253f364915ce29d1abfe3a80dafab53dad --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/intermediate/response_3_iter1.json @@ -0,0 +1,29 @@ +{ + "request_number": 3, + "iteration": 1, + "timestamp": "2026-05-15T22:46:17.931540", + "player_name": "Charlie", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "I need to find the best available node that provides Wheat and Ore, as my first settlement (Node 12) lacks these. I'm looking for high pip values to ensure a strong start." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1249, + "completion": 0, + "thinking": 0, + "total": 1249 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/intermediate/response_4_iter1.json b/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/intermediate/response_4_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..a5f6e45cbc1681783e53bd0b8e71b404e375a9a6 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/intermediate/response_4_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 4, + "iteration": 1, + "timestamp": "2026-05-15T22:46:47.274251", + "player_name": "Charlie", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "I'm evaluating which direction to build my road from my second settlement at Node 25. I'm looking for the best expansion opportunities, specifically considering the Ore port at Node 26 or high-yield spots like Node 24/14.", + "from_node": 25 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1333, + "completion": 0, + "thinking": 0, + "total": 1333 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/intermediate/response_5_iter1.json b/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/intermediate/response_5_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..ed784d53967acc3b3c0e9d3efea04c66cc6456a1 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/intermediate/response_5_iter1.json @@ -0,0 +1,38 @@ +{ + "request_number": 5, + "iteration": 1, + "timestamp": "2026-05-15T22:55:21.231491", + "player_name": "Charlie", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "reasoning": "Confirming Charlie's resource production at Node 12 to evaluate the trade value of Sheep vs Wheat.", + "node_id": 12 + } + }, + { + "id": "call_2", + "name": "inspect_node", + "parameters": { + "reasoning": "Confirming Charlie's resource production at Node 25 to evaluate the trade value of Sheep vs Wheat.", + "node_id": 25 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1620, + "completion": 0, + "thinking": 0, + "total": 1620 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/intermediate/response_9_iter1.json b/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/intermediate/response_9_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..2fb4659d1bc4dc30a1642affbfa6c99c17781882 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/intermediate/response_9_iter1.json @@ -0,0 +1,38 @@ +{ + "request_number": 9, + "iteration": 1, + "timestamp": "2026-05-15T22:57:43.154864", + "player_name": "Charlie", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "reasoning": "Checking the Ore port node for future expansion. I have a road leading there and want to verify the resource yield and port status.", + "node_id": 26 + } + }, + { + "id": "call_2", + "name": "inspect_node", + "parameters": { + "node_id": 14, + "reasoning": "Checking this node as a potential expansion target. It seems to have good wheat and wood production potential." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2165, + "completion": 0, + "thinking": 0, + "total": 2165 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/response_1.json b/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..41e6448f0d6016c698f7c3d9c01322a1128a3523 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/response_1.json @@ -0,0 +1,27 @@ +{ + "request_number": 1, + "timestamp": "2026-05-15T22:45:10.650194", + "player_name": "Charlie", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"After analyzing the board and using the 'find_best_nodes' tool, Node 12 stands out as the strongest available position with a total of 11 pips. It provides a healthy mix of Wood (3), Brick (6), and Sheep (5), which are essential for early-game expansion. Node 12 is also strategically located far enough from Alice (Node 20) and Bob (Node 42) to avoid immediate competition for space. My strategy will be to secure this high-yield spot and then look for Wheat and Ore in my second settlement placement to balance my resource production.\",\n \"note_to_self\": \"Node 12 secured. Plan to pair this with a Wheat/Ore heavy node like 25 or 44 in the next round of setup to ensure a balanced economy.\",\n \"say_outloud\": \"שלום לכולם! נראה לי שזה מקום מצוין להתחיל בו. בהצלחה לנו!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 12}\"\n }\n}", + "parsed": { + "internal_thinking": "After analyzing the board and using the 'find_best_nodes' tool, Node 12 stands out as the strongest available position with a total of 11 pips. It provides a healthy mix of Wood (3), Brick (6), and Sheep (5), which are essential for early-game expansion. Node 12 is also strategically located far enough from Alice (Node 20) and Bob (Node 42) to avoid immediate competition for space. My strategy will be to secure this high-yield spot and then look for Wheat and Ore in my second settlement placement to balance my resource production.", + "note_to_self": "Node 12 secured. Plan to pair this with a Wheat/Ore heavy node like 25 or 44 in the next round of setup to ensure a balanced economy.", + "say_outloud": "שלום לכולם! נראה לי שזה מקום מצוין להתחיל בו. בהצלחה לנו!", + "action_type": "place_starting_settlement", + "parameters": { + "node": 12 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 3034, + "completion": 223, + "thinking": 0, + "total": 3788 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/response_2.json b/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..243ab8893bbb53b1cf088cab967f02a68aee8bf8 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/response_2.json @@ -0,0 +1,28 @@ +{ + "request_number": 2, + "timestamp": "2026-05-15T22:45:47.281336", + "player_name": "Charlie", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have placed my first settlement at Node 12, which gives me access to Brick 6, Sheep 5, and Wood 3. Now I need to place a road. Looking at the analysis of potential paths from Node 12:\\n1. Path to 11: Leads to Node 3 (Wheat port, 5 pips). Node 10 is blocked by Alice's settlement at 20.\\n2. Path to 13: Leads to Node 14 (10 pips: Wheat 8, Wood 3, Wood 4) and Node 5 (7 pips). Both are valid for future settlements.\\n3. Path to 22: Leads to Node 23 (4 pips) and Node 21 (blocked by Alice).\\n\\nPath 13 is clearly the strongest because it leads to Node 14, which has a high pip count (10) and provides Wheat, a resource I currently lack. This will help balance my economy early on. Node 11 is less attractive because its best reachable node (10) is blocked, and the alternative (3) has very low production.\",\n \"note_to_self\": \"Building towards Node 14 to secure Wheat 8. My second settlement should prioritize Ore (e.g., Node 25 or 44) to ensure I have all resources for the mid-game.\",\n \"say_outloud\": \"אני אמשיך לכיוון הזה, נראה לי שיש שם פוטנציאל טוב להמשך.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 12, \\\"to\\\": 13}\"\n }\n}", + "parsed": { + "internal_thinking": "I have placed my first settlement at Node 12, which gives me access to Brick 6, Sheep 5, and Wood 3. Now I need to place a road. Looking at the analysis of potential paths from Node 12:\n1. Path to 11: Leads to Node 3 (Wheat port, 5 pips). Node 10 is blocked by Alice's settlement at 20.\n2. Path to 13: Leads to Node 14 (10 pips: Wheat 8, Wood 3, Wood 4) and Node 5 (7 pips). Both are valid for future settlements.\n3. Path to 22: Leads to Node 23 (4 pips) and Node 21 (blocked by Alice).\n\nPath 13 is clearly the strongest because it leads to Node 14, which has a high pip count (10) and provides Wheat, a resource I currently lack. This will help balance my economy early on. Node 11 is less attractive because its best reachable node (10) is blocked, and the alternative (3) has very low production.", + "note_to_self": "Building towards Node 14 to secure Wheat 8. My second settlement should prioritize Ore (e.g., Node 25 or 44) to ensure I have all resources for the mid-game.", + "say_outloud": "אני אמשיך לכיוון הזה, נראה לי שיש שם פוטנציאל טוב להמשך.", + "action_type": "place_starting_road", + "parameters": { + "from": 12, + "to": 13 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 3041, + "completion": 297, + "thinking": 0, + "total": 3752 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/response_3.json b/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/response_3.json new file mode 100644 index 0000000000000000000000000000000000000000..8330364d86d6d5255426181e8dd6a79fa8a9c271 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/response_3.json @@ -0,0 +1,27 @@ +{ + "request_number": 3, + "timestamp": "2026-05-15T22:46:37.663546", + "player_name": "Charlie", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have already secured Wood, Brick, and Sheep with my first settlement at Node 12. To have a balanced economy for the mid-game, I specifically need Wheat and Ore. Looking at the tool results from 'find_best_nodes', Node 25 is an excellent choice. It provides Wheat 8 (5 pips), Ore 3 (2 pips), and Sheep 4 (3 pips), totaling 10 pips. This completes my resource set and gives me a strong foundation for building cities and buying development cards later. It's also far from the other players' current positions (Nodes 20 and 42), giving me room to expand. I'll place my settlement here and plan to build a road towards the Ore port at Node 26.\",\n \"note_to_self\": \"Placed second settlement on Node 25. I now have access to all five resources. Next goal: build towards the Ore port at Node 26 or expand towards Node 14 for more Wheat.\",\n \"say_outloud\": \"החלטתי ללכת על הנקודה הזאת, היא נראית לי מאוזנת ומשלימה לי בדיוק את מה שהיה חסר לי.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 25}\"\n }\n}", + "parsed": { + "internal_thinking": "I have already secured Wood, Brick, and Sheep with my first settlement at Node 12. To have a balanced economy for the mid-game, I specifically need Wheat and Ore. Looking at the tool results from 'find_best_nodes', Node 25 is an excellent choice. It provides Wheat 8 (5 pips), Ore 3 (2 pips), and Sheep 4 (3 pips), totaling 10 pips. This completes my resource set and gives me a strong foundation for building cities and buying development cards later. It's also far from the other players' current positions (Nodes 20 and 42), giving me room to expand. I'll place my settlement here and plan to build a road towards the Ore port at Node 26.", + "note_to_self": "Placed second settlement on Node 25. I now have access to all five resources. Next goal: build towards the Ore port at Node 26 or expand towards Node 14 for more Wheat.", + "say_outloud": "החלטתי ללכת על הנקודה הזאת, היא נראית לי מאוזנת ומשלימה לי בדיוק את מה שהיה חסר לי.", + "action_type": "place_starting_settlement", + "parameters": { + "node": 25 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 4203, + "completion": 264, + "thinking": 0, + "total": 5369 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/response_4.json b/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/response_4.json new file mode 100644 index 0000000000000000000000000000000000000000..ca412c28e193ba0c1942fb2b4213496501f52675 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/response_4.json @@ -0,0 +1,28 @@ +{ + "request_number": 4, + "timestamp": "2026-05-15T22:47:10.103093", + "player_name": "Charlie", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have just placed my second settlement on Node 25, which gives me access to Ore (3), Wheat (8), and Sheep (11). Combined with my first settlement at Node 12 (Wood 12, Brick 10, Sheep 4), I now have a solid foundation for all resources, with a slight emphasis on Ore and Wheat. \\n\\nLooking at the expansion options from Node 25:\\n1. Path to Node 26: Leads directly to an Ore 2:1 port. Given my Ore production (3 and 5), this is strategically very powerful for the mid-to-late game.\\n2. Path to Node 24: Leads toward Node 14, which has high-yield Wheat (8) and Wood (4, 3). While high yield, it doesn't offer the strategic advantage of the port.\\n3. Path to Node 36: Leads toward a 3:1 port at Node 37, but the yield along the way is lower.\\n\\nSecuring the path to the Ore port (Node 26) is the most logical choice for a 'Cities and Development Cards' strategy, which my current resource distribution supports. I will place the road from 25 to 26.\",\n \"note_to_self\": \"Placed road towards Node 26 to secure the Ore port. I have Ore 5 and Ore 3, so this port will be vital for trading excess Ore. Next priority is upgrading to cities or getting more Wheat.\",\n \"say_outloud\": \"אני אשים את הכביש לכיוון הנמל, זה נראה לי כמו מהלך חכם לטווח הארוך.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 25, \\\"to\\\": 26}\"\n }\n}", + "parsed": { + "internal_thinking": "I have just placed my second settlement on Node 25, which gives me access to Ore (3), Wheat (8), and Sheep (11). Combined with my first settlement at Node 12 (Wood 12, Brick 10, Sheep 4), I now have a solid foundation for all resources, with a slight emphasis on Ore and Wheat. \n\nLooking at the expansion options from Node 25:\n1. Path to Node 26: Leads directly to an Ore 2:1 port. Given my Ore production (3 and 5), this is strategically very powerful for the mid-to-late game.\n2. Path to Node 24: Leads toward Node 14, which has high-yield Wheat (8) and Wood (4, 3). While high yield, it doesn't offer the strategic advantage of the port.\n3. Path to Node 36: Leads toward a 3:1 port at Node 37, but the yield along the way is lower.\n\nSecuring the path to the Ore port (Node 26) is the most logical choice for a 'Cities and Development Cards' strategy, which my current resource distribution supports. I will place the road from 25 to 26.", + "note_to_self": "Placed road towards Node 26 to secure the Ore port. I have Ore 5 and Ore 3, so this port will be vital for trading excess Ore. Next priority is upgrading to cities or getting more Wheat.", + "say_outloud": "אני אשים את הכביש לכיוון הנמל, זה נראה לי כמו מהלך חכם לטווח הארוך.", + "action_type": "place_starting_road", + "parameters": { + "from": 25, + "to": 26 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 3452, + "completion": 343, + "thinking": 0, + "total": 4252 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/response_5.json b/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/response_5.json new file mode 100644 index 0000000000000000000000000000000000000000..b01e2eb0e52b691a84c3e5d2a8da19ead7e5b40c --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/response_5.json @@ -0,0 +1,25 @@ +{ + "request_number": 5, + "timestamp": "2026-05-15T22:55:46.090024", + "player_name": "Charlie", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"Bob is offering 1 Wheat for 1 Sheep. Looking at my current situation, I have 1 Sheep, 1 Wheat, and 1 Ore. My production includes Sheep on 4 and 5 (7 pips) and Wheat on 8 (5 pips). My memory indicates that my next priority is getting more Wheat or upgrading to cities. Bob has significant Wheat production (three hexes with number 9), so Wheat is a surplus for him, while he lacks Sheep. Although Bob recently blocked my Brick 6 with the robber and stole a card from me, this 1:1 trade directly supports my strategic goal of accumulating Wheat. I will accept the trade to further my own progress, despite Bob's aggressive move with the robber.\",\n \"note_to_self\": \"Bob has massive Wheat production (three 9s). He blocked my Brick 6 (Node 12) with the robber. I need to prioritize getting that robber off my hex or finding another source of Brick/Wood.\",\n \"say_outloud\": \"יאללה בוב, למרות שחסמת אותי עם השודד, אני באמת צריך את החיטה הזאת אז בוא נחליף. מקווה שהקוביות יהיו לטובתי בתור הבא.\",\n \"action\": {\n \"type\": \"trade_accept\",\n \"parameters\": \"{}\"\n }\n} ", + "parsed": { + "internal_thinking": "Bob is offering 1 Wheat for 1 Sheep. Looking at my current situation, I have 1 Sheep, 1 Wheat, and 1 Ore. My production includes Sheep on 4 and 5 (7 pips) and Wheat on 8 (5 pips). My memory indicates that my next priority is getting more Wheat or upgrading to cities. Bob has significant Wheat production (three hexes with number 9), so Wheat is a surplus for him, while he lacks Sheep. Although Bob recently blocked my Brick 6 with the robber and stole a card from me, this 1:1 trade directly supports my strategic goal of accumulating Wheat. I will accept the trade to further my own progress, despite Bob's aggressive move with the robber.", + "note_to_self": "Bob has massive Wheat production (three 9s). He blocked my Brick 6 (Node 12) with the robber. I need to prioritize getting that robber off my hex or finding another source of Brick/Wood.", + "say_outloud": "יאללה בוב, למרות שחסמת אותי עם השודד, אני באמת צריך את החיטה הזאת אז בוא נחליף. מקווה שהקוביות יהיו לטובתי בתור הבא.", + "action_type": "trade_accept", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 3728, + "completion": 271, + "thinking": 0, + "total": 4347 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/response_6.json b/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/response_6.json new file mode 100644 index 0000000000000000000000000000000000000000..2dbcea0f5ebfc787e991b8cf6d5d585361d0d706 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/response_6.json @@ -0,0 +1,25 @@ +{ + "request_number": 6, + "timestamp": "2026-05-15T22:56:35.824123", + "player_name": "Charlie", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I am currently at 2 Victory Points with settlements on Node 12 and Node 25. My Brick source (Hex 5, value 6) is currently blocked by the robber, which Bob placed there. I have 2 Wheat and 1 Ore in my hand after the recent trade with Bob. Since I have no development cards to play, my only logical and allowed action is to roll the dice to start my turn and hopefully generate some resources, specifically Wood (3) or Wheat (8).\",\n \"note_to_self\": \"The robber is blocking my best Brick source (6). I need to roll a 7 or get a Knight card to move it. Bob is producing a lot of Wheat, so I should keep an eye on his expansion.\",\n \"say_outloud\": \"בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה למשהו טוב שיעזור לי להתקדם למרות השודד.\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "I am currently at 2 Victory Points with settlements on Node 12 and Node 25. My Brick source (Hex 5, value 6) is currently blocked by the robber, which Bob placed there. I have 2 Wheat and 1 Ore in my hand after the recent trade with Bob. Since I have no development cards to play, my only logical and allowed action is to roll the dice to start my turn and hopefully generate some resources, specifically Wood (3) or Wheat (8).", + "note_to_self": "The robber is blocking my best Brick source (6). I need to roll a 7 or get a Knight card to move it. Bob is producing a lot of Wheat, so I should keep an eye on his expansion.", + "say_outloud": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה למשהו טוב שיעזור לי להתקדם למרות השודד.", + "action_type": "roll_dice", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1787, + "completion": 209, + "thinking": 0, + "total": 1996 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/response_7.json b/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/response_7.json new file mode 100644 index 0000000000000000000000000000000000000000..e5669061363025a9ce7e7e277d2016c33387a371 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/response_7.json @@ -0,0 +1,27 @@ +{ + "request_number": 7, + "timestamp": "2026-05-15T22:56:55.985170", + "player_name": "Charlie", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I rolled a 7, so I must move the robber. Currently, the robber is on Hex 5 (Brick 6), which blocks my settlement at Node 12. I need to move it to a high-value hex occupied by my opponents. Bob is the primary threat because he has two settlements (31 and 42) touching Hex 14 (Wheat 9). This means every time a 9 is rolled, Bob gets 2 Wheat. Alice also has a settlement at Node 44, but it touches Hex 18 (Wheat 9) and Hex 15 (Wheat 6). Hex 14 is the most impactful spot to block as it targets Bob twice. Bob has 2 cards in hand, while Alice has 1. I will place the robber on Hex 14 and steal from Bob.\",\n \"note_to_self\": \"Blocked Bob's Wheat 9 (Hex 14). He is heavily reliant on 9s for production. I need to focus on getting Wood and Brick to expand towards the Ore port or Node 14.\",\n \"say_outloud\": \"הגיע הזמן להזיז את השודד הזה מהלבנים שלי. בוב, סליחה, אבל ה-9 הזה פשוט חזק מדי בשבילך.\",\n \"action\": {\n \"type\": \"robber_move\",\n \"parameters\": \"{\\\"hex\\\": 14}\"\n }\n}", + "parsed": { + "internal_thinking": "I rolled a 7, so I must move the robber. Currently, the robber is on Hex 5 (Brick 6), which blocks my settlement at Node 12. I need to move it to a high-value hex occupied by my opponents. Bob is the primary threat because he has two settlements (31 and 42) touching Hex 14 (Wheat 9). This means every time a 9 is rolled, Bob gets 2 Wheat. Alice also has a settlement at Node 44, but it touches Hex 18 (Wheat 9) and Hex 15 (Wheat 6). Hex 14 is the most impactful spot to block as it targets Bob twice. Bob has 2 cards in hand, while Alice has 1. I will place the robber on Hex 14 and steal from Bob.", + "note_to_self": "Blocked Bob's Wheat 9 (Hex 14). He is heavily reliant on 9s for production. I need to focus on getting Wood and Brick to expand towards the Ore port or Node 14.", + "say_outloud": "הגיע הזמן להזיז את השודד הזה מהלבנים שלי. בוב, סליחה, אבל ה-9 הזה פשוט חזק מדי בשבילך.", + "action_type": "robber_move", + "parameters": { + "hex": 14 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1694, + "completion": 249, + "thinking": 0, + "total": 1943 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/response_8.json b/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/response_8.json new file mode 100644 index 0000000000000000000000000000000000000000..622521ec4c9a7a38cdb6ec278544302d0433a6fa --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/response_8.json @@ -0,0 +1,25 @@ +{ + "request_number": 8, + "timestamp": "2026-05-15T22:57:21.006088", + "player_name": "Charlie", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have 1 Sheep, 2 Wheat, and 1 Ore. I cannot build a road or settlement because I lack Wood and Brick. I cannot upgrade to a city because I lack Ore. However, I have exactly the resources needed to buy a development card (1 Wheat, 1 Sheep, 1 Ore). This is a good move because it might provide a Knight to protect my hexes, or a progress card like Road Building or Year of Plenty to help me overcome my resource shortage. I just moved the robber off my Brick 6 and onto Bob's Wheat 9, so my production should improve. I'll buy the card and see what it brings.\",\n \"note_to_self\": \"Bought a development card. Still need Wood and Brick to expand towards the Ore port at Node 26 or the high-yield Wheat at Node 14.\",\n \"say_outloud\": \"אני אקנה קלף פיתוח, אולי זה ייתן לי את מה שחסר לי כדי להמשיך לבנות.\",\n \"action\": {\n \"type\": \"buy_dev_card\",\n \"parameters\": \"{}\"\n }\n} ", + "parsed": { + "internal_thinking": "I have 1 Sheep, 2 Wheat, and 1 Ore. I cannot build a road or settlement because I lack Wood and Brick. I cannot upgrade to a city because I lack Ore. However, I have exactly the resources needed to buy a development card (1 Wheat, 1 Sheep, 1 Ore). This is a good move because it might provide a Knight to protect my hexes, or a progress card like Road Building or Year of Plenty to help me overcome my resource shortage. I just moved the robber off my Brick 6 and onto Bob's Wheat 9, so my production should improve. I'll buy the card and see what it brings.", + "note_to_self": "Bought a development card. Still need Wood and Brick to expand towards the Ore port at Node 26 or the high-yield Wheat at Node 14.", + "say_outloud": "אני אקנה קלף פיתוח, אולי זה ייתן לי את מה שחסר לי כדי להמשיך לבנות.", + "action_type": "buy_dev_card", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2176, + "completion": 224, + "thinking": 0, + "total": 2400 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/response_9.json b/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/response_9.json new file mode 100644 index 0000000000000000000000000000000000000000..51962a6fd1da48b9ef7ae3c0b0066b35b946ef97 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/response_9.json @@ -0,0 +1,25 @@ +{ + "request_number": 9, + "timestamp": "2026-05-15T22:57:59.937130", + "player_name": "Charlie", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have already moved the robber to hex 14 and bought a development card this turn. My current resources are down to 1 Wheat, which isn't enough to build or buy anything else. I have roads extending towards node 13 and node 26, but node 26 is blocked by my own settlement at 25 (the distance rule). My next goal should be to reach node 14, which has good yield (10 pips: Wheat 8, Wood 3, Wood 4). Since I have no further moves possible with my current resources, I will end my turn.\",\n \"note_to_self\": \"I have a Knight card in my hand. Node 14 is my next expansion target. Bob is producing a lot of Wheat from his 9s, so keeping the robber there is a good strategy for now.\",\n \"say_outloud\": \"סיימתי את המהלכים שלי לתור הזה. בואו נראה מה הקוביות יביאו לנו בסיבוב הבא, מקווה לקצת עץ ולבנים.\",\n \"action\": {\n \"type\": \"end_turn\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "I have already moved the robber to hex 14 and bought a development card this turn. My current resources are down to 1 Wheat, which isn't enough to build or buy anything else. I have roads extending towards node 13 and node 26, but node 26 is blocked by my own settlement at 25 (the distance rule). My next goal should be to reach node 14, which has good yield (10 pips: Wheat 8, Wood 3, Wood 4). Since I have no further moves possible with my current resources, I will end my turn.", + "note_to_self": "I have a Knight card in my hand. Node 14 is my next expansion target. Bob is producing a lot of Wheat from his 9s, so keeping the robber there is a good strategy for now.", + "say_outloud": "סיימתי את המהלכים שלי לתור הזה. בואו נראה מה הקוביות יביאו לנו בסיבוב הבא, מקווה לקצת עץ ולבנים.", + "action_type": "end_turn", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 4800, + "completion": 221, + "thinking": 0, + "total": 5364 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/agent_memories.json b/examples/ai_testing/my_games/session_20260515_224216/agent_memories.json new file mode 100644 index 0000000000000000000000000000000000000000..ad4c2bdb57c7aa84427aa52e666a61c6824610fe --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/agent_memories.json @@ -0,0 +1,124 @@ +{ + "Alice": { + "note_to_self": "I have a road building card. Next turn, I should use it to build roads from 52 to 51 and then towards 50, securing access to the 3:1 ports. I need to save resources for a settlement at node 51 to capitalize on my high Wheat production.", + "recent_notes": [ + { + "note": "Placed first settlement on node 20 (Brick 6, Sheep 8, Wood 11). For my second settlement, I must prioritize Wheat and Ore to ensure I have all resources for the mid-game.", + "timestamp": 1778874170.6965423 + }, + { + "note": "Placed road towards node 10. My second settlement MUST focus on Wheat and Ore since my first settlement (node 20) provides none. I'll be picking last in the second round, so I need to identify multiple Wheat/Ore options.", + "timestamp": 1778874200.647635 + }, + { + "note": "I now have all five resources. My Wheat production is very strong (pips 6 and 9), but my Ore (2) and Wood (11) are low. I should look to upgrade to a city on node 44 first to boost that Ore production, or aim for the 3:1 port at node 53 to trade my surplus Wheat.", + "timestamp": 1778874581.2465532 + }, + { + "note": "I am heading towards the 3:1 ports at 51 or 53 to capitalize on my high Wheat production. My next goal should be to upgrade node 44 to a city to maximize Wheat and Ore income.", + "timestamp": 1778874610.3912115 + }, + { + "note": "I need to focus on getting Ore and Wheat to upgrade node 44. If I roll a 6 or 9, I'll be in a good position to trade or save for a city.", + "timestamp": 1778874625.183295 + }, + { + "note": "I bought a development card. I need to keep an eye on Bob's wood and brick production as I'll need those to reach the port at node 51. My wheat production remains strong, so I should look for trading opportunities if I don't roll the wood/brick I need.", + "timestamp": 1778874697.4737952 + }, + { + "note": "I have a road building card. Next turn, I should use it to build roads from 52 to 51 and then towards 50, securing access to the 3:1 ports. I need to save resources for a settlement at node 51 to capitalize on my high Wheat production.", + "timestamp": 1778874755.825263 + } + ], + "last_updated": "2026-05-15T22:52:35.825263" + }, + "Bob": { + "note_to_self": "I have the Sheep and Wheat for the Wood port settlement at node 40. Now I just need 1 Wood and 1 Brick. Alice has a Road Building card, so I should be careful about her expanding toward my territory, though node 40 seems safe for now.", + "recent_notes": [ + { + "note": "Alice is on B6, W11, S8. I am taking O5, Wh9, Wh9. I need to prioritize Wood and Brick in my next placement (likely Node 12 if available) to ensure I can expand.", + "timestamp": 1778874238.0014458 + }, + { + "note": "Aiming for node 31 or 40 to get Brick/Wood access. Alice is already on Wood/Brick/Sheep, so I need to secure my own supply quickly.", + "timestamp": 1778874269.9740543 + }, + { + "note": "Secured Brick (10) and Wood (11) at Node 31. I now have all resources except Sheep. I should look toward Node 18 or a port for Sheep access in the next few turns. Alice is nearby on the 8-10-9 cluster, so I need to move quickly toward the center or the coast.", + "timestamp": 1778874481.4609506 + }, + { + "note": "Connected my two settlements via node 41. I now have a 2-road chain. Next priority: get Sheep (Node 19 or 33) and then aim for the Wood port (Node 40) to utilize my Wood 11 production.", + "timestamp": 1778874515.1549273 + }, + { + "note": "I have a strong wheat production (triple 9s). I should aim for a port (maybe the Wood port at 40 or 49 if I can get there, or a 3:1) or find a way to get Sheep (Hex 4 or Hex 2). Alice has a road building card, so I need to watch her expansion.", + "timestamp": 1778874774.0680215 + }, + { + "note": "Charlie has sheep and wheat, Alice has wheat and a road building card. I've blocked their brick production on hex 5. My next goal is to reach the Wood port at node 40 to leverage my Wood 11 production.", + "timestamp": 1778874803.8862443 + }, + { + "note": "Stole from Charlie because he had 4 cards compared to Alice's 1. Charlie has Ore and Sheep which I need. I've blocked their Brick 6 production.", + "timestamp": 1778874818.3103998 + }, + { + "note": "Building toward the Wood port at node 40. I need to collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep to settle there next. Charlie has Sheep, so I might try to trade my Wheat for his Sheep soon.", + "timestamp": 1778874860.1659248 + }, + { + "note": "Proposed a Wheat-for-Sheep trade to Charlie. I need Sheep to settle at the Wood port (node 40) since I don't produce any. Charlie is the best source for Sheep right now.", + "timestamp": 1778874897.9573379 + }, + { + "note": "I have the Sheep and Wheat for the Wood port settlement at node 40. Now I just need 1 Wood and 1 Brick. Alice has a Road Building card, so I should be careful about her expanding toward my territory, though node 40 seems safe for now.", + "timestamp": 1778874977.8681836 + } + ], + "last_updated": "2026-05-15T22:56:17.868184" + }, + "Charlie": { + "note_to_self": "I have a Knight card in my hand. Node 14 is my next expansion target. Bob is producing a lot of Wheat from his 9s, so keeping the robber there is a good strategy for now.", + "recent_notes": [ + { + "note": "Node 12 secured. Plan to pair this with a Wheat/Ore heavy node like 25 or 44 in the next round of setup to ensure a balanced economy.", + "timestamp": 1778874310.6626024 + }, + { + "note": "Building towards Node 14 to secure Wheat 8. My second settlement should prioritize Ore (e.g., Node 25 or 44) to ensure I have all resources for the mid-game.", + "timestamp": 1778874347.2847972 + }, + { + "note": "Placed second settlement on Node 25. I now have access to all five resources. Next goal: build towards the Ore port at Node 26 or expand towards Node 14 for more Wheat.", + "timestamp": 1778874397.6656716 + }, + { + "note": "Placed road towards Node 26 to secure the Ore port. I have Ore 5 and Ore 3, so this port will be vital for trading excess Ore. Next priority is upgrading to cities or getting more Wheat.", + "timestamp": 1778874430.1067884 + }, + { + "note": "Bob has massive Wheat production (three 9s). He blocked my Brick 6 (Node 12) with the robber. I need to prioritize getting that robber off my hex or finding another source of Brick/Wood.", + "timestamp": 1778874946.092027 + }, + { + "note": "The robber is blocking my best Brick source (6). I need to roll a 7 or get a Knight card to move it. Bob is producing a lot of Wheat, so I should keep an eye on his expansion.", + "timestamp": 1778874995.8262267 + }, + { + "note": "Blocked Bob's Wheat 9 (Hex 14). He is heavily reliant on 9s for production. I need to focus on getting Wood and Brick to expand towards the Ore port or Node 14.", + "timestamp": 1778875015.988175 + }, + { + "note": "Bought a development card. Still need Wood and Brick to expand towards the Ore port at Node 26 or the high-yield Wheat at Node 14.", + "timestamp": 1778875041.0083795 + }, + { + "note": "I have a Knight card in my hand. Node 14 is my next expansion target. Bob is producing a lot of Wheat from his 9s, so keeping the robber there is a good strategy for now.", + "timestamp": 1778875079.9440436 + } + ], + "last_updated": "2026-05-15T22:57:59.944044" + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/chat_history.json b/examples/ai_testing/my_games/session_20260515_224216/chat_history.json new file mode 100644 index 0000000000000000000000000000000000000000..3e626c098ff5f1492e9806933703228f7a5c9954 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/chat_history.json @@ -0,0 +1,160 @@ +{ + "messages": [ + { + "timestamp": "2026-05-15T22:42:50.697892", + "from": "Alice", + "to": "all", + "message": "שלום לכולם, בהצלחה לנו! אני אתחיל כאן, נראה לי כמו אחלה נקודה." + }, + { + "timestamp": "2026-05-15T22:43:20.648977", + "from": "Alice", + "to": "all", + "message": "נראה לי שהכיוון הזה הכי הגיוני כרגע, נמשיך משם." + }, + { + "timestamp": "2026-05-15T22:43:58.003082", + "from": "Bob", + "to": "all", + "message": "אחלה מיקום, אליס. אני אנסה את מזלי כאן, נראה לי כמו התחלה טובה." + }, + { + "timestamp": "2026-05-15T22:44:29.975790", + "from": "Bob", + "to": "all", + "message": "נראה לי שהכיוון הזה ייתן לי קצת יותר גיוון במשאבים בהמשך." + }, + { + "timestamp": "2026-05-15T22:45:10.668233", + "from": "Charlie", + "to": "all", + "message": "שלום לכולם! נראה לי שזה מקום מצוין להתחיל בו. בהצלחה לנו!" + }, + { + "timestamp": "2026-05-15T22:45:47.285684", + "from": "Charlie", + "to": "all", + "message": "אני אמשיך לכיוון הזה, נראה לי שיש שם פוטנציאל טוב להמשך." + }, + { + "timestamp": "2026-05-15T22:46:37.666619", + "from": "Charlie", + "to": "all", + "message": "החלטתי ללכת על הנקודה הזאת, היא נראית לי מאוזנת ומשלימה לי בדיוק את מה שהיה חסר לי." + }, + { + "timestamp": "2026-05-15T22:47:10.108016", + "from": "Charlie", + "to": "all", + "message": "אני אשים את הכביש לכיוון הנמל, זה נראה לי כמו מהלך חכם לטווח הארוך." + }, + { + "timestamp": "2026-05-15T22:48:01.462809", + "from": "Bob", + "to": "all", + "message": "אני אלך על הנקודה הזאת, היא נראית לי כמו השלמה טובה למה שכבר יש לי. בהצלחה לכולנו!" + }, + { + "timestamp": "2026-05-15T22:48:35.155908", + "from": "Bob", + "to": "all", + "message": "אני אבנה את הכביש לכיוון הזה, ככה אני מחבר בין שני היישובים שלי. זה נראה לי כמו בסיס טוב להתחלה." + }, + { + "timestamp": "2026-05-15T22:49:41.248667", + "from": "Alice", + "to": "all", + "message": "אני אלך על המקום הזה, הוא נראה לי הכי נכון כדי לאזן את המשאבים שלי. שיהיה לנו בהצלחה!" + }, + { + "timestamp": "2026-05-15T22:50:10.391916", + "from": "Alice", + "to": "all", + "message": "אני אבנה את הכביש לכיוון הזה, נראה לי שגישה לנמל תהיה חשובה לי בהמשך עם כל החיטה הזאת." + }, + { + "timestamp": "2026-05-15T22:50:25.183963", + "from": "Alice", + "to": "all", + "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם." + }, + { + "timestamp": "2026-05-15T22:51:37.474711", + "from": "Alice", + "to": "all", + "message": "הצמר הזה מהקוביות הגיע בדיוק בזמן. אני אקנה קלף פיתוח, נראה מה יצא." + }, + { + "timestamp": "2026-05-15T22:52:35.826110", + "from": "Alice", + "to": "all", + "message": "נראה מה הקלף הזה יביא לי בהמשך. בינתיים אני מסיימת את התור." + }, + { + "timestamp": "2026-05-15T22:52:54.069731", + "from": "Bob", + "to": "all", + "message": "הגיע תורי שוב. בואו נראה מה הקוביות יגידו הפעם." + }, + { + "timestamp": "2026-05-15T22:53:23.887866", + "from": "Bob", + "to": "all", + "message": "אופס, 7. נראה לי שהגיע הזמן להזיז את השודד למקום קצת יותר מעניין. סליחה חברים, אבל המשבצת הזאת פשוט חזקה מדי." + }, + { + "timestamp": "2026-05-15T22:53:38.311449", + "from": "Bob", + "to": "all", + "message": "מצטער צ'ארלי, אבל יש לך יותר מדי קלפים ביד כרגע. אני אקח ממך אחד." + }, + { + "timestamp": "2026-05-15T22:54:20.166713", + "from": "Bob", + "to": "all", + "message": "אני בונה כביש לכיוון הנמל. זה יעזור לי לנצל את העץ שלי טוב יותר בהמשך." + }, + { + "timestamp": "2026-05-15T22:54:57.958130", + "from": "Bob", + "to": "all", + "message": "צ'ארלי, יש לי עודף חיטה. מעוניין להחליף חיטה אחת תמורת צמר? זה יעזור לשנינו להתקדם." + }, + { + "timestamp": "2026-05-15T22:55:46.093078", + "from": "Charlie", + "to": "all", + "message": "יאללה בוב, למרות שחסמת אותי עם השודד, אני באמת צריך את החיטה הזאת אז בוא נחליף. מקווה שהקוביות יהיו לטובתי בתור הבא." + }, + { + "timestamp": "2026-05-15T22:56:17.869337", + "from": "Bob", + "to": "all", + "message": "תודה צ'ארלי, העסקה הזאת ממש עזרה לי. אין לי כל כך מה לעשות עם הקלפים שנשארו לי כרגע, אז אני אסיים את התור ומקווה שהקוביות יביאו קצת עץ ולבנים." + }, + { + "timestamp": "2026-05-15T22:56:35.827256", + "from": "Charlie", + "to": "all", + "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה למשהו טוב שיעזור לי להתקדם למרות השודד." + }, + { + "timestamp": "2026-05-15T22:56:55.989364", + "from": "Charlie", + "to": "all", + "message": "הגיע הזמן להזיז את השודד הזה מהלבנים שלי. בוב, סליחה, אבל ה-9 הזה פשוט חזק מדי בשבילך." + }, + { + "timestamp": "2026-05-15T22:57:21.009963", + "from": "Charlie", + "to": "all", + "message": "אני אקנה קלף פיתוח, אולי זה ייתן לי את מה שחסר לי כדי להמשיך לבנות." + }, + { + "timestamp": "2026-05-15T22:57:59.946554", + "from": "Charlie", + "to": "all", + "message": "סיימתי את המהלכים שלי לתור הזה. בואו נראה מה הקוביות יביאו לנו בסיבוב הבא, מקווה לקצת עץ ולבנים." + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/session_metadata.json b/examples/ai_testing/my_games/session_20260515_224216/session_metadata.json new file mode 100644 index 0000000000000000000000000000000000000000..2dc6e71bc96ff89bd3a5f5f85f5735f010670c62 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/session_metadata.json @@ -0,0 +1,13 @@ +{ + "session_id": "session_20260515_224216", + "start_time": "2026-05-15T22:42:16.022582", + "version": "2.0", + "derived_from": "examples\\ai_testing\\my_games\\session_20260515_220558", + "replay": { + "source_session": "session_20260515_220558", + "decisions_loaded": 17, + "replay_through": null, + "replay_stop_before": "Charlie:9", + "mode": "fast_action_replay_then_live_ai" + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/tool_executions.json b/examples/ai_testing/my_games/session_20260515_224216/tool_executions.json new file mode 100644 index 0000000000000000000000000000000000000000..33129397df0e0c2d685e05fad33360c3009c396d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_224216/tool_executions.json @@ -0,0 +1,3909 @@ +[ + { + "timestamp": "2026-05-15T22:42:26.161028", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.77, + "tokens": { + "input": 36, + "output": 899, + "total": 935 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Looking for high-yield starting positions with a good mix of resources. Priority on nodes with total pips >= 10.", + "min_pips": 10 + }, + "result": { + "llm_reasoning": "Looking for high-yield starting positions with a good mix of resources. Priority on nodes with total pips >= 10.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 11, + "nodes": [ + { + "node_id": 20, + "resources": { + "Wood": [ + 11 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 11, + "pips": 2 + }, + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 8, + "pips": 5 + } + ], + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 43, + "resources": { + "Wheat": [ + 9, + 6, + 9 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": [ + 9, + 9 + ], + "Ore": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 10, + "resources": { + "Brick": [ + 6 + ], + "Sheep": [ + 8 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 9, + 11, + 20 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": [ + 3 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": [ + 5 + ], + "Wheat": [ + 9 + ], + "Brick": [ + 10 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 19, + "resources": { + "Wood": [ + 11 + ], + "Brick": [ + 10 + ], + "Sheep": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 11, + "pips": 2 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + }, + { + "type": "Sheep", + "number": 8, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 18, + 20, + 30 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": [ + 4 + ], + "Ore": [ + 3 + ], + "Wheat": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.47, + "tokens": { + "input": 36, + "output": 899, + "total": 935 + } + } + ] + }, + { + "timestamp": "2026-05-15T22:43:01.327598", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.36, + "tokens": { + "input": 39, + "output": 360, + "total": 399 + }, + "calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "from_node": 20, + "reasoning": "I want to see which direction from node 20 offers the best expansion opportunities toward high-yield nodes or useful ports." + }, + "result": { + "llm_reasoning": "I want to see which direction from node 20 offers the best expansion opportunities toward high-yield nodes or useful ports.", + "from_node": 20, + "total_directions": 3, + "paths": [ + { + "direction": 10, + "depth_1": { + "node_id": 10, + "resources": { + "Brick": [ + 6 + ], + "Sheep": [ + 8 + ], + "Wood": [ + 12 + ] + }, + "total_pips": 11, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 9, + "total_pips": 6, + "port": "?3", + "can_build": true + }, + { + "node_id": 11, + "total_pips": 10, + "port": null, + "can_build": true + } + ], + "best_node": 11, + "best_pips": 10 + }, + "highlights": [ + "Port (?3) at depth 2 (node 9)" + ], + "score": 17.5 + }, + { + "direction": 19, + "depth_1": { + "node_id": 19, + "resources": { + "Wood": [ + 11 + ], + "Brick": [ 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"output": 360, + "total": 399 + } + } + ] + }, + { + "timestamp": "2026-05-15T22:43:30.806935", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.39, + "tokens": { + "input": 62, + "output": 751, + "total": 813 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Looking for high-yield starting positions with good resource diversity, especially focusing on Wheat and Ore for late game, or Wood and Brick for early expansion. Checking available nodes after Alice's first placement.", + "min_pips": 10 + }, + "result": { + "llm_reasoning": "Looking for high-yield starting positions with good resource diversity, especially focusing on Wheat and Ore for late game, or Wood and Brick for early expansion. Checking available nodes after Alice's first placement.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 8, + "nodes": [ + { + "node_id": 43, + "resources": { + "Wheat": [ + 9, + 6, + 9 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": [ + 9, + 9 + ], + "Ore": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": [ + 3 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": [ + 5 + ], + "Wheat": [ + 9 + ], + "Brick": [ + 10 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": [ + 4 + ], + "Ore": [ + 3 + ], + "Wheat": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": [ + 2 + ], + "Wheat": [ + 9, + 6 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 2, + "pips": 1 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.28, + "tokens": { + "input": 62, + "output": 751, + "total": 813 + } + } + ] + }, + { + "timestamp": "2026-05-15T22:44:07.853578", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.25, + "tokens": { + "input": 63, + "output": 398, + "total": 461 + }, + "calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "I want to see which direction leads to the best resource expansion, specifically looking for Wood and Brick to complement my Wheat/Ore start. Node 41 seems to lead towards Node 31 (Wood/Brick) and Node 40 (Brick/Port).", + "from_node": 42 + }, + "result": { + "llm_reasoning": "I want to see which direction leads to the best resource expansion, specifically looking for Wood and Brick to complement my Wheat/Ore start. Node 41 seems to lead towards Node 31 (Wood/Brick) and Node 40 (Brick/Port).", + "from_node": 42, + "total_directions": 3, + "paths": [ + { + "direction": 43, + "depth_1": { + "node_id": 43, + "resources": { + "Wheat": [ + 9, + 6, + 9 + ] + }, + "total_pips": 13, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 44, + "total_pips": 10, + "port": null, + "can_build": true + }, + { + "node_id": 33, + "total_pips": 9, + "port": null, + "can_build": true + } + ], + "best_node": 44, + "best_pips": 10 + }, + "highlights": [ + "High-value node at depth 1" + ], + "score": 18.0 + }, + { + "direction": 41, + "depth_1": { + "node_id": 41, + "resources": { + "Ore": [ + 5 + ], + "Wheat": [ + 9 + ], + "Brick": [ + 10 + ] + }, + "total_pips": 11, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 40, + "total_pips": 7, + "port": "W2", + "can_build": true + }, + { + "node_id": 31, + "total_pips": 9, + "port": null, + "can_build": true + } + ], + "best_node": 31, + "best_pips": 9 + }, + "highlights": [ + "Port (W2) at depth 2 (node 40)" + ], + "score": 17.0 + }, + { + "direction": 50, + "depth_1": { + "node_id": 50, + "resources": { + "Wheat": [ + 9 + ], + "Ore": [ + 5 + ] + }, + "total_pips": 8, + "port": "?3", + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 49, + "total_pips": 4, + "port": null, + "can_build": true + }, + { + "node_id": 51, + "total_pips": 4, + "port": "?3", + "can_build": true + } + ], + "best_node": 49, + "best_pips": 4 + }, + "highlights": [ + "Port (?3) at depth 1", + "Port (?3) at depth 2 (node 51)" + ], + "score": 14.5 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.15, + "tokens": { + "input": 63, + "output": 398, + "total": 461 + } + } + ] + }, + { + "timestamp": "2026-05-15T22:44:35.721981", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 1.55, + "tokens": { + "input": 43, + "output": 488, + "total": 531 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "min_pips": 10, + "reasoning": "I need to find the highest yield nodes available for my first settlement, focusing on resource diversity and high probability numbers (pips)." + }, + "result": { + "llm_reasoning": "I need to find the highest yield nodes available for my first settlement, focusing on resource diversity and high probability numbers (pips).", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 5, + "nodes": [ + { + "node_id": 12, + "resources": { + "Wood": [ + 3 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": [ + 4 + ], + "Ore": [ + 3 + ], + "Wheat": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": [ + 2 + ], + "Wheat": [ + 9, + 6 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 2, + "pips": 1 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 1.31, + "tokens": { + "input": 43, + "output": 488, + "total": 531 + } + } + ] + }, + { + "timestamp": "2026-05-15T22:45:17.905750", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.36, + "tokens": { + "input": 48, + "output": 366, + "total": 414 + }, + "calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "Checking where to build my road from settlement 12. I want to see which direction offers the best expansion potential towards high-yield hexes or useful ports.", + "from_node": 12 + }, + "result": { + "llm_reasoning": "Checking where to build my road from settlement 12. I want to see which direction offers the best expansion potential towards high-yield hexes or useful ports.", + "from_node": 12, + "total_directions": 3, + "paths": [ + { + "direction": 11, + "depth_1": { + "node_id": 11, + "resources": { + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ], + "Wood": [ + 12 + ] + }, + "total_pips": 10, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 10, + "total_pips": 11, + "port": null, + "can_build": false + }, + { + "node_id": 3, + "total_pips": 5, + "port": "Wh2", + "can_build": true + } + ], + "best_node": 10, + "best_pips": 11 + }, + "highlights": [ + "Port (Wh2) at depth 2 (node 3)" + ], + "score": 17.0 + }, + { + "direction": 13, + "depth_1": { + "node_id": 13, + "resources": { + "Wood": [ + 3, + 4 + ], + "Sheep": [ + 5 + ] + }, + "total_pips": 9, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 14, + "total_pips": 10, + "port": null, + "can_build": true + }, + { + "node_id": 5, + "total_pips": 7, + "port": null, + "can_build": true + } + ], + "best_node": 14, + "best_pips": 10 + }, + "highlights": [], + "score": 14.0 + }, + { + "direction": 22, + "depth_1": { + "node_id": 22, + "resources": { + "Wood": [ + 3 + ], + "Brick": [ + 6 + ] + }, + "total_pips": 7, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 21, + "total_pips": 7, + "port": null, + "can_build": false + }, + { + "node_id": 23, + "total_pips": 4, + "port": null, + "can_build": true + } + ], + "best_node": 21, + "best_pips": 7 + }, + "highlights": [], + "score": 10.5 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.25, + "tokens": { + "input": 48, + "output": 366, + "total": 414 + } + } + ] + }, + { + "timestamp": "2026-05-15T22:46:18.429148", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 1.07, + "tokens": { + "input": 47, + "output": 855, + "total": 902 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "I need to find the best available node that provides Wheat and Ore, as my first settlement (Node 12) lacks these. I'm looking for high pip values to ensure a strong start." + }, + "result": { + "llm_reasoning": "I need to find the best available node that provides Wheat and Ore, as my first settlement (Node 12) lacks these. I'm looking for high pip values to ensure a strong start.", + "query": { + "min_pips": 0, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 42, + "nodes": [ + { + "node_id": 25, + "resources": { + "Sheep": [ + 4 + ], + "Ore": [ + 3 + ], + "Wheat": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 26, + "resources": { + "Sheep": [ + 4 + ], + "Wheat": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], + "total_pips": 8, + "port": "O2", + "neighbors": [ + 25, + 27, + 16 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": [ + 2 + ], + "Wheat": [ + 9, + 6 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 2, + "pips": 1 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 24, + "resources": { + "Ore": [ + 3 + ], + "Wheat": [ + 8 + ], + "Wood": [ + 3 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 3, + "pips": 2 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + } + ], + "total_pips": 9, + "port": null, + "neighbors": [ + 23, + 25, + 14 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 31, + "resources": { + "Wheat": [ + 9 + ], + "Brick": [ + 10 + ], + "Wood": [ + 11 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + }, + { + "type": "Wood", + "number": 11, + "pips": 2 + } + ], + "total_pips": 9, + "port": null, + "neighbors": [ + 30, + 32, + 41 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 35, + "resources": { + "Sheep": [ + 11 + ], + "Wheat": [ + 6 + ], + "Ore": [ + 3 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 11, + "pips": 2 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + } + ], + "total_pips": 9, + "port": null, + "neighbors": [ + 34, + 36, + 45 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 40, + "resources": { + "Ore": [ + 5 + ], + "Brick": [ + 10 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + } + ], + "total_pips": 7, + "port": "W2", + "neighbors": [ + 39, + 41, + 48 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 9, + "resources": { + "Sheep": [ + 8 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 6, + "port": "?3", + "neighbors": [ + 8, + 10, + 1 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 33, + "resources": { + "Wheat": [ + 6, + 9 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 9, + "port": null, + "neighbors": [ + 32, + 34, + 43 + ], + "score": 9.5, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.93, + "tokens": { + "input": 47, + "output": 855, + "total": 902 + } + } + ] + }, + { + "timestamp": "2026-05-15T22:46:47.772636", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.21, + "tokens": { + "input": 63, + "output": 394, + "total": 457 + }, + "calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "I'm evaluating which direction to build my road from my second settlement at Node 25. I'm looking for the best expansion opportunities, specifically considering the Ore port at Node 26 or high-yield spots like Node 24/14.", + "from_node": 25 + }, + "result": { + "llm_reasoning": "I'm evaluating which direction to build my road from my second settlement at Node 25. I'm looking for the best expansion opportunities, specifically considering the Ore port at Node 26 or high-yield spots like Node 24/14.", + "from_node": 25, + "total_directions": 3, + "paths": [ + { + "direction": 26, + "depth_1": { + "node_id": 26, + "resources": { + "Sheep": [ + 4 + ], + "Wheat": [ + 8 + ] + }, + "total_pips": 8, + "port": "O2", + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 27, + "total_pips": 3, + "port": null, + "can_build": true + }, + { + "node_id": 16, + "total_pips": 5, + "port": "O2", + "can_build": true + } + ], + "best_node": 16, + "best_pips": 5 + }, + "highlights": [ + "Port (O2) at depth 1", + "Port (O2) at depth 2 (node 16)" + ], + "score": 15.0 + }, + { + "direction": 24, + "depth_1": { + "node_id": 24, + "resources": { + "Ore": [ + 3 + ], + "Wheat": [ + 8 + ], + "Wood": [ + 3 + ] + }, + "total_pips": 9, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 23, + "total_pips": 4, + "port": null, + "can_build": true + }, + { + "node_id": 14, + "total_pips": 10, + "port": null, + "can_build": true + } + ], + "best_node": 14, + "best_pips": 10 + }, + "highlights": [], + "score": 14.0 + }, + { + "direction": 36, + "depth_1": { + "node_id": 36, + "resources": { + "Sheep": [ + 11, + 4 + ], + "Ore": [ + 3 + ] + }, + "total_pips": 7, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 35, + "total_pips": 9, + "port": null, + "can_build": true + }, + { + "node_id": 37, + "total_pips": 5, + "port": "?3", + "can_build": true + } + ], + "best_node": 35, + "best_pips": 9 + }, + "highlights": [ + "Port (?3) at depth 2 (node 37)" + ], + "score": 13.0 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.13, + "tokens": { + "input": 63, + "output": 394, + "total": 457 + } + } + ] + }, + { + "timestamp": "2026-05-15T22:47:26.663592", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.42, + "tokens": { + "input": 58, + "output": 852, + "total": 910 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "I need to find a second settlement location that provides Wood and Brick, as my first settlement (Node 42) only provides Wheat and Ore. I need to avoid nodes blocked by Alice (20), Charlie (12, 25), and my own (42)." + }, + "result": { + "llm_reasoning": "I need to find a second settlement location that provides Wood and Brick, as my first settlement (Node 42) only provides Wheat and Ore. I need to avoid nodes blocked by Alice (20), Charlie (12, 25), and my own (42).", + "query": { + "min_pips": 0, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 38, + "nodes": [ + { + "node_id": 14, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": [ + 2 + ], + "Wheat": [ + 9, + 6 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 2, + "pips": 1 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 31, + "resources": { + "Wheat": [ + 9 + ], + "Brick": [ + 10 + ], + "Wood": [ + 11 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + }, + { + "type": "Wood", + "number": 11, + "pips": 2 + } + ], + "total_pips": 9, + "port": null, + "neighbors": [ + 30, + 32, + 41 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 35, + "resources": { + "Sheep": [ + 11 + ], + "Wheat": [ + 6 + ], + "Ore": [ + 3 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 11, + "pips": 2 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + } + ], + "total_pips": 9, + "port": null, + "neighbors": [ + 34, + 36, + 45 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 40, + "resources": { + "Ore": [ + 5 + ], + "Brick": [ + 10 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + } + ], + "total_pips": 7, + "port": "W2", + "neighbors": [ + 39, + 41, + 48 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 9, + "resources": { + "Sheep": [ + 8 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 6, + "port": "?3", + "neighbors": [ + 8, + 10, + 1 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 33, + "resources": { + "Wheat": [ + 6, + 9 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 9, + "port": null, + "neighbors": [ + 32, + 34, + 43 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 45, + "resources": { + "Ore": [ + 2 + ], + "Sheep": [ + 11 + ], + "Wheat": [ + 6 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 2, + "pips": 1 + }, + { + "type": "Sheep", + "number": 11, + "pips": 2 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + } + ], + "total_pips": 8, + "port": null, + "neighbors": [ + 44, + 46, + 35 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 15, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 8, + "port": null, + "neighbors": [ + 14, + 16, + 7 + ], + "score": 9.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 18, + "resources": { + "Brick": [ + 10 + ], + "Sheep": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Brick", + "number": 10, + "pips": 3 + }, + { + "type": "Sheep", + "number": 8, + "pips": 5 + } + ], + "total_pips": 8, + "port": null, + "neighbors": [ + 17, + 19, + 8 + ], + "score": 9.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.3, + "tokens": { + "input": 58, + "output": 852, + "total": 910 + } + } + ] + }, + { + "timestamp": "2026-05-15T22:48:09.422848", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.51, + "tokens": { + "input": 52, + "output": 384, + "total": 436 + }, + "calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "from_node": 31, + "reasoning": "I just placed my second settlement at node 31. I need to decide which direction to build my road. Node 41 connects to my first settlement's road, while 30 and 32 lead elsewhere." + }, + "result": { + "llm_reasoning": "I just placed my second settlement at node 31. I need to decide which direction to build my road. Node 41 connects to my first settlement's road, while 30 and 32 lead elsewhere.", + "from_node": 31, + "total_directions": 3, + "paths": [ + { + "direction": 41, + "depth_1": { + "node_id": 41, + "resources": { + "Ore": [ + 5 + ], + "Wheat": [ + 9 + ], + "Brick": [ + 10 + ] + }, + "total_pips": 11, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 40, + "total_pips": 7, + "port": "W2", + "can_build": true + }, + { + "node_id": 42, + "total_pips": 12, + "port": null, + "can_build": false + } + ], + "best_node": 42, + "best_pips": 12 + }, + "highlights": [ + "Port (W2) at depth 2 (node 40)", + "High-value node at depth 2 (node 42, 12 pips)" + ], + "score": 18.5 + }, + { + "direction": 30, + "depth_1": { + "node_id": 30, + "resources": { + "Brick": [ + 10, + 10 + ], + "Wood": [ + 11 + ] + }, + "total_pips": 8, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 29, + "total_pips": 6, + "port": null, + "can_build": true + }, + { + "node_id": 19, + "total_pips": 10, + "port": null, + "can_build": false + } + ], + "best_node": 19, + "best_pips": 10 + }, + "highlights": [], + "score": 13.0 + }, + { + "direction": 32, + "depth_1": { + "node_id": 32, + "resources": { + "Wheat": [ + 9 + ], + "Wood": [ + 11 + ] + }, + "total_pips": 6, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 33, + "total_pips": 9, + "port": null, + "can_build": true + }, + { + "node_id": 21, + "total_pips": 7, + "port": null, + "can_build": false + } + ], + "best_node": 33, + "best_pips": 9 + }, + "highlights": [], + "score": 10.5 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.3, + "tokens": { + "input": 52, + "output": 384, + "total": 436 + } + } + ] + }, + { + "timestamp": "2026-05-15T22:49:03.458918", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.36, + "tokens": { + "input": 66, + "output": 795, + "total": 861 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "I need Ore and Wheat for my second settlement to balance my resource production. My first settlement (20) provides Wood, Brick, and Sheep. Ore is very scarce on this board (only 2, 3, 5), so I need to secure a spot now.", + "must_have_resource": "Ore" + }, + "result": { + "llm_reasoning": "I need Ore and Wheat for my second settlement to balance my resource production. My first settlement (20) provides Wood, Brick, and Sheep. Ore is very scarce on this board (only 2, 3, 5), so I need to secure a spot now.", + "query": { + "min_pips": 0, + "must_have_resource": "Ore", + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 12, + "nodes": [ + { + "node_id": 44, + "resources": { + "Ore": [ + 2 + ], + "Wheat": [ + 9, + 6 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 2, + "pips": 1 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 35, + "resources": { + "Sheep": [ + 11 + ], + "Wheat": [ + 6 + ], + "Ore": [ + 3 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 11, + "pips": 2 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + } + ], + "total_pips": 9, + "port": null, + "neighbors": [ + 34, + 36, + 45 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 40, + "resources": { + "Ore": [ + 5 + ], + "Brick": [ + 10 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + } + ], + "total_pips": 7, + "port": "W2", + "neighbors": [ + 39, + 41, + 48 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 45, + "resources": { + "Ore": [ + 2 + ], + "Sheep": [ + 11 + ], + "Wheat": [ + 6 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 2, + "pips": 1 + }, + { + "type": "Sheep", + "number": 11, + "pips": 2 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + } + ], + "total_pips": 8, + "port": null, + "neighbors": [ + 44, + 46, + 35 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 34, + "resources": { + "Wheat": [ + 6 + ], + "Ore": [ + 3 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + } + ], + "total_pips": 7, + "port": null, + "neighbors": [ + 33, + 35, + 23 + ], + "score": 8.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 48, + "resources": { + "Ore": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 5, + "pips": 4 + } + ], + "total_pips": 4, + "port": "W2", + "neighbors": [ + 49, + 40 + ], + "score": 7.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 52, + "resources": { + "Ore": [ + 2 + ], + "Wheat": [ + 9 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 2, + "pips": 1 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 5, + "port": null, + "neighbors": [ + 51, + 53, + 44 + ], + "score": 6.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 23, + "resources": { + "Ore": [ + 3 + ], + "Wood": [ + 3 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + } + ], + "total_pips": 4, + "port": null, + "neighbors": [ + 22, + 24, + 34 + ], + "score": 5.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 49, + "resources": { + "Ore": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 5, + "pips": 4 + } + ], + "total_pips": 4, + "port": null, + "neighbors": [ + 48, + 50 + ], + "score": 4.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 46, + "resources": { + "Ore": [ + 2 + ], + "Sheep": [ + 11 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 2, + "pips": 1 + }, + { + "type": "Sheep", + "number": 11, + "pips": 2 + } + ], + "total_pips": 3, + "port": null, + "neighbors": [ + 45, + 47, + 54 + ], + "score": 4.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.25, + "tokens": { + "input": 66, + "output": 795, + "total": 861 + } + } + ] + }, + { + "timestamp": "2026-05-15T22:49:49.096640", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.6, + "tokens": { + "input": 57, + "output": 399, + "total": 456 + }, + "calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "from_node": 44, + "reasoning": "I need to decide which direction to build my road from my second settlement at node 44. I'm looking for either better resource spots or a useful port, especially since I have a surplus of wheat." + }, + "result": { + "llm_reasoning": "I need to decide which direction to build my road from my second settlement at node 44. I'm looking for either better resource spots or a useful port, especially since I have a surplus of wheat.", + "from_node": 44, + "total_directions": 3, + "paths": [ + { + "direction": 43, + "depth_1": { + "node_id": 43, + "resources": { + "Wheat": [ + 9, + 6, + 9 + ] + }, + "total_pips": 13, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 42, + "total_pips": 12, + "port": null, + "can_build": false + }, + { + "node_id": 33, + "total_pips": 9, + "port": null, + "can_build": true + } + ], + "best_node": 42, + "best_pips": 12 + }, + "highlights": [ + "High-value node at depth 1", + "High-value node at depth 2 (node 42, 12 pips)" + ], + "score": 19.0 + }, + { + "direction": 45, + "depth_1": { + "node_id": 45, + "resources": { + "Ore": [ + 2 + ], + "Sheep": [ + 11 + ], + "Wheat": [ + 6 + ] + }, + "total_pips": 8, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 46, + "total_pips": 3, + "port": null, + "can_build": true + }, + { + "node_id": 35, + "total_pips": 9, + "port": null, + "can_build": true + } + ], + "best_node": 35, + "best_pips": 9 + }, + "highlights": [], + "score": 12.5 + }, + { + "direction": 52, + "depth_1": { + "node_id": 52, + "resources": { + "Ore": [ + 2 + ], + "Wheat": [ + 9 + ] + }, + "total_pips": 5, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 51, + "total_pips": 4, + "port": "?3", + "can_build": true + }, + { + "node_id": 53, + "total_pips": 1, + "port": "?3", + "can_build": true + } + ], + "best_node": 51, + "best_pips": 4 + }, + "highlights": [ + "Port (?3) at depth 2 (node 51)", + "Port (?3) at depth 2 (node 53)" + ], + "score": 10.0 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.39, + "tokens": { + "input": 57, + "output": 399, + "total": 456 + } + } + ] + }, + { + "timestamp": "2026-05-15T22:50:46.431936", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.18, + "tokens": { + "input": 39, + "output": 361, + "total": 400 + }, + "calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "from_node": 52, + "reasoning": "I have a road ending at 52. I want to see if moving towards node 51 or 53 (ports) is better, and what resources are nearby." + }, + "result": { + "llm_reasoning": "I have a road ending at 52. I want to see if moving towards node 51 or 53 (ports) is better, and what resources are nearby.", + "from_node": 52, + "total_directions": 3, + "paths": [ + { + "direction": 44, + "depth_1": { + "node_id": 44, + "resources": { + "Ore": [ + 2 + ], + "Wheat": [ + 9, + 6 + ] + }, + "total_pips": 10, + "port": null, + "can_build": false, + "occupied": true + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 43, + "total_pips": 13, + "port": null, + "can_build": false + }, + { + "node_id": 45, + "total_pips": 8, + "port": null, + "can_build": false + } + ], + "best_node": 43, + "best_pips": 13 + }, + "highlights": [ + "High-value node at depth 2 (node 43, 13 pips)" + ], + "score": 16.5 + }, + { + "direction": 51, + "depth_1": { + "node_id": 51, + "resources": { + "Wheat": [ + 9 + ] + }, + "total_pips": 4, + "port": "?3", + "can_build": true, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 50, + "total_pips": 8, + "port": "?3", + "can_build": false + } + ], + "best_node": 50, + "best_pips": 8 + }, + "highlights": [ + "Port (?3) at depth 1", + "Can build settlement at depth 1", + "Port (?3) at depth 2 (node 50)" + ], + "score": 13.5 + }, + { + "direction": 53, + "depth_1": { + "node_id": 53, + "resources": { + "Ore": [ + 2 + ] + }, + "total_pips": 1, + "port": "?3", + "can_build": true, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 54, + "total_pips": 1, + "port": "?3", + "can_build": true + } + ], + "best_node": 54, + "best_pips": 1 + }, + "highlights": [ + "Port (?3) at depth 1", + "Can build settlement at depth 1", + "Port (?3) at depth 2 (node 54)" + ], + "score": 7.0 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.12, + "tokens": { + "input": 39, + "output": 361, + "total": 400 + } + } + ] + }, + { + "timestamp": "2026-05-15T22:51:59.310703", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.19, + "tokens": { + "input": 49, + "output": 371, + "total": 420 + }, + "calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "I have a road building card and I'm currently at node 52. I want to see the potential of expanding towards the ports at 51 or 53 to utilize my high wheat production.", + "from_node": 52 + }, + "result": { + "llm_reasoning": "I have a road building card and I'm currently at node 52. I want to see the potential of expanding towards the ports at 51 or 53 to utilize my high wheat production.", + "from_node": 52, + "total_directions": 3, + "paths": [ + { + "direction": 44, + "depth_1": { + "node_id": 44, + "resources": { + "Ore": [ + 2 + ], + "Wheat": [ + 9, + 6 + ] + }, + "total_pips": 10, + "port": null, + "can_build": false, + "occupied": true + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 43, + "total_pips": 13, + "port": null, + "can_build": false + }, + { + "node_id": 45, + "total_pips": 8, + "port": null, + "can_build": false + } + ], + "best_node": 43, + "best_pips": 13 + }, + "highlights": [ + "High-value node at depth 2 (node 43, 13 pips)" + ], + "score": 16.5 + }, + { + "direction": 51, + "depth_1": { + "node_id": 51, + "resources": { + "Wheat": [ + 9 + ] + }, + "total_pips": 4, + "port": "?3", + "can_build": true, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 50, + "total_pips": 8, + "port": "?3", + "can_build": false + } + ], + "best_node": 50, + "best_pips": 8 + }, + "highlights": [ + "Port (?3) at depth 1", + "Can build settlement at depth 1", + "Port (?3) at depth 2 (node 50)" + ], + "score": 13.5 + }, + { + "direction": 53, + "depth_1": { + "node_id": 53, + "resources": { + "Ore": [ + 2 + ] + }, + "total_pips": 1, + "port": "?3", + "can_build": true, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 54, + "total_pips": 1, + "port": "?3", + "can_build": true + } + ], + "best_node": 54, + "best_pips": 1 + }, + "highlights": [ + "Port (?3) at depth 1", + "Can build settlement at depth 1", + "Port (?3) at depth 2 (node 54)" + ], + "score": 7.0 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.11, + "tokens": { + "input": 49, + "output": 371, + "total": 420 + } + } + ] + }, + { + "timestamp": "2026-05-15T22:53:59.525718", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.24, + "tokens": { + "input": 38, + "output": 398, + "total": 436 + }, + "calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "I want to compare the path to the Wood port (node 40) versus other potential directions from my central hub at node 41.", + "from_node": 41 + }, + "result": { + "llm_reasoning": "I want to compare the path to the Wood port (node 40) versus other potential directions from my central hub at node 41.", + "from_node": 41, + "total_directions": 3, + "paths": [ + { + "direction": 42, + "depth_1": { + "node_id": 42, + "resources": { + "Wheat": [ + 9, + 9 + ], + "Ore": [ + 5 + ] + }, + "total_pips": 12, + "port": null, + "can_build": false, + "occupied": true + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 43, + "total_pips": 13, + "port": null, + "can_build": false + }, + { + "node_id": 50, + "total_pips": 8, + "port": "?3", + "can_build": false + } + ], + "best_node": 43, + "best_pips": 13 + }, + "highlights": [ + "High-value node at depth 1", + "High-value node at depth 2 (node 43, 13 pips)", + "Port (?3) at depth 2 (node 50)" + ], + "score": 20.0 + }, + { + "direction": 40, + "depth_1": { + "node_id": 40, + "resources": { + "Ore": [ + 5 + ], + "Brick": [ + 10 + ] + }, + "total_pips": 7, + "port": "W2", + "can_build": true, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 39, + "total_pips": 3, + "port": null, + "can_build": true + }, + { + "node_id": 48, + "total_pips": 4, + "port": "W2", + "can_build": true + } + ], + "best_node": 48, + "best_pips": 4 + }, + "highlights": [ + "Port (W2) at depth 1", + "Can build settlement at depth 1", + "Port (W2) at depth 2 (node 48)" + ], + "score": 14.5 + }, + { + "direction": 31, + "depth_1": { + "node_id": 31, + "resources": { + "Wheat": [ + 9 + ], + "Brick": [ + 10 + ], + "Wood": [ + 11 + ] + }, + "total_pips": 9, + "port": null, + "can_build": false, + "occupied": true + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 30, + "total_pips": 8, + "port": null, + "can_build": false + }, + { + "node_id": 32, + "total_pips": 6, + "port": null, + "can_build": false + } + ], + "best_node": 30, + "best_pips": 8 + }, + "highlights": [], + "score": 13.0 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.15, + "tokens": { + "input": 38, + "output": 398, + "total": 436 + } + } + ] + }, + { + "timestamp": "2026-05-15T22:55:21.729189", + "total_calls": 2, + "successful": 2, + "failed": 0, + "total_time_ms": 0.17, + "tokens": { + "input": 64, + "output": 284, + "total": 348 + }, + "calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "reasoning": "Confirming Charlie's resource production at Node 12 to evaluate the trade value of Sheep vs Wheat.", + "node_id": 12 + }, + "result": { + "node_id": 12, + "exists": true, + "resources": { + "Wood": [ + 3 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "occupied": true, + "occupied_by": "Charlie", + "building_type": "settlement", + "can_build_here": false, + "blocked_reason": "Occupied by Charlie's settlement", + "llm_reasoning": "Confirming Charlie's resource production at Node 12 to evaluate the trade value of Sheep vs Wheat." + }, + "success": true, + "error": null, + "execution_time_ms": 0.07, + "tokens": { + "input": 32, + "output": 142, + "total": 174 + } + }, + { + "id": "call_2", + "name": "inspect_node", + "parameters": { + "reasoning": "Confirming Charlie's resource production at Node 25 to evaluate the trade value of Sheep vs Wheat.", + "node_id": 25 + }, + "result": { + "node_id": 25, + "exists": true, + "resources": { + "Sheep": [ + 4 + ], + "Ore": [ + 3 + ], + "Wheat": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "occupied": true, + "occupied_by": "Charlie", + "building_type": "settlement", + "can_build_here": false, + "blocked_reason": "Occupied by Charlie's settlement", + "llm_reasoning": "Confirming Charlie's resource production at Node 25 to evaluate the trade value of Sheep vs Wheat." + }, + "success": true, + "error": null, + "execution_time_ms": 0.02, + "tokens": { + "input": 32, + "output": 142, + "total": 174 + } + } + ] + }, + { + "timestamp": "2026-05-15T22:57:43.651214", + "total_calls": 2, + "successful": 2, + "failed": 0, + "total_time_ms": 0.44, + "tokens": { + "input": 75, + "output": 268, + "total": 343 + }, + "calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "reasoning": "Checking the Ore port node for future expansion. I have a road leading there and want to verify the resource yield and port status.", + "node_id": 26 + }, + "result": { + "node_id": 26, + "exists": true, + "resources": { + "Sheep": [ + 4 + ], + "Wheat": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], + "total_pips": 8, + "port": "O2", + "neighbors": [ + 25, + 27, + 16 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Charlie's building at node 25", + "llm_reasoning": "Checking the Ore port node for future expansion. I have a road leading there and want to verify the resource yield and port status." + }, + "success": true, + "error": null, + "execution_time_ms": 0.19, + "tokens": { + "input": 40, + "output": 136, + "total": 176 + } + }, + { + "id": "call_2", + "name": "inspect_node", + "parameters": { + "node_id": 14, + "reasoning": "Checking this node as a potential expansion target. It seems to have good wheat and wood production potential." + }, + "result": { + "node_id": 14, + "exists": true, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": true, + "blocked_reason": null, + "llm_reasoning": "Checking this node as a potential expansion target. It seems to have good wheat and wood production potential." + }, + "success": true, + "error": null, + "execution_time_ms": 0.06, + "tokens": { + "input": 35, + "output": 132, + "total": 167 + } + } + ] + } +] \ No newline at end of file diff --git a/examples/ai_testing/play_with_ai.py b/examples/ai_testing/play_with_ai.py index 45abd6a605fc42bdb0dee61415a0f4926219f52d..a2275efa77c75a894337d9e9074ff5ffdeed13a4 100644 --- a/examples/ai_testing/play_with_ai.py +++ b/examples/ai_testing/play_with_ai.py @@ -30,6 +30,7 @@ import sys import os import ssl import json +import html as html_lib from pathlib import Path # Fix SSL certificate verification on Windows (must be before any other imports) @@ -49,9 +50,12 @@ from typing import List, Optional, Dict, Any import webbrowser import threading import time +from http.server import BaseHTTPRequestHandler, ThreadingHTTPServer +from urllib.parse import parse_qs from pycatan.management.game_manager import GameManager from pycatan.players.human_user import HumanUser from pycatan.ai import AIManager, AIUser, AIConfig +from pycatan.ai.config import normalize_chat_language from pycatan.visualizations.web_visualization import WebVisualization from pycatan.visualizations.visualization import VisualizationManager @@ -65,6 +69,71 @@ if sys.platform == 'win32': LOGS_DIR = Path("examples") / "ai_testing" / "my_games" +GEMINI_TEXT_MODELS = [ + { + "id": "gemini-3-flash-preview", + "label": "Gemini 3 Flash Preview", + "note": "Recommended for this game: fast, capable, supports tools and structured JSON.", + }, + { + "id": "gemini-3.1-pro-preview", + "label": "Gemini 3.1 Pro Preview", + "note": "Highest reasoning option; slower and usually more expensive.", + }, + { + "id": "gemini-3.1-flash-lite", + "label": "Gemini 3.1 Flash-Lite", + "note": "Stable low-latency option for cheaper runs.", + }, + { + "id": "gemini-3.1-flash-lite-preview", + "label": "Gemini 3.1 Flash-Lite Preview", + "note": "Preview low-latency option with structured output support.", + }, + { + "id": "gemini-2.5-flash", + "label": "Gemini 2.5 Flash", + "note": "Stable price-performance model with tools and structured output.", + }, + { + "id": "gemini-2.5-pro", + "label": "Gemini 2.5 Pro", + "note": "Stable stronger reasoning model.", + }, + { + "id": "gemini-2.5-flash-lite", + "label": "Gemini 2.5 Flash-Lite", + "note": "Stable budget model.", + }, +] + +ELEVENLABS_TTS_MODELS = [ + { + "id": "eleven_v3", + "label": "Eleven v3", + "note": "Best quality and Hebrew support; recommended for natural Hebrew table talk.", + }, + { + "id": "eleven_multilingual_v2", + "label": "Eleven Multilingual v2", + "note": "Good multilingual quality; useful fallback if v3 is too slow or inconsistent.", + }, + { + "id": "eleven_flash_v2_5", + "label": "Eleven Flash v2.5", + "note": "Fast and cheaper; best if you switch table talk back to English or another supported v2.5 language.", + }, + { + "id": "eleven_turbo_v2_5", + "label": "Eleven Turbo v2.5", + "note": "Low-latency quality/speed balance; useful fallback for supported languages.", + }, +] + +DEFAULT_PLAYER_NAMES = ["Alice", "Bob", "Charlie", "Diana"] +PLAYER_COLORS = ["Red", "Blue", "White", "Orange"] + + def resolve_session_path(session_ref: str) -> Path: """Resolve a replay session name/path.""" path = Path(session_ref) @@ -189,6 +258,48 @@ def load_replay_decisions( return selected +def load_replay_decision_chain( + session_dir: Path, + max_decisions: Optional[int] = None, + replay_through: Optional[str] = None, + replay_stop_before: Optional[str] = None +) -> List[Dict[str, Any]]: + """ + Load replay decisions needed to reconstruct a session. + + Derived sessions only contain the live decisions made after their own replay + prefix. To replay from a derived session, first replay its lineage metadata, + then append this session's local decisions. + """ + prefix: List[Dict[str, Any]] = [] + metadata_file = session_dir / "session_metadata.json" + if metadata_file.exists(): + try: + metadata = json.loads(metadata_file.read_text(encoding="utf-8")) + except Exception: + metadata = {} + + derived_from = metadata.get("derived_from") + replay_meta = metadata.get("replay") or {} + if derived_from: + parent_session = resolve_session_path(derived_from) + prefix = load_replay_decision_chain( + parent_session, + replay_through=replay_meta.get("replay_through"), + replay_stop_before=replay_meta.get("replay_stop_before") + ) + + local = load_replay_decisions( + session_dir, + replay_through=replay_through, + replay_stop_before=replay_stop_before + ) + decisions = prefix + local + if max_decisions: + decisions = decisions[:max_decisions] + return decisions + + def group_replay_decisions(decisions: List[Dict[str, Any]]) -> Dict[str, List[Dict[str, Any]]]: """Group replay decisions by player, preserving chronological order per player.""" grouped: Dict[str, List[Dict[str, Any]]] = {} @@ -300,6 +411,575 @@ def load_ai_config(config_path: Optional[str] = None) -> AIConfig: return AIConfig() +def _render_browser_settings_page( + errors: Optional[List[str]] = None, + selected_model: str = "gemini-3-flash-preview", + selected_chat_language: str = "english", + selected_tts_provider: str = "gemini", + selected_tts_model: str = "eleven_v3", + selected_gemini_tts_model: str = "gemini-2.5-flash-preview-tts", + selected_gemini_tts_voice: str = "Kore", + player_count: int = 3, + player_names: Optional[List[str]] = None +) -> str: + """Render the temporary browser setup form.""" + player_names = player_names or DEFAULT_PLAYER_NAMES + errors_html = "" + if errors: + error_items = "".join(f"
  • {html_lib.escape(error)}
  • " for error in errors) + errors_html = f"
      {error_items}
    " + + model_options = [] + for model in GEMINI_TEXT_MODELS: + selected = " selected" if model["id"] == selected_model else "" + model_options.append( + f"" + ) + + model_notes = "".join( + "
  • " + + html_lib.escape(model["id"]) + + ": " + + html_lib.escape(model["note"]) + + "
  • " + for model in GEMINI_TEXT_MODELS + ) + + tts_model_options = [] + for model in ELEVENLABS_TTS_MODELS: + selected = " selected" if model["id"] == selected_tts_model else "" + tts_model_options.append( + f"" + ) + + tts_model_notes = "".join( + "
  • " + + html_lib.escape(model["id"]) + + ": " + + html_lib.escape(model["note"]) + + "
  • " + for model in ELEVENLABS_TTS_MODELS + ) + + gemini_tts_models = [ + "gemini-2.5-flash-preview-tts", + "gemini-2.5-pro-preview-tts", + "gemini-3.1-flash-tts-preview", + "gemini-3.1-pro-tts-preview", + ] + gemini_tts_model_options = [] + for model_id in gemini_tts_models: + selected = " selected" if model_id == selected_gemini_tts_model else "" + gemini_tts_model_options.append( + f"" + ) + + gemini_tts_voices = [ + "Kore", "Puck", "Zephyr", "Charon", "Fenrir", "Leda", "Orus", + "Aoede", "Callirrhoe", "Autonoe", "Enceladus", "Iapetus", + "Umbriel", "Algieba", "Despina", "Erinome", "Algenib", + "Rasalgethi", "Laomedeia", "Achernar", "Alnilam", "Schedar", + "Gacrux", "Pulcherrima", "Achird", "Zubenelgenubi", + "Vindemiatrix", "Sadachbia", "Sadaltager", "Sulafat", + ] + gemini_tts_voice_options = [] + for voice in gemini_tts_voices: + selected = " selected" if voice == selected_gemini_tts_voice else "" + gemini_tts_voice_options.append( + f"" + ) + + player_inputs = [] + for index in range(4): + value = player_names[index] if index < len(player_names) and player_names[index] else DEFAULT_PLAYER_NAMES[index] + player_inputs.append( + f""" + + """ + ) + + return f""" + + + + + PyCatan AI Setup + + + +
    +
    +

    PyCatan AI Setup

    +

    Choose the Gemini model, enter your API key, then set the AI players for this run.

    + {errors_html} +
    +
    + Gemini + + +

    The key is only placed in this game process environment as GEMINI_API_KEY.

    +
    + +
    + Table talk + +

    Controls only public say_outloud chat. Private reasoning stays in English.

    +
    + +
    + Voice + +
    + + +

    Uses the Gemini API key above. Hebrew is auto-detected by the TTS model.

    +
    +
    + + + +

    Used only for this run as ELEVENLABS_API_KEY and ELEVENLABS_DEFAULT_VOICE_ID.

    +
    +
    + +
    + Players +
    + + + +
    +
    + {''.join(player_inputs)} +
    +
    + +
    +
    + +
    + + +""" + + +def _render_game_starting_page(model: str, player_names: List[str]) -> bytes: + """Render the post-submit page while the real game server starts.""" + safe_model = html_lib.escape(model) + safe_players = html_lib.escape(", ".join(player_names)) + return f""" + + + + + Starting PyCatan + + + +
    +

    Starting game...

    +

    Model: {safe_model}

    +

    Players: {safe_players}

    +

    The board will open here as soon as the game server is ready.

    +
    + + +""".encode("utf-8") + + +def collect_browser_settings(port: int = 5000) -> Dict[str, Any]: + """Open a temporary localhost setup page and wait for the selected run settings.""" + settings: Dict[str, Any] = {} + settings_ready = threading.Event() + valid_models = {model["id"] for model in GEMINI_TEXT_MODELS} + valid_chat_languages = {"english", "hebrew"} + valid_tts_models = {model["id"] for model in ELEVENLABS_TTS_MODELS} + valid_tts_providers = {"off", "gemini", "elevenlabs"} + valid_gemini_tts_models = { + "gemini-2.5-flash-preview-tts", + "gemini-2.5-pro-preview-tts", + "gemini-3.1-flash-tts-preview", + "gemini-3.1-pro-tts-preview", + } + + class ReusableThreadingHTTPServer(ThreadingHTTPServer): + allow_reuse_address = True + + class SettingsHandler(BaseHTTPRequestHandler): + def log_message(self, format, *args): + return + + def _send_html(self, body: Any, status: int = 200) -> None: + body_bytes = body if isinstance(body, bytes) else body.encode("utf-8") + self.send_response(status) + self.send_header("Content-Type", "text/html; charset=utf-8") + self.send_header("Content-Length", str(len(body_bytes))) + self.end_headers() + self.wfile.write(body_bytes) + + def do_GET(self): + if self.path not in ("/", "/settings"): + self.send_response(302) + self.send_header("Location", "/settings") + self.end_headers() + return + self._send_html(_render_browser_settings_page()) + + def do_POST(self): + if self.path != "/start": + self.send_error(404) + return + + length = int(self.headers.get("Content-Length", "0")) + fields = parse_qs(self.rfile.read(length).decode("utf-8"), keep_blank_values=True) + selected_model = fields.get("model", [""])[0].strip() + chat_language = normalize_chat_language(fields.get("chat_language", ["english"])[0]) + api_key = fields.get("api_key", [""])[0].strip() + tts_provider = fields.get("tts_provider", ["gemini"])[0].strip() + gemini_tts_model = fields.get("gemini_tts_model", ["gemini-2.5-flash-preview-tts"])[0].strip() + gemini_tts_voice = fields.get("gemini_tts_voice", ["Kore"])[0].strip() + elevenlabs_tts_model = fields.get("elevenlabs_tts_model", ["eleven_v3"])[0].strip() + elevenlabs_api_key = fields.get("elevenlabs_api_key", [""])[0].strip() + elevenlabs_default_voice_id = fields.get("elevenlabs_default_voice_id", [""])[0].strip() + player_count_raw = fields.get("player_count", ["3"])[0].strip() + names = [ + fields.get(f"player_{index + 1}", [DEFAULT_PLAYER_NAMES[index]])[0].strip() + for index in range(4) + ] + + errors = [] + if selected_model not in valid_models: + errors.append("Choose one of the available Gemini text models.") + if chat_language not in valid_chat_languages: + errors.append("Choose English or Hebrew for table talk.") + if not api_key: + errors.append("Enter a Gemini API key.") + if tts_provider not in valid_tts_providers: + errors.append("Choose a valid voice provider.") + if tts_provider == "gemini": + if gemini_tts_model not in valid_gemini_tts_models: + errors.append("Choose one of the available Gemini speech models.") + if not gemini_tts_voice: + errors.append("Choose a Gemini voice.") + if tts_provider == "elevenlabs": + if elevenlabs_tts_model not in valid_tts_models: + errors.append("Choose one of the available ElevenLabs speech models.") + if not elevenlabs_api_key: + errors.append("Enter an ElevenLabs API key.") + if not elevenlabs_default_voice_id: + errors.append("Enter an ElevenLabs default voice ID.") + try: + player_count = int(player_count_raw) + except ValueError: + player_count = 3 + errors.append("Choose 2, 3, or 4 players.") + if player_count not in (2, 3, 4): + errors.append("Choose 2, 3, or 4 players.") + + selected_names = names[:player_count] + for index, name in enumerate(selected_names): + if not name: + errors.append(f"Player {index + 1} needs a name.") + + lowered_names = [name.lower() for name in selected_names if name] + if len(lowered_names) != len(set(lowered_names)): + errors.append("Player names must be unique.") + + if errors: + self._send_html( + _render_browser_settings_page( + errors=errors, + selected_model=selected_model if selected_model in valid_models else "gemini-3-flash-preview", + selected_chat_language=chat_language if chat_language in valid_chat_languages else "english", + selected_tts_provider=tts_provider if tts_provider in valid_tts_providers else "gemini", + selected_tts_model=elevenlabs_tts_model if elevenlabs_tts_model in valid_tts_models else "eleven_v3", + selected_gemini_tts_model=gemini_tts_model if gemini_tts_model in valid_gemini_tts_models else "gemini-2.5-flash-preview-tts", + selected_gemini_tts_voice=gemini_tts_voice or "Kore", + player_count=player_count if player_count in (2, 3, 4) else 3, + player_names=names + ), + status=400 + ) + return + + settings.update({ + "model": selected_model, + "chat_language": chat_language, + "api_key": api_key, + "tts_provider": tts_provider, + "gemini_tts_model": gemini_tts_model, + "gemini_tts_voice": gemini_tts_voice, + "elevenlabs_api_key": elevenlabs_api_key, + "elevenlabs_default_voice_id": elevenlabs_default_voice_id, + "elevenlabs_tts_model": elevenlabs_tts_model, + "player_configs": [ + {"name": selected_names[index], "is_ai": True, "color": PLAYER_COLORS[index]} + for index in range(player_count) + ], + }) + self._send_html(_render_game_starting_page(selected_model, selected_names)) + settings_ready.set() + + server = ReusableThreadingHTTPServer(("127.0.0.1", port), SettingsHandler) + server_thread = threading.Thread(target=server.serve_forever, daemon=True) + server_thread.start() + + setup_url = f"http://localhost:{port}/settings" + print(f"[SETUP] Browser settings page: {setup_url}") + try: + webbrowser.open(setup_url) + except Exception as exc: + print(f"[SETUP] Could not open browser automatically: {exc}") + print(f"[SETUP] Open this URL manually: {setup_url}") + + print("[SETUP] Waiting for browser settings...") + try: + while not settings_ready.wait(timeout=0.25): + pass + except KeyboardInterrupt: + server.shutdown() + server.server_close() + raise + + server.shutdown() + server.server_close() + server_thread.join(timeout=2) + return settings + + def print_banner(): """Print the welcome banner.""" print("=" * 70) @@ -514,6 +1194,14 @@ def main(): help="Custom names for AI players (e.g., --names Alice Bob Charlie). Also sets player count.") parser.add_argument("--config", type=str, help="Path to AI config YAML. Defaults to pycatan/ai/config_dev.yaml when present.") + parser.add_argument("--browser-settings", action="store_true", + help="Open a browser setup screen for Gemini model/API key and player names before starting.") + parser.add_argument("--chat-language", choices=["english", "hebrew"], default=None, + help="Language for public say_outloud table talk.") + parser.add_argument("--hebrew-chat", action="store_true", + help="Shortcut for --chat-language hebrew.") + parser.add_argument("--english-chat", action="store_true", + help="Shortcut for --chat-language english.") parser.add_argument("--replay-session", type=str, help="Fast-replay parsed actions from an existing session, then continue live.") parser.add_argument("--resume-session", type=str, @@ -528,13 +1216,48 @@ def main(): load_env_file() ai_config = load_ai_config(args.config) + if args.hebrew_chat: + args.chat_language = "hebrew" + if args.english_chat: + args.chat_language = "english" + ai_config.agent.chat_language = normalize_chat_language( + args.chat_language + or os.environ.get("PYCATAN_CHAT_LANGUAGE") + or ai_config.agent.chat_language + ) + browser_player_configs: Optional[List[dict]] = None + + if args.browser_settings: + browser_settings = collect_browser_settings(port=5000) + ai_config.agent.chat_language = browser_settings["chat_language"] + os.environ["GEMINI_API_KEY"] = browser_settings["api_key"] + os.environ["TTS_PROVIDER"] = browser_settings["tts_provider"] + if browser_settings["tts_provider"] == "gemini": + os.environ["GEMINI_TTS_ENABLED"] = "true" + os.environ["GEMINI_TTS_MODEL_ID"] = browser_settings["gemini_tts_model"] + os.environ["GEMINI_TTS_VOICE_NAME"] = browser_settings["gemini_tts_voice"] + os.environ.setdefault("GEMINI_TTS_PLAY_AUDIO", "true") + elif browser_settings["tts_provider"] == "elevenlabs": + os.environ["ELEVENLABS_TTS_ENABLED"] = "true" + os.environ["ELEVENLABS_API_KEY"] = browser_settings["elevenlabs_api_key"] + os.environ["ELEVENLABS_DEFAULT_VOICE_ID"] = browser_settings["elevenlabs_default_voice_id"] + os.environ["ELEVENLABS_TTS_MODEL_ID"] = browser_settings["elevenlabs_tts_model"] + os.environ.setdefault("ELEVENLABS_TTS_OUTPUT_FORMAT", "pcm_16000") + os.environ.setdefault("ELEVENLABS_TTS_PLAY_AUDIO", "true") + ai_config.llm.provider = "gemini" + ai_config.llm.api_key_env_var = "GEMINI_API_KEY" + ai_config.llm.model_name = browser_settings["model"] + browser_player_configs = browser_settings["player_configs"] + args.all_ai = True + print("[SETUP] Browser settings accepted") + replay_session_ref = args.replay_session or args.resume_session replay_session_path = resolve_session_path(replay_session_ref) if replay_session_ref else None replay_decision_list: List[Dict[str, Any]] = [] replay_decisions_by_player: Dict[str, List[Dict[str, Any]]] = {} replay_player_names: List[str] = [] if replay_session_path: - replay_decision_list = load_replay_decisions( + replay_decision_list = load_replay_decision_chain( replay_session_path, max_decisions=args.replay_max_decisions, replay_through=args.replay_through, @@ -544,6 +1267,8 @@ def main(): replay_player_names = infer_players_from_session(replay_session_path) print(f"[REPLAY] Source: {replay_session_path}") print(f"[REPLAY] Loaded {len(replay_decision_list)} parsed decisions") + if (replay_session_path / "session_metadata.json").exists(): + print("[REPLAY] Derived-session lineage is included when present") # Quick setup mode - either explicit --players or inferred from --names num_players = args.players @@ -560,7 +1285,15 @@ def main(): args.names = replay_player_names[:num_players] args.all_ai = True - if num_players and args.all_ai: + if browser_player_configs: + player_configs = browser_player_configs + num_players = len(player_configs) + print_banner() + print( + f"Browser setup: {num_players} AI players - " + f"{', '.join(player['name'] for player in player_configs)}" + ) + elif num_players and args.all_ai: colors = ["Red", "Blue", "White", "Orange"] default_names = ["Alice", "Bob", "Charlie", "Diana"] diff --git a/pycatan/ai/ai_manager.py b/pycatan/ai/ai_manager.py index 144fda9f076453a6c5f19c456321ed6e619ddb75..f8dcd657c9effc42c4f4e646dd07114381456cde 100644 --- a/pycatan/ai/ai_manager.py +++ b/pycatan/ai/ai_manager.py @@ -27,6 +27,7 @@ from pycatan.ai.ai_logger import AILogger from pycatan.ai.agent_tools import AgentTools from pycatan.ai.tool_executor import ToolExecutor from pycatan.ai.stream_broadcaster import StreamBroadcaster +from pycatan.ai.tts import create_tts_from_env from pycatan.management.actions import Action, ActionType @@ -83,6 +84,9 @@ class AIManager: # Stream broadcaster for real-time web updates self.stream_broadcaster = StreamBroadcaster() + + # Optional speech synthesis for say_outloud chat. + self.tts = create_tts_from_env() # LLM client (created lazily when needed) self._llm_client: Optional[GeminiClient] = None @@ -112,6 +116,8 @@ class AIManager: print(f" Session: {self.logger.get_session_path()}") print(f" Send to LLM: {self.send_to_llm}") print(f" Manual actions: {self.manual_actions}") + print(f" Chat language: {getattr(self.config.agent, 'chat_language', 'english')}") + print(f" TTS: {self.tts.describe()}") @property def llm_client(self) -> GeminiClient: @@ -743,7 +749,11 @@ class AIManager: schema_version = SchemaVersion.V2 response_type = ResponseType.ACTIVE_TURN if is_active_turn else ResponseType.OBSERVING - schema = get_schema_for_response_type(response_type, schema_version) + schema = get_schema_for_response_type( + response_type, + schema_version, + getattr(self.config.agent, "chat_language", "english") + ) return prompt, schema @@ -797,8 +807,12 @@ class AIManager: }, "TRADE_BANK": { "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + "description": ( + "Trade resources with the bank. Default bank trade is 4:1 unless you have " + "a matching 2:1 port or a 3:1 port. Only choose this when you have enough " + "of the resource you give." + ), + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" }, "TRADE_PROPOSE": { "type": "trade_propose", @@ -1654,6 +1668,9 @@ class AIManager: # Call chat callback if registered (for web visualization) if hasattr(self, '_chat_callback') and self._chat_callback: self._chat_callback(from_player, message) + + # Optional non-blocking text-to-speech. + self.tts.speak(from_player, message) # Display to console print(f"[CHAT] {from_player}: \"{message}\"") diff --git a/pycatan/ai/config.py b/pycatan/ai/config.py index 5a2ae5c5de512b8b0df3f1d86d2ba478d089d695..4de2dd4713695b74d6ccdf03a2b77124b8ad5b7d 100644 --- a/pycatan/ai/config.py +++ b/pycatan/ai/config.py @@ -33,6 +33,22 @@ from dataclasses import dataclass, field, asdict, fields from pathlib import Path +def normalize_chat_language(language: Optional[str]) -> str: + """Normalize table-talk language names used by prompts and schemas.""" + value = (language or "english").strip().lower() + aliases = { + "en": "english", + "eng": "english", + "english": "english", + "he": "hebrew", + "heb": "hebrew", + "hebrew": "hebrew", + "iw": "hebrew", + "עברית": "hebrew", + } + return aliases.get(value, "english") + + @dataclass class LLMConfig: """Configuration for LLM provider and model settings.""" @@ -87,6 +103,8 @@ class AgentConfig: """Agent configuration - reserved for future use.""" # Custom instructions for the agent (optional) custom_instructions: Optional[str] = None + # Language for public table talk in say_outloud. Supported: english, hebrew. + chat_language: str = "english" @dataclass class MemoryConfig: diff --git a/pycatan/ai/prompt_manager.py b/pycatan/ai/prompt_manager.py index 98c89c387af8c0776d729b8012793d72f4f2efc2..c8956a6129d3b79e8803c58dc95a12b812a69034 100644 --- a/pycatan/ai/prompt_manager.py +++ b/pycatan/ai/prompt_manager.py @@ -22,7 +22,7 @@ Usage: """ from typing import Dict, Any, List, Optional -from pycatan.ai.config import AIConfig +from pycatan.ai.config import AIConfig, normalize_chat_language from pycatan.ai.state_filter import StateFilter, PlayerPerspective from pycatan.ai.prompt_templates import PromptBuilder, ActionTemplates @@ -272,6 +272,7 @@ class PromptManager: """ base_instructions = ( "Analyze the game state and select the optimal move from 'allowed_actions'. " + f"{self._get_chat_language_instruction()} " ) action_types = {action.get("type") for action in available_actions or []} @@ -301,6 +302,13 @@ class PromptManager: return base_instructions + f"You have {num_actions} possible actions. " + guidance return base_instructions + guidance + + def _get_chat_language_instruction(self) -> str: + """Return the public chat language instruction for say_outloud.""" + language = normalize_chat_language(getattr(self.config.agent, "chat_language", "english")) + if language == "hebrew": + return "Any say_outloud chat message must be written in natural Hebrew only." + return "Any say_outloud chat message must be written in natural English only." def clear_cache(self): """Clear the filter cache. Useful when starting a new game.""" diff --git a/pycatan/ai/schemas.py b/pycatan/ai/schemas.py index 3501d298b64ea09a0e756fb49f2185d5f9d51433..42931008d12c199f15d85558dc6af0a0b46daf3b 100644 --- a/pycatan/ai/schemas.py +++ b/pycatan/ai/schemas.py @@ -11,8 +11,10 @@ Schema Versions: - SCHEMA_V2: Improved schema with natural language prompts (DEFAULT) """ +import copy from typing import Dict, Any, List, Optional from enum import Enum +from pycatan.ai.config import normalize_chat_language class ResponseType(Enum): @@ -51,7 +53,7 @@ ACTIVE_TURN_RESPONSE_SCHEMA_V1 = { }, "say_outloud": { "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "description": "Communicate with other players in natural Hebrew only. Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", "maxLength": 100 }, "action": { @@ -94,7 +96,7 @@ OBSERVING_RESPONSE_SCHEMA_V1 = { }, "say_outloud": { "type": "string", - "description": "Even when observing, you can negotiate! Propose trades, form alliances, or send strategic messages. Example: 'I'll trade ore for wheat next turn' or 'Nice move!'", + "description": "Even when observing, you can negotiate in natural Hebrew only. Propose trades, form alliances, or send strategic messages.", "maxLength": 100 } }, @@ -126,7 +128,7 @@ ACTIVE_TURN_RESPONSE_SCHEMA_V2 = { }, "say_outloud": { "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", "maxLength": 120 }, "action": { @@ -169,7 +171,7 @@ OBSERVING_RESPONSE_SCHEMA_V2 = { }, "say_outloud": { "type": "string", - "description": "React naturally to what's happening. Can be empty if nothing notable. Keep it casual.", + "description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.", "maxLength": 120 } }, @@ -191,8 +193,9 @@ OBSERVING_RESPONSE_SCHEMA = OBSERVING_RESPONSE_SCHEMA_V2 def get_schema_for_response_type( - response_type: ResponseType, - version: SchemaVersion = None + response_type: ResponseType, + version: SchemaVersion = None, + chat_language: Optional[str] = None ) -> Dict[str, Any]: """ Get the appropriate schema based on response type and version. @@ -200,27 +203,71 @@ def get_schema_for_response_type( Args: response_type: Type of response expected (active turn or observing) version: Schema version to use (defaults to DEFAULT_SCHEMA_VERSION) + chat_language: Optional public table-talk language override. Returns: JSON schema dictionary """ if version is None: version = DEFAULT_SCHEMA_VERSION + + schema = None if version == SchemaVersion.V1: if response_type == ResponseType.ACTIVE_TURN: - return ACTIVE_TURN_RESPONSE_SCHEMA_V1 + schema = ACTIVE_TURN_RESPONSE_SCHEMA_V1 elif response_type == ResponseType.OBSERVING: - return OBSERVING_RESPONSE_SCHEMA_V1 + schema = OBSERVING_RESPONSE_SCHEMA_V1 elif version == SchemaVersion.V2: if response_type == ResponseType.ACTIVE_TURN: - return ACTIVE_TURN_RESPONSE_SCHEMA_V2 + schema = ACTIVE_TURN_RESPONSE_SCHEMA_V2 elif response_type == ResponseType.OBSERVING: - return OBSERVING_RESPONSE_SCHEMA_V2 + schema = OBSERVING_RESPONSE_SCHEMA_V2 + + if schema is not None: + return _with_chat_language(schema, response_type, chat_language) raise ValueError(f"Unknown response type: {response_type} or version: {version}") +def _with_chat_language( + schema: Dict[str, Any], + response_type: ResponseType, + chat_language: Optional[str] +) -> Dict[str, Any]: + """Copy a response schema and align say_outloud with the configured language.""" + language = normalize_chat_language(chat_language) + localized = copy.deepcopy(schema) + say_outloud = localized.get("properties", {}).get("say_outloud") + if not say_outloud: + return localized + + if language == "hebrew": + if response_type == ResponseType.OBSERVING: + say_outloud["description"] = ( + "React naturally in Hebrew only. Can be empty if nothing notable. " + "Keep it casual and non-technical." + ) + else: + say_outloud["description"] = ( + "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. " + "If frustrated or happy, express it briefly. Keep it casual, human, and non-technical." + ) + else: + if response_type == ResponseType.OBSERVING: + say_outloud["description"] = ( + "React naturally in English only. Can be empty if nothing notable. " + "Keep it casual and non-technical." + ) + else: + say_outloud["description"] = ( + "Table talk in natural English only. If nothing interesting happened, leave empty. " + "If frustrated or happy, express it briefly. Keep it casual, human, and non-technical." + ) + + return localized + + def get_schema_description(response_type: ResponseType, version: SchemaVersion = None) -> str: """ Get a human-readable description of what the schema expects. diff --git a/pycatan/ai/tts.py b/pycatan/ai/tts.py new file mode 100644 index 0000000000000000000000000000000000000000..ef0c1af59e4275213c2ce6d64815a5333264cfe1 --- /dev/null +++ b/pycatan/ai/tts.py @@ -0,0 +1,38 @@ +"""TTS provider selection for AI table talk.""" + +from __future__ import annotations + +import os + +from pycatan.ai.tts_elevenlabs import ElevenLabsTTS +from pycatan.ai.tts_gemini import GeminiTTS + + +class NoopTTS: + def describe(self) -> str: + return "disabled" + + def speak(self, player_name: str, text: str) -> None: + return + + def close(self) -> None: + return + + +def create_tts_from_env(): + provider = ( + os.environ.get("TTS_PROVIDER") + or os.environ.get("AI_TTS_PROVIDER") + or "off" + ).strip().lower() + + if provider in {"off", "none", "false", "0", "disabled", ""}: + return NoopTTS() + if provider in {"elevenlabs", "eleven", "11labs"}: + return ElevenLabsTTS.from_env() + if provider in {"gemini", "google", "google-gemini"}: + return GeminiTTS.from_env() + + print(f"[TTS] Unknown TTS_PROVIDER={provider!r}; disabling TTS.") + return NoopTTS() + diff --git a/pycatan/ai/tts_elevenlabs.py b/pycatan/ai/tts_elevenlabs.py new file mode 100644 index 0000000000000000000000000000000000000000..87858f7fabf88d8fe3ff971f530dc12339eaa15a --- /dev/null +++ b/pycatan/ai/tts_elevenlabs.py @@ -0,0 +1,281 @@ +""" +Optional ElevenLabs text-to-speech for AI table talk. + +This module is intentionally environment-driven so local runs can switch +voices/models without code changes. +""" + +from __future__ import annotations + +import atexit +import io +import os +import queue +import re +import sys +import threading +import wave +from dataclasses import dataclass +from typing import Optional + +import requests + + +TRUE_VALUES = {"1", "true", "yes", "on"} + + +def _env_bool(name: str, default: bool = False) -> bool: + value = os.environ.get(name) + if value is None: + return default + return value.strip().lower() in TRUE_VALUES + + +def _env_float(name: str, default: float) -> float: + value = os.environ.get(name) + if value is None: + return default + try: + return float(value) + except ValueError: + return default + + +def _env_int(name: str, default: int) -> int: + value = os.environ.get(name) + if value is None: + return default + try: + return int(value) + except ValueError: + return default + + +def _clean_player_env_name(player_name: str) -> str: + cleaned = re.sub(r"[^A-Za-z0-9]+", "_", player_name or "").strip("_") + return cleaned.upper() + + +def _pcm_sample_rate(output_format: str) -> Optional[int]: + match = re.match(r"pcm_(\d+)$", output_format or "") + return int(match.group(1)) if match else None + + +def _pcm_to_wav_bytes(pcm: bytes, sample_rate: int) -> bytes: + buffer = io.BytesIO() + with wave.open(buffer, "wb") as wav_file: + wav_file.setnchannels(1) + wav_file.setsampwidth(2) + wav_file.setframerate(sample_rate) + wav_file.writeframes(pcm) + return buffer.getvalue() + + +@dataclass +class ElevenLabsTTSConfig: + enabled: bool + api_key: str + default_voice_id: str + model_id: str = "eleven_v3" + output_format: str = "pcm_16000" + play_audio: bool = True + verify_ssl: bool = True + timeout_seconds: float = 30.0 + queue_max_size: int = 20 + stability: Optional[float] = None + similarity_boost: Optional[float] = None + style: Optional[float] = None + use_speaker_boost: Optional[bool] = None + language_code: Optional[str] = None + + +class ElevenLabsTTS: + """Small async ElevenLabs TTS client for chat messages.""" + + def __init__(self, config: ElevenLabsTTSConfig): + self.config = config + self.enabled = config.enabled + self._queue: "queue.Queue[tuple[str, str] | None]" = queue.Queue( + maxsize=max(1, config.queue_max_size) + ) + self._warned_unconfigured = False + self._warned_playback = False + self._worker: Optional[threading.Thread] = None + + if self.enabled and self._is_configured(): + if not self.config.verify_ssl: + requests.packages.urllib3.disable_warnings( + requests.packages.urllib3.exceptions.InsecureRequestWarning + ) + self._worker = threading.Thread( + target=self._run, + name="ElevenLabsTTS", + daemon=True, + ) + self._worker.start() + atexit.register(self.close) + + @classmethod + def from_env(cls) -> "ElevenLabsTTS": + api_key = os.environ.get("ELEVENLABS_API_KEY", "").strip() + default_voice_id = ( + os.environ.get("ELEVENLABS_TTS_DEFAULT_VOICE_ID") + or os.environ.get("ELEVENLABS_DEFAULT_VOICE_ID") + or "" + ).strip() + use_speaker_boost = os.environ.get("ELEVENLABS_TTS_USE_SPEAKER_BOOST") + + config = ElevenLabsTTSConfig( + enabled=_env_bool("ELEVENLABS_TTS_ENABLED", False), + api_key=api_key, + default_voice_id=default_voice_id, + model_id=( + os.environ.get("ELEVENLABS_TTS_MODEL_ID") + or os.environ.get("ELEVENLABS_MODEL_ID") + or "eleven_v3" + ).strip(), + output_format=os.environ.get("ELEVENLABS_TTS_OUTPUT_FORMAT", "pcm_16000").strip(), + play_audio=_env_bool("ELEVENLABS_TTS_PLAY_AUDIO", True), + verify_ssl=_env_bool("ELEVENLABS_TTS_VERIFY_SSL", True), + timeout_seconds=_env_float("ELEVENLABS_TTS_TIMEOUT_SECONDS", 30.0), + queue_max_size=_env_int("ELEVENLABS_TTS_QUEUE_MAX_SIZE", 20), + stability=cls._optional_float("ELEVENLABS_TTS_STABILITY"), + similarity_boost=cls._optional_float("ELEVENLABS_TTS_SIMILARITY_BOOST"), + style=cls._optional_float("ELEVENLABS_TTS_STYLE"), + use_speaker_boost=( + _env_bool("ELEVENLABS_TTS_USE_SPEAKER_BOOST", False) + if use_speaker_boost is not None + else None + ), + language_code=os.environ.get("ELEVENLABS_TTS_LANGUAGE_CODE") or None, + ) + return cls(config) + + @staticmethod + def _optional_float(name: str) -> Optional[float]: + value = os.environ.get(name) + if value is None or value.strip() == "": + return None + try: + return float(value) + except ValueError: + return None + + def _is_configured(self) -> bool: + return bool(self.config.api_key and self.config.default_voice_id) + + def describe(self) -> str: + if not self.enabled: + return "disabled" + if not self._is_configured(): + return "enabled but missing ELEVENLABS_API_KEY or ELEVENLABS_DEFAULT_VOICE_ID" + return f"enabled ({self.config.model_id}, {self.config.output_format})" + + def speak(self, player_name: str, text: str) -> None: + """Queue a message for synthesis. Never raises into the game loop.""" + if not self.enabled: + return + + if not self._is_configured(): + if not self._warned_unconfigured: + print("[TTS] ElevenLabs is enabled but API key/default voice is missing.") + self._warned_unconfigured = True + return + + text = (text or "").strip() + if not text: + return + + try: + self._queue.put_nowait((player_name, text)) + except queue.Full: + print("[TTS] ElevenLabs queue is full; skipping latest chat audio.") + + def close(self) -> None: + if not self._worker or not self._worker.is_alive(): + return + try: + self._queue.put_nowait(None) + except queue.Full: + pass + + def _run(self) -> None: + while True: + item = self._queue.get() + if item is None: + self._queue.task_done() + break + + player_name, text = item + try: + audio = self._synthesize(player_name, text) + if self.config.play_audio and audio: + self._play_audio(audio) + except Exception as exc: + print(f"[TTS] ElevenLabs error: {exc}") + finally: + self._queue.task_done() + + def _voice_id_for_player(self, player_name: str) -> str: + suffix = _clean_player_env_name(player_name) + return ( + os.environ.get(f"ELEVENLABS_TTS_VOICE_{suffix}") + or os.environ.get(f"ELEVENLABS_VOICE_{suffix}") + or self.config.default_voice_id + ).strip() + + def _synthesize(self, player_name: str, text: str) -> bytes: + voice_id = self._voice_id_for_player(player_name) + url = f"https://api.elevenlabs.io/v1/text-to-speech/{voice_id}" + params = {"output_format": self.config.output_format} + body = { + "text": text, + "model_id": self.config.model_id, + } + + voice_settings = {} + if self.config.stability is not None: + voice_settings["stability"] = self.config.stability + if self.config.similarity_boost is not None: + voice_settings["similarity_boost"] = self.config.similarity_boost + if self.config.style is not None: + voice_settings["style"] = self.config.style + if self.config.use_speaker_boost is not None: + voice_settings["use_speaker_boost"] = self.config.use_speaker_boost + if voice_settings: + body["voice_settings"] = voice_settings + if self.config.language_code: + body["language_code"] = self.config.language_code + + response = requests.post( + url, + params=params, + headers={ + "xi-api-key": self.config.api_key, + "Content-Type": "application/json", + "Accept": "application/octet-stream", + }, + json=body, + verify=self.config.verify_ssl, + timeout=self.config.timeout_seconds, + ) + if response.status_code >= 400: + detail = response.text[:300].replace("\n", " ") + raise RuntimeError(f"HTTP {response.status_code}: {detail}") + + return response.content + + def _play_audio(self, audio: bytes) -> None: + sample_rate = _pcm_sample_rate(self.config.output_format) + if sample_rate: + audio = _pcm_to_wav_bytes(audio, sample_rate) + + if sys.platform == "win32": + import winsound + + winsound.PlaySound(audio, winsound.SND_MEMORY) + return + + if not self._warned_playback: + print("[TTS] Audio playback is currently implemented for Windows only.") + self._warned_playback = True diff --git a/pycatan/ai/tts_gemini.py b/pycatan/ai/tts_gemini.py new file mode 100644 index 0000000000000000000000000000000000000000..bb14c51607f76b217933e23c61404856a19e6536 --- /dev/null +++ b/pycatan/ai/tts_gemini.py @@ -0,0 +1,257 @@ +""" +Optional Gemini text-to-speech for AI table talk. + +Gemini TTS returns raw 24 kHz PCM audio, which we wrap as WAV for Windows +playback. +""" + +from __future__ import annotations + +import atexit +import base64 +import io +import os +import queue +import re +import sys +import threading +import wave +from dataclasses import dataclass +from typing import Optional + +import requests + + +TRUE_VALUES = {"1", "true", "yes", "on"} + + +def _env_bool(name: str, default: bool = False) -> bool: + value = os.environ.get(name) + if value is None: + return default + return value.strip().lower() in TRUE_VALUES + + +def _env_float(name: str, default: float) -> float: + value = os.environ.get(name) + if value is None: + return default + try: + return float(value) + except ValueError: + return default + + +def _env_int(name: str, default: int) -> int: + value = os.environ.get(name) + if value is None: + return default + try: + return int(value) + except ValueError: + return default + + +def _clean_player_env_name(player_name: str) -> str: + cleaned = re.sub(r"[^A-Za-z0-9]+", "_", player_name or "").strip("_") + return cleaned.upper() + + +def _pcm_to_wav_bytes(pcm: bytes, sample_rate: int = 24000) -> bytes: + buffer = io.BytesIO() + with wave.open(buffer, "wb") as wav_file: + wav_file.setnchannels(1) + wav_file.setsampwidth(2) + wav_file.setframerate(sample_rate) + wav_file.writeframes(pcm) + return buffer.getvalue() + + +@dataclass +class GeminiTTSConfig: + enabled: bool + api_key: str + model_id: str = "gemini-2.5-flash-preview-tts" + voice_name: str = "Kore" + prompt_template: str = "[casual, conversational] {text}" + play_audio: bool = True + verify_ssl: bool = True + timeout_seconds: float = 30.0 + queue_max_size: int = 20 + + +class GeminiTTS: + """Small async Gemini TTS client for chat messages.""" + + def __init__(self, config: GeminiTTSConfig): + self.config = config + self.enabled = config.enabled + self._queue: "queue.Queue[tuple[str, str] | None]" = queue.Queue( + maxsize=max(1, config.queue_max_size) + ) + self._warned_unconfigured = False + self._warned_playback = False + self._worker: Optional[threading.Thread] = None + + if self.enabled and self._is_configured(): + if not self.config.verify_ssl: + requests.packages.urllib3.disable_warnings( + requests.packages.urllib3.exceptions.InsecureRequestWarning + ) + self._worker = threading.Thread( + target=self._run, + name="GeminiTTS", + daemon=True, + ) + self._worker.start() + atexit.register(self.close) + + @classmethod + def from_env(cls) -> "GeminiTTS": + config = GeminiTTSConfig( + enabled=_env_bool("GEMINI_TTS_ENABLED", True), + api_key=( + os.environ.get("GEMINI_TTS_API_KEY") + or os.environ.get("GEMINI_API_KEY") + or "" + ).strip(), + model_id=os.environ.get( + "GEMINI_TTS_MODEL_ID", + "gemini-2.5-flash-preview-tts", + ).strip(), + voice_name=os.environ.get("GEMINI_TTS_VOICE_NAME", "Kore").strip(), + prompt_template=os.environ.get( + "GEMINI_TTS_PROMPT_TEMPLATE", + "[casual, conversational] {text}", + ), + play_audio=_env_bool("GEMINI_TTS_PLAY_AUDIO", True), + verify_ssl=_env_bool("GEMINI_TTS_VERIFY_SSL", True), + timeout_seconds=_env_float("GEMINI_TTS_TIMEOUT_SECONDS", 30.0), + queue_max_size=_env_int("GEMINI_TTS_QUEUE_MAX_SIZE", 20), + ) + return cls(config) + + def _is_configured(self) -> bool: + return bool(self.config.api_key and self.config.voice_name) + + def describe(self) -> str: + if not self.enabled: + return "disabled" + if not self._is_configured(): + return "enabled but missing GEMINI_API_KEY or GEMINI_TTS_VOICE_NAME" + return f"enabled ({self.config.model_id}, voice={self.config.voice_name})" + + def speak(self, player_name: str, text: str) -> None: + """Queue a message for synthesis. Never raises into the game loop.""" + if not self.enabled: + return + + if not self._is_configured(): + if not self._warned_unconfigured: + print("[TTS] Gemini is enabled but API key/voice is missing.") + self._warned_unconfigured = True + return + + text = (text or "").strip() + if not text: + return + + try: + self._queue.put_nowait((player_name, text)) + except queue.Full: + print("[TTS] Gemini queue is full; skipping latest chat audio.") + + def close(self) -> None: + if not self._worker or not self._worker.is_alive(): + return + try: + self._queue.put_nowait(None) + except queue.Full: + pass + + def _run(self) -> None: + while True: + item = self._queue.get() + if item is None: + self._queue.task_done() + break + + player_name, text = item + try: + audio = self._synthesize(player_name, text) + if self.config.play_audio and audio: + self._play_audio(audio) + except Exception as exc: + print(f"[TTS] Gemini error: {exc}") + finally: + self._queue.task_done() + + def _voice_name_for_player(self, player_name: str) -> str: + suffix = _clean_player_env_name(player_name) + return ( + os.environ.get(f"GEMINI_TTS_VOICE_{suffix}") + or self.config.voice_name + ).strip() + + def _synthesize(self, player_name: str, text: str) -> bytes: + voice_name = self._voice_name_for_player(player_name) + prompt = self.config.prompt_template.format( + player=player_name, + text=text.replace('"', "'"), + ) + response = requests.post( + f"https://generativelanguage.googleapis.com/v1beta/models/{self.config.model_id}:generateContent", + headers={ + "x-goog-api-key": self.config.api_key, + "Content-Type": "application/json", + }, + json={ + "contents": [ + { + "parts": [ + {"text": prompt} + ] + } + ], + "generationConfig": { + "responseModalities": ["AUDIO"], + "speechConfig": { + "voiceConfig": { + "prebuiltVoiceConfig": { + "voiceName": voice_name + } + } + } + }, + }, + verify=self.config.verify_ssl, + timeout=self.config.timeout_seconds, + ) + if response.status_code >= 400: + detail = response.text[:300].replace("\n", " ") + raise RuntimeError(f"HTTP {response.status_code}: {detail}") + + data = response.json() + candidates = data.get("candidates") or [] + if not candidates: + raise RuntimeError("No audio candidates returned") + + parts = candidates[0].get("content", {}).get("parts") or [] + inline_data = parts[0].get("inlineData") if parts else None + if not inline_data or not inline_data.get("data"): + raise RuntimeError("No inline audio data returned") + + return base64.b64decode(inline_data["data"]) + + def _play_audio(self, pcm_audio: bytes) -> None: + wav_audio = _pcm_to_wav_bytes(pcm_audio, sample_rate=24000) + + if sys.platform == "win32": + import winsound + + winsound.PlaySound(wav_audio, winsound.SND_MEMORY) + return + + if not self._warned_playback: + print("[TTS] Audio playback is currently implemented for Windows only.") + self._warned_playback = True diff --git a/pycatan/management/game_manager.py b/pycatan/management/game_manager.py index 312c8ded6112ceec9a0bcae8e17ee471111a278c..3a6aa1d251d43c4aaa6619074d997cea84e7650c 100644 --- a/pycatan/management/game_manager.py +++ b/pycatan/management/game_manager.py @@ -712,14 +712,20 @@ class GameManager: for resource, amount in request.items(): card_type = self._resource_name_to_card(resource) request_cards.extend([card_type] * amount) + + if len(request_cards) != 1: + return ActionResult.failure_result( + "Bank trades must request exactly one resource card", + "INVALID_TRADE_REQUEST" + ) # Execute bank trade - status = self.game.trade_to_bank(player_id, offer_cards, request_cards) + status = self.game.trade_to_bank(player_id, offer_cards, request_cards[0]) if status == Statuses.ALL_GOOD: offer_str = ", ".join([f"{amt} {res}" for res, amt in offer.items()]) request_str = ", ".join([f"{amt} {res}" for res, amt in request.items()]) - print(f" ✓ Bank trade: gave {offer_str}, received {request_str}") + print(f" [OK] Bank trade: gave {offer_str}, received {request_str}") return ActionResult.success_result( self.get_full_state(), affected_players=[player_id]