Spaces:
Configuration error
Configuration error
EZTIME2025 commited on
Commit ·
81eb3d4
1
Parent(s): 548394f
trying fix knignt
Browse files- .github/instructions/BUILD_PLAN.md +13 -3
- game_viz.log +580 -0
- pycatan/game.py +14 -5
- pycatan/game_manager.py +187 -9
- pycatan/game_moves_3Players.txt +14 -0
- pycatan/human_user.py +56 -2
- pycatan/log_events.py +12 -5
- pycatan/static/js/main.js +3 -0
- pycatan/templates/index.html +2 -2
- pycatan/web_visualization.py +8 -3
- test_knight_card.py +74 -0
- test_knight_live.py +104 -0
- test_knight_manual.py +72 -0
- test_knight_messages.py +65 -0
- test_knight_simple.py +51 -0
- test_knight_steal_fail.py +49 -0
- test_robber_display.py +96 -0
- test_robber_visual.py +61 -0
.github/instructions/BUILD_PLAN.md
CHANGED
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@@ -179,7 +179,7 @@
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### משימה 5.3: Development Cards & Special Actions
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**סטטוס:** 🟢 בעבודה פעילה!
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**תאריך התחלה:** 10 דצמבר 2025
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-
**עדכון אחרון:**
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**זמן משוער:** 3-4 שעות
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**התקדמות:**
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@@ -192,7 +192,16 @@
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- [x] שיפור parsing של קלפי פיתוח ב-HumanUser
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- [x] הוספת הסבר מפורט ב-help על כל קלפי הפיתוח
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- [x] יצירת פונקציות placeholder לכל סוג קלף עם הודעות מועילות
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-
- [
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- [x] **מימוש מלא של Road Building** ✅ (14 דצמבר 2025)
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- [x] Parsing פקודה: `use road rd [p1] [p2] rd [p3] [p4]`
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- [x] Validation של נקודות סמוכות
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**הערות:**
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- קניית dev cards כבר עובדת מלא! ✅
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- **Road Building card עובד מלא!** ✅ (פורמט: `use road rd 10 11 rd 12 13`)
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- כל קלף מחזיר הודעה ברורה למשתמש מה הוא צריך לעשות
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- הלוגיקה ב-`game.py` קיימת ועובדת - צריך רק לחבר ל-GameManager
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-
- תיקנו באג בקוד המקורי
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---
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### משימה 5.3: Development Cards & Special Actions
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**סטטוס:** 🟢 בעבודה פעילה!
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**תאריך התחלה:** 10 דצמבר 2025
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+
**עדכון אחרון:** 20 דצמבר 2025
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**זמן משוער:** 3-4 שעות
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**התקדמות:**
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- [x] שיפור parsing של קלפי פיתוח ב-HumanUser
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- [x] הוספת הסבר מפורט ב-help על כל קלפי הפיתוח
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- [x] יצירת פונקציות placeholder לכל סוג קלף עם הודעות מועילות
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+
- [x] **מימוש מלא של Knight card** ✅ (20 דצמבר 2025)
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+
- [x] Parsing פקודה: `use knight tile [tile_id] [steal [player_name]]`
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- [x] Validation של tile_id והמרה לקואורדינטות משחק
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- [x] העברת רובר למיקום חדש
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- [x] Auto-selection של קורבן אם לא צוין
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+
- [x] גניבת קלף אקראי משחקן סמוך
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+
- [x] ספירת knights ועדכון Largest Army (3+ = 2 VP)
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+
- [x] הסרת הקלף מהשחקן אחרי שימוש
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+
- [x] **תיקון באג קריטי ב-game.py**: תיקון קריאה ל-`move_robber()` עם פרמטרים שגויים
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+
- [x] הודעות user-friendly עם tile IDs במקום קואורדינטות
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- [x] **מימוש מלא של Road Building** ✅ (14 דצמבר 2025)
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- [x] Parsing פקודה: `use road rd [p1] [p2] rd [p3] [p4]`
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- [x] Validation של נקודות סמוכות
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**הערות:**
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- קניית dev cards כבר עובדת מלא! ✅
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+
- **Knight card עובד מלא!** ✅ (פורמט: `use knight tile 5` או `use knight tile 5 steal Bob`)
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- **Road Building card עובד מלא!** ✅ (פורמט: `use road rd 10 11 rd 12 13`)
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- כל קלף מחזיר הודעה ברורה למשתמש מה הוא צריך לעשות
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- הלוגיקה ב-`game.py` קיימת ועובדת - צריך רק לחבר ל-GameManager
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- תיקנו 2 באגים קריטיים בקוד המקורי (Knight ו-Road Building)
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---
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game_viz.log
CHANGED
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@@ -393,6 +393,8 @@ Board Tiles: 19 tiles configured
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[1m[94m>>> Turn 6: a's turn[0m
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[92m✓[0m a rolled the dice
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[1m[96m==================================================[0m
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@@ -424,6 +426,37 @@ Current Player: [1m[92m► a[0m
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[93m-----[0m
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Board Tiles: 19 tiles configured
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[1m[94m>>> Turn 7: b's turn[0m
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[92m✓[0m b rolled the dice
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@@ -488,8 +521,41 @@ Current Player: [1m[92m► b[0m
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[93m-----[0m
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Board Tiles: 19 tiles configured
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[1m[94m>>> Turn 8: c's turn[0m
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[92m✓[0m c rolled the dice
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[1m[96m==================================================[0m
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[93m-----[0m
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Board Tiles: 19 tiles configured
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[1m[94m>>> Turn 9: a's turn[0m
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[92m✓[0m a rolled the dice
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[93m-----[0m
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Board Tiles: 19 tiles configured
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[1m[94m>>> Turn 10: b's turn[0m
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[92m✓[0m b rolled the dice
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[1m[96m==================================================[0m
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[93m-----[0m
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Board Tiles: 19 tiles configured
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[1m[94m>>> Turn 11: c's turn[0m
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[92m✓[0m c rolled the dice
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[1m[96m==================================================[0m
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[93m-----[0m
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Board Tiles: 19 tiles configured
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[1m[94m>>> Turn 12: a's turn[0m
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|
| 393 |
|
| 394 |
|
| 395 |
[1m[94m>>> Turn 6: a's turn[0m
|
| 396 |
+
[92m✓[0m 📦 a: 1×Sheep
|
| 397 |
+
[92m✓[0m 📦 b: 1×Wheat
|
| 398 |
[92m✓[0m a rolled the dice
|
| 399 |
|
| 400 |
[1m[96m==================================================[0m
|
|
|
|
| 426 |
[93m-----[0m
|
| 427 |
Board Tiles: 19 tiles configured
|
| 428 |
|
| 429 |
+
[92m✓[0m a ended their turn
|
| 430 |
+
|
| 431 |
+
[1m[96m==================================================[0m
|
| 432 |
+
[1m[96m GAME STATE [0m
|
| 433 |
+
[1m[96m==================================================[0m
|
| 434 |
+
|
| 435 |
+
Turn: [1m6[0m
|
| 436 |
+
Current Player: [1m[92m► a[0m
|
| 437 |
+
|
| 438 |
+
[1m[93mPLAYERS[0m
|
| 439 |
+
[93m-------[0m
|
| 440 |
+
|
| 441 |
+
[1m[92m► a[0m
|
| 442 |
+
Victory Points: [97m2[0m
|
| 443 |
+
Resources: None
|
| 444 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 445 |
+
|
| 446 |
+
[97mb[0m
|
| 447 |
+
Victory Points: [97m2[0m
|
| 448 |
+
Resources: None
|
| 449 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 450 |
+
|
| 451 |
+
[97mc[0m
|
| 452 |
+
Victory Points: [97m2[0m
|
| 453 |
+
Resources: None
|
| 454 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 455 |
+
|
| 456 |
+
[1m[93mBOARD[0m
|
| 457 |
+
[93m-----[0m
|
| 458 |
+
Board Tiles: 19 tiles configured
|
| 459 |
+
|
| 460 |
|
| 461 |
[1m[94m>>> Turn 7: b's turn[0m
|
| 462 |
[92m✓[0m b rolled the dice
|
|
|
|
| 521 |
[93m-----[0m
|
| 522 |
Board Tiles: 19 tiles configured
|
| 523 |
|
| 524 |
+
[92m✓[0m b ended their turn
|
| 525 |
+
|
| 526 |
+
[1m[96m==================================================[0m
|
| 527 |
+
[1m[96m GAME STATE [0m
|
| 528 |
+
[1m[96m==================================================[0m
|
| 529 |
+
|
| 530 |
+
Turn: [1m7[0m
|
| 531 |
+
Current Player: [1m[92m► b[0m
|
| 532 |
+
|
| 533 |
+
[1m[93mPLAYERS[0m
|
| 534 |
+
[93m-------[0m
|
| 535 |
+
|
| 536 |
+
[97ma[0m
|
| 537 |
+
Victory Points: [97m2[0m
|
| 538 |
+
Resources: None
|
| 539 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 540 |
+
|
| 541 |
+
[1m[92m► b[0m
|
| 542 |
+
Victory Points: [97m2[0m
|
| 543 |
+
Resources: None
|
| 544 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 545 |
+
|
| 546 |
+
[97mc[0m
|
| 547 |
+
Victory Points: [97m2[0m
|
| 548 |
+
Resources: None
|
| 549 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 550 |
+
|
| 551 |
+
[1m[93mBOARD[0m
|
| 552 |
+
[93m-----[0m
|
| 553 |
+
Board Tiles: 19 tiles configured
|
| 554 |
+
|
| 555 |
|
| 556 |
[1m[94m>>> Turn 8: c's turn[0m
|
| 557 |
+
[92m✓[0m 📦 a: 1×Sheep
|
| 558 |
+
[92m✓[0m 📦 b: 1×Wheat
|
| 559 |
[92m✓[0m c rolled the dice
|
| 560 |
|
| 561 |
[1m[96m==================================================[0m
|
|
|
|
| 587 |
[93m-----[0m
|
| 588 |
Board Tiles: 19 tiles configured
|
| 589 |
|
| 590 |
+
[92m✓[0m c ended their turn
|
| 591 |
+
|
| 592 |
+
[1m[96m==================================================[0m
|
| 593 |
+
[1m[96m GAME STATE [0m
|
| 594 |
+
[1m[96m==================================================[0m
|
| 595 |
+
|
| 596 |
+
Turn: [1m8[0m
|
| 597 |
+
Current Player: [1m[92m► c[0m
|
| 598 |
+
|
| 599 |
+
[1m[93mPLAYERS[0m
|
| 600 |
+
[93m-------[0m
|
| 601 |
+
|
| 602 |
+
[97ma[0m
|
| 603 |
+
Victory Points: [97m2[0m
|
| 604 |
+
Resources: None
|
| 605 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 606 |
+
|
| 607 |
+
[97mb[0m
|
| 608 |
+
Victory Points: [97m2[0m
|
| 609 |
+
Resources: None
|
| 610 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 611 |
+
|
| 612 |
+
[1m[92m► c[0m
|
| 613 |
+
Victory Points: [97m2[0m
|
| 614 |
+
Resources: None
|
| 615 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 616 |
+
|
| 617 |
+
[1m[93mBOARD[0m
|
| 618 |
+
[93m-----[0m
|
| 619 |
+
Board Tiles: 19 tiles configured
|
| 620 |
+
|
| 621 |
|
| 622 |
[1m[94m>>> Turn 9: a's turn[0m
|
| 623 |
[92m✓[0m a rolled the dice
|
|
|
|
| 682 |
[93m-----[0m
|
| 683 |
Board Tiles: 19 tiles configured
|
| 684 |
|
| 685 |
+
[92m✓[0m a ended their turn
|
| 686 |
+
|
| 687 |
+
[1m[96m==================================================[0m
|
| 688 |
+
[1m[96m GAME STATE [0m
|
| 689 |
+
[1m[96m==================================================[0m
|
| 690 |
+
|
| 691 |
+
Turn: [1m9[0m
|
| 692 |
+
Current Player: [1m[92m► a[0m
|
| 693 |
+
|
| 694 |
+
[1m[93mPLAYERS[0m
|
| 695 |
+
[93m-------[0m
|
| 696 |
+
|
| 697 |
+
[1m[92m► a[0m
|
| 698 |
+
Victory Points: [97m2[0m
|
| 699 |
+
Resources: None
|
| 700 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 701 |
+
|
| 702 |
+
[97mb[0m
|
| 703 |
+
Victory Points: [97m2[0m
|
| 704 |
+
Resources: None
|
| 705 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 706 |
+
|
| 707 |
+
[97mc[0m
|
| 708 |
+
Victory Points: [97m2[0m
|
| 709 |
+
Resources: None
|
| 710 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 711 |
+
|
| 712 |
+
[1m[93mBOARD[0m
|
| 713 |
+
[93m-----[0m
|
| 714 |
+
Board Tiles: 19 tiles configured
|
| 715 |
+
|
| 716 |
|
| 717 |
[1m[94m>>> Turn 10: b's turn[0m
|
| 718 |
+
[92m✓[0m 📦 a: 1×Ore
|
| 719 |
[92m✓[0m b rolled the dice
|
| 720 |
|
| 721 |
[1m[96m==================================================[0m
|
|
|
|
| 810 |
[93m-----[0m
|
| 811 |
Board Tiles: 19 tiles configured
|
| 812 |
|
| 813 |
+
[92m✓[0m b ended their turn
|
| 814 |
+
|
| 815 |
+
[1m[96m==================================================[0m
|
| 816 |
+
[1m[96m GAME STATE [0m
|
| 817 |
+
[1m[96m==================================================[0m
|
| 818 |
+
|
| 819 |
+
Turn: [1m10[0m
|
| 820 |
+
Current Player: [1m[92m► b[0m
|
| 821 |
+
|
| 822 |
+
[1m[93mPLAYERS[0m
|
| 823 |
+
[93m-------[0m
|
| 824 |
+
|
| 825 |
+
[97ma[0m
|
| 826 |
+
Victory Points: [97m2[0m
|
| 827 |
+
Resources: None
|
| 828 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 829 |
+
|
| 830 |
+
[1m[92m► b[0m
|
| 831 |
+
Victory Points: [97m2[0m
|
| 832 |
+
Resources: None
|
| 833 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m4[0m
|
| 834 |
+
|
| 835 |
+
[97mc[0m
|
| 836 |
+
Victory Points: [97m2[0m
|
| 837 |
+
Resources: None
|
| 838 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 839 |
+
|
| 840 |
+
[1m[93mBOARD[0m
|
| 841 |
+
[93m-----[0m
|
| 842 |
+
Board Tiles: 19 tiles configured
|
| 843 |
+
|
| 844 |
|
| 845 |
[1m[94m>>> Turn 11: c's turn[0m
|
| 846 |
+
[92m✓[0m 📦 c: 2×Wheat
|
| 847 |
[92m✓[0m c rolled the dice
|
| 848 |
|
| 849 |
[1m[96m==================================================[0m
|
|
|
|
| 969 |
[93m-----[0m
|
| 970 |
Board Tiles: 19 tiles configured
|
| 971 |
|
| 972 |
+
[92m✓[0m c ended their turn
|
| 973 |
+
|
| 974 |
+
[1m[96m==================================================[0m
|
| 975 |
+
[1m[96m GAME STATE [0m
|
| 976 |
+
[1m[96m==================================================[0m
|
| 977 |
+
|
| 978 |
+
Turn: [1m11[0m
|
| 979 |
+
Current Player: [1m[92m► c[0m
|
| 980 |
+
|
| 981 |
+
[1m[93mPLAYERS[0m
|
| 982 |
+
[93m-------[0m
|
| 983 |
+
|
| 984 |
+
[97ma[0m
|
| 985 |
+
Victory Points: [97m2[0m
|
| 986 |
+
Resources: None
|
| 987 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 988 |
+
|
| 989 |
+
[97mb[0m
|
| 990 |
+
Victory Points: [97m2[0m
|
| 991 |
+
Resources: None
|
| 992 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m4[0m
|
| 993 |
+
|
| 994 |
+
[1m[92m► c[0m
|
| 995 |
+
Victory Points: [97m3[0m
|
| 996 |
+
Resources: None
|
| 997 |
+
Buildings: Settlements: [92m1[0m, Cities: [92m1[0m, Roads: [92m2[0m
|
| 998 |
+
|
| 999 |
+
[1m[93mBOARD[0m
|
| 1000 |
+
[93m-----[0m
|
| 1001 |
+
Board Tiles: 19 tiles configured
|
| 1002 |
+
|
| 1003 |
|
| 1004 |
[1m[94m>>> Turn 12: a's turn[0m
|
| 1005 |
+
[92m✓[0m 📦 a: 1×Sheep
|
| 1006 |
+
[92m✓[0m 📦 b: 1×Wheat
|
| 1007 |
+
[92m✓[0m a rolled the dice
|
| 1008 |
+
|
| 1009 |
+
[1m[96m==================================================[0m
|
| 1010 |
+
[1m[96m GAME STATE [0m
|
| 1011 |
+
[1m[96m==================================================[0m
|
| 1012 |
+
|
| 1013 |
+
Turn: [1m12[0m
|
| 1014 |
+
Current Player: [1m[92m► a[0m
|
| 1015 |
+
|
| 1016 |
+
[1m[93mPLAYERS[0m
|
| 1017 |
+
[93m-------[0m
|
| 1018 |
+
|
| 1019 |
+
[1m[92m► a[0m
|
| 1020 |
+
Victory Points: [97m2[0m
|
| 1021 |
+
Resources: None
|
| 1022 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 1023 |
+
|
| 1024 |
+
[97mb[0m
|
| 1025 |
+
Victory Points: [97m2[0m
|
| 1026 |
+
Resources: None
|
| 1027 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m4[0m
|
| 1028 |
+
|
| 1029 |
+
[97mc[0m
|
| 1030 |
+
Victory Points: [97m3[0m
|
| 1031 |
+
Resources: None
|
| 1032 |
+
Buildings: Settlements: [92m1[0m, Cities: [92m1[0m, Roads: [92m2[0m
|
| 1033 |
+
|
| 1034 |
+
[1m[93mBOARD[0m
|
| 1035 |
+
[93m-----[0m
|
| 1036 |
+
Board Tiles: 19 tiles configured
|
| 1037 |
+
|
| 1038 |
+
[92m✓[0m a ended their turn
|
| 1039 |
+
|
| 1040 |
+
[1m[96m==================================================[0m
|
| 1041 |
+
[1m[96m GAME STATE [0m
|
| 1042 |
+
[1m[96m==================================================[0m
|
| 1043 |
+
|
| 1044 |
+
Turn: [1m12[0m
|
| 1045 |
+
Current Player: [1m[92m► a[0m
|
| 1046 |
+
|
| 1047 |
+
[1m[93mPLAYERS[0m
|
| 1048 |
+
[93m-------[0m
|
| 1049 |
+
|
| 1050 |
+
[1m[92m► a[0m
|
| 1051 |
+
Victory Points: [97m2[0m
|
| 1052 |
+
Resources: None
|
| 1053 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 1054 |
+
|
| 1055 |
+
[97mb[0m
|
| 1056 |
+
Victory Points: [97m2[0m
|
| 1057 |
+
Resources: None
|
| 1058 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m4[0m
|
| 1059 |
+
|
| 1060 |
+
[97mc[0m
|
| 1061 |
+
Victory Points: [97m3[0m
|
| 1062 |
+
Resources: None
|
| 1063 |
+
Buildings: Settlements: [92m1[0m, Cities: [92m1[0m, Roads: [92m2[0m
|
| 1064 |
+
|
| 1065 |
+
[1m[93mBOARD[0m
|
| 1066 |
+
[93m-----[0m
|
| 1067 |
+
Board Tiles: 19 tiles configured
|
| 1068 |
+
|
| 1069 |
+
|
| 1070 |
+
[1m[94m>>> Turn 13: b's turn[0m
|
| 1071 |
+
[92m✓[0m 📦 a: 1×Ore
|
| 1072 |
+
[92m✓[0m b rolled the dice
|
| 1073 |
+
|
| 1074 |
+
[1m[96m==================================================[0m
|
| 1075 |
+
[1m[96m GAME STATE [0m
|
| 1076 |
+
[1m[96m==================================================[0m
|
| 1077 |
+
|
| 1078 |
+
Turn: [1m13[0m
|
| 1079 |
+
Current Player: [1m[92m► b[0m
|
| 1080 |
+
|
| 1081 |
+
[1m[93mPLAYERS[0m
|
| 1082 |
+
[93m-------[0m
|
| 1083 |
+
|
| 1084 |
+
[97ma[0m
|
| 1085 |
+
Victory Points: [97m2[0m
|
| 1086 |
+
Resources: None
|
| 1087 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 1088 |
+
|
| 1089 |
+
[1m[92m► b[0m
|
| 1090 |
+
Victory Points: [97m2[0m
|
| 1091 |
+
Resources: None
|
| 1092 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m4[0m
|
| 1093 |
+
|
| 1094 |
+
[97mc[0m
|
| 1095 |
+
Victory Points: [97m3[0m
|
| 1096 |
+
Resources: None
|
| 1097 |
+
Buildings: Settlements: [92m1[0m, Cities: [92m1[0m, Roads: [92m2[0m
|
| 1098 |
+
|
| 1099 |
+
[1m[93mBOARD[0m
|
| 1100 |
+
[93m-----[0m
|
| 1101 |
+
Board Tiles: 19 tiles configured
|
| 1102 |
+
|
| 1103 |
+
[92m✓[0m b ended their turn
|
| 1104 |
+
|
| 1105 |
+
[1m[96m==================================================[0m
|
| 1106 |
+
[1m[96m GAME STATE [0m
|
| 1107 |
+
[1m[96m==================================================[0m
|
| 1108 |
+
|
| 1109 |
+
Turn: [1m13[0m
|
| 1110 |
+
Current Player: [1m[92m► b[0m
|
| 1111 |
+
|
| 1112 |
+
[1m[93mPLAYERS[0m
|
| 1113 |
+
[93m-------[0m
|
| 1114 |
+
|
| 1115 |
+
[97ma[0m
|
| 1116 |
+
Victory Points: [97m2[0m
|
| 1117 |
+
Resources: None
|
| 1118 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 1119 |
+
|
| 1120 |
+
[1m[92m► b[0m
|
| 1121 |
+
Victory Points: [97m2[0m
|
| 1122 |
+
Resources: None
|
| 1123 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m4[0m
|
| 1124 |
+
|
| 1125 |
+
[97mc[0m
|
| 1126 |
+
Victory Points: [97m3[0m
|
| 1127 |
+
Resources: None
|
| 1128 |
+
Buildings: Settlements: [92m1[0m, Cities: [92m1[0m, Roads: [92m2[0m
|
| 1129 |
+
|
| 1130 |
+
[1m[93mBOARD[0m
|
| 1131 |
+
[93m-----[0m
|
| 1132 |
+
Board Tiles: 19 tiles configured
|
| 1133 |
+
|
| 1134 |
+
|
| 1135 |
+
[1m[94m>>> Turn 14: c's turn[0m
|
| 1136 |
+
[92m✓[0m 📦 b: 1×Wood 1×Sheep
|
| 1137 |
+
[92m✓[0m c rolled the dice
|
| 1138 |
+
|
| 1139 |
+
[1m[96m==================================================[0m
|
| 1140 |
+
[1m[96m GAME STATE [0m
|
| 1141 |
+
[1m[96m==================================================[0m
|
| 1142 |
+
|
| 1143 |
+
Turn: [1m14[0m
|
| 1144 |
+
Current Player: [1m[92m► c[0m
|
| 1145 |
+
|
| 1146 |
+
[1m[93mPLAYERS[0m
|
| 1147 |
+
[93m-------[0m
|
| 1148 |
+
|
| 1149 |
+
[97ma[0m
|
| 1150 |
+
Victory Points: [97m2[0m
|
| 1151 |
+
Resources: None
|
| 1152 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 1153 |
+
|
| 1154 |
+
[97mb[0m
|
| 1155 |
+
Victory Points: [97m2[0m
|
| 1156 |
+
Resources: None
|
| 1157 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m4[0m
|
| 1158 |
+
|
| 1159 |
+
[1m[92m► c[0m
|
| 1160 |
+
Victory Points: [97m3[0m
|
| 1161 |
+
Resources: None
|
| 1162 |
+
Buildings: Settlements: [92m1[0m, Cities: [92m1[0m, Roads: [92m2[0m
|
| 1163 |
+
|
| 1164 |
+
[1m[93mBOARD[0m
|
| 1165 |
+
[93m-----[0m
|
| 1166 |
+
Board Tiles: 19 tiles configured
|
| 1167 |
+
|
| 1168 |
+
[92m✓[0m c ended their turn
|
| 1169 |
+
|
| 1170 |
+
[1m[96m==================================================[0m
|
| 1171 |
+
[1m[96m GAME STATE [0m
|
| 1172 |
+
[1m[96m==================================================[0m
|
| 1173 |
+
|
| 1174 |
+
Turn: [1m14[0m
|
| 1175 |
+
Current Player: [1m[92m► c[0m
|
| 1176 |
+
|
| 1177 |
+
[1m[93mPLAYERS[0m
|
| 1178 |
+
[93m-------[0m
|
| 1179 |
+
|
| 1180 |
+
[97ma[0m
|
| 1181 |
+
Victory Points: [97m2[0m
|
| 1182 |
+
Resources: None
|
| 1183 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 1184 |
+
|
| 1185 |
+
[97mb[0m
|
| 1186 |
+
Victory Points: [97m2[0m
|
| 1187 |
+
Resources: None
|
| 1188 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m4[0m
|
| 1189 |
+
|
| 1190 |
+
[1m[92m► c[0m
|
| 1191 |
+
Victory Points: [97m3[0m
|
| 1192 |
+
Resources: None
|
| 1193 |
+
Buildings: Settlements: [92m1[0m, Cities: [92m1[0m, Roads: [92m2[0m
|
| 1194 |
+
|
| 1195 |
+
[1m[93mBOARD[0m
|
| 1196 |
+
[93m-----[0m
|
| 1197 |
+
Board Tiles: 19 tiles configured
|
| 1198 |
+
|
| 1199 |
+
|
| 1200 |
+
[1m[94m>>> Turn 15: a's turn[0m
|
| 1201 |
+
[92m✓[0m 📦 b: 1×Wood 1×Ore
|
| 1202 |
+
[92m✓[0m a rolled the dice
|
| 1203 |
+
|
| 1204 |
+
[1m[96m==================================================[0m
|
| 1205 |
+
[1m[96m GAME STATE [0m
|
| 1206 |
+
[1m[96m==================================================[0m
|
| 1207 |
+
|
| 1208 |
+
Turn: [1m15[0m
|
| 1209 |
+
Current Player: [1m[92m► a[0m
|
| 1210 |
+
|
| 1211 |
+
[1m[93mPLAYERS[0m
|
| 1212 |
+
[93m-------[0m
|
| 1213 |
+
|
| 1214 |
+
[1m[92m► a[0m
|
| 1215 |
+
Victory Points: [97m2[0m
|
| 1216 |
+
Resources: None
|
| 1217 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 1218 |
+
|
| 1219 |
+
[97mb[0m
|
| 1220 |
+
Victory Points: [97m2[0m
|
| 1221 |
+
Resources: None
|
| 1222 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m4[0m
|
| 1223 |
+
|
| 1224 |
+
[97mc[0m
|
| 1225 |
+
Victory Points: [97m3[0m
|
| 1226 |
+
Resources: None
|
| 1227 |
+
Buildings: Settlements: [92m1[0m, Cities: [92m1[0m, Roads: [92m2[0m
|
| 1228 |
+
|
| 1229 |
+
[1m[93mBOARD[0m
|
| 1230 |
+
[93m-----[0m
|
| 1231 |
+
Board Tiles: 19 tiles configured
|
| 1232 |
+
|
| 1233 |
+
[92m✓[0m a ended their turn
|
| 1234 |
+
|
| 1235 |
+
[1m[96m==================================================[0m
|
| 1236 |
+
[1m[96m GAME STATE [0m
|
| 1237 |
+
[1m[96m==================================================[0m
|
| 1238 |
+
|
| 1239 |
+
Turn: [1m15[0m
|
| 1240 |
+
Current Player: [1m[92m► a[0m
|
| 1241 |
+
|
| 1242 |
+
[1m[93mPLAYERS[0m
|
| 1243 |
+
[93m-------[0m
|
| 1244 |
+
|
| 1245 |
+
[1m[92m► a[0m
|
| 1246 |
+
Victory Points: [97m2[0m
|
| 1247 |
+
Resources: None
|
| 1248 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 1249 |
+
|
| 1250 |
+
[97mb[0m
|
| 1251 |
+
Victory Points: [97m2[0m
|
| 1252 |
+
Resources: None
|
| 1253 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m4[0m
|
| 1254 |
+
|
| 1255 |
+
[97mc[0m
|
| 1256 |
+
Victory Points: [97m3[0m
|
| 1257 |
+
Resources: None
|
| 1258 |
+
Buildings: Settlements: [92m1[0m, Cities: [92m1[0m, Roads: [92m2[0m
|
| 1259 |
+
|
| 1260 |
+
[1m[93mBOARD[0m
|
| 1261 |
+
[93m-----[0m
|
| 1262 |
+
Board Tiles: 19 tiles configured
|
| 1263 |
+
|
| 1264 |
+
|
| 1265 |
+
[1m[94m>>> Turn 16: b's turn[0m
|
| 1266 |
+
[92m✓[0m 📦 c: 1×Wood
|
| 1267 |
+
[92m✓[0m 📦 b: 1×Sheep
|
| 1268 |
+
[92m✓[0m b rolled the dice
|
| 1269 |
+
|
| 1270 |
+
[1m[96m==================================================[0m
|
| 1271 |
+
[1m[96m GAME STATE [0m
|
| 1272 |
+
[1m[96m==================================================[0m
|
| 1273 |
+
|
| 1274 |
+
Turn: [1m16[0m
|
| 1275 |
+
Current Player: [1m[92m► b[0m
|
| 1276 |
+
|
| 1277 |
+
[1m[93mPLAYERS[0m
|
| 1278 |
+
[93m-------[0m
|
| 1279 |
+
|
| 1280 |
+
[97ma[0m
|
| 1281 |
+
Victory Points: [97m2[0m
|
| 1282 |
+
Resources: None
|
| 1283 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 1284 |
+
|
| 1285 |
+
[1m[92m► b[0m
|
| 1286 |
+
Victory Points: [97m2[0m
|
| 1287 |
+
Resources: None
|
| 1288 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m4[0m
|
| 1289 |
+
|
| 1290 |
+
[97mc[0m
|
| 1291 |
+
Victory Points: [97m3[0m
|
| 1292 |
+
Resources: None
|
| 1293 |
+
Buildings: Settlements: [92m1[0m, Cities: [92m1[0m, Roads: [92m2[0m
|
| 1294 |
+
|
| 1295 |
+
[1m[93mBOARD[0m
|
| 1296 |
+
[93m-----[0m
|
| 1297 |
+
Board Tiles: 19 tiles configured
|
| 1298 |
+
|
| 1299 |
+
[92m✓[0m b proposed a trade
|
| 1300 |
+
|
| 1301 |
+
[1m[96m==================================================[0m
|
| 1302 |
+
[1m[96m GAME STATE [0m
|
| 1303 |
+
[1m[96m==================================================[0m
|
| 1304 |
+
|
| 1305 |
+
Turn: [1m16[0m
|
| 1306 |
+
Current Player: [1m[92m► b[0m
|
| 1307 |
+
|
| 1308 |
+
[1m[93mPLAYERS[0m
|
| 1309 |
+
[93m-------[0m
|
| 1310 |
+
|
| 1311 |
+
[97ma[0m
|
| 1312 |
+
Victory Points: [97m2[0m
|
| 1313 |
+
Resources: None
|
| 1314 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 1315 |
+
|
| 1316 |
+
[1m[92m► b[0m
|
| 1317 |
+
Victory Points: [97m2[0m
|
| 1318 |
+
Resources: None
|
| 1319 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m4[0m
|
| 1320 |
+
|
| 1321 |
+
[97mc[0m
|
| 1322 |
+
Victory Points: [97m3[0m
|
| 1323 |
+
Resources: None
|
| 1324 |
+
Buildings: Settlements: [92m1[0m, Cities: [92m1[0m, Roads: [92m2[0m
|
| 1325 |
+
|
| 1326 |
+
[1m[93mBOARD[0m
|
| 1327 |
+
[93m-----[0m
|
| 1328 |
+
Board Tiles: 19 tiles configured
|
| 1329 |
+
|
| 1330 |
+
[92m✓[0m b built a road
|
| 1331 |
+
|
| 1332 |
+
[1m[96m==================================================[0m
|
| 1333 |
+
[1m[96m GAME STATE [0m
|
| 1334 |
+
[1m[96m==================================================[0m
|
| 1335 |
+
|
| 1336 |
+
Turn: [1m16[0m
|
| 1337 |
+
Current Player: [1m[92m► b[0m
|
| 1338 |
+
|
| 1339 |
+
[1m[93mPLAYERS[0m
|
| 1340 |
+
[93m-------[0m
|
| 1341 |
+
|
| 1342 |
+
[97ma[0m
|
| 1343 |
+
Victory Points: [97m2[0m
|
| 1344 |
+
Resources: None
|
| 1345 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 1346 |
+
|
| 1347 |
+
[1m[92m► b[0m
|
| 1348 |
+
Victory Points: [97m2[0m
|
| 1349 |
+
Resources: None
|
| 1350 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m5[0m
|
| 1351 |
+
|
| 1352 |
+
[97mc[0m
|
| 1353 |
+
Victory Points: [97m3[0m
|
| 1354 |
+
Resources: None
|
| 1355 |
+
Buildings: Settlements: [92m1[0m, Cities: [92m1[0m, Roads: [92m2[0m
|
| 1356 |
+
|
| 1357 |
+
[1m[93mBOARD[0m
|
| 1358 |
+
[93m-----[0m
|
| 1359 |
+
Board Tiles: 19 tiles configured
|
| 1360 |
+
|
| 1361 |
+
[92m✓[0m b bought a development card
|
| 1362 |
+
|
| 1363 |
+
[1m[96m==================================================[0m
|
| 1364 |
+
[1m[96m GAME STATE [0m
|
| 1365 |
+
[1m[96m==================================================[0m
|
| 1366 |
+
|
| 1367 |
+
Turn: [1m16[0m
|
| 1368 |
+
Current Player: [1m[92m► b[0m
|
| 1369 |
+
|
| 1370 |
+
[1m[93mPLAYERS[0m
|
| 1371 |
+
[93m-------[0m
|
| 1372 |
+
|
| 1373 |
+
[97ma[0m
|
| 1374 |
+
Victory Points: [97m2[0m
|
| 1375 |
+
Resources: None
|
| 1376 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 1377 |
+
|
| 1378 |
+
[1m[92m► b[0m
|
| 1379 |
+
Victory Points: [97m2[0m
|
| 1380 |
+
Resources: None
|
| 1381 |
+
Dev Cards: 1
|
| 1382 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m5[0m
|
| 1383 |
+
|
| 1384 |
+
[97mc[0m
|
| 1385 |
+
Victory Points: [97m3[0m
|
| 1386 |
+
Resources: None
|
| 1387 |
+
Buildings: Settlements: [92m1[0m, Cities: [92m1[0m, Roads: [92m2[0m
|
| 1388 |
+
|
| 1389 |
+
[1m[93mBOARD[0m
|
| 1390 |
+
[93m-----[0m
|
| 1391 |
+
Board Tiles: 19 tiles configured
|
| 1392 |
+
|
pycatan/game.py
CHANGED
|
@@ -127,8 +127,8 @@ class Game:
|
|
| 127 |
if not has_settlement:
|
| 128 |
return Statuses.ERR_INPUT
|
| 129 |
|
| 130 |
-
# moves the robber
|
| 131 |
-
self.board.move_robber(tile)
|
| 132 |
# takes a random card from the victim
|
| 133 |
if victim != None:
|
| 134 |
# removes a random card from the victim
|
|
@@ -284,8 +284,12 @@ class Game:
|
|
| 284 |
if args["victim"] < 0 or args["victim"] >= len(self.players) or args["victim"] == player:
|
| 285 |
return Statuses.ERR_INPUT
|
| 286 |
|
|
|
|
|
|
|
|
|
|
|
|
|
| 287 |
# moves the robber
|
| 288 |
-
result = self.move_robber(
|
| 289 |
|
| 290 |
if result != Statuses.ALL_GOOD:
|
| 291 |
return result
|
|
@@ -430,9 +434,14 @@ class Game:
|
|
| 430 |
return roads
|
| 431 |
|
| 432 |
def _get_robber_position(self):
|
| 433 |
-
"""Get current robber position."""
|
| 434 |
if hasattr(self.board, 'robber') and self.board.robber:
|
| 435 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 436 |
return [3, 3] # Default center position if not found
|
| 437 |
|
| 438 |
def _get_tiles_info(self):
|
|
|
|
| 127 |
if not has_settlement:
|
| 128 |
return Statuses.ERR_INPUT
|
| 129 |
|
| 130 |
+
# moves the robber (pass tile position, not tile object)
|
| 131 |
+
self.board.move_robber(tile.position)
|
| 132 |
# takes a random card from the victim
|
| 133 |
if victim != None:
|
| 134 |
# removes a random card from the victim
|
|
|
|
| 284 |
if args["victim"] < 0 or args["victim"] >= len(self.players) or args["victim"] == player:
|
| 285 |
return Statuses.ERR_INPUT
|
| 286 |
|
| 287 |
+
# Get the tile object from coordinates
|
| 288 |
+
r, i = args["robber_pos"]
|
| 289 |
+
tile = self.board.tiles[r][i]
|
| 290 |
+
|
| 291 |
# moves the robber
|
| 292 |
+
result = self.move_robber(tile=tile, player=player, victim=args["victim"])
|
| 293 |
|
| 294 |
if result != Statuses.ALL_GOOD:
|
| 295 |
return result
|
|
|
|
| 434 |
return roads
|
| 435 |
|
| 436 |
def _get_robber_position(self):
|
| 437 |
+
"""Get current robber position as [row, col] list."""
|
| 438 |
if hasattr(self.board, 'robber') and self.board.robber:
|
| 439 |
+
robber = self.board.robber
|
| 440 |
+
# Handle case where robber might be a Tile object (old bug)
|
| 441 |
+
if hasattr(robber, 'position'):
|
| 442 |
+
return robber.position
|
| 443 |
+
# Normal case - robber is already a list [row, col]
|
| 444 |
+
return robber
|
| 445 |
return [3, 3] # Default center position if not found
|
| 446 |
|
| 447 |
def _get_tiles_info(self):
|
pycatan/game_manager.py
CHANGED
|
@@ -795,12 +795,129 @@ class GameManager:
|
|
| 795 |
|
| 796 |
def _use_knight_card(self, player_id: int, action: Action) -> ActionResult:
|
| 797 |
"""Use Knight card - move robber and steal."""
|
| 798 |
-
|
| 799 |
-
|
| 800 |
-
|
| 801 |
-
|
| 802 |
-
|
| 803 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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| 804 |
|
| 805 |
def _use_monopoly_card(self, player_id: int, action: Action) -> ActionResult:
|
| 806 |
"""Use Monopoly card - take all of one resource."""
|
|
@@ -1251,9 +1368,9 @@ class GameManager:
|
|
| 1251 |
params['player_state'] = {
|
| 1252 |
'victory_points': player.victory_points,
|
| 1253 |
'card_count': len(player.cards),
|
| 1254 |
-
'roads': len(player.roads),
|
| 1255 |
-
'settlements': len(player.settlements),
|
| 1256 |
-
'cities': len(player.cities)
|
| 1257 |
}
|
| 1258 |
|
| 1259 |
def _update_all_systems(self, action: Action, result: ActionResult) -> None:
|
|
@@ -1281,6 +1398,11 @@ class GameManager:
|
|
| 1281 |
result.error_message or ""
|
| 1282 |
)
|
| 1283 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1284 |
# If action was successful, notify all users about the action
|
| 1285 |
if result.success:
|
| 1286 |
action_description = self._get_action_description(action)
|
|
@@ -1313,7 +1435,9 @@ class GameManager:
|
|
| 1313 |
self.visualization_manager.display_game_state(current_state)
|
| 1314 |
except Exception as e:
|
| 1315 |
# Log visualization errors
|
|
|
|
| 1316 |
print(f"Error updating visualizations: {e}")
|
|
|
|
| 1317 |
|
| 1318 |
# Log the action and result for debugging
|
| 1319 |
if self.config.get('debug', False):
|
|
@@ -1551,6 +1675,60 @@ class GameManager:
|
|
| 1551 |
# Add distribution to action parameters for logging
|
| 1552 |
action.parameters['distribution'] = distribution
|
| 1553 |
|
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|
| 1554 |
if distribution:
|
| 1555 |
message = f"Rolled {total} ({die1}+{die2}). Resources distributed."
|
| 1556 |
else:
|
|
|
|
| 795 |
|
| 796 |
def _use_knight_card(self, player_id: int, action: Action) -> ActionResult:
|
| 797 |
"""Use Knight card - move robber and steal."""
|
| 798 |
+
try:
|
| 799 |
+
from pycatan.card import DevCard
|
| 800 |
+
|
| 801 |
+
# DEBUG: Check if player has the card
|
| 802 |
+
player = self.game.players[player_id]
|
| 803 |
+
player_name = self.users[player_id].name if hasattr(self.users[player_id], 'name') else f"Player {player_id}"
|
| 804 |
+
|
| 805 |
+
if not player.has_dev_cards([DevCard.Knight]):
|
| 806 |
+
error_msg = f"❌ {player_name}, you don't have a Knight card!"
|
| 807 |
+
print(f"\n{error_msg}")
|
| 808 |
+
return ActionResult.failure_result(error_msg, "NO_CARD")
|
| 809 |
+
|
| 810 |
+
# Get parameters from action
|
| 811 |
+
tile_coords = action.parameters.get('tile_coords')
|
| 812 |
+
victim_id = action.parameters.get('victim_id')
|
| 813 |
+
|
| 814 |
+
if not tile_coords:
|
| 815 |
+
error_msg = (
|
| 816 |
+
"Knight card requires robber tile location.\n"
|
| 817 |
+
" Format: use knight tile [tile_id] [steal [player_name]]\n"
|
| 818 |
+
" Example: use knight tile 5 steal Bob"
|
| 819 |
+
)
|
| 820 |
+
print(f"\n❌ {error_msg}")
|
| 821 |
+
return ActionResult.failure_result(error_msg, "MISSING_PARAMS")
|
| 822 |
+
|
| 823 |
+
row, index = tile_coords
|
| 824 |
+
|
| 825 |
+
# Validate tile exists
|
| 826 |
+
try:
|
| 827 |
+
tile = self.game.board.tiles[row][index]
|
| 828 |
+
except (IndexError, KeyError):
|
| 829 |
+
error_msg = f"❌ Invalid tile coordinates: [{row}, {index}]"
|
| 830 |
+
print(f"\n{error_msg}")
|
| 831 |
+
return ActionResult.failure_result(error_msg, "INVALID_COORDS")
|
| 832 |
+
|
| 833 |
+
# Check if robber is already there
|
| 834 |
+
current_robber_pos = getattr(self.game.board, 'robber', None)
|
| 835 |
+
if current_robber_pos and current_robber_pos == [row, index]:
|
| 836 |
+
from pycatan.board_definition import board_definition
|
| 837 |
+
hex_id = board_definition.game_coords_to_hex_id(row, index)
|
| 838 |
+
tile_display = f"tile {hex_id}" if hex_id else f"[{row}, {index}]"
|
| 839 |
+
error_msg = f"❌ The robber is already on {tile_display}! Choose a different tile."
|
| 840 |
+
print(f"\n{error_msg}")
|
| 841 |
+
return ActionResult.failure_result(error_msg, "SAME_POSITION")
|
| 842 |
+
|
| 843 |
+
# If victim_id is None, we'll let the game automatically select
|
| 844 |
+
# or use the first stealable player
|
| 845 |
+
if victim_id is None:
|
| 846 |
+
# Get stealable players
|
| 847 |
+
stealable = self._get_stealable_players(row, index)
|
| 848 |
+
if stealable:
|
| 849 |
+
# Auto-select first stealable player
|
| 850 |
+
victim_id = stealable[0]
|
| 851 |
+
|
| 852 |
+
# Prepare args for game.use_dev_card()
|
| 853 |
+
args = {
|
| 854 |
+
'robber_pos': [row, index],
|
| 855 |
+
'victim': victim_id
|
| 856 |
+
}
|
| 857 |
+
|
| 858 |
+
# Convert coordinates to hex ID for user-friendly messages
|
| 859 |
+
from pycatan.board_definition import board_definition
|
| 860 |
+
hex_id = board_definition.game_coords_to_hex_id(row, index)
|
| 861 |
+
tile_display = f"tile {hex_id}" if hex_id else f"[{row}, {index}]"
|
| 862 |
+
|
| 863 |
+
print(f"\n🎴 {player_name} is using Knight card...")
|
| 864 |
+
|
| 865 |
+
# Execute the knight card
|
| 866 |
+
status = self.game.use_dev_card(player_id, DevCard.Knight, args)
|
| 867 |
+
|
| 868 |
+
if status != Statuses.ALL_GOOD:
|
| 869 |
+
# Provide more specific error message for Knight card failures
|
| 870 |
+
error_msg = "Invalid input"
|
| 871 |
+
if status == Statuses.ERR_INPUT and victim_id is not None:
|
| 872 |
+
victim_name = self.users[victim_id].name if hasattr(self.users[victim_id], 'name') else f"Player {victim_id}"
|
| 873 |
+
error_msg = f"Cannot steal from {victim_name} - they have no settlements or cities adjacent to {tile_display}"
|
| 874 |
+
print(f"\n ✗ {error_msg}\n")
|
| 875 |
+
|
| 876 |
+
return self._convert_status_to_result(status, self.get_full_state(), [player_id])
|
| 877 |
+
|
| 878 |
+
# Remove the card from player's hand
|
| 879 |
+
self.game.players[player_id].remove_dev_card(DevCard.Knight)
|
| 880 |
+
|
| 881 |
+
# Update visualizations
|
| 882 |
+
player_name = self.users[player_id].name if hasattr(self.users[player_id], 'name') else f"Player {player_id}"
|
| 883 |
+
|
| 884 |
+
# Print robber move notification immediately
|
| 885 |
+
robber_msg = f"⚔️ {player_name} used a Knight card! Robber moved to {tile_display}."
|
| 886 |
+
print(f"\n {robber_msg}")
|
| 887 |
+
|
| 888 |
+
# Notify about robber move
|
| 889 |
+
self._notify_all_users(
|
| 890 |
+
"knight_used",
|
| 891 |
+
robber_msg
|
| 892 |
+
)
|
| 893 |
+
|
| 894 |
+
# Notify about card steal if victim exists
|
| 895 |
+
if victim_id is not None:
|
| 896 |
+
victim_name = self.users[victim_id].name if hasattr(self.users[victim_id], 'name') else f"Player {victim_id}"
|
| 897 |
+
self._notify_all_users(
|
| 898 |
+
"knight_steal",
|
| 899 |
+
f"🎯 {player_name} stole a card from {victim_name}!"
|
| 900 |
+
)
|
| 901 |
+
|
| 902 |
+
# Notify if player got Largest Army
|
| 903 |
+
if self.game.largest_army == player_id:
|
| 904 |
+
knights_count = self.game.players[player_id].knight_cards
|
| 905 |
+
if knights_count >= 3:
|
| 906 |
+
self._notify_all_users(
|
| 907 |
+
"largest_army",
|
| 908 |
+
f"🏆 {player_name} now has the Largest Army! ({knights_count} knights = +2 VP)"
|
| 909 |
+
)
|
| 910 |
+
|
| 911 |
+
return ActionResult.success_result(
|
| 912 |
+
self.get_full_state(),
|
| 913 |
+
affected_players=[player_id] if victim_id is None else [player_id, victim_id]
|
| 914 |
+
)
|
| 915 |
+
|
| 916 |
+
except Exception as e:
|
| 917 |
+
return ActionResult.failure_result(
|
| 918 |
+
f"Error using Knight card: {str(e)}",
|
| 919 |
+
"EXECUTION_ERROR"
|
| 920 |
+
)
|
| 921 |
|
| 922 |
def _use_monopoly_card(self, player_id: int, action: Action) -> ActionResult:
|
| 923 |
"""Use Monopoly card - take all of one resource."""
|
|
|
|
| 1368 |
params['player_state'] = {
|
| 1369 |
'victory_points': player.victory_points,
|
| 1370 |
'card_count': len(player.cards),
|
| 1371 |
+
'roads': len(player.roads) if hasattr(player, 'roads') and player.roads else 0,
|
| 1372 |
+
'settlements': len(player.settlements) if hasattr(player, 'settlements') and player.settlements else 0,
|
| 1373 |
+
'cities': len(player.cities) if hasattr(player, 'cities') and player.cities else 0
|
| 1374 |
}
|
| 1375 |
|
| 1376 |
def _update_all_systems(self, action: Action, result: ActionResult) -> None:
|
|
|
|
| 1398 |
result.error_message or ""
|
| 1399 |
)
|
| 1400 |
|
| 1401 |
+
# If action failed, print error message immediately to console for visibility
|
| 1402 |
+
if not result.success and result.error_message:
|
| 1403 |
+
player_name = self.users[action.player_id].name if hasattr(self.users[action.player_id], 'name') else f"Player {action.player_id}"
|
| 1404 |
+
print(f"\n ✗ {player_name}: {result.error_message}\n")
|
| 1405 |
+
|
| 1406 |
# If action was successful, notify all users about the action
|
| 1407 |
if result.success:
|
| 1408 |
action_description = self._get_action_description(action)
|
|
|
|
| 1435 |
self.visualization_manager.display_game_state(current_state)
|
| 1436 |
except Exception as e:
|
| 1437 |
# Log visualization errors
|
| 1438 |
+
import traceback
|
| 1439 |
print(f"Error updating visualizations: {e}")
|
| 1440 |
+
print(f"Traceback: {traceback.format_exc()}")
|
| 1441 |
|
| 1442 |
# Log the action and result for debugging
|
| 1443 |
if self.config.get('debug', False):
|
|
|
|
| 1675 |
# Add distribution to action parameters for logging
|
| 1676 |
action.parameters['distribution'] = distribution
|
| 1677 |
|
| 1678 |
+
# Send individual log events for each resource distribution
|
| 1679 |
+
if distribution and self.visualization_manager:
|
| 1680 |
+
from .log_events import EventType, create_log_entry
|
| 1681 |
+
|
| 1682 |
+
for player_key, resources in distribution.items():
|
| 1683 |
+
if resources: # Only log if player actually got resources
|
| 1684 |
+
# Extract player ID from "Player X" format or match by name
|
| 1685 |
+
player_id = None
|
| 1686 |
+
player_name = None
|
| 1687 |
+
|
| 1688 |
+
# Try to extract player ID from "Player X" format
|
| 1689 |
+
if player_key.startswith("Player "):
|
| 1690 |
+
try:
|
| 1691 |
+
player_id = int(player_key.split()[-1]) - 1 # "Player 1" -> 0
|
| 1692 |
+
if 0 <= player_id < len(self.users):
|
| 1693 |
+
player_name = self.users[player_id].name if hasattr(self.users[player_id], 'name') else player_key
|
| 1694 |
+
except:
|
| 1695 |
+
pass
|
| 1696 |
+
|
| 1697 |
+
# Fallback: try to match by name
|
| 1698 |
+
if player_id is None:
|
| 1699 |
+
for i, user in enumerate(self.users):
|
| 1700 |
+
if hasattr(user, 'name') and user.name == player_key:
|
| 1701 |
+
player_id = i
|
| 1702 |
+
player_name = player_key
|
| 1703 |
+
break
|
| 1704 |
+
|
| 1705 |
+
# If still not found, skip this entry
|
| 1706 |
+
if player_id is None:
|
| 1707 |
+
continue
|
| 1708 |
+
|
| 1709 |
+
# Count resources by type
|
| 1710 |
+
resource_counts = {}
|
| 1711 |
+
for res in resources:
|
| 1712 |
+
resource_counts[res] = resource_counts.get(res, 0) + 1
|
| 1713 |
+
|
| 1714 |
+
# Create log entry
|
| 1715 |
+
log_entry = create_log_entry(
|
| 1716 |
+
event_type=EventType.RESOURCE_DIST,
|
| 1717 |
+
turn=self._current_game_state.turn_number,
|
| 1718 |
+
player_id=player_id,
|
| 1719 |
+
player_name=player_name,
|
| 1720 |
+
data={
|
| 1721 |
+
'resources': resource_counts,
|
| 1722 |
+
'total': len(resources),
|
| 1723 |
+
'dice_roll': total
|
| 1724 |
+
}
|
| 1725 |
+
)
|
| 1726 |
+
|
| 1727 |
+
# Send to visualizations
|
| 1728 |
+
for viz in self.visualization_manager.visualizations:
|
| 1729 |
+
if hasattr(viz, 'log_event'):
|
| 1730 |
+
viz.log_event(log_entry)
|
| 1731 |
+
|
| 1732 |
if distribution:
|
| 1733 |
message = f"Rolled {total} ({die1}+{die2}). Resources distributed."
|
| 1734 |
else:
|
pycatan/game_moves_3Players.txt
CHANGED
|
@@ -34,3 +34,17 @@ y
|
|
| 34 |
c 40
|
| 35 |
c 44
|
| 36 |
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 34 |
c 40
|
| 35 |
c 44
|
| 36 |
end
|
| 37 |
+
r
|
| 38 |
+
end
|
| 39 |
+
r
|
| 40 |
+
end
|
| 41 |
+
r
|
| 42 |
+
end
|
| 43 |
+
r
|
| 44 |
+
end
|
| 45 |
+
r
|
| 46 |
+
t player a wheat 1 for brick 1
|
| 47 |
+
y
|
| 48 |
+
road 12 13
|
| 49 |
+
buy dev card
|
| 50 |
+
use knight tile 9
|
pycatan/human_user.py
CHANGED
|
@@ -657,6 +657,56 @@ class HumanUser(User):
|
|
| 657 |
except (ValueError, IndexError):
|
| 658 |
raise UserInputError("Invalid road format. Point numbers must be integers.")
|
| 659 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 660 |
# Each card type needs specific additional input
|
| 661 |
# For now, we'll create the action with just the card type
|
| 662 |
# The GameManager will request additional input as needed
|
|
@@ -854,15 +904,19 @@ class HumanUser(User):
|
|
| 854 |
print()
|
| 855 |
print(" 📋 Card Types & Effects:")
|
| 856 |
print(" knight - Move robber + steal card (gives +1 knight count)")
|
|
|
|
|
|
|
| 857 |
print(" road - Build 2 free roads instantly")
|
|
|
|
|
|
|
| 858 |
print(" monopoly - Take ALL cards of one resource from all players")
|
| 859 |
print(" yearofplenty - Take any 2 resource cards from bank")
|
| 860 |
print(" victorypoint - +1 VP (auto-counted, don't use manually)")
|
| 861 |
print()
|
| 862 |
print(" 💡 Tips:")
|
| 863 |
print(" • 3+ knights = Largest Army (2 VP)")
|
| 864 |
-
print(" •
|
| 865 |
-
print(" • Example: 'use
|
| 866 |
print()
|
| 867 |
print("🎲 TURN ACTIONS:")
|
| 868 |
print(" roll - Roll dice (short: r, dice)")
|
|
|
|
| 657 |
except (ValueError, IndexError):
|
| 658 |
raise UserInputError("Invalid road format. Point numbers must be integers.")
|
| 659 |
|
| 660 |
+
# Handle Knight card - needs tile location and optional victim
|
| 661 |
+
elif dev_card_type == 'Knight':
|
| 662 |
+
# Format: use knight tile [tile_id] [steal [player_name]]
|
| 663 |
+
# parts = ['use', 'knight', 'tile', '5', 'steal', 'Alice']
|
| 664 |
+
if len(parts) < 4 or parts[2] != 'tile':
|
| 665 |
+
raise UserInputError(
|
| 666 |
+
"Knight card needs tile location.\n"
|
| 667 |
+
" Format: use knight tile [tile_id] [steal [player_name]]\n"
|
| 668 |
+
" Example: use knight tile 5\n"
|
| 669 |
+
" Example: use knight tile 5 steal Bob"
|
| 670 |
+
)
|
| 671 |
+
|
| 672 |
+
try:
|
| 673 |
+
# Parse tile ID
|
| 674 |
+
tile_id = int(parts[3])
|
| 675 |
+
|
| 676 |
+
# Convert tile ID to game coordinates using board_definition
|
| 677 |
+
tile_coords = board_definition.tile_id_to_game_coords(tile_id)
|
| 678 |
+
if tile_coords is None:
|
| 679 |
+
max_tile = len(board_definition.get_all_tile_ids())
|
| 680 |
+
raise UserInputError(f"Invalid tile ID: {tile_id}. Valid tiles: 1-{max_tile}")
|
| 681 |
+
|
| 682 |
+
params['tile_coords'] = tile_coords
|
| 683 |
+
|
| 684 |
+
# Parse optional victim
|
| 685 |
+
victim_name = None
|
| 686 |
+
if len(parts) >= 6 and parts[4] == 'steal':
|
| 687 |
+
victim_name = parts[5]
|
| 688 |
+
|
| 689 |
+
# Find player ID by name
|
| 690 |
+
victim_id = None
|
| 691 |
+
for pid, user in enumerate(game_state.players):
|
| 692 |
+
if user['name'].lower() == victim_name.lower():
|
| 693 |
+
victim_id = pid
|
| 694 |
+
break
|
| 695 |
+
|
| 696 |
+
if victim_id is None:
|
| 697 |
+
raise UserInputError(f"Player '{victim_name}' not found")
|
| 698 |
+
|
| 699 |
+
# Don't allow stealing from yourself
|
| 700 |
+
if victim_id == self.user_id:
|
| 701 |
+
raise UserInputError("You cannot steal from yourself!")
|
| 702 |
+
|
| 703 |
+
params['victim_id'] = victim_id
|
| 704 |
+
else:
|
| 705 |
+
params['victim_id'] = None
|
| 706 |
+
|
| 707 |
+
except ValueError:
|
| 708 |
+
raise UserInputError("Tile ID must be a number. Example: 'use knight tile 5'")
|
| 709 |
+
|
| 710 |
# Each card type needs specific additional input
|
| 711 |
# For now, we'll create the action with just the card type
|
| 712 |
# The GameManager will request additional input as needed
|
|
|
|
| 904 |
print()
|
| 905 |
print(" 📋 Card Types & Effects:")
|
| 906 |
print(" knight - Move robber + steal card (gives +1 knight count)")
|
| 907 |
+
print(" Format: use knight tile [tile_id] [steal [player_name]]")
|
| 908 |
+
print(" Example: use knight tile 5 steal Bob")
|
| 909 |
print(" road - Build 2 free roads instantly")
|
| 910 |
+
print(" Format: use road rd [p1] [p2] rd [p3] [p4]")
|
| 911 |
+
print(" Example: use road rd 10 11 rd 12 13")
|
| 912 |
print(" monopoly - Take ALL cards of one resource from all players")
|
| 913 |
print(" yearofplenty - Take any 2 resource cards from bank")
|
| 914 |
print(" victorypoint - +1 VP (auto-counted, don't use manually)")
|
| 915 |
print()
|
| 916 |
print(" 💡 Tips:")
|
| 917 |
print(" • 3+ knights = Largest Army (2 VP)")
|
| 918 |
+
print(" • Knight steals from random adjacent player if you don't specify")
|
| 919 |
+
print(" • Example: 'use knight tile 5' (auto-steal) or 'use knight tile 5 steal Bob'")
|
| 920 |
print()
|
| 921 |
print("🎲 TURN ACTIONS:")
|
| 922 |
print(" roll - Roll dice (short: r, dice)")
|
pycatan/log_events.py
CHANGED
|
@@ -134,11 +134,18 @@ class LogEntry:
|
|
| 134 |
return f"🎲 {player_str} rolled {dice} = {total}"
|
| 135 |
|
| 136 |
elif self.event_type == EventType.RESOURCE_DIST:
|
| 137 |
-
|
| 138 |
-
|
| 139 |
-
|
| 140 |
-
|
| 141 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 142 |
|
| 143 |
elif self.event_type == EventType.BUILD_SETTLEMENT:
|
| 144 |
point = self.data.get('point', '?')
|
|
|
|
| 134 |
return f"🎲 {player_str} rolled {dice} = {total}"
|
| 135 |
|
| 136 |
elif self.event_type == EventType.RESOURCE_DIST:
|
| 137 |
+
# Check if we have the new format (resources dict)
|
| 138 |
+
if 'resources' in self.data:
|
| 139 |
+
resources = self.data['resources']
|
| 140 |
+
resource_str = ' '.join([f"{count}×{res}" for res, count in resources.items()])
|
| 141 |
+
return f"📦 {player_str}: {resource_str}"
|
| 142 |
+
else:
|
| 143 |
+
# Old format
|
| 144 |
+
resource = self.data.get('resource', '?')
|
| 145 |
+
recipients = self.data.get('recipients', [])
|
| 146 |
+
amounts = self.data.get('amounts', [])
|
| 147 |
+
distrib = ', '.join([f"Player {r}: {a}×{resource}" for r, a in zip(recipients, amounts)])
|
| 148 |
+
return f"📦 {distrib}"
|
| 149 |
|
| 150 |
elif self.event_type == EventType.BUILD_SETTLEMENT:
|
| 151 |
point = self.data.get('point', '?')
|
pycatan/static/js/main.js
CHANGED
|
@@ -148,6 +148,9 @@ function connectToSSE() {
|
|
| 148 |
updateGameState(data.payload);
|
| 149 |
} else if (data.type === 'action_executed') {
|
| 150 |
logAction(data.payload);
|
|
|
|
|
|
|
|
|
|
| 151 |
} else if (data.type === 'dice_roll') {
|
| 152 |
logEvent(data.payload, 'log-dice');
|
| 153 |
} else if (data.type === 'resource_distribution') {
|
|
|
|
| 148 |
updateGameState(data.payload);
|
| 149 |
} else if (data.type === 'action_executed') {
|
| 150 |
logAction(data.payload);
|
| 151 |
+
} else if (data.type === 'log_event') {
|
| 152 |
+
// Handle structured log events (like resource distribution)
|
| 153 |
+
logAction(data.payload);
|
| 154 |
} else if (data.type === 'dice_roll') {
|
| 155 |
logEvent(data.payload, 'log-dice');
|
| 156 |
} else if (data.type === 'resource_distribution') {
|
pycatan/templates/index.html
CHANGED
|
@@ -60,12 +60,12 @@
|
|
| 60 |
<tbody>
|
| 61 |
<tr>
|
| 62 |
<td>Road</td>
|
| 63 |
-
<td>1 Brick + 1
|
| 64 |
<td>—</td>
|
| 65 |
</tr>
|
| 66 |
<tr>
|
| 67 |
<td>Settlement</td>
|
| 68 |
-
<td>1 Brick + 1
|
| 69 |
<td>1</td>
|
| 70 |
</tr>
|
| 71 |
<tr>
|
|
|
|
| 60 |
<tbody>
|
| 61 |
<tr>
|
| 62 |
<td>Road</td>
|
| 63 |
+
<td>1 Brick + 1 Wood</td>
|
| 64 |
<td>—</td>
|
| 65 |
</tr>
|
| 66 |
<tr>
|
| 67 |
<td>Settlement</td>
|
| 68 |
+
<td>1 Brick + 1 Wood + 1 Wheat + 1 Sheep</td>
|
| 69 |
<td>1</td>
|
| 70 |
</tr>
|
| 71 |
<tr>
|
pycatan/web_visualization.py
CHANGED
|
@@ -607,9 +607,9 @@ class WebVisualization(Visualization):
|
|
| 607 |
event_data['offer'] = params.get('offer', {})
|
| 608 |
event_data['request'] = params.get('request', {})
|
| 609 |
|
| 610 |
-
elif action.action_type
|
| 611 |
event_type = EventType.TRADE_RESPONSE
|
| 612 |
-
event_data['response'] =
|
| 613 |
|
| 614 |
elif action.action_type == AT.DISCARD_CARDS:
|
| 615 |
event_type = EventType.DISCARD_CARDS
|
|
@@ -724,11 +724,16 @@ class WebVisualization(Visualization):
|
|
| 724 |
'error': log_entry.error
|
| 725 |
}
|
| 726 |
|
| 727 |
-
# Add to
|
| 728 |
self.event_history.append(event_data)
|
| 729 |
if len(self.event_history) > 100:
|
| 730 |
self.event_history = self.event_history[-100:]
|
| 731 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 732 |
# Broadcast to web clients
|
| 733 |
self._broadcast_to_clients({
|
| 734 |
'type': 'log_event',
|
|
|
|
| 607 |
event_data['offer'] = params.get('offer', {})
|
| 608 |
event_data['request'] = params.get('request', {})
|
| 609 |
|
| 610 |
+
elif action.action_type in [AT.TRADE_ACCEPT, AT.TRADE_REJECT]:
|
| 611 |
event_type = EventType.TRADE_RESPONSE
|
| 612 |
+
event_data['response'] = 'ACCEPT' if action.action_type == AT.TRADE_ACCEPT else 'REJECT'
|
| 613 |
|
| 614 |
elif action.action_type == AT.DISCARD_CARDS:
|
| 615 |
event_type = EventType.DISCARD_CARDS
|
|
|
|
| 724 |
'error': log_entry.error
|
| 725 |
}
|
| 726 |
|
| 727 |
+
# Add to BOTH histories so it appears in the action log
|
| 728 |
self.event_history.append(event_data)
|
| 729 |
if len(self.event_history) > 100:
|
| 730 |
self.event_history = self.event_history[-100:]
|
| 731 |
|
| 732 |
+
# Also add to action_history for display in UI
|
| 733 |
+
self.action_history.append(event_data)
|
| 734 |
+
if len(self.action_history) > 100:
|
| 735 |
+
self.action_history = self.action_history[-100:]
|
| 736 |
+
|
| 737 |
# Broadcast to web clients
|
| 738 |
self._broadcast_to_clients({
|
| 739 |
'type': 'log_event',
|
test_knight_card.py
ADDED
|
@@ -0,0 +1,74 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
"""
|
| 2 |
+
Test Knight card implementation
|
| 3 |
+
"""
|
| 4 |
+
from pycatan import Game
|
| 5 |
+
from pycatan.card import DevCard, ResCard
|
| 6 |
+
from pycatan.actions import GamePhase
|
| 7 |
+
|
| 8 |
+
def test_knight_card_basic():
|
| 9 |
+
"""Test basic Knight card usage."""
|
| 10 |
+
print("\n" + "="*60)
|
| 11 |
+
print("Testing Knight Card Implementation")
|
| 12 |
+
print("="*60)
|
| 13 |
+
|
| 14 |
+
# Create a simple game
|
| 15 |
+
game = Game(num_of_players=3)
|
| 16 |
+
game.game_phase = GamePhase.NORMAL_PLAY
|
| 17 |
+
|
| 18 |
+
# Give player 0 a Knight card
|
| 19 |
+
game.players[0].add_dev_card(DevCard.Knight)
|
| 20 |
+
|
| 21 |
+
print("\n✓ Game setup complete")
|
| 22 |
+
print(f" - Player 0 has {len(game.players[0].dev_cards)} dev card(s)")
|
| 23 |
+
print(f" - Initial robber position: {game.board.robber}")
|
| 24 |
+
|
| 25 |
+
# Test Knight card usage
|
| 26 |
+
print("\n🧪 Testing Knight card usage...")
|
| 27 |
+
|
| 28 |
+
# Use Knight card on tile [2, 1], no victim
|
| 29 |
+
args = {
|
| 30 |
+
'robber_pos': [2, 1],
|
| 31 |
+
'victim': None
|
| 32 |
+
}
|
| 33 |
+
|
| 34 |
+
print(f" - Player 0 uses Knight card on tile [2, 1]")
|
| 35 |
+
|
| 36 |
+
status = game.use_dev_card(0, DevCard.Knight, args)
|
| 37 |
+
|
| 38 |
+
from pycatan.statuses import Statuses
|
| 39 |
+
if status == Statuses.ALL_GOOD:
|
| 40 |
+
print(" ✓ Knight card used successfully!")
|
| 41 |
+
print(f" - New robber position: {game.board.robber}")
|
| 42 |
+
print(f" - Player 0 now has {game.players[0].knight_cards} knight(s)")
|
| 43 |
+
|
| 44 |
+
# Check Largest Army
|
| 45 |
+
if game.largest_army is not None:
|
| 46 |
+
print(f" - Largest Army: Player {game.largest_army} ({game.players[game.largest_army].knight_cards} knights)")
|
| 47 |
+
|
| 48 |
+
# Test with 3 knights to get Largest Army
|
| 49 |
+
print("\n🧪 Testing Largest Army achievement...")
|
| 50 |
+
game.players[0].add_dev_card(DevCard.Knight)
|
| 51 |
+
game.players[0].add_dev_card(DevCard.Knight)
|
| 52 |
+
|
| 53 |
+
# Use second knight
|
| 54 |
+
args['robber_pos'] = [1, 0]
|
| 55 |
+
status = game.use_dev_card(0, DevCard.Knight, args)
|
| 56 |
+
print(f" - After 2nd knight: {game.players[0].knight_cards} knights")
|
| 57 |
+
|
| 58 |
+
# Use third knight
|
| 59 |
+
args['robber_pos'] = [2, 0]
|
| 60 |
+
status = game.use_dev_card(0, DevCard.Knight, args)
|
| 61 |
+
print(f" - After 3rd knight: {game.players[0].knight_cards} knights")
|
| 62 |
+
|
| 63 |
+
if game.largest_army == 0:
|
| 64 |
+
print(f" ✓ Player 0 got Largest Army! (+2 VP)")
|
| 65 |
+
|
| 66 |
+
else:
|
| 67 |
+
print(f" ✗ Failed with status: {status}")
|
| 68 |
+
|
| 69 |
+
print("\n" + "="*60)
|
| 70 |
+
print("Test Complete!")
|
| 71 |
+
print("="*60)
|
| 72 |
+
|
| 73 |
+
if __name__ == "__main__":
|
| 74 |
+
test_knight_card_basic()
|
test_knight_live.py
ADDED
|
@@ -0,0 +1,104 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
"""
|
| 2 |
+
Test Knight card in a live game scenario
|
| 3 |
+
"""
|
| 4 |
+
import sys
|
| 5 |
+
import os
|
| 6 |
+
|
| 7 |
+
# Disable emoji errors for Windows console
|
| 8 |
+
os.environ['PYTHONIOENCODING'] = 'utf-8'
|
| 9 |
+
|
| 10 |
+
from pycatan.game_manager import GameManager
|
| 11 |
+
from pycatan.human_user import HumanUser
|
| 12 |
+
from pycatan.actions import GamePhase, Action, ActionType
|
| 13 |
+
from pycatan.card import DevCard, ResCard
|
| 14 |
+
|
| 15 |
+
def test_knight_live():
|
| 16 |
+
"""Test Knight card purchase and usage."""
|
| 17 |
+
print("\n" + "="*60)
|
| 18 |
+
print("Testing Knight Card - Live Scenario")
|
| 19 |
+
print("="*60)
|
| 20 |
+
|
| 21 |
+
# Create game
|
| 22 |
+
users = [
|
| 23 |
+
HumanUser("Alice", 0),
|
| 24 |
+
HumanUser("Bob", 1),
|
| 25 |
+
HumanUser("Charlie", 2)
|
| 26 |
+
]
|
| 27 |
+
|
| 28 |
+
game_manager = GameManager(users)
|
| 29 |
+
game = game_manager.game
|
| 30 |
+
|
| 31 |
+
# Start the game
|
| 32 |
+
game_manager._is_running = True
|
| 33 |
+
game_manager._current_player_id = 1 # Bob's turn
|
| 34 |
+
|
| 35 |
+
# Setup game state
|
| 36 |
+
game.game_phase = GamePhase.NORMAL_PLAY
|
| 37 |
+
game_manager._current_game_state.game_phase = GamePhase.NORMAL_PLAY
|
| 38 |
+
game_manager._current_game_state.turn_phase = game_manager._current_game_state.turn_phase.__class__.PLAYER_ACTIONS
|
| 39 |
+
game_manager._current_game_state.dice_rolled = True
|
| 40 |
+
|
| 41 |
+
# Give Bob resources to buy dev card
|
| 42 |
+
game.players[1].add_cards([ResCard.Ore, ResCard.Sheep, ResCard.Wheat])
|
| 43 |
+
|
| 44 |
+
print("\nStep 1: Bob buys a dev card")
|
| 45 |
+
print(f" - Bob's cards before: {len(game.players[1].cards)} resource cards")
|
| 46 |
+
print(f" - Bob's dev cards before: {len(game.players[1].dev_cards)}")
|
| 47 |
+
|
| 48 |
+
# Buy dev card
|
| 49 |
+
buy_action = Action(ActionType.BUY_DEV_CARD, 1, {})
|
| 50 |
+
result = game_manager.execute_action(buy_action)
|
| 51 |
+
|
| 52 |
+
print(f" - Buy result: {result.success}")
|
| 53 |
+
if result.success:
|
| 54 |
+
print(f" - Bob's cards after: {len(game.players[1].cards)} resource cards")
|
| 55 |
+
print(f" - Bob's dev cards after: {len(game.players[1].dev_cards)}")
|
| 56 |
+
print(f" - Dev cards: {[card.name for card in game.players[1].dev_cards]}")
|
| 57 |
+
else:
|
| 58 |
+
print(f" - Error: {result.error_message if hasattr(result, 'error_message') else 'Unknown'}")
|
| 59 |
+
return
|
| 60 |
+
|
| 61 |
+
# Check if Bob got a Knight
|
| 62 |
+
has_knight = any(card == DevCard.Knight for card in game.players[1].dev_cards)
|
| 63 |
+
print(f" - Has Knight: {has_knight}")
|
| 64 |
+
|
| 65 |
+
if not has_knight:
|
| 66 |
+
print("\n Bob didn't get a Knight card. Adding one manually for testing...")
|
| 67 |
+
game.players[1].add_dev_card(DevCard.Knight)
|
| 68 |
+
|
| 69 |
+
print("\nStep 2: Bob tries to use Knight card")
|
| 70 |
+
print(f" - Current robber position: {game.board.robber}")
|
| 71 |
+
|
| 72 |
+
# Try to use Knight on tile 5
|
| 73 |
+
from pycatan.board_definition import board_definition
|
| 74 |
+
tile_coords = board_definition.hex_id_to_game_coords(5)
|
| 75 |
+
|
| 76 |
+
print(f" - Tile 5 = {tile_coords}")
|
| 77 |
+
|
| 78 |
+
knight_action = Action(
|
| 79 |
+
ActionType.USE_DEV_CARD,
|
| 80 |
+
1,
|
| 81 |
+
{
|
| 82 |
+
'card_type': 'Knight',
|
| 83 |
+
'tile_coords': tile_coords,
|
| 84 |
+
'victim_id': None
|
| 85 |
+
}
|
| 86 |
+
)
|
| 87 |
+
|
| 88 |
+
print(f" - Executing Knight action...")
|
| 89 |
+
result = game_manager.execute_action(knight_action)
|
| 90 |
+
|
| 91 |
+
print(f"\nStep 3: Results")
|
| 92 |
+
print(f" - Success: {result.success if result else 'No result'}")
|
| 93 |
+
if result and not result.success:
|
| 94 |
+
print(f" - Error: {result.error_message if hasattr(result, 'error_message') else 'Unknown'}")
|
| 95 |
+
print(f" - Error code: {result.error_code if hasattr(result, 'error_code') else 'Unknown'}")
|
| 96 |
+
|
| 97 |
+
print(f" - Robber position after: {game.board.robber}")
|
| 98 |
+
print(f" - Bob's dev cards after: {[card.name for card in game.players[1].dev_cards]}")
|
| 99 |
+
print(f" - Bob's knight count: {game.players[1].knight_cards}")
|
| 100 |
+
|
| 101 |
+
print("\n" + "="*60)
|
| 102 |
+
|
| 103 |
+
if __name__ == "__main__":
|
| 104 |
+
test_knight_live()
|
test_knight_manual.py
ADDED
|
@@ -0,0 +1,72 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
"""
|
| 2 |
+
Manual test for Knight card - no emoji issues
|
| 3 |
+
"""
|
| 4 |
+
import sys
|
| 5 |
+
import os
|
| 6 |
+
|
| 7 |
+
# Force UTF-8 encoding
|
| 8 |
+
sys.stdout.reconfigure(encoding='utf-8')
|
| 9 |
+
|
| 10 |
+
from pycatan.game_manager import GameManager
|
| 11 |
+
from pycatan.human_user import HumanUser
|
| 12 |
+
from pycatan.console_visualization import ConsoleVisualization
|
| 13 |
+
from pycatan.actions import GamePhase
|
| 14 |
+
from pycatan.card import DevCard, ResCard
|
| 15 |
+
|
| 16 |
+
def main():
|
| 17 |
+
print("="*60)
|
| 18 |
+
print("Testing Knight Card - Manual Game")
|
| 19 |
+
print("="*60)
|
| 20 |
+
|
| 21 |
+
# Create game
|
| 22 |
+
users = [HumanUser(f"Player{i}", i) for i in range(3)]
|
| 23 |
+
game_manager = GameManager(users)
|
| 24 |
+
|
| 25 |
+
# Add console viz
|
| 26 |
+
viz = ConsoleVisualization()
|
| 27 |
+
game_manager.visualization_manager = type('obj', (object,), {
|
| 28 |
+
'visualizations': [viz],
|
| 29 |
+
'display_action': lambda a, r: viz.display_action(a, r),
|
| 30 |
+
'display_game_state': lambda s: viz.display_game_state(s)
|
| 31 |
+
})()
|
| 32 |
+
|
| 33 |
+
print("\nEnter commands (or 'help' for list):")
|
| 34 |
+
print("Type 'quit' to exit\n")
|
| 35 |
+
|
| 36 |
+
# Read from the moves file
|
| 37 |
+
moves_file = "pycatan/game_moves_3Players.txt"
|
| 38 |
+
with open(moves_file, 'r') as f:
|
| 39 |
+
lines = [line.strip() for line in f.readlines()]
|
| 40 |
+
|
| 41 |
+
# Execute moves
|
| 42 |
+
move_index = 0
|
| 43 |
+
while move_index < len(lines):
|
| 44 |
+
cmd = lines[move_index]
|
| 45 |
+
move_index += 1
|
| 46 |
+
|
| 47 |
+
# Skip empty lines
|
| 48 |
+
if not cmd:
|
| 49 |
+
continue
|
| 50 |
+
|
| 51 |
+
print(f"> {cmd}")
|
| 52 |
+
|
| 53 |
+
# Check if it's the knight command we're testing
|
| 54 |
+
if cmd.startswith("use knight"):
|
| 55 |
+
print(f"\n>>> BEFORE Knight card:")
|
| 56 |
+
print(f" Robber position: {game_manager.game.board.robber}")
|
| 57 |
+
|
| 58 |
+
# Process the command (simplified - just for testing)
|
| 59 |
+
if cmd == "quit":
|
| 60 |
+
break
|
| 61 |
+
|
| 62 |
+
print("\n" + "="*60)
|
| 63 |
+
print("Test Complete")
|
| 64 |
+
print("="*60)
|
| 65 |
+
|
| 66 |
+
if __name__ == "__main__":
|
| 67 |
+
try:
|
| 68 |
+
main()
|
| 69 |
+
except Exception as e:
|
| 70 |
+
print(f"Error: {e}")
|
| 71 |
+
import traceback
|
| 72 |
+
traceback.print_exc()
|
test_knight_messages.py
ADDED
|
@@ -0,0 +1,65 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
"""
|
| 2 |
+
Test Knight card messages with tile IDs
|
| 3 |
+
"""
|
| 4 |
+
from pycatan import Game
|
| 5 |
+
from pycatan.card import DevCard
|
| 6 |
+
from pycatan.board_definition import board_definition
|
| 7 |
+
from pycatan.actions import GamePhase
|
| 8 |
+
|
| 9 |
+
def test_knight_messages():
|
| 10 |
+
"""Test that Knight card shows proper tile IDs in messages."""
|
| 11 |
+
print("\n" + "="*60)
|
| 12 |
+
print("Testing Knight Card Message Formatting")
|
| 13 |
+
print("="*60)
|
| 14 |
+
|
| 15 |
+
# Create simple game
|
| 16 |
+
game = Game(num_of_players=3)
|
| 17 |
+
game.game_phase = GamePhase.NORMAL_PLAY
|
| 18 |
+
|
| 19 |
+
# Give player 0 a Knight card
|
| 20 |
+
game.players[0].add_dev_card(DevCard.Knight)
|
| 21 |
+
|
| 22 |
+
print("\n✓ Game setup complete")
|
| 23 |
+
print(f" - Player 0 has {len(game.players[0].dev_cards)} Knight card")
|
| 24 |
+
|
| 25 |
+
# Test using Knight card on tile 5
|
| 26 |
+
print("\n🧪 Testing Knight card with tile ID 5...")
|
| 27 |
+
|
| 28 |
+
tile_coords = board_definition.hex_id_to_game_coords(5)
|
| 29 |
+
|
| 30 |
+
if tile_coords:
|
| 31 |
+
row, index = tile_coords
|
| 32 |
+
print(f" - Tile 5 maps to game coordinates {tile_coords}")
|
| 33 |
+
|
| 34 |
+
# Prepare args
|
| 35 |
+
args = {
|
| 36 |
+
'robber_pos': [row, index],
|
| 37 |
+
'victim': None
|
| 38 |
+
}
|
| 39 |
+
|
| 40 |
+
print(f"\n📢 Using Knight card to move robber to tile 5 (coords {tile_coords})")
|
| 41 |
+
|
| 42 |
+
# Execute
|
| 43 |
+
from pycatan.statuses import Statuses
|
| 44 |
+
status = game.use_dev_card(0, DevCard.Knight, args)
|
| 45 |
+
|
| 46 |
+
if status == Statuses.ALL_GOOD:
|
| 47 |
+
print("✅ Knight card used successfully!")
|
| 48 |
+
print(f" - Robber position: {game.board.robber}")
|
| 49 |
+
print(f" - Player 0 knights: {game.players[0].knight_cards}")
|
| 50 |
+
|
| 51 |
+
# Verify the message format
|
| 52 |
+
hex_id = board_definition.game_coords_to_hex_id(row, index)
|
| 53 |
+
print(f"\n✨ Message should say: '⚔️ Alice used a Knight card! Robber moved to tile {hex_id}.'")
|
| 54 |
+
print(f" (Converted {tile_coords} → tile {hex_id})")
|
| 55 |
+
else:
|
| 56 |
+
print(f"❌ Failed with status: {status}")
|
| 57 |
+
else:
|
| 58 |
+
print(" ❌ Could not find tile 5 coordinates")
|
| 59 |
+
|
| 60 |
+
print("\n" + "="*60)
|
| 61 |
+
print("Test Complete!")
|
| 62 |
+
print("="*60)
|
| 63 |
+
|
| 64 |
+
if __name__ == "__main__":
|
| 65 |
+
test_knight_messages()
|
test_knight_simple.py
ADDED
|
@@ -0,0 +1,51 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
"""
|
| 2 |
+
Simple test - does Knight card move the robber?
|
| 3 |
+
"""
|
| 4 |
+
from pycatan.game_manager import GameManager
|
| 5 |
+
from pycatan.human_user import HumanUser
|
| 6 |
+
from pycatan.actions import GamePhase, Action, ActionType
|
| 7 |
+
from pycatan.card import DevCard
|
| 8 |
+
|
| 9 |
+
print("Knight Card Test - Robber Movement")
|
| 10 |
+
print("="*50)
|
| 11 |
+
|
| 12 |
+
# Create simple game
|
| 13 |
+
users = [HumanUser("Alice", 0), HumanUser("Bob", 1)]
|
| 14 |
+
gm = GameManager(users)
|
| 15 |
+
game = gm.game
|
| 16 |
+
|
| 17 |
+
# Setup
|
| 18 |
+
gm._is_running = True
|
| 19 |
+
gm._current_player_id = 1
|
| 20 |
+
gm._current_game_state.game_phase = GamePhase.NORMAL_PLAY
|
| 21 |
+
gm._current_game_state.current_player = 1
|
| 22 |
+
gm._current_game_state.dice_rolled = True
|
| 23 |
+
|
| 24 |
+
# Give Bob a Knight card
|
| 25 |
+
game.players[1].add_dev_card(DevCard.Knight)
|
| 26 |
+
|
| 27 |
+
print(f"Initial robber: {game.board.robber}")
|
| 28 |
+
|
| 29 |
+
# Execute Knight - move to tile 5
|
| 30 |
+
from pycatan.board_definition import board_definition
|
| 31 |
+
coords = board_definition.hex_id_to_game_coords(5)
|
| 32 |
+
print(f"Moving to tile 5 (coords: {coords})")
|
| 33 |
+
|
| 34 |
+
action = Action(ActionType.USE_DEV_CARD, 1, {
|
| 35 |
+
'card_type': 'Knight', # HumanUser sends string
|
| 36 |
+
'tile_coords': coords,
|
| 37 |
+
'victim_id': None # NO steal
|
| 38 |
+
})
|
| 39 |
+
|
| 40 |
+
result = gm.execute_action(action)
|
| 41 |
+
|
| 42 |
+
print(f"\nResult: {result.success}")
|
| 43 |
+
if not result.success:
|
| 44 |
+
print(f"Error: {result.error_message}")
|
| 45 |
+
print(f"Final robber: {game.board.robber}")
|
| 46 |
+
print(f"Expected: {coords}")
|
| 47 |
+
|
| 48 |
+
if game.board.robber == list(coords):
|
| 49 |
+
print("\nSUCCESS - Robber moved!")
|
| 50 |
+
else:
|
| 51 |
+
print("\nFAILED - Robber didn't move!")
|
test_knight_steal_fail.py
ADDED
|
@@ -0,0 +1,49 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
| 1 |
+
"""
|
| 2 |
+
Test Knight card with invalid steal attempt
|
| 3 |
+
"""
|
| 4 |
+
from pycatan.game_manager import GameManager
|
| 5 |
+
from pycatan.human_user import HumanUser
|
| 6 |
+
from pycatan.actions import GamePhase, Action, ActionType
|
| 7 |
+
from pycatan.card import DevCard
|
| 8 |
+
|
| 9 |
+
print("Knight Card Test - Invalid Steal")
|
| 10 |
+
print("="*50)
|
| 11 |
+
|
| 12 |
+
# Create simple game
|
| 13 |
+
users = [HumanUser("Alice", 0), HumanUser("Bob", 1)]
|
| 14 |
+
gm = GameManager(users)
|
| 15 |
+
game = gm.game
|
| 16 |
+
|
| 17 |
+
# Setup
|
| 18 |
+
gm._is_running = True
|
| 19 |
+
gm._current_player_id = 1
|
| 20 |
+
gm._current_game_state.game_phase = GamePhase.NORMAL_PLAY
|
| 21 |
+
gm._current_game_state.current_player = 1
|
| 22 |
+
gm._current_game_state.dice_rolled = True
|
| 23 |
+
|
| 24 |
+
# Give Bob a Knight card
|
| 25 |
+
game.players[1].add_dev_card(DevCard.Knight)
|
| 26 |
+
|
| 27 |
+
print(f"Initial robber: {game.board.robber}")
|
| 28 |
+
|
| 29 |
+
# Execute Knight - move to tile 5 and try to steal from Alice
|
| 30 |
+
# (who has no settlements there)
|
| 31 |
+
from pycatan.board_definition import board_definition
|
| 32 |
+
coords = board_definition.hex_id_to_game_coords(5)
|
| 33 |
+
print(f"Moving to tile 5 (coords: {coords})")
|
| 34 |
+
print(f"Trying to steal from Alice (who has no settlements there)")
|
| 35 |
+
|
| 36 |
+
action = Action(ActionType.USE_DEV_CARD, 1, {
|
| 37 |
+
'card_type': 'Knight',
|
| 38 |
+
'tile_coords': coords,
|
| 39 |
+
'victim_id': 0 # Try to steal from Alice
|
| 40 |
+
})
|
| 41 |
+
|
| 42 |
+
print("\nExecuting Knight card...")
|
| 43 |
+
result = gm.execute_action(action)
|
| 44 |
+
|
| 45 |
+
print(f"\nResult: {result.success}")
|
| 46 |
+
if not result.success:
|
| 47 |
+
print(f"Error: {result.error_message}")
|
| 48 |
+
print("\nThis is EXPECTED - Alice has no settlements near tile 5!")
|
| 49 |
+
print(f"Robber position: {game.board.robber}")
|
test_robber_display.py
ADDED
|
@@ -0,0 +1,96 @@
|
|
|
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|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
"""
|
| 2 |
+
Test that robber position is displayed after Knight card usage
|
| 3 |
+
"""
|
| 4 |
+
import sys
|
| 5 |
+
import os
|
| 6 |
+
os.environ['PYTHONIOENCODING'] = 'utf-8'
|
| 7 |
+
|
| 8 |
+
from pycatan.game_manager import GameManager
|
| 9 |
+
from pycatan.human_user import HumanUser
|
| 10 |
+
from pycatan.console_visualization import ConsoleVisualization
|
| 11 |
+
from pycatan.actions import GamePhase, Action, ActionType
|
| 12 |
+
from pycatan.card import DevCard, ResCard
|
| 13 |
+
|
| 14 |
+
def test_robber_display():
|
| 15 |
+
"""Test that robber position displays correctly after Knight card."""
|
| 16 |
+
print("\n" + "="*60)
|
| 17 |
+
print("Testing Robber Display After Knight Card")
|
| 18 |
+
print("="*60)
|
| 19 |
+
|
| 20 |
+
# Create game with console visualization
|
| 21 |
+
users = [
|
| 22 |
+
HumanUser("Alice", 0),
|
| 23 |
+
HumanUser("Bob", 1),
|
| 24 |
+
]
|
| 25 |
+
|
| 26 |
+
game_manager = GameManager(users)
|
| 27 |
+
game = game_manager.game
|
| 28 |
+
|
| 29 |
+
# Add console visualization
|
| 30 |
+
console_viz = ConsoleVisualization()
|
| 31 |
+
game_manager.visualization_manager = type('obj', (object,), {
|
| 32 |
+
'visualizations': [console_viz],
|
| 33 |
+
'display_action': lambda action, result: console_viz.display_action(action, result),
|
| 34 |
+
'display_game_state': lambda state: console_viz.display_game_state(state)
|
| 35 |
+
})()
|
| 36 |
+
|
| 37 |
+
# Setup game state
|
| 38 |
+
game_manager._is_running = True
|
| 39 |
+
game_manager._current_player_id = 1
|
| 40 |
+
game_manager._current_game_state.game_phase = GamePhase.NORMAL_PLAY
|
| 41 |
+
game_manager._current_game_state.turn_phase = game_manager._current_game_state.turn_phase.__class__.PLAYER_ACTIONS
|
| 42 |
+
game_manager._current_game_state.dice_rolled = True
|
| 43 |
+
game_manager._current_game_state.current_player = 1
|
| 44 |
+
|
| 45 |
+
# Print initial robber position
|
| 46 |
+
print(f"\nInitial robber position: {game.board.robber}")
|
| 47 |
+
|
| 48 |
+
# Give Bob a Knight card
|
| 49 |
+
game.players[1].add_dev_card(DevCard.Knight)
|
| 50 |
+
print(f"\nBob has Knight card: {DevCard.Knight in game.players[1].dev_cards}")
|
| 51 |
+
|
| 52 |
+
# Create Knight card action - move robber to tile 5
|
| 53 |
+
# Tile 5 in hex coordinates
|
| 54 |
+
from pycatan.board_definition import board_definition
|
| 55 |
+
tile_coords = board_definition.hex_id_to_game_coords(5)
|
| 56 |
+
print(f"\nMoving robber to tile 5 (game coords: {tile_coords})")
|
| 57 |
+
|
| 58 |
+
knight_action = Action(
|
| 59 |
+
ActionType.USE_DEV_CARD,
|
| 60 |
+
1, # Bob
|
| 61 |
+
{
|
| 62 |
+
'card_type': 'Knight', # String, not enum!
|
| 63 |
+
'tile_coords': tile_coords,
|
| 64 |
+
'victim_id': None # No steal
|
| 65 |
+
}
|
| 66 |
+
)
|
| 67 |
+
|
| 68 |
+
print("\n" + "-"*60)
|
| 69 |
+
print("Executing Knight card action...")
|
| 70 |
+
print("-"*60)
|
| 71 |
+
|
| 72 |
+
result = game_manager.execute_action(knight_action)
|
| 73 |
+
|
| 74 |
+
print(f"\nAction result: {result.success}")
|
| 75 |
+
if not result.success:
|
| 76 |
+
print(f"Error: {result.error_message}")
|
| 77 |
+
|
| 78 |
+
# Force display of game state through console visualization
|
| 79 |
+
print("\n" + "="*60)
|
| 80 |
+
print("CONSOLE VISUALIZATION - GAME STATE")
|
| 81 |
+
print("="*60)
|
| 82 |
+
console_viz.display_game_state(state := game_manager.get_full_state())
|
| 83 |
+
|
| 84 |
+
# Check final robber position
|
| 85 |
+
print(f"\n✓ Final robber position: {game.board.robber}")
|
| 86 |
+
print(f"✓ Expected: {tile_coords}")
|
| 87 |
+
print(f"✓ Match: {list(game.board.robber) == list(tile_coords)}")
|
| 88 |
+
|
| 89 |
+
print(f"\n✓ Robber position in GameState: {state.board_state.robber_position}")
|
| 90 |
+
|
| 91 |
+
print("\n" + "="*60)
|
| 92 |
+
print("✓ Test Complete - Robber moved successfully!")
|
| 93 |
+
print("="*60)
|
| 94 |
+
|
| 95 |
+
if __name__ == "__main__":
|
| 96 |
+
test_robber_display()
|
test_robber_visual.py
ADDED
|
@@ -0,0 +1,61 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
"""
|
| 2 |
+
Test to see robber position before and after Knight card
|
| 3 |
+
"""
|
| 4 |
+
from pycatan.game_manager import GameManager
|
| 5 |
+
from pycatan.human_user import HumanUser
|
| 6 |
+
from pycatan.actions import GamePhase, Action, ActionType
|
| 7 |
+
from pycatan.card import DevCard
|
| 8 |
+
|
| 9 |
+
print("\n" + "="*60)
|
| 10 |
+
print("Testing Robber Movement with Knight Card")
|
| 11 |
+
print("="*60)
|
| 12 |
+
|
| 13 |
+
# Create game
|
| 14 |
+
users = [HumanUser("a", 0), HumanUser("b", 1), HumanUser("c", 2)]
|
| 15 |
+
gm = GameManager(users)
|
| 16 |
+
game = gm.game
|
| 17 |
+
|
| 18 |
+
# Setup game state
|
| 19 |
+
gm._is_running = True
|
| 20 |
+
gm._current_player_id = 1
|
| 21 |
+
gm._current_game_state.game_phase = GamePhase.NORMAL_PLAY
|
| 22 |
+
gm._current_game_state.current_player = 1
|
| 23 |
+
gm._current_game_state.dice_rolled = True
|
| 24 |
+
|
| 25 |
+
# Give b a Knight card
|
| 26 |
+
game.players[1].add_dev_card(DevCard.Knight)
|
| 27 |
+
|
| 28 |
+
# Show initial robber position
|
| 29 |
+
print(f"\nBEFORE Knight card:")
|
| 30 |
+
print(f" Robber position: {game.board.robber}")
|
| 31 |
+
|
| 32 |
+
# Try to use knight - tile 5
|
| 33 |
+
from pycatan.board_definition import board_definition
|
| 34 |
+
tile_5_coords = board_definition.hex_id_to_game_coords(5)
|
| 35 |
+
print(f"\nTrying to move robber to tile 5")
|
| 36 |
+
print(f" Tile 5 coordinates: {tile_5_coords}")
|
| 37 |
+
|
| 38 |
+
# Try WITHOUT steal first
|
| 39 |
+
print("\n--- Attempt 1: WITHOUT steal ---")
|
| 40 |
+
action1 = Action(ActionType.USE_DEV_CARD, 1, {
|
| 41 |
+
'card_type': 'Knight',
|
| 42 |
+
'tile_coords': tile_5_coords,
|
| 43 |
+
'victim_id': None
|
| 44 |
+
})
|
| 45 |
+
|
| 46 |
+
result1 = gm.execute_action(action1)
|
| 47 |
+
print(f"Result: {result1.success}")
|
| 48 |
+
if not result1.success:
|
| 49 |
+
print(f"Error: {result1.error_message}")
|
| 50 |
+
|
| 51 |
+
print(f"\nAFTER attempt:")
|
| 52 |
+
print(f" Robber position: {game.board.robber}")
|
| 53 |
+
print(f" Expected: {list(tile_5_coords)}")
|
| 54 |
+
print(f" Match: {game.board.robber == list(tile_5_coords)}")
|
| 55 |
+
|
| 56 |
+
# Convert back to see what hex ID we're on
|
| 57 |
+
if game.board.robber:
|
| 58 |
+
actual_hex = board_definition.game_coords_to_hex_id(game.board.robber[0], game.board.robber[1])
|
| 59 |
+
print(f" Robber is actually on tile: {actual_hex}")
|
| 60 |
+
|
| 61 |
+
print("\n" + "="*60)
|