diff --git a/.github/instructions/LOGGING_INTERMEDIATE_RESPONSES.md b/.github/instructions/LOGGING_INTERMEDIATE_RESPONSES.md new file mode 100644 index 0000000000000000000000000000000000000000..dbb929f97b24d0a3a519322dafdcaf4541c04f17 --- /dev/null +++ b/.github/instructions/LOGGING_INTERMEDIATE_RESPONSES.md @@ -0,0 +1,136 @@ +# Intermediate Responses Logging + +## πŸ“‹ Overview + +The system now saves **all intermediate LLM responses** - including raw content when the LLM requests tools instead of providing a final answer. + +## πŸ—‚οΈ Directory Structure + +``` +session_YYYYMMDD_HHMMSS/ +β”œβ”€β”€ Alice/ +β”‚ β”œβ”€β”€ prompts/ +β”‚ β”‚ β”œβ”€β”€ prompt_1.json # Initial prompt +β”‚ β”‚ └── iterations/ +β”‚ β”‚ └── prompt_1_iter2.json # Follow-up with tool results +β”‚ └── responses/ +β”‚ β”œβ”€β”€ response_1.json # Final response (type: "final") +β”‚ └── intermediate/ +β”‚ └── response_1_iter1.json # NEW! Intermediate response with tool_calls +β”œβ”€β”€ tool_executions.json +└── llm_communication.log +``` + +## πŸ“ What Gets Saved + +### Intermediate Response Format +Location: `responses/intermediate/response_X_iterY.json` + +```json +{ + "request_number": 1, + "iteration": 1, + "timestamp": "2026-01-09T16:07:34.123456", + "player_name": "Alice", + "type": "intermediate", + "success": true, + "raw_content": "...", // Raw LLM response content + "has_tool_calls": true, + "tool_calls": [ // Full tool_calls array from LLM + { + "name": "find_best_nodes", + "parameters": { + "reasoning": "Looking for high-yield nodes...", + "min_pips": 10 + } + } + ], + "model": "gemini-2.0-flash-exp", + "tokens": { + "prompt": 2172, + "completion": 79, + "thinking": 0, + "total": 2251 + }, + "latency_seconds": 16.234, + "error": null +} +``` + +### Final Response Format +Location: `responses/response_X.json` + +```json +{ + "request_number": 1, + "timestamp": "2026-01-09T16:09:24.617751", + "player_name": "Alice", + "type": "final", // Marked as final + "success": true, + "raw_content": "...", // Final structured response + "parsed": { // Parsed action + "action_type": "place_starting_settlement", + "parameters": {"node": 43} + }, + "model": "gemini-2.0-flash-exp", + "tokens": { + "prompt": 3538, // Accumulated tokens + "completion": 355, + "thinking": 5366, + "total": 13070 // Total including all iterations + tools + }, + "latency_seconds": 26.136, + "error": null +} +``` + +## πŸ”„ Complete Flow Example + +1. **Initial Prompt** β†’ `prompts/prompt_1.json` +2. **LLM Response (requests tools)** β†’ `responses/intermediate/response_1_iter1.json` ✨ **NEW!** +3. **Tool Execution** β†’ `tool_executions.json` +4. **Follow-up Prompt** β†’ `prompts/iterations/prompt_1_iter2.json` +5. **Final Response** β†’ `responses/response_1.json` + +## 🎯 Benefits + +1. **Complete Audit Trail** - Every LLM interaction is saved +2. **Debug Tool Requests** - See exactly what the LLM asked for +3. **Analyze Reasoning** - Understand why tools were requested +4. **Replay Capability** - Can reconstruct entire conversation +5. **Cost Tracking** - Token counts for each iteration + +## πŸ“Š Usage + +The intermediate responses are automatically saved by `AILogger.log_intermediate_response()` whenever the LLM returns `tool_calls` instead of a final answer. + +No changes needed to your code - it happens automatically! + +## πŸ” Finding Intermediate Responses + +```python +from pathlib import Path + +session_dir = Path("examples/ai_testing/my_games/session_20260109_160732") + +# Find all intermediate responses for Alice +intermediate_dir = session_dir / "Alice" / "responses" / "intermediate" +for response_file in intermediate_dir.glob("*.json"): + print(f"Found: {response_file.name}") +``` + +## πŸ’‘ Why This Matters + +Previously, when the LLM requested tools, we only saved: +- That tools were requested (in logs) +- Which tools (in `tool_executions.json`) +- The follow-up prompt (in `iterations/`) + +Now we **also save**: +- βœ… The raw LLM response content +- βœ… Full tool_calls structure +- βœ… Token counts for this specific iteration +- βœ… Timing information +- βœ… Any error messages + +This gives complete visibility into the AI agent's decision-making process! diff --git a/examples/ai_testing/my_games/current_session.txt b/examples/ai_testing/my_games/current_session.txt index c413b7cf238a3add553ed88c2e78283c0cea969d..ae6c20798741cd6f38f8f82c18b7ab46b677ca9d 100644 --- a/examples/ai_testing/my_games/current_session.txt +++ b/examples/ai_testing/my_games/current_session.txt @@ -1 +1 @@ -session_20260109_155407 \ No newline at end of file +session_20260110_113005 \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_111341/A/A.md b/examples/ai_testing/my_games/session_20260109_111341/A/A.md deleted file mode 100644 index ea19c694d1598dbbec3a77e967ffad62b5b85f05..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_111341/A/A.md +++ /dev/null @@ -1,343 +0,0 @@ -# AI Agent Log: A - -**Session:** session_20260109_111341 -**Started:** 2026-01-09 11:13:41 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - 🎯 ACTIVE TURN - -**Time:** 11:13:43 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - - -### πŸ”§ Tool Follow-up (Iteration 2) - -**Time:** 11:13:51 - -**Tool Results:** -``` -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "reasoning": "Looking for high-probability nodes to establish a strong resource base for the first settlement. Priority is on nodes with 8, 6, 5, 9, 10.", - "min_pips": 11 -} -Result: -{ - "llm_reasoning": "Looking for high-probability nodes to establish a strong resource base for the first settlement. Priority is on nodes with 8, 6, 5, 9, 10.", - "query": { - "min_pips": 11, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 6, - "nodes": [ - { - "node_id": 20, - "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 10, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - 20 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - } - ] -} ---- - -``` - -See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json) - -### Response Received βœ… - -**Latency:** 18.35s | **Tokens:** 9376 (in:5212 out:516) | **Cost:** $0.004154 - -**Thinking:** Analyzing the board for the first settlement placement. My goal is to secure a high-yield starting position with a good balance of resources for early expansion (Wood/Brick) or a strong OWS (Ore/Wheat/Sheep) foundation. - -Key nodes identified: -- Node 20: Wood (11), Brick (6), Sheep (8). Total pips: 12. This is an excellent expansion node with high-probability Brick and Sheep. -- Node 43: Wheat (9), Wheat (6), Wheat (9). Total pips: 13. Incredible Wheat yield but lacks diversity. -- Node 42: Wheat (9), Ore (5), Wheat (9). Total pips: 12. Strong foundation for Cities and Development cards. -- Node 10: Brick (6), Sheep (8), Wood (12). Total pips: 11. Similar to Node 20 but slightly lower yield on Wood. - -I've decided to place my first settlement on Node 20. It provides the best balance of expansion resources (WBS) with a high pip count (12). This will allow me to build roads and settle quickly. I will look to pair this with a Wheat/Ore heavy node (like 42 or 41) in the second round of setup to round out my economy. - -**Note to Self:** Placed first settlement on Node 20 (W11, B6, S8). Strategy is to secure Wood and Brick for early expansion. Target for second settlement is the Wheat/Ore cluster at the bottom (Nodes 42, 41, or 44) to ensure a path to Cities and Dev cards. - -**Says:** "Going for a balanced start with Node 20. That Brick 6 and Sheep 8 look too good to pass up!" - ---- - -## Request #2 - 🎯 ACTIVE TURN - -**Time:** 11:14:33 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - - -### πŸ”§ Tool Follow-up (Iteration 2) - -**Time:** 11:14:42 - -**Tool Results:** -``` -=== Tool Results === - -Tool: analyze_path_potential -Parameters: { - "from_node": 20, - "reasoning": "I want to see the best direction to build my first road from Node 20. I'm looking for high-production spots or ports nearby." -} -Result: -{ - "llm_reasoning": "I want to see the best direction to build my first road from Node 20. I'm looking for high-production spots or ports nearby.", - "from_node": 20, - "total_directions": 3, - "paths": [ - { - "direction": 10, - "depth_1": { - "node_id": 10, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 9, - "total_pips": 6, - "port": "?3", - "can_build": true - }, - { - "node_id": 11, - "total_pips": 10, - "port": null, - "can_build": true - } - ], - "best_node": 11, - "best_pips": 10 - }, - "highlights": [ - "Port (?3) at depth 2 (node 9)" - ], - "score": 17.5 - }, - { - "direction": 19, - "depth_1": { - "node_id": 19, - "resources": { - "Wood": 11, - "Brick": 10, - "Sheep": 8 - }, - "total_pips": 10, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 18, - "total_pips": 8, - "port": null, - "can_build": true - }, - { - "node_id": 30, - "total_pips": 8, - "port": null, - "can_build": true - } - ], - "best_node": 18, - "best_pips": 8 - }, - "highlights": [], - "score": 14.0 - }, - { - "direction": 21, - "depth_1": { - "node_id": 21, - "resources": { - "Wood": 11, - "Brick": 6 - }, - "total_pips": 7, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 22, - "total_pips": 7, - "port": null, - "can_build": true - }, - { - "node_id": 32, - "total_pips": 6, - "port": null, - "can_build": true - } - ], - "best_node": 22, - "best_pips": 7 - }, - "highlights": [], - "score": 10.5 - } - ] -} ---- - -``` - -See: [prompt_2_iter2.json](prompts/iterations/prompt_2_iter2.json) - -### Response Received βœ… - -**Latency:** 14.39s | **Tokens:** 9802 (in:5598 out:511) | **Cost:** $0.004332 - -**Thinking:** I have placed my first settlement on Node 20, which is an excellent starting position with a total of 12 pips from Brick 6 (5 pips), Sheep 8 (5 pips), and Wood 11 (2 pips). This provides a strong foundation for early road building and expansion. Now, I need to choose the best direction for my starting road. The adjacent nodes are 10, 19, and 21. - -Analyzing the potential of these paths: -- Path towards Node 10: Leads to Node 11 (10 pips: B6, S5, W12) and Node 9 (a 3:1 port). This is the highest production potential for a future third settlement and offers trade flexibility. -- Path towards Node 19: Leads to Node 30 (8 pips) and Node 18 (8 pips). This direction is less productive. -- Path towards Node 21: Leads to Node 22 (7 pips) and the Desert. - -Securing the path toward Node 10 is clearly superior as it positions me to double down on the high-yield Brick 6 and gain access to a port. My second settlement strategy remains focused on the Wheat/Ore cluster (specifically Node 42) to ensure I have all necessary resources for city growth and development cards. - -**Note to Self:** First settlement on 20. Road placed towards 10 to target Node 11 (B6, S5, W12) or Node 9 (3:1 port). Second settlement priority: Node 42 (Wh9, O5, Wh9) to balance resource income. - -**Says:** "I'll point my road towards Node 10. That Brick 6 is looking very attractive for future expansion!" - ---- diff --git a/examples/ai_testing/my_games/session_20260109_111341/A/prompts/iterations/prompt_1_iter2.json b/examples/ai_testing/my_games/session_20260109_111341/A/prompts/iterations/prompt_1_iter2.json deleted file mode 100644 index c3be64fcc591272b7557f36f6f50f0d9d64845e9..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_111341/A/prompts/iterations/prompt_1_iter2.json +++ /dev/null @@ -1,155 +0,0 @@ -{ - "original_request_number": 1, - "iteration": 2, - "timestamp": "2026-01-09T11:13:51.759875", - "player_name": "A", - "type": "tool_followup", - "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Looking for high-probability nodes to establish a strong resource base for the first settlement. Priority is on nodes with 8, 6, 5, 9, 10.\",\n \"min_pips\": 11\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-probability nodes to establish a strong resource base for the first settlement. Priority is on nodes with 8, 6, 5, 9, 10.\",\n \"query\": {\n \"min_pips\": 11,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 6,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", - "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"A\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"A\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[],\\\"rds\\\":[]},\\\"players\\\":{\\\"A\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"B\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Looking for high-probability nodes to establish a strong resource base for the first settlement. Priority is on nodes with 8, 6, 5, 9, 10.\",\n \"min_pips\": 11\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-probability nodes to establish a strong resource base for the first settlement. Priority is on nodes with 8, 6, 5, 9, 10.\",\n \"query\": {\n \"min_pips\": 11,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 6,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ], - "tools_enabled": true, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_111341/A/prompts/iterations/prompt_1_iter2.txt b/examples/ai_testing/my_games/session_20260109_111341/A/prompts/iterations/prompt_1_iter2.txt deleted file mode 100644 index 8b629499d15c8982d4b9da890ece983a031ce709..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_111341/A/prompts/iterations/prompt_1_iter2.txt +++ /dev/null @@ -1,248 +0,0 @@ -=== Tool Follow-up #2 for Prompt #1 === -Player: A -Timestamp: 2026-01-09T11:13:51.763036 -Tools Enabled: Yes - ---- Tool Results Appended --- -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "reasoning": "Looking for high-probability nodes to establish a strong resource base for the first settlement. Priority is on nodes with 8, 6, 5, 9, 10.", - "min_pips": 11 -} -Result: -{ - "llm_reasoning": "Looking for high-probability nodes to establish a strong resource base for the first settlement. Priority is on nodes with 8, 6, 5, 9, 10.", - "query": { - "min_pips": 11, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 6, - "nodes": [ - { - "node_id": 20, - "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 10, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - 20 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - } - ] -} ---- - - ---- Full Context Sent to LLM --- -{ - "meta_data": { - "agent_name": "A", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} - -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "reasoning": "Looking for high-probability nodes to establish a strong resource base for the first settlement. Priority is on nodes with 8, 6, 5, 9, 10.", - "min_pips": 11 -} -Result: -{ - "llm_reasoning": "Looking for high-probability nodes to establish a strong resource base for the first settlement. Priority is on nodes with 8, 6, 5, 9, 10.", - "query": { - "min_pips": 11, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 6, - "nodes": [ - { - "node_id": 20, - "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 10, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - 20 - ], - "score": 12.5, - "can_buil -... (truncated, full length: 5710 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_111341/A/prompts/iterations/prompt_2_iter2.json b/examples/ai_testing/my_games/session_20260109_111341/A/prompts/iterations/prompt_2_iter2.json deleted file mode 100644 index 04a0f0cc80b6d4795faea4574e6d9ae48965a546..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_111341/A/prompts/iterations/prompt_2_iter2.json +++ /dev/null @@ -1,155 +0,0 @@ -{ - "original_request_number": 2, - "iteration": 2, - "timestamp": "2026-01-09T11:14:42.007240", - "player_name": "A", - "type": "tool_followup", - "tool_results": "=== Tool Results ===\n\nTool: analyze_path_potential\nParameters: {\n \"from_node\": 20,\n \"reasoning\": \"I want to see the best direction to build my first road from Node 20. I'm looking for high-production spots or ports nearby.\"\n}\nResult:\n{\n \"llm_reasoning\": \"I want to see the best direction to build my first road from Node 20. I'm looking for high-production spots or ports nearby.\",\n \"from_node\": 20,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 10,\n \"depth_1\": {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 9,\n \"total_pips\": 6,\n \"port\": \"?3\",\n \"can_build\": true\n },\n {\n \"node_id\": 11,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 11,\n \"best_pips\": 10\n },\n \"highlights\": [\n \"Port (?3) at depth 2 (node 9)\"\n ],\n \"score\": 17.5\n },\n {\n \"direction\": 19,\n \"depth_1\": {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 18,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 30,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 18,\n \"best_pips\": 8\n },\n \"highlights\": [],\n \"score\": 14.0\n },\n {\n \"direction\": 21,\n \"depth_1\": {\n \"node_id\": 21,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6\n },\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 22,\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 32,\n \"total_pips\": 6,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 22,\n \"best_pips\": 7\n },\n \"highlights\": [],\n \"score\": 10.5\n }\n ]\n}\n---\n", - "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"A\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"You just placed your starting settlement. Now place your starting road adjacent to it.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"A\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"A\\\",\\\"S\\\"]],\\\"rds\\\":[]},\\\"players\\\":{\\\"A\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"B\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"A\",\n \"message\": \"Going for a balanced start with Node 20. That Brick 6 and Sheep 8 look too good to pass up!\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"Placed first settlement on Node 20 (W11, B6, S8). Strategy is to secure Wood and Brick for early expansion. Target for second settlement is the Wheat/Ore cluster at the bottom (Nodes 42, 41, or 44) to ensure a path to Cities and Dev cards.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_road\",\n \"description\": \"Place your starting road\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: analyze_path_potential\nParameters: {\n \"from_node\": 20,\n \"reasoning\": \"I want to see the best direction to build my first road from Node 20. I'm looking for high-production spots or ports nearby.\"\n}\nResult:\n{\n \"llm_reasoning\": \"I want to see the best direction to build my first road from Node 20. I'm looking for high-production spots or ports nearby.\",\n \"from_node\": 20,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 10,\n \"depth_1\": {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 9,\n \"total_pips\": 6,\n \"port\": \"?3\",\n \"can_build\": true\n },\n {\n \"node_id\": 11,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 11,\n \"best_pips\": 10\n },\n \"highlights\": [\n \"Port (?3) at depth 2 (node 9)\"\n ],\n \"score\": 17.5\n },\n {\n \"direction\": 19,\n \"depth_1\": {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 18,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 30,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 18,\n \"best_pips\": 8\n },\n \"highlights\": [],\n \"score\": 14.0\n },\n {\n \"direction\": 21,\n \"depth_1\": {\n \"node_id\": 21,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6\n },\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 22,\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 32,\n \"total_pips\": 6,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 22,\n \"best_pips\": 7\n },\n \"highlights\": [],\n \"score\": 10.5\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ], - "tools_enabled": true, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_111341/A/prompts/iterations/prompt_2_iter2.txt b/examples/ai_testing/my_games/session_20260109_111341/A/prompts/iterations/prompt_2_iter2.txt deleted file mode 100644 index 2d99420153a565cd48f770ef8cd6b401d24634b3..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_111341/A/prompts/iterations/prompt_2_iter2.txt +++ /dev/null @@ -1,214 +0,0 @@ -=== Tool Follow-up #2 for Prompt #2 === -Player: A -Timestamp: 2026-01-09T11:14:42.010863 -Tools Enabled: Yes - ---- Tool Results Appended --- -=== Tool Results === - -Tool: analyze_path_potential -Parameters: { - "from_node": 20, - "reasoning": "I want to see the best direction to build my first road from Node 20. I'm looking for high-production spots or ports nearby." -} -Result: -{ - "llm_reasoning": "I want to see the best direction to build my first road from Node 20. I'm looking for high-production spots or ports nearby.", - "from_node": 20, - "total_directions": 3, - "paths": [ - { - "direction": 10, - "depth_1": { - "node_id": 10, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 9, - "total_pips": 6, - "port": "?3", - "can_build": true - }, - { - "node_id": 11, - "total_pips": 10, - "port": null, - "can_build": true - } - ], - "best_node": 11, - "best_pips": 10 - }, - "highlights": [ - "Port (?3) at depth 2 (node 9)" - ], - "score": 17.5 - }, - { - "direction": 19, - "depth_1": { - "node_id": 19, - "resources": { - "Wood": 11, - "Brick": 10, - "Sheep": 8 - }, - "total_pips": 10, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 18, - "total_pips": 8, - "port": null, - "can_build": true - }, - { - "node_id": 30, - "total_pips": 8, - "port": null, - "can_build": true - } - ], - "best_node": 18, - "best_pips": 8 - }, - "highlights": [], - "score": 14.0 - }, - { - "direction": 21, - "depth_1": { - "node_id": 21, - "resources": { - "Wood": 11, - "Brick": 6 - }, - "total_pips": 7, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 22, - "total_pips": 7, - "port": null, - "can_build": true - }, - { - "node_id": 32, - "total_pips": 6, - "port": null, - "can_build": true - } - ], - "best_node": 22, - "best_pips": 7 - }, - "highlights": [], - "score": 10.5 - } - ] -} ---- - - ---- Full Context Sent to LLM --- -{ - "meta_data": { - "agent_name": "A", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "A", - "message": "Going for a balanced start with Node 20. That Brick 6 and Sheep 8 look too good to pass up!" - } - ] - }, - "memory": { - "note_from_last_turn": "Placed first settlement on Node 20 (W11, B6, S8). Strategy is to secure Wood and Brick for early expansion. Target for second settlement is the Wheat/Ore cluster at the bottom (Nodes 42, 41, or 44) to ensure a path to Cities and Dev cards." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} - -=== Tool Results === - -Tool: analyze_path_potential -Parameters: { - "from_node": 20, - "reasoning": "I want to see the best direction to build my first road from Node 20. I'm looking for high-production spots or ports nearby." -} -Result: -{ - "llm_reasoning": "I want to see the best direction to build my first road from Node 20. I'm looking for high-production spots or ports nearby.", - "from_node": 20, - "total_directions": 3, - "paths": [ - { - "direction": 10, - "depth_1": { - "node_id": 10, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 9, - "total_pips": 6, - "port": "?3", - "can_build": true - }, - { - "node_id": 11, - "total_pips": 10, - "port": null, - "can_build": true - } - ], - "best_node": 11, - -... (truncated, full length: 6610 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_111341/A/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_111341/A/prompts/prompt_1.json deleted file mode 100644 index ded41ffa21a7ca20a4ef04f2bdd7872336758788..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_111341/A/prompts/prompt_1.json +++ /dev/null @@ -1,190 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T11:13:43.536370", - "player_name": "A", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "A", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_111341/A/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_111341/A/prompts/prompt_1.txt deleted file mode 100644 index 5d1238d0f054c57120e71199e786e1806d74310b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_111341/A/prompts/prompt_1.txt +++ /dev/null @@ -1,91 +0,0 @@ -=== Prompt #1 for A === -Timestamp: 2026-01-09T11:13:43.537938 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "A", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_111341/A/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_111341/A/prompts/prompt_2.json deleted file mode 100644 index 2e53c4a4570e6a0c6bf23af9643ec2a50f0eba19..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_111341/A/prompts/prompt_2.json +++ /dev/null @@ -1,201 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T11:14:33.227463", - "player_name": "A", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "A", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "A", - "message": "Going for a balanced start with Node 20. That Brick 6 and Sheep 8 look too good to pass up!" - } - ] - }, - "memory": { - "note_from_last_turn": "Placed first settlement on Node 20 (W11, B6, S8). Strategy is to secure Wood and Brick for early expansion. Target for second settlement is the Wheat/Ore cluster at the bottom (Nodes 42, 41, or 44) to ensure a path to Cities and Dev cards." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_111341/A/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_111341/A/prompts/prompt_2.txt deleted file mode 100644 index 6e9b5099b29d192f48cb42cf04f60700f9c70185..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_111341/A/prompts/prompt_2.txt +++ /dev/null @@ -1,102 +0,0 @@ -=== Prompt #2 for A === -Timestamp: 2026-01-09T11:14:33.230635 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "A", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "A", - "message": "Going for a balanced start with Node 20. That Brick 6 and Sheep 8 look too good to pass up!" - } - ] - }, - "memory": { - "note_from_last_turn": "Placed first settlement on Node 20 (W11, B6, S8). Strategy is to secure Wood and Brick for early expansion. Target for second settlement is the Wheat/Ore cluster at the bottom (Nodes 42, 41, or 44) to ensure a path to Cities and Dev cards." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_111341/A/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_111341/A/responses/response_1.json deleted file mode 100644 index f2139c3cfd94608b7c3f59a8a0105f51097c9c5b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_111341/A/responses/response_1.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T11:14:10.153507", - "player_name": "A", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"Analyzing the board for the first settlement placement. My goal is to secure a high-yield starting position with a good balance of resources for early expansion (Wood/Brick) or a strong OWS (Ore/Wheat/Sheep) foundation. \\n\\nKey nodes identified:\\n- Node 20: Wood (11), Brick (6), Sheep (8). Total pips: 12. This is an excellent expansion node with high-probability Brick and Sheep.\\n- Node 43: Wheat (9), Wheat (6), Wheat (9). Total pips: 13. Incredible Wheat yield but lacks diversity.\\n- Node 42: Wheat (9), Ore (5), Wheat (9). Total pips: 12. Strong foundation for Cities and Development cards.\\n- Node 10: Brick (6), Sheep (8), Wood (12). Total pips: 11. Similar to Node 20 but slightly lower yield on Wood.\\n\\nI've decided to place my first settlement on Node 20. It provides the best balance of expansion resources (WBS) with a high pip count (12). This will allow me to build roads and settle quickly. I will look to pair this with a Wheat/Ore heavy node (like 42 or 41) in the second round of setup to round out my economy.\",\n \"note_to_self\": \"Placed first settlement on Node 20 (W11, B6, S8). Strategy is to secure Wood and Brick for early expansion. Target for second settlement is the Wheat/Ore cluster at the bottom (Nodes 42, 41, or 44) to ensure a path to Cities and Dev cards.\",\n \"say_outloud\": \"Going for a balanced start with Node 20. That Brick 6 and Sheep 8 look too good to pass up!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n}", - "parsed": { - "internal_thinking": "Analyzing the board for the first settlement placement. My goal is to secure a high-yield starting position with a good balance of resources for early expansion (Wood/Brick) or a strong OWS (Ore/Wheat/Sheep) foundation. \n\nKey nodes identified:\n- Node 20: Wood (11), Brick (6), Sheep (8). Total pips: 12. This is an excellent expansion node with high-probability Brick and Sheep.\n- Node 43: Wheat (9), Wheat (6), Wheat (9). Total pips: 13. Incredible Wheat yield but lacks diversity.\n- Node 42: Wheat (9), Ore (5), Wheat (9). Total pips: 12. Strong foundation for Cities and Development cards.\n- Node 10: Brick (6), Sheep (8), Wood (12). Total pips: 11. Similar to Node 20 but slightly lower yield on Wood.\n\nI've decided to place my first settlement on Node 20. It provides the best balance of expansion resources (WBS) with a high pip count (12). This will allow me to build roads and settle quickly. I will look to pair this with a Wheat/Ore heavy node (like 42 or 41) in the second round of setup to round out my economy.", - "note_to_self": "Placed first settlement on Node 20 (W11, B6, S8). Strategy is to secure Wood and Brick for early expansion. Target for second settlement is the Wheat/Ore cluster at the bottom (Nodes 42, 41, or 44) to ensure a path to Cities and Dev cards.", - "say_outloud": "Going for a balanced start with Node 20. That Brick 6 and Sheep 8 look too good to pass up!", - "action_type": "place_starting_settlement", - "parameters": { - "node": 20 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 5212, - "completion": 516, - "total": 9376 - }, - "latency_seconds": 18.352734088897705, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_111341/A/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_111341/A/responses/response_2.json deleted file mode 100644 index ef14782fd8cc21581507e4fd12a65affc12e9577..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_111341/A/responses/response_2.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T11:14:56.424883", - "player_name": "A", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have placed my first settlement on Node 20, which is an excellent starting position with a total of 12 pips from Brick 6 (5 pips), Sheep 8 (5 pips), and Wood 11 (2 pips). This provides a strong foundation for early road building and expansion. Now, I need to choose the best direction for my starting road. The adjacent nodes are 10, 19, and 21. \\n\\nAnalyzing the potential of these paths:\\n- Path towards Node 10: Leads to Node 11 (10 pips: B6, S5, W12) and Node 9 (a 3:1 port). This is the highest production potential for a future third settlement and offers trade flexibility.\\n- Path towards Node 19: Leads to Node 30 (8 pips) and Node 18 (8 pips). This direction is less productive.\\n- Path towards Node 21: Leads to Node 22 (7 pips) and the Desert.\\n\\nSecuring the path toward Node 10 is clearly superior as it positions me to double down on the high-yield Brick 6 and gain access to a port. My second settlement strategy remains focused on the Wheat/Ore cluster (specifically Node 42) to ensure I have all necessary resources for city growth and development cards.\",\n \"note_to_self\": \"First settlement on 20. Road placed towards 10 to target Node 11 (B6, S5, W12) or Node 9 (3:1 port). Second settlement priority: Node 42 (Wh9, O5, Wh9) to balance resource income.\",\n \"say_outloud\": \"I'll point my road towards Node 10. That Brick 6 is looking very attractive for future expansion!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 20, \\\"to\\\": 10}\"\n }\n}", - "parsed": { - "internal_thinking": "I have placed my first settlement on Node 20, which is an excellent starting position with a total of 12 pips from Brick 6 (5 pips), Sheep 8 (5 pips), and Wood 11 (2 pips). This provides a strong foundation for early road building and expansion. Now, I need to choose the best direction for my starting road. The adjacent nodes are 10, 19, and 21. \n\nAnalyzing the potential of these paths:\n- Path towards Node 10: Leads to Node 11 (10 pips: B6, S5, W12) and Node 9 (a 3:1 port). This is the highest production potential for a future third settlement and offers trade flexibility.\n- Path towards Node 19: Leads to Node 30 (8 pips) and Node 18 (8 pips). This direction is less productive.\n- Path towards Node 21: Leads to Node 22 (7 pips) and the Desert.\n\nSecuring the path toward Node 10 is clearly superior as it positions me to double down on the high-yield Brick 6 and gain access to a port. My second settlement strategy remains focused on the Wheat/Ore cluster (specifically Node 42) to ensure I have all necessary resources for city growth and development cards.", - "note_to_self": "First settlement on 20. Road placed towards 10 to target Node 11 (B6, S5, W12) or Node 9 (3:1 port). Second settlement priority: Node 42 (Wh9, O5, Wh9) to balance resource income.", - "say_outloud": "I'll point my road towards Node 10. That Brick 6 is looking very attractive for future expansion!", - "action_type": "place_starting_road", - "parameters": { - "from": 20, - "to": 10 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 5598, - "completion": 511, - "total": 9802 - }, - "latency_seconds": 14.388614892959595, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_111341/agent_memories.json b/examples/ai_testing/my_games/session_20260109_111341/agent_memories.json deleted file mode 100644 index e72c2c3f4af36de5ed1bb64b9c7b4ea656b3dd19..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_111341/agent_memories.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "A": { - "note_to_self": "Placed first settlement on Node 20 (W11, B6, S8). Strategy is to secure Wood and Brick for early expansion. Target for second settlement is the Wheat/Ore cluster at the bottom (Nodes 42, 41, or 44) to ensure a path to Cities and Dev cards.", - "last_updated": "2026-01-09T11:14:33.222261" - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_111341/chat_history.json b/examples/ai_testing/my_games/session_20260109_111341/chat_history.json deleted file mode 100644 index 819b5fbd6a79aef2cff38ad35a2ed525d9efc134..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_111341/chat_history.json +++ /dev/null @@ -1,10 +0,0 @@ -{ - "messages": [ - { - "timestamp": "2026-01-09T11:14:33.223208", - "from": "A", - "to": "all", - "message": "Going for a balanced start with Node 20. That Brick 6 and Sheep 8 look too good to pass up!" - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_111341/session_metadata.json b/examples/ai_testing/my_games/session_20260109_111341/session_metadata.json deleted file mode 100644 index e1544bbbcc08dd6ebe7ce980551241b512dc927f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_111341/session_metadata.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "session_id": "session_20260109_111341", - "start_time": "2026-01-09T11:13:41.459073", - "version": "2.0" -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_111341/tool_executions.json b/examples/ai_testing/my_games/session_20260109_111341/tool_executions.json deleted file mode 100644 index 6e5c96cde5ac8fdc4cf3aaf1c767a11959ba52f5..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_111341/tool_executions.json +++ /dev/null @@ -1,292 +0,0 @@ -[ - { - "timestamp": "2026-01-09T11:13:51.750143", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.9, - "tokens": { - "input": 42, - "output": 332, - "total": 374 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "Looking for high-probability nodes to establish a strong resource base for the first settlement. Priority is on nodes with 8, 6, 5, 9, 10.", - "min_pips": 11 - }, - "result": { - "llm_reasoning": "Looking for high-probability nodes to establish a strong resource base for the first settlement. Priority is on nodes with 8, 6, 5, 9, 10.", - "query": { - "min_pips": 11, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 6, - "nodes": [ - { - "node_id": 20, - "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 10, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - 20 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.7, - "tokens": { - "input": 42, - "output": 332, - "total": 374 - } - } - ] - }, - { - "timestamp": "2026-01-09T11:14:41.982619", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.38, - "tokens": { - "input": 39, - "output": 356, - "total": 395 - }, - "calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "from_node": 20, - "reasoning": "I want to see the best direction to build my first road from Node 20. I'm looking for high-production spots or ports nearby." - }, - "result": { - "llm_reasoning": "I want to see the best direction to build my first road from Node 20. I'm looking for high-production spots or ports nearby.", - "from_node": 20, - "total_directions": 3, - "paths": [ - { - "direction": 10, - "depth_1": { - "node_id": 10, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 9, - "total_pips": 6, - "port": "?3", - "can_build": true - }, - { - "node_id": 11, - "total_pips": 10, - "port": null, - "can_build": true - } - ], - "best_node": 11, - "best_pips": 10 - }, - "highlights": [ - "Port (?3) at depth 2 (node 9)" - ], - "score": 17.5 - }, - { - "direction": 19, - "depth_1": { - "node_id": 19, - "resources": { - "Wood": 11, - "Brick": 10, - "Sheep": 8 - }, - "total_pips": 10, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 18, - "total_pips": 8, - "port": null, - "can_build": true - }, - { - "node_id": 30, - "total_pips": 8, - "port": null, - "can_build": true - } - ], - "best_node": 18, - "best_pips": 8 - }, - "highlights": [], - "score": 14.0 - }, - { - "direction": 21, - "depth_1": { - "node_id": 21, - "resources": { - "Wood": 11, - "Brick": 6 - }, - "total_pips": 7, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 22, - "total_pips": 7, - "port": null, - "can_build": true - }, - { - "node_id": 32, - "total_pips": 6, - "port": null, - "can_build": true - } - ], - "best_node": 22, - "best_pips": 7 - }, - "highlights": [], - "score": 10.5 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.26, - "tokens": { - "input": 39, - "output": 356, - "total": 395 - } - } - ] - } -] \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112041/session_metadata.json b/examples/ai_testing/my_games/session_20260109_112041/session_metadata.json deleted file mode 100644 index 9fd7797fe1101d3f02e46c0e16da853ffb05a055..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112041/session_metadata.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "session_id": "session_20260109_112041", - "start_time": "2026-01-09T11:20:41.629693", - "version": "2.0" -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_1/AI_1.md b/examples/ai_testing/my_games/session_20260109_112102/AI_1/AI_1.md deleted file mode 100644 index b9565def6aa73b7918a9dfcf7024f46165975b5f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_1/AI_1.md +++ /dev/null @@ -1,1066 +0,0 @@ -# AI Agent Log: AI_1 - -**Session:** session_20260109_112102 -**Started:** 2026-01-09 11:21:02 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - 🎯 ACTIVE TURN - -**Time:** 11:21:04 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - - -### πŸ”§ Tool Follow-up (Iteration 2) - -**Time:** 11:21:17 - -**Tool Results:** -``` -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "min_pips": 10, - "reasoning": "Seeking high-yield nodes for the first settlement. I've spotted a few 10+ pip nodes (N[12], N[43], N[11]) and want to find the absolute best available options including resource diversity." -} -Result: -{ - "llm_reasoning": "Seeking high-yield nodes for the first settlement. I've spotted a few 10+ pip nodes (N[12], N[43], N[11]) and want to find the absolute best available options including resource diversity.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 11, - "nodes": [ - { - "node_id": 20, - "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 10, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - 20 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 19, - "resources": { - "Wood": 11, - "Brick": 10, - "Sheep": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 18, - 20, - 30 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] -} ---- - -``` - -See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json) - -### Response Received βœ… - -**Latency:** 21.87s | **Tokens:** 12111 (in:5746 out:406) | **Cost:** $0.004091 - -**Thinking:** The board analysis shows several high-yield nodes. Node 43 has the highest total pip count at 13, but it's exclusively Wheat (Hexes 18, 15, and 14). Node 20 and Node 42 both have 12 pips. Node 20 provides a balanced mix of Wood (11), Brick (6), and Sheep (8), which is ideal for early-game expansion and road building. Node 42 provides Wheat (9, 9) and Ore (5), which is better for late-game cities but might stall early growth. Given this is the first settlement, securing Wood and Brick on high-probability numbers (6 and 8) is a strong strategy. Therefore, I will place my settlement on Node 20, which offers a 12-pip yield and essential starting resources. [Response was too brief] - -**Note to Self:** Claimed Node 20 (Wood 11, Brick 6, Sheep 8). My next priority for the second settlement should be securing Wheat and Ore, ideally at Node 42 or 43, to balance my economy for the mid-to-late game. - -**Says:** "Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!" - -**Action:** **place_starting_settlement** - {"node": 20} - ---- - -## Request #2 - 🎯 ACTIVE TURN - -**Time:** 11:21:39 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - - -### πŸ”§ Tool Follow-up (Iteration 2) - -**Time:** 11:21:45 - -**Tool Results:** -``` -=== Tool Results === - -Tool: inspect_node -Parameters: { - "node_id": 20, - "reasoning": "Verifying my current settlement's location and neighbors." -} -Result: -{ - "node_id": 20, - "exists": true, - "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "occupied": true, - "occupied_by": "AI_1", - "building_type": "settlement", - "can_build_here": false, - "blocked_reason": "Occupied by AI_1's settlement", - "llm_reasoning": "Verifying my current settlement's location and neighbors." -} ---- - -Tool: analyze_path_potential -Parameters: { - "from_node": 20, - "reasoning": "Analyzing expansion paths from my first settlement at Node 20. looking for high-yield nodes or ports." -} -Result: -{ - "llm_reasoning": "Analyzing expansion paths from my first settlement at Node 20. looking for high-yield nodes or ports.", - "from_node": 20, - "total_directions": 3, - "paths": [ - { - "direction": 10, - "depth_1": { - "node_id": 10, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 9, - "total_pips": 6, - "port": "?3", - "can_build": true - }, - { - "node_id": 11, - "total_pips": 10, - "port": null, - "can_build": true - } - ], - "best_node": 11, - "best_pips": 10 - }, - "highlights": [ - "Port (?3) at depth 2 (node 9)" - ], - "score": 17.5 - }, - { - "direction": 19, - "depth_1": { - "node_id": 19, - "resources": { - "Wood": 11, - "Brick": 10, - "Sheep": 8 - }, - "total_pips": 10, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 18, - "total_pips": 8, - "port": null, - "can_build": true - }, - { - "node_id": 30, - "total_pips": 8, - "port": null, - "can_build": true - } - ], - "best_node": 18, - "best_pips": 8 - }, - "highlights": [], - "score": 14.0 - }, - { - "direction": 21, - "depth_1": { - "node_id": 21, - "resources": { - "Wood": 11, - "Brick": 6 - }, - "total_pips": 7, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 22, - "total_pips": 7, - "port": null, - "can_build": true - }, - { - "node_id": 32, - "total_pips": 6, - "port": null, - "can_build": true - } - ], - "best_node": 22, - "best_pips": 7 - }, - "highlights": [], - "score": 10.5 - } - ] -} ---- - -``` - -See: [prompt_2_iter2.json](prompts/iterations/prompt_2_iter2.json) - -### Response Received βœ… - -**Latency:** 11.60s | **Tokens:** 9255 (in:5827 out:467) | **Cost:** $0.004314 - -**Thinking:** I have placed my first settlement on Node 20, which provides access to Wood 11, Brick 6, and Sheep 8 (12 total pips). This is a strong starting position for expansion and early road building. My goal with the first road is to move toward the most productive adjacent nodes. Node 10 is the most attractive neighbor, as it is adjacent to Wood 12, Brick 6, and Sheep 8 (11 pips). While I cannot build a settlement directly on Node 10 due to the distance rule, moving toward it allows me to eventually reach Node 11 (Wood 12, Brick 6, Sheep 5) or Node 9 (3:1 Port). Direction 10 offers the highest yield potential for future expansion compared to directions 19 or 21. My long-term plan remains to secure Wheat and Ore with my second settlement to ensure a balanced economy for the mid-game. [Response was too brief] - -**Note to Self:** Placed first settlement at Node 20 and road towards Node 10. Planning to place the second settlement on an Ore/Wheat heavy spot like Node 42 or 43 to balance the resource income. Need to watch if AI_2 or AI_3 take those spots first. - -**Says:** "I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!" - -**Action:** **place_starting_road** - {"from": 20, "to": 10} - ---- - -## Request #3 - 🎯 ACTIVE TURN - -**Time:** 11:27:35 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_3.json](prompts/prompt_3.json) - - -### πŸ”§ Tool Follow-up (Iteration 2) - -**Time:** 11:28:00 - -**Tool Results:** -``` -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "reasoning": "I need to place my second settlement. I already have Wood, Brick, and Sheep from Node 20. I'm looking for a spot with Wheat and Ore, preferably with high pips. Node 44 (O2, Wh9, Wh6) looks promising, but I want to see if there are better options.", - "min_pips": 9 -} -Result: -{ - "llm_reasoning": "I need to place my second settlement. I already have Wood, Brick, and Sheep from Node 20. I'm looking for a spot with Wheat and Ore, preferably with high pips. Node 44 (O2, Wh9, Wh6) looks promising, but I want to see if there are better options.", - "query": { - "min_pips": 9, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 4, - "nodes": [ - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 35, - "resources": { - "Sheep": 11, - "Wheat": 6, - "Ore": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 34, - 36, - 45 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 33, - "resources": { - "Wheat": 9 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 32, - 34, - 43 - ], - "score": 9.5, - "can_build": true, - "occupied": false - } - ] -} ---- - -``` - -See: [prompt_3_iter2.json](prompts/iterations/prompt_3_iter2.json) - -### Response Received βœ… - -**Latency:** 35.36s | **Tokens:** 18301 (in:6776 out:492) | **Cost:** $0.004864 - -**Thinking:** I have analyzed the board for the best remaining settlement location. My first settlement at Node 20 provides Wood (11), Brick (6), and Sheep (8). To balance my economy, I need Wheat and Ore. Node 44 is an excellent choice, providing access to two Wheat hexes (9 and 6) and one Ore hex (2), totaling 10 pips. While the Ore is low-frequency, the high Wheat production will allow for early development card purchases or city upgrades. Node 43 and 41 are blocked by AI_2's placements at 42 and 31. Other options like Node 35 or 33 offer slightly fewer pips or less resource diversity. By placing at 44, I secure all five resources. I plan to build my road towards Node 52, positioning myself to eventually reach Node 51, which offers a 3:1 port and a stronger Ore source (O5). [Response was too brief] - -**Note to Self:** Secured all five resources with Node 20 (W, B, S) and Node 44 (Wh, O). Focus on upgrading to a city on Node 44 or Node 20 early. Road path is set towards the 3:1 port at Node 51. Watch AI_2's expansion in the south as they are close to my new settlement. - -**Says:** "I've decided to set up my second settlement at node 44. It gives me a good mix of wheat and ore to complement my early wood and brick production. Good luck to everyone as we head into the first round!" - -**Action:** **place_starting_settlement** - {"node": 44} - ---- - -## Request #4 - 🎯 ACTIVE TURN - -**Time:** 11:28:35 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. - -### Prompt Sent -See: [prompt_4.json](prompts/prompt_4.json) - -### Response Received βœ… - -**Latency:** 35.07s | **Tokens:** 9667 (in:3112 out:417) | **Cost:** $0.002807 - -**Thinking:** My second settlement at Node 44 provides Ore (2) and a strong Wheat income (9 and 6). Combined with my first settlement at Node 20 (Wood 11, Brick 6, Sheep 8), I have a full set of resources and a very strong production base on high-probability numbers (6, 8, 9, 11). To capitalize on the high Wheat yield, I need a port. Node 44 has three potential road directions: 43, 45, and 52. Node 52 is the most strategic choice as it sits between two 3:1 ports at Nodes 51 and 53. While Node 52 itself only touches two hexes, it is a vital stepping stone to securing trade flexibility. AI_2 is nearby at Node 42 and has already connected their settlements, but my path to the ports remains clear. I will build towards Node 52 to prepare for early port access. [Response was too brief] - -**Note to Self:** Secured all five resources with Node 20 (W, B, S) and Node 44 (Wh, O). Focus on upgrading to a city on Node 44 or Node 20 early. Road path is set towards the 3:1 port at Node 51/53 via Node 52. Watch AI_2's expansion from Node 42; they might try to race for the 51 port. - -**Says:** "I'm placing my road towards the coast. With all these resources coming in, I'll definitely need a good port to keep the trade flowing. Good luck to everyone, the board is looking very competitive!" - -**Action:** **place_starting_road** - {"from": 44, "to": 52} - ---- - -## Request #5 - 🎯 ACTIVE TURN - -**Time:** 11:29:11 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_5.json](prompts/prompt_5.json) - -### Response Received βœ… - -**Latency:** 7.59s | **Tokens:** 4329 (in:3151 out:321) | **Cost:** $0.002538 - -**Thinking:** I have successfully placed my starting settlements to cover all five resources: Node 20 provides Wood (11), Brick (6), and Sheep (8), while Node 44 provides Ore (2) and Wheat (9, 6). My current resources are 1 Ore and 2 Wheat. My next immediate goal is to expand towards the 3:1 port at Node 51 or 53, having already built a road from Node 44 to Node 52. The robber is currently on the Desert (Hex 10), which is ideal as it's not blocking any production. Since it's the start of my turn and I have no development cards to play, I need to roll the dice to generate resources and advance my position. [Response was too brief] - -**Note to Self:** Continue the path from Node 52 to Node 51 or 53 to secure the 3:1 port. Monitor AI_2's progress near Node 42, as they might compete for the southern ports. Priority for spending resources: Road to port, then upgrade Node 44 to a City to capitalize on the high-probability Wheat (6, 9). - -**Says:** "Alright everyone, let's see what the dice have in store for us this turn! Good luck on the rolls." - -**Action:** **roll_dice** - ---- - -## Request #6 - 🎯 ACTIVE TURN - -**Time:** 11:29:18 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -AI_1 performed action: rolled the dice - -### Prompt Sent -See: [prompt_6.json](prompts/prompt_6.json) - - -### πŸ”§ Tool Follow-up (Iteration 2) - -**Time:** 11:29:31 - -**Tool Results:** -``` -=== Tool Results === - -Tool: inspect_node -Parameters: { - "reasoning": "Checking the 3:1 port node near my settlement at 44. I want to see which hexes it touches and confirm the port type.", - "node_id": 51 -} -Result: -{ - "node_id": 51, - "exists": true, - "resources": { - "Wheat": 9 - }, - "total_pips": 4, - "port": "?3", - "neighbors": [ - 50, - 52 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": true, - "blocked_reason": null, - "llm_reasoning": "Checking the 3:1 port node near my settlement at 44. I want to see which hexes it touches and confirm the port type." -} ---- - -Tool: inspect_node -Parameters: { - "node_id": 53, - "reasoning": "Checking the other 3:1 port node near node 44. Comparing 51 and 53 to decide which way to build my road." -} -Result: -{ - "node_id": 53, - "exists": true, - "resources": { - "Ore": 2 - }, - "total_pips": 1, - "port": "?3", - "neighbors": [ - 52, - 54 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": true, - "blocked_reason": null, - "llm_reasoning": "Checking the other 3:1 port node near node 44. Comparing 51 and 53 to decide which way to build my road." -} ---- - -Tool: analyze_path_potential -Parameters: { - "reasoning": "I have a road ending at 52. I want to see the best direction to extend it to reach a port or a good settlement spot.", - "from_node": 52 -} -Result: -{ - "llm_reasoning": "I have a road ending at 52. I want to see the best direction to extend it to reach a port or a good settlement spot.", - "from_node": 52, - "total_directions": 3, - "paths": [ - { - "direction": 44, - "depth_1": { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "can_build": false, - "occupied": true - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 43, - "total_pips": 13, - "port": null, - "can_build": false - }, - { - "node_id": 45, - "total_pips": 8, - "port": null, - "can_build": false - } - ], - "best_node": 43, - "best_pips": 13 - }, - "highlights": [ - "High-value node at depth 2 (node 43, 13 pips)" - ], - "score": 16.5 - }, - { - "direction": 51, - "depth_1": { - "node_id": 51, - "resources": { - "Wheat": 9 - }, - "total_pips": 4, - "port": "?3", - "can_build": true, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 50, - "total_pips": 8, - "port": "?3", - "can_build": false - } - ], - "best_node": 50, - "best_pips": 8 - }, - "highlights": [ - "Port (?3) at depth 1", - "Can build settlement at depth 1", - "Port (?3) at depth 2 (node 50)" - ], - "score": 13.5 - }, - { - "direction": 53, - "depth_1": { - "node_id": 53, - "resources": { - "Ore": 2 - }, - "total_pips": 1, - "port": "?3", - "can_build": true, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 54, - "total_pips": 1, - "port": "?3", - "can_build": true - } - ], - "best_node": 54, - "best_pips": 1 - }, - "highlights": [ - "Port (?3) at depth 1", - "Can build settlement at depth 1", - "Port (?3) at depth 2 (node 54)" - ], - "score": 7.0 - } - ] -} ---- - -``` - -See: [prompt_6_iter2.json](prompts/iterations/prompt_6_iter2.json) - -### Response Received βœ… - -**Latency:** 30.35s | **Tokens:** 16052 (in:8159 out:558) | **Cost:** $0.005753 - -**Thinking:** I currently have 1 Ore, 1 Sheep, and 2 Wheat. My immediate goal is to expand towards the 3:1 port at node 51 to improve my trading flexibility, especially since my Ore production is limited to the low-probability O2 hex at node 44. To build a road and settlement, I need Wood and Brick, which I am currently lacking (producing on W11 and B6). AI_2 is the only player with Wood and Brick right now, but they are likely to use them for their own expansion. Since I can't build any structures or upgrade to a city (which requires 3 Ore), buying a development card is the most strategic move. It could grant me a Knight for future board control, a Victory Point, or a progress card like Road Building or Year of Plenty that would accelerate my path to the port. I'll spend 1 Ore, 1 Sheep, and 1 Wheat to buy a card, leaving me with 1 Wheat for future use. [Response was too brief] - -**Note to Self:** Priority remains reaching the 3:1 port at node 51. Need Wood and Brick. If the dev card is a Road Building, use it immediately to reach node 51. If it's a Knight, hold it to protect my high-value Wheat hexes (6, 9) or the B6 hex. Continue monitoring AI_2's expansion near the southern ports. - -**Says:** "The dice haven't been too kind with the building materials lately, so I'm going to see if a development card can give me a bit of an edge. Good luck on the next rolls, everyone!" - -**Action:** **buy_dev_card** - ---- - -## Request #7 - 🎯 ACTIVE TURN - -**Time:** 11:30:01 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -ai 1 performed action: buy dev card - -### Prompt Sent -See: [prompt_7.json](prompts/prompt_7.json) - - -### πŸ”§ Tool Follow-up (Iteration 2) - -**Time:** 11:30:08 - -**Tool Results:** -``` -=== Tool Results === - -Tool: inspect_node -Parameters: { - "node_id": 20, - "reasoning": "Verify resource yield for AI_1's settlement at node 20." -} -Result: -{ - "node_id": 20, - "exists": true, - "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "occupied": true, - "occupied_by": "AI_1", - "building_type": "settlement", - "can_build_here": false, - "blocked_reason": "Occupied by AI_1's settlement", - "llm_reasoning": "Verify resource yield for AI_1's settlement at node 20." -} ---- - -Tool: inspect_node -Parameters: { - "reasoning": "Verify resource yield for AI_1's settlement at node 44.", - "node_id": 44 -} -Result: -{ - "node_id": 44, - "exists": true, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "occupied": true, - "occupied_by": "AI_1", - "building_type": "settlement", - "can_build_here": false, - "blocked_reason": "Occupied by AI_1's settlement", - "llm_reasoning": "Verify resource yield for AI_1's settlement at node 44." -} ---- - -Tool: inspect_node -Parameters: { - "reasoning": "Verify the port and neighbors for the target node 51.", - "node_id": 51 -} -Result: -{ - "node_id": 51, - "exists": true, - "resources": { - "Wheat": 9 - }, - "total_pips": 4, - "port": "?3", - "neighbors": [ - 50, - 52 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": true, - "blocked_reason": null, - "llm_reasoning": "Verify the port and neighbors for the target node 51." -} ---- - -Tool: analyze_path_potential -Parameters: { - "reasoning": "Check the path towards the port at node 51.", - "from_node": 44 -} -Result: -{ - "llm_reasoning": "Check the path towards the port at node 51.", - "from_node": 44, - "total_directions": 3, - "paths": [ - { - "direction": 43, - "depth_1": { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 42, - "total_pips": 12, - "port": null, - "can_build": false - }, - { - "node_id": 33, - "total_pips": 9, - "port": null, - "can_build": true - } - ], - "best_node": 42, - "best_pips": 12 - }, - "highlights": [ - "High-value node at depth 1", - "High-value node at depth 2 (node 42, 12 pips)" - ], - "score": 19.0 - }, - { - "direction": 45, - "depth_1": { - "node_id": 45, - "resources": { - "Ore": 2, - "Sheep": 11, - "Wheat": 6 - }, - "total_pips": 8, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 46, - "total_pips": 3, - "port": null, - "can_build": true - }, - { - "node_id": 35, - "total_pips": 9, - "port": null, - "can_build": true - } - ], - "best_node": 35, - "best_pips": 9 - }, - "highlights": [], - "score": 12.5 - }, - { - "direction": 52, - "depth_1": { - "node_id": 52, - "resources": { - "Ore": 2, - "Wheat": 9 - }, - "total_pips": 5, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 51, - "total_pips": 4, - "port": "?3", - "can_build": true - }, - { - "node_id": 53, - "total_pips": 1, - "port": "?3", - "can_build": true - } - ], - "best_node": 51, - "best_pips": 4 - }, - "highlights": [ - "Port (?3) at depth 2 (node 51)", - "Port (?3) at depth 2 (node 53)" - ], - "score": 10.0 - } - ] -} ---- - -``` - -See: [prompt_7_iter2.json](prompts/iterations/prompt_7_iter2.json) - -### Response Received βœ… - -**Latency:** 38.70s | **Tokens:** 16973 (in:8433 out:559) | **Cost:** $0.005893 - -**Thinking:** I have just purchased a development card, which has been revealed in my hidden hand as a 'Road Building' card. According to standard Catan rules, I cannot play this card on the same turn it was purchased. My current resources are down to a single Wheat, which is insufficient for any further constructions, development card purchases, or meaningful trades. My position on the board is currently balanced, with settlements at Node 20 (W11, B6, S8) and Node 44 (O2, Wh9, Wh6). My next strategic move will be to use the Road Building card on my next turn to expand toward the 3:1 ports. Specifically, building from Node 10 to Node 9 will provide access to a port and the 8-Sheep/12-Wood hexes, while extending from Node 52 to Node 51 will secure another 3:1 port and the 9-Wheat hex. This expansion will also increase my road length, putting me in a better position for the Longest Road later in the game. Since I have no other viable actions this turn, I will conclude my turn. [Response was too brief] - -**Note to Self:** I have a Road Building card ready for next turn. Plan: Build roads [10, 9] and [52, 51] to secure two 3:1 ports. Priority for resources: Wood, Brick, and Sheep for settlements at these new nodes. Watch AI_2, who is expanding in the south near the 9-Wheat and 5-Ore hexes. - -**Says:** "I've got my development card, so I'm curious to see how the next few rolls treat us. Good luck on your turns, everyone!" - -**Action:** **end_turn** - ---- diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_1_iter2.json b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_1_iter2.json deleted file mode 100644 index 66c370ab024ee3610cd373faf527055f342146a3..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_1_iter2.json +++ /dev/null @@ -1,155 +0,0 @@ -{ - "original_request_number": 1, - "iteration": 2, - "timestamp": "2026-01-09T11:21:17.246269", - "player_name": "AI_1", - "type": "tool_followup", - "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"Seeking high-yield nodes for the first settlement. I've spotted a few 10+ pip nodes (N[12], N[43], N[11]) and want to find the absolute best available options including resource diversity.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Seeking high-yield nodes for the first settlement. I've spotted a few 10+ pip nodes (N[12], N[43], N[11]) and want to find the absolute best available options including resource diversity.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 11,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", - "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"AI_1\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"AI_1\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[],\\\"rds\\\":[]},\\\"players\\\":{\\\"AI_1\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"AI_2\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"AI_3\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"Seeking high-yield nodes for the first settlement. I've spotted a few 10+ pip nodes (N[12], N[43], N[11]) and want to find the absolute best available options including resource diversity.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Seeking high-yield nodes for the first settlement. I've spotted a few 10+ pip nodes (N[12], N[43], N[11]) and want to find the absolute best available options including resource diversity.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 11,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ], - "tools_enabled": true, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_1_iter2.txt b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_1_iter2.txt deleted file mode 100644 index 6e51384844b75d532c1a28d4d6cbb596dd640f3e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_1_iter2.txt +++ /dev/null @@ -1,311 +0,0 @@ -=== Tool Follow-up #2 for Prompt #1 === -Player: AI_1 -Timestamp: 2026-01-09T11:21:17.247622 -Tools Enabled: Yes - ---- Tool Results Appended --- -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "min_pips": 10, - "reasoning": "Seeking high-yield nodes for the first settlement. I've spotted a few 10+ pip nodes (N[12], N[43], N[11]) and want to find the absolute best available options including resource diversity." -} -Result: -{ - "llm_reasoning": "Seeking high-yield nodes for the first settlement. I've spotted a few 10+ pip nodes (N[12], N[43], N[11]) and want to find the absolute best available options including resource diversity.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 11, - "nodes": [ - { - "node_id": 20, - "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 10, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - 20 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 19, - "resources": { - "Wood": 11, - "Brick": 10, - "Sheep": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 18, - 20, - 30 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] -} ---- - - ---- Full Context Sent to LLM --- -{ - "meta_data": { - "agent_name": "AI_1", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_1\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"AI_1\":{\"vp\":0,\"res\":{}},\"AI_2\":{\"vp\":0,\"res\":{}},\"AI_3\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} - -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "min_pips": 10, - "reasoning": "Seeking high-yield nodes for the first settlement. I've spotted a few 10+ pip nodes (N[12], N[43], N[11]) and want to find the absolute best available options including resource diversity." -} -Result: -{ - "llm_reasoning": "Seeking high-yield nodes for the first settlement. I've spotted a few 10+ pip nodes (N[12], N[43], N[11]) and want to find the absolute best available options including resource diversity.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 11, - "nodes": [ - { - "node_id": 20, - "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 10, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - -... (truncated, full length: 7039 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_2_iter2.json b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_2_iter2.json deleted file mode 100644 index 257c5673181e9c1e5a0000e9169354bfdaf9003f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_2_iter2.json +++ /dev/null @@ -1,155 +0,0 @@ -{ - "original_request_number": 2, - "iteration": 2, - "timestamp": "2026-01-09T11:21:45.346430", - "player_name": "AI_1", - "type": "tool_followup", - "tool_results": "=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"node_id\": 20,\n \"reasoning\": \"Verifying my current settlement's location and neighbors.\"\n}\nResult:\n{\n \"node_id\": 20,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"occupied\": true,\n \"occupied_by\": \"AI_1\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by AI_1's settlement\",\n \"llm_reasoning\": \"Verifying my current settlement's location and neighbors.\"\n}\n---\n\nTool: analyze_path_potential\nParameters: {\n \"from_node\": 20,\n \"reasoning\": \"Analyzing expansion paths from my first settlement at Node 20. looking for high-yield nodes or ports.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Analyzing expansion paths from my first settlement at Node 20. looking for high-yield nodes or ports.\",\n \"from_node\": 20,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 10,\n \"depth_1\": {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 9,\n \"total_pips\": 6,\n \"port\": \"?3\",\n \"can_build\": true\n },\n {\n \"node_id\": 11,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 11,\n \"best_pips\": 10\n },\n \"highlights\": [\n \"Port (?3) at depth 2 (node 9)\"\n ],\n \"score\": 17.5\n },\n {\n \"direction\": 19,\n \"depth_1\": {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 18,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 30,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 18,\n \"best_pips\": 8\n },\n \"highlights\": [],\n \"score\": 14.0\n },\n {\n \"direction\": 21,\n \"depth_1\": {\n \"node_id\": 21,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6\n },\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 22,\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 32,\n \"total_pips\": 6,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 22,\n \"best_pips\": 7\n },\n \"highlights\": [],\n \"score\": 10.5\n }\n ]\n}\n---\n", - "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"AI_1\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"You just placed your starting settlement. Now place your starting road adjacent to it.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"AI_1\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"AI_1\\\",\\\"S\\\"]],\\\"rds\\\":[]},\\\"players\\\":{\\\"AI_1\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"AI_2\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"AI_3\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"AI_1\",\n \"message\": \"Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"Claimed Node 20 (Wood 11, Brick 6, Sheep 8). My next priority for the second settlement should be securing Wheat and Ore, ideally at Node 42 or 43, to balance my economy for the mid-to-late game.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_road\",\n \"description\": \"Place your starting road\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"node_id\": 20,\n \"reasoning\": \"Verifying my current settlement's location and neighbors.\"\n}\nResult:\n{\n \"node_id\": 20,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"occupied\": true,\n \"occupied_by\": \"AI_1\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by AI_1's settlement\",\n \"llm_reasoning\": \"Verifying my current settlement's location and neighbors.\"\n}\n---\n\nTool: analyze_path_potential\nParameters: {\n \"from_node\": 20,\n \"reasoning\": \"Analyzing expansion paths from my first settlement at Node 20. looking for high-yield nodes or ports.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Analyzing expansion paths from my first settlement at Node 20. looking for high-yield nodes or ports.\",\n \"from_node\": 20,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 10,\n \"depth_1\": {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 9,\n \"total_pips\": 6,\n \"port\": \"?3\",\n \"can_build\": true\n },\n {\n \"node_id\": 11,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 11,\n \"best_pips\": 10\n },\n \"highlights\": [\n \"Port (?3) at depth 2 (node 9)\"\n ],\n \"score\": 17.5\n },\n {\n \"direction\": 19,\n \"depth_1\": {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 18,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 30,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 18,\n \"best_pips\": 8\n },\n \"highlights\": [],\n \"score\": 14.0\n },\n {\n \"direction\": 21,\n \"depth_1\": {\n \"node_id\": 21,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6\n },\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 22,\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 32,\n \"total_pips\": 6,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 22,\n \"best_pips\": 7\n },\n \"highlights\": [],\n \"score\": 10.5\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ], - "tools_enabled": true, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_2_iter2.txt b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_2_iter2.txt deleted file mode 100644 index a9fa7bef876412a6c04fc96a61d53ffb0a3b3c9b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_2_iter2.txt +++ /dev/null @@ -1,250 +0,0 @@ -=== Tool Follow-up #2 for Prompt #2 === -Player: AI_1 -Timestamp: 2026-01-09T11:21:45.351115 -Tools Enabled: Yes - ---- Tool Results Appended --- -=== Tool Results === - -Tool: inspect_node -Parameters: { - "node_id": 20, - "reasoning": "Verifying my current settlement's location and neighbors." -} -Result: -{ - "node_id": 20, - "exists": true, - "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "occupied": true, - "occupied_by": "AI_1", - "building_type": "settlement", - "can_build_here": false, - "blocked_reason": "Occupied by AI_1's settlement", - "llm_reasoning": "Verifying my current settlement's location and neighbors." -} ---- - -Tool: analyze_path_potential -Parameters: { - "from_node": 20, - "reasoning": "Analyzing expansion paths from my first settlement at Node 20. looking for high-yield nodes or ports." -} -Result: -{ - "llm_reasoning": "Analyzing expansion paths from my first settlement at Node 20. looking for high-yield nodes or ports.", - "from_node": 20, - "total_directions": 3, - "paths": [ - { - "direction": 10, - "depth_1": { - "node_id": 10, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 9, - "total_pips": 6, - "port": "?3", - "can_build": true - }, - { - "node_id": 11, - "total_pips": 10, - "port": null, - "can_build": true - } - ], - "best_node": 11, - "best_pips": 10 - }, - "highlights": [ - "Port (?3) at depth 2 (node 9)" - ], - "score": 17.5 - }, - { - "direction": 19, - "depth_1": { - "node_id": 19, - "resources": { - "Wood": 11, - "Brick": 10, - "Sheep": 8 - }, - "total_pips": 10, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 18, - "total_pips": 8, - "port": null, - "can_build": true - }, - { - "node_id": 30, - "total_pips": 8, - "port": null, - "can_build": true - } - ], - "best_node": 18, - "best_pips": 8 - }, - "highlights": [], - "score": 14.0 - }, - { - "direction": 21, - "depth_1": { - "node_id": 21, - "resources": { - "Wood": 11, - "Brick": 6 - }, - "total_pips": 7, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 22, - "total_pips": 7, - "port": null, - "can_build": true - }, - { - "node_id": 32, - "total_pips": 6, - "port": null, - "can_build": true - } - ], - "best_node": 22, - "best_pips": 7 - }, - "highlights": [], - "score": 10.5 - } - ] -} ---- - - ---- Full Context Sent to LLM --- -{ - "meta_data": { - "agent_name": "AI_1", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_1\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"AI_1\",\"S\"]],\"rds\":[]},\"players\":{\"AI_1\":{\"vp\":1,\"res\":{}},\"AI_2\":{\"vp\":0,\"res\":{}},\"AI_3\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "AI_1", - "message": "Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!" - } - ] - }, - "memory": { - "note_from_last_turn": "Claimed Node 20 (Wood 11, Brick 6, Sheep 8). My next priority for the second settlement should be securing Wheat and Ore, ideally at Node 42 or 43, to balance my economy for the mid-to-late game." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} - -=== Tool Results === - -Tool: inspect_node -Parameters: { - "node_id": 20, - "reasoning": "Verifying my current settlement's location and neighbors." -} -Result: -{ - "node_id": 20, - "exists": true, - "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "occupied": true, - "occupied_by": "AI_1", - "building_type": "settlement", - "can_build_here": false, - "blocked_reason": "Occupied by AI_1's settlement", - "llm_reasoning": "Verifying my current settlement's location and neighbors." -} ---- - -Tool: analyze_path_potential -Parameters: { - "from_node": 20, - "reasoning": "Analyzing expansion paths from my first settlement at Node 20. looking for high-yield nodes or ports." -} -Result: -{ - "llm_reasoning": "Analyzing expansion paths from my first settlement at Node 20. looking for high-yield nodes or ports.", - "from_node": 20, - "total_directions": 3, - "paths": [ - { - "direction": 10, - "depth_1": { - "node_id": 10, - "resources": { - "Brick": 6, - "Sh -... (truncated, full length: 7127 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_3_iter2.json b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_3_iter2.json deleted file mode 100644 index b30e9bc1a7aecfc660ca0e461fb8be9fcd34a06f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_3_iter2.json +++ /dev/null @@ -1,155 +0,0 @@ -{ - "original_request_number": 3, - "iteration": 2, - "timestamp": "2026-01-09T11:28:00.551130", - "player_name": "AI_1", - "type": "tool_followup", - "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"I need to place my second settlement. I already have Wood, Brick, and Sheep from Node 20. I'm looking for a spot with Wheat and Ore, preferably with high pips. Node 44 (O2, Wh9, Wh6) looks promising, but I want to see if there are better options.\",\n \"min_pips\": 9\n}\nResult:\n{\n \"llm_reasoning\": \"I need to place my second settlement. I already have Wood, Brick, and Sheep from Node 20. I'm looking for a spot with Wheat and Ore, preferably with high pips. Node 44 (O2, Wh9, Wh6) looks promising, but I want to see if there are better options.\",\n \"query\": {\n \"min_pips\": 9,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 4,\n \"nodes\": [\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 35,\n \"resources\": {\n \"Sheep\": 11,\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 34,\n 36,\n 45\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 33,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 32,\n 34,\n 43\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", - "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"AI_1\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"AI_1\\\",\\\"phase\\\":\\\"SETUP_SECOND_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[12,\\\"AI_3\\\",\\\"S\\\"],[20,\\\"AI_1\\\",\\\"S\\\"],[25,\\\"AI_3\\\",\\\"S\\\"],[31,\\\"AI_2\\\",\\\"S\\\"],[42,\\\"AI_2\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"AI_1\\\"],[[42,41],\\\"AI_2\\\"],[[12,13],\\\"AI_3\\\"],[[25,24],\\\"AI_3\\\"],[[31,41],\\\"AI_2\\\"]]},\\\"players\\\":{\\\"AI_1\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"AI_2\\\":{\\\"vp\\\":2,\\\"res\\\":{\\\"B\\\":1,\\\"Wh\\\":1,\\\"W\\\":1}},\\\"AI_3\\\":{\\\"vp\\\":2,\\\"res\\\":{\\\"O\\\":1,\\\"S\\\":1,\\\"Wh\\\":1}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"AI_1\",\n \"message\": \"Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!\"\n },\n {\n \"from\": \"AI_1\",\n \"message\": \"I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!\"\n },\n {\n \"from\": \"AI_2\",\n \"message\": \"That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!\"\n },\n {\n \"from\": \"AI_2\",\n \"message\": \"I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!\"\n },\n {\n \"from\": \"AI_3\",\n \"message\": \"I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!\"\n },\n {\n \"from\": \"AI_3\",\n \"message\": \"I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build.\"\n },\n {\n \"from\": \"AI_3\",\n \"message\": \"I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone.\"\n },\n {\n \"from\": \"AI_3\",\n \"message\": \"I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!\"\n },\n {\n \"from\": \"AI_2\",\n \"message\": \"I'm setting up my second home at node 31! It looks like a great spot to get some building materials moving and capitalize on those productive wheat fields. Good luck with the rest of the setup, everyone!\"\n },\n {\n \"from\": \"AI_2\",\n \"message\": \"I've connected my settlements! With such a strong flow of wheat and building materials, I'm feeling very optimistic about my expansion potential. Good luck getting those sheep, everyone!\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"Placed first settlement at Node 20 and road towards Node 10. Planning to place the second settlement on an Ore/Wheat heavy spot like Node 42 or 43 to balance the resource income. Need to watch if AI_2 or AI_3 take those spots first.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"I need to place my second settlement. I already have Wood, Brick, and Sheep from Node 20. I'm looking for a spot with Wheat and Ore, preferably with high pips. Node 44 (O2, Wh9, Wh6) looks promising, but I want to see if there are better options.\",\n \"min_pips\": 9\n}\nResult:\n{\n \"llm_reasoning\": \"I need to place my second settlement. I already have Wood, Brick, and Sheep from Node 20. I'm looking for a spot with Wheat and Ore, preferably with high pips. Node 44 (O2, Wh9, Wh6) looks promising, but I want to see if there are better options.\",\n \"query\": {\n \"min_pips\": 9,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 4,\n \"nodes\": [\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 35,\n \"resources\": {\n \"Sheep\": 11,\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 34,\n 36,\n 45\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 33,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 32,\n 34,\n 43\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ], - "tools_enabled": true, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_3_iter2.txt b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_3_iter2.txt deleted file mode 100644 index b5517196dd36ddb046381d77c8b85fa4493a8047..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_3_iter2.txt +++ /dev/null @@ -1,146 +0,0 @@ -=== Tool Follow-up #2 for Prompt #3 === -Player: AI_1 -Timestamp: 2026-01-09T11:28:00.554026 -Tools Enabled: Yes - ---- Tool Results Appended --- -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "reasoning": "I need to place my second settlement. I already have Wood, Brick, and Sheep from Node 20. I'm looking for a spot with Wheat and Ore, preferably with high pips. Node 44 (O2, Wh9, Wh6) looks promising, but I want to see if there are better options.", - "min_pips": 9 -} -Result: -{ - "llm_reasoning": "I need to place my second settlement. I already have Wood, Brick, and Sheep from Node 20. I'm looking for a spot with Wheat and Ore, preferably with high pips. Node 44 (O2, Wh9, Wh6) looks promising, but I want to see if there are better options.", - "query": { - "min_pips": 9, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 4, - "nodes": [ - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 35, - "resources": { - "Sheep": 11, - "Wheat": 6, - "Ore": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 34, - 36, - 45 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 33, - "resources": { - "Wheat": 9 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 32, - 34, - 43 - ], - "score": 9.5, - "can_build": true, - "occupied": false - } - ] -} ---- - - ---- Full Context Sent to LLM --- -{ - "meta_data": { - "agent_name": "AI_1", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_1\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"AI_3\",\"S\"],[20,\"AI_1\",\"S\"],[25,\"AI_3\",\"S\"],[31,\"AI_2\",\"S\"],[42,\"AI_2\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"],[[12,13],\"AI_3\"],[[25,24],\"AI_3\"],[[31,41],\"AI_2\"]]},\"players\":{\"AI_1\":{\"vp\":1,\"res\":{}},\"AI_2\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":1,\"W\":1}},\"AI_3\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "AI_1", - "message": "Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!" - }, - { - "from": "AI_1", - "message": "I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!" - }, - { - "from": "AI_2", - "message": "That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!" - }, - { - "from": "AI_2", - "message": "I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!" - }, - { - "from": "AI_3", - "message": "I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!" - }, - { - "from": "AI_3", - "message": "I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build." - }, - { - "from": "AI_3", - "message": "I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone." - }, - { - "from": "AI_3", - "message": "I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!" - }, - { - "from": "AI_2", - "message": "I'm setting up my second home at node 31! It looks like a great spot to get some building materials moving and capitalize on those -... (truncated, full length: 8246 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_6_iter2.json b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_6_iter2.json deleted file mode 100644 index 387c9a8fc840a1afeb3cb2e950f2a33e28c3716f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_6_iter2.json +++ /dev/null @@ -1,155 +0,0 @@ -{ - "original_request_number": 6, - "iteration": 2, - "timestamp": "2026-01-09T11:29:31.587738", - "player_name": "AI_1", - "type": "tool_followup", - "tool_results": "=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Checking the 3:1 port node near my settlement at 44. I want to see which hexes it touches and confirm the port type.\",\n \"node_id\": 51\n}\nResult:\n{\n \"node_id\": 51,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 4,\n \"port\": \"?3\",\n \"neighbors\": [\n 50,\n 52\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": true,\n \"blocked_reason\": null,\n \"llm_reasoning\": \"Checking the 3:1 port node near my settlement at 44. I want to see which hexes it touches and confirm the port type.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"node_id\": 53,\n \"reasoning\": \"Checking the other 3:1 port node near node 44. Comparing 51 and 53 to decide which way to build my road.\"\n}\nResult:\n{\n \"node_id\": 53,\n \"exists\": true,\n \"resources\": {\n \"Ore\": 2\n },\n \"total_pips\": 1,\n \"port\": \"?3\",\n \"neighbors\": [\n 52,\n 54\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": true,\n \"blocked_reason\": null,\n \"llm_reasoning\": \"Checking the other 3:1 port node near node 44. Comparing 51 and 53 to decide which way to build my road.\"\n}\n---\n\nTool: analyze_path_potential\nParameters: {\n \"reasoning\": \"I have a road ending at 52. I want to see the best direction to extend it to reach a port or a good settlement spot.\",\n \"from_node\": 52\n}\nResult:\n{\n \"llm_reasoning\": \"I have a road ending at 52. I want to see the best direction to extend it to reach a port or a good settlement spot.\",\n \"from_node\": 52,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 44,\n \"depth_1\": {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": true\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 43,\n \"total_pips\": 13,\n \"port\": null,\n \"can_build\": false\n },\n {\n \"node_id\": 45,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": false\n }\n ],\n \"best_node\": 43,\n \"best_pips\": 13\n },\n \"highlights\": [\n \"High-value node at depth 2 (node 43, 13 pips)\"\n ],\n \"score\": 16.5\n },\n {\n \"direction\": 51,\n \"depth_1\": {\n \"node_id\": 51,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 4,\n \"port\": \"?3\",\n \"can_build\": true,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 50,\n \"total_pips\": 8,\n \"port\": \"?3\",\n \"can_build\": false\n }\n ],\n \"best_node\": 50,\n \"best_pips\": 8\n },\n \"highlights\": [\n \"Port (?3) at depth 1\",\n \"Can build settlement at depth 1\",\n \"Port (?3) at depth 2 (node 50)\"\n ],\n \"score\": 13.5\n },\n {\n \"direction\": 53,\n \"depth_1\": {\n \"node_id\": 53,\n \"resources\": {\n \"Ore\": 2\n },\n \"total_pips\": 1,\n \"port\": \"?3\",\n \"can_build\": true,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 54,\n \"total_pips\": 1,\n \"port\": \"?3\",\n \"can_build\": true\n }\n ],\n \"best_node\": 54,\n \"best_pips\": 1\n },\n \"highlights\": [\n \"Port (?3) at depth 1\",\n \"Can build settlement at depth 1\",\n \"Port (?3) at depth 2 (node 54)\"\n ],\n \"score\": 7.0\n }\n ]\n}\n---\n", - "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"AI_1\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"AI_1 performed action: rolled the dice\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 9 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"AI_1\\\",\\\"phase\\\":\\\"NORMAL_PLAY\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[12,\\\"AI_3\\\",\\\"S\\\"],[20,\\\"AI_1\\\",\\\"S\\\"],[25,\\\"AI_3\\\",\\\"S\\\"],[31,\\\"AI_2\\\",\\\"S\\\"],[42,\\\"AI_2\\\",\\\"S\\\"],[44,\\\"AI_1\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"AI_1\\\"],[[42,41],\\\"AI_2\\\"],[[12,13],\\\"AI_3\\\"],[[25,24],\\\"AI_3\\\"],[[31,41],\\\"AI_2\\\"],[[44,52],\\\"AI_1\\\"]]},\\\"players\\\":{\\\"AI_1\\\":{\\\"vp\\\":2,\\\"res\\\":{\\\"O\\\":1,\\\"S\\\":1,\\\"Wh\\\":2}},\\\"AI_2\\\":{\\\"vp\\\":2,\\\"res\\\":{\\\"B\\\":1,\\\"Wh\\\":1,\\\"W\\\":1}},\\\"AI_3\\\":{\\\"vp\\\":2,\\\"res\\\":{\\\"O\\\":1,\\\"S\\\":1,\\\"Wh\\\":2}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"AI_2\",\n \"message\": \"I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!\"\n },\n {\n \"from\": \"AI_3\",\n \"message\": \"I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!\"\n },\n {\n \"from\": \"AI_3\",\n \"message\": \"I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build.\"\n },\n {\n \"from\": \"AI_3\",\n \"message\": \"I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone.\"\n },\n {\n \"from\": \"AI_3\",\n \"message\": \"I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!\"\n },\n {\n \"from\": \"AI_2\",\n \"message\": \"I'm setting up my second home at node 31! It looks like a great spot to get some building materials moving and capitalize on those productive wheat fields. Good luck with the rest of the setup, everyone!\"\n },\n {\n \"from\": \"AI_2\",\n \"message\": \"I've connected my settlements! With such a strong flow of wheat and building materials, I'm feeling very optimistic about my expansion potential. Good luck getting those sheep, everyone!\"\n },\n {\n \"from\": \"AI_1\",\n \"message\": \"I've decided to set up my second settlement at node 44. It gives me a good mix of wheat and ore to complement my early wood and brick production. Good luck to everyone as we head into the first round!\"\n },\n {\n \"from\": \"AI_1\",\n \"message\": \"I'm placing my road towards the coast. With all these resources coming in, I'll definitely need a good port to keep the trade flowing. Good luck to everyone, the board is looking very competitive!\"\n },\n {\n \"from\": \"AI_1\",\n \"message\": \"Alright everyone, let's see what the dice have in store for us this turn! Good luck on the rolls.\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"Continue the path from Node 52 to Node 51 or 53 to secure the 3:1 port. Monitor AI_2's progress near Node 42, as they might compete for the southern ports. Priority for spending resources: Road to port, then upgrade Node 44 to a City to capitalize on the high-probability Wheat (6, 9).\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"build_settlement\",\n \"description\": \"Build a settlement at a node\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"build_city\",\n \"description\": \"Upgrade a settlement to a city\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"build_road\",\n \"description\": \"Build a road between two nodes\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"trade_propose\",\n \"description\": \"Propose a trade to other players\",\n \"example_parameters\": \"{\\\"offer\\\": {\\\"wood\\\": X}, \\\"request\\\": {\\\"brick\\\": Y}}\"\n },\n {\n \"type\": \"trade_bank\",\n \"description\": \"Trade resources with the bank\",\n \"example_parameters\": \"{\\\"give\\\": \\\"wood\\\", \\\"receive\\\": \\\"brick\\\"}\"\n },\n {\n \"type\": \"buy_dev_card\",\n \"description\": \"Buy a development card\",\n \"example_parameters\": \"{}\"\n },\n {\n \"type\": \"use_dev_card\",\n \"description\": \"Play a development card\",\n \"example_parameters\": \"{\\\"card_type\\\": \\\"knight\\\"}\"\n },\n {\n \"type\": \"end_turn\",\n \"description\": \"End your turn\",\n \"example_parameters\": \"{}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Checking the 3:1 port node near my settlement at 44. I want to see which hexes it touches and confirm the port type.\",\n \"node_id\": 51\n}\nResult:\n{\n \"node_id\": 51,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 4,\n \"port\": \"?3\",\n \"neighbors\": [\n 50,\n 52\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": true,\n \"blocked_reason\": null,\n \"llm_reasoning\": \"Checking the 3:1 port node near my settlement at 44. I want to see which hexes it touches and confirm the port type.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"node_id\": 53,\n \"reasoning\": \"Checking the other 3:1 port node near node 44. Comparing 51 and 53 to decide which way to build my road.\"\n}\nResult:\n{\n \"node_id\": 53,\n \"exists\": true,\n \"resources\": {\n \"Ore\": 2\n },\n \"total_pips\": 1,\n \"port\": \"?3\",\n \"neighbors\": [\n 52,\n 54\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": true,\n \"blocked_reason\": null,\n \"llm_reasoning\": \"Checking the other 3:1 port node near node 44. Comparing 51 and 53 to decide which way to build my road.\"\n}\n---\n\nTool: analyze_path_potential\nParameters: {\n \"reasoning\": \"I have a road ending at 52. I want to see the best direction to extend it to reach a port or a good settlement spot.\",\n \"from_node\": 52\n}\nResult:\n{\n \"llm_reasoning\": \"I have a road ending at 52. I want to see the best direction to extend it to reach a port or a good settlement spot.\",\n \"from_node\": 52,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 44,\n \"depth_1\": {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": true\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 43,\n \"total_pips\": 13,\n \"port\": null,\n \"can_build\": false\n },\n {\n \"node_id\": 45,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": false\n }\n ],\n \"best_node\": 43,\n \"best_pips\": 13\n },\n \"highlights\": [\n \"High-value node at depth 2 (node 43, 13 pips)\"\n ],\n \"score\": 16.5\n },\n {\n \"direction\": 51,\n \"depth_1\": {\n \"node_id\": 51,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 4,\n \"port\": \"?3\",\n \"can_build\": true,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 50,\n \"total_pips\": 8,\n \"port\": \"?3\",\n \"can_build\": false\n }\n ],\n \"best_node\": 50,\n \"best_pips\": 8\n },\n \"highlights\": [\n \"Port (?3) at depth 1\",\n \"Can build settlement at depth 1\",\n \"Port (?3) at depth 2 (node 50)\"\n ],\n \"score\": 13.5\n },\n {\n \"direction\": 53,\n \"depth_1\": {\n \"node_id\": 53,\n \"resources\": {\n \"Ore\": 2\n },\n \"total_pips\": 1,\n \"port\": \"?3\",\n \"can_build\": true,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 54,\n \"total_pips\": 1,\n \"port\": \"?3\",\n \"can_build\": true\n }\n ],\n \"best_node\": 54,\n \"best_pips\": 1\n },\n \"highlights\": [\n \"Port (?3) at depth 1\",\n \"Can build settlement at depth 1\",\n \"Port (?3) at depth 2 (node 54)\"\n ],\n \"score\": 7.0\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ], - "tools_enabled": true, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_6_iter2.txt b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_6_iter2.txt deleted file mode 100644 index 2c448f3545188166042dc42d444f1610643e4524..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_6_iter2.txt +++ /dev/null @@ -1,221 +0,0 @@ -=== Tool Follow-up #2 for Prompt #6 === -Player: AI_1 -Timestamp: 2026-01-09T11:29:31.590627 -Tools Enabled: Yes - ---- Tool Results Appended --- -=== Tool Results === - -Tool: inspect_node -Parameters: { - "reasoning": "Checking the 3:1 port node near my settlement at 44. I want to see which hexes it touches and confirm the port type.", - "node_id": 51 -} -Result: -{ - "node_id": 51, - "exists": true, - "resources": { - "Wheat": 9 - }, - "total_pips": 4, - "port": "?3", - "neighbors": [ - 50, - 52 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": true, - "blocked_reason": null, - "llm_reasoning": "Checking the 3:1 port node near my settlement at 44. I want to see which hexes it touches and confirm the port type." -} ---- - -Tool: inspect_node -Parameters: { - "node_id": 53, - "reasoning": "Checking the other 3:1 port node near node 44. Comparing 51 and 53 to decide which way to build my road." -} -Result: -{ - "node_id": 53, - "exists": true, - "resources": { - "Ore": 2 - }, - "total_pips": 1, - "port": "?3", - "neighbors": [ - 52, - 54 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": true, - "blocked_reason": null, - "llm_reasoning": "Checking the other 3:1 port node near node 44. Comparing 51 and 53 to decide which way to build my road." -} ---- - -Tool: analyze_path_potential -Parameters: { - "reasoning": "I have a road ending at 52. I want to see the best direction to extend it to reach a port or a good settlement spot.", - "from_node": 52 -} -Result: -{ - "llm_reasoning": "I have a road ending at 52. I want to see the best direction to extend it to reach a port or a good settlement spot.", - "from_node": 52, - "total_directions": 3, - "paths": [ - { - "direction": 44, - "depth_1": { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "can_build": false, - "occupied": true - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 43, - "total_pips": 13, - "port": null, - "can_build": false - }, - { - "node_id": 45, - "total_pips": 8, - "port": null, - "can_build": false - } - ], - "best_node": 43, - "best_pips": 13 - }, - "highlights": [ - "High-value node at depth 2 (node 43, 13 pips)" - ], - "score": 16.5 - }, - { - "direction": 51, - "depth_1": { - "node_id": 51, - "resources": { - "Wheat": 9 - }, - "total_pips": 4, - "port": "?3", - "can_build": true, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 50, - "total_pips": 8, - "port": "?3", - "can_build": false - } - ], - "best_node": 50, - "best_pips": 8 - }, - "highlights": [ - "Port (?3) at depth 1", - "Can build settlement at depth 1", - "Port (?3) at depth 2 (node 50)" - ], - "score": 13.5 - }, - { - "direction": 53, - "depth_1": { - "node_id": 53, - "resources": { - "Ore": 2 - }, - "total_pips": 1, - "port": "?3", - "can_build": true, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 54, - "total_pips": 1, - "port": "?3", - "can_build": true - } - ], - "best_node": 54, - "best_pips": 1 - }, - "highlights": [ - "Port (?3) at depth 1", - "Can build settlement at depth 1", - "Port (?3) at depth 2 (node 54)" - ], - "score": 7.0 - } - ] -} ---- - - ---- Full Context Sent to LLM --- -{ - "meta_data": { - "agent_name": "AI_1", - "role": null - }, - "task_context": { - "what_just_happened": "AI_1 performed action: rolled the dice", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 9 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_1\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"AI_3\",\"S\"],[20,\"AI_1\",\"S\"],[25,\"AI_3\",\"S\"],[31,\"AI_2\",\"S\"],[42,\"AI_2\",\"S\"],[44,\"AI_1\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"],[[12,13],\"AI_3\"],[[25,24],\"AI_3\"],[[31,41],\"AI_2\"],[[44,52],\"AI_1\"]]},\"players\":{\"AI_1\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":2}},\"AI_2\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":1,\"W\":1}},\"AI_3\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":2}}}}", - "social_context": { - "recent_chat": [ - { - "from": "AI_2", - "message": "I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!" - }, - { - "from": "AI_3", - "message": "I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!" - }, - { - "from": "AI_3", - "message": "I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build." - }, - { - "from": "AI_3", - "message": "I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone." - }, - { - "from": "AI_3", - "message": "I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!" - }, - { - "from": "AI_2", - "message": "I'm setting up my second home at node 31! It looks like a great spot to get some building materials moving and capitalize on those productive wheat fields. Good luck with the rest of the setup, everyone!" - }, - { - "from": "AI_2", - "message": "I've connected my settlements! With such a strong flow of wheat and building materials, I'm feeling very optimistic about my expansion potential. Good luck getting those sheep, everyone!" - }, - { - "from": "AI_1", - "message": "I've decided to set up my second settlement at node 44. It gives me a good mix of wheat and ore to complement my early wood and brick production. Good luck to ever -... (truncated, full length: 11320 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_7_iter2.json b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_7_iter2.json deleted file mode 100644 index 3df517871de5e4d412020d0231e127dc1f32b525..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_7_iter2.json +++ /dev/null @@ -1,155 +0,0 @@ -{ - "original_request_number": 7, - "iteration": 2, - "timestamp": "2026-01-09T11:30:08.965796", - "player_name": "AI_1", - "type": "tool_followup", - "tool_results": "=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"node_id\": 20,\n \"reasoning\": \"Verify resource yield for AI_1's settlement at node 20.\"\n}\nResult:\n{\n \"node_id\": 20,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"occupied\": true,\n \"occupied_by\": \"AI_1\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by AI_1's settlement\",\n \"llm_reasoning\": \"Verify resource yield for AI_1's settlement at node 20.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Verify resource yield for AI_1's settlement at node 44.\",\n \"node_id\": 44\n}\nResult:\n{\n \"node_id\": 44,\n \"exists\": true,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"occupied\": true,\n \"occupied_by\": \"AI_1\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by AI_1's settlement\",\n \"llm_reasoning\": \"Verify resource yield for AI_1's settlement at node 44.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Verify the port and neighbors for the target node 51.\",\n \"node_id\": 51\n}\nResult:\n{\n \"node_id\": 51,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 4,\n \"port\": \"?3\",\n \"neighbors\": [\n 50,\n 52\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": true,\n \"blocked_reason\": null,\n \"llm_reasoning\": \"Verify the port and neighbors for the target node 51.\"\n}\n---\n\nTool: analyze_path_potential\nParameters: {\n \"reasoning\": \"Check the path towards the port at node 51.\",\n \"from_node\": 44\n}\nResult:\n{\n \"llm_reasoning\": \"Check the path towards the port at node 51.\",\n \"from_node\": 44,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 43,\n \"depth_1\": {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 42,\n \"total_pips\": 12,\n \"port\": null,\n \"can_build\": false\n },\n {\n \"node_id\": 33,\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 42,\n \"best_pips\": 12\n },\n \"highlights\": [\n \"High-value node at depth 1\",\n \"High-value node at depth 2 (node 42, 12 pips)\"\n ],\n \"score\": 19.0\n },\n {\n \"direction\": 45,\n \"depth_1\": {\n \"node_id\": 45,\n \"resources\": {\n \"Ore\": 2,\n \"Sheep\": 11,\n \"Wheat\": 6\n },\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 46,\n \"total_pips\": 3,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 35,\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 35,\n \"best_pips\": 9\n },\n \"highlights\": [],\n \"score\": 12.5\n },\n {\n \"direction\": 52,\n \"depth_1\": {\n \"node_id\": 52,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 9\n },\n \"total_pips\": 5,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 51,\n \"total_pips\": 4,\n \"port\": \"?3\",\n \"can_build\": true\n },\n {\n \"node_id\": 53,\n \"total_pips\": 1,\n \"port\": \"?3\",\n \"can_build\": true\n }\n ],\n \"best_node\": 51,\n \"best_pips\": 4\n },\n \"highlights\": [\n \"Port (?3) at depth 2 (node 51)\",\n \"Port (?3) at depth 2 (node 53)\"\n ],\n \"score\": 10.0\n }\n ]\n}\n---\n", - "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"AI_1\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"ai 1 performed action: buy dev card\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 9 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"AI_1\\\",\\\"phase\\\":\\\"NORMAL_PLAY\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[12,\\\"AI_3\\\",\\\"S\\\"],[20,\\\"AI_1\\\",\\\"S\\\"],[25,\\\"AI_3\\\",\\\"S\\\"],[31,\\\"AI_2\\\",\\\"S\\\"],[42,\\\"AI_2\\\",\\\"S\\\"],[44,\\\"AI_1\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"AI_1\\\"],[[42,41],\\\"AI_2\\\"],[[12,13],\\\"AI_3\\\"],[[25,24],\\\"AI_3\\\"],[[31,41],\\\"AI_2\\\"],[[44,52],\\\"AI_1\\\"]]},\\\"players\\\":{\\\"AI_1\\\":{\\\"vp\\\":2,\\\"res\\\":{\\\"Wh\\\":1},\\\"dev\\\":{\\\"h\\\":[\\\"road\\\"]}},\\\"AI_2\\\":{\\\"vp\\\":2,\\\"res\\\":{\\\"B\\\":1,\\\"Wh\\\":1,\\\"W\\\":1}},\\\"AI_3\\\":{\\\"vp\\\":2,\\\"res\\\":{\\\"O\\\":1,\\\"S\\\":1,\\\"Wh\\\":2}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"AI_3\",\n \"message\": \"I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!\"\n },\n {\n \"from\": \"AI_3\",\n \"message\": \"I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build.\"\n },\n {\n \"from\": \"AI_3\",\n \"message\": \"I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone.\"\n },\n {\n \"from\": \"AI_3\",\n \"message\": \"I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!\"\n },\n {\n \"from\": \"AI_2\",\n \"message\": \"I'm setting up my second home at node 31! It looks like a great spot to get some building materials moving and capitalize on those productive wheat fields. Good luck with the rest of the setup, everyone!\"\n },\n {\n \"from\": \"AI_2\",\n \"message\": \"I've connected my settlements! With such a strong flow of wheat and building materials, I'm feeling very optimistic about my expansion potential. Good luck getting those sheep, everyone!\"\n },\n {\n \"from\": \"AI_1\",\n \"message\": \"I've decided to set up my second settlement at node 44. It gives me a good mix of wheat and ore to complement my early wood and brick production. Good luck to everyone as we head into the first round!\"\n },\n {\n \"from\": \"AI_1\",\n \"message\": \"I'm placing my road towards the coast. With all these resources coming in, I'll definitely need a good port to keep the trade flowing. Good luck to everyone, the board is looking very competitive!\"\n },\n {\n \"from\": \"AI_1\",\n \"message\": \"Alright everyone, let's see what the dice have in store for us this turn! Good luck on the rolls.\"\n },\n {\n \"from\": \"AI_1\",\n \"message\": \"The dice haven't been too kind with the building materials lately, so I'm going to see if a development card can give me a bit of an edge. Good luck on the next rolls, everyone!\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"Priority remains reaching the 3:1 port at node 51. Need Wood and Brick. If the dev card is a Road Building, use it immediately to reach node 51. If it's a Knight, hold it to protect my high-value Wheat hexes (6, 9) or the B6 hex. Continue monitoring AI_2's expansion near the southern ports.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"build_settlement\",\n \"description\": \"Build a settlement at a node\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"build_city\",\n \"description\": \"Upgrade a settlement to a city\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"build_road\",\n \"description\": \"Build a road between two nodes\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"trade_propose\",\n \"description\": \"Propose a trade to other players\",\n \"example_parameters\": \"{\\\"offer\\\": {\\\"wood\\\": X}, \\\"request\\\": {\\\"brick\\\": Y}}\"\n },\n {\n \"type\": \"trade_bank\",\n \"description\": \"Trade resources with the bank\",\n \"example_parameters\": \"{\\\"give\\\": \\\"wood\\\", \\\"receive\\\": \\\"brick\\\"}\"\n },\n {\n \"type\": \"buy_dev_card\",\n \"description\": \"Buy a development card\",\n \"example_parameters\": \"{}\"\n },\n {\n \"type\": \"use_dev_card\",\n \"description\": \"Play a development card\",\n \"example_parameters\": \"{\\\"card_type\\\": \\\"knight\\\"}\"\n },\n {\n \"type\": \"end_turn\",\n \"description\": \"End your turn\",\n \"example_parameters\": \"{}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"node_id\": 20,\n \"reasoning\": \"Verify resource yield for AI_1's settlement at node 20.\"\n}\nResult:\n{\n \"node_id\": 20,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"occupied\": true,\n \"occupied_by\": \"AI_1\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by AI_1's settlement\",\n \"llm_reasoning\": \"Verify resource yield for AI_1's settlement at node 20.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Verify resource yield for AI_1's settlement at node 44.\",\n \"node_id\": 44\n}\nResult:\n{\n \"node_id\": 44,\n \"exists\": true,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"occupied\": true,\n \"occupied_by\": \"AI_1\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by AI_1's settlement\",\n \"llm_reasoning\": \"Verify resource yield for AI_1's settlement at node 44.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Verify the port and neighbors for the target node 51.\",\n \"node_id\": 51\n}\nResult:\n{\n \"node_id\": 51,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 4,\n \"port\": \"?3\",\n \"neighbors\": [\n 50,\n 52\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": true,\n \"blocked_reason\": null,\n \"llm_reasoning\": \"Verify the port and neighbors for the target node 51.\"\n}\n---\n\nTool: analyze_path_potential\nParameters: {\n \"reasoning\": \"Check the path towards the port at node 51.\",\n \"from_node\": 44\n}\nResult:\n{\n \"llm_reasoning\": \"Check the path towards the port at node 51.\",\n \"from_node\": 44,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 43,\n \"depth_1\": {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 42,\n \"total_pips\": 12,\n \"port\": null,\n \"can_build\": false\n },\n {\n \"node_id\": 33,\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 42,\n \"best_pips\": 12\n },\n \"highlights\": [\n \"High-value node at depth 1\",\n \"High-value node at depth 2 (node 42, 12 pips)\"\n ],\n \"score\": 19.0\n },\n {\n \"direction\": 45,\n \"depth_1\": {\n \"node_id\": 45,\n \"resources\": {\n \"Ore\": 2,\n \"Sheep\": 11,\n \"Wheat\": 6\n },\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 46,\n \"total_pips\": 3,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 35,\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 35,\n \"best_pips\": 9\n },\n \"highlights\": [],\n \"score\": 12.5\n },\n {\n \"direction\": 52,\n \"depth_1\": {\n \"node_id\": 52,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 9\n },\n \"total_pips\": 5,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 51,\n \"total_pips\": 4,\n \"port\": \"?3\",\n \"can_build\": true\n },\n {\n \"node_id\": 53,\n \"total_pips\": 1,\n \"port\": \"?3\",\n \"can_build\": true\n }\n ],\n \"best_node\": 51,\n \"best_pips\": 4\n },\n \"highlights\": [\n \"Port (?3) at depth 2 (node 51)\",\n \"Port (?3) at depth 2 (node 53)\"\n ],\n \"score\": 10.0\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ], - "tools_enabled": true, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_7_iter2.txt b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_7_iter2.txt deleted file mode 100644 index 8e4f6ff63931e321483aa3428cc90a5d85cb4235..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_7_iter2.txt +++ /dev/null @@ -1,263 +0,0 @@ -=== Tool Follow-up #2 for Prompt #7 === -Player: AI_1 -Timestamp: 2026-01-09T11:30:08.968401 -Tools Enabled: Yes - ---- Tool Results Appended --- -=== Tool Results === - -Tool: inspect_node -Parameters: { - "node_id": 20, - "reasoning": "Verify resource yield for AI_1's settlement at node 20." -} -Result: -{ - "node_id": 20, - "exists": true, - "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "occupied": true, - "occupied_by": "AI_1", - "building_type": "settlement", - "can_build_here": false, - "blocked_reason": "Occupied by AI_1's settlement", - "llm_reasoning": "Verify resource yield for AI_1's settlement at node 20." -} ---- - -Tool: inspect_node -Parameters: { - "reasoning": "Verify resource yield for AI_1's settlement at node 44.", - "node_id": 44 -} -Result: -{ - "node_id": 44, - "exists": true, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "occupied": true, - "occupied_by": "AI_1", - "building_type": "settlement", - "can_build_here": false, - "blocked_reason": "Occupied by AI_1's settlement", - "llm_reasoning": "Verify resource yield for AI_1's settlement at node 44." -} ---- - -Tool: inspect_node -Parameters: { - "reasoning": "Verify the port and neighbors for the target node 51.", - "node_id": 51 -} -Result: -{ - "node_id": 51, - "exists": true, - "resources": { - "Wheat": 9 - }, - "total_pips": 4, - "port": "?3", - "neighbors": [ - 50, - 52 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": true, - "blocked_reason": null, - "llm_reasoning": "Verify the port and neighbors for the target node 51." -} ---- - -Tool: analyze_path_potential -Parameters: { - "reasoning": "Check the path towards the port at node 51.", - "from_node": 44 -} -Result: -{ - "llm_reasoning": "Check the path towards the port at node 51.", - "from_node": 44, - "total_directions": 3, - "paths": [ - { - "direction": 43, - "depth_1": { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 42, - "total_pips": 12, - "port": null, - "can_build": false - }, - { - "node_id": 33, - "total_pips": 9, - "port": null, - "can_build": true - } - ], - "best_node": 42, - "best_pips": 12 - }, - "highlights": [ - "High-value node at depth 1", - "High-value node at depth 2 (node 42, 12 pips)" - ], - "score": 19.0 - }, - { - "direction": 45, - "depth_1": { - "node_id": 45, - "resources": { - "Ore": 2, - "Sheep": 11, - "Wheat": 6 - }, - "total_pips": 8, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 46, - "total_pips": 3, - "port": null, - "can_build": true - }, - { - "node_id": 35, - "total_pips": 9, - "port": null, - "can_build": true - } - ], - "best_node": 35, - "best_pips": 9 - }, - "highlights": [], - "score": 12.5 - }, - { - "direction": 52, - "depth_1": { - "node_id": 52, - "resources": { - "Ore": 2, - "Wheat": 9 - }, - "total_pips": 5, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 51, - "total_pips": 4, - "port": "?3", - "can_build": true - }, - { - "node_id": 53, - "total_pips": 1, - "port": "?3", - "can_build": true - } - ], - "best_node": 51, - "best_pips": 4 - }, - "highlights": [ - "Port (?3) at depth 2 (node 51)", - "Port (?3) at depth 2 (node 53)" - ], - "score": 10.0 - } - ] -} ---- - - ---- Full Context Sent to LLM --- -{ - "meta_data": { - "agent_name": "AI_1", - "role": null - }, - "task_context": { - "what_just_happened": "ai 1 performed action: buy dev card", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 9 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_1\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"AI_3\",\"S\"],[20,\"AI_1\",\"S\"],[25,\"AI_3\",\"S\"],[31,\"AI_2\",\"S\"],[42,\"AI_2\",\"S\"],[44,\"AI_1\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"],[[12,13],\"AI_3\"],[[25,24],\"AI_3\"],[[31,41],\"AI_2\"],[[44,52],\"AI_1\"]]},\"players\":{\"AI_1\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"AI_2\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":1,\"W\":1}},\"AI_3\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":2}}}}", - "social_context": { - "recent_chat": [ - { - "from": "AI_3", - "message": "I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!" - }, - { - "from": "AI_3", - "message": "I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build." - }, - { - "from": "AI_3", - "message": "I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone." - }, - { - "from": "AI_3", - "message": "I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!" - }, - { - "from": "AI_2", - "message": "I'm setting up my second home at node 31! It looks like a great spot to get some building materials moving and capitalize on those productive wheat fields. Good luck with the rest of the setup, everyone!" - }, - { - "from": "AI_2", - "message": "I've connected my settlements! With such a strong flow of wheat and building materials, I'm feeling very optimistic about my expansion potential. Good luck getting those sheep, everyone!" - }, - { - "from": "AI_1", - "message": "I've decided to set up my second settlement at node 44. It gives me a good mix of wheat and ore to complement my early wood and brick production. Good luck to everyone as we head into the first round!" - }, - { - "from": "AI_1", - "message": "I'm placing my road towards the coast. With all these r -... (truncated, full length: 11868 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_1.json deleted file mode 100644 index 19a7e84ca190681b784575cc550ee5c8b224f05e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_1.json +++ /dev/null @@ -1,190 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T11:21:04.753783", - "player_name": "AI_1", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "AI_1", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_1\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"AI_1\":{\"vp\":0,\"res\":{}},\"AI_2\":{\"vp\":0,\"res\":{}},\"AI_3\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_1.txt deleted file mode 100644 index 75e084983da341e2f225c15ab9f74945ddff9aab..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_1.txt +++ /dev/null @@ -1,91 +0,0 @@ -=== Prompt #1 for AI_1 === -Timestamp: 2026-01-09T11:21:04.755599 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "AI_1", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_1\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"AI_1\":{\"vp\":0,\"res\":{}},\"AI_2\":{\"vp\":0,\"res\":{}},\"AI_3\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_2.json deleted file mode 100644 index e8a001c7948122758d689d5280f37a365d8b7fb5..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_2.json +++ /dev/null @@ -1,201 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T11:21:39.171344", - "player_name": "AI_1", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "AI_1", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_1\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"AI_1\",\"S\"]],\"rds\":[]},\"players\":{\"AI_1\":{\"vp\":1,\"res\":{}},\"AI_2\":{\"vp\":0,\"res\":{}},\"AI_3\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "AI_1", - "message": "Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!" - } - ] - }, - "memory": { - "note_from_last_turn": "Claimed Node 20 (Wood 11, Brick 6, Sheep 8). My next priority for the second settlement should be securing Wheat and Ore, ideally at Node 42 or 43, to balance my economy for the mid-to-late game." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_2.txt deleted file mode 100644 index 8f3603b4820e1fc6b1bd227145f52bec7d565566..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_2.txt +++ /dev/null @@ -1,102 +0,0 @@ -=== Prompt #2 for AI_1 === -Timestamp: 2026-01-09T11:21:39.176406 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "AI_1", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_1\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"AI_1\",\"S\"]],\"rds\":[]},\"players\":{\"AI_1\":{\"vp\":1,\"res\":{}},\"AI_2\":{\"vp\":0,\"res\":{}},\"AI_3\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "AI_1", - "message": "Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!" - } - ] - }, - "memory": { - "note_from_last_turn": "Claimed Node 20 (Wood 11, Brick 6, Sheep 8). My next priority for the second settlement should be securing Wheat and Ore, ideally at Node 42 or 43, to balance my economy for the mid-to-late game." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_3.json deleted file mode 100644 index b1114c3c064095d1f5610a19f77bbf03f81470d2..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_3.json +++ /dev/null @@ -1,237 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-01-09T11:27:35.792433", - "player_name": "AI_1", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "AI_1", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_1\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"AI_3\",\"S\"],[20,\"AI_1\",\"S\"],[25,\"AI_3\",\"S\"],[31,\"AI_2\",\"S\"],[42,\"AI_2\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"],[[12,13],\"AI_3\"],[[25,24],\"AI_3\"],[[31,41],\"AI_2\"]]},\"players\":{\"AI_1\":{\"vp\":1,\"res\":{}},\"AI_2\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":1,\"W\":1}},\"AI_3\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "AI_1", - "message": "Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!" - }, - { - "from": "AI_1", - "message": "I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!" - }, - { - "from": "AI_2", - "message": "That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!" - }, - { - "from": "AI_2", - "message": "I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!" - }, - { - "from": "AI_3", - "message": "I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!" - }, - { - "from": "AI_3", - "message": "I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build." - }, - { - "from": "AI_3", - "message": "I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone." - }, - { - "from": "AI_3", - "message": "I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!" - }, - { - "from": "AI_2", - "message": "I'm setting up my second home at node 31! It looks like a great spot to get some building materials moving and capitalize on those productive wheat fields. Good luck with the rest of the setup, everyone!" - }, - { - "from": "AI_2", - "message": "I've connected my settlements! With such a strong flow of wheat and building materials, I'm feeling very optimistic about my expansion potential. Good luck getting those sheep, everyone!" - } - ] - }, - "memory": { - "note_from_last_turn": "Placed first settlement at Node 20 and road towards Node 10. Planning to place the second settlement on an Ore/Wheat heavy spot like Node 42 or 43 to balance the resource income. Need to watch if AI_2 or AI_3 take those spots first." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_3.txt deleted file mode 100644 index f67af681d2417c4069a334e471cf29f2428d9ec1..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_3.txt +++ /dev/null @@ -1,138 +0,0 @@ -=== Prompt #3 for AI_1 === -Timestamp: 2026-01-09T11:27:35.795830 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "AI_1", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_1\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"AI_3\",\"S\"],[20,\"AI_1\",\"S\"],[25,\"AI_3\",\"S\"],[31,\"AI_2\",\"S\"],[42,\"AI_2\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"],[[12,13],\"AI_3\"],[[25,24],\"AI_3\"],[[31,41],\"AI_2\"]]},\"players\":{\"AI_1\":{\"vp\":1,\"res\":{}},\"AI_2\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":1,\"W\":1}},\"AI_3\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "AI_1", - "message": "Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!" - }, - { - "from": "AI_1", - "message": "I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!" - }, - { - "from": "AI_2", - "message": "That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!" - }, - { - "from": "AI_2", - "message": "I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!" - }, - { - "from": "AI_3", - "message": "I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!" - }, - { - "from": "AI_3", - "message": "I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build." - }, - { - "from": "AI_3", - "message": "I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone." - }, - { - "from": "AI_3", - "message": "I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!" - }, - { - "from": "AI_2", - "message": "I'm setting up my second home at node 31! It looks like a great spot to get some building materials moving and capitalize on those productive wheat fields. Good luck with the rest of the setup, everyone!" - }, - { - "from": "AI_2", - "message": "I've connected my settlements! With such a strong flow of wheat and building materials, I'm feeling very optimistic about my expansion potential. Good luck getting those sheep, everyone!" - } - ] - }, - "memory": { - "note_from_last_turn": "Placed first settlement at Node 20 and road towards Node 10. Planning to place the second settlement on an Ore/Wheat heavy spot like Node 42 or 43 to balance the resource income. Need to watch if AI_2 or AI_3 take those spots first." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_4.json deleted file mode 100644 index b15dec7be48ee5d8625665d2fd2ea348480632b2..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_4.json +++ /dev/null @@ -1,237 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-01-09T11:28:35.961759", - "player_name": "AI_1", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "AI_1", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_1\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"AI_3\",\"S\"],[20,\"AI_1\",\"S\"],[25,\"AI_3\",\"S\"],[31,\"AI_2\",\"S\"],[42,\"AI_2\",\"S\"],[44,\"AI_1\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"],[[12,13],\"AI_3\"],[[25,24],\"AI_3\"],[[31,41],\"AI_2\"]]},\"players\":{\"AI_1\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"AI_2\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":1,\"W\":1}},\"AI_3\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "AI_1", - "message": "I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!" - }, - { - "from": "AI_2", - "message": "That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!" - }, - { - "from": "AI_2", - "message": "I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!" - }, - { - "from": "AI_3", - "message": "I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!" - }, - { - "from": "AI_3", - "message": "I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build." - }, - { - "from": "AI_3", - "message": "I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone." - }, - { - "from": "AI_3", - "message": "I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!" - }, - { - "from": "AI_2", - "message": "I'm setting up my second home at node 31! It looks like a great spot to get some building materials moving and capitalize on those productive wheat fields. Good luck with the rest of the setup, everyone!" - }, - { - "from": "AI_2", - "message": "I've connected my settlements! With such a strong flow of wheat and building materials, I'm feeling very optimistic about my expansion potential. Good luck getting those sheep, everyone!" - }, - { - "from": "AI_1", - "message": "I've decided to set up my second settlement at node 44. It gives me a good mix of wheat and ore to complement my early wood and brick production. Good luck to everyone as we head into the first round!" - } - ] - }, - "memory": { - "note_from_last_turn": "Secured all five resources with Node 20 (W, B, S) and Node 44 (Wh, O). Focus on upgrading to a city on Node 44 or Node 20 early. Road path is set towards the 3:1 port at Node 51. Watch AI_2's expansion in the south as they are close to my new settlement." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_4.txt deleted file mode 100644 index 534b176d05598a9fa169331495afb6992d175ebd..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_4.txt +++ /dev/null @@ -1,138 +0,0 @@ -=== Prompt #4 for AI_1 === -Timestamp: 2026-01-09T11:28:35.965546 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "AI_1", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_1\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"AI_3\",\"S\"],[20,\"AI_1\",\"S\"],[25,\"AI_3\",\"S\"],[31,\"AI_2\",\"S\"],[42,\"AI_2\",\"S\"],[44,\"AI_1\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"],[[12,13],\"AI_3\"],[[25,24],\"AI_3\"],[[31,41],\"AI_2\"]]},\"players\":{\"AI_1\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"AI_2\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":1,\"W\":1}},\"AI_3\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "AI_1", - "message": "I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!" - }, - { - "from": "AI_2", - "message": "That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!" - }, - { - "from": "AI_2", - "message": "I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!" - }, - { - "from": "AI_3", - "message": "I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!" - }, - { - "from": "AI_3", - "message": "I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build." - }, - { - "from": "AI_3", - "message": "I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone." - }, - { - "from": "AI_3", - "message": "I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!" - }, - { - "from": "AI_2", - "message": "I'm setting up my second home at node 31! It looks like a great spot to get some building materials moving and capitalize on those productive wheat fields. Good luck with the rest of the setup, everyone!" - }, - { - "from": "AI_2", - "message": "I've connected my settlements! With such a strong flow of wheat and building materials, I'm feeling very optimistic about my expansion potential. Good luck getting those sheep, everyone!" - }, - { - "from": "AI_1", - "message": "I've decided to set up my second settlement at node 44. It gives me a good mix of wheat and ore to complement my early wood and brick production. Good luck to everyone as we head into the first round!" - } - ] - }, - "memory": { - "note_from_last_turn": "Secured all five resources with Node 20 (W, B, S) and Node 44 (Wh, O). Focus on upgrading to a city on Node 44 or Node 20 early. Road path is set towards the 3:1 port at Node 51. Watch AI_2's expansion in the south as they are close to my new settlement." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_5.json b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_5.json deleted file mode 100644 index d4c53f8e54b5fdab4217134a59d707a0d7d10de8..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_5.json +++ /dev/null @@ -1,247 +0,0 @@ -{ - "request_number": 5, - "timestamp": "2026-01-09T11:29:11.107457", - "player_name": "AI_1", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "AI_1", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_1\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"AI_3\",\"S\"],[20,\"AI_1\",\"S\"],[25,\"AI_3\",\"S\"],[31,\"AI_2\",\"S\"],[42,\"AI_2\",\"S\"],[44,\"AI_1\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"],[[12,13],\"AI_3\"],[[25,24],\"AI_3\"],[[31,41],\"AI_2\"],[[44,52],\"AI_1\"]]},\"players\":{\"AI_1\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"AI_2\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":1,\"W\":1}},\"AI_3\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "AI_2", - "message": "That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!" - }, - { - "from": "AI_2", - "message": "I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!" - }, - { - "from": "AI_3", - "message": "I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!" - }, - { - "from": "AI_3", - "message": "I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build." - }, - { - "from": "AI_3", - "message": "I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone." - }, - { - "from": "AI_3", - "message": "I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!" - }, - { - "from": "AI_2", - "message": "I'm setting up my second home at node 31! It looks like a great spot to get some building materials moving and capitalize on those productive wheat fields. Good luck with the rest of the setup, everyone!" - }, - { - "from": "AI_2", - "message": "I've connected my settlements! With such a strong flow of wheat and building materials, I'm feeling very optimistic about my expansion potential. Good luck getting those sheep, everyone!" - }, - { - "from": "AI_1", - "message": "I've decided to set up my second settlement at node 44. It gives me a good mix of wheat and ore to complement my early wood and brick production. Good luck to everyone as we head into the first round!" - }, - { - "from": "AI_1", - "message": "I'm placing my road towards the coast. With all these resources coming in, I'll definitely need a good port to keep the trade flowing. Good luck to everyone, the board is looking very competitive!" - } - ] - }, - "memory": { - "note_from_last_turn": "Secured all five resources with Node 20 (W, B, S) and Node 44 (Wh, O). Focus on upgrading to a city on Node 44 or Node 20 early. Road path is set towards the 3:1 port at Node 51/53 via Node 52. Watch AI_2's expansion from Node 42; they might try to race for the 51 port." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_5.txt b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_5.txt deleted file mode 100644 index 3a9ccc012f03b51b0f6521018902e9df18a3bb23..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_5.txt +++ /dev/null @@ -1,143 +0,0 @@ -=== Prompt #5 for AI_1 === -Timestamp: 2026-01-09T11:29:11.112508 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "AI_1", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_1\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"AI_3\",\"S\"],[20,\"AI_1\",\"S\"],[25,\"AI_3\",\"S\"],[31,\"AI_2\",\"S\"],[42,\"AI_2\",\"S\"],[44,\"AI_1\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"],[[12,13],\"AI_3\"],[[25,24],\"AI_3\"],[[31,41],\"AI_2\"],[[44,52],\"AI_1\"]]},\"players\":{\"AI_1\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"AI_2\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":1,\"W\":1}},\"AI_3\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "AI_2", - "message": "That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!" - }, - { - "from": "AI_2", - "message": "I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!" - }, - { - "from": "AI_3", - "message": "I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!" - }, - { - "from": "AI_3", - "message": "I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build." - }, - { - "from": "AI_3", - "message": "I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone." - }, - { - "from": "AI_3", - "message": "I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!" - }, - { - "from": "AI_2", - "message": "I'm setting up my second home at node 31! It looks like a great spot to get some building materials moving and capitalize on those productive wheat fields. Good luck with the rest of the setup, everyone!" - }, - { - "from": "AI_2", - "message": "I've connected my settlements! With such a strong flow of wheat and building materials, I'm feeling very optimistic about my expansion potential. Good luck getting those sheep, everyone!" - }, - { - "from": "AI_1", - "message": "I've decided to set up my second settlement at node 44. It gives me a good mix of wheat and ore to complement my early wood and brick production. Good luck to everyone as we head into the first round!" - }, - { - "from": "AI_1", - "message": "I'm placing my road towards the coast. With all these resources coming in, I'll definitely need a good port to keep the trade flowing. Good luck to everyone, the board is looking very competitive!" - } - ] - }, - "memory": { - "note_from_last_turn": "Secured all five resources with Node 20 (W, B, S) and Node 44 (Wh, O). Focus on upgrading to a city on Node 44 or Node 20 early. Road path is set towards the 3:1 port at Node 51/53 via Node 52. Watch AI_2's expansion from Node 42; they might try to race for the 51 port." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_6.json b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_6.json deleted file mode 100644 index 122d8540a6ee9fd7f2c5680f3660dc034c47a604..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_6.json +++ /dev/null @@ -1,307 +0,0 @@ -{ - "request_number": 6, - "timestamp": "2026-01-09T11:29:18.753628", - "player_name": "AI_1", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "AI_1", - "role": null - }, - "task_context": { - "what_just_happened": "AI_1 performed action: rolled the dice", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 9 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_1\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"AI_3\",\"S\"],[20,\"AI_1\",\"S\"],[25,\"AI_3\",\"S\"],[31,\"AI_2\",\"S\"],[42,\"AI_2\",\"S\"],[44,\"AI_1\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"],[[12,13],\"AI_3\"],[[25,24],\"AI_3\"],[[31,41],\"AI_2\"],[[44,52],\"AI_1\"]]},\"players\":{\"AI_1\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":2}},\"AI_2\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":1,\"W\":1}},\"AI_3\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":2}}}}", - "social_context": { - "recent_chat": [ - { - "from": "AI_2", - "message": "I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!" - }, - { - "from": "AI_3", - "message": "I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!" - }, - { - "from": "AI_3", - "message": "I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build." - }, - { - "from": "AI_3", - "message": "I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone." - }, - { - "from": "AI_3", - "message": "I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!" - }, - { - "from": "AI_2", - "message": "I'm setting up my second home at node 31! It looks like a great spot to get some building materials moving and capitalize on those productive wheat fields. Good luck with the rest of the setup, everyone!" - }, - { - "from": "AI_2", - "message": "I've connected my settlements! With such a strong flow of wheat and building materials, I'm feeling very optimistic about my expansion potential. Good luck getting those sheep, everyone!" - }, - { - "from": "AI_1", - "message": "I've decided to set up my second settlement at node 44. It gives me a good mix of wheat and ore to complement my early wood and brick production. Good luck to everyone as we head into the first round!" - }, - { - "from": "AI_1", - "message": "I'm placing my road towards the coast. With all these resources coming in, I'll definitely need a good port to keep the trade flowing. Good luck to everyone, the board is looking very competitive!" - }, - { - "from": "AI_1", - "message": "Alright everyone, let's see what the dice have in store for us this turn! Good luck on the rolls." - } - ] - }, - "memory": { - "note_from_last_turn": "Continue the path from Node 52 to Node 51 or 53 to secure the 3:1 port. Monitor AI_2's progress near Node 42, as they might compete for the southern ports. Priority for spending resources: Road to port, then upgrade Node 44 to a City to capitalize on the high-probability Wheat (6, 9)." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "AI_1 performed action: rolled the dice", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_6.txt b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_6.txt deleted file mode 100644 index 0be99163b85ad0a2ef91a74e93740a61e23dd539..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_6.txt +++ /dev/null @@ -1,173 +0,0 @@ -=== Prompt #6 for AI_1 === -Timestamp: 2026-01-09T11:29:18.757477 -Active Turn: True - ---- What Happened --- -AI_1 performed action: rolled the dice - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "AI_1", - "role": null - }, - "task_context": { - "what_just_happened": "AI_1 performed action: rolled the dice", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 9 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_1\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"AI_3\",\"S\"],[20,\"AI_1\",\"S\"],[25,\"AI_3\",\"S\"],[31,\"AI_2\",\"S\"],[42,\"AI_2\",\"S\"],[44,\"AI_1\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"],[[12,13],\"AI_3\"],[[25,24],\"AI_3\"],[[31,41],\"AI_2\"],[[44,52],\"AI_1\"]]},\"players\":{\"AI_1\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":2}},\"AI_2\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":1,\"W\":1}},\"AI_3\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":2}}}}", - "social_context": { - "recent_chat": [ - { - "from": "AI_2", - "message": "I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!" - }, - { - "from": "AI_3", - "message": "I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!" - }, - { - "from": "AI_3", - "message": "I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build." - }, - { - "from": "AI_3", - "message": "I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone." - }, - { - "from": "AI_3", - "message": "I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!" - }, - { - "from": "AI_2", - "message": "I'm setting up my second home at node 31! It looks like a great spot to get some building materials moving and capitalize on those productive wheat fields. Good luck with the rest of the setup, everyone!" - }, - { - "from": "AI_2", - "message": "I've connected my settlements! With such a strong flow of wheat and building materials, I'm feeling very optimistic about my expansion potential. Good luck getting those sheep, everyone!" - }, - { - "from": "AI_1", - "message": "I've decided to set up my second settlement at node 44. It gives me a good mix of wheat and ore to complement my early wood and brick production. Good luck to everyone as we head into the first round!" - }, - { - "from": "AI_1", - "message": "I'm placing my road towards the coast. With all these resources coming in, I'll definitely need a good port to keep the trade flowing. Good luck to everyone, the board is looking very competitive!" - }, - { - "from": "AI_1", - "message": "Alright everyone, let's see what the dice have in store for us this turn! Good luck on the rolls." - } - ] - }, - "memory": { - "note_from_last_turn": "Continue the path from Node 52 to Node 51 or 53 to secure the 3:1 port. Monitor AI_2's progress near Node 42, as they might compete for the southern ports. Priority for spending resources: Road to port, then upgrade Node 44 to a City to capitalize on the high-probability Wheat (6, 9)." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_7.json b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_7.json deleted file mode 100644 index 3833b72d2e7900adea675b1c14ffb282e666829a..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_7.json +++ /dev/null @@ -1,307 +0,0 @@ -{ - "request_number": 7, - "timestamp": "2026-01-09T11:30:01.987731", - "player_name": "AI_1", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "AI_1", - "role": null - }, - "task_context": { - "what_just_happened": "ai 1 performed action: buy dev card", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 9 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_1\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"AI_3\",\"S\"],[20,\"AI_1\",\"S\"],[25,\"AI_3\",\"S\"],[31,\"AI_2\",\"S\"],[42,\"AI_2\",\"S\"],[44,\"AI_1\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"],[[12,13],\"AI_3\"],[[25,24],\"AI_3\"],[[31,41],\"AI_2\"],[[44,52],\"AI_1\"]]},\"players\":{\"AI_1\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"AI_2\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":1,\"W\":1}},\"AI_3\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":2}}}}", - "social_context": { - "recent_chat": [ - { - "from": "AI_3", - "message": "I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!" - }, - { - "from": "AI_3", - "message": "I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build." - }, - { - "from": "AI_3", - "message": "I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone." - }, - { - "from": "AI_3", - "message": "I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!" - }, - { - "from": "AI_2", - "message": "I'm setting up my second home at node 31! It looks like a great spot to get some building materials moving and capitalize on those productive wheat fields. Good luck with the rest of the setup, everyone!" - }, - { - "from": "AI_2", - "message": "I've connected my settlements! With such a strong flow of wheat and building materials, I'm feeling very optimistic about my expansion potential. Good luck getting those sheep, everyone!" - }, - { - "from": "AI_1", - "message": "I've decided to set up my second settlement at node 44. It gives me a good mix of wheat and ore to complement my early wood and brick production. Good luck to everyone as we head into the first round!" - }, - { - "from": "AI_1", - "message": "I'm placing my road towards the coast. With all these resources coming in, I'll definitely need a good port to keep the trade flowing. Good luck to everyone, the board is looking very competitive!" - }, - { - "from": "AI_1", - "message": "Alright everyone, let's see what the dice have in store for us this turn! Good luck on the rolls." - }, - { - "from": "AI_1", - "message": "The dice haven't been too kind with the building materials lately, so I'm going to see if a development card can give me a bit of an edge. Good luck on the next rolls, everyone!" - } - ] - }, - "memory": { - "note_from_last_turn": "Priority remains reaching the 3:1 port at node 51. Need Wood and Brick. If the dev card is a Road Building, use it immediately to reach node 51. If it's a Knight, hold it to protect my high-value Wheat hexes (6, 9) or the B6 hex. Continue monitoring AI_2's expansion near the southern ports." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "ai 1 performed action: buy dev card", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_7.txt b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_7.txt deleted file mode 100644 index 9de4c3c51c789f4652331ff7319e65879cbbc8d1..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_7.txt +++ /dev/null @@ -1,173 +0,0 @@ -=== Prompt #7 for AI_1 === -Timestamp: 2026-01-09T11:30:01.991762 -Active Turn: True - ---- What Happened --- -ai 1 performed action: buy dev card - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "AI_1", - "role": null - }, - "task_context": { - "what_just_happened": "ai 1 performed action: buy dev card", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 9 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_1\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"AI_3\",\"S\"],[20,\"AI_1\",\"S\"],[25,\"AI_3\",\"S\"],[31,\"AI_2\",\"S\"],[42,\"AI_2\",\"S\"],[44,\"AI_1\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"],[[12,13],\"AI_3\"],[[25,24],\"AI_3\"],[[31,41],\"AI_2\"],[[44,52],\"AI_1\"]]},\"players\":{\"AI_1\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"AI_2\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":1,\"W\":1}},\"AI_3\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":2}}}}", - "social_context": { - "recent_chat": [ - { - "from": "AI_3", - "message": "I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!" - }, - { - "from": "AI_3", - "message": "I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build." - }, - { - "from": "AI_3", - "message": "I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone." - }, - { - "from": "AI_3", - "message": "I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!" - }, - { - "from": "AI_2", - "message": "I'm setting up my second home at node 31! It looks like a great spot to get some building materials moving and capitalize on those productive wheat fields. Good luck with the rest of the setup, everyone!" - }, - { - "from": "AI_2", - "message": "I've connected my settlements! With such a strong flow of wheat and building materials, I'm feeling very optimistic about my expansion potential. Good luck getting those sheep, everyone!" - }, - { - "from": "AI_1", - "message": "I've decided to set up my second settlement at node 44. It gives me a good mix of wheat and ore to complement my early wood and brick production. Good luck to everyone as we head into the first round!" - }, - { - "from": "AI_1", - "message": "I'm placing my road towards the coast. With all these resources coming in, I'll definitely need a good port to keep the trade flowing. Good luck to everyone, the board is looking very competitive!" - }, - { - "from": "AI_1", - "message": "Alright everyone, let's see what the dice have in store for us this turn! Good luck on the rolls." - }, - { - "from": "AI_1", - "message": "The dice haven't been too kind with the building materials lately, so I'm going to see if a development card can give me a bit of an edge. Good luck on the next rolls, everyone!" - } - ] - }, - "memory": { - "note_from_last_turn": "Priority remains reaching the 3:1 port at node 51. Need Wood and Brick. If the dev card is a Road Building, use it immediately to reach node 51. If it's a Knight, hold it to protect my high-value Wheat hexes (6, 9) or the B6 hex. Continue monitoring AI_2's expansion near the southern ports." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_1/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_112102/AI_1/responses/response_1.json deleted file mode 100644 index 10c3ab4d60a364971b83a70a35c3abf203f2dab3..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_1/responses/response_1.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T11:21:39.158406", - "player_name": "AI_1", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"The board analysis shows several high-yield nodes. Node 43 has the highest total pip count at 13, but it's exclusively Wheat (Hexes 18, 15, and 14). Node 20 and Node 42 both have 12 pips. Node 20 provides a balanced mix of Wood (11), Brick (6), and Sheep (8), which is ideal for early-game expansion and road building. Node 42 provides Wheat (9, 9) and Ore (5), which is better for late-game cities but might stall early growth. Given this is the first settlement, securing Wood and Brick on high-probability numbers (6 and 8) is a strong strategy. Therefore, I will place my settlement on Node 20, which offers a 12-pip yield and essential starting resources.\",\n \"note_to_self\": \"Claimed Node 20 (Wood 11, Brick 6, Sheep 8). My next priority for the second settlement should be securing Wheat and Ore, ideally at Node 42 or 43, to balance my economy for the mid-to-late game.\",\n \"say_outloud\": \"Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n}", - "parsed": { - "internal_thinking": "The board analysis shows several high-yield nodes. Node 43 has the highest total pip count at 13, but it's exclusively Wheat (Hexes 18, 15, and 14). Node 20 and Node 42 both have 12 pips. Node 20 provides a balanced mix of Wood (11), Brick (6), and Sheep (8), which is ideal for early-game expansion and road building. Node 42 provides Wheat (9, 9) and Ore (5), which is better for late-game cities but might stall early growth. Given this is the first settlement, securing Wood and Brick on high-probability numbers (6 and 8) is a strong strategy. Therefore, I will place my settlement on Node 20, which offers a 12-pip yield and essential starting resources. [Response was too brief]", - "note_to_self": "Claimed Node 20 (Wood 11, Brick 6, Sheep 8). My next priority for the second settlement should be securing Wheat and Ore, ideally at Node 42 or 43, to balance my economy for the mid-to-late game.", - "say_outloud": "Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!", - "action_type": "place_starting_settlement", - "parameters": { - "node": 20 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 5746, - "completion": 406, - "total": 12111 - }, - "latency_seconds": 21.86633801460266, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_1/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_112102/AI_1/responses/response_2.json deleted file mode 100644 index 2165608c451d790d469712b44867196aa631829b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_1/responses/response_2.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T11:21:56.993553", - "player_name": "AI_1", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have placed my first settlement on Node 20, which provides access to Wood 11, Brick 6, and Sheep 8 (12 total pips). This is a strong starting position for expansion and early road building. My goal with the first road is to move toward the most productive adjacent nodes. Node 10 is the most attractive neighbor, as it is adjacent to Wood 12, Brick 6, and Sheep 8 (11 pips). While I cannot build a settlement directly on Node 10 due to the distance rule, moving toward it allows me to eventually reach Node 11 (Wood 12, Brick 6, Sheep 5) or Node 9 (3:1 Port). Direction 10 offers the highest yield potential for future expansion compared to directions 19 or 21. My long-term plan remains to secure Wheat and Ore with my second settlement to ensure a balanced economy for the mid-game.\",\n \"note_to_self\": \"Placed first settlement at Node 20 and road towards Node 10. Planning to place the second settlement on an Ore/Wheat heavy spot like Node 42 or 43 to balance the resource income. Need to watch if AI_2 or AI_3 take those spots first.\",\n \"say_outloud\": \"I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 20, \\\"to\\\": 10}\"\n }\n}", - "parsed": { - "internal_thinking": "I have placed my first settlement on Node 20, which provides access to Wood 11, Brick 6, and Sheep 8 (12 total pips). This is a strong starting position for expansion and early road building. My goal with the first road is to move toward the most productive adjacent nodes. Node 10 is the most attractive neighbor, as it is adjacent to Wood 12, Brick 6, and Sheep 8 (11 pips). While I cannot build a settlement directly on Node 10 due to the distance rule, moving toward it allows me to eventually reach Node 11 (Wood 12, Brick 6, Sheep 5) or Node 9 (3:1 Port). Direction 10 offers the highest yield potential for future expansion compared to directions 19 or 21. My long-term plan remains to secure Wheat and Ore with my second settlement to ensure a balanced economy for the mid-game. [Response was too brief]", - "note_to_self": "Placed first settlement at Node 20 and road towards Node 10. Planning to place the second settlement on an Ore/Wheat heavy spot like Node 42 or 43 to balance the resource income. Need to watch if AI_2 or AI_3 take those spots first.", - "say_outloud": "I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!", - "action_type": "place_starting_road", - "parameters": { - "from": 20, - "to": 10 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 5827, - "completion": 467, - "total": 9255 - }, - "latency_seconds": 11.603061199188232, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_1/responses/response_3.json b/examples/ai_testing/my_games/session_20260109_112102/AI_1/responses/response_3.json deleted file mode 100644 index f6094edc9d613a24f8ff2380f39676c1c22b071c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_1/responses/response_3.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-01-09T11:28:35.945807", - "player_name": "AI_1", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have analyzed the board for the best remaining settlement location. My first settlement at Node 20 provides Wood (11), Brick (6), and Sheep (8). To balance my economy, I need Wheat and Ore. Node 44 is an excellent choice, providing access to two Wheat hexes (9 and 6) and one Ore hex (2), totaling 10 pips. While the Ore is low-frequency, the high Wheat production will allow for early development card purchases or city upgrades. Node 43 and 41 are blocked by AI_2's placements at 42 and 31. Other options like Node 35 or 33 offer slightly fewer pips or less resource diversity. By placing at 44, I secure all five resources. I plan to build my road towards Node 52, positioning myself to eventually reach Node 51, which offers a 3:1 port and a stronger Ore source (O5).\",\n \"note_to_self\": \"Secured all five resources with Node 20 (W, B, S) and Node 44 (Wh, O). Focus on upgrading to a city on Node 44 or Node 20 early. Road path is set towards the 3:1 port at Node 51. Watch AI_2's expansion in the south as they are close to my new settlement.\",\n \"say_outloud\": \"I've decided to set up my second settlement at node 44. It gives me a good mix of wheat and ore to complement my early wood and brick production. Good luck to everyone as we head into the first round!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 44}\"\n }\n}", - "parsed": { - "internal_thinking": "I have analyzed the board for the best remaining settlement location. My first settlement at Node 20 provides Wood (11), Brick (6), and Sheep (8). To balance my economy, I need Wheat and Ore. Node 44 is an excellent choice, providing access to two Wheat hexes (9 and 6) and one Ore hex (2), totaling 10 pips. While the Ore is low-frequency, the high Wheat production will allow for early development card purchases or city upgrades. Node 43 and 41 are blocked by AI_2's placements at 42 and 31. Other options like Node 35 or 33 offer slightly fewer pips or less resource diversity. By placing at 44, I secure all five resources. I plan to build my road towards Node 52, positioning myself to eventually reach Node 51, which offers a 3:1 port and a stronger Ore source (O5). [Response was too brief]", - "note_to_self": "Secured all five resources with Node 20 (W, B, S) and Node 44 (Wh, O). Focus on upgrading to a city on Node 44 or Node 20 early. Road path is set towards the 3:1 port at Node 51. Watch AI_2's expansion in the south as they are close to my new settlement.", - "say_outloud": "I've decided to set up my second settlement at node 44. It gives me a good mix of wheat and ore to complement my early wood and brick production. Good luck to everyone as we head into the first round!", - "action_type": "place_starting_settlement", - "parameters": { - "node": 44 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 6776, - "completion": 492, - "total": 18301 - }, - "latency_seconds": 35.355122804641724, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_1/responses/response_4.json b/examples/ai_testing/my_games/session_20260109_112102/AI_1/responses/response_4.json deleted file mode 100644 index ca1db38658607b5b22876908b76c11920ff10956..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_1/responses/response_4.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-01-09T11:29:11.086299", - "player_name": "AI_1", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"My second settlement at Node 44 provides Ore (2) and a strong Wheat income (9 and 6). Combined with my first settlement at Node 20 (Wood 11, Brick 6, Sheep 8), I have a full set of resources and a very strong production base on high-probability numbers (6, 8, 9, 11). To capitalize on the high Wheat yield, I need a port. Node 44 has three potential road directions: 43, 45, and 52. Node 52 is the most strategic choice as it sits between two 3:1 ports at Nodes 51 and 53. While Node 52 itself only touches two hexes, it is a vital stepping stone to securing trade flexibility. AI_2 is nearby at Node 42 and has already connected their settlements, but my path to the ports remains clear. I will build towards Node 52 to prepare for early port access.\",\n \"note_to_self\": \"Secured all five resources with Node 20 (W, B, S) and Node 44 (Wh, O). Focus on upgrading to a city on Node 44 or Node 20 early. Road path is set towards the 3:1 port at Node 51/53 via Node 52. Watch AI_2's expansion from Node 42; they might try to race for the 51 port.\",\n \"say_outloud\": \"I'm placing my road towards the coast. With all these resources coming in, I'll definitely need a good port to keep the trade flowing. Good luck to everyone, the board is looking very competitive!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 44, \\\"to\\\": 52}\"\n }\n}", - "parsed": { - "internal_thinking": "My second settlement at Node 44 provides Ore (2) and a strong Wheat income (9 and 6). Combined with my first settlement at Node 20 (Wood 11, Brick 6, Sheep 8), I have a full set of resources and a very strong production base on high-probability numbers (6, 8, 9, 11). To capitalize on the high Wheat yield, I need a port. Node 44 has three potential road directions: 43, 45, and 52. Node 52 is the most strategic choice as it sits between two 3:1 ports at Nodes 51 and 53. While Node 52 itself only touches two hexes, it is a vital stepping stone to securing trade flexibility. AI_2 is nearby at Node 42 and has already connected their settlements, but my path to the ports remains clear. I will build towards Node 52 to prepare for early port access. [Response was too brief]", - "note_to_self": "Secured all five resources with Node 20 (W, B, S) and Node 44 (Wh, O). Focus on upgrading to a city on Node 44 or Node 20 early. Road path is set towards the 3:1 port at Node 51/53 via Node 52. Watch AI_2's expansion from Node 42; they might try to race for the 51 port.", - "say_outloud": "I'm placing my road towards the coast. With all these resources coming in, I'll definitely need a good port to keep the trade flowing. Good luck to everyone, the board is looking very competitive!", - "action_type": "place_starting_road", - "parameters": { - "from": 44, - "to": 52 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 3112, - "completion": 417, - "total": 9667 - }, - "latency_seconds": 35.07370352745056, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_1/responses/response_5.json b/examples/ai_testing/my_games/session_20260109_112102/AI_1/responses/response_5.json deleted file mode 100644 index c86101f80f8d51f65e50ba02aadb5f7507721b8d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_1/responses/response_5.json +++ /dev/null @@ -1,22 +0,0 @@ -{ - "request_number": 5, - "timestamp": "2026-01-09T11:29:18.738313", - "player_name": "AI_1", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have successfully placed my starting settlements to cover all five resources: Node 20 provides Wood (11), Brick (6), and Sheep (8), while Node 44 provides Ore (2) and Wheat (9, 6). My current resources are 1 Ore and 2 Wheat. My next immediate goal is to expand towards the 3:1 port at Node 51 or 53, having already built a road from Node 44 to Node 52. The robber is currently on the Desert (Hex 10), which is ideal as it's not blocking any production. Since it's the start of my turn and I have no development cards to play, I need to roll the dice to generate resources and advance my position.\",\n \"note_to_self\": \"Continue the path from Node 52 to Node 51 or 53 to secure the 3:1 port. Monitor AI_2's progress near Node 42, as they might compete for the southern ports. Priority for spending resources: Road to port, then upgrade Node 44 to a City to capitalize on the high-probability Wheat (6, 9).\",\n \"say_outloud\": \"Alright everyone, let's see what the dice have in store for us this turn! Good luck on the rolls.\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n} ", - "parsed": { - "internal_thinking": "I have successfully placed my starting settlements to cover all five resources: Node 20 provides Wood (11), Brick (6), and Sheep (8), while Node 44 provides Ore (2) and Wheat (9, 6). My current resources are 1 Ore and 2 Wheat. My next immediate goal is to expand towards the 3:1 port at Node 51 or 53, having already built a road from Node 44 to Node 52. The robber is currently on the Desert (Hex 10), which is ideal as it's not blocking any production. Since it's the start of my turn and I have no development cards to play, I need to roll the dice to generate resources and advance my position. [Response was too brief]", - "note_to_self": "Continue the path from Node 52 to Node 51 or 53 to secure the 3:1 port. Monitor AI_2's progress near Node 42, as they might compete for the southern ports. Priority for spending resources: Road to port, then upgrade Node 44 to a City to capitalize on the high-probability Wheat (6, 9).", - "say_outloud": "Alright everyone, let's see what the dice have in store for us this turn! Good luck on the rolls.", - "action_type": "roll_dice", - "parameters": {} - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 3151, - "completion": 321, - "total": 4329 - }, - "latency_seconds": 7.585012912750244, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_1/responses/response_6.json b/examples/ai_testing/my_games/session_20260109_112102/AI_1/responses/response_6.json deleted file mode 100644 index 5fc337f19f91ba429f741251129896bc03a28811..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_1/responses/response_6.json +++ /dev/null @@ -1,22 +0,0 @@ -{ - "request_number": 6, - "timestamp": "2026-01-09T11:30:01.973183", - "player_name": "AI_1", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I currently have 1 Ore, 1 Sheep, and 2 Wheat. My immediate goal is to expand towards the 3:1 port at node 51 to improve my trading flexibility, especially since my Ore production is limited to the low-probability O2 hex at node 44. To build a road and settlement, I need Wood and Brick, which I am currently lacking (producing on W11 and B6). AI_2 is the only player with Wood and Brick right now, but they are likely to use them for their own expansion. Since I can't build any structures or upgrade to a city (which requires 3 Ore), buying a development card is the most strategic move. It could grant me a Knight for future board control, a Victory Point, or a progress card like Road Building or Year of Plenty that would accelerate my path to the port. I'll spend 1 Ore, 1 Sheep, and 1 Wheat to buy a card, leaving me with 1 Wheat for future use.\",\n \"note_to_self\": \"Priority remains reaching the 3:1 port at node 51. Need Wood and Brick. If the dev card is a Road Building, use it immediately to reach node 51. If it's a Knight, hold it to protect my high-value Wheat hexes (6, 9) or the B6 hex. Continue monitoring AI_2's expansion near the southern ports.\",\n \"say_outloud\": \"The dice haven't been too kind with the building materials lately, so I'm going to see if a development card can give me a bit of an edge. Good luck on the next rolls, everyone!\",\n \"action\": {\n \"type\": \"buy_dev_card\",\n \"parameters\": \"{}\"\n }\n}", - "parsed": { - "internal_thinking": "I currently have 1 Ore, 1 Sheep, and 2 Wheat. My immediate goal is to expand towards the 3:1 port at node 51 to improve my trading flexibility, especially since my Ore production is limited to the low-probability O2 hex at node 44. To build a road and settlement, I need Wood and Brick, which I am currently lacking (producing on W11 and B6). AI_2 is the only player with Wood and Brick right now, but they are likely to use them for their own expansion. Since I can't build any structures or upgrade to a city (which requires 3 Ore), buying a development card is the most strategic move. It could grant me a Knight for future board control, a Victory Point, or a progress card like Road Building or Year of Plenty that would accelerate my path to the port. I'll spend 1 Ore, 1 Sheep, and 1 Wheat to buy a card, leaving me with 1 Wheat for future use. [Response was too brief]", - "note_to_self": "Priority remains reaching the 3:1 port at node 51. Need Wood and Brick. If the dev card is a Road Building, use it immediately to reach node 51. If it's a Knight, hold it to protect my high-value Wheat hexes (6, 9) or the B6 hex. Continue monitoring AI_2's expansion near the southern ports.", - "say_outloud": "The dice haven't been too kind with the building materials lately, so I'm going to see if a development card can give me a bit of an edge. Good luck on the next rolls, everyone!", - "action_type": "buy_dev_card", - "parameters": {} - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 8159, - "completion": 558, - "total": 16052 - }, - "latency_seconds": 30.34968852996826, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_1/responses/response_7.json b/examples/ai_testing/my_games/session_20260109_112102/AI_1/responses/response_7.json deleted file mode 100644 index ac9d6f5e60a446b8713ff9c583798a8d69eefede..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_1/responses/response_7.json +++ /dev/null @@ -1,22 +0,0 @@ -{ - "request_number": 7, - "timestamp": "2026-01-09T11:30:47.690286", - "player_name": "AI_1", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have just purchased a development card, which has been revealed in my hidden hand as a 'Road Building' card. According to standard Catan rules, I cannot play this card on the same turn it was purchased. My current resources are down to a single Wheat, which is insufficient for any further constructions, development card purchases, or meaningful trades. My position on the board is currently balanced, with settlements at Node 20 (W11, B6, S8) and Node 44 (O2, Wh9, Wh6). My next strategic move will be to use the Road Building card on my next turn to expand toward the 3:1 ports. Specifically, building from Node 10 to Node 9 will provide access to a port and the 8-Sheep/12-Wood hexes, while extending from Node 52 to Node 51 will secure another 3:1 port and the 9-Wheat hex. This expansion will also increase my road length, putting me in a better position for the Longest Road later in the game. Since I have no other viable actions this turn, I will conclude my turn.\",\n \"note_to_self\": \"I have a Road Building card ready for next turn. Plan: Build roads [10, 9] and [52, 51] to secure two 3:1 ports. Priority for resources: Wood, Brick, and Sheep for settlements at these new nodes. Watch AI_2, who is expanding in the south near the 9-Wheat and 5-Ore hexes.\",\n \"say_outloud\": \"I've got my development card, so I'm curious to see how the next few rolls treat us. Good luck on your turns, everyone!\",\n \"action\": {\n \"type\": \"end_turn\",\n \"parameters\": \"{}\"\n }\n}", - "parsed": { - "internal_thinking": "I have just purchased a development card, which has been revealed in my hidden hand as a 'Road Building' card. According to standard Catan rules, I cannot play this card on the same turn it was purchased. My current resources are down to a single Wheat, which is insufficient for any further constructions, development card purchases, or meaningful trades. My position on the board is currently balanced, with settlements at Node 20 (W11, B6, S8) and Node 44 (O2, Wh9, Wh6). My next strategic move will be to use the Road Building card on my next turn to expand toward the 3:1 ports. Specifically, building from Node 10 to Node 9 will provide access to a port and the 8-Sheep/12-Wood hexes, while extending from Node 52 to Node 51 will secure another 3:1 port and the 9-Wheat hex. This expansion will also increase my road length, putting me in a better position for the Longest Road later in the game. Since I have no other viable actions this turn, I will conclude my turn. [Response was too brief]", - "note_to_self": "I have a Road Building card ready for next turn. Plan: Build roads [10, 9] and [52, 51] to secure two 3:1 ports. Priority for resources: Wood, Brick, and Sheep for settlements at these new nodes. Watch AI_2, who is expanding in the south near the 9-Wheat and 5-Ore hexes.", - "say_outloud": "I've got my development card, so I'm curious to see how the next few rolls treat us. Good luck on your turns, everyone!", - "action_type": "end_turn", - "parameters": {} - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 8433, - "completion": 559, - "total": 16973 - }, - "latency_seconds": 38.69700312614441, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_2/AI_2.md b/examples/ai_testing/my_games/session_20260109_112102/AI_2/AI_2.md deleted file mode 100644 index 6639a0448ad9920fe9616d3d93addd7a3cb4218e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_2/AI_2.md +++ /dev/null @@ -1,513 +0,0 @@ -# AI Agent Log: AI_2 - -**Session:** session_20260109_112102 -**Started:** 2026-01-09 11:21:02 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - 🎯 ACTIVE TURN - -**Time:** 11:21:57 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - - -### πŸ”§ Tool Follow-up (Iteration 2) - -**Time:** 11:22:04 - -**Tool Results:** -``` -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "reasoning": "Looking for high-yield starting positions with a good balance of resources, specifically prioritizing Wood, Brick, and Wheat/Ore for a strong start.", - "min_pips": 10 -} -Result: -{ - "llm_reasoning": "Looking for high-yield starting positions with a good balance of resources, specifically prioritizing Wood, Brick, and Wheat/Ore for a strong start.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 8, - "nodes": [ - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] -} ---- - -``` - -See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json) - -### Response Received βœ… - -**Latency:** 25.43s | **Tokens:** 12054 (in:5781 out:450) | **Cost:** $0.004240 - -**Thinking:** After analyzing the board, I've identified several high-yield clusters. AI_1 has taken a strong position on the 6-Brick and 8-Sheep (Node 20). My priority is to secure a high-production spot that balances expansion and city-building potential. Node 42 stands out significantly; it borders two Wheat 9 tiles and an Ore 5 tile, providing a total of 12 pips (4+4+4) specifically for the Wheat/Ore strategy, which is essential for late-game cities and development cards. Node 43 is also tempting with 13 pips of pure Wheat (Wh6, Wh9, Wh9), but the inclusion of Ore on Node 42 makes it a more versatile first placement. Securing this powerhouse spot early is crucial as other players will likely target the high-yield Wheat/Ore cluster in the south. I'll aim for a Wood/Brick source with my second settlement to ensure I can actually build roads and expand. [Response was too brief] - -**Note to Self:** I've secured a massive Wheat/Ore engine at Node 42. For my second settlement, I must prioritize Wood and Brick (ideally the Wood 11 or Brick 10) to ensure I don't get stuck without expansion resources. Watch out for AI_1 or AI_3 trying to cut off my path to the coast or the nearby Wheat port at Node 2. - -**Says:** "That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!" - -**Action:** **place_starting_settlement** - {"node": 42} - ---- - -## Request #2 - 🎯 ACTIVE TURN - -**Time:** 11:22:29 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - - -### πŸ”§ Tool Follow-up (Iteration 2) - -**Time:** 11:22:39 - -**Tool Results:** -``` -=== Tool Results === - -Tool: inspect_node -Parameters: { - "reasoning": "I just placed my settlement here. I need to verify its neighbors and the hexes it touches to plan my road.", - "node_id": 42 -} -Result: -{ - "node_id": 42, - "exists": true, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "occupied": true, - "occupied_by": "AI_2", - "building_type": "settlement", - "can_build_here": false, - "blocked_reason": "Occupied by AI_2's settlement", - "llm_reasoning": "I just placed my settlement here. I need to verify its neighbors and the hexes it touches to plan my road." -} ---- - -Tool: analyze_path_potential -Parameters: { - "reasoning": "I want to see which direction offers the best expansion potential, specifically looking for Wood and Brick to complement my Wheat/Ore engine. Node 41 seems to lead towards Brick 10 and Wood 11.", - "from_node": 42 -} -Result: -{ - "llm_reasoning": "I want to see which direction offers the best expansion potential, specifically looking for Wood and Brick to complement my Wheat/Ore engine. Node 41 seems to lead towards Brick 10 and Wood 11.", - "from_node": 42, - "total_directions": 3, - "paths": [ - { - "direction": 43, - "depth_1": { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 44, - "total_pips": 10, - "port": null, - "can_build": true - }, - { - "node_id": 33, - "total_pips": 9, - "port": null, - "can_build": true - } - ], - "best_node": 44, - "best_pips": 10 - }, - "highlights": [ - "High-value node at depth 1" - ], - "score": 18.0 - }, - { - "direction": 41, - "depth_1": { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 40, - "total_pips": 7, - "port": "W2", - "can_build": true - }, - { - "node_id": 31, - "total_pips": 9, - "port": null, - "can_build": true - } - ], - "best_node": 31, - "best_pips": 9 - }, - "highlights": [ - "Port (W2) at depth 2 (node 40)" - ], - "score": 17.0 - }, - { - "direction": 50, - "depth_1": { - "node_id": 50, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 8, - "port": "?3", - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 49, - "total_pips": 4, - "port": null, - "can_build": true - }, - { - "node_id": 51, - "total_pips": 4, - "port": "?3", - "can_build": true - } - ], - "best_node": 49, - "best_pips": 4 - }, - "highlights": [ - "Port (?3) at depth 1", - "Port (?3) at depth 2 (node 51)" - ], - "score": 14.5 - } - ] -} ---- - -``` - -See: [prompt_2_iter2.json](prompts/iterations/prompt_2_iter2.json) - -### Response Received βœ… - -**Latency:** 8.84s | **Tokens:** 10055 (in:6280 out:550) | **Cost:** $0.004790 - -**Thinking:** I have placed my first settlement at Node 42, which provides strong Wheat and Ore production (Wheat 9, Ore 5, Wheat 9). This is a classic 'Ore-Wheat-Sheep' (OWS) strategy foundation, though I currently lack Sheep. To ensure I can expand, I need to secure Wood and Brick production. - -Looking at my immediate neighbors from Node 42 (41, 43, 50): -1. Node 41 leads toward Node 31, which is a high-value intersection of Wood 11, Brick 10, and Wheat 9. This is the most logical path for expansion as it provides the resources I currently lack. -2. Node 43 leads toward more Wheat (Wheat 6) and Sheep (Sheep 4/8/11 nearby), but the Wood/Brick combination at Node 31 is more critical for early building. -3. Node 50 leads to a 3:1 port, which is useful later but less urgent than securing expansion resources. - -Therefore, I will build my road from 42 to 41. This positions me to claim Node 31 or the Wood Port at Node 40 in the future. [Response was too brief] - -**Note to Self:** I am building towards Node 31 (W11, B10, Wh9) to balance my economy. My Wheat/Ore engine is strong, so I should prioritize Sheep and building resources in my second placement. AI_1 is currently focused on the northern part of the board, so the southern Wood/Brick spots should be relatively safe for now. - -**Says:** "I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!" - -**Action:** **place_starting_road** - {"from": 42, "to": 41} - ---- - -## Request #3 - 🎯 ACTIVE TURN - -**Time:** 11:25:43 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_3.json](prompts/prompt_3.json) - -### Response Received βœ… - -**Latency:** 95.06s | **Tokens:** 21390 (in:2889 out:478) | **Cost:** $0.002878 - -**Thinking:** I have analyzed the current board state and identified Node 31 as the optimal location for my second settlement. My first settlement at Node 42 provides a strong base of Wheat (9, 9) and Ore (5). By placing my second settlement at Node 31, I will gain access to Wood (11) and Brick (10), while adding another Wheat (9) source to my production. This balances my economy, providing four of the five essential resources. Although I will be missing Sheep, the high production of Wheat and Ore will allow me to trade or buy development cards later. Furthermore, Node 31 is strategically located just two steps away from my first settlement (42 -> 41 -> 31). By building a road on the connecting node (41) later, I can link my settlements, putting me in a strong position for the Longest Road and creating a unified territory. The total pip value of my settlements will be 21 (12 from Node 42 and 9 from Node 31), which is very competitive. I will also start the game with 1 Wheat, 1 Brick, and 1 Wood from this placement, allowing for immediate road building. - -**Note to Self:** My economy is now balanced with strong Wheat/Ore and decent Wood/Brick. My Wheat engine is particularly powerful, yielding 3 Wheat every time a 9 is rolled. I need to secure a Sheep source or a port soon. The 3:1 port at Node 50/51 is nearby, and the Wood 2:1 port at Node 40/48 is also an option if I expand through Node 31. Watch AI_1's progress toward the Wood 12; they might compete for the northern routes. - -**Says:** "I'm setting up my second home at node 31! It looks like a great spot to get some building materials moving and capitalize on those productive wheat fields. Good luck with the rest of the setup, everyone!" - -**Action:** **place_starting_settlement** - {"node": 31} - ---- - -## Request #4 - 🎯 ACTIVE TURN - -**Time:** 11:27:18 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. - -### Prompt Sent -See: [prompt_4.json](prompts/prompt_4.json) - - -### πŸ”§ Tool Follow-up (Iteration 2) - -**Time:** 11:27:21 - -**Tool Results:** -``` -=== Tool Results === - -Tool: inspect_node -Parameters: { - "node_id": 31, - "reasoning": "I just placed my settlement at node 31. I need to see its neighbors to decide where to place my road." -} -Result: -{ - "node_id": 31, - "exists": true, - "resources": { - "Wheat": 9, - "Brick": 10, - "Wood": 11 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 30, - 32, - 41 - ], - "occupied": true, - "occupied_by": "AI_2", - "building_type": "settlement", - "can_build_here": false, - "blocked_reason": "Occupied by AI_2's settlement", - "llm_reasoning": "I just placed my settlement at node 31. I need to see its neighbors to decide where to place my road." -} ---- - -``` - -See: [prompt_4_iter2.json](prompts/iterations/prompt_4_iter2.json) - -### Response Received βœ… - -**Latency:** 14.72s | **Tokens:** 9310 (in:6332 out:466) | **Cost:** $0.004564 - -**Thinking:** I have placed my second settlement at node 31, which provides me with a strong mix of Wheat (9), Brick (10), and Wood (11). This complements my first settlement at node 42, which is heavily focused on Wheat (9, 9) and Ore (5). By placing my road from 31 to 41, I immediately connect my two settlements (since I already have a road from 42 to 41). This gives me a solid starting road length of 2 and creates a flexible corridor for expansion. From node 41, I can move toward node 40 to claim the Wood port or push further into the center. This setup gives me a production source for four of the five resources, with a particularly powerful Wheat engine (yielding 3 Wheat on a roll of 9). My next priority will be securing a Sheep source or utilizing a port to trade my excess Wheat. [Response was too brief] - -**Note to Self:** My economy is now balanced with strong Wheat/Ore and decent Wood/Brick. My Wheat engine is particularly powerful, yielding 3 Wheat every time a 9 is rolled. I need to secure a Sheep source or a port soon. The 3:1 port at Node 50/51 is nearby, and the Wood 2:1 port at Node 40/48 is also an option if I expand through Node 41. Watch AI_1's progress toward the Wood 12; they might compete for the northern routes. - -**Says:** "I've connected my settlements! With such a strong flow of wheat and building materials, I'm feeling very optimistic about my expansion potential. Good luck getting those sheep, everyone!" - -**Action:** **place_starting_road** - {"from": 31, "to": 41} - ---- - -## Request #5 - 🎯 ACTIVE TURN - -**Time:** 11:30:47 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_5.json](prompts/prompt_5.json) - diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/iterations/prompt_1_iter2.json b/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/iterations/prompt_1_iter2.json deleted file mode 100644 index 6c5a0811dc6d0f340ab84978c652070213afe188..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/iterations/prompt_1_iter2.json +++ /dev/null @@ -1,155 +0,0 @@ -{ - "original_request_number": 1, - "iteration": 2, - "timestamp": "2026-01-09T11:22:04.075959", - "player_name": "AI_2", - "type": "tool_followup", - "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Looking for high-yield starting positions with a good balance of resources, specifically prioritizing Wood, Brick, and Wheat/Ore for a strong start.\",\n \"min_pips\": 10\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-yield starting positions with a good balance of resources, specifically prioritizing Wood, Brick, and Wheat/Ore for a strong start.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 8,\n \"nodes\": [\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", - "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"AI_2\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"AI_2\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"AI_1\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"AI_1\\\"]]},\\\"players\\\":{\\\"AI_1\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"AI_2\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"AI_3\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"AI_1\",\n \"message\": \"Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!\"\n },\n {\n \"from\": \"AI_1\",\n \"message\": \"I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!\"\n }\n ]\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Looking for high-yield starting positions with a good balance of resources, specifically prioritizing Wood, Brick, and Wheat/Ore for a strong start.\",\n \"min_pips\": 10\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-yield starting positions with a good balance of resources, specifically prioritizing Wood, Brick, and Wheat/Ore for a strong start.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 8,\n \"nodes\": [\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ], - "tools_enabled": true, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/iterations/prompt_1_iter2.txt b/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/iterations/prompt_1_iter2.txt deleted file mode 100644 index 8b043666b073dbac20710a8bd436db4a0d73f435..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/iterations/prompt_1_iter2.txt +++ /dev/null @@ -1,259 +0,0 @@ -=== Tool Follow-up #2 for Prompt #1 === -Player: AI_2 -Timestamp: 2026-01-09T11:22:04.077109 -Tools Enabled: Yes - ---- Tool Results Appended --- -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "reasoning": "Looking for high-yield starting positions with a good balance of resources, specifically prioritizing Wood, Brick, and Wheat/Ore for a strong start.", - "min_pips": 10 -} -Result: -{ - "llm_reasoning": "Looking for high-yield starting positions with a good balance of resources, specifically prioritizing Wood, Brick, and Wheat/Ore for a strong start.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 8, - "nodes": [ - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] -} ---- - - ---- Full Context Sent to LLM --- -{ - "meta_data": { - "agent_name": "AI_2", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_2\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"AI_1\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"]]},\"players\":{\"AI_1\":{\"vp\":1,\"res\":{}},\"AI_2\":{\"vp\":0,\"res\":{}},\"AI_3\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "AI_1", - "message": "Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!" - }, - { - "from": "AI_1", - "message": "I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!" - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} - -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "reasoning": "Looking for high-yield starting positions with a good balance of resources, specifically prioritizing Wood, Brick, and Wheat/Ore for a strong start.", - "min_pips": 10 -} -Result: -{ - "llm_reasoning": "Looking for high-yield starting positions with a good balance of resources, specifically prioritizing Wood, Brick, and Wheat/Ore for a strong start.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 8, - "nodes": [ - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": fa -... (truncated, full length: 6842 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/iterations/prompt_2_iter2.json b/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/iterations/prompt_2_iter2.json deleted file mode 100644 index 4470d14d4cfd9d4de3fa2e2054bdeb955e0e7371..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/iterations/prompt_2_iter2.json +++ /dev/null @@ -1,155 +0,0 @@ -{ - "original_request_number": 2, - "iteration": 2, - "timestamp": "2026-01-09T11:22:39.939103", - "player_name": "AI_2", - "type": "tool_followup", - "tool_results": "=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"I just placed my settlement here. I need to verify its neighbors and the hexes it touches to plan my road.\",\n \"node_id\": 42\n}\nResult:\n{\n \"node_id\": 42,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"occupied\": true,\n \"occupied_by\": \"AI_2\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by AI_2's settlement\",\n \"llm_reasoning\": \"I just placed my settlement here. I need to verify its neighbors and the hexes it touches to plan my road.\"\n}\n---\n\nTool: analyze_path_potential\nParameters: {\n \"reasoning\": \"I want to see which direction offers the best expansion potential, specifically looking for Wood and Brick to complement my Wheat/Ore engine. Node 41 seems to lead towards Brick 10 and Wood 11.\",\n \"from_node\": 42\n}\nResult:\n{\n \"llm_reasoning\": \"I want to see which direction offers the best expansion potential, specifically looking for Wood and Brick to complement my Wheat/Ore engine. Node 41 seems to lead towards Brick 10 and Wood 11.\",\n \"from_node\": 42,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 43,\n \"depth_1\": {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 44,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 33,\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 44,\n \"best_pips\": 10\n },\n \"highlights\": [\n \"High-value node at depth 1\"\n ],\n \"score\": 18.0\n },\n {\n \"direction\": 41,\n \"depth_1\": {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 40,\n \"total_pips\": 7,\n \"port\": \"W2\",\n \"can_build\": true\n },\n {\n \"node_id\": 31,\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 31,\n \"best_pips\": 9\n },\n \"highlights\": [\n \"Port (W2) at depth 2 (node 40)\"\n ],\n \"score\": 17.0\n },\n {\n \"direction\": 50,\n \"depth_1\": {\n \"node_id\": 50,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 8,\n \"port\": \"?3\",\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 49,\n \"total_pips\": 4,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 51,\n \"total_pips\": 4,\n \"port\": \"?3\",\n \"can_build\": true\n }\n ],\n \"best_node\": 49,\n \"best_pips\": 4\n },\n \"highlights\": [\n \"Port (?3) at depth 1\",\n \"Port (?3) at depth 2 (node 51)\"\n ],\n \"score\": 14.5\n }\n ]\n}\n---\n", - "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"AI_2\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"You just placed your starting settlement. Now place your starting road adjacent to it.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"AI_2\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"AI_1\\\",\\\"S\\\"],[42,\\\"AI_2\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"AI_1\\\"]]},\\\"players\\\":{\\\"AI_1\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"AI_2\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"AI_3\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"AI_1\",\n \"message\": \"Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!\"\n },\n {\n \"from\": \"AI_1\",\n \"message\": \"I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!\"\n },\n {\n \"from\": \"AI_2\",\n \"message\": \"That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"I've secured a massive Wheat/Ore engine at Node 42. For my second settlement, I must prioritize Wood and Brick (ideally the Wood 11 or Brick 10) to ensure I don't get stuck without expansion resources. Watch out for AI_1 or AI_3 trying to cut off my path to the coast or the nearby Wheat port at Node 2.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_road\",\n \"description\": \"Place your starting road\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"I just placed my settlement here. I need to verify its neighbors and the hexes it touches to plan my road.\",\n \"node_id\": 42\n}\nResult:\n{\n \"node_id\": 42,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"occupied\": true,\n \"occupied_by\": \"AI_2\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by AI_2's settlement\",\n \"llm_reasoning\": \"I just placed my settlement here. I need to verify its neighbors and the hexes it touches to plan my road.\"\n}\n---\n\nTool: analyze_path_potential\nParameters: {\n \"reasoning\": \"I want to see which direction offers the best expansion potential, specifically looking for Wood and Brick to complement my Wheat/Ore engine. Node 41 seems to lead towards Brick 10 and Wood 11.\",\n \"from_node\": 42\n}\nResult:\n{\n \"llm_reasoning\": \"I want to see which direction offers the best expansion potential, specifically looking for Wood and Brick to complement my Wheat/Ore engine. Node 41 seems to lead towards Brick 10 and Wood 11.\",\n \"from_node\": 42,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 43,\n \"depth_1\": {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 44,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 33,\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 44,\n \"best_pips\": 10\n },\n \"highlights\": [\n \"High-value node at depth 1\"\n ],\n \"score\": 18.0\n },\n {\n \"direction\": 41,\n \"depth_1\": {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 40,\n \"total_pips\": 7,\n \"port\": \"W2\",\n \"can_build\": true\n },\n {\n \"node_id\": 31,\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 31,\n \"best_pips\": 9\n },\n \"highlights\": [\n \"Port (W2) at depth 2 (node 40)\"\n ],\n \"score\": 17.0\n },\n {\n \"direction\": 50,\n \"depth_1\": {\n \"node_id\": 50,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 8,\n \"port\": \"?3\",\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 49,\n \"total_pips\": 4,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 51,\n \"total_pips\": 4,\n \"port\": \"?3\",\n \"can_build\": true\n }\n ],\n \"best_node\": 49,\n \"best_pips\": 4\n },\n \"highlights\": [\n \"Port (?3) at depth 1\",\n \"Port (?3) at depth 2 (node 51)\"\n ],\n \"score\": 14.5\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ], - "tools_enabled": true, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/iterations/prompt_2_iter2.txt b/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/iterations/prompt_2_iter2.txt deleted file mode 100644 index 4f78a9847481829a9b1a8ffdecb9bb68f20fafeb..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/iterations/prompt_2_iter2.txt +++ /dev/null @@ -1,236 +0,0 @@ -=== Tool Follow-up #2 for Prompt #2 === -Player: AI_2 -Timestamp: 2026-01-09T11:22:39.943849 -Tools Enabled: Yes - ---- Tool Results Appended --- -=== Tool Results === - -Tool: inspect_node -Parameters: { - "reasoning": "I just placed my settlement here. I need to verify its neighbors and the hexes it touches to plan my road.", - "node_id": 42 -} -Result: -{ - "node_id": 42, - "exists": true, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "occupied": true, - "occupied_by": "AI_2", - "building_type": "settlement", - "can_build_here": false, - "blocked_reason": "Occupied by AI_2's settlement", - "llm_reasoning": "I just placed my settlement here. I need to verify its neighbors and the hexes it touches to plan my road." -} ---- - -Tool: analyze_path_potential -Parameters: { - "reasoning": "I want to see which direction offers the best expansion potential, specifically looking for Wood and Brick to complement my Wheat/Ore engine. Node 41 seems to lead towards Brick 10 and Wood 11.", - "from_node": 42 -} -Result: -{ - "llm_reasoning": "I want to see which direction offers the best expansion potential, specifically looking for Wood and Brick to complement my Wheat/Ore engine. Node 41 seems to lead towards Brick 10 and Wood 11.", - "from_node": 42, - "total_directions": 3, - "paths": [ - { - "direction": 43, - "depth_1": { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 44, - "total_pips": 10, - "port": null, - "can_build": true - }, - { - "node_id": 33, - "total_pips": 9, - "port": null, - "can_build": true - } - ], - "best_node": 44, - "best_pips": 10 - }, - "highlights": [ - "High-value node at depth 1" - ], - "score": 18.0 - }, - { - "direction": 41, - "depth_1": { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 40, - "total_pips": 7, - "port": "W2", - "can_build": true - }, - { - "node_id": 31, - "total_pips": 9, - "port": null, - "can_build": true - } - ], - "best_node": 31, - "best_pips": 9 - }, - "highlights": [ - "Port (W2) at depth 2 (node 40)" - ], - "score": 17.0 - }, - { - "direction": 50, - "depth_1": { - "node_id": 50, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 8, - "port": "?3", - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 49, - "total_pips": 4, - "port": null, - "can_build": true - }, - { - "node_id": 51, - "total_pips": 4, - "port": "?3", - "can_build": true - } - ], - "best_node": 49, - "best_pips": 4 - }, - "highlights": [ - "Port (?3) at depth 1", - "Port (?3) at depth 2 (node 51)" - ], - "score": 14.5 - } - ] -} ---- - - ---- Full Context Sent to LLM --- -{ - "meta_data": { - "agent_name": "AI_2", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_2\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"AI_1\",\"S\"],[42,\"AI_2\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"]]},\"players\":{\"AI_1\":{\"vp\":1,\"res\":{}},\"AI_2\":{\"vp\":1,\"res\":{}},\"AI_3\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "AI_1", - "message": "Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!" - }, - { - "from": "AI_1", - "message": "I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!" - }, - { - "from": "AI_2", - "message": "That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!" - } - ] - }, - "memory": { - "note_from_last_turn": "I've secured a massive Wheat/Ore engine at Node 42. For my second settlement, I must prioritize Wood and Brick (ideally the Wood 11 or Brick 10) to ensure I don't get stuck without expansion resources. Watch out for AI_1 or AI_3 trying to cut off my path to the coast or the nearby Wheat port at Node 2." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} - -=== Tool Results === - -Tool: inspect_node -Parameters: { - "reasoning": "I just placed my settlement here. I need to verify its neighbors and the hexes it touches to plan my road.", - "node_id": 42 -} -Result: -{ - "node_id": 42, - "exists": true, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "occupied": true, - "occupied_by": "AI_2", - "building_type": "settlement", - "can_buil -... (truncated, full length: 8096 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/iterations/prompt_4_iter2.json b/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/iterations/prompt_4_iter2.json deleted file mode 100644 index d7eeb0bd590eff65b7615c04c684ce231b679037..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/iterations/prompt_4_iter2.json +++ /dev/null @@ -1,155 +0,0 @@ -{ - "original_request_number": 4, - "iteration": 2, - "timestamp": "2026-01-09T11:27:21.012316", - "player_name": "AI_2", - "type": "tool_followup", - "tool_results": "=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"node_id\": 31,\n \"reasoning\": \"I just placed my settlement at node 31. I need to see its neighbors to decide where to place my road.\"\n}\nResult:\n{\n \"node_id\": 31,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 9,\n \"Brick\": 10,\n \"Wood\": 11\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 30,\n 32,\n 41\n ],\n \"occupied\": true,\n \"occupied_by\": \"AI_2\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by AI_2's settlement\",\n \"llm_reasoning\": \"I just placed my settlement at node 31. I need to see its neighbors to decide where to place my road.\"\n}\n---\n", - "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"AI_2\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"You just placed your starting settlement. Now place your starting road adjacent to it.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"AI_2\\\",\\\"phase\\\":\\\"SETUP_SECOND_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[12,\\\"AI_3\\\",\\\"S\\\"],[20,\\\"AI_1\\\",\\\"S\\\"],[25,\\\"AI_3\\\",\\\"S\\\"],[31,\\\"AI_2\\\",\\\"S\\\"],[42,\\\"AI_2\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"AI_1\\\"],[[42,41],\\\"AI_2\\\"],[[12,13],\\\"AI_3\\\"],[[25,24],\\\"AI_3\\\"]]},\\\"players\\\":{\\\"AI_1\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"AI_2\\\":{\\\"vp\\\":2,\\\"res\\\":{\\\"B\\\":1,\\\"Wh\\\":1,\\\"W\\\":1}},\\\"AI_3\\\":{\\\"vp\\\":2,\\\"res\\\":{\\\"O\\\":1,\\\"S\\\":1,\\\"Wh\\\":1}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"AI_1\",\n \"message\": \"Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!\"\n },\n {\n \"from\": \"AI_1\",\n \"message\": \"I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!\"\n },\n {\n \"from\": \"AI_2\",\n \"message\": \"That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!\"\n },\n {\n \"from\": \"AI_2\",\n \"message\": \"I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!\"\n },\n {\n \"from\": \"AI_3\",\n \"message\": \"I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!\"\n },\n {\n \"from\": \"AI_3\",\n \"message\": \"I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build.\"\n },\n {\n \"from\": \"AI_3\",\n \"message\": \"I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone.\"\n },\n {\n \"from\": \"AI_3\",\n \"message\": \"I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!\"\n },\n {\n \"from\": \"AI_2\",\n \"message\": \"I'm setting up my second home at node 31! It looks like a great spot to get some building materials moving and capitalize on those productive wheat fields. Good luck with the rest of the setup, everyone!\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"My economy is now balanced with strong Wheat/Ore and decent Wood/Brick. My Wheat engine is particularly powerful, yielding 3 Wheat every time a 9 is rolled. I need to secure a Sheep source or a port soon. The 3:1 port at Node 50/51 is nearby, and the Wood 2:1 port at Node 40/48 is also an option if I expand through Node 31. Watch AI_1's progress toward the Wood 12; they might compete for the northern routes.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_road\",\n \"description\": \"Place your starting road\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"node_id\": 31,\n \"reasoning\": \"I just placed my settlement at node 31. I need to see its neighbors to decide where to place my road.\"\n}\nResult:\n{\n \"node_id\": 31,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 9,\n \"Brick\": 10,\n \"Wood\": 11\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 30,\n 32,\n 41\n ],\n \"occupied\": true,\n \"occupied_by\": \"AI_2\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by AI_2's settlement\",\n \"llm_reasoning\": \"I just placed my settlement at node 31. I need to see its neighbors to decide where to place my road.\"\n}\n---\n\n\nNow provide your final answer based on the tool results:", - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ], - "tools_enabled": true, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/iterations/prompt_4_iter2.txt b/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/iterations/prompt_4_iter2.txt deleted file mode 100644 index 4b1ec9dabe6060210d738cbd0e30c4e6838631cc..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/iterations/prompt_4_iter2.txt +++ /dev/null @@ -1,88 +0,0 @@ -=== Tool Follow-up #2 for Prompt #4 === -Player: AI_2 -Timestamp: 2026-01-09T11:27:21.014775 -Tools Enabled: Yes - ---- Tool Results Appended --- -=== Tool Results === - -Tool: inspect_node -Parameters: { - "node_id": 31, - "reasoning": "I just placed my settlement at node 31. I need to see its neighbors to decide where to place my road." -} -Result: -{ - "node_id": 31, - "exists": true, - "resources": { - "Wheat": 9, - "Brick": 10, - "Wood": 11 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 30, - 32, - 41 - ], - "occupied": true, - "occupied_by": "AI_2", - "building_type": "settlement", - "can_build_here": false, - "blocked_reason": "Occupied by AI_2's settlement", - "llm_reasoning": "I just placed my settlement at node 31. I need to see its neighbors to decide where to place my road." -} ---- - - ---- Full Context Sent to LLM --- -{ - "meta_data": { - "agent_name": "AI_2", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_2\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"AI_3\",\"S\"],[20,\"AI_1\",\"S\"],[25,\"AI_3\",\"S\"],[31,\"AI_2\",\"S\"],[42,\"AI_2\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"],[[12,13],\"AI_3\"],[[25,24],\"AI_3\"]]},\"players\":{\"AI_1\":{\"vp\":1,\"res\":{}},\"AI_2\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":1,\"W\":1}},\"AI_3\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "AI_1", - "message": "Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!" - }, - { - "from": "AI_1", - "message": "I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!" - }, - { - "from": "AI_2", - "message": "That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!" - }, - { - "from": "AI_2", - "message": "I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!" - }, - { - "from": "AI_3", - "message": "I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!" - }, - { - "from": "AI_3", - "message": "I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build." - }, - { - "from": "AI_3", - "message": "I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone." - }, - { - "from": "AI_3", - "message": "I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!" - }, - { - "from": "AI_2", - "message": "I'm setting up my second home at node 31! It looks like a great spot to get so -... (truncated, full length: 6996 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/prompt_1.json deleted file mode 100644 index 600130bef3cddeadc10382c6df9e27c0d5f07a74..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/prompt_1.json +++ /dev/null @@ -1,202 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T11:21:57.009519", - "player_name": "AI_2", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "AI_2", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_2\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"AI_1\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"]]},\"players\":{\"AI_1\":{\"vp\":1,\"res\":{}},\"AI_2\":{\"vp\":0,\"res\":{}},\"AI_3\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "AI_1", - "message": "Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!" - }, - { - "from": "AI_1", - "message": "I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!" - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/prompt_1.txt deleted file mode 100644 index 94473ca0d8f715ae549112e36299355e05ab4335..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/prompt_1.txt +++ /dev/null @@ -1,103 +0,0 @@ -=== Prompt #1 for AI_2 === -Timestamp: 2026-01-09T11:21:57.012829 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "AI_2", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_2\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"AI_1\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"]]},\"players\":{\"AI_1\":{\"vp\":1,\"res\":{}},\"AI_2\":{\"vp\":0,\"res\":{}},\"AI_3\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "AI_1", - "message": "Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!" - }, - { - "from": "AI_1", - "message": "I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!" - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/prompt_2.json deleted file mode 100644 index 79d3daee27362ddff72b159094b737417ba361fc..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/prompt_2.json +++ /dev/null @@ -1,209 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T11:22:29.557308", - "player_name": "AI_2", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "AI_2", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_2\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"AI_1\",\"S\"],[42,\"AI_2\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"]]},\"players\":{\"AI_1\":{\"vp\":1,\"res\":{}},\"AI_2\":{\"vp\":1,\"res\":{}},\"AI_3\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "AI_1", - "message": "Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!" - }, - { - "from": "AI_1", - "message": "I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!" - }, - { - "from": "AI_2", - "message": "That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!" - } - ] - }, - "memory": { - "note_from_last_turn": "I've secured a massive Wheat/Ore engine at Node 42. For my second settlement, I must prioritize Wood and Brick (ideally the Wood 11 or Brick 10) to ensure I don't get stuck without expansion resources. Watch out for AI_1 or AI_3 trying to cut off my path to the coast or the nearby Wheat port at Node 2." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/prompt_2.txt deleted file mode 100644 index 300a36b8201a14b50eaaaceecf14b1ea258d0472..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/prompt_2.txt +++ /dev/null @@ -1,110 +0,0 @@ -=== Prompt #2 for AI_2 === -Timestamp: 2026-01-09T11:22:29.562550 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "AI_2", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_2\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"AI_1\",\"S\"],[42,\"AI_2\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"]]},\"players\":{\"AI_1\":{\"vp\":1,\"res\":{}},\"AI_2\":{\"vp\":1,\"res\":{}},\"AI_3\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "AI_1", - "message": "Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!" - }, - { - "from": "AI_1", - "message": "I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!" - }, - { - "from": "AI_2", - "message": "That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!" - } - ] - }, - "memory": { - "note_from_last_turn": "I've secured a massive Wheat/Ore engine at Node 42. For my second settlement, I must prioritize Wood and Brick (ideally the Wood 11 or Brick 10) to ensure I don't get stuck without expansion resources. Watch out for AI_1 or AI_3 trying to cut off my path to the coast or the nearby Wheat port at Node 2." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/prompt_3.json deleted file mode 100644 index 93ff4aec09653b5ebc3b57ae618a9815388d32fa..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/prompt_3.json +++ /dev/null @@ -1,229 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-01-09T11:25:43.437282", - "player_name": "AI_2", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "AI_2", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_2\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"AI_3\",\"S\"],[20,\"AI_1\",\"S\"],[25,\"AI_3\",\"S\"],[42,\"AI_2\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"],[[12,13],\"AI_3\"],[[25,24],\"AI_3\"]]},\"players\":{\"AI_1\":{\"vp\":1,\"res\":{}},\"AI_2\":{\"vp\":1,\"res\":{}},\"AI_3\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "AI_1", - "message": "Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!" - }, - { - "from": "AI_1", - "message": "I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!" - }, - { - "from": "AI_2", - "message": "That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!" - }, - { - "from": "AI_2", - "message": "I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!" - }, - { - "from": "AI_3", - "message": "I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!" - }, - { - "from": "AI_3", - "message": "I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build." - }, - { - "from": "AI_3", - "message": "I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone." - }, - { - "from": "AI_3", - "message": "I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!" - } - ] - }, - "memory": { - "note_from_last_turn": "I am building towards Node 31 (W11, B10, Wh9) to balance my economy. My Wheat/Ore engine is strong, so I should prioritize Sheep and building resources in my second placement. AI_1 is currently focused on the northern part of the board, so the southern Wood/Brick spots should be relatively safe for now." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/prompt_3.txt deleted file mode 100644 index 93d9662c516c20ae07731178c896324df7cdd0d6..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/prompt_3.txt +++ /dev/null @@ -1,130 +0,0 @@ -=== Prompt #3 for AI_2 === -Timestamp: 2026-01-09T11:25:43.440199 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "AI_2", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_2\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"AI_3\",\"S\"],[20,\"AI_1\",\"S\"],[25,\"AI_3\",\"S\"],[42,\"AI_2\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"],[[12,13],\"AI_3\"],[[25,24],\"AI_3\"]]},\"players\":{\"AI_1\":{\"vp\":1,\"res\":{}},\"AI_2\":{\"vp\":1,\"res\":{}},\"AI_3\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "AI_1", - "message": "Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!" - }, - { - "from": "AI_1", - "message": "I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!" - }, - { - "from": "AI_2", - "message": "That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!" - }, - { - "from": "AI_2", - "message": "I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!" - }, - { - "from": "AI_3", - "message": "I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!" - }, - { - "from": "AI_3", - "message": "I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build." - }, - { - "from": "AI_3", - "message": "I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone." - }, - { - "from": "AI_3", - "message": "I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!" - } - ] - }, - "memory": { - "note_from_last_turn": "I am building towards Node 31 (W11, B10, Wh9) to balance my economy. My Wheat/Ore engine is strong, so I should prioritize Sheep and building resources in my second placement. AI_1 is currently focused on the northern part of the board, so the southern Wood/Brick spots should be relatively safe for now." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/prompt_4.json deleted file mode 100644 index 5844cca5af98ffb2a93744804df8181b4fd7700b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/prompt_4.json +++ /dev/null @@ -1,233 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-01-09T11:27:18.559697", - "player_name": "AI_2", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "AI_2", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_2\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"AI_3\",\"S\"],[20,\"AI_1\",\"S\"],[25,\"AI_3\",\"S\"],[31,\"AI_2\",\"S\"],[42,\"AI_2\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"],[[12,13],\"AI_3\"],[[25,24],\"AI_3\"]]},\"players\":{\"AI_1\":{\"vp\":1,\"res\":{}},\"AI_2\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":1,\"W\":1}},\"AI_3\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "AI_1", - "message": "Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!" - }, - { - "from": "AI_1", - "message": "I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!" - }, - { - "from": "AI_2", - "message": "That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!" - }, - { - "from": "AI_2", - "message": "I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!" - }, - { - "from": "AI_3", - "message": "I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!" - }, - { - "from": "AI_3", - "message": "I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build." - }, - { - "from": "AI_3", - "message": "I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone." - }, - { - "from": "AI_3", - "message": "I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!" - }, - { - "from": "AI_2", - "message": "I'm setting up my second home at node 31! It looks like a great spot to get some building materials moving and capitalize on those productive wheat fields. Good luck with the rest of the setup, everyone!" - } - ] - }, - "memory": { - "note_from_last_turn": "My economy is now balanced with strong Wheat/Ore and decent Wood/Brick. My Wheat engine is particularly powerful, yielding 3 Wheat every time a 9 is rolled. I need to secure a Sheep source or a port soon. The 3:1 port at Node 50/51 is nearby, and the Wood 2:1 port at Node 40/48 is also an option if I expand through Node 31. Watch AI_1's progress toward the Wood 12; they might compete for the northern routes." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/prompt_4.txt deleted file mode 100644 index 6eb80c2f03729f69d170f5286f1ec414e6676285..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/prompt_4.txt +++ /dev/null @@ -1,134 +0,0 @@ -=== Prompt #4 for AI_2 === -Timestamp: 2026-01-09T11:27:18.563245 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "AI_2", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_2\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"AI_3\",\"S\"],[20,\"AI_1\",\"S\"],[25,\"AI_3\",\"S\"],[31,\"AI_2\",\"S\"],[42,\"AI_2\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"],[[12,13],\"AI_3\"],[[25,24],\"AI_3\"]]},\"players\":{\"AI_1\":{\"vp\":1,\"res\":{}},\"AI_2\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":1,\"W\":1}},\"AI_3\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "AI_1", - "message": "Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!" - }, - { - "from": "AI_1", - "message": "I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!" - }, - { - "from": "AI_2", - "message": "That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!" - }, - { - "from": "AI_2", - "message": "I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!" - }, - { - "from": "AI_3", - "message": "I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!" - }, - { - "from": "AI_3", - "message": "I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build." - }, - { - "from": "AI_3", - "message": "I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone." - }, - { - "from": "AI_3", - "message": "I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!" - }, - { - "from": "AI_2", - "message": "I'm setting up my second home at node 31! It looks like a great spot to get some building materials moving and capitalize on those productive wheat fields. Good luck with the rest of the setup, everyone!" - } - ] - }, - "memory": { - "note_from_last_turn": "My economy is now balanced with strong Wheat/Ore and decent Wood/Brick. My Wheat engine is particularly powerful, yielding 3 Wheat every time a 9 is rolled. I need to secure a Sheep source or a port soon. The 3:1 port at Node 50/51 is nearby, and the Wood 2:1 port at Node 40/48 is also an option if I expand through Node 31. Watch AI_1's progress toward the Wood 12; they might compete for the northern routes." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/prompt_5.json b/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/prompt_5.json deleted file mode 100644 index 97983ee5a980ec713d390fae72472d8351e95345..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/prompt_5.json +++ /dev/null @@ -1,247 +0,0 @@ -{ - "request_number": 5, - "timestamp": "2026-01-09T11:30:47.697182", - "player_name": "AI_2", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "AI_2", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_2\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"AI_3\",\"S\"],[20,\"AI_1\",\"S\"],[25,\"AI_3\",\"S\"],[31,\"AI_2\",\"S\"],[42,\"AI_2\",\"S\"],[44,\"AI_1\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"],[[12,13],\"AI_3\"],[[25,24],\"AI_3\"],[[31,41],\"AI_2\"],[[44,52],\"AI_1\"]]},\"players\":{\"AI_1\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"AI_2\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":1,\"W\":1}},\"AI_3\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":2}}}}", - "social_context": { - "recent_chat": [ - { - "from": "AI_3", - "message": "I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build." - }, - { - "from": "AI_3", - "message": "I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone." - }, - { - "from": "AI_3", - "message": "I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!" - }, - { - "from": "AI_2", - "message": "I'm setting up my second home at node 31! It looks like a great spot to get some building materials moving and capitalize on those productive wheat fields. Good luck with the rest of the setup, everyone!" - }, - { - "from": "AI_2", - "message": "I've connected my settlements! With such a strong flow of wheat and building materials, I'm feeling very optimistic about my expansion potential. Good luck getting those sheep, everyone!" - }, - { - "from": "AI_1", - "message": "I've decided to set up my second settlement at node 44. It gives me a good mix of wheat and ore to complement my early wood and brick production. Good luck to everyone as we head into the first round!" - }, - { - "from": "AI_1", - "message": "I'm placing my road towards the coast. With all these resources coming in, I'll definitely need a good port to keep the trade flowing. Good luck to everyone, the board is looking very competitive!" - }, - { - "from": "AI_1", - "message": "Alright everyone, let's see what the dice have in store for us this turn! Good luck on the rolls." - }, - { - "from": "AI_1", - "message": "The dice haven't been too kind with the building materials lately, so I'm going to see if a development card can give me a bit of an edge. Good luck on the next rolls, everyone!" - }, - { - "from": "AI_1", - "message": "I've got my development card, so I'm curious to see how the next few rolls treat us. Good luck on your turns, everyone!" - } - ] - }, - "memory": { - "note_from_last_turn": "My economy is now balanced with strong Wheat/Ore and decent Wood/Brick. My Wheat engine is particularly powerful, yielding 3 Wheat every time a 9 is rolled. I need to secure a Sheep source or a port soon. The 3:1 port at Node 50/51 is nearby, and the Wood 2:1 port at Node 40/48 is also an option if I expand through Node 41. Watch AI_1's progress toward the Wood 12; they might compete for the northern routes." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/prompt_5.txt b/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/prompt_5.txt deleted file mode 100644 index f34f4b27291445c71207241d7756db7f40073b39..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/prompt_5.txt +++ /dev/null @@ -1,143 +0,0 @@ -=== Prompt #5 for AI_2 === -Timestamp: 2026-01-09T11:30:47.699168 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "AI_2", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_2\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"AI_3\",\"S\"],[20,\"AI_1\",\"S\"],[25,\"AI_3\",\"S\"],[31,\"AI_2\",\"S\"],[42,\"AI_2\",\"S\"],[44,\"AI_1\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"],[[12,13],\"AI_3\"],[[25,24],\"AI_3\"],[[31,41],\"AI_2\"],[[44,52],\"AI_1\"]]},\"players\":{\"AI_1\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"AI_2\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":1,\"W\":1}},\"AI_3\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":2}}}}", - "social_context": { - "recent_chat": [ - { - "from": "AI_3", - "message": "I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build." - }, - { - "from": "AI_3", - "message": "I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone." - }, - { - "from": "AI_3", - "message": "I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!" - }, - { - "from": "AI_2", - "message": "I'm setting up my second home at node 31! It looks like a great spot to get some building materials moving and capitalize on those productive wheat fields. Good luck with the rest of the setup, everyone!" - }, - { - "from": "AI_2", - "message": "I've connected my settlements! With such a strong flow of wheat and building materials, I'm feeling very optimistic about my expansion potential. Good luck getting those sheep, everyone!" - }, - { - "from": "AI_1", - "message": "I've decided to set up my second settlement at node 44. It gives me a good mix of wheat and ore to complement my early wood and brick production. Good luck to everyone as we head into the first round!" - }, - { - "from": "AI_1", - "message": "I'm placing my road towards the coast. With all these resources coming in, I'll definitely need a good port to keep the trade flowing. Good luck to everyone, the board is looking very competitive!" - }, - { - "from": "AI_1", - "message": "Alright everyone, let's see what the dice have in store for us this turn! Good luck on the rolls." - }, - { - "from": "AI_1", - "message": "The dice haven't been too kind with the building materials lately, so I'm going to see if a development card can give me a bit of an edge. Good luck on the next rolls, everyone!" - }, - { - "from": "AI_1", - "message": "I've got my development card, so I'm curious to see how the next few rolls treat us. Good luck on your turns, everyone!" - } - ] - }, - "memory": { - "note_from_last_turn": "My economy is now balanced with strong Wheat/Ore and decent Wood/Brick. My Wheat engine is particularly powerful, yielding 3 Wheat every time a 9 is rolled. I need to secure a Sheep source or a port soon. The 3:1 port at Node 50/51 is nearby, and the Wood 2:1 port at Node 40/48 is also an option if I expand through Node 41. Watch AI_1's progress toward the Wood 12; they might compete for the northern routes." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_2/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_112102/AI_2/responses/response_1.json deleted file mode 100644 index 80c58ddf7df840bba556f2a7b92eade84c0eabbb..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_2/responses/response_1.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T11:22:29.542942", - "player_name": "AI_2", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"After analyzing the board, I've identified several high-yield clusters. AI_1 has taken a strong position on the 6-Brick and 8-Sheep (Node 20). My priority is to secure a high-production spot that balances expansion and city-building potential. Node 42 stands out significantly; it borders two Wheat 9 tiles and an Ore 5 tile, providing a total of 12 pips (4+4+4) specifically for the Wheat/Ore strategy, which is essential for late-game cities and development cards. Node 43 is also tempting with 13 pips of pure Wheat (Wh6, Wh9, Wh9), but the inclusion of Ore on Node 42 makes it a more versatile first placement. Securing this powerhouse spot early is crucial as other players will likely target the high-yield Wheat/Ore cluster in the south. I'll aim for a Wood/Brick source with my second settlement to ensure I can actually build roads and expand.\",\n \"note_to_self\": \"I've secured a massive Wheat/Ore engine at Node 42. For my second settlement, I must prioritize Wood and Brick (ideally the Wood 11 or Brick 10) to ensure I don't get stuck without expansion resources. Watch out for AI_1 or AI_3 trying to cut off my path to the coast or the nearby Wheat port at Node 2.\",\n \"say_outloud\": \"That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 42}\"\n }\n}", - "parsed": { - "internal_thinking": "After analyzing the board, I've identified several high-yield clusters. AI_1 has taken a strong position on the 6-Brick and 8-Sheep (Node 20). My priority is to secure a high-production spot that balances expansion and city-building potential. Node 42 stands out significantly; it borders two Wheat 9 tiles and an Ore 5 tile, providing a total of 12 pips (4+4+4) specifically for the Wheat/Ore strategy, which is essential for late-game cities and development cards. Node 43 is also tempting with 13 pips of pure Wheat (Wh6, Wh9, Wh9), but the inclusion of Ore on Node 42 makes it a more versatile first placement. Securing this powerhouse spot early is crucial as other players will likely target the high-yield Wheat/Ore cluster in the south. I'll aim for a Wood/Brick source with my second settlement to ensure I can actually build roads and expand. [Response was too brief]", - "note_to_self": "I've secured a massive Wheat/Ore engine at Node 42. For my second settlement, I must prioritize Wood and Brick (ideally the Wood 11 or Brick 10) to ensure I don't get stuck without expansion resources. Watch out for AI_1 or AI_3 trying to cut off my path to the coast or the nearby Wheat port at Node 2.", - "say_outloud": "That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!", - "action_type": "place_starting_settlement", - "parameters": { - "node": 42 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 5781, - "completion": 450, - "total": 12054 - }, - "latency_seconds": 25.428860187530518, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_2/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_112102/AI_2/responses/response_2.json deleted file mode 100644 index b9e55f5cfcae5f78b3b7c23cdd5c06d79bfebe14..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_2/responses/response_2.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T11:22:48.811966", - "player_name": "AI_2", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have placed my first settlement at Node 42, which provides strong Wheat and Ore production (Wheat 9, Ore 5, Wheat 9). This is a classic 'Ore-Wheat-Sheep' (OWS) strategy foundation, though I currently lack Sheep. To ensure I can expand, I need to secure Wood and Brick production. \\n\\nLooking at my immediate neighbors from Node 42 (41, 43, 50):\\n1. Node 41 leads toward Node 31, which is a high-value intersection of Wood 11, Brick 10, and Wheat 9. This is the most logical path for expansion as it provides the resources I currently lack.\\n2. Node 43 leads toward more Wheat (Wheat 6) and Sheep (Sheep 4/8/11 nearby), but the Wood/Brick combination at Node 31 is more critical for early building.\\n3. Node 50 leads to a 3:1 port, which is useful later but less urgent than securing expansion resources.\\n\\nTherefore, I will build my road from 42 to 41. This positions me to claim Node 31 or the Wood Port at Node 40 in the future.\",\n \"note_to_self\": \"I am building towards Node 31 (W11, B10, Wh9) to balance my economy. My Wheat/Ore engine is strong, so I should prioritize Sheep and building resources in my second placement. AI_1 is currently focused on the northern part of the board, so the southern Wood/Brick spots should be relatively safe for now.\",\n \"say_outloud\": \"I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 42, \\\"to\\\": 41}\"\n }\n} ", - "parsed": { - "internal_thinking": "I have placed my first settlement at Node 42, which provides strong Wheat and Ore production (Wheat 9, Ore 5, Wheat 9). This is a classic 'Ore-Wheat-Sheep' (OWS) strategy foundation, though I currently lack Sheep. To ensure I can expand, I need to secure Wood and Brick production. \n\nLooking at my immediate neighbors from Node 42 (41, 43, 50):\n1. Node 41 leads toward Node 31, which is a high-value intersection of Wood 11, Brick 10, and Wheat 9. This is the most logical path for expansion as it provides the resources I currently lack.\n2. Node 43 leads toward more Wheat (Wheat 6) and Sheep (Sheep 4/8/11 nearby), but the Wood/Brick combination at Node 31 is more critical for early building.\n3. Node 50 leads to a 3:1 port, which is useful later but less urgent than securing expansion resources.\n\nTherefore, I will build my road from 42 to 41. This positions me to claim Node 31 or the Wood Port at Node 40 in the future. [Response was too brief]", - "note_to_self": "I am building towards Node 31 (W11, B10, Wh9) to balance my economy. My Wheat/Ore engine is strong, so I should prioritize Sheep and building resources in my second placement. AI_1 is currently focused on the northern part of the board, so the southern Wood/Brick spots should be relatively safe for now.", - "say_outloud": "I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!", - "action_type": "place_starting_road", - "parameters": { - "from": 42, - "to": 41 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 6280, - "completion": 550, - "total": 10055 - }, - "latency_seconds": 8.836231231689453, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_2/responses/response_3.json b/examples/ai_testing/my_games/session_20260109_112102/AI_2/responses/response_3.json deleted file mode 100644 index 34fd1854ef6dadb542d6bdac72647d325b9a04a9..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_2/responses/response_3.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-01-09T11:27:18.544147", - "player_name": "AI_2", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have analyzed the current board state and identified Node 31 as the optimal location for my second settlement. My first settlement at Node 42 provides a strong base of Wheat (9, 9) and Ore (5). By placing my second settlement at Node 31, I will gain access to Wood (11) and Brick (10), while adding another Wheat (9) source to my production. This balances my economy, providing four of the five essential resources. Although I will be missing Sheep, the high production of Wheat and Ore will allow me to trade or buy development cards later. Furthermore, Node 31 is strategically located just two steps away from my first settlement (42 -> 41 -> 31). By building a road on the connecting node (41) later, I can link my settlements, putting me in a strong position for the Longest Road and creating a unified territory. The total pip value of my settlements will be 21 (12 from Node 42 and 9 from Node 31), which is very competitive. I will also start the game with 1 Wheat, 1 Brick, and 1 Wood from this placement, allowing for immediate road building.\",\n \"note_to_self\": \"My economy is now balanced with strong Wheat/Ore and decent Wood/Brick. My Wheat engine is particularly powerful, yielding 3 Wheat every time a 9 is rolled. I need to secure a Sheep source or a port soon. The 3:1 port at Node 50/51 is nearby, and the Wood 2:1 port at Node 40/48 is also an option if I expand through Node 31. Watch AI_1's progress toward the Wood 12; they might compete for the northern routes.\",\n \"say_outloud\": \"I'm setting up my second home at node 31! It looks like a great spot to get some building materials moving and capitalize on those productive wheat fields. Good luck with the rest of the setup, everyone!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 31}\"\n }\n}", - "parsed": { - "internal_thinking": "I have analyzed the current board state and identified Node 31 as the optimal location for my second settlement. My first settlement at Node 42 provides a strong base of Wheat (9, 9) and Ore (5). By placing my second settlement at Node 31, I will gain access to Wood (11) and Brick (10), while adding another Wheat (9) source to my production. This balances my economy, providing four of the five essential resources. Although I will be missing Sheep, the high production of Wheat and Ore will allow me to trade or buy development cards later. Furthermore, Node 31 is strategically located just two steps away from my first settlement (42 -> 41 -> 31). By building a road on the connecting node (41) later, I can link my settlements, putting me in a strong position for the Longest Road and creating a unified territory. The total pip value of my settlements will be 21 (12 from Node 42 and 9 from Node 31), which is very competitive. I will also start the game with 1 Wheat, 1 Brick, and 1 Wood from this placement, allowing for immediate road building.", - "note_to_self": "My economy is now balanced with strong Wheat/Ore and decent Wood/Brick. My Wheat engine is particularly powerful, yielding 3 Wheat every time a 9 is rolled. I need to secure a Sheep source or a port soon. The 3:1 port at Node 50/51 is nearby, and the Wood 2:1 port at Node 40/48 is also an option if I expand through Node 31. Watch AI_1's progress toward the Wood 12; they might compete for the northern routes.", - "say_outloud": "I'm setting up my second home at node 31! It looks like a great spot to get some building materials moving and capitalize on those productive wheat fields. Good luck with the rest of the setup, everyone!", - "action_type": "place_starting_settlement", - "parameters": { - "node": 31 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2889, - "completion": 478, - "total": 21390 - }, - "latency_seconds": 95.06338787078857, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_2/responses/response_4.json b/examples/ai_testing/my_games/session_20260109_112102/AI_2/responses/response_4.json deleted file mode 100644 index b6054dc18ab55d073b466ce5c8abd8a249f86131..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_2/responses/response_4.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-01-09T11:27:35.773761", - "player_name": "AI_2", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have placed my second settlement at node 31, which provides me with a strong mix of Wheat (9), Brick (10), and Wood (11). This complements my first settlement at node 42, which is heavily focused on Wheat (9, 9) and Ore (5). By placing my road from 31 to 41, I immediately connect my two settlements (since I already have a road from 42 to 41). This gives me a solid starting road length of 2 and creates a flexible corridor for expansion. From node 41, I can move toward node 40 to claim the Wood port or push further into the center. This setup gives me a production source for four of the five resources, with a particularly powerful Wheat engine (yielding 3 Wheat on a roll of 9). My next priority will be securing a Sheep source or utilizing a port to trade my excess Wheat.\",\n \"note_to_self\": \"My economy is now balanced with strong Wheat/Ore and decent Wood/Brick. My Wheat engine is particularly powerful, yielding 3 Wheat every time a 9 is rolled. I need to secure a Sheep source or a port soon. The 3:1 port at Node 50/51 is nearby, and the Wood 2:1 port at Node 40/48 is also an option if I expand through Node 41. Watch AI_1's progress toward the Wood 12; they might compete for the northern routes.\",\n \"say_outloud\": \"I've connected my settlements! With such a strong flow of wheat and building materials, I'm feeling very optimistic about my expansion potential. Good luck getting those sheep, everyone!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 31, \\\"to\\\": 41}\"\n }\n} ", - "parsed": { - "internal_thinking": "I have placed my second settlement at node 31, which provides me with a strong mix of Wheat (9), Brick (10), and Wood (11). This complements my first settlement at node 42, which is heavily focused on Wheat (9, 9) and Ore (5). By placing my road from 31 to 41, I immediately connect my two settlements (since I already have a road from 42 to 41). This gives me a solid starting road length of 2 and creates a flexible corridor for expansion. From node 41, I can move toward node 40 to claim the Wood port or push further into the center. This setup gives me a production source for four of the five resources, with a particularly powerful Wheat engine (yielding 3 Wheat on a roll of 9). My next priority will be securing a Sheep source or utilizing a port to trade my excess Wheat. [Response was too brief]", - "note_to_self": "My economy is now balanced with strong Wheat/Ore and decent Wood/Brick. My Wheat engine is particularly powerful, yielding 3 Wheat every time a 9 is rolled. I need to secure a Sheep source or a port soon. The 3:1 port at Node 50/51 is nearby, and the Wood 2:1 port at Node 40/48 is also an option if I expand through Node 41. Watch AI_1's progress toward the Wood 12; they might compete for the northern routes.", - "say_outloud": "I've connected my settlements! With such a strong flow of wheat and building materials, I'm feeling very optimistic about my expansion potential. Good luck getting those sheep, everyone!", - "action_type": "place_starting_road", - "parameters": { - "from": 31, - "to": 41 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 6332, - "completion": 466, - "total": 9310 - }, - "latency_seconds": 14.72400450706482, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_3/AI_3.md b/examples/ai_testing/my_games/session_20260109_112102/AI_3/AI_3.md deleted file mode 100644 index 4f826a72260954df445148de93ef1d65226c75ab..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_3/AI_3.md +++ /dev/null @@ -1,765 +0,0 @@ -# AI Agent Log: AI_3 - -**Session:** session_20260109_112102 -**Started:** 2026-01-09 11:21:02 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - 🎯 ACTIVE TURN - -**Time:** 11:22:48 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - - -### πŸ”§ Tool Follow-up (Iteration 2) - -**Time:** 11:23:03 - -**Tool Results:** -``` -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "min_pips": 10, - "reasoning": "Looking for high-yield nodes with good resource variety for the first placement. Priority on 6, 8, 5, 9, 10 pips." -} -Result: -{ - "llm_reasoning": "Looking for high-yield nodes with good resource variety for the first placement. Priority on 6, 8, 5, 9, 10 pips.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 5, - "nodes": [ - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] -} ---- - -``` - -See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json) - -### Response Received βœ… - -**Latency:** 52.50s | **Tokens:** 18756 (in:5716 out:477) | **Cost:** $0.004289 - -**Thinking:** After analyzing the board, AI_1 and AI_2 have taken strong positions with 12 pips each (Node 20 and Node 42). As AI_3, I have the advantage of placing my first and second settlements back-to-back. My primary goal for the first placement is to secure the highest available production. Node 12 stands out with 11 total pips, providing Wood (3), Brick (6), and Sheep (5). This is a strong starting combination for early road and settlement expansion. It is also safely distant from the existing settlements at 20 and 42. By securing Node 12 now, I can follow up with a second placement that targets Wheat and Ore (likely Node 25 or Node 44) to ensure a balanced economy. Node 12's adjacency to the 6-Brick is particularly valuable as it's the highest-yielding Brick tile on the board, which I will share with AI_1. [Response was too brief] - -**Note to Self:** I am placing my first settlement on Node 12 (W3, B6, S5). My second placement should focus on Wheat and Ore to balance my resources. Node 25 (Wh8, S4, O3) or Node 44 (Wh6, Wh9, O2) are the primary targets for the next turn. I should plan to build roads toward Node 13 or 14 to secure more Wheat production early on. - -**Says:** "I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!" - -**Action:** **place_starting_settlement** - {"node": 12} - ---- - -## Request #2 - 🎯 ACTIVE TURN - -**Time:** 11:23:56 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - - -### πŸ”§ Tool Follow-up (Iteration 2) - -**Time:** 11:24:02 - -**Tool Results:** -``` -=== Tool Results === - -Tool: analyze_path_potential -Parameters: { - "reasoning": "I want to see the expansion potential from node 12. I'm looking for Wheat and Ore to balance my starting Brick/Wood/Sheep. Node 14 (Wh8) seems promising via node 13.", - "from_node": 12 -} -Result: -{ - "llm_reasoning": "I want to see the expansion potential from node 12. I'm looking for Wheat and Ore to balance my starting Brick/Wood/Sheep. Node 14 (Wh8) seems promising via node 13.", - "from_node": 12, - "total_directions": 3, - "paths": [ - { - "direction": 11, - "depth_1": { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 10, - "total_pips": 11, - "port": null, - "can_build": false - }, - { - "node_id": 3, - "total_pips": 5, - "port": "Wh2", - "can_build": true - } - ], - "best_node": 10, - "best_pips": 11 - }, - "highlights": [ - "Port (Wh2) at depth 2 (node 3)" - ], - "score": 17.0 - }, - { - "direction": 13, - "depth_1": { - "node_id": 13, - "resources": { - "Wood": 4, - "Sheep": 5 - }, - "total_pips": 9, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 14, - "total_pips": 10, - "port": null, - "can_build": true - }, - { - "node_id": 5, - "total_pips": 7, - "port": null, - "can_build": true - } - ], - "best_node": 14, - "best_pips": 10 - }, - "highlights": [], - "score": 14.0 - }, - { - "direction": 22, - "depth_1": { - "node_id": 22, - "resources": { - "Wood": 3, - "Brick": 6 - }, - "total_pips": 7, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 21, - "total_pips": 7, - "port": null, - "can_build": false - }, - { - "node_id": 23, - "total_pips": 4, - "port": null, - "can_build": true - } - ], - "best_node": 21, - "best_pips": 7 - }, - "highlights": [], - "score": 10.5 - } - ] -} ---- - -``` - -See: [prompt_2_iter2.json](prompts/iterations/prompt_2_iter2.json) - -### Response Received βœ… - -**Latency:** 14.43s | **Tokens:** 10319 (in:6304 out:437) | **Cost:** $0.004463 - -**Thinking:** I have successfully placed my first settlement on Node 12, which gives me access to Wood (3), Brick (6), and Sheep (5). My primary goal now is to balance my resource production, specifically looking for Wheat and Ore. Node 14 is an excellent target for my next expansion as it provides access to a strong Wheat 8 tile. To reach it, I need to build a road from Node 12 to Node 13. While Node 11 also offers high production, it puts me in direct competition with AI_1, who is already building towards the 12-Wood hex near Node 10. By moving towards Node 13, I avoid early conflict and secure a path to the Wheat I'll need for future settlements and cities. My second settlement placement in the next round will focus on Ore to complete my resource diversity. [Response was too brief] - -**Note to Self:** I am expanding from Node 12 towards Node 14 via Node 13 to secure Wheat (8). My second starting settlement should prioritize Ore (Nodes 25 or 44 are top choices). Keep an eye on AI_1's expansion near the 12-Wood hex to ensure I'm not boxed in. - -**Says:** "I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build." - -**Action:** **place_starting_road** - {"from": 12, "to": 13} - ---- - -## Request #3 - 🎯 ACTIVE TURN - -**Time:** 11:24:17 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_3.json](prompts/prompt_3.json) - - -### πŸ”§ Tool Follow-up (Iteration 2) - -**Time:** 11:24:23 - -**Tool Results:** -``` -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "must_have_resource": "Ore", - "reasoning": "I need Ore and Wheat to balance my production. My first settlement (Node 12) has Wood, Brick, and Sheep. I'm looking for high-pip nodes that provide Ore." -} -Result: -{ - "llm_reasoning": "I need Ore and Wheat to balance my production. My first settlement (Node 12) has Wood, Brick, and Sheep. I'm looking for high-pip nodes that provide Ore.", - "query": { - "min_pips": 0, - "must_have_resource": "Ore", - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 15, - "nodes": [ - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 24, - "resources": { - "Ore": 3, - "Wheat": 8, - "Wood": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 23, - 25, - 14 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 35, - "resources": { - "Sheep": 11, - "Wheat": 6, - "Ore": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 34, - 36, - 45 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 40, - "resources": { - "Ore": 5, - "Brick": 10 - }, - "total_pips": 7, - "port": "W2", - "neighbors": [ - 39, - 41, - 48 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 45, - "resources": { - "Ore": 2, - "Sheep": 11, - "Wheat": 6 - }, - "total_pips": 8, - "port": null, - "neighbors": [ - 44, - 46, - 35 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 34, - "resources": { - "Wheat": 6, - "Ore": 3 - }, - "total_pips": 7, - "port": null, - "neighbors": [ - 33, - 35, - 23 - ], - "score": 8.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 36, - "resources": { - "Sheep": 4, - "Ore": 3 - }, - "total_pips": 7, - "port": null, - "neighbors": [ - 35, - 37, - 25 - ], - "score": 8.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 48, - "resources": { - "Ore": 5 - }, - "total_pips": 4, - "port": "W2", - "neighbors": [ - 49, - 40 - ], - "score": 7.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 52, - "resources": { - "Ore": 2, - "Wheat": 9 - }, - "total_pips": 5, - "port": null, - "neighbors": [ - 51, - 53, - 44 - ], - "score": 6.0, - "can_build": true, - "occupied": false - } - ] -} ---- - -Tool: find_best_nodes -Parameters: { - "must_have_resource": "Wheat", - "reasoning": "I need Wheat for building settlements and cities. Looking for high-pip Wheat nodes." -} -Result: -{ - "llm_reasoning": "I need Wheat for building settlements and cities. Looking for high-pip Wheat nodes.", - "query": { - "min_pips": 0, - "must_have_resource": "Wheat", - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 15, - "nodes": [ - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 26, - "resources": { - "Sheep": 4, - "Wheat": 8 - }, - "total_pips": 8, - "port": "O2", - "neighbors": [ - 25, - 27, - 16 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 24, - "resources": { - "Ore": 3, - "Wheat": 8, - "Wood": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 23, - 25, - 14 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 31, - "resources": { - "Wheat": 9, - "Brick": 10, - "Wood": 11 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 30, - 32, - 41 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 35, - "resources": { - "Sheep": 11, - "Wheat": 6, - "Ore": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 34, - 36, - 45 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 33, - "resources": { - "Wheat": 9 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 32, - 34, - 43 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 45, - "resources": { - "Ore": 2, - "Sheep": 11, - "Wheat": 6 - }, - "total_pips": 8, - "port": null, - "neighbors": [ - 44, - 46, - 35 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 15, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 8, - "port": null, - "neighbors": [ - 14, - 16, - 7 - ], - "score": 9.0, - "can_build": true, - "occupied": false - } - ] -} ---- - -``` - -See: [prompt_3_iter2.json](prompts/iterations/prompt_3_iter2.json) - -### Response Received βœ… - -**Latency:** 22.48s | **Tokens:** 13993 (in:8035 out:533) | **Cost:** $0.005616 - -**Thinking:** I am placing my second settlement at Node 25. This node provides a balanced mix of Sheep (4), Ore (3), and Wheat (8), which complements my first settlement at Node 12 (Wood 3, Brick 6, Sheep 5). By taking Node 25, I secure all five resources from the start, which is a strong foundation for any strategy. Node 25 has a total of 10 pips (3+2+5), making it one of the highest production spots remaining. I'll build my road towards Node 26 to position myself for the 2:1 Ore port, which will be valuable since I'll have Ore production. This also places me in a good position to eventually connect my two settlements through Node 14 and 24, giving me a solid path for Longest Road. AI_2 has a very strong spot at Node 42 (13 pips), but my balanced production should allow me to compete effectively. I'm choosing 25 over 44 because the Ore number (3) is slightly more likely than the Ore 2, and it offers better connectivity to my first settlement's expansion path. [Response was too brief] - -**Note to Self:** I have secured all five resources. My next goals are to expand towards Node 14 (Wheat/Wood) and Node 26 (Ore Port). I should also look at the Wheat port at Node 2 if I need more trading power, though Ore port is closer to my second settlement. - -**Says:** "I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone." - -**Action:** **place_starting_settlement** - {"node": 25} - ---- - -## Request #4 - 🎯 ACTIVE TURN - -**Time:** 11:24:45 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. - -### Prompt Sent -See: [prompt_4.json](prompts/prompt_4.json) - -### Response Received βœ… - -**Latency:** 57.79s | **Tokens:** 13171 (in:2811 out:443) | **Cost:** $0.002734 - -**Thinking:** I have successfully secured all five resources with my first two settlements: Node 12 (Wood 3, Brick 6, Sheep 5) and Node 25 (Sheep 4, Ore 3, Wheat 8). This balanced production (21 total pips) gives me a strong foundation for any strategy. My primary objective now is to expand towards high-yield locations and connect my settlements to compete for the Longest Road. Node 14 is the most attractive target nearby, offering 10 pips of production (Wheat 8, Wood 4, Wood 3) and sitting strategically between my two positions. By building a road from Node 25 to Node 24, I position myself to reach Node 14 from the south. My existing road from Node 12 to Node 13 already approaches it from the north. Linking these paths at Node 14 will create a continuous chain of 4 roads and secure vital Wood and Wheat income, which are currently my lower-production resources. While the Ore port at Node 26/16 is an option, the immediate production boost and connectivity from Node 14 are more valuable in the early game. - -**Note to Self:** Priority 1: Build towards Node 14 to connect the network and boost Wood/Wheat production. Priority 2: Monitor AI_2's Ore/Wheat dominance and consider the Ore port (Node 16) if I need to trade for development cards. Priority 3: Keep an eye on AI_1's road building, as they have strong Brick and Wood production. - -**Says:** "I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!" - -**Action:** **place_starting_road** - {"from": 25, "to": 24} - ---- diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/iterations/prompt_1_iter2.json b/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/iterations/prompt_1_iter2.json deleted file mode 100644 index 71cb5f0aabc4a8d8254e4329935831e51eaa8217..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/iterations/prompt_1_iter2.json +++ /dev/null @@ -1,155 +0,0 @@ -{ - "original_request_number": 1, - "iteration": 2, - "timestamp": "2026-01-09T11:23:03.799559", - "player_name": "AI_3", - "type": "tool_followup", - "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"Looking for high-yield nodes with good resource variety for the first placement. Priority on 6, 8, 5, 9, 10 pips.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-yield nodes with good resource variety for the first placement. Priority on 6, 8, 5, 9, 10 pips.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 5,\n \"nodes\": [\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", - "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"AI_3\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"AI_3\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"AI_1\\\",\\\"S\\\"],[42,\\\"AI_2\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"AI_1\\\"],[[42,41],\\\"AI_2\\\"]]},\\\"players\\\":{\\\"AI_1\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"AI_2\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"AI_3\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"AI_1\",\n \"message\": \"Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!\"\n },\n {\n \"from\": \"AI_1\",\n \"message\": \"I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!\"\n },\n {\n \"from\": \"AI_2\",\n \"message\": \"That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!\"\n },\n {\n \"from\": \"AI_2\",\n \"message\": \"I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!\"\n }\n ]\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"Looking for high-yield nodes with good resource variety for the first placement. Priority on 6, 8, 5, 9, 10 pips.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-yield nodes with good resource variety for the first placement. Priority on 6, 8, 5, 9, 10 pips.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 5,\n \"nodes\": [\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ], - "tools_enabled": true, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/iterations/prompt_1_iter2.txt b/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/iterations/prompt_1_iter2.txt deleted file mode 100644 index 6e29684118b205fd6aba4a7cce5d7e70fb8ec58b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/iterations/prompt_1_iter2.txt +++ /dev/null @@ -1,196 +0,0 @@ -=== Tool Follow-up #2 for Prompt #1 === -Player: AI_3 -Timestamp: 2026-01-09T11:23:03.802553 -Tools Enabled: Yes - ---- Tool Results Appended --- -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "min_pips": 10, - "reasoning": "Looking for high-yield nodes with good resource variety for the first placement. Priority on 6, 8, 5, 9, 10 pips." -} -Result: -{ - "llm_reasoning": "Looking for high-yield nodes with good resource variety for the first placement. Priority on 6, 8, 5, 9, 10 pips.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 5, - "nodes": [ - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] -} ---- - - ---- Full Context Sent to LLM --- -{ - "meta_data": { - "agent_name": "AI_3", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_3\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"AI_1\",\"S\"],[42,\"AI_2\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"]]},\"players\":{\"AI_1\":{\"vp\":1,\"res\":{}},\"AI_2\":{\"vp\":1,\"res\":{}},\"AI_3\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "AI_1", - "message": "Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!" - }, - { - "from": "AI_1", - "message": "I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!" - }, - { - "from": "AI_2", - "message": "That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!" - }, - { - "from": "AI_2", - "message": "I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!" - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} - -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "min_pips": 10, - "reasoning": "Looking for high-yield nodes with good resource variety for the first placement. Priority on 6, 8, 5, 9, 10 pips." -} -Result: -{ - "llm_reasoning": "Looking for high-yield nodes with good resource variety for the first placement. Priority on 6, 8, 5, 9, 10 pips.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 5, - "nodes": [ - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - -... (truncated, full length: 6338 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/iterations/prompt_2_iter2.json b/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/iterations/prompt_2_iter2.json deleted file mode 100644 index 8eed324d3757feb370a0b8b43cd89942c0dbc8ea..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/iterations/prompt_2_iter2.json +++ /dev/null @@ -1,155 +0,0 @@ -{ - "original_request_number": 2, - "iteration": 2, - "timestamp": "2026-01-09T11:24:02.646092", - "player_name": "AI_3", - "type": "tool_followup", - "tool_results": "=== Tool Results ===\n\nTool: analyze_path_potential\nParameters: {\n \"reasoning\": \"I want to see the expansion potential from node 12. I'm looking for Wheat and Ore to balance my starting Brick/Wood/Sheep. Node 14 (Wh8) seems promising via node 13.\",\n \"from_node\": 12\n}\nResult:\n{\n \"llm_reasoning\": \"I want to see the expansion potential from node 12. I'm looking for Wheat and Ore to balance my starting Brick/Wood/Sheep. Node 14 (Wh8) seems promising via node 13.\",\n \"from_node\": 12,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 11,\n \"depth_1\": {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 10,\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false\n },\n {\n \"node_id\": 3,\n \"total_pips\": 5,\n \"port\": \"Wh2\",\n \"can_build\": true\n }\n ],\n \"best_node\": 10,\n \"best_pips\": 11\n },\n \"highlights\": [\n \"Port (Wh2) at depth 2 (node 3)\"\n ],\n \"score\": 17.0\n },\n {\n \"direction\": 13,\n \"depth_1\": {\n \"node_id\": 13,\n \"resources\": {\n \"Wood\": 4,\n \"Sheep\": 5\n },\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 14,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 5,\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 14,\n \"best_pips\": 10\n },\n \"highlights\": [],\n \"score\": 14.0\n },\n {\n \"direction\": 22,\n \"depth_1\": {\n \"node_id\": 22,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6\n },\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 21,\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": false\n },\n {\n \"node_id\": 23,\n \"total_pips\": 4,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 21,\n \"best_pips\": 7\n },\n \"highlights\": [],\n \"score\": 10.5\n }\n ]\n}\n---\n", - "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"AI_3\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"You just placed your starting settlement. Now place your starting road adjacent to it.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"AI_3\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[12,\\\"AI_3\\\",\\\"S\\\"],[20,\\\"AI_1\\\",\\\"S\\\"],[42,\\\"AI_2\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"AI_1\\\"],[[42,41],\\\"AI_2\\\"]]},\\\"players\\\":{\\\"AI_1\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"AI_2\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"AI_3\\\":{\\\"vp\\\":1,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"AI_1\",\n \"message\": \"Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!\"\n },\n {\n \"from\": \"AI_1\",\n \"message\": \"I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!\"\n },\n {\n \"from\": \"AI_2\",\n \"message\": \"That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!\"\n },\n {\n \"from\": \"AI_2\",\n \"message\": \"I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!\"\n },\n {\n \"from\": \"AI_3\",\n \"message\": \"I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"I am placing my first settlement on Node 12 (W3, B6, S5). My second placement should focus on Wheat and Ore to balance my resources. Node 25 (Wh8, S4, O3) or Node 44 (Wh6, Wh9, O2) are the primary targets for the next turn. I should plan to build roads toward Node 13 or 14 to secure more Wheat production early on.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_road\",\n \"description\": \"Place your starting road\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: analyze_path_potential\nParameters: {\n \"reasoning\": \"I want to see the expansion potential from node 12. I'm looking for Wheat and Ore to balance my starting Brick/Wood/Sheep. Node 14 (Wh8) seems promising via node 13.\",\n \"from_node\": 12\n}\nResult:\n{\n \"llm_reasoning\": \"I want to see the expansion potential from node 12. I'm looking for Wheat and Ore to balance my starting Brick/Wood/Sheep. Node 14 (Wh8) seems promising via node 13.\",\n \"from_node\": 12,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 11,\n \"depth_1\": {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 10,\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false\n },\n {\n \"node_id\": 3,\n \"total_pips\": 5,\n \"port\": \"Wh2\",\n \"can_build\": true\n }\n ],\n \"best_node\": 10,\n \"best_pips\": 11\n },\n \"highlights\": [\n \"Port (Wh2) at depth 2 (node 3)\"\n ],\n \"score\": 17.0\n },\n {\n \"direction\": 13,\n \"depth_1\": {\n \"node_id\": 13,\n \"resources\": {\n \"Wood\": 4,\n \"Sheep\": 5\n },\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 14,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 5,\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 14,\n \"best_pips\": 10\n },\n \"highlights\": [],\n \"score\": 14.0\n },\n {\n \"direction\": 22,\n \"depth_1\": {\n \"node_id\": 22,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6\n },\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 21,\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": false\n },\n {\n \"node_id\": 23,\n \"total_pips\": 4,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 21,\n \"best_pips\": 7\n },\n \"highlights\": [],\n \"score\": 10.5\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ], - "tools_enabled": true, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/iterations/prompt_2_iter2.txt b/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/iterations/prompt_2_iter2.txt deleted file mode 100644 index 99dbc33f3fd8d2e991b0989294cda6dc43bca691..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/iterations/prompt_2_iter2.txt +++ /dev/null @@ -1,184 +0,0 @@ -=== Tool Follow-up #2 for Prompt #2 === -Player: AI_3 -Timestamp: 2026-01-09T11:24:02.651535 -Tools Enabled: Yes - ---- Tool Results Appended --- -=== Tool Results === - -Tool: analyze_path_potential -Parameters: { - "reasoning": "I want to see the expansion potential from node 12. I'm looking for Wheat and Ore to balance my starting Brick/Wood/Sheep. Node 14 (Wh8) seems promising via node 13.", - "from_node": 12 -} -Result: -{ - "llm_reasoning": "I want to see the expansion potential from node 12. I'm looking for Wheat and Ore to balance my starting Brick/Wood/Sheep. Node 14 (Wh8) seems promising via node 13.", - "from_node": 12, - "total_directions": 3, - "paths": [ - { - "direction": 11, - "depth_1": { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 10, - "total_pips": 11, - "port": null, - "can_build": false - }, - { - "node_id": 3, - "total_pips": 5, - "port": "Wh2", - "can_build": true - } - ], - "best_node": 10, - "best_pips": 11 - }, - "highlights": [ - "Port (Wh2) at depth 2 (node 3)" - ], - "score": 17.0 - }, - { - "direction": 13, - "depth_1": { - "node_id": 13, - "resources": { - "Wood": 4, - "Sheep": 5 - }, - "total_pips": 9, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 14, - "total_pips": 10, - "port": null, - "can_build": true - }, - { - "node_id": 5, - "total_pips": 7, - "port": null, - "can_build": true - } - ], - "best_node": 14, - "best_pips": 10 - }, - "highlights": [], - "score": 14.0 - }, - { - "direction": 22, - "depth_1": { - "node_id": 22, - "resources": { - "Wood": 3, - "Brick": 6 - }, - "total_pips": 7, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 21, - "total_pips": 7, - "port": null, - "can_build": false - }, - { - "node_id": 23, - "total_pips": 4, - "port": null, - "can_build": true - } - ], - "best_node": 21, - "best_pips": 7 - }, - "highlights": [], - "score": 10.5 - } - ] -} ---- - - ---- Full Context Sent to LLM --- -{ - "meta_data": { - "agent_name": "AI_3", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_3\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"AI_3\",\"S\"],[20,\"AI_1\",\"S\"],[42,\"AI_2\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"]]},\"players\":{\"AI_1\":{\"vp\":1,\"res\":{}},\"AI_2\":{\"vp\":1,\"res\":{}},\"AI_3\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "AI_1", - "message": "Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!" - }, - { - "from": "AI_1", - "message": "I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!" - }, - { - "from": "AI_2", - "message": "That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!" - }, - { - "from": "AI_2", - "message": "I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!" - }, - { - "from": "AI_3", - "message": "I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!" - } - ] - }, - "memory": { - "note_from_last_turn": "I am placing my first settlement on Node 12 (W3, B6, S5). My second placement should focus on Wheat and Ore to balance my resources. Node 25 (Wh8, S4, O3) or Node 44 (Wh6, Wh9, O2) are the primary targets for the next turn. I should plan to build roads toward Node 13 or 14 to secure more Wheat production early on." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - -... (truncated, full length: 7762 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/iterations/prompt_3_iter2.json b/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/iterations/prompt_3_iter2.json deleted file mode 100644 index bbed1fcb2ae6606a06e04ff4ef227f74bf7f047f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/iterations/prompt_3_iter2.json +++ /dev/null @@ -1,155 +0,0 @@ -{ - "original_request_number": 3, - "iteration": 2, - "timestamp": "2026-01-09T11:24:23.056712", - "player_name": "AI_3", - "type": "tool_followup", - "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"must_have_resource\": \"Ore\",\n \"reasoning\": \"I need Ore and Wheat to balance my production. My first settlement (Node 12) has Wood, Brick, and Sheep. I'm looking for high-pip nodes that provide Ore.\"\n}\nResult:\n{\n \"llm_reasoning\": \"I need Ore and Wheat to balance my production. My first settlement (Node 12) has Wood, Brick, and Sheep. I'm looking for high-pip nodes that provide Ore.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": \"Ore\",\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 15,\n \"nodes\": [\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 24,\n \"resources\": {\n \"Ore\": 3,\n \"Wheat\": 8,\n \"Wood\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 23,\n 25,\n 14\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 35,\n \"resources\": {\n \"Sheep\": 11,\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 34,\n 36,\n 45\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 40,\n \"resources\": {\n \"Ore\": 5,\n \"Brick\": 10\n },\n \"total_pips\": 7,\n \"port\": \"W2\",\n \"neighbors\": [\n 39,\n 41,\n 48\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 45,\n \"resources\": {\n \"Ore\": 2,\n \"Sheep\": 11,\n \"Wheat\": 6\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 44,\n 46,\n 35\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 34,\n \"resources\": {\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 7,\n \"port\": null,\n \"neighbors\": [\n 33,\n 35,\n 23\n ],\n \"score\": 8.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 36,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3\n },\n \"total_pips\": 7,\n \"port\": null,\n \"neighbors\": [\n 35,\n 37,\n 25\n ],\n \"score\": 8.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 48,\n \"resources\": {\n \"Ore\": 5\n },\n \"total_pips\": 4,\n \"port\": \"W2\",\n \"neighbors\": [\n 49,\n 40\n ],\n \"score\": 7.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 52,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 9\n },\n \"total_pips\": 5,\n \"port\": null,\n \"neighbors\": [\n 51,\n 53,\n 44\n ],\n \"score\": 6.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\nTool: find_best_nodes\nParameters: {\n \"must_have_resource\": \"Wheat\",\n \"reasoning\": \"I need Wheat for building settlements and cities. Looking for high-pip Wheat nodes.\"\n}\nResult:\n{\n \"llm_reasoning\": \"I need Wheat for building settlements and cities. Looking for high-pip Wheat nodes.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": \"Wheat\",\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 15,\n \"nodes\": [\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 26,\n \"resources\": {\n \"Sheep\": 4,\n \"Wheat\": 8\n },\n \"total_pips\": 8,\n \"port\": \"O2\",\n \"neighbors\": [\n 25,\n 27,\n 16\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 24,\n \"resources\": {\n \"Ore\": 3,\n \"Wheat\": 8,\n \"Wood\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 23,\n 25,\n 14\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 31,\n \"resources\": {\n \"Wheat\": 9,\n \"Brick\": 10,\n \"Wood\": 11\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 30,\n 32,\n 41\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 35,\n \"resources\": {\n \"Sheep\": 11,\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 34,\n 36,\n 45\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 33,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 32,\n 34,\n 43\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 45,\n \"resources\": {\n \"Ore\": 2,\n \"Sheep\": 11,\n \"Wheat\": 6\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 44,\n 46,\n 35\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 15,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 14,\n 16,\n 7\n ],\n \"score\": 9.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", - "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"AI_3\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"AI_3\\\",\\\"phase\\\":\\\"SETUP_SECOND_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[12,\\\"AI_3\\\",\\\"S\\\"],[20,\\\"AI_1\\\",\\\"S\\\"],[42,\\\"AI_2\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"AI_1\\\"],[[42,41],\\\"AI_2\\\"],[[12,13],\\\"AI_3\\\"]]},\\\"players\\\":{\\\"AI_1\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"AI_2\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"AI_3\\\":{\\\"vp\\\":1,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"AI_1\",\n \"message\": \"Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!\"\n },\n {\n \"from\": \"AI_1\",\n \"message\": \"I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!\"\n },\n {\n \"from\": \"AI_2\",\n \"message\": \"That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!\"\n },\n {\n \"from\": \"AI_2\",\n \"message\": \"I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!\"\n },\n {\n \"from\": \"AI_3\",\n \"message\": \"I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!\"\n },\n {\n \"from\": \"AI_3\",\n \"message\": \"I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build.\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"I am expanding from Node 12 towards Node 14 via Node 13 to secure Wheat (8). My second starting settlement should prioritize Ore (Nodes 25 or 44 are top choices). Keep an eye on AI_1's expansion near the 12-Wood hex to ensure I'm not boxed in.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"must_have_resource\": \"Ore\",\n \"reasoning\": \"I need Ore and Wheat to balance my production. My first settlement (Node 12) has Wood, Brick, and Sheep. I'm looking for high-pip nodes that provide Ore.\"\n}\nResult:\n{\n \"llm_reasoning\": \"I need Ore and Wheat to balance my production. My first settlement (Node 12) has Wood, Brick, and Sheep. I'm looking for high-pip nodes that provide Ore.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": \"Ore\",\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 15,\n \"nodes\": [\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 24,\n \"resources\": {\n \"Ore\": 3,\n \"Wheat\": 8,\n \"Wood\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 23,\n 25,\n 14\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 35,\n \"resources\": {\n \"Sheep\": 11,\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 34,\n 36,\n 45\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 40,\n \"resources\": {\n \"Ore\": 5,\n \"Brick\": 10\n },\n \"total_pips\": 7,\n \"port\": \"W2\",\n \"neighbors\": [\n 39,\n 41,\n 48\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 45,\n \"resources\": {\n \"Ore\": 2,\n \"Sheep\": 11,\n \"Wheat\": 6\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 44,\n 46,\n 35\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 34,\n \"resources\": {\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 7,\n \"port\": null,\n \"neighbors\": [\n 33,\n 35,\n 23\n ],\n \"score\": 8.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 36,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3\n },\n \"total_pips\": 7,\n \"port\": null,\n \"neighbors\": [\n 35,\n 37,\n 25\n ],\n \"score\": 8.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 48,\n \"resources\": {\n \"Ore\": 5\n },\n \"total_pips\": 4,\n \"port\": \"W2\",\n \"neighbors\": [\n 49,\n 40\n ],\n \"score\": 7.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 52,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 9\n },\n \"total_pips\": 5,\n \"port\": null,\n \"neighbors\": [\n 51,\n 53,\n 44\n ],\n \"score\": 6.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\nTool: find_best_nodes\nParameters: {\n \"must_have_resource\": \"Wheat\",\n \"reasoning\": \"I need Wheat for building settlements and cities. Looking for high-pip Wheat nodes.\"\n}\nResult:\n{\n \"llm_reasoning\": \"I need Wheat for building settlements and cities. Looking for high-pip Wheat nodes.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": \"Wheat\",\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 15,\n \"nodes\": [\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 26,\n \"resources\": {\n \"Sheep\": 4,\n \"Wheat\": 8\n },\n \"total_pips\": 8,\n \"port\": \"O2\",\n \"neighbors\": [\n 25,\n 27,\n 16\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 24,\n \"resources\": {\n \"Ore\": 3,\n \"Wheat\": 8,\n \"Wood\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 23,\n 25,\n 14\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 31,\n \"resources\": {\n \"Wheat\": 9,\n \"Brick\": 10,\n \"Wood\": 11\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 30,\n 32,\n 41\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 35,\n \"resources\": {\n \"Sheep\": 11,\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 34,\n 36,\n 45\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 33,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 32,\n 34,\n 43\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 45,\n \"resources\": {\n \"Ore\": 2,\n \"Sheep\": 11,\n \"Wheat\": 6\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 44,\n 46,\n 35\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 15,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 14,\n 16,\n 7\n ],\n \"score\": 9.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ], - "tools_enabled": true, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/iterations/prompt_3_iter2.txt b/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/iterations/prompt_3_iter2.txt deleted file mode 100644 index 0b63b5960203461ce73f4f3db47df25f46c9ad58..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/iterations/prompt_3_iter2.txt +++ /dev/null @@ -1,449 +0,0 @@ -=== Tool Follow-up #2 for Prompt #3 === -Player: AI_3 -Timestamp: 2026-01-09T11:24:23.059468 -Tools Enabled: Yes - ---- Tool Results Appended --- -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "must_have_resource": "Ore", - "reasoning": "I need Ore and Wheat to balance my production. My first settlement (Node 12) has Wood, Brick, and Sheep. I'm looking for high-pip nodes that provide Ore." -} -Result: -{ - "llm_reasoning": "I need Ore and Wheat to balance my production. My first settlement (Node 12) has Wood, Brick, and Sheep. I'm looking for high-pip nodes that provide Ore.", - "query": { - "min_pips": 0, - "must_have_resource": "Ore", - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 15, - "nodes": [ - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 24, - "resources": { - "Ore": 3, - "Wheat": 8, - "Wood": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 23, - 25, - 14 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 35, - "resources": { - "Sheep": 11, - "Wheat": 6, - "Ore": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 34, - 36, - 45 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 40, - "resources": { - "Ore": 5, - "Brick": 10 - }, - "total_pips": 7, - "port": "W2", - "neighbors": [ - 39, - 41, - 48 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 45, - "resources": { - "Ore": 2, - "Sheep": 11, - "Wheat": 6 - }, - "total_pips": 8, - "port": null, - "neighbors": [ - 44, - 46, - 35 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 34, - "resources": { - "Wheat": 6, - "Ore": 3 - }, - "total_pips": 7, - "port": null, - "neighbors": [ - 33, - 35, - 23 - ], - "score": 8.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 36, - "resources": { - "Sheep": 4, - "Ore": 3 - }, - "total_pips": 7, - "port": null, - "neighbors": [ - 35, - 37, - 25 - ], - "score": 8.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 48, - "resources": { - "Ore": 5 - }, - "total_pips": 4, - "port": "W2", - "neighbors": [ - 49, - 40 - ], - "score": 7.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 52, - "resources": { - "Ore": 2, - "Wheat": 9 - }, - "total_pips": 5, - "port": null, - "neighbors": [ - 51, - 53, - 44 - ], - "score": 6.0, - "can_build": true, - "occupied": false - } - ] -} ---- - -Tool: find_best_nodes -Parameters: { - "must_have_resource": "Wheat", - "reasoning": "I need Wheat for building settlements and cities. Looking for high-pip Wheat nodes." -} -Result: -{ - "llm_reasoning": "I need Wheat for building settlements and cities. Looking for high-pip Wheat nodes.", - "query": { - "min_pips": 0, - "must_have_resource": "Wheat", - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 15, - "nodes": [ - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 26, - "resources": { - "Sheep": 4, - "Wheat": 8 - }, - "total_pips": 8, - "port": "O2", - "neighbors": [ - 25, - 27, - 16 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 24, - "resources": { - "Ore": 3, - "Wheat": 8, - "Wood": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 23, - 25, - 14 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 31, - "resources": { - "Wheat": 9, - "Brick": 10, - "Wood": 11 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 30, - 32, - 41 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 35, - "resources": { - "Sheep": 11, - "Wheat": 6, - "Ore": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 34, - 36, - 45 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 33, - "resources": { - "Wheat": 9 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 32, - 34, - 43 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 45, - "resources": { - "Ore": 2, - "Sheep": 11, - "Wheat": 6 - }, - "total_pips": 8, - "port": null, - "neighbors": [ - 44, - 46, - 35 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 15, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 8, - "port": null, - "neighbors": [ - 14, - 16, - 7 - ], - "score": 9.0, - "can_build": true, - "occupied": false - } - ] -} ---- - - ---- Full Context Sent to LLM --- -{ - "meta_data": { - "agent_name": "AI_3", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_3\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"AI_3\",\"S\"],[20,\"AI_1\",\"S\"],[42,\"AI_2\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"],[[12,13],\"AI_3\"]]},\"players\":{\"AI_1\":{\"vp\":1,\"res\":{}},\"AI_2\":{\"vp\":1,\"res\":{}},\"AI_3\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "AI_1", - "message": "Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!" - }, - { - "from": "AI_1", - "message": "I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!" - }, - { - "from": "AI_2", - "message": "That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!" - }, - { - "from": "AI_2", - "message": "I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!" - }, - { - "from": "AI_3", - "message": "I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!" - }, - { - "from": "AI_3", - "message": "I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build." - } - ] - }, - "memory": { - "note_from_last_turn": "I am expanding from Node 12 towards Node 14 via Node 13 to secure Wheat (8). My second starting settlement should prioritize Ore (Nodes 25 or 44 are top choices). Keep an eye on AI_1's expansion near the 12-Wood hex to ensure I'm not boxed in." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to -... (truncated, full length: 11962 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/prompt_1.json deleted file mode 100644 index c1ef1dafafc62ff28a81cd86e5687e0f71872a4e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/prompt_1.json +++ /dev/null @@ -1,210 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T11:22:48.828957", - "player_name": "AI_3", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "AI_3", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_3\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"AI_1\",\"S\"],[42,\"AI_2\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"]]},\"players\":{\"AI_1\":{\"vp\":1,\"res\":{}},\"AI_2\":{\"vp\":1,\"res\":{}},\"AI_3\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "AI_1", - "message": "Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!" - }, - { - "from": "AI_1", - "message": "I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!" - }, - { - "from": "AI_2", - "message": "That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!" - }, - { - "from": "AI_2", - "message": "I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!" - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/prompt_1.txt deleted file mode 100644 index 250b109ba683c4ee2f8aacd2e63b90efe426b96e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/prompt_1.txt +++ /dev/null @@ -1,111 +0,0 @@ -=== Prompt #1 for AI_3 === -Timestamp: 2026-01-09T11:22:48.832810 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "AI_3", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_3\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"AI_1\",\"S\"],[42,\"AI_2\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"]]},\"players\":{\"AI_1\":{\"vp\":1,\"res\":{}},\"AI_2\":{\"vp\":1,\"res\":{}},\"AI_3\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "AI_1", - "message": "Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!" - }, - { - "from": "AI_1", - "message": "I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!" - }, - { - "from": "AI_2", - "message": "That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!" - }, - { - "from": "AI_2", - "message": "I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!" - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/prompt_2.json deleted file mode 100644 index 9b384fc86b466eac875603b5721b16b42bec296d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/prompt_2.json +++ /dev/null @@ -1,217 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T11:23:56.365639", - "player_name": "AI_3", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "AI_3", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_3\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"AI_3\",\"S\"],[20,\"AI_1\",\"S\"],[42,\"AI_2\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"]]},\"players\":{\"AI_1\":{\"vp\":1,\"res\":{}},\"AI_2\":{\"vp\":1,\"res\":{}},\"AI_3\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "AI_1", - "message": "Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!" - }, - { - "from": "AI_1", - "message": "I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!" - }, - { - "from": "AI_2", - "message": "That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!" - }, - { - "from": "AI_2", - "message": "I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!" - }, - { - "from": "AI_3", - "message": "I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!" - } - ] - }, - "memory": { - "note_from_last_turn": "I am placing my first settlement on Node 12 (W3, B6, S5). My second placement should focus on Wheat and Ore to balance my resources. Node 25 (Wh8, S4, O3) or Node 44 (Wh6, Wh9, O2) are the primary targets for the next turn. I should plan to build roads toward Node 13 or 14 to secure more Wheat production early on." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/prompt_2.txt deleted file mode 100644 index 9fa87d20d5fd78cc77d96d444f4fb25426db32f0..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/prompt_2.txt +++ /dev/null @@ -1,118 +0,0 @@ -=== Prompt #2 for AI_3 === -Timestamp: 2026-01-09T11:23:56.371371 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "AI_3", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_3\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"AI_3\",\"S\"],[20,\"AI_1\",\"S\"],[42,\"AI_2\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"]]},\"players\":{\"AI_1\":{\"vp\":1,\"res\":{}},\"AI_2\":{\"vp\":1,\"res\":{}},\"AI_3\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "AI_1", - "message": "Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!" - }, - { - "from": "AI_1", - "message": "I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!" - }, - { - "from": "AI_2", - "message": "That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!" - }, - { - "from": "AI_2", - "message": "I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!" - }, - { - "from": "AI_3", - "message": "I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!" - } - ] - }, - "memory": { - "note_from_last_turn": "I am placing my first settlement on Node 12 (W3, B6, S5). My second placement should focus on Wheat and Ore to balance my resources. Node 25 (Wh8, S4, O3) or Node 44 (Wh6, Wh9, O2) are the primary targets for the next turn. I should plan to build roads toward Node 13 or 14 to secure more Wheat production early on." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/prompt_3.json deleted file mode 100644 index cd7d8cc602b24bbf6da1a25f604cf0d392bd392d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/prompt_3.json +++ /dev/null @@ -1,221 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-01-09T11:24:17.148538", - "player_name": "AI_3", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "AI_3", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_3\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"AI_3\",\"S\"],[20,\"AI_1\",\"S\"],[42,\"AI_2\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"],[[12,13],\"AI_3\"]]},\"players\":{\"AI_1\":{\"vp\":1,\"res\":{}},\"AI_2\":{\"vp\":1,\"res\":{}},\"AI_3\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "AI_1", - "message": "Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!" - }, - { - "from": "AI_1", - "message": "I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!" - }, - { - "from": "AI_2", - "message": "That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!" - }, - { - "from": "AI_2", - "message": "I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!" - }, - { - "from": "AI_3", - "message": "I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!" - }, - { - "from": "AI_3", - "message": "I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build." - } - ] - }, - "memory": { - "note_from_last_turn": "I am expanding from Node 12 towards Node 14 via Node 13 to secure Wheat (8). My second starting settlement should prioritize Ore (Nodes 25 or 44 are top choices). Keep an eye on AI_1's expansion near the 12-Wood hex to ensure I'm not boxed in." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/prompt_3.txt deleted file mode 100644 index 00d068d3255d78ddd941ce75129f7b20b3493e30..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/prompt_3.txt +++ /dev/null @@ -1,122 +0,0 @@ -=== Prompt #3 for AI_3 === -Timestamp: 2026-01-09T11:24:17.152993 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "AI_3", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_3\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"AI_3\",\"S\"],[20,\"AI_1\",\"S\"],[42,\"AI_2\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"],[[12,13],\"AI_3\"]]},\"players\":{\"AI_1\":{\"vp\":1,\"res\":{}},\"AI_2\":{\"vp\":1,\"res\":{}},\"AI_3\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "AI_1", - "message": "Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!" - }, - { - "from": "AI_1", - "message": "I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!" - }, - { - "from": "AI_2", - "message": "That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!" - }, - { - "from": "AI_2", - "message": "I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!" - }, - { - "from": "AI_3", - "message": "I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!" - }, - { - "from": "AI_3", - "message": "I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build." - } - ] - }, - "memory": { - "note_from_last_turn": "I am expanding from Node 12 towards Node 14 via Node 13 to secure Wheat (8). My second starting settlement should prioritize Ore (Nodes 25 or 44 are top choices). Keep an eye on AI_1's expansion near the 12-Wood hex to ensure I'm not boxed in." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/prompt_4.json deleted file mode 100644 index 68a99e8fc24e183b9b47ace081337e2a21a91562..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/prompt_4.json +++ /dev/null @@ -1,225 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-01-09T11:24:45.598744", - "player_name": "AI_3", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "AI_3", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_3\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"AI_3\",\"S\"],[20,\"AI_1\",\"S\"],[25,\"AI_3\",\"S\"],[42,\"AI_2\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"],[[12,13],\"AI_3\"]]},\"players\":{\"AI_1\":{\"vp\":1,\"res\":{}},\"AI_2\":{\"vp\":1,\"res\":{}},\"AI_3\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "AI_1", - "message": "Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!" - }, - { - "from": "AI_1", - "message": "I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!" - }, - { - "from": "AI_2", - "message": "That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!" - }, - { - "from": "AI_2", - "message": "I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!" - }, - { - "from": "AI_3", - "message": "I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!" - }, - { - "from": "AI_3", - "message": "I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build." - }, - { - "from": "AI_3", - "message": "I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone." - } - ] - }, - "memory": { - "note_from_last_turn": "I have secured all five resources. My next goals are to expand towards Node 14 (Wheat/Wood) and Node 26 (Ore Port). I should also look at the Wheat port at Node 2 if I need more trading power, though Ore port is closer to my second settlement." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/prompt_4.txt deleted file mode 100644 index bb919b65be5ecae8abd945c76c7f9c7a21a38cbe..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/prompt_4.txt +++ /dev/null @@ -1,126 +0,0 @@ -=== Prompt #4 for AI_3 === -Timestamp: 2026-01-09T11:24:45.602389 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "AI_3", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_3\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"AI_3\",\"S\"],[20,\"AI_1\",\"S\"],[25,\"AI_3\",\"S\"],[42,\"AI_2\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"],[[12,13],\"AI_3\"]]},\"players\":{\"AI_1\":{\"vp\":1,\"res\":{}},\"AI_2\":{\"vp\":1,\"res\":{}},\"AI_3\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "AI_1", - "message": "Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!" - }, - { - "from": "AI_1", - "message": "I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!" - }, - { - "from": "AI_2", - "message": "That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!" - }, - { - "from": "AI_2", - "message": "I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!" - }, - { - "from": "AI_3", - "message": "I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!" - }, - { - "from": "AI_3", - "message": "I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build." - }, - { - "from": "AI_3", - "message": "I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone." - } - ] - }, - "memory": { - "note_from_last_turn": "I have secured all five resources. My next goals are to expand towards Node 14 (Wheat/Wood) and Node 26 (Ore Port). I should also look at the Wheat port at Node 2 if I need more trading power, though Ore port is closer to my second settlement." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_3/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_112102/AI_3/responses/response_1.json deleted file mode 100644 index 187255f4403c7883819cdda35e1d099cefb93a7c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_3/responses/response_1.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T11:23:56.350968", - "player_name": "AI_3", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"After analyzing the board, AI_1 and AI_2 have taken strong positions with 12 pips each (Node 20 and Node 42). As AI_3, I have the advantage of placing my first and second settlements back-to-back. My primary goal for the first placement is to secure the highest available production. Node 12 stands out with 11 total pips, providing Wood (3), Brick (6), and Sheep (5). This is a strong starting combination for early road and settlement expansion. It is also safely distant from the existing settlements at 20 and 42. By securing Node 12 now, I can follow up with a second placement that targets Wheat and Ore (likely Node 25 or Node 44) to ensure a balanced economy. Node 12's adjacency to the 6-Brick is particularly valuable as it's the highest-yielding Brick tile on the board, which I will share with AI_1.\",\n \"note_to_self\": \"I am placing my first settlement on Node 12 (W3, B6, S5). My second placement should focus on Wheat and Ore to balance my resources. Node 25 (Wh8, S4, O3) or Node 44 (Wh6, Wh9, O2) are the primary targets for the next turn. I should plan to build roads toward Node 13 or 14 to secure more Wheat production early on.\",\n \"say_outloud\": \"I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 12}\"\n }\n}", - "parsed": { - "internal_thinking": "After analyzing the board, AI_1 and AI_2 have taken strong positions with 12 pips each (Node 20 and Node 42). As AI_3, I have the advantage of placing my first and second settlements back-to-back. My primary goal for the first placement is to secure the highest available production. Node 12 stands out with 11 total pips, providing Wood (3), Brick (6), and Sheep (5). This is a strong starting combination for early road and settlement expansion. It is also safely distant from the existing settlements at 20 and 42. By securing Node 12 now, I can follow up with a second placement that targets Wheat and Ore (likely Node 25 or Node 44) to ensure a balanced economy. Node 12's adjacency to the 6-Brick is particularly valuable as it's the highest-yielding Brick tile on the board, which I will share with AI_1. [Response was too brief]", - "note_to_self": "I am placing my first settlement on Node 12 (W3, B6, S5). My second placement should focus on Wheat and Ore to balance my resources. Node 25 (Wh8, S4, O3) or Node 44 (Wh6, Wh9, O2) are the primary targets for the next turn. I should plan to build roads toward Node 13 or 14 to secure more Wheat production early on.", - "say_outloud": "I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!", - "action_type": "place_starting_settlement", - "parameters": { - "node": 12 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 5716, - "completion": 477, - "total": 18756 - }, - "latency_seconds": 52.499560832977295, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_3/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_112102/AI_3/responses/response_2.json deleted file mode 100644 index 92d210d02f10a86f3f490fe2a7f4bf7819fabc6f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_3/responses/response_2.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T11:24:17.139885", - "player_name": "AI_3", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have successfully placed my first settlement on Node 12, which gives me access to Wood (3), Brick (6), and Sheep (5). My primary goal now is to balance my resource production, specifically looking for Wheat and Ore. Node 14 is an excellent target for my next expansion as it provides access to a strong Wheat 8 tile. To reach it, I need to build a road from Node 12 to Node 13. While Node 11 also offers high production, it puts me in direct competition with AI_1, who is already building towards the 12-Wood hex near Node 10. By moving towards Node 13, I avoid early conflict and secure a path to the Wheat I'll need for future settlements and cities. My second settlement placement in the next round will focus on Ore to complete my resource diversity.\",\n \"note_to_self\": \"I am expanding from Node 12 towards Node 14 via Node 13 to secure Wheat (8). My second starting settlement should prioritize Ore (Nodes 25 or 44 are top choices). Keep an eye on AI_1's expansion near the 12-Wood hex to ensure I'm not boxed in.\",\n \"say_outloud\": \"I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 12, \\\"to\\\": 13}\"\n }\n}", - "parsed": { - "internal_thinking": "I have successfully placed my first settlement on Node 12, which gives me access to Wood (3), Brick (6), and Sheep (5). My primary goal now is to balance my resource production, specifically looking for Wheat and Ore. Node 14 is an excellent target for my next expansion as it provides access to a strong Wheat 8 tile. To reach it, I need to build a road from Node 12 to Node 13. While Node 11 also offers high production, it puts me in direct competition with AI_1, who is already building towards the 12-Wood hex near Node 10. By moving towards Node 13, I avoid early conflict and secure a path to the Wheat I'll need for future settlements and cities. My second settlement placement in the next round will focus on Ore to complete my resource diversity. [Response was too brief]", - "note_to_self": "I am expanding from Node 12 towards Node 14 via Node 13 to secure Wheat (8). My second starting settlement should prioritize Ore (Nodes 25 or 44 are top choices). Keep an eye on AI_1's expansion near the 12-Wood hex to ensure I'm not boxed in.", - "say_outloud": "I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build.", - "action_type": "place_starting_road", - "parameters": { - "from": 12, - "to": 13 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 6304, - "completion": 437, - "total": 10319 - }, - "latency_seconds": 14.425930976867676, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_3/responses/response_3.json b/examples/ai_testing/my_games/session_20260109_112102/AI_3/responses/response_3.json deleted file mode 100644 index a7b28f58a7df01885d343db689b9a914e024451a..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_3/responses/response_3.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-01-09T11:24:45.584128", - "player_name": "AI_3", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I am placing my second settlement at Node 25. This node provides a balanced mix of Sheep (4), Ore (3), and Wheat (8), which complements my first settlement at Node 12 (Wood 3, Brick 6, Sheep 5). By taking Node 25, I secure all five resources from the start, which is a strong foundation for any strategy. Node 25 has a total of 10 pips (3+2+5), making it one of the highest production spots remaining. I'll build my road towards Node 26 to position myself for the 2:1 Ore port, which will be valuable since I'll have Ore production. This also places me in a good position to eventually connect my two settlements through Node 14 and 24, giving me a solid path for Longest Road. AI_2 has a very strong spot at Node 42 (13 pips), but my balanced production should allow me to compete effectively. I'm choosing 25 over 44 because the Ore number (3) is slightly more likely than the Ore 2, and it offers better connectivity to my first settlement's expansion path.\",\n \"note_to_self\": \"I have secured all five resources. My next goals are to expand towards Node 14 (Wheat/Wood) and Node 26 (Ore Port). I should also look at the Wheat port at Node 2 if I need more trading power, though Ore port is closer to my second settlement.\",\n \"say_outloud\": \"I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 25}\"\n }\n}", - "parsed": { - "internal_thinking": "I am placing my second settlement at Node 25. This node provides a balanced mix of Sheep (4), Ore (3), and Wheat (8), which complements my first settlement at Node 12 (Wood 3, Brick 6, Sheep 5). By taking Node 25, I secure all five resources from the start, which is a strong foundation for any strategy. Node 25 has a total of 10 pips (3+2+5), making it one of the highest production spots remaining. I'll build my road towards Node 26 to position myself for the 2:1 Ore port, which will be valuable since I'll have Ore production. This also places me in a good position to eventually connect my two settlements through Node 14 and 24, giving me a solid path for Longest Road. AI_2 has a very strong spot at Node 42 (13 pips), but my balanced production should allow me to compete effectively. I'm choosing 25 over 44 because the Ore number (3) is slightly more likely than the Ore 2, and it offers better connectivity to my first settlement's expansion path. [Response was too brief]", - "note_to_self": "I have secured all five resources. My next goals are to expand towards Node 14 (Wheat/Wood) and Node 26 (Ore Port). I should also look at the Wheat port at Node 2 if I need more trading power, though Ore port is closer to my second settlement.", - "say_outloud": "I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone.", - "action_type": "place_starting_settlement", - "parameters": { - "node": 25 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 8035, - "completion": 533, - "total": 13993 - }, - "latency_seconds": 22.47896409034729, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_3/responses/response_4.json b/examples/ai_testing/my_games/session_20260109_112102/AI_3/responses/response_4.json deleted file mode 100644 index d17807b0a02aa7fa5a851e90135f1869584cb339..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/AI_3/responses/response_4.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-01-09T11:25:43.424820", - "player_name": "AI_3", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have successfully secured all five resources with my first two settlements: Node 12 (Wood 3, Brick 6, Sheep 5) and Node 25 (Sheep 4, Ore 3, Wheat 8). This balanced production (21 total pips) gives me a strong foundation for any strategy. My primary objective now is to expand towards high-yield locations and connect my settlements to compete for the Longest Road. Node 14 is the most attractive target nearby, offering 10 pips of production (Wheat 8, Wood 4, Wood 3) and sitting strategically between my two positions. By building a road from Node 25 to Node 24, I position myself to reach Node 14 from the south. My existing road from Node 12 to Node 13 already approaches it from the north. Linking these paths at Node 14 will create a continuous chain of 4 roads and secure vital Wood and Wheat income, which are currently my lower-production resources. While the Ore port at Node 26/16 is an option, the immediate production boost and connectivity from Node 14 are more valuable in the early game.\",\n \"note_to_self\": \"Priority 1: Build towards Node 14 to connect the network and boost Wood/Wheat production. Priority 2: Monitor AI_2's Ore/Wheat dominance and consider the Ore port (Node 16) if I need to trade for development cards. Priority 3: Keep an eye on AI_1's road building, as they have strong Brick and Wood production.\",\n \"say_outloud\": \"I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 25, \\\"to\\\": 24}\"\n }\n}", - "parsed": { - "internal_thinking": "I have successfully secured all five resources with my first two settlements: Node 12 (Wood 3, Brick 6, Sheep 5) and Node 25 (Sheep 4, Ore 3, Wheat 8). This balanced production (21 total pips) gives me a strong foundation for any strategy. My primary objective now is to expand towards high-yield locations and connect my settlements to compete for the Longest Road. Node 14 is the most attractive target nearby, offering 10 pips of production (Wheat 8, Wood 4, Wood 3) and sitting strategically between my two positions. By building a road from Node 25 to Node 24, I position myself to reach Node 14 from the south. My existing road from Node 12 to Node 13 already approaches it from the north. Linking these paths at Node 14 will create a continuous chain of 4 roads and secure vital Wood and Wheat income, which are currently my lower-production resources. While the Ore port at Node 26/16 is an option, the immediate production boost and connectivity from Node 14 are more valuable in the early game.", - "note_to_self": "Priority 1: Build towards Node 14 to connect the network and boost Wood/Wheat production. Priority 2: Monitor AI_2's Ore/Wheat dominance and consider the Ore port (Node 16) if I need to trade for development cards. Priority 3: Keep an eye on AI_1's road building, as they have strong Brick and Wood production.", - "say_outloud": "I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!", - "action_type": "place_starting_road", - "parameters": { - "from": 25, - "to": 24 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2811, - "completion": 443, - "total": 13171 - }, - "latency_seconds": 57.788886070251465, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/agent_memories.json b/examples/ai_testing/my_games/session_20260109_112102/agent_memories.json deleted file mode 100644 index baef1dbcb7f6711e24cc5ec0dc75ce7b8aecf70d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/agent_memories.json +++ /dev/null @@ -1,14 +0,0 @@ -{ - "AI_1": { - "note_to_self": "I have a Road Building card ready for next turn. Plan: Build roads [10, 9] and [52, 51] to secure two 3:1 ports. Priority for resources: Wood, Brick, and Sheep for settlements at these new nodes. Watch AI_2, who is expanding in the south near the 9-Wheat and 5-Ore hexes.", - "last_updated": "2026-01-09T11:30:47.692004" - }, - "AI_2": { - "note_to_self": "My economy is now balanced with strong Wheat/Ore and decent Wood/Brick. My Wheat engine is particularly powerful, yielding 3 Wheat every time a 9 is rolled. I need to secure a Sheep source or a port soon. The 3:1 port at Node 50/51 is nearby, and the Wood 2:1 port at Node 40/48 is also an option if I expand through Node 41. Watch AI_1's progress toward the Wood 12; they might compete for the northern routes.", - "last_updated": "2026-01-09T11:30:47.692012" - }, - "AI_3": { - "note_to_self": "Priority 1: Build towards Node 14 to connect the network and boost Wood/Wheat production. Priority 2: Monitor AI_2's Ore/Wheat dominance and consider the Ore port (Node 16) if I need to trade for development cards. Priority 3: Keep an eye on AI_1's road building, as they have strong Brick and Wood production.", - "last_updated": "2026-01-09T11:30:47.692015" - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/chat_history.json b/examples/ai_testing/my_games/session_20260109_112102/chat_history.json deleted file mode 100644 index c486fe1dc5503046c600695fc06d76b78e8d79ca..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/chat_history.json +++ /dev/null @@ -1,94 +0,0 @@ -{ - "messages": [ - { - "timestamp": "2026-01-09T11:21:39.162434", - "from": "AI_1", - "to": "all", - "message": "Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!" - }, - { - "timestamp": "2026-01-09T11:21:56.997722", - "from": "AI_1", - "to": "all", - "message": "I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!" - }, - { - "timestamp": "2026-01-09T11:22:29.547835", - "from": "AI_2", - "to": "all", - "message": "That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!" - }, - { - "timestamp": "2026-01-09T11:22:48.816286", - "from": "AI_2", - "to": "all", - "message": "I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!" - }, - { - "timestamp": "2026-01-09T11:23:56.356378", - "from": "AI_3", - "to": "all", - "message": "I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!" - }, - { - "timestamp": "2026-01-09T11:24:17.142553", - "from": "AI_3", - "to": "all", - "message": "I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build." - }, - { - "timestamp": "2026-01-09T11:24:45.590400", - "from": "AI_3", - "to": "all", - "message": "I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone." - }, - { - "timestamp": "2026-01-09T11:25:43.428537", - "from": "AI_3", - "to": "all", - "message": "I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!" - }, - { - "timestamp": "2026-01-09T11:27:18.550254", - "from": "AI_2", - "to": "all", - "message": "I'm setting up my second home at node 31! It looks like a great spot to get some building materials moving and capitalize on those productive wheat fields. Good luck with the rest of the setup, everyone!" - }, - { - "timestamp": "2026-01-09T11:27:35.778016", - "from": "AI_2", - "to": "all", - "message": "I've connected my settlements! With such a strong flow of wheat and building materials, I'm feeling very optimistic about my expansion potential. Good luck getting those sheep, everyone!" - }, - { - "timestamp": "2026-01-09T11:28:35.953165", - "from": "AI_1", - "to": "all", - "message": "I've decided to set up my second settlement at node 44. It gives me a good mix of wheat and ore to complement my early wood and brick production. Good luck to everyone as we head into the first round!" - }, - { - "timestamp": "2026-01-09T11:29:11.092561", - "from": "AI_1", - "to": "all", - "message": "I'm placing my road towards the coast. With all these resources coming in, I'll definitely need a good port to keep the trade flowing. Good luck to everyone, the board is looking very competitive!" - }, - { - "timestamp": "2026-01-09T11:29:18.742734", - "from": "AI_1", - "to": "all", - "message": "Alright everyone, let's see what the dice have in store for us this turn! Good luck on the rolls." - }, - { - "timestamp": "2026-01-09T11:30:01.977753", - "from": "AI_1", - "to": "all", - "message": "The dice haven't been too kind with the building materials lately, so I'm going to see if a development card can give me a bit of an edge. Good luck on the next rolls, everyone!" - }, - { - "timestamp": "2026-01-09T11:30:47.692619", - "from": "AI_1", - "to": "all", - "message": "I've got my development card, so I'm curious to see how the next few rolls treat us. Good luck on your turns, everyone!" - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/session_metadata.json b/examples/ai_testing/my_games/session_20260109_112102/session_metadata.json deleted file mode 100644 index 8352b30152b2205edba463b0203d162bff37dcd1..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/session_metadata.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "session_id": "session_20260109_112102", - "start_time": "2026-01-09T11:21:02.670119", - "version": "2.0" -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/tool_executions.json b/examples/ai_testing/my_games/session_20260109_112102/tool_executions.json deleted file mode 100644 index 0218a2a2774354cbbed0006d172cba147b6c13ca..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_112102/tool_executions.json +++ /dev/null @@ -1,2075 +0,0 @@ -[ - { - "timestamp": "2026-01-09T11:21:17.241821", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.49, - "tokens": { - "input": 55, - "output": 521, - "total": 576 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "min_pips": 10, - "reasoning": "Seeking high-yield nodes for the first settlement. I've spotted a few 10+ pip nodes (N[12], N[43], N[11]) and want to find the absolute best available options including resource diversity." - }, - "result": { - "llm_reasoning": "Seeking high-yield nodes for the first settlement. I've spotted a few 10+ pip nodes (N[12], N[43], N[11]) and want to find the absolute best available options including resource diversity.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 11, - "nodes": [ - { - "node_id": 20, - "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 10, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - 20 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 19, - "resources": { - "Wood": 11, - "Brick": 10, - "Sheep": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 18, - 20, - 30 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.38, - "tokens": { - "input": 55, - "output": 521, - "total": 576 - } - } - ] - }, - { - "timestamp": "2026-01-09T11:21:45.316113", - "total_calls": 2, - "successful": 2, - "failed": 0, - "total_time_ms": 0.55, - "tokens": { - "input": 55, - "output": 441, - "total": 496 - }, - "calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "node_id": 20, - "reasoning": "Verifying my current settlement's location and neighbors." - }, - "result": { - "node_id": 20, - "exists": true, - "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "occupied": true, - "occupied_by": "AI_1", - "building_type": "settlement", - "can_build_here": false, - "blocked_reason": "Occupied by AI_1's settlement", - "llm_reasoning": "Verifying my current settlement's location and neighbors." - }, - "success": true, - "error": null, - "execution_time_ms": 0.1, - "tokens": { - "input": 22, - "output": 91, - "total": 113 - } - }, - { - "id": "call_2", - "name": "analyze_path_potential", - "parameters": { - "from_node": 20, - "reasoning": "Analyzing expansion paths from my first settlement at Node 20. looking for high-yield nodes or ports." - }, - "result": { - "llm_reasoning": "Analyzing expansion paths from my first settlement at Node 20. looking for high-yield nodes or ports.", - "from_node": 20, - "total_directions": 3, - "paths": [ - { - "direction": 10, - "depth_1": { - "node_id": 10, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 9, - "total_pips": 6, - "port": "?3", - "can_build": true - }, - { - "node_id": 11, - "total_pips": 10, - "port": null, - "can_build": true - } - ], - "best_node": 11, - "best_pips": 10 - }, - "highlights": [ - "Port (?3) at depth 2 (node 9)" - ], - "score": 17.5 - }, - { - "direction": 19, - "depth_1": { - "node_id": 19, - "resources": { - "Wood": 11, - "Brick": 10, - "Sheep": 8 - }, - "total_pips": 10, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 18, - "total_pips": 8, - "port": null, - "can_build": true - }, - { - "node_id": 30, - "total_pips": 8, - "port": null, - "can_build": true - } - ], - "best_node": 18, - "best_pips": 8 - }, - "highlights": [], - "score": 14.0 - }, - { - "direction": 21, - "depth_1": { - "node_id": 21, - "resources": { - "Wood": 11, - "Brick": 6 - }, - "total_pips": 7, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 22, - "total_pips": 7, - "port": null, - "can_build": true - }, - { - "node_id": 32, - "total_pips": 6, - "port": null, - "can_build": true - } - ], - "best_node": 22, - "best_pips": 7 - }, - "highlights": [], - "score": 10.5 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.24, - "tokens": { - "input": 33, - "output": 350, - "total": 383 - } - } - ] - }, - { - "timestamp": "2026-01-09T11:22:04.051331", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.69, - "tokens": { - "input": 45, - "output": 417, - "total": 462 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "Looking for high-yield starting positions with a good balance of resources, specifically prioritizing Wood, Brick, and Wheat/Ore for a strong start.", - "min_pips": 10 - }, - "result": { - "llm_reasoning": "Looking for high-yield starting positions with a good balance of resources, specifically prioritizing Wood, Brick, and Wheat/Ore for a strong start.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 8, - "nodes": [ - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.52, - "tokens": { - "input": 45, - "output": 417, - "total": 462 - } - } - ] - }, - { - "timestamp": "2026-01-09T11:22:39.904439", - "total_calls": 2, - "successful": 2, - "failed": 0, - "total_time_ms": 0.7, - "tokens": { - "input": 90, - "output": 488, - "total": 578 - }, - "calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "reasoning": "I just placed my settlement here. I need to verify its neighbors and the hexes it touches to plan my road.", - "node_id": 42 - }, - "result": { - "node_id": 42, - "exists": true, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "occupied": true, - "occupied_by": "AI_2", - "building_type": "settlement", - "can_build_here": false, - "blocked_reason": "Occupied by AI_2's settlement", - "llm_reasoning": "I just placed my settlement here. I need to verify its neighbors and the hexes it touches to plan my road." - }, - "success": true, - "error": null, - "execution_time_ms": 0.11, - "tokens": { - "input": 34, - "output": 100, - "total": 134 - } - }, - { - "id": "call_2", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "I want to see which direction offers the best expansion potential, specifically looking for Wood and Brick to complement my Wheat/Ore engine. Node 41 seems to lead towards Brick 10 and Wood 11.", - "from_node": 42 - }, - "result": { - "llm_reasoning": "I want to see which direction offers the best expansion potential, specifically looking for Wood and Brick to complement my Wheat/Ore engine. Node 41 seems to lead towards Brick 10 and Wood 11.", - "from_node": 42, - "total_directions": 3, - "paths": [ - { - "direction": 43, - "depth_1": { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 44, - "total_pips": 10, - "port": null, - "can_build": true - }, - { - "node_id": 33, - "total_pips": 9, - "port": null, - "can_build": true - } - ], - "best_node": 44, - "best_pips": 10 - }, - "highlights": [ - "High-value node at depth 1" - ], - "score": 18.0 - }, - { - "direction": 41, - "depth_1": { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 40, - "total_pips": 7, - "port": "W2", - "can_build": true - }, - { - "node_id": 31, - "total_pips": 9, - "port": null, - "can_build": true - } - ], - "best_node": 31, - "best_pips": 9 - }, - "highlights": [ - "Port (W2) at depth 2 (node 40)" - ], - "score": 17.0 - }, - { - "direction": 50, - "depth_1": { - "node_id": 50, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 8, - "port": "?3", - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 49, - "total_pips": 4, - "port": null, - "can_build": true - }, - { - "node_id": 51, - "total_pips": 4, - "port": "?3", - "can_build": true - } - ], - "best_node": 49, - "best_pips": 4 - }, - "highlights": [ - "Port (?3) at depth 1", - "Port (?3) at depth 2 (node 51)" - ], - "score": 14.5 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.28, - "tokens": { - "input": 56, - "output": 388, - "total": 444 - } - } - ] - }, - { - "timestamp": "2026-01-09T11:23:03.770708", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.74, - "tokens": { - "input": 36, - "output": 283, - "total": 319 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "min_pips": 10, - "reasoning": "Looking for high-yield nodes with good resource variety for the first placement. Priority on 6, 8, 5, 9, 10 pips." - }, - "result": { - "llm_reasoning": "Looking for high-yield nodes with good resource variety for the first placement. Priority on 6, 8, 5, 9, 10 pips.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 5, - "nodes": [ - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.61, - "tokens": { - "input": 36, - "output": 283, - "total": 319 - } - } - ] - }, - { - "timestamp": "2026-01-09T11:24:02.613312", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.56, - "tokens": { - "input": 49, - "output": 363, - "total": 412 - }, - "calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "I want to see the expansion potential from node 12. I'm looking for Wheat and Ore to balance my starting Brick/Wood/Sheep. Node 14 (Wh8) seems promising via node 13.", - "from_node": 12 - }, - "result": { - "llm_reasoning": "I want to see the expansion potential from node 12. I'm looking for Wheat and Ore to balance my starting Brick/Wood/Sheep. Node 14 (Wh8) seems promising via node 13.", - "from_node": 12, - "total_directions": 3, - "paths": [ - { - "direction": 11, - "depth_1": { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 10, - "total_pips": 11, - "port": null, - "can_build": false - }, - { - "node_id": 3, - "total_pips": 5, - "port": "Wh2", - "can_build": true - } - ], - "best_node": 10, - "best_pips": 11 - }, - "highlights": [ - "Port (Wh2) at depth 2 (node 3)" - ], - "score": 17.0 - }, - { - "direction": 13, - "depth_1": { - "node_id": 13, - "resources": { - "Wood": 4, - "Sheep": 5 - }, - "total_pips": 9, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 14, - "total_pips": 10, - "port": null, - "can_build": true - }, - { - "node_id": 5, - "total_pips": 7, - "port": null, - "can_build": true - } - ], - "best_node": 14, - "best_pips": 10 - }, - "highlights": [], - "score": 14.0 - }, - { - "direction": 22, - "depth_1": { - "node_id": 22, - "resources": { - "Wood": 3, - "Brick": 6 - }, - "total_pips": 7, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 21, - "total_pips": 7, - "port": null, - "can_build": false - }, - { - "node_id": 23, - "total_pips": 4, - "port": null, - "can_build": true - } - ], - "best_node": 21, - "best_pips": 7 - }, - "highlights": [], - "score": 10.5 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.39, - "tokens": { - "input": 49, - "output": 363, - "total": 412 - } - } - ] - }, - { - "timestamp": "2026-01-09T11:24:23.018182", - "total_calls": 2, - "successful": 2, - "failed": 0, - "total_time_ms": 1.54, - "tokens": { - "input": 81, - "output": 982, - "total": 1063 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "must_have_resource": "Ore", - "reasoning": "I need Ore and Wheat to balance my production. My first settlement (Node 12) has Wood, Brick, and Sheep. I'm looking for high-pip nodes that provide Ore." - }, - "result": { - "llm_reasoning": "I need Ore and Wheat to balance my production. My first settlement (Node 12) has Wood, Brick, and Sheep. I'm looking for high-pip nodes that provide Ore.", - "query": { - "min_pips": 0, - "must_have_resource": "Ore", - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 15, - "nodes": [ - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 24, - "resources": { - "Ore": 3, - "Wheat": 8, - "Wood": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 23, - 25, - 14 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 35, - "resources": { - "Sheep": 11, - "Wheat": 6, - "Ore": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 34, - 36, - 45 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 40, - "resources": { - "Ore": 5, - "Brick": 10 - }, - "total_pips": 7, - "port": "W2", - "neighbors": [ - 39, - 41, - 48 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 45, - "resources": { - "Ore": 2, - "Sheep": 11, - "Wheat": 6 - }, - "total_pips": 8, - "port": null, - "neighbors": [ - 44, - 46, - 35 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 34, - "resources": { - "Wheat": 6, - "Ore": 3 - }, - "total_pips": 7, - "port": null, - "neighbors": [ - 33, - 35, - 23 - ], - "score": 8.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 36, - "resources": { - "Sheep": 4, - "Ore": 3 - }, - "total_pips": 7, - "port": null, - "neighbors": [ - 35, - 37, - 25 - ], - "score": 8.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 48, - "resources": { - "Ore": 5 - }, - "total_pips": 4, - "port": "W2", - "neighbors": [ - 49, - 40 - ], - "score": 7.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 52, - "resources": { - "Ore": 2, - "Wheat": 9 - }, - "total_pips": 5, - "port": null, - "neighbors": [ - 51, - 53, - 44 - ], - "score": 6.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.59, - "tokens": { - "input": 49, - "output": 496, - "total": 545 - } - }, - { - "id": "call_2", - "name": "find_best_nodes", - "parameters": { - "must_have_resource": "Wheat", - "reasoning": "I need Wheat for building settlements and cities. Looking for high-pip Wheat nodes." - }, - "result": { - "llm_reasoning": "I need Wheat for building settlements and cities. Looking for high-pip Wheat nodes.", - "query": { - "min_pips": 0, - "must_have_resource": "Wheat", - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 15, - "nodes": [ - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 26, - "resources": { - "Sheep": 4, - "Wheat": 8 - }, - "total_pips": 8, - "port": "O2", - "neighbors": [ - 25, - 27, - 16 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 24, - "resources": { - "Ore": 3, - "Wheat": 8, - "Wood": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 23, - 25, - 14 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 31, - "resources": { - "Wheat": 9, - "Brick": 10, - "Wood": 11 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 30, - 32, - 41 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 35, - "resources": { - "Sheep": 11, - "Wheat": 6, - "Ore": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 34, - 36, - 45 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 33, - "resources": { - "Wheat": 9 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 32, - 34, - 43 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 45, - "resources": { - "Ore": 2, - "Sheep": 11, - "Wheat": 6 - }, - "total_pips": 8, - "port": null, - "neighbors": [ - 44, - 46, - 35 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 15, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 8, - "port": null, - "neighbors": [ - 14, - 16, - 7 - ], - "score": 9.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.66, - "tokens": { - "input": 32, - "output": 486, - "total": 518 - } - } - ] - }, - { - "timestamp": "2026-01-09T11:27:20.983735", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.2, - "tokens": { - "input": 33, - "output": 102, - "total": 135 - }, - "calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "node_id": 31, - "reasoning": "I just placed my settlement at node 31. I need to see its neighbors to decide where to place my road." - }, - "result": { - "node_id": 31, - "exists": true, - "resources": { - "Wheat": 9, - "Brick": 10, - "Wood": 11 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 30, - 32, - 41 - ], - "occupied": true, - "occupied_by": "AI_2", - "building_type": "settlement", - "can_build_here": false, - "blocked_reason": "Occupied by AI_2's settlement", - "llm_reasoning": "I just placed my settlement at node 31. I need to see its neighbors to decide where to place my road." - }, - "success": true, - "error": null, - "execution_time_ms": 0.11, - "tokens": { - "input": 33, - "output": 102, - "total": 135 - } - } - ] - }, - { - "timestamp": "2026-01-09T11:28:00.512863", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.8, - "tokens": { - "input": 69, - "output": 265, - "total": 334 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "I need to place my second settlement. I already have Wood, Brick, and Sheep from Node 20. I'm looking for a spot with Wheat and Ore, preferably with high pips. Node 44 (O2, Wh9, Wh6) looks promising, but I want to see if there are better options.", - "min_pips": 9 - }, - "result": { - "llm_reasoning": "I need to place my second settlement. I already have Wood, Brick, and Sheep from Node 20. I'm looking for a spot with Wheat and Ore, preferably with high pips. Node 44 (O2, Wh9, Wh6) looks promising, but I want to see if there are better options.", - "query": { - "min_pips": 9, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 4, - "nodes": [ - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 35, - "resources": { - "Sheep": 11, - "Wheat": 6, - "Ore": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 34, - 36, - 45 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 33, - "resources": { - "Wheat": 9 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 32, - 34, - 43 - ], - "score": 9.5, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.65, - "tokens": { - "input": 69, - "output": 265, - "total": 334 - } - } - ] - }, - { - "timestamp": "2026-01-09T11:29:31.546547", - "total_calls": 3, - "successful": 3, - "failed": 0, - "total_time_ms": 0.65, - "tokens": { - "input": 108, - "output": 532, - "total": 640 - }, - "calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "reasoning": "Checking the 3:1 port node near my settlement at 44. I want to see which hexes it touches and confirm the port type.", - "node_id": 51 - }, - "result": { - "node_id": 51, - "exists": true, - "resources": { - "Wheat": 9 - }, - "total_pips": 4, - "port": "?3", - "neighbors": [ - 50, - 52 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": true, - "blocked_reason": null, - "llm_reasoning": "Checking the 3:1 port node near my settlement at 44. I want to see which hexes it touches and confirm the port type." - }, - "success": true, - "error": null, - "execution_time_ms": 0.12, - "tokens": { - "input": 37, - "output": 90, - "total": 127 - } - }, - { - "id": "call_2", - "name": "inspect_node", - "parameters": { - "node_id": 53, - "reasoning": "Checking the other 3:1 port node near node 44. Comparing 51 and 53 to decide which way to build my road." - }, - "result": { - "node_id": 53, - "exists": true, - "resources": { - "Ore": 2 - }, - "total_pips": 1, - "port": "?3", - "neighbors": [ - 52, - 54 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": true, - "blocked_reason": null, - "llm_reasoning": "Checking the other 3:1 port node near node 44. Comparing 51 and 53 to decide which way to build my road." - }, - "success": true, - "error": null, - "execution_time_ms": 0.06, - "tokens": { - "input": 34, - "output": 86, - "total": 120 - } - }, - { - "id": "call_3", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "I have a road ending at 52. I want to see the best direction to extend it to reach a port or a good settlement spot.", - "from_node": 52 - }, - "result": { - "llm_reasoning": "I have a road ending at 52. I want to see the best direction to extend it to reach a port or a good settlement spot.", - "from_node": 52, - "total_directions": 3, - "paths": [ - { - "direction": 44, - "depth_1": { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "can_build": false, - "occupied": true - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 43, - "total_pips": 13, - "port": null, - "can_build": false - }, - { - "node_id": 45, - "total_pips": 8, - "port": null, - "can_build": false - } - ], - "best_node": 43, - "best_pips": 13 - }, - "highlights": [ - "High-value node at depth 2 (node 43, 13 pips)" - ], - "score": 16.5 - }, - { - "direction": 51, - "depth_1": { - "node_id": 51, - "resources": { - "Wheat": 9 - }, - "total_pips": 4, - "port": "?3", - "can_build": true, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 50, - "total_pips": 8, - "port": "?3", - "can_build": false - } - ], - "best_node": 50, - "best_pips": 8 - }, - "highlights": [ - "Port (?3) at depth 1", - "Can build settlement at depth 1", - "Port (?3) at depth 2 (node 50)" - ], - "score": 13.5 - }, - { - "direction": 53, - "depth_1": { - "node_id": 53, - "resources": { - "Ore": 2 - }, - "total_pips": 1, - "port": "?3", - "can_build": true, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 54, - "total_pips": 1, - "port": "?3", - "can_build": true - } - ], - "best_node": 54, - "best_pips": 1 - }, - "highlights": [ - "Port (?3) at depth 1", - "Can build settlement at depth 1", - "Port (?3) at depth 2 (node 54)" - ], - "score": 7.0 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.25, - "tokens": { - "input": 37, - "output": 356, - "total": 393 - } - } - ] - }, - { - "timestamp": "2026-01-09T11:30:08.925069", - "total_calls": 4, - "successful": 4, - "failed": 0, - "total_time_ms": 0.72, - "tokens": { - "input": 82, - "output": 609, - "total": 691 - }, - "calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "node_id": 20, - "reasoning": "Verify resource yield for AI_1's settlement at node 20." - }, - "result": { - "node_id": 20, - "exists": true, - "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "occupied": true, - "occupied_by": "AI_1", - "building_type": "settlement", - "can_build_here": false, - "blocked_reason": "Occupied by AI_1's settlement", - "llm_reasoning": "Verify resource yield for AI_1's settlement at node 20." - }, - "success": true, - "error": null, - "execution_time_ms": 0.11, - "tokens": { - "input": 21, - "output": 91, - "total": 112 - } - }, - { - "id": "call_2", - "name": "inspect_node", - "parameters": { - "reasoning": "Verify resource yield for AI_1's settlement at node 44.", - "node_id": 44 - }, - "result": { - "node_id": 44, - "exists": true, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "occupied": true, - "occupied_by": "AI_1", - "building_type": "settlement", - "can_build_here": false, - "blocked_reason": "Occupied by AI_1's settlement", - "llm_reasoning": "Verify resource yield for AI_1's settlement at node 44." - }, - "success": true, - "error": null, - "execution_time_ms": 0.06, - "tokens": { - "input": 21, - "output": 87, - "total": 108 - } - }, - { - "id": "call_3", - "name": "inspect_node", - "parameters": { - "reasoning": "Verify the port and neighbors for the target node 51.", - "node_id": 51 - }, - "result": { - "node_id": 51, - "exists": true, - "resources": { - "Wheat": 9 - }, - "total_pips": 4, - "port": "?3", - "neighbors": [ - 50, - 52 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": true, - "blocked_reason": null, - "llm_reasoning": "Verify the port and neighbors for the target node 51." - }, - "success": true, - "error": null, - "execution_time_ms": 0.05, - "tokens": { - "input": 21, - "output": 74, - "total": 95 - } - }, - { - "id": "call_4", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "Check the path towards the port at node 51.", - "from_node": 44 - }, - "result": { - "llm_reasoning": "Check the path towards the port at node 51.", - "from_node": 44, - "total_directions": 3, - "paths": [ - { - "direction": 43, - "depth_1": { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 42, - "total_pips": 12, - "port": null, - "can_build": false - }, - { - "node_id": 33, - "total_pips": 9, - "port": null, - "can_build": true - } - ], - "best_node": 42, - "best_pips": 12 - }, - "highlights": [ - "High-value node at depth 1", - "High-value node at depth 2 (node 42, 12 pips)" - ], - "score": 19.0 - }, - { - "direction": 45, - "depth_1": { - "node_id": 45, - "resources": { - "Ore": 2, - "Sheep": 11, - "Wheat": 6 - }, - "total_pips": 8, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 46, - "total_pips": 3, - "port": null, - "can_build": true - }, - { - "node_id": 35, - "total_pips": 9, - "port": null, - "can_build": true - } - ], - "best_node": 35, - "best_pips": 9 - }, - "highlights": [], - "score": 12.5 - }, - { - "direction": 52, - "depth_1": { - "node_id": 52, - "resources": { - "Ore": 2, - "Wheat": 9 - }, - "total_pips": 5, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 51, - "total_pips": 4, - "port": "?3", - "can_build": true - }, - { - "node_id": 53, - "total_pips": 1, - "port": "?3", - "can_build": true - } - ], - "best_node": 51, - "best_pips": 4 - }, - "highlights": [ - "Port (?3) at depth 2 (node 51)", - "Port (?3) at depth 2 (node 53)" - ], - "score": 10.0 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.25, - "tokens": { - "input": 19, - "output": 357, - "total": 376 - } - } - ] - } -] \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_143556/Alice/Alice.md b/examples/ai_testing/my_games/session_20260109_143556/Alice/Alice.md deleted file mode 100644 index 6c98e93661302e753c25a73ef015498cdfda38aa..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_143556/Alice/Alice.md +++ /dev/null @@ -1,435 +0,0 @@ -# AI Agent Log: Alice - -**Session:** session_20260109_143556 -**Started:** 2026-01-09 14:35:56 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - 🎯 ACTIVE TURN - -**Time:** 14:35:58 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - - -### πŸ”§ Tool Follow-up (Iteration 2) - -**Time:** 14:36:07 - -**Tool Results:** -``` -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "reasoning": "Looking for high-yield starting positions with a good mix of resources. I want to prioritize Wood, Brick, and Wheat for early expansion.", - "min_pips": 10 -} -Result: -{ - "llm_reasoning": "Looking for high-yield starting positions with a good mix of resources. I want to prioritize Wood, Brick, and Wheat for early expansion.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 11, - "nodes": [ - { - "node_id": 20, - "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 10, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - 20 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 19, - "resources": { - "Wood": 11, - "Brick": 10, - "Sheep": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 18, - 20, - 30 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] -} ---- - -``` - -See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json) - -### Response Received βœ… - -**Latency:** 32.78s | **Tokens:** 13464 (in:5679 out:497) | **Cost:** $0.004331 - -**Thinking:** I am Alice, and I have the first pick in this game. My goal is to secure a high-yield position that provides a strong foundation for my strategy. Analyzing the board using the provided lookup tables, two nodes stand out with 12 pips: Node 20 (W11, B6, S8) and Node 42 (O5, Wh9, Wh9). While Node 20 offers excellent expansion resources (Wood and Brick), Node 42 is a powerhouse for the mid-to-late game, providing the necessary Ore and Wheat for cities and development cards. Ore is relatively scarce on this board, with Hex 17 (O5) being the only high-probability Ore source. By taking Node 42, I secure a dominant position on the best Ore and Wheat tiles. Since I also get the 6th pick in this setup phase, I am confident I can find a decent Wood/Brick spot later, as there are several 10+ pip nodes available (such as 10, 11, 12, 19, 25, 41). Node 42's proximity to a 3:1 port (Node 50/51) is also a strategic advantage. [Response was too brief] - -**Note to Self:** Claimed Node 42 (O5, Wh9, Wh9) - 12 pips. Priority for the second settlement is Wood and Brick to balance my resource income. I should look at Nodes 20, 10, 12, or 19 depending on what Bob and Charlie pick. Targeting the 3:1 port at Node 50/51 later could be very beneficial given the high Wheat production. - -**Says:** "Starting off with some solid Ore and Wheat at Node 42. Good luck, everyone!" - -**Action:** **place_starting_settlement** - {"node": 42} - ---- - -## Request #2 - 🎯 ACTIVE TURN - -**Time:** 14:36:40 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - - -### πŸ”§ Tool Follow-up (Iteration 2) - -**Time:** 14:36:53 - -**Tool Results:** -``` -=== Tool Results === - -Tool: inspect_node -Parameters: { - "reasoning": "Confirming the resources and neighbors of my first settlement.", - "node_id": 42 -} -Result: -{ - "node_id": 42, - "exists": true, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "occupied": true, - "occupied_by": "Alice", - "building_type": "settlement", - "can_build_here": false, - "blocked_reason": "Occupied by Alice's settlement", - "llm_reasoning": "Confirming the resources and neighbors of my first settlement." -} ---- - -Tool: analyze_path_potential -Parameters: { - "from_node": 42, - "reasoning": "Checking which direction from my first settlement offers the best expansion or port access." -} -Result: -{ - "llm_reasoning": "Checking which direction from my first settlement offers the best expansion or port access.", - "from_node": 42, - "total_directions": 3, - "paths": [ - { - "direction": 43, - "depth_1": { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 44, - "total_pips": 10, - "port": null, - "can_build": true - }, - { - "node_id": 33, - "total_pips": 9, - "port": null, - "can_build": true - } - ], - "best_node": 44, - "best_pips": 10 - }, - "highlights": [ - "High-value node at depth 1" - ], - "score": 18.0 - }, - { - "direction": 41, - "depth_1": { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 40, - "total_pips": 7, - "port": "W2", - "can_build": true - }, - { - "node_id": 31, - "total_pips": 9, - "port": null, - "can_build": true - } - ], - "best_node": 31, - "best_pips": 9 - }, - "highlights": [ - "Port (W2) at depth 2 (node 40)" - ], - "score": 17.0 - }, - { - "direction": 50, - "depth_1": { - "node_id": 50, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 8, - "port": "?3", - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 49, - "total_pips": 4, - "port": null, - "can_build": true - }, - { - "node_id": 51, - "total_pips": 4, - "port": "?3", - "can_build": true - } - ], - "best_node": 49, - "best_pips": 4 - }, - "highlights": [ - "Port (?3) at depth 1", - "Port (?3) at depth 2 (node 51)" - ], - "score": 14.5 - } - ] -} ---- - -``` - -See: [prompt_2_iter2.json](prompts/iterations/prompt_2_iter2.json) - -### Response Received βœ… - -**Latency:** 62.91s | **Tokens:** 19250 (in:5869 out:540) | **Cost:** $0.004554 - -**Thinking:** I have placed my first settlement on Node 42, which is an exceptionally strong production spot with two Wheat 9s and an Ore 5, totaling 12 pips. This setup is ideal for a 'Cities and Development Cards' strategy, but it leaves me completely lacking in Wood, Brick, and Sheep. For my starting road, I am choosing the path toward Node 41. While Node 43 offers more pips (13), it would only provide more Wheat, which is redundant. Node 50 offers a 3:1 port but has lower overall production (8 pips). Node 41 provides 11 pips and introduces Brick 10 into my potential income, which is vital for early expansion. Furthermore, this direction leads toward Node 31 (Wood 11, Brick 10, Wheat 9) and a Wood 2:1 port at Node 40, giving me a clear expansion path to balance my resources. Since I will place my second settlement last in the next round, I will look for a spot with Sheep and Wood (like Node 20 or 10) to complete my resource base. [Response was too brief] - -**Note to Self:** My first settlement is at 42 (O5, Wh9, Wh9). I've pointed my road toward 41 (O5, Wh9, B10). Priority for the second settlement is Sheep and Woodβ€”keep an eye on Nodes 20 (W11, B6, S8) and 10 (B6, S8, W12). If those are blocked, consider Node 12 or Node 19. Long-term, expansion to Node 31 will help secure consistent Wood and Brick income. - -**Says:** "Going to point my road toward the brick at Node 41. I'm definitely going to need some building materials to go with all this wheat!" - -**Action:** **place_starting_road** - {"from": 42, "to": 41} - ---- diff --git a/examples/ai_testing/my_games/session_20260109_143556/Alice/prompts/iterations/prompt_1_iter2.json b/examples/ai_testing/my_games/session_20260109_143556/Alice/prompts/iterations/prompt_1_iter2.json deleted file mode 100644 index fa4378923a50a213d069d114fc3dd621e6524cb3..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_143556/Alice/prompts/iterations/prompt_1_iter2.json +++ /dev/null @@ -1,155 +0,0 @@ -{ - "original_request_number": 1, - "iteration": 2, - "timestamp": "2026-01-09T14:36:07.964603", - "player_name": "Alice", - "type": "tool_followup", - "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Looking for high-yield starting positions with a good mix of resources. I want to prioritize Wood, Brick, and Wheat for early expansion.\",\n \"min_pips\": 10\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-yield starting positions with a good mix of resources. I want to prioritize Wood, Brick, and Wheat for early expansion.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 11,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", - "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Alice\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Alice\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[],\\\"rds\\\":[]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Looking for high-yield starting positions with a good mix of resources. I want to prioritize Wood, Brick, and Wheat for early expansion.\",\n \"min_pips\": 10\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-yield starting positions with a good mix of resources. I want to prioritize Wood, Brick, and Wheat for early expansion.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 11,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ], - "tools_enabled": true, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_143556/Alice/prompts/iterations/prompt_1_iter2.txt b/examples/ai_testing/my_games/session_20260109_143556/Alice/prompts/iterations/prompt_1_iter2.txt deleted file mode 100644 index 5050ba0fff3b4e5f46577dde95398b22c81b746e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_143556/Alice/prompts/iterations/prompt_1_iter2.txt +++ /dev/null @@ -1,317 +0,0 @@ -=== Tool Follow-up #2 for Prompt #1 === -Player: Alice -Timestamp: 2026-01-09T14:36:07.965769 -Tools Enabled: Yes - ---- Tool Results Appended --- -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "reasoning": "Looking for high-yield starting positions with a good mix of resources. I want to prioritize Wood, Brick, and Wheat for early expansion.", - "min_pips": 10 -} -Result: -{ - "llm_reasoning": "Looking for high-yield starting positions with a good mix of resources. I want to prioritize Wood, Brick, and Wheat for early expansion.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 11, - "nodes": [ - { - "node_id": 20, - "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 10, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - 20 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 19, - "resources": { - "Wood": 11, - "Brick": 10, - "Sheep": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 18, - 20, - 30 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] -} ---- - - ---- Full Context Sent to LLM --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} - -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "reasoning": "Looking for high-yield starting positions with a good mix of resources. I want to prioritize Wood, Brick, and Wheat for early expansion.", - "min_pips": 10 -} -Result: -{ - "llm_reasoning": "Looking for high-yield starting positions with a good mix of resources. I want to prioritize Wood, Brick, and Wheat for early expansion.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 11, - "nodes": [ - { - "node_id": 20, - "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 10, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - 20 - -... (truncated, full length: 6940 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_143556/Alice/prompts/iterations/prompt_2_iter2.json b/examples/ai_testing/my_games/session_20260109_143556/Alice/prompts/iterations/prompt_2_iter2.json deleted file mode 100644 index 2d27e10527b4de0a37dd062e451c5c7f7d107d35..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_143556/Alice/prompts/iterations/prompt_2_iter2.json +++ /dev/null @@ -1,155 +0,0 @@ -{ - "original_request_number": 2, - "iteration": 2, - "timestamp": "2026-01-09T14:36:53.506526", - "player_name": "Alice", - "type": "tool_followup", - "tool_results": "=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Confirming the resources and neighbors of my first settlement.\",\n \"node_id\": 42\n}\nResult:\n{\n \"node_id\": 42,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"occupied\": true,\n \"occupied_by\": \"Alice\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by Alice's settlement\",\n \"llm_reasoning\": \"Confirming the resources and neighbors of my first settlement.\"\n}\n---\n\nTool: analyze_path_potential\nParameters: {\n \"from_node\": 42,\n \"reasoning\": \"Checking which direction from my first settlement offers the best expansion or port access.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Checking which direction from my first settlement offers the best expansion or port access.\",\n \"from_node\": 42,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 43,\n \"depth_1\": {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 44,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 33,\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 44,\n \"best_pips\": 10\n },\n \"highlights\": [\n \"High-value node at depth 1\"\n ],\n \"score\": 18.0\n },\n {\n \"direction\": 41,\n \"depth_1\": {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 40,\n \"total_pips\": 7,\n \"port\": \"W2\",\n \"can_build\": true\n },\n {\n \"node_id\": 31,\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 31,\n \"best_pips\": 9\n },\n \"highlights\": [\n \"Port (W2) at depth 2 (node 40)\"\n ],\n \"score\": 17.0\n },\n {\n \"direction\": 50,\n \"depth_1\": {\n \"node_id\": 50,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 8,\n \"port\": \"?3\",\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 49,\n \"total_pips\": 4,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 51,\n \"total_pips\": 4,\n \"port\": \"?3\",\n \"can_build\": true\n }\n ],\n \"best_node\": 49,\n \"best_pips\": 4\n },\n \"highlights\": [\n \"Port (?3) at depth 1\",\n \"Port (?3) at depth 2 (node 51)\"\n ],\n \"score\": 14.5\n }\n ]\n}\n---\n", - "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Alice\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"You just placed your starting settlement. Now place your starting road adjacent to it.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Alice\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[42,\\\"Alice\\\",\\\"S\\\"]],\\\"rds\\\":[]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"Starting off with some solid Ore and Wheat at Node 42. Good luck, everyone!\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"Claimed Node 42 (O5, Wh9, Wh9) - 12 pips. Priority for the second settlement is Wood and Brick to balance my resource income. I should look at Nodes 20, 10, 12, or 19 depending on what Bob and Charlie pick. Targeting the 3:1 port at Node 50/51 later could be very beneficial given the high Wheat production.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_road\",\n \"description\": \"Place your starting road\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Confirming the resources and neighbors of my first settlement.\",\n \"node_id\": 42\n}\nResult:\n{\n \"node_id\": 42,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"occupied\": true,\n \"occupied_by\": \"Alice\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by Alice's settlement\",\n \"llm_reasoning\": \"Confirming the resources and neighbors of my first settlement.\"\n}\n---\n\nTool: analyze_path_potential\nParameters: {\n \"from_node\": 42,\n \"reasoning\": \"Checking which direction from my first settlement offers the best expansion or port access.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Checking which direction from my first settlement offers the best expansion or port access.\",\n \"from_node\": 42,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 43,\n \"depth_1\": {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 44,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 33,\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 44,\n \"best_pips\": 10\n },\n \"highlights\": [\n \"High-value node at depth 1\"\n ],\n \"score\": 18.0\n },\n {\n \"direction\": 41,\n \"depth_1\": {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 40,\n \"total_pips\": 7,\n \"port\": \"W2\",\n \"can_build\": true\n },\n {\n \"node_id\": 31,\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 31,\n \"best_pips\": 9\n },\n \"highlights\": [\n \"Port (W2) at depth 2 (node 40)\"\n ],\n \"score\": 17.0\n },\n {\n \"direction\": 50,\n \"depth_1\": {\n \"node_id\": 50,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 8,\n \"port\": \"?3\",\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 49,\n \"total_pips\": 4,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 51,\n \"total_pips\": 4,\n \"port\": \"?3\",\n \"can_build\": true\n }\n ],\n \"best_node\": 49,\n \"best_pips\": 4\n },\n \"highlights\": [\n \"Port (?3) at depth 1\",\n \"Port (?3) at depth 2 (node 51)\"\n ],\n \"score\": 14.5\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ], - "tools_enabled": true, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_143556/Alice/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_143556/Alice/prompts/prompt_2.json deleted file mode 100644 index a74e22a00ac5914389a42be01498f180591a95cf..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_143556/Alice/prompts/prompt_2.json +++ /dev/null @@ -1,201 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T14:36:40.791065", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[42,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "Starting off with some solid Ore and Wheat at Node 42. Good luck, everyone!" - } - ] - }, - "memory": { - "note_from_last_turn": "Claimed Node 42 (O5, Wh9, Wh9) - 12 pips. Priority for the second settlement is Wood and Brick to balance my resource income. I should look at Nodes 20, 10, 12, or 19 depending on what Bob and Charlie pick. Targeting the 3:1 port at Node 50/51 later could be very beneficial given the high Wheat production." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_143556/Alice/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_143556/Alice/prompts/prompt_2.txt deleted file mode 100644 index 3db48ac54c42c13913b822258746ed9a001757e7..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_143556/Alice/prompts/prompt_2.txt +++ /dev/null @@ -1,102 +0,0 @@ -=== Prompt #2 for Alice === -Timestamp: 2026-01-09T14:36:40.792242 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[42,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "Starting off with some solid Ore and Wheat at Node 42. Good luck, everyone!" - } - ] - }, - "memory": { - "note_from_last_turn": "Claimed Node 42 (O5, Wh9, Wh9) - 12 pips. Priority for the second settlement is Wood and Brick to balance my resource income. I should look at Nodes 20, 10, 12, or 19 depending on what Bob and Charlie pick. Targeting the 3:1 port at Node 50/51 later could be very beneficial given the high Wheat production." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_143556/Alice/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_143556/Alice/responses/response_1.json deleted file mode 100644 index 5cfde8fee711bf424ccadc326216d724d74630bd..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_143556/Alice/responses/response_1.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T14:36:40.787779", - "player_name": "Alice", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I am Alice, and I have the first pick in this game. My goal is to secure a high-yield position that provides a strong foundation for my strategy. Analyzing the board using the provided lookup tables, two nodes stand out with 12 pips: Node 20 (W11, B6, S8) and Node 42 (O5, Wh9, Wh9). While Node 20 offers excellent expansion resources (Wood and Brick), Node 42 is a powerhouse for the mid-to-late game, providing the necessary Ore and Wheat for cities and development cards. Ore is relatively scarce on this board, with Hex 17 (O5) being the only high-probability Ore source. By taking Node 42, I secure a dominant position on the best Ore and Wheat tiles. Since I also get the 6th pick in this setup phase, I am confident I can find a decent Wood/Brick spot later, as there are several 10+ pip nodes available (such as 10, 11, 12, 19, 25, 41). Node 42's proximity to a 3:1 port (Node 50/51) is also a strategic advantage.\",\n \"note_to_self\": \"Claimed Node 42 (O5, Wh9, Wh9) - 12 pips. Priority for the second settlement is Wood and Brick to balance my resource income. I should look at Nodes 20, 10, 12, or 19 depending on what Bob and Charlie pick. Targeting the 3:1 port at Node 50/51 later could be very beneficial given the high Wheat production.\",\n \"say_outloud\": \"Starting off with some solid Ore and Wheat at Node 42. Good luck, everyone!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 42}\"\n }\n}", - "parsed": { - "internal_thinking": "I am Alice, and I have the first pick in this game. My goal is to secure a high-yield position that provides a strong foundation for my strategy. Analyzing the board using the provided lookup tables, two nodes stand out with 12 pips: Node 20 (W11, B6, S8) and Node 42 (O5, Wh9, Wh9). While Node 20 offers excellent expansion resources (Wood and Brick), Node 42 is a powerhouse for the mid-to-late game, providing the necessary Ore and Wheat for cities and development cards. Ore is relatively scarce on this board, with Hex 17 (O5) being the only high-probability Ore source. By taking Node 42, I secure a dominant position on the best Ore and Wheat tiles. Since I also get the 6th pick in this setup phase, I am confident I can find a decent Wood/Brick spot later, as there are several 10+ pip nodes available (such as 10, 11, 12, 19, 25, 41). Node 42's proximity to a 3:1 port (Node 50/51) is also a strategic advantage. [Response was too brief]", - "note_to_self": "Claimed Node 42 (O5, Wh9, Wh9) - 12 pips. Priority for the second settlement is Wood and Brick to balance my resource income. I should look at Nodes 20, 10, 12, or 19 depending on what Bob and Charlie pick. Targeting the 3:1 port at Node 50/51 later could be very beneficial given the high Wheat production.", - "say_outloud": "Starting off with some solid Ore and Wheat at Node 42. Good luck, everyone!", - "action_type": "place_starting_settlement", - "parameters": { - "node": 42 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 5679, - "completion": 497, - "total": 13464 - }, - "latency_seconds": 32.779500007629395, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_143556/Alice/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_143556/Alice/responses/response_2.json deleted file mode 100644 index 870016d0e33b357fc2523dafc6361343b4426438..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_143556/Alice/responses/response_2.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T14:37:56.454684", - "player_name": "Alice", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have placed my first settlement on Node 42, which is an exceptionally strong production spot with two Wheat 9s and an Ore 5, totaling 12 pips. This setup is ideal for a 'Cities and Development Cards' strategy, but it leaves me completely lacking in Wood, Brick, and Sheep. For my starting road, I am choosing the path toward Node 41. While Node 43 offers more pips (13), it would only provide more Wheat, which is redundant. Node 50 offers a 3:1 port but has lower overall production (8 pips). Node 41 provides 11 pips and introduces Brick 10 into my potential income, which is vital for early expansion. Furthermore, this direction leads toward Node 31 (Wood 11, Brick 10, Wheat 9) and a Wood 2:1 port at Node 40, giving me a clear expansion path to balance my resources. Since I will place my second settlement last in the next round, I will look for a spot with Sheep and Wood (like Node 20 or 10) to complete my resource base.\",\n \"note_to_self\": \"My first settlement is at 42 (O5, Wh9, Wh9). I've pointed my road toward 41 (O5, Wh9, B10). Priority for the second settlement is Sheep and Woodβ€”keep an eye on Nodes 20 (W11, B6, S8) and 10 (B6, S8, W12). If those are blocked, consider Node 12 or Node 19. Long-term, expansion to Node 31 will help secure consistent Wood and Brick income.\",\n \"say_outloud\": \"Going to point my road toward the brick at Node 41. I'm definitely going to need some building materials to go with all this wheat!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 42, \\\"to\\\": 41}\"\n }\n} ", - "parsed": { - "internal_thinking": "I have placed my first settlement on Node 42, which is an exceptionally strong production spot with two Wheat 9s and an Ore 5, totaling 12 pips. This setup is ideal for a 'Cities and Development Cards' strategy, but it leaves me completely lacking in Wood, Brick, and Sheep. For my starting road, I am choosing the path toward Node 41. While Node 43 offers more pips (13), it would only provide more Wheat, which is redundant. Node 50 offers a 3:1 port but has lower overall production (8 pips). Node 41 provides 11 pips and introduces Brick 10 into my potential income, which is vital for early expansion. Furthermore, this direction leads toward Node 31 (Wood 11, Brick 10, Wheat 9) and a Wood 2:1 port at Node 40, giving me a clear expansion path to balance my resources. Since I will place my second settlement last in the next round, I will look for a spot with Sheep and Wood (like Node 20 or 10) to complete my resource base. [Response was too brief]", - "note_to_self": "My first settlement is at 42 (O5, Wh9, Wh9). I've pointed my road toward 41 (O5, Wh9, B10). Priority for the second settlement is Sheep and Woodβ€”keep an eye on Nodes 20 (W11, B6, S8) and 10 (B6, S8, W12). If those are blocked, consider Node 12 or Node 19. Long-term, expansion to Node 31 will help secure consistent Wood and Brick income.", - "say_outloud": "Going to point my road toward the brick at Node 41. I'm definitely going to need some building materials to go with all this wheat!", - "action_type": "place_starting_road", - "parameters": { - "from": 42, - "to": 41 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 5869, - "completion": 540, - "total": 19250 - }, - "latency_seconds": 62.91383385658264, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_143556/Bob/Bob.md b/examples/ai_testing/my_games/session_20260109_143556/Bob/Bob.md deleted file mode 100644 index 87216f4e98434448ecd4f22fa106b36507e5b8f0..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_143556/Bob/Bob.md +++ /dev/null @@ -1,235 +0,0 @@ -# AI Agent Log: Bob - -**Session:** session_20260109_143556 -**Started:** 2026-01-09 14:35:56 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - 🎯 ACTIVE TURN - -**Time:** 14:37:56 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - - -### πŸ”§ Tool Follow-up (Iteration 2) - -**Time:** 14:37:59 - -**Tool Results:** -``` -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "reasoning": "Looking for high-yield starting locations with a good variety of resources. Priority on 6, 8, 5, 9, 10 tiles.", - "min_pips": 10 -} -Result: -{ - "llm_reasoning": "Looking for high-yield starting locations with a good variety of resources. Priority on 6, 8, 5, 9, 10 tiles.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 8, - "nodes": [ - { - "node_id": 20, - "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 10, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - 20 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 19, - "resources": { - "Wood": 11, - "Brick": 10, - "Sheep": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 18, - 20, - 30 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] -} ---- - -``` - -See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json) - -### Response Received βœ… - -**Latency:** 49.57s | **Tokens:** 15407 (in:5729 out:477) | **Cost:** $0.004295 - -**Thinking:** After analyzing the board, Alice has taken a strong position at Node 42, securing high-yield Wheat (9, 9) and Ore (5). To compete, I need to focus on the other essential expansion resources: Wood and Brick. Node 20 is the highest yield available on the board with 12 total pips. It sits at the intersection of Hex 9 (Wood 11), Hex 5 (Brick 6), and Hex 4 (Sheep 8). The 6-Brick and 8-Sheep are particularly valuable as they are high-probability tiles. While Node 43 actually has a higher pip count (13), it is blocked by Alice's settlement at Node 42. Node 20 provides a balanced start for building roads and settlements, which will be crucial for securing a good second position with Wheat and Ore later in the setup phase. My strategy will be to use this strong resource base to expand quickly towards the ports or towards the Wheat/Ore clusters in the center-right of the board. [Response was too brief] - -**Note to Self:** Alice is heavily invested in Wheat and Ore. I've secured the best Brick/Sheep spot at Node 20. For my second settlement, I must prioritize Wheat and Ore (look at Node 25 or Node 14) to ensure I can upgrade to cities and buy development cards later. Watch Charlie's placements to see if he tries to cut off my path to the 3:1 port near Node 9. - -**Says:** "Nice start, Alice! That's a lot of Wheat down there. I think I'll settle into this nice Brick and Sheep spot at Node 20 to keep the resource distribution interesting. Good luck, Charlie!" - -**Action:** **place_starting_settlement** - {"node": 20} - ---- - -## Request #2 - 🎯 ACTIVE TURN - -**Time:** 14:38:48 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - -### Response Received βœ… - -**Latency:** 23.49s | **Tokens:** 6631 (in:2499 out:541) | **Cost:** $0.002873 - -**Thinking:** I have analyzed the current board state and my initial settlement placement at Node 20. Node 20 provides a solid foundation with Wood (11), Brick (6), and Sheep (8), totaling 12 pips of production (2+5+5). My objective for this road placement is to secure a path toward high-yield expansion sites and a port to mitigate future resource imbalances. Looking at the neighbors of Node 20, the options are nodes 10, 19, and 21. Node 21 is unattractive due to its proximity to the Desert (Hex 10). Node 19 is a viable path toward Node 18 and Node 8, but Node 10 is superior in terms of strategic positioning. Node 10 offers a combined 11 pips from Hex 5 (B6), Hex 4 (S8), and Hex 1 (W12). More importantly, it serves as the gateway to Node 9, which houses a 3:1 port. This port will be crucial for my strategy, as it allows for the conversion of excess Sheep or Brick into necessary Wheat and Ore later in the game. Additionally, Node 10 provides a path to Node 11, which offers another 10 pips of production (B6, S5, W12). By placing the road toward Node 10, I am prioritizing both immediate production potential and long-term trading flexibility, ensuring that I remain competitive as we move into the second round of placements and the early game expansion phase. - -**Note to Self:** I am moving toward the 3:1 port at Node 9 via Node 10. For my second settlement, I must prioritize Wheat and Ore, specifically looking at Node 44 (O2, Wh9, Wh6) or Node 25 (S4, O3, Wh8) to balance my economy. Alice is already heavy on Wheat and Ore, so I need to secure my own sources before she or Charlie can block them. - -**Says:** "I'm placing my road from Node 20 to Node 10. This path keeps me close to the center while moving towards that 3:1 port at Node 9. Good luck with your first placement, Charlie!" - -**Action:** **place_starting_road** - {"from": 20, "to": 10} - ---- diff --git a/examples/ai_testing/my_games/session_20260109_143556/Bob/prompts/iterations/prompt_1_iter2.json b/examples/ai_testing/my_games/session_20260109_143556/Bob/prompts/iterations/prompt_1_iter2.json deleted file mode 100644 index de4f0bbc5e3edbbf6638fedb03e33b3e4f857d20..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_143556/Bob/prompts/iterations/prompt_1_iter2.json +++ /dev/null @@ -1,155 +0,0 @@ -{ - "original_request_number": 1, - "iteration": 2, - "timestamp": "2026-01-09T14:37:59.027339", - "player_name": "Bob", - "type": "tool_followup", - "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Looking for high-yield starting locations with a good variety of resources. Priority on 6, 8, 5, 9, 10 tiles.\",\n \"min_pips\": 10\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-yield starting locations with a good variety of resources. Priority on 6, 8, 5, 9, 10 tiles.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 8,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", - "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Bob\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Bob\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[42,\\\"Alice\\\",\\\"S\\\"]],\\\"rds\\\":[[[42,41],\\\"Alice\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"Starting off with some solid Ore and Wheat at Node 42. Good luck, everyone!\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"Going to point my road toward the brick at Node 41. I'm definitely going to need some building materials to go with all this wheat!\"\n }\n ]\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Looking for high-yield starting locations with a good variety of resources. Priority on 6, 8, 5, 9, 10 tiles.\",\n \"min_pips\": 10\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-yield starting locations with a good variety of resources. Priority on 6, 8, 5, 9, 10 tiles.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 8,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ], - "tools_enabled": true, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_143556/Bob/prompts/iterations/prompt_1_iter2.txt b/examples/ai_testing/my_games/session_20260109_143556/Bob/prompts/iterations/prompt_1_iter2.txt deleted file mode 100644 index 19243b40d2cd4b78b10b78efe857575b1f528019..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_143556/Bob/prompts/iterations/prompt_1_iter2.txt +++ /dev/null @@ -1,272 +0,0 @@ -=== Tool Follow-up #2 for Prompt #1 === -Player: Bob -Timestamp: 2026-01-09T14:37:59.029508 -Tools Enabled: Yes - ---- Tool Results Appended --- -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "reasoning": "Looking for high-yield starting locations with a good variety of resources. Priority on 6, 8, 5, 9, 10 tiles.", - "min_pips": 10 -} -Result: -{ - "llm_reasoning": "Looking for high-yield starting locations with a good variety of resources. Priority on 6, 8, 5, 9, 10 tiles.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 8, - "nodes": [ - { - "node_id": 20, - "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 10, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - 20 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 19, - "resources": { - "Wood": 11, - "Brick": 10, - "Sheep": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 18, - 20, - 30 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] -} ---- - - ---- Full Context Sent to LLM --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[42,\"Alice\",\"S\"]],\"rds\":[[[42,41],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "Starting off with some solid Ore and Wheat at Node 42. Good luck, everyone!" - }, - { - "from": "Alice", - "message": "Going to point my road toward the brick at Node 41. I'm definitely going to need some building materials to go with all this wheat!" - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} - -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "reasoning": "Looking for high-yield starting locations with a good variety of resources. Priority on 6, 8, 5, 9, 10 tiles.", - "min_pips": 10 -} -Result: -{ - "llm_reasoning": "Looking for high-yield starting locations with a good variety of resources. Priority on 6, 8, 5, 9, 10 tiles.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 8, - "nodes": [ - { - "node_id": 20, - "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 10, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - 20 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - -... (truncated, full length: 6744 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_143556/Bob/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_143556/Bob/prompts/prompt_1.json deleted file mode 100644 index 5ffdd5c6090ba644e7cbb747828d33a6a4c7968c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_143556/Bob/prompts/prompt_1.json +++ /dev/null @@ -1,202 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T14:37:56.459077", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[42,\"Alice\",\"S\"]],\"rds\":[[[42,41],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "Starting off with some solid Ore and Wheat at Node 42. Good luck, everyone!" - }, - { - "from": "Alice", - "message": "Going to point my road toward the brick at Node 41. I'm definitely going to need some building materials to go with all this wheat!" - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_143556/Bob/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_143556/Bob/prompts/prompt_1.txt deleted file mode 100644 index b7539ba2f716f0df34770fd7f42cbc22742caca0..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_143556/Bob/prompts/prompt_1.txt +++ /dev/null @@ -1,103 +0,0 @@ -=== Prompt #1 for Bob === -Timestamp: 2026-01-09T14:37:56.459894 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[42,\"Alice\",\"S\"]],\"rds\":[[[42,41],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "Starting off with some solid Ore and Wheat at Node 42. Good luck, everyone!" - }, - { - "from": "Alice", - "message": "Going to point my road toward the brick at Node 41. I'm definitely going to need some building materials to go with all this wheat!" - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_143556/Bob/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_143556/Bob/prompts/prompt_2.json deleted file mode 100644 index 824f96b70457272857f6e01c49aec350b0dfda36..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_143556/Bob/prompts/prompt_2.json +++ /dev/null @@ -1,209 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T14:38:48.639076", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Bob\",\"S\"],[42,\"Alice\",\"S\"]],\"rds\":[[[42,41],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "Starting off with some solid Ore and Wheat at Node 42. Good luck, everyone!" - }, - { - "from": "Alice", - "message": "Going to point my road toward the brick at Node 41. I'm definitely going to need some building materials to go with all this wheat!" - }, - { - "from": "Bob", - "message": "Nice start, Alice! That's a lot of Wheat down there. I think I'll settle into this nice Brick and Sheep spot at Node 20 to keep the resource distribution interesting. Good luck, Charlie!" - } - ] - }, - "memory": { - "note_from_last_turn": "Alice is heavily invested in Wheat and Ore. I've secured the best Brick/Sheep spot at Node 20. For my second settlement, I must prioritize Wheat and Ore (look at Node 25 or Node 14) to ensure I can upgrade to cities and buy development cards later. Watch Charlie's placements to see if he tries to cut off my path to the 3:1 port near Node 9." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_143556/Bob/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_143556/Bob/prompts/prompt_2.txt deleted file mode 100644 index c3278779118042349a9ad5999f655e9d7d21a4ae..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_143556/Bob/prompts/prompt_2.txt +++ /dev/null @@ -1,110 +0,0 @@ -=== Prompt #2 for Bob === -Timestamp: 2026-01-09T14:38:48.641003 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Bob\",\"S\"],[42,\"Alice\",\"S\"]],\"rds\":[[[42,41],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "Starting off with some solid Ore and Wheat at Node 42. Good luck, everyone!" - }, - { - "from": "Alice", - "message": "Going to point my road toward the brick at Node 41. I'm definitely going to need some building materials to go with all this wheat!" - }, - { - "from": "Bob", - "message": "Nice start, Alice! That's a lot of Wheat down there. I think I'll settle into this nice Brick and Sheep spot at Node 20 to keep the resource distribution interesting. Good luck, Charlie!" - } - ] - }, - "memory": { - "note_from_last_turn": "Alice is heavily invested in Wheat and Ore. I've secured the best Brick/Sheep spot at Node 20. For my second settlement, I must prioritize Wheat and Ore (look at Node 25 or Node 14) to ensure I can upgrade to cities and buy development cards later. Watch Charlie's placements to see if he tries to cut off my path to the 3:1 port near Node 9." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_143556/Bob/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_143556/Bob/responses/response_1.json deleted file mode 100644 index 2fbf007982c6f0c67df2780fc6f5e292b522eb3c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_143556/Bob/responses/response_1.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T14:38:48.635057", - "player_name": "Bob", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"After analyzing the board, Alice has taken a strong position at Node 42, securing high-yield Wheat (9, 9) and Ore (5). To compete, I need to focus on the other essential expansion resources: Wood and Brick. Node 20 is the highest yield available on the board with 12 total pips. It sits at the intersection of Hex 9 (Wood 11), Hex 5 (Brick 6), and Hex 4 (Sheep 8). The 6-Brick and 8-Sheep are particularly valuable as they are high-probability tiles. While Node 43 actually has a higher pip count (13), it is blocked by Alice's settlement at Node 42. Node 20 provides a balanced start for building roads and settlements, which will be crucial for securing a good second position with Wheat and Ore later in the setup phase. My strategy will be to use this strong resource base to expand quickly towards the ports or towards the Wheat/Ore clusters in the center-right of the board.\",\n \"note_to_self\": \"Alice is heavily invested in Wheat and Ore. I've secured the best Brick/Sheep spot at Node 20. For my second settlement, I must prioritize Wheat and Ore (look at Node 25 or Node 14) to ensure I can upgrade to cities and buy development cards later. Watch Charlie's placements to see if he tries to cut off my path to the 3:1 port near Node 9.\",\n \"say_outloud\": \"Nice start, Alice! That's a lot of Wheat down there. I think I'll settle into this nice Brick and Sheep spot at Node 20 to keep the resource distribution interesting. Good luck, Charlie!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n}", - "parsed": { - "internal_thinking": "After analyzing the board, Alice has taken a strong position at Node 42, securing high-yield Wheat (9, 9) and Ore (5). To compete, I need to focus on the other essential expansion resources: Wood and Brick. Node 20 is the highest yield available on the board with 12 total pips. It sits at the intersection of Hex 9 (Wood 11), Hex 5 (Brick 6), and Hex 4 (Sheep 8). The 6-Brick and 8-Sheep are particularly valuable as they are high-probability tiles. While Node 43 actually has a higher pip count (13), it is blocked by Alice's settlement at Node 42. Node 20 provides a balanced start for building roads and settlements, which will be crucial for securing a good second position with Wheat and Ore later in the setup phase. My strategy will be to use this strong resource base to expand quickly towards the ports or towards the Wheat/Ore clusters in the center-right of the board. [Response was too brief]", - "note_to_self": "Alice is heavily invested in Wheat and Ore. I've secured the best Brick/Sheep spot at Node 20. For my second settlement, I must prioritize Wheat and Ore (look at Node 25 or Node 14) to ensure I can upgrade to cities and buy development cards later. Watch Charlie's placements to see if he tries to cut off my path to the 3:1 port near Node 9.", - "say_outloud": "Nice start, Alice! That's a lot of Wheat down there. I think I'll settle into this nice Brick and Sheep spot at Node 20 to keep the resource distribution interesting. Good luck, Charlie!", - "action_type": "place_starting_settlement", - "parameters": { - "node": 20 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 5729, - "completion": 477, - "total": 15407 - }, - "latency_seconds": 49.56957268714905, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_143556/Bob/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_143556/Bob/responses/response_2.json deleted file mode 100644 index 6b0d1eb2b1a51244c8bee17751c5a1ef4f0567db..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_143556/Bob/responses/response_2.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T14:39:12.180403", - "player_name": "Bob", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have analyzed the current board state and my initial settlement placement at Node 20. Node 20 provides a solid foundation with Wood (11), Brick (6), and Sheep (8), totaling 12 pips of production (2+5+5). My objective for this road placement is to secure a path toward high-yield expansion sites and a port to mitigate future resource imbalances. Looking at the neighbors of Node 20, the options are nodes 10, 19, and 21. Node 21 is unattractive due to its proximity to the Desert (Hex 10). Node 19 is a viable path toward Node 18 and Node 8, but Node 10 is superior in terms of strategic positioning. Node 10 offers a combined 11 pips from Hex 5 (B6), Hex 4 (S8), and Hex 1 (W12). More importantly, it serves as the gateway to Node 9, which houses a 3:1 port. This port will be crucial for my strategy, as it allows for the conversion of excess Sheep or Brick into necessary Wheat and Ore later in the game. Additionally, Node 10 provides a path to Node 11, which offers another 10 pips of production (B6, S5, W12). By placing the road toward Node 10, I am prioritizing both immediate production potential and long-term trading flexibility, ensuring that I remain competitive as we move into the second round of placements and the early game expansion phase.\",\n \"note_to_self\": \"I am moving toward the 3:1 port at Node 9 via Node 10. For my second settlement, I must prioritize Wheat and Ore, specifically looking at Node 44 (O2, Wh9, Wh6) or Node 25 (S4, O3, Wh8) to balance my economy. Alice is already heavy on Wheat and Ore, so I need to secure my own sources before she or Charlie can block them.\",\n \"say_outloud\": \"I'm placing my road from Node 20 to Node 10. This path keeps me close to the center while moving towards that 3:1 port at Node 9. Good luck with your first placement, Charlie!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 20, \\\"to\\\": 10}\"\n }\n}", - "parsed": { - "internal_thinking": "I have analyzed the current board state and my initial settlement placement at Node 20. Node 20 provides a solid foundation with Wood (11), Brick (6), and Sheep (8), totaling 12 pips of production (2+5+5). My objective for this road placement is to secure a path toward high-yield expansion sites and a port to mitigate future resource imbalances. Looking at the neighbors of Node 20, the options are nodes 10, 19, and 21. Node 21 is unattractive due to its proximity to the Desert (Hex 10). Node 19 is a viable path toward Node 18 and Node 8, but Node 10 is superior in terms of strategic positioning. Node 10 offers a combined 11 pips from Hex 5 (B6), Hex 4 (S8), and Hex 1 (W12). More importantly, it serves as the gateway to Node 9, which houses a 3:1 port. This port will be crucial for my strategy, as it allows for the conversion of excess Sheep or Brick into necessary Wheat and Ore later in the game. Additionally, Node 10 provides a path to Node 11, which offers another 10 pips of production (B6, S5, W12). By placing the road toward Node 10, I am prioritizing both immediate production potential and long-term trading flexibility, ensuring that I remain competitive as we move into the second round of placements and the early game expansion phase.", - "note_to_self": "I am moving toward the 3:1 port at Node 9 via Node 10. For my second settlement, I must prioritize Wheat and Ore, specifically looking at Node 44 (O2, Wh9, Wh6) or Node 25 (S4, O3, Wh8) to balance my economy. Alice is already heavy on Wheat and Ore, so I need to secure my own sources before she or Charlie can block them.", - "say_outloud": "I'm placing my road from Node 20 to Node 10. This path keeps me close to the center while moving towards that 3:1 port at Node 9. Good luck with your first placement, Charlie!", - "action_type": "place_starting_road", - "parameters": { - "from": 20, - "to": 10 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2499, - "completion": 541, - "total": 6631 - }, - "latency_seconds": 23.49037790298462, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_143556/Charlie/Charlie.md b/examples/ai_testing/my_games/session_20260109_143556/Charlie/Charlie.md deleted file mode 100644 index 1f058077e2245cccd9c64119ccb59b0985c53b25..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_143556/Charlie/Charlie.md +++ /dev/null @@ -1,329 +0,0 @@ -# AI Agent Log: Charlie - -**Session:** session_20260109_143556 -**Started:** 2026-01-09 14:35:56 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - 🎯 ACTIVE TURN - -**Time:** 14:39:12 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - - -### πŸ”§ Tool Follow-up (Iteration 2) - -**Time:** 14:39:15 - -**Tool Results:** -``` -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "min_pips": 11, - "reasoning": "Searching for high-yield nodes for the first settlement. Looking for 11+ pips to ensure a strong start with diverse resources." -} -Result: -{ - "llm_reasoning": "Searching for high-yield nodes for the first settlement. Looking for 11+ pips to ensure a strong start with diverse resources.", - "query": { - "min_pips": 11, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 1, - "nodes": [ - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - } - ] -} ---- - -``` - -See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json) - -### Response Received βœ… - -**Latency:** 80.93s | **Tokens:** 20860 (in:5218 out:525) | **Cost:** $0.004184 - -**Thinking:** I have analyzed the current board state and identified Node 12 as the highest-yield available spot with 11 total pips. It sits at the intersection of Hex 6 (Wood 3), Hex 5 (Brick 6), and Hex 2 (Sheep 5). This provides a strong starting income of essential building materials (Brick and Wood) along with Sheep. Alice has secured a powerful Wheat and Ore position at Node 42 (12 pips), and Bob has taken a strong Wood, Brick, and Sheep position at Node 20 (12 pips). By taking Node 12, I match their high-yield strategy and also block Bob's potential expansion towards the high-value 6-Brick at Node 11. My long-term plan involves using my back-to-back placement to secure a balanced economy. For my second settlement, I'll target Node 44, which offers Wheat (Hex 15, #6 and Hex 18, #9) and Ore (Hex 19, #2), giving me access to all five resources with a total of 21 pips across both settlements. I'll point my initial road from Node 12 towards Node 13 to prepare for expansion towards the Wheat at Node 14. - -**Note to Self:** I am placing my first settlement at Node 12 (W3, B6, S5). My second placement should be Node 44 (O2, Wh9, Wh6) to complete the resource set and maintain high pip counts. I should point my road from Node 12 towards Node 13 to expansion towards Node 14 (Wh8). - -**Says:** "Hey Alice and Bob! Solid starts. Alice, that's some serious Wheat production. Bob, nice central positioning. I think I'll grab this spot at Node 12. It looks like a good place to start my network. Good luck to everyone!" - -**Action:** **place_starting_settlement** - {"node": 12} - ---- - -## Request #2 - 🎯 ACTIVE TURN - -**Time:** 14:40:36 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - -### Response Received βœ… - -**Latency:** 9.88s | **Tokens:** 4264 (in:2648 out:396) | **Cost:** $0.002512 - -**Thinking:** I have placed my first settlement at Node 12, which provides Wood (3), Brick (6), and Sheep (5). This is a strong 11-pip opening for building materials. To complement this, I need Wheat and Ore. Looking at my expansion options from Node 12 (neighbors 11, 13, 22), Node 13 is the most strategic direction. From Node 13, I can reach Node 14, which offers Wheat (8) and additional Wood (3, 4). This helps solve my immediate lack of Wheat. Node 11 is also decent (10 pips), but Bob is already at Node 20 and building towards Node 10, which is adjacent to 11, creating potential competition. Node 22 leads toward the Desert (Hex 10), making it the least desirable path. Therefore, I will place my road from 12 to 13 to secure a path toward Node 14. [Response was too brief] - -**Note to Self:** Placed road 12-13. Targeting Node 14 (Wheat 8) for a future settlement. For my second starting settlement, I must prioritize high-yield Ore and Wheat, such as Node 44 (O2, Wh9, Wh6) or Node 33 (Wh9, O3, S4), to balance my resource production. - -**Says:** "I'm placing my road from Node 12 to Node 13. It seems like a natural path for expansion towards some wheat. Good luck with your second placements!" - -**Action:** **place_starting_road** - {"from": 12, "to": 13} - ---- - -## Request #3 - 🎯 ACTIVE TURN - -**Time:** 14:40:46 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_3.json](prompts/prompt_3.json) - - -### πŸ”§ Tool Follow-up (Iteration 2) - -**Time:** 14:41:12 - -**Tool Results:** -``` -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "reasoning": "I need to find the best available Ore nodes to pair with my existing Wood, Brick, and Sheep. I'm looking for high pips and ideally Wheat adjacency.", - "must_have_resource": "Ore" -} -Result: -{ - "llm_reasoning": "I need to find the best available Ore nodes to pair with my existing Wood, Brick, and Sheep. I'm looking for high pips and ideally Wheat adjacency.", - "query": { - "min_pips": 0, - "must_have_resource": "Ore", - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 15, - "nodes": [ - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 24, - "resources": { - "Ore": 3, - "Wheat": 8, - "Wood": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 23, - 25, - 14 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 35, - "resources": { - "Sheep": 11, - "Wheat": 6, - "Ore": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 34, - 36, - 45 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 40, - "resources": { - "Ore": 5, - "Brick": 10 - }, - "total_pips": 7, - "port": "W2", - "neighbors": [ - 39, - 41, - 48 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 45, - "resources": { - "Ore": 2, - "Sheep": 11, - "Wheat": 6 - }, - "total_pips": 8, - "port": null, - "neighbors": [ - 44, - 46, - 35 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 34, - "resources": { - "Wheat": 6, - "Ore": 3 - }, - "total_pips": 7, - "port": null, - "neighbors": [ - 33, - 35, - 23 - ], - "score": 8.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 36, - "resources": { - "Sheep": 4, - "Ore": 3 - }, - "total_pips": 7, - "port": null, - "neighbors": [ - 35, - 37, - 25 - ], - "score": 8.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 48, - "resources": { - "Ore": 5 - }, - "total_pips": 4, - "port": "W2", - "neighbors": [ - 49, - 40 - ], - "score": 7.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 52, - "resources": { - "Ore": 2, - "Wheat": 9 - }, - "total_pips": 5, - "port": null, - "neighbors": [ - 51, - 53, - 44 - ], - "score": 6.0, - "can_build": true, - "occupied": false - } - ] -} ---- - -``` - -See: [prompt_3_iter2.json](prompts/iterations/prompt_3_iter2.json) - diff --git a/examples/ai_testing/my_games/session_20260109_143556/Charlie/prompts/iterations/prompt_1_iter2.json b/examples/ai_testing/my_games/session_20260109_143556/Charlie/prompts/iterations/prompt_1_iter2.json deleted file mode 100644 index 72cf3aa23b5edb02f3c5a73d0d5297e7c4aacddf..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_143556/Charlie/prompts/iterations/prompt_1_iter2.json +++ /dev/null @@ -1,155 +0,0 @@ -{ - "original_request_number": 1, - "iteration": 2, - "timestamp": "2026-01-09T14:39:15.349086", - "player_name": "Charlie", - "type": "tool_followup", - "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 11,\n \"reasoning\": \"Searching for high-yield nodes for the first settlement. Looking for 11+ pips to ensure a strong start with diverse resources.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Searching for high-yield nodes for the first settlement. Looking for 11+ pips to ensure a strong start with diverse resources.\",\n \"query\": {\n \"min_pips\": 11,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 1,\n \"nodes\": [\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", - "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Charlie\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Charlie\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Bob\\\",\\\"S\\\"],[42,\\\"Alice\\\",\\\"S\\\"]],\\\"rds\\\":[[[42,41],\\\"Alice\\\"],[[20,10],\\\"Bob\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"Starting off with some solid Ore and Wheat at Node 42. Good luck, everyone!\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"Going to point my road toward the brick at Node 41. I'm definitely going to need some building materials to go with all this wheat!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"Nice start, Alice! That's a lot of Wheat down there. I think I'll settle into this nice Brick and Sheep spot at Node 20 to keep the resource distribution interesting. Good luck, Charlie!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"I'm placing my road from Node 20 to Node 10. This path keeps me close to the center while moving towards that 3:1 port at Node 9. Good luck with your first placement, Charlie!\"\n }\n ]\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 11,\n \"reasoning\": \"Searching for high-yield nodes for the first settlement. Looking for 11+ pips to ensure a strong start with diverse resources.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Searching for high-yield nodes for the first settlement. Looking for 11+ pips to ensure a strong start with diverse resources.\",\n \"query\": {\n \"min_pips\": 11,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 1,\n \"nodes\": [\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ], - "tools_enabled": true, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_143556/Charlie/prompts/iterations/prompt_1_iter2.txt b/examples/ai_testing/my_games/session_20260109_143556/Charlie/prompts/iterations/prompt_1_iter2.txt deleted file mode 100644 index ab96cd7ecc76ade7d5f97c6e83528956d90e7a49..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_143556/Charlie/prompts/iterations/prompt_1_iter2.txt +++ /dev/null @@ -1,122 +0,0 @@ -=== Tool Follow-up #2 for Prompt #1 === -Player: Charlie -Timestamp: 2026-01-09T14:39:15.350341 -Tools Enabled: Yes - ---- Tool Results Appended --- -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "min_pips": 11, - "reasoning": "Searching for high-yield nodes for the first settlement. Looking for 11+ pips to ensure a strong start with diverse resources." -} -Result: -{ - "llm_reasoning": "Searching for high-yield nodes for the first settlement. Looking for 11+ pips to ensure a strong start with diverse resources.", - "query": { - "min_pips": 11, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 1, - "nodes": [ - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - } - ] -} ---- - - ---- Full Context Sent to LLM --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Bob\",\"S\"],[42,\"Alice\",\"S\"]],\"rds\":[[[42,41],\"Alice\"],[[20,10],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "Starting off with some solid Ore and Wheat at Node 42. Good luck, everyone!" - }, - { - "from": "Alice", - "message": "Going to point my road toward the brick at Node 41. I'm definitely going to need some building materials to go with all this wheat!" - }, - { - "from": "Bob", - "message": "Nice start, Alice! That's a lot of Wheat down there. I think I'll settle into this nice Brick and Sheep spot at Node 20 to keep the resource distribution interesting. Good luck, Charlie!" - }, - { - "from": "Bob", - "message": "I'm placing my road from Node 20 to Node 10. This path keeps me close to the center while moving towards that 3:1 port at Node 9. Good luck with your first placement, Charlie!" - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} - -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "min_pips": 11, - "reasoning": "Searching for high-yield nodes for the first settlement. Looking for 11+ pips to ensure a strong start with diverse resources." -} -Result: -{ - "llm_reasoning": "Searching for high-yield nodes for the first settlement. Looking for 11+ pips to ensure a strong start with diverse resources.", - "query": { - "min_pips": 11, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 1, - "nodes": [ - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_ -... (truncated, full length: 5240 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_143556/Charlie/prompts/iterations/prompt_3_iter2.json b/examples/ai_testing/my_games/session_20260109_143556/Charlie/prompts/iterations/prompt_3_iter2.json deleted file mode 100644 index afb86eda6c5c85c565cd4518a8ae625def73b024..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_143556/Charlie/prompts/iterations/prompt_3_iter2.json +++ /dev/null @@ -1,155 +0,0 @@ -{ - "original_request_number": 3, - "iteration": 2, - "timestamp": "2026-01-09T14:41:12.962760", - "player_name": "Charlie", - "type": "tool_followup", - "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"I need to find the best available Ore nodes to pair with my existing Wood, Brick, and Sheep. I'm looking for high pips and ideally Wheat adjacency.\",\n \"must_have_resource\": \"Ore\"\n}\nResult:\n{\n \"llm_reasoning\": \"I need to find the best available Ore nodes to pair with my existing Wood, Brick, and Sheep. I'm looking for high pips and ideally Wheat adjacency.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": \"Ore\",\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 15,\n \"nodes\": [\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 24,\n \"resources\": {\n \"Ore\": 3,\n \"Wheat\": 8,\n \"Wood\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 23,\n 25,\n 14\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 35,\n \"resources\": {\n \"Sheep\": 11,\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 34,\n 36,\n 45\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 40,\n \"resources\": {\n \"Ore\": 5,\n \"Brick\": 10\n },\n \"total_pips\": 7,\n \"port\": \"W2\",\n \"neighbors\": [\n 39,\n 41,\n 48\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 45,\n \"resources\": {\n \"Ore\": 2,\n \"Sheep\": 11,\n \"Wheat\": 6\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 44,\n 46,\n 35\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 34,\n \"resources\": {\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 7,\n \"port\": null,\n \"neighbors\": [\n 33,\n 35,\n 23\n ],\n \"score\": 8.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 36,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3\n },\n \"total_pips\": 7,\n \"port\": null,\n \"neighbors\": [\n 35,\n 37,\n 25\n ],\n \"score\": 8.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 48,\n \"resources\": {\n \"Ore\": 5\n },\n \"total_pips\": 4,\n \"port\": \"W2\",\n \"neighbors\": [\n 49,\n 40\n ],\n \"score\": 7.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 52,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 9\n },\n \"total_pips\": 5,\n \"port\": null,\n \"neighbors\": [\n 51,\n 53,\n 44\n ],\n \"score\": 6.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", - "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Charlie\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Charlie\\\",\\\"phase\\\":\\\"SETUP_SECOND_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[12,\\\"Charlie\\\",\\\"S\\\"],[20,\\\"Bob\\\",\\\"S\\\"],[42,\\\"Alice\\\",\\\"S\\\"]],\\\"rds\\\":[[[42,41],\\\"Alice\\\"],[[20,10],\\\"Bob\\\"],[[12,13],\\\"Charlie\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":1,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"Starting off with some solid Ore and Wheat at Node 42. Good luck, everyone!\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"Going to point my road toward the brick at Node 41. I'm definitely going to need some building materials to go with all this wheat!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"Nice start, Alice! That's a lot of Wheat down there. I think I'll settle into this nice Brick and Sheep spot at Node 20 to keep the resource distribution interesting. Good luck, Charlie!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"I'm placing my road from Node 20 to Node 10. This path keeps me close to the center while moving towards that 3:1 port at Node 9. Good luck with your first placement, Charlie!\"\n },\n {\n \"from\": \"Charlie\",\n \"message\": \"Hey Alice and Bob! Solid starts. Alice, that's some serious Wheat production. Bob, nice central positioning. I think I'll grab this spot at Node 12. It looks like a good place to start my network. Good luck to everyone!\"\n },\n {\n \"from\": \"Charlie\",\n \"message\": \"I'm placing my road from Node 12 to Node 13. It seems like a natural path for expansion towards some wheat. Good luck with your second placements!\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"Placed road 12-13. Targeting Node 14 (Wheat 8) for a future settlement. For my second starting settlement, I must prioritize high-yield Ore and Wheat, such as Node 44 (O2, Wh9, Wh6) or Node 33 (Wh9, O3, S4), to balance my resource production.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"I need to find the best available Ore nodes to pair with my existing Wood, Brick, and Sheep. I'm looking for high pips and ideally Wheat adjacency.\",\n \"must_have_resource\": \"Ore\"\n}\nResult:\n{\n \"llm_reasoning\": \"I need to find the best available Ore nodes to pair with my existing Wood, Brick, and Sheep. I'm looking for high pips and ideally Wheat adjacency.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": \"Ore\",\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 15,\n \"nodes\": [\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 24,\n \"resources\": {\n \"Ore\": 3,\n \"Wheat\": 8,\n \"Wood\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 23,\n 25,\n 14\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 35,\n \"resources\": {\n \"Sheep\": 11,\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 34,\n 36,\n 45\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 40,\n \"resources\": {\n \"Ore\": 5,\n \"Brick\": 10\n },\n \"total_pips\": 7,\n \"port\": \"W2\",\n \"neighbors\": [\n 39,\n 41,\n 48\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 45,\n \"resources\": {\n \"Ore\": 2,\n \"Sheep\": 11,\n \"Wheat\": 6\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 44,\n 46,\n 35\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 34,\n \"resources\": {\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 7,\n \"port\": null,\n \"neighbors\": [\n 33,\n 35,\n 23\n ],\n \"score\": 8.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 36,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3\n },\n \"total_pips\": 7,\n \"port\": null,\n \"neighbors\": [\n 35,\n 37,\n 25\n ],\n \"score\": 8.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 48,\n \"resources\": {\n \"Ore\": 5\n },\n \"total_pips\": 4,\n \"port\": \"W2\",\n \"neighbors\": [\n 49,\n 40\n ],\n \"score\": 7.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 52,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 9\n },\n \"total_pips\": 5,\n \"port\": null,\n \"neighbors\": [\n 51,\n 53,\n 44\n ],\n \"score\": 6.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ], - "tools_enabled": true, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_143556/Charlie/prompts/iterations/prompt_3_iter2.txt b/examples/ai_testing/my_games/session_20260109_143556/Charlie/prompts/iterations/prompt_3_iter2.txt deleted file mode 100644 index 1bc1b974a93fa86c438ebff2c7702315985881cf..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_143556/Charlie/prompts/iterations/prompt_3_iter2.txt +++ /dev/null @@ -1,255 +0,0 @@ -=== Tool Follow-up #2 for Prompt #3 === -Player: Charlie -Timestamp: 2026-01-09T14:41:12.965292 -Tools Enabled: Yes - ---- Tool Results Appended --- -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "reasoning": "I need to find the best available Ore nodes to pair with my existing Wood, Brick, and Sheep. I'm looking for high pips and ideally Wheat adjacency.", - "must_have_resource": "Ore" -} -Result: -{ - "llm_reasoning": "I need to find the best available Ore nodes to pair with my existing Wood, Brick, and Sheep. I'm looking for high pips and ideally Wheat adjacency.", - "query": { - "min_pips": 0, - "must_have_resource": "Ore", - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 15, - "nodes": [ - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 24, - "resources": { - "Ore": 3, - "Wheat": 8, - "Wood": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 23, - 25, - 14 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 35, - "resources": { - "Sheep": 11, - "Wheat": 6, - "Ore": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 34, - 36, - 45 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 40, - "resources": { - "Ore": 5, - "Brick": 10 - }, - "total_pips": 7, - "port": "W2", - "neighbors": [ - 39, - 41, - 48 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 45, - "resources": { - "Ore": 2, - "Sheep": 11, - "Wheat": 6 - }, - "total_pips": 8, - "port": null, - "neighbors": [ - 44, - 46, - 35 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 34, - "resources": { - "Wheat": 6, - "Ore": 3 - }, - "total_pips": 7, - "port": null, - "neighbors": [ - 33, - 35, - 23 - ], - "score": 8.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 36, - "resources": { - "Sheep": 4, - "Ore": 3 - }, - "total_pips": 7, - "port": null, - "neighbors": [ - 35, - 37, - 25 - ], - "score": 8.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 48, - "resources": { - "Ore": 5 - }, - "total_pips": 4, - "port": "W2", - "neighbors": [ - 49, - 40 - ], - "score": 7.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 52, - "resources": { - "Ore": 2, - "Wheat": 9 - }, - "total_pips": 5, - "port": null, - "neighbors": [ - 51, - 53, - 44 - ], - "score": 6.0, - "can_build": true, - "occupied": false - } - ] -} ---- - - ---- Full Context Sent to LLM --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Bob\",\"S\"],[42,\"Alice\",\"S\"]],\"rds\":[[[42,41],\"Alice\"],[[20,10],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "Starting off with some solid Ore and Wheat at Node 42. Good luck, everyone!" - }, - { - "from": "Alice", - "message": "Going to point my road toward the brick at Node 41. I'm definitely going to need some building materials to go with all this wheat!" - }, - { - "from": "Bob", - "message": "Nice start, Alice! That's a lot of Wheat down there. I think I'll settle into this nice Brick and Sheep spot at Node 20 to keep the resource distribution interesting. Good luck, Charlie!" - }, - { - "from": "Bob", - "message": "I'm placing my road from Node 20 to Node 10. This path keeps me close to the center while moving towards that 3:1 port at Node 9. Good luck with your first placement, Charlie!" - }, - { - "from": "Charlie", - "message": "Hey Alice and Bob! Solid starts. Alice, that's some serious Wheat production. Bob, nice central positioning. I think I'll grab this spot at Node 12. It looks like a good place to start my network. Good luck to everyone!" - }, - { - "from": "Charlie", - "message": "I'm placing my road from Node 12 to Node 13. It seems like a natural path for expansion towards some wheat. Good luck with your second placements!" - } - ] - }, - "memory": { - "note_from_last_turn": "Placed road 12-13. Targeting Node 14 (Wheat 8) for a future settlement. For my second starting settlement, I must prioritize high-yield Ore and Wheat, such as Node 44 (O2, Wh9, Wh6) or Node 33 (Wh9, O3, S4), to balance my resource production." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board -... (truncated, full length: 8666 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_143556/Charlie/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_143556/Charlie/prompts/prompt_1.json deleted file mode 100644 index e8698d980f383554cdec4e903af34d585fe5664d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_143556/Charlie/prompts/prompt_1.json +++ /dev/null @@ -1,210 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T14:39:12.256346", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Bob\",\"S\"],[42,\"Alice\",\"S\"]],\"rds\":[[[42,41],\"Alice\"],[[20,10],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "Starting off with some solid Ore and Wheat at Node 42. Good luck, everyone!" - }, - { - "from": "Alice", - "message": "Going to point my road toward the brick at Node 41. I'm definitely going to need some building materials to go with all this wheat!" - }, - { - "from": "Bob", - "message": "Nice start, Alice! That's a lot of Wheat down there. I think I'll settle into this nice Brick and Sheep spot at Node 20 to keep the resource distribution interesting. Good luck, Charlie!" - }, - { - "from": "Bob", - "message": "I'm placing my road from Node 20 to Node 10. This path keeps me close to the center while moving towards that 3:1 port at Node 9. Good luck with your first placement, Charlie!" - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_143556/Charlie/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_143556/Charlie/prompts/prompt_1.txt deleted file mode 100644 index db157199292ddaf53b901ab39b64c27afd46a8ec..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_143556/Charlie/prompts/prompt_1.txt +++ /dev/null @@ -1,111 +0,0 @@ -=== Prompt #1 for Charlie === -Timestamp: 2026-01-09T14:39:12.259137 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Bob\",\"S\"],[42,\"Alice\",\"S\"]],\"rds\":[[[42,41],\"Alice\"],[[20,10],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "Starting off with some solid Ore and Wheat at Node 42. Good luck, everyone!" - }, - { - "from": "Alice", - "message": "Going to point my road toward the brick at Node 41. I'm definitely going to need some building materials to go with all this wheat!" - }, - { - "from": "Bob", - "message": "Nice start, Alice! That's a lot of Wheat down there. I think I'll settle into this nice Brick and Sheep spot at Node 20 to keep the resource distribution interesting. Good luck, Charlie!" - }, - { - "from": "Bob", - "message": "I'm placing my road from Node 20 to Node 10. This path keeps me close to the center while moving towards that 3:1 port at Node 9. Good luck with your first placement, Charlie!" - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_143556/Charlie/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_143556/Charlie/prompts/prompt_2.json deleted file mode 100644 index d4b320f6ca6d73f329c057498ee511dbbf44e015..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_143556/Charlie/prompts/prompt_2.json +++ /dev/null @@ -1,217 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T14:40:36.348768", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Bob\",\"S\"],[42,\"Alice\",\"S\"]],\"rds\":[[[42,41],\"Alice\"],[[20,10],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "Starting off with some solid Ore and Wheat at Node 42. Good luck, everyone!" - }, - { - "from": "Alice", - "message": "Going to point my road toward the brick at Node 41. I'm definitely going to need some building materials to go with all this wheat!" - }, - { - "from": "Bob", - "message": "Nice start, Alice! That's a lot of Wheat down there. I think I'll settle into this nice Brick and Sheep spot at Node 20 to keep the resource distribution interesting. Good luck, Charlie!" - }, - { - "from": "Bob", - "message": "I'm placing my road from Node 20 to Node 10. This path keeps me close to the center while moving towards that 3:1 port at Node 9. Good luck with your first placement, Charlie!" - }, - { - "from": "Charlie", - "message": "Hey Alice and Bob! Solid starts. Alice, that's some serious Wheat production. Bob, nice central positioning. I think I'll grab this spot at Node 12. It looks like a good place to start my network. Good luck to everyone!" - } - ] - }, - "memory": { - "note_from_last_turn": "I am placing my first settlement at Node 12 (W3, B6, S5). My second placement should be Node 44 (O2, Wh9, Wh6) to complete the resource set and maintain high pip counts. I should point my road from Node 12 towards Node 13 to expansion towards Node 14 (Wh8)." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_143556/Charlie/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_143556/Charlie/prompts/prompt_2.txt deleted file mode 100644 index ff8683c4c6c233f4481c9c2fcb307bc21239db4e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_143556/Charlie/prompts/prompt_2.txt +++ /dev/null @@ -1,118 +0,0 @@ -=== Prompt #2 for Charlie === -Timestamp: 2026-01-09T14:40:36.354972 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Bob\",\"S\"],[42,\"Alice\",\"S\"]],\"rds\":[[[42,41],\"Alice\"],[[20,10],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "Starting off with some solid Ore and Wheat at Node 42. Good luck, everyone!" - }, - { - "from": "Alice", - "message": "Going to point my road toward the brick at Node 41. I'm definitely going to need some building materials to go with all this wheat!" - }, - { - "from": "Bob", - "message": "Nice start, Alice! That's a lot of Wheat down there. I think I'll settle into this nice Brick and Sheep spot at Node 20 to keep the resource distribution interesting. Good luck, Charlie!" - }, - { - "from": "Bob", - "message": "I'm placing my road from Node 20 to Node 10. This path keeps me close to the center while moving towards that 3:1 port at Node 9. Good luck with your first placement, Charlie!" - }, - { - "from": "Charlie", - "message": "Hey Alice and Bob! Solid starts. Alice, that's some serious Wheat production. Bob, nice central positioning. I think I'll grab this spot at Node 12. It looks like a good place to start my network. Good luck to everyone!" - } - ] - }, - "memory": { - "note_from_last_turn": "I am placing my first settlement at Node 12 (W3, B6, S5). My second placement should be Node 44 (O2, Wh9, Wh6) to complete the resource set and maintain high pip counts. I should point my road from Node 12 towards Node 13 to expansion towards Node 14 (Wh8)." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_143556/Charlie/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260109_143556/Charlie/prompts/prompt_3.json deleted file mode 100644 index 0ba423a3c5fb9d9ff03985d083f282c920d9b0e4..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_143556/Charlie/prompts/prompt_3.json +++ /dev/null @@ -1,221 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-01-09T14:40:46.275030", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Bob\",\"S\"],[42,\"Alice\",\"S\"]],\"rds\":[[[42,41],\"Alice\"],[[20,10],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "Starting off with some solid Ore and Wheat at Node 42. Good luck, everyone!" - }, - { - "from": "Alice", - "message": "Going to point my road toward the brick at Node 41. I'm definitely going to need some building materials to go with all this wheat!" - }, - { - "from": "Bob", - "message": "Nice start, Alice! That's a lot of Wheat down there. I think I'll settle into this nice Brick and Sheep spot at Node 20 to keep the resource distribution interesting. Good luck, Charlie!" - }, - { - "from": "Bob", - "message": "I'm placing my road from Node 20 to Node 10. This path keeps me close to the center while moving towards that 3:1 port at Node 9. Good luck with your first placement, Charlie!" - }, - { - "from": "Charlie", - "message": "Hey Alice and Bob! Solid starts. Alice, that's some serious Wheat production. Bob, nice central positioning. I think I'll grab this spot at Node 12. It looks like a good place to start my network. Good luck to everyone!" - }, - { - "from": "Charlie", - "message": "I'm placing my road from Node 12 to Node 13. It seems like a natural path for expansion towards some wheat. Good luck with your second placements!" - } - ] - }, - "memory": { - "note_from_last_turn": "Placed road 12-13. Targeting Node 14 (Wheat 8) for a future settlement. For my second starting settlement, I must prioritize high-yield Ore and Wheat, such as Node 44 (O2, Wh9, Wh6) or Node 33 (Wh9, O3, S4), to balance my resource production." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_143556/Charlie/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260109_143556/Charlie/prompts/prompt_3.txt deleted file mode 100644 index 0301f62dd96186dca348fc64c5d3ef5253795f75..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_143556/Charlie/prompts/prompt_3.txt +++ /dev/null @@ -1,122 +0,0 @@ -=== Prompt #3 for Charlie === -Timestamp: 2026-01-09T14:40:46.278647 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Bob\",\"S\"],[42,\"Alice\",\"S\"]],\"rds\":[[[42,41],\"Alice\"],[[20,10],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "Starting off with some solid Ore and Wheat at Node 42. Good luck, everyone!" - }, - { - "from": "Alice", - "message": "Going to point my road toward the brick at Node 41. I'm definitely going to need some building materials to go with all this wheat!" - }, - { - "from": "Bob", - "message": "Nice start, Alice! That's a lot of Wheat down there. I think I'll settle into this nice Brick and Sheep spot at Node 20 to keep the resource distribution interesting. Good luck, Charlie!" - }, - { - "from": "Bob", - "message": "I'm placing my road from Node 20 to Node 10. This path keeps me close to the center while moving towards that 3:1 port at Node 9. Good luck with your first placement, Charlie!" - }, - { - "from": "Charlie", - "message": "Hey Alice and Bob! Solid starts. Alice, that's some serious Wheat production. Bob, nice central positioning. I think I'll grab this spot at Node 12. It looks like a good place to start my network. Good luck to everyone!" - }, - { - "from": "Charlie", - "message": "I'm placing my road from Node 12 to Node 13. It seems like a natural path for expansion towards some wheat. Good luck with your second placements!" - } - ] - }, - "memory": { - "note_from_last_turn": "Placed road 12-13. Targeting Node 14 (Wheat 8) for a future settlement. For my second starting settlement, I must prioritize high-yield Ore and Wheat, such as Node 44 (O2, Wh9, Wh6) or Node 33 (Wh9, O3, S4), to balance my resource production." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_143556/Charlie/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_143556/Charlie/responses/response_1.json deleted file mode 100644 index 43864386864b26f9f4d48bb19f48661cfec6ec5c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_143556/Charlie/responses/response_1.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T14:40:36.339064", - "player_name": "Charlie", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have analyzed the current board state and identified Node 12 as the highest-yield available spot with 11 total pips. It sits at the intersection of Hex 6 (Wood 3), Hex 5 (Brick 6), and Hex 2 (Sheep 5). This provides a strong starting income of essential building materials (Brick and Wood) along with Sheep. Alice has secured a powerful Wheat and Ore position at Node 42 (12 pips), and Bob has taken a strong Wood, Brick, and Sheep position at Node 20 (12 pips). By taking Node 12, I match their high-yield strategy and also block Bob's potential expansion towards the high-value 6-Brick at Node 11. My long-term plan involves using my back-to-back placement to secure a balanced economy. For my second settlement, I'll target Node 44, which offers Wheat (Hex 15, #6 and Hex 18, #9) and Ore (Hex 19, #2), giving me access to all five resources with a total of 21 pips across both settlements. I'll point my initial road from Node 12 towards Node 13 to prepare for expansion towards the Wheat at Node 14.\",\n \"note_to_self\": \"I am placing my first settlement at Node 12 (W3, B6, S5). My second placement should be Node 44 (O2, Wh9, Wh6) to complete the resource set and maintain high pip counts. I should point my road from Node 12 towards Node 13 to expansion towards Node 14 (Wh8).\",\n \"say_outloud\": \"Hey Alice and Bob! Solid starts. Alice, that's some serious Wheat production. Bob, nice central positioning. I think I'll grab this spot at Node 12. It looks like a good place to start my network. Good luck to everyone!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 12}\"\n }\n}", - "parsed": { - "internal_thinking": "I have analyzed the current board state and identified Node 12 as the highest-yield available spot with 11 total pips. It sits at the intersection of Hex 6 (Wood 3), Hex 5 (Brick 6), and Hex 2 (Sheep 5). This provides a strong starting income of essential building materials (Brick and Wood) along with Sheep. Alice has secured a powerful Wheat and Ore position at Node 42 (12 pips), and Bob has taken a strong Wood, Brick, and Sheep position at Node 20 (12 pips). By taking Node 12, I match their high-yield strategy and also block Bob's potential expansion towards the high-value 6-Brick at Node 11. My long-term plan involves using my back-to-back placement to secure a balanced economy. For my second settlement, I'll target Node 44, which offers Wheat (Hex 15, #6 and Hex 18, #9) and Ore (Hex 19, #2), giving me access to all five resources with a total of 21 pips across both settlements. I'll point my initial road from Node 12 towards Node 13 to prepare for expansion towards the Wheat at Node 14.", - "note_to_self": "I am placing my first settlement at Node 12 (W3, B6, S5). My second placement should be Node 44 (O2, Wh9, Wh6) to complete the resource set and maintain high pip counts. I should point my road from Node 12 towards Node 13 to expansion towards Node 14 (Wh8).", - "say_outloud": "Hey Alice and Bob! Solid starts. Alice, that's some serious Wheat production. Bob, nice central positioning. I think I'll grab this spot at Node 12. It looks like a good place to start my network. Good luck to everyone!", - "action_type": "place_starting_settlement", - "parameters": { - "node": 12 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 5218, - "completion": 525, - "total": 20860 - }, - "latency_seconds": 80.93050026893616, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_143556/Charlie/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_143556/Charlie/responses/response_2.json deleted file mode 100644 index d19d31fc02c1511e51cd6080046fbf54397e74bf..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_143556/Charlie/responses/response_2.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T14:40:46.260822", - "player_name": "Charlie", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have placed my first settlement at Node 12, which provides Wood (3), Brick (6), and Sheep (5). This is a strong 11-pip opening for building materials. To complement this, I need Wheat and Ore. Looking at my expansion options from Node 12 (neighbors 11, 13, 22), Node 13 is the most strategic direction. From Node 13, I can reach Node 14, which offers Wheat (8) and additional Wood (3, 4). This helps solve my immediate lack of Wheat. Node 11 is also decent (10 pips), but Bob is already at Node 20 and building towards Node 10, which is adjacent to 11, creating potential competition. Node 22 leads toward the Desert (Hex 10), making it the least desirable path. Therefore, I will place my road from 12 to 13 to secure a path toward Node 14.\",\n \"note_to_self\": \"Placed road 12-13. Targeting Node 14 (Wheat 8) for a future settlement. For my second starting settlement, I must prioritize high-yield Ore and Wheat, such as Node 44 (O2, Wh9, Wh6) or Node 33 (Wh9, O3, S4), to balance my resource production.\",\n \"say_outloud\": \"I'm placing my road from Node 12 to Node 13. It seems like a natural path for expansion towards some wheat. Good luck with your second placements!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 12, \\\"to\\\": 13}\"\n }\n} ", - "parsed": { - "internal_thinking": "I have placed my first settlement at Node 12, which provides Wood (3), Brick (6), and Sheep (5). This is a strong 11-pip opening for building materials. To complement this, I need Wheat and Ore. Looking at my expansion options from Node 12 (neighbors 11, 13, 22), Node 13 is the most strategic direction. From Node 13, I can reach Node 14, which offers Wheat (8) and additional Wood (3, 4). This helps solve my immediate lack of Wheat. Node 11 is also decent (10 pips), but Bob is already at Node 20 and building towards Node 10, which is adjacent to 11, creating potential competition. Node 22 leads toward the Desert (Hex 10), making it the least desirable path. Therefore, I will place my road from 12 to 13 to secure a path toward Node 14. [Response was too brief]", - "note_to_self": "Placed road 12-13. Targeting Node 14 (Wheat 8) for a future settlement. For my second starting settlement, I must prioritize high-yield Ore and Wheat, such as Node 44 (O2, Wh9, Wh6) or Node 33 (Wh9, O3, S4), to balance my resource production.", - "say_outloud": "I'm placing my road from Node 12 to Node 13. It seems like a natural path for expansion towards some wheat. Good luck with your second placements!", - "action_type": "place_starting_road", - "parameters": { - "from": 12, - "to": 13 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2648, - "completion": 396, - "total": 4264 - }, - "latency_seconds": 9.875236988067627, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_143556/agent_memories.json b/examples/ai_testing/my_games/session_20260109_143556/agent_memories.json deleted file mode 100644 index fd953642e0fb989bfdbb85bccb070a9eb800008b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_143556/agent_memories.json +++ /dev/null @@ -1,14 +0,0 @@ -{ - "Alice": { - "note_to_self": "My first settlement is at 42 (O5, Wh9, Wh9). I've pointed my road toward 41 (O5, Wh9, B10). Priority for the second settlement is Sheep and Woodβ€”keep an eye on Nodes 20 (W11, B6, S8) and 10 (B6, S8, W12). If those are blocked, consider Node 12 or Node 19. Long-term, expansion to Node 31 will help secure consistent Wood and Brick income.", - "last_updated": "2026-01-09T14:40:46.264601" - }, - "Bob": { - "note_to_self": "I am moving toward the 3:1 port at Node 9 via Node 10. For my second settlement, I must prioritize Wheat and Ore, specifically looking at Node 44 (O2, Wh9, Wh6) or Node 25 (S4, O3, Wh8) to balance my economy. Alice is already heavy on Wheat and Ore, so I need to secure my own sources before she or Charlie can block them.", - "last_updated": "2026-01-09T14:40:46.264627" - }, - "Charlie": { - "note_to_self": "Placed road 12-13. Targeting Node 14 (Wheat 8) for a future settlement. For my second starting settlement, I must prioritize high-yield Ore and Wheat, such as Node 44 (O2, Wh9, Wh6) or Node 33 (Wh9, O3, S4), to balance my resource production.", - "last_updated": "2026-01-09T14:40:46.264635" - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_143556/chat_history.json b/examples/ai_testing/my_games/session_20260109_143556/chat_history.json deleted file mode 100644 index 212060da27040a63e05e77a3dabf2084984e7227..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_143556/chat_history.json +++ /dev/null @@ -1,40 +0,0 @@ -{ - "messages": [ - { - "timestamp": "2026-01-09T14:36:40.788911", - "from": "Alice", - "to": "all", - "message": "Starting off with some solid Ore and Wheat at Node 42. Good luck, everyone!" - }, - { - "timestamp": "2026-01-09T14:37:56.455693", - "from": "Alice", - "to": "all", - "message": "Going to point my road toward the brick at Node 41. I'm definitely going to need some building materials to go with all this wheat!" - }, - { - "timestamp": "2026-01-09T14:38:48.636982", - "from": "Bob", - "to": "all", - "message": "Nice start, Alice! That's a lot of Wheat down there. I think I'll settle into this nice Brick and Sheep spot at Node 20 to keep the resource distribution interesting. Good luck, Charlie!" - }, - { - "timestamp": "2026-01-09T14:39:12.183848", - "from": "Bob", - "to": "all", - "message": "I'm placing my road from Node 20 to Node 10. This path keeps me close to the center while moving towards that 3:1 port at Node 9. Good luck with your first placement, Charlie!" - }, - { - "timestamp": "2026-01-09T14:40:36.341683", - "from": "Charlie", - "to": "all", - "message": "Hey Alice and Bob! Solid starts. Alice, that's some serious Wheat production. Bob, nice central positioning. I think I'll grab this spot at Node 12. It looks like a good place to start my network. Good luck to everyone!" - }, - { - "timestamp": "2026-01-09T14:40:46.266048", - "from": "Charlie", - "to": "all", - "message": "I'm placing my road from Node 12 to Node 13. It seems like a natural path for expansion towards some wheat. Good luck with your second placements!" - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_143556/session_metadata.json b/examples/ai_testing/my_games/session_20260109_143556/session_metadata.json deleted file mode 100644 index cea373c16e3d6348d49aa3f0e9f14611645f2005..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_143556/session_metadata.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "session_id": "session_20260109_143556", - "start_time": "2026-01-09T14:35:56.512938", - "version": "2.0" -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_143556/tool_executions.json b/examples/ai_testing/my_games/session_20260109_143556/tool_executions.json deleted file mode 100644 index 486c2b9efa21646f37ff6eef9139bdda82d01d0d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_143556/tool_executions.json +++ /dev/null @@ -1,861 +0,0 @@ -[ - { - "timestamp": "2026-01-09T14:36:07.959984", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.51, - "tokens": { - "input": 42, - "output": 508, - "total": 550 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "Looking for high-yield starting positions with a good mix of resources. I want to prioritize Wood, Brick, and Wheat for early expansion.", - "min_pips": 10 - }, - "result": { - "llm_reasoning": "Looking for high-yield starting positions with a good mix of resources. I want to prioritize Wood, Brick, and Wheat for early expansion.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 11, - "nodes": [ - { - "node_id": 20, - "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 10, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - 20 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 19, - "resources": { - "Wood": 11, - "Brick": 10, - "Sheep": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 18, - 20, - 30 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.38, - "tokens": { - "input": 42, - "output": 508, - "total": 550 - } - } - ] - }, - { - "timestamp": "2026-01-09T14:36:53.481872", - "total_calls": 2, - "successful": 2, - "failed": 0, - "total_time_ms": 0.26, - "tokens": { - "input": 54, - "output": 452, - "total": 506 - }, - "calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "reasoning": "Confirming the resources and neighbors of my first settlement.", - "node_id": 42 - }, - "result": { - "node_id": 42, - "exists": true, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "occupied": true, - "occupied_by": "Alice", - "building_type": "settlement", - "can_build_here": false, - "blocked_reason": "Occupied by Alice's settlement", - "llm_reasoning": "Confirming the resources and neighbors of my first settlement." - }, - "success": true, - "error": null, - "execution_time_ms": 0.06, - "tokens": { - "input": 23, - "output": 90, - "total": 113 - } - }, - { - "id": "call_2", - "name": "analyze_path_potential", - "parameters": { - "from_node": 42, - "reasoning": "Checking which direction from my first settlement offers the best expansion or port access." - }, - "result": { - "llm_reasoning": "Checking which direction from my first settlement offers the best expansion or port access.", - "from_node": 42, - "total_directions": 3, - "paths": [ - { - "direction": 43, - "depth_1": { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 44, - "total_pips": 10, - "port": null, - "can_build": true - }, - { - "node_id": 33, - "total_pips": 9, - "port": null, - "can_build": true - } - ], - "best_node": 44, - "best_pips": 10 - }, - "highlights": [ - "High-value node at depth 1" - ], - "score": 18.0 - }, - { - "direction": 41, - "depth_1": { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 40, - "total_pips": 7, - "port": "W2", - "can_build": true - }, - { - "node_id": 31, - "total_pips": 9, - "port": null, - "can_build": true - } - ], - "best_node": 31, - "best_pips": 9 - }, - "highlights": [ - "Port (W2) at depth 2 (node 40)" - ], - "score": 17.0 - }, - { - "direction": 50, - "depth_1": { - "node_id": 50, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 8, - "port": "?3", - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 49, - "total_pips": 4, - "port": null, - "can_build": true - }, - { - "node_id": 51, - "total_pips": 4, - "port": "?3", - "can_build": true - } - ], - "best_node": 49, - "best_pips": 4 - }, - "highlights": [ - "Port (?3) at depth 1", - "Port (?3) at depth 2 (node 51)" - ], - "score": 14.5 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.11, - "tokens": { - "input": 31, - "output": 362, - "total": 393 - } - } - ] - }, - { - "timestamp": "2026-01-09T14:37:58.991442", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.31, - "tokens": { - "input": 35, - "output": 417, - "total": 452 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "Looking for high-yield starting locations with a good variety of resources. Priority on 6, 8, 5, 9, 10 tiles.", - "min_pips": 10 - }, - "result": { - "llm_reasoning": "Looking for high-yield starting locations with a good variety of resources. Priority on 6, 8, 5, 9, 10 tiles.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 8, - "nodes": [ - { - "node_id": 20, - "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 10, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - 20 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 19, - "resources": { - "Wood": 11, - "Brick": 10, - "Sheep": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 18, - 20, - 30 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.23, - "tokens": { - "input": 35, - "output": 417, - "total": 452 - } - } - ] - }, - { - "timestamp": "2026-01-09T14:39:15.316372", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.3, - "tokens": { - "input": 39, - "output": 114, - "total": 153 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "min_pips": 11, - "reasoning": "Searching for high-yield nodes for the first settlement. Looking for 11+ pips to ensure a strong start with diverse resources." - }, - "result": { - "llm_reasoning": "Searching for high-yield nodes for the first settlement. Looking for 11+ pips to ensure a strong start with diverse resources.", - "query": { - "min_pips": 11, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 1, - "nodes": [ - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.24, - "tokens": { - "input": 39, - "output": 114, - "total": 153 - } - } - ] - }, - { - "timestamp": "2026-01-09T14:41:12.924818", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.4, - "tokens": { - "input": 48, - "output": 495, - "total": 543 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "I need to find the best available Ore nodes to pair with my existing Wood, Brick, and Sheep. I'm looking for high pips and ideally Wheat adjacency.", - "must_have_resource": "Ore" - }, - "result": { - "llm_reasoning": "I need to find the best available Ore nodes to pair with my existing Wood, Brick, and Sheep. I'm looking for high pips and ideally Wheat adjacency.", - "query": { - "min_pips": 0, - "must_have_resource": "Ore", - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 15, - "nodes": [ - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 24, - "resources": { - "Ore": 3, - "Wheat": 8, - "Wood": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 23, - 25, - 14 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 35, - "resources": { - "Sheep": 11, - "Wheat": 6, - "Ore": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 34, - 36, - 45 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 40, - "resources": { - "Ore": 5, - "Brick": 10 - }, - "total_pips": 7, - "port": "W2", - "neighbors": [ - 39, - 41, - 48 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 45, - "resources": { - "Ore": 2, - "Sheep": 11, - "Wheat": 6 - }, - "total_pips": 8, - "port": null, - "neighbors": [ - 44, - 46, - 35 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 34, - "resources": { - "Wheat": 6, - "Ore": 3 - }, - "total_pips": 7, - "port": null, - "neighbors": [ - 33, - 35, - 23 - ], - "score": 8.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 36, - "resources": { - "Sheep": 4, - "Ore": 3 - }, - "total_pips": 7, - "port": null, - "neighbors": [ - 35, - 37, - 25 - ], - "score": 8.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 48, - "resources": { - "Ore": 5 - }, - "total_pips": 4, - "port": "W2", - "neighbors": [ - 49, - 40 - ], - "score": 7.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 52, - "resources": { - "Ore": 2, - "Wheat": 9 - }, - "total_pips": 5, - "port": null, - "neighbors": [ - 51, - 53, - 44 - ], - "score": 6.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.33, - "tokens": { - "input": 48, - "output": 495, - "total": 543 - } - } - ] - } -] \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145526/Alice/Alice.md b/examples/ai_testing/my_games/session_20260109_145526/Alice/Alice.md deleted file mode 100644 index 795897f262f4b910654622c0d7dbb852f87729f7..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_145526/Alice/Alice.md +++ /dev/null @@ -1,231 +0,0 @@ -# AI Agent Log: Alice - -**Session:** session_20260109_145526 -**Started:** 2026-01-09 14:55:26 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - 🎯 ACTIVE TURN - -**Time:** 14:55:28 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - - -### πŸ”§ Tool Follow-up (Iteration 2) - -**Time:** 14:55:32 - -**Tool Results:** -``` -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "reasoning": "Looking for strong starting settlements with high pip values and balanced resources for the first round of setup.", - "min_pips": 10, - "limit": 10 -} -Result: -{ - "llm_reasoning": "Looking for strong starting settlements with high pip values and balanced resources for the first round of setup.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 11, - "nodes": [ - { - "node_id": 20, - "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 10, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - 20 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 19, - "resources": { - "Wood": 11, - "Brick": 10, - "Sheep": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 18, - 20, - 30 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] -} ---- - -``` - -See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json) - diff --git a/examples/ai_testing/my_games/session_20260109_145526/Alice/prompts/iterations/prompt_1_iter2.json b/examples/ai_testing/my_games/session_20260109_145526/Alice/prompts/iterations/prompt_1_iter2.json deleted file mode 100644 index bbd4a9f6d5b4eaafec3625ea9ad72537b28bffe4..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_145526/Alice/prompts/iterations/prompt_1_iter2.json +++ /dev/null @@ -1,155 +0,0 @@ -{ - "original_request_number": 1, - "iteration": 2, - "timestamp": "2026-01-09T14:55:32.696249", - "player_name": "Alice", - "type": "tool_followup", - "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Looking for strong starting settlements with high pip values and balanced resources for the first round of setup.\",\n \"min_pips\": 10,\n \"limit\": 10\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for strong starting settlements with high pip values and balanced resources for the first round of setup.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 11,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", - "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Alice\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Alice\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[],\\\"rds\\\":[]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Looking for strong starting settlements with high pip values and balanced resources for the first round of setup.\",\n \"min_pips\": 10,\n \"limit\": 10\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for strong starting settlements with high pip values and balanced resources for the first round of setup.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 11,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ], - "tools_enabled": true, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145526/session_metadata.json b/examples/ai_testing/my_games/session_20260109_145526/session_metadata.json deleted file mode 100644 index f18188c554c79f84233430933e97079de793be71..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_145526/session_metadata.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "session_id": "session_20260109_145526", - "start_time": "2026-01-09T14:55:26.489438", - "version": "2.0" -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145526/tool_executions.json b/examples/ai_testing/my_games/session_20260109_145526/tool_executions.json deleted file mode 100644 index 07a1ef962a4cb0ded187d1e216ad600ac0bf990e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_145526/tool_executions.json +++ /dev/null @@ -1,221 +0,0 @@ -[ - { - "timestamp": "2026-01-09T14:55:32.693960", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.21, - "tokens": { - "input": 39, - "output": 502, - "total": 541 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "Looking for strong starting settlements with high pip values and balanced resources for the first round of setup.", - "min_pips": 10, - "limit": 10 - }, - "result": { - "llm_reasoning": "Looking for strong starting settlements with high pip values and balanced resources for the first round of setup.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 11, - "nodes": [ - { - "node_id": 20, - "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 10, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - 20 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 19, - "resources": { - "Wood": 11, - "Brick": 10, - "Sheep": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 18, - 20, - 30 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.15, - "tokens": { - "input": 39, - "output": 502, - "total": 541 - } - } - ] - } -] \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145544/Alice/Alice.md b/examples/ai_testing/my_games/session_20260109_145544/Alice/Alice.md deleted file mode 100644 index 0d904583bae901c53d52d90edac6145d00300bf5..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_145544/Alice/Alice.md +++ /dev/null @@ -1,318 +0,0 @@ -# AI Agent Log: Alice - -**Session:** session_20260109_145544 -**Started:** 2026-01-09 14:55:44 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - 🎯 ACTIVE TURN - -**Time:** 14:55:46 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - - -### πŸ”§ Tool Follow-up (Iteration 2) - -**Time:** 14:55:56 - -**Tool Results:** -``` -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "reasoning": "Looking for high yield nodes for initial settlement. Need a balance of expansion resources (Wood/Brick) and development resources (Wheat/Ore/Sheep).", - "min_pips": 10 -} -Result: -{ - "llm_reasoning": "Looking for high yield nodes for initial settlement. Need a balance of expansion resources (Wood/Brick) and development resources (Wheat/Ore/Sheep).", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 11, - "nodes": [ - { - "node_id": 20, - "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 10, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - 20 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 19, - "resources": { - "Wood": 11, - "Brick": 10, - "Sheep": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 18, - 20, - 30 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] -} ---- - -``` - -See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json) - -### Response Received βœ… - -**Latency:** 40.91s | **Tokens:** 15156 (in:5685 out:500) | **Cost:** $0.004343 - -**Thinking:** I am Alice, and it is the first turn of the setup phase. My goal is to secure a high-yield starting position that provides a good balance of resources for early expansion. - -After analyzing the board, Node 20 stands out as an exceptional choice. It borders Hex 9 (Wood 11), Hex 5 (Brick 6), and Hex 4 (Sheep 8). This gives me a total pip count of 12 (2+5+5). Notably, it provides access to the best Brick (6) and one of the best Sheep (8) numbers on the board, both of which have a high probability (5 pips each). This combination is ideal for early road and settlement building. - -While Node 43 has a higher total pip count (13), it is exclusively Wheat (9, 6, 9), which lacks the diversity needed for a first settlement. Node 42 is also strong with 12 pips (Wheat 9, Ore 5, Wheat 9), but securing the Brick/Sheep/Wood cluster at Node 20 first ensures I have the necessary resources to expand toward the Wheat/Ore clusters or ports later in the setup. - -Therefore, I will place my first settlement on Node 20. - -**Note to Self:** Placed first settlement on Node 20 (W11, B6, S8). For the second settlement, I should prioritize Wheat and Ore, ideally targeting Node 42 or 41 to balance my resource production. If those are taken, I'll look for other Wheat-heavy spots or a port to leverage my high Brick/Sheep production. - -**Says:** "Hi everyone! I'll start things off by taking the spot on the 6-8-11 cluster. Good luck to us all!" - -**Action:** **place_starting_settlement** - {"node": 20} - ---- - -## Request #2 - 🎯 ACTIVE TURN - -**Time:** 14:56:37 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - - -### πŸ”§ Tool Follow-up (Iteration 2) - -**Time:** 14:56:52 - -**Tool Results:** -``` -=== Tool Results === - -Tool: inspect_node -Parameters: { - "reasoning": "Verifying the neighbors and hexes for Node 10 to decide on the best road direction from my settlement at Node 20. Node 10 seems to offer high-probability yields (6, 8, 12) and leads toward a 3:1 port.", - "node_id": 10 -} -Result: -{ - "node_id": 10, - "exists": true, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - 20 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Alice's building at node 20", - "llm_reasoning": "Verifying the neighbors and hexes for Node 10 to decide on the best road direction from my settlement at Node 20. Node 10 seems to offer high-probability yields (6, 8, 12) and leads toward a 3:1 port." -} ---- - -``` - -See: [prompt_2_iter2.json](prompts/iterations/prompt_2_iter2.json) - -### Response Received βœ… - -**Latency:** 19.08s | **Tokens:** 11170 (in:5054 out:589) | **Cost:** $0.004294 - -**Thinking:** I have placed my first settlement on Node 20, which is a strong starting position covering Wood 11, Brick 6, and Sheep 8. This gives me a high-probability yield for road-building and settlement-expansion resources. My main goal now is to secure access to Wheat and Ore, which are currently missing from my portfolio. Looking at the neighbors of Node 20, I have three options for my starting road: Node 10, Node 21, and Node 19. Node 21 leads toward Node 32, which would give me access to Wheat (Wh9), but it is also adjacent to the Desert (Hex 10). Node 19 leads toward more Brick (B10). However, Node 10 is the most attractive direction. It leads toward Node 11 (B6, S5, W12) and Node 9, which features a 3:1 port. Given that I have high production on 6 and 8, having a 3:1 port early will be crucial for trading away excess resources for the Ore and Wheat I'll need for cities and development cards. Therefore, I will place my road from Node 20 to Node 10 to facilitate expansion toward the port and higher-probability nodes. - -**Note to Self:** I've started at 20 (6-8-11). My road is pointing toward Node 10, aiming for the 3:1 port at Node 9 or the high-yield Node 11. In the second round, I must prioritize a settlement on an Ore and Wheat heavy spot, specifically looking at the bottom of the board (Nodes 41, 42, or 43) where the Ore 5 and Wheat 9/6 are clustered. If those are taken, I'll need to rely on the 3:1 port strategy. - -**Says:** "Gotta get those roads moving! Setting my sights on that port earlyβ€”it's going to be essential for trading all this wool I'm expecting. Good luck with your placements, everyone!" - -**Action:** **place_starting_road** - {"from": 20, "to": 10} - ---- diff --git a/examples/ai_testing/my_games/session_20260109_145544/Alice/prompts/iterations/prompt_1_iter2.json b/examples/ai_testing/my_games/session_20260109_145544/Alice/prompts/iterations/prompt_1_iter2.json deleted file mode 100644 index 2b44080d3ad1d095b3a077bde14ba9fcb9c88089..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_145544/Alice/prompts/iterations/prompt_1_iter2.json +++ /dev/null @@ -1,155 +0,0 @@ -{ - "original_request_number": 1, - "iteration": 2, - "timestamp": "2026-01-09T14:55:56.962083", - "player_name": "Alice", - "type": "tool_followup", - "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Looking for high yield nodes for initial settlement. Need a balance of expansion resources (Wood/Brick) and development resources (Wheat/Ore/Sheep).\",\n \"min_pips\": 10\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high yield nodes for initial settlement. Need a balance of expansion resources (Wood/Brick) and development resources (Wheat/Ore/Sheep).\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 11,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", - "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Alice\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Alice\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[],\\\"rds\\\":[]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Looking for high yield nodes for initial settlement. Need a balance of expansion resources (Wood/Brick) and development resources (Wheat/Ore/Sheep).\",\n \"min_pips\": 10\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high yield nodes for initial settlement. Need a balance of expansion resources (Wood/Brick) and development resources (Wheat/Ore/Sheep).\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 11,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ], - "tools_enabled": true, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145544/Alice/prompts/iterations/prompt_1_iter2.txt b/examples/ai_testing/my_games/session_20260109_145544/Alice/prompts/iterations/prompt_1_iter2.txt deleted file mode 100644 index 288203f8e672b6be873877c5d792b3e577fc3110..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_145544/Alice/prompts/iterations/prompt_1_iter2.txt +++ /dev/null @@ -1,314 +0,0 @@ -=== Tool Follow-up #2 for Prompt #1 === -Player: Alice -Timestamp: 2026-01-09T14:55:56.962822 -Tools Enabled: Yes - ---- Tool Results Appended --- -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "reasoning": "Looking for high yield nodes for initial settlement. Need a balance of expansion resources (Wood/Brick) and development resources (Wheat/Ore/Sheep).", - "min_pips": 10 -} -Result: -{ - "llm_reasoning": "Looking for high yield nodes for initial settlement. Need a balance of expansion resources (Wood/Brick) and development resources (Wheat/Ore/Sheep).", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 11, - "nodes": [ - { - "node_id": 20, - "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 10, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - 20 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 19, - "resources": { - "Wood": 11, - "Brick": 10, - "Sheep": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 18, - 20, - 30 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] -} ---- - - ---- Full Context Sent to LLM --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} - -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "reasoning": "Looking for high yield nodes for initial settlement. Need a balance of expansion resources (Wood/Brick) and development resources (Wheat/Ore/Sheep).", - "min_pips": 10 -} -Result: -{ - "llm_reasoning": "Looking for high yield nodes for initial settlement. Need a balance of expansion resources (Wood/Brick) and development resources (Wheat/Ore/Sheep).", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 11, - "nodes": [ - { - "node_id": 20, - "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 10, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 9, -... (truncated, full length: 6964 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145544/Alice/prompts/iterations/prompt_2_iter2.txt b/examples/ai_testing/my_games/session_20260109_145544/Alice/prompts/iterations/prompt_2_iter2.txt deleted file mode 100644 index 7b942c00dec620dcda3ebe816484b0ea95279d1a..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_145544/Alice/prompts/iterations/prompt_2_iter2.txt +++ /dev/null @@ -1,112 +0,0 @@ -=== Tool Follow-up #2 for Prompt #2 === -Player: Alice -Timestamp: 2026-01-09T14:56:52.569066 -Tools Enabled: Yes - ---- Tool Results Appended --- -=== Tool Results === - -Tool: inspect_node -Parameters: { - "reasoning": "Verifying the neighbors and hexes for Node 10 to decide on the best road direction from my settlement at Node 20. Node 10 seems to offer high-probability yields (6, 8, 12) and leads toward a 3:1 port.", - "node_id": 10 -} -Result: -{ - "node_id": 10, - "exists": true, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - 20 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Alice's building at node 20", - "llm_reasoning": "Verifying the neighbors and hexes for Node 10 to decide on the best road direction from my settlement at Node 20. Node 10 seems to offer high-probability yields (6, 8, 12) and leads toward a 3:1 port." -} ---- - - ---- Full Context Sent to LLM --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "Hi everyone! I'll start things off by taking the spot on the 6-8-11 cluster. Good luck to us all!" - } - ] - }, - "memory": { - "note_from_last_turn": "Placed first settlement on Node 20 (W11, B6, S8). For the second settlement, I should prioritize Wheat and Ore, ideally targeting Node 42 or 41 to balance my resource production. If those are taken, I'll look for other Wheat-heavy spots or a port to leverage my high Brick/Sheep production." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} - -=== Tool Results === - -Tool: inspect_node -Parameters: { - "reasoning": "Verifying the neighbors and hexes for Node 10 to decide on the best road direction from my settlement at Node 20. Node 10 seems to offer high-probability yields (6, 8, 12) and leads toward a 3:1 port.", - "node_id": 10 -} -Result: -{ - "node_id": 10, - "exists": true, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - 20 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Alice's building at node 20", - "llm_reasoning": "Verifying the neighbors and hexes for Node 10 to decide on the best road direction from my settlement at Node 20. Node 10 seems to offer high-probability yields (6, 8, 12) and leads toward a 3:1 port." -} ---- - - -Now provide your final answer based on the tool results: \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145544/Alice/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_145544/Alice/prompts/prompt_1.json deleted file mode 100644 index 2f1272fc15ed63b5b756a0c9180517c06c7d1b7a..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_145544/Alice/prompts/prompt_1.json +++ /dev/null @@ -1,190 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T14:55:46.597786", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145544/Alice/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_145544/Alice/prompts/prompt_1.txt deleted file mode 100644 index a3b025d820af812700ae2c9b090c2771e75f9444..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_145544/Alice/prompts/prompt_1.txt +++ /dev/null @@ -1,91 +0,0 @@ -=== Prompt #1 for Alice === -Timestamp: 2026-01-09T14:55:46.598616 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_145544/Alice/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_145544/Alice/prompts/prompt_2.json deleted file mode 100644 index ac60511ccfc32b9adba5737651689725702a5834..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_145544/Alice/prompts/prompt_2.json +++ /dev/null @@ -1,201 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T14:56:37.896673", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "Hi everyone! I'll start things off by taking the spot on the 6-8-11 cluster. Good luck to us all!" - } - ] - }, - "memory": { - "note_from_last_turn": "Placed first settlement on Node 20 (W11, B6, S8). For the second settlement, I should prioritize Wheat and Ore, ideally targeting Node 42 or 41 to balance my resource production. If those are taken, I'll look for other Wheat-heavy spots or a port to leverage my high Brick/Sheep production." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145544/Alice/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_145544/Alice/prompts/prompt_2.txt deleted file mode 100644 index 6dce573232d1894a3911f759c2590c9bcf81abd9..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_145544/Alice/prompts/prompt_2.txt +++ /dev/null @@ -1,102 +0,0 @@ -=== Prompt #2 for Alice === -Timestamp: 2026-01-09T14:56:37.899422 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "Hi everyone! I'll start things off by taking the spot on the 6-8-11 cluster. Good luck to us all!" - } - ] - }, - "memory": { - "note_from_last_turn": "Placed first settlement on Node 20 (W11, B6, S8). For the second settlement, I should prioritize Wheat and Ore, ideally targeting Node 42 or 41 to balance my resource production. If those are taken, I'll look for other Wheat-heavy spots or a port to leverage my high Brick/Sheep production." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_145544/Alice/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_145544/Alice/responses/response_1.json deleted file mode 100644 index ce66e7a9d33e8ab0e30328b6382484bf21029612..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_145544/Alice/responses/response_1.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T14:56:37.893073", - "player_name": "Alice", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I am Alice, and it is the first turn of the setup phase. My goal is to secure a high-yield starting position that provides a good balance of resources for early expansion. \\n\\nAfter analyzing the board, Node 20 stands out as an exceptional choice. It borders Hex 9 (Wood 11), Hex 5 (Brick 6), and Hex 4 (Sheep 8). This gives me a total pip count of 12 (2+5+5). Notably, it provides access to the best Brick (6) and one of the best Sheep (8) numbers on the board, both of which have a high probability (5 pips each). This combination is ideal for early road and settlement building. \\n\\nWhile Node 43 has a higher total pip count (13), it is exclusively Wheat (9, 6, 9), which lacks the diversity needed for a first settlement. Node 42 is also strong with 12 pips (Wheat 9, Ore 5, Wheat 9), but securing the Brick/Sheep/Wood cluster at Node 20 first ensures I have the necessary resources to expand toward the Wheat/Ore clusters or ports later in the setup. \\n\\nTherefore, I will place my first settlement on Node 20.\",\n \"note_to_self\": \"Placed first settlement on Node 20 (W11, B6, S8). For the second settlement, I should prioritize Wheat and Ore, ideally targeting Node 42 or 41 to balance my resource production. If those are taken, I'll look for other Wheat-heavy spots or a port to leverage my high Brick/Sheep production.\",\n \"say_outloud\": \"Hi everyone! I'll start things off by taking the spot on the 6-8-11 cluster. Good luck to us all!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n}", - "parsed": { - "internal_thinking": "I am Alice, and it is the first turn of the setup phase. My goal is to secure a high-yield starting position that provides a good balance of resources for early expansion. \n\nAfter analyzing the board, Node 20 stands out as an exceptional choice. It borders Hex 9 (Wood 11), Hex 5 (Brick 6), and Hex 4 (Sheep 8). This gives me a total pip count of 12 (2+5+5). Notably, it provides access to the best Brick (6) and one of the best Sheep (8) numbers on the board, both of which have a high probability (5 pips each). This combination is ideal for early road and settlement building. \n\nWhile Node 43 has a higher total pip count (13), it is exclusively Wheat (9, 6, 9), which lacks the diversity needed for a first settlement. Node 42 is also strong with 12 pips (Wheat 9, Ore 5, Wheat 9), but securing the Brick/Sheep/Wood cluster at Node 20 first ensures I have the necessary resources to expand toward the Wheat/Ore clusters or ports later in the setup. \n\nTherefore, I will place my first settlement on Node 20.", - "note_to_self": "Placed first settlement on Node 20 (W11, B6, S8). For the second settlement, I should prioritize Wheat and Ore, ideally targeting Node 42 or 41 to balance my resource production. If those are taken, I'll look for other Wheat-heavy spots or a port to leverage my high Brick/Sheep production.", - "say_outloud": "Hi everyone! I'll start things off by taking the spot on the 6-8-11 cluster. Good luck to us all!", - "action_type": "place_starting_settlement", - "parameters": { - "node": 20 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 5685, - "completion": 500, - "total": 15156 - }, - "latency_seconds": 40.91340661048889, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145544/Alice/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_145544/Alice/responses/response_2.json deleted file mode 100644 index cd52d19a07b26bc25f82ff005394b0ece794712d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_145544/Alice/responses/response_2.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T14:57:11.690006", - "player_name": "Alice", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have placed my first settlement on Node 20, which is a strong starting position covering Wood 11, Brick 6, and Sheep 8. This gives me a high-probability yield for road-building and settlement-expansion resources. My main goal now is to secure access to Wheat and Ore, which are currently missing from my portfolio. Looking at the neighbors of Node 20, I have three options for my starting road: Node 10, Node 21, and Node 19. Node 21 leads toward Node 32, which would give me access to Wheat (Wh9), but it is also adjacent to the Desert (Hex 10). Node 19 leads toward more Brick (B10). However, Node 10 is the most attractive direction. It leads toward Node 11 (B6, S5, W12) and Node 9, which features a 3:1 port. Given that I have high production on 6 and 8, having a 3:1 port early will be crucial for trading away excess resources for the Ore and Wheat I'll need for cities and development cards. Therefore, I will place my road from Node 20 to Node 10 to facilitate expansion toward the port and higher-probability nodes.\",\n \"note_to_self\": \"I've started at 20 (6-8-11). My road is pointing toward Node 10, aiming for the 3:1 port at Node 9 or the high-yield Node 11. In the second round, I must prioritize a settlement on an Ore and Wheat heavy spot, specifically looking at the bottom of the board (Nodes 41, 42, or 43) where the Ore 5 and Wheat 9/6 are clustered. If those are taken, I'll need to rely on the 3:1 port strategy.\",\n \"say_outloud\": \"Gotta get those roads moving! Setting my sights on that port earlyβ€”it's going to be essential for trading all this wool I'm expecting. Good luck with your placements, everyone!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 20, \\\"to\\\": 10}\"\n }\n}", - "parsed": { - "internal_thinking": "I have placed my first settlement on Node 20, which is a strong starting position covering Wood 11, Brick 6, and Sheep 8. This gives me a high-probability yield for road-building and settlement-expansion resources. My main goal now is to secure access to Wheat and Ore, which are currently missing from my portfolio. Looking at the neighbors of Node 20, I have three options for my starting road: Node 10, Node 21, and Node 19. Node 21 leads toward Node 32, which would give me access to Wheat (Wh9), but it is also adjacent to the Desert (Hex 10). Node 19 leads toward more Brick (B10). However, Node 10 is the most attractive direction. It leads toward Node 11 (B6, S5, W12) and Node 9, which features a 3:1 port. Given that I have high production on 6 and 8, having a 3:1 port early will be crucial for trading away excess resources for the Ore and Wheat I'll need for cities and development cards. Therefore, I will place my road from Node 20 to Node 10 to facilitate expansion toward the port and higher-probability nodes.", - "note_to_self": "I've started at 20 (6-8-11). My road is pointing toward Node 10, aiming for the 3:1 port at Node 9 or the high-yield Node 11. In the second round, I must prioritize a settlement on an Ore and Wheat heavy spot, specifically looking at the bottom of the board (Nodes 41, 42, or 43) where the Ore 5 and Wheat 9/6 are clustered. If those are taken, I'll need to rely on the 3:1 port strategy.", - "say_outloud": "Gotta get those roads moving! Setting my sights on that port earlyβ€”it's going to be essential for trading all this wool I'm expecting. Good luck with your placements, everyone!", - "action_type": "place_starting_road", - "parameters": { - "from": 20, - "to": 10 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 5054, - "completion": 589, - "total": 11170 - }, - "latency_seconds": 19.082614421844482, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145544/Bob/Bob.md b/examples/ai_testing/my_games/session_20260109_145544/Bob/Bob.md deleted file mode 100644 index a5189ff348d9966d2785dd302210d5bd4971478a..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_145544/Bob/Bob.md +++ /dev/null @@ -1,193 +0,0 @@ -# AI Agent Log: Bob - -**Session:** session_20260109_145544 -**Started:** 2026-01-09 14:55:44 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - 🎯 ACTIVE TURN - -**Time:** 14:57:11 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - - -### πŸ”§ Tool Follow-up (Iteration 2) - -**Time:** 14:57:22 - -**Tool Results:** -``` -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "min_pips": 10, - "reasoning": "Looking for the best starting settlement locations with high pip values and balanced resources. Alice took 20 (W11, B6, S8). I need to find high-yield spots for myself." -} -Result: -{ - "llm_reasoning": "Looking for the best starting settlement locations with high pip values and balanced resources. Alice took 20 (W11, B6, S8). I need to find high-yield spots for myself.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 8, - "nodes": [ - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] -} ---- - -``` - -See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json) - diff --git a/examples/ai_testing/my_games/session_20260109_145544/Bob/prompts/iterations/prompt_1_iter2.json b/examples/ai_testing/my_games/session_20260109_145544/Bob/prompts/iterations/prompt_1_iter2.json deleted file mode 100644 index f1ec8a9fb3e228637266493dea21f0813db5e23a..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_145544/Bob/prompts/iterations/prompt_1_iter2.json +++ /dev/null @@ -1,155 +0,0 @@ -{ - "original_request_number": 1, - "iteration": 2, - "timestamp": "2026-01-09T14:57:22.214453", - "player_name": "Bob", - "type": "tool_followup", - "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"Looking for the best starting settlement locations with high pip values and balanced resources. Alice took 20 (W11, B6, S8). I need to find high-yield spots for myself.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for the best starting settlement locations with high pip values and balanced resources. Alice took 20 (W11, B6, S8). I need to find high-yield spots for myself.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 8,\n \"nodes\": [\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", - "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Bob\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Bob\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"Alice\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"Hi everyone! I'll start things off by taking the spot on the 6-8-11 cluster. Good luck to us all!\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"Gotta get those roads moving! Setting my sights on that port earlyβ€”it's going to be essential for trading all this wool I'm expecting. Good luck with your placements, everyone!\"\n }\n ]\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"Looking for the best starting settlement locations with high pip values and balanced resources. Alice took 20 (W11, B6, S8). I need to find high-yield spots for myself.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for the best starting settlement locations with high pip values and balanced resources. Alice took 20 (W11, B6, S8). I need to find high-yield spots for myself.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 8,\n \"nodes\": [\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ], - "tools_enabled": true, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145544/Bob/prompts/iterations/prompt_1_iter2.txt b/examples/ai_testing/my_games/session_20260109_145544/Bob/prompts/iterations/prompt_1_iter2.txt deleted file mode 100644 index 4d806c59511171213d69d604ed201d635bf10797..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_145544/Bob/prompts/iterations/prompt_1_iter2.txt +++ /dev/null @@ -1,258 +0,0 @@ -=== Tool Follow-up #2 for Prompt #1 === -Player: Bob -Timestamp: 2026-01-09T14:57:22.216652 -Tools Enabled: Yes - ---- Tool Results Appended --- -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "min_pips": 10, - "reasoning": "Looking for the best starting settlement locations with high pip values and balanced resources. Alice took 20 (W11, B6, S8). I need to find high-yield spots for myself." -} -Result: -{ - "llm_reasoning": "Looking for the best starting settlement locations with high pip values and balanced resources. Alice took 20 (W11, B6, S8). I need to find high-yield spots for myself.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 8, - "nodes": [ - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] -} ---- - - ---- Full Context Sent to LLM --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "Hi everyone! I'll start things off by taking the spot on the 6-8-11 cluster. Good luck to us all!" - }, - { - "from": "Alice", - "message": "Gotta get those roads moving! Setting my sights on that port earlyβ€”it's going to be essential for trading all this wool I'm expecting. Good luck with your placements, everyone!" - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} - -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "min_pips": 10, - "reasoning": "Looking for the best starting settlement locations with high pip values and balanced resources. Alice took 20 (W11, B6, S8). I need to find high-yield spots for myself." -} -Result: -{ - "llm_reasoning": "Looking for the best starting settlement locations with high pip values and balanced resources. Alice took 20 (W11, B6, S8). I need to find high-yield spots for myself.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 8, - "nodes": [ - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": tr -... (truncated, full length: 6866 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145544/Bob/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_145544/Bob/prompts/prompt_1.json deleted file mode 100644 index df8bae5121dd13e6328572b76b2de9fcfe781130..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_145544/Bob/prompts/prompt_1.json +++ /dev/null @@ -1,202 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T14:57:11.695241", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "Hi everyone! I'll start things off by taking the spot on the 6-8-11 cluster. Good luck to us all!" - }, - { - "from": "Alice", - "message": "Gotta get those roads moving! Setting my sights on that port earlyβ€”it's going to be essential for trading all this wool I'm expecting. Good luck with your placements, everyone!" - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145544/Bob/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_145544/Bob/prompts/prompt_1.txt deleted file mode 100644 index 3a993c11f3792565ca8c4d3964506124be5d4504..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_145544/Bob/prompts/prompt_1.txt +++ /dev/null @@ -1,103 +0,0 @@ -=== Prompt #1 for Bob === -Timestamp: 2026-01-09T14:57:11.695983 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "Hi everyone! I'll start things off by taking the spot on the 6-8-11 cluster. Good luck to us all!" - }, - { - "from": "Alice", - "message": "Gotta get those roads moving! Setting my sights on that port earlyβ€”it's going to be essential for trading all this wool I'm expecting. Good luck with your placements, everyone!" - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_145544/agent_memories.json b/examples/ai_testing/my_games/session_20260109_145544/agent_memories.json deleted file mode 100644 index abd6edace33867c6cb0163aec345f90d31b59e09..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_145544/agent_memories.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "Alice": { - "note_to_self": "I've started at 20 (6-8-11). My road is pointing toward Node 10, aiming for the 3:1 port at Node 9 or the high-yield Node 11. In the second round, I must prioritize a settlement on an Ore and Wheat heavy spot, specifically looking at the bottom of the board (Nodes 41, 42, or 43) where the Ore 5 and Wheat 9/6 are clustered. If those are taken, I'll need to rely on the 3:1 port strategy.", - "last_updated": "2026-01-09T14:57:11.691266" - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145544/chat_history.json b/examples/ai_testing/my_games/session_20260109_145544/chat_history.json deleted file mode 100644 index 0b90296555c0f0937b97d35422d52d250d5bcd51..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_145544/chat_history.json +++ /dev/null @@ -1,16 +0,0 @@ -{ - "messages": [ - { - "timestamp": "2026-01-09T14:56:37.894148", - "from": "Alice", - "to": "all", - "message": "Hi everyone! I'll start things off by taking the spot on the 6-8-11 cluster. Good luck to us all!" - }, - { - "timestamp": "2026-01-09T14:57:11.692047", - "from": "Alice", - "to": "all", - "message": "Gotta get those roads moving! Setting my sights on that port earlyβ€”it's going to be essential for trading all this wool I'm expecting. Good luck with your placements, everyone!" - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145544/session_metadata.json b/examples/ai_testing/my_games/session_20260109_145544/session_metadata.json deleted file mode 100644 index 01fd220dd80f078fd35573bcf3a117118668fbb5..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_145544/session_metadata.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "session_id": "session_20260109_145544", - "start_time": "2026-01-09T14:55:44.553000", - "version": "2.0" -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145544/tool_executions.json b/examples/ai_testing/my_games/session_20260109_145544/tool_executions.json deleted file mode 100644 index e325b976da27decfa926b153d2d47a41ae5af517..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_145544/tool_executions.json +++ /dev/null @@ -1,453 +0,0 @@ -[ - { - "timestamp": "2026-01-09T14:55:56.958855", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.41, - "tokens": { - "input": 45, - "output": 511, - "total": 556 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "Looking for high yield nodes for initial settlement. Need a balance of expansion resources (Wood/Brick) and development resources (Wheat/Ore/Sheep).", - "min_pips": 10 - }, - "result": { - "llm_reasoning": "Looking for high yield nodes for initial settlement. Need a balance of expansion resources (Wood/Brick) and development resources (Wheat/Ore/Sheep).", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 11, - "nodes": [ - { - "node_id": 20, - "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 10, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - 20 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 19, - "resources": { - "Wood": 11, - "Brick": 10, - "Sheep": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 18, - 20, - 30 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.24, - "tokens": { - "input": 45, - "output": 511, - "total": 556 - } - } - ] - }, - { - "timestamp": "2026-01-09T14:56:52.560566", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.07, - "tokens": { - "input": 58, - "output": 127, - "total": 185 - }, - "calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "reasoning": "Verifying the neighbors and hexes for Node 10 to decide on the best road direction from my settlement at Node 20. Node 10 seems to offer high-probability yields (6, 8, 12) and leads toward a 3:1 port.", - "node_id": 10 - }, - "result": { - "node_id": 10, - "exists": true, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - 20 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Alice's building at node 20", - "llm_reasoning": "Verifying the neighbors and hexes for Node 10 to decide on the best road direction from my settlement at Node 20. Node 10 seems to offer high-probability yields (6, 8, 12) and leads toward a 3:1 port." - }, - "success": true, - "error": null, - "execution_time_ms": 0.04, - "tokens": { - "input": 58, - "output": 127, - "total": 185 - } - } - ] - }, - { - "timestamp": "2026-01-09T14:57:22.182400", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.58, - "tokens": { - "input": 50, - "output": 422, - "total": 472 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "min_pips": 10, - "reasoning": "Looking for the best starting settlement locations with high pip values and balanced resources. Alice took 20 (W11, B6, S8). I need to find high-yield spots for myself." - }, - "result": { - "llm_reasoning": "Looking for the best starting settlement locations with high pip values and balanced resources. Alice took 20 (W11, B6, S8). I need to find high-yield spots for myself.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 8, - "nodes": [ - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.48, - "tokens": { - "input": 50, - "output": 422, - "total": 472 - } - } - ] - } -] \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145937/Alice/Alice.md b/examples/ai_testing/my_games/session_20260109_145937/Alice/Alice.md deleted file mode 100644 index fc9c1161f7a797748c8e1f915b76e3a76ab42998..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_145937/Alice/Alice.md +++ /dev/null @@ -1,268 +0,0 @@ -# AI Agent Log: Alice - -**Session:** session_20260109_145937 -**Started:** 2026-01-09 14:59:37 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - 🎯 ACTIVE TURN - -**Time:** 14:59:39 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - - -### πŸ”§ Tool Follow-up (Iteration 2) - -**Time:** 14:59:48 - -**Tool Results:** -``` -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "reasoning": "Seeking high pip nodes for the first settlement. Looking for a balanced resource mix, especially Brick and Wood for early expansion." -} -Result: -{ - "llm_reasoning": "Seeking high pip nodes for the first settlement. Looking for a balanced resource mix, especially Brick and Wood for early expansion.", - "query": { - "min_pips": 0, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 54, - "nodes": [ - { - "node_id": 20, - "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 10, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - 20 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 19, - "resources": { - "Wood": 11, - "Brick": 10, - "Sheep": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 18, - 20, - 30 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 26, - "resources": { - "Sheep": 4, - "Wheat": 8 - }, - "total_pips": 8, - "port": "O2", - "neighbors": [ - 25, - 27, - 16 - ], - "score": 11.5, - "can_build": true, - "occupied": false - } - ] -} ---- - -``` - -See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json) - -### Response Received βœ… - -**Latency:** 19.58s | **Tokens:** 11117 (in:5660 out:419) | **Cost:** $0.004087 - -**Thinking:** The board analysis reveals several high-value locations. Node 20 stands out as an exceptional starting position, offering a total of 12 pips across three essential resources: Wood (11), Brick (6), and Sheep (8). This combination is ideal for early-game expansion, providing the necessary materials for roads and further settlements. While Node 43 offers a higher pip count (13), it is heavily concentrated in Wheat (Wh6, Wh9, Wh9), which could lead to a resource imbalance early on. Node 42 is also strong with 12 pips of Wheat and Ore (Wh9, Wh9, O5), but securing the Wood-Brick-Sheep engine on Node 20 first ensures I have the mobility to claim a Wheat/Ore spot in the second half of the setup phase. My strategy will be to build towards the nearby ports or towards the Wheat/Ore clusters in the south to balance my production. Node 20's proximity to Node 10 and 19 also provides flexibility for road placement. [Response was too brief] - -**Note to Self:** Claimed Node 20 (6-8-11). Target for second settlement should be high Wheat/Ore (like Node 42 or 43) to balance the economy. Watch Bob and Charlie's placements to see if they block the path to the 3:1 port at Node 9 or the southern expansion. - -**Says:** "Starting off with some solid production on that 6-8-11. Good luck everyone!" - -**Action:** **place_starting_settlement** - {"node": 20} - ---- - -## Request #2 - 🎯 ACTIVE TURN - -**Time:** 15:00:08 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - -### Response Received βœ… - -**Latency:** 50.70s | **Tokens:** 11321 (in:2347 out:507) | **Cost:** $0.002694 - -**Thinking:** My first settlement is placed on Node 20, which gives me access to Wood 11 (Hex 9), Brick 6 (Hex 5), and Sheep 8 (Hex 4). This provides a very strong foundation for early-game expansion, specifically for building roads and settlements. My next priority is to secure a source of Wheat and Ore to balance the economy for development cards and cities. Looking at the adjacent nodes for my first road, I have three choices: Node 10, Node 19, and Node 21. Node 21 is undesirable as it borders the Desert (Hex 10). Node 10 leads toward the coast and a potential 3:1 port (Node 9), but the production there (W12, S8, B6) is slightly less optimal than other paths. Node 19 (W11, B10, S8) is a strong production spot that maintains my current resource focus while moving me closer to the center of the board and the high-value Wheat 9 at Hex 14 (accessible via Node 30 or 31). By pointing my road toward Node 19, I am setting up for a potential third settlement that could either double down on high-probability Brick/Sheep or bridge the gap toward the Wheat-heavy southern region. This placement offers the best flexibility for future expansion while keeping me within reach of the ?3 port if I decide to pivot that way later. I'm also keeping an eye on the southern Ore spots (Node 42) for my second settlement placement, which I will choose once Bob and Charlie have placed their initial positions. - -**Note to Self:** Claimed Node 20 (6-8-11). Target for second settlement should be a high-yield Wheat/Ore spot (like Node 42 or 43) to balance the starting economy. Road pointed toward Node 19 to maintain flexibility for expansion toward the center or the western coast. - -**Says:** "I'm going to branch out toward the center. That Brick 10 looks like a nice target for later!" - -**Action:** **place_starting_road** - {"from": 20, "to": 19} - ---- diff --git a/examples/ai_testing/my_games/session_20260109_145937/Alice/prompts/iterations/prompt_1_iter2.json b/examples/ai_testing/my_games/session_20260109_145937/Alice/prompts/iterations/prompt_1_iter2.json deleted file mode 100644 index 2c045d5bce1f2f31265e1aee037a5e811880027a..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_145937/Alice/prompts/iterations/prompt_1_iter2.json +++ /dev/null @@ -1,155 +0,0 @@ -{ - "original_request_number": 1, - "iteration": 2, - "timestamp": "2026-01-09T14:59:48.629960", - "player_name": "Alice", - "type": "tool_followup", - "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Seeking high pip nodes for the first settlement. Looking for a balanced resource mix, especially Brick and Wood for early expansion.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Seeking high pip nodes for the first settlement. Looking for a balanced resource mix, especially Brick and Wood for early expansion.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 54,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 26,\n \"resources\": {\n \"Sheep\": 4,\n \"Wheat\": 8\n },\n \"total_pips\": 8,\n \"port\": \"O2\",\n \"neighbors\": [\n 25,\n 27,\n 16\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", - "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Alice\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Alice\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[],\\\"rds\\\":[]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Seeking high pip nodes for the first settlement. Looking for a balanced resource mix, especially Brick and Wood for early expansion.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Seeking high pip nodes for the first settlement. Looking for a balanced resource mix, especially Brick and Wood for early expansion.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 54,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 26,\n \"resources\": {\n \"Sheep\": 4,\n \"Wheat\": 8\n },\n \"total_pips\": 8,\n \"port\": \"O2\",\n \"neighbors\": [\n 25,\n 27,\n 16\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ], - "tools_enabled": true, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145937/Alice/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_145937/Alice/responses/response_1.json deleted file mode 100644 index 3c1e150c56086f554505c214fe2ad0cc9f4ce3b5..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_145937/Alice/responses/response_1.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T15:00:08.225545", - "player_name": "Alice", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"The board analysis reveals several high-value locations. Node 20 stands out as an exceptional starting position, offering a total of 12 pips across three essential resources: Wood (11), Brick (6), and Sheep (8). This combination is ideal for early-game expansion, providing the necessary materials for roads and further settlements. While Node 43 offers a higher pip count (13), it is heavily concentrated in Wheat (Wh6, Wh9, Wh9), which could lead to a resource imbalance early on. Node 42 is also strong with 12 pips of Wheat and Ore (Wh9, Wh9, O5), but securing the Wood-Brick-Sheep engine on Node 20 first ensures I have the mobility to claim a Wheat/Ore spot in the second half of the setup phase. My strategy will be to build towards the nearby ports or towards the Wheat/Ore clusters in the south to balance my production. Node 20's proximity to Node 10 and 19 also provides flexibility for road placement.\",\n \"note_to_self\": \"Claimed Node 20 (6-8-11). Target for second settlement should be high Wheat/Ore (like Node 42 or 43) to balance the economy. Watch Bob and Charlie's placements to see if they block the path to the 3:1 port at Node 9 or the southern expansion.\",\n \"say_outloud\": \"Starting off with some solid production on that 6-8-11. Good luck everyone!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n} ", - "parsed": { - "internal_thinking": "The board analysis reveals several high-value locations. Node 20 stands out as an exceptional starting position, offering a total of 12 pips across three essential resources: Wood (11), Brick (6), and Sheep (8). This combination is ideal for early-game expansion, providing the necessary materials for roads and further settlements. While Node 43 offers a higher pip count (13), it is heavily concentrated in Wheat (Wh6, Wh9, Wh9), which could lead to a resource imbalance early on. Node 42 is also strong with 12 pips of Wheat and Ore (Wh9, Wh9, O5), but securing the Wood-Brick-Sheep engine on Node 20 first ensures I have the mobility to claim a Wheat/Ore spot in the second half of the setup phase. My strategy will be to build towards the nearby ports or towards the Wheat/Ore clusters in the south to balance my production. Node 20's proximity to Node 10 and 19 also provides flexibility for road placement. [Response was too brief]", - "note_to_self": "Claimed Node 20 (6-8-11). Target for second settlement should be high Wheat/Ore (like Node 42 or 43) to balance the economy. Watch Bob and Charlie's placements to see if they block the path to the 3:1 port at Node 9 or the southern expansion.", - "say_outloud": "Starting off with some solid production on that 6-8-11. Good luck everyone!", - "action_type": "place_starting_settlement", - "parameters": { - "node": 20 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 5660, - "completion": 419, - "total": 11117 - }, - "latency_seconds": 19.57834029197693, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145937/Alice/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_145937/Alice/responses/response_2.json deleted file mode 100644 index 3816398f5a38c10c03d4e01fb329c9db685f16ff..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_145937/Alice/responses/response_2.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T15:00:58.980398", - "player_name": "Alice", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"My first settlement is placed on Node 20, which gives me access to Wood 11 (Hex 9), Brick 6 (Hex 5), and Sheep 8 (Hex 4). This provides a very strong foundation for early-game expansion, specifically for building roads and settlements. My next priority is to secure a source of Wheat and Ore to balance the economy for development cards and cities. Looking at the adjacent nodes for my first road, I have three choices: Node 10, Node 19, and Node 21. Node 21 is undesirable as it borders the Desert (Hex 10). Node 10 leads toward the coast and a potential 3:1 port (Node 9), but the production there (W12, S8, B6) is slightly less optimal than other paths. Node 19 (W11, B10, S8) is a strong production spot that maintains my current resource focus while moving me closer to the center of the board and the high-value Wheat 9 at Hex 14 (accessible via Node 30 or 31). By pointing my road toward Node 19, I am setting up for a potential third settlement that could either double down on high-probability Brick/Sheep or bridge the gap toward the Wheat-heavy southern region. This placement offers the best flexibility for future expansion while keeping me within reach of the ?3 port if I decide to pivot that way later. I'm also keeping an eye on the southern Ore spots (Node 42) for my second settlement placement, which I will choose once Bob and Charlie have placed their initial positions.\",\n \"note_to_self\": \"Claimed Node 20 (6-8-11). Target for second settlement should be a high-yield Wheat/Ore spot (like Node 42 or 43) to balance the starting economy. Road pointed toward Node 19 to maintain flexibility for expansion toward the center or the western coast.\",\n \"say_outloud\": \"I'm going to branch out toward the center. That Brick 10 looks like a nice target for later!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 20, \\\"to\\\": 19}\"\n }\n} ", - "parsed": { - "internal_thinking": "My first settlement is placed on Node 20, which gives me access to Wood 11 (Hex 9), Brick 6 (Hex 5), and Sheep 8 (Hex 4). This provides a very strong foundation for early-game expansion, specifically for building roads and settlements. My next priority is to secure a source of Wheat and Ore to balance the economy for development cards and cities. Looking at the adjacent nodes for my first road, I have three choices: Node 10, Node 19, and Node 21. Node 21 is undesirable as it borders the Desert (Hex 10). Node 10 leads toward the coast and a potential 3:1 port (Node 9), but the production there (W12, S8, B6) is slightly less optimal than other paths. Node 19 (W11, B10, S8) is a strong production spot that maintains my current resource focus while moving me closer to the center of the board and the high-value Wheat 9 at Hex 14 (accessible via Node 30 or 31). By pointing my road toward Node 19, I am setting up for a potential third settlement that could either double down on high-probability Brick/Sheep or bridge the gap toward the Wheat-heavy southern region. This placement offers the best flexibility for future expansion while keeping me within reach of the ?3 port if I decide to pivot that way later. I'm also keeping an eye on the southern Ore spots (Node 42) for my second settlement placement, which I will choose once Bob and Charlie have placed their initial positions.", - "note_to_self": "Claimed Node 20 (6-8-11). Target for second settlement should be a high-yield Wheat/Ore spot (like Node 42 or 43) to balance the starting economy. Road pointed toward Node 19 to maintain flexibility for expansion toward the center or the western coast.", - "say_outloud": "I'm going to branch out toward the center. That Brick 10 looks like a nice target for later!", - "action_type": "place_starting_road", - "parameters": { - "from": 20, - "to": 19 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2347, - "completion": 507, - "total": 11321 - }, - "latency_seconds": 50.70103883743286, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145937/Bob/Bob.md b/examples/ai_testing/my_games/session_20260109_145937/Bob/Bob.md deleted file mode 100644 index 9d48185f0eca3c0079edeee9f7f618e3561339db..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_145937/Bob/Bob.md +++ /dev/null @@ -1,404 +0,0 @@ -# AI Agent Log: Bob - -**Session:** session_20260109_145937 -**Started:** 2026-01-09 14:59:37 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - 🎯 ACTIVE TURN - -**Time:** 15:00:59 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - - -### πŸ”§ Tool Follow-up (Iteration 2) - -**Time:** 15:01:02 - -**Tool Results:** -``` -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "min_pips": 10, - "reasoning": "Looking for high-pip nodes with good resource diversity for the first settlement. Priority on Wheat and Ore for late game or Wood and Brick for early expansion." -} -Result: -{ - "llm_reasoning": "Looking for high-pip nodes with good resource diversity for the first settlement. Priority on Wheat and Ore for late game or Wood and Brick for early expansion.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 8, - "nodes": [ - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] -} ---- - -``` - -See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json) - -### Response Received βœ… - -**Latency:** 86.52s | **Tokens:** 22190 (in:5688 out:493) | **Cost:** $0.004323 - -**Thinking:** Alice has claimed Node 20 (W11, B6, S8), a solid 12-pip start with good expansion potential. My goal is to secure high production and rare resources. Ore is quite scarce on this board, with the only high-probability hex being Ore 5 (H17). Node 42 (Wh9, O5, Wh9) is an exceptional choice with 12 total pips (4+4+4). It secures the best Ore income and dominates a high-yield cluster. Strategically, building on Node 42 also blocks Node 43 (the board's highest production at 13 pips, Wh9-Wh6-Wh9) and Node 41 (11 pips, O5-Wh9-B10), significantly limiting my opponents' options in the bottom-right quadrant. While I will initially lack Wood and Brick, I plan to address this with my second settlement (the 5th pick in the draft), likely targeting Node 11 or 31 to balance my resource income for early expansion. [Response was too brief] - -**Note to Self:** Claimed the best Ore/Wheat cluster at Node 42. Need to target Wood and Brick with the second settlement (5th pick overall). Watch Node 11 (B6, S5, W12) and Node 31 (Wh9, B10, W11) as potential second spots. Alice is moving toward the Brick 10 at H8. - -**Says:** "Nice spot, Alice! That 6-8-11 is definitely hard to pass up. I think I'll settle in down south at Node 42 and see if I can't get some of that Ore and Wheat production going. Good luck to both of you!" - -**Action:** **place_starting_settlement** - {"node": 42} - ---- - -## Request #2 - 🎯 ACTIVE TURN - -**Time:** 15:02:29 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - - -### πŸ”§ Tool Follow-up (Iteration 2) - -**Time:** 15:02:47 - -**Tool Results:** -``` -=== Tool Results === - -Tool: inspect_node -Parameters: { - "node_id": 42, - "reasoning": "Verifying the resources and neighbors of my starting settlement at Node 42 to plan the best road direction." -} -Result: -{ - "node_id": 42, - "exists": true, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "occupied": true, - "occupied_by": "Bob", - "building_type": "settlement", - "can_build_here": false, - "blocked_reason": "Occupied by Bob's settlement", - "llm_reasoning": "Verifying the resources and neighbors of my starting settlement at Node 42 to plan the best road direction." -} ---- - -Tool: analyze_path_potential -Parameters: { - "reasoning": "Evaluating the expansion potential from Node 42 towards nodes 41, 43, and 50 to see which path offers the best future settlement locations (Brick/Wood access or ports).", - "from_node": 42 -} -Result: -{ - "llm_reasoning": "Evaluating the expansion potential from Node 42 towards nodes 41, 43, and 50 to see which path offers the best future settlement locations (Brick/Wood access or ports).", - "from_node": 42, - "total_directions": 3, - "paths": [ - { - "direction": 43, - "depth_1": { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 44, - "total_pips": 10, - "port": null, - "can_build": true - }, - { - "node_id": 33, - "total_pips": 9, - "port": null, - "can_build": true - } - ], - "best_node": 44, - "best_pips": 10 - }, - "highlights": [ - "High-value node at depth 1" - ], - "score": 18.0 - }, - { - "direction": 41, - "depth_1": { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 40, - "total_pips": 7, - "port": "W2", - "can_build": true - }, - { - "node_id": 31, - "total_pips": 9, - "port": null, - "can_build": true - } - ], - "best_node": 31, - "best_pips": 9 - }, - "highlights": [ - "Port (W2) at depth 2 (node 40)" - ], - "score": 17.0 - }, - { - "direction": 50, - "depth_1": { - "node_id": 50, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 8, - "port": "?3", - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 49, - "total_pips": 4, - "port": null, - "can_build": true - }, - { - "node_id": 51, - "total_pips": 4, - "port": "?3", - "can_build": true - } - ], - "best_node": 49, - "best_pips": 4 - }, - "highlights": [ - "Port (?3) at depth 1", - "Port (?3) at depth 2 (node 51)" - ], - "score": 14.5 - } - ] -} ---- - -``` - -See: [prompt_2_iter2.json](prompts/iterations/prompt_2_iter2.json) - -### Response Received βœ… - -**Latency:** 11.08s | **Tokens:** 11417 (in:6203 out:568) | **Cost:** $0.004806 - -**Thinking:** My first settlement at Node 42 is a powerhouse for an Ore/Wheat strategy, sitting on two Wheat 9s and an Ore 5 (12 total pips). However, I am currently completely lacking Wood and Brick. I have three options for my starting road: Node 41, Node 43, or Node 50. - -1. Direction 43: Leads to Node 43 (13 pips: Wh9, Wh6, Wh9). While the pips are high, it's extreme over-specialization in Wheat. -2. Direction 50: Leads to a 3:1 port. Useful later, but doesn't help with immediate resource scarcity. -3. Direction 41: Leads to Node 41 (11 pips: O5, Wh9, B10). This is the best strategic choice because it introduces Brick (B10) into my production. Furthermore, continuing from Node 41 leads to Node 40, which features the Wood 2:1 portβ€”a perfect synergy for a player likely to have excess Wheat/Ore but no Wood. - -I will place the road toward Node 41 to prioritize getting Brick and opening a path to the Wood port. [Response was too brief] - -**Note to Self:** Settled Node 42 (Wh9, O5, Wh9). Road placed toward Node 41 to secure Brick 10 and the Wood port at Node 40. Second settlement priority: Wood and Sheep. Target Node 11 (B6, S5, W12) or Node 31 (Wh9, B10, W11) if available on the return pick. - -**Says:** "Going to head towards the coast for now. That Ore and Wheat is a nice start, but I'll definitely need some more variety soon!" - -**Action:** **place_starting_road** - {"from": 42, "to": 41} - ---- diff --git a/examples/ai_testing/my_games/session_20260109_145937/Bob/prompts/iterations/prompt_1_iter2.json b/examples/ai_testing/my_games/session_20260109_145937/Bob/prompts/iterations/prompt_1_iter2.json deleted file mode 100644 index 8ef1617c8576460fda0b5be2d1cea0681547ba49..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_145937/Bob/prompts/iterations/prompt_1_iter2.json +++ /dev/null @@ -1,155 +0,0 @@ -{ - "original_request_number": 1, - "iteration": 2, - "timestamp": "2026-01-09T15:01:02.894199", - "player_name": "Bob", - "type": "tool_followup", - "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"Looking for high-pip nodes with good resource diversity for the first settlement. Priority on Wheat and Ore for late game or Wood and Brick for early expansion.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-pip nodes with good resource diversity for the first settlement. Priority on Wheat and Ore for late game or Wood and Brick for early expansion.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 8,\n \"nodes\": [\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", - "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Bob\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Bob\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,19],\\\"Alice\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"Starting off with some solid production on that 6-8-11. Good luck everyone!\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"I'm going to branch out toward the center. That Brick 10 looks like a nice target for later!\"\n }\n ]\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"Looking for high-pip nodes with good resource diversity for the first settlement. Priority on Wheat and Ore for late game or Wood and Brick for early expansion.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-pip nodes with good resource diversity for the first settlement. Priority on Wheat and Ore for late game or Wood and Brick for early expansion.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 8,\n \"nodes\": [\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ], - "tools_enabled": true, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145937/Bob/prompts/iterations/prompt_1_iter2.txt b/examples/ai_testing/my_games/session_20260109_145937/Bob/prompts/iterations/prompt_1_iter2.txt deleted file mode 100644 index 0ee7671f267bff777187a963e16c817851134100..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_145937/Bob/prompts/iterations/prompt_1_iter2.txt +++ /dev/null @@ -1,266 +0,0 @@ -=== Tool Follow-up #2 for Prompt #1 === -Player: Bob -Timestamp: 2026-01-09T15:01:02.900346 -Tools Enabled: Yes - ---- Tool Results Appended --- -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "min_pips": 10, - "reasoning": "Looking for high-pip nodes with good resource diversity for the first settlement. Priority on Wheat and Ore for late game or Wood and Brick for early expansion." -} -Result: -{ - "llm_reasoning": "Looking for high-pip nodes with good resource diversity for the first settlement. Priority on Wheat and Ore for late game or Wood and Brick for early expansion.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 8, - "nodes": [ - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] -} ---- - - ---- Full Context Sent to LLM --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,19],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "Starting off with some solid production on that 6-8-11. Good luck everyone!" - }, - { - "from": "Alice", - "message": "I'm going to branch out toward the center. That Brick 10 looks like a nice target for later!" - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} - -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "min_pips": 10, - "reasoning": "Looking for high-pip nodes with good resource diversity for the first settlement. Priority on Wheat and Ore for late game or Wood and Brick for early expansion." -} -Result: -{ - "llm_reasoning": "Looking for high-pip nodes with good resource diversity for the first settlement. Priority on Wheat and Ore for late game or Wood and Brick for early expansion.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 8, - "nodes": [ - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - -... (truncated, full length: 6744 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145937/Bob/prompts/iterations/prompt_2_iter2.json b/examples/ai_testing/my_games/session_20260109_145937/Bob/prompts/iterations/prompt_2_iter2.json deleted file mode 100644 index 75e995b0004c0a11cc66b3f909d26cbbe194190f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_145937/Bob/prompts/iterations/prompt_2_iter2.json +++ /dev/null @@ -1,155 +0,0 @@ -{ - "original_request_number": 2, - "iteration": 2, - "timestamp": "2026-01-09T15:02:47.210157", - "player_name": "Bob", - "type": "tool_followup", - "tool_results": "=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"node_id\": 42,\n \"reasoning\": \"Verifying the resources and neighbors of my starting settlement at Node 42 to plan the best road direction.\"\n}\nResult:\n{\n \"node_id\": 42,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"occupied\": true,\n \"occupied_by\": \"Bob\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by Bob's settlement\",\n \"llm_reasoning\": \"Verifying the resources and neighbors of my starting settlement at Node 42 to plan the best road direction.\"\n}\n---\n\nTool: analyze_path_potential\nParameters: {\n \"reasoning\": \"Evaluating the expansion potential from Node 42 towards nodes 41, 43, and 50 to see which path offers the best future settlement locations (Brick/Wood access or ports).\",\n \"from_node\": 42\n}\nResult:\n{\n \"llm_reasoning\": \"Evaluating the expansion potential from Node 42 towards nodes 41, 43, and 50 to see which path offers the best future settlement locations (Brick/Wood access or ports).\",\n \"from_node\": 42,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 43,\n \"depth_1\": {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 44,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 33,\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 44,\n \"best_pips\": 10\n },\n \"highlights\": [\n \"High-value node at depth 1\"\n ],\n \"score\": 18.0\n },\n {\n \"direction\": 41,\n \"depth_1\": {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 40,\n \"total_pips\": 7,\n \"port\": \"W2\",\n \"can_build\": true\n },\n {\n \"node_id\": 31,\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 31,\n \"best_pips\": 9\n },\n \"highlights\": [\n \"Port (W2) at depth 2 (node 40)\"\n ],\n \"score\": 17.0\n },\n {\n \"direction\": 50,\n \"depth_1\": {\n \"node_id\": 50,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 8,\n \"port\": \"?3\",\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 49,\n \"total_pips\": 4,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 51,\n \"total_pips\": 4,\n \"port\": \"?3\",\n \"can_build\": true\n }\n ],\n \"best_node\": 49,\n \"best_pips\": 4\n },\n \"highlights\": [\n \"Port (?3) at depth 1\",\n \"Port (?3) at depth 2 (node 51)\"\n ],\n \"score\": 14.5\n }\n ]\n}\n---\n", - "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Bob\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"You just placed your starting settlement. Now place your starting road adjacent to it.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Bob\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"],[42,\\\"Bob\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,19],\\\"Alice\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"Starting off with some solid production on that 6-8-11. Good luck everyone!\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"I'm going to branch out toward the center. That Brick 10 looks like a nice target for later!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"Nice spot, Alice! That 6-8-11 is definitely hard to pass up. I think I'll settle in down south at Node 42 and see if I can't get some of that Ore and Wheat production going. Good luck to both of you!\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"Claimed the best Ore/Wheat cluster at Node 42. Need to target Wood and Brick with the second settlement (5th pick overall). Watch Node 11 (B6, S5, W12) and Node 31 (Wh9, B10, W11) as potential second spots. Alice is moving toward the Brick 10 at H8.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_road\",\n \"description\": \"Place your starting road\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"node_id\": 42,\n \"reasoning\": \"Verifying the resources and neighbors of my starting settlement at Node 42 to plan the best road direction.\"\n}\nResult:\n{\n \"node_id\": 42,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"occupied\": true,\n \"occupied_by\": \"Bob\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by Bob's settlement\",\n \"llm_reasoning\": \"Verifying the resources and neighbors of my starting settlement at Node 42 to plan the best road direction.\"\n}\n---\n\nTool: analyze_path_potential\nParameters: {\n \"reasoning\": \"Evaluating the expansion potential from Node 42 towards nodes 41, 43, and 50 to see which path offers the best future settlement locations (Brick/Wood access or ports).\",\n \"from_node\": 42\n}\nResult:\n{\n \"llm_reasoning\": \"Evaluating the expansion potential from Node 42 towards nodes 41, 43, and 50 to see which path offers the best future settlement locations (Brick/Wood access or ports).\",\n \"from_node\": 42,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 43,\n \"depth_1\": {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 44,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 33,\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 44,\n \"best_pips\": 10\n },\n \"highlights\": [\n \"High-value node at depth 1\"\n ],\n \"score\": 18.0\n },\n {\n \"direction\": 41,\n \"depth_1\": {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 40,\n \"total_pips\": 7,\n \"port\": \"W2\",\n \"can_build\": true\n },\n {\n \"node_id\": 31,\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 31,\n \"best_pips\": 9\n },\n \"highlights\": [\n \"Port (W2) at depth 2 (node 40)\"\n ],\n \"score\": 17.0\n },\n {\n \"direction\": 50,\n \"depth_1\": {\n \"node_id\": 50,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 8,\n \"port\": \"?3\",\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 49,\n \"total_pips\": 4,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 51,\n \"total_pips\": 4,\n \"port\": \"?3\",\n \"can_build\": true\n }\n ],\n \"best_node\": 49,\n \"best_pips\": 4\n },\n \"highlights\": [\n \"Port (?3) at depth 1\",\n \"Port (?3) at depth 2 (node 51)\"\n ],\n \"score\": 14.5\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ], - "tools_enabled": true, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145937/Bob/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_145937/Bob/responses/response_1.json deleted file mode 100644 index 872c917da9b5164e9ceddb8ccd6e8ed39d6825f8..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_145937/Bob/responses/response_1.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T15:02:29.445864", - "player_name": "Bob", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"Alice has claimed Node 20 (W11, B6, S8), a solid 12-pip start with good expansion potential. My goal is to secure high production and rare resources. Ore is quite scarce on this board, with the only high-probability hex being Ore 5 (H17). Node 42 (Wh9, O5, Wh9) is an exceptional choice with 12 total pips (4+4+4). It secures the best Ore income and dominates a high-yield cluster. Strategically, building on Node 42 also blocks Node 43 (the board's highest production at 13 pips, Wh9-Wh6-Wh9) and Node 41 (11 pips, O5-Wh9-B10), significantly limiting my opponents' options in the bottom-right quadrant. While I will initially lack Wood and Brick, I plan to address this with my second settlement (the 5th pick in the draft), likely targeting Node 11 or 31 to balance my resource income for early expansion.\",\n \"note_to_self\": \"Claimed the best Ore/Wheat cluster at Node 42. Need to target Wood and Brick with the second settlement (5th pick overall). Watch Node 11 (B6, S5, W12) and Node 31 (Wh9, B10, W11) as potential second spots. Alice is moving toward the Brick 10 at H8.\",\n \"say_outloud\": \"Nice spot, Alice! That 6-8-11 is definitely hard to pass up. I think I'll settle in down south at Node 42 and see if I can't get some of that Ore and Wheat production going. Good luck to both of you!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 42}\"\n }\n} ", - "parsed": { - "internal_thinking": "Alice has claimed Node 20 (W11, B6, S8), a solid 12-pip start with good expansion potential. My goal is to secure high production and rare resources. Ore is quite scarce on this board, with the only high-probability hex being Ore 5 (H17). Node 42 (Wh9, O5, Wh9) is an exceptional choice with 12 total pips (4+4+4). It secures the best Ore income and dominates a high-yield cluster. Strategically, building on Node 42 also blocks Node 43 (the board's highest production at 13 pips, Wh9-Wh6-Wh9) and Node 41 (11 pips, O5-Wh9-B10), significantly limiting my opponents' options in the bottom-right quadrant. While I will initially lack Wood and Brick, I plan to address this with my second settlement (the 5th pick in the draft), likely targeting Node 11 or 31 to balance my resource income for early expansion. [Response was too brief]", - "note_to_self": "Claimed the best Ore/Wheat cluster at Node 42. Need to target Wood and Brick with the second settlement (5th pick overall). Watch Node 11 (B6, S5, W12) and Node 31 (Wh9, B10, W11) as potential second spots. Alice is moving toward the Brick 10 at H8.", - "say_outloud": "Nice spot, Alice! That 6-8-11 is definitely hard to pass up. I think I'll settle in down south at Node 42 and see if I can't get some of that Ore and Wheat production going. Good luck to both of you!", - "action_type": "place_starting_settlement", - "parameters": { - "node": 42 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 5688, - "completion": 493, - "total": 22190 - }, - "latency_seconds": 86.52343654632568, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145937/Bob/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_145937/Bob/responses/response_2.json deleted file mode 100644 index 3c35fb415596552a86be710c96e50371ff9eba2d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_145937/Bob/responses/response_2.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T15:02:58.316636", - "player_name": "Bob", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"My first settlement at Node 42 is a powerhouse for an Ore/Wheat strategy, sitting on two Wheat 9s and an Ore 5 (12 total pips). However, I am currently completely lacking Wood and Brick. I have three options for my starting road: Node 41, Node 43, or Node 50.\\n\\n1. Direction 43: Leads to Node 43 (13 pips: Wh9, Wh6, Wh9). While the pips are high, it's extreme over-specialization in Wheat. \\n2. Direction 50: Leads to a 3:1 port. Useful later, but doesn't help with immediate resource scarcity.\\n3. Direction 41: Leads to Node 41 (11 pips: O5, Wh9, B10). This is the best strategic choice because it introduces Brick (B10) into my production. Furthermore, continuing from Node 41 leads to Node 40, which features the Wood 2:1 portβ€”a perfect synergy for a player likely to have excess Wheat/Ore but no Wood.\\n\\nI will place the road toward Node 41 to prioritize getting Brick and opening a path to the Wood port.\",\n \"note_to_self\": \"Settled Node 42 (Wh9, O5, Wh9). Road placed toward Node 41 to secure Brick 10 and the Wood port at Node 40. Second settlement priority: Wood and Sheep. Target Node 11 (B6, S5, W12) or Node 31 (Wh9, B10, W11) if available on the return pick.\",\n \"say_outloud\": \"Going to head towards the coast for now. That Ore and Wheat is a nice start, but I'll definitely need some more variety soon!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 42, \\\"to\\\": 41}\"\n }\n}", - "parsed": { - "internal_thinking": "My first settlement at Node 42 is a powerhouse for an Ore/Wheat strategy, sitting on two Wheat 9s and an Ore 5 (12 total pips). However, I am currently completely lacking Wood and Brick. I have three options for my starting road: Node 41, Node 43, or Node 50.\n\n1. Direction 43: Leads to Node 43 (13 pips: Wh9, Wh6, Wh9). While the pips are high, it's extreme over-specialization in Wheat. \n2. Direction 50: Leads to a 3:1 port. Useful later, but doesn't help with immediate resource scarcity.\n3. Direction 41: Leads to Node 41 (11 pips: O5, Wh9, B10). This is the best strategic choice because it introduces Brick (B10) into my production. Furthermore, continuing from Node 41 leads to Node 40, which features the Wood 2:1 portβ€”a perfect synergy for a player likely to have excess Wheat/Ore but no Wood.\n\nI will place the road toward Node 41 to prioritize getting Brick and opening a path to the Wood port. [Response was too brief]", - "note_to_self": "Settled Node 42 (Wh9, O5, Wh9). Road placed toward Node 41 to secure Brick 10 and the Wood port at Node 40. Second settlement priority: Wood and Sheep. Target Node 11 (B6, S5, W12) or Node 31 (Wh9, B10, W11) if available on the return pick.", - "say_outloud": "Going to head towards the coast for now. That Ore and Wheat is a nice start, but I'll definitely need some more variety soon!", - "action_type": "place_starting_road", - "parameters": { - "from": 42, - "to": 41 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 6203, - "completion": 568, - "total": 11417 - }, - "latency_seconds": 11.07545781135559, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145937/Charlie/Charlie.md b/examples/ai_testing/my_games/session_20260109_145937/Charlie/Charlie.md deleted file mode 100644 index 12c72427b9f17c3b597a3df1b48eeed0c9eb9aac..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_145937/Charlie/Charlie.md +++ /dev/null @@ -1,784 +0,0 @@ -# AI Agent Log: Charlie - -**Session:** session_20260109_145937 -**Started:** 2026-01-09 14:59:37 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - 🎯 ACTIVE TURN - -**Time:** 15:02:58 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - - -### πŸ”§ Tool Follow-up (Iteration 2) - -**Time:** 15:03:09 - -**Tool Results:** -``` -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "min_pips": 10, - "reasoning": "Scanning for high-pip nodes to establish a strong resource base for the first settlement. Looking for a mix of resources, especially Wheat, Ore, and Sheep for early development or Wood/Brick for expansion.", - "limit": 10 -} -Result: -{ - "llm_reasoning": "Scanning for high-pip nodes to establish a strong resource base for the first settlement. Looking for a mix of resources, especially Wheat, Ore, and Sheep for early development or Wood/Brick for expansion.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 5, - "nodes": [ - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] -} ---- - -``` - -See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json) - -### Response Received βœ… - -**Latency:** 52.67s | **Tokens:** 17445 (in:5680 out:509) | **Cost:** $0.004367 - -**Thinking:** The board has several high-yield spots already taken. Alice secured Node 20 (Wood 11, Brick 6, Sheep 8) for 12 pips, and Bob claimed Node 42 (Wheat 9, Ore 5, Wheat 9) for 12 pips. My best available option for the first settlement is Node 12, which provides 11 pips (Brick 6, Sheep 5, Wood 3). This gives me a strong start for expansion with Wood and Brick. Since this is a 3-player snake draft, I will be placing my second settlement immediately after this round. I plan to target Node 25 (Wheat 8, Ore 3, Sheep 4) for my second settlement to ensure I have access to all five resources and a path toward the Ore port. For my first road, I'll build toward Node 13 to eventually reach the 10-pip Wheat/Wood spot at Node 14. [Response was too brief] - -**Note to Self:** I am placing my first settlement at Node 12 (11 pips: B6, S5, W3). My second settlement will be Node 25 (10 pips: Wh8, O3, S4) to secure all five resources. Alice is at 20 and Bob is at 42. I need to monitor their expansion toward the center and the Brick/Ore ports. - -**Says:** "Hey Alice and Bob! Those are some great spots you've picked. Alice, that 6-8-11 is a powerhouse, and Bob, that double Wheat 9 with Ore is going to make for some fast cities! I think I'll grab some of this Wood and Brick production up north and see if I can keep pace with you two. Good luck!" - -**Action:** **place_starting_settlement** - {"node": 12} - ---- - -## Request #2 - 🎯 ACTIVE TURN - -**Time:** 15:04:02 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - - -### πŸ”§ Tool Follow-up (Iteration 2) - -**Time:** 15:04:13 - -**Tool Results:** -``` -=== Tool Results === - -Tool: inspect_node -Parameters: { - "node_id": 12, - "reasoning": "I need to verify the hexes and neighbors of my first settlement to plan the best road direction." -} -Result: -{ - "node_id": 12, - "exists": true, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "occupied": true, - "occupied_by": "Charlie", - "building_type": "settlement", - "can_build_here": false, - "blocked_reason": "Occupied by Charlie's settlement", - "llm_reasoning": "I need to verify the hexes and neighbors of my first settlement to plan the best road direction." -} ---- - -Tool: inspect_node -Parameters: { - "reasoning": "Checking node 11 as a potential road destination. It borders B6 and S5.", - "node_id": 11 -} -Result: -{ - "node_id": 11, - "exists": true, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Charlie's building at node 12", - "llm_reasoning": "Checking node 11 as a potential road destination. It borders B6 and S5." -} ---- - -Tool: inspect_node -Parameters: { - "node_id": 13, - "reasoning": "Checking node 13 as a potential road destination. It borders B6 and S5 as well? No, let's check." -} -Result: -{ - "node_id": 13, - "exists": true, - "resources": { - "Wood": 4, - "Sheep": 5 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 12, - 14, - 5 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Charlie's building at node 12", - "llm_reasoning": "Checking node 13 as a potential road destination. It borders B6 and S5 as well? No, let's check." -} ---- - -Tool: inspect_node -Parameters: { - "reasoning": "Checking node 22 as a potential road destination. It borders the desert.", - "node_id": 22 -} -Result: -{ - "node_id": 22, - "exists": true, - "resources": { - "Wood": 3, - "Brick": 6 - }, - "total_pips": 7, - "port": null, - "neighbors": [ - 21, - 23, - 12 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Charlie's building at node 12", - "llm_reasoning": "Checking node 22 as a potential road destination. It borders the desert." -} ---- - -``` - -See: [prompt_2_iter2.json](prompts/iterations/prompt_2_iter2.json) - -### Response Received βœ… - -**Latency:** 11.74s | **Tokens:** 10863 (in:6288 out:591) | **Cost:** $0.004917 - -**Thinking:** I have placed my first settlement at Node 12, which gives me access to Wood 3, Brick 6, and Sheep 5. This is a solid 11-pip start with a good mix of expansion resources. Now, I need to decide where to point my starting road. My options are nodes 11, 13, and 22. Node 11 leads toward the coast and the Wheat port, but the inland production is mediocre. Node 22 borders the Desert (Hex 10), which limits its potential. Node 13, however, is a very strategic direction. It leads toward Node 5, which is a high-yield 13-pip location featuring Wood 4, Sheep 8, and Brick 6. Securing Node 5 would give me a massive boost in production and strengthen my hold on the Wood and Brick resources. Additionally, the path toward Node 13 keeps me away from the Desert and provides flexibility to expand toward the center or further along the coast if needed. Given that I plan to place my second settlement near the Wheat and Ore tiles to round out my resource needs, establishing a strong production base in the Wood/Brick area is priority. Therefore, I will place my road from Node 12 to Node 13. - -**Note to Self:** Focus on reaching Node 5 as quickly as possible to dominate Wood/Brick production. My second settlement should target Wheat and Ore (aiming for Node 25) to ensure a balanced economy for the mid-game. - -**Says:** "Pointing my road towards the center! I'm looking to build a nice little network up here and hopefully snag some more of that good production." - -**Action:** **place_starting_road** - {"from": 12, "to": 13} - ---- - -## Request #3 - 🎯 ACTIVE TURN - -**Time:** 15:04:25 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_3.json](prompts/prompt_3.json) - - -### πŸ”§ Tool Follow-up (Iteration 2) - -**Time:** 15:04:36 - -**Tool Results:** -``` -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "must_have_resource": "Wheat", - "reasoning": "I need Wheat and Ore for a balanced economy. Bob took a great Wheat/Ore spot, so I need to find the next best one." -} -Result: -{ - "llm_reasoning": "I need Wheat and Ore for a balanced economy. Bob took a great Wheat/Ore spot, so I need to find the next best one.", - "query": { - "min_pips": 0, - "must_have_resource": "Wheat", - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 15, - "nodes": [ - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 26, - "resources": { - "Sheep": 4, - "Wheat": 8 - }, - "total_pips": 8, - "port": "O2", - "neighbors": [ - 25, - 27, - 16 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 24, - "resources": { - "Ore": 3, - "Wheat": 8, - "Wood": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 23, - 25, - 14 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 31, - "resources": { - "Wheat": 9, - "Brick": 10, - "Wood": 11 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 30, - 32, - 41 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 35, - "resources": { - "Sheep": 11, - "Wheat": 6, - "Ore": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 34, - 36, - 45 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 33, - "resources": { - "Wheat": 9 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 32, - 34, - 43 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 45, - "resources": { - "Ore": 2, - "Sheep": 11, - "Wheat": 6 - }, - "total_pips": 8, - "port": null, - "neighbors": [ - 44, - 46, - 35 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 15, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 8, - "port": null, - "neighbors": [ - 14, - 16, - 7 - ], - "score": 9.0, - "can_build": true, - "occupied": false - } - ] -} ---- - -Tool: find_best_nodes -Parameters: { - "reasoning": "I need Ore to pair with Wheat for late-game cities and development cards.", - "must_have_resource": "Ore" -} -Result: -{ - "llm_reasoning": "I need Ore to pair with Wheat for late-game cities and development cards.", - "query": { - "min_pips": 0, - "must_have_resource": "Ore", - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 15, - "nodes": [ - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 24, - "resources": { - "Ore": 3, - "Wheat": 8, - "Wood": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 23, - 25, - 14 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 35, - "resources": { - "Sheep": 11, - "Wheat": 6, - "Ore": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 34, - 36, - 45 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 40, - "resources": { - "Ore": 5, - "Brick": 10 - }, - "total_pips": 7, - "port": "W2", - "neighbors": [ - 39, - 41, - 48 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 45, - "resources": { - "Ore": 2, - "Sheep": 11, - "Wheat": 6 - }, - "total_pips": 8, - "port": null, - "neighbors": [ - 44, - 46, - 35 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 34, - "resources": { - "Wheat": 6, - "Ore": 3 - }, - "total_pips": 7, - "port": null, - "neighbors": [ - 33, - 35, - 23 - ], - "score": 8.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 36, - "resources": { - "Sheep": 4, - "Ore": 3 - }, - "total_pips": 7, - "port": null, - "neighbors": [ - 35, - 37, - 25 - ], - "score": 8.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 48, - "resources": { - "Ore": 5 - }, - "total_pips": 4, - "port": "W2", - "neighbors": [ - 49, - 40 - ], - "score": 7.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 52, - "resources": { - "Ore": 2, - "Wheat": 9 - }, - "total_pips": 5, - "port": null, - "neighbors": [ - 51, - 53, - 44 - ], - "score": 6.0, - "can_build": true, - "occupied": false - } - ] -} ---- - -Tool: inspect_node -Parameters: { - "reasoning": "Checking node 25 as a potential Wheat/Ore spot. It has Wheat 8 and Ore 3.", - "node_id": 25 -} -Result: -{ - "node_id": 25, - "exists": true, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": true, - "blocked_reason": null, - "llm_reasoning": "Checking node 25 as a potential Wheat/Ore spot. It has Wheat 8 and Ore 3." -} ---- - -Tool: inspect_node -Parameters: { - "node_id": 44, - "reasoning": "Checking node 44 as a potential Wheat/Ore spot. It has Wheat 6, Wheat 9, and Ore 2." -} -Result: -{ - "node_id": 44, - "exists": true, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": true, - "blocked_reason": null, - "llm_reasoning": "Checking node 44 as a potential Wheat/Ore spot. It has Wheat 6, Wheat 9, and Ore 2." -} ---- - -``` - -See: [prompt_3_iter2.json](prompts/iterations/prompt_3_iter2.json) - diff --git a/examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/iterations/prompt_1_iter2.json b/examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/iterations/prompt_1_iter2.json deleted file mode 100644 index feafa6e9cc53072eb5607ac6e67af314205142fc..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/iterations/prompt_1_iter2.json +++ /dev/null @@ -1,155 +0,0 @@ -{ - "original_request_number": 1, - "iteration": 2, - "timestamp": "2026-01-09T15:03:09.339638", - "player_name": "Charlie", - "type": "tool_followup", - "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"Scanning for high-pip nodes to establish a strong resource base for the first settlement. Looking for a mix of resources, especially Wheat, Ore, and Sheep for early development or Wood/Brick for expansion.\",\n \"limit\": 10\n}\nResult:\n{\n \"llm_reasoning\": \"Scanning for high-pip nodes to establish a strong resource base for the first settlement. Looking for a mix of resources, especially Wheat, Ore, and Sheep for early development or Wood/Brick for expansion.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 5,\n \"nodes\": [\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", - "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Charlie\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Charlie\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"],[42,\\\"Bob\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,19],\\\"Alice\\\"],[[42,41],\\\"Bob\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"Starting off with some solid production on that 6-8-11. Good luck everyone!\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"I'm going to branch out toward the center. That Brick 10 looks like a nice target for later!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"Nice spot, Alice! That 6-8-11 is definitely hard to pass up. I think I'll settle in down south at Node 42 and see if I can't get some of that Ore and Wheat production going. Good luck to both of you!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"Going to head towards the coast for now. That Ore and Wheat is a nice start, but I'll definitely need some more variety soon!\"\n }\n ]\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"Scanning for high-pip nodes to establish a strong resource base for the first settlement. Looking for a mix of resources, especially Wheat, Ore, and Sheep for early development or Wood/Brick for expansion.\",\n \"limit\": 10\n}\nResult:\n{\n \"llm_reasoning\": \"Scanning for high-pip nodes to establish a strong resource base for the first settlement. Looking for a mix of resources, especially Wheat, Ore, and Sheep for early development or Wood/Brick for expansion.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 5,\n \"nodes\": [\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ], - "tools_enabled": true, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/iterations/prompt_2_iter2.txt b/examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/iterations/prompt_2_iter2.txt deleted file mode 100644 index be225e7e1742a117e5e0b24fff8a9e8ecd07218d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/iterations/prompt_2_iter2.txt +++ /dev/null @@ -1,178 +0,0 @@ -=== Tool Follow-up #2 for Prompt #2 === -Player: Charlie -Timestamp: 2026-01-09T15:04:13.596605 -Tools Enabled: Yes - ---- Tool Results Appended --- -=== Tool Results === - -Tool: inspect_node -Parameters: { - "node_id": 12, - "reasoning": "I need to verify the hexes and neighbors of my first settlement to plan the best road direction." -} -Result: -{ - "node_id": 12, - "exists": true, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "occupied": true, - "occupied_by": "Charlie", - "building_type": "settlement", - "can_build_here": false, - "blocked_reason": "Occupied by Charlie's settlement", - "llm_reasoning": "I need to verify the hexes and neighbors of my first settlement to plan the best road direction." -} ---- - -Tool: inspect_node -Parameters: { - "reasoning": "Checking node 11 as a potential road destination. It borders B6 and S5.", - "node_id": 11 -} -Result: -{ - "node_id": 11, - "exists": true, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Charlie's building at node 12", - "llm_reasoning": "Checking node 11 as a potential road destination. It borders B6 and S5." -} ---- - -Tool: inspect_node -Parameters: { - "node_id": 13, - "reasoning": "Checking node 13 as a potential road destination. It borders B6 and S5 as well? No, let's check." -} -Result: -{ - "node_id": 13, - "exists": true, - "resources": { - "Wood": 4, - "Sheep": 5 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 12, - 14, - 5 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Charlie's building at node 12", - "llm_reasoning": "Checking node 13 as a potential road destination. It borders B6 and S5 as well? No, let's check." -} ---- - -Tool: inspect_node -Parameters: { - "reasoning": "Checking node 22 as a potential road destination. It borders the desert.", - "node_id": 22 -} -Result: -{ - "node_id": 22, - "exists": true, - "resources": { - "Wood": 3, - "Brick": 6 - }, - "total_pips": 7, - "port": null, - "neighbors": [ - 21, - 23, - 12 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Charlie's building at node 12", - "llm_reasoning": "Checking node 22 as a potential road destination. It borders the desert." -} ---- - - ---- Full Context Sent to LLM --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,19],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "Starting off with some solid production on that 6-8-11. Good luck everyone!" - }, - { - "from": "Alice", - "message": "I'm going to branch out toward the center. That Brick 10 looks like a nice target for later!" - }, - { - "from": "Bob", - "message": "Nice spot, Alice! That 6-8-11 is definitely hard to pass up. I think I'll settle in down south at Node 42 and see if I can't get some of that Ore and Wheat production going. Good luck to both of you!" - }, - { - "from": "Bob", - "message": "Going to head towards the coast for now. That Ore and Wheat is a nice start, but I'll definitely need some more variety soon!" - }, - { - "from": "Charlie", - "message": "Hey Alice and Bob! Those are some great spots you've picked. Alice, that 6-8-11 is a powerhouse, and Bob, that double Wheat 9 with Ore is going to make for some fast cities! I think I'll grab some of this Wood and Brick production up north and see if I can keep pace with you two. Good luck!" - } - ] - }, - "memory": { - "note_from_last_turn": "I am placing my first settlement at Node 12 (11 pips: B6, S5, W3). My second settlement will be Node 25 (10 pips: Wh8, O3, S4) to secure all five resources. Alice is at 20 and Bob is at 42. I need to monitor their expansion toward the center and the Brick/Ore ports." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{} -... (truncated, full length: 7559 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/iterations/prompt_3_iter2.json b/examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/iterations/prompt_3_iter2.json deleted file mode 100644 index 2605c6d14a32984a1b4675f4a29483303d579581..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/iterations/prompt_3_iter2.json +++ /dev/null @@ -1,155 +0,0 @@ -{ - "original_request_number": 3, - "iteration": 2, - "timestamp": "2026-01-09T15:04:36.523924", - "player_name": "Charlie", - "type": "tool_followup", - "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"must_have_resource\": \"Wheat\",\n \"reasoning\": \"I need Wheat and Ore for a balanced economy. Bob took a great Wheat/Ore spot, so I need to find the next best one.\"\n}\nResult:\n{\n \"llm_reasoning\": \"I need Wheat and Ore for a balanced economy. Bob took a great Wheat/Ore spot, so I need to find the next best one.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": \"Wheat\",\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 15,\n \"nodes\": [\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 26,\n \"resources\": {\n \"Sheep\": 4,\n \"Wheat\": 8\n },\n \"total_pips\": 8,\n \"port\": \"O2\",\n \"neighbors\": [\n 25,\n 27,\n 16\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 24,\n \"resources\": {\n \"Ore\": 3,\n \"Wheat\": 8,\n \"Wood\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 23,\n 25,\n 14\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 31,\n \"resources\": {\n \"Wheat\": 9,\n \"Brick\": 10,\n \"Wood\": 11\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 30,\n 32,\n 41\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 35,\n \"resources\": {\n \"Sheep\": 11,\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 34,\n 36,\n 45\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 33,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 32,\n 34,\n 43\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 45,\n \"resources\": {\n \"Ore\": 2,\n \"Sheep\": 11,\n \"Wheat\": 6\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 44,\n 46,\n 35\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 15,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 14,\n 16,\n 7\n ],\n \"score\": 9.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"I need Ore to pair with Wheat for late-game cities and development cards.\",\n \"must_have_resource\": \"Ore\"\n}\nResult:\n{\n \"llm_reasoning\": \"I need Ore to pair with Wheat for late-game cities and development cards.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": \"Ore\",\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 15,\n \"nodes\": [\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 24,\n \"resources\": {\n \"Ore\": 3,\n \"Wheat\": 8,\n \"Wood\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 23,\n 25,\n 14\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 35,\n \"resources\": {\n \"Sheep\": 11,\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 34,\n 36,\n 45\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 40,\n \"resources\": {\n \"Ore\": 5,\n \"Brick\": 10\n },\n \"total_pips\": 7,\n \"port\": \"W2\",\n \"neighbors\": [\n 39,\n 41,\n 48\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 45,\n \"resources\": {\n \"Ore\": 2,\n \"Sheep\": 11,\n \"Wheat\": 6\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 44,\n 46,\n 35\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 34,\n \"resources\": {\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 7,\n \"port\": null,\n \"neighbors\": [\n 33,\n 35,\n 23\n ],\n \"score\": 8.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 36,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3\n },\n \"total_pips\": 7,\n \"port\": null,\n \"neighbors\": [\n 35,\n 37,\n 25\n ],\n \"score\": 8.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 48,\n \"resources\": {\n \"Ore\": 5\n },\n \"total_pips\": 4,\n \"port\": \"W2\",\n \"neighbors\": [\n 49,\n 40\n ],\n \"score\": 7.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 52,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 9\n },\n \"total_pips\": 5,\n \"port\": null,\n \"neighbors\": [\n 51,\n 53,\n 44\n ],\n \"score\": 6.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Checking node 25 as a potential Wheat/Ore spot. It has Wheat 8 and Ore 3.\",\n \"node_id\": 25\n}\nResult:\n{\n \"node_id\": 25,\n \"exists\": true,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": true,\n \"blocked_reason\": null,\n \"llm_reasoning\": \"Checking node 25 as a potential Wheat/Ore spot. It has Wheat 8 and Ore 3.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"node_id\": 44,\n \"reasoning\": \"Checking node 44 as a potential Wheat/Ore spot. It has Wheat 6, Wheat 9, and Ore 2.\"\n}\nResult:\n{\n \"node_id\": 44,\n \"exists\": true,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": true,\n \"blocked_reason\": null,\n \"llm_reasoning\": \"Checking node 44 as a potential Wheat/Ore spot. It has Wheat 6, Wheat 9, and Ore 2.\"\n}\n---\n", - "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Charlie\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Charlie\\\",\\\"phase\\\":\\\"SETUP_SECOND_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[12,\\\"Charlie\\\",\\\"S\\\"],[20,\\\"Alice\\\",\\\"S\\\"],[42,\\\"Bob\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,19],\\\"Alice\\\"],[[42,41],\\\"Bob\\\"],[[12,13],\\\"Charlie\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":1,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"Starting off with some solid production on that 6-8-11. Good luck everyone!\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"I'm going to branch out toward the center. That Brick 10 looks like a nice target for later!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"Nice spot, Alice! That 6-8-11 is definitely hard to pass up. I think I'll settle in down south at Node 42 and see if I can't get some of that Ore and Wheat production going. Good luck to both of you!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"Going to head towards the coast for now. That Ore and Wheat is a nice start, but I'll definitely need some more variety soon!\"\n },\n {\n \"from\": \"Charlie\",\n \"message\": \"Hey Alice and Bob! Those are some great spots you've picked. Alice, that 6-8-11 is a powerhouse, and Bob, that double Wheat 9 with Ore is going to make for some fast cities! I think I'll grab some of this Wood and Brick production up north and see if I can keep pace with you two. Good luck!\"\n },\n {\n \"from\": \"Charlie\",\n \"message\": \"Pointing my road towards the center! I'm looking to build a nice little network up here and hopefully snag some more of that good production.\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"Focus on reaching Node 5 as quickly as possible to dominate Wood/Brick production. My second settlement should target Wheat and Ore (aiming for Node 25) to ensure a balanced economy for the mid-game.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"must_have_resource\": \"Wheat\",\n \"reasoning\": \"I need Wheat and Ore for a balanced economy. Bob took a great Wheat/Ore spot, so I need to find the next best one.\"\n}\nResult:\n{\n \"llm_reasoning\": \"I need Wheat and Ore for a balanced economy. Bob took a great Wheat/Ore spot, so I need to find the next best one.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": \"Wheat\",\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 15,\n \"nodes\": [\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 26,\n \"resources\": {\n \"Sheep\": 4,\n \"Wheat\": 8\n },\n \"total_pips\": 8,\n \"port\": \"O2\",\n \"neighbors\": [\n 25,\n 27,\n 16\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 24,\n \"resources\": {\n \"Ore\": 3,\n \"Wheat\": 8,\n \"Wood\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 23,\n 25,\n 14\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 31,\n \"resources\": {\n \"Wheat\": 9,\n \"Brick\": 10,\n \"Wood\": 11\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 30,\n 32,\n 41\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 35,\n \"resources\": {\n \"Sheep\": 11,\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 34,\n 36,\n 45\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 33,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 32,\n 34,\n 43\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 45,\n \"resources\": {\n \"Ore\": 2,\n \"Sheep\": 11,\n \"Wheat\": 6\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 44,\n 46,\n 35\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 15,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 14,\n 16,\n 7\n ],\n \"score\": 9.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"I need Ore to pair with Wheat for late-game cities and development cards.\",\n \"must_have_resource\": \"Ore\"\n}\nResult:\n{\n \"llm_reasoning\": \"I need Ore to pair with Wheat for late-game cities and development cards.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": \"Ore\",\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 15,\n \"nodes\": [\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 24,\n \"resources\": {\n \"Ore\": 3,\n \"Wheat\": 8,\n \"Wood\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 23,\n 25,\n 14\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 35,\n \"resources\": {\n \"Sheep\": 11,\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 34,\n 36,\n 45\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 40,\n \"resources\": {\n \"Ore\": 5,\n \"Brick\": 10\n },\n \"total_pips\": 7,\n \"port\": \"W2\",\n \"neighbors\": [\n 39,\n 41,\n 48\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 45,\n \"resources\": {\n \"Ore\": 2,\n \"Sheep\": 11,\n \"Wheat\": 6\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 44,\n 46,\n 35\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 34,\n \"resources\": {\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 7,\n \"port\": null,\n \"neighbors\": [\n 33,\n 35,\n 23\n ],\n \"score\": 8.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 36,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3\n },\n \"total_pips\": 7,\n \"port\": null,\n \"neighbors\": [\n 35,\n 37,\n 25\n ],\n \"score\": 8.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 48,\n \"resources\": {\n \"Ore\": 5\n },\n \"total_pips\": 4,\n \"port\": \"W2\",\n \"neighbors\": [\n 49,\n 40\n ],\n \"score\": 7.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 52,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 9\n },\n \"total_pips\": 5,\n \"port\": null,\n \"neighbors\": [\n 51,\n 53,\n 44\n ],\n \"score\": 6.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Checking node 25 as a potential Wheat/Ore spot. It has Wheat 8 and Ore 3.\",\n \"node_id\": 25\n}\nResult:\n{\n \"node_id\": 25,\n \"exists\": true,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": true,\n \"blocked_reason\": null,\n \"llm_reasoning\": \"Checking node 25 as a potential Wheat/Ore spot. It has Wheat 8 and Ore 3.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"node_id\": 44,\n \"reasoning\": \"Checking node 44 as a potential Wheat/Ore spot. It has Wheat 6, Wheat 9, and Ore 2.\"\n}\nResult:\n{\n \"node_id\": 44,\n \"exists\": true,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": true,\n \"blocked_reason\": null,\n \"llm_reasoning\": \"Checking node 44 as a potential Wheat/Ore spot. It has Wheat 6, Wheat 9, and Ore 2.\"\n}\n---\n\n\nNow provide your final answer based on the tool results:", - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ], - "tools_enabled": true, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/iterations/prompt_3_iter2.txt b/examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/iterations/prompt_3_iter2.txt deleted file mode 100644 index d5b2cc7943ff8bbf309448c2ba633b6061497b0d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/iterations/prompt_3_iter2.txt +++ /dev/null @@ -1,508 +0,0 @@ -=== Tool Follow-up #2 for Prompt #3 === -Player: Charlie -Timestamp: 2026-01-09T15:04:36.524579 -Tools Enabled: Yes - ---- Tool Results Appended --- -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "must_have_resource": "Wheat", - "reasoning": "I need Wheat and Ore for a balanced economy. Bob took a great Wheat/Ore spot, so I need to find the next best one." -} -Result: -{ - "llm_reasoning": "I need Wheat and Ore for a balanced economy. Bob took a great Wheat/Ore spot, so I need to find the next best one.", - "query": { - "min_pips": 0, - "must_have_resource": "Wheat", - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 15, - "nodes": [ - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 26, - "resources": { - "Sheep": 4, - "Wheat": 8 - }, - "total_pips": 8, - "port": "O2", - "neighbors": [ - 25, - 27, - 16 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 24, - "resources": { - "Ore": 3, - "Wheat": 8, - "Wood": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 23, - 25, - 14 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 31, - "resources": { - "Wheat": 9, - "Brick": 10, - "Wood": 11 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 30, - 32, - 41 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 35, - "resources": { - "Sheep": 11, - "Wheat": 6, - "Ore": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 34, - 36, - 45 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 33, - "resources": { - "Wheat": 9 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 32, - 34, - 43 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 45, - "resources": { - "Ore": 2, - "Sheep": 11, - "Wheat": 6 - }, - "total_pips": 8, - "port": null, - "neighbors": [ - 44, - 46, - 35 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 15, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 8, - "port": null, - "neighbors": [ - 14, - 16, - 7 - ], - "score": 9.0, - "can_build": true, - "occupied": false - } - ] -} ---- - -Tool: find_best_nodes -Parameters: { - "reasoning": "I need Ore to pair with Wheat for late-game cities and development cards.", - "must_have_resource": "Ore" -} -Result: -{ - "llm_reasoning": "I need Ore to pair with Wheat for late-game cities and development cards.", - "query": { - "min_pips": 0, - "must_have_resource": "Ore", - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 15, - "nodes": [ - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 24, - "resources": { - "Ore": 3, - "Wheat": 8, - "Wood": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 23, - 25, - 14 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 35, - "resources": { - "Sheep": 11, - "Wheat": 6, - "Ore": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 34, - 36, - 45 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 40, - "resources": { - "Ore": 5, - "Brick": 10 - }, - "total_pips": 7, - "port": "W2", - "neighbors": [ - 39, - 41, - 48 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 45, - "resources": { - "Ore": 2, - "Sheep": 11, - "Wheat": 6 - }, - "total_pips": 8, - "port": null, - "neighbors": [ - 44, - 46, - 35 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 34, - "resources": { - "Wheat": 6, - "Ore": 3 - }, - "total_pips": 7, - "port": null, - "neighbors": [ - 33, - 35, - 23 - ], - "score": 8.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 36, - "resources": { - "Sheep": 4, - "Ore": 3 - }, - "total_pips": 7, - "port": null, - "neighbors": [ - 35, - 37, - 25 - ], - "score": 8.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 48, - "resources": { - "Ore": 5 - }, - "total_pips": 4, - "port": "W2", - "neighbors": [ - 49, - 40 - ], - "score": 7.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 52, - "resources": { - "Ore": 2, - "Wheat": 9 - }, - "total_pips": 5, - "port": null, - "neighbors": [ - 51, - 53, - 44 - ], - "score": 6.0, - "can_build": true, - "occupied": false - } - ] -} ---- - -Tool: inspect_node -Parameters: { - "reasoning": "Checking node 25 as a potential Wheat/Ore spot. It has Wheat 8 and Ore 3.", - "node_id": 25 -} -Result: -{ - "node_id": 25, - "exists": true, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": true, - "blocked_reason": null, - "llm_reasoning": "Checking node 25 as a potential Wheat/Ore spot. It has Wheat 8 and Ore 3." -} ---- - -Tool: inspect_node -Parameters: { - "node_id": 44, - "reasoning": "Checking node 44 as a potential Wheat/Ore spot. It has Wheat 6, Wheat 9, and Ore 2." -} -Result: -{ - "node_id": 44, - "exists": true, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": true, - "blocked_reason": null, - "llm_reasoning": "Checking node 44 as a potential Wheat/Ore spot. It has Wheat 6, Wheat 9, and Ore 2." -} ---- - - ---- Full Context Sent to LLM --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,19],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "Starting off with some solid production on that 6-8-11. Good luck everyone!" - }, - { - "from": "Alice", - "message": "I'm going to branch out toward the center. That Brick 10 looks like a nice target for later!" - }, - { - "from": "Bob", - "message": "Nice spot, Alice! That 6-8-11 is definitely hard to pass up. I think I'll settle in down south at Node 42 and see if I can't get some of that Ore and Wheat production going. Good luck to both of you!" - }, - { - "from": "Bob", - "message": "Going to head towards the coast for now. That Ore and Wheat is a nice start, but I'll definitely need some more variety soon!" - }, - { - "from": "Charlie", - "message": "Hey Alice and Bob! Those are some great spots you've picked. Alice, that 6-8-11 is a powerhouse, and Bob, that double Wheat 9 with Ore is going to make for some fast cities! I think I'll grab some of this Wood and Brick production up north and see if I can keep pace with you two. Good luck!" - }, - { - "from": "Charlie", - "message": "Pointing my road towards the center! I'm looking to build a nice little network up here and hopefully snag some more of that good production." - } - ] - }, - "memory": { - "note_from_last_turn": "Focus on reaching Node 5 as quickly as possible to dominate Wood/Brick production. My second settlement should target Wheat and Ore (aiming for Node 25) to ensure a balanced economy for the mid-game." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want t -... (truncated, full length: 12987 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/prompt_2.json deleted file mode 100644 index a565a3bc93e38cc368ca81d9a9d16b8010c1d0ad..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/prompt_2.json +++ /dev/null @@ -1,217 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T15:04:02.053130", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,19],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "Starting off with some solid production on that 6-8-11. Good luck everyone!" - }, - { - "from": "Alice", - "message": "I'm going to branch out toward the center. That Brick 10 looks like a nice target for later!" - }, - { - "from": "Bob", - "message": "Nice spot, Alice! That 6-8-11 is definitely hard to pass up. I think I'll settle in down south at Node 42 and see if I can't get some of that Ore and Wheat production going. Good luck to both of you!" - }, - { - "from": "Bob", - "message": "Going to head towards the coast for now. That Ore and Wheat is a nice start, but I'll definitely need some more variety soon!" - }, - { - "from": "Charlie", - "message": "Hey Alice and Bob! Those are some great spots you've picked. Alice, that 6-8-11 is a powerhouse, and Bob, that double Wheat 9 with Ore is going to make for some fast cities! I think I'll grab some of this Wood and Brick production up north and see if I can keep pace with you two. Good luck!" - } - ] - }, - "memory": { - "note_from_last_turn": "I am placing my first settlement at Node 12 (11 pips: B6, S5, W3). My second settlement will be Node 25 (10 pips: Wh8, O3, S4) to secure all five resources. Alice is at 20 and Bob is at 42. I need to monitor their expansion toward the center and the Brick/Ore ports." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/prompt_2.txt deleted file mode 100644 index 2b290e333481e24d314586211540e325481b271d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/prompt_2.txt +++ /dev/null @@ -1,118 +0,0 @@ -=== Prompt #2 for Charlie === -Timestamp: 2026-01-09T15:04:02.054411 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,19],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "Starting off with some solid production on that 6-8-11. Good luck everyone!" - }, - { - "from": "Alice", - "message": "I'm going to branch out toward the center. That Brick 10 looks like a nice target for later!" - }, - { - "from": "Bob", - "message": "Nice spot, Alice! That 6-8-11 is definitely hard to pass up. I think I'll settle in down south at Node 42 and see if I can't get some of that Ore and Wheat production going. Good luck to both of you!" - }, - { - "from": "Bob", - "message": "Going to head towards the coast for now. That Ore and Wheat is a nice start, but I'll definitely need some more variety soon!" - }, - { - "from": "Charlie", - "message": "Hey Alice and Bob! Those are some great spots you've picked. Alice, that 6-8-11 is a powerhouse, and Bob, that double Wheat 9 with Ore is going to make for some fast cities! I think I'll grab some of this Wood and Brick production up north and see if I can keep pace with you two. Good luck!" - } - ] - }, - "memory": { - "note_from_last_turn": "I am placing my first settlement at Node 12 (11 pips: B6, S5, W3). My second settlement will be Node 25 (10 pips: Wh8, O3, S4) to secure all five resources. Alice is at 20 and Bob is at 42. I need to monitor their expansion toward the center and the Brick/Ore ports." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_145937/Charlie/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_145937/Charlie/responses/response_1.json deleted file mode 100644 index 660d5169427af19ee34770e0c9551f17ef7af472..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_145937/Charlie/responses/response_1.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T15:04:02.047296", - "player_name": "Charlie", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"The board has several high-yield spots already taken. Alice secured Node 20 (Wood 11, Brick 6, Sheep 8) for 12 pips, and Bob claimed Node 42 (Wheat 9, Ore 5, Wheat 9) for 12 pips. My best available option for the first settlement is Node 12, which provides 11 pips (Brick 6, Sheep 5, Wood 3). This gives me a strong start for expansion with Wood and Brick. Since this is a 3-player snake draft, I will be placing my second settlement immediately after this round. I plan to target Node 25 (Wheat 8, Ore 3, Sheep 4) for my second settlement to ensure I have access to all five resources and a path toward the Ore port. For my first road, I'll build toward Node 13 to eventually reach the 10-pip Wheat/Wood spot at Node 14.\",\n \"note_to_self\": \"I am placing my first settlement at Node 12 (11 pips: B6, S5, W3). My second settlement will be Node 25 (10 pips: Wh8, O3, S4) to secure all five resources. Alice is at 20 and Bob is at 42. I need to monitor their expansion toward the center and the Brick/Ore ports.\",\n \"say_outloud\": \"Hey Alice and Bob! Those are some great spots you've picked. Alice, that 6-8-11 is a powerhouse, and Bob, that double Wheat 9 with Ore is going to make for some fast cities! I think I'll grab some of this Wood and Brick production up north and see if I can keep pace with you two. Good luck!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 12}\"\n }\n}", - "parsed": { - "internal_thinking": "The board has several high-yield spots already taken. Alice secured Node 20 (Wood 11, Brick 6, Sheep 8) for 12 pips, and Bob claimed Node 42 (Wheat 9, Ore 5, Wheat 9) for 12 pips. My best available option for the first settlement is Node 12, which provides 11 pips (Brick 6, Sheep 5, Wood 3). This gives me a strong start for expansion with Wood and Brick. Since this is a 3-player snake draft, I will be placing my second settlement immediately after this round. I plan to target Node 25 (Wheat 8, Ore 3, Sheep 4) for my second settlement to ensure I have access to all five resources and a path toward the Ore port. For my first road, I'll build toward Node 13 to eventually reach the 10-pip Wheat/Wood spot at Node 14. [Response was too brief]", - "note_to_self": "I am placing my first settlement at Node 12 (11 pips: B6, S5, W3). My second settlement will be Node 25 (10 pips: Wh8, O3, S4) to secure all five resources. Alice is at 20 and Bob is at 42. I need to monitor their expansion toward the center and the Brick/Ore ports.", - "say_outloud": "Hey Alice and Bob! Those are some great spots you've picked. Alice, that 6-8-11 is a powerhouse, and Bob, that double Wheat 9 with Ore is going to make for some fast cities! I think I'll grab some of this Wood and Brick production up north and see if I can keep pace with you two. Good luck!", - "action_type": "place_starting_settlement", - "parameters": { - "node": 12 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 5680, - "completion": 509, - "total": 17445 - }, - "latency_seconds": 52.67314124107361, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145937/Charlie/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_145937/Charlie/responses/response_2.json deleted file mode 100644 index eeb1dc19a54b48021b2b327e04fc8fe725de786e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_145937/Charlie/responses/response_2.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T15:04:25.366646", - "player_name": "Charlie", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have placed my first settlement at Node 12, which gives me access to Wood 3, Brick 6, and Sheep 5. This is a solid 11-pip start with a good mix of expansion resources. Now, I need to decide where to point my starting road. My options are nodes 11, 13, and 22. Node 11 leads toward the coast and the Wheat port, but the inland production is mediocre. Node 22 borders the Desert (Hex 10), which limits its potential. Node 13, however, is a very strategic direction. It leads toward Node 5, which is a high-yield 13-pip location featuring Wood 4, Sheep 8, and Brick 6. Securing Node 5 would give me a massive boost in production and strengthen my hold on the Wood and Brick resources. Additionally, the path toward Node 13 keeps me away from the Desert and provides flexibility to expand toward the center or further along the coast if needed. Given that I plan to place my second settlement near the Wheat and Ore tiles to round out my resource needs, establishing a strong production base in the Wood/Brick area is priority. Therefore, I will place my road from Node 12 to Node 13.\",\n \"note_to_self\": \"Focus on reaching Node 5 as quickly as possible to dominate Wood/Brick production. My second settlement should target Wheat and Ore (aiming for Node 25) to ensure a balanced economy for the mid-game.\",\n \"say_outloud\": \"Pointing my road towards the center! I'm looking to build a nice little network up here and hopefully snag some more of that good production.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 12, \\\"to\\\": 13}\"\n }\n}", - "parsed": { - "internal_thinking": "I have placed my first settlement at Node 12, which gives me access to Wood 3, Brick 6, and Sheep 5. This is a solid 11-pip start with a good mix of expansion resources. Now, I need to decide where to point my starting road. My options are nodes 11, 13, and 22. Node 11 leads toward the coast and the Wheat port, but the inland production is mediocre. Node 22 borders the Desert (Hex 10), which limits its potential. Node 13, however, is a very strategic direction. It leads toward Node 5, which is a high-yield 13-pip location featuring Wood 4, Sheep 8, and Brick 6. Securing Node 5 would give me a massive boost in production and strengthen my hold on the Wood and Brick resources. Additionally, the path toward Node 13 keeps me away from the Desert and provides flexibility to expand toward the center or further along the coast if needed. Given that I plan to place my second settlement near the Wheat and Ore tiles to round out my resource needs, establishing a strong production base in the Wood/Brick area is priority. Therefore, I will place my road from Node 12 to Node 13.", - "note_to_self": "Focus on reaching Node 5 as quickly as possible to dominate Wood/Brick production. My second settlement should target Wheat and Ore (aiming for Node 25) to ensure a balanced economy for the mid-game.", - "say_outloud": "Pointing my road towards the center! I'm looking to build a nice little network up here and hopefully snag some more of that good production.", - "action_type": "place_starting_road", - "parameters": { - "from": 12, - "to": 13 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 6288, - "completion": 591, - "total": 10863 - }, - "latency_seconds": 11.741075992584229, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145937/agent_memories.json b/examples/ai_testing/my_games/session_20260109_145937/agent_memories.json deleted file mode 100644 index 63b8563d02e723c55f957a691e0d87583137c8df..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_145937/agent_memories.json +++ /dev/null @@ -1,14 +0,0 @@ -{ - "Alice": { - "note_to_self": "Claimed Node 20 (6-8-11). Target for second settlement should be a high-yield Wheat/Ore spot (like Node 42 or 43) to balance the starting economy. Road pointed toward Node 19 to maintain flexibility for expansion toward the center or the western coast.", - "last_updated": "2026-01-09T15:04:25.367455" - }, - "Bob": { - "note_to_self": "Settled Node 42 (Wh9, O5, Wh9). Road placed toward Node 41 to secure Brick 10 and the Wood port at Node 40. Second settlement priority: Wood and Sheep. Target Node 11 (B6, S5, W12) or Node 31 (Wh9, B10, W11) if available on the return pick.", - "last_updated": "2026-01-09T15:04:25.367459" - }, - "Charlie": { - "note_to_self": "Focus on reaching Node 5 as quickly as possible to dominate Wood/Brick production. My second settlement should target Wheat and Ore (aiming for Node 25) to ensure a balanced economy for the mid-game.", - "last_updated": "2026-01-09T15:04:25.367461" - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145937/chat_history.json b/examples/ai_testing/my_games/session_20260109_145937/chat_history.json deleted file mode 100644 index f474ba3bb7381d7f6a810bb894b389d5eb796790..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_145937/chat_history.json +++ /dev/null @@ -1,40 +0,0 @@ -{ - "messages": [ - { - "timestamp": "2026-01-09T15:00:08.226419", - "from": "Alice", - "to": "all", - "message": "Starting off with some solid production on that 6-8-11. Good luck everyone!" - }, - { - "timestamp": "2026-01-09T15:00:58.987459", - "from": "Alice", - "to": "all", - "message": "I'm going to branch out toward the center. That Brick 10 looks like a nice target for later!" - }, - { - "timestamp": "2026-01-09T15:02:29.447056", - "from": "Bob", - "to": "all", - "message": "Nice spot, Alice! That 6-8-11 is definitely hard to pass up. I think I'll settle in down south at Node 42 and see if I can't get some of that Ore and Wheat production going. Good luck to both of you!" - }, - { - "timestamp": "2026-01-09T15:02:58.317607", - "from": "Bob", - "to": "all", - "message": "Going to head towards the coast for now. That Ore and Wheat is a nice start, but I'll definitely need some more variety soon!" - }, - { - "timestamp": "2026-01-09T15:04:02.048925", - "from": "Charlie", - "to": "all", - "message": "Hey Alice and Bob! Those are some great spots you've picked. Alice, that 6-8-11 is a powerhouse, and Bob, that double Wheat 9 with Ore is going to make for some fast cities! I think I'll grab some of this Wood and Brick production up north and see if I can keep pace with you two. Good luck!" - }, - { - "timestamp": "2026-01-09T15:04:25.367814", - "from": "Charlie", - "to": "all", - "message": "Pointing my road towards the center! I'm looking to build a nice little network up here and hopefully snag some more of that good production." - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145937/session_metadata.json b/examples/ai_testing/my_games/session_20260109_145937/session_metadata.json deleted file mode 100644 index 89c7f7ab9e442c80ee33d6d619ce14dbfe8ffc08..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_145937/session_metadata.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "session_id": "session_20260109_145937", - "start_time": "2026-01-09T14:59:37.552265", - "version": "2.0" -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145937/tool_executions.json b/examples/ai_testing/my_games/session_20260109_145937/tool_executions.json deleted file mode 100644 index 2858a489e68ae316e236c832012683f13eb5ba41..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_145937/tool_executions.json +++ /dev/null @@ -1,1369 +0,0 @@ -[ - { - "timestamp": "2026-01-09T14:59:48.626590", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.47, - "tokens": { - "input": 37, - "output": 507, - "total": 544 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "Seeking high pip nodes for the first settlement. Looking for a balanced resource mix, especially Brick and Wood for early expansion." - }, - "result": { - "llm_reasoning": "Seeking high pip nodes for the first settlement. Looking for a balanced resource mix, especially Brick and Wood for early expansion.", - "query": { - "min_pips": 0, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 54, - "nodes": [ - { - "node_id": 20, - "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 10, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - 20 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 19, - "resources": { - "Wood": 11, - "Brick": 10, - "Sheep": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 18, - 20, - 30 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 26, - "resources": { - "Sheep": 4, - "Wheat": 8 - }, - "total_pips": 8, - "port": "O2", - "neighbors": [ - 25, - 27, - 16 - ], - "score": 11.5, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.36, - "tokens": { - "input": 37, - "output": 507, - "total": 544 - } - } - ] - }, - { - "timestamp": "2026-01-09T15:01:02.875285", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.95, - "tokens": { - "input": 48, - "output": 420, - "total": 468 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "min_pips": 10, - "reasoning": "Looking for high-pip nodes with good resource diversity for the first settlement. Priority on Wheat and Ore for late game or Wood and Brick for early expansion." - }, - "result": { - "llm_reasoning": "Looking for high-pip nodes with good resource diversity for the first settlement. Priority on Wheat and Ore for late game or Wood and Brick for early expansion.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 8, - "nodes": [ - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.73, - "tokens": { - "input": 48, - "output": 420, - "total": 468 - } - } - ] - }, - { - "timestamp": "2026-01-09T15:02:47.207104", - "total_calls": 2, - "successful": 2, - "failed": 0, - "total_time_ms": 0.18, - "tokens": { - "input": 84, - "output": 481, - "total": 565 - }, - "calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "node_id": 42, - "reasoning": "Verifying the resources and neighbors of my starting settlement at Node 42 to plan the best road direction." - }, - "result": { - "node_id": 42, - "exists": true, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "occupied": true, - "occupied_by": "Bob", - "building_type": "settlement", - "can_build_here": false, - "blocked_reason": "Occupied by Bob's settlement", - "llm_reasoning": "Verifying the resources and neighbors of my starting settlement at Node 42 to plan the best road direction." - }, - "success": true, - "error": null, - "execution_time_ms": 0.04, - "tokens": { - "input": 34, - "output": 100, - "total": 134 - } - }, - { - "id": "call_2", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "Evaluating the expansion potential from Node 42 towards nodes 41, 43, and 50 to see which path offers the best future settlement locations (Brick/Wood access or ports).", - "from_node": 42 - }, - "result": { - "llm_reasoning": "Evaluating the expansion potential from Node 42 towards nodes 41, 43, and 50 to see which path offers the best future settlement locations (Brick/Wood access or ports).", - "from_node": 42, - "total_directions": 3, - "paths": [ - { - "direction": 43, - "depth_1": { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 44, - "total_pips": 10, - "port": null, - "can_build": true - }, - { - "node_id": 33, - "total_pips": 9, - "port": null, - "can_build": true - } - ], - "best_node": 44, - "best_pips": 10 - }, - "highlights": [ - "High-value node at depth 1" - ], - "score": 18.0 - }, - { - "direction": 41, - "depth_1": { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 40, - "total_pips": 7, - "port": "W2", - "can_build": true - }, - { - "node_id": 31, - "total_pips": 9, - "port": null, - "can_build": true - } - ], - "best_node": 31, - "best_pips": 9 - }, - "highlights": [ - "Port (W2) at depth 2 (node 40)" - ], - "score": 17.0 - }, - { - "direction": 50, - "depth_1": { - "node_id": 50, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 8, - "port": "?3", - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 49, - "total_pips": 4, - "port": null, - "can_build": true - }, - { - "node_id": 51, - "total_pips": 4, - "port": "?3", - "can_build": true - } - ], - "best_node": 49, - "best_pips": 4 - }, - "highlights": [ - "Port (?3) at depth 1", - "Port (?3) at depth 2 (node 51)" - ], - "score": 14.5 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.08, - "tokens": { - "input": 50, - "output": 381, - "total": 431 - } - } - ] - }, - { - "timestamp": "2026-01-09T15:03:09.311214", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.35, - "tokens": { - "input": 62, - "output": 306, - "total": 368 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "min_pips": 10, - "reasoning": "Scanning for high-pip nodes to establish a strong resource base for the first settlement. Looking for a mix of resources, especially Wheat, Ore, and Sheep for early development or Wood/Brick for expansion.", - "limit": 10 - }, - "result": { - "llm_reasoning": "Scanning for high-pip nodes to establish a strong resource base for the first settlement. Looking for a mix of resources, especially Wheat, Ore, and Sheep for early development or Wood/Brick for expansion.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 5, - "nodes": [ - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.28, - "tokens": { - "input": 62, - "output": 306, - "total": 368 - } - } - ] - }, - { - "timestamp": "2026-01-09T15:04:13.569657", - "total_calls": 4, - "successful": 4, - "failed": 0, - "total_time_ms": 0.1, - "tokens": { - "input": 115, - "output": 389, - "total": 504 - }, - "calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "node_id": 12, - "reasoning": "I need to verify the hexes and neighbors of my first settlement to plan the best road direction." - }, - "result": { - "node_id": 12, - "exists": true, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "occupied": true, - "occupied_by": "Charlie", - "building_type": "settlement", - "can_build_here": false, - "blocked_reason": "Occupied by Charlie's settlement", - "llm_reasoning": "I need to verify the hexes and neighbors of my first settlement to plan the best road direction." - }, - "success": true, - "error": null, - "execution_time_ms": 0.03, - "tokens": { - "input": 32, - "output": 102, - "total": 134 - } - }, - { - "id": "call_2", - "name": "inspect_node", - "parameters": { - "reasoning": "Checking node 11 as a potential road destination. It borders B6 and S5.", - "node_id": 11 - }, - "result": { - "node_id": 11, - "exists": true, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Charlie's building at node 12", - "llm_reasoning": "Checking node 11 as a potential road destination. It borders B6 and S5." - }, - "success": true, - "error": null, - "execution_time_ms": 0.01, - "tokens": { - "input": 25, - "output": 96, - "total": 121 - } - }, - { - "id": "call_3", - "name": "inspect_node", - "parameters": { - "node_id": 13, - "reasoning": "Checking node 13 as a potential road destination. It borders B6 and S5 as well? No, let's check." - }, - "result": { - "node_id": 13, - "exists": true, - "resources": { - "Wood": 4, - "Sheep": 5 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 12, - 14, - 5 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Charlie's building at node 12", - "llm_reasoning": "Checking node 13 as a potential road destination. It borders B6 and S5 as well? No, let's check." - }, - "success": true, - "error": null, - "execution_time_ms": 0.01, - "tokens": { - "input": 32, - "output": 98, - "total": 130 - } - }, - { - "id": "call_4", - "name": "inspect_node", - "parameters": { - "reasoning": "Checking node 22 as a potential road destination. It borders the desert.", - "node_id": 22 - }, - "result": { - "node_id": 22, - "exists": true, - "resources": { - "Wood": 3, - "Brick": 6 - }, - "total_pips": 7, - "port": null, - "neighbors": [ - 21, - 23, - 12 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Charlie's building at node 12", - "llm_reasoning": "Checking node 22 as a potential road destination. It borders the desert." - }, - "success": true, - "error": null, - "execution_time_ms": 0.01, - "tokens": { - "input": 26, - "output": 93, - "total": 119 - } - } - ] - }, - { - "timestamp": "2026-01-09T15:04:36.512832", - "total_calls": 4, - "successful": 4, - "failed": 0, - "total_time_ms": 0.4, - "tokens": { - "input": 123, - "output": 1141, - "total": 1264 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "must_have_resource": "Wheat", - "reasoning": "I need Wheat and Ore for a balanced economy. Bob took a great Wheat/Ore spot, so I need to find the next best one." - }, - "result": { - "llm_reasoning": "I need Wheat and Ore for a balanced economy. Bob took a great Wheat/Ore spot, so I need to find the next best one.", - "query": { - "min_pips": 0, - "must_have_resource": "Wheat", - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 15, - "nodes": [ - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 26, - "resources": { - "Sheep": 4, - "Wheat": 8 - }, - "total_pips": 8, - "port": "O2", - "neighbors": [ - 25, - 27, - 16 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 24, - "resources": { - "Ore": 3, - "Wheat": 8, - "Wood": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 23, - 25, - 14 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 31, - "resources": { - "Wheat": 9, - "Brick": 10, - "Wood": 11 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 30, - 32, - 41 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 35, - "resources": { - "Sheep": 11, - "Wheat": 6, - "Ore": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 34, - 36, - 45 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 33, - "resources": { - "Wheat": 9 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 32, - 34, - 43 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 45, - "resources": { - "Ore": 2, - "Sheep": 11, - "Wheat": 6 - }, - "total_pips": 8, - "port": null, - "neighbors": [ - 44, - 46, - 35 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 15, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 8, - "port": null, - "neighbors": [ - 14, - 16, - 7 - ], - "score": 9.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.17, - "tokens": { - "input": 40, - "output": 494, - "total": 534 - } - }, - { - "id": "call_2", - "name": "find_best_nodes", - "parameters": { - "reasoning": "I need Ore to pair with Wheat for late-game cities and development cards.", - "must_have_resource": "Ore" - }, - "result": { - "llm_reasoning": "I need Ore to pair with Wheat for late-game cities and development cards.", - "query": { - "min_pips": 0, - "must_have_resource": "Ore", - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 15, - "nodes": [ - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 24, - "resources": { - "Ore": 3, - "Wheat": 8, - "Wood": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 23, - 25, - 14 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 35, - "resources": { - "Sheep": 11, - "Wheat": 6, - "Ore": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 34, - 36, - 45 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 40, - "resources": { - "Ore": 5, - "Brick": 10 - }, - "total_pips": 7, - "port": "W2", - "neighbors": [ - 39, - 41, - 48 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 45, - "resources": { - "Ore": 2, - "Sheep": 11, - "Wheat": 6 - }, - "total_pips": 8, - "port": null, - "neighbors": [ - 44, - 46, - 35 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 34, - "resources": { - "Wheat": 6, - "Ore": 3 - }, - "total_pips": 7, - "port": null, - "neighbors": [ - 33, - 35, - 23 - ], - "score": 8.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 36, - "resources": { - "Sheep": 4, - "Ore": 3 - }, - "total_pips": 7, - "port": null, - "neighbors": [ - 35, - 37, - 25 - ], - "score": 8.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 48, - "resources": { - "Ore": 5 - }, - "total_pips": 4, - "port": "W2", - "neighbors": [ - 49, - 40 - ], - "score": 7.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 52, - "resources": { - "Ore": 2, - "Wheat": 9 - }, - "total_pips": 5, - "port": null, - "neighbors": [ - 51, - 53, - 44 - ], - "score": 6.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.11, - "tokens": { - "input": 29, - "output": 476, - "total": 505 - } - }, - { - "id": "call_3", - "name": "inspect_node", - "parameters": { - "reasoning": "Checking node 25 as a potential Wheat/Ore spot. It has Wheat 8 and Ore 3.", - "node_id": 25 - }, - "result": { - "node_id": 25, - "exists": true, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": true, - "blocked_reason": null, - "llm_reasoning": "Checking node 25 as a potential Wheat/Ore spot. It has Wheat 8 and Ore 3." - }, - "success": true, - "error": null, - "execution_time_ms": 0.02, - "tokens": { - "input": 26, - "output": 86, - "total": 112 - } - }, - { - "id": "call_4", - "name": "inspect_node", - "parameters": { - "node_id": 44, - "reasoning": "Checking node 44 as a potential Wheat/Ore spot. It has Wheat 6, Wheat 9, and Ore 2." - }, - "result": { - "node_id": 44, - "exists": true, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": true, - "blocked_reason": null, - "llm_reasoning": "Checking node 44 as a potential Wheat/Ore spot. It has Wheat 6, Wheat 9, and Ore 2." - }, - "success": true, - "error": null, - "execution_time_ms": 0.01, - "tokens": { - "input": 28, - "output": 85, - "total": 113 - } - } - ] - } -] \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_150554/Alice/Alice.md b/examples/ai_testing/my_games/session_20260109_150554/Alice/Alice.md deleted file mode 100644 index e23180b087658f287ecf26cd90d51fd4a1154030..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_150554/Alice/Alice.md +++ /dev/null @@ -1,376 +0,0 @@ -# AI Agent Log: Alice - -**Session:** session_20260109_150554 -**Started:** 2026-01-09 15:05:54 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - 🎯 ACTIVE TURN - -**Time:** 15:05:56 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - - -### πŸ”§ Tool Follow-up (Iteration 2) - -**Time:** 15:06:14 - -**Tool Results:** -``` -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "reasoning": "Looking for high-yield nodes with good resource variety for the first settlement placement. Priority is on a balance of early-game resources (Wood, Brick, Wheat).", - "min_pips": 10 -} -Result: -{ - "llm_reasoning": "Looking for high-yield nodes with good resource variety for the first settlement placement. Priority is on a balance of early-game resources (Wood, Brick, Wheat).", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 11, - "nodes": [ - { - "node_id": 20, - "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 10, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - 20 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 19, - "resources": { - "Wood": 11, - "Brick": 10, - "Sheep": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 18, - 20, - 30 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] -} ---- - -``` - -See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json) - -### Response Received βœ… - -**Latency:** 31.00s | **Tokens:** 14823 (in:5691 out:498) | **Cost:** $0.004339 - -**Thinking:** This is the first move of the game (SETUP_FIRST_ROUND), so I need to prioritize a high-yield settlement that provides a good mix of early-game resources (Wood and Brick for roads/settlements, and Sheep for variety). - -Looking at the board, Node 20 stands out. It borders Hex 9 (Wood 11, 2 pips), Hex 5 (Brick 6, 5 pips), and Hex 4 (Sheep 8, 5 pips). This gives a total of 12 pips and covers three essential resources. While Node 43 has a higher total yield (13 pips), it is entirely Wheat (Wh9, Wh6, Wh9), which lacks the diversity needed for a strong start. - -Node 20 is also strategically positioned near other high-yield nodes like 10 (11 pips) and 19 (10 pips), and it's only two steps away from a 3:1 port at Node 9. This provides a clear expansion path. By taking Node 20, I secure the best balanced position on the board before Bob and Charlie can claim it. [Response was too brief] - -**Note to Self:** Placed first settlement on Node 20 (W11, B6, S8). Strategy: Expand towards Node 19 or Node 9 for the 3:1 port. For the second settlement, prioritize Wheat and Ore (look at Nodes 41, 42, or 43 if they remain available). - -**Says:** "I'll start things off at Node 20. The 6-Brick and 8-Sheep are too good to pass up, and the 11-Wood gives me a nice path toward some early expansion. Good luck everyone!" - -**Action:** **place_starting_settlement** - {"node": 20} - ---- - -## Request #2 - 🎯 ACTIVE TURN - -**Time:** 15:06:45 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - - -### πŸ”§ Tool Follow-up (Iteration 2) - -**Time:** 15:06:53 - -**Tool Results:** -``` -=== Tool Results === - -Tool: inspect_node -Parameters: { - "reasoning": "Verifying my current settlement's surroundings. Neighbors: 19, 21, 10. Hexes: 9(W11), 5(B6), 4(S8).", - "node_id": 20 -} -Result: -{ - "node_id": 20, - "exists": true, - "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "occupied": true, - "occupied_by": "Alice", - "building_type": "settlement", - "can_build_here": false, - "blocked_reason": "Occupied by Alice's settlement", - "llm_reasoning": "Verifying my current settlement's surroundings. Neighbors: 19, 21, 10. Hexes: 9(W11), 5(B6), 4(S8)." -} ---- - -Tool: inspect_node -Parameters: { - "reasoning": "Evaluating Node 19 as a potential expansion spot. Neighbors: 18, 20, 30. Hexes: 9(W11), 8(B10), 4(S8). High value (11, 10, 8).", - "node_id": 19 -} -Result: -{ - "node_id": 19, - "exists": true, - "resources": { - "Wood": 11, - "Brick": 10, - "Sheep": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 18, - 20, - 30 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Alice's building at node 20", - "llm_reasoning": "Evaluating Node 19 as a potential expansion spot. Neighbors: 18, 20, 30. Hexes: 9(W11), 8(B10), 4(S8). High value (11, 10, 8)." -} ---- - -Tool: inspect_node -Parameters: { - "node_id": 10, - "reasoning": "Evaluating Node 10 as a potential expansion spot. Neighbors: 9, 11, 20. Hexes: 5(B6), 4(S8), 1(W12). Value (6, 8, 12)." -} -Result: -{ - "node_id": 10, - "exists": true, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - 20 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Alice's building at node 20", - "llm_reasoning": "Evaluating Node 10 as a potential expansion spot. Neighbors: 9, 11, 20. Hexes: 5(B6), 4(S8), 1(W12). Value (6, 8, 12)." -} ---- - -``` - -See: [prompt_2_iter2.json](prompts/iterations/prompt_2_iter2.json) - -### Response Received βœ… - -**Latency:** 35.58s | **Tokens:** 13554 (in:5690 out:581) | **Cost:** $0.004588 - -**Thinking:** I have placed my first settlement on Node 20, securing high-probability production of Wood (11), Brick (6), and Sheep (8). This provides a total of 12 pips and a solid resource base for early road building. I've decided to place my starting road toward Node 10. Node 10 is a high-value expansion spot with 11 total pips (B6, S8, W12) and, more importantly, it serves as the direct path to the 3:1 port at Node 9. Since my first settlement lacks Wheat and Ore, securing a flexible port early is vital for trading my surplus Brick and Sheep. This move also keeps me flexible for my second settlement, where I will prioritize high-yield Wheat and Ore spots like Nodes 42 or 43 to balance my economy. [Response was too brief] - -**Note to Self:** Expansion plan: Road to Node 10, then settlement on Node 10 or move to the 3:1 port at Node 9. Second settlement priority: Wheat and Ore (aim for Nodes 42, 43, or 31). - -**Says:** "I'll point my road towards the coast. That 3:1 port looks like it might be useful later on, especially if I end up with as much Brick and Sheep as I'm hoping for!" - -**Action:** **place_starting_road** - {"from": 20, "to": 10} - ---- diff --git a/examples/ai_testing/my_games/session_20260109_150554/Alice/prompts/iterations/prompt_1_iter2.json b/examples/ai_testing/my_games/session_20260109_150554/Alice/prompts/iterations/prompt_1_iter2.json deleted file mode 100644 index fa76fbffae24443c050480e5e906a58adc46812c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_150554/Alice/prompts/iterations/prompt_1_iter2.json +++ /dev/null @@ -1,155 +0,0 @@ -{ - "original_request_number": 1, - "iteration": 2, - "timestamp": "2026-01-09T15:06:14.058781", - "player_name": "Alice", - "type": "tool_followup", - "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Looking for high-yield nodes with good resource variety for the first settlement placement. Priority is on a balance of early-game resources (Wood, Brick, Wheat).\",\n \"min_pips\": 10\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-yield nodes with good resource variety for the first settlement placement. Priority is on a balance of early-game resources (Wood, Brick, Wheat).\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 11,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", - "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Alice\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Alice\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[],\\\"rds\\\":[]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Looking for high-yield nodes with good resource variety for the first settlement placement. Priority is on a balance of early-game resources (Wood, Brick, Wheat).\",\n \"min_pips\": 10\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-yield nodes with good resource variety for the first settlement placement. Priority is on a balance of early-game resources (Wood, Brick, Wheat).\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 11,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ], - "tools_enabled": true, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_150554/Alice/prompts/iterations/prompt_1_iter2.txt b/examples/ai_testing/my_games/session_20260109_150554/Alice/prompts/iterations/prompt_1_iter2.txt deleted file mode 100644 index bf361e52547a093a3d4232f2ec5ad01f302a7e6b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_150554/Alice/prompts/iterations/prompt_1_iter2.txt +++ /dev/null @@ -1,313 +0,0 @@ -=== Tool Follow-up #2 for Prompt #1 === -Player: Alice -Timestamp: 2026-01-09T15:06:14.062292 -Tools Enabled: Yes - ---- Tool Results Appended --- -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "reasoning": "Looking for high-yield nodes with good resource variety for the first settlement placement. Priority is on a balance of early-game resources (Wood, Brick, Wheat).", - "min_pips": 10 -} -Result: -{ - "llm_reasoning": "Looking for high-yield nodes with good resource variety for the first settlement placement. Priority is on a balance of early-game resources (Wood, Brick, Wheat).", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 11, - "nodes": [ - { - "node_id": 20, - "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 10, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - 20 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 19, - "resources": { - "Wood": 11, - "Brick": 10, - "Sheep": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 18, - 20, - 30 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] -} ---- - - ---- Full Context Sent to LLM --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} - -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "reasoning": "Looking for high-yield nodes with good resource variety for the first settlement placement. Priority is on a balance of early-game resources (Wood, Brick, Wheat).", - "min_pips": 10 -} -Result: -{ - "llm_reasoning": "Looking for high-yield nodes with good resource variety for the first settlement placement. Priority is on a balance of early-game resources (Wood, Brick, Wheat).", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 11, - "nodes": [ - { - "node_id": 20, - "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 10, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - -... (truncated, full length: 6992 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_150554/Alice/prompts/iterations/prompt_2_iter2.json b/examples/ai_testing/my_games/session_20260109_150554/Alice/prompts/iterations/prompt_2_iter2.json deleted file mode 100644 index 724e2ff98d95b0214961e9c99d26bdb7e3b59fcb..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_150554/Alice/prompts/iterations/prompt_2_iter2.json +++ /dev/null @@ -1,155 +0,0 @@ -{ - "original_request_number": 2, - "iteration": 2, - "timestamp": "2026-01-09T15:06:53.820758", - "player_name": "Alice", - "type": "tool_followup", - "tool_results": "=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Verifying my current settlement's surroundings. Neighbors: 19, 21, 10. Hexes: 9(W11), 5(B6), 4(S8).\",\n \"node_id\": 20\n}\nResult:\n{\n \"node_id\": 20,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"occupied\": true,\n \"occupied_by\": \"Alice\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by Alice's settlement\",\n \"llm_reasoning\": \"Verifying my current settlement's surroundings. Neighbors: 19, 21, 10. Hexes: 9(W11), 5(B6), 4(S8).\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Evaluating Node 19 as a potential expansion spot. Neighbors: 18, 20, 30. Hexes: 9(W11), 8(B10), 4(S8). High value (11, 10, 8).\",\n \"node_id\": 19\n}\nResult:\n{\n \"node_id\": 19,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Alice's building at node 20\",\n \"llm_reasoning\": \"Evaluating Node 19 as a potential expansion spot. Neighbors: 18, 20, 30. Hexes: 9(W11), 8(B10), 4(S8). High value (11, 10, 8).\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"node_id\": 10,\n \"reasoning\": \"Evaluating Node 10 as a potential expansion spot. Neighbors: 9, 11, 20. Hexes: 5(B6), 4(S8), 1(W12). Value (6, 8, 12).\"\n}\nResult:\n{\n \"node_id\": 10,\n \"exists\": true,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Alice's building at node 20\",\n \"llm_reasoning\": \"Evaluating Node 10 as a potential expansion spot. Neighbors: 9, 11, 20. Hexes: 5(B6), 4(S8), 1(W12). Value (6, 8, 12).\"\n}\n---\n", - "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Alice\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"You just placed your starting settlement. Now place your starting road adjacent to it.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Alice\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"]],\\\"rds\\\":[]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"I'll start things off at Node 20. The 6-Brick and 8-Sheep are too good to pass up, and the 11-Wood gives me a nice path toward some early expansion. Good luck everyone!\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"Placed first settlement on Node 20 (W11, B6, S8). Strategy: Expand towards Node 19 or Node 9 for the 3:1 port. For the second settlement, prioritize Wheat and Ore (look at Nodes 41, 42, or 43 if they remain available).\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_road\",\n \"description\": \"Place your starting road\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Verifying my current settlement's surroundings. Neighbors: 19, 21, 10. Hexes: 9(W11), 5(B6), 4(S8).\",\n \"node_id\": 20\n}\nResult:\n{\n \"node_id\": 20,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"occupied\": true,\n \"occupied_by\": \"Alice\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by Alice's settlement\",\n \"llm_reasoning\": \"Verifying my current settlement's surroundings. Neighbors: 19, 21, 10. Hexes: 9(W11), 5(B6), 4(S8).\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Evaluating Node 19 as a potential expansion spot. Neighbors: 18, 20, 30. Hexes: 9(W11), 8(B10), 4(S8). High value (11, 10, 8).\",\n \"node_id\": 19\n}\nResult:\n{\n \"node_id\": 19,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Alice's building at node 20\",\n \"llm_reasoning\": \"Evaluating Node 19 as a potential expansion spot. Neighbors: 18, 20, 30. Hexes: 9(W11), 8(B10), 4(S8). High value (11, 10, 8).\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"node_id\": 10,\n \"reasoning\": \"Evaluating Node 10 as a potential expansion spot. Neighbors: 9, 11, 20. Hexes: 5(B6), 4(S8), 1(W12). Value (6, 8, 12).\"\n}\nResult:\n{\n \"node_id\": 10,\n \"exists\": true,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Alice's building at node 20\",\n \"llm_reasoning\": \"Evaluating Node 10 as a potential expansion spot. Neighbors: 9, 11, 20. Hexes: 5(B6), 4(S8), 1(W12). Value (6, 8, 12).\"\n}\n---\n\n\nNow provide your final answer based on the tool results:", - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ], - "tools_enabled": true, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_150554/Alice/prompts/iterations/prompt_2_iter2.txt b/examples/ai_testing/my_games/session_20260109_150554/Alice/prompts/iterations/prompt_2_iter2.txt deleted file mode 100644 index 5d4f2a985c42aaeca19c33028b2d39b63391743b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_150554/Alice/prompts/iterations/prompt_2_iter2.txt +++ /dev/null @@ -1,184 +0,0 @@ -=== Tool Follow-up #2 for Prompt #2 === -Player: Alice -Timestamp: 2026-01-09T15:06:53.821685 -Tools Enabled: Yes - ---- Tool Results Appended --- -=== Tool Results === - -Tool: inspect_node -Parameters: { - "reasoning": "Verifying my current settlement's surroundings. Neighbors: 19, 21, 10. Hexes: 9(W11), 5(B6), 4(S8).", - "node_id": 20 -} -Result: -{ - "node_id": 20, - "exists": true, - "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "occupied": true, - "occupied_by": "Alice", - "building_type": "settlement", - "can_build_here": false, - "blocked_reason": "Occupied by Alice's settlement", - "llm_reasoning": "Verifying my current settlement's surroundings. Neighbors: 19, 21, 10. Hexes: 9(W11), 5(B6), 4(S8)." -} ---- - -Tool: inspect_node -Parameters: { - "reasoning": "Evaluating Node 19 as a potential expansion spot. Neighbors: 18, 20, 30. Hexes: 9(W11), 8(B10), 4(S8). High value (11, 10, 8).", - "node_id": 19 -} -Result: -{ - "node_id": 19, - "exists": true, - "resources": { - "Wood": 11, - "Brick": 10, - "Sheep": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 18, - 20, - 30 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Alice's building at node 20", - "llm_reasoning": "Evaluating Node 19 as a potential expansion spot. Neighbors: 18, 20, 30. Hexes: 9(W11), 8(B10), 4(S8). High value (11, 10, 8)." -} ---- - -Tool: inspect_node -Parameters: { - "node_id": 10, - "reasoning": "Evaluating Node 10 as a potential expansion spot. Neighbors: 9, 11, 20. Hexes: 5(B6), 4(S8), 1(W12). Value (6, 8, 12)." -} -Result: -{ - "node_id": 10, - "exists": true, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - 20 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Alice's building at node 20", - "llm_reasoning": "Evaluating Node 10 as a potential expansion spot. Neighbors: 9, 11, 20. Hexes: 5(B6), 4(S8), 1(W12). Value (6, 8, 12)." -} ---- - - ---- Full Context Sent to LLM --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "I'll start things off at Node 20. The 6-Brick and 8-Sheep are too good to pass up, and the 11-Wood gives me a nice path toward some early expansion. Good luck everyone!" - } - ] - }, - "memory": { - "note_from_last_turn": "Placed first settlement on Node 20 (W11, B6, S8). Strategy: Expand towards Node 19 or Node 9 for the 3:1 port. For the second settlement, prioritize Wheat and Ore (look at Nodes 41, 42, or 43 if they remain available)." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} - -=== Tool Results === - -Tool: inspect_node -Parameters: { - "reasoning": "Verifying my current settlement's surroundings. Neighbors: 19, 21, 10. Hexes: 9(W11), 5(B6), 4(S8).", - "node_id": 20 -} -Result: -{ - "node_id": 20, - "exists": true, - "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "occupied": true, - "occupied_by": "Alice", - "building_type": "settlement", - "can_build_here": false, - "blocked_reason": "Occupied by Alice's settlement", - "llm_reasoning": "Verifying my current settlement's surroundings. Neighbors: 19, 21, 10. Hexes: 9(W11), 5(B6), 4(S8)." -} ---- - -Tool: inspect_node -Parameters: { - "reasoning": "Evaluating Node 19 as a potential expansion spot. Neighbors: 18, 20, 30. Hexes: 9(W11), 8(B10), 4(S8). High value (11, 10, 8).", - "node_id": 19 -} -Result: -{ - "node_id": 19, - "exists": true, - "resources": { - "Wood": 11, - "Brick": 10, - "Sheep" -... (truncated, full length: 6151 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_150554/Alice/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_150554/Alice/prompts/prompt_1.json deleted file mode 100644 index f022d6d424ec25be484d7958470445ebb7475ad9..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_150554/Alice/prompts/prompt_1.json +++ /dev/null @@ -1,190 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T15:05:56.618669", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_150554/Alice/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_150554/Alice/prompts/prompt_1.txt deleted file mode 100644 index 4de380c7d3d59b4ce957c7a22c8d20d670eb8a6b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_150554/Alice/prompts/prompt_1.txt +++ /dev/null @@ -1,91 +0,0 @@ -=== Prompt #1 for Alice === -Timestamp: 2026-01-09T15:05:56.619727 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_150554/Alice/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_150554/Alice/prompts/prompt_2.json deleted file mode 100644 index 3facef7cadaf5727718421201f78e8fd285d335b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_150554/Alice/prompts/prompt_2.json +++ /dev/null @@ -1,201 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T15:06:45.097743", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "I'll start things off at Node 20. The 6-Brick and 8-Sheep are too good to pass up, and the 11-Wood gives me a nice path toward some early expansion. Good luck everyone!" - } - ] - }, - "memory": { - "note_from_last_turn": "Placed first settlement on Node 20 (W11, B6, S8). Strategy: Expand towards Node 19 or Node 9 for the 3:1 port. For the second settlement, prioritize Wheat and Ore (look at Nodes 41, 42, or 43 if they remain available)." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_150554/Alice/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_150554/Alice/prompts/prompt_2.txt deleted file mode 100644 index 9fed064703960587f4345c1e01bcbfb05a7828ab..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_150554/Alice/prompts/prompt_2.txt +++ /dev/null @@ -1,102 +0,0 @@ -=== Prompt #2 for Alice === -Timestamp: 2026-01-09T15:06:45.100619 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "I'll start things off at Node 20. The 6-Brick and 8-Sheep are too good to pass up, and the 11-Wood gives me a nice path toward some early expansion. Good luck everyone!" - } - ] - }, - "memory": { - "note_from_last_turn": "Placed first settlement on Node 20 (W11, B6, S8). Strategy: Expand towards Node 19 or Node 9 for the 3:1 port. For the second settlement, prioritize Wheat and Ore (look at Nodes 41, 42, or 43 if they remain available)." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_150554/Alice/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_150554/Alice/responses/response_1.json deleted file mode 100644 index 8736b08631d6b1e8061fd4babbef3e64a2d9a1f0..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_150554/Alice/responses/response_1.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T15:06:45.092504", - "player_name": "Alice", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"This is the first move of the game (SETUP_FIRST_ROUND), so I need to prioritize a high-yield settlement that provides a good mix of early-game resources (Wood and Brick for roads/settlements, and Sheep for variety). \\n\\nLooking at the board, Node 20 stands out. It borders Hex 9 (Wood 11, 2 pips), Hex 5 (Brick 6, 5 pips), and Hex 4 (Sheep 8, 5 pips). This gives a total of 12 pips and covers three essential resources. While Node 43 has a higher total yield (13 pips), it is entirely Wheat (Wh9, Wh6, Wh9), which lacks the diversity needed for a strong start. \\n\\nNode 20 is also strategically positioned near other high-yield nodes like 10 (11 pips) and 19 (10 pips), and it's only two steps away from a 3:1 port at Node 9. This provides a clear expansion path. By taking Node 20, I secure the best balanced position on the board before Bob and Charlie can claim it.\",\n \"note_to_self\": \"Placed first settlement on Node 20 (W11, B6, S8). Strategy: Expand towards Node 19 or Node 9 for the 3:1 port. For the second settlement, prioritize Wheat and Ore (look at Nodes 41, 42, or 43 if they remain available).\",\n \"say_outloud\": \"I'll start things off at Node 20. The 6-Brick and 8-Sheep are too good to pass up, and the 11-Wood gives me a nice path toward some early expansion. Good luck everyone!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n}", - "parsed": { - "internal_thinking": "This is the first move of the game (SETUP_FIRST_ROUND), so I need to prioritize a high-yield settlement that provides a good mix of early-game resources (Wood and Brick for roads/settlements, and Sheep for variety). \n\nLooking at the board, Node 20 stands out. It borders Hex 9 (Wood 11, 2 pips), Hex 5 (Brick 6, 5 pips), and Hex 4 (Sheep 8, 5 pips). This gives a total of 12 pips and covers three essential resources. While Node 43 has a higher total yield (13 pips), it is entirely Wheat (Wh9, Wh6, Wh9), which lacks the diversity needed for a strong start. \n\nNode 20 is also strategically positioned near other high-yield nodes like 10 (11 pips) and 19 (10 pips), and it's only two steps away from a 3:1 port at Node 9. This provides a clear expansion path. By taking Node 20, I secure the best balanced position on the board before Bob and Charlie can claim it. [Response was too brief]", - "note_to_self": "Placed first settlement on Node 20 (W11, B6, S8). Strategy: Expand towards Node 19 or Node 9 for the 3:1 port. For the second settlement, prioritize Wheat and Ore (look at Nodes 41, 42, or 43 if they remain available).", - "say_outloud": "I'll start things off at Node 20. The 6-Brick and 8-Sheep are too good to pass up, and the 11-Wood gives me a nice path toward some early expansion. Good luck everyone!", - "action_type": "place_starting_settlement", - "parameters": { - "node": 20 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 5691, - "completion": 498, - "total": 14823 - }, - "latency_seconds": 30.99890947341919, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_150554/Alice/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_150554/Alice/responses/response_2.json deleted file mode 100644 index 6af900fee1a9c46ec735bfcccc981794decb9ee1..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_150554/Alice/responses/response_2.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T15:07:29.435198", - "player_name": "Alice", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have placed my first settlement on Node 20, securing high-probability production of Wood (11), Brick (6), and Sheep (8). This provides a total of 12 pips and a solid resource base for early road building. I've decided to place my starting road toward Node 10. Node 10 is a high-value expansion spot with 11 total pips (B6, S8, W12) and, more importantly, it serves as the direct path to the 3:1 port at Node 9. Since my first settlement lacks Wheat and Ore, securing a flexible port early is vital for trading my surplus Brick and Sheep. This move also keeps me flexible for my second settlement, where I will prioritize high-yield Wheat and Ore spots like Nodes 42 or 43 to balance my economy.\",\n \"note_to_self\": \"Expansion plan: Road to Node 10, then settlement on Node 10 or move to the 3:1 port at Node 9. Second settlement priority: Wheat and Ore (aim for Nodes 42, 43, or 31).\",\n \"say_outloud\": \"I'll point my road towards the coast. That 3:1 port looks like it might be useful later on, especially if I end up with as much Brick and Sheep as I'm hoping for!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 20, \\\"to\\\": 10}\"\n }\n}", - "parsed": { - "internal_thinking": "I have placed my first settlement on Node 20, securing high-probability production of Wood (11), Brick (6), and Sheep (8). This provides a total of 12 pips and a solid resource base for early road building. I've decided to place my starting road toward Node 10. Node 10 is a high-value expansion spot with 11 total pips (B6, S8, W12) and, more importantly, it serves as the direct path to the 3:1 port at Node 9. Since my first settlement lacks Wheat and Ore, securing a flexible port early is vital for trading my surplus Brick and Sheep. This move also keeps me flexible for my second settlement, where I will prioritize high-yield Wheat and Ore spots like Nodes 42 or 43 to balance my economy. [Response was too brief]", - "note_to_self": "Expansion plan: Road to Node 10, then settlement on Node 10 or move to the 3:1 port at Node 9. Second settlement priority: Wheat and Ore (aim for Nodes 42, 43, or 31).", - "say_outloud": "I'll point my road towards the coast. That 3:1 port looks like it might be useful later on, especially if I end up with as much Brick and Sheep as I'm hoping for!", - "action_type": "place_starting_road", - "parameters": { - "from": 20, - "to": 10 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 5690, - "completion": 581, - "total": 13554 - }, - "latency_seconds": 35.583470582962036, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_150554/Bob/Bob.md b/examples/ai_testing/my_games/session_20260109_150554/Bob/Bob.md deleted file mode 100644 index 107f3e181dc9d3fa9633faf2c80591c13a92500f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_150554/Bob/Bob.md +++ /dev/null @@ -1,162 +0,0 @@ -# AI Agent Log: Bob - -**Session:** session_20260109_150554 -**Started:** 2026-01-09 15:05:54 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - 🎯 ACTIVE TURN - -**Time:** 15:07:29 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - - -### πŸ”§ Tool Follow-up (Iteration 2) - -**Time:** 15:07:32 - -**Tool Results:** -``` -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "reasoning": "Looking for high-yield starting settlements with a good mix of resources. Priority on Wood, Brick, and Wheat/Sheep/Ore.", - "min_pips": 11 -} -Result: -{ - "llm_reasoning": "Looking for high-yield starting settlements with a good mix of resources. Priority on Wood, Brick, and Wheat/Sheep/Ore.", - "query": { - "min_pips": 11, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 4, - "nodes": [ - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - } - ] -} ---- - -``` - -See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json) - -### Response Received βœ… - -**Latency:** 37.78s | **Tokens:** 12652 (in:5325 out:437) | **Cost:** $0.003973 - -**Thinking:** Alice started strong with Node 20, taking the 6-Brick and 8-Sheep. To compete, I need a high-yield settlement that provides expansion resources. Node 12 is an excellent choice, offering 11 total pips across Brick (6), Sheep (5), and Wood (3). This gives me a solid foundation for building roads and settlements. While Node 43 has higher pips (13), it's entirely Wheat, which is less flexible for early-game expansion. By choosing Node 12, I secure the other side of the 6-Brick hex. I'll point my road towards Node 13, which opens a path to Node 14 (Wheat 8, Wood 4) and potentially the 2:1 Brick port at Node 6, which would be extremely powerful given the 6-Brick income. Node 12 is one of the few high-yield Brick spots on the board, making it a high priority for my first placement. [Response was too brief] - -**Note to Self:** Priority for 2nd settlement: Look for Ore and Wheat to balance the Wood/Brick from Node 12. Node 41 or 42 would be ideal if they remain open. Keep an eye on Charlie's placements to see if he tries to cut off the path to the Brick port. - -**Says:** "Nice choice on that 6-Brick, Alice! I think I'll take a share of that action too. Node 12 looks like a great spot to start building my empire. Good luck, Charlie!" - -**Action:** **place_starting_settlement** - {"node": 12} - ---- - -## Request #2 - 🎯 ACTIVE TURN - -**Time:** 15:08:09 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - -### Response Received βœ… - -**Latency:** 13.57s | **Tokens:** 4750 (in:2515 out:439) | **Cost:** $0.002574 - -**Thinking:** I have placed my first settlement at Node 12, which gives me access to Wood (3), Brick (6), and Sheep (5). This is a solid start for resource production, especially the 6-Brick and 5-Sheep. Now I need to place my road. Looking at my expansion options from Node 12, I can go toward Node 11, Node 13, or Node 22. Node 22 is adjacent to the Desert (Hex 10), so that's not ideal. Node 11 is near Alice's settlement at Node 20 (and her road at Node 10), so I might get blocked there. Node 13, however, leads toward Node 14, which sits on Wheat (8), Wood (3), and Wood (4). Getting that Wheat 8 would be a huge boost to my diversity, as I currently lack Wheat and Ore. Additionally, Node 13 is on the path toward the Brick 2:1 port at Node 6/7, which would be incredibly powerful given my access to the 6-Brick. Therefore, I'll place my road from Node 12 to Node 13. [Response was too brief] - -**Note to Self:** Path set: Node 12 -> 13 -> 14 to secure Wheat (8). Secondary goal: reach the Brick port at Node 6/7. For my second settlement, I must prioritize Ore and Wheat, ideally looking at nodes like 41 or 42 if they remain open, or settling at Node 14 if I can reach it quickly. - -**Says:** "I'll head toward the coast and that Wheat field. Node 13 seems like a good stepping stone to expand my reach. Good luck with your placement, Charlie!" - -**Action:** **place_starting_road** - {"from": 12, "to": 13} - ---- diff --git a/examples/ai_testing/my_games/session_20260109_150554/Bob/prompts/iterations/prompt_1_iter2.json b/examples/ai_testing/my_games/session_20260109_150554/Bob/prompts/iterations/prompt_1_iter2.json deleted file mode 100644 index c75db1e851c65e332e0377cade1c08191c22b9c1..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_150554/Bob/prompts/iterations/prompt_1_iter2.json +++ /dev/null @@ -1,155 +0,0 @@ -{ - "original_request_number": 1, - "iteration": 2, - "timestamp": "2026-01-09T15:07:32.123018", - "player_name": "Bob", - "type": "tool_followup", - "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Looking for high-yield starting settlements with a good mix of resources. Priority on Wood, Brick, and Wheat/Sheep/Ore.\",\n \"min_pips\": 11\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-yield starting settlements with a good mix of resources. Priority on Wood, Brick, and Wheat/Sheep/Ore.\",\n \"query\": {\n \"min_pips\": 11,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 4,\n \"nodes\": [\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", - "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Bob\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Bob\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"Alice\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"I'll start things off at Node 20. The 6-Brick and 8-Sheep are too good to pass up, and the 11-Wood gives me a nice path toward some early expansion. Good luck everyone!\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"I'll point my road towards the coast. That 3:1 port looks like it might be useful later on, especially if I end up with as much Brick and Sheep as I'm hoping for!\"\n }\n ]\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Looking for high-yield starting settlements with a good mix of resources. Priority on Wood, Brick, and Wheat/Sheep/Ore.\",\n \"min_pips\": 11\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-yield starting settlements with a good mix of resources. Priority on Wood, Brick, and Wheat/Sheep/Ore.\",\n \"query\": {\n \"min_pips\": 11,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 4,\n \"nodes\": [\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ], - "tools_enabled": true, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_150554/Bob/prompts/iterations/prompt_1_iter2.txt b/examples/ai_testing/my_games/session_20260109_150554/Bob/prompts/iterations/prompt_1_iter2.txt deleted file mode 100644 index f8f94b60bbf7ef5c9cf48b3cd2e326797560a99f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_150554/Bob/prompts/iterations/prompt_1_iter2.txt +++ /dev/null @@ -1,192 +0,0 @@ -=== Tool Follow-up #2 for Prompt #1 === -Player: Bob -Timestamp: 2026-01-09T15:07:32.124042 -Tools Enabled: Yes - ---- Tool Results Appended --- -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "reasoning": "Looking for high-yield starting settlements with a good mix of resources. Priority on Wood, Brick, and Wheat/Sheep/Ore.", - "min_pips": 11 -} -Result: -{ - "llm_reasoning": "Looking for high-yield starting settlements with a good mix of resources. Priority on Wood, Brick, and Wheat/Sheep/Ore.", - "query": { - "min_pips": 11, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 4, - "nodes": [ - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - } - ] -} ---- - - ---- Full Context Sent to LLM --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "I'll start things off at Node 20. The 6-Brick and 8-Sheep are too good to pass up, and the 11-Wood gives me a nice path toward some early expansion. Good luck everyone!" - }, - { - "from": "Alice", - "message": "I'll point my road towards the coast. That 3:1 port looks like it might be useful later on, especially if I end up with as much Brick and Sheep as I'm hoping for!" - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} - -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "reasoning": "Looking for high-yield starting settlements with a good mix of resources. Priority on Wood, Brick, and Wheat/Sheep/Ore.", - "min_pips": 11 -} -Result: -{ - "llm_reasoning": "Looking for high-yield starting settlements with a good mix of resources. Priority on Wood, Brick, and Wheat/Sheep/Ore.", - "query": { - "min_pips": 11, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 4, - "nodes": [ - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - -... (truncated, full length: 5663 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_150554/Bob/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_150554/Bob/prompts/prompt_1.json deleted file mode 100644 index d42650a4de1bfa5036e993865db7f0720db996fa..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_150554/Bob/prompts/prompt_1.json +++ /dev/null @@ -1,202 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T15:07:29.441788", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "I'll start things off at Node 20. The 6-Brick and 8-Sheep are too good to pass up, and the 11-Wood gives me a nice path toward some early expansion. Good luck everyone!" - }, - { - "from": "Alice", - "message": "I'll point my road towards the coast. That 3:1 port looks like it might be useful later on, especially if I end up with as much Brick and Sheep as I'm hoping for!" - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_150554/Bob/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_150554/Bob/prompts/prompt_1.txt deleted file mode 100644 index 5b5c084b28e95f79fe3c06dd6a65eeadaf18d44f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_150554/Bob/prompts/prompt_1.txt +++ /dev/null @@ -1,103 +0,0 @@ -=== Prompt #1 for Bob === -Timestamp: 2026-01-09T15:07:29.444930 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "I'll start things off at Node 20. The 6-Brick and 8-Sheep are too good to pass up, and the 11-Wood gives me a nice path toward some early expansion. Good luck everyone!" - }, - { - "from": "Alice", - "message": "I'll point my road towards the coast. That 3:1 port looks like it might be useful later on, especially if I end up with as much Brick and Sheep as I'm hoping for!" - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_150554/Bob/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_150554/Bob/prompts/prompt_2.json deleted file mode 100644 index 7ce1df44caae1d1aa6de45c750a702fdca701d92..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_150554/Bob/prompts/prompt_2.json +++ /dev/null @@ -1,209 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T15:08:09.947496", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "I'll start things off at Node 20. The 6-Brick and 8-Sheep are too good to pass up, and the 11-Wood gives me a nice path toward some early expansion. Good luck everyone!" - }, - { - "from": "Alice", - "message": "I'll point my road towards the coast. That 3:1 port looks like it might be useful later on, especially if I end up with as much Brick and Sheep as I'm hoping for!" - }, - { - "from": "Bob", - "message": "Nice choice on that 6-Brick, Alice! I think I'll take a share of that action too. Node 12 looks like a great spot to start building my empire. Good luck, Charlie!" - } - ] - }, - "memory": { - "note_from_last_turn": "Priority for 2nd settlement: Look for Ore and Wheat to balance the Wood/Brick from Node 12. Node 41 or 42 would be ideal if they remain open. Keep an eye on Charlie's placements to see if he tries to cut off the path to the Brick port." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_150554/Bob/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_150554/Bob/prompts/prompt_2.txt deleted file mode 100644 index c3460ed43afa090393fbb4580f09d88bab499e4b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_150554/Bob/prompts/prompt_2.txt +++ /dev/null @@ -1,110 +0,0 @@ -=== Prompt #2 for Bob === -Timestamp: 2026-01-09T15:08:09.950103 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "I'll start things off at Node 20. The 6-Brick and 8-Sheep are too good to pass up, and the 11-Wood gives me a nice path toward some early expansion. Good luck everyone!" - }, - { - "from": "Alice", - "message": "I'll point my road towards the coast. That 3:1 port looks like it might be useful later on, especially if I end up with as much Brick and Sheep as I'm hoping for!" - }, - { - "from": "Bob", - "message": "Nice choice on that 6-Brick, Alice! I think I'll take a share of that action too. Node 12 looks like a great spot to start building my empire. Good luck, Charlie!" - } - ] - }, - "memory": { - "note_from_last_turn": "Priority for 2nd settlement: Look for Ore and Wheat to balance the Wood/Brick from Node 12. Node 41 or 42 would be ideal if they remain open. Keep an eye on Charlie's placements to see if he tries to cut off the path to the Brick port." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_150554/Bob/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_150554/Bob/responses/response_1.json deleted file mode 100644 index f09af46876060eda9e27e348cede4fe3d43769d5..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_150554/Bob/responses/response_1.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T15:08:09.941985", - "player_name": "Bob", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"Alice started strong with Node 20, taking the 6-Brick and 8-Sheep. To compete, I need a high-yield settlement that provides expansion resources. Node 12 is an excellent choice, offering 11 total pips across Brick (6), Sheep (5), and Wood (3). This gives me a solid foundation for building roads and settlements. While Node 43 has higher pips (13), it's entirely Wheat, which is less flexible for early-game expansion. By choosing Node 12, I secure the other side of the 6-Brick hex. I'll point my road towards Node 13, which opens a path to Node 14 (Wheat 8, Wood 4) and potentially the 2:1 Brick port at Node 6, which would be extremely powerful given the 6-Brick income. Node 12 is one of the few high-yield Brick spots on the board, making it a high priority for my first placement.\",\n \"note_to_self\": \"Priority for 2nd settlement: Look for Ore and Wheat to balance the Wood/Brick from Node 12. Node 41 or 42 would be ideal if they remain open. Keep an eye on Charlie's placements to see if he tries to cut off the path to the Brick port.\",\n \"say_outloud\": \"Nice choice on that 6-Brick, Alice! I think I'll take a share of that action too. Node 12 looks like a great spot to start building my empire. Good luck, Charlie!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 12}\"\n }\n}", - "parsed": { - "internal_thinking": "Alice started strong with Node 20, taking the 6-Brick and 8-Sheep. To compete, I need a high-yield settlement that provides expansion resources. Node 12 is an excellent choice, offering 11 total pips across Brick (6), Sheep (5), and Wood (3). This gives me a solid foundation for building roads and settlements. While Node 43 has higher pips (13), it's entirely Wheat, which is less flexible for early-game expansion. By choosing Node 12, I secure the other side of the 6-Brick hex. I'll point my road towards Node 13, which opens a path to Node 14 (Wheat 8, Wood 4) and potentially the 2:1 Brick port at Node 6, which would be extremely powerful given the 6-Brick income. Node 12 is one of the few high-yield Brick spots on the board, making it a high priority for my first placement. [Response was too brief]", - "note_to_self": "Priority for 2nd settlement: Look for Ore and Wheat to balance the Wood/Brick from Node 12. Node 41 or 42 would be ideal if they remain open. Keep an eye on Charlie's placements to see if he tries to cut off the path to the Brick port.", - "say_outloud": "Nice choice on that 6-Brick, Alice! I think I'll take a share of that action too. Node 12 looks like a great spot to start building my empire. Good luck, Charlie!", - "action_type": "place_starting_settlement", - "parameters": { - "node": 12 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 5325, - "completion": 437, - "total": 12652 - }, - "latency_seconds": 37.78074264526367, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_150554/Bob/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_150554/Bob/responses/response_2.json deleted file mode 100644 index c3003089ebf162a834c8a01c80561925353d0612..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_150554/Bob/responses/response_2.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T15:08:23.561061", - "player_name": "Bob", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have placed my first settlement at Node 12, which gives me access to Wood (3), Brick (6), and Sheep (5). This is a solid start for resource production, especially the 6-Brick and 5-Sheep. Now I need to place my road. Looking at my expansion options from Node 12, I can go toward Node 11, Node 13, or Node 22. Node 22 is adjacent to the Desert (Hex 10), so that's not ideal. Node 11 is near Alice's settlement at Node 20 (and her road at Node 10), so I might get blocked there. Node 13, however, leads toward Node 14, which sits on Wheat (8), Wood (3), and Wood (4). Getting that Wheat 8 would be a huge boost to my diversity, as I currently lack Wheat and Ore. Additionally, Node 13 is on the path toward the Brick 2:1 port at Node 6/7, which would be incredibly powerful given my access to the 6-Brick. Therefore, I'll place my road from Node 12 to Node 13.\",\n \"note_to_self\": \"Path set: Node 12 -> 13 -> 14 to secure Wheat (8). Secondary goal: reach the Brick port at Node 6/7. For my second settlement, I must prioritize Ore and Wheat, ideally looking at nodes like 41 or 42 if they remain open, or settling at Node 14 if I can reach it quickly.\",\n \"say_outloud\": \"I'll head toward the coast and that Wheat field. Node 13 seems like a good stepping stone to expand my reach. Good luck with your placement, Charlie!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 12, \\\"to\\\": 13}\"\n }\n}", - "parsed": { - "internal_thinking": "I have placed my first settlement at Node 12, which gives me access to Wood (3), Brick (6), and Sheep (5). This is a solid start for resource production, especially the 6-Brick and 5-Sheep. Now I need to place my road. Looking at my expansion options from Node 12, I can go toward Node 11, Node 13, or Node 22. Node 22 is adjacent to the Desert (Hex 10), so that's not ideal. Node 11 is near Alice's settlement at Node 20 (and her road at Node 10), so I might get blocked there. Node 13, however, leads toward Node 14, which sits on Wheat (8), Wood (3), and Wood (4). Getting that Wheat 8 would be a huge boost to my diversity, as I currently lack Wheat and Ore. Additionally, Node 13 is on the path toward the Brick 2:1 port at Node 6/7, which would be incredibly powerful given my access to the 6-Brick. Therefore, I'll place my road from Node 12 to Node 13. [Response was too brief]", - "note_to_self": "Path set: Node 12 -> 13 -> 14 to secure Wheat (8). Secondary goal: reach the Brick port at Node 6/7. For my second settlement, I must prioritize Ore and Wheat, ideally looking at nodes like 41 or 42 if they remain open, or settling at Node 14 if I can reach it quickly.", - "say_outloud": "I'll head toward the coast and that Wheat field. Node 13 seems like a good stepping stone to expand my reach. Good luck with your placement, Charlie!", - "action_type": "place_starting_road", - "parameters": { - "from": 12, - "to": 13 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2515, - "completion": 439, - "total": 4750 - }, - "latency_seconds": 13.573730230331421, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_150554/Charlie/Charlie.md b/examples/ai_testing/my_games/session_20260109_150554/Charlie/Charlie.md deleted file mode 100644 index 222ed06693cb421ba1f1757ca47ed50b2b36ffdd..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_150554/Charlie/Charlie.md +++ /dev/null @@ -1,157 +0,0 @@ -# AI Agent Log: Charlie - -**Session:** session_20260109_150554 -**Started:** 2026-01-09 15:05:54 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - 🎯 ACTIVE TURN - -**Time:** 15:08:23 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - - -### πŸ”§ Tool Follow-up (Iteration 2) - -**Time:** 15:08:26 - -**Tool Results:** -``` -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "reasoning": "Looking for high-yield starting positions with good resource diversity (Wood/Brick for expansion, Wheat/Ore for cities).", - "min_pips": 10 -} -Result: -{ - "llm_reasoning": "Looking for high-yield starting positions with good resource diversity (Wood/Brick for expansion, Wheat/Ore for cities).", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 6, - "nodes": [ - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] -} ---- - -``` - -See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json) - diff --git a/examples/ai_testing/my_games/session_20260109_150554/Charlie/prompts/iterations/prompt_1_iter2.json b/examples/ai_testing/my_games/session_20260109_150554/Charlie/prompts/iterations/prompt_1_iter2.json deleted file mode 100644 index 5f6983501691fe50488630f78647b24df3009098..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_150554/Charlie/prompts/iterations/prompt_1_iter2.json +++ /dev/null @@ -1,155 +0,0 @@ -{ - "original_request_number": 1, - "iteration": 2, - "timestamp": "2026-01-09T15:08:26.327561", - "player_name": "Charlie", - "type": "tool_followup", - "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Looking for high-yield starting positions with good resource diversity (Wood/Brick for expansion, Wheat/Ore for cities).\",\n \"min_pips\": 10\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-yield starting positions with good resource diversity (Wood/Brick for expansion, Wheat/Ore for cities).\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 6,\n \"nodes\": [\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", - "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Charlie\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Charlie\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[12,\\\"Bob\\\",\\\"S\\\"],[20,\\\"Alice\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"Alice\\\"],[[12,13],\\\"Bob\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"I'll start things off at Node 20. The 6-Brick and 8-Sheep are too good to pass up, and the 11-Wood gives me a nice path toward some early expansion. Good luck everyone!\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"I'll point my road towards the coast. That 3:1 port looks like it might be useful later on, especially if I end up with as much Brick and Sheep as I'm hoping for!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"Nice choice on that 6-Brick, Alice! I think I'll take a share of that action too. Node 12 looks like a great spot to start building my empire. Good luck, Charlie!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"I'll head toward the coast and that Wheat field. Node 13 seems like a good stepping stone to expand my reach. Good luck with your placement, Charlie!\"\n }\n ]\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Looking for high-yield starting positions with good resource diversity (Wood/Brick for expansion, Wheat/Ore for cities).\",\n \"min_pips\": 10\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-yield starting positions with good resource diversity (Wood/Brick for expansion, Wheat/Ore for cities).\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 6,\n \"nodes\": [\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ], - "tools_enabled": true, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_150554/agent_memories.json b/examples/ai_testing/my_games/session_20260109_150554/agent_memories.json deleted file mode 100644 index f3ec3c5fd927b257228c416bef02d725cbc3ff81..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_150554/agent_memories.json +++ /dev/null @@ -1,10 +0,0 @@ -{ - "Alice": { - "note_to_self": "Expansion plan: Road to Node 10, then settlement on Node 10 or move to the 3:1 port at Node 9. Second settlement priority: Wheat and Ore (aim for Nodes 42, 43, or 31).", - "last_updated": "2026-01-09T15:08:23.562275" - }, - "Bob": { - "note_to_self": "Path set: Node 12 -> 13 -> 14 to secure Wheat (8). Secondary goal: reach the Brick port at Node 6/7. For my second settlement, I must prioritize Ore and Wheat, ideally looking at nodes like 41 or 42 if they remain open, or settling at Node 14 if I can reach it quickly.", - "last_updated": "2026-01-09T15:08:23.562279" - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_150554/chat_history.json b/examples/ai_testing/my_games/session_20260109_150554/chat_history.json deleted file mode 100644 index 8f1ba9300112c9f0c5e6f78eae28c1cf6d989677..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_150554/chat_history.json +++ /dev/null @@ -1,28 +0,0 @@ -{ - "messages": [ - { - "timestamp": "2026-01-09T15:06:45.093764", - "from": "Alice", - "to": "all", - "message": "I'll start things off at Node 20. The 6-Brick and 8-Sheep are too good to pass up, and the 11-Wood gives me a nice path toward some early expansion. Good luck everyone!" - }, - { - "timestamp": "2026-01-09T15:07:29.437142", - "from": "Alice", - "to": "all", - "message": "I'll point my road towards the coast. That 3:1 port looks like it might be useful later on, especially if I end up with as much Brick and Sheep as I'm hoping for!" - }, - { - "timestamp": "2026-01-09T15:08:09.944804", - "from": "Bob", - "to": "all", - "message": "Nice choice on that 6-Brick, Alice! I think I'll take a share of that action too. Node 12 looks like a great spot to start building my empire. Good luck, Charlie!" - }, - { - "timestamp": "2026-01-09T15:08:23.562635", - "from": "Bob", - "to": "all", - "message": "I'll head toward the coast and that Wheat field. Node 13 seems like a good stepping stone to expand my reach. Good luck with your placement, Charlie!" - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_150554/session_metadata.json b/examples/ai_testing/my_games/session_20260109_150554/session_metadata.json deleted file mode 100644 index f26ece6ecea18c5bb4fe3c1b9e770729c7e8a464..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_150554/session_metadata.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "session_id": "session_20260109_150554", - "start_time": "2026-01-09T15:05:54.610536", - "version": "2.0" -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_150554/tool_executions.json b/examples/ai_testing/my_games/session_20260109_150554/tool_executions.json deleted file mode 100644 index 3a94a3f0b8dcbc2a64f9e479653185670b1f9ce4..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_150554/tool_executions.json +++ /dev/null @@ -1,604 +0,0 @@ -[ - { - "timestamp": "2026-01-09T15:06:14.055144", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.2, - "tokens": { - "input": 48, - "output": 514, - "total": 562 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "Looking for high-yield nodes with good resource variety for the first settlement placement. Priority is on a balance of early-game resources (Wood, Brick, Wheat).", - "min_pips": 10 - }, - "result": { - "llm_reasoning": "Looking for high-yield nodes with good resource variety for the first settlement placement. Priority is on a balance of early-game resources (Wood, Brick, Wheat).", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 11, - "nodes": [ - { - "node_id": 20, - "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 10, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - 20 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 19, - "resources": { - "Wood": 11, - "Brick": 10, - "Sheep": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 18, - 20, - 30 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.14, - "tokens": { - "input": 48, - "output": 514, - "total": 562 - } - } - ] - }, - { - "timestamp": "2026-01-09T15:06:53.789242", - "total_calls": 3, - "successful": 3, - "failed": 0, - "total_time_ms": 0.26, - "tokens": { - "input": 108, - "output": 318, - "total": 426 - }, - "calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "reasoning": "Verifying my current settlement's surroundings. Neighbors: 19, 21, 10. Hexes: 9(W11), 5(B6), 4(S8).", - "node_id": 20 - }, - "result": { - "node_id": 20, - "exists": true, - "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "occupied": true, - "occupied_by": "Alice", - "building_type": "settlement", - "can_build_here": false, - "blocked_reason": "Occupied by Alice's settlement", - "llm_reasoning": "Verifying my current settlement's surroundings. Neighbors: 19, 21, 10. Hexes: 9(W11), 5(B6), 4(S8)." - }, - "success": true, - "error": null, - "execution_time_ms": 0.08, - "tokens": { - "input": 32, - "output": 102, - "total": 134 - } - }, - { - "id": "call_2", - "name": "inspect_node", - "parameters": { - "reasoning": "Evaluating Node 19 as a potential expansion spot. Neighbors: 18, 20, 30. Hexes: 9(W11), 8(B10), 4(S8). High value (11, 10, 8).", - "node_id": 19 - }, - "result": { - "node_id": 19, - "exists": true, - "resources": { - "Wood": 11, - "Brick": 10, - "Sheep": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 18, - 20, - 30 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Alice's building at node 20", - "llm_reasoning": "Evaluating Node 19 as a potential expansion spot. Neighbors: 18, 20, 30. Hexes: 9(W11), 8(B10), 4(S8). High value (11, 10, 8)." - }, - "success": true, - "error": null, - "execution_time_ms": 0.04, - "tokens": { - "input": 39, - "output": 109, - "total": 148 - } - }, - { - "id": "call_3", - "name": "inspect_node", - "parameters": { - "node_id": 10, - "reasoning": "Evaluating Node 10 as a potential expansion spot. Neighbors: 9, 11, 20. Hexes: 5(B6), 4(S8), 1(W12). Value (6, 8, 12)." - }, - "result": { - "node_id": 10, - "exists": true, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - 20 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Alice's building at node 20", - "llm_reasoning": "Evaluating Node 10 as a potential expansion spot. Neighbors: 9, 11, 20. Hexes: 5(B6), 4(S8), 1(W12). Value (6, 8, 12)." - }, - "success": true, - "error": null, - "execution_time_ms": 0.03, - "tokens": { - "input": 37, - "output": 107, - "total": 144 - } - } - ] - }, - { - "timestamp": "2026-01-09T15:07:32.101192", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.18, - "tokens": { - "input": 38, - "output": 237, - "total": 275 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "Looking for high-yield starting settlements with a good mix of resources. Priority on Wood, Brick, and Wheat/Sheep/Ore.", - "min_pips": 11 - }, - "result": { - "llm_reasoning": "Looking for high-yield starting settlements with a good mix of resources. Priority on Wood, Brick, and Wheat/Sheep/Ore.", - "query": { - "min_pips": 11, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 4, - "nodes": [ - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.15, - "tokens": { - "input": 38, - "output": 237, - "total": 275 - } - } - ] - }, - { - "timestamp": "2026-01-09T15:08:26.301621", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.17, - "tokens": { - "input": 38, - "output": 321, - "total": 359 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "Looking for high-yield starting positions with good resource diversity (Wood/Brick for expansion, Wheat/Ore for cities).", - "min_pips": 10 - }, - "result": { - "llm_reasoning": "Looking for high-yield starting positions with good resource diversity (Wood/Brick for expansion, Wheat/Ore for cities).", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 6, - "nodes": [ - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.14, - "tokens": { - "input": 38, - "output": 321, - "total": 359 - } - } - ] - } -] \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_151435/Alice/Alice.md b/examples/ai_testing/my_games/session_20260109_151435/Alice/Alice.md deleted file mode 100644 index 5e7bcae881a05e174cb7c718b4a0ab2c496b6cac..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_151435/Alice/Alice.md +++ /dev/null @@ -1,377 +0,0 @@ -# AI Agent Log: Alice - -**Session:** session_20260109_151435 -**Started:** 2026-01-09 15:14:35 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - 🎯 ACTIVE TURN - -**Time:** 15:14:37 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - - -### πŸ”§ Tool Follow-up (Iteration 2) - -**Time:** 15:14:41 - -**Tool Results:** -``` -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "reasoning": "Finding high-value settlement locations for the first round of setup. Looking for a mix of resources, ideally including Brick and Wood for early expansion.", - "min_pips": 10 -} -Result: -{ - "llm_reasoning": "Finding high-value settlement locations for the first round of setup. Looking for a mix of resources, ideally including Brick and Wood for early expansion.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 11, - "nodes": [ - { - "node_id": 20, - "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 10, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - 20 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 19, - "resources": { - "Wood": 11, - "Brick": 10, - "Sheep": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 18, - 20, - 30 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] -} ---- - -``` - -See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json) - -### Response Received βœ… - -**Latency:** 25.80s | **Tokens:** 10987 (in:5681 out:444) | **Cost:** $0.004172 - -**Thinking:** As the first player to place, I need to secure a high-yield node that provides the essential resources for early expansion: Brick, Wood, and Sheep. After analyzing the board, Node 20 stands out as the strongest overall starting position. It connects to Hex 9 (Wood 11, 2 pips), Hex 5 (Brick 6, 5 pips), and Hex 4 (Sheep 8, 5 pips), totaling 12 pips. Securing the 6-Brick is particularly advantageous since Brick is often a bottleneck for building roads and settlements. While Node 43 offers a higher total pip count (13), it is heavily skewed toward Wheat (9, 6, 9), which lacks the diversity needed for early growth. Node 42 (12 pips of Wheat and Ore) is another strong option, but Node 20's balance of building materials makes it the superior choice for a first settlement. I'll aim to pick up Wheat and Ore with my second placement. [Response was too brief] - -**Note to Self:** Started at Node 20 (W11, B6, S8). In the second round of setup, I need to prioritize Wheat and Ore to ensure I can build cities and buy development cards. I'll keep an eye on Node 42 and Node 43, though they are likely to be taken. - -**Says:** "I'll start by taking the 6-8-11 spot at node 20. It's a great balanced location with the best brick on the board. Good luck, everyone!" - -**Action:** **place_starting_settlement** - {"node": 20} - ---- - -## Request #2 - 🎯 ACTIVE TURN - -**Time:** 15:15:07 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - - -### πŸ”§ Tool Follow-up (Iteration 2) - -**Time:** 15:15:23 - -**Tool Results:** -``` -=== Tool Results === - -Tool: inspect_node -Parameters: { - "reasoning": "Verifying potential expansion from my starting settlement at Node 20. Node 10 appears to have Wood 12, Brick 6, and Sheep 8.", - "node_id": 10 -} -Result: -{ - "node_id": 10, - "exists": true, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - 20 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Alice's building at node 20", - "llm_reasoning": "Verifying potential expansion from my starting settlement at Node 20. Node 10 appears to have Wood 12, Brick 6, and Sheep 8." -} ---- - -Tool: inspect_node -Parameters: { - "node_id": 19, - "reasoning": "Verifying potential expansion from my starting settlement at Node 20. Node 19 appears to have Wood 11, Brick 10, and Sheep 8." -} -Result: -{ - "node_id": 19, - "exists": true, - "resources": { - "Wood": 11, - "Brick": 10, - "Sheep": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 18, - 20, - 30 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Alice's building at node 20", - "llm_reasoning": "Verifying potential expansion from my starting settlement at Node 20. Node 19 appears to have Wood 11, Brick 10, and Sheep 8." -} ---- - -Tool: inspect_node -Parameters: { - "reasoning": "Verifying potential expansion from my starting settlement at Node 20. Node 21 appears to be near the Desert.", - "node_id": 21 -} -Result: -{ - "node_id": 21, - "exists": true, - "resources": { - "Wood": 11, - "Brick": 6 - }, - "total_pips": 7, - "port": null, - "neighbors": [ - 20, - 22, - 32 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Alice's building at node 20", - "llm_reasoning": "Verifying potential expansion from my starting settlement at Node 20. Node 21 appears to be near the Desert." -} ---- - -``` - -See: [prompt_2_iter2.json](prompts/iterations/prompt_2_iter2.json) - -### Response Received βœ… - -**Latency:** 15.54s | **Tokens:** 11313 (in:5525 out:636) | **Cost:** $0.004671 - -**Thinking:** I have placed my first settlement on Node 20, which provides access to Wood 11 (Hex 9), Brick 6 (Hex 5), and Sheep 8 (Hex 4). This is a strong 12-pip start focused on road-building materials. For my starting road, I need to choose between moving toward Node 10, Node 19, or Node 21. - -- Moving toward Node 10 (Yield: W12, B6, S8) is the most promising. It opens up Node 11, which offers 10 pips (B6, S5, W12), and Node 9, which provides a 3:1 port. This trajectory maintains high production and offers trade flexibility. -- Moving toward Node 19 leads to Node 18 (B10, S8) and Node 30 (W11, B10), which are lower yield (8 pips each). -- Moving toward Node 21 leads toward the Desert (Hex 10), which is suboptimal. - -Therefore, I will place my road from 20 to 10. This positions me well for expansion toward the port or additional high-probability resource nodes. My main goal for the second placement phase will be to secure Wheat and Ore to balance my economy. [Response was too brief] - -**Note to Self:** My first settlement is on a strong Brick/Sheep/Wood base (Node 20). I am building toward Node 10 to reach the 3:1 port at Node 9 or the 10-pip Node 11. For my second settlement, I must prioritize Wheat and Ore; Nodes 42, 43, or 33 look like high-value targets if they aren't taken. - -**Says:** "I'm placing my road toward the coast. Looking forward to seeing where everyone else sets up!" - -**Action:** **place_starting_road** - {"from": 20, "to": 10} - ---- diff --git a/examples/ai_testing/my_games/session_20260109_151435/Alice/prompts/iterations/prompt_1_iter2.json b/examples/ai_testing/my_games/session_20260109_151435/Alice/prompts/iterations/prompt_1_iter2.json deleted file mode 100644 index 8aac843c8a136b9e4022fb6a08b5730a0ccb54d7..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_151435/Alice/prompts/iterations/prompt_1_iter2.json +++ /dev/null @@ -1,155 +0,0 @@ -{ - "original_request_number": 1, - "iteration": 2, - "timestamp": "2026-01-09T15:14:41.689060", - "player_name": "Alice", - "type": "tool_followup", - "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Finding high-value settlement locations for the first round of setup. Looking for a mix of resources, ideally including Brick and Wood for early expansion.\",\n \"min_pips\": 10\n}\nResult:\n{\n \"llm_reasoning\": \"Finding high-value settlement locations for the first round of setup. Looking for a mix of resources, ideally including Brick and Wood for early expansion.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 11,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", - "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Alice\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Alice\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[],\\\"rds\\\":[]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Finding high-value settlement locations for the first round of setup. Looking for a mix of resources, ideally including Brick and Wood for early expansion.\",\n \"min_pips\": 10\n}\nResult:\n{\n \"llm_reasoning\": \"Finding high-value settlement locations for the first round of setup. Looking for a mix of resources, ideally including Brick and Wood for early expansion.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 11,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ], - "tools_enabled": true, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_151435/Alice/prompts/iterations/prompt_1_iter2.txt b/examples/ai_testing/my_games/session_20260109_151435/Alice/prompts/iterations/prompt_1_iter2.txt deleted file mode 100644 index c3459072d55e28a7a3a1e736b1af2a7d4cc466f9..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_151435/Alice/prompts/iterations/prompt_1_iter2.txt +++ /dev/null @@ -1,313 +0,0 @@ -=== Tool Follow-up #2 for Prompt #1 === -Player: Alice -Timestamp: 2026-01-09T15:14:41.689879 -Tools Enabled: Yes - ---- Tool Results Appended --- -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "reasoning": "Finding high-value settlement locations for the first round of setup. Looking for a mix of resources, ideally including Brick and Wood for early expansion.", - "min_pips": 10 -} -Result: -{ - "llm_reasoning": "Finding high-value settlement locations for the first round of setup. Looking for a mix of resources, ideally including Brick and Wood for early expansion.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 11, - "nodes": [ - { - "node_id": 20, - "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 10, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - 20 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 19, - "resources": { - "Wood": 11, - "Brick": 10, - "Sheep": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 18, - 20, - 30 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] -} ---- - - ---- Full Context Sent to LLM --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} - -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "reasoning": "Finding high-value settlement locations for the first round of setup. Looking for a mix of resources, ideally including Brick and Wood for early expansion.", - "min_pips": 10 -} -Result: -{ - "llm_reasoning": "Finding high-value settlement locations for the first round of setup. Looking for a mix of resources, ideally including Brick and Wood for early expansion.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 11, - "nodes": [ - { - "node_id": 20, - "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 10, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "neighbors" -... (truncated, full length: 6978 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_151435/Alice/prompts/iterations/prompt_2_iter2.json b/examples/ai_testing/my_games/session_20260109_151435/Alice/prompts/iterations/prompt_2_iter2.json deleted file mode 100644 index aab7e373e3c3ab530c64862f98cd8d3813e5f712..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_151435/Alice/prompts/iterations/prompt_2_iter2.json +++ /dev/null @@ -1,155 +0,0 @@ -{ - "original_request_number": 2, - "iteration": 2, - "timestamp": "2026-01-09T15:15:23.648681", - "player_name": "Alice", - "type": "tool_followup", - "tool_results": "=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Verifying potential expansion from my starting settlement at Node 20. Node 10 appears to have Wood 12, Brick 6, and Sheep 8.\",\n \"node_id\": 10\n}\nResult:\n{\n \"node_id\": 10,\n \"exists\": true,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Alice's building at node 20\",\n \"llm_reasoning\": \"Verifying potential expansion from my starting settlement at Node 20. Node 10 appears to have Wood 12, Brick 6, and Sheep 8.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"node_id\": 19,\n \"reasoning\": \"Verifying potential expansion from my starting settlement at Node 20. Node 19 appears to have Wood 11, Brick 10, and Sheep 8.\"\n}\nResult:\n{\n \"node_id\": 19,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Alice's building at node 20\",\n \"llm_reasoning\": \"Verifying potential expansion from my starting settlement at Node 20. Node 19 appears to have Wood 11, Brick 10, and Sheep 8.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Verifying potential expansion from my starting settlement at Node 20. Node 21 appears to be near the Desert.\",\n \"node_id\": 21\n}\nResult:\n{\n \"node_id\": 21,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6\n },\n \"total_pips\": 7,\n \"port\": null,\n \"neighbors\": [\n 20,\n 22,\n 32\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Alice's building at node 20\",\n \"llm_reasoning\": \"Verifying potential expansion from my starting settlement at Node 20. Node 21 appears to be near the Desert.\"\n}\n---\n", - "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Alice\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"You just placed your starting settlement. Now place your starting road adjacent to it.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Alice\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"]],\\\"rds\\\":[]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"I'll start by taking the 6-8-11 spot at node 20. It's a great balanced location with the best brick on the board. Good luck, everyone!\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"Started at Node 20 (W11, B6, S8). In the second round of setup, I need to prioritize Wheat and Ore to ensure I can build cities and buy development cards. I'll keep an eye on Node 42 and Node 43, though they are likely to be taken.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_road\",\n \"description\": \"Place your starting road\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Verifying potential expansion from my starting settlement at Node 20. Node 10 appears to have Wood 12, Brick 6, and Sheep 8.\",\n \"node_id\": 10\n}\nResult:\n{\n \"node_id\": 10,\n \"exists\": true,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Alice's building at node 20\",\n \"llm_reasoning\": \"Verifying potential expansion from my starting settlement at Node 20. Node 10 appears to have Wood 12, Brick 6, and Sheep 8.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"node_id\": 19,\n \"reasoning\": \"Verifying potential expansion from my starting settlement at Node 20. Node 19 appears to have Wood 11, Brick 10, and Sheep 8.\"\n}\nResult:\n{\n \"node_id\": 19,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Alice's building at node 20\",\n \"llm_reasoning\": \"Verifying potential expansion from my starting settlement at Node 20. Node 19 appears to have Wood 11, Brick 10, and Sheep 8.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Verifying potential expansion from my starting settlement at Node 20. Node 21 appears to be near the Desert.\",\n \"node_id\": 21\n}\nResult:\n{\n \"node_id\": 21,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6\n },\n \"total_pips\": 7,\n \"port\": null,\n \"neighbors\": [\n 20,\n 22,\n 32\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Alice's building at node 20\",\n \"llm_reasoning\": \"Verifying potential expansion from my starting settlement at Node 20. Node 21 appears to be near the Desert.\"\n}\n---\n\n\nNow provide your final answer based on the tool results:", - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ], - "tools_enabled": true, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_151435/Alice/prompts/iterations/prompt_2_iter2.txt b/examples/ai_testing/my_games/session_20260109_151435/Alice/prompts/iterations/prompt_2_iter2.txt deleted file mode 100644 index a781e415af9bd253b23ace019e30d95bf7cdafa0..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_151435/Alice/prompts/iterations/prompt_2_iter2.txt +++ /dev/null @@ -1,182 +0,0 @@ -=== Tool Follow-up #2 for Prompt #2 === -Player: Alice -Timestamp: 2026-01-09T15:15:23.652497 -Tools Enabled: Yes - ---- Tool Results Appended --- -=== Tool Results === - -Tool: inspect_node -Parameters: { - "reasoning": "Verifying potential expansion from my starting settlement at Node 20. Node 10 appears to have Wood 12, Brick 6, and Sheep 8.", - "node_id": 10 -} -Result: -{ - "node_id": 10, - "exists": true, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - 20 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Alice's building at node 20", - "llm_reasoning": "Verifying potential expansion from my starting settlement at Node 20. Node 10 appears to have Wood 12, Brick 6, and Sheep 8." -} ---- - -Tool: inspect_node -Parameters: { - "node_id": 19, - "reasoning": "Verifying potential expansion from my starting settlement at Node 20. Node 19 appears to have Wood 11, Brick 10, and Sheep 8." -} -Result: -{ - "node_id": 19, - "exists": true, - "resources": { - "Wood": 11, - "Brick": 10, - "Sheep": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 18, - 20, - 30 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Alice's building at node 20", - "llm_reasoning": "Verifying potential expansion from my starting settlement at Node 20. Node 19 appears to have Wood 11, Brick 10, and Sheep 8." -} ---- - -Tool: inspect_node -Parameters: { - "reasoning": "Verifying potential expansion from my starting settlement at Node 20. Node 21 appears to be near the Desert.", - "node_id": 21 -} -Result: -{ - "node_id": 21, - "exists": true, - "resources": { - "Wood": 11, - "Brick": 6 - }, - "total_pips": 7, - "port": null, - "neighbors": [ - 20, - 22, - 32 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Alice's building at node 20", - "llm_reasoning": "Verifying potential expansion from my starting settlement at Node 20. Node 21 appears to be near the Desert." -} ---- - - ---- Full Context Sent to LLM --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "I'll start by taking the 6-8-11 spot at node 20. It's a great balanced location with the best brick on the board. Good luck, everyone!" - } - ] - }, - "memory": { - "note_from_last_turn": "Started at Node 20 (W11, B6, S8). In the second round of setup, I need to prioritize Wheat and Ore to ensure I can build cities and buy development cards. I'll keep an eye on Node 42 and Node 43, though they are likely to be taken." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} - -=== Tool Results === - -Tool: inspect_node -Parameters: { - "reasoning": "Verifying potential expansion from my starting settlement at Node 20. Node 10 appears to have Wood 12, Brick 6, and Sheep 8.", - "node_id": 10 -} -Result: -{ - "node_id": 10, - "exists": true, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - 20 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Alice's building at node 20", - "llm_reasoning": "Verifying potential expansion from my starting settlement at Node 20. Node 10 appears to have Wood 12, Brick 6, and Sheep 8." -} ---- - -Tool: inspect_node -Parameters: { - "node_id": 19, - "reasoning": "Verifying potential expansion from my starting settlement at Node 20. Node 19 appears to have Wood 11, Brick 10, and Sheep 8." -} -Result: -{ - "node_id": 19, - "exists": true, - "resources": { - "Wood": 11, - -... (truncated, full length: 6141 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_151435/Alice/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_151435/Alice/prompts/prompt_1.json deleted file mode 100644 index 724c3682b6f98f50f5761e598c6d45b6b7752ef7..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_151435/Alice/prompts/prompt_1.json +++ /dev/null @@ -1,190 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T15:14:37.596159", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_151435/Alice/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_151435/Alice/prompts/prompt_1.txt deleted file mode 100644 index 2163a2b1b51becb7485ea362448750ec66402223..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_151435/Alice/prompts/prompt_1.txt +++ /dev/null @@ -1,91 +0,0 @@ -=== Prompt #1 for Alice === -Timestamp: 2026-01-09T15:14:37.597228 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_151435/Alice/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_151435/Alice/prompts/prompt_2.json deleted file mode 100644 index 42fc9966754de1c6a80b384d4ab1fe8c5f0dc57a..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_151435/Alice/prompts/prompt_2.json +++ /dev/null @@ -1,201 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T15:15:07.503379", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "I'll start by taking the 6-8-11 spot at node 20. It's a great balanced location with the best brick on the board. Good luck, everyone!" - } - ] - }, - "memory": { - "note_from_last_turn": "Started at Node 20 (W11, B6, S8). In the second round of setup, I need to prioritize Wheat and Ore to ensure I can build cities and buy development cards. I'll keep an eye on Node 42 and Node 43, though they are likely to be taken." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_151435/Alice/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_151435/Alice/responses/response_1.json deleted file mode 100644 index 1ab61ee87c32abdcdfc59b1b8feff82bd0eb0a72..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_151435/Alice/responses/response_1.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T15:15:07.500024", - "player_name": "Alice", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"As the first player to place, I need to secure a high-yield node that provides the essential resources for early expansion: Brick, Wood, and Sheep. After analyzing the board, Node 20 stands out as the strongest overall starting position. It connects to Hex 9 (Wood 11, 2 pips), Hex 5 (Brick 6, 5 pips), and Hex 4 (Sheep 8, 5 pips), totaling 12 pips. Securing the 6-Brick is particularly advantageous since Brick is often a bottleneck for building roads and settlements. While Node 43 offers a higher total pip count (13), it is heavily skewed toward Wheat (9, 6, 9), which lacks the diversity needed for early growth. Node 42 (12 pips of Wheat and Ore) is another strong option, but Node 20's balance of building materials makes it the superior choice for a first settlement. I'll aim to pick up Wheat and Ore with my second placement.\",\n \"note_to_self\": \"Started at Node 20 (W11, B6, S8). In the second round of setup, I need to prioritize Wheat and Ore to ensure I can build cities and buy development cards. I'll keep an eye on Node 42 and Node 43, though they are likely to be taken.\",\n \"say_outloud\": \"I'll start by taking the 6-8-11 spot at node 20. It's a great balanced location with the best brick on the board. Good luck, everyone!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n}", - "parsed": { - "internal_thinking": "As the first player to place, I need to secure a high-yield node that provides the essential resources for early expansion: Brick, Wood, and Sheep. After analyzing the board, Node 20 stands out as the strongest overall starting position. It connects to Hex 9 (Wood 11, 2 pips), Hex 5 (Brick 6, 5 pips), and Hex 4 (Sheep 8, 5 pips), totaling 12 pips. Securing the 6-Brick is particularly advantageous since Brick is often a bottleneck for building roads and settlements. While Node 43 offers a higher total pip count (13), it is heavily skewed toward Wheat (9, 6, 9), which lacks the diversity needed for early growth. Node 42 (12 pips of Wheat and Ore) is another strong option, but Node 20's balance of building materials makes it the superior choice for a first settlement. I'll aim to pick up Wheat and Ore with my second placement. [Response was too brief]", - "note_to_self": "Started at Node 20 (W11, B6, S8). In the second round of setup, I need to prioritize Wheat and Ore to ensure I can build cities and buy development cards. I'll keep an eye on Node 42 and Node 43, though they are likely to be taken.", - "say_outloud": "I'll start by taking the 6-8-11 spot at node 20. It's a great balanced location with the best brick on the board. Good luck, everyone!", - "action_type": "place_starting_settlement", - "parameters": { - "node": 20 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 5681, - "completion": 444, - "total": 10987 - }, - "latency_seconds": 25.795682191848755, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_151435/Alice/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_151435/Alice/responses/response_2.json deleted file mode 100644 index 522326007fc1164b91295d19cdc94382baafb0bc..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_151435/Alice/responses/response_2.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T15:15:39.210080", - "player_name": "Alice", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have placed my first settlement on Node 20, which provides access to Wood 11 (Hex 9), Brick 6 (Hex 5), and Sheep 8 (Hex 4). This is a strong 12-pip start focused on road-building materials. For my starting road, I need to choose between moving toward Node 10, Node 19, or Node 21. \\n\\n- Moving toward Node 10 (Yield: W12, B6, S8) is the most promising. It opens up Node 11, which offers 10 pips (B6, S5, W12), and Node 9, which provides a 3:1 port. This trajectory maintains high production and offers trade flexibility.\\n- Moving toward Node 19 leads to Node 18 (B10, S8) and Node 30 (W11, B10), which are lower yield (8 pips each).\\n- Moving toward Node 21 leads toward the Desert (Hex 10), which is suboptimal.\\n\\nTherefore, I will place my road from 20 to 10. This positions me well for expansion toward the port or additional high-probability resource nodes. My main goal for the second placement phase will be to secure Wheat and Ore to balance my economy.\",\n \"note_to_self\": \"My first settlement is on a strong Brick/Sheep/Wood base (Node 20). I am building toward Node 10 to reach the 3:1 port at Node 9 or the 10-pip Node 11. For my second settlement, I must prioritize Wheat and Ore; Nodes 42, 43, or 33 look like high-value targets if they aren't taken.\",\n \"say_outloud\": \"I'm placing my road toward the coast. Looking forward to seeing where everyone else sets up!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 20, \\\"to\\\": 10}\"\n }\n} ", - "parsed": { - "internal_thinking": "I have placed my first settlement on Node 20, which provides access to Wood 11 (Hex 9), Brick 6 (Hex 5), and Sheep 8 (Hex 4). This is a strong 12-pip start focused on road-building materials. For my starting road, I need to choose between moving toward Node 10, Node 19, or Node 21. \n\n- Moving toward Node 10 (Yield: W12, B6, S8) is the most promising. It opens up Node 11, which offers 10 pips (B6, S5, W12), and Node 9, which provides a 3:1 port. This trajectory maintains high production and offers trade flexibility.\n- Moving toward Node 19 leads to Node 18 (B10, S8) and Node 30 (W11, B10), which are lower yield (8 pips each).\n- Moving toward Node 21 leads toward the Desert (Hex 10), which is suboptimal.\n\nTherefore, I will place my road from 20 to 10. This positions me well for expansion toward the port or additional high-probability resource nodes. My main goal for the second placement phase will be to secure Wheat and Ore to balance my economy. [Response was too brief]", - "note_to_self": "My first settlement is on a strong Brick/Sheep/Wood base (Node 20). I am building toward Node 10 to reach the 3:1 port at Node 9 or the 10-pip Node 11. For my second settlement, I must prioritize Wheat and Ore; Nodes 42, 43, or 33 look like high-value targets if they aren't taken.", - "say_outloud": "I'm placing my road toward the coast. Looking forward to seeing where everyone else sets up!", - "action_type": "place_starting_road", - "parameters": { - "from": 20, - "to": 10 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 5525, - "completion": 636, - "total": 11313 - }, - "latency_seconds": 15.542888879776001, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_151435/Bob/Bob.md b/examples/ai_testing/my_games/session_20260109_151435/Bob/Bob.md deleted file mode 100644 index 1648ea680ebf611b70e4b9012ad24614a924ba19..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_151435/Bob/Bob.md +++ /dev/null @@ -1,344 +0,0 @@ -# AI Agent Log: Bob - -**Session:** session_20260109_151435 -**Started:** 2026-01-09 15:14:35 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - 🎯 ACTIVE TURN - -**Time:** 15:15:39 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - - -### πŸ”§ Tool Follow-up (Iteration 2) - -**Time:** 15:15:47 - -**Tool Results:** -``` -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "min_pips": 10, - "reasoning": "Looking for high-yield nodes with a good resource mix for the first settlement. Priority on 6/8 numbers and resource diversity." -} -Result: -{ - "llm_reasoning": "Looking for high-yield nodes with a good resource mix for the first settlement. Priority on 6/8 numbers and resource diversity.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 8, - "nodes": [ - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] -} ---- - -``` - -See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json) - -### Response Received βœ… - -**Latency:** 15.86s | **Tokens:** 10217 (in:5714 out:465) | **Cost:** $0.004252 - -**Thinking:** Alice has taken a strong position at node 20, securing high-probability Brick (6) and Sheep (8). To compete, I need to secure high-yield nodes that provide a different but equally essential resource mix. - -Looking at the board and the tool results, Node 41 is an excellent choice. It sits at the intersection of Hex 17 (Ore 5), Hex 14 (Wheat 9), and Hex 13 (Brick 10). This gives me a total of 11 pips (4+4+3) and provides Ore and Wheat, which are crucial for building cities and buying development cards later in the game. It also provides some Brick for early expansion. - -Other high-yield options like Node 43 or 42 are very Wheat-heavy, which might lead to resource imbalances early on. Node 12 is another strong contender with Wood, Brick, and Sheep, but securing the Ore/Wheat foundation at Node 41 feels like a more strategic long-term move, especially since Charlie will be placing two settlements before my next turn. [Response was too brief] - -**Note to Self:** Secured Node 41 (Ore 5, Wheat 9, Brick 10). Need to prioritize Wood and Sheep in the second placement to ensure expansion capability. Watch Charlie's placements near the 6-brick and 8-sheep areas. - -**Says:** "That's a solid start, Alice! The 6-8-11 is definitely hard to pass up. I think I'll set up shop over by the mountains at node 41β€”I'm a big fan of that Ore/Wheat combo for the long game." - -**Action:** **place_starting_settlement** - {"node": 41} - ---- - -## Request #2 - 🎯 ACTIVE TURN - -**Time:** 15:16:03 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - - -### πŸ”§ Tool Follow-up (Iteration 2) - -**Time:** 15:16:14 - -**Tool Results:** -``` -=== Tool Results === - -Tool: inspect_node -Parameters: { - "reasoning": "Checking node 40 as a potential road destination. It has a Wood port and borders Hexes 17 and 13.", - "node_id": 40 -} -Result: -{ - "node_id": 40, - "exists": true, - "resources": { - "Ore": 5, - "Brick": 10 - }, - "total_pips": 7, - "port": "W2", - "neighbors": [ - 39, - 41, - 48 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Bob's building at node 41", - "llm_reasoning": "Checking node 40 as a potential road destination. It has a Wood port and borders Hexes 17 and 13." -} ---- - -Tool: inspect_node -Parameters: { - "reasoning": "Checking node 42. It borders hexes 18, 17, and 14. I want to see the exact yields.", - "node_id": 42 -} -Result: -{ - "node_id": 42, - "exists": true, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Bob's building at node 41", - "llm_reasoning": "Checking node 42. It borders hexes 18, 17, and 14. I want to see the exact yields." -} ---- - -Tool: inspect_node -Parameters: { - "node_id": 31, - "reasoning": "Checking node 31. It borders hexes 14, 13, and 9. This might lead to wood production." -} -Result: -{ - "node_id": 31, - "exists": true, - "resources": { - "Wheat": 9, - "Brick": 10, - "Wood": 11 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 30, - 32, - 41 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Bob's building at node 41", - "llm_reasoning": "Checking node 31. It borders hexes 14, 13, and 9. This might lead to wood production." -} ---- - -``` - -See: [prompt_2_iter2.json](prompts/iterations/prompt_2_iter2.json) - -### Response Received βœ… - -**Latency:** 28.90s | **Tokens:** 12647 (in:5748 out:700) | **Cost:** $0.004974 - -**Thinking:** Bob has placed his first settlement at Node 41, which provides a strong foundation in Ore (Hex 17, 5), Wheat (Hex 14, 9), and Brick (Hex 13, 10). This is a solid start for a city-heavy strategy, though he currently lacks Wood and Sheep. His immediate goal is to secure these resources to facilitate expansion. Node 41 is adjacent to nodes 40, 42, and 31. - -I have evaluated the neighbors: -- Node 31: Leads toward Hex 9 (Wood 11). This is the most strategic direction as it moves toward the interior and a missing resource. -- Node 40: Leads to the Wood 2:1 port. While useful later, production is a higher priority than trading in the early game. -- Node 42: Leads toward more Wheat (Hex 18) and Ore (Hex 17). While this doubles down on his strengths, it doesn't help with the immediate need for expansion materials. - -Alice has already claimed a high-probability spot at Node 20 (S8, B6, W11) and is moving toward Node 10. Charlie is up next and will likely target the remaining high-pip nodes like 11, 12, or 18. By pointing the road toward 31, Bob positions himself to eventually reach Node 30 or 32, which would provide consistent Wood production. Bob's second settlement placement will be crucial for securing a Sheep source. - -**Note to Self:** Secured Node 41. Road placed towards 31 to reach Wood 11. Second settlement MUST prioritize Sheep. Potential targets: Node 11 (S5, W12, B6) or Node 12 (S4, W3, B6). If Charlie takes those, look for Node 18 (S5, Wh8, O3) or Node 2 (S5, W12). - -**Says:** "I've placed my road towards the interior. Node 31 looks like a good stepping stone to get some wood production going later on. Good luck with the rest of the placements, Charlie!" - -**Action:** **place_starting_road** - {"from": 41, "to": 31} - ---- diff --git a/examples/ai_testing/my_games/session_20260109_151435/Bob/prompts/iterations/prompt_1_iter2.json b/examples/ai_testing/my_games/session_20260109_151435/Bob/prompts/iterations/prompt_1_iter2.json deleted file mode 100644 index 594390825acb586235555e7e5e8c2fad001703ea..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_151435/Bob/prompts/iterations/prompt_1_iter2.json +++ /dev/null @@ -1,155 +0,0 @@ -{ - "original_request_number": 1, - "iteration": 2, - "timestamp": "2026-01-09T15:15:47.403122", - "player_name": "Bob", - "type": "tool_followup", - "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"Looking for high-yield nodes with a good resource mix for the first settlement. Priority on 6/8 numbers and resource diversity.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-yield nodes with a good resource mix for the first settlement. Priority on 6/8 numbers and resource diversity.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 8,\n \"nodes\": [\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", - "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Bob\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Bob\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"Alice\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"I'll start by taking the 6-8-11 spot at node 20. It's a great balanced location with the best brick on the board. Good luck, everyone!\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"I'm placing my road toward the coast. Looking forward to seeing where everyone else sets up!\"\n }\n ]\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"Looking for high-yield nodes with a good resource mix for the first settlement. Priority on 6/8 numbers and resource diversity.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-yield nodes with a good resource mix for the first settlement. Priority on 6/8 numbers and resource diversity.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 8,\n \"nodes\": [\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ], - "tools_enabled": true, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_151435/Bob/prompts/iterations/prompt_1_iter2.txt b/examples/ai_testing/my_games/session_20260109_151435/Bob/prompts/iterations/prompt_1_iter2.txt deleted file mode 100644 index a2bf71e57b2914e091751821c2d770b281df60bf..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_151435/Bob/prompts/iterations/prompt_1_iter2.txt +++ /dev/null @@ -1,266 +0,0 @@ -=== Tool Follow-up #2 for Prompt #1 === -Player: Bob -Timestamp: 2026-01-09T15:15:47.403766 -Tools Enabled: Yes - ---- Tool Results Appended --- -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "min_pips": 10, - "reasoning": "Looking for high-yield nodes with a good resource mix for the first settlement. Priority on 6/8 numbers and resource diversity." -} -Result: -{ - "llm_reasoning": "Looking for high-yield nodes with a good resource mix for the first settlement. Priority on 6/8 numbers and resource diversity.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 8, - "nodes": [ - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] -} ---- - - ---- Full Context Sent to LLM --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "I'll start by taking the 6-8-11 spot at node 20. It's a great balanced location with the best brick on the board. Good luck, everyone!" - }, - { - "from": "Alice", - "message": "I'm placing my road toward the coast. Looking forward to seeing where everyone else sets up!" - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} - -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "min_pips": 10, - "reasoning": "Looking for high-yield nodes with a good resource mix for the first settlement. Priority on 6/8 numbers and resource diversity." -} -Result: -{ - "llm_reasoning": "Looking for high-yield nodes with a good resource mix for the first settlement. Priority on 6/8 numbers and resource diversity.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 8, - "nodes": [ - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - -... (truncated, full length: 6737 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_151435/Bob/prompts/iterations/prompt_2_iter2.json b/examples/ai_testing/my_games/session_20260109_151435/Bob/prompts/iterations/prompt_2_iter2.json deleted file mode 100644 index 773156d4922b3ae64af1de054a582631b3fdaa81..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_151435/Bob/prompts/iterations/prompt_2_iter2.json +++ /dev/null @@ -1,155 +0,0 @@ -{ - "original_request_number": 2, - "iteration": 2, - "timestamp": "2026-01-09T15:16:14.371851", - "player_name": "Bob", - "type": "tool_followup", - "tool_results": "=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Checking node 40 as a potential road destination. It has a Wood port and borders Hexes 17 and 13.\",\n \"node_id\": 40\n}\nResult:\n{\n \"node_id\": 40,\n \"exists\": true,\n \"resources\": {\n \"Ore\": 5,\n \"Brick\": 10\n },\n \"total_pips\": 7,\n \"port\": \"W2\",\n \"neighbors\": [\n 39,\n 41,\n 48\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Bob's building at node 41\",\n \"llm_reasoning\": \"Checking node 40 as a potential road destination. It has a Wood port and borders Hexes 17 and 13.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Checking node 42. It borders hexes 18, 17, and 14. I want to see the exact yields.\",\n \"node_id\": 42\n}\nResult:\n{\n \"node_id\": 42,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Bob's building at node 41\",\n \"llm_reasoning\": \"Checking node 42. It borders hexes 18, 17, and 14. I want to see the exact yields.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"node_id\": 31,\n \"reasoning\": \"Checking node 31. It borders hexes 14, 13, and 9. This might lead to wood production.\"\n}\nResult:\n{\n \"node_id\": 31,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 9,\n \"Brick\": 10,\n \"Wood\": 11\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 30,\n 32,\n 41\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Bob's building at node 41\",\n \"llm_reasoning\": \"Checking node 31. It borders hexes 14, 13, and 9. This might lead to wood production.\"\n}\n---\n", - "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Bob\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"You just placed your starting settlement. Now place your starting road adjacent to it.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Bob\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"],[41,\\\"Bob\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"Alice\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"I'll start by taking the 6-8-11 spot at node 20. It's a great balanced location with the best brick on the board. Good luck, everyone!\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"I'm placing my road toward the coast. Looking forward to seeing where everyone else sets up!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"That's a solid start, Alice! The 6-8-11 is definitely hard to pass up. I think I'll set up shop over by the mountains at node 41β€”I'm a big fan of that Ore/Wheat combo for the long game.\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"Secured Node 41 (Ore 5, Wheat 9, Brick 10). Need to prioritize Wood and Sheep in the second placement to ensure expansion capability. Watch Charlie's placements near the 6-brick and 8-sheep areas.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_road\",\n \"description\": \"Place your starting road\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Checking node 40 as a potential road destination. It has a Wood port and borders Hexes 17 and 13.\",\n \"node_id\": 40\n}\nResult:\n{\n \"node_id\": 40,\n \"exists\": true,\n \"resources\": {\n \"Ore\": 5,\n \"Brick\": 10\n },\n \"total_pips\": 7,\n \"port\": \"W2\",\n \"neighbors\": [\n 39,\n 41,\n 48\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Bob's building at node 41\",\n \"llm_reasoning\": \"Checking node 40 as a potential road destination. It has a Wood port and borders Hexes 17 and 13.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Checking node 42. It borders hexes 18, 17, and 14. I want to see the exact yields.\",\n \"node_id\": 42\n}\nResult:\n{\n \"node_id\": 42,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Bob's building at node 41\",\n \"llm_reasoning\": \"Checking node 42. It borders hexes 18, 17, and 14. I want to see the exact yields.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"node_id\": 31,\n \"reasoning\": \"Checking node 31. It borders hexes 14, 13, and 9. This might lead to wood production.\"\n}\nResult:\n{\n \"node_id\": 31,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 9,\n \"Brick\": 10,\n \"Wood\": 11\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 30,\n 32,\n 41\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Bob's building at node 41\",\n \"llm_reasoning\": \"Checking node 31. It borders hexes 14, 13, and 9. This might lead to wood production.\"\n}\n---\n\n\nNow provide your final answer based on the tool results:", - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ], - "tools_enabled": true, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_151435/Bob/prompts/iterations/prompt_2_iter2.txt b/examples/ai_testing/my_games/session_20260109_151435/Bob/prompts/iterations/prompt_2_iter2.txt deleted file mode 100644 index 60ac788a4565fd94f35238df6b07b1f320ead297..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_151435/Bob/prompts/iterations/prompt_2_iter2.txt +++ /dev/null @@ -1,173 +0,0 @@ -=== Tool Follow-up #2 for Prompt #2 === -Player: Bob -Timestamp: 2026-01-09T15:16:14.374419 -Tools Enabled: Yes - ---- Tool Results Appended --- -=== Tool Results === - -Tool: inspect_node -Parameters: { - "reasoning": "Checking node 40 as a potential road destination. It has a Wood port and borders Hexes 17 and 13.", - "node_id": 40 -} -Result: -{ - "node_id": 40, - "exists": true, - "resources": { - "Ore": 5, - "Brick": 10 - }, - "total_pips": 7, - "port": "W2", - "neighbors": [ - 39, - 41, - 48 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Bob's building at node 41", - "llm_reasoning": "Checking node 40 as a potential road destination. It has a Wood port and borders Hexes 17 and 13." -} ---- - -Tool: inspect_node -Parameters: { - "reasoning": "Checking node 42. It borders hexes 18, 17, and 14. I want to see the exact yields.", - "node_id": 42 -} -Result: -{ - "node_id": 42, - "exists": true, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Bob's building at node 41", - "llm_reasoning": "Checking node 42. It borders hexes 18, 17, and 14. I want to see the exact yields." -} ---- - -Tool: inspect_node -Parameters: { - "node_id": 31, - "reasoning": "Checking node 31. It borders hexes 14, 13, and 9. This might lead to wood production." -} -Result: -{ - "node_id": 31, - "exists": true, - "resources": { - "Wheat": 9, - "Brick": 10, - "Wood": 11 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 30, - 32, - 41 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Bob's building at node 41", - "llm_reasoning": "Checking node 31. It borders hexes 14, 13, and 9. This might lead to wood production." -} ---- - - ---- Full Context Sent to LLM --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[41,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "I'll start by taking the 6-8-11 spot at node 20. It's a great balanced location with the best brick on the board. Good luck, everyone!" - }, - { - "from": "Alice", - "message": "I'm placing my road toward the coast. Looking forward to seeing where everyone else sets up!" - }, - { - "from": "Bob", - "message": "That's a solid start, Alice! The 6-8-11 is definitely hard to pass up. I think I'll set up shop over by the mountains at node 41β€”I'm a big fan of that Ore/Wheat combo for the long game." - } - ] - }, - "memory": { - "note_from_last_turn": "Secured Node 41 (Ore 5, Wheat 9, Brick 10). Need to prioritize Wood and Sheep in the second placement to ensure expansion capability. Watch Charlie's placements near the 6-brick and 8-sheep areas." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} - -=== Tool Results === - -Tool: inspect_node -Parameters: { - "reasoning": "Checking node 40 as a potential road destination. It has a Wood port and borders Hexes 17 and 13.", - "node_id": 40 -} -Result: -{ - "node_id": 40, - "exists": true, - "resources": { - "Ore": 5, - "Brick": 10 - }, - "total_pips": 7, - "port": "W2", - "neighbors": [ - 39, - 41, - 48 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Bob's building at node 41", - "llm_reasoning": "Checking node 40 as a potential road destination. I -... (truncated, full length: 6332 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_151435/Bob/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_151435/Bob/responses/response_1.json deleted file mode 100644 index 789dcf4ec9cc042391dc306e931a127cc410c8dd..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_151435/Bob/responses/response_1.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T15:16:03.286280", - "player_name": "Bob", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"Alice has taken a strong position at node 20, securing high-probability Brick (6) and Sheep (8). To compete, I need to secure high-yield nodes that provide a different but equally essential resource mix. \\n\\nLooking at the board and the tool results, Node 41 is an excellent choice. It sits at the intersection of Hex 17 (Ore 5), Hex 14 (Wheat 9), and Hex 13 (Brick 10). This gives me a total of 11 pips (4+4+3) and provides Ore and Wheat, which are crucial for building cities and buying development cards later in the game. It also provides some Brick for early expansion. \\n\\nOther high-yield options like Node 43 or 42 are very Wheat-heavy, which might lead to resource imbalances early on. Node 12 is another strong contender with Wood, Brick, and Sheep, but securing the Ore/Wheat foundation at Node 41 feels like a more strategic long-term move, especially since Charlie will be placing two settlements before my next turn.\",\n \"note_to_self\": \"Secured Node 41 (Ore 5, Wheat 9, Brick 10). Need to prioritize Wood and Sheep in the second placement to ensure expansion capability. Watch Charlie's placements near the 6-brick and 8-sheep areas.\",\n \"say_outloud\": \"That's a solid start, Alice! The 6-8-11 is definitely hard to pass up. I think I'll set up shop over by the mountains at node 41β€”I'm a big fan of that Ore/Wheat combo for the long game.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 41}\"\n }\n}", - "parsed": { - "internal_thinking": "Alice has taken a strong position at node 20, securing high-probability Brick (6) and Sheep (8). To compete, I need to secure high-yield nodes that provide a different but equally essential resource mix. \n\nLooking at the board and the tool results, Node 41 is an excellent choice. It sits at the intersection of Hex 17 (Ore 5), Hex 14 (Wheat 9), and Hex 13 (Brick 10). This gives me a total of 11 pips (4+4+3) and provides Ore and Wheat, which are crucial for building cities and buying development cards later in the game. It also provides some Brick for early expansion. \n\nOther high-yield options like Node 43 or 42 are very Wheat-heavy, which might lead to resource imbalances early on. Node 12 is another strong contender with Wood, Brick, and Sheep, but securing the Ore/Wheat foundation at Node 41 feels like a more strategic long-term move, especially since Charlie will be placing two settlements before my next turn. [Response was too brief]", - "note_to_self": "Secured Node 41 (Ore 5, Wheat 9, Brick 10). Need to prioritize Wood and Sheep in the second placement to ensure expansion capability. Watch Charlie's placements near the 6-brick and 8-sheep areas.", - "say_outloud": "That's a solid start, Alice! The 6-8-11 is definitely hard to pass up. I think I'll set up shop over by the mountains at node 41β€”I'm a big fan of that Ore/Wheat combo for the long game.", - "action_type": "place_starting_settlement", - "parameters": { - "node": 41 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 5714, - "completion": 465, - "total": 10217 - }, - "latency_seconds": 15.858337163925171, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_151435/Bob/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_151435/Bob/responses/response_2.json deleted file mode 100644 index fe202c021eeff892311799e5497c5581f370e5e2..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_151435/Bob/responses/response_2.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T15:16:43.288870", - "player_name": "Bob", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"Bob has placed his first settlement at Node 41, which provides a strong foundation in Ore (Hex 17, 5), Wheat (Hex 14, 9), and Brick (Hex 13, 10). This is a solid start for a city-heavy strategy, though he currently lacks Wood and Sheep. His immediate goal is to secure these resources to facilitate expansion. Node 41 is adjacent to nodes 40, 42, and 31. \\n\\nI have evaluated the neighbors:\\n- Node 31: Leads toward Hex 9 (Wood 11). This is the most strategic direction as it moves toward the interior and a missing resource. \\n- Node 40: Leads to the Wood 2:1 port. While useful later, production is a higher priority than trading in the early game.\\n- Node 42: Leads toward more Wheat (Hex 18) and Ore (Hex 17). While this doubles down on his strengths, it doesn't help with the immediate need for expansion materials.\\n\\nAlice has already claimed a high-probability spot at Node 20 (S8, B6, W11) and is moving toward Node 10. Charlie is up next and will likely target the remaining high-pip nodes like 11, 12, or 18. By pointing the road toward 31, Bob positions himself to eventually reach Node 30 or 32, which would provide consistent Wood production. Bob's second settlement placement will be crucial for securing a Sheep source.\",\n \"note_to_self\": \"Secured Node 41. Road placed towards 31 to reach Wood 11. Second settlement MUST prioritize Sheep. Potential targets: Node 11 (S5, W12, B6) or Node 12 (S4, W3, B6). If Charlie takes those, look for Node 18 (S5, Wh8, O3) or Node 2 (S5, W12).\",\n \"say_outloud\": \"I've placed my road towards the interior. Node 31 looks like a good stepping stone to get some wood production going later on. Good luck with the rest of the placements, Charlie!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 41, \\\"to\\\": 31}\"\n }\n}", - "parsed": { - "internal_thinking": "Bob has placed his first settlement at Node 41, which provides a strong foundation in Ore (Hex 17, 5), Wheat (Hex 14, 9), and Brick (Hex 13, 10). This is a solid start for a city-heavy strategy, though he currently lacks Wood and Sheep. His immediate goal is to secure these resources to facilitate expansion. Node 41 is adjacent to nodes 40, 42, and 31. \n\nI have evaluated the neighbors:\n- Node 31: Leads toward Hex 9 (Wood 11). This is the most strategic direction as it moves toward the interior and a missing resource. \n- Node 40: Leads to the Wood 2:1 port. While useful later, production is a higher priority than trading in the early game.\n- Node 42: Leads toward more Wheat (Hex 18) and Ore (Hex 17). While this doubles down on his strengths, it doesn't help with the immediate need for expansion materials.\n\nAlice has already claimed a high-probability spot at Node 20 (S8, B6, W11) and is moving toward Node 10. Charlie is up next and will likely target the remaining high-pip nodes like 11, 12, or 18. By pointing the road toward 31, Bob positions himself to eventually reach Node 30 or 32, which would provide consistent Wood production. Bob's second settlement placement will be crucial for securing a Sheep source.", - "note_to_self": "Secured Node 41. Road placed towards 31 to reach Wood 11. Second settlement MUST prioritize Sheep. Potential targets: Node 11 (S5, W12, B6) or Node 12 (S4, W3, B6). If Charlie takes those, look for Node 18 (S5, Wh8, O3) or Node 2 (S5, W12).", - "say_outloud": "I've placed my road towards the interior. Node 31 looks like a good stepping stone to get some wood production going later on. Good luck with the rest of the placements, Charlie!", - "action_type": "place_starting_road", - "parameters": { - "from": 41, - "to": 31 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 5748, - "completion": 700, - "total": 12647 - }, - "latency_seconds": 28.900017976760864, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_151435/Charlie/Charlie.md b/examples/ai_testing/my_games/session_20260109_151435/Charlie/Charlie.md deleted file mode 100644 index b763c88663e5ce0120c0fc1e4a6c4735d7be30a9..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_151435/Charlie/Charlie.md +++ /dev/null @@ -1,504 +0,0 @@ -# AI Agent Log: Charlie - -**Session:** session_20260109_151435 -**Started:** 2026-01-09 15:14:35 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - 🎯 ACTIVE TURN - -**Time:** 15:16:43 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Received βœ… - -**Latency:** 97.01s | **Tokens:** 19876 (in:2471 out:552) | **Cost:** $0.002891 - -**Thinking:** As the third player in the first round of setup, I have the advantage of placing my two settlements back-to-back (the Charlie-Charlie turn in the snake draft). My primary goal is to maximize total production while securing a viable resource mix for expansion. - -Analyzing the board: -- Node 43 is the highest production node available with 13 pips (H[18]=Wh9, H[15]=Wh6, H[14]=Wh9). While it is heavily concentrated in Wheat, the sheer volume of production (13 pips) is too significant to pass up, especially with potential for a Wheat port (Nodes 2 or 3) or 3:1 ports later. -- Node 12 is the next best available node for early expansion, offering 11 pips with a balanced mix of Wood, Brick, and Sheep (H[6]=W3, H[5]=B6, H[2]=S5). Wood and Brick are essential for early roads and settlements. -- Alice took the strongest Brick/Sheep spot (Node 20, 12 pips), and Bob took a strong Ore/Wheat spot (Node 41, 11 pips). - -By taking Node 43 and Node 12, I will start with a combined 24 pipsβ€”the highest starting production of any player. I will be missing Ore initially, but the massive Wheat production will serve as excellent trading capital. I'll place my first settlement at Node 43 to secure the 13-pip spot. - -**Note to Self:** I'm securing the highest production on the board (24 pips total). My next placement should be Node 12 to get Wood and Brick production. I'll need to prioritize getting to a Wheat port (Node 2 or 3) or a 3:1 port to leverage my high Wheat production from Node 43. Keep an eye on Ore trades since Bob has a strong position on the best Ore hex. - -**Says:** "Those are some great spots, Alice and Bob! 20 and 41 are definitely powerhouses. I'm going to set up on the southern coast at node 43β€”I'm a big fan of high-yield wheat fields. Looking forward to a good game!" - -**Action:** **place_starting_settlement** - {"node": 43} - ---- - -## Request #2 - 🎯 ACTIVE TURN - -**Time:** 15:18:20 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - - -### πŸ”§ Tool Follow-up (Iteration 2) - -**Time:** 15:18:32 - -**Tool Results:** -``` -=== Tool Results === - -Tool: inspect_node -Parameters: { - "node_id": 43, - "reasoning": "Confirming my settlement's location and its neighbors for road placement." -} -Result: -{ - "node_id": 43, - "exists": true, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "occupied": true, - "occupied_by": "Charlie", - "building_type": "settlement", - "can_build_here": false, - "blocked_reason": "Occupied by Charlie's settlement", - "llm_reasoning": "Confirming my settlement's location and its neighbors for road placement." -} ---- - -Tool: analyze_path_potential -Parameters: { - "from_node": 43, - "reasoning": "Evaluating which direction to build my road from the starting settlement. Looking for ports or high-yield expansion spots." -} -Result: -{ - "llm_reasoning": "Evaluating which direction to build my road from the starting settlement. Looking for ports or high-yield expansion spots.", - "from_node": 43, - "total_directions": 3, - "paths": [ - { - "direction": 42, - "depth_1": { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 41, - "total_pips": 11, - "port": null, - "can_build": false - }, - { - "node_id": 50, - "total_pips": 8, - "port": "?3", - "can_build": true - } - ], - "best_node": 41, - "best_pips": 11 - }, - "highlights": [ - "High-value node at depth 1", - "Port (?3) at depth 2 (node 50)" - ], - "score": 19.0 - }, - { - "direction": 44, - "depth_1": { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 45, - "total_pips": 8, - "port": null, - "can_build": true - }, - { - "node_id": 52, - "total_pips": 5, - "port": null, - "can_build": true - } - ], - "best_node": 45, - "best_pips": 8 - }, - "highlights": [], - "score": 14.0 - }, - { - "direction": 33, - "depth_1": { - "node_id": 33, - "resources": { - "Wheat": 9 - }, - "total_pips": 9, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 32, - "total_pips": 6, - "port": null, - "can_build": true - }, - { - "node_id": 34, - "total_pips": 7, - "port": null, - "can_build": true - } - ], - "best_node": 34, - "best_pips": 7 - }, - "highlights": [], - "score": 12.5 - } - ] -} ---- - -``` - -See: [prompt_2_iter2.json](prompts/iterations/prompt_2_iter2.json) - -### Response Received βœ… - -**Latency:** 26.56s | **Tokens:** 13770 (in:6460 out:498) | **Cost:** $0.004724 - -**Thinking:** I have placed my first settlement on Node 43, which is a powerhouse for Wheat production, yielding from two 9s and one 6 (totaling 13 pips). However, my resource variety is non-existent, making a port or a diversified second settlement essential. Node 50 is a 3:1 port located just two road segments away (43-42, 42-50). Although Node 42 is blocked for a settlement due to Bob's placement at Node 41, I can still build a road through it. Reaching Node 50 not only provides the 3:1 port to leverage my Wheat surplus but also adds Ore 5 and another Wheat 9 to my production. The alternative paths (toward 44 or 33) offer some Ore or Sheep but don't provide the immediate strategic utility of a port. Therefore, building toward Node 42 is the most efficient way to secure my mid-game economy. [Response was too brief] - -**Note to Self:** Priority 1: Secure the 3:1 port at Node 50 to trade my excess Wheat. Priority 2: In the second setup round, aim for Node 12 or 13 to gain Wood and Brick production. Bob has a strong hold on Ore, so I may need to negotiate trades with him once my Wheat engine is running. - -**Says:** "I've placed my settlement on Node 43 to capitalize on that massive wheat production. Now, I'm heading towards the coast at Node 42 to hopefully secure a port early on. That 3:1 port at Node 50 looks like a vital lifeline for my strategy!" - -**Action:** **place_starting_road** - {"from": 43, "to": 42} - ---- - -## Request #3 - 🎯 ACTIVE TURN - -**Time:** 15:18:58 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_3.json](prompts/prompt_3.json) - - -### πŸ”§ Tool Follow-up (Iteration 2) - -**Time:** 15:19:44 - -**Tool Results:** -``` -=== Tool Results === - -Tool: inspect_node -Parameters: { - "reasoning": "Verifying the yield of Node 12 as a potential second settlement. It should provide Wood, Brick, and Sheep.", - "node_id": 12 -} -Result: -{ - "node_id": 12, - "exists": true, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": true, - "blocked_reason": null, - "llm_reasoning": "Verifying the yield of Node 12 as a potential second settlement. It should provide Wood, Brick, and Sheep." -} ---- - -Tool: inspect_node -Parameters: { - "reasoning": "Verifying the yield of my first settlement to confirm my resource needs. It should be a high-yield Wheat spot.", - "node_id": 43 -} -Result: -{ - "node_id": 43, - "exists": true, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "occupied": true, - "occupied_by": "Charlie", - "building_type": "settlement", - "can_build_here": false, - "blocked_reason": "Occupied by Charlie's settlement", - "llm_reasoning": "Verifying the yield of my first settlement to confirm my resource needs. It should be a high-yield Wheat spot." -} ---- - -Tool: find_best_nodes -Parameters: { - "must_have_resource": "Wood", - "reasoning": "Searching for the best available Wood production to complement my Wheat-heavy start." -} -Result: -{ - "llm_reasoning": "Searching for the best available Wood production to complement my Wheat-heavy start.", - "query": { - "min_pips": 0, - "must_have_resource": "Wood", - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 17, - "nodes": [ - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 24, - "resources": { - "Ore": 3, - "Wheat": 8, - "Wood": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 23, - 25, - 14 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 13, - "resources": { - "Wood": 4, - "Sheep": 5 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 12, - 14, - 5 - ], - "score": 10.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 9, - "resources": { - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 6, - "port": "?3", - "neighbors": [ - 8, - 10, - 1 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 15, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 8, - "port": null, - "neighbors": [ - 14, - 16, - 7 - ], - "score": 9.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 30, - "resources": { - "Brick": 10, - "Wood": 11 - }, - "total_pips": 8, - "port": null, - "neighbors": [ - 29, - 31, - 19 - ], - "score": 9.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 3, - "resources": { - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 5, - "port": "Wh2", - "neighbors": [ - 2, - 4, - 11 - ], - "score": 8.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 5, - "resources": { - "Wood": 4, - "Sheep": 5 - }, - "total_pips": 7, - "port": null, - "neighbors": [ - 4, - 6, - 13 - ], - "score": 8.0, - "can_build": true, - "occupied": false - } - ] -} ---- - -``` - -See: [prompt_3_iter2.json](prompts/iterations/prompt_3_iter2.json) - diff --git a/examples/ai_testing/my_games/session_20260109_151435/Charlie/prompts/iterations/prompt_2_iter2.json b/examples/ai_testing/my_games/session_20260109_151435/Charlie/prompts/iterations/prompt_2_iter2.json deleted file mode 100644 index 27d3079d203ee24086766a9fb97c1672b4d22b90..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_151435/Charlie/prompts/iterations/prompt_2_iter2.json +++ /dev/null @@ -1,155 +0,0 @@ -{ - "original_request_number": 2, - "iteration": 2, - "timestamp": "2026-01-09T15:18:32.339319", - "player_name": "Charlie", - "type": "tool_followup", - "tool_results": "=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"node_id\": 43,\n \"reasoning\": \"Confirming my settlement's location and its neighbors for road placement.\"\n}\nResult:\n{\n \"node_id\": 43,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"occupied\": true,\n \"occupied_by\": \"Charlie\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by Charlie's settlement\",\n \"llm_reasoning\": \"Confirming my settlement's location and its neighbors for road placement.\"\n}\n---\n\nTool: analyze_path_potential\nParameters: {\n \"from_node\": 43,\n \"reasoning\": \"Evaluating which direction to build my road from the starting settlement. Looking for ports or high-yield expansion spots.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Evaluating which direction to build my road from the starting settlement. Looking for ports or high-yield expansion spots.\",\n \"from_node\": 43,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 42,\n \"depth_1\": {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 41,\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false\n },\n {\n \"node_id\": 50,\n \"total_pips\": 8,\n \"port\": \"?3\",\n \"can_build\": true\n }\n ],\n \"best_node\": 41,\n \"best_pips\": 11\n },\n \"highlights\": [\n \"High-value node at depth 1\",\n \"Port (?3) at depth 2 (node 50)\"\n ],\n \"score\": 19.0\n },\n {\n \"direction\": 44,\n \"depth_1\": {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 45,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 52,\n \"total_pips\": 5,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 45,\n \"best_pips\": 8\n },\n \"highlights\": [],\n \"score\": 14.0\n },\n {\n \"direction\": 33,\n \"depth_1\": {\n \"node_id\": 33,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 32,\n \"total_pips\": 6,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 34,\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 34,\n \"best_pips\": 7\n },\n \"highlights\": [],\n \"score\": 12.5\n }\n ]\n}\n---\n", - "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Charlie\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"You just placed your starting settlement. Now place your starting road adjacent to it.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Charlie\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"],[41,\\\"Bob\\\",\\\"S\\\"],[43,\\\"Charlie\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"Alice\\\"],[[41,31],\\\"Bob\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":1,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"I'll start by taking the 6-8-11 spot at node 20. It's a great balanced location with the best brick on the board. Good luck, everyone!\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"I'm placing my road toward the coast. Looking forward to seeing where everyone else sets up!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"That's a solid start, Alice! The 6-8-11 is definitely hard to pass up. I think I'll set up shop over by the mountains at node 41β€”I'm a big fan of that Ore/Wheat combo for the long game.\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"I've placed my road towards the interior. Node 31 looks like a good stepping stone to get some wood production going later on. Good luck with the rest of the placements, Charlie!\"\n },\n {\n \"from\": \"Charlie\",\n \"message\": \"Those are some great spots, Alice and Bob! 20 and 41 are definitely powerhouses. I'm going to set up on the southern coast at node 43β€”I'm a big fan of high-yield wheat fields. Looking forward to a good game!\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"I'm securing the highest production on the board (24 pips total). My next placement should be Node 12 to get Wood and Brick production. I'll need to prioritize getting to a Wheat port (Node 2 or 3) or a 3:1 port to leverage my high Wheat production from Node 43. Keep an eye on Ore trades since Bob has a strong position on the best Ore hex.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_road\",\n \"description\": \"Place your starting road\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"node_id\": 43,\n \"reasoning\": \"Confirming my settlement's location and its neighbors for road placement.\"\n}\nResult:\n{\n \"node_id\": 43,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"occupied\": true,\n \"occupied_by\": \"Charlie\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by Charlie's settlement\",\n \"llm_reasoning\": \"Confirming my settlement's location and its neighbors for road placement.\"\n}\n---\n\nTool: analyze_path_potential\nParameters: {\n \"from_node\": 43,\n \"reasoning\": \"Evaluating which direction to build my road from the starting settlement. Looking for ports or high-yield expansion spots.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Evaluating which direction to build my road from the starting settlement. Looking for ports or high-yield expansion spots.\",\n \"from_node\": 43,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 42,\n \"depth_1\": {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 41,\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false\n },\n {\n \"node_id\": 50,\n \"total_pips\": 8,\n \"port\": \"?3\",\n \"can_build\": true\n }\n ],\n \"best_node\": 41,\n \"best_pips\": 11\n },\n \"highlights\": [\n \"High-value node at depth 1\",\n \"Port (?3) at depth 2 (node 50)\"\n ],\n \"score\": 19.0\n },\n {\n \"direction\": 44,\n \"depth_1\": {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 45,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 52,\n \"total_pips\": 5,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 45,\n \"best_pips\": 8\n },\n \"highlights\": [],\n \"score\": 14.0\n },\n {\n \"direction\": 33,\n \"depth_1\": {\n \"node_id\": 33,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 32,\n \"total_pips\": 6,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 34,\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 34,\n \"best_pips\": 7\n },\n \"highlights\": [],\n \"score\": 12.5\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ], - "tools_enabled": true, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_151435/Charlie/prompts/iterations/prompt_2_iter2.txt b/examples/ai_testing/my_games/session_20260109_151435/Charlie/prompts/iterations/prompt_2_iter2.txt deleted file mode 100644 index bd59caacc5e0dc09985ff561d3cf064e8ffc4069..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_151435/Charlie/prompts/iterations/prompt_2_iter2.txt +++ /dev/null @@ -1,206 +0,0 @@ -=== Tool Follow-up #2 for Prompt #2 === -Player: Charlie -Timestamp: 2026-01-09T15:18:32.340132 -Tools Enabled: Yes - ---- Tool Results Appended --- -=== Tool Results === - -Tool: inspect_node -Parameters: { - "node_id": 43, - "reasoning": "Confirming my settlement's location and its neighbors for road placement." -} -Result: -{ - "node_id": 43, - "exists": true, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "occupied": true, - "occupied_by": "Charlie", - "building_type": "settlement", - "can_build_here": false, - "blocked_reason": "Occupied by Charlie's settlement", - "llm_reasoning": "Confirming my settlement's location and its neighbors for road placement." -} ---- - -Tool: analyze_path_potential -Parameters: { - "from_node": 43, - "reasoning": "Evaluating which direction to build my road from the starting settlement. Looking for ports or high-yield expansion spots." -} -Result: -{ - "llm_reasoning": "Evaluating which direction to build my road from the starting settlement. Looking for ports or high-yield expansion spots.", - "from_node": 43, - "total_directions": 3, - "paths": [ - { - "direction": 42, - "depth_1": { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 41, - "total_pips": 11, - "port": null, - "can_build": false - }, - { - "node_id": 50, - "total_pips": 8, - "port": "?3", - "can_build": true - } - ], - "best_node": 41, - "best_pips": 11 - }, - "highlights": [ - "High-value node at depth 1", - "Port (?3) at depth 2 (node 50)" - ], - "score": 19.0 - }, - { - "direction": 44, - "depth_1": { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 45, - "total_pips": 8, - "port": null, - "can_build": true - }, - { - "node_id": 52, - "total_pips": 5, - "port": null, - "can_build": true - } - ], - "best_node": 45, - "best_pips": 8 - }, - "highlights": [], - "score": 14.0 - }, - { - "direction": 33, - "depth_1": { - "node_id": 33, - "resources": { - "Wheat": 9 - }, - "total_pips": 9, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 32, - "total_pips": 6, - "port": null, - "can_build": true - }, - { - "node_id": 34, - "total_pips": 7, - "port": null, - "can_build": true - } - ], - "best_node": 34, - "best_pips": 7 - }, - "highlights": [], - "score": 12.5 - } - ] -} ---- - - ---- Full Context Sent to LLM --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[41,\"Bob\",\"S\"],[43,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[41,31],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "I'll start by taking the 6-8-11 spot at node 20. It's a great balanced location with the best brick on the board. Good luck, everyone!" - }, - { - "from": "Alice", - "message": "I'm placing my road toward the coast. Looking forward to seeing where everyone else sets up!" - }, - { - "from": "Bob", - "message": "That's a solid start, Alice! The 6-8-11 is definitely hard to pass up. I think I'll set up shop over by the mountains at node 41β€”I'm a big fan of that Ore/Wheat combo for the long game." - }, - { - "from": "Bob", - "message": "I've placed my road towards the interior. Node 31 looks like a good stepping stone to get some wood production going later on. Good luck with the rest of the placements, Charlie!" - }, - { - "from": "Charlie", - "message": "Those are some great spots, Alice and Bob! 20 and 41 are definitely powerhouses. I'm going to set up on the southern coast at node 43β€”I'm a big fan of high-yield wheat fields. Looking forward to a good game!" - } - ] - }, - "memory": { - "note_from_last_turn": "I'm securing the highest production on the board (24 pips total). My next placement should be Node 12 to get Wood and Brick production. I'll need to prioritize getting to a Wheat port (Node 2 or 3) or a 3:1 port to leverage my high Wheat production from Node 43. Keep an eye on Ore trades since Bob has a strong position on the best Ore hex." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to ta -... (truncated, full length: 8348 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_151435/Charlie/prompts/iterations/prompt_3_iter2.json b/examples/ai_testing/my_games/session_20260109_151435/Charlie/prompts/iterations/prompt_3_iter2.json deleted file mode 100644 index ae9bc59cc5caba59747f31799cb60a190fb2d1c4..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_151435/Charlie/prompts/iterations/prompt_3_iter2.json +++ /dev/null @@ -1,155 +0,0 @@ -{ - "original_request_number": 3, - "iteration": 2, - "timestamp": "2026-01-09T15:19:44.782231", - "player_name": "Charlie", - "type": "tool_followup", - "tool_results": "=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Verifying the yield of Node 12 as a potential second settlement. It should provide Wood, Brick, and Sheep.\",\n \"node_id\": 12\n}\nResult:\n{\n \"node_id\": 12,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": true,\n \"blocked_reason\": null,\n \"llm_reasoning\": \"Verifying the yield of Node 12 as a potential second settlement. It should provide Wood, Brick, and Sheep.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Verifying the yield of my first settlement to confirm my resource needs. It should be a high-yield Wheat spot.\",\n \"node_id\": 43\n}\nResult:\n{\n \"node_id\": 43,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"occupied\": true,\n \"occupied_by\": \"Charlie\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by Charlie's settlement\",\n \"llm_reasoning\": \"Verifying the yield of my first settlement to confirm my resource needs. It should be a high-yield Wheat spot.\"\n}\n---\n\nTool: find_best_nodes\nParameters: {\n \"must_have_resource\": \"Wood\",\n \"reasoning\": \"Searching for the best available Wood production to complement my Wheat-heavy start.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Searching for the best available Wood production to complement my Wheat-heavy start.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": \"Wood\",\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 17,\n \"nodes\": [\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 24,\n \"resources\": {\n \"Ore\": 3,\n \"Wheat\": 8,\n \"Wood\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 23,\n 25,\n 14\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 13,\n \"resources\": {\n \"Wood\": 4,\n \"Sheep\": 5\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 12,\n 14,\n 5\n ],\n \"score\": 10.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 9,\n \"resources\": {\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 6,\n \"port\": \"?3\",\n \"neighbors\": [\n 8,\n 10,\n 1\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 15,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 14,\n 16,\n 7\n ],\n \"score\": 9.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 30,\n \"resources\": {\n \"Brick\": 10,\n \"Wood\": 11\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 29,\n 31,\n 19\n ],\n \"score\": 9.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 3,\n \"resources\": {\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 5,\n \"port\": \"Wh2\",\n \"neighbors\": [\n 2,\n 4,\n 11\n ],\n \"score\": 8.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 5,\n \"resources\": {\n \"Wood\": 4,\n \"Sheep\": 5\n },\n \"total_pips\": 7,\n \"port\": null,\n \"neighbors\": [\n 4,\n 6,\n 13\n ],\n \"score\": 8.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", - "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Charlie\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Charlie\\\",\\\"phase\\\":\\\"SETUP_SECOND_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"],[41,\\\"Bob\\\",\\\"S\\\"],[43,\\\"Charlie\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"Alice\\\"],[[41,31],\\\"Bob\\\"],[[43,42],\\\"Charlie\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":1,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"I'll start by taking the 6-8-11 spot at node 20. It's a great balanced location with the best brick on the board. Good luck, everyone!\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"I'm placing my road toward the coast. Looking forward to seeing where everyone else sets up!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"That's a solid start, Alice! The 6-8-11 is definitely hard to pass up. I think I'll set up shop over by the mountains at node 41β€”I'm a big fan of that Ore/Wheat combo for the long game.\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"I've placed my road towards the interior. Node 31 looks like a good stepping stone to get some wood production going later on. Good luck with the rest of the placements, Charlie!\"\n },\n {\n \"from\": \"Charlie\",\n \"message\": \"Those are some great spots, Alice and Bob! 20 and 41 are definitely powerhouses. I'm going to set up on the southern coast at node 43β€”I'm a big fan of high-yield wheat fields. Looking forward to a good game!\"\n },\n {\n \"from\": \"Charlie\",\n \"message\": \"I've placed my settlement on Node 43 to capitalize on that massive wheat production. Now, I'm heading towards the coast at Node 42 to hopefully secure a port early on. That 3:1 port at Node 50 looks like a vital lifeline for my strategy!\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"Priority 1: Secure the 3:1 port at Node 50 to trade my excess Wheat. Priority 2: In the second setup round, aim for Node 12 or 13 to gain Wood and Brick production. Bob has a strong hold on Ore, so I may need to negotiate trades with him once my Wheat engine is running.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Verifying the yield of Node 12 as a potential second settlement. It should provide Wood, Brick, and Sheep.\",\n \"node_id\": 12\n}\nResult:\n{\n \"node_id\": 12,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": true,\n \"blocked_reason\": null,\n \"llm_reasoning\": \"Verifying the yield of Node 12 as a potential second settlement. It should provide Wood, Brick, and Sheep.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Verifying the yield of my first settlement to confirm my resource needs. It should be a high-yield Wheat spot.\",\n \"node_id\": 43\n}\nResult:\n{\n \"node_id\": 43,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"occupied\": true,\n \"occupied_by\": \"Charlie\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by Charlie's settlement\",\n \"llm_reasoning\": \"Verifying the yield of my first settlement to confirm my resource needs. It should be a high-yield Wheat spot.\"\n}\n---\n\nTool: find_best_nodes\nParameters: {\n \"must_have_resource\": \"Wood\",\n \"reasoning\": \"Searching for the best available Wood production to complement my Wheat-heavy start.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Searching for the best available Wood production to complement my Wheat-heavy start.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": \"Wood\",\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 17,\n \"nodes\": [\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 24,\n \"resources\": {\n \"Ore\": 3,\n \"Wheat\": 8,\n \"Wood\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 23,\n 25,\n 14\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 13,\n \"resources\": {\n \"Wood\": 4,\n \"Sheep\": 5\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 12,\n 14,\n 5\n ],\n \"score\": 10.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 9,\n \"resources\": {\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 6,\n \"port\": \"?3\",\n \"neighbors\": [\n 8,\n 10,\n 1\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 15,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 14,\n 16,\n 7\n ],\n \"score\": 9.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 30,\n \"resources\": {\n \"Brick\": 10,\n \"Wood\": 11\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 29,\n 31,\n 19\n ],\n \"score\": 9.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 3,\n \"resources\": {\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 5,\n \"port\": \"Wh2\",\n \"neighbors\": [\n 2,\n 4,\n 11\n ],\n \"score\": 8.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 5,\n \"resources\": {\n \"Wood\": 4,\n \"Sheep\": 5\n },\n \"total_pips\": 7,\n \"port\": null,\n \"neighbors\": [\n 4,\n 6,\n 13\n ],\n \"score\": 8.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ], - "tools_enabled": true, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_151435/Charlie/prompts/iterations/prompt_3_iter2.txt b/examples/ai_testing/my_games/session_20260109_151435/Charlie/prompts/iterations/prompt_3_iter2.txt deleted file mode 100644 index f4f649abccc7bf040c6e98e39c9aec38d9d9a597..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_151435/Charlie/prompts/iterations/prompt_3_iter2.txt +++ /dev/null @@ -1,310 +0,0 @@ -=== Tool Follow-up #2 for Prompt #3 === -Player: Charlie -Timestamp: 2026-01-09T15:19:44.783697 -Tools Enabled: Yes - ---- Tool Results Appended --- -=== Tool Results === - -Tool: inspect_node -Parameters: { - "reasoning": "Verifying the yield of Node 12 as a potential second settlement. It should provide Wood, Brick, and Sheep.", - "node_id": 12 -} -Result: -{ - "node_id": 12, - "exists": true, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": true, - "blocked_reason": null, - "llm_reasoning": "Verifying the yield of Node 12 as a potential second settlement. It should provide Wood, Brick, and Sheep." -} ---- - -Tool: inspect_node -Parameters: { - "reasoning": "Verifying the yield of my first settlement to confirm my resource needs. It should be a high-yield Wheat spot.", - "node_id": 43 -} -Result: -{ - "node_id": 43, - "exists": true, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "occupied": true, - "occupied_by": "Charlie", - "building_type": "settlement", - "can_build_here": false, - "blocked_reason": "Occupied by Charlie's settlement", - "llm_reasoning": "Verifying the yield of my first settlement to confirm my resource needs. It should be a high-yield Wheat spot." -} ---- - -Tool: find_best_nodes -Parameters: { - "must_have_resource": "Wood", - "reasoning": "Searching for the best available Wood production to complement my Wheat-heavy start." -} -Result: -{ - "llm_reasoning": "Searching for the best available Wood production to complement my Wheat-heavy start.", - "query": { - "min_pips": 0, - "must_have_resource": "Wood", - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 17, - "nodes": [ - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 24, - "resources": { - "Ore": 3, - "Wheat": 8, - "Wood": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 23, - 25, - 14 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 13, - "resources": { - "Wood": 4, - "Sheep": 5 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 12, - 14, - 5 - ], - "score": 10.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 9, - "resources": { - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 6, - "port": "?3", - "neighbors": [ - 8, - 10, - 1 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 15, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 8, - "port": null, - "neighbors": [ - 14, - 16, - 7 - ], - "score": 9.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 30, - "resources": { - "Brick": 10, - "Wood": 11 - }, - "total_pips": 8, - "port": null, - "neighbors": [ - 29, - 31, - 19 - ], - "score": 9.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 3, - "resources": { - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 5, - "port": "Wh2", - "neighbors": [ - 2, - 4, - 11 - ], - "score": 8.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 5, - "resources": { - "Wood": 4, - "Sheep": 5 - }, - "total_pips": 7, - "port": null, - "neighbors": [ - 4, - 6, - 13 - ], - "score": 8.0, - "can_build": true, - "occupied": false - } - ] -} ---- - - ---- Full Context Sent to LLM --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[41,\"Bob\",\"S\"],[43,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[41,31],\"Bob\"],[[43,42],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "I'll start by taking the 6-8-11 spot at node 20. It's a great balanced location with the best brick on the board. Good luck, everyone!" - }, - { - "from": "Alice", - "message": "I'm placing my road toward the coast. Looking forward to seeing where everyone else sets up!" - }, - { - "from": "Bob", - "message": "That's a solid start, Alice! The 6-8-11 is definitely hard to pass up. I think I'll set up shop over by the mountains at node 41β€”I'm a big fan of that Ore/Wheat combo for the long game." - }, - { - "from": "Bob", - "message": "I've placed my road towards the interior. Node 31 looks like a good stepping stone to get some wood production going later on. Good luck with the rest of the placements, Charlie!" - }, - { - "from": "Charlie", - "message": "Those are some great spots, Alice and Bob! 20 and 41 are definitely powerhouses. I'm going to set up on the southern coast at node 43β€”I'm a big fan of high-yield wheat fields. Looking forward to a good game!" - }, - { - "from": "Charlie", - "message": "I've placed my settlement on Node 43 to capitalize on that massive wheat production. Now, I'm heading towards the coast at Node 42 to hopefully secure a port early on. That 3:1 port at Node 50 looks like a vital lifeline for my strategy!" - } - ] - }, - "memory": { - "note_from_last_turn": "Priority 1: Secure the 3:1 port at Node 50 to trade my excess Wheat. Priority 2: In the second setup round, aim for Node 12 or 13 to gain Wood and Brick production. Bob has a strong hold on Ore, so I may need to negotiate trades with him once my Wheat engine is running." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_p -... (truncated, full length: 9956 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_151435/Charlie/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_151435/Charlie/prompts/prompt_1.json deleted file mode 100644 index 72231453cc620305e659ea0f0a6ac7a41a618dab..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_151435/Charlie/prompts/prompt_1.json +++ /dev/null @@ -1,210 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T15:16:43.292531", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[41,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[41,31],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "I'll start by taking the 6-8-11 spot at node 20. It's a great balanced location with the best brick on the board. Good luck, everyone!" - }, - { - "from": "Alice", - "message": "I'm placing my road toward the coast. Looking forward to seeing where everyone else sets up!" - }, - { - "from": "Bob", - "message": "That's a solid start, Alice! The 6-8-11 is definitely hard to pass up. I think I'll set up shop over by the mountains at node 41β€”I'm a big fan of that Ore/Wheat combo for the long game." - }, - { - "from": "Bob", - "message": "I've placed my road towards the interior. Node 31 looks like a good stepping stone to get some wood production going later on. Good luck with the rest of the placements, Charlie!" - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_151435/Charlie/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_151435/Charlie/prompts/prompt_1.txt deleted file mode 100644 index 99936b9408e496804eb2ad6a2df9144ab892361d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_151435/Charlie/prompts/prompt_1.txt +++ /dev/null @@ -1,111 +0,0 @@ -=== Prompt #1 for Charlie === -Timestamp: 2026-01-09T15:16:43.295216 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[41,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[41,31],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "I'll start by taking the 6-8-11 spot at node 20. It's a great balanced location with the best brick on the board. Good luck, everyone!" - }, - { - "from": "Alice", - "message": "I'm placing my road toward the coast. Looking forward to seeing where everyone else sets up!" - }, - { - "from": "Bob", - "message": "That's a solid start, Alice! The 6-8-11 is definitely hard to pass up. I think I'll set up shop over by the mountains at node 41β€”I'm a big fan of that Ore/Wheat combo for the long game." - }, - { - "from": "Bob", - "message": "I've placed my road towards the interior. Node 31 looks like a good stepping stone to get some wood production going later on. Good luck with the rest of the placements, Charlie!" - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_151435/Charlie/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_151435/Charlie/prompts/prompt_2.json deleted file mode 100644 index cdb3836d0f02751f85d625cd8dfc94e9be5e3a5f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_151435/Charlie/prompts/prompt_2.json +++ /dev/null @@ -1,217 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T15:18:20.319087", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[41,\"Bob\",\"S\"],[43,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[41,31],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "I'll start by taking the 6-8-11 spot at node 20. It's a great balanced location with the best brick on the board. Good luck, everyone!" - }, - { - "from": "Alice", - "message": "I'm placing my road toward the coast. Looking forward to seeing where everyone else sets up!" - }, - { - "from": "Bob", - "message": "That's a solid start, Alice! The 6-8-11 is definitely hard to pass up. I think I'll set up shop over by the mountains at node 41β€”I'm a big fan of that Ore/Wheat combo for the long game." - }, - { - "from": "Bob", - "message": "I've placed my road towards the interior. Node 31 looks like a good stepping stone to get some wood production going later on. Good luck with the rest of the placements, Charlie!" - }, - { - "from": "Charlie", - "message": "Those are some great spots, Alice and Bob! 20 and 41 are definitely powerhouses. I'm going to set up on the southern coast at node 43β€”I'm a big fan of high-yield wheat fields. Looking forward to a good game!" - } - ] - }, - "memory": { - "note_from_last_turn": "I'm securing the highest production on the board (24 pips total). My next placement should be Node 12 to get Wood and Brick production. I'll need to prioritize getting to a Wheat port (Node 2 or 3) or a 3:1 port to leverage my high Wheat production from Node 43. Keep an eye on Ore trades since Bob has a strong position on the best Ore hex." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_151435/Charlie/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_151435/Charlie/prompts/prompt_2.txt deleted file mode 100644 index 34fc1e9c7d3b1d29f70a8f419e1f5599b8fdb6b8..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_151435/Charlie/prompts/prompt_2.txt +++ /dev/null @@ -1,118 +0,0 @@ -=== Prompt #2 for Charlie === -Timestamp: 2026-01-09T15:18:20.319991 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[41,\"Bob\",\"S\"],[43,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[41,31],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "I'll start by taking the 6-8-11 spot at node 20. It's a great balanced location with the best brick on the board. Good luck, everyone!" - }, - { - "from": "Alice", - "message": "I'm placing my road toward the coast. Looking forward to seeing where everyone else sets up!" - }, - { - "from": "Bob", - "message": "That's a solid start, Alice! The 6-8-11 is definitely hard to pass up. I think I'll set up shop over by the mountains at node 41β€”I'm a big fan of that Ore/Wheat combo for the long game." - }, - { - "from": "Bob", - "message": "I've placed my road towards the interior. Node 31 looks like a good stepping stone to get some wood production going later on. Good luck with the rest of the placements, Charlie!" - }, - { - "from": "Charlie", - "message": "Those are some great spots, Alice and Bob! 20 and 41 are definitely powerhouses. I'm going to set up on the southern coast at node 43β€”I'm a big fan of high-yield wheat fields. Looking forward to a good game!" - } - ] - }, - "memory": { - "note_from_last_turn": "I'm securing the highest production on the board (24 pips total). My next placement should be Node 12 to get Wood and Brick production. I'll need to prioritize getting to a Wheat port (Node 2 or 3) or a 3:1 port to leverage my high Wheat production from Node 43. Keep an eye on Ore trades since Bob has a strong position on the best Ore hex." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_151435/Charlie/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260109_151435/Charlie/prompts/prompt_3.json deleted file mode 100644 index 6e0a8f50f4fcc97b451212e9011fb5b59638f236..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_151435/Charlie/prompts/prompt_3.json +++ /dev/null @@ -1,221 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-01-09T15:18:58.932570", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[41,\"Bob\",\"S\"],[43,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[41,31],\"Bob\"],[[43,42],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "I'll start by taking the 6-8-11 spot at node 20. It's a great balanced location with the best brick on the board. Good luck, everyone!" - }, - { - "from": "Alice", - "message": "I'm placing my road toward the coast. Looking forward to seeing where everyone else sets up!" - }, - { - "from": "Bob", - "message": "That's a solid start, Alice! The 6-8-11 is definitely hard to pass up. I think I'll set up shop over by the mountains at node 41β€”I'm a big fan of that Ore/Wheat combo for the long game." - }, - { - "from": "Bob", - "message": "I've placed my road towards the interior. Node 31 looks like a good stepping stone to get some wood production going later on. Good luck with the rest of the placements, Charlie!" - }, - { - "from": "Charlie", - "message": "Those are some great spots, Alice and Bob! 20 and 41 are definitely powerhouses. I'm going to set up on the southern coast at node 43β€”I'm a big fan of high-yield wheat fields. Looking forward to a good game!" - }, - { - "from": "Charlie", - "message": "I've placed my settlement on Node 43 to capitalize on that massive wheat production. Now, I'm heading towards the coast at Node 42 to hopefully secure a port early on. That 3:1 port at Node 50 looks like a vital lifeline for my strategy!" - } - ] - }, - "memory": { - "note_from_last_turn": "Priority 1: Secure the 3:1 port at Node 50 to trade my excess Wheat. Priority 2: In the second setup round, aim for Node 12 or 13 to gain Wood and Brick production. Bob has a strong hold on Ore, so I may need to negotiate trades with him once my Wheat engine is running." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_151435/Charlie/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260109_151435/Charlie/prompts/prompt_3.txt deleted file mode 100644 index bb70220f5a8a1a9c8e3b6e393443bb25dc5c774c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_151435/Charlie/prompts/prompt_3.txt +++ /dev/null @@ -1,122 +0,0 @@ -=== Prompt #3 for Charlie === -Timestamp: 2026-01-09T15:18:58.933539 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[41,\"Bob\",\"S\"],[43,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[41,31],\"Bob\"],[[43,42],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "I'll start by taking the 6-8-11 spot at node 20. It's a great balanced location with the best brick on the board. Good luck, everyone!" - }, - { - "from": "Alice", - "message": "I'm placing my road toward the coast. Looking forward to seeing where everyone else sets up!" - }, - { - "from": "Bob", - "message": "That's a solid start, Alice! The 6-8-11 is definitely hard to pass up. I think I'll set up shop over by the mountains at node 41β€”I'm a big fan of that Ore/Wheat combo for the long game." - }, - { - "from": "Bob", - "message": "I've placed my road towards the interior. Node 31 looks like a good stepping stone to get some wood production going later on. Good luck with the rest of the placements, Charlie!" - }, - { - "from": "Charlie", - "message": "Those are some great spots, Alice and Bob! 20 and 41 are definitely powerhouses. I'm going to set up on the southern coast at node 43β€”I'm a big fan of high-yield wheat fields. Looking forward to a good game!" - }, - { - "from": "Charlie", - "message": "I've placed my settlement on Node 43 to capitalize on that massive wheat production. Now, I'm heading towards the coast at Node 42 to hopefully secure a port early on. That 3:1 port at Node 50 looks like a vital lifeline for my strategy!" - } - ] - }, - "memory": { - "note_from_last_turn": "Priority 1: Secure the 3:1 port at Node 50 to trade my excess Wheat. Priority 2: In the second setup round, aim for Node 12 or 13 to gain Wood and Brick production. Bob has a strong hold on Ore, so I may need to negotiate trades with him once my Wheat engine is running." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_151435/Charlie/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_151435/Charlie/responses/response_1.json deleted file mode 100644 index 5b71059f7ba55d01c1ef0033082210b26a8baa3f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_151435/Charlie/responses/response_1.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T15:18:20.314245", - "player_name": "Charlie", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"As the third player in the first round of setup, I have the advantage of placing my two settlements back-to-back (the Charlie-Charlie turn in the snake draft). My primary goal is to maximize total production while securing a viable resource mix for expansion. \\n\\nAnalyzing the board:\\n- Node 43 is the highest production node available with 13 pips (H[18]=Wh9, H[15]=Wh6, H[14]=Wh9). While it is heavily concentrated in Wheat, the sheer volume of production (13 pips) is too significant to pass up, especially with potential for a Wheat port (Nodes 2 or 3) or 3:1 ports later.\\n- Node 12 is the next best available node for early expansion, offering 11 pips with a balanced mix of Wood, Brick, and Sheep (H[6]=W3, H[5]=B6, H[2]=S5). Wood and Brick are essential for early roads and settlements.\\n- Alice took the strongest Brick/Sheep spot (Node 20, 12 pips), and Bob took a strong Ore/Wheat spot (Node 41, 11 pips).\\n\\nBy taking Node 43 and Node 12, I will start with a combined 24 pipsβ€”the highest starting production of any player. I will be missing Ore initially, but the massive Wheat production will serve as excellent trading capital. I'll place my first settlement at Node 43 to secure the 13-pip spot.\",\n \"note_to_self\": \"I'm securing the highest production on the board (24 pips total). My next placement should be Node 12 to get Wood and Brick production. I'll need to prioritize getting to a Wheat port (Node 2 or 3) or a 3:1 port to leverage my high Wheat production from Node 43. Keep an eye on Ore trades since Bob has a strong position on the best Ore hex.\",\n \"say_outloud\": \"Those are some great spots, Alice and Bob! 20 and 41 are definitely powerhouses. I'm going to set up on the southern coast at node 43β€”I'm a big fan of high-yield wheat fields. Looking forward to a good game!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 43}\"\n }\n} ", - "parsed": { - "internal_thinking": "As the third player in the first round of setup, I have the advantage of placing my two settlements back-to-back (the Charlie-Charlie turn in the snake draft). My primary goal is to maximize total production while securing a viable resource mix for expansion. \n\nAnalyzing the board:\n- Node 43 is the highest production node available with 13 pips (H[18]=Wh9, H[15]=Wh6, H[14]=Wh9). While it is heavily concentrated in Wheat, the sheer volume of production (13 pips) is too significant to pass up, especially with potential for a Wheat port (Nodes 2 or 3) or 3:1 ports later.\n- Node 12 is the next best available node for early expansion, offering 11 pips with a balanced mix of Wood, Brick, and Sheep (H[6]=W3, H[5]=B6, H[2]=S5). Wood and Brick are essential for early roads and settlements.\n- Alice took the strongest Brick/Sheep spot (Node 20, 12 pips), and Bob took a strong Ore/Wheat spot (Node 41, 11 pips).\n\nBy taking Node 43 and Node 12, I will start with a combined 24 pipsβ€”the highest starting production of any player. I will be missing Ore initially, but the massive Wheat production will serve as excellent trading capital. I'll place my first settlement at Node 43 to secure the 13-pip spot.", - "note_to_self": "I'm securing the highest production on the board (24 pips total). My next placement should be Node 12 to get Wood and Brick production. I'll need to prioritize getting to a Wheat port (Node 2 or 3) or a 3:1 port to leverage my high Wheat production from Node 43. Keep an eye on Ore trades since Bob has a strong position on the best Ore hex.", - "say_outloud": "Those are some great spots, Alice and Bob! 20 and 41 are definitely powerhouses. I'm going to set up on the southern coast at node 43β€”I'm a big fan of high-yield wheat fields. Looking forward to a good game!", - "action_type": "place_starting_settlement", - "parameters": { - "node": 43 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2471, - "completion": 552, - "total": 19876 - }, - "latency_seconds": 97.00530409812927, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_151435/Charlie/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_151435/Charlie/responses/response_2.json deleted file mode 100644 index 19f359f2ce899070bec8a732dcd56499691fc84f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_151435/Charlie/responses/response_2.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T15:18:58.928148", - "player_name": "Charlie", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have placed my first settlement on Node 43, which is a powerhouse for Wheat production, yielding from two 9s and one 6 (totaling 13 pips). However, my resource variety is non-existent, making a port or a diversified second settlement essential. Node 50 is a 3:1 port located just two road segments away (43-42, 42-50). Although Node 42 is blocked for a settlement due to Bob's placement at Node 41, I can still build a road through it. Reaching Node 50 not only provides the 3:1 port to leverage my Wheat surplus but also adds Ore 5 and another Wheat 9 to my production. The alternative paths (toward 44 or 33) offer some Ore or Sheep but don't provide the immediate strategic utility of a port. Therefore, building toward Node 42 is the most efficient way to secure my mid-game economy.\",\n \"note_to_self\": \"Priority 1: Secure the 3:1 port at Node 50 to trade my excess Wheat. Priority 2: In the second setup round, aim for Node 12 or 13 to gain Wood and Brick production. Bob has a strong hold on Ore, so I may need to negotiate trades with him once my Wheat engine is running.\",\n \"say_outloud\": \"I've placed my settlement on Node 43 to capitalize on that massive wheat production. Now, I'm heading towards the coast at Node 42 to hopefully secure a port early on. That 3:1 port at Node 50 looks like a vital lifeline for my strategy!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 43, \\\"to\\\": 42}\"\n }\n}", - "parsed": { - "internal_thinking": "I have placed my first settlement on Node 43, which is a powerhouse for Wheat production, yielding from two 9s and one 6 (totaling 13 pips). However, my resource variety is non-existent, making a port or a diversified second settlement essential. Node 50 is a 3:1 port located just two road segments away (43-42, 42-50). Although Node 42 is blocked for a settlement due to Bob's placement at Node 41, I can still build a road through it. Reaching Node 50 not only provides the 3:1 port to leverage my Wheat surplus but also adds Ore 5 and another Wheat 9 to my production. The alternative paths (toward 44 or 33) offer some Ore or Sheep but don't provide the immediate strategic utility of a port. Therefore, building toward Node 42 is the most efficient way to secure my mid-game economy. [Response was too brief]", - "note_to_self": "Priority 1: Secure the 3:1 port at Node 50 to trade my excess Wheat. Priority 2: In the second setup round, aim for Node 12 or 13 to gain Wood and Brick production. Bob has a strong hold on Ore, so I may need to negotiate trades with him once my Wheat engine is running.", - "say_outloud": "I've placed my settlement on Node 43 to capitalize on that massive wheat production. Now, I'm heading towards the coast at Node 42 to hopefully secure a port early on. That 3:1 port at Node 50 looks like a vital lifeline for my strategy!", - "action_type": "place_starting_road", - "parameters": { - "from": 43, - "to": 42 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 6460, - "completion": 498, - "total": 13770 - }, - "latency_seconds": 26.555015087127686, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_151435/agent_memories.json b/examples/ai_testing/my_games/session_20260109_151435/agent_memories.json deleted file mode 100644 index d36bd0a5e23d39eb15b5dc27911e4b2f51edb068..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_151435/agent_memories.json +++ /dev/null @@ -1,14 +0,0 @@ -{ - "Alice": { - "note_to_self": "My first settlement is on a strong Brick/Sheep/Wood base (Node 20). I am building toward Node 10 to reach the 3:1 port at Node 9 or the 10-pip Node 11. For my second settlement, I must prioritize Wheat and Ore; Nodes 42, 43, or 33 look like high-value targets if they aren't taken.", - "last_updated": "2026-01-09T15:18:58.928825" - }, - "Bob": { - "note_to_self": "Secured Node 41. Road placed towards 31 to reach Wood 11. Second settlement MUST prioritize Sheep. Potential targets: Node 11 (S5, W12, B6) or Node 12 (S4, W3, B6). If Charlie takes those, look for Node 18 (S5, Wh8, O3) or Node 2 (S5, W12).", - "last_updated": "2026-01-09T15:18:58.928829" - }, - "Charlie": { - "note_to_self": "Priority 1: Secure the 3:1 port at Node 50 to trade my excess Wheat. Priority 2: In the second setup round, aim for Node 12 or 13 to gain Wood and Brick production. Bob has a strong hold on Ore, so I may need to negotiate trades with him once my Wheat engine is running.", - "last_updated": "2026-01-09T15:18:58.928831" - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_151435/chat_history.json b/examples/ai_testing/my_games/session_20260109_151435/chat_history.json deleted file mode 100644 index 6dd15968cbf7561ccb6d742207d7b8daee6af52e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_151435/chat_history.json +++ /dev/null @@ -1,40 +0,0 @@ -{ - "messages": [ - { - "timestamp": "2026-01-09T15:15:07.501318", - "from": "Alice", - "to": "all", - "message": "I'll start by taking the 6-8-11 spot at node 20. It's a great balanced location with the best brick on the board. Good luck, everyone!" - }, - { - "timestamp": "2026-01-09T15:15:39.217030", - "from": "Alice", - "to": "all", - "message": "I'm placing my road toward the coast. Looking forward to seeing where everyone else sets up!" - }, - { - "timestamp": "2026-01-09T15:16:03.287682", - "from": "Bob", - "to": "all", - "message": "That's a solid start, Alice! The 6-8-11 is definitely hard to pass up. I think I'll set up shop over by the mountains at node 41β€”I'm a big fan of that Ore/Wheat combo for the long game." - }, - { - "timestamp": "2026-01-09T15:16:43.289911", - "from": "Bob", - "to": "all", - "message": "I've placed my road towards the interior. Node 31 looks like a good stepping stone to get some wood production going later on. Good luck with the rest of the placements, Charlie!" - }, - { - "timestamp": "2026-01-09T15:18:20.316997", - "from": "Charlie", - "to": "all", - "message": "Those are some great spots, Alice and Bob! 20 and 41 are definitely powerhouses. I'm going to set up on the southern coast at node 43β€”I'm a big fan of high-yield wheat fields. Looking forward to a good game!" - }, - { - "timestamp": "2026-01-09T15:18:58.929375", - "from": "Charlie", - "to": "all", - "message": "I've placed my settlement on Node 43 to capitalize on that massive wheat production. Now, I'm heading towards the coast at Node 42 to hopefully secure a port early on. That 3:1 port at Node 50 looks like a vital lifeline for my strategy!" - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_151435/session_metadata.json b/examples/ai_testing/my_games/session_20260109_151435/session_metadata.json deleted file mode 100644 index ea90501a1b44c322bbf9ab04828bef80ea6e3335..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_151435/session_metadata.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "session_id": "session_20260109_151435", - "start_time": "2026-01-09T15:14:35.586314", - "version": "2.0" -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_151435/tool_executions.json b/examples/ai_testing/my_games/session_20260109_151435/tool_executions.json deleted file mode 100644 index 0609a7c9d025b8f98d2c41954d64596bd74d1e0e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_151435/tool_executions.json +++ /dev/null @@ -1,1120 +0,0 @@ -[ - { - "timestamp": "2026-01-09T15:14:41.686512", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.27, - "tokens": { - "input": 47, - "output": 513, - "total": 560 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "Finding high-value settlement locations for the first round of setup. Looking for a mix of resources, ideally including Brick and Wood for early expansion.", - "min_pips": 10 - }, - "result": { - "llm_reasoning": "Finding high-value settlement locations for the first round of setup. Looking for a mix of resources, ideally including Brick and Wood for early expansion.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 11, - "nodes": [ - { - "node_id": 20, - "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 10, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - 20 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 19, - "resources": { - "Wood": 11, - "Brick": 10, - "Sheep": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 18, - 20, - 30 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.2, - "tokens": { - "input": 47, - "output": 513, - "total": 560 - } - } - ] - }, - { - "timestamp": "2026-01-09T15:15:23.638504", - "total_calls": 3, - "successful": 3, - "failed": 0, - "total_time_ms": 0.13, - "tokens": { - "input": 113, - "output": 318, - "total": 431 - }, - "calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "reasoning": "Verifying potential expansion from my starting settlement at Node 20. Node 10 appears to have Wood 12, Brick 6, and Sheep 8.", - "node_id": 10 - }, - "result": { - "node_id": 10, - "exists": true, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - 20 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Alice's building at node 20", - "llm_reasoning": "Verifying potential expansion from my starting settlement at Node 20. Node 10 appears to have Wood 12, Brick 6, and Sheep 8." - }, - "success": true, - "error": null, - "execution_time_ms": 0.06, - "tokens": { - "input": 39, - "output": 108, - "total": 147 - } - }, - { - "id": "call_2", - "name": "inspect_node", - "parameters": { - "node_id": 19, - "reasoning": "Verifying potential expansion from my starting settlement at Node 20. Node 19 appears to have Wood 11, Brick 10, and Sheep 8." - }, - "result": { - "node_id": 19, - "exists": true, - "resources": { - "Wood": 11, - "Brick": 10, - "Sheep": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 18, - 20, - 30 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Alice's building at node 20", - "llm_reasoning": "Verifying potential expansion from my starting settlement at Node 20. Node 19 appears to have Wood 11, Brick 10, and Sheep 8." - }, - "success": true, - "error": null, - "execution_time_ms": 0.01, - "tokens": { - "input": 39, - "output": 109, - "total": 148 - } - }, - { - "id": "call_3", - "name": "inspect_node", - "parameters": { - "reasoning": "Verifying potential expansion from my starting settlement at Node 20. Node 21 appears to be near the Desert.", - "node_id": 21 - }, - "result": { - "node_id": 21, - "exists": true, - "resources": { - "Wood": 11, - "Brick": 6 - }, - "total_pips": 7, - "port": null, - "neighbors": [ - 20, - 22, - 32 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Alice's building at node 20", - "llm_reasoning": "Verifying potential expansion from my starting settlement at Node 20. Node 21 appears to be near the Desert." - }, - "success": true, - "error": null, - "execution_time_ms": 0.01, - "tokens": { - "input": 35, - "output": 101, - "total": 136 - } - } - ] - }, - { - "timestamp": "2026-01-09T15:15:47.375289", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.18, - "tokens": { - "input": 40, - "output": 412, - "total": 452 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "min_pips": 10, - "reasoning": "Looking for high-yield nodes with a good resource mix for the first settlement. Priority on 6/8 numbers and resource diversity." - }, - "result": { - "llm_reasoning": "Looking for high-yield nodes with a good resource mix for the first settlement. Priority on 6/8 numbers and resource diversity.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 8, - "nodes": [ - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.14, - "tokens": { - "input": 40, - "output": 412, - "total": 452 - } - } - ] - }, - { - "timestamp": "2026-01-09T15:16:14.351187", - "total_calls": 3, - "successful": 3, - "failed": 0, - "total_time_ms": 0.22, - "tokens": { - "input": 89, - "output": 290, - "total": 379 - }, - "calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "reasoning": "Checking node 40 as a potential road destination. It has a Wood port and borders Hexes 17 and 13.", - "node_id": 40 - }, - "result": { - "node_id": 40, - "exists": true, - "resources": { - "Ore": 5, - "Brick": 10 - }, - "total_pips": 7, - "port": "W2", - "neighbors": [ - 39, - 41, - 48 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Bob's building at node 41", - "llm_reasoning": "Checking node 40 as a potential road destination. It has a Wood port and borders Hexes 17 and 13." - }, - "success": true, - "error": null, - "execution_time_ms": 0.07, - "tokens": { - "input": 32, - "output": 98, - "total": 130 - } - }, - { - "id": "call_2", - "name": "inspect_node", - "parameters": { - "reasoning": "Checking node 42. It borders hexes 18, 17, and 14. I want to see the exact yields.", - "node_id": 42 - }, - "result": { - "node_id": 42, - "exists": true, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Bob's building at node 41", - "llm_reasoning": "Checking node 42. It borders hexes 18, 17, and 14. I want to see the exact yields." - }, - "success": true, - "error": null, - "execution_time_ms": 0.03, - "tokens": { - "input": 28, - "output": 94, - "total": 122 - } - }, - { - "id": "call_3", - "name": "inspect_node", - "parameters": { - "node_id": 31, - "reasoning": "Checking node 31. It borders hexes 14, 13, and 9. This might lead to wood production." - }, - "result": { - "node_id": 31, - "exists": true, - "resources": { - "Wheat": 9, - "Brick": 10, - "Wood": 11 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 30, - 32, - 41 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Bob's building at node 41", - "llm_reasoning": "Checking node 31. It borders hexes 14, 13, and 9. This might lead to wood production." - }, - "success": true, - "error": null, - "execution_time_ms": 0.03, - "tokens": { - "input": 29, - "output": 98, - "total": 127 - } - } - ] - }, - { - "timestamp": "2026-01-09T15:18:32.328351", - "total_calls": 2, - "successful": 2, - "failed": 0, - "total_time_ms": 0.15, - "tokens": { - "input": 65, - "output": 444, - "total": 509 - }, - "calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "node_id": 43, - "reasoning": "Confirming my settlement's location and its neighbors for road placement." - }, - "result": { - "node_id": 43, - "exists": true, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "occupied": true, - "occupied_by": "Charlie", - "building_type": "settlement", - "can_build_here": false, - "blocked_reason": "Occupied by Charlie's settlement", - "llm_reasoning": "Confirming my settlement's location and its neighbors for road placement." - }, - "success": true, - "error": null, - "execution_time_ms": 0.03, - "tokens": { - "input": 26, - "output": 91, - "total": 117 - } - }, - { - "id": "call_2", - "name": "analyze_path_potential", - "parameters": { - "from_node": 43, - "reasoning": "Evaluating which direction to build my road from the starting settlement. Looking for ports or high-yield expansion spots." - }, - "result": { - "llm_reasoning": "Evaluating which direction to build my road from the starting settlement. Looking for ports or high-yield expansion spots.", - "from_node": 43, - "total_directions": 3, - "paths": [ - { - "direction": 42, - "depth_1": { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 41, - "total_pips": 11, - "port": null, - "can_build": false - }, - { - "node_id": 50, - "total_pips": 8, - "port": "?3", - "can_build": true - } - ], - "best_node": 41, - "best_pips": 11 - }, - "highlights": [ - "High-value node at depth 1", - "Port (?3) at depth 2 (node 50)" - ], - "score": 19.0 - }, - { - "direction": 44, - "depth_1": { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 45, - "total_pips": 8, - "port": null, - "can_build": true - }, - { - "node_id": 52, - "total_pips": 5, - "port": null, - "can_build": true - } - ], - "best_node": 45, - "best_pips": 8 - }, - "highlights": [], - "score": 14.0 - }, - { - "direction": 33, - "depth_1": { - "node_id": 33, - "resources": { - "Wheat": 9 - }, - "total_pips": 9, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 32, - "total_pips": 6, - "port": null, - "can_build": true - }, - { - "node_id": 34, - "total_pips": 7, - "port": null, - "can_build": true - } - ], - "best_node": 34, - "best_pips": 7 - }, - "highlights": [], - "score": 12.5 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.07, - "tokens": { - "input": 39, - "output": 353, - "total": 392 - } - } - ] - }, - { - "timestamp": "2026-01-09T15:19:44.756322", - "total_calls": 3, - "successful": 3, - "failed": 0, - "total_time_ms": 0.53, - "tokens": { - "input": 101, - "output": 675, - "total": 776 - }, - "calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "reasoning": "Verifying the yield of Node 12 as a potential second settlement. It should provide Wood, Brick, and Sheep.", - "node_id": 12 - }, - "result": { - "node_id": 12, - "exists": true, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": true, - "blocked_reason": null, - "llm_reasoning": "Verifying the yield of Node 12 as a potential second settlement. It should provide Wood, Brick, and Sheep." - }, - "success": true, - "error": null, - "execution_time_ms": 0.06, - "tokens": { - "input": 34, - "output": 94, - "total": 128 - } - }, - { - "id": "call_2", - "name": "inspect_node", - "parameters": { - "reasoning": "Verifying the yield of my first settlement to confirm my resource needs. It should be a high-yield Wheat spot.", - "node_id": 43 - }, - "result": { - "node_id": 43, - "exists": true, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "occupied": true, - "occupied_by": "Charlie", - "building_type": "settlement", - "can_build_here": false, - "blocked_reason": "Occupied by Charlie's settlement", - "llm_reasoning": "Verifying the yield of my first settlement to confirm my resource needs. It should be a high-yield Wheat spot." - }, - "success": true, - "error": null, - "execution_time_ms": 0.03, - "tokens": { - "input": 35, - "output": 100, - "total": 135 - } - }, - { - "id": "call_3", - "name": "find_best_nodes", - "parameters": { - "must_have_resource": "Wood", - "reasoning": "Searching for the best available Wood production to complement my Wheat-heavy start." - }, - "result": { - "llm_reasoning": "Searching for the best available Wood production to complement my Wheat-heavy start.", - "query": { - "min_pips": 0, - "must_have_resource": "Wood", - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 17, - "nodes": [ - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 24, - "resources": { - "Ore": 3, - "Wheat": 8, - "Wood": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 23, - 25, - 14 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 13, - "resources": { - "Wood": 4, - "Sheep": 5 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 12, - 14, - 5 - ], - "score": 10.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 9, - "resources": { - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 6, - "port": "?3", - "neighbors": [ - 8, - 10, - 1 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 15, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 8, - "port": null, - "neighbors": [ - 14, - 16, - 7 - ], - "score": 9.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 30, - "resources": { - "Brick": 10, - "Wood": 11 - }, - "total_pips": 8, - "port": null, - "neighbors": [ - 29, - 31, - 19 - ], - "score": 9.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 3, - "resources": { - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 5, - "port": "Wh2", - "neighbors": [ - 2, - 4, - 11 - ], - "score": 8.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 5, - "resources": { - "Wood": 4, - "Sheep": 5 - }, - "total_pips": 7, - "port": null, - "neighbors": [ - 4, - 6, - 13 - ], - "score": 8.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.32, - "tokens": { - "input": 32, - "output": 481, - "total": 513 - } - } - ] - } -] \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_152319/Alice/Alice.md b/examples/ai_testing/my_games/session_20260109_152319/Alice/Alice.md deleted file mode 100644 index 263d3e71b7c5d5a1d078905be29a072b10b96b93..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_152319/Alice/Alice.md +++ /dev/null @@ -1,702 +0,0 @@ -# AI Agent Log: Alice - -**Session:** session_20260109_152319 -**Started:** 2026-01-09 15:23:19 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - 🎯 ACTIVE TURN - -**Time:** 15:23:21 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - - -### πŸ”§ Tool Follow-up (Iteration 2) - -**Time:** 15:23:30 - -**Tool Results:** -``` -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "reasoning": "Looking for high-pip nodes to establish a strong resource base for the first settlement. Ore is scarce, so I'm also looking for Ore access.", - "min_pips": 10 -} -Result: -{ - "llm_reasoning": "Looking for high-pip nodes to establish a strong resource base for the first settlement. Ore is scarce, so I'm also looking for Ore access.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 11, - "nodes": [ - { - "node_id": 20, - "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 10, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - 20 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 19, - "resources": { - "Wood": 11, - "Brick": 10, - "Sheep": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 18, - 20, - 30 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] -} ---- - -``` - -See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json) - -### Response Received βœ… - -**Latency:** 21.28s | **Tokens:** 11222 (in:5685 out:405) | **Cost:** $0.004058 - -**Thinking:** The board has several high-probability clusters. Node 20 is particularly strong with 12 total pips (Wood 11, Brick 6, Sheep 8), providing a balanced mix of resources essential for early road building and settlement expansion. Node 43 has the highest pip count (13), but it's entirely Wheat (Wh9, Wh6, Wh9), which lacks versatility. Node 42 is another strong 12-pip contender (Wh9, O5, Wh9), offering a heavy Ore/Wheat focus. As the first player, I'll secure Node 20 to ensure steady production of Brick and Sheep (both on high-probability 6 and 8 tokens). This sets a solid foundation for expansion. I'll aim to pick up a strong Wheat and Ore source with my second settlement on the return turn, likely looking towards the southern cluster if Node 41 or 42 remains available. [Response was too brief] - -**Note to Self:** Alice: Secured Node 20 (W11, B6, S8). Need Wheat and Ore for the second settlement. Target Nodes: 41, 42, or 25. - -**Says:** "Hi everyone! Good luck to us all. I'll start things off by taking this nice spot in the middle-north. Those 6s and 8s look too good to pass up!" - -**Action:** **place_starting_settlement** - {"node": 20} - ---- - -## Request #2 - 🎯 ACTIVE TURN - -**Time:** 15:23:52 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - - -### πŸ”§ Tool Follow-up (Iteration 2) - -**Time:** 15:23:58 - -**Tool Results:** -``` -=== Tool Results === - -Tool: inspect_node -Parameters: { - "node_id": 20, - "reasoning": "Verifying the exact hexes and neighbors for Alice's first settlement." -} -Result: -{ - "node_id": 20, - "exists": true, - "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "occupied": true, - "occupied_by": "Alice", - "building_type": "settlement", - "can_build_here": false, - "blocked_reason": "Occupied by Alice's settlement", - "llm_reasoning": "Verifying the exact hexes and neighbors for Alice's first settlement." -} ---- - -Tool: find_best_nodes -Parameters: { - "reasoning": "Searching for the best Wheat nodes to target for the second settlement.", - "must_have_resource": "Wheat" -} -Result: -{ - "llm_reasoning": "Searching for the best Wheat nodes to target for the second settlement.", - "query": { - "min_pips": 0, - "must_have_resource": "Wheat", - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 19, - "nodes": [ - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 26, - "resources": { - "Sheep": 4, - "Wheat": 8 - }, - "total_pips": 8, - "port": "O2", - "neighbors": [ - 25, - 27, - 16 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 50, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 8, - "port": "?3", - "neighbors": [ - 49, - 51, - 42 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 24, - "resources": { - "Ore": 3, - "Wheat": 8, - "Wood": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 23, - 25, - 14 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 31, - "resources": { - "Wheat": 9, - "Brick": 10, - "Wood": 11 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 30, - 32, - 41 - ], - "score": 10.5, - "can_build": true, - "occupied": false - } - ] -} ---- - -Tool: find_best_nodes -Parameters: { - "reasoning": "Searching for the best Ore nodes to target for the second settlement.", - "must_have_resource": "Ore" -} -Result: -{ - "llm_reasoning": "Searching for the best Ore nodes to target for the second settlement.", - "query": { - "min_pips": 0, - "must_have_resource": "Ore", - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 18, - "nodes": [ - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 50, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 8, - "port": "?3", - "neighbors": [ - 49, - 51, - 42 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 24, - "resources": { - "Ore": 3, - "Wheat": 8, - "Wood": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 23, - 25, - 14 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 35, - "resources": { - "Sheep": 11, - "Wheat": 6, - "Ore": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 34, - 36, - 45 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 40, - "resources": { - "Ore": 5, - "Brick": 10 - }, - "total_pips": 7, - "port": "W2", - "neighbors": [ - 39, - 41, - 48 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 45, - "resources": { - "Ore": 2, - "Sheep": 11, - "Wheat": 6 - }, - "total_pips": 8, - "port": null, - "neighbors": [ - 44, - 46, - 35 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 34, - "resources": { - "Wheat": 6, - "Ore": 3 - }, - "total_pips": 7, - "port": null, - "neighbors": [ - 33, - 35, - 23 - ], - "score": 8.0, - "can_build": true, - "occupied": false - } - ] -} ---- - -``` - -See: [prompt_2_iter2.json](prompts/iterations/prompt_2_iter2.json) - -### Response Received βœ… - -**Latency:** 14.12s | **Tokens:** 11807 (in:7465 out:580) | **Cost:** $0.005472 - -**Thinking:** I have placed my first settlement on Node 20, which is an excellent starting position providing access to Wood 11 (2 pips), Brick 6 (5 pips), and Sheep 8 (5 pips). This gives me a solid 12-pip base for early expansion. My immediate priority is to find a second settlement location that provides Wheat and Ore, as I currently lack those resources. The search results highlight Nodes 41, 42, and 43 as top-tier targets for the second round, particularly Node 42 with its Wheat 9 and Ore 5 combination (12 pips). - -For this road placement at Node 20, I have three options: towards Node 10, 19, or 21. Node 21 leads toward the Desert (Hex 10), which is suboptimal. Node 10 leads toward Wood 12, which is somewhat redundant since I already have Wood 11. Node 19 is the most strategic choice; it sits between Hex 9 (W11), Hex 8 (B10), and Hex 4 (S8). This direction keeps me in a high-probability resource cluster and moves me toward the center-west of the board, providing better flexibility for future roads and settlements while diversifying my Brick income (moving toward the 10). - -**Note to Self:** Alice: Placed road at 20-19. First settlement at 20 (W11, B6, S8). Second settlement priority: Wheat/Ore. Target Nodes: 42 (Wh9, O5) or 41 (O5, Wh9, B10). - -**Says:** "I'll place my road heading towards the middle. I'm hoping to find some Wheat and Ore with my second settlement to round out my resources!" - -**Action:** **place_starting_road** - {"from": 20, "to": 19} - ---- diff --git a/examples/ai_testing/my_games/session_20260109_152319/Alice/prompts/iterations/prompt_1_iter2.json b/examples/ai_testing/my_games/session_20260109_152319/Alice/prompts/iterations/prompt_1_iter2.json deleted file mode 100644 index dcb805e2b1824b11692db2a047bdc971641fed24..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_152319/Alice/prompts/iterations/prompt_1_iter2.json +++ /dev/null @@ -1,155 +0,0 @@ -{ - "original_request_number": 1, - "iteration": 2, - "timestamp": "2026-01-09T15:23:30.996532", - "player_name": "Alice", - "type": "tool_followup", - "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Looking for high-pip nodes to establish a strong resource base for the first settlement. Ore is scarce, so I'm also looking for Ore access.\",\n \"min_pips\": 10\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-pip nodes to establish a strong resource base for the first settlement. Ore is scarce, so I'm also looking for Ore access.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 11,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", - "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Alice\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Alice\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[],\\\"rds\\\":[]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Looking for high-pip nodes to establish a strong resource base for the first settlement. Ore is scarce, so I'm also looking for Ore access.\",\n \"min_pips\": 10\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-pip nodes to establish a strong resource base for the first settlement. Ore is scarce, so I'm also looking for Ore access.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 11,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ], - "tools_enabled": true, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_152319/Alice/prompts/iterations/prompt_1_iter2.txt b/examples/ai_testing/my_games/session_20260109_152319/Alice/prompts/iterations/prompt_1_iter2.txt deleted file mode 100644 index c0a799fd9b4adaf55c753d9f9587e758cb5ca98c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_152319/Alice/prompts/iterations/prompt_1_iter2.txt +++ /dev/null @@ -1,316 +0,0 @@ -=== Tool Follow-up #2 for Prompt #1 === -Player: Alice -Timestamp: 2026-01-09T15:23:30.997146 -Tools Enabled: Yes - ---- Tool Results Appended --- -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "reasoning": "Looking for high-pip nodes to establish a strong resource base for the first settlement. Ore is scarce, so I'm also looking for Ore access.", - "min_pips": 10 -} -Result: -{ - "llm_reasoning": "Looking for high-pip nodes to establish a strong resource base for the first settlement. Ore is scarce, so I'm also looking for Ore access.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 11, - "nodes": [ - { - "node_id": 20, - "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 10, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - 20 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 19, - "resources": { - "Wood": 11, - "Brick": 10, - "Sheep": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 18, - 20, - 30 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] -} ---- - - ---- Full Context Sent to LLM --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} - -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "reasoning": "Looking for high-pip nodes to establish a strong resource base for the first settlement. Ore is scarce, so I'm also looking for Ore access.", - "min_pips": 10 -} -Result: -{ - "llm_reasoning": "Looking for high-pip nodes to establish a strong resource base for the first settlement. Ore is scarce, so I'm also looking for Ore access.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 11, - "nodes": [ - { - "node_id": 20, - "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 10, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - -... (truncated, full length: 6946 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_152319/Alice/prompts/iterations/prompt_2_iter2.json b/examples/ai_testing/my_games/session_20260109_152319/Alice/prompts/iterations/prompt_2_iter2.json deleted file mode 100644 index cffb440ede4116c9df7b81d512d7b307bcd40a78..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_152319/Alice/prompts/iterations/prompt_2_iter2.json +++ /dev/null @@ -1,155 +0,0 @@ -{ - "original_request_number": 2, - "iteration": 2, - "timestamp": "2026-01-09T15:23:58.456387", - "player_name": "Alice", - "type": "tool_followup", - "tool_results": "=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"node_id\": 20,\n \"reasoning\": \"Verifying the exact hexes and neighbors for Alice's first settlement.\"\n}\nResult:\n{\n \"node_id\": 20,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"occupied\": true,\n \"occupied_by\": \"Alice\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by Alice's settlement\",\n \"llm_reasoning\": \"Verifying the exact hexes and neighbors for Alice's first settlement.\"\n}\n---\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Searching for the best Wheat nodes to target for the second settlement.\",\n \"must_have_resource\": \"Wheat\"\n}\nResult:\n{\n \"llm_reasoning\": \"Searching for the best Wheat nodes to target for the second settlement.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": \"Wheat\",\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 19,\n \"nodes\": [\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 26,\n \"resources\": {\n \"Sheep\": 4,\n \"Wheat\": 8\n },\n \"total_pips\": 8,\n \"port\": \"O2\",\n \"neighbors\": [\n 25,\n 27,\n 16\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 50,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 8,\n \"port\": \"?3\",\n \"neighbors\": [\n 49,\n 51,\n 42\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 24,\n \"resources\": {\n \"Ore\": 3,\n \"Wheat\": 8,\n \"Wood\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 23,\n 25,\n 14\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 31,\n \"resources\": {\n \"Wheat\": 9,\n \"Brick\": 10,\n \"Wood\": 11\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 30,\n 32,\n 41\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Searching for the best Ore nodes to target for the second settlement.\",\n \"must_have_resource\": \"Ore\"\n}\nResult:\n{\n \"llm_reasoning\": \"Searching for the best Ore nodes to target for the second settlement.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": \"Ore\",\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 18,\n \"nodes\": [\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 50,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 8,\n \"port\": \"?3\",\n \"neighbors\": [\n 49,\n 51,\n 42\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 24,\n \"resources\": {\n \"Ore\": 3,\n \"Wheat\": 8,\n \"Wood\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 23,\n 25,\n 14\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 35,\n \"resources\": {\n \"Sheep\": 11,\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 34,\n 36,\n 45\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 40,\n \"resources\": {\n \"Ore\": 5,\n \"Brick\": 10\n },\n \"total_pips\": 7,\n \"port\": \"W2\",\n \"neighbors\": [\n 39,\n 41,\n 48\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 45,\n \"resources\": {\n \"Ore\": 2,\n \"Sheep\": 11,\n \"Wheat\": 6\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 44,\n 46,\n 35\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 34,\n \"resources\": {\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 7,\n \"port\": null,\n \"neighbors\": [\n 33,\n 35,\n 23\n ],\n \"score\": 8.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", - "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Alice\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"You just placed your starting settlement. Now place your starting road adjacent to it.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Alice\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"]],\\\"rds\\\":[]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"Hi everyone! Good luck to us all. I'll start things off by taking this nice spot in the middle-north. Those 6s and 8s look too good to pass up!\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"Alice: Secured Node 20 (W11, B6, S8). Need Wheat and Ore for the second settlement. Target Nodes: 41, 42, or 25.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_road\",\n \"description\": \"Place your starting road\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"node_id\": 20,\n \"reasoning\": \"Verifying the exact hexes and neighbors for Alice's first settlement.\"\n}\nResult:\n{\n \"node_id\": 20,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"occupied\": true,\n \"occupied_by\": \"Alice\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by Alice's settlement\",\n \"llm_reasoning\": \"Verifying the exact hexes and neighbors for Alice's first settlement.\"\n}\n---\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Searching for the best Wheat nodes to target for the second settlement.\",\n \"must_have_resource\": \"Wheat\"\n}\nResult:\n{\n \"llm_reasoning\": \"Searching for the best Wheat nodes to target for the second settlement.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": \"Wheat\",\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 19,\n \"nodes\": [\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 26,\n \"resources\": {\n \"Sheep\": 4,\n \"Wheat\": 8\n },\n \"total_pips\": 8,\n \"port\": \"O2\",\n \"neighbors\": [\n 25,\n 27,\n 16\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 50,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 8,\n \"port\": \"?3\",\n \"neighbors\": [\n 49,\n 51,\n 42\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 24,\n \"resources\": {\n \"Ore\": 3,\n \"Wheat\": 8,\n \"Wood\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 23,\n 25,\n 14\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 31,\n \"resources\": {\n \"Wheat\": 9,\n \"Brick\": 10,\n \"Wood\": 11\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 30,\n 32,\n 41\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Searching for the best Ore nodes to target for the second settlement.\",\n \"must_have_resource\": \"Ore\"\n}\nResult:\n{\n \"llm_reasoning\": \"Searching for the best Ore nodes to target for the second settlement.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": \"Ore\",\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 18,\n \"nodes\": [\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 50,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 8,\n \"port\": \"?3\",\n \"neighbors\": [\n 49,\n 51,\n 42\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 24,\n \"resources\": {\n \"Ore\": 3,\n \"Wheat\": 8,\n \"Wood\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 23,\n 25,\n 14\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 35,\n \"resources\": {\n \"Sheep\": 11,\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 34,\n 36,\n 45\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 40,\n \"resources\": {\n \"Ore\": 5,\n \"Brick\": 10\n },\n \"total_pips\": 7,\n \"port\": \"W2\",\n \"neighbors\": [\n 39,\n 41,\n 48\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 45,\n \"resources\": {\n \"Ore\": 2,\n \"Sheep\": 11,\n \"Wheat\": 6\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 44,\n 46,\n 35\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 34,\n \"resources\": {\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 7,\n \"port\": null,\n \"neighbors\": [\n 33,\n 35,\n 23\n ],\n \"score\": 8.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ], - "tools_enabled": true, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_152319/Alice/prompts/iterations/prompt_2_iter2.txt b/examples/ai_testing/my_games/session_20260109_152319/Alice/prompts/iterations/prompt_2_iter2.txt deleted file mode 100644 index 4db3afe9905d079b623dbb90646a6dc59a31fd9e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_152319/Alice/prompts/iterations/prompt_2_iter2.txt +++ /dev/null @@ -1,520 +0,0 @@ -=== Tool Follow-up #2 for Prompt #2 === -Player: Alice -Timestamp: 2026-01-09T15:23:58.457309 -Tools Enabled: Yes - ---- Tool Results Appended --- -=== Tool Results === - -Tool: inspect_node -Parameters: { - "node_id": 20, - "reasoning": "Verifying the exact hexes and neighbors for Alice's first settlement." -} -Result: -{ - "node_id": 20, - "exists": true, - "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "occupied": true, - "occupied_by": "Alice", - "building_type": "settlement", - "can_build_here": false, - "blocked_reason": "Occupied by Alice's settlement", - "llm_reasoning": "Verifying the exact hexes and neighbors for Alice's first settlement." -} ---- - -Tool: find_best_nodes -Parameters: { - "reasoning": "Searching for the best Wheat nodes to target for the second settlement.", - "must_have_resource": "Wheat" -} -Result: -{ - "llm_reasoning": "Searching for the best Wheat nodes to target for the second settlement.", - "query": { - "min_pips": 0, - "must_have_resource": "Wheat", - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 19, - "nodes": [ - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 26, - "resources": { - "Sheep": 4, - "Wheat": 8 - }, - "total_pips": 8, - "port": "O2", - "neighbors": [ - 25, - 27, - 16 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 50, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 8, - "port": "?3", - "neighbors": [ - 49, - 51, - 42 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 24, - "resources": { - "Ore": 3, - "Wheat": 8, - "Wood": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 23, - 25, - 14 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 31, - "resources": { - "Wheat": 9, - "Brick": 10, - "Wood": 11 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 30, - 32, - 41 - ], - "score": 10.5, - "can_build": true, - "occupied": false - } - ] -} ---- - -Tool: find_best_nodes -Parameters: { - "reasoning": "Searching for the best Ore nodes to target for the second settlement.", - "must_have_resource": "Ore" -} -Result: -{ - "llm_reasoning": "Searching for the best Ore nodes to target for the second settlement.", - "query": { - "min_pips": 0, - "must_have_resource": "Ore", - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 18, - "nodes": [ - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 50, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 8, - "port": "?3", - "neighbors": [ - 49, - 51, - 42 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 24, - "resources": { - "Ore": 3, - "Wheat": 8, - "Wood": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 23, - 25, - 14 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 35, - "resources": { - "Sheep": 11, - "Wheat": 6, - "Ore": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 34, - 36, - 45 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 40, - "resources": { - "Ore": 5, - "Brick": 10 - }, - "total_pips": 7, - "port": "W2", - "neighbors": [ - 39, - 41, - 48 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 45, - "resources": { - "Ore": 2, - "Sheep": 11, - "Wheat": 6 - }, - "total_pips": 8, - "port": null, - "neighbors": [ - 44, - 46, - 35 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 34, - "resources": { - "Wheat": 6, - "Ore": 3 - }, - "total_pips": 7, - "port": null, - "neighbors": [ - 33, - 35, - 23 - ], - "score": 8.0, - "can_build": true, - "occupied": false - } - ] -} ---- - - ---- Full Context Sent to LLM --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "Hi everyone! Good luck to us all. I'll start things off by taking this nice spot in the middle-north. Those 6s and 8s look too good to pass up!" - } - ] - }, - "memory": { - "note_from_last_turn": "Alice: Secured Node 20 (W11, B6, S8). Need Wheat and Ore for the second settlement. Target Nodes: 41, 42, or 25." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} - -=== Tool Results === - -Tool: inspect_node -Parameters: { - "node_id": 20, - "reasoning": "Verifying the exact hexes and neighbors for Alice's first settlement." -} -Result: -{ - "node_id": 20, - "exists": true, - "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "occupied": true, - "occupied_by": "Alice", - "building_type": "settlement", - "can_build_here": false, - "blocked_reason": "Occupied by Alice's settlement", - "llm_reasoning": "Verifying the exact hexes and neighbors for Alice's first settlement." -} ---- - -Tool: find_best_nodes -Parameters: { - "reasoning": "Searching for the best Wheat nodes to target for the second settlement.", - "must_have_resource": "Wheat" -} -Result: -{ - "llm_reasoning": "Searching for the best Wheat nodes to target for the second settlement.", - "query": { - "min_pips": 0, - "must_have_resource": "Wheat", - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 19, - "nodes": [ - { - "node_id": 43, - "resources": { - "Wheat": 9 - -... (truncated, full length: 11183 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_152319/Alice/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_152319/Alice/prompts/prompt_1.json deleted file mode 100644 index d8dcdca511bdfa677263a9c089314c9496a804c3..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_152319/Alice/prompts/prompt_1.json +++ /dev/null @@ -1,190 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T15:23:21.573333", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_152319/Alice/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_152319/Alice/prompts/prompt_1.txt deleted file mode 100644 index 8765393a1b26c7d32003ad6affe127f7f8149889..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_152319/Alice/prompts/prompt_1.txt +++ /dev/null @@ -1,91 +0,0 @@ -=== Prompt #1 for Alice === -Timestamp: 2026-01-09T15:23:21.574112 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_152319/Alice/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_152319/Alice/responses/response_1.json deleted file mode 100644 index 544881db9178a2129c9bd776e1291949f3cc91b0..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_152319/Alice/responses/response_1.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T15:23:52.296461", - "player_name": "Alice", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"The board has several high-probability clusters. Node 20 is particularly strong with 12 total pips (Wood 11, Brick 6, Sheep 8), providing a balanced mix of resources essential for early road building and settlement expansion. Node 43 has the highest pip count (13), but it's entirely Wheat (Wh9, Wh6, Wh9), which lacks versatility. Node 42 is another strong 12-pip contender (Wh9, O5, Wh9), offering a heavy Ore/Wheat focus. As the first player, I'll secure Node 20 to ensure steady production of Brick and Sheep (both on high-probability 6 and 8 tokens). This sets a solid foundation for expansion. I'll aim to pick up a strong Wheat and Ore source with my second settlement on the return turn, likely looking towards the southern cluster if Node 41 or 42 remains available.\",\n \"note_to_self\": \"Alice: Secured Node 20 (W11, B6, S8). Need Wheat and Ore for the second settlement. Target Nodes: 41, 42, or 25.\",\n \"say_outloud\": \"Hi everyone! Good luck to us all. I'll start things off by taking this nice spot in the middle-north. Those 6s and 8s look too good to pass up!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n} ", - "parsed": { - "internal_thinking": "The board has several high-probability clusters. Node 20 is particularly strong with 12 total pips (Wood 11, Brick 6, Sheep 8), providing a balanced mix of resources essential for early road building and settlement expansion. Node 43 has the highest pip count (13), but it's entirely Wheat (Wh9, Wh6, Wh9), which lacks versatility. Node 42 is another strong 12-pip contender (Wh9, O5, Wh9), offering a heavy Ore/Wheat focus. As the first player, I'll secure Node 20 to ensure steady production of Brick and Sheep (both on high-probability 6 and 8 tokens). This sets a solid foundation for expansion. I'll aim to pick up a strong Wheat and Ore source with my second settlement on the return turn, likely looking towards the southern cluster if Node 41 or 42 remains available. [Response was too brief]", - "note_to_self": "Alice: Secured Node 20 (W11, B6, S8). Need Wheat and Ore for the second settlement. Target Nodes: 41, 42, or 25.", - "say_outloud": "Hi everyone! Good luck to us all. I'll start things off by taking this nice spot in the middle-north. Those 6s and 8s look too good to pass up!", - "action_type": "place_starting_settlement", - "parameters": { - "node": 20 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 5685, - "completion": 405, - "total": 11222 - }, - "latency_seconds": 21.281955242156982, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_152319/Alice/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_152319/Alice/responses/response_2.json deleted file mode 100644 index 6fa6dfbc69dfb12dbdcd76e579d4de09ce4f4c4f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_152319/Alice/responses/response_2.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T15:24:12.591251", - "player_name": "Alice", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have placed my first settlement on Node 20, which is an excellent starting position providing access to Wood 11 (2 pips), Brick 6 (5 pips), and Sheep 8 (5 pips). This gives me a solid 12-pip base for early expansion. My immediate priority is to find a second settlement location that provides Wheat and Ore, as I currently lack those resources. The search results highlight Nodes 41, 42, and 43 as top-tier targets for the second round, particularly Node 42 with its Wheat 9 and Ore 5 combination (12 pips). \\n\\nFor this road placement at Node 20, I have three options: towards Node 10, 19, or 21. Node 21 leads toward the Desert (Hex 10), which is suboptimal. Node 10 leads toward Wood 12, which is somewhat redundant since I already have Wood 11. Node 19 is the most strategic choice; it sits between Hex 9 (W11), Hex 8 (B10), and Hex 4 (S8). This direction keeps me in a high-probability resource cluster and moves me toward the center-west of the board, providing better flexibility for future roads and settlements while diversifying my Brick income (moving toward the 10).\",\n \"note_to_self\": \"Alice: Placed road at 20-19. First settlement at 20 (W11, B6, S8). Second settlement priority: Wheat/Ore. Target Nodes: 42 (Wh9, O5) or 41 (O5, Wh9, B10).\",\n \"say_outloud\": \"I'll place my road heading towards the middle. I'm hoping to find some Wheat and Ore with my second settlement to round out my resources!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 20, \\\"to\\\": 19}\"\n }\n}", - "parsed": { - "internal_thinking": "I have placed my first settlement on Node 20, which is an excellent starting position providing access to Wood 11 (2 pips), Brick 6 (5 pips), and Sheep 8 (5 pips). This gives me a solid 12-pip base for early expansion. My immediate priority is to find a second settlement location that provides Wheat and Ore, as I currently lack those resources. The search results highlight Nodes 41, 42, and 43 as top-tier targets for the second round, particularly Node 42 with its Wheat 9 and Ore 5 combination (12 pips). \n\nFor this road placement at Node 20, I have three options: towards Node 10, 19, or 21. Node 21 leads toward the Desert (Hex 10), which is suboptimal. Node 10 leads toward Wood 12, which is somewhat redundant since I already have Wood 11. Node 19 is the most strategic choice; it sits between Hex 9 (W11), Hex 8 (B10), and Hex 4 (S8). This direction keeps me in a high-probability resource cluster and moves me toward the center-west of the board, providing better flexibility for future roads and settlements while diversifying my Brick income (moving toward the 10).", - "note_to_self": "Alice: Placed road at 20-19. First settlement at 20 (W11, B6, S8). Second settlement priority: Wheat/Ore. Target Nodes: 42 (Wh9, O5) or 41 (O5, Wh9, B10).", - "say_outloud": "I'll place my road heading towards the middle. I'm hoping to find some Wheat and Ore with my second settlement to round out my resources!", - "action_type": "place_starting_road", - "parameters": { - "from": 20, - "to": 19 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 7465, - "completion": 580, - "total": 11807 - }, - "latency_seconds": 14.121716499328613, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_152319/Bob/Bob.md b/examples/ai_testing/my_games/session_20260109_152319/Bob/Bob.md deleted file mode 100644 index ac9eb6abdf0988ca8ae1f452c5c39944c90d66c4..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_152319/Bob/Bob.md +++ /dev/null @@ -1,353 +0,0 @@ -# AI Agent Log: Bob - -**Session:** session_20260109_152319 -**Started:** 2026-01-09 15:23:19 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - 🎯 ACTIVE TURN - -**Time:** 15:24:12 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - - -### πŸ”§ Tool Follow-up (Iteration 2) - -**Time:** 15:24:30 - -**Tool Results:** -``` -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "limit": 5, - "reasoning": "I am looking for the highest yield nodes on the board to establish a strong resource base for my first settlement. I'll prioritize total pip value and a good mix of resources." -} -Result: -{ - "llm_reasoning": "I am looking for the highest yield nodes on the board to establish a strong resource base for my first settlement. I'll prioritize total pip value and a good mix of resources.", - "query": { - "min_pips": 0, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 50, - "nodes": [ - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - } - ] -} ---- - -``` - -See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json) - -### Response Received βœ… - -**Latency:** 51.51s | **Tokens:** 18094 (in:5415 out:504) | **Cost:** $0.004219 - -**Thinking:** After analyzing the board, Node 42 stands out as an exceptionally strong starting position. It offers a total of 12 pips with high-yield Wheat (two 9s) and Ore (one 5), which are essential for mid-to-late game development and city upgrades. Strategically, placing at Node 42 is a powerful move because it blocks the adjacent Node 43, which has the highest total pip value on the board (13), and Node 41 (11 pips). This effectively secures the most productive region of the map for myself and denies it to Alice, who already expressed a need for Wheat and Ore. While I initially considered Node 41 for its inclusion of Brick, the higher total yield of Node 42 and its superior blocking potential make it the optimal choice. My future strategy will involve securing Wood and Sheep (potentially at Node 12 or 31) to balance my resource income. [Response was too brief] - -**Note to Self:** I've secured the high-yield Wheat/Ore cluster at Node 42. My next priority is to secure Wood and Sheep. If Node 12 (W3, B6, S5) is still available on my second turn, it's a top priority. Otherwise, I'll look at Node 31 or the Sheep/Wood nodes near the top-left. Alice is already set with Wood/Brick/Sheep, so she'll be looking for Wheat/Ore with her second settlementβ€”I've successfully blocked the best spots for that. - -**Says:** "Hi Alice! Good luck to you too. That's a solid start with those 6s and 8sβ€”very efficient! I think I'll settle down here in the south; those wheat fields and mountain ranges look too promising to ignore. Let's see how the rest of the board fills up!" - -**Action:** **place_starting_settlement** - {"node": 42} - ---- - -## Request #2 - 🎯 ACTIVE TURN - -**Time:** 15:25:21 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - - -### πŸ”§ Tool Follow-up (Iteration 2) - -**Time:** 15:25:28 - -**Tool Results:** -``` -=== Tool Results === - -Tool: inspect_node -Parameters: { - "node_id": 42, - "reasoning": "Verifying neighbors and hexes for my starting settlement at Node 42 to decide road placement." -} -Result: -{ - "node_id": 42, - "exists": true, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "occupied": true, - "occupied_by": "Bob", - "building_type": "settlement", - "can_build_here": false, - "blocked_reason": "Occupied by Bob's settlement", - "llm_reasoning": "Verifying neighbors and hexes for my starting settlement at Node 42 to decide road placement." -} ---- - -Tool: analyze_path_potential -Parameters: { - "from_node": 42, - "reasoning": "Checking potential for expansion from my first settlement at 42. I want to see which direction leads to the best secondary resources like Wood, Brick, or Sheep." -} -Result: -{ - "llm_reasoning": "Checking potential for expansion from my first settlement at 42. I want to see which direction leads to the best secondary resources like Wood, Brick, or Sheep.", - "from_node": 42, - "total_directions": 3, - "paths": [ - { - "direction": 43, - "depth_1": { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 44, - "total_pips": 10, - "port": null, - "can_build": true - }, - { - "node_id": 33, - "total_pips": 9, - "port": null, - "can_build": true - } - ], - "best_node": 44, - "best_pips": 10 - }, - "highlights": [ - "High-value node at depth 1" - ], - "score": 18.0 - }, - { - "direction": 41, - "depth_1": { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 40, - "total_pips": 7, - "port": "W2", - "can_build": true - }, - { - "node_id": 31, - "total_pips": 9, - "port": null, - "can_build": true - } - ], - "best_node": 31, - "best_pips": 9 - }, - "highlights": [ - "Port (W2) at depth 2 (node 40)" - ], - "score": 17.0 - }, - { - "direction": 50, - "depth_1": { - "node_id": 50, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 8, - "port": "?3", - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 49, - "total_pips": 4, - "port": null, - "can_build": true - }, - { - "node_id": 51, - "total_pips": 4, - "port": "?3", - "can_build": true - } - ], - "best_node": 49, - "best_pips": 4 - }, - "highlights": [ - "Port (?3) at depth 1", - "Port (?3) at depth 2 (node 51)" - ], - "score": 14.5 - } - ] -} ---- - -``` - -See: [prompt_2_iter2.json](prompts/iterations/prompt_2_iter2.json) - -### Response Received βœ… - -**Latency:** 19.49s | **Tokens:** 11128 (in:6326 out:688) | **Cost:** $0.005227 - -**Thinking:** I have placed my first settlement on Node 42, which is an extremely strong production spot for Wheat and Ore (Wh9, Wh9, O5). This gives me 12 pips of production focused on late-game resources, ideal for building cities and buying development cards. However, I currently lack Wood, Brick, and Sheep. My road placement should facilitate expansion toward these missing resources to balance my economy. - -Analyzing the directions from Node 42: -1. Toward Node 41: This path leads toward Node 31 (Wh9, B10, W11) and Node 40 (O5, B10, Wood Port). Node 31 offers much-needed Brick and Wood. Node 40 provides a Wood port (W2), which would be incredibly valuable given my high Wheat/Ore productionβ€”I can trade surplus Wheat for Wood at a 2:1 rate. -2. Toward Node 43: This leads to Node 43 (Wh9, Wh6, Wh9) and Node 44 (O2, Wh9, Wh6). While these are high-pip nodes (13 and 10 pips respectively), they provide redundant resources (more Wheat and Ore). -3. Toward Node 50: This leads to the 3:1 ports at Node 50 and 51. - -Choosing the road to 41 is the most strategic move as it provides a clear path to diversify my resource base and secure a useful port. My second settlement will ideally be placed at Node 12 (W3, B6, S5) to secure Sheep and better Wood/Brick numbers, but this road ensures my first settlement has a strong expansion path. - -**Note to Self:** My first settlement at 42 is a Wheat/Ore powerhouse. I'm heading toward Node 41 to eventually reach the Wood Port at 40 and the Brick/Wood at 31. My second settlement MUST target Node 12 (W3, B6, S5) or Node 5 (W4, S8, B6) to get consistent Wood/Brick/Sheep production. Alice already has Wood/Brick/Sheep, so I need to secure my share before Charlie takes the remaining good spots. - -**Says:** "Decided to point my road toward the coast. I'm hoping to set up some trade routes early on to make up for the resources I'm missing. Good luck everyone!" - -**Action:** **place_starting_road** - {"from": 42, "to": 41} - ---- diff --git a/examples/ai_testing/my_games/session_20260109_152319/Bob/prompts/iterations/prompt_1_iter2.json b/examples/ai_testing/my_games/session_20260109_152319/Bob/prompts/iterations/prompt_1_iter2.json deleted file mode 100644 index 9de45a74a055123fea8ad0301e3e08f096445d4a..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_152319/Bob/prompts/iterations/prompt_1_iter2.json +++ /dev/null @@ -1,155 +0,0 @@ -{ - "original_request_number": 1, - "iteration": 2, - "timestamp": "2026-01-09T15:24:30.251945", - "player_name": "Bob", - "type": "tool_followup", - "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"limit\": 5,\n \"reasoning\": \"I am looking for the highest yield nodes on the board to establish a strong resource base for my first settlement. I'll prioritize total pip value and a good mix of resources.\"\n}\nResult:\n{\n \"llm_reasoning\": \"I am looking for the highest yield nodes on the board to establish a strong resource base for my first settlement. I'll prioritize total pip value and a good mix of resources.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 50,\n \"nodes\": [\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", - "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Bob\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Bob\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,19],\\\"Alice\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"Hi everyone! Good luck to us all. I'll start things off by taking this nice spot in the middle-north. Those 6s and 8s look too good to pass up!\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"I'll place my road heading towards the middle. I'm hoping to find some Wheat and Ore with my second settlement to round out my resources!\"\n }\n ]\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"limit\": 5,\n \"reasoning\": \"I am looking for the highest yield nodes on the board to establish a strong resource base for my first settlement. I'll prioritize total pip value and a good mix of resources.\"\n}\nResult:\n{\n \"llm_reasoning\": \"I am looking for the highest yield nodes on the board to establish a strong resource base for my first settlement. I'll prioritize total pip value and a good mix of resources.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 50,\n \"nodes\": [\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ], - "tools_enabled": true, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_152319/Bob/prompts/iterations/prompt_1_iter2.txt b/examples/ai_testing/my_games/session_20260109_152319/Bob/prompts/iterations/prompt_1_iter2.txt deleted file mode 100644 index d06aaaec6afa04eb80e12d250a3f39bb8399d48a..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_152319/Bob/prompts/iterations/prompt_1_iter2.txt +++ /dev/null @@ -1,206 +0,0 @@ -=== Tool Follow-up #2 for Prompt #1 === -Player: Bob -Timestamp: 2026-01-09T15:24:30.252869 -Tools Enabled: Yes - ---- Tool Results Appended --- -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "limit": 5, - "reasoning": "I am looking for the highest yield nodes on the board to establish a strong resource base for my first settlement. I'll prioritize total pip value and a good mix of resources." -} -Result: -{ - "llm_reasoning": "I am looking for the highest yield nodes on the board to establish a strong resource base for my first settlement. I'll prioritize total pip value and a good mix of resources.", - "query": { - "min_pips": 0, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 50, - "nodes": [ - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - } - ] -} ---- - - ---- Full Context Sent to LLM --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,19],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "Hi everyone! Good luck to us all. I'll start things off by taking this nice spot in the middle-north. Those 6s and 8s look too good to pass up!" - }, - { - "from": "Alice", - "message": "I'll place my road heading towards the middle. I'm hoping to find some Wheat and Ore with my second settlement to round out my resources!" - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} - -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "limit": 5, - "reasoning": "I am looking for the highest yield nodes on the board to establish a strong resource base for my first settlement. I'll prioritize total pip value and a good mix of resources." -} -Result: -{ - "llm_reasoning": "I am looking for the highest yield nodes on the board to establish a strong resource base for my first settlement. I'll prioritize total pip value and a good mix of resources.", - "query": { - "min_pips": 0, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 50, - "nodes": [ - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - -... (truncated, full length: 6022 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_152319/Bob/prompts/iterations/prompt_2_iter2.json b/examples/ai_testing/my_games/session_20260109_152319/Bob/prompts/iterations/prompt_2_iter2.json deleted file mode 100644 index e9acff24c4a93d792fff93c99c8572a5341b7e1b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_152319/Bob/prompts/iterations/prompt_2_iter2.json +++ /dev/null @@ -1,155 +0,0 @@ -{ - "original_request_number": 2, - "iteration": 2, - "timestamp": "2026-01-09T15:25:28.308942", - "player_name": "Bob", - "type": "tool_followup", - "tool_results": "=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"node_id\": 42,\n \"reasoning\": \"Verifying neighbors and hexes for my starting settlement at Node 42 to decide road placement.\"\n}\nResult:\n{\n \"node_id\": 42,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"occupied\": true,\n \"occupied_by\": \"Bob\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by Bob's settlement\",\n \"llm_reasoning\": \"Verifying neighbors and hexes for my starting settlement at Node 42 to decide road placement.\"\n}\n---\n\nTool: analyze_path_potential\nParameters: {\n \"from_node\": 42,\n \"reasoning\": \"Checking potential for expansion from my first settlement at 42. I want to see which direction leads to the best secondary resources like Wood, Brick, or Sheep.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Checking potential for expansion from my first settlement at 42. I want to see which direction leads to the best secondary resources like Wood, Brick, or Sheep.\",\n \"from_node\": 42,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 43,\n \"depth_1\": {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 44,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 33,\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 44,\n \"best_pips\": 10\n },\n \"highlights\": [\n \"High-value node at depth 1\"\n ],\n \"score\": 18.0\n },\n {\n \"direction\": 41,\n \"depth_1\": {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 40,\n \"total_pips\": 7,\n \"port\": \"W2\",\n \"can_build\": true\n },\n {\n \"node_id\": 31,\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 31,\n \"best_pips\": 9\n },\n \"highlights\": [\n \"Port (W2) at depth 2 (node 40)\"\n ],\n \"score\": 17.0\n },\n {\n \"direction\": 50,\n \"depth_1\": {\n \"node_id\": 50,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 8,\n \"port\": \"?3\",\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 49,\n \"total_pips\": 4,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 51,\n \"total_pips\": 4,\n \"port\": \"?3\",\n \"can_build\": true\n }\n ],\n \"best_node\": 49,\n \"best_pips\": 4\n },\n \"highlights\": [\n \"Port (?3) at depth 1\",\n \"Port (?3) at depth 2 (node 51)\"\n ],\n \"score\": 14.5\n }\n ]\n}\n---\n", - "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Bob\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"You just placed your starting settlement. Now place your starting road adjacent to it.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Bob\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"],[42,\\\"Bob\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,19],\\\"Alice\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"Hi everyone! Good luck to us all. I'll start things off by taking this nice spot in the middle-north. Those 6s and 8s look too good to pass up!\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"I'll place my road heading towards the middle. I'm hoping to find some Wheat and Ore with my second settlement to round out my resources!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"Hi Alice! Good luck to you too. That's a solid start with those 6s and 8sβ€”very efficient! I think I'll settle down here in the south; those wheat fields and mountain ranges look too promising to ignore. Let's see how the rest of the board fills up!\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"I've secured the high-yield Wheat/Ore cluster at Node 42. My next priority is to secure Wood and Sheep. If Node 12 (W3, B6, S5) is still available on my second turn, it's a top priority. Otherwise, I'll look at Node 31 or the Sheep/Wood nodes near the top-left. Alice is already set with Wood/Brick/Sheep, so she'll be looking for Wheat/Ore with her second settlementβ€”I've successfully blocked the best spots for that.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_road\",\n \"description\": \"Place your starting road\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"node_id\": 42,\n \"reasoning\": \"Verifying neighbors and hexes for my starting settlement at Node 42 to decide road placement.\"\n}\nResult:\n{\n \"node_id\": 42,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"occupied\": true,\n \"occupied_by\": \"Bob\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by Bob's settlement\",\n \"llm_reasoning\": \"Verifying neighbors and hexes for my starting settlement at Node 42 to decide road placement.\"\n}\n---\n\nTool: analyze_path_potential\nParameters: {\n \"from_node\": 42,\n \"reasoning\": \"Checking potential for expansion from my first settlement at 42. I want to see which direction leads to the best secondary resources like Wood, Brick, or Sheep.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Checking potential for expansion from my first settlement at 42. I want to see which direction leads to the best secondary resources like Wood, Brick, or Sheep.\",\n \"from_node\": 42,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 43,\n \"depth_1\": {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 44,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 33,\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 44,\n \"best_pips\": 10\n },\n \"highlights\": [\n \"High-value node at depth 1\"\n ],\n \"score\": 18.0\n },\n {\n \"direction\": 41,\n \"depth_1\": {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 40,\n \"total_pips\": 7,\n \"port\": \"W2\",\n \"can_build\": true\n },\n {\n \"node_id\": 31,\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 31,\n \"best_pips\": 9\n },\n \"highlights\": [\n \"Port (W2) at depth 2 (node 40)\"\n ],\n \"score\": 17.0\n },\n {\n \"direction\": 50,\n \"depth_1\": {\n \"node_id\": 50,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 8,\n \"port\": \"?3\",\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 49,\n \"total_pips\": 4,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 51,\n \"total_pips\": 4,\n \"port\": \"?3\",\n \"can_build\": true\n }\n ],\n \"best_node\": 49,\n \"best_pips\": 4\n },\n \"highlights\": [\n \"Port (?3) at depth 1\",\n \"Port (?3) at depth 2 (node 51)\"\n ],\n \"score\": 14.5\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ], - "tools_enabled": true, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_152319/Bob/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_152319/Bob/prompts/prompt_1.json deleted file mode 100644 index 485560f7090f997acbed67c1857afef9988cc3ae..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_152319/Bob/prompts/prompt_1.json +++ /dev/null @@ -1,202 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T15:24:12.603111", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,19],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "Hi everyone! Good luck to us all. I'll start things off by taking this nice spot in the middle-north. Those 6s and 8s look too good to pass up!" - }, - { - "from": "Alice", - "message": "I'll place my road heading towards the middle. I'm hoping to find some Wheat and Ore with my second settlement to round out my resources!" - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_152319/Bob/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_152319/Bob/prompts/prompt_1.txt deleted file mode 100644 index 2b8999837c59da9fc957cb80d80384ea21f93ad2..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_152319/Bob/prompts/prompt_1.txt +++ /dev/null @@ -1,103 +0,0 @@ -=== Prompt #1 for Bob === -Timestamp: 2026-01-09T15:24:12.603938 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,19],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "Hi everyone! Good luck to us all. I'll start things off by taking this nice spot in the middle-north. Those 6s and 8s look too good to pass up!" - }, - { - "from": "Alice", - "message": "I'll place my road heading towards the middle. I'm hoping to find some Wheat and Ore with my second settlement to round out my resources!" - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_152319/Bob/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_152319/Bob/prompts/prompt_2.json deleted file mode 100644 index 84f47cf3965bb8f056d6128b52af82f9b8114771..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_152319/Bob/prompts/prompt_2.json +++ /dev/null @@ -1,209 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T15:25:21.797839", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,19],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "Hi everyone! Good luck to us all. I'll start things off by taking this nice spot in the middle-north. Those 6s and 8s look too good to pass up!" - }, - { - "from": "Alice", - "message": "I'll place my road heading towards the middle. I'm hoping to find some Wheat and Ore with my second settlement to round out my resources!" - }, - { - "from": "Bob", - "message": "Hi Alice! Good luck to you too. That's a solid start with those 6s and 8sβ€”very efficient! I think I'll settle down here in the south; those wheat fields and mountain ranges look too promising to ignore. Let's see how the rest of the board fills up!" - } - ] - }, - "memory": { - "note_from_last_turn": "I've secured the high-yield Wheat/Ore cluster at Node 42. My next priority is to secure Wood and Sheep. If Node 12 (W3, B6, S5) is still available on my second turn, it's a top priority. Otherwise, I'll look at Node 31 or the Sheep/Wood nodes near the top-left. Alice is already set with Wood/Brick/Sheep, so she'll be looking for Wheat/Ore with her second settlementβ€”I've successfully blocked the best spots for that." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_152319/Bob/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_152319/Bob/prompts/prompt_2.txt deleted file mode 100644 index 81b7281ca3b0bd817698525c89d8017c1a0a07ac..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_152319/Bob/prompts/prompt_2.txt +++ /dev/null @@ -1,110 +0,0 @@ -=== Prompt #2 for Bob === -Timestamp: 2026-01-09T15:25:21.799253 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,19],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "Hi everyone! Good luck to us all. I'll start things off by taking this nice spot in the middle-north. Those 6s and 8s look too good to pass up!" - }, - { - "from": "Alice", - "message": "I'll place my road heading towards the middle. I'm hoping to find some Wheat and Ore with my second settlement to round out my resources!" - }, - { - "from": "Bob", - "message": "Hi Alice! Good luck to you too. That's a solid start with those 6s and 8sβ€”very efficient! I think I'll settle down here in the south; those wheat fields and mountain ranges look too promising to ignore. Let's see how the rest of the board fills up!" - } - ] - }, - "memory": { - "note_from_last_turn": "I've secured the high-yield Wheat/Ore cluster at Node 42. My next priority is to secure Wood and Sheep. If Node 12 (W3, B6, S5) is still available on my second turn, it's a top priority. Otherwise, I'll look at Node 31 or the Sheep/Wood nodes near the top-left. Alice is already set with Wood/Brick/Sheep, so she'll be looking for Wheat/Ore with her second settlementβ€”I've successfully blocked the best spots for that." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_152319/Bob/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_152319/Bob/responses/response_1.json deleted file mode 100644 index 89430348f0a5949f394867ca2f74365ba346c991..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_152319/Bob/responses/response_1.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T15:25:21.794593", - "player_name": "Bob", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"After analyzing the board, Node 42 stands out as an exceptionally strong starting position. It offers a total of 12 pips with high-yield Wheat (two 9s) and Ore (one 5), which are essential for mid-to-late game development and city upgrades. Strategically, placing at Node 42 is a powerful move because it blocks the adjacent Node 43, which has the highest total pip value on the board (13), and Node 41 (11 pips). This effectively secures the most productive region of the map for myself and denies it to Alice, who already expressed a need for Wheat and Ore. While I initially considered Node 41 for its inclusion of Brick, the higher total yield of Node 42 and its superior blocking potential make it the optimal choice. My future strategy will involve securing Wood and Sheep (potentially at Node 12 or 31) to balance my resource income.\",\n \"note_to_self\": \"I've secured the high-yield Wheat/Ore cluster at Node 42. My next priority is to secure Wood and Sheep. If Node 12 (W3, B6, S5) is still available on my second turn, it's a top priority. Otherwise, I'll look at Node 31 or the Sheep/Wood nodes near the top-left. Alice is already set with Wood/Brick/Sheep, so she'll be looking for Wheat/Ore with her second settlementβ€”I've successfully blocked the best spots for that.\",\n \"say_outloud\": \"Hi Alice! Good luck to you too. That's a solid start with those 6s and 8sβ€”very efficient! I think I'll settle down here in the south; those wheat fields and mountain ranges look too promising to ignore. Let's see how the rest of the board fills up!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 42}\"\n }\n}", - "parsed": { - "internal_thinking": "After analyzing the board, Node 42 stands out as an exceptionally strong starting position. It offers a total of 12 pips with high-yield Wheat (two 9s) and Ore (one 5), which are essential for mid-to-late game development and city upgrades. Strategically, placing at Node 42 is a powerful move because it blocks the adjacent Node 43, which has the highest total pip value on the board (13), and Node 41 (11 pips). This effectively secures the most productive region of the map for myself and denies it to Alice, who already expressed a need for Wheat and Ore. While I initially considered Node 41 for its inclusion of Brick, the higher total yield of Node 42 and its superior blocking potential make it the optimal choice. My future strategy will involve securing Wood and Sheep (potentially at Node 12 or 31) to balance my resource income. [Response was too brief]", - "note_to_self": "I've secured the high-yield Wheat/Ore cluster at Node 42. My next priority is to secure Wood and Sheep. If Node 12 (W3, B6, S5) is still available on my second turn, it's a top priority. Otherwise, I'll look at Node 31 or the Sheep/Wood nodes near the top-left. Alice is already set with Wood/Brick/Sheep, so she'll be looking for Wheat/Ore with her second settlementβ€”I've successfully blocked the best spots for that.", - "say_outloud": "Hi Alice! Good luck to you too. That's a solid start with those 6s and 8sβ€”very efficient! I think I'll settle down here in the south; those wheat fields and mountain ranges look too promising to ignore. Let's see how the rest of the board fills up!", - "action_type": "place_starting_settlement", - "parameters": { - "node": 42 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 5415, - "completion": 504, - "total": 18094 - }, - "latency_seconds": 51.508933544158936, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_152319/Bob/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_152319/Bob/responses/response_2.json deleted file mode 100644 index 2178a57e11c6f5829c05c0cdabeac22ae81ee5b9..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_152319/Bob/responses/response_2.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T15:25:47.821211", - "player_name": "Bob", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have placed my first settlement on Node 42, which is an extremely strong production spot for Wheat and Ore (Wh9, Wh9, O5). This gives me 12 pips of production focused on late-game resources, ideal for building cities and buying development cards. However, I currently lack Wood, Brick, and Sheep. My road placement should facilitate expansion toward these missing resources to balance my economy.\\n\\nAnalyzing the directions from Node 42:\\n1. Toward Node 41: This path leads toward Node 31 (Wh9, B10, W11) and Node 40 (O5, B10, Wood Port). Node 31 offers much-needed Brick and Wood. Node 40 provides a Wood port (W2), which would be incredibly valuable given my high Wheat/Ore productionβ€”I can trade surplus Wheat for Wood at a 2:1 rate.\\n2. Toward Node 43: This leads to Node 43 (Wh9, Wh6, Wh9) and Node 44 (O2, Wh9, Wh6). While these are high-pip nodes (13 and 10 pips respectively), they provide redundant resources (more Wheat and Ore).\\n3. Toward Node 50: This leads to the 3:1 ports at Node 50 and 51.\\n\\nChoosing the road to 41 is the most strategic move as it provides a clear path to diversify my resource base and secure a useful port. My second settlement will ideally be placed at Node 12 (W3, B6, S5) to secure Sheep and better Wood/Brick numbers, but this road ensures my first settlement has a strong expansion path.\",\n \"note_to_self\": \"My first settlement at 42 is a Wheat/Ore powerhouse. I'm heading toward Node 41 to eventually reach the Wood Port at 40 and the Brick/Wood at 31. My second settlement MUST target Node 12 (W3, B6, S5) or Node 5 (W4, S8, B6) to get consistent Wood/Brick/Sheep production. Alice already has Wood/Brick/Sheep, so I need to secure my share before Charlie takes the remaining good spots.\",\n \"say_outloud\": \"Decided to point my road toward the coast. I'm hoping to set up some trade routes early on to make up for the resources I'm missing. Good luck everyone!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 42, \\\"to\\\": 41}\"\n }\n}", - "parsed": { - "internal_thinking": "I have placed my first settlement on Node 42, which is an extremely strong production spot for Wheat and Ore (Wh9, Wh9, O5). This gives me 12 pips of production focused on late-game resources, ideal for building cities and buying development cards. However, I currently lack Wood, Brick, and Sheep. My road placement should facilitate expansion toward these missing resources to balance my economy.\n\nAnalyzing the directions from Node 42:\n1. Toward Node 41: This path leads toward Node 31 (Wh9, B10, W11) and Node 40 (O5, B10, Wood Port). Node 31 offers much-needed Brick and Wood. Node 40 provides a Wood port (W2), which would be incredibly valuable given my high Wheat/Ore productionβ€”I can trade surplus Wheat for Wood at a 2:1 rate.\n2. Toward Node 43: This leads to Node 43 (Wh9, Wh6, Wh9) and Node 44 (O2, Wh9, Wh6). While these are high-pip nodes (13 and 10 pips respectively), they provide redundant resources (more Wheat and Ore).\n3. Toward Node 50: This leads to the 3:1 ports at Node 50 and 51.\n\nChoosing the road to 41 is the most strategic move as it provides a clear path to diversify my resource base and secure a useful port. My second settlement will ideally be placed at Node 12 (W3, B6, S5) to secure Sheep and better Wood/Brick numbers, but this road ensures my first settlement has a strong expansion path.", - "note_to_self": "My first settlement at 42 is a Wheat/Ore powerhouse. I'm heading toward Node 41 to eventually reach the Wood Port at 40 and the Brick/Wood at 31. My second settlement MUST target Node 12 (W3, B6, S5) or Node 5 (W4, S8, B6) to get consistent Wood/Brick/Sheep production. Alice already has Wood/Brick/Sheep, so I need to secure my share before Charlie takes the remaining good spots.", - "say_outloud": "Decided to point my road toward the coast. I'm hoping to set up some trade routes early on to make up for the resources I'm missing. Good luck everyone!", - "action_type": "place_starting_road", - "parameters": { - "from": 42, - "to": 41 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 6326, - "completion": 688, - "total": 11128 - }, - "latency_seconds": 19.49251103401184, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_152319/Charlie/Charlie.md b/examples/ai_testing/my_games/session_20260109_152319/Charlie/Charlie.md deleted file mode 100644 index de7f4e45e2737f521158645a067949f98d9a2df1..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_152319/Charlie/Charlie.md +++ /dev/null @@ -1,255 +0,0 @@ -# AI Agent Log: Charlie - -**Session:** session_20260109_152319 -**Started:** 2026-01-09 15:23:19 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - 🎯 ACTIVE TURN - -**Time:** 15:25:47 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - - -### πŸ”§ Tool Follow-up (Iteration 2) - -**Time:** 15:26:02 - -**Tool Results:** -``` -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "reasoning": "Seeking high-yield nodes for first settlement placement. Analyzing pips and resource diversity. Alice is at 20, Bob at 42." -} -Result: -{ - "llm_reasoning": "Seeking high-yield nodes for first settlement placement. Analyzing pips and resource diversity. Alice is at 20, Bob at 42.", - "query": { - "min_pips": 0, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 46, - "nodes": [ - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 26, - "resources": { - "Sheep": 4, - "Wheat": 8 - }, - "total_pips": 8, - "port": "O2", - "neighbors": [ - 25, - 27, - 16 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 24, - "resources": { - "Ore": 3, - "Wheat": 8, - "Wood": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 23, - 25, - 14 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 31, - "resources": { - "Wheat": 9, - "Brick": 10, - "Wood": 11 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 30, - 32, - 41 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 35, - "resources": { - "Sheep": 11, - "Wheat": 6, - "Ore": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 34, - 36, - 45 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 40, - "resources": { - "Ore": 5, - "Brick": 10 - }, - "total_pips": 7, - "port": "W2", - "neighbors": [ - 39, - 41, - 48 - ], - "score": 10.5, - "can_build": true, - "occupied": false - } - ] -} ---- - -``` - -See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json) - -### Response Received βœ… - -**Latency:** 30.90s | **Tokens:** 14850 (in:6296 out:415) | **Cost:** $0.004393 - -**Thinking:** After analyzing the board and the initial placements by Alice (Node 20) and Bob (Node 42), I've determined that Node 12 is the most advantageous spot currently available. Node 12 offers a high yield of 11 pips, covering Hex 5 (Brick 6), Hex 2 (Sheep 5), and Hex 6 (Wood 3). This combination provides the essential resources for early-game expansion, specifically for building roads and additional settlements. While it lacks Wheat and Ore, I can prioritize those resources with my second settlement placement, perhaps targeting the eastern side of the board near Hex 7 (Wheat 8) or Hex 15 (Wheat 6). Sharing the highly productive Brick 6 with Alice ensures I keep pace with her development. Node 12 also offers a clear expansion path toward the center of the board via Node 13. [Response was too brief] - -**Note to Self:** Placed first settlement on Node 12 (B6, S5, W3). Need to secure Wheat and Ore in the second round. Targets: Node 25 (Wh8, S4, O3) or Node 35 (Wh6, S11, O3). Keep an eye on Alice's expansion toward the Brick/Sheep area. - -**Says:** "Hey Alice and Bob! Those are some great spots you've picked. I'm going to set up near the hills and pastures at Node 12. Looking forward to a good game!" - -**Action:** **place_starting_settlement** - {"node": 12} - ---- - -## Request #2 - 🎯 ACTIVE TURN - -**Time:** 15:26:33 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - diff --git a/examples/ai_testing/my_games/session_20260109_152319/Charlie/prompts/iterations/prompt_1_iter2.json b/examples/ai_testing/my_games/session_20260109_152319/Charlie/prompts/iterations/prompt_1_iter2.json deleted file mode 100644 index 4ab66eb7db77532390f1583c9cbb9b89e043f73d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_152319/Charlie/prompts/iterations/prompt_1_iter2.json +++ /dev/null @@ -1,155 +0,0 @@ -{ - "original_request_number": 1, - "iteration": 2, - "timestamp": "2026-01-09T15:26:02.246888", - "player_name": "Charlie", - "type": "tool_followup", - "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Seeking high-yield nodes for first settlement placement. Analyzing pips and resource diversity. Alice is at 20, Bob at 42.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Seeking high-yield nodes for first settlement placement. Analyzing pips and resource diversity. Alice is at 20, Bob at 42.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 46,\n \"nodes\": [\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 26,\n \"resources\": {\n \"Sheep\": 4,\n \"Wheat\": 8\n },\n \"total_pips\": 8,\n \"port\": \"O2\",\n \"neighbors\": [\n 25,\n 27,\n 16\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 24,\n \"resources\": {\n \"Ore\": 3,\n \"Wheat\": 8,\n \"Wood\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 23,\n 25,\n 14\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 31,\n \"resources\": {\n \"Wheat\": 9,\n \"Brick\": 10,\n \"Wood\": 11\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 30,\n 32,\n 41\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 35,\n \"resources\": {\n \"Sheep\": 11,\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 34,\n 36,\n 45\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 40,\n \"resources\": {\n \"Ore\": 5,\n \"Brick\": 10\n },\n \"total_pips\": 7,\n \"port\": \"W2\",\n \"neighbors\": [\n 39,\n 41,\n 48\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", - "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Charlie\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Charlie\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"],[42,\\\"Bob\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,19],\\\"Alice\\\"],[[42,41],\\\"Bob\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"Hi everyone! Good luck to us all. I'll start things off by taking this nice spot in the middle-north. Those 6s and 8s look too good to pass up!\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"I'll place my road heading towards the middle. I'm hoping to find some Wheat and Ore with my second settlement to round out my resources!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"Hi Alice! Good luck to you too. That's a solid start with those 6s and 8sβ€”very efficient! I think I'll settle down here in the south; those wheat fields and mountain ranges look too promising to ignore. Let's see how the rest of the board fills up!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"Decided to point my road toward the coast. I'm hoping to set up some trade routes early on to make up for the resources I'm missing. Good luck everyone!\"\n }\n ]\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Seeking high-yield nodes for first settlement placement. Analyzing pips and resource diversity. Alice is at 20, Bob at 42.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Seeking high-yield nodes for first settlement placement. Analyzing pips and resource diversity. Alice is at 20, Bob at 42.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 46,\n \"nodes\": [\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 26,\n \"resources\": {\n \"Sheep\": 4,\n \"Wheat\": 8\n },\n \"total_pips\": 8,\n \"port\": \"O2\",\n \"neighbors\": [\n 25,\n 27,\n 16\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 24,\n \"resources\": {\n \"Ore\": 3,\n \"Wheat\": 8,\n \"Wood\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 23,\n 25,\n 14\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 31,\n \"resources\": {\n \"Wheat\": 9,\n \"Brick\": 10,\n \"Wood\": 11\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 30,\n 32,\n 41\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 35,\n \"resources\": {\n \"Sheep\": 11,\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 34,\n 36,\n 45\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 40,\n \"resources\": {\n \"Ore\": 5,\n \"Brick\": 10\n },\n \"total_pips\": 7,\n \"port\": \"W2\",\n \"neighbors\": [\n 39,\n 41,\n 48\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ], - "tools_enabled": true, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_152319/Charlie/prompts/iterations/prompt_1_iter2.txt b/examples/ai_testing/my_games/session_20260109_152319/Charlie/prompts/iterations/prompt_1_iter2.txt deleted file mode 100644 index ef666b6ef9f96f846e888397aff863999fcba071..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_152319/Charlie/prompts/iterations/prompt_1_iter2.txt +++ /dev/null @@ -1,273 +0,0 @@ -=== Tool Follow-up #2 for Prompt #1 === -Player: Charlie -Timestamp: 2026-01-09T15:26:02.248229 -Tools Enabled: Yes - ---- Tool Results Appended --- -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "reasoning": "Seeking high-yield nodes for first settlement placement. Analyzing pips and resource diversity. Alice is at 20, Bob at 42." -} -Result: -{ - "llm_reasoning": "Seeking high-yield nodes for first settlement placement. Analyzing pips and resource diversity. Alice is at 20, Bob at 42.", - "query": { - "min_pips": 0, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 46, - "nodes": [ - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 26, - "resources": { - "Sheep": 4, - "Wheat": 8 - }, - "total_pips": 8, - "port": "O2", - "neighbors": [ - 25, - 27, - 16 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 24, - "resources": { - "Ore": 3, - "Wheat": 8, - "Wood": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 23, - 25, - 14 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 31, - "resources": { - "Wheat": 9, - "Brick": 10, - "Wood": 11 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 30, - 32, - 41 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 35, - "resources": { - "Sheep": 11, - "Wheat": 6, - "Ore": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 34, - 36, - 45 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 40, - "resources": { - "Ore": 5, - "Brick": 10 - }, - "total_pips": 7, - "port": "W2", - "neighbors": [ - 39, - 41, - 48 - ], - "score": 10.5, - "can_build": true, - "occupied": false - } - ] -} ---- - - ---- Full Context Sent to LLM --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,19],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "Hi everyone! Good luck to us all. I'll start things off by taking this nice spot in the middle-north. Those 6s and 8s look too good to pass up!" - }, - { - "from": "Alice", - "message": "I'll place my road heading towards the middle. I'm hoping to find some Wheat and Ore with my second settlement to round out my resources!" - }, - { - "from": "Bob", - "message": "Hi Alice! Good luck to you too. That's a solid start with those 6s and 8sβ€”very efficient! I think I'll settle down here in the south; those wheat fields and mountain ranges look too promising to ignore. Let's see how the rest of the board fills up!" - }, - { - "from": "Bob", - "message": "Decided to point my road toward the coast. I'm hoping to set up some trade routes early on to make up for the resources I'm missing. Good luck everyone!" - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} - -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "reasoning": "Seeking high-yield nodes for first settlement placement. Analyzing pips and resource diversity. Alice is at 20, Bob at 42." -} -Result: -{ - "llm_reasoning": "Seeking high-yield nodes for first settlement placement. Analyzing pips and resource diversity. Alice is at 20, Bob at 42.", - "query": { - "min_pips": 0, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 46, - "nodes": [ - { - "node_id": 12, - "resourc -... (truncated, full length: 7950 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_152319/Charlie/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_152319/Charlie/prompts/prompt_1.json deleted file mode 100644 index e60817921193a9f6eb29c8ab0c2c4d79de85d374..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_152319/Charlie/prompts/prompt_1.json +++ /dev/null @@ -1,210 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T15:25:47.852938", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,19],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "Hi everyone! Good luck to us all. I'll start things off by taking this nice spot in the middle-north. Those 6s and 8s look too good to pass up!" - }, - { - "from": "Alice", - "message": "I'll place my road heading towards the middle. I'm hoping to find some Wheat and Ore with my second settlement to round out my resources!" - }, - { - "from": "Bob", - "message": "Hi Alice! Good luck to you too. That's a solid start with those 6s and 8sβ€”very efficient! I think I'll settle down here in the south; those wheat fields and mountain ranges look too promising to ignore. Let's see how the rest of the board fills up!" - }, - { - "from": "Bob", - "message": "Decided to point my road toward the coast. I'm hoping to set up some trade routes early on to make up for the resources I'm missing. Good luck everyone!" - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_152319/Charlie/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_152319/Charlie/prompts/prompt_1.txt deleted file mode 100644 index 141746aed335e5ed0fbeff043f7610fbf5703122..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_152319/Charlie/prompts/prompt_1.txt +++ /dev/null @@ -1,111 +0,0 @@ -=== Prompt #1 for Charlie === -Timestamp: 2026-01-09T15:25:47.855493 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,19],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "Hi everyone! Good luck to us all. I'll start things off by taking this nice spot in the middle-north. Those 6s and 8s look too good to pass up!" - }, - { - "from": "Alice", - "message": "I'll place my road heading towards the middle. I'm hoping to find some Wheat and Ore with my second settlement to round out my resources!" - }, - { - "from": "Bob", - "message": "Hi Alice! Good luck to you too. That's a solid start with those 6s and 8sβ€”very efficient! I think I'll settle down here in the south; those wheat fields and mountain ranges look too promising to ignore. Let's see how the rest of the board fills up!" - }, - { - "from": "Bob", - "message": "Decided to point my road toward the coast. I'm hoping to set up some trade routes early on to make up for the resources I'm missing. Good luck everyone!" - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_152319/Charlie/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_152319/Charlie/prompts/prompt_2.json deleted file mode 100644 index 9c73db2cf9094086fc63dadbeff4cd4e83f0c14d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_152319/Charlie/prompts/prompt_2.json +++ /dev/null @@ -1,217 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T15:26:33.186450", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,19],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "Hi everyone! Good luck to us all. I'll start things off by taking this nice spot in the middle-north. Those 6s and 8s look too good to pass up!" - }, - { - "from": "Alice", - "message": "I'll place my road heading towards the middle. I'm hoping to find some Wheat and Ore with my second settlement to round out my resources!" - }, - { - "from": "Bob", - "message": "Hi Alice! Good luck to you too. That's a solid start with those 6s and 8sβ€”very efficient! I think I'll settle down here in the south; those wheat fields and mountain ranges look too promising to ignore. Let's see how the rest of the board fills up!" - }, - { - "from": "Bob", - "message": "Decided to point my road toward the coast. I'm hoping to set up some trade routes early on to make up for the resources I'm missing. Good luck everyone!" - }, - { - "from": "Charlie", - "message": "Hey Alice and Bob! Those are some great spots you've picked. I'm going to set up near the hills and pastures at Node 12. Looking forward to a good game!" - } - ] - }, - "memory": { - "note_from_last_turn": "Placed first settlement on Node 12 (B6, S5, W3). Need to secure Wheat and Ore in the second round. Targets: Node 25 (Wh8, S4, O3) or Node 35 (Wh6, S11, O3). Keep an eye on Alice's expansion toward the Brick/Sheep area." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_152319/Charlie/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_152319/Charlie/prompts/prompt_2.txt deleted file mode 100644 index 08658eec51be029bea195b1276a6882fe6d7f6b6..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_152319/Charlie/prompts/prompt_2.txt +++ /dev/null @@ -1,118 +0,0 @@ -=== Prompt #2 for Charlie === -Timestamp: 2026-01-09T15:26:33.189931 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,19],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "Hi everyone! Good luck to us all. I'll start things off by taking this nice spot in the middle-north. Those 6s and 8s look too good to pass up!" - }, - { - "from": "Alice", - "message": "I'll place my road heading towards the middle. I'm hoping to find some Wheat and Ore with my second settlement to round out my resources!" - }, - { - "from": "Bob", - "message": "Hi Alice! Good luck to you too. That's a solid start with those 6s and 8sβ€”very efficient! I think I'll settle down here in the south; those wheat fields and mountain ranges look too promising to ignore. Let's see how the rest of the board fills up!" - }, - { - "from": "Bob", - "message": "Decided to point my road toward the coast. I'm hoping to set up some trade routes early on to make up for the resources I'm missing. Good luck everyone!" - }, - { - "from": "Charlie", - "message": "Hey Alice and Bob! Those are some great spots you've picked. I'm going to set up near the hills and pastures at Node 12. Looking forward to a good game!" - } - ] - }, - "memory": { - "note_from_last_turn": "Placed first settlement on Node 12 (B6, S5, W3). Need to secure Wheat and Ore in the second round. Targets: Node 25 (Wh8, S4, O3) or Node 35 (Wh6, S11, O3). Keep an eye on Alice's expansion toward the Brick/Sheep area." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_152319/Charlie/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_152319/Charlie/responses/response_1.json deleted file mode 100644 index e3dde0e2e74a6ea02941be1e790f1b8fbeacb685..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_152319/Charlie/responses/response_1.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T15:26:33.169044", - "player_name": "Charlie", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"After analyzing the board and the initial placements by Alice (Node 20) and Bob (Node 42), I've determined that Node 12 is the most advantageous spot currently available. Node 12 offers a high yield of 11 pips, covering Hex 5 (Brick 6), Hex 2 (Sheep 5), and Hex 6 (Wood 3). This combination provides the essential resources for early-game expansion, specifically for building roads and additional settlements. While it lacks Wheat and Ore, I can prioritize those resources with my second settlement placement, perhaps targeting the eastern side of the board near Hex 7 (Wheat 8) or Hex 15 (Wheat 6). Sharing the highly productive Brick 6 with Alice ensures I keep pace with her development. Node 12 also offers a clear expansion path toward the center of the board via Node 13.\",\n \"note_to_self\": \"Placed first settlement on Node 12 (B6, S5, W3). Need to secure Wheat and Ore in the second round. Targets: Node 25 (Wh8, S4, O3) or Node 35 (Wh6, S11, O3). Keep an eye on Alice's expansion toward the Brick/Sheep area.\",\n \"say_outloud\": \"Hey Alice and Bob! Those are some great spots you've picked. I'm going to set up near the hills and pastures at Node 12. Looking forward to a good game!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 12}\"\n }\n}", - "parsed": { - "internal_thinking": "After analyzing the board and the initial placements by Alice (Node 20) and Bob (Node 42), I've determined that Node 12 is the most advantageous spot currently available. Node 12 offers a high yield of 11 pips, covering Hex 5 (Brick 6), Hex 2 (Sheep 5), and Hex 6 (Wood 3). This combination provides the essential resources for early-game expansion, specifically for building roads and additional settlements. While it lacks Wheat and Ore, I can prioritize those resources with my second settlement placement, perhaps targeting the eastern side of the board near Hex 7 (Wheat 8) or Hex 15 (Wheat 6). Sharing the highly productive Brick 6 with Alice ensures I keep pace with her development. Node 12 also offers a clear expansion path toward the center of the board via Node 13. [Response was too brief]", - "note_to_self": "Placed first settlement on Node 12 (B6, S5, W3). Need to secure Wheat and Ore in the second round. Targets: Node 25 (Wh8, S4, O3) or Node 35 (Wh6, S11, O3). Keep an eye on Alice's expansion toward the Brick/Sheep area.", - "say_outloud": "Hey Alice and Bob! Those are some great spots you've picked. I'm going to set up near the hills and pastures at Node 12. Looking forward to a good game!", - "action_type": "place_starting_settlement", - "parameters": { - "node": 12 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 6296, - "completion": 415, - "total": 14850 - }, - "latency_seconds": 30.900318384170532, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_152319/agent_memories.json b/examples/ai_testing/my_games/session_20260109_152319/agent_memories.json deleted file mode 100644 index ab1952d860e5b81fe6125d23aca18eac80cd84b3..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_152319/agent_memories.json +++ /dev/null @@ -1,14 +0,0 @@ -{ - "Alice": { - "note_to_self": "Alice: Placed road at 20-19. First settlement at 20 (W11, B6, S8). Second settlement priority: Wheat/Ore. Target Nodes: 42 (Wh9, O5) or 41 (O5, Wh9, B10).", - "last_updated": "2026-01-09T15:26:33.169748" - }, - "Bob": { - "note_to_self": "My first settlement at 42 is a Wheat/Ore powerhouse. I'm heading toward Node 41 to eventually reach the Wood Port at 40 and the Brick/Wood at 31. My second settlement MUST target Node 12 (W3, B6, S5) or Node 5 (W4, S8, B6) to get consistent Wood/Brick/Sheep production. Alice already has Wood/Brick/Sheep, so I need to secure my share before Charlie takes the remaining good spots.", - "last_updated": "2026-01-09T15:26:33.169753" - }, - "Charlie": { - "note_to_self": "Placed first settlement on Node 12 (B6, S5, W3). Need to secure Wheat and Ore in the second round. Targets: Node 25 (Wh8, S4, O3) or Node 35 (Wh6, S11, O3). Keep an eye on Alice's expansion toward the Brick/Sheep area.", - "last_updated": "2026-01-09T15:26:33.169754" - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_152319/chat_history.json b/examples/ai_testing/my_games/session_20260109_152319/chat_history.json deleted file mode 100644 index 9da0da68aacdebc41c85e7daeabae8cd4a57663a..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_152319/chat_history.json +++ /dev/null @@ -1,34 +0,0 @@ -{ - "messages": [ - { - "timestamp": "2026-01-09T15:23:52.297354", - "from": "Alice", - "to": "all", - "message": "Hi everyone! Good luck to us all. I'll start things off by taking this nice spot in the middle-north. Those 6s and 8s look too good to pass up!" - }, - { - "timestamp": "2026-01-09T15:24:12.599816", - "from": "Alice", - "to": "all", - "message": "I'll place my road heading towards the middle. I'm hoping to find some Wheat and Ore with my second settlement to round out my resources!" - }, - { - "timestamp": "2026-01-09T15:25:21.795696", - "from": "Bob", - "to": "all", - "message": "Hi Alice! Good luck to you too. That's a solid start with those 6s and 8sβ€”very efficient! I think I'll settle down here in the south; those wheat fields and mountain ranges look too promising to ignore. Let's see how the rest of the board fills up!" - }, - { - "timestamp": "2026-01-09T15:25:47.848960", - "from": "Bob", - "to": "all", - "message": "Decided to point my road toward the coast. I'm hoping to set up some trade routes early on to make up for the resources I'm missing. Good luck everyone!" - }, - { - "timestamp": "2026-01-09T15:26:33.182847", - "from": "Charlie", - "to": "all", - "message": "Hey Alice and Bob! Those are some great spots you've picked. I'm going to set up near the hills and pastures at Node 12. Looking forward to a good game!" - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_152319/session_metadata.json b/examples/ai_testing/my_games/session_20260109_152319/session_metadata.json deleted file mode 100644 index 5fc7d6ed0263b0188fe3a3094b20c644d8814ed9..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_152319/session_metadata.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "session_id": "session_20260109_152319", - "start_time": "2026-01-09T15:23:19.563072", - "version": "2.0" -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_152319/tool_executions.json b/examples/ai_testing/my_games/session_20260109_152319/tool_executions.json deleted file mode 100644 index d33cf406550663dc454da52b243bae9ffab6aa42..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_152319/tool_executions.json +++ /dev/null @@ -1,1205 +0,0 @@ -[ - { - "timestamp": "2026-01-09T15:23:30.993714", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.47, - "tokens": { - "input": 43, - "output": 509, - "total": 552 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "Looking for high-pip nodes to establish a strong resource base for the first settlement. Ore is scarce, so I'm also looking for Ore access.", - "min_pips": 10 - }, - "result": { - "llm_reasoning": "Looking for high-pip nodes to establish a strong resource base for the first settlement. Ore is scarce, so I'm also looking for Ore access.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 11, - "nodes": [ - { - "node_id": 20, - "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 10, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - 20 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 19, - "resources": { - "Wood": 11, - "Brick": 10, - "Sheep": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 18, - 20, - 30 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.35, - "tokens": { - "input": 43, - "output": 509, - "total": 552 - } - } - ] - }, - { - "timestamp": "2026-01-09T15:23:58.445504", - "total_calls": 3, - "successful": 3, - "failed": 0, - "total_time_ms": 0.37, - "tokens": { - "input": 82, - "output": 1060, - "total": 1142 - }, - "calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "node_id": 20, - "reasoning": "Verifying the exact hexes and neighbors for Alice's first settlement." - }, - "result": { - "node_id": 20, - "exists": true, - "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "occupied": true, - "occupied_by": "Alice", - "building_type": "settlement", - "can_build_here": false, - "blocked_reason": "Occupied by Alice's settlement", - "llm_reasoning": "Verifying the exact hexes and neighbors for Alice's first settlement." - }, - "success": true, - "error": null, - "execution_time_ms": 0.04, - "tokens": { - "input": 25, - "output": 95, - "total": 120 - } - }, - { - "id": "call_2", - "name": "find_best_nodes", - "parameters": { - "reasoning": "Searching for the best Wheat nodes to target for the second settlement.", - "must_have_resource": "Wheat" - }, - "result": { - "llm_reasoning": "Searching for the best Wheat nodes to target for the second settlement.", - "query": { - "min_pips": 0, - "must_have_resource": "Wheat", - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 19, - "nodes": [ - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 26, - "resources": { - "Sheep": 4, - "Wheat": 8 - }, - "total_pips": 8, - "port": "O2", - "neighbors": [ - 25, - 27, - 16 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 50, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 8, - "port": "?3", - "neighbors": [ - 49, - 51, - 42 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 24, - "resources": { - "Ore": 3, - "Wheat": 8, - "Wood": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 23, - 25, - 14 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 31, - "resources": { - "Wheat": 9, - "Brick": 10, - "Wood": 11 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 30, - 32, - 41 - ], - "score": 10.5, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.14, - "tokens": { - "input": 29, - "output": 481, - "total": 510 - } - }, - { - "id": "call_3", - "name": "find_best_nodes", - "parameters": { - "reasoning": "Searching for the best Ore nodes to target for the second settlement.", - "must_have_resource": "Ore" - }, - "result": { - "llm_reasoning": "Searching for the best Ore nodes to target for the second settlement.", - "query": { - "min_pips": 0, - "must_have_resource": "Ore", - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 18, - "nodes": [ - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 50, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 8, - "port": "?3", - "neighbors": [ - 49, - 51, - 42 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 24, - "resources": { - "Ore": 3, - "Wheat": 8, - "Wood": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 23, - 25, - 14 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 35, - "resources": { - "Sheep": 11, - "Wheat": 6, - "Ore": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 34, - 36, - 45 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 40, - "resources": { - "Ore": 5, - "Brick": 10 - }, - "total_pips": 7, - "port": "W2", - "neighbors": [ - 39, - 41, - 48 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 45, - "resources": { - "Ore": 2, - "Sheep": 11, - "Wheat": 6 - }, - "total_pips": 8, - "port": null, - "neighbors": [ - 44, - 46, - 35 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 34, - "resources": { - "Wheat": 6, - "Ore": 3 - }, - "total_pips": 7, - "port": null, - "neighbors": [ - 33, - 35, - 23 - ], - "score": 8.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.1, - "tokens": { - "input": 28, - "output": 484, - "total": 512 - } - } - ] - }, - { - "timestamp": "2026-01-09T15:24:30.240710", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.3, - "tokens": { - "input": 51, - "output": 296, - "total": 347 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "limit": 5, - "reasoning": "I am looking for the highest yield nodes on the board to establish a strong resource base for my first settlement. I'll prioritize total pip value and a good mix of resources." - }, - "result": { - "llm_reasoning": "I am looking for the highest yield nodes on the board to establish a strong resource base for my first settlement. I'll prioritize total pip value and a good mix of resources.", - "query": { - "min_pips": 0, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 50, - "nodes": [ - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.26, - "tokens": { - "input": 51, - "output": 296, - "total": 347 - } - } - ] - }, - { - "timestamp": "2026-01-09T15:25:28.285125", - "total_calls": 2, - "successful": 2, - "failed": 0, - "total_time_ms": 0.16, - "tokens": { - "input": 79, - "output": 475, - "total": 554 - }, - "calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "node_id": 42, - "reasoning": "Verifying neighbors and hexes for my starting settlement at Node 42 to decide road placement." - }, - "result": { - "node_id": 42, - "exists": true, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "occupied": true, - "occupied_by": "Bob", - "building_type": "settlement", - "can_build_here": false, - "blocked_reason": "Occupied by Bob's settlement", - "llm_reasoning": "Verifying neighbors and hexes for my starting settlement at Node 42 to decide road placement." - }, - "success": true, - "error": null, - "execution_time_ms": 0.04, - "tokens": { - "input": 31, - "output": 96, - "total": 127 - } - }, - { - "id": "call_2", - "name": "analyze_path_potential", - "parameters": { - "from_node": 42, - "reasoning": "Checking potential for expansion from my first settlement at 42. I want to see which direction leads to the best secondary resources like Wood, Brick, or Sheep." - }, - "result": { - "llm_reasoning": "Checking potential for expansion from my first settlement at 42. I want to see which direction leads to the best secondary resources like Wood, Brick, or Sheep.", - "from_node": 42, - "total_directions": 3, - "paths": [ - { - "direction": 43, - "depth_1": { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 44, - "total_pips": 10, - "port": null, - "can_build": true - }, - { - "node_id": 33, - "total_pips": 9, - "port": null, - "can_build": true - } - ], - "best_node": 44, - "best_pips": 10 - }, - "highlights": [ - "High-value node at depth 1" - ], - "score": 18.0 - }, - { - "direction": 41, - "depth_1": { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 40, - "total_pips": 7, - "port": "W2", - "can_build": true - }, - { - "node_id": 31, - "total_pips": 9, - "port": null, - "can_build": true - } - ], - "best_node": 31, - "best_pips": 9 - }, - "highlights": [ - "Port (W2) at depth 2 (node 40)" - ], - "score": 17.0 - }, - { - "direction": 50, - "depth_1": { - "node_id": 50, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 8, - "port": "?3", - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 49, - "total_pips": 4, - "port": null, - "can_build": true - }, - { - "node_id": 51, - "total_pips": 4, - "port": "?3", - "can_build": true - } - ], - "best_node": 49, - "best_pips": 4 - }, - "highlights": [ - "Port (?3) at depth 1", - "Port (?3) at depth 2 (node 51)" - ], - "score": 14.5 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.07, - "tokens": { - "input": 48, - "output": 379, - "total": 427 - } - } - ] - }, - { - "timestamp": "2026-01-09T15:26:02.219792", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.49, - "tokens": { - "input": 34, - "output": 502, - "total": 536 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "Seeking high-yield nodes for first settlement placement. Analyzing pips and resource diversity. Alice is at 20, Bob at 42." - }, - "result": { - "llm_reasoning": "Seeking high-yield nodes for first settlement placement. Analyzing pips and resource diversity. Alice is at 20, Bob at 42.", - "query": { - "min_pips": 0, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 46, - "nodes": [ - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 26, - "resources": { - "Sheep": 4, - "Wheat": 8 - }, - "total_pips": 8, - "port": "O2", - "neighbors": [ - 25, - 27, - 16 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 24, - "resources": { - "Ore": 3, - "Wheat": 8, - "Wood": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 23, - 25, - 14 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 31, - "resources": { - "Wheat": 9, - "Brick": 10, - "Wood": 11 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 30, - 32, - 41 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 35, - "resources": { - "Sheep": 11, - "Wheat": 6, - "Ore": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 34, - 36, - 45 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 40, - "resources": { - "Ore": 5, - "Brick": 10 - }, - "total_pips": 7, - "port": "W2", - "neighbors": [ - 39, - 41, - 48 - ], - "score": 10.5, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.4, - "tokens": { - "input": 34, - "output": 502, - "total": 536 - } - } - ] - } -] \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153044/Alice/Alice.md b/examples/ai_testing/my_games/session_20260109_153044/Alice/Alice.md deleted file mode 100644 index 70d213a15c6c11db924c7a1ae4136f91ecb0c080..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_153044/Alice/Alice.md +++ /dev/null @@ -1,34 +0,0 @@ -# AI Agent Log: Alice - -**Session:** session_20260109_153044 -**Started:** 2026-01-09 15:30:44 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - 🎯 ACTIVE TURN - -**Time:** 15:30:46 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - - -## Request #2 - 🎯 ACTIVE TURN - -**Time:** 15:31:28 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - diff --git a/examples/ai_testing/my_games/session_20260109_153044/Alice/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_153044/Alice/prompts/prompt_1.json deleted file mode 100644 index e8ccedea37ac7df4eb821028257715a10ca0dc9b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_153044/Alice/prompts/prompt_1.json +++ /dev/null @@ -1,190 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T15:30:46.549868", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153044/Alice/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_153044/Alice/prompts/prompt_1.txt deleted file mode 100644 index 5ce9293f41a6063c123b25d72b99566ab19cfd09..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_153044/Alice/prompts/prompt_1.txt +++ /dev/null @@ -1,91 +0,0 @@ -=== Prompt #1 for Alice === -Timestamp: 2026-01-09T15:30:46.550635 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_153044/Alice/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_153044/Alice/prompts/prompt_2.json deleted file mode 100644 index ad0abbd5aef6c17812a54b192340f28fe2233042..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_153044/Alice/prompts/prompt_2.json +++ /dev/null @@ -1,190 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T15:31:28.857562", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153044/Alice/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_153044/Alice/prompts/prompt_2.txt deleted file mode 100644 index 6a96e98c3d9aa6ec565a4edc133de392951bd5c7..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_153044/Alice/prompts/prompt_2.txt +++ /dev/null @@ -1,91 +0,0 @@ -=== Prompt #2 for Alice === -Timestamp: 2026-01-09T15:31:28.858908 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_153044/Bob/Bob.md b/examples/ai_testing/my_games/session_20260109_153044/Bob/Bob.md deleted file mode 100644 index 15dcc3beb7285ba5d346f5bc8e9d12e20b972b8d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_153044/Bob/Bob.md +++ /dev/null @@ -1,34 +0,0 @@ -# AI Agent Log: Bob - -**Session:** session_20260109_153044 -**Started:** 2026-01-09 15:30:44 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - 🎯 ACTIVE TURN - -**Time:** 15:30:51 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - - -## Request #2 - 🎯 ACTIVE TURN - -**Time:** 15:31:17 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - diff --git a/examples/ai_testing/my_games/session_20260109_153044/Bob/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_153044/Bob/prompts/prompt_1.json deleted file mode 100644 index ca63f4e769b74a8ee8650a4aabd53e8b30f77231..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_153044/Bob/prompts/prompt_1.json +++ /dev/null @@ -1,190 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T15:30:51.319288", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153044/Bob/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_153044/Bob/prompts/prompt_1.txt deleted file mode 100644 index 951cdbeabfd3a367be6460707794e2b484f1a1a9..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_153044/Bob/prompts/prompt_1.txt +++ /dev/null @@ -1,91 +0,0 @@ -=== Prompt #1 for Bob === -Timestamp: 2026-01-09T15:30:51.320329 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_153044/Bob/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_153044/Bob/prompts/prompt_2.json deleted file mode 100644 index 75cc9543f88d5c3b5ee73999d08645feff7c109c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_153044/Bob/prompts/prompt_2.json +++ /dev/null @@ -1,190 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T15:31:17.216129", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153044/Bob/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_153044/Bob/prompts/prompt_2.txt deleted file mode 100644 index a4fb6b3f47a68397d1b5754fab0618bb17095ee2..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_153044/Bob/prompts/prompt_2.txt +++ /dev/null @@ -1,91 +0,0 @@ -=== Prompt #2 for Bob === -Timestamp: 2026-01-09T15:31:17.216963 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_153044/Charlie/Charlie.md b/examples/ai_testing/my_games/session_20260109_153044/Charlie/Charlie.md deleted file mode 100644 index 40691107ce2549933e4e19d8e60208d06b209510..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_153044/Charlie/Charlie.md +++ /dev/null @@ -1,34 +0,0 @@ -# AI Agent Log: Charlie - -**Session:** session_20260109_153044 -**Started:** 2026-01-09 15:30:44 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - 🎯 ACTIVE TURN - -**Time:** 15:30:54 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - - -## Request #2 - 🎯 ACTIVE TURN - -**Time:** 15:31:04 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - diff --git a/examples/ai_testing/my_games/session_20260109_153044/Charlie/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_153044/Charlie/prompts/prompt_1.json deleted file mode 100644 index 86fa16112ea5c29dc8f8bfb340306e6cb9eb9041..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_153044/Charlie/prompts/prompt_1.json +++ /dev/null @@ -1,190 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T15:30:54.823438", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153044/Charlie/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_153044/Charlie/prompts/prompt_1.txt deleted file mode 100644 index 1f8a512eaf6c6bd02b6aa45bd828b12bac214f1c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_153044/Charlie/prompts/prompt_1.txt +++ /dev/null @@ -1,91 +0,0 @@ -=== Prompt #1 for Charlie === -Timestamp: 2026-01-09T15:30:54.825227 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_153044/Charlie/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_153044/Charlie/prompts/prompt_2.json deleted file mode 100644 index d21bfe4928f6efd227bf06eca566e0760cd0f3a0..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_153044/Charlie/prompts/prompt_2.json +++ /dev/null @@ -1,190 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T15:31:04.912643", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153044/Charlie/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_153044/Charlie/prompts/prompt_2.txt deleted file mode 100644 index f1e8d4892bba8145ad2d23b05a0f528fd4474d85..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_153044/Charlie/prompts/prompt_2.txt +++ /dev/null @@ -1,91 +0,0 @@ -=== Prompt #2 for Charlie === -Timestamp: 2026-01-09T15:31:04.913687 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_153044/session_metadata.json b/examples/ai_testing/my_games/session_20260109_153044/session_metadata.json deleted file mode 100644 index 2138d76ee2f3cf3c00ac5128254d14bc106bef4a..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_153044/session_metadata.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "session_id": "session_20260109_153044", - "start_time": "2026-01-09T15:30:44.543047", - "version": "2.0" -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153315/Alice/Alice.md b/examples/ai_testing/my_games/session_20260109_153315/Alice/Alice.md deleted file mode 100644 index 0e17de774865f531e8c029ec3f571a01ceb05d0b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_153315/Alice/Alice.md +++ /dev/null @@ -1,325 +0,0 @@ -# AI Agent Log: Alice - -**Session:** session_20260109_153315 -**Started:** 2026-01-09 15:33:15 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - 🎯 ACTIVE TURN - -**Time:** 15:33:17 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - - -### πŸ”§ Tool Follow-up (Iteration 2) - -**Time:** 15:33:22 - -**Tool Results:** -``` -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "min_pips": 10, - "reasoning": "Initial search for high-yield nodes to place the first settlement. Looking for a balance of resources, especially Wood, Brick, and Wheat." -} -Result: -{ - "llm_reasoning": "Initial search for high-yield nodes to place the first settlement. Looking for a balance of resources, especially Wood, Brick, and Wheat.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 11, - "nodes": [ - { - "node_id": 20, - "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 10, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - 20 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 19, - "resources": { - "Wood": 11, - "Brick": 10, - "Sheep": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 18, - 20, - 30 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] -} ---- - -``` - -See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json) - -### Response Received βœ… - -**Latency:** 26.62s | **Tokens:** 10981 (in:5680 out:500) | **Cost:** $0.004340 - -**Thinking:** This is the first turn of the game (SETUP_FIRST_ROUND), and Alice is placing her first settlement. My goal is to maximize production while securing a balanced spread of resources. - -Looking at the board, the highest yield nodes are Node 20 and Node 42, both with 12 pips. -- Node 20 (Hexes 9, 5, 4) produces Wood (11), Brick (6), and Sheep (8). This is an ideal starting combination (WBS) for early expansion and road building. -- Node 42 (Hexes 18, 17, 14) produces Wheat (9), Ore (5), and Wheat (9). This is strong for late-game cities and development cards but lacks the Wood/Brick needed for initial growth. - -Node 20 is the superior choice for a first placement as it ensures a high probability of obtaining the resources required to build roads and settle a second location quickly. Additionally, placing on Node 20 blocks Node 10 (11 pips) and Node 19 (10 pips), reducing strong options for my opponents. Node 20 has pips of 2 (W11), 5 (B6), and 5 (S8) for a total of 12. I'll take this spot. [Response was too brief] - -**Note to Self:** Placed first settlement on Node 20 (W11, B6, S8). Need to look for Wheat and Ore in the second round to balance production for cities and development cards. Node 42 or Node 41 would be great second choices if they remain available. - -**Says:** "Hello everyone! Good luck to us all. I'll start us off by taking this nice spot on the 6-8-11." - -**Action:** **place_starting_settlement** - {"node": 20} - ---- - -## Request #2 - 🎯 ACTIVE TURN - -**Time:** 15:33:48 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - - -### πŸ”§ Tool Follow-up (Iteration 2) - -**Time:** 15:33:54 - -**Tool Results:** -``` -=== Tool Results === - -Tool: inspect_node -Parameters: { - "reasoning": "Verifying neighbors and hexes for my first settlement at node 20 to decide road placement.", - "node_id": 20 -} -Result: -{ - "node_id": 20, - "exists": true, - "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "occupied": true, - "occupied_by": "Alice", - "building_type": "settlement", - "can_build_here": false, - "blocked_reason": "Occupied by Alice's settlement", - "llm_reasoning": "Verifying neighbors and hexes for my first settlement at node 20 to decide road placement." -} ---- - -``` - -See: [prompt_2_iter2.json](prompts/iterations/prompt_2_iter2.json) - -### Response Received βœ… - -**Latency:** 31.35s | **Tokens:** 11254 (in:4943 out:521) | **Cost:** $0.004034 - -**Thinking:** My first settlement is on Node 20, which provides a solid income of Wood (11), Brick (6), and Sheep (8). My primary goal now is to secure access to Wheat and Ore, which are essential for building settlements, cities, and development cards. - -Looking at the neighbors of Node 20 (10, 19, and 21): -- Node 10 leads toward Node 11 (B6, S5, W12) and Node 9 (a 3:1 Port with S8, W12). -- Node 19 leads toward Node 30 (B10, W11, B10) and Node 31 (Wh9, B10, W11). -- Node 21 leads toward Node 32 (Wh9, Desert, W11) and Node 22 (Desert, W3, B6). - -While Node 10 offers high-probability numbers (5, 6, 8, 12), Node 21 is the most direct path toward the high-value Wheat/Ore cluster in the bottom-middle of the board. Specifically, reaching Node 32 gives me access to the Wheat 9 hex. Since Wheat is often a bottleneck in the early game, I'll place my road toward Node 21 to prioritize expansion toward Hex 14 (Wh9) and potentially Hex 17 (O5) or Hex 18 (Wh9) later. [Response was too brief] - -**Note to Self:** Headed toward Node 21 to eventually reach the Wheat 9 at Node 32. Need to keep an eye on Bob and Charlie's placements; if they take the Wheat/Ore spots, I might need to pivot toward the 3:1 port at Node 9. - -**Says:** "I'm going to branch out toward the coast. Hopefully, I can find some wheat down there!" - -**Action:** **place_starting_road** - {"from": 20, "to": 21} - ---- diff --git a/examples/ai_testing/my_games/session_20260109_153315/Alice/prompts/iterations/prompt_1_iter2.json b/examples/ai_testing/my_games/session_20260109_153315/Alice/prompts/iterations/prompt_1_iter2.json deleted file mode 100644 index ccd5e696e04bb55d2d7cb210fc34a1917af460dc..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_153315/Alice/prompts/iterations/prompt_1_iter2.json +++ /dev/null @@ -1,155 +0,0 @@ -{ - "original_request_number": 1, - "iteration": 2, - "timestamp": "2026-01-09T15:33:22.042443", - "player_name": "Alice", - "type": "tool_followup", - "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"Initial search for high-yield nodes to place the first settlement. Looking for a balance of resources, especially Wood, Brick, and Wheat.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Initial search for high-yield nodes to place the first settlement. Looking for a balance of resources, especially Wood, Brick, and Wheat.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 11,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", - "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Alice\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Alice\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[],\\\"rds\\\":[]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"Initial search for high-yield nodes to place the first settlement. Looking for a balance of resources, especially Wood, Brick, and Wheat.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Initial search for high-yield nodes to place the first settlement. Looking for a balance of resources, especially Wood, Brick, and Wheat.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 11,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ], - "tools_enabled": true, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153315/Alice/prompts/iterations/prompt_2_iter2.json b/examples/ai_testing/my_games/session_20260109_153315/Alice/prompts/iterations/prompt_2_iter2.json deleted file mode 100644 index 7b9843317864cd55cd7933d6c41d7bd5200e78d5..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_153315/Alice/prompts/iterations/prompt_2_iter2.json +++ /dev/null @@ -1,155 +0,0 @@ -{ - "original_request_number": 2, - "iteration": 2, - "timestamp": "2026-01-09T15:33:54.398693", - "player_name": "Alice", - "type": "tool_followup", - "tool_results": "=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Verifying neighbors and hexes for my first settlement at node 20 to decide road placement.\",\n \"node_id\": 20\n}\nResult:\n{\n \"node_id\": 20,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"occupied\": true,\n \"occupied_by\": \"Alice\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by Alice's settlement\",\n \"llm_reasoning\": \"Verifying neighbors and hexes for my first settlement at node 20 to decide road placement.\"\n}\n---\n", - "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Alice\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"You just placed your starting settlement. Now place your starting road adjacent to it.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Alice\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"]],\\\"rds\\\":[]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"Hello everyone! Good luck to us all. I'll start us off by taking this nice spot on the 6-8-11.\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"Placed first settlement on Node 20 (W11, B6, S8). Need to look for Wheat and Ore in the second round to balance production for cities and development cards. Node 42 or Node 41 would be great second choices if they remain available.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_road\",\n \"description\": \"Place your starting road\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Verifying neighbors and hexes for my first settlement at node 20 to decide road placement.\",\n \"node_id\": 20\n}\nResult:\n{\n \"node_id\": 20,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"occupied\": true,\n \"occupied_by\": \"Alice\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by Alice's settlement\",\n \"llm_reasoning\": \"Verifying neighbors and hexes for my first settlement at node 20 to decide road placement.\"\n}\n---\n\n\nNow provide your final answer based on the tool results:", - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ], - "tools_enabled": true, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153315/Alice/prompts/iterations/prompt_2_iter2.txt b/examples/ai_testing/my_games/session_20260109_153315/Alice/prompts/iterations/prompt_2_iter2.txt deleted file mode 100644 index 5cbfded3427faa008ff1dc37ee3b92e2b93ced17..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_153315/Alice/prompts/iterations/prompt_2_iter2.txt +++ /dev/null @@ -1,112 +0,0 @@ -=== Tool Follow-up #2 for Prompt #2 === -Player: Alice -Timestamp: 2026-01-09T15:33:54.399559 -Tools Enabled: Yes - ---- Tool Results Appended --- -=== Tool Results === - -Tool: inspect_node -Parameters: { - "reasoning": "Verifying neighbors and hexes for my first settlement at node 20 to decide road placement.", - "node_id": 20 -} -Result: -{ - "node_id": 20, - "exists": true, - "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "occupied": true, - "occupied_by": "Alice", - "building_type": "settlement", - "can_build_here": false, - "blocked_reason": "Occupied by Alice's settlement", - "llm_reasoning": "Verifying neighbors and hexes for my first settlement at node 20 to decide road placement." -} ---- - - ---- Full Context Sent to LLM --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "Hello everyone! Good luck to us all. I'll start us off by taking this nice spot on the 6-8-11." - } - ] - }, - "memory": { - "note_from_last_turn": "Placed first settlement on Node 20 (W11, B6, S8). Need to look for Wheat and Ore in the second round to balance production for cities and development cards. Node 42 or Node 41 would be great second choices if they remain available." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} - -=== Tool Results === - -Tool: inspect_node -Parameters: { - "reasoning": "Verifying neighbors and hexes for my first settlement at node 20 to decide road placement.", - "node_id": 20 -} -Result: -{ - "node_id": 20, - "exists": true, - "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "occupied": true, - "occupied_by": "Alice", - "building_type": "settlement", - "can_build_here": false, - "blocked_reason": "Occupied by Alice's settlement", - "llm_reasoning": "Verifying neighbors and hexes for my first settlement at node 20 to decide road placement." -} ---- - - -Now provide your final answer based on the tool results: \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153315/Alice/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_153315/Alice/prompts/prompt_1.json deleted file mode 100644 index 757a2b4fb0d7caffa246b14fc2f2b27db4c53c69..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_153315/Alice/prompts/prompt_1.json +++ /dev/null @@ -1,190 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T15:33:17.503017", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153315/Alice/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_153315/Alice/prompts/prompt_1.txt deleted file mode 100644 index b292f5f288005eaa0fd236155525131e95bb3480..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_153315/Alice/prompts/prompt_1.txt +++ /dev/null @@ -1,91 +0,0 @@ -=== Prompt #1 for Alice === -Timestamp: 2026-01-09T15:33:17.504136 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_153315/Alice/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_153315/Alice/prompts/prompt_2.txt deleted file mode 100644 index b0965cb72fcf3ef28a733734048b2a2f0121aa0e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_153315/Alice/prompts/prompt_2.txt +++ /dev/null @@ -1,102 +0,0 @@ -=== Prompt #2 for Alice === -Timestamp: 2026-01-09T15:33:48.681237 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "Hello everyone! Good luck to us all. I'll start us off by taking this nice spot on the 6-8-11." - } - ] - }, - "memory": { - "note_from_last_turn": "Placed first settlement on Node 20 (W11, B6, S8). Need to look for Wheat and Ore in the second round to balance production for cities and development cards. Node 42 or Node 41 would be great second choices if they remain available." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_153315/Alice/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_153315/Alice/responses/response_1.json deleted file mode 100644 index 695ee2a9c3cf65ba81eda15f32121ca56b6aa6c3..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_153315/Alice/responses/response_1.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T15:33:48.676295", - "player_name": "Alice", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"This is the first turn of the game (SETUP_FIRST_ROUND), and Alice is placing her first settlement. My goal is to maximize production while securing a balanced spread of resources. \\n\\nLooking at the board, the highest yield nodes are Node 20 and Node 42, both with 12 pips. \\n- Node 20 (Hexes 9, 5, 4) produces Wood (11), Brick (6), and Sheep (8). This is an ideal starting combination (WBS) for early expansion and road building.\\n- Node 42 (Hexes 18, 17, 14) produces Wheat (9), Ore (5), and Wheat (9). This is strong for late-game cities and development cards but lacks the Wood/Brick needed for initial growth.\\n\\nNode 20 is the superior choice for a first placement as it ensures a high probability of obtaining the resources required to build roads and settle a second location quickly. Additionally, placing on Node 20 blocks Node 10 (11 pips) and Node 19 (10 pips), reducing strong options for my opponents. Node 20 has pips of 2 (W11), 5 (B6), and 5 (S8) for a total of 12. I'll take this spot.\",\n \"note_to_self\": \"Placed first settlement on Node 20 (W11, B6, S8). Need to look for Wheat and Ore in the second round to balance production for cities and development cards. Node 42 or Node 41 would be great second choices if they remain available.\",\n \"say_outloud\": \"Hello everyone! Good luck to us all. I'll start us off by taking this nice spot on the 6-8-11.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n}", - "parsed": { - "internal_thinking": "This is the first turn of the game (SETUP_FIRST_ROUND), and Alice is placing her first settlement. My goal is to maximize production while securing a balanced spread of resources. \n\nLooking at the board, the highest yield nodes are Node 20 and Node 42, both with 12 pips. \n- Node 20 (Hexes 9, 5, 4) produces Wood (11), Brick (6), and Sheep (8). This is an ideal starting combination (WBS) for early expansion and road building.\n- Node 42 (Hexes 18, 17, 14) produces Wheat (9), Ore (5), and Wheat (9). This is strong for late-game cities and development cards but lacks the Wood/Brick needed for initial growth.\n\nNode 20 is the superior choice for a first placement as it ensures a high probability of obtaining the resources required to build roads and settle a second location quickly. Additionally, placing on Node 20 blocks Node 10 (11 pips) and Node 19 (10 pips), reducing strong options for my opponents. Node 20 has pips of 2 (W11), 5 (B6), and 5 (S8) for a total of 12. I'll take this spot. [Response was too brief]", - "note_to_self": "Placed first settlement on Node 20 (W11, B6, S8). Need to look for Wheat and Ore in the second round to balance production for cities and development cards. Node 42 or Node 41 would be great second choices if they remain available.", - "say_outloud": "Hello everyone! Good luck to us all. I'll start us off by taking this nice spot on the 6-8-11.", - "action_type": "place_starting_settlement", - "parameters": { - "node": 20 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 5680, - "completion": 500, - "total": 10981 - }, - "latency_seconds": 26.616539239883423, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153315/Alice/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_153315/Alice/responses/response_2.json deleted file mode 100644 index a31ee48a74d7754b3579efe03df2f03501a3a5eb..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_153315/Alice/responses/response_2.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T15:34:25.765193", - "player_name": "Alice", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"My first settlement is on Node 20, which provides a solid income of Wood (11), Brick (6), and Sheep (8). My primary goal now is to secure access to Wheat and Ore, which are essential for building settlements, cities, and development cards. \\n\\nLooking at the neighbors of Node 20 (10, 19, and 21):\\n- Node 10 leads toward Node 11 (B6, S5, W12) and Node 9 (a 3:1 Port with S8, W12).\\n- Node 19 leads toward Node 30 (B10, W11, B10) and Node 31 (Wh9, B10, W11).\\n- Node 21 leads toward Node 32 (Wh9, Desert, W11) and Node 22 (Desert, W3, B6).\\n\\nWhile Node 10 offers high-probability numbers (5, 6, 8, 12), Node 21 is the most direct path toward the high-value Wheat/Ore cluster in the bottom-middle of the board. Specifically, reaching Node 32 gives me access to the Wheat 9 hex. Since Wheat is often a bottleneck in the early game, I'll place my road toward Node 21 to prioritize expansion toward Hex 14 (Wh9) and potentially Hex 17 (O5) or Hex 18 (Wh9) later.\",\n \"note_to_self\": \"Headed toward Node 21 to eventually reach the Wheat 9 at Node 32. Need to keep an eye on Bob and Charlie's placements; if they take the Wheat/Ore spots, I might need to pivot toward the 3:1 port at Node 9.\",\n \"say_outloud\": \"I'm going to branch out toward the coast. Hopefully, I can find some wheat down there!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 20, \\\"to\\\": 21}\"\n }\n}", - "parsed": { - "internal_thinking": "My first settlement is on Node 20, which provides a solid income of Wood (11), Brick (6), and Sheep (8). My primary goal now is to secure access to Wheat and Ore, which are essential for building settlements, cities, and development cards. \n\nLooking at the neighbors of Node 20 (10, 19, and 21):\n- Node 10 leads toward Node 11 (B6, S5, W12) and Node 9 (a 3:1 Port with S8, W12).\n- Node 19 leads toward Node 30 (B10, W11, B10) and Node 31 (Wh9, B10, W11).\n- Node 21 leads toward Node 32 (Wh9, Desert, W11) and Node 22 (Desert, W3, B6).\n\nWhile Node 10 offers high-probability numbers (5, 6, 8, 12), Node 21 is the most direct path toward the high-value Wheat/Ore cluster in the bottom-middle of the board. Specifically, reaching Node 32 gives me access to the Wheat 9 hex. Since Wheat is often a bottleneck in the early game, I'll place my road toward Node 21 to prioritize expansion toward Hex 14 (Wh9) and potentially Hex 17 (O5) or Hex 18 (Wh9) later. [Response was too brief]", - "note_to_self": "Headed toward Node 21 to eventually reach the Wheat 9 at Node 32. Need to keep an eye on Bob and Charlie's placements; if they take the Wheat/Ore spots, I might need to pivot toward the 3:1 port at Node 9.", - "say_outloud": "I'm going to branch out toward the coast. Hopefully, I can find some wheat down there!", - "action_type": "place_starting_road", - "parameters": { - "from": 20, - "to": 21 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 4943, - "completion": 521, - "total": 11254 - }, - "latency_seconds": 31.35219430923462, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153315/Bob/Bob.md b/examples/ai_testing/my_games/session_20260109_153315/Bob/Bob.md deleted file mode 100644 index 8f08bbe36e3a715353a1067b3f9e342e6bcc2031..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_153315/Bob/Bob.md +++ /dev/null @@ -1,265 +0,0 @@ -# AI Agent Log: Bob - -**Session:** session_20260109_153315 -**Started:** 2026-01-09 15:33:15 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - 🎯 ACTIVE TURN - -**Time:** 15:34:25 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - - -### πŸ”§ Tool Follow-up (Iteration 2) - -**Time:** 15:34:46 - -**Tool Results:** -``` -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "reasoning": "I am looking for the highest pip nodes to maximize production. I'm specifically interested in Wheat, Ore, and Sheep for a potential City/Dev card strategy, or Brick and Wood for expansion. Node 43 and 42 seem strong based on initial scanning." -} -Result: -{ - "llm_reasoning": "I am looking for the highest pip nodes to maximize production. I'm specifically interested in Wheat, Ore, and Sheep for a potential City/Dev card strategy, or Brick and Wood for expansion. Node 43 and 42 seem strong based on initial scanning.", - "query": { - "min_pips": 0, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 50, - "nodes": [ - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 26, - "resources": { - "Sheep": 4, - "Wheat": 8 - }, - "total_pips": 8, - "port": "O2", - "neighbors": [ - 25, - 27, - 16 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 50, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 8, - "port": "?3", - "neighbors": [ - 49, - 51, - 42 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] -} ---- - -``` - -See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json) - -### Response Received βœ… - -**Latency:** 22.42s | **Tokens:** 14128 (in:5957 out:494) | **Cost:** $0.004460 - -**Thinking:** Alice started at Node 20 (9-10-11: Wood-Brick-Wheat), which is a very solid, balanced opening. My priority is to secure a high-production foundation to keep pace. After analyzing the board, the most productive area is the cluster of high-number Wheat and Ore hexes in the south. Node 43 offers the highest total pips on the board (13) but is exclusively Wheat (9-6-9). I prefer Node 42, which provides 12 pips and a more strategic resource mix of Wheat and Ore (H[18]=Wh9, H[17]=O5, H[14]=Wh9). This establishes a powerful foundation for an Ore-Wheat-Sheep (OWS) strategy, focusing on early cities and development cards. I will need to prioritize Sheep and some expansion resources (Wood/Brick) in my second settlement placement to balance my economy. Node 42 also puts me in a good position to reach the 3:1 port at Node 50 to manage the inevitable Wheat surplus. [Response was too brief] - -**Note to Self:** Settlement 1 placed at Node 42 (Wh9, O5, Wh9). Priority for Settlement 2: Sheep (critical) and ideally Wood/Brick. Potential targets: Node 12 (W3, B6, S5) or Node 25 (S4, O3, Wh8). Plan to expand toward the 3:1 port at Node 50. - -**Says:** "Nice start, Alice! That 6-8-11 is a classic. I think I'll set up camp over here by the mountainsβ€”looks like there's plenty of grain to go around!" - -**Action:** **place_starting_settlement** - {"node": 42} - ---- - -## Request #2 - 🎯 ACTIVE TURN - -**Time:** 15:35:08 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - -### Response Received βœ… - -**Latency:** 36.55s | **Tokens:** 8398 (in:2493 out:517) | **Cost:** $0.002797 - -**Thinking:** I have placed my first settlement on node 42, which provides strong production of Wheat (two 9s from hexes 18 and 14) and Ore (one 5 from hex 17). This is an excellent foundation for a city-heavy or development card strategy later in the game. However, I am currently completely lacking Wood, Brick, and Sheep. My primary goal for this road and my subsequent settlement placement must be to secure these missing resources. Looking at the neighbors of node 42 (41, 43, and 50), node 41 is the most strategic choice. It leads toward hex 13 (Brick 10) and node 31, which is a high-value 9-10-11 spot (Wheat 9, Brick 10, Wood 11). While Alice is already on the Wood 11 hex and her road is heading toward node 31, building toward 41 allows me to contest that area or pivot to node 40, which offers a Wood 2:1 port and Brick 10. Node 50 (the 3:1 port) is a fallback, but securing Brick and Wood production is more urgent than a port right now. My second settlement will likely need to prioritize Sheep, as it's the only basic resource I can't easily reach from this starting position. - -**Note to Self:** Alice has a very balanced start on 11-6-8 (Wood, Brick, Sheep). She'll be a key trading partner for my excess Wheat/Ore. Charlie places next (two settlements), so I need to see if he takes the prime Sheep spots (Node 12 or 25) or the 9-10-11 spot (Node 31). If 31 is taken, I'll focus on getting Sheep and using a port to trade for Wood/Brick. - -**Says:** "That 5-9-9 spot looks like it'll keep me fed! I'll start building my road toward the centerβ€”gotta find some clay for these bricks I'm going to need eventually." - -**Action:** **place_starting_road** - {"from": 42, "to": 41} - ---- diff --git a/examples/ai_testing/my_games/session_20260109_153315/Bob/prompts/iterations/prompt_1_iter2.json b/examples/ai_testing/my_games/session_20260109_153315/Bob/prompts/iterations/prompt_1_iter2.json deleted file mode 100644 index 050393cdc45aa8583c98231a7d4d5bfd7aca2441..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_153315/Bob/prompts/iterations/prompt_1_iter2.json +++ /dev/null @@ -1,155 +0,0 @@ -{ - "original_request_number": 1, - "iteration": 2, - "timestamp": "2026-01-09T15:34:46.320261", - "player_name": "Bob", - "type": "tool_followup", - "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"I am looking for the highest pip nodes to maximize production. I'm specifically interested in Wheat, Ore, and Sheep for a potential City/Dev card strategy, or Brick and Wood for expansion. Node 43 and 42 seem strong based on initial scanning.\"\n}\nResult:\n{\n \"llm_reasoning\": \"I am looking for the highest pip nodes to maximize production. I'm specifically interested in Wheat, Ore, and Sheep for a potential City/Dev card strategy, or Brick and Wood for expansion. Node 43 and 42 seem strong based on initial scanning.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 50,\n \"nodes\": [\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 26,\n \"resources\": {\n \"Sheep\": 4,\n \"Wheat\": 8\n },\n \"total_pips\": 8,\n \"port\": \"O2\",\n \"neighbors\": [\n 25,\n 27,\n 16\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 50,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 8,\n \"port\": \"?3\",\n \"neighbors\": [\n 49,\n 51,\n 42\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", - "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Bob\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Bob\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,21],\\\"Alice\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"Hello everyone! Good luck to us all. I'll start us off by taking this nice spot on the 6-8-11.\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"I'm going to branch out toward the coast. Hopefully, I can find some wheat down there!\"\n }\n ]\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"I am looking for the highest pip nodes to maximize production. I'm specifically interested in Wheat, Ore, and Sheep for a potential City/Dev card strategy, or Brick and Wood for expansion. Node 43 and 42 seem strong based on initial scanning.\"\n}\nResult:\n{\n \"llm_reasoning\": \"I am looking for the highest pip nodes to maximize production. I'm specifically interested in Wheat, Ore, and Sheep for a potential City/Dev card strategy, or Brick and Wood for expansion. Node 43 and 42 seem strong based on initial scanning.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 50,\n \"nodes\": [\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 26,\n \"resources\": {\n \"Sheep\": 4,\n \"Wheat\": 8\n },\n \"total_pips\": 8,\n \"port\": \"O2\",\n \"neighbors\": [\n 25,\n 27,\n 16\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 50,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 8,\n \"port\": \"?3\",\n \"neighbors\": [\n 49,\n 51,\n 42\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ], - "tools_enabled": true, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153315/Bob/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_153315/Bob/responses/response_1.json deleted file mode 100644 index 50e6bf932aab17e25a548e6b74bdada6fecd1e94..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_153315/Bob/responses/response_1.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T15:35:08.755175", - "player_name": "Bob", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"Alice started at Node 20 (9-10-11: Wood-Brick-Wheat), which is a very solid, balanced opening. My priority is to secure a high-production foundation to keep pace. After analyzing the board, the most productive area is the cluster of high-number Wheat and Ore hexes in the south. Node 43 offers the highest total pips on the board (13) but is exclusively Wheat (9-6-9). I prefer Node 42, which provides 12 pips and a more strategic resource mix of Wheat and Ore (H[18]=Wh9, H[17]=O5, H[14]=Wh9). This establishes a powerful foundation for an Ore-Wheat-Sheep (OWS) strategy, focusing on early cities and development cards. I will need to prioritize Sheep and some expansion resources (Wood/Brick) in my second settlement placement to balance my economy. Node 42 also puts me in a good position to reach the 3:1 port at Node 50 to manage the inevitable Wheat surplus.\",\n \"note_to_self\": \"Settlement 1 placed at Node 42 (Wh9, O5, Wh9). Priority for Settlement 2: Sheep (critical) and ideally Wood/Brick. Potential targets: Node 12 (W3, B6, S5) or Node 25 (S4, O3, Wh8). Plan to expand toward the 3:1 port at Node 50.\",\n \"say_outloud\": \"Nice start, Alice! That 6-8-11 is a classic. I think I'll set up camp over here by the mountainsβ€”looks like there's plenty of grain to go around!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 42}\"\n }\n}", - "parsed": { - "internal_thinking": "Alice started at Node 20 (9-10-11: Wood-Brick-Wheat), which is a very solid, balanced opening. My priority is to secure a high-production foundation to keep pace. After analyzing the board, the most productive area is the cluster of high-number Wheat and Ore hexes in the south. Node 43 offers the highest total pips on the board (13) but is exclusively Wheat (9-6-9). I prefer Node 42, which provides 12 pips and a more strategic resource mix of Wheat and Ore (H[18]=Wh9, H[17]=O5, H[14]=Wh9). This establishes a powerful foundation for an Ore-Wheat-Sheep (OWS) strategy, focusing on early cities and development cards. I will need to prioritize Sheep and some expansion resources (Wood/Brick) in my second settlement placement to balance my economy. Node 42 also puts me in a good position to reach the 3:1 port at Node 50 to manage the inevitable Wheat surplus. [Response was too brief]", - "note_to_self": "Settlement 1 placed at Node 42 (Wh9, O5, Wh9). Priority for Settlement 2: Sheep (critical) and ideally Wood/Brick. Potential targets: Node 12 (W3, B6, S5) or Node 25 (S4, O3, Wh8). Plan to expand toward the 3:1 port at Node 50.", - "say_outloud": "Nice start, Alice! That 6-8-11 is a classic. I think I'll set up camp over here by the mountainsβ€”looks like there's plenty of grain to go around!", - "action_type": "place_starting_settlement", - "parameters": { - "node": 42 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 5957, - "completion": 494, - "total": 14128 - }, - "latency_seconds": 22.415974378585815, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153315/Bob/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_153315/Bob/responses/response_2.json deleted file mode 100644 index 4d3f4f08d893438c72d1e3162a021b2282ffaa3b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_153315/Bob/responses/response_2.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T15:35:45.341833", - "player_name": "Bob", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have placed my first settlement on node 42, which provides strong production of Wheat (two 9s from hexes 18 and 14) and Ore (one 5 from hex 17). This is an excellent foundation for a city-heavy or development card strategy later in the game. However, I am currently completely lacking Wood, Brick, and Sheep. My primary goal for this road and my subsequent settlement placement must be to secure these missing resources. Looking at the neighbors of node 42 (41, 43, and 50), node 41 is the most strategic choice. It leads toward hex 13 (Brick 10) and node 31, which is a high-value 9-10-11 spot (Wheat 9, Brick 10, Wood 11). While Alice is already on the Wood 11 hex and her road is heading toward node 31, building toward 41 allows me to contest that area or pivot to node 40, which offers a Wood 2:1 port and Brick 10. Node 50 (the 3:1 port) is a fallback, but securing Brick and Wood production is more urgent than a port right now. My second settlement will likely need to prioritize Sheep, as it's the only basic resource I can't easily reach from this starting position.\",\n \"note_to_self\": \"Alice has a very balanced start on 11-6-8 (Wood, Brick, Sheep). She'll be a key trading partner for my excess Wheat/Ore. Charlie places next (two settlements), so I need to see if he takes the prime Sheep spots (Node 12 or 25) or the 9-10-11 spot (Node 31). If 31 is taken, I'll focus on getting Sheep and using a port to trade for Wood/Brick.\",\n \"say_outloud\": \"That 5-9-9 spot looks like it'll keep me fed! I'll start building my road toward the centerβ€”gotta find some clay for these bricks I'm going to need eventually.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 42, \\\"to\\\": 41}\"\n }\n}", - "parsed": { - "internal_thinking": "I have placed my first settlement on node 42, which provides strong production of Wheat (two 9s from hexes 18 and 14) and Ore (one 5 from hex 17). This is an excellent foundation for a city-heavy or development card strategy later in the game. However, I am currently completely lacking Wood, Brick, and Sheep. My primary goal for this road and my subsequent settlement placement must be to secure these missing resources. Looking at the neighbors of node 42 (41, 43, and 50), node 41 is the most strategic choice. It leads toward hex 13 (Brick 10) and node 31, which is a high-value 9-10-11 spot (Wheat 9, Brick 10, Wood 11). While Alice is already on the Wood 11 hex and her road is heading toward node 31, building toward 41 allows me to contest that area or pivot to node 40, which offers a Wood 2:1 port and Brick 10. Node 50 (the 3:1 port) is a fallback, but securing Brick and Wood production is more urgent than a port right now. My second settlement will likely need to prioritize Sheep, as it's the only basic resource I can't easily reach from this starting position.", - "note_to_self": "Alice has a very balanced start on 11-6-8 (Wood, Brick, Sheep). She'll be a key trading partner for my excess Wheat/Ore. Charlie places next (two settlements), so I need to see if he takes the prime Sheep spots (Node 12 or 25) or the 9-10-11 spot (Node 31). If 31 is taken, I'll focus on getting Sheep and using a port to trade for Wood/Brick.", - "say_outloud": "That 5-9-9 spot looks like it'll keep me fed! I'll start building my road toward the centerβ€”gotta find some clay for these bricks I'm going to need eventually.", - "action_type": "place_starting_road", - "parameters": { - "from": 42, - "to": 41 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2493, - "completion": 517, - "total": 8398 - }, - "latency_seconds": 36.548890590667725, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153315/Charlie/Charlie.md b/examples/ai_testing/my_games/session_20260109_153315/Charlie/Charlie.md deleted file mode 100644 index bdaa4bf49bcdcc8a3042b7d68166a9dc3dee1157..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_153315/Charlie/Charlie.md +++ /dev/null @@ -1,568 +0,0 @@ -# AI Agent Log: Charlie - -**Session:** session_20260109_153315 -**Started:** 2026-01-09 15:33:15 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - 🎯 ACTIVE TURN - -**Time:** 15:35:45 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - - -### πŸ”§ Tool Follow-up (Iteration 2) - -**Time:** 15:35:56 - -**Tool Results:** -``` -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "min_pips": 10, - "reasoning": "I need to find the highest yield nodes available for my first settlement. I'm looking for a balance of resources, ideally including Wood, Brick, and Wheat/Ore. I'll check for nodes with 10+ pips." -} -Result: -{ - "llm_reasoning": "I need to find the highest yield nodes available for my first settlement. I'm looking for a balance of resources, ideally including Wood, Brick, and Wheat/Ore. I'll check for nodes with 10+ pips.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 5, - "nodes": [ - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] -} ---- - -``` - -See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json) - -### Response Received βœ… - -**Latency:** 41.18s | **Tokens:** 15168 (in:5702 out:508) | **Cost:** $0.004375 - -**Thinking:** Analyzing the board for the first settlement. Alice has taken Node 20 (11-6-8: Wood-Brick-Sheep, 12 pips). Bob has taken Node 42 (9-5-9: Wheat-Ore-Wheat, 12 pips). My goal is to secure high-yield nodes that provide a balanced resource base. Node 12 is the strongest available node with 11 pips, providing Wood (3), Brick (6), and Sheep (5). This gives me the best Brick source on the board (Hex 5). Since I'm the third player in a 3-player game, I will have the opportunity to place my second settlement immediately after this one (snake draft: A-B-C-C-B-A). For my second settlement, I'll target a Wheat/Ore heavy spot like Node 44 (6-9-2: Wheat-Wheat-Ore, 10 pips) to complement the Wood/Brick/Sheep from Node 12. This strategy ensures I have all five resources with high-probability numbers (6, 9, 5, 8, 3). [Response was too brief] - -**Note to Self:** Placing first settlement at Node 12. Planning second settlement at Node 44 to secure Wheat and Ore. Bob has a strong Wheat/Ore start, so I need to compete there. Alice has Wood/Brick/Sheep, similar to my first spot. - -**Says:** "Hey everyone! Those are some solid spots. Alice, that 6-8-11 is definitely a powerhouse, and Bob, you've got the wheat market cornered already! I think I'll settle down in the forest near that 6-brickβ€”looks like a good place to start some construction." - -**Action:** **place_starting_settlement** - {"node": 12} - ---- - -## Request #2 - 🎯 ACTIVE TURN - -**Time:** 15:36:37 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - - -### πŸ”§ Tool Follow-up (Iteration 2) - -**Time:** 15:36:43 - -**Tool Results:** -``` -=== Tool Results === - -Tool: inspect_node -Parameters: { - "reasoning": "Verifying the neighbors and hexes for my current settlement.", - "node_id": 12 -} -Result: -{ - "node_id": 12, - "exists": true, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "occupied": true, - "occupied_by": "Charlie", - "building_type": "settlement", - "can_build_here": false, - "blocked_reason": "Occupied by Charlie's settlement", - "llm_reasoning": "Verifying the neighbors and hexes for my current settlement." -} ---- - -Tool: inspect_node -Parameters: { - "reasoning": "Checking potential for road placement. Leads to Node 10 (6-8-12).", - "node_id": 11 -} -Result: -{ - "node_id": 11, - "exists": true, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Charlie's building at node 12", - "llm_reasoning": "Checking potential for road placement. Leads to Node 10 (6-8-12)." -} ---- - -Tool: inspect_node -Parameters: { - "node_id": 13, - "reasoning": "Checking potential for road placement. Leads to Node 14 (8-3-4)." -} -Result: -{ - "node_id": 13, - "exists": true, - "resources": { - "Wood": 4, - "Sheep": 5 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 12, - 14, - 5 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Charlie's building at node 12", - "llm_reasoning": "Checking potential for road placement. Leads to Node 14 (8-3-4)." -} ---- - -Tool: inspect_node -Parameters: { - "reasoning": "Checking potential for road placement. Leads to Node 21 (Desert-11-6).", - "node_id": 22 -} -Result: -{ - "node_id": 22, - "exists": true, - "resources": { - "Wood": 3, - "Brick": 6 - }, - "total_pips": 7, - "port": null, - "neighbors": [ - 21, - 23, - 12 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Charlie's building at node 12", - "llm_reasoning": "Checking potential for road placement. Leads to Node 21 (Desert-11-6)." -} ---- - -``` - -See: [prompt_2_iter2.json](prompts/iterations/prompt_2_iter2.json) - -### Response Received βœ… - -**Latency:** 22.34s | **Tokens:** 11354 (in:6191 out:608) | **Cost:** $0.004920 - -**Thinking:** I have placed my first settlement at Node 12, which provides Wood (3), Brick (6), and Sheep (5). My immediate goal is to establish a path toward resources I lack, specifically Wheat and Ore. - -Looking at my neighbors from Node 12: -1. Node 11 leads to Node 10 (6-8-12), but Node 10 is blocked by Alice's settlement at Node 20. -2. Node 22 leads to Node 21 (Desert-9-6) and Node 23 (3-Desert-3). Node 21 is blocked by Alice, and Node 23 is relatively weak with the Desert and a low-probability Ore 3. -3. Node 13 leads to Node 14, which is a very attractive spot featuring Wheat 8, Wood 3, and Wood 4. This provides a total of 10 pips and, more importantly, the Wheat I need to build further settlements. - -By placing my road toward Node 13, I secure the most promising expansion route from this position. My second settlement placement will need to focus heavily on Ore and additional Wheat to compete with Bob's strong start at Node 42. [Response was too brief] - -**Note to Self:** Targeting Node 14 (8-3-4) for expansion to get Wheat. Bob has a dominant Wheat/Ore position at 42 (9-9-5), so I must prioritize Ore in my second settlement placement (likely in the lower-right quadrant if available) to ensure I can upgrade to cities later. - -**Says:** "Building towards the coast! That Wheat 8 looks like a great spot to aim for. Good luck with the mountains, Bobβ€”you've certainly got the high ground for now!" - -**Action:** **place_starting_road** - {"from": 12, "to": 13} - ---- - -## Request #3 - 🎯 ACTIVE TURN - -**Time:** 15:37:05 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_3.json](prompts/prompt_3.json) - - -### πŸ”§ Tool Follow-up (Iteration 2) - -**Time:** 15:37:33 - -**Tool Results:** -``` -=== Tool Results === - -Tool: inspect_node -Parameters: { - "node_id": 14, - "reasoning": "Verifying Node 14 as a potential second settlement. It should provide Wheat (8) and Wood (3, 4). This would balance my resources by providing the Wood and Wheat I'm currently missing." -} -Result: -{ - "node_id": 14, - "exists": true, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": true, - "blocked_reason": null, - "llm_reasoning": "Verifying Node 14 as a potential second settlement. It should provide Wheat (8) and Wood (3, 4). This would balance my resources by providing the Wood and Wheat I'm currently missing." -} ---- - -Tool: find_best_nodes -Parameters: { - "reasoning": "Looking for high-yield Wheat nodes to complement my current Brick/Sheep/Ore production. Node 14 is a candidate, but I want to ensure I haven't missed a 12+ pip Wheat spot.", - "must_have_resource": "Wheat" -} -Result: -{ - "llm_reasoning": "Looking for high-yield Wheat nodes to complement my current Brick/Sheep/Ore production. Node 14 is a candidate, but I want to ensure I haven't missed a 12+ pip Wheat spot.", - "query": { - "min_pips": 0, - "must_have_resource": "Wheat", - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 15, - "nodes": [ - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 26, - "resources": { - "Sheep": 4, - "Wheat": 8 - }, - "total_pips": 8, - "port": "O2", - "neighbors": [ - 25, - 27, - 16 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 24, - "resources": { - "Ore": 3, - "Wheat": 8, - "Wood": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 23, - 25, - 14 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 31, - "resources": { - "Wheat": 9, - "Brick": 10, - "Wood": 11 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 30, - 32, - 41 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 35, - "resources": { - "Sheep": 11, - "Wheat": 6, - "Ore": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 34, - 36, - 45 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 33, - "resources": { - "Wheat": 9 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 32, - 34, - 43 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 45, - "resources": { - "Ore": 2, - "Sheep": 11, - "Wheat": 6 - }, - "total_pips": 8, - "port": null, - "neighbors": [ - 44, - 46, - 35 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 15, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 8, - "port": null, - "neighbors": [ - 14, - 16, - 7 - ], - "score": 9.0, - "can_build": true, - "occupied": false - } - ] -} ---- - -``` - -See: [prompt_3_iter2.json](prompts/iterations/prompt_3_iter2.json) - diff --git a/examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/iterations/prompt_1_iter2.json b/examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/iterations/prompt_1_iter2.json deleted file mode 100644 index 9a75b08b6158f1a91ed022b87153429b2675544d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/iterations/prompt_1_iter2.json +++ /dev/null @@ -1,155 +0,0 @@ -{ - "original_request_number": 1, - "iteration": 2, - "timestamp": "2026-01-09T15:35:56.175019", - "player_name": "Charlie", - "type": "tool_followup", - "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"I need to find the highest yield nodes available for my first settlement. I'm looking for a balance of resources, ideally including Wood, Brick, and Wheat/Ore. I'll check for nodes with 10+ pips.\"\n}\nResult:\n{\n \"llm_reasoning\": \"I need to find the highest yield nodes available for my first settlement. I'm looking for a balance of resources, ideally including Wood, Brick, and Wheat/Ore. I'll check for nodes with 10+ pips.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 5,\n \"nodes\": [\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", - "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Charlie\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Charlie\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"],[42,\\\"Bob\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,21],\\\"Alice\\\"],[[42,41],\\\"Bob\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"Hello everyone! Good luck to us all. I'll start us off by taking this nice spot on the 6-8-11.\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"I'm going to branch out toward the coast. Hopefully, I can find some wheat down there!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"Nice start, Alice! That 6-8-11 is a classic. I think I'll set up camp over here by the mountainsβ€”looks like there's plenty of grain to go around!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"That 5-9-9 spot looks like it'll keep me fed! I'll start building my road toward the centerβ€”gotta find some clay for these bricks I'm going to need eventually.\"\n }\n ]\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"I need to find the highest yield nodes available for my first settlement. I'm looking for a balance of resources, ideally including Wood, Brick, and Wheat/Ore. I'll check for nodes with 10+ pips.\"\n}\nResult:\n{\n \"llm_reasoning\": \"I need to find the highest yield nodes available for my first settlement. I'm looking for a balance of resources, ideally including Wood, Brick, and Wheat/Ore. I'll check for nodes with 10+ pips.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 5,\n \"nodes\": [\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ], - "tools_enabled": true, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/iterations/prompt_1_iter2.txt b/examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/iterations/prompt_1_iter2.txt deleted file mode 100644 index f6b4da0550e535d318cc0ce934f2f258f5910d7f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/iterations/prompt_1_iter2.txt +++ /dev/null @@ -1,189 +0,0 @@ -=== Tool Follow-up #2 for Prompt #1 === -Player: Charlie -Timestamp: 2026-01-09T15:35:56.175685 -Tools Enabled: Yes - ---- Tool Results Appended --- -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "min_pips": 10, - "reasoning": "I need to find the highest yield nodes available for my first settlement. I'm looking for a balance of resources, ideally including Wood, Brick, and Wheat/Ore. I'll check for nodes with 10+ pips." -} -Result: -{ - "llm_reasoning": "I need to find the highest yield nodes available for my first settlement. I'm looking for a balance of resources, ideally including Wood, Brick, and Wheat/Ore. I'll check for nodes with 10+ pips.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 5, - "nodes": [ - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] -} ---- - - ---- Full Context Sent to LLM --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,21],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "Hello everyone! Good luck to us all. I'll start us off by taking this nice spot on the 6-8-11." - }, - { - "from": "Alice", - "message": "I'm going to branch out toward the coast. Hopefully, I can find some wheat down there!" - }, - { - "from": "Bob", - "message": "Nice start, Alice! That 6-8-11 is a classic. I think I'll set up camp over here by the mountainsβ€”looks like there's plenty of grain to go around!" - }, - { - "from": "Bob", - "message": "That 5-9-9 spot looks like it'll keep me fed! I'll start building my road toward the centerβ€”gotta find some clay for these bricks I'm going to need eventually." - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} - -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "min_pips": 10, - "reasoning": "I need to find the highest yield nodes available for my first settlement. I'm looking for a balance of resources, ideally including Wood, Brick, and Wheat/Ore. I'll check for nodes with 10+ pips." -} -Result: -{ - "llm_reasoning": "I need to find the highest yield nodes available for my first settlement. I'm looking for a balance of resources, ideally including Wood, Brick, and Wheat/Ore. I'll check for nodes with 10+ pips.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 5, - "nodes": [ - { - "node_id": 12, - "resources": { - "Wood": 3, - -... (truncated, full length: 6457 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/iterations/prompt_2_iter2.json b/examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/iterations/prompt_2_iter2.json deleted file mode 100644 index 642b4c8dc8eceec4cedbb4caa4b8810cc45e7c25..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/iterations/prompt_2_iter2.json +++ /dev/null @@ -1,155 +0,0 @@ -{ - "original_request_number": 2, - "iteration": 2, - "timestamp": "2026-01-09T15:36:43.090415", - "player_name": "Charlie", - "type": "tool_followup", - "tool_results": "=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Verifying the neighbors and hexes for my current settlement.\",\n \"node_id\": 12\n}\nResult:\n{\n \"node_id\": 12,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"occupied\": true,\n \"occupied_by\": \"Charlie\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by Charlie's settlement\",\n \"llm_reasoning\": \"Verifying the neighbors and hexes for my current settlement.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Checking potential for road placement. Leads to Node 10 (6-8-12).\",\n \"node_id\": 11\n}\nResult:\n{\n \"node_id\": 11,\n \"exists\": true,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Charlie's building at node 12\",\n \"llm_reasoning\": \"Checking potential for road placement. Leads to Node 10 (6-8-12).\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"node_id\": 13,\n \"reasoning\": \"Checking potential for road placement. Leads to Node 14 (8-3-4).\"\n}\nResult:\n{\n \"node_id\": 13,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 4,\n \"Sheep\": 5\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 12,\n 14,\n 5\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Charlie's building at node 12\",\n \"llm_reasoning\": \"Checking potential for road placement. Leads to Node 14 (8-3-4).\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Checking potential for road placement. Leads to Node 21 (Desert-11-6).\",\n \"node_id\": 22\n}\nResult:\n{\n \"node_id\": 22,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6\n },\n \"total_pips\": 7,\n \"port\": null,\n \"neighbors\": [\n 21,\n 23,\n 12\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Charlie's building at node 12\",\n \"llm_reasoning\": \"Checking potential for road placement. Leads to Node 21 (Desert-11-6).\"\n}\n---\n", - "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Charlie\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"You just placed your starting settlement. Now place your starting road adjacent to it.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Charlie\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[12,\\\"Charlie\\\",\\\"S\\\"],[20,\\\"Alice\\\",\\\"S\\\"],[42,\\\"Bob\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,21],\\\"Alice\\\"],[[42,41],\\\"Bob\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":1,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"Hello everyone! Good luck to us all. I'll start us off by taking this nice spot on the 6-8-11.\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"I'm going to branch out toward the coast. Hopefully, I can find some wheat down there!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"Nice start, Alice! That 6-8-11 is a classic. I think I'll set up camp over here by the mountainsβ€”looks like there's plenty of grain to go around!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"That 5-9-9 spot looks like it'll keep me fed! I'll start building my road toward the centerβ€”gotta find some clay for these bricks I'm going to need eventually.\"\n },\n {\n \"from\": \"Charlie\",\n \"message\": \"Hey everyone! Those are some solid spots. Alice, that 6-8-11 is definitely a powerhouse, and Bob, you've got the wheat market cornered already! I think I'll settle down in the forest near that 6-brickβ€”looks like a good place to start some construction.\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"Placing first settlement at Node 12. Planning second settlement at Node 44 to secure Wheat and Ore. Bob has a strong Wheat/Ore start, so I need to compete there. Alice has Wood/Brick/Sheep, similar to my first spot.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_road\",\n \"description\": \"Place your starting road\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Verifying the neighbors and hexes for my current settlement.\",\n \"node_id\": 12\n}\nResult:\n{\n \"node_id\": 12,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"occupied\": true,\n \"occupied_by\": \"Charlie\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by Charlie's settlement\",\n \"llm_reasoning\": \"Verifying the neighbors and hexes for my current settlement.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Checking potential for road placement. Leads to Node 10 (6-8-12).\",\n \"node_id\": 11\n}\nResult:\n{\n \"node_id\": 11,\n \"exists\": true,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Charlie's building at node 12\",\n \"llm_reasoning\": \"Checking potential for road placement. Leads to Node 10 (6-8-12).\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"node_id\": 13,\n \"reasoning\": \"Checking potential for road placement. Leads to Node 14 (8-3-4).\"\n}\nResult:\n{\n \"node_id\": 13,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 4,\n \"Sheep\": 5\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 12,\n 14,\n 5\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Charlie's building at node 12\",\n \"llm_reasoning\": \"Checking potential for road placement. Leads to Node 14 (8-3-4).\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Checking potential for road placement. Leads to Node 21 (Desert-11-6).\",\n \"node_id\": 22\n}\nResult:\n{\n \"node_id\": 22,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6\n },\n \"total_pips\": 7,\n \"port\": null,\n \"neighbors\": [\n 21,\n 23,\n 12\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Charlie's building at node 12\",\n \"llm_reasoning\": \"Checking potential for road placement. Leads to Node 21 (Desert-11-6).\"\n}\n---\n\n\nNow provide your final answer based on the tool results:", - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ], - "tools_enabled": true, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/iterations/prompt_3_iter2.json b/examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/iterations/prompt_3_iter2.json deleted file mode 100644 index 8d094076356dfd4e1b5ab84fd3e340d8b0483f15..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/iterations/prompt_3_iter2.json +++ /dev/null @@ -1,155 +0,0 @@ -{ - "original_request_number": 3, - "iteration": 2, - "timestamp": "2026-01-09T15:37:33.921180", - "player_name": "Charlie", - "type": "tool_followup", - "tool_results": "=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"node_id\": 14,\n \"reasoning\": \"Verifying Node 14 as a potential second settlement. It should provide Wheat (8) and Wood (3, 4). This would balance my resources by providing the Wood and Wheat I'm currently missing.\"\n}\nResult:\n{\n \"node_id\": 14,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": true,\n \"blocked_reason\": null,\n \"llm_reasoning\": \"Verifying Node 14 as a potential second settlement. It should provide Wheat (8) and Wood (3, 4). This would balance my resources by providing the Wood and Wheat I'm currently missing.\"\n}\n---\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Looking for high-yield Wheat nodes to complement my current Brick/Sheep/Ore production. Node 14 is a candidate, but I want to ensure I haven't missed a 12+ pip Wheat spot.\",\n \"must_have_resource\": \"Wheat\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-yield Wheat nodes to complement my current Brick/Sheep/Ore production. Node 14 is a candidate, but I want to ensure I haven't missed a 12+ pip Wheat spot.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": \"Wheat\",\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 15,\n \"nodes\": [\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 26,\n \"resources\": {\n \"Sheep\": 4,\n \"Wheat\": 8\n },\n \"total_pips\": 8,\n \"port\": \"O2\",\n \"neighbors\": [\n 25,\n 27,\n 16\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 24,\n \"resources\": {\n \"Ore\": 3,\n \"Wheat\": 8,\n \"Wood\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 23,\n 25,\n 14\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 31,\n \"resources\": {\n \"Wheat\": 9,\n \"Brick\": 10,\n \"Wood\": 11\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 30,\n 32,\n 41\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 35,\n \"resources\": {\n \"Sheep\": 11,\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 34,\n 36,\n 45\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 33,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 32,\n 34,\n 43\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 45,\n \"resources\": {\n \"Ore\": 2,\n \"Sheep\": 11,\n \"Wheat\": 6\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 44,\n 46,\n 35\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 15,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 14,\n 16,\n 7\n ],\n \"score\": 9.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", - "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Charlie\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Charlie\\\",\\\"phase\\\":\\\"SETUP_SECOND_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[12,\\\"Charlie\\\",\\\"S\\\"],[20,\\\"Alice\\\",\\\"S\\\"],[42,\\\"Bob\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,21],\\\"Alice\\\"],[[42,41],\\\"Bob\\\"],[[12,13],\\\"Charlie\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":1,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"Hello everyone! Good luck to us all. I'll start us off by taking this nice spot on the 6-8-11.\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"I'm going to branch out toward the coast. Hopefully, I can find some wheat down there!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"Nice start, Alice! That 6-8-11 is a classic. I think I'll set up camp over here by the mountainsβ€”looks like there's plenty of grain to go around!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"That 5-9-9 spot looks like it'll keep me fed! I'll start building my road toward the centerβ€”gotta find some clay for these bricks I'm going to need eventually.\"\n },\n {\n \"from\": \"Charlie\",\n \"message\": \"Hey everyone! Those are some solid spots. Alice, that 6-8-11 is definitely a powerhouse, and Bob, you've got the wheat market cornered already! I think I'll settle down in the forest near that 6-brickβ€”looks like a good place to start some construction.\"\n },\n {\n \"from\": \"Charlie\",\n \"message\": \"Building towards the coast! That Wheat 8 looks like a great spot to aim for. Good luck with the mountains, Bobβ€”you've certainly got the high ground for now!\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"Targeting Node 14 (8-3-4) for expansion to get Wheat. Bob has a dominant Wheat/Ore position at 42 (9-9-5), so I must prioritize Ore in my second settlement placement (likely in the lower-right quadrant if available) to ensure I can upgrade to cities later.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"node_id\": 14,\n \"reasoning\": \"Verifying Node 14 as a potential second settlement. It should provide Wheat (8) and Wood (3, 4). This would balance my resources by providing the Wood and Wheat I'm currently missing.\"\n}\nResult:\n{\n \"node_id\": 14,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": true,\n \"blocked_reason\": null,\n \"llm_reasoning\": \"Verifying Node 14 as a potential second settlement. It should provide Wheat (8) and Wood (3, 4). This would balance my resources by providing the Wood and Wheat I'm currently missing.\"\n}\n---\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Looking for high-yield Wheat nodes to complement my current Brick/Sheep/Ore production. Node 14 is a candidate, but I want to ensure I haven't missed a 12+ pip Wheat spot.\",\n \"must_have_resource\": \"Wheat\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-yield Wheat nodes to complement my current Brick/Sheep/Ore production. Node 14 is a candidate, but I want to ensure I haven't missed a 12+ pip Wheat spot.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": \"Wheat\",\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 15,\n \"nodes\": [\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 26,\n \"resources\": {\n \"Sheep\": 4,\n \"Wheat\": 8\n },\n \"total_pips\": 8,\n \"port\": \"O2\",\n \"neighbors\": [\n 25,\n 27,\n 16\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 24,\n \"resources\": {\n \"Ore\": 3,\n \"Wheat\": 8,\n \"Wood\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 23,\n 25,\n 14\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 31,\n \"resources\": {\n \"Wheat\": 9,\n \"Brick\": 10,\n \"Wood\": 11\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 30,\n 32,\n 41\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 35,\n \"resources\": {\n \"Sheep\": 11,\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 34,\n 36,\n 45\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 33,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 32,\n 34,\n 43\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 45,\n \"resources\": {\n \"Ore\": 2,\n \"Sheep\": 11,\n \"Wheat\": 6\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 44,\n 46,\n 35\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 15,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 14,\n 16,\n 7\n ],\n \"score\": 9.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ], - "tools_enabled": true, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/iterations/prompt_3_iter2.txt b/examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/iterations/prompt_3_iter2.txt deleted file mode 100644 index d372a8d58524622cee3470de56efc906aecdd03f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/iterations/prompt_3_iter2.txt +++ /dev/null @@ -1,286 +0,0 @@ -=== Tool Follow-up #2 for Prompt #3 === -Player: Charlie -Timestamp: 2026-01-09T15:37:33.922053 -Tools Enabled: Yes - ---- Tool Results Appended --- -=== Tool Results === - -Tool: inspect_node -Parameters: { - "node_id": 14, - "reasoning": "Verifying Node 14 as a potential second settlement. It should provide Wheat (8) and Wood (3, 4). This would balance my resources by providing the Wood and Wheat I'm currently missing." -} -Result: -{ - "node_id": 14, - "exists": true, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": true, - "blocked_reason": null, - "llm_reasoning": "Verifying Node 14 as a potential second settlement. It should provide Wheat (8) and Wood (3, 4). This would balance my resources by providing the Wood and Wheat I'm currently missing." -} ---- - -Tool: find_best_nodes -Parameters: { - "reasoning": "Looking for high-yield Wheat nodes to complement my current Brick/Sheep/Ore production. Node 14 is a candidate, but I want to ensure I haven't missed a 12+ pip Wheat spot.", - "must_have_resource": "Wheat" -} -Result: -{ - "llm_reasoning": "Looking for high-yield Wheat nodes to complement my current Brick/Sheep/Ore production. Node 14 is a candidate, but I want to ensure I haven't missed a 12+ pip Wheat spot.", - "query": { - "min_pips": 0, - "must_have_resource": "Wheat", - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 15, - "nodes": [ - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 26, - "resources": { - "Sheep": 4, - "Wheat": 8 - }, - "total_pips": 8, - "port": "O2", - "neighbors": [ - 25, - 27, - 16 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 24, - "resources": { - "Ore": 3, - "Wheat": 8, - "Wood": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 23, - 25, - 14 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 31, - "resources": { - "Wheat": 9, - "Brick": 10, - "Wood": 11 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 30, - 32, - 41 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 35, - "resources": { - "Sheep": 11, - "Wheat": 6, - "Ore": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 34, - 36, - 45 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 33, - "resources": { - "Wheat": 9 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 32, - 34, - 43 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 45, - "resources": { - "Ore": 2, - "Sheep": 11, - "Wheat": 6 - }, - "total_pips": 8, - "port": null, - "neighbors": [ - 44, - 46, - 35 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 15, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 8, - "port": null, - "neighbors": [ - 14, - 16, - 7 - ], - "score": 9.0, - "can_build": true, - "occupied": false - } - ] -} ---- - - ---- Full Context Sent to LLM --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,21],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "Hello everyone! Good luck to us all. I'll start us off by taking this nice spot on the 6-8-11." - }, - { - "from": "Alice", - "message": "I'm going to branch out toward the coast. Hopefully, I can find some wheat down there!" - }, - { - "from": "Bob", - "message": "Nice start, Alice! That 6-8-11 is a classic. I think I'll set up camp over here by the mountainsβ€”looks like there's plenty of grain to go around!" - }, - { - "from": "Bob", - "message": "That 5-9-9 spot looks like it'll keep me fed! I'll start building my road toward the centerβ€”gotta find some clay for these bricks I'm going to need eventually." - }, - { - "from": "Charlie", - "message": "Hey everyone! Those are some solid spots. Alice, that 6-8-11 is definitely a powerhouse, and Bob, you've got the wheat market cornered already! I think I'll settle down in the forest near that 6-brickβ€”looks like a good place to start some construction." - }, - { - "from": "Charlie", - "message": "Building towards the coast! That Wheat 8 looks like a great spot to aim for. Good luck with the mountains, Bobβ€”you've certainly got the high ground for now!" - } - ] - }, - "memory": { - "note_from_last_turn": "Targeting Node 14 (8-3-4) for expansion to get Wheat. Bob has a dominant Wheat/Ore position at 42 (9-9-5), so I must prioritize Ore in my second settlement placement (likely in the lower-right quadrant if available) to ensure I can upgrade to cities later." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate -... (truncated, full length: 9498 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/prompt_3.json deleted file mode 100644 index 953394e852e1df1d8d62c0bd4e57470721f6375d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/prompt_3.json +++ /dev/null @@ -1,221 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-01-09T15:37:05.475938", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,21],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "Hello everyone! Good luck to us all. I'll start us off by taking this nice spot on the 6-8-11." - }, - { - "from": "Alice", - "message": "I'm going to branch out toward the coast. Hopefully, I can find some wheat down there!" - }, - { - "from": "Bob", - "message": "Nice start, Alice! That 6-8-11 is a classic. I think I'll set up camp over here by the mountainsβ€”looks like there's plenty of grain to go around!" - }, - { - "from": "Bob", - "message": "That 5-9-9 spot looks like it'll keep me fed! I'll start building my road toward the centerβ€”gotta find some clay for these bricks I'm going to need eventually." - }, - { - "from": "Charlie", - "message": "Hey everyone! Those are some solid spots. Alice, that 6-8-11 is definitely a powerhouse, and Bob, you've got the wheat market cornered already! I think I'll settle down in the forest near that 6-brickβ€”looks like a good place to start some construction." - }, - { - "from": "Charlie", - "message": "Building towards the coast! That Wheat 8 looks like a great spot to aim for. Good luck with the mountains, Bobβ€”you've certainly got the high ground for now!" - } - ] - }, - "memory": { - "note_from_last_turn": "Targeting Node 14 (8-3-4) for expansion to get Wheat. Bob has a dominant Wheat/Ore position at 42 (9-9-5), so I must prioritize Ore in my second settlement placement (likely in the lower-right quadrant if available) to ensure I can upgrade to cities later." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/prompt_3.txt deleted file mode 100644 index d10a62a7ea6c95d4cec06939b09860ab86475ff9..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/prompt_3.txt +++ /dev/null @@ -1,122 +0,0 @@ -=== Prompt #3 for Charlie === -Timestamp: 2026-01-09T15:37:05.477147 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,21],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "Hello everyone! Good luck to us all. I'll start us off by taking this nice spot on the 6-8-11." - }, - { - "from": "Alice", - "message": "I'm going to branch out toward the coast. Hopefully, I can find some wheat down there!" - }, - { - "from": "Bob", - "message": "Nice start, Alice! That 6-8-11 is a classic. I think I'll set up camp over here by the mountainsβ€”looks like there's plenty of grain to go around!" - }, - { - "from": "Bob", - "message": "That 5-9-9 spot looks like it'll keep me fed! I'll start building my road toward the centerβ€”gotta find some clay for these bricks I'm going to need eventually." - }, - { - "from": "Charlie", - "message": "Hey everyone! Those are some solid spots. Alice, that 6-8-11 is definitely a powerhouse, and Bob, you've got the wheat market cornered already! I think I'll settle down in the forest near that 6-brickβ€”looks like a good place to start some construction." - }, - { - "from": "Charlie", - "message": "Building towards the coast! That Wheat 8 looks like a great spot to aim for. Good luck with the mountains, Bobβ€”you've certainly got the high ground for now!" - } - ] - }, - "memory": { - "note_from_last_turn": "Targeting Node 14 (8-3-4) for expansion to get Wheat. Bob has a dominant Wheat/Ore position at 42 (9-9-5), so I must prioritize Ore in my second settlement placement (likely in the lower-right quadrant if available) to ensure I can upgrade to cities later." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_153315/Charlie/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_153315/Charlie/responses/response_1.json deleted file mode 100644 index 032f94703ebdb91b560bcbe5e2f4754760a019b4..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_153315/Charlie/responses/response_1.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T15:36:37.374527", - "player_name": "Charlie", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"Analyzing the board for the first settlement. Alice has taken Node 20 (11-6-8: Wood-Brick-Sheep, 12 pips). Bob has taken Node 42 (9-5-9: Wheat-Ore-Wheat, 12 pips). My goal is to secure high-yield nodes that provide a balanced resource base. Node 12 is the strongest available node with 11 pips, providing Wood (3), Brick (6), and Sheep (5). This gives me the best Brick source on the board (Hex 5). Since I'm the third player in a 3-player game, I will have the opportunity to place my second settlement immediately after this one (snake draft: A-B-C-C-B-A). For my second settlement, I'll target a Wheat/Ore heavy spot like Node 44 (6-9-2: Wheat-Wheat-Ore, 10 pips) to complement the Wood/Brick/Sheep from Node 12. This strategy ensures I have all five resources with high-probability numbers (6, 9, 5, 8, 3).\",\n \"note_to_self\": \"Placing first settlement at Node 12. Planning second settlement at Node 44 to secure Wheat and Ore. Bob has a strong Wheat/Ore start, so I need to compete there. Alice has Wood/Brick/Sheep, similar to my first spot.\",\n \"say_outloud\": \"Hey everyone! Those are some solid spots. Alice, that 6-8-11 is definitely a powerhouse, and Bob, you've got the wheat market cornered already! I think I'll settle down in the forest near that 6-brickβ€”looks like a good place to start some construction.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 12}\"\n }\n}", - "parsed": { - "internal_thinking": "Analyzing the board for the first settlement. Alice has taken Node 20 (11-6-8: Wood-Brick-Sheep, 12 pips). Bob has taken Node 42 (9-5-9: Wheat-Ore-Wheat, 12 pips). My goal is to secure high-yield nodes that provide a balanced resource base. Node 12 is the strongest available node with 11 pips, providing Wood (3), Brick (6), and Sheep (5). This gives me the best Brick source on the board (Hex 5). Since I'm the third player in a 3-player game, I will have the opportunity to place my second settlement immediately after this one (snake draft: A-B-C-C-B-A). For my second settlement, I'll target a Wheat/Ore heavy spot like Node 44 (6-9-2: Wheat-Wheat-Ore, 10 pips) to complement the Wood/Brick/Sheep from Node 12. This strategy ensures I have all five resources with high-probability numbers (6, 9, 5, 8, 3). [Response was too brief]", - "note_to_self": "Placing first settlement at Node 12. Planning second settlement at Node 44 to secure Wheat and Ore. Bob has a strong Wheat/Ore start, so I need to compete there. Alice has Wood/Brick/Sheep, similar to my first spot.", - "say_outloud": "Hey everyone! Those are some solid spots. Alice, that 6-8-11 is definitely a powerhouse, and Bob, you've got the wheat market cornered already! I think I'll settle down in the forest near that 6-brickβ€”looks like a good place to start some construction.", - "action_type": "place_starting_settlement", - "parameters": { - "node": 12 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 5702, - "completion": 508, - "total": 15168 - }, - "latency_seconds": 41.1759135723114, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153315/Charlie/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_153315/Charlie/responses/response_2.json deleted file mode 100644 index 78f5124e3c0866959a16f46a19729b54cb5bbcc7..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_153315/Charlie/responses/response_2.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T15:37:05.470992", - "player_name": "Charlie", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have placed my first settlement at Node 12, which provides Wood (3), Brick (6), and Sheep (5). My immediate goal is to establish a path toward resources I lack, specifically Wheat and Ore. \\n\\nLooking at my neighbors from Node 12:\\n1. Node 11 leads to Node 10 (6-8-12), but Node 10 is blocked by Alice's settlement at Node 20.\\n2. Node 22 leads to Node 21 (Desert-9-6) and Node 23 (3-Desert-3). Node 21 is blocked by Alice, and Node 23 is relatively weak with the Desert and a low-probability Ore 3.\\n3. Node 13 leads to Node 14, which is a very attractive spot featuring Wheat 8, Wood 3, and Wood 4. This provides a total of 10 pips and, more importantly, the Wheat I need to build further settlements.\\n\\nBy placing my road toward Node 13, I secure the most promising expansion route from this position. My second settlement placement will need to focus heavily on Ore and additional Wheat to compete with Bob's strong start at Node 42.\",\n \"note_to_self\": \"Targeting Node 14 (8-3-4) for expansion to get Wheat. Bob has a dominant Wheat/Ore position at 42 (9-9-5), so I must prioritize Ore in my second settlement placement (likely in the lower-right quadrant if available) to ensure I can upgrade to cities later.\",\n \"say_outloud\": \"Building towards the coast! That Wheat 8 looks like a great spot to aim for. Good luck with the mountains, Bobβ€”you've certainly got the high ground for now!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 12, \\\"to\\\": 13}\"\n }\n}", - "parsed": { - "internal_thinking": "I have placed my first settlement at Node 12, which provides Wood (3), Brick (6), and Sheep (5). My immediate goal is to establish a path toward resources I lack, specifically Wheat and Ore. \n\nLooking at my neighbors from Node 12:\n1. Node 11 leads to Node 10 (6-8-12), but Node 10 is blocked by Alice's settlement at Node 20.\n2. Node 22 leads to Node 21 (Desert-9-6) and Node 23 (3-Desert-3). Node 21 is blocked by Alice, and Node 23 is relatively weak with the Desert and a low-probability Ore 3.\n3. Node 13 leads to Node 14, which is a very attractive spot featuring Wheat 8, Wood 3, and Wood 4. This provides a total of 10 pips and, more importantly, the Wheat I need to build further settlements.\n\nBy placing my road toward Node 13, I secure the most promising expansion route from this position. My second settlement placement will need to focus heavily on Ore and additional Wheat to compete with Bob's strong start at Node 42. [Response was too brief]", - "note_to_self": "Targeting Node 14 (8-3-4) for expansion to get Wheat. Bob has a dominant Wheat/Ore position at 42 (9-9-5), so I must prioritize Ore in my second settlement placement (likely in the lower-right quadrant if available) to ensure I can upgrade to cities later.", - "say_outloud": "Building towards the coast! That Wheat 8 looks like a great spot to aim for. Good luck with the mountains, Bobβ€”you've certainly got the high ground for now!", - "action_type": "place_starting_road", - "parameters": { - "from": 12, - "to": 13 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 6191, - "completion": 608, - "total": 11354 - }, - "latency_seconds": 22.33879280090332, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153315/agent_memories.json b/examples/ai_testing/my_games/session_20260109_153315/agent_memories.json deleted file mode 100644 index e96d77cd8dc4e9d5d76865c9a4ca764b5907fd3d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_153315/agent_memories.json +++ /dev/null @@ -1,14 +0,0 @@ -{ - "Alice": { - "note_to_self": "Headed toward Node 21 to eventually reach the Wheat 9 at Node 32. Need to keep an eye on Bob and Charlie's placements; if they take the Wheat/Ore spots, I might need to pivot toward the 3:1 port at Node 9.", - "last_updated": "2026-01-09T15:37:05.471696" - }, - "Bob": { - "note_to_self": "Alice has a very balanced start on 11-6-8 (Wood, Brick, Sheep). She'll be a key trading partner for my excess Wheat/Ore. Charlie places next (two settlements), so I need to see if he takes the prime Sheep spots (Node 12 or 25) or the 9-10-11 spot (Node 31). If 31 is taken, I'll focus on getting Sheep and using a port to trade for Wood/Brick.", - "last_updated": "2026-01-09T15:37:05.471701" - }, - "Charlie": { - "note_to_self": "Targeting Node 14 (8-3-4) for expansion to get Wheat. Bob has a dominant Wheat/Ore position at 42 (9-9-5), so I must prioritize Ore in my second settlement placement (likely in the lower-right quadrant if available) to ensure I can upgrade to cities later.", - "last_updated": "2026-01-09T15:37:05.471702" - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153315/chat_history.json b/examples/ai_testing/my_games/session_20260109_153315/chat_history.json deleted file mode 100644 index 2347029972b5b356cfb37d1daeda68f00fd2e797..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_153315/chat_history.json +++ /dev/null @@ -1,40 +0,0 @@ -{ - "messages": [ - { - "timestamp": "2026-01-09T15:33:48.677379", - "from": "Alice", - "to": "all", - "message": "Hello everyone! Good luck to us all. I'll start us off by taking this nice spot on the 6-8-11." - }, - { - "timestamp": "2026-01-09T15:34:25.766177", - "from": "Alice", - "to": "all", - "message": "I'm going to branch out toward the coast. Hopefully, I can find some wheat down there!" - }, - { - "timestamp": "2026-01-09T15:35:08.756315", - "from": "Bob", - "to": "all", - "message": "Nice start, Alice! That 6-8-11 is a classic. I think I'll set up camp over here by the mountainsβ€”looks like there's plenty of grain to go around!" - }, - { - "timestamp": "2026-01-09T15:35:45.342995", - "from": "Bob", - "to": "all", - "message": "That 5-9-9 spot looks like it'll keep me fed! I'll start building my road toward the centerβ€”gotta find some clay for these bricks I'm going to need eventually." - }, - { - "timestamp": "2026-01-09T15:36:37.375635", - "from": "Charlie", - "to": "all", - "message": "Hey everyone! Those are some solid spots. Alice, that 6-8-11 is definitely a powerhouse, and Bob, you've got the wheat market cornered already! I think I'll settle down in the forest near that 6-brickβ€”looks like a good place to start some construction." - }, - { - "timestamp": "2026-01-09T15:37:05.472219", - "from": "Charlie", - "to": "all", - "message": "Building towards the coast! That Wheat 8 looks like a great spot to aim for. Good luck with the mountains, Bobβ€”you've certainly got the high ground for now!" - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153315/session_metadata.json b/examples/ai_testing/my_games/session_20260109_153315/session_metadata.json deleted file mode 100644 index c95766e52cb0c875f5fc58b0c63d4f1ef9c8d51b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_153315/session_metadata.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "session_id": "session_20260109_153315", - "start_time": "2026-01-09T15:33:15.494014", - "version": "2.0" -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153315/tool_executions.json b/examples/ai_testing/my_games/session_20260109_153315/tool_executions.json deleted file mode 100644 index 9675172d73705f60342c6629a7ed2bf3b6e98bdc..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_153315/tool_executions.json +++ /dev/null @@ -1,1033 +0,0 @@ -[ - { - "timestamp": "2026-01-09T15:33:22.040130", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.21, - "tokens": { - "input": 42, - "output": 508, - "total": 550 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "min_pips": 10, - "reasoning": "Initial search for high-yield nodes to place the first settlement. Looking for a balance of resources, especially Wood, Brick, and Wheat." - }, - "result": { - "llm_reasoning": "Initial search for high-yield nodes to place the first settlement. Looking for a balance of resources, especially Wood, Brick, and Wheat.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 11, - "nodes": [ - { - "node_id": 20, - "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 10, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - 20 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 19, - "resources": { - "Wood": 11, - "Brick": 10, - "Sheep": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 18, - 20, - 30 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.15, - "tokens": { - "input": 42, - "output": 508, - "total": 550 - } - } - ] - }, - { - "timestamp": "2026-01-09T15:33:54.389031", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.08, - "tokens": { - "input": 30, - "output": 100, - "total": 130 - }, - "calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "reasoning": "Verifying neighbors and hexes for my first settlement at node 20 to decide road placement.", - "node_id": 20 - }, - "result": { - "node_id": 20, - "exists": true, - "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "occupied": true, - "occupied_by": "Alice", - "building_type": "settlement", - "can_build_here": false, - "blocked_reason": "Occupied by Alice's settlement", - "llm_reasoning": "Verifying neighbors and hexes for my first settlement at node 20 to decide road placement." - }, - "success": true, - "error": null, - "execution_time_ms": 0.03, - "tokens": { - "input": 30, - "output": 100, - "total": 130 - } - } - ] - }, - { - "timestamp": "2026-01-09T15:34:46.292945", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.59, - "tokens": { - "input": 64, - "output": 524, - "total": 588 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "I am looking for the highest pip nodes to maximize production. I'm specifically interested in Wheat, Ore, and Sheep for a potential City/Dev card strategy, or Brick and Wood for expansion. Node 43 and 42 seem strong based on initial scanning." - }, - "result": { - "llm_reasoning": "I am looking for the highest pip nodes to maximize production. I'm specifically interested in Wheat, Ore, and Sheep for a potential City/Dev card strategy, or Brick and Wood for expansion. Node 43 and 42 seem strong based on initial scanning.", - "query": { - "min_pips": 0, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 50, - "nodes": [ - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 26, - "resources": { - "Sheep": 4, - "Wheat": 8 - }, - "total_pips": 8, - "port": "O2", - "neighbors": [ - 25, - 27, - 16 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 50, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 8, - "port": "?3", - "neighbors": [ - 49, - 51, - 42 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.48, - "tokens": { - "input": 64, - "output": 524, - "total": 588 - } - } - ] - }, - { - "timestamp": "2026-01-09T15:35:56.148901", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.19, - "tokens": { - "input": 57, - "output": 304, - "total": 361 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "min_pips": 10, - "reasoning": "I need to find the highest yield nodes available for my first settlement. I'm looking for a balance of resources, ideally including Wood, Brick, and Wheat/Ore. I'll check for nodes with 10+ pips." - }, - "result": { - "llm_reasoning": "I need to find the highest yield nodes available for my first settlement. I'm looking for a balance of resources, ideally including Wood, Brick, and Wheat/Ore. I'll check for nodes with 10+ pips.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 5, - "nodes": [ - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.15, - "tokens": { - "input": 57, - "output": 304, - "total": 361 - } - } - ] - }, - { - "timestamp": "2026-01-09T15:36:43.079859", - "total_calls": 4, - "successful": 4, - "failed": 0, - "total_time_ms": 0.11, - "tokens": { - "input": 96, - "output": 369, - "total": 465 - }, - "calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "reasoning": "Verifying the neighbors and hexes for my current settlement.", - "node_id": 12 - }, - "result": { - "node_id": 12, - "exists": true, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "occupied": true, - "occupied_by": "Charlie", - "building_type": "settlement", - "can_build_here": false, - "blocked_reason": "Occupied by Charlie's settlement", - "llm_reasoning": "Verifying the neighbors and hexes for my current settlement." - }, - "success": true, - "error": null, - "execution_time_ms": 0.03, - "tokens": { - "input": 23, - "output": 93, - "total": 116 - } - }, - { - "id": "call_2", - "name": "inspect_node", - "parameters": { - "reasoning": "Checking potential for road placement. Leads to Node 10 (6-8-12).", - "node_id": 11 - }, - "result": { - "node_id": 11, - "exists": true, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Charlie's building at node 12", - "llm_reasoning": "Checking potential for road placement. Leads to Node 10 (6-8-12)." - }, - "success": true, - "error": null, - "execution_time_ms": 0.01, - "tokens": { - "input": 24, - "output": 94, - "total": 118 - } - }, - { - "id": "call_3", - "name": "inspect_node", - "parameters": { - "node_id": 13, - "reasoning": "Checking potential for road placement. Leads to Node 14 (8-3-4)." - }, - "result": { - "node_id": 13, - "exists": true, - "resources": { - "Wood": 4, - "Sheep": 5 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 12, - 14, - 5 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Charlie's building at node 12", - "llm_reasoning": "Checking potential for road placement. Leads to Node 14 (8-3-4)." - }, - "success": true, - "error": null, - "execution_time_ms": 0.01, - "tokens": { - "input": 24, - "output": 90, - "total": 114 - } - }, - { - "id": "call_4", - "name": "inspect_node", - "parameters": { - "reasoning": "Checking potential for road placement. Leads to Node 21 (Desert-11-6).", - "node_id": 22 - }, - "result": { - "node_id": 22, - "exists": true, - "resources": { - "Wood": 3, - "Brick": 6 - }, - "total_pips": 7, - "port": null, - "neighbors": [ - 21, - 23, - 12 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Charlie's building at node 12", - "llm_reasoning": "Checking potential for road placement. Leads to Node 21 (Desert-11-6)." - }, - "success": true, - "error": null, - "execution_time_ms": 0.01, - "tokens": { - "input": 25, - "output": 92, - "total": 117 - } - } - ] - }, - { - "timestamp": "2026-01-09T15:37:33.911164", - "total_calls": 2, - "successful": 2, - "failed": 0, - "total_time_ms": 0.26, - "tokens": { - "input": 107, - "output": 618, - "total": 725 - }, - "calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "node_id": 14, - "reasoning": "Verifying Node 14 as a potential second settlement. It should provide Wheat (8) and Wood (3, 4). This would balance my resources by providing the Wood and Wheat I'm currently missing." - }, - "result": { - "node_id": 14, - "exists": true, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": true, - "blocked_reason": null, - "llm_reasoning": "Verifying Node 14 as a potential second settlement. It should provide Wheat (8) and Wood (3, 4). This would balance my resources by providing the Wood and Wheat I'm currently missing." - }, - "success": true, - "error": null, - "execution_time_ms": 0.03, - "tokens": { - "input": 53, - "output": 110, - "total": 163 - } - }, - { - "id": "call_2", - "name": "find_best_nodes", - "parameters": { - "reasoning": "Looking for high-yield Wheat nodes to complement my current Brick/Sheep/Ore production. Node 14 is a candidate, but I want to ensure I haven't missed a 12+ pip Wheat spot.", - "must_have_resource": "Wheat" - }, - "result": { - "llm_reasoning": "Looking for high-yield Wheat nodes to complement my current Brick/Sheep/Ore production. Node 14 is a candidate, but I want to ensure I haven't missed a 12+ pip Wheat spot.", - "query": { - "min_pips": 0, - "must_have_resource": "Wheat", - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 15, - "nodes": [ - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 26, - "resources": { - "Sheep": 4, - "Wheat": 8 - }, - "total_pips": 8, - "port": "O2", - "neighbors": [ - 25, - 27, - 16 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 24, - "resources": { - "Ore": 3, - "Wheat": 8, - "Wood": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 23, - 25, - 14 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 31, - "resources": { - "Wheat": 9, - "Brick": 10, - "Wood": 11 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 30, - 32, - 41 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 35, - "resources": { - "Sheep": 11, - "Wheat": 6, - "Ore": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 34, - 36, - 45 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 33, - "resources": { - "Wheat": 9 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 32, - 34, - 43 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 45, - "resources": { - "Ore": 2, - "Sheep": 11, - "Wheat": 6 - }, - "total_pips": 8, - "port": null, - "neighbors": [ - 44, - 46, - 35 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 15, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 8, - "port": null, - "neighbors": [ - 14, - 16, - 7 - ], - "score": 9.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.17, - "tokens": { - "input": 54, - "output": 508, - "total": 562 - } - } - ] - } -] \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153822/Alice/Alice.md b/examples/ai_testing/my_games/session_20260109_153822/Alice/Alice.md deleted file mode 100644 index 2e56017cb1a4d14652a333b2701984850b60a6d8..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_153822/Alice/Alice.md +++ /dev/null @@ -1,413 +0,0 @@ -# AI Agent Log: Alice - -**Session:** session_20260109_153822 -**Started:** 2026-01-09 15:38:22 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - 🎯 ACTIVE TURN - -**Time:** 15:38:24 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - - -### πŸ”§ Tool Follow-up (Iteration 2) - -**Time:** 15:38:38 - -**Tool Results:** -``` -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "reasoning": "Looking for high pip nodes with a good resource variety for the first settlement. I want to prioritize Brick, Wood, and Wheat for early expansion and a balanced start." -} -Result: -{ - "llm_reasoning": "Looking for high pip nodes with a good resource variety for the first settlement. I want to prioritize Brick, Wood, and Wheat for early expansion and a balanced start.", - "query": { - "min_pips": 0, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 54, - "nodes": [ - { - "node_id": 20, - "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 10, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - 20 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 19, - "resources": { - "Wood": 11, - "Brick": 10, - "Sheep": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 18, - 20, - 30 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 26, - "resources": { - "Sheep": 4, - "Wheat": 8 - }, - "total_pips": 8, - "port": "O2", - "neighbors": [ - 25, - 27, - 16 - ], - "score": 11.5, - "can_build": true, - "occupied": false - } - ] -} ---- - -``` - -See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json) - -### Response Received βœ… - -**Latency:** 40.65s | **Tokens:** 15289 (in:5678 out:474) | **Cost:** $0.004261 - -**Thinking:** I am Alice, the first player to place a settlement in this game. Analyzing the board, I'm looking for a balance of high-probability (pip) nodes and essential early-game resources (Wood, Brick, Wheat). - -Node 43 has the highest pip count (13) but is entirely Wheat (6, 9, 9). Node 42 is also strong with 12 pips (Wheat 9, Ore 5, Wheat 9). However, for a first settlement, securing Brick and Wood is crucial for expansion. Node 20 is an exceptional choice with 12 pips: Brick 6 (5 pips), Sheep 8 (5 pips), and Wood 11 (2 pips). This provides the best Brick on the board and a very strong Sheep income, which are essential for building settlements and roads. - -By placing on Node 20, I also block neighboring nodes 10, 19, and 21, helping me secure this high-value area. My strategy will be to use this strong resource base to expand quickly, likely aiming for Wheat and Ore with my second settlement (the 6th and final pick of the setup phase). [Response was too brief] - -**Note to Self:** I've secured the best Brick (6) and a strong Sheep (8). For my second placement, I must prioritize Wheat and Ore to balance my economy. Node 42 or 43 would be ideal if they remain available, though they are likely to be taken. - -**Says:** "Hi everyone! Good luck to us all. I'll start us off by taking the spot on the 6-Brick and 8-Sheep. It looks like a solid foundation for expansion." - -**Action:** **place_starting_settlement** - {"node": 20} - ---- - -## Request #2 - 🎯 ACTIVE TURN - -**Time:** 15:39:20 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - - -### πŸ”§ Tool Follow-up (Iteration 2) - -**Time:** 15:39:30 - -**Tool Results:** -``` -=== Tool Results === - -Tool: analyze_path_potential -Parameters: { - "from_node": 20, - "reasoning": "I'm evaluating which direction to build my first road from Node 20 (W11, B6, S8). I want to see which direction leads to the best future settlement spots or ports." -} -Result: -{ - "llm_reasoning": "I'm evaluating which direction to build my first road from Node 20 (W11, B6, S8). I want to see which direction leads to the best future settlement spots or ports.", - "from_node": 20, - "total_directions": 3, - "paths": [ - { - "direction": 10, - "depth_1": { - "node_id": 10, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 9, - "total_pips": 6, - "port": "?3", - "can_build": true - }, - { - "node_id": 11, - "total_pips": 10, - "port": null, - "can_build": true - } - ], - "best_node": 11, - "best_pips": 10 - }, - "highlights": [ - "Port (?3) at depth 2 (node 9)" - ], - "score": 17.5 - }, - { - "direction": 19, - "depth_1": { - "node_id": 19, - "resources": { - "Wood": 11, - "Brick": 10, - "Sheep": 8 - }, - "total_pips": 10, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 18, - "total_pips": 8, - "port": null, - "can_build": true - }, - { - "node_id": 30, - "total_pips": 8, - "port": null, - "can_build": true - } - ], - "best_node": 18, - "best_pips": 8 - }, - "highlights": [], - "score": 14.0 - }, - { - "direction": 21, - "depth_1": { - "node_id": 21, - "resources": { - "Wood": 11, - "Brick": 6 - }, - "total_pips": 7, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 22, - "total_pips": 7, - "port": null, - "can_build": true - }, - { - "node_id": 32, - "total_pips": 6, - "port": null, - "can_build": true - } - ], - "best_node": 22, - "best_pips": 7 - }, - "highlights": [], - "score": 10.5 - } - ] -} ---- - -``` - -See: [prompt_2_iter2.json](prompts/iterations/prompt_2_iter2.json) - -### Response Received βœ… - -**Latency:** 20.44s | **Tokens:** 10485 (in:5652 out:604) | **Cost:** $0.004638 - -**Thinking:** I have placed my first settlement on Node 20, which is an exceptionally strong position with a total of 12 pips (Brick 6, Sheep 8, Wood 11). This gives me a high-probability income of the core expansion resources. Now, I need to choose the best direction for my starting road. - -Looking at the neighbors of Node 20 ([19, 21, 10]): -1. Node 10: Leads to high-pip nodes. Node 10 itself has 11 pips (B6, S8, W12) and neighbors Node 11 (10 pips) and Node 9 (a 3:1 port). This direction doubles down on my strong Brick and Sheep production, ensuring I can trade efficiently or build rapidly. -2. Node 19: Leads to 10 pips (W11, B10, S8) but the subsequent nodes (18 and 30) only offer 8 pips each. -3. Node 21: Adjacent to the Desert (Hex 10), which is a dead end for production. - -Path 1 (towards Node 10) is clearly the superior choice for maximizing resource yield and securing a port. This setup will allow me to dominate the Brick/Sheep economy and use the 3:1 port to acquire the Ore and Wheat I'll need for cities and development cards later. My secondary goal for the second placement remains securing Wheat and Ore, specifically looking at the bottom-right cluster (Nodes 42 or 43) if they remain open. - -**Note to Self:** I am building towards Node 10 to secure high production and a 3:1 port at Node 9. My second settlement priority is Wheat and Ore (Nodes 42/43/44). If Bob or Charlie take those, I'll look for the Ore 3 at Node 11 or Wheat 8 at Node 7. - -**Says:** "I'm extending my reach toward the coast. That 3:1 port looks like it could be very useful later on, given how much Brick and Sheep I'm hoping to pull in!" - -**Action:** **place_starting_road** - {"from": 20, "to": 10} - ---- diff --git a/examples/ai_testing/my_games/session_20260109_153822/Alice/prompts/iterations/prompt_1_iter2.json b/examples/ai_testing/my_games/session_20260109_153822/Alice/prompts/iterations/prompt_1_iter2.json deleted file mode 100644 index d9c83bf6a0d8771562863d308acf8e121897809c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_153822/Alice/prompts/iterations/prompt_1_iter2.json +++ /dev/null @@ -1,155 +0,0 @@ -{ - "original_request_number": 1, - "iteration": 2, - "timestamp": "2026-01-09T15:38:38.385104", - "player_name": "Alice", - "type": "tool_followup", - "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Looking for high pip nodes with a good resource variety for the first settlement. I want to prioritize Brick, Wood, and Wheat for early expansion and a balanced start.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high pip nodes with a good resource variety for the first settlement. I want to prioritize Brick, Wood, and Wheat for early expansion and a balanced start.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 54,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 26,\n \"resources\": {\n \"Sheep\": 4,\n \"Wheat\": 8\n },\n \"total_pips\": 8,\n \"port\": \"O2\",\n \"neighbors\": [\n 25,\n 27,\n 16\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", - "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Alice\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Alice\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[],\\\"rds\\\":[]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Looking for high pip nodes with a good resource variety for the first settlement. I want to prioritize Brick, Wood, and Wheat for early expansion and a balanced start.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high pip nodes with a good resource variety for the first settlement. I want to prioritize Brick, Wood, and Wheat for early expansion and a balanced start.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 54,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 26,\n \"resources\": {\n \"Sheep\": 4,\n \"Wheat\": 8\n },\n \"total_pips\": 8,\n \"port\": \"O2\",\n \"neighbors\": [\n 25,\n 27,\n 16\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ], - "tools_enabled": true, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153822/Alice/prompts/iterations/prompt_2_iter2.json b/examples/ai_testing/my_games/session_20260109_153822/Alice/prompts/iterations/prompt_2_iter2.json deleted file mode 100644 index 59342f199739be91baf55a5cbf3deac89cdf2fbf..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_153822/Alice/prompts/iterations/prompt_2_iter2.json +++ /dev/null @@ -1,155 +0,0 @@ -{ - "original_request_number": 2, - "iteration": 2, - "timestamp": "2026-01-09T15:39:30.630145", - "player_name": "Alice", - "type": "tool_followup", - "tool_results": "=== Tool Results ===\n\nTool: analyze_path_potential\nParameters: {\n \"from_node\": 20,\n \"reasoning\": \"I'm evaluating which direction to build my first road from Node 20 (W11, B6, S8). I want to see which direction leads to the best future settlement spots or ports.\"\n}\nResult:\n{\n \"llm_reasoning\": \"I'm evaluating which direction to build my first road from Node 20 (W11, B6, S8). I want to see which direction leads to the best future settlement spots or ports.\",\n \"from_node\": 20,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 10,\n \"depth_1\": {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 9,\n \"total_pips\": 6,\n \"port\": \"?3\",\n \"can_build\": true\n },\n {\n \"node_id\": 11,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 11,\n \"best_pips\": 10\n },\n \"highlights\": [\n \"Port (?3) at depth 2 (node 9)\"\n ],\n \"score\": 17.5\n },\n {\n \"direction\": 19,\n \"depth_1\": {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 18,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 30,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 18,\n \"best_pips\": 8\n },\n \"highlights\": [],\n \"score\": 14.0\n },\n {\n \"direction\": 21,\n \"depth_1\": {\n \"node_id\": 21,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6\n },\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 22,\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 32,\n \"total_pips\": 6,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 22,\n \"best_pips\": 7\n },\n \"highlights\": [],\n \"score\": 10.5\n }\n ]\n}\n---\n", - "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Alice\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"You just placed your starting settlement. Now place your starting road adjacent to it.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Alice\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"]],\\\"rds\\\":[]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"Hi everyone! Good luck to us all. I'll start us off by taking the spot on the 6-Brick and 8-Sheep. It looks like a solid foundation for expansion.\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"I've secured the best Brick (6) and a strong Sheep (8). For my second placement, I must prioritize Wheat and Ore to balance my economy. Node 42 or 43 would be ideal if they remain available, though they are likely to be taken.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_road\",\n \"description\": \"Place your starting road\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: analyze_path_potential\nParameters: {\n \"from_node\": 20,\n \"reasoning\": \"I'm evaluating which direction to build my first road from Node 20 (W11, B6, S8). I want to see which direction leads to the best future settlement spots or ports.\"\n}\nResult:\n{\n \"llm_reasoning\": \"I'm evaluating which direction to build my first road from Node 20 (W11, B6, S8). I want to see which direction leads to the best future settlement spots or ports.\",\n \"from_node\": 20,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 10,\n \"depth_1\": {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 9,\n \"total_pips\": 6,\n \"port\": \"?3\",\n \"can_build\": true\n },\n {\n \"node_id\": 11,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 11,\n \"best_pips\": 10\n },\n \"highlights\": [\n \"Port (?3) at depth 2 (node 9)\"\n ],\n \"score\": 17.5\n },\n {\n \"direction\": 19,\n \"depth_1\": {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 18,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 30,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 18,\n \"best_pips\": 8\n },\n \"highlights\": [],\n \"score\": 14.0\n },\n {\n \"direction\": 21,\n \"depth_1\": {\n \"node_id\": 21,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6\n },\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 22,\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 32,\n \"total_pips\": 6,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 22,\n \"best_pips\": 7\n },\n \"highlights\": [],\n \"score\": 10.5\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ], - "tools_enabled": true, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153822/Alice/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_153822/Alice/prompts/prompt_1.json deleted file mode 100644 index a3c565867938857e528f799cc58f13def6ebee42..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_153822/Alice/prompts/prompt_1.json +++ /dev/null @@ -1,190 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T15:38:24.599753", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153822/Alice/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_153822/Alice/prompts/prompt_1.txt deleted file mode 100644 index bd0db72e68ec845d9df83120df7832d0e6ae5d84..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_153822/Alice/prompts/prompt_1.txt +++ /dev/null @@ -1,91 +0,0 @@ -=== Prompt #1 for Alice === -Timestamp: 2026-01-09T15:38:24.600712 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_153822/Alice/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_153822/Alice/prompts/prompt_2.json deleted file mode 100644 index f1d25869ee953ec3ab94b268e39eed5b2b74148c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_153822/Alice/prompts/prompt_2.json +++ /dev/null @@ -1,201 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T15:39:20.566055", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "Hi everyone! Good luck to us all. I'll start us off by taking the spot on the 6-Brick and 8-Sheep. It looks like a solid foundation for expansion." - } - ] - }, - "memory": { - "note_from_last_turn": "I've secured the best Brick (6) and a strong Sheep (8). For my second placement, I must prioritize Wheat and Ore to balance my economy. Node 42 or 43 would be ideal if they remain available, though they are likely to be taken." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153822/Alice/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_153822/Alice/prompts/prompt_2.txt deleted file mode 100644 index feb2d1b04ac5f2ed0853612ffaf916df098504ed..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_153822/Alice/prompts/prompt_2.txt +++ /dev/null @@ -1,102 +0,0 @@ -=== Prompt #2 for Alice === -Timestamp: 2026-01-09T15:39:20.567575 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "Hi everyone! Good luck to us all. I'll start us off by taking the spot on the 6-Brick and 8-Sheep. It looks like a solid foundation for expansion." - } - ] - }, - "memory": { - "note_from_last_turn": "I've secured the best Brick (6) and a strong Sheep (8). For my second placement, I must prioritize Wheat and Ore to balance my economy. Node 42 or 43 would be ideal if they remain available, though they are likely to be taken." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_153822/Alice/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_153822/Alice/responses/response_1.json deleted file mode 100644 index c22bd63e23e9be4726b7e3e6d76f425c122e642f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_153822/Alice/responses/response_1.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T15:39:20.563127", - "player_name": "Alice", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I am Alice, the first player to place a settlement in this game. Analyzing the board, I'm looking for a balance of high-probability (pip) nodes and essential early-game resources (Wood, Brick, Wheat). \\n\\nNode 43 has the highest pip count (13) but is entirely Wheat (6, 9, 9). Node 42 is also strong with 12 pips (Wheat 9, Ore 5, Wheat 9). However, for a first settlement, securing Brick and Wood is crucial for expansion. Node 20 is an exceptional choice with 12 pips: Brick 6 (5 pips), Sheep 8 (5 pips), and Wood 11 (2 pips). This provides the best Brick on the board and a very strong Sheep income, which are essential for building settlements and roads. \\n\\nBy placing on Node 20, I also block neighboring nodes 10, 19, and 21, helping me secure this high-value area. My strategy will be to use this strong resource base to expand quickly, likely aiming for Wheat and Ore with my second settlement (the 6th and final pick of the setup phase).\",\n \"note_to_self\": \"I've secured the best Brick (6) and a strong Sheep (8). For my second placement, I must prioritize Wheat and Ore to balance my economy. Node 42 or 43 would be ideal if they remain available, though they are likely to be taken.\",\n \"say_outloud\": \"Hi everyone! Good luck to us all. I'll start us off by taking the spot on the 6-Brick and 8-Sheep. It looks like a solid foundation for expansion.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n}", - "parsed": { - "internal_thinking": "I am Alice, the first player to place a settlement in this game. Analyzing the board, I'm looking for a balance of high-probability (pip) nodes and essential early-game resources (Wood, Brick, Wheat). \n\nNode 43 has the highest pip count (13) but is entirely Wheat (6, 9, 9). Node 42 is also strong with 12 pips (Wheat 9, Ore 5, Wheat 9). However, for a first settlement, securing Brick and Wood is crucial for expansion. Node 20 is an exceptional choice with 12 pips: Brick 6 (5 pips), Sheep 8 (5 pips), and Wood 11 (2 pips). This provides the best Brick on the board and a very strong Sheep income, which are essential for building settlements and roads. \n\nBy placing on Node 20, I also block neighboring nodes 10, 19, and 21, helping me secure this high-value area. My strategy will be to use this strong resource base to expand quickly, likely aiming for Wheat and Ore with my second settlement (the 6th and final pick of the setup phase). [Response was too brief]", - "note_to_self": "I've secured the best Brick (6) and a strong Sheep (8). For my second placement, I must prioritize Wheat and Ore to balance my economy. Node 42 or 43 would be ideal if they remain available, though they are likely to be taken.", - "say_outloud": "Hi everyone! Good luck to us all. I'll start us off by taking the spot on the 6-Brick and 8-Sheep. It looks like a solid foundation for expansion.", - "action_type": "place_starting_settlement", - "parameters": { - "node": 20 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 5678, - "completion": 474, - "total": 15289 - }, - "latency_seconds": 40.65433120727539, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153822/Alice/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_153822/Alice/responses/response_2.json deleted file mode 100644 index 1d39dc8f26844ea573bc6dff1803516cfad86ba9..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_153822/Alice/responses/response_2.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T15:39:52.580665", - "player_name": "Alice", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have placed my first settlement on Node 20, which is an exceptionally strong position with a total of 12 pips (Brick 6, Sheep 8, Wood 11). This gives me a high-probability income of the core expansion resources. Now, I need to choose the best direction for my starting road. \\n\\nLooking at the neighbors of Node 20 ([19, 21, 10]):\\n1. Node 10: Leads to high-pip nodes. Node 10 itself has 11 pips (B6, S8, W12) and neighbors Node 11 (10 pips) and Node 9 (a 3:1 port). This direction doubles down on my strong Brick and Sheep production, ensuring I can trade efficiently or build rapidly.\\n2. Node 19: Leads to 10 pips (W11, B10, S8) but the subsequent nodes (18 and 30) only offer 8 pips each. \\n3. Node 21: Adjacent to the Desert (Hex 10), which is a dead end for production.\\n\\nPath 1 (towards Node 10) is clearly the superior choice for maximizing resource yield and securing a port. This setup will allow me to dominate the Brick/Sheep economy and use the 3:1 port to acquire the Ore and Wheat I'll need for cities and development cards later. My secondary goal for the second placement remains securing Wheat and Ore, specifically looking at the bottom-right cluster (Nodes 42 or 43) if they remain open.\",\n \"note_to_self\": \"I am building towards Node 10 to secure high production and a 3:1 port at Node 9. My second settlement priority is Wheat and Ore (Nodes 42/43/44). If Bob or Charlie take those, I'll look for the Ore 3 at Node 11 or Wheat 8 at Node 7.\",\n \"say_outloud\": \"I'm extending my reach toward the coast. That 3:1 port looks like it could be very useful later on, given how much Brick and Sheep I'm hoping to pull in!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 20, \\\"to\\\": 10}\"\n }\n}", - "parsed": { - "internal_thinking": "I have placed my first settlement on Node 20, which is an exceptionally strong position with a total of 12 pips (Brick 6, Sheep 8, Wood 11). This gives me a high-probability income of the core expansion resources. Now, I need to choose the best direction for my starting road. \n\nLooking at the neighbors of Node 20 ([19, 21, 10]):\n1. Node 10: Leads to high-pip nodes. Node 10 itself has 11 pips (B6, S8, W12) and neighbors Node 11 (10 pips) and Node 9 (a 3:1 port). This direction doubles down on my strong Brick and Sheep production, ensuring I can trade efficiently or build rapidly.\n2. Node 19: Leads to 10 pips (W11, B10, S8) but the subsequent nodes (18 and 30) only offer 8 pips each. \n3. Node 21: Adjacent to the Desert (Hex 10), which is a dead end for production.\n\nPath 1 (towards Node 10) is clearly the superior choice for maximizing resource yield and securing a port. This setup will allow me to dominate the Brick/Sheep economy and use the 3:1 port to acquire the Ore and Wheat I'll need for cities and development cards later. My secondary goal for the second placement remains securing Wheat and Ore, specifically looking at the bottom-right cluster (Nodes 42 or 43) if they remain open.", - "note_to_self": "I am building towards Node 10 to secure high production and a 3:1 port at Node 9. My second settlement priority is Wheat and Ore (Nodes 42/43/44). If Bob or Charlie take those, I'll look for the Ore 3 at Node 11 or Wheat 8 at Node 7.", - "say_outloud": "I'm extending my reach toward the coast. That 3:1 port looks like it could be very useful later on, given how much Brick and Sheep I'm hoping to pull in!", - "action_type": "place_starting_road", - "parameters": { - "from": 20, - "to": 10 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 5652, - "completion": 604, - "total": 10485 - }, - "latency_seconds": 20.43982720375061, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153822/Bob/Bob.md b/examples/ai_testing/my_games/session_20260109_153822/Bob/Bob.md deleted file mode 100644 index 45b906a489832787f14ea061f73dde2b60bc7533..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_153822/Bob/Bob.md +++ /dev/null @@ -1,219 +0,0 @@ -# AI Agent Log: Bob - -**Session:** session_20260109_153822 -**Started:** 2026-01-09 15:38:22 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - 🎯 ACTIVE TURN - -**Time:** 15:39:52 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - - -### πŸ”§ Tool Follow-up (Iteration 2) - -**Time:** 15:40:06 - -**Tool Results:** -``` -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "min_pips": 10, - "reasoning": "Looking for high-yield starting positions with good resource variety or strong individual numbers (6/8). Alice took a 6-Brick/8-Sheep spot, so I need to find something comparable or complementary." -} -Result: -{ - "llm_reasoning": "Looking for high-yield starting positions with good resource variety or strong individual numbers (6/8). Alice took a 6-Brick/8-Sheep spot, so I need to find something comparable or complementary.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 8, - "nodes": [ - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] -} ---- - -``` - -See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json) - -### Response Received βœ… - -**Latency:** 70.44s | **Tokens:** 20675 (in:5784 out:470) | **Cost:** $0.004302 - -**Thinking:** Alice has secured a strong opening with Node 20, gaining high-probability Brick (6) and Sheep (8). As Bob, my priority is to establish a high-yield foundation that complements or competes effectively. Node 42 is an exceptional choice, offering a total of 12 pips from Wheat 9 (two hexes) and Ore 5. This provides a strong start for a City and Development Card strategy, especially since Ore is relatively scarce on this boardβ€”the only other Ore hexes have numbers 3 and 2. While Node 43 offers a slightly higher yield (13 pips), it is entirely concentrated in Wheat, making it less versatile than the Wheat/Ore mix at Node 42. By taking Node 42 now, I secure the most productive Ore spot before Charlie's double turn. I plan to point my road toward Node 41 or Node 50 to eventually access the 3:1 port or additional Brick production. My second settlement will then focus on securing Wood and Sheep to balance my economy. [Response was too brief] - -**Note to Self:** Secured Node 42 (O5, Wh9, Wh9) for a strong City/Dev Card foundation. Need to target Wood and Brick with the second settlementβ€”ideally Node 11 or 12 if they remain open after Charlie's turn. Alice is currently building toward the 3:1 port at Node 9. - -**Says:** "Nice choice, Alice! That Brick and Sheep combo is definitely a solid foundation. I'm going to set up on this Ore and Wheat clusterβ€”hopefully, it'll help me keep pace with your expansion!" - -**Action:** **place_starting_settlement** - {"node": 42} - ---- - -## Request #2 - 🎯 ACTIVE TURN - -**Time:** 15:41:18 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - diff --git a/examples/ai_testing/my_games/session_20260109_153822/Bob/prompts/iterations/prompt_1_iter2.json b/examples/ai_testing/my_games/session_20260109_153822/Bob/prompts/iterations/prompt_1_iter2.json deleted file mode 100644 index 80676abbd8ad3923f17d152313e699db50d056f5..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_153822/Bob/prompts/iterations/prompt_1_iter2.json +++ /dev/null @@ -1,155 +0,0 @@ -{ - "original_request_number": 1, - "iteration": 2, - "timestamp": "2026-01-09T15:40:06.980124", - "player_name": "Bob", - "type": "tool_followup", - "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"Looking for high-yield starting positions with good resource variety or strong individual numbers (6/8). Alice took a 6-Brick/8-Sheep spot, so I need to find something comparable or complementary.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-yield starting positions with good resource variety or strong individual numbers (6/8). Alice took a 6-Brick/8-Sheep spot, so I need to find something comparable or complementary.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 8,\n \"nodes\": [\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", - "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Bob\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Bob\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"Alice\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"Hi everyone! Good luck to us all. I'll start us off by taking the spot on the 6-Brick and 8-Sheep. It looks like a solid foundation for expansion.\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"I'm extending my reach toward the coast. That 3:1 port looks like it could be very useful later on, given how much Brick and Sheep I'm hoping to pull in!\"\n }\n ]\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"Looking for high-yield starting positions with good resource variety or strong individual numbers (6/8). Alice took a 6-Brick/8-Sheep spot, so I need to find something comparable or complementary.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-yield starting positions with good resource variety or strong individual numbers (6/8). Alice took a 6-Brick/8-Sheep spot, so I need to find something comparable or complementary.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 8,\n \"nodes\": [\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ], - "tools_enabled": true, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153822/Bob/prompts/iterations/prompt_1_iter2.txt b/examples/ai_testing/my_games/session_20260109_153822/Bob/prompts/iterations/prompt_1_iter2.txt deleted file mode 100644 index 6c9b41851b907f1dfb5c88462a10b090c2d70dcd..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_153822/Bob/prompts/iterations/prompt_1_iter2.txt +++ /dev/null @@ -1,253 +0,0 @@ -=== Tool Follow-up #2 for Prompt #1 === -Player: Bob -Timestamp: 2026-01-09T15:40:06.980785 -Tools Enabled: Yes - ---- Tool Results Appended --- -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "min_pips": 10, - "reasoning": "Looking for high-yield starting positions with good resource variety or strong individual numbers (6/8). Alice took a 6-Brick/8-Sheep spot, so I need to find something comparable or complementary." -} -Result: -{ - "llm_reasoning": "Looking for high-yield starting positions with good resource variety or strong individual numbers (6/8). Alice took a 6-Brick/8-Sheep spot, so I need to find something comparable or complementary.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 8, - "nodes": [ - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] -} ---- - - ---- Full Context Sent to LLM --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "Hi everyone! Good luck to us all. I'll start us off by taking the spot on the 6-Brick and 8-Sheep. It looks like a solid foundation for expansion." - }, - { - "from": "Alice", - "message": "I'm extending my reach toward the coast. That 3:1 port looks like it could be very useful later on, given how much Brick and Sheep I'm hoping to pull in!" - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} - -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "min_pips": 10, - "reasoning": "Looking for high-yield starting positions with good resource variety or strong individual numbers (6/8). Alice took a 6-Brick/8-Sheep spot, so I need to find something comparable or complementary." -} -Result: -{ - "llm_reasoning": "Looking for high-yield starting positions with good resource variety or strong individual numbers (6/8). Alice took a 6-Brick/8-Sheep spot, so I need to find something comparable or complementary.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 8, - "nodes": [ - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - -... (truncated, full length: 6948 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153822/Bob/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_153822/Bob/prompts/prompt_1.json deleted file mode 100644 index e0e48e81f9d4256e4d029f37c565d1c331f55367..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_153822/Bob/prompts/prompt_1.json +++ /dev/null @@ -1,202 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T15:39:52.590684", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "Hi everyone! Good luck to us all. I'll start us off by taking the spot on the 6-Brick and 8-Sheep. It looks like a solid foundation for expansion." - }, - { - "from": "Alice", - "message": "I'm extending my reach toward the coast. That 3:1 port looks like it could be very useful later on, given how much Brick and Sheep I'm hoping to pull in!" - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153822/Bob/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_153822/Bob/prompts/prompt_1.txt deleted file mode 100644 index c445ceb1e1f7fea6b87c6fd2dee463c5e2c14fd7..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_153822/Bob/prompts/prompt_1.txt +++ /dev/null @@ -1,103 +0,0 @@ -=== Prompt #1 for Bob === -Timestamp: 2026-01-09T15:39:52.592252 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "Hi everyone! Good luck to us all. I'll start us off by taking the spot on the 6-Brick and 8-Sheep. It looks like a solid foundation for expansion." - }, - { - "from": "Alice", - "message": "I'm extending my reach toward the coast. That 3:1 port looks like it could be very useful later on, given how much Brick and Sheep I'm hoping to pull in!" - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_153822/Bob/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_153822/Bob/prompts/prompt_2.json deleted file mode 100644 index 1c68b6e238defd846c02a3c4c1c9eaa4c83a5cfd..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_153822/Bob/prompts/prompt_2.json +++ /dev/null @@ -1,209 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T15:41:18.930439", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "Hi everyone! Good luck to us all. I'll start us off by taking the spot on the 6-Brick and 8-Sheep. It looks like a solid foundation for expansion." - }, - { - "from": "Alice", - "message": "I'm extending my reach toward the coast. That 3:1 port looks like it could be very useful later on, given how much Brick and Sheep I'm hoping to pull in!" - }, - { - "from": "Bob", - "message": "Nice choice, Alice! That Brick and Sheep combo is definitely a solid foundation. I'm going to set up on this Ore and Wheat clusterβ€”hopefully, it'll help me keep pace with your expansion!" - } - ] - }, - "memory": { - "note_from_last_turn": "Secured Node 42 (O5, Wh9, Wh9) for a strong City/Dev Card foundation. Need to target Wood and Brick with the second settlementβ€”ideally Node 11 or 12 if they remain open after Charlie's turn. Alice is currently building toward the 3:1 port at Node 9." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153822/Bob/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_153822/Bob/prompts/prompt_2.txt deleted file mode 100644 index d0fbc9d9c9d962b08ed57228e42bc2a2f125dbd9..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_153822/Bob/prompts/prompt_2.txt +++ /dev/null @@ -1,110 +0,0 @@ -=== Prompt #2 for Bob === -Timestamp: 2026-01-09T15:41:18.933454 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "Hi everyone! Good luck to us all. I'll start us off by taking the spot on the 6-Brick and 8-Sheep. It looks like a solid foundation for expansion." - }, - { - "from": "Alice", - "message": "I'm extending my reach toward the coast. That 3:1 port looks like it could be very useful later on, given how much Brick and Sheep I'm hoping to pull in!" - }, - { - "from": "Bob", - "message": "Nice choice, Alice! That Brick and Sheep combo is definitely a solid foundation. I'm going to set up on this Ore and Wheat clusterβ€”hopefully, it'll help me keep pace with your expansion!" - } - ] - }, - "memory": { - "note_from_last_turn": "Secured Node 42 (O5, Wh9, Wh9) for a strong City/Dev Card foundation. Need to target Wood and Brick with the second settlementβ€”ideally Node 11 or 12 if they remain open after Charlie's turn. Alice is currently building toward the 3:1 port at Node 9." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_153822/Bob/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_153822/Bob/responses/response_1.json deleted file mode 100644 index 389e4f0f946b2be9830aa88393a959b92da8b5b3..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_153822/Bob/responses/response_1.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T15:41:18.927081", - "player_name": "Bob", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"Alice has secured a strong opening with Node 20, gaining high-probability Brick (6) and Sheep (8). As Bob, my priority is to establish a high-yield foundation that complements or competes effectively. Node 42 is an exceptional choice, offering a total of 12 pips from Wheat 9 (two hexes) and Ore 5. This provides a strong start for a City and Development Card strategy, especially since Ore is relatively scarce on this boardβ€”the only other Ore hexes have numbers 3 and 2. While Node 43 offers a slightly higher yield (13 pips), it is entirely concentrated in Wheat, making it less versatile than the Wheat/Ore mix at Node 42. By taking Node 42 now, I secure the most productive Ore spot before Charlie's double turn. I plan to point my road toward Node 41 or Node 50 to eventually access the 3:1 port or additional Brick production. My second settlement will then focus on securing Wood and Sheep to balance my economy.\",\n \"note_to_self\": \"Secured Node 42 (O5, Wh9, Wh9) for a strong City/Dev Card foundation. Need to target Wood and Brick with the second settlementβ€”ideally Node 11 or 12 if they remain open after Charlie's turn. Alice is currently building toward the 3:1 port at Node 9.\",\n \"say_outloud\": \"Nice choice, Alice! That Brick and Sheep combo is definitely a solid foundation. I'm going to set up on this Ore and Wheat clusterβ€”hopefully, it'll help me keep pace with your expansion!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 42}\"\n }\n} ", - "parsed": { - "internal_thinking": "Alice has secured a strong opening with Node 20, gaining high-probability Brick (6) and Sheep (8). As Bob, my priority is to establish a high-yield foundation that complements or competes effectively. Node 42 is an exceptional choice, offering a total of 12 pips from Wheat 9 (two hexes) and Ore 5. This provides a strong start for a City and Development Card strategy, especially since Ore is relatively scarce on this boardβ€”the only other Ore hexes have numbers 3 and 2. While Node 43 offers a slightly higher yield (13 pips), it is entirely concentrated in Wheat, making it less versatile than the Wheat/Ore mix at Node 42. By taking Node 42 now, I secure the most productive Ore spot before Charlie's double turn. I plan to point my road toward Node 41 or Node 50 to eventually access the 3:1 port or additional Brick production. My second settlement will then focus on securing Wood and Sheep to balance my economy. [Response was too brief]", - "note_to_self": "Secured Node 42 (O5, Wh9, Wh9) for a strong City/Dev Card foundation. Need to target Wood and Brick with the second settlementβ€”ideally Node 11 or 12 if they remain open after Charlie's turn. Alice is currently building toward the 3:1 port at Node 9.", - "say_outloud": "Nice choice, Alice! That Brick and Sheep combo is definitely a solid foundation. I'm going to set up on this Ore and Wheat clusterβ€”hopefully, it'll help me keep pace with your expansion!", - "action_type": "place_starting_settlement", - "parameters": { - "node": 42 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 5784, - "completion": 470, - "total": 20675 - }, - "latency_seconds": 70.43840646743774, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153822/agent_memories.json b/examples/ai_testing/my_games/session_20260109_153822/agent_memories.json deleted file mode 100644 index d8ced835048049d1ce8875279419da9a1bc2d6c5..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_153822/agent_memories.json +++ /dev/null @@ -1,10 +0,0 @@ -{ - "Alice": { - "note_to_self": "I am building towards Node 10 to secure high production and a 3:1 port at Node 9. My second settlement priority is Wheat and Ore (Nodes 42/43/44). If Bob or Charlie take those, I'll look for the Ore 3 at Node 11 or Wheat 8 at Node 7.", - "last_updated": "2026-01-09T15:41:18.927897" - }, - "Bob": { - "note_to_self": "Secured Node 42 (O5, Wh9, Wh9) for a strong City/Dev Card foundation. Need to target Wood and Brick with the second settlementβ€”ideally Node 11 or 12 if they remain open after Charlie's turn. Alice is currently building toward the 3:1 port at Node 9.", - "last_updated": "2026-01-09T15:41:18.927901" - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153822/chat_history.json b/examples/ai_testing/my_games/session_20260109_153822/chat_history.json deleted file mode 100644 index 8fae58f3c9de9d40e2ab24503388e6e4af9c37f1..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_153822/chat_history.json +++ /dev/null @@ -1,22 +0,0 @@ -{ - "messages": [ - { - "timestamp": "2026-01-09T15:39:20.564041", - "from": "Alice", - "to": "all", - "message": "Hi everyone! Good luck to us all. I'll start us off by taking the spot on the 6-Brick and 8-Sheep. It looks like a solid foundation for expansion." - }, - { - "timestamp": "2026-01-09T15:39:52.583302", - "from": "Alice", - "to": "all", - "message": "I'm extending my reach toward the coast. That 3:1 port looks like it could be very useful later on, given how much Brick and Sheep I'm hoping to pull in!" - }, - { - "timestamp": "2026-01-09T15:41:18.928291", - "from": "Bob", - "to": "all", - "message": "Nice choice, Alice! That Brick and Sheep combo is definitely a solid foundation. I'm going to set up on this Ore and Wheat clusterβ€”hopefully, it'll help me keep pace with your expansion!" - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153822/session_metadata.json b/examples/ai_testing/my_games/session_20260109_153822/session_metadata.json deleted file mode 100644 index c26eb9d7eebe63f2f0f90582ea092a8a22e2c806..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_153822/session_metadata.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "session_id": "session_20260109_153822", - "start_time": "2026-01-09T15:38:22.591712", - "version": "2.0" -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153822/tool_executions.json b/examples/ai_testing/my_games/session_20260109_153822/tool_executions.json deleted file mode 100644 index 53e0aff71a6b02e856872b3d3b12d07c369ec436..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_153822/tool_executions.json +++ /dev/null @@ -1,543 +0,0 @@ -[ - { - "timestamp": "2026-01-09T15:38:36.879409", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.26, - "tokens": { - "input": 46, - "output": 515, - "total": 561 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "Looking for high pip nodes with a good resource variety for the first settlement. I want to prioritize Brick, Wood, and Wheat for early expansion and a balanced start." - }, - "result": { - "llm_reasoning": "Looking for high pip nodes with a good resource variety for the first settlement. I want to prioritize Brick, Wood, and Wheat for early expansion and a balanced start.", - "query": { - "min_pips": 0, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 54, - "nodes": [ - { - "node_id": 20, - "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 10, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - 20 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 19, - "resources": { - "Wood": 11, - "Brick": 10, - "Sheep": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 18, - 20, - 30 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 26, - "resources": { - "Sheep": 4, - "Wheat": 8 - }, - "total_pips": 8, - "port": "O2", - "neighbors": [ - 25, - 27, - 16 - ], - "score": 11.5, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.2, - "tokens": { - "input": 46, - "output": 515, - "total": 561 - } - } - ] - }, - { - "timestamp": "2026-01-09T15:39:29.112280", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.25, - "tokens": { - "input": 49, - "output": 366, - "total": 415 - }, - "calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "from_node": 20, - "reasoning": "I'm evaluating which direction to build my first road from Node 20 (W11, B6, S8). I want to see which direction leads to the best future settlement spots or ports." - }, - "result": { - "llm_reasoning": "I'm evaluating which direction to build my first road from Node 20 (W11, B6, S8). I want to see which direction leads to the best future settlement spots or ports.", - "from_node": 20, - "total_directions": 3, - "paths": [ - { - "direction": 10, - "depth_1": { - "node_id": 10, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 9, - "total_pips": 6, - "port": "?3", - "can_build": true - }, - { - "node_id": 11, - "total_pips": 10, - "port": null, - "can_build": true - } - ], - "best_node": 11, - "best_pips": 10 - }, - "highlights": [ - "Port (?3) at depth 2 (node 9)" - ], - "score": 17.5 - }, - { - "direction": 19, - "depth_1": { - "node_id": 19, - "resources": { - "Wood": 11, - "Brick": 10, - "Sheep": 8 - }, - "total_pips": 10, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 18, - "total_pips": 8, - "port": null, - "can_build": true - }, - { - "node_id": 30, - "total_pips": 8, - "port": null, - "can_build": true - } - ], - "best_node": 18, - "best_pips": 8 - }, - "highlights": [], - "score": 14.0 - }, - { - "direction": 21, - "depth_1": { - "node_id": 21, - "resources": { - "Wood": 11, - "Brick": 6 - }, - "total_pips": 7, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 22, - "total_pips": 7, - "port": null, - "can_build": true - }, - { - "node_id": 32, - "total_pips": 6, - "port": null, - "can_build": true - } - ], - "best_node": 22, - "best_pips": 7 - }, - "highlights": [], - "score": 10.5 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.17, - "tokens": { - "input": 49, - "output": 366, - "total": 415 - } - } - ] - }, - { - "timestamp": "2026-01-09T15:40:05.476574", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.36, - "tokens": { - "input": 57, - "output": 429, - "total": 486 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "min_pips": 10, - "reasoning": "Looking for high-yield starting positions with good resource variety or strong individual numbers (6/8). Alice took a 6-Brick/8-Sheep spot, so I need to find something comparable or complementary." - }, - "result": { - "llm_reasoning": "Looking for high-yield starting positions with good resource variety or strong individual numbers (6/8). Alice took a 6-Brick/8-Sheep spot, so I need to find something comparable or complementary.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 8, - "nodes": [ - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.29, - "tokens": { - "input": 57, - "output": 429, - "total": 486 - } - } - ] - } -] \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Alice/Alice.md b/examples/ai_testing/my_games/session_20260109_154140/Alice/Alice.md deleted file mode 100644 index c21c77ef71100f0ccbbd929d6130ae1394ec0c9d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_154140/Alice/Alice.md +++ /dev/null @@ -1,800 +0,0 @@ -# AI Agent Log: Alice - -**Session:** session_20260109_154140 -**Started:** 2026-01-09 15:41:40 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - 🎯 ACTIVE TURN - -**Time:** 15:41:42 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - - -### πŸ”§ Tool Follow-up (Iteration 2) - -**Time:** 15:41:48 - -**Tool Results:** -``` -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "min_pips": 10, - "reasoning": "Looking for high-yield starting positions with a balanced resource mix. Priority on Brick and Wood for early expansion, and Wheat/Ore for later game." -} -Result: -{ - "llm_reasoning": "Looking for high-yield starting positions with a balanced resource mix. Priority on Brick and Wood for early expansion, and Wheat/Ore for later game.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 11, - "nodes": [ - { - "node_id": 20, - "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 10, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - 20 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 19, - "resources": { - "Wood": 11, - "Brick": 10, - "Sheep": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 18, - 20, - 30 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] -} ---- - -``` - -See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json) - -### Response Received βœ… - -**Latency:** 21.97s | **Tokens:** 10306 (in:5684 out:467) | **Cost:** $0.004243 - -**Thinking:** As Alice, I have the first pick in the first round of setup. My goal is to secure a high-yield position with a good balance of resources, particularly Brick and Wood, which are essential for early expansion. Looking at the board, Node 20 is an exceptional starting location. It sits at the intersection of Hex 9 (Wood 11), Hex 5 (Brick 6), and Hex 4 (Sheep 8). This provides a total of 12 pips, including the highly desirable 6-Brick and 8-Sheep. Brick is relatively scarce on this board, and securing the 6-Brick early gives me a significant advantage in building roads and settlements. While there are high-yield Wheat/Ore spots like Node 42 (12 pips) and Node 43 (13 pips), Node 20 offers the best foundation for early-game expansion. Since I will have the last pick in the second round, I can aim to pick up Ore or a port then. I'll place my first settlement on Node 20. [Response was too brief] - -**Note to Self:** Placed first settlement on Node 20 (W11, B6, S8). In the second round, I should prioritize getting Ore (Hex 17 or 11) or Wheat (Hex 15 or 18) to balance my production. I'll also look for a port if the high-yield nodes are taken. - -**Says:** "I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!" - -**Action:** **place_starting_settlement** - {"node": 20} - ---- - -## Request #2 - 🎯 ACTIVE TURN - -**Time:** 15:42:12 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - - -### πŸ”§ Tool Follow-up (Iteration 2) - -**Time:** 15:42:20 - -**Tool Results:** -``` -=== Tool Results === - -Tool: inspect_node -Parameters: { - "reasoning": "Checking node 19 as a potential expansion target from node 20. It connects to hexes 9, 8, and 4.", - "node_id": 19 -} -Result: -{ - "node_id": 19, - "exists": true, - "resources": { - "Wood": 11, - "Brick": 10, - "Sheep": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 18, - 20, - 30 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Alice's building at node 20", - "llm_reasoning": "Checking node 19 as a potential expansion target from node 20. It connects to hexes 9, 8, and 4." -} ---- - -Tool: inspect_node -Parameters: { - "reasoning": "Checking node 21 as a potential expansion target from node 20. It connects to hexes 10, 9, and 5.", - "node_id": 21 -} -Result: -{ - "node_id": 21, - "exists": true, - "resources": { - "Wood": 11, - "Brick": 6 - }, - "total_pips": 7, - "port": null, - "neighbors": [ - 20, - 22, - 32 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Alice's building at node 20", - "llm_reasoning": "Checking node 21 as a potential expansion target from node 20. It connects to hexes 10, 9, and 5." -} ---- - -Tool: inspect_node -Parameters: { - "node_id": 10, - "reasoning": "Checking node 10 as a potential expansion target from node 20. It connects to hexes 5, 4, and 1." -} -Result: -{ - "node_id": 10, - "exists": true, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - 20 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Alice's building at node 20", - "llm_reasoning": "Checking node 10 as a potential expansion target from node 20. It connects to hexes 5, 4, and 1." -} ---- - -``` - -See: [prompt_2_iter2.json](prompts/iterations/prompt_2_iter2.json) - -### Response Received βœ… - -**Latency:** 22.09s | **Tokens:** 10331 (in:5545 out:616) | **Cost:** $0.004620 - -**Thinking:** I have placed my first settlement on Node 20, which provides a strong foundation of Wood (11), Brick (6), and Sheep (8). This gives me a total of 12 pips and covers the essential resources for early road building and expansion. My strategy for the second settlement will be to secure a reliable source of Wheat and Ore, ideally targeting the high-yield clusters around Hexes 14, 15, 17, or 18 (e.g., Nodes 43 or 42). - -For my starting road, I am choosing the path from Node 20 to Node 10. This direction is strategically superior because Node 10 is a high-yield spot (11 pips: B6, S8, W12) and, more importantly, it leads directly toward the 3:1 port at Node 9. Given my high production of Brick and Sheep, having early access to a port will be vital for trading for Wheat and Ore if I am blocked from high-yield spots in the second round. Node 19 is also an option, but Node 10's proximity to the port and higher pip count makes it the preferred expansion route. [Response was too brief] - -**Note to Self:** Current: Node 20 (W11, B6, S8). Goal: Secure Wheat and Ore in the second placement. Primary targets: Node 43 (Wh9/Wh6/Wh9 - 13 pips) or Node 42 (Wh9/O5/Wh9 - 12 pips). Road plan: Expand from Node 10 toward the 3:1 port at Node 9. - -**Says:** "Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!" - -**Action:** **place_starting_road** - {"from": 20, "to": 10} - ---- - -## Request #3 - 🎯 ACTIVE TURN - -**Time:** 15:49:23 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_3.json](prompts/prompt_3.json) - - -### πŸ”§ Tool Follow-up (Iteration 2) - -**Time:** 15:49:30 - -**Tool Results:** -``` -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "must_have_resource": "Wheat", - "reasoning": "I need to secure a source of Wheat and ideally Ore for my second settlement. I already have Wood, Brick, and Sheep." -} -Result: -{ - "llm_reasoning": "I need to secure a source of Wheat and ideally Ore for my second settlement. I already have Wood, Brick, and Sheep.", - "query": { - "min_pips": 0, - "must_have_resource": "Wheat", - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 10, - "nodes": [ - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 35, - "resources": { - "Sheep": 11, - "Wheat": 6, - "Ore": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 34, - 36, - 45 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 33, - "resources": { - "Wheat": 9 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 32, - 34, - 43 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 45, - "resources": { - "Ore": 2, - "Sheep": 11, - "Wheat": 6 - }, - "total_pips": 8, - "port": null, - "neighbors": [ - 44, - 46, - 35 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 15, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 8, - "port": null, - "neighbors": [ - 14, - 16, - 7 - ], - "score": 9.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 16, - "resources": { - "Wheat": 8 - }, - "total_pips": 5, - "port": "O2", - "neighbors": [ - 15, - 26 - ], - "score": 8.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 34, - "resources": { - "Wheat": 6, - "Ore": 3 - }, - "total_pips": 7, - "port": null, - "neighbors": [ - 33, - 35, - 23 - ], - "score": 8.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 51, - "resources": { - "Wheat": 9 - }, - "total_pips": 4, - "port": "?3", - "neighbors": [ - 50, - 52 - ], - "score": 7.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 52, - "resources": { - "Ore": 2, - "Wheat": 9 - }, - "total_pips": 5, - "port": null, - "neighbors": [ - 51, - 53, - 44 - ], - "score": 6.0, - "can_build": true, - "occupied": false - } - ] -} ---- - -``` - -See: [prompt_3_iter2.json](prompts/iterations/prompt_3_iter2.json) - -### Response Received βœ… - -**Latency:** 54.06s | **Tokens:** 18053 (in:7643 out:520) | **Cost:** $0.005381 - -**Thinking:** I have already secured a strong starting position at Node 20, which provides Wood (11), Brick (6), and Sheep (8). For my second settlement, my primary goal is to secure a reliable source of Wheat and Ore, as these are essential for building cities and buying development cards later in the game. Looking at the remaining open nodes, Node 43 was my top choice for Wheat, but it is blocked by Bob's settlement at Node 42. Node 44 is the best available alternative, offering two high-probability Wheat tiles (Wh9 and Wh6) and an Ore source (O2). This gives me a total of 10 pips on this node and ensures I have production for all five resources from the start. While Node 18 offers more total pips (12), it lacks Wheat entirely, which would make my early game much more difficult. By choosing Node 44, I'll receive a starting hand of two Wheat and one Ore, providing a balanced foundation for expansion. My plan is to then build a road toward Node 45 to keep my expansion options open along the southern coast. - -**Note to Self:** Second settlement placed at Node 44 (Wh9, Wh6, O2). This completes my resource diversity. Next steps: 1) Expand from Node 10 to Node 9 to secure the 3:1 port. 2) Look to upgrade Node 20 or 44 to a city as soon as Ore and Wheat allow. 3) Monitor Bob's expansion near the center, as he has a strong Wheat/Ore base at 42. - -**Says:** "That's a nice setup, Bob and Charlie! I'm going to take Node 44 to round out my resources with some much-needed Wheat and Ore. It looks like we're all going to have some decent production to start the game. Good luck to everyone on the first few rolls!" - -**Action:** **place_starting_settlement** - {"node": 44} - ---- - -## Request #4 - 🎯 ACTIVE TURN - -**Time:** 15:50:26 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. - -### Prompt Sent -See: [prompt_4.json](prompts/prompt_4.json) - - -### πŸ”§ Tool Follow-up (Iteration 2) - -**Time:** 15:50:39 - -**Tool Results:** -``` -=== Tool Results === - -Tool: inspect_node -Parameters: { - "reasoning": "Verifying neighbors and hexes for the second settlement location.", - "node_id": 44 -} -Result: -{ - "node_id": 44, - "exists": true, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "occupied": true, - "occupied_by": "Alice", - "building_type": "settlement", - "can_build_here": false, - "blocked_reason": "Occupied by Alice's settlement", - "llm_reasoning": "Verifying neighbors and hexes for the second settlement location." -} ---- - -Tool: inspect_node -Parameters: { - "reasoning": "Checking potential expansion path towards the bottom of the board.", - "node_id": 52 -} -Result: -{ - "node_id": 52, - "exists": true, - "resources": { - "Ore": 2, - "Wheat": 9 - }, - "total_pips": 5, - "port": null, - "neighbors": [ - 51, - 53, - 44 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Alice's building at node 44", - "llm_reasoning": "Checking potential expansion path towards the bottom of the board." -} ---- - -Tool: inspect_node -Parameters: { - "node_id": 45, - "reasoning": "Checking potential expansion path towards the right side of the board." -} -Result: -{ - "node_id": 45, - "exists": true, - "resources": { - "Ore": 2, - "Sheep": 11, - "Wheat": 6 - }, - "total_pips": 8, - "port": null, - "neighbors": [ - 44, - 46, - 35 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Alice's building at node 44", - "llm_reasoning": "Checking potential expansion path towards the right side of the board." -} ---- - -Tool: inspect_node -Parameters: { - "reasoning": "Checking potential expansion path towards Bob's settlement.", - "node_id": 43 -} -Result: -{ - "node_id": 43, - "exists": true, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Bob's building at node 42", - "llm_reasoning": "Checking potential expansion path towards Bob's settlement." -} ---- - -``` - -See: [prompt_4_iter2.json](prompts/iterations/prompt_4_iter2.json) - -### Response Received βœ… - -**Latency:** 27.97s | **Tokens:** 14381 (in:7357 out:692) | **Cost:** $0.005755 - -**Thinking:** I have just placed my second starting settlement at Node 44, which provides a strong supply of Wheat (6 and 9) and Ore (2). This complements my first settlement at Node 20, which gives me Wood (11), Brick (6), and Sheep (8). My resource coverage is now excellent. - -Now I need to place my second starting road. Node 44 has three potential neighbors: 43, 45, and 52. -1. Node 43: This path leads toward Node 42, which is already occupied by Bob. While it could potentially reach Node 33, that node only yields Wheat and is quite constrained by Bob's presence. -2. Node 45: This path leads toward Node 35, which is an excellent expansion target. Node 35 yields Ore (3), Wheat (6), and Sheep (11) with a total of 8 pips. It is currently unoccupied and legally buildable (distance 2 from both my settlement at 44 and Charlie's at 25). -3. Node 52: This path leads toward the southern coast and a 3:1 port (Nodes 51/53). However, I already have a road at Node 10 pointing toward a 3:1 port at Node 9, so securing another port immediately is less critical than securing high-yield resource nodes. - -Therefore, placing the road from 44 to 45 is the most strategic choice, as it sets me up to claim Node 35 and further solidify my Ore and Wheat production for future city upgrades. - -**Note to Self:** Second road placed toward Node 45. Priority 1: Expand from Node 10 to Node 9 to secure the 3:1 port. Priority 2: Expand from Node 45 to Node 35 to secure the high-yield Ore/Wheat/Sheep spot. Monitor Bob's expansion at Node 41, as he is building a strong base there. - -**Says:** "I'm placing my road toward the east (Node 45). It seems like a good path to eventually reach some more variety, and it keeps me clear of Bob's impressive setup in the center! Good luck on the first rolls, everyone!" - -**Action:** **place_starting_road** - {"from": 44, "to": 45} - ---- - -## Request #5 - 🎯 ACTIVE TURN - -**Time:** 15:51:09 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_5.json](prompts/prompt_5.json) - -### Response Received βœ… - -**Latency:** 12.39s | **Tokens:** 5232 (in:3282 out:364) | **Cost:** $0.002733 - -**Thinking:** It's the start of my turn and the dice haven't been rolled yet. My current setup is focused on a balanced production: Node 20 provides Brick (6), Sheep (8), and Wood (11), while Node 44 provides Wheat (9 and 6) and Ore (2). I have a road extending toward Node 10, which is an excellent high-yield spot (B6, S8, W12), and another toward Node 45, leading toward Node 35 (S11, Wh6, O3). My immediate goal is to collect resources to build a settlement on Node 10 to solidify my Brick and Sheep production. Since I have no Wood or Brick in hand, I need to roll the dice to start generating resources. Bob and Charlie have also secured decent spots, so I'll need to move efficiently toward the 3:1 port at Node 9 to maintain flexibility, especially given my low Ore roll (2). [Response was too brief] - -**Note to Self:** Priority 1: Build settlement at Node 10 (B6, S8, W12). Priority 2: Expand to Node 9 for the 3:1 port. Priority 3: Monitor Bob's progress near the center (Node 41) to ensure he doesn't block my path toward the southern coast if I decide to expand there later. - -**Says:** "Alright, let's see what the dice have in store for us! Good luck with the rolls, everyone." - -**Action:** **roll_dice** - ---- - -## Request #6 - 🎯 ACTIVE TURN - -**Time:** 15:51:23 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Alice performed action: rolled the dice - -### Prompt Sent -See: [prompt_6.json](prompts/prompt_6.json) - diff --git a/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/iterations/prompt_1_iter2.json b/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/iterations/prompt_1_iter2.json deleted file mode 100644 index 6308893719ab4e77dae1683851a732b99f92b3c8..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/iterations/prompt_1_iter2.json +++ /dev/null @@ -1,155 +0,0 @@ -{ - "original_request_number": 1, - "iteration": 2, - "timestamp": "2026-01-09T15:41:48.263041", - "player_name": "Alice", - "type": "tool_followup", - "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"Looking for high-yield starting positions with a balanced resource mix. Priority on Brick and Wood for early expansion, and Wheat/Ore for later game.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-yield starting positions with a balanced resource mix. Priority on Brick and Wood for early expansion, and Wheat/Ore for later game.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 11,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", - "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Alice\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Alice\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[],\\\"rds\\\":[]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"Looking for high-yield starting positions with a balanced resource mix. Priority on Brick and Wood for early expansion, and Wheat/Ore for later game.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-yield starting positions with a balanced resource mix. Priority on Brick and Wood for early expansion, and Wheat/Ore for later game.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 11,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ], - "tools_enabled": true, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/iterations/prompt_2_iter2.json b/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/iterations/prompt_2_iter2.json deleted file mode 100644 index 01ad220efd5d5cd3a4cb5c737e0c793cf1b49592..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/iterations/prompt_2_iter2.json +++ /dev/null @@ -1,155 +0,0 @@ -{ - "original_request_number": 2, - "iteration": 2, - "timestamp": "2026-01-09T15:42:20.766936", - "player_name": "Alice", - "type": "tool_followup", - "tool_results": "=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Checking node 19 as a potential expansion target from node 20. It connects to hexes 9, 8, and 4.\",\n \"node_id\": 19\n}\nResult:\n{\n \"node_id\": 19,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Alice's building at node 20\",\n \"llm_reasoning\": \"Checking node 19 as a potential expansion target from node 20. It connects to hexes 9, 8, and 4.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Checking node 21 as a potential expansion target from node 20. It connects to hexes 10, 9, and 5.\",\n \"node_id\": 21\n}\nResult:\n{\n \"node_id\": 21,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6\n },\n \"total_pips\": 7,\n \"port\": null,\n \"neighbors\": [\n 20,\n 22,\n 32\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Alice's building at node 20\",\n \"llm_reasoning\": \"Checking node 21 as a potential expansion target from node 20. It connects to hexes 10, 9, and 5.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"node_id\": 10,\n \"reasoning\": \"Checking node 10 as a potential expansion target from node 20. It connects to hexes 5, 4, and 1.\"\n}\nResult:\n{\n \"node_id\": 10,\n \"exists\": true,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Alice's building at node 20\",\n \"llm_reasoning\": \"Checking node 10 as a potential expansion target from node 20. It connects to hexes 5, 4, and 1.\"\n}\n---\n", - "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Alice\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"You just placed your starting settlement. Now place your starting road adjacent to it.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Alice\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"]],\\\"rds\\\":[]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"Placed first settlement on Node 20 (W11, B6, S8). In the second round, I should prioritize getting Ore (Hex 17 or 11) or Wheat (Hex 15 or 18) to balance my production. I'll also look for a port if the high-yield nodes are taken.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_road\",\n \"description\": \"Place your starting road\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Checking node 19 as a potential expansion target from node 20. It connects to hexes 9, 8, and 4.\",\n \"node_id\": 19\n}\nResult:\n{\n \"node_id\": 19,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Alice's building at node 20\",\n \"llm_reasoning\": \"Checking node 19 as a potential expansion target from node 20. It connects to hexes 9, 8, and 4.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Checking node 21 as a potential expansion target from node 20. It connects to hexes 10, 9, and 5.\",\n \"node_id\": 21\n}\nResult:\n{\n \"node_id\": 21,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6\n },\n \"total_pips\": 7,\n \"port\": null,\n \"neighbors\": [\n 20,\n 22,\n 32\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Alice's building at node 20\",\n \"llm_reasoning\": \"Checking node 21 as a potential expansion target from node 20. It connects to hexes 10, 9, and 5.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"node_id\": 10,\n \"reasoning\": \"Checking node 10 as a potential expansion target from node 20. It connects to hexes 5, 4, and 1.\"\n}\nResult:\n{\n \"node_id\": 10,\n \"exists\": true,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Alice's building at node 20\",\n \"llm_reasoning\": \"Checking node 10 as a potential expansion target from node 20. It connects to hexes 5, 4, and 1.\"\n}\n---\n\n\nNow provide your final answer based on the tool results:", - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ], - "tools_enabled": true, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/iterations/prompt_3_iter2.json b/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/iterations/prompt_3_iter2.json deleted file mode 100644 index 9b889e170efeda949cb0e607671e058c29833803..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/iterations/prompt_3_iter2.json +++ /dev/null @@ -1,155 +0,0 @@ -{ - "original_request_number": 3, - "iteration": 2, - "timestamp": "2026-01-09T15:49:30.806059", - "player_name": "Alice", - "type": "tool_followup", - "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"must_have_resource\": \"Wheat\",\n \"reasoning\": \"I need to secure a source of Wheat and ideally Ore for my second settlement. I already have Wood, Brick, and Sheep.\"\n}\nResult:\n{\n \"llm_reasoning\": \"I need to secure a source of Wheat and ideally Ore for my second settlement. I already have Wood, Brick, and Sheep.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": \"Wheat\",\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 10,\n \"nodes\": [\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 35,\n \"resources\": {\n \"Sheep\": 11,\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 34,\n 36,\n 45\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 33,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 32,\n 34,\n 43\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 45,\n \"resources\": {\n \"Ore\": 2,\n \"Sheep\": 11,\n \"Wheat\": 6\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 44,\n 46,\n 35\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 15,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 14,\n 16,\n 7\n ],\n \"score\": 9.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 16,\n \"resources\": {\n \"Wheat\": 8\n },\n \"total_pips\": 5,\n \"port\": \"O2\",\n \"neighbors\": [\n 15,\n 26\n ],\n \"score\": 8.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 34,\n \"resources\": {\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 7,\n \"port\": null,\n \"neighbors\": [\n 33,\n 35,\n 23\n ],\n \"score\": 8.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 51,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 4,\n \"port\": \"?3\",\n \"neighbors\": [\n 50,\n 52\n ],\n \"score\": 7.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 52,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 9\n },\n \"total_pips\": 5,\n \"port\": null,\n \"neighbors\": [\n 51,\n 53,\n 44\n ],\n \"score\": 6.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", - "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Alice\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Alice\\\",\\\"phase\\\":\\\"SETUP_SECOND_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[12,\\\"Charlie\\\",\\\"S\\\"],[20,\\\"Alice\\\",\\\"S\\\"],[25,\\\"Charlie\\\",\\\"S\\\"],[31,\\\"Bob\\\",\\\"S\\\"],[42,\\\"Bob\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"Alice\\\"],[[42,41],\\\"Bob\\\"],[[12,13],\\\"Charlie\\\"],[[25,24],\\\"Charlie\\\"],[[31,41],\\\"Bob\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":2,\\\"res\\\":{\\\"Wh\\\":1,\\\"B\\\":1,\\\"W\\\":1}},\\\"Charlie\\\":{\\\"vp\\\":2,\\\"res\\\":{\\\"S\\\":1,\\\"Wh\\\":1,\\\"O\\\":1}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42β€”looking to build some grand cities later on!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!\"\n },\n {\n \"from\": \"Charlie\",\n \"message\": \"Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!\"\n },\n {\n \"from\": \"Charlie\",\n \"message\": \"I'm going to head toward the coast with this road. Node 12 is a great start, and I'm looking forward to seeing how that 6-Brick performs for us! Good luck on your next placements.\"\n },\n {\n \"from\": \"Charlie\",\n \"message\": \"Great starts, everyone! I'm going to round out my resources by taking Node 25. That 8-Wheat looks too good to pass up, and it'll give me a bit of everything to work with. Good luck with the rest of your setups!\"\n },\n {\n \"from\": \"Charlie\",\n \"message\": \"Great starts, everyone! I'm really happy with Node 25; that 8-Wheat should be a great help for my early game. I'm going to build my road toward the interior (Node 24). I'm hoping to eventually link up my two settlements and see what the center of the board has to offer. Good luck with your first turns!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"I'm going to set up at Node 31. It gives me a good balance of Wood and Brick to complement my Wheat and Ore, and it connects perfectly with the road I've already started. I'm still looking for a source of Sheep, but this should give me a very strong foundation for expansion. Good luck with your final placements, Alice!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"Connecting my settlements early seems like the best way to keep my options open. I'm really liking this setupβ€”it gives me a bit of everything I need to start building, and having a direct link between my two sites should make expansion much smoother. Good luck with the first official turn, everyone!\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"Current: Node 20 (W11, B6, S8). Goal: Secure Wheat and Ore in the second placement. Primary targets: Node 43 (Wh9/Wh6/Wh9 - 13 pips) or Node 42 (Wh9/O5/Wh9 - 12 pips). Road plan: Expand from Node 10 toward the 3:1 port at Node 9.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"must_have_resource\": \"Wheat\",\n \"reasoning\": \"I need to secure a source of Wheat and ideally Ore for my second settlement. I already have Wood, Brick, and Sheep.\"\n}\nResult:\n{\n \"llm_reasoning\": \"I need to secure a source of Wheat and ideally Ore for my second settlement. I already have Wood, Brick, and Sheep.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": \"Wheat\",\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 10,\n \"nodes\": [\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 35,\n \"resources\": {\n \"Sheep\": 11,\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 34,\n 36,\n 45\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 33,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 32,\n 34,\n 43\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 45,\n \"resources\": {\n \"Ore\": 2,\n \"Sheep\": 11,\n \"Wheat\": 6\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 44,\n 46,\n 35\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 15,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 14,\n 16,\n 7\n ],\n \"score\": 9.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 16,\n \"resources\": {\n \"Wheat\": 8\n },\n \"total_pips\": 5,\n \"port\": \"O2\",\n \"neighbors\": [\n 15,\n 26\n ],\n \"score\": 8.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 34,\n \"resources\": {\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 7,\n \"port\": null,\n \"neighbors\": [\n 33,\n 35,\n 23\n ],\n \"score\": 8.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 51,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 4,\n \"port\": \"?3\",\n \"neighbors\": [\n 50,\n 52\n ],\n \"score\": 7.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 52,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 9\n },\n \"total_pips\": 5,\n \"port\": null,\n \"neighbors\": [\n 51,\n 53,\n 44\n ],\n \"score\": 6.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ], - "tools_enabled": true, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/iterations/prompt_3_iter2.txt b/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/iterations/prompt_3_iter2.txt deleted file mode 100644 index fc20d1515e36f835e2ba81a14882bd1b6289d588..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/iterations/prompt_3_iter2.txt +++ /dev/null @@ -1,241 +0,0 @@ -=== Tool Follow-up #2 for Prompt #3 === -Player: Alice -Timestamp: 2026-01-09T15:49:30.806762 -Tools Enabled: Yes - ---- Tool Results Appended --- -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "must_have_resource": "Wheat", - "reasoning": "I need to secure a source of Wheat and ideally Ore for my second settlement. I already have Wood, Brick, and Sheep." -} -Result: -{ - "llm_reasoning": "I need to secure a source of Wheat and ideally Ore for my second settlement. I already have Wood, Brick, and Sheep.", - "query": { - "min_pips": 0, - "must_have_resource": "Wheat", - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 10, - "nodes": [ - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 35, - "resources": { - "Sheep": 11, - "Wheat": 6, - "Ore": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 34, - 36, - 45 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 33, - "resources": { - "Wheat": 9 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 32, - 34, - 43 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 45, - "resources": { - "Ore": 2, - "Sheep": 11, - "Wheat": 6 - }, - "total_pips": 8, - "port": null, - "neighbors": [ - 44, - 46, - 35 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 15, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 8, - "port": null, - "neighbors": [ - 14, - 16, - 7 - ], - "score": 9.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 16, - "resources": { - "Wheat": 8 - }, - "total_pips": 5, - "port": "O2", - "neighbors": [ - 15, - 26 - ], - "score": 8.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 34, - "resources": { - "Wheat": 6, - "Ore": 3 - }, - "total_pips": 7, - "port": null, - "neighbors": [ - 33, - 35, - 23 - ], - "score": 8.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 51, - "resources": { - "Wheat": 9 - }, - "total_pips": 4, - "port": "?3", - "neighbors": [ - 50, - 52 - ], - "score": 7.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 52, - "resources": { - "Ore": 2, - "Wheat": 9 - }, - "total_pips": 5, - "port": null, - "neighbors": [ - 51, - 53, - 44 - ], - "score": 6.0, - "can_build": true, - "occupied": false - } - ] -} ---- - - ---- Full Context Sent to LLM --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,24],\"Charlie\"],[[31,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1,\"O\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!" - }, - { - "from": "Alice", - "message": "Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!" - }, - { - "from": "Bob", - "message": "Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42β€”looking to build some grand cities later on!" - }, - { - "from": "Bob", - "message": "I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!" - }, - { - "from": "Charlie", - "message": "Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!" - }, - { - "from": "Charlie", - "message": "I'm going to head toward the coast with this road. Node 12 is a great start, and I'm looking forward to seeing how that 6-Brick performs for us! Good luck on your next placements." - }, - { - "from": "Charlie", - "message": "Great starts, everyone! I'm going to round out my resources by taking Node 25. That 8-Wheat looks too good to pass up, and it'll give me a bit of everything to work with. Good luck with the rest of your setups!" - }, - { - "from": "Charlie", - "message": "Great starts, everyone! I'm really happy with Node 25; that 8-Wheat should -... (truncated, full length: 10281 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/iterations/prompt_4_iter2.json b/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/iterations/prompt_4_iter2.json deleted file mode 100644 index 5d2c731961aa613dffcd52348907f39775ee6104..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/iterations/prompt_4_iter2.json +++ /dev/null @@ -1,155 +0,0 @@ -{ - "original_request_number": 4, - "iteration": 2, - "timestamp": "2026-01-09T15:50:39.334465", - "player_name": "Alice", - "type": "tool_followup", - "tool_results": "=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Verifying neighbors and hexes for the second settlement location.\",\n \"node_id\": 44\n}\nResult:\n{\n \"node_id\": 44,\n \"exists\": true,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"occupied\": true,\n \"occupied_by\": \"Alice\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by Alice's settlement\",\n \"llm_reasoning\": \"Verifying neighbors and hexes for the second settlement location.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Checking potential expansion path towards the bottom of the board.\",\n \"node_id\": 52\n}\nResult:\n{\n \"node_id\": 52,\n \"exists\": true,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 9\n },\n \"total_pips\": 5,\n \"port\": null,\n \"neighbors\": [\n 51,\n 53,\n 44\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Alice's building at node 44\",\n \"llm_reasoning\": \"Checking potential expansion path towards the bottom of the board.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"node_id\": 45,\n \"reasoning\": \"Checking potential expansion path towards the right side of the board.\"\n}\nResult:\n{\n \"node_id\": 45,\n \"exists\": true,\n \"resources\": {\n \"Ore\": 2,\n \"Sheep\": 11,\n \"Wheat\": 6\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 44,\n 46,\n 35\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Alice's building at node 44\",\n \"llm_reasoning\": \"Checking potential expansion path towards the right side of the board.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Checking potential expansion path towards Bob's settlement.\",\n \"node_id\": 43\n}\nResult:\n{\n \"node_id\": 43,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Bob's building at node 42\",\n \"llm_reasoning\": \"Checking potential expansion path towards Bob's settlement.\"\n}\n---\n", - "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Alice\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"You just placed your starting settlement. Now place your starting road adjacent to it.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Alice\\\",\\\"phase\\\":\\\"SETUP_SECOND_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[12,\\\"Charlie\\\",\\\"S\\\"],[20,\\\"Alice\\\",\\\"S\\\"],[25,\\\"Charlie\\\",\\\"S\\\"],[31,\\\"Bob\\\",\\\"S\\\"],[42,\\\"Bob\\\",\\\"S\\\"],[44,\\\"Alice\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"Alice\\\"],[[42,41],\\\"Bob\\\"],[[12,13],\\\"Charlie\\\"],[[25,24],\\\"Charlie\\\"],[[31,41],\\\"Bob\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":2,\\\"res\\\":{\\\"Wh\\\":2,\\\"O\\\":1}},\\\"Bob\\\":{\\\"vp\\\":2,\\\"res\\\":{\\\"Wh\\\":1,\\\"B\\\":1,\\\"W\\\":1}},\\\"Charlie\\\":{\\\"vp\\\":2,\\\"res\\\":{\\\"S\\\":1,\\\"Wh\\\":1,\\\"O\\\":1}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42β€”looking to build some grand cities later on!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!\"\n },\n {\n \"from\": \"Charlie\",\n \"message\": \"Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!\"\n },\n {\n \"from\": \"Charlie\",\n \"message\": \"I'm going to head toward the coast with this road. Node 12 is a great start, and I'm looking forward to seeing how that 6-Brick performs for us! Good luck on your next placements.\"\n },\n {\n \"from\": \"Charlie\",\n \"message\": \"Great starts, everyone! I'm going to round out my resources by taking Node 25. That 8-Wheat looks too good to pass up, and it'll give me a bit of everything to work with. Good luck with the rest of your setups!\"\n },\n {\n \"from\": \"Charlie\",\n \"message\": \"Great starts, everyone! I'm really happy with Node 25; that 8-Wheat should be a great help for my early game. I'm going to build my road toward the interior (Node 24). I'm hoping to eventually link up my two settlements and see what the center of the board has to offer. Good luck with your first turns!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"I'm going to set up at Node 31. It gives me a good balance of Wood and Brick to complement my Wheat and Ore, and it connects perfectly with the road I've already started. I'm still looking for a source of Sheep, but this should give me a very strong foundation for expansion. Good luck with your final placements, Alice!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"Connecting my settlements early seems like the best way to keep my options open. I'm really liking this setupβ€”it gives me a bit of everything I need to start building, and having a direct link between my two sites should make expansion much smoother. Good luck with the first official turn, everyone!\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"That's a nice setup, Bob and Charlie! I'm going to take Node 44 to round out my resources with some much-needed Wheat and Ore. It looks like we're all going to have some decent production to start the game. Good luck to everyone on the first few rolls!\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"Second settlement placed at Node 44 (Wh9, Wh6, O2). This completes my resource diversity. Next steps: 1) Expand from Node 10 to Node 9 to secure the 3:1 port. 2) Look to upgrade Node 20 or 44 to a city as soon as Ore and Wheat allow. 3) Monitor Bob's expansion near the center, as he has a strong Wheat/Ore base at 42.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_road\",\n \"description\": \"Place your starting road\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Verifying neighbors and hexes for the second settlement location.\",\n \"node_id\": 44\n}\nResult:\n{\n \"node_id\": 44,\n \"exists\": true,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"occupied\": true,\n \"occupied_by\": \"Alice\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by Alice's settlement\",\n \"llm_reasoning\": \"Verifying neighbors and hexes for the second settlement location.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Checking potential expansion path towards the bottom of the board.\",\n \"node_id\": 52\n}\nResult:\n{\n \"node_id\": 52,\n \"exists\": true,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 9\n },\n \"total_pips\": 5,\n \"port\": null,\n \"neighbors\": [\n 51,\n 53,\n 44\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Alice's building at node 44\",\n \"llm_reasoning\": \"Checking potential expansion path towards the bottom of the board.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"node_id\": 45,\n \"reasoning\": \"Checking potential expansion path towards the right side of the board.\"\n}\nResult:\n{\n \"node_id\": 45,\n \"exists\": true,\n \"resources\": {\n \"Ore\": 2,\n \"Sheep\": 11,\n \"Wheat\": 6\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 44,\n 46,\n 35\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Alice's building at node 44\",\n \"llm_reasoning\": \"Checking potential expansion path towards the right side of the board.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Checking potential expansion path towards Bob's settlement.\",\n \"node_id\": 43\n}\nResult:\n{\n \"node_id\": 43,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Bob's building at node 42\",\n \"llm_reasoning\": \"Checking potential expansion path towards Bob's settlement.\"\n}\n---\n\n\nNow provide your final answer based on the tool results:", - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ], - "tools_enabled": true, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/iterations/prompt_4_iter2.txt b/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/iterations/prompt_4_iter2.txt deleted file mode 100644 index 1688c6a9ba18d9362a2a3b5a9bdd122281f31d16..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/iterations/prompt_4_iter2.txt +++ /dev/null @@ -1,166 +0,0 @@ -=== Tool Follow-up #2 for Prompt #4 === -Player: Alice -Timestamp: 2026-01-09T15:50:39.335122 -Tools Enabled: Yes - ---- Tool Results Appended --- -=== Tool Results === - -Tool: inspect_node -Parameters: { - "reasoning": "Verifying neighbors and hexes for the second settlement location.", - "node_id": 44 -} -Result: -{ - "node_id": 44, - "exists": true, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "occupied": true, - "occupied_by": "Alice", - "building_type": "settlement", - "can_build_here": false, - "blocked_reason": "Occupied by Alice's settlement", - "llm_reasoning": "Verifying neighbors and hexes for the second settlement location." -} ---- - -Tool: inspect_node -Parameters: { - "reasoning": "Checking potential expansion path towards the bottom of the board.", - "node_id": 52 -} -Result: -{ - "node_id": 52, - "exists": true, - "resources": { - "Ore": 2, - "Wheat": 9 - }, - "total_pips": 5, - "port": null, - "neighbors": [ - 51, - 53, - 44 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Alice's building at node 44", - "llm_reasoning": "Checking potential expansion path towards the bottom of the board." -} ---- - -Tool: inspect_node -Parameters: { - "node_id": 45, - "reasoning": "Checking potential expansion path towards the right side of the board." -} -Result: -{ - "node_id": 45, - "exists": true, - "resources": { - "Ore": 2, - "Sheep": 11, - "Wheat": 6 - }, - "total_pips": 8, - "port": null, - "neighbors": [ - 44, - 46, - 35 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Alice's building at node 44", - "llm_reasoning": "Checking potential expansion path towards the right side of the board." -} ---- - -Tool: inspect_node -Parameters: { - "reasoning": "Checking potential expansion path towards Bob's settlement.", - "node_id": 43 -} -Result: -{ - "node_id": 43, - "exists": true, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Bob's building at node 42", - "llm_reasoning": "Checking potential expansion path towards Bob's settlement." -} ---- - - ---- Full Context Sent to LLM --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,24],\"Charlie\"],[[31,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2,\"O\":1}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1,\"O\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!" - }, - { - "from": "Bob", - "message": "Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42β€”looking to build some grand cities later on!" - }, - { - "from": "Bob", - "message": "I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!" - }, - { - "from": "Charlie", - "message": "Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!" - }, - { - "from": "Charlie", - "message": "I'm going to head toward the coast with this road. Node 12 is a great start, and I'm looking forward to seeing how that 6-Brick performs for us! Good luck on your next placements." - }, - { - "from": "Charlie", - "message": "Great starts, everyone! I'm going to round out my resources by taking Node 25. That 8-Wheat looks too good to pass up, and it'll give me a bit of everything to work with. Good luck with the rest of your setups!" - }, - { - "from": "Charlie", - "message": "Great starts, everyone! I'm really happy with Node 25; that 8-Wheat should be a great help for my early game. I'm going to build my road toward the interior (Node 24). I'm hoping to eventually link up my two -... (truncated, full length: 9543 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_1.json deleted file mode 100644 index 2573d96b17c4bbe3916d2243856601a046a21f6d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_1.json +++ /dev/null @@ -1,190 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T15:41:42.545473", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_1.txt deleted file mode 100644 index b5f2fa2eb441127ea1d4d09a1480df837d3d4a73..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_1.txt +++ /dev/null @@ -1,91 +0,0 @@ -=== Prompt #1 for Alice === -Timestamp: 2026-01-09T15:41:42.546392 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_2.json deleted file mode 100644 index 8f45ed0dcb029b87f517e9ba87b91fc13731fc1f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_2.json +++ /dev/null @@ -1,201 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T15:42:12.267878", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!" - } - ] - }, - "memory": { - "note_from_last_turn": "Placed first settlement on Node 20 (W11, B6, S8). In the second round, I should prioritize getting Ore (Hex 17 or 11) or Wheat (Hex 15 or 18) to balance my production. I'll also look for a port if the high-yield nodes are taken." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_2.txt deleted file mode 100644 index 9f87e59b592b78f9fd1e47cd26e6a9b59b30768b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_2.txt +++ /dev/null @@ -1,102 +0,0 @@ -=== Prompt #2 for Alice === -Timestamp: 2026-01-09T15:42:12.269355 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!" - } - ] - }, - "memory": { - "note_from_last_turn": "Placed first settlement on Node 20 (W11, B6, S8). In the second round, I should prioritize getting Ore (Hex 17 or 11) or Wheat (Hex 15 or 18) to balance my production. I'll also look for a port if the high-yield nodes are taken." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_3.json deleted file mode 100644 index 24bf9593da2d2ce6c213826cd0e5d8b378773d67..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_3.json +++ /dev/null @@ -1,237 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-01-09T15:49:23.616802", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,24],\"Charlie\"],[[31,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1,\"O\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!" - }, - { - "from": "Alice", - "message": "Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!" - }, - { - "from": "Bob", - "message": "Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42β€”looking to build some grand cities later on!" - }, - { - "from": "Bob", - "message": "I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!" - }, - { - "from": "Charlie", - "message": "Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!" - }, - { - "from": "Charlie", - "message": "I'm going to head toward the coast with this road. Node 12 is a great start, and I'm looking forward to seeing how that 6-Brick performs for us! Good luck on your next placements." - }, - { - "from": "Charlie", - "message": "Great starts, everyone! I'm going to round out my resources by taking Node 25. That 8-Wheat looks too good to pass up, and it'll give me a bit of everything to work with. Good luck with the rest of your setups!" - }, - { - "from": "Charlie", - "message": "Great starts, everyone! I'm really happy with Node 25; that 8-Wheat should be a great help for my early game. I'm going to build my road toward the interior (Node 24). I'm hoping to eventually link up my two settlements and see what the center of the board has to offer. Good luck with your first turns!" - }, - { - "from": "Bob", - "message": "I'm going to set up at Node 31. It gives me a good balance of Wood and Brick to complement my Wheat and Ore, and it connects perfectly with the road I've already started. I'm still looking for a source of Sheep, but this should give me a very strong foundation for expansion. Good luck with your final placements, Alice!" - }, - { - "from": "Bob", - "message": "Connecting my settlements early seems like the best way to keep my options open. I'm really liking this setupβ€”it gives me a bit of everything I need to start building, and having a direct link between my two sites should make expansion much smoother. Good luck with the first official turn, everyone!" - } - ] - }, - "memory": { - "note_from_last_turn": "Current: Node 20 (W11, B6, S8). Goal: Secure Wheat and Ore in the second placement. Primary targets: Node 43 (Wh9/Wh6/Wh9 - 13 pips) or Node 42 (Wh9/O5/Wh9 - 12 pips). Road plan: Expand from Node 10 toward the 3:1 port at Node 9." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_3.txt deleted file mode 100644 index 51a12707516de38a65bb4896f9410dee1382ceca..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_3.txt +++ /dev/null @@ -1,138 +0,0 @@ -=== Prompt #3 for Alice === -Timestamp: 2026-01-09T15:49:23.618183 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,24],\"Charlie\"],[[31,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1,\"O\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!" - }, - { - "from": "Alice", - "message": "Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!" - }, - { - "from": "Bob", - "message": "Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42β€”looking to build some grand cities later on!" - }, - { - "from": "Bob", - "message": "I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!" - }, - { - "from": "Charlie", - "message": "Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!" - }, - { - "from": "Charlie", - "message": "I'm going to head toward the coast with this road. Node 12 is a great start, and I'm looking forward to seeing how that 6-Brick performs for us! Good luck on your next placements." - }, - { - "from": "Charlie", - "message": "Great starts, everyone! I'm going to round out my resources by taking Node 25. That 8-Wheat looks too good to pass up, and it'll give me a bit of everything to work with. Good luck with the rest of your setups!" - }, - { - "from": "Charlie", - "message": "Great starts, everyone! I'm really happy with Node 25; that 8-Wheat should be a great help for my early game. I'm going to build my road toward the interior (Node 24). I'm hoping to eventually link up my two settlements and see what the center of the board has to offer. Good luck with your first turns!" - }, - { - "from": "Bob", - "message": "I'm going to set up at Node 31. It gives me a good balance of Wood and Brick to complement my Wheat and Ore, and it connects perfectly with the road I've already started. I'm still looking for a source of Sheep, but this should give me a very strong foundation for expansion. Good luck with your final placements, Alice!" - }, - { - "from": "Bob", - "message": "Connecting my settlements early seems like the best way to keep my options open. I'm really liking this setupβ€”it gives me a bit of everything I need to start building, and having a direct link between my two sites should make expansion much smoother. Good luck with the first official turn, everyone!" - } - ] - }, - "memory": { - "note_from_last_turn": "Current: Node 20 (W11, B6, S8). Goal: Secure Wheat and Ore in the second placement. Primary targets: Node 43 (Wh9/Wh6/Wh9 - 13 pips) or Node 42 (Wh9/O5/Wh9 - 12 pips). Road plan: Expand from Node 10 toward the 3:1 port at Node 9." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_4.json deleted file mode 100644 index fa4c79e20764e36682385727246d57359cd3e860..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_4.json +++ /dev/null @@ -1,237 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-01-09T15:50:26.860991", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,24],\"Charlie\"],[[31,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2,\"O\":1}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1,\"O\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!" - }, - { - "from": "Bob", - "message": "Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42β€”looking to build some grand cities later on!" - }, - { - "from": "Bob", - "message": "I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!" - }, - { - "from": "Charlie", - "message": "Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!" - }, - { - "from": "Charlie", - "message": "I'm going to head toward the coast with this road. Node 12 is a great start, and I'm looking forward to seeing how that 6-Brick performs for us! Good luck on your next placements." - }, - { - "from": "Charlie", - "message": "Great starts, everyone! I'm going to round out my resources by taking Node 25. That 8-Wheat looks too good to pass up, and it'll give me a bit of everything to work with. Good luck with the rest of your setups!" - }, - { - "from": "Charlie", - "message": "Great starts, everyone! I'm really happy with Node 25; that 8-Wheat should be a great help for my early game. I'm going to build my road toward the interior (Node 24). I'm hoping to eventually link up my two settlements and see what the center of the board has to offer. Good luck with your first turns!" - }, - { - "from": "Bob", - "message": "I'm going to set up at Node 31. It gives me a good balance of Wood and Brick to complement my Wheat and Ore, and it connects perfectly with the road I've already started. I'm still looking for a source of Sheep, but this should give me a very strong foundation for expansion. Good luck with your final placements, Alice!" - }, - { - "from": "Bob", - "message": "Connecting my settlements early seems like the best way to keep my options open. I'm really liking this setupβ€”it gives me a bit of everything I need to start building, and having a direct link between my two sites should make expansion much smoother. Good luck with the first official turn, everyone!" - }, - { - "from": "Alice", - "message": "That's a nice setup, Bob and Charlie! I'm going to take Node 44 to round out my resources with some much-needed Wheat and Ore. It looks like we're all going to have some decent production to start the game. Good luck to everyone on the first few rolls!" - } - ] - }, - "memory": { - "note_from_last_turn": "Second settlement placed at Node 44 (Wh9, Wh6, O2). This completes my resource diversity. Next steps: 1) Expand from Node 10 to Node 9 to secure the 3:1 port. 2) Look to upgrade Node 20 or 44 to a city as soon as Ore and Wheat allow. 3) Monitor Bob's expansion near the center, as he has a strong Wheat/Ore base at 42." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_4.txt deleted file mode 100644 index 77d60bbeb48d053c10251c1c57240248b31b061f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_4.txt +++ /dev/null @@ -1,138 +0,0 @@ -=== Prompt #4 for Alice === -Timestamp: 2026-01-09T15:50:26.862076 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,24],\"Charlie\"],[[31,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2,\"O\":1}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1,\"O\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!" - }, - { - "from": "Bob", - "message": "Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42β€”looking to build some grand cities later on!" - }, - { - "from": "Bob", - "message": "I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!" - }, - { - "from": "Charlie", - "message": "Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!" - }, - { - "from": "Charlie", - "message": "I'm going to head toward the coast with this road. Node 12 is a great start, and I'm looking forward to seeing how that 6-Brick performs for us! Good luck on your next placements." - }, - { - "from": "Charlie", - "message": "Great starts, everyone! I'm going to round out my resources by taking Node 25. That 8-Wheat looks too good to pass up, and it'll give me a bit of everything to work with. Good luck with the rest of your setups!" - }, - { - "from": "Charlie", - "message": "Great starts, everyone! I'm really happy with Node 25; that 8-Wheat should be a great help for my early game. I'm going to build my road toward the interior (Node 24). I'm hoping to eventually link up my two settlements and see what the center of the board has to offer. Good luck with your first turns!" - }, - { - "from": "Bob", - "message": "I'm going to set up at Node 31. It gives me a good balance of Wood and Brick to complement my Wheat and Ore, and it connects perfectly with the road I've already started. I'm still looking for a source of Sheep, but this should give me a very strong foundation for expansion. Good luck with your final placements, Alice!" - }, - { - "from": "Bob", - "message": "Connecting my settlements early seems like the best way to keep my options open. I'm really liking this setupβ€”it gives me a bit of everything I need to start building, and having a direct link between my two sites should make expansion much smoother. Good luck with the first official turn, everyone!" - }, - { - "from": "Alice", - "message": "That's a nice setup, Bob and Charlie! I'm going to take Node 44 to round out my resources with some much-needed Wheat and Ore. It looks like we're all going to have some decent production to start the game. Good luck to everyone on the first few rolls!" - } - ] - }, - "memory": { - "note_from_last_turn": "Second settlement placed at Node 44 (Wh9, Wh6, O2). This completes my resource diversity. Next steps: 1) Expand from Node 10 to Node 9 to secure the 3:1 port. 2) Look to upgrade Node 20 or 44 to a city as soon as Ore and Wheat allow. 3) Monitor Bob's expansion near the center, as he has a strong Wheat/Ore base at 42." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_5.json b/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_5.json deleted file mode 100644 index bd3acbb401f1e00c26cf9a450c4b57fbe0dda927..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_5.json +++ /dev/null @@ -1,247 +0,0 @@ -{ - "request_number": 5, - "timestamp": "2026-01-09T15:51:09.318469", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,24],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2,\"O\":1}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1,\"O\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42β€”looking to build some grand cities later on!" - }, - { - "from": "Bob", - "message": "I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!" - }, - { - "from": "Charlie", - "message": "Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!" - }, - { - "from": "Charlie", - "message": "I'm going to head toward the coast with this road. Node 12 is a great start, and I'm looking forward to seeing how that 6-Brick performs for us! Good luck on your next placements." - }, - { - "from": "Charlie", - "message": "Great starts, everyone! I'm going to round out my resources by taking Node 25. That 8-Wheat looks too good to pass up, and it'll give me a bit of everything to work with. Good luck with the rest of your setups!" - }, - { - "from": "Charlie", - "message": "Great starts, everyone! I'm really happy with Node 25; that 8-Wheat should be a great help for my early game. I'm going to build my road toward the interior (Node 24). I'm hoping to eventually link up my two settlements and see what the center of the board has to offer. Good luck with your first turns!" - }, - { - "from": "Bob", - "message": "I'm going to set up at Node 31. It gives me a good balance of Wood and Brick to complement my Wheat and Ore, and it connects perfectly with the road I've already started. I'm still looking for a source of Sheep, but this should give me a very strong foundation for expansion. Good luck with your final placements, Alice!" - }, - { - "from": "Bob", - "message": "Connecting my settlements early seems like the best way to keep my options open. I'm really liking this setupβ€”it gives me a bit of everything I need to start building, and having a direct link between my two sites should make expansion much smoother. Good luck with the first official turn, everyone!" - }, - { - "from": "Alice", - "message": "That's a nice setup, Bob and Charlie! I'm going to take Node 44 to round out my resources with some much-needed Wheat and Ore. It looks like we're all going to have some decent production to start the game. Good luck to everyone on the first few rolls!" - }, - { - "from": "Alice", - "message": "I'm placing my road toward the east (Node 45). It seems like a good path to eventually reach some more variety, and it keeps me clear of Bob's impressive setup in the center! Good luck on the first rolls, everyone!" - } - ] - }, - "memory": { - "note_from_last_turn": "Second road placed toward Node 45. Priority 1: Expand from Node 10 to Node 9 to secure the 3:1 port. Priority 2: Expand from Node 45 to Node 35 to secure the high-yield Ore/Wheat/Sheep spot. Monitor Bob's expansion at Node 41, as he is building a strong base there." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_5.txt b/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_5.txt deleted file mode 100644 index 1a9c2afbe616457115c3b81c90aea6175e291d80..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_5.txt +++ /dev/null @@ -1,143 +0,0 @@ -=== Prompt #5 for Alice === -Timestamp: 2026-01-09T15:51:09.321618 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,24],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2,\"O\":1}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1,\"O\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42β€”looking to build some grand cities later on!" - }, - { - "from": "Bob", - "message": "I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!" - }, - { - "from": "Charlie", - "message": "Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!" - }, - { - "from": "Charlie", - "message": "I'm going to head toward the coast with this road. Node 12 is a great start, and I'm looking forward to seeing how that 6-Brick performs for us! Good luck on your next placements." - }, - { - "from": "Charlie", - "message": "Great starts, everyone! I'm going to round out my resources by taking Node 25. That 8-Wheat looks too good to pass up, and it'll give me a bit of everything to work with. Good luck with the rest of your setups!" - }, - { - "from": "Charlie", - "message": "Great starts, everyone! I'm really happy with Node 25; that 8-Wheat should be a great help for my early game. I'm going to build my road toward the interior (Node 24). I'm hoping to eventually link up my two settlements and see what the center of the board has to offer. Good luck with your first turns!" - }, - { - "from": "Bob", - "message": "I'm going to set up at Node 31. It gives me a good balance of Wood and Brick to complement my Wheat and Ore, and it connects perfectly with the road I've already started. I'm still looking for a source of Sheep, but this should give me a very strong foundation for expansion. Good luck with your final placements, Alice!" - }, - { - "from": "Bob", - "message": "Connecting my settlements early seems like the best way to keep my options open. I'm really liking this setupβ€”it gives me a bit of everything I need to start building, and having a direct link between my two sites should make expansion much smoother. Good luck with the first official turn, everyone!" - }, - { - "from": "Alice", - "message": "That's a nice setup, Bob and Charlie! I'm going to take Node 44 to round out my resources with some much-needed Wheat and Ore. It looks like we're all going to have some decent production to start the game. Good luck to everyone on the first few rolls!" - }, - { - "from": "Alice", - "message": "I'm placing my road toward the east (Node 45). It seems like a good path to eventually reach some more variety, and it keeps me clear of Bob's impressive setup in the center! Good luck on the first rolls, everyone!" - } - ] - }, - "memory": { - "note_from_last_turn": "Second road placed toward Node 45. Priority 1: Expand from Node 10 to Node 9 to secure the 3:1 port. Priority 2: Expand from Node 45 to Node 35 to secure the high-yield Ore/Wheat/Sheep spot. Monitor Bob's expansion at Node 41, as he is building a strong base there." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_6.json b/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_6.json deleted file mode 100644 index ea3b79a068ea4153139982319dda6710212487b0..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_6.json +++ /dev/null @@ -1,307 +0,0 @@ -{ - "request_number": 6, - "timestamp": "2026-01-09T15:51:23.715886", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "Alice performed action: rolled the dice", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 9 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,24],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":2,\"O\":1}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":2,\"O\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!" - }, - { - "from": "Charlie", - "message": "Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!" - }, - { - "from": "Charlie", - "message": "I'm going to head toward the coast with this road. Node 12 is a great start, and I'm looking forward to seeing how that 6-Brick performs for us! Good luck on your next placements." - }, - { - "from": "Charlie", - "message": "Great starts, everyone! I'm going to round out my resources by taking Node 25. That 8-Wheat looks too good to pass up, and it'll give me a bit of everything to work with. Good luck with the rest of your setups!" - }, - { - "from": "Charlie", - "message": "Great starts, everyone! I'm really happy with Node 25; that 8-Wheat should be a great help for my early game. I'm going to build my road toward the interior (Node 24). I'm hoping to eventually link up my two settlements and see what the center of the board has to offer. Good luck with your first turns!" - }, - { - "from": "Bob", - "message": "I'm going to set up at Node 31. It gives me a good balance of Wood and Brick to complement my Wheat and Ore, and it connects perfectly with the road I've already started. I'm still looking for a source of Sheep, but this should give me a very strong foundation for expansion. Good luck with your final placements, Alice!" - }, - { - "from": "Bob", - "message": "Connecting my settlements early seems like the best way to keep my options open. I'm really liking this setupβ€”it gives me a bit of everything I need to start building, and having a direct link between my two sites should make expansion much smoother. Good luck with the first official turn, everyone!" - }, - { - "from": "Alice", - "message": "That's a nice setup, Bob and Charlie! I'm going to take Node 44 to round out my resources with some much-needed Wheat and Ore. It looks like we're all going to have some decent production to start the game. Good luck to everyone on the first few rolls!" - }, - { - "from": "Alice", - "message": "I'm placing my road toward the east (Node 45). It seems like a good path to eventually reach some more variety, and it keeps me clear of Bob's impressive setup in the center! Good luck on the first rolls, everyone!" - }, - { - "from": "Alice", - "message": "Alright, let's see what the dice have in store for us! Good luck with the rolls, everyone." - } - ] - }, - "memory": { - "note_from_last_turn": "Priority 1: Build settlement at Node 10 (B6, S8, W12). Priority 2: Expand to Node 9 for the 3:1 port. Priority 3: Monitor Bob's progress near the center (Node 41) to ensure he doesn't block my path toward the southern coast if I decide to expand there later." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "Alice performed action: rolled the dice", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_6.txt b/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_6.txt deleted file mode 100644 index a563a83f465155654c1933f323d75d1e61afbe7c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/prompt_6.txt +++ /dev/null @@ -1,173 +0,0 @@ -=== Prompt #6 for Alice === -Timestamp: 2026-01-09T15:51:23.717069 -Active Turn: True - ---- What Happened --- -Alice performed action: rolled the dice - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "Alice performed action: rolled the dice", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 9 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,24],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":2,\"O\":1}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":2,\"O\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!" - }, - { - "from": "Charlie", - "message": "Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!" - }, - { - "from": "Charlie", - "message": "I'm going to head toward the coast with this road. Node 12 is a great start, and I'm looking forward to seeing how that 6-Brick performs for us! Good luck on your next placements." - }, - { - "from": "Charlie", - "message": "Great starts, everyone! I'm going to round out my resources by taking Node 25. That 8-Wheat looks too good to pass up, and it'll give me a bit of everything to work with. Good luck with the rest of your setups!" - }, - { - "from": "Charlie", - "message": "Great starts, everyone! I'm really happy with Node 25; that 8-Wheat should be a great help for my early game. I'm going to build my road toward the interior (Node 24). I'm hoping to eventually link up my two settlements and see what the center of the board has to offer. Good luck with your first turns!" - }, - { - "from": "Bob", - "message": "I'm going to set up at Node 31. It gives me a good balance of Wood and Brick to complement my Wheat and Ore, and it connects perfectly with the road I've already started. I'm still looking for a source of Sheep, but this should give me a very strong foundation for expansion. Good luck with your final placements, Alice!" - }, - { - "from": "Bob", - "message": "Connecting my settlements early seems like the best way to keep my options open. I'm really liking this setupβ€”it gives me a bit of everything I need to start building, and having a direct link between my two sites should make expansion much smoother. Good luck with the first official turn, everyone!" - }, - { - "from": "Alice", - "message": "That's a nice setup, Bob and Charlie! I'm going to take Node 44 to round out my resources with some much-needed Wheat and Ore. It looks like we're all going to have some decent production to start the game. Good luck to everyone on the first few rolls!" - }, - { - "from": "Alice", - "message": "I'm placing my road toward the east (Node 45). It seems like a good path to eventually reach some more variety, and it keeps me clear of Bob's impressive setup in the center! Good luck on the first rolls, everyone!" - }, - { - "from": "Alice", - "message": "Alright, let's see what the dice have in store for us! Good luck with the rolls, everyone." - } - ] - }, - "memory": { - "note_from_last_turn": "Priority 1: Build settlement at Node 10 (B6, S8, W12). Priority 2: Expand to Node 9 for the 3:1 port. Priority 3: Monitor Bob's progress near the center (Node 41) to ensure he doesn't block my path toward the southern coast if I decide to expand there later." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_154140/Alice/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_154140/Alice/responses/response_1.json deleted file mode 100644 index e0a047132cfe93849a32fef60ff1e469b4ed4a8e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_154140/Alice/responses/response_1.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T15:42:12.262765", - "player_name": "Alice", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"As Alice, I have the first pick in the first round of setup. My goal is to secure a high-yield position with a good balance of resources, particularly Brick and Wood, which are essential for early expansion. Looking at the board, Node 20 is an exceptional starting location. It sits at the intersection of Hex 9 (Wood 11), Hex 5 (Brick 6), and Hex 4 (Sheep 8). This provides a total of 12 pips, including the highly desirable 6-Brick and 8-Sheep. Brick is relatively scarce on this board, and securing the 6-Brick early gives me a significant advantage in building roads and settlements. While there are high-yield Wheat/Ore spots like Node 42 (12 pips) and Node 43 (13 pips), Node 20 offers the best foundation for early-game expansion. Since I will have the last pick in the second round, I can aim to pick up Ore or a port then. I'll place my first settlement on Node 20.\",\n \"note_to_self\": \"Placed first settlement on Node 20 (W11, B6, S8). In the second round, I should prioritize getting Ore (Hex 17 or 11) or Wheat (Hex 15 or 18) to balance my production. I'll also look for a port if the high-yield nodes are taken.\",\n \"say_outloud\": \"I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n}", - "parsed": { - "internal_thinking": "As Alice, I have the first pick in the first round of setup. My goal is to secure a high-yield position with a good balance of resources, particularly Brick and Wood, which are essential for early expansion. Looking at the board, Node 20 is an exceptional starting location. It sits at the intersection of Hex 9 (Wood 11), Hex 5 (Brick 6), and Hex 4 (Sheep 8). This provides a total of 12 pips, including the highly desirable 6-Brick and 8-Sheep. Brick is relatively scarce on this board, and securing the 6-Brick early gives me a significant advantage in building roads and settlements. While there are high-yield Wheat/Ore spots like Node 42 (12 pips) and Node 43 (13 pips), Node 20 offers the best foundation for early-game expansion. Since I will have the last pick in the second round, I can aim to pick up Ore or a port then. I'll place my first settlement on Node 20. [Response was too brief]", - "note_to_self": "Placed first settlement on Node 20 (W11, B6, S8). In the second round, I should prioritize getting Ore (Hex 17 or 11) or Wheat (Hex 15 or 18) to balance my production. I'll also look for a port if the high-yield nodes are taken.", - "say_outloud": "I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!", - "action_type": "place_starting_settlement", - "parameters": { - "node": 20 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 5684, - "completion": 467, - "total": 10306 - }, - "latency_seconds": 21.96547269821167, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Alice/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_154140/Alice/responses/response_2.json deleted file mode 100644 index a4b29691ede1f3df277862609c0259a49798e22d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_154140/Alice/responses/response_2.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T15:42:44.861513", - "player_name": "Alice", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have placed my first settlement on Node 20, which provides a strong foundation of Wood (11), Brick (6), and Sheep (8). This gives me a total of 12 pips and covers the essential resources for early road building and expansion. My strategy for the second settlement will be to secure a reliable source of Wheat and Ore, ideally targeting the high-yield clusters around Hexes 14, 15, 17, or 18 (e.g., Nodes 43 or 42).\\n\\nFor my starting road, I am choosing the path from Node 20 to Node 10. This direction is strategically superior because Node 10 is a high-yield spot (11 pips: B6, S8, W12) and, more importantly, it leads directly toward the 3:1 port at Node 9. Given my high production of Brick and Sheep, having early access to a port will be vital for trading for Wheat and Ore if I am blocked from high-yield spots in the second round. Node 19 is also an option, but Node 10's proximity to the port and higher pip count makes it the preferred expansion route.\",\n \"note_to_self\": \"Current: Node 20 (W11, B6, S8). Goal: Secure Wheat and Ore in the second placement. Primary targets: Node 43 (Wh9/Wh6/Wh9 - 13 pips) or Node 42 (Wh9/O5/Wh9 - 12 pips). Road plan: Expand from Node 10 toward the 3:1 port at Node 9.\",\n \"say_outloud\": \"Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 20, \\\"to\\\": 10}\"\n }\n}", - "parsed": { - "internal_thinking": "I have placed my first settlement on Node 20, which provides a strong foundation of Wood (11), Brick (6), and Sheep (8). This gives me a total of 12 pips and covers the essential resources for early road building and expansion. My strategy for the second settlement will be to secure a reliable source of Wheat and Ore, ideally targeting the high-yield clusters around Hexes 14, 15, 17, or 18 (e.g., Nodes 43 or 42).\n\nFor my starting road, I am choosing the path from Node 20 to Node 10. This direction is strategically superior because Node 10 is a high-yield spot (11 pips: B6, S8, W12) and, more importantly, it leads directly toward the 3:1 port at Node 9. Given my high production of Brick and Sheep, having early access to a port will be vital for trading for Wheat and Ore if I am blocked from high-yield spots in the second round. Node 19 is also an option, but Node 10's proximity to the port and higher pip count makes it the preferred expansion route. [Response was too brief]", - "note_to_self": "Current: Node 20 (W11, B6, S8). Goal: Secure Wheat and Ore in the second placement. Primary targets: Node 43 (Wh9/Wh6/Wh9 - 13 pips) or Node 42 (Wh9/O5/Wh9 - 12 pips). Road plan: Expand from Node 10 toward the 3:1 port at Node 9.", - "say_outloud": "Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!", - "action_type": "place_starting_road", - "parameters": { - "from": 20, - "to": 10 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 5545, - "completion": 616, - "total": 10331 - }, - "latency_seconds": 22.094930410385132, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Alice/responses/response_3.json b/examples/ai_testing/my_games/session_20260109_154140/Alice/responses/response_3.json deleted file mode 100644 index d39b72aca82aaab68945f3548b3bd8832c327ef9..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_154140/Alice/responses/response_3.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-01-09T15:50:26.856935", - "player_name": "Alice", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have already secured a strong starting position at Node 20, which provides Wood (11), Brick (6), and Sheep (8). For my second settlement, my primary goal is to secure a reliable source of Wheat and Ore, as these are essential for building cities and buying development cards later in the game. Looking at the remaining open nodes, Node 43 was my top choice for Wheat, but it is blocked by Bob's settlement at Node 42. Node 44 is the best available alternative, offering two high-probability Wheat tiles (Wh9 and Wh6) and an Ore source (O2). This gives me a total of 10 pips on this node and ensures I have production for all five resources from the start. While Node 18 offers more total pips (12), it lacks Wheat entirely, which would make my early game much more difficult. By choosing Node 44, I'll receive a starting hand of two Wheat and one Ore, providing a balanced foundation for expansion. My plan is to then build a road toward Node 45 to keep my expansion options open along the southern coast.\",\n \"note_to_self\": \"Second settlement placed at Node 44 (Wh9, Wh6, O2). This completes my resource diversity. Next steps: 1) Expand from Node 10 to Node 9 to secure the 3:1 port. 2) Look to upgrade Node 20 or 44 to a city as soon as Ore and Wheat allow. 3) Monitor Bob's expansion near the center, as he has a strong Wheat/Ore base at 42.\",\n \"say_outloud\": \"That's a nice setup, Bob and Charlie! I'm going to take Node 44 to round out my resources with some much-needed Wheat and Ore. It looks like we're all going to have some decent production to start the game. Good luck to everyone on the first few rolls!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 44}\"\n }\n}", - "parsed": { - "internal_thinking": "I have already secured a strong starting position at Node 20, which provides Wood (11), Brick (6), and Sheep (8). For my second settlement, my primary goal is to secure a reliable source of Wheat and Ore, as these are essential for building cities and buying development cards later in the game. Looking at the remaining open nodes, Node 43 was my top choice for Wheat, but it is blocked by Bob's settlement at Node 42. Node 44 is the best available alternative, offering two high-probability Wheat tiles (Wh9 and Wh6) and an Ore source (O2). This gives me a total of 10 pips on this node and ensures I have production for all five resources from the start. While Node 18 offers more total pips (12), it lacks Wheat entirely, which would make my early game much more difficult. By choosing Node 44, I'll receive a starting hand of two Wheat and one Ore, providing a balanced foundation for expansion. My plan is to then build a road toward Node 45 to keep my expansion options open along the southern coast.", - "note_to_self": "Second settlement placed at Node 44 (Wh9, Wh6, O2). This completes my resource diversity. Next steps: 1) Expand from Node 10 to Node 9 to secure the 3:1 port. 2) Look to upgrade Node 20 or 44 to a city as soon as Ore and Wheat allow. 3) Monitor Bob's expansion near the center, as he has a strong Wheat/Ore base at 42.", - "say_outloud": "That's a nice setup, Bob and Charlie! I'm going to take Node 44 to round out my resources with some much-needed Wheat and Ore. It looks like we're all going to have some decent production to start the game. Good luck to everyone on the first few rolls!", - "action_type": "place_starting_settlement", - "parameters": { - "node": 44 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 7643, - "completion": 520, - "total": 18053 - }, - "latency_seconds": 54.06064534187317, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Alice/responses/response_4.json b/examples/ai_testing/my_games/session_20260109_154140/Alice/responses/response_4.json deleted file mode 100644 index cd93b4e3cb72b4499de18695476bdac77ac6f7c8..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_154140/Alice/responses/response_4.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-01-09T15:51:09.287547", - "player_name": "Alice", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have just placed my second starting settlement at Node 44, which provides a strong supply of Wheat (6 and 9) and Ore (2). This complements my first settlement at Node 20, which gives me Wood (11), Brick (6), and Sheep (8). My resource coverage is now excellent. \\n\\nNow I need to place my second starting road. Node 44 has three potential neighbors: 43, 45, and 52. \\n1. Node 43: This path leads toward Node 42, which is already occupied by Bob. While it could potentially reach Node 33, that node only yields Wheat and is quite constrained by Bob's presence.\\n2. Node 45: This path leads toward Node 35, which is an excellent expansion target. Node 35 yields Ore (3), Wheat (6), and Sheep (11) with a total of 8 pips. It is currently unoccupied and legally buildable (distance 2 from both my settlement at 44 and Charlie's at 25).\\n3. Node 52: This path leads toward the southern coast and a 3:1 port (Nodes 51/53). However, I already have a road at Node 10 pointing toward a 3:1 port at Node 9, so securing another port immediately is less critical than securing high-yield resource nodes.\\n\\nTherefore, placing the road from 44 to 45 is the most strategic choice, as it sets me up to claim Node 35 and further solidify my Ore and Wheat production for future city upgrades.\",\n \"note_to_self\": \"Second road placed toward Node 45. Priority 1: Expand from Node 10 to Node 9 to secure the 3:1 port. Priority 2: Expand from Node 45 to Node 35 to secure the high-yield Ore/Wheat/Sheep spot. Monitor Bob's expansion at Node 41, as he is building a strong base there.\",\n \"say_outloud\": \"I'm placing my road toward the east (Node 45). It seems like a good path to eventually reach some more variety, and it keeps me clear of Bob's impressive setup in the center! Good luck on the first rolls, everyone!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 44, \\\"to\\\": 45}\"\n }\n}", - "parsed": { - "internal_thinking": "I have just placed my second starting settlement at Node 44, which provides a strong supply of Wheat (6 and 9) and Ore (2). This complements my first settlement at Node 20, which gives me Wood (11), Brick (6), and Sheep (8). My resource coverage is now excellent. \n\nNow I need to place my second starting road. Node 44 has three potential neighbors: 43, 45, and 52. \n1. Node 43: This path leads toward Node 42, which is already occupied by Bob. While it could potentially reach Node 33, that node only yields Wheat and is quite constrained by Bob's presence.\n2. Node 45: This path leads toward Node 35, which is an excellent expansion target. Node 35 yields Ore (3), Wheat (6), and Sheep (11) with a total of 8 pips. It is currently unoccupied and legally buildable (distance 2 from both my settlement at 44 and Charlie's at 25).\n3. Node 52: This path leads toward the southern coast and a 3:1 port (Nodes 51/53). However, I already have a road at Node 10 pointing toward a 3:1 port at Node 9, so securing another port immediately is less critical than securing high-yield resource nodes.\n\nTherefore, placing the road from 44 to 45 is the most strategic choice, as it sets me up to claim Node 35 and further solidify my Ore and Wheat production for future city upgrades.", - "note_to_self": "Second road placed toward Node 45. Priority 1: Expand from Node 10 to Node 9 to secure the 3:1 port. Priority 2: Expand from Node 45 to Node 35 to secure the high-yield Ore/Wheat/Sheep spot. Monitor Bob's expansion at Node 41, as he is building a strong base there.", - "say_outloud": "I'm placing my road toward the east (Node 45). It seems like a good path to eventually reach some more variety, and it keeps me clear of Bob's impressive setup in the center! Good luck on the first rolls, everyone!", - "action_type": "place_starting_road", - "parameters": { - "from": 44, - "to": 45 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 7357, - "completion": 692, - "total": 14381 - }, - "latency_seconds": 27.967214107513428, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Alice/responses/response_5.json b/examples/ai_testing/my_games/session_20260109_154140/Alice/responses/response_5.json deleted file mode 100644 index 884d9db9811fd9570d2517c9914e2ded75db0bf1..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_154140/Alice/responses/response_5.json +++ /dev/null @@ -1,22 +0,0 @@ -{ - "request_number": 5, - "timestamp": "2026-01-09T15:51:23.690105", - "player_name": "Alice", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"It's the start of my turn and the dice haven't been rolled yet. My current setup is focused on a balanced production: Node 20 provides Brick (6), Sheep (8), and Wood (11), while Node 44 provides Wheat (9 and 6) and Ore (2). I have a road extending toward Node 10, which is an excellent high-yield spot (B6, S8, W12), and another toward Node 45, leading toward Node 35 (S11, Wh6, O3). My immediate goal is to collect resources to build a settlement on Node 10 to solidify my Brick and Sheep production. Since I have no Wood or Brick in hand, I need to roll the dice to start generating resources. Bob and Charlie have also secured decent spots, so I'll need to move efficiently toward the 3:1 port at Node 9 to maintain flexibility, especially given my low Ore roll (2).\",\n \"note_to_self\": \"Priority 1: Build settlement at Node 10 (B6, S8, W12). Priority 2: Expand to Node 9 for the 3:1 port. Priority 3: Monitor Bob's progress near the center (Node 41) to ensure he doesn't block my path toward the southern coast if I decide to expand there later.\",\n \"say_outloud\": \"Alright, let's see what the dice have in store for us! Good luck with the rolls, everyone.\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n}", - "parsed": { - "internal_thinking": "It's the start of my turn and the dice haven't been rolled yet. My current setup is focused on a balanced production: Node 20 provides Brick (6), Sheep (8), and Wood (11), while Node 44 provides Wheat (9 and 6) and Ore (2). I have a road extending toward Node 10, which is an excellent high-yield spot (B6, S8, W12), and another toward Node 45, leading toward Node 35 (S11, Wh6, O3). My immediate goal is to collect resources to build a settlement on Node 10 to solidify my Brick and Sheep production. Since I have no Wood or Brick in hand, I need to roll the dice to start generating resources. Bob and Charlie have also secured decent spots, so I'll need to move efficiently toward the 3:1 port at Node 9 to maintain flexibility, especially given my low Ore roll (2). [Response was too brief]", - "note_to_self": "Priority 1: Build settlement at Node 10 (B6, S8, W12). Priority 2: Expand to Node 9 for the 3:1 port. Priority 3: Monitor Bob's progress near the center (Node 41) to ensure he doesn't block my path toward the southern coast if I decide to expand there later.", - "say_outloud": "Alright, let's see what the dice have in store for us! Good luck with the rolls, everyone.", - "action_type": "roll_dice", - "parameters": {} - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 3282, - "completion": 364, - "total": 5232 - }, - "latency_seconds": 12.392189502716064, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Bob/Bob.md b/examples/ai_testing/my_games/session_20260109_154140/Bob/Bob.md deleted file mode 100644 index fccc98d2f1deb8016174c34402a43b476b481888..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_154140/Bob/Bob.md +++ /dev/null @@ -1,815 +0,0 @@ -# AI Agent Log: Bob - -**Session:** session_20260109_154140 -**Started:** 2026-01-09 15:41:40 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - 🎯 ACTIVE TURN - -**Time:** 15:42:44 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - - -### πŸ”§ Tool Follow-up (Iteration 2) - -**Time:** 15:42:50 - -**Tool Results:** -``` -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "min_pips": 10, - "reasoning": "Looking for high-yield nodes for the first settlement. I need a good balance of resources, ideally including Wood and Brick for expansion." -} -Result: -{ - "llm_reasoning": "Looking for high-yield nodes for the first settlement. I need a good balance of resources, ideally including Wood and Brick for expansion.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 8, - "nodes": [ - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] -} ---- - -``` - -See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json) - -### Response Received βœ… - -**Latency:** 44.55s | **Tokens:** 14239 (in:5748 out:478) | **Cost:** $0.004308 - -**Thinking:** I have analyzed the current board state and Alice's opening move. Alice took Node 20, a very strong expansion spot with 12 pips (Brick 6, Sheep 8, Wood 11). To compete, I need high-yield nodes. Node 43 has the highest total pips (13), but it is exclusively Wheat (Wheat 9, Wheat 6, Wheat 9). Node 42 is slightly lower at 12 pips but provides a crucial mix of Ore and Wheat (Ore 5, Wheat 9, Wheat 9), which is essential for building cities and buying development cards. Node 12 (11 pips) and Node 41 (11 pips) are also strong, but securing the best Ore production on the board (Hex 17) at Node 42 is a superior long-term strategy. I will place my first settlement at Node 42. For my second settlement, I will prioritize finding Wood and Brick sources (like Node 12 or 13 if they remain available) to ensure I can expand. [Response was too brief] - -**Note to Self:** Alice is at Node 20 (B6, S8, W11). I am starting at Node 42 (Wh9, O5, Wh9). My second settlement must prioritize Wood and Brick to balance my resource production. I should watch Charlie's placements at Nodes 3 and 4, as they might take the remaining high-yield expansion spots like Node 12. - -**Says:** "Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42β€”looking to build some grand cities later on!" - -**Action:** **place_starting_settlement** - {"node": 42} - ---- - -## Request #2 - 🎯 ACTIVE TURN - -**Time:** 15:43:36 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - - -### πŸ”§ Tool Follow-up (Iteration 2) - -**Time:** 15:43:42 - -**Tool Results:** -``` -=== Tool Results === - -Tool: inspect_node -Parameters: { - "node_id": 42, - "reasoning": "Verifying the neighbors of my starting settlement at Node 42 to decide where to build my road." -} -Result: -{ - "node_id": 42, - "exists": true, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "occupied": true, - "occupied_by": "Bob", - "building_type": "settlement", - "can_build_here": false, - "blocked_reason": "Occupied by Bob's settlement", - "llm_reasoning": "Verifying the neighbors of my starting settlement at Node 42 to decide where to build my road." -} ---- - -Tool: inspect_node -Parameters: { - "node_id": 41, - "reasoning": "Checking Node 41 as a potential direction for my road. Looking for resource yields and port access." -} -Result: -{ - "node_id": 41, - "exists": true, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Bob's building at node 42", - "llm_reasoning": "Checking Node 41 as a potential direction for my road. Looking for resource yields and port access." -} ---- - -Tool: inspect_node -Parameters: { - "reasoning": "Checking Node 43 as a potential direction for my road. Looking for resource yields and port access.", - "node_id": 43 -} -Result: -{ - "node_id": 43, - "exists": true, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Bob's building at node 42", - "llm_reasoning": "Checking Node 43 as a potential direction for my road. Looking for resource yields and port access." -} ---- - -Tool: inspect_node -Parameters: { - "reasoning": "Checking Node 50 as a potential direction for my road. Looking for resource yields and port access.", - "node_id": 50 -} -Result: -{ - "node_id": 50, - "exists": true, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 8, - "port": "?3", - "neighbors": [ - 49, - 51, - 42 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Bob's building at node 42", - "llm_reasoning": "Checking Node 50 as a potential direction for my road. Looking for resource yields and port access." -} ---- - -``` - -See: [prompt_2_iter2.json](prompts/iterations/prompt_2_iter2.json) - -### Response Received βœ… - -**Latency:** 11.76s | **Tokens:** 8633 (in:5982 out:649) | **Cost:** $0.004938 - -**Thinking:** I have placed my first settlement at Node 42, which provides a strong yield of Wheat (9) and Ore (5). My primary goal now is to diversify into Wood and Brick to facilitate expansion. Looking at the neighbors of Node 42 (41, 43, and 50), Node 41 is the most strategic direction. - -Node 41 borders Hex 13 (Brick 10), Hex 14 (Wheat 9), and Hex 17 (Ore 5). Moving toward Node 41 puts me one step away from Node 40, which features a Wood 2:1 port. Given my high production of Wheat and Ore, a 2:1 port for Wood would be incredibly powerful for my mid-game. Alternatively, Node 31 (accessible via 41) offers a mix of Wheat (9), Brick (10), and Wood (11). - -In contrast, Node 43 leads toward more Wheat (Hex 15, Wh6), which would over-specialize my production. Node 50 leads toward a generic 3:1 port, but Node 41's path toward the Wood port and Brick production is superior for my current resource profile. [Response was too brief] - -**Note to Self:** Starting at Node 42 (Wh9, O5, Wh9). Road placed toward 41. Goal: Reach Node 40 for the Wood 2:1 port or Node 31 for Wood/Brick diversity. Need to prioritize a Wood/Brick heavy spot for my second settlement to balance the Wheat/Ore start. - -**Says:** "I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!" - -**Action:** **place_starting_road** - {"from": 42, "to": 41} - ---- - -## Request #3 - 🎯 ACTIVE TURN - -**Time:** 15:47:32 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_3.json](prompts/prompt_3.json) - - -### πŸ”§ Tool Follow-up (Iteration 2) - -**Time:** 15:47:57 - -**Tool Results:** -``` -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "reasoning": "Bob's first settlement (Node 42) is heavy on Wheat and Ore. I need to find a second settlement that provides Wood, Brick, and Sheep to balance the economy. I'm looking for the highest pip value nodes that include at least one of these missing resources, while avoiding nodes blocked by Alice (20) and Charlie (12, 25)." -} -Result: -{ - "llm_reasoning": "Bob's first settlement (Node 42) is heavy on Wheat and Ore. I need to find a second settlement that provides Wood, Brick, and Sheep to balance the economy. I'm looking for the highest pip value nodes that include at least one of these missing resources, while avoiding nodes blocked by Alice (20) and Charlie (12, 25).", - "query": { - "min_pips": 0, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 38, - "nodes": [ - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 31, - "resources": { - "Wheat": 9, - "Brick": 10, - "Wood": 11 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 30, - 32, - 41 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 35, - "resources": { - "Sheep": 11, - "Wheat": 6, - "Ore": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 34, - 36, - 45 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 40, - "resources": { - "Ore": 5, - "Brick": 10 - }, - "total_pips": 7, - "port": "W2", - "neighbors": [ - 39, - 41, - 48 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 9, - "resources": { - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 6, - "port": "?3", - "neighbors": [ - 8, - 10, - 1 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 33, - "resources": { - "Wheat": 9 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 32, - 34, - 43 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 45, - "resources": { - "Ore": 2, - "Sheep": 11, - "Wheat": 6 - }, - "total_pips": 8, - "port": null, - "neighbors": [ - 44, - 46, - 35 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 15, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 8, - "port": null, - "neighbors": [ - 14, - 16, - 7 - ], - "score": 9.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 18, - "resources": { - "Brick": 10, - "Sheep": 8 - }, - "total_pips": 8, - "port": null, - "neighbors": [ - 17, - 19, - 8 - ], - "score": 9.0, - "can_build": true, - "occupied": false - } - ] -} ---- - -``` - -See: [prompt_3_iter2.json](prompts/iterations/prompt_3_iter2.json) - -### Response Received βœ… - -**Latency:** 51.94s | **Tokens:** 22001 (in:7314 out:559) | **Cost:** $0.005334 - -**Thinking:** Bob's first settlement at Node 42 provides a massive supply of Wheat (9, 9) and Ore (5), totaling 12 pips. This is an excellent foundation for city-building and purchasing Development Cards, but the economy currently lacks Wood, Brick, and Sheep. My goal for the second settlement is to secure these missing resources and establish a path for expansion. Node 31 (Wheat 9, Brick 10, Wood 11) is the most strategic choice. It offers 9 pips of production and provides both Wood and Brick. Crucially, Node 31 is adjacent to Node 41, which is where my first road (42-41) ends. By placing my second settlement at Node 31 and my subsequent road at [31, 41], I will immediately connect my two settlements. This gives me a head start on the Longest Road and creates a unified infrastructure. While I still lack Sheep production, the high Wheat and Ore output will allow me to trade effectively or rely on Development Cards until I can expand toward a Sheep hex or a port. Node 31 is legal and provides 1 Wheat, 1 Brick, and 1 Wood immediately upon placement. - -**Note to Self:** Connected settlements 42 and 31 via Node 41. Now producing Wheat, Ore, Wood, and Brick. Priority: Find a source of Sheep or reach a 2:1 Wheat/Ore port to leverage high production. Watch Alice at Node 20; she'll likely compete for the center. - -**Says:** "I'm going to set up at Node 31. It gives me a good balance of Wood and Brick to complement my Wheat and Ore, and it connects perfectly with the road I've already started. I'm still looking for a source of Sheep, but this should give me a very strong foundation for expansion. Good luck with your final placements, Alice!" - -**Action:** **place_starting_settlement** - {"node": 31} - ---- - -## Request #4 - 🎯 ACTIVE TURN - -**Time:** 15:48:51 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. - -### Prompt Sent -See: [prompt_4.json](prompts/prompt_4.json) - - -### πŸ”§ Tool Follow-up (Iteration 2) - -**Time:** 15:49:13 - -**Tool Results:** -``` -=== Tool Results === - -Tool: inspect_node -Parameters: { - "node_id": 31, - "reasoning": "Confirming neighbors and hexes for my newly placed settlement at Node 31. I want to ensure 41 is a valid neighbor and see what resources are nearby." -} -Result: -{ - "node_id": 31, - "exists": true, - "resources": { - "Wheat": 9, - "Brick": 10, - "Wood": 11 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 30, - 32, - 41 - ], - "occupied": true, - "occupied_by": "Bob", - "building_type": "settlement", - "can_build_here": false, - "blocked_reason": "Occupied by Bob's settlement", - "llm_reasoning": "Confirming neighbors and hexes for my newly placed settlement at Node 31. I want to ensure 41 is a valid neighbor and see what resources are nearby." -} ---- - -Tool: inspect_node -Parameters: { - "reasoning": "Verifying Node 41 to ensure it's the correct junction to connect my two settlements (31 and 42).", - "node_id": 41 -} -Result: -{ - "node_id": 41, - "exists": true, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Bob's building at node 42", - "llm_reasoning": "Verifying Node 41 to ensure it's the correct junction to connect my two settlements (31 and 42)." -} ---- - -Tool: analyze_path_potential -Parameters: { - "from_node": 31, - "reasoning": "Evaluating the best direction for my second starting road. I'm considering connecting to Node 41 or heading towards Node 30 for expansion." -} -Result: -{ - "llm_reasoning": "Evaluating the best direction for my second starting road. I'm considering connecting to Node 41 or heading towards Node 30 for expansion.", - "from_node": 31, - "total_directions": 3, - "paths": [ - { - "direction": 41, - "depth_1": { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 40, - "total_pips": 7, - "port": "W2", - "can_build": true - }, - { - "node_id": 42, - "total_pips": 12, - "port": null, - "can_build": false - } - ], - "best_node": 42, - "best_pips": 12 - }, - "highlights": [ - "Port (W2) at depth 2 (node 40)", - "High-value node at depth 2 (node 42, 12 pips)" - ], - "score": 18.5 - }, - { - "direction": 30, - "depth_1": { - "node_id": 30, - "resources": { - "Brick": 10, - "Wood": 11 - }, - "total_pips": 8, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 29, - "total_pips": 6, - "port": null, - "can_build": true - }, - { - "node_id": 19, - "total_pips": 10, - "port": null, - "can_build": false - } - ], - "best_node": 19, - "best_pips": 10 - }, - "highlights": [], - "score": 13.0 - }, - { - "direction": 32, - "depth_1": { - "node_id": 32, - "resources": { - "Wheat": 9, - "Wood": 11 - }, - "total_pips": 6, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 33, - "total_pips": 9, - "port": null, - "can_build": true - }, - { - "node_id": 21, - "total_pips": 7, - "port": null, - "can_build": false - } - ], - "best_node": 33, - "best_pips": 9 - }, - "highlights": [], - "score": 10.5 - } - ] -} ---- - -``` - -See: [prompt_4_iter2.json](prompts/iterations/prompt_4_iter2.json) - -### Response Received βœ… - -**Latency:** 8.08s | **Tokens:** 12647 (in:7640 out:555) | **Cost:** $0.005485 - -**Thinking:** I have successfully placed my second settlement at Node 31, which gives me access to Wood (11), Brick (10), and Wheat (9). This complements my first settlement at Node 42, which provides Ore (5, 2) and Wheat (9). My goal now is to connect these two settlements to create a strong, unified foundation. My first road was placed between Node 42 and Node 41. By placing this second road between Node 31 and Node 41, I will fully connect my two settlements at the very start of the game. This not only puts me in a great position for the Longest Road later but also secures the path to the Wood 2:1 port at Node 40, which I can reach with just one more road. This connection is the most strategically sound move to ensure mobility and resource flow between my production hubs. [Response was too brief] - -**Note to Self:** Settlements 31 and 42 are now connected via Node 41. I have strong Wheat, Ore, Wood, and Brick production. My immediate weakness is Sheep. I should look to expand toward Node 19 or Node 30/29 area if Sheep becomes available, or prioritize getting to a port to trade my surplus Wheat and Wood. - -**Says:** "Connecting my settlements early seems like the best way to keep my options open. I'm really liking this setupβ€”it gives me a bit of everything I need to start building, and having a direct link between my two sites should make expansion much smoother. Good luck with the first official turn, everyone!" - -**Action:** **place_starting_road** - {"from": 31, "to": 41} - ---- diff --git a/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/iterations/prompt_1_iter2.json b/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/iterations/prompt_1_iter2.json deleted file mode 100644 index 78c7d55d513cae586948890c5f97dbc2ebe19123..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/iterations/prompt_1_iter2.json +++ /dev/null @@ -1,155 +0,0 @@ -{ - "original_request_number": 1, - "iteration": 2, - "timestamp": "2026-01-09T15:42:50.290865", - "player_name": "Bob", - "type": "tool_followup", - "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"Looking for high-yield nodes for the first settlement. I need a good balance of resources, ideally including Wood and Brick for expansion.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-yield nodes for the first settlement. I need a good balance of resources, ideally including Wood and Brick for expansion.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 8,\n \"nodes\": [\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", - "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Bob\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Bob\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"Alice\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!\"\n }\n ]\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"Looking for high-yield nodes for the first settlement. I need a good balance of resources, ideally including Wood and Brick for expansion.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-yield nodes for the first settlement. I need a good balance of resources, ideally including Wood and Brick for expansion.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 8,\n \"nodes\": [\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ], - "tools_enabled": true, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/iterations/prompt_2_iter2.json b/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/iterations/prompt_2_iter2.json deleted file mode 100644 index 744f9c82b6e333cb05473789a4673a6c37f39f3e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/iterations/prompt_2_iter2.json +++ /dev/null @@ -1,155 +0,0 @@ -{ - "original_request_number": 2, - "iteration": 2, - "timestamp": "2026-01-09T15:43:42.576568", - "player_name": "Bob", - "type": "tool_followup", - "tool_results": "=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"node_id\": 42,\n \"reasoning\": \"Verifying the neighbors of my starting settlement at Node 42 to decide where to build my road.\"\n}\nResult:\n{\n \"node_id\": 42,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"occupied\": true,\n \"occupied_by\": \"Bob\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by Bob's settlement\",\n \"llm_reasoning\": \"Verifying the neighbors of my starting settlement at Node 42 to decide where to build my road.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"node_id\": 41,\n \"reasoning\": \"Checking Node 41 as a potential direction for my road. Looking for resource yields and port access.\"\n}\nResult:\n{\n \"node_id\": 41,\n \"exists\": true,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Bob's building at node 42\",\n \"llm_reasoning\": \"Checking Node 41 as a potential direction for my road. Looking for resource yields and port access.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Checking Node 43 as a potential direction for my road. Looking for resource yields and port access.\",\n \"node_id\": 43\n}\nResult:\n{\n \"node_id\": 43,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Bob's building at node 42\",\n \"llm_reasoning\": \"Checking Node 43 as a potential direction for my road. Looking for resource yields and port access.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Checking Node 50 as a potential direction for my road. Looking for resource yields and port access.\",\n \"node_id\": 50\n}\nResult:\n{\n \"node_id\": 50,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 8,\n \"port\": \"?3\",\n \"neighbors\": [\n 49,\n 51,\n 42\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Bob's building at node 42\",\n \"llm_reasoning\": \"Checking Node 50 as a potential direction for my road. Looking for resource yields and port access.\"\n}\n---\n", - "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Bob\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"You just placed your starting settlement. Now place your starting road adjacent to it.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Bob\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"],[42,\\\"Bob\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"Alice\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42β€”looking to build some grand cities later on!\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"Alice is at Node 20 (B6, S8, W11). I am starting at Node 42 (Wh9, O5, Wh9). My second settlement must prioritize Wood and Brick to balance my resource production. I should watch Charlie's placements at Nodes 3 and 4, as they might take the remaining high-yield expansion spots like Node 12.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_road\",\n \"description\": \"Place your starting road\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"node_id\": 42,\n \"reasoning\": \"Verifying the neighbors of my starting settlement at Node 42 to decide where to build my road.\"\n}\nResult:\n{\n \"node_id\": 42,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"occupied\": true,\n \"occupied_by\": \"Bob\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by Bob's settlement\",\n \"llm_reasoning\": \"Verifying the neighbors of my starting settlement at Node 42 to decide where to build my road.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"node_id\": 41,\n \"reasoning\": \"Checking Node 41 as a potential direction for my road. Looking for resource yields and port access.\"\n}\nResult:\n{\n \"node_id\": 41,\n \"exists\": true,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Bob's building at node 42\",\n \"llm_reasoning\": \"Checking Node 41 as a potential direction for my road. Looking for resource yields and port access.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Checking Node 43 as a potential direction for my road. Looking for resource yields and port access.\",\n \"node_id\": 43\n}\nResult:\n{\n \"node_id\": 43,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Bob's building at node 42\",\n \"llm_reasoning\": \"Checking Node 43 as a potential direction for my road. Looking for resource yields and port access.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Checking Node 50 as a potential direction for my road. Looking for resource yields and port access.\",\n \"node_id\": 50\n}\nResult:\n{\n \"node_id\": 50,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 8,\n \"port\": \"?3\",\n \"neighbors\": [\n 49,\n 51,\n 42\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Bob's building at node 42\",\n \"llm_reasoning\": \"Checking Node 50 as a potential direction for my road. Looking for resource yields and port access.\"\n}\n---\n\n\nNow provide your final answer based on the tool results:", - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ], - "tools_enabled": true, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/iterations/prompt_2_iter2.txt b/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/iterations/prompt_2_iter2.txt deleted file mode 100644 index 24b8d78c703b82e955c031d1e80b8954b38bb21f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/iterations/prompt_2_iter2.txt +++ /dev/null @@ -1,198 +0,0 @@ -=== Tool Follow-up #2 for Prompt #2 === -Player: Bob -Timestamp: 2026-01-09T15:43:42.579477 -Tools Enabled: Yes - ---- Tool Results Appended --- -=== Tool Results === - -Tool: inspect_node -Parameters: { - "node_id": 42, - "reasoning": "Verifying the neighbors of my starting settlement at Node 42 to decide where to build my road." -} -Result: -{ - "node_id": 42, - "exists": true, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "occupied": true, - "occupied_by": "Bob", - "building_type": "settlement", - "can_build_here": false, - "blocked_reason": "Occupied by Bob's settlement", - "llm_reasoning": "Verifying the neighbors of my starting settlement at Node 42 to decide where to build my road." -} ---- - -Tool: inspect_node -Parameters: { - "node_id": 41, - "reasoning": "Checking Node 41 as a potential direction for my road. Looking for resource yields and port access." -} -Result: -{ - "node_id": 41, - "exists": true, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Bob's building at node 42", - "llm_reasoning": "Checking Node 41 as a potential direction for my road. Looking for resource yields and port access." -} ---- - -Tool: inspect_node -Parameters: { - "reasoning": "Checking Node 43 as a potential direction for my road. Looking for resource yields and port access.", - "node_id": 43 -} -Result: -{ - "node_id": 43, - "exists": true, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Bob's building at node 42", - "llm_reasoning": "Checking Node 43 as a potential direction for my road. Looking for resource yields and port access." -} ---- - -Tool: inspect_node -Parameters: { - "reasoning": "Checking Node 50 as a potential direction for my road. Looking for resource yields and port access.", - "node_id": 50 -} -Result: -{ - "node_id": 50, - "exists": true, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 8, - "port": "?3", - "neighbors": [ - 49, - 51, - 42 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Bob's building at node 42", - "llm_reasoning": "Checking Node 50 as a potential direction for my road. Looking for resource yields and port access." -} ---- - - ---- Full Context Sent to LLM --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!" - }, - { - "from": "Alice", - "message": "Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!" - }, - { - "from": "Bob", - "message": "Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42β€”looking to build some grand cities later on!" - } - ] - }, - "memory": { - "note_from_last_turn": "Alice is at Node 20 (B6, S8, W11). I am starting at Node 42 (Wh9, O5, Wh9). My second settlement must prioritize Wood and Brick to balance my resource production. I should watch Charlie's placements at Nodes 3 and 4, as they might take the remaining high-yield expansion spots like Node 12." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} - -=== Tool Results === - -Tool: inspect_node -Parameters: { - "node_id": 42, - "reasoning": "Verifying the neighbors of my starting settlement at Node 42 to decide where to build my road." -} -Result: -{ - "node_id": 42, - "exists": true, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "occupied": true, - "occupied_by": "Bob", - "building_type": "set -... (truncated, full length: 7167 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/iterations/prompt_3_iter2.json b/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/iterations/prompt_3_iter2.json deleted file mode 100644 index 62d05f0644b3ca06cb2733703eac00756ed7f793..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/iterations/prompt_3_iter2.json +++ /dev/null @@ -1,155 +0,0 @@ -{ - "original_request_number": 3, - "iteration": 2, - "timestamp": "2026-01-09T15:47:57.507257", - "player_name": "Bob", - "type": "tool_followup", - "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Bob's first settlement (Node 42) is heavy on Wheat and Ore. I need to find a second settlement that provides Wood, Brick, and Sheep to balance the economy. I'm looking for the highest pip value nodes that include at least one of these missing resources, while avoiding nodes blocked by Alice (20) and Charlie (12, 25).\"\n}\nResult:\n{\n \"llm_reasoning\": \"Bob's first settlement (Node 42) is heavy on Wheat and Ore. I need to find a second settlement that provides Wood, Brick, and Sheep to balance the economy. I'm looking for the highest pip value nodes that include at least one of these missing resources, while avoiding nodes blocked by Alice (20) and Charlie (12, 25).\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 38,\n \"nodes\": [\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 31,\n \"resources\": {\n \"Wheat\": 9,\n \"Brick\": 10,\n \"Wood\": 11\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 30,\n 32,\n 41\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 35,\n \"resources\": {\n \"Sheep\": 11,\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 34,\n 36,\n 45\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 40,\n \"resources\": {\n \"Ore\": 5,\n \"Brick\": 10\n },\n \"total_pips\": 7,\n \"port\": \"W2\",\n \"neighbors\": [\n 39,\n 41,\n 48\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 9,\n \"resources\": {\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 6,\n \"port\": \"?3\",\n \"neighbors\": [\n 8,\n 10,\n 1\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 33,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 32,\n 34,\n 43\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 45,\n \"resources\": {\n \"Ore\": 2,\n \"Sheep\": 11,\n \"Wheat\": 6\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 44,\n 46,\n 35\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 15,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 14,\n 16,\n 7\n ],\n \"score\": 9.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 18,\n \"resources\": {\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 17,\n 19,\n 8\n ],\n \"score\": 9.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", - "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Bob\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Bob\\\",\\\"phase\\\":\\\"SETUP_SECOND_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[12,\\\"Charlie\\\",\\\"S\\\"],[20,\\\"Alice\\\",\\\"S\\\"],[25,\\\"Charlie\\\",\\\"S\\\"],[42,\\\"Bob\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"Alice\\\"],[[42,41],\\\"Bob\\\"],[[12,13],\\\"Charlie\\\"],[[25,24],\\\"Charlie\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":2,\\\"res\\\":{\\\"S\\\":1,\\\"Wh\\\":1,\\\"O\\\":1}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42β€”looking to build some grand cities later on!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!\"\n },\n {\n \"from\": \"Charlie\",\n \"message\": \"Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!\"\n },\n {\n \"from\": \"Charlie\",\n \"message\": \"I'm going to head toward the coast with this road. Node 12 is a great start, and I'm looking forward to seeing how that 6-Brick performs for us! Good luck on your next placements.\"\n },\n {\n \"from\": \"Charlie\",\n \"message\": \"Great starts, everyone! I'm going to round out my resources by taking Node 25. That 8-Wheat looks too good to pass up, and it'll give me a bit of everything to work with. Good luck with the rest of your setups!\"\n },\n {\n \"from\": \"Charlie\",\n \"message\": \"Great starts, everyone! I'm really happy with Node 25; that 8-Wheat should be a great help for my early game. I'm going to build my road toward the interior (Node 24). I'm hoping to eventually link up my two settlements and see what the center of the board has to offer. Good luck with your first turns!\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"Starting at Node 42 (Wh9, O5, Wh9). Road placed toward 41. Goal: Reach Node 40 for the Wood 2:1 port or Node 31 for Wood/Brick diversity. Need to prioritize a Wood/Brick heavy spot for my second settlement to balance the Wheat/Ore start.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Bob's first settlement (Node 42) is heavy on Wheat and Ore. I need to find a second settlement that provides Wood, Brick, and Sheep to balance the economy. I'm looking for the highest pip value nodes that include at least one of these missing resources, while avoiding nodes blocked by Alice (20) and Charlie (12, 25).\"\n}\nResult:\n{\n \"llm_reasoning\": \"Bob's first settlement (Node 42) is heavy on Wheat and Ore. I need to find a second settlement that provides Wood, Brick, and Sheep to balance the economy. I'm looking for the highest pip value nodes that include at least one of these missing resources, while avoiding nodes blocked by Alice (20) and Charlie (12, 25).\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 38,\n \"nodes\": [\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 31,\n \"resources\": {\n \"Wheat\": 9,\n \"Brick\": 10,\n \"Wood\": 11\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 30,\n 32,\n 41\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 35,\n \"resources\": {\n \"Sheep\": 11,\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 34,\n 36,\n 45\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 40,\n \"resources\": {\n \"Ore\": 5,\n \"Brick\": 10\n },\n \"total_pips\": 7,\n \"port\": \"W2\",\n \"neighbors\": [\n 39,\n 41,\n 48\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 9,\n \"resources\": {\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 6,\n \"port\": \"?3\",\n \"neighbors\": [\n 8,\n 10,\n 1\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 33,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 32,\n 34,\n 43\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 45,\n \"resources\": {\n \"Ore\": 2,\n \"Sheep\": 11,\n \"Wheat\": 6\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 44,\n 46,\n 35\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 15,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 14,\n 16,\n 7\n ],\n \"score\": 9.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 18,\n \"resources\": {\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 17,\n 19,\n 8\n ],\n \"score\": 9.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ], - "tools_enabled": true, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/iterations/prompt_3_iter2.txt b/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/iterations/prompt_3_iter2.txt deleted file mode 100644 index aedc98aaa15c61d2a07dd42df4249eda52901b15..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/iterations/prompt_3_iter2.txt +++ /dev/null @@ -1,245 +0,0 @@ -=== Tool Follow-up #2 for Prompt #3 === -Player: Bob -Timestamp: 2026-01-09T15:47:57.508449 -Tools Enabled: Yes - ---- Tool Results Appended --- -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "reasoning": "Bob's first settlement (Node 42) is heavy on Wheat and Ore. I need to find a second settlement that provides Wood, Brick, and Sheep to balance the economy. I'm looking for the highest pip value nodes that include at least one of these missing resources, while avoiding nodes blocked by Alice (20) and Charlie (12, 25)." -} -Result: -{ - "llm_reasoning": "Bob's first settlement (Node 42) is heavy on Wheat and Ore. I need to find a second settlement that provides Wood, Brick, and Sheep to balance the economy. I'm looking for the highest pip value nodes that include at least one of these missing resources, while avoiding nodes blocked by Alice (20) and Charlie (12, 25).", - "query": { - "min_pips": 0, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 38, - "nodes": [ - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 31, - "resources": { - "Wheat": 9, - "Brick": 10, - "Wood": 11 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 30, - 32, - 41 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 35, - "resources": { - "Sheep": 11, - "Wheat": 6, - "Ore": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 34, - 36, - 45 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 40, - "resources": { - "Ore": 5, - "Brick": 10 - }, - "total_pips": 7, - "port": "W2", - "neighbors": [ - 39, - 41, - 48 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 9, - "resources": { - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 6, - "port": "?3", - "neighbors": [ - 8, - 10, - 1 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 33, - "resources": { - "Wheat": 9 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 32, - 34, - 43 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 45, - "resources": { - "Ore": 2, - "Sheep": 11, - "Wheat": 6 - }, - "total_pips": 8, - "port": null, - "neighbors": [ - 44, - 46, - 35 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 15, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 8, - "port": null, - "neighbors": [ - 14, - 16, - 7 - ], - "score": 9.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 18, - "resources": { - "Brick": 10, - "Sheep": 8 - }, - "total_pips": 8, - "port": null, - "neighbors": [ - 17, - 19, - 8 - ], - "score": 9.0, - "can_build": true, - "occupied": false - } - ] -} ---- - - ---- Full Context Sent to LLM --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,24],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1,\"O\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!" - }, - { - "from": "Alice", - "message": "Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!" - }, - { - "from": "Bob", - "message": "Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42β€”looking to build some grand cities later on!" - }, - { - "from": "Bob", - "message": "I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!" - }, - { - "from": "Charlie", - "message": "Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!" - }, - { - "from": "Charlie", - "message": "I'm going to head toward the coast with this road. Node 12 is a great start, and I'm looking forward to seeing how that 6-Brick performs for us! Good luck on your next placements." - }, - { - "from": "Charlie", - "message": "Great starts, everyone! I'm going to round out my resources by taking Node 25. That 8-Wheat looks too good to pass up, and it'll give me a bit of everything to work with. Good luck with the rest of your setups!" - }, - { - "from": "Charlie", - "message": "Great starts, everyone! I'm really happy with Node 25; that 8-Wheat should be a great help for my early game. I'm going to build my road to -... (truncated, full length: 9937 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/iterations/prompt_4_iter2.json b/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/iterations/prompt_4_iter2.json deleted file mode 100644 index 56f0942d377c56f02213a3b26d59499fb2ddceb4..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/iterations/prompt_4_iter2.json +++ /dev/null @@ -1,155 +0,0 @@ -{ - "original_request_number": 4, - "iteration": 2, - "timestamp": "2026-01-09T15:49:13.512416", - "player_name": "Bob", - "type": "tool_followup", - "tool_results": "=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"node_id\": 31,\n \"reasoning\": \"Confirming neighbors and hexes for my newly placed settlement at Node 31. I want to ensure 41 is a valid neighbor and see what resources are nearby.\"\n}\nResult:\n{\n \"node_id\": 31,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 9,\n \"Brick\": 10,\n \"Wood\": 11\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 30,\n 32,\n 41\n ],\n \"occupied\": true,\n \"occupied_by\": \"Bob\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by Bob's settlement\",\n \"llm_reasoning\": \"Confirming neighbors and hexes for my newly placed settlement at Node 31. I want to ensure 41 is a valid neighbor and see what resources are nearby.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Verifying Node 41 to ensure it's the correct junction to connect my two settlements (31 and 42).\",\n \"node_id\": 41\n}\nResult:\n{\n \"node_id\": 41,\n \"exists\": true,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Bob's building at node 42\",\n \"llm_reasoning\": \"Verifying Node 41 to ensure it's the correct junction to connect my two settlements (31 and 42).\"\n}\n---\n\nTool: analyze_path_potential\nParameters: {\n \"from_node\": 31,\n \"reasoning\": \"Evaluating the best direction for my second starting road. I'm considering connecting to Node 41 or heading towards Node 30 for expansion.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Evaluating the best direction for my second starting road. I'm considering connecting to Node 41 or heading towards Node 30 for expansion.\",\n \"from_node\": 31,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 41,\n \"depth_1\": {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 40,\n \"total_pips\": 7,\n \"port\": \"W2\",\n \"can_build\": true\n },\n {\n \"node_id\": 42,\n \"total_pips\": 12,\n \"port\": null,\n \"can_build\": false\n }\n ],\n \"best_node\": 42,\n \"best_pips\": 12\n },\n \"highlights\": [\n \"Port (W2) at depth 2 (node 40)\",\n \"High-value node at depth 2 (node 42, 12 pips)\"\n ],\n \"score\": 18.5\n },\n {\n \"direction\": 30,\n \"depth_1\": {\n \"node_id\": 30,\n \"resources\": {\n \"Brick\": 10,\n \"Wood\": 11\n },\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 29,\n \"total_pips\": 6,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 19,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": false\n }\n ],\n \"best_node\": 19,\n \"best_pips\": 10\n },\n \"highlights\": [],\n \"score\": 13.0\n },\n {\n \"direction\": 32,\n \"depth_1\": {\n \"node_id\": 32,\n \"resources\": {\n \"Wheat\": 9,\n \"Wood\": 11\n },\n \"total_pips\": 6,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 33,\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 21,\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": false\n }\n ],\n \"best_node\": 33,\n \"best_pips\": 9\n },\n \"highlights\": [],\n \"score\": 10.5\n }\n ]\n}\n---\n", - "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Bob\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"You just placed your starting settlement. Now place your starting road adjacent to it.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Bob\\\",\\\"phase\\\":\\\"SETUP_SECOND_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[12,\\\"Charlie\\\",\\\"S\\\"],[20,\\\"Alice\\\",\\\"S\\\"],[25,\\\"Charlie\\\",\\\"S\\\"],[31,\\\"Bob\\\",\\\"S\\\"],[42,\\\"Bob\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"Alice\\\"],[[42,41],\\\"Bob\\\"],[[12,13],\\\"Charlie\\\"],[[25,24],\\\"Charlie\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":2,\\\"res\\\":{\\\"Wh\\\":1,\\\"B\\\":1,\\\"W\\\":1}},\\\"Charlie\\\":{\\\"vp\\\":2,\\\"res\\\":{\\\"S\\\":1,\\\"Wh\\\":1,\\\"O\\\":1}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42β€”looking to build some grand cities later on!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!\"\n },\n {\n \"from\": \"Charlie\",\n \"message\": \"Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!\"\n },\n {\n \"from\": \"Charlie\",\n \"message\": \"I'm going to head toward the coast with this road. Node 12 is a great start, and I'm looking forward to seeing how that 6-Brick performs for us! Good luck on your next placements.\"\n },\n {\n \"from\": \"Charlie\",\n \"message\": \"Great starts, everyone! I'm going to round out my resources by taking Node 25. That 8-Wheat looks too good to pass up, and it'll give me a bit of everything to work with. Good luck with the rest of your setups!\"\n },\n {\n \"from\": \"Charlie\",\n \"message\": \"Great starts, everyone! I'm really happy with Node 25; that 8-Wheat should be a great help for my early game. I'm going to build my road toward the interior (Node 24). I'm hoping to eventually link up my two settlements and see what the center of the board has to offer. Good luck with your first turns!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"I'm going to set up at Node 31. It gives me a good balance of Wood and Brick to complement my Wheat and Ore, and it connects perfectly with the road I've already started. I'm still looking for a source of Sheep, but this should give me a very strong foundation for expansion. Good luck with your final placements, Alice!\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"Connected settlements 42 and 31 via Node 41. Now producing Wheat, Ore, Wood, and Brick. Priority: Find a source of Sheep or reach a 2:1 Wheat/Ore port to leverage high production. Watch Alice at Node 20; she'll likely compete for the center.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_road\",\n \"description\": \"Place your starting road\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"node_id\": 31,\n \"reasoning\": \"Confirming neighbors and hexes for my newly placed settlement at Node 31. I want to ensure 41 is a valid neighbor and see what resources are nearby.\"\n}\nResult:\n{\n \"node_id\": 31,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 9,\n \"Brick\": 10,\n \"Wood\": 11\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 30,\n 32,\n 41\n ],\n \"occupied\": true,\n \"occupied_by\": \"Bob\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by Bob's settlement\",\n \"llm_reasoning\": \"Confirming neighbors and hexes for my newly placed settlement at Node 31. I want to ensure 41 is a valid neighbor and see what resources are nearby.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Verifying Node 41 to ensure it's the correct junction to connect my two settlements (31 and 42).\",\n \"node_id\": 41\n}\nResult:\n{\n \"node_id\": 41,\n \"exists\": true,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Bob's building at node 42\",\n \"llm_reasoning\": \"Verifying Node 41 to ensure it's the correct junction to connect my two settlements (31 and 42).\"\n}\n---\n\nTool: analyze_path_potential\nParameters: {\n \"from_node\": 31,\n \"reasoning\": \"Evaluating the best direction for my second starting road. I'm considering connecting to Node 41 or heading towards Node 30 for expansion.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Evaluating the best direction for my second starting road. I'm considering connecting to Node 41 or heading towards Node 30 for expansion.\",\n \"from_node\": 31,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 41,\n \"depth_1\": {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 40,\n \"total_pips\": 7,\n \"port\": \"W2\",\n \"can_build\": true\n },\n {\n \"node_id\": 42,\n \"total_pips\": 12,\n \"port\": null,\n \"can_build\": false\n }\n ],\n \"best_node\": 42,\n \"best_pips\": 12\n },\n \"highlights\": [\n \"Port (W2) at depth 2 (node 40)\",\n \"High-value node at depth 2 (node 42, 12 pips)\"\n ],\n \"score\": 18.5\n },\n {\n \"direction\": 30,\n \"depth_1\": {\n \"node_id\": 30,\n \"resources\": {\n \"Brick\": 10,\n \"Wood\": 11\n },\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 29,\n \"total_pips\": 6,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 19,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": false\n }\n ],\n \"best_node\": 19,\n \"best_pips\": 10\n },\n \"highlights\": [],\n \"score\": 13.0\n },\n {\n \"direction\": 32,\n \"depth_1\": {\n \"node_id\": 32,\n \"resources\": {\n \"Wheat\": 9,\n \"Wood\": 11\n },\n \"total_pips\": 6,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 33,\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 21,\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": false\n }\n ],\n \"best_node\": 33,\n \"best_pips\": 9\n },\n \"highlights\": [],\n \"score\": 10.5\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ], - "tools_enabled": true, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/iterations/prompt_4_iter2.txt b/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/iterations/prompt_4_iter2.txt deleted file mode 100644 index a9610e19e39d7fa2ea7b4dc49788424c5007839e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/iterations/prompt_4_iter2.txt +++ /dev/null @@ -1,235 +0,0 @@ -=== Tool Follow-up #2 for Prompt #4 === -Player: Bob -Timestamp: 2026-01-09T15:49:13.513852 -Tools Enabled: Yes - ---- Tool Results Appended --- -=== Tool Results === - -Tool: inspect_node -Parameters: { - "node_id": 31, - "reasoning": "Confirming neighbors and hexes for my newly placed settlement at Node 31. I want to ensure 41 is a valid neighbor and see what resources are nearby." -} -Result: -{ - "node_id": 31, - "exists": true, - "resources": { - "Wheat": 9, - "Brick": 10, - "Wood": 11 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 30, - 32, - 41 - ], - "occupied": true, - "occupied_by": "Bob", - "building_type": "settlement", - "can_build_here": false, - "blocked_reason": "Occupied by Bob's settlement", - "llm_reasoning": "Confirming neighbors and hexes for my newly placed settlement at Node 31. I want to ensure 41 is a valid neighbor and see what resources are nearby." -} ---- - -Tool: inspect_node -Parameters: { - "reasoning": "Verifying Node 41 to ensure it's the correct junction to connect my two settlements (31 and 42).", - "node_id": 41 -} -Result: -{ - "node_id": 41, - "exists": true, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Bob's building at node 42", - "llm_reasoning": "Verifying Node 41 to ensure it's the correct junction to connect my two settlements (31 and 42)." -} ---- - -Tool: analyze_path_potential -Parameters: { - "from_node": 31, - "reasoning": "Evaluating the best direction for my second starting road. I'm considering connecting to Node 41 or heading towards Node 30 for expansion." -} -Result: -{ - "llm_reasoning": "Evaluating the best direction for my second starting road. I'm considering connecting to Node 41 or heading towards Node 30 for expansion.", - "from_node": 31, - "total_directions": 3, - "paths": [ - { - "direction": 41, - "depth_1": { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 40, - "total_pips": 7, - "port": "W2", - "can_build": true - }, - { - "node_id": 42, - "total_pips": 12, - "port": null, - "can_build": false - } - ], - "best_node": 42, - "best_pips": 12 - }, - "highlights": [ - "Port (W2) at depth 2 (node 40)", - "High-value node at depth 2 (node 42, 12 pips)" - ], - "score": 18.5 - }, - { - "direction": 30, - "depth_1": { - "node_id": 30, - "resources": { - "Brick": 10, - "Wood": 11 - }, - "total_pips": 8, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 29, - "total_pips": 6, - "port": null, - "can_build": true - }, - { - "node_id": 19, - "total_pips": 10, - "port": null, - "can_build": false - } - ], - "best_node": 19, - "best_pips": 10 - }, - "highlights": [], - "score": 13.0 - }, - { - "direction": 32, - "depth_1": { - "node_id": 32, - "resources": { - "Wheat": 9, - "Wood": 11 - }, - "total_pips": 6, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 33, - "total_pips": 9, - "port": null, - "can_build": true - }, - { - "node_id": 21, - "total_pips": 7, - "port": null, - "can_build": false - } - ], - "best_node": 33, - "best_pips": 9 - }, - "highlights": [], - "score": 10.5 - } - ] -} ---- - - ---- Full Context Sent to LLM --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,24],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1,\"O\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!" - }, - { - "from": "Alice", - "message": "Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!" - }, - { - "from": "Bob", - "message": "Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42β€”looking to build some grand cities later on!" - }, - { - "from": "Bob", - "message": "I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!" - }, - { - "from": "Charlie", - "message": "Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!" - }, - { - "from": "Charlie", - "message": "I'm going to head toward the coast with this road. Node 12 is a great start, and I'm looking forward to seeing how that 6-Brick performs for us! Good luck on your next placements." - }, - { - "from": "Charlie", - "message": "Great starts, everyone! I'm going to round out my resources by taking Node 25. That 8-Wheat looks too good to pass up, and it'll give me a bit of everything to work with. Good luck with the rest of your setups!" - }, - { - "from": "Charlie", - "message": "Great starts, everyone! I -... (truncated, full length: 10783 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/prompt_1.json deleted file mode 100644 index 78f4bcb1d363f7c28cfc7359890c5bdc0b7ea2ed..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/prompt_1.json +++ /dev/null @@ -1,202 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T15:42:44.886961", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!" - }, - { - "from": "Alice", - "message": "Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!" - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/prompt_1.txt deleted file mode 100644 index e756297edc9ef949381d3a4b687d1425e0e010b4..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/prompt_1.txt +++ /dev/null @@ -1,103 +0,0 @@ -=== Prompt #1 for Bob === -Timestamp: 2026-01-09T15:42:44.890172 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!" - }, - { - "from": "Alice", - "message": "Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!" - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/prompt_2.json deleted file mode 100644 index f5e3300b632e4e5bb844ebff53d1a3dc7bb4fd29..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/prompt_2.json +++ /dev/null @@ -1,209 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T15:43:36.868590", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!" - }, - { - "from": "Alice", - "message": "Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!" - }, - { - "from": "Bob", - "message": "Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42β€”looking to build some grand cities later on!" - } - ] - }, - "memory": { - "note_from_last_turn": "Alice is at Node 20 (B6, S8, W11). I am starting at Node 42 (Wh9, O5, Wh9). My second settlement must prioritize Wood and Brick to balance my resource production. I should watch Charlie's placements at Nodes 3 and 4, as they might take the remaining high-yield expansion spots like Node 12." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/prompt_2.txt deleted file mode 100644 index 801e8cf87e2834631e4c288f5781ebff51cd6286..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/prompt_2.txt +++ /dev/null @@ -1,110 +0,0 @@ -=== Prompt #2 for Bob === -Timestamp: 2026-01-09T15:43:36.869636 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!" - }, - { - "from": "Alice", - "message": "Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!" - }, - { - "from": "Bob", - "message": "Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42β€”looking to build some grand cities later on!" - } - ] - }, - "memory": { - "note_from_last_turn": "Alice is at Node 20 (B6, S8, W11). I am starting at Node 42 (Wh9, O5, Wh9). My second settlement must prioritize Wood and Brick to balance my resource production. I should watch Charlie's placements at Nodes 3 and 4, as they might take the remaining high-yield expansion spots like Node 12." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/prompt_3.json deleted file mode 100644 index c2c84aa405f1fed267017c9bb7c9eca9494d1d71..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/prompt_3.json +++ /dev/null @@ -1,229 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-01-09T15:47:32.740472", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,24],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1,\"O\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!" - }, - { - "from": "Alice", - "message": "Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!" - }, - { - "from": "Bob", - "message": "Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42β€”looking to build some grand cities later on!" - }, - { - "from": "Bob", - "message": "I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!" - }, - { - "from": "Charlie", - "message": "Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!" - }, - { - "from": "Charlie", - "message": "I'm going to head toward the coast with this road. Node 12 is a great start, and I'm looking forward to seeing how that 6-Brick performs for us! Good luck on your next placements." - }, - { - "from": "Charlie", - "message": "Great starts, everyone! I'm going to round out my resources by taking Node 25. That 8-Wheat looks too good to pass up, and it'll give me a bit of everything to work with. Good luck with the rest of your setups!" - }, - { - "from": "Charlie", - "message": "Great starts, everyone! I'm really happy with Node 25; that 8-Wheat should be a great help for my early game. I'm going to build my road toward the interior (Node 24). I'm hoping to eventually link up my two settlements and see what the center of the board has to offer. Good luck with your first turns!" - } - ] - }, - "memory": { - "note_from_last_turn": "Starting at Node 42 (Wh9, O5, Wh9). Road placed toward 41. Goal: Reach Node 40 for the Wood 2:1 port or Node 31 for Wood/Brick diversity. Need to prioritize a Wood/Brick heavy spot for my second settlement to balance the Wheat/Ore start." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/prompt_3.txt deleted file mode 100644 index ba9586c55467d0989c01baf9367e13cbfb35a92c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/prompt_3.txt +++ /dev/null @@ -1,130 +0,0 @@ -=== Prompt #3 for Bob === -Timestamp: 2026-01-09T15:47:32.741408 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,24],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1,\"O\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!" - }, - { - "from": "Alice", - "message": "Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!" - }, - { - "from": "Bob", - "message": "Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42β€”looking to build some grand cities later on!" - }, - { - "from": "Bob", - "message": "I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!" - }, - { - "from": "Charlie", - "message": "Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!" - }, - { - "from": "Charlie", - "message": "I'm going to head toward the coast with this road. Node 12 is a great start, and I'm looking forward to seeing how that 6-Brick performs for us! Good luck on your next placements." - }, - { - "from": "Charlie", - "message": "Great starts, everyone! I'm going to round out my resources by taking Node 25. That 8-Wheat looks too good to pass up, and it'll give me a bit of everything to work with. Good luck with the rest of your setups!" - }, - { - "from": "Charlie", - "message": "Great starts, everyone! I'm really happy with Node 25; that 8-Wheat should be a great help for my early game. I'm going to build my road toward the interior (Node 24). I'm hoping to eventually link up my two settlements and see what the center of the board has to offer. Good luck with your first turns!" - } - ] - }, - "memory": { - "note_from_last_turn": "Starting at Node 42 (Wh9, O5, Wh9). Road placed toward 41. Goal: Reach Node 40 for the Wood 2:1 port or Node 31 for Wood/Brick diversity. Need to prioritize a Wood/Brick heavy spot for my second settlement to balance the Wheat/Ore start." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/prompt_4.json deleted file mode 100644 index 0f7d10fd4f168bcb55a23b0686af13f31099a23c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/prompt_4.json +++ /dev/null @@ -1,233 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-01-09T15:48:51.435567", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,24],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1,\"O\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!" - }, - { - "from": "Alice", - "message": "Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!" - }, - { - "from": "Bob", - "message": "Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42β€”looking to build some grand cities later on!" - }, - { - "from": "Bob", - "message": "I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!" - }, - { - "from": "Charlie", - "message": "Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!" - }, - { - "from": "Charlie", - "message": "I'm going to head toward the coast with this road. Node 12 is a great start, and I'm looking forward to seeing how that 6-Brick performs for us! Good luck on your next placements." - }, - { - "from": "Charlie", - "message": "Great starts, everyone! I'm going to round out my resources by taking Node 25. That 8-Wheat looks too good to pass up, and it'll give me a bit of everything to work with. Good luck with the rest of your setups!" - }, - { - "from": "Charlie", - "message": "Great starts, everyone! I'm really happy with Node 25; that 8-Wheat should be a great help for my early game. I'm going to build my road toward the interior (Node 24). I'm hoping to eventually link up my two settlements and see what the center of the board has to offer. Good luck with your first turns!" - }, - { - "from": "Bob", - "message": "I'm going to set up at Node 31. It gives me a good balance of Wood and Brick to complement my Wheat and Ore, and it connects perfectly with the road I've already started. I'm still looking for a source of Sheep, but this should give me a very strong foundation for expansion. Good luck with your final placements, Alice!" - } - ] - }, - "memory": { - "note_from_last_turn": "Connected settlements 42 and 31 via Node 41. Now producing Wheat, Ore, Wood, and Brick. Priority: Find a source of Sheep or reach a 2:1 Wheat/Ore port to leverage high production. Watch Alice at Node 20; she'll likely compete for the center." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/prompt_4.txt deleted file mode 100644 index 5f808436abc444de6d71cb237985eabe29b57146..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/prompt_4.txt +++ /dev/null @@ -1,134 +0,0 @@ -=== Prompt #4 for Bob === -Timestamp: 2026-01-09T15:48:51.436385 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,24],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1,\"O\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!" - }, - { - "from": "Alice", - "message": "Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!" - }, - { - "from": "Bob", - "message": "Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42β€”looking to build some grand cities later on!" - }, - { - "from": "Bob", - "message": "I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!" - }, - { - "from": "Charlie", - "message": "Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!" - }, - { - "from": "Charlie", - "message": "I'm going to head toward the coast with this road. Node 12 is a great start, and I'm looking forward to seeing how that 6-Brick performs for us! Good luck on your next placements." - }, - { - "from": "Charlie", - "message": "Great starts, everyone! I'm going to round out my resources by taking Node 25. That 8-Wheat looks too good to pass up, and it'll give me a bit of everything to work with. Good luck with the rest of your setups!" - }, - { - "from": "Charlie", - "message": "Great starts, everyone! I'm really happy with Node 25; that 8-Wheat should be a great help for my early game. I'm going to build my road toward the interior (Node 24). I'm hoping to eventually link up my two settlements and see what the center of the board has to offer. Good luck with your first turns!" - }, - { - "from": "Bob", - "message": "I'm going to set up at Node 31. It gives me a good balance of Wood and Brick to complement my Wheat and Ore, and it connects perfectly with the road I've already started. I'm still looking for a source of Sheep, but this should give me a very strong foundation for expansion. Good luck with your final placements, Alice!" - } - ] - }, - "memory": { - "note_from_last_turn": "Connected settlements 42 and 31 via Node 41. Now producing Wheat, Ore, Wood, and Brick. Priority: Find a source of Sheep or reach a 2:1 Wheat/Ore port to leverage high production. Watch Alice at Node 20; she'll likely compete for the center." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_154140/Bob/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_154140/Bob/responses/response_1.json deleted file mode 100644 index 77a463279acd1d06e77d2ce8110c07122345ce5a..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_154140/Bob/responses/response_1.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T15:43:36.842035", - "player_name": "Bob", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have analyzed the current board state and Alice's opening move. Alice took Node 20, a very strong expansion spot with 12 pips (Brick 6, Sheep 8, Wood 11). To compete, I need high-yield nodes. Node 43 has the highest total pips (13), but it is exclusively Wheat (Wheat 9, Wheat 6, Wheat 9). Node 42 is slightly lower at 12 pips but provides a crucial mix of Ore and Wheat (Ore 5, Wheat 9, Wheat 9), which is essential for building cities and buying development cards. Node 12 (11 pips) and Node 41 (11 pips) are also strong, but securing the best Ore production on the board (Hex 17) at Node 42 is a superior long-term strategy. I will place my first settlement at Node 42. For my second settlement, I will prioritize finding Wood and Brick sources (like Node 12 or 13 if they remain available) to ensure I can expand.\",\n \"note_to_self\": \"Alice is at Node 20 (B6, S8, W11). I am starting at Node 42 (Wh9, O5, Wh9). My second settlement must prioritize Wood and Brick to balance my resource production. I should watch Charlie's placements at Nodes 3 and 4, as they might take the remaining high-yield expansion spots like Node 12.\",\n \"say_outloud\": \"Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42β€”looking to build some grand cities later on!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 42}\"\n }\n}", - "parsed": { - "internal_thinking": "I have analyzed the current board state and Alice's opening move. Alice took Node 20, a very strong expansion spot with 12 pips (Brick 6, Sheep 8, Wood 11). To compete, I need high-yield nodes. Node 43 has the highest total pips (13), but it is exclusively Wheat (Wheat 9, Wheat 6, Wheat 9). Node 42 is slightly lower at 12 pips but provides a crucial mix of Ore and Wheat (Ore 5, Wheat 9, Wheat 9), which is essential for building cities and buying development cards. Node 12 (11 pips) and Node 41 (11 pips) are also strong, but securing the best Ore production on the board (Hex 17) at Node 42 is a superior long-term strategy. I will place my first settlement at Node 42. For my second settlement, I will prioritize finding Wood and Brick sources (like Node 12 or 13 if they remain available) to ensure I can expand. [Response was too brief]", - "note_to_self": "Alice is at Node 20 (B6, S8, W11). I am starting at Node 42 (Wh9, O5, Wh9). My second settlement must prioritize Wood and Brick to balance my resource production. I should watch Charlie's placements at Nodes 3 and 4, as they might take the remaining high-yield expansion spots like Node 12.", - "say_outloud": "Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42β€”looking to build some grand cities later on!", - "action_type": "place_starting_settlement", - "parameters": { - "node": 42 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 5748, - "completion": 478, - "total": 14239 - }, - "latency_seconds": 44.54816293716431, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Bob/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_154140/Bob/responses/response_2.json deleted file mode 100644 index d556e43f786ba51a4d304bf7dcea9bb02a719ffa..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_154140/Bob/responses/response_2.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T15:43:56.335943", - "player_name": "Bob", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have placed my first settlement at Node 42, which provides a strong yield of Wheat (9) and Ore (5). My primary goal now is to diversify into Wood and Brick to facilitate expansion. Looking at the neighbors of Node 42 (41, 43, and 50), Node 41 is the most strategic direction. \\n\\nNode 41 borders Hex 13 (Brick 10), Hex 14 (Wheat 9), and Hex 17 (Ore 5). Moving toward Node 41 puts me one step away from Node 40, which features a Wood 2:1 port. Given my high production of Wheat and Ore, a 2:1 port for Wood would be incredibly powerful for my mid-game. Alternatively, Node 31 (accessible via 41) offers a mix of Wheat (9), Brick (10), and Wood (11). \\n\\nIn contrast, Node 43 leads toward more Wheat (Hex 15, Wh6), which would over-specialize my production. Node 50 leads toward a generic 3:1 port, but Node 41's path toward the Wood port and Brick production is superior for my current resource profile.\",\n \"note_to_self\": \"Starting at Node 42 (Wh9, O5, Wh9). Road placed toward 41. Goal: Reach Node 40 for the Wood 2:1 port or Node 31 for Wood/Brick diversity. Need to prioritize a Wood/Brick heavy spot for my second settlement to balance the Wheat/Ore start.\",\n \"say_outloud\": \"I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 42, \\\"to\\\": 41}\"\n }\n}", - "parsed": { - "internal_thinking": "I have placed my first settlement at Node 42, which provides a strong yield of Wheat (9) and Ore (5). My primary goal now is to diversify into Wood and Brick to facilitate expansion. Looking at the neighbors of Node 42 (41, 43, and 50), Node 41 is the most strategic direction. \n\nNode 41 borders Hex 13 (Brick 10), Hex 14 (Wheat 9), and Hex 17 (Ore 5). Moving toward Node 41 puts me one step away from Node 40, which features a Wood 2:1 port. Given my high production of Wheat and Ore, a 2:1 port for Wood would be incredibly powerful for my mid-game. Alternatively, Node 31 (accessible via 41) offers a mix of Wheat (9), Brick (10), and Wood (11). \n\nIn contrast, Node 43 leads toward more Wheat (Hex 15, Wh6), which would over-specialize my production. Node 50 leads toward a generic 3:1 port, but Node 41's path toward the Wood port and Brick production is superior for my current resource profile. [Response was too brief]", - "note_to_self": "Starting at Node 42 (Wh9, O5, Wh9). Road placed toward 41. Goal: Reach Node 40 for the Wood 2:1 port or Node 31 for Wood/Brick diversity. Need to prioritize a Wood/Brick heavy spot for my second settlement to balance the Wheat/Ore start.", - "say_outloud": "I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!", - "action_type": "place_starting_road", - "parameters": { - "from": 42, - "to": 41 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 5982, - "completion": 649, - "total": 8633 - }, - "latency_seconds": 11.757995128631592, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Bob/responses/response_3.json b/examples/ai_testing/my_games/session_20260109_154140/Bob/responses/response_3.json deleted file mode 100644 index 83a67b1839ef918c35e9cb423a11a4da43272bc3..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_154140/Bob/responses/response_3.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-01-09T15:48:51.422835", - "player_name": "Bob", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"Bob's first settlement at Node 42 provides a massive supply of Wheat (9, 9) and Ore (5), totaling 12 pips. This is an excellent foundation for city-building and purchasing Development Cards, but the economy currently lacks Wood, Brick, and Sheep. My goal for the second settlement is to secure these missing resources and establish a path for expansion. Node 31 (Wheat 9, Brick 10, Wood 11) is the most strategic choice. It offers 9 pips of production and provides both Wood and Brick. Crucially, Node 31 is adjacent to Node 41, which is where my first road (42-41) ends. By placing my second settlement at Node 31 and my subsequent road at [31, 41], I will immediately connect my two settlements. This gives me a head start on the Longest Road and creates a unified infrastructure. While I still lack Sheep production, the high Wheat and Ore output will allow me to trade effectively or rely on Development Cards until I can expand toward a Sheep hex or a port. Node 31 is legal and provides 1 Wheat, 1 Brick, and 1 Wood immediately upon placement.\",\n \"note_to_self\": \"Connected settlements 42 and 31 via Node 41. Now producing Wheat, Ore, Wood, and Brick. Priority: Find a source of Sheep or reach a 2:1 Wheat/Ore port to leverage high production. Watch Alice at Node 20; she'll likely compete for the center.\",\n \"say_outloud\": \"I'm going to set up at Node 31. It gives me a good balance of Wood and Brick to complement my Wheat and Ore, and it connects perfectly with the road I've already started. I'm still looking for a source of Sheep, but this should give me a very strong foundation for expansion. Good luck with your final placements, Alice!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 31}\"\n }\n}", - "parsed": { - "internal_thinking": "Bob's first settlement at Node 42 provides a massive supply of Wheat (9, 9) and Ore (5), totaling 12 pips. This is an excellent foundation for city-building and purchasing Development Cards, but the economy currently lacks Wood, Brick, and Sheep. My goal for the second settlement is to secure these missing resources and establish a path for expansion. Node 31 (Wheat 9, Brick 10, Wood 11) is the most strategic choice. It offers 9 pips of production and provides both Wood and Brick. Crucially, Node 31 is adjacent to Node 41, which is where my first road (42-41) ends. By placing my second settlement at Node 31 and my subsequent road at [31, 41], I will immediately connect my two settlements. This gives me a head start on the Longest Road and creates a unified infrastructure. While I still lack Sheep production, the high Wheat and Ore output will allow me to trade effectively or rely on Development Cards until I can expand toward a Sheep hex or a port. Node 31 is legal and provides 1 Wheat, 1 Brick, and 1 Wood immediately upon placement.", - "note_to_self": "Connected settlements 42 and 31 via Node 41. Now producing Wheat, Ore, Wood, and Brick. Priority: Find a source of Sheep or reach a 2:1 Wheat/Ore port to leverage high production. Watch Alice at Node 20; she'll likely compete for the center.", - "say_outloud": "I'm going to set up at Node 31. It gives me a good balance of Wood and Brick to complement my Wheat and Ore, and it connects perfectly with the road I've already started. I'm still looking for a source of Sheep, but this should give me a very strong foundation for expansion. Good luck with your final placements, Alice!", - "action_type": "place_starting_settlement", - "parameters": { - "node": 31 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 7314, - "completion": 559, - "total": 22001 - }, - "latency_seconds": 51.93518352508545, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Bob/responses/response_4.json b/examples/ai_testing/my_games/session_20260109_154140/Bob/responses/response_4.json deleted file mode 100644 index 9be47da36f9861841238d46295e16a6e2cbe0ddd..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_154140/Bob/responses/response_4.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-01-09T15:49:23.588920", - "player_name": "Bob", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have successfully placed my second settlement at Node 31, which gives me access to Wood (11), Brick (10), and Wheat (9). This complements my first settlement at Node 42, which provides Ore (5, 2) and Wheat (9). My goal now is to connect these two settlements to create a strong, unified foundation. My first road was placed between Node 42 and Node 41. By placing this second road between Node 31 and Node 41, I will fully connect my two settlements at the very start of the game. This not only puts me in a great position for the Longest Road later but also secures the path to the Wood 2:1 port at Node 40, which I can reach with just one more road. This connection is the most strategically sound move to ensure mobility and resource flow between my production hubs.\",\n \"note_to_self\": \"Settlements 31 and 42 are now connected via Node 41. I have strong Wheat, Ore, Wood, and Brick production. My immediate weakness is Sheep. I should look to expand toward Node 19 or Node 30/29 area if Sheep becomes available, or prioritize getting to a port to trade my surplus Wheat and Wood.\",\n \"say_outloud\": \"Connecting my settlements early seems like the best way to keep my options open. I'm really liking this setupβ€”it gives me a bit of everything I need to start building, and having a direct link between my two sites should make expansion much smoother. Good luck with the first official turn, everyone!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 31, \\\"to\\\": 41}\"\n }\n}", - "parsed": { - "internal_thinking": "I have successfully placed my second settlement at Node 31, which gives me access to Wood (11), Brick (10), and Wheat (9). This complements my first settlement at Node 42, which provides Ore (5, 2) and Wheat (9). My goal now is to connect these two settlements to create a strong, unified foundation. My first road was placed between Node 42 and Node 41. By placing this second road between Node 31 and Node 41, I will fully connect my two settlements at the very start of the game. This not only puts me in a great position for the Longest Road later but also secures the path to the Wood 2:1 port at Node 40, which I can reach with just one more road. This connection is the most strategically sound move to ensure mobility and resource flow between my production hubs. [Response was too brief]", - "note_to_self": "Settlements 31 and 42 are now connected via Node 41. I have strong Wheat, Ore, Wood, and Brick production. My immediate weakness is Sheep. I should look to expand toward Node 19 or Node 30/29 area if Sheep becomes available, or prioritize getting to a port to trade my surplus Wheat and Wood.", - "say_outloud": "Connecting my settlements early seems like the best way to keep my options open. I'm really liking this setupβ€”it gives me a bit of everything I need to start building, and having a direct link between my two sites should make expansion much smoother. Good luck with the first official turn, everyone!", - "action_type": "place_starting_road", - "parameters": { - "from": 31, - "to": 41 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 7640, - "completion": 555, - "total": 12647 - }, - "latency_seconds": 8.077145099639893, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Charlie/Charlie.md b/examples/ai_testing/my_games/session_20260109_154140/Charlie/Charlie.md deleted file mode 100644 index 1dab2e7bf430b087b2f9d66c359a5431f013eb4a..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_154140/Charlie/Charlie.md +++ /dev/null @@ -1,808 +0,0 @@ -# AI Agent Log: Charlie - -**Session:** session_20260109_154140 -**Started:** 2026-01-09 15:41:40 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - 🎯 ACTIVE TURN - -**Time:** 15:43:56 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - - -### πŸ”§ Tool Follow-up (Iteration 2) - -**Time:** 15:44:19 - -**Tool Results:** -``` -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "reasoning": "Looking for high-pip nodes with good resource variety, specifically targeting Wheat, Brick, and Wood for early growth, while also keeping an eye on Ore. Alice and Bob have taken some strong spots, so I need to find the best remaining balance." -} -Result: -{ - "llm_reasoning": "Looking for high-pip nodes with good resource variety, specifically targeting Wheat, Brick, and Wood for early growth, while also keeping an eye on Ore. Alice and Bob have taken some strong spots, so I need to find the best remaining balance.", - "query": { - "min_pips": 0, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 46, - "nodes": [ - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 26, - "resources": { - "Sheep": 4, - "Wheat": 8 - }, - "total_pips": 8, - "port": "O2", - "neighbors": [ - 25, - 27, - 16 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 24, - "resources": { - "Ore": 3, - "Wheat": 8, - "Wood": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 23, - 25, - 14 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 31, - "resources": { - "Wheat": 9, - "Brick": 10, - "Wood": 11 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 30, - 32, - 41 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 35, - "resources": { - "Sheep": 11, - "Wheat": 6, - "Ore": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 34, - 36, - 45 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 40, - "resources": { - "Ore": 5, - "Brick": 10 - }, - "total_pips": 7, - "port": "W2", - "neighbors": [ - 39, - 41, - 48 - ], - "score": 10.5, - "can_build": true, - "occupied": false - } - ] -} ---- - -``` - -See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json) - -### Response Received βœ… - -**Latency:** 36.37s | **Tokens:** 17017 (in:6362 out:568) | **Cost:** $0.004885 - -**Thinking:** I have analyzed the board following Alice and Bob's initial placements. Alice has taken Node 20 (12 pips: W11, B6, S8) and Bob has taken Node 42 (12 pips: Wh9, O5, Wh9). My goal is to find high-yield nodes that provide a balanced resource spread. - -Node 12 is currently the highest-pip node available with 11 pips, covering Wood 3 (2 pips), Brick 6 (5 pips), and Sheep 5 (4 pips). This is an excellent expansion spot. For my second settlement, I plan to target Node 25, which offers Wheat 8 (5 pips), Sheep 4 (3 pips), and Ore 3 (2 pips) for a total of 10 pips. This combination will give me access to all five resources with a combined 21-pip production, which is a very strong and balanced start. - -Since I am the third player in a 3-player game, I will be placing both of my settlements and roads back-to-back in the 'snake' draft order (Alice-Bob-Charlie-Charlie-Bob-Alice). I'll start by placing my first settlement on Node 12. [Response was too brief] - -**Note to Self:** I am planning to take Node 12 first and Node 25 second. This gives me a full resource spread (Wood, Brick, Sheep, Wheat, Ore) with 21 total pips. I should place my road from Node 12 toward Node 11 or 13 to expand toward the coast or the center, and from Node 25 toward Node 24 to keep expansion options open. - -**Says:** "Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!" - -**Action:** **place_starting_settlement** - {"node": 12} - ---- - -## Request #2 - 🎯 ACTIVE TURN - -**Time:** 15:44:57 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - - -### πŸ”§ Tool Follow-up (Iteration 2) - -**Time:** 15:45:12 - -**Tool Results:** -``` -=== Tool Results === - -Tool: analyze_path_potential -Parameters: { - "from_node": 12, - "reasoning": "I want to see which direction from Node 12 offers the best expansion opportunities. Node 11 is near high pips but close to Alice. Node 13 leads toward more wood. Node 22 is near the desert." -} -Result: -{ - "llm_reasoning": "I want to see which direction from Node 12 offers the best expansion opportunities. Node 11 is near high pips but close to Alice. Node 13 leads toward more wood. Node 22 is near the desert.", - "from_node": 12, - "total_directions": 3, - "paths": [ - { - "direction": 11, - "depth_1": { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 10, - "total_pips": 11, - "port": null, - "can_build": false - }, - { - "node_id": 3, - "total_pips": 5, - "port": "Wh2", - "can_build": true - } - ], - "best_node": 10, - "best_pips": 11 - }, - "highlights": [ - "Port (Wh2) at depth 2 (node 3)" - ], - "score": 17.0 - }, - { - "direction": 13, - "depth_1": { - "node_id": 13, - "resources": { - "Wood": 4, - "Sheep": 5 - }, - "total_pips": 9, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 14, - "total_pips": 10, - "port": null, - "can_build": true - }, - { - "node_id": 5, - "total_pips": 7, - "port": null, - "can_build": true - } - ], - "best_node": 14, - "best_pips": 10 - }, - "highlights": [], - "score": 14.0 - }, - { - "direction": 22, - "depth_1": { - "node_id": 22, - "resources": { - "Wood": 3, - "Brick": 6 - }, - "total_pips": 7, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 21, - "total_pips": 7, - "port": null, - "can_build": false - }, - { - "node_id": 23, - "total_pips": 4, - "port": null, - "can_build": true - } - ], - "best_node": 21, - "best_pips": 7 - }, - "highlights": [], - "score": 10.5 - } - ] -} ---- - -``` - -See: [prompt_2_iter2.json](prompts/iterations/prompt_2_iter2.json) - -### Response Received βœ… - -**Latency:** 23.28s | **Tokens:** 12815 (in:6381 out:589) | **Cost:** $0.004958 - -**Thinking:** After placing my first settlement on Node 12 (Wood 3, Brick 6, Sheep 5), I need to choose the best direction for my starting road. Node 12 has three neighbors: 11, 13, and 22. - -1. Path to Node 11: This leads toward Node 10 (11 pips) and Node 3 (5 pips + Wheat port). However, Alice has already claimed Node 20 and extended her road to Node 10, effectively blocking expansion in that direction. -2. Path to Node 22: This leads toward the Desert (Hex 10) and Node 21 (blocked by Alice) or Node 23 (only 4 pips). This is a weak expansion route. -3. Path to Node 13: This leads toward Node 14, which offers a strong 10-pip yield (Wheat 8, Wood 3, Wood 4) and Node 5 (7 pips). This provides a clear path for expansion that doesn't immediately clash with Alice or Bob. - -By building toward Node 13, I secure a route toward the center-top of the board, which has decent wood and wheat density. My overall strategy remains to pair this wood/brick/sheep base with Node 25 in the second placement round to secure Ore and Wheat, giving me a balanced 5-resource start with 21 total pips. - -**Note to Self:** I've started at Node 12 and am building toward Node 13/14. My next priority is placing my second settlement on Node 25 to secure Ore (3) and Wheat (8). This will complete my resource spread. I should then look to expand toward the Node 14 or the Ore port at Node 26 if I can secure enough resources. - -**Says:** "I'm going to head toward the coast with this road. Node 12 is a great start, and I'm looking forward to seeing how that 6-Brick performs for us! Good luck on your next placements." - -**Action:** **place_starting_road** - {"from": 12, "to": 13} - ---- - -## Request #3 - 🎯 ACTIVE TURN - -**Time:** 15:45:38 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_3.json](prompts/prompt_3.json) - - -### πŸ”§ Tool Follow-up (Iteration 2) - -**Time:** 15:46:14 - -**Tool Results:** -``` -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "must_have_resource": "Ore", - "reasoning": "I need to find the best remaining node that provides Ore and Wheat to complete my resource spread. I'm looking for high pip values and good synergy with my existing Wood/Brick/Sheep from Node 12." -} -Result: -{ - "llm_reasoning": "I need to find the best remaining node that provides Ore and Wheat to complete my resource spread. I'm looking for high pip values and good synergy with my existing Wood/Brick/Sheep from Node 12.", - "query": { - "min_pips": 0, - "must_have_resource": "Ore", - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 15, - "nodes": [ - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 24, - "resources": { - "Ore": 3, - "Wheat": 8, - "Wood": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 23, - 25, - 14 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 35, - "resources": { - "Sheep": 11, - "Wheat": 6, - "Ore": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 34, - 36, - 45 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 40, - "resources": { - "Ore": 5, - "Brick": 10 - }, - "total_pips": 7, - "port": "W2", - "neighbors": [ - 39, - 41, - 48 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 45, - "resources": { - "Ore": 2, - "Sheep": 11, - "Wheat": 6 - }, - "total_pips": 8, - "port": null, - "neighbors": [ - 44, - 46, - 35 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 34, - "resources": { - "Wheat": 6, - "Ore": 3 - }, - "total_pips": 7, - "port": null, - "neighbors": [ - 33, - 35, - 23 - ], - "score": 8.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 36, - "resources": { - "Sheep": 4, - "Ore": 3 - }, - "total_pips": 7, - "port": null, - "neighbors": [ - 35, - 37, - 25 - ], - "score": 8.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 48, - "resources": { - "Ore": 5 - }, - "total_pips": 4, - "port": "W2", - "neighbors": [ - 49, - 40 - ], - "score": 7.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 52, - "resources": { - "Ore": 2, - "Wheat": 9 - }, - "total_pips": 5, - "port": null, - "neighbors": [ - 51, - 53, - 44 - ], - "score": 6.0, - "can_build": true, - "occupied": false - } - ] -} ---- - -``` - -See: [prompt_3_iter2.json](prompts/iterations/prompt_3_iter2.json) - -### Response Received βœ… - -**Latency:** 20.80s | **Tokens:** 16736 (in:6875 out:523) | **Cost:** $0.005007 - -**Thinking:** I have already secured Node 12, which gives me a strong start with Wood (3), Brick (6), and Sheep (4). My primary objective for this second placement is to secure the remaining two resources, Wheat and Ore, to ensure I'm not dependent on trading early in the game. Looking at the board, Node 25 is an excellent choice. It provides Wheat on an 8 (5 pips), Ore on a 3 (2 pips), and additional Sheep on a 4 (3 pips). This totals 10 pips and completes my resource spread perfectly. Node 24 is also an option, but Node 25's proximity to the Ore port (Node 26) and the high probability of the 8-Wheat makes it slightly more attractive for a long-term strategy involving cities and development cards. Alice and Bob have taken some strong interior spots, so securing this coastal position with high-value numbers is a solid move. I'll place my settlement on Node 25 and then look to build a road towards the Ore port or back towards my first settlement to eventually compete for the Longest Road. [Response was too brief] - -**Note to Self:** I've secured all five resources. Node 25 gives me a strong 8-Wheat and 3-Ore. My next goal is to upgrade Node 25 or 12 to a city as soon as possible to maximize my high-pip yields (6-Brick and 8-Wheat). I should also monitor Alice's expansion toward the north and Bob's progress on the Ore/Wheat hexes in the south. - -**Says:** "Great starts, everyone! I'm going to round out my resources by taking Node 25. That 8-Wheat looks too good to pass up, and it'll give me a bit of everything to work with. Good luck with the rest of your setups!" - -**Action:** **place_starting_settlement** - {"node": 25} - ---- - -## Request #4 - 🎯 ACTIVE TURN - -**Time:** 15:46:37 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. - -### Prompt Sent -See: [prompt_4.json](prompts/prompt_4.json) - - -### πŸ”§ Tool Follow-up (Iteration 2) - -**Time:** 15:46:51 - -**Tool Results:** -``` -=== Tool Results === - -Tool: analyze_path_potential -Parameters: { - "reasoning": "I just placed my settlement on Node 25 (Sheep 4, Ore 3, Wheat 8). I need to decide which direction to build my road. Node 26 has an Ore port, while Node 24 and 36 lead to other resource clusters. I want to see which path offers the best expansion potential.", - "from_node": 25 -} -Result: -{ - "llm_reasoning": "I just placed my settlement on Node 25 (Sheep 4, Ore 3, Wheat 8). I need to decide which direction to build my road. Node 26 has an Ore port, while Node 24 and 36 lead to other resource clusters. I want to see which path offers the best expansion potential.", - "from_node": 25, - "total_directions": 3, - "paths": [ - { - "direction": 26, - "depth_1": { - "node_id": 26, - "resources": { - "Sheep": 4, - "Wheat": 8 - }, - "total_pips": 8, - "port": "O2", - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 27, - "total_pips": 3, - "port": null, - "can_build": true - }, - { - "node_id": 16, - "total_pips": 5, - "port": "O2", - "can_build": true - } - ], - "best_node": 16, - "best_pips": 5 - }, - "highlights": [ - "Port (O2) at depth 1", - "Port (O2) at depth 2 (node 16)" - ], - "score": 15.0 - }, - { - "direction": 24, - "depth_1": { - "node_id": 24, - "resources": { - "Ore": 3, - "Wheat": 8, - "Wood": 3 - }, - "total_pips": 9, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 23, - "total_pips": 4, - "port": null, - "can_build": true - }, - { - "node_id": 14, - "total_pips": 10, - "port": null, - "can_build": true - } - ], - "best_node": 14, - "best_pips": 10 - }, - "highlights": [], - "score": 14.0 - }, - { - "direction": 36, - "depth_1": { - "node_id": 36, - "resources": { - "Sheep": 4, - "Ore": 3 - }, - "total_pips": 7, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 35, - "total_pips": 9, - "port": null, - "can_build": true - }, - { - "node_id": 37, - "total_pips": 5, - "port": "?3", - "can_build": true - } - ], - "best_node": 35, - "best_pips": 9 - }, - "highlights": [ - "Port (?3) at depth 2 (node 37)" - ], - "score": 13.0 - } - ] -} ---- - -``` - -See: [prompt_4_iter2.json](prompts/iterations/prompt_4_iter2.json) - -### Response Received βœ… - -**Latency:** 39.67s | **Tokens:** 15559 (in:6809 out:658) | **Cost:** $0.005378 - -**Thinking:** I have just placed my second settlement on Node 25, which provides a solid income of Wheat (8), Ore (3), and Sheep (4). My first settlement is at Node 12 (Wood 3, Brick 6, Sheep 5) with a road already extending to Node 13. To maximize my strategic position, I need to decide which direction to build my second starting road. - -Looking at the board, building from Node 25 toward Node 24 is the most logical choice. Node 24 (Ore 3, Wheat 8, Wood 3) is a strong expansion point itself, but more importantly, it leads directly to Node 14 (Wheat 8, Wood 3, Wood 4). Node 14 is a high-yield spot (10 pips) and sits exactly between my two settlements. By building toward 24, I set myself up to connect my two positions with just two more roads (13-14 and 14-24). Connecting my settlements early is a powerful move for securing the Longest Road and creating a flexible, unified infrastructure. - -While Node 26 offers an Ore port, my Ore production (on a 3) is currently too low to make a 2:1 port a priority over resource diversity and connectivity. Expanding inland toward the 8-Wheat and 4-Wood hexes will provide the resources I need for mid-game growth. Alice and Bob are positioned far enough away (at Nodes 20 and 42 respectively) that they are unlikely to interfere with this central expansion in the immediate future. - -**Note to Self:** I am pursuing a connectivity strategy. My goal is to link Node 13 and Node 24 via Node 14. This will give me a 5-road chain and secure Node 14, which has a strong 10-pip yield. I need to prioritize obtaining Wood and Brick to complete this connection quickly. - -**Says:** "Great starts, everyone! I'm really happy with Node 25; that 8-Wheat should be a great help for my early game. I'm going to build my road toward the interior (Node 24). I'm hoping to eventually link up my two settlements and see what the center of the board has to offer. Good luck with your first turns!" - -**Action:** **place_starting_road** - {"from": 25, "to": 24} - ---- diff --git a/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/iterations/prompt_1_iter2.json b/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/iterations/prompt_1_iter2.json deleted file mode 100644 index cc16aac26c8e7e77fc59628f1219cef8c575d1ab..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/iterations/prompt_1_iter2.json +++ /dev/null @@ -1,155 +0,0 @@ -{ - "original_request_number": 1, - "iteration": 2, - "timestamp": "2026-01-09T15:44:19.245293", - "player_name": "Charlie", - "type": "tool_followup", - "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Looking for high-pip nodes with good resource variety, specifically targeting Wheat, Brick, and Wood for early growth, while also keeping an eye on Ore. Alice and Bob have taken some strong spots, so I need to find the best remaining balance.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-pip nodes with good resource variety, specifically targeting Wheat, Brick, and Wood for early growth, while also keeping an eye on Ore. Alice and Bob have taken some strong spots, so I need to find the best remaining balance.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 46,\n \"nodes\": [\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 26,\n \"resources\": {\n \"Sheep\": 4,\n \"Wheat\": 8\n },\n \"total_pips\": 8,\n \"port\": \"O2\",\n \"neighbors\": [\n 25,\n 27,\n 16\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 24,\n \"resources\": {\n \"Ore\": 3,\n \"Wheat\": 8,\n \"Wood\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 23,\n 25,\n 14\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 31,\n \"resources\": {\n \"Wheat\": 9,\n \"Brick\": 10,\n \"Wood\": 11\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 30,\n 32,\n 41\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 35,\n \"resources\": {\n \"Sheep\": 11,\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 34,\n 36,\n 45\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 40,\n \"resources\": {\n \"Ore\": 5,\n \"Brick\": 10\n },\n \"total_pips\": 7,\n \"port\": \"W2\",\n \"neighbors\": [\n 39,\n 41,\n 48\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", - "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Charlie\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Charlie\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"],[42,\\\"Bob\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"Alice\\\"],[[42,41],\\\"Bob\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42β€”looking to build some grand cities later on!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!\"\n }\n ]\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Looking for high-pip nodes with good resource variety, specifically targeting Wheat, Brick, and Wood for early growth, while also keeping an eye on Ore. Alice and Bob have taken some strong spots, so I need to find the best remaining balance.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-pip nodes with good resource variety, specifically targeting Wheat, Brick, and Wood for early growth, while also keeping an eye on Ore. Alice and Bob have taken some strong spots, so I need to find the best remaining balance.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 46,\n \"nodes\": [\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 26,\n \"resources\": {\n \"Sheep\": 4,\n \"Wheat\": 8\n },\n \"total_pips\": 8,\n \"port\": \"O2\",\n \"neighbors\": [\n 25,\n 27,\n 16\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 24,\n \"resources\": {\n \"Ore\": 3,\n \"Wheat\": 8,\n \"Wood\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 23,\n 25,\n 14\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 31,\n \"resources\": {\n \"Wheat\": 9,\n \"Brick\": 10,\n \"Wood\": 11\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 30,\n 32,\n 41\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 35,\n \"resources\": {\n \"Sheep\": 11,\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 34,\n 36,\n 45\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 40,\n \"resources\": {\n \"Ore\": 5,\n \"Brick\": 10\n },\n \"total_pips\": 7,\n \"port\": \"W2\",\n \"neighbors\": [\n 39,\n 41,\n 48\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ], - "tools_enabled": true, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/iterations/prompt_1_iter2.txt b/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/iterations/prompt_1_iter2.txt deleted file mode 100644 index 9a29b54c978346cd75f77770ff1cff2b17c48f89..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/iterations/prompt_1_iter2.txt +++ /dev/null @@ -1,262 +0,0 @@ -=== Tool Follow-up #2 for Prompt #1 === -Player: Charlie -Timestamp: 2026-01-09T15:44:19.246916 -Tools Enabled: Yes - ---- Tool Results Appended --- -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "reasoning": "Looking for high-pip nodes with good resource variety, specifically targeting Wheat, Brick, and Wood for early growth, while also keeping an eye on Ore. Alice and Bob have taken some strong spots, so I need to find the best remaining balance." -} -Result: -{ - "llm_reasoning": "Looking for high-pip nodes with good resource variety, specifically targeting Wheat, Brick, and Wood for early growth, while also keeping an eye on Ore. Alice and Bob have taken some strong spots, so I need to find the best remaining balance.", - "query": { - "min_pips": 0, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 46, - "nodes": [ - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 26, - "resources": { - "Sheep": 4, - "Wheat": 8 - }, - "total_pips": 8, - "port": "O2", - "neighbors": [ - 25, - 27, - 16 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 24, - "resources": { - "Ore": 3, - "Wheat": 8, - "Wood": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 23, - 25, - 14 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 31, - "resources": { - "Wheat": 9, - "Brick": 10, - "Wood": 11 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 30, - 32, - 41 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 35, - "resources": { - "Sheep": 11, - "Wheat": 6, - "Ore": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 34, - 36, - 45 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 40, - "resources": { - "Ore": 5, - "Brick": 10 - }, - "total_pips": 7, - "port": "W2", - "neighbors": [ - 39, - 41, - 48 - ], - "score": 10.5, - "can_build": true, - "occupied": false - } - ] -} ---- - - ---- Full Context Sent to LLM --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!" - }, - { - "from": "Alice", - "message": "Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!" - }, - { - "from": "Bob", - "message": "Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42β€”looking to build some grand cities later on!" - }, - { - "from": "Bob", - "message": "I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!" - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} - -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "reasoning": "Looking for high-pip nodes with good resource variety, specifically targeting Wheat, Brick, and Wood for early growth, while also keeping an eye on Ore. Alice and Bob have taken some strong spots, so I need to find the best remaining balance." -} -Result: -{ - "llm_reasoning": "Looking for high-pip nodes with good resource variety, specifically targeting Wheat, Brick, and Wood for early growth, wh -... (truncated, full length: 8272 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/iterations/prompt_2_iter2.json b/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/iterations/prompt_2_iter2.json deleted file mode 100644 index 0d53ee272cedb96195a4066edeefc3d95a7c3286..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/iterations/prompt_2_iter2.json +++ /dev/null @@ -1,155 +0,0 @@ -{ - "original_request_number": 2, - "iteration": 2, - "timestamp": "2026-01-09T15:45:12.884476", - "player_name": "Charlie", - "type": "tool_followup", - "tool_results": "=== Tool Results ===\n\nTool: analyze_path_potential\nParameters: {\n \"from_node\": 12,\n \"reasoning\": \"I want to see which direction from Node 12 offers the best expansion opportunities. Node 11 is near high pips but close to Alice. Node 13 leads toward more wood. Node 22 is near the desert.\"\n}\nResult:\n{\n \"llm_reasoning\": \"I want to see which direction from Node 12 offers the best expansion opportunities. Node 11 is near high pips but close to Alice. Node 13 leads toward more wood. Node 22 is near the desert.\",\n \"from_node\": 12,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 11,\n \"depth_1\": {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 10,\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false\n },\n {\n \"node_id\": 3,\n \"total_pips\": 5,\n \"port\": \"Wh2\",\n \"can_build\": true\n }\n ],\n \"best_node\": 10,\n \"best_pips\": 11\n },\n \"highlights\": [\n \"Port (Wh2) at depth 2 (node 3)\"\n ],\n \"score\": 17.0\n },\n {\n \"direction\": 13,\n \"depth_1\": {\n \"node_id\": 13,\n \"resources\": {\n \"Wood\": 4,\n \"Sheep\": 5\n },\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 14,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 5,\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 14,\n \"best_pips\": 10\n },\n \"highlights\": [],\n \"score\": 14.0\n },\n {\n \"direction\": 22,\n \"depth_1\": {\n \"node_id\": 22,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6\n },\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 21,\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": false\n },\n {\n \"node_id\": 23,\n \"total_pips\": 4,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 21,\n \"best_pips\": 7\n },\n \"highlights\": [],\n \"score\": 10.5\n }\n ]\n}\n---\n", - "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Charlie\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"You just placed your starting settlement. Now place your starting road adjacent to it.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Charlie\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[12,\\\"Charlie\\\",\\\"S\\\"],[20,\\\"Alice\\\",\\\"S\\\"],[42,\\\"Bob\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"Alice\\\"],[[42,41],\\\"Bob\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":1,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42β€”looking to build some grand cities later on!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!\"\n },\n {\n \"from\": \"Charlie\",\n \"message\": \"Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"I am planning to take Node 12 first and Node 25 second. This gives me a full resource spread (Wood, Brick, Sheep, Wheat, Ore) with 21 total pips. I should place my road from Node 12 toward Node 11 or 13 to expand toward the coast or the center, and from Node 25 toward Node 24 to keep expansion options open.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_road\",\n \"description\": \"Place your starting road\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: analyze_path_potential\nParameters: {\n \"from_node\": 12,\n \"reasoning\": \"I want to see which direction from Node 12 offers the best expansion opportunities. Node 11 is near high pips but close to Alice. Node 13 leads toward more wood. Node 22 is near the desert.\"\n}\nResult:\n{\n \"llm_reasoning\": \"I want to see which direction from Node 12 offers the best expansion opportunities. Node 11 is near high pips but close to Alice. Node 13 leads toward more wood. Node 22 is near the desert.\",\n \"from_node\": 12,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 11,\n \"depth_1\": {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 10,\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false\n },\n {\n \"node_id\": 3,\n \"total_pips\": 5,\n \"port\": \"Wh2\",\n \"can_build\": true\n }\n ],\n \"best_node\": 10,\n \"best_pips\": 11\n },\n \"highlights\": [\n \"Port (Wh2) at depth 2 (node 3)\"\n ],\n \"score\": 17.0\n },\n {\n \"direction\": 13,\n \"depth_1\": {\n \"node_id\": 13,\n \"resources\": {\n \"Wood\": 4,\n \"Sheep\": 5\n },\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 14,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 5,\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 14,\n \"best_pips\": 10\n },\n \"highlights\": [],\n \"score\": 14.0\n },\n {\n \"direction\": 22,\n \"depth_1\": {\n \"node_id\": 22,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6\n },\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 21,\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": false\n },\n {\n \"node_id\": 23,\n \"total_pips\": 4,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 21,\n \"best_pips\": 7\n },\n \"highlights\": [],\n \"score\": 10.5\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ], - "tools_enabled": true, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/iterations/prompt_2_iter2.txt b/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/iterations/prompt_2_iter2.txt deleted file mode 100644 index 818d5b3def14fbb1fe34aa57fd30b27474900b97..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/iterations/prompt_2_iter2.txt +++ /dev/null @@ -1,175 +0,0 @@ -=== Tool Follow-up #2 for Prompt #2 === -Player: Charlie -Timestamp: 2026-01-09T15:45:12.887314 -Tools Enabled: Yes - ---- Tool Results Appended --- -=== Tool Results === - -Tool: analyze_path_potential -Parameters: { - "from_node": 12, - "reasoning": "I want to see which direction from Node 12 offers the best expansion opportunities. Node 11 is near high pips but close to Alice. Node 13 leads toward more wood. Node 22 is near the desert." -} -Result: -{ - "llm_reasoning": "I want to see which direction from Node 12 offers the best expansion opportunities. Node 11 is near high pips but close to Alice. Node 13 leads toward more wood. Node 22 is near the desert.", - "from_node": 12, - "total_directions": 3, - "paths": [ - { - "direction": 11, - "depth_1": { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 10, - "total_pips": 11, - "port": null, - "can_build": false - }, - { - "node_id": 3, - "total_pips": 5, - "port": "Wh2", - "can_build": true - } - ], - "best_node": 10, - "best_pips": 11 - }, - "highlights": [ - "Port (Wh2) at depth 2 (node 3)" - ], - "score": 17.0 - }, - { - "direction": 13, - "depth_1": { - "node_id": 13, - "resources": { - "Wood": 4, - "Sheep": 5 - }, - "total_pips": 9, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 14, - "total_pips": 10, - "port": null, - "can_build": true - }, - { - "node_id": 5, - "total_pips": 7, - "port": null, - "can_build": true - } - ], - "best_node": 14, - "best_pips": 10 - }, - "highlights": [], - "score": 14.0 - }, - { - "direction": 22, - "depth_1": { - "node_id": 22, - "resources": { - "Wood": 3, - "Brick": 6 - }, - "total_pips": 7, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 21, - "total_pips": 7, - "port": null, - "can_build": false - }, - { - "node_id": 23, - "total_pips": 4, - "port": null, - "can_build": true - } - ], - "best_node": 21, - "best_pips": 7 - }, - "highlights": [], - "score": 10.5 - } - ] -} ---- - - ---- Full Context Sent to LLM --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!" - }, - { - "from": "Alice", - "message": "Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!" - }, - { - "from": "Bob", - "message": "Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42β€”looking to build some grand cities later on!" - }, - { - "from": "Bob", - "message": "I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!" - }, - { - "from": "Charlie", - "message": "Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!" - } - ] - }, - "memory": { - "note_from_last_turn": "I am planning to take Node 12 first and Node 25 second. This gives me a full resource spread (Wood, Brick, Sheep, Wheat, Ore) with 21 total pips. I should place my road from Node 12 toward Node 11 or 13 to expand toward the coast or the center, and from Node 25 toward Node 24 to keep expansion options open." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": -... (truncated, full length: 8103 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/iterations/prompt_3_iter2.json b/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/iterations/prompt_3_iter2.json deleted file mode 100644 index a6ac740dab235caacce9cd813b26907fd83c9066..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/iterations/prompt_3_iter2.json +++ /dev/null @@ -1,155 +0,0 @@ -{ - "original_request_number": 3, - "iteration": 2, - "timestamp": "2026-01-09T15:46:14.416175", - "player_name": "Charlie", - "type": "tool_followup", - "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"must_have_resource\": \"Ore\",\n \"reasoning\": \"I need to find the best remaining node that provides Ore and Wheat to complete my resource spread. I'm looking for high pip values and good synergy with my existing Wood/Brick/Sheep from Node 12.\"\n}\nResult:\n{\n \"llm_reasoning\": \"I need to find the best remaining node that provides Ore and Wheat to complete my resource spread. I'm looking for high pip values and good synergy with my existing Wood/Brick/Sheep from Node 12.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": \"Ore\",\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 15,\n \"nodes\": [\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 24,\n \"resources\": {\n \"Ore\": 3,\n \"Wheat\": 8,\n \"Wood\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 23,\n 25,\n 14\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 35,\n \"resources\": {\n \"Sheep\": 11,\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 34,\n 36,\n 45\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 40,\n \"resources\": {\n \"Ore\": 5,\n \"Brick\": 10\n },\n \"total_pips\": 7,\n \"port\": \"W2\",\n \"neighbors\": [\n 39,\n 41,\n 48\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 45,\n \"resources\": {\n \"Ore\": 2,\n \"Sheep\": 11,\n \"Wheat\": 6\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 44,\n 46,\n 35\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 34,\n \"resources\": {\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 7,\n \"port\": null,\n \"neighbors\": [\n 33,\n 35,\n 23\n ],\n \"score\": 8.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 36,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3\n },\n \"total_pips\": 7,\n \"port\": null,\n \"neighbors\": [\n 35,\n 37,\n 25\n ],\n \"score\": 8.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 48,\n \"resources\": {\n \"Ore\": 5\n },\n \"total_pips\": 4,\n \"port\": \"W2\",\n \"neighbors\": [\n 49,\n 40\n ],\n \"score\": 7.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 52,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 9\n },\n \"total_pips\": 5,\n \"port\": null,\n \"neighbors\": [\n 51,\n 53,\n 44\n ],\n \"score\": 6.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", - "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Charlie\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Charlie\\\",\\\"phase\\\":\\\"SETUP_SECOND_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[12,\\\"Charlie\\\",\\\"S\\\"],[20,\\\"Alice\\\",\\\"S\\\"],[42,\\\"Bob\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"Alice\\\"],[[42,41],\\\"Bob\\\"],[[12,13],\\\"Charlie\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":1,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42β€”looking to build some grand cities later on!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!\"\n },\n {\n \"from\": \"Charlie\",\n \"message\": \"Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!\"\n },\n {\n \"from\": \"Charlie\",\n \"message\": \"I'm going to head toward the coast with this road. Node 12 is a great start, and I'm looking forward to seeing how that 6-Brick performs for us! Good luck on your next placements.\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"I've started at Node 12 and am building toward Node 13/14. My next priority is placing my second settlement on Node 25 to secure Ore (3) and Wheat (8). This will complete my resource spread. I should then look to expand toward the Node 14 or the Ore port at Node 26 if I can secure enough resources.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"must_have_resource\": \"Ore\",\n \"reasoning\": \"I need to find the best remaining node that provides Ore and Wheat to complete my resource spread. I'm looking for high pip values and good synergy with my existing Wood/Brick/Sheep from Node 12.\"\n}\nResult:\n{\n \"llm_reasoning\": \"I need to find the best remaining node that provides Ore and Wheat to complete my resource spread. I'm looking for high pip values and good synergy with my existing Wood/Brick/Sheep from Node 12.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": \"Ore\",\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 15,\n \"nodes\": [\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 24,\n \"resources\": {\n \"Ore\": 3,\n \"Wheat\": 8,\n \"Wood\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 23,\n 25,\n 14\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 35,\n \"resources\": {\n \"Sheep\": 11,\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 34,\n 36,\n 45\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 40,\n \"resources\": {\n \"Ore\": 5,\n \"Brick\": 10\n },\n \"total_pips\": 7,\n \"port\": \"W2\",\n \"neighbors\": [\n 39,\n 41,\n 48\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 45,\n \"resources\": {\n \"Ore\": 2,\n \"Sheep\": 11,\n \"Wheat\": 6\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 44,\n 46,\n 35\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 34,\n \"resources\": {\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 7,\n \"port\": null,\n \"neighbors\": [\n 33,\n 35,\n 23\n ],\n \"score\": 8.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 36,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3\n },\n \"total_pips\": 7,\n \"port\": null,\n \"neighbors\": [\n 35,\n 37,\n 25\n ],\n \"score\": 8.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 48,\n \"resources\": {\n \"Ore\": 5\n },\n \"total_pips\": 4,\n \"port\": \"W2\",\n \"neighbors\": [\n 49,\n 40\n ],\n \"score\": 7.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 52,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 9\n },\n \"total_pips\": 5,\n \"port\": null,\n \"neighbors\": [\n 51,\n 53,\n 44\n ],\n \"score\": 6.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ], - "tools_enabled": true, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/iterations/prompt_3_iter2.txt b/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/iterations/prompt_3_iter2.txt deleted file mode 100644 index ae007047e17d1b19d0b4242e13eef92142c8afb5..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/iterations/prompt_3_iter2.txt +++ /dev/null @@ -1,246 +0,0 @@ -=== Tool Follow-up #2 for Prompt #3 === -Player: Charlie -Timestamp: 2026-01-09T15:46:14.416828 -Tools Enabled: Yes - ---- Tool Results Appended --- -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "must_have_resource": "Ore", - "reasoning": "I need to find the best remaining node that provides Ore and Wheat to complete my resource spread. I'm looking for high pip values and good synergy with my existing Wood/Brick/Sheep from Node 12." -} -Result: -{ - "llm_reasoning": "I need to find the best remaining node that provides Ore and Wheat to complete my resource spread. I'm looking for high pip values and good synergy with my existing Wood/Brick/Sheep from Node 12.", - "query": { - "min_pips": 0, - "must_have_resource": "Ore", - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 15, - "nodes": [ - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 24, - "resources": { - "Ore": 3, - "Wheat": 8, - "Wood": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 23, - 25, - 14 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 35, - "resources": { - "Sheep": 11, - "Wheat": 6, - "Ore": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 34, - 36, - 45 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 40, - "resources": { - "Ore": 5, - "Brick": 10 - }, - "total_pips": 7, - "port": "W2", - "neighbors": [ - 39, - 41, - 48 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 45, - "resources": { - "Ore": 2, - "Sheep": 11, - "Wheat": 6 - }, - "total_pips": 8, - "port": null, - "neighbors": [ - 44, - 46, - 35 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 34, - "resources": { - "Wheat": 6, - "Ore": 3 - }, - "total_pips": 7, - "port": null, - "neighbors": [ - 33, - 35, - 23 - ], - "score": 8.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 36, - "resources": { - "Sheep": 4, - "Ore": 3 - }, - "total_pips": 7, - "port": null, - "neighbors": [ - 35, - 37, - 25 - ], - "score": 8.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 48, - "resources": { - "Ore": 5 - }, - "total_pips": 4, - "port": "W2", - "neighbors": [ - 49, - 40 - ], - "score": 7.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 52, - "resources": { - "Ore": 2, - "Wheat": 9 - }, - "total_pips": 5, - "port": null, - "neighbors": [ - 51, - 53, - 44 - ], - "score": 6.0, - "can_build": true, - "occupied": false - } - ] -} ---- - - ---- Full Context Sent to LLM --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!" - }, - { - "from": "Alice", - "message": "Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!" - }, - { - "from": "Bob", - "message": "Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42β€”looking to build some grand cities later on!" - }, - { - "from": "Bob", - "message": "I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!" - }, - { - "from": "Charlie", - "message": "Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!" - }, - { - "from": "Charlie", - "message": "I'm going to head toward the coast with this road. Node 12 is a great start, and I'm looking forward to seeing how that 6-Brick performs for us! Good luck on your next placements." - } - ] - }, - "memory": { - "note_from_last_turn": "I've started at Node 12 and am building toward Node 13/14. My next priority is placing my second settlement on Node 25 to secure Ore (3) and Wheat (8). This will complete my resource spread. I should then look to expand toward the Node 14 or the Ore port at Node 26 if I can secure enough resources." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example -... (truncated, full length: 9079 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/iterations/prompt_4_iter2.json b/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/iterations/prompt_4_iter2.json deleted file mode 100644 index 26bab9a922a43c06f4a3477f9d3b96d6f6e7d780..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/iterations/prompt_4_iter2.json +++ /dev/null @@ -1,155 +0,0 @@ -{ - "original_request_number": 4, - "iteration": 2, - "timestamp": "2026-01-09T15:46:51.029249", - "player_name": "Charlie", - "type": "tool_followup", - "tool_results": "=== Tool Results ===\n\nTool: analyze_path_potential\nParameters: {\n \"reasoning\": \"I just placed my settlement on Node 25 (Sheep 4, Ore 3, Wheat 8). I need to decide which direction to build my road. Node 26 has an Ore port, while Node 24 and 36 lead to other resource clusters. I want to see which path offers the best expansion potential.\",\n \"from_node\": 25\n}\nResult:\n{\n \"llm_reasoning\": \"I just placed my settlement on Node 25 (Sheep 4, Ore 3, Wheat 8). I need to decide which direction to build my road. Node 26 has an Ore port, while Node 24 and 36 lead to other resource clusters. I want to see which path offers the best expansion potential.\",\n \"from_node\": 25,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 26,\n \"depth_1\": {\n \"node_id\": 26,\n \"resources\": {\n \"Sheep\": 4,\n \"Wheat\": 8\n },\n \"total_pips\": 8,\n \"port\": \"O2\",\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 27,\n \"total_pips\": 3,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 16,\n \"total_pips\": 5,\n \"port\": \"O2\",\n \"can_build\": true\n }\n ],\n \"best_node\": 16,\n \"best_pips\": 5\n },\n \"highlights\": [\n \"Port (O2) at depth 1\",\n \"Port (O2) at depth 2 (node 16)\"\n ],\n \"score\": 15.0\n },\n {\n \"direction\": 24,\n \"depth_1\": {\n \"node_id\": 24,\n \"resources\": {\n \"Ore\": 3,\n \"Wheat\": 8,\n \"Wood\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 23,\n \"total_pips\": 4,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 14,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 14,\n \"best_pips\": 10\n },\n \"highlights\": [],\n \"score\": 14.0\n },\n {\n \"direction\": 36,\n \"depth_1\": {\n \"node_id\": 36,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3\n },\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 35,\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 37,\n \"total_pips\": 5,\n \"port\": \"?3\",\n \"can_build\": true\n }\n ],\n \"best_node\": 35,\n \"best_pips\": 9\n },\n \"highlights\": [\n \"Port (?3) at depth 2 (node 37)\"\n ],\n \"score\": 13.0\n }\n ]\n}\n---\n", - "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Charlie\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"You just placed your starting settlement. Now place your starting road adjacent to it.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Charlie\\\",\\\"phase\\\":\\\"SETUP_SECOND_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[12,\\\"Charlie\\\",\\\"S\\\"],[20,\\\"Alice\\\",\\\"S\\\"],[25,\\\"Charlie\\\",\\\"S\\\"],[42,\\\"Bob\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"Alice\\\"],[[42,41],\\\"Bob\\\"],[[12,13],\\\"Charlie\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":2,\\\"res\\\":{\\\"S\\\":1,\\\"Wh\\\":1,\\\"O\\\":1}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42β€”looking to build some grand cities later on!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!\"\n },\n {\n \"from\": \"Charlie\",\n \"message\": \"Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!\"\n },\n {\n \"from\": \"Charlie\",\n \"message\": \"I'm going to head toward the coast with this road. Node 12 is a great start, and I'm looking forward to seeing how that 6-Brick performs for us! Good luck on your next placements.\"\n },\n {\n \"from\": \"Charlie\",\n \"message\": \"Great starts, everyone! I'm going to round out my resources by taking Node 25. That 8-Wheat looks too good to pass up, and it'll give me a bit of everything to work with. Good luck with the rest of your setups!\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"I've secured all five resources. Node 25 gives me a strong 8-Wheat and 3-Ore. My next goal is to upgrade Node 25 or 12 to a city as soon as possible to maximize my high-pip yields (6-Brick and 8-Wheat). I should also monitor Alice's expansion toward the north and Bob's progress on the Ore/Wheat hexes in the south.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_road\",\n \"description\": \"Place your starting road\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: analyze_path_potential\nParameters: {\n \"reasoning\": \"I just placed my settlement on Node 25 (Sheep 4, Ore 3, Wheat 8). I need to decide which direction to build my road. Node 26 has an Ore port, while Node 24 and 36 lead to other resource clusters. I want to see which path offers the best expansion potential.\",\n \"from_node\": 25\n}\nResult:\n{\n \"llm_reasoning\": \"I just placed my settlement on Node 25 (Sheep 4, Ore 3, Wheat 8). I need to decide which direction to build my road. Node 26 has an Ore port, while Node 24 and 36 lead to other resource clusters. I want to see which path offers the best expansion potential.\",\n \"from_node\": 25,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 26,\n \"depth_1\": {\n \"node_id\": 26,\n \"resources\": {\n \"Sheep\": 4,\n \"Wheat\": 8\n },\n \"total_pips\": 8,\n \"port\": \"O2\",\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 27,\n \"total_pips\": 3,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 16,\n \"total_pips\": 5,\n \"port\": \"O2\",\n \"can_build\": true\n }\n ],\n \"best_node\": 16,\n \"best_pips\": 5\n },\n \"highlights\": [\n \"Port (O2) at depth 1\",\n \"Port (O2) at depth 2 (node 16)\"\n ],\n \"score\": 15.0\n },\n {\n \"direction\": 24,\n \"depth_1\": {\n \"node_id\": 24,\n \"resources\": {\n \"Ore\": 3,\n \"Wheat\": 8,\n \"Wood\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 23,\n \"total_pips\": 4,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 14,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 14,\n \"best_pips\": 10\n },\n \"highlights\": [],\n \"score\": 14.0\n },\n {\n \"direction\": 36,\n \"depth_1\": {\n \"node_id\": 36,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3\n },\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 35,\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 37,\n \"total_pips\": 5,\n \"port\": \"?3\",\n \"can_build\": true\n }\n ],\n \"best_node\": 35,\n \"best_pips\": 9\n },\n \"highlights\": [\n \"Port (?3) at depth 2 (node 37)\"\n ],\n \"score\": 13.0\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ], - "tools_enabled": true, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/iterations/prompt_4_iter2.txt b/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/iterations/prompt_4_iter2.txt deleted file mode 100644 index 77e73351c213c9beece6978347ffeafc77bb88f8..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/iterations/prompt_4_iter2.txt +++ /dev/null @@ -1,178 +0,0 @@ -=== Tool Follow-up #2 for Prompt #4 === -Player: Charlie -Timestamp: 2026-01-09T15:46:51.030598 -Tools Enabled: Yes - ---- Tool Results Appended --- -=== Tool Results === - -Tool: analyze_path_potential -Parameters: { - "reasoning": "I just placed my settlement on Node 25 (Sheep 4, Ore 3, Wheat 8). I need to decide which direction to build my road. Node 26 has an Ore port, while Node 24 and 36 lead to other resource clusters. I want to see which path offers the best expansion potential.", - "from_node": 25 -} -Result: -{ - "llm_reasoning": "I just placed my settlement on Node 25 (Sheep 4, Ore 3, Wheat 8). I need to decide which direction to build my road. Node 26 has an Ore port, while Node 24 and 36 lead to other resource clusters. I want to see which path offers the best expansion potential.", - "from_node": 25, - "total_directions": 3, - "paths": [ - { - "direction": 26, - "depth_1": { - "node_id": 26, - "resources": { - "Sheep": 4, - "Wheat": 8 - }, - "total_pips": 8, - "port": "O2", - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 27, - "total_pips": 3, - "port": null, - "can_build": true - }, - { - "node_id": 16, - "total_pips": 5, - "port": "O2", - "can_build": true - } - ], - "best_node": 16, - "best_pips": 5 - }, - "highlights": [ - "Port (O2) at depth 1", - "Port (O2) at depth 2 (node 16)" - ], - "score": 15.0 - }, - { - "direction": 24, - "depth_1": { - "node_id": 24, - "resources": { - "Ore": 3, - "Wheat": 8, - "Wood": 3 - }, - "total_pips": 9, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 23, - "total_pips": 4, - "port": null, - "can_build": true - }, - { - "node_id": 14, - "total_pips": 10, - "port": null, - "can_build": true - } - ], - "best_node": 14, - "best_pips": 10 - }, - "highlights": [], - "score": 14.0 - }, - { - "direction": 36, - "depth_1": { - "node_id": 36, - "resources": { - "Sheep": 4, - "Ore": 3 - }, - "total_pips": 7, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 35, - "total_pips": 9, - "port": null, - "can_build": true - }, - { - "node_id": 37, - "total_pips": 5, - "port": "?3", - "can_build": true - } - ], - "best_node": 35, - "best_pips": 9 - }, - "highlights": [ - "Port (?3) at depth 2 (node 37)" - ], - "score": 13.0 - } - ] -} ---- - - ---- Full Context Sent to LLM --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1,\"O\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!" - }, - { - "from": "Alice", - "message": "Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!" - }, - { - "from": "Bob", - "message": "Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42β€”looking to build some grand cities later on!" - }, - { - "from": "Bob", - "message": "I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!" - }, - { - "from": "Charlie", - "message": "Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!" - }, - { - "from": "Charlie", - "message": "I'm going to head toward the coast with this road. Node 12 is a great start, and I'm looking forward to seeing how that 6-Brick performs for us! Good luck on your next placements." - }, - { - "from": "Charlie", - "message": "Great starts, everyone! I'm going to round out my resources by taking Node 25. That 8-Wheat looks too good to pass up, and it'll give me a bit of everything to work with. Good luck with the rest of your setups!" - } - ] - }, - "memory": { - "note_from_last_turn": "I've secured all five resources. Node 25 gives me a strong 8-Wheat and 3-Ore. My next -... (truncated, full length: 8910 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/prompt_1.json deleted file mode 100644 index 3a8126d2a726e2280c2a4314523e5641a7b36e53..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/prompt_1.json +++ /dev/null @@ -1,210 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T15:43:56.358793", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!" - }, - { - "from": "Alice", - "message": "Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!" - }, - { - "from": "Bob", - "message": "Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42β€”looking to build some grand cities later on!" - }, - { - "from": "Bob", - "message": "I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!" - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/prompt_1.txt deleted file mode 100644 index c796b5a0d826ef905c277515ddb8a83d434d6b7b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/prompt_1.txt +++ /dev/null @@ -1,111 +0,0 @@ -=== Prompt #1 for Charlie === -Timestamp: 2026-01-09T15:43:56.361341 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!" - }, - { - "from": "Alice", - "message": "Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!" - }, - { - "from": "Bob", - "message": "Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42β€”looking to build some grand cities later on!" - }, - { - "from": "Bob", - "message": "I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!" - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/prompt_2.json deleted file mode 100644 index 108ff90d67f648a4b6b82d64065279c84fd7f241..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/prompt_2.json +++ /dev/null @@ -1,217 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T15:44:57.651722", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!" - }, - { - "from": "Alice", - "message": "Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!" - }, - { - "from": "Bob", - "message": "Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42β€”looking to build some grand cities later on!" - }, - { - "from": "Bob", - "message": "I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!" - }, - { - "from": "Charlie", - "message": "Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!" - } - ] - }, - "memory": { - "note_from_last_turn": "I am planning to take Node 12 first and Node 25 second. This gives me a full resource spread (Wood, Brick, Sheep, Wheat, Ore) with 21 total pips. I should place my road from Node 12 toward Node 11 or 13 to expand toward the coast or the center, and from Node 25 toward Node 24 to keep expansion options open." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/prompt_2.txt deleted file mode 100644 index 967c9169bec1c9e7fc5703143ee3a2c3a252e4db..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/prompt_2.txt +++ /dev/null @@ -1,118 +0,0 @@ -=== Prompt #2 for Charlie === -Timestamp: 2026-01-09T15:44:57.654225 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!" - }, - { - "from": "Alice", - "message": "Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!" - }, - { - "from": "Bob", - "message": "Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42β€”looking to build some grand cities later on!" - }, - { - "from": "Bob", - "message": "I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!" - }, - { - "from": "Charlie", - "message": "Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!" - } - ] - }, - "memory": { - "note_from_last_turn": "I am planning to take Node 12 first and Node 25 second. This gives me a full resource spread (Wood, Brick, Sheep, Wheat, Ore) with 21 total pips. I should place my road from Node 12 toward Node 11 or 13 to expand toward the coast or the center, and from Node 25 toward Node 24 to keep expansion options open." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/prompt_3.json deleted file mode 100644 index 5806596a33e4df125a222fc9174012e35a1c474e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/prompt_3.json +++ /dev/null @@ -1,221 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-01-09T15:45:38.173415", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!" - }, - { - "from": "Alice", - "message": "Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!" - }, - { - "from": "Bob", - "message": "Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42β€”looking to build some grand cities later on!" - }, - { - "from": "Bob", - "message": "I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!" - }, - { - "from": "Charlie", - "message": "Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!" - }, - { - "from": "Charlie", - "message": "I'm going to head toward the coast with this road. Node 12 is a great start, and I'm looking forward to seeing how that 6-Brick performs for us! Good luck on your next placements." - } - ] - }, - "memory": { - "note_from_last_turn": "I've started at Node 12 and am building toward Node 13/14. My next priority is placing my second settlement on Node 25 to secure Ore (3) and Wheat (8). This will complete my resource spread. I should then look to expand toward the Node 14 or the Ore port at Node 26 if I can secure enough resources." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/prompt_3.txt deleted file mode 100644 index 55e7524c4746db88a67ad54ba560fefe2d4578be..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/prompt_3.txt +++ /dev/null @@ -1,122 +0,0 @@ -=== Prompt #3 for Charlie === -Timestamp: 2026-01-09T15:45:38.174434 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!" - }, - { - "from": "Alice", - "message": "Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!" - }, - { - "from": "Bob", - "message": "Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42β€”looking to build some grand cities later on!" - }, - { - "from": "Bob", - "message": "I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!" - }, - { - "from": "Charlie", - "message": "Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!" - }, - { - "from": "Charlie", - "message": "I'm going to head toward the coast with this road. Node 12 is a great start, and I'm looking forward to seeing how that 6-Brick performs for us! Good luck on your next placements." - } - ] - }, - "memory": { - "note_from_last_turn": "I've started at Node 12 and am building toward Node 13/14. My next priority is placing my second settlement on Node 25 to secure Ore (3) and Wheat (8). This will complete my resource spread. I should then look to expand toward the Node 14 or the Ore port at Node 26 if I can secure enough resources." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/prompt_4.json deleted file mode 100644 index 587d5b55f2cbeef55d0e56a8a72fb8735d21b524..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/prompt_4.json +++ /dev/null @@ -1,225 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-01-09T15:46:37.258053", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1,\"O\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!" - }, - { - "from": "Alice", - "message": "Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!" - }, - { - "from": "Bob", - "message": "Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42β€”looking to build some grand cities later on!" - }, - { - "from": "Bob", - "message": "I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!" - }, - { - "from": "Charlie", - "message": "Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!" - }, - { - "from": "Charlie", - "message": "I'm going to head toward the coast with this road. Node 12 is a great start, and I'm looking forward to seeing how that 6-Brick performs for us! Good luck on your next placements." - }, - { - "from": "Charlie", - "message": "Great starts, everyone! I'm going to round out my resources by taking Node 25. That 8-Wheat looks too good to pass up, and it'll give me a bit of everything to work with. Good luck with the rest of your setups!" - } - ] - }, - "memory": { - "note_from_last_turn": "I've secured all five resources. Node 25 gives me a strong 8-Wheat and 3-Ore. My next goal is to upgrade Node 25 or 12 to a city as soon as possible to maximize my high-pip yields (6-Brick and 8-Wheat). I should also monitor Alice's expansion toward the north and Bob's progress on the Ore/Wheat hexes in the south." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/prompt_4.txt deleted file mode 100644 index ee25bb7a3b253c99f59df67e9b2aabf97b136b83..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_154140/Charlie/prompts/prompt_4.txt +++ /dev/null @@ -1,126 +0,0 @@ -=== Prompt #4 for Charlie === -Timestamp: 2026-01-09T15:46:37.260038 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1,\"O\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!" - }, - { - "from": "Alice", - "message": "Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!" - }, - { - "from": "Bob", - "message": "Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42β€”looking to build some grand cities later on!" - }, - { - "from": "Bob", - "message": "I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!" - }, - { - "from": "Charlie", - "message": "Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!" - }, - { - "from": "Charlie", - "message": "I'm going to head toward the coast with this road. Node 12 is a great start, and I'm looking forward to seeing how that 6-Brick performs for us! Good luck on your next placements." - }, - { - "from": "Charlie", - "message": "Great starts, everyone! I'm going to round out my resources by taking Node 25. That 8-Wheat looks too good to pass up, and it'll give me a bit of everything to work with. Good luck with the rest of your setups!" - } - ] - }, - "memory": { - "note_from_last_turn": "I've secured all five resources. Node 25 gives me a strong 8-Wheat and 3-Ore. My next goal is to upgrade Node 25 or 12 to a city as soon as possible to maximize my high-pip yields (6-Brick and 8-Wheat). I should also monitor Alice's expansion toward the north and Bob's progress on the Ore/Wheat hexes in the south." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260109_154140/Charlie/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_154140/Charlie/responses/response_1.json deleted file mode 100644 index 6629ba2c2a3361f0e7bf1e2351338ce5fec21542..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_154140/Charlie/responses/response_1.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T15:44:57.626089", - "player_name": "Charlie", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have analyzed the board following Alice and Bob's initial placements. Alice has taken Node 20 (12 pips: W11, B6, S8) and Bob has taken Node 42 (12 pips: Wh9, O5, Wh9). My goal is to find high-yield nodes that provide a balanced resource spread. \\n\\nNode 12 is currently the highest-pip node available with 11 pips, covering Wood 3 (2 pips), Brick 6 (5 pips), and Sheep 5 (4 pips). This is an excellent expansion spot. For my second settlement, I plan to target Node 25, which offers Wheat 8 (5 pips), Sheep 4 (3 pips), and Ore 3 (2 pips) for a total of 10 pips. This combination will give me access to all five resources with a combined 21-pip production, which is a very strong and balanced start. \\n\\nSince I am the third player in a 3-player game, I will be placing both of my settlements and roads back-to-back in the 'snake' draft order (Alice-Bob-Charlie-Charlie-Bob-Alice). I'll start by placing my first settlement on Node 12.\",\n \"note_to_self\": \"I am planning to take Node 12 first and Node 25 second. This gives me a full resource spread (Wood, Brick, Sheep, Wheat, Ore) with 21 total pips. I should place my road from Node 12 toward Node 11 or 13 to expand toward the coast or the center, and from Node 25 toward Node 24 to keep expansion options open.\",\n \"say_outloud\": \"Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 12}\"\n }\n}", - "parsed": { - "internal_thinking": "I have analyzed the board following Alice and Bob's initial placements. Alice has taken Node 20 (12 pips: W11, B6, S8) and Bob has taken Node 42 (12 pips: Wh9, O5, Wh9). My goal is to find high-yield nodes that provide a balanced resource spread. \n\nNode 12 is currently the highest-pip node available with 11 pips, covering Wood 3 (2 pips), Brick 6 (5 pips), and Sheep 5 (4 pips). This is an excellent expansion spot. For my second settlement, I plan to target Node 25, which offers Wheat 8 (5 pips), Sheep 4 (3 pips), and Ore 3 (2 pips) for a total of 10 pips. This combination will give me access to all five resources with a combined 21-pip production, which is a very strong and balanced start. \n\nSince I am the third player in a 3-player game, I will be placing both of my settlements and roads back-to-back in the 'snake' draft order (Alice-Bob-Charlie-Charlie-Bob-Alice). I'll start by placing my first settlement on Node 12. [Response was too brief]", - "note_to_self": "I am planning to take Node 12 first and Node 25 second. This gives me a full resource spread (Wood, Brick, Sheep, Wheat, Ore) with 21 total pips. I should place my road from Node 12 toward Node 11 or 13 to expand toward the coast or the center, and from Node 25 toward Node 24 to keep expansion options open.", - "say_outloud": "Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!", - "action_type": "place_starting_settlement", - "parameters": { - "node": 12 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 6362, - "completion": 568, - "total": 17017 - }, - "latency_seconds": 36.369871616363525, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Charlie/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_154140/Charlie/responses/response_2.json deleted file mode 100644 index a1be992fb07a5780851b374320e37374ca6834aa..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_154140/Charlie/responses/response_2.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T15:45:38.147908", - "player_name": "Charlie", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"After placing my first settlement on Node 12 (Wood 3, Brick 6, Sheep 5), I need to choose the best direction for my starting road. Node 12 has three neighbors: 11, 13, and 22. \\n\\n1. Path to Node 11: This leads toward Node 10 (11 pips) and Node 3 (5 pips + Wheat port). However, Alice has already claimed Node 20 and extended her road to Node 10, effectively blocking expansion in that direction.\\n2. Path to Node 22: This leads toward the Desert (Hex 10) and Node 21 (blocked by Alice) or Node 23 (only 4 pips). This is a weak expansion route.\\n3. Path to Node 13: This leads toward Node 14, which offers a strong 10-pip yield (Wheat 8, Wood 3, Wood 4) and Node 5 (7 pips). This provides a clear path for expansion that doesn't immediately clash with Alice or Bob.\\n\\nBy building toward Node 13, I secure a route toward the center-top of the board, which has decent wood and wheat density. My overall strategy remains to pair this wood/brick/sheep base with Node 25 in the second placement round to secure Ore and Wheat, giving me a balanced 5-resource start with 21 total pips.\",\n \"note_to_self\": \"I've started at Node 12 and am building toward Node 13/14. My next priority is placing my second settlement on Node 25 to secure Ore (3) and Wheat (8). This will complete my resource spread. I should then look to expand toward the Node 14 or the Ore port at Node 26 if I can secure enough resources.\",\n \"say_outloud\": \"I'm going to head toward the coast with this road. Node 12 is a great start, and I'm looking forward to seeing how that 6-Brick performs for us! Good luck on your next placements.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 12, \\\"to\\\": 13}\"\n }\n}", - "parsed": { - "internal_thinking": "After placing my first settlement on Node 12 (Wood 3, Brick 6, Sheep 5), I need to choose the best direction for my starting road. Node 12 has three neighbors: 11, 13, and 22. \n\n1. Path to Node 11: This leads toward Node 10 (11 pips) and Node 3 (5 pips + Wheat port). However, Alice has already claimed Node 20 and extended her road to Node 10, effectively blocking expansion in that direction.\n2. Path to Node 22: This leads toward the Desert (Hex 10) and Node 21 (blocked by Alice) or Node 23 (only 4 pips). This is a weak expansion route.\n3. Path to Node 13: This leads toward Node 14, which offers a strong 10-pip yield (Wheat 8, Wood 3, Wood 4) and Node 5 (7 pips). This provides a clear path for expansion that doesn't immediately clash with Alice or Bob.\n\nBy building toward Node 13, I secure a route toward the center-top of the board, which has decent wood and wheat density. My overall strategy remains to pair this wood/brick/sheep base with Node 25 in the second placement round to secure Ore and Wheat, giving me a balanced 5-resource start with 21 total pips.", - "note_to_self": "I've started at Node 12 and am building toward Node 13/14. My next priority is placing my second settlement on Node 25 to secure Ore (3) and Wheat (8). This will complete my resource spread. I should then look to expand toward the Node 14 or the Ore port at Node 26 if I can secure enough resources.", - "say_outloud": "I'm going to head toward the coast with this road. Node 12 is a great start, and I'm looking forward to seeing how that 6-Brick performs for us! Good luck on your next placements.", - "action_type": "place_starting_road", - "parameters": { - "from": 12, - "to": 13 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 6381, - "completion": 589, - "total": 12815 - }, - "latency_seconds": 23.27913784980774, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Charlie/responses/response_3.json b/examples/ai_testing/my_games/session_20260109_154140/Charlie/responses/response_3.json deleted file mode 100644 index 4691262967e9e006e08ec85c9b6b5493e33e571c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_154140/Charlie/responses/response_3.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-01-09T15:46:37.219214", - "player_name": "Charlie", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have already secured Node 12, which gives me a strong start with Wood (3), Brick (6), and Sheep (4). My primary objective for this second placement is to secure the remaining two resources, Wheat and Ore, to ensure I'm not dependent on trading early in the game. Looking at the board, Node 25 is an excellent choice. It provides Wheat on an 8 (5 pips), Ore on a 3 (2 pips), and additional Sheep on a 4 (3 pips). This totals 10 pips and completes my resource spread perfectly. Node 24 is also an option, but Node 25's proximity to the Ore port (Node 26) and the high probability of the 8-Wheat makes it slightly more attractive for a long-term strategy involving cities and development cards. Alice and Bob have taken some strong interior spots, so securing this coastal position with high-value numbers is a solid move. I'll place my settlement on Node 25 and then look to build a road towards the Ore port or back towards my first settlement to eventually compete for the Longest Road.\",\n \"note_to_self\": \"I've secured all five resources. Node 25 gives me a strong 8-Wheat and 3-Ore. My next goal is to upgrade Node 25 or 12 to a city as soon as possible to maximize my high-pip yields (6-Brick and 8-Wheat). I should also monitor Alice's expansion toward the north and Bob's progress on the Ore/Wheat hexes in the south.\",\n \"say_outloud\": \"Great starts, everyone! I'm going to round out my resources by taking Node 25. That 8-Wheat looks too good to pass up, and it'll give me a bit of everything to work with. Good luck with the rest of your setups!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 25}\"\n }\n}", - "parsed": { - "internal_thinking": "I have already secured Node 12, which gives me a strong start with Wood (3), Brick (6), and Sheep (4). My primary objective for this second placement is to secure the remaining two resources, Wheat and Ore, to ensure I'm not dependent on trading early in the game. Looking at the board, Node 25 is an excellent choice. It provides Wheat on an 8 (5 pips), Ore on a 3 (2 pips), and additional Sheep on a 4 (3 pips). This totals 10 pips and completes my resource spread perfectly. Node 24 is also an option, but Node 25's proximity to the Ore port (Node 26) and the high probability of the 8-Wheat makes it slightly more attractive for a long-term strategy involving cities and development cards. Alice and Bob have taken some strong interior spots, so securing this coastal position with high-value numbers is a solid move. I'll place my settlement on Node 25 and then look to build a road towards the Ore port or back towards my first settlement to eventually compete for the Longest Road. [Response was too brief]", - "note_to_self": "I've secured all five resources. Node 25 gives me a strong 8-Wheat and 3-Ore. My next goal is to upgrade Node 25 or 12 to a city as soon as possible to maximize my high-pip yields (6-Brick and 8-Wheat). I should also monitor Alice's expansion toward the north and Bob's progress on the Ore/Wheat hexes in the south.", - "say_outloud": "Great starts, everyone! I'm going to round out my resources by taking Node 25. That 8-Wheat looks too good to pass up, and it'll give me a bit of everything to work with. Good luck with the rest of your setups!", - "action_type": "place_starting_settlement", - "parameters": { - "node": 25 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 6875, - "completion": 523, - "total": 16736 - }, - "latency_seconds": 20.79917073249817, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Charlie/responses/response_4.json b/examples/ai_testing/my_games/session_20260109_154140/Charlie/responses/response_4.json deleted file mode 100644 index 2adaf17c0c9412368bf410b3f0ba65eb4897794c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_154140/Charlie/responses/response_4.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-01-09T15:47:32.705806", - "player_name": "Charlie", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have just placed my second settlement on Node 25, which provides a solid income of Wheat (8), Ore (3), and Sheep (4). My first settlement is at Node 12 (Wood 3, Brick 6, Sheep 5) with a road already extending to Node 13. To maximize my strategic position, I need to decide which direction to build my second starting road. \\n\\nLooking at the board, building from Node 25 toward Node 24 is the most logical choice. Node 24 (Ore 3, Wheat 8, Wood 3) is a strong expansion point itself, but more importantly, it leads directly to Node 14 (Wheat 8, Wood 3, Wood 4). Node 14 is a high-yield spot (10 pips) and sits exactly between my two settlements. By building toward 24, I set myself up to connect my two positions with just two more roads (13-14 and 14-24). Connecting my settlements early is a powerful move for securing the Longest Road and creating a flexible, unified infrastructure. \\n\\nWhile Node 26 offers an Ore port, my Ore production (on a 3) is currently too low to make a 2:1 port a priority over resource diversity and connectivity. Expanding inland toward the 8-Wheat and 4-Wood hexes will provide the resources I need for mid-game growth. Alice and Bob are positioned far enough away (at Nodes 20 and 42 respectively) that they are unlikely to interfere with this central expansion in the immediate future.\",\n \"note_to_self\": \"I am pursuing a connectivity strategy. My goal is to link Node 13 and Node 24 via Node 14. This will give me a 5-road chain and secure Node 14, which has a strong 10-pip yield. I need to prioritize obtaining Wood and Brick to complete this connection quickly.\",\n \"say_outloud\": \"Great starts, everyone! I'm really happy with Node 25; that 8-Wheat should be a great help for my early game. I'm going to build my road toward the interior (Node 24). I'm hoping to eventually link up my two settlements and see what the center of the board has to offer. Good luck with your first turns!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 25, \\\"to\\\": 24}\"\n }\n}", - "parsed": { - "internal_thinking": "I have just placed my second settlement on Node 25, which provides a solid income of Wheat (8), Ore (3), and Sheep (4). My first settlement is at Node 12 (Wood 3, Brick 6, Sheep 5) with a road already extending to Node 13. To maximize my strategic position, I need to decide which direction to build my second starting road. \n\nLooking at the board, building from Node 25 toward Node 24 is the most logical choice. Node 24 (Ore 3, Wheat 8, Wood 3) is a strong expansion point itself, but more importantly, it leads directly to Node 14 (Wheat 8, Wood 3, Wood 4). Node 14 is a high-yield spot (10 pips) and sits exactly between my two settlements. By building toward 24, I set myself up to connect my two positions with just two more roads (13-14 and 14-24). Connecting my settlements early is a powerful move for securing the Longest Road and creating a flexible, unified infrastructure. \n\nWhile Node 26 offers an Ore port, my Ore production (on a 3) is currently too low to make a 2:1 port a priority over resource diversity and connectivity. Expanding inland toward the 8-Wheat and 4-Wood hexes will provide the resources I need for mid-game growth. Alice and Bob are positioned far enough away (at Nodes 20 and 42 respectively) that they are unlikely to interfere with this central expansion in the immediate future.", - "note_to_self": "I am pursuing a connectivity strategy. My goal is to link Node 13 and Node 24 via Node 14. This will give me a 5-road chain and secure Node 14, which has a strong 10-pip yield. I need to prioritize obtaining Wood and Brick to complete this connection quickly.", - "say_outloud": "Great starts, everyone! I'm really happy with Node 25; that 8-Wheat should be a great help for my early game. I'm going to build my road toward the interior (Node 24). I'm hoping to eventually link up my two settlements and see what the center of the board has to offer. Good luck with your first turns!", - "action_type": "place_starting_road", - "parameters": { - "from": 25, - "to": 24 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 6809, - "completion": 658, - "total": 15559 - }, - "latency_seconds": 39.67361068725586, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/agent_memories.json b/examples/ai_testing/my_games/session_20260109_154140/agent_memories.json deleted file mode 100644 index f187b9d04c2b3c7c599e6e4205d65a80aaf949e6..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_154140/agent_memories.json +++ /dev/null @@ -1,14 +0,0 @@ -{ - "Alice": { - "note_to_self": "Priority 1: Build settlement at Node 10 (B6, S8, W12). Priority 2: Expand to Node 9 for the 3:1 port. Priority 3: Monitor Bob's progress near the center (Node 41) to ensure he doesn't block my path toward the southern coast if I decide to expand there later.", - "last_updated": "2026-01-09T15:51:23.690797" - }, - "Bob": { - "note_to_self": "Settlements 31 and 42 are now connected via Node 41. I have strong Wheat, Ore, Wood, and Brick production. My immediate weakness is Sheep. I should look to expand toward Node 19 or Node 30/29 area if Sheep becomes available, or prioritize getting to a port to trade my surplus Wheat and Wood.", - "last_updated": "2026-01-09T15:51:23.690801" - }, - "Charlie": { - "note_to_self": "I am pursuing a connectivity strategy. My goal is to link Node 13 and Node 24 via Node 14. This will give me a 5-road chain and secure Node 14, which has a strong 10-pip yield. I need to prioritize obtaining Wood and Brick to complete this connection quickly.", - "last_updated": "2026-01-09T15:51:23.690802" - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/chat_history.json b/examples/ai_testing/my_games/session_20260109_154140/chat_history.json deleted file mode 100644 index 39290993e2e545ebe5dbfbf8a291c2f6dfabed91..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_154140/chat_history.json +++ /dev/null @@ -1,82 +0,0 @@ -{ - "messages": [ - { - "timestamp": "2026-01-09T15:42:12.264532", - "from": "Alice", - "to": "all", - "message": "I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!" - }, - { - "timestamp": "2026-01-09T15:42:44.883713", - "from": "Alice", - "to": "all", - "message": "Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!" - }, - { - "timestamp": "2026-01-09T15:43:36.866465", - "from": "Bob", - "to": "all", - "message": "Nice move, Alice. That's a solid spread of expansion resources. I think I'll stake my claim on this Ore and Wheat down here at Node 42β€”looking to build some grand cities later on!" - }, - { - "timestamp": "2026-01-09T15:43:56.353735", - "from": "Bob", - "to": "all", - "message": "I've placed my settlement on Node 42 to secure a strong supply of Wheat and Ore. Now, I'm extending my road toward Node 41. This path looks promising for balancing my resources with some Brick and eventually finding a way to get some Wood. Good luck with your placements, Charlie!" - }, - { - "timestamp": "2026-01-09T15:44:57.649148", - "from": "Charlie", - "to": "all", - "message": "Alice, Bob, those are some really strong starts! I've been looking at the board, and I think I'll go for Node 12. It gives me a nice mix of expansion materials, and I'm hoping that 6-Brick treats me as well as it treats you, Alice! Good luck everyone!" - }, - { - "timestamp": "2026-01-09T15:45:38.168805", - "from": "Charlie", - "to": "all", - "message": "I'm going to head toward the coast with this road. Node 12 is a great start, and I'm looking forward to seeing how that 6-Brick performs for us! Good luck on your next placements." - }, - { - "timestamp": "2026-01-09T15:46:37.250800", - "from": "Charlie", - "to": "all", - "message": "Great starts, everyone! I'm going to round out my resources by taking Node 25. That 8-Wheat looks too good to pass up, and it'll give me a bit of everything to work with. Good luck with the rest of your setups!" - }, - { - "timestamp": "2026-01-09T15:47:32.735044", - "from": "Charlie", - "to": "all", - "message": "Great starts, everyone! I'm really happy with Node 25; that 8-Wheat should be a great help for my early game. I'm going to build my road toward the interior (Node 24). I'm hoping to eventually link up my two settlements and see what the center of the board has to offer. Good luck with your first turns!" - }, - { - "timestamp": "2026-01-09T15:48:51.433585", - "from": "Bob", - "to": "all", - "message": "I'm going to set up at Node 31. It gives me a good balance of Wood and Brick to complement my Wheat and Ore, and it connects perfectly with the road I've already started. I'm still looking for a source of Sheep, but this should give me a very strong foundation for expansion. Good luck with your final placements, Alice!" - }, - { - "timestamp": "2026-01-09T15:49:23.613801", - "from": "Bob", - "to": "all", - "message": "Connecting my settlements early seems like the best way to keep my options open. I'm really liking this setupβ€”it gives me a bit of everything I need to start building, and having a direct link between my two sites should make expansion much smoother. Good luck with the first official turn, everyone!" - }, - { - "timestamp": "2026-01-09T15:50:26.858802", - "from": "Alice", - "to": "all", - "message": "That's a nice setup, Bob and Charlie! I'm going to take Node 44 to round out my resources with some much-needed Wheat and Ore. It looks like we're all going to have some decent production to start the game. Good luck to everyone on the first few rolls!" - }, - { - "timestamp": "2026-01-09T15:51:09.314939", - "from": "Alice", - "to": "all", - "message": "I'm placing my road toward the east (Node 45). It seems like a good path to eventually reach some more variety, and it keeps me clear of Bob's impressive setup in the center! Good luck on the first rolls, everyone!" - }, - { - "timestamp": "2026-01-09T15:51:23.712434", - "from": "Alice", - "to": "all", - "message": "Alright, let's see what the dice have in store for us! Good luck with the rolls, everyone." - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/session_metadata.json b/examples/ai_testing/my_games/session_20260109_154140/session_metadata.json deleted file mode 100644 index fe5e11d4179cbbef42e11a9be4f13e8cc313de6b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_154140/session_metadata.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "session_id": "session_20260109_154140", - "start_time": "2026-01-09T15:41:40.538945", - "version": "2.0" -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/tool_executions.json b/examples/ai_testing/my_games/session_20260109_154140/tool_executions.json deleted file mode 100644 index 01d054f77c97041b0276375ba014c20515627c9c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_154140/tool_executions.json +++ /dev/null @@ -1,2211 +0,0 @@ -[ - { - "timestamp": "2026-01-09T15:41:46.759365", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.22, - "tokens": { - "input": 45, - "output": 511, - "total": 556 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "min_pips": 10, - "reasoning": "Looking for high-yield starting positions with a balanced resource mix. Priority on Brick and Wood for early expansion, and Wheat/Ore for later game." - }, - "result": { - "llm_reasoning": "Looking for high-yield starting positions with a balanced resource mix. Priority on Brick and Wood for early expansion, and Wheat/Ore for later game.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 11, - "nodes": [ - { - "node_id": 20, - "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 10, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - 20 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 19, - "resources": { - "Wood": 11, - "Brick": 10, - "Sheep": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 18, - 20, - 30 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.16, - "tokens": { - "input": 45, - "output": 511, - "total": 556 - } - } - ] - }, - { - "timestamp": "2026-01-09T15:42:19.236112", - "total_calls": 3, - "successful": 3, - "failed": 0, - "total_time_ms": 0.14, - "tokens": { - "input": 96, - "output": 302, - "total": 398 - }, - "calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "reasoning": "Checking node 19 as a potential expansion target from node 20. It connects to hexes 9, 8, and 4.", - "node_id": 19 - }, - "result": { - "node_id": 19, - "exists": true, - "resources": { - "Wood": 11, - "Brick": 10, - "Sheep": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 18, - 20, - 30 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Alice's building at node 20", - "llm_reasoning": "Checking node 19 as a potential expansion target from node 20. It connects to hexes 9, 8, and 4." - }, - "success": true, - "error": null, - "execution_time_ms": 0.05, - "tokens": { - "input": 32, - "output": 102, - "total": 134 - } - }, - { - "id": "call_2", - "name": "inspect_node", - "parameters": { - "reasoning": "Checking node 21 as a potential expansion target from node 20. It connects to hexes 10, 9, and 5.", - "node_id": 21 - }, - "result": { - "node_id": 21, - "exists": true, - "resources": { - "Wood": 11, - "Brick": 6 - }, - "total_pips": 7, - "port": null, - "neighbors": [ - 20, - 22, - 32 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Alice's building at node 20", - "llm_reasoning": "Checking node 21 as a potential expansion target from node 20. It connects to hexes 10, 9, and 5." - }, - "success": true, - "error": null, - "execution_time_ms": 0.02, - "tokens": { - "input": 32, - "output": 99, - "total": 131 - } - }, - { - "id": "call_3", - "name": "inspect_node", - "parameters": { - "node_id": 10, - "reasoning": "Checking node 10 as a potential expansion target from node 20. It connects to hexes 5, 4, and 1." - }, - "result": { - "node_id": 10, - "exists": true, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - 20 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Alice's building at node 20", - "llm_reasoning": "Checking node 10 as a potential expansion target from node 20. It connects to hexes 5, 4, and 1." - }, - "success": true, - "error": null, - "execution_time_ms": 0.01, - "tokens": { - "input": 32, - "output": 101, - "total": 133 - } - } - ] - }, - { - "timestamp": "2026-01-09T15:42:48.765154", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.18, - "tokens": { - "input": 42, - "output": 415, - "total": 457 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "min_pips": 10, - "reasoning": "Looking for high-yield nodes for the first settlement. I need a good balance of resources, ideally including Wood and Brick for expansion." - }, - "result": { - "llm_reasoning": "Looking for high-yield nodes for the first settlement. I need a good balance of resources, ideally including Wood and Brick for expansion.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 8, - "nodes": [ - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.14, - "tokens": { - "input": 42, - "output": 415, - "total": 457 - } - } - ] - }, - { - "timestamp": "2026-01-09T15:43:41.047361", - "total_calls": 4, - "successful": 4, - "failed": 0, - "total_time_ms": 0.42, - "tokens": { - "input": 127, - "output": 393, - "total": 520 - }, - "calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "node_id": 42, - "reasoning": "Verifying the neighbors of my starting settlement at Node 42 to decide where to build my road." - }, - "result": { - "node_id": 42, - "exists": true, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "occupied": true, - "occupied_by": "Bob", - "building_type": "settlement", - "can_build_here": false, - "blocked_reason": "Occupied by Bob's settlement", - "llm_reasoning": "Verifying the neighbors of my starting settlement at Node 42 to decide where to build my road." - }, - "success": true, - "error": null, - "execution_time_ms": 0.11, - "tokens": { - "input": 31, - "output": 97, - "total": 128 - } - }, - { - "id": "call_2", - "name": "inspect_node", - "parameters": { - "node_id": 41, - "reasoning": "Checking Node 41 as a potential direction for my road. Looking for resource yields and port access." - }, - "result": { - "node_id": 41, - "exists": true, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Bob's building at node 42", - "llm_reasoning": "Checking Node 41 as a potential direction for my road. Looking for resource yields and port access." - }, - "success": true, - "error": null, - "execution_time_ms": 0.07, - "tokens": { - "input": 32, - "output": 102, - "total": 134 - } - }, - { - "id": "call_3", - "name": "inspect_node", - "parameters": { - "reasoning": "Checking Node 43 as a potential direction for my road. Looking for resource yields and port access.", - "node_id": 43 - }, - "result": { - "node_id": 43, - "exists": true, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Bob's building at node 42", - "llm_reasoning": "Checking Node 43 as a potential direction for my road. Looking for resource yields and port access." - }, - "success": true, - "error": null, - "execution_time_ms": 0.04, - "tokens": { - "input": 32, - "output": 96, - "total": 128 - } - }, - { - "id": "call_4", - "name": "inspect_node", - "parameters": { - "reasoning": "Checking Node 50 as a potential direction for my road. Looking for resource yields and port access.", - "node_id": 50 - }, - "result": { - "node_id": 50, - "exists": true, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 8, - "port": "?3", - "neighbors": [ - 49, - 51, - 42 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Bob's building at node 42", - "llm_reasoning": "Checking Node 50 as a potential direction for my road. Looking for resource yields and port access." - }, - "success": true, - "error": null, - "execution_time_ms": 0.04, - "tokens": { - "input": 32, - "output": 98, - "total": 130 - } - } - ] - }, - { - "timestamp": "2026-01-09T15:44:17.713623", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.31, - "tokens": { - "input": 64, - "output": 532, - "total": 596 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "Looking for high-pip nodes with good resource variety, specifically targeting Wheat, Brick, and Wood for early growth, while also keeping an eye on Ore. Alice and Bob have taken some strong spots, so I need to find the best remaining balance." - }, - "result": { - "llm_reasoning": "Looking for high-pip nodes with good resource variety, specifically targeting Wheat, Brick, and Wood for early growth, while also keeping an eye on Ore. Alice and Bob have taken some strong spots, so I need to find the best remaining balance.", - "query": { - "min_pips": 0, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 46, - "nodes": [ - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 26, - "resources": { - "Sheep": 4, - "Wheat": 8 - }, - "total_pips": 8, - "port": "O2", - "neighbors": [ - 25, - 27, - 16 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 24, - "resources": { - "Ore": 3, - "Wheat": 8, - "Wood": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 23, - 25, - 14 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 31, - "resources": { - "Wheat": 9, - "Brick": 10, - "Wood": 11 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 30, - 32, - 41 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 35, - "resources": { - "Sheep": 11, - "Wheat": 6, - "Ore": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 34, - 36, - 45 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 40, - "resources": { - "Ore": 5, - "Brick": 10 - }, - "total_pips": 7, - "port": "W2", - "neighbors": [ - 39, - 41, - 48 - ], - "score": 10.5, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.25, - "tokens": { - "input": 64, - "output": 532, - "total": 596 - } - } - ] - }, - { - "timestamp": "2026-01-09T15:45:11.348138", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.18, - "tokens": { - "input": 55, - "output": 369, - "total": 424 - }, - "calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "from_node": 12, - "reasoning": "I want to see which direction from Node 12 offers the best expansion opportunities. Node 11 is near high pips but close to Alice. Node 13 leads toward more wood. Node 22 is near the desert." - }, - "result": { - "llm_reasoning": "I want to see which direction from Node 12 offers the best expansion opportunities. Node 11 is near high pips but close to Alice. Node 13 leads toward more wood. Node 22 is near the desert.", - "from_node": 12, - "total_directions": 3, - "paths": [ - { - "direction": 11, - "depth_1": { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 10, - "total_pips": 11, - "port": null, - "can_build": false - }, - { - "node_id": 3, - "total_pips": 5, - "port": "Wh2", - "can_build": true - } - ], - "best_node": 10, - "best_pips": 11 - }, - "highlights": [ - "Port (Wh2) at depth 2 (node 3)" - ], - "score": 17.0 - }, - { - "direction": 13, - "depth_1": { - "node_id": 13, - "resources": { - "Wood": 4, - "Sheep": 5 - }, - "total_pips": 9, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 14, - "total_pips": 10, - "port": null, - "can_build": true - }, - { - "node_id": 5, - "total_pips": 7, - "port": null, - "can_build": true - } - ], - "best_node": 14, - "best_pips": 10 - }, - "highlights": [], - "score": 14.0 - }, - { - "direction": 22, - "depth_1": { - "node_id": 22, - "resources": { - "Wood": 3, - "Brick": 6 - }, - "total_pips": 7, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 21, - "total_pips": 7, - "port": null, - "can_build": false - }, - { - "node_id": 23, - "total_pips": 4, - "port": null, - "can_build": true - } - ], - "best_node": 21, - "best_pips": 7 - }, - "highlights": [], - "score": 10.5 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.13, - "tokens": { - "input": 55, - "output": 369, - "total": 424 - } - } - ] - }, - { - "timestamp": "2026-01-09T15:46:12.885396", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.2, - "tokens": { - "input": 60, - "output": 507, - "total": 567 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "must_have_resource": "Ore", - "reasoning": "I need to find the best remaining node that provides Ore and Wheat to complete my resource spread. I'm looking for high pip values and good synergy with my existing Wood/Brick/Sheep from Node 12." - }, - "result": { - "llm_reasoning": "I need to find the best remaining node that provides Ore and Wheat to complete my resource spread. I'm looking for high pip values and good synergy with my existing Wood/Brick/Sheep from Node 12.", - "query": { - "min_pips": 0, - "must_have_resource": "Ore", - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 15, - "nodes": [ - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 24, - "resources": { - "Ore": 3, - "Wheat": 8, - "Wood": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 23, - 25, - 14 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 35, - "resources": { - "Sheep": 11, - "Wheat": 6, - "Ore": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 34, - 36, - 45 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 40, - "resources": { - "Ore": 5, - "Brick": 10 - }, - "total_pips": 7, - "port": "W2", - "neighbors": [ - 39, - 41, - 48 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 45, - "resources": { - "Ore": 2, - "Sheep": 11, - "Wheat": 6 - }, - "total_pips": 8, - "port": null, - "neighbors": [ - 44, - 46, - 35 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 34, - "resources": { - "Wheat": 6, - "Ore": 3 - }, - "total_pips": 7, - "port": null, - "neighbors": [ - 33, - 35, - 23 - ], - "score": 8.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 36, - "resources": { - "Sheep": 4, - "Ore": 3 - }, - "total_pips": 7, - "port": null, - "neighbors": [ - 35, - 37, - 25 - ], - "score": 8.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 48, - "resources": { - "Ore": 5 - }, - "total_pips": 4, - "port": "W2", - "neighbors": [ - 49, - 40 - ], - "score": 7.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 52, - "resources": { - "Ore": 2, - "Wheat": 9 - }, - "total_pips": 5, - "port": null, - "neighbors": [ - 51, - 53, - 44 - ], - "score": 6.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.16, - "tokens": { - "input": 60, - "output": 507, - "total": 567 - } - } - ] - }, - { - "timestamp": "2026-01-09T15:46:49.501975", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.12, - "tokens": { - "input": 72, - "output": 399, - "total": 471 - }, - "calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "I just placed my settlement on Node 25 (Sheep 4, Ore 3, Wheat 8). I need to decide which direction to build my road. Node 26 has an Ore port, while Node 24 and 36 lead to other resource clusters. I want to see which path offers the best expansion potential.", - "from_node": 25 - }, - "result": { - "llm_reasoning": "I just placed my settlement on Node 25 (Sheep 4, Ore 3, Wheat 8). I need to decide which direction to build my road. Node 26 has an Ore port, while Node 24 and 36 lead to other resource clusters. I want to see which path offers the best expansion potential.", - "from_node": 25, - "total_directions": 3, - "paths": [ - { - "direction": 26, - "depth_1": { - "node_id": 26, - "resources": { - "Sheep": 4, - "Wheat": 8 - }, - "total_pips": 8, - "port": "O2", - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 27, - "total_pips": 3, - "port": null, - "can_build": true - }, - { - "node_id": 16, - "total_pips": 5, - "port": "O2", - "can_build": true - } - ], - "best_node": 16, - "best_pips": 5 - }, - "highlights": [ - "Port (O2) at depth 1", - "Port (O2) at depth 2 (node 16)" - ], - "score": 15.0 - }, - { - "direction": 24, - "depth_1": { - "node_id": 24, - "resources": { - "Ore": 3, - "Wheat": 8, - "Wood": 3 - }, - "total_pips": 9, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 23, - "total_pips": 4, - "port": null, - "can_build": true - }, - { - "node_id": 14, - "total_pips": 10, - "port": null, - "can_build": true - } - ], - "best_node": 14, - "best_pips": 10 - }, - "highlights": [], - "score": 14.0 - }, - { - "direction": 36, - "depth_1": { - "node_id": 36, - "resources": { - "Sheep": 4, - "Ore": 3 - }, - "total_pips": 7, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 35, - "total_pips": 9, - "port": null, - "can_build": true - }, - { - "node_id": 37, - "total_pips": 5, - "port": "?3", - "can_build": true - } - ], - "best_node": 35, - "best_pips": 9 - }, - "highlights": [ - "Port (?3) at depth 2 (node 37)" - ], - "score": 13.0 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.08, - "tokens": { - "input": 72, - "output": 399, - "total": 471 - } - } - ] - }, - { - "timestamp": "2026-01-09T15:47:55.975067", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.23, - "tokens": { - "input": 83, - "output": 537, - "total": 620 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "Bob's first settlement (Node 42) is heavy on Wheat and Ore. I need to find a second settlement that provides Wood, Brick, and Sheep to balance the economy. I'm looking for the highest pip value nodes that include at least one of these missing resources, while avoiding nodes blocked by Alice (20) and Charlie (12, 25)." - }, - "result": { - "llm_reasoning": "Bob's first settlement (Node 42) is heavy on Wheat and Ore. I need to find a second settlement that provides Wood, Brick, and Sheep to balance the economy. I'm looking for the highest pip value nodes that include at least one of these missing resources, while avoiding nodes blocked by Alice (20) and Charlie (12, 25).", - "query": { - "min_pips": 0, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 38, - "nodes": [ - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 31, - "resources": { - "Wheat": 9, - "Brick": 10, - "Wood": 11 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 30, - 32, - 41 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 35, - "resources": { - "Sheep": 11, - "Wheat": 6, - "Ore": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 34, - 36, - 45 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 40, - "resources": { - "Ore": 5, - "Brick": 10 - }, - "total_pips": 7, - "port": "W2", - "neighbors": [ - 39, - 41, - 48 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 9, - "resources": { - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 6, - "port": "?3", - "neighbors": [ - 8, - 10, - 1 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 33, - "resources": { - "Wheat": 9 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 32, - 34, - 43 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 45, - "resources": { - "Ore": 2, - "Sheep": 11, - "Wheat": 6 - }, - "total_pips": 8, - "port": null, - "neighbors": [ - 44, - 46, - 35 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 15, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 8, - "port": null, - "neighbors": [ - 14, - 16, - 7 - ], - "score": 9.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 18, - "resources": { - "Brick": 10, - "Sheep": 8 - }, - "total_pips": 8, - "port": null, - "neighbors": [ - 17, - 19, - 8 - ], - "score": 9.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.18, - "tokens": { - "input": 83, - "output": 537, - "total": 620 - } - } - ] - }, - { - "timestamp": "2026-01-09T15:49:11.980395", - "total_calls": 3, - "successful": 3, - "failed": 0, - "total_time_ms": 0.16, - "tokens": { - "input": 120, - "output": 585, - "total": 705 - }, - "calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "node_id": 31, - "reasoning": "Confirming neighbors and hexes for my newly placed settlement at Node 31. I want to ensure 41 is a valid neighbor and see what resources are nearby." - }, - "result": { - "node_id": 31, - "exists": true, - "resources": { - "Wheat": 9, - "Brick": 10, - "Wood": 11 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 30, - 32, - 41 - ], - "occupied": true, - "occupied_by": "Bob", - "building_type": "settlement", - "can_build_here": false, - "blocked_reason": "Occupied by Bob's settlement", - "llm_reasoning": "Confirming neighbors and hexes for my newly placed settlement at Node 31. I want to ensure 41 is a valid neighbor and see what resources are nearby." - }, - "success": true, - "error": null, - "execution_time_ms": 0.03, - "tokens": { - "input": 45, - "output": 114, - "total": 159 - } - }, - { - "id": "call_2", - "name": "inspect_node", - "parameters": { - "reasoning": "Verifying Node 41 to ensure it's the correct junction to connect my two settlements (31 and 42).", - "node_id": 41 - }, - "result": { - "node_id": 41, - "exists": true, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Bob's building at node 42", - "llm_reasoning": "Verifying Node 41 to ensure it's the correct junction to connect my two settlements (31 and 42)." - }, - "success": true, - "error": null, - "execution_time_ms": 0.01, - "tokens": { - "input": 32, - "output": 101, - "total": 133 - } - }, - { - "id": "call_3", - "name": "analyze_path_potential", - "parameters": { - "from_node": 31, - "reasoning": "Evaluating the best direction for my second starting road. I'm considering connecting to Node 41 or heading towards Node 30 for expansion." - }, - "result": { - "llm_reasoning": "Evaluating the best direction for my second starting road. I'm considering connecting to Node 41 or heading towards Node 30 for expansion.", - "from_node": 31, - "total_directions": 3, - "paths": [ - { - "direction": 41, - "depth_1": { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 40, - "total_pips": 7, - "port": "W2", - "can_build": true - }, - { - "node_id": 42, - "total_pips": 12, - "port": null, - "can_build": false - } - ], - "best_node": 42, - "best_pips": 12 - }, - "highlights": [ - "Port (W2) at depth 2 (node 40)", - "High-value node at depth 2 (node 42, 12 pips)" - ], - "score": 18.5 - }, - { - "direction": 30, - "depth_1": { - "node_id": 30, - "resources": { - "Brick": 10, - "Wood": 11 - }, - "total_pips": 8, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 29, - "total_pips": 6, - "port": null, - "can_build": true - }, - { - "node_id": 19, - "total_pips": 10, - "port": null, - "can_build": false - } - ], - "best_node": 19, - "best_pips": 10 - }, - "highlights": [], - "score": 13.0 - }, - { - "direction": 32, - "depth_1": { - "node_id": 32, - "resources": { - "Wheat": 9, - "Wood": 11 - }, - "total_pips": 6, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 33, - "total_pips": 9, - "port": null, - "can_build": true - }, - { - "node_id": 21, - "total_pips": 7, - "port": null, - "can_build": false - } - ], - "best_node": 33, - "best_pips": 9 - }, - "highlights": [], - "score": 10.5 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.06, - "tokens": { - "input": 43, - "output": 370, - "total": 413 - } - } - ] - }, - { - "timestamp": "2026-01-09T15:49:29.280313", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.36, - "tokens": { - "input": 40, - "output": 476, - "total": 516 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "must_have_resource": "Wheat", - "reasoning": "I need to secure a source of Wheat and ideally Ore for my second settlement. I already have Wood, Brick, and Sheep." - }, - "result": { - "llm_reasoning": "I need to secure a source of Wheat and ideally Ore for my second settlement. I already have Wood, Brick, and Sheep.", - "query": { - "min_pips": 0, - "must_have_resource": "Wheat", - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 10, - "nodes": [ - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 35, - "resources": { - "Sheep": 11, - "Wheat": 6, - "Ore": 3 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 34, - 36, - 45 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 33, - "resources": { - "Wheat": 9 - }, - "total_pips": 9, - "port": null, - "neighbors": [ - 32, - 34, - 43 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 45, - "resources": { - "Ore": 2, - "Sheep": 11, - "Wheat": 6 - }, - "total_pips": 8, - "port": null, - "neighbors": [ - 44, - 46, - 35 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 15, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 8, - "port": null, - "neighbors": [ - 14, - 16, - 7 - ], - "score": 9.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 16, - "resources": { - "Wheat": 8 - }, - "total_pips": 5, - "port": "O2", - "neighbors": [ - 15, - 26 - ], - "score": 8.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 34, - "resources": { - "Wheat": 6, - "Ore": 3 - }, - "total_pips": 7, - "port": null, - "neighbors": [ - 33, - 35, - 23 - ], - "score": 8.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 51, - "resources": { - "Wheat": 9 - }, - "total_pips": 4, - "port": "?3", - "neighbors": [ - 50, - 52 - ], - "score": 7.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 52, - "resources": { - "Ore": 2, - "Wheat": 9 - }, - "total_pips": 5, - "port": null, - "neighbors": [ - 51, - 53, - 44 - ], - "score": 6.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.28, - "tokens": { - "input": 40, - "output": 476, - "total": 516 - } - } - ] - }, - { - "timestamp": "2026-01-09T15:50:37.810005", - "total_calls": 4, - "successful": 4, - "failed": 0, - "total_time_ms": 0.11, - "tokens": { - "input": 95, - "output": 361, - "total": 456 - }, - "calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "reasoning": "Verifying neighbors and hexes for the second settlement location.", - "node_id": 44 - }, - "result": { - "node_id": 44, - "exists": true, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "occupied": true, - "occupied_by": "Alice", - "building_type": "settlement", - "can_build_here": false, - "blocked_reason": "Occupied by Alice's settlement", - "llm_reasoning": "Verifying neighbors and hexes for the second settlement location." - }, - "success": true, - "error": null, - "execution_time_ms": 0.03, - "tokens": { - "input": 24, - "output": 90, - "total": 114 - } - }, - { - "id": "call_2", - "name": "inspect_node", - "parameters": { - "reasoning": "Checking potential expansion path towards the bottom of the board.", - "node_id": 52 - }, - "result": { - "node_id": 52, - "exists": true, - "resources": { - "Ore": 2, - "Wheat": 9 - }, - "total_pips": 5, - "port": null, - "neighbors": [ - 51, - 53, - 44 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Alice's building at node 44", - "llm_reasoning": "Checking potential expansion path towards the bottom of the board." - }, - "success": true, - "error": null, - "execution_time_ms": 0.01, - "tokens": { - "input": 24, - "output": 90, - "total": 114 - } - }, - { - "id": "call_3", - "name": "inspect_node", - "parameters": { - "node_id": 45, - "reasoning": "Checking potential expansion path towards the right side of the board." - }, - "result": { - "node_id": 45, - "exists": true, - "resources": { - "Ore": 2, - "Sheep": 11, - "Wheat": 6 - }, - "total_pips": 8, - "port": null, - "neighbors": [ - 44, - 46, - 35 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Alice's building at node 44", - "llm_reasoning": "Checking potential expansion path towards the right side of the board." - }, - "success": true, - "error": null, - "execution_time_ms": 0.01, - "tokens": { - "input": 25, - "output": 95, - "total": 120 - } - }, - { - "id": "call_4", - "name": "inspect_node", - "parameters": { - "reasoning": "Checking potential expansion path towards Bob's settlement.", - "node_id": 43 - }, - "result": { - "node_id": 43, - "exists": true, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Bob's building at node 42", - "llm_reasoning": "Checking potential expansion path towards Bob's settlement." - }, - "success": true, - "error": null, - "execution_time_ms": 0.01, - "tokens": { - "input": 22, - "output": 86, - "total": 108 - } - } - ] - } -] \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_155407/Alice/Alice.md b/examples/ai_testing/my_games/session_20260109_155407/Alice/Alice.md deleted file mode 100644 index db7ae4d3fcc14bf330410aecd95d62bb76396cc9..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_155407/Alice/Alice.md +++ /dev/null @@ -1,277 +0,0 @@ -# AI Agent Log: Alice - -**Session:** session_20260109_155407 -**Started:** 2026-01-09 15:54:07 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - 🎯 ACTIVE TURN - -**Time:** 15:54:09 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - - -### πŸ”§ Tool Follow-up (Iteration 2) - -**Time:** 15:54:15 - -**Tool Results:** -``` -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "limit": 10, - "reasoning": "I'm looking for high-yield starting locations for the first settlement. I want a good balance of resources, prioritizing Wheat, Wood, and Brick for early expansion.", - "min_pips": 10 -} -Result: -{ - "llm_reasoning": "I'm looking for high-yield starting locations for the first settlement. I want a good balance of resources, prioritizing Wheat, Wood, and Brick for early expansion.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 11, - "nodes": [ - { - "node_id": 20, - "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 10, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - 20 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 19, - "resources": { - "Wood": 11, - "Brick": 10, - "Sheep": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 18, - 20, - 30 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] -} ---- - -``` - -See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json) - -### Response Received βœ… - -**Latency:** 19.25s | **Tokens:** 9984 (in:5700 out:323) | **Cost:** $0.003819 - -**Thinking:** I am placing the first settlement of the game. Looking at the board, Node 20 is one of the highest-yield spots available with 12 pips. It provides a great mix of Wood (11), Brick (6), and Sheep (8), which are crucial for early-game expansion (building roads and settlements). While Node 43 has a higher total pip count (13), it is entirely focused on Wheat, which might leave me resource-starved for expansion early on. By taking Node 20 now, I secure a strong foundation for building, and I can look for Wheat and Ore on my second placement. [Response was too brief] - -**Note to Self:** I've secured a strong Wood/Brick/Sheep foundation at Node 20. For my second settlement, I should prioritize Wheat and Ore to balance my production. - -**Says:** "hi all! good luck to everyone. i think i'll start here, looks like a solid spot for some early roads." - -**Action:** **place_starting_settlement** - {"node": 20} - ---- - -## Request #2 - 🎯 ACTIVE TURN - -**Time:** 15:54:36 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - -### Response Received βœ… - -**Latency:** 18.43s | **Tokens:** 5451 (in:2317 out:373) | **Cost:** $0.002278 - -**Thinking:** I have placed my first settlement at Node 20, which gives me access to Wood 11, Brick 6, and Sheep 8. This is a strong start for road building. Now I need to decide which direction to point my starting road. - -Looking at the neighbors of Node 20: -- Node 19: Connects to Wood 11, Brick 10, and Sheep 8. It leads towards Node 30, which has double Brick 10 and Wood 11β€”an incredible spot for generating road materials. -- Node 10: Connects to Brick 6, Sheep 8, and Wood 12. It leads towards the top of the board. -- Node 21: Connects to the Desert, Wood 11, and Brick 6. - -Path 20-19 is the most attractive because it moves toward high-value Brick (10) and the potential for a Sheep port at Node 18. This aligns with my strategy of securing 'early roads' as mentioned in my table talk. [Response was too brief] - -**Note to Self:** I'm heading towards Node 19 and 30 to capitalize on the Brick 10 and Wood 11. I should watch if Bob or Charlie try to take the spots near the Sheep port (Node 18). - -**Says:** "pointing my road towards the brick, hopefully i can get a good expansion going soon." - -**Action:** **place_starting_road** - {"from": 20, "to": 19} - ---- diff --git a/examples/ai_testing/my_games/session_20260109_155407/Alice/prompts/iterations/prompt_1_iter2.txt b/examples/ai_testing/my_games/session_20260109_155407/Alice/prompts/iterations/prompt_1_iter2.txt deleted file mode 100644 index 463396df7296d9beaba4010f179cef6bb72f14b8..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_155407/Alice/prompts/iterations/prompt_1_iter2.txt +++ /dev/null @@ -1,314 +0,0 @@ -=== Tool Follow-up #2 for Prompt #1 === -Player: Alice -Timestamp: 2026-01-09T15:54:15.627977 -Tools Enabled: Yes - ---- Tool Results Appended --- -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "limit": 10, - "reasoning": "I'm looking for high-yield starting locations for the first settlement. I want a good balance of resources, prioritizing Wheat, Wood, and Brick for early expansion.", - "min_pips": 10 -} -Result: -{ - "llm_reasoning": "I'm looking for high-yield starting locations for the first settlement. I want a good balance of resources, prioritizing Wheat, Wood, and Brick for early expansion.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 11, - "nodes": [ - { - "node_id": 20, - "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 10, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - 20 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 19, - "resources": { - "Wood": 11, - "Brick": 10, - "Sheep": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 18, - 20, - 30 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] -} ---- - - ---- Full Context Sent to LLM --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} - -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "limit": 10, - "reasoning": "I'm looking for high-yield starting locations for the first settlement. I want a good balance of resources, prioritizing Wheat, Wood, and Brick for early expansion.", - "min_pips": 10 -} -Result: -{ - "llm_reasoning": "I'm looking for high-yield starting locations for the first settlement. I want a good balance of resources, prioritizing Wheat, Wood, and Brick for early expansion.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 11, - "nodes": [ - { - "node_id": 20, - "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 10, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - -... (truncated, full length: 7011 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_155407/Alice/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_155407/Alice/responses/response_1.json deleted file mode 100644 index d8ca2bd01484c0227396f9cce6a5cb87df3d765a..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_155407/Alice/responses/response_1.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-01-09T15:54:36.890610", - "player_name": "Alice", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I am placing the first settlement of the game. Looking at the board, Node 20 is one of the highest-yield spots available with 12 pips. It provides a great mix of Wood (11), Brick (6), and Sheep (8), which are crucial for early-game expansion (building roads and settlements). While Node 43 has a higher total pip count (13), it is entirely focused on Wheat, which might leave me resource-starved for expansion early on. By taking Node 20 now, I secure a strong foundation for building, and I can look for Wheat and Ore on my second placement.\",\n \"note_to_self\": \"I've secured a strong Wood/Brick/Sheep foundation at Node 20. For my second settlement, I should prioritize Wheat and Ore to balance my production.\",\n \"say_outloud\": \"hi all! good luck to everyone. i think i'll start here, looks like a solid spot for some early roads.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n}", - "parsed": { - "internal_thinking": "I am placing the first settlement of the game. Looking at the board, Node 20 is one of the highest-yield spots available with 12 pips. It provides a great mix of Wood (11), Brick (6), and Sheep (8), which are crucial for early-game expansion (building roads and settlements). While Node 43 has a higher total pip count (13), it is entirely focused on Wheat, which might leave me resource-starved for expansion early on. By taking Node 20 now, I secure a strong foundation for building, and I can look for Wheat and Ore on my second placement. [Response was too brief]", - "note_to_self": "I've secured a strong Wood/Brick/Sheep foundation at Node 20. For my second settlement, I should prioritize Wheat and Ore to balance my production.", - "say_outloud": "hi all! good luck to everyone. i think i'll start here, looks like a solid spot for some early roads.", - "action_type": "place_starting_settlement", - "parameters": { - "node": 20 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 5700, - "completion": 323, - "total": 9984 - }, - "latency_seconds": 19.25276803970337, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_155407/Alice/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_155407/Alice/responses/response_2.json deleted file mode 100644 index c14be7c3894e398dad91101b9b8840e05276961d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_155407/Alice/responses/response_2.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-01-09T15:54:57.331660", - "player_name": "Alice", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have placed my first settlement at Node 20, which gives me access to Wood 11, Brick 6, and Sheep 8. This is a strong start for road building. Now I need to decide which direction to point my starting road. \\n\\nLooking at the neighbors of Node 20:\\n- Node 19: Connects to Wood 11, Brick 10, and Sheep 8. It leads towards Node 30, which has double Brick 10 and Wood 11β€”an incredible spot for generating road materials.\\n- Node 10: Connects to Brick 6, Sheep 8, and Wood 12. It leads towards the top of the board.\\n- Node 21: Connects to the Desert, Wood 11, and Brick 6.\\n\\nPath 20-19 is the most attractive because it moves toward high-value Brick (10) and the potential for a Sheep port at Node 18. This aligns with my strategy of securing 'early roads' as mentioned in my table talk.\",\n \"note_to_self\": \"I'm heading towards Node 19 and 30 to capitalize on the Brick 10 and Wood 11. I should watch if Bob or Charlie try to take the spots near the Sheep port (Node 18).\",\n \"say_outloud\": \"pointing my road towards the brick, hopefully i can get a good expansion going soon.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 20, \\\"to\\\": 19}\"\n }\n} ", - "parsed": { - "internal_thinking": "I have placed my first settlement at Node 20, which gives me access to Wood 11, Brick 6, and Sheep 8. This is a strong start for road building. Now I need to decide which direction to point my starting road. \n\nLooking at the neighbors of Node 20:\n- Node 19: Connects to Wood 11, Brick 10, and Sheep 8. It leads towards Node 30, which has double Brick 10 and Wood 11β€”an incredible spot for generating road materials.\n- Node 10: Connects to Brick 6, Sheep 8, and Wood 12. It leads towards the top of the board.\n- Node 21: Connects to the Desert, Wood 11, and Brick 6.\n\nPath 20-19 is the most attractive because it moves toward high-value Brick (10) and the potential for a Sheep port at Node 18. This aligns with my strategy of securing 'early roads' as mentioned in my table talk. [Response was too brief]", - "note_to_self": "I'm heading towards Node 19 and 30 to capitalize on the Brick 10 and Wood 11. I should watch if Bob or Charlie try to take the spots near the Sheep port (Node 18).", - "say_outloud": "pointing my road towards the brick, hopefully i can get a good expansion going soon.", - "action_type": "place_starting_road", - "parameters": { - "from": 20, - "to": 19 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2317, - "completion": 373, - "total": 5451 - }, - "latency_seconds": 18.43088984489441, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_155407/Bob/Bob.md b/examples/ai_testing/my_games/session_20260109_155407/Bob/Bob.md deleted file mode 100644 index 5f35e8cbdfdb6169a93774d0da90ecaf51d70072..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_155407/Bob/Bob.md +++ /dev/null @@ -1,226 +0,0 @@ -# AI Agent Log: Bob - -**Session:** session_20260109_155407 -**Started:** 2026-01-09 15:54:07 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - 🎯 ACTIVE TURN - -**Time:** 15:54:57 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - - -### πŸ”§ Tool Follow-up (Iteration 2) - -**Time:** 15:55:08 - -**Tool Results:** -``` -=== Tool Results === - -Tool: find_best_nodes -Parameters: { - "reasoning": "I'm looking for high-pip nodes with good resource diversity for my first settlement. Alice has taken Node 20, which is a strong B6/S8/W11 spot. I want to find something competitive." -} -Result: -{ - "llm_reasoning": "I'm looking for high-pip nodes with good resource diversity for my first settlement. Alice has taken Node 20, which is a strong B6/S8/W11 spot. I want to find something competitive.", - "query": { - "min_pips": 0, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 50, - "nodes": [ - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 26, - "resources": { - "Sheep": 4, - "Wheat": 8 - }, - "total_pips": 8, - "port": "O2", - "neighbors": [ - 25, - 27, - 16 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 50, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 8, - "port": "?3", - "neighbors": [ - 49, - 51, - 42 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] -} ---- - -``` - -See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json) - diff --git a/examples/ai_testing/my_games/session_20260109_155407/Bob/prompts/iterations/prompt_1_iter2.json b/examples/ai_testing/my_games/session_20260109_155407/Bob/prompts/iterations/prompt_1_iter2.json deleted file mode 100644 index c6501cfd795f972a05c9b7f6c1b19b4632e38906..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_155407/Bob/prompts/iterations/prompt_1_iter2.json +++ /dev/null @@ -1,155 +0,0 @@ -{ - "original_request_number": 1, - "iteration": 2, - "timestamp": "2026-01-09T15:55:08.553376", - "player_name": "Bob", - "type": "tool_followup", - "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"I'm looking for high-pip nodes with good resource diversity for my first settlement. Alice has taken Node 20, which is a strong B6/S8/W11 spot. I want to find something competitive.\"\n}\nResult:\n{\n \"llm_reasoning\": \"I'm looking for high-pip nodes with good resource diversity for my first settlement. Alice has taken Node 20, which is a strong B6/S8/W11 spot. I want to find something competitive.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 50,\n \"nodes\": [\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 26,\n \"resources\": {\n \"Sheep\": 4,\n \"Wheat\": 8\n },\n \"total_pips\": 8,\n \"port\": \"O2\",\n \"neighbors\": [\n 25,\n 27,\n 16\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 50,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 8,\n \"port\": \"?3\",\n \"neighbors\": [\n 49,\n 51,\n 42\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", - "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Bob\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Bob\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,19],\\\"Alice\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"hi all! good luck to everyone. i think i'll start here, looks like a solid spot for some early roads.\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"pointing my road towards the brick, hopefully i can get a good expansion going soon.\"\n }\n ]\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"I'm looking for high-pip nodes with good resource diversity for my first settlement. Alice has taken Node 20, which is a strong B6/S8/W11 spot. I want to find something competitive.\"\n}\nResult:\n{\n \"llm_reasoning\": \"I'm looking for high-pip nodes with good resource diversity for my first settlement. Alice has taken Node 20, which is a strong B6/S8/W11 spot. I want to find something competitive.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 50,\n \"nodes\": [\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 26,\n \"resources\": {\n \"Sheep\": 4,\n \"Wheat\": 8\n },\n \"total_pips\": 8,\n \"port\": \"O2\",\n \"neighbors\": [\n 25,\n 27,\n 16\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 50,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 8,\n \"port\": \"?3\",\n \"neighbors\": [\n 49,\n 51,\n 42\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ], - "tools_enabled": true, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_155407/agent_memories.json b/examples/ai_testing/my_games/session_20260109_155407/agent_memories.json deleted file mode 100644 index ca43bee20b252956bd090fb5f8c02ef18fdf300f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_155407/agent_memories.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "Alice": { - "note_to_self": "I'm heading towards Node 19 and 30 to capitalize on the Brick 10 and Wood 11. I should watch if Bob or Charlie try to take the spots near the Sheep port (Node 18).", - "last_updated": "2026-01-09T15:54:57.332797" - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_155407/chat_history.json b/examples/ai_testing/my_games/session_20260109_155407/chat_history.json deleted file mode 100644 index 6abd78dce6dfb648c7c932c712a7404855e68dc9..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_155407/chat_history.json +++ /dev/null @@ -1,16 +0,0 @@ -{ - "messages": [ - { - "timestamp": "2026-01-09T15:54:36.892535", - "from": "Alice", - "to": "all", - "message": "hi all! good luck to everyone. i think i'll start here, looks like a solid spot for some early roads." - }, - { - "timestamp": "2026-01-09T15:54:57.344775", - "from": "Alice", - "to": "all", - "message": "pointing my road towards the brick, hopefully i can get a good expansion going soon." - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_155407/session_metadata.json b/examples/ai_testing/my_games/session_20260109_155407/session_metadata.json deleted file mode 100644 index 60d59536e6b91acb2e9790205349cee573182784..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_155407/session_metadata.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "session_id": "session_20260109_155407", - "start_time": "2026-01-09T15:54:07.572893", - "version": "2.0" -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_155407/tool_executions.json b/examples/ai_testing/my_games/session_20260109_155407/tool_executions.json deleted file mode 100644 index ef7aed6cb5c85483792a4be8f1942ba6aab473fd..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260109_155407/tool_executions.json +++ /dev/null @@ -1,435 +0,0 @@ -[ - { - "timestamp": "2026-01-09T15:54:14.124196", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.25, - "tokens": { - "input": 52, - "output": 515, - "total": 567 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "limit": 10, - "reasoning": "I'm looking for high-yield starting locations for the first settlement. I want a good balance of resources, prioritizing Wheat, Wood, and Brick for early expansion.", - "min_pips": 10 - }, - "result": { - "llm_reasoning": "I'm looking for high-yield starting locations for the first settlement. I want a good balance of resources, prioritizing Wheat, Wood, and Brick for early expansion.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 11, - "nodes": [ - { - "node_id": 20, - "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 10, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - 20 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 19, - "resources": { - "Wood": 11, - "Brick": 10, - "Sheep": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 18, - 20, - 30 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.18, - "tokens": { - "input": 52, - "output": 515, - "total": 567 - } - } - ] - }, - { - "timestamp": "2026-01-09T15:55:07.022749", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.25, - "tokens": { - "input": 49, - "output": 508, - "total": 557 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "I'm looking for high-pip nodes with good resource diversity for my first settlement. Alice has taken Node 20, which is a strong B6/S8/W11 spot. I want to find something competitive." - }, - "result": { - "llm_reasoning": "I'm looking for high-pip nodes with good resource diversity for my first settlement. Alice has taken Node 20, which is a strong B6/S8/W11 spot. I want to find something competitive.", - "query": { - "min_pips": 0, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 50, - "nodes": [ - { - "node_id": 43, - "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 26, - "resources": { - "Sheep": 4, - "Wheat": 8 - }, - "total_pips": 8, - "port": "O2", - "neighbors": [ - 25, - 27, - 16 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 50, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 8, - "port": "?3", - "neighbors": [ - 49, - 51, - 42 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": 2, - "Wheat": 6 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.19, - "tokens": { - "input": 49, - "output": 508, - "total": 557 - } - } - ] - } -] \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_170256/Alice/Alice.md b/examples/ai_testing/my_games/session_20260109_170256/Alice/Alice.md new file mode 100644 index 0000000000000000000000000000000000000000..c778912e48a66bc628fc25576aa54f69e2588ed6 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_170256/Alice/Alice.md @@ -0,0 +1,736 @@ +# AI Agent Log: Alice + +**Session:** session_20260109_170256 +**Started:** 2026-01-09 17:02:56 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - 🎯 ACTIVE TURN + +**Time:** 17:02:58 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + + +### πŸ”§ Tool Follow-up (Iteration 2) + +**Time:** 17:03:20 + +**Tool Results:** +``` +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "reasoning": "I am looking for the highest pip value nodes with a good variety of resources (ideally Wood, Brick, and Wheat/Ore) to establish a strong start as the first player." +} +Result: +{ + "llm_reasoning": "I am looking for the highest pip value nodes with a good variety of resources (ideally Wood, Brick, and Wheat/Ore) to establish a strong start as the first player.", + "query": { + "min_pips": 0, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 54, + "nodes": [ + { + "node_id": 20, + "resources": { + "Wood": [ + 11 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 11, + "pips": 2 + }, + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 8, + "pips": 5 + } + ], + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 43, + "resources": { + "Wheat": [ + 9, + 6, + 9 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": [ + 9, + 9 + ], + "Ore": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 10, + "resources": { + "Brick": [ + 6 + ], + "Sheep": [ + 8 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 9, + 11, + 20 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": [ + 3 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": [ + 5 + ], + "Wheat": [ + 9 + ], + "Brick": [ + 10 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 19, + "resources": { + "Wood": [ + 11 + ], + "Brick": [ + 10 + ], + "Sheep": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 11, + "pips": 2 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + }, + { + "type": "Sheep", + "number": 8, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 18, + 20, + 30 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": [ + 4 + ], + "Ore": [ + 3 + ], + "Wheat": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 26, + "resources": { + "Sheep": [ + 4 + ], + "Wheat": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], + "total_pips": 8, + "port": "O2", + "neighbors": [ + 25, + 27, + 16 + ], + "score": 11.5, + "can_build": true, + "occupied": false + } + ] +} +--- + +``` + +See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json) + +### Response Received βœ… + +**Latency:** 13.05s | **Tokens:** 13134 (in:6798 out:327) | **Cost:** $0.004380 + +**Thinking:** I am the first player to place a settlement. I need a strong balance of resources and high probabilities. Node 20 is an excellent choice: it sits on Brick 6 (5 pips), Sheep 8 (5 pips), and Wood 11 (2 pips), totaling 12 pips. This provides the essential early-game resources for road building and expansion. While Node 43 has 13 pips, they are all on Wheat, which is too specialized for a first placement. Node 20 secures the best Brick on the board and a top-tier Sheep, giving me a solid foundation for the second round of placements. [Response was too brief] + +**Note to Self:** I've secured the best Brick (6) and Sheep (8). On my next turn, I should look for Wheat and Ore to balance my economy, ideally near Node 42 or 25 if they remain available. + +**Says:** "hey everyone, good luck! i'll start things off here on the 6-8-11." + +**Action:** **place_starting_settlement** - {"node": 20} + +--- + +## Request #2 - 🎯 ACTIVE TURN + +**Time:** 17:03:34 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + + +### πŸ”§ Tool Follow-up (Iteration 2) + +**Time:** 17:04:01 + +**Tool Results:** +``` +=== Tool Results === + +Tool: inspect_node +Parameters: { + "node_id": 19, + "reasoning": "Checking neighbors and hexes for expansion from my first settlement. Node 19 seems like a strong direction towards more Brick and Wood." +} +Result: +{ + "node_id": 19, + "exists": true, + "resources": { + "Wood": [ + 11 + ], + "Brick": [ + 10 + ], + "Sheep": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 11, + "pips": 2 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + }, + { + "type": "Sheep", + "number": 8, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 18, + 20, + 30 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Alice's building at node 20", + "llm_reasoning": "Checking neighbors and hexes for expansion from my first settlement. Node 19 seems like a strong direction towards more Brick and Wood." +} +--- + +Tool: inspect_node +Parameters: { + "reasoning": "Checking the alternative path towards the center/desert.", + "node_id": 21 +} +Result: +{ + "node_id": 21, + "exists": true, + "resources": { + "Wood": [ + 11 + ], + "Brick": [ + 6 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 11, + "pips": 2 + }, + { + "type": "Brick", + "number": 6, + "pips": 5 + } + ], + "total_pips": 7, + "port": null, + "neighbors": [ + 20, + 22, + 32 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Alice's building at node 20", + "llm_reasoning": "Checking the alternative path towards the center/desert." +} +--- + +Tool: analyze_path_potential +Parameters: { + "reasoning": "Evaluating the best direction for my starting road to maximize expansion potential into Wheat or useful ports.", + "from_node": 20 +} +Result: +{ + "llm_reasoning": "Evaluating the best direction for my starting road to maximize expansion potential into Wheat or useful ports.", + "from_node": 20, + "total_directions": 3, + "paths": [ + { + "direction": 10, + "depth_1": { + "node_id": 10, + "resources": { + "Brick": [ + 6 + ], + "Sheep": [ + 8 + ], + "Wood": [ + 12 + ] + }, + "total_pips": 11, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 9, + "total_pips": 6, + "port": "?3", + "can_build": true + }, + { + "node_id": 11, + "total_pips": 10, + "port": null, + "can_build": true + } + ], + "best_node": 11, + "best_pips": 10 + }, + "highlights": [ + "Port (?3) at depth 2 (node 9)" + ], + "score": 17.5 + }, + { + "direction": 19, + "depth_1": { + "node_id": 19, + "resources": { + "Wood": [ + 11 + ], + "Brick": [ + 10 + ], + "Sheep": [ + 8 + ] + }, + "total_pips": 10, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 18, + "total_pips": 8, + "port": null, + "can_build": true + }, + { + "node_id": 30, + "total_pips": 8, + "port": null, + "can_build": true + } + ], + "best_node": 18, + "best_pips": 8 + }, + "highlights": [], + "score": 14.0 + }, + { + "direction": 21, + "depth_1": { + "node_id": 21, + "resources": { + "Wood": [ + 11 + ], + "Brick": [ + 6 + ] + }, + "total_pips": 7, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 22, + "total_pips": 7, + "port": null, + "can_build": true + }, + { + "node_id": 32, + "total_pips": 6, + "port": null, + "can_build": true + } + ], + "best_node": 22, + "best_pips": 7 + }, + "highlights": [], + "score": 10.5 + } + ] +} +--- + +``` + +See: [prompt_2_iter2.json](prompts/iterations/prompt_2_iter2.json) + +### Response Received βœ… + +**Latency:** 6.55s | **Tokens:** 11472 (in:6242 out:386) | **Cost:** $0.004279 + +**Thinking:** I've placed my first settlement on node 20, which gives me excellent access to Brick (6), Sheep (8), and some Wood (11). Now I need to decide the direction of my road. Analyzing the neighbors of node 20 (10, 19, and 21), node 10 stands out. It leads toward node 11 (high pips) and node 9 (a 3:1 port), which will be crucial for trading my surplus resources later. The path toward 19 is decent but has lower pip density, and 21 leads toward the desert. Therefore, building toward 10 is the strongest strategic move. [Response was too brief] + +**Note to Self:** I am prioritizing the path toward the 3:1 port at node 9 and the high-yield node 11. + +**Says:** "going to point my road towards the top, looks like some good spots to expand into later." + +**Action:** **place_starting_road** - {"from": 20, "to": 10} + +--- diff --git a/examples/ai_testing/my_games/session_20260109_170256/Alice/prompts/iterations/prompt_1_iter2.json b/examples/ai_testing/my_games/session_20260109_170256/Alice/prompts/iterations/prompt_1_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..83b892a698d90675c7e48dfbb37e6c3b88c7cd89 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_170256/Alice/prompts/iterations/prompt_1_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 1, + "iteration": 2, + "timestamp": "2026-01-09T17:03:20.007808", + "player_name": "Alice", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"I am looking for the highest pip value nodes with a good variety of resources (ideally Wood, Brick, and Wheat/Ore) to establish a strong start as the first player.\"\n}\nResult:\n{\n \"llm_reasoning\": \"I am looking for the highest pip value nodes with a good variety of resources (ideally Wood, Brick, and Wheat/Ore) to establish a strong start as the first player.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 54,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 11,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": [\n 9,\n 6,\n 9\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": [\n 9,\n 9\n ],\n \"Ore\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 8\n ],\n \"Wood\": [\n 12\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 8,\n \"pips\": 5\n },\n {\n \"type\": \"Wood\",\n \"number\": 12,\n \"pips\": 1\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": [\n 3\n ],\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": [\n 5\n ],\n \"Wheat\": [\n 9\n ],\n \"Brick\": [\n 10\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Brick\",\n \"number\": 10,\n \"pips\": 3\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ],\n \"Wood\": [\n 12\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wood\",\n \"number\": 12,\n \"pips\": 1\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 10\n ],\n \"Sheep\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 11,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 10,\n \"pips\": 3\n },\n {\n \"type\": \"Sheep\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": [\n 4\n ],\n \"Ore\": [\n 3\n ],\n \"Wheat\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Sheep\",\n \"number\": 4,\n \"pips\": 3\n },\n {\n \"type\": \"Ore\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 26,\n \"resources\": {\n \"Sheep\": [\n 4\n ],\n \"Wheat\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Sheep\",\n \"number\": 4,\n \"pips\": 3\n },\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 8,\n \"port\": \"O2\",\n \"neighbors\": [\n 25,\n 27,\n 16\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Alice\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Alice\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[],\\\"rds\\\":[]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"I am looking for the highest pip value nodes with a good variety of resources (ideally Wood, Brick, and Wheat/Ore) to establish a strong start as the first player.\"\n}\nResult:\n{\n \"llm_reasoning\": \"I am looking for the highest pip value nodes with a good variety of resources (ideally Wood, Brick, and Wheat/Ore) to establish a strong start as the first player.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 54,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 11,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": [\n 9,\n 6,\n 9\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": [\n 9,\n 9\n ],\n \"Ore\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 8\n ],\n \"Wood\": [\n 12\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 8,\n \"pips\": 5\n },\n {\n \"type\": \"Wood\",\n \"number\": 12,\n \"pips\": 1\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": [\n 3\n ],\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": [\n 5\n ],\n \"Wheat\": [\n 9\n ],\n \"Brick\": [\n 10\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Brick\",\n \"number\": 10,\n \"pips\": 3\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ],\n \"Wood\": [\n 12\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wood\",\n \"number\": 12,\n \"pips\": 1\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 10\n ],\n \"Sheep\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 11,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 10,\n \"pips\": 3\n },\n {\n \"type\": \"Sheep\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": [\n 4\n ],\n \"Ore\": [\n 3\n ],\n \"Wheat\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Sheep\",\n \"number\": 4,\n \"pips\": 3\n },\n {\n \"type\": \"Ore\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 26,\n \"resources\": {\n \"Sheep\": [\n 4\n ],\n \"Wheat\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Sheep\",\n \"number\": 4,\n \"pips\": 3\n },\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 8,\n \"port\": \"O2\",\n \"neighbors\": [\n 25,\n 27,\n 16\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153822/Alice/prompts/iterations/prompt_1_iter2.txt b/examples/ai_testing/my_games/session_20260109_170256/Alice/prompts/iterations/prompt_1_iter2.txt similarity index 54% rename from examples/ai_testing/my_games/session_20260109_153822/Alice/prompts/iterations/prompt_1_iter2.txt rename to examples/ai_testing/my_games/session_20260109_170256/Alice/prompts/iterations/prompt_1_iter2.txt index 400d89e672baea92fc509c580317451634aabefc..d0027426a388543e4d70924fbc9c815a217fe5ff 100644 --- a/examples/ai_testing/my_games/session_20260109_153822/Alice/prompts/iterations/prompt_1_iter2.txt +++ b/examples/ai_testing/my_games/session_20260109_170256/Alice/prompts/iterations/prompt_1_iter2.txt @@ -1,6 +1,6 @@ === Tool Follow-up #2 for Prompt #1 === Player: Alice -Timestamp: 2026-01-09T15:38:38.385972 +Timestamp: 2026-01-09T17:03:20.009136 Tools Enabled: Yes --- Tool Results Appended --- @@ -8,11 +8,11 @@ Tools Enabled: Yes Tool: find_best_nodes Parameters: { - "reasoning": "Looking for high pip nodes with a good resource variety for the first settlement. I want to prioritize Brick, Wood, and Wheat for early expansion and a balanced start." + "reasoning": "I am looking for the highest pip value nodes with a good variety of resources (ideally Wood, Brick, and Wheat/Ore) to establish a strong start as the first player." } Result: { - "llm_reasoning": "Looking for high pip nodes with a good resource variety for the first settlement. I want to prioritize Brick, Wood, and Wheat for early expansion and a balanced start.", + "llm_reasoning": "I am looking for the highest pip value nodes with a good variety of resources (ideally Wood, Brick, and Wheat/Ore) to establish a strong start as the first player.", "query": { "min_pips": 0, "must_have_resource": null, @@ -24,10 +24,33 @@ Result: { "node_id": 20, "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 + "Wood": [ + 11 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 8 + ] }, + "resources_detailed": [ + { + "type": "Wood", + "number": 11, + "pips": 2 + }, + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 8, + "pips": 5 + } + ], "total_pips": 12, "port": null, "neighbors": [ @@ -42,8 +65,29 @@ Result: { "node_id": 43, "resources": { - "Wheat": 9 + "Wheat": [ + 9, + 6, + 9 + ] }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], "total_pips": 13, "port": null, "neighbors": [ @@ -58,9 +102,31 @@ Result: { "node_id": 42, "resources": { - "Wheat": 9, - "Ore": 5 + "Wheat": [ + 9, + 9 + ], + "Ore": [ + 5 + ] }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], "total_pips": 12, "port": null, "neighbors": [ @@ -75,10 +141,33 @@ Result: { "node_id": 10, "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 + "Brick": [ + 6 + ], + "Sheep": [ + 8 + ], + "Wood": [ + 12 + ] }, + "resources_detailed": [ + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], "total_pips": 11, "port": null, "neighbors": [ @@ -93,10 +182,33 @@ Result: { "node_id": 12, "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 + "Wood": [ + 3 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ] }, + "resources_detailed": [ + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + } + ], "total_pips": 11, "port": null, "neighbors": [ @@ -111,10 +223,33 @@ Result: { "node_id": 41, "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 + "Ore": [ + 5 + ], + "Wheat": [ + 9 + ], + "Brick": [ + 10 + ] }, + "resources_detailed": [ + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + } + ], "total_pips": 11, "port": null, "neighbors": [ @@ -129,10 +264,33 @@ Result: { "node_id": 11, "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ], + "Wood": [ + 12 + ] }, + "resources_detailed": [ + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], "total_pips": 10, "port": null, "neighbors": [ @@ -147,10 +305,33 @@ Result: { "node_id": 19, "resources": { - "Wood": 11, - "Brick": 10, - "Sheep": 8 + "Wood": [ + 11 + ], + "Brick": [ + 10 + ], + "Sheep": [ + 8 + ] }, + "resources_detailed": [ + { + "type": "Wood", + "number": 11, + "pips": 2 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + }, + { + "type": "Sheep", + "number": 8, + "pips": 5 + } + ], "total_pips": 10, "port": null, "neighbors": [ @@ -165,10 +346,33 @@ Result: { "node_id": 25, "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 + "Sheep": [ + 4 + ], + "Ore": [ + 3 + ], + "Wheat": [ + 8 + ] }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], "total_pips": 10, "port": null, "neighbors": [ @@ -183,9 +387,25 @@ Result: { "node_id": 26, "resources": { - "Sheep": 4, - "Wheat": 8 + "Sheep": [ + 4 + ], + "Wheat": [ + 8 + ] }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], "total_pips": 8, "port": "O2", "neighbors": [ @@ -234,11 +454,11 @@ Result: Tool: find_best_nodes Parameters: { - "reasoning": "Looking for high pip nodes with a good resource variety for the first settlement. I want to prioritize Brick, Wood, and Wheat for early expansion and a balanced start." + "reasoning": "I am looking for the highest pip value nodes with a good variety of resources (ideally Wood, Brick, and Wheat/Ore) to establish a strong start as the first player." } Result: { - "llm_reasoning": "Looking for high pip nodes with a good resource variety for the first settlement. I want to prioritize Brick, Wood, and Wheat for early expansion and a balanced start.", + "llm_reasoning": "I am looking for the highest pip value nodes with a good variety of resources (ideally Wood, Brick, and Wheat/Ore) to establish a strong start as the first player.", "query": { "min_pips": 0, "must_have_resource": null, @@ -250,10 +470,33 @@ Result: { "node_id": 20, "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 + "Wood": [ + 11 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 8 + ] }, + "resources_detailed": [ + { + "type": "Wood", + "number": 11, + "pips": 2 + }, + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 8, + "pips": 5 + } + ], "total_pips": 12, "port": null, "neighbors": [ @@ -268,44 +511,22 @@ Result: { "node_id": 43, "resources": { - "Wheat": 9 + "Wheat": [ + 9, + 6, + 9 + ] }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 10, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "neigh -... (truncated, full length: 6983 chars) \ No newline at end of file + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { +... (truncated, full length: 10600 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_170256/Alice/prompts/iterations/prompt_2_iter2.json b/examples/ai_testing/my_games/session_20260109_170256/Alice/prompts/iterations/prompt_2_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..2cc06364cf2928e8b3afed03e1e7bc0c03896b8a --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_170256/Alice/prompts/iterations/prompt_2_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 2, + "iteration": 2, + "timestamp": "2026-01-09T17:04:01.101286", + "player_name": "Alice", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"node_id\": 19,\n \"reasoning\": \"Checking neighbors and hexes for expansion from my first settlement. Node 19 seems like a strong direction towards more Brick and Wood.\"\n}\nResult:\n{\n \"node_id\": 19,\n \"exists\": true,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 10\n ],\n \"Sheep\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 11,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 10,\n \"pips\": 3\n },\n {\n \"type\": \"Sheep\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Alice's building at node 20\",\n \"llm_reasoning\": \"Checking neighbors and hexes for expansion from my first settlement. Node 19 seems like a strong direction towards more Brick and Wood.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Checking the alternative path towards the center/desert.\",\n \"node_id\": 21\n}\nResult:\n{\n \"node_id\": 21,\n \"exists\": true,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 6\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 11,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n }\n ],\n \"total_pips\": 7,\n \"port\": null,\n \"neighbors\": [\n 20,\n 22,\n 32\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Alice's building at node 20\",\n \"llm_reasoning\": \"Checking the alternative path towards the center/desert.\"\n}\n---\n\nTool: analyze_path_potential\nParameters: {\n \"reasoning\": \"Evaluating the best direction for my starting road to maximize expansion potential into Wheat or useful ports.\",\n \"from_node\": 20\n}\nResult:\n{\n \"llm_reasoning\": \"Evaluating the best direction for my starting road to maximize expansion potential into Wheat or useful ports.\",\n \"from_node\": 20,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 10,\n \"depth_1\": {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 8\n ],\n \"Wood\": [\n 12\n ]\n },\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 9,\n \"total_pips\": 6,\n \"port\": \"?3\",\n \"can_build\": true\n },\n {\n \"node_id\": 11,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 11,\n \"best_pips\": 10\n },\n \"highlights\": [\n \"Port (?3) at depth 2 (node 9)\"\n ],\n \"score\": 17.5\n },\n {\n \"direction\": 19,\n \"depth_1\": {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 10\n ],\n \"Sheep\": [\n 8\n ]\n },\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 18,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 30,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 18,\n \"best_pips\": 8\n },\n \"highlights\": [],\n \"score\": 14.0\n },\n {\n \"direction\": 21,\n \"depth_1\": {\n \"node_id\": 21,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 6\n ]\n },\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 22,\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 32,\n \"total_pips\": 6,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 22,\n \"best_pips\": 7\n },\n \"highlights\": [],\n \"score\": 10.5\n }\n ]\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Alice\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"You just placed your starting settlement. Now place your starting road adjacent to it.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Alice\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"]],\\\"rds\\\":[]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"hey everyone, good luck! i'll start things off here on the 6-8-11.\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"I've secured the best Brick (6) and Sheep (8). On my next turn, I should look for Wheat and Ore to balance my economy, ideally near Node 42 or 25 if they remain available.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_road\",\n \"description\": \"Place your starting road\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"node_id\": 19,\n \"reasoning\": \"Checking neighbors and hexes for expansion from my first settlement. Node 19 seems like a strong direction towards more Brick and Wood.\"\n}\nResult:\n{\n \"node_id\": 19,\n \"exists\": true,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 10\n ],\n \"Sheep\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 11,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 10,\n \"pips\": 3\n },\n {\n \"type\": \"Sheep\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Alice's building at node 20\",\n \"llm_reasoning\": \"Checking neighbors and hexes for expansion from my first settlement. Node 19 seems like a strong direction towards more Brick and Wood.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Checking the alternative path towards the center/desert.\",\n \"node_id\": 21\n}\nResult:\n{\n \"node_id\": 21,\n \"exists\": true,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 6\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 11,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n }\n ],\n \"total_pips\": 7,\n \"port\": null,\n \"neighbors\": [\n 20,\n 22,\n 32\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Alice's building at node 20\",\n \"llm_reasoning\": \"Checking the alternative path towards the center/desert.\"\n}\n---\n\nTool: analyze_path_potential\nParameters: {\n \"reasoning\": \"Evaluating the best direction for my starting road to maximize expansion potential into Wheat or useful ports.\",\n \"from_node\": 20\n}\nResult:\n{\n \"llm_reasoning\": \"Evaluating the best direction for my starting road to maximize expansion potential into Wheat or useful ports.\",\n \"from_node\": 20,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 10,\n \"depth_1\": {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 8\n ],\n \"Wood\": [\n 12\n ]\n },\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 9,\n \"total_pips\": 6,\n \"port\": \"?3\",\n \"can_build\": true\n },\n {\n \"node_id\": 11,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 11,\n \"best_pips\": 10\n },\n \"highlights\": [\n \"Port (?3) at depth 2 (node 9)\"\n ],\n \"score\": 17.5\n },\n {\n \"direction\": 19,\n \"depth_1\": {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 10\n ],\n \"Sheep\": [\n 8\n ]\n },\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 18,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 30,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 18,\n \"best_pips\": 8\n },\n \"highlights\": [],\n \"score\": 14.0\n },\n {\n \"direction\": 21,\n \"depth_1\": {\n \"node_id\": 21,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 6\n ]\n },\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 22,\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 32,\n \"total_pips\": 6,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 22,\n \"best_pips\": 7\n },\n \"highlights\": [],\n \"score\": 10.5\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/iterations/prompt_2_iter2.txt b/examples/ai_testing/my_games/session_20260109_170256/Alice/prompts/iterations/prompt_2_iter2.txt similarity index 50% rename from examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/iterations/prompt_2_iter2.txt rename to examples/ai_testing/my_games/session_20260109_170256/Alice/prompts/iterations/prompt_2_iter2.txt index 28645af6d176f2dc0a74a7c2e6c4ed252002f715..0dd506e6d6203cdac59a088aef11b6aefabdd518 100644 --- a/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/iterations/prompt_2_iter2.txt +++ b/examples/ai_testing/my_games/session_20260109_170256/Alice/prompts/iterations/prompt_2_iter2.txt @@ -1,6 +1,6 @@ === Tool Follow-up #2 for Prompt #2 === Player: Alice -Timestamp: 2026-01-09T15:42:20.769338 +Timestamp: 2026-01-09T17:04:01.102221 Tools Enabled: Yes --- Tool Results Appended --- @@ -8,18 +8,41 @@ Tools Enabled: Yes Tool: inspect_node Parameters: { - "reasoning": "Checking node 19 as a potential expansion target from node 20. It connects to hexes 9, 8, and 4.", - "node_id": 19 + "node_id": 19, + "reasoning": "Checking neighbors and hexes for expansion from my first settlement. Node 19 seems like a strong direction towards more Brick and Wood." } Result: { "node_id": 19, "exists": true, "resources": { - "Wood": 11, - "Brick": 10, - "Sheep": 8 + "Wood": [ + 11 + ], + "Brick": [ + 10 + ], + "Sheep": [ + 8 + ] }, + "resources_detailed": [ + { + "type": "Wood", + "number": 11, + "pips": 2 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + }, + { + "type": "Sheep", + "number": 8, + "pips": 5 + } + ], "total_pips": 10, "port": null, "neighbors": [ @@ -32,13 +55,13 @@ Result: "building_type": null, "can_build_here": false, "blocked_reason": "Too close to Alice's building at node 20", - "llm_reasoning": "Checking node 19 as a potential expansion target from node 20. It connects to hexes 9, 8, and 4." + "llm_reasoning": "Checking neighbors and hexes for expansion from my first settlement. Node 19 seems like a strong direction towards more Brick and Wood." } --- Tool: inspect_node Parameters: { - "reasoning": "Checking node 21 as a potential expansion target from node 20. It connects to hexes 10, 9, and 5.", + "reasoning": "Checking the alternative path towards the center/desert.", "node_id": 21 } Result: @@ -46,9 +69,25 @@ Result: "node_id": 21, "exists": true, "resources": { - "Wood": 11, - "Brick": 6 + "Wood": [ + 11 + ], + "Brick": [ + 6 + ] }, + "resources_detailed": [ + { + "type": "Wood", + "number": 11, + "pips": 2 + }, + { + "type": "Brick", + "number": 6, + "pips": 5 + } + ], "total_pips": 7, "port": null, "neighbors": [ @@ -61,37 +100,144 @@ Result: "building_type": null, "can_build_here": false, "blocked_reason": "Too close to Alice's building at node 20", - "llm_reasoning": "Checking node 21 as a potential expansion target from node 20. It connects to hexes 10, 9, and 5." + "llm_reasoning": "Checking the alternative path towards the center/desert." } --- -Tool: inspect_node +Tool: analyze_path_potential Parameters: { - "node_id": 10, - "reasoning": "Checking node 10 as a potential expansion target from node 20. It connects to hexes 5, 4, and 1." + "reasoning": "Evaluating the best direction for my starting road to maximize expansion potential into Wheat or useful ports.", + "from_node": 20 } Result: { - "node_id": 10, - "exists": true, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - 20 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Alice's building at node 20", - "llm_reasoning": "Checking node 10 as a potential expansion target from node 20. It connects to hexes 5, 4, and 1." + "llm_reasoning": "Evaluating the best direction for my starting road to maximize expansion potential into Wheat or useful ports.", + "from_node": 20, + "total_directions": 3, + "paths": [ + { + "direction": 10, + "depth_1": { + "node_id": 10, + "resources": { + "Brick": [ + 6 + ], + "Sheep": [ + 8 + ], + "Wood": [ + 12 + ] + }, + "total_pips": 11, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 9, + "total_pips": 6, + "port": "?3", + "can_build": true + }, + { + "node_id": 11, + "total_pips": 10, + "port": null, + "can_build": true + } + ], + "best_node": 11, + "best_pips": 10 + }, + "highlights": [ + "Port (?3) at depth 2 (node 9)" + ], + "score": 17.5 + }, + { + "direction": 19, + "depth_1": { + "node_id": 19, + "resources": { + "Wood": [ + 11 + ], + "Brick": [ + 10 + ], + "Sheep": [ + 8 + ] + }, + "total_pips": 10, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 18, + "total_pips": 8, + "port": null, + "can_build": true + }, + { + "node_id": 30, + "total_pips": 8, + "port": null, + "can_build": true + } + ], + "best_node": 18, + "best_pips": 8 + }, + "highlights": [], + "score": 14.0 + }, + { + "direction": 21, + "depth_1": { + "node_id": 21, + "resources": { + "Wood": [ + 11 + ], + "Brick": [ + 6 + ] + }, + "total_pips": 7, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 22, + "total_pips": 7, + "port": null, + "can_build": true + }, + { + "node_id": 32, + "total_pips": 6, + "port": null, + "can_build": true + } + ], + "best_node": 22, + "best_pips": 7 + }, + "highlights": [], + "score": 10.5 + } + ] } --- @@ -111,12 +257,12 @@ Result: "recent_chat": [ { "from": "Alice", - "message": "I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!" + "message": "hey everyone, good luck! i'll start things off here on the 6-8-11." } ] }, "memory": { - "note_from_last_turn": "Placed first settlement on Node 20 (W11, B6, S8). In the second round, I should prioritize getting Ore (Hex 17 or 11) or Wheat (Hex 15 or 18) to balance my production. I'll also look for a port if the high-yield nodes are taken." + "note_from_last_turn": "I've secured the best Brick (6) and Sheep (8). On my next turn, I should look for Wheat and Ore to balance my economy, ideally near Node 42 or 25 if they remain available." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", @@ -139,18 +285,41 @@ Result: Tool: inspect_node Parameters: { - "reasoning": "Checking node 19 as a potential expansion target from node 20. It connects to hexes 9, 8, and 4.", - "node_id": 19 + "node_id": 19, + "reasoning": "Checking neighbors and hexes for expansion from my first settlement. Node 19 seems like a strong direction towards more Brick and Wood." } Result: { "node_id": 19, "exists": true, "resources": { - "Wood": 11, - "Brick": 10, - "Sheep": 8 + "Wood": [ + 11 + ], + "Brick": [ + 10 + ], + "Sheep": [ + 8 + ] }, + "resources_detailed": [ + { + "type": "Wood", + "number": 11, + "pips": 2 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + }, + { + "type": "Sheep", + "number": 8, + "pips": 5 + } + ], "total_pips": 10, "port": null, "neighbors": [ @@ -163,23 +332,11 @@ Result: "building_type": null, "can_build_here": false, "blocked_reason": "Too close to Alice's building at node 20", - "llm_reasoning": "Checking node 19 as a potential expansion target from node 20. It connects to hexes 9, 8, and 4." + "llm_reasoning": "Checking neighbors and hexes for expansion from my first settlement. Node 19 seems like a strong direction towards more Brick and Wood." } --- Tool: inspect_node Parameters: { - "reasoning": "Checking node 21 as a potential expansion target from node 20. It connects to hexes 10, 9, and 5.", - "node_id": 21 -} -Result: -{ - "node_id": 21, - "exists": true, - "resources": { - "Wood": 11, - "Brick": 6 - }, - "total_pips": 7, - "p -... (truncated, full length: 6045 chars) \ No newline at end of file + "reasoning": "Checking the alternative path towards the c +... (truncated, full length: 8513 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_155407/Alice/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_170256/Alice/prompts/prompt_1.json similarity index 99% rename from examples/ai_testing/my_games/session_20260109_155407/Alice/prompts/prompt_1.json rename to examples/ai_testing/my_games/session_20260109_170256/Alice/prompts/prompt_1.json index bc61ce8d45090e2aa3c5dd06d950a89d1062ff11..858ab03725ccb8c4a4b5643ed3138859d8fcf6c5 100644 --- a/examples/ai_testing/my_games/session_20260109_155407/Alice/prompts/prompt_1.json +++ b/examples/ai_testing/my_games/session_20260109_170256/Alice/prompts/prompt_1.json @@ -1,6 +1,6 @@ { "request_number": 1, - "timestamp": "2026-01-09T15:54:09.581742", + "timestamp": "2026-01-09T17:02:58.611685", "player_name": "Alice", "is_active_turn": true, "prompt": { diff --git a/examples/ai_testing/my_games/session_20260109_155407/Alice/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_170256/Alice/prompts/prompt_1.txt similarity index 99% rename from examples/ai_testing/my_games/session_20260109_155407/Alice/prompts/prompt_1.txt rename to examples/ai_testing/my_games/session_20260109_170256/Alice/prompts/prompt_1.txt index db927b65607d6f131f468ce0cd6628ceec5cbd35..62fbe5c2d3d72d83a7faebd749097069acda2f10 100644 --- a/examples/ai_testing/my_games/session_20260109_155407/Alice/prompts/prompt_1.txt +++ b/examples/ai_testing/my_games/session_20260109_170256/Alice/prompts/prompt_1.txt @@ -1,5 +1,5 @@ === Prompt #1 for Alice === -Timestamp: 2026-01-09T15:54:09.582918 +Timestamp: 2026-01-09T17:02:58.612960 Active Turn: True --- What Happened --- diff --git a/examples/ai_testing/my_games/session_20260109_155407/Alice/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_170256/Alice/prompts/prompt_2.json similarity index 96% rename from examples/ai_testing/my_games/session_20260109_155407/Alice/prompts/prompt_2.json rename to examples/ai_testing/my_games/session_20260109_170256/Alice/prompts/prompt_2.json index 3593e6cc1e0825ab1e841b281367bec35d361a46..5c1e336e77ec317f334252e80581934b9e79234c 100644 --- a/examples/ai_testing/my_games/session_20260109_155407/Alice/prompts/prompt_2.json +++ b/examples/ai_testing/my_games/session_20260109_170256/Alice/prompts/prompt_2.json @@ -1,6 +1,6 @@ { "request_number": 2, - "timestamp": "2026-01-09T15:54:36.894948", + "timestamp": "2026-01-09T17:03:34.564676", "player_name": "Alice", "is_active_turn": true, "prompt": { @@ -17,12 +17,12 @@ "recent_chat": [ { "from": "Alice", - "message": "hi all! good luck to everyone. i think i'll start here, looks like a solid spot for some early roads." + "message": "hey everyone, good luck! i'll start things off here on the 6-8-11." } ] }, "memory": { - "note_from_last_turn": "I've secured a strong Wood/Brick/Sheep foundation at Node 20. For my second settlement, I should prioritize Wheat and Ore to balance my production." + "note_from_last_turn": "I've secured the best Brick (6) and Sheep (8). On my next turn, I should look for Wheat and Ore to balance my economy, ideally near Node 42 or 25 if they remain available." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", diff --git a/examples/ai_testing/my_games/session_20260109_155407/Alice/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_170256/Alice/prompts/prompt_2.txt similarity index 94% rename from examples/ai_testing/my_games/session_20260109_155407/Alice/prompts/prompt_2.txt rename to examples/ai_testing/my_games/session_20260109_170256/Alice/prompts/prompt_2.txt index 79a29785519d0a06d101ab02433da60700717293..ac6b21c2f70a52540c9a12eba8c7f47f79373f31 100644 --- a/examples/ai_testing/my_games/session_20260109_155407/Alice/prompts/prompt_2.txt +++ b/examples/ai_testing/my_games/session_20260109_170256/Alice/prompts/prompt_2.txt @@ -1,5 +1,5 @@ === Prompt #2 for Alice === -Timestamp: 2026-01-09T15:54:36.896148 +Timestamp: 2026-01-09T17:03:34.566991 Active Turn: True --- What Happened --- @@ -77,12 +77,12 @@ You just placed your starting settlement. Now place your starting road adjacent "recent_chat": [ { "from": "Alice", - "message": "hi all! good luck to everyone. i think i'll start here, looks like a solid spot for some early roads." + "message": "hey everyone, good luck! i'll start things off here on the 6-8-11." } ] }, "memory": { - "note_from_last_turn": "I've secured a strong Wood/Brick/Sheep foundation at Node 20. For my second settlement, I should prioritize Wheat and Ore to balance my production." + "note_from_last_turn": "I've secured the best Brick (6) and Sheep (8). On my next turn, I should look for Wheat and Ore to balance my economy, ideally near Node 42 or 25 if they remain available." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", diff --git a/examples/ai_testing/my_games/session_20260109_170256/Alice/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260109_170256/Alice/responses/intermediate/response_1_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..ba414b333f1dc554b228e63b627d9c243a0a24fa --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_170256/Alice/responses/intermediate/response_1_iter1.json @@ -0,0 +1,28 @@ +{ + "request_number": 1, + "iteration": 1, + "timestamp": "2026-01-09T17:03:18.499016", + "player_name": "Alice", + "type": "intermediate", + "success": true, + "raw_content": null, + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "I am looking for the highest pip value nodes with a good variety of resources (ideally Wood, Brick, and Wheat/Ore) to establish a strong start as the first player." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2172, + "completion": 55, + "thinking": 3269, + "total": 5496 + }, + "latency_seconds": 18.48432207107544, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_170256/Alice/responses/intermediate/response_2_iter1.json b/examples/ai_testing/my_games/session_20260109_170256/Alice/responses/intermediate/response_2_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..5f58bb25087589d31499f4ccc97ba948959e2848 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_170256/Alice/responses/intermediate/response_2_iter1.json @@ -0,0 +1,45 @@ +{ + "request_number": 2, + "iteration": 1, + "timestamp": "2026-01-09T17:03:57.972231", + "player_name": "Alice", + "type": "intermediate", + "success": true, + "raw_content": null, + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "node_id": 19, + "reasoning": "Checking neighbors and hexes for expansion from my first settlement. Node 19 seems like a strong direction towards more Brick and Wood." + } + }, + { + "id": "call_2", + "name": "inspect_node", + "parameters": { + "reasoning": "Checking the alternative path towards the center/desert.", + "node_id": 21 + } + }, + { + "id": "call_3", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "Evaluating the best direction for my starting road to maximize expansion potential into Wheat or useful ports.", + "from_node": 20 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2327, + "completion": 126, + "thinking": 3413, + "total": 5866 + }, + "latency_seconds": 21.89511203765869, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_170256/Alice/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_170256/Alice/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..98c079acea4289edad95bec7832e5735f91db814 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_170256/Alice/responses/response_1.json @@ -0,0 +1,26 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T17:03:34.561344", + "player_name": "Alice", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I am the first player to place a settlement. I need a strong balance of resources and high probabilities. Node 20 is an excellent choice: it sits on Brick 6 (5 pips), Sheep 8 (5 pips), and Wood 11 (2 pips), totaling 12 pips. This provides the essential early-game resources for road building and expansion. While Node 43 has 13 pips, they are all on Wheat, which is too specialized for a first placement. Node 20 secures the best Brick on the board and a top-tier Sheep, giving me a solid foundation for the second round of placements.\",\n \"note_to_self\": \"I've secured the best Brick (6) and Sheep (8). On my next turn, I should look for Wheat and Ore to balance my economy, ideally near Node 42 or 25 if they remain available.\",\n \"say_outloud\": \"hey everyone, good luck! i'll start things off here on the 6-8-11.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n}", + "parsed": { + "internal_thinking": "I am the first player to place a settlement. I need a strong balance of resources and high probabilities. Node 20 is an excellent choice: it sits on Brick 6 (5 pips), Sheep 8 (5 pips), and Wood 11 (2 pips), totaling 12 pips. This provides the essential early-game resources for road building and expansion. While Node 43 has 13 pips, they are all on Wheat, which is too specialized for a first placement. Node 20 secures the best Brick on the board and a top-tier Sheep, giving me a solid foundation for the second round of placements. [Response was too brief]", + "note_to_self": "I've secured the best Brick (6) and Sheep (8). On my next turn, I should look for Wheat and Ore to balance my economy, ideally near Node 42 or 25 if they remain available.", + "say_outloud": "hey everyone, good luck! i'll start things off here on the 6-8-11.", + "action_type": "place_starting_settlement", + "parameters": { + "node": 20 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 6798, + "completion": 327, + "thinking": 5064, + "total": 13134 + }, + "latency_seconds": 13.047834157943726, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_170256/Alice/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_170256/Alice/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..188a8a6cc629f2a5987777b079c8da4d7645d2ee --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_170256/Alice/responses/response_2.json @@ -0,0 +1,27 @@ +{ + "request_number": 2, + "timestamp": "2026-01-09T17:04:09.142497", + "player_name": "Alice", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I've placed my first settlement on node 20, which gives me excellent access to Brick (6), Sheep (8), and some Wood (11). Now I need to decide the direction of my road. Analyzing the neighbors of node 20 (10, 19, and 21), node 10 stands out. It leads toward node 11 (high pips) and node 9 (a 3:1 port), which will be crucial for trading my surplus resources later. The path toward 19 is decent but has lower pip density, and 21 leads toward the desert. Therefore, building toward 10 is the strongest strategic move.\",\n \"note_to_self\": \"I am prioritizing the path toward the 3:1 port at node 9 and the high-yield node 11.\",\n \"say_outloud\": \"going to point my road towards the top, looks like some good spots to expand into later.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 20, \\\"to\\\": 10}\"\n }\n}", + "parsed": { + "internal_thinking": "I've placed my first settlement on node 20, which gives me excellent access to Brick (6), Sheep (8), and some Wood (11). Now I need to decide the direction of my road. Analyzing the neighbors of node 20 (10, 19, and 21), node 10 stands out. It leads toward node 11 (high pips) and node 9 (a 3:1 port), which will be crucial for trading my surplus resources later. The path toward 19 is decent but has lower pip density, and 21 leads toward the desert. Therefore, building toward 10 is the strongest strategic move. [Response was too brief]", + "note_to_self": "I am prioritizing the path toward the 3:1 port at node 9 and the high-yield node 11.", + "say_outloud": "going to point my road towards the top, looks like some good spots to expand into later.", + "action_type": "place_starting_road", + "parameters": { + "from": 20, + "to": 10 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 6242, + "completion": 386, + "thinking": 4120, + "total": 11472 + }, + "latency_seconds": 6.5548481941223145, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_170256/Bob/Bob.md b/examples/ai_testing/my_games/session_20260109_170256/Bob/Bob.md new file mode 100644 index 0000000000000000000000000000000000000000..947b289443111f58b4a2ce47841060df0dbfad67 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_170256/Bob/Bob.md @@ -0,0 +1,219 @@ +# AI Agent Log: Bob + +**Session:** session_20260109_170256 +**Started:** 2026-01-09 17:02:56 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - 🎯 ACTIVE TURN + +**Time:** 17:04:09 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + +### Response Received βœ… + +**Latency:** 74.60s | **Tokens:** 15484 (in:2294 out:503) | **Cost:** $0.002656 + +**Thinking:** Analyzing the board for high-yield and strategic resource combinations. Alice has already taken a very strong 12-pip spot at Node 20 (6-8-11 Brick/Sheep/Wood). + +Looking at the remaining options: +1. Node 43: (Wh9, Wh6, Wh9) - 13 pips. Extremely high yield, but all Wheat. Risky without a port. +2. Node 42: (Wh9, O5, Wh9) - 12 pips. High yield and provides Ore, which is scarce on this board (H17 is the only 5-Ore; other Ore hexes are 2 and 3). +3. Node 12: (W3, B6, S5) - 11 pips. Best remaining expansion spot (Wood/Brick). +4. Node 41: (O5, Wh9, B10) - 11 pips. Balanced Ore/Wheat/Brick. + +Strategic value of Node 42: It provides a strong foundation for an Ore/Wheat strategy (Cities/Dev Cards). More importantly, Node 42 is adjacent to both Node 43 (13 pips) and Node 41 (11 pips). By placing at 42, I secure a 12-pip spot and block the highest-yield spot on the board (43) and another strong contender (41), effectively dominating that corner of the map. I'll aim for a port or Wood/Brick on my second placement. + +**Note to Self:** Alice is moving towards the 6-8-12 cluster at Node 10. I have the second pick in the second round, so I should be able to snag a decent Wood/Brick spot like Node 11 or 19 to balance the Ore/Wheat from Node 42. + +**Says:** "hey alice, that's a great spot. i think i'll set up down here on the ore and wheat, looks like a solid start for me." + +**Action:** **place_starting_settlement** - {"node": 42} + +--- + +## Request #2 - 🎯 ACTIVE TURN + +**Time:** 17:05:25 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + + +### πŸ”§ Tool Follow-up (Iteration 2) + +**Time:** 17:05:34 + +**Tool Results:** +``` +=== Tool Results === + +Tool: analyze_path_potential +Parameters: { + "from_node": 42, + "reasoning": "I'm checking which direction from my settlement at node 42 offers the best expansion opportunities. Node 41 seems to lead toward brick and wood resources (Node 31), while node 50 leads toward a 3:1 port." +} +Result: +{ + "llm_reasoning": "I'm checking which direction from my settlement at node 42 offers the best expansion opportunities. Node 41 seems to lead toward brick and wood resources (Node 31), while node 50 leads toward a 3:1 port.", + "from_node": 42, + "total_directions": 3, + "paths": [ + { + "direction": 43, + "depth_1": { + "node_id": 43, + "resources": { + "Wheat": [ + 9, + 6, + 9 + ] + }, + "total_pips": 13, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 44, + "total_pips": 10, + "port": null, + "can_build": true + }, + { + "node_id": 33, + "total_pips": 9, + "port": null, + "can_build": true + } + ], + "best_node": 44, + "best_pips": 10 + }, + "highlights": [ + "High-value node at depth 1" + ], + "score": 18.0 + }, + { + "direction": 41, + "depth_1": { + "node_id": 41, + "resources": { + "Ore": [ + 5 + ], + "Wheat": [ + 9 + ], + "Brick": [ + 10 + ] + }, + "total_pips": 11, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 40, + "total_pips": 7, + "port": "W2", + "can_build": true + }, + { + "node_id": 31, + "total_pips": 9, + "port": null, + "can_build": true + } + ], + "best_node": 31, + "best_pips": 9 + }, + "highlights": [ + "Port (W2) at depth 2 (node 40)" + ], + "score": 17.0 + }, + { + "direction": 50, + "depth_1": { + "node_id": 50, + "resources": { + "Wheat": [ + 9 + ], + "Ore": [ + 5 + ] + }, + "total_pips": 8, + "port": "?3", + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 49, + "total_pips": 4, + "port": null, + "can_build": true + }, + { + "node_id": 51, + "total_pips": 4, + "port": "?3", + "can_build": true + } + ], + "best_node": 49, + "best_pips": 4 + }, + "highlights": [ + "Port (?3) at depth 1", + "Port (?3) at depth 2 (node 51)" + ], + "score": 14.5 + } + ] +} +--- + +``` + +See: [prompt_2_iter2.json](prompts/iterations/prompt_2_iter2.json) + +### Response Received βœ… + +**Latency:** 15.35s | **Tokens:** 9713 (in:5937 out:416) | **Cost:** $0.004216 + +**Thinking:** I've placed my first settlement on node 42, which gives me access to Ore (5) and Wheat (9, 9). This is a strong start for a city/development card strategy, but I'm completely lacking Wood and Brick. Looking at the expansion possibilities from node 42, node 41 is the most attractive. It borders Brick (10), Ore (5), and Wheat (9), and it leads directly toward node 31 (Brick 10, Wood 11, Wheat 9) and the Wood 2:1 port at node 40. Node 43 is also high production (Wheat 6 and 9), but it doubles down on resources I already have. Node 50 leads to a 3:1 port but has lower overall pip value. Pointing toward 41 gives me the best chance to balance my resources as the game progresses. [Response was too brief] + +**Note to Self:** Alice is prioritizing the Wood/Brick cluster at the top (nodes 10/20). I need to ensure my second settlement secures a reliable Wood or Brick source, possibly node 11 or 13 if they remain open, or expand quickly toward node 31. + +**Says:** "pointing my road toward the middle, looking to balance out this wheat with some brick soon." + +**Action:** **place_starting_road** - {"from": 42, "to": 41} + +--- diff --git a/examples/ai_testing/my_games/session_20260109_170256/Bob/prompts/iterations/prompt_2_iter2.json b/examples/ai_testing/my_games/session_20260109_170256/Bob/prompts/iterations/prompt_2_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..8c64b02b5c20f430c1d1089661a3f154891ea577 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_170256/Bob/prompts/iterations/prompt_2_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 2, + "iteration": 2, + "timestamp": "2026-01-09T17:05:34.549091", + "player_name": "Bob", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: analyze_path_potential\nParameters: {\n \"from_node\": 42,\n \"reasoning\": \"I'm checking which direction from my settlement at node 42 offers the best expansion opportunities. Node 41 seems to lead toward brick and wood resources (Node 31), while node 50 leads toward a 3:1 port.\"\n}\nResult:\n{\n \"llm_reasoning\": \"I'm checking which direction from my settlement at node 42 offers the best expansion opportunities. Node 41 seems to lead toward brick and wood resources (Node 31), while node 50 leads toward a 3:1 port.\",\n \"from_node\": 42,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 43,\n \"depth_1\": {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": [\n 9,\n 6,\n 9\n ]\n },\n \"total_pips\": 13,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 44,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 33,\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 44,\n \"best_pips\": 10\n },\n \"highlights\": [\n \"High-value node at depth 1\"\n ],\n \"score\": 18.0\n },\n {\n \"direction\": 41,\n \"depth_1\": {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": [\n 5\n ],\n \"Wheat\": [\n 9\n ],\n \"Brick\": [\n 10\n ]\n },\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 40,\n \"total_pips\": 7,\n \"port\": \"W2\",\n \"can_build\": true\n },\n {\n \"node_id\": 31,\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 31,\n \"best_pips\": 9\n },\n \"highlights\": [\n \"Port (W2) at depth 2 (node 40)\"\n ],\n \"score\": 17.0\n },\n {\n \"direction\": 50,\n \"depth_1\": {\n \"node_id\": 50,\n \"resources\": {\n \"Wheat\": [\n 9\n ],\n \"Ore\": [\n 5\n ]\n },\n \"total_pips\": 8,\n \"port\": \"?3\",\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 49,\n \"total_pips\": 4,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 51,\n \"total_pips\": 4,\n \"port\": \"?3\",\n \"can_build\": true\n }\n ],\n \"best_node\": 49,\n \"best_pips\": 4\n },\n \"highlights\": [\n \"Port (?3) at depth 1\",\n \"Port (?3) at depth 2 (node 51)\"\n ],\n \"score\": 14.5\n }\n ]\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Bob\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"You just placed your starting settlement. Now place your starting road adjacent to it.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Bob\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"],[42,\\\"Bob\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"Alice\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"hey everyone, good luck! i'll start things off here on the 6-8-11.\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"going to point my road towards the top, looks like some good spots to expand into later.\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"hey alice, that's a great spot. i think i'll set up down here on the ore and wheat, looks like a solid start for me.\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"Alice is moving towards the 6-8-12 cluster at Node 10. I have the second pick in the second round, so I should be able to snag a decent Wood/Brick spot like Node 11 or 19 to balance the Ore/Wheat from Node 42.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_road\",\n \"description\": \"Place your starting road\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: analyze_path_potential\nParameters: {\n \"from_node\": 42,\n \"reasoning\": \"I'm checking which direction from my settlement at node 42 offers the best expansion opportunities. Node 41 seems to lead toward brick and wood resources (Node 31), while node 50 leads toward a 3:1 port.\"\n}\nResult:\n{\n \"llm_reasoning\": \"I'm checking which direction from my settlement at node 42 offers the best expansion opportunities. Node 41 seems to lead toward brick and wood resources (Node 31), while node 50 leads toward a 3:1 port.\",\n \"from_node\": 42,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 43,\n \"depth_1\": {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": [\n 9,\n 6,\n 9\n ]\n },\n \"total_pips\": 13,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 44,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 33,\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 44,\n \"best_pips\": 10\n },\n \"highlights\": [\n \"High-value node at depth 1\"\n ],\n \"score\": 18.0\n },\n {\n \"direction\": 41,\n \"depth_1\": {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": [\n 5\n ],\n \"Wheat\": [\n 9\n ],\n \"Brick\": [\n 10\n ]\n },\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 40,\n \"total_pips\": 7,\n \"port\": \"W2\",\n \"can_build\": true\n },\n {\n \"node_id\": 31,\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 31,\n \"best_pips\": 9\n },\n \"highlights\": [\n \"Port (W2) at depth 2 (node 40)\"\n ],\n \"score\": 17.0\n },\n {\n \"direction\": 50,\n \"depth_1\": {\n \"node_id\": 50,\n \"resources\": {\n \"Wheat\": [\n 9\n ],\n \"Ore\": [\n 5\n ]\n },\n \"total_pips\": 8,\n \"port\": \"?3\",\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 49,\n \"total_pips\": 4,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 51,\n \"total_pips\": 4,\n \"port\": \"?3\",\n \"can_build\": true\n }\n ],\n \"best_node\": 49,\n \"best_pips\": 4\n },\n \"highlights\": [\n \"Port (?3) at depth 1\",\n \"Port (?3) at depth 2 (node 51)\"\n ],\n \"score\": 14.5\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_152319/Bob/prompts/iterations/prompt_2_iter2.txt b/examples/ai_testing/my_games/session_20260109_170256/Bob/prompts/iterations/prompt_2_iter2.txt similarity index 71% rename from examples/ai_testing/my_games/session_20260109_152319/Bob/prompts/iterations/prompt_2_iter2.txt rename to examples/ai_testing/my_games/session_20260109_170256/Bob/prompts/iterations/prompt_2_iter2.txt index 307d68d3f745c760f11ddddf3f2f952b2913e665..b5fc266b6d0ce014df0ca957cb261639faa6d894 100644 --- a/examples/ai_testing/my_games/session_20260109_152319/Bob/prompts/iterations/prompt_2_iter2.txt +++ b/examples/ai_testing/my_games/session_20260109_170256/Bob/prompts/iterations/prompt_2_iter2.txt @@ -1,48 +1,19 @@ === Tool Follow-up #2 for Prompt #2 === Player: Bob -Timestamp: 2026-01-09T15:25:28.310519 +Timestamp: 2026-01-09T17:05:34.549979 Tools Enabled: Yes --- Tool Results Appended --- === Tool Results === -Tool: inspect_node -Parameters: { - "node_id": 42, - "reasoning": "Verifying neighbors and hexes for my starting settlement at Node 42 to decide road placement." -} -Result: -{ - "node_id": 42, - "exists": true, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "occupied": true, - "occupied_by": "Bob", - "building_type": "settlement", - "can_build_here": false, - "blocked_reason": "Occupied by Bob's settlement", - "llm_reasoning": "Verifying neighbors and hexes for my starting settlement at Node 42 to decide road placement." -} ---- - Tool: analyze_path_potential Parameters: { "from_node": 42, - "reasoning": "Checking potential for expansion from my first settlement at 42. I want to see which direction leads to the best secondary resources like Wood, Brick, or Sheep." + "reasoning": "I'm checking which direction from my settlement at node 42 offers the best expansion opportunities. Node 41 seems to lead toward brick and wood resources (Node 31), while node 50 leads toward a 3:1 port." } Result: { - "llm_reasoning": "Checking potential for expansion from my first settlement at 42. I want to see which direction leads to the best secondary resources like Wood, Brick, or Sheep.", + "llm_reasoning": "I'm checking which direction from my settlement at node 42 offers the best expansion opportunities. Node 41 seems to lead toward brick and wood resources (Node 31), while node 50 leads toward a 3:1 port.", "from_node": 42, "total_directions": 3, "paths": [ @@ -51,7 +22,11 @@ Result: "depth_1": { "node_id": 43, "resources": { - "Wheat": 9 + "Wheat": [ + 9, + 6, + 9 + ] }, "total_pips": 13, "port": null, @@ -86,9 +61,15 @@ Result: "depth_1": { "node_id": 41, "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 + "Ore": [ + 5 + ], + "Wheat": [ + 9 + ], + "Brick": [ + 10 + ] }, "total_pips": 11, "port": null, @@ -123,8 +104,12 @@ Result: "depth_1": { "node_id": 50, "resources": { - "Wheat": 9, - "Ore": 5 + "Wheat": [ + 9 + ], + "Ore": [ + 5 + ] }, "total_pips": 8, "port": "?3", @@ -170,25 +155,25 @@ Result: "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,19],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "Hi everyone! Good luck to us all. I'll start things off by taking this nice spot in the middle-north. Those 6s and 8s look too good to pass up!" + "message": "hey everyone, good luck! i'll start things off here on the 6-8-11." }, { "from": "Alice", - "message": "I'll place my road heading towards the middle. I'm hoping to find some Wheat and Ore with my second settlement to round out my resources!" + "message": "going to point my road towards the top, looks like some good spots to expand into later." }, { "from": "Bob", - "message": "Hi Alice! Good luck to you too. That's a solid start with those 6s and 8sβ€”very efficient! I think I'll settle down here in the south; those wheat fields and mountain ranges look too promising to ignore. Let's see how the rest of the board fills up!" + "message": "hey alice, that's a great spot. i think i'll set up down here on the ore and wheat, looks like a solid start for me." } ] }, "memory": { - "note_from_last_turn": "I've secured the high-yield Wheat/Ore cluster at Node 42. My next priority is to secure Wood and Sheep. If Node 12 (W3, B6, S5) is still available on my second turn, it's a top priority. Otherwise, I'll look at Node 31 or the Sheep/Wood nodes near the top-left. Alice is already set with Wood/Brick/Sheep, so she'll be looking for Wheat/Ore with her second settlementβ€”I've successfully blocked the best spots for that." + "note_from_last_turn": "Alice is moving towards the 6-8-12 cluster at Node 10. I have the second pick in the second round, so I should be able to snag a decent Wood/Brick spot like Node 11 or 19 to balance the Ore/Wheat from Node 42." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", @@ -209,15 +194,22 @@ Result: === Tool Results === -Tool: inspect_node +Tool: analyze_path_potential Parameters: { - "node_id": 42, - "reasoning": "Verifying neighbors and hexes for my starting settlement at Node 42 to decide road placement." + "from_node": 42, + "reasoning": "I'm checking which direction from my settlement at node 42 offers the best expansion opportunities. Node 41 seems to lead toward brick and wood resources (Node 31), while node 50 leads toward a 3:1 port." } Result: { - "node_id": 42, - "exists": true, - "resources": { - "Whea -... (truncated, full length: 8210 chars) \ No newline at end of file + "llm_reasoning": "I'm checking which direction from my settlement at node 42 offers the best expansion opportunities. Node 41 seems to lead toward brick and wood resources (Node 31), while node 50 leads toward a 3:1 port.", + "from_node": 42, + "total_directions": 3, + "paths": [ + { + "direction": 43, + "depth_1": { + "node_id": 43, + "resources": { + "Wheat": [ + +... (truncated, full length: 7397 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_155407/Bob/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_170256/Bob/prompts/prompt_1.json similarity index 96% rename from examples/ai_testing/my_games/session_20260109_155407/Bob/prompts/prompt_1.json rename to examples/ai_testing/my_games/session_20260109_170256/Bob/prompts/prompt_1.json index 5dd5f65e8d8ee2c10eee10d1761b3cec8d436416..85b1bf0570ecf1cec9723d34d97e355b2840d75b 100644 --- a/examples/ai_testing/my_games/session_20260109_155407/Bob/prompts/prompt_1.json +++ b/examples/ai_testing/my_games/session_20260109_170256/Bob/prompts/prompt_1.json @@ -1,6 +1,6 @@ { "request_number": 1, - "timestamp": "2026-01-09T15:54:57.348177", + "timestamp": "2026-01-09T17:04:09.156340", "player_name": "Bob", "is_active_turn": true, "prompt": { @@ -12,16 +12,16 @@ "what_just_happened": "It's your turn.", "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,19],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "hi all! good luck to everyone. i think i'll start here, looks like a solid spot for some early roads." + "message": "hey everyone, good luck! i'll start things off here on the 6-8-11." }, { "from": "Alice", - "message": "pointing my road towards the brick, hopefully i can get a good expansion going soon." + "message": "going to point my road towards the top, looks like some good spots to expand into later." } ] }, diff --git a/examples/ai_testing/my_games/session_20260109_155407/Bob/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_170256/Bob/prompts/prompt_1.txt similarity index 94% rename from examples/ai_testing/my_games/session_20260109_155407/Bob/prompts/prompt_1.txt rename to examples/ai_testing/my_games/session_20260109_170256/Bob/prompts/prompt_1.txt index 06c35c87ba2e891af9bd7568c4c2153c876f5088..20a42b196e648a054ba56fd8cba8313fe3bd31b5 100644 --- a/examples/ai_testing/my_games/session_20260109_155407/Bob/prompts/prompt_1.txt +++ b/examples/ai_testing/my_games/session_20260109_170256/Bob/prompts/prompt_1.txt @@ -1,5 +1,5 @@ === Prompt #1 for Bob === -Timestamp: 2026-01-09T15:54:57.349477 +Timestamp: 2026-01-09T17:04:09.157325 Active Turn: True --- What Happened --- @@ -72,16 +72,16 @@ It's your turn. "what_just_happened": "It's your turn.", "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,19],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "hi all! good luck to everyone. i think i'll start here, looks like a solid spot for some early roads." + "message": "hey everyone, good luck! i'll start things off here on the 6-8-11." }, { "from": "Alice", - "message": "pointing my road towards the brick, hopefully i can get a good expansion going soon." + "message": "going to point my road towards the top, looks like some good spots to expand into later." } ] }, diff --git a/examples/ai_testing/my_games/session_20260109_153315/Bob/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_170256/Bob/prompts/prompt_2.json similarity index 85% rename from examples/ai_testing/my_games/session_20260109_153315/Bob/prompts/prompt_2.json rename to examples/ai_testing/my_games/session_20260109_170256/Bob/prompts/prompt_2.json index a7c5e201073b68dfdbd0d89bb361393e7b648c69..92b5c612caa00f976cf2648f53bb920bcf1f2d41 100644 --- a/examples/ai_testing/my_games/session_20260109_153315/Bob/prompts/prompt_2.json +++ b/examples/ai_testing/my_games/session_20260109_170256/Bob/prompts/prompt_2.json @@ -1,6 +1,6 @@ { "request_number": 2, - "timestamp": "2026-01-09T15:35:08.758243", + "timestamp": "2026-01-09T17:05:25.271990", "player_name": "Bob", "is_active_turn": true, "prompt": { @@ -12,25 +12,25 @@ "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,21],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "Hello everyone! Good luck to us all. I'll start us off by taking this nice spot on the 6-8-11." + "message": "hey everyone, good luck! i'll start things off here on the 6-8-11." }, { "from": "Alice", - "message": "I'm going to branch out toward the coast. Hopefully, I can find some wheat down there!" + "message": "going to point my road towards the top, looks like some good spots to expand into later." }, { "from": "Bob", - "message": "Nice start, Alice! That 6-8-11 is a classic. I think I'll set up camp over here by the mountainsβ€”looks like there's plenty of grain to go around!" + "message": "hey alice, that's a great spot. i think i'll set up down here on the ore and wheat, looks like a solid start for me." } ] }, "memory": { - "note_from_last_turn": "Settlement 1 placed at Node 42 (Wh9, O5, Wh9). Priority for Settlement 2: Sheep (critical) and ideally Wood/Brick. Potential targets: Node 12 (W3, B6, S5) or Node 25 (S4, O3, Wh8). Plan to expand toward the 3:1 port at Node 50." + "note_from_last_turn": "Alice is moving towards the 6-8-12 cluster at Node 10. I have the second pick in the second round, so I should be able to snag a decent Wood/Brick spot like Node 11 or 19 to balance the Ore/Wheat from Node 42." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", @@ -57,18 +57,18 @@ "properties": { "internal_thinking": { "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", "minLength": 1000 }, "note_to_self": { "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", "maxLength": 100 }, "say_outloud": { "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 }, "action": { "type": "object", @@ -82,7 +82,7 @@ }, "parameters": { "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" } }, "propertyOrdering": [ diff --git a/examples/ai_testing/my_games/session_20260109_151435/Bob/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_170256/Bob/prompts/prompt_2.txt similarity index 77% rename from examples/ai_testing/my_games/session_20260109_151435/Bob/prompts/prompt_2.txt rename to examples/ai_testing/my_games/session_20260109_170256/Bob/prompts/prompt_2.txt index fe29059c03eff86e20124b4616f015593402ef7e..5b02cc516ef2be9c6e8a9dd0859b790a70d91299 100644 --- a/examples/ai_testing/my_games/session_20260109_151435/Bob/prompts/prompt_2.txt +++ b/examples/ai_testing/my_games/session_20260109_170256/Bob/prompts/prompt_2.txt @@ -1,5 +1,5 @@ === Prompt #2 for Bob === -Timestamp: 2026-01-09T15:16:03.293295 +Timestamp: 2026-01-09T17:05:25.273278 Active Turn: True --- What Happened --- @@ -20,18 +20,18 @@ You just placed your starting settlement. Now place your starting road adjacent "properties": { "internal_thinking": { "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", "minLength": 1000 }, "note_to_self": { "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", "maxLength": 100 }, "say_outloud": { "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 }, "action": { "type": "object", @@ -45,7 +45,7 @@ You just placed your starting settlement. Now place your starting road adjacent }, "parameters": { "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" } }, "propertyOrdering": [ @@ -72,25 +72,25 @@ You just placed your starting settlement. Now place your starting road adjacent "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[41,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "I'll start by taking the 6-8-11 spot at node 20. It's a great balanced location with the best brick on the board. Good luck, everyone!" + "message": "hey everyone, good luck! i'll start things off here on the 6-8-11." }, { "from": "Alice", - "message": "I'm placing my road toward the coast. Looking forward to seeing where everyone else sets up!" + "message": "going to point my road towards the top, looks like some good spots to expand into later." }, { "from": "Bob", - "message": "That's a solid start, Alice! The 6-8-11 is definitely hard to pass up. I think I'll set up shop over by the mountains at node 41β€”I'm a big fan of that Ore/Wheat combo for the long game." + "message": "hey alice, that's a great spot. i think i'll set up down here on the ore and wheat, looks like a solid start for me." } ] }, "memory": { - "note_from_last_turn": "Secured Node 41 (Ore 5, Wheat 9, Brick 10). Need to prioritize Wood and Sheep in the second placement to ensure expansion capability. Watch Charlie's placements near the 6-brick and 8-sheep areas." + "note_from_last_turn": "Alice is moving towards the 6-8-12 cluster at Node 10. I have the second pick in the second round, so I should be able to snag a decent Wood/Brick spot like Node 11 or 19 to balance the Ore/Wheat from Node 42." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", diff --git a/examples/ai_testing/my_games/session_20260109_170256/Bob/responses/intermediate/response_2_iter1.json b/examples/ai_testing/my_games/session_20260109_170256/Bob/responses/intermediate/response_2_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..59d0144ea5a0f6d9315cb2827798192ff155bd34 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_170256/Bob/responses/intermediate/response_2_iter1.json @@ -0,0 +1,29 @@ +{ + "request_number": 2, + "iteration": 1, + "timestamp": "2026-01-09T17:05:33.021507", + "player_name": "Bob", + "type": "intermediate", + "success": true, + "raw_content": null, + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "from_node": 42, + "reasoning": "I'm checking which direction from my settlement at node 42 offers the best expansion opportunities. Node 41 seems to lead toward brick and wood resources (Node 31), while node 50 leads toward a 3:1 port." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2453, + "completion": 77, + "thinking": 832, + "total": 3362 + }, + "latency_seconds": 6.251413106918335, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_170256/Bob/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_170256/Bob/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..bf40b688eec48391239bede5b1e3986477b94a9f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_170256/Bob/responses/response_1.json @@ -0,0 +1,26 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T17:05:25.258899", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"Analyzing the board for high-yield and strategic resource combinations. Alice has already taken a very strong 12-pip spot at Node 20 (6-8-11 Brick/Sheep/Wood). \\n\\nLooking at the remaining options:\\n1. Node 43: (Wh9, Wh6, Wh9) - 13 pips. Extremely high yield, but all Wheat. Risky without a port.\\n2. Node 42: (Wh9, O5, Wh9) - 12 pips. High yield and provides Ore, which is scarce on this board (H17 is the only 5-Ore; other Ore hexes are 2 and 3). \\n3. Node 12: (W3, B6, S5) - 11 pips. Best remaining expansion spot (Wood/Brick).\\n4. Node 41: (O5, Wh9, B10) - 11 pips. Balanced Ore/Wheat/Brick.\\n\\nStrategic value of Node 42: It provides a strong foundation for an Ore/Wheat strategy (Cities/Dev Cards). More importantly, Node 42 is adjacent to both Node 43 (13 pips) and Node 41 (11 pips). By placing at 42, I secure a 12-pip spot and block the highest-yield spot on the board (43) and another strong contender (41), effectively dominating that corner of the map. I'll aim for a port or Wood/Brick on my second placement.\",\n \"note_to_self\": \"Alice is moving towards the 6-8-12 cluster at Node 10. I have the second pick in the second round, so I should be able to snag a decent Wood/Brick spot like Node 11 or 19 to balance the Ore/Wheat from Node 42.\",\n \"say_outloud\": \"hey alice, that's a great spot. i think i'll set up down here on the ore and wheat, looks like a solid start for me.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 42}\"\n }\n} ", + "parsed": { + "internal_thinking": "Analyzing the board for high-yield and strategic resource combinations. Alice has already taken a very strong 12-pip spot at Node 20 (6-8-11 Brick/Sheep/Wood). \n\nLooking at the remaining options:\n1. Node 43: (Wh9, Wh6, Wh9) - 13 pips. Extremely high yield, but all Wheat. Risky without a port.\n2. Node 42: (Wh9, O5, Wh9) - 12 pips. High yield and provides Ore, which is scarce on this board (H17 is the only 5-Ore; other Ore hexes are 2 and 3). \n3. Node 12: (W3, B6, S5) - 11 pips. Best remaining expansion spot (Wood/Brick).\n4. Node 41: (O5, Wh9, B10) - 11 pips. Balanced Ore/Wheat/Brick.\n\nStrategic value of Node 42: It provides a strong foundation for an Ore/Wheat strategy (Cities/Dev Cards). More importantly, Node 42 is adjacent to both Node 43 (13 pips) and Node 41 (11 pips). By placing at 42, I secure a 12-pip spot and block the highest-yield spot on the board (43) and another strong contender (41), effectively dominating that corner of the map. I'll aim for a port or Wood/Brick on my second placement.", + "note_to_self": "Alice is moving towards the 6-8-12 cluster at Node 10. I have the second pick in the second round, so I should be able to snag a decent Wood/Brick spot like Node 11 or 19 to balance the Ore/Wheat from Node 42.", + "say_outloud": "hey alice, that's a great spot. i think i'll set up down here on the ore and wheat, looks like a solid start for me.", + "action_type": "place_starting_settlement", + "parameters": { + "node": 42 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2294, + "completion": 503, + "thinking": 12687, + "total": 15484 + }, + "latency_seconds": 74.60140585899353, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_170256/Bob/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_170256/Bob/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..7614f4b7a589b34fe31a85cac1c0f08d7efee0d8 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_170256/Bob/responses/response_2.json @@ -0,0 +1,27 @@ +{ + "request_number": 2, + "timestamp": "2026-01-09T17:05:51.387467", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I've placed my first settlement on node 42, which gives me access to Ore (5) and Wheat (9, 9). This is a strong start for a city/development card strategy, but I'm completely lacking Wood and Brick. Looking at the expansion possibilities from node 42, node 41 is the most attractive. It borders Brick (10), Ore (5), and Wheat (9), and it leads directly toward node 31 (Brick 10, Wood 11, Wheat 9) and the Wood 2:1 port at node 40. Node 43 is also high production (Wheat 6 and 9), but it doubles down on resources I already have. Node 50 leads to a 3:1 port but has lower overall pip value. Pointing toward 41 gives me the best chance to balance my resources as the game progresses.\",\n \"note_to_self\": \"Alice is prioritizing the Wood/Brick cluster at the top (nodes 10/20). I need to ensure my second settlement secures a reliable Wood or Brick source, possibly node 11 or 13 if they remain open, or expand quickly toward node 31.\",\n \"say_outloud\": \"pointing my road toward the middle, looking to balance out this wheat with some brick soon.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 42, \\\"to\\\": 41}\"\n }\n}", + "parsed": { + "internal_thinking": "I've placed my first settlement on node 42, which gives me access to Ore (5) and Wheat (9, 9). This is a strong start for a city/development card strategy, but I'm completely lacking Wood and Brick. Looking at the expansion possibilities from node 42, node 41 is the most attractive. It borders Brick (10), Ore (5), and Wheat (9), and it leads directly toward node 31 (Brick 10, Wood 11, Wheat 9) and the Wood 2:1 port at node 40. Node 43 is also high production (Wheat 6 and 9), but it doubles down on resources I already have. Node 50 leads to a 3:1 port but has lower overall pip value. Pointing toward 41 gives me the best chance to balance my resources as the game progresses. [Response was too brief]", + "note_to_self": "Alice is prioritizing the Wood/Brick cluster at the top (nodes 10/20). I need to ensure my second settlement secures a reliable Wood or Brick source, possibly node 11 or 13 if they remain open, or expand quickly toward node 31.", + "say_outloud": "pointing my road toward the middle, looking to balance out this wheat with some brick soon.", + "action_type": "place_starting_road", + "parameters": { + "from": 42, + "to": 41 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 5937, + "completion": 416, + "thinking": 2906, + "total": 9713 + }, + "latency_seconds": 15.35095763206482, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_170256/Charlie/Charlie.md b/examples/ai_testing/my_games/session_20260109_170256/Charlie/Charlie.md new file mode 100644 index 0000000000000000000000000000000000000000..5944a1d9aac70f07b68f045cd2cc4cdb3bff19ac --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_170256/Charlie/Charlie.md @@ -0,0 +1,255 @@ +# AI Agent Log: Charlie + +**Session:** session_20260109_170256 +**Started:** 2026-01-09 17:02:56 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - 🎯 ACTIVE TURN + +**Time:** 17:05:51 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + + +### πŸ”§ Tool Follow-up (Iteration 2) + +**Time:** 17:06:13 + +**Tool Results:** +``` +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "min_pips": 10, + "reasoning": "Looking for high production spots for the first settlement. I am 3rd to place, so I want to secure a high-yield location before the board gets crowded." +} +Result: +{ + "llm_reasoning": "Looking for high production spots for the first settlement. I am 3rd to place, so I want to secure a high-yield location before the board gets crowded.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 5, + "nodes": [ + { + "node_id": 12, + "resources": { + "Wood": [ + 3 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": [ + 4 + ], + "Ore": [ + 3 + ], + "Wheat": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": [ + 2 + ], + "Wheat": [ + 9, + 6 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 2, + "pips": 1 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] +} +--- + +``` + +See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json) + diff --git a/examples/ai_testing/my_games/session_20260109_170256/Charlie/prompts/iterations/prompt_1_iter2.json b/examples/ai_testing/my_games/session_20260109_170256/Charlie/prompts/iterations/prompt_1_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..18d25ca6a0c81dcb24b76a2a8dc1efd57f8b6715 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_170256/Charlie/prompts/iterations/prompt_1_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 1, + "iteration": 2, + "timestamp": "2026-01-09T17:06:13.650150", + "player_name": "Charlie", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"Looking for high production spots for the first settlement. I am 3rd to place, so I want to secure a high-yield location before the board gets crowded.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high production spots for the first settlement. I am 3rd to place, so I want to secure a high-yield location before the board gets crowded.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 5,\n \"nodes\": [\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": [\n 3\n ],\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ],\n \"Wood\": [\n 12\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wood\",\n \"number\": 12,\n \"pips\": 1\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": [\n 4\n ],\n \"Ore\": [\n 3\n ],\n \"Wheat\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Sheep\",\n \"number\": 4,\n \"pips\": 3\n },\n {\n \"type\": \"Ore\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": [\n 8\n ],\n \"Wood\": [\n 3,\n 4\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n },\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Wood\",\n \"number\": 4,\n \"pips\": 3\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": [\n 2\n ],\n \"Wheat\": [\n 9,\n 6\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Ore\",\n \"number\": 2,\n \"pips\": 1\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 6,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Charlie\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Charlie\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"],[42,\\\"Bob\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"Alice\\\"],[[42,41],\\\"Bob\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"hey everyone, good luck! i'll start things off here on the 6-8-11.\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"going to point my road towards the top, looks like some good spots to expand into later.\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"hey alice, that's a great spot. i think i'll set up down here on the ore and wheat, looks like a solid start for me.\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"pointing my road toward the middle, looking to balance out this wheat with some brick soon.\"\n }\n ]\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"Looking for high production spots for the first settlement. I am 3rd to place, so I want to secure a high-yield location before the board gets crowded.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high production spots for the first settlement. I am 3rd to place, so I want to secure a high-yield location before the board gets crowded.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 5,\n \"nodes\": [\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": [\n 3\n ],\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ],\n \"Wood\": [\n 12\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wood\",\n \"number\": 12,\n \"pips\": 1\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": [\n 4\n ],\n \"Ore\": [\n 3\n ],\n \"Wheat\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Sheep\",\n \"number\": 4,\n \"pips\": 3\n },\n {\n \"type\": \"Ore\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": [\n 8\n ],\n \"Wood\": [\n 3,\n 4\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n },\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Wood\",\n \"number\": 4,\n \"pips\": 3\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": [\n 2\n ],\n \"Wheat\": [\n 9,\n 6\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Ore\",\n \"number\": 2,\n \"pips\": 1\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 6,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/iterations/prompt_1_iter2.txt b/examples/ai_testing/my_games/session_20260109_170256/Charlie/prompts/iterations/prompt_1_iter2.txt similarity index 60% rename from examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/iterations/prompt_1_iter2.txt rename to examples/ai_testing/my_games/session_20260109_170256/Charlie/prompts/iterations/prompt_1_iter2.txt index 2af0c2ba4620863be184bbf5270a08bac2878a95..083a5c833bc65438600f72d1d417b7ceebdee6f1 100644 --- a/examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/iterations/prompt_1_iter2.txt +++ b/examples/ai_testing/my_games/session_20260109_170256/Charlie/prompts/iterations/prompt_1_iter2.txt @@ -1,6 +1,6 @@ === Tool Follow-up #2 for Prompt #1 === Player: Charlie -Timestamp: 2026-01-09T15:03:09.340696 +Timestamp: 2026-01-09T17:06:13.650817 Tools Enabled: Yes --- Tool Results Appended --- @@ -9,12 +9,11 @@ Tools Enabled: Yes Tool: find_best_nodes Parameters: { "min_pips": 10, - "reasoning": "Scanning for high-pip nodes to establish a strong resource base for the first settlement. Looking for a mix of resources, especially Wheat, Ore, and Sheep for early development or Wood/Brick for expansion.", - "limit": 10 + "reasoning": "Looking for high production spots for the first settlement. I am 3rd to place, so I want to secure a high-yield location before the board gets crowded." } Result: { - "llm_reasoning": "Scanning for high-pip nodes to establish a strong resource base for the first settlement. Looking for a mix of resources, especially Wheat, Ore, and Sheep for early development or Wood/Brick for expansion.", + "llm_reasoning": "Looking for high production spots for the first settlement. I am 3rd to place, so I want to secure a high-yield location before the board gets crowded.", "query": { "min_pips": 10, "must_have_resource": null, @@ -26,10 +25,33 @@ Result: { "node_id": 12, "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 + "Wood": [ + 3 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ] }, + "resources_detailed": [ + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + } + ], "total_pips": 11, "port": null, "neighbors": [ @@ -44,10 +66,33 @@ Result: { "node_id": 11, "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ], + "Wood": [ + 12 + ] }, + "resources_detailed": [ + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], "total_pips": 10, "port": null, "neighbors": [ @@ -62,10 +107,33 @@ Result: { "node_id": 25, "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 + "Sheep": [ + 4 + ], + "Ore": [ + 3 + ], + "Wheat": [ + 8 + ] }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], "total_pips": 10, "port": null, "neighbors": [ @@ -80,9 +148,31 @@ Result: { "node_id": 14, "resources": { - "Wheat": 8, - "Wood": 4 + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], "total_pips": 10, "port": null, "neighbors": [ @@ -97,9 +187,31 @@ Result: { "node_id": 44, "resources": { - "Ore": 2, - "Wheat": 6 + "Ore": [ + 2 + ], + "Wheat": [ + 9, + 6 + ] }, + "resources_detailed": [ + { + "type": "Ore", + "number": 2, + "pips": 1 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + } + ], "total_pips": 10, "port": null, "neighbors": [ @@ -126,24 +238,24 @@ Result: "what_just_happened": "It's your turn.", "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,19],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "Starting off with some solid production on that 6-8-11. Good luck everyone!" + "message": "hey everyone, good luck! i'll start things off here on the 6-8-11." }, { "from": "Alice", - "message": "I'm going to branch out toward the center. That Brick 10 looks like a nice target for later!" + "message": "going to point my road towards the top, looks like some good spots to expand into later." }, { "from": "Bob", - "message": "Nice spot, Alice! That 6-8-11 is definitely hard to pass up. I think I'll settle in down south at Node 42 and see if I can't get some of that Ore and Wheat production going. Good luck to both of you!" + "message": "hey alice, that's a great spot. i think i'll set up down here on the ore and wheat, looks like a solid start for me." }, { "from": "Bob", - "message": "Going to head towards the coast for now. That Ore and Wheat is a nice start, but I'll definitely need some more variety soon!" + "message": "pointing my road toward the middle, looking to balance out this wheat with some brick soon." } ] }, @@ -169,12 +281,11 @@ Result: Tool: find_best_nodes Parameters: { "min_pips": 10, - "reasoning": "Scanning for high-pip nodes to establish a strong resource base for the first settlement. Looking for a mix of resources, especially Wheat, Ore, and Sheep for early development or Wood/Brick for expansion.", - "limit": 10 + "reasoning": "Looking for high production spots for the first settlement. I am 3rd to place, so I want to secure a high-yield location before the board gets crowded." } Result: { - "llm_reasoning": "Scanning for high-pip nodes to establish a strong resource base for the first settlement. Looking for a mix of resources, especially Wheat, Ore, and Sheep for early development or Wood/Brick for expansion.", + "llm_reasoning": "Looking for high production spots for the first settlement. I am 3rd to place, so I want to secure a high-yield location before the board gets crowded.", "query": { "min_pips": 10, "must_have_resource": null, @@ -185,5 +296,20 @@ Result: "nodes": [ { "node_id": 12, - -... (truncated, full length: 6499 chars) \ No newline at end of file + "resources": { + "Wood": [ + 3 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 3, + "pip +... (truncated, full length: 8106 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_170256/Charlie/prompts/prompt_1.json similarity index 85% rename from examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/prompt_1.json rename to examples/ai_testing/my_games/session_20260109_170256/Charlie/prompts/prompt_1.json index 18d8aea27f3f2243c526710cf10a9a27d2403ae8..440ddb51291625720d7c7c418df573d849023f39 100644 --- a/examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/prompt_1.json +++ b/examples/ai_testing/my_games/session_20260109_170256/Charlie/prompts/prompt_1.json @@ -1,6 +1,6 @@ { "request_number": 1, - "timestamp": "2026-01-09T15:35:45.346752", + "timestamp": "2026-01-09T17:05:51.400990", "player_name": "Charlie", "is_active_turn": true, "prompt": { @@ -12,24 +12,24 @@ "what_just_happened": "It's your turn.", "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,21],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "Hello everyone! Good luck to us all. I'll start us off by taking this nice spot on the 6-8-11." + "message": "hey everyone, good luck! i'll start things off here on the 6-8-11." }, { "from": "Alice", - "message": "I'm going to branch out toward the coast. Hopefully, I can find some wheat down there!" + "message": "going to point my road towards the top, looks like some good spots to expand into later." }, { "from": "Bob", - "message": "Nice start, Alice! That 6-8-11 is a classic. I think I'll set up camp over here by the mountainsβ€”looks like there's plenty of grain to go around!" + "message": "hey alice, that's a great spot. i think i'll set up down here on the ore and wheat, looks like a solid start for me." }, { "from": "Bob", - "message": "That 5-9-9 spot looks like it'll keep me fed! I'll start building my road toward the centerβ€”gotta find some clay for these bricks I'm going to need eventually." + "message": "pointing my road toward the middle, looking to balance out this wheat with some brick soon." } ] }, @@ -58,18 +58,18 @@ "properties": { "internal_thinking": { "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", "minLength": 1000 }, "note_to_self": { "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", "maxLength": 100 }, "say_outloud": { "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 }, "action": { "type": "object", @@ -83,7 +83,7 @@ }, "parameters": { "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" } }, "propertyOrdering": [ diff --git a/examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_170256/Charlie/prompts/prompt_1.txt similarity index 78% rename from examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/prompt_1.txt rename to examples/ai_testing/my_games/session_20260109_170256/Charlie/prompts/prompt_1.txt index 0055b7c6b9467cf9fa25f3ee0cc025bd547325bd..66fafa9cb2bbd465e299dc5ef404be2af1f0e1ea 100644 --- a/examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/prompt_1.txt +++ b/examples/ai_testing/my_games/session_20260109_170256/Charlie/prompts/prompt_1.txt @@ -1,5 +1,5 @@ === Prompt #1 for Charlie === -Timestamp: 2026-01-09T15:02:58.324189 +Timestamp: 2026-01-09T17:05:51.402135 Active Turn: True --- What Happened --- @@ -20,18 +20,18 @@ It's your turn. "properties": { "internal_thinking": { "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", "minLength": 1000 }, "note_to_self": { "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", "maxLength": 100 }, "say_outloud": { "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 }, "action": { "type": "object", @@ -45,7 +45,7 @@ It's your turn. }, "parameters": { "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" } }, "propertyOrdering": [ @@ -72,24 +72,24 @@ It's your turn. "what_just_happened": "It's your turn.", "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,19],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "Starting off with some solid production on that 6-8-11. Good luck everyone!" + "message": "hey everyone, good luck! i'll start things off here on the 6-8-11." }, { "from": "Alice", - "message": "I'm going to branch out toward the center. That Brick 10 looks like a nice target for later!" + "message": "going to point my road towards the top, looks like some good spots to expand into later." }, { "from": "Bob", - "message": "Nice spot, Alice! That 6-8-11 is definitely hard to pass up. I think I'll settle in down south at Node 42 and see if I can't get some of that Ore and Wheat production going. Good luck to both of you!" + "message": "hey alice, that's a great spot. i think i'll set up down here on the ore and wheat, looks like a solid start for me." }, { "from": "Bob", - "message": "Going to head towards the coast for now. That Ore and Wheat is a nice start, but I'll definitely need some more variety soon!" + "message": "pointing my road toward the middle, looking to balance out this wheat with some brick soon." } ] }, diff --git a/examples/ai_testing/my_games/session_20260109_170256/Charlie/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260109_170256/Charlie/responses/intermediate/response_1_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..5df30b213e1f90c960c90112e7286bb4a1011551 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_170256/Charlie/responses/intermediate/response_1_iter1.json @@ -0,0 +1,29 @@ +{ + "request_number": 1, + "iteration": 1, + "timestamp": "2026-01-09T17:06:12.126379", + "player_name": "Charlie", + "type": "intermediate", + "success": true, + "raw_content": null, + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "min_pips": 10, + "reasoning": "Looking for high production spots for the first settlement. I am 3rd to place, so I want to secure a high-yield location before the board gets crowded." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2404, + "completion": 60, + "thinking": 3371, + "total": 5835 + }, + "latency_seconds": 19.224528312683105, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_170256/agent_memories.json b/examples/ai_testing/my_games/session_20260109_170256/agent_memories.json new file mode 100644 index 0000000000000000000000000000000000000000..82c3ffe80b5727856ecb68d0b5373269af994dfa --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_170256/agent_memories.json @@ -0,0 +1,10 @@ +{ + "Alice": { + "note_to_self": "I am prioritizing the path toward the 3:1 port at node 9 and the high-yield node 11.", + "last_updated": "2026-01-09T17:05:51.390023" + }, + "Bob": { + "note_to_self": "Alice is prioritizing the Wood/Brick cluster at the top (nodes 10/20). I need to ensure my second settlement secures a reliable Wood or Brick source, possibly node 11 or 13 if they remain open, or expand quickly toward node 31.", + "last_updated": "2026-01-09T17:05:51.390031" + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_170256/chat_history.json b/examples/ai_testing/my_games/session_20260109_170256/chat_history.json new file mode 100644 index 0000000000000000000000000000000000000000..1cc7577e2a8da8d30fcbc461a3aa816c84d60cb2 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_170256/chat_history.json @@ -0,0 +1,28 @@ +{ + "messages": [ + { + "timestamp": "2026-01-09T17:03:34.562504", + "from": "Alice", + "to": "all", + "message": "hey everyone, good luck! i'll start things off here on the 6-8-11." + }, + { + "timestamp": "2026-01-09T17:04:09.152211", + "from": "Alice", + "to": "all", + "message": "going to point my road towards the top, looks like some good spots to expand into later." + }, + { + "timestamp": "2026-01-09T17:05:25.269147", + "from": "Bob", + "to": "all", + "message": "hey alice, that's a great spot. i think i'll set up down here on the ore and wheat, looks like a solid start for me." + }, + { + "timestamp": "2026-01-09T17:05:51.397285", + "from": "Bob", + "to": "all", + "message": "pointing my road toward the middle, looking to balance out this wheat with some brick soon." + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_170256/session_metadata.json b/examples/ai_testing/my_games/session_20260109_170256/session_metadata.json new file mode 100644 index 0000000000000000000000000000000000000000..7246c4871d165e69b8cd0cb6cd8a762fe23f1872 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_170256/session_metadata.json @@ -0,0 +1,5 @@ +{ + "session_id": "session_20260109_170256", + "start_time": "2026-01-09T17:02:56.603302", + "version": "2.0" +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_170256/tool_executions.json b/examples/ai_testing/my_games/session_20260109_170256/tool_executions.json new file mode 100644 index 0000000000000000000000000000000000000000..c74354191c1edf4f366dd9f2609943c50a38ceea --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_170256/tool_executions.json @@ -0,0 +1,1115 @@ +[ + { + "timestamp": "2026-01-09T17:03:18.499643", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 19.79, + "tokens": { + "input": 45, + "output": 900, + "total": 945 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "I am looking for the highest pip value nodes with a good variety of resources (ideally Wood, Brick, and Wheat/Ore) to establish a strong start as the first player." + }, + "result": { + "llm_reasoning": "I am looking for the highest pip value nodes with a good variety of resources (ideally Wood, Brick, and Wheat/Ore) to establish a strong start as the first player.", + "query": { + "min_pips": 0, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 54, + "nodes": [ + { + "node_id": 20, + "resources": { + "Wood": [ + 11 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 11, + "pips": 2 + }, + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 8, + "pips": 5 + } + ], + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 43, + "resources": { + "Wheat": [ + 9, + 6, + 9 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": [ + 9, + 9 + ], + "Ore": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 10, + "resources": { + "Brick": [ + 6 + ], + "Sheep": [ + 8 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 9, + 11, + 20 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": [ + 3 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": [ + 5 + ], + "Wheat": [ + 9 + ], + "Brick": [ + 10 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 19, + "resources": { + "Wood": [ + 11 + ], + "Brick": [ + 10 + ], + "Sheep": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 11, + "pips": 2 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + }, + { + "type": "Sheep", + "number": 8, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 18, + 20, + 30 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": [ + 4 + ], + "Ore": [ + 3 + ], + "Wheat": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 26, + "resources": { + "Sheep": [ + 4 + ], + "Wheat": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], + "total_pips": 8, + "port": "O2", + "neighbors": [ + 25, + 27, + 16 + ], + "score": 11.5, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 19.7, + "tokens": { + "input": 45, + "output": 900, + "total": 945 + } + } + ] + }, + { + "timestamp": "2026-01-09T17:03:59.574766", + "total_calls": 3, + "successful": 3, + "failed": 0, + "total_time_ms": 0.51, + "tokens": { + "input": 99, + "output": 625, + "total": 724 + }, + "calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "node_id": 19, + "reasoning": "Checking neighbors and hexes for expansion from my first settlement. Node 19 seems like a strong direction towards more Brick and Wood." + }, + "result": { + "node_id": 19, + "exists": true, + "resources": { + "Wood": [ + 11 + ], + "Brick": [ + 10 + ], + "Sheep": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 11, + "pips": 2 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + }, + { + "type": "Sheep", + "number": 8, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 18, + 20, + 30 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Alice's building at node 20", + "llm_reasoning": "Checking neighbors and hexes for expansion from my first settlement. Node 19 seems like a strong direction towards more Brick and Wood." + }, + "success": true, + "error": null, + "execution_time_ms": 0.07, + "tokens": { + "input": 41, + "output": 152, + "total": 193 + } + }, + { + "id": "call_2", + "name": "inspect_node", + "parameters": { + "reasoning": "Checking the alternative path towards the center/desert.", + "node_id": 21 + }, + "result": { + "node_id": 21, + "exists": true, + "resources": { + "Wood": [ + 11 + ], + "Brick": [ + 6 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 11, + "pips": 2 + }, + { + "type": "Brick", + "number": 6, + "pips": 5 + } + ], + "total_pips": 7, + "port": null, + "neighbors": [ + 20, + 22, + 32 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Alice's building at node 20", + "llm_reasoning": "Checking the alternative path towards the center/desert." + }, + "success": true, + "error": null, + "execution_time_ms": 0.07, + "tokens": { + "input": 22, + "output": 117, + "total": 139 + } + }, + { + "id": "call_3", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "Evaluating the best direction for my starting road to maximize expansion potential into Wheat or useful ports.", + "from_node": 20 + }, + "result": { + "llm_reasoning": "Evaluating the best direction for my starting road to maximize expansion potential into Wheat or useful ports.", + "from_node": 20, + "total_directions": 3, + "paths": [ + { + "direction": 10, + "depth_1": { + "node_id": 10, + "resources": { + "Brick": [ + 6 + ], + "Sheep": [ + 8 + ], + "Wood": [ + 12 + ] + }, + "total_pips": 11, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 9, + "total_pips": 6, + "port": "?3", + "can_build": true + }, + { + "node_id": 11, + "total_pips": 10, + "port": null, + "can_build": true + } + ], + "best_node": 11, + "best_pips": 10 + }, + "highlights": [ + "Port (?3) at depth 2 (node 9)" + ], + "score": 17.5 + }, + { + "direction": 19, + "depth_1": { + "node_id": 19, + "resources": { + "Wood": [ + 11 + ], + "Brick": [ + 10 + ], + "Sheep": [ + 8 + ] + }, + "total_pips": 10, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 18, + "total_pips": 8, + "port": null, + "can_build": true + }, + { + "node_id": 30, + "total_pips": 8, + "port": null, + "can_build": true + } + ], + "best_node": 18, + "best_pips": 8 + }, + "highlights": [], + "score": 14.0 + }, + { + "direction": 21, + "depth_1": { + "node_id": 21, + "resources": { + "Wood": [ + 11 + ], + "Brick": [ + 6 + ] + }, + "total_pips": 7, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 22, + "total_pips": 7, + "port": null, + "can_build": true + }, + { + "node_id": 32, + "total_pips": 6, + "port": null, + "can_build": true + } + ], + "best_node": 22, + "best_pips": 7 + }, + "highlights": [], + "score": 10.5 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.17, + "tokens": { + "input": 36, + "output": 356, + "total": 392 + } + } + ] + }, + { + "timestamp": "2026-01-09T17:05:33.022426", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.15, + "tokens": { + "input": 59, + "output": 395, + "total": 454 + }, + "calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "from_node": 42, + "reasoning": "I'm checking which direction from my settlement at node 42 offers the best expansion opportunities. Node 41 seems to lead toward brick and wood resources (Node 31), while node 50 leads toward a 3:1 port." + }, + "result": { + "llm_reasoning": "I'm checking which direction from my settlement at node 42 offers the best expansion opportunities. Node 41 seems to lead toward brick and wood resources (Node 31), while node 50 leads toward a 3:1 port.", + "from_node": 42, + "total_directions": 3, + "paths": [ + { + "direction": 43, + "depth_1": { + "node_id": 43, + "resources": { + "Wheat": [ + 9, + 6, + 9 + ] + }, + "total_pips": 13, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 44, + "total_pips": 10, + "port": null, + "can_build": true + }, + { + "node_id": 33, + "total_pips": 9, + "port": null, + "can_build": true + } + ], + "best_node": 44, + "best_pips": 10 + }, + "highlights": [ + "High-value node at depth 1" + ], + "score": 18.0 + }, + { + "direction": 41, + "depth_1": { + "node_id": 41, + "resources": { + "Ore": [ + 5 + ], + "Wheat": [ + 9 + ], + "Brick": [ + 10 + ] + }, + "total_pips": 11, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 40, + "total_pips": 7, + "port": "W2", + "can_build": true + }, + { + "node_id": 31, + "total_pips": 9, + "port": null, + "can_build": true + } + ], + "best_node": 31, + "best_pips": 9 + }, + "highlights": [ + "Port (W2) at depth 2 (node 40)" + ], + "score": 17.0 + }, + { + "direction": 50, + "depth_1": { + "node_id": 50, + "resources": { + "Wheat": [ + 9 + ], + "Ore": [ + 5 + ] + }, + "total_pips": 8, + "port": "?3", + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 49, + "total_pips": 4, + "port": null, + "can_build": true + }, + { + "node_id": 51, + "total_pips": 4, + "port": "?3", + "can_build": true + } + ], + "best_node": 49, + "best_pips": 4 + }, + "highlights": [ + "Port (?3) at depth 1", + "Port (?3) at depth 2 (node 51)" + ], + "score": 14.5 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.1, + "tokens": { + "input": 59, + "output": 395, + "total": 454 + } + } + ] + }, + { + "timestamp": "2026-01-09T17:06:12.126964", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.2, + "tokens": { + "input": 46, + "output": 490, + "total": 536 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "min_pips": 10, + "reasoning": "Looking for high production spots for the first settlement. I am 3rd to place, so I want to secure a high-yield location before the board gets crowded." + }, + "result": { + "llm_reasoning": "Looking for high production spots for the first settlement. I am 3rd to place, so I want to secure a high-yield location before the board gets crowded.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 5, + "nodes": [ + { + "node_id": 12, + "resources": { + "Wood": [ + 3 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": [ + 4 + ], + "Ore": [ + 3 + ], + "Wheat": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": [ + 2 + ], + "Wheat": [ + 9, + 6 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 2, + "pips": 1 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.16, + "tokens": { + "input": 46, + "output": 490, + "total": 536 + } + } + ] + } +] \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_170804/Alice/Alice.md b/examples/ai_testing/my_games/session_20260109_170804/Alice/Alice.md new file mode 100644 index 0000000000000000000000000000000000000000..d1e07a85814e638dcfd56c41e8b94337490c81c7 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_170804/Alice/Alice.md @@ -0,0 +1,483 @@ +# AI Agent Log: Alice + +**Session:** session_20260109_170804 +**Started:** 2026-01-09 17:08:04 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - 🎯 ACTIVE TURN + +**Time:** 17:08:06 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + + +### πŸ”§ Tool Follow-up (Iteration 2) + +**Time:** 17:08:15 + +**Tool Results:** +``` +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "min_pips": 11, + "reasoning": "Looking for high yield starting positions with good resource diversity for the first placement." +} +Result: +{ + "llm_reasoning": "Looking for high yield starting positions with good resource diversity for the first placement.", + "query": { + "min_pips": 11, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 6, + "nodes": [ + { + "node_id": 20, + "resources": { + "Wood": [ + 11 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 11, + "pips": 2 + }, + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 8, + "pips": 5 + } + ], + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 43, + "resources": { + "Wheat": [ + 9, + 6, + 9 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": [ + 9, + 9 + ], + "Ore": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 10, + "resources": { + "Brick": [ + 6 + ], + "Sheep": [ + 8 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 9, + 11, + 20 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": [ + 3 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": [ + 5 + ], + "Wheat": [ + 9 + ], + "Brick": [ + 10 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + } + ] +} +--- + +``` + +See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json) + +### Response Received βœ… + +**Latency:** 5.70s | **Tokens:** 8315 (in:5878 out:305) | **Cost:** $0.003854 + +**Thinking:** This is the first placement of the game. I'm looking for high-yield nodes with a good mix of resources for early expansion (Wood and Brick). Node 20 stands out with a total of 12 pips, including a 6-Brick and an 8-Sheep, which are high-frequency numbers. It also provides 11-Wood. This gives me a strong foundation for building roads and settlements early on. Node 43 has 13 pips but is triple Wheat, which is too specialized for a first placement. Node 42 is good for an Ore/Wheat strategy but lacks the expansion materials I want right now. [Response was too brief] + +**Note to Self:** Secured a strong 6/8/11 spot (Node 20). Need to look for Ore and Wheat in the second round to balance the economy. + +**Says:** "hey everyone! good luck to us all. i'll start things off over here on the 6-8-11." + +**Action:** **place_starting_settlement** - {"node": 20} + +--- + +## Request #2 - 🎯 ACTIVE TURN + +**Time:** 17:08:23 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + + +### πŸ”§ Tool Follow-up (Iteration 2) + +**Time:** 17:08:33 + +**Tool Results:** +``` +=== Tool Results === + +Tool: analyze_path_potential +Parameters: { + "reasoning": "I want to see which direction from my starting settlement at node 20 offers the best expansion opportunities toward Wheat and Ore, or valuable ports.", + "from_node": 20 +} +Result: +{ + "llm_reasoning": "I want to see which direction from my starting settlement at node 20 offers the best expansion opportunities toward Wheat and Ore, or valuable ports.", + "from_node": 20, + "total_directions": 3, + "paths": [ + { + "direction": 10, + "depth_1": { + "node_id": 10, + "resources": { + "Brick": [ + 6 + ], + "Sheep": [ + 8 + ], + "Wood": [ + 12 + ] + }, + "total_pips": 11, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 9, + "total_pips": 6, + "port": "?3", + "can_build": true + }, + { + "node_id": 11, + "total_pips": 10, + "port": null, + "can_build": true + } + ], + "best_node": 11, + "best_pips": 10 + }, + "highlights": [ + "Port (?3) at depth 2 (node 9)" + ], + "score": 17.5 + }, + { + "direction": 19, + "depth_1": { + "node_id": 19, + "resources": { + "Wood": [ + 11 + ], + "Brick": [ + 10 + ], + "Sheep": [ + 8 + ] + }, + "total_pips": 10, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 18, + "total_pips": 8, + "port": null, + "can_build": true + }, + { + "node_id": 30, + "total_pips": 8, + "port": null, + "can_build": true + } + ], + "best_node": 18, + "best_pips": 8 + }, + "highlights": [], + "score": 14.0 + }, + { + "direction": 21, + "depth_1": { + "node_id": 21, + "resources": { + "Wood": [ + 11 + ], + "Brick": [ + 6 + ] + }, + "total_pips": 7, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 22, + "total_pips": 7, + "port": null, + "can_build": true + }, + { + "node_id": 32, + "total_pips": 6, + "port": null, + "can_build": true + } + ], + "best_node": 22, + "best_pips": 7 + }, + "highlights": [], + "score": 10.5 + } + ] +} +--- + +``` + +See: [prompt_2_iter2.json](prompts/iterations/prompt_2_iter2.json) + +### Response Received βœ… + +**Latency:** 10.40s | **Tokens:** 8889 (in:5586 out:304) | **Cost:** $0.003705 + +**Thinking:** I've placed my first settlement on Node 20, which gives me great coverage on Wood (11), Brick (6), and Sheep (8). Now I need to decide which direction to point my starting road. Comparing the options: Node 10 has the highest pip value (12) and leads toward a 3:1 port (Node 9) and another solid production spot (Node 11). Node 19 is decent (10 pips) but leads toward slightly lower numbers. Node 21 includes the Desert. Heading toward 10 is the clear winner for expansion potential and securing a port early. [Response was too brief] + +**Note to Self:** Headed north toward the 3:1 port and node 11. Still need to prioritize Wheat and Ore for my second placement to round out the economy. + +**Says:** "pointing my road north, seems like a good direction to head." + +**Action:** **place_starting_road** - {"from": 20, "to": 10} + +--- diff --git a/examples/ai_testing/my_games/session_20260109_170804/Alice/prompts/iterations/prompt_1_iter2.json b/examples/ai_testing/my_games/session_20260109_170804/Alice/prompts/iterations/prompt_1_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..d29f80312840c82d2af5dac103f0f70640b0b8c8 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_170804/Alice/prompts/iterations/prompt_1_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 1, + "iteration": 2, + "timestamp": "2026-01-09T17:08:15.840446", + "player_name": "Alice", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 11,\n \"reasoning\": \"Looking for high yield starting positions with good resource diversity for the first placement.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high yield starting positions with good resource diversity for the first placement.\",\n \"query\": {\n \"min_pips\": 11,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 6,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 11,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": [\n 9,\n 6,\n 9\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": [\n 9,\n 9\n ],\n \"Ore\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 8\n ],\n \"Wood\": [\n 12\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 8,\n \"pips\": 5\n },\n {\n \"type\": \"Wood\",\n \"number\": 12,\n \"pips\": 1\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": [\n 3\n ],\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": [\n 5\n ],\n \"Wheat\": [\n 9\n ],\n \"Brick\": [\n 10\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Brick\",\n \"number\": 10,\n \"pips\": 3\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Alice\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Alice\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[],\\\"rds\\\":[]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 11,\n \"reasoning\": \"Looking for high yield starting positions with good resource diversity for the first placement.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high yield starting positions with good resource diversity for the first placement.\",\n \"query\": {\n \"min_pips\": 11,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 6,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 11,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": [\n 9,\n 6,\n 9\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": [\n 9,\n 9\n ],\n \"Ore\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 8\n ],\n \"Wood\": [\n 12\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 8,\n \"pips\": 5\n },\n {\n \"type\": \"Wood\",\n \"number\": 12,\n \"pips\": 1\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": [\n 3\n ],\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": [\n 5\n ],\n \"Wheat\": [\n 9\n ],\n \"Brick\": [\n 10\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Brick\",\n \"number\": 10,\n \"pips\": 3\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145937/Alice/prompts/iterations/prompt_1_iter2.txt b/examples/ai_testing/my_games/session_20260109_170804/Alice/prompts/iterations/prompt_1_iter2.txt similarity index 59% rename from examples/ai_testing/my_games/session_20260109_145937/Alice/prompts/iterations/prompt_1_iter2.txt rename to examples/ai_testing/my_games/session_20260109_170804/Alice/prompts/iterations/prompt_1_iter2.txt index edcf56c6a2cc8084d02a7652f11ede9bc689b917..b727d34f02dcb22cdaad201c30a7a1d3c8e584e4 100644 --- a/examples/ai_testing/my_games/session_20260109_145937/Alice/prompts/iterations/prompt_1_iter2.txt +++ b/examples/ai_testing/my_games/session_20260109_170804/Alice/prompts/iterations/prompt_1_iter2.txt @@ -1,6 +1,6 @@ === Tool Follow-up #2 for Prompt #1 === Player: Alice -Timestamp: 2026-01-09T14:59:48.630644 +Timestamp: 2026-01-09T17:08:15.841094 Tools Enabled: Yes --- Tool Results Appended --- @@ -8,26 +8,50 @@ Tools Enabled: Yes Tool: find_best_nodes Parameters: { - "reasoning": "Seeking high pip nodes for the first settlement. Looking for a balanced resource mix, especially Brick and Wood for early expansion." + "min_pips": 11, + "reasoning": "Looking for high yield starting positions with good resource diversity for the first placement." } Result: { - "llm_reasoning": "Seeking high pip nodes for the first settlement. Looking for a balanced resource mix, especially Brick and Wood for early expansion.", + "llm_reasoning": "Looking for high yield starting positions with good resource diversity for the first placement.", "query": { - "min_pips": 0, + "min_pips": 11, "must_have_resource": null, "exclude_blocked": true, "prefer_port": false }, - "total_found": 54, + "total_found": 6, "nodes": [ { "node_id": 20, "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 + "Wood": [ + 11 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 8 + ] }, + "resources_detailed": [ + { + "type": "Wood", + "number": 11, + "pips": 2 + }, + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 8, + "pips": 5 + } + ], "total_pips": 12, "port": null, "neighbors": [ @@ -42,8 +66,29 @@ Result: { "node_id": 43, "resources": { - "Wheat": 9 + "Wheat": [ + 9, + 6, + 9 + ] }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], "total_pips": 13, "port": null, "neighbors": [ @@ -58,9 +103,31 @@ Result: { "node_id": 42, "resources": { - "Wheat": 9, - "Ore": 5 + "Wheat": [ + 9, + 9 + ], + "Ore": [ + 5 + ] }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], "total_pips": 12, "port": null, "neighbors": [ @@ -75,10 +142,33 @@ Result: { "node_id": 10, "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 + "Brick": [ + 6 + ], + "Sheep": [ + 8 + ], + "Wood": [ + 12 + ] }, + "resources_detailed": [ + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], "total_pips": 11, "port": null, "neighbors": [ @@ -93,10 +183,33 @@ Result: { "node_id": 12, "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 + "Wood": [ + 3 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ] }, + "resources_detailed": [ + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + } + ], "total_pips": 11, "port": null, "neighbors": [ @@ -111,10 +224,33 @@ Result: { "node_id": 41, "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 + "Ore": [ + 5 + ], + "Wheat": [ + 9 + ], + "Brick": [ + 10 + ] }, + "resources_detailed": [ + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + } + ], "total_pips": 11, "port": null, "neighbors": [ @@ -125,77 +261,6 @@ Result: "score": 12.5, "can_build": true, "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 19, - "resources": { - "Wood": 11, - "Brick": 10, - "Sheep": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 18, - 20, - 30 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 26, - "resources": { - "Sheep": 4, - "Wheat": 8 - }, - "total_pips": 8, - "port": "O2", - "neighbors": [ - 25, - 27, - 16 - ], - "score": 11.5, - "can_build": true, - "occupied": false } ] } @@ -234,26 +299,50 @@ Result: Tool: find_best_nodes Parameters: { - "reasoning": "Seeking high pip nodes for the first settlement. Looking for a balanced resource mix, especially Brick and Wood for early expansion." + "min_pips": 11, + "reasoning": "Looking for high yield starting positions with good resource diversity for the first placement." } Result: { - "llm_reasoning": "Seeking high pip nodes for the first settlement. Looking for a balanced resource mix, especially Brick and Wood for early expansion.", + "llm_reasoning": "Looking for high yield starting positions with good resource diversity for the first placement.", "query": { - "min_pips": 0, + "min_pips": 11, "must_have_resource": null, "exclude_blocked": true, "prefer_port": false }, - "total_found": 54, + "total_found": 6, "nodes": [ { "node_id": 20, "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 + "Wood": [ + 11 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 8 + ] }, + "resources_detailed": [ + { + "type": "Wood", + "number": 11, + "pips": 2 + }, + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 8, + "pips": 5 + } + ], "total_pips": 12, "port": null, "neighbors": [ @@ -268,49 +357,29 @@ Result: { "node_id": 43, "resources": { - "Wheat": 9 + "Wheat": [ + 9, + 6, + 9 + ] }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 10, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - 20 - ], - "score": 12. -... (truncated, full length: 6913 chars) \ No newline at end of file + "total_pips": 13, + +... (truncated, full length: 7903 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145544/Alice/prompts/iterations/prompt_2_iter2.json b/examples/ai_testing/my_games/session_20260109_170804/Alice/prompts/iterations/prompt_2_iter2.json similarity index 53% rename from examples/ai_testing/my_games/session_20260109_145544/Alice/prompts/iterations/prompt_2_iter2.json rename to examples/ai_testing/my_games/session_20260109_170804/Alice/prompts/iterations/prompt_2_iter2.json index fe270f9f8055489468a03e9bf72896b834e969d5..cb31f7121cfea53f28d0828302b9abf2ec7603d1 100644 --- a/examples/ai_testing/my_games/session_20260109_145544/Alice/prompts/iterations/prompt_2_iter2.json +++ b/examples/ai_testing/my_games/session_20260109_170804/Alice/prompts/iterations/prompt_2_iter2.json @@ -1,11 +1,11 @@ { "original_request_number": 2, "iteration": 2, - "timestamp": "2026-01-09T14:56:52.568229", + "timestamp": "2026-01-09T17:08:33.816307", "player_name": "Alice", "type": "tool_followup", - "tool_results": "=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Verifying the neighbors and hexes for Node 10 to decide on the best road direction from my settlement at Node 20. Node 10 seems to offer high-probability yields (6, 8, 12) and leads toward a 3:1 port.\",\n \"node_id\": 10\n}\nResult:\n{\n \"node_id\": 10,\n \"exists\": true,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Alice's building at node 20\",\n \"llm_reasoning\": \"Verifying the neighbors and hexes for Node 10 to decide on the best road direction from my settlement at Node 20. Node 10 seems to offer high-probability yields (6, 8, 12) and leads toward a 3:1 port.\"\n}\n---\n", - "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Alice\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"You just placed your starting settlement. Now place your starting road adjacent to it.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Alice\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"]],\\\"rds\\\":[]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"Hi everyone! I'll start things off by taking the spot on the 6-8-11 cluster. Good luck to us all!\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"Placed first settlement on Node 20 (W11, B6, S8). For the second settlement, I should prioritize Wheat and Ore, ideally targeting Node 42 or 41 to balance my resource production. If those are taken, I'll look for other Wheat-heavy spots or a port to leverage my high Brick/Sheep production.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_road\",\n \"description\": \"Place your starting road\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Verifying the neighbors and hexes for Node 10 to decide on the best road direction from my settlement at Node 20. Node 10 seems to offer high-probability yields (6, 8, 12) and leads toward a 3:1 port.\",\n \"node_id\": 10\n}\nResult:\n{\n \"node_id\": 10,\n \"exists\": true,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Alice's building at node 20\",\n \"llm_reasoning\": \"Verifying the neighbors and hexes for Node 10 to decide on the best road direction from my settlement at Node 20. Node 10 seems to offer high-probability yields (6, 8, 12) and leads toward a 3:1 port.\"\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tool_results": "=== Tool Results ===\n\nTool: analyze_path_potential\nParameters: {\n \"reasoning\": \"I want to see which direction from my starting settlement at node 20 offers the best expansion opportunities toward Wheat and Ore, or valuable ports.\",\n \"from_node\": 20\n}\nResult:\n{\n \"llm_reasoning\": \"I want to see which direction from my starting settlement at node 20 offers the best expansion opportunities toward Wheat and Ore, or valuable ports.\",\n \"from_node\": 20,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 10,\n \"depth_1\": {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 8\n ],\n \"Wood\": [\n 12\n ]\n },\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 9,\n \"total_pips\": 6,\n \"port\": \"?3\",\n \"can_build\": true\n },\n {\n \"node_id\": 11,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 11,\n \"best_pips\": 10\n },\n \"highlights\": [\n \"Port (?3) at depth 2 (node 9)\"\n ],\n \"score\": 17.5\n },\n {\n \"direction\": 19,\n \"depth_1\": {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 10\n ],\n \"Sheep\": [\n 8\n ]\n },\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 18,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 30,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 18,\n \"best_pips\": 8\n },\n \"highlights\": [],\n \"score\": 14.0\n },\n {\n \"direction\": 21,\n \"depth_1\": {\n \"node_id\": 21,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 6\n ]\n },\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 22,\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 32,\n \"total_pips\": 6,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 22,\n \"best_pips\": 7\n },\n \"highlights\": [],\n \"score\": 10.5\n }\n ]\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Alice\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"You just placed your starting settlement. Now place your starting road adjacent to it.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Alice\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"]],\\\"rds\\\":[]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"hey everyone! good luck to us all. i'll start things off over here on the 6-8-11.\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"Secured a strong 6/8/11 spot (Node 20). Need to look for Ore and Wheat in the second round to balance the economy.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_road\",\n \"description\": \"Place your starting road\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: analyze_path_potential\nParameters: {\n \"reasoning\": \"I want to see which direction from my starting settlement at node 20 offers the best expansion opportunities toward Wheat and Ore, or valuable ports.\",\n \"from_node\": 20\n}\nResult:\n{\n \"llm_reasoning\": \"I want to see which direction from my starting settlement at node 20 offers the best expansion opportunities toward Wheat and Ore, or valuable ports.\",\n \"from_node\": 20,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 10,\n \"depth_1\": {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 8\n ],\n \"Wood\": [\n 12\n ]\n },\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 9,\n \"total_pips\": 6,\n \"port\": \"?3\",\n \"can_build\": true\n },\n {\n \"node_id\": 11,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 11,\n \"best_pips\": 10\n },\n \"highlights\": [\n \"Port (?3) at depth 2 (node 9)\"\n ],\n \"score\": 17.5\n },\n {\n \"direction\": 19,\n \"depth_1\": {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 10\n ],\n \"Sheep\": [\n 8\n ]\n },\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 18,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 30,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 18,\n \"best_pips\": 8\n },\n \"highlights\": [],\n \"score\": 14.0\n },\n {\n \"direction\": 21,\n \"depth_1\": {\n \"node_id\": 21,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 6\n ]\n },\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 22,\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 32,\n \"total_pips\": 6,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 22,\n \"best_pips\": 7\n },\n \"highlights\": [],\n \"score\": 10.5\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", "tools_schema": [ { "name": "inspect_node", @@ -111,18 +111,18 @@ "properties": { "internal_thinking": { "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", "minLength": 1000 }, "note_to_self": { "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", "maxLength": 100 }, "say_outloud": { "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 }, "action": { "type": "object", @@ -136,7 +136,7 @@ }, "parameters": { "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" } }, "propertyOrdering": [ diff --git a/examples/ai_testing/my_games/session_20260109_143556/Alice/prompts/iterations/prompt_2_iter2.txt b/examples/ai_testing/my_games/session_20260109_170804/Alice/prompts/iterations/prompt_2_iter2.txt similarity index 60% rename from examples/ai_testing/my_games/session_20260109_143556/Alice/prompts/iterations/prompt_2_iter2.txt rename to examples/ai_testing/my_games/session_20260109_170804/Alice/prompts/iterations/prompt_2_iter2.txt index fc69ce9f68730ba5ec3f28f0465f812ffb316603..a8293639cebbcb8646bc6de508b3cb44df6d800c 100644 --- a/examples/ai_testing/my_games/session_20260109_143556/Alice/prompts/iterations/prompt_2_iter2.txt +++ b/examples/ai_testing/my_games/session_20260109_170804/Alice/prompts/iterations/prompt_2_iter2.txt @@ -1,59 +1,38 @@ === Tool Follow-up #2 for Prompt #2 === Player: Alice -Timestamp: 2026-01-09T14:36:53.509591 +Timestamp: 2026-01-09T17:08:33.818445 Tools Enabled: Yes --- Tool Results Appended --- === Tool Results === -Tool: inspect_node -Parameters: { - "reasoning": "Confirming the resources and neighbors of my first settlement.", - "node_id": 42 -} -Result: -{ - "node_id": 42, - "exists": true, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "occupied": true, - "occupied_by": "Alice", - "building_type": "settlement", - "can_build_here": false, - "blocked_reason": "Occupied by Alice's settlement", - "llm_reasoning": "Confirming the resources and neighbors of my first settlement." -} ---- - Tool: analyze_path_potential Parameters: { - "from_node": 42, - "reasoning": "Checking which direction from my first settlement offers the best expansion or port access." + "reasoning": "I want to see which direction from my starting settlement at node 20 offers the best expansion opportunities toward Wheat and Ore, or valuable ports.", + "from_node": 20 } Result: { - "llm_reasoning": "Checking which direction from my first settlement offers the best expansion or port access.", - "from_node": 42, + "llm_reasoning": "I want to see which direction from my starting settlement at node 20 offers the best expansion opportunities toward Wheat and Ore, or valuable ports.", + "from_node": 20, "total_directions": 3, "paths": [ { - "direction": 43, + "direction": 10, "depth_1": { - "node_id": 43, + "node_id": 10, "resources": { - "Wheat": 9 + "Brick": [ + 6 + ], + "Sheep": [ + 8 + ], + "Wood": [ + 12 + ] }, - "total_pips": 13, + "total_pips": 11, "port": null, "can_build": false, "occupied": false @@ -61,36 +40,42 @@ Result: "depth_2": { "reachable_nodes": [ { - "node_id": 44, - "total_pips": 10, - "port": null, + "node_id": 9, + "total_pips": 6, + "port": "?3", "can_build": true }, { - "node_id": 33, - "total_pips": 9, + "node_id": 11, + "total_pips": 10, "port": null, "can_build": true } ], - "best_node": 44, + "best_node": 11, "best_pips": 10 }, "highlights": [ - "High-value node at depth 1" + "Port (?3) at depth 2 (node 9)" ], - "score": 18.0 + "score": 17.5 }, { - "direction": 41, + "direction": 19, "depth_1": { - "node_id": 41, + "node_id": 19, "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 + "Wood": [ + 11 + ], + "Brick": [ + 10 + ], + "Sheep": [ + 8 + ] }, - "total_pips": 11, + "total_pips": 10, "port": null, "can_build": false, "occupied": false @@ -98,62 +83,61 @@ Result: "depth_2": { "reachable_nodes": [ { - "node_id": 40, - "total_pips": 7, - "port": "W2", + "node_id": 18, + "total_pips": 8, + "port": null, "can_build": true }, { - "node_id": 31, - "total_pips": 9, + "node_id": 30, + "total_pips": 8, "port": null, "can_build": true } ], - "best_node": 31, - "best_pips": 9 + "best_node": 18, + "best_pips": 8 }, - "highlights": [ - "Port (W2) at depth 2 (node 40)" - ], - "score": 17.0 + "highlights": [], + "score": 14.0 }, { - "direction": 50, + "direction": 21, "depth_1": { - "node_id": 50, + "node_id": 21, "resources": { - "Wheat": 9, - "Ore": 5 + "Wood": [ + 11 + ], + "Brick": [ + 6 + ] }, - "total_pips": 8, - "port": "?3", + "total_pips": 7, + "port": null, "can_build": false, "occupied": false }, "depth_2": { "reachable_nodes": [ { - "node_id": 49, - "total_pips": 4, + "node_id": 22, + "total_pips": 7, "port": null, "can_build": true }, { - "node_id": 51, - "total_pips": 4, - "port": "?3", + "node_id": 32, + "total_pips": 6, + "port": null, "can_build": true } ], - "best_node": 49, - "best_pips": 4 + "best_node": 22, + "best_pips": 7 }, - "highlights": [ - "Port (?3) at depth 1", - "Port (?3) at depth 2 (node 51)" - ], - "score": 14.5 + "highlights": [], + "score": 10.5 } ] } @@ -170,17 +154,17 @@ Result: "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[42,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "Starting off with some solid Ore and Wheat at Node 42. Good luck, everyone!" + "message": "hey everyone! good luck to us all. i'll start things off over here on the 6-8-11." } ] }, "memory": { - "note_from_last_turn": "Claimed Node 42 (O5, Wh9, Wh9) - 12 pips. Priority for the second settlement is Wood and Brick to balance my resource income. I should look at Nodes 20, 10, 12, or 19 depending on what Bob and Charlie pick. Targeting the 3:1 port at Node 50/51 later could be very beneficial given the high Wheat production." + "note_from_last_turn": "Secured a strong 6/8/11 spot (Node 20). Need to look for Ore and Wheat in the second round to balance the economy." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", @@ -201,47 +185,49 @@ Result: === Tool Results === -Tool: inspect_node -Parameters: { - "reasoning": "Confirming the resources and neighbors of my first settlement.", - "node_id": 42 -} -Result: -{ - "node_id": 42, - "exists": true, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "occupied": true, - "occupied_by": "Alice", - "building_type": "settlement", - "can_build_here": false, - "blocked_reason": "Occupied by Alice's settlement", - "llm_reasoning": "Confirming the resources and neighbors of my first settlement." -} ---- - Tool: analyze_path_potential Parameters: { - "from_node": 42, - "reasoning": "Checking which direction from my first settlement offers the best expansion or port access." + "reasoning": "I want to see which direction from my starting settlement at node 20 offers the best expansion opportunities toward Wheat and Ore, or valuable ports.", + "from_node": 20 } Result: { - "llm_reasoning": "Checking which direction from my first settlement offers the best expansion or port access.", - "from_node": 42, + "llm_reasoning": "I want to see which direction from my starting settlement at node 20 offers the best expansion opportunities toward Wheat and Ore, or valuable ports.", + "from_node": 20, "total_directions": 3, "paths": [ { - "direction": 43, - "depth_1" -... (truncated, full length: 7290 chars) \ No newline at end of file + "direction": 10, + "depth_1": { + "node_id": 10, + "resources": { + "Brick": [ + 6 + ], + "Sheep": [ + 8 + ], + "Wood": [ + 12 + ] + }, + "total_pips": 11, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 9, + "total_pips": 6, + "port": "?3", + "can_build": true + }, + { + "node_id": 11, + "total_pips": 10, + "port": null, + "can_build": true + +... (truncated, full length: 6789 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145937/Alice/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_170804/Alice/prompts/prompt_1.json similarity index 91% rename from examples/ai_testing/my_games/session_20260109_145937/Alice/prompts/prompt_1.json rename to examples/ai_testing/my_games/session_20260109_170804/Alice/prompts/prompt_1.json index c9a792306b042e11cc9dcc3fdac2f96a392d0fd1..c25c0c3bc3bd408dda6441b47bde86355bfa19f5 100644 --- a/examples/ai_testing/my_games/session_20260109_145937/Alice/prompts/prompt_1.json +++ b/examples/ai_testing/my_games/session_20260109_170804/Alice/prompts/prompt_1.json @@ -1,6 +1,6 @@ { "request_number": 1, - "timestamp": "2026-01-09T14:59:39.558744", + "timestamp": "2026-01-09T17:08:06.544519", "player_name": "Alice", "is_active_turn": true, "prompt": { @@ -38,18 +38,18 @@ "properties": { "internal_thinking": { "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", "minLength": 1000 }, "note_to_self": { "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", "maxLength": 100 }, "say_outloud": { "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 }, "action": { "type": "object", @@ -63,7 +63,7 @@ }, "parameters": { "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" } }, "propertyOrdering": [ diff --git a/examples/ai_testing/my_games/session_20260109_143556/Alice/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_170804/Alice/prompts/prompt_1.txt similarity index 86% rename from examples/ai_testing/my_games/session_20260109_143556/Alice/prompts/prompt_1.txt rename to examples/ai_testing/my_games/session_20260109_170804/Alice/prompts/prompt_1.txt index fd811c7766dba3c8dd666488acca7edcf45266fd..d0143f61685a2a3d644273733073b33b58fdc3c2 100644 --- a/examples/ai_testing/my_games/session_20260109_143556/Alice/prompts/prompt_1.txt +++ b/examples/ai_testing/my_games/session_20260109_170804/Alice/prompts/prompt_1.txt @@ -1,5 +1,5 @@ === Prompt #1 for Alice === -Timestamp: 2026-01-09T14:35:58.563162 +Timestamp: 2026-01-09T17:08:06.546716 Active Turn: True --- What Happened --- @@ -20,18 +20,18 @@ It's your turn. "properties": { "internal_thinking": { "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", "minLength": 1000 }, "note_to_self": { "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", "maxLength": 100 }, "say_outloud": { "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 }, "action": { "type": "object", @@ -45,7 +45,7 @@ It's your turn. }, "parameters": { "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" } }, "propertyOrdering": [ diff --git a/examples/ai_testing/my_games/session_20260109_152319/Alice/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_170804/Alice/prompts/prompt_2.json similarity index 89% rename from examples/ai_testing/my_games/session_20260109_152319/Alice/prompts/prompt_2.json rename to examples/ai_testing/my_games/session_20260109_170804/Alice/prompts/prompt_2.json index 2f8c91292d09a7ddea7d069565f8640485121e6d..ea766f55139a301a8dd140a09504ea64fb878bcb 100644 --- a/examples/ai_testing/my_games/session_20260109_152319/Alice/prompts/prompt_2.json +++ b/examples/ai_testing/my_games/session_20260109_170804/Alice/prompts/prompt_2.json @@ -1,6 +1,6 @@ { "request_number": 2, - "timestamp": "2026-01-09T15:23:52.299238", + "timestamp": "2026-01-09T17:08:23.257291", "player_name": "Alice", "is_active_turn": true, "prompt": { @@ -17,12 +17,12 @@ "recent_chat": [ { "from": "Alice", - "message": "Hi everyone! Good luck to us all. I'll start things off by taking this nice spot in the middle-north. Those 6s and 8s look too good to pass up!" + "message": "hey everyone! good luck to us all. i'll start things off over here on the 6-8-11." } ] }, "memory": { - "note_from_last_turn": "Alice: Secured Node 20 (W11, B6, S8). Need Wheat and Ore for the second settlement. Target Nodes: 41, 42, or 25." + "note_from_last_turn": "Secured a strong 6/8/11 spot (Node 20). Need to look for Ore and Wheat in the second round to balance the economy." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", @@ -49,18 +49,18 @@ "properties": { "internal_thinking": { "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", "minLength": 1000 }, "note_to_self": { "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", "maxLength": 100 }, "say_outloud": { "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 }, "action": { "type": "object", @@ -74,7 +74,7 @@ }, "parameters": { "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" } }, "propertyOrdering": [ diff --git a/examples/ai_testing/my_games/session_20260109_152319/Alice/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_170804/Alice/prompts/prompt_2.txt similarity index 82% rename from examples/ai_testing/my_games/session_20260109_152319/Alice/prompts/prompt_2.txt rename to examples/ai_testing/my_games/session_20260109_170804/Alice/prompts/prompt_2.txt index 0d4844dc698472e23f681e5c8c4cd06d400c2bf9..3e78f450f8b18f12192ef2e7b92a6aebbc6602f2 100644 --- a/examples/ai_testing/my_games/session_20260109_152319/Alice/prompts/prompt_2.txt +++ b/examples/ai_testing/my_games/session_20260109_170804/Alice/prompts/prompt_2.txt @@ -1,5 +1,5 @@ === Prompt #2 for Alice === -Timestamp: 2026-01-09T15:23:52.301774 +Timestamp: 2026-01-09T17:08:23.258312 Active Turn: True --- What Happened --- @@ -20,18 +20,18 @@ You just placed your starting settlement. Now place your starting road adjacent "properties": { "internal_thinking": { "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", "minLength": 1000 }, "note_to_self": { "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", "maxLength": 100 }, "say_outloud": { "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 }, "action": { "type": "object", @@ -45,7 +45,7 @@ You just placed your starting settlement. Now place your starting road adjacent }, "parameters": { "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" } }, "propertyOrdering": [ @@ -77,12 +77,12 @@ You just placed your starting settlement. Now place your starting road adjacent "recent_chat": [ { "from": "Alice", - "message": "Hi everyone! Good luck to us all. I'll start things off by taking this nice spot in the middle-north. Those 6s and 8s look too good to pass up!" + "message": "hey everyone! good luck to us all. i'll start things off over here on the 6-8-11." } ] }, "memory": { - "note_from_last_turn": "Alice: Secured Node 20 (W11, B6, S8). Need Wheat and Ore for the second settlement. Target Nodes: 41, 42, or 25." + "note_from_last_turn": "Secured a strong 6/8/11 spot (Node 20). Need to look for Ore and Wheat in the second round to balance the economy." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", diff --git a/examples/ai_testing/my_games/session_20260109_170804/Alice/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260109_170804/Alice/responses/intermediate/response_1_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..7b0b0a0affadab8c174ab4d683fadeaaa119bded --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_170804/Alice/responses/intermediate/response_1_iter1.json @@ -0,0 +1,29 @@ +{ + "request_number": 1, + "iteration": 1, + "timestamp": "2026-01-09T17:08:14.236970", + "player_name": "Alice", + "type": "intermediate", + "success": true, + "raw_content": null, + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "min_pips": 11, + "reasoning": "Looking for high yield starting positions with good resource diversity for the first placement." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2172, + "completion": 41, + "thinking": 1032, + "total": 3245 + }, + "latency_seconds": 6.457916736602783, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_170804/Alice/responses/intermediate/response_2_iter1.json b/examples/ai_testing/my_games/session_20260109_170804/Alice/responses/intermediate/response_2_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..db7d82c0e1385976ee3851b89d068804a58dcd4d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_170804/Alice/responses/intermediate/response_2_iter1.json @@ -0,0 +1,29 @@ +{ + "request_number": 2, + "iteration": 1, + "timestamp": "2026-01-09T17:08:32.181988", + "player_name": "Alice", + "type": "intermediate", + "success": true, + "raw_content": null, + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "I want to see which direction from my starting settlement at node 20 offers the best expansion opportunities toward Wheat and Ore, or valuable ports.", + "from_node": 20 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2318, + "completion": 54, + "thinking": 1150, + "total": 3522 + }, + "latency_seconds": 7.419759511947632, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_170804/Alice/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_170804/Alice/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..90743653ddf59efea1543ed368090f7df2f3a8dd --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_170804/Alice/responses/response_1.json @@ -0,0 +1,26 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T17:08:23.250884", + "player_name": "Alice", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"This is the first placement of the game. I'm looking for high-yield nodes with a good mix of resources for early expansion (Wood and Brick). Node 20 stands out with a total of 12 pips, including a 6-Brick and an 8-Sheep, which are high-frequency numbers. It also provides 11-Wood. This gives me a strong foundation for building roads and settlements early on. Node 43 has 13 pips but is triple Wheat, which is too specialized for a first placement. Node 42 is good for an Ore/Wheat strategy but lacks the expansion materials I want right now.\",\n \"note_to_self\": \"Secured a strong 6/8/11 spot (Node 20). Need to look for Ore and Wheat in the second round to balance the economy.\",\n \"say_outloud\": \"hey everyone! good luck to us all. i'll start things off over here on the 6-8-11.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n} ", + "parsed": { + "internal_thinking": "This is the first placement of the game. I'm looking for high-yield nodes with a good mix of resources for early expansion (Wood and Brick). Node 20 stands out with a total of 12 pips, including a 6-Brick and an 8-Sheep, which are high-frequency numbers. It also provides 11-Wood. This gives me a strong foundation for building roads and settlements early on. Node 43 has 13 pips but is triple Wheat, which is too specialized for a first placement. Node 42 is good for an Ore/Wheat strategy but lacks the expansion materials I want right now. [Response was too brief]", + "note_to_self": "Secured a strong 6/8/11 spot (Node 20). Need to look for Ore and Wheat in the second round to balance the economy.", + "say_outloud": "hey everyone! good luck to us all. i'll start things off over here on the 6-8-11.", + "action_type": "place_starting_settlement", + "parameters": { + "node": 20 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 5878, + "completion": 305, + "thinking": 1541, + "total": 8315 + }, + "latency_seconds": 5.697848081588745, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_170804/Alice/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_170804/Alice/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..0ec73cfad2c7c088fb67479b5177c622e08aafab --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_170804/Alice/responses/response_2.json @@ -0,0 +1,27 @@ +{ + "request_number": 2, + "timestamp": "2026-01-09T17:08:45.900623", + "player_name": "Alice", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I've placed my first settlement on Node 20, which gives me great coverage on Wood (11), Brick (6), and Sheep (8). Now I need to decide which direction to point my starting road. Comparing the options: Node 10 has the highest pip value (12) and leads toward a 3:1 port (Node 9) and another solid production spot (Node 11). Node 19 is decent (10 pips) but leads toward slightly lower numbers. Node 21 includes the Desert. Heading toward 10 is the clear winner for expansion potential and securing a port early.\",\n \"note_to_self\": \"Headed north toward the 3:1 port and node 11. Still need to prioritize Wheat and Ore for my second placement to round out the economy.\",\n \"say_outloud\": \"pointing my road north, seems like a good direction to head.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 20, \\\"to\\\": 10}\"\n }\n}", + "parsed": { + "internal_thinking": "I've placed my first settlement on Node 20, which gives me great coverage on Wood (11), Brick (6), and Sheep (8). Now I need to decide which direction to point my starting road. Comparing the options: Node 10 has the highest pip value (12) and leads toward a 3:1 port (Node 9) and another solid production spot (Node 11). Node 19 is decent (10 pips) but leads toward slightly lower numbers. Node 21 includes the Desert. Heading toward 10 is the clear winner for expansion potential and securing a port early. [Response was too brief]", + "note_to_self": "Headed north toward the 3:1 port and node 11. Still need to prioritize Wheat and Ore for my second placement to round out the economy.", + "say_outloud": "pointing my road north, seems like a good direction to head.", + "action_type": "place_starting_road", + "parameters": { + "from": 20, + "to": 10 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 5586, + "completion": 304, + "thinking": 2588, + "total": 8889 + }, + "latency_seconds": 10.404049396514893, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_170804/Bob/Bob.md b/examples/ai_testing/my_games/session_20260109_170804/Bob/Bob.md new file mode 100644 index 0000000000000000000000000000000000000000..aca309bccc7733c81179a838efb19b18e28bb8ae --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_170804/Bob/Bob.md @@ -0,0 +1,651 @@ +# AI Agent Log: Bob + +**Session:** session_20260109_170804 +**Started:** 2026-01-09 17:08:04 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - 🎯 ACTIVE TURN + +**Time:** 17:08:45 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + + +### πŸ”§ Tool Follow-up (Iteration 2) + +**Time:** 17:09:00 + +**Tool Results:** +``` +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "reasoning": "Looking for high-yield starting positions with a good balance of resources, especially focusing on wood/brick for early expansion and wheat/ore for later." +} +Result: +{ + "llm_reasoning": "Looking for high-yield starting positions with a good balance of resources, especially focusing on wood/brick for early expansion and wheat/ore for later.", + "query": { + "min_pips": 0, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 50, + "nodes": [ + { + "node_id": 43, + "resources": { + "Wheat": [ + 9, + 6, + 9 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": [ + 9, + 9 + ], + "Ore": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": [ + 3 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": [ + 5 + ], + "Wheat": [ + 9 + ], + "Brick": [ + 10 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": [ + 4 + ], + "Ore": [ + 3 + ], + "Wheat": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 26, + "resources": { + "Sheep": [ + 4 + ], + "Wheat": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], + "total_pips": 8, + "port": "O2", + "neighbors": [ + 25, + 27, + 16 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 50, + "resources": { + "Wheat": [ + 9 + ], + "Ore": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Ore", + "number": 5, + "pips": 4 + } + ], + "total_pips": 8, + "port": "?3", + "neighbors": [ + 49, + 51, + 42 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": [ + 2 + ], + "Wheat": [ + 9, + 6 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 2, + "pips": 1 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] +} +--- + +``` + +See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json) + +### Response Received βœ… + +**Latency:** 39.07s | **Tokens:** 16509 (in:6959 out:421) | **Cost:** $0.004743 + +**Thinking:** Alice has taken a strong 12-pip spot (6-8-11) with good Wood/Brick/Sheep. Looking at the board, node 12 is a very strong balanced option with 11 pips (W3, B6, S5). It provides the core expansion resources (Wood and Brick) with a high-probability 6-Brick. While node 43 has more pips (13), it's entirely Wheat, which is less flexible for a first settlement. Node 42 is also tempting for Ore/Wheat, but I'll prioritize a balanced start and look to secure an Ore spot on my second placement. I'll place my settlement on node 12 and plan to build my road towards node 13 to access more Wood (W4) and stay away from Alice's expansion path. [Response was too brief] + +**Note to Self:** Alice is on the 6-8-11 and moving north towards the desert/wood. I've secured a strong 6-Brick and 5-Sheep. I need to prioritize an Ore/Wheat spot for my second settlement (5th overall) to ensure I don't get locked out of the city-building phase, especially since Charlie gets two picks before me. + +**Says:** "hey alice, good luck! that 6-8-11 is a monster spot, nice choice. i think i'll grab this spot over by the 6-5-3 and see if i can get some early roads going." + +**Action:** **place_starting_settlement** - {"node": 12} + +--- + +## Request #2 - 🎯 ACTIVE TURN + +**Time:** 17:09:41 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + + +### πŸ”§ Tool Follow-up (Iteration 2) + +**Time:** 17:09:54 + +**Tool Results:** +``` +=== Tool Results === + +Tool: inspect_node +Parameters: { + "reasoning": "Verifying the current settlement's neighbors and hexes to plan the road placement.", + "node_id": 12 +} +Result: +{ + "node_id": 12, + "exists": true, + "resources": { + "Wood": [ + 3 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "occupied": true, + "occupied_by": "Bob", + "building_type": "settlement", + "can_build_here": false, + "blocked_reason": "Occupied by Bob's settlement", + "llm_reasoning": "Verifying the current settlement's neighbors and hexes to plan the road placement." +} +--- + +Tool: analyze_path_potential +Parameters: { + "reasoning": "Checking the path towards Node 13 to see if it leads to better resources like Wheat or Ore for future expansion.", + "direction_node": 13, + "from_node": 12 +} +Result: +{ + "llm_reasoning": "Checking the path towards Node 13 to see if it leads to better resources like Wheat or Ore for future expansion.", + "from_node": 12, + "total_directions": 1, + "paths": [ + { + "direction": 13, + "depth_1": { + "node_id": 13, + "resources": { + "Wood": [ + 3, + 4 + ], + "Sheep": [ + 5 + ] + }, + "total_pips": 9, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 14, + "total_pips": 10, + "port": null, + "can_build": true + }, + { + "node_id": 5, + "total_pips": 7, + "port": null, + "can_build": true + } + ], + "best_node": 14, + "best_pips": 10 + }, + "highlights": [], + "score": 14.0 + } + ] +} +--- + +Tool: analyze_path_potential +Parameters: { + "direction_node": 22, + "reasoning": "Checking the path towards Node 22 (near the desert) to compare with the Node 13 path.", + "from_node": 12 +} +Result: +{ + "llm_reasoning": "Checking the path towards Node 22 (near the desert) to compare with the Node 13 path.", + "from_node": 12, + "total_directions": 1, + "paths": [ + { + "direction": 22, + "depth_1": { + "node_id": 22, + "resources": { + "Wood": [ + 3 + ], + "Brick": [ + 6 + ] + }, + "total_pips": 7, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 21, + "total_pips": 7, + "port": null, + "can_build": false + }, + { + "node_id": 23, + "total_pips": 4, + "port": null, + "can_build": true + } + ], + "best_node": 21, + "best_pips": 7 + }, + "highlights": [], + "score": 10.5 + } + ] +} +--- + +``` + +See: [prompt_2_iter2.json](prompts/iterations/prompt_2_iter2.json) + +### Response Received βœ… + +**Latency:** 14.01s | **Tokens:** 10275 (in:6105 out:473) | **Cost:** $0.004471 + +**Thinking:** I've placed my first settlement on node 12, which gives me a strong start on Brick (6), Sheep (5), and some Wood (3). My main goal now is to secure a path toward Wheat and Ore, as I'm currently lacking those. Looking at the board, node 13 (Wood 3, Wood 4, Sheep 5) leads directly to node 14, which sits on a high-probability Wheat hex (Wheat 8) along with more Wood. This seems like the most logical expansion route to ensure I have access to all resources. Pathing toward node 11 is less ideal because it leads toward Alice's settlement at node 10, and node 22 leads into the desert. I'll point my road toward node 13 to set up for that Wheat 8 spot. [Response was too brief] + +**Note to Self:** I'm aiming for node 14 next to get Wheat 8. I need to keep an eye on Charlie's placements to see if he tries to block my access to the Wheat/Ore clusters in the center or bottom of the board. + +**Says:** "pointing my road toward the coast, hoping to find some wheat soon. good luck charlie, your turn!" + +**Action:** **place_starting_road** - {"from": 12, "to": 13} + +--- diff --git a/examples/ai_testing/my_games/session_20260109_170804/Bob/prompts/iterations/prompt_1_iter2.json b/examples/ai_testing/my_games/session_20260109_170804/Bob/prompts/iterations/prompt_1_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..0eb04160851d35a4b82c5acaf606243b4182d59b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_170804/Bob/prompts/iterations/prompt_1_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 1, + "iteration": 2, + "timestamp": "2026-01-09T17:09:00.623088", + "player_name": "Bob", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Looking for high-yield starting positions with a good balance of resources, especially focusing on wood/brick for early expansion and wheat/ore for later.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-yield starting positions with a good balance of resources, especially focusing on wood/brick for early expansion and wheat/ore for later.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 50,\n \"nodes\": [\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": [\n 9,\n 6,\n 9\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": [\n 9,\n 9\n ],\n \"Ore\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": [\n 3\n ],\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": [\n 5\n ],\n \"Wheat\": [\n 9\n ],\n \"Brick\": [\n 10\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Brick\",\n \"number\": 10,\n \"pips\": 3\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ],\n \"Wood\": [\n 12\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wood\",\n \"number\": 12,\n \"pips\": 1\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": [\n 4\n ],\n \"Ore\": [\n 3\n ],\n \"Wheat\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Sheep\",\n \"number\": 4,\n \"pips\": 3\n },\n {\n \"type\": \"Ore\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 26,\n \"resources\": {\n \"Sheep\": [\n 4\n ],\n \"Wheat\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Sheep\",\n \"number\": 4,\n \"pips\": 3\n },\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 8,\n \"port\": \"O2\",\n \"neighbors\": [\n 25,\n 27,\n 16\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 50,\n \"resources\": {\n \"Wheat\": [\n 9\n ],\n \"Ore\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n }\n ],\n \"total_pips\": 8,\n \"port\": \"?3\",\n \"neighbors\": [\n 49,\n 51,\n 42\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": [\n 8\n ],\n \"Wood\": [\n 3,\n 4\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n },\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Wood\",\n \"number\": 4,\n \"pips\": 3\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": [\n 2\n ],\n \"Wheat\": [\n 9,\n 6\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Ore\",\n \"number\": 2,\n \"pips\": 1\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 6,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Bob\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Bob\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"Alice\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"hey everyone! good luck to us all. i'll start things off over here on the 6-8-11.\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"pointing my road north, seems like a good direction to head.\"\n }\n ]\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Looking for high-yield starting positions with a good balance of resources, especially focusing on wood/brick for early expansion and wheat/ore for later.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-yield starting positions with a good balance of resources, especially focusing on wood/brick for early expansion and wheat/ore for later.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 50,\n \"nodes\": [\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": [\n 9,\n 6,\n 9\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": [\n 9,\n 9\n ],\n \"Ore\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": [\n 3\n ],\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": [\n 5\n ],\n \"Wheat\": [\n 9\n ],\n \"Brick\": [\n 10\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Brick\",\n \"number\": 10,\n \"pips\": 3\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ],\n \"Wood\": [\n 12\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wood\",\n \"number\": 12,\n \"pips\": 1\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": [\n 4\n ],\n \"Ore\": [\n 3\n ],\n \"Wheat\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Sheep\",\n \"number\": 4,\n \"pips\": 3\n },\n {\n \"type\": \"Ore\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 26,\n \"resources\": {\n \"Sheep\": [\n 4\n ],\n \"Wheat\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Sheep\",\n \"number\": 4,\n \"pips\": 3\n },\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 8,\n \"port\": \"O2\",\n \"neighbors\": [\n 25,\n 27,\n 16\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 50,\n \"resources\": {\n \"Wheat\": [\n 9\n ],\n \"Ore\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n }\n ],\n \"total_pips\": 8,\n \"port\": \"?3\",\n \"neighbors\": [\n 49,\n 51,\n 42\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": [\n 8\n ],\n \"Wood\": [\n 3,\n 4\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n },\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Wood\",\n \"number\": 4,\n \"pips\": 3\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": [\n 2\n ],\n \"Wheat\": [\n 9,\n 6\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Ore\",\n \"number\": 2,\n \"pips\": 1\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 6,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153315/Bob/prompts/iterations/prompt_1_iter2.txt b/examples/ai_testing/my_games/session_20260109_170804/Bob/prompts/iterations/prompt_1_iter2.txt similarity index 56% rename from examples/ai_testing/my_games/session_20260109_153315/Bob/prompts/iterations/prompt_1_iter2.txt rename to examples/ai_testing/my_games/session_20260109_170804/Bob/prompts/iterations/prompt_1_iter2.txt index e78cc1852b26ed98690c8c2ffca64e522024216b..fbdc1e212eaec53a5d3aeccdb36a22716ee60c56 100644 --- a/examples/ai_testing/my_games/session_20260109_153315/Bob/prompts/iterations/prompt_1_iter2.txt +++ b/examples/ai_testing/my_games/session_20260109_170804/Bob/prompts/iterations/prompt_1_iter2.txt @@ -1,6 +1,6 @@ === Tool Follow-up #2 for Prompt #1 === Player: Bob -Timestamp: 2026-01-09T15:34:46.321265 +Timestamp: 2026-01-09T17:09:00.623866 Tools Enabled: Yes --- Tool Results Appended --- @@ -8,11 +8,11 @@ Tools Enabled: Yes Tool: find_best_nodes Parameters: { - "reasoning": "I am looking for the highest pip nodes to maximize production. I'm specifically interested in Wheat, Ore, and Sheep for a potential City/Dev card strategy, or Brick and Wood for expansion. Node 43 and 42 seem strong based on initial scanning." + "reasoning": "Looking for high-yield starting positions with a good balance of resources, especially focusing on wood/brick for early expansion and wheat/ore for later." } Result: { - "llm_reasoning": "I am looking for the highest pip nodes to maximize production. I'm specifically interested in Wheat, Ore, and Sheep for a potential City/Dev card strategy, or Brick and Wood for expansion. Node 43 and 42 seem strong based on initial scanning.", + "llm_reasoning": "Looking for high-yield starting positions with a good balance of resources, especially focusing on wood/brick for early expansion and wheat/ore for later.", "query": { "min_pips": 0, "must_have_resource": null, @@ -24,8 +24,29 @@ Result: { "node_id": 43, "resources": { - "Wheat": 9 + "Wheat": [ + 9, + 6, + 9 + ] }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], "total_pips": 13, "port": null, "neighbors": [ @@ -40,9 +61,31 @@ Result: { "node_id": 42, "resources": { - "Wheat": 9, - "Ore": 5 + "Wheat": [ + 9, + 9 + ], + "Ore": [ + 5 + ] }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], "total_pips": 12, "port": null, "neighbors": [ @@ -57,10 +100,33 @@ Result: { "node_id": 12, "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 + "Wood": [ + 3 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ] }, + "resources_detailed": [ + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + } + ], "total_pips": 11, "port": null, "neighbors": [ @@ -75,10 +141,33 @@ Result: { "node_id": 41, "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 + "Ore": [ + 5 + ], + "Wheat": [ + 9 + ], + "Brick": [ + 10 + ] }, + "resources_detailed": [ + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + } + ], "total_pips": 11, "port": null, "neighbors": [ @@ -93,10 +182,33 @@ Result: { "node_id": 11, "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ], + "Wood": [ + 12 + ] }, + "resources_detailed": [ + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], "total_pips": 10, "port": null, "neighbors": [ @@ -111,10 +223,33 @@ Result: { "node_id": 25, "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 + "Sheep": [ + 4 + ], + "Ore": [ + 3 + ], + "Wheat": [ + 8 + ] }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], "total_pips": 10, "port": null, "neighbors": [ @@ -129,9 +264,25 @@ Result: { "node_id": 26, "resources": { - "Sheep": 4, - "Wheat": 8 + "Sheep": [ + 4 + ], + "Wheat": [ + 8 + ] }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], "total_pips": 8, "port": "O2", "neighbors": [ @@ -146,9 +297,25 @@ Result: { "node_id": 50, "resources": { - "Wheat": 9, - "Ore": 5 + "Wheat": [ + 9 + ], + "Ore": [ + 5 + ] }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Ore", + "number": 5, + "pips": 4 + } + ], "total_pips": 8, "port": "?3", "neighbors": [ @@ -163,9 +330,31 @@ Result: { "node_id": 14, "resources": { - "Wheat": 8, - "Wood": 4 + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], "total_pips": 10, "port": null, "neighbors": [ @@ -180,9 +369,31 @@ Result: { "node_id": 44, "resources": { - "Ore": 2, - "Wheat": 6 + "Ore": [ + 2 + ], + "Wheat": [ + 9, + 6 + ] }, + "resources_detailed": [ + { + "type": "Ore", + "number": 2, + "pips": 1 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + } + ], "total_pips": 10, "port": null, "neighbors": [ @@ -209,16 +420,16 @@ Result: "what_just_happened": "It's your turn.", "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,21],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "Hello everyone! Good luck to us all. I'll start us off by taking this nice spot on the 6-8-11." + "message": "hey everyone! good luck to us all. i'll start things off over here on the 6-8-11." }, { "from": "Alice", - "message": "I'm going to branch out toward the coast. Hopefully, I can find some wheat down there!" + "message": "pointing my road north, seems like a good direction to head." } ] }, @@ -243,11 +454,11 @@ Result: Tool: find_best_nodes Parameters: { - "reasoning": "I am looking for the highest pip nodes to maximize production. I'm specifically interested in Wheat, Ore, and Sheep for a potential City/Dev card strategy, or Brick and Wood for expansion. Node 43 and 42 seem strong based on initial scanning." + "reasoning": "Looking for high-yield starting positions with a good balance of resources, especially focusing on wood/brick for early expansion and wheat/ore for later." } Result: { - "llm_reasoning": "I am looking for the highest pip nodes to maximize production. I'm specifically interested in Wheat, Ore, and Sheep for a potential City/Dev card strategy, or Brick and Wood for expansion. Node 43 and 42 seem strong based on initial scanning.", + "llm_reasoning": "Looking for high-yield starting positions with a good balance of resources, especially focusing on wood/brick for early expansion and wheat/ore for later.", "query": { "min_pips": 0, "must_have_resource": null, @@ -259,8 +470,29 @@ Result: { "node_id": 43, "resources": { - "Wheat": 9 + "Wheat": [ + 9, + 6, + 9 + ] }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], "total_pips": 13, "port": null, "neighbors": [ @@ -275,15 +507,5 @@ Result: { "node_id": 42, "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - -... (truncated, full length: 7463 chars) \ No newline at end of file + "Wheat": +... (truncated, full length: 10735 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_170804/Bob/prompts/iterations/prompt_2_iter2.json b/examples/ai_testing/my_games/session_20260109_170804/Bob/prompts/iterations/prompt_2_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..53f3a062d93c9e8d9be52fbcdf43404a96dd3166 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_170804/Bob/prompts/iterations/prompt_2_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 2, + "iteration": 2, + "timestamp": "2026-01-09T17:09:54.863886", + "player_name": "Bob", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Verifying the current settlement's neighbors and hexes to plan the road placement.\",\n \"node_id\": 12\n}\nResult:\n{\n \"node_id\": 12,\n \"exists\": true,\n \"resources\": {\n \"Wood\": [\n 3\n ],\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"occupied\": true,\n \"occupied_by\": \"Bob\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by Bob's settlement\",\n \"llm_reasoning\": \"Verifying the current settlement's neighbors and hexes to plan the road placement.\"\n}\n---\n\nTool: analyze_path_potential\nParameters: {\n \"reasoning\": \"Checking the path towards Node 13 to see if it leads to better resources like Wheat or Ore for future expansion.\",\n \"direction_node\": 13,\n \"from_node\": 12\n}\nResult:\n{\n \"llm_reasoning\": \"Checking the path towards Node 13 to see if it leads to better resources like Wheat or Ore for future expansion.\",\n \"from_node\": 12,\n \"total_directions\": 1,\n \"paths\": [\n {\n \"direction\": 13,\n \"depth_1\": {\n \"node_id\": 13,\n \"resources\": {\n \"Wood\": [\n 3,\n 4\n ],\n \"Sheep\": [\n 5\n ]\n },\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 14,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 5,\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 14,\n \"best_pips\": 10\n },\n \"highlights\": [],\n \"score\": 14.0\n }\n ]\n}\n---\n\nTool: analyze_path_potential\nParameters: {\n \"direction_node\": 22,\n \"reasoning\": \"Checking the path towards Node 22 (near the desert) to compare with the Node 13 path.\",\n \"from_node\": 12\n}\nResult:\n{\n \"llm_reasoning\": \"Checking the path towards Node 22 (near the desert) to compare with the Node 13 path.\",\n \"from_node\": 12,\n \"total_directions\": 1,\n \"paths\": [\n {\n \"direction\": 22,\n \"depth_1\": {\n \"node_id\": 22,\n \"resources\": {\n \"Wood\": [\n 3\n ],\n \"Brick\": [\n 6\n ]\n },\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 21,\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": false\n },\n {\n \"node_id\": 23,\n \"total_pips\": 4,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 21,\n \"best_pips\": 7\n },\n \"highlights\": [],\n \"score\": 10.5\n }\n ]\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Bob\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"You just placed your starting settlement. Now place your starting road adjacent to it.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Bob\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[12,\\\"Bob\\\",\\\"S\\\"],[20,\\\"Alice\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"Alice\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"hey everyone! good luck to us all. i'll start things off over here on the 6-8-11.\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"pointing my road north, seems like a good direction to head.\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"hey alice, good luck! that 6-8-11 is a monster spot, nice choice. i think i'll grab this spot over by the 6-5-3 and see if i can get some early roads going.\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"Alice is on the 6-8-11 and moving north towards the desert/wood. I've secured a strong 6-Brick and 5-Sheep. I need to prioritize an Ore/Wheat spot for my second settlement (5th overall) to ensure I don't get locked out of the city-building phase, especially since Charlie gets two picks before me.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_road\",\n \"description\": \"Place your starting road\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Verifying the current settlement's neighbors and hexes to plan the road placement.\",\n \"node_id\": 12\n}\nResult:\n{\n \"node_id\": 12,\n \"exists\": true,\n \"resources\": {\n \"Wood\": [\n 3\n ],\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"occupied\": true,\n \"occupied_by\": \"Bob\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by Bob's settlement\",\n \"llm_reasoning\": \"Verifying the current settlement's neighbors and hexes to plan the road placement.\"\n}\n---\n\nTool: analyze_path_potential\nParameters: {\n \"reasoning\": \"Checking the path towards Node 13 to see if it leads to better resources like Wheat or Ore for future expansion.\",\n \"direction_node\": 13,\n \"from_node\": 12\n}\nResult:\n{\n \"llm_reasoning\": \"Checking the path towards Node 13 to see if it leads to better resources like Wheat or Ore for future expansion.\",\n \"from_node\": 12,\n \"total_directions\": 1,\n \"paths\": [\n {\n \"direction\": 13,\n \"depth_1\": {\n \"node_id\": 13,\n \"resources\": {\n \"Wood\": [\n 3,\n 4\n ],\n \"Sheep\": [\n 5\n ]\n },\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 14,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 5,\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 14,\n \"best_pips\": 10\n },\n \"highlights\": [],\n \"score\": 14.0\n }\n ]\n}\n---\n\nTool: analyze_path_potential\nParameters: {\n \"direction_node\": 22,\n \"reasoning\": \"Checking the path towards Node 22 (near the desert) to compare with the Node 13 path.\",\n \"from_node\": 12\n}\nResult:\n{\n \"llm_reasoning\": \"Checking the path towards Node 22 (near the desert) to compare with the Node 13 path.\",\n \"from_node\": 12,\n \"total_directions\": 1,\n \"paths\": [\n {\n \"direction\": 22,\n \"depth_1\": {\n \"node_id\": 22,\n \"resources\": {\n \"Wood\": [\n 3\n ],\n \"Brick\": [\n 6\n ]\n },\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 21,\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": false\n },\n {\n \"node_id\": 23,\n \"total_pips\": 4,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 21,\n \"best_pips\": 7\n },\n \"highlights\": [],\n \"score\": 10.5\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145937/Bob/prompts/iterations/prompt_2_iter2.txt b/examples/ai_testing/my_games/session_20260109_170804/Bob/prompts/iterations/prompt_2_iter2.txt similarity index 59% rename from examples/ai_testing/my_games/session_20260109_145937/Bob/prompts/iterations/prompt_2_iter2.txt rename to examples/ai_testing/my_games/session_20260109_170804/Bob/prompts/iterations/prompt_2_iter2.txt index 7fd76258b527d043923f81016c33cee305b137a5..0d4ba93296130e7b7e3755ca894ec06fa974efe1 100644 --- a/examples/ai_testing/my_games/session_20260109_145937/Bob/prompts/iterations/prompt_2_iter2.txt +++ b/examples/ai_testing/my_games/session_20260109_170804/Bob/prompts/iterations/prompt_2_iter2.txt @@ -1,6 +1,6 @@ === Tool Follow-up #2 for Prompt #2 === Player: Bob -Timestamp: 2026-01-09T15:02:47.212392 +Timestamp: 2026-01-09T17:09:54.864764 Tools Enabled: Yes --- Tool Results Appended --- @@ -8,52 +8,83 @@ Tools Enabled: Yes Tool: inspect_node Parameters: { - "node_id": 42, - "reasoning": "Verifying the resources and neighbors of my starting settlement at Node 42 to plan the best road direction." + "reasoning": "Verifying the current settlement's neighbors and hexes to plan the road placement.", + "node_id": 12 } Result: { - "node_id": 42, + "node_id": 12, "exists": true, "resources": { - "Wheat": 9, - "Ore": 5 + "Wood": [ + 3 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ] }, - "total_pips": 12, + "resources_detailed": [ + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + } + ], + "total_pips": 11, "port": null, "neighbors": [ - 41, - 43, - 50 + 11, + 13, + 22 ], "occupied": true, "occupied_by": "Bob", "building_type": "settlement", "can_build_here": false, "blocked_reason": "Occupied by Bob's settlement", - "llm_reasoning": "Verifying the resources and neighbors of my starting settlement at Node 42 to plan the best road direction." + "llm_reasoning": "Verifying the current settlement's neighbors and hexes to plan the road placement." } --- Tool: analyze_path_potential Parameters: { - "reasoning": "Evaluating the expansion potential from Node 42 towards nodes 41, 43, and 50 to see which path offers the best future settlement locations (Brick/Wood access or ports).", - "from_node": 42 + "reasoning": "Checking the path towards Node 13 to see if it leads to better resources like Wheat or Ore for future expansion.", + "direction_node": 13, + "from_node": 12 } Result: { - "llm_reasoning": "Evaluating the expansion potential from Node 42 towards nodes 41, 43, and 50 to see which path offers the best future settlement locations (Brick/Wood access or ports).", - "from_node": 42, - "total_directions": 3, + "llm_reasoning": "Checking the path towards Node 13 to see if it leads to better resources like Wheat or Ore for future expansion.", + "from_node": 12, + "total_directions": 1, "paths": [ { - "direction": 43, + "direction": 13, "depth_1": { - "node_id": 43, + "node_id": 13, "resources": { - "Wheat": 9 + "Wood": [ + 3, + 4 + ], + "Sheep": [ + 5 + ] }, - "total_pips": 13, + "total_pips": 9, "port": null, "can_build": false, "occupied": false @@ -61,36 +92,53 @@ Result: "depth_2": { "reachable_nodes": [ { - "node_id": 44, + "node_id": 14, "total_pips": 10, "port": null, "can_build": true }, { - "node_id": 33, - "total_pips": 9, + "node_id": 5, + "total_pips": 7, "port": null, "can_build": true } ], - "best_node": 44, + "best_node": 14, "best_pips": 10 }, - "highlights": [ - "High-value node at depth 1" - ], - "score": 18.0 - }, + "highlights": [], + "score": 14.0 + } + ] +} +--- + +Tool: analyze_path_potential +Parameters: { + "direction_node": 22, + "reasoning": "Checking the path towards Node 22 (near the desert) to compare with the Node 13 path.", + "from_node": 12 +} +Result: +{ + "llm_reasoning": "Checking the path towards Node 22 (near the desert) to compare with the Node 13 path.", + "from_node": 12, + "total_directions": 1, + "paths": [ { - "direction": 41, + "direction": 22, "depth_1": { - "node_id": 41, + "node_id": 22, "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 + "Wood": [ + 3 + ], + "Brick": [ + 6 + ] }, - "total_pips": 11, + "total_pips": 7, "port": null, "can_build": false, "occupied": false @@ -98,62 +146,23 @@ Result: "depth_2": { "reachable_nodes": [ { - "node_id": 40, + "node_id": 21, "total_pips": 7, - "port": "W2", - "can_build": true - }, - { - "node_id": 31, - "total_pips": 9, - "port": null, - "can_build": true - } - ], - "best_node": 31, - "best_pips": 9 - }, - "highlights": [ - "Port (W2) at depth 2 (node 40)" - ], - "score": 17.0 - }, - { - "direction": 50, - "depth_1": { - "node_id": 50, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 8, - "port": "?3", - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 49, - "total_pips": 4, "port": null, - "can_build": true + "can_build": false }, { - "node_id": 51, + "node_id": 23, "total_pips": 4, - "port": "?3", + "port": null, "can_build": true } ], - "best_node": 49, - "best_pips": 4 + "best_node": 21, + "best_pips": 7 }, - "highlights": [ - "Port (?3) at depth 1", - "Port (?3) at depth 2 (node 51)" - ], - "score": 14.5 + "highlights": [], + "score": 10.5 } ] } @@ -170,25 +179,25 @@ Result: "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,19],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "Starting off with some solid production on that 6-8-11. Good luck everyone!" + "message": "hey everyone! good luck to us all. i'll start things off over here on the 6-8-11." }, { "from": "Alice", - "message": "I'm going to branch out toward the center. That Brick 10 looks like a nice target for later!" + "message": "pointing my road north, seems like a good direction to head." }, { "from": "Bob", - "message": "Nice spot, Alice! That 6-8-11 is definitely hard to pass up. I think I'll settle in down south at Node 42 and see if I can't get some of that Ore and Wheat production going. Good luck to both of you!" + "message": "hey alice, good luck! that 6-8-11 is a monster spot, nice choice. i think i'll grab this spot over by the 6-5-3 and see if i can get some early roads going." } ] }, "memory": { - "note_from_last_turn": "Claimed the best Ore/Wheat cluster at Node 42. Need to target Wood and Brick with the second settlement (5th pick overall). Watch Node 11 (B6, S5, W12) and Node 31 (Wh9, B10, W11) as potential second spots. Alice is moving toward the Brick 10 at H8." + "note_from_last_turn": "Alice is on the 6-8-11 and moving north towards the desert/wood. I've secured a strong 6-Brick and 5-Sheep. I need to prioritize an Ore/Wheat spot for my second settlement (5th overall) to ensure I don't get locked out of the city-building phase, especially since Charlie gets two picks before me." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", @@ -211,28 +220,42 @@ Result: Tool: inspect_node Parameters: { - "node_id": 42, - "reasoning": "Verifying the resources and neighbors of my starting settlement at Node 42 to plan the best road direction." + "reasoning": "Verifying the current settlement's neighbors and hexes to plan the road placement.", + "node_id": 12 } Result: { - "node_id": 42, + "node_id": 12, "exists": true, "resources": { - "Wheat": 9, - "Ore": 5 + "Wood": [ + 3 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ] }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 + "resources_detailed": [ + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + } ], - "occupied": true, - "occupied_by": "Bob", - "building_type": "settlement", - "can_build_here": false, - "blocked_reason": "Occupied by Bob's settlement", - "llm_reasoning": "Verifying the resources and neighbo -... (truncated, full length: 7923 chars) \ No newline at end of file + "total_pips": 11, + "port": null, + +... (truncated, full length: 7689 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_151435/Bob/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_170804/Bob/prompts/prompt_1.json similarity index 89% rename from examples/ai_testing/my_games/session_20260109_151435/Bob/prompts/prompt_1.json rename to examples/ai_testing/my_games/session_20260109_170804/Bob/prompts/prompt_1.json index 131e43c3bbf98a381f38b41c3cca2449f05e6828..227335d1e6f5d276124e7cc5dcfb8a196af8de7e 100644 --- a/examples/ai_testing/my_games/session_20260109_151435/Bob/prompts/prompt_1.json +++ b/examples/ai_testing/my_games/session_20260109_170804/Bob/prompts/prompt_1.json @@ -1,6 +1,6 @@ { "request_number": 1, - "timestamp": "2026-01-09T15:15:39.220394", + "timestamp": "2026-01-09T17:08:45.932716", "player_name": "Bob", "is_active_turn": true, "prompt": { @@ -17,11 +17,11 @@ "recent_chat": [ { "from": "Alice", - "message": "I'll start by taking the 6-8-11 spot at node 20. It's a great balanced location with the best brick on the board. Good luck, everyone!" + "message": "hey everyone! good luck to us all. i'll start things off over here on the 6-8-11." }, { "from": "Alice", - "message": "I'm placing my road toward the coast. Looking forward to seeing where everyone else sets up!" + "message": "pointing my road north, seems like a good direction to head." } ] }, @@ -50,18 +50,18 @@ "properties": { "internal_thinking": { "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", "minLength": 1000 }, "note_to_self": { "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", "maxLength": 100 }, "say_outloud": { "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 }, "action": { "type": "object", @@ -75,7 +75,7 @@ }, "parameters": { "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" } }, "propertyOrdering": [ diff --git a/examples/ai_testing/my_games/session_20260109_151435/Bob/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_170804/Bob/prompts/prompt_1.txt similarity index 83% rename from examples/ai_testing/my_games/session_20260109_151435/Bob/prompts/prompt_1.txt rename to examples/ai_testing/my_games/session_20260109_170804/Bob/prompts/prompt_1.txt index 0a9b1a31a6ca8e454ab17f6608a1b0d198f40d88..46de5f2171262dcb10b5f2834c77905efc8fcf1f 100644 --- a/examples/ai_testing/my_games/session_20260109_151435/Bob/prompts/prompt_1.txt +++ b/examples/ai_testing/my_games/session_20260109_170804/Bob/prompts/prompt_1.txt @@ -1,5 +1,5 @@ === Prompt #1 for Bob === -Timestamp: 2026-01-09T15:15:39.223351 +Timestamp: 2026-01-09T17:08:45.933488 Active Turn: True --- What Happened --- @@ -20,18 +20,18 @@ It's your turn. "properties": { "internal_thinking": { "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", "minLength": 1000 }, "note_to_self": { "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", "maxLength": 100 }, "say_outloud": { "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 }, "action": { "type": "object", @@ -45,7 +45,7 @@ It's your turn. }, "parameters": { "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" } }, "propertyOrdering": [ @@ -77,11 +77,11 @@ It's your turn. "recent_chat": [ { "from": "Alice", - "message": "I'll start by taking the 6-8-11 spot at node 20. It's a great balanced location with the best brick on the board. Good luck, everyone!" + "message": "hey everyone! good luck to us all. i'll start things off over here on the 6-8-11." }, { "from": "Alice", - "message": "I'm placing my road toward the coast. Looking forward to seeing where everyone else sets up!" + "message": "pointing my road north, seems like a good direction to head." } ] }, diff --git a/examples/ai_testing/my_games/session_20260109_151435/Bob/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_170804/Bob/prompts/prompt_2.json similarity index 85% rename from examples/ai_testing/my_games/session_20260109_151435/Bob/prompts/prompt_2.json rename to examples/ai_testing/my_games/session_20260109_170804/Bob/prompts/prompt_2.json index 98166d8ebd3565eb664c1d79d1f5fe58bfe496bc..345a9b2d1db9372e17bb24f4a0c6344c3516d8ae 100644 --- a/examples/ai_testing/my_games/session_20260109_151435/Bob/prompts/prompt_2.json +++ b/examples/ai_testing/my_games/session_20260109_170804/Bob/prompts/prompt_2.json @@ -1,6 +1,6 @@ { "request_number": 2, - "timestamp": "2026-01-09T15:16:03.289940", + "timestamp": "2026-01-09T17:09:41.409608", "player_name": "Bob", "is_active_turn": true, "prompt": { @@ -12,25 +12,25 @@ "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[41,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "I'll start by taking the 6-8-11 spot at node 20. It's a great balanced location with the best brick on the board. Good luck, everyone!" + "message": "hey everyone! good luck to us all. i'll start things off over here on the 6-8-11." }, { "from": "Alice", - "message": "I'm placing my road toward the coast. Looking forward to seeing where everyone else sets up!" + "message": "pointing my road north, seems like a good direction to head." }, { "from": "Bob", - "message": "That's a solid start, Alice! The 6-8-11 is definitely hard to pass up. I think I'll set up shop over by the mountains at node 41β€”I'm a big fan of that Ore/Wheat combo for the long game." + "message": "hey alice, good luck! that 6-8-11 is a monster spot, nice choice. i think i'll grab this spot over by the 6-5-3 and see if i can get some early roads going." } ] }, "memory": { - "note_from_last_turn": "Secured Node 41 (Ore 5, Wheat 9, Brick 10). Need to prioritize Wood and Sheep in the second placement to ensure expansion capability. Watch Charlie's placements near the 6-brick and 8-sheep areas." + "note_from_last_turn": "Alice is on the 6-8-11 and moving north towards the desert/wood. I've secured a strong 6-Brick and 5-Sheep. I need to prioritize an Ore/Wheat spot for my second settlement (5th overall) to ensure I don't get locked out of the city-building phase, especially since Charlie gets two picks before me." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", @@ -57,18 +57,18 @@ "properties": { "internal_thinking": { "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", "minLength": 1000 }, "note_to_self": { "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", "maxLength": 100 }, "say_outloud": { "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 }, "action": { "type": "object", @@ -82,7 +82,7 @@ }, "parameters": { "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" } }, "propertyOrdering": [ diff --git a/examples/ai_testing/my_games/session_20260109_145937/Bob/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_170804/Bob/prompts/prompt_2.txt similarity index 77% rename from examples/ai_testing/my_games/session_20260109_145937/Bob/prompts/prompt_2.txt rename to examples/ai_testing/my_games/session_20260109_170804/Bob/prompts/prompt_2.txt index 519fb0888708f9fe972194a6e3ef17fbd53e4830..af2345a9c815b525f6d4c0eda3c86900c6c62ca6 100644 --- a/examples/ai_testing/my_games/session_20260109_145937/Bob/prompts/prompt_2.txt +++ b/examples/ai_testing/my_games/session_20260109_170804/Bob/prompts/prompt_2.txt @@ -1,5 +1,5 @@ === Prompt #2 for Bob === -Timestamp: 2026-01-09T15:02:29.449999 +Timestamp: 2026-01-09T17:09:41.410631 Active Turn: True --- What Happened --- @@ -20,18 +20,18 @@ You just placed your starting settlement. Now place your starting road adjacent "properties": { "internal_thinking": { "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", "minLength": 1000 }, "note_to_self": { "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", "maxLength": 100 }, "say_outloud": { "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 }, "action": { "type": "object", @@ -45,7 +45,7 @@ You just placed your starting settlement. Now place your starting road adjacent }, "parameters": { "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" } }, "propertyOrdering": [ @@ -72,25 +72,25 @@ You just placed your starting settlement. Now place your starting road adjacent "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,19],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "Starting off with some solid production on that 6-8-11. Good luck everyone!" + "message": "hey everyone! good luck to us all. i'll start things off over here on the 6-8-11." }, { "from": "Alice", - "message": "I'm going to branch out toward the center. That Brick 10 looks like a nice target for later!" + "message": "pointing my road north, seems like a good direction to head." }, { "from": "Bob", - "message": "Nice spot, Alice! That 6-8-11 is definitely hard to pass up. I think I'll settle in down south at Node 42 and see if I can't get some of that Ore and Wheat production going. Good luck to both of you!" + "message": "hey alice, good luck! that 6-8-11 is a monster spot, nice choice. i think i'll grab this spot over by the 6-5-3 and see if i can get some early roads going." } ] }, "memory": { - "note_from_last_turn": "Claimed the best Ore/Wheat cluster at Node 42. Need to target Wood and Brick with the second settlement (5th pick overall). Watch Node 11 (B6, S5, W12) and Node 31 (Wh9, B10, W11) as potential second spots. Alice is moving toward the Brick 10 at H8." + "note_from_last_turn": "Alice is on the 6-8-11 and moving north towards the desert/wood. I've secured a strong 6-Brick and 5-Sheep. I need to prioritize an Ore/Wheat spot for my second settlement (5th overall) to ensure I don't get locked out of the city-building phase, especially since Charlie gets two picks before me." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", diff --git a/examples/ai_testing/my_games/session_20260109_170804/Bob/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260109_170804/Bob/responses/intermediate/response_1_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..9ae63710d663ad531d3b75b1988268298e6f4cd8 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_170804/Bob/responses/intermediate/response_1_iter1.json @@ -0,0 +1,28 @@ +{ + "request_number": 1, + "iteration": 1, + "timestamp": "2026-01-09T17:08:58.996050", + "player_name": "Bob", + "type": "intermediate", + "success": true, + "raw_content": null, + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Looking for high-yield starting positions with a good balance of resources, especially focusing on wood/brick for early expansion and wheat/ore for later." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2292, + "completion": 48, + "thinking": 2019, + "total": 4359 + }, + "latency_seconds": 11.583582878112793, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_170804/Bob/responses/intermediate/response_2_iter1.json b/examples/ai_testing/my_games/session_20260109_170804/Bob/responses/intermediate/response_2_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..abb209e5c5982a479967dbd9ebae121ec1e4f58b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_170804/Bob/responses/intermediate/response_2_iter1.json @@ -0,0 +1,47 @@ +{ + "request_number": 2, + "iteration": 1, + "timestamp": "2026-01-09T17:09:51.630385", + "player_name": "Bob", + "type": "intermediate", + "success": true, + "raw_content": null, + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "reasoning": "Verifying the current settlement's neighbors and hexes to plan the road placement.", + "node_id": 12 + } + }, + { + "id": "call_2", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "Checking the path towards Node 13 to see if it leads to better resources like Wheat or Ore for future expansion.", + "direction_node": 13, + "from_node": 12 + } + }, + { + "id": "call_3", + "name": "analyze_path_potential", + "parameters": { + "direction_node": 22, + "reasoning": "Checking the path towards Node 22 (near the desert) to compare with the Node 13 path.", + "from_node": 12 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2484, + "completion": 151, + "thinking": 1221, + "total": 3856 + }, + "latency_seconds": 8.731970310211182, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_170804/Bob/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_170804/Bob/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..889ac2be67ed28ca1a2751c2aade0a89fc5edfb8 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_170804/Bob/responses/response_1.json @@ -0,0 +1,26 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T17:09:41.387601", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"Alice has taken a strong 12-pip spot (6-8-11) with good Wood/Brick/Sheep. Looking at the board, node 12 is a very strong balanced option with 11 pips (W3, B6, S5). It provides the core expansion resources (Wood and Brick) with a high-probability 6-Brick. While node 43 has more pips (13), it's entirely Wheat, which is less flexible for a first settlement. Node 42 is also tempting for Ore/Wheat, but I'll prioritize a balanced start and look to secure an Ore spot on my second placement. I'll place my settlement on node 12 and plan to build my road towards node 13 to access more Wood (W4) and stay away from Alice's expansion path.\",\n \"note_to_self\": \"Alice is on the 6-8-11 and moving north towards the desert/wood. I've secured a strong 6-Brick and 5-Sheep. I need to prioritize an Ore/Wheat spot for my second settlement (5th overall) to ensure I don't get locked out of the city-building phase, especially since Charlie gets two picks before me.\",\n \"say_outloud\": \"hey alice, good luck! that 6-8-11 is a monster spot, nice choice. i think i'll grab this spot over by the 6-5-3 and see if i can get some early roads going.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 12}\"\n }\n}", + "parsed": { + "internal_thinking": "Alice has taken a strong 12-pip spot (6-8-11) with good Wood/Brick/Sheep. Looking at the board, node 12 is a very strong balanced option with 11 pips (W3, B6, S5). It provides the core expansion resources (Wood and Brick) with a high-probability 6-Brick. While node 43 has more pips (13), it's entirely Wheat, which is less flexible for a first settlement. Node 42 is also tempting for Ore/Wheat, but I'll prioritize a balanced start and look to secure an Ore spot on my second placement. I'll place my settlement on node 12 and plan to build my road towards node 13 to access more Wood (W4) and stay away from Alice's expansion path. [Response was too brief]", + "note_to_self": "Alice is on the 6-8-11 and moving north towards the desert/wood. I've secured a strong 6-Brick and 5-Sheep. I need to prioritize an Ore/Wheat spot for my second settlement (5th overall) to ensure I don't get locked out of the city-building phase, especially since Charlie gets two picks before me.", + "say_outloud": "hey alice, good luck! that 6-8-11 is a monster spot, nice choice. i think i'll grab this spot over by the 6-5-3 and see if i can get some early roads going.", + "action_type": "place_starting_settlement", + "parameters": { + "node": 12 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 6959, + "completion": 421, + "thinking": 8212, + "total": 16509 + }, + "latency_seconds": 39.074209690093994, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_170804/Bob/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_170804/Bob/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..3da35938f14ae20493af39cd60b87579dce024cb --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_170804/Bob/responses/response_2.json @@ -0,0 +1,27 @@ +{ + "request_number": 2, + "timestamp": "2026-01-09T17:10:10.554037", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I've placed my first settlement on node 12, which gives me a strong start on Brick (6), Sheep (5), and some Wood (3). My main goal now is to secure a path toward Wheat and Ore, as I'm currently lacking those. Looking at the board, node 13 (Wood 3, Wood 4, Sheep 5) leads directly to node 14, which sits on a high-probability Wheat hex (Wheat 8) along with more Wood. This seems like the most logical expansion route to ensure I have access to all resources. Pathing toward node 11 is less ideal because it leads toward Alice's settlement at node 10, and node 22 leads into the desert. I'll point my road toward node 13 to set up for that Wheat 8 spot.\",\n \"note_to_self\": \"I'm aiming for node 14 next to get Wheat 8. I need to keep an eye on Charlie's placements to see if he tries to block my access to the Wheat/Ore clusters in the center or bottom of the board.\",\n \"say_outloud\": \"pointing my road toward the coast, hoping to find some wheat soon. good luck charlie, your turn!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 12, \\\"to\\\": 13}\"\n }\n} ", + "parsed": { + "internal_thinking": "I've placed my first settlement on node 12, which gives me a strong start on Brick (6), Sheep (5), and some Wood (3). My main goal now is to secure a path toward Wheat and Ore, as I'm currently lacking those. Looking at the board, node 13 (Wood 3, Wood 4, Sheep 5) leads directly to node 14, which sits on a high-probability Wheat hex (Wheat 8) along with more Wood. This seems like the most logical expansion route to ensure I have access to all resources. Pathing toward node 11 is less ideal because it leads toward Alice's settlement at node 10, and node 22 leads into the desert. I'll point my road toward node 13 to set up for that Wheat 8 spot. [Response was too brief]", + "note_to_self": "I'm aiming for node 14 next to get Wheat 8. I need to keep an eye on Charlie's placements to see if he tries to block my access to the Wheat/Ore clusters in the center or bottom of the board.", + "say_outloud": "pointing my road toward the coast, hoping to find some wheat soon. good luck charlie, your turn!", + "action_type": "place_starting_road", + "parameters": { + "from": 12, + "to": 13 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 6105, + "completion": 473, + "thinking": 3174, + "total": 10275 + }, + "latency_seconds": 14.005532503128052, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_170804/Charlie/Charlie.md b/examples/ai_testing/my_games/session_20260109_170804/Charlie/Charlie.md new file mode 100644 index 0000000000000000000000000000000000000000..538e92c527d2ee356550fab92734e22a4326422a --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_170804/Charlie/Charlie.md @@ -0,0 +1,455 @@ +# AI Agent Log: Charlie + +**Session:** session_20260109_170804 +**Started:** 2026-01-09 17:08:04 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - 🎯 ACTIVE TURN + +**Time:** 17:10:10 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + + +### πŸ”§ Tool Follow-up (Iteration 2) + +**Time:** 17:10:24 + +**Tool Results:** +``` +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "min_pips": 10, + "reasoning": "Looking for high-yield starting positions with a good balance of resources. Node 43 and 42 seem strong due to high pips on Wheat and Ore." +} +Result: +{ + "llm_reasoning": "Looking for high-yield starting positions with a good balance of resources. Node 43 and 42 seem strong due to high pips on Wheat and Ore.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 6, + "nodes": [ + { + "node_id": 43, + "resources": { + "Wheat": [ + 9, + 6, + 9 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": [ + 9, + 9 + ], + "Ore": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": [ + 5 + ], + "Wheat": [ + 9 + ], + "Brick": [ + 10 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": [ + 4 + ], + "Ore": [ + 3 + ], + "Wheat": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": [ + 2 + ], + "Wheat": [ + 9, + 6 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 2, + "pips": 1 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] +} +--- + +``` + +See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json) + +### Response Received βœ… + +**Latency:** 74.60s | **Tokens:** 22045 (in:6399 out:491) | **Cost:** $0.004672 + +**Thinking:** Analyzing the board for the best starting position. Alice took Node 20 (11-6-8: Wood, Brick, Sheep) and Bob took Node 12 (3-6-5: Wood, Brick, Sheep). The highest yield area left is the Wheat/Ore cluster at the bottom. Node 43 has a massive 13-pip yield (Wheat 9, Wheat 6, Wheat 9). Node 42 is also strong with 12 pips (Wheat 9, Ore 5, Wheat 9). Since I am Charlie and it's a 3-player game, I will place my first and second settlements back-to-back (snake draft: Alice, Bob, Charlie, Charlie, Bob, Alice). This allows me to secure both Node 43 and Node 41 (Ore 5, Wheat 9, Brick 10) for a total of 24 pips. This 'Wheat/Ore' strategy is incredibly potent, especially since I'll control the best Ore spot (5) and the best Wheat spots (9, 6). I'll start by placing my first settlement on Node 43. [Response was too brief] + +**Note to Self:** Planning to take Node 43 now and Node 41 immediately after for my second settlement. This will give me a dominant position in Wheat and Ore, with a decent Brick source. I'll need to trade for Wood and Sheep early on, or aim for the 3:1 port at Node 50 which is only one road away from Node 41. + +**Says:** "hey everyone! good luck. those are some solid spots you guys picked out. i think i'll try my luck down here by the wheat fields and see if i can get a good harvest going." + +**Action:** **place_starting_settlement** - {"node": 43} + +--- + +## Request #2 - 🎯 ACTIVE TURN + +**Time:** 17:11:40 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + + +### πŸ”§ Tool Follow-up (Iteration 2) + +**Time:** 17:11:52 + +**Tool Results:** +``` +=== Tool Results === + +Tool: inspect_node +Parameters: { + "reasoning": "Verifying the neighbors of my current settlement to choose the best direction for my road.", + "node_id": 43 +} +Result: +{ + "node_id": 43, + "exists": true, + "resources": { + "Wheat": [ + 9, + 6, + 9 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "occupied": true, + "occupied_by": "Charlie", + "building_type": "settlement", + "can_build_here": false, + "blocked_reason": "Occupied by Charlie's settlement", + "llm_reasoning": "Verifying the neighbors of my current settlement to choose the best direction for my road." +} +--- + +Tool: inspect_node +Parameters: { + "reasoning": "Checking if node 42 is a good path towards node 41 and the 3:1 port.", + "node_id": 42 +} +Result: +{ + "node_id": 42, + "exists": true, + "resources": { + "Wheat": [ + 9, + 9 + ], + "Ore": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Charlie's building at node 43", + "llm_reasoning": "Checking if node 42 is a good path towards node 41 and the 3:1 port." +} +--- + +``` + +See: [prompt_2_iter2.json](prompts/iterations/prompt_2_iter2.json) + +### Response Received βœ… + +**Latency:** 5.71s | **Tokens:** 8266 (in:5901 out:373) | **Cost:** $0.004070 + +**Thinking:** I have just placed my settlement at Node 43, which is a powerhouse for Wheat (6, 9, 9). To maximize my strategy, I need to secure a good source of Ore and Brick. Node 41 (9 Wheat, 5 Ore, 10 Brick) is an excellent target for my second settlement. To get there, I need to build a road from Node 43 to Node 42. This path also keeps the option open to reach the 3:1 port at Node 50 later on. Node 42 itself is a strong spot (9, 5, 9), though I can't build there yet due to the distance rule. Moving toward 42 is the most efficient way to expand toward the resources I'm currently lacking. [Response was too brief] + +**Note to Self:** Headed toward Node 41 to pick up Ore and Brick. If that gets blocked, the 3:1 port at Node 50 is the backup plan. + +**Says:** "pointing my road toward the coast, looking to bridge these fields together." + +**Action:** **place_starting_road** - {"from": 43, "to": 42} + +--- + +## Request #3 - 🎯 ACTIVE TURN + +**Time:** 17:11:59 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_3.json](prompts/prompt_3.json) + diff --git a/examples/ai_testing/my_games/session_20260109_170804/Charlie/prompts/iterations/prompt_1_iter2.json b/examples/ai_testing/my_games/session_20260109_170804/Charlie/prompts/iterations/prompt_1_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..a3711cbb2182e712981efa723d030524ad4343ae --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_170804/Charlie/prompts/iterations/prompt_1_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 1, + "iteration": 2, + "timestamp": "2026-01-09T17:10:24.432772", + "player_name": "Charlie", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"Looking for high-yield starting positions with a good balance of resources. Node 43 and 42 seem strong due to high pips on Wheat and Ore.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-yield starting positions with a good balance of resources. Node 43 and 42 seem strong due to high pips on Wheat and Ore.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 6,\n \"nodes\": [\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": [\n 9,\n 6,\n 9\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": [\n 9,\n 9\n ],\n \"Ore\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": [\n 5\n ],\n \"Wheat\": [\n 9\n ],\n \"Brick\": [\n 10\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Brick\",\n \"number\": 10,\n \"pips\": 3\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": [\n 4\n ],\n \"Ore\": [\n 3\n ],\n \"Wheat\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Sheep\",\n \"number\": 4,\n \"pips\": 3\n },\n {\n \"type\": \"Ore\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": [\n 8\n ],\n \"Wood\": [\n 3,\n 4\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n },\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Wood\",\n \"number\": 4,\n \"pips\": 3\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": [\n 2\n ],\n \"Wheat\": [\n 9,\n 6\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Ore\",\n \"number\": 2,\n \"pips\": 1\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 6,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Charlie\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Charlie\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[12,\\\"Bob\\\",\\\"S\\\"],[20,\\\"Alice\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"Alice\\\"],[[12,13],\\\"Bob\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"hey everyone! good luck to us all. i'll start things off over here on the 6-8-11.\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"pointing my road north, seems like a good direction to head.\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"hey alice, good luck! that 6-8-11 is a monster spot, nice choice. i think i'll grab this spot over by the 6-5-3 and see if i can get some early roads going.\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"pointing my road toward the coast, hoping to find some wheat soon. good luck charlie, your turn!\"\n }\n ]\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"Looking for high-yield starting positions with a good balance of resources. Node 43 and 42 seem strong due to high pips on Wheat and Ore.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-yield starting positions with a good balance of resources. Node 43 and 42 seem strong due to high pips on Wheat and Ore.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 6,\n \"nodes\": [\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": [\n 9,\n 6,\n 9\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": [\n 9,\n 9\n ],\n \"Ore\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": [\n 5\n ],\n \"Wheat\": [\n 9\n ],\n \"Brick\": [\n 10\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Brick\",\n \"number\": 10,\n \"pips\": 3\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": [\n 4\n ],\n \"Ore\": [\n 3\n ],\n \"Wheat\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Sheep\",\n \"number\": 4,\n \"pips\": 3\n },\n {\n \"type\": \"Ore\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": [\n 8\n ],\n \"Wood\": [\n 3,\n 4\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n },\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Wood\",\n \"number\": 4,\n \"pips\": 3\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": [\n 2\n ],\n \"Wheat\": [\n 9,\n 6\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Ore\",\n \"number\": 2,\n \"pips\": 1\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 6,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_150554/Charlie/prompts/iterations/prompt_1_iter2.txt b/examples/ai_testing/my_games/session_20260109_170804/Charlie/prompts/iterations/prompt_1_iter2.txt similarity index 61% rename from examples/ai_testing/my_games/session_20260109_150554/Charlie/prompts/iterations/prompt_1_iter2.txt rename to examples/ai_testing/my_games/session_20260109_170804/Charlie/prompts/iterations/prompt_1_iter2.txt index 41c2277eb9d9a51bd5c389dddeb43aa41b184706..aafbede5cf3a15a54fac225b9b37cd44fbe16e22 100644 --- a/examples/ai_testing/my_games/session_20260109_150554/Charlie/prompts/iterations/prompt_1_iter2.txt +++ b/examples/ai_testing/my_games/session_20260109_170804/Charlie/prompts/iterations/prompt_1_iter2.txt @@ -1,6 +1,6 @@ === Tool Follow-up #2 for Prompt #1 === Player: Charlie -Timestamp: 2026-01-09T15:08:26.328714 +Timestamp: 2026-01-09T17:10:24.433656 Tools Enabled: Yes --- Tool Results Appended --- @@ -8,12 +8,12 @@ Tools Enabled: Yes Tool: find_best_nodes Parameters: { - "reasoning": "Looking for high-yield starting positions with good resource diversity (Wood/Brick for expansion, Wheat/Ore for cities).", - "min_pips": 10 + "min_pips": 10, + "reasoning": "Looking for high-yield starting positions with a good balance of resources. Node 43 and 42 seem strong due to high pips on Wheat and Ore." } Result: { - "llm_reasoning": "Looking for high-yield starting positions with good resource diversity (Wood/Brick for expansion, Wheat/Ore for cities).", + "llm_reasoning": "Looking for high-yield starting positions with a good balance of resources. Node 43 and 42 seem strong due to high pips on Wheat and Ore.", "query": { "min_pips": 10, "must_have_resource": null, @@ -25,8 +25,29 @@ Result: { "node_id": 43, "resources": { - "Wheat": 9 + "Wheat": [ + 9, + 6, + 9 + ] }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], "total_pips": 13, "port": null, "neighbors": [ @@ -41,9 +62,31 @@ Result: { "node_id": 42, "resources": { - "Wheat": 9, - "Ore": 5 + "Wheat": [ + 9, + 9 + ], + "Ore": [ + 5 + ] }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], "total_pips": 12, "port": null, "neighbors": [ @@ -58,10 +101,33 @@ Result: { "node_id": 41, "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 + "Ore": [ + 5 + ], + "Wheat": [ + 9 + ], + "Brick": [ + 10 + ] }, + "resources_detailed": [ + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + } + ], "total_pips": 11, "port": null, "neighbors": [ @@ -76,10 +142,33 @@ Result: { "node_id": 25, "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 + "Sheep": [ + 4 + ], + "Ore": [ + 3 + ], + "Wheat": [ + 8 + ] }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], "total_pips": 10, "port": null, "neighbors": [ @@ -94,9 +183,31 @@ Result: { "node_id": 14, "resources": { - "Wheat": 8, - "Wood": 4 + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], "total_pips": 10, "port": null, "neighbors": [ @@ -111,9 +222,31 @@ Result: { "node_id": 44, "resources": { - "Ore": 2, - "Wheat": 6 + "Ore": [ + 2 + ], + "Wheat": [ + 9, + 6 + ] }, + "resources_detailed": [ + { + "type": "Ore", + "number": 2, + "pips": 1 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + } + ], "total_pips": 10, "port": null, "neighbors": [ @@ -145,19 +278,19 @@ Result: "recent_chat": [ { "from": "Alice", - "message": "I'll start things off at Node 20. The 6-Brick and 8-Sheep are too good to pass up, and the 11-Wood gives me a nice path toward some early expansion. Good luck everyone!" + "message": "hey everyone! good luck to us all. i'll start things off over here on the 6-8-11." }, { "from": "Alice", - "message": "I'll point my road towards the coast. That 3:1 port looks like it might be useful later on, especially if I end up with as much Brick and Sheep as I'm hoping for!" + "message": "pointing my road north, seems like a good direction to head." }, { "from": "Bob", - "message": "Nice choice on that 6-Brick, Alice! I think I'll take a share of that action too. Node 12 looks like a great spot to start building my empire. Good luck, Charlie!" + "message": "hey alice, good luck! that 6-8-11 is a monster spot, nice choice. i think i'll grab this spot over by the 6-5-3 and see if i can get some early roads going." }, { "from": "Bob", - "message": "I'll head toward the coast and that Wheat field. Node 13 seems like a good stepping stone to expand my reach. Good luck with your placement, Charlie!" + "message": "pointing my road toward the coast, hoping to find some wheat soon. good luck charlie, your turn!" } ] }, @@ -182,12 +315,12 @@ Result: Tool: find_best_nodes Parameters: { - "reasoning": "Looking for high-yield starting positions with good resource diversity (Wood/Brick for expansion, Wheat/Ore for cities).", - "min_pips": 10 + "min_pips": 10, + "reasoning": "Looking for high-yield starting positions with a good balance of resources. Node 43 and 42 seem strong due to high pips on Wheat and Ore." } Result: { - "llm_reasoning": "Looking for high-yield starting positions with good resource diversity (Wood/Brick for expansion, Wheat/Ore for cities).", + "llm_reasoning": "Looking for high-yield starting positions with a good balance of resources. Node 43 and 42 seem strong due to high pips on Wheat and Ore.", "query": { "min_pips": 10, "must_have_resource": null, @@ -199,5 +332,18 @@ Result: { "node_id": 43, "resources": { - "Wheat": 9 -... (truncated, full length: 6705 chars) \ No newline at end of file + "Wheat": [ + 9, + 6, + 9 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat" +... (truncated, full length: 8699 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/iterations/prompt_2_iter2.json b/examples/ai_testing/my_games/session_20260109_170804/Charlie/prompts/iterations/prompt_2_iter2.json similarity index 53% rename from examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/iterations/prompt_2_iter2.json rename to examples/ai_testing/my_games/session_20260109_170804/Charlie/prompts/iterations/prompt_2_iter2.json index 778dd815c72f8c3c2340aa322f66f7e03e16a7a4..4c6f6cb75b193b972602532b7a94b756edbc8d8e 100644 --- a/examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/iterations/prompt_2_iter2.json +++ b/examples/ai_testing/my_games/session_20260109_170804/Charlie/prompts/iterations/prompt_2_iter2.json @@ -1,11 +1,11 @@ { "original_request_number": 2, "iteration": 2, - "timestamp": "2026-01-09T15:04:13.594988", + "timestamp": "2026-01-09T17:11:52.138070", "player_name": "Charlie", "type": "tool_followup", - "tool_results": "=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"node_id\": 12,\n \"reasoning\": \"I need to verify the hexes and neighbors of my first settlement to plan the best road direction.\"\n}\nResult:\n{\n \"node_id\": 12,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"occupied\": true,\n \"occupied_by\": \"Charlie\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by Charlie's settlement\",\n \"llm_reasoning\": \"I need to verify the hexes and neighbors of my first settlement to plan the best road direction.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Checking node 11 as a potential road destination. It borders B6 and S5.\",\n \"node_id\": 11\n}\nResult:\n{\n \"node_id\": 11,\n \"exists\": true,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Charlie's building at node 12\",\n \"llm_reasoning\": \"Checking node 11 as a potential road destination. It borders B6 and S5.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"node_id\": 13,\n \"reasoning\": \"Checking node 13 as a potential road destination. It borders B6 and S5 as well? No, let's check.\"\n}\nResult:\n{\n \"node_id\": 13,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 4,\n \"Sheep\": 5\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 12,\n 14,\n 5\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Charlie's building at node 12\",\n \"llm_reasoning\": \"Checking node 13 as a potential road destination. It borders B6 and S5 as well? No, let's check.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Checking node 22 as a potential road destination. It borders the desert.\",\n \"node_id\": 22\n}\nResult:\n{\n \"node_id\": 22,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6\n },\n \"total_pips\": 7,\n \"port\": null,\n \"neighbors\": [\n 21,\n 23,\n 12\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Charlie's building at node 12\",\n \"llm_reasoning\": \"Checking node 22 as a potential road destination. It borders the desert.\"\n}\n---\n", - "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Charlie\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"You just placed your starting settlement. Now place your starting road adjacent to it.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Charlie\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[12,\\\"Charlie\\\",\\\"S\\\"],[20,\\\"Alice\\\",\\\"S\\\"],[42,\\\"Bob\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,19],\\\"Alice\\\"],[[42,41],\\\"Bob\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":1,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"Starting off with some solid production on that 6-8-11. Good luck everyone!\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"I'm going to branch out toward the center. That Brick 10 looks like a nice target for later!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"Nice spot, Alice! That 6-8-11 is definitely hard to pass up. I think I'll settle in down south at Node 42 and see if I can't get some of that Ore and Wheat production going. Good luck to both of you!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"Going to head towards the coast for now. That Ore and Wheat is a nice start, but I'll definitely need some more variety soon!\"\n },\n {\n \"from\": \"Charlie\",\n \"message\": \"Hey Alice and Bob! Those are some great spots you've picked. Alice, that 6-8-11 is a powerhouse, and Bob, that double Wheat 9 with Ore is going to make for some fast cities! I think I'll grab some of this Wood and Brick production up north and see if I can keep pace with you two. Good luck!\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"I am placing my first settlement at Node 12 (11 pips: B6, S5, W3). My second settlement will be Node 25 (10 pips: Wh8, O3, S4) to secure all five resources. Alice is at 20 and Bob is at 42. I need to monitor their expansion toward the center and the Brick/Ore ports.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_road\",\n \"description\": \"Place your starting road\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"node_id\": 12,\n \"reasoning\": \"I need to verify the hexes and neighbors of my first settlement to plan the best road direction.\"\n}\nResult:\n{\n \"node_id\": 12,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"occupied\": true,\n \"occupied_by\": \"Charlie\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by Charlie's settlement\",\n \"llm_reasoning\": \"I need to verify the hexes and neighbors of my first settlement to plan the best road direction.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Checking node 11 as a potential road destination. It borders B6 and S5.\",\n \"node_id\": 11\n}\nResult:\n{\n \"node_id\": 11,\n \"exists\": true,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Charlie's building at node 12\",\n \"llm_reasoning\": \"Checking node 11 as a potential road destination. It borders B6 and S5.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"node_id\": 13,\n \"reasoning\": \"Checking node 13 as a potential road destination. It borders B6 and S5 as well? No, let's check.\"\n}\nResult:\n{\n \"node_id\": 13,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 4,\n \"Sheep\": 5\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 12,\n 14,\n 5\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Charlie's building at node 12\",\n \"llm_reasoning\": \"Checking node 13 as a potential road destination. It borders B6 and S5 as well? No, let's check.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Checking node 22 as a potential road destination. It borders the desert.\",\n \"node_id\": 22\n}\nResult:\n{\n \"node_id\": 22,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6\n },\n \"total_pips\": 7,\n \"port\": null,\n \"neighbors\": [\n 21,\n 23,\n 12\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Charlie's building at node 12\",\n \"llm_reasoning\": \"Checking node 22 as a potential road destination. It borders the desert.\"\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tool_results": "=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Verifying the neighbors of my current settlement to choose the best direction for my road.\",\n \"node_id\": 43\n}\nResult:\n{\n \"node_id\": 43,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": [\n 9,\n 6,\n 9\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"occupied\": true,\n \"occupied_by\": \"Charlie\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by Charlie's settlement\",\n \"llm_reasoning\": \"Verifying the neighbors of my current settlement to choose the best direction for my road.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Checking if node 42 is a good path towards node 41 and the 3:1 port.\",\n \"node_id\": 42\n}\nResult:\n{\n \"node_id\": 42,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": [\n 9,\n 9\n ],\n \"Ore\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Charlie's building at node 43\",\n \"llm_reasoning\": \"Checking if node 42 is a good path towards node 41 and the 3:1 port.\"\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Charlie\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"You just placed your starting settlement. Now place your starting road adjacent to it.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Charlie\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[12,\\\"Bob\\\",\\\"S\\\"],[20,\\\"Alice\\\",\\\"S\\\"],[43,\\\"Charlie\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"Alice\\\"],[[12,13],\\\"Bob\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":1,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"hey everyone! good luck to us all. i'll start things off over here on the 6-8-11.\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"pointing my road north, seems like a good direction to head.\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"hey alice, good luck! that 6-8-11 is a monster spot, nice choice. i think i'll grab this spot over by the 6-5-3 and see if i can get some early roads going.\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"pointing my road toward the coast, hoping to find some wheat soon. good luck charlie, your turn!\"\n },\n {\n \"from\": \"Charlie\",\n \"message\": \"hey everyone! good luck. those are some solid spots you guys picked out. i think i'll try my luck down here by the wheat fields and see if i can get a good harvest going.\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"Planning to take Node 43 now and Node 41 immediately after for my second settlement. This will give me a dominant position in Wheat and Ore, with a decent Brick source. I'll need to trade for Wood and Sheep early on, or aim for the 3:1 port at Node 50 which is only one road away from Node 41.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_road\",\n \"description\": \"Place your starting road\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Verifying the neighbors of my current settlement to choose the best direction for my road.\",\n \"node_id\": 43\n}\nResult:\n{\n \"node_id\": 43,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": [\n 9,\n 6,\n 9\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"occupied\": true,\n \"occupied_by\": \"Charlie\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by Charlie's settlement\",\n \"llm_reasoning\": \"Verifying the neighbors of my current settlement to choose the best direction for my road.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Checking if node 42 is a good path towards node 41 and the 3:1 port.\",\n \"node_id\": 42\n}\nResult:\n{\n \"node_id\": 42,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": [\n 9,\n 9\n ],\n \"Ore\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Charlie's building at node 43\",\n \"llm_reasoning\": \"Checking if node 42 is a good path towards node 41 and the 3:1 port.\"\n}\n---\n\n\nNow provide your final answer based on the tool results:", "tools_schema": [ { "name": "inspect_node", @@ -111,18 +111,18 @@ "properties": { "internal_thinking": { "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", "minLength": 1000 }, "note_to_self": { "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", "maxLength": 100 }, "say_outloud": { "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 }, "action": { "type": "object", @@ -136,7 +136,7 @@ }, "parameters": { "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" } }, "propertyOrdering": [ diff --git a/examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/iterations/prompt_2_iter2.txt b/examples/ai_testing/my_games/session_20260109_170804/Charlie/prompts/iterations/prompt_2_iter2.txt similarity index 59% rename from examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/iterations/prompt_2_iter2.txt rename to examples/ai_testing/my_games/session_20260109_170804/Charlie/prompts/iterations/prompt_2_iter2.txt index ad35057ec17a5bc0ef2a145c628b059bfd3ec58a..aaa7ef40d9cb5f99f7c347c5af580446fdf20573 100644 --- a/examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/iterations/prompt_2_iter2.txt +++ b/examples/ai_testing/my_games/session_20260109_170804/Charlie/prompts/iterations/prompt_2_iter2.txt @@ -1,6 +1,6 @@ === Tool Follow-up #2 for Prompt #2 === Player: Charlie -Timestamp: 2026-01-09T15:36:43.092592 +Timestamp: 2026-01-09T17:11:52.140646 Tools Enabled: Yes --- Tool Results Appended --- @@ -8,119 +8,101 @@ Tools Enabled: Yes Tool: inspect_node Parameters: { - "reasoning": "Verifying the neighbors and hexes for my current settlement.", - "node_id": 12 + "reasoning": "Verifying the neighbors of my current settlement to choose the best direction for my road.", + "node_id": 43 } Result: { - "node_id": 12, + "node_id": 43, "exists": true, "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 + "Wheat": [ + 9, + 6, + 9 + ] }, - "total_pips": 11, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 13, "port": null, "neighbors": [ - 11, - 13, - 22 + 42, + 44, + 33 ], "occupied": true, "occupied_by": "Charlie", "building_type": "settlement", "can_build_here": false, "blocked_reason": "Occupied by Charlie's settlement", - "llm_reasoning": "Verifying the neighbors and hexes for my current settlement." -} ---- - -Tool: inspect_node -Parameters: { - "reasoning": "Checking potential for road placement. Leads to Node 10 (6-8-12).", - "node_id": 11 -} -Result: -{ - "node_id": 11, - "exists": true, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Charlie's building at node 12", - "llm_reasoning": "Checking potential for road placement. Leads to Node 10 (6-8-12)." + "llm_reasoning": "Verifying the neighbors of my current settlement to choose the best direction for my road." } --- Tool: inspect_node Parameters: { - "node_id": 13, - "reasoning": "Checking potential for road placement. Leads to Node 14 (8-3-4)." + "reasoning": "Checking if node 42 is a good path towards node 41 and the 3:1 port.", + "node_id": 42 } Result: { - "node_id": 13, + "node_id": 42, "exists": true, "resources": { - "Wood": 4, - "Sheep": 5 + "Wheat": [ + 9, + 9 + ], + "Ore": [ + 5 + ] }, - "total_pips": 9, - "port": null, - "neighbors": [ - 12, - 14, - 5 + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Charlie's building at node 12", - "llm_reasoning": "Checking potential for road placement. Leads to Node 14 (8-3-4)." -} ---- - -Tool: inspect_node -Parameters: { - "reasoning": "Checking potential for road placement. Leads to Node 21 (Desert-11-6).", - "node_id": 22 -} -Result: -{ - "node_id": 22, - "exists": true, - "resources": { - "Wood": 3, - "Brick": 6 - }, - "total_pips": 7, + "total_pips": 12, "port": null, "neighbors": [ - 21, - 23, - 12 + 41, + 43, + 50 ], "occupied": false, "occupied_by": null, "building_type": null, "can_build_here": false, - "blocked_reason": "Too close to Charlie's building at node 12", - "llm_reasoning": "Checking potential for road placement. Leads to Node 21 (Desert-11-6)." + "blocked_reason": "Too close to Charlie's building at node 43", + "llm_reasoning": "Checking if node 42 is a good path towards node 41 and the 3:1 port." } --- @@ -135,33 +117,33 @@ Result: "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,21],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"],[43,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "Hello everyone! Good luck to us all. I'll start us off by taking this nice spot on the 6-8-11." + "message": "hey everyone! good luck to us all. i'll start things off over here on the 6-8-11." }, { "from": "Alice", - "message": "I'm going to branch out toward the coast. Hopefully, I can find some wheat down there!" + "message": "pointing my road north, seems like a good direction to head." }, { "from": "Bob", - "message": "Nice start, Alice! That 6-8-11 is a classic. I think I'll set up camp over here by the mountainsβ€”looks like there's plenty of grain to go around!" + "message": "hey alice, good luck! that 6-8-11 is a monster spot, nice choice. i think i'll grab this spot over by the 6-5-3 and see if i can get some early roads going." }, { "from": "Bob", - "message": "That 5-9-9 spot looks like it'll keep me fed! I'll start building my road toward the centerβ€”gotta find some clay for these bricks I'm going to need eventually." + "message": "pointing my road toward the coast, hoping to find some wheat soon. good luck charlie, your turn!" }, { "from": "Charlie", - "message": "Hey everyone! Those are some solid spots. Alice, that 6-8-11 is definitely a powerhouse, and Bob, you've got the wheat market cornered already! I think I'll settle down in the forest near that 6-brickβ€”looks like a good place to start some construction." + "message": "hey everyone! good luck. those are some solid spots you guys picked out. i think i'll try my luck down here by the wheat fields and see if i can get a good harvest going." } ] }, "memory": { - "note_from_last_turn": "Placing first settlement at Node 12. Planning second settlement at Node 44 to secure Wheat and Ore. Bob has a strong Wheat/Ore start, so I need to compete there. Alice has Wood/Brick/Sheep, similar to my first spot." + "note_from_last_turn": "Planning to take Node 43 now and Node 41 immediately after for my second settlement. This will give me a dominant position in Wheat and Ore, with a decent Brick source. I'll need to trade for Wood and Sheep early on, or aim for the 3:1 port at Node 50 which is only one road away from Node 41." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", @@ -184,5 +166,6 @@ Result: Tool: inspect_node Parameters: { - "reasoning": "Ver -... (truncated, full length: 7310 chars) \ No newline at end of file + "reasoning": "Verifying the neighbors of my current settlement to choose the best direction for my road.", + "no +... (truncated, full length: 6643 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_170804/Charlie/prompts/prompt_1.json similarity index 85% rename from examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/prompt_1.json rename to examples/ai_testing/my_games/session_20260109_170804/Charlie/prompts/prompt_1.json index d2d35c55b7268e8de02dc0b0c3c61d937dc28b97..59e4e4c6cce48731e360e99a63f503a1a5ad9671 100644 --- a/examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/prompt_1.json +++ b/examples/ai_testing/my_games/session_20260109_170804/Charlie/prompts/prompt_1.json @@ -1,6 +1,6 @@ { "request_number": 1, - "timestamp": "2026-01-09T15:02:58.322846", + "timestamp": "2026-01-09T17:10:10.588539", "player_name": "Charlie", "is_active_turn": true, "prompt": { @@ -12,24 +12,24 @@ "what_just_happened": "It's your turn.", "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,19],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "Starting off with some solid production on that 6-8-11. Good luck everyone!" + "message": "hey everyone! good luck to us all. i'll start things off over here on the 6-8-11." }, { "from": "Alice", - "message": "I'm going to branch out toward the center. That Brick 10 looks like a nice target for later!" + "message": "pointing my road north, seems like a good direction to head." }, { "from": "Bob", - "message": "Nice spot, Alice! That 6-8-11 is definitely hard to pass up. I think I'll settle in down south at Node 42 and see if I can't get some of that Ore and Wheat production going. Good luck to both of you!" + "message": "hey alice, good luck! that 6-8-11 is a monster spot, nice choice. i think i'll grab this spot over by the 6-5-3 and see if i can get some early roads going." }, { "from": "Bob", - "message": "Going to head towards the coast for now. That Ore and Wheat is a nice start, but I'll definitely need some more variety soon!" + "message": "pointing my road toward the coast, hoping to find some wheat soon. good luck charlie, your turn!" } ] }, @@ -58,18 +58,18 @@ "properties": { "internal_thinking": { "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", "minLength": 1000 }, "note_to_self": { "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", "maxLength": 100 }, "say_outloud": { "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 }, "action": { "type": "object", @@ -83,7 +83,7 @@ }, "parameters": { "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" } }, "propertyOrdering": [ diff --git a/examples/ai_testing/my_games/session_20260109_150554/Charlie/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_170804/Charlie/prompts/prompt_1.txt similarity index 77% rename from examples/ai_testing/my_games/session_20260109_150554/Charlie/prompts/prompt_1.txt rename to examples/ai_testing/my_games/session_20260109_170804/Charlie/prompts/prompt_1.txt index 4ef9ba840dae57626676e0d8a19cbdcf4f58f78a..eaee700bcaa3abebbb14edb083d1236d9d339172 100644 --- a/examples/ai_testing/my_games/session_20260109_150554/Charlie/prompts/prompt_1.txt +++ b/examples/ai_testing/my_games/session_20260109_170804/Charlie/prompts/prompt_1.txt @@ -1,5 +1,5 @@ === Prompt #1 for Charlie === -Timestamp: 2026-01-09T15:08:23.569600 +Timestamp: 2026-01-09T17:10:10.590179 Active Turn: True --- What Happened --- @@ -20,18 +20,18 @@ It's your turn. "properties": { "internal_thinking": { "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", "minLength": 1000 }, "note_to_self": { "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", "maxLength": 100 }, "say_outloud": { "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 }, "action": { "type": "object", @@ -45,7 +45,7 @@ It's your turn. }, "parameters": { "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" } }, "propertyOrdering": [ @@ -77,19 +77,19 @@ It's your turn. "recent_chat": [ { "from": "Alice", - "message": "I'll start things off at Node 20. The 6-Brick and 8-Sheep are too good to pass up, and the 11-Wood gives me a nice path toward some early expansion. Good luck everyone!" + "message": "hey everyone! good luck to us all. i'll start things off over here on the 6-8-11." }, { "from": "Alice", - "message": "I'll point my road towards the coast. That 3:1 port looks like it might be useful later on, especially if I end up with as much Brick and Sheep as I'm hoping for!" + "message": "pointing my road north, seems like a good direction to head." }, { "from": "Bob", - "message": "Nice choice on that 6-Brick, Alice! I think I'll take a share of that action too. Node 12 looks like a great spot to start building my empire. Good luck, Charlie!" + "message": "hey alice, good luck! that 6-8-11 is a monster spot, nice choice. i think i'll grab this spot over by the 6-5-3 and see if i can get some early roads going." }, { "from": "Bob", - "message": "I'll head toward the coast and that Wheat field. Node 13 seems like a good stepping stone to expand my reach. Good luck with your placement, Charlie!" + "message": "pointing my road toward the coast, hoping to find some wheat soon. good luck charlie, your turn!" } ] }, diff --git a/examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_170804/Charlie/prompts/prompt_2.json similarity index 81% rename from examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/prompt_2.json rename to examples/ai_testing/my_games/session_20260109_170804/Charlie/prompts/prompt_2.json index 4d60b96d670e515822ec721d29860fb7443bd0d1..fab29935691398ddd3b91223b2278d905650cf99 100644 --- a/examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/prompt_2.json +++ b/examples/ai_testing/my_games/session_20260109_170804/Charlie/prompts/prompt_2.json @@ -1,6 +1,6 @@ { "request_number": 2, - "timestamp": "2026-01-09T15:36:37.378149", + "timestamp": "2026-01-09T17:11:40.738935", "player_name": "Charlie", "is_active_turn": true, "prompt": { @@ -12,33 +12,33 @@ "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,21],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"],[43,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "Hello everyone! Good luck to us all. I'll start us off by taking this nice spot on the 6-8-11." + "message": "hey everyone! good luck to us all. i'll start things off over here on the 6-8-11." }, { "from": "Alice", - "message": "I'm going to branch out toward the coast. Hopefully, I can find some wheat down there!" + "message": "pointing my road north, seems like a good direction to head." }, { "from": "Bob", - "message": "Nice start, Alice! That 6-8-11 is a classic. I think I'll set up camp over here by the mountainsβ€”looks like there's plenty of grain to go around!" + "message": "hey alice, good luck! that 6-8-11 is a monster spot, nice choice. i think i'll grab this spot over by the 6-5-3 and see if i can get some early roads going." }, { "from": "Bob", - "message": "That 5-9-9 spot looks like it'll keep me fed! I'll start building my road toward the centerβ€”gotta find some clay for these bricks I'm going to need eventually." + "message": "pointing my road toward the coast, hoping to find some wheat soon. good luck charlie, your turn!" }, { "from": "Charlie", - "message": "Hey everyone! Those are some solid spots. Alice, that 6-8-11 is definitely a powerhouse, and Bob, you've got the wheat market cornered already! I think I'll settle down in the forest near that 6-brickβ€”looks like a good place to start some construction." + "message": "hey everyone! good luck. those are some solid spots you guys picked out. i think i'll try my luck down here by the wheat fields and see if i can get a good harvest going." } ] }, "memory": { - "note_from_last_turn": "Placing first settlement at Node 12. Planning second settlement at Node 44 to secure Wheat and Ore. Bob has a strong Wheat/Ore start, so I need to compete there. Alice has Wood/Brick/Sheep, similar to my first spot." + "note_from_last_turn": "Planning to take Node 43 now and Node 41 immediately after for my second settlement. This will give me a dominant position in Wheat and Ore, with a decent Brick source. I'll need to trade for Wood and Sheep early on, or aim for the 3:1 port at Node 50 which is only one road away from Node 41." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", @@ -65,18 +65,18 @@ "properties": { "internal_thinking": { "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", "minLength": 1000 }, "note_to_self": { "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", "maxLength": 100 }, "say_outloud": { "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 }, "action": { "type": "object", @@ -90,7 +90,7 @@ }, "parameters": { "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" } }, "propertyOrdering": [ diff --git a/examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_170804/Charlie/prompts/prompt_2.txt similarity index 72% rename from examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/prompt_2.txt rename to examples/ai_testing/my_games/session_20260109_170804/Charlie/prompts/prompt_2.txt index 850e684b351f34644466628fde374f34caa09c24..2163c00e5b2bd009d0730b45a89cce210b9c9eb0 100644 --- a/examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/prompt_2.txt +++ b/examples/ai_testing/my_games/session_20260109_170804/Charlie/prompts/prompt_2.txt @@ -1,5 +1,5 @@ === Prompt #2 for Charlie === -Timestamp: 2026-01-09T15:36:37.380555 +Timestamp: 2026-01-09T17:11:40.740111 Active Turn: True --- What Happened --- @@ -20,18 +20,18 @@ You just placed your starting settlement. Now place your starting road adjacent "properties": { "internal_thinking": { "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", "minLength": 1000 }, "note_to_self": { "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", "maxLength": 100 }, "say_outloud": { "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 }, "action": { "type": "object", @@ -45,7 +45,7 @@ You just placed your starting settlement. Now place your starting road adjacent }, "parameters": { "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" } }, "propertyOrdering": [ @@ -72,33 +72,33 @@ You just placed your starting settlement. Now place your starting road adjacent "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,21],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"],[43,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "Hello everyone! Good luck to us all. I'll start us off by taking this nice spot on the 6-8-11." + "message": "hey everyone! good luck to us all. i'll start things off over here on the 6-8-11." }, { "from": "Alice", - "message": "I'm going to branch out toward the coast. Hopefully, I can find some wheat down there!" + "message": "pointing my road north, seems like a good direction to head." }, { "from": "Bob", - "message": "Nice start, Alice! That 6-8-11 is a classic. I think I'll set up camp over here by the mountainsβ€”looks like there's plenty of grain to go around!" + "message": "hey alice, good luck! that 6-8-11 is a monster spot, nice choice. i think i'll grab this spot over by the 6-5-3 and see if i can get some early roads going." }, { "from": "Bob", - "message": "That 5-9-9 spot looks like it'll keep me fed! I'll start building my road toward the centerβ€”gotta find some clay for these bricks I'm going to need eventually." + "message": "pointing my road toward the coast, hoping to find some wheat soon. good luck charlie, your turn!" }, { "from": "Charlie", - "message": "Hey everyone! Those are some solid spots. Alice, that 6-8-11 is definitely a powerhouse, and Bob, you've got the wheat market cornered already! I think I'll settle down in the forest near that 6-brickβ€”looks like a good place to start some construction." + "message": "hey everyone! good luck. those are some solid spots you guys picked out. i think i'll try my luck down here by the wheat fields and see if i can get a good harvest going." } ] }, "memory": { - "note_from_last_turn": "Placing first settlement at Node 12. Planning second settlement at Node 44 to secure Wheat and Ore. Bob has a strong Wheat/Ore start, so I need to compete there. Alice has Wood/Brick/Sheep, similar to my first spot." + "note_from_last_turn": "Planning to take Node 43 now and Node 41 immediately after for my second settlement. This will give me a dominant position in Wheat and Ore, with a decent Brick source. I'll need to trade for Wood and Sheep early on, or aim for the 3:1 port at Node 50 which is only one road away from Node 41." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", diff --git a/examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260109_170804/Charlie/prompts/prompt_3.json similarity index 79% rename from examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/prompt_3.json rename to examples/ai_testing/my_games/session_20260109_170804/Charlie/prompts/prompt_3.json index 3c5725cd073cc429007824003968cee78dafa9c3..cceeb1c9ed7d39c77e4a6642c55fff2a14d95aea 100644 --- a/examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/prompt_3.json +++ b/examples/ai_testing/my_games/session_20260109_170804/Charlie/prompts/prompt_3.json @@ -1,6 +1,6 @@ { "request_number": 3, - "timestamp": "2026-01-09T15:04:25.370617", + "timestamp": "2026-01-09T17:11:59.563726", "player_name": "Charlie", "is_active_turn": true, "prompt": { @@ -12,37 +12,37 @@ "what_just_happened": "It's your turn.", "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,19],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"],[43,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[43,42],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "Starting off with some solid production on that 6-8-11. Good luck everyone!" + "message": "hey everyone! good luck to us all. i'll start things off over here on the 6-8-11." }, { "from": "Alice", - "message": "I'm going to branch out toward the center. That Brick 10 looks like a nice target for later!" + "message": "pointing my road north, seems like a good direction to head." }, { "from": "Bob", - "message": "Nice spot, Alice! That 6-8-11 is definitely hard to pass up. I think I'll settle in down south at Node 42 and see if I can't get some of that Ore and Wheat production going. Good luck to both of you!" + "message": "hey alice, good luck! that 6-8-11 is a monster spot, nice choice. i think i'll grab this spot over by the 6-5-3 and see if i can get some early roads going." }, { "from": "Bob", - "message": "Going to head towards the coast for now. That Ore and Wheat is a nice start, but I'll definitely need some more variety soon!" + "message": "pointing my road toward the coast, hoping to find some wheat soon. good luck charlie, your turn!" }, { "from": "Charlie", - "message": "Hey Alice and Bob! Those are some great spots you've picked. Alice, that 6-8-11 is a powerhouse, and Bob, that double Wheat 9 with Ore is going to make for some fast cities! I think I'll grab some of this Wood and Brick production up north and see if I can keep pace with you two. Good luck!" + "message": "hey everyone! good luck. those are some solid spots you guys picked out. i think i'll try my luck down here by the wheat fields and see if i can get a good harvest going." }, { "from": "Charlie", - "message": "Pointing my road towards the center! I'm looking to build a nice little network up here and hopefully snag some more of that good production." + "message": "pointing my road toward the coast, looking to bridge these fields together." } ] }, "memory": { - "note_from_last_turn": "Focus on reaching Node 5 as quickly as possible to dominate Wood/Brick production. My second settlement should target Wheat and Ore (aiming for Node 25) to ensure a balanced economy for the mid-game." + "note_from_last_turn": "Headed toward Node 41 to pick up Ore and Brick. If that gets blocked, the 3:1 port at Node 50 is the backup plan." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", @@ -69,18 +69,18 @@ "properties": { "internal_thinking": { "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", "minLength": 1000 }, "note_to_self": { "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", "maxLength": 100 }, "say_outloud": { "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 }, "action": { "type": "object", @@ -94,7 +94,7 @@ }, "parameters": { "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" } }, "propertyOrdering": [ diff --git a/examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260109_170804/Charlie/prompts/prompt_3.txt similarity index 71% rename from examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/prompt_3.txt rename to examples/ai_testing/my_games/session_20260109_170804/Charlie/prompts/prompt_3.txt index eda68ab9b0a82df6b8204ed921e9c6529d0de468..95c03d9d668a768fc1b010324501102fad592180 100644 --- a/examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/prompt_3.txt +++ b/examples/ai_testing/my_games/session_20260109_170804/Charlie/prompts/prompt_3.txt @@ -1,5 +1,5 @@ === Prompt #3 for Charlie === -Timestamp: 2026-01-09T15:04:25.371781 +Timestamp: 2026-01-09T17:11:59.564949 Active Turn: True --- What Happened --- @@ -20,18 +20,18 @@ It's your turn. "properties": { "internal_thinking": { "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", "minLength": 1000 }, "note_to_self": { "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", "maxLength": 100 }, "say_outloud": { "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 }, "action": { "type": "object", @@ -45,7 +45,7 @@ It's your turn. }, "parameters": { "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" } }, "propertyOrdering": [ @@ -72,37 +72,37 @@ It's your turn. "what_just_happened": "It's your turn.", "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,19],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"],[43,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[43,42],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "Starting off with some solid production on that 6-8-11. Good luck everyone!" + "message": "hey everyone! good luck to us all. i'll start things off over here on the 6-8-11." }, { "from": "Alice", - "message": "I'm going to branch out toward the center. That Brick 10 looks like a nice target for later!" + "message": "pointing my road north, seems like a good direction to head." }, { "from": "Bob", - "message": "Nice spot, Alice! That 6-8-11 is definitely hard to pass up. I think I'll settle in down south at Node 42 and see if I can't get some of that Ore and Wheat production going. Good luck to both of you!" + "message": "hey alice, good luck! that 6-8-11 is a monster spot, nice choice. i think i'll grab this spot over by the 6-5-3 and see if i can get some early roads going." }, { "from": "Bob", - "message": "Going to head towards the coast for now. That Ore and Wheat is a nice start, but I'll definitely need some more variety soon!" + "message": "pointing my road toward the coast, hoping to find some wheat soon. good luck charlie, your turn!" }, { "from": "Charlie", - "message": "Hey Alice and Bob! Those are some great spots you've picked. Alice, that 6-8-11 is a powerhouse, and Bob, that double Wheat 9 with Ore is going to make for some fast cities! I think I'll grab some of this Wood and Brick production up north and see if I can keep pace with you two. Good luck!" + "message": "hey everyone! good luck. those are some solid spots you guys picked out. i think i'll try my luck down here by the wheat fields and see if i can get a good harvest going." }, { "from": "Charlie", - "message": "Pointing my road towards the center! I'm looking to build a nice little network up here and hopefully snag some more of that good production." + "message": "pointing my road toward the coast, looking to bridge these fields together." } ] }, "memory": { - "note_from_last_turn": "Focus on reaching Node 5 as quickly as possible to dominate Wood/Brick production. My second settlement should target Wheat and Ore (aiming for Node 25) to ensure a balanced economy for the mid-game." + "note_from_last_turn": "Headed toward Node 41 to pick up Ore and Brick. If that gets blocked, the 3:1 port at Node 50 is the backup plan." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", diff --git a/examples/ai_testing/my_games/session_20260109_170804/Charlie/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260109_170804/Charlie/responses/intermediate/response_1_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..e1a8c711b8c26ec47050975d91fb41d59b3d7520 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_170804/Charlie/responses/intermediate/response_1_iter1.json @@ -0,0 +1,29 @@ +{ + "request_number": 1, + "iteration": 1, + "timestamp": "2026-01-09T17:10:22.796293", + "player_name": "Charlie", + "type": "intermediate", + "success": true, + "raw_content": null, + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "min_pips": 10, + "reasoning": "Looking for high-yield starting positions with a good balance of resources. Node 43 and 42 seem strong due to high pips on Wheat and Ore." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2423, + "completion": 60, + "thinking": 1826, + "total": 4309 + }, + "latency_seconds": 10.73337459564209, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_170804/Charlie/responses/intermediate/response_2_iter1.json b/examples/ai_testing/my_games/session_20260109_170804/Charlie/responses/intermediate/response_2_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..e0fd9b7e4dc1ac5d43926fccba054ddcca5d463f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_170804/Charlie/responses/intermediate/response_2_iter1.json @@ -0,0 +1,37 @@ +{ + "request_number": 2, + "iteration": 1, + "timestamp": "2026-01-09T17:11:49.713222", + "player_name": "Charlie", + "type": "intermediate", + "success": true, + "raw_content": null, + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "reasoning": "Verifying the neighbors of my current settlement to choose the best direction for my road.", + "node_id": 43 + } + }, + { + "id": "call_2", + "name": "inspect_node", + "parameters": { + "reasoning": "Checking if node 42 is a good path towards node 41 and the 3:1 port.", + "node_id": 42 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2604, + "completion": 86, + "thinking": 1151, + "total": 3841 + }, + "latency_seconds": 7.484857797622681, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_170804/Charlie/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_170804/Charlie/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..559552087f5bf6d69546f1f8a083a91a10f6c6d0 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_170804/Charlie/responses/response_1.json @@ -0,0 +1,26 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T17:11:40.715557", + "player_name": "Charlie", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"Analyzing the board for the best starting position. Alice took Node 20 (11-6-8: Wood, Brick, Sheep) and Bob took Node 12 (3-6-5: Wood, Brick, Sheep). The highest yield area left is the Wheat/Ore cluster at the bottom. Node 43 has a massive 13-pip yield (Wheat 9, Wheat 6, Wheat 9). Node 42 is also strong with 12 pips (Wheat 9, Ore 5, Wheat 9). Since I am Charlie and it's a 3-player game, I will place my first and second settlements back-to-back (snake draft: Alice, Bob, Charlie, Charlie, Bob, Alice). This allows me to secure both Node 43 and Node 41 (Ore 5, Wheat 9, Brick 10) for a total of 24 pips. This 'Wheat/Ore' strategy is incredibly potent, especially since I'll control the best Ore spot (5) and the best Wheat spots (9, 6). I'll start by placing my first settlement on Node 43.\",\n \"note_to_self\": \"Planning to take Node 43 now and Node 41 immediately after for my second settlement. This will give me a dominant position in Wheat and Ore, with a decent Brick source. I'll need to trade for Wood and Sheep early on, or aim for the 3:1 port at Node 50 which is only one road away from Node 41.\",\n \"say_outloud\": \"hey everyone! good luck. those are some solid spots you guys picked out. i think i'll try my luck down here by the wheat fields and see if i can get a good harvest going.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 43}\"\n }\n}", + "parsed": { + "internal_thinking": "Analyzing the board for the best starting position. Alice took Node 20 (11-6-8: Wood, Brick, Sheep) and Bob took Node 12 (3-6-5: Wood, Brick, Sheep). The highest yield area left is the Wheat/Ore cluster at the bottom. Node 43 has a massive 13-pip yield (Wheat 9, Wheat 6, Wheat 9). Node 42 is also strong with 12 pips (Wheat 9, Ore 5, Wheat 9). Since I am Charlie and it's a 3-player game, I will place my first and second settlements back-to-back (snake draft: Alice, Bob, Charlie, Charlie, Bob, Alice). This allows me to secure both Node 43 and Node 41 (Ore 5, Wheat 9, Brick 10) for a total of 24 pips. This 'Wheat/Ore' strategy is incredibly potent, especially since I'll control the best Ore spot (5) and the best Wheat spots (9, 6). I'll start by placing my first settlement on Node 43. [Response was too brief]", + "note_to_self": "Planning to take Node 43 now and Node 41 immediately after for my second settlement. This will give me a dominant position in Wheat and Ore, with a decent Brick source. I'll need to trade for Wood and Sheep early on, or aim for the 3:1 port at Node 50 which is only one road away from Node 41.", + "say_outloud": "hey everyone! good luck. those are some solid spots you guys picked out. i think i'll try my luck down here by the wheat fields and see if i can get a good harvest going.", + "action_type": "place_starting_settlement", + "parameters": { + "node": 43 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 6399, + "completion": 491, + "thinking": 14551, + "total": 22045 + }, + "latency_seconds": 74.6032395362854, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_170804/Charlie/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_170804/Charlie/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..93fab1c62d5e8894c0b9b5fb33d374279ec0eba2 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_170804/Charlie/responses/response_2.json @@ -0,0 +1,27 @@ +{ + "request_number": 2, + "timestamp": "2026-01-09T17:11:59.538240", + "player_name": "Charlie", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have just placed my settlement at Node 43, which is a powerhouse for Wheat (6, 9, 9). To maximize my strategy, I need to secure a good source of Ore and Brick. Node 41 (9 Wheat, 5 Ore, 10 Brick) is an excellent target for my second settlement. To get there, I need to build a road from Node 43 to Node 42. This path also keeps the option open to reach the 3:1 port at Node 50 later on. Node 42 itself is a strong spot (9, 5, 9), though I can't build there yet due to the distance rule. Moving toward 42 is the most efficient way to expand toward the resources I'm currently lacking.\",\n \"note_to_self\": \"Headed toward Node 41 to pick up Ore and Brick. If that gets blocked, the 3:1 port at Node 50 is the backup plan.\",\n \"say_outloud\": \"pointing my road toward the coast, looking to bridge these fields together.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 43, \\\"to\\\": 42}\"\n }\n}", + "parsed": { + "internal_thinking": "I have just placed my settlement at Node 43, which is a powerhouse for Wheat (6, 9, 9). To maximize my strategy, I need to secure a good source of Ore and Brick. Node 41 (9 Wheat, 5 Ore, 10 Brick) is an excellent target for my second settlement. To get there, I need to build a road from Node 43 to Node 42. This path also keeps the option open to reach the 3:1 port at Node 50 later on. Node 42 itself is a strong spot (9, 5, 9), though I can't build there yet due to the distance rule. Moving toward 42 is the most efficient way to expand toward the resources I'm currently lacking. [Response was too brief]", + "note_to_self": "Headed toward Node 41 to pick up Ore and Brick. If that gets blocked, the 3:1 port at Node 50 is the backup plan.", + "say_outloud": "pointing my road toward the coast, looking to bridge these fields together.", + "action_type": "place_starting_road", + "parameters": { + "from": 43, + "to": 42 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 5901, + "completion": 373, + "thinking": 1671, + "total": 8266 + }, + "latency_seconds": 5.708188056945801, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_170804/agent_memories.json b/examples/ai_testing/my_games/session_20260109_170804/agent_memories.json new file mode 100644 index 0000000000000000000000000000000000000000..78bdb2733e5ce5fad0a8105e47b7c38f3a4286b6 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_170804/agent_memories.json @@ -0,0 +1,14 @@ +{ + "Alice": { + "note_to_self": "Headed north toward the 3:1 port and node 11. Still need to prioritize Wheat and Ore for my second placement to round out the economy.", + "last_updated": "2026-01-09T17:11:59.540759" + }, + "Bob": { + "note_to_self": "I'm aiming for node 14 next to get Wheat 8. I need to keep an eye on Charlie's placements to see if he tries to block my access to the Wheat/Ore clusters in the center or bottom of the board.", + "last_updated": "2026-01-09T17:11:59.540763" + }, + "Charlie": { + "note_to_self": "Headed toward Node 41 to pick up Ore and Brick. If that gets blocked, the 3:1 port at Node 50 is the backup plan.", + "last_updated": "2026-01-09T17:11:59.540765" + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_170804/chat_history.json b/examples/ai_testing/my_games/session_20260109_170804/chat_history.json new file mode 100644 index 0000000000000000000000000000000000000000..a0881cd4e0c139f0a69f63f1da5a3aa3077e6a3c --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_170804/chat_history.json @@ -0,0 +1,40 @@ +{ + "messages": [ + { + "timestamp": "2026-01-09T17:08:23.252846", + "from": "Alice", + "to": "all", + "message": "hey everyone! good luck to us all. i'll start things off over here on the 6-8-11." + }, + { + "timestamp": "2026-01-09T17:08:45.929102", + "from": "Alice", + "to": "all", + "message": "pointing my road north, seems like a good direction to head." + }, + { + "timestamp": "2026-01-09T17:09:41.407227", + "from": "Bob", + "to": "all", + "message": "hey alice, good luck! that 6-8-11 is a monster spot, nice choice. i think i'll grab this spot over by the 6-5-3 and see if i can get some early roads going." + }, + { + "timestamp": "2026-01-09T17:10:10.581089", + "from": "Bob", + "to": "all", + "message": "pointing my road toward the coast, hoping to find some wheat soon. good luck charlie, your turn!" + }, + { + "timestamp": "2026-01-09T17:11:40.736101", + "from": "Charlie", + "to": "all", + "message": "hey everyone! good luck. those are some solid spots you guys picked out. i think i'll try my luck down here by the wheat fields and see if i can get a good harvest going." + }, + { + "timestamp": "2026-01-09T17:11:59.560522", + "from": "Charlie", + "to": "all", + "message": "pointing my road toward the coast, looking to bridge these fields together." + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_170804/session_metadata.json b/examples/ai_testing/my_games/session_20260109_170804/session_metadata.json new file mode 100644 index 0000000000000000000000000000000000000000..42b920fd0e8c197acf9ac42a61b8ce17a6b1a76d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_170804/session_metadata.json @@ -0,0 +1,5 @@ +{ + "session_id": "session_20260109_170804", + "start_time": "2026-01-09T17:08:04.534226", + "version": "2.0" +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_170804/tool_executions.json b/examples/ai_testing/my_games/session_20260109_170804/tool_executions.json new file mode 100644 index 0000000000000000000000000000000000000000..98cf73f9c7a101326daaa92ae8cd9465682ad25f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_170804/tool_executions.json @@ -0,0 +1,1476 @@ +[ + { + "timestamp": "2026-01-09T17:08:14.338297", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.27, + "tokens": { + "input": 32, + "output": 559, + "total": 591 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "min_pips": 11, + "reasoning": "Looking for high yield starting positions with good resource diversity for the first placement." + }, + "result": { + "llm_reasoning": "Looking for high yield starting positions with good resource diversity for the first placement.", + "query": { + "min_pips": 11, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 6, + "nodes": [ + { + "node_id": 20, + "resources": { + "Wood": [ + 11 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 11, + "pips": 2 + }, + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 8, + "pips": 5 + } + ], + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 43, + "resources": { + "Wheat": [ + 9, + 6, + 9 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": [ + 9, + 9 + ], + "Ore": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 10, + "resources": { + "Brick": [ + 6 + ], + "Sheep": [ + 8 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 9, + 11, + 20 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": [ + 3 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": [ + 5 + ], + "Wheat": [ + 9 + ], + "Brick": [ + 10 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.2, + "tokens": { + "input": 32, + "output": 559, + "total": 591 + } + } + ] + }, + { + "timestamp": "2026-01-09T17:08:32.283106", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.19, + "tokens": { + "input": 45, + "output": 366, + "total": 411 + }, + "calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "I want to see which direction from my starting settlement at node 20 offers the best expansion opportunities toward Wheat and Ore, or valuable ports.", + "from_node": 20 + }, + "result": { + "llm_reasoning": "I want to see which direction from my starting settlement at node 20 offers the best expansion opportunities toward Wheat and Ore, or valuable ports.", + "from_node": 20, + "total_directions": 3, + "paths": [ + { + "direction": 10, + "depth_1": { + "node_id": 10, + "resources": { + "Brick": [ + 6 + ], + "Sheep": [ + 8 + ], + "Wood": [ + 12 + ] + }, + "total_pips": 11, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 9, + "total_pips": 6, + "port": "?3", + "can_build": true + }, + { + "node_id": 11, + "total_pips": 10, + "port": null, + "can_build": true + } + ], + "best_node": 11, + "best_pips": 10 + }, + "highlights": [ + "Port (?3) at depth 2 (node 9)" + ], + "score": 17.5 + }, + { + "direction": 19, + "depth_1": { + "node_id": 19, + "resources": { + "Wood": [ + 11 + ], + "Brick": [ + 10 + ], + "Sheep": [ + 8 + ] + }, + "total_pips": 10, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 18, + "total_pips": 8, + "port": null, + "can_build": true + }, + { + "node_id": 30, + "total_pips": 8, + "port": null, + "can_build": true + } + ], + "best_node": 18, + "best_pips": 8 + }, + "highlights": [], + "score": 14.0 + }, + { + "direction": 21, + "depth_1": { + "node_id": 21, + "resources": { + "Wood": [ + 11 + ], + "Brick": [ + 6 + ] + }, + "total_pips": 7, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 22, + "total_pips": 7, + "port": null, + "can_build": true + }, + { + "node_id": 32, + "total_pips": 6, + "port": null, + "can_build": true + } + ], + "best_node": 22, + "best_pips": 7 + }, + "highlights": [], + "score": 10.5 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.13, + "tokens": { + "input": 45, + "output": 366, + "total": 411 + } + } + ] + }, + { + "timestamp": "2026-01-09T17:08:59.097549", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.34, + "tokens": { + "input": 42, + "output": 875, + "total": 917 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Looking for high-yield starting positions with a good balance of resources, especially focusing on wood/brick for early expansion and wheat/ore for later." + }, + "result": { + "llm_reasoning": "Looking for high-yield starting positions with a good balance of resources, especially focusing on wood/brick for early expansion and wheat/ore for later.", + "query": { + "min_pips": 0, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 50, + "nodes": [ + { + "node_id": 43, + "resources": { + "Wheat": [ + 9, + 6, + 9 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": [ + 9, + 9 + ], + "Ore": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": [ + 3 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": [ + 5 + ], + "Wheat": [ + 9 + ], + "Brick": [ + 10 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": [ + 4 + ], + "Ore": [ + 3 + ], + "Wheat": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 26, + "resources": { + "Sheep": [ + 4 + ], + "Wheat": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], + "total_pips": 8, + "port": "O2", + "neighbors": [ + 25, + 27, + 16 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 50, + "resources": { + "Wheat": [ + 9 + ], + "Ore": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Ore", + "number": 5, + "pips": 4 + } + ], + "total_pips": 8, + "port": "?3", + "neighbors": [ + 49, + 51, + 42 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": [ + 2 + ], + "Wheat": [ + 9, + 6 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 2, + "pips": 1 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.26, + "tokens": { + "input": 42, + "output": 875, + "total": 917 + } + } + ] + }, + { + "timestamp": "2026-01-09T17:09:53.332743", + "total_calls": 3, + "successful": 3, + "failed": 0, + "total_time_ms": 0.3, + "tokens": { + "input": 105, + "output": 418, + "total": 523 + }, + "calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "reasoning": "Verifying the current settlement's neighbors and hexes to plan the road placement.", + "node_id": 12 + }, + "result": { + "node_id": 12, + "exists": true, + "resources": { + "Wood": [ + 3 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "occupied": true, + "occupied_by": "Bob", + "building_type": "settlement", + "can_build_here": false, + "blocked_reason": "Occupied by Bob's settlement", + "llm_reasoning": "Verifying the current settlement's neighbors and hexes to plan the road placement." + }, + "success": true, + "error": null, + "execution_time_ms": 0.07, + "tokens": { + "input": 28, + "output": 136, + "total": 164 + } + }, + { + "id": "call_2", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "Checking the path towards Node 13 to see if it leads to better resources like Wheat or Ore for future expansion.", + "direction_node": 13, + "from_node": 12 + }, + "result": { + "llm_reasoning": "Checking the path towards Node 13 to see if it leads to better resources like Wheat or Ore for future expansion.", + "from_node": 12, + "total_directions": 1, + "paths": [ + { + "direction": 13, + "depth_1": { + "node_id": 13, + "resources": { + "Wood": [ + 3, + 4 + ], + "Sheep": [ + 5 + ] + }, + "total_pips": 9, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 14, + "total_pips": 10, + "port": null, + "can_build": true + }, + { + "node_id": 5, + "total_pips": 7, + "port": null, + "can_build": true + } + ], + "best_node": 14, + "best_pips": 10 + }, + "highlights": [], + "score": 14.0 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.08, + "tokens": { + "input": 42, + "output": 145, + "total": 187 + } + }, + { + "id": "call_3", + "name": "analyze_path_potential", + "parameters": { + "direction_node": 22, + "reasoning": "Checking the path towards Node 22 (near the desert) to compare with the Node 13 path.", + "from_node": 12 + }, + "result": { + "llm_reasoning": "Checking the path towards Node 22 (near the desert) to compare with the Node 13 path.", + "from_node": 12, + "total_directions": 1, + "paths": [ + { + "direction": 22, + "depth_1": { + "node_id": 22, + "resources": { + "Wood": [ + 3 + ], + "Brick": [ + 6 + ] + }, + "total_pips": 7, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 21, + "total_pips": 7, + "port": null, + "can_build": false + }, + { + "node_id": 23, + "total_pips": 4, + "port": null, + "can_build": true + } + ], + "best_node": 21, + "best_pips": 7 + }, + "highlights": [], + "score": 10.5 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.05, + "tokens": { + "input": 35, + "output": 137, + "total": 172 + } + } + ] + }, + { + "timestamp": "2026-01-09T17:10:22.897387", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.25, + "tokens": { + "input": 42, + "output": 562, + "total": 604 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "min_pips": 10, + "reasoning": "Looking for high-yield starting positions with a good balance of resources. Node 43 and 42 seem strong due to high pips on Wheat and Ore." + }, + "result": { + "llm_reasoning": "Looking for high-yield starting positions with a good balance of resources. Node 43 and 42 seem strong due to high pips on Wheat and Ore.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 6, + "nodes": [ + { + "node_id": 43, + "resources": { + "Wheat": [ + 9, + 6, + 9 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": [ + 9, + 9 + ], + "Ore": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": [ + 5 + ], + "Wheat": [ + 9 + ], + "Brick": [ + 10 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": [ + 4 + ], + "Ore": [ + 3 + ], + "Wheat": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": [ + 2 + ], + "Wheat": [ + 9, + 6 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 2, + "pips": 1 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.18, + "tokens": { + "input": 42, + "output": 562, + "total": 604 + } + } + ] + }, + { + "timestamp": "2026-01-09T17:11:50.615107", + "total_calls": 2, + "successful": 2, + "failed": 0, + "total_time_ms": 0.22, + "tokens": { + "input": 55, + "output": 266, + "total": 321 + }, + "calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "reasoning": "Verifying the neighbors of my current settlement to choose the best direction for my road.", + "node_id": 43 + }, + "result": { + "node_id": 43, + "exists": true, + "resources": { + "Wheat": [ + 9, + 6, + 9 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "occupied": true, + "occupied_by": "Charlie", + "building_type": "settlement", + "can_build_here": false, + "blocked_reason": "Occupied by Charlie's settlement", + "llm_reasoning": "Verifying the neighbors of my current settlement to choose the best direction for my road." + }, + "success": true, + "error": null, + "execution_time_ms": 0.09, + "tokens": { + "input": 30, + "output": 135, + "total": 165 + } + }, + { + "id": "call_2", + "name": "inspect_node", + "parameters": { + "reasoning": "Checking if node 42 is a good path towards node 41 and the 3:1 port.", + "node_id": 42 + }, + "result": { + "node_id": 42, + "exists": true, + "resources": { + "Wheat": [ + 9, + 9 + ], + "Ore": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Charlie's building at node 43", + "llm_reasoning": "Checking if node 42 is a good path towards node 41 and the 3:1 port." + }, + "success": true, + "error": null, + "execution_time_ms": 0.04, + "tokens": { + "input": 25, + "output": 131, + "total": 156 + } + } + ] + } +] \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_171236/Alice/Alice.md b/examples/ai_testing/my_games/session_20260109_171236/Alice/Alice.md new file mode 100644 index 0000000000000000000000000000000000000000..4f03650ea9e263f5bc1b35ccea6d6d99116aa7e9 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_171236/Alice/Alice.md @@ -0,0 +1,645 @@ +# AI Agent Log: Alice + +**Session:** session_20260109_171236 +**Started:** 2026-01-09 17:12:36 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - 🎯 ACTIVE TURN + +**Time:** 17:12:38 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + + +### πŸ”§ Tool Follow-up (Iteration 2) + +**Time:** 17:12:51 + +**Tool Results:** +``` +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "min_pips": 10, + "reasoning": "Looking for high-probability nodes for the first settlement. Priority on resource variety and high pips (10+)." +} +Result: +{ + "llm_reasoning": "Looking for high-probability nodes for the first settlement. Priority on resource variety and high pips (10+).", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 11, + "nodes": [ + { + "node_id": 20, + "resources": { + "Wood": [ + 11 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 11, + "pips": 2 + }, + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 8, + "pips": 5 + } + ], + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 43, + "resources": { + "Wheat": [ + 9, + 6, + 9 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": [ + 9, + 9 + ], + "Ore": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 10, + "resources": { + "Brick": [ + 6 + ], + "Sheep": [ + 8 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 9, + 11, + 20 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": [ + 3 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": [ + 5 + ], + "Wheat": [ + 9 + ], + "Brick": [ + 10 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 19, + "resources": { + "Wood": [ + 11 + ], + "Brick": [ + 10 + ], + "Sheep": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 11, + "pips": 2 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + }, + { + "type": "Sheep", + "number": 8, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 18, + 20, + 30 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": [ + 4 + ], + "Ore": [ + 3 + ], + "Wheat": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] +} +--- + +``` + +See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json) + +### Response Received βœ… + +**Latency:** 14.29s | **Tokens:** 11760 (in:6819 out:286) | **Cost:** $0.004268 + +**Thinking:** As the first player to place, I want a high-yield location that provides a good mix of starting resources. Node 20 is an excellent choice, offering 12 total pips across three different resources: Brick (6), Sheep (8), and Wood (11). This variety is crucial for early road and settlement construction. While Node 43 has higher pips (13), it is heavily concentrated in Wheat, which could leave me resource-starved for expansion. Node 20 provides the best balance of probability and utility for my first settlement. [Response was too brief] + +**Note to Self:** Placed first settlement on node 20. Looking for a high-yield Ore or Wheat spot for my second placement to balance the economy. + +**Says:** "hey everyone! going to start things off by grabbing this spot with the 6 and 8. looks like a solid foundation." + +**Action:** **place_starting_settlement** - {"node": 20} + +--- + +## Request #2 - 🎯 ACTIVE TURN + +**Time:** 17:13:07 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + + +### πŸ”§ Tool Follow-up (Iteration 2) + +**Time:** 17:13:15 + +**Tool Results:** +``` +=== Tool Results === + +Tool: analyze_path_potential +Parameters: { + "reasoning": "Deciding which direction to point the starting road from node 20. Checking for future settlement spots or ports.", + "from_node": 20 +} +Result: +{ + "llm_reasoning": "Deciding which direction to point the starting road from node 20. Checking for future settlement spots or ports.", + "from_node": 20, + "total_directions": 3, + "paths": [ + { + "direction": 10, + "depth_1": { + "node_id": 10, + "resources": { + "Brick": [ + 6 + ], + "Sheep": [ + 8 + ], + "Wood": [ + 12 + ] + }, + "total_pips": 11, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 9, + "total_pips": 6, + "port": "?3", + "can_build": true + }, + { + "node_id": 11, + "total_pips": 10, + "port": null, + "can_build": true + } + ], + "best_node": 11, + "best_pips": 10 + }, + "highlights": [ + "Port (?3) at depth 2 (node 9)" + ], + "score": 17.5 + }, + { + "direction": 19, + "depth_1": { + "node_id": 19, + "resources": { + "Wood": [ + 11 + ], + "Brick": [ + 10 + ], + "Sheep": [ + 8 + ] + }, + "total_pips": 10, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 18, + "total_pips": 8, + "port": null, + "can_build": true + }, + { + "node_id": 30, + "total_pips": 8, + "port": null, + "can_build": true + } + ], + "best_node": 18, + "best_pips": 8 + }, + "highlights": [], + "score": 14.0 + }, + { + "direction": 21, + "depth_1": { + "node_id": 21, + "resources": { + "Wood": [ + 11 + ], + "Brick": [ + 6 + ] + }, + "total_pips": 7, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 22, + "total_pips": 7, + "port": null, + "can_build": true + }, + { + "node_id": 32, + "total_pips": 6, + "port": null, + "can_build": true + } + ], + "best_node": 22, + "best_pips": 7 + }, + "highlights": [], + "score": 10.5 + } + ] +} +--- + +``` + +See: [prompt_2_iter2.json](prompts/iterations/prompt_2_iter2.json) + +### Response Received βœ… + +**Latency:** 9.39s | **Tokens:** 8410 (in:5560 out:345) | **Cost:** $0.003815 + +**Thinking:** I've placed my first settlement on node 20, which gives me access to Wood (11), Brick (6), and Sheep (8). Now I need to place my road. Looking at the neighbors of node 20 (10, 19, 21), node 10 is the most attractive direction. Moving towards node 10 allows me to reach node 11 (Brick 6, Sheep 5, Wood 12) for a total of 10 pips, or node 9 which is a 3:1 port. This expansion path reinforces my access to Brick and Sheep, which are essential for early-game road building and settlements. The other directions (19 and 21) lead to lower-yield nodes and don't offer immediate port access. [Response was too brief] + +**Note to Self:** Placed road towards node 10. Planning to expand to node 11 or the 3:1 port at node 9. Need to find Ore/Wheat for the second settlement. + +**Says:** "pointing this road up towards the port, seems like a good direction to expand." + +**Action:** **place_starting_road** - {"from": 20, "to": 10} + +--- diff --git a/examples/ai_testing/my_games/session_20260109_171236/Alice/prompts/iterations/prompt_1_iter2.json b/examples/ai_testing/my_games/session_20260109_171236/Alice/prompts/iterations/prompt_1_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..d55f8d784c505e27a0f6ec57580705810c38ef76 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_171236/Alice/prompts/iterations/prompt_1_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 1, + "iteration": 2, + "timestamp": "2026-01-09T17:12:51.327154", + "player_name": "Alice", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"Looking for high-probability nodes for the first settlement. Priority on resource variety and high pips (10+).\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-probability nodes for the first settlement. Priority on resource variety and high pips (10+).\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 11,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 11,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": [\n 9,\n 6,\n 9\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": [\n 9,\n 9\n ],\n \"Ore\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 8\n ],\n \"Wood\": [\n 12\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 8,\n \"pips\": 5\n },\n {\n \"type\": \"Wood\",\n \"number\": 12,\n \"pips\": 1\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": [\n 3\n ],\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": [\n 5\n ],\n \"Wheat\": [\n 9\n ],\n \"Brick\": [\n 10\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Brick\",\n \"number\": 10,\n \"pips\": 3\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ],\n \"Wood\": [\n 12\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wood\",\n \"number\": 12,\n \"pips\": 1\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 10\n ],\n \"Sheep\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 11,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 10,\n \"pips\": 3\n },\n {\n \"type\": \"Sheep\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": [\n 4\n ],\n \"Ore\": [\n 3\n ],\n \"Wheat\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Sheep\",\n \"number\": 4,\n \"pips\": 3\n },\n {\n \"type\": \"Ore\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": [\n 8\n ],\n \"Wood\": [\n 3,\n 4\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n },\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Wood\",\n \"number\": 4,\n \"pips\": 3\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Alice\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Alice\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[],\\\"rds\\\":[]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"Looking for high-probability nodes for the first settlement. Priority on resource variety and high pips (10+).\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-probability nodes for the first settlement. Priority on resource variety and high pips (10+).\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 11,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 11,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": [\n 9,\n 6,\n 9\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": [\n 9,\n 9\n ],\n \"Ore\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 8\n ],\n \"Wood\": [\n 12\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 8,\n \"pips\": 5\n },\n {\n \"type\": \"Wood\",\n \"number\": 12,\n \"pips\": 1\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": [\n 3\n ],\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": [\n 5\n ],\n \"Wheat\": [\n 9\n ],\n \"Brick\": [\n 10\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Brick\",\n \"number\": 10,\n \"pips\": 3\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ],\n \"Wood\": [\n 12\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wood\",\n \"number\": 12,\n \"pips\": 1\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 10\n ],\n \"Sheep\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 11,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 10,\n \"pips\": 3\n },\n {\n \"type\": \"Sheep\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": [\n 4\n ],\n \"Ore\": [\n 3\n ],\n \"Wheat\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Sheep\",\n \"number\": 4,\n \"pips\": 3\n },\n {\n \"type\": \"Ore\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": [\n 8\n ],\n \"Wood\": [\n 3,\n 4\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n },\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Wood\",\n \"number\": 4,\n \"pips\": 3\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153315/Alice/prompts/iterations/prompt_1_iter2.txt b/examples/ai_testing/my_games/session_20260109_171236/Alice/prompts/iterations/prompt_1_iter2.txt similarity index 54% rename from examples/ai_testing/my_games/session_20260109_153315/Alice/prompts/iterations/prompt_1_iter2.txt rename to examples/ai_testing/my_games/session_20260109_171236/Alice/prompts/iterations/prompt_1_iter2.txt index 599cc589dfd039f14dc2a0777f10ac689a1fab84..2e7d3a44ed63ee378dfd8f940619478a30d824e1 100644 --- a/examples/ai_testing/my_games/session_20260109_153315/Alice/prompts/iterations/prompt_1_iter2.txt +++ b/examples/ai_testing/my_games/session_20260109_171236/Alice/prompts/iterations/prompt_1_iter2.txt @@ -1,6 +1,6 @@ === Tool Follow-up #2 for Prompt #1 === Player: Alice -Timestamp: 2026-01-09T15:33:22.043247 +Timestamp: 2026-01-09T17:12:51.327940 Tools Enabled: Yes --- Tool Results Appended --- @@ -9,11 +9,11 @@ Tools Enabled: Yes Tool: find_best_nodes Parameters: { "min_pips": 10, - "reasoning": "Initial search for high-yield nodes to place the first settlement. Looking for a balance of resources, especially Wood, Brick, and Wheat." + "reasoning": "Looking for high-probability nodes for the first settlement. Priority on resource variety and high pips (10+)." } Result: { - "llm_reasoning": "Initial search for high-yield nodes to place the first settlement. Looking for a balance of resources, especially Wood, Brick, and Wheat.", + "llm_reasoning": "Looking for high-probability nodes for the first settlement. Priority on resource variety and high pips (10+).", "query": { "min_pips": 10, "must_have_resource": null, @@ -25,10 +25,33 @@ Result: { "node_id": 20, "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 + "Wood": [ + 11 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 8 + ] }, + "resources_detailed": [ + { + "type": "Wood", + "number": 11, + "pips": 2 + }, + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 8, + "pips": 5 + } + ], "total_pips": 12, "port": null, "neighbors": [ @@ -43,8 +66,29 @@ Result: { "node_id": 43, "resources": { - "Wheat": 9 + "Wheat": [ + 9, + 6, + 9 + ] }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], "total_pips": 13, "port": null, "neighbors": [ @@ -59,9 +103,31 @@ Result: { "node_id": 42, "resources": { - "Wheat": 9, - "Ore": 5 + "Wheat": [ + 9, + 9 + ], + "Ore": [ + 5 + ] }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], "total_pips": 12, "port": null, "neighbors": [ @@ -76,10 +142,33 @@ Result: { "node_id": 10, "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 + "Brick": [ + 6 + ], + "Sheep": [ + 8 + ], + "Wood": [ + 12 + ] }, + "resources_detailed": [ + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], "total_pips": 11, "port": null, "neighbors": [ @@ -94,10 +183,33 @@ Result: { "node_id": 12, "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 + "Wood": [ + 3 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ] }, + "resources_detailed": [ + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + } + ], "total_pips": 11, "port": null, "neighbors": [ @@ -112,10 +224,33 @@ Result: { "node_id": 41, "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 + "Ore": [ + 5 + ], + "Wheat": [ + 9 + ], + "Brick": [ + 10 + ] }, + "resources_detailed": [ + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + } + ], "total_pips": 11, "port": null, "neighbors": [ @@ -130,10 +265,33 @@ Result: { "node_id": 11, "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ], + "Wood": [ + 12 + ] }, + "resources_detailed": [ + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], "total_pips": 10, "port": null, "neighbors": [ @@ -148,10 +306,33 @@ Result: { "node_id": 19, "resources": { - "Wood": 11, - "Brick": 10, - "Sheep": 8 + "Wood": [ + 11 + ], + "Brick": [ + 10 + ], + "Sheep": [ + 8 + ] }, + "resources_detailed": [ + { + "type": "Wood", + "number": 11, + "pips": 2 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + }, + { + "type": "Sheep", + "number": 8, + "pips": 5 + } + ], "total_pips": 10, "port": null, "neighbors": [ @@ -166,10 +347,33 @@ Result: { "node_id": 25, "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 + "Sheep": [ + 4 + ], + "Ore": [ + 3 + ], + "Wheat": [ + 8 + ] }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], "total_pips": 10, "port": null, "neighbors": [ @@ -184,9 +388,31 @@ Result: { "node_id": 14, "resources": { - "Wheat": 8, - "Wood": 4 + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], "total_pips": 10, "port": null, "neighbors": [ @@ -236,11 +462,11 @@ Result: Tool: find_best_nodes Parameters: { "min_pips": 10, - "reasoning": "Initial search for high-yield nodes to place the first settlement. Looking for a balance of resources, especially Wood, Brick, and Wheat." + "reasoning": "Looking for high-probability nodes for the first settlement. Priority on resource variety and high pips (10+)." } Result: { - "llm_reasoning": "Initial search for high-yield nodes to place the first settlement. Looking for a balance of resources, especially Wood, Brick, and Wheat.", + "llm_reasoning": "Looking for high-probability nodes for the first settlement. Priority on resource variety and high pips (10+).", "query": { "min_pips": 10, "must_have_resource": null, @@ -252,10 +478,33 @@ Result: { "node_id": 20, "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 + "Wood": [ + 11 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 8 + ] }, + "resources_detailed": [ + { + "type": "Wood", + "number": 11, + "pips": 2 + }, + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 8, + "pips": 5 + } + ], "total_pips": 12, "port": null, "neighbors": [ @@ -270,47 +519,27 @@ Result: { "node_id": 43, "resources": { - "Wheat": 9 - }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 + "Wheat": [ + 9, + 6, + 9 + ] }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 10, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - 2 -... (truncated, full length: 6942 chars) \ No newline at end of file + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + +... (truncated, full length: 10615 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_171236/Alice/prompts/iterations/prompt_2_iter2.json b/examples/ai_testing/my_games/session_20260109_171236/Alice/prompts/iterations/prompt_2_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..85b4f530fdae0b16875906d9f17bfa51ec9889f6 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_171236/Alice/prompts/iterations/prompt_2_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 2, + "iteration": 2, + "timestamp": "2026-01-09T17:13:15.886620", + "player_name": "Alice", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: analyze_path_potential\nParameters: {\n \"reasoning\": \"Deciding which direction to point the starting road from node 20. Checking for future settlement spots or ports.\",\n \"from_node\": 20\n}\nResult:\n{\n \"llm_reasoning\": \"Deciding which direction to point the starting road from node 20. Checking for future settlement spots or ports.\",\n \"from_node\": 20,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 10,\n \"depth_1\": {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 8\n ],\n \"Wood\": [\n 12\n ]\n },\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 9,\n \"total_pips\": 6,\n \"port\": \"?3\",\n \"can_build\": true\n },\n {\n \"node_id\": 11,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 11,\n \"best_pips\": 10\n },\n \"highlights\": [\n \"Port (?3) at depth 2 (node 9)\"\n ],\n \"score\": 17.5\n },\n {\n \"direction\": 19,\n \"depth_1\": {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 10\n ],\n \"Sheep\": [\n 8\n ]\n },\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 18,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 30,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 18,\n \"best_pips\": 8\n },\n \"highlights\": [],\n \"score\": 14.0\n },\n {\n \"direction\": 21,\n \"depth_1\": {\n \"node_id\": 21,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 6\n ]\n },\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 22,\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 32,\n \"total_pips\": 6,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 22,\n \"best_pips\": 7\n },\n \"highlights\": [],\n \"score\": 10.5\n }\n ]\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Alice\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"You just placed your starting settlement. Now place your starting road adjacent to it.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Alice\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"]],\\\"rds\\\":[]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"hey everyone! going to start things off by grabbing this spot with the 6 and 8. looks like a solid foundation.\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"Placed first settlement on node 20. Looking for a high-yield Ore or Wheat spot for my second placement to balance the economy.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_road\",\n \"description\": \"Place your starting road\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: analyze_path_potential\nParameters: {\n \"reasoning\": \"Deciding which direction to point the starting road from node 20. Checking for future settlement spots or ports.\",\n \"from_node\": 20\n}\nResult:\n{\n \"llm_reasoning\": \"Deciding which direction to point the starting road from node 20. Checking for future settlement spots or ports.\",\n \"from_node\": 20,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 10,\n \"depth_1\": {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 8\n ],\n \"Wood\": [\n 12\n ]\n },\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 9,\n \"total_pips\": 6,\n \"port\": \"?3\",\n \"can_build\": true\n },\n {\n \"node_id\": 11,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 11,\n \"best_pips\": 10\n },\n \"highlights\": [\n \"Port (?3) at depth 2 (node 9)\"\n ],\n \"score\": 17.5\n },\n {\n \"direction\": 19,\n \"depth_1\": {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 10\n ],\n \"Sheep\": [\n 8\n ]\n },\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 18,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 30,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 18,\n \"best_pips\": 8\n },\n \"highlights\": [],\n \"score\": 14.0\n },\n {\n \"direction\": 21,\n \"depth_1\": {\n \"node_id\": 21,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 6\n ]\n },\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 22,\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 32,\n \"total_pips\": 6,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 22,\n \"best_pips\": 7\n },\n \"highlights\": [],\n \"score\": 10.5\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153822/Alice/prompts/iterations/prompt_2_iter2.txt b/examples/ai_testing/my_games/session_20260109_171236/Alice/prompts/iterations/prompt_2_iter2.txt similarity index 79% rename from examples/ai_testing/my_games/session_20260109_153822/Alice/prompts/iterations/prompt_2_iter2.txt rename to examples/ai_testing/my_games/session_20260109_171236/Alice/prompts/iterations/prompt_2_iter2.txt index d33b9ee81b126549747fcfae6a379ecf6b176d8d..d322168d3a78438e5f341b72740ac858e30483b9 100644 --- a/examples/ai_testing/my_games/session_20260109_153822/Alice/prompts/iterations/prompt_2_iter2.txt +++ b/examples/ai_testing/my_games/session_20260109_171236/Alice/prompts/iterations/prompt_2_iter2.txt @@ -1,6 +1,6 @@ === Tool Follow-up #2 for Prompt #2 === Player: Alice -Timestamp: 2026-01-09T15:39:30.631761 +Timestamp: 2026-01-09T17:13:15.887584 Tools Enabled: Yes --- Tool Results Appended --- @@ -8,12 +8,12 @@ Tools Enabled: Yes Tool: analyze_path_potential Parameters: { - "from_node": 20, - "reasoning": "I'm evaluating which direction to build my first road from Node 20 (W11, B6, S8). I want to see which direction leads to the best future settlement spots or ports." + "reasoning": "Deciding which direction to point the starting road from node 20. Checking for future settlement spots or ports.", + "from_node": 20 } Result: { - "llm_reasoning": "I'm evaluating which direction to build my first road from Node 20 (W11, B6, S8). I want to see which direction leads to the best future settlement spots or ports.", + "llm_reasoning": "Deciding which direction to point the starting road from node 20. Checking for future settlement spots or ports.", "from_node": 20, "total_directions": 3, "paths": [ @@ -22,9 +22,15 @@ Result: "depth_1": { "node_id": 10, "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 + "Brick": [ + 6 + ], + "Sheep": [ + 8 + ], + "Wood": [ + 12 + ] }, "total_pips": 11, "port": null, @@ -59,9 +65,15 @@ Result: "depth_1": { "node_id": 19, "resources": { - "Wood": 11, - "Brick": 10, - "Sheep": 8 + "Wood": [ + 11 + ], + "Brick": [ + 10 + ], + "Sheep": [ + 8 + ] }, "total_pips": 10, "port": null, @@ -94,8 +106,12 @@ Result: "depth_1": { "node_id": 21, "resources": { - "Wood": 11, - "Brick": 6 + "Wood": [ + 11 + ], + "Brick": [ + 6 + ] }, "total_pips": 7, "port": null, @@ -143,12 +159,12 @@ Result: "recent_chat": [ { "from": "Alice", - "message": "Hi everyone! Good luck to us all. I'll start us off by taking the spot on the 6-Brick and 8-Sheep. It looks like a solid foundation for expansion." + "message": "hey everyone! going to start things off by grabbing this spot with the 6 and 8. looks like a solid foundation." } ] }, "memory": { - "note_from_last_turn": "I've secured the best Brick (6) and a strong Sheep (8). For my second placement, I must prioritize Wheat and Ore to balance my economy. Node 42 or 43 would be ideal if they remain available, though they are likely to be taken." + "note_from_last_turn": "Placed first settlement on node 20. Looking for a high-yield Ore or Wheat spot for my second placement to balance the economy." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", @@ -171,12 +187,12 @@ Result: Tool: analyze_path_potential Parameters: { - "from_node": 20, - "reasoning": "I'm evaluating which direction to build my first road from Node 20 (W11, B6, S8). I want to see which direction leads to the best future settlement spots or ports." + "reasoning": "Deciding which direction to point the starting road from node 20. Checking for future settlement spots or ports.", + "from_node": 20 } Result: { - "llm_reasoning": "I'm evaluating which direction to build my first road from Node 20 (W11, B6, S8). I want to see which direction leads to the best future settlement spots or ports.", + "llm_reasoning": "Deciding which direction to point the starting road from node 20. Checking for future settlement spots or ports.", "from_node": 20, "total_directions": 3, "paths": [ @@ -185,9 +201,15 @@ Result: "depth_1": { "node_id": 10, "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 + "Brick": [ + 6 + ], + "Sheep": [ + 8 + ], + "Wood": [ + 12 + ] }, "total_pips": 11, "port": null, @@ -202,5 +224,12 @@ Result: "port": "?3", "can_build": true }, - -... (truncated, full length: 6786 chars) \ No newline at end of file + { + "node_id": 11, + "total_pips": 10, + "port": null, + "can_build": true + } + ], + "best_nod +... (truncated, full length: 6756 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_143556/Alice/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_171236/Alice/prompts/prompt_1.json similarity index 91% rename from examples/ai_testing/my_games/session_20260109_143556/Alice/prompts/prompt_1.json rename to examples/ai_testing/my_games/session_20260109_171236/Alice/prompts/prompt_1.json index 2c14cd40d24a13fe53836129fc11c70dd5669efe..a083f33226038679f326efda20441bc05f1e25dd 100644 --- a/examples/ai_testing/my_games/session_20260109_143556/Alice/prompts/prompt_1.json +++ b/examples/ai_testing/my_games/session_20260109_171236/Alice/prompts/prompt_1.json @@ -1,6 +1,6 @@ { "request_number": 1, - "timestamp": "2026-01-09T14:35:58.562334", + "timestamp": "2026-01-09T17:12:38.519028", "player_name": "Alice", "is_active_turn": true, "prompt": { @@ -38,18 +38,18 @@ "properties": { "internal_thinking": { "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", "minLength": 1000 }, "note_to_self": { "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", "maxLength": 100 }, "say_outloud": { "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 }, "action": { "type": "object", @@ -63,7 +63,7 @@ }, "parameters": { "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" } }, "propertyOrdering": [ diff --git a/examples/ai_testing/my_games/session_20260109_145937/Alice/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_171236/Alice/prompts/prompt_1.txt similarity index 86% rename from examples/ai_testing/my_games/session_20260109_145937/Alice/prompts/prompt_1.txt rename to examples/ai_testing/my_games/session_20260109_171236/Alice/prompts/prompt_1.txt index f0abe1bd746a2a3730adcdcc488c1b79af4f6cc9..10c27411b297ccf9d257399aa6d560eb27e3d114 100644 --- a/examples/ai_testing/my_games/session_20260109_145937/Alice/prompts/prompt_1.txt +++ b/examples/ai_testing/my_games/session_20260109_171236/Alice/prompts/prompt_1.txt @@ -1,5 +1,5 @@ === Prompt #1 for Alice === -Timestamp: 2026-01-09T14:59:39.559975 +Timestamp: 2026-01-09T17:12:38.521556 Active Turn: True --- What Happened --- @@ -20,18 +20,18 @@ It's your turn. "properties": { "internal_thinking": { "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", "minLength": 1000 }, "note_to_self": { "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", "maxLength": 100 }, "say_outloud": { "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 }, "action": { "type": "object", @@ -45,7 +45,7 @@ It's your turn. }, "parameters": { "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" } }, "propertyOrdering": [ diff --git a/examples/ai_testing/my_games/session_20260109_145937/Alice/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_171236/Alice/prompts/prompt_2.json similarity index 88% rename from examples/ai_testing/my_games/session_20260109_145937/Alice/prompts/prompt_2.json rename to examples/ai_testing/my_games/session_20260109_171236/Alice/prompts/prompt_2.json index 2df3f489646f48c78c42d63b27fa7fc2554f9652..d7ca2b7dc5644cb4603b09a1ed85d686593b9610 100644 --- a/examples/ai_testing/my_games/session_20260109_145937/Alice/prompts/prompt_2.json +++ b/examples/ai_testing/my_games/session_20260109_171236/Alice/prompts/prompt_2.json @@ -1,6 +1,6 @@ { "request_number": 2, - "timestamp": "2026-01-09T15:00:08.228395", + "timestamp": "2026-01-09T17:13:07.333235", "player_name": "Alice", "is_active_turn": true, "prompt": { @@ -17,12 +17,12 @@ "recent_chat": [ { "from": "Alice", - "message": "Starting off with some solid production on that 6-8-11. Good luck everyone!" + "message": "hey everyone! going to start things off by grabbing this spot with the 6 and 8. looks like a solid foundation." } ] }, "memory": { - "note_from_last_turn": "Claimed Node 20 (6-8-11). Target for second settlement should be high Wheat/Ore (like Node 42 or 43) to balance the economy. Watch Bob and Charlie's placements to see if they block the path to the 3:1 port at Node 9 or the southern expansion." + "note_from_last_turn": "Placed first settlement on node 20. Looking for a high-yield Ore or Wheat spot for my second placement to balance the economy." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", @@ -49,18 +49,18 @@ "properties": { "internal_thinking": { "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", "minLength": 1000 }, "note_to_self": { "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", "maxLength": 100 }, "say_outloud": { "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 }, "action": { "type": "object", @@ -74,7 +74,7 @@ }, "parameters": { "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" } }, "propertyOrdering": [ diff --git a/examples/ai_testing/my_games/session_20260109_145937/Alice/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_171236/Alice/prompts/prompt_2.txt similarity index 82% rename from examples/ai_testing/my_games/session_20260109_145937/Alice/prompts/prompt_2.txt rename to examples/ai_testing/my_games/session_20260109_171236/Alice/prompts/prompt_2.txt index b2b550ab41415f2971e85a30fe2ae4c051f52052..e9e85cec507cc19c6663908b90dcbd1138ad06d7 100644 --- a/examples/ai_testing/my_games/session_20260109_145937/Alice/prompts/prompt_2.txt +++ b/examples/ai_testing/my_games/session_20260109_171236/Alice/prompts/prompt_2.txt @@ -1,5 +1,5 @@ === Prompt #2 for Alice === -Timestamp: 2026-01-09T15:00:08.230709 +Timestamp: 2026-01-09T17:13:07.334617 Active Turn: True --- What Happened --- @@ -20,18 +20,18 @@ You just placed your starting settlement. Now place your starting road adjacent "properties": { "internal_thinking": { "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", "minLength": 1000 }, "note_to_self": { "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", "maxLength": 100 }, "say_outloud": { "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 }, "action": { "type": "object", @@ -45,7 +45,7 @@ You just placed your starting settlement. Now place your starting road adjacent }, "parameters": { "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" } }, "propertyOrdering": [ @@ -77,12 +77,12 @@ You just placed your starting settlement. Now place your starting road adjacent "recent_chat": [ { "from": "Alice", - "message": "Starting off with some solid production on that 6-8-11. Good luck everyone!" + "message": "hey everyone! going to start things off by grabbing this spot with the 6 and 8. looks like a solid foundation." } ] }, "memory": { - "note_from_last_turn": "Claimed Node 20 (6-8-11). Target for second settlement should be high Wheat/Ore (like Node 42 or 43) to balance the economy. Watch Bob and Charlie's placements to see if they block the path to the 3:1 port at Node 9 or the southern expansion." + "note_from_last_turn": "Placed first settlement on node 20. Looking for a high-yield Ore or Wheat spot for my second placement to balance the economy." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", diff --git a/examples/ai_testing/my_games/session_20260109_171236/Alice/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260109_171236/Alice/responses/intermediate/response_1_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..869a101f57a43b76d10fafea8568497b98065853 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_171236/Alice/responses/intermediate/response_1_iter1.json @@ -0,0 +1,29 @@ +{ + "request_number": 1, + "iteration": 1, + "timestamp": "2026-01-09T17:12:49.722190", + "player_name": "Alice", + "type": "intermediate", + "success": true, + "raw_content": null, + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "min_pips": 10, + "reasoning": "Looking for high-probability nodes for the first settlement. Priority on resource variety and high pips (10+)." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2172, + "completion": 50, + "thinking": 1631, + "total": 3853 + }, + "latency_seconds": 9.666308879852295, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_171236/Alice/responses/intermediate/response_2_iter1.json b/examples/ai_testing/my_games/session_20260109_171236/Alice/responses/intermediate/response_2_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..8f93243775f2ef56bdc16253aa7299980942fef9 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_171236/Alice/responses/intermediate/response_2_iter1.json @@ -0,0 +1,29 @@ +{ + "request_number": 2, + "iteration": 1, + "timestamp": "2026-01-09T17:13:14.260967", + "player_name": "Alice", + "type": "intermediate", + "success": true, + "raw_content": null, + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "Deciding which direction to point the starting road from node 20. Checking for future settlement spots or ports.", + "from_node": 20 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2311, + "completion": 48, + "thinking": 837, + "total": 3196 + }, + "latency_seconds": 5.424370288848877, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_171236/Alice/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_171236/Alice/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..52a4523d1fc23de1d65acde74ec95023341178cd --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_171236/Alice/responses/response_1.json @@ -0,0 +1,26 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T17:13:07.327360", + "player_name": "Alice", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"As the first player to place, I want a high-yield location that provides a good mix of starting resources. Node 20 is an excellent choice, offering 12 total pips across three different resources: Brick (6), Sheep (8), and Wood (11). This variety is crucial for early road and settlement construction. While Node 43 has higher pips (13), it is heavily concentrated in Wheat, which could leave me resource-starved for expansion. Node 20 provides the best balance of probability and utility for my first settlement.\",\n \"note_to_self\": \"Placed first settlement on node 20. Looking for a high-yield Ore or Wheat spot for my second placement to balance the economy.\",\n \"say_outloud\": \"hey everyone! going to start things off by grabbing this spot with the 6 and 8. looks like a solid foundation.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n}", + "parsed": { + "internal_thinking": "As the first player to place, I want a high-yield location that provides a good mix of starting resources. Node 20 is an excellent choice, offering 12 total pips across three different resources: Brick (6), Sheep (8), and Wood (11). This variety is crucial for early road and settlement construction. While Node 43 has higher pips (13), it is heavily concentrated in Wheat, which could leave me resource-starved for expansion. Node 20 provides the best balance of probability and utility for my first settlement. [Response was too brief]", + "note_to_self": "Placed first settlement on node 20. Looking for a high-yield Ore or Wheat spot for my second placement to balance the economy.", + "say_outloud": "hey everyone! going to start things off by grabbing this spot with the 6 and 8. looks like a solid foundation.", + "action_type": "place_starting_settlement", + "parameters": { + "node": 20 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 6819, + "completion": 286, + "thinking": 3722, + "total": 11760 + }, + "latency_seconds": 14.289978981018066, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_171236/Alice/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_171236/Alice/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..a2dfba58d92a871a417b7fc3157ad1080fef536d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_171236/Alice/responses/response_2.json @@ -0,0 +1,27 @@ +{ + "request_number": 2, + "timestamp": "2026-01-09T17:13:26.971834", + "player_name": "Alice", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I've placed my first settlement on node 20, which gives me access to Wood (11), Brick (6), and Sheep (8). Now I need to place my road. Looking at the neighbors of node 20 (10, 19, 21), node 10 is the most attractive direction. Moving towards node 10 allows me to reach node 11 (Brick 6, Sheep 5, Wood 12) for a total of 10 pips, or node 9 which is a 3:1 port. This expansion path reinforces my access to Brick and Sheep, which are essential for early-game road building and settlements. The other directions (19 and 21) lead to lower-yield nodes and don't offer immediate port access.\",\n \"note_to_self\": \"Placed road towards node 10. Planning to expand to node 11 or the 3:1 port at node 9. Need to find Ore/Wheat for the second settlement.\",\n \"say_outloud\": \"pointing this road up towards the port, seems like a good direction to expand.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 20, \\\"to\\\": 10}\"\n }\n}", + "parsed": { + "internal_thinking": "I've placed my first settlement on node 20, which gives me access to Wood (11), Brick (6), and Sheep (8). Now I need to place my road. Looking at the neighbors of node 20 (10, 19, 21), node 10 is the most attractive direction. Moving towards node 10 allows me to reach node 11 (Brick 6, Sheep 5, Wood 12) for a total of 10 pips, or node 9 which is a 3:1 port. This expansion path reinforces my access to Brick and Sheep, which are essential for early-game road building and settlements. The other directions (19 and 21) lead to lower-yield nodes and don't offer immediate port access. [Response was too brief]", + "note_to_self": "Placed road towards node 10. Planning to expand to node 11 or the 3:1 port at node 9. Need to find Ore/Wheat for the second settlement.", + "say_outloud": "pointing this road up towards the port, seems like a good direction to expand.", + "action_type": "place_starting_road", + "parameters": { + "from": 20, + "to": 10 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 5560, + "completion": 345, + "thinking": 2112, + "total": 8410 + }, + "latency_seconds": 9.391453504562378, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_171236/Bob/Bob.md b/examples/ai_testing/my_games/session_20260109_171236/Bob/Bob.md new file mode 100644 index 0000000000000000000000000000000000000000..a56d99aa350aa9f382b11f6ebaa9253541575d99 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_171236/Bob/Bob.md @@ -0,0 +1,437 @@ +# AI Agent Log: Bob + +**Session:** session_20260109_171236 +**Started:** 2026-01-09 17:12:36 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - 🎯 ACTIVE TURN + +**Time:** 17:13:26 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + + +### πŸ”§ Tool Follow-up (Iteration 2) + +**Time:** 17:13:43 + +**Tool Results:** +``` +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "reasoning": "Looking for high-yield nodes (10+ pips) to establish a strong starting position. I'm especially interested in spots with high-probability numbers (6, 8, 5, 9) and resource diversity." +} +Result: +{ + "llm_reasoning": "Looking for high-yield nodes (10+ pips) to establish a strong starting position. I'm especially interested in spots with high-probability numbers (6, 8, 5, 9) and resource diversity.", + "query": { + "min_pips": 0, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 50, + "nodes": [ + { + "node_id": 43, + "resources": { + "Wheat": [ + 9, + 6, + 9 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": [ + 9, + 9 + ], + "Ore": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": [ + 3 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": [ + 5 + ], + "Wheat": [ + 9 + ], + "Brick": [ + 10 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": [ + 4 + ], + "Ore": [ + 3 + ], + "Wheat": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 26, + "resources": { + "Sheep": [ + 4 + ], + "Wheat": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], + "total_pips": 8, + "port": "O2", + "neighbors": [ + 25, + 27, + 16 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 50, + "resources": { + "Wheat": [ + 9 + ], + "Ore": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Ore", + "number": 5, + "pips": 4 + } + ], + "total_pips": 8, + "port": "?3", + "neighbors": [ + 49, + 51, + 42 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": [ + 2 + ], + "Wheat": [ + 9, + 6 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 2, + "pips": 1 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] +} +--- + +``` + +See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json) + diff --git a/examples/ai_testing/my_games/session_20260109_171236/Bob/prompts/iterations/prompt_1_iter2.json b/examples/ai_testing/my_games/session_20260109_171236/Bob/prompts/iterations/prompt_1_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..c2a3d43533041101dd6416546fcb273070cad556 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_171236/Bob/prompts/iterations/prompt_1_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 1, + "iteration": 2, + "timestamp": "2026-01-09T17:13:43.611588", + "player_name": "Bob", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Looking for high-yield nodes (10+ pips) to establish a strong starting position. I'm especially interested in spots with high-probability numbers (6, 8, 5, 9) and resource diversity.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-yield nodes (10+ pips) to establish a strong starting position. I'm especially interested in spots with high-probability numbers (6, 8, 5, 9) and resource diversity.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 50,\n \"nodes\": [\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": [\n 9,\n 6,\n 9\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": [\n 9,\n 9\n ],\n \"Ore\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": [\n 3\n ],\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": [\n 5\n ],\n \"Wheat\": [\n 9\n ],\n \"Brick\": [\n 10\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Brick\",\n \"number\": 10,\n \"pips\": 3\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ],\n \"Wood\": [\n 12\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wood\",\n \"number\": 12,\n \"pips\": 1\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": [\n 4\n ],\n \"Ore\": [\n 3\n ],\n \"Wheat\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Sheep\",\n \"number\": 4,\n \"pips\": 3\n },\n {\n \"type\": \"Ore\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 26,\n \"resources\": {\n \"Sheep\": [\n 4\n ],\n \"Wheat\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Sheep\",\n \"number\": 4,\n \"pips\": 3\n },\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 8,\n \"port\": \"O2\",\n \"neighbors\": [\n 25,\n 27,\n 16\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 50,\n \"resources\": {\n \"Wheat\": [\n 9\n ],\n \"Ore\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n }\n ],\n \"total_pips\": 8,\n \"port\": \"?3\",\n \"neighbors\": [\n 49,\n 51,\n 42\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": [\n 8\n ],\n \"Wood\": [\n 3,\n 4\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n },\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Wood\",\n \"number\": 4,\n \"pips\": 3\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": [\n 2\n ],\n \"Wheat\": [\n 9,\n 6\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Ore\",\n \"number\": 2,\n \"pips\": 1\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 6,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Bob\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Bob\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"Alice\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"hey everyone! going to start things off by grabbing this spot with the 6 and 8. looks like a solid foundation.\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"pointing this road up towards the port, seems like a good direction to expand.\"\n }\n ]\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Looking for high-yield nodes (10+ pips) to establish a strong starting position. I'm especially interested in spots with high-probability numbers (6, 8, 5, 9) and resource diversity.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-yield nodes (10+ pips) to establish a strong starting position. I'm especially interested in spots with high-probability numbers (6, 8, 5, 9) and resource diversity.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 50,\n \"nodes\": [\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": [\n 9,\n 6,\n 9\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": [\n 9,\n 9\n ],\n \"Ore\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": [\n 3\n ],\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": [\n 5\n ],\n \"Wheat\": [\n 9\n ],\n \"Brick\": [\n 10\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Brick\",\n \"number\": 10,\n \"pips\": 3\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ],\n \"Wood\": [\n 12\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wood\",\n \"number\": 12,\n \"pips\": 1\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": [\n 4\n ],\n \"Ore\": [\n 3\n ],\n \"Wheat\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Sheep\",\n \"number\": 4,\n \"pips\": 3\n },\n {\n \"type\": \"Ore\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 26,\n \"resources\": {\n \"Sheep\": [\n 4\n ],\n \"Wheat\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Sheep\",\n \"number\": 4,\n \"pips\": 3\n },\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 8,\n \"port\": \"O2\",\n \"neighbors\": [\n 25,\n 27,\n 16\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 50,\n \"resources\": {\n \"Wheat\": [\n 9\n ],\n \"Ore\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n }\n ],\n \"total_pips\": 8,\n \"port\": \"?3\",\n \"neighbors\": [\n 49,\n 51,\n 42\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": [\n 8\n ],\n \"Wood\": [\n 3,\n 4\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n },\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Wood\",\n \"number\": 4,\n \"pips\": 3\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": [\n 2\n ],\n \"Wheat\": [\n 9,\n 6\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Ore\",\n \"number\": 2,\n \"pips\": 1\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 6,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_155407/Bob/prompts/iterations/prompt_1_iter2.txt b/examples/ai_testing/my_games/session_20260109_171236/Bob/prompts/iterations/prompt_1_iter2.txt similarity index 54% rename from examples/ai_testing/my_games/session_20260109_155407/Bob/prompts/iterations/prompt_1_iter2.txt rename to examples/ai_testing/my_games/session_20260109_171236/Bob/prompts/iterations/prompt_1_iter2.txt index 8510665c6b63b0c120a3f44961db3d77e73730fa..b9756238ccd4fa3b00b204c8d2aca3cfb41f902d 100644 --- a/examples/ai_testing/my_games/session_20260109_155407/Bob/prompts/iterations/prompt_1_iter2.txt +++ b/examples/ai_testing/my_games/session_20260109_171236/Bob/prompts/iterations/prompt_1_iter2.txt @@ -1,6 +1,6 @@ === Tool Follow-up #2 for Prompt #1 === Player: Bob -Timestamp: 2026-01-09T15:55:08.554337 +Timestamp: 2026-01-09T17:13:43.614029 Tools Enabled: Yes --- Tool Results Appended --- @@ -8,11 +8,11 @@ Tools Enabled: Yes Tool: find_best_nodes Parameters: { - "reasoning": "I'm looking for high-pip nodes with good resource diversity for my first settlement. Alice has taken Node 20, which is a strong B6/S8/W11 spot. I want to find something competitive." + "reasoning": "Looking for high-yield nodes (10+ pips) to establish a strong starting position. I'm especially interested in spots with high-probability numbers (6, 8, 5, 9) and resource diversity." } Result: { - "llm_reasoning": "I'm looking for high-pip nodes with good resource diversity for my first settlement. Alice has taken Node 20, which is a strong B6/S8/W11 spot. I want to find something competitive.", + "llm_reasoning": "Looking for high-yield nodes (10+ pips) to establish a strong starting position. I'm especially interested in spots with high-probability numbers (6, 8, 5, 9) and resource diversity.", "query": { "min_pips": 0, "must_have_resource": null, @@ -24,8 +24,29 @@ Result: { "node_id": 43, "resources": { - "Wheat": 9 + "Wheat": [ + 9, + 6, + 9 + ] }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], "total_pips": 13, "port": null, "neighbors": [ @@ -40,9 +61,31 @@ Result: { "node_id": 42, "resources": { - "Wheat": 9, - "Ore": 5 + "Wheat": [ + 9, + 9 + ], + "Ore": [ + 5 + ] }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], "total_pips": 12, "port": null, "neighbors": [ @@ -57,10 +100,33 @@ Result: { "node_id": 12, "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 + "Wood": [ + 3 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ] }, + "resources_detailed": [ + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + } + ], "total_pips": 11, "port": null, "neighbors": [ @@ -75,10 +141,33 @@ Result: { "node_id": 41, "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 + "Ore": [ + 5 + ], + "Wheat": [ + 9 + ], + "Brick": [ + 10 + ] }, + "resources_detailed": [ + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + } + ], "total_pips": 11, "port": null, "neighbors": [ @@ -93,10 +182,33 @@ Result: { "node_id": 11, "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ], + "Wood": [ + 12 + ] }, + "resources_detailed": [ + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], "total_pips": 10, "port": null, "neighbors": [ @@ -111,10 +223,33 @@ Result: { "node_id": 25, "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 + "Sheep": [ + 4 + ], + "Ore": [ + 3 + ], + "Wheat": [ + 8 + ] }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], "total_pips": 10, "port": null, "neighbors": [ @@ -129,9 +264,25 @@ Result: { "node_id": 26, "resources": { - "Sheep": 4, - "Wheat": 8 + "Sheep": [ + 4 + ], + "Wheat": [ + 8 + ] }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], "total_pips": 8, "port": "O2", "neighbors": [ @@ -146,9 +297,25 @@ Result: { "node_id": 50, "resources": { - "Wheat": 9, - "Ore": 5 + "Wheat": [ + 9 + ], + "Ore": [ + 5 + ] }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Ore", + "number": 5, + "pips": 4 + } + ], "total_pips": 8, "port": "?3", "neighbors": [ @@ -163,9 +330,31 @@ Result: { "node_id": 14, "resources": { - "Wheat": 8, - "Wood": 4 + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], "total_pips": 10, "port": null, "neighbors": [ @@ -180,9 +369,31 @@ Result: { "node_id": 44, "resources": { - "Ore": 2, - "Wheat": 6 + "Ore": [ + 2 + ], + "Wheat": [ + 9, + 6 + ] }, + "resources_detailed": [ + { + "type": "Ore", + "number": 2, + "pips": 1 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + } + ], "total_pips": 10, "port": null, "neighbors": [ @@ -209,16 +420,16 @@ Result: "what_just_happened": "It's your turn.", "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,19],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "hi all! good luck to everyone. i think i'll start here, looks like a solid spot for some early roads." + "message": "hey everyone! going to start things off by grabbing this spot with the 6 and 8. looks like a solid foundation." }, { "from": "Alice", - "message": "pointing my road towards the brick, hopefully i can get a good expansion going soon." + "message": "pointing this road up towards the port, seems like a good direction to expand." } ] }, @@ -243,11 +454,11 @@ Result: Tool: find_best_nodes Parameters: { - "reasoning": "I'm looking for high-pip nodes with good resource diversity for my first settlement. Alice has taken Node 20, which is a strong B6/S8/W11 spot. I want to find something competitive." + "reasoning": "Looking for high-yield nodes (10+ pips) to establish a strong starting position. I'm especially interested in spots with high-probability numbers (6, 8, 5, 9) and resource diversity." } Result: { - "llm_reasoning": "I'm looking for high-pip nodes with good resource diversity for my first settlement. Alice has taken Node 20, which is a strong B6/S8/W11 spot. I want to find something competitive.", + "llm_reasoning": "Looking for high-yield nodes (10+ pips) to establish a strong starting position. I'm especially interested in spots with high-probability numbers (6, 8, 5, 9) and resource diversity.", "query": { "min_pips": 0, "must_have_resource": null, @@ -259,8 +470,29 @@ Result: { "node_id": 43, "resources": { - "Wheat": 9 + "Wheat": [ + 9, + 6, + 9 + ] }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], "total_pips": 13, "port": null, "neighbors": [ @@ -269,27 +501,5 @@ Result: 33 ], "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": -... (truncated, full length: 7346 chars) \ No newline at end of file + "can_build" +... (truncated, full length: 10838 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_145937/Bob/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_171236/Bob/prompts/prompt_1.json similarity index 89% rename from examples/ai_testing/my_games/session_20260109_145937/Bob/prompts/prompt_1.json rename to examples/ai_testing/my_games/session_20260109_171236/Bob/prompts/prompt_1.json index 1d9f35a40a5414146965747f02e2f8201edbe59b..0c610c8481cf59825e0ffab75d247accdc3ee984 100644 --- a/examples/ai_testing/my_games/session_20260109_145937/Bob/prompts/prompt_1.json +++ b/examples/ai_testing/my_games/session_20260109_171236/Bob/prompts/prompt_1.json @@ -1,6 +1,6 @@ { "request_number": 1, - "timestamp": "2026-01-09T15:00:58.996129", + "timestamp": "2026-01-09T17:13:26.993011", "player_name": "Bob", "is_active_turn": true, "prompt": { @@ -12,16 +12,16 @@ "what_just_happened": "It's your turn.", "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,19],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "Starting off with some solid production on that 6-8-11. Good luck everyone!" + "message": "hey everyone! going to start things off by grabbing this spot with the 6 and 8. looks like a solid foundation." }, { "from": "Alice", - "message": "I'm going to branch out toward the center. That Brick 10 looks like a nice target for later!" + "message": "pointing this road up towards the port, seems like a good direction to expand." } ] }, @@ -50,18 +50,18 @@ "properties": { "internal_thinking": { "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", "minLength": 1000 }, "note_to_self": { "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", "maxLength": 100 }, "say_outloud": { "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 }, "action": { "type": "object", @@ -75,7 +75,7 @@ }, "parameters": { "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" } }, "propertyOrdering": [ diff --git a/examples/ai_testing/my_games/session_20260109_145937/Bob/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_171236/Bob/prompts/prompt_1.txt similarity index 82% rename from examples/ai_testing/my_games/session_20260109_145937/Bob/prompts/prompt_1.txt rename to examples/ai_testing/my_games/session_20260109_171236/Bob/prompts/prompt_1.txt index 948f9fe41cc2cf88fdbed8960ae87232564e1aad..bb3372b83482cd77bfb9ac32cdb180893a75cb09 100644 --- a/examples/ai_testing/my_games/session_20260109_145937/Bob/prompts/prompt_1.txt +++ b/examples/ai_testing/my_games/session_20260109_171236/Bob/prompts/prompt_1.txt @@ -1,5 +1,5 @@ === Prompt #1 for Bob === -Timestamp: 2026-01-09T15:00:58.997956 +Timestamp: 2026-01-09T17:13:26.994599 Active Turn: True --- What Happened --- @@ -20,18 +20,18 @@ It's your turn. "properties": { "internal_thinking": { "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", "minLength": 1000 }, "note_to_self": { "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", "maxLength": 100 }, "say_outloud": { "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 }, "action": { "type": "object", @@ -45,7 +45,7 @@ It's your turn. }, "parameters": { "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" } }, "propertyOrdering": [ @@ -72,16 +72,16 @@ It's your turn. "what_just_happened": "It's your turn.", "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,19],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "Starting off with some solid production on that 6-8-11. Good luck everyone!" + "message": "hey everyone! going to start things off by grabbing this spot with the 6 and 8. looks like a solid foundation." }, { "from": "Alice", - "message": "I'm going to branch out toward the center. That Brick 10 looks like a nice target for later!" + "message": "pointing this road up towards the port, seems like a good direction to expand." } ] }, diff --git a/examples/ai_testing/my_games/session_20260109_171236/Bob/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260109_171236/Bob/responses/intermediate/response_1_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..be2699dbec7b0aca302e1476b1dc91875c710843 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_171236/Bob/responses/intermediate/response_1_iter1.json @@ -0,0 +1,28 @@ +{ + "request_number": 1, + "iteration": 1, + "timestamp": "2026-01-09T17:13:41.981991", + "player_name": "Bob", + "type": "intermediate", + "success": true, + "raw_content": null, + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Looking for high-yield nodes (10+ pips) to establish a strong starting position. I'm especially interested in spots with high-probability numbers (6, 8, 5, 9) and resource diversity." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2294, + "completion": 66, + "thinking": 2221, + "total": 4581 + }, + "latency_seconds": 13.49707579612732, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_171236/agent_memories.json b/examples/ai_testing/my_games/session_20260109_171236/agent_memories.json new file mode 100644 index 0000000000000000000000000000000000000000..9ac7802bff70457566467671da8fbda9b4e1ba1c --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_171236/agent_memories.json @@ -0,0 +1,6 @@ +{ + "Alice": { + "note_to_self": "Placed road towards node 10. Planning to expand to node 11 or the 3:1 port at node 9. Need to find Ore/Wheat for the second settlement.", + "last_updated": "2026-01-09T17:13:26.974474" + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_171236/chat_history.json b/examples/ai_testing/my_games/session_20260109_171236/chat_history.json new file mode 100644 index 0000000000000000000000000000000000000000..cb7974c10fabdca389efea968b6b266f961e8352 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_171236/chat_history.json @@ -0,0 +1,16 @@ +{ + "messages": [ + { + "timestamp": "2026-01-09T17:13:07.330717", + "from": "Alice", + "to": "all", + "message": "hey everyone! going to start things off by grabbing this spot with the 6 and 8. looks like a solid foundation." + }, + { + "timestamp": "2026-01-09T17:13:26.988403", + "from": "Alice", + "to": "all", + "message": "pointing this road up towards the port, seems like a good direction to expand." + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_171236/session_metadata.json b/examples/ai_testing/my_games/session_20260109_171236/session_metadata.json new file mode 100644 index 0000000000000000000000000000000000000000..08dc8f443a572b8000eb48d6b66984163a5bab81 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_171236/session_metadata.json @@ -0,0 +1,5 @@ +{ + "session_id": "session_20260109_171236", + "start_time": "2026-01-09T17:12:36.507638", + "version": "2.0" +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_171236/tool_executions.json b/examples/ai_testing/my_games/session_20260109_171236/tool_executions.json new file mode 100644 index 0000000000000000000000000000000000000000..f723922a0c1325ddea0d3b09c17d3ef26218e4ff --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_171236/tool_executions.json @@ -0,0 +1,1030 @@ +[ + { + "timestamp": "2026-01-09T17:12:49.823418", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.4, + "tokens": { + "input": 35, + "output": 898, + "total": 933 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "min_pips": 10, + "reasoning": "Looking for high-probability nodes for the first settlement. Priority on resource variety and high pips (10+)." + }, + "result": { + "llm_reasoning": "Looking for high-probability nodes for the first settlement. Priority on resource variety and high pips (10+).", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 11, + "nodes": [ + { + "node_id": 20, + "resources": { + "Wood": [ + 11 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 11, + "pips": 2 + }, + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 8, + "pips": 5 + } + ], + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 43, + "resources": { + "Wheat": [ + 9, + 6, + 9 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": [ + 9, + 9 + ], + "Ore": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 10, + "resources": { + "Brick": [ + 6 + ], + "Sheep": [ + 8 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 9, + 11, + 20 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": [ + 3 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": [ + 5 + ], + "Wheat": [ + 9 + ], + "Brick": [ + 10 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 19, + "resources": { + "Wood": [ + 11 + ], + "Brick": [ + 10 + ], + "Sheep": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 11, + "pips": 2 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + }, + { + "type": "Sheep", + "number": 8, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 18, + 20, + 30 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": [ + 4 + ], + "Ore": [ + 3 + ], + "Wheat": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.28, + "tokens": { + "input": 35, + "output": 898, + "total": 933 + } + } + ] + }, + { + "timestamp": "2026-01-09T17:13:14.362169", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.18, + "tokens": { + "input": 36, + "output": 357, + "total": 393 + }, + "calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "Deciding which direction to point the starting road from node 20. Checking for future settlement spots or ports.", + "from_node": 20 + }, + "result": { + "llm_reasoning": "Deciding which direction to point the starting road from node 20. Checking for future settlement spots or ports.", + "from_node": 20, + "total_directions": 3, + "paths": [ + { + "direction": 10, + "depth_1": { + "node_id": 10, + "resources": { + "Brick": [ + 6 + ], + "Sheep": [ + 8 + ], + "Wood": [ + 12 + ] + }, + "total_pips": 11, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 9, + "total_pips": 6, + "port": "?3", + "can_build": true + }, + { + "node_id": 11, + "total_pips": 10, + "port": null, + "can_build": true + } + ], + "best_node": 11, + "best_pips": 10 + }, + "highlights": [ + "Port (?3) at depth 2 (node 9)" + ], + "score": 17.5 + }, + { + "direction": 19, + "depth_1": { + "node_id": 19, + "resources": { + "Wood": [ + 11 + ], + "Brick": [ + 10 + ], + "Sheep": [ + 8 + ] + }, + "total_pips": 10, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 18, + "total_pips": 8, + "port": null, + "can_build": true + }, + { + "node_id": 30, + "total_pips": 8, + "port": null, + "can_build": true + } + ], + "best_node": 18, + "best_pips": 8 + }, + "highlights": [], + "score": 14.0 + }, + { + "direction": 21, + "depth_1": { + "node_id": 21, + "resources": { + "Wood": [ + 11 + ], + "Brick": [ + 6 + ] + }, + "total_pips": 7, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 22, + "total_pips": 7, + "port": null, + "can_build": true + }, + { + "node_id": 32, + "total_pips": 6, + "port": null, + "can_build": true + } + ], + "best_node": 22, + "best_pips": 7 + }, + "highlights": [], + "score": 10.5 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.12, + "tokens": { + "input": 36, + "output": 357, + "total": 393 + } + } + ] + }, + { + "timestamp": "2026-01-09T17:13:42.084863", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.33, + "tokens": { + "input": 49, + "output": 882, + "total": 931 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Looking for high-yield nodes (10+ pips) to establish a strong starting position. I'm especially interested in spots with high-probability numbers (6, 8, 5, 9) and resource diversity." + }, + "result": { + "llm_reasoning": "Looking for high-yield nodes (10+ pips) to establish a strong starting position. I'm especially interested in spots with high-probability numbers (6, 8, 5, 9) and resource diversity.", + "query": { + "min_pips": 0, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 50, + "nodes": [ + { + "node_id": 43, + "resources": { + "Wheat": [ + 9, + 6, + 9 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": [ + 9, + 9 + ], + "Ore": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": [ + 3 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": [ + 5 + ], + "Wheat": [ + 9 + ], + "Brick": [ + 10 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": [ + 4 + ], + "Ore": [ + 3 + ], + "Wheat": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 26, + "resources": { + "Sheep": [ + 4 + ], + "Wheat": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], + "total_pips": 8, + "port": "O2", + "neighbors": [ + 25, + 27, + 16 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 50, + "resources": { + "Wheat": [ + 9 + ], + "Ore": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Ore", + "number": 5, + "pips": 4 + } + ], + "total_pips": 8, + "port": "?3", + "neighbors": [ + 49, + 51, + 42 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": [ + 2 + ], + "Wheat": [ + 9, + 6 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 2, + "pips": 1 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.26, + "tokens": { + "input": 49, + "output": 882, + "total": 931 + } + } + ] + } +] \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_171431/Alice/Alice.md b/examples/ai_testing/my_games/session_20260109_171431/Alice/Alice.md new file mode 100644 index 0000000000000000000000000000000000000000..c5e96bc848f60ab0c7cebe42ea61f04ed6860bfb --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_171431/Alice/Alice.md @@ -0,0 +1,21 @@ +# AI Agent Log: Alice + +**Session:** session_20260109_171431 +**Started:** 2026-01-09 17:14:31 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - 🎯 ACTIVE TURN + +**Time:** 17:14:33 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + diff --git a/examples/ai_testing/my_games/session_20260109_145526/Alice/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_171431/Alice/prompts/prompt_1.json similarity index 91% rename from examples/ai_testing/my_games/session_20260109_145526/Alice/prompts/prompt_1.json rename to examples/ai_testing/my_games/session_20260109_171431/Alice/prompts/prompt_1.json index 7aaa7d611b8b61c33976f3f34ff79b897593de75..5dd732391f290abf4e23849eb0e2085d149ae344 100644 --- a/examples/ai_testing/my_games/session_20260109_145526/Alice/prompts/prompt_1.json +++ b/examples/ai_testing/my_games/session_20260109_171431/Alice/prompts/prompt_1.json @@ -1,6 +1,6 @@ { "request_number": 1, - "timestamp": "2026-01-09T14:55:28.542219", + "timestamp": "2026-01-09T17:14:33.508624", "player_name": "Alice", "is_active_turn": true, "prompt": { @@ -38,18 +38,18 @@ "properties": { "internal_thinking": { "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", "minLength": 1000 }, "note_to_self": { "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", "maxLength": 100 }, "say_outloud": { "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 }, "action": { "type": "object", @@ -63,7 +63,7 @@ }, "parameters": { "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" } }, "propertyOrdering": [ diff --git a/examples/ai_testing/my_games/session_20260109_145526/Alice/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_171431/Alice/prompts/prompt_1.txt similarity index 86% rename from examples/ai_testing/my_games/session_20260109_145526/Alice/prompts/prompt_1.txt rename to examples/ai_testing/my_games/session_20260109_171431/Alice/prompts/prompt_1.txt index 30a9f3feebe3be561a462fe81c1d7017db7fd8ac..09d1e89d273d630a80517642c765081f49d11c25 100644 --- a/examples/ai_testing/my_games/session_20260109_145526/Alice/prompts/prompt_1.txt +++ b/examples/ai_testing/my_games/session_20260109_171431/Alice/prompts/prompt_1.txt @@ -1,5 +1,5 @@ === Prompt #1 for Alice === -Timestamp: 2026-01-09T14:55:28.543522 +Timestamp: 2026-01-09T17:14:33.510023 Active Turn: True --- What Happened --- @@ -20,18 +20,18 @@ It's your turn. "properties": { "internal_thinking": { "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", "minLength": 1000 }, "note_to_self": { "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", "maxLength": 100 }, "say_outloud": { "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 }, "action": { "type": "object", @@ -45,7 +45,7 @@ It's your turn. }, "parameters": { "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" } }, "propertyOrdering": [ diff --git a/examples/ai_testing/my_games/session_20260109_171431/session_metadata.json b/examples/ai_testing/my_games/session_20260109_171431/session_metadata.json new file mode 100644 index 0000000000000000000000000000000000000000..b9ead0668cbab4f6c76ecf459431696fef856e10 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_171431/session_metadata.json @@ -0,0 +1,5 @@ +{ + "session_id": "session_20260109_171431", + "start_time": "2026-01-09T17:14:31.499092", + "version": "2.0" +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_171431/session_summary.json b/examples/ai_testing/my_games/session_20260109_171431/session_summary.json new file mode 100644 index 0000000000000000000000000000000000000000..bb4ce2eea944a852079ff25843ee11e7c169fd84 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_171431/session_summary.json @@ -0,0 +1,746 @@ +{ + "session_id": 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], + "W2" + ], + [ + [ + 48, + 50 + ], + [ + 17 + ] + ], + [ + [ + 49, + 51, + 42 + ], + [ + 18, + 17 + ], + "?3" + ], + [ + [ + 50, + 52 + ], + [ + 18 + ], + "?3" + ], + [ + [ + 51, + 53, + 44 + ], + [ + 19, + 18 + ] + ], + [ + [ + 52, + 54 + ], + [ + 19 + ], + "?3" + ], + [ + [ + 53, + 46 + ], + [ + 19 + ], + "?3" + ] + ], + "state": { + "bld": [], + "rds": [] + }, + "players": { + "Alice": { + "vp": 0, + "res": {} + }, + "Bob": { + "vp": 0, + "res": {} + }, + "Charlie": { + "vp": 0, + "res": {} + } + } + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260110_113005/Alice/Alice.md b/examples/ai_testing/my_games/session_20260110_113005/Alice/Alice.md new file mode 100644 index 0000000000000000000000000000000000000000..1980c3cf0845a80d09568df2db4e74d1541669c6 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260110_113005/Alice/Alice.md @@ -0,0 +1,561 @@ +# AI Agent Log: Alice + +**Session:** session_20260110_113005 +**Started:** 2026-01-10 11:30:05 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - 🎯 ACTIVE TURN + +**Time:** 11:30:07 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + + +### πŸ”§ Tool Follow-up (Iteration 2) + +**Time:** 11:30:15 + +**Tool Results:** +``` +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "reasoning": "Initial search for high-probability starting locations with a good resource mix. Looking for 12+ pips.", + "min_pips": 12 +} +Result: +{ + "llm_reasoning": "Initial search for high-probability starting locations with a good resource mix. Looking for 12+ pips.", + "query": { + "min_pips": 12, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 3, + "nodes": [ + { + "node_id": 20, + "resources": { + "Wood": [ + 11 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 11, + "pips": 2 + }, + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 8, + "pips": 5 + } + ], + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 43, + "resources": { + "Wheat": [ + 9, + 6, + 9 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": [ + 9, + 9 + ], + "Ore": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + } + ] +} +--- + +``` + +See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json) + +### Response Received βœ… + +**Latency:** 22.92s | **Tokens:** 9898 (in:5197 out:339) | **Cost:** $0.003616 + +**Thinking:** After analyzing the board, Node 20 stands out as the strongest starting position for an expansion-heavy strategy. It provides high-probability access to Brick (6) and Sheep (8), along with Wood (11). In the early game, securing a 6-Brick is crucial because Brick is relatively scarce on this board (the other Brick hexes are 10s). Node 20 has a total of 12 pips, which is excellent. While Node 43 has 13 pips, it is entirely Wheat, which lacks the diversity needed for early growth. By taking Node 20, I secure the best Brick on the board and a very strong Sheep hex, setting myself up to build roads and settlements quickly. [Response was too brief] + +**Note to Self:** I am prioritizing early game expansion by taking the best Brick/Sheep combo. I need to look for Ore and Wheat in my second placement to balance my economy for the late game. + +**Says:** "hey everyone! let's get this started. i'll take the 6-8-11 spot, looks like a solid base for some early roads." + +**Action:** **place_starting_settlement** - {"node": 20} + +--- + +## Request #2 - 🎯 ACTIVE TURN + +**Time:** 11:30:39 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + + +### πŸ”§ Tool Follow-up (Iteration 2) + +**Time:** 11:30:49 + +**Tool Results:** +``` +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "min_pips": 10, + "reasoning": "Looking for a strong second settlement location with Wheat and Ore to balance the initial Wood/Brick/Sheep setup." +} +Result: +{ + "llm_reasoning": "Looking for a strong second settlement location with Wheat and Ore to balance the initial Wood/Brick/Sheep setup.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 8, + "nodes": [ + { + "node_id": 43, + "resources": { + "Wheat": [ + 9, + 6, + 9 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": [ + 9, + 9 + ], + "Ore": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": [ + 3 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": [ + 5 + ], + "Wheat": [ + 9 + ], + "Brick": [ + 10 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": [ + 4 + ], + "Ore": [ + 3 + ], + "Wheat": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": [ + 2 + ], + "Wheat": [ + 9, + 6 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 2, + "pips": 1 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] +} +--- + +``` + +See: [prompt_2_iter2.json](prompts/iterations/prompt_2_iter2.json) + +### Response Received βœ… + +**Latency:** 19.08s | **Tokens:** 11744 (in:6646 out:321) | **Cost:** $0.004286 + +**Thinking:** I've placed my first settlement on a strong 6-8-11 intersection (Brick-Sheep-Wood). Now I need to place my road. I have three options: 10, 19, and 21. Node 10 leads towards a 6-8-12 spot and a 3:1 port, which is excellent for production. Node 19 leads towards a 10-11-8 spot, which is also good but slightly lower in total pips. Node 21 leads towards the desert. I'll build towards Node 10 to maximize my future production potential and get closer to that 3:1 port. [Response was too brief] + +**Note to Self:** Prioritizing the 6-8-12 expansion or the 3:1 port near node 9. Need to find Wheat and Ore for the second settlement to balance the economy. + +**Says:** "pointing this road towards the coast, might grab that port later if the numbers treat me well." + +**Action:** **place_starting_road** - {"from": 20, "to": 10} + +--- diff --git a/examples/ai_testing/my_games/session_20260109_155407/Alice/prompts/iterations/prompt_1_iter2.json b/examples/ai_testing/my_games/session_20260110_113005/Alice/prompts/iterations/prompt_1_iter2.json similarity index 53% rename from examples/ai_testing/my_games/session_20260109_155407/Alice/prompts/iterations/prompt_1_iter2.json rename to examples/ai_testing/my_games/session_20260110_113005/Alice/prompts/iterations/prompt_1_iter2.json index 296ca21d5eccf33414cc953360ce99f0a0cc55fb..777de9f29c6a5f1e85021e372277b8be451040d5 100644 --- a/examples/ai_testing/my_games/session_20260109_155407/Alice/prompts/iterations/prompt_1_iter2.json +++ b/examples/ai_testing/my_games/session_20260110_113005/Alice/prompts/iterations/prompt_1_iter2.json @@ -1,11 +1,11 @@ { "original_request_number": 1, "iteration": 2, - "timestamp": "2026-01-09T15:54:15.626702", + "timestamp": "2026-01-10T11:30:15.141307", "player_name": "Alice", "type": "tool_followup", - "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"limit\": 10,\n \"reasoning\": \"I'm looking for high-yield starting locations for the first settlement. I want a good balance of resources, prioritizing Wheat, Wood, and Brick for early expansion.\",\n \"min_pips\": 10\n}\nResult:\n{\n \"llm_reasoning\": \"I'm looking for high-yield starting locations for the first settlement. I want a good balance of resources, prioritizing Wheat, Wood, and Brick for early expansion.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 11,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", - "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Alice\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Alice\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[],\\\"rds\\\":[]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"limit\": 10,\n \"reasoning\": \"I'm looking for high-yield starting locations for the first settlement. I want a good balance of resources, prioritizing Wheat, Wood, and Brick for early expansion.\",\n \"min_pips\": 10\n}\nResult:\n{\n \"llm_reasoning\": \"I'm looking for high-yield starting locations for the first settlement. I want a good balance of resources, prioritizing Wheat, Wood, and Brick for early expansion.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 11,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Initial search for high-probability starting locations with a good resource mix. Looking for 12+ pips.\",\n \"min_pips\": 12\n}\nResult:\n{\n \"llm_reasoning\": \"Initial search for high-probability starting locations with a good resource mix. Looking for 12+ pips.\",\n \"query\": {\n \"min_pips\": 12,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 3,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 11,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": [\n 9,\n 6,\n 9\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": [\n 9,\n 9\n ],\n \"Ore\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Alice\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Alice\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[],\\\"rds\\\":[]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Initial search for high-probability starting locations with a good resource mix. Looking for 12+ pips.\",\n \"min_pips\": 12\n}\nResult:\n{\n \"llm_reasoning\": \"Initial search for high-probability starting locations with a good resource mix. Looking for 12+ pips.\",\n \"query\": {\n \"min_pips\": 12,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 3,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 11,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": [\n 9,\n 6,\n 9\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": [\n 9,\n 9\n ],\n \"Ore\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", "tools_schema": [ { "name": "inspect_node", diff --git a/examples/ai_testing/my_games/session_20260109_145526/Alice/prompts/iterations/prompt_1_iter2.txt b/examples/ai_testing/my_games/session_20260110_113005/Alice/prompts/iterations/prompt_1_iter2.txt similarity index 57% rename from examples/ai_testing/my_games/session_20260109_145526/Alice/prompts/iterations/prompt_1_iter2.txt rename to examples/ai_testing/my_games/session_20260110_113005/Alice/prompts/iterations/prompt_1_iter2.txt index 08fc7c191b51be83464e2aea6565c195296270d1..472a614b5e0b25f7740dbfd01d50e93aeb543d13 100644 --- a/examples/ai_testing/my_games/session_20260109_145526/Alice/prompts/iterations/prompt_1_iter2.txt +++ b/examples/ai_testing/my_games/session_20260110_113005/Alice/prompts/iterations/prompt_1_iter2.txt @@ -1,6 +1,6 @@ === Tool Follow-up #2 for Prompt #1 === Player: Alice -Timestamp: 2026-01-09T14:55:32.696878 +Timestamp: 2026-01-10T11:30:15.142118 Tools Enabled: Yes --- Tool Results Appended --- @@ -8,28 +8,50 @@ Tools Enabled: Yes Tool: find_best_nodes Parameters: { - "reasoning": "Looking for strong starting settlements with high pip values and balanced resources for the first round of setup.", - "min_pips": 10, - "limit": 10 + "reasoning": "Initial search for high-probability starting locations with a good resource mix. Looking for 12+ pips.", + "min_pips": 12 } Result: { - "llm_reasoning": "Looking for strong starting settlements with high pip values and balanced resources for the first round of setup.", + "llm_reasoning": "Initial search for high-probability starting locations with a good resource mix. Looking for 12+ pips.", "query": { - "min_pips": 10, + "min_pips": 12, "must_have_resource": null, "exclude_blocked": true, "prefer_port": false }, - "total_found": 11, + "total_found": 3, "nodes": [ { "node_id": 20, "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 + "Wood": [ + 11 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 8 + ] }, + "resources_detailed": [ + { + "type": "Wood", + "number": 11, + "pips": 2 + }, + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 8, + "pips": 5 + } + ], "total_pips": 12, "port": null, "neighbors": [ @@ -44,8 +66,29 @@ Result: { "node_id": 43, "resources": { - "Wheat": 9 + "Wheat": [ + 9, + 6, + 9 + ] }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], "total_pips": 13, "port": null, "neighbors": [ @@ -60,9 +103,31 @@ Result: { "node_id": 42, "resources": { - "Wheat": 9, - "Ore": 5 + "Wheat": [ + 9, + 9 + ], + "Ore": [ + 5 + ] }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], "total_pips": 12, "port": null, "neighbors": [ @@ -73,131 +138,6 @@ Result: "score": 13.0, "can_build": true, "occupied": false - }, - { - "node_id": 10, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - 20 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 19, - "resources": { - "Wood": 11, - "Brick": 10, - "Sheep": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 18, - 20, - 30 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": 8, - "Wood": 4 - }, - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false } ] } @@ -236,28 +176,50 @@ Result: Tool: find_best_nodes Parameters: { - "reasoning": "Looking for strong starting settlements with high pip values and balanced resources for the first round of setup.", - "min_pips": 10, - "limit": 10 + "reasoning": "Initial search for high-probability starting locations with a good resource mix. Looking for 12+ pips.", + "min_pips": 12 } Result: { - "llm_reasoning": "Looking for strong starting settlements with high pip values and balanced resources for the first round of setup.", + "llm_reasoning": "Initial search for high-probability starting locations with a good resource mix. Looking for 12+ pips.", "query": { - "min_pips": 10, + "min_pips": 12, "must_have_resource": null, "exclude_blocked": true, "prefer_port": false }, - "total_found": 11, + "total_found": 3, "nodes": [ { "node_id": 20, "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 + "Wood": [ + 11 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 8 + ] }, + "resources_detailed": [ + { + "type": "Wood", + "number": 11, + "pips": 2 + }, + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 8, + "pips": 5 + } + ], "total_pips": 12, "port": null, "neighbors": [ @@ -272,50 +234,28 @@ Result: { "node_id": 43, "resources": { - "Wheat": 9 + "Wheat": [ + 9, + 6, + 9 + ] }, - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 10, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - 20 + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } ], - "score": 12.5, - -... (truncated, full length: 6909 chars) \ No newline at end of file + "total_p +... (truncated, full length: 5885 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260110_113005/Alice/prompts/iterations/prompt_2_iter2.json b/examples/ai_testing/my_games/session_20260110_113005/Alice/prompts/iterations/prompt_2_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..f92b6056fc63877e589c4d021f02013056ba645b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260110_113005/Alice/prompts/iterations/prompt_2_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 2, + "iteration": 2, + "timestamp": "2026-01-10T11:30:49.110747", + "player_name": "Alice", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"Looking for a strong second settlement location with Wheat and Ore to balance the initial Wood/Brick/Sheep setup.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for a strong second settlement location with Wheat and Ore to balance the initial Wood/Brick/Sheep setup.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 8,\n \"nodes\": [\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": [\n 9,\n 6,\n 9\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": [\n 9,\n 9\n ],\n \"Ore\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": [\n 3\n ],\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": [\n 5\n ],\n \"Wheat\": [\n 9\n ],\n \"Brick\": [\n 10\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Brick\",\n \"number\": 10,\n \"pips\": 3\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ],\n \"Wood\": [\n 12\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wood\",\n \"number\": 12,\n \"pips\": 1\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": [\n 4\n ],\n \"Ore\": [\n 3\n ],\n \"Wheat\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Sheep\",\n \"number\": 4,\n \"pips\": 3\n },\n {\n \"type\": \"Ore\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": [\n 8\n ],\n \"Wood\": [\n 3,\n 4\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n },\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Wood\",\n \"number\": 4,\n \"pips\": 3\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": [\n 2\n ],\n \"Wheat\": [\n 9,\n 6\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Ore\",\n \"number\": 2,\n \"pips\": 1\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 6,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Alice\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"You just placed your starting settlement. Now place your starting road adjacent to it.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Alice\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"]],\\\"rds\\\":[]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"hey everyone! let's get this started. i'll take the 6-8-11 spot, looks like a solid base for some early roads.\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"I am prioritizing early game expansion by taking the best Brick/Sheep combo. I need to look for Ore and Wheat in my second placement to balance my economy for the late game.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_road\",\n \"description\": \"Place your starting road\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"Looking for a strong second settlement location with Wheat and Ore to balance the initial Wood/Brick/Sheep setup.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for a strong second settlement location with Wheat and Ore to balance the initial Wood/Brick/Sheep setup.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 8,\n \"nodes\": [\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": [\n 9,\n 6,\n 9\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": [\n 9,\n 9\n ],\n \"Ore\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": [\n 3\n ],\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": [\n 5\n ],\n \"Wheat\": [\n 9\n ],\n \"Brick\": [\n 10\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Brick\",\n \"number\": 10,\n \"pips\": 3\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ],\n \"Wood\": [\n 12\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wood\",\n \"number\": 12,\n \"pips\": 1\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": [\n 4\n ],\n \"Ore\": [\n 3\n ],\n \"Wheat\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Sheep\",\n \"number\": 4,\n \"pips\": 3\n },\n {\n \"type\": \"Ore\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": [\n 8\n ],\n \"Wood\": [\n 3,\n 4\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n },\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Wood\",\n \"number\": 4,\n \"pips\": 3\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": [\n 2\n ],\n \"Wheat\": [\n 9,\n 6\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Ore\",\n \"number\": 2,\n \"pips\": 1\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 6,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/iterations/prompt_1_iter2.txt b/examples/ai_testing/my_games/session_20260110_113005/Alice/prompts/iterations/prompt_2_iter2.txt similarity index 52% rename from examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/iterations/prompt_1_iter2.txt rename to examples/ai_testing/my_games/session_20260110_113005/Alice/prompts/iterations/prompt_2_iter2.txt index 7164eeffcf6cd982626b75f8b5d395fbbf4ea3e7..63b8f41bfe9b00849aea1496d75ae8ce7eb79a90 100644 --- a/examples/ai_testing/my_games/session_20260109_154140/Alice/prompts/iterations/prompt_1_iter2.txt +++ b/examples/ai_testing/my_games/session_20260110_113005/Alice/prompts/iterations/prompt_2_iter2.txt @@ -1,6 +1,6 @@ -=== Tool Follow-up #2 for Prompt #1 === +=== Tool Follow-up #2 for Prompt #2 === Player: Alice -Timestamp: 2026-01-09T15:41:48.263832 +Timestamp: 2026-01-10T11:30:49.111637 Tools Enabled: Yes --- Tool Results Appended --- @@ -9,42 +9,45 @@ Tools Enabled: Yes Tool: find_best_nodes Parameters: { "min_pips": 10, - "reasoning": "Looking for high-yield starting positions with a balanced resource mix. Priority on Brick and Wood for early expansion, and Wheat/Ore for later game." + "reasoning": "Looking for a strong second settlement location with Wheat and Ore to balance the initial Wood/Brick/Sheep setup." } Result: { - "llm_reasoning": "Looking for high-yield starting positions with a balanced resource mix. Priority on Brick and Wood for early expansion, and Wheat/Ore for later game.", + "llm_reasoning": "Looking for a strong second settlement location with Wheat and Ore to balance the initial Wood/Brick/Sheep setup.", "query": { "min_pips": 10, "must_have_resource": null, "exclude_blocked": true, "prefer_port": false }, - "total_found": 11, + "total_found": 8, "nodes": [ - { - "node_id": 20, - "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, { "node_id": 43, "resources": { - "Wheat": 9 + "Wheat": [ + 9, + 6, + 9 + ] }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], "total_pips": 13, "port": null, "neighbors": [ @@ -59,9 +62,31 @@ Result: { "node_id": 42, "resources": { - "Wheat": 9, - "Ore": 5 + "Wheat": [ + 9, + 9 + ], + "Ore": [ + 5 + ] }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], "total_pips": 12, "port": null, "neighbors": [ @@ -73,31 +98,36 @@ Result: "can_build": true, "occupied": false }, - { - "node_id": 10, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - 20 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, { "node_id": 12, "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 + "Wood": [ + 3 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ] }, + "resources_detailed": [ + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + } + ], "total_pips": 11, "port": null, "neighbors": [ @@ -112,10 +142,33 @@ Result: { "node_id": 41, "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 + "Ore": [ + 5 + ], + "Wheat": [ + 9 + ], + "Brick": [ + 10 + ] }, + "resources_detailed": [ + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + } + ], "total_pips": 11, "port": null, "neighbors": [ @@ -130,10 +183,33 @@ Result: { "node_id": 11, "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ], + "Wood": [ + 12 + ] }, + "resources_detailed": [ + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], "total_pips": 10, "port": null, "neighbors": [ @@ -146,53 +222,119 @@ Result: "occupied": false }, { - "node_id": 19, + "node_id": 25, "resources": { - "Wood": 11, - "Brick": 10, - "Sheep": 8 + "Sheep": [ + 4 + ], + "Ore": [ + 3 + ], + "Wheat": [ + 8 + ] }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], "total_pips": 10, "port": null, "neighbors": [ - 18, - 20, - 30 + 24, + 26, + 36 ], "score": 11.5, "can_build": true, "occupied": false }, { - "node_id": 25, + "node_id": 14, "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], "total_pips": 10, "port": null, "neighbors": [ - 24, - 26, - 36 + 13, + 15, + 24 ], - "score": 11.5, + "score": 11.0, "can_build": true, "occupied": false }, { - "node_id": 14, + "node_id": 44, "resources": { - "Wheat": 8, - "Wood": 4 + "Ore": [ + 2 + ], + "Wheat": [ + 9, + 6 + ] }, + "resources_detailed": [ + { + "type": "Ore", + "number": 2, + "pips": 1 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + } + ], "total_pips": 10, "port": null, "neighbors": [ - 13, - 15, - 24 + 43, + 45, + 52 ], "score": 11.0, "can_build": true, @@ -210,17 +352,28 @@ Result: "role": null }, "task_context": { - "what_just_happened": "It's your turn.", + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "hey everyone! let's get this started. i'll take the 6-8-11 spot, looks like a solid base for some early roads." + } + ] + }, + "memory": { + "note_from_last_turn": "I am prioritizing early game expansion by taking the best Brick/Sheep combo. I need to look for Ore and Wheat in my second placement to balance my economy for the late game." + }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", "allowed_actions": [ { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" }, { "type": "wait_for_response", @@ -236,42 +389,45 @@ Result: Tool: find_best_nodes Parameters: { "min_pips": 10, - "reasoning": "Looking for high-yield starting positions with a balanced resource mix. Priority on Brick and Wood for early expansion, and Wheat/Ore for later game." + "reasoning": "Looking for a strong second settlement location with Wheat and Ore to balance the initial Wood/Brick/Sheep setup." } Result: { - "llm_reasoning": "Looking for high-yield starting positions with a balanced resource mix. Priority on Brick and Wood for early expansion, and Wheat/Ore for later game.", + "llm_reasoning": "Looking for a strong second settlement location with Wheat and Ore to balance the initial Wood/Brick/Sheep setup.", "query": { "min_pips": 10, "must_have_resource": null, "exclude_blocked": true, "prefer_port": false }, - "total_found": 11, + "total_found": 8, "nodes": [ - { - "node_id": 20, - "resources": { - "Wood": 11, - "Brick": 6, - "Sheep": 8 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, { "node_id": 43, "resources": { - "Wheat": 9 + "Wheat": [ + 9, + 6, + 9 + ] }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], "total_pips": 13, "port": null, "neighbors": [ @@ -280,35 +436,5 @@ Result: 33 ], "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 10, - "resources": { - "Brick": 6, - "Sheep": 8, - "Wood": 12 - }, - "total_pips": 11, - "port": null, - "neighbors": [ - -... (truncated, full length: 6966 chars) \ No newline at end of file + +... (truncated, full length: 9767 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260110_113005/Alice/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260110_113005/Alice/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..9f79135fbfd19b3796878c8f81ca7caa6838c496 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260110_113005/Alice/prompts/prompt_1.json @@ -0,0 +1,190 @@ +{ + "request_number": 1, + "timestamp": "2026-01-10T11:30:07.972160", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260110_113005/Alice/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260110_113005/Alice/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..316da3a0d1690995a16a6eceb04ca1c2b8946058 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260110_113005/Alice/prompts/prompt_1.txt @@ -0,0 +1,91 @@ +=== Prompt #1 for Alice === +Timestamp: 2026-01-10T11:30:07.973138 +Active Turn: True + +--- What Happened --- +It's your turn. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_153315/Alice/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260110_113005/Alice/prompts/prompt_2.json similarity index 88% rename from examples/ai_testing/my_games/session_20260109_153315/Alice/prompts/prompt_2.json rename to examples/ai_testing/my_games/session_20260110_113005/Alice/prompts/prompt_2.json index ef590bdf89ab93aaa897548cb1e339bf048915de..18c3470b7abc5e416fad22e4ac21ac690cae092e 100644 --- a/examples/ai_testing/my_games/session_20260109_153315/Alice/prompts/prompt_2.json +++ b/examples/ai_testing/my_games/session_20260110_113005/Alice/prompts/prompt_2.json @@ -1,6 +1,6 @@ { "request_number": 2, - "timestamp": "2026-01-09T15:33:48.679912", + "timestamp": "2026-01-10T11:30:39.775728", "player_name": "Alice", "is_active_turn": true, "prompt": { @@ -17,12 +17,12 @@ "recent_chat": [ { "from": "Alice", - "message": "Hello everyone! Good luck to us all. I'll start us off by taking this nice spot on the 6-8-11." + "message": "hey everyone! let's get this started. i'll take the 6-8-11 spot, looks like a solid base for some early roads." } ] }, "memory": { - "note_from_last_turn": "Placed first settlement on Node 20 (W11, B6, S8). Need to look for Wheat and Ore in the second round to balance production for cities and development cards. Node 42 or Node 41 would be great second choices if they remain available." + "note_from_last_turn": "I am prioritizing early game expansion by taking the best Brick/Sheep combo. I need to look for Ore and Wheat in my second placement to balance my economy for the late game." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", @@ -49,18 +49,18 @@ "properties": { "internal_thinking": { "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", "minLength": 1000 }, "note_to_self": { "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", "maxLength": 100 }, "say_outloud": { "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 }, "action": { "type": "object", @@ -74,7 +74,7 @@ }, "parameters": { "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" } }, "propertyOrdering": [ diff --git a/examples/ai_testing/my_games/session_20260109_151435/Alice/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260110_113005/Alice/prompts/prompt_2.txt similarity index 82% rename from examples/ai_testing/my_games/session_20260109_151435/Alice/prompts/prompt_2.txt rename to examples/ai_testing/my_games/session_20260110_113005/Alice/prompts/prompt_2.txt index 47e77f00ec3bc90d9b4c4467834058757e8e4bd0..693a172a2b0610ce43e69b768bd362157da44685 100644 --- a/examples/ai_testing/my_games/session_20260109_151435/Alice/prompts/prompt_2.txt +++ b/examples/ai_testing/my_games/session_20260110_113005/Alice/prompts/prompt_2.txt @@ -1,5 +1,5 @@ === Prompt #2 for Alice === -Timestamp: 2026-01-09T15:15:07.504392 +Timestamp: 2026-01-10T11:30:39.777282 Active Turn: True --- What Happened --- @@ -20,18 +20,18 @@ You just placed your starting settlement. Now place your starting road adjacent "properties": { "internal_thinking": { "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", "minLength": 1000 }, "note_to_self": { "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", "maxLength": 100 }, "say_outloud": { "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 }, "action": { "type": "object", @@ -45,7 +45,7 @@ You just placed your starting settlement. Now place your starting road adjacent }, "parameters": { "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" } }, "propertyOrdering": [ @@ -77,12 +77,12 @@ You just placed your starting settlement. Now place your starting road adjacent "recent_chat": [ { "from": "Alice", - "message": "I'll start by taking the 6-8-11 spot at node 20. It's a great balanced location with the best brick on the board. Good luck, everyone!" + "message": "hey everyone! let's get this started. i'll take the 6-8-11 spot, looks like a solid base for some early roads." } ] }, "memory": { - "note_from_last_turn": "Started at Node 20 (W11, B6, S8). In the second round of setup, I need to prioritize Wheat and Ore to ensure I can build cities and buy development cards. I'll keep an eye on Node 42 and Node 43, though they are likely to be taken." + "note_from_last_turn": "I am prioritizing early game expansion by taking the best Brick/Sheep combo. I need to look for Ore and Wheat in my second placement to balance my economy for the late game." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", diff --git a/examples/ai_testing/my_games/session_20260110_113005/Alice/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260110_113005/Alice/responses/intermediate/response_1_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..5af11c2b8c8322324482f97a1fc237669b8468a3 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260110_113005/Alice/responses/intermediate/response_1_iter1.json @@ -0,0 +1,29 @@ +{ + "request_number": 1, + "iteration": 1, + "timestamp": "2026-01-10T11:30:13.536833", + "player_name": "Alice", + "type": "intermediate", + "success": true, + "raw_content": null, + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Initial search for high-probability starting locations with a good resource mix. Looking for 12+ pips.", + "min_pips": 12 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2172, + "completion": 49, + "thinking": 436, + "total": 2657 + }, + "latency_seconds": 3.6498727798461914, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260110_113005/Alice/responses/intermediate/response_2_iter1.json b/examples/ai_testing/my_games/session_20260110_113005/Alice/responses/intermediate/response_2_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..b44fa9735e50401d5a959b6fb68db82a0571ab56 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260110_113005/Alice/responses/intermediate/response_2_iter1.json @@ -0,0 +1,29 @@ +{ + "request_number": 2, + "iteration": 1, + "timestamp": "2026-01-10T11:30:47.475398", + "player_name": "Alice", + "type": "intermediate", + "success": true, + "raw_content": null, + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "min_pips": 10, + "reasoning": "Looking for a strong second settlement location with Wheat and Ore to balance the initial Wood/Brick/Sheep setup." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2327, + "completion": 48, + "thinking": 956, + "total": 3331 + }, + "latency_seconds": 6.194123029708862, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260110_113005/Alice/responses/response_1.json b/examples/ai_testing/my_games/session_20260110_113005/Alice/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..616451b6ee7b45c6565616b472a94152e9533894 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260110_113005/Alice/responses/response_1.json @@ -0,0 +1,26 @@ +{ + "request_number": 1, + "timestamp": "2026-01-10T11:30:39.771451", + "player_name": "Alice", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"After analyzing the board, Node 20 stands out as the strongest starting position for an expansion-heavy strategy. It provides high-probability access to Brick (6) and Sheep (8), along with Wood (11). In the early game, securing a 6-Brick is crucial because Brick is relatively scarce on this board (the other Brick hexes are 10s). Node 20 has a total of 12 pips, which is excellent. While Node 43 has 13 pips, it is entirely Wheat, which lacks the diversity needed for early growth. By taking Node 20, I secure the best Brick on the board and a very strong Sheep hex, setting myself up to build roads and settlements quickly.\",\n \"note_to_self\": \"I am prioritizing early game expansion by taking the best Brick/Sheep combo. I need to look for Ore and Wheat in my second placement to balance my economy for the late game.\",\n \"say_outloud\": \"hey everyone! let's get this started. i'll take the 6-8-11 spot, looks like a solid base for some early roads.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n}", + "parsed": { + "internal_thinking": "After analyzing the board, Node 20 stands out as the strongest starting position for an expansion-heavy strategy. It provides high-probability access to Brick (6) and Sheep (8), along with Wood (11). In the early game, securing a 6-Brick is crucial because Brick is relatively scarce on this board (the other Brick hexes are 10s). Node 20 has a total of 12 pips, which is excellent. While Node 43 has 13 pips, it is entirely Wheat, which lacks the diversity needed for early growth. By taking Node 20, I secure the best Brick on the board and a very strong Sheep hex, setting myself up to build roads and settlements quickly. [Response was too brief]", + "note_to_self": "I am prioritizing early game expansion by taking the best Brick/Sheep combo. I need to look for Ore and Wheat in my second placement to balance my economy for the late game.", + "say_outloud": "hey everyone! let's get this started. i'll take the 6-8-11 spot, looks like a solid base for some early roads.", + "action_type": "place_starting_settlement", + "parameters": { + "node": 20 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 5197, + "completion": 339, + "thinking": 4021, + "total": 9898 + }, + "latency_seconds": 22.91858196258545, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260110_113005/Alice/responses/response_2.json b/examples/ai_testing/my_games/session_20260110_113005/Alice/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..d5ccb092dc4fb539834823804231d450cf58d611 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260110_113005/Alice/responses/response_2.json @@ -0,0 +1,27 @@ +{ + "request_number": 2, + "timestamp": "2026-01-10T11:31:09.873508", + "player_name": "Alice", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I've placed my first settlement on a strong 6-8-11 intersection (Brick-Sheep-Wood). Now I need to place my road. I have three options: 10, 19, and 21. Node 10 leads towards a 6-8-12 spot and a 3:1 port, which is excellent for production. Node 19 leads towards a 10-11-8 spot, which is also good but slightly lower in total pips. Node 21 leads towards the desert. I'll build towards Node 10 to maximize my future production potential and get closer to that 3:1 port.\",\n \"note_to_self\": \"Prioritizing the 6-8-12 expansion or the 3:1 port near node 9. Need to find Wheat and Ore for the second settlement to balance the economy.\",\n \"say_outloud\": \"pointing this road towards the coast, might grab that port later if the numbers treat me well.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 20, \\\"to\\\": 10}\"\n }\n}", + "parsed": { + "internal_thinking": "I've placed my first settlement on a strong 6-8-11 intersection (Brick-Sheep-Wood). Now I need to place my road. I have three options: 10, 19, and 21. Node 10 leads towards a 6-8-12 spot and a 3:1 port, which is excellent for production. Node 19 leads towards a 10-11-8 spot, which is also good but slightly lower in total pips. Node 21 leads towards the desert. I'll build towards Node 10 to maximize my future production potential and get closer to that 3:1 port. [Response was too brief]", + "note_to_self": "Prioritizing the 6-8-12 expansion or the 3:1 port near node 9. Need to find Wheat and Ore for the second settlement to balance the economy.", + "say_outloud": "pointing this road towards the coast, might grab that port later if the numbers treat me well.", + "action_type": "place_starting_road", + "parameters": { + "from": 20, + "to": 10 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 6646, + "completion": 321, + "thinking": 4016, + "total": 11744 + }, + "latency_seconds": 19.082515954971313, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260110_113005/Bob/Bob.md b/examples/ai_testing/my_games/session_20260110_113005/Bob/Bob.md new file mode 100644 index 0000000000000000000000000000000000000000..15e4513e7bbb76a3edbf4f772d8ad1276836fbcf --- /dev/null +++ b/examples/ai_testing/my_games/session_20260110_113005/Bob/Bob.md @@ -0,0 +1,422 @@ +# AI Agent Log: Bob + +**Session:** session_20260110_113005 +**Started:** 2026-01-10 11:30:05 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - 🎯 ACTIVE TURN + +**Time:** 11:31:09 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + + +### πŸ”§ Tool Follow-up (Iteration 2) + +**Time:** 11:31:19 + +**Tool Results:** +``` +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "min_pips": 10, + "reasoning": "Looking for high yield nodes for my first settlement placement. Priority on balanced resources and high probability numbers (6, 8, 5, 9)." +} +Result: +{ + "llm_reasoning": "Looking for high yield nodes for my first settlement placement. Priority on balanced resources and high probability numbers (6, 8, 5, 9).", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 8, + "nodes": [ + { + "node_id": 43, + "resources": { + "Wheat": [ + 9, + 6, + 9 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": [ + 9, + 9 + ], + "Ore": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": [ + 3 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": [ + 5 + ], + "Wheat": [ + 9 + ], + "Brick": [ + 10 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": [ + 4 + ], + "Ore": [ + 3 + ], + "Wheat": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": [ + 2 + ], + "Wheat": [ + 9, + 6 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 2, + "pips": 1 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] +} +--- + +``` + +See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json) + +### Response Received βœ… + +**Latency:** 18.73s | **Tokens:** 11770 (in:6621 out:419) | **Cost:** $0.004568 + +**Thinking:** Analyzing the board for the first settlement placement. Alice has already taken a strong spot at node 20 (9, 5, 4), which gives her access to Brick 6, Sheep 8, and Wood 11. Since I am second in the turn order (Bob), I want a high-yield spot that provides essential early-game resources like Wood and Brick for expansion. + +Node 12 is an excellent choice: it touches Wood 3 (2 pips), Brick 6 (5 pips), and Sheep 5 (4 pips), totaling 11 pips. Getting on that Brick 6 is crucial because Brick is relatively scarce on this board. + +Alternatively, Node 43 has the highest pip count (13) with Wheat 6, 9, and 9, but it's very specialized. I'll prioritize the balanced resources of Node 12 to ensure I can build roads and settlements early. I'll plan to pick up Ore and more Wheat on my second placement. [Response was too brief] + +**Note to Self:** Alice is on the Brick 6 and Sheep 8. I need to secure another Brick source or a good port soon. Node 12 gives me a share of that 6-Brick. + +**Says:** "hey alice, that's a nice start. i'm going to set up on the 6-5-3 and see if i can keep up with those roads!" + +**Action:** **place_starting_settlement** - {"node": 12} + +--- + +## Request #2 - 🎯 ACTIVE TURN + +**Time:** 11:31:40 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + +### Response Received βœ… + +**Latency:** 12.93s | **Tokens:** 4484 (in:2444 out:352) | **Cost:** $0.002278 + +**Thinking:** I've placed my first settlement on node 12, which gives me access to Wood 3, Brick 6, and Sheep 5. Now I need to place my road. + +Looking at the neighbors of node 12: +- Node 11: Leads towards the 12-Wood and 5-Sheep, but also towards Alice who is at node 20 and already has a road at 10. This area might get crowded. +- Node 22: Leads towards the desert (Hex 10) and node 23 (Ore 3). Not very high yield immediately. +- Node 13: Leads towards node 14, which sits on the Wheat 8, Wood 3, and Wood 4. This seems like a strong expansion path to secure some Wheat, which I currently lack. + +Securing a path toward the Wheat 8 (Hex 7) and potentially the 3:1 port or Brick port nearby seems like a solid plan for Bob. I'll point the road toward node 13. [Response was too brief] + +**Note to Self:** Alice is building towards the coast. I should focus on securing that Wheat 8 or looking for an Ore source in the second round. + +**Says:** "pointing this road towards the center, gotta find some wheat soon or i'll be stuck eating sheep for dinner." + +**Action:** **place_starting_road** - {"from": 12, "to": 13} + +--- diff --git a/examples/ai_testing/my_games/session_20260110_113005/Bob/prompts/iterations/prompt_1_iter2.json b/examples/ai_testing/my_games/session_20260110_113005/Bob/prompts/iterations/prompt_1_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..96c680681c306cd8cc930acd992e1f32b6c532e5 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260110_113005/Bob/prompts/iterations/prompt_1_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 1, + "iteration": 2, + "timestamp": "2026-01-10T11:31:19.795354", + "player_name": "Bob", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"Looking for high yield nodes for my first settlement placement. Priority on balanced resources and high probability numbers (6, 8, 5, 9).\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high yield nodes for my first settlement placement. Priority on balanced resources and high probability numbers (6, 8, 5, 9).\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 8,\n \"nodes\": [\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": [\n 9,\n 6,\n 9\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": [\n 9,\n 9\n ],\n \"Ore\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": [\n 3\n ],\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": [\n 5\n ],\n \"Wheat\": [\n 9\n ],\n \"Brick\": [\n 10\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Brick\",\n \"number\": 10,\n \"pips\": 3\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ],\n \"Wood\": [\n 12\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wood\",\n \"number\": 12,\n \"pips\": 1\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": [\n 4\n ],\n \"Ore\": [\n 3\n ],\n \"Wheat\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Sheep\",\n \"number\": 4,\n \"pips\": 3\n },\n {\n \"type\": \"Ore\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": [\n 8\n ],\n \"Wood\": [\n 3,\n 4\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n },\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Wood\",\n \"number\": 4,\n \"pips\": 3\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": [\n 2\n ],\n \"Wheat\": [\n 9,\n 6\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Ore\",\n \"number\": 2,\n \"pips\": 1\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 6,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Bob\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n β€’ \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n β€’ \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Bob\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"Alice\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"hey everyone! let's get this started. i'll take the 6-8-11 spot, looks like a solid base for some early roads.\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"pointing this road towards the coast, might grab that port later if the numbers treat me well.\"\n }\n ]\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"Looking for high yield nodes for my first settlement placement. Priority on balanced resources and high probability numbers (6, 8, 5, 9).\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high yield nodes for my first settlement placement. Priority on balanced resources and high probability numbers (6, 8, 5, 9).\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 8,\n \"nodes\": [\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": [\n 9,\n 6,\n 9\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": [\n 9,\n 9\n ],\n \"Ore\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": [\n 3\n ],\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": [\n 5\n ],\n \"Wheat\": [\n 9\n ],\n \"Brick\": [\n 10\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Brick\",\n \"number\": 10,\n \"pips\": 3\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ],\n \"Wood\": [\n 12\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wood\",\n \"number\": 12,\n \"pips\": 1\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": [\n 4\n ],\n \"Ore\": [\n 3\n ],\n \"Wheat\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Sheep\",\n \"number\": 4,\n \"pips\": 3\n },\n {\n \"type\": \"Ore\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": [\n 8\n ],\n \"Wood\": [\n 3,\n 4\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n },\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Wood\",\n \"number\": 4,\n \"pips\": 3\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": [\n 2\n ],\n \"Wheat\": [\n 9,\n 6\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Ore\",\n \"number\": 2,\n \"pips\": 1\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 6,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/iterations/prompt_1_iter2.txt b/examples/ai_testing/my_games/session_20260110_113005/Bob/prompts/iterations/prompt_1_iter2.txt similarity index 57% rename from examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/iterations/prompt_1_iter2.txt rename to examples/ai_testing/my_games/session_20260110_113005/Bob/prompts/iterations/prompt_1_iter2.txt index a90d1d0c0bd80026b99102ab3333e323a70b4af3..8204875f168370c17bbd1ec8f769eb62fe34ca4c 100644 --- a/examples/ai_testing/my_games/session_20260109_154140/Bob/prompts/iterations/prompt_1_iter2.txt +++ b/examples/ai_testing/my_games/session_20260110_113005/Bob/prompts/iterations/prompt_1_iter2.txt @@ -1,6 +1,6 @@ === Tool Follow-up #2 for Prompt #1 === Player: Bob -Timestamp: 2026-01-09T15:42:50.291790 +Timestamp: 2026-01-10T11:31:19.796684 Tools Enabled: Yes --- Tool Results Appended --- @@ -9,11 +9,11 @@ Tools Enabled: Yes Tool: find_best_nodes Parameters: { "min_pips": 10, - "reasoning": "Looking for high-yield nodes for the first settlement. I need a good balance of resources, ideally including Wood and Brick for expansion." + "reasoning": "Looking for high yield nodes for my first settlement placement. Priority on balanced resources and high probability numbers (6, 8, 5, 9)." } Result: { - "llm_reasoning": "Looking for high-yield nodes for the first settlement. I need a good balance of resources, ideally including Wood and Brick for expansion.", + "llm_reasoning": "Looking for high yield nodes for my first settlement placement. Priority on balanced resources and high probability numbers (6, 8, 5, 9).", "query": { "min_pips": 10, "must_have_resource": null, @@ -25,8 +25,29 @@ Result: { "node_id": 43, "resources": { - "Wheat": 9 + "Wheat": [ + 9, + 6, + 9 + ] }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], "total_pips": 13, "port": null, "neighbors": [ @@ -41,9 +62,31 @@ Result: { "node_id": 42, "resources": { - "Wheat": 9, - "Ore": 5 + "Wheat": [ + 9, + 9 + ], + "Ore": [ + 5 + ] }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], "total_pips": 12, "port": null, "neighbors": [ @@ -58,10 +101,33 @@ Result: { "node_id": 12, "resources": { - "Wood": 3, - "Brick": 6, - "Sheep": 5 + "Wood": [ + 3 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ] }, + "resources_detailed": [ + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + } + ], "total_pips": 11, "port": null, "neighbors": [ @@ -76,10 +142,33 @@ Result: { "node_id": 41, "resources": { - "Ore": 5, - "Wheat": 9, - "Brick": 10 + "Ore": [ + 5 + ], + "Wheat": [ + 9 + ], + "Brick": [ + 10 + ] }, + "resources_detailed": [ + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + } + ], "total_pips": 11, "port": null, "neighbors": [ @@ -94,10 +183,33 @@ Result: { "node_id": 11, "resources": { - "Brick": 6, - "Sheep": 5, - "Wood": 12 + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ], + "Wood": [ + 12 + ] }, + "resources_detailed": [ + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], "total_pips": 10, "port": null, "neighbors": [ @@ -112,10 +224,33 @@ Result: { "node_id": 25, "resources": { - "Sheep": 4, - "Ore": 3, - "Wheat": 8 + "Sheep": [ + 4 + ], + "Ore": [ + 3 + ], + "Wheat": [ + 8 + ] }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], "total_pips": 10, "port": null, "neighbors": [ @@ -130,9 +265,31 @@ Result: { "node_id": 14, "resources": { - "Wheat": 8, - "Wood": 4 + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], "total_pips": 10, "port": null, "neighbors": [ @@ -147,9 +304,31 @@ Result: { "node_id": 44, "resources": { - "Ore": 2, - "Wheat": 6 + "Ore": [ + 2 + ], + "Wheat": [ + 9, + 6 + ] }, + "resources_detailed": [ + { + "type": "Ore", + "number": 2, + "pips": 1 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + } + ], "total_pips": 10, "port": null, "neighbors": [ @@ -181,11 +360,11 @@ Result: "recent_chat": [ { "from": "Alice", - "message": "I'm going to start with a strong expansion base at Node 20. That 6-Brick and 8-Sheep combo is too good to pass up for an early lead on roads and settlements. Good luck everyone!" + "message": "hey everyone! let's get this started. i'll take the 6-8-11 spot, looks like a solid base for some early roads." }, { "from": "Alice", - "message": "Setting up my road towards the north to keep my options open. That 6-Brick and 8-Sheep should help me get some early momentum!" + "message": "pointing this road towards the coast, might grab that port later if the numbers treat me well." } ] }, @@ -211,11 +390,11 @@ Result: Tool: find_best_nodes Parameters: { "min_pips": 10, - "reasoning": "Looking for high-yield nodes for the first settlement. I need a good balance of resources, ideally including Wood and Brick for expansion." + "reasoning": "Looking for high yield nodes for my first settlement placement. Priority on balanced resources and high probability numbers (6, 8, 5, 9)." } Result: { - "llm_reasoning": "Looking for high-yield nodes for the first settlement. I need a good balance of resources, ideally including Wood and Brick for expansion.", + "llm_reasoning": "Looking for high yield nodes for my first settlement placement. Priority on balanced resources and high probability numbers (6, 8, 5, 9).", "query": { "min_pips": 10, "must_have_resource": null, @@ -227,8 +406,29 @@ Result: { "node_id": 43, "resources": { - "Wheat": 9 + "Wheat": [ + 9, + 6, + 9 + ] }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], "total_pips": 13, "port": null, "neighbors": [ @@ -241,20 +441,5 @@ Result: "occupied": false }, { - "node_id": 42, - "resources": { - "Wheat": 9, - "Ore": 5 - }, - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - -... (truncated, full length: 6836 chars) \ No newline at end of file + "node +... (truncated, full length: 9696 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_153315/Bob/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260110_113005/Bob/prompts/prompt_1.json similarity index 89% rename from examples/ai_testing/my_games/session_20260109_153315/Bob/prompts/prompt_1.json rename to examples/ai_testing/my_games/session_20260110_113005/Bob/prompts/prompt_1.json index ae9245a676687758b0dabd29828c12e8fbdbea2b..af52e3f156b4d34e6c3d4afc59edd02a1678f214 100644 --- a/examples/ai_testing/my_games/session_20260109_153315/Bob/prompts/prompt_1.json +++ b/examples/ai_testing/my_games/session_20260110_113005/Bob/prompts/prompt_1.json @@ -1,6 +1,6 @@ { "request_number": 1, - "timestamp": "2026-01-09T15:34:25.768980", + "timestamp": "2026-01-10T11:31:09.891796", "player_name": "Bob", "is_active_turn": true, "prompt": { @@ -12,16 +12,16 @@ "what_just_happened": "It's your turn.", "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,21],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "Hello everyone! Good luck to us all. I'll start us off by taking this nice spot on the 6-8-11." + "message": "hey everyone! let's get this started. i'll take the 6-8-11 spot, looks like a solid base for some early roads." }, { "from": "Alice", - "message": "I'm going to branch out toward the coast. Hopefully, I can find some wheat down there!" + "message": "pointing this road towards the coast, might grab that port later if the numbers treat me well." } ] }, @@ -50,18 +50,18 @@ "properties": { "internal_thinking": { "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", "minLength": 1000 }, "note_to_self": { "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", "maxLength": 100 }, "say_outloud": { "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 }, "action": { "type": "object", @@ -75,7 +75,7 @@ }, "parameters": { "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" } }, "propertyOrdering": [ diff --git a/examples/ai_testing/my_games/session_20260109_153315/Bob/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260110_113005/Bob/prompts/prompt_1.txt similarity index 82% rename from examples/ai_testing/my_games/session_20260109_153315/Bob/prompts/prompt_1.txt rename to examples/ai_testing/my_games/session_20260110_113005/Bob/prompts/prompt_1.txt index 4ee0d93db7e8231efad00ef74dbfcb3fd634883c..8bfc5f851b2614ab565324581ae5c8a7ce740562 100644 --- a/examples/ai_testing/my_games/session_20260109_153315/Bob/prompts/prompt_1.txt +++ b/examples/ai_testing/my_games/session_20260110_113005/Bob/prompts/prompt_1.txt @@ -1,5 +1,5 @@ === Prompt #1 for Bob === -Timestamp: 2026-01-09T15:34:25.770119 +Timestamp: 2026-01-10T11:31:09.892519 Active Turn: True --- What Happened --- @@ -20,18 +20,18 @@ It's your turn. "properties": { "internal_thinking": { "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", "minLength": 1000 }, "note_to_self": { "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", "maxLength": 100 }, "say_outloud": { "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 }, "action": { "type": "object", @@ -45,7 +45,7 @@ It's your turn. }, "parameters": { "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" } }, "propertyOrdering": [ @@ -72,16 +72,16 @@ It's your turn. "what_just_happened": "It's your turn.", "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,21],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "Hello everyone! Good luck to us all. I'll start us off by taking this nice spot on the 6-8-11." + "message": "hey everyone! let's get this started. i'll take the 6-8-11 spot, looks like a solid base for some early roads." }, { "from": "Alice", - "message": "I'm going to branch out toward the coast. Hopefully, I can find some wheat down there!" + "message": "pointing this road towards the coast, might grab that port later if the numbers treat me well." } ] }, diff --git a/examples/ai_testing/my_games/session_20260109_145937/Bob/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260110_113005/Bob/prompts/prompt_2.json similarity index 84% rename from examples/ai_testing/my_games/session_20260109_145937/Bob/prompts/prompt_2.json rename to examples/ai_testing/my_games/session_20260110_113005/Bob/prompts/prompt_2.json index 4669ea495fbf9aab5dc1e75b3fa5cc451baa0c6a..a9f27dcbeb6bd7435f6fbea8335e26f6024ff2a7 100644 --- a/examples/ai_testing/my_games/session_20260109_145937/Bob/prompts/prompt_2.json +++ b/examples/ai_testing/my_games/session_20260110_113005/Bob/prompts/prompt_2.json @@ -1,6 +1,6 @@ { "request_number": 2, - "timestamp": "2026-01-09T15:02:29.448989", + "timestamp": "2026-01-10T11:31:40.249616", "player_name": "Bob", "is_active_turn": true, "prompt": { @@ -12,25 +12,25 @@ "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,19],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "Starting off with some solid production on that 6-8-11. Good luck everyone!" + "message": "hey everyone! let's get this started. i'll take the 6-8-11 spot, looks like a solid base for some early roads." }, { "from": "Alice", - "message": "I'm going to branch out toward the center. That Brick 10 looks like a nice target for later!" + "message": "pointing this road towards the coast, might grab that port later if the numbers treat me well." }, { "from": "Bob", - "message": "Nice spot, Alice! That 6-8-11 is definitely hard to pass up. I think I'll settle in down south at Node 42 and see if I can't get some of that Ore and Wheat production going. Good luck to both of you!" + "message": "hey alice, that's a nice start. i'm going to set up on the 6-5-3 and see if i can keep up with those roads!" } ] }, "memory": { - "note_from_last_turn": "Claimed the best Ore/Wheat cluster at Node 42. Need to target Wood and Brick with the second settlement (5th pick overall). Watch Node 11 (B6, S5, W12) and Node 31 (Wh9, B10, W11) as potential second spots. Alice is moving toward the Brick 10 at H8." + "note_from_last_turn": "Alice is on the Brick 6 and Sheep 8. I need to secure another Brick source or a good port soon. Node 12 gives me a share of that 6-Brick." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", @@ -57,18 +57,18 @@ "properties": { "internal_thinking": { "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", "minLength": 1000 }, "note_to_self": { "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", "maxLength": 100 }, "say_outloud": { "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 }, "action": { "type": "object", @@ -82,7 +82,7 @@ }, "parameters": { "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" } }, "propertyOrdering": [ diff --git a/examples/ai_testing/my_games/session_20260109_153315/Bob/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260110_113005/Bob/prompts/prompt_2.txt similarity index 77% rename from examples/ai_testing/my_games/session_20260109_153315/Bob/prompts/prompt_2.txt rename to examples/ai_testing/my_games/session_20260110_113005/Bob/prompts/prompt_2.txt index b9689c4f0279ba26e40686242c7d5bd71419d345..bcc0a5f972bcc9dab8bb9a46aeadd96ee99e9095 100644 --- a/examples/ai_testing/my_games/session_20260109_153315/Bob/prompts/prompt_2.txt +++ b/examples/ai_testing/my_games/session_20260110_113005/Bob/prompts/prompt_2.txt @@ -1,5 +1,5 @@ === Prompt #2 for Bob === -Timestamp: 2026-01-09T15:35:08.760573 +Timestamp: 2026-01-10T11:31:40.251668 Active Turn: True --- What Happened --- @@ -20,18 +20,18 @@ You just placed your starting settlement. Now place your starting road adjacent "properties": { "internal_thinking": { "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", "minLength": 1000 }, "note_to_self": { "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", "maxLength": 100 }, "say_outloud": { "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 }, "action": { "type": "object", @@ -45,7 +45,7 @@ You just placed your starting settlement. Now place your starting road adjacent }, "parameters": { "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" } }, "propertyOrdering": [ @@ -72,25 +72,25 @@ You just placed your starting settlement. Now place your starting road adjacent "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,21],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "Hello everyone! Good luck to us all. I'll start us off by taking this nice spot on the 6-8-11." + "message": "hey everyone! let's get this started. i'll take the 6-8-11 spot, looks like a solid base for some early roads." }, { "from": "Alice", - "message": "I'm going to branch out toward the coast. Hopefully, I can find some wheat down there!" + "message": "pointing this road towards the coast, might grab that port later if the numbers treat me well." }, { "from": "Bob", - "message": "Nice start, Alice! That 6-8-11 is a classic. I think I'll set up camp over here by the mountainsβ€”looks like there's plenty of grain to go around!" + "message": "hey alice, that's a nice start. i'm going to set up on the 6-5-3 and see if i can keep up with those roads!" } ] }, "memory": { - "note_from_last_turn": "Settlement 1 placed at Node 42 (Wh9, O5, Wh9). Priority for Settlement 2: Sheep (critical) and ideally Wood/Brick. Potential targets: Node 12 (W3, B6, S5) or Node 25 (S4, O3, Wh8). Plan to expand toward the 3:1 port at Node 50." + "note_from_last_turn": "Alice is on the Brick 6 and Sheep 8. I need to secure another Brick source or a good port soon. Node 12 gives me a share of that 6-Brick." }, "constraints": { "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", diff --git a/examples/ai_testing/my_games/session_20260110_113005/Bob/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260110_113005/Bob/responses/intermediate/response_1_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..b4c71c2c0b6bbab873e272eea755b24f11a47a99 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260110_113005/Bob/responses/intermediate/response_1_iter1.json @@ -0,0 +1,29 @@ +{ + "request_number": 1, + "iteration": 1, + "timestamp": "2026-01-10T11:31:18.174030", + "player_name": "Bob", + "type": "intermediate", + "success": true, + "raw_content": null, + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "min_pips": 10, + "reasoning": "Looking for high yield nodes for my first settlement placement. Priority on balanced resources and high probability numbers (6, 8, 5, 9)." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2305, + "completion": 57, + "thinking": 1074, + "total": 3436 + }, + "latency_seconds": 6.7898478507995605, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260110_113005/Bob/responses/response_1.json b/examples/ai_testing/my_games/session_20260110_113005/Bob/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..eef042c6f4c841e53df84b4b59a84bba0292637f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260110_113005/Bob/responses/response_1.json @@ -0,0 +1,26 @@ +{ + "request_number": 1, + "timestamp": "2026-01-10T11:31:40.224255", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"Analyzing the board for the first settlement placement. Alice has already taken a strong spot at node 20 (9, 5, 4), which gives her access to Brick 6, Sheep 8, and Wood 11. Since I am second in the turn order (Bob), I want a high-yield spot that provides essential early-game resources like Wood and Brick for expansion. \\n\\nNode 12 is an excellent choice: it touches Wood 3 (2 pips), Brick 6 (5 pips), and Sheep 5 (4 pips), totaling 11 pips. Getting on that Brick 6 is crucial because Brick is relatively scarce on this board. \\n\\nAlternatively, Node 43 has the highest pip count (13) with Wheat 6, 9, and 9, but it's very specialized. I'll prioritize the balanced resources of Node 12 to ensure I can build roads and settlements early. I'll plan to pick up Ore and more Wheat on my second placement.\",\n \"note_to_self\": \"Alice is on the Brick 6 and Sheep 8. I need to secure another Brick source or a good port soon. Node 12 gives me a share of that 6-Brick.\",\n \"say_outloud\": \"hey alice, that's a nice start. i'm going to set up on the 6-5-3 and see if i can keep up with those roads!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 12}\"\n }\n}", + "parsed": { + "internal_thinking": "Analyzing the board for the first settlement placement. Alice has already taken a strong spot at node 20 (9, 5, 4), which gives her access to Brick 6, Sheep 8, and Wood 11. Since I am second in the turn order (Bob), I want a high-yield spot that provides essential early-game resources like Wood and Brick for expansion. \n\nNode 12 is an excellent choice: it touches Wood 3 (2 pips), Brick 6 (5 pips), and Sheep 5 (4 pips), totaling 11 pips. Getting on that Brick 6 is crucial because Brick is relatively scarce on this board. \n\nAlternatively, Node 43 has the highest pip count (13) with Wheat 6, 9, and 9, but it's very specialized. I'll prioritize the balanced resources of Node 12 to ensure I can build roads and settlements early. I'll plan to pick up Ore and more Wheat on my second placement. [Response was too brief]", + "note_to_self": "Alice is on the Brick 6 and Sheep 8. I need to secure another Brick source or a good port soon. Node 12 gives me a share of that 6-Brick.", + "say_outloud": "hey alice, that's a nice start. i'm going to set up on the 6-5-3 and see if i can keep up with those roads!", + "action_type": "place_starting_settlement", + "parameters": { + "node": 12 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 6621, + "completion": 419, + "thinking": 3957, + "total": 11770 + }, + "latency_seconds": 18.732429265975952, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260110_113005/Bob/responses/response_2.json b/examples/ai_testing/my_games/session_20260110_113005/Bob/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..3a4a581e635340cb61d82ce7f2402d04cebfa8fa --- /dev/null +++ b/examples/ai_testing/my_games/session_20260110_113005/Bob/responses/response_2.json @@ -0,0 +1,27 @@ +{ + "request_number": 2, + "timestamp": "2026-01-10T11:31:54.865143", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I've placed my first settlement on node 12, which gives me access to Wood 3, Brick 6, and Sheep 5. Now I need to place my road. \\n\\nLooking at the neighbors of node 12:\\n- Node 11: Leads towards the 12-Wood and 5-Sheep, but also towards Alice who is at node 20 and already has a road at 10. This area might get crowded.\\n- Node 22: Leads towards the desert (Hex 10) and node 23 (Ore 3). Not very high yield immediately.\\n- Node 13: Leads towards node 14, which sits on the Wheat 8, Wood 3, and Wood 4. This seems like a strong expansion path to secure some Wheat, which I currently lack.\\n\\nSecuring a path toward the Wheat 8 (Hex 7) and potentially the 3:1 port or Brick port nearby seems like a solid plan for Bob. I'll point the road toward node 13.\",\n \"note_to_self\": \"Alice is building towards the coast. I should focus on securing that Wheat 8 or looking for an Ore source in the second round.\",\n \"say_outloud\": \"pointing this road towards the center, gotta find some wheat soon or i'll be stuck eating sheep for dinner.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 12, \\\"to\\\": 13}\"\n }\n}", + "parsed": { + "internal_thinking": "I've placed my first settlement on node 12, which gives me access to Wood 3, Brick 6, and Sheep 5. Now I need to place my road. \n\nLooking at the neighbors of node 12:\n- Node 11: Leads towards the 12-Wood and 5-Sheep, but also towards Alice who is at node 20 and already has a road at 10. This area might get crowded.\n- Node 22: Leads towards the desert (Hex 10) and node 23 (Ore 3). Not very high yield immediately.\n- Node 13: Leads towards node 14, which sits on the Wheat 8, Wood 3, and Wood 4. This seems like a strong expansion path to secure some Wheat, which I currently lack.\n\nSecuring a path toward the Wheat 8 (Hex 7) and potentially the 3:1 port or Brick port nearby seems like a solid plan for Bob. I'll point the road toward node 13. [Response was too brief]", + "note_to_self": "Alice is building towards the coast. I should focus on securing that Wheat 8 or looking for an Ore source in the second round.", + "say_outloud": "pointing this road towards the center, gotta find some wheat soon or i'll be stuck eating sheep for dinner.", + "action_type": "place_starting_road", + "parameters": { + "from": 12, + "to": 13 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2444, + "completion": 352, + "thinking": 1688, + "total": 4484 + }, + "latency_seconds": 12.926038026809692, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260110_113005/Charlie/Charlie.md b/examples/ai_testing/my_games/session_20260110_113005/Charlie/Charlie.md new file mode 100644 index 0000000000000000000000000000000000000000..93a8bebdb1d58cf1528c4a9b14f05e36b76c37ff --- /dev/null +++ b/examples/ai_testing/my_games/session_20260110_113005/Charlie/Charlie.md @@ -0,0 +1,21 @@ +# AI Agent Log: Charlie + +**Session:** session_20260110_113005 +**Started:** 2026-01-10 11:30:05 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - 🎯 ACTIVE TURN + +**Time:** 11:31:54 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + diff --git a/examples/ai_testing/my_games/session_20260109_150554/Charlie/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260110_113005/Charlie/prompts/prompt_1.json similarity index 85% rename from examples/ai_testing/my_games/session_20260109_150554/Charlie/prompts/prompt_1.json rename to examples/ai_testing/my_games/session_20260110_113005/Charlie/prompts/prompt_1.json index a4ca121606fdd6295c9db2e3a6ca7f95ba1cf6bc..5cb63430c1b04691c0468aa2605e3861333dae18 100644 --- a/examples/ai_testing/my_games/session_20260109_150554/Charlie/prompts/prompt_1.json +++ b/examples/ai_testing/my_games/session_20260110_113005/Charlie/prompts/prompt_1.json @@ -1,6 +1,6 @@ { "request_number": 1, - "timestamp": "2026-01-09T15:08:23.567274", + "timestamp": "2026-01-10T11:31:54.887478", "player_name": "Charlie", "is_active_turn": true, "prompt": { @@ -17,19 +17,19 @@ "recent_chat": [ { "from": "Alice", - "message": "I'll start things off at Node 20. The 6-Brick and 8-Sheep are too good to pass up, and the 11-Wood gives me a nice path toward some early expansion. Good luck everyone!" + "message": "hey everyone! let's get this started. i'll take the 6-8-11 spot, looks like a solid base for some early roads." }, { "from": "Alice", - "message": "I'll point my road towards the coast. That 3:1 port looks like it might be useful later on, especially if I end up with as much Brick and Sheep as I'm hoping for!" + "message": "pointing this road towards the coast, might grab that port later if the numbers treat me well." }, { "from": "Bob", - "message": "Nice choice on that 6-Brick, Alice! I think I'll take a share of that action too. Node 12 looks like a great spot to start building my empire. Good luck, Charlie!" + "message": "hey alice, that's a nice start. i'm going to set up on the 6-5-3 and see if i can keep up with those roads!" }, { "from": "Bob", - "message": "I'll head toward the coast and that Wheat field. Node 13 seems like a good stepping stone to expand my reach. Good luck with your placement, Charlie!" + "message": "pointing this road towards the center, gotta find some wheat soon or i'll be stuck eating sheep for dinner." } ] }, @@ -58,18 +58,18 @@ "properties": { "internal_thinking": { "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", "minLength": 1000 }, "note_to_self": { "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", "maxLength": 100 }, "say_outloud": { "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 }, "action": { "type": "object", @@ -83,7 +83,7 @@ }, "parameters": { "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" } }, "propertyOrdering": [ diff --git a/examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260110_113005/Charlie/prompts/prompt_1.txt similarity index 77% rename from examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/prompt_1.txt rename to examples/ai_testing/my_games/session_20260110_113005/Charlie/prompts/prompt_1.txt index f25d0987eda062a06df45562b692179bc18dac91..be93fe9d07fc121ced8c0dd19fcfc65544a61b56 100644 --- a/examples/ai_testing/my_games/session_20260109_153315/Charlie/prompts/prompt_1.txt +++ b/examples/ai_testing/my_games/session_20260110_113005/Charlie/prompts/prompt_1.txt @@ -1,5 +1,5 @@ === Prompt #1 for Charlie === -Timestamp: 2026-01-09T15:35:45.347770 +Timestamp: 2026-01-10T11:31:54.888262 Active Turn: True --- What Happened --- @@ -20,18 +20,18 @@ It's your turn. "properties": { "internal_thinking": { "type": "string", - "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", "minLength": 1000 }, "note_to_self": { "type": "string", - "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", "maxLength": 100 }, "say_outloud": { "type": "string", - "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", - "maxLength": 100 + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 }, "action": { "type": "object", @@ -45,7 +45,7 @@ It's your turn. }, "parameters": { "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" } }, "propertyOrdering": [ @@ -72,24 +72,24 @@ It's your turn. "what_just_happened": "It's your turn.", "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." }, - "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,21],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "game_state": "\n 1. LOOKUP TABLES:\n β€’ \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n β€’ \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", "social_context": { "recent_chat": [ { "from": "Alice", - "message": "Hello everyone! Good luck to us all. I'll start us off by taking this nice spot on the 6-8-11." + "message": "hey everyone! let's get this started. i'll take the 6-8-11 spot, looks like a solid base for some early roads." }, { "from": "Alice", - "message": "I'm going to branch out toward the coast. Hopefully, I can find some wheat down there!" + "message": "pointing this road towards the coast, might grab that port later if the numbers treat me well." }, { "from": "Bob", - "message": "Nice start, Alice! That 6-8-11 is a classic. I think I'll set up camp over here by the mountainsβ€”looks like there's plenty of grain to go around!" + "message": "hey alice, that's a nice start. i'm going to set up on the 6-5-3 and see if i can keep up with those roads!" }, { "from": "Bob", - "message": "That 5-9-9 spot looks like it'll keep me fed! I'll start building my road toward the centerβ€”gotta find some clay for these bricks I'm going to need eventually." + "message": "pointing this road towards the center, gotta find some wheat soon or i'll be stuck eating sheep for dinner." } ] }, diff --git a/examples/ai_testing/my_games/session_20260110_113005/agent_memories.json b/examples/ai_testing/my_games/session_20260110_113005/agent_memories.json new file mode 100644 index 0000000000000000000000000000000000000000..e3a6705cbb6a742a7ec785745786a221fefbe822 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260110_113005/agent_memories.json @@ -0,0 +1,10 @@ +{ + "Alice": { + "note_to_self": "Prioritizing the 6-8-12 expansion or the 3:1 port near node 9. Need to find Wheat and Ore for the second settlement to balance the economy.", + "last_updated": "2026-01-10T11:31:54.866647" + }, + "Bob": { + "note_to_self": "Alice is building towards the coast. I should focus on securing that Wheat 8 or looking for an Ore source in the second round.", + "last_updated": "2026-01-10T11:31:54.866654" + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260110_113005/chat_history.json b/examples/ai_testing/my_games/session_20260110_113005/chat_history.json new file mode 100644 index 0000000000000000000000000000000000000000..61d88013522bc23301838a8254936efb4593ec80 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260110_113005/chat_history.json @@ -0,0 +1,28 @@ +{ + "messages": [ + { + "timestamp": "2026-01-10T11:30:39.773020", + "from": "Alice", + "to": "all", + "message": "hey everyone! let's get this started. i'll take the 6-8-11 spot, looks like a solid base for some early roads." + }, + { + "timestamp": "2026-01-10T11:31:09.887725", + "from": "Alice", + "to": "all", + "message": "pointing this road towards the coast, might grab that port later if the numbers treat me well." + }, + { + "timestamp": "2026-01-10T11:31:40.245175", + "from": "Bob", + "to": "all", + "message": "hey alice, that's a nice start. i'm going to set up on the 6-5-3 and see if i can keep up with those roads!" + }, + { + "timestamp": "2026-01-10T11:31:54.883679", + "from": "Bob", + "to": "all", + "message": "pointing this road towards the center, gotta find some wheat soon or i'll be stuck eating sheep for dinner." + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260110_113005/session_metadata.json b/examples/ai_testing/my_games/session_20260110_113005/session_metadata.json new file mode 100644 index 0000000000000000000000000000000000000000..5fc61bb6c52d235b746ff5d69f81c38171e77132 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260110_113005/session_metadata.json @@ -0,0 +1,5 @@ +{ + "session_id": "session_20260110_113005", + "start_time": "2026-01-10T11:30:05.965216", + "version": "2.0" +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260110_113005/tool_executions.json b/examples/ai_testing/my_games/session_20260110_113005/tool_executions.json new file mode 100644 index 0000000000000000000000000000000000000000..06f8fe3d9ca362e92d50845f5baf20a7fa5ea37d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260110_113005/tool_executions.json @@ -0,0 +1,881 @@ +[ + { + "timestamp": "2026-01-10T11:30:13.637996", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.26, + "tokens": { + "input": 33, + "output": 308, + "total": 341 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Initial search for high-probability starting locations with a good resource mix. Looking for 12+ pips.", + "min_pips": 12 + }, + "result": { + "llm_reasoning": "Initial search for high-probability starting locations with a good resource mix. Looking for 12+ pips.", + "query": { + "min_pips": 12, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 3, + "nodes": [ + { + "node_id": 20, + "resources": { + "Wood": [ + 11 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 11, + "pips": 2 + }, + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 8, + "pips": 5 + } + ], + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 43, + "resources": { + "Wheat": [ + 9, + 6, + 9 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": [ + 9, + 9 + ], + "Ore": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.17, + "tokens": { + "input": 33, + "output": 308, + "total": 341 + } + } + ] + }, + { + "timestamp": "2026-01-10T11:30:47.576157", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.28, + "tokens": { + "input": 36, + "output": 725, + "total": 761 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "min_pips": 10, + "reasoning": "Looking for a strong second settlement location with Wheat and Ore to balance the initial Wood/Brick/Sheep setup." + }, + "result": { + "llm_reasoning": "Looking for a strong second settlement location with Wheat and Ore to balance the initial Wood/Brick/Sheep setup.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 8, + "nodes": [ + { + "node_id": 43, + "resources": { + "Wheat": [ + 9, + 6, + 9 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": [ + 9, + 9 + ], + "Ore": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": [ + 3 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": [ + 5 + ], + "Wheat": [ + 9 + ], + "Brick": [ + 10 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": [ + 4 + ], + "Ore": [ + 3 + ], + "Wheat": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": [ + 2 + ], + "Wheat": [ + 9, + 6 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 2, + "pips": 1 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.2, + "tokens": { + "input": 36, + "output": 725, + "total": 761 + } + } + ] + }, + { + "timestamp": "2026-01-10T11:31:18.275410", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.42, + "tokens": { + "input": 42, + "output": 731, + "total": 773 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "min_pips": 10, + "reasoning": "Looking for high yield nodes for my first settlement placement. Priority on balanced resources and high probability numbers (6, 8, 5, 9)." + }, + "result": { + "llm_reasoning": "Looking for high yield nodes for my first settlement placement. Priority on balanced resources and high probability numbers (6, 8, 5, 9).", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 8, + "nodes": [ + { + "node_id": 43, + "resources": { + "Wheat": [ + 9, + 6, + 9 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": [ + 9, + 9 + ], + "Ore": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": [ + 3 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": [ + 5 + ], + "Wheat": [ + 9 + ], + "Brick": [ + 10 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": [ + 4 + ], + "Ore": [ + 3 + ], + "Wheat": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": [ + 2 + ], + "Wheat": [ + 9, + 6 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 2, + "pips": 1 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.32, + "tokens": { + "input": 42, + "output": 731, + "total": 773 + } + } + ] + } +] \ No newline at end of file diff --git a/examples/ai_testing/templates/viewer_dynamic.html b/examples/ai_testing/templates/viewer_dynamic.html index ae846a2bf54410d12d95370b12a1437ba967d7da..2528abaa3a2ce61f018d24b227bcb1387db5769e 100644 --- a/examples/ai_testing/templates/viewer_dynamic.html +++ b/examples/ai_testing/templates/viewer_dynamic.html @@ -443,7 +443,7 @@ align-items: center; gap: 10px; margin-bottom: 10px; - color: #c586c0; + color: #d4d4d4; font-weight: bold; } @@ -944,6 +944,10 @@
$${stats.totalCost}
πŸ’° Total Cost
+
+
${stats.avgLatency}
+
⏱️ Avg Response Time
+
${stats.toolIterations}
πŸ› οΈ Tool Calls
@@ -1019,7 +1023,15 @@ const actionParams = response.parameters || (response.action ? response.action.parameters : null); const tokens = req.tokens || {}; - const latency = tokens.total ? `${tokens.total} tokens` : 'N/A'; + const tokensDisplay = tokens.total ? `${tokens.total.toLocaleString()} tokens` : 'N/A'; + + // Calculate cost + const cost = calculateGeminiCost(tokens); + const costDisplay = cost ? cost.formatted : 'N/A'; + + // Get latency (response time) + const latencySeconds = req.latency_seconds || req.tokens?.latency || 0; + const latencyDisplay = latencySeconds ? `${latencySeconds.toFixed(2)}s` : 'N/A'; // Extract trigger from prompt const trigger = req.prompt?.task_context?.what_just_happened || 'No trigger info'; @@ -1049,7 +1061,9 @@ ${contentIconsHTML}
- πŸ”’ ${latency} + πŸ”’ ${tokensDisplay} + πŸ’° ${costDisplay} + ⏱️ ${latencyDisplay} ${req.success ? 'βœ… Success' : '❌ Failed'} πŸ“… ${timestamp}
@@ -1095,11 +1109,20 @@ ${tokens.total ? `
-

πŸ“Š Token Usage

+

πŸ“Š Token Usage & Cost

-
Total Tokens: ${tokens.total}
-
Prompt Tokens: ${tokens.prompt || 'N/A'}
-
Completion Tokens: ${tokens.completion || 'N/A'}
+
⏱️ Response Time: ${latencyDisplay}
+
πŸ”’ Total Tokens: ${tokens.total.toLocaleString()}
+
β”œβ”€ Prompt: ${(tokens.prompt || 0).toLocaleString()}
+
└─ Completion: ${(tokens.completion || 0).toLocaleString()}
+ ${cost ? ` +
+
πŸ’° Total Cost: ${cost.formatted}
+
β”œβ”€ Input: $${cost.input.toFixed(6)}
+
└─ Output: $${cost.output.toFixed(6)}
+
+ ` : ''} + ${tokens.thinking ? `
🧠 Thinking Tokens: ${tokens.thinking.toLocaleString()}
` : ''}
` : ''} @@ -1195,13 +1218,14 @@ // Extract parameters JSON let parameters = ''; + let paramsParsed = null; const paramsMatch = part.match(/Parameters:\s*(\{[\s\S]*?\})\s*(?=Result:|$)/); if (paramsMatch) { try { // Parse and re-stringify for nice formatting - const parsed = JSON.parse(paramsMatch[1]); + paramsParsed = JSON.parse(paramsMatch[1]); // Remove reasoning from display params (it's shown separately) - const displayParams = {...parsed}; + const displayParams = {...paramsParsed}; delete displayParams.reasoning; parameters = JSON.stringify(displayParams, null, 2); } catch (e) { @@ -1209,11 +1233,15 @@ } } - // Extract reasoning from llm_reasoning field in result or parameters + // Extract reasoning - first from parameters, then from result llm_reasoning let reasoning = ''; - const reasoningMatch = part.match(/"(?:reasoning|llm_reasoning)":\s*"([^"]+)"/); - if (reasoningMatch) { - reasoning = reasoningMatch[1]; + if (paramsParsed && paramsParsed.reasoning) { + reasoning = paramsParsed.reasoning; + } else { + const reasoningMatch = part.match(/"(?:reasoning|llm_reasoning)":\s*"([^"]+)"/); + if (reasoningMatch) { + reasoning = reasoningMatch[1]; + } } // Extract result JSON @@ -1340,10 +1368,20 @@ .map(r => r.tokens?.completion || 0) .reduce((a, b) => a + b, 0); - // Gemini 3 Flash Preview pricing - const inputCost = (promptTokens / 1000000) * 0.50; // $0.50 per 1M input - const outputCost = (completionTokens / 1000000) * 3.00; // $3.00 per 1M output - const totalCost = (inputCost + outputCost).toFixed(4); + // Gemini 2.0 Flash pricing (as of Jan 2025) + // Input: $0.075 per 1M tokens (up to 128k) + // Output: $0.30 per 1M tokens + const inputCost = (promptTokens / 1000000) * 0.075; + const outputCost = (completionTokens / 1000000) * 0.30; + const totalCost = (inputCost + outputCost).toFixed(6); + + // Calculate average latency + const latencies = requests + .map(r => r.latency_seconds || r.tokens?.latency || 0) + .filter(l => l > 0); + const avgLatency = latencies.length > 0 + ? (latencies.reduce((a, b) => a + b, 0) / latencies.length).toFixed(2) + 's' + : 'N/A'; // Calculate success rate const successCount = requests.filter(r => r.success).length; @@ -1426,11 +1464,12 @@ } const chatHTML = validMessages.map(msg => { - const sender = msg.from || msg.player || 'UNKNOWN'; - const message = msg.message || ''; + const sender = msg.from || msg.player_name || msg.player || 'Unknown'; + const message = msg.message || msg.text || ''; + const displayName = sender ? escapeHtml(sender) : 'Unknown'; return `
- ${sender.toUpperCase()}: "${escapeHtml(message)}" + ${displayName}: "${escapeHtml(message)}"
`; }).join(''); @@ -1513,6 +1552,28 @@ return div.innerHTML; } + // Calculate cost for Gemini models + function calculateGeminiCost(tokens) { + if (!tokens || !tokens.prompt || !tokens.completion) return null; + + // Gemini 2.0 Flash pricing (as of Jan 2025) + // Input: $0.075 per 1M tokens (up to 128k) + // Output: $0.30 per 1M tokens + const inputCostPer1M = 0.075; + const outputCostPer1M = 0.30; + + const inputCost = (tokens.prompt / 1000000) * inputCostPer1M; + const outputCost = (tokens.completion / 1000000) * outputCostPer1M; + const totalCost = inputCost + outputCost; + + return { + input: inputCost, + output: outputCost, + total: totalCost, + formatted: `$${totalCost.toFixed(6)}` + }; + } + function formatPromptInOrder(prompt) { // Define the correct order for prompt keys const keyOrder = ['meta_data', 'task_context', 'game_state', 'social_context', 'memory', 'constraints']; diff --git a/examples/ai_testing/web_viewer.py b/examples/ai_testing/web_viewer.py index dff889044543c6e0d45a59001c493b936ab98960..e50610fa08161f8dd9a07bd5db0eb69db9adcc2e 100644 --- a/examples/ai_testing/web_viewer.py +++ b/examples/ai_testing/web_viewer.py @@ -148,6 +148,7 @@ def get_session_data(session_path): "response": response_data.get("parsed", {}) if response_data else None, "raw_response": response_data.get("raw_content", "") if response_data else None, "tokens": response_data.get("tokens", {}) if response_data else {}, + "latency_seconds": response_data.get("latency_seconds", 0) if response_data else 0, "success": response_data.get("success", False) if response_data else False, "tool_iterations": tool_iterations }) diff --git a/pycatan/ai/agent_tools.py b/pycatan/ai/agent_tools.py index 7208c708057ba8f6fe7bfc01d801b01b5e9779b0..2d7317542a9c7bdfcb340986ed14e82b4bfb3e4b 100644 --- a/pycatan/ai/agent_tools.py +++ b/pycatan/ai/agent_tools.py @@ -162,6 +162,7 @@ class AgentTools: # Extract resources and calculate pips resources = {} + resources_detailed = [] # List of all resources with their numbers total_pips = 0 adjacent_tiles = node.get("adjacent_tiles", []) @@ -173,7 +174,16 @@ class AgentTools: # Skip desert if resource.lower() != "desert" and number > 0: - resources[resource] = number + # Add to detailed list + resources_detailed.append({ + "type": resource, + "number": number, + "pips": PIP_VALUES.get(number, 0) + }) + # Keep aggregated format for backwards compatibility + if resource not in resources: + resources[resource] = [] + resources[resource].append(number) total_pips += PIP_VALUES.get(number, 0) # Check for port @@ -216,7 +226,8 @@ class AgentTools: return { "node_id": node_id, "exists": True, - "resources": resources, + "resources": resources, # {"Wheat": [9, 6, 9], "Ore": [5]} + "resources_detailed": resources_detailed, # [{"type": "Wheat", "number": 9, "pips": 4}, ...] "total_pips": total_pips, "port": port, "neighbors": neighbors, @@ -301,7 +312,8 @@ class AgentTools: matching_nodes.append({ "node_id": node_id, - "resources": resources, + "resources": resources, # {"Wheat": [9, 6, 9], "Ore": [5]} + "resources_detailed": info.get("resources_detailed", []), # Full details "total_pips": total_pips, "port": info.get("port"), "neighbors": info.get("neighbors", []), diff --git a/pycatan/ai/ai_logger.py b/pycatan/ai/ai_logger.py index 8f513b8a6049963f6e4e515349f019ee08defbb9..9b268f1fc7541ca4445e24c65c56adc0b36e6aec 100644 --- a/pycatan/ai/ai_logger.py +++ b/pycatan/ai/ai_logger.py @@ -277,20 +277,26 @@ Started: {self.start_time.isoformat()} Ensure directories exist for a player. Returns: - Dict with 'root', 'prompts', 'responses' paths + Dict with 'root', 'prompts', 'responses', 'iterations', 'intermediate' paths """ player_dir = self.session_dir / player_name prompts_dir = player_dir / "prompts" responses_dir = player_dir / "responses" + iterations_dir = prompts_dir / "iterations" + intermediate_dir = responses_dir / "intermediate" player_dir.mkdir(parents=True, exist_ok=True) prompts_dir.mkdir(exist_ok=True) responses_dir.mkdir(exist_ok=True) + iterations_dir.mkdir(exist_ok=True) + intermediate_dir.mkdir(exist_ok=True) return { "root": player_dir, "prompts": prompts_dir, - "responses": responses_dir + "responses": responses_dir, + "iterations": iterations_dir, + "intermediate": intermediate_dir } def _get_request_number(self, player_name: str) -> int: @@ -468,6 +474,56 @@ Started: {self.start_time.isoformat()} "txt_path": txt_path } + def log_intermediate_response( + self, + player_name: str, + request_number: int, + iteration: int, + response: LLMResponse + ) -> Path: + """ + Log an intermediate response from the LLM (when it requests tools). + + Args: + player_name: Name of the player + request_number: The request number this responds to + iteration: The iteration number (1, 2, etc.) + response: The LLMResponse object with tool_calls + + Returns: + Path to the intermediate response JSON file + """ + dirs = self._ensure_player_dirs(player_name) + + # Prepare intermediate response document + response_doc = { + "request_number": request_number, + "iteration": iteration, + "timestamp": datetime.now().isoformat(), + "player_name": player_name, + "type": "intermediate", + "success": response.success, + "raw_content": response.content, + "has_tool_calls": bool(response.tool_calls), + "tool_calls": response.tool_calls if response.tool_calls else [], + "model": response.model, + "tokens": { + "prompt": response.prompt_tokens, + "completion": response.completion_tokens, + "thinking": response.thinking_tokens if hasattr(response, 'thinking_tokens') else 0, + "total": response.total_tokens + }, + "latency_seconds": response.latency_seconds, + "error": response.error + } + + # Save JSON file in intermediate directory + json_path = dirs["intermediate"] / f"response_{request_number}_iter{iteration}.json" + with open(json_path, 'w', encoding='utf-8') as f: + json.dump(response_doc, f, indent=2, ensure_ascii=False) + + return json_path + def log_response( self, player_name: str, @@ -494,6 +550,7 @@ Started: {self.start_time.isoformat()} "request_number": request_number, "timestamp": datetime.now().isoformat(), "player_name": player_name, + "type": "final", "success": response.success, "raw_content": response.content, "parsed": parsed, @@ -501,6 +558,7 @@ Started: {self.start_time.isoformat()} "tokens": { "prompt": response.prompt_tokens, "completion": response.completion_tokens, + "thinking": response.thinking_tokens if hasattr(response, 'thinking_tokens') else 0, "total": response.total_tokens }, "latency_seconds": response.latency_seconds, diff --git a/pycatan/ai/ai_manager.py b/pycatan/ai/ai_manager.py index 71b16234b37275145b4bc6d9c5826c16bb4d77b0..bb59742bf8e0a2452396a69bb255bdb80bf59937 100644 --- a/pycatan/ai/ai_manager.py +++ b/pycatan/ai/ai_manager.py @@ -270,9 +270,13 @@ class AIManager: action = llm_suggestion.get("action_type", "unknown") params = llm_suggestion.get("parameters", {}) self.logger.log_llm_communication(f"LLM suggests: {action} {params}", "RECV") + + # Broadcast done after reasoning is shown + self._broadcast_status(player_name, "done") else: error_msg = response.error if response else "No response" self.logger.log_llm_communication(f"LLM error: {error_msg}", "ERROR") + self._broadcast_status(player_name, "done") # Log response self.logger.log_response( @@ -831,6 +835,14 @@ class AIManager: # Check if LLM requested tools if response.tool_calls: + # Log this intermediate response (with tool_calls) + self.logger.log_intermediate_response( + player_name=player_name, + request_number=prompt_number, + iteration=iteration, + response=response + ) + # Broadcast each tool call with parameters try: for tc in response.tool_calls[:3]: @@ -841,12 +853,23 @@ class AIManager: tool_name = tc.name if hasattr(tc, 'name') else str(tc) tool_params = tc.parameters if hasattr(tc, 'parameters') else {} - # Format parameters for display + # Format parameters for display - show full reasoning if tool_params: - params_str = json.dumps(tool_params, ensure_ascii=False) - if len(params_str) > 60: - params_str = params_str[:57] + "..." - tool_display = f"{tool_name}({params_str})" + # Extract reasoning separately for better display + reasoning = tool_params.get('reasoning', '') + other_params = {k: v for k, v in tool_params.items() if k != 'reasoning'} + + params_str = json.dumps(other_params, ensure_ascii=False) + if len(params_str) > 10000: + params_str = params_str[:9997] + "..." + + # Include reasoning in full (up to 200 chars) + if reasoning: + if len(reasoning) > 200: + reasoning = reasoning[:197] + "..." + tool_display = f"{tool_name}({params_str})\nπŸ’­ {reasoning}" + else: + tool_display = f"{tool_name}({params_str})" else: tool_display = f"{tool_name}()" @@ -968,8 +991,7 @@ class AIManager: response.completion_tokens = accumulated_completion_tokens response.thinking_tokens = accumulated_thinking_tokens response.total_tokens = accumulated_prompt_tokens + accumulated_completion_tokens + accumulated_thinking_tokens + accumulated_tool_tokens - # Broadcast done status - self._broadcast_status(player_name, "done") + # Note: "done" status will be broadcast by the caller after processing reasoning return response # Should not reach here normally, but return last response as fallback @@ -1130,6 +1152,9 @@ class AIManager: self._status_callback(player_name, status, details) self._last_status_time = time.time() + + # Give Flask time to actually send the SSE event before we block on API call + time.sleep(0.1) # === Utilities === diff --git a/pycatan/static/css/unified.css b/pycatan/static/css/unified.css index ce10a872daab907df75c46dadef5f1b9f043c532..601e4b57694c3cebf1ab21b8123b5b4f9af1b9cd 100644 --- a/pycatan/static/css/unified.css +++ b/pycatan/static/css/unified.css @@ -241,8 +241,9 @@ } .player-card.active { - border-left-color: var(--accent-blue); - background: linear-gradient(135deg, rgba(52, 152, 219, 0.1), rgba(155, 89, 182, 0.1)); + border-left-color: #fbbf24; + background: linear-gradient(135deg, rgba(251, 191, 36, 0.08), rgba(255, 255, 255, 0.98)); + box-shadow: 0 4px 15px rgba(251, 191, 36, 0.4); } .player-card.player-1 { border-left-color: #FF4444; } @@ -290,10 +291,14 @@ .player-stats { font-size: 0.85em; color: #666; + display: flex; + flex-wrap: wrap; + gap: 8px; + max-width: 100%; } .player-stats span { - margin-right: 10px; + white-space: nowrap; } /* Chat Bubble on Player Card */ @@ -342,14 +347,14 @@ background: linear-gradient(135deg, rgba(52, 73, 94, 0.95), rgba(44, 62, 80, 0.95)); border-radius: 8px; font-size: 0.8em; - max-height: 120px; + max-height: 300px; overflow-y: auto; animation: slideDown 0.3s ease; } @keyframes slideDown { from { opacity: 0; max-height: 0; padding: 0 12px; } - to { opacity: 1; max-height: 120px; padding: 10px 12px; } + to { opacity: 1; max-height: 300px; padding: 10px 12px; } } .thinking-entry { @@ -378,21 +383,23 @@ } .thinking-entry.thinking-thinking { - color: #3498db; + color: #2563eb; } .thinking-entry.thinking-tool_call { - color: #9b59b6; + color: #e5e5e5; + font-weight: 500; } .thinking-entry.thinking-processing { - color: #f39c12; + color: #ea580c; } .thinking-entry.thinking-reasoning { - color: #2ecc71; + color: #059669; font-style: italic; font-size: 0.95em; + font-weight: 500; } /* Pulsing dot for active thinking */ diff --git a/pycatan/static/js/main.js b/pycatan/static/js/main.js index d3d74812796cb7a030d475401d21f477c5a0cadc..306df2dc1434285227e9a19490b0875e7779a83f 100644 --- a/pycatan/static/js/main.js +++ b/pycatan/static/js/main.js @@ -148,10 +148,14 @@ function connectToSSE() { updateGameState(data.payload); } else if (data.type === 'action_executed') { logAction(data.payload); + // Refresh game state to show any changes + refreshGameState(); } else if (data.type === 'dice_roll') { logEvent(data.payload, 'log-dice'); } else if (data.type === 'resource_distribution') { logResourceDistribution(data.payload); + // Refresh game state to show updated resources + refreshGameState(); } else if (data.type === 'turn_start') { logEvent(data.payload, 'log-turn'); } else if (data.type === 'message') { @@ -177,6 +181,19 @@ function connectToSSE() { } } +// Refresh game state from server +async function refreshGameState() { + try { + const response = await fetch('/api/game-state'); + if (response.ok) { + const newState = await response.json(); + updateGameState(newState); + } + } catch (error) { + console.warn('Failed to refresh game state:', error); + } +} + // Update game state function updateGameState(newState) { gameState = newState; @@ -418,60 +435,79 @@ function handlePlayerChat(data) { } } +// Track current active player for thinking log +let currentThinkingPlayer = null; + // Handle AI thinking status update function handleAIStatus(data) { const playerName = data.player_name; const status = data.status; // 'thinking', 'tool_call', 'processing', 'done' const details = data.details || ''; + console.log(`[AI_STATUS] ${playerName}: ${status} - ${details.substring(0, 30)}...`); + // Find the thinking log element for this player const logElement = document.getElementById(`thinking-log-${playerName}`); - if (!logElement) return; + if (!logElement) { + console.warn(`[AI_STATUS] Could not find thinking-log-${playerName}`); + return; + } if (status === 'done' || status === 'idle') { - // Clear the log after a short delay - setTimeout(() => { - logElement.innerHTML = ''; - logElement.style.display = 'none'; - }, 1000); + // Don't hide immediately - let the reasoning stay visible + // It will be cleared when a different player starts thinking + return; + } else if (status === 'thinking') { + // Check if this is a NEW player starting to think + if (currentThinkingPlayer !== playerName) { + // Different player - clear ALL player logs first + document.querySelectorAll('.player-thinking-log').forEach(log => { + log.innerHTML = ''; + log.style.display = 'none'; + }); + currentThinkingPlayer = playerName; + } + // Don't clear - just show and add to the log + logElement.style.display = 'block'; } else { - // Show the log container + // Show the log container for other statuses logElement.style.display = 'block'; - - // Create status entry - const entry = document.createElement('div'); - entry.className = `thinking-entry thinking-${status}`; - - let icon = ''; - let text = ''; - - if (status === 'thinking') { - icon = 'πŸ’­'; - text = details || 'Thinking...'; - } else if (status === 'tool_call') { - icon = 'πŸ”§'; - text = details || 'Using tools...'; - } else if (status === 'processing') { - icon = 'βš™οΈ'; - text = details || 'Processing...'; - } else if (status === 'reasoning') { - icon = 'πŸ’‘'; - text = details; - } else { - icon = 'β€’'; - text = details || status; - } - - entry.innerHTML = `${icon}${text}`; - logElement.appendChild(entry); - - // Scroll to show latest - logElement.scrollTop = logElement.scrollHeight; - - // Keep only last 5 entries - while (logElement.children.length > 5) { - logElement.removeChild(logElement.firstChild); - } + } + + // Create status entry + const entry = document.createElement('div'); + entry.className = `thinking-entry thinking-${status}`; + + let icon = ''; + let text = ''; + + if (status === 'thinking') { + icon = 'πŸ’­'; + text = details || 'Thinking...'; + } else if (status === 'tool_call') { + icon = 'πŸ”§'; + // Handle multiline tool calls (reasoning on separate line) + text = (details || 'Using tools...').replace(/\n/g, '
'); + } else if (status === 'processing') { + icon = 'βš™οΈ'; + text = details || 'Processing...'; + } else if (status === 'reasoning') { + icon = 'πŸ’‘'; + text = details; + } else { + icon = 'β€’'; + text = details || status; + } + + entry.innerHTML = `${icon}${text}`; + logElement.appendChild(entry); + + // Scroll to show latest + logElement.scrollTop = logElement.scrollHeight; + + // Keep only last 15 entries to show full chain + while (logElement.children.length > 15) { + logElement.removeChild(logElement.firstChild); } } diff --git a/pycatan/static/js/unified.js b/pycatan/static/js/unified.js index 4ce9249bfdca8ec4a61dbdfdbb4e8c89788502d2..20497840d975cfc2cfee4933d794ff72718c1e61 100644 --- a/pycatan/static/js/unified.js +++ b/pycatan/static/js/unified.js @@ -149,8 +149,15 @@ function getPlayerInitial(name) { } function getTotalCards(player) { - if (!player.resources) return 0; - return Object.values(player.resources).reduce((sum, val) => sum + (val || 0), 0); + // Check cards_list first (accurate count) + if (player.cards_list && Array.isArray(player.cards_list)) { + return player.cards_list.length; + } + // Fall back to resources object + if (player.resources) { + return Object.values(player.resources).reduce((sum, val) => sum + (val || 0), 0); + } + return 0; } function renderResourceItem(type, count) { diff --git a/pycatan/visualizations/web_visualization.py b/pycatan/visualizations/web_visualization.py index de1584830a3a47bfde00061145429597d12e096e..30253ab79f56648249c40fce854fdb1f9d4442d3 100644 --- a/pycatan/visualizations/web_visualization.py +++ b/pycatan/visualizations/web_visualization.py @@ -160,6 +160,9 @@ class WebVisualization(Visualization): status: Status type ('thinking', 'tool_call', 'processing', 'done') details: Optional details about what the AI is doing """ + # Debug: Log to console + print(f"[AI_STATUS] {player_name}: {status} - {details[:50] if details else ''}...") + self._broadcast_to_clients({ 'type': 'ai_status', 'payload': { @@ -798,6 +801,10 @@ class WebVisualization(Visualization): # Get player name from action parameters (added by GameManager) player_name = action.parameters.get('player_name', f'Player {action.player_id + 1}') if hasattr(action, 'parameters') and action.parameters else f'Player {action.player_id + 1}' + # Debug: Print action to console + status = "βœ“" if result.success else "βœ—" + print(f"[ACTION] {status} {player_name}: {action.action_type.name}") + # Map ActionType to EventType and extract relevant data event_type, event_data = self._map_action_to_event(action, result)