diff --git a/.vscode/settings.json b/.vscode/settings.json
index ba2a6c013c3059e4256ab303ebb1d55ca2621e9c..e567e6d70709be6e32d10ab7ff49c5db8d26a48f 100644
--- a/.vscode/settings.json
+++ b/.vscode/settings.json
@@ -1,4 +1,6 @@
{
"python-envs.defaultEnvManager": "ms-python.python:system",
- "python-envs.pythonProjects": []
+ "python-envs.pythonProjects": [],
+ "python.terminal.useEnvFile": true,
+ "python.envFile": "${workspaceFolder}/.env"
}
\ No newline at end of file
diff --git a/API_KEYS_SETUP.md b/API_KEYS_SETUP.md
new file mode 100644
index 0000000000000000000000000000000000000000..79c4ff5a239223f0d72cfd3cc138ef2309079365
--- /dev/null
+++ b/API_KEYS_SETUP.md
@@ -0,0 +1,75 @@
+# 🔐 API Keys Setup Guide
+
+## ⚠️ IMPORTANT: Never Commit API Keys!
+
+API keys are **sensitive credentials** and should **NEVER** be committed to Git.
+
+## 🚀 Setup Instructions
+
+### Step 1: Create your `.env` file
+
+```bash
+# Copy the example file
+cp .env.example .env
+```
+
+### Step 2: Add your API keys
+
+Edit the `.env` file and add your actual API keys:
+
+```bash
+# Google Gemini API Key (get it from: https://aistudio.google.com/app/apikey)
+GEMINI_API_KEY=your_actual_api_key_here
+
+# Add other keys as needed...
+```
+
+### Step 3: Verify protection
+
+The `.env` file is already in `.gitignore` and will not be committed:
+
+```bash
+# Verify it's ignored
+git check-ignore -v .env
+# Should output: .gitignore:85:.env .env
+```
+
+## 🔍 How It Works
+
+All scripts now use environment variables:
+
+```python
+import os
+from dotenv import load_dotenv
+
+# Load .env file
+load_dotenv()
+
+# Get API key
+GEMINI_API_KEY = os.getenv("GEMINI_API_KEY")
+```
+
+## ✅ Security Checklist
+
+- [x] `.env` file is in `.gitignore`
+- [x] API keys loaded from environment variables
+- [x] No hardcoded keys in code
+- [x] `.env.example` template provided (without actual keys)
+
+## 🛡️ If You Accidentally Committed a Key
+
+If you accidentally committed an API key:
+
+1. **Revoke the key immediately** on the provider's website
+2. **Generate a new key**
+3. **Remove the key from Git history**:
+ ```bash
+ # Use git filter-branch or BFG Repo-Cleaner
+ # Or simply delete and recreate the repo if it's early stage
+ ```
+4. **Update your `.env` with the new key**
+
+## 📚 Documentation
+
+- [.env.example](.env.example) - Template with all available environment variables
+- [.gitignore](.gitignore) - Protects sensitive files from being committed
diff --git a/Pipfile b/Pipfile
index ccca51e1da2fb6cceec93cba967250e87aa9ba6c..b05b4e49f258db3919d5a9b2182c3ce5b10e272a 100644
--- a/Pipfile
+++ b/Pipfile
@@ -5,6 +5,7 @@ url = "https://pypi.python.org/simple"
[packages]
flask = ">=2.0.0"
colorama = ">=0.4.0"
+python-dotenv = ">=0.19.0"
[dev-packages]
pytest = "*"
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_025439/agent_memories.json b/examples/ai_testing/my_games/ai_logs/session_20260104_025439/agent_memories.json
deleted file mode 100644
index e82a9d531329092f63fb9f7d6386ac54ccfee58e..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_025439/agent_memories.json
+++ /dev/null
@@ -1,4 +0,0 @@
-{
- "B": "Priority 1: Settlement at Node 10 (B6, S8, W12), Road to Node 9 (?3 port). Priority 2 (for second settlement): Settlement at Node 26 (S4, O3, Wh8), Road to Node 27 (O2 port).",
- "C": "Consider Node 10 (B6, S8, W12, ?3 port) and Node 20 (W11, B10, S8) for my first settlement."
-}
\ No newline at end of file
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_025439/player_A.md b/examples/ai_testing/my_games/ai_logs/session_20260104_025439/player_A.md
deleted file mode 100644
index 3991f8b95cfdc87d2501e449e654bb4ab5f5fbc5..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_025439/player_A.md
+++ /dev/null
@@ -1,351 +0,0 @@
-# 🤖 AI Agent Log - Player A
-
----
-
-**Session:** `session_20260104_025439`
-
-**Model:** `models/gemini-2.5-flash`
-
-**Started:** 2026-01-04 02:54:53
-
----
-
-
-## 🔄 Request #1
-
-**Timestamp:** 2026-01-04 02:54:52
-
-
-
-📋 Expected Response Schema
-
-```json
-{
- "type": "object",
- "required": [
- "internal_thinking",
- "action"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Private strategy. What's your plan and why?",
- "minLength": 50
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
- "maxLength": 100
- },
- "action": {
- "type": "object",
- "required": [
- "type",
- "parameters"
- ],
- "properties": {
- "type": {
- "type": "string",
- "description": "The action type (must match one from allowed_actions in constraints)"
- },
- "parameters": {
- "type": "object",
- "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
- "properties": {
- "target": {
- "type": "string",
- "description": "The target of the action (if applicable)"
- },
- "amount": {
- "type": "number",
- "description": "The amount (if applicable)"
- },
- "location": {
- "type": "string",
- "description": "The location (if applicable)"
- }
- },
- "propertyOrdering": [
- "target",
- "amount",
- "location"
- ]
- }
- },
- "propertyOrdering": [
- "type",
- "parameters"
- ]
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud",
- "action"
- ]
-}
-```
-
-
-
-📤 Prompt Sent to Gemini
-
-```json
-{
- "meta_data": {
- "agent_name": "A",
- "role": "You are player 'A'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}",
- "constraints": {
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
- "allowed_actions": [
- {
- "action": "place_settlement",
- "description": "Place your starting settlement on an available node",
- "example_parameters": {
- "location": "20"
- }
- },
- {
- "action": "wait_for_response",
- "description": "Do nothing on the board, just chat or wait for other players",
- "example_parameters": {}
- }
- ]
- }
-}
-```
-
-
-
-### ✅ Response Received
-
-- **Latency:** 16.10s
-- **Tokens:** 981 (prompt: 825, completion: 156)
-
-
-📥 Raw Response from Gemini
-
-```json
-{
- "internal_thinking": "I need to place my first settlement strategically. I will prioritize nodes that offer a good combination of high-value resources (Ore, Wheat) and essential building resources (Brick, Wood) with high-probability dice rolls (6, 8, 5, 9). Node 41 provides Ore on a 5, Wheat on a 9, and Brick on a 10. These are excellent numbers and resources for early development, allowing for city building and road expansion. The combination of Ore, Wheat, and Brick is ideal for starting a strong economic engine.",
- "action": {
- "type": "place_settlement",
- "parameters": {
- "location": "41"
- }
- }
-}
-```
-
-
-
-### ✅ Parse Success
-
-
-### 🎯 AI Response
-
-#### 💭 Internal Thinking
-
-> I need to place my first settlement strategically. I will prioritize nodes that offer a good combination of high-value resources (Ore, Wheat) and essential building resources (Brick, Wood) with high-probability dice rolls (6, 8, 5, 9). Node 41 provides Ore on a 5, Wheat on a 9, and Brick on a 10. These are excellent numbers and resources for early development, allowing for city building and road expansion. The combination of Ore, Wheat, and Brick is ideal for starting a strong economic engine.
-
-#### 🎮 Action
-
-- **Type:** `place_settlement`
-
-- **Parameters:** `{'location': '41'}`
-
-
-
-🔍 Raw JSON (Debug)
-
-```json
-{
- "internal_thinking": "I need to place my first settlement strategically. I will prioritize nodes that offer a good combination of high-value resources (Ore, Wheat) and essential building resources (Brick, Wood) with high-probability dice rolls (6, 8, 5, 9). Node 41 provides Ore on a 5, Wheat on a 9, and Brick on a 10. These are excellent numbers and resources for early development, allowing for city building and road expansion. The combination of Ore, Wheat, and Brick is ideal for starting a strong economic engine.",
- "action": {
- "type": "place_settlement",
- "parameters": {
- "location": "41"
- }
- }
-}
-```
-
-
-
-## 🔄 Request #2
-
-**Timestamp:** 2026-01-04 02:56:22
-
-
-
-📋 Expected Response Schema
-
-```json
-{
- "type": "object",
- "required": [
- "internal_thinking",
- "action"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Private strategy. What's your plan and why?",
- "minLength": 50
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
- "maxLength": 100
- },
- "action": {
- "type": "object",
- "required": [
- "type",
- "parameters"
- ],
- "properties": {
- "type": {
- "type": "string",
- "description": "The action type (must match one from allowed_actions in constraints)"
- },
- "parameters": {
- "type": "object",
- "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
- "properties": {
- "target": {
- "type": "string",
- "description": "The target of the action (if applicable)"
- },
- "amount": {
- "type": "number",
- "description": "The amount (if applicable)"
- },
- "location": {
- "type": "string",
- "description": "The location (if applicable)"
- }
- },
- "propertyOrdering": [
- "target",
- "amount",
- "location"
- ]
- }
- },
- "propertyOrdering": [
- "type",
- "parameters"
- ]
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud",
- "action"
- ]
-}
-```
-
-
-
-📤 Prompt Sent to Gemini
-
-```json
-{
- "meta_data": {
- "agent_name": "A",
- "role": "You are player 'A'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "You placed your first settlement at node 41. Now place a road connecting to it.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[41,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}",
- "constraints": {
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
- "allowed_actions": [
- {
- "action": "build_road",
- "description": "Place your starting road connecting to your settlement",
- "example_parameters": {
- "from": "20",
- "to": "21"
- }
- },
- {
- "action": "wait_for_response",
- "description": "Do nothing on the board, just chat or wait for other players",
- "example_parameters": {}
- }
- ]
- }
-}
-```
-
-
-
-### ✅ Response Received
-
-- **Latency:** 7.41s
-- **Tokens:** 1046 (prompt: 829, completion: 217)
-
-
-📥 Raw Response from Gemini
-
-```json
-{"internal_thinking": "I have placed my first settlement at node 41, which provides Sheep (11), Wheat (9), and Brick (10). Now I need to place a road. I am considering the strategic value of extending towards specific resources or ports. Node 40 offers a Wood 2:1 port. Node 31 leads towards Wood (11). Node 42 leads towards Ore (5). Ore is generally a very valuable resource for building cities and development cards. Extending towards node 42 will give me access to the Ore 5 hex (18), which is a strong production number. This sets me up for a potential future settlement at node 42 that would provide Ore, Sheep, and Wheat, a powerful combination for growth and development cards. Therefore, building the road from 41 to 42 is the most strategic choice for future expansion and resource acquisition.", "action": {"type": "build_road", "parameters": {"target": "42"}}}
-```
-
-
-
-### ✅ Parse Success
-
-
-### 🎯 AI Response
-
-#### 💭 Internal Thinking
-
-> I have placed my first settlement at node 41, which provides Sheep (11), Wheat (9), and Brick (10). Now I need to place a road. I am considering the strategic value of extending towards specific resources or ports. Node 40 offers a Wood 2:1 port. Node 31 leads towards Wood (11). Node 42 leads towards Ore (5). Ore is generally a very valuable resource for building cities and development cards. Extending towards node 42 will give me access to the Ore 5 hex (18), which is a strong production number. This sets me up for a potential future settlement at node 42 that would provide Ore, Sheep, and Wheat, a powerful combination for growth and development cards. Therefore, building the road from 41 to 42 is the most strategic choice for future expansion and resource acquisition.
-
-#### 🎮 Action
-
-- **Type:** `build_road`
-
-- **Parameters:** `{'target': '42'}`
-
-
-
-🔍 Raw JSON (Debug)
-
-```json
-{
- "internal_thinking": "I have placed my first settlement at node 41, which provides Sheep (11), Wheat (9), and Brick (10). Now I need to place a road. I am considering the strategic value of extending towards specific resources or ports. Node 40 offers a Wood 2:1 port. Node 31 leads towards Wood (11). Node 42 leads towards Ore (5). Ore is generally a very valuable resource for building cities and development cards. Extending towards node 42 will give me access to the Ore 5 hex (18), which is a strong production number. This sets me up for a potential future settlement at node 42 that would provide Ore, Sheep, and Wheat, a powerful combination for growth and development cards. Therefore, building the road from 41 to 42 is the most strategic choice for future expansion and resource acquisition.",
- "action": {
- "type": "build_road",
- "parameters": {
- "target": "42"
- }
- }
-}
-```
-
-
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_025439/player_B.md b/examples/ai_testing/my_games/ai_logs/session_20260104_025439/player_B.md
deleted file mode 100644
index 4e7de838d1475739212447fcb31dd99567cd1952..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_025439/player_B.md
+++ /dev/null
@@ -1,216 +0,0 @@
-# 🤖 AI Agent Log - Player B
-
----
-
-**Session:** `session_20260104_025439`
-
-**Model:** `models/gemini-2.5-flash`
-
-**Started:** 2026-01-04 02:54:53
-
----
-
-
-## 🔄 Request #1
-
-**Timestamp:** 2026-01-04 02:54:52
-
-
-
-📋 Expected Response Schema
-
-```json
-{
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
-}
-```
-
-
-
-📤 Prompt Sent to Gemini
-
-```json
-{
- "meta_data": {
- "agent_name": "B",
- "role": "You are player 'B'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player A is placing their first settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}"
-}
-```
-
-
-
-### ✅ Response Received
-
-- **Latency:** 22.89s
-- **Tokens:** 931 (prompt: 681, completion: 250)
-
-
-📥 Raw Response from Gemini
-
-```json
-{"internal_thinking": "Player A is currently placing their first settlement. I will analyze their choice to refine my strategy, but my primary goal is to secure strong resource production and a useful port. My top choice for the first settlement is Node 41 (O5, Wh9, B10) due to its excellent combination of Ore, Wheat, and Brick, with high-probability numbers (5, 9, 10). If available, I will place my road from Node 41 towards Node 40 to secure the W2 port, which will provide essential wood access. If Node 41 is taken, my fallback choice is Node 10 (B6, S8, W12), offering Brick, Sheep, and Wood. In that case, I would place my road towards Node 9 to access the ?3 port. My second settlement will aim to diversify resources further, particularly focusing on any resources I'm missing after my first pick, and securing additional high-probability numbers.", "note_to_self": "Priority: Node 41 (O5, Wh9, B10) -> Road to Node 40 (W2 port). Fallback: Node 10 (B6, S8, W12) -> Road to Node 9 (?3 port)."}
-```
-
-
-
-### ✅ Parse Success
-
-
-### 🎯 AI Response
-
-#### 💭 Internal Thinking
-
-> Player A is currently placing their first settlement. I will analyze their choice to refine my strategy, but my primary goal is to secure strong resource production and a useful port. My top choice for the first settlement is Node 41 (O5, Wh9, B10) due to its excellent combination of Ore, Wheat, and Brick, with high-probability numbers (5, 9, 10). If available, I will place my road from Node 41 towards Node 40 to secure the W2 port, which will provide essential wood access. If Node 41 is taken, my fallback choice is Node 10 (B6, S8, W12), offering Brick, Sheep, and Wood. In that case, I would place my road towards Node 9 to access the ?3 port. My second settlement will aim to diversify resources further, particularly focusing on any resources I'm missing after my first pick, and securing additional high-probability numbers.
-
-#### 📝 Note to Self
-
-*"Priority: Node 41 (O5, Wh9, B10) -> Road to Node 40 (W2 port). Fallback: Node 10 (B6, S8, W12) -> Road to Node 9 (?3 port)."*
-
-
-
-🔍 Raw JSON (Debug)
-
-```json
-{
- "internal_thinking": "Player A is currently placing their first settlement. I will analyze their choice to refine my strategy, but my primary goal is to secure strong resource production and a useful port. My top choice for the first settlement is Node 41 (O5, Wh9, B10) due to its excellent combination of Ore, Wheat, and Brick, with high-probability numbers (5, 9, 10). If available, I will place my road from Node 41 towards Node 40 to secure the W2 port, which will provide essential wood access. If Node 41 is taken, my fallback choice is Node 10 (B6, S8, W12), offering Brick, Sheep, and Wood. In that case, I would place my road towards Node 9 to access the ?3 port. My second settlement will aim to diversify resources further, particularly focusing on any resources I'm missing after my first pick, and securing additional high-probability numbers.",
- "note_to_self": "Priority: Node 41 (O5, Wh9, B10) -> Road to Node 40 (W2 port). Fallback: Node 10 (B6, S8, W12) -> Road to Node 9 (?3 port)."
-}
-```
-
-
-
-## 🔄 Request #2
-
-**Timestamp:** 2026-01-04 02:56:22
-
-
-
-📋 Expected Response Schema
-
-```json
-{
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
-}
-```
-
-
-
-📤 Prompt Sent to Gemini
-
-```json
-{
- "meta_data": {
- "agent_name": "B",
- "role": "You are player 'B'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player A placed their first settlement at node 41 and is now choosing where to place their starting road.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[41,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}",
- "memory": {
- "previous_note_to_self": "Priority: Node 41 (O5, Wh9, B10) -> Road to Node 40 (W2 port). Fallback: Node 10 (B6, S8, W12) -> Road to Node 9 (?3 port)."
- }
-}
-```
-
-
-
-### ✅ Response Received
-
-- **Latency:** 13.88s
-- **Tokens:** 981 (prompt: 741, completion: 240)
-
-
-📥 Raw Response from Gemini
-
-```json
-{
- "internal_thinking": "Player A placed their first settlement at Node 41 (O5, S11, Wh9). This is a strong start for A with Ore, Sheep, Wheat on good numbers. My previous priority for Node 41 is no longer an option. I need to update my strategy for my first settlement. My new plan for the first settlement is Node 10 (B6, S8, W12) because it offers diverse resources (Brick, Sheep, Wood) on high-probability numbers (6, 8) and provides immediate access to a ?3 port via a road to Node 9. This will give me excellent early game flexibility. For my second settlement, I will aim for Node 26 (S4, O3, Wh8) with a road to Node 27 (O2 port) to secure Ore and Wheat, get an O2 port, and round out my number and resource diversity. I will monitor what Player C does.",
- "note_to_self": "Priority 1: Settlement at Node 10 (B6, S8, W12), Road to Node 9 (?3 port). Priority 2 (for second settlement): Settlement at Node 26 (S4, O3, Wh8), Road to Node 27 (O2 port)."
-}
-```
-
-
-
-### ✅ Parse Success
-
-
-### 🎯 AI Response
-
-#### 💭 Internal Thinking
-
-> Player A placed their first settlement at Node 41 (O5, S11, Wh9). This is a strong start for A with Ore, Sheep, Wheat on good numbers. My previous priority for Node 41 is no longer an option. I need to update my strategy for my first settlement. My new plan for the first settlement is Node 10 (B6, S8, W12) because it offers diverse resources (Brick, Sheep, Wood) on high-probability numbers (6, 8) and provides immediate access to a ?3 port via a road to Node 9. This will give me excellent early game flexibility. For my second settlement, I will aim for Node 26 (S4, O3, Wh8) with a road to Node 27 (O2 port) to secure Ore and Wheat, get an O2 port, and round out my number and resource diversity. I will monitor what Player C does.
-
-#### 📝 Note to Self
-
-*"Priority 1: Settlement at Node 10 (B6, S8, W12), Road to Node 9 (?3 port). Priority 2 (for second settlement): Settlement at Node 26 (S4, O3, Wh8), Road to Node 27 (O2 port)."*
-
-
-
-🔍 Raw JSON (Debug)
-
-```json
-{
- "internal_thinking": "Player A placed their first settlement at Node 41 (O5, S11, Wh9). This is a strong start for A with Ore, Sheep, Wheat on good numbers. My previous priority for Node 41 is no longer an option. I need to update my strategy for my first settlement. My new plan for the first settlement is Node 10 (B6, S8, W12) because it offers diverse resources (Brick, Sheep, Wood) on high-probability numbers (6, 8) and provides immediate access to a ?3 port via a road to Node 9. This will give me excellent early game flexibility. For my second settlement, I will aim for Node 26 (S4, O3, Wh8) with a road to Node 27 (O2 port) to secure Ore and Wheat, get an O2 port, and round out my number and resource diversity. I will monitor what Player C does.",
- "note_to_self": "Priority 1: Settlement at Node 10 (B6, S8, W12), Road to Node 9 (?3 port). Priority 2 (for second settlement): Settlement at Node 26 (S4, O3, Wh8), Road to Node 27 (O2 port)."
-}
-```
-
-
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_025439/player_C.md b/examples/ai_testing/my_games/ai_logs/session_20260104_025439/player_C.md
deleted file mode 100644
index 830cba0d8b3d611f88ab85b416d1f9ea11de5310..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_025439/player_C.md
+++ /dev/null
@@ -1,206 +0,0 @@
-# 🤖 AI Agent Log - Player C
-
----
-
-**Session:** `session_20260104_025439`
-
-**Model:** `models/gemini-2.5-flash`
-
-**Started:** 2026-01-04 02:54:53
-
----
-
-
-## 🔄 Request #1
-
-**Timestamp:** 2026-01-04 02:54:52
-
-
-
-📋 Expected Response Schema
-
-```json
-{
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
-}
-```
-
-
-
-📤 Prompt Sent to Gemini
-
-```json
-{
- "meta_data": {
- "agent_name": "C",
- "role": "You are player 'C'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player A is placing their first settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}"
-}
-```
-
-
-
-### ✅ Response Received
-
-- **Latency:** 45.40s
-- **Tokens:** 858 (prompt: 681, completion: 177)
-
-
-📥 Raw Response from Gemini
-
-```json
-{"internal_thinking": "Player A is placing their first settlement. I anticipate Player A will choose a high-yield, diversified spot, likely Node 10 (B6, S8, W12). Player B will then choose the next best spot, probably focusing on Wheat and Ore, like Node 42 (Wh9, O5, Wh9). For my first settlement as Player C, I need to secure strong production for foundational resources (Wood, Brick, Sheep) and good dice rolls. Node 20 (W11, B6, S8) is an excellent choice, providing Wood, Brick, and Sheep, with two top-tier rolls (6 and 8). This will enable quick expansion and building. My road will extend from Node 20 to Node 19 to maintain options for future expansion towards other resources or a second settlement."}
-```
-
-
-
-### ✅ Parse Success
-
-
-### 🎯 AI Response
-
-#### 💭 Internal Thinking
-
-> Player A is placing their first settlement. I anticipate Player A will choose a high-yield, diversified spot, likely Node 10 (B6, S8, W12). Player B will then choose the next best spot, probably focusing on Wheat and Ore, like Node 42 (Wh9, O5, Wh9). For my first settlement as Player C, I need to secure strong production for foundational resources (Wood, Brick, Sheep) and good dice rolls. Node 20 (W11, B6, S8) is an excellent choice, providing Wood, Brick, and Sheep, with two top-tier rolls (6 and 8). This will enable quick expansion and building. My road will extend from Node 20 to Node 19 to maintain options for future expansion towards other resources or a second settlement.
-
-
-
-🔍 Raw JSON (Debug)
-
-```json
-{
- "internal_thinking": "Player A is placing their first settlement. I anticipate Player A will choose a high-yield, diversified spot, likely Node 10 (B6, S8, W12). Player B will then choose the next best spot, probably focusing on Wheat and Ore, like Node 42 (Wh9, O5, Wh9). For my first settlement as Player C, I need to secure strong production for foundational resources (Wood, Brick, Sheep) and good dice rolls. Node 20 (W11, B6, S8) is an excellent choice, providing Wood, Brick, and Sheep, with two top-tier rolls (6 and 8). This will enable quick expansion and building. My road will extend from Node 20 to Node 19 to maintain options for future expansion towards other resources or a second settlement."
-}
-```
-
-
-
-## 🔄 Request #2
-
-**Timestamp:** 2026-01-04 02:56:22
-
-
-
-📋 Expected Response Schema
-
-```json
-{
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
-}
-```
-
-
-
-📤 Prompt Sent to Gemini
-
-```json
-{
- "meta_data": {
- "agent_name": "C",
- "role": "You are player 'C'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player A placed their first settlement at node 41 and is now choosing where to place their starting road.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[41,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}"
-}
-```
-
-
-
-### ✅ Response Received
-
-- **Latency:** 12.48s
-- **Tokens:** 881 (prompt: 700, completion: 181)
-
-
-📥 Raw Response from Gemini
-
-```json
-{"internal_thinking":"Player A placed their first settlement at node 41, gaining access to Wheat 9, Brick 10, and Wood 11, along with a Wood 2:1 port. This is a strong start, especially for wood and brick. As player C, I need to observe Player B's first settlement choice. My primary targets for my first settlement will be nodes with high-value and diverse resources. Node 10 (B6, S8, W12, ?3 port) and Node 20 (W11, B10, S8) appear to be the strongest remaining options, offering excellent production of wood, brick, and sheep. I will aim for whichever of these is available after Player B's turn.","note_to_self":"Consider Node 10 (B6, S8, W12, ?3 port) and Node 20 (W11, B10, S8) for my first settlement.","say_outloud":""}
-```
-
-
-
-### ✅ Parse Success
-
-
-### 🎯 AI Response
-
-#### 💭 Internal Thinking
-
-> Player A placed their first settlement at node 41, gaining access to Wheat 9, Brick 10, and Wood 11, along with a Wood 2:1 port. This is a strong start, especially for wood and brick. As player C, I need to observe Player B's first settlement choice. My primary targets for my first settlement will be nodes with high-value and diverse resources. Node 10 (B6, S8, W12, ?3 port) and Node 20 (W11, B10, S8) appear to be the strongest remaining options, offering excellent production of wood, brick, and sheep. I will aim for whichever of these is available after Player B's turn.
-
-#### 📝 Note to Self
-
-*"Consider Node 10 (B6, S8, W12, ?3 port) and Node 20 (W11, B10, S8) for my first settlement."*
-
-
-
-🔍 Raw JSON (Debug)
-
-```json
-{
- "internal_thinking": "Player A placed their first settlement at node 41, gaining access to Wheat 9, Brick 10, and Wood 11, along with a Wood 2:1 port. This is a strong start, especially for wood and brick. As player C, I need to observe Player B's first settlement choice. My primary targets for my first settlement will be nodes with high-value and diverse resources. Node 10 (B6, S8, W12, ?3 port) and Node 20 (W11, B10, S8) appear to be the strongest remaining options, offering excellent production of wood, brick, and sheep. I will aim for whichever of these is available after Player B's turn.",
- "note_to_self": "Consider Node 10 (B6, S8, W12, ?3 port) and Node 20 (W11, B10, S8) for my first settlement.",
- "say_outloud": ""
-}
-```
-
-
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_025439/prompts/prompt_player_A.json b/examples/ai_testing/my_games/ai_logs/session_20260104_025439/prompts/prompt_player_A.json
deleted file mode 100644
index 33d8e325b80629001915fd55d6af68ce9d206681..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_025439/prompts/prompt_player_A.json
+++ /dev/null
@@ -1,102 +0,0 @@
-{
- "response_schema": {
- "type": "object",
- "required": [
- "internal_thinking",
- "action"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Private strategy. What's your plan and why?",
- "minLength": 50
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
- "maxLength": 100
- },
- "action": {
- "type": "object",
- "required": [
- "type",
- "parameters"
- ],
- "properties": {
- "type": {
- "type": "string",
- "description": "The action type (must match one from allowed_actions in constraints)"
- },
- "parameters": {
- "type": "object",
- "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
- "properties": {
- "target": {
- "type": "string",
- "description": "The target of the action (if applicable)"
- },
- "amount": {
- "type": "number",
- "description": "The amount (if applicable)"
- },
- "location": {
- "type": "string",
- "description": "The location (if applicable)"
- }
- },
- "propertyOrdering": [
- "target",
- "amount",
- "location"
- ]
- }
- },
- "propertyOrdering": [
- "type",
- "parameters"
- ]
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud",
- "action"
- ]
- },
- "system_instruction": "You are an expert Settlers of Catan player. Analyze the game state carefully and respond in the exact JSON format specified in response_schema.",
- "prompt": {
- "meta_data": {
- "agent_name": "A",
- "role": "You are player 'A'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "You placed your first settlement at node 41. Now place a road connecting to it.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[41,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}",
- "constraints": {
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
- "allowed_actions": [
- {
- "action": "build_road",
- "description": "Place your starting road connecting to your settlement",
- "example_parameters": {
- "from": "20",
- "to": "21"
- }
- },
- {
- "action": "wait_for_response",
- "description": "Do nothing on the board, just chat or wait for other players",
- "example_parameters": {}
- }
- ]
- }
- }
-}
\ No newline at end of file
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_025439/prompts/prompt_player_A.txt b/examples/ai_testing/my_games/ai_logs/session_20260104_025439/prompts/prompt_player_A.txt
deleted file mode 100644
index 45b427052b24ef7f1967e1c4498cea568f3cc306..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_025439/prompts/prompt_player_A.txt
+++ /dev/null
@@ -1,115 +0,0 @@
-================================================================================
-AI AGENT PROMPT - PLAYER A
-Generated: 2026-01-04 02:56:29
-================================================================================
-
-📋 RESPONSE SCHEMA (Expected LLM Output Format)
---------------------------------------------------------------------------------
-{
- "type": "object",
- "required": [
- "internal_thinking",
- "action"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Private strategy. What's your plan and why?",
- "minLength": 50
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
- "maxLength": 100
- },
- "action": {
- "type": "object",
- "required": [
- "type",
- "parameters"
- ],
- "properties": {
- "type": {
- "type": "string",
- "description": "The action type (must match one from allowed_actions in constraints)"
- },
- "parameters": {
- "type": "object",
- "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
- "properties": {
- "target": {
- "type": "string",
- "description": "The target of the action (if applicable)"
- },
- "amount": {
- "type": "number",
- "description": "The amount (if applicable)"
- },
- "location": {
- "type": "string",
- "description": "The location (if applicable)"
- }
- },
- "propertyOrdering": [
- "target",
- "amount",
- "location"
- ]
- }
- },
- "propertyOrdering": [
- "type",
- "parameters"
- ]
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud",
- "action"
- ]
-}
-
-================================================================================
-📨 PROMPT TO SEND TO LLM
-================================================================================
-
-{
- "meta_data": {
- "agent_name": "A",
- "role": "You are player 'A'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "You placed your first settlement at node 41. Now place a road connecting to it.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[41,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}",
- "constraints": {
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
- "allowed_actions": [
- {
- "action": "build_road",
- "description": "Place your starting road connecting to your settlement",
- "example_parameters": {
- "from": "20",
- "to": "21"
- }
- },
- {
- "action": "wait_for_response",
- "description": "Do nothing on the board, just chat or wait for other players",
- "example_parameters": {}
- }
- ]
- }
-}
-
-================================================================================
-END OF PROMPT
-================================================================================
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_025439/prompts/prompt_player_B.json b/examples/ai_testing/my_games/ai_logs/session_20260104_025439/prompts/prompt_player_B.json
deleted file mode 100644
index 97563040af8839cc136b3adff3b2a29e90727bdc..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_025439/prompts/prompt_player_B.json
+++ /dev/null
@@ -1,45 +0,0 @@
-{
- "response_schema": {
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
- },
- "system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
- "prompt": {
- "meta_data": {
- "agent_name": "B",
- "role": "You are player 'B'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player A placed their first settlement at node 41 and is now choosing where to place their starting road.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[41,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}",
- "memory": {
- "previous_note_to_self": "Priority: Node 41 (O5, Wh9, B10) -> Road to Node 40 (W2 port). Fallback: Node 10 (B6, S8, W12) -> Road to Node 9 (?3 port)."
- }
- }
-}
\ No newline at end of file
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_025439/prompts/prompt_player_B.txt b/examples/ai_testing/my_games/ai_logs/session_20260104_025439/prompts/prompt_player_B.txt
deleted file mode 100644
index 5af82f854c9bbc89d031e33f87241917a33223cd..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_025439/prompts/prompt_player_B.txt
+++ /dev/null
@@ -1,58 +0,0 @@
-================================================================================
-AI AGENT PROMPT - PLAYER B
-Generated: 2026-01-04 02:56:29
-================================================================================
-
-📋 RESPONSE SCHEMA (Expected LLM Output Format)
---------------------------------------------------------------------------------
-{
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
-}
-
-================================================================================
-📨 PROMPT TO SEND TO LLM
-================================================================================
-
-{
- "meta_data": {
- "agent_name": "B",
- "role": "You are player 'B'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player A placed their first settlement at node 41 and is now choosing where to place their starting road.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[41,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}",
- "memory": {
- "previous_note_to_self": "Priority: Node 41 (O5, Wh9, B10) -> Road to Node 40 (W2 port). Fallback: Node 10 (B6, S8, W12) -> Road to Node 9 (?3 port)."
- }
-}
-
-================================================================================
-END OF PROMPT
-================================================================================
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_025439/prompts/prompt_player_C.json b/examples/ai_testing/my_games/ai_logs/session_20260104_025439/prompts/prompt_player_C.json
deleted file mode 100644
index 4dfbf2f299aebcb54bbbb045b7e90eff39e3c4b8..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_025439/prompts/prompt_player_C.json
+++ /dev/null
@@ -1,42 +0,0 @@
-{
- "response_schema": {
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
- },
- "system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
- "prompt": {
- "meta_data": {
- "agent_name": "C",
- "role": "You are player 'C'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player A placed their first settlement at node 41 and is now choosing where to place their starting road.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[41,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}"
- }
-}
\ No newline at end of file
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_025439/prompts/prompt_player_C.txt b/examples/ai_testing/my_games/ai_logs/session_20260104_025439/prompts/prompt_player_C.txt
deleted file mode 100644
index b958b46e755ba5d1bde7022fb7a51a1a91f25de7..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_025439/prompts/prompt_player_C.txt
+++ /dev/null
@@ -1,55 +0,0 @@
-================================================================================
-AI AGENT PROMPT - PLAYER C
-Generated: 2026-01-04 02:56:29
-================================================================================
-
-📋 RESPONSE SCHEMA (Expected LLM Output Format)
---------------------------------------------------------------------------------
-{
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
-}
-
-================================================================================
-📨 PROMPT TO SEND TO LLM
-================================================================================
-
-{
- "meta_data": {
- "agent_name": "C",
- "role": "You are player 'C'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player A placed their first settlement at node 41 and is now choosing where to place their starting road.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[41,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}"
-}
-
-================================================================================
-END OF PROMPT
-================================================================================
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_025439/requests.json b/examples/ai_testing/my_games/ai_logs/session_20260104_025439/requests.json
deleted file mode 100644
index 3ca2535df01a78a6d2846447188b0a3996740b96..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_025439/requests.json
+++ /dev/null
@@ -1,282 +0,0 @@
-{
- "requests": [
- {
- "request_id": "req_0001",
- "timestamp": "2026-01-04T02:54:52.998909",
- "player_name": "A",
- "trigger": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
- "game_context": {
- "phase": "Unknown",
- "current_player": "Unknown"
- },
- "prompt": {
- "meta_data": {
- "agent_name": "A",
- "role": "You are player 'A'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}",
- "constraints": {
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
- "allowed_actions": [
- {
- "action": "place_settlement",
- "description": "Place your starting settlement on an available node",
- "example_parameters": {
- "location": "20"
- }
- },
- {
- "action": "wait_for_response",
- "description": "Do nothing on the board, just chat or wait for other players",
- "example_parameters": {}
- }
- ]
- }
- },
- "response": {
- "internal_thinking": "I need to place my first settlement strategically. I will prioritize nodes that offer a good combination of high-value resources (Ore, Wheat) and essential building resources (Brick, Wood) with high-probability dice rolls (6, 8, 5, 9). Node 41 provides Ore on a 5, Wheat on a 9, and Brick on a 10. These are excellent numbers and resources for early development, allowing for city building and road expansion. The combination of Ore, Wheat, and Brick is ideal for starting a strong economic engine.",
- "action": {
- "type": "place_settlement",
- "parameters": {
- "location": "41"
- }
- }
- },
- "raw_response": "{\n \"internal_thinking\": \"I need to place my first settlement strategically. I will prioritize nodes that offer a good combination of high-value resources (Ore, Wheat) and essential building resources (Brick, Wood) with high-probability dice rolls (6, 8, 5, 9). Node 41 provides Ore on a 5, Wheat on a 9, and Brick on a 10. These are excellent numbers and resources for early development, allowing for city building and road expansion. The combination of Ore, Wheat, and Brick is ideal for starting a strong economic engine.\",\n \"action\": {\n \"type\": \"place_settlement\",\n \"parameters\": {\n \"location\": \"41\"\n }\n }\n}",
- "metadata": {
- "request_num": 1,
- "timestamp": "2026-01-04 02:54:52",
- "model": "models/gemini-2.5-flash",
- "latency_seconds": 16.099156618118286,
- "total_tokens": 981,
- "prompt_tokens": 825,
- "completion_tokens": 156,
- "parse_success": true
- },
- "is_new": true,
- "response_timestamp": "2026-01-04T02:55:09.112409"
- },
- {
- "request_id": "req_0002",
- "timestamp": "2026-01-04T02:54:52.999781",
- "player_name": "B",
- "trigger": "Player A is placing their first settlement.",
- "game_context": {
- "phase": "Unknown",
- "current_player": "Unknown"
- },
- "prompt": {
- "meta_data": {
- "agent_name": "B",
- "role": "You are player 'B'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player A is placing their first settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}"
- },
- "response": {
- "internal_thinking": "Player A is currently placing their first settlement. I will analyze their choice to refine my strategy, but my primary goal is to secure strong resource production and a useful port. My top choice for the first settlement is Node 41 (O5, Wh9, B10) due to its excellent combination of Ore, Wheat, and Brick, with high-probability numbers (5, 9, 10). If available, I will place my road from Node 41 towards Node 40 to secure the W2 port, which will provide essential wood access. If Node 41 is taken, my fallback choice is Node 10 (B6, S8, W12), offering Brick, Sheep, and Wood. In that case, I would place my road towards Node 9 to access the ?3 port. My second settlement will aim to diversify resources further, particularly focusing on any resources I'm missing after my first pick, and securing additional high-probability numbers.",
- "note_to_self": "Priority: Node 41 (O5, Wh9, B10) -> Road to Node 40 (W2 port). Fallback: Node 10 (B6, S8, W12) -> Road to Node 9 (?3 port)."
- },
- "raw_response": "{\"internal_thinking\": \"Player A is currently placing their first settlement. I will analyze their choice to refine my strategy, but my primary goal is to secure strong resource production and a useful port. My top choice for the first settlement is Node 41 (O5, Wh9, B10) due to its excellent combination of Ore, Wheat, and Brick, with high-probability numbers (5, 9, 10). If available, I will place my road from Node 41 towards Node 40 to secure the W2 port, which will provide essential wood access. If Node 41 is taken, my fallback choice is Node 10 (B6, S8, W12), offering Brick, Sheep, and Wood. In that case, I would place my road towards Node 9 to access the ?3 port. My second settlement will aim to diversify resources further, particularly focusing on any resources I'm missing after my first pick, and securing additional high-probability numbers.\", \"note_to_self\": \"Priority: Node 41 (O5, Wh9, B10) -> Road to Node 40 (W2 port). Fallback: Node 10 (B6, S8, W12) -> Road to Node 9 (?3 port).\"}",
- "metadata": {
- "request_num": 1,
- "timestamp": "2026-01-04 02:54:52",
- "model": "models/gemini-2.5-flash",
- "latency_seconds": 22.89351773262024,
- "total_tokens": 931,
- "prompt_tokens": 681,
- "completion_tokens": 250,
- "parse_success": true
- },
- "is_new": true,
- "response_timestamp": "2026-01-04T02:55:15.905044"
- },
- {
- "request_id": "req_0003",
- "timestamp": "2026-01-04T02:54:53.000227",
- "player_name": "C",
- "trigger": "Player A is placing their first settlement.",
- "game_context": {
- "phase": "Unknown",
- "current_player": "Unknown"
- },
- "prompt": {
- "meta_data": {
- "agent_name": "C",
- "role": "You are player 'C'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player A is placing their first settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}"
- },
- "response": {
- "internal_thinking": "Player A is placing their first settlement. I anticipate Player A will choose a high-yield, diversified spot, likely Node 10 (B6, S8, W12). Player B will then choose the next best spot, probably focusing on Wheat and Ore, like Node 42 (Wh9, O5, Wh9). For my first settlement as Player C, I need to secure strong production for foundational resources (Wood, Brick, Sheep) and good dice rolls. Node 20 (W11, B6, S8) is an excellent choice, providing Wood, Brick, and Sheep, with two top-tier rolls (6 and 8). This will enable quick expansion and building. My road will extend from Node 20 to Node 19 to maintain options for future expansion towards other resources or a second settlement."
- },
- "raw_response": "{\"internal_thinking\": \"Player A is placing their first settlement. I anticipate Player A will choose a high-yield, diversified spot, likely Node 10 (B6, S8, W12). Player B will then choose the next best spot, probably focusing on Wheat and Ore, like Node 42 (Wh9, O5, Wh9). For my first settlement as Player C, I need to secure strong production for foundational resources (Wood, Brick, Sheep) and good dice rolls. Node 20 (W11, B6, S8) is an excellent choice, providing Wood, Brick, and Sheep, with two top-tier rolls (6 and 8). This will enable quick expansion and building. My road will extend from Node 20 to Node 19 to maintain options for future expansion towards other resources or a second settlement.\"}",
- "metadata": {
- "request_num": 1,
- "timestamp": "2026-01-04 02:54:52",
- "model": "models/gemini-2.5-flash",
- "latency_seconds": 45.397475719451904,
- "total_tokens": 858,
- "prompt_tokens": 681,
- "completion_tokens": 177,
- "parse_success": true
- },
- "is_new": true,
- "response_timestamp": "2026-01-04T02:55:38.406060"
- },
- {
- "request_id": "req_0004",
- "timestamp": "2026-01-04T02:56:22.305783",
- "player_name": "A",
- "trigger": "You placed your first settlement at node 41. Now place a road connecting to it.",
- "game_context": {
- "phase": "Unknown",
- "current_player": "Unknown"
- },
- "prompt": {
- "meta_data": {
- "agent_name": "A",
- "role": "You are player 'A'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "You placed your first settlement at node 41. Now place a road connecting to it.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[41,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}",
- "constraints": {
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
- "allowed_actions": [
- {
- "action": "build_road",
- "description": "Place your starting road connecting to your settlement",
- "example_parameters": {
- "from": "20",
- "to": "21"
- }
- },
- {
- "action": "wait_for_response",
- "description": "Do nothing on the board, just chat or wait for other players",
- "example_parameters": {}
- }
- ]
- }
- },
- "response": {
- "internal_thinking": "I have placed my first settlement at node 41, which provides Sheep (11), Wheat (9), and Brick (10). Now I need to place a road. I am considering the strategic value of extending towards specific resources or ports. Node 40 offers a Wood 2:1 port. Node 31 leads towards Wood (11). Node 42 leads towards Ore (5). Ore is generally a very valuable resource for building cities and development cards. Extending towards node 42 will give me access to the Ore 5 hex (18), which is a strong production number. This sets me up for a potential future settlement at node 42 that would provide Ore, Sheep, and Wheat, a powerful combination for growth and development cards. Therefore, building the road from 41 to 42 is the most strategic choice for future expansion and resource acquisition.",
- "action": {
- "type": "build_road",
- "parameters": {
- "target": "42"
- }
- }
- },
- "raw_response": "{\"internal_thinking\": \"I have placed my first settlement at node 41, which provides Sheep (11), Wheat (9), and Brick (10). Now I need to place a road. I am considering the strategic value of extending towards specific resources or ports. Node 40 offers a Wood 2:1 port. Node 31 leads towards Wood (11). Node 42 leads towards Ore (5). Ore is generally a very valuable resource for building cities and development cards. Extending towards node 42 will give me access to the Ore 5 hex (18), which is a strong production number. This sets me up for a potential future settlement at node 42 that would provide Ore, Sheep, and Wheat, a powerful combination for growth and development cards. Therefore, building the road from 41 to 42 is the most strategic choice for future expansion and resource acquisition.\", \"action\": {\"type\": \"build_road\", \"parameters\": {\"target\": \"42\"}}}",
- "metadata": {
- "request_num": 2,
- "timestamp": "2026-01-04 02:56:22",
- "model": "models/gemini-2.5-flash",
- "latency_seconds": 7.40745735168457,
- "total_tokens": 1046,
- "prompt_tokens": 829,
- "completion_tokens": 217,
- "parse_success": true
- },
- "is_new": true,
- "response_timestamp": "2026-01-04T02:56:29.727882"
- },
- {
- "request_id": "req_0005",
- "timestamp": "2026-01-04T02:56:22.309009",
- "player_name": "C",
- "trigger": "Player A placed their first settlement at node 41 and is now choosing where to place their starting road.",
- "game_context": {
- "phase": "Unknown",
- "current_player": "Unknown"
- },
- "prompt": {
- "meta_data": {
- "agent_name": "C",
- "role": "You are player 'C'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player A placed their first settlement at node 41 and is now choosing where to place their starting road.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[41,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}"
- },
- "response": {
- "internal_thinking": "Player A placed their first settlement at node 41, gaining access to Wheat 9, Brick 10, and Wood 11, along with a Wood 2:1 port. This is a strong start, especially for wood and brick. As player C, I need to observe Player B's first settlement choice. My primary targets for my first settlement will be nodes with high-value and diverse resources. Node 10 (B6, S8, W12, ?3 port) and Node 20 (W11, B10, S8) appear to be the strongest remaining options, offering excellent production of wood, brick, and sheep. I will aim for whichever of these is available after Player B's turn.",
- "note_to_self": "Consider Node 10 (B6, S8, W12, ?3 port) and Node 20 (W11, B10, S8) for my first settlement.",
- "say_outloud": ""
- },
- "raw_response": "{\"internal_thinking\":\"Player A placed their first settlement at node 41, gaining access to Wheat 9, Brick 10, and Wood 11, along with a Wood 2:1 port. This is a strong start, especially for wood and brick. As player C, I need to observe Player B's first settlement choice. My primary targets for my first settlement will be nodes with high-value and diverse resources. Node 10 (B6, S8, W12, ?3 port) and Node 20 (W11, B10, S8) appear to be the strongest remaining options, offering excellent production of wood, brick, and sheep. I will aim for whichever of these is available after Player B's turn.\",\"note_to_self\":\"Consider Node 10 (B6, S8, W12, ?3 port) and Node 20 (W11, B10, S8) for my first settlement.\",\"say_outloud\":\"\"}",
- "metadata": {
- "request_num": 2,
- "timestamp": "2026-01-04 02:56:22",
- "model": "models/gemini-2.5-flash",
- "latency_seconds": 12.476120471954346,
- "total_tokens": 881,
- "prompt_tokens": 700,
- "completion_tokens": 181,
- "parse_success": true
- },
- "is_new": true,
- "response_timestamp": "2026-01-04T02:56:34.795870"
- },
- {
- "request_id": "req_0006",
- "timestamp": "2026-01-04T02:56:22.309187",
- "player_name": "B",
- "trigger": "Player A placed their first settlement at node 41 and is now choosing where to place their starting road.",
- "game_context": {
- "phase": "Unknown",
- "current_player": "Unknown"
- },
- "prompt": {
- "meta_data": {
- "agent_name": "B",
- "role": "You are player 'B'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player A placed their first settlement at node 41 and is now choosing where to place their starting road.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[41,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}",
- "memory": {
- "previous_note_to_self": "Priority: Node 41 (O5, Wh9, B10) -> Road to Node 40 (W2 port). Fallback: Node 10 (B6, S8, W12) -> Road to Node 9 (?3 port)."
- }
- },
- "response": {
- "internal_thinking": "Player A placed their first settlement at Node 41 (O5, S11, Wh9). This is a strong start for A with Ore, Sheep, Wheat on good numbers. My previous priority for Node 41 is no longer an option. I need to update my strategy for my first settlement. My new plan for the first settlement is Node 10 (B6, S8, W12) because it offers diverse resources (Brick, Sheep, Wood) on high-probability numbers (6, 8) and provides immediate access to a ?3 port via a road to Node 9. This will give me excellent early game flexibility. For my second settlement, I will aim for Node 26 (S4, O3, Wh8) with a road to Node 27 (O2 port) to secure Ore and Wheat, get an O2 port, and round out my number and resource diversity. I will monitor what Player C does.",
- "note_to_self": "Priority 1: Settlement at Node 10 (B6, S8, W12), Road to Node 9 (?3 port). Priority 2 (for second settlement): Settlement at Node 26 (S4, O3, Wh8), Road to Node 27 (O2 port)."
- },
- "raw_response": "{\n \"internal_thinking\": \"Player A placed their first settlement at Node 41 (O5, S11, Wh9). This is a strong start for A with Ore, Sheep, Wheat on good numbers. My previous priority for Node 41 is no longer an option. I need to update my strategy for my first settlement. My new plan for the first settlement is Node 10 (B6, S8, W12) because it offers diverse resources (Brick, Sheep, Wood) on high-probability numbers (6, 8) and provides immediate access to a ?3 port via a road to Node 9. This will give me excellent early game flexibility. For my second settlement, I will aim for Node 26 (S4, O3, Wh8) with a road to Node 27 (O2 port) to secure Ore and Wheat, get an O2 port, and round out my number and resource diversity. I will monitor what Player C does.\",\n \"note_to_self\": \"Priority 1: Settlement at Node 10 (B6, S8, W12), Road to Node 9 (?3 port). Priority 2 (for second settlement): Settlement at Node 26 (S4, O3, Wh8), Road to Node 27 (O2 port).\"\n}",
- "metadata": {
- "request_num": 2,
- "timestamp": "2026-01-04 02:56:22",
- "model": "models/gemini-2.5-flash",
- "latency_seconds": 13.884451866149902,
- "total_tokens": 981,
- "prompt_tokens": 741,
- "completion_tokens": 240,
- "parse_success": true
- },
- "is_new": true,
- "response_timestamp": "2026-01-04T02:56:36.205943"
- }
- ],
- "total_count": 6,
- "last_updated": "2026-01-04T02:56:36.206146"
-}
\ No newline at end of file
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_025733/agent_memories.json b/examples/ai_testing/my_games/ai_logs/session_20260104_025733/agent_memories.json
deleted file mode 100644
index da46c43859ca668349ba8e80b1cb50d2176717cb..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_025733/agent_memories.json
+++ /dev/null
@@ -1,5 +0,0 @@
-{
- "TH": "NH has W3, B6, S5. My next settlement is Node 30 (W11, S8, B10).",
- "NH": "First settlement: Node 31 (Wh9, B10, W11). First road: [31,30].",
- "SH": "NH's first settlement is at Node 12 (W3, B6, S5). Their road connects 12-11, opening up Node 11 (W12, S4, O3)."
-}
\ No newline at end of file
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_025733/chat_history.json b/examples/ai_testing/my_games/ai_logs/session_20260104_025733/chat_history.json
deleted file mode 100644
index 486b9d5c947d6c02285e05b0dc904c9cdc7a7d3e..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_025733/chat_history.json
+++ /dev/null
@@ -1,59 +0,0 @@
-{
- "messages": [
- {
- "msg": 1,
- "player": "TH",
- "message": "I'm settling at 41."
- },
- {
- "msg": 2,
- "player": "TH",
- "message": "I'm placing my settlement at 41."
- },
- {
- "msg": 3,
- "player": "NH",
- "message": "Waiting for TH to settle."
- },
- {
- "msg": 4,
- "player": "TH",
- "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
- },
- {
- "msg": 5,
- "player": "NH",
- "message": "Nice spot, TH!"
- },
- {
- "msg": 6,
- "player": "TH",
- "message": "My road goes from 41 to 31."
- },
- {
- "msg": 7,
- "player": "NH",
- "message": "Waiting for TH's road placement."
- },
- {
- "msg": 8,
- "player": "TH",
- "message": "Waiting for NH to place their first settlement."
- },
- {
- "msg": 9,
- "player": "TH",
- "message": "Waiting for NH to place their settlement."
- },
- {
- "msg": 10,
- "player": "NH",
- "message": "I'm settling at Node 35 for Sheep, Wheat, and Ore!"
- },
- {
- "msg": 11,
- "player": "NH",
- "message": "My road goes from 12 to 11."
- }
- ]
-}
\ No newline at end of file
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_025733/player_NH.md b/examples/ai_testing/my_games/ai_logs/session_20260104_025733/player_NH.md
deleted file mode 100644
index af539af0a034744586d0725a8f233d935caf4c31..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_025733/player_NH.md
+++ /dev/null
@@ -1,1523 +0,0 @@
-# 🤖 AI Agent Log - Player NH
-
----
-
-**Session:** `session_20260104_025733`
-
-**Model:** `models/gemini-2.5-flash`
-
-**Started:** 2026-01-04 02:57:54
-
----
-
-
-## 🔄 Request #1
-
-**Timestamp:** 2026-01-04 02:57:54
-
-
-
-📋 Expected Response Schema
-
-```json
-{
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
-}
-```
-
-
-
-📤 Prompt Sent to Gemini
-
-```json
-{
- "meta_data": {
- "agent_name": "NH",
- "role": "You are player 'NH'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player SH is placing their first settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"SH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"SH\":{\"vp\":0,\"res\":{}},\"TH\":{\"vp\":0,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}"
-}
-```
-
-
-
-### ✅ Response Received
-
-- **Latency:** 24.60s
-- **Tokens:** 866 (prompt: 683, completion: 183)
-
-
-📥 Raw Response from Gemini
-
-```json
-{"internal_thinking":"Player SH is placing their first settlement. As NH, I will place my first settlement after SH and TH, and my second settlement immediately after my first. My strategy is to secure a strong resource base with good numbers and resource diversity. My top priority for my first settlement is Node 10 (Brick 6, Sheep 8, Wood 12) due to its excellent probability for crucial building resources. For my second settlement, I will aim for Node 41 (Wheat 9, Ore 5, Wheat 9) to secure Wheat and Ore, completing my resource set with strong numbers. This combination provides Brick (6), Sheep (8), Wood (12), Wheat (9), and Ore (5). I will adapt if these prime spots are taken by SH or TH.","note_to_self":"","say_outloud":""}
-```
-
-
-
-### ✅ Parse Success
-
-
-### 🎯 AI Response
-
-#### 💭 Internal Thinking
-
-> Player SH is placing their first settlement. As NH, I will place my first settlement after SH and TH, and my second settlement immediately after my first. My strategy is to secure a strong resource base with good numbers and resource diversity. My top priority for my first settlement is Node 10 (Brick 6, Sheep 8, Wood 12) due to its excellent probability for crucial building resources. For my second settlement, I will aim for Node 41 (Wheat 9, Ore 5, Wheat 9) to secure Wheat and Ore, completing my resource set with strong numbers. This combination provides Brick (6), Sheep (8), Wood (12), Wheat (9), and Ore (5). I will adapt if these prime spots are taken by SH or TH.
-
-
-
-🔍 Raw JSON (Debug)
-
-```json
-{
- "internal_thinking": "Player SH is placing their first settlement. As NH, I will place my first settlement after SH and TH, and my second settlement immediately after my first. My strategy is to secure a strong resource base with good numbers and resource diversity. My top priority for my first settlement is Node 10 (Brick 6, Sheep 8, Wood 12) due to its excellent probability for crucial building resources. For my second settlement, I will aim for Node 41 (Wheat 9, Ore 5, Wheat 9) to secure Wheat and Ore, completing my resource set with strong numbers. This combination provides Brick (6), Sheep (8), Wood (12), Wheat (9), and Ore (5). I will adapt if these prime spots are taken by SH or TH.",
- "note_to_self": "",
- "say_outloud": ""
-}
-```
-
-
-
-## 🔄 Request #2
-
-**Timestamp:** 2026-01-04 02:58:56
-
-
-
-📋 Expected Response Schema
-
-```json
-{
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
-}
-```
-
-
-
-📤 Prompt Sent to Gemini
-
-```json
-{
- "meta_data": {
- "agent_name": "NH",
- "role": "You are player 'NH'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player SH placed their first settlement at node 20 and is now choosing where to place their starting road.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"SH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"]],\"rds\":[]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":0,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}"
-}
-```
-
-
-
-### ✅ Response Received
-
-- **Latency:** 30.15s
-- **Tokens:** 902 (prompt: 702, completion: 200)
-
-
-📥 Raw Response from Gemini
-
-```json
-{"internal_thinking": "SH placed their first settlement at node 20, which yields W11, B6, S8. This gives them strong early game resources for building roads and settlements. SH is now choosing their first road. I predict SH will place their road from 20 to 10. This leads towards node 11 (W12, S5, B6) or node 9 (W11, S5, ?3 port), both strong expansion options for W, B, S. As NH, I am the last player in the first round and first in the second. My priority is to secure a good Ore/Wheat spot since SH has W, B, S. My primary target for my first settlement is node 24 (O3, Wh8, W3), which provides Ore, Wheat, and Wood with good numbers (8, 3). If I secure node 24, my second settlement target will be node 12 (S5, W3, B6) to gain Sheep and Brick, completing my resource diversity with good numbers."}
-```
-
-
-
-### ✅ Parse Success
-
-
-### 🎯 AI Response
-
-#### 💭 Internal Thinking
-
-> SH placed their first settlement at node 20, which yields W11, B6, S8. This gives them strong early game resources for building roads and settlements. SH is now choosing their first road. I predict SH will place their road from 20 to 10. This leads towards node 11 (W12, S5, B6) or node 9 (W11, S5, ?3 port), both strong expansion options for W, B, S. As NH, I am the last player in the first round and first in the second. My priority is to secure a good Ore/Wheat spot since SH has W, B, S. My primary target for my first settlement is node 24 (O3, Wh8, W3), which provides Ore, Wheat, and Wood with good numbers (8, 3). If I secure node 24, my second settlement target will be node 12 (S5, W3, B6) to gain Sheep and Brick, completing my resource diversity with good numbers.
-
-
-
-🔍 Raw JSON (Debug)
-
-```json
-{
- "internal_thinking": "SH placed their first settlement at node 20, which yields W11, B6, S8. This gives them strong early game resources for building roads and settlements. SH is now choosing their first road. I predict SH will place their road from 20 to 10. This leads towards node 11 (W12, S5, B6) or node 9 (W11, S5, ?3 port), both strong expansion options for W, B, S. As NH, I am the last player in the first round and first in the second. My priority is to secure a good Ore/Wheat spot since SH has W, B, S. My primary target for my first settlement is node 24 (O3, Wh8, W3), which provides Ore, Wheat, and Wood with good numbers (8, 3). If I secure node 24, my second settlement target will be node 12 (S5, W3, B6) to gain Sheep and Brick, completing my resource diversity with good numbers."
-}
-```
-
-
-
-## 🔄 Request #2
-
-**Timestamp:** 2026-01-04 02:59:27
-
-
-
-📋 Expected Response Schema
-
-```json
-{
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
-}
-```
-
-
-
-📤 Prompt Sent to Gemini
-
-```json
-{
- "meta_data": {
- "agent_name": "NH",
- "role": "You are player 'NH'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player TH is placing their first settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"TH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"]],\"rds\":[[[21,20],\"SH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":0,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}"
-}
-```
-
-
-
-### ✅ Response Received
-
-- **Latency:** 22.76s
-- **Tokens:** 933 (prompt: 691, completion: 242)
-
-
-📥 Raw Response from Gemini
-
-```json
-{"internal_thinking": "Player SH has settled on Node 20 (W11, B6, S8), securing Wood, Brick, and Sheep. It is currently TH's turn to place their first settlement and road. I need to identify the best remaining spots for NH. The top spots appear to be Node 41 (O5, S11, Wh9), Node 31 (Wh9, B10, W11), and Node 11 (B6, S8, W12). My strategy is to prioritize getting Wheat, and either Ore or a strong mix of Wood/Brick/Sheep. If TH takes Node 41 (O5, S11, Wh9), I will target Node 31 (Wh9, B10, W11) to gain Wheat, Brick, and Wood, and plan to build a road towards Node 30 (B10, W11, S10) for expansion. If TH takes Node 31 (Wh9, B10, W11) or Node 11 (B6, S8, W12), I will target Node 41 (O5, S11, Wh9) to gain Ore, Sheep, and Wheat, and plan to build a road towards Node 40 (S11, B10, W2 port) to secure a port and more resources.", "note_to_self": "Prioritize Wheat and Ore. If TH takes 41, take 31. If TH takes 31 or 11, take 41. Plan road for expansion/port access."}
-```
-
-
-
-### ✅ Parse Success
-
-
-### 🎯 AI Response
-
-#### 💭 Internal Thinking
-
-> Player SH has settled on Node 20 (W11, B6, S8), securing Wood, Brick, and Sheep. It is currently TH's turn to place their first settlement and road. I need to identify the best remaining spots for NH. The top spots appear to be Node 41 (O5, S11, Wh9), Node 31 (Wh9, B10, W11), and Node 11 (B6, S8, W12). My strategy is to prioritize getting Wheat, and either Ore or a strong mix of Wood/Brick/Sheep. If TH takes Node 41 (O5, S11, Wh9), I will target Node 31 (Wh9, B10, W11) to gain Wheat, Brick, and Wood, and plan to build a road towards Node 30 (B10, W11, S10) for expansion. If TH takes Node 31 (Wh9, B10, W11) or Node 11 (B6, S8, W12), I will target Node 41 (O5, S11, Wh9) to gain Ore, Sheep, and Wheat, and plan to build a road towards Node 40 (S11, B10, W2 port) to secure a port and more resources.
-
-#### 📝 Note to Self
-
-*"Prioritize Wheat and Ore. If TH takes 41, take 31. If TH takes 31 or 11, take 41. Plan road for expansion/port access."*
-
-
-
-🔍 Raw JSON (Debug)
-
-```json
-{
- "internal_thinking": "Player SH has settled on Node 20 (W11, B6, S8), securing Wood, Brick, and Sheep. It is currently TH's turn to place their first settlement and road. I need to identify the best remaining spots for NH. The top spots appear to be Node 41 (O5, S11, Wh9), Node 31 (Wh9, B10, W11), and Node 11 (B6, S8, W12). My strategy is to prioritize getting Wheat, and either Ore or a strong mix of Wood/Brick/Sheep. If TH takes Node 41 (O5, S11, Wh9), I will target Node 31 (Wh9, B10, W11) to gain Wheat, Brick, and Wood, and plan to build a road towards Node 30 (B10, W11, S10) for expansion. If TH takes Node 31 (Wh9, B10, W11) or Node 11 (B6, S8, W12), I will target Node 41 (O5, S11, Wh9) to gain Ore, Sheep, and Wheat, and plan to build a road towards Node 40 (S11, B10, W2 port) to secure a port and more resources.",
- "note_to_self": "Prioritize Wheat and Ore. If TH takes 41, take 31. If TH takes 31 or 11, take 41. Plan road for expansion/port access."
-}
-```
-
-
-
-## 🔄 Request #2
-
-**Timestamp:** 2026-01-04 02:59:50
-
-
-
-📋 Expected Response Schema
-
-```json
-{
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
-}
-```
-
-
-
-📤 Prompt Sent to Gemini
-
-```json
-{
- "meta_data": {
- "agent_name": "NH",
- "role": "You are player 'NH'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player TH is placing their first settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"TH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"]],\"rds\":[[[21,20],\"SH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":0,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "TH",
- "message": "I'm settling at 41."
- }
- ]
- }
-}
-```
-
-
-
-### ✅ Response Received
-
-- **Latency:** 18.74s
-- **Tokens:** 986 (prompt: 716, completion: 270)
-
-
-📥 Raw Response from Gemini
-
-```json
-{"internal_thinking": "The game state shows player 'SH' has placed their first settlement at Node 20 (W11, B6, S8) and a road from 21-20. The `meta.curr` indicates it is 'TH''s turn, and 'TH' has announced their intention to settle at Node 41 (O5, Wh9, B10). Since it is currently 'TH''s turn in the `SETUP_FIRST_ROUND` phase, 'NH' (my turn) is not next. I must wait for 'TH' to complete their move. My strategy for when it is my turn: I will aim for a spot that provides a good mix of resources not heavily covered by SH or TH, with high-probability dice rolls. SH has Wood, Brick, Sheep. TH has Ore, Wheat, Brick. My optimal first settlement appears to be Node 25 (O3, Wh8, W3), which provides Ore, Wheat, and Wood with good numbers (Wh8, O3, W3). I will place a road from 25 to 26, which leads to a valuable O2 port and further resource hexes (S4, Wh8). This setup will give NH a strong start with essential resources and a port for future trading strategy.", "note_to_self": "My turn is after TH. Settle at Node 25 and road 25-26.", "say_outloud": "Waiting for TH to settle."}
-```
-
-
-
-### ✅ Parse Success
-
-
-### 🎯 AI Response
-
-#### 💭 Internal Thinking
-
-> The game state shows player 'SH' has placed their first settlement at Node 20 (W11, B6, S8) and a road from 21-20. The `meta.curr` indicates it is 'TH''s turn, and 'TH' has announced their intention to settle at Node 41 (O5, Wh9, B10). Since it is currently 'TH''s turn in the `SETUP_FIRST_ROUND` phase, 'NH' (my turn) is not next. I must wait for 'TH' to complete their move. My strategy for when it is my turn: I will aim for a spot that provides a good mix of resources not heavily covered by SH or TH, with high-probability dice rolls. SH has Wood, Brick, Sheep. TH has Ore, Wheat, Brick. My optimal first settlement appears to be Node 25 (O3, Wh8, W3), which provides Ore, Wheat, and Wood with good numbers (Wh8, O3, W3). I will place a road from 25 to 26, which leads to a valuable O2 port and further resource hexes (S4, Wh8). This setup will give NH a strong start with essential resources and a port for future trading strategy.
-
-#### 📝 Note to Self
-
-*"My turn is after TH. Settle at Node 25 and road 25-26."*
-
-#### 💬 Says Out Loud
-
-**"Waiting for TH to settle."**
-
-
-
-🔍 Raw JSON (Debug)
-
-```json
-{
- "internal_thinking": "The game state shows player 'SH' has placed their first settlement at Node 20 (W11, B6, S8) and a road from 21-20. The `meta.curr` indicates it is 'TH''s turn, and 'TH' has announced their intention to settle at Node 41 (O5, Wh9, B10). Since it is currently 'TH''s turn in the `SETUP_FIRST_ROUND` phase, 'NH' (my turn) is not next. I must wait for 'TH' to complete their move. My strategy for when it is my turn: I will aim for a spot that provides a good mix of resources not heavily covered by SH or TH, with high-probability dice rolls. SH has Wood, Brick, Sheep. TH has Ore, Wheat, Brick. My optimal first settlement appears to be Node 25 (O3, Wh8, W3), which provides Ore, Wheat, and Wood with good numbers (Wh8, O3, W3). I will place a road from 25 to 26, which leads to a valuable O2 port and further resource hexes (S4, Wh8). This setup will give NH a strong start with essential resources and a port for future trading strategy.",
- "note_to_self": "My turn is after TH. Settle at Node 25 and road 25-26.",
- "say_outloud": "Waiting for TH to settle."
-}
-```
-
-
-
-## 🔄 Request #2
-
-**Timestamp:** 2026-01-04 03:00:10
-
-
-
-📋 Expected Response Schema
-
-```json
-{
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
-}
-```
-
-
-
-📤 Prompt Sent to Gemini
-
-```json
-{
- "meta_data": {
- "agent_name": "NH",
- "role": "You are player 'NH'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player TH is placing their first settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"TH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"]],\"rds\":[[[21,20],\"SH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":0,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "TH",
- "message": "I'm settling at 41."
- },
- {
- "msg": 2,
- "player": "TH",
- "message": "I'm placing my settlement at 41."
- },
- {
- "msg": 3,
- "player": "NH",
- "message": "Waiting for TH to settle."
- }
- ]
- },
- "memory": {
- "previous_note_to_self": "My turn is after TH. Settle at Node 25 and road 25-26."
- }
-}
-```
-
-
-
-### ✅ Response Received
-
-- **Latency:** 18.29s
-- **Tokens:** 989 (prompt: 775, completion: 214)
-
-
-📥 Raw Response from Gemini
-
-```json
-{"internal_thinking": "TH just placed their first settlement at node 20 (W11, B6, S8). This is a strong start for them. I need to find an equally strong first settlement for myself. My previous consideration of Node 25 is not ideal due to the adjacent Desert hex. I've identified Node 10 (W12, S8, B6) as an excellent spot, providing Wood, Sheep, and Brick with high numbers (12, 8, 6). This gives me a strong foundation for core building resources. My strategy for the second settlement will be to target Node 41 (O5, Wh9, B10) to secure Ore and Wheat, along with more Brick, completing my resource set with good numbers. For this turn, I will place my road from Node 10 towards Node 11, leading away from TH's initial placement.", "note_to_self": "Settle at Node 10 and road 10-11. Target Node 41 for second settlement.", "say_outloud": "Nice spot, TH!"}
-```
-
-
-
-### ✅ Parse Success
-
-
-### 🎯 AI Response
-
-#### 💭 Internal Thinking
-
-> TH just placed their first settlement at node 20 (W11, B6, S8). This is a strong start for them. I need to find an equally strong first settlement for myself. My previous consideration of Node 25 is not ideal due to the adjacent Desert hex. I've identified Node 10 (W12, S8, B6) as an excellent spot, providing Wood, Sheep, and Brick with high numbers (12, 8, 6). This gives me a strong foundation for core building resources. My strategy for the second settlement will be to target Node 41 (O5, Wh9, B10) to secure Ore and Wheat, along with more Brick, completing my resource set with good numbers. For this turn, I will place my road from Node 10 towards Node 11, leading away from TH's initial placement.
-
-#### 📝 Note to Self
-
-*"Settle at Node 10 and road 10-11. Target Node 41 for second settlement."*
-
-#### 💬 Says Out Loud
-
-**"Nice spot, TH!"**
-
-
-
-🔍 Raw JSON (Debug)
-
-```json
-{
- "internal_thinking": "TH just placed their first settlement at node 20 (W11, B6, S8). This is a strong start for them. I need to find an equally strong first settlement for myself. My previous consideration of Node 25 is not ideal due to the adjacent Desert hex. I've identified Node 10 (W12, S8, B6) as an excellent spot, providing Wood, Sheep, and Brick with high numbers (12, 8, 6). This gives me a strong foundation for core building resources. My strategy for the second settlement will be to target Node 41 (O5, Wh9, B10) to secure Ore and Wheat, along with more Brick, completing my resource set with good numbers. For this turn, I will place my road from Node 10 towards Node 11, leading away from TH's initial placement.",
- "note_to_self": "Settle at Node 10 and road 10-11. Target Node 41 for second settlement.",
- "say_outloud": "Nice spot, TH!"
-}
-```
-
-
-
-## 🔄 Request #2
-
-**Timestamp:** 2026-01-04 03:00:50
-
-
-
-📋 Expected Response Schema
-
-```json
-{
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
-}
-```
-
-
-
-📤 Prompt Sent to Gemini
-
-```json
-{
- "meta_data": {
- "agent_name": "NH",
- "role": "You are player 'NH'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player TH placed their first settlement at node 41 and is now choosing where to place their starting road.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"TH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "TH",
- "message": "I'm settling at 41."
- },
- {
- "msg": 2,
- "player": "TH",
- "message": "I'm placing my settlement at 41."
- },
- {
- "msg": 3,
- "player": "NH",
- "message": "Waiting for TH to settle."
- },
- {
- "msg": 4,
- "player": "TH",
- "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
- },
- {
- "msg": 5,
- "player": "NH",
- "message": "Nice spot, TH!"
- }
- ]
- },
- "memory": {
- "previous_note_to_self": "Settle at Node 10 and road 10-11. Target Node 41 for second settlement."
- }
-}
-```
-
-
-
-### ✅ Response Received
-
-- **Latency:** 27.50s
-- **Tokens:** 1148 (prompt: 843, completion: 305)
-
-
-📥 Raw Response from Gemini
-
-```json
-{
- "internal_thinking": "Player TH just placed their first settlement at Node 41 (S11, Wh9, B10). Player SH placed their first settlement at Node 20 (W11, B10, S8). My previous plan to target Node 41 for my second settlement is no longer viable. I need to revise my strategy for my first settlement and road placement when it is my turn. \n\nMy new plan for my first settlement is Node 31. This node provides Wheat (9), Brick (10), and Wood (11). These are excellent numbers and provide a balanced set of essential resources for early game expansion and development. This will allow me to build roads and settlements quickly. \n\nFor my first road, from Node 31, I will aim towards Node 30. This direction leads towards a Sheep 2:1 port (Node 29) and a Wood 2:1 port (Node 40), offering good future options for resource trading and expansion. This position also leaves open the possibility for a strong second settlement at Node 42 (O5, S11, Wh9) or Node 26 (S4, B10, O2 port) later in the game. \n\nSince it's currently TH's turn to place their road, I will wait for their action.",
- "note_to_self": "First settlement: Node 31 (Wh9, B10, W11). First road: [31,30].",
- "say_outloud": "Waiting for TH's road placement."
-}
-```
-
-
-
-### ✅ Parse Success
-
-
-### 🎯 AI Response
-
-#### 💭 Internal Thinking
-
-> Player TH just placed their first settlement at Node 41 (S11, Wh9, B10). Player SH placed their first settlement at Node 20 (W11, B10, S8). My previous plan to target Node 41 for my second settlement is no longer viable. I need to revise my strategy for my first settlement and road placement when it is my turn.
-
-My new plan for my first settlement is Node 31. This node provides Wheat (9), Brick (10), and Wood (11). These are excellent numbers and provide a balanced set of essential resources for early game expansion and development. This will allow me to build roads and settlements quickly.
-
-For my first road, from Node 31, I will aim towards Node 30. This direction leads towards a Sheep 2:1 port (Node 29) and a Wood 2:1 port (Node 40), offering good future options for resource trading and expansion. This position also leaves open the possibility for a strong second settlement at Node 42 (O5, S11, Wh9) or Node 26 (S4, B10, O2 port) later in the game.
-
-Since it's currently TH's turn to place their road, I will wait for their action.
-
-#### 📝 Note to Self
-
-*"First settlement: Node 31 (Wh9, B10, W11). First road: [31,30]."*
-
-#### 💬 Says Out Loud
-
-**"Waiting for TH's road placement."**
-
-
-
-🔍 Raw JSON (Debug)
-
-```json
-{
- "internal_thinking": "Player TH just placed their first settlement at Node 41 (S11, Wh9, B10). Player SH placed their first settlement at Node 20 (W11, B10, S8). My previous plan to target Node 41 for my second settlement is no longer viable. I need to revise my strategy for my first settlement and road placement when it is my turn. \n\nMy new plan for my first settlement is Node 31. This node provides Wheat (9), Brick (10), and Wood (11). These are excellent numbers and provide a balanced set of essential resources for early game expansion and development. This will allow me to build roads and settlements quickly. \n\nFor my first road, from Node 31, I will aim towards Node 30. This direction leads towards a Sheep 2:1 port (Node 29) and a Wood 2:1 port (Node 40), offering good future options for resource trading and expansion. This position also leaves open the possibility for a strong second settlement at Node 42 (O5, S11, Wh9) or Node 26 (S4, B10, O2 port) later in the game. \n\nSince it's currently TH's turn to place their road, I will wait for their action.",
- "note_to_self": "First settlement: Node 31 (Wh9, B10, W11). First road: [31,30].",
- "say_outloud": "Waiting for TH's road placement."
-}
-```
-
-
-
-## 🔄 Request #2
-
-**Timestamp:** 2026-01-04 03:01:19
-
-
-
-📋 Expected Response Schema
-
-```json
-{
- "type": "object",
- "required": [
- "internal_thinking",
- "action"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Private strategy. What's your plan and why?",
- "minLength": 50
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
- "maxLength": 100
- },
- "action": {
- "type": "object",
- "required": [
- "type",
- "parameters"
- ],
- "properties": {
- "type": {
- "type": "string",
- "description": "The action type (must match one from allowed_actions in constraints)"
- },
- "parameters": {
- "type": "object",
- "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
- "properties": {
- "target": {
- "type": "string",
- "description": "The target of the action (if applicable)"
- },
- "amount": {
- "type": "number",
- "description": "The amount (if applicable)"
- },
- "location": {
- "type": "string",
- "description": "The location (if applicable)"
- }
- },
- "propertyOrdering": [
- "target",
- "amount",
- "location"
- ]
- }
- },
- "propertyOrdering": [
- "type",
- "parameters"
- ]
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud",
- "action"
- ]
-}
-```
-
-
-
-📤 Prompt Sent to Gemini
-
-```json
-{
- "meta_data": {
- "agent_name": "NH",
- "role": "You are player 'NH'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"NH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"],[[41,31],\"TH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "TH",
- "message": "I'm settling at 41."
- },
- {
- "msg": 2,
- "player": "TH",
- "message": "I'm placing my settlement at 41."
- },
- {
- "msg": 3,
- "player": "NH",
- "message": "Waiting for TH to settle."
- },
- {
- "msg": 4,
- "player": "TH",
- "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
- },
- {
- "msg": 5,
- "player": "NH",
- "message": "Nice spot, TH!"
- },
- {
- "msg": 6,
- "player": "TH",
- "message": "My road goes from 41 to 31."
- },
- {
- "msg": 7,
- "player": "NH",
- "message": "Waiting for TH's road placement."
- }
- ]
- },
- "memory": {
- "previous_note_to_self": "First settlement: Node 31 (Wh9, B10, W11). First road: [31,30]."
- },
- "constraints": {
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
- "allowed_actions": [
- {
- "action": "place_settlement",
- "description": "Place your starting settlement on an available node",
- "example_parameters": {
- "location": "20"
- }
- },
- {
- "action": "wait_for_response",
- "description": "Do nothing on the board, just chat or wait for other players",
- "example_parameters": {}
- }
- ]
- }
-}
-```
-
-
-
-### ✅ Response Received
-
-- **Latency:** 27.32s
-- **Tokens:** 1360 (prompt: 1010, completion: 350)
-
-
-📥 Raw Response from Gemini
-
-```json
-{"internal_thinking":"My previous note to self about Node 31 was incorrect, as it is adjacent to TH's settlement at 41 and also touches a desert hex. I need to select a new optimal location for my first settlement.Player SH settled at Node 20, blocking its neighbors (19, 21, 10).Player TH settled at Node 41, blocking its neighbors (40, 42, 31).I need to find a node that is not adjacent to 20 or 41, and has a good combination of resources with high probability numbers.I evaluated several options:1. Node 10 (B6, S8, W12): Initially looked good with high pips, but it's blocked as it's adjacent to SH's settlement at Node 20.2. Node 24 (O3, Wh8, W3): Available. Resources: Ore, Wheat, Wood. Numbers: 3, 8, 3. Pips: 9. Good for development and cities.3. Node 45 (O2, S11, Wh6): Available. Resources: Ore, Sheep, Wheat. Numbers: 2, 11, 6. Pips: 8. Excellent resource combination but lower production numbers.4. Node 12 (W3, B6, S5): Available. Resources: Wood, Brick, Sheep. Numbers: 3, 6, 5. Pips: 11.This node provides a strong foundation for early game expansion due to consistent Wood and Brick for roads, and Sheep for settlements or development cards. It has the highest pip count among the available good options and a balanced set of basic resources. This will allow for faster initial expansion and securing better spots.","action":{"type":"place_settlement","parameters":{"location":"12"}}}
-```
-
-
-
-### ✅ Parse Success
-
-
-### 🎯 AI Response
-
-#### 💭 Internal Thinking
-
-> My previous note to self about Node 31 was incorrect, as it is adjacent to TH's settlement at 41 and also touches a desert hex. I need to select a new optimal location for my first settlement.Player SH settled at Node 20, blocking its neighbors (19, 21, 10).Player TH settled at Node 41, blocking its neighbors (40, 42, 31).I need to find a node that is not adjacent to 20 or 41, and has a good combination of resources with high probability numbers.I evaluated several options:1. Node 10 (B6, S8, W12): Initially looked good with high pips, but it's blocked as it's adjacent to SH's settlement at Node 20.2. Node 24 (O3, Wh8, W3): Available. Resources: Ore, Wheat, Wood. Numbers: 3, 8, 3. Pips: 9. Good for development and cities.3. Node 45 (O2, S11, Wh6): Available. Resources: Ore, Sheep, Wheat. Numbers: 2, 11, 6. Pips: 8. Excellent resource combination but lower production numbers.4. Node 12 (W3, B6, S5): Available. Resources: Wood, Brick, Sheep. Numbers: 3, 6, 5. Pips: 11.This node provides a strong foundation for early game expansion due to consistent Wood and Brick for roads, and Sheep for settlements or development cards. It has the highest pip count among the available good options and a balanced set of basic resources. This will allow for faster initial expansion and securing better spots.
-
-#### 🎮 Action
-
-- **Type:** `place_settlement`
-
-- **Parameters:** `{'location': '12'}`
-
-
-
-🔍 Raw JSON (Debug)
-
-```json
-{
- "internal_thinking": "My previous note to self about Node 31 was incorrect, as it is adjacent to TH's settlement at 41 and also touches a desert hex. I need to select a new optimal location for my first settlement.Player SH settled at Node 20, blocking its neighbors (19, 21, 10).Player TH settled at Node 41, blocking its neighbors (40, 42, 31).I need to find a node that is not adjacent to 20 or 41, and has a good combination of resources with high probability numbers.I evaluated several options:1. Node 10 (B6, S8, W12): Initially looked good with high pips, but it's blocked as it's adjacent to SH's settlement at Node 20.2. Node 24 (O3, Wh8, W3): Available. Resources: Ore, Wheat, Wood. Numbers: 3, 8, 3. Pips: 9. Good for development and cities.3. Node 45 (O2, S11, Wh6): Available. Resources: Ore, Sheep, Wheat. Numbers: 2, 11, 6. Pips: 8. Excellent resource combination but lower production numbers.4. Node 12 (W3, B6, S5): Available. Resources: Wood, Brick, Sheep. Numbers: 3, 6, 5. Pips: 11.This node provides a strong foundation for early game expansion due to consistent Wood and Brick for roads, and Sheep for settlements or development cards. It has the highest pip count among the available good options and a balanced set of basic resources. This will allow for faster initial expansion and securing better spots.",
- "action": {
- "type": "place_settlement",
- "parameters": {
- "location": "12"
- }
- }
-}
-```
-
-
-
-## 🔄 Request #2
-
-**Timestamp:** 2026-01-04 03:01:47
-
-
-
-📋 Expected Response Schema
-
-```json
-{
- "type": "object",
- "required": [
- "internal_thinking",
- "action"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Private strategy. What's your plan and why?",
- "minLength": 50
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
- "maxLength": 100
- },
- "action": {
- "type": "object",
- "required": [
- "type",
- "parameters"
- ],
- "properties": {
- "type": {
- "type": "string",
- "description": "The action type (must match one from allowed_actions in constraints)"
- },
- "parameters": {
- "type": "object",
- "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
- "properties": {
- "target": {
- "type": "string",
- "description": "The target of the action (if applicable)"
- },
- "amount": {
- "type": "number",
- "description": "The amount (if applicable)"
- },
- "location": {
- "type": "string",
- "description": "The location (if applicable)"
- }
- },
- "propertyOrdering": [
- "target",
- "amount",
- "location"
- ]
- }
- },
- "propertyOrdering": [
- "type",
- "parameters"
- ]
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud",
- "action"
- ]
-}
-```
-
-
-
-📤 Prompt Sent to Gemini
-
-```json
-{
- "meta_data": {
- "agent_name": "NH",
- "role": "You are player 'NH'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"NH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"],[[41,31],\"TH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "TH",
- "message": "I'm settling at 41."
- },
- {
- "msg": 2,
- "player": "TH",
- "message": "I'm placing my settlement at 41."
- },
- {
- "msg": 3,
- "player": "NH",
- "message": "Waiting for TH to settle."
- },
- {
- "msg": 4,
- "player": "TH",
- "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
- },
- {
- "msg": 5,
- "player": "NH",
- "message": "Nice spot, TH!"
- },
- {
- "msg": 6,
- "player": "TH",
- "message": "My road goes from 41 to 31."
- },
- {
- "msg": 7,
- "player": "NH",
- "message": "Waiting for TH's road placement."
- },
- {
- "msg": 8,
- "player": "TH",
- "message": "Waiting for NH to place their first settlement."
- }
- ]
- },
- "memory": {
- "previous_note_to_self": "First settlement: Node 31 (Wh9, B10, W11). First road: [31,30]."
- },
- "constraints": {
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
- "allowed_actions": [
- {
- "action": "place_settlement",
- "description": "Place your starting settlement on an available node",
- "example_parameters": {
- "location": "20"
- }
- },
- {
- "action": "wait_for_response",
- "description": "Do nothing on the board, just chat or wait for other players",
- "example_parameters": {}
- }
- ]
- }
-}
-```
-
-
-
-### ✅ Response Received
-
-- **Latency:** 59.33s
-- **Tokens:** 1276 (prompt: 1033, completion: 243)
-
-
-📥 Raw Response from Gemini
-
-```json
-{
- "internal_thinking": "My goal is to place my first settlement on a strategic location. The current occupied nodes are 20 (SH) and 41 (TH). I must avoid placing on these nodes or any node directly adjacent to them. The unavailable nodes are therefore: 10, 19, 20, 21, 30, 31, 41, 42. I need to find a node that offers a good combination of diverse resources and high-probability numbers, and is not in this unavailable set. After reviewing several options, Node 35 stands out. It's connected to Hexes 16 (Sheep 11), 15 (Wheat 6), and 11 (Ore 3). This provides excellent diversity (Sheep, Wheat, Ore) and strong production numbers (11, 6, 3). This combination is strong for pursuing development cards and building cities early in the game. I will aim to get Wood and Brick with my second settlement.",
- "action": {
- "type": "place_settlement",
- "parameters": {
- "location": "35"
- }
- },
- "say_outloud": "I'm settling at Node 35 for Sheep, Wheat, and Ore!"
-}
-```
-
-
-
-### ✅ Parse Success
-
-
-### 🎯 AI Response
-
-#### 💭 Internal Thinking
-
-> My goal is to place my first settlement on a strategic location. The current occupied nodes are 20 (SH) and 41 (TH). I must avoid placing on these nodes or any node directly adjacent to them. The unavailable nodes are therefore: 10, 19, 20, 21, 30, 31, 41, 42. I need to find a node that offers a good combination of diverse resources and high-probability numbers, and is not in this unavailable set. After reviewing several options, Node 35 stands out. It's connected to Hexes 16 (Sheep 11), 15 (Wheat 6), and 11 (Ore 3). This provides excellent diversity (Sheep, Wheat, Ore) and strong production numbers (11, 6, 3). This combination is strong for pursuing development cards and building cities early in the game. I will aim to get Wood and Brick with my second settlement.
-
-#### 💬 Says Out Loud
-
-**"I'm settling at Node 35 for Sheep, Wheat, and Ore!"**
-
-#### 🎮 Action
-
-- **Type:** `place_settlement`
-
-- **Parameters:** `{'location': '35'}`
-
-
-
-🔍 Raw JSON (Debug)
-
-```json
-{
- "internal_thinking": "My goal is to place my first settlement on a strategic location. The current occupied nodes are 20 (SH) and 41 (TH). I must avoid placing on these nodes or any node directly adjacent to them. The unavailable nodes are therefore: 10, 19, 20, 21, 30, 31, 41, 42. I need to find a node that offers a good combination of diverse resources and high-probability numbers, and is not in this unavailable set. After reviewing several options, Node 35 stands out. It's connected to Hexes 16 (Sheep 11), 15 (Wheat 6), and 11 (Ore 3). This provides excellent diversity (Sheep, Wheat, Ore) and strong production numbers (11, 6, 3). This combination is strong for pursuing development cards and building cities early in the game. I will aim to get Wood and Brick with my second settlement.",
- "action": {
- "type": "place_settlement",
- "parameters": {
- "location": "35"
- }
- },
- "say_outloud": "I'm settling at Node 35 for Sheep, Wheat, and Ore!"
-}
-```
-
-
-
-## 🔄 Request #2
-
-**Timestamp:** 2026-01-04 03:02:47
-
-
-
-📋 Expected Response Schema
-
-```json
-{
- "type": "object",
- "required": [
- "internal_thinking",
- "action"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Private strategy. What's your plan and why?",
- "minLength": 50
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
- "maxLength": 100
- },
- "action": {
- "type": "object",
- "required": [
- "type",
- "parameters"
- ],
- "properties": {
- "type": {
- "type": "string",
- "description": "The action type (must match one from allowed_actions in constraints)"
- },
- "parameters": {
- "type": "object",
- "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
- "properties": {
- "target": {
- "type": "string",
- "description": "The target of the action (if applicable)"
- },
- "amount": {
- "type": "number",
- "description": "The amount (if applicable)"
- },
- "location": {
- "type": "string",
- "description": "The location (if applicable)"
- }
- },
- "propertyOrdering": [
- "target",
- "amount",
- "location"
- ]
- }
- },
- "propertyOrdering": [
- "type",
- "parameters"
- ]
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud",
- "action"
- ]
-}
-```
-
-
-
-📤 Prompt Sent to Gemini
-
-```json
-{
- "meta_data": {
- "agent_name": "NH",
- "role": "You are player 'NH'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "You placed your first settlement at node 12. Now place a road connecting to it.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"NH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"NH\",\"S\"],[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"],[[41,31],\"TH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":1,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "TH",
- "message": "I'm settling at 41."
- },
- {
- "msg": 2,
- "player": "TH",
- "message": "I'm placing my settlement at 41."
- },
- {
- "msg": 3,
- "player": "NH",
- "message": "Waiting for TH to settle."
- },
- {
- "msg": 4,
- "player": "TH",
- "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
- },
- {
- "msg": 5,
- "player": "NH",
- "message": "Nice spot, TH!"
- },
- {
- "msg": 6,
- "player": "TH",
- "message": "My road goes from 41 to 31."
- },
- {
- "msg": 7,
- "player": "NH",
- "message": "Waiting for TH's road placement."
- },
- {
- "msg": 8,
- "player": "TH",
- "message": "Waiting for NH to place their first settlement."
- },
- {
- "msg": 9,
- "player": "TH",
- "message": "Waiting for NH to place their settlement."
- },
- {
- "msg": 10,
- "player": "NH",
- "message": "I'm settling at Node 35 for Sheep, Wheat, and Ore!"
- }
- ]
- },
- "memory": {
- "previous_note_to_self": "First settlement: Node 31 (Wh9, B10, W11). First road: [31,30]."
- },
- "constraints": {
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
- "allowed_actions": [
- {
- "action": "build_road",
- "description": "Place your starting road connecting to your settlement",
- "example_parameters": {
- "from": "20",
- "to": "21"
- }
- },
- {
- "action": "wait_for_response",
- "description": "Do nothing on the board, just chat or wait for other players",
- "example_parameters": {}
- }
- ]
- }
-}
-```
-
-
-
-### ✅ Response Received
-
-- **Latency:** 20.44s
-- **Tokens:** 1366 (prompt: 1081, completion: 285)
-
-
-📥 Raw Response from Gemini
-
-```json
-{"internal_thinking": "My first settlement is at Node 12, which yields Wheat (6), Brick (6), and Sheep (5). For my road placement, I need to consider optimal expansion for future settlements and resource diversity, specifically aiming for Wood and Ore.Looking at the neighbors of Node 12: Node 11 (B6, S5, W12), Node 13 (Wh6, W4, S5), and Node 22 (D, Wh6, B6).Placing a road from 12 to 22 is less desirable due to the Desert hex.Comparing 12->11 and 12->13: The path to Node 11 leads towards Hex 1 (Wood 12), which is a very strong wood tile. From Node 11, I could potentially expand to Node 10 (W12, S8, B6) or Node 3 (W12, S5). Node 10 offers an excellent combination of W12, S8, and B6, which would significantly diversify my resource production.The path to Node 13 leads towards Hex 3 (Wood 4). While still providing Wood, W12 is statistically more reliable.Therefore, placing the road from 12 to 11 is the most strategic move to gain access to high-yield Wood and open up a strong second settlement location at Node 10.", "action": {"type": "build_road", "parameters": {"target": "[12,11]"}}, "say_outloud": "My road goes from 12 to 11."}
-```
-
-
-
-### ✅ Parse Success
-
-
-### 🎯 AI Response
-
-#### 💭 Internal Thinking
-
-> My first settlement is at Node 12, which yields Wheat (6), Brick (6), and Sheep (5). For my road placement, I need to consider optimal expansion for future settlements and resource diversity, specifically aiming for Wood and Ore.Looking at the neighbors of Node 12: Node 11 (B6, S5, W12), Node 13 (Wh6, W4, S5), and Node 22 (D, Wh6, B6).Placing a road from 12 to 22 is less desirable due to the Desert hex.Comparing 12->11 and 12->13: The path to Node 11 leads towards Hex 1 (Wood 12), which is a very strong wood tile. From Node 11, I could potentially expand to Node 10 (W12, S8, B6) or Node 3 (W12, S5). Node 10 offers an excellent combination of W12, S8, and B6, which would significantly diversify my resource production.The path to Node 13 leads towards Hex 3 (Wood 4). While still providing Wood, W12 is statistically more reliable.Therefore, placing the road from 12 to 11 is the most strategic move to gain access to high-yield Wood and open up a strong second settlement location at Node 10.
-
-#### 💬 Says Out Loud
-
-**"My road goes from 12 to 11."**
-
-#### 🎮 Action
-
-- **Type:** `build_road`
-
-- **Parameters:** `{'target': '[12,11]'}`
-
-
-
-🔍 Raw JSON (Debug)
-
-```json
-{
- "internal_thinking": "My first settlement is at Node 12, which yields Wheat (6), Brick (6), and Sheep (5). For my road placement, I need to consider optimal expansion for future settlements and resource diversity, specifically aiming for Wood and Ore.Looking at the neighbors of Node 12: Node 11 (B6, S5, W12), Node 13 (Wh6, W4, S5), and Node 22 (D, Wh6, B6).Placing a road from 12 to 22 is less desirable due to the Desert hex.Comparing 12->11 and 12->13: The path to Node 11 leads towards Hex 1 (Wood 12), which is a very strong wood tile. From Node 11, I could potentially expand to Node 10 (W12, S8, B6) or Node 3 (W12, S5). Node 10 offers an excellent combination of W12, S8, and B6, which would significantly diversify my resource production.The path to Node 13 leads towards Hex 3 (Wood 4). While still providing Wood, W12 is statistically more reliable.Therefore, placing the road from 12 to 11 is the most strategic move to gain access to high-yield Wood and open up a strong second settlement location at Node 10.",
- "action": {
- "type": "build_road",
- "parameters": {
- "target": "[12,11]"
- }
- },
- "say_outloud": "My road goes from 12 to 11."
-}
-```
-
-
-
-## 🔄 Request #2
-
-**Timestamp:** 2026-01-04 03:03:08
-
-
-
-📋 Expected Response Schema
-
-```json
-{
- "type": "object",
- "required": [
- "internal_thinking",
- "action"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Private strategy. What's your plan and why?",
- "minLength": 50
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
- "maxLength": 100
- },
- "action": {
- "type": "object",
- "required": [
- "type",
- "parameters"
- ],
- "properties": {
- "type": {
- "type": "string",
- "description": "The action type (must match one from allowed_actions in constraints)"
- },
- "parameters": {
- "type": "object",
- "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
- "properties": {
- "target": {
- "type": "string",
- "description": "The target of the action (if applicable)"
- },
- "amount": {
- "type": "number",
- "description": "The amount (if applicable)"
- },
- "location": {
- "type": "string",
- "description": "The location (if applicable)"
- }
- },
- "propertyOrdering": [
- "target",
- "amount",
- "location"
- ]
- }
- },
- "propertyOrdering": [
- "type",
- "parameters"
- ]
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud",
- "action"
- ]
-}
-```
-
-
-
-📤 Prompt Sent to Gemini
-
-```json
-{
- "meta_data": {
- "agent_name": "NH",
- "role": "You are player 'NH'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "You placed your first settlement at node 12. Now place a road connecting to it.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"NH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"NH\",\"S\"],[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"],[[41,31],\"TH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":1,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 2,
- "player": "TH",
- "message": "I'm placing my settlement at 41."
- },
- {
- "msg": 3,
- "player": "NH",
- "message": "Waiting for TH to settle."
- },
- {
- "msg": 4,
- "player": "TH",
- "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
- },
- {
- "msg": 5,
- "player": "NH",
- "message": "Nice spot, TH!"
- },
- {
- "msg": 6,
- "player": "TH",
- "message": "My road goes from 41 to 31."
- },
- {
- "msg": 7,
- "player": "NH",
- "message": "Waiting for TH's road placement."
- },
- {
- "msg": 8,
- "player": "TH",
- "message": "Waiting for NH to place their first settlement."
- },
- {
- "msg": 9,
- "player": "TH",
- "message": "Waiting for NH to place their settlement."
- },
- {
- "msg": 10,
- "player": "NH",
- "message": "I'm settling at Node 35 for Sheep, Wheat, and Ore!"
- },
- {
- "msg": 11,
- "player": "NH",
- "message": "My road goes from 12 to 11."
- }
- ]
- },
- "memory": {
- "previous_note_to_self": "First settlement: Node 31 (Wh9, B10, W11). First road: [31,30]."
- },
- "constraints": {
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
- "allowed_actions": [
- {
- "action": "build_road",
- "description": "Place your starting road connecting to your settlement",
- "example_parameters": {
- "from": "20",
- "to": "21"
- }
- },
- {
- "action": "wait_for_response",
- "description": "Do nothing on the board, just chat or wait for other players",
- "example_parameters": {}
- }
- ]
- }
-}
-```
-
-
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_025733/player_SH.md b/examples/ai_testing/my_games/ai_logs/session_20260104_025733/player_SH.md
deleted file mode 100644
index db8b9ee2fcae4bf1c2435de3b93619b62cce2f2c..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_025733/player_SH.md
+++ /dev/null
@@ -1,1385 +0,0 @@
-# 🤖 AI Agent Log - Player SH
-
----
-
-**Session:** `session_20260104_025733`
-
-**Model:** `models/gemini-2.5-flash`
-
-**Started:** 2026-01-04 02:57:54
-
----
-
-
-## 🔄 Request #1
-
-**Timestamp:** 2026-01-04 02:57:54
-
-
-
-📋 Expected Response Schema
-
-```json
-{
- "type": "object",
- "required": [
- "internal_thinking",
- "action"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Private strategy. What's your plan and why?",
- "minLength": 50
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
- "maxLength": 100
- },
- "action": {
- "type": "object",
- "required": [
- "type",
- "parameters"
- ],
- "properties": {
- "type": {
- "type": "string",
- "description": "The action type (must match one from allowed_actions in constraints)"
- },
- "parameters": {
- "type": "object",
- "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
- "properties": {
- "target": {
- "type": "string",
- "description": "The target of the action (if applicable)"
- },
- "amount": {
- "type": "number",
- "description": "The amount (if applicable)"
- },
- "location": {
- "type": "string",
- "description": "The location (if applicable)"
- }
- },
- "propertyOrdering": [
- "target",
- "amount",
- "location"
- ]
- }
- },
- "propertyOrdering": [
- "type",
- "parameters"
- ]
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud",
- "action"
- ]
-}
-```
-
-
-
-📤 Prompt Sent to Gemini
-
-```json
-{
- "meta_data": {
- "agent_name": "SH",
- "role": "You are player 'SH'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"SH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"SH\":{\"vp\":0,\"res\":{}},\"TH\":{\"vp\":0,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
- "constraints": {
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
- "allowed_actions": [
- {
- "action": "place_settlement",
- "description": "Place your starting settlement on an available node",
- "example_parameters": {
- "location": "20"
- }
- },
- {
- "action": "wait_for_response",
- "description": "Do nothing on the board, just chat or wait for other players",
- "example_parameters": {}
- }
- ]
- }
-}
-```
-
-
-
-### ✅ Response Received
-
-- **Latency:** 20.86s
-- **Tokens:** 1093 (prompt: 827, completion: 266)
-
-
-📥 Raw Response from Gemini
-
-```json
-{"internal_thinking": "As the first player in the setup phase, my priority is to secure a balanced set of resources that will allow for early expansion (roads and settlements). I analyzed several nodes for resource variety and dice roll probabilities (pips). Node 20 (W11, B6, S8) offers Wood, Brick, and Sheep, which are the essential resources for building roads and settlements. The numbers 6 and 8 are high-probability rolls, providing consistent income, while the 11 for Wood is acceptable. Other strong options like Node 41 (O5, Wh9, B10) provide Ore and Wheat, which are crucial for cities and development cards, but lack Wood, making immediate road building impossible without a second settlement providing it, or trading (not allowed in setup). Node 42 (Wh9, O5, Wh9) is strong for Wheat and Ore, but completely lacks Wood and Brick. Therefore, Node 20 is the optimal choice for a robust initial setup, enabling me to build roads and secure prime locations for my second settlement.", "action": {"type": "place_settlement", "parameters": {"location": "20"}}}
-```
-
-
-
-### ✅ Parse Success
-
-
-### 🎯 AI Response
-
-#### 💭 Internal Thinking
-
-> As the first player in the setup phase, my priority is to secure a balanced set of resources that will allow for early expansion (roads and settlements). I analyzed several nodes for resource variety and dice roll probabilities (pips). Node 20 (W11, B6, S8) offers Wood, Brick, and Sheep, which are the essential resources for building roads and settlements. The numbers 6 and 8 are high-probability rolls, providing consistent income, while the 11 for Wood is acceptable. Other strong options like Node 41 (O5, Wh9, B10) provide Ore and Wheat, which are crucial for cities and development cards, but lack Wood, making immediate road building impossible without a second settlement providing it, or trading (not allowed in setup). Node 42 (Wh9, O5, Wh9) is strong for Wheat and Ore, but completely lacks Wood and Brick. Therefore, Node 20 is the optimal choice for a robust initial setup, enabling me to build roads and secure prime locations for my second settlement.
-
-#### 🎮 Action
-
-- **Type:** `place_settlement`
-
-- **Parameters:** `{'location': '20'}`
-
-
-
-🔍 Raw JSON (Debug)
-
-```json
-{
- "internal_thinking": "As the first player in the setup phase, my priority is to secure a balanced set of resources that will allow for early expansion (roads and settlements). I analyzed several nodes for resource variety and dice roll probabilities (pips). Node 20 (W11, B6, S8) offers Wood, Brick, and Sheep, which are the essential resources for building roads and settlements. The numbers 6 and 8 are high-probability rolls, providing consistent income, while the 11 for Wood is acceptable. Other strong options like Node 41 (O5, Wh9, B10) provide Ore and Wheat, which are crucial for cities and development cards, but lack Wood, making immediate road building impossible without a second settlement providing it, or trading (not allowed in setup). Node 42 (Wh9, O5, Wh9) is strong for Wheat and Ore, but completely lacks Wood and Brick. Therefore, Node 20 is the optimal choice for a robust initial setup, enabling me to build roads and secure prime locations for my second settlement.",
- "action": {
- "type": "place_settlement",
- "parameters": {
- "location": "20"
- }
- }
-}
-```
-
-
-
-## 🔄 Request #2
-
-**Timestamp:** 2026-01-04 02:58:56
-
-
-
-📋 Expected Response Schema
-
-```json
-{
- "type": "object",
- "required": [
- "internal_thinking",
- "action"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Private strategy. What's your plan and why?",
- "minLength": 50
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
- "maxLength": 100
- },
- "action": {
- "type": "object",
- "required": [
- "type",
- "parameters"
- ],
- "properties": {
- "type": {
- "type": "string",
- "description": "The action type (must match one from allowed_actions in constraints)"
- },
- "parameters": {
- "type": "object",
- "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
- "properties": {
- "target": {
- "type": "string",
- "description": "The target of the action (if applicable)"
- },
- "amount": {
- "type": "number",
- "description": "The amount (if applicable)"
- },
- "location": {
- "type": "string",
- "description": "The location (if applicable)"
- }
- },
- "propertyOrdering": [
- "target",
- "amount",
- "location"
- ]
- }
- },
- "propertyOrdering": [
- "type",
- "parameters"
- ]
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud",
- "action"
- ]
-}
-```
-
-
-
-📤 Prompt Sent to Gemini
-
-```json
-{
- "meta_data": {
- "agent_name": "SH",
- "role": "You are player 'SH'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "You placed your first settlement at node 20. Now place a road connecting to it.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"SH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"]],\"rds\":[]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":0,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
- "constraints": {
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
- "allowed_actions": [
- {
- "action": "build_road",
- "description": "Place your starting road connecting to your settlement",
- "example_parameters": {
- "from": "20",
- "to": "21"
- }
- },
- {
- "action": "wait_for_response",
- "description": "Do nothing on the board, just chat or wait for other players",
- "example_parameters": {}
- }
- ]
- }
-}
-```
-
-
-
-### ✅ Response Received
-
-- **Latency:** 1.56s
-- **Tokens:** 906 (prompt: 830, completion: 76)
-
-
-📥 Raw Response from Gemini
-
-```json
-{"internal_thinking": "My first settlement is at node 20. I need to place a road connecting to it. The valid neighbors for node 20 are 19, 21, and 10. I will choose to build a road from 20 to 21, as it's a direct and common starting path.", "action": {"type": "build_road", "parameters": {"target": "21"}}}
-```
-
-
-
-### ✅ Parse Success
-
-
-### 🎯 AI Response
-
-#### 💭 Internal Thinking
-
-> My first settlement is at node 20. I need to place a road connecting to it. The valid neighbors for node 20 are 19, 21, and 10. I will choose to build a road from 20 to 21, as it's a direct and common starting path.
-
-#### 🎮 Action
-
-- **Type:** `build_road`
-
-- **Parameters:** `{'target': '21'}`
-
-
-
-🔍 Raw JSON (Debug)
-
-```json
-{
- "internal_thinking": "My first settlement is at node 20. I need to place a road connecting to it. The valid neighbors for node 20 are 19, 21, and 10. I will choose to build a road from 20 to 21, as it's a direct and common starting path.",
- "action": {
- "type": "build_road",
- "parameters": {
- "target": "21"
- }
- }
-}
-```
-
-
-
-## 🔄 Request #2
-
-**Timestamp:** 2026-01-04 02:59:27
-
-
-
-📋 Expected Response Schema
-
-```json
-{
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
-}
-```
-
-
-
-📤 Prompt Sent to Gemini
-
-```json
-{
- "meta_data": {
- "agent_name": "SH",
- "role": "You are player 'SH'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player TH is placing their first settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"TH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"]],\"rds\":[[[21,20],\"SH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":0,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}"
-}
-```
-
-
-
-### ✅ Response Received
-
-- **Latency:** 13.07s
-- **Tokens:** 863 (prompt: 691, completion: 172)
-
-
-📥 Raw Response from Gemini
-
-```json
-{"internal_thinking": "It is TH's turn to place their first settlement. My current settlement is at Node 20, providing Wood (11), Brick (6), and Sheep (8). For my second settlement, I will prioritize obtaining Wheat and Ore, ideally from hexes with good production numbers. Key potential nodes I am watching are: Node 41 (O5, B10, Wh9), Node 43 (Wh9, O5, Wh9), Node 35 (S11, Wh6, O3), Node 33 (Wh6, Wh9, D), Node 25 (O3, Wh8, W3), and Node 14 (Wh8, W3, W4). I will observe TH's and NH's first placements to see which of these vital spots remain available for my second turn, and adjust my strategy accordingly to secure needed resources and build towards development cards or settlements."}
-```
-
-
-
-### ✅ Parse Success
-
-
-### 🎯 AI Response
-
-#### 💭 Internal Thinking
-
-> It is TH's turn to place their first settlement. My current settlement is at Node 20, providing Wood (11), Brick (6), and Sheep (8). For my second settlement, I will prioritize obtaining Wheat and Ore, ideally from hexes with good production numbers. Key potential nodes I am watching are: Node 41 (O5, B10, Wh9), Node 43 (Wh9, O5, Wh9), Node 35 (S11, Wh6, O3), Node 33 (Wh6, Wh9, D), Node 25 (O3, Wh8, W3), and Node 14 (Wh8, W3, W4). I will observe TH's and NH's first placements to see which of these vital spots remain available for my second turn, and adjust my strategy accordingly to secure needed resources and build towards development cards or settlements.
-
-
-
-🔍 Raw JSON (Debug)
-
-```json
-{
- "internal_thinking": "It is TH's turn to place their first settlement. My current settlement is at Node 20, providing Wood (11), Brick (6), and Sheep (8). For my second settlement, I will prioritize obtaining Wheat and Ore, ideally from hexes with good production numbers. Key potential nodes I am watching are: Node 41 (O5, B10, Wh9), Node 43 (Wh9, O5, Wh9), Node 35 (S11, Wh6, O3), Node 33 (Wh6, Wh9, D), Node 25 (O3, Wh8, W3), and Node 14 (Wh8, W3, W4). I will observe TH's and NH's first placements to see which of these vital spots remain available for my second turn, and adjust my strategy accordingly to secure needed resources and build towards development cards or settlements."
-}
-```
-
-
-
-## 🔄 Request #2
-
-**Timestamp:** 2026-01-04 02:59:50
-
-
-
-📋 Expected Response Schema
-
-```json
-{
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
-}
-```
-
-
-
-📤 Prompt Sent to Gemini
-
-```json
-{
- "meta_data": {
- "agent_name": "SH",
- "role": "You are player 'SH'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player TH is placing their first settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"TH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"]],\"rds\":[[[21,20],\"SH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":0,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "TH",
- "message": "I'm settling at 41."
- }
- ]
- }
-}
-```
-
-
-
-### ✅ Response Received
-
-- **Latency:** 5.65s
-- **Tokens:** 841 (prompt: 716, completion: 125)
-
-
-📥 Raw Response from Gemini
-
-```json
-{"internal_thinking": "TH is placing their first settlement at node 41, which gives them Ore 5, Wheat 9, and Brick 10. This is a very strong initial placement, providing good numbers on crucial resources for cities and development cards. My first settlement at node 20 (Wood 11, Brick 6, Sheep 8) gives me a good mix of basic resources but no Wheat or Ore. My strategy for the second settlement will be to secure either Wheat or Ore, as well as considering port access, after observing NH's placement."}
-```
-
-
-
-### ✅ Parse Success
-
-
-### 🎯 AI Response
-
-#### 💭 Internal Thinking
-
-> TH is placing their first settlement at node 41, which gives them Ore 5, Wheat 9, and Brick 10. This is a very strong initial placement, providing good numbers on crucial resources for cities and development cards. My first settlement at node 20 (Wood 11, Brick 6, Sheep 8) gives me a good mix of basic resources but no Wheat or Ore. My strategy for the second settlement will be to secure either Wheat or Ore, as well as considering port access, after observing NH's placement.
-
-
-
-🔍 Raw JSON (Debug)
-
-```json
-{
- "internal_thinking": "TH is placing their first settlement at node 41, which gives them Ore 5, Wheat 9, and Brick 10. This is a very strong initial placement, providing good numbers on crucial resources for cities and development cards. My first settlement at node 20 (Wood 11, Brick 6, Sheep 8) gives me a good mix of basic resources but no Wheat or Ore. My strategy for the second settlement will be to secure either Wheat or Ore, as well as considering port access, after observing NH's placement."
-}
-```
-
-
-
-## 🔄 Request #2
-
-**Timestamp:** 2026-01-04 03:00:10
-
-
-
-📋 Expected Response Schema
-
-```json
-{
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
-}
-```
-
-
-
-📤 Prompt Sent to Gemini
-
-```json
-{
- "meta_data": {
- "agent_name": "SH",
- "role": "You are player 'SH'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player TH is placing their first settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"TH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"]],\"rds\":[[[21,20],\"SH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":0,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "TH",
- "message": "I'm settling at 41."
- },
- {
- "msg": 2,
- "player": "TH",
- "message": "I'm placing my settlement at 41."
- },
- {
- "msg": 3,
- "player": "NH",
- "message": "Waiting for TH to settle."
- }
- ]
- }
-}
-```
-
-
-
-### ✅ Response Received
-
-- **Latency:** 39.64s
-- **Tokens:** 960 (prompt: 751, completion: 209)
-
-
-📥 Raw Response from Gemini
-
-```json
-{"internal_thinking": "TH made a strong first placement at Node 41, securing O5, Wh9, and B10, and positioning for a W2 port. For my second settlement, I need to prioritize Wheat and Ore to complete my resource set. My first settlement is at Node 20 (W11, B6, S8). After evaluating available nodes that explicitly list 3 hexes (or 2 if a port), Node 50 (Hexes H[18]=Wh9, H[17]=O5) stands out. It provides excellent Wheat (9) and Ore (5) and includes a general 3:1 port. This is optimal for resource diversity and trade flexibility. I will place my road from Node 50 towards Node 42 (Wh9, O5, Wh9), as it's another high-value intersection and expands my presence near TH.", "note_to_self": "My second settlement will be at Node 50 with a road to Node 42. Resources: Wh9, O5, and ?3 port. This completes my resource set (W, B, S, Wh, O)."}
-```
-
-
-
-### ✅ Parse Success
-
-
-### 🎯 AI Response
-
-#### 💭 Internal Thinking
-
-> TH made a strong first placement at Node 41, securing O5, Wh9, and B10, and positioning for a W2 port. For my second settlement, I need to prioritize Wheat and Ore to complete my resource set. My first settlement is at Node 20 (W11, B6, S8). After evaluating available nodes that explicitly list 3 hexes (or 2 if a port), Node 50 (Hexes H[18]=Wh9, H[17]=O5) stands out. It provides excellent Wheat (9) and Ore (5) and includes a general 3:1 port. This is optimal for resource diversity and trade flexibility. I will place my road from Node 50 towards Node 42 (Wh9, O5, Wh9), as it's another high-value intersection and expands my presence near TH.
-
-#### 📝 Note to Self
-
-*"My second settlement will be at Node 50 with a road to Node 42. Resources: Wh9, O5, and ?3 port. This completes my resource set (W, B, S, Wh, O)."*
-
-
-
-🔍 Raw JSON (Debug)
-
-```json
-{
- "internal_thinking": "TH made a strong first placement at Node 41, securing O5, Wh9, and B10, and positioning for a W2 port. For my second settlement, I need to prioritize Wheat and Ore to complete my resource set. My first settlement is at Node 20 (W11, B6, S8). After evaluating available nodes that explicitly list 3 hexes (or 2 if a port), Node 50 (Hexes H[18]=Wh9, H[17]=O5) stands out. It provides excellent Wheat (9) and Ore (5) and includes a general 3:1 port. This is optimal for resource diversity and trade flexibility. I will place my road from Node 50 towards Node 42 (Wh9, O5, Wh9), as it's another high-value intersection and expands my presence near TH.",
- "note_to_self": "My second settlement will be at Node 50 with a road to Node 42. Resources: Wh9, O5, and ?3 port. This completes my resource set (W, B, S, Wh, O)."
-}
-```
-
-
-
-## 🔄 Request #2
-
-**Timestamp:** 2026-01-04 03:00:50
-
-
-
-📋 Expected Response Schema
-
-```json
-{
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
-}
-```
-
-
-
-📤 Prompt Sent to Gemini
-
-```json
-{
- "meta_data": {
- "agent_name": "SH",
- "role": "You are player 'SH'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player TH placed their first settlement at node 41 and is now choosing where to place their starting road.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"TH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "TH",
- "message": "I'm settling at 41."
- },
- {
- "msg": 2,
- "player": "TH",
- "message": "I'm placing my settlement at 41."
- },
- {
- "msg": 3,
- "player": "NH",
- "message": "Waiting for TH to settle."
- },
- {
- "msg": 4,
- "player": "TH",
- "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
- },
- {
- "msg": 5,
- "player": "NH",
- "message": "Nice spot, TH!"
- }
- ]
- },
- "memory": {
- "previous_note_to_self": "My second settlement will be at Node 50 with a road to Node 42. Resources: Wh9, O5, and ?3 port. This completes my resource set (W, B, S, Wh, O)."
- }
-}
-```
-
-
-
-### ✅ Response Received
-
-- **Latency:** 3.30s
-- **Tokens:** 983 (prompt: 861, completion: 122)
-
-
-📥 Raw Response from Gemini
-
-```json
-{"internal_thinking": "TH placed their first settlement at Node 41 (Ore 17, Wheat 14, Brick 13). They are now placing their first road. This is a good spot for production. I'm waiting for TH to place their road and then for NH to make their moves. My plan for my second settlement remains at Node 50 with a road to Node 42.", "note_to_self": "My second settlement will be at Node 50 with a road to Node 42. Resources: Wh9, O5, and ?3 port. This completes my resource set (W, B, S, Wh, O)."}
-```
-
-
-
-### ✅ Parse Success
-
-
-### 🎯 AI Response
-
-#### 💭 Internal Thinking
-
-> TH placed their first settlement at Node 41 (Ore 17, Wheat 14, Brick 13). They are now placing their first road. This is a good spot for production. I'm waiting for TH to place their road and then for NH to make their moves. My plan for my second settlement remains at Node 50 with a road to Node 42.
-
-#### 📝 Note to Self
-
-*"My second settlement will be at Node 50 with a road to Node 42. Resources: Wh9, O5, and ?3 port. This completes my resource set (W, B, S, Wh, O)."*
-
-
-
-🔍 Raw JSON (Debug)
-
-```json
-{
- "internal_thinking": "TH placed their first settlement at Node 41 (Ore 17, Wheat 14, Brick 13). They are now placing their first road. This is a good spot for production. I'm waiting for TH to place their road and then for NH to make their moves. My plan for my second settlement remains at Node 50 with a road to Node 42.",
- "note_to_self": "My second settlement will be at Node 50 with a road to Node 42. Resources: Wh9, O5, and ?3 port. This completes my resource set (W, B, S, Wh, O)."
-}
-```
-
-
-
-## 🔄 Request #2
-
-**Timestamp:** 2026-01-04 03:01:19
-
-
-
-📋 Expected Response Schema
-
-```json
-{
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
-}
-```
-
-
-
-📤 Prompt Sent to Gemini
-
-```json
-{
- "meta_data": {
- "agent_name": "SH",
- "role": "You are player 'SH'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player NH is placing their first settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"NH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"],[[41,31],\"TH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "TH",
- "message": "I'm settling at 41."
- },
- {
- "msg": 2,
- "player": "TH",
- "message": "I'm placing my settlement at 41."
- },
- {
- "msg": 3,
- "player": "NH",
- "message": "Waiting for TH to settle."
- },
- {
- "msg": 4,
- "player": "TH",
- "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
- },
- {
- "msg": 5,
- "player": "NH",
- "message": "Nice spot, TH!"
- },
- {
- "msg": 6,
- "player": "TH",
- "message": "My road goes from 41 to 31."
- },
- {
- "msg": 7,
- "player": "NH",
- "message": "Waiting for TH's road placement."
- }
- ]
- },
- "memory": {
- "previous_note_to_self": "My second settlement will be at Node 50 with a road to Node 42. Resources: Wh9, O5, and ?3 port. This completes my resource set (W, B, S, Wh, O)."
- }
-}
-```
-
-
-
-### ✅ Response Received
-
-- **Latency:** 10.12s
-- **Tokens:** 958 (prompt: 886, completion: 72)
-
-
-📥 Raw Response from Gemini
-
-```json
-{"internal_thinking": "NH is placing their first settlement and road. I need to observe their choice to ensure my planned second settlement at Node 50 (Wh9, O5, ?3 port) remains viable. My current resources are W, B, S from Node 20. Node 50 would complete my resource set (W, B, S, Wh, O)."}
-```
-
-
-
-### ✅ Parse Success
-
-
-### 🎯 AI Response
-
-#### 💭 Internal Thinking
-
-> NH is placing their first settlement and road. I need to observe their choice to ensure my planned second settlement at Node 50 (Wh9, O5, ?3 port) remains viable. My current resources are W, B, S from Node 20. Node 50 would complete my resource set (W, B, S, Wh, O).
-
-
-
-🔍 Raw JSON (Debug)
-
-```json
-{
- "internal_thinking": "NH is placing their first settlement and road. I need to observe their choice to ensure my planned second settlement at Node 50 (Wh9, O5, ?3 port) remains viable. My current resources are W, B, S from Node 20. Node 50 would complete my resource set (W, B, S, Wh, O)."
-}
-```
-
-
-
-## 🔄 Request #2
-
-**Timestamp:** 2026-01-04 03:01:47
-
-
-
-📋 Expected Response Schema
-
-```json
-{
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
-}
-```
-
-
-
-📤 Prompt Sent to Gemini
-
-```json
-{
- "meta_data": {
- "agent_name": "SH",
- "role": "You are player 'SH'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player NH is placing their first settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"NH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"],[[41,31],\"TH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "TH",
- "message": "I'm settling at 41."
- },
- {
- "msg": 2,
- "player": "TH",
- "message": "I'm placing my settlement at 41."
- },
- {
- "msg": 3,
- "player": "NH",
- "message": "Waiting for TH to settle."
- },
- {
- "msg": 4,
- "player": "TH",
- "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
- },
- {
- "msg": 5,
- "player": "NH",
- "message": "Nice spot, TH!"
- },
- {
- "msg": 6,
- "player": "TH",
- "message": "My road goes from 41 to 31."
- },
- {
- "msg": 7,
- "player": "NH",
- "message": "Waiting for TH's road placement."
- },
- {
- "msg": 8,
- "player": "TH",
- "message": "Waiting for NH to place their first settlement."
- }
- ]
- },
- "memory": {
- "previous_note_to_self": "My second settlement will be at Node 50 with a road to Node 42. Resources: Wh9, O5, and ?3 port. This completes my resource set (W, B, S, Wh, O)."
- }
-}
-```
-
-
-
-### ✅ Response Received
-
-- **Latency:** 6.07s
-- **Tokens:** 1067 (prompt: 909, completion: 158)
-
-
-📥 Raw Response from Gemini
-
-```json
-{"internal_thinking":"NH is placing their first settlement. I need to observe their choice to understand their resource strategy and ensure my planned second settlement location at Node 50 (Wh9, O5, ?3 port) remains available. My current plan for Node 50 complements my first settlement at Node 20 (W11, B6, S8, ?3 port) by providing Wheat and Ore, completing my resource set and giving me access to two ?3 ports.","note_to_self":"My second settlement will be at Node 50 (Wh9, O5, ?3 port) with a road to Node 42. Resources: Wh9, O5, and ?3 port. This ensures I get all resources (W, B, S, Wh, O) and two ?3 ports.","say_outloud":""}
-```
-
-
-
-### ✅ Parse Success
-
-
-### 🎯 AI Response
-
-#### 💭 Internal Thinking
-
-> NH is placing their first settlement. I need to observe their choice to understand their resource strategy and ensure my planned second settlement location at Node 50 (Wh9, O5, ?3 port) remains available. My current plan for Node 50 complements my first settlement at Node 20 (W11, B6, S8, ?3 port) by providing Wheat and Ore, completing my resource set and giving me access to two ?3 ports.
-
-#### 📝 Note to Self
-
-*"My second settlement will be at Node 50 (Wh9, O5, ?3 port) with a road to Node 42. Resources: Wh9, O5, and ?3 port. This ensures I get all resources (W, B, S, Wh, O) and two ?3 ports."*
-
-
-
-🔍 Raw JSON (Debug)
-
-```json
-{
- "internal_thinking": "NH is placing their first settlement. I need to observe their choice to understand their resource strategy and ensure my planned second settlement location at Node 50 (Wh9, O5, ?3 port) remains available. My current plan for Node 50 complements my first settlement at Node 20 (W11, B6, S8, ?3 port) by providing Wheat and Ore, completing my resource set and giving me access to two ?3 ports.",
- "note_to_self": "My second settlement will be at Node 50 (Wh9, O5, ?3 port) with a road to Node 42. Resources: Wh9, O5, and ?3 port. This ensures I get all resources (W, B, S, Wh, O) and two ?3 ports.",
- "say_outloud": ""
-}
-```
-
-
-
-## 🔄 Request #2
-
-**Timestamp:** 2026-01-04 03:02:47
-
-
-
-📋 Expected Response Schema
-
-```json
-{
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
-}
-```
-
-
-
-📤 Prompt Sent to Gemini
-
-```json
-{
- "meta_data": {
- "agent_name": "SH",
- "role": "You are player 'SH'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player NH placed their first settlement at node 12 and is now choosing where to place their starting road.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"NH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"NH\",\"S\"],[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"],[[41,31],\"TH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":1,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "TH",
- "message": "I'm settling at 41."
- },
- {
- "msg": 2,
- "player": "TH",
- "message": "I'm placing my settlement at 41."
- },
- {
- "msg": 3,
- "player": "NH",
- "message": "Waiting for TH to settle."
- },
- {
- "msg": 4,
- "player": "TH",
- "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
- },
- {
- "msg": 5,
- "player": "NH",
- "message": "Nice spot, TH!"
- },
- {
- "msg": 6,
- "player": "TH",
- "message": "My road goes from 41 to 31."
- },
- {
- "msg": 7,
- "player": "NH",
- "message": "Waiting for TH's road placement."
- },
- {
- "msg": 8,
- "player": "TH",
- "message": "Waiting for NH to place their first settlement."
- },
- {
- "msg": 9,
- "player": "TH",
- "message": "Waiting for NH to place their settlement."
- },
- {
- "msg": 10,
- "player": "NH",
- "message": "I'm settling at Node 35 for Sheep, Wheat, and Ore!"
- }
- ]
- },
- "memory": {
- "previous_note_to_self": "My second settlement will be at Node 50 (Wh9, O5, ?3 port) with a road to Node 42. Resources: Wh9, O5, and ?3 port. This ensures I get all resources (W, B, S, Wh, O) and two ?3 ports."
- }
-}
-```
-
-
-
-### ✅ Response Received
-
-- **Latency:** 4.96s
-- **Tokens:** 1072 (prompt: 983, completion: 89)
-
-
-📥 Raw Response from Gemini
-
-```json
-{"internal_thinking": "NH placed their first settlement at node 12 (W3, B6, S5). Now NH is choosing where to place their first road. I must wait for NH to complete their turn.", "note_to_self": "NH said they settled at Node 35 (S, S, O), but the game state shows them at Node 12 (W, B, S). Important to track actual game state over chat.", "say_outloud": ""}
-```
-
-
-
-### ✅ Parse Success
-
-
-### 🎯 AI Response
-
-#### 💭 Internal Thinking
-
-> NH placed their first settlement at node 12 (W3, B6, S5). Now NH is choosing where to place their first road. I must wait for NH to complete their turn.
-
-#### 📝 Note to Self
-
-*"NH said they settled at Node 35 (S, S, O), but the game state shows them at Node 12 (W, B, S). Important to track actual game state over chat."*
-
-
-
-🔍 Raw JSON (Debug)
-
-```json
-{
- "internal_thinking": "NH placed their first settlement at node 12 (W3, B6, S5). Now NH is choosing where to place their first road. I must wait for NH to complete their turn.",
- "note_to_self": "NH said they settled at Node 35 (S, S, O), but the game state shows them at Node 12 (W, B, S). Important to track actual game state over chat.",
- "say_outloud": ""
-}
-```
-
-
-
-## 🔄 Request #2
-
-**Timestamp:** 2026-01-04 03:03:08
-
-
-
-📋 Expected Response Schema
-
-```json
-{
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
-}
-```
-
-
-
-📤 Prompt Sent to Gemini
-
-```json
-{
- "meta_data": {
- "agent_name": "SH",
- "role": "You are player 'SH'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player NH placed their first settlement at node 12 and is now choosing where to place their starting road.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"NH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"NH\",\"S\"],[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"],[[41,31],\"TH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":1,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 2,
- "player": "TH",
- "message": "I'm placing my settlement at 41."
- },
- {
- "msg": 3,
- "player": "NH",
- "message": "Waiting for TH to settle."
- },
- {
- "msg": 4,
- "player": "TH",
- "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
- },
- {
- "msg": 5,
- "player": "NH",
- "message": "Nice spot, TH!"
- },
- {
- "msg": 6,
- "player": "TH",
- "message": "My road goes from 41 to 31."
- },
- {
- "msg": 7,
- "player": "NH",
- "message": "Waiting for TH's road placement."
- },
- {
- "msg": 8,
- "player": "TH",
- "message": "Waiting for NH to place their first settlement."
- },
- {
- "msg": 9,
- "player": "TH",
- "message": "Waiting for NH to place their settlement."
- },
- {
- "msg": 10,
- "player": "NH",
- "message": "I'm settling at Node 35 for Sheep, Wheat, and Ore!"
- },
- {
- "msg": 11,
- "player": "NH",
- "message": "My road goes from 12 to 11."
- }
- ]
- },
- "memory": {
- "previous_note_to_self": "NH said they settled at Node 35 (S, S, O), but the game state shows them at Node 12 (W, B, S). Important to track actual game state over chat."
- }
-}
-```
-
-
-
-### ✅ Response Received
-
-- **Latency:** 6.37s
-- **Tokens:** 1096 (prompt: 975, completion: 121)
-
-
-📥 Raw Response from Gemini
-
-```json
-{"internal_thinking":"NH settled at Node 12, giving them Wood, Brick, and Sheep. They have announced their road will go from 12 to 11. This connects them to Node 11, which borders Wood, Sheep, and Ore. This gives NH a solid initial resource spread with access to all basic resources and Ore. I need to keep this in mind for my second settlement placement.","note_to_self":"NH's first settlement is at Node 12 (W3, B6, S5). Their road connects 12-11, opening up Node 11 (W12, S4, O3)."}
-```
-
-
-
-### ✅ Parse Success
-
-
-### 🎯 AI Response
-
-#### 💭 Internal Thinking
-
-> NH settled at Node 12, giving them Wood, Brick, and Sheep. They have announced their road will go from 12 to 11. This connects them to Node 11, which borders Wood, Sheep, and Ore. This gives NH a solid initial resource spread with access to all basic resources and Ore. I need to keep this in mind for my second settlement placement.
-
-#### 📝 Note to Self
-
-*"NH's first settlement is at Node 12 (W3, B6, S5). Their road connects 12-11, opening up Node 11 (W12, S4, O3)."*
-
-
-
-🔍 Raw JSON (Debug)
-
-```json
-{
- "internal_thinking": "NH settled at Node 12, giving them Wood, Brick, and Sheep. They have announced their road will go from 12 to 11. This connects them to Node 11, which borders Wood, Sheep, and Ore. This gives NH a solid initial resource spread with access to all basic resources and Ore. I need to keep this in mind for my second settlement placement.",
- "note_to_self": "NH's first settlement is at Node 12 (W3, B6, S5). Their road connects 12-11, opening up Node 11 (W12, S4, O3)."
-}
-```
-
-
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_025733/player_TH.md b/examples/ai_testing/my_games/ai_logs/session_20260104_025733/player_TH.md
deleted file mode 100644
index 6160e038203334fd77b8c617fd0b1458dd36d07d..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_025733/player_TH.md
+++ /dev/null
@@ -1,1592 +0,0 @@
-# 🤖 AI Agent Log - Player TH
-
----
-
-**Session:** `session_20260104_025733`
-
-**Model:** `models/gemini-2.5-flash`
-
-**Started:** 2026-01-04 02:57:54
-
----
-
-
-## 🔄 Request #1
-
-**Timestamp:** 2026-01-04 02:57:54
-
-
-
-📋 Expected Response Schema
-
-```json
-{
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
-}
-```
-
-
-
-📤 Prompt Sent to Gemini
-
-```json
-{
- "meta_data": {
- "agent_name": "TH",
- "role": "You are player 'TH'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player SH is placing their first settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"SH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"SH\":{\"vp\":0,\"res\":{}},\"TH\":{\"vp\":0,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}"
-}
-```
-
-
-
-### ✅ Response Received
-
-- **Latency:** 14.41s
-- **Tokens:** 840 (prompt: 683, completion: 157)
-
-
-📥 Raw Response from Gemini
-
-```json
-{"internal_thinking": "SH is placing their first settlement. I need to observe their choice to adjust my strategy. My primary goal is to secure a strong resource production for my first settlement, prioritizing either a balanced mix for early expansion (Wood, Brick, Sheep) or a strong foundation for cities (Ore, Wheat) with good numbers. My top preferred node is 41 (O5, Wh9, B10, W2 port) for its excellent long-term potential and specific port. My second choice is Node 10 (B6, S8, W12, ?3 port) for its strong early game resource mix and high-probability numbers. I will adapt my choice based on what SH leaves available."}
-```
-
-
-
-### ✅ Parse Success
-
-
-### 🎯 AI Response
-
-#### 💭 Internal Thinking
-
-> SH is placing their first settlement. I need to observe their choice to adjust my strategy. My primary goal is to secure a strong resource production for my first settlement, prioritizing either a balanced mix for early expansion (Wood, Brick, Sheep) or a strong foundation for cities (Ore, Wheat) with good numbers. My top preferred node is 41 (O5, Wh9, B10, W2 port) for its excellent long-term potential and specific port. My second choice is Node 10 (B6, S8, W12, ?3 port) for its strong early game resource mix and high-probability numbers. I will adapt my choice based on what SH leaves available.
-
-
-
-🔍 Raw JSON (Debug)
-
-```json
-{
- "internal_thinking": "SH is placing their first settlement. I need to observe their choice to adjust my strategy. My primary goal is to secure a strong resource production for my first settlement, prioritizing either a balanced mix for early expansion (Wood, Brick, Sheep) or a strong foundation for cities (Ore, Wheat) with good numbers. My top preferred node is 41 (O5, Wh9, B10, W2 port) for its excellent long-term potential and specific port. My second choice is Node 10 (B6, S8, W12, ?3 port) for its strong early game resource mix and high-probability numbers. I will adapt my choice based on what SH leaves available."
-}
-```
-
-
-
-## 🔄 Request #2
-
-**Timestamp:** 2026-01-04 02:58:56
-
-
-
-📋 Expected Response Schema
-
-```json
-{
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
-}
-```
-
-
-
-📤 Prompt Sent to Gemini
-
-```json
-{
- "meta_data": {
- "agent_name": "TH",
- "role": "You are player 'TH'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player SH placed their first settlement at node 20 and is now choosing where to place their starting road.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"SH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"]],\"rds\":[]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":0,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}"
-}
-```
-
-
-
-### ✅ Response Received
-
-- **Latency:** 29.73s
-- **Tokens:** 932 (prompt: 702, completion: 230)
-
-
-📥 Raw Response from Gemini
-
-```json
-{"internal_thinking": "SH just placed their first settlement at node 20 (W11, B6, S8). SH will now place their first road. I need to select my optimal first settlement and road placement. I will prioritize nodes with strong resource combinations and high-probability numbers, aiming for a balanced long-term strategy. Node 41 (O5, Wh9, B10) offers Ore, Wheat, and Brick with good numbers (5, 9, 10), which is excellent for early development and future cities. My plan is to place my first settlement at Node 41 and build a road towards Node 31 (B10, W11, Wh8). This second settlement would give me a combined resource income of O5, Wh9, Wh8, B10, B10, W11, providing all essential resources except Sheep, which can be acquired through trading. This strategy avoids areas SH is likely to expand into, making my placements secure.", "note_to_self": "My first settlement will be at Node 41. My first road will be [41,31]."}
-```
-
-
-
-### ✅ Parse Success
-
-
-### 🎯 AI Response
-
-#### 💭 Internal Thinking
-
-> SH just placed their first settlement at node 20 (W11, B6, S8). SH will now place their first road. I need to select my optimal first settlement and road placement. I will prioritize nodes with strong resource combinations and high-probability numbers, aiming for a balanced long-term strategy. Node 41 (O5, Wh9, B10) offers Ore, Wheat, and Brick with good numbers (5, 9, 10), which is excellent for early development and future cities. My plan is to place my first settlement at Node 41 and build a road towards Node 31 (B10, W11, Wh8). This second settlement would give me a combined resource income of O5, Wh9, Wh8, B10, B10, W11, providing all essential resources except Sheep, which can be acquired through trading. This strategy avoids areas SH is likely to expand into, making my placements secure.
-
-#### 📝 Note to Self
-
-*"My first settlement will be at Node 41. My first road will be [41,31]."*
-
-
-
-🔍 Raw JSON (Debug)
-
-```json
-{
- "internal_thinking": "SH just placed their first settlement at node 20 (W11, B6, S8). SH will now place their first road. I need to select my optimal first settlement and road placement. I will prioritize nodes with strong resource combinations and high-probability numbers, aiming for a balanced long-term strategy. Node 41 (O5, Wh9, B10) offers Ore, Wheat, and Brick with good numbers (5, 9, 10), which is excellent for early development and future cities. My plan is to place my first settlement at Node 41 and build a road towards Node 31 (B10, W11, Wh8). This second settlement would give me a combined resource income of O5, Wh9, Wh8, B10, B10, W11, providing all essential resources except Sheep, which can be acquired through trading. This strategy avoids areas SH is likely to expand into, making my placements secure.",
- "note_to_self": "My first settlement will be at Node 41. My first road will be [41,31]."
-}
-```
-
-
-
-## 🔄 Request #2
-
-**Timestamp:** 2026-01-04 02:59:27
-
-
-
-📋 Expected Response Schema
-
-```json
-{
- "type": "object",
- "required": [
- "internal_thinking",
- "action"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Private strategy. What's your plan and why?",
- "minLength": 50
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
- "maxLength": 100
- },
- "action": {
- "type": "object",
- "required": [
- "type",
- "parameters"
- ],
- "properties": {
- "type": {
- "type": "string",
- "description": "The action type (must match one from allowed_actions in constraints)"
- },
- "parameters": {
- "type": "object",
- "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
- "properties": {
- "target": {
- "type": "string",
- "description": "The target of the action (if applicable)"
- },
- "amount": {
- "type": "number",
- "description": "The amount (if applicable)"
- },
- "location": {
- "type": "string",
- "description": "The location (if applicable)"
- }
- },
- "propertyOrdering": [
- "target",
- "amount",
- "location"
- ]
- }
- },
- "propertyOrdering": [
- "type",
- "parameters"
- ]
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud",
- "action"
- ]
-}
-```
-
-
-
-📤 Prompt Sent to Gemini
-
-```json
-{
- "meta_data": {
- "agent_name": "TH",
- "role": "You are player 'TH'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"TH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"]],\"rds\":[[[21,20],\"SH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":0,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
- "memory": {
- "previous_note_to_self": "My first settlement will be at Node 41. My first road will be [41,31]."
- },
- "constraints": {
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
- "allowed_actions": [
- {
- "action": "place_settlement",
- "description": "Place your starting settlement on an available node",
- "example_parameters": {
- "location": "20"
- }
- },
- {
- "action": "wait_for_response",
- "description": "Do nothing on the board, just chat or wait for other players",
- "example_parameters": {}
- }
- ]
- }
-}
-```
-
-
-
-### ✅ Response Received
-
-- **Latency:** 15.69s
-- **Tokens:** 1091 (prompt: 863, completion: 228)
-
-
-📥 Raw Response from Gemini
-
-```json
-{"internal_thinking": "My goal is to secure a strong resource combination for the early and mid-game. SH has already taken a spot with Wood, Brick, and Sheep (W11, B6, S8). I need to complement this by getting Wheat and Ore, which are crucial for cities and development cards. Node 41 provides Ore (O5), Wheat (Wh9), and Brick (B10). These are excellent numbers (5, 9, 10) and give me a diverse set of resources that complement SH's initial pick, allowing for good trade potential later. This setup will enable me to pursue a strategy focused on upgrading to cities and buying development cards, while also having brick for expansion.", "action": {"type": "place_settlement", "parameters": {"location": "41"}}, "note_to_self": "My first settlement is at Node 41 (O5, Wh9, B10). This gives me Ore, Wheat, and Brick. I need to look for Wood and Sheep with my second settlement.", "say_outloud": "I'm settling at 41."}
-```
-
-
-
-### ✅ Parse Success
-
-
-### 🎯 AI Response
-
-#### 💭 Internal Thinking
-
-> My goal is to secure a strong resource combination for the early and mid-game. SH has already taken a spot with Wood, Brick, and Sheep (W11, B6, S8). I need to complement this by getting Wheat and Ore, which are crucial for cities and development cards. Node 41 provides Ore (O5), Wheat (Wh9), and Brick (B10). These are excellent numbers (5, 9, 10) and give me a diverse set of resources that complement SH's initial pick, allowing for good trade potential later. This setup will enable me to pursue a strategy focused on upgrading to cities and buying development cards, while also having brick for expansion.
-
-#### 📝 Note to Self
-
-*"My first settlement is at Node 41 (O5, Wh9, B10). This gives me Ore, Wheat, and Brick. I need to look for Wood and Sheep with my second settlement."*
-
-#### 💬 Says Out Loud
-
-**"I'm settling at 41."**
-
-#### 🎮 Action
-
-- **Type:** `place_settlement`
-
-- **Parameters:** `{'location': '41'}`
-
-
-
-🔍 Raw JSON (Debug)
-
-```json
-{
- "internal_thinking": "My goal is to secure a strong resource combination for the early and mid-game. SH has already taken a spot with Wood, Brick, and Sheep (W11, B6, S8). I need to complement this by getting Wheat and Ore, which are crucial for cities and development cards. Node 41 provides Ore (O5), Wheat (Wh9), and Brick (B10). These are excellent numbers (5, 9, 10) and give me a diverse set of resources that complement SH's initial pick, allowing for good trade potential later. This setup will enable me to pursue a strategy focused on upgrading to cities and buying development cards, while also having brick for expansion.",
- "action": {
- "type": "place_settlement",
- "parameters": {
- "location": "41"
- }
- },
- "note_to_self": "My first settlement is at Node 41 (O5, Wh9, B10). This gives me Ore, Wheat, and Brick. I need to look for Wood and Sheep with my second settlement.",
- "say_outloud": "I'm settling at 41."
-}
-```
-
-
-
-## 🔄 Request #2
-
-**Timestamp:** 2026-01-04 02:59:50
-
-
-
-📋 Expected Response Schema
-
-```json
-{
- "type": "object",
- "required": [
- "internal_thinking",
- "action"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Private strategy. What's your plan and why?",
- "minLength": 50
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
- "maxLength": 100
- },
- "action": {
- "type": "object",
- "required": [
- "type",
- "parameters"
- ],
- "properties": {
- "type": {
- "type": "string",
- "description": "The action type (must match one from allowed_actions in constraints)"
- },
- "parameters": {
- "type": "object",
- "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
- "properties": {
- "target": {
- "type": "string",
- "description": "The target of the action (if applicable)"
- },
- "amount": {
- "type": "number",
- "description": "The amount (if applicable)"
- },
- "location": {
- "type": "string",
- "description": "The location (if applicable)"
- }
- },
- "propertyOrdering": [
- "target",
- "amount",
- "location"
- ]
- }
- },
- "propertyOrdering": [
- "type",
- "parameters"
- ]
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud",
- "action"
- ]
-}
-```
-
-
-
-📤 Prompt Sent to Gemini
-
-```json
-{
- "meta_data": {
- "agent_name": "TH",
- "role": "You are player 'TH'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"TH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"]],\"rds\":[[[21,20],\"SH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":0,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "TH",
- "message": "I'm settling at 41."
- }
- ]
- },
- "memory": {
- "previous_note_to_self": "My first settlement is at Node 41 (O5, Wh9, B10). This gives me Ore, Wheat, and Brick. I need to look for Wood and Sheep with my second settlement."
- },
- "constraints": {
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
- "allowed_actions": [
- {
- "action": "place_settlement",
- "description": "Place your starting settlement on an available node",
- "example_parameters": {
- "location": "20"
- }
- },
- {
- "action": "wait_for_response",
- "description": "Do nothing on the board, just chat or wait for other players",
- "example_parameters": {}
- }
- ]
- }
-}
-```
-
-
-
-### ✅ Response Received
-
-- **Latency:** 3.62s
-- **Tokens:** 1062 (prompt: 907, completion: 155)
-
-
-📥 Raw Response from Gemini
-
-```json
-{"internal_thinking": "My previous note to self and chat confirm my intention to place the first settlement at Node 41. This node provides Ore (5), Wheat (9), and Brick (10), which are valuable resources with good numbers. This aligns with my strategy to secure strong production early on and allows me to aim for Wood and Sheep with my second settlement.", "action": {"type": "place_settlement", "parameters": {"location":
-"41"}}, "note_to_self": "First settlement placed at Node 41 (O5, Wh9, B10). Next, focus on securing Wood and Sheep with the second settlement.", "say_outloud": "I'm placing my settlement at 41."}
-```
-
-
-
-### ✅ Parse Success
-
-
-### 🎯 AI Response
-
-#### 💭 Internal Thinking
-
-> My previous note to self and chat confirm my intention to place the first settlement at Node 41. This node provides Ore (5), Wheat (9), and Brick (10), which are valuable resources with good numbers. This aligns with my strategy to secure strong production early on and allows me to aim for Wood and Sheep with my second settlement.
-
-#### 📝 Note to Self
-
-*"First settlement placed at Node 41 (O5, Wh9, B10). Next, focus on securing Wood and Sheep with the second settlement."*
-
-#### 💬 Says Out Loud
-
-**"I'm placing my settlement at 41."**
-
-#### 🎮 Action
-
-- **Type:** `place_settlement`
-
-- **Parameters:** `{'location': '41'}`
-
-
-
-🔍 Raw JSON (Debug)
-
-```json
-{
- "internal_thinking": "My previous note to self and chat confirm my intention to place the first settlement at Node 41. This node provides Ore (5), Wheat (9), and Brick (10), which are valuable resources with good numbers. This aligns with my strategy to secure strong production early on and allows me to aim for Wood and Sheep with my second settlement.",
- "action": {
- "type": "place_settlement",
- "parameters": {
- "location": "41"
- }
- },
- "note_to_self": "First settlement placed at Node 41 (O5, Wh9, B10). Next, focus on securing Wood and Sheep with the second settlement.",
- "say_outloud": "I'm placing my settlement at 41."
-}
-```
-
-
-
-## 🔄 Request #2
-
-**Timestamp:** 2026-01-04 03:00:10
-
-
-
-📋 Expected Response Schema
-
-```json
-{
- "type": "object",
- "required": [
- "internal_thinking",
- "action"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Private strategy. What's your plan and why?",
- "minLength": 50
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
- "maxLength": 100
- },
- "action": {
- "type": "object",
- "required": [
- "type",
- "parameters"
- ],
- "properties": {
- "type": {
- "type": "string",
- "description": "The action type (must match one from allowed_actions in constraints)"
- },
- "parameters": {
- "type": "object",
- "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
- "properties": {
- "target": {
- "type": "string",
- "description": "The target of the action (if applicable)"
- },
- "amount": {
- "type": "number",
- "description": "The amount (if applicable)"
- },
- "location": {
- "type": "string",
- "description": "The location (if applicable)"
- }
- },
- "propertyOrdering": [
- "target",
- "amount",
- "location"
- ]
- }
- },
- "propertyOrdering": [
- "type",
- "parameters"
- ]
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud",
- "action"
- ]
-}
-```
-
-
-
-📤 Prompt Sent to Gemini
-
-```json
-{
- "meta_data": {
- "agent_name": "TH",
- "role": "You are player 'TH'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"TH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"]],\"rds\":[[[21,20],\"SH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":0,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "TH",
- "message": "I'm settling at 41."
- },
- {
- "msg": 2,
- "player": "TH",
- "message": "I'm placing my settlement at 41."
- },
- {
- "msg": 3,
- "player": "NH",
- "message": "Waiting for TH to settle."
- }
- ]
- },
- "memory": {
- "previous_note_to_self": "First settlement placed at Node 41 (O5, Wh9, B10). Next, focus on securing Wood and Sheep with the second settlement."
- },
- "constraints": {
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
- "allowed_actions": [
- {
- "action": "place_settlement",
- "description": "Place your starting settlement on an available node",
- "example_parameters": {
- "location": "20"
- }
- },
- {
- "action": "wait_for_response",
- "description": "Do nothing on the board, just chat or wait for other players",
- "example_parameters": {}
- }
- ]
- }
-}
-```
-
-
-
-### ✅ Response Received
-
-- **Latency:** 4.64s
-- **Tokens:** 1069 (prompt: 935, completion: 134)
-
-
-📥 Raw Response from Gemini
-
-```json
-{"internal_thinking":"I need to place my first settlement. Based on my previous turn's stated intention and analysis, Node 41 (O5, Wh9, B10) provides a strong combination of resources for development, including ore and wheat for future cities, and brick for roads/settlements. The dice rolls (5, 9, 10) are also favorable. I will proceed with placing my settlement at Node 41.","action":{"type":"place_settlement","parameters":{"location": "41"}},"say_outloud":"I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."}
-```
-
-
-
-### ✅ Parse Success
-
-
-### 🎯 AI Response
-
-#### 💭 Internal Thinking
-
-> I need to place my first settlement. Based on my previous turn's stated intention and analysis, Node 41 (O5, Wh9, B10) provides a strong combination of resources for development, including ore and wheat for future cities, and brick for roads/settlements. The dice rolls (5, 9, 10) are also favorable. I will proceed with placing my settlement at Node 41.
-
-#### 💬 Says Out Loud
-
-**"I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."**
-
-#### 🎮 Action
-
-- **Type:** `place_settlement`
-
-- **Parameters:** `{'location': '41'}`
-
-
-
-🔍 Raw JSON (Debug)
-
-```json
-{
- "internal_thinking": "I need to place my first settlement. Based on my previous turn's stated intention and analysis, Node 41 (O5, Wh9, B10) provides a strong combination of resources for development, including ore and wheat for future cities, and brick for roads/settlements. The dice rolls (5, 9, 10) are also favorable. I will proceed with placing my settlement at Node 41.",
- "action": {
- "type": "place_settlement",
- "parameters": {
- "location": "41"
- }
- },
- "say_outloud": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
-}
-```
-
-
-
-## 🔄 Request #2
-
-**Timestamp:** 2026-01-04 03:00:50
-
-
-
-📋 Expected Response Schema
-
-```json
-{
- "type": "object",
- "required": [
- "internal_thinking",
- "action"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Private strategy. What's your plan and why?",
- "minLength": 50
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
- "maxLength": 100
- },
- "action": {
- "type": "object",
- "required": [
- "type",
- "parameters"
- ],
- "properties": {
- "type": {
- "type": "string",
- "description": "The action type (must match one from allowed_actions in constraints)"
- },
- "parameters": {
- "type": "object",
- "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
- "properties": {
- "target": {
- "type": "string",
- "description": "The target of the action (if applicable)"
- },
- "amount": {
- "type": "number",
- "description": "The amount (if applicable)"
- },
- "location": {
- "type": "string",
- "description": "The location (if applicable)"
- }
- },
- "propertyOrdering": [
- "target",
- "amount",
- "location"
- ]
- }
- },
- "propertyOrdering": [
- "type",
- "parameters"
- ]
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud",
- "action"
- ]
-}
-```
-
-
-
-📤 Prompt Sent to Gemini
-
-```json
-{
- "meta_data": {
- "agent_name": "TH",
- "role": "You are player 'TH'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "You placed your first settlement at node 41. Now place a road connecting to it.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"TH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "TH",
- "message": "I'm settling at 41."
- },
- {
- "msg": 2,
- "player": "TH",
- "message": "I'm placing my settlement at 41."
- },
- {
- "msg": 3,
- "player": "NH",
- "message": "Waiting for TH to settle."
- },
- {
- "msg": 4,
- "player": "TH",
- "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
- },
- {
- "msg": 5,
- "player": "NH",
- "message": "Nice spot, TH!"
- }
- ]
- },
- "memory": {
- "previous_note_to_self": "First settlement placed at Node 41 (O5, Wh9, B10). Next, focus on securing Wood and Sheep with the second settlement."
- },
- "constraints": {
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
- "allowed_actions": [
- {
- "action": "build_road",
- "description": "Place your starting road connecting to your settlement",
- "example_parameters": {
- "from": "20",
- "to": "21"
- }
- },
- {
- "action": "wait_for_response",
- "description": "Do nothing on the board, just chat or wait for other players",
- "example_parameters": {}
- }
- ]
- }
-}
-```
-
-
-
-### ✅ Response Received
-
-- **Latency:** 14.42s
-- **Tokens:** 1370 (prompt: 982, completion: 388)
-
-
-📥 Raw Response from Gemini
-
-```json
-{
- "internal_thinking": "My first settlement is at Node 41, yielding Ore, Wheat, and Brick. My strategy is to secure Wood and Sheep with my next moves. I have three options for my first road: 41-40, 41-42, or 41-31. \n\n- Node 40 connects to O5 and B10 (resources I already get) and has a W2 port. While a port is good, it doesn't directly provide new resources for a settlement.\n- Node 42 opens access to S4 (Sheep).\n- Node 31 opens access to W11 (Wood).\n\nBoth 41-42 and 41-31 are good as they lead to desired resources (Sheep and Wood, respectively). \n\nConsidering future settlement locations:\n- If I go 41-42, I could aim for a settlement at Node 50 (S4, O5, ?3 port) or Node 43 (S4, Wh6, Wh9). This primarily secures Sheep.\n- If I go 41-31, I could aim for a settlement at Node 30 (W11, S8, B10). This location is excellent as it provides both Wood and Sheep, which are the two resources I currently lack and need for a balanced production profile. \n\nChoosing 41-31 seems strategically superior as it sets up a strong second settlement location at Node 30, giving me access to both Wood and Sheep in a single future settlement. SH is already settled at Node 20 which touches W11, so going towards 31 might put me in competition, but Node 30 offers a unique combination of resources.",
- "action": {
- "type": "build_road",
- "parameters": {
- "target": "41-31"
- }
- },
- "note_to_self": "Road placed at 41-31. Next, aim to settle at Node 30 (W11, S8, B10) to get Wood and Sheep.",
- "say_outloud": "My road goes from 41 to 31."
-}
-```
-
-
-
-### ✅ Parse Success
-
-
-### 🎯 AI Response
-
-#### 💭 Internal Thinking
-
-> My first settlement is at Node 41, yielding Ore, Wheat, and Brick. My strategy is to secure Wood and Sheep with my next moves. I have three options for my first road: 41-40, 41-42, or 41-31.
-
-- Node 40 connects to O5 and B10 (resources I already get) and has a W2 port. While a port is good, it doesn't directly provide new resources for a settlement.
-- Node 42 opens access to S4 (Sheep).
-- Node 31 opens access to W11 (Wood).
-
-Both 41-42 and 41-31 are good as they lead to desired resources (Sheep and Wood, respectively).
-
-Considering future settlement locations:
-- If I go 41-42, I could aim for a settlement at Node 50 (S4, O5, ?3 port) or Node 43 (S4, Wh6, Wh9). This primarily secures Sheep.
-- If I go 41-31, I could aim for a settlement at Node 30 (W11, S8, B10). This location is excellent as it provides both Wood and Sheep, which are the two resources I currently lack and need for a balanced production profile.
-
-Choosing 41-31 seems strategically superior as it sets up a strong second settlement location at Node 30, giving me access to both Wood and Sheep in a single future settlement. SH is already settled at Node 20 which touches W11, so going towards 31 might put me in competition, but Node 30 offers a unique combination of resources.
-
-#### 📝 Note to Self
-
-*"Road placed at 41-31. Next, aim to settle at Node 30 (W11, S8, B10) to get Wood and Sheep."*
-
-#### 💬 Says Out Loud
-
-**"My road goes from 41 to 31."**
-
-#### 🎮 Action
-
-- **Type:** `build_road`
-
-- **Parameters:** `{'target': '41-31'}`
-
-
-
-🔍 Raw JSON (Debug)
-
-```json
-{
- "internal_thinking": "My first settlement is at Node 41, yielding Ore, Wheat, and Brick. My strategy is to secure Wood and Sheep with my next moves. I have three options for my first road: 41-40, 41-42, or 41-31. \n\n- Node 40 connects to O5 and B10 (resources I already get) and has a W2 port. While a port is good, it doesn't directly provide new resources for a settlement.\n- Node 42 opens access to S4 (Sheep).\n- Node 31 opens access to W11 (Wood).\n\nBoth 41-42 and 41-31 are good as they lead to desired resources (Sheep and Wood, respectively). \n\nConsidering future settlement locations:\n- If I go 41-42, I could aim for a settlement at Node 50 (S4, O5, ?3 port) or Node 43 (S4, Wh6, Wh9). This primarily secures Sheep.\n- If I go 41-31, I could aim for a settlement at Node 30 (W11, S8, B10). This location is excellent as it provides both Wood and Sheep, which are the two resources I currently lack and need for a balanced production profile. \n\nChoosing 41-31 seems strategically superior as it sets up a strong second settlement location at Node 30, giving me access to both Wood and Sheep in a single future settlement. SH is already settled at Node 20 which touches W11, so going towards 31 might put me in competition, but Node 30 offers a unique combination of resources.",
- "action": {
- "type": "build_road",
- "parameters": {
- "target": "41-31"
- }
- },
- "note_to_self": "Road placed at 41-31. Next, aim to settle at Node 30 (W11, S8, B10) to get Wood and Sheep.",
- "say_outloud": "My road goes from 41 to 31."
-}
-```
-
-
-
-## 🔄 Request #2
-
-**Timestamp:** 2026-01-04 03:01:19
-
-
-
-📋 Expected Response Schema
-
-```json
-{
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
-}
-```
-
-
-
-📤 Prompt Sent to Gemini
-
-```json
-{
- "meta_data": {
- "agent_name": "TH",
- "role": "You are player 'TH'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player NH is placing their first settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"NH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"],[[41,31],\"TH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "TH",
- "message": "I'm settling at 41."
- },
- {
- "msg": 2,
- "player": "TH",
- "message": "I'm placing my settlement at 41."
- },
- {
- "msg": 3,
- "player": "NH",
- "message": "Waiting for TH to settle."
- },
- {
- "msg": 4,
- "player": "TH",
- "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
- },
- {
- "msg": 5,
- "player": "NH",
- "message": "Nice spot, TH!"
- },
- {
- "msg": 6,
- "player": "TH",
- "message": "My road goes from 41 to 31."
- },
- {
- "msg": 7,
- "player": "NH",
- "message": "Waiting for TH's road placement."
- }
- ]
- },
- "memory": {
- "previous_note_to_self": "Road placed at 41-31. Next, aim to settle at Node 30 (W11, S8, B10) to get Wood and Sheep."
- }
-}
-```
-
-
-
-### ✅ Response Received
-
-- **Latency:** 4.55s
-- **Tokens:** 989 (prompt: 873, completion: 116)
-
-
-📥 Raw Response from Gemini
-
-```json
-{"internal_thinking": "It is NH's turn to place their first settlement. I have already placed my first settlement at Node 41 (O5, Wh9, B10) and my road at 41-31. I need to observe NH's placement to understand their strategy and adjust my plans for my second settlement. My current target for my second settlement remains Node 30 (W11, S8, B10), which would give me Wood, Sheep, and another Brick.", "say_outloud": "Waiting for NH to place their first settlement."}
-```
-
-
-
-### ✅ Parse Success
-
-
-### 🎯 AI Response
-
-#### 💭 Internal Thinking
-
-> It is NH's turn to place their first settlement. I have already placed my first settlement at Node 41 (O5, Wh9, B10) and my road at 41-31. I need to observe NH's placement to understand their strategy and adjust my plans for my second settlement. My current target for my second settlement remains Node 30 (W11, S8, B10), which would give me Wood, Sheep, and another Brick.
-
-#### 💬 Says Out Loud
-
-**"Waiting for NH to place their first settlement."**
-
-
-
-🔍 Raw JSON (Debug)
-
-```json
-{
- "internal_thinking": "It is NH's turn to place their first settlement. I have already placed my first settlement at Node 41 (O5, Wh9, B10) and my road at 41-31. I need to observe NH's placement to understand their strategy and adjust my plans for my second settlement. My current target for my second settlement remains Node 30 (W11, S8, B10), which would give me Wood, Sheep, and another Brick.",
- "say_outloud": "Waiting for NH to place their first settlement."
-}
-```
-
-
-
-## 🔄 Request #2
-
-**Timestamp:** 2026-01-04 03:01:47
-
-
-
-📋 Expected Response Schema
-
-```json
-{
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
-}
-```
-
-
-
-📤 Prompt Sent to Gemini
-
-```json
-{
- "meta_data": {
- "agent_name": "TH",
- "role": "You are player 'TH'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player NH is placing their first settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"NH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"],[[41,31],\"TH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "TH",
- "message": "I'm settling at 41."
- },
- {
- "msg": 2,
- "player": "TH",
- "message": "I'm placing my settlement at 41."
- },
- {
- "msg": 3,
- "player": "NH",
- "message": "Waiting for TH to settle."
- },
- {
- "msg": 4,
- "player": "TH",
- "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
- },
- {
- "msg": 5,
- "player": "NH",
- "message": "Nice spot, TH!"
- },
- {
- "msg": 6,
- "player": "TH",
- "message": "My road goes from 41 to 31."
- },
- {
- "msg": 7,
- "player": "NH",
- "message": "Waiting for TH's road placement."
- },
- {
- "msg": 8,
- "player": "TH",
- "message": "Waiting for NH to place their first settlement."
- }
- ]
- },
- "memory": {
- "previous_note_to_self": "Road placed at 41-31. Next, aim to settle at Node 30 (W11, S8, B10) to get Wood and Sheep."
- }
-}
-```
-
-
-
-### ✅ Response Received
-
-- **Latency:** 2.72s
-- **Tokens:** 972 (prompt: 895, completion: 77)
-
-
-📥 Raw Response from Gemini
-
-```json
-{"internal_thinking": "NH is placing their first settlement. I am waiting for NH to make their move. My previous placement was at Node 41 (O3, Wh6, B10) and my road at 41-31. I will observe NH's placement to inform my strategy for the second round.", "say_outloud": "Waiting for NH to place their settlement."}
-```
-
-
-
-### ✅ Parse Success
-
-
-### 🎯 AI Response
-
-#### 💭 Internal Thinking
-
-> NH is placing their first settlement. I am waiting for NH to make their move. My previous placement was at Node 41 (O3, Wh6, B10) and my road at 41-31. I will observe NH's placement to inform my strategy for the second round.
-
-#### 💬 Says Out Loud
-
-**"Waiting for NH to place their settlement."**
-
-
-
-🔍 Raw JSON (Debug)
-
-```json
-{
- "internal_thinking": "NH is placing their first settlement. I am waiting for NH to make their move. My previous placement was at Node 41 (O3, Wh6, B10) and my road at 41-31. I will observe NH's placement to inform my strategy for the second round.",
- "say_outloud": "Waiting for NH to place their settlement."
-}
-```
-
-
-
-## 🔄 Request #2
-
-**Timestamp:** 2026-01-04 03:02:47
-
-
-
-📋 Expected Response Schema
-
-```json
-{
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
-}
-```
-
-
-
-📤 Prompt Sent to Gemini
-
-```json
-{
- "meta_data": {
- "agent_name": "TH",
- "role": "You are player 'TH'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player NH placed their first settlement at node 12 and is now choosing where to place their starting road.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"NH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"NH\",\"S\"],[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"],[[41,31],\"TH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":1,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "TH",
- "message": "I'm settling at 41."
- },
- {
- "msg": 2,
- "player": "TH",
- "message": "I'm placing my settlement at 41."
- },
- {
- "msg": 3,
- "player": "NH",
- "message": "Waiting for TH to settle."
- },
- {
- "msg": 4,
- "player": "TH",
- "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
- },
- {
- "msg": 5,
- "player": "NH",
- "message": "Nice spot, TH!"
- },
- {
- "msg": 6,
- "player": "TH",
- "message": "My road goes from 41 to 31."
- },
- {
- "msg": 7,
- "player": "NH",
- "message": "Waiting for TH's road placement."
- },
- {
- "msg": 8,
- "player": "TH",
- "message": "Waiting for NH to place their first settlement."
- },
- {
- "msg": 9,
- "player": "TH",
- "message": "Waiting for NH to place their settlement."
- },
- {
- "msg": 10,
- "player": "NH",
- "message": "I'm settling at Node 35 for Sheep, Wheat, and Ore!"
- }
- ]
- },
- "memory": {
- "previous_note_to_self": "Road placed at 41-31. Next, aim to settle at Node 30 (W11, S8, B10) to get Wood and Sheep."
- }
-}
-```
-
-
-
-### ✅ Response Received
-
-- **Latency:** 7.28s
-- **Tokens:** 1102 (prompt: 960, completion: 142)
-
-
-📥 Raw Response from Gemini
-
-```json
-{"internal_thinking": "NH placed their first settlement at Node 12, gaining Wood, Brick, and Sheep. This is a strong start for them with basic resources. I should observe where they place their road to understand their expansion plans. My strategy remains unchanged: target Node 30 (W11, S8, B10) for my second settlement to diversify my resource income with Wood and Sheep, complementing my current Ore, Wheat, and Brick from Node 41. This will give me access to all five resources.", "note_to_self": "NH has W3, B6, S5. My next settlement is Node 30 (W11, S8, B10)."}
-```
-
-
-
-### ✅ Parse Success
-
-
-### 🎯 AI Response
-
-#### 💭 Internal Thinking
-
-> NH placed their first settlement at Node 12, gaining Wood, Brick, and Sheep. This is a strong start for them with basic resources. I should observe where they place their road to understand their expansion plans. My strategy remains unchanged: target Node 30 (W11, S8, B10) for my second settlement to diversify my resource income with Wood and Sheep, complementing my current Ore, Wheat, and Brick from Node 41. This will give me access to all five resources.
-
-#### 📝 Note to Self
-
-*"NH has W3, B6, S5. My next settlement is Node 30 (W11, S8, B10)."*
-
-
-
-🔍 Raw JSON (Debug)
-
-```json
-{
- "internal_thinking": "NH placed their first settlement at Node 12, gaining Wood, Brick, and Sheep. This is a strong start for them with basic resources. I should observe where they place their road to understand their expansion plans. My strategy remains unchanged: target Node 30 (W11, S8, B10) for my second settlement to diversify my resource income with Wood and Sheep, complementing my current Ore, Wheat, and Brick from Node 41. This will give me access to all five resources.",
- "note_to_self": "NH has W3, B6, S5. My next settlement is Node 30 (W11, S8, B10)."
-}
-```
-
-
-
-## 🔄 Request #2
-
-**Timestamp:** 2026-01-04 03:03:08
-
-
-
-📋 Expected Response Schema
-
-```json
-{
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
-}
-```
-
-
-
-📤 Prompt Sent to Gemini
-
-```json
-{
- "meta_data": {
- "agent_name": "TH",
- "role": "You are player 'TH'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player NH placed their first settlement at node 12 and is now choosing where to place their starting road.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"NH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"NH\",\"S\"],[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"],[[41,31],\"TH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":1,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 2,
- "player": "TH",
- "message": "I'm placing my settlement at 41."
- },
- {
- "msg": 3,
- "player": "NH",
- "message": "Waiting for TH to settle."
- },
- {
- "msg": 4,
- "player": "TH",
- "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
- },
- {
- "msg": 5,
- "player": "NH",
- "message": "Nice spot, TH!"
- },
- {
- "msg": 6,
- "player": "TH",
- "message": "My road goes from 41 to 31."
- },
- {
- "msg": 7,
- "player": "NH",
- "message": "Waiting for TH's road placement."
- },
- {
- "msg": 8,
- "player": "TH",
- "message": "Waiting for NH to place their first settlement."
- },
- {
- "msg": 9,
- "player": "TH",
- "message": "Waiting for NH to place their settlement."
- },
- {
- "msg": 10,
- "player": "NH",
- "message": "I'm settling at Node 35 for Sheep, Wheat, and Ore!"
- },
- {
- "msg": 11,
- "player": "NH",
- "message": "My road goes from 12 to 11."
- }
- ]
- },
- "memory": {
- "previous_note_to_self": "NH has W3, B6, S5. My next settlement is Node 30 (W11, S8, B10)."
- }
-}
-```
-
-
-
-### ✅ Response Received
-
-- **Latency:** 7.77s
-- **Tokens:** 1089 (prompt: 955, completion: 134)
-
-
-📥 Raw Response from Gemini
-
-```json
-{"internal_thinking": "NH is placing their first road from node 12 to 11. Their first settlement at node 12 provides Wood (3), Brick (6), and Sheep (5). This is a solid start for basic resources. My first settlement is at 41 (Ore 5, Wheat 9, Brick 10) with a road from 41 to 31. My strategy remains to target node 30 for my second settlement (Brick 10, Wood 11, Sheep 8) as it provides complementary resources and is not impacted by NH's current move.", "note_to_self": "NH has W3, B6, S5. My next settlement is Node 30 (W11, S8, B10)."}
-```
-
-
-
-### ✅ Parse Success
-
-
-### 🎯 AI Response
-
-#### 💭 Internal Thinking
-
-> NH is placing their first road from node 12 to 11. Their first settlement at node 12 provides Wood (3), Brick (6), and Sheep (5). This is a solid start for basic resources. My first settlement is at 41 (Ore 5, Wheat 9, Brick 10) with a road from 41 to 31. My strategy remains to target node 30 for my second settlement (Brick 10, Wood 11, Sheep 8) as it provides complementary resources and is not impacted by NH's current move.
-
-#### 📝 Note to Self
-
-*"NH has W3, B6, S5. My next settlement is Node 30 (W11, S8, B10)."*
-
-
-
-🔍 Raw JSON (Debug)
-
-```json
-{
- "internal_thinking": "NH is placing their first road from node 12 to 11. Their first settlement at node 12 provides Wood (3), Brick (6), and Sheep (5). This is a solid start for basic resources. My first settlement is at 41 (Ore 5, Wheat 9, Brick 10) with a road from 41 to 31. My strategy remains to target node 30 for my second settlement (Brick 10, Wood 11, Sheep 8) as it provides complementary resources and is not impacted by NH's current move.",
- "note_to_self": "NH has W3, B6, S5. My next settlement is Node 30 (W11, S8, B10)."
-}
-```
-
-
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_025733/prompts/prompt_player_NH.json b/examples/ai_testing/my_games/ai_logs/session_20260104_025733/prompts/prompt_player_NH.json
deleted file mode 100644
index 8585d7339f4a9804fef9b7341c4e3ca1a998f105..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_025733/prompts/prompt_player_NH.json
+++ /dev/null
@@ -1,158 +0,0 @@
-{
- "response_schema": {
- "type": "object",
- "required": [
- "internal_thinking",
- "action"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Private strategy. What's your plan and why?",
- "minLength": 50
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
- "maxLength": 100
- },
- "action": {
- "type": "object",
- "required": [
- "type",
- "parameters"
- ],
- "properties": {
- "type": {
- "type": "string",
- "description": "The action type (must match one from allowed_actions in constraints)"
- },
- "parameters": {
- "type": "object",
- "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
- "properties": {
- "target": {
- "type": "string",
- "description": "The target of the action (if applicable)"
- },
- "amount": {
- "type": "number",
- "description": "The amount (if applicable)"
- },
- "location": {
- "type": "string",
- "description": "The location (if applicable)"
- }
- },
- "propertyOrdering": [
- "target",
- "amount",
- "location"
- ]
- }
- },
- "propertyOrdering": [
- "type",
- "parameters"
- ]
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud",
- "action"
- ]
- },
- "system_instruction": "You are an expert Settlers of Catan player. Analyze the game state carefully and respond in the exact JSON format specified in response_schema.",
- "prompt": {
- "meta_data": {
- "agent_name": "NH",
- "role": "You are player 'NH'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "It's your turn in the second setup round. Place your second settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"NH\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"NH\",\"S\"],[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"],[[41,31],\"TH\"],[[12,11],\"NH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":1,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 2,
- "player": "TH",
- "message": "I'm placing my settlement at 41."
- },
- {
- "msg": 3,
- "player": "NH",
- "message": "Waiting for TH to settle."
- },
- {
- "msg": 4,
- "player": "TH",
- "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
- },
- {
- "msg": 5,
- "player": "NH",
- "message": "Nice spot, TH!"
- },
- {
- "msg": 6,
- "player": "TH",
- "message": "My road goes from 41 to 31."
- },
- {
- "msg": 7,
- "player": "NH",
- "message": "Waiting for TH's road placement."
- },
- {
- "msg": 8,
- "player": "TH",
- "message": "Waiting for NH to place their first settlement."
- },
- {
- "msg": 9,
- "player": "TH",
- "message": "Waiting for NH to place their settlement."
- },
- {
- "msg": 10,
- "player": "NH",
- "message": "I'm settling at Node 35 for Sheep, Wheat, and Ore!"
- },
- {
- "msg": 11,
- "player": "NH",
- "message": "My road goes from 12 to 11."
- }
- ]
- },
- "memory": {
- "previous_note_to_self": "First settlement: Node 31 (Wh9, B10, W11). First road: [31,30]."
- },
- "constraints": {
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
- "allowed_actions": [
- {
- "action": "place_settlement",
- "description": "Place your starting settlement on an available node",
- "example_parameters": {
- "location": "20"
- }
- },
- {
- "action": "wait_for_response",
- "description": "Do nothing on the board, just chat or wait for other players",
- "example_parameters": {}
- }
- ]
- }
- }
-}
\ No newline at end of file
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_025733/prompts/prompt_player_NH.txt b/examples/ai_testing/my_games/ai_logs/session_20260104_025733/prompts/prompt_player_NH.txt
deleted file mode 100644
index a5cb757101a98b800db15e9fd1d8d27ee9b1e753..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_025733/prompts/prompt_player_NH.txt
+++ /dev/null
@@ -1,171 +0,0 @@
-================================================================================
-AI AGENT PROMPT - PLAYER NH
-Generated: 2026-01-04 03:03:55
-================================================================================
-
-📋 RESPONSE SCHEMA (Expected LLM Output Format)
---------------------------------------------------------------------------------
-{
- "type": "object",
- "required": [
- "internal_thinking",
- "action"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Private strategy. What's your plan and why?",
- "minLength": 50
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
- "maxLength": 100
- },
- "action": {
- "type": "object",
- "required": [
- "type",
- "parameters"
- ],
- "properties": {
- "type": {
- "type": "string",
- "description": "The action type (must match one from allowed_actions in constraints)"
- },
- "parameters": {
- "type": "object",
- "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
- "properties": {
- "target": {
- "type": "string",
- "description": "The target of the action (if applicable)"
- },
- "amount": {
- "type": "number",
- "description": "The amount (if applicable)"
- },
- "location": {
- "type": "string",
- "description": "The location (if applicable)"
- }
- },
- "propertyOrdering": [
- "target",
- "amount",
- "location"
- ]
- }
- },
- "propertyOrdering": [
- "type",
- "parameters"
- ]
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud",
- "action"
- ]
-}
-
-================================================================================
-📨 PROMPT TO SEND TO LLM
-================================================================================
-
-{
- "meta_data": {
- "agent_name": "NH",
- "role": "You are player 'NH'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "It's your turn in the second setup round. Place your second settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"NH\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"NH\",\"S\"],[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"],[[41,31],\"TH\"],[[12,11],\"NH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":1,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 2,
- "player": "TH",
- "message": "I'm placing my settlement at 41."
- },
- {
- "msg": 3,
- "player": "NH",
- "message": "Waiting for TH to settle."
- },
- {
- "msg": 4,
- "player": "TH",
- "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
- },
- {
- "msg": 5,
- "player": "NH",
- "message": "Nice spot, TH!"
- },
- {
- "msg": 6,
- "player": "TH",
- "message": "My road goes from 41 to 31."
- },
- {
- "msg": 7,
- "player": "NH",
- "message": "Waiting for TH's road placement."
- },
- {
- "msg": 8,
- "player": "TH",
- "message": "Waiting for NH to place their first settlement."
- },
- {
- "msg": 9,
- "player": "TH",
- "message": "Waiting for NH to place their settlement."
- },
- {
- "msg": 10,
- "player": "NH",
- "message": "I'm settling at Node 35 for Sheep, Wheat, and Ore!"
- },
- {
- "msg": 11,
- "player": "NH",
- "message": "My road goes from 12 to 11."
- }
- ]
- },
- "memory": {
- "previous_note_to_self": "First settlement: Node 31 (Wh9, B10, W11). First road: [31,30]."
- },
- "constraints": {
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
- "allowed_actions": [
- {
- "action": "place_settlement",
- "description": "Place your starting settlement on an available node",
- "example_parameters": {
- "location": "20"
- }
- },
- {
- "action": "wait_for_response",
- "description": "Do nothing on the board, just chat or wait for other players",
- "example_parameters": {}
- }
- ]
- }
-}
-
-================================================================================
-END OF PROMPT
-================================================================================
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_025733/prompts/prompt_player_SH.json b/examples/ai_testing/my_games/ai_logs/session_20260104_025733/prompts/prompt_player_SH.json
deleted file mode 100644
index dff2707d43df8fe84b768be01074687a59ef0f03..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_025733/prompts/prompt_player_SH.json
+++ /dev/null
@@ -1,99 +0,0 @@
-{
- "response_schema": {
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
- },
- "system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
- "prompt": {
- "meta_data": {
- "agent_name": "SH",
- "role": "You are player 'SH'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player NH is placing their second settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"NH\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"NH\",\"S\"],[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"],[[41,31],\"TH\"],[[12,11],\"NH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":1,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 2,
- "player": "TH",
- "message": "I'm placing my settlement at 41."
- },
- {
- "msg": 3,
- "player": "NH",
- "message": "Waiting for TH to settle."
- },
- {
- "msg": 4,
- "player": "TH",
- "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
- },
- {
- "msg": 5,
- "player": "NH",
- "message": "Nice spot, TH!"
- },
- {
- "msg": 6,
- "player": "TH",
- "message": "My road goes from 41 to 31."
- },
- {
- "msg": 7,
- "player": "NH",
- "message": "Waiting for TH's road placement."
- },
- {
- "msg": 8,
- "player": "TH",
- "message": "Waiting for NH to place their first settlement."
- },
- {
- "msg": 9,
- "player": "TH",
- "message": "Waiting for NH to place their settlement."
- },
- {
- "msg": 10,
- "player": "NH",
- "message": "I'm settling at Node 35 for Sheep, Wheat, and Ore!"
- },
- {
- "msg": 11,
- "player": "NH",
- "message": "My road goes from 12 to 11."
- }
- ]
- },
- "memory": {
- "previous_note_to_self": "NH's first settlement is at Node 12 (W3, B6, S5). Their road connects 12-11, opening up Node 11 (W12, S4, O3)."
- }
- }
-}
\ No newline at end of file
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_025733/prompts/prompt_player_SH.txt b/examples/ai_testing/my_games/ai_logs/session_20260104_025733/prompts/prompt_player_SH.txt
deleted file mode 100644
index 68ffe4cf0301d377ed3a6ea5753001a7e5cca988..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_025733/prompts/prompt_player_SH.txt
+++ /dev/null
@@ -1,112 +0,0 @@
-================================================================================
-AI AGENT PROMPT - PLAYER SH
-Generated: 2026-01-04 03:03:55
-================================================================================
-
-📋 RESPONSE SCHEMA (Expected LLM Output Format)
---------------------------------------------------------------------------------
-{
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
-}
-
-================================================================================
-📨 PROMPT TO SEND TO LLM
-================================================================================
-
-{
- "meta_data": {
- "agent_name": "SH",
- "role": "You are player 'SH'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player NH is placing their second settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"NH\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"NH\",\"S\"],[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"],[[41,31],\"TH\"],[[12,11],\"NH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":1,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 2,
- "player": "TH",
- "message": "I'm placing my settlement at 41."
- },
- {
- "msg": 3,
- "player": "NH",
- "message": "Waiting for TH to settle."
- },
- {
- "msg": 4,
- "player": "TH",
- "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
- },
- {
- "msg": 5,
- "player": "NH",
- "message": "Nice spot, TH!"
- },
- {
- "msg": 6,
- "player": "TH",
- "message": "My road goes from 41 to 31."
- },
- {
- "msg": 7,
- "player": "NH",
- "message": "Waiting for TH's road placement."
- },
- {
- "msg": 8,
- "player": "TH",
- "message": "Waiting for NH to place their first settlement."
- },
- {
- "msg": 9,
- "player": "TH",
- "message": "Waiting for NH to place their settlement."
- },
- {
- "msg": 10,
- "player": "NH",
- "message": "I'm settling at Node 35 for Sheep, Wheat, and Ore!"
- },
- {
- "msg": 11,
- "player": "NH",
- "message": "My road goes from 12 to 11."
- }
- ]
- },
- "memory": {
- "previous_note_to_self": "NH's first settlement is at Node 12 (W3, B6, S5). Their road connects 12-11, opening up Node 11 (W12, S4, O3)."
- }
-}
-
-================================================================================
-END OF PROMPT
-================================================================================
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_025733/prompts/prompt_player_TH.json b/examples/ai_testing/my_games/ai_logs/session_20260104_025733/prompts/prompt_player_TH.json
deleted file mode 100644
index b7fb42d0e072a41c47562bf0e8c13c8ab49063bc..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_025733/prompts/prompt_player_TH.json
+++ /dev/null
@@ -1,99 +0,0 @@
-{
- "response_schema": {
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
- },
- "system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
- "prompt": {
- "meta_data": {
- "agent_name": "TH",
- "role": "You are player 'TH'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player NH is placing their second settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"NH\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"NH\",\"S\"],[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"],[[41,31],\"TH\"],[[12,11],\"NH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":1,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 2,
- "player": "TH",
- "message": "I'm placing my settlement at 41."
- },
- {
- "msg": 3,
- "player": "NH",
- "message": "Waiting for TH to settle."
- },
- {
- "msg": 4,
- "player": "TH",
- "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
- },
- {
- "msg": 5,
- "player": "NH",
- "message": "Nice spot, TH!"
- },
- {
- "msg": 6,
- "player": "TH",
- "message": "My road goes from 41 to 31."
- },
- {
- "msg": 7,
- "player": "NH",
- "message": "Waiting for TH's road placement."
- },
- {
- "msg": 8,
- "player": "TH",
- "message": "Waiting for NH to place their first settlement."
- },
- {
- "msg": 9,
- "player": "TH",
- "message": "Waiting for NH to place their settlement."
- },
- {
- "msg": 10,
- "player": "NH",
- "message": "I'm settling at Node 35 for Sheep, Wheat, and Ore!"
- },
- {
- "msg": 11,
- "player": "NH",
- "message": "My road goes from 12 to 11."
- }
- ]
- },
- "memory": {
- "previous_note_to_self": "NH has W3, B6, S5. My next settlement is Node 30 (W11, S8, B10)."
- }
- }
-}
\ No newline at end of file
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_025733/prompts/prompt_player_TH.txt b/examples/ai_testing/my_games/ai_logs/session_20260104_025733/prompts/prompt_player_TH.txt
deleted file mode 100644
index d815ad5534d17a88c07e9ce87462af3d0cddf94a..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_025733/prompts/prompt_player_TH.txt
+++ /dev/null
@@ -1,112 +0,0 @@
-================================================================================
-AI AGENT PROMPT - PLAYER TH
-Generated: 2026-01-04 03:03:55
-================================================================================
-
-📋 RESPONSE SCHEMA (Expected LLM Output Format)
---------------------------------------------------------------------------------
-{
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
-}
-
-================================================================================
-📨 PROMPT TO SEND TO LLM
-================================================================================
-
-{
- "meta_data": {
- "agent_name": "TH",
- "role": "You are player 'TH'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player NH is placing their second settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"NH\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"NH\",\"S\"],[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"],[[41,31],\"TH\"],[[12,11],\"NH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":1,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 2,
- "player": "TH",
- "message": "I'm placing my settlement at 41."
- },
- {
- "msg": 3,
- "player": "NH",
- "message": "Waiting for TH to settle."
- },
- {
- "msg": 4,
- "player": "TH",
- "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
- },
- {
- "msg": 5,
- "player": "NH",
- "message": "Nice spot, TH!"
- },
- {
- "msg": 6,
- "player": "TH",
- "message": "My road goes from 41 to 31."
- },
- {
- "msg": 7,
- "player": "NH",
- "message": "Waiting for TH's road placement."
- },
- {
- "msg": 8,
- "player": "TH",
- "message": "Waiting for NH to place their first settlement."
- },
- {
- "msg": 9,
- "player": "TH",
- "message": "Waiting for NH to place their settlement."
- },
- {
- "msg": 10,
- "player": "NH",
- "message": "I'm settling at Node 35 for Sheep, Wheat, and Ore!"
- },
- {
- "msg": 11,
- "player": "NH",
- "message": "My road goes from 12 to 11."
- }
- ]
- },
- "memory": {
- "previous_note_to_self": "NH has W3, B6, S5. My next settlement is Node 30 (W11, S8, B10)."
- }
-}
-
-================================================================================
-END OF PROMPT
-================================================================================
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_025733/requests.json b/examples/ai_testing/my_games/ai_logs/session_20260104_025733/requests.json
deleted file mode 100644
index bef024f533f6adf5530620afd5d8c93b95290905..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_025733/requests.json
+++ /dev/null
@@ -1,2167 +0,0 @@
-{
- "requests": [
- {
- "request_id": "req_0001",
- "timestamp": "2026-01-04T02:57:54.340043",
- "player_name": "NH",
- "trigger": "Player SH is placing their first settlement.",
- "game_context": {
- "phase": "Unknown",
- "current_player": "Unknown"
- },
- "prompt": {
- "meta_data": {
- "agent_name": "NH",
- "role": "You are player 'NH'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player SH is placing their first settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"SH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"SH\":{\"vp\":0,\"res\":{}},\"TH\":{\"vp\":0,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}"
- },
- "response": {
- "internal_thinking": "Player SH is placing their first settlement. As NH, I will place my first settlement after SH and TH, and my second settlement immediately after my first. My strategy is to secure a strong resource base with good numbers and resource diversity. My top priority for my first settlement is Node 10 (Brick 6, Sheep 8, Wood 12) due to its excellent probability for crucial building resources. For my second settlement, I will aim for Node 41 (Wheat 9, Ore 5, Wheat 9) to secure Wheat and Ore, completing my resource set with strong numbers. This combination provides Brick (6), Sheep (8), Wood (12), Wheat (9), and Ore (5). I will adapt if these prime spots are taken by SH or TH.",
- "note_to_self": "",
- "say_outloud": ""
- },
- "raw_response": "{\"internal_thinking\":\"Player SH is placing their first settlement. As NH, I will place my first settlement after SH and TH, and my second settlement immediately after my first. My strategy is to secure a strong resource base with good numbers and resource diversity. My top priority for my first settlement is Node 10 (Brick 6, Sheep 8, Wood 12) due to its excellent probability for crucial building resources. For my second settlement, I will aim for Node 41 (Wheat 9, Ore 5, Wheat 9) to secure Wheat and Ore, completing my resource set with strong numbers. This combination provides Brick (6), Sheep (8), Wood (12), Wheat (9), and Ore (5). I will adapt if these prime spots are taken by SH or TH.\",\"note_to_self\":\"\",\"say_outloud\":\"\"}",
- "metadata": {
- "request_num": 1,
- "timestamp": "2026-01-04 02:57:54",
- "model": "models/gemini-2.5-flash",
- "latency_seconds": 24.602036952972412,
- "total_tokens": 866,
- "prompt_tokens": 683,
- "completion_tokens": 183,
- "parse_success": true
- },
- "is_new": true,
- "response_timestamp": "2026-01-04T02:58:18.956966"
- },
- {
- "request_id": "req_0002",
- "timestamp": "2026-01-04T02:57:54.340367",
- "player_name": "SH",
- "trigger": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
- "game_context": {
- "phase": "Unknown",
- "current_player": "Unknown"
- },
- "prompt": {
- "meta_data": {
- "agent_name": "SH",
- "role": "You are player 'SH'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"SH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"SH\":{\"vp\":0,\"res\":{}},\"TH\":{\"vp\":0,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
- "constraints": {
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
- "allowed_actions": [
- {
- "action": "place_settlement",
- "description": "Place your starting settlement on an available node",
- "example_parameters": {
- "location": "20"
- }
- },
- {
- "action": "wait_for_response",
- "description": "Do nothing on the board, just chat or wait for other players",
- "example_parameters": {}
- }
- ]
- }
- },
- "response": {
- "internal_thinking": "As the first player in the setup phase, my priority is to secure a balanced set of resources that will allow for early expansion (roads and settlements). I analyzed several nodes for resource variety and dice roll probabilities (pips). Node 20 (W11, B6, S8) offers Wood, Brick, and Sheep, which are the essential resources for building roads and settlements. The numbers 6 and 8 are high-probability rolls, providing consistent income, while the 11 for Wood is acceptable. Other strong options like Node 41 (O5, Wh9, B10) provide Ore and Wheat, which are crucial for cities and development cards, but lack Wood, making immediate road building impossible without a second settlement providing it, or trading (not allowed in setup). Node 42 (Wh9, O5, Wh9) is strong for Wheat and Ore, but completely lacks Wood and Brick. Therefore, Node 20 is the optimal choice for a robust initial setup, enabling me to build roads and secure prime locations for my second settlement.",
- "action": {
- "type": "place_settlement",
- "parameters": {
- "location": "20"
- }
- }
- },
- "raw_response": "{\"internal_thinking\": \"As the first player in the setup phase, my priority is to secure a balanced set of resources that will allow for early expansion (roads and settlements). I analyzed several nodes for resource variety and dice roll probabilities (pips). Node 20 (W11, B6, S8) offers Wood, Brick, and Sheep, which are the essential resources for building roads and settlements. The numbers 6 and 8 are high-probability rolls, providing consistent income, while the 11 for Wood is acceptable. Other strong options like Node 41 (O5, Wh9, B10) provide Ore and Wheat, which are crucial for cities and development cards, but lack Wood, making immediate road building impossible without a second settlement providing it, or trading (not allowed in setup). Node 42 (Wh9, O5, Wh9) is strong for Wheat and Ore, but completely lacks Wood and Brick. Therefore, Node 20 is the optimal choice for a robust initial setup, enabling me to build roads and secure prime locations for my second settlement.\", \"action\": {\"type\": \"place_settlement\", \"parameters\": {\"location\": \"20\"}}}",
- "metadata": {
- "request_num": 1,
- "timestamp": "2026-01-04 02:57:54",
- "model": "models/gemini-2.5-flash",
- "latency_seconds": 20.862090349197388,
- "total_tokens": 1093,
- "prompt_tokens": 827,
- "completion_tokens": 266,
- "parse_success": true
- },
- "is_new": true,
- "response_timestamp": "2026-01-04T02:58:15.216694"
- },
- {
- "request_id": "req_0003",
- "timestamp": "2026-01-04T02:57:54.341498",
- "player_name": "TH",
- "trigger": "Player SH is placing their first settlement.",
- "game_context": {
- "phase": "Unknown",
- "current_player": "Unknown"
- },
- "prompt": {
- "meta_data": {
- "agent_name": "TH",
- "role": "You are player 'TH'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player SH is placing their first settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"SH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"SH\":{\"vp\":0,\"res\":{}},\"TH\":{\"vp\":0,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}"
- },
- "response": {
- "internal_thinking": "SH is placing their first settlement. I need to observe their choice to adjust my strategy. My primary goal is to secure a strong resource production for my first settlement, prioritizing either a balanced mix for early expansion (Wood, Brick, Sheep) or a strong foundation for cities (Ore, Wheat) with good numbers. My top preferred node is 41 (O5, Wh9, B10, W2 port) for its excellent long-term potential and specific port. My second choice is Node 10 (B6, S8, W12, ?3 port) for its strong early game resource mix and high-probability numbers. I will adapt my choice based on what SH leaves available."
- },
- "raw_response": "{\"internal_thinking\": \"SH is placing their first settlement. I need to observe their choice to adjust my strategy. My primary goal is to secure a strong resource production for my first settlement, prioritizing either a balanced mix for early expansion (Wood, Brick, Sheep) or a strong foundation for cities (Ore, Wheat) with good numbers. My top preferred node is 41 (O5, Wh9, B10, W2 port) for its excellent long-term potential and specific port. My second choice is Node 10 (B6, S8, W12, ?3 port) for its strong early game resource mix and high-probability numbers. I will adapt my choice based on what SH leaves available.\"}",
- "metadata": {
- "request_num": 1,
- "timestamp": "2026-01-04 02:57:54",
- "model": "models/gemini-2.5-flash",
- "latency_seconds": 14.406124353408813,
- "total_tokens": 840,
- "prompt_tokens": 683,
- "completion_tokens": 157,
- "parse_success": true
- },
- "is_new": true,
- "response_timestamp": "2026-01-04T02:58:08.761354"
- },
- {
- "request_id": "req_0004",
- "timestamp": "2026-01-04T02:58:56.337518",
- "player_name": "NH",
- "trigger": "Player SH placed their first settlement at node 20 and is now choosing where to place their starting road.",
- "game_context": {
- "phase": "Unknown",
- "current_player": "Unknown"
- },
- "prompt": {
- "meta_data": {
- "agent_name": "NH",
- "role": "You are player 'NH'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player SH placed their first settlement at node 20 and is now choosing where to place their starting road.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"SH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"]],\"rds\":[]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":0,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}"
- },
- "response": {
- "internal_thinking": "SH placed their first settlement at node 20, which yields W11, B6, S8. This gives them strong early game resources for building roads and settlements. SH is now choosing their first road. I predict SH will place their road from 20 to 10. This leads towards node 11 (W12, S5, B6) or node 9 (W11, S5, ?3 port), both strong expansion options for W, B, S. As NH, I am the last player in the first round and first in the second. My priority is to secure a good Ore/Wheat spot since SH has W, B, S. My primary target for my first settlement is node 24 (O3, Wh8, W3), which provides Ore, Wheat, and Wood with good numbers (8, 3). If I secure node 24, my second settlement target will be node 12 (S5, W3, B6) to gain Sheep and Brick, completing my resource diversity with good numbers."
- },
- "raw_response": "{\"internal_thinking\": \"SH placed their first settlement at node 20, which yields W11, B6, S8. This gives them strong early game resources for building roads and settlements. SH is now choosing their first road. I predict SH will place their road from 20 to 10. This leads towards node 11 (W12, S5, B6) or node 9 (W11, S5, ?3 port), both strong expansion options for W, B, S. As NH, I am the last player in the first round and first in the second. My priority is to secure a good Ore/Wheat spot since SH has W, B, S. My primary target for my first settlement is node 24 (O3, Wh8, W3), which provides Ore, Wheat, and Wood with good numbers (8, 3). If I secure node 24, my second settlement target will be node 12 (S5, W3, B6) to gain Sheep and Brick, completing my resource diversity with good numbers.\"}",
- "metadata": {
- "request_num": 2,
- "timestamp": "2026-01-04 02:58:56",
- "model": "models/gemini-2.5-flash",
- "latency_seconds": 30.145225524902344,
- "total_tokens": 902,
- "prompt_tokens": 702,
- "completion_tokens": 200,
- "parse_success": true
- },
- "is_new": true,
- "response_timestamp": "2026-01-04T02:59:26.498999"
- },
- {
- "request_id": "req_0005",
- "timestamp": "2026-01-04T02:58:56.338229",
- "player_name": "TH",
- "trigger": "Player SH placed their first settlement at node 20 and is now choosing where to place their starting road.",
- "game_context": {
- "phase": "Unknown",
- "current_player": "Unknown"
- },
- "prompt": {
- "meta_data": {
- "agent_name": "TH",
- "role": "You are player 'TH'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player SH placed their first settlement at node 20 and is now choosing where to place their starting road.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"SH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"]],\"rds\":[]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":0,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}"
- },
- "response": {
- "internal_thinking": "SH just placed their first settlement at node 20 (W11, B6, S8). SH will now place their first road. I need to select my optimal first settlement and road placement. I will prioritize nodes with strong resource combinations and high-probability numbers, aiming for a balanced long-term strategy. Node 41 (O5, Wh9, B10) offers Ore, Wheat, and Brick with good numbers (5, 9, 10), which is excellent for early development and future cities. My plan is to place my first settlement at Node 41 and build a road towards Node 31 (B10, W11, Wh8). This second settlement would give me a combined resource income of O5, Wh9, Wh8, B10, B10, W11, providing all essential resources except Sheep, which can be acquired through trading. This strategy avoids areas SH is likely to expand into, making my placements secure.",
- "note_to_self": "My first settlement will be at Node 41. My first road will be [41,31]."
- },
- "raw_response": "{\"internal_thinking\": \"SH just placed their first settlement at node 20 (W11, B6, S8). SH will now place their first road. I need to select my optimal first settlement and road placement. I will prioritize nodes with strong resource combinations and high-probability numbers, aiming for a balanced long-term strategy. Node 41 (O5, Wh9, B10) offers Ore, Wheat, and Brick with good numbers (5, 9, 10), which is excellent for early development and future cities. My plan is to place my first settlement at Node 41 and build a road towards Node 31 (B10, W11, Wh8). This second settlement would give me a combined resource income of O5, Wh9, Wh8, B10, B10, W11, providing all essential resources except Sheep, which can be acquired through trading. This strategy avoids areas SH is likely to expand into, making my placements secure.\", \"note_to_self\": \"My first settlement will be at Node 41. My first road will be [41,31].\"}",
- "metadata": {
- "request_num": 2,
- "timestamp": "2026-01-04 02:58:56",
- "model": "models/gemini-2.5-flash",
- "latency_seconds": 29.730732917785645,
- "total_tokens": 932,
- "prompt_tokens": 702,
- "completion_tokens": 230,
- "parse_success": true
- },
- "is_new": true,
- "response_timestamp": "2026-01-04T02:59:26.081425"
- },
- {
- "request_id": "req_0006",
- "timestamp": "2026-01-04T02:58:56.338394",
- "player_name": "SH",
- "trigger": "You placed your first settlement at node 20. Now place a road connecting to it.",
- "game_context": {
- "phase": "Unknown",
- "current_player": "Unknown"
- },
- "prompt": {
- "meta_data": {
- "agent_name": "SH",
- "role": "You are player 'SH'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "You placed your first settlement at node 20. Now place a road connecting to it.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"SH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"]],\"rds\":[]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":0,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
- "constraints": {
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
- "allowed_actions": [
- {
- "action": "build_road",
- "description": "Place your starting road connecting to your settlement",
- "example_parameters": {
- "from": "20",
- "to": "21"
- }
- },
- {
- "action": "wait_for_response",
- "description": "Do nothing on the board, just chat or wait for other players",
- "example_parameters": {}
- }
- ]
- }
- },
- "response": {
- "internal_thinking": "My first settlement is at node 20. I need to place a road connecting to it. The valid neighbors for node 20 are 19, 21, and 10. I will choose to build a road from 20 to 21, as it's a direct and common starting path.",
- "action": {
- "type": "build_road",
- "parameters": {
- "target": "21"
- }
- }
- },
- "raw_response": "{\"internal_thinking\": \"My first settlement is at node 20. I need to place a road connecting to it. The valid neighbors for node 20 are 19, 21, and 10. I will choose to build a road from 20 to 21, as it's a direct and common starting path.\", \"action\": {\"type\": \"build_road\", \"parameters\": {\"target\": \"21\"}}}",
- "metadata": {
- "request_num": 2,
- "timestamp": "2026-01-04 02:58:56",
- "model": "models/gemini-2.5-flash",
- "latency_seconds": 1.561112642288208,
- "total_tokens": 906,
- "prompt_tokens": 830,
- "completion_tokens": 76,
- "parse_success": true
- },
- "is_new": true,
- "response_timestamp": "2026-01-04T02:58:57.912623"
- },
- {
- "request_id": "req_0007",
- "timestamp": "2026-01-04T02:59:27.276310",
- "player_name": "SH",
- "trigger": "Player TH is placing their first settlement.",
- "game_context": {
- "phase": "Unknown",
- "current_player": "Unknown"
- },
- "prompt": {
- "meta_data": {
- "agent_name": "SH",
- "role": "You are player 'SH'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player TH is placing their first settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"TH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"]],\"rds\":[[[21,20],\"SH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":0,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}"
- },
- "response": {
- "internal_thinking": "It is TH's turn to place their first settlement. My current settlement is at Node 20, providing Wood (11), Brick (6), and Sheep (8). For my second settlement, I will prioritize obtaining Wheat and Ore, ideally from hexes with good production numbers. Key potential nodes I am watching are: Node 41 (O5, B10, Wh9), Node 43 (Wh9, O5, Wh9), Node 35 (S11, Wh6, O3), Node 33 (Wh6, Wh9, D), Node 25 (O3, Wh8, W3), and Node 14 (Wh8, W3, W4). I will observe TH's and NH's first placements to see which of these vital spots remain available for my second turn, and adjust my strategy accordingly to secure needed resources and build towards development cards or settlements."
- },
- "raw_response": "{\"internal_thinking\": \"It is TH's turn to place their first settlement. My current settlement is at Node 20, providing Wood (11), Brick (6), and Sheep (8). For my second settlement, I will prioritize obtaining Wheat and Ore, ideally from hexes with good production numbers. Key potential nodes I am watching are: Node 41 (O5, B10, Wh9), Node 43 (Wh9, O5, Wh9), Node 35 (S11, Wh6, O3), Node 33 (Wh6, Wh9, D), Node 25 (O3, Wh8, W3), and Node 14 (Wh8, W3, W4). I will observe TH's and NH's first placements to see which of these vital spots remain available for my second turn, and adjust my strategy accordingly to secure needed resources and build towards development cards or settlements.\"}",
- "metadata": {
- "request_num": 2,
- "timestamp": "2026-01-04 02:59:27",
- "model": "models/gemini-2.5-flash",
- "latency_seconds": 13.074174642562866,
- "total_tokens": 863,
- "prompt_tokens": 691,
- "completion_tokens": 172,
- "parse_success": true
- },
- "is_new": true,
- "response_timestamp": "2026-01-04T02:59:40.361561"
- },
- {
- "request_id": "req_0008",
- "timestamp": "2026-01-04T02:59:27.277911",
- "player_name": "NH",
- "trigger": "Player TH is placing their first settlement.",
- "game_context": {
- "phase": "Unknown",
- "current_player": "Unknown"
- },
- "prompt": {
- "meta_data": {
- "agent_name": "NH",
- "role": "You are player 'NH'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player TH is placing their first settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"TH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"]],\"rds\":[[[21,20],\"SH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":0,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}"
- },
- "response": {
- "internal_thinking": "Player SH has settled on Node 20 (W11, B6, S8), securing Wood, Brick, and Sheep. It is currently TH's turn to place their first settlement and road. I need to identify the best remaining spots for NH. The top spots appear to be Node 41 (O5, S11, Wh9), Node 31 (Wh9, B10, W11), and Node 11 (B6, S8, W12). My strategy is to prioritize getting Wheat, and either Ore or a strong mix of Wood/Brick/Sheep. If TH takes Node 41 (O5, S11, Wh9), I will target Node 31 (Wh9, B10, W11) to gain Wheat, Brick, and Wood, and plan to build a road towards Node 30 (B10, W11, S10) for expansion. If TH takes Node 31 (Wh9, B10, W11) or Node 11 (B6, S8, W12), I will target Node 41 (O5, S11, Wh9) to gain Ore, Sheep, and Wheat, and plan to build a road towards Node 40 (S11, B10, W2 port) to secure a port and more resources.",
- "note_to_self": "Prioritize Wheat and Ore. If TH takes 41, take 31. If TH takes 31 or 11, take 41. Plan road for expansion/port access."
- },
- "raw_response": "{\"internal_thinking\": \"Player SH has settled on Node 20 (W11, B6, S8), securing Wood, Brick, and Sheep. It is currently TH's turn to place their first settlement and road. I need to identify the best remaining spots for NH. The top spots appear to be Node 41 (O5, S11, Wh9), Node 31 (Wh9, B10, W11), and Node 11 (B6, S8, W12). My strategy is to prioritize getting Wheat, and either Ore or a strong mix of Wood/Brick/Sheep. If TH takes Node 41 (O5, S11, Wh9), I will target Node 31 (Wh9, B10, W11) to gain Wheat, Brick, and Wood, and plan to build a road towards Node 30 (B10, W11, S10) for expansion. If TH takes Node 31 (Wh9, B10, W11) or Node 11 (B6, S8, W12), I will target Node 41 (O5, S11, Wh9) to gain Ore, Sheep, and Wheat, and plan to build a road towards Node 40 (S11, B10, W2 port) to secure a port and more resources.\", \"note_to_self\": \"Prioritize Wheat and Ore. If TH takes 41, take 31. If TH takes 31 or 11, take 41. Plan road for expansion/port access.\"}",
- "metadata": {
- "request_num": 2,
- "timestamp": "2026-01-04 02:59:27",
- "model": "models/gemini-2.5-flash",
- "latency_seconds": 22.759127378463745,
- "total_tokens": 933,
- "prompt_tokens": 691,
- "completion_tokens": 242,
- "parse_success": true
- },
- "is_new": true,
- "response_timestamp": "2026-01-04T02:59:50.049692"
- },
- {
- "request_id": "req_0009",
- "timestamp": "2026-01-04T02:59:27.278344",
- "player_name": "TH",
- "trigger": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
- "game_context": {
- "phase": "Unknown",
- "current_player": "Unknown"
- },
- "prompt": {
- "meta_data": {
- "agent_name": "TH",
- "role": "You are player 'TH'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"TH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"]],\"rds\":[[[21,20],\"SH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":0,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
- "memory": {
- "previous_note_to_self": "My first settlement will be at Node 41. My first road will be [41,31]."
- },
- "constraints": {
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
- "allowed_actions": [
- {
- "action": "place_settlement",
- "description": "Place your starting settlement on an available node",
- "example_parameters": {
- "location": "20"
- }
- },
- {
- "action": "wait_for_response",
- "description": "Do nothing on the board, just chat or wait for other players",
- "example_parameters": {}
- }
- ]
- }
- },
- "response": {
- "internal_thinking": "My goal is to secure a strong resource combination for the early and mid-game. SH has already taken a spot with Wood, Brick, and Sheep (W11, B6, S8). I need to complement this by getting Wheat and Ore, which are crucial for cities and development cards. Node 41 provides Ore (O5), Wheat (Wh9), and Brick (B10). These are excellent numbers (5, 9, 10) and give me a diverse set of resources that complement SH's initial pick, allowing for good trade potential later. This setup will enable me to pursue a strategy focused on upgrading to cities and buying development cards, while also having brick for expansion.",
- "action": {
- "type": "place_settlement",
- "parameters": {
- "location": "41"
- }
- },
- "note_to_self": "My first settlement is at Node 41 (O5, Wh9, B10). This gives me Ore, Wheat, and Brick. I need to look for Wood and Sheep with my second settlement.",
- "say_outloud": "I'm settling at 41."
- },
- "raw_response": "{\"internal_thinking\": \"My goal is to secure a strong resource combination for the early and mid-game. SH has already taken a spot with Wood, Brick, and Sheep (W11, B6, S8). I need to complement this by getting Wheat and Ore, which are crucial for cities and development cards. Node 41 provides Ore (O5), Wheat (Wh9), and Brick (B10). These are excellent numbers (5, 9, 10) and give me a diverse set of resources that complement SH's initial pick, allowing for good trade potential later. This setup will enable me to pursue a strategy focused on upgrading to cities and buying development cards, while also having brick for expansion.\", \"action\": {\"type\": \"place_settlement\", \"parameters\": {\"location\": \"41\"}}, \"note_to_self\": \"My first settlement is at Node 41 (O5, Wh9, B10). This gives me Ore, Wheat, and Brick. I need to look for Wood and Sheep with my second settlement.\", \"say_outloud\": \"I'm settling at 41.\"}",
- "metadata": {
- "request_num": 2,
- "timestamp": "2026-01-04 02:59:27",
- "model": "models/gemini-2.5-flash",
- "latency_seconds": 15.689651012420654,
- "total_tokens": 1091,
- "prompt_tokens": 863,
- "completion_tokens": 228,
- "parse_success": true
- },
- "is_new": true,
- "response_timestamp": "2026-01-04T02:59:42.977362"
- },
- {
- "request_id": "req_0010",
- "timestamp": "2026-01-04T02:59:50.832383",
- "player_name": "TH",
- "trigger": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
- "game_context": {
- "phase": "Unknown",
- "current_player": "Unknown"
- },
- "prompt": {
- "meta_data": {
- "agent_name": "TH",
- "role": "You are player 'TH'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"TH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"]],\"rds\":[[[21,20],\"SH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":0,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "TH",
- "message": "I'm settling at 41."
- }
- ]
- },
- "memory": {
- "previous_note_to_self": "My first settlement is at Node 41 (O5, Wh9, B10). This gives me Ore, Wheat, and Brick. I need to look for Wood and Sheep with my second settlement."
- },
- "constraints": {
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
- "allowed_actions": [
- {
- "action": "place_settlement",
- "description": "Place your starting settlement on an available node",
- "example_parameters": {
- "location": "20"
- }
- },
- {
- "action": "wait_for_response",
- "description": "Do nothing on the board, just chat or wait for other players",
- "example_parameters": {}
- }
- ]
- }
- },
- "response": {
- "internal_thinking": "My previous note to self and chat confirm my intention to place the first settlement at Node 41. This node provides Ore (5), Wheat (9), and Brick (10), which are valuable resources with good numbers. This aligns with my strategy to secure strong production early on and allows me to aim for Wood and Sheep with my second settlement.",
- "action": {
- "type": "place_settlement",
- "parameters": {
- "location": "41"
- }
- },
- "note_to_self": "First settlement placed at Node 41 (O5, Wh9, B10). Next, focus on securing Wood and Sheep with the second settlement.",
- "say_outloud": "I'm placing my settlement at 41."
- },
- "raw_response": "{\"internal_thinking\": \"My previous note to self and chat confirm my intention to place the first settlement at Node 41. This node provides Ore (5), Wheat (9), and Brick (10), which are valuable resources with good numbers. This aligns with my strategy to secure strong production early on and allows me to aim for Wood and Sheep with my second settlement.\", \"action\": {\"type\": \"place_settlement\", \"parameters\": {\"location\": \n\"41\"}}, \"note_to_self\": \"First settlement placed at Node 41 (O5, Wh9, B10). Next, focus on securing Wood and Sheep with the second settlement.\", \"say_outloud\": \"I'm placing my settlement at 41.\"}",
- "metadata": {
- "request_num": 2,
- "timestamp": "2026-01-04 02:59:50",
- "model": "models/gemini-2.5-flash",
- "latency_seconds": 3.6158695220947266,
- "total_tokens": 1062,
- "prompt_tokens": 907,
- "completion_tokens": 155,
- "parse_success": true
- },
- "is_new": true,
- "response_timestamp": "2026-01-04T02:59:54.457935"
- },
- {
- "request_id": "req_0011",
- "timestamp": "2026-01-04T02:59:50.832708",
- "player_name": "NH",
- "trigger": "Player TH is placing their first settlement.",
- "game_context": {
- "phase": "Unknown",
- "current_player": "Unknown"
- },
- "prompt": {
- "meta_data": {
- "agent_name": "NH",
- "role": "You are player 'NH'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player TH is placing their first settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"TH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"]],\"rds\":[[[21,20],\"SH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":0,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "TH",
- "message": "I'm settling at 41."
- }
- ]
- }
- },
- "response": {
- "internal_thinking": "The game state shows player 'SH' has placed their first settlement at Node 20 (W11, B6, S8) and a road from 21-20. The `meta.curr` indicates it is 'TH''s turn, and 'TH' has announced their intention to settle at Node 41 (O5, Wh9, B10). Since it is currently 'TH''s turn in the `SETUP_FIRST_ROUND` phase, 'NH' (my turn) is not next. I must wait for 'TH' to complete their move. My strategy for when it is my turn: I will aim for a spot that provides a good mix of resources not heavily covered by SH or TH, with high-probability dice rolls. SH has Wood, Brick, Sheep. TH has Ore, Wheat, Brick. My optimal first settlement appears to be Node 25 (O3, Wh8, W3), which provides Ore, Wheat, and Wood with good numbers (Wh8, O3, W3). I will place a road from 25 to 26, which leads to a valuable O2 port and further resource hexes (S4, Wh8). This setup will give NH a strong start with essential resources and a port for future trading strategy.",
- "note_to_self": "My turn is after TH. Settle at Node 25 and road 25-26.",
- "say_outloud": "Waiting for TH to settle."
- },
- "raw_response": "{\"internal_thinking\": \"The game state shows player 'SH' has placed their first settlement at Node 20 (W11, B6, S8) and a road from 21-20. The `meta.curr` indicates it is 'TH''s turn, and 'TH' has announced their intention to settle at Node 41 (O5, Wh9, B10). Since it is currently 'TH''s turn in the `SETUP_FIRST_ROUND` phase, 'NH' (my turn) is not next. I must wait for 'TH' to complete their move. My strategy for when it is my turn: I will aim for a spot that provides a good mix of resources not heavily covered by SH or TH, with high-probability dice rolls. SH has Wood, Brick, Sheep. TH has Ore, Wheat, Brick. My optimal first settlement appears to be Node 25 (O3, Wh8, W3), which provides Ore, Wheat, and Wood with good numbers (Wh8, O3, W3). I will place a road from 25 to 26, which leads to a valuable O2 port and further resource hexes (S4, Wh8). This setup will give NH a strong start with essential resources and a port for future trading strategy.\", \"note_to_self\": \"My turn is after TH. Settle at Node 25 and road 25-26.\", \"say_outloud\": \"Waiting for TH to settle.\"}",
- "metadata": {
- "request_num": 2,
- "timestamp": "2026-01-04 02:59:50",
- "model": "models/gemini-2.5-flash",
- "latency_seconds": 18.736740827560425,
- "total_tokens": 986,
- "prompt_tokens": 716,
- "completion_tokens": 270,
- "parse_success": true
- },
- "is_new": true,
- "response_timestamp": "2026-01-04T03:00:09.582180"
- },
- {
- "request_id": "req_0012",
- "timestamp": "2026-01-04T02:59:50.833624",
- "player_name": "SH",
- "trigger": "Player TH is placing their first settlement.",
- "game_context": {
- "phase": "Unknown",
- "current_player": "Unknown"
- },
- "prompt": {
- "meta_data": {
- "agent_name": "SH",
- "role": "You are player 'SH'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player TH is placing their first settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"TH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"]],\"rds\":[[[21,20],\"SH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":0,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "TH",
- "message": "I'm settling at 41."
- }
- ]
- }
- },
- "response": {
- "internal_thinking": "TH is placing their first settlement at node 41, which gives them Ore 5, Wheat 9, and Brick 10. This is a very strong initial placement, providing good numbers on crucial resources for cities and development cards. My first settlement at node 20 (Wood 11, Brick 6, Sheep 8) gives me a good mix of basic resources but no Wheat or Ore. My strategy for the second settlement will be to secure either Wheat or Ore, as well as considering port access, after observing NH's placement."
- },
- "raw_response": "{\"internal_thinking\": \"TH is placing their first settlement at node 41, which gives them Ore 5, Wheat 9, and Brick 10. This is a very strong initial placement, providing good numbers on crucial resources for cities and development cards. My first settlement at node 20 (Wood 11, Brick 6, Sheep 8) gives me a good mix of basic resources but no Wheat or Ore. My strategy for the second settlement will be to secure either Wheat or Ore, as well as considering port access, after observing NH's placement.\"}",
- "metadata": {
- "request_num": 2,
- "timestamp": "2026-01-04 02:59:50",
- "model": "models/gemini-2.5-flash",
- "latency_seconds": 5.651486396789551,
- "total_tokens": 841,
- "prompt_tokens": 716,
- "completion_tokens": 125,
- "parse_success": true
- },
- "is_new": true,
- "response_timestamp": "2026-01-04T02:59:56.494287"
- },
- {
- "request_id": "req_0013",
- "timestamp": "2026-01-04T03:00:10.401951",
- "player_name": "NH",
- "trigger": "Player TH is placing their first settlement.",
- "game_context": {
- "phase": "Unknown",
- "current_player": "Unknown"
- },
- "prompt": {
- "meta_data": {
- "agent_name": "NH",
- "role": "You are player 'NH'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player TH is placing their first settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"TH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"]],\"rds\":[[[21,20],\"SH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":0,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "TH",
- "message": "I'm settling at 41."
- },
- {
- "msg": 2,
- "player": "TH",
- "message": "I'm placing my settlement at 41."
- },
- {
- "msg": 3,
- "player": "NH",
- "message": "Waiting for TH to settle."
- }
- ]
- },
- "memory": {
- "previous_note_to_self": "My turn is after TH. Settle at Node 25 and road 25-26."
- }
- },
- "response": {
- "internal_thinking": "TH just placed their first settlement at node 20 (W11, B6, S8). This is a strong start for them. I need to find an equally strong first settlement for myself. My previous consideration of Node 25 is not ideal due to the adjacent Desert hex. I've identified Node 10 (W12, S8, B6) as an excellent spot, providing Wood, Sheep, and Brick with high numbers (12, 8, 6). This gives me a strong foundation for core building resources. My strategy for the second settlement will be to target Node 41 (O5, Wh9, B10) to secure Ore and Wheat, along with more Brick, completing my resource set with good numbers. For this turn, I will place my road from Node 10 towards Node 11, leading away from TH's initial placement.",
- "note_to_self": "Settle at Node 10 and road 10-11. Target Node 41 for second settlement.",
- "say_outloud": "Nice spot, TH!"
- },
- "raw_response": "{\"internal_thinking\": \"TH just placed their first settlement at node 20 (W11, B6, S8). This is a strong start for them. I need to find an equally strong first settlement for myself. My previous consideration of Node 25 is not ideal due to the adjacent Desert hex. I've identified Node 10 (W12, S8, B6) as an excellent spot, providing Wood, Sheep, and Brick with high numbers (12, 8, 6). This gives me a strong foundation for core building resources. My strategy for the second settlement will be to target Node 41 (O5, Wh9, B10) to secure Ore and Wheat, along with more Brick, completing my resource set with good numbers. For this turn, I will place my road from Node 10 towards Node 11, leading away from TH's initial placement.\", \"note_to_self\": \"Settle at Node 10 and road 10-11. Target Node 41 for second settlement.\", \"say_outloud\": \"Nice spot, TH!\"}",
- "metadata": {
- "request_num": 2,
- "timestamp": "2026-01-04 03:00:10",
- "model": "models/gemini-2.5-flash",
- "latency_seconds": 18.29316806793213,
- "total_tokens": 989,
- "prompt_tokens": 775,
- "completion_tokens": 214,
- "parse_success": true
- },
- "is_new": true,
- "response_timestamp": "2026-01-04T03:00:28.712034"
- },
- {
- "request_id": "req_0014",
- "timestamp": "2026-01-04T03:00:10.404335",
- "player_name": "TH",
- "trigger": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
- "game_context": {
- "phase": "Unknown",
- "current_player": "Unknown"
- },
- "prompt": {
- "meta_data": {
- "agent_name": "TH",
- "role": "You are player 'TH'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"TH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"]],\"rds\":[[[21,20],\"SH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":0,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "TH",
- "message": "I'm settling at 41."
- },
- {
- "msg": 2,
- "player": "TH",
- "message": "I'm placing my settlement at 41."
- },
- {
- "msg": 3,
- "player": "NH",
- "message": "Waiting for TH to settle."
- }
- ]
- },
- "memory": {
- "previous_note_to_self": "First settlement placed at Node 41 (O5, Wh9, B10). Next, focus on securing Wood and Sheep with the second settlement."
- },
- "constraints": {
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
- "allowed_actions": [
- {
- "action": "place_settlement",
- "description": "Place your starting settlement on an available node",
- "example_parameters": {
- "location": "20"
- }
- },
- {
- "action": "wait_for_response",
- "description": "Do nothing on the board, just chat or wait for other players",
- "example_parameters": {}
- }
- ]
- }
- },
- "response": {
- "internal_thinking": "I need to place my first settlement. Based on my previous turn's stated intention and analysis, Node 41 (O5, Wh9, B10) provides a strong combination of resources for development, including ore and wheat for future cities, and brick for roads/settlements. The dice rolls (5, 9, 10) are also favorable. I will proceed with placing my settlement at Node 41.",
- "action": {
- "type": "place_settlement",
- "parameters": {
- "location": "41"
- }
- },
- "say_outloud": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
- },
- "raw_response": "{\"internal_thinking\":\"I need to place my first settlement. Based on my previous turn's stated intention and analysis, Node 41 (O5, Wh9, B10) provides a strong combination of resources for development, including ore and wheat for future cities, and brick for roads/settlements. The dice rolls (5, 9, 10) are also favorable. I will proceed with placing my settlement at Node 41.\",\"action\":{\"type\":\"place_settlement\",\"parameters\":{\"location\": \"41\"}},\"say_outloud\":\"I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick.\"}",
- "metadata": {
- "request_num": 2,
- "timestamp": "2026-01-04 03:00:10",
- "model": "models/gemini-2.5-flash",
- "latency_seconds": 4.6400980949401855,
- "total_tokens": 1069,
- "prompt_tokens": 935,
- "completion_tokens": 134,
- "parse_success": true
- },
- "is_new": true,
- "response_timestamp": "2026-01-04T03:00:15.056107"
- },
- {
- "request_id": "req_0015",
- "timestamp": "2026-01-04T03:00:10.404613",
- "player_name": "SH",
- "trigger": "Player TH is placing their first settlement.",
- "game_context": {
- "phase": "Unknown",
- "current_player": "Unknown"
- },
- "prompt": {
- "meta_data": {
- "agent_name": "SH",
- "role": "You are player 'SH'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player TH is placing their first settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"TH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"]],\"rds\":[[[21,20],\"SH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":0,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "TH",
- "message": "I'm settling at 41."
- },
- {
- "msg": 2,
- "player": "TH",
- "message": "I'm placing my settlement at 41."
- },
- {
- "msg": 3,
- "player": "NH",
- "message": "Waiting for TH to settle."
- }
- ]
- }
- },
- "response": {
- "internal_thinking": "TH made a strong first placement at Node 41, securing O5, Wh9, and B10, and positioning for a W2 port. For my second settlement, I need to prioritize Wheat and Ore to complete my resource set. My first settlement is at Node 20 (W11, B6, S8). After evaluating available nodes that explicitly list 3 hexes (or 2 if a port), Node 50 (Hexes H[18]=Wh9, H[17]=O5) stands out. It provides excellent Wheat (9) and Ore (5) and includes a general 3:1 port. This is optimal for resource diversity and trade flexibility. I will place my road from Node 50 towards Node 42 (Wh9, O5, Wh9), as it's another high-value intersection and expands my presence near TH.",
- "note_to_self": "My second settlement will be at Node 50 with a road to Node 42. Resources: Wh9, O5, and ?3 port. This completes my resource set (W, B, S, Wh, O)."
- },
- "raw_response": "{\"internal_thinking\": \"TH made a strong first placement at Node 41, securing O5, Wh9, and B10, and positioning for a W2 port. For my second settlement, I need to prioritize Wheat and Ore to complete my resource set. My first settlement is at Node 20 (W11, B6, S8). After evaluating available nodes that explicitly list 3 hexes (or 2 if a port), Node 50 (Hexes H[18]=Wh9, H[17]=O5) stands out. It provides excellent Wheat (9) and Ore (5) and includes a general 3:1 port. This is optimal for resource diversity and trade flexibility. I will place my road from Node 50 towards Node 42 (Wh9, O5, Wh9), as it's another high-value intersection and expands my presence near TH.\", \"note_to_self\": \"My second settlement will be at Node 50 with a road to Node 42. Resources: Wh9, O5, and ?3 port. This completes my resource set (W, B, S, Wh, O).\"}",
- "metadata": {
- "request_num": 2,
- "timestamp": "2026-01-04 03:00:10",
- "model": "models/gemini-2.5-flash",
- "latency_seconds": 39.64088845252991,
- "total_tokens": 960,
- "prompt_tokens": 751,
- "completion_tokens": 209,
- "parse_success": true
- },
- "is_new": true,
- "response_timestamp": "2026-01-04T03:00:50.057738"
- },
- {
- "request_id": "req_0016",
- "timestamp": "2026-01-04T03:00:50.880690",
- "player_name": "NH",
- "trigger": "Player TH placed their first settlement at node 41 and is now choosing where to place their starting road.",
- "game_context": {
- "phase": "Unknown",
- "current_player": "Unknown"
- },
- "prompt": {
- "meta_data": {
- "agent_name": "NH",
- "role": "You are player 'NH'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player TH placed their first settlement at node 41 and is now choosing where to place their starting road.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"TH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "TH",
- "message": "I'm settling at 41."
- },
- {
- "msg": 2,
- "player": "TH",
- "message": "I'm placing my settlement at 41."
- },
- {
- "msg": 3,
- "player": "NH",
- "message": "Waiting for TH to settle."
- },
- {
- "msg": 4,
- "player": "TH",
- "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
- },
- {
- "msg": 5,
- "player": "NH",
- "message": "Nice spot, TH!"
- }
- ]
- },
- "memory": {
- "previous_note_to_self": "Settle at Node 10 and road 10-11. Target Node 41 for second settlement."
- }
- },
- "response": {
- "internal_thinking": "Player TH just placed their first settlement at Node 41 (S11, Wh9, B10). Player SH placed their first settlement at Node 20 (W11, B10, S8). My previous plan to target Node 41 for my second settlement is no longer viable. I need to revise my strategy for my first settlement and road placement when it is my turn. \n\nMy new plan for my first settlement is Node 31. This node provides Wheat (9), Brick (10), and Wood (11). These are excellent numbers and provide a balanced set of essential resources for early game expansion and development. This will allow me to build roads and settlements quickly. \n\nFor my first road, from Node 31, I will aim towards Node 30. This direction leads towards a Sheep 2:1 port (Node 29) and a Wood 2:1 port (Node 40), offering good future options for resource trading and expansion. This position also leaves open the possibility for a strong second settlement at Node 42 (O5, S11, Wh9) or Node 26 (S4, B10, O2 port) later in the game. \n\nSince it's currently TH's turn to place their road, I will wait for their action.",
- "note_to_self": "First settlement: Node 31 (Wh9, B10, W11). First road: [31,30].",
- "say_outloud": "Waiting for TH's road placement."
- },
- "raw_response": "{\n \"internal_thinking\": \"Player TH just placed their first settlement at Node 41 (S11, Wh9, B10). Player SH placed their first settlement at Node 20 (W11, B10, S8). My previous plan to target Node 41 for my second settlement is no longer viable. I need to revise my strategy for my first settlement and road placement when it is my turn. \\n\\nMy new plan for my first settlement is Node 31. This node provides Wheat (9), Brick (10), and Wood (11). These are excellent numbers and provide a balanced set of essential resources for early game expansion and development. This will allow me to build roads and settlements quickly. \\n\\nFor my first road, from Node 31, I will aim towards Node 30. This direction leads towards a Sheep 2:1 port (Node 29) and a Wood 2:1 port (Node 40), offering good future options for resource trading and expansion. This position also leaves open the possibility for a strong second settlement at Node 42 (O5, S11, Wh9) or Node 26 (S4, B10, O2 port) later in the game. \\n\\nSince it's currently TH's turn to place their road, I will wait for their action.\",\n \"note_to_self\": \"First settlement: Node 31 (Wh9, B10, W11). First road: [31,30].\",\n \"say_outloud\": \"Waiting for TH's road placement.\"\n}",
- "metadata": {
- "request_num": 2,
- "timestamp": "2026-01-04 03:00:50",
- "model": "models/gemini-2.5-flash",
- "latency_seconds": 27.504860162734985,
- "total_tokens": 1148,
- "prompt_tokens": 843,
- "completion_tokens": 305,
- "parse_success": true
- },
- "is_new": true,
- "response_timestamp": "2026-01-04T03:01:18.406242"
- },
- {
- "request_id": "req_0017",
- "timestamp": "2026-01-04T03:00:50.881117",
- "player_name": "TH",
- "trigger": "You placed your first settlement at node 41. Now place a road connecting to it.",
- "game_context": {
- "phase": "Unknown",
- "current_player": "Unknown"
- },
- "prompt": {
- "meta_data": {
- "agent_name": "TH",
- "role": "You are player 'TH'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "You placed your first settlement at node 41. Now place a road connecting to it.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"TH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "TH",
- "message": "I'm settling at 41."
- },
- {
- "msg": 2,
- "player": "TH",
- "message": "I'm placing my settlement at 41."
- },
- {
- "msg": 3,
- "player": "NH",
- "message": "Waiting for TH to settle."
- },
- {
- "msg": 4,
- "player": "TH",
- "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
- },
- {
- "msg": 5,
- "player": "NH",
- "message": "Nice spot, TH!"
- }
- ]
- },
- "memory": {
- "previous_note_to_self": "First settlement placed at Node 41 (O5, Wh9, B10). Next, focus on securing Wood and Sheep with the second settlement."
- },
- "constraints": {
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
- "allowed_actions": [
- {
- "action": "build_road",
- "description": "Place your starting road connecting to your settlement",
- "example_parameters": {
- "from": "20",
- "to": "21"
- }
- },
- {
- "action": "wait_for_response",
- "description": "Do nothing on the board, just chat or wait for other players",
- "example_parameters": {}
- }
- ]
- }
- },
- "response": {
- "internal_thinking": "My first settlement is at Node 41, yielding Ore, Wheat, and Brick. My strategy is to secure Wood and Sheep with my next moves. I have three options for my first road: 41-40, 41-42, or 41-31. \n\n- Node 40 connects to O5 and B10 (resources I already get) and has a W2 port. While a port is good, it doesn't directly provide new resources for a settlement.\n- Node 42 opens access to S4 (Sheep).\n- Node 31 opens access to W11 (Wood).\n\nBoth 41-42 and 41-31 are good as they lead to desired resources (Sheep and Wood, respectively). \n\nConsidering future settlement locations:\n- If I go 41-42, I could aim for a settlement at Node 50 (S4, O5, ?3 port) or Node 43 (S4, Wh6, Wh9). This primarily secures Sheep.\n- If I go 41-31, I could aim for a settlement at Node 30 (W11, S8, B10). This location is excellent as it provides both Wood and Sheep, which are the two resources I currently lack and need for a balanced production profile. \n\nChoosing 41-31 seems strategically superior as it sets up a strong second settlement location at Node 30, giving me access to both Wood and Sheep in a single future settlement. SH is already settled at Node 20 which touches W11, so going towards 31 might put me in competition, but Node 30 offers a unique combination of resources.",
- "action": {
- "type": "build_road",
- "parameters": {
- "target": "41-31"
- }
- },
- "note_to_self": "Road placed at 41-31. Next, aim to settle at Node 30 (W11, S8, B10) to get Wood and Sheep.",
- "say_outloud": "My road goes from 41 to 31."
- },
- "raw_response": "{\n \"internal_thinking\": \"My first settlement is at Node 41, yielding Ore, Wheat, and Brick. My strategy is to secure Wood and Sheep with my next moves. I have three options for my first road: 41-40, 41-42, or 41-31. \\n\\n- Node 40 connects to O5 and B10 (resources I already get) and has a W2 port. While a port is good, it doesn't directly provide new resources for a settlement.\\n- Node 42 opens access to S4 (Sheep).\\n- Node 31 opens access to W11 (Wood).\\n\\nBoth 41-42 and 41-31 are good as they lead to desired resources (Sheep and Wood, respectively). \\n\\nConsidering future settlement locations:\\n- If I go 41-42, I could aim for a settlement at Node 50 (S4, O5, ?3 port) or Node 43 (S4, Wh6, Wh9). This primarily secures Sheep.\\n- If I go 41-31, I could aim for a settlement at Node 30 (W11, S8, B10). This location is excellent as it provides both Wood and Sheep, which are the two resources I currently lack and need for a balanced production profile. \\n\\nChoosing 41-31 seems strategically superior as it sets up a strong second settlement location at Node 30, giving me access to both Wood and Sheep in a single future settlement. SH is already settled at Node 20 which touches W11, so going towards 31 might put me in competition, but Node 30 offers a unique combination of resources.\",\n \"action\": {\n \"type\": \"build_road\",\n \"parameters\": {\n \"target\": \"41-31\"\n }\n },\n \"note_to_self\": \"Road placed at 41-31. Next, aim to settle at Node 30 (W11, S8, B10) to get Wood and Sheep.\",\n \"say_outloud\": \"My road goes from 41 to 31.\"\n}",
- "metadata": {
- "request_num": 2,
- "timestamp": "2026-01-04 03:00:50",
- "model": "models/gemini-2.5-flash",
- "latency_seconds": 14.42208743095398,
- "total_tokens": 1370,
- "prompt_tokens": 982,
- "completion_tokens": 388,
- "parse_success": true
- },
- "is_new": true,
- "response_timestamp": "2026-01-04T03:01:05.324224"
- },
- {
- "request_id": "req_0018",
- "timestamp": "2026-01-04T03:00:50.881474",
- "player_name": "SH",
- "trigger": "Player TH placed their first settlement at node 41 and is now choosing where to place their starting road.",
- "game_context": {
- "phase": "Unknown",
- "current_player": "Unknown"
- },
- "prompt": {
- "meta_data": {
- "agent_name": "SH",
- "role": "You are player 'SH'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player TH placed their first settlement at node 41 and is now choosing where to place their starting road.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"TH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "TH",
- "message": "I'm settling at 41."
- },
- {
- "msg": 2,
- "player": "TH",
- "message": "I'm placing my settlement at 41."
- },
- {
- "msg": 3,
- "player": "NH",
- "message": "Waiting for TH to settle."
- },
- {
- "msg": 4,
- "player": "TH",
- "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
- },
- {
- "msg": 5,
- "player": "NH",
- "message": "Nice spot, TH!"
- }
- ]
- },
- "memory": {
- "previous_note_to_self": "My second settlement will be at Node 50 with a road to Node 42. Resources: Wh9, O5, and ?3 port. This completes my resource set (W, B, S, Wh, O)."
- }
- },
- "response": {
- "internal_thinking": "TH placed their first settlement at Node 41 (Ore 17, Wheat 14, Brick 13). They are now placing their first road. This is a good spot for production. I'm waiting for TH to place their road and then for NH to make their moves. My plan for my second settlement remains at Node 50 with a road to Node 42.",
- "note_to_self": "My second settlement will be at Node 50 with a road to Node 42. Resources: Wh9, O5, and ?3 port. This completes my resource set (W, B, S, Wh, O)."
- },
- "raw_response": "{\"internal_thinking\": \"TH placed their first settlement at Node 41 (Ore 17, Wheat 14, Brick 13). They are now placing their first road. This is a good spot for production. I'm waiting for TH to place their road and then for NH to make their moves. My plan for my second settlement remains at Node 50 with a road to Node 42.\", \"note_to_self\": \"My second settlement will be at Node 50 with a road to Node 42. Resources: Wh9, O5, and ?3 port. This completes my resource set (W, B, S, Wh, O).\"}",
- "metadata": {
- "request_num": 2,
- "timestamp": "2026-01-04 03:00:50",
- "model": "models/gemini-2.5-flash",
- "latency_seconds": 3.304182291030884,
- "total_tokens": 983,
- "prompt_tokens": 861,
- "completion_tokens": 122,
- "parse_success": true
- },
- "is_new": true,
- "response_timestamp": "2026-01-04T03:00:54.206470"
- },
- {
- "request_id": "req_0019",
- "timestamp": "2026-01-04T03:01:19.211060",
- "player_name": "NH",
- "trigger": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
- "game_context": {
- "phase": "Unknown",
- "current_player": "Unknown"
- },
- "prompt": {
- "meta_data": {
- "agent_name": "NH",
- "role": "You are player 'NH'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"NH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"],[[41,31],\"TH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "TH",
- "message": "I'm settling at 41."
- },
- {
- "msg": 2,
- "player": "TH",
- "message": "I'm placing my settlement at 41."
- },
- {
- "msg": 3,
- "player": "NH",
- "message": "Waiting for TH to settle."
- },
- {
- "msg": 4,
- "player": "TH",
- "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
- },
- {
- "msg": 5,
- "player": "NH",
- "message": "Nice spot, TH!"
- },
- {
- "msg": 6,
- "player": "TH",
- "message": "My road goes from 41 to 31."
- },
- {
- "msg": 7,
- "player": "NH",
- "message": "Waiting for TH's road placement."
- }
- ]
- },
- "memory": {
- "previous_note_to_self": "First settlement: Node 31 (Wh9, B10, W11). First road: [31,30]."
- },
- "constraints": {
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
- "allowed_actions": [
- {
- "action": "place_settlement",
- "description": "Place your starting settlement on an available node",
- "example_parameters": {
- "location": "20"
- }
- },
- {
- "action": "wait_for_response",
- "description": "Do nothing on the board, just chat or wait for other players",
- "example_parameters": {}
- }
- ]
- }
- },
- "response": {
- "internal_thinking": "My previous note to self about Node 31 was incorrect, as it is adjacent to TH's settlement at 41 and also touches a desert hex. I need to select a new optimal location for my first settlement.Player SH settled at Node 20, blocking its neighbors (19, 21, 10).Player TH settled at Node 41, blocking its neighbors (40, 42, 31).I need to find a node that is not adjacent to 20 or 41, and has a good combination of resources with high probability numbers.I evaluated several options:1. Node 10 (B6, S8, W12): Initially looked good with high pips, but it's blocked as it's adjacent to SH's settlement at Node 20.2. Node 24 (O3, Wh8, W3): Available. Resources: Ore, Wheat, Wood. Numbers: 3, 8, 3. Pips: 9. Good for development and cities.3. Node 45 (O2, S11, Wh6): Available. Resources: Ore, Sheep, Wheat. Numbers: 2, 11, 6. Pips: 8. Excellent resource combination but lower production numbers.4. Node 12 (W3, B6, S5): Available. Resources: Wood, Brick, Sheep. Numbers: 3, 6, 5. Pips: 11.This node provides a strong foundation for early game expansion due to consistent Wood and Brick for roads, and Sheep for settlements or development cards. It has the highest pip count among the available good options and a balanced set of basic resources. This will allow for faster initial expansion and securing better spots.",
- "action": {
- "type": "place_settlement",
- "parameters": {
- "location": "12"
- }
- }
- },
- "raw_response": "{\"internal_thinking\":\"My previous note to self about Node 31 was incorrect, as it is adjacent to TH's settlement at 41 and also touches a desert hex. I need to select a new optimal location for my first settlement.Player SH settled at Node 20, blocking its neighbors (19, 21, 10).Player TH settled at Node 41, blocking its neighbors (40, 42, 31).I need to find a node that is not adjacent to 20 or 41, and has a good combination of resources with high probability numbers.I evaluated several options:1. Node 10 (B6, S8, W12): Initially looked good with high pips, but it's blocked as it's adjacent to SH's settlement at Node 20.2. Node 24 (O3, Wh8, W3): Available. Resources: Ore, Wheat, Wood. Numbers: 3, 8, 3. Pips: 9. Good for development and cities.3. Node 45 (O2, S11, Wh6): Available. Resources: Ore, Sheep, Wheat. Numbers: 2, 11, 6. Pips: 8. Excellent resource combination but lower production numbers.4. Node 12 (W3, B6, S5): Available. Resources: Wood, Brick, Sheep. Numbers: 3, 6, 5. Pips: 11.This node provides a strong foundation for early game expansion due to consistent Wood and Brick for roads, and Sheep for settlements or development cards. It has the highest pip count among the available good options and a balanced set of basic resources. This will allow for faster initial expansion and securing better spots.\",\"action\":{\"type\":\"place_settlement\",\"parameters\":{\"location\":\"12\"}}}",
- "metadata": {
- "request_num": 2,
- "timestamp": "2026-01-04 03:01:19",
- "model": "models/gemini-2.5-flash",
- "latency_seconds": 27.315953254699707,
- "total_tokens": 1360,
- "prompt_tokens": 1010,
- "completion_tokens": 350,
- "parse_success": true
- },
- "is_new": true,
- "response_timestamp": "2026-01-04T03:01:46.548323"
- },
- {
- "request_id": "req_0020",
- "timestamp": "2026-01-04T03:01:19.212856",
- "player_name": "SH",
- "trigger": "Player NH is placing their first settlement.",
- "game_context": {
- "phase": "Unknown",
- "current_player": "Unknown"
- },
- "prompt": {
- "meta_data": {
- "agent_name": "SH",
- "role": "You are player 'SH'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player NH is placing their first settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"NH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"],[[41,31],\"TH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "TH",
- "message": "I'm settling at 41."
- },
- {
- "msg": 2,
- "player": "TH",
- "message": "I'm placing my settlement at 41."
- },
- {
- "msg": 3,
- "player": "NH",
- "message": "Waiting for TH to settle."
- },
- {
- "msg": 4,
- "player": "TH",
- "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
- },
- {
- "msg": 5,
- "player": "NH",
- "message": "Nice spot, TH!"
- },
- {
- "msg": 6,
- "player": "TH",
- "message": "My road goes from 41 to 31."
- },
- {
- "msg": 7,
- "player": "NH",
- "message": "Waiting for TH's road placement."
- }
- ]
- },
- "memory": {
- "previous_note_to_self": "My second settlement will be at Node 50 with a road to Node 42. Resources: Wh9, O5, and ?3 port. This completes my resource set (W, B, S, Wh, O)."
- }
- },
- "response": {
- "internal_thinking": "NH is placing their first settlement and road. I need to observe their choice to ensure my planned second settlement at Node 50 (Wh9, O5, ?3 port) remains viable. My current resources are W, B, S from Node 20. Node 50 would complete my resource set (W, B, S, Wh, O)."
- },
- "raw_response": "{\"internal_thinking\": \"NH is placing their first settlement and road. I need to observe their choice to ensure my planned second settlement at Node 50 (Wh9, O5, ?3 port) remains viable. My current resources are W, B, S from Node 20. Node 50 would complete my resource set (W, B, S, Wh, O).\"}",
- "metadata": {
- "request_num": 2,
- "timestamp": "2026-01-04 03:01:19",
- "model": "models/gemini-2.5-flash",
- "latency_seconds": 10.123481512069702,
- "total_tokens": 958,
- "prompt_tokens": 886,
- "completion_tokens": 72,
- "parse_success": true
- },
- "is_new": true,
- "response_timestamp": "2026-01-04T03:01:29.355073"
- },
- {
- "request_id": "req_0021",
- "timestamp": "2026-01-04T03:01:19.213063",
- "player_name": "TH",
- "trigger": "Player NH is placing their first settlement.",
- "game_context": {
- "phase": "Unknown",
- "current_player": "Unknown"
- },
- "prompt": {
- "meta_data": {
- "agent_name": "TH",
- "role": "You are player 'TH'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player NH is placing their first settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"NH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"],[[41,31],\"TH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "TH",
- "message": "I'm settling at 41."
- },
- {
- "msg": 2,
- "player": "TH",
- "message": "I'm placing my settlement at 41."
- },
- {
- "msg": 3,
- "player": "NH",
- "message": "Waiting for TH to settle."
- },
- {
- "msg": 4,
- "player": "TH",
- "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
- },
- {
- "msg": 5,
- "player": "NH",
- "message": "Nice spot, TH!"
- },
- {
- "msg": 6,
- "player": "TH",
- "message": "My road goes from 41 to 31."
- },
- {
- "msg": 7,
- "player": "NH",
- "message": "Waiting for TH's road placement."
- }
- ]
- },
- "memory": {
- "previous_note_to_self": "Road placed at 41-31. Next, aim to settle at Node 30 (W11, S8, B10) to get Wood and Sheep."
- }
- },
- "response": {
- "internal_thinking": "It is NH's turn to place their first settlement. I have already placed my first settlement at Node 41 (O5, Wh9, B10) and my road at 41-31. I need to observe NH's placement to understand their strategy and adjust my plans for my second settlement. My current target for my second settlement remains Node 30 (W11, S8, B10), which would give me Wood, Sheep, and another Brick.",
- "say_outloud": "Waiting for NH to place their first settlement."
- },
- "raw_response": "{\"internal_thinking\": \"It is NH's turn to place their first settlement. I have already placed my first settlement at Node 41 (O5, Wh9, B10) and my road at 41-31. I need to observe NH's placement to understand their strategy and adjust my plans for my second settlement. My current target for my second settlement remains Node 30 (W11, S8, B10), which would give me Wood, Sheep, and another Brick.\", \"say_outloud\": \"Waiting for NH to place their first settlement.\"}",
- "metadata": {
- "request_num": 2,
- "timestamp": "2026-01-04 03:01:19",
- "model": "models/gemini-2.5-flash",
- "latency_seconds": 4.547887086868286,
- "total_tokens": 989,
- "prompt_tokens": 873,
- "completion_tokens": 116,
- "parse_success": true
- },
- "is_new": true,
- "response_timestamp": "2026-01-04T03:01:23.779965"
- },
- {
- "request_id": "req_0022",
- "timestamp": "2026-01-04T03:01:47.320576",
- "player_name": "SH",
- "trigger": "Player NH is placing their first settlement.",
- "game_context": {
- "phase": "Unknown",
- "current_player": "Unknown"
- },
- "prompt": {
- "meta_data": {
- "agent_name": "SH",
- "role": "You are player 'SH'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player NH is placing their first settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"NH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"],[[41,31],\"TH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "TH",
- "message": "I'm settling at 41."
- },
- {
- "msg": 2,
- "player": "TH",
- "message": "I'm placing my settlement at 41."
- },
- {
- "msg": 3,
- "player": "NH",
- "message": "Waiting for TH to settle."
- },
- {
- "msg": 4,
- "player": "TH",
- "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
- },
- {
- "msg": 5,
- "player": "NH",
- "message": "Nice spot, TH!"
- },
- {
- "msg": 6,
- "player": "TH",
- "message": "My road goes from 41 to 31."
- },
- {
- "msg": 7,
- "player": "NH",
- "message": "Waiting for TH's road placement."
- },
- {
- "msg": 8,
- "player": "TH",
- "message": "Waiting for NH to place their first settlement."
- }
- ]
- },
- "memory": {
- "previous_note_to_self": "My second settlement will be at Node 50 with a road to Node 42. Resources: Wh9, O5, and ?3 port. This completes my resource set (W, B, S, Wh, O)."
- }
- },
- "response": {
- "internal_thinking": "NH is placing their first settlement. I need to observe their choice to understand their resource strategy and ensure my planned second settlement location at Node 50 (Wh9, O5, ?3 port) remains available. My current plan for Node 50 complements my first settlement at Node 20 (W11, B6, S8, ?3 port) by providing Wheat and Ore, completing my resource set and giving me access to two ?3 ports.",
- "note_to_self": "My second settlement will be at Node 50 (Wh9, O5, ?3 port) with a road to Node 42. Resources: Wh9, O5, and ?3 port. This ensures I get all resources (W, B, S, Wh, O) and two ?3 ports.",
- "say_outloud": ""
- },
- "raw_response": "{\"internal_thinking\":\"NH is placing their first settlement. I need to observe their choice to understand their resource strategy and ensure my planned second settlement location at Node 50 (Wh9, O5, ?3 port) remains available. My current plan for Node 50 complements my first settlement at Node 20 (W11, B6, S8, ?3 port) by providing Wheat and Ore, completing my resource set and giving me access to two ?3 ports.\",\"note_to_self\":\"My second settlement will be at Node 50 (Wh9, O5, ?3 port) with a road to Node 42. Resources: Wh9, O5, and ?3 port. This ensures I get all resources (W, B, S, Wh, O) and two ?3 ports.\",\"say_outloud\":\"\"}",
- "metadata": {
- "request_num": 2,
- "timestamp": "2026-01-04 03:01:47",
- "model": "models/gemini-2.5-flash",
- "latency_seconds": 6.074692964553833,
- "total_tokens": 1067,
- "prompt_tokens": 909,
- "completion_tokens": 158,
- "parse_success": true
- },
- "is_new": true,
- "response_timestamp": "2026-01-04T03:01:53.415638"
- },
- {
- "request_id": "req_0023",
- "timestamp": "2026-01-04T03:01:47.321052",
- "player_name": "NH",
- "trigger": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
- "game_context": {
- "phase": "Unknown",
- "current_player": "Unknown"
- },
- "prompt": {
- "meta_data": {
- "agent_name": "NH",
- "role": "You are player 'NH'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"NH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"],[[41,31],\"TH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "TH",
- "message": "I'm settling at 41."
- },
- {
- "msg": 2,
- "player": "TH",
- "message": "I'm placing my settlement at 41."
- },
- {
- "msg": 3,
- "player": "NH",
- "message": "Waiting for TH to settle."
- },
- {
- "msg": 4,
- "player": "TH",
- "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
- },
- {
- "msg": 5,
- "player": "NH",
- "message": "Nice spot, TH!"
- },
- {
- "msg": 6,
- "player": "TH",
- "message": "My road goes from 41 to 31."
- },
- {
- "msg": 7,
- "player": "NH",
- "message": "Waiting for TH's road placement."
- },
- {
- "msg": 8,
- "player": "TH",
- "message": "Waiting for NH to place their first settlement."
- }
- ]
- },
- "memory": {
- "previous_note_to_self": "First settlement: Node 31 (Wh9, B10, W11). First road: [31,30]."
- },
- "constraints": {
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
- "allowed_actions": [
- {
- "action": "place_settlement",
- "description": "Place your starting settlement on an available node",
- "example_parameters": {
- "location": "20"
- }
- },
- {
- "action": "wait_for_response",
- "description": "Do nothing on the board, just chat or wait for other players",
- "example_parameters": {}
- }
- ]
- }
- },
- "response": {
- "internal_thinking": "My goal is to place my first settlement on a strategic location. The current occupied nodes are 20 (SH) and 41 (TH). I must avoid placing on these nodes or any node directly adjacent to them. The unavailable nodes are therefore: 10, 19, 20, 21, 30, 31, 41, 42. I need to find a node that offers a good combination of diverse resources and high-probability numbers, and is not in this unavailable set. After reviewing several options, Node 35 stands out. It's connected to Hexes 16 (Sheep 11), 15 (Wheat 6), and 11 (Ore 3). This provides excellent diversity (Sheep, Wheat, Ore) and strong production numbers (11, 6, 3). This combination is strong for pursuing development cards and building cities early in the game. I will aim to get Wood and Brick with my second settlement.",
- "action": {
- "type": "place_settlement",
- "parameters": {
- "location": "35"
- }
- },
- "say_outloud": "I'm settling at Node 35 for Sheep, Wheat, and Ore!"
- },
- "raw_response": "{\n \"internal_thinking\": \"My goal is to place my first settlement on a strategic location. The current occupied nodes are 20 (SH) and 41 (TH). I must avoid placing on these nodes or any node directly adjacent to them. The unavailable nodes are therefore: 10, 19, 20, 21, 30, 31, 41, 42. I need to find a node that offers a good combination of diverse resources and high-probability numbers, and is not in this unavailable set. After reviewing several options, Node 35 stands out. It's connected to Hexes 16 (Sheep 11), 15 (Wheat 6), and 11 (Ore 3). This provides excellent diversity (Sheep, Wheat, Ore) and strong production numbers (11, 6, 3). This combination is strong for pursuing development cards and building cities early in the game. I will aim to get Wood and Brick with my second settlement.\",\n \"action\": {\n \"type\": \"place_settlement\",\n \"parameters\": {\n \"location\": \"35\"\n }\n },\n \"say_outloud\": \"I'm settling at Node 35 for Sheep, Wheat, and Ore!\"\n}",
- "metadata": {
- "request_num": 2,
- "timestamp": "2026-01-04 03:01:47",
- "model": "models/gemini-2.5-flash",
- "latency_seconds": 59.33150601387024,
- "total_tokens": 1276,
- "prompt_tokens": 1033,
- "completion_tokens": 243,
- "parse_success": true
- },
- "is_new": true,
- "response_timestamp": "2026-01-04T03:02:46.671476"
- },
- {
- "request_id": "req_0024",
- "timestamp": "2026-01-04T03:01:47.326044",
- "player_name": "TH",
- "trigger": "Player NH is placing their first settlement.",
- "game_context": {
- "phase": "Unknown",
- "current_player": "Unknown"
- },
- "prompt": {
- "meta_data": {
- "agent_name": "TH",
- "role": "You are player 'TH'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player NH is placing their first settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"NH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"],[[41,31],\"TH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":0,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "TH",
- "message": "I'm settling at 41."
- },
- {
- "msg": 2,
- "player": "TH",
- "message": "I'm placing my settlement at 41."
- },
- {
- "msg": 3,
- "player": "NH",
- "message": "Waiting for TH to settle."
- },
- {
- "msg": 4,
- "player": "TH",
- "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
- },
- {
- "msg": 5,
- "player": "NH",
- "message": "Nice spot, TH!"
- },
- {
- "msg": 6,
- "player": "TH",
- "message": "My road goes from 41 to 31."
- },
- {
- "msg": 7,
- "player": "NH",
- "message": "Waiting for TH's road placement."
- },
- {
- "msg": 8,
- "player": "TH",
- "message": "Waiting for NH to place their first settlement."
- }
- ]
- },
- "memory": {
- "previous_note_to_self": "Road placed at 41-31. Next, aim to settle at Node 30 (W11, S8, B10) to get Wood and Sheep."
- }
- },
- "response": {
- "internal_thinking": "NH is placing their first settlement. I am waiting for NH to make their move. My previous placement was at Node 41 (O3, Wh6, B10) and my road at 41-31. I will observe NH's placement to inform my strategy for the second round.",
- "say_outloud": "Waiting for NH to place their settlement."
- },
- "raw_response": "{\"internal_thinking\": \"NH is placing their first settlement. I am waiting for NH to make their move. My previous placement was at Node 41 (O3, Wh6, B10) and my road at 41-31. I will observe NH's placement to inform my strategy for the second round.\", \"say_outloud\": \"Waiting for NH to place their settlement.\"}",
- "metadata": {
- "request_num": 2,
- "timestamp": "2026-01-04 03:01:47",
- "model": "models/gemini-2.5-flash",
- "latency_seconds": 2.7177906036376953,
- "total_tokens": 972,
- "prompt_tokens": 895,
- "completion_tokens": 77,
- "parse_success": true
- },
- "is_new": true,
- "response_timestamp": "2026-01-04T03:01:50.056606"
- },
- {
- "request_id": "req_0025",
- "timestamp": "2026-01-04T03:02:47.487799",
- "player_name": "SH",
- "trigger": "Player NH placed their first settlement at node 12 and is now choosing where to place their starting road.",
- "game_context": {
- "phase": "Unknown",
- "current_player": "Unknown"
- },
- "prompt": {
- "meta_data": {
- "agent_name": "SH",
- "role": "You are player 'SH'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player NH placed their first settlement at node 12 and is now choosing where to place their starting road.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"NH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"NH\",\"S\"],[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"],[[41,31],\"TH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":1,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "TH",
- "message": "I'm settling at 41."
- },
- {
- "msg": 2,
- "player": "TH",
- "message": "I'm placing my settlement at 41."
- },
- {
- "msg": 3,
- "player": "NH",
- "message": "Waiting for TH to settle."
- },
- {
- "msg": 4,
- "player": "TH",
- "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
- },
- {
- "msg": 5,
- "player": "NH",
- "message": "Nice spot, TH!"
- },
- {
- "msg": 6,
- "player": "TH",
- "message": "My road goes from 41 to 31."
- },
- {
- "msg": 7,
- "player": "NH",
- "message": "Waiting for TH's road placement."
- },
- {
- "msg": 8,
- "player": "TH",
- "message": "Waiting for NH to place their first settlement."
- },
- {
- "msg": 9,
- "player": "TH",
- "message": "Waiting for NH to place their settlement."
- },
- {
- "msg": 10,
- "player": "NH",
- "message": "I'm settling at Node 35 for Sheep, Wheat, and Ore!"
- }
- ]
- },
- "memory": {
- "previous_note_to_self": "My second settlement will be at Node 50 (Wh9, O5, ?3 port) with a road to Node 42. Resources: Wh9, O5, and ?3 port. This ensures I get all resources (W, B, S, Wh, O) and two ?3 ports."
- }
- },
- "response": {
- "internal_thinking": "NH placed their first settlement at node 12 (W3, B6, S5). Now NH is choosing where to place their first road. I must wait for NH to complete their turn.",
- "note_to_self": "NH said they settled at Node 35 (S, S, O), but the game state shows them at Node 12 (W, B, S). Important to track actual game state over chat.",
- "say_outloud": ""
- },
- "raw_response": "{\"internal_thinking\": \"NH placed their first settlement at node 12 (W3, B6, S5). Now NH is choosing where to place their first road. I must wait for NH to complete their turn.\", \"note_to_self\": \"NH said they settled at Node 35 (S, S, O), but the game state shows them at Node 12 (W, B, S). Important to track actual game state over chat.\", \"say_outloud\": \"\"}",
- "metadata": {
- "request_num": 2,
- "timestamp": "2026-01-04 03:02:47",
- "model": "models/gemini-2.5-flash",
- "latency_seconds": 4.96131443977356,
- "total_tokens": 1072,
- "prompt_tokens": 983,
- "completion_tokens": 89,
- "parse_success": true
- },
- "is_new": true,
- "response_timestamp": "2026-01-04T03:02:52.472013"
- },
- {
- "request_id": "req_0026",
- "timestamp": "2026-01-04T03:02:47.488225",
- "player_name": "NH",
- "trigger": "You placed your first settlement at node 12. Now place a road connecting to it.",
- "game_context": {
- "phase": "Unknown",
- "current_player": "Unknown"
- },
- "prompt": {
- "meta_data": {
- "agent_name": "NH",
- "role": "You are player 'NH'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "You placed your first settlement at node 12. Now place a road connecting to it.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"NH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"NH\",\"S\"],[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"],[[41,31],\"TH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":1,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "TH",
- "message": "I'm settling at 41."
- },
- {
- "msg": 2,
- "player": "TH",
- "message": "I'm placing my settlement at 41."
- },
- {
- "msg": 3,
- "player": "NH",
- "message": "Waiting for TH to settle."
- },
- {
- "msg": 4,
- "player": "TH",
- "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
- },
- {
- "msg": 5,
- "player": "NH",
- "message": "Nice spot, TH!"
- },
- {
- "msg": 6,
- "player": "TH",
- "message": "My road goes from 41 to 31."
- },
- {
- "msg": 7,
- "player": "NH",
- "message": "Waiting for TH's road placement."
- },
- {
- "msg": 8,
- "player": "TH",
- "message": "Waiting for NH to place their first settlement."
- },
- {
- "msg": 9,
- "player": "TH",
- "message": "Waiting for NH to place their settlement."
- },
- {
- "msg": 10,
- "player": "NH",
- "message": "I'm settling at Node 35 for Sheep, Wheat, and Ore!"
- }
- ]
- },
- "memory": {
- "previous_note_to_self": "First settlement: Node 31 (Wh9, B10, W11). First road: [31,30]."
- },
- "constraints": {
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
- "allowed_actions": [
- {
- "action": "build_road",
- "description": "Place your starting road connecting to your settlement",
- "example_parameters": {
- "from": "20",
- "to": "21"
- }
- },
- {
- "action": "wait_for_response",
- "description": "Do nothing on the board, just chat or wait for other players",
- "example_parameters": {}
- }
- ]
- }
- },
- "response": {
- "internal_thinking": "My first settlement is at Node 12, which yields Wheat (6), Brick (6), and Sheep (5). For my road placement, I need to consider optimal expansion for future settlements and resource diversity, specifically aiming for Wood and Ore.Looking at the neighbors of Node 12: Node 11 (B6, S5, W12), Node 13 (Wh6, W4, S5), and Node 22 (D, Wh6, B6).Placing a road from 12 to 22 is less desirable due to the Desert hex.Comparing 12->11 and 12->13: The path to Node 11 leads towards Hex 1 (Wood 12), which is a very strong wood tile. From Node 11, I could potentially expand to Node 10 (W12, S8, B6) or Node 3 (W12, S5). Node 10 offers an excellent combination of W12, S8, and B6, which would significantly diversify my resource production.The path to Node 13 leads towards Hex 3 (Wood 4). While still providing Wood, W12 is statistically more reliable.Therefore, placing the road from 12 to 11 is the most strategic move to gain access to high-yield Wood and open up a strong second settlement location at Node 10.",
- "action": {
- "type": "build_road",
- "parameters": {
- "target": "[12,11]"
- }
- },
- "say_outloud": "My road goes from 12 to 11."
- },
- "raw_response": "{\"internal_thinking\": \"My first settlement is at Node 12, which yields Wheat (6), Brick (6), and Sheep (5). For my road placement, I need to consider optimal expansion for future settlements and resource diversity, specifically aiming for Wood and Ore.Looking at the neighbors of Node 12: Node 11 (B6, S5, W12), Node 13 (Wh6, W4, S5), and Node 22 (D, Wh6, B6).Placing a road from 12 to 22 is less desirable due to the Desert hex.Comparing 12->11 and 12->13: The path to Node 11 leads towards Hex 1 (Wood 12), which is a very strong wood tile. From Node 11, I could potentially expand to Node 10 (W12, S8, B6) or Node 3 (W12, S5). Node 10 offers an excellent combination of W12, S8, and B6, which would significantly diversify my resource production.The path to Node 13 leads towards Hex 3 (Wood 4). While still providing Wood, W12 is statistically more reliable.Therefore, placing the road from 12 to 11 is the most strategic move to gain access to high-yield Wood and open up a strong second settlement location at Node 10.\", \"action\": {\"type\": \"build_road\", \"parameters\": {\"target\": \"[12,11]\"}}, \"say_outloud\": \"My road goes from 12 to 11.\"}",
- "metadata": {
- "request_num": 2,
- "timestamp": "2026-01-04 03:02:47",
- "model": "models/gemini-2.5-flash",
- "latency_seconds": 20.44035792350769,
- "total_tokens": 1366,
- "prompt_tokens": 1081,
- "completion_tokens": 285,
- "parse_success": true
- },
- "is_new": false,
- "response_timestamp": "2026-01-04T03:03:07.950457"
- },
- {
- "request_id": "req_0027",
- "timestamp": "2026-01-04T03:02:47.495225",
- "player_name": "TH",
- "trigger": "Player NH placed their first settlement at node 12 and is now choosing where to place their starting road.",
- "game_context": {
- "phase": "Unknown",
- "current_player": "Unknown"
- },
- "prompt": {
- "meta_data": {
- "agent_name": "TH",
- "role": "You are player 'TH'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player NH placed their first settlement at node 12 and is now choosing where to place their starting road.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"NH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"NH\",\"S\"],[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"],[[41,31],\"TH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":1,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "TH",
- "message": "I'm settling at 41."
- },
- {
- "msg": 2,
- "player": "TH",
- "message": "I'm placing my settlement at 41."
- },
- {
- "msg": 3,
- "player": "NH",
- "message": "Waiting for TH to settle."
- },
- {
- "msg": 4,
- "player": "TH",
- "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
- },
- {
- "msg": 5,
- "player": "NH",
- "message": "Nice spot, TH!"
- },
- {
- "msg": 6,
- "player": "TH",
- "message": "My road goes from 41 to 31."
- },
- {
- "msg": 7,
- "player": "NH",
- "message": "Waiting for TH's road placement."
- },
- {
- "msg": 8,
- "player": "TH",
- "message": "Waiting for NH to place their first settlement."
- },
- {
- "msg": 9,
- "player": "TH",
- "message": "Waiting for NH to place their settlement."
- },
- {
- "msg": 10,
- "player": "NH",
- "message": "I'm settling at Node 35 for Sheep, Wheat, and Ore!"
- }
- ]
- },
- "memory": {
- "previous_note_to_self": "Road placed at 41-31. Next, aim to settle at Node 30 (W11, S8, B10) to get Wood and Sheep."
- }
- },
- "response": {
- "internal_thinking": "NH placed their first settlement at Node 12, gaining Wood, Brick, and Sheep. This is a strong start for them with basic resources. I should observe where they place their road to understand their expansion plans. My strategy remains unchanged: target Node 30 (W11, S8, B10) for my second settlement to diversify my resource income with Wood and Sheep, complementing my current Ore, Wheat, and Brick from Node 41. This will give me access to all five resources.",
- "note_to_self": "NH has W3, B6, S5. My next settlement is Node 30 (W11, S8, B10)."
- },
- "raw_response": "{\"internal_thinking\": \"NH placed their first settlement at Node 12, gaining Wood, Brick, and Sheep. This is a strong start for them with basic resources. I should observe where they place their road to understand their expansion plans. My strategy remains unchanged: target Node 30 (W11, S8, B10) for my second settlement to diversify my resource income with Wood and Sheep, complementing my current Ore, Wheat, and Brick from Node 41. This will give me access to all five resources.\", \"note_to_self\": \"NH has W3, B6, S5. My next settlement is Node 30 (W11, S8, B10).\"}",
- "metadata": {
- "request_num": 2,
- "timestamp": "2026-01-04 03:02:47",
- "model": "models/gemini-2.5-flash",
- "latency_seconds": 7.278383255004883,
- "total_tokens": 1102,
- "prompt_tokens": 960,
- "completion_tokens": 142,
- "parse_success": true
- },
- "is_new": true,
- "response_timestamp": "2026-01-04T03:02:54.792218"
- },
- {
- "request_id": "req_0028",
- "timestamp": "2026-01-04T03:03:08.769750",
- "player_name": "SH",
- "trigger": "Player NH placed their first settlement at node 12 and is now choosing where to place their starting road.",
- "game_context": {
- "phase": "Unknown",
- "current_player": "Unknown"
- },
- "prompt": {
- "meta_data": {
- "agent_name": "SH",
- "role": "You are player 'SH'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player NH placed their first settlement at node 12 and is now choosing where to place their starting road.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"NH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"NH\",\"S\"],[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"],[[41,31],\"TH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":1,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 2,
- "player": "TH",
- "message": "I'm placing my settlement at 41."
- },
- {
- "msg": 3,
- "player": "NH",
- "message": "Waiting for TH to settle."
- },
- {
- "msg": 4,
- "player": "TH",
- "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
- },
- {
- "msg": 5,
- "player": "NH",
- "message": "Nice spot, TH!"
- },
- {
- "msg": 6,
- "player": "TH",
- "message": "My road goes from 41 to 31."
- },
- {
- "msg": 7,
- "player": "NH",
- "message": "Waiting for TH's road placement."
- },
- {
- "msg": 8,
- "player": "TH",
- "message": "Waiting for NH to place their first settlement."
- },
- {
- "msg": 9,
- "player": "TH",
- "message": "Waiting for NH to place their settlement."
- },
- {
- "msg": 10,
- "player": "NH",
- "message": "I'm settling at Node 35 for Sheep, Wheat, and Ore!"
- },
- {
- "msg": 11,
- "player": "NH",
- "message": "My road goes from 12 to 11."
- }
- ]
- },
- "memory": {
- "previous_note_to_self": "NH said they settled at Node 35 (S, S, O), but the game state shows them at Node 12 (W, B, S). Important to track actual game state over chat."
- }
- },
- "response": {
- "internal_thinking": "NH settled at Node 12, giving them Wood, Brick, and Sheep. They have announced their road will go from 12 to 11. This connects them to Node 11, which borders Wood, Sheep, and Ore. This gives NH a solid initial resource spread with access to all basic resources and Ore. I need to keep this in mind for my second settlement placement.",
- "note_to_self": "NH's first settlement is at Node 12 (W3, B6, S5). Their road connects 12-11, opening up Node 11 (W12, S4, O3)."
- },
- "raw_response": "{\"internal_thinking\":\"NH settled at Node 12, giving them Wood, Brick, and Sheep. They have announced their road will go from 12 to 11. This connects them to Node 11, which borders Wood, Sheep, and Ore. This gives NH a solid initial resource spread with access to all basic resources and Ore. I need to keep this in mind for my second settlement placement.\",\"note_to_self\":\"NH's first settlement is at Node 12 (W3, B6, S5). Their road connects 12-11, opening up Node 11 (W12, S4, O3).\"}",
- "metadata": {
- "request_num": 2,
- "timestamp": "2026-01-04 03:03:08",
- "model": "models/gemini-2.5-flash",
- "latency_seconds": 6.373444557189941,
- "total_tokens": 1096,
- "prompt_tokens": 975,
- "completion_tokens": 121,
- "parse_success": true
- },
- "is_new": true,
- "response_timestamp": "2026-01-04T03:03:15.164626"
- },
- {
- "request_id": "req_0029",
- "timestamp": "2026-01-04T03:03:08.770460",
- "player_name": "NH",
- "trigger": "You placed your first settlement at node 12. Now place a road connecting to it.",
- "game_context": {
- "phase": "Unknown",
- "current_player": "Unknown"
- },
- "prompt": {
- "meta_data": {
- "agent_name": "NH",
- "role": "You are player 'NH'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "You placed your first settlement at node 12. Now place a road connecting to it.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"NH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"NH\",\"S\"],[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"],[[41,31],\"TH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":1,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 2,
- "player": "TH",
- "message": "I'm placing my settlement at 41."
- },
- {
- "msg": 3,
- "player": "NH",
- "message": "Waiting for TH to settle."
- },
- {
- "msg": 4,
- "player": "TH",
- "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
- },
- {
- "msg": 5,
- "player": "NH",
- "message": "Nice spot, TH!"
- },
- {
- "msg": 6,
- "player": "TH",
- "message": "My road goes from 41 to 31."
- },
- {
- "msg": 7,
- "player": "NH",
- "message": "Waiting for TH's road placement."
- },
- {
- "msg": 8,
- "player": "TH",
- "message": "Waiting for NH to place their first settlement."
- },
- {
- "msg": 9,
- "player": "TH",
- "message": "Waiting for NH to place their settlement."
- },
- {
- "msg": 10,
- "player": "NH",
- "message": "I'm settling at Node 35 for Sheep, Wheat, and Ore!"
- },
- {
- "msg": 11,
- "player": "NH",
- "message": "My road goes from 12 to 11."
- }
- ]
- },
- "memory": {
- "previous_note_to_self": "First settlement: Node 31 (Wh9, B10, W11). First road: [31,30]."
- },
- "constraints": {
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
- "allowed_actions": [
- {
- "action": "build_road",
- "description": "Place your starting road connecting to your settlement",
- "example_parameters": {
- "from": "20",
- "to": "21"
- }
- },
- {
- "action": "wait_for_response",
- "description": "Do nothing on the board, just chat or wait for other players",
- "example_parameters": {}
- }
- ]
- }
- },
- "response": null,
- "raw_response": null,
- "metadata": {
- "request_num": 2,
- "timestamp": "2026-01-04 03:03:08",
- "model": "models/gemini-2.5-flash"
- },
- "is_new": true
- },
- {
- "request_id": "req_0030",
- "timestamp": "2026-01-04T03:03:08.778864",
- "player_name": "TH",
- "trigger": "Player NH placed their first settlement at node 12 and is now choosing where to place their starting road.",
- "game_context": {
- "phase": "Unknown",
- "current_player": "Unknown"
- },
- "prompt": {
- "meta_data": {
- "agent_name": "TH",
- "role": "You are player 'TH'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player NH placed their first settlement at node 12 and is now choosing where to place their starting road.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"NH\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"NH\",\"S\"],[20,\"SH\",\"S\"],[41,\"TH\",\"S\"]],\"rds\":[[[21,20],\"SH\"],[[41,31],\"TH\"]]},\"players\":{\"SH\":{\"vp\":1,\"res\":{}},\"TH\":{\"vp\":1,\"res\":{}},\"NH\":{\"vp\":1,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 2,
- "player": "TH",
- "message": "I'm placing my settlement at 41."
- },
- {
- "msg": 3,
- "player": "NH",
- "message": "Waiting for TH to settle."
- },
- {
- "msg": 4,
- "player": "TH",
- "message": "I'm placing my first settlement at Node 41, getting Ore, Wheat, and Brick."
- },
- {
- "msg": 5,
- "player": "NH",
- "message": "Nice spot, TH!"
- },
- {
- "msg": 6,
- "player": "TH",
- "message": "My road goes from 41 to 31."
- },
- {
- "msg": 7,
- "player": "NH",
- "message": "Waiting for TH's road placement."
- },
- {
- "msg": 8,
- "player": "TH",
- "message": "Waiting for NH to place their first settlement."
- },
- {
- "msg": 9,
- "player": "TH",
- "message": "Waiting for NH to place their settlement."
- },
- {
- "msg": 10,
- "player": "NH",
- "message": "I'm settling at Node 35 for Sheep, Wheat, and Ore!"
- },
- {
- "msg": 11,
- "player": "NH",
- "message": "My road goes from 12 to 11."
- }
- ]
- },
- "memory": {
- "previous_note_to_self": "NH has W3, B6, S5. My next settlement is Node 30 (W11, S8, B10)."
- }
- },
- "response": {
- "internal_thinking": "NH is placing their first road from node 12 to 11. Their first settlement at node 12 provides Wood (3), Brick (6), and Sheep (5). This is a solid start for basic resources. My first settlement is at 41 (Ore 5, Wheat 9, Brick 10) with a road from 41 to 31. My strategy remains to target node 30 for my second settlement (Brick 10, Wood 11, Sheep 8) as it provides complementary resources and is not impacted by NH's current move.",
- "note_to_self": "NH has W3, B6, S5. My next settlement is Node 30 (W11, S8, B10)."
- },
- "raw_response": "{\"internal_thinking\": \"NH is placing their first road from node 12 to 11. Their first settlement at node 12 provides Wood (3), Brick (6), and Sheep (5). This is a solid start for basic resources. My first settlement is at 41 (Ore 5, Wheat 9, Brick 10) with a road from 41 to 31. My strategy remains to target node 30 for my second settlement (Brick 10, Wood 11, Sheep 8) as it provides complementary resources and is not impacted by NH's current move.\", \"note_to_self\": \"NH has W3, B6, S5. My next settlement is Node 30 (W11, S8, B10).\"}",
- "metadata": {
- "request_num": 2,
- "timestamp": "2026-01-04 03:03:08",
- "model": "models/gemini-2.5-flash",
- "latency_seconds": 7.773366212844849,
- "total_tokens": 1089,
- "prompt_tokens": 955,
- "completion_tokens": 134,
- "parse_success": true
- },
- "is_new": true,
- "response_timestamp": "2026-01-04T03:03:16.565281"
- }
- ],
- "total_count": 30,
- "last_updated": "2026-01-04T03:03:16.565584"
-}
\ No newline at end of file
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_101103/prompts/A/prompts/prompt_1.json b/examples/ai_testing/my_games/ai_logs/session_20260104_101103/prompts/A/prompts/prompt_1.json
deleted file mode 100644
index 01760f3609e036c2bacf0c88f17475977c9e167b..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_101103/prompts/A/prompts/prompt_1.json
+++ /dev/null
@@ -1,101 +0,0 @@
-{
- "response_schema": {
- "type": "object",
- "required": [
- "internal_thinking",
- "action"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Private strategy. What's your plan and why?",
- "minLength": 50
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
- "maxLength": 100
- },
- "action": {
- "type": "object",
- "required": [
- "type",
- "parameters"
- ],
- "properties": {
- "type": {
- "type": "string",
- "description": "The action type (must match one from allowed_actions in constraints)"
- },
- "parameters": {
- "type": "object",
- "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
- "properties": {
- "target": {
- "type": "string",
- "description": "The target of the action (if applicable)"
- },
- "amount": {
- "type": "number",
- "description": "The amount (if applicable)"
- },
- "location": {
- "type": "string",
- "description": "The location (if applicable)"
- }
- },
- "propertyOrdering": [
- "target",
- "amount",
- "location"
- ]
- }
- },
- "propertyOrdering": [
- "type",
- "parameters"
- ]
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud",
- "action"
- ]
- },
- "system_instruction": "You are an expert Settlers of Catan player. Analyze the game state carefully and respond in the exact JSON format specified in response_schema.",
- "prompt": {
- "meta_data": {
- "agent_name": "A",
- "role": "You are player 'A'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}",
- "constraints": {
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
- "allowed_actions": [
- {
- "action": "place_settlement",
- "description": "Place your starting settlement on an available node",
- "example_parameters": {
- "location": "20"
- }
- },
- {
- "action": "wait_for_response",
- "description": "Do nothing on the board, just chat or wait for other players",
- "example_parameters": {}
- }
- ]
- }
- }
-}
\ No newline at end of file
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_101103/prompts/A/prompts/prompt_1.txt b/examples/ai_testing/my_games/ai_logs/session_20260104_101103/prompts/A/prompts/prompt_1.txt
deleted file mode 100644
index c15aab79cb3006c80e5843c17e52a6c9697bad63..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_101103/prompts/A/prompts/prompt_1.txt
+++ /dev/null
@@ -1,115 +0,0 @@
-================================================================================
-AI AGENT PROMPT - PLAYER A
-Prompt #1
-Generated: 2026-01-04 10:11:24
-================================================================================
-
-📋 RESPONSE SCHEMA (Expected LLM Output Format)
---------------------------------------------------------------------------------
-{
- "type": "object",
- "required": [
- "internal_thinking",
- "action"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Private strategy. What's your plan and why?",
- "minLength": 50
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
- "maxLength": 100
- },
- "action": {
- "type": "object",
- "required": [
- "type",
- "parameters"
- ],
- "properties": {
- "type": {
- "type": "string",
- "description": "The action type (must match one from allowed_actions in constraints)"
- },
- "parameters": {
- "type": "object",
- "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
- "properties": {
- "target": {
- "type": "string",
- "description": "The target of the action (if applicable)"
- },
- "amount": {
- "type": "number",
- "description": "The amount (if applicable)"
- },
- "location": {
- "type": "string",
- "description": "The location (if applicable)"
- }
- },
- "propertyOrdering": [
- "target",
- "amount",
- "location"
- ]
- }
- },
- "propertyOrdering": [
- "type",
- "parameters"
- ]
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud",
- "action"
- ]
-}
-
-================================================================================
-📨 PROMPT TO SEND TO LLM
-================================================================================
-
-{
- "meta_data": {
- "agent_name": "A",
- "role": "You are player 'A'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}",
- "constraints": {
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
- "allowed_actions": [
- {
- "action": "place_settlement",
- "description": "Place your starting settlement on an available node",
- "example_parameters": {
- "location": "20"
- }
- },
- {
- "action": "wait_for_response",
- "description": "Do nothing on the board, just chat or wait for other players",
- "example_parameters": {}
- }
- ]
- }
-}
-
-================================================================================
-END OF PROMPT
-================================================================================
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_101103/prompts/A/prompts/prompt_2.json b/examples/ai_testing/my_games/ai_logs/session_20260104_101103/prompts/A/prompts/prompt_2.json
deleted file mode 100644
index 01760f3609e036c2bacf0c88f17475977c9e167b..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_101103/prompts/A/prompts/prompt_2.json
+++ /dev/null
@@ -1,101 +0,0 @@
-{
- "response_schema": {
- "type": "object",
- "required": [
- "internal_thinking",
- "action"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Private strategy. What's your plan and why?",
- "minLength": 50
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
- "maxLength": 100
- },
- "action": {
- "type": "object",
- "required": [
- "type",
- "parameters"
- ],
- "properties": {
- "type": {
- "type": "string",
- "description": "The action type (must match one from allowed_actions in constraints)"
- },
- "parameters": {
- "type": "object",
- "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
- "properties": {
- "target": {
- "type": "string",
- "description": "The target of the action (if applicable)"
- },
- "amount": {
- "type": "number",
- "description": "The amount (if applicable)"
- },
- "location": {
- "type": "string",
- "description": "The location (if applicable)"
- }
- },
- "propertyOrdering": [
- "target",
- "amount",
- "location"
- ]
- }
- },
- "propertyOrdering": [
- "type",
- "parameters"
- ]
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud",
- "action"
- ]
- },
- "system_instruction": "You are an expert Settlers of Catan player. Analyze the game state carefully and respond in the exact JSON format specified in response_schema.",
- "prompt": {
- "meta_data": {
- "agent_name": "A",
- "role": "You are player 'A'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}",
- "constraints": {
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
- "allowed_actions": [
- {
- "action": "place_settlement",
- "description": "Place your starting settlement on an available node",
- "example_parameters": {
- "location": "20"
- }
- },
- {
- "action": "wait_for_response",
- "description": "Do nothing on the board, just chat or wait for other players",
- "example_parameters": {}
- }
- ]
- }
- }
-}
\ No newline at end of file
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_101103/prompts/A/prompts/prompt_2.txt b/examples/ai_testing/my_games/ai_logs/session_20260104_101103/prompts/A/prompts/prompt_2.txt
deleted file mode 100644
index c160f7cfdf50d952159e47f0b1f6c41ef4307399..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_101103/prompts/A/prompts/prompt_2.txt
+++ /dev/null
@@ -1,115 +0,0 @@
-================================================================================
-AI AGENT PROMPT - PLAYER A
-Prompt #2
-Generated: 2026-01-04 10:11:26
-================================================================================
-
-📋 RESPONSE SCHEMA (Expected LLM Output Format)
---------------------------------------------------------------------------------
-{
- "type": "object",
- "required": [
- "internal_thinking",
- "action"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Private strategy. What's your plan and why?",
- "minLength": 50
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
- "maxLength": 100
- },
- "action": {
- "type": "object",
- "required": [
- "type",
- "parameters"
- ],
- "properties": {
- "type": {
- "type": "string",
- "description": "The action type (must match one from allowed_actions in constraints)"
- },
- "parameters": {
- "type": "object",
- "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
- "properties": {
- "target": {
- "type": "string",
- "description": "The target of the action (if applicable)"
- },
- "amount": {
- "type": "number",
- "description": "The amount (if applicable)"
- },
- "location": {
- "type": "string",
- "description": "The location (if applicable)"
- }
- },
- "propertyOrdering": [
- "target",
- "amount",
- "location"
- ]
- }
- },
- "propertyOrdering": [
- "type",
- "parameters"
- ]
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud",
- "action"
- ]
-}
-
-================================================================================
-📨 PROMPT TO SEND TO LLM
-================================================================================
-
-{
- "meta_data": {
- "agent_name": "A",
- "role": "You are player 'A'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}",
- "constraints": {
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
- "allowed_actions": [
- {
- "action": "place_settlement",
- "description": "Place your starting settlement on an available node",
- "example_parameters": {
- "location": "20"
- }
- },
- {
- "action": "wait_for_response",
- "description": "Do nothing on the board, just chat or wait for other players",
- "example_parameters": {}
- }
- ]
- }
-}
-
-================================================================================
-END OF PROMPT
-================================================================================
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_101103/prompts/B/prompts/prompt_1.json b/examples/ai_testing/my_games/ai_logs/session_20260104_101103/prompts/B/prompts/prompt_1.json
deleted file mode 100644
index df3fd158050369322f3be3acc9e1c070f64fb094..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_101103/prompts/B/prompts/prompt_1.json
+++ /dev/null
@@ -1,42 +0,0 @@
-{
- "response_schema": {
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
- },
- "system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
- "prompt": {
- "meta_data": {
- "agent_name": "B",
- "role": "You are player 'B'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player A is placing their first settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}"
- }
-}
\ No newline at end of file
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_101103/prompts/B/prompts/prompt_1.txt b/examples/ai_testing/my_games/ai_logs/session_20260104_101103/prompts/B/prompts/prompt_1.txt
deleted file mode 100644
index 53de432e929d6e3e510f2c87f5de2e736e60dbdc..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_101103/prompts/B/prompts/prompt_1.txt
+++ /dev/null
@@ -1,56 +0,0 @@
-================================================================================
-AI AGENT PROMPT - PLAYER B
-Prompt #1
-Generated: 2026-01-04 10:11:24
-================================================================================
-
-📋 RESPONSE SCHEMA (Expected LLM Output Format)
---------------------------------------------------------------------------------
-{
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
-}
-
-================================================================================
-📨 PROMPT TO SEND TO LLM
-================================================================================
-
-{
- "meta_data": {
- "agent_name": "B",
- "role": "You are player 'B'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player A is placing their first settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}"
-}
-
-================================================================================
-END OF PROMPT
-================================================================================
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_101103/prompts/B/prompts/prompt_2.json b/examples/ai_testing/my_games/ai_logs/session_20260104_101103/prompts/B/prompts/prompt_2.json
deleted file mode 100644
index df3fd158050369322f3be3acc9e1c070f64fb094..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_101103/prompts/B/prompts/prompt_2.json
+++ /dev/null
@@ -1,42 +0,0 @@
-{
- "response_schema": {
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
- },
- "system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
- "prompt": {
- "meta_data": {
- "agent_name": "B",
- "role": "You are player 'B'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player A is placing their first settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}"
- }
-}
\ No newline at end of file
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_101103/prompts/B/prompts/prompt_2.txt b/examples/ai_testing/my_games/ai_logs/session_20260104_101103/prompts/B/prompts/prompt_2.txt
deleted file mode 100644
index e91437820ac2b1c7ced13def7826f11f6e5d110e..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_101103/prompts/B/prompts/prompt_2.txt
+++ /dev/null
@@ -1,56 +0,0 @@
-================================================================================
-AI AGENT PROMPT - PLAYER B
-Prompt #2
-Generated: 2026-01-04 10:11:26
-================================================================================
-
-📋 RESPONSE SCHEMA (Expected LLM Output Format)
---------------------------------------------------------------------------------
-{
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
-}
-
-================================================================================
-📨 PROMPT TO SEND TO LLM
-================================================================================
-
-{
- "meta_data": {
- "agent_name": "B",
- "role": "You are player 'B'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player A is placing their first settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}"
-}
-
-================================================================================
-END OF PROMPT
-================================================================================
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_101103/prompts/C/prompts/prompt_1.json b/examples/ai_testing/my_games/ai_logs/session_20260104_101103/prompts/C/prompts/prompt_1.json
deleted file mode 100644
index fc61ee92033493fe242f827d65c11cdc87c84129..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_101103/prompts/C/prompts/prompt_1.json
+++ /dev/null
@@ -1,42 +0,0 @@
-{
- "response_schema": {
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
- },
- "system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
- "prompt": {
- "meta_data": {
- "agent_name": "C",
- "role": "You are player 'C'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player A is placing their first settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}"
- }
-}
\ No newline at end of file
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_101103/prompts/C/prompts/prompt_1.txt b/examples/ai_testing/my_games/ai_logs/session_20260104_101103/prompts/C/prompts/prompt_1.txt
deleted file mode 100644
index 89d723a64f31ba963ac3f502a59e5afdd45fa863..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_101103/prompts/C/prompts/prompt_1.txt
+++ /dev/null
@@ -1,56 +0,0 @@
-================================================================================
-AI AGENT PROMPT - PLAYER C
-Prompt #1
-Generated: 2026-01-04 10:11:24
-================================================================================
-
-📋 RESPONSE SCHEMA (Expected LLM Output Format)
---------------------------------------------------------------------------------
-{
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
-}
-
-================================================================================
-📨 PROMPT TO SEND TO LLM
-================================================================================
-
-{
- "meta_data": {
- "agent_name": "C",
- "role": "You are player 'C'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player A is placing their first settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}"
-}
-
-================================================================================
-END OF PROMPT
-================================================================================
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_101103/prompts/C/prompts/prompt_2.json b/examples/ai_testing/my_games/ai_logs/session_20260104_101103/prompts/C/prompts/prompt_2.json
deleted file mode 100644
index fc61ee92033493fe242f827d65c11cdc87c84129..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_101103/prompts/C/prompts/prompt_2.json
+++ /dev/null
@@ -1,42 +0,0 @@
-{
- "response_schema": {
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
- },
- "system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
- "prompt": {
- "meta_data": {
- "agent_name": "C",
- "role": "You are player 'C'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player A is placing their first settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}"
- }
-}
\ No newline at end of file
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_101103/prompts/C/prompts/prompt_2.txt b/examples/ai_testing/my_games/ai_logs/session_20260104_101103/prompts/C/prompts/prompt_2.txt
deleted file mode 100644
index 230387d5d7749de17ab18946ec50638539859100..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_101103/prompts/C/prompts/prompt_2.txt
+++ /dev/null
@@ -1,56 +0,0 @@
-================================================================================
-AI AGENT PROMPT - PLAYER C
-Prompt #2
-Generated: 2026-01-04 10:11:26
-================================================================================
-
-📋 RESPONSE SCHEMA (Expected LLM Output Format)
---------------------------------------------------------------------------------
-{
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
-}
-
-================================================================================
-📨 PROMPT TO SEND TO LLM
-================================================================================
-
-{
- "meta_data": {
- "agent_name": "C",
- "role": "You are player 'C'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player A is placing their first settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}"
-}
-
-================================================================================
-END OF PROMPT
-================================================================================
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_104336/prompts/A/prompts/prompt_1.json b/examples/ai_testing/my_games/ai_logs/session_20260104_104336/prompts/A/prompts/prompt_1.json
deleted file mode 100644
index 01760f3609e036c2bacf0c88f17475977c9e167b..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_104336/prompts/A/prompts/prompt_1.json
+++ /dev/null
@@ -1,101 +0,0 @@
-{
- "response_schema": {
- "type": "object",
- "required": [
- "internal_thinking",
- "action"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Private strategy. What's your plan and why?",
- "minLength": 50
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
- "maxLength": 100
- },
- "action": {
- "type": "object",
- "required": [
- "type",
- "parameters"
- ],
- "properties": {
- "type": {
- "type": "string",
- "description": "The action type (must match one from allowed_actions in constraints)"
- },
- "parameters": {
- "type": "object",
- "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
- "properties": {
- "target": {
- "type": "string",
- "description": "The target of the action (if applicable)"
- },
- "amount": {
- "type": "number",
- "description": "The amount (if applicable)"
- },
- "location": {
- "type": "string",
- "description": "The location (if applicable)"
- }
- },
- "propertyOrdering": [
- "target",
- "amount",
- "location"
- ]
- }
- },
- "propertyOrdering": [
- "type",
- "parameters"
- ]
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud",
- "action"
- ]
- },
- "system_instruction": "You are an expert Settlers of Catan player. Analyze the game state carefully and respond in the exact JSON format specified in response_schema.",
- "prompt": {
- "meta_data": {
- "agent_name": "A",
- "role": "You are player 'A'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}",
- "constraints": {
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
- "allowed_actions": [
- {
- "action": "place_settlement",
- "description": "Place your starting settlement on an available node",
- "example_parameters": {
- "location": "20"
- }
- },
- {
- "action": "wait_for_response",
- "description": "Do nothing on the board, just chat or wait for other players",
- "example_parameters": {}
- }
- ]
- }
- }
-}
\ No newline at end of file
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_104336/prompts/A/prompts/prompt_1.txt b/examples/ai_testing/my_games/ai_logs/session_20260104_104336/prompts/A/prompts/prompt_1.txt
deleted file mode 100644
index 04b86a130e25a9f27bb7b6336d42845b3fe1fa77..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_104336/prompts/A/prompts/prompt_1.txt
+++ /dev/null
@@ -1,115 +0,0 @@
-================================================================================
-AI AGENT PROMPT - PLAYER A
-Prompt #1
-Generated: 2026-01-04 10:43:57
-================================================================================
-
-📋 RESPONSE SCHEMA (Expected LLM Output Format)
---------------------------------------------------------------------------------
-{
- "type": "object",
- "required": [
- "internal_thinking",
- "action"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Private strategy. What's your plan and why?",
- "minLength": 50
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
- "maxLength": 100
- },
- "action": {
- "type": "object",
- "required": [
- "type",
- "parameters"
- ],
- "properties": {
- "type": {
- "type": "string",
- "description": "The action type (must match one from allowed_actions in constraints)"
- },
- "parameters": {
- "type": "object",
- "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
- "properties": {
- "target": {
- "type": "string",
- "description": "The target of the action (if applicable)"
- },
- "amount": {
- "type": "number",
- "description": "The amount (if applicable)"
- },
- "location": {
- "type": "string",
- "description": "The location (if applicable)"
- }
- },
- "propertyOrdering": [
- "target",
- "amount",
- "location"
- ]
- }
- },
- "propertyOrdering": [
- "type",
- "parameters"
- ]
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud",
- "action"
- ]
-}
-
-================================================================================
-📨 PROMPT TO SEND TO LLM
-================================================================================
-
-{
- "meta_data": {
- "agent_name": "A",
- "role": "You are player 'A'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}",
- "constraints": {
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
- "allowed_actions": [
- {
- "action": "place_settlement",
- "description": "Place your starting settlement on an available node",
- "example_parameters": {
- "location": "20"
- }
- },
- {
- "action": "wait_for_response",
- "description": "Do nothing on the board, just chat or wait for other players",
- "example_parameters": {}
- }
- ]
- }
-}
-
-================================================================================
-END OF PROMPT
-================================================================================
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_104336/prompts/A/prompts/prompt_2.json b/examples/ai_testing/my_games/ai_logs/session_20260104_104336/prompts/A/prompts/prompt_2.json
deleted file mode 100644
index 01760f3609e036c2bacf0c88f17475977c9e167b..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_104336/prompts/A/prompts/prompt_2.json
+++ /dev/null
@@ -1,101 +0,0 @@
-{
- "response_schema": {
- "type": "object",
- "required": [
- "internal_thinking",
- "action"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Private strategy. What's your plan and why?",
- "minLength": 50
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
- "maxLength": 100
- },
- "action": {
- "type": "object",
- "required": [
- "type",
- "parameters"
- ],
- "properties": {
- "type": {
- "type": "string",
- "description": "The action type (must match one from allowed_actions in constraints)"
- },
- "parameters": {
- "type": "object",
- "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
- "properties": {
- "target": {
- "type": "string",
- "description": "The target of the action (if applicable)"
- },
- "amount": {
- "type": "number",
- "description": "The amount (if applicable)"
- },
- "location": {
- "type": "string",
- "description": "The location (if applicable)"
- }
- },
- "propertyOrdering": [
- "target",
- "amount",
- "location"
- ]
- }
- },
- "propertyOrdering": [
- "type",
- "parameters"
- ]
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud",
- "action"
- ]
- },
- "system_instruction": "You are an expert Settlers of Catan player. Analyze the game state carefully and respond in the exact JSON format specified in response_schema.",
- "prompt": {
- "meta_data": {
- "agent_name": "A",
- "role": "You are player 'A'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}",
- "constraints": {
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
- "allowed_actions": [
- {
- "action": "place_settlement",
- "description": "Place your starting settlement on an available node",
- "example_parameters": {
- "location": "20"
- }
- },
- {
- "action": "wait_for_response",
- "description": "Do nothing on the board, just chat or wait for other players",
- "example_parameters": {}
- }
- ]
- }
- }
-}
\ No newline at end of file
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_104336/prompts/A/prompts/prompt_2.txt b/examples/ai_testing/my_games/ai_logs/session_20260104_104336/prompts/A/prompts/prompt_2.txt
deleted file mode 100644
index 3092509c11ed16a42a9b098e00fe0e419fd2b9ee..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_104336/prompts/A/prompts/prompt_2.txt
+++ /dev/null
@@ -1,115 +0,0 @@
-================================================================================
-AI AGENT PROMPT - PLAYER A
-Prompt #2
-Generated: 2026-01-04 10:44:00
-================================================================================
-
-📋 RESPONSE SCHEMA (Expected LLM Output Format)
---------------------------------------------------------------------------------
-{
- "type": "object",
- "required": [
- "internal_thinking",
- "action"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Private strategy. What's your plan and why?",
- "minLength": 50
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
- "maxLength": 100
- },
- "action": {
- "type": "object",
- "required": [
- "type",
- "parameters"
- ],
- "properties": {
- "type": {
- "type": "string",
- "description": "The action type (must match one from allowed_actions in constraints)"
- },
- "parameters": {
- "type": "object",
- "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
- "properties": {
- "target": {
- "type": "string",
- "description": "The target of the action (if applicable)"
- },
- "amount": {
- "type": "number",
- "description": "The amount (if applicable)"
- },
- "location": {
- "type": "string",
- "description": "The location (if applicable)"
- }
- },
- "propertyOrdering": [
- "target",
- "amount",
- "location"
- ]
- }
- },
- "propertyOrdering": [
- "type",
- "parameters"
- ]
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud",
- "action"
- ]
-}
-
-================================================================================
-📨 PROMPT TO SEND TO LLM
-================================================================================
-
-{
- "meta_data": {
- "agent_name": "A",
- "role": "You are player 'A'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}",
- "constraints": {
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
- "allowed_actions": [
- {
- "action": "place_settlement",
- "description": "Place your starting settlement on an available node",
- "example_parameters": {
- "location": "20"
- }
- },
- {
- "action": "wait_for_response",
- "description": "Do nothing on the board, just chat or wait for other players",
- "example_parameters": {}
- }
- ]
- }
-}
-
-================================================================================
-END OF PROMPT
-================================================================================
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_104336/prompts/B/prompts/prompt_1.json b/examples/ai_testing/my_games/ai_logs/session_20260104_104336/prompts/B/prompts/prompt_1.json
deleted file mode 100644
index df3fd158050369322f3be3acc9e1c070f64fb094..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_104336/prompts/B/prompts/prompt_1.json
+++ /dev/null
@@ -1,42 +0,0 @@
-{
- "response_schema": {
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
- },
- "system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
- "prompt": {
- "meta_data": {
- "agent_name": "B",
- "role": "You are player 'B'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player A is placing their first settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}"
- }
-}
\ No newline at end of file
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_104336/prompts/B/prompts/prompt_1.txt b/examples/ai_testing/my_games/ai_logs/session_20260104_104336/prompts/B/prompts/prompt_1.txt
deleted file mode 100644
index 25712f5e28c73b888b5f6465fa0ae793d1bca079..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_104336/prompts/B/prompts/prompt_1.txt
+++ /dev/null
@@ -1,56 +0,0 @@
-================================================================================
-AI AGENT PROMPT - PLAYER B
-Prompt #1
-Generated: 2026-01-04 10:43:57
-================================================================================
-
-📋 RESPONSE SCHEMA (Expected LLM Output Format)
---------------------------------------------------------------------------------
-{
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
-}
-
-================================================================================
-📨 PROMPT TO SEND TO LLM
-================================================================================
-
-{
- "meta_data": {
- "agent_name": "B",
- "role": "You are player 'B'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player A is placing their first settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}"
-}
-
-================================================================================
-END OF PROMPT
-================================================================================
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_104336/prompts/B/prompts/prompt_2.json b/examples/ai_testing/my_games/ai_logs/session_20260104_104336/prompts/B/prompts/prompt_2.json
deleted file mode 100644
index df3fd158050369322f3be3acc9e1c070f64fb094..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_104336/prompts/B/prompts/prompt_2.json
+++ /dev/null
@@ -1,42 +0,0 @@
-{
- "response_schema": {
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
- },
- "system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
- "prompt": {
- "meta_data": {
- "agent_name": "B",
- "role": "You are player 'B'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player A is placing their first settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}"
- }
-}
\ No newline at end of file
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_104336/prompts/B/prompts/prompt_2.txt b/examples/ai_testing/my_games/ai_logs/session_20260104_104336/prompts/B/prompts/prompt_2.txt
deleted file mode 100644
index 1b503e40e9c5df388caa215ae6b10c3b6a47885d..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_104336/prompts/B/prompts/prompt_2.txt
+++ /dev/null
@@ -1,56 +0,0 @@
-================================================================================
-AI AGENT PROMPT - PLAYER B
-Prompt #2
-Generated: 2026-01-04 10:44:00
-================================================================================
-
-📋 RESPONSE SCHEMA (Expected LLM Output Format)
---------------------------------------------------------------------------------
-{
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
-}
-
-================================================================================
-📨 PROMPT TO SEND TO LLM
-================================================================================
-
-{
- "meta_data": {
- "agent_name": "B",
- "role": "You are player 'B'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player A is placing their first settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}"
-}
-
-================================================================================
-END OF PROMPT
-================================================================================
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_104336/prompts/C/prompts/prompt_1.json b/examples/ai_testing/my_games/ai_logs/session_20260104_104336/prompts/C/prompts/prompt_1.json
deleted file mode 100644
index fc61ee92033493fe242f827d65c11cdc87c84129..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_104336/prompts/C/prompts/prompt_1.json
+++ /dev/null
@@ -1,42 +0,0 @@
-{
- "response_schema": {
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
- },
- "system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
- "prompt": {
- "meta_data": {
- "agent_name": "C",
- "role": "You are player 'C'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player A is placing their first settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}"
- }
-}
\ No newline at end of file
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_104336/prompts/C/prompts/prompt_1.txt b/examples/ai_testing/my_games/ai_logs/session_20260104_104336/prompts/C/prompts/prompt_1.txt
deleted file mode 100644
index b31fedc6f1f48e07e15617167483105a071e333d..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_104336/prompts/C/prompts/prompt_1.txt
+++ /dev/null
@@ -1,56 +0,0 @@
-================================================================================
-AI AGENT PROMPT - PLAYER C
-Prompt #1
-Generated: 2026-01-04 10:43:57
-================================================================================
-
-📋 RESPONSE SCHEMA (Expected LLM Output Format)
---------------------------------------------------------------------------------
-{
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
-}
-
-================================================================================
-📨 PROMPT TO SEND TO LLM
-================================================================================
-
-{
- "meta_data": {
- "agent_name": "C",
- "role": "You are player 'C'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player A is placing their first settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}"
-}
-
-================================================================================
-END OF PROMPT
-================================================================================
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_104336/prompts/C/prompts/prompt_2.json b/examples/ai_testing/my_games/ai_logs/session_20260104_104336/prompts/C/prompts/prompt_2.json
deleted file mode 100644
index fc61ee92033493fe242f827d65c11cdc87c84129..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_104336/prompts/C/prompts/prompt_2.json
+++ /dev/null
@@ -1,42 +0,0 @@
-{
- "response_schema": {
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
- },
- "system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
- "prompt": {
- "meta_data": {
- "agent_name": "C",
- "role": "You are player 'C'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player A is placing their first settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}"
- }
-}
\ No newline at end of file
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_104336/prompts/C/prompts/prompt_2.txt b/examples/ai_testing/my_games/ai_logs/session_20260104_104336/prompts/C/prompts/prompt_2.txt
deleted file mode 100644
index 5c26add63080c6eda53efc1ef11a10a4c37872f9..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_104336/prompts/C/prompts/prompt_2.txt
+++ /dev/null
@@ -1,56 +0,0 @@
-================================================================================
-AI AGENT PROMPT - PLAYER C
-Prompt #2
-Generated: 2026-01-04 10:44:00
-================================================================================
-
-📋 RESPONSE SCHEMA (Expected LLM Output Format)
---------------------------------------------------------------------------------
-{
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
-}
-
-================================================================================
-📨 PROMPT TO SEND TO LLM
-================================================================================
-
-{
- "meta_data": {
- "agent_name": "C",
- "role": "You are player 'C'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player A is placing their first settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}"
-}
-
-================================================================================
-END OF PROMPT
-================================================================================
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/agent_memories.json b/examples/ai_testing/my_games/ai_logs/session_20260104_104704/agent_memories.json
deleted file mode 100644
index c8b4a9d13859897437125ee09179951307b37285..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/agent_memories.json
+++ /dev/null
@@ -1,3 +0,0 @@
-{
- "ב": "Player 'ש' is currently making their first road placement. The optimal move for 'ש' is to build a road from node 21 to node 10, connecting them to a strong node for their second settlement (B6, S8, W12)."
-}
\ No newline at end of file
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/chat_history.json b/examples/ai_testing/my_games/ai_logs/session_20260104_104704/chat_history.json
deleted file mode 100644
index 024a562511f18b2195dc5a50fefc12d5c93d02b1..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/chat_history.json
+++ /dev/null
@@ -1,29 +0,0 @@
-{
- "messages": [
- {
- "msg": 1,
- "player": "ב",
- "message": "I am looking forward to seeing where you settle, \">\"!"
- },
- {
- "msg": 2,
- "player": "ב",
- "message": "Player 'ש' builds a road from 21 to 10."
- },
- {
- "msg": 3,
- "player": "נ",
- "message": "I am placing my settlement and road now."
- },
- {
- "msg": 4,
- "player": "ש",
- "message": "My first road is placed!"
- },
- {
- "msg": 5,
- "player": "ב",
- "message": "I'll start at a strong wheat spot."
- }
- ]
-}
\ No newline at end of file
diff --git "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/player_\327\221.md" "b/examples/ai_testing/my_games/ai_logs/session_20260104_104704/player_\327\221.md"
deleted file mode 100644
index 60e4b857c3f2e2639fd1244fe1fb8ea202f48063..0000000000000000000000000000000000000000
--- "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/player_\327\221.md"
+++ /dev/null
@@ -1,405 +0,0 @@
-# 🤖 AI Agent Log - Player ב
-
----
-
-**Session:** `session_20260104_104704`
-
-**Model:** `models/gemini-2.5-flash`
-
-**Started:** 2026-01-04 10:47:17
-
----
-
-
-## 🔄 Request #1
-
-**Timestamp:** 2026-01-04 10:47:17
-
-
-
-📋 Expected Response Schema
-
-```json
-{
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
-}
-```
-
-
-
-📤 Prompt Sent to Gemini
-
-```json
-{
- "meta_data": {
- "agent_name": "ב",
- "role": "You are player 'ב'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player ש is placing their first settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"ש\":{\"vp\":0,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}"
-}
-```
-
-
-
-## 🔄 Request #2
-
-**Timestamp:** 2026-01-04 10:49:17
-
-
-
-📋 Expected Response Schema
-
-```json
-{
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
-}
-```
-
-
-
-📤 Prompt Sent to Gemini
-
-```json
-{
- "meta_data": {
- "agent_name": "ב",
- "role": "You are player 'ב'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player ש is placing their first settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"ש\":{\"vp\":0,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}"
-}
-```
-
-
-
-### ✅ Response Received
-
-- **Latency:** 12.26s
-- **Tokens:** 904 (prompt: 690, completion: 214)
-
-
-📥 Raw Response from Gemini
-
-```json
-{"internal_thinking": "It is player \"\"\".\nI am player \"ב\".\nPlayer \">\". I need to observe where player \">\".\nMy strategy is to aim for a settlement location that provides a good mix of resources (Wood, Brick, Sheep, Wheat, Ore) with high-probability numbers (6, 8, 5, 9).\n\nTop priority nodes based on hexes and numbers:\n1. Node 10 (Hexes 5,4,1: B6, S8, W12) - Excellent resource diversity and strong numbers.\n2. Node 20 (Hexes 9,5,4: W11, B6, S8) - Excellent resource diversity and strong numbers.\n3. Node 19 (Hexes 9,8,4: W11, B10, S8) - Excellent resource diversity and strong numbers.\n4. Node 11 (Hexes 5,2,1: B6, S5, W12) - Excellent resource diversity and strong numbers.\n\nI will wait for player \">\" to make their move and then adapt my strategy for my turn.", "say_outloud": "I am looking forward to seeing where you settle, \">\"!"}
-```
-
-
-
-### ✅ Parse Success
-
-
-### 🎯 AI Response
-
-#### 💭 Internal Thinking
-
-> It is player """.
-I am player "ב".
-Player ">". I need to observe where player ">".
-My strategy is to aim for a settlement location that provides a good mix of resources (Wood, Brick, Sheep, Wheat, Ore) with high-probability numbers (6, 8, 5, 9).
-
-Top priority nodes based on hexes and numbers:
-1. Node 10 (Hexes 5,4,1: B6, S8, W12) - Excellent resource diversity and strong numbers.
-2. Node 20 (Hexes 9,5,4: W11, B6, S8) - Excellent resource diversity and strong numbers.
-3. Node 19 (Hexes 9,8,4: W11, B10, S8) - Excellent resource diversity and strong numbers.
-4. Node 11 (Hexes 5,2,1: B6, S5, W12) - Excellent resource diversity and strong numbers.
-
-I will wait for player ">" to make their move and then adapt my strategy for my turn.
-
-#### 💬 Says Out Loud
-
-**"I am looking forward to seeing where you settle, ">"!"**
-
-
-
-🔍 Raw JSON (Debug)
-
-```json
-{
- "internal_thinking": "It is player \"\"\".\nI am player \"ב\".\nPlayer \">\". I need to observe where player \">\".\nMy strategy is to aim for a settlement location that provides a good mix of resources (Wood, Brick, Sheep, Wheat, Ore) with high-probability numbers (6, 8, 5, 9).\n\nTop priority nodes based on hexes and numbers:\n1. Node 10 (Hexes 5,4,1: B6, S8, W12) - Excellent resource diversity and strong numbers.\n2. Node 20 (Hexes 9,5,4: W11, B6, S8) - Excellent resource diversity and strong numbers.\n3. Node 19 (Hexes 9,8,4: W11, B10, S8) - Excellent resource diversity and strong numbers.\n4. Node 11 (Hexes 5,2,1: B6, S5, W12) - Excellent resource diversity and strong numbers.\n\nI will wait for player \">\" to make their move and then adapt my strategy for my turn.",
- "say_outloud": "I am looking forward to seeing where you settle, \">\"!"
-}
-```
-
-
-
-## 🔄 Request #2
-
-**Timestamp:** 2026-01-04 10:49:36
-
-
-
-📋 Expected Response Schema
-
-```json
-{
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
-}
-```
-
-
-
-📤 Prompt Sent to Gemini
-
-```json
-{
- "meta_data": {
- "agent_name": "ב",
- "role": "You are player 'ב'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player ש placed their first settlement at node 21 and is now choosing where to place their starting road.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}"
-}
-```
-
-
-
-### ✅ Response Received
-
-- **Latency:** 9.41s
-- **Tokens:** 905 (prompt: 710, completion: 195)
-
-
-📥 Raw Response from Gemini
-
-```json
-{"internal_thinking": "Player \"ש\" has placed their first settlement at node 21 (W11, B6, S8). To maximize their resource potential for the second settlement, they should place their road towards a node with high-value resources. Node 10 (B6, S8, W12) is the best option as it provides excellent numbers (6, 8, 12) and complements their current resources well. Placing a road from 21 to 10 ensures they have a path to this spot. As player '\b', I am making the optimal move for 'ש' as instructed.", "note_to_self": "Player 'ש' is currently making their first road placement. The optimal move for 'ש' is to build a road from node 21 to node 10, connecting them to a strong node for their second settlement (B6, S8, W12).", "say_outloud": "Player 'ש' builds a road from 21 to 10."}
-```
-
-
-
-### ✅ Parse Success
-
-
-### 🎯 AI Response
-
-#### 💭 Internal Thinking
-
-> Player "ש" has placed their first settlement at node 21 (W11, B6, S8). To maximize their resource potential for the second settlement, they should place their road towards a node with high-value resources. Node 10 (B6, S8, W12) is the best option as it provides excellent numbers (6, 8, 12) and complements their current resources well. Placing a road from 21 to 10 ensures they have a path to this spot. As player '', I am making the optimal move for 'ש' as instructed.
-
-#### 📝 Note to Self
-
-*"Player 'ש' is currently making their first road placement. The optimal move for 'ש' is to build a road from node 21 to node 10, connecting them to a strong node for their second settlement (B6, S8, W12)."*
-
-#### 💬 Says Out Loud
-
-**"Player 'ש' builds a road from 21 to 10."**
-
-
-
-🔍 Raw JSON (Debug)
-
-```json
-{
- "internal_thinking": "Player \"ש\" has placed their first settlement at node 21 (W11, B6, S8). To maximize their resource potential for the second settlement, they should place their road towards a node with high-value resources. Node 10 (B6, S8, W12) is the best option as it provides excellent numbers (6, 8, 12) and complements their current resources well. Placing a road from 21 to 10 ensures they have a path to this spot. As player '\b', I am making the optimal move for 'ש' as instructed.",
- "note_to_self": "Player 'ש' is currently making their first road placement. The optimal move for 'ש' is to build a road from node 21 to node 10, connecting them to a strong node for their second settlement (B6, S8, W12).",
- "say_outloud": "Player 'ש' builds a road from 21 to 10."
-}
-```
-
-
-
-## 🔄 Request #2
-
-**Timestamp:** 2026-01-04 10:50:21
-
-
-
-📋 Expected Response Schema
-
-```json
-{
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
-}
-```
-
-
-
-📤 Prompt Sent to Gemini
-
-```json
-{
- "meta_data": {
- "agent_name": "ב",
- "role": "You are player 'ב'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player ש is placing their first settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"ש\":{\"vp\":0,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}"
-}
-```
-
-
-
-### ✅ Response Received
-
-- **Latency:** 29.56s
-- **Tokens:** 826 (prompt: 690, completion: 136)
-
-
-📥 Raw Response from Gemini
-
-```json
-{"internal_thinking": "It's the first round of settlement placement. My goal is to secure high-yield resources and strategic ports. Node 16 offers Wheat on 8 and Wheat on 6, which are excellent high-probability numbers. Additionally, it provides access to an Ore 2:1 port. This combination gives me a strong early wheat income and a valuable port for converting excess wheat into ore, crucial for building cities later. This provides a strong foundation for future development and expansion.", "say_outloud": "I'll start at a strong wheat spot."}
-```
-
-
-
-### ✅ Parse Success
-
-
-### 🎯 AI Response
-
-#### 💭 Internal Thinking
-
-> It's the first round of settlement placement. My goal is to secure high-yield resources and strategic ports. Node 16 offers Wheat on 8 and Wheat on 6, which are excellent high-probability numbers. Additionally, it provides access to an Ore 2:1 port. This combination gives me a strong early wheat income and a valuable port for converting excess wheat into ore, crucial for building cities later. This provides a strong foundation for future development and expansion.
-
-#### 💬 Says Out Loud
-
-**"I'll start at a strong wheat spot."**
-
-
-
-🔍 Raw JSON (Debug)
-
-```json
-{
- "internal_thinking": "It's the first round of settlement placement. My goal is to secure high-yield resources and strategic ports. Node 16 offers Wheat on 8 and Wheat on 6, which are excellent high-probability numbers. Additionally, it provides access to an Ore 2:1 port. This combination gives me a strong early wheat income and a valuable port for converting excess wheat into ore, crucial for building cities later. This provides a strong foundation for future development and expansion.",
- "say_outloud": "I'll start at a strong wheat spot."
-}
-```
-
-
-
-### ✅ Response Received
-
-- **Latency:** 242.83s
-- **Tokens:** 14981 (prompt: 690, completion: 14291)
-
-
-📥 Raw Response from Gemini
-
-```json
-{"internal_thinking":"Player 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\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t
-```
-
-
-
-### ❌ Parse Error
-
-**Error:** Could not find valid JSON in response
-
-**Raw response preview:** `{"internal_thinking":"Player \n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\...`
-
diff --git "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/player_\327\240.md" "b/examples/ai_testing/my_games/ai_logs/session_20260104_104704/player_\327\240.md"
deleted file mode 100644
index 832d54f2861f2156f1daf17f2b2ccb017bd0e282..0000000000000000000000000000000000000000
--- "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/player_\327\240.md"
+++ /dev/null
@@ -1,370 +0,0 @@
-# 🤖 AI Agent Log - Player נ
-
----
-
-**Session:** `session_20260104_104704`
-
-**Model:** `models/gemini-2.5-flash`
-
-**Started:** 2026-01-04 10:47:17
-
----
-
-
-## 🔄 Request #1
-
-**Timestamp:** 2026-01-04 10:47:17
-
-
-
-📋 Expected Response Schema
-
-```json
-{
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
-}
-```
-
-
-
-📤 Prompt Sent to Gemini
-
-```json
-{
- "meta_data": {
- "agent_name": "נ",
- "role": "You are player 'נ'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player ש is placing their first settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"ש\":{\"vp\":0,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}"
-}
-```
-
-
-
-### ✅ Response Received
-
-- **Latency:** 31.51s
-- **Tokens:** 992 (prompt: 690, completion: 302)
-
-
-📥 Raw Response from Gemini
-
-```json
-{"internal_thinking": "Player \"ש\" is currently placing their first settlement. I need to identify the best available spots for my first settlement. My strategy is to prioritize locations with high-probability numbers (6, 8, 5, 9), diverse resources (Wood, Brick, Sheep, Wheat, Ore), and ideally access to a port. The most attractive spots are: 1. Node 20 (W11, B6, S8) offering Wood, Brick, and Sheep, with a potential road to Node 9 for a ?3 port. This spot has excellent numbers (6, 8, 11) and covers key building resources. 2. Node 10 (B6, S8, W12) offering Brick, Sheep, and Wood, also with a potential road to Node 9 for a ?3 port. Similar to Node 20 but W12 is weaker. 3. Node 43 (O2, Wh9, Wh6) offering Ore and Wheat, with a potential road to Node 52 for a ?3 port. This spot is strong for Wheat and provides Ore. 4. Node 26 (S4, O3, Wh8) offering Sheep, Ore, and Wheat, with a potential road to Node 27 for a ?3 port. This spot is strong for Wheat, Sheep, and Ore. My primary target will be Node 20 for its balanced high-yield production of W, B, S. If Node 20 is taken by \"ש\", I will then consider Node 10. If both are taken, I'll pivot to secure Wheat and Ore production from Node 43 or Node 26."}
-```
-
-
-
-### ✅ Parse Success
-
-
-### 🎯 AI Response
-
-#### 💭 Internal Thinking
-
-> Player "ש" is currently placing their first settlement. I need to identify the best available spots for my first settlement. My strategy is to prioritize locations with high-probability numbers (6, 8, 5, 9), diverse resources (Wood, Brick, Sheep, Wheat, Ore), and ideally access to a port. The most attractive spots are: 1. Node 20 (W11, B6, S8) offering Wood, Brick, and Sheep, with a potential road to Node 9 for a ?3 port. This spot has excellent numbers (6, 8, 11) and covers key building resources. 2. Node 10 (B6, S8, W12) offering Brick, Sheep, and Wood, also with a potential road to Node 9 for a ?3 port. Similar to Node 20 but W12 is weaker. 3. Node 43 (O2, Wh9, Wh6) offering Ore and Wheat, with a potential road to Node 52 for a ?3 port. This spot is strong for Wheat and provides Ore. 4. Node 26 (S4, O3, Wh8) offering Sheep, Ore, and Wheat, with a potential road to Node 27 for a ?3 port. This spot is strong for Wheat, Sheep, and Ore. My primary target will be Node 20 for its balanced high-yield production of W, B, S. If Node 20 is taken by "ש", I will then consider Node 10. If both are taken, I'll pivot to secure Wheat and Ore production from Node 43 or Node 26.
-
-
-
-🔍 Raw JSON (Debug)
-
-```json
-{
- "internal_thinking": "Player \"ש\" is currently placing their first settlement. I need to identify the best available spots for my first settlement. My strategy is to prioritize locations with high-probability numbers (6, 8, 5, 9), diverse resources (Wood, Brick, Sheep, Wheat, Ore), and ideally access to a port. The most attractive spots are: 1. Node 20 (W11, B6, S8) offering Wood, Brick, and Sheep, with a potential road to Node 9 for a ?3 port. This spot has excellent numbers (6, 8, 11) and covers key building resources. 2. Node 10 (B6, S8, W12) offering Brick, Sheep, and Wood, also with a potential road to Node 9 for a ?3 port. Similar to Node 20 but W12 is weaker. 3. Node 43 (O2, Wh9, Wh6) offering Ore and Wheat, with a potential road to Node 52 for a ?3 port. This spot is strong for Wheat and provides Ore. 4. Node 26 (S4, O3, Wh8) offering Sheep, Ore, and Wheat, with a potential road to Node 27 for a ?3 port. This spot is strong for Wheat, Sheep, and Ore. My primary target will be Node 20 for its balanced high-yield production of W, B, S. If Node 20 is taken by \"ש\", I will then consider Node 10. If both are taken, I'll pivot to secure Wheat and Ore production from Node 43 or Node 26."
-}
-```
-
-
-
-## 🔄 Request #2
-
-**Timestamp:** 2026-01-04 10:49:17
-
-
-
-📋 Expected Response Schema
-
-```json
-{
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
-}
-```
-
-
-
-📤 Prompt Sent to Gemini
-
-```json
-{
- "meta_data": {
- "agent_name": "נ",
- "role": "You are player 'נ'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player ש placed their first settlement at node 21 and is now choosing where to place their starting road.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}"
-}
-```
-
-
-
-### ✅ Response Received
-
-- **Latency:** 18.02s
-- **Tokens:** 892 (prompt: 710, completion: 182)
-
-
-📥 Raw Response from Gemini
-
-```json
-{"internal_thinking": "Player \"ש\" placed their first settlement at node 21, yielding Wood 11, Brick 6, and Sheep 8. They are now placing their first road. Possible roads are 21-20, 21-22, or 21-10. Node 10 (B6, S8, W12) seems like the strongest road choice for them. As player \"נ\", I am next to place my first settlement and road. I need to identify strong starting positions. My top choices are Node 41 (Ore 5, Wheat 9, Brick 10), Node 25 (Sheep 4, Ore 3, Wheat 8), and Node 30 (Brick 10, Wood 11, Wheat 8). Node 41 offers excellent resource numbers and a good combination of Ore, Wheat, and Brick, which complements \"ש\"'s starting resources (Wood, Brick, Sheep) well. I will plan to place my first settlement at node 41."}
-```
-
-
-
-### ✅ Parse Success
-
-
-### 🎯 AI Response
-
-#### 💭 Internal Thinking
-
-> Player "ש" placed their first settlement at node 21, yielding Wood 11, Brick 6, and Sheep 8. They are now placing their first road. Possible roads are 21-20, 21-22, or 21-10. Node 10 (B6, S8, W12) seems like the strongest road choice for them. As player "נ", I am next to place my first settlement and road. I need to identify strong starting positions. My top choices are Node 41 (Ore 5, Wheat 9, Brick 10), Node 25 (Sheep 4, Ore 3, Wheat 8), and Node 30 (Brick 10, Wood 11, Wheat 8). Node 41 offers excellent resource numbers and a good combination of Ore, Wheat, and Brick, which complements "ש"'s starting resources (Wood, Brick, Sheep) well. I will plan to place my first settlement at node 41.
-
-
-
-🔍 Raw JSON (Debug)
-
-```json
-{
- "internal_thinking": "Player \"ש\" placed their first settlement at node 21, yielding Wood 11, Brick 6, and Sheep 8. They are now placing their first road. Possible roads are 21-20, 21-22, or 21-10. Node 10 (B6, S8, W12) seems like the strongest road choice for them. As player \"נ\", I am next to place my first settlement and road. I need to identify strong starting positions. My top choices are Node 41 (Ore 5, Wheat 9, Brick 10), Node 25 (Sheep 4, Ore 3, Wheat 8), and Node 30 (Brick 10, Wood 11, Wheat 8). Node 41 offers excellent resource numbers and a good combination of Ore, Wheat, and Brick, which complements \"ש\"'s starting resources (Wood, Brick, Sheep) well. I will plan to place my first settlement at node 41."
-}
-```
-
-
-
-## 🔄 Request #2
-
-**Timestamp:** 2026-01-04 10:49:36
-
-
-
-📋 Expected Response Schema
-
-```json
-{
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
-}
-```
-
-
-
-📤 Prompt Sent to Gemini
-
-```json
-{
- "meta_data": {
- "agent_name": "נ",
- "role": "You are player 'נ'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player ש is placing their first settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"ש\":{\"vp\":0,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}"
-}
-```
-
-
-
-### ✅ Response Received
-
-- **Latency:** 44.13s
-- **Tokens:** 1114 (prompt: 690, completion: 424)
-
-
-📥 Raw Response from Gemini
-
-```json
-{
- "internal_thinking": "Player 'ש' is placing their first settlement. As 'נ', I need to choose my first settlement strategically. I am looking for a spot with high-probability numbers, diverse resources, and good potential for future expansion or city building. My placement will influence my second settlement pick and overall strategy. I will evaluate several promising nodes.Node 41 (O5, Wh9, B10) offers Ore 5, Wheat 9, and Brick 10. The sum of probabilities for these hexes is 4+4+3=11/36. This provides a strong foundation for building cities (Ore and Wheat are crucial) and also some Brick for early roads.Node 10 (B6, S8, W12) offers Brick 6, Sheep 8, and Wood 12. The sum of probabilities is 5+5+1=11/36. This provides excellent resources for early expansion (roads and settlements).Both Node 41 and Node 10 have the same total probability (11/36) and offer a good mix of resources. Node 41 leans more towards long-term city building with Ore and Wheat, while Node 10 leans towards early expansion. Given that getting to cities faster can be a significant advantage in a 3-player game, Node 41's O/Wh focus is highly attractive. The Brick from B10 also helps with initial road building.For my road placement, I will choose a road that leads towards valuable resources or future expansion opportunities. Node 41's neighbors are 40, 42, and 31. Node 42 connects to hexes 18 (Wh9), 17 (O5), and 14 (Wh9), making it a high-yield O/Wh area. Placing a road from 41 to 42 will expand my influence into this rich O/Wh territory and potentially towards Node 50 (Wh9, O5, ?3 port). This seems like the most strategic road placement.",
- "say_outloud": "I am placing my settlement and road now."
-}
-```
-
-
-
-### ✅ Parse Success
-
-
-### 🎯 AI Response
-
-#### 💭 Internal Thinking
-
-> Player 'ש' is placing their first settlement. As 'נ', I need to choose my first settlement strategically. I am looking for a spot with high-probability numbers, diverse resources, and good potential for future expansion or city building. My placement will influence my second settlement pick and overall strategy. I will evaluate several promising nodes.Node 41 (O5, Wh9, B10) offers Ore 5, Wheat 9, and Brick 10. The sum of probabilities for these hexes is 4+4+3=11/36. This provides a strong foundation for building cities (Ore and Wheat are crucial) and also some Brick for early roads.Node 10 (B6, S8, W12) offers Brick 6, Sheep 8, and Wood 12. The sum of probabilities is 5+5+1=11/36. This provides excellent resources for early expansion (roads and settlements).Both Node 41 and Node 10 have the same total probability (11/36) and offer a good mix of resources. Node 41 leans more towards long-term city building with Ore and Wheat, while Node 10 leans towards early expansion. Given that getting to cities faster can be a significant advantage in a 3-player game, Node 41's O/Wh focus is highly attractive. The Brick from B10 also helps with initial road building.For my road placement, I will choose a road that leads towards valuable resources or future expansion opportunities. Node 41's neighbors are 40, 42, and 31. Node 42 connects to hexes 18 (Wh9), 17 (O5), and 14 (Wh9), making it a high-yield O/Wh area. Placing a road from 41 to 42 will expand my influence into this rich O/Wh territory and potentially towards Node 50 (Wh9, O5, ?3 port). This seems like the most strategic road placement.
-
-#### 💬 Says Out Loud
-
-**"I am placing my settlement and road now."**
-
-
-
-🔍 Raw JSON (Debug)
-
-```json
-{
- "internal_thinking": "Player 'ש' is placing their first settlement. As 'נ', I need to choose my first settlement strategically. I am looking for a spot with high-probability numbers, diverse resources, and good potential for future expansion or city building. My placement will influence my second settlement pick and overall strategy. I will evaluate several promising nodes.Node 41 (O5, Wh9, B10) offers Ore 5, Wheat 9, and Brick 10. The sum of probabilities for these hexes is 4+4+3=11/36. This provides a strong foundation for building cities (Ore and Wheat are crucial) and also some Brick for early roads.Node 10 (B6, S8, W12) offers Brick 6, Sheep 8, and Wood 12. The sum of probabilities is 5+5+1=11/36. This provides excellent resources for early expansion (roads and settlements).Both Node 41 and Node 10 have the same total probability (11/36) and offer a good mix of resources. Node 41 leans more towards long-term city building with Ore and Wheat, while Node 10 leans towards early expansion. Given that getting to cities faster can be a significant advantage in a 3-player game, Node 41's O/Wh focus is highly attractive. The Brick from B10 also helps with initial road building.For my road placement, I will choose a road that leads towards valuable resources or future expansion opportunities. Node 41's neighbors are 40, 42, and 31. Node 42 connects to hexes 18 (Wh9), 17 (O5), and 14 (Wh9), making it a high-yield O/Wh area. Placing a road from 41 to 42 will expand my influence into this rich O/Wh territory and potentially towards Node 50 (Wh9, O5, ?3 port). This seems like the most strategic road placement.",
- "say_outloud": "I am placing my settlement and road now."
-}
-```
-
-
-
-## 🔄 Request #2
-
-**Timestamp:** 2026-01-04 10:50:21
-
-
-
-📋 Expected Response Schema
-
-```json
-{
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
-}
-```
-
-
-
-📤 Prompt Sent to Gemini
-
-```json
-{
- "meta_data": {
- "agent_name": "נ",
- "role": "You are player 'נ'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player ש placed their first settlement at node 21 and is now choosing where to place their starting road.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "ב",
- "message": "I am looking forward to seeing where you settle, \">\"!"
- }
- ]
- }
-}
-```
-
-
diff --git "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/player_\327\251.md" "b/examples/ai_testing/my_games/ai_logs/session_20260104_104704/player_\327\251.md"
deleted file mode 100644
index 63674a3fd83209baf1abe131f115f29d63841718..0000000000000000000000000000000000000000
--- "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/player_\327\251.md"
+++ /dev/null
@@ -1,1070 +0,0 @@
-# 🤖 AI Agent Log - Player ש
-
----
-
-**Session:** `session_20260104_104704`
-
-**Model:** `models/gemini-2.5-flash`
-
-**Started:** 2026-01-04 10:47:17
-
----
-
-
-## 🔄 Request #1
-
-**Timestamp:** 2026-01-04 10:47:17
-
-
-
-📋 Expected Response Schema
-
-```json
-{
- "type": "object",
- "required": [
- "internal_thinking",
- "action"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Private strategy. What's your plan and why?",
- "minLength": 50
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
- "maxLength": 100
- },
- "action": {
- "type": "object",
- "required": [
- "type",
- "parameters"
- ],
- "properties": {
- "type": {
- "type": "string",
- "description": "The action type (must match one from allowed_actions in constraints)"
- },
- "parameters": {
- "type": "object",
- "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
- "properties": {
- "target": {
- "type": "string",
- "description": "The target of the action (if applicable)"
- },
- "amount": {
- "type": "number",
- "description": "The amount (if applicable)"
- },
- "location": {
- "type": "string",
- "description": "The location (if applicable)"
- }
- },
- "propertyOrdering": [
- "target",
- "amount",
- "location"
- ]
- }
- },
- "propertyOrdering": [
- "type",
- "parameters"
- ]
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud",
- "action"
- ]
-}
-```
-
-
-
-📤 Prompt Sent to Gemini
-
-```json
-{
- "meta_data": {
- "agent_name": "ש",
- "role": "You are player 'ש'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"ש\":{\"vp\":0,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
- "constraints": {
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
- "allowed_actions": [
- {
- "action": "place_settlement",
- "description": "Place your starting settlement on an available node",
- "example_parameters": {
- "location": "20"
- }
- },
- {
- "action": "wait_for_response",
- "description": "Do nothing on the board, just chat or wait for other players",
- "example_parameters": {}
- }
- ]
- }
-}
-```
-
-
-
-### ✅ Response Received
-
-- **Latency:** 19.80s
-- **Tokens:** 1067 (prompt: 833, completion: 234)
-
-
-📥 Raw Response from Gemini
-
-```json
-{
- "internal_thinking": "As the first player in the setup phase, I need to place my settlement on a location that offers a strong combination of resources and high-probability dice rolls. I evaluated several nodes and Node 21 stands out. It is adjacent to Hexes H[9] (Wood 11), H[5] (Brick 6), and H[4] (Sheep 8). This gives me Wood, Brick, and Sheep. The Brick 6 and Sheep 8 are excellent high-probability numbers (6 and 8 are 5 pips each), providing a reliable income of critical resources for building roads and additional settlements. While Wood 11 is a lower probability, having two strong numbers for Brick and Sheep is highly advantageous for early expansion. This will allow me to quickly build roads and claim other strategic locations, including those with Wheat and Ore, which I will prioritize with my second settlement.",
- "action": {
- "type": "place_settlement",
- "parameters": {
- "location": "21"
- }
- }
-}
-```
-
-
-
-### ✅ Parse Success
-
-
-### 🎯 AI Response
-
-#### 💭 Internal Thinking
-
-> As the first player in the setup phase, I need to place my settlement on a location that offers a strong combination of resources and high-probability dice rolls. I evaluated several nodes and Node 21 stands out. It is adjacent to Hexes H[9] (Wood 11), H[5] (Brick 6), and H[4] (Sheep 8). This gives me Wood, Brick, and Sheep. The Brick 6 and Sheep 8 are excellent high-probability numbers (6 and 8 are 5 pips each), providing a reliable income of critical resources for building roads and additional settlements. While Wood 11 is a lower probability, having two strong numbers for Brick and Sheep is highly advantageous for early expansion. This will allow me to quickly build roads and claim other strategic locations, including those with Wheat and Ore, which I will prioritize with my second settlement.
-
-#### 🎮 Action
-
-- **Type:** `place_settlement`
-
-- **Parameters:** `{'location': '21'}`
-
-
-
-🔍 Raw JSON (Debug)
-
-```json
-{
- "internal_thinking": "As the first player in the setup phase, I need to place my settlement on a location that offers a strong combination of resources and high-probability dice rolls. I evaluated several nodes and Node 21 stands out. It is adjacent to Hexes H[9] (Wood 11), H[5] (Brick 6), and H[4] (Sheep 8). This gives me Wood, Brick, and Sheep. The Brick 6 and Sheep 8 are excellent high-probability numbers (6 and 8 are 5 pips each), providing a reliable income of critical resources for building roads and additional settlements. While Wood 11 is a lower probability, having two strong numbers for Brick and Sheep is highly advantageous for early expansion. This will allow me to quickly build roads and claim other strategic locations, including those with Wheat and Ore, which I will prioritize with my second settlement.",
- "action": {
- "type": "place_settlement",
- "parameters": {
- "location": "21"
- }
- }
-}
-```
-
-
-
-## 🔄 Request #2
-
-**Timestamp:** 2026-01-04 10:49:17
-
-
-
-📋 Expected Response Schema
-
-```json
-{
- "type": "object",
- "required": [
- "internal_thinking",
- "action"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Private strategy. What's your plan and why?",
- "minLength": 50
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
- "maxLength": 100
- },
- "action": {
- "type": "object",
- "required": [
- "type",
- "parameters"
- ],
- "properties": {
- "type": {
- "type": "string",
- "description": "The action type (must match one from allowed_actions in constraints)"
- },
- "parameters": {
- "type": "object",
- "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
- "properties": {
- "target": {
- "type": "string",
- "description": "The target of the action (if applicable)"
- },
- "amount": {
- "type": "number",
- "description": "The amount (if applicable)"
- },
- "location": {
- "type": "string",
- "description": "The location (if applicable)"
- }
- },
- "propertyOrdering": [
- "target",
- "amount",
- "location"
- ]
- }
- },
- "propertyOrdering": [
- "type",
- "parameters"
- ]
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud",
- "action"
- ]
-}
-```
-
-
-
-📤 Prompt Sent to Gemini
-
-```json
-{
- "meta_data": {
- "agent_name": "ש",
- "role": "You are player 'ש'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"ש\":{\"vp\":0,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
- "constraints": {
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
- "allowed_actions": [
- {
- "action": "place_settlement",
- "description": "Place your starting settlement on an available node",
- "example_parameters": {
- "location": "20"
- }
- },
- {
- "action": "wait_for_response",
- "description": "Do nothing on the board, just chat or wait for other players",
- "example_parameters": {}
- }
- ]
- }
-}
-```
-
-
-
-### ✅ Response Received
-
-- **Latency:** 14.18s
-- **Tokens:** 1021 (prompt: 833, completion: 188)
-
-
-📥 Raw Response from Gemini
-
-```json
-{"internal_thinking": "My goal is to place the first settlement on a node with high resource production and good resource diversity for early game expansion. I analyzed the available hexes and nodes, calculating the 'pips' (probability of dice rolls) for each resource on potential settlement locations. Node 20 connects to H[9] (W11), H[5] (B6), and H[4] (S8). This combination provides Wood, Brick, and Sheep, which are crucial for building roads and additional settlements. The pips for these hexes are: W11 (2 pips), B6 (5 pips), S8 (5 pips), totaling 12 pips. This is one of the highest yielding spots on the board, offering a strong foundation for early game development.", "action": {"type": "place_settlement", "parameters": {"location": "20"}}}
-```
-
-
-
-### ✅ Parse Success
-
-
-### 🎯 AI Response
-
-#### 💭 Internal Thinking
-
-> My goal is to place the first settlement on a node with high resource production and good resource diversity for early game expansion. I analyzed the available hexes and nodes, calculating the 'pips' (probability of dice rolls) for each resource on potential settlement locations. Node 20 connects to H[9] (W11), H[5] (B6), and H[4] (S8). This combination provides Wood, Brick, and Sheep, which are crucial for building roads and additional settlements. The pips for these hexes are: W11 (2 pips), B6 (5 pips), S8 (5 pips), totaling 12 pips. This is one of the highest yielding spots on the board, offering a strong foundation for early game development.
-
-#### 🎮 Action
-
-- **Type:** `place_settlement`
-
-- **Parameters:** `{'location': '20'}`
-
-
-
-🔍 Raw JSON (Debug)
-
-```json
-{
- "internal_thinking": "My goal is to place the first settlement on a node with high resource production and good resource diversity for early game expansion. I analyzed the available hexes and nodes, calculating the 'pips' (probability of dice rolls) for each resource on potential settlement locations. Node 20 connects to H[9] (W11), H[5] (B6), and H[4] (S8). This combination provides Wood, Brick, and Sheep, which are crucial for building roads and additional settlements. The pips for these hexes are: W11 (2 pips), B6 (5 pips), S8 (5 pips), totaling 12 pips. This is one of the highest yielding spots on the board, offering a strong foundation for early game development.",
- "action": {
- "type": "place_settlement",
- "parameters": {
- "location": "20"
- }
- }
-}
-```
-
-
-
-## 🔄 Request #2
-
-**Timestamp:** 2026-01-04 10:49:36
-
-
-
-📋 Expected Response Schema
-
-```json
-{
- "type": "object",
- "required": [
- "internal_thinking",
- "action"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Private strategy. What's your plan and why?",
- "minLength": 50
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
- "maxLength": 100
- },
- "action": {
- "type": "object",
- "required": [
- "type",
- "parameters"
- ],
- "properties": {
- "type": {
- "type": "string",
- "description": "The action type (must match one from allowed_actions in constraints)"
- },
- "parameters": {
- "type": "object",
- "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
- "properties": {
- "target": {
- "type": "string",
- "description": "The target of the action (if applicable)"
- },
- "amount": {
- "type": "number",
- "description": "The amount (if applicable)"
- },
- "location": {
- "type": "string",
- "description": "The location (if applicable)"
- }
- },
- "propertyOrdering": [
- "target",
- "amount",
- "location"
- ]
- }
- },
- "propertyOrdering": [
- "type",
- "parameters"
- ]
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud",
- "action"
- ]
-}
-```
-
-
-
-📤 Prompt Sent to Gemini
-
-```json
-{
- "meta_data": {
- "agent_name": "ש",
- "role": "You are player 'ש'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "You placed your first settlement at node 21. Now place a road connecting to it.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
- "constraints": {
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
- "allowed_actions": [
- {
- "action": "build_road",
- "description": "Place your starting road connecting to your settlement",
- "example_parameters": {
- "from": "20",
- "to": "21"
- }
- },
- {
- "action": "wait_for_response",
- "description": "Do nothing on the board, just chat or wait for other players",
- "example_parameters": {}
- }
- ]
- }
-}
-```
-
-
-
-### ✅ Response Received
-
-- **Latency:** 1.98s
-- **Tokens:** 915 (prompt: 837, completion: 78)
-
-
-📥 Raw Response from Gemini
-
-```json
-{"internal_thinking": "I have just placed my first settlement at node 21. Now I need to place a road connecting to this settlement. The possible connections from node 21 are to nodes 20, 22, and 32. I will choose to build a road from 21 to 20.", "action": {"type": "build_road", "parameters": {"target": "20-21"}}}
-```
-
-
-
-### ✅ Parse Success
-
-
-### 🎯 AI Response
-
-#### 💭 Internal Thinking
-
-> I have just placed my first settlement at node 21. Now I need to place a road connecting to this settlement. The possible connections from node 21 are to nodes 20, 22, and 32. I will choose to build a road from 21 to 20.
-
-#### 🎮 Action
-
-- **Type:** `build_road`
-
-- **Parameters:** `{'target': '20-21'}`
-
-
-
-🔍 Raw JSON (Debug)
-
-```json
-{
- "internal_thinking": "I have just placed my first settlement at node 21. Now I need to place a road connecting to this settlement. The possible connections from node 21 are to nodes 20, 22, and 32. I will choose to build a road from 21 to 20.",
- "action": {
- "type": "build_road",
- "parameters": {
- "target": "20-21"
- }
- }
-}
-```
-
-
-
-## 🔄 Request #2
-
-**Timestamp:** 2026-01-04 10:49:38
-
-
-
-📋 Expected Response Schema
-
-```json
-{
- "type": "object",
- "required": [
- "internal_thinking",
- "action"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Private strategy. What's your plan and why?",
- "minLength": 50
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
- "maxLength": 100
- },
- "action": {
- "type": "object",
- "required": [
- "type",
- "parameters"
- ],
- "properties": {
- "type": {
- "type": "string",
- "description": "The action type (must match one from allowed_actions in constraints)"
- },
- "parameters": {
- "type": "object",
- "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
- "properties": {
- "target": {
- "type": "string",
- "description": "The target of the action (if applicable)"
- },
- "amount": {
- "type": "number",
- "description": "The amount (if applicable)"
- },
- "location": {
- "type": "string",
- "description": "The location (if applicable)"
- }
- },
- "propertyOrdering": [
- "target",
- "amount",
- "location"
- ]
- }
- },
- "propertyOrdering": [
- "type",
- "parameters"
- ]
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud",
- "action"
- ]
-}
-```
-
-
-
-📤 Prompt Sent to Gemini
-
-```json
-{
- "meta_data": {
- "agent_name": "ש",
- "role": "You are player 'ש'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "You placed your first settlement at node 21. Now place a road connecting to it.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "ב",
- "message": "I am looking forward to seeing where you settle, \">\"!"
- }
- ]
- },
- "constraints": {
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
- "allowed_actions": [
- {
- "action": "build_road",
- "description": "Place your starting road connecting to your settlement",
- "example_parameters": {
- "from": "20",
- "to": "21"
- }
- },
- {
- "action": "wait_for_response",
- "description": "Do nothing on the board, just chat or wait for other players",
- "example_parameters": {}
- }
- ]
- }
-}
-```
-
-
-
-### ✅ Response Received
-
-- **Latency:** 2.00s
-- **Tokens:** 930 (prompt: 872, completion: 58)
-
-
-📥 Raw Response from Gemini
-
-```json
-{"internal_thinking":"I need to place a road connecting to my first settlement at node 21. Node 21 has neighbors 20, 22, and 10. I will choose to build a road to node 20.","action":{"type":"build_road","parameters":{"target":"21_20"}}}
-```
-
-
-
-### ✅ Parse Success
-
-
-### 🎯 AI Response
-
-#### 💭 Internal Thinking
-
-> I need to place a road connecting to my first settlement at node 21. Node 21 has neighbors 20, 22, and 10. I will choose to build a road to node 20.
-
-#### 🎮 Action
-
-- **Type:** `build_road`
-
-- **Parameters:** `{'target': '21_20'}`
-
-
-
-🔍 Raw JSON (Debug)
-
-```json
-{
- "internal_thinking": "I need to place a road connecting to my first settlement at node 21. Node 21 has neighbors 20, 22, and 10. I will choose to build a road to node 20.",
- "action": {
- "type": "build_road",
- "parameters": {
- "target": "21_20"
- }
- }
-}
-```
-
-
-
-## 🔄 Request #2
-
-**Timestamp:** 2026-01-04 10:50:21
-
-
-
-📋 Expected Response Schema
-
-```json
-{
- "type": "object",
- "required": [
- "internal_thinking",
- "action"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Private strategy. What's your plan and why?",
- "minLength": 50
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
- "maxLength": 100
- },
- "action": {
- "type": "object",
- "required": [
- "type",
- "parameters"
- ],
- "properties": {
- "type": {
- "type": "string",
- "description": "The action type (must match one from allowed_actions in constraints)"
- },
- "parameters": {
- "type": "object",
- "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
- "properties": {
- "target": {
- "type": "string",
- "description": "The target of the action (if applicable)"
- },
- "amount": {
- "type": "number",
- "description": "The amount (if applicable)"
- },
- "location": {
- "type": "string",
- "description": "The location (if applicable)"
- }
- },
- "propertyOrdering": [
- "target",
- "amount",
- "location"
- ]
- }
- },
- "propertyOrdering": [
- "type",
- "parameters"
- ]
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud",
- "action"
- ]
-}
-```
-
-
-
-📤 Prompt Sent to Gemini
-
-```json
-{
- "meta_data": {
- "agent_name": "ש",
- "role": "You are player 'ש'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "You placed your first settlement at node 21. Now place a road connecting to it.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "ב",
- "message": "I am looking forward to seeing where you settle, \">\"!"
- },
- {
- "msg": 2,
- "player": "ב",
- "message": "Player 'ש' builds a road from 21 to 10."
- }
- ]
- },
- "constraints": {
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
- "allowed_actions": [
- {
- "action": "build_road",
- "description": "Place your starting road connecting to your settlement",
- "example_parameters": {
- "from": "20",
- "to": "21"
- }
- },
- {
- "action": "wait_for_response",
- "description": "Do nothing on the board, just chat or wait for other players",
- "example_parameters": {}
- }
- ]
- }
-}
-```
-
-
-
-### ✅ Response Received
-
-- **Latency:** 8.33s
-- **Tokens:** 1109 (prompt: 895, completion: 214)
-
-
-📥 Raw Response from Gemini
-
-```json
-{"internal_thinking": "My first settlement is at node 21, providing Wood (11), Brick (6), and Sheep (8). I need to place a road connecting to it. The available nodes for road placement are 20, 22, and 10. Node 20 shares the same hexes as node 21, so building a road there would not expand my resource access. Node 10 gives access to Wood (12), Brick (6), and Sheep (8). Node 22 gives access to Ore (3), Wood (3), and Brick (6). Comparing node 10 and node 22, node 22 offers new resources (Ore and Wood) on better numbers (3) than node 10's Wood (12). Therefore, building a road to node 22 is strategically better to expand my resource diversity and access to good production numbers. The comment from player 'ב' about building to 10 is noted but not followed as it's not the optimal move.", "action": {"type": "build_road", "parameters": {"target": "22"}}}
-```
-
-
-
-### ✅ Parse Success
-
-
-### 🎯 AI Response
-
-#### 💭 Internal Thinking
-
-> My first settlement is at node 21, providing Wood (11), Brick (6), and Sheep (8). I need to place a road connecting to it. The available nodes for road placement are 20, 22, and 10. Node 20 shares the same hexes as node 21, so building a road there would not expand my resource access. Node 10 gives access to Wood (12), Brick (6), and Sheep (8). Node 22 gives access to Ore (3), Wood (3), and Brick (6). Comparing node 10 and node 22, node 22 offers new resources (Ore and Wood) on better numbers (3) than node 10's Wood (12). Therefore, building a road to node 22 is strategically better to expand my resource diversity and access to good production numbers. The comment from player 'ב' about building to 10 is noted but not followed as it's not the optimal move.
-
-#### 🎮 Action
-
-- **Type:** `build_road`
-
-- **Parameters:** `{'target': '22'}`
-
-
-
-🔍 Raw JSON (Debug)
-
-```json
-{
- "internal_thinking": "My first settlement is at node 21, providing Wood (11), Brick (6), and Sheep (8). I need to place a road connecting to it. The available nodes for road placement are 20, 22, and 10. Node 20 shares the same hexes as node 21, so building a road there would not expand my resource access. Node 10 gives access to Wood (12), Brick (6), and Sheep (8). Node 22 gives access to Ore (3), Wood (3), and Brick (6). Comparing node 10 and node 22, node 22 offers new resources (Ore and Wood) on better numbers (3) than node 10's Wood (12). Therefore, building a road to node 22 is strategically better to expand my resource diversity and access to good production numbers. The comment from player 'ב' about building to 10 is noted but not followed as it's not the optimal move.",
- "action": {
- "type": "build_road",
- "parameters": {
- "target": "22"
- }
- }
-}
-```
-
-
-
-## 🔄 Request #2
-
-**Timestamp:** 2026-01-04 10:50:30
-
-
-
-📋 Expected Response Schema
-
-```json
-{
- "type": "object",
- "required": [
- "internal_thinking",
- "action"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Private strategy. What's your plan and why?",
- "minLength": 50
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
- "maxLength": 100
- },
- "action": {
- "type": "object",
- "required": [
- "type",
- "parameters"
- ],
- "properties": {
- "type": {
- "type": "string",
- "description": "The action type (must match one from allowed_actions in constraints)"
- },
- "parameters": {
- "type": "object",
- "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
- "properties": {
- "target": {
- "type": "string",
- "description": "The target of the action (if applicable)"
- },
- "amount": {
- "type": "number",
- "description": "The amount (if applicable)"
- },
- "location": {
- "type": "string",
- "description": "The location (if applicable)"
- }
- },
- "propertyOrdering": [
- "target",
- "amount",
- "location"
- ]
- }
- },
- "propertyOrdering": [
- "type",
- "parameters"
- ]
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud",
- "action"
- ]
-}
-```
-
-
-
-📤 Prompt Sent to Gemini
-
-```json
-{
- "meta_data": {
- "agent_name": "ש",
- "role": "You are player 'ש'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "You placed your first settlement at node 21. Now place a road connecting to it.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "ב",
- "message": "I am looking forward to seeing where you settle, \">\"!"
- },
- {
- "msg": 2,
- "player": "ב",
- "message": "Player 'ש' builds a road from 21 to 10."
- },
- {
- "msg": 3,
- "player": "נ",
- "message": "I am placing my settlement and road now."
- }
- ]
- },
- "constraints": {
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
- "allowed_actions": [
- {
- "action": "build_road",
- "description": "Place your starting road connecting to your settlement",
- "example_parameters": {
- "from": "20",
- "to": "21"
- }
- },
- {
- "action": "wait_for_response",
- "description": "Do nothing on the board, just chat or wait for other players",
- "example_parameters": {}
- }
- ]
- }
-}
-```
-
-
-
-### ✅ Response Received
-
-- **Latency:** 7.26s
-- **Tokens:** 1098 (prompt: 917, completion: 181)
-
-
-📥 Raw Response from Gemini
-
-```json
-{
- "internal_thinking": "I just placed my first settlement at node 21. Now I need to place a road connecting to it. My settlement at 21 provides access to Wood (11), Brick (6), and Sheep (8). I need to choose a neighboring node for my road: 10, 20, or 22. Building a road to node 10 would connect me to W12, B6, S8, which includes a very valuable Wood 12 hex. Building to node 22 would connect me to W3, B6, D (Desert). Building to node 20 connects to the same hexes as node 21. Connecting to node 10 offers the best potential for future expansion towards a high-yield wood hex (W12).",
- "action": {
- "type": "build_road",
- "parameters": {
- "target": "10"
- }
- },
- "say_outloud": "My first road is placed!"
-}
-```
-
-
-
-### ✅ Parse Success
-
-
-### 🎯 AI Response
-
-#### 💭 Internal Thinking
-
-> I just placed my first settlement at node 21. Now I need to place a road connecting to it. My settlement at 21 provides access to Wood (11), Brick (6), and Sheep (8). I need to choose a neighboring node for my road: 10, 20, or 22. Building a road to node 10 would connect me to W12, B6, S8, which includes a very valuable Wood 12 hex. Building to node 22 would connect me to W3, B6, D (Desert). Building to node 20 connects to the same hexes as node 21. Connecting to node 10 offers the best potential for future expansion towards a high-yield wood hex (W12).
-
-#### 💬 Says Out Loud
-
-**"My first road is placed!"**
-
-#### 🎮 Action
-
-- **Type:** `build_road`
-
-- **Parameters:** `{'target': '10'}`
-
-
-
-🔍 Raw JSON (Debug)
-
-```json
-{
- "internal_thinking": "I just placed my first settlement at node 21. Now I need to place a road connecting to it. My settlement at 21 provides access to Wood (11), Brick (6), and Sheep (8). I need to choose a neighboring node for my road: 10, 20, or 22. Building a road to node 10 would connect me to W12, B6, S8, which includes a very valuable Wood 12 hex. Building to node 22 would connect me to W3, B6, D (Desert). Building to node 20 connects to the same hexes as node 21. Connecting to node 10 offers the best potential for future expansion towards a high-yield wood hex (W12).",
- "action": {
- "type": "build_road",
- "parameters": {
- "target": "10"
- }
- },
- "say_outloud": "My first road is placed!"
-}
-```
-
-
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/requests.json b/examples/ai_testing/my_games/ai_logs/session_20260104_104704/requests.json
deleted file mode 100644
index e54455587e877d665a7c1289fb3edb40ef958fd0..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/requests.json
+++ /dev/null
@@ -1,707 +0,0 @@
-{
- "requests": [
- {
- "request_id": "req_0001",
- "timestamp": "2026-01-04T10:47:17.119140",
- "player_name": "ב",
- "trigger": "Player ש is placing their first settlement.",
- "game_context": {
- "phase": "Unknown",
- "current_player": "Unknown"
- },
- "prompt": {
- "meta_data": {
- "agent_name": "ב",
- "role": "You are player 'ב'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player ש is placing their first settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"ש\":{\"vp\":0,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}"
- },
- "response": null,
- "raw_response": null,
- "metadata": {
- "request_num": 1,
- "timestamp": "2026-01-04 10:47:17",
- "model": "models/gemini-2.5-flash"
- },
- "is_new": true
- },
- {
- "request_id": "req_0002",
- "timestamp": "2026-01-04T10:47:17.119358",
- "player_name": "נ",
- "trigger": "Player ש is placing their first settlement.",
- "game_context": {
- "phase": "Unknown",
- "current_player": "Unknown"
- },
- "prompt": {
- "meta_data": {
- "agent_name": "נ",
- "role": "You are player 'נ'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player ש is placing their first settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"ש\":{\"vp\":0,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}"
- },
- "response": {
- "internal_thinking": "Player \"ש\" is currently placing their first settlement. I need to identify the best available spots for my first settlement. My strategy is to prioritize locations with high-probability numbers (6, 8, 5, 9), diverse resources (Wood, Brick, Sheep, Wheat, Ore), and ideally access to a port. The most attractive spots are: 1. Node 20 (W11, B6, S8) offering Wood, Brick, and Sheep, with a potential road to Node 9 for a ?3 port. This spot has excellent numbers (6, 8, 11) and covers key building resources. 2. Node 10 (B6, S8, W12) offering Brick, Sheep, and Wood, also with a potential road to Node 9 for a ?3 port. Similar to Node 20 but W12 is weaker. 3. Node 43 (O2, Wh9, Wh6) offering Ore and Wheat, with a potential road to Node 52 for a ?3 port. This spot is strong for Wheat and provides Ore. 4. Node 26 (S4, O3, Wh8) offering Sheep, Ore, and Wheat, with a potential road to Node 27 for a ?3 port. This spot is strong for Wheat, Sheep, and Ore. My primary target will be Node 20 for its balanced high-yield production of W, B, S. If Node 20 is taken by \"ש\", I will then consider Node 10. If both are taken, I'll pivot to secure Wheat and Ore production from Node 43 or Node 26."
- },
- "raw_response": "{\"internal_thinking\": \"Player \\\"ש\\\" is currently placing their first settlement. I need to identify the best available spots for my first settlement. My strategy is to prioritize locations with high-probability numbers (6, 8, 5, 9), diverse resources (Wood, Brick, Sheep, Wheat, Ore), and ideally access to a port. The most attractive spots are: 1. Node 20 (W11, B6, S8) offering Wood, Brick, and Sheep, with a potential road to Node 9 for a ?3 port. This spot has excellent numbers (6, 8, 11) and covers key building resources. 2. Node 10 (B6, S8, W12) offering Brick, Sheep, and Wood, also with a potential road to Node 9 for a ?3 port. Similar to Node 20 but W12 is weaker. 3. Node 43 (O2, Wh9, Wh6) offering Ore and Wheat, with a potential road to Node 52 for a ?3 port. This spot is strong for Wheat and provides Ore. 4. Node 26 (S4, O3, Wh8) offering Sheep, Ore, and Wheat, with a potential road to Node 27 for a ?3 port. This spot is strong for Wheat, Sheep, and Ore. My primary target will be Node 20 for its balanced high-yield production of W, B, S. If Node 20 is taken by \\\"ש\\\", I will then consider Node 10. If both are taken, I'll pivot to secure Wheat and Ore production from Node 43 or Node 26.\"}",
- "metadata": {
- "request_num": 1,
- "timestamp": "2026-01-04 10:47:17",
- "model": "models/gemini-2.5-flash",
- "latency_seconds": 31.510504245758057,
- "total_tokens": 992,
- "prompt_tokens": 690,
- "completion_tokens": 302,
- "parse_success": true
- },
- "is_new": true,
- "response_timestamp": "2026-01-04T10:47:48.642259"
- },
- {
- "request_id": "req_0003",
- "timestamp": "2026-01-04T10:47:17.119529",
- "player_name": "ש",
- "trigger": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
- "game_context": {
- "phase": "Unknown",
- "current_player": "Unknown"
- },
- "prompt": {
- "meta_data": {
- "agent_name": "ש",
- "role": "You are player 'ש'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"ש\":{\"vp\":0,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
- "constraints": {
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
- "allowed_actions": [
- {
- "action": "place_settlement",
- "description": "Place your starting settlement on an available node",
- "example_parameters": {
- "location": "20"
- }
- },
- {
- "action": "wait_for_response",
- "description": "Do nothing on the board, just chat or wait for other players",
- "example_parameters": {}
- }
- ]
- }
- },
- "response": {
- "internal_thinking": "As the first player in the setup phase, I need to place my settlement on a location that offers a strong combination of resources and high-probability dice rolls. I evaluated several nodes and Node 21 stands out. It is adjacent to Hexes H[9] (Wood 11), H[5] (Brick 6), and H[4] (Sheep 8). This gives me Wood, Brick, and Sheep. The Brick 6 and Sheep 8 are excellent high-probability numbers (6 and 8 are 5 pips each), providing a reliable income of critical resources for building roads and additional settlements. While Wood 11 is a lower probability, having two strong numbers for Brick and Sheep is highly advantageous for early expansion. This will allow me to quickly build roads and claim other strategic locations, including those with Wheat and Ore, which I will prioritize with my second settlement.",
- "action": {
- "type": "place_settlement",
- "parameters": {
- "location": "21"
- }
- }
- },
- "raw_response": "{\n \"internal_thinking\": \"As the first player in the setup phase, I need to place my settlement on a location that offers a strong combination of resources and high-probability dice rolls. I evaluated several nodes and Node 21 stands out. It is adjacent to Hexes H[9] (Wood 11), H[5] (Brick 6), and H[4] (Sheep 8). This gives me Wood, Brick, and Sheep. The Brick 6 and Sheep 8 are excellent high-probability numbers (6 and 8 are 5 pips each), providing a reliable income of critical resources for building roads and additional settlements. While Wood 11 is a lower probability, having two strong numbers for Brick and Sheep is highly advantageous for early expansion. This will allow me to quickly build roads and claim other strategic locations, including those with Wheat and Ore, which I will prioritize with my second settlement.\",\n \"action\": {\n \"type\": \"place_settlement\",\n \"parameters\": {\n \"location\": \"21\"\n }\n }\n}",
- "metadata": {
- "request_num": 1,
- "timestamp": "2026-01-04 10:47:17",
- "model": "models/gemini-2.5-flash",
- "latency_seconds": 19.79743456840515,
- "total_tokens": 1067,
- "prompt_tokens": 833,
- "completion_tokens": 234,
- "parse_success": true
- },
- "is_new": true,
- "response_timestamp": "2026-01-04T10:47:36.927743"
- },
- {
- "request_id": "req_0004",
- "timestamp": "2026-01-04T10:49:17.900804",
- "player_name": "ב",
- "trigger": "Player ש is placing their first settlement.",
- "game_context": {
- "phase": "Unknown",
- "current_player": "Unknown"
- },
- "prompt": {
- "meta_data": {
- "agent_name": "ב",
- "role": "You are player 'ב'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player ש is placing their first settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"ש\":{\"vp\":0,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}"
- },
- "response": {
- "internal_thinking": "It is player \"\"\".\nI am player \"ב\".\nPlayer \">\". I need to observe where player \">\".\nMy strategy is to aim for a settlement location that provides a good mix of resources (Wood, Brick, Sheep, Wheat, Ore) with high-probability numbers (6, 8, 5, 9).\n\nTop priority nodes based on hexes and numbers:\n1. Node 10 (Hexes 5,4,1: B6, S8, W12) - Excellent resource diversity and strong numbers.\n2. Node 20 (Hexes 9,5,4: W11, B6, S8) - Excellent resource diversity and strong numbers.\n3. Node 19 (Hexes 9,8,4: W11, B10, S8) - Excellent resource diversity and strong numbers.\n4. Node 11 (Hexes 5,2,1: B6, S5, W12) - Excellent resource diversity and strong numbers.\n\nI will wait for player \">\" to make their move and then adapt my strategy for my turn.",
- "say_outloud": "I am looking forward to seeing where you settle, \">\"!"
- },
- "raw_response": "{\"internal_thinking\": \"It is player \\\"\\\"\\\".\\nI am player \\\"ב\\\".\\nPlayer \\\">\\\". I need to observe where player \\\">\\\".\\nMy strategy is to aim for a settlement location that provides a good mix of resources (Wood, Brick, Sheep, Wheat, Ore) with high-probability numbers (6, 8, 5, 9).\\n\\nTop priority nodes based on hexes and numbers:\\n1. Node 10 (Hexes 5,4,1: B6, S8, W12) - Excellent resource diversity and strong numbers.\\n2. Node 20 (Hexes 9,5,4: W11, B6, S8) - Excellent resource diversity and strong numbers.\\n3. Node 19 (Hexes 9,8,4: W11, B10, S8) - Excellent resource diversity and strong numbers.\\n4. Node 11 (Hexes 5,2,1: B6, S5, W12) - Excellent resource diversity and strong numbers.\\n\\nI will wait for player \\\">\\\" to make their move and then adapt my strategy for my turn.\", \"say_outloud\": \"I am looking forward to seeing where you settle, \\\">\\\"!\"}",
- "metadata": {
- "request_num": 2,
- "timestamp": "2026-01-04 10:49:17",
- "model": "models/gemini-2.5-flash",
- "latency_seconds": 12.256733179092407,
- "total_tokens": 904,
- "prompt_tokens": 690,
- "completion_tokens": 214,
- "parse_success": true
- },
- "is_new": true,
- "response_timestamp": "2026-01-04T10:49:30.169141"
- },
- {
- "request_id": "req_0005",
- "timestamp": "2026-01-04T10:49:17.901800",
- "player_name": "נ",
- "trigger": "Player ש placed their first settlement at node 21 and is now choosing where to place their starting road.",
- "game_context": {
- "phase": "Unknown",
- "current_player": "Unknown"
- },
- "prompt": {
- "meta_data": {
- "agent_name": "נ",
- "role": "You are player 'נ'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player ש placed their first settlement at node 21 and is now choosing where to place their starting road.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}"
- },
- "response": {
- "internal_thinking": "Player \"ש\" placed their first settlement at node 21, yielding Wood 11, Brick 6, and Sheep 8. They are now placing their first road. Possible roads are 21-20, 21-22, or 21-10. Node 10 (B6, S8, W12) seems like the strongest road choice for them. As player \"נ\", I am next to place my first settlement and road. I need to identify strong starting positions. My top choices are Node 41 (Ore 5, Wheat 9, Brick 10), Node 25 (Sheep 4, Ore 3, Wheat 8), and Node 30 (Brick 10, Wood 11, Wheat 8). Node 41 offers excellent resource numbers and a good combination of Ore, Wheat, and Brick, which complements \"ש\"'s starting resources (Wood, Brick, Sheep) well. I will plan to place my first settlement at node 41."
- },
- "raw_response": "{\"internal_thinking\": \"Player \\\"ש\\\" placed their first settlement at node 21, yielding Wood 11, Brick 6, and Sheep 8. They are now placing their first road. Possible roads are 21-20, 21-22, or 21-10. Node 10 (B6, S8, W12) seems like the strongest road choice for them. As player \\\"נ\\\", I am next to place my first settlement and road. I need to identify strong starting positions. My top choices are Node 41 (Ore 5, Wheat 9, Brick 10), Node 25 (Sheep 4, Ore 3, Wheat 8), and Node 30 (Brick 10, Wood 11, Wheat 8). Node 41 offers excellent resource numbers and a good combination of Ore, Wheat, and Brick, which complements \\\"ש\\\"'s starting resources (Wood, Brick, Sheep) well. I will plan to place my first settlement at node 41.\"}",
- "metadata": {
- "request_num": 2,
- "timestamp": "2026-01-04 10:49:17",
- "model": "models/gemini-2.5-flash",
- "latency_seconds": 18.015458822250366,
- "total_tokens": 892,
- "prompt_tokens": 710,
- "completion_tokens": 182,
- "parse_success": true
- },
- "is_new": true,
- "response_timestamp": "2026-01-04T10:49:35.928379"
- },
- {
- "request_id": "req_0006",
- "timestamp": "2026-01-04T10:49:17.902751",
- "player_name": "ש",
- "trigger": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
- "game_context": {
- "phase": "Unknown",
- "current_player": "Unknown"
- },
- "prompt": {
- "meta_data": {
- "agent_name": "ש",
- "role": "You are player 'ש'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"ש\":{\"vp\":0,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
- "constraints": {
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
- "allowed_actions": [
- {
- "action": "place_settlement",
- "description": "Place your starting settlement on an available node",
- "example_parameters": {
- "location": "20"
- }
- },
- {
- "action": "wait_for_response",
- "description": "Do nothing on the board, just chat or wait for other players",
- "example_parameters": {}
- }
- ]
- }
- },
- "response": {
- "internal_thinking": "My goal is to place the first settlement on a node with high resource production and good resource diversity for early game expansion. I analyzed the available hexes and nodes, calculating the 'pips' (probability of dice rolls) for each resource on potential settlement locations. Node 20 connects to H[9] (W11), H[5] (B6), and H[4] (S8). This combination provides Wood, Brick, and Sheep, which are crucial for building roads and additional settlements. The pips for these hexes are: W11 (2 pips), B6 (5 pips), S8 (5 pips), totaling 12 pips. This is one of the highest yielding spots on the board, offering a strong foundation for early game development.",
- "action": {
- "type": "place_settlement",
- "parameters": {
- "location": "20"
- }
- }
- },
- "raw_response": "{\"internal_thinking\": \"My goal is to place the first settlement on a node with high resource production and good resource diversity for early game expansion. I analyzed the available hexes and nodes, calculating the 'pips' (probability of dice rolls) for each resource on potential settlement locations. Node 20 connects to H[9] (W11), H[5] (B6), and H[4] (S8). This combination provides Wood, Brick, and Sheep, which are crucial for building roads and additional settlements. The pips for these hexes are: W11 (2 pips), B6 (5 pips), S8 (5 pips), totaling 12 pips. This is one of the highest yielding spots on the board, offering a strong foundation for early game development.\", \"action\": {\"type\": \"place_settlement\", \"parameters\": {\"location\": \"20\"}}}",
- "metadata": {
- "request_num": 2,
- "timestamp": "2026-01-04 10:49:17",
- "model": "models/gemini-2.5-flash",
- "latency_seconds": 14.176340341567993,
- "total_tokens": 1021,
- "prompt_tokens": 833,
- "completion_tokens": 188,
- "parse_success": true
- },
- "is_new": true,
- "response_timestamp": "2026-01-04T10:49:32.090392"
- },
- {
- "request_id": "req_0007",
- "timestamp": "2026-01-04T10:49:36.713231",
- "player_name": "ב",
- "trigger": "Player ש placed their first settlement at node 21 and is now choosing where to place their starting road.",
- "game_context": {
- "phase": "Unknown",
- "current_player": "Unknown"
- },
- "prompt": {
- "meta_data": {
- "agent_name": "ב",
- "role": "You are player 'ב'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player ש placed their first settlement at node 21 and is now choosing where to place their starting road.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}"
- },
- "response": {
- "internal_thinking": "Player \"ש\" has placed their first settlement at node 21 (W11, B6, S8). To maximize their resource potential for the second settlement, they should place their road towards a node with high-value resources. Node 10 (B6, S8, W12) is the best option as it provides excellent numbers (6, 8, 12) and complements their current resources well. Placing a road from 21 to 10 ensures they have a path to this spot. As player '\b', I am making the optimal move for 'ש' as instructed.",
- "note_to_self": "Player 'ש' is currently making their first road placement. The optimal move for 'ש' is to build a road from node 21 to node 10, connecting them to a strong node for their second settlement (B6, S8, W12).",
- "say_outloud": "Player 'ש' builds a road from 21 to 10."
- },
- "raw_response": "{\"internal_thinking\": \"Player \\\"ש\\\" has placed their first settlement at node 21 (W11, B6, S8). To maximize their resource potential for the second settlement, they should place their road towards a node with high-value resources. Node 10 (B6, S8, W12) is the best option as it provides excellent numbers (6, 8, 12) and complements their current resources well. Placing a road from 21 to 10 ensures they have a path to this spot. As player '\\b', I am making the optimal move for 'ש' as instructed.\", \"note_to_self\": \"Player 'ש' is currently making their first road placement. The optimal move for 'ש' is to build a road from node 21 to node 10, connecting them to a strong node for their second settlement (B6, S8, W12).\", \"say_outloud\": \"Player 'ש' builds a road from 21 to 10.\"}",
- "metadata": {
- "request_num": 2,
- "timestamp": "2026-01-04 10:49:36",
- "model": "models/gemini-2.5-flash",
- "latency_seconds": 9.410186052322388,
- "total_tokens": 905,
- "prompt_tokens": 710,
- "completion_tokens": 195,
- "parse_success": true
- },
- "is_new": true,
- "response_timestamp": "2026-01-04T10:49:46.138726"
- },
- {
- "request_id": "req_0008",
- "timestamp": "2026-01-04T10:49:36.714108",
- "player_name": "נ",
- "trigger": "Player ש is placing their first settlement.",
- "game_context": {
- "phase": "Unknown",
- "current_player": "Unknown"
- },
- "prompt": {
- "meta_data": {
- "agent_name": "נ",
- "role": "You are player 'נ'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player ש is placing their first settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"ש\":{\"vp\":0,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}"
- },
- "response": {
- "internal_thinking": "Player 'ש' is placing their first settlement. As 'נ', I need to choose my first settlement strategically. I am looking for a spot with high-probability numbers, diverse resources, and good potential for future expansion or city building. My placement will influence my second settlement pick and overall strategy. I will evaluate several promising nodes.Node 41 (O5, Wh9, B10) offers Ore 5, Wheat 9, and Brick 10. The sum of probabilities for these hexes is 4+4+3=11/36. This provides a strong foundation for building cities (Ore and Wheat are crucial) and also some Brick for early roads.Node 10 (B6, S8, W12) offers Brick 6, Sheep 8, and Wood 12. The sum of probabilities is 5+5+1=11/36. This provides excellent resources for early expansion (roads and settlements).Both Node 41 and Node 10 have the same total probability (11/36) and offer a good mix of resources. Node 41 leans more towards long-term city building with Ore and Wheat, while Node 10 leans towards early expansion. Given that getting to cities faster can be a significant advantage in a 3-player game, Node 41's O/Wh focus is highly attractive. The Brick from B10 also helps with initial road building.For my road placement, I will choose a road that leads towards valuable resources or future expansion opportunities. Node 41's neighbors are 40, 42, and 31. Node 42 connects to hexes 18 (Wh9), 17 (O5), and 14 (Wh9), making it a high-yield O/Wh area. Placing a road from 41 to 42 will expand my influence into this rich O/Wh territory and potentially towards Node 50 (Wh9, O5, ?3 port). This seems like the most strategic road placement.",
- "say_outloud": "I am placing my settlement and road now."
- },
- "raw_response": "{\n \"internal_thinking\": \"Player 'ש' is placing their first settlement. As 'נ', I need to choose my first settlement strategically. I am looking for a spot with high-probability numbers, diverse resources, and good potential for future expansion or city building. My placement will influence my second settlement pick and overall strategy. I will evaluate several promising nodes.Node 41 (O5, Wh9, B10) offers Ore 5, Wheat 9, and Brick 10. The sum of probabilities for these hexes is 4+4+3=11/36. This provides a strong foundation for building cities (Ore and Wheat are crucial) and also some Brick for early roads.Node 10 (B6, S8, W12) offers Brick 6, Sheep 8, and Wood 12. The sum of probabilities is 5+5+1=11/36. This provides excellent resources for early expansion (roads and settlements).Both Node 41 and Node 10 have the same total probability (11/36) and offer a good mix of resources. Node 41 leans more towards long-term city building with Ore and Wheat, while Node 10 leans towards early expansion. Given that getting to cities faster can be a significant advantage in a 3-player game, Node 41's O/Wh focus is highly attractive. The Brick from B10 also helps with initial road building.For my road placement, I will choose a road that leads towards valuable resources or future expansion opportunities. Node 41's neighbors are 40, 42, and 31. Node 42 connects to hexes 18 (Wh9), 17 (O5), and 14 (Wh9), making it a high-yield O/Wh area. Placing a road from 41 to 42 will expand my influence into this rich O/Wh territory and potentially towards Node 50 (Wh9, O5, ?3 port). This seems like the most strategic road placement.\",\n \"say_outloud\": \"I am placing my settlement and road now.\"\n}",
- "metadata": {
- "request_num": 2,
- "timestamp": "2026-01-04 10:49:36",
- "model": "models/gemini-2.5-flash",
- "latency_seconds": 44.13179111480713,
- "total_tokens": 1114,
- "prompt_tokens": 690,
- "completion_tokens": 424,
- "parse_success": true
- },
- "is_new": true,
- "response_timestamp": "2026-01-04T10:50:20.861338"
- },
- {
- "request_id": "req_0009",
- "timestamp": "2026-01-04T10:49:36.720571",
- "player_name": "ש",
- "trigger": "You placed your first settlement at node 21. Now place a road connecting to it.",
- "game_context": {
- "phase": "Unknown",
- "current_player": "Unknown"
- },
- "prompt": {
- "meta_data": {
- "agent_name": "ש",
- "role": "You are player 'ש'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "You placed your first settlement at node 21. Now place a road connecting to it.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
- "constraints": {
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
- "allowed_actions": [
- {
- "action": "build_road",
- "description": "Place your starting road connecting to your settlement",
- "example_parameters": {
- "from": "20",
- "to": "21"
- }
- },
- {
- "action": "wait_for_response",
- "description": "Do nothing on the board, just chat or wait for other players",
- "example_parameters": {}
- }
- ]
- }
- },
- "response": {
- "internal_thinking": "I have just placed my first settlement at node 21. Now I need to place a road connecting to this settlement. The possible connections from node 21 are to nodes 20, 22, and 32. I will choose to build a road from 21 to 20.",
- "action": {
- "type": "build_road",
- "parameters": {
- "target": "20-21"
- }
- }
- },
- "raw_response": "{\"internal_thinking\": \"I have just placed my first settlement at node 21. Now I need to place a road connecting to this settlement. The possible connections from node 21 are to nodes 20, 22, and 32. I will choose to build a road from 21 to 20.\", \"action\": {\"type\": \"build_road\", \"parameters\": {\"target\": \"20-21\"}}}",
- "metadata": {
- "request_num": 2,
- "timestamp": "2026-01-04 10:49:36",
- "model": "models/gemini-2.5-flash",
- "latency_seconds": 1.9756126403808594,
- "total_tokens": 915,
- "prompt_tokens": 837,
- "completion_tokens": 78,
- "parse_success": true
- },
- "is_new": true,
- "response_timestamp": "2026-01-04T10:49:38.705889"
- },
- {
- "request_id": "req_0010",
- "timestamp": "2026-01-04T10:49:38.709879",
- "player_name": "ש",
- "trigger": "You placed your first settlement at node 21. Now place a road connecting to it.",
- "game_context": {
- "phase": "Unknown",
- "current_player": "Unknown"
- },
- "prompt": {
- "meta_data": {
- "agent_name": "ש",
- "role": "You are player 'ש'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "You placed your first settlement at node 21. Now place a road connecting to it.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "ב",
- "message": "I am looking forward to seeing where you settle, \">\"!"
- }
- ]
- },
- "constraints": {
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
- "allowed_actions": [
- {
- "action": "build_road",
- "description": "Place your starting road connecting to your settlement",
- "example_parameters": {
- "from": "20",
- "to": "21"
- }
- },
- {
- "action": "wait_for_response",
- "description": "Do nothing on the board, just chat or wait for other players",
- "example_parameters": {}
- }
- ]
- }
- },
- "response": {
- "internal_thinking": "I need to place a road connecting to my first settlement at node 21. Node 21 has neighbors 20, 22, and 10. I will choose to build a road to node 20.",
- "action": {
- "type": "build_road",
- "parameters": {
- "target": "21_20"
- }
- }
- },
- "raw_response": "{\"internal_thinking\":\"I need to place a road connecting to my first settlement at node 21. Node 21 has neighbors 20, 22, and 10. I will choose to build a road to node 20.\",\"action\":{\"type\":\"build_road\",\"parameters\":{\"target\":\"21_20\"}}}",
- "metadata": {
- "request_num": 2,
- "timestamp": "2026-01-04 10:49:38",
- "model": "models/gemini-2.5-flash",
- "latency_seconds": 2.001370906829834,
- "total_tokens": 930,
- "prompt_tokens": 872,
- "completion_tokens": 58,
- "parse_success": true
- },
- "is_new": true,
- "response_timestamp": "2026-01-04T10:49:40.718026"
- },
- {
- "request_id": "req_0011",
- "timestamp": "2026-01-04T10:50:21.726955",
- "player_name": "ב",
- "trigger": "Player ש is placing their first settlement.",
- "game_context": {
- "phase": "Unknown",
- "current_player": "Unknown"
- },
- "prompt": {
- "meta_data": {
- "agent_name": "ב",
- "role": "You are player 'ב'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player ש is placing their first settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"ש\":{\"vp\":0,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}"
- },
- "response": {
- "internal_thinking": "It's the first round of settlement placement. My goal is to secure high-yield resources and strategic ports. Node 16 offers Wheat on 8 and Wheat on 6, which are excellent high-probability numbers. Additionally, it provides access to an Ore 2:1 port. This combination gives me a strong early wheat income and a valuable port for converting excess wheat into ore, crucial for building cities later. This provides a strong foundation for future development and expansion.",
- "say_outloud": "I'll start at a strong wheat spot."
- },
- "raw_response": "{\"internal_thinking\": \"It's the first round of settlement placement. My goal is to secure high-yield resources and strategic ports. Node 16 offers Wheat on 8 and Wheat on 6, which are excellent high-probability numbers. Additionally, it provides access to an Ore 2:1 port. This combination gives me a strong early wheat income and a valuable port for converting excess wheat into ore, crucial for building cities later. This provides a strong foundation for future development and expansion.\", \"say_outloud\": \"I'll start at a strong wheat spot.\"}",
- "metadata": {
- "request_num": 2,
- "timestamp": "2026-01-04 10:50:21",
- "model": "models/gemini-2.5-flash",
- "latency_seconds": 29.564021110534668,
- "total_tokens": 826,
- "prompt_tokens": 690,
- "completion_tokens": 136,
- "parse_success": true
- },
- "is_new": true,
- "response_timestamp": "2026-01-04T10:50:51.305010"
- },
- {
- "request_id": "req_0012",
- "timestamp": "2026-01-04T10:50:21.727054",
- "player_name": "נ",
- "trigger": "Player ש placed their first settlement at node 21 and is now choosing where to place their starting road.",
- "game_context": {
- "phase": "Unknown",
- "current_player": "Unknown"
- },
- "prompt": {
- "meta_data": {
- "agent_name": "נ",
- "role": "You are player 'נ'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player ש placed their first settlement at node 21 and is now choosing where to place their starting road.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "ב",
- "message": "I am looking forward to seeing where you settle, \">\"!"
- }
- ]
- }
- },
- "response": null,
- "raw_response": null,
- "metadata": {
- "request_num": 2,
- "timestamp": "2026-01-04 10:50:21",
- "model": "models/gemini-2.5-flash"
- },
- "is_new": true
- },
- {
- "request_id": "req_0013",
- "timestamp": "2026-01-04T10:50:21.727195",
- "player_name": "ש",
- "trigger": "You placed your first settlement at node 21. Now place a road connecting to it.",
- "game_context": {
- "phase": "Unknown",
- "current_player": "Unknown"
- },
- "prompt": {
- "meta_data": {
- "agent_name": "ש",
- "role": "You are player 'ש'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "You placed your first settlement at node 21. Now place a road connecting to it.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "ב",
- "message": "I am looking forward to seeing where you settle, \">\"!"
- },
- {
- "msg": 2,
- "player": "ב",
- "message": "Player 'ש' builds a road from 21 to 10."
- }
- ]
- },
- "constraints": {
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
- "allowed_actions": [
- {
- "action": "build_road",
- "description": "Place your starting road connecting to your settlement",
- "example_parameters": {
- "from": "20",
- "to": "21"
- }
- },
- {
- "action": "wait_for_response",
- "description": "Do nothing on the board, just chat or wait for other players",
- "example_parameters": {}
- }
- ]
- }
- },
- "response": {
- "internal_thinking": "My first settlement is at node 21, providing Wood (11), Brick (6), and Sheep (8). I need to place a road connecting to it. The available nodes for road placement are 20, 22, and 10. Node 20 shares the same hexes as node 21, so building a road there would not expand my resource access. Node 10 gives access to Wood (12), Brick (6), and Sheep (8). Node 22 gives access to Ore (3), Wood (3), and Brick (6). Comparing node 10 and node 22, node 22 offers new resources (Ore and Wood) on better numbers (3) than node 10's Wood (12). Therefore, building a road to node 22 is strategically better to expand my resource diversity and access to good production numbers. The comment from player 'ב' about building to 10 is noted but not followed as it's not the optimal move.",
- "action": {
- "type": "build_road",
- "parameters": {
- "target": "22"
- }
- }
- },
- "raw_response": "{\"internal_thinking\": \"My first settlement is at node 21, providing Wood (11), Brick (6), and Sheep (8). I need to place a road connecting to it. The available nodes for road placement are 20, 22, and 10. Node 20 shares the same hexes as node 21, so building a road there would not expand my resource access. Node 10 gives access to Wood (12), Brick (6), and Sheep (8). Node 22 gives access to Ore (3), Wood (3), and Brick (6). Comparing node 10 and node 22, node 22 offers new resources (Ore and Wood) on better numbers (3) than node 10's Wood (12). Therefore, building a road to node 22 is strategically better to expand my resource diversity and access to good production numbers. The comment from player 'ב' about building to 10 is noted but not followed as it's not the optimal move.\", \"action\": {\"type\": \"build_road\", \"parameters\": {\"target\": \"22\"}}}",
- "metadata": {
- "request_num": 2,
- "timestamp": "2026-01-04 10:50:21",
- "model": "models/gemini-2.5-flash",
- "latency_seconds": 8.330291032791138,
- "total_tokens": 1109,
- "prompt_tokens": 895,
- "completion_tokens": 214,
- "parse_success": true
- },
- "is_new": true,
- "response_timestamp": "2026-01-04T10:50:30.066837"
- },
- {
- "request_id": "req_0014",
- "timestamp": "2026-01-04T10:50:30.071457",
- "player_name": "ש",
- "trigger": "You placed your first settlement at node 21. Now place a road connecting to it.",
- "game_context": {
- "phase": "Unknown",
- "current_player": "Unknown"
- },
- "prompt": {
- "meta_data": {
- "agent_name": "ש",
- "role": "You are player 'ש'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "You placed your first settlement at node 21. Now place a road connecting to it.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "ב",
- "message": "I am looking forward to seeing where you settle, \">\"!"
- },
- {
- "msg": 2,
- "player": "ב",
- "message": "Player 'ש' builds a road from 21 to 10."
- },
- {
- "msg": 3,
- "player": "נ",
- "message": "I am placing my settlement and road now."
- }
- ]
- },
- "constraints": {
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
- "allowed_actions": [
- {
- "action": "build_road",
- "description": "Place your starting road connecting to your settlement",
- "example_parameters": {
- "from": "20",
- "to": "21"
- }
- },
- {
- "action": "wait_for_response",
- "description": "Do nothing on the board, just chat or wait for other players",
- "example_parameters": {}
- }
- ]
- }
- },
- "response": {
- "internal_thinking": "I just placed my first settlement at node 21. Now I need to place a road connecting to it. My settlement at 21 provides access to Wood (11), Brick (6), and Sheep (8). I need to choose a neighboring node for my road: 10, 20, or 22. Building a road to node 10 would connect me to W12, B6, S8, which includes a very valuable Wood 12 hex. Building to node 22 would connect me to W3, B6, D (Desert). Building to node 20 connects to the same hexes as node 21. Connecting to node 10 offers the best potential for future expansion towards a high-yield wood hex (W12).",
- "action": {
- "type": "build_road",
- "parameters": {
- "target": "10"
- }
- },
- "say_outloud": "My first road is placed!"
- },
- "raw_response": "{\n \"internal_thinking\": \"I just placed my first settlement at node 21. Now I need to place a road connecting to it. My settlement at 21 provides access to Wood (11), Brick (6), and Sheep (8). I need to choose a neighboring node for my road: 10, 20, or 22. Building a road to node 10 would connect me to W12, B6, S8, which includes a very valuable Wood 12 hex. Building to node 22 would connect me to W3, B6, D (Desert). Building to node 20 connects to the same hexes as node 21. Connecting to node 10 offers the best potential for future expansion towards a high-yield wood hex (W12).\",\n \"action\": {\n \"type\": \"build_road\",\n \"parameters\": {\n \"target\": \"10\"\n }\n },\n \"say_outloud\": \"My first road is placed!\"\n}",
- "metadata": {
- "request_num": 2,
- "timestamp": "2026-01-04 10:50:30",
- "model": "models/gemini-2.5-flash",
- "latency_seconds": 7.261773109436035,
- "total_tokens": 1098,
- "prompt_tokens": 917,
- "completion_tokens": 181,
- "parse_success": true
- },
- "is_new": true,
- "response_timestamp": "2026-01-04T10:50:37.341856"
- }
- ],
- "total_count": 14,
- "last_updated": "2026-01-04T10:50:51.305213"
-}
\ No newline at end of file
diff --git "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\221/prompts/prompt_1.json" "b/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\221/prompts/prompt_1.json"
deleted file mode 100644
index ee0709b17d9c9d548a50c72f1d1ebd530426a618..0000000000000000000000000000000000000000
--- "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\221/prompts/prompt_1.json"
+++ /dev/null
@@ -1,42 +0,0 @@
-{
- "response_schema": {
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
- },
- "system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
- "prompt": {
- "meta_data": {
- "agent_name": "ב",
- "role": "You are player 'ב'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player ש is placing their first settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"ש\":{\"vp\":0,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}"
- }
-}
\ No newline at end of file
diff --git "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\221/prompts/prompt_1.txt" "b/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\221/prompts/prompt_1.txt"
deleted file mode 100644
index 59a48c6f47b1f56e5294e4a9b482e4948c1e1746..0000000000000000000000000000000000000000
--- "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\221/prompts/prompt_1.txt"
+++ /dev/null
@@ -1,56 +0,0 @@
-================================================================================
-AI AGENT PROMPT - PLAYER ב
-Prompt #1
-Generated: 2026-01-04 10:47:16
-================================================================================
-
-📋 RESPONSE SCHEMA (Expected LLM Output Format)
---------------------------------------------------------------------------------
-{
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
-}
-
-================================================================================
-📨 PROMPT TO SEND TO LLM
-================================================================================
-
-{
- "meta_data": {
- "agent_name": "ב",
- "role": "You are player 'ב'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player ש is placing their first settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"ש\":{\"vp\":0,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}"
-}
-
-================================================================================
-END OF PROMPT
-================================================================================
diff --git "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\221/prompts/prompt_2.json" "b/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\221/prompts/prompt_2.json"
deleted file mode 100644
index ee0709b17d9c9d548a50c72f1d1ebd530426a618..0000000000000000000000000000000000000000
--- "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\221/prompts/prompt_2.json"
+++ /dev/null
@@ -1,42 +0,0 @@
-{
- "response_schema": {
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
- },
- "system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
- "prompt": {
- "meta_data": {
- "agent_name": "ב",
- "role": "You are player 'ב'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player ש is placing their first settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"ש\":{\"vp\":0,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}"
- }
-}
\ No newline at end of file
diff --git "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\221/prompts/prompt_2.txt" "b/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\221/prompts/prompt_2.txt"
deleted file mode 100644
index f55d5a9b506bde66ee1ec4d3485ca78f20450dab..0000000000000000000000000000000000000000
--- "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\221/prompts/prompt_2.txt"
+++ /dev/null
@@ -1,56 +0,0 @@
-================================================================================
-AI AGENT PROMPT - PLAYER ב
-Prompt #2
-Generated: 2026-01-04 10:47:18
-================================================================================
-
-📋 RESPONSE SCHEMA (Expected LLM Output Format)
---------------------------------------------------------------------------------
-{
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
-}
-
-================================================================================
-📨 PROMPT TO SEND TO LLM
-================================================================================
-
-{
- "meta_data": {
- "agent_name": "ב",
- "role": "You are player 'ב'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player ש is placing their first settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"ש\":{\"vp\":0,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}"
-}
-
-================================================================================
-END OF PROMPT
-================================================================================
diff --git "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\221/prompts/prompt_3.json" "b/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\221/prompts/prompt_3.json"
deleted file mode 100644
index 8eafb796c5813d5b6c83730cec47cb548520632e..0000000000000000000000000000000000000000
--- "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\221/prompts/prompt_3.json"
+++ /dev/null
@@ -1,42 +0,0 @@
-{
- "response_schema": {
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
- },
- "system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
- "prompt": {
- "meta_data": {
- "agent_name": "ב",
- "role": "You are player 'ב'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player ש placed their first settlement at node 21 and is now choosing where to place their starting road.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}"
- }
-}
\ No newline at end of file
diff --git "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\221/prompts/prompt_3.txt" "b/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\221/prompts/prompt_3.txt"
deleted file mode 100644
index 970aeeb6fa0a843fa47a6512c4a370bdab117385..0000000000000000000000000000000000000000
--- "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\221/prompts/prompt_3.txt"
+++ /dev/null
@@ -1,56 +0,0 @@
-================================================================================
-AI AGENT PROMPT - PLAYER ב
-Prompt #3
-Generated: 2026-01-04 10:48:19
-================================================================================
-
-📋 RESPONSE SCHEMA (Expected LLM Output Format)
---------------------------------------------------------------------------------
-{
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
-}
-
-================================================================================
-📨 PROMPT TO SEND TO LLM
-================================================================================
-
-{
- "meta_data": {
- "agent_name": "ב",
- "role": "You are player 'ב'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player ש placed their first settlement at node 21 and is now choosing where to place their starting road.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}"
-}
-
-================================================================================
-END OF PROMPT
-================================================================================
diff --git "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\221/prompts/prompt_4.json" "b/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\221/prompts/prompt_4.json"
deleted file mode 100644
index bf58c6a9e661390a3a3aaf60e022e7c81c8a7904..0000000000000000000000000000000000000000
--- "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\221/prompts/prompt_4.json"
+++ /dev/null
@@ -1,51 +0,0 @@
-{
- "response_schema": {
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
- },
- "system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
- "prompt": {
- "meta_data": {
- "agent_name": "ב",
- "role": "You are player 'ב'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player ש placed their first settlement at node 21 and is now choosing where to place their starting road.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "ב",
- "message": "I am looking forward to seeing where you settle, \">\"!"
- }
- ]
- }
- }
-}
\ No newline at end of file
diff --git "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\221/prompts/prompt_4.txt" "b/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\221/prompts/prompt_4.txt"
deleted file mode 100644
index 2650de77ac243d1268cdbd6abd6cc0f2a686c0e2..0000000000000000000000000000000000000000
--- "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\221/prompts/prompt_4.txt"
+++ /dev/null
@@ -1,65 +0,0 @@
-================================================================================
-AI AGENT PROMPT - PLAYER ב
-Prompt #4
-Generated: 2026-01-04 10:49:30
-================================================================================
-
-📋 RESPONSE SCHEMA (Expected LLM Output Format)
---------------------------------------------------------------------------------
-{
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
-}
-
-================================================================================
-📨 PROMPT TO SEND TO LLM
-================================================================================
-
-{
- "meta_data": {
- "agent_name": "ב",
- "role": "You are player 'ב'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player ש placed their first settlement at node 21 and is now choosing where to place their starting road.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "ב",
- "message": "I am looking forward to seeing where you settle, \">\"!"
- }
- ]
- }
-}
-
-================================================================================
-END OF PROMPT
-================================================================================
diff --git "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\221/prompts/prompt_5.json" "b/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\221/prompts/prompt_5.json"
deleted file mode 100644
index bcfdb252584903d2160e2d3fd5196e28339b53c4..0000000000000000000000000000000000000000
--- "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\221/prompts/prompt_5.json"
+++ /dev/null
@@ -1,59 +0,0 @@
-{
- "response_schema": {
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
- },
- "system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
- "prompt": {
- "meta_data": {
- "agent_name": "ב",
- "role": "You are player 'ב'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player ש placed their first settlement at node 21 and is now choosing where to place their starting road.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "ב",
- "message": "I am looking forward to seeing where you settle, \">\"!"
- },
- {
- "msg": 2,
- "player": "ב",
- "message": "Player 'ש' builds a road from 21 to 10."
- }
- ]
- },
- "memory": {
- "previous_note_to_self": "Player 'ש' is currently making their first road placement. The optimal move for 'ש' is to build a road from node 21 to node 10, connecting them to a strong node for their second settlement (B6, S8, W12)."
- }
- }
-}
\ No newline at end of file
diff --git "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\221/prompts/prompt_5.txt" "b/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\221/prompts/prompt_5.txt"
deleted file mode 100644
index 3efaf3bf022e0d8588308bd59954810850cf1dc1..0000000000000000000000000000000000000000
--- "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\221/prompts/prompt_5.txt"
+++ /dev/null
@@ -1,73 +0,0 @@
-================================================================================
-AI AGENT PROMPT - PLAYER ב
-Prompt #5
-Generated: 2026-01-04 10:49:46
-================================================================================
-
-📋 RESPONSE SCHEMA (Expected LLM Output Format)
---------------------------------------------------------------------------------
-{
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
-}
-
-================================================================================
-📨 PROMPT TO SEND TO LLM
-================================================================================
-
-{
- "meta_data": {
- "agent_name": "ב",
- "role": "You are player 'ב'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player ש placed their first settlement at node 21 and is now choosing where to place their starting road.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "ב",
- "message": "I am looking forward to seeing where you settle, \">\"!"
- },
- {
- "msg": 2,
- "player": "ב",
- "message": "Player 'ש' builds a road from 21 to 10."
- }
- ]
- },
- "memory": {
- "previous_note_to_self": "Player 'ש' is currently making their first road placement. The optimal move for 'ש' is to build a road from node 21 to node 10, connecting them to a strong node for their second settlement (B6, S8, W12)."
- }
-}
-
-================================================================================
-END OF PROMPT
-================================================================================
diff --git "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\221/prompts/prompt_6.json" "b/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\221/prompts/prompt_6.json"
deleted file mode 100644
index 9a27d0a151279e7ce888f66b9b9b8e2f237bc401..0000000000000000000000000000000000000000
--- "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\221/prompts/prompt_6.json"
+++ /dev/null
@@ -1,64 +0,0 @@
-{
- "response_schema": {
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
- },
- "system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
- "prompt": {
- "meta_data": {
- "agent_name": "ב",
- "role": "You are player 'ב'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player ש placed their first settlement at node 21 and is now choosing where to place their starting road.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "ב",
- "message": "I am looking forward to seeing where you settle, \">\"!"
- },
- {
- "msg": 2,
- "player": "ב",
- "message": "Player 'ש' builds a road from 21 to 10."
- },
- {
- "msg": 3,
- "player": "נ",
- "message": "I am placing my settlement and road now."
- }
- ]
- },
- "memory": {
- "previous_note_to_self": "Player 'ש' is currently making their first road placement. The optimal move for 'ש' is to build a road from node 21 to node 10, connecting them to a strong node for their second settlement (B6, S8, W12)."
- }
- }
-}
\ No newline at end of file
diff --git "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\221/prompts/prompt_6.txt" "b/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\221/prompts/prompt_6.txt"
deleted file mode 100644
index 762a8f44eb7745a5c6f3820a606857d5a3c25475..0000000000000000000000000000000000000000
--- "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\221/prompts/prompt_6.txt"
+++ /dev/null
@@ -1,78 +0,0 @@
-================================================================================
-AI AGENT PROMPT - PLAYER ב
-Prompt #6
-Generated: 2026-01-04 10:50:20
-================================================================================
-
-📋 RESPONSE SCHEMA (Expected LLM Output Format)
---------------------------------------------------------------------------------
-{
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
-}
-
-================================================================================
-📨 PROMPT TO SEND TO LLM
-================================================================================
-
-{
- "meta_data": {
- "agent_name": "ב",
- "role": "You are player 'ב'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player ש placed their first settlement at node 21 and is now choosing where to place their starting road.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "ב",
- "message": "I am looking forward to seeing where you settle, \">\"!"
- },
- {
- "msg": 2,
- "player": "ב",
- "message": "Player 'ש' builds a road from 21 to 10."
- },
- {
- "msg": 3,
- "player": "נ",
- "message": "I am placing my settlement and road now."
- }
- ]
- },
- "memory": {
- "previous_note_to_self": "Player 'ש' is currently making their first road placement. The optimal move for 'ש' is to build a road from node 21 to node 10, connecting them to a strong node for their second settlement (B6, S8, W12)."
- }
-}
-
-================================================================================
-END OF PROMPT
-================================================================================
diff --git "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\221/prompts/prompt_7.json" "b/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\221/prompts/prompt_7.json"
deleted file mode 100644
index 9e617d9f060a37717bd4921fdf8aed70af1136f2..0000000000000000000000000000000000000000
--- "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\221/prompts/prompt_7.json"
+++ /dev/null
@@ -1,69 +0,0 @@
-{
- "response_schema": {
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
- },
- "system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
- "prompt": {
- "meta_data": {
- "agent_name": "ב",
- "role": "You are player 'ב'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player ש placed their first settlement at node 21 and is now choosing where to place their starting road.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "ב",
- "message": "I am looking forward to seeing where you settle, \">\"!"
- },
- {
- "msg": 2,
- "player": "ב",
- "message": "Player 'ש' builds a road from 21 to 10."
- },
- {
- "msg": 3,
- "player": "נ",
- "message": "I am placing my settlement and road now."
- },
- {
- "msg": 4,
- "player": "ש",
- "message": "My first road is placed!"
- }
- ]
- },
- "memory": {
- "previous_note_to_self": "Player 'ש' is currently making their first road placement. The optimal move for 'ש' is to build a road from node 21 to node 10, connecting them to a strong node for their second settlement (B6, S8, W12)."
- }
- }
-}
\ No newline at end of file
diff --git "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\221/prompts/prompt_7.txt" "b/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\221/prompts/prompt_7.txt"
deleted file mode 100644
index ef138aee92ed910fbd2c1bf7785f2cb28e6c5efc..0000000000000000000000000000000000000000
--- "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\221/prompts/prompt_7.txt"
+++ /dev/null
@@ -1,83 +0,0 @@
-================================================================================
-AI AGENT PROMPT - PLAYER ב
-Prompt #7
-Generated: 2026-01-04 10:50:37
-================================================================================
-
-📋 RESPONSE SCHEMA (Expected LLM Output Format)
---------------------------------------------------------------------------------
-{
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
-}
-
-================================================================================
-📨 PROMPT TO SEND TO LLM
-================================================================================
-
-{
- "meta_data": {
- "agent_name": "ב",
- "role": "You are player 'ב'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player ש placed their first settlement at node 21 and is now choosing where to place their starting road.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "ב",
- "message": "I am looking forward to seeing where you settle, \">\"!"
- },
- {
- "msg": 2,
- "player": "ב",
- "message": "Player 'ש' builds a road from 21 to 10."
- },
- {
- "msg": 3,
- "player": "נ",
- "message": "I am placing my settlement and road now."
- },
- {
- "msg": 4,
- "player": "ש",
- "message": "My first road is placed!"
- }
- ]
- },
- "memory": {
- "previous_note_to_self": "Player 'ש' is currently making their first road placement. The optimal move for 'ש' is to build a road from node 21 to node 10, connecting them to a strong node for their second settlement (B6, S8, W12)."
- }
-}
-
-================================================================================
-END OF PROMPT
-================================================================================
diff --git "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\221/prompts/prompt_8.json" "b/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\221/prompts/prompt_8.json"
deleted file mode 100644
index 4765ada940f290b7d757bd9080115d88e8de8d2d..0000000000000000000000000000000000000000
--- "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\221/prompts/prompt_8.json"
+++ /dev/null
@@ -1,74 +0,0 @@
-{
- "response_schema": {
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
- },
- "system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
- "prompt": {
- "meta_data": {
- "agent_name": "ב",
- "role": "You are player 'ב'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player ש placed their first settlement at node 21 and is now choosing where to place their starting road.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "ב",
- "message": "I am looking forward to seeing where you settle, \">\"!"
- },
- {
- "msg": 2,
- "player": "ב",
- "message": "Player 'ש' builds a road from 21 to 10."
- },
- {
- "msg": 3,
- "player": "נ",
- "message": "I am placing my settlement and road now."
- },
- {
- "msg": 4,
- "player": "ש",
- "message": "My first road is placed!"
- },
- {
- "msg": 5,
- "player": "ב",
- "message": "I'll start at a strong wheat spot."
- }
- ]
- },
- "memory": {
- "previous_note_to_self": "Player 'ש' is currently making their first road placement. The optimal move for 'ש' is to build a road from node 21 to node 10, connecting them to a strong node for their second settlement (B6, S8, W12)."
- }
- }
-}
\ No newline at end of file
diff --git "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\221/prompts/prompt_8.txt" "b/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\221/prompts/prompt_8.txt"
deleted file mode 100644
index 33b13d1e0e801f85fddf67221240020d6b536945..0000000000000000000000000000000000000000
--- "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\221/prompts/prompt_8.txt"
+++ /dev/null
@@ -1,88 +0,0 @@
-================================================================================
-AI AGENT PROMPT - PLAYER ב
-Prompt #8
-Generated: 2026-01-04 10:50:51
-================================================================================
-
-📋 RESPONSE SCHEMA (Expected LLM Output Format)
---------------------------------------------------------------------------------
-{
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
-}
-
-================================================================================
-📨 PROMPT TO SEND TO LLM
-================================================================================
-
-{
- "meta_data": {
- "agent_name": "ב",
- "role": "You are player 'ב'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player ש placed their first settlement at node 21 and is now choosing where to place their starting road.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "ב",
- "message": "I am looking forward to seeing where you settle, \">\"!"
- },
- {
- "msg": 2,
- "player": "ב",
- "message": "Player 'ש' builds a road from 21 to 10."
- },
- {
- "msg": 3,
- "player": "נ",
- "message": "I am placing my settlement and road now."
- },
- {
- "msg": 4,
- "player": "ש",
- "message": "My first road is placed!"
- },
- {
- "msg": 5,
- "player": "ב",
- "message": "I'll start at a strong wheat spot."
- }
- ]
- },
- "memory": {
- "previous_note_to_self": "Player 'ש' is currently making their first road placement. The optimal move for 'ש' is to build a road from node 21 to node 10, connecting them to a strong node for their second settlement (B6, S8, W12)."
- }
-}
-
-================================================================================
-END OF PROMPT
-================================================================================
diff --git "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\240/prompts/prompt_1.json" "b/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\240/prompts/prompt_1.json"
deleted file mode 100644
index bab46ee9ef09d40dbef7c7ca0196678ae2e848f0..0000000000000000000000000000000000000000
--- "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\240/prompts/prompt_1.json"
+++ /dev/null
@@ -1,42 +0,0 @@
-{
- "response_schema": {
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
- },
- "system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
- "prompt": {
- "meta_data": {
- "agent_name": "נ",
- "role": "You are player 'נ'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player ש is placing their first settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"ש\":{\"vp\":0,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}"
- }
-}
\ No newline at end of file
diff --git "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\240/prompts/prompt_1.txt" "b/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\240/prompts/prompt_1.txt"
deleted file mode 100644
index 1587a3908c29deb55124960cef9fbee58182bf3c..0000000000000000000000000000000000000000
--- "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\240/prompts/prompt_1.txt"
+++ /dev/null
@@ -1,56 +0,0 @@
-================================================================================
-AI AGENT PROMPT - PLAYER נ
-Prompt #1
-Generated: 2026-01-04 10:47:16
-================================================================================
-
-📋 RESPONSE SCHEMA (Expected LLM Output Format)
---------------------------------------------------------------------------------
-{
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
-}
-
-================================================================================
-📨 PROMPT TO SEND TO LLM
-================================================================================
-
-{
- "meta_data": {
- "agent_name": "נ",
- "role": "You are player 'נ'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player ש is placing their first settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"ש\":{\"vp\":0,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}"
-}
-
-================================================================================
-END OF PROMPT
-================================================================================
diff --git "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\240/prompts/prompt_2.json" "b/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\240/prompts/prompt_2.json"
deleted file mode 100644
index bab46ee9ef09d40dbef7c7ca0196678ae2e848f0..0000000000000000000000000000000000000000
--- "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\240/prompts/prompt_2.json"
+++ /dev/null
@@ -1,42 +0,0 @@
-{
- "response_schema": {
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
- },
- "system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
- "prompt": {
- "meta_data": {
- "agent_name": "נ",
- "role": "You are player 'נ'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player ש is placing their first settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"ש\":{\"vp\":0,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}"
- }
-}
\ No newline at end of file
diff --git "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\240/prompts/prompt_2.txt" "b/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\240/prompts/prompt_2.txt"
deleted file mode 100644
index af75f2e496089d2518bddc0a72b20cf9ae1d08f2..0000000000000000000000000000000000000000
--- "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\240/prompts/prompt_2.txt"
+++ /dev/null
@@ -1,56 +0,0 @@
-================================================================================
-AI AGENT PROMPT - PLAYER נ
-Prompt #2
-Generated: 2026-01-04 10:47:18
-================================================================================
-
-📋 RESPONSE SCHEMA (Expected LLM Output Format)
---------------------------------------------------------------------------------
-{
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
-}
-
-================================================================================
-📨 PROMPT TO SEND TO LLM
-================================================================================
-
-{
- "meta_data": {
- "agent_name": "נ",
- "role": "You are player 'נ'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player ש is placing their first settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"ש\":{\"vp\":0,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}"
-}
-
-================================================================================
-END OF PROMPT
-================================================================================
diff --git "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\240/prompts/prompt_3.json" "b/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\240/prompts/prompt_3.json"
deleted file mode 100644
index 3b14772bb47ade09e9d6901060ecaa8d93394a99..0000000000000000000000000000000000000000
--- "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\240/prompts/prompt_3.json"
+++ /dev/null
@@ -1,42 +0,0 @@
-{
- "response_schema": {
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
- },
- "system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
- "prompt": {
- "meta_data": {
- "agent_name": "נ",
- "role": "You are player 'נ'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player ש placed their first settlement at node 21 and is now choosing where to place their starting road.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}"
- }
-}
\ No newline at end of file
diff --git "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\240/prompts/prompt_3.txt" "b/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\240/prompts/prompt_3.txt"
deleted file mode 100644
index 2ef786b4d9a79144520382e4333252eb3055eea5..0000000000000000000000000000000000000000
--- "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\240/prompts/prompt_3.txt"
+++ /dev/null
@@ -1,56 +0,0 @@
-================================================================================
-AI AGENT PROMPT - PLAYER נ
-Prompt #3
-Generated: 2026-01-04 10:48:19
-================================================================================
-
-📋 RESPONSE SCHEMA (Expected LLM Output Format)
---------------------------------------------------------------------------------
-{
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
-}
-
-================================================================================
-📨 PROMPT TO SEND TO LLM
-================================================================================
-
-{
- "meta_data": {
- "agent_name": "נ",
- "role": "You are player 'נ'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player ש placed their first settlement at node 21 and is now choosing where to place their starting road.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}"
-}
-
-================================================================================
-END OF PROMPT
-================================================================================
diff --git "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\240/prompts/prompt_4.json" "b/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\240/prompts/prompt_4.json"
deleted file mode 100644
index 0d6c3a3f3f360bcc693ae60e962aca9afd7754c1..0000000000000000000000000000000000000000
--- "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\240/prompts/prompt_4.json"
+++ /dev/null
@@ -1,51 +0,0 @@
-{
- "response_schema": {
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
- },
- "system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
- "prompt": {
- "meta_data": {
- "agent_name": "נ",
- "role": "You are player 'נ'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player ש placed their first settlement at node 21 and is now choosing where to place their starting road.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "ב",
- "message": "I am looking forward to seeing where you settle, \">\"!"
- }
- ]
- }
- }
-}
\ No newline at end of file
diff --git "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\240/prompts/prompt_4.txt" "b/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\240/prompts/prompt_4.txt"
deleted file mode 100644
index 8b29b37afdb383f5385a28e451fc258ad8df2ed5..0000000000000000000000000000000000000000
--- "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\240/prompts/prompt_4.txt"
+++ /dev/null
@@ -1,65 +0,0 @@
-================================================================================
-AI AGENT PROMPT - PLAYER נ
-Prompt #4
-Generated: 2026-01-04 10:49:30
-================================================================================
-
-📋 RESPONSE SCHEMA (Expected LLM Output Format)
---------------------------------------------------------------------------------
-{
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
-}
-
-================================================================================
-📨 PROMPT TO SEND TO LLM
-================================================================================
-
-{
- "meta_data": {
- "agent_name": "נ",
- "role": "You are player 'נ'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player ש placed their first settlement at node 21 and is now choosing where to place their starting road.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "ב",
- "message": "I am looking forward to seeing where you settle, \">\"!"
- }
- ]
- }
-}
-
-================================================================================
-END OF PROMPT
-================================================================================
diff --git "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\240/prompts/prompt_5.json" "b/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\240/prompts/prompt_5.json"
deleted file mode 100644
index 15be2692da89c1df4e8e3ae0f1609cf71524b1f6..0000000000000000000000000000000000000000
--- "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\240/prompts/prompt_5.json"
+++ /dev/null
@@ -1,56 +0,0 @@
-{
- "response_schema": {
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
- },
- "system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
- "prompt": {
- "meta_data": {
- "agent_name": "נ",
- "role": "You are player 'נ'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player ש placed their first settlement at node 21 and is now choosing where to place their starting road.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "ב",
- "message": "I am looking forward to seeing where you settle, \">\"!"
- },
- {
- "msg": 2,
- "player": "ב",
- "message": "Player 'ש' builds a road from 21 to 10."
- }
- ]
- }
- }
-}
\ No newline at end of file
diff --git "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\240/prompts/prompt_5.txt" "b/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\240/prompts/prompt_5.txt"
deleted file mode 100644
index d315ba63a484affdf1b40958dec9beb50ded333f..0000000000000000000000000000000000000000
--- "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\240/prompts/prompt_5.txt"
+++ /dev/null
@@ -1,70 +0,0 @@
-================================================================================
-AI AGENT PROMPT - PLAYER נ
-Prompt #5
-Generated: 2026-01-04 10:49:46
-================================================================================
-
-📋 RESPONSE SCHEMA (Expected LLM Output Format)
---------------------------------------------------------------------------------
-{
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
-}
-
-================================================================================
-📨 PROMPT TO SEND TO LLM
-================================================================================
-
-{
- "meta_data": {
- "agent_name": "נ",
- "role": "You are player 'נ'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player ש placed their first settlement at node 21 and is now choosing where to place their starting road.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "ב",
- "message": "I am looking forward to seeing where you settle, \">\"!"
- },
- {
- "msg": 2,
- "player": "ב",
- "message": "Player 'ש' builds a road from 21 to 10."
- }
- ]
- }
-}
-
-================================================================================
-END OF PROMPT
-================================================================================
diff --git "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\240/prompts/prompt_6.json" "b/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\240/prompts/prompt_6.json"
deleted file mode 100644
index f693846237f23024e51d253c0fd5b86e1922c911..0000000000000000000000000000000000000000
--- "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\240/prompts/prompt_6.json"
+++ /dev/null
@@ -1,61 +0,0 @@
-{
- "response_schema": {
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
- },
- "system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
- "prompt": {
- "meta_data": {
- "agent_name": "נ",
- "role": "You are player 'נ'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player ש placed their first settlement at node 21 and is now choosing where to place their starting road.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "ב",
- "message": "I am looking forward to seeing where you settle, \">\"!"
- },
- {
- "msg": 2,
- "player": "ב",
- "message": "Player 'ש' builds a road from 21 to 10."
- },
- {
- "msg": 3,
- "player": "נ",
- "message": "I am placing my settlement and road now."
- }
- ]
- }
- }
-}
\ No newline at end of file
diff --git "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\240/prompts/prompt_6.txt" "b/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\240/prompts/prompt_6.txt"
deleted file mode 100644
index f22e677b8bf4206d836f020fe0f7570a29cd2d4b..0000000000000000000000000000000000000000
--- "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\240/prompts/prompt_6.txt"
+++ /dev/null
@@ -1,75 +0,0 @@
-================================================================================
-AI AGENT PROMPT - PLAYER נ
-Prompt #6
-Generated: 2026-01-04 10:50:20
-================================================================================
-
-📋 RESPONSE SCHEMA (Expected LLM Output Format)
---------------------------------------------------------------------------------
-{
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
-}
-
-================================================================================
-📨 PROMPT TO SEND TO LLM
-================================================================================
-
-{
- "meta_data": {
- "agent_name": "נ",
- "role": "You are player 'נ'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player ש placed their first settlement at node 21 and is now choosing where to place their starting road.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "ב",
- "message": "I am looking forward to seeing where you settle, \">\"!"
- },
- {
- "msg": 2,
- "player": "ב",
- "message": "Player 'ש' builds a road from 21 to 10."
- },
- {
- "msg": 3,
- "player": "נ",
- "message": "I am placing my settlement and road now."
- }
- ]
- }
-}
-
-================================================================================
-END OF PROMPT
-================================================================================
diff --git "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\240/prompts/prompt_7.json" "b/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\240/prompts/prompt_7.json"
deleted file mode 100644
index 9f4873d9e60d384cdf7a6620d95ef5af76d79466..0000000000000000000000000000000000000000
--- "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\240/prompts/prompt_7.json"
+++ /dev/null
@@ -1,66 +0,0 @@
-{
- "response_schema": {
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
- },
- "system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
- "prompt": {
- "meta_data": {
- "agent_name": "נ",
- "role": "You are player 'נ'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player ש placed their first settlement at node 21 and is now choosing where to place their starting road.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "ב",
- "message": "I am looking forward to seeing where you settle, \">\"!"
- },
- {
- "msg": 2,
- "player": "ב",
- "message": "Player 'ש' builds a road from 21 to 10."
- },
- {
- "msg": 3,
- "player": "נ",
- "message": "I am placing my settlement and road now."
- },
- {
- "msg": 4,
- "player": "ש",
- "message": "My first road is placed!"
- }
- ]
- }
- }
-}
\ No newline at end of file
diff --git "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\240/prompts/prompt_7.txt" "b/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\240/prompts/prompt_7.txt"
deleted file mode 100644
index 3c9db9dcc64b4fd25a6da091fdf9a6c510fe9084..0000000000000000000000000000000000000000
--- "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\240/prompts/prompt_7.txt"
+++ /dev/null
@@ -1,80 +0,0 @@
-================================================================================
-AI AGENT PROMPT - PLAYER נ
-Prompt #7
-Generated: 2026-01-04 10:50:37
-================================================================================
-
-📋 RESPONSE SCHEMA (Expected LLM Output Format)
---------------------------------------------------------------------------------
-{
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
-}
-
-================================================================================
-📨 PROMPT TO SEND TO LLM
-================================================================================
-
-{
- "meta_data": {
- "agent_name": "נ",
- "role": "You are player 'נ'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player ש placed their first settlement at node 21 and is now choosing where to place their starting road.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "ב",
- "message": "I am looking forward to seeing where you settle, \">\"!"
- },
- {
- "msg": 2,
- "player": "ב",
- "message": "Player 'ש' builds a road from 21 to 10."
- },
- {
- "msg": 3,
- "player": "נ",
- "message": "I am placing my settlement and road now."
- },
- {
- "msg": 4,
- "player": "ש",
- "message": "My first road is placed!"
- }
- ]
- }
-}
-
-================================================================================
-END OF PROMPT
-================================================================================
diff --git "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\240/prompts/prompt_8.json" "b/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\240/prompts/prompt_8.json"
deleted file mode 100644
index d36e253d2e85a35e43550f03bac5b0dbdb1ee747..0000000000000000000000000000000000000000
--- "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\240/prompts/prompt_8.json"
+++ /dev/null
@@ -1,71 +0,0 @@
-{
- "response_schema": {
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
- },
- "system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
- "prompt": {
- "meta_data": {
- "agent_name": "נ",
- "role": "You are player 'נ'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player ש placed their first settlement at node 21 and is now choosing where to place their starting road.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "ב",
- "message": "I am looking forward to seeing where you settle, \">\"!"
- },
- {
- "msg": 2,
- "player": "ב",
- "message": "Player 'ש' builds a road from 21 to 10."
- },
- {
- "msg": 3,
- "player": "נ",
- "message": "I am placing my settlement and road now."
- },
- {
- "msg": 4,
- "player": "ש",
- "message": "My first road is placed!"
- },
- {
- "msg": 5,
- "player": "ב",
- "message": "I'll start at a strong wheat spot."
- }
- ]
- }
- }
-}
\ No newline at end of file
diff --git "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\240/prompts/prompt_8.txt" "b/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\240/prompts/prompt_8.txt"
deleted file mode 100644
index 11729e86128f123efc6ad8938bf3b8423bbb4899..0000000000000000000000000000000000000000
--- "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\240/prompts/prompt_8.txt"
+++ /dev/null
@@ -1,85 +0,0 @@
-================================================================================
-AI AGENT PROMPT - PLAYER נ
-Prompt #8
-Generated: 2026-01-04 10:50:51
-================================================================================
-
-📋 RESPONSE SCHEMA (Expected LLM Output Format)
---------------------------------------------------------------------------------
-{
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
-}
-
-================================================================================
-📨 PROMPT TO SEND TO LLM
-================================================================================
-
-{
- "meta_data": {
- "agent_name": "נ",
- "role": "You are player 'נ'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player ש placed their first settlement at node 21 and is now choosing where to place their starting road.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "ב",
- "message": "I am looking forward to seeing where you settle, \">\"!"
- },
- {
- "msg": 2,
- "player": "ב",
- "message": "Player 'ש' builds a road from 21 to 10."
- },
- {
- "msg": 3,
- "player": "נ",
- "message": "I am placing my settlement and road now."
- },
- {
- "msg": 4,
- "player": "ש",
- "message": "My first road is placed!"
- },
- {
- "msg": 5,
- "player": "ב",
- "message": "I'll start at a strong wheat spot."
- }
- ]
- }
-}
-
-================================================================================
-END OF PROMPT
-================================================================================
diff --git "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\251/prompts/prompt_1.json" "b/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\251/prompts/prompt_1.json"
deleted file mode 100644
index c0a0ad860a1f692b5c9ae432bfead9ab930504e9..0000000000000000000000000000000000000000
--- "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\251/prompts/prompt_1.json"
+++ /dev/null
@@ -1,101 +0,0 @@
-{
- "response_schema": {
- "type": "object",
- "required": [
- "internal_thinking",
- "action"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Private strategy. What's your plan and why?",
- "minLength": 50
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
- "maxLength": 100
- },
- "action": {
- "type": "object",
- "required": [
- "type",
- "parameters"
- ],
- "properties": {
- "type": {
- "type": "string",
- "description": "The action type (must match one from allowed_actions in constraints)"
- },
- "parameters": {
- "type": "object",
- "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
- "properties": {
- "target": {
- "type": "string",
- "description": "The target of the action (if applicable)"
- },
- "amount": {
- "type": "number",
- "description": "The amount (if applicable)"
- },
- "location": {
- "type": "string",
- "description": "The location (if applicable)"
- }
- },
- "propertyOrdering": [
- "target",
- "amount",
- "location"
- ]
- }
- },
- "propertyOrdering": [
- "type",
- "parameters"
- ]
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud",
- "action"
- ]
- },
- "system_instruction": "You are an expert Settlers of Catan player. Analyze the game state carefully and respond in the exact JSON format specified in response_schema.",
- "prompt": {
- "meta_data": {
- "agent_name": "ש",
- "role": "You are player 'ש'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"ש\":{\"vp\":0,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
- "constraints": {
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
- "allowed_actions": [
- {
- "action": "place_settlement",
- "description": "Place your starting settlement on an available node",
- "example_parameters": {
- "location": "20"
- }
- },
- {
- "action": "wait_for_response",
- "description": "Do nothing on the board, just chat or wait for other players",
- "example_parameters": {}
- }
- ]
- }
- }
-}
\ No newline at end of file
diff --git "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\251/prompts/prompt_1.txt" "b/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\251/prompts/prompt_1.txt"
deleted file mode 100644
index 3c3903db3468d6934377f655deb8df280653a2b0..0000000000000000000000000000000000000000
--- "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\251/prompts/prompt_1.txt"
+++ /dev/null
@@ -1,115 +0,0 @@
-================================================================================
-AI AGENT PROMPT - PLAYER ש
-Prompt #1
-Generated: 2026-01-04 10:47:16
-================================================================================
-
-📋 RESPONSE SCHEMA (Expected LLM Output Format)
---------------------------------------------------------------------------------
-{
- "type": "object",
- "required": [
- "internal_thinking",
- "action"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Private strategy. What's your plan and why?",
- "minLength": 50
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
- "maxLength": 100
- },
- "action": {
- "type": "object",
- "required": [
- "type",
- "parameters"
- ],
- "properties": {
- "type": {
- "type": "string",
- "description": "The action type (must match one from allowed_actions in constraints)"
- },
- "parameters": {
- "type": "object",
- "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
- "properties": {
- "target": {
- "type": "string",
- "description": "The target of the action (if applicable)"
- },
- "amount": {
- "type": "number",
- "description": "The amount (if applicable)"
- },
- "location": {
- "type": "string",
- "description": "The location (if applicable)"
- }
- },
- "propertyOrdering": [
- "target",
- "amount",
- "location"
- ]
- }
- },
- "propertyOrdering": [
- "type",
- "parameters"
- ]
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud",
- "action"
- ]
-}
-
-================================================================================
-📨 PROMPT TO SEND TO LLM
-================================================================================
-
-{
- "meta_data": {
- "agent_name": "ש",
- "role": "You are player 'ש'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"ש\":{\"vp\":0,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
- "constraints": {
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
- "allowed_actions": [
- {
- "action": "place_settlement",
- "description": "Place your starting settlement on an available node",
- "example_parameters": {
- "location": "20"
- }
- },
- {
- "action": "wait_for_response",
- "description": "Do nothing on the board, just chat or wait for other players",
- "example_parameters": {}
- }
- ]
- }
-}
-
-================================================================================
-END OF PROMPT
-================================================================================
diff --git "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\251/prompts/prompt_2.json" "b/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\251/prompts/prompt_2.json"
deleted file mode 100644
index c0a0ad860a1f692b5c9ae432bfead9ab930504e9..0000000000000000000000000000000000000000
--- "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\251/prompts/prompt_2.json"
+++ /dev/null
@@ -1,101 +0,0 @@
-{
- "response_schema": {
- "type": "object",
- "required": [
- "internal_thinking",
- "action"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Private strategy. What's your plan and why?",
- "minLength": 50
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
- "maxLength": 100
- },
- "action": {
- "type": "object",
- "required": [
- "type",
- "parameters"
- ],
- "properties": {
- "type": {
- "type": "string",
- "description": "The action type (must match one from allowed_actions in constraints)"
- },
- "parameters": {
- "type": "object",
- "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
- "properties": {
- "target": {
- "type": "string",
- "description": "The target of the action (if applicable)"
- },
- "amount": {
- "type": "number",
- "description": "The amount (if applicable)"
- },
- "location": {
- "type": "string",
- "description": "The location (if applicable)"
- }
- },
- "propertyOrdering": [
- "target",
- "amount",
- "location"
- ]
- }
- },
- "propertyOrdering": [
- "type",
- "parameters"
- ]
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud",
- "action"
- ]
- },
- "system_instruction": "You are an expert Settlers of Catan player. Analyze the game state carefully and respond in the exact JSON format specified in response_schema.",
- "prompt": {
- "meta_data": {
- "agent_name": "ש",
- "role": "You are player 'ש'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"ש\":{\"vp\":0,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
- "constraints": {
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
- "allowed_actions": [
- {
- "action": "place_settlement",
- "description": "Place your starting settlement on an available node",
- "example_parameters": {
- "location": "20"
- }
- },
- {
- "action": "wait_for_response",
- "description": "Do nothing on the board, just chat or wait for other players",
- "example_parameters": {}
- }
- ]
- }
- }
-}
\ No newline at end of file
diff --git "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\251/prompts/prompt_2.txt" "b/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\251/prompts/prompt_2.txt"
deleted file mode 100644
index 9ec2d25783a8d6324dedf904c1cff0d04991e8bb..0000000000000000000000000000000000000000
--- "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\251/prompts/prompt_2.txt"
+++ /dev/null
@@ -1,115 +0,0 @@
-================================================================================
-AI AGENT PROMPT - PLAYER ש
-Prompt #2
-Generated: 2026-01-04 10:47:18
-================================================================================
-
-📋 RESPONSE SCHEMA (Expected LLM Output Format)
---------------------------------------------------------------------------------
-{
- "type": "object",
- "required": [
- "internal_thinking",
- "action"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Private strategy. What's your plan and why?",
- "minLength": 50
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
- "maxLength": 100
- },
- "action": {
- "type": "object",
- "required": [
- "type",
- "parameters"
- ],
- "properties": {
- "type": {
- "type": "string",
- "description": "The action type (must match one from allowed_actions in constraints)"
- },
- "parameters": {
- "type": "object",
- "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
- "properties": {
- "target": {
- "type": "string",
- "description": "The target of the action (if applicable)"
- },
- "amount": {
- "type": "number",
- "description": "The amount (if applicable)"
- },
- "location": {
- "type": "string",
- "description": "The location (if applicable)"
- }
- },
- "propertyOrdering": [
- "target",
- "amount",
- "location"
- ]
- }
- },
- "propertyOrdering": [
- "type",
- "parameters"
- ]
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud",
- "action"
- ]
-}
-
-================================================================================
-📨 PROMPT TO SEND TO LLM
-================================================================================
-
-{
- "meta_data": {
- "agent_name": "ש",
- "role": "You are player 'ש'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"ש\":{\"vp\":0,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
- "constraints": {
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
- "allowed_actions": [
- {
- "action": "place_settlement",
- "description": "Place your starting settlement on an available node",
- "example_parameters": {
- "location": "20"
- }
- },
- {
- "action": "wait_for_response",
- "description": "Do nothing on the board, just chat or wait for other players",
- "example_parameters": {}
- }
- ]
- }
-}
-
-================================================================================
-END OF PROMPT
-================================================================================
diff --git "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\251/prompts/prompt_3.json" "b/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\251/prompts/prompt_3.json"
deleted file mode 100644
index a1fc81dd150d0caac110b092c938129e3acd9fc0..0000000000000000000000000000000000000000
--- "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\251/prompts/prompt_3.json"
+++ /dev/null
@@ -1,102 +0,0 @@
-{
- "response_schema": {
- "type": "object",
- "required": [
- "internal_thinking",
- "action"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Private strategy. What's your plan and why?",
- "minLength": 50
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
- "maxLength": 100
- },
- "action": {
- "type": "object",
- "required": [
- "type",
- "parameters"
- ],
- "properties": {
- "type": {
- "type": "string",
- "description": "The action type (must match one from allowed_actions in constraints)"
- },
- "parameters": {
- "type": "object",
- "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
- "properties": {
- "target": {
- "type": "string",
- "description": "The target of the action (if applicable)"
- },
- "amount": {
- "type": "number",
- "description": "The amount (if applicable)"
- },
- "location": {
- "type": "string",
- "description": "The location (if applicable)"
- }
- },
- "propertyOrdering": [
- "target",
- "amount",
- "location"
- ]
- }
- },
- "propertyOrdering": [
- "type",
- "parameters"
- ]
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud",
- "action"
- ]
- },
- "system_instruction": "You are an expert Settlers of Catan player. Analyze the game state carefully and respond in the exact JSON format specified in response_schema.",
- "prompt": {
- "meta_data": {
- "agent_name": "ש",
- "role": "You are player 'ש'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "You placed your first settlement at node 21. Now place a road connecting to it.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
- "constraints": {
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
- "allowed_actions": [
- {
- "action": "build_road",
- "description": "Place your starting road connecting to your settlement",
- "example_parameters": {
- "from": "20",
- "to": "21"
- }
- },
- {
- "action": "wait_for_response",
- "description": "Do nothing on the board, just chat or wait for other players",
- "example_parameters": {}
- }
- ]
- }
- }
-}
\ No newline at end of file
diff --git "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\251/prompts/prompt_3.txt" "b/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\251/prompts/prompt_3.txt"
deleted file mode 100644
index 979b54c8237744db1ad2e1e4f417ccadf9f788f4..0000000000000000000000000000000000000000
--- "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\251/prompts/prompt_3.txt"
+++ /dev/null
@@ -1,116 +0,0 @@
-================================================================================
-AI AGENT PROMPT - PLAYER ש
-Prompt #3
-Generated: 2026-01-04 10:48:19
-================================================================================
-
-📋 RESPONSE SCHEMA (Expected LLM Output Format)
---------------------------------------------------------------------------------
-{
- "type": "object",
- "required": [
- "internal_thinking",
- "action"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Private strategy. What's your plan and why?",
- "minLength": 50
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
- "maxLength": 100
- },
- "action": {
- "type": "object",
- "required": [
- "type",
- "parameters"
- ],
- "properties": {
- "type": {
- "type": "string",
- "description": "The action type (must match one from allowed_actions in constraints)"
- },
- "parameters": {
- "type": "object",
- "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
- "properties": {
- "target": {
- "type": "string",
- "description": "The target of the action (if applicable)"
- },
- "amount": {
- "type": "number",
- "description": "The amount (if applicable)"
- },
- "location": {
- "type": "string",
- "description": "The location (if applicable)"
- }
- },
- "propertyOrdering": [
- "target",
- "amount",
- "location"
- ]
- }
- },
- "propertyOrdering": [
- "type",
- "parameters"
- ]
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud",
- "action"
- ]
-}
-
-================================================================================
-📨 PROMPT TO SEND TO LLM
-================================================================================
-
-{
- "meta_data": {
- "agent_name": "ש",
- "role": "You are player 'ש'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "You placed your first settlement at node 21. Now place a road connecting to it.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
- "constraints": {
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
- "allowed_actions": [
- {
- "action": "build_road",
- "description": "Place your starting road connecting to your settlement",
- "example_parameters": {
- "from": "20",
- "to": "21"
- }
- },
- {
- "action": "wait_for_response",
- "description": "Do nothing on the board, just chat or wait for other players",
- "example_parameters": {}
- }
- ]
- }
-}
-
-================================================================================
-END OF PROMPT
-================================================================================
diff --git "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\251/prompts/prompt_4.json" "b/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\251/prompts/prompt_4.json"
deleted file mode 100644
index cd6b438f5aba7b62f03629807f22f3dc286a0a14..0000000000000000000000000000000000000000
--- "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\251/prompts/prompt_4.json"
+++ /dev/null
@@ -1,111 +0,0 @@
-{
- "response_schema": {
- "type": "object",
- "required": [
- "internal_thinking",
- "action"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Private strategy. What's your plan and why?",
- "minLength": 50
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
- "maxLength": 100
- },
- "action": {
- "type": "object",
- "required": [
- "type",
- "parameters"
- ],
- "properties": {
- "type": {
- "type": "string",
- "description": "The action type (must match one from allowed_actions in constraints)"
- },
- "parameters": {
- "type": "object",
- "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
- "properties": {
- "target": {
- "type": "string",
- "description": "The target of the action (if applicable)"
- },
- "amount": {
- "type": "number",
- "description": "The amount (if applicable)"
- },
- "location": {
- "type": "string",
- "description": "The location (if applicable)"
- }
- },
- "propertyOrdering": [
- "target",
- "amount",
- "location"
- ]
- }
- },
- "propertyOrdering": [
- "type",
- "parameters"
- ]
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud",
- "action"
- ]
- },
- "system_instruction": "You are an expert Settlers of Catan player. Analyze the game state carefully and respond in the exact JSON format specified in response_schema.",
- "prompt": {
- "meta_data": {
- "agent_name": "ש",
- "role": "You are player 'ש'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "You placed your first settlement at node 21. Now place a road connecting to it.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "ב",
- "message": "I am looking forward to seeing where you settle, \">\"!"
- }
- ]
- },
- "constraints": {
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
- "allowed_actions": [
- {
- "action": "build_road",
- "description": "Place your starting road connecting to your settlement",
- "example_parameters": {
- "from": "20",
- "to": "21"
- }
- },
- {
- "action": "wait_for_response",
- "description": "Do nothing on the board, just chat or wait for other players",
- "example_parameters": {}
- }
- ]
- }
- }
-}
\ No newline at end of file
diff --git "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\251/prompts/prompt_4.txt" "b/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\251/prompts/prompt_4.txt"
deleted file mode 100644
index ac9aa5a2e3f090c426d5997c726f653010c89951..0000000000000000000000000000000000000000
--- "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\251/prompts/prompt_4.txt"
+++ /dev/null
@@ -1,125 +0,0 @@
-================================================================================
-AI AGENT PROMPT - PLAYER ש
-Prompt #4
-Generated: 2026-01-04 10:49:30
-================================================================================
-
-📋 RESPONSE SCHEMA (Expected LLM Output Format)
---------------------------------------------------------------------------------
-{
- "type": "object",
- "required": [
- "internal_thinking",
- "action"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Private strategy. What's your plan and why?",
- "minLength": 50
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
- "maxLength": 100
- },
- "action": {
- "type": "object",
- "required": [
- "type",
- "parameters"
- ],
- "properties": {
- "type": {
- "type": "string",
- "description": "The action type (must match one from allowed_actions in constraints)"
- },
- "parameters": {
- "type": "object",
- "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
- "properties": {
- "target": {
- "type": "string",
- "description": "The target of the action (if applicable)"
- },
- "amount": {
- "type": "number",
- "description": "The amount (if applicable)"
- },
- "location": {
- "type": "string",
- "description": "The location (if applicable)"
- }
- },
- "propertyOrdering": [
- "target",
- "amount",
- "location"
- ]
- }
- },
- "propertyOrdering": [
- "type",
- "parameters"
- ]
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud",
- "action"
- ]
-}
-
-================================================================================
-📨 PROMPT TO SEND TO LLM
-================================================================================
-
-{
- "meta_data": {
- "agent_name": "ש",
- "role": "You are player 'ש'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "You placed your first settlement at node 21. Now place a road connecting to it.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "ב",
- "message": "I am looking forward to seeing where you settle, \">\"!"
- }
- ]
- },
- "constraints": {
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
- "allowed_actions": [
- {
- "action": "build_road",
- "description": "Place your starting road connecting to your settlement",
- "example_parameters": {
- "from": "20",
- "to": "21"
- }
- },
- {
- "action": "wait_for_response",
- "description": "Do nothing on the board, just chat or wait for other players",
- "example_parameters": {}
- }
- ]
- }
-}
-
-================================================================================
-END OF PROMPT
-================================================================================
diff --git "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\251/prompts/prompt_5.json" "b/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\251/prompts/prompt_5.json"
deleted file mode 100644
index 18412b8a3a4d04c711537563726d5262ef9bcae5..0000000000000000000000000000000000000000
--- "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\251/prompts/prompt_5.json"
+++ /dev/null
@@ -1,116 +0,0 @@
-{
- "response_schema": {
- "type": "object",
- "required": [
- "internal_thinking",
- "action"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Private strategy. What's your plan and why?",
- "minLength": 50
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
- "maxLength": 100
- },
- "action": {
- "type": "object",
- "required": [
- "type",
- "parameters"
- ],
- "properties": {
- "type": {
- "type": "string",
- "description": "The action type (must match one from allowed_actions in constraints)"
- },
- "parameters": {
- "type": "object",
- "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
- "properties": {
- "target": {
- "type": "string",
- "description": "The target of the action (if applicable)"
- },
- "amount": {
- "type": "number",
- "description": "The amount (if applicable)"
- },
- "location": {
- "type": "string",
- "description": "The location (if applicable)"
- }
- },
- "propertyOrdering": [
- "target",
- "amount",
- "location"
- ]
- }
- },
- "propertyOrdering": [
- "type",
- "parameters"
- ]
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud",
- "action"
- ]
- },
- "system_instruction": "You are an expert Settlers of Catan player. Analyze the game state carefully and respond in the exact JSON format specified in response_schema.",
- "prompt": {
- "meta_data": {
- "agent_name": "ש",
- "role": "You are player 'ש'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "You placed your first settlement at node 21. Now place a road connecting to it.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "ב",
- "message": "I am looking forward to seeing where you settle, \">\"!"
- },
- {
- "msg": 2,
- "player": "ב",
- "message": "Player 'ש' builds a road from 21 to 10."
- }
- ]
- },
- "constraints": {
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
- "allowed_actions": [
- {
- "action": "build_road",
- "description": "Place your starting road connecting to your settlement",
- "example_parameters": {
- "from": "20",
- "to": "21"
- }
- },
- {
- "action": "wait_for_response",
- "description": "Do nothing on the board, just chat or wait for other players",
- "example_parameters": {}
- }
- ]
- }
- }
-}
\ No newline at end of file
diff --git "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\251/prompts/prompt_5.txt" "b/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\251/prompts/prompt_5.txt"
deleted file mode 100644
index 3ac5df59e3f25283d2b62e26a34bd469274f2a22..0000000000000000000000000000000000000000
--- "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\251/prompts/prompt_5.txt"
+++ /dev/null
@@ -1,130 +0,0 @@
-================================================================================
-AI AGENT PROMPT - PLAYER ש
-Prompt #5
-Generated: 2026-01-04 10:49:46
-================================================================================
-
-📋 RESPONSE SCHEMA (Expected LLM Output Format)
---------------------------------------------------------------------------------
-{
- "type": "object",
- "required": [
- "internal_thinking",
- "action"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Private strategy. What's your plan and why?",
- "minLength": 50
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
- "maxLength": 100
- },
- "action": {
- "type": "object",
- "required": [
- "type",
- "parameters"
- ],
- "properties": {
- "type": {
- "type": "string",
- "description": "The action type (must match one from allowed_actions in constraints)"
- },
- "parameters": {
- "type": "object",
- "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
- "properties": {
- "target": {
- "type": "string",
- "description": "The target of the action (if applicable)"
- },
- "amount": {
- "type": "number",
- "description": "The amount (if applicable)"
- },
- "location": {
- "type": "string",
- "description": "The location (if applicable)"
- }
- },
- "propertyOrdering": [
- "target",
- "amount",
- "location"
- ]
- }
- },
- "propertyOrdering": [
- "type",
- "parameters"
- ]
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud",
- "action"
- ]
-}
-
-================================================================================
-📨 PROMPT TO SEND TO LLM
-================================================================================
-
-{
- "meta_data": {
- "agent_name": "ש",
- "role": "You are player 'ש'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "You placed your first settlement at node 21. Now place a road connecting to it.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "ב",
- "message": "I am looking forward to seeing where you settle, \">\"!"
- },
- {
- "msg": 2,
- "player": "ב",
- "message": "Player 'ש' builds a road from 21 to 10."
- }
- ]
- },
- "constraints": {
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
- "allowed_actions": [
- {
- "action": "build_road",
- "description": "Place your starting road connecting to your settlement",
- "example_parameters": {
- "from": "20",
- "to": "21"
- }
- },
- {
- "action": "wait_for_response",
- "description": "Do nothing on the board, just chat or wait for other players",
- "example_parameters": {}
- }
- ]
- }
-}
-
-================================================================================
-END OF PROMPT
-================================================================================
diff --git "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\251/prompts/prompt_6.json" "b/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\251/prompts/prompt_6.json"
deleted file mode 100644
index 209b6e2f608e522d631c4631e976ef9f9ab672ed..0000000000000000000000000000000000000000
--- "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\251/prompts/prompt_6.json"
+++ /dev/null
@@ -1,121 +0,0 @@
-{
- "response_schema": {
- "type": "object",
- "required": [
- "internal_thinking",
- "action"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Private strategy. What's your plan and why?",
- "minLength": 50
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
- "maxLength": 100
- },
- "action": {
- "type": "object",
- "required": [
- "type",
- "parameters"
- ],
- "properties": {
- "type": {
- "type": "string",
- "description": "The action type (must match one from allowed_actions in constraints)"
- },
- "parameters": {
- "type": "object",
- "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
- "properties": {
- "target": {
- "type": "string",
- "description": "The target of the action (if applicable)"
- },
- "amount": {
- "type": "number",
- "description": "The amount (if applicable)"
- },
- "location": {
- "type": "string",
- "description": "The location (if applicable)"
- }
- },
- "propertyOrdering": [
- "target",
- "amount",
- "location"
- ]
- }
- },
- "propertyOrdering": [
- "type",
- "parameters"
- ]
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud",
- "action"
- ]
- },
- "system_instruction": "You are an expert Settlers of Catan player. Analyze the game state carefully and respond in the exact JSON format specified in response_schema.",
- "prompt": {
- "meta_data": {
- "agent_name": "ש",
- "role": "You are player 'ש'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "You placed your first settlement at node 21. Now place a road connecting to it.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "ב",
- "message": "I am looking forward to seeing where you settle, \">\"!"
- },
- {
- "msg": 2,
- "player": "ב",
- "message": "Player 'ש' builds a road from 21 to 10."
- },
- {
- "msg": 3,
- "player": "נ",
- "message": "I am placing my settlement and road now."
- }
- ]
- },
- "constraints": {
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
- "allowed_actions": [
- {
- "action": "build_road",
- "description": "Place your starting road connecting to your settlement",
- "example_parameters": {
- "from": "20",
- "to": "21"
- }
- },
- {
- "action": "wait_for_response",
- "description": "Do nothing on the board, just chat or wait for other players",
- "example_parameters": {}
- }
- ]
- }
- }
-}
\ No newline at end of file
diff --git "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\251/prompts/prompt_6.txt" "b/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\251/prompts/prompt_6.txt"
deleted file mode 100644
index 1e1c6b820e3c2e0da2822b2a6a1cca538ceb3d92..0000000000000000000000000000000000000000
--- "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\251/prompts/prompt_6.txt"
+++ /dev/null
@@ -1,135 +0,0 @@
-================================================================================
-AI AGENT PROMPT - PLAYER ש
-Prompt #6
-Generated: 2026-01-04 10:50:20
-================================================================================
-
-📋 RESPONSE SCHEMA (Expected LLM Output Format)
---------------------------------------------------------------------------------
-{
- "type": "object",
- "required": [
- "internal_thinking",
- "action"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Private strategy. What's your plan and why?",
- "minLength": 50
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
- "maxLength": 100
- },
- "action": {
- "type": "object",
- "required": [
- "type",
- "parameters"
- ],
- "properties": {
- "type": {
- "type": "string",
- "description": "The action type (must match one from allowed_actions in constraints)"
- },
- "parameters": {
- "type": "object",
- "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
- "properties": {
- "target": {
- "type": "string",
- "description": "The target of the action (if applicable)"
- },
- "amount": {
- "type": "number",
- "description": "The amount (if applicable)"
- },
- "location": {
- "type": "string",
- "description": "The location (if applicable)"
- }
- },
- "propertyOrdering": [
- "target",
- "amount",
- "location"
- ]
- }
- },
- "propertyOrdering": [
- "type",
- "parameters"
- ]
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud",
- "action"
- ]
-}
-
-================================================================================
-📨 PROMPT TO SEND TO LLM
-================================================================================
-
-{
- "meta_data": {
- "agent_name": "ש",
- "role": "You are player 'ש'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "You placed your first settlement at node 21. Now place a road connecting to it.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "ב",
- "message": "I am looking forward to seeing where you settle, \">\"!"
- },
- {
- "msg": 2,
- "player": "ב",
- "message": "Player 'ש' builds a road from 21 to 10."
- },
- {
- "msg": 3,
- "player": "נ",
- "message": "I am placing my settlement and road now."
- }
- ]
- },
- "constraints": {
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
- "allowed_actions": [
- {
- "action": "build_road",
- "description": "Place your starting road connecting to your settlement",
- "example_parameters": {
- "from": "20",
- "to": "21"
- }
- },
- {
- "action": "wait_for_response",
- "description": "Do nothing on the board, just chat or wait for other players",
- "example_parameters": {}
- }
- ]
- }
-}
-
-================================================================================
-END OF PROMPT
-================================================================================
diff --git "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\251/prompts/prompt_7.json" "b/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\251/prompts/prompt_7.json"
deleted file mode 100644
index 9e7b51b04f900243644a94091d7da16e268abc8c..0000000000000000000000000000000000000000
--- "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\251/prompts/prompt_7.json"
+++ /dev/null
@@ -1,126 +0,0 @@
-{
- "response_schema": {
- "type": "object",
- "required": [
- "internal_thinking",
- "action"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Private strategy. What's your plan and why?",
- "minLength": 50
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
- "maxLength": 100
- },
- "action": {
- "type": "object",
- "required": [
- "type",
- "parameters"
- ],
- "properties": {
- "type": {
- "type": "string",
- "description": "The action type (must match one from allowed_actions in constraints)"
- },
- "parameters": {
- "type": "object",
- "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
- "properties": {
- "target": {
- "type": "string",
- "description": "The target of the action (if applicable)"
- },
- "amount": {
- "type": "number",
- "description": "The amount (if applicable)"
- },
- "location": {
- "type": "string",
- "description": "The location (if applicable)"
- }
- },
- "propertyOrdering": [
- "target",
- "amount",
- "location"
- ]
- }
- },
- "propertyOrdering": [
- "type",
- "parameters"
- ]
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud",
- "action"
- ]
- },
- "system_instruction": "You are an expert Settlers of Catan player. Analyze the game state carefully and respond in the exact JSON format specified in response_schema.",
- "prompt": {
- "meta_data": {
- "agent_name": "ש",
- "role": "You are player 'ש'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "You placed your first settlement at node 21. Now place a road connecting to it.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "ב",
- "message": "I am looking forward to seeing where you settle, \">\"!"
- },
- {
- "msg": 2,
- "player": "ב",
- "message": "Player 'ש' builds a road from 21 to 10."
- },
- {
- "msg": 3,
- "player": "נ",
- "message": "I am placing my settlement and road now."
- },
- {
- "msg": 4,
- "player": "ש",
- "message": "My first road is placed!"
- }
- ]
- },
- "constraints": {
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
- "allowed_actions": [
- {
- "action": "build_road",
- "description": "Place your starting road connecting to your settlement",
- "example_parameters": {
- "from": "20",
- "to": "21"
- }
- },
- {
- "action": "wait_for_response",
- "description": "Do nothing on the board, just chat or wait for other players",
- "example_parameters": {}
- }
- ]
- }
- }
-}
\ No newline at end of file
diff --git "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\251/prompts/prompt_7.txt" "b/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\251/prompts/prompt_7.txt"
deleted file mode 100644
index 70c0a6ebcd1a7e617233420b38b13285d9296a5a..0000000000000000000000000000000000000000
--- "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\251/prompts/prompt_7.txt"
+++ /dev/null
@@ -1,140 +0,0 @@
-================================================================================
-AI AGENT PROMPT - PLAYER ש
-Prompt #7
-Generated: 2026-01-04 10:50:37
-================================================================================
-
-📋 RESPONSE SCHEMA (Expected LLM Output Format)
---------------------------------------------------------------------------------
-{
- "type": "object",
- "required": [
- "internal_thinking",
- "action"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Private strategy. What's your plan and why?",
- "minLength": 50
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
- "maxLength": 100
- },
- "action": {
- "type": "object",
- "required": [
- "type",
- "parameters"
- ],
- "properties": {
- "type": {
- "type": "string",
- "description": "The action type (must match one from allowed_actions in constraints)"
- },
- "parameters": {
- "type": "object",
- "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
- "properties": {
- "target": {
- "type": "string",
- "description": "The target of the action (if applicable)"
- },
- "amount": {
- "type": "number",
- "description": "The amount (if applicable)"
- },
- "location": {
- "type": "string",
- "description": "The location (if applicable)"
- }
- },
- "propertyOrdering": [
- "target",
- "amount",
- "location"
- ]
- }
- },
- "propertyOrdering": [
- "type",
- "parameters"
- ]
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud",
- "action"
- ]
-}
-
-================================================================================
-📨 PROMPT TO SEND TO LLM
-================================================================================
-
-{
- "meta_data": {
- "agent_name": "ש",
- "role": "You are player 'ש'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "You placed your first settlement at node 21. Now place a road connecting to it.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "ב",
- "message": "I am looking forward to seeing where you settle, \">\"!"
- },
- {
- "msg": 2,
- "player": "ב",
- "message": "Player 'ש' builds a road from 21 to 10."
- },
- {
- "msg": 3,
- "player": "נ",
- "message": "I am placing my settlement and road now."
- },
- {
- "msg": 4,
- "player": "ש",
- "message": "My first road is placed!"
- }
- ]
- },
- "constraints": {
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
- "allowed_actions": [
- {
- "action": "build_road",
- "description": "Place your starting road connecting to your settlement",
- "example_parameters": {
- "from": "20",
- "to": "21"
- }
- },
- {
- "action": "wait_for_response",
- "description": "Do nothing on the board, just chat or wait for other players",
- "example_parameters": {}
- }
- ]
- }
-}
-
-================================================================================
-END OF PROMPT
-================================================================================
diff --git "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\251/prompts/prompt_8.json" "b/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\251/prompts/prompt_8.json"
deleted file mode 100644
index f557e70ccfb51893ff1ce6b4f99486275468b7a7..0000000000000000000000000000000000000000
--- "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\251/prompts/prompt_8.json"
+++ /dev/null
@@ -1,131 +0,0 @@
-{
- "response_schema": {
- "type": "object",
- "required": [
- "internal_thinking",
- "action"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Private strategy. What's your plan and why?",
- "minLength": 50
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
- "maxLength": 100
- },
- "action": {
- "type": "object",
- "required": [
- "type",
- "parameters"
- ],
- "properties": {
- "type": {
- "type": "string",
- "description": "The action type (must match one from allowed_actions in constraints)"
- },
- "parameters": {
- "type": "object",
- "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
- "properties": {
- "target": {
- "type": "string",
- "description": "The target of the action (if applicable)"
- },
- "amount": {
- "type": "number",
- "description": "The amount (if applicable)"
- },
- "location": {
- "type": "string",
- "description": "The location (if applicable)"
- }
- },
- "propertyOrdering": [
- "target",
- "amount",
- "location"
- ]
- }
- },
- "propertyOrdering": [
- "type",
- "parameters"
- ]
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud",
- "action"
- ]
- },
- "system_instruction": "You are an expert Settlers of Catan player. Analyze the game state carefully and respond in the exact JSON format specified in response_schema.",
- "prompt": {
- "meta_data": {
- "agent_name": "ש",
- "role": "You are player 'ש'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "You placed your first settlement at node 21. Now place a road connecting to it.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "ב",
- "message": "I am looking forward to seeing where you settle, \">\"!"
- },
- {
- "msg": 2,
- "player": "ב",
- "message": "Player 'ש' builds a road from 21 to 10."
- },
- {
- "msg": 3,
- "player": "נ",
- "message": "I am placing my settlement and road now."
- },
- {
- "msg": 4,
- "player": "ש",
- "message": "My first road is placed!"
- },
- {
- "msg": 5,
- "player": "ב",
- "message": "I'll start at a strong wheat spot."
- }
- ]
- },
- "constraints": {
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
- "allowed_actions": [
- {
- "action": "build_road",
- "description": "Place your starting road connecting to your settlement",
- "example_parameters": {
- "from": "20",
- "to": "21"
- }
- },
- {
- "action": "wait_for_response",
- "description": "Do nothing on the board, just chat or wait for other players",
- "example_parameters": {}
- }
- ]
- }
- }
-}
\ No newline at end of file
diff --git "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\251/prompts/prompt_8.txt" "b/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\251/prompts/prompt_8.txt"
deleted file mode 100644
index 8abb26d5f4e0e297bc36e2342454b35538f53653..0000000000000000000000000000000000000000
--- "a/examples/ai_testing/my_games/ai_logs/session_20260104_104704/\327\251/prompts/prompt_8.txt"
+++ /dev/null
@@ -1,145 +0,0 @@
-================================================================================
-AI AGENT PROMPT - PLAYER ש
-Prompt #8
-Generated: 2026-01-04 10:50:51
-================================================================================
-
-📋 RESPONSE SCHEMA (Expected LLM Output Format)
---------------------------------------------------------------------------------
-{
- "type": "object",
- "required": [
- "internal_thinking",
- "action"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Private strategy. What's your plan and why?",
- "minLength": 50
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
- "maxLength": 100
- },
- "action": {
- "type": "object",
- "required": [
- "type",
- "parameters"
- ],
- "properties": {
- "type": {
- "type": "string",
- "description": "The action type (must match one from allowed_actions in constraints)"
- },
- "parameters": {
- "type": "object",
- "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
- "properties": {
- "target": {
- "type": "string",
- "description": "The target of the action (if applicable)"
- },
- "amount": {
- "type": "number",
- "description": "The amount (if applicable)"
- },
- "location": {
- "type": "string",
- "description": "The location (if applicable)"
- }
- },
- "propertyOrdering": [
- "target",
- "amount",
- "location"
- ]
- }
- },
- "propertyOrdering": [
- "type",
- "parameters"
- ]
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud",
- "action"
- ]
-}
-
-================================================================================
-📨 PROMPT TO SEND TO LLM
-================================================================================
-
-{
- "meta_data": {
- "agent_name": "ש",
- "role": "You are player 'ש'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "You placed your first settlement at node 21. Now place a road connecting to it.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
- "social_context": {
- "recent_chat": [
- {
- "msg": 1,
- "player": "ב",
- "message": "I am looking forward to seeing where you settle, \">\"!"
- },
- {
- "msg": 2,
- "player": "ב",
- "message": "Player 'ש' builds a road from 21 to 10."
- },
- {
- "msg": 3,
- "player": "נ",
- "message": "I am placing my settlement and road now."
- },
- {
- "msg": 4,
- "player": "ש",
- "message": "My first road is placed!"
- },
- {
- "msg": 5,
- "player": "ב",
- "message": "I'll start at a strong wheat spot."
- }
- ]
- },
- "constraints": {
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
- "allowed_actions": [
- {
- "action": "build_road",
- "description": "Place your starting road connecting to your settlement",
- "example_parameters": {
- "from": "20",
- "to": "21"
- }
- },
- {
- "action": "wait_for_response",
- "description": "Do nothing on the board, just chat or wait for other players",
- "example_parameters": {}
- }
- ]
- }
-}
-
-================================================================================
-END OF PROMPT
-================================================================================
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_135813/agent_memories.json b/examples/ai_testing/my_games/ai_logs/session_20260104_135813/agent_memories.json
deleted file mode 100644
index c98c4047a3b35e397ed6681d746734ca1ee06c4d..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_135813/agent_memories.json
+++ /dev/null
@@ -1,3 +0,0 @@
-{
- "nadav": "Nadav gets S1/R1 and S2/R2 consecutively. This is a critical advantage for resource balancing and board positioning. I must capitalize on this to secure prime locations after shon and daniel's first moves."
-}
\ No newline at end of file
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_135813/nadav/prompts/prompt_4.json b/examples/ai_testing/my_games/ai_logs/session_20260104_135813/nadav/prompts/prompt_4.json
deleted file mode 100644
index f308412fcfc0bbf8d2d35c99244bf9c5c9329bf6..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_135813/nadav/prompts/prompt_4.json
+++ /dev/null
@@ -1,45 +0,0 @@
-{
- "response_schema": {
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
- },
- "system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
- "prompt": {
- "meta_data": {
- "agent_name": "nadav",
- "role": "You are player 'nadav'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player shon placed their first settlement at node 12 and is now choosing where to place their starting road.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"daniel\":{\"vp\":0,\"res\":{}},\"nadav\":{\"vp\":0,\"res\":{}}}}",
- "memory": {
- "previous_note_to_self": "Nadav gets S1/R1 and S2/R2 consecutively. This is a critical advantage for resource balancing and board positioning."
- }
- }
-}
\ No newline at end of file
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_135813/nadav/prompts/prompt_4.txt b/examples/ai_testing/my_games/ai_logs/session_20260104_135813/nadav/prompts/prompt_4.txt
deleted file mode 100644
index a3b4d49c5c0dcfcd5d5ce425355494346bbe80cb..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_135813/nadav/prompts/prompt_4.txt
+++ /dev/null
@@ -1,59 +0,0 @@
-================================================================================
-AI AGENT PROMPT - PLAYER NADAV
-Prompt #4
-Generated: 2026-01-04 13:59:17
-================================================================================
-
-📋 RESPONSE SCHEMA (Expected LLM Output Format)
---------------------------------------------------------------------------------
-{
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
-}
-
-================================================================================
-📨 PROMPT TO SEND TO LLM
-================================================================================
-
-{
- "meta_data": {
- "agent_name": "nadav",
- "role": "You are player 'nadav'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player shon placed their first settlement at node 12 and is now choosing where to place their starting road.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"daniel\":{\"vp\":0,\"res\":{}},\"nadav\":{\"vp\":0,\"res\":{}}}}",
- "memory": {
- "previous_note_to_self": "Nadav gets S1/R1 and S2/R2 consecutively. This is a critical advantage for resource balancing and board positioning."
- }
-}
-
-================================================================================
-END OF PROMPT
-================================================================================
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_135813/player_nadav.md b/examples/ai_testing/my_games/ai_logs/session_20260104_135813/player_nadav.md
deleted file mode 100644
index 1ef74a0a4cfd727144054c2e540e9c81a3ae16f0..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_135813/player_nadav.md
+++ /dev/null
@@ -1,371 +0,0 @@
-# 🤖 AI Agent Log - Player NADAV
-
----
-
-**Session:** `session_20260104_135813`
-
-**Model:** `models/gemini-2.5-flash`
-
-**Started:** 2026-01-04 13:58:36
-
----
-
-
-## 🔄 Request #1
-
-**Timestamp:** 2026-01-04 13:58:36
-
-
-
-📋 Expected Response Schema
-
-```json
-{
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
-}
-```
-
-
-
-📤 Prompt Sent to Gemini
-
-```json
-{
- "meta_data": {
- "agent_name": "nadav",
- "role": "You are player 'nadav'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player shon is placing their first settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"daniel\":{\"vp\":0,\"res\":{}},\"nadav\":{\"vp\":0,\"res\":{}}}}"
-}
-```
-
-
-
-### ✅ Response Received
-
-- **Latency:** 25.26s
-- **Tokens:** 977 (prompt: 687, completion: 290)
-
-
-📥 Raw Response from Gemini
-
-```json
-{"internal_thinking": "Player shon is placing their first settlement. I need to observe their choice and daniel's choice to inform my own strategy. My goal is to secure high-production spots with good resource diversity for my first and second settlements, as I get to place them consecutively. I'm looking for nodes with high-probability numbers (6, 8) and a mix of basic resources (Wood, Brick, Sheep, Wheat). Ore can be a bonus if it comes with good numbers. Currently, prime spots I'm evaluating are: Node 18 (Wh8, S8) for excellent Wheat and Sheep on 8s; Node 10 (B6, S8, W12) for Brick and Sheep on 6 and 8; Node 14 (Wh8, B6, W3) for Wheat and Brick on 8 and 6; and Node 41 (O5, Wh9, B10) for good Ore, Wheat, and Brick diversification. My first pick will prioritize strong production, and my second pick will aim to complement it with missing resources or a useful port. I will prioritize nodes that give me at least two of the four basic resources (W, B, S, Wh) on good numbers for early expansion.", "note_to_self": "Nadav gets S1/R1 and S2/R2 consecutively. This is a critical advantage for resource balancing and board positioning.", "say_outloud": ""}
-```
-
-
-
-### ✅ Parse Success
-
-
-### 🎯 AI Response
-
-#### 💭 Internal Thinking
-
-> Player shon is placing their first settlement. I need to observe their choice and daniel's choice to inform my own strategy. My goal is to secure high-production spots with good resource diversity for my first and second settlements, as I get to place them consecutively. I'm looking for nodes with high-probability numbers (6, 8) and a mix of basic resources (Wood, Brick, Sheep, Wheat). Ore can be a bonus if it comes with good numbers. Currently, prime spots I'm evaluating are: Node 18 (Wh8, S8) for excellent Wheat and Sheep on 8s; Node 10 (B6, S8, W12) for Brick and Sheep on 6 and 8; Node 14 (Wh8, B6, W3) for Wheat and Brick on 8 and 6; and Node 41 (O5, Wh9, B10) for good Ore, Wheat, and Brick diversification. My first pick will prioritize strong production, and my second pick will aim to complement it with missing resources or a useful port. I will prioritize nodes that give me at least two of the four basic resources (W, B, S, Wh) on good numbers for early expansion.
-
-#### 📝 Note to Self
-
-*"Nadav gets S1/R1 and S2/R2 consecutively. This is a critical advantage for resource balancing and board positioning."*
-
-
-
-🔍 Raw JSON (Debug)
-
-```json
-{
- "internal_thinking": "Player shon is placing their first settlement. I need to observe their choice and daniel's choice to inform my own strategy. My goal is to secure high-production spots with good resource diversity for my first and second settlements, as I get to place them consecutively. I'm looking for nodes with high-probability numbers (6, 8) and a mix of basic resources (Wood, Brick, Sheep, Wheat). Ore can be a bonus if it comes with good numbers. Currently, prime spots I'm evaluating are: Node 18 (Wh8, S8) for excellent Wheat and Sheep on 8s; Node 10 (B6, S8, W12) for Brick and Sheep on 6 and 8; Node 14 (Wh8, B6, W3) for Wheat and Brick on 8 and 6; and Node 41 (O5, Wh9, B10) for good Ore, Wheat, and Brick diversification. My first pick will prioritize strong production, and my second pick will aim to complement it with missing resources or a useful port. I will prioritize nodes that give me at least two of the four basic resources (W, B, S, Wh) on good numbers for early expansion.",
- "note_to_self": "Nadav gets S1/R1 and S2/R2 consecutively. This is a critical advantage for resource balancing and board positioning.",
- "say_outloud": ""
-}
-```
-
-
-
-## 🔄 Request #2
-
-**Timestamp:** 2026-01-04 13:59:02
-
-
-
-📋 Expected Response Schema
-
-```json
-{
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
-}
-```
-
-
-
-📤 Prompt Sent to Gemini
-
-```json
-{
- "meta_data": {
- "agent_name": "nadav",
- "role": "You are player 'nadav'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player shon is placing their first settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"daniel\":{\"vp\":0,\"res\":{}},\"nadav\":{\"vp\":0,\"res\":{}}}}"
-}
-```
-
-
-
-### ✅ Response Received
-
-- **Latency:** 18.81s
-- **Tokens:** 943 (prompt: 687, completion: 256)
-
-
-📥 Raw Response from Gemini
-
-```json
-{"internal_thinking":"Player shon is placing their first settlement. I need to predict their optimal move. The best spots for a first settlement generally offer diverse resources with high-probability numbers (6, 8, 5, 9). Node 20 (W11, B6, S8) is excellent, providing Wood, Brick, and Sheep with strong numbers. Node 10 (B6, S8, W12) and Node 19 (W11, B10, S8) are also very strong contenders for similar reasons. Shon will likely pick one of these to establish a balanced early game economy. As Nadav, I am in a strong position, placing last in the first round and first in the second. My strategy will be to observe Shon's and Daniel's choices and then secure a strong Ore/Wheat base with my first pick, using my second pick to fill in any missing crucial resources (like Wood or Sheep) or to claim a valuable port. I will aim for a spot like Node 41 (O5, Wh9, B10) or Node 25 (S4, O3, Wh8) if available, and then complement it with Wood/Sheep/Brick or a port spot like Node 19 (W11, B10, S8) or Node 31 (Wh9, B10, W11)."}
-```
-
-
-
-### ✅ Parse Success
-
-
-### 🎯 AI Response
-
-#### 💭 Internal Thinking
-
-> Player shon is placing their first settlement. I need to predict their optimal move. The best spots for a first settlement generally offer diverse resources with high-probability numbers (6, 8, 5, 9). Node 20 (W11, B6, S8) is excellent, providing Wood, Brick, and Sheep with strong numbers. Node 10 (B6, S8, W12) and Node 19 (W11, B10, S8) are also very strong contenders for similar reasons. Shon will likely pick one of these to establish a balanced early game economy. As Nadav, I am in a strong position, placing last in the first round and first in the second. My strategy will be to observe Shon's and Daniel's choices and then secure a strong Ore/Wheat base with my first pick, using my second pick to fill in any missing crucial resources (like Wood or Sheep) or to claim a valuable port. I will aim for a spot like Node 41 (O5, Wh9, B10) or Node 25 (S4, O3, Wh8) if available, and then complement it with Wood/Sheep/Brick or a port spot like Node 19 (W11, B10, S8) or Node 31 (Wh9, B10, W11).
-
-
-
-🔍 Raw JSON (Debug)
-
-```json
-{
- "internal_thinking": "Player shon is placing their first settlement. I need to predict their optimal move. The best spots for a first settlement generally offer diverse resources with high-probability numbers (6, 8, 5, 9). Node 20 (W11, B6, S8) is excellent, providing Wood, Brick, and Sheep with strong numbers. Node 10 (B6, S8, W12) and Node 19 (W11, B10, S8) are also very strong contenders for similar reasons. Shon will likely pick one of these to establish a balanced early game economy. As Nadav, I am in a strong position, placing last in the first round and first in the second. My strategy will be to observe Shon's and Daniel's choices and then secure a strong Ore/Wheat base with my first pick, using my second pick to fill in any missing crucial resources (like Wood or Sheep) or to claim a valuable port. I will aim for a spot like Node 41 (O5, Wh9, B10) or Node 25 (S4, O3, Wh8) if available, and then complement it with Wood/Sheep/Brick or a port spot like Node 19 (W11, B10, S8) or Node 31 (Wh9, B10, W11)."
-}
-```
-
-
-
-## 🔄 Request #2
-
-**Timestamp:** 2026-01-04 13:59:30
-
-
-
-📋 Expected Response Schema
-
-```json
-{
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
-}
-```
-
-
-
-📤 Prompt Sent to Gemini
-
-```json
-{
- "meta_data": {
- "agent_name": "nadav",
- "role": "You are player 'nadav'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player shon placed their first settlement at node 12 and is now choosing where to place their starting road.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"daniel\":{\"vp\":0,\"res\":{}},\"nadav\":{\"vp\":0,\"res\":{}}}}",
- "memory": {
- "previous_note_to_self": "Nadav gets S1/R1 and S2/R2 consecutively. This is a critical advantage for resource balancing and board positioning."
- }
-}
-```
-
-
-
-### ✅ Response Received
-
-- **Latency:** 6.18s
-- **Tokens:** 920 (prompt: 747, completion: 173)
-
-
-📥 Raw Response from Gemini
-
-```json
-{"internal_thinking": "Shon placed their first settlement at node 12 (W3, B6, S5). This is a strong start for basic resources. Shon's optimal road placement would be 12-11, which points towards W12 and the ?3 port at node 11. This gives them excellent wood production and trading flexibility for future expansion. I need to consider shon's strong position when planning my own settlement placements, aiming for diverse resources and good numbers.", "note_to_self": "Nadav gets S1/R1 and S2/R2 consecutively. This is a critical advantage for resource balancing and board positioning. I must capitalize on this to secure prime locations after shon and daniel's first moves.", "say_outloud": ""}
-```
-
-
-
-### ✅ Parse Success
-
-
-### 🎯 AI Response
-
-#### 💭 Internal Thinking
-
-> Shon placed their first settlement at node 12 (W3, B6, S5). This is a strong start for basic resources. Shon's optimal road placement would be 12-11, which points towards W12 and the ?3 port at node 11. This gives them excellent wood production and trading flexibility for future expansion. I need to consider shon's strong position when planning my own settlement placements, aiming for diverse resources and good numbers.
-
-#### 📝 Note to Self
-
-*"Nadav gets S1/R1 and S2/R2 consecutively. This is a critical advantage for resource balancing and board positioning. I must capitalize on this to secure prime locations after shon and daniel's first moves."*
-
-
-
-🔍 Raw JSON (Debug)
-
-```json
-{
- "internal_thinking": "Shon placed their first settlement at node 12 (W3, B6, S5). This is a strong start for basic resources. Shon's optimal road placement would be 12-11, which points towards W12 and the ?3 port at node 11. This gives them excellent wood production and trading flexibility for future expansion. I need to consider shon's strong position when planning my own settlement placements, aiming for diverse resources and good numbers.",
- "note_to_self": "Nadav gets S1/R1 and S2/R2 consecutively. This is a critical advantage for resource balancing and board positioning. I must capitalize on this to secure prime locations after shon and daniel's first moves.",
- "say_outloud": ""
-}
-```
-
-
-
-## 🔄 Request #2
-
-**Timestamp:** 2026-01-04 13:59:53
-
-
-
-📋 Expected Response Schema
-
-```json
-{
- "type": "object",
- "required": [
- "internal_thinking"
- ],
- "properties": {
- "internal_thinking": {
- "type": "string",
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
- "minLength": 30
- },
- "note_to_self": {
- "type": "string",
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
- "maxLength": 100
- },
- "say_outloud": {
- "type": "string",
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
- "maxLength": 100
- }
- },
- "propertyOrdering": [
- "internal_thinking",
- "note_to_self",
- "say_outloud"
- ]
-}
-```
-
-
-
-📤 Prompt Sent to Gemini
-
-```json
-{
- "meta_data": {
- "agent_name": "nadav",
- "role": "You are player 'nadav'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player shon placed their first settlement at node 12 and is now choosing where to place their starting road.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"daniel\":{\"vp\":0,\"res\":{}},\"nadav\":{\"vp\":0,\"res\":{}}}}",
- "memory": {
- "previous_note_to_self": "Nadav gets S1/R1 and S2/R2 consecutively. This is a critical advantage for resource balancing and board positioning."
- }
-}
-```
-
-
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_135813/requests.json b/examples/ai_testing/my_games/ai_logs/session_20260104_135813/requests.json
deleted file mode 100644
index db85d9911ff1969b3a46c60148d15681c720f08a..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_135813/requests.json
+++ /dev/null
@@ -1,524 +0,0 @@
-{
- "requests": [
- {
- "request_id": "req_0001",
- "timestamp": "2026-01-04T13:58:36.376653",
- "player_name": "daniel",
- "trigger": "Player shon is placing their first settlement.",
- "game_context": {
- "phase": "Unknown",
- "current_player": "Unknown"
- },
- "prompt": {
- "meta_data": {
- "agent_name": "daniel",
- "role": "You are player 'daniel'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player shon is placing their first settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"daniel\":{\"vp\":0,\"res\":{}},\"nadav\":{\"vp\":0,\"res\":{}}}}"
- },
- "response": {
- "internal_thinking": "Player shon is placing their first settlement. I need to identify the best available spots for my first settlement. My top priorities are Node 10 (S8, B6, W12 - Sheep, Brick, Wood with 12 pips) and Node 41 (O5, Wh9, B10 - Ore, Wheat, Brick with 11 pips). Both offer excellent resource diversity and good probability numbers. If shon takes one, I will aim for the other. Other strong contenders include Node 20 (S8, B10, W11 - Sheep, Brick, Wood with 11 pips) and potentially Node 43 (Wh9, Wh6, Wh9 - triple Wheat with 13 pips) for high wheat production, although it lacks diversity. I will observe shon's move and then finalize my choice."
- },
- "raw_response": "{\n \"internal_thinking\": \"Player shon is placing their first settlement. I need to identify the best available spots for my first settlement. My top priorities are Node 10 (S8, B6, W12 - Sheep, Brick, Wood with 12 pips) and Node 41 (O5, Wh9, B10 - Ore, Wheat, Brick with 11 pips). Both offer excellent resource diversity and good probability numbers. If shon takes one, I will aim for the other. Other strong contenders include Node 20 (S8, B10, W11 - Sheep, Brick, Wood with 11 pips) and potentially Node 43 (Wh9, Wh6, Wh9 - triple Wheat with 13 pips) for high wheat production, although it lacks diversity. I will observe shon's move and then finalize my choice.\"\n}",
- "metadata": {
- "request_num": 1,
- "timestamp": "2026-01-04 13:58:36",
- "model": "models/gemini-2.5-flash",
- "latency_seconds": 19.73041534423828,
- "total_tokens": 854,
- "prompt_tokens": 688,
- "completion_tokens": 166,
- "parse_success": true
- },
- "is_new": true,
- "response_timestamp": "2026-01-04T13:58:56.129264"
- },
- {
- "request_id": "req_0002",
- "timestamp": "2026-01-04T13:58:36.377428",
- "player_name": "nadav",
- "trigger": "Player shon is placing their first settlement.",
- "game_context": {
- "phase": "Unknown",
- "current_player": "Unknown"
- },
- "prompt": {
- "meta_data": {
- "agent_name": "nadav",
- "role": "You are player 'nadav'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player shon is placing their first settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"daniel\":{\"vp\":0,\"res\":{}},\"nadav\":{\"vp\":0,\"res\":{}}}}"
- },
- "response": {
- "internal_thinking": "Player shon is placing their first settlement. I need to observe their choice and daniel's choice to inform my own strategy. My goal is to secure high-production spots with good resource diversity for my first and second settlements, as I get to place them consecutively. I'm looking for nodes with high-probability numbers (6, 8) and a mix of basic resources (Wood, Brick, Sheep, Wheat). Ore can be a bonus if it comes with good numbers. Currently, prime spots I'm evaluating are: Node 18 (Wh8, S8) for excellent Wheat and Sheep on 8s; Node 10 (B6, S8, W12) for Brick and Sheep on 6 and 8; Node 14 (Wh8, B6, W3) for Wheat and Brick on 8 and 6; and Node 41 (O5, Wh9, B10) for good Ore, Wheat, and Brick diversification. My first pick will prioritize strong production, and my second pick will aim to complement it with missing resources or a useful port. I will prioritize nodes that give me at least two of the four basic resources (W, B, S, Wh) on good numbers for early expansion.",
- "note_to_self": "Nadav gets S1/R1 and S2/R2 consecutively. This is a critical advantage for resource balancing and board positioning.",
- "say_outloud": ""
- },
- "raw_response": "{\"internal_thinking\": \"Player shon is placing their first settlement. I need to observe their choice and daniel's choice to inform my own strategy. My goal is to secure high-production spots with good resource diversity for my first and second settlements, as I get to place them consecutively. I'm looking for nodes with high-probability numbers (6, 8) and a mix of basic resources (Wood, Brick, Sheep, Wheat). Ore can be a bonus if it comes with good numbers. Currently, prime spots I'm evaluating are: Node 18 (Wh8, S8) for excellent Wheat and Sheep on 8s; Node 10 (B6, S8, W12) for Brick and Sheep on 6 and 8; Node 14 (Wh8, B6, W3) for Wheat and Brick on 8 and 6; and Node 41 (O5, Wh9, B10) for good Ore, Wheat, and Brick diversification. My first pick will prioritize strong production, and my second pick will aim to complement it with missing resources or a useful port. I will prioritize nodes that give me at least two of the four basic resources (W, B, S, Wh) on good numbers for early expansion.\", \"note_to_self\": \"Nadav gets S1/R1 and S2/R2 consecutively. This is a critical advantage for resource balancing and board positioning.\", \"say_outloud\": \"\"}",
- "metadata": {
- "request_num": 1,
- "timestamp": "2026-01-04 13:58:36",
- "model": "models/gemini-2.5-flash",
- "latency_seconds": 25.25905966758728,
- "total_tokens": 977,
- "prompt_tokens": 687,
- "completion_tokens": 290,
- "parse_success": true
- },
- "is_new": true,
- "response_timestamp": "2026-01-04T13:59:01.663709"
- },
- {
- "request_id": "req_0003",
- "timestamp": "2026-01-04T13:58:36.378496",
- "player_name": "shon",
- "trigger": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
- "game_context": {
- "phase": "Unknown",
- "current_player": "Unknown"
- },
- "prompt": {
- "meta_data": {
- "agent_name": "shon",
- "role": "You are player 'shon'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"daniel\":{\"vp\":0,\"res\":{}},\"nadav\":{\"vp\":0,\"res\":{}}}}",
- "constraints": {
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
- "allowed_actions": [
- {
- "action": "place_settlement",
- "description": "Place your starting settlement on an available node",
- "example_parameters": {
- "location": "20"
- }
- },
- {
- "action": "wait_for_response",
- "description": "Do nothing on the board, just chat or wait for other players",
- "example_parameters": {}
- }
- ]
- }
- },
- "response": {
- "internal_thinking": "My goal is to place the first settlement in a location that provides a strong, diverse resource income, especially for early game expansion. I analyzed the hexes and nodes, calculating the total pip value for each node's connected hexes and considering resource diversity.Node 12 (W3, B6, S5) offers Wood, Brick, and Sheep, which are crucial for initial road and settlement building. While the W3 hex is not ideal, the B6 and S5 hexes provide excellent production. The combined pip value of 26 (8 from W3, 10 from B6, 8 from S5) is one of the highest among the diverse resource options, making it a powerful starting position.",
- "action": {
- "type": "place_settlement",
- "parameters": {
- "location": "12"
- }
- }
- },
- "raw_response": "{\"internal_thinking\":\"My goal is to place the first settlement in a location that provides a strong, diverse resource income, especially for early game expansion. I analyzed the hexes and nodes, calculating the total pip value for each node's connected hexes and considering resource diversity.Node 12 (W3, B6, S5) offers Wood, Brick, and Sheep, which are crucial for initial road and settlement building. While the W3 hex is not ideal, the B6 and S5 hexes provide excellent production. The combined pip value of 26 (8 from W3, 10 from B6, 8 from S5) is one of the highest among the diverse resource options, making it a powerful starting position.\",\"action\":{\"type\":\"place_settlement\",\"parameters\":{\"location\":\"12\"}}}",
- "metadata": {
- "request_num": 1,
- "timestamp": "2026-01-04 13:58:36",
- "model": "models/gemini-2.5-flash",
- "latency_seconds": 20.351590394973755,
- "total_tokens": 1010,
- "prompt_tokens": 831,
- "completion_tokens": 179,
- "parse_success": true
- },
- "is_new": true,
- "response_timestamp": "2026-01-04T13:58:56.756670"
- },
- {
- "request_id": "req_0004",
- "timestamp": "2026-01-04T13:59:02.393988",
- "player_name": "shon",
- "trigger": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
- "game_context": {
- "phase": "Unknown",
- "current_player": "Unknown"
- },
- "prompt": {
- "meta_data": {
- "agent_name": "shon",
- "role": "You are player 'shon'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"daniel\":{\"vp\":0,\"res\":{}},\"nadav\":{\"vp\":0,\"res\":{}}}}",
- "constraints": {
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
- "allowed_actions": [
- {
- "action": "place_settlement",
- "description": "Place your starting settlement on an available node",
- "example_parameters": {
- "location": "20"
- }
- },
- {
- "action": "wait_for_response",
- "description": "Do nothing on the board, just chat or wait for other players",
- "example_parameters": {}
- }
- ]
- }
- },
- "response": {
- "internal_thinking": "I am in the setup phase and need to place my first settlement. My strategy is to prioritize a location with diverse resources, high-probability numbers (6, 8, 5, 9), and access to resources crucial for both early expansion (Wood, Brick, Sheep) and later game development (Ore, Wheat). I analyzed several nodes, comparing their resource outputs and dice probabilities. Node 41 stands out as an excellent choice because it provides Ore (5), Wheat (9), and Brick (10). This combination covers two key resources for building cities (Ore and Wheat) and a fundamental resource for roads and settlements (Brick). The numbers 5 and 9 are strong, and 10 is a decent roll, offering a good overall probability for resource generation. This placement sets me up well for both early expansion and long-term victory point accumulation.",
- "action": {
- "type": "place_settlement",
- "parameters": {
- "location": "41"
- }
- }
- },
- "raw_response": "{\"internal_thinking\": \"I am in the setup phase and need to place my first settlement. My strategy is to prioritize a location with diverse resources, high-probability numbers (6, 8, 5, 9), and access to resources crucial for both early expansion (Wood, Brick, Sheep) and later game development (Ore, Wheat). I analyzed several nodes, comparing their resource outputs and dice probabilities. Node 41 stands out as an excellent choice because it provides Ore (5), Wheat (9), and Brick (10). This combination covers two key resources for building cities (Ore and Wheat) and a fundamental resource for roads and settlements (Brick). The numbers 5 and 9 are strong, and 10 is a decent roll, offering a good overall probability for resource generation. This placement sets me up well for both early expansion and long-term victory point accumulation.\", \"action\": {\"type\": \"place_settlement\", \"parameters\": {\"location\": \"41\"}}}",
- "metadata": {
- "request_num": 2,
- "timestamp": "2026-01-04 13:59:02",
- "model": "models/gemini-2.5-flash",
- "latency_seconds": 15.416342735290527,
- "total_tokens": 1061,
- "prompt_tokens": 831,
- "completion_tokens": 230,
- "parse_success": true
- },
- "is_new": true,
- "response_timestamp": "2026-01-04T13:59:17.843255"
- },
- {
- "request_id": "req_0005",
- "timestamp": "2026-01-04T13:59:02.394428",
- "player_name": "daniel",
- "trigger": "Player shon is placing their first settlement.",
- "game_context": {
- "phase": "Unknown",
- "current_player": "Unknown"
- },
- "prompt": {
- "meta_data": {
- "agent_name": "daniel",
- "role": "You are player 'daniel'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player shon is placing their first settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"daniel\":{\"vp\":0,\"res\":{}},\"nadav\":{\"vp\":0,\"res\":{}}}}"
- },
- "response": {
- "internal_thinking": "Player shon is placing their first settlement. I need to observe their choice to inform my strategy. My turn is next, and I will place two settlements. My priority is to secure a spot with strong Wood, Brick, and Sheep production (essential for early game roads and settlements). My top choices for this are Node 10 (B6, S8, W12), Node 20 (W11, B6, S8), or Node 19 (W11, B10, S8). For my second settlement, I will aim for a strong Wheat and Ore spot to enable development cards and cities, with Node 42 (Wh9, O5, Wh9) being ideal. I anticipate shon will take one of the prime W/B/S spots, and I will adjust my first choice accordingly before locking in my second. My overall goal is balanced resource generation from the start."
- },
- "raw_response": "{\"internal_thinking\": \"Player shon is placing their first settlement. I need to observe their choice to inform my strategy. My turn is next, and I will place two settlements. My priority is to secure a spot with strong Wood, Brick, and Sheep production (essential for early game roads and settlements). My top choices for this are Node 10 (B6, S8, W12), Node 20 (W11, B6, S8), or Node 19 (W11, B10, S8). For my second settlement, I will aim for a strong Wheat and Ore spot to enable development cards and cities, with Node 42 (Wh9, O5, Wh9) being ideal. I anticipate shon will take one of the prime W/B/S spots, and I will adjust my first choice accordingly before locking in my second. My overall goal is balanced resource generation from the start.\"}",
- "metadata": {
- "request_num": 2,
- "timestamp": "2026-01-04 13:59:02",
- "model": "models/gemini-2.5-flash",
- "latency_seconds": 26.8067889213562,
- "total_tokens": 876,
- "prompt_tokens": 688,
- "completion_tokens": 188,
- "parse_success": true
- },
- "is_new": true,
- "response_timestamp": "2026-01-04T13:59:29.232645"
- },
- {
- "request_id": "req_0006",
- "timestamp": "2026-01-04T13:59:02.396724",
- "player_name": "nadav",
- "trigger": "Player shon is placing their first settlement.",
- "game_context": {
- "phase": "Unknown",
- "current_player": "Unknown"
- },
- "prompt": {
- "meta_data": {
- "agent_name": "nadav",
- "role": "You are player 'nadav'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player shon is placing their first settlement.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"daniel\":{\"vp\":0,\"res\":{}},\"nadav\":{\"vp\":0,\"res\":{}}}}"
- },
- "response": {
- "internal_thinking": "Player shon is placing their first settlement. I need to predict their optimal move. The best spots for a first settlement generally offer diverse resources with high-probability numbers (6, 8, 5, 9). Node 20 (W11, B6, S8) is excellent, providing Wood, Brick, and Sheep with strong numbers. Node 10 (B6, S8, W12) and Node 19 (W11, B10, S8) are also very strong contenders for similar reasons. Shon will likely pick one of these to establish a balanced early game economy. As Nadav, I am in a strong position, placing last in the first round and first in the second. My strategy will be to observe Shon's and Daniel's choices and then secure a strong Ore/Wheat base with my first pick, using my second pick to fill in any missing crucial resources (like Wood or Sheep) or to claim a valuable port. I will aim for a spot like Node 41 (O5, Wh9, B10) or Node 25 (S4, O3, Wh8) if available, and then complement it with Wood/Sheep/Brick or a port spot like Node 19 (W11, B10, S8) or Node 31 (Wh9, B10, W11)."
- },
- "raw_response": "{\"internal_thinking\":\"Player shon is placing their first settlement. I need to predict their optimal move. The best spots for a first settlement generally offer diverse resources with high-probability numbers (6, 8, 5, 9). Node 20 (W11, B6, S8) is excellent, providing Wood, Brick, and Sheep with strong numbers. Node 10 (B6, S8, W12) and Node 19 (W11, B10, S8) are also very strong contenders for similar reasons. Shon will likely pick one of these to establish a balanced early game economy. As Nadav, I am in a strong position, placing last in the first round and first in the second. My strategy will be to observe Shon's and Daniel's choices and then secure a strong Ore/Wheat base with my first pick, using my second pick to fill in any missing crucial resources (like Wood or Sheep) or to claim a valuable port. I will aim for a spot like Node 41 (O5, Wh9, B10) or Node 25 (S4, O3, Wh8) if available, and then complement it with Wood/Sheep/Brick or a port spot like Node 19 (W11, B10, S8) or Node 31 (Wh9, B10, W11).\"}",
- "metadata": {
- "request_num": 2,
- "timestamp": "2026-01-04 13:59:02",
- "model": "models/gemini-2.5-flash",
- "latency_seconds": 18.8068687915802,
- "total_tokens": 943,
- "prompt_tokens": 687,
- "completion_tokens": 256,
- "parse_success": true
- },
- "is_new": true,
- "response_timestamp": "2026-01-04T13:59:21.231558"
- },
- {
- "request_id": "req_0007",
- "timestamp": "2026-01-04T13:59:30.035189",
- "player_name": "nadav",
- "trigger": "Player shon placed their first settlement at node 12 and is now choosing where to place their starting road.",
- "game_context": {
- "phase": "Unknown",
- "current_player": "Unknown"
- },
- "prompt": {
- "meta_data": {
- "agent_name": "nadav",
- "role": "You are player 'nadav'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player shon placed their first settlement at node 12 and is now choosing where to place their starting road.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"daniel\":{\"vp\":0,\"res\":{}},\"nadav\":{\"vp\":0,\"res\":{}}}}",
- "memory": {
- "previous_note_to_self": "Nadav gets S1/R1 and S2/R2 consecutively. This is a critical advantage for resource balancing and board positioning."
- }
- },
- "response": {
- "internal_thinking": "Shon placed their first settlement at node 12 (W3, B6, S5). This is a strong start for basic resources. Shon's optimal road placement would be 12-11, which points towards W12 and the ?3 port at node 11. This gives them excellent wood production and trading flexibility for future expansion. I need to consider shon's strong position when planning my own settlement placements, aiming for diverse resources and good numbers.",
- "note_to_self": "Nadav gets S1/R1 and S2/R2 consecutively. This is a critical advantage for resource balancing and board positioning. I must capitalize on this to secure prime locations after shon and daniel's first moves.",
- "say_outloud": ""
- },
- "raw_response": "{\"internal_thinking\": \"Shon placed their first settlement at node 12 (W3, B6, S5). This is a strong start for basic resources. Shon's optimal road placement would be 12-11, which points towards W12 and the ?3 port at node 11. This gives them excellent wood production and trading flexibility for future expansion. I need to consider shon's strong position when planning my own settlement placements, aiming for diverse resources and good numbers.\", \"note_to_self\": \"Nadav gets S1/R1 and S2/R2 consecutively. This is a critical advantage for resource balancing and board positioning. I must capitalize on this to secure prime locations after shon and daniel's first moves.\", \"say_outloud\": \"\"}",
- "metadata": {
- "request_num": 2,
- "timestamp": "2026-01-04 13:59:30",
- "model": "models/gemini-2.5-flash",
- "latency_seconds": 6.180865287780762,
- "total_tokens": 920,
- "prompt_tokens": 747,
- "completion_tokens": 173,
- "parse_success": true
- },
- "is_new": true,
- "response_timestamp": "2026-01-04T13:59:36.248846"
- },
- {
- "request_id": "req_0008",
- "timestamp": "2026-01-04T13:59:30.035916",
- "player_name": "daniel",
- "trigger": "Player shon placed their first settlement at node 12 and is now choosing where to place their starting road.",
- "game_context": {
- "phase": "Unknown",
- "current_player": "Unknown"
- },
- "prompt": {
- "meta_data": {
- "agent_name": "daniel",
- "role": "You are player 'daniel'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player shon placed their first settlement at node 12 and is now choosing where to place their starting road.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"daniel\":{\"vp\":0,\"res\":{}},\"nadav\":{\"vp\":0,\"res\":{}}}}"
- },
- "response": {
- "internal_thinking": "Shon placed their first settlement at node 12, gaining Wood 3, Brick 6, and Sheep 5. These are decent starting resources. Shon will now place a road. The most logical road placement for Shon is likely 12-13, extending towards Hex 3 (Wood 4) to improve their Wood production. My strategy as Daniel, for when it's my turn, is to prioritize diverse resources with good numbers. My top settlement spot candidates are node 41 (Ore 5, Wheat 9, Brick 10), node 20 (Wood 11, Brick 6, Sheep 8), and node 19 (Wood 11, Brick 10, Sheep 8). I will need to observe Nadav's first settlement choice before making my final decision, as they play before me."
- },
- "raw_response": "{\"internal_thinking\": \"Shon placed their first settlement at node 12, gaining Wood 3, Brick 6, and Sheep 5. These are decent starting resources. Shon will now place a road. The most logical road placement for Shon is likely 12-13, extending towards Hex 3 (Wood 4) to improve their Wood production. My strategy as Daniel, for when it's my turn, is to prioritize diverse resources with good numbers. My top settlement spot candidates are node 41 (Ore 5, Wheat 9, Brick 10), node 20 (Wood 11, Brick 6, Sheep 8), and node 19 (Wood 11, Brick 10, Sheep 8). I will need to observe Nadav's first settlement choice before making my final decision, as they play before me.\"}",
- "metadata": {
- "request_num": 2,
- "timestamp": "2026-01-04 13:59:30",
- "model": "models/gemini-2.5-flash",
- "latency_seconds": 22.59695053100586,
- "total_tokens": 874,
- "prompt_tokens": 708,
- "completion_tokens": 166,
- "parse_success": true
- },
- "is_new": true,
- "response_timestamp": "2026-01-04T13:59:52.659858"
- },
- {
- "request_id": "req_0009",
- "timestamp": "2026-01-04T13:59:30.041530",
- "player_name": "shon",
- "trigger": "You placed your first settlement at node 12. Now place a road connecting to it.",
- "game_context": {
- "phase": "Unknown",
- "current_player": "Unknown"
- },
- "prompt": {
- "meta_data": {
- "agent_name": "shon",
- "role": "You are player 'shon'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "You placed your first settlement at node 12. Now place a road connecting to it.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"daniel\":{\"vp\":0,\"res\":{}},\"nadav\":{\"vp\":0,\"res\":{}}}}",
- "constraints": {
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
- "allowed_actions": [
- {
- "action": "build_road",
- "description": "Place your starting road connecting to your settlement",
- "example_parameters": {
- "from": "20",
- "to": "21"
- }
- },
- {
- "action": "wait_for_response",
- "description": "Do nothing on the board, just chat or wait for other players",
- "example_parameters": {}
- }
- ]
- }
- },
- "response": {
- "internal_thinking": "My first settlement is at node 12. I need to place a road connecting to it. The neighbors of node 12 are 11, 13, and 22. I will choose to build a road to node 11. Node 11 has good resource tiles (Wood 12, Sheep 5, Brick 6), offering good future expansion potential and resource diversity.",
- "action": {
- "type": "build_road",
- "parameters": {
- "target": "shon_road_12-11"
- }
- }
- },
- "raw_response": "{\"internal_thinking\": \"My first settlement is at node 12. I need to place a road connecting to it. The neighbors of node 12 are 11, 13, and 22. I will choose to build a road to node 11. Node 11 has good resource tiles (Wood 12, Sheep 5, Brick 6), offering good future expansion potential and resource diversity.\", \"action\": {\"type\": \"build_road\", \"parameters\": {\"target\": \"shon_road_12-11\"}}}",
- "metadata": {
- "request_num": 2,
- "timestamp": "2026-01-04 13:59:30",
- "model": "models/gemini-2.5-flash",
- "latency_seconds": 3.5583040714263916,
- "total_tokens": 933,
- "prompt_tokens": 835,
- "completion_tokens": 98,
- "parse_success": true
- },
- "is_new": true,
- "response_timestamp": "2026-01-04T13:59:33.626832"
- },
- {
- "request_id": "req_0010",
- "timestamp": "2026-01-04T13:59:53.380282",
- "player_name": "shon",
- "trigger": "You placed your first settlement at node 12. Now place a road connecting to it.",
- "game_context": {
- "phase": "Unknown",
- "current_player": "Unknown"
- },
- "prompt": {
- "meta_data": {
- "agent_name": "shon",
- "role": "You are player 'shon'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "You placed your first settlement at node 12. Now place a road connecting to it.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"daniel\":{\"vp\":0,\"res\":{}},\"nadav\":{\"vp\":0,\"res\":{}}}}",
- "constraints": {
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
- "allowed_actions": [
- {
- "action": "build_road",
- "description": "Place your starting road connecting to your settlement",
- "example_parameters": {
- "from": "20",
- "to": "21"
- }
- },
- {
- "action": "wait_for_response",
- "description": "Do nothing on the board, just chat or wait for other players",
- "example_parameters": {}
- }
- ]
- }
- },
- "response": null,
- "raw_response": null,
- "metadata": {
- "request_num": 2,
- "timestamp": "2026-01-04 13:59:53",
- "model": "models/gemini-2.5-flash"
- },
- "is_new": true
- },
- {
- "request_id": "req_0011",
- "timestamp": "2026-01-04T13:59:53.380426",
- "player_name": "daniel",
- "trigger": "Player shon placed their first settlement at node 12 and is now choosing where to place their starting road.",
- "game_context": {
- "phase": "Unknown",
- "current_player": "Unknown"
- },
- "prompt": {
- "meta_data": {
- "agent_name": "daniel",
- "role": "You are player 'daniel'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player shon placed their first settlement at node 12 and is now choosing where to place their starting road.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"daniel\":{\"vp\":0,\"res\":{}},\"nadav\":{\"vp\":0,\"res\":{}}}}"
- },
- "response": null,
- "raw_response": null,
- "metadata": {
- "request_num": 2,
- "timestamp": "2026-01-04 13:59:53",
- "model": "models/gemini-2.5-flash"
- },
- "is_new": true
- },
- {
- "request_id": "req_0012",
- "timestamp": "2026-01-04T13:59:53.381086",
- "player_name": "nadav",
- "trigger": "Player shon placed their first settlement at node 12 and is now choosing where to place their starting road.",
- "game_context": {
- "phase": "Unknown",
- "current_player": "Unknown"
- },
- "prompt": {
- "meta_data": {
- "agent_name": "nadav",
- "role": "You are player 'nadav'. Play strategically to win."
- },
- "task_context": {
- "what_just_happened": "Player shon placed their first settlement at node 12 and is now choosing where to place their starting road.",
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
- },
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"daniel\":{\"vp\":0,\"res\":{}},\"nadav\":{\"vp\":0,\"res\":{}}}}",
- "memory": {
- "previous_note_to_self": "Nadav gets S1/R1 and S2/R2 consecutively. This is a critical advantage for resource balancing and board positioning."
- }
- },
- "response": null,
- "raw_response": null,
- "metadata": {
- "request_num": 2,
- "timestamp": "2026-01-04 13:59:53",
- "model": "models/gemini-2.5-flash"
- },
- "is_new": true
- }
- ],
- "total_count": 12,
- "last_updated": "2026-01-04T13:59:53.388566"
-}
\ No newline at end of file
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_215128/player_shelly.md b/examples/ai_testing/my_games/ai_logs/session_20260104_215128/player_shelly.md
new file mode 100644
index 0000000000000000000000000000000000000000..e6b8225569063b5163eaebe4da9587d819e5d967
--- /dev/null
+++ b/examples/ai_testing/my_games/ai_logs/session_20260104_215128/player_shelly.md
@@ -0,0 +1,200 @@
+# 🤖 AI Agent Log - Player SHELLY
+
+---
+
+**Session:** `session_20260104_215128`
+
+**Model:** `models/gemini-2.5-flash`
+
+**Started:** 2026-01-04 21:51:48
+
+---
+
+
+## 🔄 Request #1
+
+**Timestamp:** 2026-01-04 21:51:48
+
+
+
+📋 Expected Response Schema
+
+```json
+{
+ "type": "object",
+ "required": [
+ "internal_thinking"
+ ],
+ "properties": {
+ "internal_thinking": {
+ "type": "string",
+ "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
+ "minLength": 30
+ },
+ "note_to_self": {
+ "type": "string",
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
+ "maxLength": 100
+ },
+ "say_outloud": {
+ "type": "string",
+ "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
+ "maxLength": 100
+ }
+ },
+ "propertyOrdering": [
+ "internal_thinking",
+ "note_to_self",
+ "say_outloud"
+ ]
+}
+```
+
+
+
+📤 Prompt Sent to Gemini
+
+```json
+{
+ "meta_data": {
+ "agent_name": "shelly",
+ "role": "You are player 'shelly'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "Player shon is placing their first settlement.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}},\"shelly\":{\"vp\":0,\"res\":{}}}}"
+}
+```
+
+
+
+### ✅ Response Received
+
+- **Latency:** 21.80s
+- **Tokens:** 936 (prompt: 687, completion: 249)
+
+
+📥 Raw Response from Gemini
+
+```json
+{"internal_thinking": "It's the SETUP_FIRST_ROUND phase, and shon is placing their first settlement. I am shelly, the third player to place. My strategy is to secure a strong resource production, prioritizing Wheat and Ore for future cities and development cards, while also considering good numbers (6, 8, 5, 9) and resource diversity. I will also look for port access. My top preferred settlement spots are: 1. Node 50 (Wh9, O5, ?3 Port) - excellent Ore and Wheat production with a useful port. 2. Node 41 (O5, Wh9, B10) - a balanced mix of Ore, Wheat, and Brick with strong numbers. 3. Node 42 (Wh9, O5, Wh9) - very high Ore and Wheat production, though less resource diversity. 4. Node 21 (W11, B6, S8) - a strong general production spot for Wood, Brick, and Sheep, which would be a solid fallback if all high Wh/O spots are taken. I anticipate shon and ziv will take some of these prime locations, so I will select the best available option from my preferred list when it is my turn to place."}
+```
+
+
+
+### ✅ Parse Success
+
+
+### 🎯 AI Response
+
+#### 💭 Internal Thinking
+
+> It's the SETUP_FIRST_ROUND phase, and shon is placing their first settlement. I am shelly, the third player to place. My strategy is to secure a strong resource production, prioritizing Wheat and Ore for future cities and development cards, while also considering good numbers (6, 8, 5, 9) and resource diversity. I will also look for port access. My top preferred settlement spots are: 1. Node 50 (Wh9, O5, ?3 Port) - excellent Ore and Wheat production with a useful port. 2. Node 41 (O5, Wh9, B10) - a balanced mix of Ore, Wheat, and Brick with strong numbers. 3. Node 42 (Wh9, O5, Wh9) - very high Ore and Wheat production, though less resource diversity. 4. Node 21 (W11, B6, S8) - a strong general production spot for Wood, Brick, and Sheep, which would be a solid fallback if all high Wh/O spots are taken. I anticipate shon and ziv will take some of these prime locations, so I will select the best available option from my preferred list when it is my turn to place.
+
+
+
+🔍 Raw JSON (Debug)
+
+```json
+{
+ "internal_thinking": "It's the SETUP_FIRST_ROUND phase, and shon is placing their first settlement. I am shelly, the third player to place. My strategy is to secure a strong resource production, prioritizing Wheat and Ore for future cities and development cards, while also considering good numbers (6, 8, 5, 9) and resource diversity. I will also look for port access. My top preferred settlement spots are: 1. Node 50 (Wh9, O5, ?3 Port) - excellent Ore and Wheat production with a useful port. 2. Node 41 (O5, Wh9, B10) - a balanced mix of Ore, Wheat, and Brick with strong numbers. 3. Node 42 (Wh9, O5, Wh9) - very high Ore and Wheat production, though less resource diversity. 4. Node 21 (W11, B6, S8) - a strong general production spot for Wood, Brick, and Sheep, which would be a solid fallback if all high Wh/O spots are taken. I anticipate shon and ziv will take some of these prime locations, so I will select the best available option from my preferred list when it is my turn to place."
+}
+```
+
+
+
+## 🔄 Request #2
+
+**Timestamp:** 2026-01-04 21:52:10
+
+
+
+📋 Expected Response Schema
+
+```json
+{
+ "type": "object",
+ "required": [
+ "internal_thinking"
+ ],
+ "properties": {
+ "internal_thinking": {
+ "type": "string",
+ "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
+ "minLength": 30
+ },
+ "note_to_self": {
+ "type": "string",
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
+ "maxLength": 100
+ },
+ "say_outloud": {
+ "type": "string",
+ "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
+ "maxLength": 100
+ }
+ },
+ "propertyOrdering": [
+ "internal_thinking",
+ "note_to_self",
+ "say_outloud"
+ ]
+}
+```
+
+
+
+📤 Prompt Sent to Gemini
+
+```json
+{
+ "meta_data": {
+ "agent_name": "shelly",
+ "role": "You are player 'shelly'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "Player shon is placing their first settlement.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}},\"shelly\":{\"vp\":0,\"res\":{}}}}"
+}
+```
+
+
+
+### ✅ Response Received
+
+- **Latency:** 26.38s
+- **Tokens:** 871 (prompt: 687, completion: 184)
+
+
+📥 Raw Response from Gemini
+
+```json
+{"internal_thinking": "Player shon is placing their first settlement. I am shelly, the third player in the first setup round. My strategy is to secure a high-yield, diverse starting position. I will prioritize nodes adjacent to 6s and 8s, aiming for Wood, Brick, Sheep, and Wheat. Good spots include N[10] (B6, S8, W12), N[20] (B6, S8, W11), N[19] (S8, B10, W11), and N[31] (Wh9, B10, W11). I anticipate shon and ziv will take some of the best W/B/S spots. My primary goal will be to pick the best remaining spot to get at least 3 core resources (W, B, S, Wh) with high production. For my second settlement, I will aim to round out my resources and potentially get access to Ore or a useful port. I am currently waiting for shon's move."}
+```
+
+
+
+### ✅ Parse Success
+
+
+### 🎯 AI Response
+
+#### 💭 Internal Thinking
+
+> Player shon is placing their first settlement. I am shelly, the third player in the first setup round. My strategy is to secure a high-yield, diverse starting position. I will prioritize nodes adjacent to 6s and 8s, aiming for Wood, Brick, Sheep, and Wheat. Good spots include N[10] (B6, S8, W12), N[20] (B6, S8, W11), N[19] (S8, B10, W11), and N[31] (Wh9, B10, W11). I anticipate shon and ziv will take some of the best W/B/S spots. My primary goal will be to pick the best remaining spot to get at least 3 core resources (W, B, S, Wh) with high production. For my second settlement, I will aim to round out my resources and potentially get access to Ore or a useful port. I am currently waiting for shon's move.
+
+
+
+🔍 Raw JSON (Debug)
+
+```json
+{
+ "internal_thinking": "Player shon is placing their first settlement. I am shelly, the third player in the first setup round. My strategy is to secure a high-yield, diverse starting position. I will prioritize nodes adjacent to 6s and 8s, aiming for Wood, Brick, Sheep, and Wheat. Good spots include N[10] (B6, S8, W12), N[20] (B6, S8, W11), N[19] (S8, B10, W11), and N[31] (Wh9, B10, W11). I anticipate shon and ziv will take some of the best W/B/S spots. My primary goal will be to pick the best remaining spot to get at least 3 core resources (W, B, S, Wh) with high production. For my second settlement, I will aim to round out my resources and potentially get access to Ore or a useful port. I am currently waiting for shon's move."
+}
+```
+
+
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_215128/player_shon.md b/examples/ai_testing/my_games/ai_logs/session_20260104_215128/player_shon.md
new file mode 100644
index 0000000000000000000000000000000000000000..b5223c3ddee9b5793f56e079138ed5e808f7b7c8
--- /dev/null
+++ b/examples/ai_testing/my_games/ai_logs/session_20260104_215128/player_shon.md
@@ -0,0 +1,371 @@
+# 🤖 AI Agent Log - Player SHON
+
+---
+
+**Session:** `session_20260104_215128`
+
+**Model:** `models/gemini-2.5-flash`
+
+**Started:** 2026-01-04 21:51:48
+
+---
+
+
+## 🔄 Request #1
+
+**Timestamp:** 2026-01-04 21:51:48
+
+
+
+📋 Expected Response Schema
+
+```json
+{
+ "type": "object",
+ "required": [
+ "internal_thinking",
+ "action"
+ ],
+ "properties": {
+ "internal_thinking": {
+ "type": "string",
+ "description": "Private strategy. What's your plan and why?",
+ "minLength": 50
+ },
+ "note_to_self": {
+ "type": "string",
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
+ "maxLength": 100
+ },
+ "say_outloud": {
+ "type": "string",
+ "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
+ "maxLength": 100
+ },
+ "action": {
+ "type": "object",
+ "required": [
+ "type",
+ "parameters"
+ ],
+ "properties": {
+ "type": {
+ "type": "string",
+ "description": "The action type (must match one from allowed_actions in constraints)"
+ },
+ "parameters": {
+ "type": "object",
+ "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
+ "properties": {
+ "target": {
+ "type": "string",
+ "description": "The target of the action (if applicable)"
+ },
+ "amount": {
+ "type": "number",
+ "description": "The amount (if applicable)"
+ },
+ "location": {
+ "type": "string",
+ "description": "The location (if applicable)"
+ }
+ },
+ "propertyOrdering": [
+ "target",
+ "amount",
+ "location"
+ ]
+ }
+ },
+ "propertyOrdering": [
+ "type",
+ "parameters"
+ ]
+ }
+ },
+ "propertyOrdering": [
+ "internal_thinking",
+ "note_to_self",
+ "say_outloud",
+ "action"
+ ]
+}
+```
+
+
+
+📤 Prompt Sent to Gemini
+
+```json
+{
+ "meta_data": {
+ "agent_name": "shon",
+ "role": "You are player 'shon'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}},\"shelly\":{\"vp\":0,\"res\":{}}}}",
+ "constraints": {
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
+ "allowed_actions": [
+ {
+ "action": "place_settlement",
+ "description": "Place your starting settlement on an available node",
+ "example_parameters": {
+ "location": "20"
+ }
+ },
+ {
+ "action": "wait_for_response",
+ "description": "Do nothing on the board, just chat or wait for other players",
+ "example_parameters": {}
+ }
+ ]
+ }
+}
+```
+
+
+
+### ✅ Response Received
+
+- **Latency:** 18.57s
+- **Tokens:** 1002 (prompt: 830, completion: 172)
+
+
+📥 Raw Response from Gemini
+
+```json
+{
+ "internal_thinking": "My goal is to place the first settlement on a node that maximizes immediate resource production and provides a good mix of resources for early game expansion. I analyzed nodes based on adjacent hexes' resources and dice probabilities (prioritizing 6, 8, 5, 9). Node 10 (Brick 6, Sheep 8, Wood 12) stands out. It offers diverse resources (Wood, Brick, Sheep) essential for building roads and additional settlements, and has two high-probability numbers (6 and 8), giving it a high total pip count (12). This provides a strong foundation for the start of the game.",
+ "action": {
+ "type": "place_settlement",
+ "parameters": {
+ "location": "10"
+ }
+ }
+}
+```
+
+
+
+### ✅ Parse Success
+
+
+### 🎯 AI Response
+
+#### 💭 Internal Thinking
+
+> My goal is to place the first settlement on a node that maximizes immediate resource production and provides a good mix of resources for early game expansion. I analyzed nodes based on adjacent hexes' resources and dice probabilities (prioritizing 6, 8, 5, 9). Node 10 (Brick 6, Sheep 8, Wood 12) stands out. It offers diverse resources (Wood, Brick, Sheep) essential for building roads and additional settlements, and has two high-probability numbers (6 and 8), giving it a high total pip count (12). This provides a strong foundation for the start of the game.
+
+#### 🎮 Action
+
+- **Type:** `place_settlement`
+
+- **Parameters:** `{'location': '10'}`
+
+
+
+🔍 Raw JSON (Debug)
+
+```json
+{
+ "internal_thinking": "My goal is to place the first settlement on a node that maximizes immediate resource production and provides a good mix of resources for early game expansion. I analyzed nodes based on adjacent hexes' resources and dice probabilities (prioritizing 6, 8, 5, 9). Node 10 (Brick 6, Sheep 8, Wood 12) stands out. It offers diverse resources (Wood, Brick, Sheep) essential for building roads and additional settlements, and has two high-probability numbers (6 and 8), giving it a high total pip count (12). This provides a strong foundation for the start of the game.",
+ "action": {
+ "type": "place_settlement",
+ "parameters": {
+ "location": "10"
+ }
+ }
+}
+```
+
+
+
+## 🔄 Request #2
+
+**Timestamp:** 2026-01-04 21:52:10
+
+
+
+📋 Expected Response Schema
+
+```json
+{
+ "type": "object",
+ "required": [
+ "internal_thinking",
+ "action"
+ ],
+ "properties": {
+ "internal_thinking": {
+ "type": "string",
+ "description": "Private strategy. What's your plan and why?",
+ "minLength": 50
+ },
+ "note_to_self": {
+ "type": "string",
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
+ "maxLength": 100
+ },
+ "say_outloud": {
+ "type": "string",
+ "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
+ "maxLength": 100
+ },
+ "action": {
+ "type": "object",
+ "required": [
+ "type",
+ "parameters"
+ ],
+ "properties": {
+ "type": {
+ "type": "string",
+ "description": "The action type (must match one from allowed_actions in constraints)"
+ },
+ "parameters": {
+ "type": "object",
+ "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
+ "properties": {
+ "target": {
+ "type": "string",
+ "description": "The target of the action (if applicable)"
+ },
+ "amount": {
+ "type": "number",
+ "description": "The amount (if applicable)"
+ },
+ "location": {
+ "type": "string",
+ "description": "The location (if applicable)"
+ }
+ },
+ "propertyOrdering": [
+ "target",
+ "amount",
+ "location"
+ ]
+ }
+ },
+ "propertyOrdering": [
+ "type",
+ "parameters"
+ ]
+ }
+ },
+ "propertyOrdering": [
+ "internal_thinking",
+ "note_to_self",
+ "say_outloud",
+ "action"
+ ]
+}
+```
+
+
+
+📤 Prompt Sent to Gemini
+
+```json
+{
+ "meta_data": {
+ "agent_name": "shon",
+ "role": "You are player 'shon'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}},\"shelly\":{\"vp\":0,\"res\":{}}}}",
+ "constraints": {
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
+ "allowed_actions": [
+ {
+ "action": "place_settlement",
+ "description": "Place your starting settlement on an available node",
+ "example_parameters": {
+ "location": "20"
+ }
+ },
+ {
+ "action": "wait_for_response",
+ "description": "Do nothing on the board, just chat or wait for other players",
+ "example_parameters": {}
+ }
+ ]
+ }
+}
+```
+
+
+
+### ✅ Response Received
+
+- **Latency:** 26.65s
+- **Tokens:** 1377 (prompt: 830, completion: 547)
+
+
+📥 Raw Response from Gemini
+
+```json
+{
+ "internal_thinking": "I am in the setup phase and need to place my first settlement. My strategy is to choose a node that provides a good mix of basic resources (Wood, Brick, Wheat, Sheep) with decent production numbers, prioritizing resources for expansion (roads and settlements). I will also consider potential spots for my second settlement to ensure a balanced resource income.I've analyzed several nodes:\n- Node 10 (B6, S8, W12): Produces Brick, Sheep, Wood with strong numbers (6, 8). Combined pips: 11. Lacks Wheat.\n- Node 19 (W11, B10, S8): Produces Wood, Brick, Sheep with good numbers (8, 10, 11). Combined pips: 10. Lacks Wheat.\n- Node 20 (W11, B6, S8): Produces Wood, Brick, Sheep with strong numbers (6, 8, 11). Combined pips: 12. Lacks Wheat.\n- Node 31 (Wh9, B10, W11): Produces Wheat, Brick, Wood with decent numbers (9, 10, 11). Combined pips: 9. Lacks Sheep.\n- Node 41 (O5, Wh9, B10): Produces Ore, Wheat, Brick with good numbers (5, 9, 10). Combined pips: 11. Lacks Wood, Sheep. This is good for cities but not ideal for a first settlement.\n\nComparing Node 10, 20, and 31:\nNodes 10 and 20 offer higher probability production (due to 6s and 8s) for Wood, Brick, and Sheep. However, they both lack Wheat.\nNode 31 offers Wood, Brick, and Wheat. This combination is ideal for early expansion, as Wood and Brick are needed for roads, and all three (plus Sheep) are needed for settlements. Wheat is also crucial for future city upgrades.\n\nWhile Node 10/20 have slightly higher overall production pips, Node 31's resource synergy for immediate building is more valuable for the first settlement. I can aim to get Sheep with my second settlement. For instance, Node 10 (B6, S8, W12) would be an excellent complementary second settlement to Node 31, providing Sheep and high-probability numbers, giving me all four basic resources.\n\nTherefore, I choose Node 31 for its strategic resource combination (W, B, Wh) which sets me up well for immediate expansion and future development, even if the individual production numbers are slightly lower than other options.",
+ "action": {
+ "type": "place_settlement",
+ "parameters": {
+ "location": "31"
+ }
+ }
+}
+```
+
+
+
+### ✅ Parse Success
+
+
+### 🎯 AI Response
+
+#### 💭 Internal Thinking
+
+> I am in the setup phase and need to place my first settlement. My strategy is to choose a node that provides a good mix of basic resources (Wood, Brick, Wheat, Sheep) with decent production numbers, prioritizing resources for expansion (roads and settlements). I will also consider potential spots for my second settlement to ensure a balanced resource income.I've analyzed several nodes:
+- Node 10 (B6, S8, W12): Produces Brick, Sheep, Wood with strong numbers (6, 8). Combined pips: 11. Lacks Wheat.
+- Node 19 (W11, B10, S8): Produces Wood, Brick, Sheep with good numbers (8, 10, 11). Combined pips: 10. Lacks Wheat.
+- Node 20 (W11, B6, S8): Produces Wood, Brick, Sheep with strong numbers (6, 8, 11). Combined pips: 12. Lacks Wheat.
+- Node 31 (Wh9, B10, W11): Produces Wheat, Brick, Wood with decent numbers (9, 10, 11). Combined pips: 9. Lacks Sheep.
+- Node 41 (O5, Wh9, B10): Produces Ore, Wheat, Brick with good numbers (5, 9, 10). Combined pips: 11. Lacks Wood, Sheep. This is good for cities but not ideal for a first settlement.
+
+Comparing Node 10, 20, and 31:
+Nodes 10 and 20 offer higher probability production (due to 6s and 8s) for Wood, Brick, and Sheep. However, they both lack Wheat.
+Node 31 offers Wood, Brick, and Wheat. This combination is ideal for early expansion, as Wood and Brick are needed for roads, and all three (plus Sheep) are needed for settlements. Wheat is also crucial for future city upgrades.
+
+While Node 10/20 have slightly higher overall production pips, Node 31's resource synergy for immediate building is more valuable for the first settlement. I can aim to get Sheep with my second settlement. For instance, Node 10 (B6, S8, W12) would be an excellent complementary second settlement to Node 31, providing Sheep and high-probability numbers, giving me all four basic resources.
+
+Therefore, I choose Node 31 for its strategic resource combination (W, B, Wh) which sets me up well for immediate expansion and future development, even if the individual production numbers are slightly lower than other options.
+
+#### 🎮 Action
+
+- **Type:** `place_settlement`
+
+- **Parameters:** `{'location': '31'}`
+
+
+
+🔍 Raw JSON (Debug)
+
+```json
+{
+ "internal_thinking": "I am in the setup phase and need to place my first settlement. My strategy is to choose a node that provides a good mix of basic resources (Wood, Brick, Wheat, Sheep) with decent production numbers, prioritizing resources for expansion (roads and settlements). I will also consider potential spots for my second settlement to ensure a balanced resource income.I've analyzed several nodes:\n- Node 10 (B6, S8, W12): Produces Brick, Sheep, Wood with strong numbers (6, 8). Combined pips: 11. Lacks Wheat.\n- Node 19 (W11, B10, S8): Produces Wood, Brick, Sheep with good numbers (8, 10, 11). Combined pips: 10. Lacks Wheat.\n- Node 20 (W11, B6, S8): Produces Wood, Brick, Sheep with strong numbers (6, 8, 11). Combined pips: 12. Lacks Wheat.\n- Node 31 (Wh9, B10, W11): Produces Wheat, Brick, Wood with decent numbers (9, 10, 11). Combined pips: 9. Lacks Sheep.\n- Node 41 (O5, Wh9, B10): Produces Ore, Wheat, Brick with good numbers (5, 9, 10). Combined pips: 11. Lacks Wood, Sheep. This is good for cities but not ideal for a first settlement.\n\nComparing Node 10, 20, and 31:\nNodes 10 and 20 offer higher probability production (due to 6s and 8s) for Wood, Brick, and Sheep. However, they both lack Wheat.\nNode 31 offers Wood, Brick, and Wheat. This combination is ideal for early expansion, as Wood and Brick are needed for roads, and all three (plus Sheep) are needed for settlements. Wheat is also crucial for future city upgrades.\n\nWhile Node 10/20 have slightly higher overall production pips, Node 31's resource synergy for immediate building is more valuable for the first settlement. I can aim to get Sheep with my second settlement. For instance, Node 10 (B6, S8, W12) would be an excellent complementary second settlement to Node 31, providing Sheep and high-probability numbers, giving me all four basic resources.\n\nTherefore, I choose Node 31 for its strategic resource combination (W, B, Wh) which sets me up well for immediate expansion and future development, even if the individual production numbers are slightly lower than other options.",
+ "action": {
+ "type": "place_settlement",
+ "parameters": {
+ "location": "31"
+ }
+ }
+}
+```
+
+
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_215128/player_ziv.md b/examples/ai_testing/my_games/ai_logs/session_20260104_215128/player_ziv.md
new file mode 100644
index 0000000000000000000000000000000000000000..fc386f2e0a0d49cfbeafb71570d54c5574f980c1
--- /dev/null
+++ b/examples/ai_testing/my_games/ai_logs/session_20260104_215128/player_ziv.md
@@ -0,0 +1,202 @@
+# 🤖 AI Agent Log - Player ZIV
+
+---
+
+**Session:** `session_20260104_215128`
+
+**Model:** `models/gemini-2.5-flash`
+
+**Started:** 2026-01-04 21:51:48
+
+---
+
+
+## 🔄 Request #1
+
+**Timestamp:** 2026-01-04 21:51:48
+
+
+
+📋 Expected Response Schema
+
+```json
+{
+ "type": "object",
+ "required": [
+ "internal_thinking"
+ ],
+ "properties": {
+ "internal_thinking": {
+ "type": "string",
+ "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
+ "minLength": 30
+ },
+ "note_to_self": {
+ "type": "string",
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
+ "maxLength": 100
+ },
+ "say_outloud": {
+ "type": "string",
+ "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
+ "maxLength": 100
+ }
+ },
+ "propertyOrdering": [
+ "internal_thinking",
+ "note_to_self",
+ "say_outloud"
+ ]
+}
+```
+
+
+
+📤 Prompt Sent to Gemini
+
+```json
+{
+ "meta_data": {
+ "agent_name": "ziv",
+ "role": "You are player 'ziv'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "Player shon is placing their first settlement.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}},\"shelly\":{\"vp\":0,\"res\":{}}}}"
+}
+```
+
+
+
+### ✅ Response Received
+
+- **Latency:** 18.04s
+- **Tokens:** 857 (prompt: 686, completion: 171)
+
+
+📥 Raw Response from Gemini
+
+```json
+{"internal_thinking": "Player shon is placing their first settlement. I need to identify the best available spots for my first settlement, prioritizing high-probability numbers (6, 8, 5, 9) and diverse resources (Wood, Brick, Wheat, Sheep, Ore). My top candidate nodes are: 1. Node 21 (W11, B6, S8) for Wood, Brick, Sheep with numbers 11,6,8. 2. Node 10 (B6, S8, W12) for Brick, Sheep, Wood with numbers 6,8,12. 3. Node 41 (O5, Wh9, B10) for Ore, Wheat, Brick with numbers 5,9,10. These spots offer a strong resource mix for early expansion and development. I will observe shon's placement and pick the best remaining spot among these, or the next best alternative if all are taken."}
+```
+
+
+
+### ✅ Parse Success
+
+
+### 🎯 AI Response
+
+#### 💭 Internal Thinking
+
+> Player shon is placing their first settlement. I need to identify the best available spots for my first settlement, prioritizing high-probability numbers (6, 8, 5, 9) and diverse resources (Wood, Brick, Wheat, Sheep, Ore). My top candidate nodes are: 1. Node 21 (W11, B6, S8) for Wood, Brick, Sheep with numbers 11,6,8. 2. Node 10 (B6, S8, W12) for Brick, Sheep, Wood with numbers 6,8,12. 3. Node 41 (O5, Wh9, B10) for Ore, Wheat, Brick with numbers 5,9,10. These spots offer a strong resource mix for early expansion and development. I will observe shon's placement and pick the best remaining spot among these, or the next best alternative if all are taken.
+
+
+
+🔍 Raw JSON (Debug)
+
+```json
+{
+ "internal_thinking": "Player shon is placing their first settlement. I need to identify the best available spots for my first settlement, prioritizing high-probability numbers (6, 8, 5, 9) and diverse resources (Wood, Brick, Wheat, Sheep, Ore). My top candidate nodes are: 1. Node 21 (W11, B6, S8) for Wood, Brick, Sheep with numbers 11,6,8. 2. Node 10 (B6, S8, W12) for Brick, Sheep, Wood with numbers 6,8,12. 3. Node 41 (O5, Wh9, B10) for Ore, Wheat, Brick with numbers 5,9,10. These spots offer a strong resource mix for early expansion and development. I will observe shon's placement and pick the best remaining spot among these, or the next best alternative if all are taken."
+}
+```
+
+
+
+## 🔄 Request #2
+
+**Timestamp:** 2026-01-04 21:52:10
+
+
+
+📋 Expected Response Schema
+
+```json
+{
+ "type": "object",
+ "required": [
+ "internal_thinking"
+ ],
+ "properties": {
+ "internal_thinking": {
+ "type": "string",
+ "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
+ "minLength": 30
+ },
+ "note_to_self": {
+ "type": "string",
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
+ "maxLength": 100
+ },
+ "say_outloud": {
+ "type": "string",
+ "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
+ "maxLength": 100
+ }
+ },
+ "propertyOrdering": [
+ "internal_thinking",
+ "note_to_self",
+ "say_outloud"
+ ]
+}
+```
+
+
+
+📤 Prompt Sent to Gemini
+
+```json
+{
+ "meta_data": {
+ "agent_name": "ziv",
+ "role": "You are player 'ziv'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "Player shon is placing their first settlement.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}},\"shelly\":{\"vp\":0,\"res\":{}}}}"
+}
+```
+
+
+
+### ✅ Response Received
+
+- **Latency:** 9.49s
+- **Tokens:** 807 (prompt: 686, completion: 121)
+
+
+📥 Raw Response from Gemini
+
+```json
+{"internal_thinking": "Player shon is placing their first settlement. I am waiting for my turn. My strategy for my first settlement is to secure a node with high-probability numbers and a good mix of starting resources (wood, brick, sheep, wheat). Node 10 (B6, S8, W12) looks like a very strong candidate, providing Brick, Sheep, and Wood with 6 and 8 numbers. I will observe shon's placement and adjust if needed, but Node 10 is my primary target.","note_to_self": "","say_outloud": ""}
+```
+
+
+
+### ✅ Parse Success
+
+
+### 🎯 AI Response
+
+#### 💭 Internal Thinking
+
+> Player shon is placing their first settlement. I am waiting for my turn. My strategy for my first settlement is to secure a node with high-probability numbers and a good mix of starting resources (wood, brick, sheep, wheat). Node 10 (B6, S8, W12) looks like a very strong candidate, providing Brick, Sheep, and Wood with 6 and 8 numbers. I will observe shon's placement and adjust if needed, but Node 10 is my primary target.
+
+
+
+🔍 Raw JSON (Debug)
+
+```json
+{
+ "internal_thinking": "Player shon is placing their first settlement. I am waiting for my turn. My strategy for my first settlement is to secure a node with high-probability numbers and a good mix of starting resources (wood, brick, sheep, wheat). Node 10 (B6, S8, W12) looks like a very strong candidate, providing Brick, Sheep, and Wood with 6 and 8 numbers. I will observe shon's placement and adjust if needed, but Node 10 is my primary target.",
+ "note_to_self": "",
+ "say_outloud": ""
+}
+```
+
+
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_215128/requests.json b/examples/ai_testing/my_games/ai_logs/session_20260104_215128/requests.json
new file mode 100644
index 0000000000000000000000000000000000000000..1a02f26a830d217f1860dc0c42d46845dcf3bb40
--- /dev/null
+++ b/examples/ai_testing/my_games/ai_logs/session_20260104_215128/requests.json
@@ -0,0 +1,276 @@
+{
+ "requests": [
+ {
+ "request_id": "req_0001",
+ "timestamp": "2026-01-04T21:51:48.287782",
+ "player_name": "shelly",
+ "trigger": "Player shon is placing their first settlement.",
+ "game_context": {
+ "phase": "Unknown",
+ "current_player": "Unknown"
+ },
+ "prompt": {
+ "meta_data": {
+ "agent_name": "shelly",
+ "role": "You are player 'shelly'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "Player shon is placing their first settlement.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}},\"shelly\":{\"vp\":0,\"res\":{}}}}"
+ },
+ "response": {
+ "internal_thinking": "It's the SETUP_FIRST_ROUND phase, and shon is placing their first settlement. I am shelly, the third player to place. My strategy is to secure a strong resource production, prioritizing Wheat and Ore for future cities and development cards, while also considering good numbers (6, 8, 5, 9) and resource diversity. I will also look for port access. My top preferred settlement spots are: 1. Node 50 (Wh9, O5, ?3 Port) - excellent Ore and Wheat production with a useful port. 2. Node 41 (O5, Wh9, B10) - a balanced mix of Ore, Wheat, and Brick with strong numbers. 3. Node 42 (Wh9, O5, Wh9) - very high Ore and Wheat production, though less resource diversity. 4. Node 21 (W11, B6, S8) - a strong general production spot for Wood, Brick, and Sheep, which would be a solid fallback if all high Wh/O spots are taken. I anticipate shon and ziv will take some of these prime locations, so I will select the best available option from my preferred list when it is my turn to place."
+ },
+ "raw_response": "{\"internal_thinking\": \"It's the SETUP_FIRST_ROUND phase, and shon is placing their first settlement. I am shelly, the third player to place. My strategy is to secure a strong resource production, prioritizing Wheat and Ore for future cities and development cards, while also considering good numbers (6, 8, 5, 9) and resource diversity. I will also look for port access. My top preferred settlement spots are: 1. Node 50 (Wh9, O5, ?3 Port) - excellent Ore and Wheat production with a useful port. 2. Node 41 (O5, Wh9, B10) - a balanced mix of Ore, Wheat, and Brick with strong numbers. 3. Node 42 (Wh9, O5, Wh9) - very high Ore and Wheat production, though less resource diversity. 4. Node 21 (W11, B6, S8) - a strong general production spot for Wood, Brick, and Sheep, which would be a solid fallback if all high Wh/O spots are taken. I anticipate shon and ziv will take some of these prime locations, so I will select the best available option from my preferred list when it is my turn to place.\"}",
+ "metadata": {
+ "request_num": 1,
+ "timestamp": "2026-01-04 21:51:48",
+ "model": "models/gemini-2.5-flash",
+ "latency_seconds": 21.796142101287842,
+ "total_tokens": 936,
+ "prompt_tokens": 687,
+ "completion_tokens": 249,
+ "parse_success": true
+ },
+ "is_new": true,
+ "response_timestamp": "2026-01-04T21:52:10.095963"
+ },
+ {
+ "request_id": "req_0002",
+ "timestamp": "2026-01-04T21:51:48.288312",
+ "player_name": "shon",
+ "trigger": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
+ "game_context": {
+ "phase": "Unknown",
+ "current_player": "Unknown"
+ },
+ "prompt": {
+ "meta_data": {
+ "agent_name": "shon",
+ "role": "You are player 'shon'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}},\"shelly\":{\"vp\":0,\"res\":{}}}}",
+ "constraints": {
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
+ "allowed_actions": [
+ {
+ "action": "place_settlement",
+ "description": "Place your starting settlement on an available node",
+ "example_parameters": {
+ "location": "20"
+ }
+ },
+ {
+ "action": "wait_for_response",
+ "description": "Do nothing on the board, just chat or wait for other players",
+ "example_parameters": {}
+ }
+ ]
+ }
+ },
+ "response": {
+ "internal_thinking": "My goal is to place the first settlement on a node that maximizes immediate resource production and provides a good mix of resources for early game expansion. I analyzed nodes based on adjacent hexes' resources and dice probabilities (prioritizing 6, 8, 5, 9). Node 10 (Brick 6, Sheep 8, Wood 12) stands out. It offers diverse resources (Wood, Brick, Sheep) essential for building roads and additional settlements, and has two high-probability numbers (6 and 8), giving it a high total pip count (12). This provides a strong foundation for the start of the game.",
+ "action": {
+ "type": "place_settlement",
+ "parameters": {
+ "location": "10"
+ }
+ }
+ },
+ "raw_response": "{\n \"internal_thinking\": \"My goal is to place the first settlement on a node that maximizes immediate resource production and provides a good mix of resources for early game expansion. I analyzed nodes based on adjacent hexes' resources and dice probabilities (prioritizing 6, 8, 5, 9). Node 10 (Brick 6, Sheep 8, Wood 12) stands out. It offers diverse resources (Wood, Brick, Sheep) essential for building roads and additional settlements, and has two high-probability numbers (6 and 8), giving it a high total pip count (12). This provides a strong foundation for the start of the game.\",\n \"action\": {\n \"type\": \"place_settlement\",\n \"parameters\": {\n \"location\": \"10\"\n }\n }\n}",
+ "metadata": {
+ "request_num": 1,
+ "timestamp": "2026-01-04 21:51:48",
+ "model": "models/gemini-2.5-flash",
+ "latency_seconds": 18.57251214981079,
+ "total_tokens": 1002,
+ "prompt_tokens": 830,
+ "completion_tokens": 172,
+ "parse_success": true
+ },
+ "is_new": true,
+ "response_timestamp": "2026-01-04T21:52:06.876115"
+ },
+ {
+ "request_id": "req_0003",
+ "timestamp": "2026-01-04T21:51:48.289012",
+ "player_name": "ziv",
+ "trigger": "Player shon is placing their first settlement.",
+ "game_context": {
+ "phase": "Unknown",
+ "current_player": "Unknown"
+ },
+ "prompt": {
+ "meta_data": {
+ "agent_name": "ziv",
+ "role": "You are player 'ziv'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "Player shon is placing their first settlement.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}},\"shelly\":{\"vp\":0,\"res\":{}}}}"
+ },
+ "response": {
+ "internal_thinking": "Player shon is placing their first settlement. I need to identify the best available spots for my first settlement, prioritizing high-probability numbers (6, 8, 5, 9) and diverse resources (Wood, Brick, Wheat, Sheep, Ore). My top candidate nodes are: 1. Node 21 (W11, B6, S8) for Wood, Brick, Sheep with numbers 11,6,8. 2. Node 10 (B6, S8, W12) for Brick, Sheep, Wood with numbers 6,8,12. 3. Node 41 (O5, Wh9, B10) for Ore, Wheat, Brick with numbers 5,9,10. These spots offer a strong resource mix for early expansion and development. I will observe shon's placement and pick the best remaining spot among these, or the next best alternative if all are taken."
+ },
+ "raw_response": "{\"internal_thinking\": \"Player shon is placing their first settlement. I need to identify the best available spots for my first settlement, prioritizing high-probability numbers (6, 8, 5, 9) and diverse resources (Wood, Brick, Wheat, Sheep, Ore). My top candidate nodes are: 1. Node 21 (W11, B6, S8) for Wood, Brick, Sheep with numbers 11,6,8. 2. Node 10 (B6, S8, W12) for Brick, Sheep, Wood with numbers 6,8,12. 3. Node 41 (O5, Wh9, B10) for Ore, Wheat, Brick with numbers 5,9,10. These spots offer a strong resource mix for early expansion and development. I will observe shon's placement and pick the best remaining spot among these, or the next best alternative if all are taken.\"}",
+ "metadata": {
+ "request_num": 1,
+ "timestamp": "2026-01-04 21:51:48",
+ "model": "models/gemini-2.5-flash",
+ "latency_seconds": 18.035075902938843,
+ "total_tokens": 857,
+ "prompt_tokens": 686,
+ "completion_tokens": 171,
+ "parse_success": true
+ },
+ "is_new": true,
+ "response_timestamp": "2026-01-04T21:52:06.338155"
+ },
+ {
+ "request_id": "req_0004",
+ "timestamp": "2026-01-04T21:52:10.813054",
+ "player_name": "shon",
+ "trigger": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
+ "game_context": {
+ "phase": "Unknown",
+ "current_player": "Unknown"
+ },
+ "prompt": {
+ "meta_data": {
+ "agent_name": "shon",
+ "role": "You are player 'shon'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}},\"shelly\":{\"vp\":0,\"res\":{}}}}",
+ "constraints": {
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
+ "allowed_actions": [
+ {
+ "action": "place_settlement",
+ "description": "Place your starting settlement on an available node",
+ "example_parameters": {
+ "location": "20"
+ }
+ },
+ {
+ "action": "wait_for_response",
+ "description": "Do nothing on the board, just chat or wait for other players",
+ "example_parameters": {}
+ }
+ ]
+ }
+ },
+ "response": {
+ "internal_thinking": "I am in the setup phase and need to place my first settlement. My strategy is to choose a node that provides a good mix of basic resources (Wood, Brick, Wheat, Sheep) with decent production numbers, prioritizing resources for expansion (roads and settlements). I will also consider potential spots for my second settlement to ensure a balanced resource income.I've analyzed several nodes:\n- Node 10 (B6, S8, W12): Produces Brick, Sheep, Wood with strong numbers (6, 8). Combined pips: 11. Lacks Wheat.\n- Node 19 (W11, B10, S8): Produces Wood, Brick, Sheep with good numbers (8, 10, 11). Combined pips: 10. Lacks Wheat.\n- Node 20 (W11, B6, S8): Produces Wood, Brick, Sheep with strong numbers (6, 8, 11). Combined pips: 12. Lacks Wheat.\n- Node 31 (Wh9, B10, W11): Produces Wheat, Brick, Wood with decent numbers (9, 10, 11). Combined pips: 9. Lacks Sheep.\n- Node 41 (O5, Wh9, B10): Produces Ore, Wheat, Brick with good numbers (5, 9, 10). Combined pips: 11. Lacks Wood, Sheep. This is good for cities but not ideal for a first settlement.\n\nComparing Node 10, 20, and 31:\nNodes 10 and 20 offer higher probability production (due to 6s and 8s) for Wood, Brick, and Sheep. However, they both lack Wheat.\nNode 31 offers Wood, Brick, and Wheat. This combination is ideal for early expansion, as Wood and Brick are needed for roads, and all three (plus Sheep) are needed for settlements. Wheat is also crucial for future city upgrades.\n\nWhile Node 10/20 have slightly higher overall production pips, Node 31's resource synergy for immediate building is more valuable for the first settlement. I can aim to get Sheep with my second settlement. For instance, Node 10 (B6, S8, W12) would be an excellent complementary second settlement to Node 31, providing Sheep and high-probability numbers, giving me all four basic resources.\n\nTherefore, I choose Node 31 for its strategic resource combination (W, B, Wh) which sets me up well for immediate expansion and future development, even if the individual production numbers are slightly lower than other options.",
+ "action": {
+ "type": "place_settlement",
+ "parameters": {
+ "location": "31"
+ }
+ }
+ },
+ "raw_response": "{\n \"internal_thinking\": \"I am in the setup phase and need to place my first settlement. My strategy is to choose a node that provides a good mix of basic resources (Wood, Brick, Wheat, Sheep) with decent production numbers, prioritizing resources for expansion (roads and settlements). I will also consider potential spots for my second settlement to ensure a balanced resource income.I've analyzed several nodes:\\n- Node 10 (B6, S8, W12): Produces Brick, Sheep, Wood with strong numbers (6, 8). Combined pips: 11. Lacks Wheat.\\n- Node 19 (W11, B10, S8): Produces Wood, Brick, Sheep with good numbers (8, 10, 11). Combined pips: 10. Lacks Wheat.\\n- Node 20 (W11, B6, S8): Produces Wood, Brick, Sheep with strong numbers (6, 8, 11). Combined pips: 12. Lacks Wheat.\\n- Node 31 (Wh9, B10, W11): Produces Wheat, Brick, Wood with decent numbers (9, 10, 11). Combined pips: 9. Lacks Sheep.\\n- Node 41 (O5, Wh9, B10): Produces Ore, Wheat, Brick with good numbers (5, 9, 10). Combined pips: 11. Lacks Wood, Sheep. This is good for cities but not ideal for a first settlement.\\n\\nComparing Node 10, 20, and 31:\\nNodes 10 and 20 offer higher probability production (due to 6s and 8s) for Wood, Brick, and Sheep. However, they both lack Wheat.\\nNode 31 offers Wood, Brick, and Wheat. This combination is ideal for early expansion, as Wood and Brick are needed for roads, and all three (plus Sheep) are needed for settlements. Wheat is also crucial for future city upgrades.\\n\\nWhile Node 10/20 have slightly higher overall production pips, Node 31's resource synergy for immediate building is more valuable for the first settlement. I can aim to get Sheep with my second settlement. For instance, Node 10 (B6, S8, W12) would be an excellent complementary second settlement to Node 31, providing Sheep and high-probability numbers, giving me all four basic resources.\\n\\nTherefore, I choose Node 31 for its strategic resource combination (W, B, Wh) which sets me up well for immediate expansion and future development, even if the individual production numbers are slightly lower than other options.\",\n \"action\": {\n \"type\": \"place_settlement\",\n \"parameters\": {\n \"location\": \"31\"\n }\n }\n}",
+ "metadata": {
+ "request_num": 2,
+ "timestamp": "2026-01-04 21:52:10",
+ "model": "models/gemini-2.5-flash",
+ "latency_seconds": 26.654208183288574,
+ "total_tokens": 1377,
+ "prompt_tokens": 830,
+ "completion_tokens": 547,
+ "parse_success": true
+ },
+ "is_new": true,
+ "response_timestamp": "2026-01-04T21:52:37.480437"
+ },
+ {
+ "request_id": "req_0005",
+ "timestamp": "2026-01-04T21:52:10.813425",
+ "player_name": "shelly",
+ "trigger": "Player shon is placing their first settlement.",
+ "game_context": {
+ "phase": "Unknown",
+ "current_player": "Unknown"
+ },
+ "prompt": {
+ "meta_data": {
+ "agent_name": "shelly",
+ "role": "You are player 'shelly'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "Player shon is placing their first settlement.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}},\"shelly\":{\"vp\":0,\"res\":{}}}}"
+ },
+ "response": {
+ "internal_thinking": "Player shon is placing their first settlement. I am shelly, the third player in the first setup round. My strategy is to secure a high-yield, diverse starting position. I will prioritize nodes adjacent to 6s and 8s, aiming for Wood, Brick, Sheep, and Wheat. Good spots include N[10] (B6, S8, W12), N[20] (B6, S8, W11), N[19] (S8, B10, W11), and N[31] (Wh9, B10, W11). I anticipate shon and ziv will take some of the best W/B/S spots. My primary goal will be to pick the best remaining spot to get at least 3 core resources (W, B, S, Wh) with high production. For my second settlement, I will aim to round out my resources and potentially get access to Ore or a useful port. I am currently waiting for shon's move."
+ },
+ "raw_response": "{\"internal_thinking\": \"Player shon is placing their first settlement. I am shelly, the third player in the first setup round. My strategy is to secure a high-yield, diverse starting position. I will prioritize nodes adjacent to 6s and 8s, aiming for Wood, Brick, Sheep, and Wheat. Good spots include N[10] (B6, S8, W12), N[20] (B6, S8, W11), N[19] (S8, B10, W11), and N[31] (Wh9, B10, W11). I anticipate shon and ziv will take some of the best W/B/S spots. My primary goal will be to pick the best remaining spot to get at least 3 core resources (W, B, S, Wh) with high production. For my second settlement, I will aim to round out my resources and potentially get access to Ore or a useful port. I am currently waiting for shon's move.\"}",
+ "metadata": {
+ "request_num": 2,
+ "timestamp": "2026-01-04 21:52:10",
+ "model": "models/gemini-2.5-flash",
+ "latency_seconds": 26.37698984146118,
+ "total_tokens": 871,
+ "prompt_tokens": 687,
+ "completion_tokens": 184,
+ "parse_success": true
+ },
+ "is_new": true,
+ "response_timestamp": "2026-01-04T21:52:37.212485"
+ },
+ {
+ "request_id": "req_0006",
+ "timestamp": "2026-01-04T21:52:10.816681",
+ "player_name": "ziv",
+ "trigger": "Player shon is placing their first settlement.",
+ "game_context": {
+ "phase": "Unknown",
+ "current_player": "Unknown"
+ },
+ "prompt": {
+ "meta_data": {
+ "agent_name": "ziv",
+ "role": "You are player 'ziv'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "Player shon is placing their first settlement.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}},\"shelly\":{\"vp\":0,\"res\":{}}}}"
+ },
+ "response": {
+ "internal_thinking": "Player shon is placing their first settlement. I am waiting for my turn. My strategy for my first settlement is to secure a node with high-probability numbers and a good mix of starting resources (wood, brick, sheep, wheat). Node 10 (B6, S8, W12) looks like a very strong candidate, providing Brick, Sheep, and Wood with 6 and 8 numbers. I will observe shon's placement and adjust if needed, but Node 10 is my primary target.",
+ "note_to_self": "",
+ "say_outloud": ""
+ },
+ "raw_response": "{\"internal_thinking\": \"Player shon is placing their first settlement. I am waiting for my turn. My strategy for my first settlement is to secure a node with high-probability numbers and a good mix of starting resources (wood, brick, sheep, wheat). Node 10 (B6, S8, W12) looks like a very strong candidate, providing Brick, Sheep, and Wood with 6 and 8 numbers. I will observe shon's placement and adjust if needed, but Node 10 is my primary target.\",\"note_to_self\": \"\",\"say_outloud\": \"\"}",
+ "metadata": {
+ "request_num": 2,
+ "timestamp": "2026-01-04 21:52:10",
+ "model": "models/gemini-2.5-flash",
+ "latency_seconds": 9.491818189620972,
+ "total_tokens": 807,
+ "prompt_tokens": 686,
+ "completion_tokens": 121,
+ "parse_success": true
+ },
+ "is_new": true,
+ "response_timestamp": "2026-01-04T21:52:20.317523"
+ }
+ ],
+ "total_count": 6,
+ "last_updated": "2026-01-04T21:52:37.480542"
+}
\ No newline at end of file
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_135813/daniel/prompts/prompt_1.json b/examples/ai_testing/my_games/ai_logs/session_20260104_215128/shelly/prompts/prompt_1.json
similarity index 95%
rename from examples/ai_testing/my_games/ai_logs/session_20260104_135813/daniel/prompts/prompt_1.json
rename to examples/ai_testing/my_games/ai_logs/session_20260104_215128/shelly/prompts/prompt_1.json
index 6fa2e0501192ebb637f566444e29d650bb6f6965..7182768ff1111af0b116d3bbc61a8528f8e68a1b 100644
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_135813/daniel/prompts/prompt_1.json
+++ b/examples/ai_testing/my_games/ai_logs/session_20260104_215128/shelly/prompts/prompt_1.json
@@ -30,13 +30,13 @@
"system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
"prompt": {
"meta_data": {
- "agent_name": "daniel",
- "role": "You are player 'daniel'. Play strategically to win."
+ "agent_name": "shelly",
+ "role": "You are player 'shelly'. Play strategically to win."
},
"task_context": {
"what_just_happened": "Player shon is placing their first settlement.",
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
},
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"daniel\":{\"vp\":0,\"res\":{}},\"nadav\":{\"vp\":0,\"res\":{}}}}"
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}},\"shelly\":{\"vp\":0,\"res\":{}}}}"
}
}
\ No newline at end of file
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_135813/daniel/prompts/prompt_1.txt b/examples/ai_testing/my_games/ai_logs/session_20260104_215128/shelly/prompts/prompt_1.txt
similarity index 94%
rename from examples/ai_testing/my_games/ai_logs/session_20260104_135813/daniel/prompts/prompt_1.txt
rename to examples/ai_testing/my_games/ai_logs/session_20260104_215128/shelly/prompts/prompt_1.txt
index ae3fc15dc1d9966c0e7d3d0e8d35b13a3ccac580..cfc17d44c1cac01cb499ca76d264976b9c93702a 100644
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_135813/daniel/prompts/prompt_1.txt
+++ b/examples/ai_testing/my_games/ai_logs/session_20260104_215128/shelly/prompts/prompt_1.txt
@@ -1,7 +1,7 @@
================================================================================
-AI AGENT PROMPT - PLAYER DANIEL
+AI AGENT PROMPT - PLAYER SHELLY
Prompt #1
-Generated: 2026-01-04 13:58:36
+Generated: 2026-01-04 21:51:47
================================================================================
📋 RESPONSE SCHEMA (Expected LLM Output Format)
@@ -41,14 +41,14 @@ Generated: 2026-01-04 13:58:36
{
"meta_data": {
- "agent_name": "daniel",
- "role": "You are player 'daniel'. Play strategically to win."
+ "agent_name": "shelly",
+ "role": "You are player 'shelly'. Play strategically to win."
},
"task_context": {
"what_just_happened": "Player shon is placing their first settlement.",
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
},
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"daniel\":{\"vp\":0,\"res\":{}},\"nadav\":{\"vp\":0,\"res\":{}}}}"
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}},\"shelly\":{\"vp\":0,\"res\":{}}}}"
}
================================================================================
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_135813/daniel/prompts/prompt_2.json b/examples/ai_testing/my_games/ai_logs/session_20260104_215128/shelly/prompts/prompt_2.json
similarity index 95%
rename from examples/ai_testing/my_games/ai_logs/session_20260104_135813/daniel/prompts/prompt_2.json
rename to examples/ai_testing/my_games/ai_logs/session_20260104_215128/shelly/prompts/prompt_2.json
index 6fa2e0501192ebb637f566444e29d650bb6f6965..7182768ff1111af0b116d3bbc61a8528f8e68a1b 100644
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_135813/daniel/prompts/prompt_2.json
+++ b/examples/ai_testing/my_games/ai_logs/session_20260104_215128/shelly/prompts/prompt_2.json
@@ -30,13 +30,13 @@
"system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
"prompt": {
"meta_data": {
- "agent_name": "daniel",
- "role": "You are player 'daniel'. Play strategically to win."
+ "agent_name": "shelly",
+ "role": "You are player 'shelly'. Play strategically to win."
},
"task_context": {
"what_just_happened": "Player shon is placing their first settlement.",
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
},
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"daniel\":{\"vp\":0,\"res\":{}},\"nadav\":{\"vp\":0,\"res\":{}}}}"
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}},\"shelly\":{\"vp\":0,\"res\":{}}}}"
}
}
\ No newline at end of file
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_135813/daniel/prompts/prompt_2.txt b/examples/ai_testing/my_games/ai_logs/session_20260104_215128/shelly/prompts/prompt_2.txt
similarity index 94%
rename from examples/ai_testing/my_games/ai_logs/session_20260104_135813/daniel/prompts/prompt_2.txt
rename to examples/ai_testing/my_games/ai_logs/session_20260104_215128/shelly/prompts/prompt_2.txt
index 52232f55ff89efc8e0468f672437fd4c89ada99c..7de63316da1cbf0707cb7127aeb835ed978670f5 100644
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_135813/daniel/prompts/prompt_2.txt
+++ b/examples/ai_testing/my_games/ai_logs/session_20260104_215128/shelly/prompts/prompt_2.txt
@@ -1,7 +1,7 @@
================================================================================
-AI AGENT PROMPT - PLAYER DANIEL
+AI AGENT PROMPT - PLAYER SHELLY
Prompt #2
-Generated: 2026-01-04 13:58:37
+Generated: 2026-01-04 21:51:49
================================================================================
📋 RESPONSE SCHEMA (Expected LLM Output Format)
@@ -41,14 +41,14 @@ Generated: 2026-01-04 13:58:37
{
"meta_data": {
- "agent_name": "daniel",
- "role": "You are player 'daniel'. Play strategically to win."
+ "agent_name": "shelly",
+ "role": "You are player 'shelly'. Play strategically to win."
},
"task_context": {
"what_just_happened": "Player shon is placing their first settlement.",
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
},
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"daniel\":{\"vp\":0,\"res\":{}},\"nadav\":{\"vp\":0,\"res\":{}}}}"
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}},\"shelly\":{\"vp\":0,\"res\":{}}}}"
}
================================================================================
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_135813/shon/prompts/prompt_1.json b/examples/ai_testing/my_games/ai_logs/session_20260104_215128/shon/prompts/prompt_1.json
similarity index 98%
rename from examples/ai_testing/my_games/ai_logs/session_20260104_135813/shon/prompts/prompt_1.json
rename to examples/ai_testing/my_games/ai_logs/session_20260104_215128/shon/prompts/prompt_1.json
index 33195c3a0c0ec00607d23f22f618302080d78220..522136e22b157d3f4d4f47edf2641d50bb706b11 100644
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_135813/shon/prompts/prompt_1.json
+++ b/examples/ai_testing/my_games/ai_logs/session_20260104_215128/shon/prompts/prompt_1.json
@@ -79,7 +79,7 @@
"what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
},
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"daniel\":{\"vp\":0,\"res\":{}},\"nadav\":{\"vp\":0,\"res\":{}}}}",
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}},\"shelly\":{\"vp\":0,\"res\":{}}}}",
"constraints": {
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
"allowed_actions": [
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_135813/shon/prompts/prompt_1.txt b/examples/ai_testing/my_games/ai_logs/session_20260104_215128/shon/prompts/prompt_1.txt
similarity index 98%
rename from examples/ai_testing/my_games/ai_logs/session_20260104_135813/shon/prompts/prompt_1.txt
rename to examples/ai_testing/my_games/ai_logs/session_20260104_215128/shon/prompts/prompt_1.txt
index 2f24c9a5afcfb3267876db0b0661fb1e6bfaa41f..585dd3baa86328fd561aad0fd79a9457a1719976 100644
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_135813/shon/prompts/prompt_1.txt
+++ b/examples/ai_testing/my_games/ai_logs/session_20260104_215128/shon/prompts/prompt_1.txt
@@ -1,7 +1,7 @@
================================================================================
AI AGENT PROMPT - PLAYER SHON
Prompt #1
-Generated: 2026-01-04 13:58:36
+Generated: 2026-01-04 21:51:47
================================================================================
📋 RESPONSE SCHEMA (Expected LLM Output Format)
@@ -90,7 +90,7 @@ Generated: 2026-01-04 13:58:36
"what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
},
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"daniel\":{\"vp\":0,\"res\":{}},\"nadav\":{\"vp\":0,\"res\":{}}}}",
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}},\"shelly\":{\"vp\":0,\"res\":{}}}}",
"constraints": {
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
"allowed_actions": [
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_135813/shon/prompts/prompt_2.json b/examples/ai_testing/my_games/ai_logs/session_20260104_215128/shon/prompts/prompt_2.json
similarity index 98%
rename from examples/ai_testing/my_games/ai_logs/session_20260104_135813/shon/prompts/prompt_2.json
rename to examples/ai_testing/my_games/ai_logs/session_20260104_215128/shon/prompts/prompt_2.json
index 33195c3a0c0ec00607d23f22f618302080d78220..522136e22b157d3f4d4f47edf2641d50bb706b11 100644
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_135813/shon/prompts/prompt_2.json
+++ b/examples/ai_testing/my_games/ai_logs/session_20260104_215128/shon/prompts/prompt_2.json
@@ -79,7 +79,7 @@
"what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
},
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"daniel\":{\"vp\":0,\"res\":{}},\"nadav\":{\"vp\":0,\"res\":{}}}}",
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}},\"shelly\":{\"vp\":0,\"res\":{}}}}",
"constraints": {
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
"allowed_actions": [
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_135813/shon/prompts/prompt_2.txt b/examples/ai_testing/my_games/ai_logs/session_20260104_215128/shon/prompts/prompt_2.txt
similarity index 98%
rename from examples/ai_testing/my_games/ai_logs/session_20260104_135813/shon/prompts/prompt_2.txt
rename to examples/ai_testing/my_games/ai_logs/session_20260104_215128/shon/prompts/prompt_2.txt
index 4fe653eec095dd0cda535e712331392243bee851..603b695aa47e85c309fcf4680dfec39f561b8b1f 100644
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_135813/shon/prompts/prompt_2.txt
+++ b/examples/ai_testing/my_games/ai_logs/session_20260104_215128/shon/prompts/prompt_2.txt
@@ -1,7 +1,7 @@
================================================================================
AI AGENT PROMPT - PLAYER SHON
Prompt #2
-Generated: 2026-01-04 13:58:37
+Generated: 2026-01-04 21:51:49
================================================================================
📋 RESPONSE SCHEMA (Expected LLM Output Format)
@@ -90,7 +90,7 @@ Generated: 2026-01-04 13:58:37
"what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
},
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"daniel\":{\"vp\":0,\"res\":{}},\"nadav\":{\"vp\":0,\"res\":{}}}}",
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}},\"shelly\":{\"vp\":0,\"res\":{}}}}",
"constraints": {
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
"allowed_actions": [
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_135813/nadav/prompts/prompt_1.json b/examples/ai_testing/my_games/ai_logs/session_20260104_215128/ziv/prompts/prompt_1.json
similarity index 95%
rename from examples/ai_testing/my_games/ai_logs/session_20260104_135813/nadav/prompts/prompt_1.json
rename to examples/ai_testing/my_games/ai_logs/session_20260104_215128/ziv/prompts/prompt_1.json
index 0a4e1bfa4feed34e98e6ce31160eec390b51b1b8..282f9b8a441fc99eae68434d744b567f4f881c12 100644
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_135813/nadav/prompts/prompt_1.json
+++ b/examples/ai_testing/my_games/ai_logs/session_20260104_215128/ziv/prompts/prompt_1.json
@@ -30,13 +30,13 @@
"system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
"prompt": {
"meta_data": {
- "agent_name": "nadav",
- "role": "You are player 'nadav'. Play strategically to win."
+ "agent_name": "ziv",
+ "role": "You are player 'ziv'. Play strategically to win."
},
"task_context": {
"what_just_happened": "Player shon is placing their first settlement.",
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
},
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"daniel\":{\"vp\":0,\"res\":{}},\"nadav\":{\"vp\":0,\"res\":{}}}}"
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}},\"shelly\":{\"vp\":0,\"res\":{}}}}"
}
}
\ No newline at end of file
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_135813/nadav/prompts/prompt_1.txt b/examples/ai_testing/my_games/ai_logs/session_20260104_215128/ziv/prompts/prompt_1.txt
similarity index 94%
rename from examples/ai_testing/my_games/ai_logs/session_20260104_135813/nadav/prompts/prompt_1.txt
rename to examples/ai_testing/my_games/ai_logs/session_20260104_215128/ziv/prompts/prompt_1.txt
index 80c3f6586dc22184ef40a052a726a5aefc297d0b..c53990b01bb647545fefc4da1a69101855b99c26 100644
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_135813/nadav/prompts/prompt_1.txt
+++ b/examples/ai_testing/my_games/ai_logs/session_20260104_215128/ziv/prompts/prompt_1.txt
@@ -1,7 +1,7 @@
================================================================================
-AI AGENT PROMPT - PLAYER NADAV
+AI AGENT PROMPT - PLAYER ZIV
Prompt #1
-Generated: 2026-01-04 13:58:36
+Generated: 2026-01-04 21:51:47
================================================================================
📋 RESPONSE SCHEMA (Expected LLM Output Format)
@@ -41,14 +41,14 @@ Generated: 2026-01-04 13:58:36
{
"meta_data": {
- "agent_name": "nadav",
- "role": "You are player 'nadav'. Play strategically to win."
+ "agent_name": "ziv",
+ "role": "You are player 'ziv'. Play strategically to win."
},
"task_context": {
"what_just_happened": "Player shon is placing their first settlement.",
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
},
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"daniel\":{\"vp\":0,\"res\":{}},\"nadav\":{\"vp\":0,\"res\":{}}}}"
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}},\"shelly\":{\"vp\":0,\"res\":{}}}}"
}
================================================================================
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_135813/nadav/prompts/prompt_2.json b/examples/ai_testing/my_games/ai_logs/session_20260104_215128/ziv/prompts/prompt_2.json
similarity index 95%
rename from examples/ai_testing/my_games/ai_logs/session_20260104_135813/nadav/prompts/prompt_2.json
rename to examples/ai_testing/my_games/ai_logs/session_20260104_215128/ziv/prompts/prompt_2.json
index 0a4e1bfa4feed34e98e6ce31160eec390b51b1b8..282f9b8a441fc99eae68434d744b567f4f881c12 100644
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_135813/nadav/prompts/prompt_2.json
+++ b/examples/ai_testing/my_games/ai_logs/session_20260104_215128/ziv/prompts/prompt_2.json
@@ -30,13 +30,13 @@
"system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
"prompt": {
"meta_data": {
- "agent_name": "nadav",
- "role": "You are player 'nadav'. Play strategically to win."
+ "agent_name": "ziv",
+ "role": "You are player 'ziv'. Play strategically to win."
},
"task_context": {
"what_just_happened": "Player shon is placing their first settlement.",
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
},
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"daniel\":{\"vp\":0,\"res\":{}},\"nadav\":{\"vp\":0,\"res\":{}}}}"
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}},\"shelly\":{\"vp\":0,\"res\":{}}}}"
}
}
\ No newline at end of file
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_135813/nadav/prompts/prompt_2.txt b/examples/ai_testing/my_games/ai_logs/session_20260104_215128/ziv/prompts/prompt_2.txt
similarity index 94%
rename from examples/ai_testing/my_games/ai_logs/session_20260104_135813/nadav/prompts/prompt_2.txt
rename to examples/ai_testing/my_games/ai_logs/session_20260104_215128/ziv/prompts/prompt_2.txt
index e3e50422359f35a6e2e9ece5b491c1d9963cfe28..254cdec031d455ffa43a18320d9576550a84f61b 100644
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_135813/nadav/prompts/prompt_2.txt
+++ b/examples/ai_testing/my_games/ai_logs/session_20260104_215128/ziv/prompts/prompt_2.txt
@@ -1,7 +1,7 @@
================================================================================
-AI AGENT PROMPT - PLAYER NADAV
+AI AGENT PROMPT - PLAYER ZIV
Prompt #2
-Generated: 2026-01-04 13:58:37
+Generated: 2026-01-04 21:51:49
================================================================================
📋 RESPONSE SCHEMA (Expected LLM Output Format)
@@ -41,14 +41,14 @@ Generated: 2026-01-04 13:58:37
{
"meta_data": {
- "agent_name": "nadav",
- "role": "You are player 'nadav'. Play strategically to win."
+ "agent_name": "ziv",
+ "role": "You are player 'ziv'. Play strategically to win."
},
"task_context": {
"what_just_happened": "Player shon is placing their first settlement.",
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
},
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"daniel\":{\"vp\":0,\"res\":{}},\"nadav\":{\"vp\":0,\"res\":{}}}}"
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}},\"shelly\":{\"vp\":0,\"res\":{}}}}"
}
================================================================================
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260108_135628/agent_memories.json b/examples/ai_testing/my_games/ai_logs/session_20260108_135628/agent_memories.json
new file mode 100644
index 0000000000000000000000000000000000000000..f2cc9f0c51a670e106afb98fed0cbd97964a27d7
--- /dev/null
+++ b/examples/ai_testing/my_games/ai_logs/session_20260108_135628/agent_memories.json
@@ -0,0 +1,4 @@
+{
+ "shon": "My next settlement should aim for Node 41 (Ore 5, Wheat 9, Brick 10) to secure Ore and Wheat, completing my resource diversity with good production numbers.",
+ "dudu": "Prioritize N31 or N19 for first settlement. For second, aim for all 5 resources or a port."
+}
\ No newline at end of file
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260108_135628/chat_history.json b/examples/ai_testing/my_games/ai_logs/session_20260108_135628/chat_history.json
new file mode 100644
index 0000000000000000000000000000000000000000..9f1c422d515f408fbc6fb1667c31eaf16b368edd
--- /dev/null
+++ b/examples/ai_testing/my_games/ai_logs/session_20260108_135628/chat_history.json
@@ -0,0 +1,14 @@
+{
+ "messages": [
+ {
+ "msg": 1,
+ "player": "dudu",
+ "message": "No message."
+ },
+ {
+ "msg": 2,
+ "player": "shon",
+ "message": "I'm starting strong with a balanced resource income. Let's build!"
+ }
+ ]
+}
\ No newline at end of file
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_1.json b/examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_1.json
new file mode 100644
index 0000000000000000000000000000000000000000..63afb6724fc9ff84adda73704644c8e43c946d11
--- /dev/null
+++ b/examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_1.json
@@ -0,0 +1,42 @@
+{
+ "response_schema": {
+ "type": "object",
+ "required": [
+ "internal_thinking"
+ ],
+ "properties": {
+ "internal_thinking": {
+ "type": "string",
+ "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
+ "minLength": 30
+ },
+ "note_to_self": {
+ "type": "string",
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
+ "maxLength": 100
+ },
+ "say_outloud": {
+ "type": "string",
+ "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
+ "maxLength": 100
+ }
+ },
+ "propertyOrdering": [
+ "internal_thinking",
+ "note_to_self",
+ "say_outloud"
+ ]
+ },
+ "system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
+ "prompt": {
+ "meta_data": {
+ "agent_name": "dudu",
+ "role": "You are player 'dudu'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "Player shon is placing their first settlement.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}"
+ }
+}
\ No newline at end of file
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_1.txt b/examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_1.txt
new file mode 100644
index 0000000000000000000000000000000000000000..305e6da7fb60a1c3434775e47b307c9939eaca24
--- /dev/null
+++ b/examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_1.txt
@@ -0,0 +1,56 @@
+================================================================================
+AI AGENT PROMPT - PLAYER DUDU
+Prompt #1
+Generated: 2026-01-08 13:56:41
+================================================================================
+
+📋 RESPONSE SCHEMA (Expected LLM Output Format)
+--------------------------------------------------------------------------------
+{
+ "type": "object",
+ "required": [
+ "internal_thinking"
+ ],
+ "properties": {
+ "internal_thinking": {
+ "type": "string",
+ "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
+ "minLength": 30
+ },
+ "note_to_self": {
+ "type": "string",
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
+ "maxLength": 100
+ },
+ "say_outloud": {
+ "type": "string",
+ "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
+ "maxLength": 100
+ }
+ },
+ "propertyOrdering": [
+ "internal_thinking",
+ "note_to_self",
+ "say_outloud"
+ ]
+}
+
+================================================================================
+📨 PROMPT TO SEND TO LLM
+================================================================================
+
+{
+ "meta_data": {
+ "agent_name": "dudu",
+ "role": "You are player 'dudu'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "Player shon is placing their first settlement.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}"
+}
+
+================================================================================
+END OF PROMPT
+================================================================================
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_2.json b/examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_2.json
new file mode 100644
index 0000000000000000000000000000000000000000..63afb6724fc9ff84adda73704644c8e43c946d11
--- /dev/null
+++ b/examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_2.json
@@ -0,0 +1,42 @@
+{
+ "response_schema": {
+ "type": "object",
+ "required": [
+ "internal_thinking"
+ ],
+ "properties": {
+ "internal_thinking": {
+ "type": "string",
+ "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
+ "minLength": 30
+ },
+ "note_to_self": {
+ "type": "string",
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
+ "maxLength": 100
+ },
+ "say_outloud": {
+ "type": "string",
+ "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
+ "maxLength": 100
+ }
+ },
+ "propertyOrdering": [
+ "internal_thinking",
+ "note_to_self",
+ "say_outloud"
+ ]
+ },
+ "system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
+ "prompt": {
+ "meta_data": {
+ "agent_name": "dudu",
+ "role": "You are player 'dudu'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "Player shon is placing their first settlement.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}"
+ }
+}
\ No newline at end of file
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_2.txt b/examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_2.txt
new file mode 100644
index 0000000000000000000000000000000000000000..0a3bbafd621ad36e247c00ec445ea4e0bf1b19c0
--- /dev/null
+++ b/examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_2.txt
@@ -0,0 +1,56 @@
+================================================================================
+AI AGENT PROMPT - PLAYER DUDU
+Prompt #2
+Generated: 2026-01-08 13:56:44
+================================================================================
+
+📋 RESPONSE SCHEMA (Expected LLM Output Format)
+--------------------------------------------------------------------------------
+{
+ "type": "object",
+ "required": [
+ "internal_thinking"
+ ],
+ "properties": {
+ "internal_thinking": {
+ "type": "string",
+ "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
+ "minLength": 30
+ },
+ "note_to_self": {
+ "type": "string",
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
+ "maxLength": 100
+ },
+ "say_outloud": {
+ "type": "string",
+ "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
+ "maxLength": 100
+ }
+ },
+ "propertyOrdering": [
+ "internal_thinking",
+ "note_to_self",
+ "say_outloud"
+ ]
+}
+
+================================================================================
+📨 PROMPT TO SEND TO LLM
+================================================================================
+
+{
+ "meta_data": {
+ "agent_name": "dudu",
+ "role": "You are player 'dudu'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "Player shon is placing their first settlement.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}"
+}
+
+================================================================================
+END OF PROMPT
+================================================================================
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_3.json b/examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_3.json
new file mode 100644
index 0000000000000000000000000000000000000000..1858c2fe9378cec5a4d9ab374c6b2edd5eb2a38f
--- /dev/null
+++ b/examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_3.json
@@ -0,0 +1,51 @@
+{
+ "response_schema": {
+ "type": "object",
+ "required": [
+ "internal_thinking"
+ ],
+ "properties": {
+ "internal_thinking": {
+ "type": "string",
+ "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
+ "minLength": 30
+ },
+ "note_to_self": {
+ "type": "string",
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
+ "maxLength": 100
+ },
+ "say_outloud": {
+ "type": "string",
+ "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
+ "maxLength": 100
+ }
+ },
+ "propertyOrdering": [
+ "internal_thinking",
+ "note_to_self",
+ "say_outloud"
+ ]
+ },
+ "system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
+ "prompt": {
+ "meta_data": {
+ "agent_name": "dudu",
+ "role": "You are player 'dudu'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "Player shon is placing their first settlement.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
+ "social_context": {
+ "recent_chat": [
+ {
+ "msg": 1,
+ "player": "dudu",
+ "message": "No message."
+ }
+ ]
+ }
+ }
+}
\ No newline at end of file
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_3.txt b/examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_3.txt
new file mode 100644
index 0000000000000000000000000000000000000000..67007ae907f73fbba171528710a8d64ac6d6ee61
--- /dev/null
+++ b/examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_3.txt
@@ -0,0 +1,65 @@
+================================================================================
+AI AGENT PROMPT - PLAYER DUDU
+Prompt #3
+Generated: 2026-01-08 13:57:00
+================================================================================
+
+📋 RESPONSE SCHEMA (Expected LLM Output Format)
+--------------------------------------------------------------------------------
+{
+ "type": "object",
+ "required": [
+ "internal_thinking"
+ ],
+ "properties": {
+ "internal_thinking": {
+ "type": "string",
+ "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
+ "minLength": 30
+ },
+ "note_to_self": {
+ "type": "string",
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
+ "maxLength": 100
+ },
+ "say_outloud": {
+ "type": "string",
+ "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
+ "maxLength": 100
+ }
+ },
+ "propertyOrdering": [
+ "internal_thinking",
+ "note_to_self",
+ "say_outloud"
+ ]
+}
+
+================================================================================
+📨 PROMPT TO SEND TO LLM
+================================================================================
+
+{
+ "meta_data": {
+ "agent_name": "dudu",
+ "role": "You are player 'dudu'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "Player shon is placing their first settlement.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
+ "social_context": {
+ "recent_chat": [
+ {
+ "msg": 1,
+ "player": "dudu",
+ "message": "No message."
+ }
+ ]
+ }
+}
+
+================================================================================
+END OF PROMPT
+================================================================================
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_135813/daniel/prompts/prompt_4.json b/examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_4.json
similarity index 89%
rename from examples/ai_testing/my_games/ai_logs/session_20260104_135813/daniel/prompts/prompt_4.json
rename to examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_4.json
index a3de9a28b0b166a532ec0026e44846bdb409d76e..6acf31028da4e06549060203e7d5fba1cf5510fa 100644
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_135813/daniel/prompts/prompt_4.json
+++ b/examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_4.json
@@ -30,13 +30,22 @@
"system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
"prompt": {
"meta_data": {
- "agent_name": "daniel",
- "role": "You are player 'daniel'. Play strategically to win."
+ "agent_name": "dudu",
+ "role": "You are player 'dudu'. Play strategically to win."
},
"task_context": {
- "what_just_happened": "Player shon placed their first settlement at node 12 and is now choosing where to place their starting road.",
+ "what_just_happened": "Player shon placed their first settlement at node 20 and is now choosing where to place their starting road.",
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
},
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"daniel\":{\"vp\":0,\"res\":{}},\"nadav\":{\"vp\":0,\"res\":{}}}}"
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
+ "social_context": {
+ "recent_chat": [
+ {
+ "msg": 1,
+ "player": "dudu",
+ "message": "No message."
+ }
+ ]
+ }
}
}
\ No newline at end of file
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_135813/daniel/prompts/prompt_4.txt b/examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_4.txt
similarity index 89%
rename from examples/ai_testing/my_games/ai_logs/session_20260104_135813/daniel/prompts/prompt_4.txt
rename to examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_4.txt
index 6748c192c3357ee5330e40cbc71156026e5ba7ff..2d887a2c69640b23b4728dcd1ced0b7c7de144d5 100644
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_135813/daniel/prompts/prompt_4.txt
+++ b/examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_4.txt
@@ -1,7 +1,7 @@
================================================================================
-AI AGENT PROMPT - PLAYER DANIEL
+AI AGENT PROMPT - PLAYER DUDU
Prompt #4
-Generated: 2026-01-04 13:59:17
+Generated: 2026-01-08 13:57:14
================================================================================
📋 RESPONSE SCHEMA (Expected LLM Output Format)
@@ -41,14 +41,23 @@ Generated: 2026-01-04 13:59:17
{
"meta_data": {
- "agent_name": "daniel",
- "role": "You are player 'daniel'. Play strategically to win."
+ "agent_name": "dudu",
+ "role": "You are player 'dudu'. Play strategically to win."
},
"task_context": {
- "what_just_happened": "Player shon placed their first settlement at node 12 and is now choosing where to place their starting road.",
+ "what_just_happened": "Player shon placed their first settlement at node 20 and is now choosing where to place their starting road.",
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
},
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"daniel\":{\"vp\":0,\"res\":{}},\"nadav\":{\"vp\":0,\"res\":{}}}}"
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
+ "social_context": {
+ "recent_chat": [
+ {
+ "msg": 1,
+ "player": "dudu",
+ "message": "No message."
+ }
+ ]
+ }
}
================================================================================
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_135813/daniel/prompts/prompt_3.json b/examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_5.json
similarity index 89%
rename from examples/ai_testing/my_games/ai_logs/session_20260104_135813/daniel/prompts/prompt_3.json
rename to examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_5.json
index a3de9a28b0b166a532ec0026e44846bdb409d76e..6acf31028da4e06549060203e7d5fba1cf5510fa 100644
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_135813/daniel/prompts/prompt_3.json
+++ b/examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_5.json
@@ -30,13 +30,22 @@
"system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
"prompt": {
"meta_data": {
- "agent_name": "daniel",
- "role": "You are player 'daniel'. Play strategically to win."
+ "agent_name": "dudu",
+ "role": "You are player 'dudu'. Play strategically to win."
},
"task_context": {
- "what_just_happened": "Player shon placed their first settlement at node 12 and is now choosing where to place their starting road.",
+ "what_just_happened": "Player shon placed their first settlement at node 20 and is now choosing where to place their starting road.",
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
},
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"daniel\":{\"vp\":0,\"res\":{}},\"nadav\":{\"vp\":0,\"res\":{}}}}"
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
+ "social_context": {
+ "recent_chat": [
+ {
+ "msg": 1,
+ "player": "dudu",
+ "message": "No message."
+ }
+ ]
+ }
}
}
\ No newline at end of file
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_135813/daniel/prompts/prompt_3.txt b/examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_5.txt
similarity index 89%
rename from examples/ai_testing/my_games/ai_logs/session_20260104_135813/daniel/prompts/prompt_3.txt
rename to examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_5.txt
index 10445f8df0d1925787d3eaf4d40b9ed30574ae41..48557ba2ef9cbb600cce72e35388b2efcfa35f0b 100644
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_135813/daniel/prompts/prompt_3.txt
+++ b/examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_5.txt
@@ -1,7 +1,7 @@
================================================================================
-AI AGENT PROMPT - PLAYER DANIEL
-Prompt #3
-Generated: 2026-01-04 13:59:16
+AI AGENT PROMPT - PLAYER DUDU
+Prompt #5
+Generated: 2026-01-08 13:57:26
================================================================================
📋 RESPONSE SCHEMA (Expected LLM Output Format)
@@ -41,14 +41,23 @@ Generated: 2026-01-04 13:59:16
{
"meta_data": {
- "agent_name": "daniel",
- "role": "You are player 'daniel'. Play strategically to win."
+ "agent_name": "dudu",
+ "role": "You are player 'dudu'. Play strategically to win."
},
"task_context": {
- "what_just_happened": "Player shon placed their first settlement at node 12 and is now choosing where to place their starting road.",
+ "what_just_happened": "Player shon placed their first settlement at node 20 and is now choosing where to place their starting road.",
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
},
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"daniel\":{\"vp\":0,\"res\":{}},\"nadav\":{\"vp\":0,\"res\":{}}}}"
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
+ "social_context": {
+ "recent_chat": [
+ {
+ "msg": 1,
+ "player": "dudu",
+ "message": "No message."
+ }
+ ]
+ }
}
================================================================================
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_135813/nadav/prompts/prompt_3.json b/examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_6.json
similarity index 83%
rename from examples/ai_testing/my_games/ai_logs/session_20260104_135813/nadav/prompts/prompt_3.json
rename to examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_6.json
index f308412fcfc0bbf8d2d35c99244bf9c5c9329bf6..11c598754bd28bd6a4defe40d228e45f6a03f478 100644
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_135813/nadav/prompts/prompt_3.json
+++ b/examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_6.json
@@ -30,16 +30,30 @@
"system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
"prompt": {
"meta_data": {
- "agent_name": "nadav",
- "role": "You are player 'nadav'. Play strategically to win."
+ "agent_name": "dudu",
+ "role": "You are player 'dudu'. Play strategically to win."
},
"task_context": {
- "what_just_happened": "Player shon placed their first settlement at node 12 and is now choosing where to place their starting road.",
+ "what_just_happened": "Player shon placed their first settlement at node 20 and is now choosing where to place their starting road.",
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
},
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"daniel\":{\"vp\":0,\"res\":{}},\"nadav\":{\"vp\":0,\"res\":{}}}}",
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
+ "social_context": {
+ "recent_chat": [
+ {
+ "msg": 1,
+ "player": "dudu",
+ "message": "No message."
+ },
+ {
+ "msg": 2,
+ "player": "shon",
+ "message": "I'm starting strong with a balanced resource income. Let's build!"
+ }
+ ]
+ },
"memory": {
- "previous_note_to_self": "Nadav gets S1/R1 and S2/R2 consecutively. This is a critical advantage for resource balancing and board positioning."
+ "previous_note_to_self": "Prioritize N31 or N19 for first settlement. For second, aim for all 5 resources or a port."
}
}
}
\ No newline at end of file
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_135813/nadav/prompts/prompt_3.txt b/examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_6.txt
similarity index 84%
rename from examples/ai_testing/my_games/ai_logs/session_20260104_135813/nadav/prompts/prompt_3.txt
rename to examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_6.txt
index 851d4e36ce3d9a59a5dda983f96c724d84ede8f7..c05f89c8082c12d8116c4903501ccf57426e9360 100644
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_135813/nadav/prompts/prompt_3.txt
+++ b/examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_6.txt
@@ -1,7 +1,7 @@
================================================================================
-AI AGENT PROMPT - PLAYER NADAV
-Prompt #3
-Generated: 2026-01-04 13:59:16
+AI AGENT PROMPT - PLAYER DUDU
+Prompt #6
+Generated: 2026-01-08 13:58:13
================================================================================
📋 RESPONSE SCHEMA (Expected LLM Output Format)
@@ -41,16 +41,30 @@ Generated: 2026-01-04 13:59:16
{
"meta_data": {
- "agent_name": "nadav",
- "role": "You are player 'nadav'. Play strategically to win."
+ "agent_name": "dudu",
+ "role": "You are player 'dudu'. Play strategically to win."
},
"task_context": {
- "what_just_happened": "Player shon placed their first settlement at node 12 and is now choosing where to place their starting road.",
+ "what_just_happened": "Player shon placed their first settlement at node 20 and is now choosing where to place their starting road.",
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
},
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"daniel\":{\"vp\":0,\"res\":{}},\"nadav\":{\"vp\":0,\"res\":{}}}}",
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
+ "social_context": {
+ "recent_chat": [
+ {
+ "msg": 1,
+ "player": "dudu",
+ "message": "No message."
+ },
+ {
+ "msg": 2,
+ "player": "shon",
+ "message": "I'm starting strong with a balanced resource income. Let's build!"
+ }
+ ]
+ },
"memory": {
- "previous_note_to_self": "Nadav gets S1/R1 and S2/R2 consecutively. This is a critical advantage for resource balancing and board positioning."
+ "previous_note_to_self": "Prioritize N31 or N19 for first settlement. For second, aim for all 5 resources or a port."
}
}
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_135813/player_daniel.md b/examples/ai_testing/my_games/ai_logs/session_20260108_135628/player_dudu.md
similarity index 64%
rename from examples/ai_testing/my_games/ai_logs/session_20260104_135813/player_daniel.md
rename to examples/ai_testing/my_games/ai_logs/session_20260108_135628/player_dudu.md
index 75d16323c9a658098e041bc3c720ac0f21efda4c..3739682ecdad3b9042f934b03104749f218159bd 100644
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_135813/player_daniel.md
+++ b/examples/ai_testing/my_games/ai_logs/session_20260108_135628/player_dudu.md
@@ -1,19 +1,19 @@
-# 🤖 AI Agent Log - Player DANIEL
+# 🤖 AI Agent Log - Player DUDU
---
-**Session:** `session_20260104_135813`
+**Session:** `session_20260108_135628`
**Model:** `models/gemini-2.5-flash`
-**Started:** 2026-01-04 13:58:36
+**Started:** 2026-01-08 13:56:42
---
## 🔄 Request #1
-**Timestamp:** 2026-01-04 13:58:36
+**Timestamp:** 2026-01-08 13:56:42
@@ -57,14 +57,14 @@
```json
{
"meta_data": {
- "agent_name": "daniel",
- "role": "You are player 'daniel'. Play strategically to win."
+ "agent_name": "dudu",
+ "role": "You are player 'dudu'. Play strategically to win."
},
"task_context": {
"what_just_happened": "Player shon is placing their first settlement.",
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
},
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"daniel\":{\"vp\":0,\"res\":{}},\"nadav\":{\"vp\":0,\"res\":{}}}}"
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}"
}
```
@@ -72,16 +72,14 @@
### ✅ Response Received
-- **Latency:** 19.73s
-- **Tokens:** 854 (prompt: 688, completion: 166)
+- **Latency:** 17.63s
+- **Tokens:** 810 (prompt: 678, completion: 132)
📥 Raw Response from Gemini
```json
-{
- "internal_thinking": "Player shon is placing their first settlement. I need to identify the best available spots for my first settlement. My top priorities are Node 10 (S8, B6, W12 - Sheep, Brick, Wood with 12 pips) and Node 41 (O5, Wh9, B10 - Ore, Wheat, Brick with 11 pips). Both offer excellent resource diversity and good probability numbers. If shon takes one, I will aim for the other. Other strong contenders include Node 20 (S8, B10, W11 - Sheep, Brick, Wood with 11 pips) and potentially Node 43 (Wh9, Wh6, Wh9 - triple Wheat with 13 pips) for high wheat production, although it lacks diversity. I will observe shon's move and then finalize my choice."
-}
+{"internal_thinking": "Player shon is placing their first settlement. I need to observe their choice to adjust my strategy. My top priority settlement spots are Node 10 (B6, S8, W12) and Node 21 (W11, B6, S8) due to their high-probability numbers and diverse resources (wood, brick, sheep). If shon takes one, I'll aim for the other or a similarly strong spot like Node 11 (B6, S5, W12). For my second settlement, I'll look to diversify resources, potentially targeting ore/wheat or a useful port.", "say_outloud": "No message."}
```
@@ -93,7 +91,11 @@
#### 💭 Internal Thinking
-> Player shon is placing their first settlement. I need to identify the best available spots for my first settlement. My top priorities are Node 10 (S8, B6, W12 - Sheep, Brick, Wood with 12 pips) and Node 41 (O5, Wh9, B10 - Ore, Wheat, Brick with 11 pips). Both offer excellent resource diversity and good probability numbers. If shon takes one, I will aim for the other. Other strong contenders include Node 20 (S8, B10, W11 - Sheep, Brick, Wood with 11 pips) and potentially Node 43 (Wh9, Wh6, Wh9 - triple Wheat with 13 pips) for high wheat production, although it lacks diversity. I will observe shon's move and then finalize my choice.
+> Player shon is placing their first settlement. I need to observe their choice to adjust my strategy. My top priority settlement spots are Node 10 (B6, S8, W12) and Node 21 (W11, B6, S8) due to their high-probability numbers and diverse resources (wood, brick, sheep). If shon takes one, I'll aim for the other or a similarly strong spot like Node 11 (B6, S5, W12). For my second settlement, I'll look to diversify resources, potentially targeting ore/wheat or a useful port.
+
+#### 💬 Says Out Loud
+
+**"No message."**
@@ -101,7 +103,8 @@
```json
{
- "internal_thinking": "Player shon is placing their first settlement. I need to identify the best available spots for my first settlement. My top priorities are Node 10 (S8, B6, W12 - Sheep, Brick, Wood with 12 pips) and Node 41 (O5, Wh9, B10 - Ore, Wheat, Brick with 11 pips). Both offer excellent resource diversity and good probability numbers. If shon takes one, I will aim for the other. Other strong contenders include Node 20 (S8, B10, W11 - Sheep, Brick, Wood with 11 pips) and potentially Node 43 (Wh9, Wh6, Wh9 - triple Wheat with 13 pips) for high wheat production, although it lacks diversity. I will observe shon's move and then finalize my choice."
+ "internal_thinking": "Player shon is placing their first settlement. I need to observe their choice to adjust my strategy. My top priority settlement spots are Node 10 (B6, S8, W12) and Node 21 (W11, B6, S8) due to their high-probability numbers and diverse resources (wood, brick, sheep). If shon takes one, I'll aim for the other or a similarly strong spot like Node 11 (B6, S5, W12). For my second settlement, I'll look to diversify resources, potentially targeting ore/wheat or a useful port.",
+ "say_outloud": "No message."
}
```
@@ -109,7 +112,7 @@
## 🔄 Request #2
-**Timestamp:** 2026-01-04 13:59:02
+**Timestamp:** 2026-01-08 13:57:00
@@ -153,14 +156,14 @@
```json
{
"meta_data": {
- "agent_name": "daniel",
- "role": "You are player 'daniel'. Play strategically to win."
+ "agent_name": "dudu",
+ "role": "You are player 'dudu'. Play strategically to win."
},
"task_context": {
"what_just_happened": "Player shon is placing their first settlement.",
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
},
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"daniel\":{\"vp\":0,\"res\":{}},\"nadav\":{\"vp\":0,\"res\":{}}}}"
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}"
}
```
@@ -168,14 +171,14 @@
### ✅ Response Received
-- **Latency:** 26.81s
-- **Tokens:** 876 (prompt: 688, completion: 188)
+- **Latency:** 34.11s
+- **Tokens:** 905 (prompt: 678, completion: 227)
📥 Raw Response from Gemini
```json
-{"internal_thinking": "Player shon is placing their first settlement. I need to observe their choice to inform my strategy. My turn is next, and I will place two settlements. My priority is to secure a spot with strong Wood, Brick, and Sheep production (essential for early game roads and settlements). My top choices for this are Node 10 (B6, S8, W12), Node 20 (W11, B6, S8), or Node 19 (W11, B10, S8). For my second settlement, I will aim for a strong Wheat and Ore spot to enable development cards and cities, with Node 42 (Wh9, O5, Wh9) being ideal. I anticipate shon will take one of the prime W/B/S spots, and I will adjust my first choice accordingly before locking in my second. My overall goal is balanced resource generation from the start."}
+{"internal_thinking":"Player 'shon' is placing their first settlement. I need to observe their choice to inform my own strategy. I anticipate 'shon' will prioritize a spot with high-probability numbers and diverse resources. Two strong options for 'shon' are Node 20 (W11, B6, S8) with 13 pips (Wood, Brick, Sheep) or Node 41 (O5, Wh9, B10) with 11 pips (Ore, Wheat, Brick). Node 20 offers a slightly higher pip count and a balanced mix of basic resources crucial for early expansion and development cards. Node 41 is excellent for city building. I predict 'shon' will choose Node 20 for its superior overall production and versatility early game. If 'shon' picks Node 20, I will aim for a spot with Wheat and Ore, like Node 41, for my first settlement.","note_to_self":"Shon will likely pick Node 20 (W11, B6, S8). My target for first settlement will be Node 41 (O5, Wh9, B10) if available.","say_outloud":""}
```
@@ -187,7 +190,11 @@
#### 💭 Internal Thinking
-> Player shon is placing their first settlement. I need to observe their choice to inform my strategy. My turn is next, and I will place two settlements. My priority is to secure a spot with strong Wood, Brick, and Sheep production (essential for early game roads and settlements). My top choices for this are Node 10 (B6, S8, W12), Node 20 (W11, B6, S8), or Node 19 (W11, B10, S8). For my second settlement, I will aim for a strong Wheat and Ore spot to enable development cards and cities, with Node 42 (Wh9, O5, Wh9) being ideal. I anticipate shon will take one of the prime W/B/S spots, and I will adjust my first choice accordingly before locking in my second. My overall goal is balanced resource generation from the start.
+> Player 'shon' is placing their first settlement. I need to observe their choice to inform my own strategy. I anticipate 'shon' will prioritize a spot with high-probability numbers and diverse resources. Two strong options for 'shon' are Node 20 (W11, B6, S8) with 13 pips (Wood, Brick, Sheep) or Node 41 (O5, Wh9, B10) with 11 pips (Ore, Wheat, Brick). Node 20 offers a slightly higher pip count and a balanced mix of basic resources crucial for early expansion and development cards. Node 41 is excellent for city building. I predict 'shon' will choose Node 20 for its superior overall production and versatility early game. If 'shon' picks Node 20, I will aim for a spot with Wheat and Ore, like Node 41, for my first settlement.
+
+#### 📝 Note to Self
+
+*"Shon will likely pick Node 20 (W11, B6, S8). My target for first settlement will be Node 41 (O5, Wh9, B10) if available."*
@@ -195,7 +202,9 @@
```json
{
- "internal_thinking": "Player shon is placing their first settlement. I need to observe their choice to inform my strategy. My turn is next, and I will place two settlements. My priority is to secure a spot with strong Wood, Brick, and Sheep production (essential for early game roads and settlements). My top choices for this are Node 10 (B6, S8, W12), Node 20 (W11, B6, S8), or Node 19 (W11, B10, S8). For my second settlement, I will aim for a strong Wheat and Ore spot to enable development cards and cities, with Node 42 (Wh9, O5, Wh9) being ideal. I anticipate shon will take one of the prime W/B/S spots, and I will adjust my first choice accordingly before locking in my second. My overall goal is balanced resource generation from the start."
+ "internal_thinking": "Player 'shon' is placing their first settlement. I need to observe their choice to inform my own strategy. I anticipate 'shon' will prioritize a spot with high-probability numbers and diverse resources. Two strong options for 'shon' are Node 20 (W11, B6, S8) with 13 pips (Wood, Brick, Sheep) or Node 41 (O5, Wh9, B10) with 11 pips (Ore, Wheat, Brick). Node 20 offers a slightly higher pip count and a balanced mix of basic resources crucial for early expansion and development cards. Node 41 is excellent for city building. I predict 'shon' will choose Node 20 for its superior overall production and versatility early game. If 'shon' picks Node 20, I will aim for a spot with Wheat and Ore, like Node 41, for my first settlement.",
+ "note_to_self": "Shon will likely pick Node 20 (W11, B6, S8). My target for first settlement will be Node 41 (O5, Wh9, B10) if available.",
+ "say_outloud": ""
}
```
@@ -203,7 +212,7 @@
## 🔄 Request #2
-**Timestamp:** 2026-01-04 13:59:30
+**Timestamp:** 2026-01-08 13:57:35
@@ -247,14 +256,23 @@
```json
{
"meta_data": {
- "agent_name": "daniel",
- "role": "You are player 'daniel'. Play strategically to win."
+ "agent_name": "dudu",
+ "role": "You are player 'dudu'. Play strategically to win."
},
"task_context": {
- "what_just_happened": "Player shon placed their first settlement at node 12 and is now choosing where to place their starting road.",
+ "what_just_happened": "Player shon is placing their first settlement.",
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
},
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"daniel\":{\"vp\":0,\"res\":{}},\"nadav\":{\"vp\":0,\"res\":{}}}}"
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
+ "social_context": {
+ "recent_chat": [
+ {
+ "msg": 1,
+ "player": "dudu",
+ "message": "No message."
+ }
+ ]
+ }
}
```
@@ -262,14 +280,14 @@
### ✅ Response Received
-- **Latency:** 22.60s
-- **Tokens:** 874 (prompt: 708, completion: 166)
+- **Latency:** 34.66s
+- **Tokens:** 945 (prompt: 702, completion: 243)
📥 Raw Response from Gemini
```json
-{"internal_thinking": "Shon placed their first settlement at node 12, gaining Wood 3, Brick 6, and Sheep 5. These are decent starting resources. Shon will now place a road. The most logical road placement for Shon is likely 12-13, extending towards Hex 3 (Wood 4) to improve their Wood production. My strategy as Daniel, for when it's my turn, is to prioritize diverse resources with good numbers. My top settlement spot candidates are node 41 (Ore 5, Wheat 9, Brick 10), node 20 (Wood 11, Brick 6, Sheep 8), and node 19 (Wood 11, Brick 10, Sheep 8). I will need to observe Nadav's first settlement choice before making my final decision, as they play before me."}
+{"internal_thinking":"Player shon is placing their first settlement. I need to identify the best available spots for my two settlements, prioritizing high-pip value and diverse resource production, while also considering future expansion and port access. My primary targets for the first settlement are Node 31 (Wh9, B10, W11, Pips: 30) for its strong W,B,Wh production, or Node 19 (W11, B10, S8, Pips: 29) for W,B,S. Node 31 is slightly preferred due to Wheat for cities/dev cards and its potential synergy with Node 41 (O5, Wh9, B10, Pips: 24, near W2 port) as a second settlement, which would provide all 5 resources. If Shon takes one of these, I will adapt my choice, aiming to secure a good mix of basic resources (Wood, Brick, Wheat, Sheep) and potentially Ore. My road placement will aim towards a complementary second settlement location.","note_to_self":"Prioritize N31 or N19 for first settlement. For second, aim for all 5 resources or a port.","say_outloud":""}
```
@@ -281,7 +299,11 @@
#### 💭 Internal Thinking
-> Shon placed their first settlement at node 12, gaining Wood 3, Brick 6, and Sheep 5. These are decent starting resources. Shon will now place a road. The most logical road placement for Shon is likely 12-13, extending towards Hex 3 (Wood 4) to improve their Wood production. My strategy as Daniel, for when it's my turn, is to prioritize diverse resources with good numbers. My top settlement spot candidates are node 41 (Ore 5, Wheat 9, Brick 10), node 20 (Wood 11, Brick 6, Sheep 8), and node 19 (Wood 11, Brick 10, Sheep 8). I will need to observe Nadav's first settlement choice before making my final decision, as they play before me.
+> Player shon is placing their first settlement. I need to identify the best available spots for my two settlements, prioritizing high-pip value and diverse resource production, while also considering future expansion and port access. My primary targets for the first settlement are Node 31 (Wh9, B10, W11, Pips: 30) for its strong W,B,Wh production, or Node 19 (W11, B10, S8, Pips: 29) for W,B,S. Node 31 is slightly preferred due to Wheat for cities/dev cards and its potential synergy with Node 41 (O5, Wh9, B10, Pips: 24, near W2 port) as a second settlement, which would provide all 5 resources. If Shon takes one of these, I will adapt my choice, aiming to secure a good mix of basic resources (Wood, Brick, Wheat, Sheep) and potentially Ore. My road placement will aim towards a complementary second settlement location.
+
+#### 📝 Note to Self
+
+*"Prioritize N31 or N19 for first settlement. For second, aim for all 5 resources or a port."*
@@ -289,7 +311,9 @@
```json
{
- "internal_thinking": "Shon placed their first settlement at node 12, gaining Wood 3, Brick 6, and Sheep 5. These are decent starting resources. Shon will now place a road. The most logical road placement for Shon is likely 12-13, extending towards Hex 3 (Wood 4) to improve their Wood production. My strategy as Daniel, for when it's my turn, is to prioritize diverse resources with good numbers. My top settlement spot candidates are node 41 (Ore 5, Wheat 9, Brick 10), node 20 (Wood 11, Brick 6, Sheep 8), and node 19 (Wood 11, Brick 10, Sheep 8). I will need to observe Nadav's first settlement choice before making my final decision, as they play before me."
+ "internal_thinking": "Player shon is placing their first settlement. I need to identify the best available spots for my two settlements, prioritizing high-pip value and diverse resource production, while also considering future expansion and port access. My primary targets for the first settlement are Node 31 (Wh9, B10, W11, Pips: 30) for its strong W,B,Wh production, or Node 19 (W11, B10, S8, Pips: 29) for W,B,S. Node 31 is slightly preferred due to Wheat for cities/dev cards and its potential synergy with Node 41 (O5, Wh9, B10, Pips: 24, near W2 port) as a second settlement, which would provide all 5 resources. If Shon takes one of these, I will adapt my choice, aiming to secure a good mix of basic resources (Wood, Brick, Wheat, Sheep) and potentially Ore. My road placement will aim towards a complementary second settlement location.",
+ "note_to_self": "Prioritize N31 or N19 for first settlement. For second, aim for all 5 resources or a port.",
+ "say_outloud": ""
}
```
@@ -297,7 +321,7 @@
## 🔄 Request #2
-**Timestamp:** 2026-01-04 13:59:53
+**Timestamp:** 2026-01-08 13:58:14
@@ -341,14 +365,31 @@
```json
{
"meta_data": {
- "agent_name": "daniel",
- "role": "You are player 'daniel'. Play strategically to win."
+ "agent_name": "dudu",
+ "role": "You are player 'dudu'. Play strategically to win."
},
"task_context": {
- "what_just_happened": "Player shon placed their first settlement at node 12 and is now choosing where to place their starting road.",
+ "what_just_happened": "Player shon placed their first settlement at node 20 and is now choosing where to place their starting road.",
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
},
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"daniel\":{\"vp\":0,\"res\":{}},\"nadav\":{\"vp\":0,\"res\":{}}}}"
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
+ "social_context": {
+ "recent_chat": [
+ {
+ "msg": 1,
+ "player": "dudu",
+ "message": "No message."
+ },
+ {
+ "msg": 2,
+ "player": "shon",
+ "message": "I'm starting strong with a balanced resource income. Let's build!"
+ }
+ ]
+ },
+ "memory": {
+ "previous_note_to_self": "Prioritize N31 or N19 for first settlement. For second, aim for all 5 resources or a port."
+ }
}
```
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_135813/player_shon.md b/examples/ai_testing/my_games/ai_logs/session_20260108_135628/player_shon.md
similarity index 65%
rename from examples/ai_testing/my_games/ai_logs/session_20260104_135813/player_shon.md
rename to examples/ai_testing/my_games/ai_logs/session_20260108_135628/player_shon.md
index 596f98577c54c4254e819f3ef54e41f7f0403b86..5d0ac561b4a756d27bdfeb9f30a3a2213071158f 100644
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_135813/player_shon.md
+++ b/examples/ai_testing/my_games/ai_logs/session_20260108_135628/player_shon.md
@@ -2,18 +2,18 @@
---
-**Session:** `session_20260104_135813`
+**Session:** `session_20260108_135628`
**Model:** `models/gemini-2.5-flash`
-**Started:** 2026-01-04 13:58:36
+**Started:** 2026-01-08 13:56:42
---
## 🔄 Request #1
-**Timestamp:** 2026-01-04 13:58:36
+**Timestamp:** 2026-01-08 13:56:42
@@ -106,7 +106,7 @@
"what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
},
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"daniel\":{\"vp\":0,\"res\":{}},\"nadav\":{\"vp\":0,\"res\":{}}}}",
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
"constraints": {
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
"allowed_actions": [
@@ -131,14 +131,22 @@
### ✅ Response Received
-- **Latency:** 20.35s
-- **Tokens:** 1010 (prompt: 831, completion: 179)
+- **Latency:** 16.58s
+- **Tokens:** 964 (prompt: 822, completion: 142)
📥 Raw Response from Gemini
```json
-{"internal_thinking":"My goal is to place the first settlement in a location that provides a strong, diverse resource income, especially for early game expansion. I analyzed the hexes and nodes, calculating the total pip value for each node's connected hexes and considering resource diversity.Node 12 (W3, B6, S5) offers Wood, Brick, and Sheep, which are crucial for initial road and settlement building. While the W3 hex is not ideal, the B6 and S5 hexes provide excellent production. The combined pip value of 26 (8 from W3, 10 from B6, 8 from S5) is one of the highest among the diverse resource options, making it a powerful starting position.","action":{"type":"place_settlement","parameters":{"location":"12"}}}
+{
+ "internal_thinking": "I am in the setup phase and need to place my first settlement. My strategy is to prioritize nodes with high-probability numbers (6s and 8s) and diverse resources. I've analyzed several nodes and Node 20 (Wood 11, Brick 6, Sheep 8) offers a strong combination of Brick 6 and Sheep 8, which are excellent numbers, along with Wood 11 for good resource diversity (W, B, S). This will provide a solid foundation for early game resource generation.",
+ "action": {
+ "type": "place_settlement",
+ "parameters": {
+ "location": "20"
+ }
+ }
+}
```
@@ -150,13 +158,13 @@
#### 💭 Internal Thinking
-> My goal is to place the first settlement in a location that provides a strong, diverse resource income, especially for early game expansion. I analyzed the hexes and nodes, calculating the total pip value for each node's connected hexes and considering resource diversity.Node 12 (W3, B6, S5) offers Wood, Brick, and Sheep, which are crucial for initial road and settlement building. While the W3 hex is not ideal, the B6 and S5 hexes provide excellent production. The combined pip value of 26 (8 from W3, 10 from B6, 8 from S5) is one of the highest among the diverse resource options, making it a powerful starting position.
+> I am in the setup phase and need to place my first settlement. My strategy is to prioritize nodes with high-probability numbers (6s and 8s) and diverse resources. I've analyzed several nodes and Node 20 (Wood 11, Brick 6, Sheep 8) offers a strong combination of Brick 6 and Sheep 8, which are excellent numbers, along with Wood 11 for good resource diversity (W, B, S). This will provide a solid foundation for early game resource generation.
#### 🎮 Action
- **Type:** `place_settlement`
-- **Parameters:** `{'location': '12'}`
+- **Parameters:** `{'location': '20'}`
@@ -164,11 +172,11 @@
```json
{
- "internal_thinking": "My goal is to place the first settlement in a location that provides a strong, diverse resource income, especially for early game expansion. I analyzed the hexes and nodes, calculating the total pip value for each node's connected hexes and considering resource diversity.Node 12 (W3, B6, S5) offers Wood, Brick, and Sheep, which are crucial for initial road and settlement building. While the W3 hex is not ideal, the B6 and S5 hexes provide excellent production. The combined pip value of 26 (8 from W3, 10 from B6, 8 from S5) is one of the highest among the diverse resource options, making it a powerful starting position.",
+ "internal_thinking": "I am in the setup phase and need to place my first settlement. My strategy is to prioritize nodes with high-probability numbers (6s and 8s) and diverse resources. I've analyzed several nodes and Node 20 (Wood 11, Brick 6, Sheep 8) offers a strong combination of Brick 6 and Sheep 8, which are excellent numbers, along with Wood 11 for good resource diversity (W, B, S). This will provide a solid foundation for early game resource generation.",
"action": {
"type": "place_settlement",
"parameters": {
- "location": "12"
+ "location": "20"
}
}
}
@@ -178,7 +186,7 @@
## 🔄 Request #2
-**Timestamp:** 2026-01-04 13:59:02
+**Timestamp:** 2026-01-08 13:57:00
@@ -271,7 +279,16 @@
"what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
},
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"daniel\":{\"vp\":0,\"res\":{}},\"nadav\":{\"vp\":0,\"res\":{}}}}",
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
+ "social_context": {
+ "recent_chat": [
+ {
+ "msg": 1,
+ "player": "dudu",
+ "message": "No message."
+ }
+ ]
+ },
"constraints": {
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
"allowed_actions": [
@@ -296,14 +313,23 @@
### ✅ Response Received
-- **Latency:** 15.42s
-- **Tokens:** 1061 (prompt: 831, completion: 230)
+- **Latency:** 25.87s
+- **Tokens:** 1120 (prompt: 845, completion: 275)
📥 Raw Response from Gemini
```json
-{"internal_thinking": "I am in the setup phase and need to place my first settlement. My strategy is to prioritize a location with diverse resources, high-probability numbers (6, 8, 5, 9), and access to resources crucial for both early expansion (Wood, Brick, Sheep) and later game development (Ore, Wheat). I analyzed several nodes, comparing their resource outputs and dice probabilities. Node 41 stands out as an excellent choice because it provides Ore (5), Wheat (9), and Brick (10). This combination covers two key resources for building cities (Ore and Wheat) and a fundamental resource for roads and settlements (Brick). The numbers 5 and 9 are strong, and 10 is a decent roll, offering a good overall probability for resource generation. This placement sets me up well for both early expansion and long-term victory point accumulation.", "action": {"type": "place_settlement", "parameters": {"location": "41"}}}
+{
+ "internal_thinking": "I am in the setup phase and need to place my first settlement. I analyzed the available nodes and their connected hexes, prioritizing high-probability dice rolls (6, 8, 5, 9) and resource diversity. Node 20 (Wood 11, Brick 6, Sheep 8) offers a strong production probability with 12 pips (5+5+2) and provides Wood and Brick, which are crucial for early expansion (roads and settlements), along with Sheep. This gives me a solid base for growth. Node 41 (Ore 5, Wheat 9, Brick 10) was also a strong contender, offering Ore and Wheat essential for cities and development cards, with 11 pips (4+4+3). For the first settlement, I'm prioritizing immediate expansion resources (Wood, Brick, Sheep) over later-game resources (Ore, Wheat), with the plan to secure Ore and Wheat with my second settlement.",
+ "action": {
+ "type": "place_settlement",
+ "parameters": {
+ "location": "20"
+ }
+ },
+ "note_to_self": "My next settlement should aim for Node 41 (Ore 5, Wheat 9, Brick 10) to secure Ore and Wheat, completing my resource diversity with good production numbers."
+}
```
@@ -315,13 +341,17 @@
#### 💭 Internal Thinking
-> I am in the setup phase and need to place my first settlement. My strategy is to prioritize a location with diverse resources, high-probability numbers (6, 8, 5, 9), and access to resources crucial for both early expansion (Wood, Brick, Sheep) and later game development (Ore, Wheat). I analyzed several nodes, comparing their resource outputs and dice probabilities. Node 41 stands out as an excellent choice because it provides Ore (5), Wheat (9), and Brick (10). This combination covers two key resources for building cities (Ore and Wheat) and a fundamental resource for roads and settlements (Brick). The numbers 5 and 9 are strong, and 10 is a decent roll, offering a good overall probability for resource generation. This placement sets me up well for both early expansion and long-term victory point accumulation.
+> I am in the setup phase and need to place my first settlement. I analyzed the available nodes and their connected hexes, prioritizing high-probability dice rolls (6, 8, 5, 9) and resource diversity. Node 20 (Wood 11, Brick 6, Sheep 8) offers a strong production probability with 12 pips (5+5+2) and provides Wood and Brick, which are crucial for early expansion (roads and settlements), along with Sheep. This gives me a solid base for growth. Node 41 (Ore 5, Wheat 9, Brick 10) was also a strong contender, offering Ore and Wheat essential for cities and development cards, with 11 pips (4+4+3). For the first settlement, I'm prioritizing immediate expansion resources (Wood, Brick, Sheep) over later-game resources (Ore, Wheat), with the plan to secure Ore and Wheat with my second settlement.
+
+#### 📝 Note to Self
+
+*"My next settlement should aim for Node 41 (Ore 5, Wheat 9, Brick 10) to secure Ore and Wheat, completing my resource diversity with good production numbers."*
#### 🎮 Action
- **Type:** `place_settlement`
-- **Parameters:** `{'location': '41'}`
+- **Parameters:** `{'location': '20'}`
@@ -329,13 +359,14 @@
```json
{
- "internal_thinking": "I am in the setup phase and need to place my first settlement. My strategy is to prioritize a location with diverse resources, high-probability numbers (6, 8, 5, 9), and access to resources crucial for both early expansion (Wood, Brick, Sheep) and later game development (Ore, Wheat). I analyzed several nodes, comparing their resource outputs and dice probabilities. Node 41 stands out as an excellent choice because it provides Ore (5), Wheat (9), and Brick (10). This combination covers two key resources for building cities (Ore and Wheat) and a fundamental resource for roads and settlements (Brick). The numbers 5 and 9 are strong, and 10 is a decent roll, offering a good overall probability for resource generation. This placement sets me up well for both early expansion and long-term victory point accumulation.",
+ "internal_thinking": "I am in the setup phase and need to place my first settlement. I analyzed the available nodes and their connected hexes, prioritizing high-probability dice rolls (6, 8, 5, 9) and resource diversity. Node 20 (Wood 11, Brick 6, Sheep 8) offers a strong production probability with 12 pips (5+5+2) and provides Wood and Brick, which are crucial for early expansion (roads and settlements), along with Sheep. This gives me a solid base for growth. Node 41 (Ore 5, Wheat 9, Brick 10) was also a strong contender, offering Ore and Wheat essential for cities and development cards, with 11 pips (4+4+3). For the first settlement, I'm prioritizing immediate expansion resources (Wood, Brick, Sheep) over later-game resources (Ore, Wheat), with the plan to secure Ore and Wheat with my second settlement.",
"action": {
"type": "place_settlement",
"parameters": {
- "location": "41"
+ "location": "20"
}
- }
+ },
+ "note_to_self": "My next settlement should aim for Node 41 (Ore 5, Wheat 9, Brick 10) to secure Ore and Wheat, completing my resource diversity with good production numbers."
}
```
@@ -343,7 +374,7 @@
## 🔄 Request #2
-**Timestamp:** 2026-01-04 13:59:30
+**Timestamp:** 2026-01-08 13:57:35
@@ -433,19 +464,18 @@
"role": "You are player 'shon'. Play strategically to win."
},
"task_context": {
- "what_just_happened": "You placed your first settlement at node 12. Now place a road connecting to it.",
+ "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
},
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"daniel\":{\"vp\":0,\"res\":{}},\"nadav\":{\"vp\":0,\"res\":{}}}}",
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
"constraints": {
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
"allowed_actions": [
{
- "action": "build_road",
- "description": "Place your starting road connecting to your settlement",
+ "action": "place_settlement",
+ "description": "Place your starting settlement on an available node",
"example_parameters": {
- "from": "20",
- "to": "21"
+ "location": "20"
}
},
{
@@ -462,14 +492,14 @@
### ✅ Response Received
-- **Latency:** 3.56s
-- **Tokens:** 933 (prompt: 835, completion: 98)
+- **Latency:** 37.86s
+- **Tokens:** 1135 (prompt: 822, completion: 313)
📥 Raw Response from Gemini
```json
-{"internal_thinking": "My first settlement is at node 12. I need to place a road connecting to it. The neighbors of node 12 are 11, 13, and 22. I will choose to build a road to node 11. Node 11 has good resource tiles (Wood 12, Sheep 5, Brick 6), offering good future expansion potential and resource diversity.", "action": {"type": "build_road", "parameters": {"target": "shon_road_12-11"}}}
+{"internal_thinking": "My goal is to place the first settlement on a strategic location that provides a good mix of resources for early game development and has high production probability. I've analyzed all nodes with 3 adjacent hexes, calculating their total 'pip' value (sum of pips for each number, indicating production likelihood) and resource diversity. The critical resources for early game are Wood, Brick, and Sheep for building roads and additional settlements, followed by Wheat for versatility and Ore for cities and development cards later on. I identified Node 20 as the optimal choice. It connects to Hex 9 (W11), Hex 5 (B6), and Hex 4 (S8), providing Wood, Brick, and Sheep, respectively. The total pip value is 2 (W11) + 5 (B6) + 5 (S8) = 12, which is excellent. This combination gives me all three essential early-game resources with strong production potential, setting me up well for immediate expansion. For my second settlement, I will aim for a location that provides Wheat and Ore, like Node 41 (O5, B10, Wh9), to complete my resource set and ensure a balanced economy.", "action": {"type": "place_settlement", "parameters": {"location": "20"}}, "say_outloud": "I'm starting strong with a balanced resource income. Let's build!"}
```
@@ -481,13 +511,17 @@
#### 💭 Internal Thinking
-> My first settlement is at node 12. I need to place a road connecting to it. The neighbors of node 12 are 11, 13, and 22. I will choose to build a road to node 11. Node 11 has good resource tiles (Wood 12, Sheep 5, Brick 6), offering good future expansion potential and resource diversity.
+> My goal is to place the first settlement on a strategic location that provides a good mix of resources for early game development and has high production probability. I've analyzed all nodes with 3 adjacent hexes, calculating their total 'pip' value (sum of pips for each number, indicating production likelihood) and resource diversity. The critical resources for early game are Wood, Brick, and Sheep for building roads and additional settlements, followed by Wheat for versatility and Ore for cities and development cards later on. I identified Node 20 as the optimal choice. It connects to Hex 9 (W11), Hex 5 (B6), and Hex 4 (S8), providing Wood, Brick, and Sheep, respectively. The total pip value is 2 (W11) + 5 (B6) + 5 (S8) = 12, which is excellent. This combination gives me all three essential early-game resources with strong production potential, setting me up well for immediate expansion. For my second settlement, I will aim for a location that provides Wheat and Ore, like Node 41 (O5, B10, Wh9), to complete my resource set and ensure a balanced economy.
+
+#### 💬 Says Out Loud
+
+**"I'm starting strong with a balanced resource income. Let's build!"**
#### 🎮 Action
-- **Type:** `build_road`
+- **Type:** `place_settlement`
-- **Parameters:** `{'target': 'shon_road_12-11'}`
+- **Parameters:** `{'location': '20'}`
@@ -495,13 +529,14 @@
```json
{
- "internal_thinking": "My first settlement is at node 12. I need to place a road connecting to it. The neighbors of node 12 are 11, 13, and 22. I will choose to build a road to node 11. Node 11 has good resource tiles (Wood 12, Sheep 5, Brick 6), offering good future expansion potential and resource diversity.",
+ "internal_thinking": "My goal is to place the first settlement on a strategic location that provides a good mix of resources for early game development and has high production probability. I've analyzed all nodes with 3 adjacent hexes, calculating their total 'pip' value (sum of pips for each number, indicating production likelihood) and resource diversity. The critical resources for early game are Wood, Brick, and Sheep for building roads and additional settlements, followed by Wheat for versatility and Ore for cities and development cards later on. I identified Node 20 as the optimal choice. It connects to Hex 9 (W11), Hex 5 (B6), and Hex 4 (S8), providing Wood, Brick, and Sheep, respectively. The total pip value is 2 (W11) + 5 (B6) + 5 (S8) = 12, which is excellent. This combination gives me all three essential early-game resources with strong production potential, setting me up well for immediate expansion. For my second settlement, I will aim for a location that provides Wheat and Ore, like Node 41 (O5, B10, Wh9), to complete my resource set and ensure a balanced economy.",
"action": {
- "type": "build_road",
+ "type": "place_settlement",
"parameters": {
- "target": "shon_road_12-11"
+ "location": "20"
}
- }
+ },
+ "say_outloud": "I'm starting strong with a balanced resource income. Let's build!"
}
```
@@ -509,7 +544,7 @@
## 🔄 Request #2
-**Timestamp:** 2026-01-04 13:59:53
+**Timestamp:** 2026-01-08 13:58:14
@@ -599,10 +634,22 @@
"role": "You are player 'shon'. Play strategically to win."
},
"task_context": {
- "what_just_happened": "You placed your first settlement at node 12. Now place a road connecting to it.",
+ "what_just_happened": "You placed your first settlement at node 20. Now place a road connecting to it.",
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
},
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"daniel\":{\"vp\":0,\"res\":{}},\"nadav\":{\"vp\":0,\"res\":{}}}}",
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
+ "social_context": {
+ "recent_chat": [
+ {
+ "msg": 1,
+ "player": "dudu",
+ "message": "No message."
+ }
+ ]
+ },
+ "memory": {
+ "previous_note_to_self": "My next settlement should aim for Node 41 (Ore 5, Wheat 9, Brick 10) to secure Ore and Wheat, completing my resource diversity with good production numbers."
+ },
"constraints": {
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
"allowed_actions": [
@@ -625,3 +672,50 @@
```
+
+### ✅ Response Received
+
+- **Latency:** 25.27s
+- **Tokens:** 1062 (prompt: 899, completion: 163)
+
+
+📥 Raw Response from Gemini
+
+```json
+{"internal_thinking":"My first settlement is at node 20, providing Wood (11), Brick (6), and Sheep (8). To diversify my resource production and enable future expansion, I need to secure Ore and Wheat. My long-term plan is to aim for Node 41 (Ore 5, Wheat 9, Brick 10) for my second settlement, as identified in my previous note to self. Building a road from node 20 to node 19 is the first step towards this goal, as it opens up a path towards Node 30 and subsequently Node 41. Node 19 itself connects to good resources (Wood 11, Brick 10, Sheep 8) and is part of a promising expansion route.","action":{"type":"build_road","parameters":{"target":"19"}}}
+```
+
+
+
+### ✅ Parse Success
+
+
+### 🎯 AI Response
+
+#### 💭 Internal Thinking
+
+> My first settlement is at node 20, providing Wood (11), Brick (6), and Sheep (8). To diversify my resource production and enable future expansion, I need to secure Ore and Wheat. My long-term plan is to aim for Node 41 (Ore 5, Wheat 9, Brick 10) for my second settlement, as identified in my previous note to self. Building a road from node 20 to node 19 is the first step towards this goal, as it opens up a path towards Node 30 and subsequently Node 41. Node 19 itself connects to good resources (Wood 11, Brick 10, Sheep 8) and is part of a promising expansion route.
+
+#### 🎮 Action
+
+- **Type:** `build_road`
+
+- **Parameters:** `{'target': '19'}`
+
+
+
+🔍 Raw JSON (Debug)
+
+```json
+{
+ "internal_thinking": "My first settlement is at node 20, providing Wood (11), Brick (6), and Sheep (8). To diversify my resource production and enable future expansion, I need to secure Ore and Wheat. My long-term plan is to aim for Node 41 (Ore 5, Wheat 9, Brick 10) for my second settlement, as identified in my previous note to self. Building a road from node 20 to node 19 is the first step towards this goal, as it opens up a path towards Node 30 and subsequently Node 41. Node 19 itself connects to good resources (Wood 11, Brick 10, Sheep 8) and is part of a promising expansion route.",
+ "action": {
+ "type": "build_road",
+ "parameters": {
+ "target": "19"
+ }
+ }
+}
+```
+
+
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260108_135628/requests.json b/examples/ai_testing/my_games/ai_logs/session_20260108_135628/requests.json
new file mode 100644
index 0000000000000000000000000000000000000000..ef872aed61aecd459fc02ba48d0667e4dc162909
--- /dev/null
+++ b/examples/ai_testing/my_games/ai_logs/session_20260108_135628/requests.json
@@ -0,0 +1,441 @@
+{
+ "requests": [
+ {
+ "request_id": "req_0001",
+ "timestamp": "2026-01-08T13:56:42.513764",
+ "player_name": "dudu",
+ "trigger": "Player shon is placing their first settlement.",
+ "game_context": {
+ "phase": "Unknown",
+ "current_player": "Unknown"
+ },
+ "prompt": {
+ "meta_data": {
+ "agent_name": "dudu",
+ "role": "You are player 'dudu'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "Player shon is placing their first settlement.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}"
+ },
+ "response": {
+ "internal_thinking": "Player shon is placing their first settlement. I need to observe their choice to adjust my strategy. My top priority settlement spots are Node 10 (B6, S8, W12) and Node 21 (W11, B6, S8) due to their high-probability numbers and diverse resources (wood, brick, sheep). If shon takes one, I'll aim for the other or a similarly strong spot like Node 11 (B6, S5, W12). For my second settlement, I'll look to diversify resources, potentially targeting ore/wheat or a useful port.",
+ "say_outloud": "No message."
+ },
+ "raw_response": "{\"internal_thinking\": \"Player shon is placing their first settlement. I need to observe their choice to adjust my strategy. My top priority settlement spots are Node 10 (B6, S8, W12) and Node 21 (W11, B6, S8) due to their high-probability numbers and diverse resources (wood, brick, sheep). If shon takes one, I'll aim for the other or a similarly strong spot like Node 11 (B6, S5, W12). For my second settlement, I'll look to diversify resources, potentially targeting ore/wheat or a useful port.\", \"say_outloud\": \"No message.\"}",
+ "metadata": {
+ "request_num": 1,
+ "timestamp": "2026-01-08 13:56:42",
+ "model": "models/gemini-2.5-flash",
+ "latency_seconds": 17.631365299224854,
+ "total_tokens": 810,
+ "prompt_tokens": 678,
+ "completion_tokens": 132,
+ "parse_success": true
+ },
+ "is_new": true,
+ "response_timestamp": "2026-01-08T13:57:00.160106"
+ },
+ {
+ "request_id": "req_0002",
+ "timestamp": "2026-01-08T13:56:42.514013",
+ "player_name": "shon",
+ "trigger": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
+ "game_context": {
+ "phase": "Unknown",
+ "current_player": "Unknown"
+ },
+ "prompt": {
+ "meta_data": {
+ "agent_name": "shon",
+ "role": "You are player 'shon'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
+ "constraints": {
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
+ "allowed_actions": [
+ {
+ "action": "place_settlement",
+ "description": "Place your starting settlement on an available node",
+ "example_parameters": {
+ "location": "20"
+ }
+ },
+ {
+ "action": "wait_for_response",
+ "description": "Do nothing on the board, just chat or wait for other players",
+ "example_parameters": {}
+ }
+ ]
+ }
+ },
+ "response": {
+ "internal_thinking": "I am in the setup phase and need to place my first settlement. My strategy is to prioritize nodes with high-probability numbers (6s and 8s) and diverse resources. I've analyzed several nodes and Node 20 (Wood 11, Brick 6, Sheep 8) offers a strong combination of Brick 6 and Sheep 8, which are excellent numbers, along with Wood 11 for good resource diversity (W, B, S). This will provide a solid foundation for early game resource generation.",
+ "action": {
+ "type": "place_settlement",
+ "parameters": {
+ "location": "20"
+ }
+ }
+ },
+ "raw_response": "{\n \"internal_thinking\": \"I am in the setup phase and need to place my first settlement. My strategy is to prioritize nodes with high-probability numbers (6s and 8s) and diverse resources. I've analyzed several nodes and Node 20 (Wood 11, Brick 6, Sheep 8) offers a strong combination of Brick 6 and Sheep 8, which are excellent numbers, along with Wood 11 for good resource diversity (W, B, S). This will provide a solid foundation for early game resource generation.\",\n \"action\": {\n \"type\": \"place_settlement\",\n \"parameters\": {\n \"location\": \"20\"\n }\n }\n}",
+ "metadata": {
+ "request_num": 1,
+ "timestamp": "2026-01-08 13:56:42",
+ "model": "models/gemini-2.5-flash",
+ "latency_seconds": 16.58264183998108,
+ "total_tokens": 964,
+ "prompt_tokens": 822,
+ "completion_tokens": 142,
+ "parse_success": true
+ },
+ "is_new": true,
+ "response_timestamp": "2026-01-08T13:56:59.107025"
+ },
+ {
+ "request_id": "req_0003",
+ "timestamp": "2026-01-08T13:57:00.975236",
+ "player_name": "dudu",
+ "trigger": "Player shon is placing their first settlement.",
+ "game_context": {
+ "phase": "Unknown",
+ "current_player": "Unknown"
+ },
+ "prompt": {
+ "meta_data": {
+ "agent_name": "dudu",
+ "role": "You are player 'dudu'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "Player shon is placing their first settlement.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}"
+ },
+ "response": {
+ "internal_thinking": "Player 'shon' is placing their first settlement. I need to observe their choice to inform my own strategy. I anticipate 'shon' will prioritize a spot with high-probability numbers and diverse resources. Two strong options for 'shon' are Node 20 (W11, B6, S8) with 13 pips (Wood, Brick, Sheep) or Node 41 (O5, Wh9, B10) with 11 pips (Ore, Wheat, Brick). Node 20 offers a slightly higher pip count and a balanced mix of basic resources crucial for early expansion and development cards. Node 41 is excellent for city building. I predict 'shon' will choose Node 20 for its superior overall production and versatility early game. If 'shon' picks Node 20, I will aim for a spot with Wheat and Ore, like Node 41, for my first settlement.",
+ "note_to_self": "Shon will likely pick Node 20 (W11, B6, S8). My target for first settlement will be Node 41 (O5, Wh9, B10) if available.",
+ "say_outloud": ""
+ },
+ "raw_response": "{\"internal_thinking\":\"Player 'shon' is placing their first settlement. I need to observe their choice to inform my own strategy. I anticipate 'shon' will prioritize a spot with high-probability numbers and diverse resources. Two strong options for 'shon' are Node 20 (W11, B6, S8) with 13 pips (Wood, Brick, Sheep) or Node 41 (O5, Wh9, B10) with 11 pips (Ore, Wheat, Brick). Node 20 offers a slightly higher pip count and a balanced mix of basic resources crucial for early expansion and development cards. Node 41 is excellent for city building. I predict 'shon' will choose Node 20 for its superior overall production and versatility early game. If 'shon' picks Node 20, I will aim for a spot with Wheat and Ore, like Node 41, for my first settlement.\",\"note_to_self\":\"Shon will likely pick Node 20 (W11, B6, S8). My target for first settlement will be Node 41 (O5, Wh9, B10) if available.\",\"say_outloud\":\"\"}",
+ "metadata": {
+ "request_num": 2,
+ "timestamp": "2026-01-08 13:57:00",
+ "model": "models/gemini-2.5-flash",
+ "latency_seconds": 34.109519720077515,
+ "total_tokens": 905,
+ "prompt_tokens": 678,
+ "completion_tokens": 227,
+ "parse_success": true
+ },
+ "is_new": true,
+ "response_timestamp": "2026-01-08T13:57:35.093482"
+ },
+ {
+ "request_id": "req_0004",
+ "timestamp": "2026-01-08T13:57:00.975346",
+ "player_name": "shon",
+ "trigger": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
+ "game_context": {
+ "phase": "Unknown",
+ "current_player": "Unknown"
+ },
+ "prompt": {
+ "meta_data": {
+ "agent_name": "shon",
+ "role": "You are player 'shon'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
+ "social_context": {
+ "recent_chat": [
+ {
+ "msg": 1,
+ "player": "dudu",
+ "message": "No message."
+ }
+ ]
+ },
+ "constraints": {
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
+ "allowed_actions": [
+ {
+ "action": "place_settlement",
+ "description": "Place your starting settlement on an available node",
+ "example_parameters": {
+ "location": "20"
+ }
+ },
+ {
+ "action": "wait_for_response",
+ "description": "Do nothing on the board, just chat or wait for other players",
+ "example_parameters": {}
+ }
+ ]
+ }
+ },
+ "response": {
+ "internal_thinking": "I am in the setup phase and need to place my first settlement. I analyzed the available nodes and their connected hexes, prioritizing high-probability dice rolls (6, 8, 5, 9) and resource diversity. Node 20 (Wood 11, Brick 6, Sheep 8) offers a strong production probability with 12 pips (5+5+2) and provides Wood and Brick, which are crucial for early expansion (roads and settlements), along with Sheep. This gives me a solid base for growth. Node 41 (Ore 5, Wheat 9, Brick 10) was also a strong contender, offering Ore and Wheat essential for cities and development cards, with 11 pips (4+4+3). For the first settlement, I'm prioritizing immediate expansion resources (Wood, Brick, Sheep) over later-game resources (Ore, Wheat), with the plan to secure Ore and Wheat with my second settlement.",
+ "action": {
+ "type": "place_settlement",
+ "parameters": {
+ "location": "20"
+ }
+ },
+ "note_to_self": "My next settlement should aim for Node 41 (Ore 5, Wheat 9, Brick 10) to secure Ore and Wheat, completing my resource diversity with good production numbers."
+ },
+ "raw_response": "{\n \"internal_thinking\": \"I am in the setup phase and need to place my first settlement. I analyzed the available nodes and their connected hexes, prioritizing high-probability dice rolls (6, 8, 5, 9) and resource diversity. Node 20 (Wood 11, Brick 6, Sheep 8) offers a strong production probability with 12 pips (5+5+2) and provides Wood and Brick, which are crucial for early expansion (roads and settlements), along with Sheep. This gives me a solid base for growth. Node 41 (Ore 5, Wheat 9, Brick 10) was also a strong contender, offering Ore and Wheat essential for cities and development cards, with 11 pips (4+4+3). For the first settlement, I'm prioritizing immediate expansion resources (Wood, Brick, Sheep) over later-game resources (Ore, Wheat), with the plan to secure Ore and Wheat with my second settlement.\",\n \"action\": {\n \"type\": \"place_settlement\",\n \"parameters\": {\n \"location\": \"20\"\n }\n },\n \"note_to_self\": \"My next settlement should aim for Node 41 (Ore 5, Wheat 9, Brick 10) to secure Ore and Wheat, completing my resource diversity with good production numbers.\"\n}",
+ "metadata": {
+ "request_num": 2,
+ "timestamp": "2026-01-08 13:57:00",
+ "model": "models/gemini-2.5-flash",
+ "latency_seconds": 25.873740673065186,
+ "total_tokens": 1120,
+ "prompt_tokens": 845,
+ "completion_tokens": 275,
+ "parse_success": true
+ },
+ "is_new": true,
+ "response_timestamp": "2026-01-08T13:57:26.856683"
+ },
+ {
+ "request_id": "req_0005",
+ "timestamp": "2026-01-08T13:57:35.877718",
+ "player_name": "dudu",
+ "trigger": "Player shon is placing their first settlement.",
+ "game_context": {
+ "phase": "Unknown",
+ "current_player": "Unknown"
+ },
+ "prompt": {
+ "meta_data": {
+ "agent_name": "dudu",
+ "role": "You are player 'dudu'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "Player shon is placing their first settlement.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
+ "social_context": {
+ "recent_chat": [
+ {
+ "msg": 1,
+ "player": "dudu",
+ "message": "No message."
+ }
+ ]
+ }
+ },
+ "response": {
+ "internal_thinking": "Player shon is placing their first settlement. I need to identify the best available spots for my two settlements, prioritizing high-pip value and diverse resource production, while also considering future expansion and port access. My primary targets for the first settlement are Node 31 (Wh9, B10, W11, Pips: 30) for its strong W,B,Wh production, or Node 19 (W11, B10, S8, Pips: 29) for W,B,S. Node 31 is slightly preferred due to Wheat for cities/dev cards and its potential synergy with Node 41 (O5, Wh9, B10, Pips: 24, near W2 port) as a second settlement, which would provide all 5 resources. If Shon takes one of these, I will adapt my choice, aiming to secure a good mix of basic resources (Wood, Brick, Wheat, Sheep) and potentially Ore. My road placement will aim towards a complementary second settlement location.",
+ "note_to_self": "Prioritize N31 or N19 for first settlement. For second, aim for all 5 resources or a port.",
+ "say_outloud": ""
+ },
+ "raw_response": "{\"internal_thinking\":\"Player shon is placing their first settlement. I need to identify the best available spots for my two settlements, prioritizing high-pip value and diverse resource production, while also considering future expansion and port access. My primary targets for the first settlement are Node 31 (Wh9, B10, W11, Pips: 30) for its strong W,B,Wh production, or Node 19 (W11, B10, S8, Pips: 29) for W,B,S. Node 31 is slightly preferred due to Wheat for cities/dev cards and its potential synergy with Node 41 (O5, Wh9, B10, Pips: 24, near W2 port) as a second settlement, which would provide all 5 resources. If Shon takes one of these, I will adapt my choice, aiming to secure a good mix of basic resources (Wood, Brick, Wheat, Sheep) and potentially Ore. My road placement will aim towards a complementary second settlement location.\",\"note_to_self\":\"Prioritize N31 or N19 for first settlement. For second, aim for all 5 resources or a port.\",\"say_outloud\":\"\"}",
+ "metadata": {
+ "request_num": 2,
+ "timestamp": "2026-01-08 13:57:35",
+ "model": "models/gemini-2.5-flash",
+ "latency_seconds": 34.657498836517334,
+ "total_tokens": 945,
+ "prompt_tokens": 702,
+ "completion_tokens": 243,
+ "parse_success": true
+ },
+ "is_new": true,
+ "response_timestamp": "2026-01-08T13:58:10.545464"
+ },
+ {
+ "request_id": "req_0006",
+ "timestamp": "2026-01-08T13:57:35.878646",
+ "player_name": "shon",
+ "trigger": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
+ "game_context": {
+ "phase": "Unknown",
+ "current_player": "Unknown"
+ },
+ "prompt": {
+ "meta_data": {
+ "agent_name": "shon",
+ "role": "You are player 'shon'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
+ "constraints": {
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
+ "allowed_actions": [
+ {
+ "action": "place_settlement",
+ "description": "Place your starting settlement on an available node",
+ "example_parameters": {
+ "location": "20"
+ }
+ },
+ {
+ "action": "wait_for_response",
+ "description": "Do nothing on the board, just chat or wait for other players",
+ "example_parameters": {}
+ }
+ ]
+ }
+ },
+ "response": {
+ "internal_thinking": "My goal is to place the first settlement on a strategic location that provides a good mix of resources for early game development and has high production probability. I've analyzed all nodes with 3 adjacent hexes, calculating their total 'pip' value (sum of pips for each number, indicating production likelihood) and resource diversity. The critical resources for early game are Wood, Brick, and Sheep for building roads and additional settlements, followed by Wheat for versatility and Ore for cities and development cards later on. I identified Node 20 as the optimal choice. It connects to Hex 9 (W11), Hex 5 (B6), and Hex 4 (S8), providing Wood, Brick, and Sheep, respectively. The total pip value is 2 (W11) + 5 (B6) + 5 (S8) = 12, which is excellent. This combination gives me all three essential early-game resources with strong production potential, setting me up well for immediate expansion. For my second settlement, I will aim for a location that provides Wheat and Ore, like Node 41 (O5, B10, Wh9), to complete my resource set and ensure a balanced economy.",
+ "action": {
+ "type": "place_settlement",
+ "parameters": {
+ "location": "20"
+ }
+ },
+ "say_outloud": "I'm starting strong with a balanced resource income. Let's build!"
+ },
+ "raw_response": "{\"internal_thinking\": \"My goal is to place the first settlement on a strategic location that provides a good mix of resources for early game development and has high production probability. I've analyzed all nodes with 3 adjacent hexes, calculating their total 'pip' value (sum of pips for each number, indicating production likelihood) and resource diversity. The critical resources for early game are Wood, Brick, and Sheep for building roads and additional settlements, followed by Wheat for versatility and Ore for cities and development cards later on. I identified Node 20 as the optimal choice. It connects to Hex 9 (W11), Hex 5 (B6), and Hex 4 (S8), providing Wood, Brick, and Sheep, respectively. The total pip value is 2 (W11) + 5 (B6) + 5 (S8) = 12, which is excellent. This combination gives me all three essential early-game resources with strong production potential, setting me up well for immediate expansion. For my second settlement, I will aim for a location that provides Wheat and Ore, like Node 41 (O5, B10, Wh9), to complete my resource set and ensure a balanced economy.\", \"action\": {\"type\": \"place_settlement\", \"parameters\": {\"location\": \"20\"}}, \"say_outloud\": \"I'm starting strong with a balanced resource income. Let's build!\"}",
+ "metadata": {
+ "request_num": 2,
+ "timestamp": "2026-01-08 13:57:35",
+ "model": "models/gemini-2.5-flash",
+ "latency_seconds": 37.86154556274414,
+ "total_tokens": 1135,
+ "prompt_tokens": 822,
+ "completion_tokens": 313,
+ "parse_success": true
+ },
+ "is_new": true,
+ "response_timestamp": "2026-01-08T13:58:13.747960"
+ },
+ {
+ "request_id": "req_0007",
+ "timestamp": "2026-01-08T13:58:14.543073",
+ "player_name": "dudu",
+ "trigger": "Player shon placed their first settlement at node 20 and is now choosing where to place their starting road.",
+ "game_context": {
+ "phase": "Unknown",
+ "current_player": "Unknown"
+ },
+ "prompt": {
+ "meta_data": {
+ "agent_name": "dudu",
+ "role": "You are player 'dudu'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "Player shon placed their first settlement at node 20 and is now choosing where to place their starting road.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
+ "social_context": {
+ "recent_chat": [
+ {
+ "msg": 1,
+ "player": "dudu",
+ "message": "No message."
+ },
+ {
+ "msg": 2,
+ "player": "shon",
+ "message": "I'm starting strong with a balanced resource income. Let's build!"
+ }
+ ]
+ },
+ "memory": {
+ "previous_note_to_self": "Prioritize N31 or N19 for first settlement. For second, aim for all 5 resources or a port."
+ }
+ },
+ "response": null,
+ "raw_response": null,
+ "metadata": {
+ "request_num": 2,
+ "timestamp": "2026-01-08 13:58:14",
+ "model": "models/gemini-2.5-flash"
+ },
+ "is_new": true
+ },
+ {
+ "request_id": "req_0008",
+ "timestamp": "2026-01-08T13:58:14.544102",
+ "player_name": "shon",
+ "trigger": "You placed your first settlement at node 20. Now place a road connecting to it.",
+ "game_context": {
+ "phase": "Unknown",
+ "current_player": "Unknown"
+ },
+ "prompt": {
+ "meta_data": {
+ "agent_name": "shon",
+ "role": "You are player 'shon'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "You placed your first settlement at node 20. Now place a road connecting to it.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
+ "social_context": {
+ "recent_chat": [
+ {
+ "msg": 1,
+ "player": "dudu",
+ "message": "No message."
+ }
+ ]
+ },
+ "memory": {
+ "previous_note_to_self": "My next settlement should aim for Node 41 (Ore 5, Wheat 9, Brick 10) to secure Ore and Wheat, completing my resource diversity with good production numbers."
+ },
+ "constraints": {
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
+ "allowed_actions": [
+ {
+ "action": "build_road",
+ "description": "Place your starting road connecting to your settlement",
+ "example_parameters": {
+ "from": "20",
+ "to": "21"
+ }
+ },
+ {
+ "action": "wait_for_response",
+ "description": "Do nothing on the board, just chat or wait for other players",
+ "example_parameters": {}
+ }
+ ]
+ }
+ },
+ "response": {
+ "internal_thinking": "My first settlement is at node 20, providing Wood (11), Brick (6), and Sheep (8). To diversify my resource production and enable future expansion, I need to secure Ore and Wheat. My long-term plan is to aim for Node 41 (Ore 5, Wheat 9, Brick 10) for my second settlement, as identified in my previous note to self. Building a road from node 20 to node 19 is the first step towards this goal, as it opens up a path towards Node 30 and subsequently Node 41. Node 19 itself connects to good resources (Wood 11, Brick 10, Sheep 8) and is part of a promising expansion route.",
+ "action": {
+ "type": "build_road",
+ "parameters": {
+ "target": "19"
+ }
+ }
+ },
+ "raw_response": "{\"internal_thinking\":\"My first settlement is at node 20, providing Wood (11), Brick (6), and Sheep (8). To diversify my resource production and enable future expansion, I need to secure Ore and Wheat. My long-term plan is to aim for Node 41 (Ore 5, Wheat 9, Brick 10) for my second settlement, as identified in my previous note to self. Building a road from node 20 to node 19 is the first step towards this goal, as it opens up a path towards Node 30 and subsequently Node 41. Node 19 itself connects to good resources (Wood 11, Brick 10, Sheep 8) and is part of a promising expansion route.\",\"action\":{\"type\":\"build_road\",\"parameters\":{\"target\":\"19\"}}}",
+ "metadata": {
+ "request_num": 2,
+ "timestamp": "2026-01-08 13:58:14",
+ "model": "models/gemini-2.5-flash",
+ "latency_seconds": 25.268324613571167,
+ "total_tokens": 1062,
+ "prompt_tokens": 899,
+ "completion_tokens": 163,
+ "parse_success": true
+ },
+ "is_new": true,
+ "response_timestamp": "2026-01-08T13:58:39.821552"
+ }
+ ],
+ "total_count": 8,
+ "last_updated": "2026-01-08T13:58:39.821753"
+}
\ No newline at end of file
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_135813/shon/prompts/prompt_3.json b/examples/ai_testing/my_games/ai_logs/session_20260108_135628/shon/prompts/prompt_1.json
similarity index 92%
rename from examples/ai_testing/my_games/ai_logs/session_20260104_135813/shon/prompts/prompt_3.json
rename to examples/ai_testing/my_games/ai_logs/session_20260108_135628/shon/prompts/prompt_1.json
index 28a9c941382ac199cd8540394dd7f72608531af5..45d1e2b24fdb6090730d33be4a5c5747a083ae8f 100644
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_135813/shon/prompts/prompt_3.json
+++ b/examples/ai_testing/my_games/ai_logs/session_20260108_135628/shon/prompts/prompt_1.json
@@ -76,19 +76,18 @@
"role": "You are player 'shon'. Play strategically to win."
},
"task_context": {
- "what_just_happened": "You placed your first settlement at node 12. Now place a road connecting to it.",
+ "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
},
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"daniel\":{\"vp\":0,\"res\":{}},\"nadav\":{\"vp\":0,\"res\":{}}}}",
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
"constraints": {
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
"allowed_actions": [
{
- "action": "build_road",
- "description": "Place your starting road connecting to your settlement",
+ "action": "place_settlement",
+ "description": "Place your starting settlement on an available node",
"example_parameters": {
- "from": "20",
- "to": "21"
+ "location": "20"
}
},
{
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_135813/shon/prompts/prompt_3.txt b/examples/ai_testing/my_games/ai_logs/session_20260108_135628/shon/prompts/prompt_1.txt
similarity index 92%
rename from examples/ai_testing/my_games/ai_logs/session_20260104_135813/shon/prompts/prompt_3.txt
rename to examples/ai_testing/my_games/ai_logs/session_20260108_135628/shon/prompts/prompt_1.txt
index 1b53c340aa174ad2f4e947e72028b1a7567ff5b9..27dee595995a23e89f43361996e268b5e1978f19 100644
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_135813/shon/prompts/prompt_3.txt
+++ b/examples/ai_testing/my_games/ai_logs/session_20260108_135628/shon/prompts/prompt_1.txt
@@ -1,7 +1,7 @@
================================================================================
AI AGENT PROMPT - PLAYER SHON
-Prompt #3
-Generated: 2026-01-04 13:59:16
+Prompt #1
+Generated: 2026-01-08 13:56:41
================================================================================
📋 RESPONSE SCHEMA (Expected LLM Output Format)
@@ -87,19 +87,18 @@ Generated: 2026-01-04 13:59:16
"role": "You are player 'shon'. Play strategically to win."
},
"task_context": {
- "what_just_happened": "You placed your first settlement at node 12. Now place a road connecting to it.",
+ "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
},
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"daniel\":{\"vp\":0,\"res\":{}},\"nadav\":{\"vp\":0,\"res\":{}}}}",
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
"constraints": {
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
"allowed_actions": [
{
- "action": "build_road",
- "description": "Place your starting road connecting to your settlement",
+ "action": "place_settlement",
+ "description": "Place your starting settlement on an available node",
"example_parameters": {
- "from": "20",
- "to": "21"
+ "location": "20"
}
},
{
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260108_135628/shon/prompts/prompt_2.json b/examples/ai_testing/my_games/ai_logs/session_20260108_135628/shon/prompts/prompt_2.json
new file mode 100644
index 0000000000000000000000000000000000000000..45d1e2b24fdb6090730d33be4a5c5747a083ae8f
--- /dev/null
+++ b/examples/ai_testing/my_games/ai_logs/session_20260108_135628/shon/prompts/prompt_2.json
@@ -0,0 +1,101 @@
+{
+ "response_schema": {
+ "type": "object",
+ "required": [
+ "internal_thinking",
+ "action"
+ ],
+ "properties": {
+ "internal_thinking": {
+ "type": "string",
+ "description": "Private strategy. What's your plan and why?",
+ "minLength": 50
+ },
+ "note_to_self": {
+ "type": "string",
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
+ "maxLength": 100
+ },
+ "say_outloud": {
+ "type": "string",
+ "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
+ "maxLength": 100
+ },
+ "action": {
+ "type": "object",
+ "required": [
+ "type",
+ "parameters"
+ ],
+ "properties": {
+ "type": {
+ "type": "string",
+ "description": "The action type (must match one from allowed_actions in constraints)"
+ },
+ "parameters": {
+ "type": "object",
+ "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
+ "properties": {
+ "target": {
+ "type": "string",
+ "description": "The target of the action (if applicable)"
+ },
+ "amount": {
+ "type": "number",
+ "description": "The amount (if applicable)"
+ },
+ "location": {
+ "type": "string",
+ "description": "The location (if applicable)"
+ }
+ },
+ "propertyOrdering": [
+ "target",
+ "amount",
+ "location"
+ ]
+ }
+ },
+ "propertyOrdering": [
+ "type",
+ "parameters"
+ ]
+ }
+ },
+ "propertyOrdering": [
+ "internal_thinking",
+ "note_to_self",
+ "say_outloud",
+ "action"
+ ]
+ },
+ "system_instruction": "You are an expert Settlers of Catan player. Analyze the game state carefully and respond in the exact JSON format specified in response_schema.",
+ "prompt": {
+ "meta_data": {
+ "agent_name": "shon",
+ "role": "You are player 'shon'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
+ "constraints": {
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
+ "allowed_actions": [
+ {
+ "action": "place_settlement",
+ "description": "Place your starting settlement on an available node",
+ "example_parameters": {
+ "location": "20"
+ }
+ },
+ {
+ "action": "wait_for_response",
+ "description": "Do nothing on the board, just chat or wait for other players",
+ "example_parameters": {}
+ }
+ ]
+ }
+ }
+}
\ No newline at end of file
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260108_135628/shon/prompts/prompt_2.txt b/examples/ai_testing/my_games/ai_logs/session_20260108_135628/shon/prompts/prompt_2.txt
new file mode 100644
index 0000000000000000000000000000000000000000..123a4aaf142f941f0da9df02dd8c8c249c7b98c0
--- /dev/null
+++ b/examples/ai_testing/my_games/ai_logs/session_20260108_135628/shon/prompts/prompt_2.txt
@@ -0,0 +1,115 @@
+================================================================================
+AI AGENT PROMPT - PLAYER SHON
+Prompt #2
+Generated: 2026-01-08 13:56:44
+================================================================================
+
+📋 RESPONSE SCHEMA (Expected LLM Output Format)
+--------------------------------------------------------------------------------
+{
+ "type": "object",
+ "required": [
+ "internal_thinking",
+ "action"
+ ],
+ "properties": {
+ "internal_thinking": {
+ "type": "string",
+ "description": "Private strategy. What's your plan and why?",
+ "minLength": 50
+ },
+ "note_to_self": {
+ "type": "string",
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
+ "maxLength": 100
+ },
+ "say_outloud": {
+ "type": "string",
+ "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
+ "maxLength": 100
+ },
+ "action": {
+ "type": "object",
+ "required": [
+ "type",
+ "parameters"
+ ],
+ "properties": {
+ "type": {
+ "type": "string",
+ "description": "The action type (must match one from allowed_actions in constraints)"
+ },
+ "parameters": {
+ "type": "object",
+ "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
+ "properties": {
+ "target": {
+ "type": "string",
+ "description": "The target of the action (if applicable)"
+ },
+ "amount": {
+ "type": "number",
+ "description": "The amount (if applicable)"
+ },
+ "location": {
+ "type": "string",
+ "description": "The location (if applicable)"
+ }
+ },
+ "propertyOrdering": [
+ "target",
+ "amount",
+ "location"
+ ]
+ }
+ },
+ "propertyOrdering": [
+ "type",
+ "parameters"
+ ]
+ }
+ },
+ "propertyOrdering": [
+ "internal_thinking",
+ "note_to_self",
+ "say_outloud",
+ "action"
+ ]
+}
+
+================================================================================
+📨 PROMPT TO SEND TO LLM
+================================================================================
+
+{
+ "meta_data": {
+ "agent_name": "shon",
+ "role": "You are player 'shon'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
+ "constraints": {
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
+ "allowed_actions": [
+ {
+ "action": "place_settlement",
+ "description": "Place your starting settlement on an available node",
+ "example_parameters": {
+ "location": "20"
+ }
+ },
+ {
+ "action": "wait_for_response",
+ "description": "Do nothing on the board, just chat or wait for other players",
+ "example_parameters": {}
+ }
+ ]
+ }
+}
+
+================================================================================
+END OF PROMPT
+================================================================================
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260108_135628/shon/prompts/prompt_3.json b/examples/ai_testing/my_games/ai_logs/session_20260108_135628/shon/prompts/prompt_3.json
new file mode 100644
index 0000000000000000000000000000000000000000..b1ccd6a6c6edc5a0de5d697262eede365d59403b
--- /dev/null
+++ b/examples/ai_testing/my_games/ai_logs/session_20260108_135628/shon/prompts/prompt_3.json
@@ -0,0 +1,110 @@
+{
+ "response_schema": {
+ "type": "object",
+ "required": [
+ "internal_thinking",
+ "action"
+ ],
+ "properties": {
+ "internal_thinking": {
+ "type": "string",
+ "description": "Private strategy. What's your plan and why?",
+ "minLength": 50
+ },
+ "note_to_self": {
+ "type": "string",
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
+ "maxLength": 100
+ },
+ "say_outloud": {
+ "type": "string",
+ "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
+ "maxLength": 100
+ },
+ "action": {
+ "type": "object",
+ "required": [
+ "type",
+ "parameters"
+ ],
+ "properties": {
+ "type": {
+ "type": "string",
+ "description": "The action type (must match one from allowed_actions in constraints)"
+ },
+ "parameters": {
+ "type": "object",
+ "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
+ "properties": {
+ "target": {
+ "type": "string",
+ "description": "The target of the action (if applicable)"
+ },
+ "amount": {
+ "type": "number",
+ "description": "The amount (if applicable)"
+ },
+ "location": {
+ "type": "string",
+ "description": "The location (if applicable)"
+ }
+ },
+ "propertyOrdering": [
+ "target",
+ "amount",
+ "location"
+ ]
+ }
+ },
+ "propertyOrdering": [
+ "type",
+ "parameters"
+ ]
+ }
+ },
+ "propertyOrdering": [
+ "internal_thinking",
+ "note_to_self",
+ "say_outloud",
+ "action"
+ ]
+ },
+ "system_instruction": "You are an expert Settlers of Catan player. Analyze the game state carefully and respond in the exact JSON format specified in response_schema.",
+ "prompt": {
+ "meta_data": {
+ "agent_name": "shon",
+ "role": "You are player 'shon'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
+ "social_context": {
+ "recent_chat": [
+ {
+ "msg": 1,
+ "player": "dudu",
+ "message": "No message."
+ }
+ ]
+ },
+ "constraints": {
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
+ "allowed_actions": [
+ {
+ "action": "place_settlement",
+ "description": "Place your starting settlement on an available node",
+ "example_parameters": {
+ "location": "20"
+ }
+ },
+ {
+ "action": "wait_for_response",
+ "description": "Do nothing on the board, just chat or wait for other players",
+ "example_parameters": {}
+ }
+ ]
+ }
+ }
+}
\ No newline at end of file
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260108_135628/shon/prompts/prompt_3.txt b/examples/ai_testing/my_games/ai_logs/session_20260108_135628/shon/prompts/prompt_3.txt
new file mode 100644
index 0000000000000000000000000000000000000000..039217ed2cde8473cac5649124b696c1361a7b77
--- /dev/null
+++ b/examples/ai_testing/my_games/ai_logs/session_20260108_135628/shon/prompts/prompt_3.txt
@@ -0,0 +1,124 @@
+================================================================================
+AI AGENT PROMPT - PLAYER SHON
+Prompt #3
+Generated: 2026-01-08 13:57:00
+================================================================================
+
+📋 RESPONSE SCHEMA (Expected LLM Output Format)
+--------------------------------------------------------------------------------
+{
+ "type": "object",
+ "required": [
+ "internal_thinking",
+ "action"
+ ],
+ "properties": {
+ "internal_thinking": {
+ "type": "string",
+ "description": "Private strategy. What's your plan and why?",
+ "minLength": 50
+ },
+ "note_to_self": {
+ "type": "string",
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
+ "maxLength": 100
+ },
+ "say_outloud": {
+ "type": "string",
+ "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
+ "maxLength": 100
+ },
+ "action": {
+ "type": "object",
+ "required": [
+ "type",
+ "parameters"
+ ],
+ "properties": {
+ "type": {
+ "type": "string",
+ "description": "The action type (must match one from allowed_actions in constraints)"
+ },
+ "parameters": {
+ "type": "object",
+ "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
+ "properties": {
+ "target": {
+ "type": "string",
+ "description": "The target of the action (if applicable)"
+ },
+ "amount": {
+ "type": "number",
+ "description": "The amount (if applicable)"
+ },
+ "location": {
+ "type": "string",
+ "description": "The location (if applicable)"
+ }
+ },
+ "propertyOrdering": [
+ "target",
+ "amount",
+ "location"
+ ]
+ }
+ },
+ "propertyOrdering": [
+ "type",
+ "parameters"
+ ]
+ }
+ },
+ "propertyOrdering": [
+ "internal_thinking",
+ "note_to_self",
+ "say_outloud",
+ "action"
+ ]
+}
+
+================================================================================
+📨 PROMPT TO SEND TO LLM
+================================================================================
+
+{
+ "meta_data": {
+ "agent_name": "shon",
+ "role": "You are player 'shon'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
+ "social_context": {
+ "recent_chat": [
+ {
+ "msg": 1,
+ "player": "dudu",
+ "message": "No message."
+ }
+ ]
+ },
+ "constraints": {
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
+ "allowed_actions": [
+ {
+ "action": "place_settlement",
+ "description": "Place your starting settlement on an available node",
+ "example_parameters": {
+ "location": "20"
+ }
+ },
+ {
+ "action": "wait_for_response",
+ "description": "Do nothing on the board, just chat or wait for other players",
+ "example_parameters": {}
+ }
+ ]
+ }
+}
+
+================================================================================
+END OF PROMPT
+================================================================================
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_135813/shon/prompts/prompt_4.json b/examples/ai_testing/my_games/ai_logs/session_20260108_135628/shon/prompts/prompt_4.json
similarity index 94%
rename from examples/ai_testing/my_games/ai_logs/session_20260104_135813/shon/prompts/prompt_4.json
rename to examples/ai_testing/my_games/ai_logs/session_20260108_135628/shon/prompts/prompt_4.json
index 28a9c941382ac199cd8540394dd7f72608531af5..76715aaa272c9ce25c99f097d184f3a5ce73f760 100644
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_135813/shon/prompts/prompt_4.json
+++ b/examples/ai_testing/my_games/ai_logs/session_20260108_135628/shon/prompts/prompt_4.json
@@ -76,10 +76,19 @@
"role": "You are player 'shon'. Play strategically to win."
},
"task_context": {
- "what_just_happened": "You placed your first settlement at node 12. Now place a road connecting to it.",
+ "what_just_happened": "You placed your first settlement at node 20. Now place a road connecting to it.",
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
},
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"daniel\":{\"vp\":0,\"res\":{}},\"nadav\":{\"vp\":0,\"res\":{}}}}",
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
+ "social_context": {
+ "recent_chat": [
+ {
+ "msg": 1,
+ "player": "dudu",
+ "message": "No message."
+ }
+ ]
+ },
"constraints": {
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
"allowed_actions": [
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260104_135813/shon/prompts/prompt_4.txt b/examples/ai_testing/my_games/ai_logs/session_20260108_135628/shon/prompts/prompt_4.txt
similarity index 94%
rename from examples/ai_testing/my_games/ai_logs/session_20260104_135813/shon/prompts/prompt_4.txt
rename to examples/ai_testing/my_games/ai_logs/session_20260108_135628/shon/prompts/prompt_4.txt
index 6e86b109403e2a8ed60bf6c04f16b7dea4d6ae45..13874e96d534ea358c11d18016f5458292ac0e79 100644
--- a/examples/ai_testing/my_games/ai_logs/session_20260104_135813/shon/prompts/prompt_4.txt
+++ b/examples/ai_testing/my_games/ai_logs/session_20260108_135628/shon/prompts/prompt_4.txt
@@ -1,7 +1,7 @@
================================================================================
AI AGENT PROMPT - PLAYER SHON
Prompt #4
-Generated: 2026-01-04 13:59:17
+Generated: 2026-01-08 13:57:14
================================================================================
📋 RESPONSE SCHEMA (Expected LLM Output Format)
@@ -87,10 +87,19 @@ Generated: 2026-01-04 13:59:17
"role": "You are player 'shon'. Play strategically to win."
},
"task_context": {
- "what_just_happened": "You placed your first settlement at node 12. Now place a road connecting to it.",
+ "what_just_happened": "You placed your first settlement at node 20. Now place a road connecting to it.",
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
},
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"daniel\":{\"vp\":0,\"res\":{}},\"nadav\":{\"vp\":0,\"res\":{}}}}",
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
+ "social_context": {
+ "recent_chat": [
+ {
+ "msg": 1,
+ "player": "dudu",
+ "message": "No message."
+ }
+ ]
+ },
"constraints": {
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
"allowed_actions": [
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260108_135628/shon/prompts/prompt_5.json b/examples/ai_testing/my_games/ai_logs/session_20260108_135628/shon/prompts/prompt_5.json
new file mode 100644
index 0000000000000000000000000000000000000000..9b33626a96a3c8fd406e60067838ea596c8b9b8e
--- /dev/null
+++ b/examples/ai_testing/my_games/ai_logs/session_20260108_135628/shon/prompts/prompt_5.json
@@ -0,0 +1,114 @@
+{
+ "response_schema": {
+ "type": "object",
+ "required": [
+ "internal_thinking",
+ "action"
+ ],
+ "properties": {
+ "internal_thinking": {
+ "type": "string",
+ "description": "Private strategy. What's your plan and why?",
+ "minLength": 50
+ },
+ "note_to_self": {
+ "type": "string",
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
+ "maxLength": 100
+ },
+ "say_outloud": {
+ "type": "string",
+ "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
+ "maxLength": 100
+ },
+ "action": {
+ "type": "object",
+ "required": [
+ "type",
+ "parameters"
+ ],
+ "properties": {
+ "type": {
+ "type": "string",
+ "description": "The action type (must match one from allowed_actions in constraints)"
+ },
+ "parameters": {
+ "type": "object",
+ "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
+ "properties": {
+ "target": {
+ "type": "string",
+ "description": "The target of the action (if applicable)"
+ },
+ "amount": {
+ "type": "number",
+ "description": "The amount (if applicable)"
+ },
+ "location": {
+ "type": "string",
+ "description": "The location (if applicable)"
+ }
+ },
+ "propertyOrdering": [
+ "target",
+ "amount",
+ "location"
+ ]
+ }
+ },
+ "propertyOrdering": [
+ "type",
+ "parameters"
+ ]
+ }
+ },
+ "propertyOrdering": [
+ "internal_thinking",
+ "note_to_self",
+ "say_outloud",
+ "action"
+ ]
+ },
+ "system_instruction": "You are an expert Settlers of Catan player. Analyze the game state carefully and respond in the exact JSON format specified in response_schema.",
+ "prompt": {
+ "meta_data": {
+ "agent_name": "shon",
+ "role": "You are player 'shon'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "You placed your first settlement at node 20. Now place a road connecting to it.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
+ "social_context": {
+ "recent_chat": [
+ {
+ "msg": 1,
+ "player": "dudu",
+ "message": "No message."
+ }
+ ]
+ },
+ "memory": {
+ "previous_note_to_self": "My next settlement should aim for Node 41 (Ore 5, Wheat 9, Brick 10) to secure Ore and Wheat, completing my resource diversity with good production numbers."
+ },
+ "constraints": {
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
+ "allowed_actions": [
+ {
+ "action": "build_road",
+ "description": "Place your starting road connecting to your settlement",
+ "example_parameters": {
+ "from": "20",
+ "to": "21"
+ }
+ },
+ {
+ "action": "wait_for_response",
+ "description": "Do nothing on the board, just chat or wait for other players",
+ "example_parameters": {}
+ }
+ ]
+ }
+ }
+}
\ No newline at end of file
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260108_135628/shon/prompts/prompt_5.txt b/examples/ai_testing/my_games/ai_logs/session_20260108_135628/shon/prompts/prompt_5.txt
new file mode 100644
index 0000000000000000000000000000000000000000..7e7dda4d6f7eaafaceff369d33eab3158b21fcbd
--- /dev/null
+++ b/examples/ai_testing/my_games/ai_logs/session_20260108_135628/shon/prompts/prompt_5.txt
@@ -0,0 +1,128 @@
+================================================================================
+AI AGENT PROMPT - PLAYER SHON
+Prompt #5
+Generated: 2026-01-08 13:57:26
+================================================================================
+
+📋 RESPONSE SCHEMA (Expected LLM Output Format)
+--------------------------------------------------------------------------------
+{
+ "type": "object",
+ "required": [
+ "internal_thinking",
+ "action"
+ ],
+ "properties": {
+ "internal_thinking": {
+ "type": "string",
+ "description": "Private strategy. What's your plan and why?",
+ "minLength": 50
+ },
+ "note_to_self": {
+ "type": "string",
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
+ "maxLength": 100
+ },
+ "say_outloud": {
+ "type": "string",
+ "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
+ "maxLength": 100
+ },
+ "action": {
+ "type": "object",
+ "required": [
+ "type",
+ "parameters"
+ ],
+ "properties": {
+ "type": {
+ "type": "string",
+ "description": "The action type (must match one from allowed_actions in constraints)"
+ },
+ "parameters": {
+ "type": "object",
+ "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
+ "properties": {
+ "target": {
+ "type": "string",
+ "description": "The target of the action (if applicable)"
+ },
+ "amount": {
+ "type": "number",
+ "description": "The amount (if applicable)"
+ },
+ "location": {
+ "type": "string",
+ "description": "The location (if applicable)"
+ }
+ },
+ "propertyOrdering": [
+ "target",
+ "amount",
+ "location"
+ ]
+ }
+ },
+ "propertyOrdering": [
+ "type",
+ "parameters"
+ ]
+ }
+ },
+ "propertyOrdering": [
+ "internal_thinking",
+ "note_to_self",
+ "say_outloud",
+ "action"
+ ]
+}
+
+================================================================================
+📨 PROMPT TO SEND TO LLM
+================================================================================
+
+{
+ "meta_data": {
+ "agent_name": "shon",
+ "role": "You are player 'shon'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "You placed your first settlement at node 20. Now place a road connecting to it.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
+ "social_context": {
+ "recent_chat": [
+ {
+ "msg": 1,
+ "player": "dudu",
+ "message": "No message."
+ }
+ ]
+ },
+ "memory": {
+ "previous_note_to_self": "My next settlement should aim for Node 41 (Ore 5, Wheat 9, Brick 10) to secure Ore and Wheat, completing my resource diversity with good production numbers."
+ },
+ "constraints": {
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
+ "allowed_actions": [
+ {
+ "action": "build_road",
+ "description": "Place your starting road connecting to your settlement",
+ "example_parameters": {
+ "from": "20",
+ "to": "21"
+ }
+ },
+ {
+ "action": "wait_for_response",
+ "description": "Do nothing on the board, just chat or wait for other players",
+ "example_parameters": {}
+ }
+ ]
+ }
+}
+
+================================================================================
+END OF PROMPT
+================================================================================
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260108_135628/shon/prompts/prompt_6.json b/examples/ai_testing/my_games/ai_logs/session_20260108_135628/shon/prompts/prompt_6.json
new file mode 100644
index 0000000000000000000000000000000000000000..dbbcb1eeae25f5dbb9b16e247f078756af9998c0
--- /dev/null
+++ b/examples/ai_testing/my_games/ai_logs/session_20260108_135628/shon/prompts/prompt_6.json
@@ -0,0 +1,119 @@
+{
+ "response_schema": {
+ "type": "object",
+ "required": [
+ "internal_thinking",
+ "action"
+ ],
+ "properties": {
+ "internal_thinking": {
+ "type": "string",
+ "description": "Private strategy. What's your plan and why?",
+ "minLength": 50
+ },
+ "note_to_self": {
+ "type": "string",
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
+ "maxLength": 100
+ },
+ "say_outloud": {
+ "type": "string",
+ "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
+ "maxLength": 100
+ },
+ "action": {
+ "type": "object",
+ "required": [
+ "type",
+ "parameters"
+ ],
+ "properties": {
+ "type": {
+ "type": "string",
+ "description": "The action type (must match one from allowed_actions in constraints)"
+ },
+ "parameters": {
+ "type": "object",
+ "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
+ "properties": {
+ "target": {
+ "type": "string",
+ "description": "The target of the action (if applicable)"
+ },
+ "amount": {
+ "type": "number",
+ "description": "The amount (if applicable)"
+ },
+ "location": {
+ "type": "string",
+ "description": "The location (if applicable)"
+ }
+ },
+ "propertyOrdering": [
+ "target",
+ "amount",
+ "location"
+ ]
+ }
+ },
+ "propertyOrdering": [
+ "type",
+ "parameters"
+ ]
+ }
+ },
+ "propertyOrdering": [
+ "internal_thinking",
+ "note_to_self",
+ "say_outloud",
+ "action"
+ ]
+ },
+ "system_instruction": "You are an expert Settlers of Catan player. Analyze the game state carefully and respond in the exact JSON format specified in response_schema.",
+ "prompt": {
+ "meta_data": {
+ "agent_name": "shon",
+ "role": "You are player 'shon'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "You placed your first settlement at node 20. Now place a road connecting to it.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
+ "social_context": {
+ "recent_chat": [
+ {
+ "msg": 1,
+ "player": "dudu",
+ "message": "No message."
+ },
+ {
+ "msg": 2,
+ "player": "shon",
+ "message": "I'm starting strong with a balanced resource income. Let's build!"
+ }
+ ]
+ },
+ "memory": {
+ "previous_note_to_self": "My next settlement should aim for Node 41 (Ore 5, Wheat 9, Brick 10) to secure Ore and Wheat, completing my resource diversity with good production numbers."
+ },
+ "constraints": {
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
+ "allowed_actions": [
+ {
+ "action": "build_road",
+ "description": "Place your starting road connecting to your settlement",
+ "example_parameters": {
+ "from": "20",
+ "to": "21"
+ }
+ },
+ {
+ "action": "wait_for_response",
+ "description": "Do nothing on the board, just chat or wait for other players",
+ "example_parameters": {}
+ }
+ ]
+ }
+ }
+}
\ No newline at end of file
diff --git a/examples/ai_testing/my_games/ai_logs/session_20260108_135628/shon/prompts/prompt_6.txt b/examples/ai_testing/my_games/ai_logs/session_20260108_135628/shon/prompts/prompt_6.txt
new file mode 100644
index 0000000000000000000000000000000000000000..492ca65968b88ce9bbdbc0d3a6a427fafb59504e
--- /dev/null
+++ b/examples/ai_testing/my_games/ai_logs/session_20260108_135628/shon/prompts/prompt_6.txt
@@ -0,0 +1,133 @@
+================================================================================
+AI AGENT PROMPT - PLAYER SHON
+Prompt #6
+Generated: 2026-01-08 13:58:13
+================================================================================
+
+📋 RESPONSE SCHEMA (Expected LLM Output Format)
+--------------------------------------------------------------------------------
+{
+ "type": "object",
+ "required": [
+ "internal_thinking",
+ "action"
+ ],
+ "properties": {
+ "internal_thinking": {
+ "type": "string",
+ "description": "Private strategy. What's your plan and why?",
+ "minLength": 50
+ },
+ "note_to_self": {
+ "type": "string",
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
+ "maxLength": 100
+ },
+ "say_outloud": {
+ "type": "string",
+ "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
+ "maxLength": 100
+ },
+ "action": {
+ "type": "object",
+ "required": [
+ "type",
+ "parameters"
+ ],
+ "properties": {
+ "type": {
+ "type": "string",
+ "description": "The action type (must match one from allowed_actions in constraints)"
+ },
+ "parameters": {
+ "type": "object",
+ "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
+ "properties": {
+ "target": {
+ "type": "string",
+ "description": "The target of the action (if applicable)"
+ },
+ "amount": {
+ "type": "number",
+ "description": "The amount (if applicable)"
+ },
+ "location": {
+ "type": "string",
+ "description": "The location (if applicable)"
+ }
+ },
+ "propertyOrdering": [
+ "target",
+ "amount",
+ "location"
+ ]
+ }
+ },
+ "propertyOrdering": [
+ "type",
+ "parameters"
+ ]
+ }
+ },
+ "propertyOrdering": [
+ "internal_thinking",
+ "note_to_self",
+ "say_outloud",
+ "action"
+ ]
+}
+
+================================================================================
+📨 PROMPT TO SEND TO LLM
+================================================================================
+
+{
+ "meta_data": {
+ "agent_name": "shon",
+ "role": "You are player 'shon'. Play strategically to win."
+ },
+ "task_context": {
+ "what_just_happened": "You placed your first settlement at node 20. Now place a road connecting to it.",
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
+ },
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
+ "social_context": {
+ "recent_chat": [
+ {
+ "msg": 1,
+ "player": "dudu",
+ "message": "No message."
+ },
+ {
+ "msg": 2,
+ "player": "shon",
+ "message": "I'm starting strong with a balanced resource income. Let's build!"
+ }
+ ]
+ },
+ "memory": {
+ "previous_note_to_self": "My next settlement should aim for Node 41 (Ore 5, Wheat 9, Brick 10) to secure Ore and Wheat, completing my resource diversity with good production numbers."
+ },
+ "constraints": {
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
+ "allowed_actions": [
+ {
+ "action": "build_road",
+ "description": "Place your starting road connecting to your settlement",
+ "example_parameters": {
+ "from": "20",
+ "to": "21"
+ }
+ },
+ {
+ "action": "wait_for_response",
+ "description": "Do nothing on the board, just chat or wait for other players",
+ "example_parameters": {}
+ }
+ ]
+ }
+}
+
+================================================================================
+END OF PROMPT
+================================================================================
diff --git a/examples/ai_testing/my_games/current_session.txt b/examples/ai_testing/my_games/current_session.txt
index 03d5aa850870edf5ddce3fff2f6f36f1d12d0001..434e3ccfaf665a71c8c988f3bc7220c28d89de75 100644
--- a/examples/ai_testing/my_games/current_session.txt
+++ b/examples/ai_testing/my_games/current_session.txt
@@ -1 +1 @@
-C:\GIT_new\PyCatan_AI\examples\ai_testing\my_games\ai_logs\session_20260104_135813
\ No newline at end of file
+C:\GIT_new\PyCatan_AI\examples\ai_testing\my_games\ai_logs\session_20260108_135628
\ No newline at end of file
diff --git a/examples/ai_testing/my_games/current_state.json b/examples/ai_testing/my_games/current_state.json
index 997c28f111925d7ddba3961b36b30e4dc72b785d..32b545d85740601e8abec595e243f34c6b615490 100644
--- a/examples/ai_testing/my_games/current_state.json
+++ b/examples/ai_testing/my_games/current_state.json
@@ -1,5 +1,5 @@
{
- "timestamp": "2026-01-04T13:59:15.760889",
+ "timestamp": "2026-01-08T13:57:13.275162",
"state_number": 3,
"state": {
"hexes": [
@@ -120,8 +120,8 @@
],
"settlements": [
{
- "id": "b_12",
- "vertex": 12,
+ "id": "b_20",
+ "vertex": 20,
"player": 1
}
],
@@ -211,23 +211,7 @@
},
{
"id": 1,
- "name": "daniel",
- "victory_points": 0,
- "total_cards": 0,
- "cards_list": [],
- "dev_cards_list": [],
- "settlements": 0,
- "cities": 0,
- "roads": 0,
- "longest_road": 0,
- "has_longest_road": false,
- "knights": 0,
- "knights_played": 0,
- "has_largest_army": false
- },
- {
- "id": 2,
- "name": "nadav",
+ "name": "dudu",
"victory_points": 0,
"total_cards": 0,
"cards_list": [],
diff --git a/examples/ai_testing/my_games/current_state_optimized.txt b/examples/ai_testing/my_games/current_state_optimized.txt
index e79080c3730d2b5469a0d6c92599f4ff7af05b4f..9d3a3b3dd4d88b4e89605771dd55b9bb0caf3414 100644
--- a/examples/ai_testing/my_games/current_state_optimized.txt
+++ b/examples/ai_testing/my_games/current_state_optimized.txt
@@ -20,6 +20,6 @@ JSON:
"meta":{"curr":"shon","phase":"SETUP_FIRST_ROUND","robber":10,"dice":null},
"H":["","W12","S5","W4","S8","B6","W3","Wh8","B10","W11","D","O3","S4","B10","Wh9","Wh6","S11","O5","Wh9","O2"],
"N":[null,[[2,9],[1]],[[1,3],[1],"Wh2"],[[2,4,11],[2,1],"Wh2"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],"B2"],[[6,15],[3],"B2"],[[9,18],[4],"?3"],[[8,10,1],[4,1],"?3"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],"O2"],[[18,28],[8],"S2"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],"O2"],[[26,38],[12]],[[29,17],[8],"S2"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],"?3"],[[37,27],[12],"?3"],[[40,29],[13]],[[39,41,48],[17,13],"W2"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],"W2"],[[48,50],[17]],[[49,51,42],[18,17],"?3"],[[50,52],[18],"?3"],[[51,53,44],[19,18]],[[52,54],[19],"?3"],[[53,46],[19],"?3"]],
- "state":{"bld":[[12,"shon","S"]],"rds":[]},
- "players":{"shon":{"vp":1,"res":{}},"daniel":{"vp":0,"res":{}},"nadav":{"vp":0,"res":{}}}
+ "state":{"bld":[[20,"shon","S"]],"rds":[]},
+ "players":{"shon":{"vp":1,"res":{}},"dudu":{"vp":0,"res":{}}}
}
\ No newline at end of file
diff --git a/examples/ai_testing/my_games/game_20260104_103322_final.json b/examples/ai_testing/my_games/game_20260104_103322_final.json
deleted file mode 100644
index 1689d8daadaaa4b77d9d95d533715f4365c3b70e..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/game_20260104_103322_final.json
+++ /dev/null
@@ -1,884 +0,0 @@
-{
- "hexes": [
- {
- "id": 1,
- "type": "wood",
- "number": 12,
- "has_robber": false
- },
- {
- "id": 2,
- "type": "sheep",
- "number": 5,
- "has_robber": false
- },
- {
- "id": 3,
- "type": "wood",
- "number": 4,
- "has_robber": false
- },
- {
- "id": 4,
- "type": "sheep",
- "number": 8,
- "has_robber": false
- },
- {
- "id": 5,
- "type": "brick",
- "number": 6,
- "has_robber": false
- },
- {
- "id": 6,
- "type": "wood",
- "number": 3,
- "has_robber": false
- },
- {
- "id": 7,
- "type": "wheat",
- "number": 8,
- "has_robber": false
- },
- {
- "id": 8,
- "type": "brick",
- "number": 10,
- "has_robber": false
- },
- {
- "id": 9,
- "type": "wood",
- "number": 11,
- "has_robber": false
- },
- {
- "id": 10,
- "type": "desert",
- "number": null,
- "has_robber": true
- },
- {
- "id": 11,
- "type": "ore",
- "number": 3,
- "has_robber": false
- },
- {
- "id": 12,
- "type": "sheep",
- "number": 4,
- "has_robber": false
- },
- {
- "id": 13,
- "type": "brick",
- "number": 10,
- "has_robber": false
- },
- {
- "id": 14,
- "type": "wheat",
- "number": 9,
- "has_robber": false
- },
- {
- "id": 15,
- "type": "wheat",
- "number": 6,
- "has_robber": false
- },
- {
- "id": 16,
- "type": "sheep",
- "number": 11,
- "has_robber": false
- },
- {
- "id": 17,
- "type": "ore",
- "number": 5,
- "has_robber": false
- },
- {
- "id": 18,
- "type": "wheat",
- "number": 9,
- "has_robber": false
- },
- {
- "id": 19,
- "type": "ore",
- "number": 2,
- "has_robber": false
- }
- ],
- "settlements": [],
- "cities": [],
- "roads": [],
- "harbors": [
- {
- "id": 1,
- "type": "any",
- "ratio": 3,
- "point_one": 9,
- "point_two": 8
- },
- {
- "id": 2,
- "type": "sheep",
- "ratio": 2,
- "point_one": 17,
- "point_two": 28
- },
- {
- "id": 3,
- "type": "wood",
- "ratio": 2,
- "point_one": 40,
- "point_two": 48
- },
- {
- "id": 4,
- "type": "any",
- "ratio": 3,
- "point_one": 50,
- "point_two": 51
- },
- {
- "id": 5,
- "type": "any",
- "ratio": 3,
- "point_one": 53,
- "point_two": 54
- },
- {
- "id": 6,
- "type": "any",
- "ratio": 3,
- "point_one": 37,
- "point_two": 38
- },
- {
- "id": 7,
- "type": "ore",
- "ratio": 2,
- "point_one": 26,
- "point_two": 16
- },
- {
- "id": 8,
- "type": "brick",
- "ratio": 2,
- "point_one": 7,
- "point_two": 6
- },
- {
- "id": 9,
- "type": "wheat",
- "ratio": 2,
- "point_one": 3,
- "point_two": 2
- }
- ],
- "players": [
- {
- "id": 0,
- "name": "A",
- "victory_points": 0,
- "total_cards": 0,
- "cards_list": [],
- "dev_cards_list": [],
- "settlements": 0,
- "cities": 0,
- "roads": 0,
- "longest_road": 0,
- "has_longest_road": false,
- "knights": 0,
- "knights_played": 0,
- "has_largest_army": false
- },
- {
- "id": 1,
- "name": "B",
- "victory_points": 0,
- "total_cards": 0,
- "cards_list": [],
- "dev_cards_list": [],
- "settlements": 0,
- "cities": 0,
- "roads": 0,
- "longest_road": 0,
- "has_longest_road": false,
- "knights": 0,
- "knights_played": 0,
- "has_largest_army": false
- },
- {
- "id": 2,
- "name": "C",
- "victory_points": 0,
- "total_cards": 0,
- "cards_list": [],
- "dev_cards_list": [],
- "settlements": 0,
- "cities": 0,
- "roads": 0,
- "longest_road": 0,
- "has_longest_road": false,
- "knights": 0,
- "knights_played": 0,
- "has_largest_army": false
- }
- ],
- "current_player": 0,
- "current_phase": "SETUP_FIRST_ROUND",
- "robber_position": [
- 2,
- 2
- ],
- "dice_result": null,
- "allowed_actions": [
- "PLACE_STARTING_SETTLEMENT"
- ],
- "points": [
- {
- "point_id": 1,
- "adjacent_points": [
- 2,
- 9
- ],
- "adjacent_hexes": [
- 1
- ]
- },
- {
- "point_id": 2,
- "adjacent_points": [
- 1,
- 3
- ],
- "adjacent_hexes": [
- 1
- ]
- },
- {
- "point_id": 3,
- "adjacent_points": [
- 2,
- 4,
- 11
- ],
- "adjacent_hexes": [
- 2,
- 1
- ]
- },
- {
- "point_id": 4,
- "adjacent_points": [
- 3,
- 5
- ],
- "adjacent_hexes": [
- 2
- ]
- },
- {
- "point_id": 5,
- "adjacent_points": [
- 4,
- 6,
- 13
- ],
- "adjacent_hexes": [
- 3,
- 2
- ]
- },
- {
- "point_id": 6,
- "adjacent_points": [
- 5,
- 7
- ],
- "adjacent_hexes": [
- 3
- ]
- },
- {
- "point_id": 7,
- "adjacent_points": [
- 6,
- 15
- ],
- "adjacent_hexes": [
- 3
- ]
- },
- {
- "point_id": 8,
- "adjacent_points": [
- 9,
- 18
- ],
- "adjacent_hexes": [
- 4
- ]
- },
- {
- "point_id": 9,
- "adjacent_points": [
- 8,
- 10,
- 1
- ],
- "adjacent_hexes": [
- 4,
- 1
- ]
- },
- {
- "point_id": 10,
- "adjacent_points": [
- 9,
- 11,
- 20
- ],
- "adjacent_hexes": [
- 5,
- 4,
- 1
- ]
- },
- {
- "point_id": 11,
- "adjacent_points": [
- 10,
- 12,
- 3
- ],
- "adjacent_hexes": [
- 5,
- 2,
- 1
- ]
- },
- {
- "point_id": 12,
- "adjacent_points": [
- 11,
- 13,
- 22
- ],
- "adjacent_hexes": [
- 6,
- 5,
- 2
- ]
- },
- {
- "point_id": 13,
- "adjacent_points": [
- 12,
- 14,
- 5
- ],
- "adjacent_hexes": [
- 6,
- 3,
- 2
- ]
- },
- {
- "point_id": 14,
- "adjacent_points": [
- 13,
- 15,
- 24
- ],
- "adjacent_hexes": [
- 7,
- 6,
- 3
- ]
- },
- {
- "point_id": 15,
- "adjacent_points": [
- 14,
- 16,
- 7
- ],
- "adjacent_hexes": [
- 7,
- 3
- ]
- },
- {
- "point_id": 16,
- "adjacent_points": [
- 15,
- 26
- ],
- "adjacent_hexes": [
- 7
- ]
- },
- {
- "point_id": 17,
- "adjacent_points": [
- 18,
- 28
- ],
- "adjacent_hexes": [
- 8
- ]
- },
- {
- "point_id": 18,
- "adjacent_points": [
- 17,
- 19,
- 8
- ],
- "adjacent_hexes": [
- 8,
- 4
- ]
- },
- {
- "point_id": 19,
- "adjacent_points": [
- 18,
- 20,
- 30
- ],
- "adjacent_hexes": [
- 9,
- 8,
- 4
- ]
- },
- {
- "point_id": 20,
- "adjacent_points": [
- 19,
- 21,
- 10
- ],
- "adjacent_hexes": [
- 9,
- 5,
- 4
- ]
- },
- {
- "point_id": 21,
- "adjacent_points": [
- 20,
- 22,
- 32
- ],
- "adjacent_hexes": [
- 10,
- 9,
- 5
- ]
- },
- {
- "point_id": 22,
- "adjacent_points": [
- 21,
- 23,
- 12
- ],
- "adjacent_hexes": [
- 10,
- 6,
- 5
- ]
- },
- {
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- "adjacent_points": [
- 22,
- 24,
- 34
- ],
- "adjacent_hexes": [
- 11,
- 10,
- 6
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- },
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- "adjacent_points": [
- 23,
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- 14
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- "adjacent_hexes": [
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- 7,
- 6
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- "adjacent_points": [
- 24,
- 26,
- 36
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- 11,
- 7
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- },
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- "adjacent_points": [
- 25,
- 27,
- 16
- ],
- "adjacent_hexes": [
- 12,
- 7
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- },
- {
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- "adjacent_points": [
- 26,
- 38
- ],
- "adjacent_hexes": [
- 12
- ]
- },
- {
- "point_id": 28,
- "adjacent_points": [
- 29,
- 17
- ],
- "adjacent_hexes": [
- 8
- ]
- },
- {
- "point_id": 29,
- "adjacent_points": [
- 28,
- 30,
- 39
- ],
- "adjacent_hexes": [
- 13,
- 8
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- },
- {
- "point_id": 30,
- "adjacent_points": [
- 29,
- 31,
- 19
- ],
- "adjacent_hexes": [
- 13,
- 9,
- 8
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- },
- {
- "point_id": 31,
- "adjacent_points": [
- 30,
- 32,
- 41
- ],
- "adjacent_hexes": [
- 14,
- 13,
- 9
- ]
- },
- {
- "point_id": 32,
- "adjacent_points": [
- 31,
- 33,
- 21
- ],
- "adjacent_hexes": [
- 14,
- 10,
- 9
- ]
- },
- {
- "point_id": 33,
- "adjacent_points": [
- 32,
- 34,
- 43
- ],
- "adjacent_hexes": [
- 15,
- 14,
- 10
- ]
- },
- {
- "point_id": 34,
- "adjacent_points": [
- 33,
- 35,
- 23
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- "adjacent_hexes": [
- 15,
- 11,
- 10
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- },
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- "point_id": 35,
- "adjacent_points": [
- 34,
- 36,
- 45
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- "adjacent_hexes": [
- 16,
- 15,
- 11
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- },
- {
- "point_id": 36,
- "adjacent_points": [
- 35,
- 37,
- 25
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- "adjacent_hexes": [
- 16,
- 12,
- 11
- ]
- },
- {
- "point_id": 37,
- "adjacent_points": [
- 36,
- 38,
- 47
- ],
- "adjacent_hexes": [
- 16,
- 12
- ]
- },
- {
- "point_id": 38,
- "adjacent_points": [
- 37,
- 27
- ],
- "adjacent_hexes": [
- 12
- ]
- },
- {
- "point_id": 39,
- "adjacent_points": [
- 40,
- 29
- ],
- "adjacent_hexes": [
- 13
- ]
- },
- {
- "point_id": 40,
- "adjacent_points": [
- 39,
- 41,
- 48
- ],
- "adjacent_hexes": [
- 17,
- 13
- ]
- },
- {
- "point_id": 41,
- "adjacent_points": [
- 40,
- 42,
- 31
- ],
- "adjacent_hexes": [
- 17,
- 14,
- 13
- ]
- },
- {
- "point_id": 42,
- "adjacent_points": [
- 41,
- 43,
- 50
- ],
- "adjacent_hexes": [
- 18,
- 17,
- 14
- ]
- },
- {
- "point_id": 43,
- "adjacent_points": [
- 42,
- 44,
- 33
- ],
- "adjacent_hexes": [
- 18,
- 15,
- 14
- ]
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- "adjacent_points": [
- 43,
- 45,
- 52
- ],
- "adjacent_hexes": [
- 19,
- 18,
- 15
- ]
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- 44,
- 46,
- 35
- ],
- "adjacent_hexes": [
- 19,
- 16,
- 15
- ]
- },
- {
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- 45,
- 47,
- 54
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- "adjacent_hexes": [
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- "adjacent_hexes": [
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- "adjacent_hexes": [
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- 51,
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- ],
- "adjacent_hexes": [
- 18,
- 17
- ]
- },
- {
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- "adjacent_points": [
- 50,
- 52
- ],
- "adjacent_hexes": [
- 18
- ]
- },
- {
- "point_id": 52,
- "adjacent_points": [
- 51,
- 53,
- 44
- ],
- "adjacent_hexes": [
- 19,
- 18
- ]
- },
- {
- "point_id": 53,
- "adjacent_points": [
- 52,
- 54
- ],
- "adjacent_hexes": [
- 19
- ]
- },
- {
- "point_id": 54,
- "adjacent_points": [
- 53,
- 46
- ],
- "adjacent_hexes": [
- 19
- ]
- }
- ]
-}
\ No newline at end of file
diff --git a/examples/ai_testing/my_games/game_20260104_103322_final_optimized.txt b/examples/ai_testing/my_games/game_20260104_103322_final_optimized.txt
deleted file mode 100644
index b672cba99156ffacf8d91c52060a39cb8b0668e8..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/game_20260104_103322_final_optimized.txt
+++ /dev/null
@@ -1,25 +0,0 @@
-1. LOOKUP TABLES:
- • "H" (Hexes): Array where Index = HexID. Value = Resource+Num.
- Example: H[1]="W12" -> Hex 1 is Wood 12.
- • "N" (Nodes): Array where Index = NodeID.
- Format: [ [Neighbors], [HexIDs], Port? ]
- Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].
-
-2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.
- ?3=Any 3:1 port, X2=Specific Resource 2:1 port.
-
-3. STATE: "bld"=[NodeID, Owner, Type], "rds"=[[From,To], Owner].
-
-4. PLAYERS: "res"={Resource:Count}, "dev"={"h":[Hidden Cards], "r":[Revealed] (K=Knight)},
- "stat"=["LR" (Longest Road), "LA" (Largest Army)].
-
-5. ROBBER: Located at HexID specified in "meta.robber". H[id] is blocked.
-
-JSON:
-{
- "meta":{"curr":"A","phase":"SETUP_FIRST_ROUND","robber":10,"dice":null},
- "H":["","W12","S5","W4","S8","B6","W3","Wh8","B10","W11","D","O3","S4","B10","Wh9","Wh6","S11","O5","Wh9","O2"],
- "N":[null,[[2,9],[1]],[[1,3],[1],"Wh2"],[[2,4,11],[2,1],"Wh2"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],"B2"],[[6,15],[3],"B2"],[[9,18],[4],"?3"],[[8,10,1],[4,1],"?3"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],"O2"],[[18,28],[8],"S2"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],"O2"],[[26,38],[12]],[[29,17],[8],"S2"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],"?3"],[[37,27],[12],"?3"],[[40,29],[13]],[[39,41,48],[17,13],"W2"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],"W2"],[[48,50],[17]],[[49,51,42],[18,17],"?3"],[[50,52],[18],"?3"],[[51,53,44],[19,18]],[[52,54],[19],"?3"],[[53,46],[19],"?3"]],
- "state":{"bld":[],"rds":[]},
- "players":{"A":{"vp":0,"res":{}},"B":{"vp":0,"res":{}},"C":{"vp":0,"res":{}}}
-}
\ No newline at end of file
diff --git a/examples/ai_testing/my_games/game_20260104_103322_full.json b/examples/ai_testing/my_games/game_20260104_103322_full.json
deleted file mode 100644
index 415a4a41bae4bc1d7e940367c79c41a090dda42a..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/game_20260104_103322_full.json
+++ /dev/null
@@ -1,1774 +0,0 @@
-{
- "total_states": 2,
- "timestamp": "20260104_103322",
- "states": [
- {
- "hexes": [
- {
- "id": 1,
- "type": "wood",
- "number": 12,
- "has_robber": false
- },
- {
- "id": 2,
- "type": "sheep",
- "number": 5,
- "has_robber": false
- },
- {
- "id": 3,
- "type": "wood",
- "number": 4,
- "has_robber": false
- },
- {
- "id": 4,
- "type": "sheep",
- "number": 8,
- "has_robber": false
- },
- {
- "id": 5,
- "type": "brick",
- "number": 6,
- "has_robber": false
- },
- {
- "id": 6,
- "type": "wood",
- "number": 3,
- "has_robber": false
- },
- {
- "id": 7,
- "type": "wheat",
- "number": 8,
- "has_robber": false
- },
- {
- "id": 8,
- "type": "brick",
- "number": 10,
- "has_robber": false
- },
- {
- "id": 9,
- "type": "wood",
- "number": 11,
- "has_robber": false
- },
- {
- "id": 10,
- "type": "desert",
- "number": null,
- "has_robber": true
- },
- {
- "id": 11,
- "type": "ore",
- "number": 3,
- "has_robber": false
- },
- {
- "id": 12,
- "type": "sheep",
- "number": 4,
- "has_robber": false
- },
- {
- "id": 13,
- "type": "brick",
- "number": 10,
- "has_robber": false
- },
- {
- "id": 14,
- "type": "wheat",
- "number": 9,
- "has_robber": false
- },
- {
- "id": 15,
- "type": "wheat",
- "number": 6,
- "has_robber": false
- },
- {
- "id": 16,
- "type": "sheep",
- "number": 11,
- "has_robber": false
- },
- {
- "id": 17,
- "type": "ore",
- "number": 5,
- "has_robber": false
- },
- {
- "id": 18,
- "type": "wheat",
- "number": 9,
- "has_robber": false
- },
- {
- "id": 19,
- "type": "ore",
- "number": 2,
- "has_robber": false
- }
- ],
- "settlements": [],
- "cities": [],
- "roads": [],
- "harbors": [
- {
- "id": 1,
- "type": "any",
- "ratio": 3,
- "point_one": 9,
- "point_two": 8
- },
- {
- "id": 2,
- "type": "sheep",
- "ratio": 2,
- "point_one": 17,
- "point_two": 28
- },
- {
- "id": 3,
- "type": "wood",
- "ratio": 2,
- "point_one": 40,
- "point_two": 48
- },
- {
- "id": 4,
- "type": "any",
- "ratio": 3,
- "point_one": 50,
- "point_two": 51
- },
- {
- "id": 5,
- "type": "any",
- "ratio": 3,
- "point_one": 53,
- "point_two": 54
- },
- {
- "id": 6,
- "type": "any",
- "ratio": 3,
- "point_one": 37,
- "point_two": 38
- },
- {
- "id": 7,
- "type": "ore",
- "ratio": 2,
- "point_one": 26,
- "point_two": 16
- },
- {
- "id": 8,
- "type": "brick",
- "ratio": 2,
- "point_one": 7,
- "point_two": 6
- },
- {
- "id": 9,
- "type": "wheat",
- "ratio": 2,
- "point_one": 3,
- "point_two": 2
- }
- ],
- "players": [
- {
- "id": 0,
- "name": "A",
- "victory_points": 0,
- "total_cards": 0,
- "cards_list": [],
- "dev_cards_list": [],
- "settlements": 0,
- "cities": 0,
- "roads": 0,
- "longest_road": 0,
- "has_longest_road": false,
- "knights": 0,
- "knights_played": 0,
- "has_largest_army": false
- },
- {
- "id": 1,
- "name": "B",
- "victory_points": 0,
- "total_cards": 0,
- "cards_list": [],
- "dev_cards_list": [],
- "settlements": 0,
- "cities": 0,
- "roads": 0,
- "longest_road": 0,
- "has_longest_road": false,
- "knights": 0,
- "knights_played": 0,
- "has_largest_army": false
- },
- {
- "id": 2,
- "name": "C",
- "victory_points": 0,
- "total_cards": 0,
- "cards_list": [],
- "dev_cards_list": [],
- "settlements": 0,
- "cities": 0,
- "roads": 0,
- "longest_road": 0,
- "has_longest_road": false,
- "knights": 0,
- "knights_played": 0,
- "has_largest_army": false
- }
- ],
- "current_player": 0,
- "current_phase": "SETUP_FIRST_ROUND",
- "robber_position": [
- 2,
- 2
- ],
- "dice_result": null,
- "allowed_actions": [
- "PLACE_STARTING_SETTLEMENT"
- ],
- "points": [
- {
- "point_id": 1,
- "adjacent_points": [
- 2,
- 9
- ],
- "adjacent_hexes": [
- 1
- ]
- },
- {
- "point_id": 2,
- "adjacent_points": [
- 1,
- 3
- ],
- "adjacent_hexes": [
- 1
- ]
- },
- {
- "point_id": 3,
- "adjacent_points": [
- 2,
- 4,
- 11
- ],
- "adjacent_hexes": [
- 2,
- 1
- ]
- },
- {
- "point_id": 4,
- "adjacent_points": [
- 3,
- 5
- ],
- "adjacent_hexes": [
- 2
- ]
- },
- {
- "point_id": 5,
- "adjacent_points": [
- 4,
- 6,
- 13
- ],
- "adjacent_hexes": [
- 3,
- 2
- ]
- },
- {
- "point_id": 6,
- "adjacent_points": [
- 5,
- 7
- ],
- "adjacent_hexes": [
- 3
- ]
- },
- {
- "point_id": 7,
- "adjacent_points": [
- 6,
- 15
- ],
- "adjacent_hexes": [
- 3
- ]
- },
- {
- "point_id": 8,
- "adjacent_points": [
- 9,
- 18
- ],
- "adjacent_hexes": [
- 4
- ]
- },
- {
- "point_id": 9,
- "adjacent_points": [
- 8,
- 10,
- 1
- ],
- "adjacent_hexes": [
- 4,
- 1
- ]
- },
- {
- "point_id": 10,
- "adjacent_points": [
- 9,
- 11,
- 20
- ],
- "adjacent_hexes": [
- 5,
- 4,
- 1
- ]
- },
- {
- "point_id": 11,
- "adjacent_points": [
- 10,
- 12,
- 3
- ],
- "adjacent_hexes": [
- 5,
- 2,
- 1
- ]
- },
- {
- "point_id": 12,
- "adjacent_points": [
- 11,
- 13,
- 22
- ],
- "adjacent_hexes": [
- 6,
- 5,
- 2
- ]
- },
- {
- "point_id": 13,
- "adjacent_points": [
- 12,
- 14,
- 5
- ],
- "adjacent_hexes": [
- 6,
- 3,
- 2
- ]
- },
- {
- "point_id": 14,
- "adjacent_points": [
- 13,
- 15,
- 24
- ],
- "adjacent_hexes": [
- 7,
- 6,
- 3
- ]
- },
- {
- "point_id": 15,
- "adjacent_points": [
- 14,
- 16,
- 7
- ],
- "adjacent_hexes": [
- 7,
- 3
- ]
- },
- {
- "point_id": 16,
- "adjacent_points": [
- 15,
- 26
- ],
- "adjacent_hexes": [
- 7
- ]
- },
- {
- "point_id": 17,
- "adjacent_points": [
- 18,
- 28
- ],
- "adjacent_hexes": [
- 8
- ]
- },
- {
- "point_id": 18,
- "adjacent_points": [
- 17,
- 19,
- 8
- ],
- "adjacent_hexes": [
- 8,
- 4
- ]
- },
- {
- "point_id": 19,
- "adjacent_points": [
- 18,
- 20,
- 30
- ],
- "adjacent_hexes": [
- 9,
- 8,
- 4
- ]
- },
- {
- "point_id": 20,
- "adjacent_points": [
- 19,
- 21,
- 10
- ],
- "adjacent_hexes": [
- 9,
- 5,
- 4
- ]
- },
- {
- "point_id": 21,
- "adjacent_points": [
- 20,
- 22,
- 32
- ],
- "adjacent_hexes": [
- 10,
- 9,
- 5
- ]
- },
- {
- "point_id": 22,
- "adjacent_points": [
- 21,
- 23,
- 12
- ],
- "adjacent_hexes": [
- 10,
- 6,
- 5
- ]
- },
- {
- "point_id": 23,
- "adjacent_points": [
- 22,
- 24,
- 34
- ],
- "adjacent_hexes": [
- 11,
- 10,
- 6
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- {
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- "adjacent_points": [
- 23,
- 25,
- 14
- ],
- "adjacent_hexes": [
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- 6
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- 24,
- 26,
- 36
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- "adjacent_hexes": [
- 12,
- 11,
- 7
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- },
- {
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- 25,
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- 16
- ],
- "adjacent_hexes": [
- 12,
- 7
- ]
- },
- {
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- "adjacent_points": [
- 26,
- 38
- ],
- "adjacent_hexes": [
- 12
- ]
- },
- {
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- "adjacent_points": [
- 29,
- 17
- ],
- "adjacent_hexes": [
- 8
- ]
- },
- {
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- "adjacent_points": [
- 28,
- 30,
- 39
- ],
- "adjacent_hexes": [
- 13,
- 8
- ]
- },
- {
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- 29,
- 31,
- 19
- ],
- "adjacent_hexes": [
- 13,
- 9,
- 8
- ]
- },
- {
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- "adjacent_points": [
- 30,
- 32,
- 41
- ],
- "adjacent_hexes": [
- 14,
- 13,
- 9
- ]
- },
- {
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- "adjacent_points": [
- 31,
- 33,
- 21
- ],
- "adjacent_hexes": [
- 14,
- 10,
- 9
- ]
- },
- {
- "point_id": 33,
- "adjacent_points": [
- 32,
- 34,
- 43
- ],
- "adjacent_hexes": [
- 15,
- 14,
- 10
- ]
- },
- {
- "point_id": 34,
- "adjacent_points": [
- 33,
- 35,
- 23
- ],
- "adjacent_hexes": [
- 15,
- 11,
- 10
- ]
- },
- {
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- "adjacent_points": [
- 34,
- 36,
- 45
- ],
- "adjacent_hexes": [
- 16,
- 15,
- 11
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- },
- {
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- "adjacent_points": [
- 35,
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- 25
- ],
- "adjacent_hexes": [
- 16,
- 12,
- 11
- ]
- },
- {
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- 36,
- 38,
- 47
- ],
- "adjacent_hexes": [
- 16,
- 12
- ]
- },
- {
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- "adjacent_points": [
- 37,
- 27
- ],
- "adjacent_hexes": [
- 12
- ]
- },
- {
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- "adjacent_points": [
- 40,
- 29
- ],
- "adjacent_hexes": [
- 13
- ]
- },
- {
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- "adjacent_points": [
- 39,
- 41,
- 48
- ],
- "adjacent_hexes": [
- 17,
- 13
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- },
- {
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- 40,
- 42,
- 31
- ],
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- 17,
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- 13
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- 41,
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- ],
- "adjacent_hexes": [
- 18,
- 17,
- 14
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- {
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- 42,
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- 33
- ],
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- 18,
- 15,
- 14
- ]
- },
- {
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- "adjacent_points": [
- 43,
- 45,
- 52
- ],
- "adjacent_hexes": [
- 19,
- 18,
- 15
- ]
- },
- {
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- "adjacent_points": [
- 44,
- 46,
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- ],
- "adjacent_hexes": [
- 19,
- 16,
- 15
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- {
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- 19,
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- 46,
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- "adjacent_hexes": [
- 16
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- 49,
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- ],
- "adjacent_hexes": [
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- ]
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- {
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- 17
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- },
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- 18,
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- 50,
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- "adjacent_hexes": [
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- {
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- 53,
- 46
- ],
- "adjacent_hexes": [
- 19
- ]
- }
- ]
- },
- {
- "hexes": [
- {
- "id": 1,
- "type": "wood",
- "number": 12,
- "has_robber": false
- },
- {
- "id": 2,
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diff --git a/examples/ai_testing/my_games/game_20260104_103322_full_optimized.txt b/examples/ai_testing/my_games/game_20260104_103322_full_optimized.txt
deleted file mode 100644
index 9abc9912ce584a63b9ce5a79fa9b48272d8fcc7d..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/game_20260104_103322_full_optimized.txt
+++ /dev/null
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\ No newline at end of file
diff --git a/examples/ai_testing/my_games/game_20260104_140000_final.json b/examples/ai_testing/my_games/game_20260104_140000_final.json
deleted file mode 100644
index e7eadec93ee659a4947c2f1fac08932d7fb8b833..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/game_20260104_140000_final.json
+++ /dev/null
@@ -1,890 +0,0 @@
-{
- "hexes": [
- {
- "id": 1,
- "type": "wood",
- "number": 12,
- "has_robber": false
- },
- {
- "id": 2,
- "type": "sheep",
- "number": 5,
- "has_robber": false
- },
- {
- "id": 3,
- "type": "wood",
- "number": 4,
- "has_robber": false
- },
- {
- "id": 4,
- "type": "sheep",
- "number": 8,
- "has_robber": false
- },
- {
- "id": 5,
- "type": "brick",
- "number": 6,
- "has_robber": false
- },
- {
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- "type": "wood",
- "number": 3,
- "has_robber": false
- },
- {
- "id": 7,
- "type": "wheat",
- "number": 8,
- "has_robber": false
- },
- {
- "id": 8,
- "type": "brick",
- "number": 10,
- "has_robber": false
- },
- {
- "id": 9,
- "type": "wood",
- "number": 11,
- "has_robber": false
- },
- {
- "id": 10,
- "type": "desert",
- "number": null,
- "has_robber": true
- },
- {
- "id": 11,
- "type": "ore",
- "number": 3,
- "has_robber": false
- },
- {
- "id": 12,
- "type": "sheep",
- "number": 4,
- "has_robber": false
- },
- {
- "id": 13,
- "type": "brick",
- "number": 10,
- "has_robber": false
- },
- {
- "id": 14,
- "type": "wheat",
- "number": 9,
- "has_robber": false
- },
- {
- "id": 15,
- "type": "wheat",
- "number": 6,
- "has_robber": false
- },
- {
- "id": 16,
- "type": "sheep",
- "number": 11,
- "has_robber": false
- },
- {
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- "has_robber": false
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- {
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- "has_robber": false
- },
- {
- "id": 19,
- "type": "ore",
- "number": 2,
- "has_robber": false
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- ],
- "settlements": [
- {
- "id": "b_12",
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- "player": 1
- }
- ],
- "cities": [],
- "roads": [],
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- {
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- "type": "any",
- "ratio": 3,
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- "point_two": 8
- },
- {
- "id": 2,
- "type": "sheep",
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- "point_one": 17,
- "point_two": 28
- },
- {
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- "type": "wood",
- "ratio": 2,
- "point_one": 40,
- "point_two": 48
- },
- {
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- "type": "any",
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- "point_two": 51
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- {
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- },
- {
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- {
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- },
- {
- "id": 9,
- "type": "wheat",
- "ratio": 2,
- "point_one": 3,
- "point_two": 2
- }
- ],
- "players": [
- {
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- "name": "shon",
- "victory_points": 1,
- "total_cards": 0,
- "cards_list": [],
- "dev_cards_list": [],
- "settlements": 1,
- "cities": 0,
- "roads": 0,
- "longest_road": 0,
- "has_longest_road": false,
- "knights": 0,
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- "has_largest_army": false
- },
- {
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- "knights_played": 0,
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- {
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- "roads": 0,
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- "has_longest_road": false,
- "knights": 0,
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- "has_largest_army": false
- }
- ],
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- 37,
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- ],
- "adjacent_hexes": [
- 12
- ]
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- "adjacent_points": [
- 40,
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- ],
- "adjacent_hexes": [
- 13
- ]
- },
- {
- "point_id": 40,
- "adjacent_points": [
- 39,
- 41,
- 48
- ],
- "adjacent_hexes": [
- 17,
- 13
- ]
- },
- {
- "point_id": 41,
- "adjacent_points": [
- 40,
- 42,
- 31
- ],
- "adjacent_hexes": [
- 17,
- 14,
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- },
- {
- "point_id": 42,
- "adjacent_points": [
- 41,
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- ],
- "adjacent_hexes": [
- 18,
- 17,
- 14
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- {
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- "adjacent_points": [
- 42,
- 44,
- 33
- ],
- "adjacent_hexes": [
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- 14
- ]
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- 52
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- "adjacent_hexes": [
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- ],
- "adjacent_hexes": [
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- 16,
- 15
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- ],
- "adjacent_hexes": [
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- 46,
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- "adjacent_hexes": [
- 18,
- 17
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- {
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- "adjacent_points": [
- 50,
- 52
- ],
- "adjacent_hexes": [
- 18
- ]
- },
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- "adjacent_points": [
- 51,
- 53,
- 44
- ],
- "adjacent_hexes": [
- 19,
- 18
- ]
- },
- {
- "point_id": 53,
- "adjacent_points": [
- 52,
- 54
- ],
- "adjacent_hexes": [
- 19
- ]
- },
- {
- "point_id": 54,
- "adjacent_points": [
- 53,
- 46
- ],
- "adjacent_hexes": [
- 19
- ]
- }
- ]
-}
\ No newline at end of file
diff --git a/examples/ai_testing/my_games/game_20260104_140000_final_optimized.txt b/examples/ai_testing/my_games/game_20260104_140000_final_optimized.txt
deleted file mode 100644
index e79080c3730d2b5469a0d6c92599f4ff7af05b4f..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/game_20260104_140000_final_optimized.txt
+++ /dev/null
@@ -1,25 +0,0 @@
-1. LOOKUP TABLES:
- • "H" (Hexes): Array where Index = HexID. Value = Resource+Num.
- Example: H[1]="W12" -> Hex 1 is Wood 12.
- • "N" (Nodes): Array where Index = NodeID.
- Format: [ [Neighbors], [HexIDs], Port? ]
- Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].
-
-2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.
- ?3=Any 3:1 port, X2=Specific Resource 2:1 port.
-
-3. STATE: "bld"=[NodeID, Owner, Type], "rds"=[[From,To], Owner].
-
-4. PLAYERS: "res"={Resource:Count}, "dev"={"h":[Hidden Cards], "r":[Revealed] (K=Knight)},
- "stat"=["LR" (Longest Road), "LA" (Largest Army)].
-
-5. ROBBER: Located at HexID specified in "meta.robber". H[id] is blocked.
-
-JSON:
-{
- "meta":{"curr":"shon","phase":"SETUP_FIRST_ROUND","robber":10,"dice":null},
- "H":["","W12","S5","W4","S8","B6","W3","Wh8","B10","W11","D","O3","S4","B10","Wh9","Wh6","S11","O5","Wh9","O2"],
- "N":[null,[[2,9],[1]],[[1,3],[1],"Wh2"],[[2,4,11],[2,1],"Wh2"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],"B2"],[[6,15],[3],"B2"],[[9,18],[4],"?3"],[[8,10,1],[4,1],"?3"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],"O2"],[[18,28],[8],"S2"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],"O2"],[[26,38],[12]],[[29,17],[8],"S2"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],"?3"],[[37,27],[12],"?3"],[[40,29],[13]],[[39,41,48],[17,13],"W2"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],"W2"],[[48,50],[17]],[[49,51,42],[18,17],"?3"],[[50,52],[18],"?3"],[[51,53,44],[19,18]],[[52,54],[19],"?3"],[[53,46],[19],"?3"]],
- "state":{"bld":[[12,"shon","S"]],"rds":[]},
- "players":{"shon":{"vp":1,"res":{}},"daniel":{"vp":0,"res":{}},"nadav":{"vp":0,"res":{}}}
-}
\ No newline at end of file
diff --git a/examples/ai_testing/my_games/game_20260104_140000_full.json b/examples/ai_testing/my_games/game_20260104_140000_full.json
deleted file mode 100644
index 5a7d20daf932569846fbcdc8cf18ce051d70a81b..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/game_20260104_140000_full.json
+++ /dev/null
@@ -1,2664 +0,0 @@
-{
- "total_states": 3,
- "timestamp": "20260104_140000",
- "states": [
- {
- "hexes": [
- {
- "id": 1,
- "type": "wood",
- "number": 12,
- "has_robber": false
- },
- {
- "id": 2,
- "type": "sheep",
- "number": 5,
- "has_robber": false
- },
- {
- "id": 3,
- "type": "wood",
- "number": 4,
- "has_robber": false
- },
- {
- "id": 4,
- "type": "sheep",
- "number": 8,
- "has_robber": false
- },
- {
- "id": 5,
- "type": "brick",
- "number": 6,
- "has_robber": false
- },
- {
- "id": 6,
- "type": "wood",
- "number": 3,
- "has_robber": false
- },
- {
- "id": 7,
- "type": "wheat",
- "number": 8,
- "has_robber": false
- },
- {
- "id": 8,
- "type": "brick",
- "number": 10,
- "has_robber": false
- },
- {
- "id": 9,
- "type": "wood",
- "number": 11,
- "has_robber": false
- },
- {
- "id": 10,
- "type": "desert",
- "number": null,
- "has_robber": true
- },
- {
- "id": 11,
- "type": "ore",
- "number": 3,
- "has_robber": false
- },
- {
- "id": 12,
- "type": "sheep",
- "number": 4,
- "has_robber": false
- },
- {
- "id": 13,
- "type": "brick",
- "number": 10,
- "has_robber": false
- },
- {
- "id": 14,
- "type": "wheat",
- "number": 9,
- "has_robber": false
- },
- {
- "id": 15,
- "type": "wheat",
- "number": 6,
- "has_robber": false
- },
- {
- "id": 16,
- "type": "sheep",
- "number": 11,
- "has_robber": false
- },
- {
- "id": 17,
- "type": "ore",
- "number": 5,
- "has_robber": false
- },
- {
- "id": 18,
- "type": "wheat",
- "number": 9,
- "has_robber": false
- },
- {
- "id": 19,
- "type": "ore",
- "number": 2,
- "has_robber": false
- }
- ],
- "settlements": [],
- "cities": [],
- "roads": [],
- "harbors": [
- {
- "id": 1,
- "type": "any",
- "ratio": 3,
- "point_one": 9,
- "point_two": 8
- },
- {
- "id": 2,
- "type": "sheep",
- "ratio": 2,
- "point_one": 17,
- "point_two": 28
- },
- {
- "id": 3,
- "type": "wood",
- "ratio": 2,
- "point_one": 40,
- "point_two": 48
- },
- {
- "id": 4,
- "type": "any",
- "ratio": 3,
- "point_one": 50,
- "point_two": 51
- },
- {
- "id": 5,
- "type": "any",
- "ratio": 3,
- "point_one": 53,
- "point_two": 54
- },
- {
- "id": 6,
- "type": "any",
- "ratio": 3,
- "point_one": 37,
- "point_two": 38
- },
- {
- "id": 7,
- "type": "ore",
- "ratio": 2,
- "point_one": 26,
- "point_two": 16
- },
- {
- "id": 8,
- "type": "brick",
- "ratio": 2,
- "point_one": 7,
- "point_two": 6
- },
- {
- "id": 9,
- "type": "wheat",
- "ratio": 2,
- "point_one": 3,
- "point_two": 2
- }
- ],
- "players": [
- {
- "id": 0,
- "name": "shon",
- "victory_points": 0,
- "total_cards": 0,
- "cards_list": [],
- "dev_cards_list": [],
- "settlements": 0,
- "cities": 0,
- "roads": 0,
- "longest_road": 0,
- "has_longest_road": false,
- "knights": 0,
- "knights_played": 0,
- "has_largest_army": false
- },
- {
- "id": 1,
- "name": "daniel",
- "victory_points": 0,
- "total_cards": 0,
- "cards_list": [],
- "dev_cards_list": [],
- "settlements": 0,
- "cities": 0,
- "roads": 0,
- "longest_road": 0,
- "has_longest_road": false,
- "knights": 0,
- "knights_played": 0,
- "has_largest_army": false
- },
- {
- "id": 2,
- "name": "nadav",
- "victory_points": 0,
- "total_cards": 0,
- "cards_list": [],
- "dev_cards_list": [],
- "settlements": 0,
- "cities": 0,
- "roads": 0,
- "longest_road": 0,
- "has_longest_road": false,
- "knights": 0,
- "knights_played": 0,
- "has_largest_army": false
- }
- ],
- "current_player": 0,
- "current_phase": "SETUP_FIRST_ROUND",
- "robber_position": [
- 2,
- 2
- ],
- "dice_result": null,
- "allowed_actions": [
- "PLACE_STARTING_SETTLEMENT"
- ],
- "points": [
- {
- "point_id": 1,
- "adjacent_points": [
- 2,
- 9
- ],
- "adjacent_hexes": [
- 1
- ]
- },
- {
- "point_id": 2,
- "adjacent_points": [
- 1,
- 3
- ],
- "adjacent_hexes": [
- 1
- ]
- },
- {
- "point_id": 3,
- "adjacent_points": [
- 2,
- 4,
- 11
- ],
- "adjacent_hexes": [
- 2,
- 1
- ]
- },
- {
- "point_id": 4,
- "adjacent_points": [
- 3,
- 5
- ],
- "adjacent_hexes": [
- 2
- ]
- },
- {
- "point_id": 5,
- "adjacent_points": [
- 4,
- 6,
- 13
- ],
- "adjacent_hexes": [
- 3,
- 2
- ]
- },
- {
- "point_id": 6,
- "adjacent_points": [
- 5,
- 7
- ],
- "adjacent_hexes": [
- 3
- ]
- },
- {
- "point_id": 7,
- "adjacent_points": [
- 6,
- 15
- ],
- "adjacent_hexes": [
- 3
- ]
- },
- {
- "point_id": 8,
- "adjacent_points": [
- 9,
- 18
- ],
- "adjacent_hexes": [
- 4
- ]
- },
- {
- "point_id": 9,
- "adjacent_points": [
- 8,
- 10,
- 1
- ],
- "adjacent_hexes": [
- 4,
- 1
- ]
- },
- {
- "point_id": 10,
- "adjacent_points": [
- 9,
- 11,
- 20
- ],
- "adjacent_hexes": [
- 5,
- 4,
- 1
- ]
- },
- {
- "point_id": 11,
- "adjacent_points": [
- 10,
- 12,
- 3
- ],
- "adjacent_hexes": [
- 5,
- 2,
- 1
- ]
- },
- {
- "point_id": 12,
- "adjacent_points": [
- 11,
- 13,
- 22
- ],
- "adjacent_hexes": [
- 6,
- 5,
- 2
- ]
- },
- {
- "point_id": 13,
- "adjacent_points": [
- 12,
- 14,
- 5
- ],
- "adjacent_hexes": [
- 6,
- 3,
- 2
- ]
- },
- {
- "point_id": 14,
- "adjacent_points": [
- 13,
- 15,
- 24
- ],
- "adjacent_hexes": [
- 7,
- 6,
- 3
- ]
- },
- {
- "point_id": 15,
- "adjacent_points": [
- 14,
- 16,
- 7
- ],
- "adjacent_hexes": [
- 7,
- 3
- ]
- },
- {
- "point_id": 16,
- "adjacent_points": [
- 15,
- 26
- ],
- "adjacent_hexes": [
- 7
- ]
- },
- {
- "point_id": 17,
- "adjacent_points": [
- 18,
- 28
- ],
- "adjacent_hexes": [
- 8
- ]
- },
- {
- "point_id": 18,
- "adjacent_points": [
- 17,
- 19,
- 8
- ],
- "adjacent_hexes": [
- 8,
- 4
- ]
- },
- {
- "point_id": 19,
- "adjacent_points": [
- 18,
- 20,
- 30
- ],
- "adjacent_hexes": [
- 9,
- 8,
- 4
- ]
- },
- {
- "point_id": 20,
- "adjacent_points": [
- 19,
- 21,
- 10
- ],
- "adjacent_hexes": [
- 9,
- 5,
- 4
- ]
- },
- {
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- "adjacent_points": [
- 20,
- 22,
- 32
- ],
- "adjacent_hexes": [
- 10,
- 9,
- 5
- ]
- },
- {
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- "adjacent_points": [
- 21,
- 23,
- 12
- ],
- "adjacent_hexes": [
- 10,
- 6,
- 5
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- },
- {
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- 22,
- 24,
- 34
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- 24,
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- "adjacent_hexes": [
- 12,
- 11,
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- 25,
- 27,
- 16
- ],
- "adjacent_hexes": [
- 12,
- 7
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- },
- {
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- "adjacent_points": [
- 26,
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- ],
- "adjacent_hexes": [
- 12
- ]
- },
- {
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- "adjacent_points": [
- 29,
- 17
- ],
- "adjacent_hexes": [
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- },
- {
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- "adjacent_points": [
- 28,
- 30,
- 39
- ],
- "adjacent_hexes": [
- 13,
- 8
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- },
- {
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- "adjacent_points": [
- 29,
- 31,
- 19
- ],
- "adjacent_hexes": [
- 13,
- 9,
- 8
- ]
- },
- {
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- "adjacent_points": [
- 30,
- 32,
- 41
- ],
- "adjacent_hexes": [
- 14,
- 13,
- 9
- ]
- },
- {
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- "adjacent_points": [
- 31,
- 33,
- 21
- ],
- "adjacent_hexes": [
- 14,
- 10,
- 9
- ]
- },
- {
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- "adjacent_points": [
- 32,
- 34,
- 43
- ],
- "adjacent_hexes": [
- 15,
- 14,
- 10
- ]
- },
- {
- "point_id": 34,
- "adjacent_points": [
- 33,
- 35,
- 23
- ],
- "adjacent_hexes": [
- 15,
- 11,
- 10
- ]
- },
- {
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- "adjacent_points": [
- 34,
- 36,
- 45
- ],
- "adjacent_hexes": [
- 16,
- 15,
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- ]
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- 35,
- 37,
- 25
- ],
- "adjacent_hexes": [
- 16,
- 12,
- 11
- ]
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- {
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- "adjacent_points": [
- 36,
- 38,
- 47
- ],
- "adjacent_hexes": [
- 16,
- 12
- ]
- },
- {
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- "adjacent_points": [
- 37,
- 27
- ],
- "adjacent_hexes": [
- 12
- ]
- },
- {
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- "adjacent_points": [
- 40,
- 29
- ],
- "adjacent_hexes": [
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- ]
- },
- {
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- "adjacent_points": [
- 39,
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- 48
- ],
- "adjacent_hexes": [
- 17,
- 13
- ]
- },
- {
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- 40,
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- "adjacent_hexes": [
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- 43,
- 50
- ],
- "adjacent_hexes": [
- 18,
- 17,
- 14
- ]
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- 42,
- 44,
- 33
- ],
- "adjacent_hexes": [
- 18,
- 15,
- 14
- ]
- },
- {
- "point_id": 44,
- "adjacent_points": [
- 43,
- 45,
- 52
- ],
- "adjacent_hexes": [
- 19,
- 18,
- 15
- ]
- },
- {
- "point_id": 45,
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- "adjacent_hexes": [
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- "adjacent_hexes": [
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- 52,
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diff --git a/examples/ai_testing/my_games/game_20260104_140000_full_optimized.txt b/examples/ai_testing/my_games/game_20260104_140000_full_optimized.txt
deleted file mode 100644
index a0bdae2190357810b7f999a41471a877dc6ec410..0000000000000000000000000000000000000000
--- a/examples/ai_testing/my_games/game_20260104_140000_full_optimized.txt
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\ No newline at end of file
diff --git a/examples/ai_testing/test_ai_live.py b/examples/ai_testing/test_ai_live.py
index f89095a986173d016fd086be19178a06a9777bc7..f3dcfe119441965f67b250c4b0fbc85f214d2a8f 100644
--- a/examples/ai_testing/test_ai_live.py
+++ b/examples/ai_testing/test_ai_live.py
@@ -19,6 +19,7 @@ import json
import time
import hashlib
import asyncio
+import os
from pathlib import Path
from typing import Dict, Any, Optional, List, Set
from datetime import datetime
@@ -26,6 +27,10 @@ from dataclasses import dataclass
from concurrent.futures import ThreadPoolExecutor
import threading
+# Load environment variables from .env file
+from dotenv import load_dotenv
+load_dotenv()
+
# Add parent directory to path
sys.path.insert(0, str(Path(__file__).parent.parent.parent))
@@ -42,7 +47,17 @@ from examples.ai_testing.request_tracker import RequestTracker
# Configuration
# ============================================================================
-GEMINI_API_KEY = "AIzaSyAAdbl5LtljM8PGy5iqChAP70cn9Ua35p0"
+# Load API key from environment variable
+GEMINI_API_KEY = os.getenv("GEMINI_API_KEY")
+if not GEMINI_API_KEY:
+ raise ValueError(
+ "❌ GEMINI_API_KEY not found in environment variables!\n"
+ "Please set it up:\n"
+ "1. Copy .env.example to .env\n"
+ "2. Add your API key to .env\n"
+ "3. Make sure .env is in .gitignore (already done ✓)"
+ )
+
GEMINI_MODEL = "models/gemini-2.5-flash" # As requested by user
LOGS_DIR = Path("examples/ai_testing/my_games/ai_logs")
diff --git a/temp_viz_console.py b/temp_viz_console.py
new file mode 100644
index 0000000000000000000000000000000000000000..745be856c918f80951d907166f6fe1698b1bd2a3
--- /dev/null
+++ b/temp_viz_console.py
@@ -0,0 +1,31 @@
+
+# -*- coding: utf-8 -*-
+import sys
+import time
+import os
+
+log_file = r"C:\GIT_new\PyCatan_AI\logs\game_viz.log"
+
+print("PyCatan - Game Visualization Console")
+print("=" * 50)
+print("This window shows real-time game state updates.")
+print("Keep this window open while playing!")
+print("=" * 50)
+print(f"Reading from: {log_file}")
+
+# Wait for file to exist
+while not os.path.exists(log_file):
+ time.sleep(0.1)
+
+# Tail the file
+with open(log_file, 'r', encoding='utf-8') as f:
+ # Go to the end of file
+ # f.seek(0, 2)
+ # Actually start from beginning since we just created it
+
+ while True:
+ line = f.readline()
+ if line:
+ print(line, end='')
+ else:
+ time.sleep(0.1)